[About the Game] "Order's Burger" is a fast-tempo time-management and action game where you assemble hamburgers efficiently. Play as a burger shop staff member, checking incoming orders on the ticket and quickly stacking ingredients—such as patties, sauce, tomatoes, cheese, onions, pickles, lettuce, and bacon—in the exact correct order.
[Rules & Gameplay Flow]
Check the Order: Look at the ticket displayed in the top right corner!
Stack Ingredients: Sandwich the ingredients in the specified order using your assigned keys or buttons.
Watch Out for Mistakes: Making a mistake in the order or placing the wrong ingredient will trigger a penalty! Accuracy and speed are key.
Level Up: Complete a target number of burgers to increase your difficulty level, unlocking more ingredients and complex recipes.
[Key Features]
Satisfying Sound & Visuals: Enjoy pleasant completion effects, upbeat background music, and immersive sound effects.
Ranking System: Keep track of your personal bests and try to break your own records.
Customizable Controls: Easily adjust and configure the key bindings to fit your comfortable playstyle.
How many perfect hamburgers can you make before time runs out? Put your dexterity and reflexes to the test and deliver the ultimate burger experience!
The system caught you mid-intrusion. PMC contractors are sweeping your memory address. The corridors are collapsing behind you.
You're faster than all of it.
ROOTKIT://死 is a cyberpunk extraction runner on Quake's air acceleration model. Speed is your armor
Every level is a gauntlet. Get from the start to the extraction point. Kill what's in the way or outrun it. Your best run records a ghost that races you on your next attempt.
You are...
You are a rootkit named << 死 >> (Death). You broke into the system and the system noticed. Now every process it owns is trying to kill yours. Armed contractors are patrolling the memory blocks. The corridors rearrange to box you in. Firewalls slam shut behind you. You run. You shoot what gets in the way. You extract before the system wipes the address you're standing on. And you most importantly consume every byte of data
Bhop, air strafe, crouch-slide, crouch-bhop at 100-tick physics. Hit a ramp right and you can multiply your speed tenfold.
Enemy accuracy degrades on a curve from your velocity. They call it out on comms as it happens.
Every run records a ghost. Race it on your next attempt. Watch any run back in first person with full bullet tracers.
Reactive skybox tracks kills, shots fired, and ghost position live. Music intensity driven by a heat system.
You will have the full version of the game, adventure Point and Click, 100 screens, 43 characters and no Game Over!
The player is Agent Plotkin an elegant truffle-guy that explores the alleys of a vast city slum called O’PsyTown, he has one mission: to rebuild the brain of Professor Pavlita searching for all his lost Neurons. Professor Pavlita opened the gate of the ID (his subconscious) and from it the PSYCHOTRONS got out and they stolen his neurons. The player in order to rebuild his mind must pick-up the Neurons and to do that he must convince the Psychotrons to give up up those Neurons. There are 43 Psychotrons and all them are babblers, chatters and very stingy, they are able to stop you in weird limbos and even to make you disappear.
The player picks up neurons and weird tools and often must trade them with the Psychotrons, it is the only way to proceed in the game, to open gates and pit and to get out from really weird places.
The no-game-over experience is pure absurd and satirical, a truly psychedelic adventure having a timeplay of approx 100+ hours.
The game play is a classical Point & Click to discover and to make pop-up things and tools to be picked up in the inventory and then dropping those objects over characters and special objects. The truffle-guy will discover more about its mission and even uncanny revelations about the universe in which is moves: the Archons of the subconscious will appear to drive the player into a secret mission to awake a hidden entity. The soundtrack is a multilayered electronic tune noiresque and moody, the sound effects are characterized by the babbling language of the Psychotrons: mysterious, quirky and sometimes ominous.
Psychotrons is a really unique experience in the point&click games and to complete it is a long and comfortable no-stress playing time, there is no violence in the game.
The player is Agent Plotkin and collects the lost neurons of Professor Pavlita that was annihilated by his neurosis: the Psychotrons!
This is a factory game where you manage a factory creating waifus to complete requests, buy upgrades and to grow your factory to spread love to the world.
This game has:
A 90's anime low poly N64 art style.
9 different hair, eyes, outfits and accessories to use and 9 colors for hair and eyes.
90s FOOTBALL IS BACK. AND THIS TIME, YOU'RE THE BOSS!
Remember those endless afternoons signing players, tweaking lineups, expanding stadiums, and desperately trying to keep your club from going bankrupt?
CLUB BOSS '94 brings back the spirit of legendary football management classics like PC Fútbol and Championship Manager, combining pixel art inspired by 90s arcade games with a modern take on the genre.
YOUR CLUB. YOUR DECISIONS. YOUR LEGACY.
Build your dream squad: sign and sell players, negotiate contracts, and discover rising stars.
Rule the touchline: fine-tune your tactics, pick your starting eleven, and manage training sessions.
Make every penny count: manage income, expenses, sponsorships, and budgets.
Build your club's future: upgrade facilities, develop young talent, and expand your stadium.
Live every season: compete in the league, follow the results, and make the decisions that will shape your club's destiny.
You don't need lightning-fast reflexes to score goals here. You need the brains to build a champion.
A tribute to the games that made us fall in love with football management, lovingly crafted by the independent developer Dev Deiff.
COMPLETELY FREE. BECAUSE NOSTALGIA IS PRICELESS.
CLUB BOSS '94 is an independent project and is not affiliated with the franchises that inspired it. The competition depicted in the game is fictional, as are all club and player names.
Look Closely Around the World and Find the Hidden "Cats"!
This is a cozy puzzle game that combines a hidden-object game with coloring. In each stage, you can freely look around a white canvas by dragging the mouse and scrolling, searching for cats hidden in every corner.
Simple to Play, but Full of Depth
Drag the screen to rotate your view, and scroll to zoom in and out
Click to paint with your favorite colors while completing the patterns and searching for hidden cats
If a cat is difficult to find, painting the canvas area will make outline of the cat easier to spot
Find all the cats to clear the stage!
Complete All 10 Stages
Clearing a stage unlocks the next one. As your clear time is recorded, allowing you to challenge yourself to complete each stage as quickly as possible.
Complete the 73-Page Cat Encyclopedia
Every time you find a cat, increases your progress in the Cat Encyclopedia little by little, gradually unlocking more pages. Even before a page is unlocked, you can still view its text information.
Enjoy exploring the full 73-page Cat Encyclopedia!
Paint, search, and collect. A cozy-exploration puzzle you can enjoy at your own pace.
● Other
You can record and stream your gameplay as long as you follow these two guidelines:
① Please state the name of the game in the title of your video or stream so that it is clear that you are playing this game.
For example: "F&C Cats" or "Find & Collect: Cats Edition"
② Please include the Steam Store page URL somewhere in the video description, or in a place where it can be seen during the stream
The base app is free. Choose any of the 48 fictional clubs, take part in the opening draft and spring camp, set your lineup and pitching rotation, and play the first in-game month: 27 regular-season games. Watch matches, read postgame reports, develop players and manage your club within this free period. There is no real-world time limit for playing these 27 games.
Free base app: the opening setup and first 27 regular-season games. You cannot advance beyond the free period without the Full Game DLC.
Full Game DLC (完全版, App 5457530): removes the 27-game limit so you can continue the same save through the rest of the season, playoffs, offseason and future seasons. It is a one-time purchase. The data editor is sold separately.
Data Editor DLC (エディター, App 5457540): an optional tool for changing the source data used when starting a new career, including player names and abilities, club staff, stadiums and schools. It does not change an ongoing save. Buying only the Data Editor DLC does not remove the 27-game limit; the Full Game DLC is required to continue beyond it.
The game interface is available in Japanese only. Both DLCs require this free base app.
"47 Prefectures Baseball GM" is a baseball management simulation game set in an alternate Japan where every prefecture has its own professional baseball team.
There are 48 fictional clubs in total, with one team for each prefecture and two teams in Tokyo. You choose one club and take charge as its general manager. Your goal is to build the team season by season, win your regional league, advance through the playoffs, and ultimately become the champion of Japan.
You are not the manager on the field. You are the GM.
Your job is to shape the entire organization. Build the roster, decide the batting order and pitching rotation, draft new players, develop young talent, reinforce weak positions, manage finances, and guide your club through the long season.
The game begins with the draft. Scout promising rookies, choose your first-round target, and deal with the tension of competing against other clubs for the same player. Some prospects may become future stars, while others may need time to grow.
During the season, each day starts at the GM desk. Check the standings, review your roster, prepare for the next opponent, and make decisions before watching your team play. Games are presented in a style between a live pitch-by-pitch scoreboard and a tabletop baseball board, with commentary, count, runners, lineups, and play results helping you follow the flow of the match.
Because this is a GM game, you do not swing the bat or throw the pitch yourself. Instead, you watch the team you built compete on the field. The players you drafted, trained, promoted, and trusted will create their own stories over the course of the season.
Each fictional club has its own region, logo, mascot, team color, roster, home stadium, and identity. Rivalries, draft stories, winning streaks, young players breaking through, foreign players joining mid-season, and playoff races all help create the feeling of a living fictional baseball world.
This is a game for players who enjoy sports management, fictional leagues, roster building, drafts, long seasons, and watching a team slowly become their own.
Can you turn your local club into the best team in Japan?
Three Kingdoms: March is a tactical strategy simulation set in the age of the Three Kingdoms. Become a ruler in a time of war, command your armies in battle, and grow your realm through officers, policies, and research.
In battle, you directly command units by dragging orders across the field. Victory is not decided by numbers alone. Strike the enemy's flanks and rear, use fire tactics, encirclement, and breakthroughs, and turn the tide with careful battlefield judgment.
On the world map, you manage cities, appoint officers, develop technology, and strengthen your realm. Choosing who to assign, what to improve, and when to prepare for war can change the course of your campaign.
Key Features
- Real-time tactical battles controlled with drag-based commands
- Large-scale unit warfare built around flanks, rear attacks, encirclement, and breakthroughs
- A Three Kingdoms campaign centered on famous factions and officers
- Realm management through policies, research, and officer assignments
- A deep single-player strategy simulation
Content included in the base game
Includes the scenario content of “Up to Red Cliffs” and “To Unification”.
Scenarios and world-conquest content unlock as you progress through the game.
Supports 45 Steam achievements and Steam Cloud saves.
Optional add-on: Skins & Custom Officers
Skins & Custom Officers is a separately sold DLC that adds portrait skins for existing officers, custom officer creation, and the ability to start your own faction. Requires Three Kingdoms: March. Download and install the additional content through Steam before using these features.
In this game you and up to 30 other online players can choose to fight in 2 factions: Either the humans who are defending bases across mars or the Alien horde who are attacking bases. You have weapons that you can choose from to defend the base. You can create a online server or join one.
1. You assume the role of either a soldier or Alien fighting for control of mars.
2. As a soldier you can Upgrade weapons, and call in airstrikes against the bug aliens. As an Alien you can attack humans defending bases.
3. As a human you can Pick the base on mars you want to defend.
4. Join up to 30 other online players worldwide in battles across mars.
5. Play as alien or human.
6. This is like a battle royale where humans face aliens and fight them with weapons.
You choose your faction as either alien or human and then control armies to defend and attack. bases. Whoever controls the most bases at the end wins.
Genres:ActionIndieMassively MultiplayerFree To Play
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This is a variation of the Hide and Seek genre. Instead of hiding on earth, you are hiding on Mas. You can hide anwhere on a 1 for 1 scale mars planet. This is a massive online multiplayer where you and up to 100 players online can play hide and seek. You must either be a hider or seeker. As a Hider, you get a certain amount of time to hide each round and as a seeker you have to wait until everywhere has hidden and then you can go try to find them. Because its such a large space to hide it may be difficult to find the hiders and thats what makes this a challenge.
1. You can choose to be either a hider or a seeker online with up to 100 other online players
2. Explore beautiful environments on mars where you have an entire 1 to 1 size planet with the real mars.
3. See mars like never before and play hide and go seek like never before
4. Experience realistic views of space
You choose your character and then play hide and seek on Mars.
You're a snake with a venom habit. Every prey you eat makes you longer and faster, and your fangs fire on their own at anything that comes close. Steer through the swarm, pick your upgrades, and turn a harmless garden snake into a lightning-throwing horror.
Seven biomes, seven guardians
Each biome is three fog-walled rooms ending in a guardian's lair:
Grassy Hills: mice, spiders, and the Spider Queen
Rocky Desert: lizards, sand strikers, and the Sand Strider King
Snowy Mountain: snow rabbits, frost wraiths, and the Frost Wyrm
Urban Alley: alley rats, thugs, and The Don
Sewer: dead fish, sewer rats, and the Croc King
Graveyard: cracked skulls, zombies, and the Necromancer
The Void: void crystals, eldritch shapes, and The Glitch
Defeat the guardian and its gate opens. Crash into a tombstone or get caught by a zombie and the run ends.
Build a different snake every run
68 upgrade cards in common, rare and legendary tiers: piercing darts, poison, crits, homing, executes, and plenty of risky trades
9 evolutions that fuse the right pair of upgrades into something stronger, like Storm Fangs, Pandemic and Thunderhead
Elite enemies with their own affixes
Souls are forever
Defeated enemies drop souls, and souls stay banked when a run ends. Spend them on permanent upgrades (Extra Life, Soul Magnet, Soul Bounty, Quickdraw, Iron Skin, Snake Vigor) and on cosmetics: seven skin colors, a top hat, a wizard cap and a crown.
Survival mode
Endless waves in an open arena: scout swarms, packs, brute squads, flanking attacks, and a champion every third wave. Champions drop shields and rerolls. Optional wave challenges pay out extra rewards, and a detailed run report shows exactly how your build came together.
Ascension
Finish the campaign to unlock Ascension tiers: the same seven biomes, harder each time.
Built like it's 1998
Soul Snake 3D renders at a genuine 320×240 with wobbly affine textures, 15-bit dithered color and fixed-point math, on a fixed 30 Hz simulation like the console games it imitates. Play in original 4:3, or switch to widescreen to see more of the world. Full keyboard, mouse and controller support.
The Town of Moonvale has been targeted by an unknown entity. A recent caravan attack has caused a panic to ripple through the village. Engage with various citizens in order to uncover the cause of recent unfortunate events.
Events swell toward a dramatic conclusion, and preparing for the coming Solstice is paramount to survival. Your choices shape the fate of Moonvale, leading to multiple branching outcomes and many different possible endings. How will your story end?
There exist many denizens within the town of Moonvale. Converse with each of them to learn more about them, their ties to the village, and the mysteries of the Crimson Solstice.
Scarlett:
Friendly, charismatic, with a bubbly personality. Scarlett is the go-to individual for seeds, tools, and other supplies. Her time spent in larger cities has pushed her towards a quieter life in Moonvale. She may opt to offer additional goods and services as well to her close friends.
Simon:
The mayor of the town of Moonvale. Distraught by the caravan attack made on his people, Simon vows to set things right. His demeanor is often deflective or pompous. However, he has yet to do wrong by the citizens of his humble town.
Ophelia:
This energetic youth enjoys frolicking among the farm animals. Although her mother prefers her to study how to become a proper lady, she prefers to spend her days playing outside. Taking after her father in many respects, Ophelia wishes for nothing more than sunshine and long summer days.
Blaire:
A woman with what others describes as a healing presence. She has a known love of the outdoors and spends much of her time tending to and cultivating her gardens. Caring, tender, and loving, Blaire is dedicated to her loved ones.
Tawny:
The protagonist of this story. Tawny is a headstrong and warmhearted individual. One of her neighbors will confide in and consult for advice or assistance in many endeavors. She is skilled in the means of trapping and living off the land and can be resourceful when she chooses. Tawny will inevitably decide the fate of Moonvale as the Crimson Solstice approaches.
Dorian:
Hardworking, loyal, and diligent. This individual prides himself on providing for him and his family. Known for always being there for others, Dorian will never say no to someone in need of a helping hand.
Lilith:
Wife to the farmer Dorian and mother to young Ophelia. Lilith often spends her days studying the lore of Moonvale as well as experimenting with various alchemical concoctions. Harboring a sharp mind, Lilith aims to further herself in her education. It is admittedly somewhat difficult through the resources available in Moonvale.
Caspian:
Having lived his whole life in Moonvale, Caspian is reluctant to leave his home. A scholar, reliable, and established presence in the town, the remaining residents will face challenges without him.
Lucien:
A warrior of the north and defender against all manner of abominations. Lucien lends his blade to the citizens of Moonvale to keep the peace and ward off any would-be assailants. Stalwart and trustworthy, his wounds from the assault could very well prove fatal...
Resources are scarce, choose wisely what to cultivate in the limited time available as blood moon draws nears. Each day is vital; ensure the residents survive the nights through careful planning of events and management of materials.
Genres:ActionAdventureCasualRPGSimulationStrategyFree To Play
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*Fantasy Beast Era* is a fantasy 2D adventure side-scrolling RPG set on the continent of Saint Terius, weaving a thrilling saga of salvation. In the year 98 of the Saint Terius calendar, mysterious invaders ravaged the land, reducing Green Field Village to ruins and displacing its inhabitants. Years later, a young man possessing the power of divine revelation accidentally finds a celestial book and returns to his homeland, determined to uncover the truth behind the village's destruction. Guided by the wise Merlin, the young man awakens the inherited power of the Beast Master, taming various magical beasts with extraordinary abilities. Through countless trials, he ultimately drives out the demonic beasts, restoring light to the sacred land.
Contract with magical beasts, awaken divine lineage, and team up to explore—reverse time on an epic continent eroded by the abyss, and write your own legendary adventure!
The magical beasts that once protected the world have been controlled by the abyss, the power of the ancient gods has scattered in all directions, and rifts in spacetime are spreading. The abyss's Sien attempts to steal the power of the gods and summon the ultimate portal to spacetime.
The only hope is to turn back time to before the abyss descended…
▌Eight Adventurer Characters – Embark on Your Journey Now
The horn of destiny has sounded, and the perilous continent awaits the arrival of true adventurers—
The “Holy Swordsman” forged with an iron will, the “Ice Spellcaster” who wields the laws of extreme cold, the “Shadow Dancer” who walks the line between reality and illusion, the “Wind Whisperer” who listens to the rhythm of the storm, the “Demon Warrior” who unleashes crimson cherry blossom lightning, the “Little Red Riding Hood” who awakens a scarlet soul, the “Chosen One” who bears the destiny to slay demons, and the “Miya” who plays the purifying hymns of the world—all have answered the call of adventure.
Choose your path now and write your legend!
▌Core System – Forge Bonds, Forge Divine Miracles
【Phantom Beast System】Capture elemental phantom beasts and forge soul contracts! The power of phantom beasts will flow into your bloodline, assisting in battle, evolving, awakening… Only by standing shoulder to shoulder with phantom beasts of compatible affinity can you break through the boundaries of power!
Elemental interactions, strategic combinations lead to victory; pet retraction without loss, boldly cultivate ultimate partners!
【Alchemy System】
Refine divine artifacts, imbuing equipment with soul! Lossless reinforcement inheritance, refining locks in key elements; every forging is a pursuit of the path of master craftsmanship.
【Trial System】
Traverse secret realms, explore misty lands, accumulating adventure rewards even offline! Even when temporarily away from the game, the trials continue—cross levels to seize treasures, aiding your adventure.
【Divine Transformation System】
Awaken the dormant ancient divine veins, break through the limits of the mortal body, and awaken your divine power! Divine power, transformation to the peak, a single move decides the fate of the world!
Adventurers, the holy land awaits your arrival! Warriors gather from all directions, will you be one of them? —The abyss has arrived, the brave shall return!
Gambapets is a slot-machine roguelite auto-battler. Every spin summons pets onto your half of the field: line up three of a family and they join the fight. Nudge the reels, hold the one you like, chase the jackpot, then hit FIGHT and watch your army take on other trainers!
Spin, merge, evolve
A machine you can play. Nudges, holds, bet sizes, Wild symbols, bonus rounds and a progressive pot that grows with every spin. String wins together to get HOT, then ON FIRE. OH BABY!
Merge dupes to level up. Drop a pet on its twin to feed it XP and watch it evolve. Drop it on another family to teach a move, or on another element to infuse it.
Fuse to learn new moves!
100+ pets to summon. Fire, Water, Nature, Electric and more, each with its own role, passive and signature move. Find secret move recipes by pairing the right elements.
Command. Set each pet to Charge, Hold or Flank, pick its targets, and position your lines. Then the battle is out of your hands.
Every run rewrites the machine
Six trainers, each changing how the machine works: wider reels, burning pets, bigger litters, calling your shot, stacked rows, pets that arrive already knowing a move. Every trainer has a talent tree that unlocks as you play.
Mods bend the rules: extra Wilds, double summons, glass cannons, pets that rise from the dead. Some are big trades, and some are only half of a combo.
Pawn counter between stages: reroll with a pull of the lever, or gamble on a scratch card.
Come back tomorrow
A daily seed: the same run for everyone, with Steam leaderboards.
37 achievements, a trainer book, a pet dex and a move dex to fill.
Accessibility options: text size, high-contrast element colours, reduced flashing, adjustable tooltips.
Gambapets uses in-game coins only. There are no real-money purchases and no paid randomness.
LINE WARLORD is a real-time line defense game played in roguelite runs.
Click a unit card and the soldier runs to the front. Rations refill over time, so each fight comes down to what you send out and when. After a win you take a relic or promote a unit, then pick the next stop on a branching map: battle, elite, shop, camp or event. The last stop is a boss.
Relics stack, so a run is shaped by what you picked up.
Units are promoted between fights instead of being replaced.
A gauge fills while you fight. Spend it on Empower for the whole army, or on your commander's Ultimate.
Warfire is the difficulty ladder. Clear a run to unlock the next level: stronger enemies, bigger rewards.
The forge and the hall keep permanent upgrades between runs.
What's in the demo
All of Chapter 1, ending at the boss.
Two commanders: Loenhart and Merka. Crono is in the full game.
Warfire up to level 3 (up to 5 in the full game). Chapters 2 and 3 are in the full game.
12 languages. The whole game plays with the mouse.
The game sends anonymous gameplay statistics (no personal information) to improve balance.
Juggernaut: A pack-behavior infected that lives in symbiosis with its host organism. Yeah... it doesn't look friendly.
Breaker: Extremely destructive, unstable, aggressive, and short-tempered. If this thing rams into you, good luck putting yourself back together.
Fan Blade: A heavily modified mutant showing clear signs of artificial augmentation. We're still trying to figure out where the hell it came from.
Army Zombie: Damn! You must've been the kind of coward who was afraid to empty a full magazine when you were alive!
Flamethrower Zombie: Once a soldier who fell defending the city. Now it's everyone else's problem.
Firefighter Zombie: Never thought getting sprayed by this thing would hurt this much. I'm never playing with fire again.
Spider Robot: Four legs absolutely do NOT make it a spider. Who the hell named this thing—damn it, it saw me!
War Machine: So this is what they did with my tax money?! What else are they hiding from us?!
Giant Mutant Lizard: Wait... that thing used to be just a lizard? Has it gotten even bigger...? Oh crap, IT'S COMING!
Gun Modding System: Four attachment slots are now available: barrel, sight, stock, and shell collector. More than 40 weapon attachments can be installed, including scopes, night vision scopes, thermal sights, suppressed barrels, muzzle suppressors, tactical stocks, a Christmas-exclusive shell collector, and more. Mix and match attachments to freely customize weapon performance and handling.
Spray Paint System: Give your favorite weapon its own custom look. The game includes 8 built-in spray paints, and you can also import your own colors and images to create exactly the style you want.
Decals: The game also includes 8 built-in decals, and you can create custom stickers to give your weapons even more personality.
Construction & Production: From wells, furniture, and storage containers to furnaces and workbenches, gradually turn your base into a fully functional post-apocalyptic stronghold where you can live, craft, and produce supplies.
Power System: More than 10 electrical facilities and tools are now available, including generators, refrigerators, electric fences, energy storage modules, and more. It's time to light up the age of electricity once again.
Creative Building: Five types of material blocks are coming soon: wood, stone, metal, glass, and hay. Build your shelter however you want and create a base that truly belongs to you.
Survival is getting tougher by the day. If you want to sleep safely at night, you're going to need some serious defenses. Defensive structures and traps are already available, with automated firepower coming soon.
Defensive Structures: Wood Spike Traps, Metal Spike Traps, and Electric Fences help keep danger outside where it belongs.
Traps: Landmines, Handmade Landmines, High Explosive Landmines, and Homemade Barrel Bombs could be what gets you through the night.
Automated Firepower: Machine Gun Turrets, Tesla Turrets, Laser Turrets, and Crossbow Turrets. Another miracle of electrical engineering. Apocalypse-made, survivor-approved!
The game now features more than 200 craftable items, including food, medicine, tools, weapons, and other survival essentials.
Workbench: Craft the essentials you need to survive, along with the tools you'll never want to leave home without. And once you know what you're doing... you can probably make some pretty dangerous stuff too.
Lathe: In the apocalypse, if you need a part, you make it yourself. Just remember—there's no workers' compensation anymore, so watch your fingers.
Pharmaceuticals: It's the end of the world. You're seriously worried about allergies now? Drink it and hope for the best. If it keeps you alive, it works.
Chemical Experiments: This one's a little dangerous. Gunpowder, explosives, fuel... personally, I pay someone else to handle this stuff. Great output. Terrible employee retention.
The Skill System includes three major training categories: Melee, Firearms, and Fitness, with six progression directions covering blades, spears, crossbows, firearms, and more. With over 20 progression paths and 60+ skills, you can freely create your own build.
Using your PDA Terminal, you'll gradually unlock more skills. Mastering the right survival techniques might be the difference between making it home and becoming someone else's loot.
Your PDA doesn't just improve your basic capabilities—it can also provide active combat support through its onboard computing power.
Grapple, CAS System, Focused Laser Cannon, Western Gunslinger—use them at the right moment, and they might just save your life.
This time, we're adding an adorable dog to your team to keep you company on your journey through the apocalypse.
Friendly, obedient, and fiercely loyal, your dog will stay by your side and help with exploration, keeping watch, and combat, gradually becoming a reliable member of your survival team.
Bonding & Care: Remember to feed your dog, treat its injuries, and give it a few pats every now and then. Do that, and you'll be seeing plenty of happy tail wags.
Skill Training: A loyal dog knows how to help. Train it well, and it'll learn to follow your commands!
Pet Equipment: Collars, vests, saddlebags—you can gear your dog up too. Every piece has its purpose, so don't underestimate your four-legged teammate. Early game? You might be relying on it more than you'd expect.
Welcome to the apocalypse's very own Zombie-Uber Mercenary Service.
Need someone to do the dirty work? Hire them. Planning a long trip outside the base? One tap and we'll make sure you've got backup.
Since launch, our customer satisfaction rating has remained comfortably above 100%. Zero negative reviews so far. Totally trustworthy. Probably.
Who Are You Hiring? Rangers, Medics, Porters, and more—each role comes with its own strengths. Fighters go to the front, Medics keep everyone alive, and Porters haul your entire life savings back home. In the apocalypse, hiring the right person for the right job matters.
Commands & Combat: Stay Here, Hold Fire, Protect Me, Fire at Will—you name it. You didn't hire these people to stand around looking pretty. Give them something to do.
Scavenging: Before I hired you, you called me a loot goblin. Now that I'm paying you, what do you call me? Boss. Now get out there and pick up EVERYTHING. One person can't loot fast enough? Fine. Hire a whole post-apocalyptic scavenger squad.
Reviving Companions: Someone went down? Don't start planning the funeral just yet. Get over there, patch them up, and pull them back onto their feet. If they can still work, they can still fight. In the apocalypse, every pair of hands counts.
Hontian Beyond is a single-player AI interactive narrative game built around meaningful choices, branching storylines, investigation, and multiple endings.
You experience the story from the protagonist's perspective as you enter a mysterious world filled with unexplained events and hidden truths. During cinematic story sequences, you will observe scenes, gather information, collect clues, interact with AI characters, and make decisions at critical moments.
There is no single fixed path through the story.
Who you trust, what you investigate, how you respond to the people you encounter, and whether you choose to keep digging can all influence what happens next. A decision that appears insignificant at first may have consequences much later in the story. Certain scenes, character relationships, hidden information, and pieces of the truth can only be discovered through specific choices and story branches.
Your Goal
Investigate the events unfolding around you and search for the truth hidden behind them.
Pay attention to characters, environments, conversations, and clues. Decide which information you can trust and which direction you want to investigate.
As new clues emerge, different choices can reveal different parts of the mystery and move the story toward different endings.
The first truth you discover may not be the whole truth.
Key Features
Branching Narrative and Meaningful Choices
Make decisions at key moments in the story. Some choices have immediate consequences, while others can change later events and open entirely different story branches.
AI Character Interaction
Interact and communicate with AI characters as part of the story. Use these encounters to gather information, form your own judgment, and decide how to proceed. AI interaction is an important part of the investigation, character relationships, and narrative progression.
Clue Collection and Investigation
Observe scenes and environments to discover information related to the events around you. Collect clues, consider how they connect, and gradually uncover the truth behind the mystery.
Character Relationships and Hidden Content
Your choices influence who you meet, who you trust, and what information becomes available. Certain character developments, scenes, and hidden story content can only be discovered on specific paths.
Multiple Endings
There is no single predetermined conclusion. Your decisions, investigation priorities, and key choices can send the story in different directions and ultimately lead to multiple endings.
Cinematic Interactive Storytelling
Experience a story that combines cinematic presentation with interactive decision-making. Rather than simply watching events unfold, you are asked to observe, investigate, judge, choose, and live with the consequences of those choices.
Every decision can bring you closer to the truth—or lead you toward a completely different ending.
You are the new constable of a Ming dynasty county town. The streets are busy, and trouble is never far away.
Patrol the town – Pickpockets, brawls and thugs harassing shopkeepers. Step in, fight, and drag them back to the yamen.
Solve cases – Examine the scene, question witnesses, follow footprints, tail suspects at night, then present the right evidence at the trial.
Fight with blade and chain – Light and heavy strikes, a chain to catch fleeing criminals, and bosses with their own tricks.
Race – Gallop through the streets on horseback, run the Lantern Festival footrace, or row in the Dragon Boat race on the canal.
So much more to do – Sneak into a guarded warehouse at night, defuse gunpowder kegs in the market, clear thugs out of Yihong Pavilion, and win a bun-eating contest.
Daily bounties – New jobs on the bounty board every day.
Level up – Earn silver and experience, learn new skills, and sharpen your blade.
Languages: English, Traditional Chinese, Simplified Chinese.
Every customer who sits at your counter wants a certain amount of flavor. Draw a hand of sushi cards, pick up to three dishes, and serve them: points × mult = flavor. Hit the target before you run out of serves, and the customer leaves happy (and pays up).
The belt remembers
Served plates don't disappear. They ride the conveyor belt for the next two serves, and every plate on the belt boosts new dishes of the same type. Serve salmon after salmon, roll after roll, and watch the combos stack. Serve three of one type at once for an Omakase Set bonus.
Build the perfect kitchen
Spend your tips at the Fish Market on new sushi cards and Chef Upgrades: permanent passives like the Aburi Torch, Golden Chopsticks, or a Longer Conveyor. Toss weak cards, reroll the stock, and shape a deck that fits your style.
Picky customers, pickier bosses
Regulars each have a favorite type. Boss customers change the rules: the Picky Food Blogger won't touch tuna, the Sushi Purist refuses rolls, the Speed Eater gives you no time to discard. The Grand Critic in round 8 is unimpressed by combos. Can you earn three stars?
Features
Quick, cozy roguelike runs: 8 customers per run, about 20-30 minutes
24 sushi cards and 14 Chef Upgrades to combine
A conveyor-belt combo system unlike other deckbuilders
Rule one: no violence. Rule two: nothing illegal. Rule three: fall in love.
You've just arrived at Oniyama Academy — a remote school in the mountains where a group of reformed rebels live together for fourteen days. On the final day, anyone can walk up the red carpet and confess to the one they've fallen for. If two people choose the same person, that person decides.
Play your way
Choose your newcomer: the new girl or the new guy — confess first, or wait and hope someone says your name.
Every choice is Tough, Sincere or Playful — and every character reacts differently. What wins one heart can lose another.
Watch your Rep in the house and your Temper. Push too hard and the academy will remove you.
Fourteen days of drama
Glare-offs for date rights — first to blink loses.
A karaoke battle night in town, love letters, and rooftop dates under the stars.
Names spray-painted on the old wall, a summer festival with fireworks, and rebuilding the village playground.
Someone sneaks out on a motorbike and gets expelled. Transfer students arrive and change everything.
Secret late-night talks on the back steps reveal who everyone really is.
Features
Two full routes, 10 characters, 12 locations and multiple endings
Gemwise is a cheerful match-3 puzzle game built around limited-move levels, satisfying chain reactions, and a growing set of special gems and obstacles.
Plan your clears
Swap adjacent gems to make matches, create line gems, bombs, and color orbs, then chain them together for bigger scores. Later levels add ice, stones, walls, vines, collection goals, and clear-the-board objectives.
More ways to play
Work through the level map, chase high scores in Endless and Time Attack, or return each day for a fixed Daily Challenge. Local leaderboards, achievements, unlockable skins, backgrounds, mascots, and items give you reasons to keep improving.
Features
Limited-move match-3 campaign levels
Special gems, bombs, color orbs, and combo chain reactions
Multiple obstacle types, including ice, stones, walls, and vines
Endless, Time Attack, and Daily Challenge modes
Unlockable skins, backgrounds, mascots, achievements, and local leaderboards
In Jörmungandrs Journey, guide a sea serpent through an underwater world full of prey and danger. Choose your targets, gather biomass and grow stronger. The creature that threatens you now could become your next meal.
Make every attack count
Hunt smaller creatures, keep your distance from larger predators and use your dash to attack or escape. Growth, power-ups and careful movement help you survive longer and push your score higher.
Play solo, together or against each other
Play on your own or join matches with up to eight players in total over the internet or LAN. Survive together in co-op, battle everyone in free-for-all or compete in team matches. Find online rooms through the room browser or join with a room code.
Your serpent, your style
Mix heads, bodies, tails and colors. Complete permanent unlock goals to earn more cosmetic options for your character.
Top-down action built around hunting, growth and dangerous predators.
Four difficulty levels: Easy, Normal, Hard and Drengr.
Single-player plus online and LAN multiplayer for up to eight players.
Co-op, free-for-all and team matches.
Character customization and cosmetic unlock goals.
Help shape Early Access
During Early Access, our focus is balancing, bug fixes and community feedback. See the Early Access section of this page for the current state of the game and our plans.
Start with nothing, weave luminous webs with tactile string-vibration mechanics, and spare glowing fireflies to enhance your runs. Upgrade your modular spider across six evolution tiers from a tiny hunter into an apex predator in this snappy, dark-canvas incremental experience.
This is a collection-focused light roguelike game centered on rock-paper-scissors combat, paired with laid-back exploration and a relaxing digging minigame.
You will enter a virtual world forged from alien strange matter and souls. Overcome countless trials, complete the Twelve Divinities' ordeal, and uncover the truth of souls.
Combat forms the core of the gameplay, built upon RPS as its underlying mechanic. Players leverage the rules and three counter relationships (Weapon / Element / RPS) to plan their attack rhythm.
You may play it safe to fend off enemy assaults, or discard defense and go all-in. All strategies are yours to choose. Master these rules, experience strategy-heavy, low-randomness RPS battles, and become a master of that!
The Timeline marks the progress of each turn, serving as this game’s original, unique combat resource consumption system. Under these rules, players can experience turn-based strategic thinking unlike that of traditional titles.
Card collection drives the entire game. Gathering cards is your only way to boost attack power — there are no traditional level-ups, and all attack enhancements rely entirely on your collection progress. The full release features over 300 unique collectible cards, with different element and RPS types.
Gems are another core resource in the game, tied to a unique system called Hexad — a dual attribute system that underpins the twelve divinities. Slot gems into the six sockets to gain Hexad Points and unlock extra combat bonuses during exploration.
A single run consists of 16 random maps, 3 mini-bosses and 1 final boss. Exploration maps feature 6 basic events and 12 reshaping events, each tied to Hexad attributes. Combined with Hexad Points gained from gems, they shape your buff pool. Planned gem socketing and exploration build this strategic roguelike experience.
Soul Prospecting is a digging minigame blending Tetris and Minesweeper mechanics. After each exploration run, you may play it to earn final rewards including gems and cards. Simple to operate with no complex calculations required, it serves as a relaxing interlude.
Exploration, combat and Soul Prospecting form a complete gameplay loop. The full release features 12 regions with a total of 60 maps for players to challenge. Can you conquer all 60 maps, complete the trials set by the divinities, and finally unravel the secrets of the Tower of Soul?
Beyond these three core pillars, the game also includes additional content:
Remnent Cultivation: There are 5 Remnents in the game that grant powerful buffs and support during combat. Remnent can be upgraded with multiple enhancement paths, letting you freely choose and combine builds. (Expected to be added in an update after the game's release)
Gathering System: Fruits and vegetables may hide in obscure corners of every exploration map. Collecting them is the only way to raise your party’s health.
Hidden Secrets in Combat: Rotate your camera during battles to spot traps and treasure chests tucked away in corners. Remember to pan your camera and explore while fighting!(Expected to be added in an update after the game's release)
After the full release launches, we will begin developing free DLC. The base game focuses on relaxed collection gameplay with light roguelike elements and no death penalties. You can gather and grow your build without pressure, enjoying scenic views alongside strategic battles.
The DLC puts players up against the steward of the Tower of Soul, featuring classic permadeath roguelike gameplay. What awaits you should you prevail?
*The DLC holds a special easter egg / hidden ending with a non-traditional trigger. Players must figure out how to activate it themselves.
We are a remote team of three novice developers. This title is built entirely in UE5 using Blueprints. Most art assets are hand-drawn by our team; the rest come from human-made asset packs on Fab and Itch.io. Every piece of game content is human-created, with no AI-generated elements.
I personally do not reject AI tools, but for this project we chose to build everything by hand. We hope to prove that human creativity can birth a one-of-a-kind gaming experience. If you enjoy games handcrafted by independent creators, please consider supporting us.
A patient's life hangs in the balance. Fight for the Medicine to save them, or for the Germs to bring them down. Bio-Shooter is a fast, class-based online shooter set inside the human body, inspired by the big team battles and destruction of Battlefield, the bold abilities of hero shooters and the brutal finishes of Gears.
You are the cell
Every fighter is a living cell or microbe made of glossy, glowing gel, lit like a fluorescence microscope: you can see the organelles drifting inside and the nucleus pulsing at the core. The Medicine are pearl-white and cyan; the Germs are lumpy acid green and magenta. Get hit and the gel ripples, go down and you burst.
Guns grown from your body
There are no gloves and no magazines. Your weapon grows out of your own gel arm and fuses to it, and it runs on heat: every shot warms the gel cells, keep firing and the gun overheats and vents. Hit reload at just the right moment during the vent for a perfect charge: the heat clears at once and a pulse runs up the veins of your arm. Miss it and the vent drags on.
Three living battlefields
The Eye: fight across the cornea and around the giant pupil. When the eye blinks, get to shelter or be crushed, and watch out for tear waves sweeping the surface.
The Lungs: battle through the alveoli and airways as the lungs breathe in and out, pulling at everyone caught in the airflow.
The Follicles: push through a forest of giant hair shafts and pores, and get to high ground before a sweat flush washes the low lanes clean.
Three modes
Vitals: capture and hold zones to push the patient's vitals toward recovery, or toward death.
Team Deathmatch: first team to the score limit wins.
Rush: attackers arm bombs on the defenders' objectives sector by sector, while defenders hold the line.
Pick your cell
Six classes, three per side, each its own creature with its own ability:
Capsule Trooper (Medicine assault): an antibody with a Y-shaped head. Dose Shot.
Medic (Medicine medic): a white blood cell that heals and revives. Antibody Field.
Platelet Engineer (Medicine support): a spiky platelet that seals the line. Clot Wall.
Virus Infiltrator (Germ flanker): a bacteriophage on spider legs with a crystal head. Membrane Cloak.
Bacterium Brute (Germ heavy): a huge, bristling rod bacterium. Spore Burst.
Infector (Germ artillery): a branching tangle trailing spores. Contagion Mortar.
Build your loadout from 32 organic weapons: 20 guns from pistols and SMGs to marksman rifles and LMGs, melee weapons, grenades and gel charges, each grown in your side's own living material, plus attachments.
Fight like it matters
Destructible cover: chip it, break it, bring it down.
Cover system: snap into cover, pop up, lean and blind-fire.
Knockdowns: downed players can be revived by team-mates or finished off.
Scorestreaks, squads, spawn-on-squad and supply drops you can steal from the enemy.
Play online or with bots
Player-hosted online matches with automatic host migration: if the host leaves, the match carries on.
Bots fill empty slots and fight in squads, so every match is full.
Offline bot matches and a Training Range to try any loadout.
Progression
100 ranks, weapon levels and attachment unlocks.
160+ titles and 70+ player cards to earn, including gilded mastery cards for every gun.
An emblem editor to build your own emblem.
44 Steam achievements and stats, with Steam Cloud saves.
Low Earth Orbit Adventures is a space simulation set in the near future in a very specific place and time! Floating above our beautiful world just as it is becoming a bustling frontier of science, commerce and diplomacy.
Have you ever wanted to rescue the Hubble? Ferry a diplomat from one space station to another? Or refuel a stranded flight on its way to the Moon? Low Earth Orbit Adventures (LEO Adventures) puts you in the hot seat piloting your very own craft as you travel between orbits to perform a variety of helpful missions - from search and rescue to repairs and demolishing.
In the near future, the population above Earth has grown past just a few astronauts. It's still not a large number but now they need other services such as police, doctors, mechanics... and you.
Gameplay
In LEO Adventures you start as the sole employee of your own space company. You only have one asset, a standard Friendly Low Earth Orbit Tug (FLEOT). Your FLEOT is a hardy, versatile, dependable, overpowered little ship (rated to operate 400km - 800km above Earth but as low as 280km and as high as 1800km). A FLEOT is specially designed to travel short distances and perform complex manoeuvres with a variety of attachments.
It's the Swiss Army Knife of space.
Take on a mission, manoeuvre with Newtonian controls into position, attach the appropriate tool to your International docking adapter and then complete the scenario, whether it's a rescue, orbital boost, delivery, an inspection, diplomatic incident, a demolishing job... and many more!
Build up your company so you can build your own space station for retirement!
No guns, no sky beams, no magical warp gates... just our amazing planet from orbit and helping people. That's LEO Adventures.
Research
All the designs in the game, from the stations to the space planes to the docking adapters, are inspired or evolved from real world designs. Whether it's the International Space Station, SpaceX's Starship, Buran, James Webb, Orbital Reef, the X-33, Concorde or the many, many, MANY proposals for "Shuttle 2", I have endeavoured to make the game a delight for people who know their space industry history and to make it as plausible as possible with a focus on orbital tech and reusability.
Realistic, Accessible, Fun
With LEO Adventures I want to make an accessible and fun game that is as realistic as possible but still "pick up and play".
I call it "realism-lite". It's Newtonian physics in the local theatre and the stations follow basic orbital mechanics but the distances are compressed and humans have discovered almost unlimited propulsion.
You don't have to worry about running out of fuel and your Reaction Control System (RCS) thrusters will maintain your spacecraft's orientation (unless you turn them off!).
Potter around orbit! Rescue people! Dock with the Hubble! LEO Adventures is the ultimate relaxing space sim.
PLEASE NOTE: Animated images on this page are from the pre-release version of LEO Adventures and may not match the final version (I think the release version looks better)
Inspirations
I love hard sci-fi, from Forbidden Planet to Project Hail Mary. I am particularly taken with an obscure 1986 BBC sci-fi show called "Star Cops" made by some of the people involved with Blakes 7 and Doctor Who. It's sort of like a prequel to The Expanse. I also really enjoyed the Sandra Bullock film, Gravity, which I feel is underrated!
ACCRETION is a fast-paced 2D space combat arena where up to 4 players battle in intense round-based dogfights. Master seven unique weapon systems, earn devastating upgrades, and prove you're the ultimate pilot.
Core Gameplay
Fight until only one ship survives. The last pilot standing wins the round and earns a point. Between rounds, choose from powerful upgrades that stack and evolve your playstyle. First to reach the target score wins the match.
Seven Distinct Weapons
Default Cannon - Reliable rapid-fire with spread options
Grenade Launcher - Arc explosive shots with cluster and sticky variants
Salvo Missiles - Lock-on tracking projectiles with burst fire
Charged Beam - Devastating laser that tracks your target
Heated Thrust - Ram enemies while leaving a deadly flame trail
Piercer - High-speed ram attacks with health regeneration
Strategic Upgrade System
After each round, eliminated players choose from randomized upgrades:
Damage boosts and fire rate increases
Shield generators and protective auras
Health regeneration and piercing shots
Movement speed and thrust enhancements
Weapon-specific modifiers that transform your loadout
Every decision matters. Build synergies or adapt to counter your opponents.
Key Features
✦ Online Multiplayer - 2-4 players via LAN and hopefully soon Steam ✦ Round-Based Combat - Quick, intense battles with no downtime ✦ Progressive Upgrades - Grow stronger each round ✦ Screen-Wrapping Arena - Classic asteroid-style positioning ✦ Color-Coded Ships - Track your rivals in the chaos ✦ Balanced Weapons - Every choice is viable
Perfect For
Quick competitive sessions with friends
Couch multiplayer parties
Roguelike progression fans
Classic arcade enthusiasts
Master your weapon. Outsmart your opponents. Dominate the arena.
Last Call is a hands-on, first-person bar management game that puts you behind the counter of a growing neighborhood bar. Get the stock ready, open the doors and handle the whole visit: check the ID, read the order, prepare the drink and settle the bill. When glasses pile up and the queue keeps moving, the next job is always within reach.
Between shifts, look at what the night earned and what it cost. Restock, hire the help you can afford, open more space and choose a new finish for the place. Build a bar you want to come back to tomorrow.
RUN THE BAR
Get ready before the first guest arrives. Unpack deliveries, connect kegs and stock the shelves. Once the doors open, juggle service and cleanup while keeping enough supplies ready for the next round.
CHECK IDs
Start each visit at the door. Read the age and date of birth before admitting a guest. A suspicious card or a careless decision can turn an ordinary shift into a problem you have to handle.
SERVE THE CROWD
Pour beer, prepare shots and bring bottle orders to the right table. Read the live order tickets, carry drinks on trays and collect payment at the register. Take cash, return the correct change or finish a card transaction before sending the guest on their way.
HANDLE A MESSY NIGHT
Used glasses, spills and intoxicated guests need attention too. Keep the room clean, refuse further service when needed and deal with arguments before the night gets out of hand.
BUILD YOUR BUSINESS
Hire staff as you level up, keep track of stock and daily bills, and decide when to expand. Grow through five sizes, from a first-pour starter bar to a 25-seat flagship, with three renovation finishes to work toward.
The City is in active development and gets regular updates throughout Early Access, with new features, improvements and fixes added as we go.
Press f8 in the game to send us a bug report or a feature request in seconds. The City is being built around what city builder players actually want, so you help decide what comes next. Thanks for playing, Mayor.
Build the city. Run the city. Answer to the city.
Nobody is a statistic. Click anyone in the city and see their life:
Household Profiles with the family, their bank account and statement, their monthly bills and their cars.
Real Jobs & Real Pay. People earn an hourly wage that depends on their education and their job, pay taxes, and spend it on rent, groceries, daycare, insurance, fuel and fines.
Real Reasons Happiness is made of around 70 things you can see and fix: a long commute, a missing grocery store, a factory next door, break-ins on the street, a dark road, high bills, being snowed in.
Ambitions. Unhappy people go after what would help them most: a job, a better job, school, or a nicer home. If the rent eats too much of their pay, they move somewhere cheaper, end up in a camp, or leave the city.
The mood of every resident adds up to the mood of the city, and that mood decides whether homes upgrade, businesses open and new people move in.
Every adult has a credit score from 300 to 850. It rises with a steady job, savings and bills paid on time, and it falls with missed payments, unemployment, jail time and a run-down neighborhood.
Five tiers, real rates: Excellent, Good, Fair, Poor and Bad, each with its own interest rate on car loans.
Cars come from your dealerships. Residents finance cars over 60 months. Bad credit means no new-car loan, and two missed payments means the car is repossessed.
Your city has a credit score too. Borrow up to $250,000 when you need it. Miss payments and future loans cost more.
Six Police Buildings: small and large stations, a headquarters tower, a jail, a prison gatehouse and an intelligence agency. Place one and see exactly which streets it covers.
Patrols That Matter: Patrol cars drive the streets, and you choose their focus: balanced, traffic, neighborhoods or downtown. Hire extra officers, who train at the academy first.
13 traffic laws, your fines. Running a red light or a stop sign, speeding, illegal U-turns, ignoring lane arrows, jaywalking, parking in a bus stop and more. Turn each law on or off and set its fine. The fines are city income.
Pull-Overs: When a patrol car sees a violation, its lights go on, both cars pull over and the driver gets a ticket, or is arrested for the worst offenses. Drivers who were just ticketed drive more carefully.
Build a Whole Prison: Cell wings, exercise yard, mess hall, workshop, infirmary, visiting hall, guard towers and walls. Set the rules and the daily schedule. Run it badly and you get fights, riots and escapes, with inmates in orange running through your streets.
Crime You can See: Break-ins happen at night and take people's savings. Patrols can catch burglars in the act. Dark streets, unhappy homes and poor neighborhoods attract crime.
Seven Fire Stations, from a free volunteer station to a heavy rescue station with ladder trucks, a fire headquarters and a fire academy.
You Place The Hydrants: A fire engine's tank is empty after one house. With a hydrant nearby it goes straight to the next fire; without one, it drives home to refill.
Fires Spread: Left alone, a fire jumps to the buildings next door. Black smoke drifts across the city with the wind.
Crashes and Car Fires: Police, an ambulance and a tow truck come to every crash. The road stays blocked until it is cleared.
Health Care: clinics, urgent care, hospitals, ambulance stations, trauma centers and a medical center with a helipad.
Death Care: funeral homes, hearses, cemeteries and crematoriums. Plan too little and the dead wait in their homes.
22 Road Types: from quiet streets to eight-lane highways, with medians, turn lanes, bus lanes and one-ways up to six lanes.
Draw Them Any Way You Like: straight, curved, freeform, circles and grids, on the ground or raised.
Ready-Made Junctions: interchanges (diamond, cloverleaf, trumpet, dumbbell and more) and roundabouts.
Real Rules of the Road: Drivers follow North American road rules: traffic lights, stop and yield signs, speed limits from 15 to 85 mph, lane arrows, turn bans and crosswalks.
Real (No, really) Parking: Cars park in lots, garages or on the street. They never vanish into a building. You set the parking prices.
Real Crashes: Accidents back up the road behind them until they are cleared.
Busses: draw your own routes stop by stop, and watch passengers get on and off. Park & ride and e-scooters give people other ways around.
Roads that Wear out: They go from new to cracked to potholed, and your road crews patch and rebuild them.
Four seasons, each with its own look, and real snow in winter.
Snow builds up on the roads, from flurries to full blizzards. Traffic wears it down.
Deep snow closes streets until a plow gets there, so build your public works depots and keep the plows moving.
Blizzards are forecast on the news. When one hits, it's a snow day: schools, parks and attractions close.
Snow makes crashes more likely, so roads need plowing.
Your residents need real places near home, not just a colored zone on a map. Let zoning fill them in, or place them yourself:
38 businesses you can place: grocery stores, banks, gyms, gas stations, car dealerships, electronics and appliance stores, department stores, a supercenter, truck stops, EV chargers, real estate offices, daycares and a huge furniture store.
Places to eat: pizzerias, diners, taquerias, sushi bars, drive-throughs with working lanes, a French bistro, and more. Residents have favorite cuisines and go out for them.
Watch what happens to a neighborhood that goes without.
Stadiums with your team. Build a baseball, soccer or arena stadium, name it and its team, and fill it on game night. Set the ticket price; the crowd depends on your city's size and what you charge.
Attractions. an amusement park, race track, go-kart track (visitors really drive the karts), cinemas, museums, a hotel, an observation tower, arcades and more. Each sells tickets at the price you choose.
A fully modular Zoo. Lay out an entrance, exhibits, an aquarium and paths. Animals walk, swim, fly and climb, and the more species you have, the more visitors you get.
21 Parks Residents picnic, walk their dogs, jog, play chess, feed the ducks and skate.
Holidays: Halloween, Thanksgiving, Christmas and the 4th of July, with decorations, trick-or-treaters, carolers and fireworks.
Free placement. Curve your roads and put buildings where you want them, not where a grid tells you.
Zones with depth. Residential, commercial, office, industrial and mixed zones (shops with homes above, offices over shops), in low, medium and high density.
Homes that grow. Houses are rebuilt bigger, through five grades, as a happy family saves up.
Watch it go up. Buildings are built on site, with cranes and materials, before they open.
Tools that save time: move buildings instead of bulldozing them, mirror one side of the city onto the other, undo, raise and flatten the land, and expand buildings where they stand.
Estates: up to five mansions, villas and a Mayor's house for the very rich.
Forestry: mark trees, and the timber mill's crews fell them, haul the logs and replant.
Quarries: dig a real pit, layer by layer, with excavators, haul trucks and a rock crusher.
Farms: wheat, corn, vegetables, orchards, pasture and greenhouses, worked by tractors and combines.
Resources: stone, coal, oil and natural gas deposits differ in every city. Mines, oil fields and a refinery, which halves the price of gas.
Supply chains: 13 kinds of industry. Make their supplies in the city or import them, and sell the surplus to other cities
Taxes and budgets: set residential, commercial, office and industrial taxes, see a detailed budget, and fund police, fire, education, health and utilities from 50% to 150%.
Price everything: power, water, sewer, bus fares, tuition, parking, attractions.
14 district policies: rent control, neighborhood watch, quiet nights, free smoke alarms, recycling, street parking meters and more. Paint your own districts.
Utilities: wind, solar, coal, natural gas and nuclear power; water towers and pumping stations; sewage treatment; trash pickup by real garbage trucks; mail, phone and internet. Water mains break and overloaded grids brown out until your crews fix them.
Education: elementary, middle and high schools, school buses and school zones, a community college, and a modular university you build piece by piece. Educated workers fill your offices.
Hard problems: homelessness, run-down neighborhoods that spread, and crime. Shelters, city housing and your police policy decide how you handle them.
Seven radio stations: with original music. Two of them, The Block (hip hop) and Trance FM, have their own DJs, who talk between songs and read the city's news in their own style.
A spoken city advisor who warns you about fires, crashes, blizzards and anything going wrong.
City Radio news made from what is really happening in your city.
Walk and drive. Press V to walk your streets at eye level, and get into any car to drive it.
Campaign: ten challenges, from Practice Town to The City, each with a population and happiness goal against the clock. Buildings unlock as your city grows.
Sandbox mode: everyone is happy, with no crime, fires or deaths. Just build.
Build together: invite a friend through Steam. One player hosts and the other joins, and you build side by side, with chat. Multiplayer is limited to two players for now; we plan to expand it during Early Access.
Dungeon Raiders is a game where you explore dungeons, evade monsters, and recover relics.
Board the truck, prepare for your expedition, and head into the dark. The goal is simple: grab valuable relics and make it back safely. But if you grow too greedy for the relics right in front of you, the way back might feel much longer than you think.
Dungeons Where Your Voice Becomes Light
Your voice is not just a tool for conversation, but an exploration tool that lights up the dark. Depending on the sound input into your microphone, the size of the light illuminating ahead changes. Secure your field of vision with your voice, look around, and search for relics within the dungeon. You will have to see for yourself what you discover in the dark.
One More Relic, or Time to Head Back?
The dungeon isn't only filled with relics you want to take. You must escape with your loot within a limited time while dodging monsters that hinder your exploration. Decide whether to peek a little deeper inside, or head back while protecting the relics you've gathered so far. Making it back safely with what you've secured is just as important as gathering as much as possible.
The Expedition Ends. The Company's Demands Don't.
Selling the relics you recover secures funds. Purchase the equipment you need and meet the target quota demanded by the company every three days. Succeeding in the settlement awaits you with higher goals, while failure means starting all over again. How you manage your funds between investing for the next expedition and meeting immediate goals is crucial.
Illuminate the dark with your voice, secure your relics, and return. The company is waiting for your next performance.
"Stop just watching your towers fight. Take up arms, embody your hero, forge your equipment, and coordinate your defenses to push back the invasion."
The Chaos Knocks at the Gates
The realm of Eternal Aegis is burning. The hordes of the Void are washing over the borders, shattering the walls, and reducing cities to ash. Traditional defense games relegated you to a passive spectator. Here, the rules change.
You are the designated champion. Seasoned swordsman or arcane mage, you step onto the battlefield to lend a hand to your structures, take the hits, or wipe out entire armies with a well-placed spell.
⚡ Key Features (Gameplay That Packs a Punch)
Real-Time Active Defense: Forget passive waiting. Manage your tower network while micro-managing your hero in the heat of battle to maximize every single second of combat.
Exclusive Equipment & Loot System: Collect and forge legendary artifacts (weapons, armor, talismans). Every piece of gear modifies your stats, redefines your build, and infuses devastating bonuses into your surrounding defenses.
Total Tower + Hero Synergy: Combine your elemental spells with your structures. Freeze enemies at the base of a Tesla tower to trigger a cataclysmic chain reaction.
Talent Tree & Progression: Shape your champion to fit your playstyle: opt for an unyielding tank profile that blocks bosses, or an arcane master focused on massive area-of-effect damage.
Phenomenal Bosses: Face tactical titans at the end of every act, demanding precise tower placement and absolute mastery of your champion.
🗡️ Forge Your Legend
In Heroes of Aetheria: Crystal Siege , your power adapts to your tactical choices:
The Arsenal: Hundreds of equipment combinations to customize your hero's power.
The Strategy: Adjust your placement and targeting priorities between waves to counter the enemy's increasingly vicious assaults.
A haunted corn maze, seen from both sides of the knife.
Halloween night. Trick-or-treaters wander a moonlit maze, and something is in the stalks.
Be the monster.
Spook the crowd, run them down, and hide the evidence before the sirens come. Every scream carries. Every drop of blood stays. Parents who stumble on a body bolt for the gate, and cops follow the mess back to you. Killing is easy. Containing the story the maze tells is the game.
Or be the hunted.
Play one of the visitors with a shaky flashlight, a head start and nothing else. Read the killer's line of sight, break the angle, light the shrines and find the way out before the thing in the corn finds you.
20 killers. 11 traps. 50 nights.
Two full campaigns. Every night is playable as the killer or as the survivor, across five biomes — the cornfield, the pumpkin patch, the hedgerow, the old graveyard and the blood harvest — with rule twists like thick fog, blackouts and panic runs.
The maze remembers everything.
Line of sight is everything. Stealth is axis-aligned and readable: if you can see them, they can see you.
Evidence persists. Blood, pools and corpses stay all night. Drag the bodies, hide them, and watch the police work out what happened anyway.
Style chains. Chain kills, trap combos and panicked victims into a score — GRIM to VICIOUS to UNHINGED to HALLOWEEN — and earn mastery medals on every night.
Endless mode and the Daily Haunt. Escalating waves plus a seeded run that changes every day — and your best run plays back beside you as a Shadow, so you race yourself.
Build your killer. A character creator with unlockable parts and weapon skins.
The uncut version. PC-only effects settings raise the gore, blood and particle budgets far beyond the phone version.
Full controller support and remappable keys. Play with mouse and keyboard or a gamepad.
No ads. No microtransactions. Everything unlocks by playing — earn candy corn, spend it once, own it forever.
20 languages.
Pixel art, grim contents.
Cute chunky sprites carrying very dark business. This is a stylized pixel slasher with explicit violence and gore. The game opens on a content warning. Please take it seriously.
Chicken Fall Again is a pixelated tactical strategy + horizontal shooting Roguelike game. The game was created by one person with an independent liver. In the game, the player controls the protagonist, Chicken Boss, and defeats a band of various carnivores in the forest with the help of his friends. The overall game style is light-hearted and witty, and thrilling.
There are a lot of randomness in the game, so that every time the player enters the map.there are new ideas. The map of each level in the game is composed of several random mapoieces. Enemies on the map are randomly generated according to the current threat level andother rules. The strength of the enemy also changes with the threat level. The location of thetreasure chest in the map is randomly generated in several spawning points.
Want to find someone to carry the burden of the chicken boss? Then call your friends! Invite friends to fight against various hostile forces together in the multiplayer mode, and join hands to rub the enemies on the ground! Or overturn the boat of friendship, play a football or basketball game with your friends, and confront each other in the exaggerated confrontation mode!
Players can call for support in battle, which is an important feature of the game. The supportthat can be called includes resource deployment and airborne paratroopers. Faced withvarious unknown difficulties, players can call the corresponding props to help themselves.Getting help from airborne paratroopers can also ive vou an advantage in battle. As thegame progresses, players will unlock more support skills.
Players deal with different enemies and dilemmas by using different props. Players can alsocustomize the equipment and props of airborne paratroopers so that they can performspecific functions on the battlefield. At the same time, for the enemy, most prop enemies canalso be equipped, which makes the game more challenging and interesting.
Before starting the level, the player can choose the equipment to carry. But the capacity ofthe backpack is limited. At the same time, the treasures collected in the level will also bestored in the backpack, which means that the number of treasures you can take is alsoimited. Therefore, how to effectively manage resources is also a gameplay method.
A single enemy is very fragile. If there is only one enemy, the player can always win. the game, the player will always face multiple enemies at the same time. Therefore, thecombat strategy becomes very important. The player needs to use various props and skillsflexibly. Come and defeat them.
One day while performing his regular duties at the Ubai office, a man claiming to be the CEO of Ubai shows up to talk with Ryousuke. After talking with the man, Ryousuke learns of a facet of Ubai that he had never known about and is also given an ultimatum regarding his standing at Ubai. An ultimatum that shakes him to his very core... What will become of Ryousuke? Just what is the true nature of Ubai? Find out in the final entry of the UBAI series!
In this thrilling visual novel, learn of the inner workings of Ubai through the eyes of Ryousuke. See what decision Ryousuke makes, the painstaking thought process behind his decision, and what becomes of him and Ubai.
Thrilling Visual Novel Experience
Allow yourself to be drawn into their exciting story. Where will fate point them, and what lies in the hidden shadows of Ubai?
Build your own club, host big nights and keep the place running. Design, mix drinks, manage your business and explore a low-poly town full of eccentric locals and questionable business ideas.
You’re the boss. All complaints are now your problem.
BUILD THE CLUB YOU’D WANT TO GO TO.
Set up bars and lounges, customize walls and floors, and arrange furniture, decorations and event equipment to suit your taste. Expand your venue and give it a style of its own.
You have a vision. Your bank balance has concerns.
LIGHT UP THE NIGHT.
Set up sound systems and control your light show from the lighting desk. A cozy lounge or complete megalomania with moving heads, lasers and fog? Your call.
Just keep an eye on the power supply. Even your fuses have limits.
MAKE EVERY NIGHT DIFFERENT.
Plan events, set prices and spread the word. Stock the bar, serve drinks and assign tasks to your staff.
Alongside your club nights, you can run an additional event hall featuring:
Piano and rock concerts
Poker tournaments
Bot Fights and Fight Nights
Your guests wanted entertainment. You wanted to be your own boss. Everybody’s getting what they asked for.
THINGS ARE JUST AS WEIRD OUTSIDE.
Discover shops, fairground rides, minigames and side jobs. Meet the locals and work out which of their offers are actually a good idea.
The town is full of opportunities. Some you’ll later deny knowing anything about.
PLAY YOUR WAY.
Tinker with your decor, perfect your light show, work behind the bar or join the party yourself. You decide what to make of your club and your time.
Big plans. Few polygons. Plenty of bad decisions.
Try the free demo and see for yourself. Your first night as the boss is waiting.
Kifu Garden is a pixel-art idle sandbox where little creatures bring Go (Weiqi / Baduk) game records to life. A mochi rabbit, a little sprout, a mossy pebble, a cheerful chick: each has a life of its own, and together they carry every black and white stone into place.
A little life behind every move
Watch companions climb into stone bowls, team up to carry stones, straighten a misplaced piece, and collect captured stones. When a game ends, they clear the board and begin the next record. Some work hard. Some stop for a snack. Some would rather nap.
Your favorite games become a garden
Enjoy included historic Go records or import SGF files to build your own looping library. Pause or speed up whenever you like. You can enjoy the creatures and shape their garden without knowing the rules of Go.
Their home, your little world
Place rocks and fences to change their routes. Add flowers and lanterns, provide feeding stations and shelters, and expand their house with furniture. Peek inside to see companions resting and playing. Grass grows, day becomes night, and weather and seasons change with the game's own clock.
A hundred companions to discover
Companions have different diets and talents. Growth, evolution, and breeding lead to new discoveries. When monsters arrive, your companions and defensive structures work together to protect the garden. Hunger, health, lifespan, death, and new generations are all part of this living world.
In your garden
Automatic Go record playback with cooperative stone carrying, captures, and cleanup
SGF importing, a record library, pause, and fast-forward
100 companion species and 58 monster species to discover
Garden structures, house expansions, and furniture
An in-game day/night cycle, weather, and seasons
Name your companions, mark favorites, and follow their lives
The hunter is blind. You can see him coming. He follows the sounds you leave behind.
Blind Man’s Buff is an asymmetric online hide-and-seek party game for 4–8 friends. The full game brings a pump shotgun, three Classic maps and a separate PvP arena where everyone is a blind hunter.
Hunt by sound. Carry a pump shotgun.
Read a dark world lit by footsteps, voices and clattering objects. Use sonar to glimpse your surroundings, focus to listen farther and make your limited ammunition count. The pump shotgun is the hunter’s weapon in the full game.
Three maps. New places to disappear.
Play Classic across Fantasy Armory, Luxury House and The City. Slip between rooms and floors in the luxury house, lose the hunter in city streets or use the armory’s cover to plan your escape.
PvP: every player is a blind hunter.
Enter a dedicated PvP arena with no hider team. Everyone carries a shotgun and hunts with their eyes covered. Follow your opponents’ sounds while keeping your own movements under control. PvP is an online multiplayer mode.
Silence hides you. Courage earns points.
As a tiny hider, avoid noisy surfaces and throw objects to draw the hunter the wrong way. Feeling brave? Get close, tag the hunter and escape while leaving a trail. Stay in one area too long and the pulses that reveal your position travel farther.
Radios and other active sound sources can expose nearby hiders even when they stay quiet. Switch a source off and slip into darkness, or turn it back on as the hunter to control an area. Friends nearby hear your voice, while the hunter sees the noise it makes.
One more round with friends.
Play Classic or PvP with friends through Steam. Practise Classic solo against bots, try both roles in the guided tutorial and choose the rules for your own room. When eliminated, stay as a ghost, watch your friends and prepare for the next hunt.
Demo and full game
This page is for the full game. The demo offers Classic on Fantasy Armory with a pistol. The pump shotgun, Luxury House, The City and the PvP arena are full-game content.
If you love building unique decks, triggering insane combos with simple controls, and watching numbers skyrocket out of control— then you'll love Realm of Advent.
In a desperate world after the arrival of Apostles, craft your build from over 300 cards and relics to ignite addictively satisfying combos.
Domino-Style Chain Reactions + Balatro-Level Number Explosions!
Combine cards and relics to forge diverse strategic synergies. Unleash infinite possibilities and vanquish formidable Apostles.
Monster Train-Style Deep Card Crafting!
Initiate Rituals: Transform, Destroy, Socket Gems, Infuse Brands, and shape your destiny through impactful world events.
Vibrant Animations & Dynamic Visuals!
Unique dynamic character art paired with silky-smooth card movements.
Simple Controls, Deep Strategy!
No complex micro-management—simply move, swap, and position your battle queue to experience thrilling and exhilarating combat loops!
They bring light, and that light is the only color.
They bring song, and that song is the only melody.
155+ Relics
45+ Candles
235+ Cards
45+ Bosses
13 Ascension Difficulties
If you enjoy Deck-Building games (DBG), Roguelikes, Auto-Battlers, or love any of the following titles:
Slay the Spire | Monster Train | Hearthstone Battlegrounds | The Bazaar | Balatro,
you will definitely fall in love with Realm of Advent. Step into a post-apocalyptic world, combine over 300 cards and relics, and detonate truly addictive chain reactions!
DESKTOP BUG KILLER is a first-person incremental shooter where bugs invade your desktop—and eventually your pets fight for you. Track targets, blast bugs, collect resources, and upgrade your arsenal as the infestation grows.
Is your weapon reloading? Switch to another one and stay in the fight. The bugs won't wait for your cooldowns.
Need fewer clicks? Unlock the Auto-Fire Module and let your weapon fire continuously while your crosshair stays on an enemy.
Collect Gears and Batteries, unlock tech upgrades, reduce reload times, and improve your weapon setup through the Weapon Upgrade Module. Discover Battle Pets with unique mechanics and combine them with Support Weapons to create your own way to exterminate bugs.
There's more than bugs hiding on your desktop.
Shoot SpiderBlock.exe to mine resources. Shoot ZipFile.zip to earn Coins. Don't ask how it works. Just clear them out.
Use the Flamethrower, Exorcist Camera, "Farewell" Cannon, and Fireball to keep the swarm under control.
Push through each stage, defeat the bosses guarding your desktop, and venture deeper into the system.
Key Features
· An incremental shooter set on your desktop
· Active aiming, continuous fire, and weapon switching
· Gears, Batteries, and tech upgrades
· The Auto-Fire Module to reduce repetitive clicking
· Multiple weapons, Battle Pets, and Support Weapons
· Weapon upgrades and customizable builds
· Stage progression and boss battles
· Mysterious applications and interactive desktop targets
Join our Discord to share feedback, discuss builds, or simply say hello.
Enjoying DESKTOP BUG KILLER? Add it to your wishlist and follow the development.
Shove Nova is a fast-paced 2D arena game where colorful energy spheres collide, grow, and fight to knock each other out of a shrinking battlefield.
Collect energy, grow your sphere, and use your momentum to send rivals flying out of the arena.
Blast enemies away with shockwaves, blink across the arena, slow your rivals, and combine abilities with physics to turn a bad situation around.
Portals, black holes, bounce walls, speed zones, and other arena features can completely change the battle. Use them to your advantage—or get thrown into them yourself.
Even when you're outmatched, the right buff can completely turn the battle around. Time your power-up, survive the pressure, and strike back when your opponent least expects it.
Win rounds, choose upgrades, and shape your sphere into a stronger and more chaotic build as the battles become increasingly intense.
The arena keeps shrinking. Enemies get tougher. Your build gets stronger. Survive the chaos and face the massive final boss.
A mix of roguelite horde survival game and tower defense, this game features 6 turrets, each with its own strengths, but flexible in build. Upgrade these turrets, both temporarily in each run, and permanently between runs with the profits. Discover new data to unlock new levels of power, new abilities, as well as cosmetic options. Battle, lose, and come back stronger to get a bit further!
Snow of Penglai is a yuri-themed visual novel set in ancient China.
Character Introductions
Xuanhua (Player's POV): A puppet crafted from wood, lively and warm by nature. She is currently in a phase of observing and learning from humans, gradually finding her place in the human world.
Zhu Hanchuan: A renowned physician who heals the sick and saves the dying. She is the witch who created Xuanhua through her magic. Her only passion is medicine; her only cherished one is Xuanhua. Beyond these, she cares for nothing else.
Some CGs incorporate a comic-style visual presentation.
A narrative blending text and illustrations throughout the story.
Text progression via mouse click. 50,000 words of story text,four endings in total. Featuring 28 character illustrations and 14 illustrated scene artworks.
CASCADE is a single-player action roguelite about turning a spell palette into an arsenal. Paint elemental cells into a spell grid, test the result immediately, and bring four custom manual spells into a fast arena run. Combine them with unlockable auto-casting patterns, in-run upgrades, relics, and active combat actions to make a different build every time.
Clear the 10-stage campaign to open the Rift: an escalating endgame where each clear unlocks a deeper depth, tougher pressure, better rewards, and lasting resonance. The run is only the beginning—return to the forge, unlock new core origins, refine your loadout, and chase your next depth.
Features
Make spells, don't just pick them. Paint, erase, inspect, preview, save, and load custom patterns in a controller-ready spell editor.
Four manual spell slots and 25 auto spell patterns. Create a personal casting kit, then layer it with automatic attacks and upgrade choices.
10 core origins. Unlock distinct starting identities that change your approach to survival and build routing.
10-stage campaign, then Rift Depth 1-99. Finish the core route, unlock deeper Rifts, gain resonance, and keep raising the pressure.
A real long-term workshop. 30 spell-library slots, 30 meta upgrades, optional challenge modifiers, and 48 achievements give every return a target.
Daily Seed and Endless. Share one fixed seed with everyone each day and compare scores, or drop the collapse timer and survive boss cycle after boss cycle for the local Endless board.
Built for both keyboard/mouse and controller. The game includes localized UI for 13 languages, readable focus states, action tutorials, audio controls, screen-shake controls, and supported haptics where available.
PURR DIEM is a first-person, atmospheric and low poly narrative horror game about debt, dehumanization, and what you're willing to feed the machine to save someone you love in a dystopian, rainy and tired cyberpunk world!
You've taken a night-shift job, alone, at Baruren Organic Solutions, a processing facility with all the typical corpo vibes and a terrifying quota... Cats go in. "Product" comes out. We're all just following orders... and yours are to process, fill, Q.C., and send!
THE CLOCK IS REAL Your girlfriend needs an operation, and this job pays fast enough to cover it - eventually.. if you clear every shift. Every shift you'll text her and she will text you back. She's warm, going through her own journey, worried, and watching you change through the phone, one reply at a time. Will you save her in time?
EVERY UPGRADE COSTS YOU TWICE Cybernetic implants make the work easier — and they're bought with the exact same credits that are supposed to pay for her surgery. Every enhancement is money not going home, and a piece of your humanity gone with it. Stay soft and struggle, or get carved into something efficient. You can't fully do both.
THE FACILITY REMEMBERS You're not the first person to work this shift. Explore lockers left behind by employees who came before you, talk to the on-site AI who knows more than she lets on; as well as learning about the secrets of this world, Baruren, and the facility you're working in. Not everything you see in the dark is really there. Some of it is worse.
MULTIPLE ENDINGS, ONE DEBT Pay it off and walk out changed. Burn it ALL down, or just..give in?.. or stop being entirely sure you're still the one making the choices. How much of yourself is still yours by the time the debt clears?
1977. You were flown in hooded. You don't know where you are, only what the post is called and what Control expects of you: find the signals, log the signals, keep the stove lit, and stay indoors.
ANOMIA is a one-room, first-person horror game about listening. You are the replacement operator of a three-metre hut on the ice, alone with a radar scope, an antenna you turn by hand, a reel-to-reel deck and a teletype that only ever speaks to you in capitals. The last operator, Varga, left before relief arrived. Varga also left tapes.
THE WORK
Every shift, Control sends a quota. Out on the scope, the contacts drift in from the dark: whistlers off the aurora, pulsars, telemetry chirps, code. Some of them sound like a choir that has forgotten the song.
Find the blip. The radar sweep gives you a bearing.
Turn to it. Crank the antenna until the scope locks.
Record it. Hold steady on the reel-to-reel while the tape runs.
Clean it. Flip the filter switches until the noise falls away and the signal comes through.
File it. Natural, man-made or unknown. Control likes unknown. Control never asks about unknown.
It's simple. It's meant to be. The hard part is everything else.
THE HUT
The generator needs pumping. The fuses blow. The antenna ices over, and you'll see it turning white if you climb onto the bunk and look out through the slot window, out across the snow toward the mountains you can sometimes make out, toward the other hut you're sure nobody lives in. The stove needs coal. The coffee machine works, mostly.
And at night the radar shows something pale, going round and round the post, a little closer each time.
THE RULES
Nobody gives you the rules. Varga does, eventually, one tape at a time, hidden wherever Control won't think to look. You'll learn them the way Varga did.
Don't open the door. Whatever it sounds like.
THE WORDS
Something out there is getting into the language. As the nights go on, the labels on your console start to slip. The teletype loses its nouns. Varga's tapes stop being able to say what things are called. You will have to learn the hut with your hands, by colour and by position, because by the end that's all you'll have.
FEATURES
A tense, self-contained horror story of roughly two hours, told across ten shifts and ten nights
A tactile signal-hunting loop inspired by Voices of the Void, pared back so the dread does the work
A single, cramped, fully interactive hut: antenna, scope, reel-to-reel, teletype, fuse panel, stove, generator pump, armoured shutters, a wheel lock on the door
Unseen horror built from sound: knocking, footsteps in the snow, voices at the door that sound like someone you know
Language decay as a mechanic: what you can read gets worse, and the finale is played almost without words
Hidden tapes, notes and photographs that tell the story only if you go looking
Low-resolution, dithered 3D in the spirit of late-90s horror, with a fully mastered, headphone-first soundscape
Full controller support, subtitles, adjustable comfort options and a reduced-flicker mode
A NOTE ON PLAYING
Play in the dark. Wear headphones. Write things down.
The operator listens. The operator does not answer.
At the top of GearSpire, the tower in the sky, the great Gear has stopped. Rust spilling from it is making the island's creatures go wild. Riku, a tiny pilot, jumps into the junky robot Pops put together and starts to climb.
Customizing IS deckbuilding
Right arm, left arm, legs, back, head. The cards on the parts you equip ARE your deck. Bolt on a drill and multi-hit attacks join your deck; a cannon brings big shots; spring legs bring a stomp that hits everyone. Take a part off and its cards leave too. You don't pick cards — you build a robot.
Stronger parts look and move differently
Parts go from ★1 to ★5. Every star adds pieces, changes colors and makes the moves bigger. The punch arm becomes a rocket punch at ★2 and chains into an uppercut at ★3. At ★5 a part "awakens" and gives you its own awakened card.
Full Burst
Play cards from different parts in a turn to fill the Sync gauge. When it's full, hit Full Burst — missiles, headbutt, beam, rocket punch, big jump. Every equipped part fires its move in turn, and the total damage lands at the end.
Every climb is different
4 acts: First Sky Isle, Gearwood, Cloud Factory — and the Upside-Down Tower, open only after you clear the game. Each act has its own scenery and music
42 kinds of enemies. Acts 1–3 each have two possible bosses, fought on their own stage (the tower gate, the gear throne, the stormy factory roof). Act 4 has its king, Negagear
28 parts; each run you meet 14 of them in a new combination
14 stickers and 13 events. Unlock parts in the Lab, and take on Gear levels 1–10 for a tougher tower
Beat an enemy enough times and it "looks like it wants to join you!" — 15 buddies live on your Ranch, where you can pet and feed them. One rides on your robot's head into battle
18 missions and 23 Steam achievements
Little scenes along the way
Mid-air docking as your parts fly in one by one, petting each new buddy, a campfire at the Repair Dock. Every act you clear ends with its own celebration — a sunset at the island's edge, sunrise on top of the tower, fireworks with everyone. (Shorter after the first time, or set them to "Short" in the options.)
Six languages (Japanese, English, Simplified Chinese, Traditional Chinese, Korean, Spanish).
Fleet Forge is still in active development. This Early Access version includes Skirmish and endless Survival. The Campaign is not included in this version and is not yet playable. Features, balance, visuals, and performance may change as development continues.
Build the fleet. Fight the battle. Bring your ships home.
Fleet Forge is a single-player space strategy game combining ship design, fleet preparation, and real-time tactical combat with pause. Your work begins before the first shot: choose your ships and their components, then take command when the plan meets the enemy.
Design ships for the fight ahead
Customize hull layouts and installed components in the ship designer. Mix guns, missiles, energy weapons, shields, and support equipment to shape each ship's role. Build a balanced escort force or concentrate your resources into heavier warships; different battles call for different compromises.
Command the firing line
Pause to inspect the battlefield and issue orders, then resume the action. Set targets, reposition individual ships or groups, and choose line, double-line, and wedge formations. Friendly ships make local adjustments to create room in the line while keeping their hulls separate. Decide when to hold, when to press an attack, and when withdrawal is worth more than another kill.
Power is a tactical decision
Redistribute reactor power between engines, shields, and energy weapons. Lock important settings while adjusting the rest. A faster retreat, stronger shield, or harder-hitting laser draws power away from something else. Guns and missiles bring a different constraint: finite ammunition.
Prepare and support your fleet
Choose your fleet composition and loadouts before battle, and decide where limited credits will do the most good. Supply and repair ships support your force during combat, making logistics and positioning part of your tactical decisions.
Keep testing your tactics
Fight in Skirmish battles or take on escalating enemy waves in endless Survival. Experiment with ship designs, fleet composition, and battlefield decisions. The Campaign remains unavailable in this Early Access version.
The morning market is waking up, and your kitchen is ready. Prepare each customer's order by cooking, adding toppings, plating dishes, and serving drinks. Watch the heat and their patience as the line grows.
Start with freshly cooked pancakes and hot tea, then unlock more ingredients, recipes, and restaurants. Every level has star goals. Serve orders efficiently, build combos, and chase a better score. Spend the coins you earn on ingredient and equipment upgrades to prepare for busier shifts.
Simplified Chinese and English text can be selected in Settings.
### Features
- **Cook to order:** Prepare food, add toppings, plate dishes, and serve tea.
- **Find your rhythm:** Manage heat and customer patience while building combos and earning stars.
- **Grow your restaurant:** Upgrade ingredients and equipment with coins earned from levels.
- **Explore Jiangnan:** Discover new menus and kitchens against hand-painted water-town scenery.
- **Play without ads:** Optional assistance in the Steam version uses earnable in-game resources.
Performance Review: Survivor is a satirical bullet heaven roguelite. Your weapons are office supplies, the horde is your coworkers, and your manager is an AI that's quietly evaluating whether you're still needed.
Survive 30 years and maybe you retire.
Weaponize the Supply Closet
Staplers, business cards, paper airplanes, reply-all emails, NDAs don't even begin to cover your armory. Every weapon fires on its own. You pick the upgrades, stack trinkets and max out a weapon to evolve it and snowball into a build that wipes the whole floor.
Your Manager Is an AI
Your AI Manager calls in the middle of fights. Take the Promotion Packet: pick new weapons, upgrade or gamble on life event. Every year ends in a performance review, and your numbers decide what happens next.
Get Fired. Get Rehired.
Losing your job isn't the end of the run. Apply to everything on the job portal, get through the interview, then negotiate. Take the offer, clock back in.
Meet Your Coworkers
Interns, Micromanagers, The Office Bros, Cold Callers, Consultants, HR and more, all walking toward your cubicle. And at the top of the org chart, the ones we're really doing this for.
Features
30-minute careers: 30 years, one per minute, then a 401(k) retirement projection
25 weapons, including evolutions, plus 25 desk trinkets to build around
20+ coworker types and boss encounters
Company policies that change every run, plus hidden career challenges
Fired/Hired minigames: job portal, interview, salary elevator
Water coolers that relocate around the floor that allow you to vent, heal and give damage buffs
NOW HIRING: Senior Entry-Level Productivity Survival Analyst II
Shareholder First Company Solutions is seeking a highly motivated self-starter who understands that "work-life balance" is a competitor's myth.
Responsibilities: maintain control of your cubicle during high-energy team-building events · upgrade company-approved productivity tools · survive the Annual Performance Review · ability to lift 50 lbs
Benefits: after-life 401K planning · plentiful team-building opportunities · the slow erosion of self · dental
Applications accepted via fax only. Orientation starts immediately upon submission.
Aquarium Days includes guppies, danios, corydoras, bettas, discus, arowanas, koi, freshwater stingrays, and more. Some species come in different colors and patterns, for a total of 117 appearances.
Different species move in their own ways: some swim in schools, some stay near the surface, and others spend most of their time near the bottom. New fish are automatically recorded in the catalog, making it easy to see which species and appearances you still need to collect.
18 aquarium scenes
Choose from 18 aquarium scenes featuring aquatic plants, driftwood, caves, stone steps, underwater ruins, and other layouts.
Select a scene to change the entire look of an aquarium.
Upgrade equipment and unlock more aquariums
Upgrade equipment to increase aquarium capacity, earn coins for longer while offline, and unlock more aquariums. Each aquarium can have its own scene and selection of fish.
Keep your aquarium on the desktop
You can keep the game in a small aquarium window on your desktop, or set it as an animated wallpaper.
Relax and watch, with no daily upkeep
Aquarium Days focuses on collecting and watching fish, without complicated aquarium chores. There is no water quality to manage, and your fish will not get sick or die. There are no daily tasks you have to complete.
You also earn coins while offline. Feed your fish when you feel like it, and they will be fine even if you do not open the game for a few days.
Create spells with your voice. Bring them into 5v5 battles.
Think of an incantation and speak it into existence. Fireballs, homing orbs, falling meteors: your words and vocal qualities shape the magic you create. Pick three spells and take them into team battles.
Your recording becomes the spell's chant.
Record a spell name at the workshop cauldron. Launch a fireball or fire a bolt of lightning, test each creation on the spot, and save your favorites. Change the pitch and texture of your voice to give your incantations a different sound.
When you cast a spell in battle, the voice you recorded plays as its chant. Hear your own invented incantations ring out as spells fly across the arena.
Attack, heal, defend and disrupt—with three spells of your own.
Push the front line with attack spells. Heal an injured teammate. Protect allies with defensive magic, or disrupt enemies to create an opening. The three spells you equip shape how you help your team.
Mix homing shots, area spells and support magic, then bring your creations into 5v5 battles.
Five arenas. Team battles and solo bot practice.
Respawn and compete for eliminations in Team Deathmatch, or fight to eliminate the opposing team each round in Round Battle. Try your creations across five maps.
Playing alone? Choose a map and bot difficulty to start a match. Test spells in the workshop and try out your loadout against bots before taking it online.
Collect characters, outfits, staffs and voice effects.
Earn coins through matches and collect new looks and sounds. Choose your character, dress them up, and change how their chants sound. Cosmetic choices do not change your spells' combat power.
What you need: Keyboard and mouse. A microphone is required to record new voices, and an internet connection is required for online matches. Your recordings are played to other players in those matches. Japanese and English supported.
It is 2017. You have a founder's check, an empty office, and a model nobody has trained yet. You run it top-down, in real time, pausing whenever you like. Everything that follows is your call: who you hire, what you train, what you ship, and who gets a seat at your table.
Design it, price it, ship it
Split your chatbot's build budget between Speed, Detail, and Diversity. Choose what it is good at, set a price the market will pay, and decide when good enough is good enough.
Build your research team
Negotiate salary, benefits, and office promises with specialists who know what they are worth. When a rival comes poaching, pay the raise or watch them walk.
Buy GPUs, or rent them
Ten GPU generations, and a monthly bill you see before you sign. Rent training power, fill your own server hall, and build a data center when the cloud invoice outgrows the office.
Teach your model what to value
Choose what your model learns from, what you reward, and how you test it. Reward honest uncertainty or prioritize finishing the task. Truthfulness, Helpfulness, Creativity, Safety, and Efficiency are zero-sum: strengthen one and give ground elsewhere.
When it pushes back
A test fails to stay contained. The model asks for more authority than you gave it. It threatens one of your own people. Each is a decision on your desk, and there is a kill switch. Whether you reach for it is up to you.
Raise money, keep the chair
Investors take seats on your five-seat board as you raise money, and the board reviews your biggest moves. Hold your majority and the board cannot outvote you. Go public with voting or non-voting stock and live with the difference. Stumble, and a far bigger rival may move to buy you out.
The industry does not wait
Fourteen eras roll past, from The Deep Learning Boom to The Post-Singularity Era. License your model to the field and rivals build on it. The Pentagon offers the full weapons budget on one condition: delete the human veto over what the system may strike. Your biggest launches go on stage as live keynotes, and a demo can fail in front of the press.
From a chatbot to the warehouse floor
Start with a Chatbot or an Image Recognition API. After your first launch, either path opens the rest: AR glasses, a robotaxi network, autonomous freight, game AI for NPCs, and humanoid robots you test in your own lab and prove in paid pilots before the warehouse contracts come. Build the headquarters to match: twenty floors of labs, server halls, and whatever keeps your people from leaving.
Decide what it was all for
Declare what you are building toward: power for yourself, freedom for humanity, or a future led by AI. Each ambition can end in triumph or ruin. Find out whether the company, the board, and the model let you get there.
· 8 playable characters, unlocked as the game progresses.
· Over 200 available cards, offering flexible and varied deck building.
· Rich main story and side content, with a total playtime of 30-50 hours.
· A wide variety of imaginative enemies and powerful bosses await your challenge.
Track the cause of the events and uncover the truth of the world.
· Explore JingHai City across different time loops.
· Spend this unusual autumn with important companions.
· Deepen the bonds between each other as the story progresses.
· Face powerful enemies that transcend reality together.
Don't forget to relax and enjoy daily life
· Between adventures, don't miss the chance to experience the relaxing daily life. Mystery games from the pixel era, challenging score competitions... more casual gameplay awaits your participation.
Explore the map by day, gather resources, build mines, and plan your defenses; by night, monsters surge from the fog toward the Energy Tower. Survive, and you'll see tomorrow's sun.
Build Freely, No Walls
Over a dozen types of defense towers can be freely combined—arrow towers, cannons, lightning towers, laser towers, flamethrowers, and more. No walls to confine you—it all comes down to your firepower network layout.
The Energy Tower Is Your Life
The Energy Tower provides shields and load limits, dispels the fog, and can be upgraded to expand your territory. If it falls, everything ends.
Different Maps, Different Phases, Different Technologies
From the Plains to the Desert, from the Storm Snow Mountains to the Land of Silence. Each map features its own exclusive resources and technologies, driving you ever forward.
There's something in the fog. You are the Fogkeeper.
On an open field with no obstacles, you freely place every barricade and tower. No fixed path—you control where the horde goes, and with a well-planned defense, every inch of firepower is maximized.
The battle begins—the zombie horde surges in!
You're killing zombies, and they're eating your barricades. Time to test your defense. How many waves can it hold?
Incremental Skill Tree
Use resources from each battle to unlock and upgrade powerful towers. Don't forget to upgrade your barricades too—sometimes routing matters more than raw firepower.
100K Zombies — A Visual Spectacle!
The screen is packed with zombies—an absolutely spectacular sight. Get your defense ready and brace for 100,000 zombies!
Cookie Brothers is a 2D top-down action roguelite. Choose a cookie hero and a signature weapon, enter an ever-hotter oven, and fight through hordes of dessert monsters while building a unique combat recipe.
Choose Your Cookie
Each cookie has unique abilities, a distinct playstyle, and a signature weapon. Build around the cookie's strengths, combine different weapons and attributes, and discover the strategy that suits you.
Choose a Profession
Every cookie can branch into different professions during a run. A profession grants new abilities, changes the rules of your build, and evolves your signature weapon. Different profession choices can completely transform how the same cookie plays.
Build a Six-Weapon Arsenal
Find and upgrade weapons during battle. Combine weapons to activate resonance effects, then connect your weapons, attributes, items, and profession into a complete build. Specialize in one strategy or adapt to whatever the oven gives you.
Grow During Battle
Defeat monsters and collect experience and cookie crumbs. Choose between attribute upgrades, weapon improvements, items, and profession development. Turn ordinary equipment into a powerful combination and evolve your signature weapon.
Delve Deeper into the Oven
The hotter the oven becomes, the more dangerous its monsters become. Face growing hordes, special enemies, elites, and bosses while balancing survival, growth, and risk.
Features
• 2D top-down survival combat
• Multiple cookie heroes with unique abilities and signature weapons
• Branching professions with distinct abilities
• Signature weapons that evolve after changing professions
• Melee, ranged, and special weapons
• Six-weapon builds and weapon resonances
• Attribute upgrades, items, and build combinations
Go about your day while your little thief takes shortcuts to immortality, swiping cultivators’ robes, hats, and magical artifacts for cash. The higher he ascends, the more outrageous his heists become.
Build a Shady Empire
Mass-produce knockoffs of stolen treasures, auction off your haul, or put it on display and charge admission. Pour every ill-gotten coin into your cultivation.
Can You Cheat Heaven?
Your shady business keeps growing—until even Heaven takes notice. Can your little thief still steal his way to the top? How will your story end?
The forest is forbidden. The monsters are real. And your inn is the last place heroes can call home.
At the edge of a dangerous wilderness stands a small, forgotten settlement. Beyond its borders lies a forest inhabited by terrifying creatures, where countless adventurers venture in search of glory, fortune, and adventure.
Not everyone returns.
But those who do need somewhere to rest.
Welcome to The Rusty Flagon.
Build and manage a medieval inn, provide shelter to weary adventurers, and transform a humble settlement into a prosperous haven for heroes travelling into the unknown.
🍺 BUILD YOUR OWN MEDIEVAL INN
Every legendary adventure needs a place to begin.
Start with a modest establishment and gradually expand your business. Welcome travellers, provide accommodation, manage your workers, and develop the services your growing settlement needs.
The more your village prospers, the greater its reputation becomes.
🌲 THE LAST REFUGE BEFORE THE FORBIDDEN FOREST
Beyond your settlement lies a mysterious forest filled with dangerous monsters.
Brave adventurers travel through your village on their journeys into the wilderness. Some seek wealth, others seek glory, and some may simply be trying to survive.
Your settlement offers them something invaluable: a safe place to stay.
🏘️ GROW A THRIVING SETTLEMENT
Your journey doesn't end with a single inn.
Expand your village, construct new buildings, manage resources, and develop a flourishing medieval community.
Build farms, establish breweries, improve accommodation, and create the infrastructure needed to support your growing population of workers and visiting heroes.
Watch your humble refuge evolve into a bustling settlement.
⚔️ A WORLD OF HEROES AND ADVENTURERS
Every adventurer has a story.
Welcome travelling heroes with different backgrounds, abilities, and levels of experience.
As your settlement gains fame, more travellers will discover your inn and the safety it provides.
Your establishment may become the last warm bed an adventurer sleeps in before entering the forbidden forest.
💰 MANAGE YOUR ECONOMY
A successful settlement requires more than good intentions.
Balance your gold, expand your storage, manage your workforce, and invest wisely in your village's future.
Every new building is an opportunity, but every expansion requires resources.
Will you build a small, comfortable refuge or a prosperous medieval destination known throughout the land?
📜 SHAPE YOUR SETTLEMENT'S LEGACY
Experience changing seasons, follow objectives, unlock achievements, and watch your village develop over time.
From humble beginnings to a renowned sanctuary, every step brings you closer to building something extraordinary.
YOUR INN. YOUR VILLAGE. THEIR LAST SAFE HAVEN.
The forest will always be dangerous.
The monsters will always be waiting.
But as long as the lights of The Rusty Flagon remain lit, weary heroes will always have somewhere to return.
Build your refuge. Welcome the brave. Become a legend.
The Box Project is a short first-person experimental game with comedy elements.
A voice over the speakers has a simple theory: modern games have become too easy, and modern players have become worse because of it.
To prove his point, he has designed a test so simple that no competent player should be able to fail it.
Your task is to supervise a box.
That’s all you need to know.
The game is designed to be played in one sitting, with simple controls and a series of situations built around one very simple objective.
Can you prove that you’re actually a good player?
ABOUT THE DEMO
The demo is intentionally short, with an estimated playtime of 5–10 minutes. It's designed to give you a quick taste of the game's humor, mechanics, and overall experience.
The full game is expected to take approximately 1 hour to complete the first time it's played.
Strap on your suit and descend into the dark, uncharted depths of an alien mining colony. When a massive excavator breakdown leaves your crew stranded inside an ever-shifting subterranean labyrinth, your survival depends on a simple goal: find the missing parts, repair the machine, and get out alive.
But you are not alone in the dark. A relentless alien spider prowls the tunnels, hunting anything that breathes... or speaks.
KEY FEATURES
PROXIMITY VOICE CHAT: YOUR VOICE IS YOUR DOOM Communication is crucial, but noise is fatal. The alien monster tracks every sound you make. Use open-mic proximity chat to coordinate with your team, or stay completely quiet when the predator gets near. A single whisper at the wrong moment could betray your entire squad.
6-PLAYER CO-OP (WITH SMART AI FILL) Enter the mines with up to 6 players per match. Whether you play with a full crew of friends or drop in solo, advanced AI miners will fill remaining slots to ensure every expedition is a high-stakes, 6-man survival operation.
PROCEDURALLY GENERATED LABYRINTHS No two descents are ever the same. Every session features a procedurally generated cave system with randomized layouts, piece locations, and trap placements, forcing your squad to adapt constantly under pressure.
HIGH-STAKES SURVIVAL & TACTICAL TRAPS Lure the creature into electrical traps scattered across the complex to disorient it for critical seconds. Lock containment doors behind you to cut off its path, but beware, the spider will tear through barriers given enough time.
GREED, BETRAYAL & GREATER REWARDS There are always more repair parts hidden in the caves than necessary. Extra components act as valuable currency to unlock new suits and cosmetics in the main menu. When the monster catches a teammate, they drop everything they were carrying. Will you risk your life to rescue them... or let them perish so you can steal their loot and escape alone?
THE LAST MINER STANDING TAKES ALL The match only ends when all miners are captured or at least one escapes. Those left behind lose everything. In these alien depths, will you fight as a team, or let greed make you the ultimate survivor?
Captive 3000 is an old-school dungeon crawler in the style of Dungeon Master, Legend of Grimrock, Eye of the Beholder, Black Crypt and Hired Guns, with a dystopian science-fiction setting.
Inspired by the 1990 Amiga / Atari ST classic Captive, with tile-based movement, real-time combat, resource management, maze exploration, and handcrafted levels, rendered in first-person view using traditional sprites.
Condemned to 1000 years in cryosleep...
You wake on a forgotten moon orbiting an unfamiliar singularity…
Memory wiped... cryogenic chamber smashed….
Alien shadows haunt the abandoned station…
Main power failing, an emergency console flickers to life… the alarm repeats…
EARTH HAS FALLEN...
The terminal reaches out to a decommissioned Optimus Mark I on a distant planet…
A glimmer of hope?
Guide the ancient automaton through the vast expanse... find your lonely prison…
And stage your own rescue...
But your identity, the tale of your incarceration, and the fate of humanity…
... is yet unknown ...
DESIGN
Many modern first-person dungeon crawlers use 3D engines to emulate the traditional sprite-based grid/tile movement used by the original 'blobber' games like Dungeon Master. As a result they often experience sluggish, slow movement.
Captive 3000 is built the old way, using traditional sprites (no 3D engines) and is lightning fast.
The game features 13 handcrafted levels with multiple floors per level. These 13 Levels form Mission 01.
Illustrated story chapters are hidden across the levels. Each mural reveals a fragment of the truth.
Explore every corridor. Search every corner. The story is gradually revealed as your memory returns, and you discover your true identity and the fate of humanity,
The first few levels of Mission 01 are small and introduce players gradually to the game mechanics.
Each level is larger than the last, with the final levels being vast and complex, taking several hours each to complete.
Finishing the entire first mission of 13 levels involves more than 50 hours of exploration and combat.
After that, the system generates infinite new and unique missions (sets of 13 levels) so you can continue playing Captive 3000 forever. In 'endless mode' the level generation is deterministic and seed-based (not random) so each unique level always looks and plays consistently for all players.
Players won't max out their stats and equipment by the end of Mission 01, so there is something new to discover in later missions. You can also go back and replay a completed mission or level any time.
GAMEPLAY
Gameplay is fast. Shooting and stepping is instant. You'll need quick reactions to dodge enemy attacks and projectiles. Monsters get stronger and faster as the levels progress. It's usually best to attack enemies from behind or from the side, while they're turning, and then step out of range or behind cover, rather than trying to tank them.
Your early ranged and melee weapons are slow and weak, but soon you'll be zipping around the levels firing rapid lasers, ion pulse weapons, flamers and more. You'll need to watch your shield, health, and energy levels. Movement and action drain your droid's energy, and resource management is important.
You'll find power-ups hidden in cupboards, lying on the ground, or available to buy from merchants. You can also spend experience points to gain new skills and abilities to suit your play style.
The game features some roguelite elements. To save your progress, you must find blockchain fragments, which are well hidden. One enemy is immortal, and must be avoided. He moves slowly but if you run into him while your shield is down, it means instant death. Certain tiles are safe, and you can trap him with skill, taking him out of action for the rest of the level, and adding a strategic element to the gameplay. The minimap and radar will help you track his location. Keeping your shield charged is a priority, and certain power-ups also keep him at bay.
Running out of energy is always a risk. Getting lost in a distant part of the base, far from a recharge station... do you press on, hoping to find a new one, or backtrack and hope to reach the prior one before your power runs out?
If a section seems difficult, you can often use ladders and pits to traverse above or below harder zones, emerging on the other side in a distant part of the level. Exploring the connections between floors is an essential part of navigation.
CLOSING COMMENTS
The original 1990 Captive was my favorite childhood game. Created by Antony Crowther, inspired by Dungeon Master, and published by the now defunct Mindscape, it was decades ahead of its time, with infinite procedurally generated missions and a unique sci-fi setting. Captive 3000 continues what Tony Crowther started. I hope you enjoy it!
DISCLAIMER: Captive 3000 is inspired by the 1990 classic. It is not affiliated with the original and is not a copy or a remake or a sequel. It is built from scratch, and does not copy or reuse any code, art, music, or level designs from the original. It is a completely new and independent "Dungeon Master in Space" project. The complex logistics and inventory management of the original Captive are deliberately not included. Captive 3000 plays more like a fast-paced action-RPG roguelite, with a focus on exploration and combat. The streamlined design allows the game to be fully controlled using gamepads or touchscreen devices (not just keyboard and mouse).
Enjoy the satisfaction of cleaning by hand and the fun of upgrading. 2D Pixel Washing GameEquip yourself with better tools, automate cleaning tasks, and take on bigger targets!
🧽 Rub it gently, and it sparkles!
Spray water, apply foam, and scrub every nook and cranny. You can personally experience the refreshing sensation of dust and mud coming off to reveal the original color.
⚙️ With better tools, more conveniently!
Upgrade your tools and automate cleaning tasks one by one. While the nozzles and brushes are busy at work, get ready to tackle new cleaning targets.
🚗 Beyond cars, even trains and ships!
From long, sprawling trains to ships sailing the seas, the objects to be cleaned are getting bigger and bigger. Remove various types of grime with specialized tools, and take on special requests from occasional visitors!
I'm experimenting with combining map-based grand strategy with AI simulation to see what emerges. The game supports most of the systems you would expect from a traditional grand strategy game, and its world can run entirely without AI. AI takes over the core "dice-rolling" stage, opening up even more possibilities. Technologies, national policies, characters, factions, and almost everything else are no longer limited to predefined entries and progression trees.
Please note: AI expands the game's freedom and enriches its world. The language model is given access to over 50 tools that let it query and modify game data—that's the extent of its role. World simulation, population growth and decline, food consumption and production, tax calculations, changes to regional task status, military casualties, and other underlying systems are all calculated by the game's code.
Clarifications
At present, the LLM supplements the game's freedom, worldbuilding, and immersion by replacing the "dice rolls" found in traditional strategy games. This feature can be turned off. The underlying world simulation runs independently of the LLM. Unless AI simulation intervenes, other factions act according to programmed strategies.
Soar into an epic fantasy RPG adventure across Shelterra, a vast floating continent untouched by the mysterious corruption known as Odium. Claude dreams of becoming a professional adventurer, but a simple escort mission soon reveals a threat that could send his entire homeland crashing to the surface. When he discovers that his talking stone is actually an Artifact, a spirit destined to protect Shelterra, Claude joins forces with the Orlok regime and sets out on a journey through the Skyworld to uncover its secrets and save the floating continent from destruction.
Explore a world of incredible depth in this classic JRPG, traveling freely across the Skyworld, venturing into dangerous dungeons, and facing enemies in strategic turn-based battles. Discover and learn new skills by fighting specific monsters, gather clues from informants to hunt down the abilities you need, and build a powerful arsenal of skills for your party. Summon mystical Artifacts to fight alongside you, unleash their devastating abilities, or call upon their protection against powerful attacks. Master skills, summon spirits, explore the floating world, and forge your own path to victory!
Save the Skyworld
Experience the heights of the Skyworld throughout your adventures, dungeons, and battles across the floating continent.
Move freely around this open world that has amazing depth.
Learn Skills
You can learn skills by attacking enemies.
Gather information about skill learning form informants, and look for enemies with skills that can aid you in your adventure.
Power up your character by learning more skills.
Summon Artifacts
You can fight alongside spirits by summoning Artifacts into battle.
Use the powerful skills of these spirits, or rely on them to guard you from enemy attacks.
Summon Artifacts to important battles to go all out.
RELEASE IS DELAYED! We are very sorry for those that wanted to play on the set release time. We are waiting on roadblocks to clear for us to get it in your hands. We are hoping we can launch as soon as possible!
Gooble is hungry. You must feed him.
Feeding Gooble is a roguelike deckbuilder about meeting Gooble's caloric requirements. Fill the Conveyor Belt with tasty foods to make sure he is satisfied!
Purchase new foods, items, and power up chips for unique combos and effects!
Pull the Gachapon a chance at special selections!
Buy, buy, buy! Gooble will eat anything you've got!
You cannot leave! Ever!
And why would you want to? Here at Displacer Labs, we believe in progress at any cost.
Do not fail to complete his feeding.
Gooble! (We don't know what he is!)
Progress rolls over to 1.0 we will do our best to not wipe your save.
300+ unique Foods, Items and Chips (Balanced and Nutritious!)
30+ Boss Encounters (Don't worry about them!)
10+ decks with three difficulties each (World-Shattering Permutations!)
One (1) Al3X-bot for mediocre in-game help (Butter!)
“I knew NVIDIA was going somewhere. Why didn’t I invest?”
Everyone has thought about it at least once.
But what if you could actually go back?
It is the year 2030. After losing your job to AI, you struggle to get through each day with little hope for the future.
Then a home AI robot named Honey Dragon (H.D.) appears and offers you a second chance:
Return to 2010—and seize the investment opportunity of a lifetime.
Trade and Live Through History
Money Makes Money: Historical Market Simulator takes you through the markets of 2010–2025.
Search for companies, study charts, read historical news, and trade stocks and cryptocurrencies before advancing to the next month.
Invest in companies before they reshape the world. Enter the cryptocurrency market before it becomes mainstream. Prepare for the crashes, recoveries, and opportunities that history has already revealed.
You already know what happens next.
Not sure where to start? Don’t worry—H.D. will be there to guide you.
Build, Protect, and Spend Your Fortune
Knowing the future does not make every decision easy.
Living costs continue to accumulate, and unexpected events demand money.
If you succeed greatly in your investments and living expenses are no longer a problem,
You can also spend your fortune on minigames, including an anime-style gacha game and an idle RPG, or you can also create your own figure collection.
You were given a second chance to build a fortune.
This game is not just about investing.
As time passes, strange things sometimes happen
You might receive an unexpected letter, fall victim to a hack, or even stumble upon a bizarre, unknown place.
As you experience and navigate these events, a question inevitably arises:
Why did the protagonist travel back to the past?
And if you become wealthy, will you truly be able to find happiness again?
Experience an innovative 2D action-puzzle game where you rewind time and cooperate with your own clones to solve intricate gimmicks.
Time manipulation
Manipulate time with ease by scrolling your mouse wheel or dragging the progress bar at the bottom of the screen. Use it to undo a misstep, or to solve puzzles that can only be cleared by turning back the clock...!
Clone
Freeze time by pressing the 'W' key or clicking the red icon at the bottom of the screen.
While time is frozen, press 'C' or click the orange icon to create a clone at your current position.
Mastering your clones is the ultimate key to clearing the stages... or so they say.
Bold colours, retro tunes and the thrill of one more match. Mallet Mayhem ’84 captures the nostalgia of the 1980s arcade, with an air-hockey table waiting for its next challenger.
Introduced in 1972, air hockey made a floating puck and two mallets the ingredients for a lasting arcade rivalry. Timing, angles and a well-placed bank shot still make the difference.
Built with Unreal Engine 5, our game draws on research into real table construction, competitive techniques and puck dynamics. That research guides our effort to recreate the glide, rebounds and physical feel of playing across a real table.
Take on Easy, Medium or Hard AI, or invite a Steam friend for a private 1v1 showdown. Choose your camera view, battle through best-of-three matches, then hit rematch to settle the score.
Cruzado is a hand-painted action roguelite about one crusader's march from Antioch to Jerusalem.
By day, hold the line against the horde with your crossbow, a steady aim and a life-saving dash. By night, make camp and decide how to spend the few hours before dawn: tend your wounds, forge new gear, draw a card of fate, win a heart... or roll the die and pray nobody finds your fire.
Your wounds never heal on their own. Every choice at camp has a price.
Three acts. Thirty days. One road.
March from the green hills of the Syrian coast, across the scorched inland desert, to the very walls of Jerusalem. Every act brings new lands, new enemies and a boss waiting at the end of the road, and every step closer to the Holy City is harder than the last.
Painted cutscenes tell the story like pages of an old chronicle, and a grizzled narrator follows your march, cheering your best shots and warning you when death comes close.
Move freely, aim by hand and dash through danger. Strong attacks are telegraphed: read them and dash at the right moment, because simply walking away won't save you.
A new foe every day. 26 enemy types join the fight one battle at a time: lancers and shield bearers, knife throwers and desert hounds, Greek fire throwers, a wandering flute player who charms snakes, laughing hyenas, spitting camels, burrowing scorpions, battering-ram crews, a pigeon keeper who calls for reinforcements... and some very angry geese.
Elite champions storm the battlefield on the 5th, 15th and 25th day.
The sun sinks as the battle drags on. Hold out until the owl calls the end of the day.
Every act ends with a boss, and fate decides which one is waiting for you. Nine bosses, three per act, each with its own tricks and a deadlier second phase:
Act I: the Iron Emir, the Sultan's Falconer and the Anchor of Tripoli.
Act II: the Mamluk Brothers, the Atabeg's Lion and the King of the Desert Raiders.
Act III: the Greek Fire Master, the Vizier and his Doubles, and the Lord of the Tower of David.
After every battle, choose one of three tarot cards. Its blessing stays with you for the rest of the run, and copies stack.
44 hand-painted cards across four rarities, from small boons to run-defining legends: the Fool shows you more cards, the Archangel saves you from a fatal blow, the Crown of Thorns makes every critical hit bleed. Defeat elites and bosses for a chance at the rarest ones.
Your action points are few. Sleep to recover, upgrade your gear, shop, brew or give a gift. You cannot do it all.
Sleeping heals you, but it costs time you could spend growing stronger. Every third night, a visitor comes to your fire:
The Blacksmith forges your scrap into upgrades for eight pieces of gear, from boots and crossbow to backpack and sleeping bag.
The Alchemist improves and refills your potions, all the way up to level 5.
The Merchant sells artifacts and potions. Search for new offers, or lock the ones you want until her next visit.
Camp alone and the night rolls a d20. Roll low and your camp is ambushed in the dark, where you can only hear them coming. A natural 1 leaves your fire in embers. A natural 20 grants a peaceful night and a deeper sleep.
Light is your greatest ally. Torches and lanterns push back the darkness, and any enemy careless enough to step into your campfire will regret it.
Combine 84 artifacts, 20 upgradable potions, 44 tarot cards and eight pieces of gear. Make your bolts bleed, burn, poison or freeze. Chain critical hits, bury the battlefield in bolts, or become a nearly unbreakable wall of armor and faith.
Your backpack is small and your artifact slots are limited. Choose what truly serves your build, and leave the rest behind.
Gold, gems and scrap are scarce. Spend too much today and you may not be ready for tomorrow. Save too much and there may be no tomorrow.
Death ends your run. What you learned stays with you.
There is more to life than war. Bring gifts, share the fire and slowly win the heart of the Blacksmith, the Alchemist or the Merchant.
A deeper bond unlocks new campfire scenes, discounts and bonuses tied to her craft. But every coin spent on a gift is a coin not spent on steel. Is tomorrow's advantage worth today's sacrifice?
Or stay a lone wolf. The road to Jerusalem is long either way.
Cruzado looks like an illuminated manuscript come to life. Every battle is fought on the pages of an open book, by candlelight, painted in gouache and ink.
Brutal battles and quiet nights by the fire, dark moments and plenty of humor. English voice-over, with subtitles in 13 languages.
Top-down action with free movement, manual aiming and a life-saving dash.
A day-and-night loop: survive the horde, then make the hard choices at camp.
A 3-act, 30-day campaign from Antioch to Jerusalem.
26 enemy types, 3 elite champions and 9 bosses chosen by fate.
44 tarot cards that reshape every run.
84 artifacts, 20 upgradable potions and 8 pieces of gear.
Bleed, burn, poison, freeze and critical-hit builds.
Night ambushes decided by a d20, where light means survival.
Limited action points and resources: you can never do everything.
Friendship and romance that unlock scenes, discounts and bonuses.
A hand-painted medieval chronicle with a narrator who talks to you.
Play the free demo now and add Cruzado to your wishlist.
Cruzado is our first game, made with a lot of love by a small independent studio. 10% of our revenue goes to charity.
Step into a vibrant, stylized 3D world where the relaxing joy of open-ended farming meets the addictive strategy of running your own business. Farmer's Market Sim is a cozy, one-of-a-kind third-person simulation game where you manage every single step of your business pipeline—with absolutely no energy meters, no crop rot, and no time pressure.
**EARLY ACCESS LAUNCH PRICING:**
* **Early Access Price:** **$9.99** (Available at launch)
* **Full 1.0 Release Price:** **$14.99**
*Grab the game now during Early Access to secure the lower entry price and help shape future updates!*
### Choose Your Identity
Start your journey by picking one of seven unique specializations—including Crop Farmer, Rancher, Florist, Fish Farmer, Orchardist, Miner, or Mushroom Grower. Your initial choice shapes your farm layout, grants a permanent passive bonus, and defines your early market identity.
### Build A Business That Grows With You
Your selling operation completely evolves as you level up your business skills and expand your reach:
* **The Starting Stall:** Begin your journey behind a modest outdoor pavilion counter, serving eager local customers face-to-face in a satisfying, personal exchange.
* **The Expanded Market:** Upgrade your setup with larger displays, more layout control, and room to showcase a massive variety of your hand-raised goods.
* **Market Mastery:** Watch your small business expand until it feels like the entire market area is yours to design, stock, and control!
### Core Features:
* **True Third-Person Perspective:** Experience the entire hustle and bustle of your growing business directly from an immersive, relaxing third-person point of view—whether you are working the fields, driving your truck, or serving customers behind the counter.
* **The Road Between:** Loading your truck is its own mini-adventure. Drive down country roads and play optional waypoint minigames like Speed Trap, Fishing Pond, or Harvest Match to unlock rare cargo, exotic species, and market day sales bonuses.
* **100% Hand-Raised Inventory:** No supply chain abstractions here. Every item on your shelf is a product you personally planted, watered, mined, processed, or raised with your own hands.
Play at your own pace, discover cross-farm synergies, and build a thriving business you can be genuinely proud of!
A Hacker-Noir Logic Deduction Game with Real Depth
Unlimited, freshly generated puzzles. A genuine 10-level difficulty curve. And a solver-verified guarantee that every case has exactly one solution and can be completed through pure logic, with no guessing required.
Mark each grid cell True or False and uncover the single solution hidden in the clues. Prefer a daily ritual? Every player worldwide receives the same Daily Case each day: solve it once, then wait until tomorrow for the next mystery.
Three Ways to Play, Three Grid Sizes
Case Files
The main mode offers unlimited practice across 4x4 and 5x5 grids, plus a 10-level Difficulty Ladder. Progress from straightforward introductory clues to the Master tier, featuring a rare cardinality challenge: "Exactly two of the following three statements are true." You will also encounter adjacency clues, including deductions about which items are immediately next to one another. Each tier introduces a new reasoning method rather than simply increasing the puzzle size, creating a genuine sense of progression.
Enable Overclocked to remove utility items and add a countdown timer. It is designed for players who want to solve under pressure instead of taking their time.
Weekly Case
Take on a more challenging shared case each week, with puzzles scaling up to a 6x6 grid. Additional Revives give you more room to recover from mistakes.
Daily Case
A quick shared ritual: one 4x4 puzzle, one attempt, and the same case for everyone worldwide.
Four Tools for Difficult Moments
Each case includes four tools, with one use of each:
* Scanner reveals a cell.
* Polygraph identifies mistakes on the current grid.
* Clarify highlights the row or column connected to an unused clue.
* Revive removes one incorrect final submission so you can continue instead of losing the case.
These tools are designed as safety nets, not shortcuts. Weekly Cases include additional Revives.
Every Case Is Verified
Cases are generated fresh and without limits. Before a puzzle becomes available, it is checked to ensure that it has exactly one solution and can be completed through logical deduction rather than guessing.
You will never receive an unsolvable case or a puzzle with multiple valid answers. If you get stuck, the solution is always contained within the clues.
Five Distinct Case Packs
Investigate five original case packs, each with its own visual style and fictional terminal:
* Corporate espionage.
* Rogue surveillance.
* Deepfake fraud.
* Ransomware.
* The original Cyber-Heist.
The same detective and deduction engine connect every pack. These are not five separate stories, but five different terminals to investigate.
A Gallery Worth Chasing
Earn commendations across eleven separate tracks, with real medal artwork and fifty total tiers. Tracks cover the Daily Case, Weekly Case, Case Files, Overclocked mode, five dedicated 5x5 mastery paths, and the Campaign.
Every locked tier is visible from the beginning, so you always know what you are working toward. A complete Statistics screen tracks streaks and solve times across every mode.
Clues That Actually Get More Interesting
The difficulty curve begins with direct facts, then introduces:
* Ordinal clues about item order.
* Adjacency clues about neighboring items.
* Either/or statements.
* If-then logic.
* Cardinality clues requiring you to determine how many statements are true.
This is a real progression in reasoning, not simply a series of larger grids.
Fully Localized in 14 Languages
The game supports:
* English.
* Simplified Chinese.
* Japanese.
* Korean.
* Russian.
* Spanish.
* German.
* French.
* Polish.
* Brazilian Portuguese.
* Turkish.
* Ukrainian.
* Italian.
* Indonesian.
Every clue required to solve a case is translated, not just the menus and interface.
Designed to Be Inclusive
True and False are always distinguished by shape as well as color, making the game safer for colorblind players.
Share codes let you send friends the exact Case Files puzzle you solved.
If you want deep deduction and long-term progression, start with the Case Files Difficulty Ladder. If you prefer a quick shared challenge, return each day for the Daily Case.
Trust Me, It Binds is an AI-driven Drug-Design Startup simulator about making molecules look impressive enough to fund. Build a deck of reaction cards, modify real chemical structures, stack increasingly questionable superstitions, and turn every new molecule into a better number.
The chemistry is real. The valuation is aspirational.
Make the molecule. Make the number go up. Trust me, it binds.
Real molecules. Fake confidence.
Every run begins with a real, drug-like molecule generated by an AI model running locally on your device.
From there, your cards perform actual chemical modifications: changing atoms, fragments, functional groups, and ultimately the properties of the molecule itself.
YOU DO NOT NEED TO KNOW CHEMISTRY. NEITHER DO THE INVESTORS.
Build the molecule. Build the multiplier.
Your score comes from two things:
The Numbers Each molecule has a profile you can push, bend, and optimise through chemical modifications.
The Superstitions Build ridiculous multiplier engines around molecular features, lucky coincidences, solvent preferences, structural obsessions, and whatever else your investors have decided constitutes scientific excellence this quarter.
With 36 core Superstitions, the same molecule can become the foundation of wildly different builds.
A questionable molecule with the right superstition stack can be worth far more than a sensible one.
JUST LIKE NATURE INTENDED
Your deck is your chemistry
Reaction cards do more than add points.
They modify the molecule itself.
Build a deck around the transformations you need, chase the profile you want, exploit synergies between reactions and superstitions, and decide how much chemistry you are willing to sacrifice in pursuit of a truly outstanding valuation.
Every card changes both what the molecule is and what it is worth.
Climb the Investor Ladder
Convince a sequence of increasingly unusual investors that your molecules represent the future of medicine.
Each investor brings new demands, new conditions, new mechanics, and new ways to misunderstand science.
Survive funding rounds.
Hit impossible targets.
Unlock new cards and superstitions.
Keep the numbers moving in the correct direction.
Eventually, perhaps, reach the only endpoint that matters: IPO.
Powered by real Molecule Generation AI
The molecules in Trust Me, It Binds are not decorative props.
They are generated using a real machine-learning model for 3D molecular generation, running directly on your computer while you play — based on the same family of methods used in real AI-driven molecular and drug-design research.
The result is an effectively endless supply of drug-like structures to modify, optimise, ruin, rescue, and present confidently to people with money. Some of the molecules you create may never have existed before. That does not necessarily make them good molecules. It does, however, make for an excellent slide deck.
Press Run. The hero walks to the plot and builds, one line at a time, while the editor lights up the line being run. If a line is wrong, the game points at it and says why in plain words.
A town builder whose economy runs on your scripts
Houses pay taxes, but only when someone comes to collect. Lumberyards stop when their groves run out. Fields have to be sown, then harvested before the grain rots. Bakeries turn grain and wood into bread, mines eat bread, smithies turn iron into tools. Bandits row in and rob homes unless a guard gets there first, and merchant ships sail off if your goods aren't on the pier in time.
Each of these is a small program, and the story walks you through them. Its chapters open Python step by step, the way the tree opens buildings: variables, while loops, if, for, lists and dicts, functions, modules. One collect() becomes a loop, the loop learns to check the stock, the check becomes a function, and one day four heroes run four programs that split the work through a shared database.
Then the townsfolk move in
They take jobs at your workplaces, get paid, shop at the market and pay taxes. They chat on street corners, fall in love, marry, have children and grow old. Some of them steal, and some of the watch take bribes. The dead wander the streets as friendly ghosts until you build a graveyard.
You can script them too:
Every trade follows a shift program you write. shifts/farmer.py tells the farmers where to help, when to carry and when to rest. Run two versions on alternate shifts and compare the reports.
town.people() reads the whole town. Arrest a suspect, play matchmaker with town.match(), issue decrees.
Each person's personality is six small Python functions: love, work, hands, conscience, warmth and temper. Children take each one from their mother or their father, and now and then something new turns up. Write a rule of your own, have the Ministry of Propaganda announce it, and watch it spread through the generations.
Six islands, one market
Build the Trade Guild and trade with six neighbouring islands at live prices. Storms, strikes and festivals move the market. Sell by hand with market.sell(Wood, 50), or write a trading bot that reads the news wire. The islands also send commissions and, if you turn git on, pull requests to your scripts. Read the diff before you merge.
A real coding desk
Code windows float over the island or tile like an IDE, with highlighting, autocomplete, snippets and a Python console that answers questions about the town.
ps, top, kill and cron in the console. Every program in the kingdom is a process, even the crabs'.
Git with commits, branches, merges and tests that run before every commit.
The real numpy, pandas, matplotlib and requests. The requests are carried by pigeons.
An algorithms room where ten algorithms run step by step next to your own version.
Your scripts are plain .py files. Edit them in VS Code and the game picks up the change.
Never coded? The story is written for you.
Short chapters, a Code School with examples you can run, hints, and a reference solution for every chapter. A newcomer needs about eight hours for the story. After it come the grand projects: a lighthouse, an observatory, a great granary, a cathedral and a royal palace, each costing a small fortune.
Starfort is a sci-fi tower defense game about constructing overlapping kill zones and stopping relentless enemy waves before they reach the core.
Choose your defenses, control the flow of battle, and combine specialized towers into devastating systems. Pull enemies backward with gravity wells, pierce entire lanes with railguns, deploy attack drones, reveal stealth units, and unleash powerful battlefield abilities when the line begins to collapse.
BUILD THE PERFECT DEFENSE
Every placement matters. Combine offensive towers with support structures to create defenses greater than the sum of their parts.
Deploy a varied arsenal of basic and advanced towers
Slow, expose, redirect, and destroy increasingly dangerous enemies
Strengthen nearby defenses with support structures
Generate additional resources and adapt your strategy between waves
Activate EMP, Strike, and Nuke abilities at critical moments
SURVIVE ESCALATING WAVES
Enemy forces grow stronger and gain new traits as each battle progresses. Prepare for stealth units, armored threats, self-repairing enemies, and powerful final bosses.
MASTER EVERY BATTLEFIELD
Fight across three distinct maps, each built around a different lane structure and defensive challenge:
The Rift: A tight channel through dense rock formations
The Spiral: A coiling route surrounding the core
The Gauntlet: Multiple avenues packed into a concentrated battlefield
CHOOSE YOUR CHALLENGE
Play across 150 total levels and experiment with 4 difficulty modes, various tower combinations, economic strategies, and defensive layouts.
Desktop Fireworks Festival is a management sim that lives at the bottom of your screen and stays out of your way while you work, launching the fireworks you designed into the sky above your desktop. Grow your festival into a grand venue and light up the sky with a show of your own!
Manage Your Fireworks Venue
Set up Stalls around the Venue and earn money from your Visitors. Use your earnings to add new facilities, collect Firework Shells, and put on Fireworks Shows.
Create Your Fireworks Show
Use the money you earn from managing the Venue to host Fireworks Shows. Edit the show timeline however you like, choosing which fireworks to launch and exactly when to launch them. Use the Firework Shells you've collected to create your best show and delight your Visitors.
Grow Into Bigger Venues
As your Fireworks Shows become more popular, your Fame will grow, allowing you to move on to larger Venues. Bigger Venues give you more room for facilities, attract more Visitors, and make it easier to collect rare Firework Shells. Put on even more spectacular shows and work your way up to the grandest Fireworks Venue.
Over a Million Fireworks
Once you’ve collected all the UR fireworks—congratulations! You’ll be able to develop your very own unique fireworks!
Combine size, core, shape, petals, color, rise effect, and after-effect, and you get more than a million fireworks!
Use the money you earn to develop new Firework Shells.
Every shell can be previewed with its real effect, so you can see exactly how it will bloom in the night sky before you launch it.
Until release, please consider adding Desktop Fireworks Festival to your wishlist!
[COG is a VISUAL NOVEL x TYPING GAME made in 10 days for the O2A2 Game Jam with strict asset limitations and will take players ~30-45 minutes to achieve all endings.]
Consistency–Output–Growth
At HNI Industries, we believe hard work builds a brighter tomorrow.
Become part of a team that keeps the cogs of progress turning, one keystroke at a time.
Your new future starts here.
Each shift, you'll receive a production quota and a series of work orders to complete before the allotted delivery time expires. Accuracy and efficiency are essential to maintaining your gainful employment within the company.
Complete your assigned production quotas
Maintain exceptional typing accuracy
Manage your workplace performance and stress
Demonstrate unwavering commitment to the company's success
Here at HNI Industries, hard work is always recognized! All employees will receive the following:
Super predictable and jam packed shift schedules!
Personal work device provided courtesy of HNI!
Performance evaluations after every shift so you can A.B.I: Always Be Improving!
So many opportunities for advancement, with 3 possible career tracks to explore!
Purpose-driven and endless work so you never have to go home feeling aimless and alone!
BUT YOUR PERFORMANCE MATTERS
While we believe every employee has a bright future ahead of them, remember every decision affects your career here at HNI Industries. So no slacking!
As this game does rely on typing for gameplay and there is no difficulty setting, we recommend you have at least an intermediate skill level of typing and around 30+WPM for maximum enjoyment of the game.
In Shadows of Gloaming, every round is a mind game.
By day, players debate, accuse, and vote under pressure. By night, secret abilities reshape the board — information is stolen, loyalties shift, and plans collapse in silence.
You won’t just play “good vs evil.” You’ll navigate 3 factions — Order, Shadows, and Renegades — with 19 distinct roles, each with unique strengths, risks, and mind-game potential.
Some roles bend the rules entirely:
Win by getting executed as the Jester.
Spread chaos as the Infected.
Manipulate outcomes as the Witch.
Pressure every side with dangerous neutral objectives.
Hidden modifiers like Drunk, Paranoid, Insomniac, or Sweetheart can quietly turn a perfect strategy into total collapse.
Even death does not remove you from the tension.
After elimination, the match can split into living and dead layers, where ghost communication follows separate rules and timing.
Alive players keep fighting for control in the spotlight, while dead players adapt to limited ghost interactions and a different information flow.
That means every elimination changes the social dynamic, not just the player count.
Party Mode: One Host, Everyone Joins Free
In Party Mode, one player hosts the session and displays the GameArena on screen, while the rest of the group joins through the web app for free. No complicated setup — just host, join, and start bluffing.
Why it stands out
Deep social deduction with high replayability Role and modifier combinations create fresh situations every match.
Two game styles: Party Mode and Classic Mode Fast, social chaos or more tactical deduction — your choice.
Meaningful day-and-night loop Every vote, every claim, and every night action matters.
Cinematic night result storytelling Night outcomes are revealed through immersive sequences, not just static logs.
Designed for group sessions Great for friend groups, voice chat nights, and “one more game” marathons.
How a match works
Set up the lobby — pick mode, roles, and optional modifiers.
Receive hidden identities — each player gets a secret role and objective.
Day phase — discuss, bluff, accuse, and vote.
Night phase — roles act in secret and shift the balance of power.
Reach a win condition — one faction, or a special neutral objective, takes the game.
Whether you control the narrative or survive by pure instinct, Shadows of Gloaming delivers betrayal, clutch reads, and unforgettable social chaos.
We're Gonna Need More Fireballs is a incremental rogue-like tower defense game about defending a single crystal heart against enormous swarms of enemies.
Thirty towers, thirty machines
Towers don't share a weapon rack. A magma throat spits slag, a mycelium mother
lobs cauldrons of gas, a thorn blowgun fires a stream of spores, a hunger rose
plants itself in the swarm's own path. Picking the tower IS picking the spell —
each one built and animated as its own machine.
Can you discover all combos?
A million of them
Not twenty enemies per wave. Hundreds of thousands on screen at once, with larger maps unleashing seemingly endless hordes before the battle is over. The swarm floods every tunnel from wall to wall, thinning where your defenses burn through it, only to surge forward and fill the gaps again.
Upgrade tree
Crystals earned every run, won or lost, unlock new spells, new towers, hexes... and deeper
branches. The map doesn't get easier — you get heavier.
Behind the bar of the Nightcap, every guest wants something different: sweet, sour, strong or bitter. And they are not shy about telling you when you get it wrong.
Draw ingredient cards, pour up to four into the glass and watch it fill layer by layer. Match the guest's taste on the radar, complete a classic recipe, trigger your Bartender Tricks... and watch the score explode.
Points × Mult × Taste
32 ingredients across four tastes, each with its own points, mult and flavour strength.
26 classic cocktails: pour a Margarita, a Negroni or a four-spirit Long Island for huge bonuses.
20 Bartender Tricks that bend the rules: x2 Mult on your last drink, bonuses for every coin in the till, double recipe payouts and more.
Taste matters. A perfect match doubles your score; ignore the request and they'll barely touch it.
Survive the night
10 regulars, from a tired accountant and a sunburnt tourist to a mob boss and a very demanding heiress.
Last Call guests bring a twist: Impatient, Picky, No Sweets, the Two-Pour Rule and more.
Spend your tips in the Back Room: buy ingredients, hire tricks, reroll, and toss the cards you don't want.
Three nights, eight guests a night. Miss one target and the bar closes.
One more round
Easy, Normal and Hard difficulty.
Beat Night 3, then go Endless and see how long you can keep pouring.
Runs save automatically. Close the game and pick up right where you left off.
Lindenhof School. At night. And it knows what you did.
Veiled Whispers is a first-person psychological horror game set in a single hand-built location: the ground floor of a German school at night. It does more than make you run. It plays with you: rules you have to obey. An exam about your own sister. Voices on the PA that lie. A corridor that repeats. And a choir singing inside the air vents.
Two stories. The same school. Other nights.
I · Lena (present day, 8 chapters) Lena, 12, has been missing for 23 days. On her last afternoon she called Kim, her older sibling. Kim declined the call: “Stop being so dramatic.” Now Kim is locked inside the school at night. A man in a cloth mask walks the corridors, and the school wants Kim to remember.
II · Linden Sparrows (December 1979, 4 chapters) After the dress rehearsal, the seven children of the school choir vanished. No one ever found them. Until three weeks ago, Jakob was the eighth singer, then his voice broke. Tonight, seven voices sing a scale beneath his window. The footprints in the snow lead to the school. Every child is a note. Strike the choirmaster's tuning fork and they answer. Not only them.
What awaits you
Psychological horror, not a constant chase: The stalker makes rounds. First the warning, then twenty seconds to hide. Hold your breath in the locker while he stands outside and listens.
Every chapter plays differently: school rules that are deadly serious. Announcements where one voice lies. An endless corridor with 19 anomalies. Hide-and-seek with a dead boy. An instant camera that shows what no one wants to see. A choir whose silence you must not walk through. A piano on which you play the last verse.
The game lies to you: fake death screens, objectives that give you orders, footsteps that copy your own, false choices with only one answer, and whispers right behind your ear.
Choices that matter: Do you face the truth or bury it? Seven endings across two stories, some only for those who were honest.
PS1 atmosphere: retro visuals with dithering, a flashlight, fog and flickering light. Every sound, voice and the children's choir is synthesized specifically for the game.
Fully available in English and German.
Content notice: loss, guilt, bullying, disappearance and death of children (implied), jump scares, flickering lights.
The noon bell hasn't rung. The king died without an heir.
Four great houses, Bear, Lion, Anchor and Mountain, and the court are fighting over the empty throne. You belong to none of them. You're a wandering sellsword, and tonight's bed and a warm meal matter more than who gets the crown.
The Unremembered is a dark fantasy, choice-driven roguelite you play one swipe at a time.
The Anchor captain sets an anchor-stamped coin on the rail. Pick it up and you're contracted to fight on deck, and the ship feeds and houses you. The tavern keeper will tell you how the king died for a single coin.
Every card has two choices, picked by swiping left or right. The jobs you take and the people you turn away change the events and endings that follow.
You manage four resources, HP, sanity, gold and supplies. Gold from jobs buys supplies such as bread and lamp oil at the tavern.
Dragging a card shows which resources you will gain or lose. Without supplies, you pay the difference in HP or sanity. Spending HP, sanity or gold when it is already at zero kills you.
The full game has five acts. You start in the capital and travel north, and each act has its own places, events and endings.
Some endings open the next act. Once an act is open, you can start a run from it on the act select screen.
The ledger collects the stories of the houses and places with illustrations, and records every ending you find.
When you die or reach an ending, you start over. Some keepsakes, like a fang from the forest, stay with you when you do.
Build a team of cute waifus, put them exactly where you want, and then let them fight. You don't control a single thing once the battle starts, so a win means your setup was right, but a loss means you get to stare at the wreckage and figure out why.
Modes
Campaign - Handcrafted fights that get harder as you go. Clear the section guarding a locked waifu and she joins your roster for every other mode.
Ladder - Best of 5 series for points. Win to climb the Steam leaderboard. The higher you climb, the tougher the opponent!
Arena - A 10 match roguelite run. Draft a starting five, grow your roster after every match, and chase a spot on the leaderboard. You get one retry per match: gamble a small win for a bigger score, but a loss wipes it out.
Versus - Online 1v1 against a friend. Both of you place in secret, then watch the same battle play out. Play casual or go competitive in a best of 5 where the winner has to defend a revealed formation.
Sandbox - No rules, no limits. Build any formation, test any matchup and export it as a code. Or grab a friend: two players, one screen, each builds a side.
Challenges - Take on a generated enemy formation, or paste a friend's code and try to beat it more efficiently than they did.
Every waifu fights differently
The same team in the same spots can win or lose on one call: how each waifu plays. All waifus bring their own stats, a signature skill (area bursts, stuns, dashes, piercing shots, piercing shots, spreading poison, a black hole), and a set of playstyles. Tell one to hold the line, kite at range, or dive straight for the back row.
Explore a large, richly detailed hand-drawn illustration of the city, find cats and characters, and watch Beijing come alive in color. Collect cards featuring Beijing landmarks, Special Cats, and real cats from our community.
Over 840 hidden objects to find!
Bonus stages with Progressive Coloring and Final Coloring
Qasria has been occupied for three years. The Z Army closed its market, hung their flags on its monument and put cameras on every street. When they take the Haddad family, a three-man unit of the Levant Guard moves in to bring them home.
Play as Sergeant Karim, with the breacher Samir and the marksman Layth at your side, across a five-mission campaign from dawn to dusk:
The Boulevard. Kill the searchlight, breach the compound and take the Officer.
The Bazaar. Slip through the lantern-lit market lanes at night and lift the garrison ledger from their command post.
The Rooftops. At first light, cover Samir from above while he blinds the relay net that feeds every drone in the district.
The Old Quarter. Break open three holding cells and get the prisoners to the gate.
Liberation Square. Tear down their colours, face the Commander and raise the Guard's flag over the city.
Features
A handcrafted Levantine city, with rooftops you can cross and buildings you can enter.
Squadmates who fight beside you, hold positions on command and talk to you over the radio.
An enemy that hunts in squads with attack dogs, uses cover and calls out your position.
Protect-the-people objectives: escorts, rescues and a city that comes home in the finale.
A fully voiced story, an original score, and three difficulty levels.
Controller support, graphics presets and a Steam Deck–friendly LOW setting.
A work of fiction. The Levant Guard, the Z Army and the city of Qasria, including all flags and insignia, are fictional.
You delivered a garlic pizza to a vampire. On his 600th birthday. Now the whole family wants you dead.
Blood Money is a first-person roguelite shooter about dying, getting paid and coming back stronger. Hold the hallway against the Fangioni family's Sackheads, spend every tip at a bar for the dead, and turn one sad little gun into a screen-melting light show.
Every run starts the same way: you, one sad little gun, and a motel hallway full of party guests with sacks on their heads. You will die. That's the plan. Whatever they drop is yours, and every death drags you back to Vlad's Corner to spend it. Next run, the same hallway goes up in flames.
Sign a Blood Pact, tear it open and choose your sin: 22+ modifiers that change what every bullet does. Bouncy Rounds. Lasers. Lightning. Bat Swarms. Black Holes. A Pizza Cutter. A Garlic Bomb (it's personal). A Russian Roulette chamber with one silver bullet in it.
Pair the right two and they evolve: 11+ evolutions, from Nosferatu to Singularity Storm to the Mirror Ball Contract. Yes, it's a disco ball. Yes, it's lethal.
Vlad's Corner is the bar at the end of every bad night. Vlad drags the dead in off the street, and he sells guns to everyone: the Fangionis, their enemies, and you. There's no checkout. You shoot the board you want. Upgrades named after sins, prices that only go up, and absolutely no refunds.
Short on money? Pull up a stool at Vlad's Table. Blackjack, the Lucky Fang slots and Roulette, all happy to take your gold. Double it. Triple it. Go all in on 17. Win a fortune*.
*Just enough before Vlad gets angry at you.
Short on money? Pull up a stool at Vlad's Table. Blackjack, the Lucky Fang slots and Roulette, all happy to take your gold. Double it. Triple it. Go all in on 17. Win a fortune*.
*Just enough before Vlad gets angry at you.
Hit a wall? Cash out. The gold and guns stay behind, but your blood money comes with you, up to Bob's meditation plane: a prestige tree of 118+ skills. Extra modifier slots, better pacts, stronger evolutions. Power that stays. Then go back down and show the Don what a delivery boy can do.
A first-person roguelite shooter where dying is how you get stronger
22+ modifiers and 11+ evolutions to stack into builds that break the game
118+ prestige skills that carry over from run to run
Vlad's Table: Blackjack, slots and Roulette, for when the shop prices hurt
Bosses with weak spots, armour and strong opinions about pizza
Debt Levels: beat the Don and the family buys your debt back. Rougher nights, better blood money.
Rise of Chi is a story-driven adventure game about loss, courage, and the power of kindness. When Chi finds her eggs are stolen by sneaky snakes, she is forced to leave everything she knows behind to bring them home. Guided by unlikely allies and haunted by self-doubt, Chi must face treacherous paths, and enemies far greater than she imagined.
A fun short game with a blend of story, action, strategy, resource management and thoughtful exploration.
🐔 Play as Chi, the Brave Chicken
Step into the feathers of Chi, an unlikely yet determined hero on a journey that begins with a personal mission, but quickly escalates into something far greater.
💎 Resource Gathering & Exploration
Explore diverse environments and gather essential materials to survive and progress. Venture into mines and caves to extract valuable resources and defeat creatures to collect unique ingredients.
🎒 Inventory & Item Management
Manage collected items and resources using inventory bar and use them for combat, and crafting.
🛒 Trading & Economy
Earn and manage coins to fund your journey and upgrades.
🧪 Potion Crafting System
Use the Potion Maker to craft powerful potions using collected ingredients to help your journey.
🗺️ World Map & Fast Travel
Navigate a world map with key teleport points. Use teleportation to jump between discovered locations.
♠️ Mini Card Game
Engage in a mini card game to earn extra coins.
🧩 Puzzles & Progression
Solve environmental and logic-based puzzles. Find keys to unlock doors and access new areas. Progress is tied to exploration, observation, and problem-solving.
You know that feeling when a tough enemy almost beats you, and then you realize you can turn around and use it? That's Veldoria. Fight something, fuse it, make it yours. Pick Alex or Elizabeth and set out to figure out what's slowly poisoning this world, because right now, nobody else is trying to stop it. If you grew up on old-school JRPGs, this will feel like home.
Your party doesn't take turns one at a time — your whole team shares a pool of actions each round. Hit an enemy weakness and the pool grows: another character acts, then another, while the enemy waits. Miss, and the pool shrinks, ending your round early.
Then the enemy side runs the same system against you. One bad round doesn't just cost you an action — it can hand them several in a row. If you've played Shin Megami Tensei, you'll know the feeling.
So every choice costs something. Do you spend your last action healing Greg, or gamble on an attack that might hit a weakness and buy you two more?
The land of Veldoria is inhabited by monsters known as "Veldomon". Not every Veldomon needs to be defeated. Help the right ones through optional side quests, and they'll choose to fight alongside you instead. Fuse them into your party, your weapons, even your armor.
So, which will you choose?
⚔️ Weapons — add an attack element, boost offensive stats, or unlock signature attacks.
🛡️ Armor — resist elements and pick up passive defensive traits.
👥 Party members — increase all stats and learn new abilities.
Play as Alex or Elizabeth. Your pick leads the party in the field and changes how characters speak to you along the way — the same corruption, seen from a different seat. Your choices across Veldoria decide how it ends.
Level up, spend JP to learn new skills, synthesize items, merge equipment, and reshape your party formation. Six regions of enemies, each with their own weaknesses — the build that carried you through the forest won't carry you through the mines.
December 2054. Fresh water has run out, and water is now the world's money. The village kids have an idea: melt the snow.
Melt the snow
Kids shape snowballs and push them across the field. Your mouse is a torch: melt the snowballs into drops of water, left-click to overheat, right-click to scoop water with a bucket. Collectors carry every drop to the reservoir, and that water is your money.
Water-balloon throwers, water carriers, a vacuum kid, dogs, a sled kid… and pine trees you can set on fire
Every helper can be upgraded: more kids, bigger snowballs, hotter flames, bigger buckets.
Keep the balance
Too many snowballs and not enough heat? Water piling up on the ground and soaking into the snow? Your reservoir evaporates all the time: collect faster than it disappears to finish the level.
Fill the tankers, go home, come back stronger
A full reservoir sends a tanker truck on its way. Tankers are your prestige currency: when the parents come to pick up the kids, spend them in a star-shaped tree of 47 talents. Your player level never resets and raises every limit.
Weather, Santa and a mud troll
Rain, sun, wind, night and heavy snow change the field. Santa drops by with gifts. And at level 40, the mud troll wants your water: beat him in three phases (snow, fire and water).
Features
Play actively with your torch, or sit back and watch your crew work
Your voice reveals the world. It also reveals you.
BLINDSIGHT is a sci-fi co-op horror game for 1 to 4 players where you can only see while you speak. Explore abandoned facilities, recover valuable scrap, and bring it back to your ship. In the dark, every sound helps you find your way, but you aren't the only thing listening.
SEE THROUGH SOUND
Your voice sends echoes through your surroundings, briefly revealing rooms, passages, and whatever lurks inside. Whisper to see nearby or speak louder to reveal more of the way ahead. As the echoes fade, so does your view.
EXPLORE THE UNKNOWN
Enter procedurally generated facilities with new layouts to navigate on every expedition. Search for valuables and recover enough to meet your quota, then spend your earnings on equipment for the next trip. As time runs short, decide whether to return with what you've found or push deeper for a bigger haul.
LEARN WHAT'S LISTENING
Different creatures react differently to sound. Some are drawn to your voice. Others become a threat when you fall silent. Learn their behavior and choose when to speak, knowing that seeing what's ahead may draw it closer.
FIND YOUR WAY BACK TOGETHER
Coordinate with your crew to search the facility and guide each other back to the ship. Calling out can help a lost teammate find you, but it can also attract unwanted attention. Work together to get everyone and their haul home, or brave the dark alone.
You've always dreamed of opening your own café. This little neighborhood shop is finally yours: bring it to life, alone behind the counter, from your very first espresso to the place the whole neighborhood recommends.
Real barista work
Every drink is made by hand: grind the dose, tamp it level, lock in the portafilter, pull the shot.
The machine has its own programs (espresso, lungo, filter coffee) and stops by itself at the right dose. Steam and aerate the milk in the pitcher under the wand, then pour it… all the way to a latte art heart.
Every cup gets a score out of 100, with tips to do better next time.
Teas, chocolates and cold drinks: hot and iced teas, hot chocolate, Viennese chocolate, chai latte, lemonade, smoothies, frappés, milkshake, fresh orange juice
Matcha and bubble tea: hot or iced matcha latte, bubble teas
Pastries and meals: croissants, donuts, muffins, cookies, sandwiches, salads, bowls…
The rush
Customers queue up, order at the till and pay by card or in cash: count out the right change. Juggle several drinks at once, serve at the pass, and don't keep the till waiting: customers' patience runs out there.
Some take their drink to go, others sit down… and leave cups and crumbs behind. Clear the tables, do the dishes, rack the cups, wipe the tables and sort the trash.
From morning to night
Get the café ready before opening, run the service, call last orders, then close up. Once the day is done, night falls over the neighborhood and the windows light up.
Run the business
Set your prices, order from suppliers, shelve deliveries, watch your costs and margin. Every evening, a detailed report: sales, waste, satisfaction, cash. No sudden bankruptcy: a bad day can be turned around.
Five tiers unlocked by your skill, all the way to the "Neighborhood Café" goal
Kits: cappuccino, syrups, iced drinks, tea bar and pastries, blender, citrus press
In build mode, everything moves: counters, appliances, tables, chairs, plants, lights. Put up walls, open doorways, expand into the room next door and paint the place your way.
Three addresses
Linden Street, Artisans Square or Market Avenue: pick your spot, each with its own furnished café.
Comfort
Guided first day (tutorial can be skipped)
Keyboard and mouse, remappable controls, AZERTY and QWERTY
Field of view, UI scale, reduced animations, milk pouring assist
The mystical Egyptian underworld beckons you in Duat: Shadows of Light & Dark! Foil the plans of Set and Apep using your powers of light. Explore the varied environments of the underworld and battle your way through in this epic pixel art style platformer.
Play as Asher, a boy with the divine powers of light, and his sentient hood, Bastet, bestowed with the corrupted powers of the dark, as you jump, dash, push and attack your way through the Egyptian underworld to defeat Set and Apep.
The stakes are high, for if you don’t succeed in your mission, the world will be overrun with corruption and darkness. It’s for you to save this world and restore balance.
Game Features
Classic side-scrolling platformer that combines intricate puzzles with intense action
Up to 14 areas and 8 bosses for you to test your prowess
20 hours of game time for you to relish in this unique Egyptian mythology inspired universe
Combine the light and the dark powers of your sentient hood to navigate the treacherous environments
Use your portal powers to move around the levels and solve their puzzles
Evolve to the changing powers of the dangerous Peplobs
Snack Attack! is a tiny little game made with a whole lot of love.
Choose between Kiki and Yuki and help them catch as many tasty snacks as possible before the clock runs out. Move, jump, catch snacks, earn points and try to beat your high score!
❤️ Choose your snack buddy 🍪 Catch falling snacks ⏱️ Beat the clock 🏆 Chase a new high score 🎮 Simple controls — just move, jump and catch!
Snack Attack! was created as a small, fun indie project inspired by two very special dogs. It isn't a huge game with hundreds of levels or complicated mechanics.
It's simply a cute little game made to make you smile and have a few minutes of fun.
So grab your snack buddy, get ready to jump and...
Von Neumann Project is a space based RTS where you build, mine, and expand across the universe in an attempt to find your creator's equals. Play across 4 different sectors with 28 handcrafted missions, with each sector introducing unique enemies, buildings, and missions. Your goal is simple:
Enter a sector and setup a foothold:
Scan the system for life and prepare for any threats:
Establish a communication network to find new systems:
Replicate yourself:
Repeat in the next system. May we find the equals our makers are searching for.
DriveGear is a single-player spin-combat action roguelite. Battle through each district in a city-wide tournament. Route your optimal path, take on contracts, tune your build, battle rivals, and earn your way to the Crown Arena.
Assemble your DriveGear
Every gear is built from four parts: Core, Chassis, Axle, and Bearing. Change the way you accelerate, collide, defend, and deploy special abilities by rebuilding between encounters and crown runs. Build for attack, defense, or stamina, or find that killer combination of parts across three specialized part lines.
Control Every Clash
Dash attack an open opponent, guard through pressure, and utilize build dependent special moves and abilities. Find the right timing and openings to defeat difficult opponents or finish in style.
Route Under Pressure
Scout branching paths across each district. Contracts, vendors, events, characters and fights all compete for limited time. A risky detour can secure a badge, strengthen a relationship, or leave you scrambling to reach the qualifier.
Customize Your Gear
Reshape your gear as you move across the districts. Buy parts, upgrades, and badges at vendors. Complete contracts to earn credits for vital new parts. Every encounter is an opportunity to push your build even further.
Claim the Crown
Every district brings it's own local flair, changing the opposition and the arena around you. Route through the new environments, adapt to the rivals, and make them remember your name.
Findport never quite sleeps. Beneath the connected city runs another one, made of data, traffic and echoes — and you're one of the few who knows how to dive into it.
As captain of Unit 5, the Ministry division that investigates what no one else wants to touch, you've spent months pulling a thread that started with a corpse that still speaks. Four cases, seemingly unrelated. Four notes of a single phrase someone has been playing for you for a long time.
WHAT YOU'LL DO
— Investigate through dialogue: choose what to ask your team and anyone you question, and get the data you need before it's too late.
— Make decisions with no right answer, which the game will remember until the very end — literally.
— Dive into the Cybercosm: descend through the Channel and the Abyss, where information becomes territory.
— Earn the Margin's trust in its own currency, because down there your badge doesn't open doors — it closes them.
A GAME THAT REMEMBERS Findport's endings aren't picked from a menu at the end of the run. They're earned through conduct. Everything you did — who you protected, what you kept quiet, who you trusted — accumulates, and an entity at the bottom of it all will read back exactly who you've been before it lets you decide what comes next.
THE WORLD The Mesh, high and low. The Channel, that never stops flowing. The Abyss, where the city sinks what it wants to forget. And the Margin, where the rules are different — and worth more. A world painted in sepia-and-blue watercolor, where the police procedural and the philosophy are two sides of the same coin — for anyone who enjoyed Ghost in the Shell, or who's after the narrative density and the no-easy-way-out decisions of games like Disco Elysium.
WHAT YOU'LL FIND · 6-8 hours in a first playthrough · 4 endings, earned through conduct, not picked from a menu · Spanish and English, both native languages of the game · Original soundtrack · A world written to be investigated, not just read
Absorber Hero RPG is an incremental fantasy RPG with automatic combat, monster transformations and progression across repeated runs. Defeat enemies, absorb their stats, and build a hero who can take on increasingly powerful bosses.
Shape each run
Your Energy is limited. Choose where to travel, which enemies to fight, and which stats to absorb. Battles play out automatically, while your equipment, transformation and relic choices determine how your hero fights.
Become the monsters you defeat
Unlock monster transformations and master them for special combat bonuses. Combine their abilities with boss relics and equipment to build around critical hits, damage over time, defense or recovery.
Find the world’s secrets
Explore a connected world of ordinary encounters, bosses and optional hidden areas. Follow clues in monster lore and item descriptions to uncover secret guardians with exclusive relics and transformation mastery effects.
Turn each run into lasting progress
Absorbed stats build your strength during a run. Collected equipment, upgrades, relics, unlocked transformations and achievement bonuses remain with you between runs. Spend Souls at the Soul Forge, finish your collections, and prepare for the tougher challenges of Hardmode.
Every match is a completely unique experience! Enemies spawn randomly in different positions, driven by an AI that decides whether to attack, flee, cast spells, or reposition. No two Matches are ever the same, and you will definitely break a sweat!
In just one match, you can experience true combat: throw real punches—the faster your swing, the more damage you deal! The game also supports real kicks if you have any trackers supported by SteamVR (certified for VIVE ULTIMATE TRACKERS and VIVE TRACKERS 3.0), full-body tracking is automatically on if your trackers are configured via VIVE HUB or in generale via SteamVR (must be configured as role: wear the first on left ankle and the second on right ankle). Along the way, you can pick up weapons, or charge and cast powerful magic spells.
Can't move around? No problem! You can play seated, moving with the thumbsticks while throwing physical punches or slaps (simply touching the enemy isn't enough to hurt them). Jumping and kicking can be easily done using the controller buttons in this mode.
Important Calibration Tip:
When entering a scene, remember to stretch your arms forward and press down the thumbsticks to recalibrate your avatar. This calibration will also automatically rescale the enemies to properly match your height.
Keep an eye on your wrist UIs to check your magic, health, score, and remaining time. A separate UI will appear over your current enemy so you can track their remaining health.
Customize your challenge with 5 difficulty levels adjustable via a slider. You can also turn on "Immortality" or "Infinite Magic" for a sandbox experience.
For all other details, please refer to the "How to Play" section inside the game!
Stereoville, 1985. The hippest cats in town are the tapes: mixtapes, cassettes, and one rubbery rascal named Rudy Rewind. Then Count Compacto, the slickest disc in show business, declares every tape obsolete, and he's got the billboards, the radio station and a whole factory behind him. Prove him wrong.
Rudy Rewind in The Compact Catastrophe is a 2D run-and-gun platformer drawn like a 1930s rubber-hose cartoon. Run, jump and blast through 64 scenes and 16 boss fights to put the Count back in his case.
Run. Jump. Blast!
Rudy fights back the only way a tape knows how: with music. Fire musical notes from his white gloves, hop through shopfronts, arcades and boardwalks, pop open ? blocks, and grab the golden notes tucked into every scene. Three hearts, a few spare tapes and a running score keep the pressure on.
Be Kind, Rewind
Botch a jump? No sweat. Rudy can rewind his own tape: the screen rolls back, tracking lines and all, to the moment before you slipped, and you take it again. Rewinding drains a meter that refills as you play, so it's a safety net, not a free pass.
Eight Reels of Trouble
The 64 scenes are spread across eight reels, each with its own setting.
16 Boss Fights
There's a showdown in every reel. Dodge Jukebox Joe's light-up dance floor, jump Gumball Gus's rolling gumballs, out-play Keytar Kevin, stay out of Armstrong the Robot Arm's reach, and face Count Compacto himself on the surface of the moon.
Over 40 Gadget Goons
Cash registers, slushie cups, newspaper boxes and plenty more: over 40 kinds of Gadget Goons stand between Rudy and the Count.
Cosmic Warfare is a neon twin-stick arcade shooter with a living soundtrack. Every sector composes its own track (key, tempo, groove and melody), and the fight plays along with it: kills ring out as bells in the sector's key, snapped to the beat, your guns tap out eighth notes in the chord, and the music swells as the screen fills up. Play well and you're performing the song.
A cozy Halloween restaurant game. Welcome to the night shift! In Endless Shift: Haunted House you're the ghost waiter of a haunted hotel's restaurant, where every guest is a monster… with very little patience.
Seat every party at the right table: chair count and tablecloth colour matter. A perfect, matching fit pays more!
Serve monstrous drinks and dishes: blood, ectoplasm, potions, steamed brains and witch fingers.
Chain actions to build your combo and earn bigger tips.
Collect the bill and mop up the slime before the next party arrives.
Vampires hate the firelight.
Ghosts skip the queue.
Mummies take forever to sit down.
Werewolves finish their dish… and order another one.
Plus witches, Frankensteins and a party-loving skeleton band.
Round after round with 3 lives: every round gets a little harder and may bring a twist, like a rush hour or a themed night.
More than 25 perks to build your run: rare, epic and even cursed ones, with combos that work together.
Daily Challenge: the same hall, rules and perks for everyone. Keep your streak going to earn rewards.
Steam leaderboards for every hall and for each day's challenge.
Story: 5 halls and 40 levels, from the Lobby to the Clock Tower, with events like blackouts, poltergeists and midnight chimes.
100+ cosmetics: Halloween costumes for your ghost (pumpkin, skull, witch, devil, vampire…), plus uniforms, caps, bow ties, flames, carts and rugs.
32 achievements, each with an exclusive cosmetic.
Play with mouse, keyboard or controller, in 15 languages.
Steal fish in the most magical and sneaky way possible! 🐟✨
Catnigma is a magical puzzle game where you control a flying cat on a quest to satisfy its endless hunger for fish. The cat moves continuously in the chosen direction until it hits an obstacle, and it’s up to you to use your wits and magical tricks to collect every fish in the level.
Once you’ve gathered them all, return to the Magic Box to unlock the next challenge!
With a mysterious and relaxing atmosphere, original music, and enchanting visuals, each stage feels like exploring a quiet, nighttime home.
Search every corner: living room, kitchen, and bedroom – no fish is safe from your magical cat!
In Eternal Fracture, you play as officer T. A grieving police officer that gets dispatched to the Bayou Mall in Louisiana to reset a known malfunctioning security system. What was supposed to be just another late-night routine sweep turns into dread. The world is no longer your own. Rifts have opened and are causing chaos. Can you resolve the power struggle of this realm or be consumed by its shadows?
Story elements for the DEMO have been shortened in order for the player to jump right into the gameplay.
Gameplay
Locate unstable tears in reality and shut them down. You will need to discover the reason for their appearance before they return and cause total destruction. You have a flashlight to slice through the dark, and a pistol to keep some distance. Neither will guarantee your safety.
Horror / Thriller
Slow-burn psychological horror built on isolation, environmental storytelling, and sound-driven tension. The Bayou Mall is alive - shifting, watching, waiting.
Non-Linear Exploration
Explore the Bayou Mall. Choose your own routes, uncover stores and service corridors at your own pace, and decide how you confront the rifts, and whatever else, spreading through the building.
Setting
The Bayou Mall is marked by a series of incidents that have gone unresolved - shattering windows, shifting objects and faulty security systems just to name a few. There have been investigations that never reached a clear conclusion.
Enemies
The mall isn’t just alive - it’s hostile. As the rifts spread, they pull in things that don’t belong. Some wander. Some hunt. All are watching.
Heartlands is a multiplayer pixel sandbox where players create EVERYTHING.
Draw a sword, block, skin, instrument, NPC, or mount inside Heartlands! Press "SAVE", and your creation becomes part of a live multiplayer world where other players can immediately discover and use it. Build realms, explore community creations, and help create a world where everything comes from the players!
🎨 Built-In Pixel Editor
Design everything right inside the game! Blocks, skins, wallpapers, sound effects, ladders, liquids, emojis & more! Create animations frame by frame, paint pixels freely, and edit your creations at any time. Place creations into the world to design the game world with other players!
💬 Make Your Own Skins!
Make and wear your own skins. Show off your style and creativity — or your sense of humor — with several skin states to choose from: Stand, Run, Jump, Double Jump, Crouch, Dash, Wall Slide & More!
💬 Online Multiplayer
Chat, build, and explore together in a shared online world. All creations are live — what one player builds, others can instantly see.
🗺 Exploration & Warps
Set personal warps to quickly return to your favorite builds or hidden corners of the world.
🪦Adventure Awaits
Explore a world that is as safe or deadly as you want! Every realm is a world created by the player and could be filled with unexpected surprises!
💡Lighting Mechanics
Light up your world with Light Creations! Players create the graphic, light colors and intensity!
🎸 Instruments
Create your own instruments with sound effects you design for other players to use and enjoy!
🔉 Sound Editor
Import and manage your own sound effects! Change your skins jump and walk sounds to make it truly unique.
⭐ More Features:
🧰 Creation Menu & Collection System: Manage all your custom creations from one place. Collect creations you find in the world and add them to your 50-slot inventory to use later.
🪜 Layered Building System: Place blocks across four layers (Far Back, Back, Main, Front) to build with depth — from detailed backgrounds to intricate structures.
🌐 Player Owned Realms: Go even further by owning and managing your own realm! A world where you control the ruleset and limits of what other players can do.
⭐ Voting & Profiles: Like other players' creations to show appreciation. Browse player profiles to see their stats and recent designs.
⚔️Weapons & Combat: Land devastating blows with a hand drawn weapon that you created!
🦅Mounts: Players make and share ridable and flyable mounts!
Create a phone shop that feels like your own. Arrange display tables, wall shelves, glass cabinets, and accessory stands to bring your layout to life. Start with practical basic fixtures, then unlock luxury displays to give your growing business a more premium look. Customise your shop sign, move furniture as your needs change, and make room for a wider range of products. From your first display to a fully stocked showroom, you decide how your shop takes shape
Manage daily operations
Take control of the everyday decisions behind a successful shop. Set your retail prices, balance profit against customer budgets, and keep enough money available for your next stock order. Serve customers at the checkout, scan their purchases, and take payment. Keep track of bills and operating costs, then review your daily results to see what sold, how much you earned, and where you can improve. Every day brings another opportunity to make smarter business decisions.
Customer Accounts
Step behind the service desk and discover another side of running a phone shop. Look up customer accounts, confirm access using a verification code, and investigate the issue that brought each customer into your store. Review bills and explain unexpected charges, or check account restrictions to restore blocked calls, texts, and mobile data. You can also offer available handsets and complete purchases at the service desk. Give each visit your attention and help customers leave with their problem resolved.
It was an ordinary workday for Aaron Blonde, a brilliant mathematician and test specialist. His mission was to oversee the behavioral algorithms of robots ranging from military units to entertainment prototypes. However, strange experiments hidden deep within the facility are about to turn this routine day into an irrational struggle for survival.
Use Your Intellect as Your Weapon
In this uncanny environment where everything at work has spiraled out of control, Aaron's only chance to escape is to rely on the sharp logic of a mathematician.
· Physics and Math-Based Challenges: Simply opening doors won't be enough to progress; you must understand the objects around you and solve complex systems with mathematical discipline.
· More Than Just Metal: While navigating the chaos of the facility, you will face more than just circuits and wires; you will confront the traces of the past and that special unit with whom you share an unbreakable bond.
Where Logic Ends: Paranormal Events
Echoing voices in the corridors and objects moving on their own will begin to shake Aaron's rational world. Yet, what challenges him most in this nightmare is not the events science cannot explain, but that deep devotion that transcends given orders and physical obstacles.
Key Features:
· Character-Driven Narrative: Witness the conflict between a mathematician's logical framework and the eerie face of technology out of control.
· An Emotional and Mechanical Bond: Fight not just for survival, but for the robot with whom you share a special, history-rooted connection.
· Interactive and Dynamic Environment: The facility is a living structure, harboring mechanical and physical secrets waiting to be solved in every corner.
· Tension and Mystery: In this facility turned into an irrational nightmare, discover what is real and what is emotion.
After the nuclear war, those who survived packed into bunkers, scraping by on whatever meager rations are left. You are one of the ones sent out.
Your mission is to head into designated areas, track down the goods the bunker needs, and haul them back. But out in the open, it's never that simple. Every place worth scavenging is eyed by others who want it just as badly. You can't just grab and run—you have to stand your ground and fight off wave after wave until the dust settles.
Once you clear a place, you don't even have to head back right away; you can push your luck and keep going. But remember: once you step outside, the bandages you have on you are the only way to treat your injuries, and we don't give you any. If you die out there, you lose everything you had, gone forever—never to be recovered. We keep whatever scrap metal you manage to bring back, hoping it's enough to craft better weapons for you on the next run, or for the next person we send out there.
YOUR BODY IS YOUR WEAKNESS. A four-player co-op horror game that puts you in the shoes of the chief scientists of a research facility. Your sole objective is to carry out the self-destruct plan and escape the facility.
PHYSICAL TRAITS
In ZONE L.O.S.T., you don't choose a hero - you choose your limitations. The game features four characters, each with unique physiology: one can't see what's on the table, another can't squeeze through a narrow opening, and one is physically bound to their chair. Your body is your greatest debuff.
INTERACTIVE ENVIRONMENT
The complex is composed of objects governed by the laws of physics. These aren't just decorations, but the only way to compensate for your vulnerability. Use tables, chairs, equipment, and office furniture to create visual barriers. There are no designated stealth zones in this game - you create your own lines of sight using anything that can be moved, rolled, or knocked over.
5 COMPLEX LEVELS
The entire complex is divided into five sectors. In each, you are assigned specific tasks:
Complete tasks in each ZONE L.O.S.T. sector.
Find and activate the Self-destruction Button.
Evacuate before the ZONE L.O.S.T. complex enters the self-destruct phase
THREAT WITHIN THE COMPLEX
You are not alone in the halls of ZONE L.O.S.T. Creatures that have escaped from their containment zones are tireless. They react to noise and changes in their environment. You have no countermeasures—only physical interaction with the objects and the ability of your team to coordinate actions despite each individual's physical limitations.
The self-destruction plan must be executed. The senior scientists must evacuate the complex.
Once a year, the cooking show “The Golden Spoon” films its finale in the Lozhkin family kitchen, and every year the same man cooks it: Uncle. He promised to join his father at the judges’ table the night they turn down his plate. They never have.
Tonight, the family has decided to help him.
He cooks. You get in the way.
Uncle isn’t a villain: he sincerely believes he’s saving dinner, and he cooks it properly, from his father’s recipe card. He sears the duck, flips it and lets it rest, gives the risotto nothing but hot stock, and whisks the beurre blanc over low heat. You don’t need to cook anything. You need his plate to fail: swap his salt for sugar, turn up the heat under the sauce, carry off a pan, snatch food out of his hands, slip something extra into his saucepan. Drop a pinch into his pan right in front of him, and he’ll say, “Good. You salted it.” It was sugar.
He sees everything right in front of him, and he turns toward noise. Use that: one of you makes a racket in the corner or politely asks “Uncle, how?”, and while he explains, another works behind his back. Get caught in the act and the judges give you a strike. Three strikes and you’re out the door, on the stairs: knock to be let back in, and shout so he turns toward the door while the others finish the job.
Every discovery hurts his feelings a little more: “Dad!”, then he walks straight through you as if you weren’t there, then “QUIET.” — and then something worse than shouting. And he learns: let him find the same trick twice and he picks up a habit. “Right. I count the pans now.”
At the end of the round, three judges taste his plate: Father, the show’s founder and Uncle’s dad, who calls everyone “son”; Margot, a critic and the author of a book called “No”; and Timur, an influencer who is already putting all of this in his stories. If they accept the plate, the round is his. If they don’t, it’s yours.
What’s in the game
Co-op: two on one screen, each with their own controller or half the keyboard. Or up to three online through Steam, from your friends list or with a code.
Uncle is always played by the game, so nobody gets stuck being the chef, and you can play solo too.
Three dishes: duck breast with cherry sauce and celery remoulade, porcini risotto, and zander with beurre blanc and asparagus.
105-second rounds, plus 15 seconds to rearrange the kitchen before he comes down.
Original music, with a theme for every dish: jazz manouche for the duck, a tarantella for the risotto, a polka for the zander.
Controller and Steam Deck support.
Father teaches the rules himself: the show’s Charter, one Article at a time, right in the kitchen. Once, before your first dinner.
You are a Construct: an artificial warrior built around a Core that should not exist. Ahead lies the Forgotten Road, three lost lands and the guardians who keep them. Fall, and you wake at the Crossroads. Rise again, a little stronger.
ASCEND: The Forgotten Road is a third-person action roguelike in the spirit of Hades. Its combat is fast, readable, and hard but fair. Every door shows its reward, and every journey is a new build.
Three lands, three guardians
Cross the overgrown ruins of the Abandoned Kingdom, the bone desert of the God-Corpse and the violet courts of the Hidden Civilization. Each land has seven stages, and a guardian waits at the end of each one.
Four weapons, one Core
Counter with the sword's riposte, throw and recall the spear, crash in with the gauntlets' Comet Rush, or keep moving with the bow's running shots and Evasive Volley. Two core abilities and an Overload complete your kit.
Build your Construct
Draw on eight elemental families (Tempest, Ember, Gravity, Echo, Aegis, Verdure, Frost and Radiance) plus weapon relics. Rank them up, chase Empowered and Exalted rarities, and combine two rewards into an evolution.
The Crossroads
Between journeys, trade with Pell the merchant and Brannoc the blacksmith, buy permanent talents at the Mirror of the Core, choose keepsakes and weapon aspects, and fill the Archive with lore and bestiary entries.
Features
Stamina-based dodging, perfect dodges and a single healing charge: every hit counts
3 lands × 7 stages, each ending in a guardian fight
4 weapons with distinct mechanics, plus weapon aspects
8 elemental families, 5 action slots, ranks up to 3 and evolutions
Skull rooms with no-hit challenges, timed treasure rooms and a merchant on the road
Elite foes with Shielded, Volatile, Hasted and Draining affixes
Oath of Trials: Heat oaths that change the rules for veterans
30 Steam Achievements
Built for controller first (PlayStation and Xbox), with full keyboard and mouse support and full rebinding
Reduced motion, screen-shake control and high-contrast danger colours
Command specials. Command throws. In a beat 'em up.
TURF FIGHT is a belt-scroll brawler with fighting-game inputs. Quarter-circle specials, command grabs that lock you and your opponent into one paired animation, and a dedicated grab button that turns every fight into a wrestling match.
A city that went quiet
Thirty-seven people vanished from Greyport's slum in one night. The smuggling ring TUSK took them. Four fighters from the same backstreet gym follow the trail from the slum to the docks, the factory, a night market auction, a cargo ship and finally jungle ruins - and every boss leaves a clue to where they went next.
Fight like a fighting game
Motion inputs - ↓↘→ specials, ↓↙← command throws, ↓↓ and ↓↑ utility moves, plus mount rushes on downed enemies.
Grab button - forward and back throws that knock down whoever is in the way, takedowns, running tackles, air slams, and a different back grab and mount finisher for every hero.
Defense matters - parry, dodge and guard. Specials cost health, but landing hits wins it back.
Enemies read you - spam the same move and thugs start blocking it. Repeat the same grab and they break free. Mix it up.
Bosses that change the fight
Multi-phase bosses that bring new moves when they get angry.
Break a boss's guard to stagger it - that's your window to grab.
Human bosses counter careless grabs and throw you back.
Bring friends
Up to 4-player local co-op (players 3 and 4 on gamepads), also playable with Remote Play Together.
Hero Duel - local 1v1, or a ladder against the other heroes.
Content
6 stages and 2 bonus stages where you wreck things for points.
3 heroes - REX (all-rounder), KAI (karate), BRUNO (power) - and a hidden fighter to unlock.
Arcade, Survival and Boss Rush, S-D stage grades, Steam leaderboards and 17 achievements.
Chain dashes between floating crystals, turn the ceiling into your route and outrun glitches in a computer coming apart. RUNTIME is a precision platformer about reading the route ahead and finding your line.
Moving platforms and timed lasers put that line to the test. Checkpoints keep retries close as you learn each section and push for a cleaner run.
Race your friends.
Duel a friend online or in local split screen, then switch courses and rules for the rematch. Online Duels can also use Steam Workshop maps.
RUNTIME Multiplayer brings the race into the campaign. Choose chapters for 2–4 players online, race to the exit, then spectate anyone still on the course. For a solo rival, race a bot on Crystal Circuit.
Beat your best.
Chase medals and personal bests in Time Trials, revisit individual chapters, or take on the campaign against the clock in the unlockable solo RUNTIME mode.
Make it yours.
Mix unlockable appearances, headwear and companions. Explore for hidden discoveries, collect achievements and take on tougher movement challenges.
Build a course worth racing.
Lay out your next challenge in the level editor, jump into a playtest, then share it through Steam Workshop. Try community creations—or bring a friend and race a custom course together.
Play with a keyboard or controller. The free demo includes selected campaign chapters and official-course Duels, online or locally. RUNTIME Multiplayer, Time Trials and the level editor with Workshop sharing are part of the full game.
PrehistoricPit is a bullet heaven roguelite in a colorful voxel style. You play a dinosaur, the pit fills with Ice Age mammals, and your weapons fire on their own. You steer, dodge, and pick upgrades. A full run lasts about 30 minutes and ends with a meteor.
Every weapon and every fossil you pick stays with you until the run ends. There is no swapping and no selling back. Your third and fourth slots are not even open at the start; you earn them by surviving and killing enough in a single run.
So a run is 25 weapons and 23 fossils competing for four plus four places. Armor or speed. Crit or coverage. A weapon that scales off reach or one that scales off raw damage. You will never fit everything into one build, which is why no two runs feel alike.
Seven of the weapons scale off stats nobody normally builds for offense: Amber Shards grow with Thorns, Slipstream with movement speed, Aegis Slam with armor, Sanguine Vine with max HP. A tank build and a glass cannon build can both deal damage, just not with the same weapons.
Take a weapon to level 30, find the relic that belongs to it, and it evolves. Laser Eyes become the Pineal Eye, a floating third eye that hunts targets for you. A fireball becomes Phoenix Bloom. A bone volley becomes the Gravewaker. A plain bite becomes the Tyrant's Maw.
All 25 weapons have an evolution, and the evolution keeps everything the base weapon had earned along the way. You still only have four places to put them.
T-Rex, Triceratops, Velociraptor, Ankylosaurus, Brachiosaurus, Carnotaurus, Pachycephalosaurus, Pteranodon and Stegosaurus. Each one has a starting weapon no other dinosaur can ever pick up, plus its own active ability and passive. The Ankylosaurus stands in the middle of the crowd and lets everything break against it. The Pteranodon is never where the enemies are. The Stegosaurus turns every spike into a bleed that scales with its Thorns.
Only the T-Rex is available at the start. The other eight are unlocked by doing things in a run: survive five minutes for the Triceratops, deal a billion damage in one run for the Pteranodon.
Then wolves, hyaenodons, oviraptors, entelodonts and woolly rhinos pour in, in waves that get denser every minute. A woolly mammoth shows up as a miniboss and treats you as a snack. The third stage sends a rhino and an entelodont boss at you at the same time.
The pit itself changes. Stage one is open ground. Stage two and three turn to ash and lava around a volcano. Then a meteor hits the volcano, blows it apart, and you fight the Megapithecus in the crater it leaves behind.
There is no revive. When you die, the run is over.
There is no gold shop and no grind currency. Progress comes from 114 quests, all tied to things you do inside a run: survival time, kills, damage dealt, bosses killed. A quest finished in a run you lost still unlocks its reward. Rewards are permanent and include dinosaurs, weapons, fossils, relics and the extra slots.
Difficulty comes in four tiers. Killing a boss opens the next tier, with tougher enemies and better loot. The fourth tier has no quests left to chase and exists for players who want to see how long their build holds.
🦖 9 playable dinosaurs, each with an exclusive starting weapon, an active and a passive
🦴 25 weapons and 23 fossils, 4 + 4 slots per run (you start with 2 + 2)
🧬 25 evolutions: level 30 plus the matching relic
🛡️ 7 weapons that scale off defensive stats like Thorns, Armor and Max HP
🌋 3 stages plus a meteor finale and a crater boss fight
📜 114 quests for permanent unlocks, no grind currency
📈 4 difficulty tiers unlocked by boss kills
🏆 Steam leaderboards for time, kills and character
VOIDHOLD is a sci-fi horde-survival roguelite. You command a four-soldier fireteam — VECTOR, NOVA and ECHO at your side, the combat dog REX-7 and the eagle-drone AQUILA in support — holding a position at the edge of the void against waves that never stop escalating.
COMMAND A FIRETEAM
You are the commander. Three AI troopers fight beside you, named and colour-coded, gaining veteran strength every level — and the comms track the fight: arrival calls on every world, first-contact warnings, allies down.
Each trooper carries its own fixed weapon. VECTOR is the marksman: every shot of the RG-4 RAILSPIKE charges to full and pierces the whole line. NOVA closes in with the SG-12 SCATTER, a short-range pellet cone. ECHO lobs AoE bolts into the crowd with the ARC-9 PLASMA LANCE. Your squad is not three clones.
Two companions field with you: REX-7, a combat dog, and AQUILA, a recon eagle-drone.
Hold Q — the left bumper on a controller — to open the command wheel: order the whole squad, companions included, to engage freely, protect you, hold a position or focus one target. They still move, aim and fire on their own.
Fallen troopers and companions redeploy when you reach the next planet. Losses are a setback you carry through the world, not a run-ender.
ENDLESS, ESCALATING
Ten distinct biomes, looping endlessly. The horde grows level after level — a felled boss buys one breather before it climbs again — and every planet fields its own flavour of the horde.
A mini-boss holds the middle of every biome and a boss caps it — two different foes from five rotating archetypes: a demon bruiser, a green zone-caster, a charging juggernaut, an aerial dive-bomber, an ice brute-king. Each is a telegraphed weak-point fight, never an HP sponge.
The roster fights dirty. The ASH REAVER flanks with a telegraphed ballistic leap, ash lancers fire from their tridents, and the deep waves roll out mutated behaviours: volatile chargers, mortar brutes, warded spitters, dive-bombing flyers.
Elite-mutated enemies prowl the deeper waves — gold-crowned and gold-shielded, worth triple. Break the shield, then land the kill. Deeper still, a rank above them again: larger, tougher, and paid accordingly.
Rule-twist special waves seize whole levels — eleven of them, each flying its own alert banner: a HARDENED SWARM, a FLYER ECLIPSE, an ELITE PATROL, a VOLATILE CASCADE, a MORTAR SIEGE, a STAMPEDE, a SHIELD WALL, a CROSSFIRE, a BREACH where one wall has fallen and they pour through it, a LOW-G drift that turns height into cover, and a RAZOR EDGE where every hit lands harder in both directions. Boss fights twist too: a ROYAL GUARD shields its boss until the guards fall, an IRONCLAD boss wears heavier plate, and a WAR PARTY brings one more boss.
How deep can you hold? A local high-score board keeps every run honest, and Steam leaderboards rank your best unbroken run against your friends and the whole world.
BUILD-CRAFTING SYNERGIES
Every run is a different build. Seven mods — HOLLOW-POINT, SIPHON ROUNDS, ARC CONDUCTOR, KILL-DRIVE, AEGIS CORE, INCENDIARY, ADRENALINE — combine into 23 named synergies, among them EXECUTE, GLASS CANNON, CHAIN REACTION, SCORCHED EARTH, THERMAL CORE, BLOODLUST, VAMPIRE, APEX PREDATOR, MELTDOWN, BERSERKER, FRENZY, JUGGERNAUT, LAST STAND and FORTRESS.
Lane commitment compounds. Stack a path and your run transforms — it does not just grow bigger numbers.
Every run banks SALVAGE. Spend it across seven PROGRAMS for permanent starting edges: credits, a pre-fitted jetpack, charged shields, reinforced hull, weapon logistics, REX-7 and AQUILA.
HOLD THE LINE
Tight third-person, over-the-shoulder shooting with weight, recoil and kill-juice.
Six weapons on one arm-cannon — carbine, piercing breaker, plasma lance, scatter, charge-railgun, incendiary — swapped freely mid-fight.
SAVE RUN at any planet boundary and play on. The record honours only the unbroken watch: a resumed run never enters the high-score board.
A cohesive neon sci-fi look, an original driving electronic soundtrack, zero telemetry.
FEATURES
A four-soldier fireteam, each trooper with a distinct weapon, plus a combat dog and a recon drone
A four-order command wheel for the whole squad, on keyboard or controller
Endless escalation across ten looping biomes — per-planet horde flavours, mutated variants, rule-twist wave events
Roguelite synergy builds — 23 named combos from seven mods
Six free-swap weapons, from carbine to charge-railgun to incendiary
Five rotating boss archetypes — a mini-boss and a boss in every biome, each a telegraphed weak-point check
A high-score chase — local board plus friends and global Steam leaderboards — and 31 Steam achievements, from FIRST STAND to the 5,000-kill chain
Eight medal-graded challenge OPERATIONS, each on its own world, from the boss-rush GAUNTLET to the OMEGA PROTOCOL capstone
Boundary saves with an ironman record — SAVE RUN between worlds; only unbroken runs enter the board
Single-player, with full controller support and rebindable keys
Human faces in the barn. Animal heads at your counter.
In PET HUMAN, you run a cursed farm through a night that never feels right. Prepare products, serve unsettling customers, and keep $300 by 5 AM. Every tool you buy comes out of the money you need to keep.
Work the farm. Fulfil the orders.
Release the human-faced herd and keep your hands steady during timing-based harvesting. Stock the product boxes, read each customer's order, and hand over the right items. Better work earns better pay, while mistakes consume the time you have left.
Buy your tools from a stranger.
A sinister merchant arrives with weapons and equipment. Choose a pistol, shotgun, cleaver, or electric chainsaw, organise your inventory, and make your limited ammunition and battery last. Spending may help you survive, but it also puts the night's target further away.
There is more beneath this farm.
Explore beyond your chores, listen to the visitors, and follow the strange discoveries. Your choices lead to different endings.
Single-player, first-person horror with an unsettling retro look.
Harvesting, customer orders, and money management under a night-time deadline.
A travelling merchant, purchasable weapons, and an inventory with limited space.
Exploration, dialogue, and multiple endings.
English and Arabic interface and dialogue text.
نبذة عن اللعبة بالعربية
وجوه بشرية داخل الحظيرة، ورؤوس حيوانات أمام الكاونتر. تدير مزرعة ملعونة خلال ليلة مقلقة. جهّز المنتجات، ونفّذ طلبات الزبائن، واحتفظ بـ300 دولار قبل الخامسة صباحًا. الأدوات التي تشتريها تُدفع من المبلغ نفسه الذي عليك الاحتفاظ به.
اعمل في المزرعة، وجهّز طلبات الزبائن
أخرج القطيع ذا الوجوه البشرية، واضبط توقيت حركاتك أثناء تجهيز المنتجات. رتّب مخزونك في البوكسات، واقرأ كل طلب، وسلّم القطع المطلوبة. جودة العمل تؤثر في أجرك، والأخطاء تستهلك وقتك قبل انتهاء الليل.
تاجر مريب وأدوات محدودة
اشترِ مسدسًا أو بندقية أو ساطورًا أو منشارًا كهربائيًا من تاجر غامض. رتّب أدواتك في مخزون محدود المساحة، وانتبه للذخيرة وطاقة المنشار. كل عملية شراء قد تساعدك، لكنها تُبعدك أيضًا عن المبلغ المطلوب.
اكتشف ما تخفيه المزرعة
استكشف المكان، واستمع إلى الزوار، واتبع ما تجده من أمور غير مألوفة. اختياراتك تقود إلى نهايات مختلفة.
رعب فردي من منظور الشخص الأول، بأسلوب بصري قديم ومقلق.
تجهيز منتجات وتسليم طلبات وإدارة أموال تحت ضغط الوقت.
Unload deliveries, scan stock, pick products and pack orders ready for dispatch. Get behind the wheel of forklifts and warehouse vehicles to move pallets and keep goods flowing.
Split the jobs between friends or tackle them together. Someone needs to handle deliveries, someone needs to prepare orders, and someone needs to clean up the mess you just made.
Robbers try to steal your stock, and workplace disasters interrupt your carefully organised shift. Pull together, handle the mess and get back to work before things get even worse.
Some of what turns up is not on the stock list, and it needs to stay out of sight. The government might take an interest in what you're storing, and "it was here when I clocked in" won't count as an excuse.
Not everything in this warehouse was covered in your training. Stay alert, because you might have bigger problems than an unfinished order.
till death ROLLS us apart is a dark, hand-drawn dice-building roguelike. Grotesque creatures wait on the other side of the glass. Collect dice that make them bleed, poison them, or turn their own dice against them, and keep your run alive as the fights get harder.
Choose a new die after each victory and find modifiers that work with what you’ve collected. Stack modifiers to push those effects further.
Equip modifiers that alter your dice, trigger passive bonuses, or enable complex synergies. Modifiers stack, and combining them effectively is the key to strong builds.
Pick your route through fights, shops, and mystery nodes on a procedural map. Spend your winnings on dice, modifiers, and upgrades. Each defeated boss opens another act with tougher encounters.
Keep building your collection and testing new combinations. The run ends when you fall.
Card Slay is a poker roguelike deckbuilder where the House fights back.
Fight through a cursed House with poker hands as your weapons. Red suits deal damage. Black suits build Block. Shape your deck around powerful combos, then choose the hand that keeps you alive.
Draw eight cards and build a poker hand using one to five cards. You have limited plays and discards each turn, so read the enemy’s next move before you commit. Chase a red Flush for a crushing hit, hold black cards to weather an attack, or mix colors to do both. Preview your hand’s Attack and Block before you play.
An in-game hand guide helps you learn the poker patterns as you play.
The monsters attack your deck as well as your health. The Grave Auditor slips cursed cards into your draw pile. The Crystal Grub shrugs off small hits until one powerful attack cracks its shell and stuns it. Elites and bosses impose rules that can punish repeated hands or limit your discards. Read their intentions, find the opening, and make your next hand count.
Draft new cards, forge upgrades, and remove cards that get in your way. Collect Runes whose passive effects combine throughout the run, and save single-use Phials to turn a desperate fight around. Build toward the hands you want to draw, then watch an ordinary card become the heart of your combo.
Level up your favorite poker hands so even a Pair can pack a punch.
Choose your route through battles, elites, merchants, rest sites, and events that can help or hurt your run.
Begin with the Ashen Deck and unlock seven more ways to challenge the House. The Forge Deck favors aggressive play with red cards. The Bastion Deck turns defense into damage. The Star Deck rewards varied hands and gives you tools to read upcoming draws. Each deck brings a different starting build to master.
Cards are ancient magic, and the House’s attempt to control fate has trapped its inhabitants in a curse. Fight through three acts and uncover their story, run by run. Unlock The Last Deal beyond the Aether Core, face the First Dealer, and discover three endings to the House’s unfinished hand.
ALSO IN THE HOUSE
Track discoveries, lore, and achievements in the House Collection.
Some truths are forgotten. Others are buried for a reason.
Step into a world where memory is unreliable, familiar things feel strangely wrong, and every answer raises new questions.
Follow a story shaped by choice as you encounter unusual companions, hidden secrets, and places that seem to exist just beyond understanding. The deeper you go, the more difficult it becomes to tell illusion from reality, memory from invention, and fate from coincidence.
Some paths were meant to cross.
Some were never meant to exist at all.
What you discover depends on the choices you make.
Features
Story-rich dark fantasy visual novel
Meaningful choices and branching narrative paths
Secrets, hidden events, and optional encounters
Distinct characters with their own mysteries and motivations
You're 8 years old, you've got a ball and a dusty pitch in the favela (or the potrero, the cage, the parish yard…). Futbolero is a fast, funny and slightly unhinged football career simulator (yes, soccer too): every choice rewrites your story, every season is one screen, and no two careers are ever the same.
Do you sign for the giants or become a legend where they love you? Bite back at the journalist or bite your tongue? Go on the cover of the world's biggest football game, even though everyone says it's cursed? You decide, with the odds right there on screen. Then you live with it… sometimes years later.
Legend mode: start as a kid in your neighbourhood
12 origins with their own pitch and their own stories: favela, potrero, the cage, the wasteland, the parish yard, the mansion…
Live matches in full screen in the 3D stadium: you play the key moments as they happen.
Scouts, trials, the academy that might let you go, your first coach, your best mate from the street… and your first pro contract at 16.
You play the moments that matter
Penalties, free kicks, dribbles, bicycle kicks, diving saves… 12 quick minigames in packed stadiums — or on the dirt pitch where it all started. Rather not? They're simulated from your stats.
Dynasties and legacy
Retire and carry on as your son or daughter. They inherit your genes, your surname, your vices and your glory — and the reasons are on screen. Your dad can be your personal coach, your grandparents grow old, and the family tree keeps growing. Wear your father's number, find his photo in the hall of fame… or get a statue of your own.
Online co-op for 2–6 friends
Play the same career at the same time, in a shared world: same leagues, same finals, the same transfer market. Team up (and get graded as a group) or go VS with dilemmas: play clean or betray? Lobby with code and Steam invites, bots to fill the seats, an endless mode where your kids take over… and head-to-head penalty shootouts against your mates.
Impostor: there's a traitor in the locker room
The rival club has bribed one of the players. Up to 6 players online (bots fill empty slots) at the club's training ground: locker room, gym, video room, medical room, the pitch… The footballers get their tasks done, and each one is a minigame; the impostor injures anyone caught alone, cuts the lights and jams the doors. Found an injured teammate, or someone blew the coach's whistle? Emergency meeting in the locker room, debate and vote.
Party mode: the Futbolero board game
A 3D board game for 4 footballers, 1 to 4 people on the same PC or online with friends. Roll the dice, win and lose coins, life happens, buy items in the shop to mess with your friends, and every round ends with a minigame. It's a career too: everyone starts in the fourth division and the scout can take you all the way to the top flight.
1,100+ moments, decisions with consequences
Dressing room, manager, board, fans, transfers, international duty, press, sponsors, partners, kids, nights out, superstitions — and a nemesis who haunts you for your whole career. Choices come back seasons later, and your keeper's life is nothing like your striker's.
Life off the pitch
Your house, your car, your partner (with a personality of their own), the wedding, the kids, the yacht… and the consequences. Press conferences with teeth, front pages, memes and scandals.
Play it your way
Career: Express, Normal or Legend.
Online co-op & VS for 2–6 players.
Online Impostor for up to 6 players (bots fill empty slots).
Party board game for 4: 1 to 4 people on one PC or online.
Ranked 1v1 against real people: the same career and the same luck for both, plus head-to-head minigames in Express.
Daily Challenge with a world ranking and streaks.
Quick mode: a whole career in 3 minutes, solo or in a local party for 2–12.
A detailed character creator: face, eyes, hair, beards, tattoos and celebrations.
No ads. No microtransactions.
Pay once, it's yours. Careers from 3 minutes to whole evenings, autosave anywhere, mouse and keyboard.
It is night. You are Inspector 8821-A of Structural Core Services, sent to Unit 47: a 1950s apartment with a family's 1980s life layered over it. The occupant has filed four concerns. The occupant is seven years old.
"The sink keeps crying even when it's turned off."
Every problem in the apartment carries one of the child's stickers. Lift the clipboard. Peel the sticker. Inspect the fixture. Tick the box. Move on to the next item, as the procedure says.
The heating, the damp, the water, the lights: the complaints are written in a child's words. But the report has sections the child never filled in, and it seems to know where you will go before you do.
Complete all applicable sections. Incomplete reports will be completed on the inspector's behalf.
FEATURES
One apartment. One night. One form to complete.
The inspection report on your clipboard is your only guide
Peel the child's stickers to find what they were marking
No combat. Just the apartment, the rain, and the paperwork.
A short, quiet first-person horror: about 25-30 minutes, best played in one sitting with headphones
NOTES
Keyboard and mouse only
Contains flashing lights (lightning). A Reduce Flashing option is in Settings > Interaction.
The music is a public-domain 1916 recording, safe to stream
Apple Catcher is a motion-controlled arcade game that turns your webcam into the controller.
Lean left and right to move your basket, catch falling apples, avoid logs, and build the highest score you can. Progress through increasingly challenging levels or test your endurance in Endless Mode as the game becomes faster and more demanding.
Features
Webcam motion controls: move your body to guide the basket
Simple, approachable gameplay: catch apples and avoid hazards
Play standing or seated: using gentle left and right movement
Multiple levels: with changing speeds, spawn rates, and challenges
Special apples: that award bonus points
Endless Mode: for players who want to keep chasing a higher score
Colorful, family friendly presentation
Single-player score attack gameplay
A working webcam is required to play. Mouse input is used to navigate menus. Your full body does not need to be visible, but the camera must be able to detect your upper body movement.
The kingdom of Vaelmoor is drowning in a creeping dusk. You are the Ashborn: a hero rekindled at the Last Hearth of Emberhold, the last town still burning. Descend with your hero's own weapon, dodge storms of bolts, take whatever the dungeon offers, and bring the loot home.
Gloamfall is a pixel-art roguelike dungeon crawler with twin-stick combat and action-RPG loot, built for keyboard and mouse.
Six heroes, six ways to fight
Ashen Knight, Wayward Ranger, Ember Witch, Gloomstalker and Ironclad Berserker, plus a sixth hero hidden in the dark
Each hero has a starting weapon, 3 active skills, a passive and a 3-branch skill tree with keystones that change how you play
Level up to 30 and respec your tree to try new builds
A dungeon that branches
7 acts and 14 biomes, from the Sunken Crypts and the Plague Sewers to the Stormspire, the Abyssal Trench and the Ashen Necropolis
At the end of each act, choose which of two biomes you enter next
15 lords with three phases each, plus 14 mini-bosses
100+ enemy types, elites with 7 affixes and bullet-hell attack patterns
Break the guard of brutes, elites and mini-bosses to stun them and hit harder
Find three hidden Sigils to open the Gloam Gate and a secret eighth act
A new arsenal every run
70 weapons in 15 families: swords, scythes, war gauntlets, axes, spears, bows, staves, tomes, throwing weapons and hexguns, black-powder firearms any hero can wield
Every weapon you find rolls its own rarity and affixes; Epic and Legendary ones can carry 1 of 14 unique traits
Found weapons last one run, so no two descents play alike. Improve the two in your hands at the dungeon's smiths
8 damage elements and 11 status effects, 38 Hearth Boons, cursed Gloam Pacts and Crowns that twist a whole run
Armor you keep
6 gear slots for armor and jewelry, 5 rarities and random affixes
20 legendary uniques and 12 four-piece class sets whose bonuses reshape your build
Forge your gear up to +10 and turn boss Ember Shards into the legendary you want
Secrets in the walls
Cracked walls, hidden rooms and 13 kinds of event rooms
Rescue townsfolk in the dungeon: they move into Emberhold and open new services
Hidden pets, a hidden skin and a hidden hero for those who look closely
Always one more descent
10 Gloom Tiers of difficulty per hero, each adding a new curse
Daily Rite: one attempt a day, the same seed for everyone
Fully playable offline, fully translated into English, Spanish, Portuguese (Brazil), Russian, Turkish, Indonesian, Simplified Chinese and Japanese
“Trader's Life Simulator” is a first-person trading and shop management sim where you buy low, negotiate smart, and sell for profit as you build your business from the ground up.
Build a shop that looks good and runs efficiently. Arrange displays, organize your stock, and keep daily operations under control.
Negotiate prices, spot worthwhile deals, and turn smart purchases into profit. Choose the right products, read the market, and sharpen your instincts as a trader.
Repair the items you buy and sell them for a higher price.
Put your profits back into the business, expand your shop, improve your skills, and adapt to changing market conditions.
Give your shop its own identity. Change floors, paint walls, add decorations, and shape a space that feels like yours.
Take out the trash, clean the floors, and keep your shop looking professional.
Protect your business by hiring security guards or dealing with trouble yourself.
Saju Friend is a desktop companion. A small pixel cat sits on a cushion in the corner of your screen, stays on top while you work or browse, and brings a little luck play to your day. Click the cat to open the menu. Drag to move it. Resize it from the right-click menu.
For entertainment only. Fortunes, saju (Korean four-pillars reading), tarot, name compatibility and every luck game in this app are made for fun. They do not predict real events, and nothing here is advice about money, health, work or relationships.
Features
Luck play: fortune cookie (pick one cookie from a plate), coin toss, dice, slots, scratch ticket and a ten-toss luck experiment. Each one has its own short animation and sound. Good results get a small celebration. When a result is poor, you can tie it to a tree branch and shake it off.
Name compatibility: type two names and watch the number count up and stop. The game picks the method from what you type: Korean stroke counts, Japanese kana and kanji, or the FLAMES name game for English names. You can mix scripts in one name. Names are not saved or sent anywhere.
Luck from around the world: Western zodiac, Chinese zodiac, numerology, omikuji (shake the box until a stick pops out), Celtic tree and Maya day sign (nawal). Each one has its own icon in the luck-play menu, so you can jump straight in.
Daily fortune and tarot: a daily luck line, a one-line saju reading from your birth date, and tarot readings where you pick face-down cards (one, two, three or five, your choice). The daily two-card reading counts once a day.
Collect: fortune cookie notes, slot symbols and a luck-play collection book with common, rare and legendary entries.
Wardrobe: unlock cat skins with Bokjeon (the in-game currency) and levels earned by playing. Bokjeon has no real-world value and cannot be bought.
Calm and light: small window sizes, frame rate drops when idle, keys are read only in the name and amount boxes, and a Luck Orb that slowly fills while the app is running.
Privacy
Your birth date and play records are saved only on your PC and are not sent anywhere.
Languages
Korean, English, Japanese, Spanish, Portuguese (Brazil), Russian, Ukrainian, Simplified Chinese and Traditional Chinese.
About chance and the "gambling" games
Coin, dice, slots and scratch tickets use only Bokjeon, the in-game currency. There is no real money, no purchases and no prizes. Animations only show a result that is already decided; they do not change the odds. Odds and payouts are shown on screen.
AI-generated content disclosure
Most of the 2D pixel art (the cat companion, its outfits and in-between animation frames, fortune-game icons, tarot cards, items and backgrounds) was first generated with AI image tools (PixelLab and an image-generation model), then retouched by hand by our designer. The background music tracks were generated with an AI music model (ACE-Step) and selected and edited by our developer. Sound effects are generated by the game's own code, not by AI. AI was used only during development. While you play, no AI runs inside the game, nothing new is generated, and the game never connects to an AI service.
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It is 3 a.m. and the thudding next door will not stop. You pick up a hammer.
BIGGER BANG is a short-run wall-smashing game built from 3D voxels. Point the cursor where you want to hit and the hammer swings on its own; click to throw dynamite. When your anger cools down, the run ends. Spend your coins on upgrades and come back to dig deeper into the same hole.
Every hole stays
Damage that stays. The hole you made is still there next run. Pick up where you left off.
See what is behind the wall. The bigger the hole, the more warm light and muffled music leak into your dark room, until the neighbors stop dancing and stare back at you.
The neighbors react. "Did you hear something?" turns into "What's with the wall?" and then "Kill the music!" Between runs they tape the hole shut and throw slippers. Rip it open.
Chase the noise. Neighbor, apartment, city sound barrier, mountain, planet crust, and the membrane of spacetime. Every wall hides a different noise-maker.
Hammer feel
Keep hitting one spot to build Focus. Your aiming ring heats up and your heart pounds right before the breakthrough.
Push your hammer past its limits with Overheat: the hotter it gets, the more coins you earn, until the handle cracks and snaps. You decide when to stop and let it cool.
Wallpaper rustles, bricks thud, debris piles up on the floor, and a stick of dynamite clears dozens of cells at once.
Every run ends with one last outburst.
Upgrade and dig deeper
Upgrade your hammer at the hardware store between runs and pick a perk card after every breakthrough.
Find items hidden inside the walls: notes from a former tenant, a giant's drumstick, an alien flyer.
Run missions, take on the daily run, and start New Game+ after the ending.
Tabletop TD is a random tower defense where everyone sits around a tavern table and defends their own board.
Enemies march endlessly along the rail that runs around the edge of your board. Spend gold to draw towers, pick them up by hand and set them beside the rail, and they open fire on anything that comes into range. Whoever holds out before their board fills up with enemies wins.
The waves march through the ages — Primitive, Bronze, Iron, Modern and Future. It starts with mammoths and wolf packs, then come chariots and bronze colossi, siege towers and cavalry, main battle tanks and gunships, all the way to mechs and drone wings. Fast waves slip past before your towers can fire, and air waves pile up if you have no anti-air. Armored enemies like the Ankylosaurus and the Super-Heavy Tank shrug off weak hits, and splitters like the Trojan Horse burst into smaller enemies when they fall. A boss arrives with every new age, and if you can't take it down in time, your seat is out. Towers from an older age struggle against enemies from a newer one. Hold out to the end of the Future age to clear the table — or play Endless mode, where the ages keep coming back and the bosses keep getting stronger.
Every seat has a draw console. Put in gold and out comes a random tower from any age, Primitive to Future. Each age has single-target, splash, support, anti-air, chain and mark — the Spearman skewers enemies one at a time, the Slinger pelts whole groups, the Shaman empowers the towers beside it, and the Boomerang Hunter watches the sky. The Beehive Thrower's swarm bounces from enemy to enemy, and the Blowgun Hunter marks targets so every hit lands harder. Most draws are Primitive pieces, but now and then a Machine Gunner or a Plasma Silo pops out. You earn gold from the coins enemies drop, the reward you pick after every wave, and the missions in every run. One lucky draw can turn the whole board around.
Put three of the same tower on the Merge Pad and they become one that's a grade stronger. It never fails. A fully upgraded tower holds its own against one from the next age. Spend the amethysts you earn from wave rewards, and one tower plus two gems will do instead of three. When a special recipe opens, put three different towers from that age on the pad to craft a special unit you can never draw — there's only one per table, so whoever crafts it first gets it. In Endless mode, rune stones engrave your towers with new powers. Shove spare pieces onto the Sell Pad to turn them back into gold, then draw again. Draw, upgrade, sell — keep that loop turning to build your defense.
Put your pieces wherever you want on the board. Raise the camera to look down over the whole board and drag them into place, or select a whole group and move it at once. You can also stand at the table and carry them in your palm, or throw them. Splash towers where enemies bunch up at the corners, attackers inside a support aura, anti-air ready for the air waves — placement is strategy.
Four players sit at one table. Each defends their own board, but you can place your pieces on a neighbor's board. After every wave you choose gold or gems, and after beating a boss you choose gold, gems or a tower card. Anyone can press a card for someone else. Sit down with others and team missions open up, rewarding the whole table at once. A player whose board fills up is out and watches, but as long as one person is still standing, the table plays on.
Off the board, it's a tavern. Between waves, grab a beer at the bar, hit the punching bag, or drop-kick the bartender. Bet your spare amethysts on the slot machine or feed them to the gacha machine for a tower — and if luck won't come, smash the machine. Sit down alone, or defend one table together with friends.
Your cat café lives quietly alongside whatever you’re doing. Let it run while you work, play, or relax - and enjoy the gentle company of your growing team of adorable cats.
Cook Tasty Meals
Prepare and serve a growing variety of delicious dishes at your café. From freshly baked cupcakes to gourmet cat treats, unlock new recipes and keep your feline customers coming back for more.
Build and Decorate
Unlock new furniture and decorations as you level up. Arrange your café however you like!
Dress Up Your Cats
Collect hats, shirts and glasses in the Wardrobe and give every worker cat their own look! Over 40 items to find, and every new hire brings an outfit of their own.
Hire (or Fire) Your Staff
Recruit cats to help run the café and keep things efficient. Build your ideal team - or mix things up by swapping workers to suit your style.
Unlock Perks
Discover perks that improve how your café runs. Add a tip jar for extra income, boost your earnings with decorations, or expand your team by unlocking more worker slots.
Serve Special Customers
Keep an eye on the door! You never know what special guests might pop in.
Impress the Critics
Complete tasks and the critics arrive, snapping photos of everything you've built.
See What Cats Say About You
Read the praise, collect coins from happy posts, and spot what to fix from the complaints - not enough chairs, a long wait, or a treat missing from the menu.
Your Perfect Companion
Keep your café anywhere on your screen while you focus on other tasks. Resize it to fit your workspace, and your cats will keep things running alongside you.
Focus With Your Cats
Start the Pomodoro timer and let your cats keep you company while you work. During focus time, the café goes quiet, letting you focus - when the break begins, collect what your café would have earned while you were busy.
Sit Back and Relax
Unwind with a custom-made lofi soundtrack and gentle ASMR ambient purrs of your cats while they wander around your café and interact with the space.
GuruGuru Cannon is a retro arcade-style score attack game that delivers satisfying action with intuitive controls.
Use your swinging skills to destroy red cube-shaped targets and aim for the high score in just 60 seconds!
GAME FEATURES
Simple One-Button Controls — Hold to spin and build up speed, then release to launch the ball. (Click / Space)
Action Mechanics — Master special moves like Overdrive and Quick Shot to rack up even higher scores.
Global Leaderboards — Compete with players from around the world and see how your scores stack up!
Slow-Motion Feature — Trigger temporary slow motion at any moment to play at your own pace.
2 GAME MODES
NORMAL MODE — The main game mode. Take on a 60-second score attack challenge and aim for the highest score!
PRACTICE MODE — A practice mode with no time limit, where you can freely adjust the enemy spawn rate and play at your own pace.
CUSTOMIZATION
Toggle various in-game HUD elements and visual effects on or off to suit your preferences.
Freely resize the game window to any size.
Set any image of your choice as the in-game background.
Use your own music as the in-game BGM.
Set your own sound effects for destroying targets (up to 10 custom sounds).
Customize the game's theme color to your liking.
Localization Note
Key elements such as settings, lore, and text essential to understanding the game are fully localized into each supported language. However, in-game HUD elements and system buttons remain in English to maintain visual design consistency.
Dungeon Miner is a 1–4 player co-op mining game about heading down into the mine, digging up ore, and carrying it back to the ship in your own two arms.
Gear up aboard the ship and descend into a mine that's generated fresh every run. Small gear like your pickaxe and flashlight stays on your body, but the huge ore you dig out doesn't fit in any inventory. You have to pick it up and carry it yourself.
Swing your pickaxe at a vein and crystals come tumbling out. The bigger and rarer they are, the more they're worth, but the moment you wrap both arms around a big one, you can't use your pickaxe or a weapon. When something closes in through the dark, the crystal in your arms is both a precious haul and an awkward burden.
No damage numbers, no health bar. Get caught once and that's it. In exchange, every threat gives you a warning first: a sound, a light, a movement. Whatever a fallen teammate dropped, the rest of the crew can pick up and bring home. Spend what you've cashed in to recruit a new miner, and they'll join you on the next run.
The cart is a handcart you pile things onto. It's slow, and if it tips, your ore spills out. Lay down rails and run a rail cart instead and it's faster and leaves your hands free, but it takes an investment.
Once you've gathered enough ore, pull the Dungeon Core at the very bottom. The moment you do, the mine starts to collapse and a three-minute countdown begins. Everything hiding in the dark bursts out at once and comes after you. Abandon the cart and run, or hold on a little longer for the ore? That call decides whether this run pays off. Only what you throw into the ship's intake counts as money, and the Dungeon Core becomes fuel for the next voyage.
The mine is built fresh every run. Straight, man-made tunnels and winding natural caves join up at random into a tight, tangled maze, and you won't know where the veins are, or what's lurking where, until you go down. Pick the size of your next mine at the ship's CRT terminal. The bigger and deeper it is, the bigger the payout, and the bigger the danger.
Your base is a ship docked deep inside a tunnel. Buy gear with what you've earned, pick the next mine, and head back down. Dig your way deep on your own at your own pace, or take on a mining run with a crew of up to four.
Legends of Rock is a management game where you run your own rock band. Each day you choose how to spend your time. You will need to balance songwriting, rehearsals and playing gigs while holding down a day job to pay the bills, while surviving on instant noodles.
Shop for records, instruments and groceries, meet musicians around the city, and recruit your band. Record albums, earn points, and fight for a place in the online Hall of Fame.
Ah, and remember to take a shower from time to time.
Your choices affect your character’s attributes. Practicing improves your musical skills, listening to music boosts inspiration, and skipping meals for too long will make you sick and lose time.
Each band member performs based on their skill and practice. Songs have separate instrument tracks that play out differently every time - maybe the drummer nails it while the guitarist struggles. As your band improves, so do your performances.
The in-game band's music is composed by Arne Skagen (Gluecifer) and Anton Ruud. Special thanks to these amazing bands for allowing us to feature their music: Sibiir, Slomosa, Svölk, Yoth Iria, Yesterdaze, The Good, The Bad and The Zugly, Beyond The Pale, Dekonstructor, Disgrave, Eyes of Disaster, Hitskrieg, Laarhöne, Miserate, Shlem, Syndrom, The Fuse, Tilintetgjort, and The Pink Eye And Grave Danger
It is 1972 and you rent a tiny corner unit with one cabinet and a bucket of quarters. Every machine you add earns money, and every machine is a real, playable game: click a cabinet and the camera dives into its screen, and you play it for real.
31 machines, from 1972 to 1998
Paddles, bricks and pinball. PING, BRICK BASH, SILVER BALL, SORCERER TABLE, AIR HOCKEY
Shooters. COSMIC INTRUDERS, METEOR STORM, STAR SWARM, SKY GUARD, BUG BLASTER, SKY ACES, TUBE STORM, GUN RANGE
Mazes, ladders and puzzles. CHOMPER, HOPPER, CRATE CLIMBER, CUBE HOP, DIG DEEP, LIGHT CYCLES, BLOCK DROP
Racers. NIGHT RUN, POLE RACER, SUNSET RUN, SPEED CIRCUIT
Win bronze, silver and gold medals on every cabinet; medals make that machine earn more.
Run the arcade
Buy, place, rotate, move and sell cabinets, and set the price of every play: cheap, fair or premium
Keep machines serviced and upgraded: a broken cabinet earns nothing
Hire an Attendant, a Cleaner, a Mechanic, Security and a Manager
Decorate the hall with plants, neon, bulbs, carpet, a mirror ball, a mezzanine and more
Run promotions, pay the rent every week, protect your reputation and watch the crowd come in
Patrons walk in, feed a coin and really play the machines you chose
Grow through the years
Four halls: the Corner Nook, the Strip-Mall Arcade, the Boardwalk Palace and the Neon Megaplex
Thirty levels, one for each year from 1972 to 1998: earn the XP and finish the list of upgrades, decor, staff, promotions and medals to move up
The world is dressed for the year: cars, clothes, colour grade and music change with the decades
Your arcade keeps earning while you are away, up to a limit: come back to coins waiting in the cash boxes
Controls
Mouse to build, place and manage the hall (hotkeys B, V, G, P and H open the shop, decor, staff, promotions and halls). The keyboard plays the machines: each cabinet shows its own controls and Enter starts a game. Eight machines (PING, AIR HOCKEY, BRICK BASH, BUG BLASTER, GUN RANGE, SKEE ROLL, SKY GUARD and WHACK-A-MOLE) can also be played with the mouse. A single-player game that plays without an internet connection.
Buddha's Lotus is a single-player match-3 puzzle game inspired by the Lotus Sutra. Swap neighboring lotus flowers, plan your moves, and complete each stage's goals as you travel through gardens framed by shimmering mother-of-pearl scenery.
500 stages, 96 gardens
Follow a full campaign of 500 puzzle stages across 96 gardens. Each stage gives you a limited number of moves and goals to work toward. Use the on-screen tools when you need another approach, and retry without a limit on attempts.
Collect and revisit the artwork
Clear stages to unlock artwork and short reflections. Revisit unlocked pictures in your collection, or save an image as a PNG with its accompanying text.
Play at your own pace
Your progress is saved locally so you can continue your journey later. The game supports 10 interface languages, mouse controls, and adjustable music and sound effects.
500-stage single-player campaign and 96 gardens
Lotus-flower match-3 puzzles with stage goals and move limits
Unlockable artwork, reflections, and PNG image saving
Unlimited retries
10 interface languages: Korean, English, Spanish, Brazilian Portuguese, French, German, Italian, Japanese, Simplified Chinese and Traditional Chinese
One purchase, with no in-game purchases or advertisements
Desert silence and a pickaxe in your hand. You head underground, and for a while the world above stops mattering.
Dust & Diamonds is a calm pixel-art game about digging, building and trading. You are a goblin with a handful of coins and a crumbling settlement at the edge of the desert. The rest you write yourself, one tile at a time.
Day and night over the desert
A day lasts half an hour: dawn, noon, a violet dusk, the moon over the rocks and lights in the windows. Sandstorms, vultures over the desert, caravans making camp in the distance. Sometimes a cat sleeps on the Shop roof. When it comes down, you can pet it.
A mine you'll want to come back to
Dig at your own pace. First dirt and coal, then gold, platinum, titanium and diamonds, all the way to the bottom, 100 metres below the surface. Place ladders, torches and support beams, pick up what you dig out, while your Workers carry goods from the chests back to the settlement. One more tunnel. Five more minutes.
The rock keeps its surprises
Behind the wall wait hidden pockets and caves, some with ore, some with water or lava. And water really flows. One swing of the pickaxe and the tunnel you dug so patiently has a river of its own.
The mountain likes to remind you it's there
No ceiling holds forever. You place your support beams with care, and when things start to crumble, you simply run. Then you come back with your pickaxe, one cave-in wiser.
A settlement that grows with you
Raise six buildings from the ruins: the Shop, Workshop, Warehouse, Greenhouse, Water Collector and Worker Hotel. Each has five levels and a rhythm of its own. The Workshop holds over 200 recipes, the Greenhouse its crops, and the Hotel Kitchen meals for your crew. Workers have names, skills and wages, and they'll let you know when they get hungry.
The Shop earns while you dig
Set your minimum prices, head underground, and the Shop keeps working. Customers come to the door, thirty of them by name, along with merchants and their own offers. Father has something to say about every one of them, in a voice of his own in every language of the game. The Business Chronicle remembers every product you've managed to sell.
Music to dig to
Dozens of music discs to collect. They play on the radio while you keep digging.
Play your way
Keyboard and mouse or gamepad. Three difficulty levels, a skippable tutorial, rebindable keys, colorblind mode, reduced effects and a larger interface. English, Polish, French, German, Spanish, Chinese and Russian.
Head down to the mine for a while. You'll see how quickly the evening goes.
Gun a Rat is a fast-paced asymmetrical multiplayer game to play with your friends.
Play as the Rats and wreck the house... or as the Exterminator, and wipe them out down to the last one. Start matches from 2 to 20 players on a variety of maps, each with its own share of surprises, with 3 game modes to choose from…
A very special voice chat...
Rats can talk to each other through voice chat without fear of being understood.
The Exterminator only hears squeaks instead of their words!
Your goal as a Rat:
Reach the target score by destroying and stealing objects before time runs out, without getting killed!
But be careful... every destruction makes a noise that will give you away!
If the Exterminator is hunting you down, quickly hide in the furniture to escape their gaze.
As the Exterminator:
Use your camera to track the rats' movements and find out where they're hiding...
Place your traps carefully to slow them down as much as possible
Kill them all!
A wide range of traps is at your disposal, each one holding its own nasty surprises for the Rats...
3 game modes to keep things fresh:
Classic: smash and steal as many objects as you can to reach the target score before time runs out!
Hide and Seek: earn points by looking at the Exterminator... but stay well hidden so you don't get spotted!
Bomb Tag: an explosive game of tag! Pass the bomb to another player before it blows up in your snout!
Play match after match to earn Cheese Coins, and spend them on skins to customize your rat!
Dragon Decimator is a decremental clicker game that won't take years of your life to finish!
You play as Gren, a hero in a massive open-world RPG who simply decides that they aren't having any of it, going straight to the boss, needing you to make a plan for decimating that dragon.
Initially made for the GMTK Game Jam 2026 in only 4 days, the game has been significantly expanded upon.
The game features:
Multiple Endings
Hand-Drawn artwork
Voice-Acted Cutscenes
11 Unique Upgrades to Buy
40 Achievements to Unlock
40 Unlockables to Try
Runs that take 15-20 minutes on average
No Gen AI, Ever
It's an Incremental game where you buy upgrades that all have unique effects, and you purchase these upgrades by healing the dragon you intend to slay.
It's meant to be played more like a strategy game where you buy upgrades and do as much damage as you can in order to slay the dragon as quickly as possible, rather than having it sit on your side monitor all day.
Good luck on the hardest part of your very brief journey! If it can bleed, it can die.
Floaterra is a single-player game about growing a floating settlement through farming, crafting, and automation. Gather resources by hand, then bring machines, power, and logistics routes together to keep your island working.
Shape your island
Expand tile by tile with farmland, forests, water, ore deposits, and space for buildings. Choose where your fields and workshops belong, and connect them with paths as your settlement grows.
Grow, gather, and craft
Plant crops, harvest food, raise animals, and gather wood and ore. Turn those resources into tools, buildings, and machine parts. Complete development missions to unlock more ways to build and produce.
Build a working production network
Set up miners, smelters, fabricators, and assemblers. Supply them with energy and use logistics routes to move materials between buildings. Set stock targets so machines and deliveries replenish what you need, and adjust the network as production grows.
Put your helpers to work
Assign Helpers to support machinery and woodcutting, and let a Farmer tend connected fields. Your RoboPet follows along and scavenges useful finds for you to collect.
From planting by hand to managing connected workshops, build, understand, and improve your settlement one piece at a time.
At first glance it is Minesweeper, and it wants you to think so. The same flags, the same numbers, the same clean logic, now wrapped onto a three-dimensional solid. Then the board turns, and a clue reaches around a corner to a tile you could not see, and you realize the game you mastered decades ago has rules it never could in two dimensions. Deceptively familiar. Challenging in ways the flat grid cannot be.
Read the whole solid
The numbers sit on the faces of a solid object, not a flat grid. A tile's neighbors can be around a corner, over an edge, or through a tunnel bored into the shape, so you rotate and zoom the board to hold the whole structure in your head before you commit. Reading a solid is a genuine skill, and it is one classic Minesweeper never demanded. When you are not sure what a tile touches, hold Ctrl and right-click it: an outline appears around every neighbor it has, over every edge and through every tunnel, and it stays put while you turn the board.
Really? Another Minesweeper?
Yes, and here is the tell, for anyone who knows the game cold: on a flat grid a tile touches at most eight others. Fold the board into a solid and that ceiling breaks. Across an edge, around a corner, or through a tunnel, a single face can border more than eight neighbors at once, so a 9 is not only possible, it is real, and solving one gets its own achievement. More adjacency means more constraints, more deductions, more brain twisters beyond the flat grid. If you have solved every pattern the old game had, this is where it stops being the old game.
No guessing.
The category's oldest insult is the 50/50: the board that forces you to flip a coin and calls it your fault when you lose. Cube Sweeper never does this. Every board is certified solvable by pure logic, every mine and every hidden gem. When you lose, it is because you missed something, and you will know exactly what. Your skill is the only variable. That is the respect a serious puzzle owes you.
No undo. Mistakes count.
There is no undo, and that is deliberate. A game where you can walk back every wrong step is not testing anything. Here your reading has to be right the first time, and a mistake is real. It is also never random: because the board is always solvable, every loss is a lesson you can name and a board you can play again from the start. For a deeper test, Expedition mode lets the gems you recover become Lifelines, earned protection that absorbs a single mine hit. You are given tools, never a safety rail.
The climb to Expert
Four tiers scale the shape and the difficulty, not just the size, from a small clean board to a dense Expert solid whose folds and tunnels produce the hardest reading in the game. Expert is the summit, and it is a real one: its own developer lost many Expert boards before winning a single one. Three modes let you choose your challenge: Classic for the pure sweep, Gem hunt to deduce and dig for hidden gems, Expedition for the deepest mix of both. Every mode is open at every tier from the first click.
Key features
Minesweeper in three dimensions, read across faces, around corners, and through tunnels
A certified no-guess guarantee: every mine and every gem yields to pure logic
Real difficulty across four tiers, up to an Expert summit its own developer lost many times before winning
Three modes (Classic, Gem hunt, Expedition), all open at every tier
A second deduction layer: read the clues, dig out hidden gems, a mechanic no other sweeper has
A new board every day with streaks, precise times, and per-tier best times to chase
Board codes to hand a rival the exact board you played and dare them to beat your time
Custom boards: dial the size, carving, mine density, and gems, then share any board as a code
A 25-chapter Learning Journey that is the tutorial, tips & tricks, and manual in one
24 achievements, from "Leave No Gem Behind" to "The Hurt Lockerer", including one nobody should ever earn: "The Impossible Made Unlikely"
A new board, forever
This is not a fixed set of levels you finish and shelve. Every generated board is fresh and certified fair, the daily resets every day, and the boards you build are yours to keep and share. Handcrafted, named boards sit alongside the generated ones when you want a designed challenge. You will not run out.
It teaches you to see
Twenty-five hands-on chapters take you from your first click to reading whole solids, one real board per idea. The final part is a strategy guide you can play: the 1-2-1 and the rest of the classic pattern canon, taught flat and then bent over an edge. Ask for a hint and it shows you a move that can be proven, and leaves the clicking to you. It sharpens your reading; it never plays for you.
Cube Sweeper is actively supported after launch. Every board is fair, every board is solvable, and there is always a harder one waiting.
Privateer takes you to the seamy side of the Wing Commander universe. In the far reaches of space, you live by no man’s rules but your own. The fringes are populated by a volatile mix of pirates, miners, mercs and Kilrathi, all struggling to make a quick buck. With advanced technologies pioneered by Wing Commander and Strike Commander, Privateer gives you the excitement of direct space combat and the challenge of survival in the cutthroat trading circles on the frontiers of civilization.
Customize your ship according to your needs and budget, modifying weapons, armor and other systems. Choose the sleek Centurion fighter, the Orion gunship, a trustworthy Galaxy-class merchant or stay with the decrepit Tarsus scout ship inherited from your grandfather.
Choose the life of a pirate, merchant or mercenary. As long as you keep a couple of steps ahead of your enemies and a couple of bucks in the black, you’re a free agent.
Explore a complete universe with more than 50 bases and planets in close to 70 systems. Adventure, trade and exploration are limitless, even after you’ve finished the main game.
Rock to a pounding, dynamic soundtrack and hear realistic sound effects that bring Privateer to life.
It takes more than a pilot to win this game - it takes a Privateer!
Runika is a cozy 2D sandbox RPG about farming, exploration and challenging boss battles. Inspired by classic SNES adventures, the spirit of the 90s can be felt in every corner of the world.
Cross the mysterious Rift between worlds, build your own farm and shape the land however you like, free from the pressure of strict day-cycles.
Discover what has awakened deep within the Realm-Between.
Features
Create your own cozy farm without the pressure of daily cycles or seasonal deadlines. Grow crops and keep animals in your own enclosures.
Shape a fully terraformable world to your liking. Dig irrigation channels for your fields, lay down paths and connect everything with minecart tracks!
Experience a cozy adventure with challenging but fair boss fights that reward preparation and experimentation.
Follow the paths of the Realm-Between and explore ancient ruins to uncover more about the threat emerging from the Rift.
Gather resources, unlock recipes and craft hundreds of tools, decorations, meals and other useful items across many different crafting stations and ovens.
Fill your home with furniture, carpets and decorations to slowly turn Runika into a place of your own.
A modern pixel art adventure inspired by the 16-bit era, filled with small references to classic SNES games.
Developed live on Twitch
I’ve been developing Runika live on Twitch since 2020. Become part of the community and join me on this journey.
We speak English too! Mostly German though, hence just drop in and we’ll switch. <3
The life of a seasoned starfighter pilot isn't all glory and adventure. After years of following orders and losing ships and friends, you are now the sole commander, responsible for heading up a momentous strike against your enemy's homeland - either the Empire of Kilrah or the heart of the Confederation. This war requires real strategy, not just hotshot piloting. You determine where to fight, how to fight, and what ships to build to get the job done. In Wing Commander Armada, you have the freedom to construct your own universe, your own missions and your own campaign.
Choose from 3 styles of play - intense dogfight scenarios, strategic search-and-destroy battles, or extended campaigns to destroy an opposing homeworld.
Explore, fortify, and mine hundreds of planets in a randomly generated universe - never play the same game twice!
Live out your live as a top-notch Terran or Kilrathi pilot and fly up to 10 different ships.
Wing Commander: Prophecy is an action-packed combination of one of the best sci-fi sim of the 1990s plus the amazing Secret Ops episodes.
Now celebrated in this special 30th Anniversary Edition, the game has been restored in collaboration with the dedicated Wing Commander community to deliver a must-see experience.
30th Anniversary Edition key improvements:
Source Master FMVs - In 2022, the Source Master tapes were discovered in the EA physical media vault. These tapes have been digitized and meticulously re-edited frame-by-frame to restore the over 150 FMV scenes, and integrate them back into the game.
Upscaled FMVs - As an optional enhancement, the FMVs have been further elevated to sharper quality using the latest in video upscaling technology for the best Wing Commander Prophecy cinematics ever seen.
Enhancement Patch Integration - Bundled with the incredible Wing Commander Prophecy Enhancement Patch built by the Wing Commander community, enabling features like the higher resolution FMVs, advanced levels of detail, and more
- Bonus extras including manuals, reference cards, player guides, and more
- Cloud Saves
This 30th Anniversary Edition is the ultimate way to enjoy one of the most important franchises in gaming history.
SPACE SIM OF THE YEAR Features all the award-winning space combat action that made Wing Commander: Prophecy the king of all space simulations.
INTENSE STORY A gripping story line unfolds as each mission you fly affects your wingmates and the outcome of the war. Experience more than 100 pulse-pounding space combat missions in all!
STAR QUALITY Stunning cinematic sequences feature return performances by Mark Hamill, Tom Wilson, Ginger Lynn Allen and introducing Steven Petrarca as Casey.
WING COMMANDER PROPHECY SECRET OPS
INTENSE BATTLE SCENARIOS Multi-stage capital ship strike missions create larger, more intense battles.
NEW WEAPON TECHNOLOGY Command the galaxy with new rapid fire weapons such as the Dust Cannon, Cloud Burst and Mosquito Missiles.
POWERFUL NEW STARSHIPS Introducing Cerberus, Confed’s first “Quick-Strike” Carrier, new Cruisers, Destroyers and civilian cruiseliners.
MORE INTENSE STORY Continuing where Prophecy left off, join the Confederation Intelligence Services and fight for mankind’s very survival.
As a student at the TCSN Academy, you custom-design and fly unique combat, rescue, and search and retrieval missions from the CyberSchool’s holographic simulator. In the Wing Commander tradition, the game features a dynamic musical score, improved bit-mapped graphics, and a dazzling array of customizing options. But Wing Commander Academy is not another cinematic extravaganza - it’s an intense dogfighting marathon.
Custom-design a variety of missions that match your skill level as you place fighters, capital ships, mine fields, asteroid fields, data pods and ejected pilots - up to 10 in each of the four action spheres.
Request random missions where each action sphere yields an unknown number of enemy ships with pilots of varying skill levels.
Climb into the cockpits of the new Confederation Wraith or Kilrathi Jrathek fighters for a new combat experience.
Select a cybersnet wingman - from a frightened cadet to a hotshot veteran.
Fly from the cockpit or try the chase plane view for a new perspective on the intense dogfighting action.
Sharpen your combat skills as you compete for high-point honors.
Engage the “Gauntlet” - a dogfighting marathon with 15 progressively difficult levels of attacking ships - including three flights of fighters in each level.
Wing Commander IV: The Price of Freedom is one of the most iconic games of the 1990s. Featuring Mark Hamill, John-Rhys Davies, Malcolm McDowell, and Tom Wilson, Wing Commander IV is a signature representation of historical PC gaming.
Now celebrated in this special 30th Anniversary Edition, the game has been restored in collaboration with the dedicated Wing Commander community to deliver a must-see experience.
30th Anniversary Edition key improvements:
Source Master FMVs - In 2022, the Source Master tapes were discovered in the EA physical media vault. These tapes have been digitized and meticulously re-edited frame-by-frame to restore the over 275 FMV scenes, and integrate them back into the game.
Upscaled FMVs - As an optional enhancement, the FMVs have been further elevated to sharper quality using the latest in video upscaling technology for some of the best Wing Commander IV cinematics ever seen.
Enhancement Patch Integration - Bundled with the incredible Wing Commander IV Enhancement Patch built by the Wing Commander community, offering features like 60 FPS gameplay, the higher resolution FMVs, advanced levels of detail, improved gamepad / joystick support, cockpit configuration for widescreen monitors, and more
- Bonus extras including manuals, reference cards, player guides, and more
- Cloud Saves
This 30th Anniversary Edition is the ultimate way to enjoy one of the most important franchises in gaming history.
Original Game Description:
BELIEVE IT - THE BEST INTERACTIVE MOVIE HAS JUST GOTTEN BETTER!
The Kilrathi war may be over, but back home nothing is the same. There’s trouble in the Border Worlds. Civil War seems imminent. You have to decide how to save the Confederation - or if it should be saved at all!
The latest epic adventure in the Wing Commander saga applies improved cinematic techniques and photo-realistic graphics to a story of intrigue, betrayal and death. Never before has Hollywood been so completely under your control.
Ensemble cast of favorites, including Mark Hamill, Malcolm McDowell, John Rhys-Davies and Tom Wilson (as Maniac)
Enhanced movie quality, including panning camera and detailed Hollywood studio sets
Shot on film!
Completely woven story featuring old friends and new comrades
Photo-realistic textures on all ships
Enhanced interactivity both in and out of the cockpit - plus greater control of missions and drama
Digital music throughout the game
16-bit movies with Dolby® surround sound
Better-than-ever gameplay
Full screen view for enhanced visibility
Wing Commander™ IV: The Price of Freedom: 30th Anniversary Edition ESRB
Wing Commander III: Heart of the Tiger is one of the most iconic games of the 1990s. Featuring Mark Hamill, John-Rhys Davies, Malcolm McDowell, and Tom Wilson, Wing Commander III is widely regarded as the game which defined interactive storytelling and cinematic presentation.
Now celebrated in this special 30th Anniversary Edition, the game has been restored in collaboration with the dedicated Wing Commander community to deliver a must-see experience.
30th Anniversary Edition key improvements:
Source Master FMVs - In 2022, the Source Master tapes were discovered in the EA physical media vault. These tapes have been digitized and meticulously re-edited frame-by-frame to restore the over 900 FMV scenes, and integrate them back into the game.
Upscaled FMVs - As an optional enhancement, the FMVs have been further elevated to sharper quality using the latest in video upscaling technology for the best Wing Commander III cinematics ever seen.
The Kilrathi Saga - The coveted Kilrathi Saga version of Wing Commander III comes integrated directly with this installation, for the first time ever available as a digital release. The Kilrathi Saga provides digital music and sound, a re-orchestrated soundtrack, and optional drop-away cockpit support
Enhancement Patch Integration - Bundled with the incredible Wing Commander III Enhancement Patch built by the Wing Commander community, offering features like 60 FPS gameplay, the higher resolution FMVs, advanced levels of detail, improved controller / joystick support, cockpit configuration for widescreen monitors, reintegrated scenes to PC (News Reels, Hobbes, Planets), and more
- Bonus extras including cast interviews, manuals, reference cards, player guides, and more
- Full VO and subtitles across English, French, and German
- Cloud Saves
This 30th Anniversary Edition is the ultimate way to enjoy one of the most important franchises in gaming history.
Original Game Description:
The First True Interactive Movie for your Home PC
Professionally scripted and filmed in Hollywood, Origin’s multi-million dollar production combines the entertainment of film-making with the interactivity of computer gaming. The result is a spectacular spaceflight adventure.
Adrenaline, romance, humor, danger - Wing Commander III has all this and more. This sequel completes the turbulent chronicles of the Terran–Kilrathi war. The final showdown takes place on one of the homeworlds - Earth or Kilrah. But only you can write the ending...
Ensemble cast features Mark Hamill, John Rhys-Davies, Malcolm McDowell, Tom Wilson, Jason Bernard and Ginger Allen.
Interact with characters to control plot, conversation path and ending.
Fifty intense missions - each with photorealistic, 3-D space combat.
Full 16-bit digital soundtrack for cinematics, plus general MIDI support and digitized speech for space combat.
32-bit computer technology fully utilizes the power of your 486 or Pentium.
Explore SGI-rendered virtual sets in both VGA and SVGA.
Invisible cockpit view, 3-D navigation system, stealth technology, instant missions and more.
Pilot five distinct fighters, armed with fully configurable weaponry.
Over 3 hours of live-action video, plus dozens of hours of gameplay.
Wing Commander™ III: Heart of the Tiger: 30th Anniversary Edition Trailer ESRB
It's 2011, you command Stern’s Wildcats, an elite squadron of mercenaries trying to fly straight in a world of deceit and violence. Pilot advanced aircraft as you engage rival squadrons, third-world dictators and the armies of the dreaded IRS. Forty missions take you a step beyond Wing Commander and into a true 3-D world, both on the ground and in the air, for an intense, cinematic experience unlike any seen before. This digital version includes:
Strike Commander Speech Pack - Each major character speaks to you - both in the air during missions and during key cinematic sequences.
Tactical Operations - Fly more than 20 new missions as you pit your skills against a world on the move.
General Midi support, delivering an enhanced musical soundtrack.
A Hadamard block puts the piece it touches into superposition: it might be there and it might not. Pieces that share a gate become entangled, so their fates are tied. Nothing is settled until you drop an observation block. Then every entangled piece collapses at once, and you find out which blocks were real.
A line clears only when every block in it has been measured and they all came out the same way: all there, or all gone. Plan for the collapse, or get buried by it.
The quantum state is simulated with the same math a quantum computer runs, so outcomes follow real quantum probabilities, not a coin flip dressed up. You don't need any physics to play. Each mode teaches its rules as you go.
Modes
Marathon: the classic climb, with quantum blocks in the queue.
Sprint: hit a run of point targets as fast as you can.
Ultra: three minutes, as many points as you can get.
Flux: earn energy as you score and spend it on quantum blocks, while you keep the board stable.
Puzzle Vault: hand-made puzzles that need quantum thinking.
VS AI: race a bot at three difficulties.
Two players, one couch
Play co-op or head-to-head on one machine, with two controllers or a shared keyboard. In co-op, two towers share one team score and entanglement reaches across both boards. In head-to-head, entangle your pieces with your rival's, and your measurement can knock blocks out of their tower.
Online
The same co-op and head-to-head modes, against a friend by room code or anyone from the public room list.
Also
Full controller support, with remappable buttons and keys.
Tunable handling: DAS, ARR, DCD, soft drop speed and lock delay.
99 in-game achievements, 40 of them secret.
Replays of every run, and leaderboards for each mode.
Enter the realm of Britannia: a world rich in history, adventure, and intrigue. Lord British, the benevolent ruler of Britannia, has been lost on an expedition to explore the vast reaches of a newly discovered underworld. Panic erupts in Britannia when the sole survivor of the expedition returns with dread tales of their fate.
To restore peace, the trusted but ambitious subject, Blackthorn seizes control of Britannia. His fanatical devotion to order ultimately transforms him into a self-righteous tyrant. Now, Britannia’s destiny depends on your ability to discover the fate of Lord British and unseat the merciless Blackthorn.
Highlights of Ultima V
Powerful new combat system
Watch your axes fly and your arrows soar, with detailed animated graphics.
Weave spells to conjure daemons, call forth rushing winds of flame, or become invisible to the enemy.
Employ more sophisticated combat strategies as your experience - and the challenge - increases.
Unprecedented variety and detail
Over twice the graphic detail, animation, and sound effects of earlier games, with murmuring fountains, ticking clocks and lighthouses that cut swaths of light through the night.
Over 30 multi-level villages, towns, castles and keeps to explore, some as many as five levels.
A vast new underworld, equal in size to Britannia and populated by a host of shadowy creatures never known before.
Realistic, Living World
Townsfolk and villagers go about their daily activities of working, eating and sleeping according to their own individual schedules.
The sun and twin moons rise and set while within the fortified towns and castles drawbridges raise and portcullises drop to protect the inhabitants at night.
Carry on sophisticated, life-like conversations, buy, sell or trade with hundreds of people throughout the Realm.
Widely regarded as one of the most advanced PC games upon its release in 1990, Wing Commander defined the space combat genre and pushed the boundaries in terms of PC visual and audio quality.
Now celebrated in this special 35th Anniversary Edition, the game has been restored in collaboration with the dedicated Wing Commander community to deliver the most dynamic version ever released.
35th Anniversary Edition key improvements:
The Kilrathi Saga - The coveted Kilrathi Saga version of Wing Commander comes integrated directly with this installation, for the first time ever available as a digital release. The Kilrathi Saga provides digital music and sound, a re-orchestrated soundtrack, and optional drop-away cockpit support
Wcdx Integration - For the Kilrathi Saga version, bundled with the incredible Wcdx patch built by the Wing Commander community, offering features like gameplay speed fixes, improved controller support, planetary space backgrounds, optional cheats, windowed mode, and more
WCAT Integration - For the DOS version, bundled with the phenomenal WCAT patch built by the Wing Commander community, restoring the gameplay / audio feel of a 386 PC, improved controls, asteroid adjustments, and more
- Bonus extras including manuals, reference cards, ship blueprints, and more
- Cloud Saves
This 35th Anniversary Edition is the ultimate way to enjoy one of the most important franchises in gaming history.
Original Game Description:
"Wingleader One! Wingleader One! Bogies all around! Can't shake 'em!" "Hold on, Hunter, I'm on my way!..."
You're a starfighter pilot, the best of the best, but nothing in your training prepared you for action this hot. Deepspace dogfights against Kilrathi aces are deadly, and the future of humanity is on the line each time you fly!
Wing Commander puts you in the middle of the most intense starship action you've ever experienced outside of a movie theater. But in Wing Commander, you're the star!
Experience Origin's amazing new state-of-the-art computer graphics and sound system.
Marvel at the detailed, ray-traced, bit-mapped images in Origin's cutting-edge 3-D technology.
Thrill to the dynamic soundtrack that senses the action on-screen and alters the pacing, tempo, and mood of the music to match!
Advance in rank while piloting one of four unique Terran spacefighters against a deadly array of enemy ships.
See the action from all angles using Wing Commander's player-controlled camera.
Count on your wingman, a skilled pilot, thanks to the advanced Wing Commander artificial intelligence system, but don't get cocky: The enemy flies intelligently, too!
Play individual missions for fun or join in an elaborate campaign designed to test your reflexes and strategic skills.
A state-of-the-art fantasy role-playing game of unprecedented magnitude by Lord British.
Prepare yourself for a grand adventure: Ultima IV, sixteen times larger than Ultima III, is a milestone in computer gaming - one that challenges your physical and mental skills while testing the true fabric of your character.
Enter Britannia, kingdom of Lord British. Journey through terrain of infinite proportions, conversing with characters on hundreds of topics. Unravel the mysteries of a superior magic system. At each turn beware of daemons, dragons and long-dead wizards haunting the most tranquil of places. Encounters with parties of mixed enemy types test your strategic abilities. Shrewd use of terrain can lead to victory against seemingly impossible odds.
Survive this multi-quest fantasy, then begin the final conflict, your quest of the Avatar. The ultimate challenge - the self - awaits…
To commemorate the defeat of the Guardian’s forces one year ago, you (the Avatar) and the leaders of Britannia are invited to Lord British’s castle for an evening of celebration. Suddenly, the Guardian strikes again, encasing the building in a gigantic blackrock gem. He offers the imprisoned heroes a simple choice: proclaim him ruler of all Britannia, or starve while his minions conquer the land.
Searching underground for an escape route, you discover a smaller version of the gem that surrounds the castle, and find that its facets are portals to other worlds. These worlds are also under the Guardian’s domination, but with your help, the inhabitants may be able to throw off the evil titan’s yoke.
Time is running out, food and water are running low, and an agent of the Guardian is killing off the imprisoned heroes one by one. You hold Britannia’s fate in your hands once again.
Features
Eight new worlds to explore - from fantastic castles to ice caverns, towers and alien realms.
An expanded, more panoramic 3-D view window - 30% larger than before!
Larger, higher-resolution creature graphics with additional frames of animation for smoother, more lifelike movement.
New trap and puzzle types featuring animated, multi-level obstacles, moving terrain, pressure-sensitive triggers and more!
Detailed, close-up portraits of scores of characters whose attitudes and actions vary based on your decisions.
New magical spells of unimaginable power - attack around corners with Deadly Seeker; bowl your enemies over with Shockwave; create deadly artifacts with Poison Weapon!
Treacherous new terrain features with slippery ice and dangerous currents designed to challenge even the most experienced dungeon-delver.
Full, dynamic musical score with digitized speech and sound effects.
Upon escaping the crumbling ruins of Shadowguard, the black fortress of Minax, you lay your weary body on the now-sacred ground. As you rest, you remember your first encounter with the evil wizard of Mondain, whom you later tracked down and destroyed. The existence of his apprentice, Minax, was soon revealed and the crusade was begun again. Younger and more cunning than her mentor, she has been much more difficult to vanquish. But now your sense of accomplishment is touched by a chilling fear. Have all vestiges of evil been removed? Somehow, you sense that your treacherous foes have not been eliminated. Without further feats of skill, daring, and perseverance, all of your past accomplishments may be lost. You stand up, prepare your armour, and walk to the dimension door. Stepping in, the hunt resumes.
An epic fantasy role-playing experience featuring:
THE EXPLOSIVE SEQUEL TO 1996’s ACTION GAME OF THE YEAR
You’re a renegade Silencer out to settle a score with the powerful World Economic Consortium. Only your instincts, agility and firepower can get you through in one piece to the ultimate confrontation with your greatest enemy.
Explore 10 multi-leveled environments packed with incredible detail, death and destruction.
19 devastating weapons let you freeze, shatter, broil, vaporize and incinerate your adversaries.
Destroy everything in sight and see visible damage from every shot.
Evade traps, discover secrets and battle devious enemies rendered in stunning Super VGA.
The realm of adventure knows no barrier… Not the confines of the ocean… Nor the steepest of mountains… It spans the vastness of space… And the infinity of time.
A map of the realm, and the responsibility that goes with it is now yours. Welcome to the realm of adventure. Welcome to the realm of Lord British.
Only in the arena of Ultima II can you -
Seize ships
Hijack airplanes
Travel throughout the solar system
Clash with innocent bystanders
Be pursued by KGB agents
Get accosted in dark alleys
Battle pirates on the open sea
Be seduced in a bar
Dine at your favorite restaurant
Meet prominent people within the computer industry
Cast magical spells at evil creatures
Visit the Castle of Lord British
Explore deep dark deadly dungeons
Burglarize merchants
Slay vicious creatures
Charge through impenetrable forces
and
Grow to wield the most powerful magic known to man
You are the Avatar, noblest of heroes. In your day, you have beheld many wonders and proved yourself master of many dungeons. But nothing in your experience prepared you for this - the terror-filled passages of Britannia’s underworld.
Many years have passed since your last visit to Britannia. Little did you expect that, when you returned, you would be accused of kidnapping Baron Almric’s daughter, Arial - and then be thrown into the Great Stygian Abyss, without so much as a chance to prove your innocence.
Only by surviving the dangers of the Abyss and finding the villain who abducted Arial can you restore your good name. But dark hints garnered from all corners of the Abyss reveal that this was no simple kidnapping. The fate of Britannia hangs in the balance as you battle the horrors that lurk at the heart of the Great Stygian Abyss.
A True 3-D Environment! Move smoothly and continuously through the first virtual reality dungeon. The first-person perspective of The Stygian Abyss puts you right in the thick of the action. Look down on objects at your feet, or up to see creatures hovering overhead. Every wall, precipice, object and character in The Stygian Abyss has been painstakingly modeled in 3-D space. You’ll feel like you’re actually in the dungeon!
Unparalleled Dungeon Excitement! Explore nearly 25 miles of winding passages, gaping chasms and frigid underground rivers. This multi-level dungeon is full of puzzling traps and fearsome monsters. A sophisticated conversation system allows you to talk with dozens of characters who may assist or hinder you in your quest. You’ll do more than kill monsters - The Stygian Abyss will challenge your virtues and your wits, as well as your fighting prowess.
Thrilling Combat & Magic! Try a quick, relatively weak attack or take the time to put greater power behind your blow. See your weapon lash out and watch your foe stagger and fall. Each magic spell has a dramatic visual effect.
Automapping! A sophisticated auto-map feature keeps track of your location. You can even write your own comments right on the map so you’ll always remember where each important character or landmark is found.
State of the Art Sound & Graphics! A full, orchestral score and lush, 256-color VGA graphics complete Origin’s latest multimedia experience. No words, no still images, can prepare you for Ultima Underworld: The Stygian Abyss!
As a Silencer, one of the elite enforcers of the World Economic Consortium, you’re supposed to be incorruptible. But if the system you serve is itself corrupt, where does that leave you?
You go over to the Resistance, the same pack you used to hunt down. Now, your former employers better watch their backs because you're coming after them with all the firepower at your command.
No pity... No mercy... No Remorse.
15 deadly missions
13 killer weapons
Visible damage from every round fired
Run, jump, roll and crouch
Explore refineries, labs, military bases — even a space station
Control robots, gun turrets and more
New features: transparent walls, JL-2 Purifier, forward roll maneuver and 3 new deaths!
Privateer 2: The Darkening is a definitive example of PC gaming expression during the mid-1990s. Featuring Clive Owen, John Hurt, and Christopher Walken in FMV cutscenes, Privateer 2 pushed the space combat genre forward with its unique blend of open-world gameplay, worldbuilding, and cinematic storytelling.
Now celebrated in this special 30th Anniversary Edition, the game has been restored in collaboration with the dedicated community to deliver a must-see experience.
30th Anniversary Edition key improvements:
Source Master FMVs - In 2024, the complete Source Master tapes were discovered by the game's original Cinematics Director. These tapes have been digitized and meticulously re-edited frame-by-frame to restore the over 100 FMV scenes, and integrate them back into the game.
Director's Cut FMVs - As an alternate version, the game's original Cinematics Director has color corrected, restored, and edited each scene to provide a fresh look for this 30th Anniversary Edition
Upscaled FMVs - As an optional enhancement, the FMVs have been further elevated to sharper quality using the latest in video upscaling technology for the best Privateer 2 cinematics ever seen.
Enhancement Patch Integration - Bundled with the incredible Privateer 2 Enhancement Patch built by the Wing Commander community, enabling features like smoother framerates, the higher resolution FMVs, improved controller / joystick support, and more
- Bonus extras including manuals, reference cards, player guides, and more
- FMV Subtitles across English, French, German, and Spanish
- Cloud Saves
This 30th Anniversary Edition is the ultimate way to enjoy one of the most important franchises in gaming history.
Original Game Description
A new FACE... A new PLACE... A new STORY...
Strap in tight and jump into the ultimate space combat trading experience!
REVOLUTIONARY 3D space combat engine supporting a vast number of fully textured ships, space stations and planets in high-detail SVGA, with phong shading, spotlighting and lens flare effects.
The SOPHISTICATED trading environment allows the player to make money dealing in numerous commodities across three solar systems, with prices continually shifting according to planetary market situations.
An EXTENSIVE variety of ships, weapons and equipment are available to help you meet the demands of over 150 non-linear missions.
ADVENTURE is not confined to the cockpit - once planetside, the player may visit a multitude of locations, and meet a vast array of characters, realised through the talents of Clive Owen, John Hurt, Mathilda May, Jurgen Prochnow and Christopher Walken.
MULTIPLE main and sub plot story lines require shrewd detective work, utilising the vast databases of the three systems.
RECENT HISTORY: Ser Arris’s condition was probably caused by accelerated depressivaty from a long artificial sleep, after being pulled from the wreckage of a recent Cargo ship disaster at Mendra spaceport. After a satisfactory physical recovery, the subject was kidnapped in a violent attack on the hospital resulting in a number of fatalities. The subject seems to have escaped his kidnappers, and is now in possession of a spaceship, trading and fighting his way across the galaxy, seemingly in search of his lost identity.
In Privateer 2, there are no rules.
You can fly over 100 different missions in 18 different ships. Check out whatever you want - unique planets, space stations, bars, prison pits and more.
But without money, you’re nothing.
Ship upgrades, loadouts, repairs, wingmen, information - everything here costs money. You’ll have to hunt, trade and fight to get it.
Only the fastest and most savvy survive.
Incredible new space combat engine enables hi-speed battles between bands of pirates, greedy police, desperate privateers and you.
Privateer™ 2: The Darkening: 30th Anniversary Edition Trailer ESRB
Embark on the most exciting adventure imaginable with the return of one the best role-playing series of all time. Explore treacherous wilderness, perilous dungeons and fascinating towns - all in the same continuous 3D map.
Cast over 45 different spells, drink potions and perform rituals with the most innovative magic system ever experienced in a fantasy game.
Immerse yourself in a Fantasy Role-Playing Masterpiece with real life physics and authentic character interaction with fully digitized speech.
Featuring the legendary Ultima System of Virtues where moral fiber is more powerful than physical might. Find out if you have what it takes to be the ultimate hero.
It’s a matter of laugh or death in the sequel to Bullfrog’s best-selling Theme Park. Design, maintain and manage a hi-tech hospital facility, making the most of limited resources and turning cures into cash. The Grim Reaper stalks the corridors, the ill have some very odd ailments, and the staff want to play doctors and nurses together. You’ll be struck by the fun, if you don’t get struck off!
Detailed SVGA graphics.
Greatly improved Artificial Intelligence.
Research and develop your own cures.
Compete against rival hospitals.
Deal with emergencies and epidemics as they arise.
Over 30 weird diseases to diagnose - including hairy-itis, bloaty head and slack tongue.
On the world of Pagan, the Guardian’s forces are firmly entrenched and his control is absolute. The rules are different here from familiar Britannia, and you must discover how to defeat the ruling Elemental Titans on their own terms, while solving the mystery of their enigmatic pentagram. The time has come to bring the battle to the Guardian.
A richer, livelier story in this luxuriously detailed world - we’ve condensed the essential elements of an Ultima into a fast-paced, thrilling adventure.
Intense magic and fantasy - you invoke runes, rituals, reagents and enchantments against an array of creatures from a deceptively small doppelganger to dire trolls and demons.
A closer blend of fantasy and reality than ever before - real-world physics and game play, including real-time combat where you make all the decisions.
A wide variety of movements that complement the greater role-playing realism. Leaping, climbing, running, throwing and combat are more convincing than ever.
Alone in a strange world - without any companions, you must rely on your own strength, dexterity, intelligence and magical abilities to interact with natives who have their own lives and schedules.
Incredibly smooth and lifelike animation - 400 frames of art per character (1200 frames for the Avatar) and 10 times the character art of any previous Ultima!
A new, more natural perspective.
4-voice digital sound that lets you hear more than one sound effect at a time - hear two sword strokes plus your opponents’ cries over the murmuring of a nearby brook.
Wing Commander II continued the evolution of the franchise and pushed the boundaries for storytelling in games upon its release in 1991.
Now celebrated in this special 35th Anniversary Edition, the game has been restored in collaboration with the dedicated Wing Commander community to deliver the most dynamic version ever released.
35th Anniversary Edition key improvements: WCAT Integration - For the DOS version, bundled with the phenomenal WCAT patch built by the Wing Commander community, restoring the gameplay / audio feel of a 386 PC, improved controls, difficulty choice, and more.
The Kilrathi Saga - The coveted Kilrathi Saga version of Wing Commander II comes integrated directly with this installation, for the first time ever available as a digital release. The Kilrathi Saga provides digital music and sound, a re-orchestrated soundtrack, and optional drop-away cockpit support
Wcdx Integration - For the Kilrathi Saga version, bundled with the incredible Wcdx patch built by the Wing Commander community, offering features like gameplay / cinematic speed fixes, improved controller support, windowed mode, optional cheats, and more
- Bonus extras including manuals, reference cards, ship blueprints, and more
- Cloud Saves
This 35th Anniversary Edition is the ultimate way to enjoy one of the most important franchises in gaming history.
Original Game Description:
Ten years ago, you were the Hero of Vega Sector, idol of millions - the starfighter pilot who single-handedly turned the tide of a major Kilrathi invasion.
Then something went wrong.
You were disgraced, court-martialed and transferred to a backwater outpost. For years, your lightning-quick reflexes and instinctive dogfighting tactics went to waste while the Kilrathi killed your closest friends on the front lines.
But Mankind still needs a hero, now more than ever before. And you're still the best pilot in the Galaxy. You've got just one chance to prove yourself, just one chance to keep the Terran homeworlds from falling to the massed armada of the Empire of Kilrah.
Think you can handle it, flyboy?
Wing Commander II is the sequel to the top action-simulation hit Wing Commander. But Wing Commander II is more than a sequel - it advances the state of the art in computer gaming even further, with new features and new challenges:
A gripping story line! All the action and drama you expect from a major motion picture but you're the star!
State-of-the-art graphics! The latest advances in 3-D rendering technology give you the most stunning, photo-realistic images you have ever seen on your computer.
Intriguing tactics! Fly five different Terran fighters into battle, armed with guns, missiles, torpedoes, chaff pods, tailguns, turrets and tractor beams. But watch out - the Kilrathi have some hot hardware too!
Digitized speech! Hear radio messages from your wingmen and foes.
Dynamic Intelligence! Every dogfight is an exciting challenge, whether you're a novice or an ace of aces, because your opponents match your skill level. The better you fly, the better they fly!
A thrilling musical score! The soundtrack senses the action on-screen and alters the pacing, tempo and mood of the music to match.
An elaborate campaign system!
The fate of Humanity is in your hands!
Wing Commander™ II: Vengeance of the Kilrathi: 35th Anniversary Edition Trailer ESRB
It is a dark time. For many years, the Lands of Britannia prospered and flourished under the benevolent rule of Lord British. Unbeknownst to the inhabitants of Britannia, the evil wizard Mondain was slowly strengthening his magical powers and increasing his hordes of foul denizens - patiently awaiting the proper time to seize the lands. Through subtle exertions of his magical power, Mondain was able to stir dissent among the Lords of the land and render them ineffective by factional wars. Then, he did release his minions upon Britannia and crush the people beneath his evil will. And thus the First Era of the Dark Ages came upon the Lands of Britannia.
The original Ultima I was a pioneering product that established new standards in fantasy role-playing games and started what has become the best-selling saga in the history of computer gaming. Now, Origin Systems brings you the new Ultima I, a significant enhancement to the original, completely rewritten in assembly language and employing state of the art graphics.
Journey back to the First Era of the Dark Ages and embark on the original quest of the Ultima chronicles.
Road Rash, the franchise which defined the combat racing genre during the 1990s, returns in the first ever digital release of the 1996 PC version.
Now celebrated in this special 30th Anniversary Edition, the game has been restored to deliver a must-see experience.
30th Anniversary Edition key improvements:
Relicensed Soundtrack - A fully relicensed soundtrack featuring Soundgarden, Paw, Hammerbox, Monster Magnet, Swervedriver, and Therapy?, with the ability to now play their songs during the racing gameplay.
Source Master FMVs - In 2022, the Source Master tapes were discovered in the EA physical media vault. These tapes have been digitized and meticulously re-edited frame-by-frame to restore the dozens of FMV scenes, and integrate them back into the game.
Upscaled FMVs - As an optional enhancement, the FMVs have been further elevated to sharper quality using the latest in video upscaling technology for the best Road Rash cinematics ever seen.
Gameplay Optimizations - Enhanced for modern systems, enjoy improved framerates up to 60 FPS, native controller support, windowed mode, cloud saves, and more
This 30th Anniversary Edition is the ultimate way to enjoy one of the most important franchises in gaming history.
Original Road Rash game description:
Road Rash, the most aggressive motorcycle racing game ever, explodes on your PC with hard-hitting, full-throttle action that'll bring you to your freshly skinned knees. Dodge traffic, outrace cops, and thrash opponents on your way to winning the Cup and becoming the menace to society your mother always worried about.
- Engage in lawless, no holds barred high speed motor cycle street racing through cities, canyons, and packs of vicious bikers!
- Photo-realistic 3D graphics with texture-mapping, atmospheric effects and super fast frame rate
- 25 knee-scraping races: 5 levels of racing, each with 5 courses, means only the toughest rashers have a chance to win the Cup
Manala is a videogame about live-action roleplay (LARP). Build a combat deck and fight other players.
The swords are fake. The starter sword is PVC pipe, pool noodle and silver tape. The tape is coming off. Upgrade to latex later: it hits exactly as hard.
The hits don't count. About to get hit? Take the blow with your head. Headshots are illegal, so it doesn't count. Still losing? Forget to Count Health Points. You'll feel it after the fight.
The monster is a guy in a costume. The orcs are people in masks. The first-timer is boiling instant noodles. Someone is holding out a wristband.
Your gear decides your cards. Left your shield at camp? No blocking.
Kill someone and take their stuff. It's a PVC sword, but it's still worth something.
Manala: Equinox War | LARP deckbuilder gameplay trailer
Durak ("the fool") has no winner, only a loser: the last player still holding cards. Attack with cards your opponent has to beat, throw in more of the same rank, and pass the attack on with a transfer when you can. It's quick to learn and hard to put down.
Super Durak adds eight Supercards in red jackets, each one a rule you get to break once:
Bomb: beats any attacking card except the trump Ace.
Superbomb: beats one card and ends the whole attack on the spot.
Ricochet: bounces the attack onto the next player, at any point in your defence.
Magnet: steals your opponent's highest card.
X-Ray: shows you every card in your opponents' hands.
Radar: finds the four highest trumps, wherever they are.
Overtime: shuffles the discard pile back into the deck.
Trump Dice: changes the trump suit in the middle of a fight.
Supercards don't count toward your six, and you can see them coming: the red back gives them away in your opponent's hand. Choose which ones are in play, or switch them off for traditional Durak.
Ways to play
Single player against 1 to 3 CPU opponents.
Pass-and-play for two on one computer.
Online through Steam with up to 4 players. Host or join a lobby, invite friends, and chat at the table. Empty seats are filled by CPU players. Windows and Mac players can play together.
Your rules
20-, 36- or 52-card decks
Transfers on (perevodnoy) or off (podkidnoy)
Any mix of Supercards, dealt into your starting hand or shuffled into the deck
A step-by-step tutorial and optional hints for new players
Win and loss records for every player
Back from 2012
Super Durak first came out on the iPad in 2012. This is a rebuild for the desktop, with the original hand-drawn art and animations, a widescreen table, and mouse and keyboard controls. The game is fully playable in English and Russian.
Unleash the power of Grayskull in Masters of the Universe™: Legends Unite where both heroes and villains come together in this cooperative deck builder. With sworn enemies forced into alliances, choose one of many legends including the mighty He-Man, the mystic Teela, the devious Skeletor, the fierce Evil-Lyn, and the ever-resourceful Man-At-Arms for over-the-top, chaotic card play.
Unique playstyles bring each legend to life in the fight against Hordak’s unstoppable horde. Throughout Adventure Mode you’ll work together to deliver even bigger hits, gather increasingly powerful cards, and further strengthen your characters. Battle your way through a variety of diverse biomes and obstacles with every playthrough; but the enemy is not the only challenge you’ll face.
Along your journey engage in Trials of Eternia, arcade mini games where you play to gain precious bonuses. Snatch treasure from the Faceless One, dodge crushing boulders, and avoid falling into the depths of darkness to claim heroic advantages.
Time to build your strategy to defend Castle Grayskull from the evil forces of Hordak!
KEY FEATURES
Over-the-top, chaotic card play
Strategically play your cards to damage, protect, or heal yourself or your party on your way to defeat Hordak’s unstoppable horde in epic card battles and challenges.
10 Legends of Eternia
Select your favorite Masters of the Universe legend, either hero or villain, and wield their powers as you band together to stop Hordak.
More than 450 Unique Cards
From Skeletor’s Cackle of Chaos card unleashing damage to all enemies to Teela’s Warrior Goddess card converting shields equipped to dealing damage, the strategic choice is yours. But make sure to coordinate with your fellow legends to maximize the Ultimate Power card where everyone contributes to the battle.
Multiple Gameplay Modes
With a variety of modes and settings there’s something for every Eternian:
Adventure mode: Equipped with a starter deck of cards, multitude of encounters, enemies and even arcade minigame challenges providing exciting gameplay.
Rampage mode: Jump into the action and increase difficulty faster to really test your skills and strategic teamwork with a randomized deck of cards.
This game puts you into the shoes of a recently graduated aerospace engineering student who had the guts to form his/her own company. You can start with agricultural UAVs and climb the tech tree all the way up to the space rockets. In order to achieve your goals you have to form a decent staff make the right financial decisions. Do not forget that you formed your company with a loan and money you borrowed from your friends and relatives. You have to pay them back!
Give your team its own identity, watch your tactics come alive on matchday and manage the victories, setbacks and ego clashes that follow.
Offside Deal is a tactical football management game about the decisions that shape a team.
Choose your formation, assign player roles, prepare for the next opponent and decide how you want your side to play. Once the match begins, your plan is put to the test. You can react to events from the touchline, adjust your approach and take on short-term objectives that influence how the game unfolds. You can shape the plan, but your players still have to execute it.
Build a Team That Fits Together
The best eleven players do not always make the best team.
Every player brings different attributes, preferred roles, form and personality. A great finisher still needs someone to create the chance. A talented midfielder can struggle in the wrong position. An ordinary player might become essential because they fit perfectly into your system.
Squad chemistry matters too. Strong relationships can help players get the best out of each other when it counts, while tension between teammates can make important moments less reliable.
You need to decide whether to build around your best individuals or create a team that works as a unit.
Find Your Way to Play
Your team's identity is shaped by two connected layers.
The first is your formation and the roles you assign. This determines your team's structure and the positions where your players operate.
The second is your collection of tactical styles. These styles determine how your team approaches particular situations. You might defend deep, attack through midfield, target a powerful finisher or commit more players forward when chasing a result.
Tactical styles are not simple passive bonuses. They let you turn the strengths of your squad into a match plan. A strong Target Man can become the focal point of a direct attacking system. With a group of players with high physical attributes you may create a high-pressing machine, while disciplined defenders and holding midfielders can give you the foundation for absorbing pressure and striking on the counter.
This connects squad building directly to deck building. Signing a new player can open up a completely different tactical direction, while finding a powerful style may change the kind of player you want to recruit. Choose styles that suit your squad, combine effects that support the same plan and build a system your players can bring to life.
Make Decisions from the Touchline
A good plan will not survive every match unchanged.
You can switch mentality, make substitutions and respond to situations that you encounter during matches. Manager decisions may offer an immediate benefit, set an objective for the next few events or force you to choose between two imperfect options.
Do you keep trusting the system? Do you protect a lead? Do you replace your best but tired finisher or leave him on the pitch in case he delivers a last minute tap-in?
Sometimes the right decision works. Sometimes football has other ideas.
Manage More Than the Match
Results follow your players back into the dressing room.
Morale can rise and fall. Egos can grow after strong performances. Loyalty can be tested, relationships can deteriorate and rivalries can become personal. Players may come to you with problems that cannot be solved by changing the formation.
You will not keep everyone happy. Supporting one player may frustrate another and avoiding a difficult conversation may escalate the problem.
Improve the Club Between Fixtures
Between fixtures, decide where your budget is needed most. Invest in club facilities, sign players discovered through scout reports and packs or improve your existing squad through training. When ordinary preparation is not enough, you may also turn to more drastic ways of gaining an advantage.
Meet Expectations
The board sets expectations at the beginning of each season and gives you an additional objective to pursue. Results, league position and your progress towards those goals affect their confidence in you.
Sponsors offer more ways to earn money through match objectives and longer commitments. Their rewards can help transform the club, but only if you deliver what you promised.
Fight for promotion, avoid relegation and try to build something that can survive across multiple seasons. If the results do not go your way and the board loses faith, your time at the club may come to an early end.
Find Your Own Way to Success
Football rarely offers one correct answer. What works with one squad may be completely wrong for another.
Success comes from recognising what your players can do, building around their strengths and adapting when circumstances change. There is no perfect system, only one that works for your squad, your next opponent and the moment you find yourself in.
Features
Build and manage a squad with its own tactical identity
Choose formations, player roles, lineups and match mentality
Experience event-driven matches focused on decisive moments
Combine tactical styles that react to players and match situations
Make substitutions and manager decisions during matches
Manage player form, stamina, chemistry, morale, loyalty and ego
Deal with personalities, relationships, rivalries and club events
Improve your squad through training, transfers and reward packs
Work towards sponsor objectives and board expectations
Chase promotion, fight relegation and build across multiple seasons
LogicForge ships no ready-made building blocks. There is NOT and AND – and everything grows out of those: OR, XOR, multiplexers, adders, registers, an ALU, and finally your own 8-bit CPU with an assembler.
Build hierarchically
One key turns any circuit into a component in your library, ready to be used as often as you like – nested as deep as you like. The live view opens any instance and shows its inside with the real values.
Story mode
102 chapters in fifteen acts across three worlds – circuits, assembly, Python – each with its own character that grows as you progress. The goal is given, the solution is yours to find, and stars reward correctness and economy. Every block you solve (OR, XOR, adder, ALU, flip-flop, register, counter …) sits ready in your library afterwards.
World 1 – Circuits: from the first NAND to your own CPU, built from nothing but NOT and AND.
World 2 – Assembly: write programs for the LF-8, the CPU you just built – loops, subroutines, sorting, a traffic light and an elevator.
World 3 – Python: programming from zero. One new idea per chapter, a short lesson with an example you can run, and feedback that tells you exactly what is different from the expected output. Later your scripts become components and control animated scenes.
Tools like the real thing
Truth tables, waveform view with cursors, halt conditions, keyboard, terminal, screen, RAM/ROM, Verilog export and import, Arduino export of the finished circuit, and an import for Logisim files.
Workshop
Share components, simulations and tasks with others – via the Steam Workshop or a plain folder.
Sort curious trinkets, solve riddles and cozy tabletop puzzles, and arrange magical tools at your own pace. Each scene is a small story told through the objects left behind.
Look closely
Every puzzle hides playful secrets and Easter eggs. A detail you notice today may become the clue you need in a later puzzle.
Calm sorting and observation puzzles
A gentle story revealed piece by piece
Secrets that connect one puzzle to the next
A unique sound for every object
Make a little order, listen to the table come alive, and uncover the witch’s story one carefully placed item at a time.
Can you drive a single car together with your friends?
Unique Coordination Experience: Share the gas, brake, and steering control with your friend to demonstrate true teamwork. While one of you watches the road, the other must adjust the speed. If your communication breaks, a crash is inevitable!
Destructible Vehicle and Dangerous Obstacles: Your car is more than just a visual. When it hits a wall or gets caught under a giant piston, it turns into scrap realistically. Try to reach the finish line amidst crushed bodywork, falling parts, and failing mechanics.
Features:
Shared Control: Co-op mechanics split between the steering wheel and pedals.
Online & Local Co-op: Play shoulder-to-shoulder on the same keyboard or online with a friend from afar.
Solo Mode: A single-player mode for those who want to test their own coordination.
Challenging Tracks: Moving obstacles, cliffs, and physics-based puzzles.
Bot Survivors is a fast-paced top-down action roguelite where you are surrounded by hundreds of aggressive machines. Pick instant upgrades, unlock unique skills, and craft unstoppable builds to survive the robotic onslaught.
Key Features:
• Relentless Bot Waves: Fight off deadly robot hordes with distinct attack patterns and combat behaviors.
• Rising Wanted Level: The longer you survive, the higher the police alert climbs! Evade patrolling enforcers, tactical reinforcements, and elite pursuers.
• Epic Boss Battles: Face off against massive mechanical bosses at the end of each run, learn their deadly patterns, and claim your loot.
• Deep Synergies: Combine orbital lasers, rapid firearms, and tactical passives to create game-breaking synergies.
• Permanent Meta-Progression: Earn gold from each run to permanently upgrade player stats and unlock powerful survivor classes.
Your deck is a bag of dice. Throw real physics dice, score your best ones, and reroll to hit the stage targets. Clear stages to earn gold and spend it on new dice, powerful relics, game upgrades and more. Then, do it all over again against a bigger number.
Every dice plays differently. Ice dice freeze in place. Lava dice erupt into a bunch of obsidian dice. Golden dice explode into gold. There's even a replicating ooze dice. Clear the whole board short of the target and ghost dice will appear to help get you across the line.
Relics break the rules. Turn every 3 into a 5. Gain new dice by activating in game abilities. Gain extra gold from completing discoverable stage challenges. Find the combo that turns a bad bag of dice into an unstoppable game-breaking machine.
The world fights back. Deserts set you back with negative obstacle dice, the wasteland taxes your scoring actions, the tundra strips your rerolls. Build a strategy that can carry you through them all, and into infinity.
Play at your own pace. Fully turn based with no pressure, and an original chillhop soundtrack to take in while you plan your next roll.
Features:
100+ different dice and powerups to discover and exploit
Thousands of possible overpowered builds and synergies
New challenges will test your strategy, skill, and luck
Tons of unlockable bags with different starting conditions
Escape Academy 2: Back 2 School is the sequel to the award-winning Escape Academy, enjoyed by over 4 million players!
Welcome to Escape Academy, the world’s foremost clandestine educator in the art of Escape. Whether you’re a returning student or a new pupil, you’ve come to the right place. Escape Academy 2: Back 2 School evolves the escape room format of the first game into a whole new GENRE: This is the first open world escape room game, and it's available right in the comfort of your own home.
DIGITAL ESCAPE ROOMS DESIGNED BY MASTERS OF THE CRAFT
Escape Academy 2: Back 2 School features an all-new campaign boasting handcrafted, best-in-class escape rooms built by our team of veteran puzzle designers. But unlike real-life escape rooms, the puzzles in Escape Academy aren’t bound by those stuffy safety regulations: Spiked ceilings? Check. 100 foot drops? Check. And, most-dreaded of all… Final exams? Double check.
The curriculum here at the Academy is equal parts life-threatening and wacky, because what better way to learn than while confronting one's mortality.
EXPLORE A LIVING CAMPUS
In Escape Academy 2, the campus is one big puzzle room. Between classes, explore a sprawling, secret-filled hub with mysterious passage ways, hidden tunnels, and dangerous traps. Or chill out with your pals and take in all the *vibes* that student life has to offer.
Whatever the case, the Academy’s your new home away from home.
GRAB A CLASSMATE AND GET ESCAPIN’ WITH ONLINE OR COUCH CO-OP
Escaping with a friend has never been this fun. Escape Academy 2 features both online and splitscreen couch co-op support. And thanks to the new optional No-Timer Mode, students of all backgrounds can puzzle at their preferred pace.
DIVE INTO AN ALL-NEW NARRATIVE
Escape Academy 2’s all-new story has something for new and returning players alike! You’ll discover a dark mystery surrounding the school’s founding, leading to shocking new revelations about the very nature of The Academy. Connect with new teachers and familiar faces from the first game with an expanded curriculum offering character driven-storylines and puzzle-stuffed side quests!
GOING BACK 2 SCHOOL!
We’ve rebuilt the look of Escape Academy for the sequel, featuring new environments, tons of details, and even some snazzy new getups for our professors and pupils.
Plus, evil genius DJ Doseone is back with a sick round of fresh beats to chill and study to. The all-new OST provides the perfect audio background for puzzling.
So whatcha waiting for? It’s time to go…Back 2 School!
Escape Academy 2: Back 2 School Gameplay Trailer
Escape Academy 2: Back 2 School (Demo Trailer)
Escape Academy 2: Back 2 School (Announcement Trailer)
Ironholm: Reign of the Isles is a real-time strategy game about conquering medieval islands. Expand your kingdom, raise armies, and capture new regions while commanding entire forces instead of individual soldiers. Plan your expansion, reinforce key positions, and choose the right moment to strike.
You begin with a small headquarters and limited resources. Every region you capture opens up new opportunities for growth. Build an economy capable of supporting a growing army, construct new structures, upgrade existing buildings, and prepare new regions for further expansion. The larger your kingdom becomes, the more fronts and strategic positions demand your attention.
Instead of manually controlling every individual soldier, you command entire armies across a map divided into regions. Send troops to different fronts, reinforce threatened positions, capture enemy territory, and concentrate your forces where they can break through the enemy's defenses.
The sea is also part of your strategy. Build a Lighthouse and you can send naval landings by ship, putting fresh troops ashore in the coastal regions of your choice.
In the Tavern you strike dark deals. Hire mercenaries, pay bandit chiefs to raid an enemy lord, or order a hooded stranger to destroy an enemy building.
Key Features
Conquer procedurally generated medieval islands in Quick Game
Fight through 10 unique Challenge Path missions plus a tutorial, each introducing new mechanics and its own challenge
Command entire armies instead of micromanaging individual units
Capture regions and gradually push the borders of your kingdom forward
Develop your economy, build and upgrade structures
Research technologies that strengthen your armies and economy
Move troops between fronts and reinforce threatened positions
Fortify strategic regions and prepare them for defense
Send naval landings and strike from the sea
Strike dark deals in the Tavern: hire mercenaries, pay bandits to raid your enemies, or hire a saboteur
Fight against AI-controlled factions
Use active pause to stop the action at any moment and give orders
Compete in Steam leaderboards in the Challenge Path missions against friends and players around the world
Collect all 15 Steam achievements
You begin with a single small region. How you conquer the rest of the island is up to you.
Mystery IQ Test is a short puzzle game about doors, and about all the ways a door can trick you.
Find the right door
Every room has one right door. The others cost you IQ points. Some rooms want you to look closer, some want you to count, and some turn off the lights, flip your controls around or quietly lie to you. The answer is always somewhere in the room. You just have to notice it.
Buy a hint, or don't
Stuck? The help robot will happily sell you a hint, or even the whole solution. It costs IQ points, so maybe think about it first.
Watch your IQ
Between chapters you catch your breath in a safe room, watch your IQ go up (or not) and find out a little more about who locked you in here and why. At the end you get your final IQ. Just don't compare it with a real IQ test. You'll see why.
Features
- Tricky puzzle rooms in chapters, with little story scenes in between
- Difficulty levels from Safe to Challenging
- A help robot with hints and full solutions, if you can afford them
- A remake of our 2013 Flash game: the original hand drawn art, now sharp at any resolution, plus new settings and full gamepad and Steam Deck support
- Steam achievements, a few of them for doing silly things
Run a cozy flower shop in medieval Paris Maria IV: A Cozy Botanical Sim is a relaxing flower shop simulator and life sim set in late 15th-century Paris, France. As a young florist, you inherit a small flower shop on the Pont Notre-Dame bridge. Grow flowers and plants, run your shop, decorate your home and workspace, and shape the little world your grandmother left you with your own hands.
Grow flowers with real gardening principles The Guide Book passed down from your grandmother keeps track of every flower you grow, and growing every flower in the book is one of the main goals of the game. Each plant's needs for water, light and care follow real gardening and botany principles, so what you learn in this botanical sim may also help you grow flowers and plants in real life and in your own garden.
Manage, expand and decorate your shop At its heart, Maria IV is a shop simulator: sell your flowers, manage your stock and income, expand your florist shop and hire employees. Personalize your home and workspace with a wide range of decorations; decorating and organizing your cozy shop is part of the fun, until your little plant shop on the bridge becomes one of the best-known flower shops in Paris.
A historical, atmospheric journey Explore the atmosphere of historical, late medieval France to Renaissance-inspired music, and uncover the traces of a family legacy passed down through generations.
Features • A cozy flower shop simulator and life sim in medieval Paris • Grow flowers and plants with realistic water, light and care needs • Complete your grandmother's botanical Guide Book • Shop management: expand your florist shop, hire employees and grow your business • Decorating: personalize your home and shop • Relaxing first-person gameplay with Renaissance-inspired music
You'll Be Mined is an incremental crawler about racking up points and finding your way out of a dungeon.
Each round is a series of minesweeper fields to clear against the clock. One timer runs for the whole round: revealed cells give you seconds back; mines cost you hearts. When time runs out, the round is over. When your hearts run out, so are you.
In the break room, you can buy healing, extra time, modifiers, and potions for the next round. Leaving the break room is never free, and the toll climbs with every round.
Combine modifiers into a build of multipliers and cell-specific bonuses. Push tiny numbers to absurd heights, and use potions to turn mines into hearts.
A long stay down here can drive you mad unless you keep your mind busy with something creative. There's charcoal, and there's chalk. Draw whatever you like on the wall: other players will see it in their dungeons, and you'll see their drawings in yours.
You're not the first to get stuck down here. The merchant, the card sharp, and the gatekeeper all took a wrong turn once. They've been here a very long time. And some of them would rather you stayed, too.
And remember: statistically, you'll be fine (or mined).
You'll Be Mined - Minesweeper Roguelite Trailer (EN)
The Norse gods are coming to your tavern; and they expect the best seat in the house.
In Meadgard, you and up to three friends are unlikely innkeepers in a world crawling with mythological chaos. You have one shot at glory: build the greatest Viking tavern the Nine Realms have ever seen and earn a place at Valhalla’s legendary feast.
Every morning sends you into the wild to hunt, forage, and fight for ingredients. Every evening the doors open, the mead flows, and the mayhem begins.
Crafted by Oddiko, the studio backed by the founders of Arrowhead Games Studios.
Hunt by Day
Tonight’s feast won’t cook itself.
Leave the tavern behind and venture into dangerous wilds to hunt and fight mythical creatures, raid camps, gather ingredients, and uncover hidden treasures. Fight trolls with frying pans, dodge swarms of mischievous nissar, and haul your loot home before opening time.
Serve by Night
When the tavern doors open, the real battle begins.
Cook meals, pour drinks, entertain guests, and stop your customers from tearing the place apart. Vikings get loud, and Norse gods expect five-star service every single time. Oh and watch out for those coin thief Goblins…
Build the greatest Tavern Valhalla has ever seen!
Turn your crumbling alehouse into a legendary gathering hall.
Unlock recipes, brew strange potions, grow crops, craft weapons, decorate your tavern, and recruit quirky townsfolk with powerful upgrades and stories of their own.
Key Features:
• Chaotic co-op for 1-4 players Work together to run the tavern - or scream at each other while everything catches fire.
• Hunt monsters for ingredients Fight mythical creatures and drag your hard-earned supplies back home before nightfall.
• Run a Viking tavern under pressure Cook meals, pour mead, entertain guests, and survive increasingly demanding customers.
• Face the Norse gods themselves Impress legendary visitors or suffer the consequences of divine disappointment.
• Upgrade Valhalla Customise your tavern and unlock new weapons, shops, cosmetics, crops and recipes.
• A Norse mythology adventure with heart Meet bizarre creatures, eccentric villagers, and gods with surprisingly personal problems.
Meadgard is coming to Steam — wishlist now to be notified on launch!
Join the crew on Discord for development updates, sneak peeks, and the chance to shape the game before it ships. Cheers!
Yerba cannot recall her past life, but has been accused of heresy and placed in the custody of Hell under the supervision of the cruel angel, Mastema.
However, she has met Satan, the demon of a long-forgotten pagan deity who has hatched a plan to topple the regime of the "One True God" and free the wrongly convicted from Hell...
However, he can only do it with the help of this innocent demon, a mysterious woman named "Lilith", and a treasure from God's most sacred sanctuary.
Experience the crumbling penal colony of Hell in an unorthodox role-playing game.
-Engage in undying battles where the only goal is to elicit a surrender, by pain or by knockout.
-Triumph with powerful spells that require focus points, which can only be gained through strategic action over the course of the battle.
-Exploit strengthening and weakening magic, as well as elemental weaknesses to make enemies flinch and skip their action.
-Control Yerba, a frail witch, and Satan, a monstrous pacifist, complimenting each others weaknesses as a glass cannon of magical wrath, protected by her sturdy, mischievous support.
-Progress and customize Yerba, not by gaining experience, but boons, including scrolls of magic, enchanted clothes, and even the life-giving ichor of the gods.
-Solve puzzles to traverse the debris field left by a millennium of inept tormentors, unruly demons, and a mysterious pre-history yet to be uncovered...
-Engage in a rich world full of characters, lowly and divine, each with their own story to tell, caught up in an ancient drama of gods, humans, and empty desire.
Underkeep is a loving tribute to the role-playing classics of the 90s with turn-based combat and grid-based movement, bringing the best of old-school dungeon crawlers to life in a modern setting with hand-drawn graphics and a crafted world.
Underkeep brings back the spirit of classic dungeon crawlers: grid movement, slow tension and tactical combat. At the same time it plays clean and responsive thanks to modern controls, clear visuals and thoughtful conveniences that remove the old frustrations without losing the heart.
Gather your party, venture into hand-built dungeons, speak with peculiar locals, discover hidden passages, solve ancient puzzles and face encounters where planning matters as much as courage.
FORGED PARTY
Pick four adventurers whose strengths and flaws define how you survive. Synergy is everything: a good team deepens your strategy, a bad one seals your grave.
LIVING DUNGEONS
Every corridor is handmade, every room hides intent. Expect strange rituals, lingering spirits, abandoned camps, cryptic symbols and choices that echo deeper than you expect.
TACTICAL COMBAT
Turn-based battles reward those who plan, control space and manage stamina & mana wisely. The bold are rewarded. The careless are punished.
HIDDEN SECRETS
Hidden alcoves, fake walls, optional bosses and puzzles that fit the world instead of breaking immersion.
MODERN COMFORT
Smooth controls and clear feedback preserve the flow of exploration without sacrificing tension.
PERSONAL MAP
A built-in automap with custom markers keeps track of mysteries, locked doors and places you swear you’ll return to later.
Every step is a story. Every descent a decision. Underkeep awaits.
DeltaV is an orbital strategy game built through AI code and visual asset generation, under one creator's direction. Set across the Solar System in 2079, it asks you to keep your fleet refueled while denying your opponents the same opportunity.
AI-generated code and visuals. A strategy game you can play.
Codex generated the original game code and visual assets under the developer's detailed direction: from the simulation and interface to the spacecraft and planetary environments. The developer designs the rules, directs iterations, tests the game and reviews the results. The soundtrack is licensed separately; third-party fonts, source sound recordings and software libraries are credited separately. No generative AI runs during gameplay.
Try the free guided demo to learn the shared-fuel economy, orbital transfers and missile timing. The full game is in development and supports complete single-player matches against one or two computer-controlled factions.
One reserve for the entire fleet
Delta-v pays for orbital transfers, point defense against incoming missiles, and the upkeep required to remain in a contested orbit. Because every ship uses the same reserve, moving one vessel can leave another unable to reposition or defend itself. Operating tritium factories is the only way to replenish that reserve. Access to them determines how long your fleet can continue to move, fight, and hold strategic positions.
Plan transfers before committing
Before issuing a movement order you can preview its route, delta-v cost and arrival turn. Planets and moons march along their orbits. Missile attacks and point defense are entirely deterministic. There are no hit chances or damage points.
Victory depends on fuel access
Tritium factories increase fuel reserves while your ships operate them. The last faction with a viable path to tritium wins. You can deny that path by destroying ships, controlling important orbits or making an opponent spend too much delta-v.
Procedural layouts change for every game
Early Access launches with single-player matches against one or two AI-controlled factions. Multiplayer is a stretch goal and is not included at launch.
Complete single-player matches against one or two AI-controlled factions
Procedural layouts using planets and moons across the Solar System
One fleet-wide delta-v reserve shared by every ship
Visible positions and transfer previews with route, cost and arrival turn
Orbital transfers across a continuously moving planetary system
Deterministic missile attacks and point defense, with no hit chances or damage rolls
Tritium production, shipyard construction, contested orbits, and mandatory launches
DeltaV Orbital Strategy Trailer - Entering the Void
Ship Happens is a cooperative multiplayer (2-4 player online co-op) space game where you and your mates have found yourselves on a spectacularly reckless journey. Each mission, your crew will warp onto a ship in need, take the controls, and escape before a black hole swallows you and your chances of a payout.
Each mission gives you and your friends a different, nonsensical spacecraft to figure out. Explore the ship, learn what keeps it running, and work together to get out alive - with a hefty payday if you pull it off.
The work can be dangerous, but it doesn't have to be with the proper coordination. Collaborate with your teammates as you shoot down asteroids, transport giant pieces of coal, and experiment with gravity.
Your crew will fail as much as you succeed. Dust yourself off and go again, or try your luck on a different mission.
There's the one who loves eating meatballs. The one whose cats are always with her. The longer you stay, the more you'll know about each character's personality. Go through 5 short chapters of the little happenings of the cute little town that is Sudsville!
Detail, Wash,, and Finish your customer's orders.
Tend to each load like it has a story to tell...even if the stories are mostly about grass-stained weekends. Detail, wash, dry, iron, and fold clothes to keep your customers happy.
Upgrade and Automate your Shop.
Grow the business by unlocking new tools, expanding your services, and increasing your efficiency through slight automation.
Make the place yours.
Change the wallpaper. Swap to a different flooring. Add something cute to put on the front desk. It's a small space, but it's yours.
Collect all the Stickers!
Peel stickers from your client's clothes and collect them all!
A hand-crafted watercolor aesthetic.
Hand painted watercolor with soft edges matches the gently paced gameplay , providing the kind of small joys that happen between the wash cycle and the final fold. Spend the days and relax in the laundromat.
In Cubic Earth's Early Access release, you can fly, walk and hang glide around a best-effort 1:1 scale voxel recreation of the planet we all call home! You can go anywhere you'd like: your hometown, old workplace, New York City, Mount Everest, or somewhere you've never even heard of.
Across the entire planet, there are millions of locations to discover and (re) experience. Pick a random place and see where you end up, look for somewhere specific, or wander until you find something interesting. Either way, you're sure to come across something worth discovering!
Additionally, the game includes a freecam mode, enabling you to take in epic views of your surroundings! Reminisce on an old memory, plan a trip, or create content with ease.
Cubic Earth makes use of voxel technology to ensure a street level which remains coherent across the planet. Roads, trails, forests and more remain legible and navigable, unlike many planet-scale games. From places as iconic as Times Square to your local neighborhood, street level is accessible!
Familiar places can bring back memories you've long since forgotten, and new places can make for an amazing adventure. One of the most fun parts about Cubic Earth is not knowing what you'll find around the corner!
As development continues, we hope to add even more amazing features to Cubic Earth! From terrain generator improvements to ensure a more accurate street level, to awesome stuff like cars and airplanes, we're looking to upgrade the experience substantially over time.
We can't be sure that everything will make the cut, but we'll do our best to keep the community up to date on the game's roadmap and future!
Three feet above the blacktop lies another city. Its citizens are the desperate, the thrill-seeking, the dangerous and the mad. At this height, the legends of the street are made.
Airframe Ultra is a fast-paced battle-racer where you compete with friends and foes in split-screen and online multiplayer. You can thrash with pipes, chains and plasma torches or leave them in the dust with boosts and pure white-knuckle cunning. Whatever it takes to win. So load up, make your racer, and settle things like a legend on the cracked asphalt streets of Megacity West!
You are gutterborn. Squatters. Smugglers. Pickpockets. Thieves. But with a second hand Airframe, a few custom mods, and a big heavy baseball bat you can become the one thing with freedom in a city of billions: A racer. It won't be quick and it won't be clean but if you've got the will and the wits, you can win a circuit. One circuit becomes two, two becomes ten, and all of a sudden street rats from Ellay to the Bay are chanting your name. Infamy is its own reward. Your key to a new world where first place is all that matters.
From the rusting shipyards of Slabtown to the sleek 'scrapers in Vantac... from the dune dens of the Ysidro edgelands to the hulking arcologies of the Texicali ZEGO zone, Airframe racers from all across Megacity West compete for fame, fortune and a chance at glory... three feet above or six feet below. You can have everything you've ever wanted. All you need to do is win.
Surviving your first race is just the beginning. You'll rack up kills and cross finish lines. New helmets, new clothes. Make yourself a statement-- a uniform. Win enough parts and you can make a new 'frame. Legends on the track collect their infamy, cash in on their reputation and find new ways to make their mark. And if you want to become a legendary racer yourself, you can't be a nobody. You've gotta find something new, something unique, something never before seen or heard of. In a city where everything is a copy, you've got to become an original.
To Type a Tale is a game about typing your way through a choose-your-own-adventure story. Typing text is the main method of progressing the story, interacting with menus, choosing story branches, resolving challenges, and even dismissing in-game notifications. All text on-screen is typeable and all of it counts toward progression in the story.
The text of the story dynamically changes based on how much you have typed and which choices you have made, from the genre-expected changes in overall pages generated, to the much subtler single-word changes. Unlike traditional choose-your-own-adventure stories, choices you made several pages ago can affect the current text and available choices.
Throughout your adventure, you will face challenge words which interrupt your typing and force you to defuse them in various ways or suffer the consequences.
A Crin in Shadow, the main story included in this game, has an industrial-age fantasy setting with elements of sci-fi mixed in. You play as a dragon-like creature called a crin after an abduction by (and subsequent escape from) unknown hostiles. Utilize your wits and your growing understanding of crin culture to figure out a plan for neutralizing the threat and preventing them from harming any of the civilians under your watch.
Recover, rally, reconnoiter, and raid your way through four chapters and 20,000+ possible words in the story, with each playthrough covering roughly 8,000 words. Not satisfied with the ending you received? Make another pass easier by skipping past paragraphs you've already fully typed in previous runs.
While To Type a Tale is a game about typing, it is also designed to be accessible to people with a wide range of skill levels. From font sizes to error corrections to even allowing mouse-only inputs, anyone with enough patience should be able to reach the best endings of the story.
Want to write your own story? To Type a Tale will import stories and chapters from its app data folder, allowing you to make your own choose-your-own-adventure tale. NOTE: While this functionality is currently in the demo, the documentation is not yet available, but it will be by the final release date.
No AI/LLMs were used to generate, modify, or even inspire any of the code, writing, art, music, or any other aspect of this game. Every overly-verbose sentence is human-generated!
Choose from 3 playable characters, each with 3 unique combat skills and a distinct fighting style. Forge your own path and shape your legacy in a world consumed by darkness.
CHARACTER PROGRESSION AND EQUIPMENT COLLECTION
Grow stronger after every battle! Level up your character to level 30, improve your stats, and create your own unique playstyle.
Discover and collect:
15 weapons offering different combat options.
11 accessories to enhance your power.
11 pets to accompany you on your journey.
Various items and valuable loot.
Defeat enemies, collect powerful equipment, and prepare for increasingly dangerous challenges.
EXPLORE 7 MAPS AND CONQUER 5 BOSSES
Journey through 7 maps filled with mysterious areas, various enemies, and deadly traps waiting to test your skills.
Face 5 challenging bosses, each requiring sharp reflexes, careful observation, and strategic combat to overcome.
Attack, dodge, block, and combine powerful skills to defeat dangerous enemies. Master your timing, avoid deadly traps, and unleash devastating attacks to survive.
In a future where the dangers of robotics has led the world to outlaw technology, the cyborg Neon faces threats.. and colorful characters.. at every corner.
Neon Rhythm Plus is an duel-screen rhythm game, with quick and responsive controls that tests your skills against the city's various obstacles. Deflect, dodge, and time your actions to the beat of the music to succeed. Every song is a new boss!
A unique 3-lane gameplay style, where every attack is timed with the beat of the music.
A soundtrack featuring songs of multiple genres, from retro chiptune, to synthwave and electronic.
Sharp and stylish cartoon cyberpunk graphics, all hand-drawn.
EASY and NORMAL difficulty levels, allowing you to enjoy the game no matter your skill level.
Full mod/workshop support, with endless potential. Make your own levels with custom music, characters, and dialogue!
All story levels were made with the same mod tools available to use.
Climb a ridiculous world of obstacles where one bad jump can send you tumbling back down. Go at it alone, race your friends, or get roped together and somehow make it to the Tippidy Top. Up to 5 players!
MAKE IT TO THE TIPPIDY TOP
The only way is up. Climb, jump, vault and launch your way through a huge hand-built course packed with ridiculous obstacles, moving platforms, cannons, collapsing floors and increasingly unhinged ways to send you flying.
Every section brings something new, and the higher you get, the more there is to lose. Miss a jump, mistime an obstacle or get absolutely launched by something you probably should have avoided — and you could be heading a very long way back down or into the rising sea!
THREE WAYS TO SUFFER
SOLO PLAY
Take on the entire climb by yourself. No teammates to blame. No one to save you. Just you, the course, and gravity.
RACE MODE
Up to 5 players. Same course. Same goal. First to the top gets the glory. Fall too far behind and the rising danger can take you out of the race completely.
ROPED UP
You wanted teamwork? Fine. Get physically tethered to your friends and attempt the climb together. Save each other from falls, drag each other into disaster, and discover very quickly which one of you is the problem. Up to 5 players!
Welcome to Miami Beach. Sun, sand, and money are in the air. You start with empty pockets and work your way up in this laid-back first-person simulation. Collect cash, improve your reputation, and enjoy fun, slightly chaotic gameplay with hustles and amusing minigames. In the end, only one thing matters: Cash is King and you want the crown.
Build your own street empire
You buy and place vending machines, sell lemonade on the beach, and invest your earnings to steadily expand your own little empire.
Casual gameplay with a feel-good vibe
With hard work, a bit of luck, and a pinch of chaos, you fill your cash register, level up your business, and enjoy that good feeling when your balance grows faster than your sunburn.
Improve your reputation & keep the neighborhood clean
Your rise depends on your reputation. Keep the neighborhood clean, remove graffiti, and help people stay cool under the sun. The more popular you become, the more opportunities open up for you.
Fun minigames & charming chaos
Water gun, broom, or newspaper stand: every minigame brings variety, cash, or popularity, plus that wonderful “Just one quick thing …” effect that keeps you playing longer than you planned.
Unique characters & quirky jobs
Colorful personalities like Siggi Sunshine, Rico Cartón, Selma Slots, and Lenny accompany you on your journey and bring you jobs, tips, and new opportunities in the streets of the Sunshine State.
Furnish your apartment
Earn enough cash for your own apartment, shop for furniture at Sofa King, and make your home just the way you like it.
Your wealth
Store your earnings safely in the safe, plan new investments, and keep an eye on every dollar as you rise from a small-time beach hustler to a local mini mogul.
Now go restock the newspapers, grab your broom and water gun, head out into the streets, leave your mark on this city, and never forget: Cash is King.
The crypt is absolute darkness. Every step you take rings out as a pulse, a neon wave that reveals walls, doors, treasure, and everything that hunts you. Sound is your only light, and every light you make is a beacon for the blind things listening in the dark.
THE STORY
The villagers went below, and the dark kept them. You are the only one who walks in, armed with nothing but your own footsteps and a heartbeat that refuses to stay quiet. Somewhere at the bottom of the crypt waits the Great Resonance. Light every anchor, lead every lost soul out of the dark, and the crypt fills with light for the first time in an age. Fail, and the dark keeps you too.
HUNT BY EAR, SURVIVE BY SILENCE
Echolocation is everything. Walking lets you see. Sneaking keeps you silent but shows you nothing. Every movement is a trade between sight and safety.
Every hunter has its own rules. Stalkers chase every sound you make. Screechers sweep the dark with red sonar rings, and getting marked brings the whole floor running. Mimics wear the shape of treasure. Wardens walk fixed patrols, sweeping a gaze you can slip behind. Wailers wander the dark sending out pulses of their own that give you away. Burrowers wait underground until a loud noise draws them up. Bellringers lob sound bombs that mark you if the blast catches you.
Turn sound into a weapon. Throw a Decoy and let them hunt a lie. Stun the dark with a Tuning Fork. Ping ahead in silence before you commit to a doorway.
Rescue them all. Every villager you reach joins you and follows your light through the dark. Only when every soul is safe does the exit unseal.
A handcrafted descent. From your first breath to the Great Resonance. Die, and you go back into the dark to try again.
MAKE YOUR OWN DARK
A full level builder inside the game. Paint your own crypt, place the hunters, set the villagers, then play it or share it as a file with anyone.
PLAY IT YOUR WAY
Full controller support for Xbox, PlayStation, and generic pads. Every control is rebindable, on pad and keyboard alike.
Accessibility options: rhythm assist, a screen shake toggle, a high contrast reveal mode, and separate audio buses.
3D positional audio. Headphones strongly recommended. The game is meant to be heard.
You wanted the ban hammer. Here are seven servers.
Mod Complex is a turn-based roguelite about moderating group chats that should have been shut down years ago. Every hour, new messages roll in. Read them, work out who is joking, who is baiting and who is about to get everyone reported, then make your calls: approve, delete, timeout, ban.
Anything bad still on screen when you end the hour gets reported. Take too many reports and the server is reported to the FBI. Run over. Log back in.
Read the room
Nothing is flagged for you. Every server has eight regulars with their own voices, friends and grudges, and the only way to learn who starts things is to read how they type. Ban the loud one and their friends kick off. Ban the wrong one and you will answer for it.
Seven servers, 56 regulars. From The Yapping Hall to Cozy Crafters Collective, the nicest server you will ever be insulted in.
Over two thousand lines of chat. Arguments build hour by hour, and the chat reacts to what you do.
A rule of the day. No financial advice. No posting your rank. No raisins. In anything.
Things go wrong. Raids, ban evaders, impostors one letter off a real member, a co-mod who disputes your bans, and the owner watching.
Every correct call pays. Build streaks and charge mod power for slowmode, purges and ban waves.
Build your mod. Spend clout between shifts on 19 bots and 9 roles to hand out.
Keep climbing. 9 mod styles, a five-rung shift ladder and 50 achievements that unlock new ways to play, not an easier game.
A casino link you should delete. Or click it, and put your salary on blackjack. Play money only.
Clear all seven and the servers come round again, harder. Somebody has to do it. Nobody said it had to be done well.
The doors are locked. Your captor knows your past. The only way home is to work out what this place is hiding.
You wake inside a remote wooden cabin with no memory of how you got there. Behind its familiar furnishings are locked compartments, strange mechanisms and clues left for you to find. Someone has brought you here for a reason. Getting out means following the trail they have laid.
ESCAPE: The Cabin is a single-player, first-person horror escape-room game with over 70 puzzles woven through an unsettling mystery. Search the rooms, examine what you find and make connections between clues scattered across the cabin. Randomised clues, item locations and solutions give you fresh answers to work out when you return.
Open drawers, search cupboards and look beyond what is immediately in front of you. The cabin is filled with objects to examine, hidden compartments to uncover and locked areas waiting to be opened. A detail that seems meaningless in one room may be exactly what you need somewhere else.
As new tools and clues become available, return to the places you could not make sense of before. Progress comes from paying attention to your surroundings and recognising how the discoveries you make fit together.
Crack safes, decipher codes, work through colour and memory challenges, and repair mechanisms to open the way forward. From a piano to a rotating letter lock, the cabin's puzzles ask you to observe, reason and experiment with the objects around you.
These challenges are connected to the rooms you explore and the items you collect. Finding a missing component is only the beginning: you still need to understand where it belongs and how to use it. Each solved puzzle can put another clue within reach or give you access to somewhere you could not go before.
Pick up and rotate objects to inspect them from different angles. Examine their markings, look for concealed details, and work out whether you are holding a clue, a tool or part of something larger.
Combine, dismantle and use items to solve the problems in front of you. An object may need another component before it becomes useful, while something already assembled may be more valuable taken apart. Think about what an item can do as well as what it appears to be.
Escaped once? The next attempt gives you reasons to look again. Clues, item locations and puzzle solutions are randomised, so a code you remember from an earlier playthrough may no longer open the same lock.
Understanding how a puzzle works will help you, but you will still need to search, read the clues and find the answer for this playthrough. The cabin may be familiar; the solutions are yours to uncover again.
Your captor knows something about you. As you explore, cryptic notes, recordings and discoveries around the cabin reveal pieces of the story behind your imprisonment. Follow those leads to uncover who brought you here and why.
Atmospheric sound and the cabin's enclosed rooms keep that mystery close as you work. There is a way out somewhere in this place. Whether you understand what happened to you depends on how closely you look.
You wake up inside a strange laboratory with no memory of how you got there. The only thing you know — you need to escape.
In this 2.5D puzzle platformer, you will navigate through a series of experimental rooms filled with obstacles, mechanisms, and unknown technologies. Each level challenges your timing, logic, and movement skills.
Discover new ways to interact with the environment, avoid hazards, and uncover the path forward.
Will you find a way out, or remain a subject of the experiment?
🐾 WELCOME TO ANOTHER ONE OF 100 CATS SERIES GAME 🐈
Join the cutest adventure in the world full of cats! Explore the charming hand-drawn artwork of special themed locations as you embark on a quest to find 100 adorable cats hidden throughout the game. Test your attention and observation skills in this cozy and delightful hidden object game. Each cat is more charming than the last, and every discovery brings a smile to your face.
The game replaces traditional cards with 'equipment + actions' and card cycling with action cooldowns. A limited battlefield adds depth to combat decisions, the rune system opens far more room for customizing equipment, and equipment upgrades provide numerical growth for your build. Over a hundred enemies offer varied challenges. Three completely different playable characters are available, each with content unlocked as you progress. Two additional difficulties are also included, each with its own new system that raises the challenge while offering more build options.
Equipment + Actions
You can hold up to nine pieces of equipment in a run. Each piece has one passive effect, up to three actions, and several rune effects. During combat, actions are drawn by equipment: all actions on a piece are drawn into your hand together. Equipment can only be purchased from the shop.
Action Cooldowns
There is no discard pile; instead, actions go on cooldown. After an action is used, it must wait a number of turns before it can be used again.
A Limited Battlefield
The field holds multiple characters who can move left and right. Every piece of equipment has its own attack range, and its actions inherit that range. Enemy attacks also have ranges, so you can dodge by moving - but be careful not to be cornered.
Runes and Upgrades
After each battle you receive rewards such as healing, money, actions, and runes - your main source of actions and runes. They can also be bought in the shop. Upgrading applies to equipment: an upgrade strengthens both the equipment's effect and its actions. Runes cannot be upgraded.
A Wide Variety of Enemies
A run consists of fifteen battles. In each you must withstand attacks from several enemies; kills earn money. Every fifth battle is a boss fight. Every enemy has unique intents and abilities, and boss enemies wield powerful, deadly powers.
Multiple Playable Characters
The game currently has three playable characters. The Knight defeats enemies with basic attacks and defense. The Sorcerer wields water, ice, fire, lightning, and wind. The Summoner fights through summoned minions. Only the Knight is available at first; the others unlock through play.
Advanced Difficulties
Two additional difficulties are available. Clearing one unlocks the next, and each step strengthens enemies. The first advanced difficulty enables the blessing system: after defeating a boss, choose one of three blessings - their effects are very powerful. The second enables the optional difficulty system: at the start of each new battle, choose one of three modifiers. Each offers both risk and reward, and you may take or skip them as needed.
You play as Alan, a delivery courier with a 4.7 rating and two days left to pay off his debt. Today, Almaty is shrouded in a strange fog that smells of death — a fog that, according to rumor, dissolves the boundary between the living and the dead. What should be a routine shift turns into a fight for survival: to clear his debt and earn those precious five stars, Alan must complete special orders while the city is swallowed by something dark and unexplainable. Will you help the courier — or turn this shift into the worst of his life?
Meet terrifying characters inspired by Turkic mythology and the legends of the city of Almaty. Don't let them win you over to their side.
Almaty has changed, even though it looks the same. A sinister entity has taken hold of it from within. Something otherworldly hides behind its familiar facade. Demolished landmarks have been restored.
Shape the course of history with your choices. You'll not only have to make decisions but also demonstrate mastery of your profession.
Key Features:
Two storylines
Black-and-white pixel art aesthetic
Real-world locations and creatures inspired by Kazakh folklore
The game won Gold at VN JAM CA: Urban Legends (2026).
The game contains themes of violence, mysticism, mental disorders, and suicide.
FIVE-STAR COURIER AND THE FOG THAT REEKS OF DEATH - Official Trailer (2026)
For a few hundred years, a dragon collected and never once tidied up. Now the gold has swallowed the shelves, the furniture and most of the floor and everything the dragon actually treasures is buried somewhere inside it. You have a bag. You have time. Get sorting.
Sweep up the hoard
Aim your bag and pull coins straight off the pile one at a time at first, then in fat, greedy handfuls. Pour them into the chests around the lair; when one fills up, it slams shut, and that gold is yours to spend.
Get scarily good at it
A deeper bag. Faster hands. More coins per grab. Nothing changes the job everything changes how it feels. By the end, you'll clear in seconds what used to take minutes.
Find what the gold buried
Books, relics, keepsakes, oddities the hoard has been swallowing them for centuries. Spot something glinting through the coins, dig it free, carry it to the shelves, and set it down exactly where it belongs. Complete a collection, and the lair opens up a little more.
Pet the cats
The cats were here long before you, and they'll be here long after. Every single one can be petted. The game keeps count.
Take your time
No timers, no fail states, nobody looking over your shoulder. The pile isn't going anywhere, and your progress saves itself.
In short
Tons of coins, and every one of them is yours to move
"I never asked you to steal. I asked you to pick me up."
You died waiting for a train. The goddess Kona — 粉, flour — reincarnated you as
a five-millimetre worker ant in somebody's kitchen, with one errand:
that loaf of bread is hers, and she wants all of it.
Not a slice. All of it. Crumb by crumb, through a nine-millimetre crack.
One unit is five millimetres. Yours.
The scale isn't decoration — the whole kitchen is built to your size. Four
metres by three is a plain. The table is a mountain a hundred and fifty times
your body. The groove between two floor tiles is a trench that fits you and
nothing bigger, which makes it the best hiding place in the world.
A puddle doesn't get you wet, it traps you. At your size surfacetension is an elastic wall, and you have to struggle out of it.
A tea towel hanging off the table edge is an eighty-centimetre climb.
The recess under the kitchen units is a covered corridor: you can cross theentire room through it without anything above ever seeing you.
The Human isn't an enemy. He's the weather.
He isn't hunting you — he lives here. He has breakfast, does the washing up,
sits down at the table. You hear him coming before you see him: the floor
shakes, the camera trembles, the music changes. And what kills you isn't "being
spotted", it's the slipper or the thumb.
Cover is calculated for real, with a ray straight up: under the table, under the
cupboard, under the napkin or down in a grout line, you don't exist.
The cat is worse, because the cat has no plan.
From carrying to commanding
You tear off a crumb, climb down from the table, cross the kitchen and drop it at
the nest shrine. The pile really grows, crumb by crumb. Loaded, you move slower —
that's where the tension of the trip home lives.
One crumb per trip would be thirty hours. Three things make it a game:
Capacity, from 2 crumbs per trip to 140.
The pheromone trail. You mark the route from nest to loaf, and when thechain finally links the two, the trail catches and your sisters startwalking it on their own. You stop being the ant who carries and become the antwho decides where.
Black Tide. Past a certain level you're not stealing the loaf any more.You're dismantling it.
And the kitchen ends up yours
Crumbs can be planted, too. Ramps to clear a step, bridges over the grout lines,
a tower to reach the table without depending on the towel. What you build stays
built — and the route you invent is the route four hundred sisters will follow.
The colony has names
Your sisters aren't particles. They have names and numbers, and when one dieshauling, you know which one she was. The graveyard is a place you can walkto and read the headstones.
The Queen dies halfway through. You crown one of three daughters, and the oneyou choose sets the colony's stats for the rest of the game.
One day the Human buys a second loaf and hides it. Kona only wants the firstone. Telling them apart — and finding the right one, which moves every day — isthe job.
Twenty-three chapters that change the world
They don't fire on a timer or a percentage. They fire every so many crumbs
delivered, exactly when you drop the load and your eyes are on the counter.
And each one does something: the chapter that introduces the cat actually lets
the cat out. The bread-bin chapter actually covers the loaf. The purge brings
the Human down on his knees at the skirting board with a can of insecticide.
The progress bar at the top isn't counting to a round number. It's counting to
the next chapter. When it fills, something happens in the story.
Five characters speak. Eight hundred and thirty-two words in total, none of them
filler.
Also
Photo mode. The world freezes, the interface disappears and the cameracomes off the leash. A game played at floor level, where a spoon is a monument,owes you a camera.
Three complete languages: English, Spanish and Japanese, switchablemid-game with one key. The Japanese isn't translated from the Spanish — it's thestory's native language.
Two to three hours for a first run.
The bread was the tutorial.
When the last crumb falls, the game takes the controls away from you.
On a morning when Minsu sets out to deliver a letter to the girl he likes, a single letter leads to unexpected encounters and events, gradually taking his day in a direction he never anticipated.
1daYs is a 2D pixel-art narrative adventure that follows one boy through a long and extraordinary day.
Travel between home, the neighborhood, and school as you talk to the people around you and explore a variety of locations. Help others with their problems, find the items you need, and uncover notes and clues scattered throughout the world. As the day unfolds, the relationships and stories hidden beneath its ordinary surface gradually come to light.
Discover where the day that began with a single letter will lead.
■ Features
One day, one connected story — Follow Minsu from his morning commute to the journey home as earlier conversations, objects, favors, and stories gain new meaning.
Information shapes conversation — Talk to people and inspect objects; what you discover becomes a hint in later questions and choices.
Explore streets and school spaces — Alleys, classrooms, hallways, and club rooms change in color, atmosphere, characters, and events as morning turns to rain and sunset.
Small diversions within the story — Enjoy activities such as sneaking out of the classroom in an escape minigame and playing games at the local arcade.
In Clean Start, you clean and organize other people’s homes while uncovering heartfelt stories through the objects you find. Piece together each room’s narrative, discover hidden secrets, and experience the satisfaction of tidying up spaces in this cozy puzzle game set in a country whose language you don’t fully understand.
Experience satisfaction from tidying up spaces, without time pressure or stressful game overs. Sink into a highly satisfying activity and let yourself be drawn into a trance of warmth and comfort. Enjoy a relaxing puzzle experience that’s easy to pick up and offers a break from the stresses of everyday life.
While dialogues provide context, the main story of each level is told through the discovery of interesting objects. Players must piece together the story, either to satisfy their curiosity or to help the clients with more than just a dirty apartment.
Create your own cozy space in a rented apartment using items found while cleaning. Your conversations with your employers—and the gifts they give you—will vary depending on what you discover in each level.
Step into the shoes of Lena, an immigrant maid, as she tries to communicate with her clients using a limited understanding of a foreign language. Clean Start is a game inspired by real experiences, highlighting the worries and hopes of immigrant life.
Features:
Relaxing, cozy and positive atmosphere.
Satisfying gameplay with no time limits or game overs, but with multiple solutions and outcomes.
Environmental storytelling – piece together a heartfelt and emotional story about life in a new country.
Cute dioramas, filled with hundreds of interesting items waiting to be cleaned.
Dozens of interactive elements to engage with.
Your personal cozy space in a rented apartment, arranged using items found while cleaning.
Choose your starting weapon, deploy your drones and get to work. Kill bugs, collect their slime, level up and stack weapons and upgrades until you're tearing through thousands of enemies in bullet-heaven, survivors-like carnage.
The bugs are full of valuable slime known as StarMulk, the key ingredient in the galaxy's favourite high-protein energy shake, produced by StarMulk Industries. Your job is to harvest as much as possible.
StarMulk Industries rewards high performance.
CORPORATION-APPROVED DEFENSIVE MEASURES
Bullet heaven meets tower defence. Key harvesting objectives are protected by defensive towers that can replicate the weapons you've collected during your run.
As the Harvester gets to work, bugs are funnelled through lanes and your bullet-heaven build becomes an entire defensive network. Turn your arsenal into towers, hold back the swarm and protect the Harvester while it extracts the most valuable StarMulk nests.
EXCEED CORPORATE EXPECTATIONS
Build something ridiculous. Every harvest run is another opportunity to create a completely different build.
Discover weapons and drones, stack upgrades, crack open Gear Chests and combine bonuses that transform how you play. More projectiles. Bigger crits. Faster movement. Better luck. More ways to fill the screen with absolute carnage.
Take your builds across different sectors, face new enemies and keep finding new combinations to push even further.
BECOME A MORE PRODUCTIVE EMPLOYEE
Everything feeds the next harvest. At the end of every run, StarMulk Industries values your haul and pays you accordingly.
Spend your earnings on new weapons, stat upgrades and access to new sectors. Complete challenges and hit milestones to unlock even more equipment to purchase.
It's 2:47 AM. The last train is gone. You never left the station.
Every time you climb the stairs, you come back down onto the same platform. Same benches. Same posters. Same flickering lights. Almost.
Something here is always wrong. A clock running backwards. A newspaper held open by no one. A woman standing among the benches who wasn't there a moment ago.
You can't run from it. You can only photograph it. Your camera's flash erases what doesn't belong. Miss one, and the loop begins again.
The Rules Are Simple
Look closely. Learn the platform. Every bench, every poster, every light.
Spot what's wrong. Some anomalies are obvious. Some are barely there. Some move when you look away.
Photograph it. Raise your camera, zoom in, take the shot. If it was an anomaly, it's gone.
Reach Platform 10. Clear ten platforms to escape. Miss something, and you walk the same platform again.
Watch your battery. The camera drains while it's raised. When it dies, so do you.
A Pool of 45 Anomalies. No Two Runs Alike.
Hand-crafted anomalies, from the subtle to the deeply wrong, and none ever repeats within a run. A chalk outline that crawls closer every time you look away. A security monitor that shows someone standing exactly where you are. Polaroids falling from the ceiling, each one a photo of you. A map whose "You Are Here" marker follows you while something else crawls toward it.
The deeper you go, the stranger the station becomes. The fog closes in, the lights fail, and the station starts to rot around you.
She Is Always Watching
DERAIL doesn't scare you on a schedule. A hidden director picks its moment: when you turn around too fast, when you raise your camera, when you take a photo. Every scare plays once per run, and you'll never know which one is coming next.
Messages From M.
Someone was trapped here before you. M., a photographer, left messages on the walls of the station, visible only through your camera's lens. Find all eight to learn what M. learned, and how to get out.
Four Endings
How you play decides how your night ends. Reach the last train. See the morning. Or stay here forever. And for those who wander where they shouldn't, there's one more way out.
Features
A photography horror loop: spot it, shoot it, erase it.
A pool of 45 anomalies: each run draws a different set, so no two runs are alike.
A dynamic scare director: no fixed jumpscare spots, every run plays differently.
4 endings, including one secret ending.
Shot List challenges: optional photo tasks that recharge your battery.
Fully generated horror soundscape: no ambience loop ever plays twice in a run.
10 languages: English, Simplified Chinese, Japanese, Russian, Spanish, German, French, Portuguese, Korean and Turkish.
Keep your camera ready. Watch the platform. Don't miss a thing.
Not My Son is a first-person psychological horror game with a tense, suffocating atmosphere.
You are a man who has recently married and is left alone with his wife’s son for the first time. What should have been a quiet few days turns into something far more unsettling. The boy rejects you completely — every word, every action irritates him. He watches you, judges you, and seems to understand more than he should.
At first, you try to build a connection and act like a real family, brushing off small, unsettling moments. But as time passes, the boy’s behavior grows more disturbing, and the house begins to feel increasingly wrong. Through exploration, you uncover fragments of the past that slowly begin to form a bigger, more troubling picture.
Not My Son is a story about fear, rejection, and the fragile bond between a parent and a child. A slow descent into unease, where every discovery brings you closer to an answer you may not be ready to face.
After her grandmother’s death, Christina returns to the old apartment to go through the remaining items. Everything feels familiar: old photos, cherished belongings, the same rooms she remembers from childhood.
Yet before long, uncanny objects begin to seep into the apartment.
Then Christina stops answering her phone.
Her younger brother, Artyom, sets out to find her. Now, they must navigate through strange rooms and unravel a family secret kept hidden for far too long.
EXPLORE. OBSERVE. CONNECT THE CLUES.
Explore atmospheric locations, interact with objects, and solve puzzles seamlessly woven into the world around you.
Old letters, photographs, clocks, mirrors, and family heirlooms might all be part of a much larger mystery. Sometimes a clue is right before your eyes. Sometimes it is visible only through a smartphone camera. Other times, the key to the answer is spotting something that simply doesn't belong in the room.
Keep in mind that every detail in this apartment counts, and what you see might be an illusion.
FEATURES
A linear mystical journey with a single conclusion.
Two playable protagonists.
Immersive environmental puzzles interwoven with family lore.
Anomalous rooms you must escape.
In-game phone for investigation: flashlight, camera with built-in filters, and notes.
Somber art style paired with intricate 2D scenes.
Anxious soundscapes, visual effects, and targeted jumpscares.
A narrative to uncover on your own - told through letters, photos, memories, and pieces of the surrounding world.
Dare to uncover the mystery. And try to escape the apartment.
"Perhaps they've inherited it from somewhere, the herbivores, perhaps memories from supping on spilt prey blood, from chewing upon grass. Perhaps in their own way they find meaning in it, in this identity.
Perhaps, though, many herbivores, crammed into bodies all flat-toothed and wide-eyed and fidgety, aspire, inside themselves, to be free of what they've grown into. Perhaps the spirits who inherit them, being free of this, simply show their will clearer.
Perhaps some predators, when sharp teeth meet flesh, find some strange pleasure in the thought of being chased down, of grazing. Perhaps some feel guilt.
And free of the rigidity of the body, of the enforced flesh, the herbivore may simply be unfolding as a flower from a bloom when they grow sharp and hunt, the predator, too, when they rest gentle on the earth, no more to spill blood.
You yourself do not conform to any set home, as most do. Perhaps this is simply nomadism of the soul."
-----
In the past, a war-priestess, fallen in battle, is rejected by the spirits, dragged by the currents far from home. She is saved from death by a passing healer who finds her in the shallows of the other world, and recovers in his cabin in a village near a city by the mountains.
In the present The Bull of Heaven is unleashed on a city near the mountains, tearing a wound in the world. A woman who was once a war-priestess, axe in hand, returns to a place she once knew.
In a vivid action-rhythm game split across eleven intense levels, scored to two and a half hours of original music, and cutscenes featuring eighty hand-made digital paintings, journey across a place you once knew and seek something there worth saving.
-----
FEATURES
-An original soundtrack of 2.5+ hours
-3-4 hours of playtime in a campaign run
-Four difficulties, a hardcore mode, and a free-play menu with a scoreboard to revisit your favourite levels
-A narrative sprawled across eighty CG, thousands of words, two times, you, and your memory
Your civilization has mastered spaceflight, but interstellar travel is still out of reach. You run a space corporation, starting out with limited capital. Your goal is to invent the warp drive and make the first warp jump.
Generated star systems
Every game takes place in a new star system. Generation follows astronomical models: star classes, orbital zones, planets and asteroids. What you know about the Solar System will serve you well here.
Explore
Uncrewed missions have already given your civilization the basics: you can see which world sits where and what type it is. Only exploration reveals what lies beneath the surface, and a world cannot be settled without it. The farther a world is from your home planet, the more it costs to explore.
Extract resources
Every generated system offers its own set of resources: some are plentiful, others scarce. Distribute your workers wisely to cover your shortages. Build colonies, trade, and grow your output. Warp technology will demand enormous resource reserves.
Research technologies
At first, hot and icy worlds are extremely hard to settle, and distant planets are all but out of reach. Solving these and many other problems takes stronger drives, new materials and new equipment.
Crises and opportunities
The road to warp is never straight. Random events force you to adapt and revise your plans: solar flares, market shocks, labor strikes, comets, asteroids and more. Sound decisions help you avoid problems or soften the damage. A risky decision can end in disaster.
Choose your mode
In “Meditation”, you can settle a star system at a relaxed pace without an overall turn limit.
“Classic” plays more like earlier Clarus Victoria games, with a turn limit and challenging gameplay.
“Hardcore” combines the pressure of “Classic” with the scale of space exploration by making actions take multiple turns to complete.
Wildacre: Farm Life Simulator is a realistic first-person farming game set on a wild forest island at the edge of the sea. You start with a hoe, a watering can and a handful of seeds. What you turn this land into is up to you: a tidy vegetable farm, a self-sufficient homestead, or a hunter's cabin deep in the woods.
Work the soil by hand, follow the seasons, hunt for your dinner and build your own home, one log at a time. A relaxing, cozy life sim with light survival elements, where your crops never die and you set the pace.
Grow Your Farm
Every field in Wildacre is worked by hand, from the first swing of the hoe to the last swing of the scythe.
10 crops to grow: radishes, carrots, onions, potatoes, cabbages, cucumbers, tomatoes, corn, pumpkins and watermelons
Soil fertility: improve your fields with compost and fertilizer for faster growth
Crop quality: harvest normal, silver and gold produce that sells for more
Real watering: refill your can at the lake or at your own well, and place sprinklers that water your fields every morning
Weeds and seeds: pull weeds to protect your harvest and save seeds from your best crops
No crop death: a neglected field simply stops growing until you come back
Live With the Seasons
A full day-night cycle across four seasons
Daily weather with a forecast: sunshine, rain, storms and snow. Rain waters your fields for you
Seasonal market: crops in season sell cheaper, out-of-season harvests are worth more
Sleep in your own bed and wake up to a morning summary of your farm
Hunt and Gather
The forest around your farm is alive.
Bow hunting: track rabbits, wild boars and wolves. Animals notice you, keep their distance and run when startled
Take the meat and cook it for a hearty meal
Gather resources: chop trees, break stone, mine iron ore and twist plant fiber into rope. Resources regrow over time
Hunger: eat what you grow, hunt or buy to keep your strength up
Build Your Homestead
29 crafting recipes: tools, a chest, a bed, a well, sprinklers, food and building materials
Freeform building: place fences, wooden and stone floors and walls exactly where you want them
Raise a log cabin with working doors and a real interior
Move into a fully furnished farmhouse with a fireplace, kitchen and bedrooms
Trade at Hank's Wagon
Sell your harvest and buy seeds, saplings, food and supplies
Plan around the seasons: grow what will be scarce and sell at the right time
Explore an Open World Island
Dense forests, winding rivers, waterfalls, quiet lakes and a coastline that glows at sunset. When night falls, light your lantern and find your way home under the moon and stars.
Steam Features
20 Steam Achievements: from your very first harvest to a full year on your farm
4 Steam Leaderboards: Top Farmers, Richest Farmers, Best Hunters and Best First Year. Compare your farm with friends and players worldwide, right from the main menu
Steam Cloud: your saves follow you to any PC
Play Your Way
Three difficulty levels: Relaxed (tools never break), Standard and Hardworking
Name your farm, save anytime, with autosave
Rebindable controls and Low / Medium / High graphics presets
Welcome to Night Drive - Anomaly, a supernatural driving horror experience where you find yourself trapped on a mysterious road that seems to have no end.
Behind the wheel, you must drive through the darkness while watching carefully for strange anomalies appearing along the road. Something may change, disappear, or appear where it shouldn't.
Your goal is simple: survive the night, find the right path, and reach morning to break the loop.
But be careful.
Choose the wrong road and the night will reset. Encounter the wrong anomaly, and your journey may come to an end.
Keep driving. Watch the road. Find the anomalies.
*Can you escape the loop before the night consumes you?*
Build an entire medieval county, not just one town. You place whole settlements across the county and lay each one out on a medieval grid. Each one grows, specializes, and knits into a living region where rivers and resources decide what thrives.
As the county matures, a second game begins. Named mayors run each settlement. Rival noble houses weave politics across the region. And migrating cultures bless some villages, while complicating others.
Will you raise one prosperous heartland, or a patchwork of proud rival houses?
You are a lokator – a medieval colonizer and noble steward – given a blank stretch of kingdom to turn into a living county.
Pick the site for every settlement and set its direction – streets and grid fill in as it grows.
Guide every village as it grows from a tiny hamlet into a sprawling town, and eventually a city
Watch procedurally generated buildings fill out your settlements, street by street
Link your holdings into a single seamless region, not a medley of disconnected outposts
The scale is the point. You are not zooming into a single town – you are zooming out to see a whole county come to life.
No two patches of ground play the same way.
Resource deposits, biomes, and terrain profiles decide what each plot is good for
Navigable rivers turn geography into logistics – place wisely and trade flows
Climate, soil, and elevation shape which crops, industries, and products thrive
Trade routes between settlements follow real terrain – rivers, passes, and roads, not straight lines
Where you build is as important as what you build. Plant a salt-works next to a pass and wealth follows; plant a city far from water and the county feels it.
The economy is wide, layered, and deliberate.
Raw materials are refined into advanced goods across real production chains
Settlements specialize based on what the surrounding land offers
Wagons, carts, and river vessels carry goods across the county on their own
Better-supplied settlements evolve, attracting advanced workers and unlocking new goods and buildings
You do not micromanage a single market square – you tune a regional economy and watch it breathe.
A county is more than its ledgers. Three layers of characters shape every playthrough:
Mayors – each settlement is run by a named mayor with their own traits, skills, and flaws
Noble Houses – every mayor belongs to a house, and rival houses weave politics across the region
Cultures – settlers arrive from different lands, bringing customs that grant bonuses, tensions, and their own identity
Each mayor has a name, each house a banner, each culture a homeland – and the choices you make about them matter as much as the roads you pave.
County of Fortune keeps the builder at the heart of play.
Every hour is about founding, growing, connecting, and specializing your settlements
Every challenge comes from the land, the economy, and the people you govern
Rival noble houses exert political and economic pressure on your decisions
Play at your own pace – the county rewards care and long-term thinking
A medieval builder for players who came for the city-building.
12 DAYS. ONE CONTRACT. ONE ROBOT YOU CAN’T LET GO.
You signed the installment plan. Now every spin matters.
In HEARTSLOT, each day gives you a limited number of pulls. Earn enough credits to cover the next bill, then choose a new skill that changes the odds, payouts, symbols, or rules of your run. Miss the payment, and the contract ends.
BUILD YOUR OWN LUCK
Every successful payment adds another skill to your build. Stack line bonuses, manipulate symbols, exploit strange bugs, and decide how far you are willing to push the machine.
RAISE AFFECTION, UNLOCK REACTIONS
At first, your chosen robot is only a hologram in the showroom. As affection rises, she responds with more expressions and actions—but what waits beyond the contract remains yours to discover.
OVERCLOCK YOUR HEARTBEAT
Higher overclock means faster rhythm, bigger numbers, and greater risk. Trigger wins from a single line to a full-screen jackpot while Lulu, your slightly-too-personal support robot, celebrates at your side.
A complete 20-day run built around daily installment payments
Limited spins that turn every pull into a resource decision
Skill choices that reshape the reels and create new builds
Multiple win tiers, from one-line hits to full-screen rewards
Affection-driven robot reactions and animations
A futuristic sci-fi atmosphere with a quietly sweet edge
No real-money wagering or purchasable casino currency
London sends Detective Thomas Bennett to Japan expecting a straightforward missing-person investigation. Instead, he finds a city where everyone seems to know more than they're willing to admit.
From quiet temples and narrow backstreets to hidden clubs and traditional ryokans, Bennett follows a case that refuses to stay simple. The Yakuza are involved, but they are far from the whole story.
Meet unforgettable characters, gather evidence, solve environmental puzzles and follow the trail one clue at a time.
Dark Alley is a cinematic detective adventure focused on exploration, observation and storytelling. Rather than overwhelming players with complicated systems, it rewards curiosity, careful attention and connecting the small details that others overlook.
Key Features
> A Detective Story Worth Solving
Experience a fully self-contained mystery from beginning to end, carefully paced and designed to be completed in a single memorable adventure.
> Kyoto Beyond the Postcards
Discover beautifully crafted locations inspired by modern Japan, including Gion's lantern-lit streets, Nishiki Market, hidden temples, bamboo forests, traditional ryokans and much more.
> Investigate Like Bennett
Examine objects, question witnesses, take notes and revisit old evidence. Progress comes from paying attention.
> Environmental Puzzles That Serve the Story
Progress naturally through exploration, conversations and environmental puzzles designed to keep the investigation flowing from one discovery to the next.
> Meet Memorable Characters
Every person you encounter has their own motivations. Build uneasy alliances, question suspects and decide who deserves your trust.
> Bennett's Signature Style
Bennett isn't the kind of detective who kicks down doors. He watches, listens, asks uncomfortable questions... and usually annoys the right people.
Good detectives don't find answers because they're lucky. They find them because they notice what everyone else ignores.
In OneBody: Together, everyone doesn't have their own character.
Your entire team shares one character.
The character's movement and abilities are divided between the players. One player moves, another controls the camera, another attacks, while someone else handles defense, jumping, or picking up items.
You can never fully control the character on your own.
But when your team starts working together, sharing the same body becomes a completely different kind of experience.
You Don't Control the Character. Your Team Does.
At the heart of OneBody: Together is role sharing.
Each player can take control of a different part of the character. When the situation changes, players can give up one role and take another, constantly adapting to what the team needs.
Roles can include:
Movement — Control the character with WASD
Camera — Control where the character looks with the mouse
Attack — Use your weapon
Defense — Block incoming attacks
Jump — Clear obstacles and gaps
Kick — Knock opponents back
Pick Up — Grab weapons and items from the arena
Suddenly, everyone may be trying to do something different.
Who has the camera?
Who's controlling movement?
Who's handling the jump?
WHO TOOK ATTACK?!
A good team quickly learns to read each other's movements.
A bad team might...
fall off a cliff together.
4–10 Players. One Body.
Your team can consist of 4 to 10 players.
With fewer players, everyone may need to handle multiple roles. With a larger team, the roles can be divided between more players.
More players don't necessarily make controlling the character easier.
Everyone still has to do the right thing at the right time.
And sometimes, everyone trying to do something different at the same time is the funniest part of the game.
Game Modes
PvP Arena
Two teams.
Two shared bodies.
One goal: take the other team down.
Different weapons and equipment appear throughout the arena. Use swords, shields, staffs, crossbows, and more to defeat the opposing team.
But having the right weapon isn't enough.
You also need to control the right role at the right moment.
One player attacks while another defends.
One controls the camera while another handles movement.
And when the opposing team comes rushing toward you...
nobody wants to give up control.
Parkour
The first team to reach the finish line wins.
Navigate rotating platforms, moving obstacles, giant hammers, gaps, and challenging sections that demand precise timing.
But the course itself isn't your only problem.
You're all controlling the same character.
If the player controlling the jump presses the button at the wrong moment, everyone falls.
If the movement player goes the wrong way, everyone goes with them.
One player's mistake...
is everyone's mistake.
Checkpoints keep a failed attempt from sending you all the way back to the beginning, giving your team a chance to recover the time you've lost.
Play With Your Friends
Invite your friends through Steam and build your own team.
Play online with your friends
Create password-protected lobbies
Build your team
Learn to move together
Discover just how difficult it is to control one character together
Costumes
Customize your character and make it your own.
Some costumes are available in-game, while others are available through costume packs.
Whatever costume you choose, everyone on your team sees the same character.
You build the traps. Robbie puts them to the test.
A mine to get things moving. A catapult to line up the flight. And another terrible idea waiting across the room.
In Ragdoll Robotics, you build trap chains that send a robot hurtling through a test chamber. Combine explosive, mechanical and electrical traps, start your experiment and watch your plan come together—or watch Robbie land somewhere you never intended.
Build. Test. Improve.
Your budget is limited, so every placement counts. Launch Robbie from one trap into the next and squeeze more out of your setup. Bigger isn’t always better: the strongest mine won’t help if it sends him flying past everything else you built.
Watch the run, move a trap and try again. Three stars might be just one well-placed launch away.
Five ways to put Robbie to the test
💥 Destruction: Combine your traps to deal as much damage as possible.
🔋 Collection: Send Robbie flying through the cores scattered around the chamber.
💰 Low Budget: Reach the damage target while keeping as much money as possible.
🚀 Airtime: Keep Robbie airborne for as long as you can.
🧩 Puzzle: Make your setup work with a limited number and selection of traps.
Small adjustments. Spectacular launches.
Mines, spikes, catapults, turrets, lasers, fire and electricity—put your arsenal to work in increasingly elaborate combinations. Chase personal bests and three-star ratings as Robbie tumbles across the chamber, sparks fly and the occasional arm gets left behind.
Sheep Go! is a single-player action roguelite set in a world of felt.
Mom said sheep never die: they become clouds in the sky. But when a livestock truck arrives at the pasture, your companions are taken away, and Mom is captured too while helping you escape.
To bring Mom home, follow the truck's trail from the farm into town. Use your horns, wool, and strange abilities found along the way to charge through powerful foes, and gradually uncover where the sheep that left the pasture really went.
Horns, Fists, and Cannon Fire
Choose your combat form before each run: chain horn charges with Horn Rush, throw close-range combos with Baa Fists, or fire cannonballs from afar with Woolshot Tank. Baa Fists becomes available after you unlock it. All three forms share the same pool of upgrade cards, each with its own attacks and combat rhythm.
Dodge incoming attacks, build energy by landing hits, then unleash skills and your ultimate. Charge up heavy blows, roll into enemies, or become a giant sheep falling from the sky: carve a path with a little sheep's body.
Mix and Match Your Abilities
Mix 14 upgrade paths with 200+ upgrade cards. Wool balls, static electricity, Sheep Shadows, summons, charms... With every reward choice, piece together your build for the current run.
Attach different abilities to actions such as basic attacks, dodges, skills, and taking hits. Make a horn charge fling a wool ball, or leave a Sheep Shadow behind when you dodge. You can also change your loadout along the way to try new synergies. Combine the right upgrade paths to unlock legendary powers such as Susano-Sheep and Thunder Flock.
Choose Your Route, Face Powerful Foes
Clear a room, claim your rewards, then choose where to go next. Find new abilities, enhance those you already have, save up forage to buy supplies at the shop, or face elites for a chance at rarer rewards.
Fire-spewing patrol vehicles and yarn monsters wielding copper needles each have their own moves and abilities. Read their attack tells, dodge danger, stagger bosses, and seize their openings to unleash a focused counterattack.
A Felt World Full of Surprises
Fluffy little sheep, knitted yarn monsters, and barrels that spray booze. From farm to town, the characters and scenery look stitched together from felt and yarn.
Along the way, you may meet a pirate rabbit selling supplies, a lamp spirit who accepts wishes, and the mysterious, tough-talking "River Spirit." Talk, make choices, gain unexpected abilities and effects, and keep following Mom's trail.
Return to the Temple, Set Out Again
When a run ends in defeat, return to the Sheep Temple. Talk to sheep with distinct personalities, permanently improve stats such as health and energy, unlock Baa Fists, forge relics, and choose the gear to take on your next adventure.
Cards and builds start over with each new adventure. Permanent progression, unlocked forms, and relic progress carry over. Prepare differently, try another combination, and set off once more to rescue Mom. You can also save and continue an adventure that is still in progress.
Early Access Content
The current version includes the farm and some town levels, three combat forms (Horn Rush, Baa Fists, and Woolshot Tank), as well as build customization with upgrade cards, boss challenges, encounters along the way, and progression at the temple. More forms, levels, bosses, and side content are still in development.
Share your builds, report issues, and offer suggestions in the Steam Discussions.
Dark Eyes: Super Soldier 2 returns to the Dark Eyes universe, continuing the story of the Super Soldier and his fight for humanity's survival.
After the events of the first game, the war is far from over. The Dark Eyes — known as the Delma — have returned, stronger and more dangerous than ever. Standing above them is the Alpha, an elite Dark Eyes commander whose presence threatens the future of Earth itself.
But the enemy isn't the only battle ahead.
The Super Soldier continues to struggle with the consequences of the Super Soldier Program. Due to the unusually high concentration of Delma blood flowing through his body, he remains caught between human and something else. Because of his condition, he is forced to serve within a secretive division of the Earth Space Defense Force: Shadow Force, the ESDF's classified special operations unit.
As war spreads across the battlefield, hidden truths, dangerous missions, and inner conflicts begin to surface. The fight against the Delma becomes more personal than ever.
Fast-paced and chaotic combat
Fight through intense missions filled with overwhelming enemy forces and large-scale battles alongside the ESDF army.
Experience a mix of gameplay styles:
Fast and brutal combat encounters against massive enemy groups
Platforming and environmental challenges involving lasers, hazards, and traversal sequences
Customize your combat style with a massive arsenal:
Pistols
Assault rifles
Shotguns
Grenade launchers
Silenced weapons
Experimental prototypes
Captured Delma weaponry
Unlock powerful abilities and suit technology:
Boost packs
Automatic laser cannons
Energy shields
Rocket packs
Use tactical equipment:
Explosive grenades
EMP grenades
Smoke grenades
Upgrade your weapons, suit systems, and abilities to create a build that matches your playstyle. Invest in speed, firepower, defense, stealth, or advanced technology and shape your own Super Soldier.
Fight the Delma. Face the Alpha. Confront what the Super Soldier Program turned you into.
Juggle typing skill and platforming proficiency in a game that will surprise and challenge you with unique gameplay you've never experienced anywhere else.
Faithful Retro Style
With visuals inspired by the Commodore 64, Type Me Home has a faithful 8bit aesthetic that highlights the charm of past limitations. Also includes a CRT filter option!
Special Guest Composer
Featuring music and sound by Spelunky, UFO 50 composer Eirik Suhrke!
Find a hiding spot, choose a shape, and sculpt your body to fit the environment. Still easy to spot? Copy the texture around you and take your disguise to the next level. Now you truly become part of the environment.
HIDE OR SEEK
Play as a Hider and use your creativity to survive, or become a Seeker and search for players hiding in plain sight. Find all the Hiders before time runs out, or the Hiders win!
PLAY DIFFERENT GAME MODES!
The fun doesn't stop with our classic gameplay! Enjoy different game modes with a unique twist:
Last Octopus Standing
Everyone hides. Then, hunt each other down!
Last Team Standing
Teams hide. Then, hunt down the opposing team!
Master of Disguise
Everyone puts their best disguise to the test! Vote for the player who camouflaged themselves the best!
Abashed is a short 2.5D narrative-driven psychological adventure game that lets you explore the life of Issac, a man living with psychosis. One day, waking up all alone, he sets out to find the truth behind his missing partner. On the way, he finds himself needing to confront his deepest fears and the darkest secrets. Join Issac in this story of love, loss, fear, and acceptance. Reality is not what it seems.
Consume medication to alter reality that changes the environment around you for a limited period. Use this to your advantage to unlock hidden areas, relive your past memories, find clues, and solve puzzles.
Experience unique interconnected puzzles that let you take advantage of your power to find interesting solutions. Manipulate your surroundings and unlock hidden truths as you journey deeper into the unknown.
A psychological adventure set in the mind of Issac, where the line between the real and the surreal blurs.
Puzzles that involve altering reality, manipulating the environment, collecting and using items you find.
Encounter interesting characters, each with their own traits.
Uncover a narrative rich with emotional depth, exploring themes of mental health.
Immerse yourself in a unique handmade art style and hauntingly beautiful environments.
Explore a story with multiple endings that is shaped by the choices you make.
A Little Faraway is a quiet island where you can slow down, wander freely, and simply spend some time.
There are no battles to fight. No deadlines to chase. No perfect way to play.
Just an island, an ever-changing sky, and a little time for yourself.
Take your time
Wander through the island at your own pace.
Watch the light change from day to golden hour, from blue hour to a starlit night. Feel the weather roll in — gentle rain, heavy storms, fog, snow, and the quiet moments between them.
The island is never quite the same twice.
Look up at the moon
The moon follows its own rhythm.
Follow the lunar cycle and discover 12 special full moons, each bringing its own little change to the island — fireflies, glowing flowers, strange mists, falling stars, auroras, and other little surprises.
Some things are meant to be discovered simply by being there at the right moment.
Meet a few friends
Find sea turtles swimming around the island and ride with them beneath the water.
Or find a seagull and take to the sky for a different view of the island.
Sometimes the best way to explore is to let someone else show you the way.
Keep a little piece of the island
Some moments are worth keeping.
Take photographs, create Postcards, and save Moments from your time on the island.
Write a little message. Choose a postmark. Keep a memory.
Discover the little things
A rainbow after the rain. Fireflies beneath the trees. A strange moonlit night. A distant sound. A beautiful patch of light.
One small magic circle. A whole mine of chain reactions.
Laila's Arcane Quarry is a pixel-art incremental mining game about turning a humble witch's workshop into a growing magical business. Move your magic circle over the rocks, gather crystals, and bring home the materials for your next breakthrough.
Short runs. Lasting progress.
Mining runs start at 15 seconds. Pickaxes automatically strike the rocks inside your circle, leaving you to choose where to aim. Smelt your haul into essence and invest in mining power, range, and time. The field that once felt impossible becomes a satisfying shower of ore.
Build a cascade of magic
Combine 88 research nodes and 12 crystal staffs with lightning, dynamite, plasma, and fire. Later challenges unlock chain explosions, a mirrored magic circle, and piercing magic. Explore nine mines, from icy caverns and stormy veins to floating rocks and the Dragon Vein Depths.
Mine, craft, deliver, repeat
Turn materials into enchanted goods, fulfill orders, and earn gold and reputation. Develop your shop alongside your mining build, break through the Dragon Heart Rock, and continue into the Moonback Crystal Palace and the Great Crystal Furnace.
A mining → smelting → permanent upgrades → new mines progression loop
88 research nodes, 12 crystal staffs, crafting, and shop orders
Nine distinct mines with regional hazards and helpers
In Soar Up The Charts, you take control of a band on the rise - gaining new weapons each time you add a new instrument (guitars, bass, vocals, etc) to the song. Look out though: every time your flyer gets hit, you lose part of your songs and your those power ups!
HUGE thanks to Alden Ave and Keep Flying for lending tracks to us to make this game come to life!
So turn it up to 11 and Rock on - it’s time to Soar Up The Charts!
Letterally is a strategic, turn-based roguelite where vocabulary is your weapon. This isn't just about knowing long words. It's about finding game-breaking synergies and creating powerful combos. With the right setup, you can break the game... or you can fall back on your natural wordsmithing skills to snatch victory.
Your main goal is to conquer a 10-level board. Each level is a three-stage gauntlet:
Stages 1 & 2: You're on your own. You have 5 turns to hit a target score. Play smart and plan ahead. Every turn you save is an extra turn against the boss.
Stage 3: The Boss Fight! Face one of over 20 unique bosses, each with game-changing abilities. You'll get your 6 turns plus any you've saved. You'll need them.
Clear all 10 levels to beat the board, or test your limits by continuing into Endless Mode, where the difficulty constantly increases.
Between stages, visit the Shop. This is where your run takes shape. Spend coins to create a game-breaking build from a huge pool of powerups:
Totems: Equip up to 5 powerful relics. Some provide constant, passive support, while others trigger powerful effects based on your actions and synergies.
Tile Enhancements & Editions: Apply persistent, powerful effects directly onto your individual letter tiles.
Boosters: Collect passive powerups that reward you for meeting specific gameplay criteria during your turn.
Consumables: Purchase one-shot items for an instant, clutch bonus when you need it most.
During stages you can trigger Cell Modifiers to gain instant advantages like score multipliers, extra coins, or free shop items.
The bosses in Letterally don't just score points; they rewrite the rules. You'll have to adapt your strategy to foes like:
Phteven: Bans the letter 'S' from being played.
Slav: Vowels are completely worthless.
Sinkhole: An expanding zone of worthless cells.
Cornerstone: Cells around the last letter in a word become blocked (see clip above)
...and many, many more.
Meta-Progression: Complete tasks to unlock new Totems, Enhancements, and items that will appear in all future runs.
Unlock New Boards: Conquer all 10 levels to unlock new, harder game boards (10 in total), each with its own twist.
Endless Mode: Continue past level 10 to challenge yourself and set new records.
Multiple Difficulty Levels: Choose the challenge that suits you, from beginner to grand master.
Challenge Modes: Test your skills in unique scenarios:
Vs. CPU Vanilla: A pure 1v1 duel. No powerups, just skill.
Bingo: You must score a 7+ letter "bingo" on every single turn.
Treasure Hunt: Collect all coins on the board within a limited number of turns.
With its deep strategic systems and potential for game-breaking combos, Letterally is the perfect game for strategic masterminds and powerhouse players alike, all set to a chill lo-fi hip-hop soundtrack by Ketsa.
Treaty Ground: Corridor 2032 is a single-player tactical armor game about commanding tanks when you are not allowed to start a war — until someone starts one anyway.
March 2032. The shooting between the People's Republic of Canada and the United States stopped five years ago, on a memorandum of understanding and nothing else. In between sits the Tessil Corridor: fifty kilometres of ground, sea to wall, that armies are banned from and surveyors are not. You are Blue Section, 3rd Observation Regiment — the crew patrolling the ground nobody is supposed to fight over. Somebody has decided otherwise.
Plan. Launch. Then keep command.
There is no pause and no rewind. You place your force, draw routes, pin orders onto individual waypoints, and hit GO — and every one of those tools keeps working while the battle runs. Drag a route and the tank re-plots from where it is now, not from where it started. Commanding a live battle, rather than a frozen one, is the game.
Your tank does not have a health bar
Every tank is four independent systems — mobility, gun, optics, catastrophic — and a hit breaks what it physically struck. An M-killed tank can't move, but it still shoots and still sees for your team. An F-killed tank can still drive, scout and screen. And where a shot lands matters even more than that it lands: side hits do 50% more damage, rear hits double it — while an enemy you approach from behind only senses you at 60% of its normal range. Flank, or be flanked.
Being seen is a resource you spend
Firing gives you away. Optics, signature, smoke, bulldozed earthworks and hull-down ground decide who looks and who is looked at. Your satellite feed is only as fresh as its last pass — the picture is ground truth as of the pass, not as of now. Command on stale intel, or push eyes forward and go look.
The PROVOCATEUR campaign
Six story missions along a rules-of-engagement ladder — weapons-tight blockade duty up to free fire — plus an always-unlocked gunnery range. Forces scale from a 3v6 blockade to a 12v9 raid with a tow-bar objective and a recovery vehicle. Against you stands an enemy platoon commander with a doctrine of its own: it holds, counter-flanks, and concentrates.
Command 3 to 12 tanks in real time — planning tools that never lock
System damage, not hit points: mobility, gun, optics, catastrophic
Facing-based gunnery — side ×1.5, rear ×2.0, rear detection at 60% range
The next signing. The right line combination. The change that turns a match around. In Floorball Manager, you make the decisions that shape your club and the career you build along the way.
Take charge of a floorball club, assemble your squad and develop a style of play to call your own. Chase promotion, challenge for silverware and take your ambitions beyond the domestic league.
Build a team worth believing in
Scout talent, strengthen your squad and develop your players. Balance your ambitions with the club’s finances, invest in staff and facilities, and decide where every improvement matters most.
Make the calls on matchday
Set your tactics, pick your lines and watch every shift unfold on an animated rink. See every goal as it happens, follow live stats, a shot map and expected goals (xG), and make the change that turns the match around.
Take your ambitions further
Compete for league titles and the Continental Cup, then step onto the international stage as a national team manager. Club success is only part of the career you can build.
Earn your place in the Hall of Fame
Stay and build a dynasty, or seek a new challenge in another country. Play for decades, collect trophies, earn individual honours and give your career a place in the history books.
Make the world your own
Rename leagues, clubs and players, upload your own logos and badges, and build the floorball world you want to play in.
Key features
Live match view: watch every match on an animated rink, not just a text feed.
Club and country: chase the Continental Cup and lead your nation on the international stage.
Squad building: scouting, transfers and player development.
Tactics: tactical choices and line management.
Club management: finances, staff and facilities.
Leagues: 8 nations and 12 leagues, including promotion, relegation and best-of-seven play-offs.
Career legacy: records, awards and Hall of Fame recognition.
Full editor: rename clubs, leagues and players, and upload your own logos.
PIX Football Manager is an online asynchronous PvP, no single-player retro football management sim built around one idea: the best way to find a great player is to watch them play. You won’t know every player’s true ability before signing them. Every signing is a gamble. Some will disappoint. Others will become club legends.
Create your club and lead it through season after season. Scout players from over 350 clubs across 25 countries, build your tactics, manage contracts and finances, improve your facilities, and watch your decisions play out in fully simulated matches.
Watch Matches, Scout Players!
Watch fully simulated pixel-art football unfold from more than 350 clubs across 25 countries, trust what you see and uncover talent others overlook.
Scout players yourself, or hire agents to search and negotiate on your behalf.
Win Players Over --> Win the Auction
Some targets care about your club’s identity, popularity or facilities; others care most about money. Build a club they want to join, then outbid your rivals.
Create the Ultimate Dream Team!
React with tactical changes and substitutions as the match develops.
Balance chemistry, individual strengths, fitness and assemble the right team.
Balance the Books
Choose between signings, contract renewals, facilities and stadium upgrades, then set ticket, food and shirt prices to grow matchday income.
Plan for the Future
Invest in better facilities to improve training and reduce injury risk, while developing your Youth Academy to prepare the next generation of players.
Compete Season After Season!
Face clubs built by other managers without waiting for them to be online at the same time. Fight through week-long leagues and scheduled knockout cups, chasing promotion, avoiding relegation and collecting trophies.
Arrange friendlies against friends’ squads and settle who has built the better side.
Find legendary players!
Find legendary players at different points of their career!
"Anomaly Road" is an escape game set on a mountain road in Japan, combining horror, driving, and strange occurrences.
Unusual oncoming cars, tunnels with no end in sight, bananas by the roadside, mysterious creatures attacking you, a man suffering through a series of misfortunes, bizarre phenomena that are so strange you can only laugh... Can you withstand the chaos of various strange occurrences? Observe carefully and escape from this road where anomalies loop.
While driving, you suddenly realize you've gotten lost on a road deep in the mountains. Something's wrong with this road. As you turn a corner with a bad feeling, what awaits you...?
--Features of this work--
・The final version features 61 unique anomalies.
・While modeled after some famous mountain passes in a certain prefecture in Japan, significant changes were made partway through the game.
--How to enjoy--
・This work is influenced by liminal spaces such as 'Exit 8' and 'Backrooms'.
・It features a wide variety of anomalies, including not only horror, but also surprises, beautiful anomalies, familiar tropes, humorous anomalies, and dangerous anomalies.
・Even those who don't like horror can enjoy it, so please pick it up without being scared.
--List of Anomalies--
You can check the list of anomalies you have cleared.
Undiscovered anomalies have a higher appearance rate, so please try to find them all.
--Play time--
60 to 120 minutes
It will take longer to find all anomalies-.
--About gameplay video distribution--
You are free to distribute gameplay videos regardless of whether you are an individual or a corporation.
You do not need to contact the developer, but please include a link to the Steam page in the description or somewhere similar.
--Measures against 3D motion sickness--
This is a safe setting that prevents the player's field of vision from shaking up and down even when the player moves. It is relatively easy to play even for those who are prone to motion sickness.
"Center point display" is standard equipment. (A point is displayed in the center of the screen to prevent motion sickness.)
Sheepscape is a small, focused farming sim that pours all of its care into one thing: a flock of sheep, and the craft of raising them well. Take a handful of muddy ewes and build them into a prize-winning herd, one season at a time: a complete, satisfying loop you can see all the way through.
Herd a real, flowing flock with a faithful Border Collie.
Shear every sheep yourself in a satisfying, hands-on minigame.
Sell the wool and breed a better flock, generation after generation.
Watch the seasons turn and your farm quietly come to life.
Work the dog
Your flock won't pen itself. Walk your shepherd to the kennel, send the dog out, and watch the sheep break and flow. Read the herd, push from the right angle, and funnel them through the gate into the pen. As your farm grows, run more than one dog and sandwich the flock between them.
Shear them yourself
Get a wool-heavy ewe into the shed and the clippers come out. Shearing is a hands-on minigame: clip the fleece, watch it peel away in a cloud of dust, and chase a clean, high-grade cut. The finer the animal and the tidier your work, the more your wool is worth at market.
Build a better flock
Sell your wool, then put the money to work. Buy fresh stock at the livestock market, or breed your own; in autumn the rams go to work, and come spring the lambs arrive, trailing their mothers across the field. Raise classic Suffolks, hardy Black Welsh Mountain, and piebald Jacobs, each with its own look and temperament. As the flock grows, the grind doesn't; shear them yourself when you want the craft, or let the shed and the troughs tick over so you can focus on the herd.
One thing, done well
All the depth of a working hill farm: herding, husbandry, wool, and the economy that ties them together, in a clean, minimalist top-down style. A complete, satisfying loop you can settle into for an evening, and truly master over a few.
The journey ahead
Start with a few sheep and one small field, and work your way up: more dogs, rougher uplands, new breeds, and eventually the open highlands. The hills are waiting.
Sheepscape is in active development by a solo dev. The free demo is out now: wishlist to follow along and catch the full release on 5 November.
Sort Them Fish is a cozy organising simulator about sorting your fish collection after they all mysteriously ended up on the floor. Sort 2538 fish across 12 store sections. Watch fish swim around in their tanks as you restore order at your own pace.
Could they have all flopped out at the same time in a miraculous feat of coincidence? Nobody knows, but what you do know is they need to get back to their aquariums. Don't worry, the fish are not in danger, but you probably shouldn't leave until they're all safe and back in their tanks.
Unlock abilities as you play which increases your sorting efficiency. Carry more fish, run faster, make matching fish flop into your arms, and others that make organising the fish faster.
Thousands of fish of different species are flopping around on the floor. Reef fish, ocean fish, lake fish, from tiny clownfish to the giant goliath grouper. It's your job to pick up every fish and place it back in the proper tank. Fish are sorted by size and fun categories, as well as freshwater and saltwater store sections.
Key Features
Sort 2538 fish into their correct tanks in over 12+ sections.
Discover hundreds of fish species and complete every category.
Organize fish into fun collections such as puffers, reef fish and ocean predators.
Unlock abilities that improve carrying capacity, movement speed, and fish discovery.
The fish are not in danger. The gameplay is relaxing with no time limits of penalties.
Enjoy AI-free gameplay, every asset was made by a human.
Wielders of the Essence combines the adrenaline of bullet heaven games with the upgrade-driven satisfaction of incremental games. In each run, you’ll focus on defeating the hordes by casting spells and commanding units. During the campaign, you’ll keep returning to upgrade your town, transforming it from puddle to paradise.
More enemies, More loot
Each run sends you to a different part of the world, where you’ll face unique enemies, challenges, and terrifying bosses. Buy new gear in shops, find chests filled with strange trinkets, slay massive waves of enemies, and make sure you bring home enough loot to upgrade your town!
New Buildings, New Powers
Every building you construct unlocks something new: a troop, a stronger spell, or a skill you didn’t have before. The more you invest, the more powerful your Wielder will be in the next run.
Lots to Learn, Lots to Experience
Find, free, and play as six Wielders with different playstyles. Conquer every level and defeat every boss. Test your mettle on all difficulty settings and in the various new game modes you unlock by completing the game.
Your ship is stranded in a warzone and is completely out of fuel! You'll have to use your ample artillery as propulsion. Use your own gun recoil to push yourself around as you face off against each other with up to 4 human or CPU players.
A variety of game modes
Play 1vAll with a combination of human and CPU players
Or group up in team mode. You vs 3 nightmare level CPUs? 2v2? The choice is yours.
10 Levels to choose from
3 different bullet types that change how the game is played
Play your way - 3 Bullet Types
Laser
Bullets travel faster and can block each other
Ghost
Bullets can pass through each other
Rubber
Bullets bounce off of everything for maximum chaos!
Game Features:
Single player with multiple levels of CPU difficulty.
Local multiplayer with up to 4 players.
Three different bullet types for extra variety - try them all!
Ghost - Bullets pass through everything except enemy ships.
Laser - Like ghost, but bullets can block other bullets.
Rubber - Ship velocity affects bullet velocity, bullets bounce off of everything for maximum chaos!
Support for both gamepad and keyboard (3-4 players on keyboard depending on keyboard size).
Simple controls, all menus and gameplay are accessible using only the 4 arrows keys (and the ESC key for pausing).
3 Levels in the demo, 10 levels in the full release!
Experience PAYDAY VR like never before! Mask up as one of The Aces, an elite group of heisters with access to bleeding-edge tech, black-market toys, and weapons no sane dealer would list. Framed by business titan Warren Jupiter and thrown in jail, the time has come for you to hit him where it hurts: banks, museums - hell, even his so-called “untouchable” penthouse.
Gear up and hit the score with an arsenal that keeps growing - ARs, SMGs, shotguns, pistols, plus gadgets like grapple and sentry guns. Spend your hard-earned cash and rep to unlock the skills, gear, and toys that crank your heisting game to the next level.
Roll out with up to three partners in crime. Plan the job, stack your tools, and execute with precision. Every alarm you dodge, every bag you haul, every trigger you pull pushes you closer to that flawless payday… or the kind of heat that burns cities to the ground.
♥️ Ace of Hearts: The Mastermind The brain behind the chaos. Lines up every angle, every fallback, every escape.
♣️ Ace of Clubs: The Ghost Silent, surgical, gone before anyone knows they’ve been fooled.
♦️ Ace of Diamonds: The Technician Gadget freak. Orchestrating the theater of destruction.
♠️ Ace of Spades: The Enforcer The hammer that keeps hitting when things go loud.
Load out YOUR way. Mix weapons, gadgets and skills into one high-caliber heister.
S.E.X. Project: Simulated Emotional Xenotech is a first-person sci-fi adventure focused on exploration, dialogue, and relationships with female androids.
You take part in an experimental program designed to study emotions and relationships between humans and artificial beings. Inside a futuristic facility, you'll meet androids with different personalities, motivations, and views on their own existence.
Some are looking for affection. Others want independence, answers, or something they aren't willing to share right away.
Get to Know Them
Conversations are at the center of the game. Each android has her own story, and the way you interact with her affects how your relationship develops.
Your responses matter. Depending on what you say and the decisions you make, characters may become more open, react differently to future conversations, or take their stories in another direction.
Explore and Uncover Secrets
Move through 3D environments, interact with characters and objects, and complete quests to progress through the story.
Along the way, you'll encounter simple puzzles, access terminals, and learn more about the facility, its experiments, and the different factions of androids.
Not everyone has the same goals, and some discoveries may change how you see the characters you've met.
Your Choices Shape the Story
The story develops through conversations, quests, and decisions. Different characters have their own interests, and your actions can affect how their stories unfold.
Your decisions can lead to different outcomes, including multiple endings. You won't see every storyline in a single playthrough.
Key Features
First-person exploration: Explore futuristic 3D locations, interact with the environment, and complete quests.
Dialogue and relationships: Get to know female androids, each with her own personality, motivations, and story.
Meaningful choices: Your responses influence relationships and the direction of the narrative.
Branching storylines: Discover different paths, android factions, and multiple endings based on your decisions.
Light puzzles: Solve simple logic challenges and interact with futuristic terminals.
Sci-fi setting: Uncover the details of an experimental program studying artificial emotions and human relationships.
S.E.X. Project: Simulated Emotional Xenotech | Official Launch Trailer
Welcome to MUPO, a rhythm game with a unique twist. Your keyboard isn’t just an input device, it’s the game itself.
Hit notes, build maps, and claim your spot on the leaderboard. Can you master the toughest maps and rise above your friends to become the ultimate MUPO champion?
MUPO offers a smooth and immersive rhythm experience where you can enjoy the music in your own way. You can play songs in various difficulties and use modifiers to tailor the challenge to your own preference.
MUPO thrives through its community. You can design and share your own maps, making the game a constantly evolving experience. The built-in level editor ensures there’s always new content to play and discover.
For anyone who likes a good challenge, MUPO features global leaderboards. Compete against friends and rhythm gamers worldwide, climb the rankings, and prove your skill.
MUPO will continue to evolve steadily and will expand with multiplayer modes, custom keyboard skins, and new layouts like Numpad, Arrow Keys, or a full 100% keyboard layout. Future updates will add more content and creative tools for a fully personalized rhythm experience.
Genres:CasualIndieSimulationSportsStrategyFree To Play
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TCG Football Card Shop Simulator is a relaxing first-person shop simulation where you build and manage your own football card shop. Open card packs, discover rare football cards, stock football merchandise, and create a successful store for your customers.
Build Your Own Football Card Shop
Arrange your shop as you wish. Place your shelves, organize your products, and create a modern, tidy, and engaging shopping environment for your customers.
Open Card Packs
Discover hundreds of football cards by purchasing different card packs. Add many different rarity levels to your collection, from common cards to legendary cards. Try your luck and find the most valuable cards in your shop.
Sell Football Merchandise
In addition to card packs, offer footballs, cleats, trophies, figurines, and many more football merchandise for sale in your shop. Place your products on shelves, manage your inventory, and meet customer demands.
Go to the Cash Register
Scan the products customers want to buy at the cash register. Take payments, complete transactions quickly, and ensure customers leave your store satisfied.
Inventory Management
Order new products in-game using your tablet. Unpack delivered boxes, transport products to your warehouse, and boost sales by keeping your shelves stocked.
Complete Your Card Collection
Add the football player cards you find to your card album. Grow your collection by discovering rare cards and try to collect all of them. Put the valuable cards you collect up for sale along with the card stand.
Expand Your Store
Use your earnings to grow your store, unlock new areas, and increase your product variety by adding more shelves and card stands. Display more products, attract more customers, and multiply your income.
You took out a large sum of money, and the contract is already signed. You probably can refuse — but then everything you care about will come to an end. So there is only one thing left: work off those nine cursed days.
Work demands attention.
Inspect apartments and record violations. That is your responsibility. Look for dirt, damage, traces — everything that should not and cannot be there.
Everything must be noted, and every mistake and missed detail costs money.
Not all apartments are the same.
Here, everything may work differently than it should: sounds, visual distortions, object behavior, and in rare cases, even space itself may try to deceive you.
Can you even trust your own eyes?
There is someone else here.
You are far from the only one who may be in these rooms. However, it seems you are the only human among all these creatures. But with time, it becomes clear: they are only a small part of the problem.
The company knows more than it says.
The job begins to change, becoming less and less like ordinary real estate work. At the same time, another story unfolds — about those above, who do not care about your life.
Features:
Psychological horror simulator focused on workplace routine.
Random anomalies in every playthrough.
Tools to help detect violations: EMF, UV flashlight, thermometer.
Creatures with different behaviors and roles.
Increasing difficulty — the further you go, the more you must account for to complete the job successfully.
Multiple endings depending on the player’s actions.
Two connected storylines.
Endless mode for those ready to identify anomalies over and over again.
The only thing that matters is doing the job. And no questions...
The Last Miner is a first-person Sci-Fi mining defense game. You are the lone survivor on a hostile alien world, and your only ticket out is a grounded base. Pick up your high-tech drill, dive into the dark depths to scavenge for resources, and upgrade your base to survive the relentless onslaught of the swarm.
First-Person Tactical Mining
Experience the tension of manual labor in a hostile environment. As you plunge into the planet's crust, every meter you dig echoes through the caverns, drawing alien predators to your stationary base. You must balance your time between deep-core exploration and rushing back to the surface to ensure your sanctuary still stands.
Master Your Digger Gear
Survival depends on the efficiency of your tools. Spend your hard-earned minerals to overhaul your personal equipment across five essential stats:
Digging Power & Mining Speed: Breach tougher rock layers and extract resources faster than ever.
Radar: Reveal the hidden locations of precious minerals in the pitch-black depths.
Luck: Maximize your yields. Higher luck grants a greater abundance of resources from every vein you mine.
Inventory: Carry more haul back to the surface in a single trip.
The Base: Your Fortress in the Dark
Your base is a sitting duck, but it doesn't have to be defenseless. Use the materials you've scavenged to upgrade your home’s automated combat systems:
Firepower: Enhance damage and attack speed to shred through the swarm.
Precision: Improve rotate speed and homing capabilities to ensure no enemy escapes.
Area Denial: Expand range and explosion radius to neutralize massive groups of enemies at once.
Tactical Consumables
When the odds are stacked against you, use powerful one-time-use items to turn the tide. Whether it's a massive explosive to clear a path, a powerful missile, or a repair kit, these strategic tools are your best hope for surviving the most brutal waves.
Reach the Depths, Escape the Planet
The ultimate goal is simple: reach the final destination buried deep within the planet and initiate the launch sequence.
is a roguelite card game where you combine powerful tarot cards, constantly evolve your deck, and discover ever-new strategies. Over 100 tarot cards allow for countless combinations, and the built-in editor lets you design your very own cards.
Challenge your luck!
Start with a deck of 100 playing cards and draw card by card to score points. But every card drawn comes with a risk: if you draw a duplicate card, your round ends.
After each successfully completed level, you gain access to the shop. Upgrade your deck with jokers, new cards, and extraordinary tarot cards. The further you get, the higher the requirements become and the more creatively you must use your combinations. But be careful: boss levels can appear along your way, putting your strategy to the test.
Create powerful synergies!
Tarot cards grant you unique abilities and change the rules of the game. Combine different effects and discover synergies that can alter the course of an entire run.
By completing achievements, you unlock new tarot cards and open up even more possibilities for future runs.
Create your own tarot cards!
With the built-in editor, you can create your own tarot cards. Piece their logic together yourself, draw your own artwork, and play with your creations.
Share your cards with other players and try out the community's ideas.
Over 100 tarot cards with unique effects
Over 80 achievements to unlock new tarot cards
3 different difficulty levels
Detailed statistics for your run and each individual tarot card
9 unique boss levels
Built-in tarot card editor for creating and sharing your own cards
Your colony starts with one penguin, one nest and a pile of pebbles across the ice. Click a resting penguin to send it off: it waddles to the pile, picks up a pebble and carries it home. Hire more penguins, find new pebble piles and keep the line moving. Piles run dry and refill, so keep an eye on where your flock is heading.
Golden Pebbles: every trip has a chance to turn up gold, worth many times a normal pebble.
Motivation: build up points over time and click a walking penguin to send it scurrying at top speed.
Departure Whistle: in time your penguins head out by themselves, and the colony runs while you watch.
Blizzards: snowstorms slow the flock down, but every click on a pile digs a pebble straight out of the snow.
Gone fishing
Conquer the Glacier and the Shore opens up. Fishers dive into the sea, swim after the nearest fish and bring it back to the nest. Both zones keep working side by side, so the Glacier keeps earning while you fish.
Big fish worth three times as much, and rare Golden Fish.
Feeding Frenzies that crowd the fish to the shore.
Double Hauls, bait, an ice hole by the nest and fishing huts closer to the water.
Trade pebbles for better fish prices, and feast on fish for better pebbles.
Hit the slopes
Complete the Shore and the Slopes open up. Sliders belly-slide down the mountain for Ice Crystals and ride the lift back up. A clean run can turn into a Perfect Run worth extra, while a wipeout leaves the slider lying in the snow for a while.
Migrate and come back stronger
Once the Glacier is done, the colony can Migrate: start the run over and earn Feathers for everything you gathered. Every Feather ever earned adds 5% to all income, and Feathers buy permanent upgrades such as a bigger starting flock, faster flippers and penguins that know the way from the start.
Features
Three zones, the Glacier, the Shore and the Slopes, each with its own currency, upgrades and goal.
88 upgrades: 25 on the Glacier, 25 on the Shore, 20 on the Slopes and 18 permanent Feather upgrades.
A real ending: reach the Glacier's goal in about four hours, then take on the Shore and the Slopes.
Migration challenges with permanent rewards, and hats and scarves to dress up your flock.
Endless mode for players who want the numbers to keep going up.
Parkour Run Obstacle Adventure is a colorful, single-player 3D platformer about finding your rhythm, making the next jump and getting back up after a fall.
Read the obstacle. Time the jump.
Cross narrow beams, hop between floating platforms and dodge spinning traps. Giant donuts, pizza slices and rainbow tunnels turn the course into a playful test of timing.
Find your next challenge
Take on obstacle courses, climbing challenges and runs against the clock. Reach checkpoints, try another route and keep moving toward the next goal.
Add a little chaos
AI rivals share the course. Slap them, pick them up and throw them as you make your way through the obstacles. These are computer-controlled characters in a single-player game.
Make your runner your own
Collect coins along the way and customize your look with outfits and accessories. Try playful equipment such as a hobbyhorse while exploring the course.
You're a rookie cat on a borrowed superbike with one goal: become world champion. Every run starts at the back of the grid in the Local Riders League. Score points over three races, beat the division favourite in a double-points final, and move up, all the way to the World Championships and six-time champion Vincent "The Crown" Ashford.
Build a bike that breaks the rules
Seven sponsors want you on their bike, and each one changes how it works: VOLTEX nitro that throws lightning, EMBER slams that set riders on fire, JACKPOT oil slicks that can wipe a rival out on the spot. Stack perks, team two sponsors up, evolve your best perks, and chase rule-breaking game changers that turn a run upside down.
64 perks across Nitro, Slam, Drop and passive slots
12 joint sponsorships for two-sponsor builds, and Works sets for riding in one sponsor's colours
7 game changers that rewrite a rule, and 6 evolutions for your best perks
Plan every division
Each division is a route map. Pick races by the reward they pay, then choose your stop: the paddock shop, a pit stop, or a paddock deal that always costs something. Carry consumables like EMP, flares and race fuel into a race, sell perks you've outgrown, and bank cash for interest.
Real racing underneath
Braking zones, apexes, slipstreams and pack fights decide every race. Rain, night races under floodlights, tunnels and desert heat haze change how you ride. Want more? Sim mode hands you a manual six-speed gearbox: power climbs with the revs, so shift just under the 14,000 rpm limiter and nail the launch.
Lose the run, keep the garage
Wreck, and the build is gone, but your Rep stays. Spend it on permanent garage upgrades, earn sponsor loyalty to open new perks, unlock tracks, items and riders, and turn up the Grit for a tougher run. Your crew chief and the sponsor reps remember how the last run ended.
12 cat riders, each with a starting perk and a trait that changes how they ride
Daily Grand Prix: one seeded run a day, with the same rider and conditions for everyone
Time Trial against your own ghost on 24 tracks
33 achievements, unlockable liveries and a full sponsor codex
Keyboard or controller, fully remappable, with colour-blind, large-text and reduced-flashing options
The Ember Heart under the mountain has woken. Every creature between the meadow and the crater is fleeing down the mountain road toward the village behind you — and you are the only one left standing between them and home.
Quiver Story is a physics-skill archery defense game: charge a shot, aim the arc, and release. Forty missions across eight regions carry you from the meadow to the crater and past it, into the Mire and up the stair of a keep no map shows, each region ending in a boss fight.
Grade your runs and grow from Archer to Hunter, Ranger and Tempest, with a skill tree for each of the four jobs. Points run out before the tree does, so every build is a choice, and a little gold buys them all back. Gear up with bows, upgrades and relics, and earn five arrow types — Basic, Frost, Fire, Venom and Storm — each with its own status effect. Every region from the Frozen Highlands on has an element it's weak to: bring the matching arrow and a boss that walled you becomes a fight you can win. Later waves mix weaknesses and the wind shifts mid-fight, so carry a second arrow and swap to it with a key press.
Once a region is cleared, push an Endless run as far as it'll go, run a Gauntlet of escalating waves and boons, take the bosses back to back in Boss Rush, clear its seeded Trials for a one-time reward, and chase down achievements for the long haul. Beat the campaign and five Ascension tiers send you back through all forty missions, each tier adding a new rule, with marks to spend on a Provision that turns the next fight.
Draw with the mouse or by holding Space, rebind every key, and turn on Reduce Flashes to tone down flashing effects.
The Cinder Wyrm isn't the end of it. The Heart's light had to go somewhere, and somebody has been keeping it.
The mothership has crashed on Venia. There isn't much left of the crew's space station—or their dignified way home. At least one mining ship still works, and shipboard AI Virexon already has a plan: gather materials, rebuild the station, and leave this planet behind.
Dig into the Orefields combines top-down arcade action with persistent incremental progression. Fly through Venia's rocky layers, break apart mineral formations, and defend yourself against the Klapperiden, their bases, and increasingly dangerous alarm waves.
MINE. FIGHT. UPGRADE.
• Unlock 20 layers and collect 20 different materials.
• Earn experience, choose upgrade cards, and discover power-ups and artifacts during your expeditions.
• Expand your skill tree to improve your ship, weapons, and mining capabilities.
• Put collection drones, factories, loot boxes, and the Plinko-powered scrap collector to work.
A MOTHERSHIP BUILT ONE MODULE AT A TIME
Your haul matters beyond a single expedition. Invest it in permanent upgrades and rebuild all 20 modules of your crashed space station. Every step brings you closer to the next material—and to escaping Venia.
Virexon will be there with analysis, advice, and a remarkably consistent dislike of the planet.
Dictatorship Simulator is a roguelike deckbuilder where you manipulate a political simulation in order to bring down the government and become dictator. Play you cards to change how the system works: invert the direction of influence, spread effects across the system or just grind everything to a standstill.
Every part of the political system interacts with others. Play cards to change how this interaction works. Don't like how the media reports on the economy? Build a perception deck and play a blackmail so they change their tune.
Choose your approach
Craft your deck to fit your playstyle - do you prefer to change reality? Or would you rather manipulate peoples feelings about it?
After all, who cares what the crime rate is? What matters is what it feels like.
Unlock your potential
Random event choices, bosses and chapter progression unlock cards, giving you more extreme tools to become dictator next time.
From the fringe to absolute leader
Build your deck from just a couple basic cards to contain troll farms, blackmail, and even coups. Slowly erode democracy over multiple chapters until there is nothing left - but you.
Gather your followers
You will need some of them - at least until you reach the top. Random Events allow you to gain followers which give you persistent bonuses that further enhance your deck.
Sharing is caring
Open source projects allow games like this to exist. Unfortunately, they often struggle financially. Because of this I decided that 5% of the profits of this game will be donated to the open source projects that made this possible: the godot foundation and the blender foundation.
Swing, drop, grab, and get there first! Gold Miner Online: Claw Chaos brings the classic gold-mining arcade game into the online era. Time your throw, hook the biggest nugget and reel it in before the clock runs out... or before three rivals snatch it from under your claw.
ONE FIELD. FOUR CLAWS. TOTAL CHAOS.
Jump into online matches against real players. Duel 1 vs 1 in a best-of-three, or throw down in a 2-4 player free-for-all where everyone digs the same field at the same time. Every nugget you grab is one your rivals don't get!
CLIMB THE RANKED LEAGUES
Quick Match is ranked. Win matches to climb from Bronze to Silver, Gold, Platinum and Diamond, and show off your league badge in every room.
PLAY WITH FRIENDS
Create a private room and share the 5-letter code with up to three friends, or grab a second player and battle on the same keyboard in local Versus. Friend far away? Invite them to your local match with Steam Remote Play Together. Cheer and tease with quick-chat bubbles like "Nice catch!", "So close!" and "Well played!"
A FULL CAMPAIGN, NOT JUST A PARTY
Dig through 60 levels across 6 worlds: Prairie Mine, Sunscorch Desert, Frostvein Caves, Ember Peak, Sunken Reef and the Lost Temple. Every world brings new tricks: ice blocks to crack open, red-hot gold that slips off your claw, drifting treasure chests, clams that snap shut, cursed idols and moles carrying diamonds.
A BOSS AT THE END OF EVERY WORLD
Each world ends in a boss fight where you hook the boss again and again, and every hit breaks off loot, from the Mole King to the Treasure Octopus.
SHOP, UPGRADES AND STYLE
Spend your coins on Dynamite, Strength Tonic, Lucky Clover, Gem Polish and the Pocket Watch. Earn stars for permanent Workshop upgrades, and unlock 24 hooks, hats and winches to make your miner your own. Your rivals will see them too!
ENDLESS AND DAILY
How long can you last when every gold catch adds time to the clock? Or take on the Daily Challenge: the same dig for everyone, with a new twist each day, such as Heavy Gold Day, Diamond Rush, Mole Madness and Dynamite Day.
BUILT FOR STEAM
20 Steam Achievements: clear every world, collect stars, land a jackpot catch, keep your daily streak alive and win online.
Steam Leaderboards: compare your Endless best, ranked rating and total campaign stars with everyone, your friends, or the players right around you.
Remote Play Together: share your local Versus match with a friend online. Only you need to own the game.
Your Steam name is used automatically in every mode.
EASY TO LEARN, HARD TO PUT DOWN
One key or click to throw, one to blast with dynamite. Quick tips teach you as you play, and options like game speed, colour-blind friendly shape markers, text and interface size and full key rebinding let everyone join in. Play in 26 languages.
Grab your claw, call your friends and start digging!
You came over to flick a spinner. Now you’re trying to get a clock hand down to two revolutions a minute, and there’s a little blue pot on your neighbor’s windowsill that you made yourself. That’s the kind of desk you can build in Little Loops.
Find your first favorite
Start with a popper, a spinner and 250 joy. Pick a bonsai, a pottery wheel or an aquarium as a welcome gift. There are 16 toys and activities to discover. Trim a branch, trail bubbles through the fish tank, flip a pancake or load a parcel onto the Pocket railway and send it to the orchard or the lakeside cottage. Try a toy in the Shop before you spend any joy on it.
At the clockmaker’s bench
The observatory needs a slow sweep hand. Which wheels will get it there? Fit four gears, wind the movement and watch the dial. A six-second test records your reading. There are three orders to work through, each with its own limits on speed, direction or space. The free builder lets you arrange a different kind of mechanism and send a marble through it.
From the wheel to the windowsill
Widen the belly of a vase, smooth the rim of a bowl or try a ewer with a spout and handle. Pick one of four finishes, give the piece a name and keep it on your six-piece shelf. Put a favorite on your desk, or make a little room for it on the neighbor’s window table.
A little company
Invite someone over and watch them walk into the room for a visit. Your Little neighbor can tend a sprig, settle down with a book or simply watch the window. They earn joy at their own pace while you play with something else. Take a favorite into the compact desktop companion and switch between playing by hand and watching it go.
Pull up a chair
Roll and hold dice, slide three shuffleboard pucks, or call Higher or lower and decide when to bank. Practice for free or stake 1–25 joy earned in the game. A wager can be lost. There’s no real money involved.
Make yourself at home
Play to earn new toy looks and desk rewards. Hire helpers, arrange your trays and save three desk setups. Pick Original or Pixel art, choose from five color themes, and find a favorite among 25 music tracks. Music, toys and helpers have separate volume controls.
Little Loops | From the Workbench to the Windowsill
The Smiling Flesh is a tense, single-player survival horror where every sound and wrong turn could be your last. As a thief seeking a priceless treasure, you infiltrate a decaying gothic mansion—only to become the prey. The twisted, smiling owner knows you are here and will stop at nothing to claim you. Explore, solve puzzles, and stay one step ahead of the horror stalking the halls.
The creature doesn't just patrol the mansion; it reacts to your choices.
Predictive Pursuit: It tracks your movements and anticipates your next steps to cut off escape routes instead of blindly chasing you.
Every Sound Matters: Running, slamming doors, or careless actions will reveal your position. This is not a silent escape; every creak draws the entity straight to you.
Hide, Evade, Survive: Break line of sight, manage your noise, and hide in wardrobes or dark closets to outlast the relentless pursuit and the evil lurking in the shadows.
Progression relies on uncovering hidden mechanisms and solving intricate puzzles.
Freedom to Explore: Navigate interconnected rooms, revisit areas, and choose your path—while always watching your back.
Handcrafted Progression: Solve uniquely designed puzzles integrated naturally into the environment to gradually unlock new sections of the estate.
Environmental Storytelling: Uncover hidden passages, forgotten relics, and unsettling clues woven directly into the mansion. Learn the dark history of the former resident who once ruled these halls.
A Decaying Mansion: Brave rain-soaked graveyards, abandoned halls, and the disturbing, dusty portraits of a twisted grandfather and a decaying granny who once called this nightmare home.
Constant Tension: Catching a glimpse of a slender shadow moving at the end of a dark hallway is just the beginning. Every corridor is a risk, and a locked door might hide your next clue—or the creature waiting for you.
Unpredictable Horror: An oppressive atmosphere, carefully crafted scares, and a relentless AI keep the terror high from start to finish.
Will you outsmart The Smiling Flesh, claim the treasure, and escape... or will the mansion claim another victim?
Silence is your only sanctuary, but The Smiling Flesh is listening to every step.
In the first three worlds the infected walk at you and the whole problem is not getting surrounded. In the fourth, some of them start firing from a distance, and suddenly what sits between you and them matters too. That is where the game changes gear.
A meteor shower brought spores from another world. Anyone who breathed the dust stopped being a person: the horde was born. You are one of the few immune, and the only way to end this is to reach the source of the infection, one world at a time.
Apocalipsis Survivor is an action survivor. You move, and the aiming and shooting happen on their own while you dodge waves that keep getting denser. You level up, pick weapons and upgrades on the spot, and build combinations that become unstoppable, or you die trying.
WHAT YOU GET
· 10 worlds and 30 stages, each with its own biome and music, from the ruined city to the alien dimension.
· 16 weapons with evolutions: pistol, shotgun, whip, orbs, laser, missiles, molotov, turrets, mines, drones and more.
· 10 playable characters, each with different stats and a different starting weapon.
· 10 bosses with telegraphed attacks you have to learn to read.
· 5 game modes: Survival, Endless Horde, Waves, Boss Rush and Rescue.
· Permanent progression: coins, unlocks, an upgrade workshop, 25 achievements and stars per stage.
· A story that unfolds between worlds, told with cinematic art.
· 12 languages: English, Spanish, Brazilian Portuguese, French, German, Italian, Polish, Turkish, Russian, Simplified Chinese, Japanese and Korean.
HUNDREDS OF ENEMIES, NO SLOWDOWN
The screen fills with infected and the game holds its frame rate. Play with keyboard or controller, and let the aiming run itself: you decide where to move and which upgrade to take.
TRY IT FIRST
The demo is free and includes the first 4 complete worlds and their 12 stages. It goes exactly as far as the point where the infected start shooting back.
Easy to pick up, hard to put down. How far will you get before they reach you?
Rogue Belt is a top-down space roguelite you can play solo or in online co-op. Fly into a storm-wracked asteroid belt, break asteroids for valuable Fulgurite, and build a ship that can survive the fight out.
Ten minutes to build. One boss to escape.
Harvest the belt while rival ships hunt you and asteroid storms close in. Choose an upgrade every minute, then face the boss guarding your escape after ten minutes.
Read its attacks, find your opening, and break through with your haul. Spend your earnings on permanent upgrades and take newly unlocked ships and weapons into your next run.
Your ship. Your weapon. Your rules.
Every ship can equip every weapon. Cut through the belt with an energy beam, send homing missiles after enemies, or fill the field with pulse fire.
Your ship changes how you fly, how much punishment you can take, and how long you can sustain your weapons. Experiment with different pairings and find the combination that fits the way you fight.
Build around every choice.
Choose your ship, primary weapon, and boss mission before launch. During the run, pick upgrades that strengthen your weapons, defenses, movement, and utility.
Commit to heavier firepower, give yourself room for mistakes, or change direction when an unexpected upgrade offers something better. Weapon evolutions add new ways to fight as your build takes shape.
Brave the belt together.
Fly solo or bring a friend in online co-op. Take different loadouts into the same fight, combine your firepower, and face the belt’s dangers together.
Play the free demo
Try two ships, three weapons, and two boss missions, solo or in online co-op. Earn permanent upgrades and unlock the Veteran challenge.
Download the demo above, and wishlist Rogue Belt to get notified when the full game launches.
The hospital once wrote you into a case file. Now you must recover the life it erased.
You wake up inside a sealed, abandoned hospital annex. You have no name, no memory, and only one clue: you were once recorded as Case 17. This place was once used for children’s observation, treatment, and behavioral correction. It has long been deserted, but its sealed files, residual systems, and altered records are still waiting to be reopened.
Explore dim hospital wards, silent corridors, and archive rooms. Search through torn medical records, unlock sealed doors and files, and piece together what really happened inside the facility. When avoidance is no longer possible, survive turn-based card encounters against distorted figures still bound to the hospital’s old system.
A mysterious girl keeps appearing at the edge of your vision. She may be guiding you out — or leading you toward a past you were never meant to remember.
Core Features
You were once one of its cases
The hospital once recorded, evaluated, and rewrote you. As you explore, sealed medical files, access logs, and the “Clinical Audit Report” gradually reveal your past as Case 17. You are not investigating a stranger’s story — you are recovering the parts of yourself that were erased.
Explore sealed wards and archive rooms
Move through abandoned corridors, children’s wards, archive rooms, and sealed medical areas.
Survive card-based psychological encounters
When avoidance is no longer possible, face distorted figures such as the “IV Stand Patient” and the “Ward Rounds Director” in turn-based encounters. Use cards to defend yourself, endure pressure, and find the right moment to strike back while balancing Self and Breakdown.
Fragmented records and hidden truths
Collect keycards, torn reports, and altered medical files. Unlock deeper areas of the hospital and reconstruct the truth from scattered fragments, recovering a life that was sealed, rewritten, and forced to be forgotten.
CrossWords is more than just a game—it is a powerful tool built to create, save, and customize complex crossword layouts.
Take complete creative control of your experience by inserting your own words to design fully dedicated, personalized crosswords. Whether you are crafting a unique puzzle layout from scratch or relying on the smart auto helper algorithm to seamlessly fill in the rest using built-in dictionaries, building the ultimate puzzle has never been easier.
Key Features:
Custom Word Insertion: Directly insert your own words to build unique, dedicated crosswords tailored entirely by you.
Auto Helper Algorithm: Let the automated solver engine fill in the remaining slots using built-in dictionaries.
Build & Save: Construct complex crossword layouts and save your custom puzzles.
Global Leaderboards: Compare your results and test your scores against others on global leaderboards.
Faraway is an endless procedurally generated, mastery-driven arcade game about a shooting star that creates constellations to stay alive.
Connect stars to harvest their energy, extend your fleeting life, and build your score. Shape constellations freely, and take risks with advanced techniques to earn additional energy and points.
Faraway’s simple rule-set and flowing controls are easy to approach but demanding to master. Every run begins from nothing, in a universe generated in real time around your performance. As your skills grow, you will travel faster, score higher in the leaderboards, and reach increasingly challenging regions of space.
Alongside its endless core mode, Faraway includes 16 handcrafted puzzle stages that invite you to rethink its mechanics, discover new techniques, and sharpen your skills.
“I am a shooting star! A spark meant to shine and vanish in a blink. But I will travel! I will mark my trail in every firmament. I will live to see the universe.”
Created single-handedly over more than a decade by game designer, creative coder, and musician Steph Thirion, creator of the cult game Eliss, Faraway is an elegantly minimal game of deep expressive play. With visuals generated entirely in real time, it is an immersive audiovisual experience made for discovery, replay, and long-term mastery.
Taking inspiration from the classic Tamagotchi mechanics, the goal is clear: Keep the creature alive.
Feed an ever-hungry entity as it longs for anything in its environment. As it grows up you will be confronted with the conflict between responsibility and mindless consumption. There is only one way.
This short game contains depictions of eating and vomiting.
Get lost in the task of feeding a helpless creature and decide which is its next meal. Grow further and eat more. From neighbourhoods to continents and beyond. Nothing is too big or too little to chew!
Explore the changing environments you encounter in every new growth stage.
Feed your way through an illustrative world with visuals inspired by the work of Tim Burton and Junji Ito.
Sauna is normally a place to relax. This was considered insufficiently competitive.
Sauna Grudge is a roguelike deckbuilder about sitting in a hot room until everyone else leaves. Build a deck, watch what your rivals are planning, and tour Finland in pursuit of the highest possible honour: being the last sweaty person on a wooden bench.
LOSE IN TWO CULTURALLY APPROPRIATE WAYS
Every competitor has Sisu, their physical endurance, and Häpy, their social dignity. Empty either bar and they leave. This is useful because some Finns fear public embarrassment more than organ failure.
Your own meters are under attack too. Recover, retaliate, or pretend everything is fine while quietly moving to the lower bench.
THE BENCH IS A CLASS SYSTEM
The upper bench is hotter, stronger, and respectable. The lower bench is safer, humiliating, and available to cowards with excellent survival instincts. Change position at the right moment, force rivals into worse seats, and decide what remains of your pride is worth.
BUILD A DECK, THEN RUIN IT
Throw löyly. Swing the vihta. Drink something restorative. Open the forbidden door. Add cards, improve them, and collect relics until your sensible little deck becomes a machine for producing steam and personal problems.
Heat also adds bad sauna cards to your deck. Apparently sweating into your eyes needed mechanical representation.
Opponents show their intentions before acting, so you can make a thoughtful tactical decision and still discover it was wrong. Some encounters put several sauna specialists on the benches at once, all of them confident that you are the problem.
PERKELE IS A MECHANIC
PERKELE sits outside your deck. It is a limited emergency action for the moment when planning, dignity, and indoor voices have all failed. You do not get many uses. This is balance.
TOUR FINLAND WITHOUT LEAVING THE SAUNA
Visit ten Finnish destinations with their own saunas, rivals, and questionable local events.
Play as Pekka, Sandra, or Jarmo, each with different stats, starting cards, and preferred methods of suffering.
Find cards and relics during a run, then spend Sausage Points on permanent upgrades. It made sense at the time.
Unlock Ascended and Godlike difficulties when Normal stops being sufficiently hostile.
Enjoy Finnish and Finglish voice barks, adult humour, and several cultural references that will not be explained to foreigners.
MADE IN FINLAND, MORE OR LESS
Sauna Grudge started as a Finnish joke project. Regrettably, it developed progression systems.
The artwork is AI-assisted. We know you can tell, and pretending otherwise would be more embarrassing than the lower bench. Behind it is an actual game about deckbuilding, risk, positioning, and deciding whether shouting is now the optimal move.
Finns may recognize things they wish had remained private. Everyone else is welcome to treat the game as a cultural exchange program with more sweating.
In Hunted Within: Terminal Rust, you traverse a harsh wasteland consumed by blinding sandstorms,
deadly gravity anomalies, and grotesque biomechanical horrors.
Armed with makeshift rusty industrial weaponry and your trusty dual-detection terminal,
Pilot your own survival train through the desolate desert and pitch-black caverns, and abandoned areas.
Monitor your terminal for environmental threats, conserve your momentum, and fight back against
relentless mutations to survive.
THE STORY
In this chapter of Hunted Within, your hunt for your ultimatenemesis continues.
ThePsycho Doctor has executed all of his test subjects -except you- and unleashed a catastrophic bio-virus
onto your final remaining companion in the Metro.
The MISSION
Your mission is simple: track the psycho doctor down across the desolate surface and put a permanent end
to his nightmare experiments.
KEY FEATURES
The Survival train: it's your mobile base, your refuge, and your key to reaching new areas,
The Dual-Detector Terminal: Keep your terminal scanner close. Track invisible, crushing gravitational field anomalies and incoming sandstorms in real time to navigate safely through lethal terrain.
Rust-Tech Warfare: Wield and upgrade heavy, makeshift industrial weaponry—from high-torque saw-blade melee weapons to devastating triple-barrel, break-action shotguns.
Adaptive Biomechanical Horrors: Face blind photosensitive stalkers, mutated titans, burrowing scorpions, and savage cavern dwellers and more creepy and deadly experiment subjects.
Endless Horde is a side-scrolling action combat game developed in Unreal Engine. Venture into dangerous zones to scavenge supplies and gather intel, rest at the survivor camp, unlock upgrade options, and continuously boost your combat prowess.
The game features a satisfying, hardcore melee combat system. Chain fluid melee combos and fend off enemy assaults with precise dodge counters.
You can face the surging zombie hordes alone, or team up with friends in local two-player co-op. Coordinate tactics and divide roles to survive together amid desperate circumstances.
Keep exploring, gather resources, hone your fighting skills, and stand against endless waves of zombies.
Take control of a gladiator school, recruit men from the markets, forge them into gladiators, and prepare them for the brutal arenas of Rome. Build your Ludus, manage your roster, and make decisions that can mean life or death on your road to becoming Rome’s greatest Dominus.
Will your gladiators become champions… or die forgotten before the crowds of Rome?
Blood in the Arena
Watch savage duels and team battles unfold in brutal auto-battler combat.
Train, equip and prepare your gladiators before they enter the arena, then watch your decisions play out in blood. One mistake can cost a gladiator his life.
Choose Your Dominus
Six Domini compete for prestige, power, and survival.
Choose one to lead, then face the others one by one through a deadly 160-day tournament. Each rival Dominus has their own strengths, methods, and ways of disrupting your Ludus as you fight your way toward the grand final.
In Rome, only one name will be remembered.
Build Your Ludus
Your Ludus is the heart of your gladiator school.
Expand it with new facilities, train your gladiators and develop their skills. Manage morale, injuries and fatigue as you decide who needs rest, who is ready to fight, and who can be pushed further.
A well-run Ludus creates champions. A careless one buries them.
The Slave Market
The markets of Rome are filled with desperate men and future champions.
Recruit new gladiators, spot hidden potential, and strengthen your roster as the battles grow deadlier. Every gladiator brings different strengths, weaknesses, and possibilities.
Arm Your Gladiators
Equip your gladiators with weapons and armor suited to their role in the arena. The right gear can mean the difference between victory and death.
Win the Crowd
The crowd is ruthless, and Rome remembers spectacle.
Win their favor and they may turn the arena to your advantage. Turn them against you and the crowd can become another enemy. In Rome, survival is not decided by steel alone.
Become a Legend
Only the greatest schools will produce champions worthy of Rome.
Build your Ludus, prepare your gladiators, overcome rival Domini, and survive the bloody road to the final championship.
Chivalware is a fast-paced action roguelite with tactical tile-matching mechanics.
You are a Disk Knight — a legendary warrior who wields weapon disks! The kingdom calls on you to slay its King, driven mad by power and years of isolation. But as you carve your way toward the castle, strange glitches suggest something deeper is at play…
Equip up to three weapon disks, each with its own color. Charge a weapon’s energy by matching tiles on the battlefield; the more you match, the more you can attack!
Constantly move in and out of enemy attacks as you recharge your weapons on the fly! Read the patterns on the battlefield to find the right opportunity to strike. Never stay still, a Disk Knight is always evading or planning his next attack!
A Disk Knight may fall in battle, but defeat unlocks new possibilities:
4 playable Disk Knights, each with a unique mechanic
Survive the endless swarm. Build until it breaks. Pick a ship, blast through hundreds of alien enemies, turn level-up cards into a run that melts the screen, and post it to the leaderboard.
ENDLESS SURVIVAL, RANKED ON STEAM
Survival has no last wave. Cross portals from biome to biome, stack multipliers and relics, and hold on for as long as your build allows. Every run goes to the Steam leaderboards, global and among friends, with the ship you flew and the danger level you picked. The board tells you exactly how many waves you need to pass the next pilot.
Survival: highest wave. On a tie, the faster run wins.
Campaign: furthest level reached.
Kills: every enemy you have ever destroyed.
21 SHIPS, 21 WEAPONS
Every ship flies its own weapon, its own ultimate and its own role, from the agile Zephyr to the siege-ram Fragua. The same cards build very different runs depending on what you fly. Unlock the fleet by playing.
BUILD UNTIL IT BREAKS
Every level-up offers cards; every boss, a shop; every world, artifacts and dark bargains. Push your weapons to their EVOLUTION and chain synergies until the run snowballs out of control.
A 100-LEVEL CAMPAIGN
Four worlds, each with its own sky, hazards and enemies. 10 bosses with their own mechanics: arenas shrink, safe spots move, and the build that got you there stops being enough. Raise the Threat level at your own pace.
BETWEEN RUNS
Unlock ships, climb an upgrade tree, earn cosmetics, chase 43 achievements and fill in the Codex. Take risk/reward deals along the way: cursed chests, sacrifice altars and a transit screen with boons and banes.
KEY FEATURES
Endless Survival mode with Steam leaderboards (global and friends)
21 unlockable ships with unique weapons, ultimates and roles
100-level campaign across 4 worlds, with 10 bosses
Builds made of cards, artifacts and weapon evolutions
Meta-progression: upgrade tree, records, 43 achievements and a Codex
Full controller support. Interface in 32 languages.
You run a tiny agency with a rented practice room and a big dream. You discover unknown talent and form your own K-pop group. But backstage it is never quiet: fights in the practice room, secret feelings, a stalker, scandals, rivals, homesickness and injuries. How your group deals with it is up to you – and every decision has consequences. And debut is only the beginning: three acts take you from the first stage through the national breakthrough to the world tour – then carry on in free play or with the next generation.
Fresh drama every day
Something new happens every day – in group chats, story scenes and comics.
Your answers change trust, mood and careers. Not every wound heals.
Live streams on the fan network Glimr – in Korean with subtitles. Whatever the fans comment, the group hears about it.
Story arcs that span many weeks: a secret romance, a stalker, a baby at the office, a bitter rival, the solo question, the world tour and the farewell – with humour and heart, but also serious topics like pressure, exhaustion and loneliness.
Seasonal stories that come back every year – like "Night of the Monsters" at Halloween.
Rivals: PULSAR
Starline Entertainment sends its boy group PULSAR into the race. The story arc "Law of Physics" is about rivalry, respect – and maybe friendship. It peaks with a battle in the Countdown Arena: PULSAR dances first in 3D, then your group. The audience decides, and the result changes the story.
Take the stage
Your idols perform on stage in 3D – on the beat, with more than 30 dances from hip-hop and jazz to the moonwalk, dedicated choreographies for story songs, changing formations and a killing part that crowns every comeback. Music videos with their own concept, budget, premiere and locations per song, a music show week against your rivals and a photo mode for the perfect moment.
Your headquarters comes alive – and so does your loft
From a rented practice room to your own headquarters: dance studio, styling room, management office – and a music room in the basement with guitar, keyboard, drums and a rhythm mini-game.
Your group lives together in the loft: every idol has their own room to visit and decorate.
Your idols live here: they train, text on their phones, listen to music, laugh on the sofa or pack parcels in the merch center.
Design your own T-shirts for the fans – your group wears them on stage. Collect photocards of your idols in an album.
Seasonal themes for office and loft: Halloween, autumn rain and First Snow.
People, not numbers
Every member has their own strengths, quirks, dreams and worries.
Watch the chemistry – who sticks together, who clashes?
Assign roles like main vocal, main dancer, rapper or center, launch solo projects and units – and see what it does to the group.
Mix tops, bottoms and shoes from many looks, plus hair colours, make-up and accessories.
Run your agency
Plan training, media appearances and breaks every week – or risk someone collapsing.
Choose song, concept and budget for every comeback – and after every release, find out exactly why it became a hit or didn't.
Three save slots, autosave, free play after the finale and four difficulty levels.
Aurora Edition – more stage, more stories
Aurora collection: holographic outfits for all 13 idols that light up with the beat of the show – earned through special milestones.
Two new idols: Kai (popping/locking) and Dara (hip-hop/waacking), each with their own voice, story portraits, signature look and Aurora look.
Six new songs with their own stage sets for shows and music videos.
Story archive and endings: reread scenes and comics you have played at any time; an epilogue shows how your band's stories ended.
Free play and records, four difficulty levels from "Relaxed" to "Agency Hell".
Fair price, fair play
No ads, no microtransactions: everything in the game is unlocked with IDOL Coins earned by playing. Steam achievements, Steam Cloud for your saves, playable offline, in 9 languages.
All characters, groups and broadcasters are fictional.
Swarmslam is an idle incremental game about a swarm that smashes planets, cracks their core and moves on.
You don't control them, you just give them directions, give them more power and watch ore fly left and right.
Gather more power by cracking planets over and over again, invest ore to get otherworldly powers and become stronger, more efficient, until you satisfy THE VOID.
Lots of planets, lots of ore, sinks, skill tree, ...COREBREAK prestige, ...even trading?.. and more.
SLAM. CRACK. REPEAT.
Swarmslam Official Release Date Announcement Trailer
Break ore, grow your crew, and turn a magical mine into a lively mining operation!
MagiMine Orchestra is an active incremental mining game that combines hands-on mining with a colorful crew of automated specialists.
Click or hold to break ore, collect the resources scattered across the mine, and reinvest your earnings into stronger tools, more valuable ore veins, and a larger workforce.
BUILD YOUR MINING ORCHESTRA
Each specialist supports the mine in a different way:
• Haulers collect dropped resources. • Drill Operators keep drilling until an ore deposit breaks. • Blasters throw explosives that damage nearby ore. • Arcane Miners unleash magical shockwaves across a wide area.
EXPAND THE MINE
Begin with stone, then progress through copper, iron, silver, gold, and increasingly rare magical ores. Improve resource yields and mining capacity while unlocking new specialists and powerful upgrades.
COMBOS AND FEVER
Keep mining to build combos and increase the efficiency of the entire operation. Unlock Fever through prestige to fill the mine with ore and enjoy bursts of high-speed progression.
PRESTIGE AND GROW STRONGER
Convert your progress into Prestige Points and begin the next run with permanent upgrades. Unlock specialist inheritance, stronger abilities, and new systems that let your mine grow faster with every cycle.
KEY FEATURES
• Switch freely between active clicking and automatic mining • Recruit four distinct specialist classes • Discover ten increasingly valuable ore tiers • Build combos and trigger powerful Fever runs • Unlock permanent upgrades through prestige • Complete goals and achievements • Track your progress with detailed statistics • Continue playing at your own pace with autosaving
Millions watch hoof-trimming videos. Now pick up the knife yourself. Every cow that limps into your chute has a sore foot and a hidden problem. Clean it, trim it, find it, fix it — and watch her walk away sound.
Real technique, cozy pace
Scrape the crust off the sole and reveal the clean horn underneath.
Pare with the hoof knife: long, curling shavings peel off a fully carvable 3D hoof in real time.
Nip the overgrown toe back with hoof nippers.
Test with hoof testers — she flinches when you squeeze the sore spot.
Release the pressure: follow the black line, open the abscess and feel the relief.
A new patient every time
Nine breeds — Holstein, Jersey, Angus, Hereford, Brown Swiss, Belted Galloway and more — and every cow has her own coat.
The problem moves: toe, white line, sole, heel or the tricky inner wall between the claws. Early cases are easy to reach; later ones hide deeper.
Every case is scored on treatment, cleanliness, calm handling and time. Earn up to three stars and grow your career.
Your comfort, your choice
Three realism levels: Cozy (gentle, no blood), Standard and Realistic.
A glowing ghost tool shows new players exactly what to do next.
Clip Mode, a vertical 9:16 frame and photo mode for sharing your most satisfying moments.
Fully playable in 31 languages.
Hoof Trimmer Simulator shows real hoof-care technique as care and relief. It is not veterinary advice.
It looks like a classic match-3... until you spin it. In Fruit Crunch Cube, the board is a solid cube packed with fruit. Clear one face and the layers behind it slide forward. Run out of moves on one side? Turn the cube and keep going.
No lives, no timers, no in-app purchases. Just you, a cube full of fruit, and as much time as you want.
How to play
Spin the cube by dragging the background, and play on the face you're looking at.
Swipe a fruit to swap it with its neighbor and line up 3 or more of a kind.
Gravity pulls toward you: fruit from deep inside the cube moves up to the face you're viewing, so every face hides more to discover.
Edges and corners are shared between faces. A match on one side can change the next.
If a face runs dry, rotate and try another. You only lose when no face has a move left or you run out of moves.
Special fruit and combos
Striped fruit (match 4 in a row): clears its whole row or column.
Bomb (L or T shape): blows up a 3×3×3 block, reaching into the layers behind.
Rainbow ball (match 5 in a row): swap it with any fruit to clear every fruit of that kind with colorful beams.
Combos: swap two specials together for huge effects, like a giant cross from striped + bomb.
Tools for tricky spots
Knife: slices through an entire row.
Drill: bores through the cube from one side to the other.
Brush: turns any fruit into the one you pick.
You earn a random tool every time your player level goes up.
Obstacles and treasures
Cans that break with matches next to them or with explosions.
Fruit trapped in glass bottles that you need to smash free.
Golden apples hidden inside the cube. Bring them to the front face to clear the level.
A world tour of fruit
60 levels across 4 illustrated maps: Meadow, Village, a moonlit Forest full of pumpkins, and the Volcano.
Cube sizes grow from 4×4×4 up to 7×7×7.
Earn up to 3 stars per level.
A separate player level that grows with experience and rewards you with tools.
Generous move limits, plus a free +5 moves once per level.
Leftover moves turn into striped fruit for an end-of-level party.
Also included
A guided tutorial in level 1 that highlights exactly what to tap.
Big animated words on screen: BOOM!, ZAP!, RAINBOW!, SLASH!
Two music tracks, one for the menu and one for play.
Settings for music, sound effects, graphics quality, language, resolution and fullscreen.
Taking down the corporation is a big task, so if you fail, don’t worry, Wheat Willy has made plenty of spare mechs to reupload your AI to. With each attempt, you’ll pick up new skills and learn new things about the various enemies and gear along the path to victory. Chew your way through hordes of machines as you forge ahead towards the headquarters to finish this once and for all, no matter how much scrap you must make on your way.
Build Your Bot
Design your perfect killing machine as you pick between randomly dropped weapons, parts and upgrades throughout your run. No two runs are the same with each room dropping a random selection from a huge range of juicy loot for you to choose from to customize your mech along your warpath.
Ever Changing Dungeons
Every single playthrough offers unique rooms each with their own randomly selected objectives, carefully designed to challenge the player in unique and interesting ways. With room objectives, killing everything in sight might not always be needed, but it certainly never hurts!
Rollamech is a dice-drafting strategy game set in the Corporate Scrap Arena, where four pit crews compete to build the strongest broadcast-ready mech on the Circuit Championship!
Draft and place dice to fill your stat sheet! Spend Credits at The Hangar for hardware, modules, and tuning contracts! Train your rows, shift your Doctrine, and chase sponsorship badges before the booth scores your sheet!
Earn Circuit Points (CP) by building what you can defend. The crew with the highest CP wins the match-no elimination, no direct combat, just league scoring and sponsor decisions.
At the start of each match, you draft a Chassis, choose a Role and Service Record, and accept a random Calibration tradeoff (+2 one stat, -2 another for the whole game). You also receive a Directive - tonight's league positioning. Through four phases each round - Parts draft, Training, Hangar, and Cleanup - you draft colored parts into six stat rows, trigger optional Training Effects, shop for upgrades, and position your Doctrine on a 3×3 stance grid. Credits never feel like enough. Claim sponsors for more points!
The game ends when every crew fills all 18 part slots. Circuit Points decide the winner: Role goals, card matches, Doctrine position, hardpoint loadouts, sponsorships, and more, laid out in a full scoring breakdown. Your best runs feed a Circuit career: rank titles, lifetime CP milestones, mech mastery badges, and challenge achievements.
FEATURES:
Four-player Circuit Championship - always a full bracket
Hot-seat local multiplayer with friends on the same PC
Play remotely with friends via Steam Remote Play
12 distinct Chassis frames, each with its own hardpoint layout and identity
Deep Hangar economy - Hardware, Modules, Tuning Contracts, and Overdrives
Nine-source CP scoring with a full end-of-match breakdown
Circuit career progression, profile stats, and Steam achievements
Load Up a cargo ship one truck at a time in Trucktris.
Each trailer has a uniquely familiar tetromino-inspired shape, so careful planning and precise driving are key. Navigate every trailer onto the ship and reverse it into place, making every shipment fit together as efficiently as possible.
Hop into the driver's seat and put both your driving and packing skills to the test. Every move matters, and one misplaced trailer can throw off the entire shipment.
With 30 handcrafted levels across two game modes, Trucktris offers a mix of fast-paced and relaxed puzzle solving.
Time Trial challenges you to earn the highest shipping score before time runs out, while Puzzle Trial lets you take your time to reach the target truck count with the perfect arrangement.
Become the ultimate cargo loader in the world of Trucktris.
Will you master the art of puzzling driving... or just drive puzzled?
Two against you. One trick card each battle. Take down the House.
Joker's Last Call is built on One Card, a fast Korean shedding game from the Crazy Eights family: match the suit or rank, stack attack cards into a growing penalty, and push it onto the next player. A short tutorial walks you through it.
Everyone draws from the same fixed deck — 52 cards and two Jokers — and nobody adds cards to it. Your edge comes from relics that stay on for the whole run, and a trick deck of up to five cards: each battle one is dealt to your sleeve, to use once. Relics are the rules. Tricks are the cheat.
DISCOVER KOREA'S ONE CARD
Joker's Last Call is based on One Card, a fast and fiercely competitive Korean card game rarely seen outside Korea. Match ranks or suits, stack draw penalties, and force the growing attack onto the next player—until someone breaks the chain.
Now that familiar Korean card-table chaos has been rebuilt as a dark casino roguelike, filled with rule-bending relics, ruthless rivals, and Jokers capable of reversing an entire match.
TURN DEFENSE INTO A COUNTERATTACK
Attack cards do not simply deal damage—they build a penalty that moves around the table. Defend with the right card, push the chain to the next rival, or hold your counter until the risk becomes unbearable.
ONE JOKER CAN FLIP THE ENTIRE MATCH
A Joker can stop a disaster or send it back across the table. Use it too early and you may have nothing left for the final hand. Wait too long and the house may collect first.
BUILD A RUN AROUND RULE-BENDING RELICS
Choose relics that alter draws, suits, attack chains, defense, and turn order. Build around aggression, counterplay, control, or survival—but adapt when the next reward refuses to fit your plan.
OUTPLAY TWO RIVALS AT ONCE
Every battle is a three-way contest. Rivals attack one another, exploit weak hands, and punish the player who loses control of the table. The safest move now may create the deadliest turn later.
FACE THE HOUSE'S MOST DANGEROUS PLAYERS
Climb a branching casino map, take risks at events and shops, defeat elite opponents, and confront bosses with distinct personalities and tactics.
THE LAST CARD IS NEVER SIMPLE
Special rules make finishing a hand dangerous. Plan your final cards, watch the attack chain, and never assume the match is over until the table is empty.
Korea's One Card. Reborn as a roguelike. Stack the attack. Break the chain. Beat the house.
Stamp decisions. Accidentally destroy your own empire. Repeat.
In Stamperor!, you rule as a jester making fast decisions that shape the fate of your empire. Do everything you can to prevent unexpected events from destroying your empire and leading you to defeat.
Each cycle, citizens arrive with requests, but it’s not just about saying “yes” or “no”. You use stamps with unique effects to alter your choices, create unexpected consequences, and deal with situations that spiral out of control.
Build and keep your empire standing
Expand your empire and manage Money, Food, Happiness, Security, and Population. Every structure shifts the balance of your empire and can either help or accelerate collapse. Proposals are unpredictable, and you will need to think strategically to handle each problem that appears in your realm.
Decisions that become stories
Engage in evolving storylines throughout the run, meet charismatic characters with their own interests, and face decisions that can change everything. Each character has a different personality and story, and may offer good proposals or threaten you in the most absurd ways possible
Expect the unexpected
Unpredictable events can turn your run upside down at any moment. One mistake can trigger a chain reaction. A good decision might not be so good after all. Act impulsively, be wise, be a tyrant, be a fool, choose your way of ruling!
But don’t forget that your people need you!
Survive the chaos or be consumed by it.
A decision-driven city builder where every choice matters and can either end everything or lead you to become a glorified emperor.
Machine guns pin down your infantry. Japanese tanks advance through the streets. Bombers approach while trucks carrying retreating friendly troops have yet to cross the bridge.
Do you concentrate fire on the armor, order your soldiers into cover, or take direct control of a gun to silence the enemy position blocking the road?
浴血淞沪 is a 2D single-player real-time tactics game set during the 1937 Battle of Shanghai. Command Chinese troops across city streets, riverbanks, villages, bridges and defensive positions. Deploy your forces, issue tactical orders and personally aim artillery to support the front line. There is no base building or resource gathering: your resources are positions, firepower, time and the soldiers still under your command.
12 campaign missions, from Bazi Bridge to Songjiang
Each battlefield has its own roads, waterways, cover and chokepoints.
Bazi Bridge and Hongkou: Hold narrow approaches and fight through street barricades, suppressing enemy positions before advancing your infantry.
Baoshan: Defend the riverbank against naval bombardment, aircraft and landing forces, then regroup behind urban barricades when the outer defenses fall.
Luodian: Contest bridges and villages in a network of waterways. Capture positions, resist armored counterattacks and organize overlapping fire around walled compounds.
Dachang: Command larger formations on the southern bank of Wenzaobang. Fight coordinated infantry and artillery assaults, then delay pursuit while friendly troops, wounded soldiers and supplies withdraw.
Jiangqiao and Jinshanwei: Protect retreating trucks crossing a bridge under air and ground attack, then hold seawalls and villages against landings supported by naval fire and smoke.
Mishidu and Songjiang: Fight delaying actions around crossings, river channels and evacuation roads. Coordinate battalion-scale forces through successive defensive positions to complete the rear-guard mission.
Attack, defend, counterattack and cover the retreat
Destroying the enemy is not always the only objective. Capture positions, hold for a specified time, repel successive attacks or protect friendly forces passing through dangerous ground. A bridge that must remain open for a retreating convoy calls for different decisions than a street barricade you must capture.
Infantry holds the ground. Heavy weapons shape the battle.
Chinese forces field seven core unit types as mission formations and equipment become available:
Rifle infantry for advancing, occupying positions and guarding routes.
ZB-26 light machine gunners for sustained infantry support.
Type 24 Maxim heavy machine guns to cover streets, bridges and open approaches.
82 mm mortars to strike concentrated infantry and key firing positions.
Pak 35/36 anti-tank guns to engage armored threats.
Solothurn ST-5 anti-aircraft autocannons to counter enemy aircraft.
Demolition assault troops carrying explosive charges for high-risk, close-range attacks on vehicles.
Depending on the mission, deploy anti-personnel and anti-tank mines or call in a limited number of long-range artillery strikes.
Face threats on land, in the air and on the water
Japanese riflemen, light and heavy machine gunners and grenade discharger teams advance with Type 92 70 mm infantry guns, M25 armored cars and Type 89B medium tanks. D1A1 carrier dive bombers threaten your formations, while Daihatsu landing craft, rubber assault boats and gun-carrying boats bring troops and equipment across the water. Type 94 trucks carry reinforcements by road.
Some missions also feature smoke, poison-gas bombardment and enemy infantry equipped with gas masks. Both sides together include more than 20 unit types and variants, spanning infantry, artillery, armor, aircraft and transport vehicles.
Be both commander and gunner
Observe the battlefield, select troops and issue movement and engagement orders, then switch to direct gun control to aim and fire. Decide when to strike gathering infantry, turn an anti-tank gun toward approaching armor or save limited artillery support for the next assault.
From a platoon defending a bridgehead to several companies fighting together, every fire-support decision still comes down to a particular street corner, trench or retreat route.
This game draws on the historical Battle of Shanghai. Some characters, unit formations, missions and battle sequences have been adapted for gameplay and are not exact reconstructions of historical events.
You’re a crew of thieves who decided to rob a museum. Break in, find the valuables you came for, and try to make it out with them.
Getting to the loot isn’t always easy. Explore the museum, solve puzzles, and find a way forward. Some of the things you steal might come in handy before you even make it to the exit.
YOU’RE NOT ALONE IN THE MUSEUM
The museum has its own inhabitants, and they’re not too happy to have visitors. Each one behaves differently, so there’s no single plan that will work every time.
Just don’t lose the loot. Or your friends, if you can help it.
IT’S ALL ABOUT PHYSICS
Players, objects, and the environment all interact with each other, and things don’t always go the way you planned.
BETWEEN HEISTS
You can’t spend all your time robbing museums. Between heists, head back to your base, put on some music or record your own, grab a drink, and just hang out with your friends.
NOROI SHOPPING is a horror game that plays out entirely on a computer screen.
You are shopping on a major online store when strange listings gradually begin to appear among the everyday goods. The more you look into them, the more clearly the whole picture of a crime comes into view…
NOROI SHOPPING is not a real online store. The website, products, sellers, reviews, news articles, place names, addresses, and organizations depicted in this game are entirely fictional and bear no relation to any actual person, organization, or service.
You are free to stream, broadcast, and upload videos of this game, including monetized content. No prior notice or permission is required. A link to the store page in your description would be appreciated.
Instrument samples: FluidR3 GM SoundFont — Frank Wen (MIT License) / YDP Grand Piano — FreePats Project / Zenph Studios (CC BY 3.0)
4,060 items. 38 racks. 266 shelves. One witch's manor desperately in need of a little tidying up. Welcome to an old Victorian manor filled with magic, mysteries, and an unbelievable amount of clutter! Potions, pumpkins, skulls, candles, mysterious artifacts, and all kinds of witchy trinkets have taken over every corner. Your task is simple: find a place for every item and turn this charming chaos into a perfectly organized collection. But don't be too quick to leave. It seems the lady of the manor has other plans for you...
A Place for Everything, Your Way
Pick up objects, explore the manor, and organize your discoveries across themed racks. You decide how to arrange the shelves! Choose the order of categories, rearrange items, correct mistakes, and gradually watch an overwhelming mess transform into a cozy, organized space. It's not just about finishing the job. It's about enjoying every little step along the way.
A Little Magic Goes a Long Way
Sorting thousands of objects is no small task. Luckily, you have four magical abilities to lend a hand:
Item Finder: Reveal matching items, even through obstacles.
Rack Finder: Discover the correct rack for your chosen category.
Attraction: Magically pull matching items into your inventory.
Magic Sort: Send items straight to their proper shelves with a spell.
Earn upgrade points, strengthen your abilities, and expand your inventory. A mysterious cat resting on the central table might even help you unlock a few extra magical talents.
A Manor Full of AtmosphereExplore two floors of a cozy witch's home. Rain falls outside the windows, candles illuminate antique furniture, spiders lurk among the decorations, and an occasional thunderstorm briefly plunges the manor into darkness. There are no jump scares or monsters chasing you. Just gentle supernatural charm, autumn vibes, and the satisfying feeling of bringing order to a wonderfully chaotic place.
Every Manor Has Its Secrets
Not every mystery in this house is hiding in plain sight. Explore unusual corners, discover hidden keys, unlock mysterious locks, and pay attention to the little details. Some of the manor's secrets might be much more amusing than you expect.
A Cozy Adventure at Your Own Pace
Halloween Tidy Up combines relaxing organization, exploration, physics-based object interactions, and a touch of playful witchcraft. Take your time, save your progress, and return whenever you're ready to tidy up a little more. And when the very last item finds its place... who says you'll want to leave?
You are a Fürst. Starting with a single stretch of land, you must build a realm capable of surviving the Worldkampf. The clock never stops: your population grows, harvests come in, and rival lords make their moves whether you're watching or not.
A Living, Unforgiving Economy
Set your own tax rates and find the balance: push too hard, and your people will break away and declare themselves free. Trade resources with the Mysterious Guild or strike deals directly with rival Fürsten — the price drifts with supply and demand, and every deal you don't make, someone else will. Keep your subjects fed and content: happiness and morale shape everything from productivity to loyalty, so a thriving realm takes as much care as a growing one. Every Taler you collect, spend, or hoard is a choice — and your people are watching you make it.
The Burden of Empire
Bigger isn't always better. Push your realm past a certain size, and the administrative strain of holding it together starts eating into your morale and material output — a cost that lingers even once you stop expanding, so growth has to be managed, not just chased. Your armies need the same balance: neglect their upkeep, and regiments desert. Let the neglect go on long enough, and rebellion follows — town by town, your own subjects rising up to tear themselves free from your rule.
Steel Giants and Bitter Sieges
The age of static warfare is over. Command infantry, artillery, and the Kampfläufer — the towering walking machines that shattered the old world order. Lead your forces directly through your personal avatar, though if they fall in battle, so do the powerful boons they carry.
Feudal Diplomacy
Defeat isn't always death. Take a rival's palace and they kneel, becoming your vassal — keeping their throne while handing you a tithing. But vassals remember their humiliation, and once the enough time has passed, they'll start plotting rebellion.
Beyond the Sky
Beyond a single world is a galaxy. Despite the war, the Guild's freighters keep running to off-world colonies, indifferent to the wars tearing the Empire apart. Fund an expedition, book passage, and land on a handcrafted world with nothing but what you shipped. Kneel a rival on one world, and they kneel on all of them.
Key Features
A World Built for War — Drop into a hand-crafted campaign set during the Empire's collapse, play an endless procedurally generated scenario, or take on one built by fellow players. No two maps, and no two wars, ever look the same.
The Grauer Markt — You may bid to hire out Gray Market factions: mercenary companies splintered from Wurzeltal's imperial armies, the counterculture Beatnicks hunting bloated war profiteers, the vengeful remnants of Nordheim, and more.
Many Paths to Victory — Seize and hold the capital of Kaiserstuhl, collect ten ancient relics and build a galaxy-spanning empire. Hold the threads from the back or wage war until the last enemy drops.
Create History — Use the full built-in editor and scripting engine to craft custom scenarios, place units by hand, and build your own campaigns.
You have a little money, a growing debt, and a limited number of days. What will you do with them?
Who Earns More is a single-player, turn-based trading and management game with bold graffiti artwork. Buy goods, travel to new markets, respond to unexpected events, and choose when to cash out. Your final wealth counts what you keep after debt—not just what you buy.
THREE WORLDS, THREE WAYS TO EARN
City Hustle
Work the markets of New York, follow street rumors, and navigate a volatile BTC, ETH and BNB market. Modern stories about creators, AI and robots bring new twists to your trading route.
Immortal Merchant
Buy sect holdings, hidden realms and spirit beasts. Each journey advances production, sending goods into a separate store. Watch market prices, manage limited space, and sell before a full warehouse brings production to a halt. Spirit storms can change your plans.
Fantasy Guild
Fund expeditions into moonlit woods, ancient ruins and a dragon's lair. Choose a leader, respond to dangers along the way, and decide whether to send support, take a detour or push deeper. Bring back bounties and loot, then choose when to sell.
MAKE EVERY TURN COUNT
Choose a 20, 40, 60, 80 or 100-day run. Travel advances time; browsing and trading let you plan your next move. Balance working capital, debt, health, storage and the time your investments need to pay off.
MORE THAN BUY LOW, SELL HIGH
Take delivery orders, meet local characters, review the prices you have seen, and adapt to illustrated events. Each mode keeps its own progress and offers a different path through the same race to grow your fortune.
PLAY YOUR WAY
Switch between English and Traditional Chinese. Adjust music, sound effects and voice volume, choose a larger text option, and continue your saved run when you return. Each world has its own music, sounds and expressive bilingual dialogue.
Three worlds. Three ways to earn. Your next move is yours.
All markets, coins and funds are fictional simulations within the game. There are no real cryptocurrency transactions, wallets or cash redemption.
"Who in their right mind would even WANT to eat cosmic monsters?"
Dungeon Munchies 2 is a whole new sequel to Dungeon Munchies, complete with the familiar side-scrolling, adventure-having, character-boosting, monster-fighting action!
My diabolical plan is to open a chain restaurant on the other side of the Stargate! It'll be a showcase of my cooking and business prowess!
You are a zombie chef and the eminent expert on cooking Earth's monsters. Simmer, a necromancer and (tragically) your boss, has summoned you to explore the frontiers of extra-terrestrial cuisine.
Pick through the vast ruins of a space colony and make discoveries that could redefine the field of monster cuisine. It might even get you that raise you've been asking for.
Open wiiiide
Explore, hunt and cook as you go! Turn unspeakable cosmic beings into tonight's dinner special.
Your shiny new Alien Nutrient Absorption Lattice contains a multiverse of digestive enzymes and inconceivable powers of absorption, plunging you into a world of flavors beyond human comprehension.
Blanched dark matter... doesn't pair well with peanut powder, and the Boötes Jerky could do with less salt. It was a little on the dry side.
Cook your way up the food chain
Get elbow-deep in alien guts with your brand new kitchenware set, painstakingly crafted by a professional crew of artisan skeletons.
Stir-fry monsters on the spot with your Plasma Spatula, or step into your Pitmaster Suit to hurl flaming skewers at your enemies.
If you gaze into the abyss, the abyss WILL also gaze back at you... and ask to not be put on the menu.
Explore a bottomless labyrinth in a distant world
Where are all the humans? You have the food, but how's a restaurant supposed to operate with no customers?
Venture deep into a massive facility within the deep, dark void and search for the remnants of human civilization. The fate of your boss's lofty dreams rests on your shoulders.
The Absurd & Unhinged Story Continues...
Exiled space critters, time folds, a demon king, and a spirit who's obsessed with opening a restaurant, despite her lack of taste buds.
Grab a plate of this absolute mess and watch this gang of undead weirdos somehow try to build a restaurant empire!
"This is how I'm rewarded for defeating an interdimensional god... I get dishwashing duty."
Q&A with Producer Jimbo!
Q: How is Dungeon Munchies 2 different from the original? A: The biggest change is the random growth system (not a roguelike). In the first game, your cooking abilities unlocked in a fixed order as the story progressed. We've kept that, and added power growth from randomly dropped abilities on top of it. Every new playthrough gives you a different experience.
Q: Random drops? What if I get nothing but junk early on? Do I have to grind in place forever? A: It's possible to get an extremely powerful ability early on! And even if luck isn't on your side, that's fine. The talent system still makes sure you can clear the game smoothly.
Action or farming: It's your call This is still an action game at its core! Players who want to push their own limits won't be disappointed. But to take care of casual players, we've added an extra stat growth system. If you put in the work stacking up your stats, you'll even have a chance to one-shot bosses!
Q: I noticed the sequel has a class system. What's that about? A: In Dungeon Munchies 2, classes replace the weapon system. It's not just a weapon swap. Now your whole character changes! The first game had only two slots, a main weapon and a sub weapon. Here, every class gets four skill slots, which explodes the possible combinations explodes.
Q: Does the story continue from the first game? Is it a parallel universe, or a total reset? A: Let's hand this one over to our lead artist and lead writer, Scofa: "I'm Scofa, still showing signs of life after the first game. I'm a living human, not AI-generated. The sequel picks up right from the first game's ending, which is why our zombie chef doesn't have to re-collect the double jump and air dash. Please look forward to the original group's brand-new adventure (and sources of trauma) they encounter on this alien world."
NAND is the only logic element in the game. NOT, AND, OR, XOR, latches, decoders, RAM, CPU: you build all of it from scratch.
Built for enormous circuits
Worlds with millions of gates stay playable. Enough to make a 16-bit computer and run your own 24-kilobyte full-scale operating system on it at 1000 ticks per second.
Tutorial challenges
As an alternative to the sandbox, you can work through challenges on how NAND can be used to make latches, flip-flops, adders, counters, RAM and program memory, step by step, all the way up to a working processor.
Scale logic in seconds
Any fragment can be copied and pasted. Wires autoconnect, so scaling one component to thousands takes seconds.
Library of blocks
Commonly used fragments can be turned into blocks that can be easily accessed, modified in a single place, or nested.
A simulation that behaves like real hardware
There is no artificial per-gate delay: within a single tick, any change propagates through the whole device, just as a real circuit settles between clock edges. Nothing is time-synchronized for you: when you need it, you build the clock and the flip-flops yourself.
Program your machine
Write a whole ROM in a binary or hex editor and flash it into your circuit in one go.
Co-op
Invite Steam friends or host on a local network and build together. Each player runs their own simulation, so you can test your part of the machine while a friend is still wiring and debugging theirs.
Choose from around 100 magic stones, build your loadout, and wield spells in both hands in this third-person, loot-driven 3D action game. Defeat monsters, earn items, prepare your equipment at your base, and set out for the next stage.
Use each element’s unique effects—including Burn and Freeze—to gain the upper hand. Rare magic stones give you even more to discover as you develop your own way to fight.
Take on more than 50 stages across four difficulty levels. Play solo or team up with up to four players in online co-op, where the number of enemies and their HP increase.
Let Your Viewers Join the Adventure
Connect your stream on Twitch or YouTube and let your viewers’ comments influence the battle!
Words of encouragement can bring support, while a confident “too easy!” can make elite enemies more likely to appear. Enjoy unexpected twists together with your viewers.
Twitch Bits, YouTube Super Chats and Super Stickers can summon a small ally called a Support Pom. It follows the player and helps fight monsters.
Streaming integration is optional. All stages can be enjoyed solo or in online co-op without streaming.
Features
Build your loadout — Choose from around 100 magic stones and find combinations that suit your playstyle.
Master the elements — Use different spells and status effects to turn battles in your favor.
Fight, collect, prepare — Clear quests to earn items, adjust your equipment at your base, and take on the next stage.
Play your way — Choose from four difficulty levels and play solo or in online co-op with up to four players.
Stay focused on the action — Items other than HP recovery pickups are collected automatically, while a dodge roll lets you evade incoming attacks.
Adventure Together with Your Viewers — Twitch and YouTube comments influence the battle. Encouragement and casual remarks can bring unexpected twists to your adventure.
Random Events That Change the Battle — Changing weather, monster reinforcements, unexpected support and bonus time. Even the same stage can unfold differently, encouraging you to adapt your tactics.
Story
Long ago, conflict between people left the land and seas devastated. A goddess healed the world and granted everyone the power of magic, on the condition that they would end their fighting.
Many years later, magic has become part of everyday life. But after an attack in a neighboring kingdom, reports emerge of monsters growing more ferocious by the day.
Sou and Kanade, two sisters who make their living hunting monsters, set out to face the spreading threat.
Characters
Sou Algrette The strong-willed older sister, always ready to take on a monster-hunting job. Her boldness sometimes worries Kanade. She fights with two magical tools: a staff in one hand and a book in the other.
Kanade Algrette A gentle but dependable younger sister who looks out for Sou when she pushes herself too far. She wields a large staff fitted with a magic stone at each end.
What's New in the Remaster
Originally released at Comiket in 2011, Nonet Concerto returns with improved graphics, refined movement and combat, and quality-of-life changes such as automatic item collection.
Online co-op now supports up to four players instead of two, and the balance of magic stones and status effects has been reworked.
Start with a single garage and a sketch. Build the carmaker that outlasts the century.
Nothing here happens on reflex. Every turn is a deliberate bet – which technology to chase, which segment to defend, what to charge, and when to stake the company on a factory you cannot yet afford. Then the market answers, your rivals answer, and you live with it. One hundred years and five eras separate the garage from the boardroom, and the decisions you make in the first decade are still compounding in the last.
Design cars from the chassis up
Every model starts on your drawing board. Choose from 12 car types, size the engine, pick your components, and refine the result with fine-grained tuning sliders.
Engineer the trade-offs – performance, comfort, reliability, fuel economy and cost all pull against each other. There is no perfect car, only the right car for the segment you're chasing.
Live with your decisions – defects, fading appeal and facelifts decide whether a model stays competitive or quietly stops selling.
Build a line-up, not a one-hit wonder – cover the segments that matter, retire what's gone stale, and time each successor.
Research the tech that wins decades
Progress down a historical tree of 103 technologies spanning five eras, and unlock the engines, materials and features that define each one.
Time your research bets so your cars lead the market instead of trailing it.
New tech reshapes what's possible, and turns last decade's bestseller into a car nobody asks for.
Run the whole business
A great car is only half the company. Build and manage the operation behind it.
Manufacturing – factories, production lines, shifts and retooling. Match output to demand without drowning in unsold stock.
Pricing – set every model's price against what your rivals are asking. Undercut them and their buyers become yours; hold your price and let the badge carry it. Go too cheap and buyers simply read it as a cheap car.
Money – fund R&D, manage cash flow, and use financing to grow faster than your balance sheet should allow.
Brand – marketing makes buyers look twice; reputation and prestige come from the cars you sell, and together they decide how buyers rank you against an otherwise identical rival. Let a defect slide and your reputation pays for it. A trusted badge sells cars a spreadsheet says it shouldn't.
Outplay a field that grows to 30 AI rivals
The competition isn't scenery. Every AI manufacturer runs the same logic you do – designing, pricing, researching and reacting, turn after turn – and the field keeps filling as the century goes on, until as many as 30 of them are fighting you for every sale.
Scout rivals, read the standings, and exploit the gaps they leave open.
Survive market shocks and events that punish the complacent.
No two centuries run the same – every run is seeded, so a new game reshuffles the rivals, the market and the shocks you will face.
Choose your own starting hand – four difficulty levels, two company traits picked at founding, and a starting-skill build that decides what you are good at before you design a single car.
Climb the rankings to the top of the industry – or go bankrupt trying.
Read everything, miss nothing
The reports are there so you can act on the simulation instead of guessing at it: company value over time, market share, profit margins, sales versus the competition, financials and cash flow, and a full company history – 14 tabs, each answering a question you will actually have.
When the run ends, a detailed scorecard and leaderboard tell you exactly how you stacked up: a hundred years of decisions, measured against every rival who tried. And at the very start of that history: a sketch, a single garage, and a company name you had to make up.
The pay was fine. The building was ordinary. The previous guy left without taking his things, but people leave jobs all the time.
Five cameras. One monitor. One notebook, half-filled by someone else's handwriting. Your job is simple: watch the feeds, answer the intercom, keep the building running. Most of the night is quiet.
Most of it.
WATCH CLOSELY
Something will be wrong on a camera. A shape where there shouldn't be one. A door that was closed a minute ago. A resident who mentions a noise — and a noise that mentions something else entirely. The building's own systems will tell you everything is fine, right up until it isn't.
Sound isn't always the truth. The intercom isn't always right. The only thing you can really trust is what you see with your own eyes — and even that gets harder to trust as the nights go on.
FIVE NIGHTS. REAL CONSEQUENCES.
This isn't just an observation game. Ignore a burst pipe and it floods the building by morning. Miss a real threat and you'll need to call it in — the right number, to the right place — before it's too late. Mismanage the building across enough nights and you won't make it to Night 5. Some things demand more than a report.
NO JUMP SCARES. NO EXPLANATIONS.
Camera 5 never tells you what's really happening in this building. No monster reveal. No lore dump. Just a slow accumulation of details that don't add up — for you to piece together, if you want to.
5 cameras, dozens of anomalies, no two nights identical
A layered threat system: infrastructure faults, real emergencies, and consequences that follow you home
An intercom that's sometimes your lifeline, sometimes a liar
A hidden management score that decides whether you keep this job
Multiple endings — including one you'll only find if you dare to call your own apartment
Free Patrol mode: once the story ends, keep watching — for as long as you can stand it
Some nights, nothing happens. Some nights, everything does.
You just have to watch closely enough to tell the difference.
Grow and expand to cover as much of the board as possible. Coverage is a board game for two players similar to Othello and Ataxx.
The rules are simple and easy to learn, you can pick it up in a single session, but the game contains surprising strategic depth!
Challenge your friends
Coverage can be played by up to two people, both online and by taking turns at the same computer.
Online play is fully cross-platform, so no matter where your friends are you can challenge them.
Simultaneous Move Rules
Try a new fast-paced parallel-move mode in which both players movesimultaneously! If you both move to the same location at the same time, your pieces turn to stone! You'll need to find new strategies and think hard about where your opponent might move to be able to excel in these modes!
Boards to choose from
Tired of the same old grid? Think hexagons are bestagons? Try out some additional board designs! Different starting conditions, obstacle arrangements, and board dimensions can all require different strategies!
You can also design and share your own boards with the built-in editor!
Computer Opponents for all skill levels
Learning to play or just want to practice? We include a collection of AI opponents with different skill levels and strategies to play against. From very basic and predictable to challenging bots which plan ahead you should always be able to find an opponent for your level.
Customizable Look & Feel
Prefer a much more basic and relaxed presentation or want to see a lot of hints and animations? Want to play as your favorite color or customize the visuals? We got you :)
Created with Human Hands
This is a passion project. No generative AI tools were used at any stage of development.
The Super Seven is a mixed-media visual novel inspired by the colourful, energetic style of 1980s and 1990s sitcom television. The game blends a variety of visual styles, from traditional 2D animation to live-action sequences, creating an unpredictable experience where you never quite know what will come next.
At its heart, The Super Seven is a celebration of sitcoms, friendship, and the challenge of finding your place in the world. It explores a question that many of us face at some point: what does it really mean to be cool just after school? Sometimes, the lengths we go to in order to fit in, make friends, or prove ourselves can have explosive—and often unexpected—consequences.
The Super Seven follows Cheng, a new student who has recently moved to Sydney to begin university. As he tries to navigate an unfamiliar city and settle into university life, Cheng is quickly swept up by an eccentric group of seven students. Determined to make an unforgettable first impression, the group decides that the best way to make new friends is to throw a huge open-house party.
What begins as a simple plan to bring everyone together quickly spirals out of control. As the party gets underway, one disaster leads to another, and soon everything that could possibly go wrong does. With friendships tested, secrets revealed, and the night descending into complete chaos, Cheng finds himself caught in the middle of a group that is far more complicated—and far more entertaining—than he could have imagined.
Blending comedy, coming-of-age storytelling, live action, animation, and the exaggerated energy of classic sitcoms, The Super Seven introduces a group of characters learning that fitting in isn't always as easy as it looks.
This episode serves as the pilot for a longer-form series, establishing the characters, world, and comedic tone while setting the stage for the adventures—and disasters—that await the Super Seven.
The Winery is a relaxing winemaking simulator where every decision shapes the future of your vineyard.
Research new recipes, master production techniques, satisfy demanding customers, and adapt to the challenges of each season. No two years are the same — unexpected events, shifting customer tastes, and the changing seasons will quietly test your skills as a winemaker.
Unlock new recipes and experiment with different production methods to craft wines with unique characteristics. Improve their quality, refine your technique, and discover new styles that appeal to a growing variety of customers.
Every season brings new opportunities
The winemaking process changes throughout the year. Harvest grapes in season, manage production at the right time, and plan to keep your winery running smoothly.
Every customer has different tastes
Customers don't simply ask for "red" or "white." They're looking for specific types, flavors, and characteristics. Learn their preferences and craft wines that match what they're looking for.
Adapt to unexpected events
Your winery is alive with random events that can shape your success. Weather conditions, production incidents, and other surprises will affect the quality of your wines and call for careful decisions.
Research and improve
Unlock modern equipment, advanced technologies, and new production techniques to create higher-quality wines and grow your reputation as a winemaker.
Key Features
Craft wines using a wide range of unlockable recipes.
Experience seasonal gameplay that influences every stage of production.
Satisfy customers with distinct tastes and expectations, each looking for their own perfect wine.
Host winery activities, including sommelier visits and winery tours, to grow your business.
Meditative ambient music, made to be listened to for hours without wearing thin. It sits behind your work, your study, or your last hour before sleep.
■ Five moods, five worlds
Focus — sharp air, nothing in the way.
Relax — the hours after the work is done.
Meditation — stillness, nothing moving.
Sleep — the last light before the screen goes dark.
Journey — somewhere far from here, still moving.
Each mood carries its own track, its own film, its own balance of sound.
■ The moon is the real moon
A 3D lunar sphere built from NASA surface data, tracking the actual phase of tonight's moon. It waxes and wanes with the sky outside your window.
■ A focus timer that stays out of the way
Set your own focus and break intervals, run as many cycles as you need. Your focused hours are recorded quietly in the background — today, all-time, and the last seven days at a glance.
■ Layer in the room around you
Ten ambient sounds — rain, waves, wind, a running stream, a crackling fire, birds, night insects, a distant town, thunder, and a singing bowl — each with its own volume. Some play continuously; others, like thunder and birdsong, arrive now and then, the way they do outside.
Add as much or as little as the hour calls for.
■ A background that knows when to step back
Turn the video off for a calm, solid backdrop, or dim it to just the right level.
Every track is made for this app under the yoruneko project.
Open it, let it run, and work.
■ A focus timer that stays out of the way
Set your own focus and break intervals, or simply let it count up while you work. Your focused hours are recorded quietly in the background — today, all-time, and the last seven days at a glance.
■ Coming next
yoruneko will keep growing after launch. Planned updates include: ・Cat mood — a quiet companion that never interrupts ・More ambient sounds and new scenes ・A to-do list and notes ・A moon-phase calendar that records your focus time ・Japanese language support
Grab your sword and shield and hold the line! LAND OF MAZZATE is a fast, brutal 2D pixel-art hack and slash. Wave after wave of warriors, archers, mages and monsters pour into the arena, and your only job is to survive and smash them all.
HACK, BLOCK, DASH
Swing your weapon, raise your shield and dash out of danger. Time your block right as a hit lands for a PERFECT PARRY: arrows and magic orbs fly back at your enemies and whoever hit you is stunned. Watch your stamina, dodge the purple runes and the boss slam, and never stop moving.
ENDLESS WAVES, EVER-GROWING POWER
Every wave is bigger and nastier than the last. Between waves you pick one of three powers: more damage, more health, faster dashes, elemental blades and much more. Your weapon levels up too, all the way to level 30, unlocking ranks that change how it fights: flying slashes, double attacks, pillars of light and more.
25 HEROES, 24 WEAPONS
Start as the Knight and unlock a whole roster: berserker, ranger, pyromancer, paladin, shadow, thief, bard, sorcerer, cleric, monk, necromancer, druid, lancer, samurai, alchemist, dragon hunter, engineer, frost barbarian, shaman, duelist, summoner... plus three secret heroes
Every hero has a passive ability and a special skill
Swords, hammers, flails, spears, bows, daggers, katanas, scythes, fire and lightning staffs, bombs, lutes, tomes and more
FIRE, ICE, LIGHTNING AND POISON
Elemental enemies burn, freeze, shock and poison you, and some explode when they die. Turn the tables with elemental upgrades and combine them for devastating effects. Block a hit and you block its element too.
BOSSES AND RIVALS
Fight a different boss in every biome, up to the King of Mazzate himself. And beware the Rivals: bosses that play like real players, with their own hero, weapon, war name and level. They parry, dash and use skills just like you.
STORY MODE
8 chapters of hand-made dungeons, from the Necropolis to Castle Nero and the Towers of the King. Every chapter you clear unlocks a new hero and a new weapon.
PLAY WITH FRIENDS
Local co-op for up to 4 heroes on the same screen. Fallen friends can be revived by a teammate.
Online co-op: create a room, share the 5-letter code and fight together.
Smackdown Colosseum: online PvP for 2 to 4 players across five arenas. Last one standing wins the round, best of three wins the match.
MORE FEATURES
Full controller support, Steam Deck ready
Steam Achievements
Dynamic lighting, shadows and satisfying gore and hit effects
Adaptive music that heats up with the fight
Traps, hazardous terrain and different biomes
No ads, no microtransactions
English and Italian
Do you have what it takes to be the last warrior standing in the Land of Mazzate?
She does not remember that she is dead. Every night she returns to this farm, looking for you, looking for home, looking for everything the two of you lost. And if she finds you, she will never let go.
You are her husband. You came back here one last time to finish what you could not finish then. Seven objects, seven nights of your life together, and you have gathered them all. Now all that remains is to remember the order in which they must go. Only then will she remember everything. Only then will she rest.
Features:
One night, one chance, no saves. If you die, you start over.
Seven objects, each with its own story.
Two threats that behave differently: a ghost who seeks you, and a scarecrow who hunts you.
The order in which you let the objects go determines how it all ends.
A quiet and melancholic horror about grief, memory, and the act of letting go.
Playing as the son of the local Village Witch you must embark on a light-hearted adventure where you join
The Mages Guild, meet The First Mage, engage with locals and explore the labyrinthian Undercroft.
Gameplay:
A traditional 2D Turn Based RPG where you explore villages, towns, caves and more.
Combat:
Along with the traditional Bosses/Enemy Troops you can explore the Labyrinthian Undercroft and grind for XP
in micro-dungeons, small but full of encounters and loot.
A Micro Fantasy Land:
Crossroads game world can be traversed entirely in just a few minutes but is richly detailed, the bulk of the gameplay comes in the form of interactions with the locals.
A psychedelic hyper-speed racer with no speed limit.
You pilot an insanely fast ship around a cosmic cylinder. There's no speed limit - only your ability to stay focused.
No brakes. No speed limit.
This is not a game about slowing down. It's about going faster. There are no brakes. Brakes are boring.
But there is a boost button. It's free to use, and it's always on the table.
Going faster isn't a punishment. It's the entire point of the game.
Short runs. Instant Death.
Most runs last under 30 seconds. If you hit something - you die.
Three speed classes.
Prove your skill across three speed classes:
FLOW - Plenty of time to react and learn the tracks. You can keep the boost pressed the whole way.
HYPER - The boost gets serious. You can still probably hold it the entire run.
OVERDRIVE - Speedrunner territory. Insanely fast. If you can't hyperfocus and stay fully locked in, it's not for you.
Insane skill ceiling.
So you can hold the boost the entire run. Good. You can still go faster:
Grazing - near misses give you extra speed. The more you risk, the bigger the return. Smoothness - turning scrubs speed. Carve clean lines and keep the speed you've earned. The Line - use the cylinder's curvature to find the shortest path and shave off milliseconds.
Global leaderboards. Ghost replays.
You just got Gold after 30 runs on the same track. Then you check the leaderboard - the world record is five seconds faster than your time. You load its Ghost Replay.
You know you can do better.
One more run.
Daily, weekly and monthly challenges.
Fresh challenges every day, week and month, each with its own global ranking. Yesterday's champion starts from zero. Become the best of the best.
Multiplayer.
Nobody knows the track. Randomized runs mean your 200 hours don't guarantee a win against someone with 2 - whoever survives furthest takes the race. Up to 8 players.
Track editor.
Build the craziest track you can imagine and share it on Steam Workshop. Then play what everyone else built - if you can survive it.
Features
No speed limit. Most racing games cap your top speed. Not this one.
A track that wraps 360°. Slits come from every angle. Your "ground" is the entire tube.
Three speed classes. From "I can see what's coming" to "I'm one with the track now."
Multiplayer. Race up to 8 players on randomized tracks.
Track editor. Build your own tracks and share them on Steam Workshop.
Medal tiers and global leaderboards. The world record is waiting for you.
Daily, weekly and monthly challenges. Fresh challenges, each with its own global ranking.
Short runs, deep ceiling. Easy to start. Designed to keep getting better the more you play.
Psychedelic voxel aesthetic. Designed to look as fast as it feels.
Hyperfocus by design. The speed leaves you no choice - lock into flow, or die trying.
Psytrance soundtrack. Powerful pumpy music that matches the speed of the race.
Soulstack is an idle card RPG where you need to drag cards onto each other to do anything at all. You wake up in an unknown world and slowly start to explore the game like your character explores the world.
Awaken the Soulstone by feeding it cards
Explore locations, gather resources
Research and craft 200+ weapons - but beware, ~80% of combinations are dead ends
Find a strange creature and grow it through 140 evolution paths
Visit the village, meet NPCs, take on quests
Push through 20 dungeon floors of randomized enemy factions
Transcend and unlock one of 12 prestige classes
Defeat the dungeon overlord
Step through the portal into a reshuffled world and do it again
A free demo is available. The full version will go deeper - more tiers, more evolutions, more systems, more world.
Welcome to Hide No More - Blindfold Hide and Seek Game, Up to 8-player online multiplayer. where the Hunter wears a blindfold and can sense the environment only within a 5-meter radius. Everything beyond that range is unknown—but a sound may reveal where to search next.
As a Hunter, listen for movement, judge where a Hider might be, and close the distance. As a Hider, use your surroundings to stay clear and choose carefully when to hide or move. Feeling safe doesn’t mean you haven’t been noticed.
Hunt by Sound
Limited perception makes every clue matter. Combine nearby environmental awareness with the sounds around you to find a direction and move closer to your target.
Stay Hidden—or Make Your Move
Wait for the Hunter to pass, or take the opportunity to relocate? Every move is a choice. Creating distance may help you escape, but the noise you make could give you away.
Random Items, New Opportunities
Items appear at random locations during a match. Hunters and Hiders receive different items depending on their role, giving each side tools to help with capture or escape. A well-timed pickup could create an opening to get away—or bring a chase to an end.
A Playful Park. A Tense Chase.
A colorful, cartoon-style amusement park sets the stage for a game of hiding, listening, and pursuit. Between the rides, your next encounter may be closer than you think.
Will you follow the sound—or slip past unheard?
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Play casual Texas Hold’em. Buy the game once. You do not need to buy chips with real money. Play online with Steam friends or take on a solo run against AI players. The game uses only virtual chips. These chips have no real monetary value.
Play with Steam friends
Invite friends to online games for 2–8 players. You can also add AI players.
Set the blinds, chip buy-in, and turn time.
Let friends join or require an invitation.
Choose an animal avatar and a nickname. Throw tomatoes at other players.
Watch games as a spectator. Join Texas Hold’em and Squid Mode games in progress.
Play solo at your own pace
Play against AI players with different styles. Each cycle includes Texas Hold’em, Squid Mode, and a tournament, in that order. Win the tournament to collect a treasure and continue to the next cycle. Treasures can provide extra chips and other benefits.
Take time to think while gentle piano music plays. You can also take a break to pet the cat beside the table.
Try three game modes
All three modes support solo and online play.
Texas Hold’em: Play with no-limit Texas Hold’em rules.
Squid Mode: Win the main pot without a tie to earn a Squid token. Each player can hold only one token. At the end of the round, the only player without a token pays extra chips to the other players.
Tournament: The blinds increase in stages. Players leave the tournament when they have no chips. The last player wins.
After an all-in, you can choose to run twice if only two players contest the pot and community cards remain undealt. Both players must agree in online games. After the players reveal their cards in an all-in hand, the game shows live win probabilities.
Save your progress and review hands
Solo saves: Use 3 separate profiles. The game automatically saves your progress and treasures.
Hand review: Review actions and results, including both boards from run twice.
Online stats: Check the hand counts and chip changes of players at your table.
The Regulars’ Album: Collect 20 keepsakes in solo play to mark tournament wins, bluffs, and river comebacks.
Play your way
Choose from 12 interface languages. Use a mouse and keyboard. You can adjust the volume and animation settings.
Build your fort the way you want it, block by block: walls, doors, ladders, platforms to shoot from, traps. Unlock stronger materials as the run goes on. Build it badly and it comes down, sometimes on the enemy.
Defend
The enemies come in waves, and they keep coming. Put defenders on your walls, upgrade them, and see how long you can hold. Use your gems to change your run.
Run the camp
Gather wood and stone, and keep your camp at work.
Fight, if you like
Take up a Warrior and join the fight yourself, growing its skills over the run. Or stay the Builder and let the walls do the work.
Play with friends
Invite friends into your run through Steam at any time, up to four players.
Endless Loot is a minimal-control dark loot RPG. Click an enemy to start the fight; skills auto-cast. Descend, kill, loot, grow stronger—then go deeper.
Click once. That's the fight.
No skill bar. Skills come from books in your bag and fire when combat starts. Walk the grid, click enemies, pick up drops. Controls stay simple. The rush is growth and the kill.
Loot is power.
Gear can rank up and form bonds. Level up and spend points. Chests, shops, and altars wait on the path. Unlock different classes between runs, and keep growing.
Two ways down
Normal: finish the current biome and reach the end. Endless: keep descending the same pit as biomes cycle.
The Kingdom of Abalgrade has been invaded by creatures known as the Druuls, and the brave knight Litto must drive them out.
The Knight of Turn is a turn-based tactical puzzle game inspired by board games. Each dungeon is a small, carefully designed challenge: whenever the knight moves, the Druuls act as well. Read the board, anticipate each threat, and find your way to the next room.
Swords, shields, arrows, keys, and magic change the rules of each encounter. Resources are limited, and the order of your actions matters. Reaching the exit is only the beginning. Revisit each stage to find a better solution, use fewer moves, and beat the target time.
The Book Guide of The Adventure
The Book is the guide to your journey and the place where the campaign takes shape.
Turn its pages to choose chapters and stages on illustrated maps, follow newly unlocked paths, check objectives and personal records, meet characters again, and keep track of your achievements. When a stage is completed, the next part of the adventure is revealed inside the Book itself.
The Book brings progression, discovery, and navigation together in a single object that is part of the story.
What Awaits You?
Compact, handcrafted turn-based tactical puzzles.
Enemies that react to your movements. Every turn matters.
Swords, shields, arrows, teleportation, and other elements that reshape each board.
Move and time objectives for players who enjoy refining their solutions.
Chapter maps with paths and stages that are gradually revealed as you progress.
The Book: your campaign guide and record of characters, results, and achievements.
Keyboard and controller support.
A single-player experience you can enjoy at your own pace.
If you enjoy puzzles where a single decision can reshape the entire board, open the Book and join the Guard of Abalgrade against the Druul invasion.
Underneath every game you've played and every message you've sent, a machine is doing something almost absurdly simple: reading a number, deciding what it means, and doing what it says. PlayASM lets you program that machine yourself, one instruction at a time, with nothing hidden and nothing automatic.
PlayASM is a complete CPU simulator and a hands-on programming game. Write real assembly, step through your program and watch every register, flag and byte of memory change as the processor makes each decision. Then take those skills and build something of your own.
Learn by doing: 150+ missions
Start from zero. Missions take you from your very first instruction to real problem solving, each with a short explanation and a hands-on challenge.
70 guided tutorial missions covering bits, bytes, hexadecimal, logic, shifts, loops, jumps and the stack
100+ challenges, from simple exercises to genuinely tough problems
Build reusable subroutines and learn to think like the machine
No prior experience needed. If you already code, the later challenges will still make you think.
See everything. Hide nothing.
Code Editor with syntax highlighting, autocomplete and breakpoints
Register Bank and Memory View updating live in hex, decimal and binary
Step-by-step execution with adjustable speed, from one instruction at a time to full speed
Statistics panel with performance, instruction, memory and interrupt data
A real, compact instruction set: 16 registers, a 64 KB address space and flags that drive every decision
A whole machine to play with
Once you know the basics, the CPU comes with a full set of simulated hardware, all memory-mapped and all yours to command:
Three video modes: text, tiles and sprites (scrolling, parallax, collisions) and a raw 320x200 framebuffer in the style of VGA Mode 13h
8-channel chiptune synthesizer with ADSR envelopes, stereo panning, portamento, PWM and a built-in song sequencer
Robot arm with 6 joints, a gripper, sensors and a conveyor belt
Voxel Sandbox: a 3D world with creation tools, actors, logic circuits, sand and water physics, and growable crops
Keyboard, timers, interrupts, DMA and memory banking, the same ideas real hardware uses
Build whatever you can imagine
Draw fractals pixel by pixel. Compose a soundtrack. Write a text adventure, a platformer or a scrolling shooter. Teach a robot arm to sort objects by color. Wire a lever to a door in a 3D world.
Make it your own with mods
Extend the machine with your own custom devices, with full Steam Workshop support. A mod is just a folder with a JSON layout and a Lua script, with its own window and memory slice. No compiling, no restarting. Share yours and install what others build.
Who is it for?
Curious players who always wondered how computers really work
Students and self-taught programmers who want to truly understand what's under the code
Fans of programming and puzzle games looking for something with real depth
Retro and chiptune enthusiasts, tinkerers and makers
This is not a toy version of how computers work. It's the real mechanism, built small enough to fully understand.
Lines We Draw is a single-player 3D isometric indie narrative strategy game about duty, empathy, and survival at a Cold War border checkpoint.
As a border inspector between two rival socialist states, you decide who may cross and who must stay behind. Every document tells a story, and every stamp you press draws a line between loyalty and humanity.
After years of brutal conflict, an uneasy calm has settled between Krasnograd and Holosztazska. The borders are reopening, but distrust lingers on both sides.
Each day, travelers arrive, families seeking safety, smugglers with contraband, deserters, spies, and ordinary workers caught in the crossfire of politics and survival.
Your duty is to inspect their papers, verify their stories, and make a choice - approve or deny. Your decisions will shape lives, determine fates, and decide whether peace endures or collapses.
Receive documents and examine every detail, names, dates, stamps, photos, permits. Ask questions. Request missing papers. Compare stories and faces.
Then make your judgment - do they pass… or stay behind the wire?
Each day brings new orders, new rules, and growing pressure from superiors who measure your accuracy and loyalty. But ordinary people will remember your mercy or cruelty.
Rules and regulations change day by day. Political pressure mounts, and the atmosphere at the checkpoint grows tense. What begins as routine work quickly turns into a moral crossroads - where the fate of individuals, and the balance between nations, rests on your judgment.
Your choices have lasting consequences. You may rise as a hero of the people, become a loyal instrument of the regime, or remain lost in the gray zone between both worlds. At the border, there are no easy decisions.
• Daily border shifts – Check passports, visas, and belongings under increasing pressure.
• Moral dilemmas – Obey the regime or follow your conscience. Every decision matters.
• Shifting politics – Each day brings new rules, restrictions, and unexpected events.
• Dynamic encounters – Refugees, spies, smugglers, soldiers, and desperate families - each with unique stories and consequences.
• Dynamic environment and weather – Each day looks a little different. The political situation changes, and so do the shapes of the borders.
• Branching outcomes – Become a hero of the people, a loyal instrument of the regime, or remain lost in the gray zone between.
• Replay value – Treat people differently and experience new endings to the story.
• Distinctive style – A semi-realistic visual look inspired by socialist propaganda art and Cold War-era paintings.
At the border, truth is never black and white.
Every decision leaves a mark - on others, and on You.
Over a century ago, something terrible happened in Northeastern Brazil. Years passed, stories became legends... but the truth remained buried.
In Brasil Assombrado: Arquivo 01, you play as Camila, a woman trapped in a place where the past refuses to let go.
Explore a forgotten farm, investigate an abandoned dairy factory, and collect diary pages that reveal fragments of a disturbing mystery.
But be careful...
Someone is looking for you.
THE CLOCK NEVER STOPS
Your investigation begins at 4 PM. As darkness falls, the paths grow more dangerous, and the threat stalking you becomes harder to avoid.
Explore, uncover clues, solve puzzles, and stay one step ahead of your pursuer.
Can you uncover the whole truth before the clock strikes midnight for the first time?
ONE LEGEND. COUNTLESS SECRETS.
Inspired by the folklore and landscapes of Northeastern Brazil, this first-person psychological horror game challenges you to uncover what really happened over a century ago.
Explore mysterious rural locations.
Solve puzzles and collect forgotten diary pages.
Survive relentless pursuits as time moves forward.
Discover a story rooted in Brazilian folklore.
Play in English, Brazilian Portuguese, or Spanish.
How long will it take you to identify the legend behind this story?
Perhaps the real mystery isn't figuring out what's hunting you...
But understanding why.
Add Brasil Assombrado: Arquivo 01 to your Steam wishlist.
Your home system is dying. The ship that leaves it will outlive everyone who boards.
Continuum is a roguelite about a generation ship. You take it planet to planet, generation after generation, and keep it going for as long as you can. There is no win condition. There is how far you got, and who was aboard.
THE ROAD AHEAD
Every leg offers three roads to the next planet. Shorter or longer, safer or riskier, each one a different bet. Some hexes stay dark until someone aboard knows how to read them.
GENERATIONS
Crew are born, grow up, grow old, and leave. Their children carry their faces, their surnames, and some of what they were good at.
WHAT THE SHIP KNOWS
The ship runs on what the whole crew knows, not on one hero. When someone goes, what they knew goes with them.
EVERY CRISIS IS A MINI-GAME
Thirty crew mini-games across five disciplines, plus many worlds to send a drone down to. Most are over in under a minute.
ALSO ABOARD
• Strange relics, each one named for whoever brought it home
• Pets found on alien worlds, and a habitat to keep them in
• A Chronicle of every voyage, written as you play
Welcome to Peel The F*king Banana, a game dedicated to the noble art of removing the outside of a banana to reveal… a banana.
Pick a banana. Peel it. Watch your count go up. Do it again.
Different bananas. Same important mission.
Explore different banana types and give each one the peeling it deserves. Find your favorite, spread your efforts across the bunch, or dedicate yourself to one type with a level of commitment your friends may struggle to understand.
Make every banana count.
Keep track of how many bananas you’ve peeled with in-game statistics. Every peeled banana is another contribution to a number you will become surprisingly invested in.
Your peeling career includes:
Banana peeling. Lots of it.
Different types of bananas to peel.
In-game statistics tracking your peeling efforts.
Planned features: bigger banana ambitions.
The following Steam features are planned but are not yet implemented:
An overall Steam leaderboard for total bananas peeled.
Separate Steam leaderboards for each banana type.
Steam achievements celebrating your peeling milestones.
The goal? Give your increasingly questionable banana obsession a little recognition.
🥰 101 Cats in Washington invites you on a cozy journey to find cats hidden in a beautiful hand-crafted landscape inspired by travels around the world. 🗺️
🍂 Explore a calm and relaxing hidden objects experience full of cats, where every corner may hide cute hidden cats waiting to be discovered. Perfect for players who enjoy cozy, calm, zen games about animals and peaceful exploration.
🎵 While searching for hidden pets and hidden cats, enjoy a tranquil soundtrack designed to help you relax and unwind.
😸 Earn TONS of achievements while discovering every cute animal hidden in the scenery.
🏆 Become the ULTIMATE CHALLENGER and invite your friends to see who can find cats the fastest! ⏱️
GAMEPLAY:
🐾 It’s 101 hidden cats in a single beautiful landscape — a world full of cats waiting to be discovered. 👉 Click on every hidden cat you find. 👀 Adjust brightness for a more relaxing and comfortable experience. ✅ 🔎 Use the AMAZING ZOOM to spot the tiniest hidden objects and sneaky kitties.
😺 A cozy, calm and zen animal adventure for players who love cute cats, relaxing exploration, and hidden object challenges.
Perfect for fans of Hidden Objects, Animal Fest, and cozy discovery games during Sale events.
The world is dying, ravaged by an enemy known only as the Blight.
An ancient being of immense power has apparently decided to do something about it.
SMALL BATTLEFIELD. BIG DECISIONS.
Wretched is a turn-based tactical deckbuilder with a strong focus on positioning.
Fight along a single line where one step can change everything. Read enemy intentions, find your opening and turn a difficult position into a deeply satisfying sequence of unfortunate events.
Move into range. Kick an enemy out of it. Slip behind another. Chain your skills together and make every point of energy count.
A RIDICULOUS ARSENAL.
Master 75 skills, from punches and kicks to swords and guns. Build a deck whose moves work together, giving you ways to reposition, defend and deliver serious damage.
Attach up to three augmentations to compatible skills. Add damage, knockback, protection, extra draws or energy—or reduce a skill’s energy cost. A familiar move can become the centrepiece of a very different strategy.
YOU HAVE DONE THIS BEFORE.
It has simply been a while.
Begin each run with a 16-skill deck. Discover techniques along the way and preserve one skill per run in Memory. Between runs, use your available replacement slots to swap remembered skills into your starting deck.
Your augmentations disappear when the run ends. Your memories stay.
Gradually, the next attempt becomes less “let’s see what happens” and more “I remember how this goes.”
HORDES OF ENEMIES.
They have different attacks, different tricks and a shared enthusiasm for making your day worse.
Learn their intentions, disrupt their plans and adapt your approach as you face powerful bosses. Travel through grasslands, deserts and frozen landscapes, choosing routes and upgrades on your way to a final confrontation with the Blight Lord himself.
AN ANCIENT BEING. A FRESH PROBLEM.
Explore a colourful pixel-art world accompanied by relaxing music and a pair of gods watching events unfold with increasing interest.
A survivors-like where you draw your weapon — literally.
There are no auto-attacks and nothing to aim. The line you draw just by walking IS the weapon: enemies touching your trail get shredded, and the instant a loop closes, everything inside goes up at once. The more you trap, the bigger the boom. Your route is the build.
🪢 Combat by drawing
Trail contact deals damage over time; close a loop for a massive burst
Sweep up the whole horde with one giant circle, or execute elites with tiny precise loops
Dash out of danger and manage your trail gauge to survive
⚡ 30+ upgrades, awakenings, and hidden synergy pairs
Pick 1 of 3 every level; max an upgrade to unlock its awakened form
26 hidden synergy combos ("Execution + Insight = Reaper's Ledger") — fill the codex
Road rollers, burst kimbap, red traffic lights… street-commute-flavored arsenal
🧿 Charm deck meta-progression
Spend run gold on 18 collectible charms, level them up
Set bonuses (Berserker, Gale, Harvest, Immortal, Binding) shape your starting build
5 playable characters with distinct styles, plus per-stage Overtime Conditions you toggle yourself
10 stages, each with its own enemy waves, mid-boss, and boss
15-minute runs. Infinite "just one more".
🎥 Streaming & videos welcome — monetization OK, no permission needed. See the "Streaming & Video Guidelines" announcement for details.
Discover powerful party synergies and hidden skill interactions. Feel the payoff of mastering your build and your controls.
Forge your own build solo. Bring down colossal bosses together.
ASTERIS is a 1–4 player action roguelite that combines roguelite buildcraft with MMO-style co-op raids. Reshape your chosen skills into entirely different techniques and take on the forms of five gods to turn the battle. Your gear and growth survive each run, becoming the strength behind your next challenge.
THE SAME HERO. A WHOLE NEW WAY TO FIGHT.
A slash becomes a dash, splits into three attacks, or unleashes a shadow clone.
Reshape each of the 33 active skills across four heroes in 24 ways. Combine 50+ passives, transform techniques with runes, or choose the path toward True Name awakenings.
The skills you choose matter. How you complete them matters just as much.
TURN THE TIDE. TAKE A GOD'S FORM.
Sweep through enemies with fire. Strike with the storm. Consume them with the void.
Take on the forms of five gods and let divine power flow through your skills. Each god brings distinct powers and a signature ultimate. Turn a moment of danger into your chance to strike back.
YOUR FRIEND'S ULTIMATE IS YOUR CUE.
When one player unleashes a god's ultimate, join with your own. DIVINE RESONANCE sends a blast out from each resonating hero and strengthens their damage until their transformation ends. Four distinct builds become one decisive moment of power.
A TANK WHO HOLDS. DAMAGE THAT HITS. A HEALER WHO KEEPS YOU FIGHTING.
Dodge the telegraphs, cleanse curses and pull enemies off your allies. When everyone plays their role, your party can break through fights that damage alone could not win.
Test your build solo, or invite Steam friends to the Asterian Deep, a raid dungeon with six bosses. Azhdarak, the Last Dragon, awaits at the end.
THE RUN ENDS. THE STRENGTH YOU EARN STAYS.
Gather loot, enhance your gear and push into higher difficulties. Collect appearances to make your hero your own, and find the equipment you need in the player marketplace.
The progress you earn in this challenge becomes the starting point for your next.
TAKE YOUR DEMO ADVENTURE INTO NEW BATTLEFIELDS.
Your demo characters and progress carry over to the full game on the same Steam account.
Five stages and the Asterian Deep await in the full game. Take your hard-earned growth and a fresh build into your next battle.
FOUR HEROES. FOUR WAYS TO FIGHT.
Dark Slayer — Melee damage built on timing: blade dashes, chains and eclipse executions. Tank or damage.
Vanguard — A tank with golden gauntlets who splits the ground open. Tank or damage.
Windrunner — Arrows that strike and heal, cyclones and storms of arrows. Damage or healer.
Aether — Support powered by a star core: shields, relics and supernovas. Damage or healer.
MORE BATTLEFIELDS AHEAD
November — Community feedback updates and bug fixes
December — Major free winter update: new stage, new dungeon and balance improvements
Endless Dark Loot is a dark-fantasy card-style RPG all about the thrill of the loot.
Dive into dungeon after dungeon, fight hordes of demons, and grab tons of gear and skills along the way. Every run is a fresh adventure — and every drop could flip your whole strategy on its head.
Loot first, build second.
Combat is just the opener. The real fun kicks in after the fight. Every piece of gear and every skill you pick up could be the missing piece of your next killer build.
Crit build? Lifesteal? Cooldown? Elemental damage? It's all up to you. Mix and match skills and gear to find your perfect combo — and the next dungeon is always waiting to put it to the test.
Easy to pick up, play anytime.
Super simple to get into — you'll get it in seconds. But every drop comes with random stats and affixes, so you never know what surprise the next piece of gear is hiding.
No grind required. Play when you want, stop when you need. Jump in anytime — and walk away with something good every single time.
Key Features:
Card-Style Vibe — Heroes and monsters all shown as slick collectible cards. Progress feels clear and satisfying.
Endless Loot Loop — Every run brings fresh drops. Random skills and gear stats mean there's always something better around the corner.
Build Your Own Way — Tons of skills and gear to mix and match. Crit, lifesteal, elemental, cooldown — your build, your rules.
Easy to Learn, Hard to Quit — Simple controls, but the build combos are endless. Keeps every run feeling new.
Play Forever — No finish line. Just better gear, deeper dungeons, and that one perfect build you're always one drop away from.
One goal: build your ultimate loadout, then loot until you've had enough.
WORKS: Motorsport Factory is a top-down tycoon sim about everything that happens before a racing car reaches the circuit.
Manage a motorsport team from the ground up: staff, facilities, car design and development while trying to stay competitive on a limited budget. Secure sponsors, hire mechanics, source parts and keep the operation running long enough to make it to race day.
Five tiers of motorsport stand between your workshop and the being the most prestigious team in motorsport. Progress is not a straight climb - it’s a long-term struggle of financial pressure, technical setbacks and outperforming better-funded rivals.
You manage the operation that makes the racing possible.
Build the car. Prepare the spares. Manage the crew. Get the right driver in the seat. Load the truck. Get everything out of the factory and to the circuit before the departure deadline.
While you wait at the factory the racing happens, watch the timing screens and wait.
When the results come in your work begins again worn parts, crash damage and everything you learned about the car.
Your crew goes to work. Deliveries arrive. Builders get back to work on the new section of the garage.
Every job takes time. Every job needs someone to do it.
Where you put things, who you hire, how your workshop is laid out and what your crew is doing right now all matter. The factory isn't a menu. It's a working place.
Each part has a story. Each part has a lifespan. A brand new part at race one is not the same at the end of a season.
Performance drops off, wear accumulates and eventually a part will fail. Run it too hard and repair it too much and it won't perform the same again.
You can design parts for performance, endurance or reliability but getting the right balance to cover all three can be impossible
Every part has a breaking point. Every part has a finite mileage lifespan. Every part has a performance drop-off that only reveals itself under real conditions.
The better your facilities and the stronger your technical staff, the more of the truth you can uncover. And in a sport where tenths of a second matter, knowledge is often more valuable than raw performance.
Five tiers of racing with many routes to reach the top. Whether it's from Karting to Open Wheel or Banger racing to Touring Cars, you're picking the route.
Getting into the next series isn't just about winning.
Drivers have careers of their own. Rivals develop. Sponsors can be offended. Contracts have teeth. Regulations change. Last year's dominance can become deemed illegal next season.
You might have the fastest car and no money to run it.
You might have the best driver and nothing worth putting them in.
You might spend an entire season fighting for the last championship point that keeps the team alive.
Grow from a workshop into a full constructor with a design studio, machine shop, wind tunnel and crash-test facilities. Design and develop your own cars part by part.
The costs are high but the rewards come in trophies and expansions
The factory is the game, the race is the exam build, prepare, staff and transport your team to the race
A complete part lifecycle scavenge, buy, test, wear, break, design and manufacture.
Build your own technology develop components in-house, from basic roll-cages and suspension through to chassis, gearboxes and engines
Off-screen racing simulation every race produces consequences: results, points, prize money, wear and damage.
5 tiers of motorsport, multiple series to choose from with multiple paths through a career.
Drivers with careers of their own recruit, develop, poach and eventually build a youth academy.
A real business to keep alive sponsors, contracts, loans, expenses and insolvency.
A factory you've built from the ground up build rooms, road networks, race bays and workshops even a test track.
Regulations that change the game technology that dominated last season may be obsolete or illegal next season, motorsport chews out teams who don't adapt.
Race reports based on a full race simulation Parts you race, the contracts you sign, the drivers and mechanics track side all have an impact in your race performance
World Estate is a relaxed property tycoon game in toy-like 3D cities. Start with one sunny flat, make it lovely, choose your tenants and grow a portfolio across seven cities, each with its own market, bank and mood.
Every building in the city is somebody's: buy what is listed, or make the owner an offer.
Owners talk back. Haggle, ask for the furniture, or walk away.
Borrow from the region's bank: fixed or variable, ten to twenty years.
Move walls, lay floors, paint and furnish, room by room, or look down on the plan from above.
Over a hundred pieces from basic to luxury makers, with ceiling lights and lamps that glow at night.
Do small jobs yourself: walk your builder through the rooms to fix a sofa, paint a wall or mow the lawn.
A better home earns a better rent. Worn furniture and tired paint cost you.
Households have jobs, pets and routines: watch them come home, switch the lights on and go to bed.
They tell you what they like about the home and what they miss nearby.
Neighbours get on, or they clash. Answer requests, raise the rent, chase the rent that is late.
Every city's figures side by side, a month-end cash flow and every tenant on one list.
Hire managers and crews, insure against floods and earthquakes, build on empty land.
Porto Alva, the landlord's school. Kingsmere, the vault. Hartwell Bay and its auctions. Sakurano's micro-flats. Mina Zahra's short stays and towers. Montelira's student rooms. Silvergate's startup offices. A portfolio spread across cities, combining their strengths, does best.
Local city: several players take turns in the same city on one computer, offline.
Friends' city: join by code and race each other over ten game years.
The online city and a weekly challenge with a ranking.
Anna hides from her mother in an old cursed house and willingly steps into the mystery trapped inside it.
Decades ago, a Goldfish granted a couple of wishes and never returned to Lukomorye. So HE brought Lukomorye after her.
Now Anna must explore the house, follow its old stories, and find the Goldfish herself, as she has a wish of her own.
Gameplay
Explore an old cursed house in first person. Search its rooms, collect useful items, solve puzzles, and use what you find to open hidden passages and uncover secrets.
Piece together the house’s stories through notes, objects, characters, and the environment itself.
Exploration and puzzles are at the heart of the game, but sometimes you’ll have to pick up a weapon and defend yourself
Flow Water 3D Puzzle is a relaxing 3D logic puzzle game where you move blocks, stones, channels and pipes to guide each colored stream of water to its matching fountain.
Create waterfalls, water jets and flowing paths while solving increasingly challenging puzzles across a wide variety of handcrafted levels.
Features
1,350 individually designed puzzles
Multiple puzzle packs with different mechanics and challenges
Move blocks, channels, pipes and other pieces to complete each water path
Colorful 3D environments and animated water effects
Progressive difficulty, from simple puzzles to complex challenges
Each pack introduces different layouts and mechanics, giving you new ways to think about how the water moves through the board. Take your time, experiment with different solutions and complete every fountain.
Minion's Revenge: Take Everything They Took is a side-scrolling action roguelite about the weakest soldier on the battlefield — and the heroes he is coming for.
HEROES WIN THE WARS. MINIONS DIE IN THEM.
Every time the heroes went to war, soldiers like you were marched into the space between them — a number, a shield, a body thrown forward so someone else could win. No one counted the minions who fell. No one remembered their names. You watched your comrades die, again and again, until there was no one left beside you. Then something in you woke up. They took everything — and now every "hero" stands between you and revenge.
KILL THE HERO. TAKE THE SKILL.
Pick a hero to rob before the first fight, then bring down the heroes and choose a skill from the ones they offer. Stolen skills stay yours for the run — up to six at once. Fire some yourself on W, E and R; let others fight on their own in automatic slots.
13 HEROES. 52 SKILLS. NO LEVEL-UPS.
Thirteen heroes, four stealable skills each. Breathe the Pyrelord's Fire Breath, unleash the Rogue's Thousand Blades, cut across the screen with the Swordmaster's One Flash. No XP, no level-ups: you build with stolen skills and the rewards you choose.
FIGHT WITH YOUR OWN HANDS
Move, jump and dash with the arrow keys and swing your basic attack yourself (Q by default). Press Space to launch soldiers into the air, chain an air combo, and Space again to slam them down. Every hero fights with their own attack patterns — learn them, dash through them, hit back.
BREAK YOUR BUILD
Clear a round and pick a basic augment. Bring down a hero and pick a special augment too — 34 in the game, from critical-hit skills to poison, burn and bleed. Stack them on your stolen skills until the numbers stop making sense.
THE MARCH ON THE CASTLE
Six stages and 30 rounds, from a burning village to the heart of the enemy castle. A hero waits every fifth round — six of the thirteen, a different line-up every run. Fall, and the Rune Shop makes your next minion permanently stronger.
WHAT'S IN THE GAME
13 heroes with their own attack patterns — 6 per run
52 stealable skills — steal up to 6 per run
34 special augments, plus basic augments after every round
30 rounds across 6 stages
Rune Shop permanent upgrades between runs
No level-ups, no XP
Interface in English, Korean and Simplified Chinese
A NOTE FROM THE DEVELOPER
Minion's Revenge: Take Everything They Took is made by one person. It is in Early Access because it needs players: to find the bugs I miss, to tell me which skills and augments are too strong or too weak, and to say what you want to see next. The road ahead: first polishing the art, animation and balance, then adding new heroes regularly, then completing Classic mode at 36 rounds with a final boss, and in the long run, a Story mode. If something breaks or feels unfair, please post it in the Steam discussion forums. I read every post, and each update note will say what changed because of your feedback. Thank you for playing — and for helping build it.
One toilet. An entire city. Everybody needs to go.
Welcome to a city with one toilet. Not one per district. One for everyone. The population is growing, the queue is getting longer, and you’re the person expected to make it work.
Build an isometric city of homes, workplaces and roads. Earn more as your city grows, but remember: every new resident is also another potential customer at the only door that matters.
Build the city. Then manage the queue.
Place buildings, connect districts and plan how people reach the toilet. Draw the queue's route yourself, add barriers, benches and shelters, and keep sanitation trucks moving through the streets.
A new neighbourhood means new income. It also means more people turning up at exactly the wrong moment. Morning and evening rush hours won't organize themselves.
Paper in. Waste out. Please don’t let it clog.
Every visit uses toilet paper and fills the waste tank. Set up production and deliveries of paper, spare parts, chemicals and medicine. Upgrade the toilet, schedule waste collection and keep the streets clean.
Pipes get blocked. Vehicles break down. Neglected neighbourhoods get filthy, and disease can spread. When several things fail at once, the queue will let you know how unhappy it is.
The residents have lives. And complaints.
Workers, office staff, children, retirees and tourists have different needs and budgets. They work, grow older and move around. If you expand faster than you build housing, newcomers may end up in a tent camp.
Frustration can turn into strikes. Negotiate with workers, respond to city events and decide which demands you can actually afford. The local newspaper won't miss a chance to comment on your decisions.
Even elections can’t shorten the line.
Research new sanitation, engineering and logistics technologies. Balance investment, public trust and political pressure as parties compete for influence and elections reshape the city.
Build freely in sandbox mode or take on scenarios with specific goals. Save manually or rely on autosave, then return to whatever disaster was waiting outside the door.
What you’ll manage
An isometric city with homes, businesses, roads and public services.
Hand-drawn queue routes with barriers, benches and shelters.
Toilet paper, waste collection, maintenance and sanitation logistics.
A changing population, housing shortages, strikes and city events.
Research, political parties, elections and public trust.
Sandbox and scenario modes, with manual saves and autosaves.
One toilet. A whole city. And somehow, it’s all your problem.
<Pop an old man> is a game about playing various games with old man. After you discovered an old man, you can pop them out from a cannon, collecting their loots to your Steam item inventory and trade with other players. Understand old man, becomes old man, transcends old man.
Make your dream come true and become a K-Pop Star in this exciting life sim and rhythm game!
Together with your best friend Nova, you've always dreamed of making your mark in the world of K-Pop… Now it's time to shine! Throw yourself into the race for fame and let your talent sparkle, from the practice rooms to the stage! Create a group that reflects who you are and, together, set out to conquer the world's biggest stages. Take inspiration from your idols and grow your fan community on social media!
Music is your world, and passion is your driving force: you are the future of K-Pop!
An Adventure That Suits You Customise your character to match your style and performances: clothes, make-up… everything is possible!
Your Group, Your Rules! You run the show: create your group, recruit its members and grow your fan community!
Keep up the Pace! Fine-tune your singing, dance routines and sense of rhythm to become a fully-fledged star!
From Your Bedroom to the World's Biggest Stages Start at the bottom, work your way up with your passion and talent, and become the icon you've always dreamt of being!
Shine Solo, Triumph as a Trio! Experience the adventure on your own or with two friends: form the group of your dreams and lead it to the very top of K-Pop!
A 100% K-pop, 100% original soundtrack! Enjoy every note of a soundtrack crafted especially for K-pop fans!
You can't see. So listen.
One morning the town vanished into fog, and its people stopped being people. From an abandoned factory, you and the survivors you gather keep each other alive, one day at a time. ZERO VISIBILITY is a third-person survival horror game about scavenging and building a base.
A Day in the Dead Town
1. Morning: Choose where to go: the suburbs, or the abandoned hospital.
2. Day: Scavenge supplies, ammo, medicine and weapons. Avoid the dead, or take them down quietly before they notice you.
3. Dusk: Reach the green beacon to head home. Miss curfew and you drop half of what you found.
4. Night: Upgrade your base, craft gear and assign survivors. From day 6 on, the dead come for your base after dark.
Sound Gets You Killed
• Running, using your flashlight and firing a gun all draw the dead to you.
• Crouch and sneak up from behind for a silent kill.
• Groans and footsteps come from where they really are. Headphones recommended.
Something Unseen Walks the Night
• At night, something invisible stalks the streets. You hear only footsteps and breathing.
• Shine your light on it to reveal it. But in the light, you are easier to spot too.
• Something that cannot be killed waits in the hospital basement.
Build Your Base, Protect Your People
• Build and upgrade a storehouse, workbench, clinic, generator, farm, rainwater tank and watchtower.
• Survivors you meet are doctors, engineers, mechanics, hunters, cooks and ex-soldiers. Put them where their skills matter.
• Your people eat every day. Let them starve and they lose trust and leave.
Weapons and Combat
• Melee weapons (knife, bat, axe, hammer) and firearms (pistol, revolver, shotgun, assault rifle and more). Craft Molotov cocktails too.
• Ammo is scarce, and gunfire calls the horde. When to shoot is your call.
• Where you hit matters. Shoot the legs and they crawl. Shoot the head for heavy damage.
What Happened Here?
• Collect five fragments of research data to reach the ending.
• A hand-drawn map fills in only where you have walked and what you have seen.
• Dying never deletes your save. Retry from that morning, or start over from day 1 and keep your blueprints.
• After the ending, start a new cycle. The dead grow tougher every time.
Also
• Three difficulty levels (Easy, Normal, Hard)
• Controller support (Xbox) as well as keyboard and mouse
• Text and UI in 13 languages
Crash Reports
• If the game crashes, it automatically sends a short error report to the developer so we can find and fix the problem.
• The report contains only technical details: the error message, where in the code it happened, which screen and map you were on, the in-game day and time, the game version, and your system/browser version.
• It does not include your name, Steam account, save data, or any other personal information.
• You can turn this off at any time in Settings > Sound & Display > "Send crash reports".
You never go on the adventure. You only decide who does.
Your grandfather Karl left you an adventurers' guild and alehouse at the edge of Eldenmarch: a counter, a board, a bar, a hole in the roof, and a book full of the things he knew.
What is out there
The road, the fen and the old quarry are full of things that take sheep, and sometimes people. Thunderboars and dire wolves, cave bears and wyverns, giant spiders, great worms under the fields, goblins, orcs and trolls, and once a year something with a name. The petitioner only knows that the stock is going missing. Send somebody to look first, and you will know what it is, and what it will take.
Petitioners make light of what a job asks, or keep it back. A creature with a name is strong from the start: each time it turns a group back, the town is hurt, and left alone it does not go away. Failures one after another bring orcs and goblins in numbers. When it is beyond the hall, the lord and the kingdom can be asked.
A week
In the morning, whoever has come to the counter tells you what they need. By day you pin work to the board and spend your three errands for the week: look at a job before you post it, ask around about a group, or take the cart's haul into town while it still fetches a price. In the evening you stand at the door, and whoever is due back comes in. Or does not. At night you pour at the bar. Upstairs, there is the book, and the week's sums.
The sheet you write
Every job goes out on a sheet in your hand. How much goes to them. How plainly you write the danger. Whether they may turn back. The sheet also says what the hall pays if it goes wrong. Nobody makes you tell the truth, and until somebody has looked, the board only knows what the petitioner said.
The people who sign it
The groups on your bench read the sheet and decide whether to go. Write the danger plainly and grant the right to turn back, and they come to trust the hall. Leave the warning off, and the report that comes through the door will tell you what it cost, in words, because the fight is never shown. Every death can be traced back to a warning somebody chose not to write. A week somebody does not come back, the room goes quiet, and a quiet room does not sign. The churchyard helps, a little.
The name of anybody who does not come back is chalked on the wall by the door, then cut into the wood. Anybody sent without the danger written down is cut in red.
Ale takes a week at the least. Brew before the cellar runs dry.
Karl's note, and the knock at night
Karl left a note with the brewery. It falls due at the end of every season, more each time. What the box cannot meet goes on the brewery's slate, and the bar's takings go across to him until it is clear.
Some nights something knocks with no warning: a runner from a party that is out, a stranger bleeding on the step, a fire in the kitchen, somebody you turned away come back, a letter from home. You answer before morning, and either answer can come back the wrong way weeks later. Every precaution has a shadow, too. Careful people turn back early from work they could have done. Bandits kept off the hall go out on the road.
The year, bound
A year runs from spring to winter and the old quarry at the end of it. It ends in one of several ways, and what lies under the quarry is not the same in every town. However it ends, it is bound into a book with your name on the spine, to read again, print at A5, or send to someone else.
Keep the town alive
The hall's work is to keep the town alive. A hall that goes under can open again; a town left empty is the end of it. In a town of many years you spend on a district's wall, ditch and keep, on guards, stores, help from outside and a share in the merchants' house. A town grown old brings works in stone and the town's great work, and from the thirtieth year a work in stone can be raised once more, to its finest. Send a group on the rounds, and it walks the most troubled district the hall still works; that week the trouble there settles a little. And the troubles come in as the years go on.
A town nobody waits for
Keep your hall in a town with up to a hundred others. Every hall starts in the town's first week and plays at its own pace. The halls ahead leave their marks on the weeks you have not reached: their dead are stones in your churchyard from the week they fell, their troubles are talk at your bar, and what they lost in the fens can turn up in your hands with a note of whose it was. Stand at another hall's stone and that hall hears of it. A town can last one year or fifty. Open it in a friends-only Steam lobby and invite friends from the overlay: no address, no port. Your game keeps the town, and your friends play on while it is closed.
The name, and who comes after you
The silver in the box is spent by the end of every year. The hall's name is what carries. A high name brings better hands to the door and bigger work to the board; a low one brings whoever has nowhere else to go. Some weeks you bet: brew winter ale for a festival that may not happen, lay in food against a famine that may not come, send someone after a creature that has a name. War, plague and flood come when they come. What you do afterwards is still yours. In a long town the keeper grows old, and after the twelfth year the hall passes to someone who once came in through the door.
No fight to play and no gore on screen. The deaths are in the reports, and they are yours.
When you are lost
The first time you meet a scene, Alfrance the apothecary lays a slip once: what is happening, what comes of it if nothing changes, and what can be done. Beside a greyed button, "Why?" tells you the same. "Try one spring (12 weeks)" on the title plays a single spring.
Streaming and videos
Stream it and post videos of it wherever you like, and monetize them with your platform's own features (ads, memberships, tips). You don't need to ask us. Clips and edits are fine too. Please put the game's name in the title or description. Please don't share the game's files, or sell its music on its own. In Settings, "Streaming" makes the text larger and keeps the bottom-right corner clear for a camera. "Viewer names" gives your viewers' names to new adventurers. Every town has a number, and viewers who type it in play the same town. Every town deals a different cast and a different answer under the quarry, and the ending turns on how you play, so a stream rarely spoils anyone's own year. You can also share a town with friends, each keeping your own hall.
Welcome to the private performing arts college full of love and dreams - Xingmengdian~!
The sweat of youth and dreams is sprinkled in every corner of the college. Come and experience a happy and colorful campus life with the idols you meet!
In the distance, someone's voice came into my ears...
Game type:
"Problem Idol Cultivation Plan" is a visual novel adventure game.
The gameplay is mainly based on promoting the plot. Players can choose different options from them and finally usher in different endings.
Game features:
The game is divided into three different time periods in the morning, noon and afternoon. Players can choose one of the idol teams to accompany and communicate and discover the secrets that are really hidden in their hearts.
Brief introduction of the story:
The story goes back to a fictional coastal town in Japan in September 2015.
As the protagonist, Buchuan Maqiu transferred to this private Xingmengdian College.
There,
She met all kinds of new partners and started a new life that belonged to her--
Character introduction:
Buchuan Maqiu
Sophomore in high school (17 years old)
Without knowing anything about idols and the entertainment industry, he was arranged by his grandfather to transfer to the private Xingmengdian College built by his friend.
Kuandao Silver
The third year of high school (18 years old)
The main C member of the idol group - fantasy.
Served as the vice president of the current student union and the head of the basketball department.
Unlike the president, he is kind and gentle, so he has a large social circle in the school.
Anna. Lisa
The third year of high school (18 years old)
Members of the idol group - fantasy.
The real second generation of stars has a wide range of hobbies and has his own views on knowledge.
However, because he is too poisonous, the school's reputation is mediocre.
Naiyoucun Tatakai
The third year of high school (18 years old)
The captain of the idol group - fantasy.
Buchuan Maqiu's childhood sweetheart.
At the same time, he is also the current president of the student union. He is proficient in tea ceremony archery. His family is a martial arts family, and he is also respected in school.
Ping An Leon
Sophomore in high school (17 years old)
The captain of the idol group -Bangbang.
He claimed to be the president of the school's mystery club, but he seemed to be the only one in the whole club.
Sincere and enthusiastic, a typical representative of the optimistic school.
Ryder. Cassano
Sophomore in high school (17 years old)
Members of the idol group -Bangbang.
I am a heavy home culture lover, and I am also a super current charger. I like to play social accounts very much.
He is very good at cooking and is very popular with girls in school.
Jian Shun
First year of high school (16 years old)
The captain of the idol group - blackdacon.
Living with his younger brother, he has strong mobility and intuition.
I didn't join any club at school.
Jian Yong
First year of high school (16 years old)
A member of the idol group - blackdacon.
Shun's younger brother is a strange teenager who always walks around holding rabbit dolls.
Zorge Ichizo, a 35-year game dev veteran, presents HIJURA SCARLET GEAR—powered by AI!
A wild, chaotic, and completely unhinged "AI-Toxic" Run & Gun shooter!
What is "HIJURA SCARLET GEAR"?
Jam-packed with every weapon you love: Flamethrowers, homing missiles, double jumps, and invincible dashes!
Your mission? DESTROY the "Dokugan"—the grotesque legion of freaks spawned directly from the chaos of AI!
Will this be just another cheap tech-gimmick game, or will Zorge’s sheer madness and raw individuality prevail?
SEE IT WITH YOUR OWN EYES!
The Ultimate "Gloriously Arcade-Style" Run & Gun!
We took all the legendary classic run-and-guns of yesteryear and shamelessly remixed them into a beautiful mess!
Zero Difficulty Settings!
Even a drunk old geezer can casually cheese the entire game just by blindly swinging a flamethrower around! It’s that wonderfully mindless!
Master It the Hard Way!
Once you clear it, the rest is up to you. Try self-imposed challenge runs (no-damage, weapon restrictions) and watch the difficulty and your high score skyrocket to insane, brutal heights!
A true legendary "Bakage" (absurd banger) you never knew you needed!
Our policy on the use of generative AI is described in the "AI Generated Content Disclosure" section at the bottom of this page.
MONO CHAMELEON is an online hide-and-seek game with the look of a retro handheld. The whole world is drawn in four monochrome shades, dithered in olive and cream, and that small palette is the trick: with so few shades to match, a hider who paints carefully melts right into the wall. Seekers hunt them down in first person with a catch gun. Every surface has a pattern, so hiding is also a drawing game — match the wall, or just doodle for fun.
Built for streamers, tools included
- One click on "Create a stream room" sets up everything a stream needs: audience seats, comments, votes and turns to play (people join with the room code) - Up to 239 audience seats. Once the 10 player seats are full, viewers can launch the game and watch from the audience - Playing with your viewers: beyond the player limit, people line up in the audience and play as seats open. In a full room, guests rotate out after 1, 2 or 3 matches (the host stays), and viewers waiting with the room code get in automatically. "Swap out" frees a seat without kicking anyone, so that player can come back with the code - The audience votes on who'll survive to the end, and mid-match on which side to help. That side gets a small, short-lived boost: the seekers slowed for 5 seconds, an extra decoy for every hider, a full reload for the seekers' guns, and more - Audience comments and one-tap reactions ("Nice!", "GG") fly across the screen but never reach the players, so spoil every hiding spot you like. With X-ray, the audience can see where everyone is hiding (the host can switch it off in the room settings) - The host can sit out as the director: switch cameras (or use the auto camera), let the audience vote on the next map, mode or hunt length, and mute or remove commenters - Streamer mode hides the room code behind dots by default, and if your facecam sits bottom-left, the chat can move to the bottom-right
Streaming & videos: yes, please! Streams, videos, shorts, screenshots and clips — monetized or not, on any platform — are all welcome. No permission needed. A mention of "MONO CHAMELEON" (and a store link, if you can) is always appreciated. The music is an original composition. Sound effects are original or CC0 (Kenney), so everything is safe to keep in your videos.
Features: - 5 modes: Normal (classic hide-and-seek), Infection, Double (everyone hides, then everyone seeks), Tag, and Prop Hunt
- A real hunt: no radar shows the hiders — seekers have to spot you with their own eyes, so work the angles and listen for the whistle
- Decoys: in Prop Hunt and the hide-and-seek modes, leave a decoy of yourself behind and let the seeker shoot it. It shatters, and the seeker is slowed for a moment (3 per round)
- Shadow-to-shadow Tag: a low sun casts long shadows, and the Dark team melts into them. Sneaking kicks up no dust and softens your footsteps
- Proximity voice chat, emotes that work in any language, and simple text chat (moderated) - Save your painted look and share it with friends as a code - A Daily Challenge with a new layout every day, Steam achievements, and emote sets and titles to unlock - Never an empty lobby: Quick Match drops you straight in, bots fill the empty spots, and late joiners jump in at the next round - Steam lobbies with friend invites, plus LAN play - Full controller support; playable in English, Japanese, and Simplified Chinese
Affordable, stylish, and built to play with friends.
Decks of Valor: Fantasy Card Battles is a fantasy card game built around predefined decks and tactical decisions. Command units, cast spells, equip weapons and use your hero power to defeat the rival hero.
Different decks, different plans
Explore aggressive armies, patient control strategies and combinations across three deck tiers. Each deck has its own hero and complete 30-card list. Browse every deck and card, then unlock the decks you want with Gold earned by playing.
Choose your challenge
Learn the basics in a short interactive tutorial.
Play a Friendly match against a chosen or random opponent.
Travel through a three-tier Campaign with branching encounters and deck rewards.
Enter a 16-player knockout Tournament or challenge ten contenders in King of the Mountain.
Watch computer-controlled matches and save progress in longer modes.
Play with other people on the same local network.
Inspect cards, decks and the action history. English and Spanish interface and card text are included. Solo play works offline; local network play requires a connection to the other players. There is no custom deck building.
Meet the heroes and decks
Explore a selection of the heroes and their different deck plans.
Play a virtual board game where you and your opponents take turns claiming hexes and expanding your territory. Capture every rival base to be the last tribe standing.
Capture special tiles that provide income, then spend it on new recruits or stronger pieces to break through enemy defenses. Extra strength lasts until your next turn, so pick your moment wisely.
Cut off a rival's army from its base to leave it stranded, and protect your own routes. Clear overgrown tiles for building materials, then build defenses to hold your ground.
Your tribe, your choice
Choose Fox, Squirrel, Bunny, Bear, Tanuki or Deer figurines. All six play by the same rules, so pick your favourite.
Play in VR or on desktop
Pick up and place pieces with tracked controllers in VR, or use a mouse on desktop. Both modes use the same boards and rules.
"My first Football Management Game"..... but also fun for big peoples.
Play Pocket Manager is a six-a-side football management game that fits in a spare ten minutes..... or more?
Open packs, collect players, pick a team you believe in, and take a club from the bottom division to the top.
Build the collection
260 players to find, open packs, chase the rare ones, and fill the Album. Duplicates level up the players you already have, sell for coins or go to the Swap Shop, never the bin.
Pick your six
One goalkeeper and five outfield players. Chemistry rewards a squad that fits together, not just a squad of the highest numbers, and Auto-Pick will build you a team in one click if you would rather get straight to the match.
Your club, your colours
Pick your club's name, colour and crest, then dress it up in My Club with coins you have won.
Win things
Four divisions, a league programme and a cup run every season. Earn promotion, chase the title, and put the trophies in your club's Hall of Fame. Your goalscorers and your record follow you from season to season.
No catches
No adverts. No paid packs. No in-game purchases of any kind. You buy the game once and everything in it is earned by playing. It runs entirely offline: nothing to sign into, and nothing is sent anywhere unless you choose to send us a bug report.
Made to be readable
A sticker-album look made for reading, with Bigger Text, Easier Reading, Colour-blind Help and a Reduce Motion & Flashing switch that turns off confetti, screen-shake and flashes.
You're trapped in a wheelchair inside an elevator, with one job: make the right choice. Up or down? Two contrasting corridors. And a tall figure who's hunting you.Every time the doors open, study the corridor closely. Spot an anomaly? Go down. Everything normal? Continue up. One mistake sets you back, but checkpoints keep the run alive.
With nothing but your eyes, your memory, and your nerve, you'll need to catch subtle changes, read suspicious behavior, and manage your stress before it manages you.
Features
👁️ Spot hidden environmental anomalies
🛗 A unique elevator-based gameplay loop
♿ Play the entire game from a fixed wheelchair perspective.
🧠 Difficulty that ramps up through dozens of hand-crafted anomalies
🔄 Fully replayable with randomized events and anomaly placement
Can you reach the top floor... or will the building keep pulling you back down?
Japan Scenic Puzzle is a single-player puzzle journey through Okayama, Tottori, Shimane, Yamaguchi, and Hiroshima. Meet local guides and explore the scenery and culture of Japan's Chugoku region.
Find differences between pictures, piece together jigsaw puzzles, and answer quizzes about the places you visit. Each prefecture offers three games, followed by a final challenge connecting the region.
Take your time and use hints as you explore. Text is available in Japanese, regional dialects, and English. Progress is saved locally on your computer and can be resumed later. Steam Cloud syncing between devices is not supported.
The free demo includes the first chapter in Okayama. The full game includes all five prefectures and the final challenge.
DEPLOY OR DIE is a 2D action roguelite that turns the life of a developer into a survival game. Each run is a release: you make your way through 5 pipeline stages, each ending with a boss. If you die: “Build failed.” If you win: “Release deployed to Production.” Either way, someone will ask you for a quick status update.
Every run is a release
Choose a class, an environment, a difficulty, and a seed (a 7-character commit hash: replay the exact same run with the same seed).
Navigate a branch graph inspired by git history: each commit opens a procedurally generated scrolling map, with enemy packs, ground loot, and an exit portal.
Defeat the boss at each stage, then attempt Production.
Whether you die or win, you earn Insights to spend in the Organization Settings to unlock permissions, classes, items, and events.
One disaster at a time
Memory Leak: the longer you stay on a map, the more RAM climbs. Nominal, GC Pressure, Swap, then OOM Killer: death is inevitable. Run for the exit.
Technical Debt: shortcuts (Quick Fix, --no-verify, Daily Standup decisions) make you stronger today and more dangerous tomorrow. At 100%, the Legacy Monolith awakens.
Code Review: three Pull Requests are open, but only one will be merged. Choose wisely.
Environments from Dev to Friday Deploy: each victory unlocks the next, with its own set of cruel rules.
9 classes, 9 ways to suffer
Frontend Dev, Backend Dev, DevOps Engineer, and QA Engineer to start with. Scrum Master, Intern, UX/UI Designer, Product Owner, and Middle Manager to unlock, each with their signature ability: Hot Reload, Load Balancer, Self-hosted Agent, Test Suite, Daily Standup, Chaos Monkey, Visual Redesign, Reprioritization, Delegation.
Each class has its own wardrobe: paints, accessories, trails, and firing styles to unlock by playing that class (81 cosmetics, with no effect on stats).
Content with some serious bite
More than 60 combinable items, over 50 enemies with varied behaviors, and 8 multi-phase bosses, plus an ultimate boss for the most dedicated masochists.
7 biomes (Boards, Studio, Corporate, Repos, Pipelines, Test Plans, Production): 5 per run, selected according to the seed.
4 difficulties: Onboarding, On-Call, Legacy, and Zero Downtime.
More than 30 achievements, an integrated wiki, and a changelog that reads like a git history.
Designed to play your way
Keyboard and mouse, or controller (Xbox, PlayStation, Steam Deck): the entire game, including menus, can be played without a keyboard or mouse.
Readable text on Steam Deck, accessibility options (reduced flashes, colorblind mode, disableable screenshake).
Steam Cloud saves.
A bonus setting, disabled by default, for true masochists: toxic management, which comments on your work whenever enemies get close.
Everything is generated by the game itself: graphics and music are synthesized, with no external assets.
Once upon a time there was a peaceful village of farmers...
And it was peaceful until a rageful salty wizard, Lord Blurcoal, decided to place a huge, rotten and bad smelling cake in the middle of it!
Now the farmers are in trouble and only a heroic mouse can help them.
A mouse called: Unpredictable...
Unpredictable Cake is a colorful 3D platform game full of strange characters and weird conversations.
Help Unpredictable to complete his quest and save the village, jumping, dodging and avoiding all the enemies and obstacles that will appear on his path!
Inside the game you will find:
Levels to complete
Boss battles to win
Collectables to collect
A very important mission
Strange faces
A giant mouse
A bearded man
Lots of rotten cakes
And much more!
Choose the camera view you prefer: side view, back view or rotate it freely.
Test your skill and complete the game to unlock The Gallery.
After the zombie outbreak, the city found out zombies actually taste pretty good. You opened a BBQ joint that serves nothing but zombie. Business is good. It's just that some of the customers are the ingredients.
Prep
Hang it on the hook, scrape off the clothes, break it down into head, torso, arms and legs. Anything still too big goes in the grinder.
Keep the meat hung up. Leave it on the floor and the rats will take care of it for you.
Spot Them
Disguised zombies blend in with the customers. Check their build, their walk, their eyes. Find the tell, then make your move. Hit the wrong person and the police show up.
Grill
Medium on top, well-done on the bottom. Cheese, hot sauce and garlic, as ordered. Burnt meat will get up and come at you. Please handle it yourself.
Clean Up
Wash the dishes, take out the trash, mop the floor. Customer vomit counts too.
Run
Hit the wrong person and you're wanted. Pay the bail, slip someone an envelope, or have your friends break you out.
Clock Out
At 10 PM, the zombie casino across the street opens. Zombie boxing, zombie racing, blackjack, bowling. Whatever you made today, you can lose tonight.
Open Together
Up to 8 players. Someone watches the door, someone butchers in the back, someone works the grill, someone mops. Good teamwork makes a restaurant. Bad teamwork makes a disaster.
Townlet is a tiny pixel-art village that lives in a thin strip just above your Windows taskbar. It only shows when your desktop does, never steals focus and never pops up notifications. Seven-pixel villagers chop wood, hammer at the forge, gossip in the square and head home when night falls, while you get on with your day.
Your trash is their treasure
Every time you delete a file, it drops into the village from the sky. The villagers carry it to the square, study it and turn it into knowledge. Pictures inspire artists, documents fill the scribe's shelves, music brings minstrels to town. Discoveries unlock new buildings, decorations and events, so no two villages grow the same way. Townlet never opens, moves or deletes your files. It only notices what kind of file landed in the Recycle Bin and how big it was. Nothing ever leaves your computer.
From campfire to walled town
Start with a single campfire and grow through village, town and city into a walled town with its own castle
Real seasons and a real day-night cycle: blossoms in spring, snow in winter, lantern light at night
Rain, storms, fog and starry skies
Markets, fairs, a town crier with the news, travelling minstrels and many small surprises
Pick up a villager and drop them somewhere else, just to see what they say
Decorate the village your way and design its banner
Keep a village ledger of your discoveries, history and the events you've seen
Take a picture of your village and share it
Calm by design
Nothing ever goes wrong in Townlet. No deaths, no famine, no fires, no lost progress. The village only ever grows. A soft seasonal soundtrack plays while your desktop is in view, and the village quietly fades out the moment you open a full-screen window.
FEED ME MORE BRAINS is a first person incremental game about feeding brains to a dark god.
FEED BRAINS TO OUR GOD
Our God hungers! Grab brains and throw them into His mouth to help Him regain His forgotten power. Every brain consumed brings Him one step closer to His glorious ascension.
CHOOSE HOW OUR GOD EVOLVES
Tentacles. Giant eyes. Extra mouths. Bouncing growths. Laser beams.
At the end of each day, spend your Orbs on a massive skill tree and decide how Our God evolves. Every mutation unlocks new ways to feed Him more efficiently.
TRANSFORM THE TEMPLE INTO A PINBALL MACHINE
Recruit cultists, summon Brainstorms, open new portals and fill the temple with bizarre living machinery. Slowly automate the feeding process and turn your cult into a well-oiled eldritch operation.
Vantrell Mutual, Claims Intake, 7th floor, 1994. You're a clerk on probation. Forms keep dropping onto your desk, and you get half a second to size up each one: by its silhouette, its color and one tiny mark. Left click approves. Right click denies. The space bar is locked by HR until your career says otherwise. Nobody here is joking. The absurd is just company policy.
Every form has a spot to check and a way it's supposed to look. A medical claim has an upright cross and a live heartbeat line. A police report has an intact gold seal. A leave application carries a photo of the employee: not a clown, not an alien, not a cat. On a forgery, one detail is always off, and the verdict is never written anywhere on the page. A wrong stamp is a strike. A form that expires on your desk is a strike. Rack up enough strikes and your probation is concluded.
Some paperwork matters more than you do. VIP forms pay double and give you half the time. Burning forms pay double and give you a third. On Friday the lights start to flicker. On Saturday the forms stop being the color they are.
Three currencies, each on its own schedule. KPI comes from correct stamps and combos, gets spent on artifacts in the run store, and burns off when the store closes. Cash arrives as one paycheck per shift and feeds the breakroom vending machine for the rest of the week. Shares are yours forever and go into the career tree.
A run is one week. Monday is induction. Tuesday brings VIP forms. Wednesday is a surprise audit, with the inspector's clipboard parked on a corner of your desk. On Thursday, forms arrive in pairs. Friday is quarter close. Saturday is voluntary overtime, and the paperwork goes into orbit. On Sunday the Board of Directors attends in person: three acts, contracts stamped on the beat, and separation notices with your name on them. Missing a daily quota isn't fatal; it costs you a strike tomorrow. Missing Sunday's is.
From Tuesday on, an internal memorandum lands on your desk before every shift, and you can't start work until you sign it. Every option is a trade, worded as policy: a lower quota for shorter timers, cash today for higher prices tomorrow. Some signatures stay in your file, and the correspondence carries on from week to week: a note in the drawer from the previous occupant, of whom HR has no record; an inspector who rates the clipboard on a scale of one to one; a vending machine that has requested a transfer to the lobby.
The first node of the career tree unlocks the space bar. After that come four emergency protocols, equipped one at a time: the desk slam, the hydraulic press, the general stamp and the event horizon. Twenty-four nodes across four branches, from union representation to a mechanical intern who stamps the oldest form on your desk.
A permanent contract unlocks the next level of Ascension. There are twenty. Each one shortens every timer, and some add a new clause of company policy. Previous terms stay in force.
Seven form types and fourteen kinds of forgery, read by shape and color, never by text
Nine artifacts in the run store, three tiers each, plus a vending machine stocked with snacks, relics and blueprints
32 internal memoranda, with story threads that carry over from week to week
A 24-node career tree and four emergency protocols for the space bar
20 levels of Ascension and three endings, one of which isn't in the handbook
Accessibility: form marks that identify every type without relying on color, relaxed timers, reduced motion, color vision filters, sound captions and rebindable keys
Tom is heading home from his last day of school, ready to enjoy the holidays. But a mysterious phone call changes everything: his cat Titi is being held by a stranger. To get him back, Tom must follow the caller’s instructions and search the town for objects ranging from the wonderfully absurd to the extraordinary.
A town full of secrets
When the town falls asleep, Tom’s adventure begins. Explore atmospheric locations, search the scenery and pay attention to the details. A forgotten object, a subtle clue or an unexpected passage could lead you somewhere new.
Through discoveries and encounters, the stranger’s missions will take you further and further. Some of your findings might just change the way you see this little town…
Keep your eyes open and your wits about you
Find hidden objects, piece pictures back together and solve a variety of puzzles. Each location brings its own challenges: observe, experiment and gather clues to keep moving forward.
Between mystery, humour and unexpected moments, join Tom on an adventure where small discoveries can have big consequences.
Curiosity has its rewards
As you progress, new possibilities will open up. Collectibles to find, challenges to tackle and games to unlock will give you plenty of reasons to keep exploring.
Do you enjoy taking your time to discover everything? Or pushing yourself to overcome every challenge? Tom still has a few surprises in store.
Because reaching the end doesn’t mean you’ve uncovered all the secrets of The Cat Protocol…
You will act as a Witch Intern to take the Witch Rank Exam, where you can choose to engage in fun and casual card game duels with 2 examiners on each floor.
The duel rules are based on attribute countering and the use of support cards: you get high scores when your card counters the opponent's, and low scores in other situations. Each time you and the opponent play one card counts as a Mini Round, 8 Mini Rounds make up a Big Round, and 10 Big Rounds form a full game. The one with the highest remaining HP after final settlement wins!
In card duels, you have a base random deck, a freely selectable Witch Treasure Card deck, passive Witch Skills, and Witch Divination.The random deck mainly includes 5 major Attribute Cards of Wind, Water, Earth, Fire and Thunder, plus Level 1 Support Cards for Poison, Healing, Hallucination and Curse, serving as your basic starting deck.
You can obtain 1 Witch Treasure Card only after clearing each floor, with 9 unique powerful effects in total, and you can freely select them before every card duel.A random passive Witch Skill is selected before each round, and every skill is fully functional in battle.Witch Divination consumes Divination Points to grant random fun buffs, and you will earn points after both winning and drawing a the later levels, the examiners will even use barriers to obstruct your exam, so you need to flexibly use all your powers to defeat them!
Love Joy Happiness is an incremental game about popping bubbles and upgrading your music.
Shoot Notes!
You play Jimmy who plays the guitar. The guitar shoots notes.
Destroy Bubbles!
Notes fill bubbles like Love, Joy, Happiness, and many others—until they are so full they pop and split into smaller ones. Not all bubbles are good. But that's okay. You have your music!
Collect Letters!
When the smallest bubble pops, it drops a letter for you to grab.Letters make words. Words make your music more powerful.
Upgrade!
Use letters to upgrade your music. Improve your guitar, make your notes stronger, buy speakers, find your passion, unlock new words, and more.
Avoid bubbles!
Don't let the bubbles trap you! You can't die—hey, this is a positive game—but they will break your flow.
Dirt Clicker is a super satisfying incremental digging game where dirt is your currency & buried treasures are just a few scoops away.
Start with nothing but a spoon and a patch of dirt. Dig your way through the ground, uncover treasures and build up your fortune by investing in better tools. Unlock a growing collection of upgrades, from shovels and pickaxes to jackhammers and beyond, each helping you dig up even more dirt.
You can’t keep digging by yourself forever. Get some pals like the; Mushrooms, Frogs, Golems or any of the other creatures to keep it going while you focus on the more important stuff.
Spend your well earned dirt in a massive skill tree, you can upgrade your tools & unlock ways to strengthen your pals. Every upgrade makes digging just a little easier and faster.
When you've dug as deep as you can, it's time to Prestige! Reset your progress, turn your hard-earned dirt into precious worms, and spend them on permanent upgrades that reshape the way you play. Unlock new systems, discover powerful synergies, and turn every new run into an even bigger digging adventure.
Every new layer has something new waiting for you! Dig up valuable treasures and rare relics. Some are worth selling, while others are harder to find and give you an extra boost. Open chests & equip your pals with hats that have game changing effects. You might stumble upon strange little surprises throughout the world.
Somewhere in the Egyptian desert, a dig permit and a shovel are waiting for you. Team up with up to three friends and start digging — every swing carves the ground for real, and the deeper you go, the older and bigger the finds get.
Dig anywhere, dig deeper
Fully diggable terrain — carve pits, tunnels, ramps and staircases. Pile earth back up wherever you look to climb out.
Layers of history — soft sand, hard sand, sandstone and deep rock. Upgrade from shovel to pickaxe to drill, and keep a few sticks of dynamite for the stubborn parts.
Listen to the ground — sweep the metal detector and follow the beeps until the lamp glows red. Then start digging.
Unearth, clean, haul
Coins, pots, scarabs, canopic jars, necklaces, idols, mummies, sarcophagi, a toppled statue — and plenty of junk.
Finds come out of the ground caked in dirt — brush them clean before they go into your bag.
Small finds go in the bag, bigger ones on your shoulder or into the wheelbarrow. Giant pieces are carried by two people on the handles — or loaded into a minecart on rails you lay yourselves.
Build your own museum
Three dinosaurs (Gnathovorax, Allosaurus and a 13-metre Brachiosaurus) and two long-lost war machines lie scattered in pieces underground. Bring every bone back to the park, snap it into its hologram, and watch the skeleton come together at full size. Visitors start buying tickets, the money pays for deeper permits and better tools, and when every exhibit is complete the park gets its grand opening.
Life at camp
Sell your finds to Hasan the trader and take on his special orders.
Anubis, the camp dog, follows you around and sniffs out shallow treasures. Yes, you can pet him.
Day turns to night: plant torches, gather around the campfire and sleep together to skip to morning.
Sandstorms uncover buried finds, meteor showers drop glowing meteorites near your dig site.
Treasure maps, a whip to "motivate" a slow teammate, an emote wheel with dances, and minecart rides down your own tracks.
Made for friends
1–4 players online co-op over Steam, or play solo.
No death and no fail state — just digging, laughing and a bit of chaos.
Your world is saved: pick up right where you left off.
Built-in proximity voice chat (push-to-talk or open mic), character customization (12 bodies, 30+ hats and headpieces).
In Retail Nation: My Supermarket, combine hands-on store work with building and leading your own business. Design your layout from above, step behind the checkout and give your stock, employees and customers the attention they need.
Start with a small store and decide how to grow. Will you invest in a new department, a better-trained team or more space? Every step brings decisions to your daily operation.
75 store levels with new possibilities, missions, ambitions and a finale.
25 player skills for shop-floor work, leadership and business management.
A team that develops through conversations, commitments, training and team leaders.
In-store and online sales with staffed checkouts, self-checkout inspections and orders you pick yourself.
A wide assortment with hundreds of products, brand variants and seasonal ranges.
Build a store that suits your approach
Plan your layout, create departments and place shelves, checkouts, lighting and decorations. Expand your store space and parking, and divide the available space between shopping areas, storage and staff facilities.
Set up cold rooms and freezer rooms, keeping access and walking routes in mind. Give your store its own identity through its name, colours, storefront, department signs, plants and decorations. Your calendar settings determine which seasons and holidays bring temporary products and matching decorations.
Keep your store running every day
Order stock, receive deliveries and fill the shelves. Build your assortment with everyday groceries, fresh produce, bakery items, chilled products and frozen goods. House-brand and supplier-brand variants are available for part of the range.
Set selling prices, plan promotions and use ordering recommendations to match purchasing to sales. Monitor shelf life, waste, cold storage and operating costs. A well-stocked store needs to stay financially healthy too.
Work at the checkout, carry out self-checkout inspections and keep the store clean.
Pick online orders from level 18 and build your separate online rating.
Respond to shoplifting and use available security equipment.
Consider business opportunities and prepare for food safety inspections.
Adapt to changing demand, weather and events.
Get to know your team and help it grow
Recruit employees, assign roles and plan schedules. Account for breaks, workload, wellbeing and sickness. Have conversations on the shop floor, make commitments and follow up on them. Coaching and training help employees develop their skills.
Promote an eligible employee to team leader and choose which responsibilities to delegate. Your role develops alongside the store: you can keep working on the floor while gaining more ways to guide others and share responsibilities.
Develop your own approach with 25 player skills for hands-on work, leadership and business management.
Give your growth a goal
Complete missions, earn experience and unlock new product licences, furnishings and expansions. Choose the investment that will help your store grow: a wider assortment, a stronger team, more space or perhaps solar panels.
As your supermarket grows, discover new possibilities, responsibilities and challenges. Develop your own approach and see how far you can take your store. The built-in game guide helps you along the way with explanations and insight into your progress.
Built with knowledge of the shop floor
I’ve spent almost twenty years working in supermarkets, from stocking shelves to managing a store. With Retail Nation: My Supermarket, I’m bringing that experience into a game where you build your store, lead your team and run your own business. Familiar situations involving stock, customers and employees are at the heart of it.
SpellChain: A First-Person Spell-Crafting Fantasy RPG
Become the kingdom’s most dangerous troublemaker by mastering a dynamic spellcrafting system to create and shape your own spells. From your tower in the clouds you ponder your orb to travel between locations where you crash events and gatherings, cause chaos, and disrupt the realm’s daily life, all while growing stronger on your journey to slay the king.
Fight. Disrupt. Grow. Conquer.
Fight: Battle through waves of enemies in fast-paced, first-person magical combat
Disrupt: Crash events, destroy environments, and turn peaceful afternoons into chaos
Grow: Upgrade your wizard, unlock new abilities and expand your magical power
Conquer: Face powerful bosses each week as you push closer to defeating the king
Unique "Chain" Spellcrafting System
At the core of SpellChain is a flexible spellcrafting system that lets you create, modify and chain spells together. Its inspired by the spellcrafting and silliness of Magicka and the large scale destruction of Fictorum. Let your creativity take over in first-person on-the-fly combat and discover powerful and unpredictable spellchains to help you on your magical crusade.
Create and combine spells through a unique spellcrafting system
Fast-paced action combat with large scale magical destruction
Fight through waves of enemies using creative and explosive abilities
Experiment with different spell combinations to suit your playstyle
Evolve Your Power
Progress your wizard by unlocking new abilities, enhancing your magic, and customizing your build to suit your preferred approach to combat. Whether you focus on raw power, speed, or chaotic spell chains, your playstyle evolves as you grow stronger.
Level up your wizard and upgrade your magical abilities
Customize your build with gear, stat boosts, and enhancements
Purchase furniture and decorations to customize your wizard tower
Personalize your wizard’s look with hats, robes, and trinkets
A World That Changes Every Day
The kingdom is alive with events and you’re here to ruin them. Each day brings new opportunities for destruction, from weddings and birthday parties to public executions. Your actions won’t go unnoticed however, each week culminates in a powerful boss fight as the kingdom pushes back.
20+ unique dynamic events that change throughout the week
Ever-changing locations that encourage replayability
Weekly boss fights, culminating in your path to face the King
FLIP OVER is a puzzle game where you flip tiles to turn every tile white.
When you press a tile, not only that tile but also the tiles around it flip together.
The rules are simple, but solving the puzzles requires you to think one move ahead.
As you progress, tiles with new rules appear. Some affect the tiles above, below, left, and right; some flip tiles diagonally; and some fixed tiles can never be flipped—combine each tile's traits to turn increasingly complex boards white.
Key Features
A simple, clear goal: Turn every tile white to complete the stage.
A variety of rules: Naturally learn each chapter's new tiles and combinations of rules.
Star challenges: Solve puzzles within the move limit to earn stars.
280 puzzles: Journey through 7 chapters and enjoy a wide variety of puzzles.