1. 28

    RetroHub

    RetroHub header image
    Released 31 minutes ago
    Type: game
    Dev: Réseau Inter-Système inc.
    Pub: Réseau Inter-Système inc.
    Genres: Casual Indie
    About
    Screenshots
    Videos

    RetroHub switches back on an interactive-television terminal from the early 1990s. A mosaic of numbered tiles, a number to dial — and behind the Games tile, a whole games room drawn pixel by pixel.

    The games

    • Onyx — a pinball table surveyed point by point from its original cabinet. A plunger, two flippers, five balls: bumpers kick, slingshots fire, and the top plate holds the ball for three seconds before launching it hard.
    • Backgammon — the board, the twenty-four points, the bar and bearing off. The opponent doesn't play at random: it looks ahead before it answers.
    • Yum — five dice, three rolls, and the real Yum sheet: "21 and under", "22 and over", and a bonus at seventy.
    • Bizz-Billes — a wheel draws a colour, you remove a diamond, and everything resting on it falls. Up to six players, each with their own marble colour, over one, three or five rounds.
    • Bowling — ten pins, ten frames and real scoring: a strike pays on the next two balls. Place the ball, pick the swing, then the spin.
    • Tape-Brique — the paddle, the ball, a crumbling wall. Every level is a new drawing, and some of them watch you.
    • Electix — start from the edge and cut: every closed loop becomes ground won, while a creature prowls whatever is left.
    • Zipper — everything you draw can come undone. A fully bordered area is yours for good, while a critter unpicks your work.
    • Chute — twelve pentominoes falling into a field wider than it is tall.
    • Pyramid — the twenty-eight-card patience: remove the pairs that add up to thirteen.
    • The Quizmaster — two players, a Greek temple and hundreds of questions. Sometimes a roulette wheel decides what a question is worth.
    • Problèmes — a dice race under a bubble, in four colours. Land on an opponent's pawn and it goes home, and you need the exact count to get in.
    • Tac-o-Tac — a grid of numbers: you move along the row, your opponent along the column. Taking the biggest number is often the worst move.
    • Hangman — a word to guess letter by letter, and a clown hanging from his balloons: every mistake pops one.
    • Croc-o-math — a sum with a gap, a butterfly, and a crocodile waiting below.

    Solo, together, online

    Several games are played by several people around the same screen, the way it was done then. Backgammon, Bizz-Billes, Problèmes, the Quizmaster and Tac-o-Tac also play online: share a code, or get matched with someone looking for the same game — whether they play on Steam, on a phone or on a TV. High scores are kept game by game, and the top of a table isn't number one: they are grand master.

    The terminal

    A 320-by-240 screen, sixteen shades, a hand-traced font, and rendering that imitates the cathode-ray tube: scan lines, rounded corners, pixels never smoothed. Around the games: news, weather, horoscope, sports and a video channel that plays on its own. No account required.

    RetroHub

  2. 27

    Xolotl's Escape

    Xolotl's Escape header image
    Released 31 minutes ago
    Type: game
    Dev: For No Raisin
    Pub: For No Raisin
    Genres: Action Casual Indie Early Access
    About
    Screenshots
    Videos

    Xolotl’s Escape is a fast-paced rogue lite arena shooter where you dash, kite, and blast your way through waves of enemies sent by the gods. Each run lets you experiment with different characters, weapons, and abilities as you build up power and try to survive as long as possible.

    With multiple modes and a colorful, light‑hearted style, Xolotl’s Escape offers quick runs, simple controls, and plenty of challenges for players of all skill levels.

    KEY MECHANICS:

    • Dynamic Arsenal: Play different characters and experiment with a wide range of weapons and abilities.

    • Hybrid Combat: Let your weapons aim on their own or take command with optional manual control.

    • Tactical Defense: Set up penguin shields and turrets to draw enemies into your kill zones.

    • Survive the Swarm: Hold out as long as possible while the screen fills with relentless waves of enemies

    • Persistent Progression: Defeat bosses to earn points and unlock permanent upgrades in the skill trees

    • Instant Power-Ups: Collect gems from fallen foes to level up mid-run and boost your firepower

    • Diverse Challenges: Choose from multiple game modes to find the perfect challenge for your current mood

    XOLOTL'S ESCAPE

    Full gameplay trailer

  3. 26

    First Principles: A Calculus Platformer

    First Principles: A Calculus Platformer header image
    Released an hour ago
    Type: game
    Dev: John Wonmo Seong GameGenesis
    Pub: Orchestr Aerospace Inc.
    Genres: Casual Indie
    About
    Screenshots
    Videos

    First Principles is a calculus-first learning game: a 2D platformer built on a live graph. Your path follows y = f(x); the derivative shapes where you can stand, where it breaks, and how the level "teaches" each idea. It's math you see and move through, not only read about.

    Why play it

    Feel the derivative — Platforms and hazards follow the curve and its slope logic so f and f′ stay connected in your head.

    Stages that match the story — Progress through ideas like quadratics, trig, series intuition, multivariable slices, integrals and Riemann sums, damped oscillation, polar and BC-style topics, and more.

    Graphing calculator mode — From the menu, switch to a free graph workspace: type expressions, adjust transforms, zoom and pan. Practice functions without the platformer.

    Math concepts on tap — In-game reader with differentiation rules, integral intuition, and topic glossaries. Level select includes the full "Math tips & snippets" article. (Exam-prep sections are unofficial study companions — not affiliated with College Board, MAA, Oxford, or test boards.)

    First-principles mindset — Short notes connect the name to reasoning from fundamentals (a thinking habit), alongside the calculus on screen.

    Who it's for

    Students who want stronger graph sense for class, AP Calculus, AP Physics C, TMUA/MAT-style reasoning, or anyone who learns better when equations have a shape.

    Launch Trailer

  4. 25

    Flockway

    Flockway header image
    Released an hour ago
    Type: game
    Dev: Flockway Studio
    Pub: Flockway Studio
    Genres: Casual
    About
    Screenshots
    Videos
    Flockway is a lighthearted 3D puzzle about helping a group of animals find their way off a crowded board.

    Each animal moves along the direction it faces. Drag one to send it forward, watch how fences and other animals shape its route, and decide which animal should leave next. Exiting animals arrive in a limited holding tray, where matching types clear space for more.

    Plan around blocked paths and the tray's capacity to empty the board. As layouts change, each puzzle asks you to find a safe sequence of moves.

    Features:
    • Mouse-driven directional movement.
    • Colorful animal puzzles with sheep, pigs, cows, and ducks.
    • Matching arrivals that clear space in the holding tray.
    • Varied layouts that reward careful planning.

    Flockway Gameplay Trailer

  5. 24

    Retro Racers

    Retro Racers header image
    Released 2 hours ago
    Type: game
    Dev: Kavari Studio
    Pub: Revolt Games
    Genres: Action Casual Racing Sports
    About
    Screenshots
    Videos

    Rev Up for Nostalgia with Retro Racers! 🚗💨

    Dive into the world of Retro Racers, where classic cars and thrilling races come together! Choose from a variety of vintage cars, customise your wheels, and race through progressively challenging tracks.

    Whether you’re competing solo or in split-screen with a friend, Retro Racers offers endless excitement. 🏁🔥

    Key Features:

    • Split-Screen Multiplayer 🎮
         Race against a friend or take on AI in solo mode.

    • Wide Range of Retro Cars 🚙
         Pick from a selection of beautifully designed classic cars.

    • Customisable Wheels 🛞
         Switch up your wheels to fit your style.

    • Progressive Level Unlocking 🗺️
         Unlock new tracks as you race through each level.

    • Car Upgrades 🔧
         Boost your car’s speed, handling, and more to stay ahead.

      Experience the fast-paced fun of vintage racing with Retro Racers. Get ready to hit the gas and race to victory! 🏆🚀

    Gameplay Trailer

  6. 23

    Odyssey Wars

    Odyssey Wars header image
    Released 3 hours ago
    Type: game
    Dev: Doidge Interactive
    Pub: Doidge Interactive
    Genres: Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    One fleet. Two ways to fight.

    Odyssey Wars is a space RTS and a first-person space sim running on one simulation. Command your fleet from the strategic view - drag-select, formations, stances, attack-moves - then drop into the cockpit of any ship in that fleet and fly it yourself, while the rest of your ships keep taking your orders.

    And you will not be alone out there. Log into the shared online galaxy and other commanders, their fleets and their clans share your systems. Hold the line against pirate raids together, run co-op Operations alone or as a squad, trade blueprints and Aether, chat in Global, Trade, Clan and Squad channels, and push the frontier outward. The online world is PvE only, permanently.

    Forty-eight star systems

    Every system loads as its own instance: a real star, planets with atmosphere rims and ring shadows, asteroid belts, stations, and nebulae you can fly into. Line up a jump and your whole fleet travels with you, dropping out at the edge of the destination system.

    Run an economy, not just a war

    • Mine Metals, Ice and Crystals with automated mining ships

    • Trade into a supply-and-demand market that your own hauling moves

    • Build and fit hulls in the shipyard, and unlock new doctrine through research

    • Take bounty contracts, escort work and salvage

    • Gain and lose standing with five powers: the Terran Republic, the Mythraen Collective, the Sentinal Order, the Federation and the Void Corsairs

    A voiced campaign

    An authored solo story runs across five faction routes plus an unaligned path, with objectives well beyond "destroy the target" - timed evacuations, fighting retreats, surveys, and fronts you have to commit to. Over 650 lines of recorded dialogue.

    Bring friends, or host the server yourself

    Play co-operatively over Relay or a direct connection, or run your own dedicated server - the server kit ships with the game. Versus Team Control adds a four-team arena where each commander directs a team from the strategic view.

    First Contact

  7. 22

    touhou AICHATRPG

    touhou AICHATRPG header image
    Released 3 hours ago
    Type: game
    Dev: 1.5次創作
    Pub: 1.5次創作
    Genres: RPG
    About
    Screenshots
    Videos

    An RPG Where You Talk with AI Characters While Searching for Remilia

    This is an AI chat RPG where you adventure alongside characters from Touhou Project while searching for the missing Remilia.

    Explore dungeons, collect items, battle enemies, and follow clues to find Remilia.

    Characters from Touhou Project will join your party and fight alongside you throughout your adventure.

    Free-Form Conversations with AI Characters

    This game features an AI-powered chat system that allows you to communicate with the characters.

    Instead of simply choosing from predetermined dialogue options, you can freely type your own messages and talk directly with the characters.

    The AI generates responses based on each character's individual settings, allowing conversations to change depending on what you say.

    AI Characters Speak on Their Own During Your Adventure

    Conversations with AI characters don't happen only when you talk to them.

    While exploring dungeons, AI characters can also speak on their own in response to events that occur during gameplay.

    For example, when you obtain an item while exploring, the AI can generate dialogue based on what just happened.

    This means that even when exploring the same locations, different conversations may occur depending on the AI-generated responses.

    Fight Alongside Touhou Characters

    You will encounter enemies while exploring dungeons. Form a party with Touhou characters who join you on your journey, and use each character's attacks and skills to defeat your enemies.

    Fight alongside Touhou Project characters, explore dungeons, collect items, and continue your search for Remilia.

    Characters appearing in the game include Sakuya, Patchouli, Meiling and more.

    Key Features

    ・A Touhou Project fan-made RPG
    ・A story centered around searching for the missing Remilia
    ・Dungeon exploration and item collection
    ・A battle system where you fight alongside Touhou characters
    ・Free-form text conversations with AI characters
    ・AI characters that spontaneously comment on events during gameplay
    ・AI-generated conversations that can change from one playthrough to another
    ・Characters including Sakuya, Patchouli, Meiling and more,

    Please note that adult (R18) conversations are not permitted in the AI chat system. The game blocks the entry of explicit sexual terms.

    The LLM used by the game is also moderated to refuse sexual conversations, and the conversation settings are configured to prevent sexual content.

    yokoku

  8. 21

    Cat Life

    Cat Life header image
    Released 4 hours ago
    Type: game
    Dev: RedMoon Studio
    Pub: RedMoon Studio
    Genres: Action Adventure Casual Indie RPG
    About
    Screenshots
    Videos

    Ever wished you had a cat’s life? It’s not as easy as you might imagine...

    Explore a wild 4 km² island as a cat. Climb trees and buildings, hunt to survive, face the creatures that inhabit the island, and uncover its mysteries.

    Roam this open world freely, either solo or in co-op. Follow the main quest to develop your abilities, or venture off the beaten path in search of mini-games and hidden rewards.

    A fully explorable island

    Run, jump, swim, and climb natural and artificial structures. Vertical movement is at the heart of exploration: if you can see a place, your cat can probably reach it.

    Survive and grow

    Manage your health, energy, hunger, and thirst. Earn experience by completing quests and fighting enemies, then progress up to level 50 to unlock new abilities.

    Key features

    • A 4 km² open world made up of a wild island and a few inhabited areas
    • Complete freedom of movement: run, jump, swim, and climb
    • A 40-mission main quest
    • Co-op mode for exploring and completing quests together
    • Melee combat built around attacking and dodging
    • 40 creature types and hundreds of friendly or hostile NPCs
    • Timed mini-games and agility courses
    • A day/night cycle and dynamic weather, including rain, snow, and storms
    • Secrets and hidden rewards to discover

    CatLife Trailer

  9. 20

    Headbutt Dino

    Headbutt Dino header image
    Released 5 hours ago
    Type: game
    Dev: paranh
    Pub: paranh
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    A game about smashing

    There are already plenty of running games about dodging obstacles, so I wanted to make the opposite. Every obstacle here gets headbutted out of the way.

    The higher your combo climbs, the more densely the next obstacles are packed. Keep it going and the screen eventually fills up — that moment, when you send countless obstacles flying at once, is the moment I built this game for.

    Cards

    Smashing obstacles fills a gauge, and a full gauge becomes a gacha ticket. You spend tickets between stages to get cards. Your deck holds eight cards, and one of them is fixed per character — that one can't be dropped. You can hold five in hand.

    Cards are split into five suits: Ball Play, Fire Play, Friends, Bullseye, and Snowball Fight. Collecting the same suit turns on that suit's synergy, and holding cards from different suits makes the two meet and turn on something else. Whether it's more fun to commit to one suit or to mix them, I honestly still don't know myself.

    Active cards cost a little combo to use.

    Bosses

    There's a boss at the end of every stage. All the destruction score you've built up until then becomes the force of the headbutt that breaks it. What's left is a number — and it gets compared against your own best for that same stage, every time.

    The boss interferes while you run. It swings the camera to the side, or flips the screen over. Obstacles flashing magenta are the boss's — take one head-on and your destruction score drops.

    A run

    A run is ten stages. The first and last are always the glacier; everything in between is drawn differently each run. That said, you spend a long stretch inside the boss's space, so you may not get a good look at them.

    When you move on to the next stage, five cards stand on the road, one per lane. Which lane you enter is which card you buy, so I never built a separate shop screen.

    When a run ends, the scores you smashed out in each stage are added up and saved to your records.

    headbutt dino

  10. 19

    Winter Creatures 2

    Winter Creatures 2 header image
    Released 5 hours ago
    Type: game
    Dev: Bell Studio
    Pub: Bell Studio
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Winter Creatures 2 is the sequel to the original 3D puzzle game, taking you to an unexplored world blanketed in snow and shrouded in mystery. It is home to little creatures that need your help!

    Your task is to save the creatures by breaking blocks so they can safely reach the ground. But be careful—a host of other rules will make the journey more challenging!

    A multitude of levels awaits, each designed to test your logic and wits. Can you overcome every challenge? That is entirely up to you!

    What the game offers:

    • Numerous levels

    • Simple, responsive controls

    • Well-crafted physics

    • Beautiful graphics

    Winter Creatures 2

  11. 18

    Hero Football Manager

    Hero Football Manager header image
    Released 5 hours ago
    Type: game
    Dev: Joseph Vu
    Pub: Joseph Vu
    Genres: Casual Indie Simulation Sports Strategy
    About
    Screenshots
    Videos
    Run a small football club where ordinary players can wake up with superpowers.

    Hero Football Manager is a single-player club management game. You train the squad, hire staff, upgrade the ground, and keep the books. Then you watch that plan play out in pixel-art matches.

    Build the club

    • Train players and shape how they grow.
    • Scout the market, hire staff, and handle contracts.
    • Upgrade your ground and facilities.
    • Climb five divisions and the Hero Cup.

    Watch the match

    Change formation, playstyle, substitutions, and energy while the team plays. Choose when to fire a ready hero power, or switch powers to automatic.

    Built for PC and Mac

    A two-column layout uses the full width of your screen. During matches, a side rail shows up to four live heroes.

    One purchase

    No ads or in-app purchases. No advertising tracking. Play offline. Your career saves on your computer.

    Gameplay Trailer

  12. 17

    Double Envelopment

    Double Envelopment header image
    Released 6 hours ago
    Type: game
    Dev: quinntheceo
    Pub: quinntheceo
    Genres: Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    In Double Envelopment, you are in charge of constructing an army, managing a budget, and conducting strategic offensives by drawing arrows and placing target zones, keeping your war effort alive while capturing enemy settlements and infrastructure.

    GAMEPLAY

    In Double Envelopment, you have a gods-eye view of the battlefield. Watch your strategies play out and armies clash as you turn enemy fortifications to rubble!

    In campaign mode, your starting point is a main base that allows you to spawn units. Aside from your offensive objectives, you must also defend your main base from attacks, because losing all your bases, even without losing all your units, will result in losing the level.

    Conduct offensives by drawing arrows on the map towards your objectives, and use supply trucks to establish forward operating bases and consolidate your gains. Use air units to gain air superiority and anti-air units to deny your enemy air power. Execute strategic, operational, and tactical maneuvers to complete your mission.

    LEVELS AND LEVEL MAPS

    Early Access Double Envelopment will include ten levels, with maps ranging from frozen tundra to arid deserts to tropical archipelagos. Each level will present unique and diverse challenges, such as difficult terrain/water, that you must strategically overcome to win. Double Envelopment will go on feature at least a hundred levels with increasing size and difficulty.

    Your primary objective in each level is to assault cities and capture them, defeating every enemy unit inside the city and occupying it.

    During gameplay, you must also manage supply trucks and use them to place forward posts near your front line. You are only able to place forward posts within close range of supply trucks, and you also must guard your posts as they can be destroyed by enemy fire.

    Destroy every enemy command post (red-colored barracks buildings) you see on the map, using any units you have available, as enemy command posts will continue spawning new enemies until they are destroyed.

    Take over every settlement on the map while avoiding running out of money or units. You must also defeat every enemy unit on the map to complete the mission.

    UNITS

    You have access to several distinct units, including-

    -"Stormer" unarmed conscript soldiers for quick and cheap tactical wins (at cost to morale)

    -Infantry riflemen, foot soldiers with standard issue assault rifles

    -Anti-tank soldiers with NLAWs

    -Snipers

    -Paratroopers, stronger versions of infantry but equipped with armor and higher resilience, making groups of them good shock forces

    -Main battle tanks

    -Attack and troop carrier helos.

    -Missile launch trucks, able to launch ballistic missiles against enemy units, command posts, and buildings.

    -Fighter jets, the deadliest of available units, for conducting high-stakes offensive airborne ops.

    As of January 2026, the enemy faction has access to all of these unit types.

    Avoid losing too many units or morale suffers, weakening current and spawned units over time!

    UNIT BUFFS AND INFRASTRUCTURE

    Capture enemy infrastructure to earn your units buffs that will strengthen them and your war effort!

    -Gas Stations earn your units a +1 advantage in speed, range, and strength.

    -Banks net you 5,000 dollars upon capture.

    -Airfields, earn your units +2 points in speed, range, and strength

    -Airports earn your units a +4 point increase in those stats

    -Capturing cities awards you money for each fairly intact building, as well as fully healing every unit of yours inside the city upon capture.

    DE_October2026Trailer

  13. 16

    PATIENT ZERO

    PATIENT ZERO header image
    Released 7 hours ago
    Type: game
    Dev: CHOKECLOUD
    Pub: CHOKECLOUD
    Genres: Action Adventure Indie Strategy
    About
    Screenshots
    Videos

    PATIENT ZERO is a hardcore 1–6 player cooperative horror game built around containment, extraction, and irreversible failure.
    Enter active quarantine zones, locate viral epicenters, plant containment charges, and evacuate before the area is erased along with you.

    The infection adapts. Time runs out.
    Every decision matters. Death is permanent.

    Run. Hide. Coordinate. Do not hesitate.

    ORIGIN

    Set during the first hours of the outbreak, PATIENT ZERO places you at the center of the incident before the world knew what it was dealing with.

    You are not heroes.
    You are a response team sent to clean up something that should never have existed.

    Through sealed facilities, emergency logs, and abandoned extraction points, uncover how the virus escaped, who authorized it, and why some areas were never meant to be contained.

    HOW IT PLAYS

    LOCATE → CONTAIN → EVACUATE

    • Scan the environment to identify active infection zones.

    • Secure access points and plant containment bombs before escalation.

    • Hold your ground as the area destabilizes.

    • Evacuate before the quarantine protocol activates.

    Fail to extract in time, and the zone is wiped clean with you still inside.

    COOPERATIVE HORROR

    • 1–6 player co-op with proximity voice chat.
      The infection hears you. So does everything else.

    • Communication matters. Panic kills.

    • Stick together or split up and risk losing teammates permanently.

    When someone dies, they are gone for the run.

    ESCALATION SYSTEM

    The longer you stay, the worse it gets.

    • The virus mutates and becomes more aggressive each phase.

    • Environments degrade, lights fail, and escape routes collapse.

    • Containment becomes harder the closer you get to success.

    Speed is safety. Hesitation is fatal.

    TOOLS AND SURVIVAL

    • Limited-use containment gear to slow or redirect threats.

    • Environmental interactions to create temporary advantages.

    • No overpowered weapons. You are here to contain, not fight.

    Every item you bring has a cost. Every mistake drains time.

    REPLAYABILITY

    • Dynamic infection locations and randomized objectives.

    • Unpredictable events that change each run.

    No two extractions play the same.

    A WORLD ON THE BRINK

    PATIENT ZERO is not about saving the world.
    It is about deciding what must be sacrificed to stop it from ending.

    Contain the outbreak.
    Or become part of the incident.

    Trailer

  14. 15

    AWAITING YOUR HORDERS

    AWAITING YOUR HORDERS header image
    Released 7 hours ago
    Type: game
    Dev: VOXELMANA
    Pub: VOXELMANA
    Genres: Action Indie Strategy
    About
    Screenshots
    Videos

    DON'T PRODUCE ARMIES! VOMIT THEM ON THE BATTLEFIELD!

    YEP! SIZE MATTERS: YOUR SMALLEST UNIT IS AN ARMY 😏 A 90s base-building RTS. One click: 10,000 to 100,000 soldiers. Up to 1,000,000 on screen.

    THEY DON'T WALK. THEY CLIMB.

    • Piles, heaps and wobbly towers that keep advancing

    • Only the surface fires. Under fire, the stack melts

    • One shell: it collapses. Soldiers fly, see stars, get up, fight on

    FORMATIONS THAT SHOULD NOT EXIST.

    7 ground formations. 7 more in 3D. Split, merge, control groups, fog of war. And then these:

    STEAMROLLER: your army rolls itself up into a hay bale. Then it rolls over theirs. One bite

    WORMHOLE: 6,000 soldiers stand up as a turning hourglass. Two mouths, one throat. Nobody knows where it leads

    GIANT: a colossus of 1,441 soldiers, like the human towers at a feria. The rest of the horde cheers at its feet

    TRUE FLY: don't drop like flies. 1,000 soldiers take off as a glowing, humming swarm. Enemies run

    PLAN EVERY MOVE. MURPHY HAS PLANS TOO.

    Hoard 25,000 soldiers and the engineers paint roads on your map. Click the checkpoints, give each one an order: roll up, stand up, dig a moat, have a pint. Schedule the tea break. The enemy won'

    BUILD. POWER. PRODUCE ARMIES.

    • Construction yard, power plant, crystal extractor, barracks

    • Machine-gun nests, cannons, twin turrets, sandbag walls

    • 10K batches first. 25K, 50K and 100K unlock as your hoard grows

    • 6 horde types: infantry, heavy infantry, scouts on stilts, tanks in 9 models, walkers, engineers

    CREATE, MOD, HACK YOUR TANKS!

    Stilts over your own infantry, or a Trojan that grows with its cargo, tall or long. Use them to embark not 1 engineer but a complete R&D lab. Don't steal 1 enemy building. Steal the neighborhood! GO

    DIRECT CONTROL. KEEP SCROLLING.

    Select any horde and keep rolling the mouse wheel. Past the 3D view you drop into top-down, then first person, in the front row. WASD drives the whole army. Tanks fire where you aim, and right-click brings up a sniper scope. For a tank. Roll your infantry into a steamroller and steer it yourself, exactly where it hurts

    READ THE FRONT. THEN RUIN IT.

    • The ground heats up where the lines trade fire. Reinforce there

    • Every strike hits both sides

    AIR RAID: a V of fighters screams over, eight bombs dive in. Or just one: PRECISION DROP

    MEGA ERASER: a beam from your HQ. Undo is not available

    TERRAFORM. BRIDGE. COLLAPSE.

    Raise and dig the ground, within a budget.

    BRIDGE: raise a riverbed, march across. Too many boots on it: it drops them in the river

    DIG: under theirs

    FROM LIMP TO BERSERK.

    • Every horde has a mood. Rally them. Rest them

    • Push them too far: they turn. Green. Red eyes. Hungry

    • Infection spreads on contact. Total infection: game over

    MODES (IF YOU ARE STILL READING...)

    • CAMPAIGN: 15 missions in three acts, Commissar Vask of the Red Concord, a villain who takes himself very seriously, and at least one twist we will not spoil here

    • SKIRMISH VS AI: Recruit, Veteran, Warlord. 20 to 40 minutes a match

    • TWITCH MODE: your chat votes !attack !pile !towers for the enemy. Against you. Live

    SURVIVAL: bullet hell. One commander, every horde on the map, upgrades between waves

    SANDBOX: everything unlocked, no budget. Give every army a route and every checkpoint an order: roll up, dig a moat, have a pint. Press GO. Murphy does the rest

    LOOKSMAXXED.

    • 2D pixel art on steroids that went to the wrong surgeon

    • Scroll past the closest zoom: it stands up. 2.5D. 3D. Real relief, real 3D tanks. Tab switches, F8 locks

    • Every pixel, the military fanfare and every battle cry generated in code: YAH! HAY! AHY! HYA! YHA?! AYH!!!

    F7: THE JUKEBOX. A little radio window, the band's equalizer, one soldier jumping the peaks. We take very good care of our soldiers

    Gameplay

  15. 14

    Astrowar

    Astrowar header image
    Released 7 hours ago
    Type: game
    Dev: Riptide Studio
    Pub: Riptide Studio
    Genres: Action Indie Free To Play Early Access
    About
    Screenshots
    Videos

    What is Astrowar?

    AstroWar is a 2D arcade space shooter built around quick online matches and chaotic arena combat.

    Play against bots, with friends or both through a wide battlefield (don't worry, there's a minimap).

    dodge incoming fire, avoid meteorites (shoot them, some will spawn some useful power-ups).

    It can easily become a bullet hell.

    How to play

    Start a new lobby, join a random one, or connect directly with a lobby ID.

    Matches are designed to be fast to set up, with some customizable options:

    • Maximum players

    • Use of bots

    • Teams

    • Amount of meteorites

    • Damage multiplier

    • Endgame rule (number of lives or amount of time)

    • Optional lobby password

    • Ship color

    • Player name

    Early Access

    The game is still in development, our goal with this version is to test the core gameplay loop, multiplayer flow, and match balance before the full release.

    All feedbacks are welcome

    Gameplay First Trailer

  16. 13

    Fresh Stacker

    Fresh Stacker header image
    Released 8 hours ago
    Type: game
    Dev: Kenechukwu Ozoemene
    Pub: Kc Tech Studios
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Your stacker. Your rules. Anywhere.


    Fresh Stacker is a fast-paced, highly customizable tetromino stacking game featuring competitive multiplayer and everything you need to sharpen your skills, from guided opener practice to powerful custom training modes.

    Handling that feels exactly the way you want it. Modes for chasing records, grinding fundamentals, and building your own challenges. Versus play against friends, strangers, and bots. And a game that works on Windows, macOS, and Linux, with or without an internet connection.

    How it started


    This started off as a personal project to have a cross-platform stacking game. I really wanted to get better at my favorite game anywhere and everywhere, most importantly, without an internet connection. Thus Fresh Stacker was born.

    Every feature in here exists because I wanted it as a player: the handling options I kept hunting for, the training tools I wished were built in, the ability to change the game itself when I wanted to practice one specific thing. It's a stacker made by a stacker.

    Compete


    Fresh Stacker has a full versus mode built on garbage attacks, combos, Back-to-Back bonuses, and Perfect Clear rewards.

    • Online (1v1 matchmaking): Jump into a public match over Steam and get paired with another player.
    • Lobby (invite a friend): Create a private lobby and invite a friend straight from the Steam overlay. Last one standing wins.
    • VS Bot: Three difficulty tiers, Easy, Normal, and Hard. Easy plays loose and makes mistakes. Hard holds, plans ahead, and goes for T-Spins. Perfect for warming up or for when nobody's online.
    • VS (Co-op, local): Two players on one machine. Grab a keyboard and a controller, or two controllers, press any button to join, and go. Each player's inputs are fully separate.
    • Bot vs Bot: Pick a difficulty for each bot, sit back, and watch them fight. Great for studying how an attack lands, or just for fun.

    Incoming garbage shows up on a queue meter beside your board, so you can see the attack coming and cancel it with a clear of your own. Clears get called out on screen (T-SPIN DOUBLE, BACK-TO-BACK, COMBO x5, PERFECT CLEAR), and attacks fly across the screen from your board to theirs.

    Train


    Opener Practice is a training mode built around the openers players actually learn.

    • A library of 138 named openers across Beginner to Expert, with 631 variations between them. It covers TKI, New TKI, DT Cannon, PCO, MKO, 3D Cannon, Ajanba TSD, Flamingo, Okey Cannon, BT-Cannon, C-Spin, C4W, and many more.
    • A translucent guide overlay shows exactly where the next piece belongs. Step forward and back through the sequence at your own pace, switch between variations, or hide the overlay to test yourself.
    • It plays like a normal board, with a real 7-bag and no pass/fail pressure. Just a calm space to build muscle memory.
    • Browse the whole library from a docked menu that works with keyboard, mouse, and controller.

    Custom Lab is a sandbox where you set the rules.

    • Paint the board yourself with the built-in board editor, and drill that exact setup over and over.
    • Choose which of the seven pieces are in the bag.
    • Slide gravity from slow to punishing.
    • Add cheese rows for downstacking practice, or backfire garbage to test your recovery.
    • Hold a button to reset, so iterating on a setup takes seconds.

    Zen is a relaxed, endless mode with no pressure, ideal for experimenting, warming up, or just enjoying the stack.

    Chase records


    • Marathon (150 lines): Speed climbs level by level. How high a score can you reach?
    • Sprint (40 lines): Clear 40 lines as fast as you can. Every millisecond counts.
    • 4-Wide: Build a four-wide well and keep the combo alive as the target climbs, from 5 to 10 to 15 and beyond. One slip breaks the chain.
    • Stats: Personal bests, fastest times, lifetime T-Spins, Quads, and Perfect Clears are all tracked so you can watch yourself improve.

    Make it feel like yours


    Fresh Stacker doesn't have a "one true feel." It gives you the controls and lets you dial it in.

    Handling, down to the frame

    • Tune ARR, DAS, and DCD with fine-grained sliders, measured in frames at 60 FPS.
    • Set Initial Rotation (IRS) and Initial Hold (IHS) to Off, Hold, or Tap.
    • Adjust soft drop speed, all the way to instant, plus lock delay, gravity, and the number of Next pieces you can see.
    • Fine-tune the quirks: prevent accidental hard drops, prioritize soft drop over movement, and cancel DAS on direction change.
    • Resize the playfield itself by changing board width and height.
    • Modern SRS rotation with full wall kicks, plus proper T-Spin and Mini T-Spin detection.
    • Every setting has a built-in tooltip, so you'll always know what a number actually does.

    Full input control

    • Remap every action for keyboard and controller.
    • Controller glyphs adapt to the pad you're using.
    • Controller rumble reacts to your play, with an adjustable strength slider.
    • Menus are designed to work with keyboard, mouse, or gamepad.

    Make it look the way you like

    • Window mode: fullscreen, borderless, or windowed. Adjustable render scale and cell size.
    • Swap in your own mino textures. Adjust brightness, borders, and the grid.
    • Style the ghost piece, garbage color, and board, hold, and next panels (colors, borders, rounded corners).
    • Dial the juice up or down: hard-drop shake, line-clear flash, lock shine, wall-bump motion, and particle effects. Turn it all up, or keep it clean and minimal.
    • A dozen atmospheric backdrops, plus animated menu visuals.

    Make it sound the way you like

    • Separate volume controls for sound effects, music, and UI.
    • Replace nearly any sound with your own (MP3, OGG, or WAV): movement, rotation, spins, hard drops, line clears, Quads, Back-to-Back tiers, combo ladders, level-ups, and more. Preview them right in the menu.
    • A soundtrack from independent artists, with a menu theme that flows from intro into loop, and separate playlists for versus and for relaxed practice.

    Everything saves automatically, and each settings page has a one-click reset if you go too far.

    Play it anywhere


    • Windows, macOS, and Linux / SteamOS
    • Offline-friendly: Every solo mode, bots, local co-op, training, and all your customization work with no internet at all. You only need a connection for Online and Lobby play.
    • Light on your machine: Modest system requirements, so it runs on more than gaming rigs.
    • Steam Achievements: 30+ achievements, from "First Blood" to "Stack Champion," with a few secrets tucked away.

    A love letter to tetromino stackers


    I genuinely hope you all enjoy my game as much as I loved making it. This is my love letter to tetromino stackers!

    See you on the board.

    - KC, KC Tech Studios

    FreshReleaseTrailer

  17. 12

    Madcar Multiplayer

    Madcar Multiplayer header image
    Released 8 hours ago
    Type: game
    Dev: forplayers.studio
    Pub: forplayers.studio
    Genres: Action Casual Indie Massively Multiplayer Racing Simulation Sports Free To Play
    About
    Screenshots
    Videos

    Play and race against thousands of players worldwide!

    Enjoy the funniest races and avoid the massive crashes at T1!

    With up to 28 player per session!

    Multiple categories available: Formula, GT and Rally.

    More than 30 race tracks: Monza, Suzuka, Sarthe 24H, ... and many more.!

  18. 11

    Beta Earth: Sovereignty Next

    Beta Earth: Sovereignty Next header image
    Released 9 hours ago
    Type: game
    Dev: Gateway Information Group LLC
    Pub: Gateway Information Group LLC
    Genres: Adventure Indie RPG Free To Play
    About
    Screenshots
    Videos

    Welcome to Beta Earth

    A strange world, a fresh start, and a story waiting for you. Create your character, get to know your surroundings, and choose your next move in a text-driven science-fiction RPG. Take your time getting settled, use on-screen actions or type commands, and let your imagination fill the skyline. Once a fight begins, the world keeps moving.

    Beta Earth Legacy location atlas showing Federation Metro districts, routes, influence zones, and marked landmarks.
    An illustration from the included lore atlas—not a gameplay screenshot.

    Two journeys. One world.

    Sovereignty invites you into Sprawl 15: meet its people, explore unfamiliar streets, take on quests, and prepare for tactical fights. Your choices and progress stay with your character.

    Second Chances is a harsher survival journey. Food, weather and danger shape your way forward. Learn from each attempt, discover useful abilities, and choose Standard or Fear and Hunger Track 1 to suit the challenge you want.

    Find your footing

    • Choose a class. Watch one short, optional scene for its strengths and survival tips—or start without training.
    • Keep your health, objectives and nearby threats in view.
    • Click an enemy to focus your attacks, read what it is preparing, and keep a useful response close at hand.
    • Keep separate characters and saves for each mode.
    • Enjoy optional music and effects, with adjustable reading text.
    • Play solo offline, without a separate game account.

    Stay a little longer

    The Beta Earth Digital Library is included: Between Worlds, Legacy and Paradise, with interactive readers, EPUBs and PDFs. Open it from the mode menu and explore more of the people, places and stories behind the game.

    Beta Earth Legacy location atlas showing Paradise Sanctuary, the Between Worlds access layer, and two world crossings.
    Supplementary lore artwork; not every pictured location is playable.

    Company, if you want it

    Experimental private co-op supports up to four players. Keep your own adventure and choose to work together on shared objectives for cooperation bonuses. Sharing is never required to finish. Manual host/join instructions are included. Connections across computers and routers are not yet tested and may fail; there is no matchmaking or hosted relay.

    Before you begin

    Both modes are still in development. This update brings clearer enemy intentions, more class-shaped choices and a steadier sense of progress. Sovereignty keeps the focus on adventure, with no new inventory chores. In Second Chances, choose useful help every three earned run levels, trade supplies for food or class aid at cleared rest stops, and carry your earned memories into a fresh attempt. Back up your saves before updating; older builds cannot use the new save format. A local support-export tool is included if you need help. Automatic crash reports may be unavailable.

    Current experimental build — 0.90.0-journeys.2

    Optional events and dialogue now respond to your choices and actions in both journeys. Open Events beside the journal to respond or leave; your choices and later aftermaths stay saved.

    Second Chances has slower combat recovery and enemy preparation. Sol offers strong help through level 5, then gradually grows quieter through level 10. NEXT gives clearer targeting guidance, and required Gate enemies no longer leave unfinished encounters.

    Both journeys and the Digital Library are included. Later Second Chances progression and full accessibility testing are still underway.

    Gameplay Overview — Demo Footage

  19. 10

    Needle Hunt

    Needle Hunt header image
    Released 10 hours ago
    Type: game
    Dev: Rantey
    Pub: Rantey Pakumi
    Genres: Casual Indie Early Access
    About
    Screenshots
    Videos

    Searching for a needle in a haystack has never been this real. Needle Hunt is a fun and colorful cartoon search game that drops you into a massive barn on a farm. Your goal is simple: find the small metal needle hidden somewhere among the hay.

    Where Is the Needle?

    Walk around the barn, carefully examine your surroundings, and start searching through the piles of hay. But finding a tiny needle inside a huge haystack may not be as easy as it sounds. Every corner, every pile of hay, and every little detail could be hiding what you're looking for.

    Stay Focused

    Needle Hunt offers a relaxed cooperative experience that you can enjoy alone or with up to 4 players. Create or join a lobby, team up with your friends, and search the barn together. There are no complicated quests or long stories. Just focus on the main goal: look around carefully, search through the hay, and find the needle.

    Can You Find It?

    Finding a tiny piece of metal inside a huge haystack might sound easy. But if the needle is well hidden, it may take longer than you expect to find it.

    The haystack is waiting. Keep your eyes open and start searching.

    Trailer

  20. 9

    Gangster Clicker

    Gangster Clicker header image
    Released 10 hours ago
    Type: game
    Dev: PolyLS
    Pub: PolyLS
    Genres: Action Adventure Casual Indie Simulation
    About
    Screenshots
    Videos

    BUILD YOUR STREET EMPIRE

    Empty pockets. Brass knuckles. Big plans.

    Gangster Clicker is a gangster idle clicker where every beatdown funds your next upgrade. Click rivals, collect cash and turn a small-time operation into an empire. The streets already have their bosses — give them a reason to remember your name.

    HIT HARDER. GET RICHER.

    Build combos, land critical hits and unleash Fury. Upgrade your weapons and use special abilities to break through tougher opponents. Watch for golden enemies and cash briefcases, then put that money straight back into your business.

    HIRE YOUR CREW

    You can't run an empire with one pair of fists. Recruit a crew that deals automatic damage and unlock specialists, from bookies and smugglers to hitmen and a consigliere. Invest in your own strength or let your people handle the punching.

    12 DISTRICTS. 72 STAGES. 12 BOSSES.

    Fight your way from the Backstreets through warehouses, docks, neon streets and cartel territory to the City Throne. Each district has its own scenery and a boss guarding the way forward.

    Push into tougher territory, return to earlier stages to fund your upgrades or enable automatic stage progression and see how far your crew can take you.

    DIRTY JOBS. BIG PAYDAYS.

    There's always another way to make money. Crack safes, intercept deliveries, collect protection money, memorize vault codes and test your aim at the shooting gallery. Complete contracts and visit the black market for temporary boosts.

    Feeling lucky? Roll the dice. Just remember whose money you're gambling with.

    BUILD A REPUTATION THAT LASTS

    Start new runs with lasting reputation bonuses. Develop your skills at Gangster School, where training continues even when the game is closed. Come back to collect offline earnings, upgrade your operation and settle unfinished business.

    Track your stats, earn in-game trophies and cross all 12 bosses off the Wanted List.

    YOUR NEXT UPGRADE IS JUST ONE MORE PAYDAY AWAY.

    • Active clicking and automatic crew damage.

    • Upgradeable weapons, hired specialists and special abilities.

    • Combos, critical hits, Fury and golden enemies.

    • 12 districts, 72 stages and 12 bosses.

    • Minigames, contracts and black-market boosts.

    • Reputation progression, offline earnings and skill training.

    • Comic-style storytelling, stylized 3D scenes and gangster humor.

    • English and Polish interfaces, with three save slots.

    Take the city. Become the King.

    No videos available

  21. 8

    Leafman

    Leafman header image
    Released 12 hours ago
    Type: game
    Dev: Wha Games
    Pub: Wha Games
    Genres: Action Adventure Indie Early Access
    About
    Screenshots
    Videos

    The forest is forgetting

    At the heart of the forest stands the Mother Oak. She kept her memories in seven seeds and gave each one to a guardian. Then the Blight came, and the guardians forgot who they were. With the last of her strength, the Oak let a single leaf fall and asked it to bring her memories home. The forest calls him Leafman.

    A hero made of leaves

    Stand still and Leafman holds his shape. Start moving and he comes apart into a swirl of leaves, then gathers himself again the moment you stop. He leaps from wall to wall, glides on warm air, bounces off thorns and dashes straight through danger. Deeper in, he learns to swing from old roots and ride a gust of wind upward.

    Fight like a storm

    His weapons grow from the forest itself: a leaf blade, a thorn whip, a heavy oak maul, petal fangs, a seed bow and a wind fan. Next to his weapon he carries a second gift: a leaf bow, a shield that turns blows aside, bramble traps, pollen bombs or grasping roots. The two work together. Wrap a beast in a cocoon of leaves and crush it. Lift a brute into the air and slam it down. Grab something small and throw it at its friends.

    Seven realms to cleanse

    Pass through the Sunlit Glade, the Glowing Hollow, the Ember Thicket, the Misty Marsh, the Windy Peaks and the Fungal Depths on your way down to the Blighted Heart. Every realm has its own creatures, hazards and music, and a hard boss fight waiting inside: a boar in briar armour, a crystal centipede that swims through stone, a serpent hiding between three pools, a stag crowned with ice. The guardians aren't yours to kill. Cleanse them, and the Oak remembers a little more.

    A forest that notices you

    Grass bends as you pass and springs back behind you. Birds scatter and return, fish leap from the water and fireflies drift through the dark. Words carved into stone by the leaves of earlier autumns follow a trail of ash, and whoever left it.

    After the last leaf falls

    The story has an ending, and then the Mother Oak's roots open. Revisit the last true autumn through seven memory levels and the Memory Garden. Along the way, meet a man with soil on his hands who only ever wanted one leaf not to fall. There are seven halls of endless waves, seven keepers called back one after another, three standing challenges on every level you have already finished, and a harder second journey for anyone who wants to begin again. The leaves Leafman is made of change colour for the ones you finish.

    Come back stronger

    Between realms you return to the Sanctuary in the Great Tree. Spend sunmotes on the Leaf Tree, grow heart seeds from golden acorns, and choose your weapon and your gift. For every memory you bring home, a new sapling rises beside the Oak. When you want a break from the story, Chaos Mode sends endless waves at you with a single life.

    • 36 levels across seven realms, plus seven memory levels and the Memory Garden after the ending
    • Three difficulty settings, from a gentle Breeze to a real Storm, which you can change at any time
    • Full controller support

    Wishlist Leafman to hear the moment it launches.

    Leafman Trailer

  22. 7

    Tales of the Immortal Path

    Tales of the Immortal Path header image
    Released 12 hours ago
    Type: game
    Dev: Lumina Studio
    Pub: Lumina Studio
    Genres: Indie Strategy
    About
    Screenshots
    Videos
    🏔️ Enter the Ink-Wash Immortal Path

    Tales of the Immortal Path uses traditional ink-wash painting as its artistic foundation, blending the fantastical imagination of cultivation novels to build a fantasy world of surging cloud seas and floating immortal mountains. You will become a cultivator, climbing step by step along an immortal path map connected by starry nodes, traversing twenty-one acts of distinctive perilous realms—from dark caves and sandy deserts to icy abysses and blood seas, sword tombs and dragon palaces, all the way to the final battle in the primordial chaos. Every journey randomly generates map layouts, encounters, and rewards. No two paths to enlightenment are ever the same.

    ⚔️ Your Deck Is Your Dao, Qi Determines All

    Combat uses classic card-based roguelike mechanics: each turn you spend "Qi" to play cards, combining offense and defense, chaining combos into momentum. Cards can be upgraded and strengthened, unleashing sharper sword intent and purer alchemical fire.

    Sword Cultivator — Melee physical, sword intent combos, one blade chills nineteen provinces.
    Dharma Cultivator — Ranged spells, five elements mutual restraint, thunder, fire, ice, and wind cycle without hindrance.
    Alchemy Cultivator — Support and healing, poison and pill dual cultivation, using medicine to enter the Dao, endless vitality.

    📿 Countless Artifacts, Creation at Will

    Artifacts obtained along the way permanently change your combat rhythm: the Ancient Immortal-Slaying Sword increases damage, the Jade Ring expands lifespan, the String of Coins doubles loot... Dozens of artifacts and cards amplify each other, creating ever-changing builds. Trade with spirit stones at "Treasure" shops, heal and meditate at "Rest" springs, and open treasure chests in "Box" secret stashes—every choice is a matter of life and death.

    🗺️ Twenty-One Acts, Every Step Thrilling

    Map nodes hide mysteries: Battle (common demons), Peril (elite enemies), Demon (act boss), Treasure (shop), Rest (recovery), Box (secret stash), Fate (random encounter). Encounters may bring immortal fortune or a wheel of fate; only cautious choices can turn danger into safety. Defeat the act boss to ascend to a new realm, with difficulty escalating layer by layer, until the final battle in the primordial chaos of the twenty-first act.

    ✨ Game Features

    🎴 Card Roguelike Core: Random draw, deckbuilding, Qi management—every run is a new strategic challenge.
    🗡️ Three Distinct Classes: Sword, Dharma, and Alchemy—three completely different growth paths with exclusive card pools.
    📿 Artifact Build System: Dozens of artifacts synergize with cards, spawning endless schools of play.
    🗺️ Twenty-One Diverse Acts: From caves to the primordial beginning, each act has unique enemies, scenes, and atmosphere.
    🎨 Ink-Wash Art: Purely AI-generated Eastern ink-wash scenes and character art, immersive xianxia audiovisual experience.
    🌐 Multi-Language Support: Chinese, English, Japanese, Korean, French, German, Russian, Spanish, Portuguese—seamless switching.
    💾 Single-Run Save: Pause anytime, continue anytime; even busy cultivators can achieve the Dao in fragments.
  23. 6

    PenRogue

    PenRogue header image
    Released 12 hours ago
    Type: game
    Dev: Magnos Games
    Pub: Magnos Games
    Genres: RPG Strategy
    About
    Screenshots
    Videos

    PenRogue is a hand-drawn 2D turn-based creature-collecting roguelite.

    Catch wild Pens, build your team, get past Trainers and Leaders, and survive to the end of wave 100.

    A party of three. Fallen Pens never come back.

    Each of the 27 Pens has an ultimate of its own. Move uses are limited.

    Three type matchups.

    Element (Fire / Water / Grass), Class (Physical / Mental / Normal), Alignment (Order / Chaos / Neutral). Three axes of matchups decide every battle.

    Nine regions, nine Leaders, and a rival.

    Choose the next region at every fork and face a Leader every ten waves. Your rival Mei stands in your way to the very end.

    PenRogue

  24. 5

    中国式高考ChineseGaokao‌

    中国式高考ChineseGaokao‌ header image
    Released 13 hours ago
    Type: game
    Dev: 泽宇众达 YangShuai
    Pub: YangShuai 泽宇众达
    Genres: Casual RPG Simulation
    About
    Screenshots
    Videos

    Simulate the learning process of Chinese high school students. During weekly study sessions, continuously enhance your mastery of knowledge points through QTR gameplay. Upon successfully completing a QTR, you will earn points needed to draw skills. Randomly select a skill from the skill pool. If you draw the rarest red skill, it will significantly boost your learning efficiency. After the last class of each day, a daily summary will be conducted. If you receive an S+ rating for all subjects on that day, you will earn an additional skill point. Every weekend, there will be 9 exams. After the exams, you can compare your scores with your classmates based on the scores of each subject. If half of your scores are higher than those of your classmates, you can win the right to use their desk. The desks are divided into 4 levels of learning efficiency. When you feel confident in your mastery of knowledge points, or by the end of the 30th week, you will face the final exam: the college entrance examination. After the exam, your score will determine the university and major you can attend. The core gameplay of this game is QTR, which includes 81 skills. Skills are divided into permanent and temporary skills, and can be categorized into 5 levels based on rarity. The only main quest is "Study - Exam," which includes a total of 14 tables and chairs with different learning efficiency bonuses, spanning 5 levels of knowledge point mastery: Mastered - Reviewed Once - Reviewed Twice - Reviewed Three Times - Reviewed Fully. The requirement for mastery of knowledge points in the exam will randomly increase after each weekend exam. The final college entrance examination requires mastery of all assessed knowledge points.

    ChineseGaoKao

  25. 4

    Tower Survivor - Paper Invasion

    Tower Survivor - Paper Invasion header image
    Released 13 hours ago
    Type: game
    Dev: JE Games
    Pub: JE Games
    Genres: Casual Strategy
    About
    Screenshots
    Videos

    Paper enemies are coming for all 3D shapes. Your 3D tower is the last bastion against this horde of enemies. Make the most out of the weapons and upgrades available to you. Each round lasts no more than 10 minutes, but surviving the whole round is up to you.

    Strengthen your tower by purchasing weapons and upgrades from the choices presented to you. With 68 unique weapons, 65 upgrades, and 7 different towers in the game, it’s up to you to make the most of what’s available each round.

    Spice up your experience by restricting yourself. Perhaps only use weapons of a particular type, or why not resort to only using upgrades without any weapons at all. The path is yours, choose wisely.

    -

    I very much appreciate you checking out my game. This is a passion project from a solo developer in Sweden, and I' happy it's finally playable for everyone. This game has a simple premise; survive as long as possible, with the resources you're given.

    Find it to easy to survive all the way? How about only using weapons of a specific type?
    Still to easy? Then how about not using any upgrades? How you play, and what path you take, is your choice. 

    Thank you so much
    - JE

    Image depicting a star enemy from the game

    Paper Invasion - Trailer 1

  26. 3

    Bathyscaphe

    Bathyscaphe header image
    Released 13 hours ago
    Type: game
    Dev: WaterGamers
    Pub: WaterGamers
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    You can only see so far. Your echo travels further.

    Bathyscaphe is a single-player 2D underwater exploration game about deliberate movement, uncertain terrain and getting a fragile machine through a hostile place.

    A human pilot is sealed inside your submersible. Ahead lies a dark passage. Somewhere near the seabed is a lost container. Find it, secure it and deliver it to the receiving lock at the far end of the sector.

    See by sound

    Send a sonar pulse into the dark and watch the cave take shape. The echo fades, leaving you to judge the next passage from what you remember. Cargo remains visible up close; at a distance, its position appears only briefly when your sonar finds it. A clearer picture costs power—and nearby predators can hear your signal.

    Feel the weight

    Thrust builds speed. Releasing the controls does not bring you to a stop. Brake before a bend, counter a current and leave room beneath the hull for your suspended cargo. Active stabilization helps you hold position, but it also draws from the battery.

    Choose what the battery is for

    Propulsion, sonar and close-range electric defense share one reserve. A discharge can drive nearby creatures away, but it will not clear a rockfall or pull you out of a bad approach. Make space, wait for a lull and commit when you are ready.

    Fifteen routes into the dark

    Travel from the Silent Shelf to hydrothermal passages, wreck fields, ice fissures and the Threshold of Silence. The nine advanced sectors squeeze the route through narrow bends and pulsing currents. Each mission has one cargo and one destination: there is no required trip back to collect a set of containers.

    Optional expedition relays hold fragments of earlier dives. Stop to decode them, or keep moving. Their records never replace the delivery mission.

    • 15 authored delivery routes with distinct terrain and hazards.

    • Momentum-based piloting, active braking and a physical cargo footprint.

    • Sonar discovery, fading echoes and a terrain-memory chart.

    • Currents, rockfalls and reactive sea life.

    • Close-range electric defense with a shared energy cost.

    • 15 optional expedition records and a persistent journal.

    • A green phosphor interface, animated machinery and an atmospheric soundtrack.

    • Campaign checkpoints, sequential unlocks and replays of completed routes.

    Bathyscaphe

  27. 2

    Looks Like It Fits

    Looks Like It Fits header image
    Released 13 hours ago
    Type: game
    Dev: chernobrovin
    Pub: chernobrovin
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos
    You deliver unusual cargo in an old truck. Keep ice cold, warm a dragon egg and protect fragile parcels. Before you hit the road, work out where everything belongs.

    Pack with a plan

    Read the delivery note and arrange your orders and equipment in the truck bed. Objects interact through shared edges: a battery powers a neighboring refrigerator, a lantern warms nearby cargo, and a strap holds its direct neighbors in place. Rotate, rearrange and undo while you work out a solution.

    Know the road ahead

    Inspect every section before departure. Ruts and braking can slide your cargo and change its neighbors, while the weather affects its temperature. Press Depart and the truck drives the route automatically. Watch the consequences, pause the journey or skip directly to the result.

    Deliver, learn, try again

    Earn coins for garage upgrades and revisit deliveries to improve your star rating. Three stars require a changed loading arrangement, every order delivered in the required condition without damage, and no dispatcher hint or insurance rescue. Retries are free, and every delivery has a solution without garage purchases.

    40 deliveries across five districts

    Travel through the Terminal, Port, Heights, Factory and North, each with its own loading and road scenery. Complete the campaign and enter your name in the local results table. Results rank by stars, then active planning time. Automatic travel and pauses do not add to that time.

    Features

    • 40 cargo-packing puzzles across five locations.
    • 10 cargo and equipment types with temperature, power and restraint interactions.
    • Route previews and an optional consequence forecast.
    • Dispatcher hints, insurance and permanent garage upgrades.
    • Three save slots, autosave and free retries.
    • An illustrated guide and reduced-motion settings.
    • Interface and guide in 13 languages.

    Gameplay Trailer

  28. 1

    Yatai 8

    Yatai 8 header image
    Released 14 hours ago
    Type: game
    Dev: Tamago Games
    Pub: Tamago Games
    Genres: Indie Simulation
    About
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    OBSERVATION IS YOUR ONLY SURVIVAL

    You find yourself trapped in an endless Japanese-style corridor. To escape, only one rule applies: keep your eyes wide open.

    How to play?

    • Careful Analysis: Examine your surroundings thoroughly on every loop.

    • Quick Decision Making: If the corridor is normal, keep moving forward. If you spot an anomaly, turn back immediately.

    • Progression: Every correct choice brings you closer to the exit. A single mistake resets your progress.

    Key Features:

    • Immersive Atmosphere: Heavy sound design and lighting where every subtle noise matters.

    • Dozens of Unique Anomalies: Subtle visual changes, disturbing audio cues, and paranormal events.

    • High Replayability: Anomalies appear randomly on each attempt.

    • Localized in 6 Languages: Full text support for English, French, Spanish, German, Japanese, and Simplified Chinese.

    Yatai 8 trailer