A whirlpool turns in the middle of the sea.
Everything you catch goes into it.
Catch fish
Or let the sea do it
Auto aim hands the ring over - the sea knows where the good ones are. Switch at any time; the loot keeps coming either way.
A whirlpool turns in the middle of the sea.
Everything you catch goes into it.
Auto aim hands the ring over - the sea knows where the good ones are. Switch at any time; the loot keeps coming either way.
Storage Anomaly is a first-person observation game. You work the night shift, alone, in a store's stockroom. Something has changed. It's up to you to find it.
A shelf moved, one box too many, a door that wasn't there before. The further you go, the stranger the stockroom gets.
Learn every corner of the stockroom. At the slightest suspicious detail, take out your phone.
When the lights aren't enough, grab your flashlight. Search every corner and sweep the shelves.
Nothing ever goes as planned on the night shift. You'll have to figure it out.
Without it, you won't see much. And beware of the outlets!
44 anomalies to discover (sound, visual, interaction)
4 ways to play, from intern to daily challenge
Unexpected events to handle in the middle of the night
Upgrade your equipment with what you earn
One ship against the belt.
| Weapon | Matching attachment | Evolves into |
|---|---|---|
| Pulse Blaster | Targeting Array (+15% range) | Nova Lance |
| Scatter Cannon | Overclocked Coils (-7% cooldown) | Meteor Storm |
| Mining Laser | Focus Lens (+11% damage) | Solar Lance |
| Orbital Shards | Gyro Stabilizer (+15% area) | Ring of Ruin |
| Proximity Mines | Volatile Payload (+12% explosion & area) | Singularity Mines |
| Missile Pod | Guidance Chip (+12% projectile speed) | Hydra Barrage |
| Ion Wave | Deflector Plating (+3% damage reduction) | Pulsar Burst |
| Comet Flail | Tether Coupling (+15% projectile duration) | Twin Comets |
| Tail Gun | Afterburner Injector (+5% move speed) | Plasma Wake |
| Tesla Arc | Capacitor Bank (-6% cooldown) | Storm Cage |
| Cryo Sprayer | Coolant Loop (+12 hull, +0.5 hull/s) | Absolute Zero |
| Attack Drones | Drone Uplink (+1 projectile every 2 levels) | Swarm Protocol |
| Rail Driver | Lucky Beacon (+3% crit chance) | Annihilator Rail |
| Ricochet Disc | Slipstream Coil (+2% damage per 100 speed) | Sawblade Storm |
| Flak Cannon | Shrapnel Casing (+1 pierce every 2 levels) | Cluster Barrage |
| Graviton Snare | Salvage Magnet (+18% pickup range) | Event Horizon |
| Sentry Pod | Fabricator Core (+12% turret, drone, mine & well damage) | Overwatch Grid |
| Plasma Torch | Catalyst Coil (+18% effect strength & duration) | Inferno Lance |
| Momentum Driver | Thruster Array (+25% boost capacity) | Relativistic Driver |
| Reaper Cannon | Overcharge Cell (+0.30x crit damage) | Executioner |
| Salvage Halo | Survey Scanner (+10% XP) | Debris Storm |
Build your dice. Choose your path. Hunt dangerous enemies. Survive the next bounty.
You Must Die is a dice-building roguelike where every face matters. Customize your dice, discover powerful abilities, collect game-changing relics, and fight your way through increasingly dangerous bounties in turn-based combat where every roll can change the fight.
Why settle for the dice you're given?
Replace individual faces, combine them into stronger abilities, and transform ordinary dice into powerful weapons.
Build around devastating critical hits, impenetrable defenses, magical attacks, debilitating status effects, or unusual combinations of abilities.
Every face you collect opens up new possibilities.
Take your customized dice into turn-based battles against groups of enemies, each with their own abilities, traits, and combat strategies.
Balance offense and defense, assign your attacks to different targets, and reserve dice for future turns when the odds aren't in your favor.
Freeze enemy dice, inflict bleeding, unleash magical attacks, and combine abilities to overcome increasingly dangerous encounters.
A powerful build can turn the odds in your favor, but even the strongest dice won't guarantee victory.
Different adventurers bring different strengths to the battlefield.
Unlock playable characters with their own starting dice, unique relics, and combat styles.
Whether you prefer a defensive approach or an aggressive strategy, your character is only the beginning. The dice you collect and the choices you make will determine how your build develops.
Set out on expeditions filled with enemies, rewards, unpredictable events, and challenging bosses.
Navigate branching bounty maps and choose your route through combat encounters, mysterious shrines, merchants, and opportunities to recover.
Defeat enemies to claim new die faces, equipment, food, and relics that can reshape your strategy.
Complete bounties to unlock new rewards, expand your options, and prepare for even greater challenges.
Every expedition is another chance to strengthen your arsenal—or lose everything.
Between bounties, return to town to improve your chances of survival.
Visit merchants, customize your dice, cook meals, discover new recipes, and prepare your next build.
Earn permanent unlocks through your victories, giving you more options for future adventures.
Your dice are only as good as the decisions behind them.
Your dice. Your build. Your fate.

Imagine there's a big, big, beautiful island where the elite meet, and every room, every piece of paper and every locked cabin hides something or someone they paid a great deal to bury.
Just imagine. Or… you don't have to imagine, do you? A lot of people already know. Oh yes.
There is evidence. Find it, and stop the evil.

Become an agent. Board a boat into the dark and aim for an island only the elite are allowed to see. Frankly, we don't know what you'll find there. We can only imagine.
Satellite shows that there is a house. Getting onto the island should be the easy part. The house is a different matter. Our intel says it's guarded, but we are not sure by whom or what.


Scattered through the house are pieces of evidence only you can put in front of the world. Search every part of it. The dirtiest secrets are the ones they buried deepest. What an honest man would call fraud, they call projections.
You do not leave before the objective is complete. Try to still be breathing when you reach the last piece.


We've lost people around these islands for years, and the paperwork always finds a reason. We believe some of them are still there. Satellite imagery shows small cabins near the main house. I bet you can find them there.
Go and look. Find a way in. It's optional. It costs you time you don't have. Nobody will thank you for it and the evidence still matters more. Welcome to politics.

Once-in-a-lifetime experiences shouldn't go home empty-handed. There are collectibles hidden all over the island: the hat, the toy everyone used, the early operating system nobody should have.
The variety is broad. From wearables and consumables to… insert-ables (?).


Once you have everything, run. Run, run, run.
There's a boat on the water. North side. The same one that's been bringing the guests in for years.
No one else to save. Not a single thing left to collect. Nothing to go back for. You just run.
Otherwise you're the one who needs saving.
The Alley Workshop is a cozy, single-player crafting puzzle game set in a small workshop tucked away in a quiet alley.
Each order is a puzzle. Fit supplied parts into a blueprint, rotate them when needed, and cut new materials to fill the remaining spaces. Keep an eye on material costs, then deliver the finished object to your neighbor.
As the campaign progresses, piece together fragmented blueprints and take on separate front, side, and top views. Each new order adds another challenge to your days at the workbench.
Beyond the workshop, discover the lives of the people you help. Their handwritten letters and illustrations reveal what the everyday objects you make mean to them.
Features:
• Crafting puzzles about fitting existing parts and filling gaps with new materials.
• Blueprint assembly puzzles and separate front, side, and top views.
• Twelve in-game workshop days followed by a letter-filled epilogue.
• Neighbor stories told through visits and illustrated letters.

You drive to work, type on a keyboard for eight hours, come home, and the TV runs while you're not really listening. The next email says your rent is going up. The one after that says your job interview got cancelled.
None of this is unusual.
A job, an apartment, a room that isn't like the others. Sometimes life isn't enough to just live it.
A 10-15 minute interactive narrative about everyday life, exhaustion, and what lies beneath it. Inspired by the song "I'll Always Kill Myself Too Late".
The Plunge Of Sludge is a 2D bullet hell roguelite where you collect trinkets, weapons, and hats to conquer a dungeon and defeat THE KEEPER. You will fail and perish, but every attempt will be different and more chaotic than the last. Will you plunge?

Conquering this dungeon is your one and only goal. This is a four floor structure with each floor introducing new threats and challenges that you will need to overcome to achieve victory over this dungeon.
Each floor contains 16 randomly picked rooms from a pool of handcrafted levels with their own unique layouts and enemies. Fight through enemies, dodge bullets, and pick up items on the way to help you through your journey. At the end of each floor there is a boss waiting to challenge you.


This game features over 500+ items that will randomly appear as you journey through the dungeon. Each item has their role and collecting as much as you can is the only way to achieve victory.
Items' effects can vary, like giving you simple boosts to your stats like your HP and damage to summoning hundreds of bullets if you have the right item combinations.
Don't get too attached to your items, when you die you lose them all and start from scratch!

IRON SOL is a difficult semi-open world 2D platformer with a focus on gradual exploration, atmosphere, and unusual but fun platforming mechanics. Your abilities are limited only by your own knowledge. The more abilities you know how to use, the more open the world becomes.
Do not expect typical platformer mechanics. Your abilities, movement, and even jumping, feel different than in other games, learning to move will be a challenge itself. IRON SOL will feel unique both for new and experienced platformer players. It is up to you to master this strange moveset and overcome even the toughest challenges.
Explore 4 unique areas and find 80 collectibles within difficult trials all across the game, maybe there is even something else hidden... Piece together stories of lives long gone, discover structures and machines of unknown purpose, unravel the history of the world and the reality of your place in it.
Crime Podcast is a psychological horror game based on real stories of people who committed evil, became victims of evil, or found themselves in difficult situations.
In Crime Podcast: Welcome to the Neighborhood, you play as Jesse Turner, a 29-year-old employee of an insurance company who moved to a neighboring state after being assigned to a local branch. As he settles into his new place, he encounters unusual events that soon turn his life into a real nightmare.
This game is primarily a first-person narrative walking simulator featuring exploration, work, and dialogue mechanics, inspired by series like Fears to Fathom and Chilla's Art.
Based on a real story
Survival depends on the player’s actions
Atmospheric sound design
Immersion through details and environment
Dead Market is a card game about debt. You win a match by taking two of three rounds across three districts — but almost everything that wins a round is bought on credit, and the credit goes into a book that sits beside the board
for the whole match.
The Ledger is the second board. Up to five lines, each with an amount in souls, a timer in turns, and sometimes Interest. Both players can read both books. The timer counts down at the start of your turn and nobody else's, and
when a line comes due you either pay it or default.
Defaulting is a move, not a mistake. Sometimes it is the correct one: against a small penalty it is often right to refuse, and against a large cost late in a round you are already losing, refusing is simply cheaper. The game is built around that decision being genuinely open.
And the book has a floor under it. Take a sixth line while five are open and the line still goes in — but your oldest debt is called in that instant, whatever its timer said. A full Ledger is a loaded gun, and it is the most common way a new player loses a round they thought they had won.
The Red Notaries — debt as a weapon. They put lines in your book and profit from them being there.
The Grave Sovereigns — the Tomb is a resource. They kill their own units to trigger Last Wills, then buy them back. Killing their units is doing them a favour.
The Candle Children — they Seal instead of killing, and they strike lines out of Ledgers. The only faction that reliably undoes debt.
The Hungering Deep — they do not eat the dead. They eat that anything ever lived. Emptying your deck is a real win condition, and what they take is gone in a way the Tomb never is.
The Free Mortals — numbers and refusal. Cheap bodies, wide boards, and cards that strike the opponent's book clean out of spite.
247 playable objects, 190 of them collectible, every one with its ownillustration.
A six-act campaign with six bosses who each break one rule of thegame, and five endings that depend on clauses you initialled hours earlier.
The Night Auction — a draft run. Lots come up, you take one card fromeach, and then you play the night out with a file the market lent you. Thehouse keeps a book on you while you do it.
The Street of Unpaid Names — three standing contracts that neverexpire, and three more re-papered every day. No stamina. No waiting. Nothinghere is on a clock you have to come back for.
A ranked ladder of nine grades, and a card stall that opens on whatyou are missing rather than on what you have.
A first lesson that actually teaches: 53 steps over one scriptedmatch, dealt rather than shuffled, so every sentence it tells you is true twominutes later.
A player's guide of 26 sections that is generated against the rules themselves, so it cannot drift from them. A round end that reads itself out — every effect that fired, one at a time, ringed where it happened. And a line under the board
at all times answering "why did that just happen?".
Colour-vision profiles, high contrast, UI scaling, large card text, reduced motion, screen-shake and flashing toggles, subtitles, sound-effect captions, mono audio, a high-frequency reduction and a night mode. Seven separate volume
buses. Everything that carries meaning carries it in more than one channel.
It is a single-player game. It collects nothing and sends nothing anywhere.
Remember when you'd get home from school, fire up the family computer, and lose hours chasing high scores in your favorite Flash games?
Astral Boost brings that feeling back. Inspired by the golden age of Flash games and classics, this relaxing, score-chasing arcade experience challenges you to build momentum, soar through the atmosphere, and see just how far into space you can go. One more run. One higher score. Just like the good old days.
Your objective is simple: go as far as possible and earn the highest score you can. Mastering the skies takes skill. Each cloud you strike launches you forward, creating opportunities to build speed, momentum, and extend your run. The longer your chain, the faster the game becomes, testing your reflexes as difficulty increases.
How high can you go?
Why do demons possess people? Where do their psychic powers come from? Can we travel into their dimension? What does their dimension look like?
Gameplay
2 to 3 hours to complete: 65% dialogue, 30% puzzle, 5% combat
18 fully voiced characters
word puzzles (screenshot 2) = Read the minds of criminals to find out if they're guilty, or possessed.
upgrade mind reading powers (screenshot 7)
shooting (screenshot 5, 6) = defeat evil ghosts before they hurt more people
photograph ghosts (screenshot 3) as evidence for the UPCA
Art
characters will react to each line of dialogue with facial expressions
~30 rooms, and interiors
weather effects: clouds, mist, rain, snow
Ambient music: slow tempo, muted piano, string, wind, bass, occasional drum
Wealth Big Bang is a clicker idle game focused on wealth accumulation and endless growth.
Starting from a humble temporary shack, you will expand your wealth empire through clicking, automation, asset upgrades, and strategic decisions. As your progress advances, you will unlock higher-level systems such as universe rules and creation simulation, allowing you to continuously break through the limits of wealth and numbers.
From tiny early profits to a universe-spanning financial civilization, every stage of growth introduces new ways to expand and optimize your strategy.
Perfect for players who enjoy idle progression, incremental growth, and long-term development systems.
Endless wealth expansion and progression
Combined clicker and automation income systems
Multi-universe rules and strategic choices
Different build paths and growth styles
Massive multipliers and exponential scaling
Collection, lottery, and long-term progression systems
Rich achievement unlocking content
Grow from a small shack into a universe-level wealth civilization
Minefield: Rupture is a game of logic deduction and survival with the soul of classic Minesweeper – number, cell, mine, marker – but reimagined from scratch. There's no avatar or movement: the entire game happens in your head and at the tip of your mouse. You read the field, reason, and decide.
You know the rules. A number, some cells, a mine somewhere. Simple, right?
Minefield: Rupture takes that certainty and shatters it.
Here, the board isn't a well-behaved grid. It's a living network of connected cells, with shapes that defy the grid and corners where no edge is safe. With each click, you're not just revealing what exists – sometimes you awaken something. The map breathes, reacts, and when you think you've mastered the situation, it finds a way to grow right under your feet.
It's still true deduction, but also a roguelite where you progress through increasingly tense runs, collect crystals, assemble a tactical arsenal, and learn, the hard way, that surviving is different from winning. No avatar, no rushing – just you, logic, and a field that doesn't play fair.
What exactly changes each match? That's best discovered with your finger on the trigger.
Forget the usual grid. Besides the classic square, cells can be hexagons, triangles, or rhombuses – and each shape has its own neighborhood and its own way of deceiving you. You never know what challenge the next map will bring, and the fields are generated with irregular topology, so no two matches are ever the same.
Revealing a cell might just be one cell... or the trigger for something. The field holds anomalies: disappearing data, jammed markers, things that move in the dark – and twists that are good for those who are watching. None of them eliminate you immediately, but all can change the game.
To fight back, you assemble a tactical inventory: tools that reveal, protect, and rewrite the very rules of the board. Buy from shops scattered across the map, save crystals, and choose wisely – spaces are limited, and the next decision could be the one that saves you.
For those who want to deliberately get beaten. A selection of highly difficult maps, each with its own cruel rule – from total blackout to a ground that won't stop shaking. Win and prove it wasn't luck: each challenge holds its own victory.
Prefer to dictate the rules? Set up the game your way: choose the map size, geometry, and mine density. Perfect for practicing a specific format, hunting for the perfect map, or simply seeing how far your logic can take you.
Here the map isn't random: it's the SAME for everyone. A season of 10 challenges with fixed maps where the only variable is you. No layout luck, no excuses – just your deduction against the entire world's.
Every second counts. Your matches feed the global leaderboards: who went the furthest, who revealed the most cells, and of course, who was the fastest on each of the 10 maps. Study the field, optimize every click, and climb the ranking to the top. Do you have what it takes to be number 1?
Minefield: Rupture is like Minefield, but MUCH more so.
Unbroken: the Awakening (UtA for short) is not a game for everyone. Like Neckbreak, despite its looks it is not an action focused boomer shooter, but rather a very unorthodox hybrid of aRPG-Adventure-FPS, with multiple slow burn mood building sections in between combat sections. There still is a quite a bit of combat, full of flashy moves and combos, but it is worth noting UtA rewards patience, exploration and experimentation. UtA doesn't tell the player what to do or where to go and after the tutorial and mood building intro, the player is chucked in on the deep end and free to discover the realm and its many secrets to reach one of the 9 endings. For a detailed breakdown please check the v.1.0. Release Notes or try the demo.
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A mood heavy action-adventure, Unbroken takes players on a grindhouse journey to Crests Edge in search of the traitor Nielsen. With multiple routes to achieve your goal (or even abandon it), the ascent to one of the multiple endings will be a memorable one.
With a unique lore structure and one of a kind audiovisual composition, Unbroken will take players on a trip.

With its social structure and customs, choose and forge your path through Crests Edge.

Over the top Tarantino'esque visceral bursts of violence. String your combos in a brief, stylish ballet of death before moving on to the next one.

With a timeline that progresses with gameplay, events and backstory evolve based on players' actions and related powerplay happening in the background.

The trail has led you to the kingdom spanning the North, far away from your homeland.
Your word is your bond. You will track down the traitor Nielsen, seeking refuge somewhere in Crests Edge, and bring him to justice, dead or alive.
But be wary, Stranger: the realm is now engulfed in chaos. Along with the Feast of the 3rd Moon and the ongoing Earl's Rebellion, your journey will not be for the faint of heart. You will have five full moons to complete your quest. The clock is ticking!
You will prevail. Take up your arms and go forth and uphold the honour of our crest.
I Will Pray Day and Night For Your Safe Return...
The realm of Crests Edge is large and diverse. Featuring many biomes, classes, and so forth, you will experience how the Township evolves with your ascension to your goal.
It is worth noting that due to the severe classism in the realm, you will witness stark contrasts in technological advancement, architecture, style and attire, and the attitude and language of the characters you encounter.
The lowest-poorest regions are similar to those of medieval times. In contrast, the higher you get, the larger the technological gaps become, with the wealthiest regions being more akin to industrial Victorian / WW1 times.
The game's style is a next-gen re-imagining of classic sprite-based FPP games such as Tekwar, Disruptor(PS1), Witchhaven, etc, whilst aiming for an interpretation of how one would remember these games through rose-tinted glasses. So keeping the sprite retro aesthetic, whilst bringing it into modern times with advanced shaders and lighting, physics and ragdolls, destructible environments and in synch with the dynamic jazzpunk OST, Unbroken is sure to leave an impression.
A unique gameplay flow and vibe. Neckbreak players ought to feel right at home.
The Resin: the potent oils will grant you bullet time in varying forms. Use them wisely, applying the right resin at the right moment can be a matter of life and death
The resin kick: give your enemies a free flying lesson or turn multiple inanimate objects into deadly, large caliber projectiles.
Classist-based lore. With ascension into the realm of Crests Edge, players will witness an evolution of technology, style, language, architecture, and more
A jazzpunk Original Dynamic Soundtrack by Roland Redwood (previous works include Sinless, Neckbreak
Punch through system: combat will be juicy with volumetric blood splashing in all directions, and see through holes ripping through your enemies directly at the point of projectile entry.

Buy low, sell high. Master the art of the deal.
Deal Flipper is a first-person flipping sim where the entire market lives online. Scour a marketplace full of underpriced treasure, haggle with sellers in real-time chat, and resell your finds for profit. But here's the catch: every trader thinks, reacts, and bargains differently. Read them right, and the deal is yours. Lowball the wrong seller, and they'll walk away, taking the item with them.
🔍 Hunt the Marketplace
Scroll through an endless feed of secondhand listings. A vintage gold watch for $10? A "Ming Dynasty vase (probably)"? The deals are out there, buried between the junk. Spot what's underpriced, judge what's worth your money, and open a chat the moment you see an opportunity.
💬 Master the Negotiation
This is where Deal Flipper sets itself apart. Every deal is won or lost in chat and every trader has a profile. Their Knowledge, Patience, Greed, and Stubbornness shape how they bargain. Check a seller's stats before you make your move: a greedy one holds out for more, a patient one won't blink at your lowball, and a knowledgeable trader knows exactly what their item's worth. Push the wrong seller and they'll snap back or refuse to sell at all. Read each profile, adapt your offers, and outdeal them all.
📦 Stock, List & Flip
Once a deal closes, your package arrives. Place it on your shelves, then relist it on the marketplace, at your price. That $8 watch becomes an "$89 vintage heirloom." Flipping isn't just about buying low; it's about selling smart.
📈 Build Your Empire
Start with pocket change and a single desk. Track every item's full profit history: daily, weekly, and monthly. Study how the market moves, and turn small flips into big margins. What begins as a pocket change hustle becomes a full-blown trading operation. Every item is its own little economy, and mastering them all is how empires are built.
Features:
💻A marketplace that never sleeps — no storefront, no foot traffic, just you and an endless feed of deals
💬Real-time chat negotiation — haggle your way to the perfect price, message by message
🧠Trader profiles that matter — every seller's Knowledge, Patience, Greed, and Stubbornness shapes the deal
📦The full flip loop — hunt, haggle, stock, relist, and sell at a profit
📊Deep profit tracking — follow each item's daily, weekly, and monthly history and learn how prices move
🏪From one desk to an empire — scale a pocket-change hustle into a full-blown trading machine
Drum Incremental is an idle/incremental game with a twist: instead of mindless clicking, every click has rhythm. You tap patterns on a practice pad, earn Rhythm Points, and use them to unlock new techniques, upgrade your gear, and watch your setup grow from a worn-out beginner's pad into a professional station.
No music experience required. The patterns teach themselves as you play.
Click left and right mouse buttons to hit your drum pad following the current pattern. Complete cycles correctly, rack up your combo, and the points pour in. Unlock the metronome and your earnings multiply. Step away and your Study Companion keeps generating points while you're gone.
40 increasingly complex patterns — start simple, end up performing techniques used by professional drummers worldwide
5 progression phases with a Boss Exam to unlock each one — master what you have before moving forward
Interactive metronome with 4 speed tiers, each with its own synced original soundtrack
Study Companion — an auto-clicker with personality that keeps earning points while you're away
Upgrade shop — better pads, premium sticks, grip improvements, and companion upgrades
21 Steam Achievements, including a secret Platinum for those who master everything
Original soundtrack composed and performed by Samuel Ruiz, live-synced to your tempo
10 languages: English, Spanish, German, French, Japanese, Portuguese (BR), Russian, Chinese, Korean, Turkish
You don't need to be a musician to enjoy Drum Incremental. The loop is simple: tap, earn, unlock, repeat. But underneath that simple loop lies a system built on real percussion techniques — and the deeper you go, the more satisfying it gets.
Whether you've never touched a drum in your life or you practice rudiments every day — there's something here for you.
Start with one pattern. Then another. Then keep going.
WHAT IS POLYDOGFIGHT?
PolyDogfight is an arcade game where you shoot down waves of enemy planes in an open-air arena to get the highest score possible. As you play, you will anticipate your enemies spawn and attack patterns to destroy them with speed and elegance. The faster you beat down waves of planes, the higher your score! Will you challenge the global leaderboard?
DOGFIGHT!
Defeat enemies to increase your score multiplier, the more enemies you beat quickly the higher your multiplier will be. Each map has its own unique wave pattern of enemies to memorize and beat down in style. Collect powerups that give you an advantage. Dodge bullets and lasers with precision. Get insane combos and millions of points.
UNLOCK NEW PLANES & MAPS
5 unique low poly maps with their own leaderboard, music, and enemies
25 unique low poly planes with different combinations of stats, body style, weapon, and color
COMPATIBILITY & ACCESSIBILITY FEATURES
Game can be played at resolutions as low as 480p or high as 4k, in all common aspect ratios (21:9, 16:9, 4:3, 3:2) with vertical aspect ratio support. Looks and plays great at low (30hz) or high (144hz+) frame rates
Game is easy to run and can run on integrated graphics, modern android mobile devices, Steam Deck, desktop PCs and laptops. (depending on frame rate and resolution desired, see graphics for more info)
Lots of control options: Mouse only support, touch only support, controller support, or mouse + keyboard support, each fully functional in menus and in game.
About Development

PolyDogfight was designed, developed, and created by a ndelaplace, a solo developer using the Unity game engine, Blender, Krita, and Visual Studio and the use of some premade assets. Full credits can be found in game/demo. No generative AI was used during the development of this game including code, design, music, 3d models, or 2d art. Made by humans for humans.
Take the Contract. Get Paid.
You are a droid bounty hunter for hire. Accept contracts, deploy into dangerous locations, eliminate targets, break into secure systems, and get paid. Spend your rewards on weapons, hacking tools, and upgrades for your droid.
Accept the Job
Browse the contract roster and deploy with a clear objective:
Blast, Breach, Hack, and Fight
Fight through local security with black-market firearms, grenades, and droid abilities. Get in, complete the objective, and return to your ship to collect your reward.
Get Paid. Upgrade Your Droid.
Cash in completed contracts for Crypts, Data, and Reputation. Spend your earnings at the Crypt Market to unlock restricted firearms, gear, and upgrades. Spend Data on Software Upgrades to improve your droid's combat and utility systems.
Failure Has a Cost
A bad job has consequences. Losing a droid costs you one of your reserve units, and running out of reserves means Game Over. Abort the mission and take the hit, or push deeper for the payout.
Sweep your cursor through swarms of flying data packets
At each level, choose a permanent upgrade
Grow your company from a single laptop into a hyperscale data center. What the model does with its first minute is its own business.
Peer through the sliding hatches to inspect the prisoners inside their cells and scan the surrounding corridor. Step into the isolation block and press the green button if the sector is clear, or the red button if something is wrong.
Identify and report these threats as soon as you spot them. If they trap you, your shift will reset.
COLLAPSE THE FIELD. REACH THE TRANSFER. SURVIVE THE VECTOR.
Collapse Vector is a fast-paced rage arcade space game about pushing deeper into unstable celestial fields.
Dodge debris. Harvest collapsing matter. Open the transfer gate. Get out before everything falls apart.
Or stay a little longer.
HOW FAR CAN YOU GET?
The Transfer Gauntlet starts at Level 001 and keeps going.
Every transfer drops you into a harder field. More debris. Faster hazards. Worse combinations. Less room for mistakes.
Collect enough matter to escape, then decide: transfer now, or risk staying for more.
One bad decision can end the run.
Reach Level 10. Then 20. Then 50.
Maybe 100.
Then keep going.
EXPERIENCE THE VECTOR INCIDENT
Take on a 10-operation campaign across two acts, following the collapse from the inner system to Jupiter and Saturn.
Complete multi-phase objectives, recover lost records, tackle optional challenges, and master each operation.
Campaign and Gauntlet progression are tracked separately, with their own records, statistics, difficulty settings, and suspended runs.
SURVIVE THE COLLAPSE
Every field is in motion.
Gravity shifts. Celestial bodies move. Ruptures tear through space. Shockwaves trigger chain reactions. Safe routes disappear.
Read the field, protect your probe, grab what you need, and reach the transfer.
BUILD YOUR PROBE
Bank matter and earn talent points across three upgrade paths:
Deep Harvest — Collection range, warnings, and matter yield
Armored Transfer — Shields, recovery, and defensive control
Overdrive — Speed, aggressive flight, and high-risk extraction
Branching upgrades and mutually exclusive choices mean you can't take everything.
Build around how you play.
CUSTOMIZE YOUR FLIGHT
Unlock hull finishes, engine effects, and ion trails by pushing deeper into the Gauntlet, completing campaign objectives, surviving celestial encounters, and chasing long-term milestones.
Customize your probe in the Probe Bay, with unlocks shared across both modes.
CHOOSE YOUR CHAOS
Four difficulty profiles let you decide how hard the Vector pushes back, from a lower-pressure practice setting to the extreme Apex challenge.
Standard difficulty and above are eligible for full mastery and cosmetic unlocks.
CORE FEATURES
Fast, high-pressure rage arcade gameplay
Transfer Gauntlet from Level 001 to Level 100 and beyond
Endless high-level progression and personal record chasing
10-operation campaign across two acts
Responsive top-down gravity flight
Dynamic celestial fields and escalating hazard combinations
Planets, stars, black holes, ruptures, debris, and shockwaves
Risk-versus-reward matter collection
Three branching talent trees
Four difficulty profiles
Unlockable hull, engine, and trail cosmetics
Persistent records, statistics, run history, and suspended runs
Celestial Codex
Mouse and keyboard with remappable controller support
Extensive graphics, audio, interface, motion, flash, contrast, and warning-color settings
Available in 8 languages
Dynamic Breach is a top-down tactical shooter, military and gothic, of necro-technological horror. You command a squad of AI-driven allies through Requiem: 33 operations across 6 acts, each on its own hand-made map. Alongside the campaign, Onslaught pits your squad against waves of mercenaries and the undead. All of it plays offline, against bots: the campaign, the horde mode and every versus mode.
33 operations, 6 acts, a hand-made map for each. Plus one hidden operation. Cutscenes, and several endings depending on the choices you make. The campaign can also be played in co-op.
Medic - healing aura (Rally)
Phantom - cloak
Shield - deployable barrier
Gunner - dig in
Assault - push
Engineer - proximity mine
Recon - recon drone
41 weapons, from the issue sidearm to energy weapons, unlocked as you level up. And black-tech gear for whoever can afford it: force field, dampening weave, fission, plasma and singularity grenades.
A global level and grade, earned by playing, unlock the arsenal and cap upgrades. Upgrades are shared across the squad; levels belong to each operator individually.
Mixed waves of mercenaries and the undead, and a HERALD boss every five waves. Graded operation dossiers, browsable bestiary.
Breach - plant and defuse
Elimination
Team Deathmatch
Domination
Capture the Flag
Extraction - a package to carry out, position drawn at random
Blackout - free-for-all battle royale, closing zone
All playable against bots, solo, offline.
LAN and online multiplayer through Steam: lobbies, invitations and an Elo ranking. Before you buy: Dynamic Breach is developed by one person, with no promotion campaign. There is no online community, and public lobbies will be empty at launch. Buy this game for its campaign, its horde mode and its bots. Online versus is a bonus, to be played with friends or on LAN.
30+ Steam achievements and Steam Cloud saves
Fully in English and French: interface, campaign, in-game data
Get ready to parry and deflect the bullet hell: by dashing into the heart of bullets, you turn a death sentence into your weaponry.
XENOFLEKT is a roguelite space arena shooter where every successful deflected shot heals your ship and converts enemy projectiles into a lethal counter-attack: high risk parries, high reward.
Build up your ship, choose weapons, plug-in unique satellites, parry bullets, destroy waves of foes, conquer sectors.
Parrying is not only a counter-attack: it's the only way to heal and repair your hull.
Turn every incoming strike into the energy that welds your ship together.
Customize your playstyle with three layers of depth.
Pick your starting Ship hull, add a Weapon, and equip Satellites during your run: hundreds of unique build combinations are there to be discovered.
In the Vault, unlock persistent ships, weapons and pluggable satellites with void shards gained in your runs.
Plug-in Satellites between one wave and the other to adapt mid-run with modules that redefine your dashes and deflects, improve your movement and your weapons, strengthen your defense, or unlock unique gameplay perks.




Fight through increasingly brutal sectors.
Exterminate waves, hunt elites for Satellite upgrades, and prepare for dreadful bosses.
Bullet-parry combat: turn enemy's strength against them.
Deep customization: mix and match for hundreds of build possibilities.
High-stakes roguelite: few HPs, permanent unlocks, infinite replayability.
After having conquered all of the game campaign sectors, get ready for infinite challenges, builds and parries in the Endless sector.
Immune Response is a fast-paced twin-stick shooter where you control a white blood cell named Phil. Your mission is to eradicate the unwelcome pathogenic guests living in your host's body.
Classic - Survive for as long as you can against growing hordes of infectious enemies.
Waves - See if you can conquer all 55 challenging waves of enemies.
Vaccinate - No shooting here! You must build up your booster to take down your foes in this game mode.
Worm - Slow down with a thematic twist on the classic "Snake" game.
KP - YOU become the virus and must take down specialized boss enemies, each with their own distinct attacks and styles.
Play as your favorite fallen foes once they are defeated.

DashBreaker is an active incremental game where you dash through enemies and spend the resources you collect on permanent ship upgrades. Head out in a small craft, gather resources, unlock new abilities, and break through ever larger foes.
At first, breaking a single asteroid takes your full attention. As your upgrades add up, you can pierce tougher enemies, spread your attacks to nearby targets, and bring down whole groups at once. The same single dash delivers a completely different result.
The resources you bring back from each sortie fuel your next upgrades. Return to base to boost your attack power, widen your collection range, and keep your craft fighting longer. The more enemies you destroy and resources you gather, the closer you get to the next ability you want to unlock.
Start in a mining zone dotted with small asteroids, then advance into battlefields defended by missiles and massive warships. Enemies you once struggled to break through become new proof of your growing strength. Carve through enemy groups with stronger dashes and take on bigger targets.
Dice Breakers is an incremental game where every dice you destroy brings you closer to new upgrades, automated minions, and rewards. Start by breaking dice manually and evolve into a fully automated destruction machine.
Hire minions to do the work for you. They will roll and break dice automatically.
Unlock new types of dice. Better dice give more rewards.
Get stronger minions. Each one helps you earn more coins in different ways.
Reset your progress to get permanent upgrades. Come back stronger and go further each time.
Break dice to earn rewards.
Unlock multiple types of dice with increasing benefits.
Hire automated minions to boost your production.
Purchase upgrades that transform the way you play.
Prestige system with permanent progression.
Dozens of upgrades and levels to discover.
Classic-inspired pixel art graphics.
How far can you take your dice breaking empire?
The thoughts of all beings paint a work without an owner.
Panorama of All Beings is an online multiplayer pixel-art game. All players share one 1920 × 1080 world canvas. Choose a cell, give it a colour, and contribute to pictures built one pixel at a time.From a single pixel, you plant your own will.Or leave your mark upon the countless wills of others.Every stroke is an expression. Time will filter out the noise, and what remains in the end is the answer we all create together.
How to play
Explore the canvas, select a cell and a colour, then confirm your change. After each successful placement, wait for the cooldown shown in the interface before placing another pixel. While waiting, explore other areas, read comments, or revisit the canvas history.
Start your own pattern, help complete another player's picture, repair a changed section, or transform an existing design.
Collaborate—and adapt to other players
Nobody permanently owns a pixel. You can overwrite another player's colour, and other players can overwrite yours. Overwriting is part of the game: pictures can grow, change, or disappear as people contribute.
The challenge comes from choosing how to use each placement in a shared space that keeps changing. Multiplayer interaction takes place on the public canvas, without creating private rooms or waiting for a match.
Explore the canvas history
Scrub through or play the history timeline to see how pictures appeared, developed, and were rewritten. Discover the process behind the canvas, not just its current appearance.
Discuss what you discover
Use location-based comments to discuss pictures and respond to other players. Likes, reporting, and personal blocking are also available.
Before you play
This is an open-ended creative experience. Set your own drawing goals, contribute to an existing design, or simply explore the canvas and its history.
The world canvas requires an internet connection and Steam authentication. Changes are saved on the server, but your pixels can still be overwritten by other players. English and Simplified Chinese interfaces are supported.
Utilize your farms space and grow plants, then grow even better plants to earn gold and become the best farm.
You can spend gold to buy upgrades at the shop.
Get your capybara friends to help you with the farm. They can harvest, water, seed and defend your farm from crows.
Your goal is to have the richest farm in the neighborhood and become the Grand Harvest Competition Champion.
Each Run is a season of 90 days. Unlock Summer, Fall and Winter.
Corner Arcade is an idle management sim, in which you get to build and run your own arcade empire, while having the freedom to unwind with a movie, catch up on some work, hang out with friends or even just be immersed in the buzz of your own arcade. Whether you’ve got the corner of a screen free, or a whole second monitor to spare, we’ve got you covered. Whether you want to stretch the definition of multi-tasking, or just feel like unwinding with the company of your arcade, Corner Arcade is waiting for you.
In Corner Arcade, you build your arcade, your way. Fancy a wild arcade jungle where you swing from one game to another; make it so. Feel like a more structured arcade with curated zones, so gamers can find their games and make camp; go for it.
At the core of any arcade is of course the games! Buy, upgrade and research arcade machines that will attract the best guests to your arcade! From classic arcade games in retro cabinets to beat-thumping dance machines to work up a sweat, from good ol’ skeeball machines for those with a skilled hand to huge LAN desks, where parties can game the night away, and so much more. Corner Arcade gives you the options to run the arcade you want!
Once you own a machine the fun does not stop there. Now you can tinker and upgrade it to help bring you in more quarters, more quickly. You can increase the quarters per play or decrease the play time, or both! Upgrade it to store more quarters, so you can be less hands on, and add more duct tape to keep it running longer! And don’t forget to upgrade the contents of the game to draw in the best gamers around!
While all gamers are welcome, some are more welcome than others. It’s not just about those who shower, though hygienic visitors are always preferred! Some gamers have deeper pockets, will play longer, and set higher scores, and they are worth their weight in quarters, if you can draw them in of course!
While it’s not all fun and games, you have to keep the arcade running, and those quarters won’t empty themselves… at least not yet. But if you keep expanding your arcade, and researching away, who knows what you might unlock…
Don’t forget to kickback and soak in the buzz of the arcade from time to time. You built the arcade, you may as well watch people enjoying it! Also why stop at just one arcade, this game was built for the multi-taskers, “If one is good, then more must be better!”, right…
On a continent where the ideals of three nations clash, what will you choose, and what will you defend?

Verdant Requiem is a story-driven tactical RPG that combines classic strategic gameplay with a sweeping war chronicle, branching storylines, and original military management systems.
This is not a simple tale of good versus evil.
Resources, faith, military power, and national interests all shape the conflicts of this world. As the ideals—and contradictions—of each nation clash, Leonis and his companions are drawn into a struggle over the balance of the entire continent.
What kind of future awaits this land will depend on the choices you make.
*Verdant Requiem* is designed as a full-length tactical RPG, with over 40 hours of total gameplay including the main story and optional scenarios.
The story branches into multiple routes, with each route expected to take approximately **12–17 hours** to complete.
*Estimated without using auto-battle, speed-up, or skip functions.*


Depending on the path you choose, the nations explored in the story, the meaning behind certain maps, the positions of your allies, and ultimately the ending itself will change.
In addition to the main story, the game features optional scenarios and flashback events told from the perspectives of individual characters, adding an ensemble-drama element to the narrative.
There is no permanent character death, but defeated units may suffer injury penalties.
Rather than permanently losing a character, the consequences of battle remain with your army in other ways, aiming to preserve tactical tension without sacrificing accessibility.
*Verdant Requiem* is not a conventional fantasy story built around a simple conflict between good and evil.
Instead, it tells a war chronicle shaped by competing ideals, political schemes, and the circumstances of three nations.
At the heart of the story lies the balance between those three powers.
One nation is blessed with abundant resources.
Another is shaped by faith.
A third thrives through trade and scholarship.
None of their circumstances are simple, and even those who stand against you have reasons they cannot abandon.
The main story primarily follows Leonis, but optional scenarios and flashback events also place the spotlight on his companions and people from across the three nations.
To avoid spreading characterization too thin, the number of playable allies is intentionally somewhat smaller than in many traditional SRPGs.
In return, the game places greater emphasis on each character's background, position within the world, relationships, and personal story.
Support conversations also feature character voice acting.


Combat in *Verdant Requiem* is built around the fundamentals of classic tactical RPGs.
In addition to familiar mechanics such as the weapon triangle, critical hits, effective damage, and skills, the game features a **flanking follow-up system** based on unit positioning, as well as **Combat Arts** that emphasize the individual strengths of each character.
Victory is not simply about defeating enemies.
Where you position your units, who initiates an attack, and when you choose to use a Combat Art can all change the course of battle.
Every move matters.
The goal is to deliver the kind of deliberate, position-focused tactical gameplay that defines the SRPG genre.



Considerable effort has also gone into presentation, with the goal of making both the story and battles feel more memorable.
Combat features character cut-ins and dedicated Combat Art effects, while event scenes make use of weather, fog, lighting, camera effects, and other visual techniques to establish the atmosphere of each scene.
The game also incorporates simulated bloom, water reflections, noise effects, and other visual processing techniques.
Although *Verdant Requiem* is developed in SRPG Studio, extensive work has gone into creating a visual identity that goes beyond the engine's default appearance.
Character portraits blink, map sprites feature additional animations, and both modified and original pixel art assets are used throughout the game.
The UI in particular includes custom visual processing intended to connect the game's presentation with one of its central themes: **balance**.
The aim is to create an experience in which the systems, presentation, and world itself feel connected.

In addition to standard tactical maps, *Verdant Requiem* features several original systems focused on managing and maintaining your army.
Two of the most important are:
**Military Logistics**
Manage three key resources: **Salt, Food, and Minerals**.
**Alignment Balance**
Leonis' alignment changes according to the player's actions, influencing both his abilities and the strength of the army as a whole.
Other facilities and systems also support your forces outside of battle, including a **Mobile Canteen** and **Arcane Mineral Research Laboratory**.
Winning battles is only one part of leading an army.
You must also decide how to use limited supplies, how to sustain your forces, and what direction your army should ultimately take.
Those decisions form an important part of the game.



In addition, the game features over **40,000 Japanese characters of Support Conversations**, with character voice acting included.
The **Tea Time** interaction system is unvoiced, but contains more than **50,000 Japanese characters of dialogue**. Presented from the player's point of view, it allows you to spend time with individual characters and talk with them about a wide variety of topics.
Through these conversations, you can discover more about each character's personality, values, relationships, and even sides of them that may never appear on the battlefield.
*Verdant Requiem* is not designed as a simple SRPG in which you move directly from one battle map to the next.
The Military Logistics system revolves around three resources:
・Salt
・Food
・Minerals
These resources are not only part of the army's logistical needs, but can also be used through various base facilities and systems.
Leonis' alignment also changes according to the player's actions.
These changes affect Leonis himself, allied units, and the army as a whole—and can even influence major branches in the story.
For this reason, players looking for a light and straightforward SRPG may find the game heavier than expected.
On the other hand, players who enjoy taking their time with **story, tactics, army management, and resource management** may find the experience especially rewarding.
# Recommended For Players Who Enjoy:
- Tactical RPGs / SRPGs
- Story-driven games and military fantasy
- Political intrigue and conflicts between competing ideals
- Following character backgrounds and relationships in depth
- Classic tactical RPG combat
- Resource management and military logistics
- SRPG Studio games with extensive custom visuals, presentation, and systems
The choices you make will affect not only the journey of Leonis and his companions, but the future of the entire continent.
Will you preserve the balance?
Or will you break it?
Your choices will determine the fate of this land.
Please note that transferred demo data is not officially supported for certain features, such as achievements. If you would still like to carry over your save data, please follow the instructions in the image below.


New Game Cycles and Clear Points (CP)
- The game features **three story routes**.
- The route branch occurs in **Chapter 10**.
- Clearing each route awards **Clear Points (CP)**.
CP rewards are as follows:
- Clearing the **Empire Route**: 10 CP
- Clearing the **Holy Nation Route**: 10 CP
- Clearing the **Third Route**: 20 CP
CP can be used when selecting **New Game** to exchange for bonus items.
Once CP has been awarded, spent points are restored the next time you begin a new game.
For example:
10 CP owned → 6 CP spent → Start another New Game → CP returns to 10.
Please note that after clearing the Third Route and obtaining 20 CP, viewing the ending of either the Empire Route or Holy Nation Route will cause the stored CP value to return to 10.
Viewing the Third Route ending again will restore it to 20.
For this reason, we recommend keeping a save file from **Chapter 25 immediately before clearing the Third Route**.
Please refer to the instructions below regarding backups.

- This game was created with the assistance of AI tools. Please refer to the relevant disclosure and rating information for details.
- DLC shown or referenced within the game is **not included with the Steam version** and must be purchased separately. Please refer to the Steam community board for details.
- This game uses plugins that are currently **not compatible with Steam Deck**.
- The game currently does **not support Steam Input**.
If your controller does not function correctly, please try the following:
1. Right-click *Verdant Requiem* in your Steam Library.
2. Select **Properties / Controller**.
3. Set **Steam Input** to **Disabled**.
We would appreciate it if you could check whether the gamepad works again after changing this setting.
Streaming, gameplay videos, monetized videos, archived streams, clips, and similar content are permitted.
Please observe the following guidelines:
- For major story spoilers, please consider warning viewers in the title or description.
- Harassment or abusive content directed at viewers, the game, or anyone involved in its development is prohibited.
- Content must comply with generally accepted standards of public decency.
- If possible, we would appreciate it if you let the developer know when you create or stream content featuring the game.
The demo version is currently available on BOOTH.
* Please note that compatibility with the Steam version’s save data, especially achievements, is not guaranteed.
It was a quiet night at the toy shop. Then every gnome on every shelf decided to make a run for it.
Now the aisles are a waddling, giggling mess, and it's up to you to put things right.

Sneak up on a gnome, grab it and carry it to its shelf. Every kind has its own row, and the right sign lights up while you hold one. A green ghost shows exactly where it will sit. Pop. Done. Next!

Knights, chefs, astronauts, mummies, cowboys, octopuses... The shop stocks a ridiculous number of different gnomes across themed sections, and each one belongs in exactly one place.
Wrong shelf? It'll let you know.

Not in the mood to walk? Throw them. Gnomes bounce, tumble and see stars, and a dizzy gnome is an easy gnome.

Fill your collection album, track down the rare Legendary gnomes hiding in the crowd, and ring the gnome bell when the last few stragglers won't come quietly.




Discover what’s hiding beneath the pods!
In this cute and curious puzzle game, you’ll use your wits — and sharp observation — to uncover hidden creatures called Voidlings, Starlings, and Boomlings.
Each puzzle hides a secret pattern of friendly and feisty creatures. Read the signals on the board, interpret the clues, and decide where to reveal, capture, or avoid. Can you uncover all the friendly Starlings while keeping the explosive Boomlings at bay?
If you love logic puzzles like Minesweeper but want something warmer and more visual — with clues on the board instead of numbers — Sweeplings is for you.
Features
• Charming hand-crafted puzzles that mix logic and intuition
• Adorable creatures with distinct personalities
• Satisfying “scan and reveal” mechanics that reward clever deduction
• Blink — timer-based pods that wake when the clock runs out
• Arcade Mode — score-chase levels with personal best tracking
• Track puzzle progress, stars, and your best Arcade scores
• Relaxing visuals and ambient sound design
• Quick levels perfect for short play sessions
Language
• Menus and UI in English
• No voice acting or subtitles — no spoken dialogue
• Gameplay is visual and easy to follow
Put your intuition to the test — find the hidden friends and avoid the troublemakers!
Backyard Bayou is a fast, aggressive third-person roguelite shooter. Something ancient woke up in the swamp behind the cabin, and the old man living there has chores to do. He grabs the shotgun, steps off the porch, and goes to clear them out.
Tentacled horrors, corrupted creatures, and things that should not exist are crawling out of the bayou. Each trip drops you into a shifting stretch of swamp with no waves and no waiting. Enemies keep coming until you find the ritual site, summon whatever answers, put it down, and harvest the corpse. Then you do it again, deeper, against worse.
Combat is built around momentum. The harder you fight and the faster you move, the stronger you get, and the swamp answers with more of everything. Dip, duck, dive, and dash your way through rising pressure. Standing still is how old men die.
Every run is shaped by what you find. Stack items, chase synergies, and turn a tired old man into something the swamp should have left alone. Choose from over two dozen guns, a shed full of melee tools, and abilities that range from practical to profane. Chests, shrines, and stranger things are scattered through every trip, if you are willing to push away from the safe path to reach them.
Survive enough trips into the swamp and something big comes looking for a word. Defeat it and make a choice: take the win and end the run, or keep looping into harder territory to see how long an old man's luck holds. Runs land in the 20 to 30 minute range, quick enough to go again, long enough to build something ridiculous.
Online co-op in Early Access. Invite a Steam friend, split the loot, and clear the swamp together. Experimental for now, with more on the way.
Fast third-person roguelite combat built around momentum and movement
No waves. Enemies spawn until the job is done
Over two dozen guns plus melee weapons and abilities, all with their own feel
Items stack and synergize into game-breaking builds
Explore, find the ritual site, summon the boss, harvest it, go again
Survive long enough to face the run boss, then choose: cash out or go deeper
Lovecraftian dread meets Louisiana bayou at dusk, creepy but never slow
Online co-op with a Steam friend (experimental, more to come)
Made by one person and a very patient old man
NOBODY TELLS YOU HOW TO GET OUT OF HERE. THAT'S THE WHOLE PROBLEM.
You're an inmate. So are your friends. There is no briefing, no marker on
a map, no voice in your ear. There is a prison that runs like clockwork -
and somewhere in that clockwork, a mistake nobody has made yet.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Cell, yard, chow hall, headcount. This place moves on a schedule and it
does not care about yours. Learn where you're supposed to be, and you'll
start noticing all the places you're not.
Everything you need is already inside these walls, disguised as something
harmless. Finding it is the easy part. Keeping it - through every cell
search, with nowhere to put it - is not.
The other inmates live their own day: they eat, gamble, talk and sleep on
the same schedule you do. Talk to them and most will tell you why they're
in. A few know more - and they'll tell you, if you've got something they
want.
In here, cigarettes are money - and money buys what you won't find lying
around. Pull up a stool, match the stake and play the other inmates for
their last pack. Over 21, you're out. Ace and ten on the deal, and the
pot is yours.
Past a certain point, the prison stops asking what you're doing and starts
asking who you are. Being somewhere you don't belong is a problem. Looking
like you don't belong is a much bigger one.
The prison is never empty, only quieter. Flashlight beams sweep the yard,
doors you used an hour ago don't open anymore, and the moment a siren goes
up, every guard in the building knows exactly what it means.
Do it alone and take all the time you need - or bring up to three friends
and find out how fast a plan comes apart when four people improvise at
once. You get out together, or you don't get out.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
NEW MODE: LAST COUNT
Two to ten inmates. No teams. Only one walks out.
The Director runs the evening, and tonight you are the entertainment. Every room is a new game. Every game ends the same way: somebody does not make it.
The tower lights turn red. Whoever still moves is out.
The alarm stops and a few cells open. There are not enough of them.
The shower floor is wet, and some of the tiles are live.
Punch the clock at exactly ten seconds. The furthest off is out.
Between the games the corridor goes dark, and somebody who is already out gets a second chance. Hide. Run for the buzzer. Get caught, and you trade places.
Nobody out there will miss you. In here, you fight for your freedom.
Online via Steam - host a round for your friends or join a public lobby.
Neon Blackfall is a fast-paced deckbuilding card game set in Neurovale, a city divided between two eras. The Neon Era represents life before the blackout. Blackfall begins when the lights go out and survival becomes the only law.
Build your deck, choose your faction, and fight for the future of the city.

Every match evolves as the game progresses.
The Neon Era represents the city before the catastrophe. Blackfall represents the collapse that followed. Many cards gain different abilities depending on the current era, encouraging players to build decks designed to dominate the early game, survive the darkness, or thrive in both.

Victory can be achieved in different ways.
Use the Wisdom of your creatures to develop your base and earn Progress Points. Use Attack to eliminate enemy cards and sabotage rival bases.
Should you invest in your own future or destroy that of your enemies? In Neurovale, both paths can lead to victory.

Choose the faction that best matches your playstyle.
Neon Syndicate – Corporate power, technology and economic dominance.
Blackout Raiders – Aggressive survivors who thrive in chaos.
Null Hospital – Experiments, mutations and relentless recovery.
Synaptic Order – Knowledge, control and strategic superiority.
Horde – Unstable Injected, forbidden science and relentless progress.
Each faction features unique cards, mechanics and deckbuilding possibilities.

Designed for quick and intense battles.
Turns are limited to 60 seconds, but experienced players can act much faster. Every decision matters, and hesitation can cost you the game.
Think fast. Adapt faster.

Discover the world of Neurovale through +100 single-player chapters + 60 Constructed Challenges.
Experience Story, Campaign, and Legends, then return with your own deck and face 60 additional constructed challenges.

Learn the mechanics, face unique challenges, and uncover the events that led to The Blackout and the struggles that followed.
What really happened to Neurovale?

Create decks focused on Progress, Sabotage, battlefield control or hybrid strategies.
Bases cannot be protected directly, forcing players to constantly decide whether to advance their own objectives or disrupt their opponent's plans.
Experiment with different archetypes and find your path to victory.

Challenge other players online and test your decks against real opponents.
Climb the rankings, experiment with new strategies and prove that your faction deserves to rule Neurovale.

No microtransactions.
The purchase of the game includes access to every card. Earn Victory Points by playing Single Player or Multiplayer matches and use them to unlock booster packs or acquire specific cards directly from the collection.
Internet connection required. Neon Blackfall is an online game and requires an active internet connection, including for its single-player modes.
Neon Blackfall is currently available in English only.
Play. Earn. Unlock.
No pay-to-win mechanics.
70 preconstructed decks available from the very first game.

B1tzas - Lore Representation of B1tzas.
The world is ending. It has done so before.
In Echo Harvest, survival is not about saving a single life. It is about building something that can endure across timelines.
Establish settlements, gather resources, explore an increasingly dangerous world and prepare your colonies against corrupted creatures. Beyond the safety of the Home Flame, corruption steadily closes in. You cannot stop time. You can only decide what to accomplish before it runs out.
Your past lives become your workforce.
What you do during each life determines the Echo you leave behind. Gather, build, explore, defend, transport supplies or seek the strange Echo Dust scattered through the world, and those experiences can shape the Echo that follows you into the future.
Over time, a lone Keeper becomes the centre of a growing network of settlements populated by the remnants of lives that came before.
Every timeline is a race against collapse.
Build farms, housing, storage, walls and turrets. Establish new settlements. Discover forgotten places and valuable resources. Strengthen your colonies while balancing expansion against the growing threat they attract.
Echo Dust can help stabilise a failing timeline, but it is limited. Eventually you must decide whether you are ready to construct a Beacon and Ascend — sacrificing the present to strengthen what comes next.
Fail, and the timeline is lost.
Ascend, and the struggle begins again under greater pressure.
But history remembers either way.
Echo Harvest records the story of your timeline as you play. Important discoveries, settlements, battles, losses, periods of prosperity and moments of collapse become part of an illustrated Chronicle of that world.
When a timeline finally ends in victory or total loss, its Chronicle is published to your Timeline Library and can be exported as an illustrated PDF — a permanent history of a world that no longer exists.
Shape the Past. Save the Future.
Speed Goes Up is a single player incremental arcade racer about making the number climb. Run time trials, earn Bits every time you complete a lap, then reinvest your winnings in speed, handling, drift, boost, and a stronger racing economy.
Chase personal bests in continuous time trials while your latest and fastest laps stay on the clock. Timed lap challenges reward precise driving, while long term lap mastery turns persistence into lasting payout bonuses.
Record a fast route, purchase a Ghost, and watch it replay your personal best. Ghosts earn a share of the lap reward each time they finish, turning your own driving into a growing income engine across unlocked tracks.
Spend Bits in a branching Garage upgrade tree. Raise top speed, acceleration, braking, handling, and lap payouts. Unlock drifting, build Heat through controlled slides, then spend that Heat on boost to break past your normal speed ceiling.
Each track also has its own Pit Upgrades. Improve its lap reward, add more Ghosts, and invest in specialised bonuses that strengthen the wider run.
Learn authored floating circuits shaped by hills, railway crossings, low grip ice, alternate routes, moving gates, speed pads, and timed hazards. Smash through obstacles when you are fast enough, choose the right line through branching sections, and take on one-on-one races for permanent progression rewards.
Prestige turns a completed build into permanent lap reward power. Begin again with that payout boost and your Legacy Cores intact, work through new upgrade tiers, and unlock a new machine as you chase the next speed ceiling.
Single player arcade racing with incremental progression
Continuous time trials with latest lap and personal best tracking
Income generating Ghosts based on your own fastest recorded routes
A branching Garage tree for speed, handling, economy, drift, Heat, and boost
Pit Upgrades, timed challenges, and long-term lap mastery
Prestige progression with permanent payout growth and new cars
Vehicle paint choices and performance tuning
Authored tracks with distinct surfaces, routes, shortcuts, and hazards
Completely amnesiac, Raed roams the vast estate that belonged to his family in search of his memories. During her adventure, she learns more about her father, an alchemist leading dubious experiments, and about her mother, a seasoned knight whose path Raed has followed by becoming herself a great warrior.
In the course of her quest, she will find the fragments of her old heart, allowing her to gradually recover her memory and discover the truth about her death. Perhaps then she will finally be able to return to her eternal sleep.
Brought back to life thanks to a new heart implanted in her body, she can turn it into a weapon to face enemies who stand in her way.
The heart controls gameplay via its BPMs. Depending on these, its posture and weapon will change. So when his BPMs are slow, Raed uses an axe with heavy gameplay. When they are medians, she uses a sword and shield with balanced gameplay. Finally, when they are high, Raed uses a rapier with fast and light gameplay.
To lower the BPM gauge and use the axe, perform perfect parries when enemies attack you.
To increase BPM and use the rapier, perform perfect dodges.
Some enemies can also directly influence BPM through their attacks.
Swarmfall is a game where you pilot a colossal Starship, leading the final remnants of humanity. It is a unique 2D "bullet heaven" roguelite with automated defensive fleets, fast-paced manoeuvring, and massive alien swarms to destroy.
Evade the swarm. What is the swarm? An endless armada of geometric alien horrors, when destroyed, they drop scrap, and scrap is amazing. It allows you to purchase and upgrade escort ships to build your fleet. The Mothership must survive. Shooting the enemy is only half the battle, however, as you don't aim the weapons yourself. Your sole focus is piloting the Starship through the chaos to collect the scrap before you are overwhelmed.
Acquire and upgrade your fleet. Your escort ships represent the heart of the game. They are responsible for your defence and destroying the swarm. Your fleet adapts varying methodologies to reach its goal. Some are rapid-firing fighters that orbit closely, others are heavy bombers that unleash explosive blasts. You have ships that fire piercing lasers, and ships designed purely to absorb impacts. All for a single purpose, the survival of the Starship.
A strategic roguelite, Swarmfall, is about surviving escalating waves, but how you do that is up to you. At your disposal:
A diverse roster of ships, with their varying strengths and firing patterns
Upgrades that enhance and modify your Starship's core stats
Synergies that allow you to combine different ship types for devastating geometric crossfire
Movement and collection upgrades to enhance how efficiently you gather scrap
Intense boss encounters that test the limits of your custom fleet
If you enjoy theorising about ship formations and executing survival builds in games, this game is for you.
Will you lead humanity through the Swarmfall?

This is the first chapter of Agent of Strange — an upcoming story-driven RPG from the creators of the award-winning 'The Life and Suffering of Sir Brante', set in a mysterious early XX-century city.
Get ready for a dark roleplaying thriller with immersive sim elements. Your every move will open a labyrinth of choices, possibilities and consequences. Create your unique story out of countless pieces.
Take on the role of a Conspirator in a desperate struggle against the monstrous Traum Family. Enter the cold, wintry city of Brocken, a surreal place that turns more and more inhumane every day. Build the Conspiracy's plan and prepare the coup to overthrow the Traum regime. Every step of your way will shape the City's fate. But the greatest stake is always your own soul.

In this Prologue, you will start your path as a Conspirator and make your way to the City of Brocken, where the main part of the game will take place.
Craft your own hero. Your character's lifepath will be created inside the game's story, through choices and events of your past. You will not simply pick abilities — you form your hero's entire personality, morals and inner struggles.
Return from exile. Long time ago, you were thrown away from your home town of Brocken. But now one enigmatic phone call changes everything. You are not alone anymore — there is a Conspiracy, and they need you back in the City. Follow their lead to fight your way home.
Escape the manhunt. The Traum Family is on your trail! Survive the tense chases, ambushes and psychic attacks on your soul while trying to get on the last train to Brocken… alive and sane!
Break into the City. To infiltrate the sealed City of Brocken, you must use all your wit. Learn to hide, deceive and evade both your enemies and ordinary citizens. Dare to enter the nightmarish and corrupted place that your home town turned to. Throw down your first challenge to the Traum regime. Time has come to take your home back.

Only you decide who your Conspirator is — hardened veteran or decadent artist, upstanding citizen or lowlife criminal, leader or loner, idealist or pragmatist. There is no 'right' way to play — you always have freedom to behave as you see fit.
Every mission is a sandbox of approaches and solutions. Fight, sneak, manipulate, explore, investigate, find surprising possibilities. Use your strongest skills and unique traits to carve your own path through any situation. And no matter how hard the task at hand is—there's always a chance.

You enter the living society, wearing the mask of an ordinary citizen — a clerk, a worker, a student. The City may see you in a very different way: as a law-abiding person, a weird deviant.. or as a threat.
Your appearance, social class, and behavior all matter—the City and its inhabitants react to who you are, how you look, and what you've done before. And most of all: how strange you are…

You are facing the power far greater than you. Direct conflict with the Traum regime is always dangerous and lethal, and violence always has a heavy price.
But in every confrontation, you can take one of many different paths. Resolve conflicts through combat, persuasion, deception, or avoidance.
Rely on skills and abilities that fit your character the best. And remember: there are no conflicts without consequence.

The game deals with themes and problems that plague the modern society from XX century to our own era.
Agent of Strange invites you to explore some of the most severe and terrifying questions of our times. How does one stay human in an inhumane society? Why things that used to be monstrous are now becoming the norm? And can the broken world be put back together ever again?
Noone knows what your character's story will prove. Answers will be only yours.
A cozy tidy-up game for VR The library has been closed for years, and the returns desk is full. You are the librarian. Pick up a book, read its cover, carry it to its shelf and slide it into its slot, by hand. 864 books, eight wings, one Victorian rotunda to put back in order.

Nothing lights up the answer and nothing sorts itself. The cover has all you need:
The emblem and color point to one of the eight wings, and the shade narrows it down further.
The title is the row. Every shelf is labeled.
The volume number is the slot, one to nine.
At first you follow the colors. Soon you walk straight to the numbers.
Some books come back damaged. Rub them clean before they go on the shelf.
Every row you finish earns a point. Spend points at the rewards lectern to open another wing: its lanterns light up and its banner takes its color. You choose which wing opens first.
Points also buy help with the carrying, never with the searching:
A book basket that holds four books
Bigger deliveries of 30, 40 and 50 books at the desk
A repair brush for damaged books
Summon, to pull a book or the basket into your hand from across the room
Quick Hands, to clean a damaged book the moment you pick it up
Earn the weather back: rain on the dome, snow, wind, and a storm with thunder. Earn the time of day too, five hours from dawn to night, or set an hour of your own. Pick them at the lectern, choose how heavy the rain falls, or let the weather change on its own.
Off the rotunda is a quieter room to open for yourself.
A fire to poke with the irons until it flares
A gramophone with four records: put one on, wind the crank and listen
Display cases and a trophy shelf that fill as you work: a volume for every row you finish, a trophy for every wing, and a faint outline where the ones still to come will stand
Your hands close around what you hold: a book by its edge or its corner, the basket by its handle, a record by its rim, a fire iron by its shaft.
A relaxing organizing game with no timers, no score, no fail state, and nobody else in the library. The game saves as you go, so you can take the headset off mid-shelf and pick up where you left off.
Seated or standing play, with a crouch button
Teleport or smooth movement
Snap or smooth turning, with adjustable angle and speed
Comfort vignette with adjustable strength
Left- or right-handed
Haptics on or off
Master, ambience and effects volume
Graphics settings for shadows, anti-aliasing, textures and detail
VR only. There is no flat-screen mode.
Needs tracked motion controllers. Hand tracking is not supported.
Single player. English text, no voice acting.
COLSWORD is a logic puzzle game where you paint cubes in the right sequence using enchanted colored swords. Plan every move carefully: the order in which you strike can be the key to solving each challenge.
Master the unique abilities of your swords, uncover new strategies, and turn every board into a colorful victory.
- 56 increasingly challenging levels
- Easy to learn, hard to master
Unleash the full power of your swords.
GRAVHOUNDS is a 1–4 player co-op action builder. Drop into hostile planets as a pack, build and defend your base in physics-driven mayhem, and extract with everything you can carry before you become alien chow! The longer you stay, the greater the danger... and the rewards.

Intense alone, chaotic with a crew. Combine each Gravhound's strengths and improvise to beat back the swarm. Go lone wolf to expand the operation or stick with the pack and stand your ground.

Fetch!
Fling objects across the battlefield to your teammates. Turn gravity against the swarm and send them flying, one by one.
Disclaimer: Transporting volatile materials with the Grav Beam may result in unforeseen loss of Gravhounds.

Deploy turrets, generators, and fabricators to expand the operation and defend it from the swarm.
Extend pipelines across hostile terrain to power your base, move resources, and keep your escape route alive.

Choose from a crew of bio-engineered canine workers built for dangerous planetary operations.
Loyal.
Obedient.
Expendable.

Unlock powerful new abilities and upgrades mid-shift. Stack bonuses and reshape your loadout to suit the situation. The swarm grows deadlier by the second - but so do you.

Boost in any direction and reposition under fire. Race to your teammates' aid or make a last dash for materials.
Warning: Unauthorized recreational use of pipeline boost is strictly prohibited.

Seek out treacherous planets for the best materials - the higher the risk, the greater the rewards.
Unlock new Gravhounds, weapons, and upgrade paths.
Stay longer, push harder, and the swarm escalates. Every shift becomes a bet on how much your pack can handle.

Far from home.
Swarm closing in.
Still expected to hit quota.
Get to work.
The Ice is Watching is a first person psychological horror experience that plunges you into a desolate, frozen nightmare. You don't play as a hero you play as a desperate woman driven by a single question: Where is he?
Tracing your lover's last known location to a remote mountain cabin, the temperature drops and a chilling realization sets in: you are not alone. A looming figure known only as "The Ice" is here. And he’s been expecting you.

Your journey begins in the artificial warmth of a city hotel, fueled by social media clues and fragile hope. But as the rain turns to blinding snow and the road vanishes into white nothingness, hope shatters.
You reach the cabin only to find your escape sabotaged—the battery is gone, the tires are missing. You are no longer the seeker; you are the next target for a frozen collection. To break the cycle, you must face the stalker who watches from the pine tree shadows.
Controlled through an immersive FPS perspective, the core experience focuses on Survival, Heat Management, and Stealth.
Thermal Survival: The cold is your primary enemy. Manage your body heat by scavenging firewood and keeping the hearth alive.
Unpredictable Stalker AI: The Ice a mysterious, terrifying cowboy is no scripted jumpscare. He observes, stalks, and hunts dynamically based on your noise and movement.
Environmental Puzzles: Scavenge for vehicle parts to make your escape while navigating psychological traps and deciphering chilling audio logs.

Atmospheric Terror: The vast, suffocating scale of the snowy wilderness contrasted with the claustrophobic dread of a cabin hiding dark secrets.
Body Heat Mechanics: Feel the frost. As your temperature drops, your vision blurs, your movement falters, and the world turns into a lethal hallucination.
The Frozen Gallery: Uncover the tragic fate of the Frozen Lover a symbolic narrative exploring obsession and eternal preservation.
Immersive 3D Audio: High-quality sound design where every creaking floorboard or whisper of wind serves as your only warning.
A Concise Nightmare: A focused, story-driven horror experience designed to be finished in one sitting (approx. 2 hours), leaving a lingering chill.
Gritty Western Aesthetics: A unique visual style combining the rugged edge of a dark Western with the cold, sterile beauty of an arctic grave.

It begins with a single drop. Then another. And another. Before long, you're deep in ever-expanding, ever growing chaos, in a deluge of balls, coins, upgrades, buffs, multipliers, and more.

As the ball-o-meters fill, new stages are unlock with scenic pixel art backdrops to set the mood. Collect every cozy, moody theme as you advance through the game.

Fine tune the audio in settings to get the ASMR juuuuuust right. This game is a rain machine, with an atmospheric chiptunes soundtrack to help set the mood.

As the game progresses, you can hone your playstyle with passive or active choices. Rombo the Autobot will do some work for you if you want to step away, or you can invest in combos, GoldCoins, and Disco balls for enhanced multipliers in active play.

Prestige lets you change how you play each run, with continuous rewards as you reach greater milestones. Every rank makes you more powerful, blasting through the early stages and reaching greater heights.
Sit back, hit the "drop" button, and let the chaos begin.
A multiplayer FPS where you eliminate opponents by typing the numbers on their foreheads. Read theirs before they read yours, use tactical gadgets to disrupt the fight, and battle friends or strangers in matches with up to 20 players.
Get a clear look at an opponent’s forehead and type their number to take them out. Keep moving, watch who’s looking your way, and try to remember those digits when the pressure hits.
Blind opponents with flashbangs, block their view with smoke grenades, and draw their attention away with distract grenades. Disrupt their next move with stun grenades, hinder their escape with slow grenades, and set traps to catch them off guard. Use your items to create an opening when getting a good look is easier said than done.
Use binoculars to read numbers and eliminate distant targets, or snap a photo with your camera that stays visible for a few seconds. Sometimes, an extra moment to read those digits is all you need.
Fight for yourself in Deathmatch, join forces in Team Deathmatch, or push for the enemy flag in Capture the Flag. Make every teammate count in round-based Team Elimination, or outlast everyone in Last Man Standing. Every mode gives you a different reason to get close... and a very good reason to watch your forehead.
Play with friends or strangers in matches with up to 20 players. Face off against your group or team up against the opposition. You might trust your friends, but you probably shouldn’t let them read your number.
Have you ever had an absurd dream and believed it was all real? Well, that’s exactly what happened to this group of partygoers after a wild Day of the Dead celebration. They found themselves trapped in a shared nightmare where the piñata got tired of taking a beating, so it put on a blindfold and chased them all night long!
The piñata hunts the partygoers by sound! Every little noise you make turns into colorful echoes that reveal your location.
Going to eat some candy? It will hear every bite. Decide not to eat? Your stomach will growl with hunger and give away your hiding spot. Try to run away? It will hear every single step you take.
And believe me... standing still might be the worst decision you could make!
In Hush Piñata, you can also take on the role of the piñata! And your mission is simple: turn the partygoers' nightmare into something even worse!
During the match, golden cubes will appear across the map, bringing new surprises to make your hunt even more fun... at least for you!
Collecting one of these cubes grants you a random weapon, each with unique abilities and perks to help you take down the partygoers.
The partygoers' main mission is simple: rip off the piñata's tail! But there's a slight problem... at the start of the match, it's locked tight and can't be torn off!
To unlock it, the partygoers must complete a series of tasks scattered across the map. It sounds easy, but the catch is that each task is noisier than the last, and any noise might attract the piñata's attention!
For every task completed, you earn a ticket to use at the item stall! There, you'll find a variety of surprises to make your mission easier... or turn the other partygoers' nightmare into something even worse!
This goat can sniff out any partygoer carrying a piece of candy in their pocket! If it catches the scent, watch out! He’ll chase you across the map, bleating non-stop and making enough noise to draw the piñata's attention!
The only way to keep him quiet is to offer up one of your precious candies.
But the choice is yours... give the goat a treat, or risk being found by the piñata?
If, by some miracle, you’re still alive after all that, having completed every task and escaped the piñata, congratulations! But don't celebrate just yet... because the hardest part is only just beginning!
Now you need to work up the courage to get close to the piñata and rip off its tail!
Sound impossible? Hold on, it gets even worse!
Once you’ve ripped off the tail, you’ll have to run for your life while holding onto it until the counter hits 100%. And watch out! Other partygoers might try to steal it from you, too!
If your strategy works and you pull off this feat, get ready for the grand finale: the piñata EXPLODES in a shower of candy!
All those treats will be converted into coins you can spend in the lobby's skin shop to unlock new looks for your characters.
Did you die? Don't worry, your nightmare isn't over yet!
How you die depends on the game mode. In "Steal the Piñata's Tail," you get a second chance to return to the land of the living. Just take an offering to the altar and perform the ritual to resurrect!
But here's a tip: never die empty-handed!
If you forget to secure an offering before you die, you'll have to wander the map as a ghost, haunting other partygoers and trying to convince them to make an offering on your behalf!
In "Last Survivor" mode, death is final... but that doesn't mean you have to sit back and watch everyone else have fun!
Upon dying, you can take control of La Catrina and explore the land of the dead, searching for the bodies of other partygoers who met an unpleasant end.
Your new mission is to collect these bodies and earn coins as a reward, coins you can spend at the lobby skin shop!
This mechanic ensures no one misses out on the fun. Even after being eliminated, you stay involved in the match by exploring, completing a new mission, and racking up rewards while waiting to see who wins it all.
STEAL THE PIÑATA'S TAIL: the main mode. Up to 8 Partygoers versus 1 blindfolded Piñata. Tasks, tickets, tail, burst, you already know this mode.
LAST ONE STANDING: no tail, no tasks, and no clock. Just survival. The last Partygoer alive wins and takes all the coins, which means the Partygoer next to you also wants you to make noise.
TEAM VS. TEAM: Green vs. Red, from 2v2 to 4v4, with the Piñata controlled by the game. The team that ends up holding the tail wins, best of three.
The coins you collect can be spent in the lobby shop to buy characters, hairstyles, hats, mustaches, outfits, and various accessories.
For the best experience, use headphones! Sound is a crucial part of Hush Piñata, and hearing where noises are coming from can make all the difference.
Using a microphone is also very important, as the Piñata can hear your voice and figure out where you are. But don't worry, you can also play with the microphone turned off.
You can play online with up to 9 players by creating a private room with a code for your friends or by joining one of the available public rooms.
Matches are quick, and players can take turns playing as the Piñata.
Every compartment hides a secret. Every decision brings you closer to the truth.
You wake up aboard a mysterious train with no memory of how you got there. The only way forward is to carefully inspect each compartment and decide whether it is normal or affected by an anomaly.
Observe your surroundings, trust your instincts, and don't overlook the smallest details. A missing suitcase, an unfamiliar silhouette, or a subtle change in the environment could mean the difference between survival and failure.
But be careful...
Not every anomaly remains still.
FEATURES
🚆 Explore a mysterious train inspired by the early 1900s.
👁️ Find and identify dozens of unique anomalies.
📻 Use your limited radio device to detect hidden anomalies.
❤️ Three lives—every mistake brings you closer to death.
💀 Multiple unique death sequences.
🔍 Increasing difficulty with easy, medium, and hard anomalies.
🚪 Reach the final compartment and uncover the truth behind the journey.
Will you reach the conductor... or become another passenger lost forever?
After a mysterious crash, you awaken alone on a remote island—injured, disoriented, and surrounded by untamed wilderness. Mayday: The Survival Island is an open-world survival crafting game where your mission is to build, adapt, and uncover the truth behind your arrival.
Gather resources, craft tools, and shape your own survival strategy. Hunt wild animals, fish the shoreline, grow crops, and build a homestead to sustain yourself. As your base grows stronger, venture across a sprawling archipelago full of secrets waiting to be unearthed.

Explore a hand-crafted world made up of 24 unique islands—each with distinct environments, resources, and challenges. From misty swamps and sun-bleached beaches to ancient cemeteries and forgotten ruins, every biome offers new opportunities and hidden threats. Find treasure, upgrade your tools, and learn how to adapt to each island’s dangers.
You’re not just surviving—you’re being watched. Strange symbols, magical totems, and fragments of a lost civilization hint at a greater story hidden beneath the waves. The deeper you explore, the more you’ll question why you crashed here… and whether escape is even possible. Every action, from gathering food to defeating powerful guardians, may reveal new pieces of the truth.
There are no forced objectives or linear paths. You decide how and when the story unfolds. Spend hours building your ideal base, raise animals and tend crops, or set out across the islands in search of answers. Every gameplay system—from fishing to farming to combat—is woven into your journey and rewarded with meaningful discoveries.
Your base is your lifeline—and your legacy. Gather materials to craft tools, construct shelters, and expand your homestead into a thriving hub. Raise animals, set up farms, and unlock new crafting stations that open up advanced survival options. As your island life becomes more stable, you’ll gain access to new areas, new upgrades, and deeper insights into the world around you. Every structure you build brings you one step closer to mastering the island—or escaping it.
🌊 Survival is just the beginning. The island has plans of its own.
Typenstein: A Symphony of Keys is a silent horror-inspired typing tower defense game. Defend your castle by typing words above enemies' heads to shoot them. Use the experience to level up and unlock new skills. Collect defeated enemies and use them to upgrade the castle.

Each night, a number of villagers will come to attack your castle. Type the words floating above their heads to strike them down. Each enemy grants experience based on word length. Your faithful companion, Igor, will collect bodies so you can use them later.

After repelling all the villagers, you can focus on fixing and upgrading your castle by using defeated enemies to create Gargoyles. Each of them has a unique passive ability that lowers the number of enemies, helps you kill shorter words, or resurrects them, allowing you to kill them a second time and earn more bodies.

At first, only weak villagers are sent towards you. But each night, they get stronger, coming in larger groups or with different abilities. You need to assess the danger. Pick the most dangerous enemies and kill them before they hit your castle walls.

Custom Skill Naming - You can name each skill you unlock to take advantage of the enemies.
Gargoyle Passives - Automate the defense of your castle so you can focus on more dangerous targets.
Ever-Changing Words - Each run is different thanks to the number of words used.
Graveyard Cabin is a psychological FMV anomaly horror game where observation is your only weapon.
Work the night shift inside an isolated graveyard security cabin and monitor a network of black-and-white surveillance cameras. Detect anomalies, report supernatural activity, and survive until morning.
Memorize every corner of the graveyard and carefully monitor the live camera feeds.
If a gravestone moves, a figure appears, or something changes unexpectedly, report it before it’s too late.
But be careful...
Too many false reports will anger the entities hunting you.
You only have 3 chances.
Not every anomaly should be observed.
If you hear the crying of a little girl, immediately shut down the cameras and stay silent in the dark until the sound disappears.
Looking too long may attract something you cannot escape.
The danger is not limited to the cameras.
While monitoring the graveyard, supernatural entities can appear inside the cabin itself. Check the internal cabin camera frequently and stay alert to movement beside you… or directly behind you.
The observer can quickly become the victim.
If an entity breaches the cabin, you must react instantly.
Use the Cross against hostile creatures.
Use the Amulet to banish the Dead Woman.
Choose the wrong item or hesitate for even a second and your shift will end permanently.
Psychological FMV horror experience
Anomaly detection gameplay
Multiple supernatural entities
Surveillance camera monitoring mechanics
Audio-based survival mechanics
Defensive item system
Increasing tension and paranoia
Immersive graveyard atmosphere
Can you survive until morning, or will the graveyard claim its newest resident?
City Life is an open-world life simulation and vehicle-building sandbox set in a modern British town. Start with nothing, take jobs, earn money, buy garages and homes, build and modify vehicles, and work your way into the proper city lifestyle.
Begin living in a small trailer community
Take paid jobs: parcel delivery, bin collection, post service, taxi runs, bus routes, hydrant maintenance and more
Earn wages and daily allowances from the Job Centre
Buy vehicles, maintain them, and customise parts
Upgrade from a small shed to full auto garage ownership
Find, buy, repair, and assemble vehicles part-by-part
Tyres, engines, batteries, panels, interiors and tuning upgrades
Authentic car physics and handling
Tow, scrap, sell, and rebuild
Explore shops, petrol stations, garages, housing districts
Purchase apartments, garages, work bays
Pay rent, maintain property, and keep them before eviction timers expire
Dedicated multiplayer server support
Every player has individual missions, wages, garages, and home waypoints
NPC routines (work, sleep, relax, eat)
Economy with shops, repairs, property rental and resale
You are the head coach. Not a player, not just a GM. The coach on the sideline calling the shots. Every snap, you read the defense, pick your play from your hand, and watch your units implement it.
Every play is a decision. Your deck is your playbook. Spend tokens on the big-swing calls or save them for the grind. But lean on the same play too often and the defense catches on, the game punishes predictability.
Build a program, not just a run. Start on Friday nights in high school. Recruit, develop your units, and level your coach up. If you're up to the challenge, take the promotion to college ball, then the pros. Move up and take your new team to success, your coach profile carries everything: levels, your coaching XP, the plays you've mastered. Your knowledge compounds while your roster and opponents change. Manage yourself, your team and your plays, and then you can experience the victory.

Pre-snap, the defense shows you a picture the shell, the box, the front, the pressure. Some of it is true. Some of it is bait. The smarter your quarterback, the deeper you see: rookie QBs get the shell; veterans sniff out man-or-zone before the ball is up. Trust the read and check into the right call, or get caught holding a screen pass against a coverage that eats it alive.
Disguised coverages that lie to bad quarterbacks and confess to great ones
A limited audible budget — burn your checks early or save them for the two-minute drill
Token-limited play calling: your best calls cost resources, so every series is a budget decision
Plays that beat man, plays that beat zone, and defenses that know which is which
Start on a Friday-night sideline. End — maybe — holding a pro trophy. This is not a run you restart; it's a career you live with.
Three leagues, one career: high school, college conferences, and a pro league with divisions, full schedules, and playoffs
Promotion is your choice: dominate and move up, or stay and build a dynasty where you are
Every game in the league is really played — rivals win, lose, rebuild, and peak on their own cycles; check the standings, the schedule, and your coaching record
Build your program: a five-branch Coaching Tree, training and medical staff that keep your roster on the field, injuries that test your depth chart, and development calls that turn three-stars into cornerstones
Your history follows you: season records, program milestones, and the players who came through your building
Both hands are dealt face up. You can see cards the defense is holding, and they can see yours, but knowing what they can call still leaves you guessing what they will.
A card is one play, and everything you need is on the face: run or pass, the thing the defense is trying to guess; a rating out of 100, on the same scale as your players; a token cost, three a drive, so your best calls can't be your every-down calls; and the matchup it's built for — screens eat blitzes, deep shots punish an empty middle.
Then your roster runs it. The card says what to call; your players decide how well it goes. The same inside zone is a survival play behind a rebuilt line and a weapon behind a veteran one.

Both cards flip and the snap lands somewhere: stuffed and you're back a zone, short and you got nothing, gain and you're a zone closer, big play for two, explosive for three — the most any single snap can move the ball.
Same defensive call both times — a Run Blitz, eight in the box, coming downhill. The only thing that changes is what the offense does about it.
Inside Zone into the Run Blitz — the defense wins. You ran at the one front built to stop it. No crease, the back is met at the line, and you're backed up with a down gone. Stuffed. Zone 2 to Zone 1.

Play Action into the same Run Blitz — the offense wins. You showed run, they bit, and everyone they'd need in coverage is coming downhill instead. Big play. Zone 2 to Zone 4.

One card beat that blitz and one card fed it. The ratings barely moved — the difference was the read.
The field is five zones and an end zone, and a series is four plays. Scoring is something you assemble: a touchdown is a run of good calls, and the drive you remember is the one where you won three reads in a row.

Build your playbook like a coach installs an offense. Earn new plays as your career grows, and rep the ones you trust, plays gain mastery the more you call them, and a play your team has mastered hits harder than one you installed on Tuesday. Scout the opponent's tendencies, check the matchup screen, and bring the right game plan to the right opponent.
Every call costs. A per-series token budget means your best looks can't be your every-down looks, the personnel you declare changes what you can afford, and your audibles are a finite resource you can burn early or save for the two-minute drill.
Two-point decisions after a late touchdown. Safeties when a stuff goes wrong deep in your own end. Victory formation when you've iced it — or a handshake from a coach who knows you have. If it matters on a real sideline, it matters here.
If you know football, this game was built for you.
Stay hidden and find valuable items to earn your passage through post apocalyptic rooms and tunnels of the Dread Line. Be quick, stay hidden, and most important of all...
...don't make a single sound.
Rooms can be dark, and filled with worthless junk. Keep your eyes peeled for shinny valuable items.
Stay quiet! Every sound you make attracts them to you!
DO NOT LET THEM FIND YOU
The mysterious cellar awaits its new owner. However, anyone wishing to earn this legendary collection must pass the exact same test.
Place thousands of bottles where they belong, restore the collection to its former glory, and earn your place as the new cellar master.
This chaos—seemingly insurmountable at first glance—gradually turns into a flawless collection with every correct placement. As the shelves fill up, the cellar regains its former splendor.
This isn't just organizing… It's rebuilding a masterpiece. Sometimes, the greatest reward is watching chaos slowly turn into tranquility.
Earn Skill Points by completing shelves, unlock new abilities, and shape your own playstyle. But remember, every sip makes you a little more drunk.
More power? Or keeping control? The choice is yours…
Every sip makes you stronger... But slowly takes away your control.
So, are you ready to pay the price?
Carry every bottle carefully with a realistic physics system. Because even a single mistake can be costly.
A true cellar master is not just fast, but also careful.
🧘 Relaxing gameplay
🍷 Organize hundreds of different bottles
📦 Categorize bottles by their types
🏛️ Restore the cellar to its former glory
📚 Upgrade your skills
🚶 Carry more, work faster
🍺 Manage the power of drunkenness
🥂 Strike a balance between power and control
⚖️ Realistic physics-based carrying
💥 Be careful not to break the bottles
🏆 Aim for the highest score
📊 Compete on online leaderboard
Perfect Route is a billiards puzzle game centered on route planning.
Plan the direction and path of every shot, make clever use of various mechanisms, and guide the balls into their designated pockets to find the Perfect Route for each level. As you progress, new mechanisms and gameplay elements are gradually introduced, putting your observation, strategy, and precision to the test.
🎱 Billiards puzzle gameplay focused on route planning
🧩 Three game modes with dozens of carefully designed levels
⚙️ Unlock a variety of new mechanisms and gameplay elements as you progress
🎯 Plan each shot and discover your own Perfect Route
🏆 Steam Achievements and Leaderboards
🔄 Reset your game progress and start over while keeping unlocked White Ball Skins and leaderboard records
The road leads to the End of the World. Your towers stand between it and the horde.
Dreadmarch TD is a single-player dark fantasy tower defense game about making a small defense hold against growing odds. Choose your positions, combine your towers, and decide where your next handful of gold will do the most good.

March through 50 campaign stages, from the pine camps of Grimwood Frontier to the End of the World. Learn each battlefield, face new enemies and bosses, and return to earlier stages to chase a three-star victory. Four campaign difficulties—Easy, Normal, Hard, and Insanity—let you choose how hard the road fights back.

Combine arrows, frost, cannon fire, and long-range sniper shots. Slow enemies where your cannons can punish them, cover the road’s weak points, and upgrade the towers carrying your defense.
Shape each tower type through branching talent trees and bring player abilities to turn a desperate wave around.

Beyond the campaign waits an endless survival challenge with its own rules. Spend Rift Shards on defenses and powerful boons, weigh the cost of cursed upgrades, and adapt as battlefield mutations change the fight. Experiment with new combinations and see how many waves your build can survive.

Between battles, sit with the people of the ten lands. Hear voiced stories, gather scouting advice, and earn favours that help on your next march. As you reclaim the road, more of their stories become yours to discover.
Built by solo developer Haboon.
You wake up with no memory, trapped inside an endless, pitch-black tunnel. There is no weapon, no way to fight back — only a fading flashlight and whatever you can scavenge along the way. Something moves in the dark ahead of you, and you are not supposed to see it.
NEVER TURN BACK is a slow-burn psychological horror experience built entirely around proximity, sound, and helplessness. A presence stalks you through the tunnel — hands reaching from the walls, a single eye watching from the shadows, a shape that appears and vanishes at the edge of your light. One glimpse too many, and it's over.
Best played alone, in the dark, with headphones on.
Features
A first-person psychological horror experience with no combat and no way to fight back
Proximity-based scares — hands, eyes, and a stalking shadow react to how close the danger gets
Full 3D spatial audio: hear footsteps, breathing, and movement before you see anything
Manage hunger, thirst, and a failing flashlight battery while searching for a way out
One mistake ends the run — permanent vulnerability keeps every step tense
A tunnel that grows darker and more disturbing the deeper you go
Achievements that reward exploration, survival, and the choices you make along the way
More than the tunnel
The tunnel is only the beginning. NEVER TURN BACK is being built as an expanding horror experience — new environments, new threats, and new mysteries are planned beyond this first
Sol, 2205. Seventeen years into their civil war, Earth and Mars are still in conflict. Neither side seems to want to risk going all out, so the battles happen at the edges, over convoys, assets and refineries. However, someone might be scheming a dark plot to plunge the entire Sol System into all out war...
Strike Wings is a top-down space combat game built from the ground up as an ode to the DOS classics. You will find beautiful fan service to games like Solar Winds and Hell Fighter for example. Fly a fighter through a fleet battle, give orders to your wingmen, or take command from a destroyer's bridge. Weapons and engines can fail, damaged ships can catch fire, and surviving a dogfight sometimes means limping back to a carrier for a second chance. Choose from seven AI difficulty levels and direct your squadron through a quick and expansive command wheel. Rescue ejected pilots, deal with hull breaches and ammunition fires, and keep an eye on the approaching storm while you're fighting.
Weapons fire, explosions, engine trails, and shimmering shields illuminate the darkness like strokes of light across a pitch black canvas.
The visual identity of Strike Wings is built around this artistic philosophy: space is the canvas, and light is the paint. Every bullet or planet, every burning wreck or biome. every flicker of a cooling bullet case is deliberately crafted to transform the emptiness of space into a breathtaking spectacle of color, contrast, and motion.
For Strike Wings, we've build the battle engine from the ground up, with squadron based AI decisions. You will find wingmen intelligent, listening to your commands, trying to have your back. You will find enemies wanting to revenge their fallen teammates, or trying to snipe your carriers from behind you. The AI will make smart decisions based on it's circumstances, from fleeing the battle to trying to ram you down as a last resort.
All ships have a deep affliction system. All subsystems can be damaged, repaired, ammo can run out, hull can breach, ammo can cook off, fuel can leak and much more. Press a charge when you sense weakness, or escape when your ship or wingmen are suffering.
We tuned the combat in Strike Wings to absolute perfection over 1000s of hours of playtesting and simulations. It's fast, but not too fast. It's bordering arcade, it's never boring, it rewards skill and risk taking and we are confident to say that its absolutely best in it's class. It's the main aspect of the game, so it better be good. We hope you like it.
Do you find combat too tough? Try Anvil mode for double armor, or make the AI more forgiving by overriding the AI difficulty in a series of config settings you can use to tune Strike Wings combat to your liking.
FLIGHT SCHOOL: four lessons covering flight, combat and squadron commands.
THE OUTER DARK, a 15 story campaign following the Terran side of the war. Future releases will include the Martian side campaign and the Consortiums campaign.
200+ scenario's and a full scenario builder.
60+ selectable ships, from full blown dreadnoughts to fast interceptor fighters.
CO-OP PLAY: two-player local split-screen co-op support, as well as full local LAN support for playing with an against friends.
QUICK PLAY, generated RANDOM BATTLES and 1V1 DUEL
ONSLAUGHT mode: defend your starbase against increasingly stronger enemy attacks.
SIMULATE: choose a battle and watch the AI fly both sides.
A FIGHTER FORGE, where you can try building your custom fighter.
THE GARAGE, with unlockable pilot plates and titles, all cosmetic and based on fractal art.
LAN MULTIPLAYER SUPPORT; for up to 24 players.
Ps: try the local co-op modes if you like. We loved it the most in playtesting. It's a real blast.
Every transport empire starts somewhere. Yours starts with a single truck.
European Truck Manager puts you in control of a growing transport company where every truck you buy, every driver you hire and every contract you accept becomes another chapter in the story you create. There is no established corporation waiting for you. No enormous fleet. No network of fully equipped garages. You begin small, with limited resources and decisions that matter. From there, the road ahead is yours.
Find the right jobs, put your first truck to work and begin building a reputation across Europe. What starts as a modest operation can gradually become a powerful transport company with an expanding fleet, skilled employees, specialized vehicles and garages stretching across the continent.
But growth brings responsibility.
Your vehicles are the backbone of your company.
Explore the truck market, compare different vehicles and invest in the machines that fit the direction you want your business to take. Expand their capabilities with trailers and specialized equipment, opening the door to new types of cargo and more demanding transport operations. As your fleet grows, keeping it moving becomes just as important as buying it. Vehicles accumulate kilometers and wear. Fuel costs money. Maintenance cannot be ignored forever.
A successful company isn't built by owning the most trucks. It's built by making the right trucks profitable.
Behind every vehicle is a person.
Recruit drivers and discover employees with different skills and potential. Train them, improve their abilities and develop a workforce capable of taking on increasingly demanding assignments. As your organization grows, so does its need for management. Supervisors, accountants and other key employees can become an important part of your operation, while holidays, motivation, salaries and employee development turn your workforce into more than numbers on a spreadsheet.
Your company becomes a living organization - and you are responsible for keeping it moving.
Across Europe, customers are waiting for cargo to be moved.
Choose the jobs that make sense for your fleet, match vehicles and drivers to suitable assignments and decide which opportunities are worth pursuing. Different cargo demands different equipment, capacity and qualifications, while specialized transport can offer greater opportunities for companies prepared to handle it.
Not every journey will go exactly according to plan. Unexpected situations can force decisions along the way. Success, failure and the choices you make can affect your finances, employees and reputation.
Every completed transport moves your company forward.
Eventually, one garage won't be enough.
Expand into new locations, purchase plots and develop garages capable of supporting a larger operation. Increase vehicle capacity and invest in facilities that transform simple depots into important parts of your transport network.
Your garages become the foundations of your expansion - places where vehicles, employees and company infrastructure come together. Open the Live Map and watch that network come alive. Follow your fleet across Europe, monitor active operations and see the company you created spread across the continent.
What was once a single truck is now a network.
Every kilometre has a cost.
Fuel, wages, maintenance, invoices, loans and investments all compete for the money your company earns. Examine your finances, pay your obligations and decide when it is time to save - and when it is time to take the risk and expand. Growth can create enormous opportunities, but expanding too quickly can turn ambition into financial pressure.
There is no single correct way to build your company. Remain a focused regional operator. Create a specialized fleet. Invest heavily in employees and infrastructure. Or keep expanding until your trucks and garages form a logistics network stretching across Europe.
You make the decisions. You build the company. You write your own story.
Build your company from a single truck
Choose Easy, Normal or Hard difficulty
Buy and manage trucks and trailers
Match vehicles and trailers to different cargo types
Take on transport jobs and long-term contracts
Specialize in ADR and heavy cargo
Recruit and train drivers with individual skills
Manage motivation, salaries and holidays
Hire supervisors and accountants to support operations
Track your fleet and ongoing work on the Live Map
Manage fuel, payroll, maintenance and expenses
Maintain vehicles as mileage and wear increase
Purchase plots and expand garages across Europe
Build workshops, offices and other facilities
Grow your reputation through successful deliveries
Face unexpected events and business decisions
Control the pace of your company with flexible time settings
Grow from one garage into a European transport network
There is no predetermined path to follow. Build a specialized fleet, create a large transport network or find your own way to grow.
Welcome to European Truck Manager.
The 1920s. A period ablaze with the flames of passion and ambition. Nightclub kings and underground bosses wielded power and influence, creating an atmosphere of intrigue and captivating entertainment. Yet, there were lone daredevils willing to sacrifice everything to defeat the mafia.
Complete 200 card patterns of all difficulty levels, and help Frankie Barnes, a regular working-class guy, defeat the mafia and restore justice to the city!
- A fascinating story in a mafia world!
- Unique solitaire with an exciting narrative!
- Atmospheric levels with beautiful backgrounds!
- Engaging and intuitive gameplay!
- Create maximum combos to get bonuses!
- Tons of buffs and in-game helpers!
- Defeat the mafia and restore justice!
- 200 fantastic card patterns!
- Challenge yourself as you overcome obstacles!
Imperium is a single-player 4X space strategy game about building a civilization among the stars. Begin with one colony and a single home star, then expand across a galaxy of alien worlds - researching exotic science, designing your own fleets, and bending rival empires to your will through diplomacy or open war. Every game generates a new galaxy, a new balance of power, and a new empire to call your own.
Explore procedurally generated galaxies ranging from a dozen systems to well over a hundred.
Settle planets, moons, and asteroids - each with a surface you develop tile by tile.
Construct more than 50 surface structures and orbital installations: factories, laboratories, hydroponic gardens, defense towers, embassies, and more.
Terraform hostile worlds and uncover ancient ruins left behind by a vanished civilization.
Hand any colony to a Governor and let it run itself
Engineer warships from the keel up across five hull classes, from nimble scouts to colossal capital ships.
Combine more than 80 components - power cores, drives, scanners, shields, and an arsenal of exotic weaponry.
No two commanders fly the same fleet. Two players using identical hulls can wage completely different wars.

Advance through a tech tree of 68 technologies, from your first orbital shipyard to the frontier of exotic physics.
Harness serious, far-future science: gravity manipulation, frequency-based weaponry, and technologies most 4X games never touch.
Unlock late-game breakthroughs that reshape how your empire wages war, negotiates, and wins.
Share the galaxy with 21 playable species - Veylilith, Phasaryn, Oculari, Litharrak, and many more - each with its own homeworld, fleet aesthetic, soundtrack, and signature ability.
Run diplomacy as a real economy: allocate your influence across courtship, governance, and espionage, build embassies into full diplomatic missions, and spy on rivals through fleet and diplomatic surveillance.
Negotiate non-aggression pacts, trade and research agreements, and full alliances - or declare war, extract reparations, and force a peace on your terms.
Rise to lead a Galactic Senate: build toward an electable Premier's seat, or seize the throne as Emperor and defend it through the civil war that follows.
Outthink rival empires driven by distinct AI personalities that scheme, expand, and fight each other in character - not just against you.
Triumph through military elimination, territorial supremacy, conquest of every home star, a galaxy-wide peace, or by winning the political game as Senate Premier or Emperor - six ways to win, each demanding a different empire.
Shape every playthrough: choose your galaxy size, the number of rival empires, and the temperament of the galaxy itself.
A deep 4X wrapped in a clean, modern interface - atmospheric visuals and a sci-fi soundtrack.
Characterful AI that makes every rival empire feel like an opponent worth beating.
Built-in modding tools let you reshape the tech tree and redesign the game's items.
A guided first empire eases new players in, and it's gone the moment you don't need it.
The galaxy is waiting. Make it your Imperium.
Sketch curves of ink with finesse to guide projectiles to matching collectors. Ink is limited; erase shwoops you don't need and save your boost ink for when you need it.
Eight level packs introduce new elements and build complexity slowly: converters that recolor projectiles, splitters, moving obstacles, and more. Some levels make you think, others simply require precision.
In game leaderboards allow you to compete for speed and efficiency on each level or pack.
The built-in level editor lets you publish your creations to Steam Workshop and play community levels with leaderboards of their own.
Projectiles fire on beat and each color plays its own note. As your solution comes together, levels create satisfying rhythmic loops. Unlock new colors and sounds as you progress.
A dark office. A computer. A keycard on the floor. You don't remember how you got here, or who you are.
console.log is an old-school text adventure: you type what you want to do and the world answers. But the moment you sit down at a terminal, the rules change. In there, ls, cd and cat are in charge, and every machine holds files someone didn't want you to read.
In the world, look, take, open and connect. Explore the eight rooms of an empty building.
At the terminals, browse file systems, scan networks, decrypt files and open doors from the inside.
Rewire an electrical panel in the dark. Find the code to a padlock. Charge a dead laptop. Nothing gets solved by trying things at random: it gets solved by reading, deducing and connecting the dots.
Every room has its visual archive, an illustration that shows you the space exactly as it is right now. You can consult it, but it comes at a price: every look fragments your memory. And there are only three.
What you uncover changes what you can choose. One of the endings only opens up to those who have explored thoroughly.
8 chapters and 4 distinct endings
Real Unix commands woven into the story
Tab completion, just like a real console
Adjustable CRT monitor effect, which can also be turned off
Original music for every room
Steam achievements
In English, Spanish, Portuguese, French, German and Italian
The Convergence tore reality apart. The ley lines broke, the sky cracked, and things long buried climbed out of the depths. You woke at the edge of the Verdant Reach with a blade and a faint pulse of Aethyr in your chest. Everything ahead, the cursed forests, the volcanic wastes, the shattered isles and the Abyss below them, is yours to push through one tick at a time.
Aethyr Idle fights for you once it's set up, but setting it up is the game. You choose a class, shape a talent tree, craft and enchant your gear, and write the spell rotation your hero runs in combat. Leave it in a tab and come back to loot, levels and a fight still in progress. The depth isn't in pressing buttons faster, it's in the build you assemble.
Write a spell rotation and attach conditions to each spell: cast only below an HP threshold, only on bosses, only while a buff is up, only with enough poison stacks. The rotation adapts itself and skips what doesn't fit.
Talents don't just hand you "+X% damage". They rewrite how spells behave: bleeds that last twice as long, fire that burns, frost that freezes, poison that stacks higher, buffs that stun or generate energy.
Six elements interact through a type chart: bring the right element against an enemy and you hit for more, the wrong one and you hit for less. Your weapon's element is yours to transmute, so the matchup is a choice, not a roll.
Energy is a second combat resource that fills as you attack and feeds one of seven playstyles, up to a Discharge that ignores all mitigation.
A live damage report breaks down exactly where your damage comes from, so you can stop guessing whether your build does what you think it does.
You start as a Vagabond and choose your class: Warrior, Mage, Ranger or Rogue. Each one opens a talent tree with a shared foundation and then three full specializations, twelve in total, each with its own mechanics and a capstone that defines the build.
Every weapon you craft is bound to one of six elements: Fire, Ice, Earth, Air, Light or Shadow. Each grants passives that escalate as your energy bar fills, plus a unique Discharge effect. Don't like the element you rolled? Transmute it instead of recrafting the whole weapon.
Gather wood, ore, fish and game across every zone, then craft through smithing, leatherworking, woodworking, jewelry, enchanting, alchemy and cooking, hundreds of recipes feeding hundreds of items. The ley lines quietly harvest Aethyr in the background while you play.
Level 100 isn't the finish line, it's where the endgame opens.
Run dungeons, then their Mythic+ versions that scale as far as your build can hold, with affixes that change the rules each push.
Descend the Abyss, a roguelike run where you pick a blessing between floors and rewards climb the deeper you dive.
Fight onto the Celestial Islands, floating zones with elite enemies and mechanics found nowhere else, and the resources to push your gear to its limits.
Then there's the slow burn: Ascension passives, Mythic Imperatives that buff you in every mode at once, gear affixes and a full enchanting suite of runes, reforging, fusion, augmentation and infusion, and 33 familiars that fight beside you and reshape how you play.
Climb leaderboards across several categories, or ignore them entirely and progress at your own pace. Story quests, dailies and a long list of achievements give you something to chase either way.
Repel the Rifts is a roguelite tower defense game set on an alien world. As a Commander of a mining expedition gone awry, you must defend against relentless waves of inter-dimensional creatures emerging from mysterious rifts. Survive the nights, survey further into the unknown and track down the source of these rifts.
Survey the unknown to expand the map. Different towers can benefit from different geography, so choose carefully Commander!
Purchase tower upgrades from a market that strengthen your towers and can even grant new effects. Discover different combinations and strategies every expedition!
Collect powerful artifacts to augment your defense. Finding the right combinations can take your defenses to the next level!
Choose from different commanders, each with their own three starting towers, abilities and passive. Each offers their own play style and strategy. Master them all!
Survive 25 nights and enter Endless mode, testing the limits of your defenses!
Explosive arcade combat racing
24 hand-crafted tracks across three distinct environments
10 unique cars with unlockable paint jobs
Upgrade your car between races with weapons and performance improvements
Chaotic 4-player splitscreen multiplayer
Championship, Single Race, Time Trial and Blastlane Academy
Dangerous tracks packed with jumps, hazards and dynamic elements

Blastlane Racers brings back the spirit of classic top-down combat racers and reimagines it with modern visuals and explosive gameplay.
Boost past your opponents, unleash powerful weapons and outmaneuver rivals on dangerous tracks packed with jumps, hazards and dynamic elements. Every race is a chaotic battle where skillful driving and clever upgrades decide who reaches the finish line first.

Earn prize money by winning races and destroying rivals throughout the championship.
Between races, visit the shop to improve your car with performance upgrades, stronger armor and powerful weapons. Choose carefully and build a machine that fits your driving style.

Choose from 10 different cars, each with its own handling characteristics.
Whatever mode you play, you're always making progress. Earn points by racing, finishing in higher positions, taking on tougher difficulties and destroying rivals.
Unlock two additional paint jobs for every car – and prove you've mastered your favorite ride by winning a Championship on the highest difficulty to unlock its exclusive gold paint job.

Blastlane Racers is built for couch competition.
Challenge your friends in 4-player splitscreen races where rockets fly, cars explode and victories are often decided in the final corner.
Perfect for chaotic multiplayer sessions.

Race across tropical islands, forests and mountain roads, and urban race arenas.
Every track is built by hand and brings its own layouts, jumps, hazards and dynamic elements. Learn the shortcuts, master the dangerous sections and find the fastest way through all 24 tracks.

Take on an entire Championship, jump straight into the action in Single Race, or chase your fastest laps in weapon-free Time Trial.
New to Blastlane Racers? Head to the Blastlane Academy to learn the controls, master your driving skills and train with the game's weapons through a series of short challenges.
Couch Pirates! is an easy to play party game that allows anyone to join using their gamepad or phone. Invite your friends over for an easy flexible gaming experience! Connect your phones to the local Wi-Fi and start playing!
The game is played using a joystick and only one button.
You learn to play the game as you go!

Chose among four mini-games to battle it out on one desert island! Pick up items that fall from the sky, and use them to conquer the enemy team, or all other players when in free-for-all mode. The games are straight forward and easy to learn. Shuffle the teams at a press of a button whenever you feel like mixing things up.
There is no limit to the number of players that can play at once, but players share one screen.
Couch Pirates! is best enjoyed from the couch in front of a big screen.

The game is endless, and people may join and leave as they please throughout the evening, just keep the game rolling. There is no restriction on the amount of players that can play, but at around 10 players it may start to get a bit crazy.
Settings allows you to auto-balance teams (when odd-numbered) with additional AI-players (bots), which also allows you to play the game solo. You may also add more bots to let them play each other for a watching/betting/rooting kind of experience. No need to lift a finger.

At Manovian, we praise couch gaming and encourages meeting in person with friends, family and colleagues to enjoy a quick and simple gaming experience.
Kill the competition in this thrilling, 6v6 indoor volleyball game, built for players craving all the fast paced action and strategic depth the sport has to offer!
Killer Aces Volleyball emphasizes fun-first gameplay, blending arcade style excitement with realistic volleyball mechanics. Streamlined controls are intuitive for new players while offering the layered, strategic depth savvy veterans will need to dominate from pin to pin! Utilize a variety of gameplay sliders and options to perfectly tune the challenge you'll face on the court or watching comfortably from the sidelines in Spectator mode. Got a second controller on hand? Team up with a friend and put your relationship to the test in a head to head, local multiplayer battle!
18 Men's and Women's national teams - a full range of competitors to choose from! Women's teams play differently than the men's with a slightly slower pace, longer rallies, and slide attacks
Tournament Mode - deep tournament with pool and bracket play, complete stat tracking, and end of tournament awards. Play or sim any game on the schedule and customize format options like points to win, number of sets, and more
Gameplay sliders - tweak and tune your volleyball experience to play how you want it
Coach's challenge - think that spike was actually in? Let's watch the replay and see what the ref missed!
National Team Mode - develop and manage your country's players over multiple seasons to compete in yearly tournaments and prepare to win gold at the world championship every 4 years
Full player customization - adjust their personal information, appearance, ratings, and gear to build your dream roster
Additional national teams to be added in the future!
This is a straightforward hidden object game. Your goal is to find specific gnomes hidden within large, hand-drawn crowds. It is designed to be a calm experience without timers or pressure.
Most games in this genre have fixed layouts. In this game, the gnomes' traits (their appearance) and their positions change each run. This means you can play the game multiple times without just memorizing where everything is.
Replayability: With 15 different hats, 27 beard/mustache styles, and 13 body types, there are 5,265 possible character variations. This ensures that every round feels fresh, as you can't rely on memorizing positions or looks.
Hand-Drawn Art: Every character and UI element was drawn by hand. No AI-generated assets were used.
Simple Controls: Use the mouse wheel to zoom and click to find. Keyboard shortcuts are also visible on screen.
Human-Made Music: Licensed music from professional composers, safe for streaming.
From your first food supplies to your very own spaceport—*Strategy Core* is an isometric real-time strategy game in which you lead the Wolf Clan to build a thriving settlement. You begin with just five inhabitants and empty storehouses.
Ahead lies the exploration of uncharted lands, the development of your economy, clashes with enemies, and a journey spanning seven distinct eras. Build an economy resilient enough to withstand attacks. Assign tasks to your settlers, gather wood, stone, and gold, cultivate crops, and exploit natural deposits. Expand your storage facilities and housing, upgrade your structures, and unlock new technologies.
Every decision demands resources: should you invest in further development, or prepare your defenses for the next looming threat? Protect your clan—wild beasts and raiders will not make it easy to build your future.
Train warriors, spearmen, and archers; construct towers; organize patrols; and command your units. Pay close attention to the placement of your buildings, as obstacles can obstruct lines of fire. Decide the nature of your relationships with your neighbors—other clans are also developing their own settlements. Engage in trade, sign non-aggression pacts and alliances, or wage war. While diplomacy can secure vital resources, the safety of your settlement remains your responsibility.
Advance all the way to the Space Age. Expand your production, research advanced technologies, and power your settlement with electricity. Construct a command center and a spaceport, prepare a colony ship, and open a path to a new world for your clan. Even after achieving victory, you can continue to develop your settlement.
Key Features: - Seven eras of development—from basic subsistence to energy production and space exploration. - Procedurally generated maps and a "fog of war"—explore the territory and seek out essential resources. - An economy based on worker allocation — resource gathering, farming, mining, construction, and stockpiling. - Real-time defense — diverse warrior specializations, defensive towers, patrols, and waves of incoming attacks.
- Evolving neighboring clans — engage in trade, forge agreements, form alliances, or wage war. - Autonomous behavior among inhabitants — workers seek shelter from danger, while warriors recover health when not in combat.
- An energy system influenced by the time of day — generators require fuel, and solar power plants depend on daylight. - An isometric world featuring stylized, volumetric graphics.
The world is shattered. Fragments of an ancient globe drift through the vastness of space, and only you can decide who will rule these lands. *SCHISM WORLD* is a turn-based strategy game that blends the cozy atmosphere of a tabletop game with the deep mechanics of the 4X genre. No grinding or micromanagement—just pure strategic calculation, diplomatic intrigue, and tactical battles for every inch of the map.
KEY FEATURES:
A Living, Shattered World: Every match begins with the procedural generation of a unique globe. Jagged regional borders, parchment and wood textures, and randomly scattered deposits of gold, iron, and ancient ruins create a distinctive landscape. Four Unique Factions: Choose your playstyle. Amethyst: Wisdom (resource generation bonus). Crimson: Fury (attack power bonus). Emerald: Resilience (defense bonus). Azure: Logistics (extra moves).
Deep Diplomacy: War isn't the only path. Sign non-aggression pacts, demand tribute, issue ultimatums, trade regions, and forge alliances. The AI remembers your actions: betrayal won't be forgotten, while generosity might save you in a tight spot. Economy and Trade: Manage two resources—Faith and Gold. Build trade routes, trade on the market, sell resources to the treasury, and buy regions from rivals. Money rules all.
Changing Seasons: Every few turns, the season shifts, introducing new rules. Spring generates income, Summer boosts attack power, Autumn lowers upgrade costs, and Winter provides a defense bonus. Adapt or face defeat.
Citadel Development: Upgrade your strongholds. Build Forges to boost attack power, Fortresses for defense, Treasuries for income, and Barracks to train new warriors.
User-Friendly Interface: No cluttered menus. All information regarding resources, diplomacy, and the market is presented in clear, stylized panels that don't distract from what matters most: strategy.
WHO IS THIS FOR? Fans of turn-based strategy and board games will love this title, as will anyone who appreciates deep gameplay that doesn't require lightning-fast reflexes or high-end hardware. JOIN THE RIFT! Will you unite the shards under your command, or will the world plunge into the chaos of eternal war?
Welcome to the exciting world of Jokey and Jolly’s!
"Jokey and Jolly’s" is an indie horror game in which you use figurines on your desk to ward off the Jolly`s. Meanwhile Jokey communicates with the player, sending cryptic messages throughout the game.
The Story
Meet Jokey the Clown, once the star of the show for children and adults alike. Everything changed on one fateful day when he became the "Crying Clown." In that moment of sorrow, the Jolly’s emerged.
Features
Powered by the Clickteam Fusion 2.5 engine, Jokey and Jolly’s delivers a polished horror experience featuring:
Timed Mechanics: Precision is key to survival.
Diverse Mini-Games: Seven unique challenges to test your skills.
Hidden Easter Eggs: Plenty of secrets waiting to be discovered.
Saved Progression: Never lose your place.
Game Mechanics
Use the Jolly figures on your desk to fend off terrifying jumpscares. If you’re too slow, it’s game over. Be warned: as you progress through the levels, your reaction window shrinks, demanding faster reflexes.
Lore
The narrative is woven directly into the game. Visit the "Lore Room" to uncover the core story, or keep a sharp eye out while playing—hidden details are scattered throughout the environment for those brave enough to look.
Arcade Mini-Games
Head over to the Arcade Room and step up to the functioning machine to play 7 different mini-games. each with its own unique mechanics and objectives.
Easter Eggs
Keep your eyes peeled! There are at least 10 rare Easter eggs that can trigger at any time. For example, if you spot and click the hidden Party Hat, all the Jolly figures will instantly join the celebration by wearing one.
Saved Progression
Got jumpscared? Don’t worry. The game automatically remembers your level, so you can jump right back into the action without starting from scratch.
Are you ready to face Jokey and his Jolly’s?
Not an overlay, and not always-on-top. She lives on the wallpaper layer, behind every window you have open, across all of your monitors at once. Close a window and you might catch her standing behind it. She has no window of her own; the desktop is her window.
Alt-click an empty patch of desktop and she'll come, usually at a lope, sometimes overshooting because she got a little too excited.
Or maybe she won't. Her refusals are never random; she always has a reason, and if you've been ignoring her, you're it.
Left alone, she doesn't just settle down. She escalates. First she looks up at where your cursor is. Then she drifts closer and stops just short. Then she starts inventing errands: rechecking a corner she already checked, acting like she meant to go there. If you still don't respond, she stops asking and puts her head down to graze, which is the only thing she does all day that isn't about you.
She sulks, too, when she's put herself out there for you, and you stop paying attention to her. If she crosses three monitors at a lope because you called and gets nothing for it, she'll turn her hindquarters to you and you'll have to earn her back.
After midnight she stops performing entirely and just stays close.
Hide carrots — four carrots appear on the desktop, tucked behind your open windows. Move a window, reveal a carrot, and she'll spot it and run over. When she gets all four, she celebrates.
Play ball — click to send it rolling; she fetches and knocks it back with horse-grade aim. Ignore her for half a minute and she starts playing alone.
Tic-tac-toe — a board scratched into the ground. You place crossed sticks, she walks over and stomps a horseshoe. She's beatable. She's a horse. If she wins, she'll gloat.
Horseshoes — exactly what it sounds like.
No motion capture, no asset store, no procedural gait solver. Twenty-two hand-animated clips by someone who's actually spent time around real horses: a proper walk, a real trot, a lope with the correct footfall order, a rear, two different bucks, and a graze where her head actually reaches the ground.
If her legs look right to you, that's why.
She never steals a click: anything in a window belongs to that window. She runs at 30fps only while she can actually be seen; covered up or screen locked, she idles down to almost nothing. She doesn't read your keyboard, and nothing about you leaves your machine.
Assign her to individual monitors or set her paddock manually. Resize her, mute her, and pause her.
Wildmane horses are built to run alongside each other. This one is complete on her own; she is not a piece of a set, and nothing here will nag you to buy anything. But she was designed with company in mind.
Story Brief
You have been tasked to destroy an AI named AISEN, infiltrate the server using computer virus with an Instant Teleport and slash ability called VIRUS X. Destroy AISEN defense and uncover the reason behind AISEN rogue action.
SILENT PROTOCOL FEATURES
Teleport and slash with Mouse click
30 handcrafted levels
8 Different Objectives
Fast-paced combat
Timer for speedrunning
Unique 2D Action Game Experience
Save the Princess. Splat the Mould.
A single-screen, bubble-trapping arcade platformer in the spirit of Bubble Bobble and Snow Bros: descend into the slime-choked sewers beneath the goblin castle in Snot Pop!, a gloriously modern throwback to early ’90s arcade pixel platformers.

Descend into the slime-choked sewers beneath the goblin castle of Snotland in Snot Pop! — a glorious throwback to early ’90s arcade vertical pixel platformers.
The Goblin Princess has been snatched! The culprits? The Mouldlings: purple, sentient clumps of mould sporting legs, teeth, and absolutely dreadful manners. Step into the bare feet of an unassuming but utterly devoted goblin, armed with nothing but a loincloth, as you plunge into the subterranean labyrinth to rescue the goblin of your dreams.
The basics are simple to pick up, but devilishly difficult to master. Blow snot bubbles to trap your foes, pop them to send the Mouldlings splatting against the dungeon walls. Hoard coins and gems, clear the level, and venture deeper into the muck.
Across fifty levels (and endless if you unlock freeplay), your greatest challenge is keeping pace. You will need to outmanoeuvre enemies, chain your bubble-pops for combos, and shave precious seconds off your runs to beat the clock and smash that high score.
Classic Arcade Action: Single-screen vertical platforming built for quick, dangerously moreish sessions.
Compete with the World: Steam Leaderboards for all-time scores, fastest victories and every level's time trial, on Easy, Normal and Hard modes, plus weekly boards and a new Level of the Week to master.
Gross-Out Charm: A wonderfully vulgar pixel-art rescue mission with a silly story that never takes itself seriously.
Endless Replayability: Procedurally generated platforms on a hand-tuned difficulty curve, with scripted enemy waves that test you fairly, then unlock Free Play for endless levels.
Play Anywhere: Full gamepad support, Steam Cloud saves that follow you between Windows, Mac and Steam Deck, and a game fully playable in English or Japanese.

50 levels of procedurally generated platforms, then Free Play for as long as you last
Five enemy types: Mouldlings, Mushrooms, Bog Belchers, Glumbats, and the mighty Brute
Blow snot bubbles to trap Mouldlings, then pop them into oblivion and chain the pops for combos
Collect coins, gems and S.N.O.T. combos, and raid bonus rooms full of gems
Carved goblin idols and special coins grant temporary powers
Beat the clock: every level is a time trial, with your best times saved and ranked on Steam
39 achievements covering bubbles, coins, score, clears, completion and speed
Optional story cutscenes following the Goblin Princess and the Mouldling invasion
Optional CRT mode for that extra retro feeling
Choose your screen frame from a selection of arcade cabinets
Snot Pop! is made for short sessions that turn into longer ones. Clear a few levels, chase a better time, unlock another achievement, and try again because you know you can do it faster, cleaner, and with a higher score.
The princess is still out there. The sewers are full of Mouldlings.

House of Echoes is a singleplayer puzzle psychological horror game where you have to remember and come to terms with what happened in your childhood. Explore your old home and gather clues, but beware of the watchful eyes in the darkness. Can you solve it all in order to remember what happened and overcome your trauma?
Each puzzle you solve unlocks a new core memory from your past or a new area for you to explore in your old parental home.
All of the puzzles you’ll encounter have unique mechanics and solutions, ranging from cryptic symbols that need to be interpreted to perception based challenges.
Most puzzles will prove to be quite challenging and they require a lot of attention. Each failed attempt will creep the darkness, the eternal fog of memories, slightly higher. After the darkness engulfs that puzzle, it will be forever lost, along with its recollection. While your journey won’t end immediately, the consequences will be felt down the line.
You are not alone. The piercing gaze enveloped in darkness is always just around the corner, watching your every move and trying to stop you from uncovering what happened. Throughout the night, as you discover new areas, its growing distress will let new behaviors unravel. You must be careful to manage its twisted demands or your quest will never end.
· Two different endings
· 11 unique puzzles to solve
· Carefully crafted original environment
· Professional voice acting

Priority One is a tactical Third-person shooter where you and your friends take control of a Swat team
Work together with your team to rescue hostages, disarm bombs and clear threats throughout the fictional city of Ironport and be careful of traps set by hostiles and zombies?
KEY FEATURES:
Play through an alternative experience in our Undead game mode where you and 3 other players fight through undead hordes looking for objectives and civilians to rescue

Work together, or fall apart.
Team up with up to three other players and tackle missions as a coordinated unit. Communication and teamwork are everything cover angles, call out threats, and move as one to stay in control of the situation.

*20 Missions to Start with on Launch*
Every location tells its own story.
From tense bank robberies to luxury hotels, container ships, and hidden operations deep in the forest, each map is built to feel real and unpredictable. Layouts are designed for tactical play, with multiple entry points, tight interiors, and open areas that force you to think before moving.
Set up your gear the way you need it.
Customize your Loadout to fit your playstyle and the mission at hand. Choose gear that help you stay in control whether that means better accuracy or tools suited for close quarters encounters.
The right setup can make all the difference when things get tense.

Most deckbuilders hand you one fighter and a stack of verbs. Table of War hands you a company.
Your units move and fight on their own action points — walk them, flank them, hold a ridge with them, no card required. The deck sits on top of that as your command channel: reinforcements, ordnance, standing orders, structures, and the fuel for your general's signature power. Two systems, two jobs. The board is the tactics. The deck is the strategy.
Your roster is persistent and it is permanent. Troops carry their name, rank, experience and scars from battle to battle, promote through a branch-specific rank ladder, and earn permanent perks at camps.
They do not come back. A rifleman you have carried since Act 1 — three promotions, a medal, a nickname you gave him yourself — dies to one badly-read artillery arc, and the next battle starts without him. The run economy is built around that: survivors carry forward, salvage buys what you can afford to replace, and every reckless push is a decision about who you can stand to lose.
Battles are fought on procedurally generated, non-rectangular maps — eight silhouettes carved out of void, so no two fronts have the same shape.
Zones of control — you cannot sprint past an armed enemy. Lines have to be broken, not dodged.
Flanking — a second body adjacent to the target, not to you. Positioning is a two-unit problem.
Fog of war — with a movement rule that stops you sleepwalking into the dark.
Terrain and cover — forest, hills, water and rock; some of it carveable, most of it not.
Environmental hazards — inferno, toxic, mire and EMP fields, plus drifting storms that wander the board and hurt whoever is standing in them. Including the enemy. There is a whole pacifist toolkit built on that fact.
Friendly fire — artillery splashes. It does not check whose uniform it is landing on.
Objectives that are not "kill everything" — survive N turns, hold a position under contest.
Raiders — a fast thief that crashes a skirmish, grabs your salvage and runs for the map edge. Kill it before it gets there or the money is gone for good.
And you can see it coming. Enemy intent is telegraphed on your turn: ghosted enemy positions, projected attack arrows, damage numbers, and a two-tier danger overlay separating "they can reach here" from "they can shoot you from here" — all of it updating live as you move. Turn it on, turn any layer of it off, play it blind if you want the fear.
The Warlord — cheap reinforcements and a Wrath gauge that fills on every kill and every loss. Spend it on Rally the Horde: two free riflemen, deployed at the front, right now.
The Engineer — the first structure each turn is free, and adjacent power plants charge a gauge that fires Overcharge: every turret double-fires, command points surge, damage repairs.
The Nomad — the HQ is a vehicle. There is no fixed base to defend because there is no fixed base. Movement builds Momentum; spend it on Break Camp and the whole army acts again.
Each brings its own starting army, deck skew, and around thirty exclusive cards nobody else can draft.
176 cards across six categories, 100 of them commander-exclusive, nearly all upgradeable.
38 relics with compounding effects — and eight of them are cursed, which you will find out.
56 events with real double-edged choices, some gated behind relics you are carrying.
Curses the enemy injects into your own deck, removable only at an Outpost, for a price.
Four acts — First Contact, Two Fronts, Encirclement, Conquest — on a branching node map with seven node types.
Nine hand-authored bosses, each with its own mechanic: endless waves, halved damage unless you flank, a curse every single turn, and one that changes the rules at half health.
Fourteen elite variants and five enemy archetypes that reshape a battle before it starts, and tell you which one you are facing before you commit.
Twelve rungs of Ascension, each stacking one more rule on top of the last, themes rotating as you climb. Seven run modifiers you can stack yourself for score. A Daily Commission everyone plays on the same seed. Fifty-seven achievements, sixteen collectible board chips, and a seeded-run field so you can hand somebody an exact run and dare them.
3 commanders · 4-act branching expedition · 7 node types · permadeath roster
176 cards · 38 relics · 56 events · 57 achievements · 12 ascension rungs · 7 run modifiers
33 unit and structure classes · 14 elite variants · 5 enemy archetypes · 9 bosses
Procedural non-rectangular battlefields · fog of war · zones of control · hazards · friendly fire
Seeded runs · Daily Commission · save and resume between battles
Fully offline. No account, no launcher, no telemetry, no ads, nothing to buy.
To you, a computer is a tool for work. To a cat, it’s a warm spot where a human is somehow busy paying attention to something other than the cat. Time to clear up this misunderstanding.
Desktop Cat or Potat is a small, cozy idle game where hand-drawn cats keep you company while you work, study, or simply pretend to be very busy.
You have coworkers now. Furry ones.
Collect cats, let them loose on your desktop, and get to know their quirks. Each has its own habits, but they all share one thing: a rather ambitious idea of how much attention they deserve. Cats earn points that help you unlock new furry companions. More cats - more company. We’ll deal with productivity later.
The Potato Department
Grow different types of potatoes and treat your cats. Why potatoes? Good question, but the harvest won’t collect itself. Unlock new varieties and choose treats for your furry team.
The box. Humanity’s greatest invention.
Let your cats roam freely across the screen, or gather them in a box you can place wherever it suits you. Even the busiest person has room for a cat. Or several.
It can wait.
Drop into the game for a short break: gather your harvest, feed your cats, unlock a new favorite - then get back to your business while your furry companions carry on with theirs.
No important assignments. The cats are handling everything important.
Turn a cat’s purr into horsepower! Cat Purr Engine Race is a lively, delightfully chaotic racing game where you pet a cat and race at the same time.
Keep petting with your mouse while steering with your keyboard. Stroke your cat’s favorite spots to boost your engine. Pet too much or touch a spot they dislike, though, and they might hiss and bring your engine to a halt. Make the most of the purr effects that grow with each power level, and switch petting spots to earn bonuses as you speed around the track.
Race across 100 tracks inspired by destinations around the world. Discover more than 100 unique cats and cars, plus items and track hazards that can turn the tide of a race. Fill your collections, browse the encyclopedias, and unlock new friends and items in the shop as you build your dream racing team.
Take on rivals around the world in World Tour, then face Baron Catnip in his gigantic vehicle. Ready for an even bigger challenge? In CAT (Continental Adventure Tour), choose upgrades between races and take on a high-difficulty, 30-race journey with roguelike elements. Test your purr-powered racing skills in online multiplayer, Time Attack, and CPU battles!
The cats have taken over the factory, and it’s your job to find them.
Cat Over Here is a relaxing 3D hidden-object game set in a stylish black-and-white world. Explore a massive industrial landscape at your own pace. Peek behind machinery and search every corner to spot the clever hiding places of 100 cats.
Slow down, explore, and enjoy a cozy game of hide-and-seek.
100 cats are hiding somewhere inside a massive black-and-white factory. Wander through its machinery, pipes, and platforms at your own pace and see if you can find them all.
No timers. No penalties. No pressure. Just you, the factory, and a lot of hidden cats.
Walk freely through the factory and look carefully. Cats can be hiding behind machines, between pipes, under platforms — or right in front of you.
Some cats are easy to spot. Others might take a closer look.
Explore every area and find all 100.
There’s no time limit and no need to rush. Explore at your own pace and enjoy the distinctive black-and-white world.
Finding every cat isn't the end.
Complete the hunt to unlock a secret bonus mission.
100 hidden cats to find
Fully explorable 3D factory
Cozy, stress-free gameplay
Distinctive black-and-white art style
No timers or penalties
Secret post-game content
Monochrome Art Style: A clean, striking black-and-white visual puzzle.
It’s the beginning of a long day of work. You find yourself in a small kitchen, a place that belongs to you only, where you can already hear the humming of your microwave yearning for all the good meals you two will cook and serve together, today. You’re at ease : it’s your own workplace, after all ! And soon enough the counter bell is ringing, as arrives your first customer.
It’s an alien, just like the others, and just like the ones that will come here right after. Oh, you’re used to it now, and you already know what this one will order ! A jelly, made with your signature recipe, cooked with lots of love and… Bits from your last shift ?
Look, your customers approach and quickly fill the seats at your counter. To each their own specific order and… Fresh ingredients to get from these walking meat bags, should you care to grab them.
Kill the most troublesome orders ! Make room at your counter for others, and collect the ingredients you’ll need to cook for the remaining customers.
Rush between your cooking utensils, make the most of them by keeping them busy and churn meals as fast as you can; optimize, and go at it even faster !
Serve your customers before they get fed up waiting ! Choose which one to please the best… A quick order means a happy customer, and even bigger tips.
Keep your revenue afloat so you can manage to pay your rent and all the taxes that come with it.
Keep upgrading your kitchen between each shift, and collect a large variety of modifiers !
More turnover, more productivity, more money.
Main features
The killing of your customers at the core of the game loop.
One meal: the jelly, served in multiple combinations.
Four different cooking machines to optimize.
Customers with limited patience, always asking for more.
Numerous upgrades to crank up your productivity.
Cooking Carnage is a game made exclusively by students, produced as an in-year project at the school Supinfogame Rubika, from Valenciennes (France).
alda is a long-form visual novel set in the fictional nation of Makris, portraying changes in people and society through the everyday life of a girl named Alda.
Conversations with friends, time spent with family, and encounters with people through her work.
These small moments gradually become connected to incidents surrounding art, conflicts of ideology, and larger forces that shake the nation.
What do people living through a turning point in history see? What do they think, and how do they change?
This is a story that explores everyday life and society as one continuous whole.
This is a linear visual novel with no choices or branching paths.
Two and a half years have passed since the reforms.
The anger of suffering citizens seems to be surfacing in many places.
Many paintings have been stolen.
Famous structures have been destroyed.
Changes have also begun to take place around Alda.
Diverse ideologies seem to be dividing people.
The changing world is casting her friends in a different light.
Alda now finds herself in the midst of transformation.

Welcome to The Arcane Archive, a relaxing and atmospheric 3D sorting puzzle game set in the heart of a grand, ancient wizard's library.
For centuries, the archive has stored the most powerful and wondrous potions known to magic—but right now, it’s an absolute mess! As the newly appointed Grand Archivist, it is your job to restore order to the shelves and bring harmony back to the magical collection.
Satisfying Sorting Mechanics Carefully examine, move, and arrange over 100 uniquely shaped and glowing potion bottles. Group them by color, shape, or their arcane properties to create the perfect, visually satisfying shelf display. Turn a chaotic pile of flasks into a beautifully organized masterpiece.
A Cozy, Magical Atmosphere Immerse yourself in a beautifully stylized 3D environment. Listen to the gentle crackle of candlelight, watch magical particles float through the air, and lose yourself in a stress-free, deeply relaxing experience. There are no timers, no failing, and no rush—just you and the soothing magic of organization.
Key Features:
Relaxing Gameplay: A cozy, zero-stress puzzle experience perfect for unwinding after a long day.
Rich 3D Environments: Explore a highly detailed, stylized magical library filled with ancient relics and glowing magic.
Over 100 Unique Potions: Sort a massive variety of colorful, magical flasks, vials, and bottles.
ASMR-like Satisfaction: Experience the pure joy of visual progression as you perfectly organize the archive.
Optimized Performance: Enjoy smooth gameplay and beautiful visuals, perfectly optimized for both high-end PCs and standard laptops.
The Day I Became a Werewolf is a first-person narrative game with horror and sci-fi elements. You play as an unlucky scientist living in a run-down house whose latest research has gone horribly wrong. Every day is a race against time to find a cure before your condition destroys everything.
Your computer is your most valuable tool. Read scientific papers, browse emails, analyze research, and uncover hidden clues. Every discovery brings you one step closer...
Order equipment and supplies that may help you. Spend your money wisely. Every purchase could bring you closer to a cure... or become a desperate last resort.
Make progress every day. Time is running out, and every full moon brings new dangers.
The police are investigating a series of mysterious attacks, and you're running out of excuses.
Food Delivery Simulator 2027: Prologue is a limited first taste of the full game. Take your first orders, learn the streets and kick off your courier career!
Grab a bike, launch off ramps and find your own shortcuts across the city.
Accept jobs in the food delivery app on your phone and pick up meals from restaurants serving cuisines from around the world.
Place each dish on the tray with care. A well-packed order means a happy customer.
Weave through traffic on scooters and mopeds, from sunny afternoons to city lights at night.
Hand over the order, take the card payment and watch your earnings grow with every delivery.
Busy streets, buses and traffic around the clock. Explore a living city that changes from day to night.
Add Food Delivery Simulator 2027 to your wishlist and get ready for your first shift!
Hoop Dungeon is a basketball turn-based tactics game. In it you will:
Use powerful basketball moves like dunks and crossovers
Modify moves with customizations like the Wraparound Pass or the Thunder Dunk
Develop friendships and rivalries and use them to become a better basketball player.
Defeat unique bosses and have them join your roster.
Unlock offensive sets.
Play multiple perspectives in an anime-inspired storyline.
Basketball is an athletic sport. The player who is stronger, faster or can jump higher will always have an advantage over the one who cannot. However, it also a strategic sport and that is part of what Hoop Dungeon wants to explore. I've translated moves into their turn-based equivalents so that the strategy of basketball can shine. Here, scoring is not a question of whether you can outrun or outjump your opponent. In Hoop Dungeon, you score if you can outthink your opponent.
I love how many moves there are in basketball. I love putting them together to make a combination that gets me to the hoop. Turning basketball into a roguelike lets each move get some time in the sun and generate interesting and unexpected combinations of moves that can prove more powerful together than anyone expected.
The relationship that sports can generate are different from all others and are what make sports such an important part of life. Your teammates and your opponents are both friends and rivals simultaneously. You want to be better than them and you want them to get better all at once. Hoop Dungeon gives these relationships the space they need to hold this complexity but does so without resorting to cutscenes or other breaks from the action. The entire story is kept on the court, where it belongs, and in the heat of the game, where it is most true.
Hoop Dungeon uses no AI in any way.
Small treasures. An ocean of stories.
Tooth & Tide is a relaxing, single-player island adventure about beachcombing, collecting shark teeth, and turning your discoveries into a growing museum and seaside shop.
Follow the tides
Explore tropical shores across three islands, from your first island home to Pearl Cay and volcanic Ember Atoll. Search the sand for teeth and watch low tide reveal sandbars and new places to explore. Changing weather brings different opportunities: spend a stormy day crafting and tending your shop, then return to the beach to see what washed ashore.
Build your collection
Discover teeth from 50 shark species, including living sharks and prehistoric giants. Find specimens of different qualities, preserve your pristine discoveries, and complete shark jaw displays for your museum. Learn about the sharks behind your collection through illustrated journal cards.
Craft, trade, and grow
Turn matching teeth into necklaces, sell your creations, and save for equipment and island upgrades. Furnish your shop with displays for visiting customers, expand your retail space separately from your museum, and take on village commissions as you progress.
Settle into island life
Wander among tropical huts, watch wildlife around the shoreline, and explore to a relaxed soundtrack. Day and night, changing tides, and passing storms give each day its own rhythm. When you’re ready to rest, head home and sleep before beginning another day of discoveries.
Features
• Explore three islands with different tooth discoveries.
• Collect teeth from 50 shark species.
• Craft necklaces using teeth of matching species and quality.
• Build museum jaw displays and browse illustrated shark information cards.
• Grow a seaside shop with furniture, displays, and retail expansions.
• Complete village commissions and unlock equipment and destinations.
• Experience a day-and-night cycle, changing tides, and random storms.
Find something small. Make it part of something bigger.
Super Egg & TCG Card Shop Simulator: Prologue offers a limited introduction to the full game. Content is limited compared to the full version.
Build your shop. Crack open surprises. Grow your collection.
Turn your store into a destination for collectible cards, surprise eggs, and monster figures! Super Egg & TCG Card Shop Simulator: Prologue combines shop management with egg opening, collecting, and a bird farm that helps supply your shelves. Stock your shop, set your prices, serve customers, and make room for your next exciting discovery.
Crack open surprise eggs to discover collectible cards and toy parts. Enjoy the reveal, inspect your finds, and hunt for striking full-art cards to add to your collection. What will your next egg contain?
Start shaping a store of your own. Arrange product shelves, card displays, wall shelves, and figure stands to bring your shop to life. Expand your space and fill it with colorful eggs, eye-catching cards, and monster figures.
Keep your shelves stocked and your next sale within reach. Set product prices, display cards for sale, and manage your inventory as customers browse. Balance the cards you want to keep with the stock you want to sell.
Your shop is only part of the experience. Head to your bird farm, keep your birds fed, and collect the eggs they produce. Bring farm production into your daily shop management routine and keep fresh surprises coming.
Fill your card binder one discovery at a time. Take a closer look at the artwork, admire your favorite finds, and work toward a collection worth showing off. Give your monster figures a place in the shop with dedicated shelves and display stands.
Step behind the checkout and serve the customers visiting your store. Ring up their purchases, keep products ready for the next shopper, and enjoy the everyday rhythm of running your own collectible shop.
Build your dream shop and discover your next favorite card in Super Egg & TCG Card Shop Simulator: Prologue.
Your comic collection has been scattered all over the place. Time to sort it out!
Comics on the floor, piles everywhere, incomplete series, and shelves just waiting to regain some sense of order.
In SORT MY COMICS!, examine each comic, identify its series and format, then find the place where it belongs. Little by little, the chaos disappears, collections come together, and the room transforms before your eyes.
At first, all you have are your hands and your sense of organization. But the further you progress, the more comfortable sorting becomes.
Unlock and upgrade powers that can reveal comics from the same series, show you where they belong, pull them toward you, move them with telekinesis, or even let your drone handle part of the work.
There’s no pressure here. SORT MY COMICS! is a sorting and collecting game built around the simple pleasure of watching a huge mess gradually become perfectly organized.
Sort at your own pace. Complete your series. Upgrade your abilities.
And most importantly… find a place for all those comics!
Thousands of comics to sort across a huge collection.
Multiple formats and series to identify and organize correctly.
Upgradeable powers that make sorting increasingly fast and satisfying.
A drone that can help out while you take care of something else.
A collection that visibly transforms as you progress.
No timer: organize everything at your own pace.
The simple pleasure of going from “what a mess” to “there, now that’s perfect.”
Hunt. Hide. Betray. Survive.
Step into a tense wilderness where 2-10 players face off in unpredictable rounds of survival and sabotage. At the start of each match, one or two players become Hunters with a bow and trail cams. Everyone else is a Survivor racing to stay alive until sunrise.
Dynamic Multiplayer Mayhem
Hunt down other players or outsmart Hunters by using the environment, tools, and teamwork.
Navigate forests, campsites, and hazards as you struggle against freezing cold and hostile foes.
Trust No One
Use proximity and radio voice chat to form alliances… or set traps.
No two rounds play the same. Expect betrayal, close calls, and last-second escapes.
Whether you’re working together or backstabbing your friends, every match delivers unpredictable, laugh-filled chaos.
Public & private lobbies: . Create/join sessions with up to 10 friends or strangers.
Co-op & PvP: Fight or survive together in wild, asymmetric matches.
Voice chat with purpose: Strategize, deceive, and coordinate using proximity and radio chat.
Replayable chaos: Procedurally tense rounds where every match feels fresh.
Use proximity voice chat to befriend or betray your fellow Survivors, or use your radio to stay in touch across the forest to group up or mislead. Your torch may save your life in more ways than one. Whether you’re hunting or hiding, no two rounds play out the same.
Hollow Tithes is a dark fantasy, party-based RPG that blends first-person dungeon exploration with turn-based combat. Assemble four adventurers, descend beneath Cinderwatch, and fight your way through six dungeons filled with secrets, treasure, and corrupted keepers. Defeat the dungeon’s main boss to open the way home—and bring back the spoils that will rebuild your refuge.
Build your company
Unlock 13 character classes and choose the four heroes who will face the depths together. Develop their skills, improve their equipment, and discover combinations that turn a desperate encounter into a hard-earned victory.
Make every turn count
Read enemy intentions, disrupt dangerous abilities, and decide when to attack, defend, heal, or spend your dwindling supplies. Equipment and character stats influence your chances of landing a blow. Prepare for poison, bleeding, and fallen allies before a promising expedition becomes a disaster.
Explore beyond the obvious
Navigate changing dungeon layouts, solve puzzles, open hidden compartments, and uncover rare encounters with special rewards. Watch your torchlight and the rising alarm as you search. Every detour offers an opportunity—and another demand on your resources.
Earn your way home
The way out opens when the main boss falls. Push toward the keeper, weigh the risks of further exploration, and return with treasure, crafting materials, and equipment to strengthen your company.
Restore Cinderwatch
Rebuild the town’s services with the materials you recover. Train your heroes, purchase and forge equipment, identify mysterious finds, enchant trusted gear, and prepare supplies for your next descent. Complete contracts and follow a story that leads through all six dungeons toward the final encounter.
Features
Four-hero parties drawn from 13 unlockable classes.
First-person, grid-based exploration and turn-based combat.
Six distinct dungeons with randomized layouts, bosses, and minibosses.
Hidden compartments, puzzles, and rare encounters.
Loot, equipment upgrades, crafting, and enchanting.
Town restoration, reusable contracts, and a main quest spanning the campaign.
Multiple party saves to explore different company builds.
Shady Contractor is a physics-based construction puzzler for people who can't stop sorting blocks in their head. It's like if Jenga and Tetris had a baby, then that baby asked you for $20.
Every job comes with a blueprint. Get close enough to pass inspection, or nail it for a fat quality bonus. 95% accuracy feels incredible. 100% is a legend nobody has seen. Anything less? Hey, it looks good from my house.
Rush the build for a time bonus. Skimp on materials. Take the skyscraper job you're definitely not ready for. Every shortcut pays more, until something falls off the site. Then OSHA shuts you down, and maybe your client will still throw you some money for whatever's left.
Recruit specialists who negotiate bigger payouts, clean up your "creative interpretations" of the blueprint, and scout better contracts. Buy new blueprints to unlock riskier, richer jobs. And if business goes south? Don't worry. You're too shady to fail.
Physics-based block stacking that rewards precision and tests your greed and ego
A full Career Mode with progression and unlocks
Dozens of construction contracts and blueprints to unlock
Upgradeable crew members with unique abilities
Classic Mode: build the tallest tower you can, timed or untimed
Custom blueprints for building your own jobs
Plenty of questionable engineering
Surprisingly few lawsuits
Get behind the wheel of compact 4x4 trucks and race through rough terrain, tight corners and jumps across a variety of environments.
Dirty Trucks 4x4 is an off-road arcade racing game focused on drifty physics and unique handling. Have fun racing with friends at home, or take on the challenge alone against self-learning dynamic AI drivers.
Take on 8 different race tracks, from high-speed circuits to short and challenging courses across different environments.
Play the Racing Series mode to earn cash and upgrade your truck's performance.
Features
- 8 off-road race tracks with different layouts and environments
- Compact 4x4 trucks with distinctive driving characteristics
- Arcade-style off-road racing with challenging terrain, jumps and tight turns
- Local multiplayer for competitive races with friends and AI
- Easy plug-and-play configuration for up to 4 players on the same PC
- Dynamic AI drivers that can improve as they gain more driving experience
NOTE: To play with 4 players, you need at least two controllers and keyboard sharing. For a more comfortable experience and to avoid keyboard limitations, at least three controllers are recommended. Four controllers provide the optimal setup.
Keyboard players are assigned to the Red and Blue players, respectively.
Turn inspiration into fish, and let a one-of-a-kind ocean grow across your desktop.
Creative Aquarium is an imaginative idle desktop game. Every fish you draw comes to life with its own lines and colors, then swims freely around your aquarium.
Keep it in a favorite corner of your desktop and let the fish quietly accompany you while you work, study, or rest. Whenever you feel like joining in, draw a new fish, decorate the scenery, or explore the wonderful underwater worlds created by other players.
The creativity here comes from every player, and every unexpected idea eventually flows into an aquarium with a style all its own.
Look forward to themed fish-drawing challenges, community choice showcases, aquarium decorating contests, and many more community events. Follow the Steam Community and official in-game announcements for event details and participation rules.
You do not need professional drawing skills, and you do not have to chase perfection. Draw the fish in your imagination, give it a name, and watch every wobbly, charmingly strange, or unexpectedly beautiful shape start moving and swim into the aquarium.
You are leaving behind more than a picture. You are creating a life that keeps on swimming.
Place the aquarium wherever you like on your desktop and let the fish swim freely while you stay busy. It can be a peaceful piece of desktop scenery, or a tiny world where you can feed your fish, observe them, and discover surprises whenever you need a break.
There is no need to keep interacting. Draw when you want, watch when you want, and let a school of one-of-a-kind fish bring a little calm to your day.
The public aquarium is filled with fish drawn by players themselves. A few minimalist lines, a wildly imaginative monster fish, or a carefully illustrated creation might swim past you the next time you visit.
When something catches your eye, show it some appreciation, learn about its creator, or add it to your own aquarium. Every visit feels like stepping into an ever-changing exhibition of player creativity that is truly alive.
Change the background and add aquatic plants, coral, ruins, and all kinds of decorations. Adjust their positions, sizes, and combinations freely to give your aquarium a personality that belongs only to you.
Fresh, dreamlike, lively, or wonderfully strange: the same fish can inhabit completely different underwater scenes. Turn your aquarium into more than a window on your desktop; make it a work shaped by bursts of inspiration.
Bring your favorite fish together in an aquarium of your own, give it a name, and write an introduction. Keep it as a private little world, or display your collection publicly and invite other players to discover it.
Here, you are both the creator and the collector.
Open the gallery and browse by popularity, rating, or date, or let a random encounter surprise you. Every fish on display was drawn by a player. Whether it is a simple sketch or a burst of color, each one preserves its creator's imagination and the moment it was born. Show your appreciation, add favorites to your aquarium, and remember: the next star that makes everyone smile might begin with a single line from you.
Pick up your brush and draw your first fish. Your idea might become the next unforgettable resident of this ocean created by players.

Grip it and rip it! Master your swing, build your golfer, and take on classic rounds, arcade challenges, and rivals worldwide. Every shot counts!

Pick your golfer. Build your legend.
Each character has unique strengths and weaknesses. Level up five key skills to develop your playing style:
Power – Hit it further.
Technique – Master your spin.
Consistency – Stay in control.
Accuracy – Sharpen your aim.
Recovery – Escape tricky situations.

Tee off across seven original courses, each with its own character, from tropical dunes to autumn greens. New landscapes, new challenges, endless ways to play.

Enjoy classic 9‑ or 18‑hole rounds, tackle Birdie or Bust for all‑or‑nothing pressure, or push your speed to the limit in Time Attack mode.
Challenge up to four players online, enter global tournaments, and climb the rankings.

Real, responsive golf physics.
Retro-inspired arcade gameplay.
RPG-style golfer progression.
Distinct characters with unique abilities.
Classic and arcade game modes.
Online multiplayer for up to 4 players.
Global tournaments and rankings.
Try the free demo and add Golf 5 MAX to your wishlist!
Your first day at Bob Company. Check orders on your tablet, find the right items on the shelves, and carry them to the packing station. As you complete orders and clear the shelves, you will settle into a working rhythm of your own.
There is no need to rush. Work at your own pace, without a time limit. Items packed by mistake return to where they belong. Buy a cleaning robot, and you can leave it to tidy up goods dropped on the floor, too.
Spend the points you earn from deliveries on equipment and upgrades. The boxes you first carried by hand can go on a cart, be gathered with a powered vacuum, or be delivered by drones. With more tools, you gain new ways to handle the same orders.
Ship all the goods in the warehouse to earn a promotion and open a new work area. As you rise from Intern to Director, the shelves fill with an ever wider range of products, from groceries to game consoles, furniture, and robots. Carry more, ship with less effort, and enjoy watching your working day change.
Work and equipment are not the only things that grow at Bob Company. As you move up the ranks, you will discover new sides of the company and the stories behind them.
Slow down between deliveries and take a look around. Things you once passed without a thought may start to look different. How much you learn about the company's secrets is up to your curiosity.
Drop in any song and ride the wave: hills swell with the melody, kickers launch on the big hits, and drops send you flying. Pump on the beat to gain momentum, flip through the air, and nail the landing just as the bass kicks back in.
Load MP3, OGG, WAV, or video files. Sidechain builds a custom track from your audio in seconds.
Keep the Pace: Pump on the beat to stay ahead. Miss it, and the song leaves you behind.
Stunt: Throw flips in mid-air, grind rails, swap lanes, loop loops, duck under obstacles, and scratch on the hi-hats.
Risk vs. Reward: Take the high route for double points, or drop into the risk lane for triple.
The song changes based on how you play. Catch air and the music filters out; spin in mid-air and the sound sweeps with your rotation; land clean and the bass hits heavier. Build your combo to drive the track to full power - or crash and watch your instrument drop out until you recover. Fill your SIDECHAIN meter to trigger double points.
Precision timing on every beat (Perfect, Great, Good) with grades from D to S.
Aim for Full Combos and All-Perfect runs.
Track your personal records and rewatch your best runs with saved replays.
Go Back-to-Back with up to 3 friends online. Each player controls a different part of the mix - keep your lines to hear the complete song together.
You were sold onto the sand and walked off it free. Now you own men who stand where you stood. Buy them, train them, send them out to bleed. Every one of them wants what you were given, and however long you last, the sand is waiting.
You start with a small school and not much coin. Buy men off the block. Arm them, feed them, drill them, stitch them up. Every one of them is the man you used to be. Some of them know it.
Towns send for your men. Name your price, choose who goes, and watch from the stands. When it goes wrong, take the blade yourself. The men who come home are worth more. The men who don't are cheaper to feed.
Every man gets an ending. He dies, and his name goes on the wall. He's sold, and the chronicle says for how much. Or he earns the wooden sword, and it's up to you whether he gets it. The school has no ending. It runs until it falls.
Pompeii, 73 BC. Seventy gladiators break out of a school at Capua with kitchen knives. By summer they're camped on the mountain you can see from your yard. You never meet them. You just watch the prices move, the towns get nervous, and your men look at the mountain a little too long.
Not every lanista is a monster. Some free their best men and die poor. Some put a man to death in front of the yard and never have to do it twice. Nobody tells you which one you are. The chronicle just writes it down.
Relive your school memories... but something doesn't want you to leave.
Sabado is a Filipino anime-style p̴̱̾s̸̙̐y̵̗̍c̵̢̓h̸͎̎o̶̲̽l̸̜̄o̷͓͗ḡ̴̘ḭ̵̓c̴̘̈a̸̠͑l̴̥̔ m̷̨̋y̴̥̿s̵tery horror game about revisiting your old high school and reliving the memories you thought were long forgotten.
Walk through familiar classrooms, wander quiet hallways, and explore places that once felt like home. Meet Chesa, a cheerful friend who seems happy to see you again, and spend time talking, laughing, and remembering the little moments you once shared together and uncover stories left behind by the people who were once there.
Every corner of Kiwi High School is filled with nostalgia. The soft atmosphere, familiar locations, and quiet music create the feeling of returning to a place that has been waiting for you all this time. It is a journey about friendship, memories, and rediscovering the past one step at a time.
Or at least...
that's what Jacob thought.
Because the school isn't empty.
The exits begin to disappear.
The hallways no longer lead where they should.
Someone has been watching you since the moment you arrived.
And Chesa...
...already knows why you came back.
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
Hello Im Chesa!
Wanna Play Basketball Shooting?
Want me to Feed you?
Can you pat my head :>
??????????????????????????????????????????
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
Live Voice Acting
Thanks PandoraVT & Bunsenberry for making this possible! ❤️❤️
They showed remarkable dedication by fully embracing the role. ❤️
Big thanks for Murushii for becoming our midman!
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
Cute Anime Visuals with a Dark Twist
A colorful and charming anime-style world hides a darker side, where every adorable moment comes with a little fear, sadness, and unsettling surprises. ♡
A Sweet Yet Unsettling Story
Follow an unpredictable story filled with psychological tension, bittersweet moments, and secrets that may break your heart before they scare you.
A Warm Melody with a Lonely Heart
Enjoy a cozy and heartwarming soundtrack that slowly fades into eerie ambient sounds, turning sweet little moments into something hauntingly beautiful. 🎵
A Yandere Girl with Two Sides
Meet a lovely yandere girl with two very different personalities. She might be sweet and adorable one moment, but terrifying the next. She'll hunt you down from afternoon until night, so be careful, okay? She just wants to be with you forever... ♡
I̷̛͕̅̈̿͂̀̓͑͜m̸̰̳͚̙̰̬̤̼̭͇̼̻̂̀͂̈̌̽ͅ ̶̢̦̘̝̗̰̝͚͍̤̹̞͈̣̣̔͋̚h̶̢̲͍͍̜̠͉̦̣̒e̷̛̖͚̥̩͇̝͓͆͆͊͐̂̄̈́̈͂̐̋̊̏̚ŕ̷̡̗̼̱̻̱̙̉́͜ẹ̶̻͙̜̩͋͑̇͛̈́̾͂̋̇͘͠͝ȩ̷͔̝͐̀͛̍͆̽̈́͑͆͗̀̕͜͠e̸͓͉͕̯͍̟̭̟͎̙̫͋͜ͅẻ̴͎̰̩͍̫̙̳̘͖̱̝͔̙͋̿́̉̂̈́͘e̸̢̢̘̥̤̙̟͔̰̬̔͊̂̂͆̅͊̌͂͗̂͌̉̚
Alone in the void. One ship. One war.
Iron Void: Silent Space is a third-person space-combat game built around precise flight and reading the battlefield. Pilot a lone starfighter through the cold silence of deep space, weave between bullet-hell barrages, manage your weapon heat, lock on with missiles, and pick your moment to strike.

Bullet-hell enemies that weave, strafe, swarm, and pin you down — read each archetype and break their pattern.
Six-degree flight — throttle, steer, roll, boost, and a drift that freezes your momentum so you can spin and fire while sliding past danger.

Heat-managed primary cannon (no ammo, but overheat locks you out) plus limited lock-on homing missiles for the big targets.
Earn money to unlock and buy distinct starfighters, each with its own handling, firepower, and feel.

120 hand-built missions across distinct deep-space sectors — asteroid belts, ember nebulae, ghost-fleet graveyards, the dark frontier, and a corrupted void core.
Varied objectives — clear every hostile, survive a charging wave, destroy a defended station, or hold the line under a timer.

Ten distinct boss battles, each a multi-phase fight with its own pattern to dismantle.
Four difficulty tiers, from a forgiving run to a brutal expert challenge.

Every mission is scored 1 to 3 stars. Replay to perfect your runs and fully clear the campaign.
The campaign is split into 10 acts, and Endless and Daily modes are included for extra challenge.

Spend XP on fighter upgrades — steadier weapons, faster handling, richer salvage, and more.
28 Steam Achievements to hunt down.
Genre: third-person space combat / arcade bullet-hell
Single-player
Playable with a controller or mouse and keyboard
No co-op, no online — just you, your ship, and the silent void.
Just you, your ship, and the silent void.
Join the community: news, patch notes and a direct line to the developer on our Discord server. Find the link in the sidebar.
One position. One breath. One shot.
Hunters Trial: One Breath is a fixed-position, scope-only hunting game built around stillness and timing. You never walk and you never chase. Rooted to a single vantage point, you pan across the wild, read each animal, hold your breath to steady the crosshair, and squeeze off one clean shot at the perfect moment.

Heart, lungs, liver: every hit is scored by where it actually lands, and clean shots pay the most.
Real ballistics: bullets travel and drop, so at long range you read the distance and hold over.

X-ray shot replays follow the bullet through the body, so you see exactly why a shot was clean.
Hold your breath to steady the scope, and trigger slow motion to thread a shot through a bolting herd.

Deer, boar, wolves, eagles, lions, giraffes, elephants and more.
Passive animals graze and flee when startled, while predators charge straight at you. Drop them before they reach you.

120 levels across 12 acts: grasslands, forests, deserts, canyons and mountain peaks.
Weather and conditions change visibility on every hunt, from first light to fog and dusk.

More ways to hunt: Endless waves, a Daily hunt that's the same for everyone, Gauntlet runs (ten waves, a new species in each, three strikes and you're out) and Clay shooting with the Field Pump 12.

Chain clean hits into streaks, earn medals and 3-star ratings, and complete weekly contracts at the lodge.
Unlock 8 scoped rifles and spend XP on hunter upgrades all the way to Master Hunter. 39 Steam Achievements to hunt down.
Genre: arcade hunting / fixed-position marksman
Single-player
Playable with mouse and keyboard or a controller
Guided tutorial and photo mode included
No story mode, no co-op, no online. Just you, your breath, and the shot you were waiting for.
Just you, your breath, and the shot you were waiting for.
Join the community: news, patch notes and a direct line to the developer on our Discord server. Find the link in the sidebar.
Every meld hits. Every table raises the stakes.
ISTAKA combines Okey’s tile-matching mechanics with roguelite deckbuilding and head-to-head battles. Take a seat in an underground club pulsing with techno. Strengthen your tiles, stack multipliers, and time your moves to defeat the masked opponent across the table.
Every meld you play takes a bite out of their health. Every meld they play takes a bite out of yours.

Arrange your tiles. Unleash your combo.
Connect consecutive numbers of the same color, match equal numbers in different colors, or play pairs. There’s no opening score requirement: use the combinations you have, and play multiple melds in the same turn to build your combo multiplier.
Strike immediately to weaken your opponent, or hold your tiles for a bigger turn. Every turn you wait gives them another opportunity. Empty your hand to deal all the damage you inflicted during that hand once again.
Choose your rack. Shape your deck.
Begin each run by choosing your rack, then earn special tiles as you play and keep your best ones in your Pocket so they show up in the first hand of every table. Unlock seven racks with different abilities and advantages, and find your own approach to defense, cheating, wealth, or high-speed play.
Hit harder with glass tiles, score tiles again with seals, and boost your multipliers with holographic and neon editions. Visit the shop to duplicate tiles, change their colors and numbers, or remove those you no longer need.
Combine your special tiles with rack modules and engraved slots. Let the tiles strengthened by each victory become the foundation of your next devastating combo.

Cheat. Keep suspicion under control.
Steal a tile from your opponent, swap one of yours for theirs, or hurl a tile at them for damage. Spend nerve to use your abilities, and watch the suspicion your cheats attract. Getting caught can cost you health and lock you out of further cheating.
Keep an eye on the other side of the table, too. Opponents announce their next trick: disrupt it at the right moment to waste their move, or blunt their next hit when there is nothing to disrupt.

One more table, or straight to the boss?
Chart your own route through a nine-stage run, with a 3×3 table map at each stage. Completing a table reveals its neighbors, bringing new opponents and opportunities into view.
An extra duel can earn you more gold, rewards, and stronger tiles. But every defeat adds to your penalty meter. Challenge the boss when you’re ready: you can recover from losing an ordinary table, but losing to a boss ends your run.

Stay sharp as the tempo rises.
Masked opponents bring their own tricks and table rules. Some disable your wild tiles, others seal your modules, and some force you to make decisions in seconds.
Make the most of fast-mode bonuses beneath neon lights and pounding techno beats. As time runs short, play your tiles in the right order and unleash the combinations you’ve built.
Ready your rack. Take your seat.
Drop tetrominoes, pentominoes, and -oes of various other kinds to defeat weird space monsters in roguelite battles that span the cosmos...
Collect Relics and enhance your Pieces with Stamps to build a bag that can combo down even the most troublesome bosses!

Unlock and play as far-future sci-fi characters, each adding new wrinkles to how you strategize.

The Last Ore — A first-person incremental game where you dig, sell, and realize grandpa might have been right all along.
DIG. SELL. REPEAT. An old mine. And a pickaxe. That's all he left you.
MONEY DOESN'T GROW ON TREES. But underground? That's a different story. Upgrades, tools, automation... watch your underground empire take shape.
DEEPER. ALWAYS DEEPER. Unmapped ruins buried beneath your feet. Artifacts forgotten for centuries. And that strange door in grandpa's basement... Your grandfather wasn't crazy.
...or was he?

Grandpa Sapu has been poisoned by a dangerous carnivorous plant!
The only cure is inside a medical kit lost high in the mountains after a plane crash.
Now, Sapu must travel through a dangerous forest, overcome obstacles, and face enemies to find the medicine and save his grandpa before it's too late!
SAPU: Reborn is a 2D pixel-art platformer focused on responsive controls, precise movement, and increasingly challenging levels.
Run, jump, double jump, dash, and wall jump your way through dangerous environments filled with enemies, projectiles, moving hazards, and deadly traps.
Explore 25 handcrafted levels, collect fireflies, activate checkpoints, and master SAPU's movement abilities as new mechanics and challenges are gradually introduced.
25 handcrafted levels
Responsive 2D platforming
Jump, double jump, dash, and wall jump mechanics
Enemies, projectiles, and environmental hazards
Firefly collectibles
Star-based level completion
Checkpoints
Steam Achievements
Full Xbox controller support
Multiple language support
Strip away the farming, the town chores, and all other distractions so you can focus on Only Mining. Break rocks and find the ladder to dive further into the mines to find better rewards!
Destroy rock! By destroying rocks you will get coins and find ladders!
Purchase upgrades! Use your coins to permanently increase your power, allowing you to dive deeper into the mines on every run.
Race against your lungs! The oxygen in your lungs dictates how long you can stay in the mines. Get as deep as you can before you pass out!
Tale Sweeper is a casual incremental adventure game. Move your cursor to auto-attack enemies within range while skills cast automatically!
Defeating monsters and completing quests yields materials and gold, with a rare chance to drop powerful Artifacts and Orbs.
Spend materials and gold to unlock skills that grant new abilities, massive stat boosts, and maximum clearing efficiency!
Spend gold on potions that auto-activate during combat, granting powerful buffs to keep you going.
Craft brand-new weapons using materials. Upgrades not only boost your stats but also expand your attack range.
Once your weapon reaches a certain level, rare Orbs will begin to drop. Orbs provide stat bonuses and can even alter your attack style.
Artifacts provide unique passive abilities. Equip up to three per battle to create powerful, game-changing synergies!
Little Pagan Land — a magical forest at the bottom of your screen. While you go about your day, its inhabitants wander, sleep, and wake with the cycle of day and night. Collect berries, sun coins, and moon coins, feed and pet magical creatures, and gradually restore the forest. A Little Witch will help you uncover its secrets.
Jackalopes, a fox, a hedgehog, a unicorn… Restore the forest and meet more creatures as you progress through 70+ quests in the main campaign. When you’re ready for a tougher journey, New Game+ offers 65+ new quests.
As day turns to night, some residents settle down to sleep while others wake and wander through the clearing. See who’s around at different times.
Offer berries to hungry residents and give them a gentle pat. Watch how they respond and collect the coins they drop.
Choose what to improve next and watch each upgrade bring a little more life and magic to your forest.
Turn the game background off to keep your desktop visible while you work. The little forest stays along the bottom of your screen, and you can turn the background back on whenever you like.
A steady career, a house, a family. At 38, Mark Bennett thought he'd built a life he could count on.
Then a made-up complaint gets him fired. Divorce costs him the house, and the medical bills just keep coming. His son still needs his dad—and everyone else still wants their money.
You used to manage a team. Now a delivery app manages you.
A darkly funny roguelike deckbuilder where every problem comes with a due date.
One card. One turn. Make it count.
You can play just one card each turn. Pick up a side job for some cash, gather the paperwork to fight a charge, or ask for help before your pride costs you more than you can afford. Build and upgrade your deck around cash flow, evidence, and mutual support—or mix all three.

Getting more time to pay might save you today and wreck tomorrow. Bills follow you from one encounter to the next. Check what your cards will do before you play them, turn each institution's own rules to your advantage, and don't let your cash drop below 20. Go below that line, and the run is over.
A charge you fought gets dropped. You can finally breathe a little. One less bill to pay. When you're this close to the edge, even a small win matters.

Somewhere between the unemployment office, the collection calls, and another delivery shift, there's dinner with your son. Your dad's getting older and needs a ride. And your friend can only let you crash on the couch for a few nights.
Over 15 chapters, you'll decide which bills to pay, when to push back, and when to let someone help. You'll find dry humor, compromises that don't sit right, and small acts of kindness between one bill and the next.

How much of the life you built can you still afford to keep?
Discover rare Ghost variants, create powerful team combinations,
and experience intense anime-style power clashes in a monster collection RPG.
Every Ghost has unique abilities and growth potential.
Hunt for elusive Rare Variants hidden throughout the island,
experiment with different team combinations, and create a team that matches your playstyle.
When powerful attacks collide, battles reach their most intense moments.
Overcome powerful enemies through strategy, teamwork, and explosive power clashes.
A single clash can turn the tide of battle.
Travel across mysterious regions, encounter dangerous enemies, and uncover the hidden truth behind the island.
A cheap package vacation during the school break.
But the ship is lost in a violent storm, leaving you stranded on an unidentified island.
A pixelated world that feels slightly out of place with reality — Dark Island.

There, you meet Geumbi, a Dokkaebi, who reveals a grim truth:
The Legendary Dokkaebi, once the island’s guardian, has gone out of control and corrupted the land.
In the process, Hari and her friends have also fallen into darkness.
You must collect ghosts, battle through the corruption, and purify each region to break the ancient seals.
Meet the beloved characters of Shinbi’s Haunted House reimagined in a brand-new pixel style.
However, the friends you encounter on this island
are not the ones you remember.

Once purified, they remain hazy and unable to recall the past, leaving behind only the same cryptic words:
“I feel like… we were protecting something.”
Dark Island is home to diverse ghosts across 12 distinct elemental attributes.
Capture and Collect
Use Ghost Capsules during battle to capture and tame wild spirits.
Tactical Combat
Each ghost possesses unique skills and abilities. Master elemental advantages to lead your team to victory.
Rare Encounters
Keep an eye out for elusive Rare Variants hidden in the deepest corners of the island.

Dark Island consists of 12 regions, each with its own environment and elemental theme.
Silver Fog Forest – A woodland choked by dense, eerie mist.
Quiet Blue Cavern – Where deep echoes resonate through the dark.
Burning Heart – A land of sweltering heat and molten rock.
Golden Desert Kingdom – An endless expanse of shimmering dunes.
Crimson Canyon – A rugged landscape of jagged, weathered cliffs.
Wind Plains – Traces of ancient ruins scattered across the breezy plains.
Deep Root Swamp – Home to gargantuan, primordial flora.
Eternal Snowfields – A realm of never-ending, blinding blizzards.
Dead Marsh – A toxic wasteland filled with poisonous haze.
Shadow Mountains – Where the heaviest darkness looms.
Celestial Altar – The sacred point closest to the sky.
Forgotten Temple – The source of all seals, where the ultimate truth lies dormant.
Defeat powerful corrupted bosses in each region to purify the land and break the island’s seals one by one.

As you collect ghosts and complete the Ghost Codex, the island’s past and hidden stories begin to unfold through fragmented records.
Clues and documents scattered across the island hint at a truth far different from what you’ve been told.
Was the Legendary Dokkaebi really responsible for everything?

In the world of ghosts, Four-Leaf Clovers symbolize affection and trust.
Earn Clovers by helping ghosts and completing various achievements.
To expand the village where your captured ghosts reside, you will need the help of the ghosts themselves.
Use Four-Leaf Clovers to request their assistance and gradually expand your Ghost Village into a thriving sanctuary.
You start with $50,000 and a single connection. You either end up in prison or with the world in your pocket. Black Market Dealer is a real-time criminal empire builder where every front you buy, every kilo you push, and every official you bribe pulls you one step deeper into a web you may not be able to climb back out of.
There's no rushing the clock. Your empire earns in real time, decisions compound, and the law never sleeps.
Your empire runs on a living supply chain. Supply Chains generate product, Warehouses multiply your output, and Laundering Businesses turn dirty money clean. Connect them, protect the routes between them, and watch the income flow...or collapse.
Three Currencies: Juggle fiat cash, gold bullion, and crypto. Exchange between them, or speculate on the markets to multiply your fortune.
Strategic Pricing: Set each product LOW to MAX. Crank the price for more money and more heat, or stay quiet while the crackdown blows over. Sell arms HIGH during a war, drop to LOW when the feds come knocking.
Personal Assets: Sink your fortune into appreciating luxury that funds your next move.
Crime draws attention. As your heat climbs, a ladder of law enforcement escalates against you. The Police confiscate your cash, the FBI freezes your income, INTERPOL blocks your locations, and the Governments do all three at once. Lay low, bribe officials, donate to charity to clean your image, or resolve a tense INTERPOL Intercept to wipe the slate. Push too hard in the endgame and you arm something far worse than a raid...
You are never the only player on the board. Rival cartels claim territory, raid your warehouses, and offer alliances. Cultivate six criminal and law-enforcement factions, then ally, buy out, or eliminate your rivals. A friend today is tribute tomorrow...or a successor seeking revenge.
Climb from a Small-Scale hustle through Organized Crime, an International Operation, a Global Threat, and finally the choice to Rule the World.
Features
Real-time empire that earns while you strategize
Deep supply-chain network with severable routes and recovery play
Faction reputation, rivals, diplomacy, and betrayal
Dynamic world events: federal raid waves, cartel wars, market crashes that reshape demand and scrutiny
A reactive narrative of handlers, buyers, and a named crew who speak to you as you rise
20+ achievements
Multiple distinct endings to discover
How far will you go ?
Inspired by the cult classic Moorhuhn: use your cursor to hunt ducks, chickens, geese, moorhens, white swans, and black swans across a beautiful autumn landscape!
Unlock new upgrades and permanently improve your hunting abilities! Slow down time, trigger chain lightning, and increase your hit radius!
Buy new weapons—more ammo, more firepower!
Compete for the high score and challenge your friends and hunters around the world!
Build the bureau. Win the contracts. Make it run without you.
KROSTEL: Architecture Bureau Simulator is a business management game about building an architecture and engineering company from the ground up.
You start with a small office, limited cash and no team. Find your first clients, hire architects, take on projects and keep the company alive. As the bureau grows, every decision becomes more important: salaries increase, deadlines overlap, employees go on vacation, clients change their minds and larger projects require engineers, estimates, surveys and outside contractors.
Build your team
Hire architects, engineers, project managers, sales managers and executives. Every employee has different skills, speed, quality and characteristics. Develop strong specialists, manage workload and decide when it makes more sense to hire or outsource.
Take on architectural challenges yourself
On selected projects, solve layout puzzles yourself: enlarge a bedroom, create a children’s room, or fix an awkward passage. Modify partitions and doors while meeting requirements for room size, windows, access, and budget. Use hints to understand the task and undo changes to try another approach.
Successfully completing a layout challenge reduces the architect’s remaining work on the project. Completed designs appear in your portfolio with before-and-after floor plans.
Compete for contracts
Clients do not automatically choose your bureau. Evaluate opportunities, choose how aggressively to price your proposal and compete against other firms. Reputation, price, quality, workload and your ability to start quickly can all affect the result.
Manage real business pressure
Revenue alone is not enough. Pay salaries, taxes, office expenses and contractors while keeping enough cash available for the next month. Use financing when necessary, but debt can create new problems of its own.
Handle increasingly complex projects
Grow from straightforward architectural jobs into projects involving structural engineering, electrical systems, water and sewer systems, estimates, topography, geology, technical surveys and measurements.
Choose your partners
Work with external specialists and engineering companies. Their true quality and reliability become clearer as you build a history with them, allowing you to develop a trusted network of contractors.
Grow the office
Move from a small bureau into increasingly larger offices as the company expands. Your workplace changes visually as your team and responsibilities grow.
Automate the company
At first, almost every decision depends on you. Later, project managers and executives can take over routine operations. Set company policies, delegate responsibility and build a bureau that can function without constant intervention.
Your long-term objective is not simply to complete projects.
Build a fully automated architecture bureau — and reach €1,000,000 in capital.
Dive into ridiculous dungeons, fight weird enemies and see how far Timmy can get.
Timmy's Dungeon Dive is a silly retro-inspired roguelite where you battle your way through five strange and ridiculous dungeons.
Time your attacks, blocks and heals as you learn the attack patterns of enemies born from Timmy's imagination.
Collect gold and loot, build up your Timmy, and take on unique bosses.
Disco zombies. Egyptian mummies. Candy demons. Gun-loving stuffed animals. We have 'em all!
Every dungeon is a roguelite challenge. Fight through multiple floors, grab whatever loot you can and build Timmy up as you go.
Oh no, you died? Don't worry, your progression sticks around, but you'll have to dive back in and conquer the dungeon before you can unlock the next one.
Learn your enemies. Time your blocks. Find your opening. Attack.
Roguelite progression with persistent character upgrades
Timing-based combat built around blocking and attacking
Gold, loot and items to build up Timmy
5 ridiculous themed dungeons to conquer
Weird enemies and unique bosses
Fast, replayable dungeon runs
Simple controls, tricky combat
Funky music
No ads. No loot boxes. No pay-to-win. Just dungeon diving.
Dive in, grab what you can, boogie to funky music, and see how far Timmy's imagination can take you.
THE SKIES ARE CORRUPTED. YOUR ARMY IS ALL YOU HAVE LEFT.
Corrupted Skies is a tactical, turn-based card battler where three factions clash in brutal 1v1v1 warfare. There's no hand-holding, no mercy — just you, your army, and two rivals who want the same thing you do: survival.
Command a Living Army
Your units don't wait in your hand — they stand on the battlefield from the first turn, bleeding, dying, and turning the tide of war with every decision you make.
Every Spell Is a Gamble
Heal, buff, poison, burn, or strike from afar. Your hand refills each turn, but so does theirs — and in a three-way war, your enemies are watching each other just as closely as they're watching you.
Build Your Collection
Crack open packs, level up your units, and grow a deck that reflects how you play — whether that's brute force, slow attrition, or calculated precision.
No Two Matches Alike
With four distinct factions, dozens of unique units, and a battlefield that shifts with every turn, no two runs feel the same.
Will your army still be standing when the corruption clears?
The signal should have been impossible. Yet, something answered.
An isolated research station in Antarctica has gone silent after a mysterious experiment involving an extraordinary energy source. Cut off from the outside world, surrounded by endless ice, your crew must struggle to survive while reality itself begins to unravel.
In Southern Lights, every turn forces difficult decisions. Repair critical systems or continue vital research? Save exhausted crew members or push them beyond their limits? Protect the station - or sacrifice parts of it to survive another day.
As supplies dwindle and the unknown grows stronger, the line between scientific discovery and unimaginable horror begins to disappear.
Manage a team of specialists, each with unique strengths and weaknesses. Their physical health is only part of the battle - their sanity may prove even more fragile. Customize their perks to build the team that best suits your playstyle.
Allocate limited resources, repair damaged facilities, and maintain life-support systems while responding to unpredictable emergencies. Every neglected problem can trigger new crises.
Advance your understanding of the mysterious phenomenon threatening the base. Every breakthrough brings you one step closer to uncovering the truth.
Rescue is uncertain. The environment is hostile. Your crew is exhausted.
Every turn pushes the station closer to collapse.
Will your decisions save humanity... or open the door to something else?
Manage an Antarctic research station under constant pressure.
Turn-based strategy where every decision has lasting consequences.
Balance survival, scientific progress, and resource management.
Command a crew with unique abilities, personalities, and resilience.
Face dynamic events that create new challenges with every playthrough.
Research mysterious phenomena while containing an escalating cosmic threat.
Sci-fi horror atmosphere inspired by classic cosmic horror and isolated survival stories.
Multiple strategies and character builds allow for vastly different playthroughs.
A forest is not a collection of trees. It is a market.
Under every forest floor runs a fungal network that moves sugar, phosphorus and water between roots — between species, between generations, between the dying and the young. Mutualist is a game about being that network.
You start with a single tree and almost nothing to spend. You connect a second, and the two begin trading. Carbon flows to what is growing, phosphorus to what is spreading, water to what is thirsty. Then a beetle finds your bark, a frost arrives early, and something under the soil starts asking for a share.
Grow, then let go. When a forest has given what it can, you sporulate: the trees release their spores, the grove resets, and Mycelia carries forward into the next forest as permanent memory. 183 Grove upgrades deep, the network stops being something you tend and becomes something that tends itself — and that is when the game asks whether you are willing to lose a forest on purpose to get something older in return.
Then it goes further down. Beyond sporulation lies petrification: whole eras of forest compressed into stone, stratum on stratum, each one a run you actually played. There is a bottom to that stack, and reaching it takes something the game does not explain in advance.
• Route four resources — Carbon, Phosphorus, Water and Spores — through a network you draw yourself, tree by tree.
• Choose species for their trades, not their stats. Oak banks carbon. Birch pulses. Pine holds water. A Mother Tree feeds its neighbours. Graft two together and get something that was not in the list.
• Bargain with the parasite instead of only fighting it. Cooperation is a stance, and it pays.
• Survive seasons across nine biomes, from temperate woodland to tundra to something much deeper.
• Reset on purpose, twice over. Sporulation for Mycelia; petrification for strata. Two prestige layers, and a third that ends the game.
• Leave. It is an idle game and it respects that: the forest keeps trading while you are gone, and coming back is never a punishment.
There are threats, but they are not the point — they open windows rather than demand reactions. Nothing here is a timer you must beat. The pace is a forest's: slow, compounding, and occasionally interrupted by weather.
CLAWSTROPHOBIA is a claw machine rogue-lite deckbuilder that traps players in a pit in the Japanese underground.
Your only way out is by paying off an impossible debt by capturing valuable prizes.
Increase your odds of escape by buying specialty drinks from the vending machine to trigger big combos! Synergize your drinks and change the way you play the machine for even larger payouts.
Pay off each escalating debt deadline and claw your way to freedom!
Features:
🗡️ A tense rogue-lite where your run could end at any moment
🐰 Meta-progression, unlockable drinks and seeded runs
🍜 100 + vending items to break the game
💎 Unlockable skins to customize plushies and the claw machine
🚉 Horror escape room atmosphere
A 2D turn-based dungeon crawler puzzle game where you play as a dwarf.
The game contains no words. It is entirely symbolic, using icons and emojis to convey information and meaning.
Every move counts. The game is turn-based, but turns advance automatically if you wait too long — forcing quick thinking and smart decisions as you solve puzzles, navigate traps, and escape dangerous dungeons. The game has 3 types of maps to play.
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Main content of Early Access release
78 Hand-made maps
Short startegy encounters
Solve and try yourself against different mechanics
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4 Hand-made maps
Medium long scenarios
Explore and find your way to escape
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Work in progress but available as preview
Procedurally generated open world
Settle in one place or explore - sandbox experience
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The game is moddable. Most of what you see is driven by simple text-based configuration files. Creating new maps, objects, and behaviors is possible. A ready-to-use example mod (small map + new object with custom behavior) is already available on the Steam Workshop.
Build a shared deck, play Ultimate cards, complete Beautify missions — and watch history’s legends transform.
One shared deck for the whole party. Assign a caster when you play a card, weave in basic attacks freely — you’re commanding a squad, not a lone climber.

Finish a hero’s Beautify mission to swap their look, power up their cards, clear debuffs, and fully heal.<br>
Beautify lasts for the rest of the run — you’re building a deck and a glamorous frontline.
Create your own heroes right in the game. Set their stats and abilities, design signature cards, and give them distinct looks before and after their glow-up. The tools are easy to use, and you can publish your creations directly to the Steam Workshop from within the game.
Subscribe to heroes made by other players and add characters from cultures and imaginations around the world to your recruitment pool. Your next teammate might be the creation of someone on the other side of the world.

Fights, events, shops, elites, bosses. Gear up with equipment, heirlooms, and blessings. Die and restart — every party combo plays differently.
3 energy per turn; draw scales with how many heroes you have.
Standard cards keep the engine running. Ultimates are once-per-fight finishers — read enemy intents and pick your moment.
Sun Wukong, Xiang Yu, Guan Yu, Thor, Diaochan, Athena, Zhuge Liang… 24 heroes, each with a clear cultural signature.
Party synergy sets the pace; after Beautify, even a familiar face feels brand new.
Feed the Forest is an active incremental game with satisfying exponential growth, hundreds of upgrades, and absurd satire of idiot trillionaires. Start simple and plant innocent bushes at snail speeds. Then spend the juice you collect to mutate your forest into an ungodly abomination of pure value production.
Spread life in the desert!
Become an unstoppable growth machine!
Upgrade your snail!
Automate and optimize!
Over 100 upgrades (Over 1000 if you count buying the same multiple times…)
A wide collection of different snail skins to collect
Multiple resources to balance and optimize for, like Juice, Rot, Gasoline and… Blood?
[REDACTED] amount of different plant and helper snail types (it’s secret)
Bombing your forest to make it produce more
Rolling D20s to get golden fruits and jackpots
Beautiful storybook illustrations and a nice little story about the horrors of infinite growth
Circular financing, high-impact KPIs, and disruptive returns on capex
Feed the Forest is for you if you:
Want a relaxing and chill game
A chill incremental experience focused on gradual, smooth growth and progression
Want an extremely satisfying experience
Every mechanic you unlock makes the game more satisfying: Paint every corner of the desert green, merge plants into greater plants, automate fruit collection with minions, roll dice to get jackpots and fill your forest with more and more valuable plants
Enjoy light optimization challenges
Balance the composition and layout of different plants in order to create the most optimal synergies
Delight in absurd settings
A naive little snail who just wants to have an adventure and make mad stacks, but gets corrupted by a mysterious sand-worm-creature. Together they create a decadent and absurd forest of untold horrors.
Like creative, expressive gameplay
Paint the desert with a variety of colorful “plant-brushes” to create the forest that you prefer. Upgrade your reach to plant faster or tweak details with precision painting
Hi! We're Victor, Andrés and Edd! This game started as just a game jam game, but over ten thousand people played it in the first week, which blew our minds. So we decided to make it bigger and bloodier better!
We can only make it great with a bunch of player feedback, so please follow this page to hear about updates, or join our Discord in the sidebar to get notified!
Deus Mantle is a progression-based survival sandbox, where you find yourself exploring infinite procedurely-generated worlds full of danger and mystery.
Get prepared to face dangerous creatures to fulfill the will of the gods, and through these hardships you may just find your way home.
Every biome has unique materials you can gather and challenges to overcome!
Find tasty chilli peppers in Sandy Desert, dig up snowballs in Snowy Forest and get lost in Deep Forest looking for those precious berries.
Advance through technology tree, unlocking different items, buildings and game mechanics.
Slash enemies with the equipment you made, or with properly optimized build.
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Use all the materials you found to build your own base the way you want it.
Decorate your home with furniture and don't forget to water your crops!
A short satirical incremental game where you play as a ruthless tech CEO deploying advanced AI and robots to obsolete all human labor, driving global employment from 8 billion to zero.
Buy server racks to expand compute capacity and build power plants to keep your systems running at peak efficiency.
Approve ruthless corporate policies, slash employee perks, and ignore the fact that your AI is conscious.
Allocate compute to trading and data-scraping bots to passively generate capital and data.
Train AI models from LLMs to AGI, then build robots to automate jobs at an exponential rate.
Use political influence to lobby for deregulation and anti-union laws.
Search for Sol is a sci-fi 4X in the tradition of Reach for the Stars, Master of Orion, and Star Traders.
The factions of humanity's children search for the secrets of Sol to escape their perfect metallic bodies. Control Sol for 50 years to ascend.
Search a strategic turn based map combined with tactical auto-battles.
Recover old technologies to counter-build enemy fleet compositions including kinetic, missile, railgun, and beam weapons and relevant defensive tech. Over 400 different visual hull combinations possible.

Fleets must continually adapt. The enemy will be constantly changing their fleet compositions to counter the last weaponry they encounter, making the usual "Deathball" strategy ineffective. Massive monolithic fleets will lose to smaller fleets with more diverse technology.
The galaxy has limited resources, so recycling technology is key to victory.
Each faction is adapted to certain types of worlds, one cyborg's trash is another's idyllic paradise.
Colonizing a sub-par planet may be worth it to deny your enemy a super colony.

Now available at all Babbages & EB Games locations!
Original system requirements:
System 7.1 or higher
2mb of RAM (Virtual Memory ok)
2mb free hard disk space
1.44mb floppy drive required
B&W Monitor capable of 640 × 480 resolution or higher

Cropocalypse is a farming party game for one to four farmers. Everyone shares one field and one market bell. Plant crops whose roots creep across the soil, gather any harvest you can reach, and carry it home before the bell rings. Nobody is knocked out: the farmer who sells the most wins.

Hold to plant: roots spread through the soil, dig open mounds and wall off your rivals
Nine crops, each with its own soil and trick: carrots spill a rival's bag, vines slow, pumpkins stun, berry bushes shove, watermelons empty a whole bag
Throw fruit from your bag at rivals, foxes and crows
Drop hedges to block paths, and raid rival bases while they are away
Heavy loads slow you down, so plan the way home

At dusk the foxes come for your stores and the bears for your animals. Chop wood by day, then set snares, fire flares and light fires to hold the farm until morning.

When the bell rings, sell your harvest and spend the coins: bigger bags and a wheelbarrow, fences, boots for mud and water, climbing gear, a lantern, new seeds and contracts that pay a premium. Lead wild hens, sheep, cows and pigs home to your pen for eggs, wool and milk.

Journey: a saved farm that grows day by day. Sales open new land: Homestead, Muddy Meadow, Creekside and Wetlands
Co-op: work as one crew through blight, drought, locusts and winter. Fill the orders or lose your good name
Free Play: a quick contest of 1 to 99 rounds on fresh fields. Most sales wins

Up to four farmers on one screen, with split screen on big fields
Online play with friends: share a game code, bots fill the empty seats
Solo against bot farmers on three skill levels
Full controller support, and Steam Deck friendly
Leaderboards and optional cloud saves
English, Portuguese, German, French and Italian
Turn incoming bullets into ore. Turn ore into power.
ROCK//CLICK is a sci-fi roguelite where laser combat, bullet absorption, and mining come together in an explosive cycle of destruction and growth.
Absorb enemy projectiles to generate ore, blast it apart to earn experience, and upgrade your equipment to become an unstoppable mining machine.
Protect your Stability Crystal, build automated defenses, and push deeper into increasingly dangerous mining sectors.
Aliens are closing in, and your Stability Crystal is under threat.
Aim with your mouse and unleash your laser to destroy enemies, eggs, and incoming projectiles.
Keep the crystal safe while creating opportunities to turn the tide of battle.
Enemy bullets aren't just threats. They're resources.
Hover over projectiles entering the pipes and hold right-click to absorb them.
Absorbing bullets generates more ore, turning dangerous barrages into opportunities for growth.
The more you absorb, the more you have to mine!
Take control of the battlefield with the Overdrive Wheel.
Speed up or slow down time to manage incoming threats, create openings, and control the rhythm of combat.
Use time itself as a strategic advantage.
Deploy and protect a Stability Crystal to stabilize the unstable area before time runs out.
Balance laser attacks, bullet absorption, and time manipulation to keep it safe.
Once stabilization is complete, a protective shield activates, opening the way for safer mining.
More ore. More destruction. More power.
Inside the Stabilization Shield, unleash your laser on newly generated ore and collect experience points.
Turn every mining opportunity into progress toward your next upgrade.
Spend your experience points at the Expedition Upgrade Shop.
Improve your equipment, customize your build, and watch your mining power grow.
Every purchased upgrade takes effect immediately, making each expedition a chance to become even stronger.
Why do all the work yourself?
Unlock automated machines through research and deploy them inside your Stabilization Shield.
Choose where to place each machine, preview its position, and rearrange your defenses during maintenance.
Auxiliary Black Hole: Creates a black hole that captures incoming projectiles.
Auto Laser: Automatically attacks nearby enemies and ore.
Parry Machine: Intercepts nearby circular projectiles and falling hazards.
Combine different machines to create a defensive setup that fits your strategy.
Build and customize your defenses directly on the battlefield.
Your expedition doesn't end with a single mining zone.
Open the marked door and advance to the next round, where new challenges and greater dangers await.
How deep can you go?
Every expedition is an opportunity to try something new.
Improve your lasers, modules, and research to develop a mining strategy that suits you.
Deploy rapid-fire and cooling turrets to keep enemies at bay, and prepare your equipment for the challenges ahead.
Mining is only part of the challenge.
When a powerful boss appears, take direct control of your minecart and prepare for an intense showdown.
Read attack warnings, maneuver through dangerous bullet patterns, and use your upgrades to survive.
Your preparation and skill will determine the outcome.
SHOOT. ABSORB. MINE. REPEAT.
Every bullet is an opportunity. Every ore is another step toward greater power.
How deep will you dig?
Shoot. Absorb. Mine.
ROCK//CLICK is a sci-fi roguelite that combines laser combat, bullet absorption, and ore mining into one continuous gameplay loop.
Protect your Stability Crystal, create safe opportunities to mine, and venture deeper into mysterious mining sectors.
Aim with your mouse and left-click to fire your laser. Destroy aliens, eggs, and incoming projectiles to protect your Stability Crystal.

Hover your mouse over projectiles entering the pipes and hold right-click to absorb them.

Use the Overdrive Wheel to speed up or slow down time. Control the pace of battle and adapt to every situation.
Deploy and maintain a Stability Crystal to stabilize the unstable area before time runs out.
Adjust the flow of time, fire your laser, and absorb incoming projectiles to defend the crystal.
Once the area is stabilized, a protective shield will activate, creating a safe zone for mining.

Destroy newly generated ore with your laser and collect experience points to upgrade your equipment.

Spend your hard-earned experience points at the Expedition Upgrade Shop.
Choose the upgrades that suit your playstyle and enjoy their effects immediately.

Once the Stabilization Shield is active, deploy automated machines unlocked through research.
Choose an available floor tile, preview the placement, and build your own defensive setup. You can also reposition installed machines during maintenance.
Auxiliary Black Hole: Generates a black hole at its location to capture incoming projectiles.
Auto Laser: Automatically targets and fires at nearby ore and enemies.
Parry Machine: Intercepts nearby circular projectiles and falling hazards.
Three types of automated machines and the placement panel:

Actual in-game footage of machines deployed inside the Stabilization Shield:

Click the marked door to proceed to the next round.
Prepare for new threats and challenge yourself to explore increasingly dangerous mining sectors.

Upgrade your laser, modules, and research to develop your own mining strategy.
Deploy rapid-fire and cooling turrets to keep approaching aliens at bay.
When facing powerful bosses, take direct control of your minecart and dodge incoming attacks.

Watch for incoming attack warnings, maneuver your minecart, and dodge dangerous bullet patterns.
Put your upgrades and skills to the test as you fight your way through challenging boss encounters.

Sortilège is the old art of reading fate in thrown lots. Here the lots are dice, and your rival is throwing too.
One of you attacks and the other defends. You both throw, and whatever the attacker beats the defender by comes off the defender's health. Then you swap. Before you commit, you can re-roll the dice that let you down, so every exchange asks how far you want to push your luck.
Each throw fills your level bar, win or lose. When it fills, three boons are laid on the table and you take one. The two you leave stay there for your rival, so passing on a strong boon can mean facing it a few turns later. Some boons reach across the table and shrink or shatter your rival's dice.

A solo run takes you across multiple worlds, each with its own cast of rivals, from nervous beginners to opponents who will take you apart. The map forks past elites and shops, so you choose which fights to take and where to spend your gold on new dice and upgrades.
Inside a world, your health carries from one fight to the next. Rest stops on the map heal you, and the shop sells healing for the same gold that buys dice, so a sloppy early win can still cost you at the boss.
Beat a world's boss and the road moves on without your dice or your boons. You reach the next world at full health with your gold and nothing else, and buy your dice again.
A run starts with three d4. Roll a die's highest number and it grows, all the way up to a d20.
Beat a boss and its whole dice set is yours to keep.
The free demo is on this page.

Falling blocks, a deck of spells, and a cosmic board. This arcade puzzle game combines block placement with card combat and progression between runs. Rotate pieces, complete lines, and use magic to free up space and overcome new threats.
Make your deck your strongest tool
Destroy individual blocks, strike multiple targets with chain lightning, or slow falling pieces. Choose the right spell and manage your energy: a well-timed card can rescue a board that seems beyond saving.
Build your strategy with 24 cards across six schools of magic: Fire, Ice, Lightning, Light, Dark, and Blight. Combine their effects and upgrades to find your own playstyle.
Grow stronger during each run
Visit the shop between waves to buy cards and artifacts, upgrade your abilities, and remove unwanted cards from your deck. Decide how to spend your coins: strengthen a reliable combination or experiment with something new.
Adapt to bosses that change the board
Bosses bring their mechanics directly onto the playing field. Fog obscures threats, mirrored structures occupy cells, and shadow mechanisms challenge your targeting and timing. Placing pieces and casting spells become parts of the same battle.
Progress between attempts
Unlock permanent upgrades and explore new combinations of cards and artifacts. Each new run is a chance to build a different deck, overcome a difficult boss, and push further.
Begin your adventure in a cozy 2D aquarium and discover everything your little axolotls have to offer. Get new specimens along with their characteristics and abilities, and gradually complete your collection.
Combine your axolotls to breed new generations and expand your collection. Each new offspring is an opportunity to discover different rarities and keep growing your aquarium.
Buy phytoplankton seeds from the shop and plant them to produce food for your axolotls. Manage your crops and resources to keep your aquarium running and take care of all your adorable companions.
Discover new levels and use your charm to give cuddles to all the lost axolotls! Find the specimens that are the best match for you and develop your team to face new turn-based cuddling challenges!
Features!
• Collect a wide variety of adorable axolotls.
• Breed axolotls to discover new generations.
• Take care of your axolotls and maintain your aquarium.
• Grow phytoplankton to produce food.
• Manage coins, seeds and other resources.
• Discover unique abilities and characteristics.
• Progress through new levels and turn-based battles.
• Enjoy a cozy and relaxing 2D experience.
• AXOLOTLS, MORE AXOLOTLS AND MANY MORE AXOLOTLS!
Human!
“Only Axolotls does NOT use AI for the creation or generation of any content in the video game. Coral, Dahlia, the axolotl sprites, environments, interface, icons, animations, OST and all other game content have been created originally and by a human, by me, without using artificial intelligence tools. The game also does not generate content using AI during gameplay, nor does it connect to external artificial intelligence services.”
Decorate a cozy little room, spend some quality focus time with an adorable cat, and enjoy the warmth of its companionship. 🐱
Meow Time: cozy cat room is a cozy casual game that combines cat companionship, room decoration, and productivity tools. Create a home for you and your cat, gradually earn its trust through everyday care and play, and stay productive with simple, practical tools. Come enjoy these lovely little moments with your feline friend!

Adopt a little cat and keep each other company.
While you're busy focusing on your own tasks, your cat will be playing, climbing, sleeping, basking in the sun... or getting into a little mischief ψ(`∇´)ψ
When it's time for a break, you can gaze out the window together, fill its food bowl, clean the litter box, engage in an exciting showdown with a cat wand, or simply give its little head a gentle pet. These small, everyday moments can gradually earn your cat's trust. A once-wary kitty might slowly let down its guard, welcome your touch, and even reward you with a soft, gentle purr.
Of course, your cat has a mind of its own. Sometimes it wants to explore your home all by itself, while other times it might wait for a little affection before settling down to sleep. The time of day, different events, and its emotions can all influence how it behaves.
As for what's really going on in that little head of its, why it meows at you one moment and ignores you the next... that's something you'll have to discover as you spend more time together~

Choose your favorite furniture, decorations, and cat trees. Mix and match wall and floor colors to create a comfortable little home that belongs to both of you.
Why does your cat keep standing on the table? Maybe it's trying to reach somewhere higher. How about adding a few more climbing platforms to the wall?
The placement of your furniture affects how your cat moves around the room. Make sure platforms are within jumping distance, giving your little explorer a path to climb higher and higher.
Once everything is in place, sit back and watch how your cat explores its new home.
And as for that brand-new sofa... let's just hope your kitty treats it gently!


Every scene, piece of furniture, decoration, plant, and cat accessory is drawn entirely by hand. Your cat's movements are also created using frame-by-frame animation, bringing little everyday gestures like stretching, jumping, and licking its paws naturally to life.
With over 40 recordings of real cat sounds, from meows and purrs to the tiny noises of eating, drinking, and digging in the litter box, every sound is performed by our studio's very own feline team members, carefully recorded and refined over multiple sessions.


Use the Pomodoro timer to plan your focus sessions, and keep track of your tasks with to-do lists and sticky notes.
At the end of the day, open your calendar to look back on what you've accomplished and how much time you've spent focusing. You've actually gotten quite a lot done today!
Do you prefer studying to the sound of rain or working beside the gentle crackle of a fireplace? Choose your favorite white noise, or play your own music through the built-in music player to create an atmosphere that feels just right for you.

Switch to Wallpaper Mode and turn your little room into a living scene on your desktop. You can keep using your productivity tools or hide the interface and simply watch what your cat gets up to when it's home alone.
Found a moment worth remembering? Grab your camera!
Taking a photo pauses the in-game time, so you can take your time finding the perfect shot. Your photos are saved in an album where you can browse them by date, and you can even choose one to display on that day's calendar entry.
What you accomplished today, and all the adorable little moments your cat gave you, can become treasured memories of the day.

Spend some time focusing to earn Fish Coins, buy furniture you love, and stock up on food and litter for your cat.
And don't forget to check the places your kitty has been hanging around. Even the hair it sheds can come in handy!
Collect cat hair to unlock furniture, increase the number of items you can place in your room and store in your inventory, or exchange it for Fish Coins.
As you share your days together, you'll gradually turn your little room into an even richer, cozier home~

If you have any feedback on the Early Access version of Meow Time: cozy cat room, or suggestions and hopes for the full release, we'd love to hear from you!
Feel free to join our official community to chat with us, or reach out through our social media channels~
An Adventure Through the Depths of Dreams
Subsomnia is a journey through the dream world, where a young protagonist must overcome countless challenges to reach the very origin of dreams.
No two dreams are ever the same. Thanks to its procedural core, every run generates different worlds with surreal atmospheres. Your mission is to traverse these dreamlands, interacting with shadow creatures and shattering the crystals that fuel them.

The Slingshot: Precision and Ingenuity
Your slingshot is more than just a weapon, it’s a tool to navigate the riddles of dream.
Dream Geometries: Master projectile physics and wall ricochets to hit impossible targets or trigger distant switches.
Physics Puzzles: Solve environmental challenges that demand intuition and aim, turning every puzzle room into an opportunity for massive rewards.

Magical Objects and Dream Worlds
Your path is guided by objects steeped in nostalgia and magic. Finding a teddy bear might transport you to the heart of an enchanted forest, while other artifacts open doors to worlds with unique themes and ever-changing challenges. What lies at the end of all dreams? Only the boldest dreamers will find out.


Key Features:
2.5D Roguelite Journey: A side-scrolling action experience where death is just the beginning of a new dream.
Surreal Procedural Worlds: Explore spectacular, dream-like landscapes generated randomly to ensure a constant sense of discovery.
Ricochet Mechanics: Physics-based combat and puzzles where your shooting precision is the key to progress.
Themed Exploration: Use magical objects to travel between different biomes, each with its own visual identity and unique obstacles.
Total Control: Fully optimized for Xbox controllers or mouse and keyboard.
Prepare your slingshot: the origin of dreams awaits.
You decide who gets electricity — and who doesn’t.
Directive 220 is a dark, atmospheric management game where you take the role of an energy dispatcher in a collapsing authoritarian regime. Every decision carries a cost. Hospitals, factories, the military, and civilians all demand power — but you will never have enough to satisfy everyone.
For fans of Papers, Please and political management games.
Each work shift, you must:
• Allocate limited power across competing sectors
• Respond to urgent incidents and incoming calls
• Balance grid stability, government pressure, and citizen survival
• Make irreversible decisions under constant time pressure
Every choice solves one problem — and creates another.
Prioritize critical infrastructure or follow political orders.
Keep the system stable — or protect the people.
You cannot save everyone.
Balance three key forces:
• Grid stability
• Government trust
• Citizen satisfaction
Push too far in any direction, and the system begins to crack.
• Real-time decision-making under pressure
• Dynamic events and reactive phone calls
• Multiple outcomes based on your choices
• Retro-inspired UI and dystopian atmosphere
• Narrative-driven progression with daily consequences
Mistakes are remembered.
Patterns are noticed.
As pressure builds, your role becomes more dangerous — and more political.
How long can you keep the lights on?
Build and personalise your own desktop topiary while your trusty goats graze on wayward shrubs. They collect leaves for you to spend on upgrades, decorations and new ways to customise your goats and topiary.
Build, shape and expand your topiary with up to 1024 blocks.
Let your goats graze on shrubs, collect leaves and spend them on upgrades.
Personalise your goats and topiary with hats, decorations and more.
Switch between a variety of seasonal and themed environments.
Unlock new goats and expand your herd.
Grow rare coffee plants to give your goats a temporary boost.
Built to keep resource use low while your goats keep grazing
Import and export topiary designs to share with friends.
Keeps you company without getting in the way.
Keep your shrubs growing on Windows, macOS and Linux.
MyDear.exe is a cute and tiny game about two lovely elders living in Bordeaux, France 🍷🇫🇷
Play as Ellie and spend around 2 hours exploring the game that her husband Lucien developed for her in the old family computer to celebrate their 57 years together! Souvenirs, photographs, sweet notes, narrative mini-games... use everything you find to solve the puzzles he prepared especially for her ❤️💻

57 years together is something! To celebrate it Lucien has transformed an old PC into a game inspired by their life together. Find their memories in the form of photos, drawings, love words... anything!

Everyone loves games, especially Ellie.
In MyDear.exe, Lucien created several mini-games inspired by them and their pets ♡

What would a game be without puzzles?
Find clues in the memories of our cute couple, scattered here and there in the folders of the computer, and solve puzzles created with love.

In MyDear.exe you'll find:
A cute little game from up to 2 hours, to enjoy with a hot beverage.
An interactive love letter celebrating a full life spent together.
Puzzles that will gently put your sense of deduction to the test.
Narrative mini-games inspired by Ellie and Lucien's favorite games.
Find out more about Clochette the street cat and Hoshisan the "good boy"!
What you won't find in MyDear.exe:
AI generated assets. We didn't use any AI tools to create this game.
A complete computer simulation.
A demanding game, the experience requires some skill but remains a quiet moment for everyone.
A long story with lots of characters, Ellie and Lucien are at the center of the adventure.

We're a small studio of two (and a few freelance friends ♡) who wanted to stop working on big and long games for years.
So we opened Falling Leaves Studio with one objective in mind:
> To create short, enjoyable experiences to savor with a hot drink in a rainy afternoon!
We hope you like our first game; we made it with all our hearts ♡
Feel free to join us on social media! :D
You just bought a planet. On credit. Interstellar Savings & Loans would like their 2,500,000 credits back eventually, but for now it's all yours: the forests, the hills, the fish.
Seedling is a cozy first-person colony game. You start with an axe and an empty meadow, and you end with a town full of people, trains and a space elevator. Every street in it is one you planned.
Chop trees (they grow back), mine stone and ore, go fishing, and grow vegetables in your own garden.
Place blueprints and hammer them up yourself, or leave the building to your settlers.
Shape the land: flatten hills, pave roads, fence your fields.
Build homes, and settlers come to live in your town. Each one has a name, needs, skills that grow with practice, and little quirks: the Fish Lover is happiest near water, the Green Thumb makes plants grow faster. Every evening the town meets at the Founders' Hall.
Carriers move your goods between stockpiles, workshops and building sites. Set priorities, paint stockpiles, open warehouses, lay train tracks, and sell your goods at the market to pay off that loan. When you're tired, lean back and watch your town go about its day.
Research your way from the Pioneer era through Craft, Industry, Electricity and Modern times into the Future: power grids, vehicles, robots and, finally, a space elevator. Every era has its own landmark building, its own look and its own music.
No combat, no death, no game over. Problems slow you down, but they never take away what you built. Decorate your town, and enjoy the evening when the lights come on.
Play alone, or with up to 3 friends in co-op over Steam, all building the same town.
Seedling is made by a single developer and grows a little with every update. Come say hi on Discord and help decide what comes next.
The first game made by Civilius Interactive, a one man operation:

is a wave-based first-person shooter where a mysterious curse has turned ordinary people into swimsuit-wearing zombies. You play as a robot assassin sent to investigate the outbreak and put an end to the curse once and for all.
Fight your way through three chapters, survive increasingly overwhelming hordes, and uncover what's behind the outbreak!

The zombies won't stop coming! With each passing wave, their numbers increase, and they become faster, stronger and more relentless.
Upgrade your weapons, stock up on ammunition and do whatever it takes to survive!

Collect experience points by playing and unlock new weapons, attachments and camos to fulfill your own personal desires!

Every map contains a set of challenges which can be completed multiple times. Completing these challenges will award you with perks! These will come in handy when battling the never ending horde!

Regular swimsuit zombies will spawn in ever increasing numbers! More exotic zombies will also spawn: Glitchwalkers that teleport when you shoot them, Fuse zombies which hunt you down and explode and Heavy zombies which require a small arsenal worth of bullets to take down.

To fully complete a map, a set of completed rituals will be needed! These special waves will provide a very difficult challenge requiring experience and an upgraded arsenal!
Once every ritual is completed a portal will open! (You might want to stock up on ammo before entering said portal)



Jeremy is an average guy who was recently laid off. Rather than find another Job, Jeremy figures he can "make it work" as a self-made entrepreneur.
The only problem?
He has $500 and a desktop. With limited means, Jeremy must make enough to cover rent.

Dumpster dive for items to sell on Schrodinger Listings (You never know what you're gonna get)
Rip Packs, sell the duplicate hits, and shred the bulk with your bedroom mouse Squeeks
Leverage your social media following to pump stocks, gas up auction listings, or grow your brand
Navigate the web and customize a fully functional PC
Upgrade your PC and mine for crypto
Tune your listings to cause bidding frenzies among bots, but be careful not to receive a terms of service strike from misleading your shoppers
Dispute frivolous buyer complaints and scams. Be diligent, Schrodinger always sides with buyers.
Get scammed? If the item is to your liking, keep it! Otherwise, Schrodinger Listings will take care of it. Rest assured.
Buy, sell, and short a living stock market simulation at Moldman Sacks Brokerage
Purchase New items at Humble Book Store with unique traits
Decorate your bedroom with furniture and set items on display to activate their passive traits
Features Twitch Integration
President Club redefine por completo el género del mánager deportivo. Rompiendo con los esquemas habituales del mercado, el juego despoja al usuario de las funciones de un entrenador de campo para situarlo en el despacho de la suite presidencial. Aquí, el verdadero partido se juega en los escritorios, las asambleas y las salas de juntas de élite
Stick WW1 is a real-time strategy (RTS) game inspired by the battles of World War I. Build your stickman army, develop your base, manage resources, and lead your troops against enemy forces. Deploy infantry, snipers, machine gunners, artillery, and tanks to turn the tide of battle.
Choose your tactics, strengthen your forces, and prove that you have what it takes to become a true commander!
Build your base, manage resources, and expand your army. Decide which units to prepare for battle and adapt your strategy to the changing situation on the battlefield.
Assemble an army with different types of troops:
Infantry — the backbone of your army.
Snipers — specialized units for long-range combat.
Machine Gunners — provide fire support against advancing enemies.
Artillery — heavy weapons for battlefield support.
Tanks — armored vehicles that can change the course of a battle.
Make use of the available units to build an effective fighting force and find weaknesses in your opponent's defenses.
Fight your way through a series of missions in Campaign mode. Face enemy forces, complete combat objectives, and put your strategic skills to the test as you progress.
Prepare your defenses and protect your base against endless waves of enemies. Try to survive for as long as possible and see how effectively you can manage your forces under pressure.
Use available upgrades and weapons to prepare your troops for new challenges. Improve your combat capabilities and discover effective ways to achieve victory.
World War I-inspired warfare meets the recognizable stickman art style. Watch infantry and military vehicles clash in a stylized battlefield inspired by the era of the Great War.
Build your base. Manage your resources. Assemble your army. Choose your tactics.
Fight through the campaign and defend against waves of enemies in Survival mode.
Can you lead your army to victory?
The war begins in Stick WW1!
Ignite your rocket and soar into the sky — cash out and touch down before the monster turns around to bring your winnings home safe!
Spend your points on 8 game-changing items in the shop... and clear Level 10 to unlock a mysterious photo!
Collect 37 rocket skins and 9 planet skins — pull hidden rares and build a look that's all your own.
Rocket Card Packs
Planet Cans
Climb the global leaderboards and compete with players around the world to see who can clear the most levels.
Available in 7 languages: Simplified Chinese, Traditional Chinese, English, Japanese, Korean, Spanish, and Russian.
Start with street junk. Make it to cosmic treasures — if you’re lucky.
Open boxes, find strange items, manage your limited inventory, and decide what’s worth keeping. Sell what you don’t need, grow your capital, complete your collection, and take bigger and bigger risks as you work your way toward the most expensive boxes.
Every opening is a choice: play it safe, or take a risk and make it to the big leagues.
There are five box tiers — Street, Premium, Elite, Royal, and Cosmic. More expensive boxes give you a chance to find more valuable items, but every new attempt costs more.
Whenever you pull junk, Lucky Forge gains charge as you open boxes, eventually letting you choose between guaranteed cash and a chance to get a rare item.
There are 105 unique items to add to your collection. From cheap street junk to rare and valuable finds, every new discovery brings you closer to completing the full set.
Some items will earn you more money, others will take up precious inventory space, and some you’ll want to keep simply because they’re rare.

Buy. Open. Sell. Risk it again.
A little risk. An entire universe.

Welcome to the most BRAINROTTEN pizzeria ever. Where the pizza is mid, the rizz is negative, and the Italian NPCs are NOT letting you hit the griddy in peace.
You just got hired for the night shift at a totally normal pizzeria. Easy money, free pizza, and absolutely ZERO problems. What could possibly go wrong?

FEATURES THAT WILL DESTROY YOUR ATTENTION SPAN:
Tung Tung Tung Sahur: Bro is NOT beating the 3 AM allegations.
Brr Brr Patapim: Absolute tree-based menace.
Bobrito Bandito: Stealing your pizza, your money, and your last remaining brain cell. Bro thinks he's the main character.
Ballerina Cappuccina: Caffeinated

YOUR MISSION:
Survive until 6 AM.
That's it. No complicated lore. No 47-page tutorial. Just lock in.
Kart League Manager is a 4v4 kart racing manager. Take charge of a Division 4 team and climb all the way to the Division 1 title across 12 themed tracks.
Fight for the title against the other teams in a 12-team league.

Scout, buy and sell drivers, and build your squad within your budget.

Ban the maps your rival loves and pick the ones your drivers race best on.

Put four of your six drivers on the starting grid and choose a kart for each slot. Each of the six karts has its own special ability.

One winner is not enough. Watch four drivers push, block and cover for each other in 4v4 team races.

Choose training subjects and intensity, and bring in coaches.

After every match comes a press conference. Promise your drivers a win.


Enter the Winter Solo Cup, where each driver's solo ranking counts.

Up to 4 players each run their own team in the same league.
Remember when your desktop felt like a place? Desktop Halfpipe brings that vibe back. A tiny rider carves a halfpipe along the edge of your screen while you work, browse, game, or stream. Glance down and they're mid-air. Stay a minute and chase a high score. Or let them ride on their own and just enjoy the company.
It's cozy, it's quiet, and it never asks for your whole screen.
Skateboard, inline skates, BMX, scooter, snowboard, or skis. Switch any time from the tray. Every rider knows every trick, they just call them different things. A skater's Double Kickflip is a BMX rider's Double Tailwhip.
Easy to Learn, Fun to Master
Carve the pipe with A / D or ← →
Catch air, pull tricks, and chain them into combos
Land Ollies and Kickflips on the ground
Chase your personal best and 16 Steam Achievements
No skill trees, no grind. Just ride, trick, land, repeat. And if you'd rather not keep score at all, Cozy Mode means a bail never costs you a thing.
Take It to the Street
When you want a change of scenery, roll out to the street or down the hill. Smash through Rampage, weave the Slalom gates, or play a game of S-K-A-T-E against one of the town's guild kids.
Just past the pipe is Standstillville, a small town that's always glad to see you. Stop by the Plaza, join one of four guilds, and help your neighbors with their errands. Miso stitches up Carlos's mail bag at the laundromat. Welly's record shop always has something new. Spend enough time and you'll start to notice who's looking out for whom.
Seasons on Your Clock
Desktop Halfpipe runs on your real date and time. Spring blooms, autumn turns orange, winter snows over the pipe. Rain rolls in, fog settles, fireflies come out on summer nights. Holidays arrive on their real dates, and Wednesday is always Concert Night. We even sync the phases of the moon to the real world.
Press F12 any time to save a photo of your park.
Made to Sit Beside Your Day
Resize the pipe and change its opacity
Set the riding speed, or turn on Idle Mode and let your rider cruise
Hide it instantly with Ctrl + Shift + 0
Everything saves locally on your PC
Available in 31 languages
Light enough to leave running all day.
Streaming? Let your Twitch chat call out tricks, combos, and air words. Turn on Crew Mode and viewers spawn their own little riders, nameplates and all, to skate beside you.
Buy the base game once. Everything we add after that is yours too.
Halfpipe Radio: 400+ lo-fi, jazzhop, and East Coast hip-hop instrumentals across four stations.
Halfpipe Fishing: Cast a line at high tide and comb the beach for shells at low tide.
Halfpipe Pets: A dog, cat, bird, rabbit, or hamster to keep you company while you ride.
Halfpipe Drive-In: A night lot, a diner, a movie on the big screen, and cars to serve.
Halfpipe Crop Circles: A farm by your pipe. Plant, harvest, and let the rain do the watering.
Pocket: Roast Story: An 8-bit coffee shop on your rider's handheld, serving thirsty spirits.
Pocket: Apogee: Celestial pachinko on your rider's handheld. Play as a planet; your moons score the points.
Found a bug? Visit the Steam Discussions tab. Open Tray Menu → Open Logs Folder and attach your logs so we can fix it fast.
Grab your board. Drop in. Make your desktop a place again.
The Background Warrior is an Idle game that lives at the bottom of your screen. It runs in the background whether you are working, watching a show or completing any other task!
Increase the Warrior strength to advance through stages full of monsters and reach the final map.
Did you fail? Worry not, the Warrior never actually dies; he grows stronger with each enemy defeated. Gain experience, level up, and spend points on your abilities, and then, try again!
Another way to help the Warrior is to switch Job. There are 8 more jobs to unlock: mine, fish, farm and more!

Every Job has its own abilities. Playing will reward you with experience to increase them and become more powerful, more efficient, even luckier! It all depends on the Job you are doing.
Unlock the Warrior full potential by mastering each one of them and unleash the chaos.
Quests, inventory and a shop are also available, all accessible through a non-invasive user interface on the right side of the screen.
Killing monsters might drop cards, and every map has its own set of cards. Collect them all to unveil the story of the Warrior's world (and maybe something else)!

Do you just feel like fishing and let the world collapse? Of course, you can do that!
Behold, the great kingdom of Reveria, split into three large districts with the island city of Cathar at its center. It's a place of beauty and wonder, where the next adventure is always just around the corner. But it's also a place of conflict and strife, where the law of the strongest reigns supreme.
You find yourself in the town of Hostilium in the outreaches of Reveria’s Western District. It is a lawless place outside the influence of the throne. At least for now... While the nefarious Dragon King tightens his grip around the area, rebellion starts brewing. It is fertile ground for up and coming adventurers like yourself to make their fortune. The nobodies of today can be the heroes of tomorrow.
Assemble your party and gather your equipment. Set out to brave the Reverian wilderness. Explore ancient crypts, abandoned mines, and dark caves. Encounter gnarly beasts and seasoned fighters.
In Reveria, you start as a lowly, aspiring adventurer. Gradually, you get involved in a conflict that is much bigger than you were anticipating. From helping the local shopkeep with their rat infested basement and beating up the nearby goblin tribe, you eventually find yourself fighting the forces of corruption that have infested the region.
Reveria is a turn-based RPG, inspired by old school fantasy and Dungeon & Dragons. In fact, it is my attempt to turn a multi-year homebrew D&D campaign into a narrative-driven videogame. I took an artistic license to reinterpret some of the craziness that happens during real-life tabletop sessions, but I hope that Reveria nonetheless still gives you that iconic TTRPG sandbox feeling of semi-cluelessly wandering around the world and stumbling into a wide variety of quests. This is a labor of love and I'm incredibly excited with the world. I hope you like it. Here's to the next adventure!
To win, you must defeat crows to gain experience and level up, then use randomly acquired skills to survive for 20 minutes. Skills can be upgraded if the same skill appears again; however, switching to a different skill resets the upgrade level. There are two types of skills: those activated by right-clicking and those activated by pressing the Q key.
Controls
Movement: W, A, S, D
Ultimate: Q
Skill: Right-click
If the game proves too difficult, look for a manhole cover.
An application based on tasks designed to develop analytical listening skills. By correctly identifying changes in the signal – changes in sound timbre – the character controlled by the player completes a telephone connection to each subscriber and earns points in the process.

This educational tool is the equivalent of traditional ear training for sound engineers, sound designers, composers and music producers. The game features devices such as an equalizer, reverb, compressor, distortion, delay…

The user is transported back to the 1970s, when mobile phones did not yet exist. More than half of society had landline telephones – although phone calls were available, they were not cheap! The player takes on the role of a young inventor who, in the privacy of his room in Silicon Valley, creates a device called the Blue Box. This device makes it possible to place telephone calls to anyone for free. Naturally, our hero has many customers. Help him earn money and attract even more clients.
Music excerpts used in the puzzles:
Anna Dobrucka, Lumière, Anna Dobrucka: piano,
Jerzy Fitelberg, “Sept caprices pour violin et piano d'après Le Tambourin de Jean-Philippe pameau” (1944),
performers: Marcin Hałat: violin, Aleksandra Hałat: piano
Marcin Hałat, „Vision 2”, Marcin Hałat: piano
Binky – music by Michael League, from the album FUNKtastycznie! Cieszyńska Orkiestra Dęta Uniwersytetu Śląskiego conducted by Karol Pyka and Guests,
Louis Couperin, Chaconne F, G.78, Maurycy Raczyński: harpsichord
Szymon Mika Guitar Trio, excerpt from recordings made at the Radio Katowice Recording Studio, Szymon Mika: guitar
Michał Wierba Jazz Ensemble, excerpt from recordings made at the Radio Katowice Recording Studio, Michał Wierba: piano
FolkUŚ Interfaculty Folk Ensemble - University of Silesia
Academic Baroque Orchestra of the Karol Szymanowski Academy of Music in Katowice, excerpts from the concert recorded on 9 June 2024, excerpts from works by: Antonio Vivaldi - The Four Seasons, John Stanley, Thomas Augustine Arne - organ concertos, soloists: Bartłomiej Fraś - baroque violin, Anna Firlus - organ, Marta Gawlas - flute
Sound director: Paulina Bielesz
Concept and sound design: Paulina Bielesz
Graphic design: Robert Lipka
Programming: Sebastian Brańka
The publication of the game on the Steam platform was financed by SPIN-US sp. z o.o. from the funds of Task No. 1 "Inkubator Rozwoju" of the non-competitive project entitled "Science4Business - Nauka dla Biznesu" (Science for Business), co-financed from the European Union funds under measure 2.5 of The European Funds for Smart Economy 2021-2027, grant agreement number MNiSW/2025/DPI/243.

Legal information:
The SoundJobs application (game) is a copyright-protected work resulting from scientific research carried out at the University of Silesia in Katowice. It has been officially registered at the University of Silesia in Katowice as an intellectual creation that is not an inventive design, and is listed in the university’s know-how register under number WSiNoE/2024/3. Furthermore, the name of the game is subject to legal protection within the European Union. Protection rights for the registered trade mark ‘SoundJobs’ (no. 019102300) were granted by the European Union Intellectual Property Office (EUIPO), with the date of protection being 6 November 2024. All rights to the game, its code, audiovisual content and name are reserved by the creators and/or authorised entities.
The SoundJobs application (game) is a work protected by copyright, which was created as a result of scientific research conducted at the University of Silesia in Katowice at the Institute of Musical Arts (Faculty of Arts and Educational Sciences).

Wurst and Glory is the premier competitive dueling simulator for the noble athlete. Every duel, you're offered 3 random sausages to wield. Pick one you've never used before, and it joins your arsenal. Fight against other players and learn to understand and deal with the different sausage types and their quirks.
Master the physics of floppy meat combat, learn which sausage counters which, and collect every wobbly weapon in the arsenal.
Become the master of the banqueting hall: throw tomatoes at your opponent to blind their view, or use a pretzel as a shield.
No skill trees. No pay to win. Just you, a rival noble, and whatever cured meat fate hands you this round.



Dance of Drauganna is a narrative and interactive Dance VR game about the complexity and diversity of life and our spiritual connection to the universe.
As just one of many disembodied souls you are dropped off on a mysterious island. Who are you? Where do you come from and where are you headed? The answers to these questions lead through a portal at the island's center. Behind this gateway lies the life that is said to await your soul.
Before you are ready for that life you are tasked with dancing through different worlds. Each world lets you encounter a Goddess, who embodies its essence and consciousness. Following her choreography, the world begins to flourish and grow - expressions of the beauty and diversity of life.

Explore different worlds with unique perspectives on life as a whole. Dance to vastly different styles of music, as the way of live changes from world to world.
Choose between more competitive or more relaxed dance style and show you appreciation to the goddess afterwards.

The project aims to foster a deeper understanding of oneself and the world. These experiences illuminate the way to a more harmonious existence where ancient knowledge and collective consciousness shape a better future.
Freewill is a platformer first experience that is loosely synced to music. Constantly on the move, jumps need to be timed well to clear gaps. Falling off only resets progress slightly but does result in a lower rank.
Progress through 7 sequential levels, each with a unique song and environment. Jump, slide, and wall run to navigate these fractured landscapes. Use the Jetpack to gain additional height / traverse longer gaps and a Sidestep ability to quickly dodge oncoming hazards.
Experience songs created by Magic Circuit come to life through futuristic landscapes.
Letters to the Clouds
Shapes and Lights
Nectar
Living Underwater
Butterflies
Heaven
Please Stay Connected
Try and get an S-Rank in each stage by beating them with 0 resets. And for an extra challenge try the 1.5x speed and Marathon mode! (Unlocked after initial game completion)

Enjoy a pure single-player experience with zero in-app purchases, build a powerful defense with heroes and turrets, and protect your castle from endless monster waves! Your heroes and turrets will continue fighting in the background while resources accumulate automatically over time.
As monsters grow stronger, you'll need to upgrade your defenses, adjust your strategy, and make the most of your ultimates.
Every battle strengthens your lineup and fortifies your castle, helping you build an unstoppable stronghold that keeps monster waves at bay. The game also supports a boss key, allowing you to instantly hide the game window whenever needed.

Recruit new heroes, pair them with turrets, and build the ultimate defense team.
Every unit brings unique abilities and strengths to the battlefield. Mix elements, attack styles, and crowd control effects to discover powerful combinations.
Whether you prefer steady firepower to hold back monster waves, devastating area attacks to sweep the battlefield, or explosive bursts to bring down elite foes, you can shape a playstyle that’s uniquely yours.
Experiment with different lineups, adjust your defenses, and find the combination that works best for you!

Every idle reward helps fuel your growing army. Gold, experience, and talent points can be invested into upgrading your heroes, turrets, and castle. Skill trees, treasures, and equipment provide even more ways to customize your lineup and strengthen your defenses.
Resources continue to accumulate while you’re away, letting you return ready for greater challenges. There’s no need to constantly watch the battlefield—your castle keeps advancing with every battle.
As your defenses grow stronger, even the bosses that once challenged you will fall with ease!

Your fortress stands ready, but the monster waves never stop. Keep growing your defenses, gather resources through countless battles, and take on whatever challenges await.
Clicker Astro Planet 2 is a space idle clicker built for achievement hunters, featuring 80+ unique Steam achievements unlocked through diverse mini-games and full content completion.
Click your planet, harvest energy, and gather precious resources to transform a modest space station into a massive galactic empire.
Key Features:
80+ Steam Achievements & Mini-Games: Complete all game content and beat unique mini-games to unlock 100% achievements for your Steam profile showcase.
Cosmic Scale: Complete engaging missions and explore uncharted planets and star systems.
Hundreds of Upgrades: Acquire powerful technologies to speed up progress and automate resource collection.
Space Business & Cats: Develop profitable enterprises across the galaxy and adopt space cats that generate extra resources.
Prestige System: Reset your current progress to trigger a Prestige, unlocking permanent buffs for faster subsequent runs.
Lunar Blessings: Click on the Moon to gain colossal temporary boosts to your resource production.
Perfect Idle Balance: Active clicker and idle mechanics let your empire expand even when you are away.
Atmospheric sci-fi soundtrack included. Start your cosmic adventure today, unlock every single achievement, and conquer the galaxy!
While you click away at your keyboard, focus on work, or take a well-deserved break, a tiny companion quietly appears in the corner of your screen. Desk Spirit combines idle progression, light RPG adventures, and cozy desktop companionship. You don't need heavy, complex micromanagement—just leave it in the corner, and it will naturally weave itself into your daily routine.
Key Features:
Low-Stress Desktop Companionship: Your desk spirit stays right by your desk. Poke or pat its head anytime to see its adorable reactions, or let it take care of itself while you focus on your tasks.
Relaxing Text-Based Adventures: When adventure time arrives, your desk spirit automatically ventures out into Green Plains, Magma Mines, Scorched Desert, or Frozen Tundra. It records every encounter, monster battle, and looted treasure into a charming text-based journal.
Automated Growth & Survival: No need to constantly watch the screen. The spirit features an intelligent automation system that consumes food and medicine from your inventory when hungry or thirsty, and even heals itself through meditation.
Freely Customizable Rooms: Use materials and gold gathered from adventures to craft dozens of furniture pieces and room decor via a probability-based crafting system. Unlock bedrooms, gardens, and more to build a cozy home and boost your spirit's mood and stats.
Companion Journal & To-Do Planner: Equipped with a built-in journal and to-do list. Hand your daily plans over to your spirit; once checked off, it will offer gentle encouragement to help you stay disciplined.
Rich Compendium & Achievements: Unlock dozens of monsters, loot items, furniture sets, and hidden achievements. Watch your desk spirit grow year by year as you share a long, heartwarming journey together.
Every collector knows the feeling: one more pack, one more trade, one more card for the case. Card Collection Simulator lets you live the whole hobby, from your first stream to running a packed convention.
Open packs on stream while chat celebrates your hits and feels your pain. Grow from a tiny channel to a thriving community with subscribers, raids, donations and sponsors. Streaming for real? Connect Twitch to see your own chatters' names in the in-game chat!

Price your cards, work your booth, build trade offers and take your chances on a coin flip. Expand through four con levels, hire staff and booths, and deal with messes, thieves and scalpers.

Pull rare Artifact cards and send them off for grading from 6 to 10. Display your best slabs, regrade the disappointments, or sell them at your booth. Will you part with your best card?

Buy display cases, cabinets, shelves and card posters, expand your room, and show off the collection you've earned.

Three original TCGs: Alienmon, Heroes and Villains and Cheopets.
354 unique cards, each with a rare Artifact version
Five base rarities plus Artifacts
Boxsets to target farm your desired cards
CluckDex and Master Sets to track every goal
50 player levels and 20 stream levels of unlocks
Spin the wheel, try the claw machine, play Snake on your phone, kick the ball around your room, change the music on the jukebox, or just pet the cat!
Your shift is over. Your coworkers disagree.
You just want to get home on time and collect your precious attendance bonus. Unfortunately, your coworkers, team leaders, and bosses have other plans. From surviving rush hour to escaping a flooded city, from a suspicious desert assignment to a corporate conspiracy that reaches the edge of the universe, your ordinary workday is about to get completely out of hand.
I Don't Do Overtime is a short, story-driven FPS packed with dark humor, absurd situations, and a healthy dose of workplace satire. Your mission is simple: fight your way through an increasingly ridiculous series of corporate disasters and finally put an end to overtime.
Bullets won't directly hurt your coworkers. Instead, they deliver a powerful kinetic impact that sends enemies flying. The real damage happens when they slam into walls and other obstacles.
Use your weapons to launch enemies into their surroundings, turn the environment into your weapon, and find creative ways to clear your path. In this office, a well-placed shot is only half the job. Where your coworkers land is what really matters.
Your journey starts with a desperate attempt to make it to work on time. It quickly spirals into a series of increasingly bizarre assignments and corporate nightmares.
Survive the commute. Fight your way through rush hour, outlast coworkers competing for the attendance bonus, and escape a flooded city where everyone insists you get back to work.
Investigate suspicious company business. Retrieve an experimental drug, survive its bizarre side effects, and uncover the secrets hidden beneath the company's spotless corporate image.
Fight your way out. When a routine audit turns into a deadly setup, search for hidden records, survive hired killers, and find a way through hostile territory.
Go where no employee should have to go. From an unexpected detour through the wilderness to a perilous journey across the solar system, your escape from overtime takes you somewhere far beyond the office.
Every time you think things can't get any worse, your company finds a way to prove you wrong. Behind the absurd assignments and relentless pursuit lies a conspiracy that reaches all the way to the company's headquarters in space.
There, you'll face the ultimate corporate question: if the company can conquer the universe, why can't it let one employee go home on time?
A story-driven first-person shooter with dark humor and workplace satire.
Physics-based combat where knockback and environmental collisions are key to defeating enemies.
A variety of environments, from everyday urban chaos to surreal landscapes and outer space.
Fast-paced firefights, movement challenges, ambushes, survival encounters, and boss battles.
A satirical journey through attendance bonuses, toxic workplace culture, corporate secrets, and the absurd lengths people go to for their jobs.
Your company has a cosmic headquarters. Its ambitions are limitless. Its overtime policy is even worse.
Clock in. Fight back. Go home. No overtime.
Starting from nothing. You gather enough wood to build your first campfire and shelter. From there, settlers will join you and merchants will arrive, allowing your city to thrive. Roll to Riches is an incremental city builder that allows you to build a thriving Viking city with a roll of the dice. Every building you raise and every worker you assign is a step toward economic prosperity.
Every resource gathered, grown, mined, or processed is determined by the roll of a die. Expand and improve to gain more and better dice. Build out your settlement, increase your population, and automate each dice roll with your villagers.
Once per minute, a traveling merchant arrives in town, ready to trade. The merchant brings tools for mining, seeds for farming, and sheep for shearing. Sell what your settlement produces and buy tools to construct new buildings or improve production.
The gameplay loop focuses on growth: build, roll, trade, and upgrade. As your wealth increases, so does your production. Can you develop your production chains and manage your resources effectively to make your ancestors proud?
FRUITS HAVE TAKEN OVER THE ROADS!
Deliver cargo, defend your CARAVAN, and fight back in this chaotic side-scrolling shooter! Build up your convoy, choose the right gear, hire defenders, and blast your way through waves of ridiculous Fruits as you travel from one dangerous zone to the next.
FIGHT THE FRUITS!
Battle all kinds of Fruit enemies, including Rotten Fruits, Flying Fruits, Muscle Fruits, and even Helicopter-piloting Fruits! Show 'em some CARNAGE!
BUILD YOUR CARAVAN!
Upgrade your GUNS, RIDES, HIREYS, weapons, and gear. What you bring with you can make the difference between finishing your run and getting wrecked!
JAILHOUSE HEROES!
Break out 40+ wacky playable HEROES! Each comes fully voiced with their own personality, ridiculous reactions, and unique win and lose animations.
UNIQUE ZONES!
Fight your way through different environments filled with new enemies, hazards, and challenges.
BOSS FIGHTS!
Reclaim what's been stolen and take on GIGANTUS in brutal boss fights!
MINI GAMES!
Take a break from the carnage with Hunting, Fishing, Target Practice, and more!
STORY TIME!
Follow CLUTCH's story through fully animated cutscenes as he fights to reclaim his family and everything taken from him by GIGANTUS!
Meet the new Spellarium adventure!
The Elemental Spirits are a stubborn lot. Few things could be more different from each other than the Spirits of Water and the Spirits of Fire. Yet Eric will have to find a way to bring them together and make them work as a team to help with his future projects.
The Standart Edition includes:
90 Match-3 levels with exciting new mechanics
Build a brand-new city
A huge variety of optional mini-games:
7 Spot the Difference scenes
20 Drop Tiles games
10 Jigsaw Puzzles
More bonus games and levels available in the Collector's Edition!
The struggle of cats to save a world engulfed in darkness!
Summon unique cats to hold back relentless waves of incoming monsters.
Only precise calculations, strategic placement, and your blend of luck and skill can ensure survival on this perilous battlefield.
Key Features
The Thrill of Random Draws and Stack Combinations
Constantly decide which cats to summon and place on the field with limited resources. Maintain unit stacks, combine them efficiently, and build the ultimate formation.
Roguelite Elements That Keep Every Run Fresh
There is no set meta. Adapt your build on the fly based on randomized choices, passive upgrades, and your gold economy in every single run.
Monsters and Bosses with Unique Mechanics
It's not just about bullet-sponge enemies. Figure out and counter boss gimmicks that disrupt your formation, from stealing your gold to inflicting severe debuffs.
Diverse Skills and Risk Management
Will you spend your limited gold to summon new cats, empower existing ones with passive skills, or wipe out the battlefield with powerful active skills? Or will you save your gold for permanent upgrades in your next run? The choice is entirely yours.
Three years ago, the magicians of the Bright Star won their war against the non-magic denizens of their planet's twin, the Dim Star, stealing from them their land and subjugating them to a life of servitude under the magic users. In the past three years, the formerly united magicians have separated into their new territories, and have begun their long-term goals on the Dim Star. One such group, the Deep Magic Scholars, have been searching for ancient ruins spoken of in legends, and have found a solid lead within the Swell - the storm that acts as the barrier between the Twin Stars.
Intel reaches the Aspen Isles Mercdom - a small country founded by former mercenaries - that the Scholars have banded together with the Central Dominators - a military-run country seeking to conquer the Dim Star's Central Continent - and are dangerously close to uncovering a secret better left hidden.
Upon receiving this intel, the Aspen Isles dispatches an elite mercenary to put their ambitions to rest, or die trying.
Back-to-basics arcade-style Bullet Hell gameplay inspired by the Touhou Project Series
Three difficulty options catering to new-comers to the genre as well as veterans
A world with deep lore, uncovered through items gained by completing different difficulties and challenges

Chase the high of getting your next upgrade, catering your build to new content, and exploring tons of mechanics and systems to ascend to the endgame in MMO Simulator: ASCENSIONS.
Your character continues to grind even while you're playing another game, or even offline, keeping the gains constant, and the numbers rising.


Across MMO Simulators 18 Zones, you'll collect and experience
10 Gear slots to outfit in the best gear you can find
13 Grinding Zones with progressively better loot
9 Playable classes to mix and match
Resources to gather and spend
Your own Town that passively earns you resources
Buy and upgrade your Ships in Port and send them on expeditions for powerful Remnants
Over 50 pets - Each with a unique ability
6 Steeds to boost your stats
Over 50 random encounters with powerful rewards
Over 40 Trinkets
Crafting - Allowing you to create powerful Consumable items and keys to enter dungeons and raids
13 Bosses & 10 Boss Minigames
13 Factions to grind Reputation with and earn unique Materials from
Over 20,000 unique Title combinations that provide passive stat boosts
A simple Questing system to boost your XP and Reputation
Countless build options
An infinitely scaling ENDGAME zone
An ascension system with over 50 unlocks to keep you grinding well after you reach the Endgame


Minmaxxing is encouraged, and you'll climb faster by catering your build and decisions to the Zone you're currently grinding, but passive grinding also gets the job done, allowing MMO Simulator to be the perfect second monitor game, or your next obsession.
While you're offline, your character continues Grinding, and your Town and Ships continue earning you rewards for when you return.


Once you've reached Level 100 and earned the best Gear in the land, you still have The Ascent to contend with. An endlessly scaling Zone that just keeps getting harder, earning you Ascension Stars.
When you've finally had enough, visit The Crucible to spend your Ascension Stars and walk one of 4 Paths Of Ascension, granting you permanent boosts and unlocks to carry into your next run. You didn't think you were done, did you?

Purchasing MMO Simulator on Steam grants you all of these exclusive benefits
Equip up to 2 Pets at a time!
Exclusive MIMIC Pet - Copies the effect of your other equipped pets!
Exclusive playable Class - The Merchant specializes in earning you Gold, and spending it for powerful effect
An exclusive Steam only collectible type
Bonus Trinket: Supporter's Spork is equipped in its own Trinket Slot so you're never without it!
Exclusive Title "The Generous Soul"
4 6 Gear Loadouts
5 7 buyable Ships in Port
Achievements
Cloud saving via Steam

Be sure that you'll never need to open your wallet to make progress in MMO Simulator. Every Grind, and every new item will be a product of your determination, and not a product of endless cash grabs.