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    CosmoLaunch System

    CosmoLaunch System header image
    Released 6 minutes ago
    Type: game
    Dev: LukGames
    Pub: Łukasz Dynkwald
    Genres: Indie Simulation Early Access
    About
    Screenshots
    Videos

    CosmoLaunchSystem is a hybrid game about running a space agency: combining budget and contract management with rocket building and physics-based 2D flight.

    You are the agency director. You accept contracts, invest in research laboratories, design launch vehicles in the VAB, and deliver client payloads—ranging from early suborbital flights to LEO, GEO, and narrative-driven space telescope missions, as well as CubeSat systems that allow you to launch various scientific instruments into orbit for your clients.

    Who You Are

    Space agency director. You don’t just fly—you decide what to build, when to launch, and how much to risk your reputation and budget. Bad weather, untested designs, and mid-flight failures can destroy a client's payload. Good decisions unlock lucrative contracts and milestone steps in exploration.

    Build Like an Engineer

    In the modular VAB editor, you assemble rockets from parts: liquid engines, SRB boosters, fairings, RCS thrusters, fins, command pods, and payloads. See real-time mass, thrust, TWR, Delta-V, and Center of Mass.

    Save proven designs, upgrade your hangar, and roll out vehicles to the pad. Tuck delicate payloads inside aerodynamic fairings, and mount scientific instruments directly onto the rocket body.

    Fly and Reach Orbit

    Control throttle and pitch in a realistic atmosphere—complete with drag, Max Q, and the risk of structural failure from pilot error.

    For stable orbit missions, a pitch guidance radar helps with recommended ascent profiles to reach the target orbit, but the final outcome is up to you. A more precise orbit yields better bonuses and agency reputation.

    Physics: altitude-dependent gravity, exponential atmospheric density, Time Warp, SRB vibrations, plasma effects at Max Q, and exhaust plume lighting.

    Run the Agency

    Time flows on a turn-based system: budget, science points from the lab, rocket construction, and an inbox featuring contracts, weather reports, and mission briefings.

    • Budget and Reputation: Success unlocks better jobs; disasters hurt financially and public relations-wise.

    • Tech Tree: Invest in the laboratory to unlock new parts and capabilities.

    • Testing and Reliability: Trajectory simulation and mass-dummy test flights before launching actual contracts.

    • FDIR: Mid-flight anomalies, a diagnostic console, and an optional FTS (Flight Termination System).

    Key Features

    • Tycoon + 2D Flight Lite Sim hybrid

    • Modular VAB with live stats (TWR, $\Delta v$, CoM)

    • Realistic physics engine

    • Campaign: contracts, reputation, R&D, hangar, and launch pad

    • Testing, reliability, and FDIR anomaly systems

    • Milestones: Suborbital $\rightarrow$ LEO $\rightarrow$ GEO $\rightarrow$ Telescopes

    • Blueprint / Modern Flat visual style

    Who Is This For?

    For fans of space agency management and rocket building who love orbital physics. If you like "brick-by-brick building" but also want a strong layer of business, contracts, and base progression—this is the game for you.

    Start rakiety

    Umieszczanie satelity

  2. 1

    Foodland Puzzle

    Foodland Puzzle header image
    Released 27 minutes ago
    Type: game
    Dev: Valkeala Software
    Pub: Valkeala Software
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Foodland Puzzle is simplistic jigsaw game with 6 images from different food themes like ice cream, donuts etc. This is a logical game in which the goal of the game is to rearrange the tiles to get the final picture. Every image have 4 different difficult options. When select more pieces option more harder it is to rearrange tiles

    - 4 difficult settings

    • 6 images

    • Collect steam achievements by playing game

    • Images from different foods

    • 3 achievements by playtime

    gameplay