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Released 15 hours ago View on Steam →
Type: game
Dev: YING WANGWEI
Pub: YING WANGWEI
Genres: Simulation Strategy Early Access
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I'm experimenting with combining map-based grand strategy with AI simulation to see what emerges. The game supports most of the systems you would expect from a traditional grand strategy game, and its world can run entirely without AI. AI takes over the core "dice-rolling" stage, opening up even more possibilities. Technologies, national policies, characters, factions, and almost everything else are no longer limited to predefined entries and progression trees.

Please note: AI expands the game's freedom and enriches its world. The language model is given access to over 50 tools that let it query and modify game data—that's the extent of its role. World simulation, population growth and decline, food consumption and production, tax calculations, changes to regional task status, military casualties, and other underlying systems are all calculated by the game's code.

Clarifications


At present, the LLM supplements the game's freedom, worldbuilding, and immersion by replacing the "dice rolls" found in traditional strategy games. This feature can be turned off. The underlying world simulation runs independently of the LLM. Unless AI simulation intervenes, other factions act according to programmed strategies.

Game Systems


  • National policies

  • Technology

  • Taxation

  • Court politics

  • Regional management

  • Military

  • Diplomacy

  • Map exploration

  • Weapons

  • Buildings

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