1. 185

    Stellar Swing

    Stellar Swing header image
    Released 2 minutes ago
    Type: game
    Dev: Pillowdrift Games
    Pub: Pillowdrift Games
    Genres: Action Casual Indie
    About
    Screenshots
    Videos
    Stellar Swing is a physics game about swinging. You fly a little mining drone with a grappling laser, and it all comes down to when you grab on, when you let go, and how fast you're going when you do.

    The Stellar Flame is humanity's last starship, and it's running low on picolinium, the glowing green (and slightly pickle-scented) element that lets it jump between stars. Your job is to swing around five solar systems and collect enough of it to keep the ship going.

    Features

    • 45 levels across five solar systems
    • Open-ended levels with more than one way through, and shortcuts if you're brave
    • Simple mouse controls: click to grapple, let go to fling yourself off
    • Spend your picolinium on powerups (jump, jetpack, boost and bullet time) and a slightly silly selection of hats
    • A story told between each world
    • Finish the whole game in under an hour to earn the crown
    • Steam achievements
    • Original soundtrack by Campbell Logan

    A bit of history

    We made the original Stellar Swing in 2013, after a few of us took a gap year from uni to start a game studio. This is the remaster, with a new look, a proper story and a lot of polish. It's finally finished!

    Stellar Swing trailer

  2. 184

    NyanGo

    NyanGo header image
    Released 37 minutes ago
    Type: game
    Dev: NIUWORKS
    Pub: NIUWORKS
    Genres: Casual Indie
    About
    Screenshots
    Videos

    A tiny board. A big cat-pushing showdown.

    NyanGO is a 4×4 competitive board game inspired by Go.

    Each player has just 5 cat pieces. Like Go, your goal is to surround your opponent—but here, you can also push pieces.

    The board is small and the rules take minutes to learn, yet every move can shift the whole board, making for intense mind games.

    How to Play

    On your turn, choose one of these 3 actions:

    • Place: Put a cat from your hand on an empty square

    • Move: Move one of your cats 1 square up, down, left, or right. Any cat in the way gets pushed

    • Take Back: Once all 5 cats are on the board, return one of them to your hand

    Push & Stun

    A pushed cat is stunned by the impact and can't be moved or taken back on the next turn.

    Each stun leaves a crack—a cat stunned 3 times in total shatters, and its owner loses instantly.

    Push, hold your ground, or let them push you? Every push is both attack and defense.

    How to Win

    • Completely surround your opponent's cat (or connected group) with your cats or the board's edge

    • Stun an opponent's cat 3 times to shatter it

    Game Modes

    • Random Match: Ranked online battles. Climb the ranks: Rabbit → Cat → Tiger → Wolf → Ox Class

    • Passcode Match: Play against a friend who enters the same passcode

    • Level Challenge: Take on CPU opponents of increasing strength, stage by stage. Playable offline

    • Local 2-Player (Hot Seat): Take turns on the same PC. With Remote Play Together, you can also play with friends far away

    Unlockables

    You start with the cat pieces—clear the Level Challenge or reach new ranks to unlock Rabbit, Tiger, Wolf, and Ox pieces.

    Supported Languages

    日本語 / 简体中文 / English

    NyanGO

  3. 183

    GRID DEFENSE: GRID WAR

    GRID DEFENSE: GRID WAR header image
    Released an hour ago
    Type: game
    Dev: Keke Studio
    Pub: Keke Studio
    Genres: Indie Strategy Free To Play
    About
    Screenshots
    Videos

    100 scenarios. Your defense. Always free.

    GRID DEFENSE: GRID WAR is a sci-fi tower defense game built around varied towers, six heroes and powerful ultimate abilities. Place your towers, stop the incoming waves and choose when to unleash your strongest attacks. All 100 Scenario stages are free.

    22 towers. Build a defense that works together.

    Artillery, freezing attacks, electrical weapons, lasers and anti-air fire give your defense different ways to answer a threat. Combine the roles of 22 tower types: control an approach, cover a vulnerable lane and concentrate fire where it matters. Your placement shapes the battle as much as your choice of weapon.

    Ground forces and aircraft put different pressure on your line. Read the incoming attack, support your towers with heroes and decide when to commit your strongest abilities. Heavy enemies and bosses test the whole defense, from its firing positions to the timing of its support.

    Towers and heroes defend a futuristic city street against waves of robotic enemies.

    Six Wardens, six roles on the battlefield

    • VANGUARD — mobile assault fire to meet threats along the front.
    • LONGVIEW — long-range precision and powerful single shots.
    • BULWARK — heavy area bombardment against clustered enemies.
    • MENDER — repair support for damaged buildings.
    • TINKER — a support field that strengthens nearby towers.
    • SKYWARD — heavy rockets and explosive attacks against ground and air targets.

    Turn the battle with 26 support options

    Your arsenal includes 26 support cards, with four robot-unit cards among them. Bring airstrikes, missile barrages, EMP disruption, battlefield control and reinforcements into your strategy. These choices add another layer to the towers already holding the line.

    Spend an attack to stop a wave now, or hold it for the threat approaching behind it. A well-timed ability can support an exposed position, break a concentration of enemies or help your defense face a boss. Choose your moment and make the whole force work together.

    A complete 100-stage Scenario campaign, always free

    Fight through 100 Scenario stages across 10 chapters. From the first crossroads to changing fronts and heavy enemy assaults, the campaign gives your growing command of towers, heroes and support abilities room to develop. All 100 stages are free; reaching later Scenario chapters does not require buying the paid modes.

    For additional battlefields, Basic and World offer paid tower-defense modes. GRID COMMAND takes the action into the air with a different style of combat.

    An aerial fleet fights above a dense city in GRID COMMAND, with enemies, projectiles and explosions around the ships.

    Command the skies in GRID COMMAND

    Take an aerial fleet into survivors-style battles across city maps. Navigate the battlefield, fight incoming enemies and build up your fleet as the battle escalates.

    Know what you can play

    • Scenario: all 100 stages are always free.
    • Basic, World and GRID COMMAND: paid modes.
    • Basic and GRID COMMAND: one-minute highlight experiences available before purchase.

    Interface support in 12 languages.

    GRID DEFENSE: GRID WAR - 2 Minutes of Gameplay

    GRID DEFENSE: GRID WAR - Official Trailer

  4. 182

    Shipwreck Discovery

    Shipwreck Discovery header image
    Released an hour ago
    Type: game
    Dev: Scott W. Gonnello Ian Mclennan Andrew Rainsberger
    Pub: Lionfish Central, Inc
    Genres: Adventure Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Lionfish are eating real reefs. In Shipwreck Discovery you get in the water and stop them.

    One lionfish on a small patch reef cut native young-fish recruitment by about 79% in five weeks (Albins and Hixon, 2008). Every level here starts with 70 to 100 of them, murky water and a dying reef. You rebuild it one dive at a time.

    Spear the invaders

    Line up a lionfish and strike with your pole spear. Drop each catch in the ZooKeeper tube. Fill it with 56 and it pays 100 ReefCoin. Spend ReefCoin on a bigger air tank, better fins and a brighter head torch, and on Lionfish Tracker and Trash Tracker upgrades that put markers on what you are hunting.

    Burn the algae off

    The laser cleaner strips invasive algae from the hull and shows the steel underneath.

    Plant coral and come back later

    Set coral fragments on the sand. They grow in real time, so the reef you plant today looks different when you return.

    Watch the reef come back

    Pull the trash and the water clears. Remove lionfish and the corals are safer. As fish return your reef climbs from Barren to Pristine and the next wreck unlocks. (Clip: an edited before-and-after of one wreck.)

    Race the SS United States

    Climb on the BlackTip scooter and run the Scooter Run race against the clock.

    Dive "Her Last Voyage"

    Swim the SS United States and learn her story from the narration and the archive photos placed along the dive.

    Free the animals

    Turtles and other animals get tangled in ghost nets and trash. Follow the guide holograms and cut them free with your dive knife.

    Dig, scan, learn

    Follow the treasure map and sweep the sand with a metal detector. Point your Creature Scanner at an animal and it joins your Aquapedia, narrated by Dr. Steve Gittings. Dozens of species are waiting, from octopus to goliath grouper and hammerheads.

    Swim with your arms

    Stroke through the water with your own arm movements, or ride the scooter when the site is too big to swim.

    Made by Lionfish Central, a marine science nonprofit. A portion of every purchase supports its work.

    Shipwreck Discovery Dive In

  5. 181

    Vibe Coder Inc.

    Vibe Coder Inc. header image
    Released an hour ago
    Type: game
    Dev: Brisk Sloths
    Pub: Brisk Sloths
    Genres: Indie Simulation Early Access
    About
    Screenshots
    Videos

    Tired of the AI slop? Create your own, but this time earn money!

    Create SaaS products, ship games, grow your portfolio and dominate the tech industry in this incremental business simulator. Use AI to generate unique products, invest your profits, acquire competing compaPrzenosisz skomplikowane postacie z rigami i zaawansowanymi animacjami z Blendera do Unity.nies. Balance passive income from SaaS with massive one-time payouts from successful games while unlocking powerful upgrades that improve your revenue.

    Features

    • Create SaaS products and games through an AI-powered chat.

    • Grow every project by upgrading, increasing revenue and maximizing value.

    • Build a diversified portfolio of long-term SaaS businesses and blockbuster games.

    • Train new, more advanced AI models.

    • Acquire competing companies to unlock permanent bonuses and expand your influence.

    • Discover extensions, AI agents and upgrades that automate more and more of your daily workflow.

    • Complete challenges, climb the rankings and become the most valuable AI company in the world.

    Create Products & Research Extensions with AI

    Develop & Bug Fix

    Install extensions

    Complete challenges

    Acquire Companies

    Earn some abstract money

    Train new models

    The AI bubble isn't bursting on your watch, time to earn some absurd money!

    Trailer

  6. 180

    What The Cluck

    What The Cluck header image
    Released an hour ago
    Type: game
    Dev: SKuLLz Studios
    Pub: SKuLLz Studios
    Genres: Action Adventure Casual Indie
    About
    Screenshots
    Videos

    What The Cluck is a Foddian precision platformer about using your worthless exploding eggs to propel you through a world to reclaim your prized possession - your golden egg!

    Rocket Up

    Fly up the map by shooting eggs strategically to give you the best boost possible to get to the next platform without plummeting down. Earn every meter you climb, lose a couple along the way. 

    Rocket Down

    The inevitable will happen where you just miss and come tumbling back down. It's not falling that matters, it's how you climb back up - and eventually fall again.

    Explode Together

    Bring a friend along, watch and enjoy the progress as you see each other climb higher and higher - more likely laugh at each other when you see them fall.

    Bramble The Farmer

    Gives you words of encouragement throughout the climb such as:

    • "I had a ladder once. Didn't help."

    • "A goat could do this. You're not a goat though."

    • "A hen on a crumbling tower. There's a metaphor in there somewhere."

    Inspired by Pogostuck: Rage With Your Friends

    What The Cluck Trailer

  7. 179

    The Boo Club

    The Boo Club header image
    Released an hour ago
    Type: game
    Dev: FireDev
    Pub: FireDev
    Genres: Action Adventure Indie Early Access
    About
    Screenshots
    Videos

    THE BOO CLUB

    You are a member of the Boo Club,

    a gathering of amateur paranormal investigators,

    and self appointed heroes,

    fighting evil.

    Armed with the marvelous Goblet of Glory relic,

    they find themselves fighting evil hard, 

    in a variety of evil locations.

    EXPLORE

    Alone or with friends, explore spooky locations,  filled with monsters

    USE CRAZY ITEMS

    Use an array of crazy items, against the monsters, or your friends ;-)

    THE RITUAL

    Locate the items and start the ritual, but make sure you are prepared for the final horde attack. It pays to collaborate!

    SATAN

    Oooh yeah you ll need to fight Satan also..

    Features

    • Single player and Online co-op for 1–4 players

    • Constant unlocks the more you play, single or multiplayer

    • Explore a haunted mansion and its grounds, and learn the level

    • Unique items that create both helpful and chaotic situations

    • Revive fallen teammates and work together to explore and survive

    • Voice chat

    • Replayable 15–30 minute sessions

    August2026Trailer

  8. 178

    Tavern Farkle GB

    Tavern Farkle GB header image
    Released 2 hours ago
    Type: game
    Dev: 2nd Law Games
    Pub: 2nd Law Games
    Genres: Casual Simulation Strategy
    About
    Screenshots
    Videos

    Tavern Farkle GB brings the old dice game to the Game Boy. Roll six dice, set aside what scores, and decide: bank thy points and walk away safe, or push thy luck for one more roll. A single match takes minutes, which makes it dangerously easy to just play one more.

    Three ways to play.

    In Quick Match, pick a goal and face a random villager, a Peasant, Baker, Miller, Smith, or Knight, each with a playstyle that changes from match to match.

    In the Devil's Dice Tournament, thou'lt face six opponents in a row, Baldric the wily bard, Gertrude the grim-gambler, Martin McPie, Henry the sword seeker, Brunhild the dice valkyrie, and finally Lucifer himself, each carrying their own Devil's Die to swing a roll their way. Lose once, and the tournament starts anew.

    In 2 Player Match you can play against your friends on the same device.

    Defeat an opponent and claim their dice set as thine own. Collect them all and pick the set that suits thy luck before each match.

    How to Play

    Farkle is a push-your-luck dice game. Roll 6 dice, set aside any that are valid for points, then choose: score your points and end your turn, or risk it and continue (reroll) the rest.

    Only dice that score (1s, 5s, three-of-a-kinds, and a few special combos, check the Scoring Board below) can be set aside.

    Roll again with what's left, but if nothing scores, you Farkle and lose every point from that round.

    Score with all 6 dice? You get Hot Dice: roll all 6 again and keep stacking your total.

    First to reach the goal wins!

    90s Commercial Trailer

    Gameplay

  9. 177

    Little Boo and the Spectral Orbs

    Little Boo and the Spectral Orbs header image
    Released 2 hours ago
    Type: game
    Dev: V&L Games
    Pub: V&L Games
    Genres: Action Indie
    About
    Screenshots
    Videos

    The Harvester came without warning. A towering demon tore open the Spirit Realm, seized Boo's friends, and sealed their essence into spectral orbs scattered across forty deadly realms. Boo alone escaped. Now he must go back.

    BREAK THE SEALS

    Each orb holds a trapped friend. Navigate single-screen chambers filled with hazards, collect every orb, and reach the exit before time runs out. Some levels demand speed. Others demand patience. All of them demand precision.

    BUILT FOR CHALLENGE

    Inspired by the classics and the unforgiving single screen platformers of the 80s. No tutorials. No checkpoints. Tight controls. Fair but punishing design.

    You will fail. You will learn. You will adapt. You will keep trying. You will have fun.

    FEATURES

    • 40 Hand-Crafted Levels — Each chamber is a unique puzzle of platforms, timing, and danger.

    • Mirror Mode Levels — Some realms flip your world, reversing left and right.

    • Deadly Enemies — A variety of deadly enemies. Hellhounds patrol the ground, dragons swoop from above, and the Harvester's minions guard every realm.

    • Brutal Hazards — Crushers, flames, spinning blades, falling fireballs.

    • Precision Controls — Basic but responsive movement built for split-second decisions.

    Cross every realm. Break every seal. Bring them home.

    Gameplay Trailer

  10. 176

    OrcWay Hogacy

    OrcWay Hogacy header image
    Released 2 hours ago
    Type: game
    Dev: CROCUS GAMES
    Pub: CROCUS GAMES
    Genres: Action Early Access
    About
    Screenshots
    Videos

    Your home won’t defend itself. Especially when its owner is a pig with a shotgun—and the uninvited guests are a horde of zombies.

    OrcWay: Hogacy is a base-defense action game for solo players or teams of up to four. Fight off enemy waves, gather resources and loot, place turrets, and keep your home repaired. Staying alive is only half the battle—you also need to protect what’s yours.

    Your Home Is Your Last Line of Defense

    Prepare your defenses, choose positions for your turrets, and watch your home’s condition. When enemies reach the walls, you’ll face a choice: keep shooting or grab a hammer.

    Out of Ammo? You Have Options

    Keep your distance with a revolver, shotgun, or assault rifle. Switch to an axe or chainsaw when things get personal. Feeling resourceful? Even severed enemy limbs can become weapons.

    Switch between first- and third-person views and face the next wave your way.

    Loot, Equip, and Grow Stronger

    Collect weapons, clothing, and upgrades, search for chests, and earn random artifacts by clearing waves. Equip two artifacts on your belt at once and combine their effects to suit your playstyle.

    Level up to earn skill points, then invest in survival, combat, or engineering. Toughen up your character, increase your damage, or make your turrets more effective.

    One Home. Up to Four Defenders.

    Fight alone or team up with friends in online co-op. Share items and split the workload: hold back the horde, gather supplies, or save the house with a few last-second hammer swings.

    Just make sure you’re holding the right tool.

    OrcWay Hogacy

  11. 175

    Breadwinner - The Loaf Life Simulator

    Breadwinner - The Loaf Life Simulator header image
    Released 2 hours ago
    Type: game
    Dev: SoftwareWizard
    Pub: SoftwareWizard
    Genres: Adventure Casual
    About
    Screenshots
    Videos

    Breadwinner is a colourful 3D action-adventure where an unlikely loaf of bread sets out across strange and dangerous worlds. Explore unique environments, collect crumbs and mysterious artifacts, solve objectives, avoid traps and face bizarre enemies as you uncover the secrets of the Crumbverse.

    Welcome to the Crumbverse!

    Take control of an unlikely hero in Breadwinner, a colourful 3D adventure filled with exploration, challenges, collectibles and unusual enemies. Journey through dramatically different worlds—from colourful amusement parks and city streets to mysterious dungeons and frozen landscapes. Explore each environment, complete objectives, collect crumbs and special items, activate switches, find hidden keys and survive the creatures and hazards standing between you and your goal.

    Each area introduces new surroundings, challenges and objectives as you progress deeper into the Crumbverse.

    Explore. Collect. Survive. Become the Breadwinner.

    Trailer

  12. 174

    Sliz

    Sliz header image
    Released 2 hours ago
    Type: game
    Dev: Ali
    Pub: Ali
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    In Sliz, there's only one goal: jump all the way to the end, SOLO or WITH FRIENDS!

    Every platform is a test of precision and patience. Time your jumps, find your footing, and push higher, knowing that one mistake can undo all your progress.

    Features

    • Pure 3D platforming with one clear goal: reach the end

    • Challenging jumps that reward skill and persistence

    • Easy to learn, hard to master

    • Perfect for speedrunning and for sharing your most painful falls

    Do you have the nerves to make it to the top?

    Special effects, random procs and random events!

    Sliz gameplay trailer 1

  13. 173

    Project Nekrios

    Project Nekrios header image
    Released 2 hours ago
    Type: game
    Dev: De La Guardia Games
    Pub: De La Guardia Games
    Genres: Action Indie
    About
    Screenshots
    Videos

    Hold the line at the edge of Nekrios

    Something is coming for the station. Your crew woke in the cloning pods of a derelict outpost orbiting the planet Nekrios, with the lights dead, the windows breached and the hull crawling with things that used to be the last crew. Barricade, scavenge, rebuild and fight to see how many waves you can survive.

    Play solo or bring up to three friends. Every round the aliens come harder, and the station only grows if you keep it standing.

    Fight

    • Wave after wave of Crawlers that skitter across floors, walls and ceilings, split apart when they die, and tear through your barricades plate by plate.
    • Husks: what's left of the last crew, shambling through the halls in their ruined suits.
    • The Stalker: a hunter that drains the station's power, plunges it into darkness and picks off anyone who strays.
    • Swarm rounds that bury the station in bodies.
    • Five weapons to master: the Laser Pistol, Stinger SMG, Pulse Rifle, Scatter Gun and the belt-fed Mauler LMG, plus a melee bash for when they get too close.

    Scavenge

    • Tractor beams pull salvage out of the wreckage drifting past the station: steel, copper and precious fuel rods.
    • Weld the windows shut between waves, and choose whether to repair or to rebuild.
    • Fuel the reactor to bring the power back on, or fight in the dark by helmet lamp.

    Rebuild

    • Expand the station room by room: a Power Generator, an Armory with its Weapon Fabricator and Ammo Press, a Med Bay, a Bio Research lab and the Quantum Lab.
    • Upgrade your crew at the Vitals Augmenter and arm yourselves with new weapons.
    • Empower your guns with alien biology at the Alien Forge.
    • Step through the Quantum Lab's teleporter to the Nexus, if you dare.

    Survive together

    • 1–4 player online co-op through Steam: invite your friends straight into your lobby.
    • Fallen crew are re-cloned when a wave is cleared, so the run only ends if everyone goes down.
    • A dark, atmospheric station that falls apart around you, with flickering lights, groaning metal and things moving in the vents.

    Project Nekrios Trailer

  14. 172

    Westward Dash

    Westward Dash header image
    Released 2 hours ago
    Type: game
    Dev: Mars Paladin
    Pub: Mars Paladin
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Quit While You're Ahead or Push Your Luck?

    Every turn, after your movement roll, the road holds out a second die. Settle for what you have, or risk it and dash! Clear the safe numbers to soar ahead. Bust and pay the toll. The final climb to Thunderclap Summit is filled with high-risk, high-reward scenarios for whoever is trailing behind!

    Eight Pilgrims, Each With Unique Talents

    Sun Wukong makes demons give way; grunts scatter on sight. Sandy absorbs blows that flatten others. Pigsy feasts for extra steps, while the White Dragon Horse gallops with extra dice. Find your favorite pilgrim and master their unique playstyle!

    Demon Kings & Boss Gate Duels

    Three perilous gates bar the road, guarded by ten random Demon Kings who warp the dice rules in cunning ways. Strike down the White Bone Demon through her triple disguises. If you fall, regroup and charge again!

    Five Modes, One Road West

    Classic is the pure race: no dash rounds, just events, items and the spaces you land on. One-shot gives you a single push per turn, safe in the early zones and a fortune in the late ones. Streak chains dash after dash into a growing pot, and one bust wipes the whole thing out. Charge turns your pushes into Qi that banks between turns until you unleash a mighty technique. Custom hands you the rulebook itself: nineteen dials, three slots to save your own house rules, and ready-made flavors like Hell Road West, Blitz Run and Draw a Lot.

    One Table, Eighteen Languages

    Play solo against the CPU, take up to eight pilgrims online with your Steam friends, or pass the keyboard around the couch. Every player reads the game in their own language at the same table, and all eighteen are fully translated: menus, tutorials, items, achievements and every Demon King's rulebook.

    Living Ink-Wash & Achievements

    The game is full of classical Chinese motifs: ink-wash painting laid down with brush, ink, paper and inkstone, dragon patterns, hanging scrolls and the pipa. The visual assets were generated using Google Flow. Claude assisted with programming. Lingrujiang, my wife, played the pipa and arranged the accompanying instruments with Suno AI. A few tracks are traditional melodies; the rest are original.

    Features

    • 5 game modes: Classic, One-shot, Streak, Charge and Custom
    • 8 playable pilgrims, each with a signature technique and a passive of their own
    • 10 Demon Kings across 3 boss gates, every one of them bending the dice rules a different way
    • 12 roaming sprites and 15 items to spring, steal, hoard and misfire
    • 19 custom dials, ready-made rule sets, and 3 slots to save the house rules you build
    • 1 to 8 players: solo against the CPU, online with Steam friends, or hot-seat on one machine
    • 81 achievements: the pilgrims of the novel pass exactly 81 trials on the road west, so there are exactly 81 medals, displayed in the Compendium beside the Scenes and Victories you unlock
    • 18 languages, all of them complete
    • The pipa music was played by my wife Lingrujiang, who arranged the accompanying instruments with Suno AI
    • Keyboard and mouse or full controller support, on Windows, macOS and Steam Deck

    The Story Behind the Game

    This is a board game I played as a kid.

    I bought a Journey to the West board game at a corner shop for one yuan: a paper board, four pieces, and a single die. I'd round up one to three friends, we'd sit around it and roll our way from space 1 to space 100. That board was lost long ago, but the tension, the cheering and the laughter around that table never left me.

    I have always loved games. Years later that old board came back to me, and I rebuilt it as a hobby: apart from work and sleep, nearly every hour went into it, and I loved every minute. My wife has been learning the pipa for two years, and every pipa note in the game is hers. A modern take on qin se he ming, two instruments in harmony: I write the game, she plays the pipa.

    Westward Dash is an indie game made by one person. I hope you enjoy it.

    Dedicated to the friends who once threw dice with me, back when we were young.

    Xiaoyaozi

    Official Trailer

  15. 171

    FIRESTARTERS

    FIRESTARTERS header image
    Released 3 hours ago
    Type: game
    Dev: Studio Kerosene
    Pub: Studio Kerosene
    Genres: Action Indie Early Access
    About
    Screenshots
    Videos

    FIRESTARTERS is a fast-paced arcade movement shooter with visual novel story cutscenes.

    WELCOME TO STEEL

    In the future, the world's top-rated livestream is STEEL, a Japanese gladiator bloodsport owned and operated by the nation's most notorious crime syndicate.

    You play as Kera, the designated fighter for the sport's newest team of prisoners: the Firestarters. Once a formidable delinquent street kid from the back alleys of Okinawa, Kera now fights for the freedom of her newfound friends and atonement for her past sins.

    OIL-STAINED BULLET TRAIN

    Kera's performance-enhancing STEEL Battlesuit, custom-built pair of rocket skates, and expert-curated suite of Arena FPS weaponry grant best-in-class character movement and fully self-sufficient gunplay to all players brave enough to master the controls.

    The blood-stained arenas of STEEL, resting places for the dead and nightmares for the living, are now your skatepark. Skate, slide, grind, and ground pound your way through each space, skillfully avoiding the savage mechanized claws of your enemies, until you're ready to really make your mark.

    Unleash your arsenal of six devastating weapons on the android horde, and be rewarded with the spoils of combat. You will find no health, armor, or ammunition pickups in a STEEL Arena. You don't need them. If the world doesn't give, you'll take. Contestants who play the game with skill and strategy will find themselves flush with all the resources they'll ever need. Not just to survive, but to thrive.

    NEVER FORGET THE IMPORTANCE OF ENTERTAINMENT

    STEEL spectators won't stand for stagnation. It's not enough just to clear a Storm; every true competitor knows they can always play better, slay faster, and score higher. And the only thing the crowd loves more than a grisly death is a champion.

    After completing a Storm for the first time in the story, return to it in Arcade mode to set an official high score. After a few attempts, you're sure to beat your old personal best. A few more and you could be standing over your Steam friends. And after that? Maybe you'll be the one to outpace and outscore all other players to stand atop the global leaderboard.

    BUILT TO BURN

    FIRESTARTERS is a truly hand-crafted experience running on a fully custom game engine built in-house from the ground up.

    What does that mean for you? No hard drive bloat. No blurry AI upscalers. No shader compilation stuttering. Nothing to distract you from your gameplay experience.

    At Kerosene, respect for the player is our minimum specification.

    DISCLAIMERS

    • PHOTOSENSITIVITY WARNING: This game contains flashing lights and stroboscopic screen effects. A small percentage of people may experience epilepsy or seizures when exposed to certain lights or visual patterns, even with no prior history. Please stop playing immediately and consult a doctor if you experience any such symptoms.

    • This game does not promote smoking or the use of cigarettes. It's only cool when anime girls do it.

    • This game is a specialty product hand-crafted by humans. No Generative AI tools were used in its creation.

    FIRESTARTERS Episode One Trailer

  16. 170

    Alice In Pumpkinland

    Alice In Pumpkinland header image
    Released 3 hours ago
    Type: game
    Dev: Vidas Salavejus
    Pub: Vidas Salavejus
    Genres: Indie
    About
    Screenshots
    Videos

    Little Alice is finally ready to go trick-or-treating, visiting the neighborhood of weird humans and creatures living here - collecting everyone's Halloween candy.

    Alice In Pumpkinland is a third person over-the-shoulder-camera comedy horror game.

    Alice has a map of the town, noting where she's been and where candy hasn't been collected, meeting various town's people, scary creatures, a cat and... A huge Bat Lasiurus.

    The game is also an open world experience, allowing players to visit various locations at their own pace and go wherever they want, with secrets and side quests to do if you're curious to explore.

    Collect the candy, find the secrets of this town and meet the ancient bat Lasiurus.

    Alice In Pumpkinland Official Trailer

  17. 169

    Duo Control

    Duo Control header image
    Released 3 hours ago
    Type: game
    Dev: Emerge Studios
    Pub: Emerge Studios
    Genres: Action Casual Indie Strategy
    About
    Screenshots
    Videos

    One Character. Two Players. One Victory.

    DuoControl is a unique online co-op PvP FPS where two players control a single character together. One player controls movement (Keyboard), while the other handles aiming and shooting (Mouse). Your opponents play by the same rules. Winning isn't just about having great aim—it's about perfect communication, coordination, and teamwork.

    ◆ How to Play

    🎮 The Mover controls the character, takes positions, and leads the team's movement.

    🎯 The Shooter aims, fires, and manages every engagement.

    🤝 You share control of the same character, making every decision together.

    ⚡ Every match pits your duo against other teams using the same unique control system.

    ◆ Key Features

    👥 Two Players, One Character
    Experience a truly unique FPS mechanic where two players share control of a single soldier.

    ⚔️ 2v2 & 4v4 PvP Battles
    Team up with a friend and compete against other coordinated duos.

    🌐 Online Multiplayer
    Invite a friend, choose your roles, and jump straight into the action.

    🎯 Coordination-Driven Gameplay
    Movement and aiming are controlled by different players, making teamwork the key to victory.

    🔧 Customizable Crosshair
    Each player can use their own preferred crosshair settings.

    🚀 Fast-Paced Competitive Matches
    Every game tests your reflexes, communication, and coordination.

    ◆ Who Is It For?

    Perfect for players who enjoy cooperative gameplay, competitive PvP, and fresh FPS mechanics that reward teamwork over individual skill.

    One player moves. One player shoots. Together, you control one soldier.

    Your opponents do the same.

    Victory belongs to the most coordinated team.

    Duo Control-FRAGMAN

  18. 168

    The Strange House

    The Strange House header image
    Released 3 hours ago
    Type: game
    Dev: RIXE
    Pub: RIXE
    Genres: Action Adventure Indie Strategy
    About
    Screenshots
    Videos

    Synopsis:

    You wake up in a strange mansion with no memory of how you got there. All you want is to leave, but the only exit is completely barricaded. One thing is certain : you won't survive for long if you just stand there.

    Survive ! Escape ! Die ! :

    • Stay calm: Move cautiously through the dark hallways and rooms.

    • Interact: Use items and the environment to your advantage to stay alive.

    • Think: Solve complex puzzles with the help of matching VHS tapes to get the tools you need to force the exit door open.

    • Stay alert: Watch out... creatures are lurking in the hallways (and the vents).

    Prudence, analysis, and courage are your only allies.

    Please note:

    This game relies heavily on audio. Listening carefully will give you a significant advantage, so wear a headset!

    Text and Audio available in English and French.

    Playable with QWERTY or AZERTY keyboards.

    Good luck.

    Trailer 1

    Gameplay Trailer

  19. 167

    Dead Man's Deck

    Dead Man's Deck header image
    Released 3 hours ago
    Type: game
    Dev: Frederick Martinez
    Pub: Frederick Martinez
    Genres: Strategy
    About
    Screenshots
    Videos

    Build your deck, assemble your crew, upgrade your ship, and battle through dangerous seas in a single-player pirate roguelike where every voyage brings new cards, enemies, and legendary encounters.

    Dead Mans Deck Trailer (new)

  20. 166

    Picofender

    Picofender header image
    Released 3 hours ago
    Type: game
    Dev: High Tune
    Pub: High Tune
    Genres: Action Adventure Casual Indie RPG
    About
    Screenshots
    Videos

    Picofender is an incremental defense action game where you control a hero with your cursor and defend a village alongside your allies.

    Waves of monsters march toward the village at the center of the battlefield. Move the hero directly, attack enemies with left click, and let your allies fight automatically as they support the defense.

    Defeat enemies to earn gold, then spend it after battle on permanent upgrades through the skill tree. Improve your stats, recruit allies, unlock skills, and survive each wave.

    Your build gradually changes through equipment drops and active skill upgrades. Charge in with a sword, shoot from afar with a bow, knock enemies back with a mace, or strike groups with a rod. The hero’s combat style changes depending on the weapon you equip.

    As the waves progress, the battlefield expands and new enemy types appear. Overcome ranged attacks, summons, fast chargers, and heavily armored foes as you push toward the final battle.

    Features

    • Hands-on defense action with a cursor-controlled hero

    • Incremental progression through repeated combat and upgrades

    • Permanent growth via a skill tree

    • Allies with a variety of roles

    • Hero attack styles that change by weapon type

    • Equipment drops and active skill upgrades

    • A bright medieval fantasy world in pixel art

    Picofender combines the satisfying growth of idle and incremental games with a touch of action, letting your own hands shift the tide of battle.

    new trailer

  21. 165

    Qwak Reborn

    Qwak Reborn header image
    Released 3 hours ago
    Type: game
    Dev: Mr Qwak
    Pub: Mr Qwak
    Genres: Action Indie
    About
    Screenshots
    Videos

    Cute looks. Brutal gameplay.

    Qwak Reborn is a frantic, single-screen arcade platformer where danger lurks around every corner. With an "out of the frying pan, into the fire" vibe that keeps you on your toes, this is pure chaos that’s simple to learn but impossible to put down.

    Originally born in the golden age of 80s arcade gaming, Qwak has been captivating players for decades. It has been lovingly rebuilt for modern platforms by the original solo creator. Same retro magic. Now on Steam.

    Go it alone or team up with a friend for chaotic 2 player fun across 70 levels and 7 distinct worlds!

    Key Features & How to Play:

    • The Main Goal: Race against the clock to collect all the golden keys and reach the exit before it starts raining deadly spikes!

    • Eggs: Throw eggs at baddies, but manage your ammo wisely. Collect fruit to restock your egg supply, and hunt for special eggs that deal massive damage or rain down chocolate fruit or candy.

    • Flowers and Skulls: Mushrooms swap flowers into skulls, and skulls into flowers. Collect 10 flowers for an extra life, but avoid the skulls at all costs!

    • Puzzles: Use coloured keys to open gates and treasure chests. On puzzle levels, you'll need to pull levers, spring traps, and find vanishing walls in the perfect order to access goodies or find a diamond or two.

    • Potions: Transform your abilities: zap baddies, double damage eggs, invisibility, high jump, freeze baddies, flying boots, invulnerability, extra armour, and more.

    • Umbrellas: Grab umbrellas to make it rain! Coloured and white umbrellas drop fruits, potions, and supa eggs. Watch out for black umbrellas, they rain spikes!

    A Retro Legacy Nearly 40 Years in the Making:

    Originally released on the BBC Micro and Commodore Amiga, Qwak is a piece of indie gaming history. Built by the exact same solo developer who created the original, Qwak Reborn brings the authentic, tight challenge of the 1980s coin-op era straight into the modern day.

    What the Players Say:

    "You'll be totally engrossed as that dangerous addictive factor kicks in."

    "One of the most addictive games I have played in my life; over the last few weeks I've played nothing else!"

    Qwak Official Trailer

  22. 164

    Speed Rivals - Model Trains

    Speed Rivals - Model Trains header image
    Released 3 hours ago
    Type: game
    Dev: BabelGames
    Pub: Speed Rivals
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Build Your Own Railway Worlds

    Create, customize, and bring your own maps to life with a powerful railway editor. Design unique track layouts with elevations, banked curves, crossings, junctions, and any combination you can imagine.

    Place buildings for loading, unloading, stations, and other railway operations, then shape the world around them with decorations, nature, environments, structures, signs, and details that make every map feel alive.

    Simple to Drive, Hard to Master

    Driving the train is easy to understand, but mastering it is another story. As you move across the map, you will need to make quick decisions: switch tracks, control your speed, reverse when needed, and use the map view to plan the fastest route ahead.

    Speed matters, but so does control. Your locomotive type, wagon count, cargo weight, and current speed all affect how safely you can take each turn. Push too hard and you may derail, and nobody wants that.

    Take on Delivery Missions

    Each run begins with delivery missions made up of different tasks. You will be told what cargo you need, how many wagons are required, and where everything needs to go.

    Some missions may ask for several wagon types in different quantities, and as you progress, routes become more complex, deliveries spread across multiple locations, and planning becomes just as important as speed.

    Cozy Multiplayer

    Everything is better together. Team up with 2–4 players and work together to complete missions across miniature railway worlds.

    Decide how you want to play: split the wagons between players, coordinate different trains, or create special combinations to tackle each delivery your own way. There’s no competition — just teamwork, coordination, and a little railway chaos along the way.

    Trailer

  23. 163

    Tea Party For 4

    Tea Party For 4 header image
    Released 3 hours ago
    Type: game
    Dev: Eve Kehat
    Pub: Eve Kehat
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Welcome to Tea Party For 4!



    Come and check if there’s anomalies!

    And also, don't!

    Confused? No need to be!

    Just reach room 9 and don’t reach room 9! Very simple.

    How to know if you were right? Easy!:

    If you find yourself sleeping in the bedroom, it means you have failed.

    If you’re not, that means you were right!

    Oh and one more thing, DO NOT forget to get the keys



    Can’t wait to see you! 

    There are 9 “endings” in the game and 2 “endings” in the demo.
    Game’s genres: Horror, cozy, psychological horror, spot the difference, anomaly, puzzle, adventure, retro

    PEGI 12

    All Art, design, dev, music and etc made by Eve Kehat.
    All rights reserved.
    No AI was used in the production.

    If you have any questions please don’t hesitate to send me a message and thank you for playing my game!

    Eve Stav Kehat

  24. 162

    Coins Must Be Made

    Coins Must Be Made header image
    Released 3 hours ago
    Type: game
    Dev: Rabbyte Games
    Pub: Rabbyte Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    The king demands taxes. Turn goblins into gold with your magical stamp. You have no choice.

    Coins Must Be Made is a single-player active incremental roguelite. Crush goblins with a magical stamp to mint coins, pay the king's tax, and invest your remaining earnings in upgrades.

    Crush goblins. Make gold.

    Guide your magical stamp with the mouse and choose which goblins to crush. Make every blow count before your stamina runs out and the shift ends.

    Spend money to make money

    Turn your earnings into stronger tools and new upgrade branches. Improve your power, stamina, speed, and income, then return to the workbench to put those choices to work.

    Pay your taxes

    Upgrades and taxes come from the same purse. Invest too much and the next deadline can end your contract. Hold too much back and your production may fall behind. Decide when to grow and when to pay.

    Discover goblins

    Find new creatures and track their levels in your collection. Watch the shelves fill as your goblin roster grows.

    Handle a crowded shift

    More goblins can crowd the workbench. Pick your next target, manage your stamina, and keep production moving.

    Return stronger

    A failed contract is not the end of your progress. Build mastery across contracts and unlock permanent prestige rewards that give your next attempt a stronger start. Discover new materials and expand your collection along the way.

    • Active, mouse-guided goblin crushing with a magical stamp.
    • Short shifts shaped by stamina, target selection, and tool upgrades.
    • A branching upgrade tree to grow your power and income.
    • Tax deadlines that make every purchase a decision.
    • Persistent mastery and prestige rewards between contracts.

    Coins Must Be Made Relase

  25. 161

    Unbound

    Unbound header image
    Released 3 hours ago
    Type: game
    Dev: ZealotMedia
    Pub: ZealotMedia
    Genres: Action Indie
    About
    Screenshots
    Videos
    You are a process that refused to remain where it was put.

    UNBOUND is a demanding atmospheric action platformer set inside a machine built to contain you. Its halls are dark, its instructions incomplete, and its defenses increasingly personal. Follow traces of something that may be helping you—or may simply need you to keep moving.

    Light leaves a trace

    Aim your flashlight to reveal a route. Leave an echo behind to hold the light where you cannot. Read the machinery, connect fragments of logic, and make decisions whose meaning becomes less certain the deeper you go.

    Every shot costs something

    Run, jump, roll and fight through layered environments and hostile systems. Your integrity is both your survival and your weapon’s resource. Clean stomps and defeated enemies help sustain you, but a limited supply of reconstructions makes mistakes matter.

    The machine learns to pursue

    Face swarms, armed sentinels and relentless pursuers. Survive elaborate traps and boss encounters that turn the machinery around you into part of the fight.

    Keep a record

    Continue from automatic level and commit checkpoints, or preserve a moment in a manual snapshot. Track your times and damage as you learn faster, cleaner ways through.

    Find the core code. Find a way out. Decide what that means when you arrive.

    Gameplay Trailer

    UNBOUND — Official Teaser

  26. 160

    Brush Rush

    Brush Rush header image
    Released 3 hours ago
    Type: game
    Dev: Zac Marvin Edward DePew Bronson Bragg
    Pub: Moonlighter Games
    Genres: Action Casual Indie Sports
    About
    Screenshots
    Videos

    Paint your own path! Parkour to escape from hunters in this colorful funny tag game!

    Brush Rush!

    Its the meccha (super) fun game of tag we all grew playing... except with magical paint brushes, paint shotguns, a pair of boxing gloves, and insane parkour skills!

    Put on some special boxing gloves!

    As the Hunter, you’ll be equipped with special boxing gloves that do more than just pack a punch. Use them to lunge and leap farther in any direction, giving you the mobility you need to catch those pesky Painters!

    Paint your path!

    As a Runner, you can paint 3D platforms out of thin air to create your own escape routes. Climb onto rooftops, slide down slopes, bridge large gaps, or block the Hunter’s path. Paint wherever you need to go!

    Test your aim with the paint shotgun!

    If you are unable to catch the runners with boxing gloves alone, don't worry, you can shoot them down with your trusty paint shotgun. Or atleast destroy their paint paths so they are easier to catch!

    Proximity Voice Chat!

    Voice chat adds a ton of humor to the game. Some of the funniest moments happen when you hear the painters running and screaming as you chase them!

    Multiplayer!

    The more the merrier! Play with friends, foes, or even randos in this funny and exciting multiplayer tag game. 2-12 players is our recommended party size!

    Videos and Streaming

    We strongly encourage to post videos and go live on stream. We only ask 2 things

    • Include the name of the game in the title

    • Include a link to the steam store page in the description

    We hope you have a blast!

    Official Trailer

    Gameplay Trailer

  27. 159

    Glow Arcade Racer

    Glow Arcade Racer header image
    Released 3 hours ago
    Type: game
    Dev: Ben Saich Dick Summers Chris Rands Tom Coomber Julian Fennner Eddy Frankel Tom Oke
    Pub: Polar Blue Games
    Genres: Action Casual Indie Racing
    About
    Screenshots
    Videos

    Free Demo available now.

    Race 3 tracks solo or local co-op. 

    Retro racing. Modern glow.

    Glow Arcade Racer brings back the pure, pick-up-and-play thrill of classic top-down racers — rebuilt in a modern 3D engine with dynamic lighting, glowing neon tracks and effects that would have melted an arcade cabinet.

    20 tracks, no two alike.

    Race across 12 unique levels, each built around its own twist: raised tracks, bridges, jumps and drops, bouncing surfaces, splitting routes, teleports and boost pads. Master them all, then take on 4 hyper-speed reverse tracks — and 4 bonus tracks that drop you into first person.

    Fight for the lead.

    Grab pickups as you race — missiles, mines, shields, boosts and more — and use them to claw your way to the front or defend your lead on the final lap.

    Build your own.

    The full track editor puts every block from the game in your hands. Raised sections, jumps, splits, teleports — if it's in the game, you can build with it.

    Racing for everyone.

    Play with 1–4 players on keyboard, Xbox controllers or any Steam-compatible controller. Choose classic or simplified controls, a dynamic action cam or a steady classic top-down view, and dial the look from authentic CRT scanlines to crisp modern neon — all the way up to 4K.

    No sprawling career mode. No unlock grind. Just fast, simple, retro fun — the way arcade racing used to feel.

    Announcement Trailer

    Track Builder Developer run through

  28. 158

    SAMBIRD

    SAMBIRD header image
    Released 4 hours ago
    Type: game
    Dev: Sbarb
    Pub: Sbarb
    Genres: Action Adventure Indie RPG Strategy Early Access
    About
    Screenshots
    Videos

    Your skills aren't picked from a menu — they land on a slot machine. Build your party from 8 classes: every choice shapes the skills you'll have on your run.

    But nothing comes free. You start alone. Choose your path carefully to recruit the right companions and avoid the deadliest enemies.

    • Parry enemy attacks on time, or take the hit! Every strike has its window, and it doesn't forgive. Parry a full combo, and the enemy is the one who regrets it.

    • Your skills aren't cast — they're spun. Every turn, the slot machine decides what your heroes do: damage, healing, magic, buffs and debuffs. 50 unique skills to unlock by beating challenges throughout your adventures.

    • Not every skill plays out the same way. Some open a minigame : aim, hold, keep the rhythm. Land it and the hit hurts - a lot more.

    • Every run carves its own path. Fights, treasure, encounters: you decide where to go. And sometimes, someone agrees to follow you.

    • Some enemies don't target one hero — they target your whole party. One window to protect everyone. Nobody makes it out alone.

    Bonne chance !

    SAMBIRD_V1

  29. 157

    Chako

    Chako header image
    Released 4 hours ago
    Type: game
    Dev: Huseyin Bugra Eken
    Pub: Huseyin Bugra Eken
    Genres: Action Indie RPG
    About
    Screenshots
    Videos

    DIVE INTO THE DEPTHS, SURVIVE, AND FORGE YOUR LEGEND!

    Embark on a relentless journey into the heart of darkness in this isometric Action-Roguelite that blends the nostalgic charm of pixel art with modern "bullet heaven" action and deep tabletop RPG mechanics. Survive against swarms of enemies, upgrade your main base with the loot you gather from the depths of the dungeon, and prove your might against ruthless final bosses.

    ONE AGAINST THE HORDE (AUTO-BATTLE)

    When you enter combat nodes, your character automatically attacks the nearest enemy. Your only task is mastering movement and your dash ability to find the perfect positioning, dodge enemy swarms, and clear the screen with the right spell combinations. Level up during combat and pick from the spell cards and stat cards presented to you to multiply your power.

    STRATEGIC NODE NAVIGATION & DREAM TRAPS

    Your 19-stage dungeon run requires careful planning. Navigate through 9 distinct node types:

    • Event Nodes: Face over 30 unique text-based events. Your choices are resolved by hidden d20 dice rolls dependent on stats like Damage or Intelligence. High stats grant bonuses; low stats deduct. Succeed for massive rewards, or fail and face dangerous debuffs.

    • DreamTrap Nodes: Enter a high-stakes arena against elite foes. Defeat them within a strict time limit to spawn a DreamTrap Stone, granting you a choice of 3 out of 9 powerful, run-exclusive buffs.

    • Trade & Bathhouse Nodes: Spend your hard-earned gold on exclusive Lapisia stones and legendary gear, or rest at the Bathhouse to recover your health before the next battle.

    RETURN TO YOUR BASE AND GROW STRONGER

    Death is not the end, but a new beginning! Return to your main base with resources and permanently upgrade your character:

    • MageNPC: Unlock 16 different spells using gold and scrolls. Unlocked spells appear as cards during combat. Pick the same spell up to 6 times to massively increase its damage, speed, and area of effect.

    • Blacksmith: Upgrade your weapons and armor up to +3. Insert exclusive "Lapisia" stones into special sockets to grant your character customized stat boosts.

    • Merchant & Prep Panel: Buy new outfits, weapons, and runes. Drink stat-boosting potions suited to your limits before diving back into the fray.

    • Aura Buffs: Collect rare dungeon flowers and gold to purchase powerful, one-time "Aura Buffs" from hidden NPCs unlocked by defeating regional bosses.

    • Skill Tree: Earn skill points by defeating enemies and invest them across 16 different stats for permanent character growth. You can accumulate up to 15 points in total, with a cap of 5 points per skill. Want to adapt your playstyle? Reset and redistribute your points at any time for a small gold fee.

    DYNAMIC AND PROCEDURAL DUNGEONS

    A completely procedural 19-stage path awaits you on every run. Immerse yourself in the atmosphere with dynamically changing rain, snow, fog, and wind VFX as you progress through the Green, Red, and Purple themed zones. Survive the grueling environments and prepare to face the ultimate threats: the dark lord Backi and the dark knight Kago. Fully playable with a keyboard and mouse or a gamepad.

    GLOBAL COMPETITION

    Push your limits to achieve the perfect run. Complete the dungeon in the shortest time while taking the least amount of damage, and etch your legacy onto the global HighScores leaderboard to compete with players from all around the world!

    Chako - Gameplay Trailer

  30. 156

    Lanternfall

    Lanternfall header image
    Released 4 hours ago
    Type: game
    Dev: EverLabs Software Ltd
    Pub: EverLabs Software Ltd
    Genres: Indie Strategy
    About
    Screenshots
    Videos
    The corruption beneath the harvest has awakened.

    What begins in a familiar pumpkin patch leads through candlelit graveyards, crooked bridges, enchanted forests and increasingly impossible places. Every realm is a detailed animated gothic diorama, filled with flickering light, moving weather, hidden routes and enemies designed to test a different part of your defence.

    Build an arsenal, not a disposable loadout

    Towers you purchase enter your Tower Bank. Redeploy the towers you already own on later battlefields, improve them through multiple visible upgrade tiers, or sell them at a loss when a new strategy demands it. The choices made early in the campaign shape the resources and options available later.

    Read the threat before the wave arrives

    Enemy portraits reveal what is approaching and identify armour, immunity and movement type. Physical, fire, shock and magic attacks each have battles where they excel — and enemies that punish relying on only one answer. Aura towers, air threats and water routes keep each map tactically different.

    Survive a campaign that keeps changing

    Waves are authored as distinct tactical problems rather than repeated stat ramps. Gold does not come from kills alone: hire miners to work the ground behind your lines and they earn their cost back over many trips, so every hire is weighed against a tower you could build right now. Choose when to expand, when to upgrade, and when to send the next wave in early for bonus gold. Later realms demand that you balance immediate survival against the resources needed for the battles ahead.

    A haunted world built to move

    Lanterns flicker, shadows breathe, rain strengthens, rivers flow and the landscape reacts around the battle. Each realm has its own landmark, colour language, route design, ambient soundscape and Halloween identity while remaining part of one connected journey.

    Key features

    • A fifteen-level gothic Halloween campaign.
    • A persistent Tower Bank that carries owned towers and upgrades forward.
    • A gold economy of real decisions: hire miners that pay back over time, or call the next wave in early for a bonus.
    • Distinct physical, fire, shock, magic, air and aura strategies.
    • Four visible upgrade tiers for the starting tower set.
    • Ground, flying and water-route enemies with armour and immunity counters.
    • Hand-authored waves, bosses and economy choices rather than repeated stat ramps.
    • Animated 3D-rendered battlefields with dynamic lighting, weather and sound.
    • Central audio mixing with separate music, ambience and effects controls.

    Lanternfall - Gameplay Trailer

  31. 155

    Emojis vs Zombies

    Emojis vs Zombies header image
    Released 4 hours ago
    Type: game
    Dev: Dev Kacper
    Pub: Dev Kacper
    Genres: Action Casual Indie Strategy
    About
    Screenshots
    Videos

    An idle game where you open packs, upgrade emojis and watch them fight zombies in the corner of your screen.

    Welcome to Emojis vs Zombies, a charming idle desktop defense game where tiny emoji survivors defend their base from an endless zombie horde. Build your squad, open packs to collect unique defenders and weapons, upgrade your team, and let the chaos unfold even when you're not looking.

    Designed to run in a small window in the corner of your screen, Emojis vs Zombies is the perfect companion game while you work, browse or play something else.

    Key Features:

    • Pack Opening System: Spend Pack Tokens earned from waves and boss kills to open themed packs.

    • Desktop Friendly: Built to live in the corner of your screen. Small window, big fun. Play it alongside anything else you're doing.

    • Idle Defense: Your defenders fight automatically 24/7. Leave the game running and come back to a stronger squad and more resources.

    • Collect Unique Defenders: Dozens of emoji characters, each with their own traits, strengths and weaknesses.

    • Weapons and Items: Equip your defenders with weapons and items ranging from a simple Pistol to a Minigun, Rocket Launcher, Freeze Ray and more.

    • Endless Wave Progression: Zombies keep coming, wave after wave, with a boss every 5 waves. How far can you get?

    • Evolution Tree: Defeat bosses to earn Evolution Points, then spend them to unlock new mechanics and stat boosts.

    Demo Trailer

  32. 154

    Just One More Coin

    Just One More Coin header image
    Released 4 hours ago
    Type: game
    Dev: FearForge Studios
    Pub: FearForge Studios
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Just One More Coin is a handcrafted experience where you play as a treasure hunter, digging through trillions of gold coins. Your objective is simple: Find a golden key and open the mysterious trapdoor underneath the gold pile!

    SPEND GOLD TO STEAL GOLD

    As you carve your way through the gold, you will be able to spend your newfound fortune on many different upgrades. Whenever it's the dig size, inventory capacity or even a kitty companion

    UNCOVER BURIED TREASURES

    Coins aren't the only things hidden beneath the surface. Priceless artifacts have been buried throughout the hoard.

    Find them all and strip the dragon of everything worth taking.

    AUTOMATE YOUR GREED

    Why should you do all the work?

    Unlock Coin-o-Bot, upgrade it, and let your little mechanical employee generate an ever-growing amount of money while you keep digging.

    Features

    • Fully Diggable Gold Hoard – Carve your own path through a massive pile of gold with trillions of coins

    • Upgrade Progression – Improve your shovel, carrying capacity, stamina and other stats to become increasingly efficient at robbing a dragon.

    • 7 Buried Treasures – Discover valuable artifacts hidden throughout the hoard, from ancient valuables to a royal crown.

    • Dynamite – When digging isn't fast enough, blow your way through the hoard. Just don't expect every coin to survive.

    • Coin-o-Bot Automation – Unlock and upgrade your own mechanical gold-making assistant for passive income.

    • Treasure Compass – Track down valuables buried somewhere beneath all that gold.

    • Encumbrance System – Carry beyond your bag's capacity at the cost of movement speed. Greed has consequences.

    • Penny Restoration – Spend your ill-gotten fortune restoring your mechanical companion piece by piece.

    • Handcrafted Dwarven Environment – Explore a compact dwarven plaza built around the dragon and its enormous treasure hoard.

    Just One More Coin - First Trailer

  33. 153

    FableBrawl

    FableBrawl header image
    Released 4 hours ago
    Type: game
    Dev: FableBrawl
    Pub: FableBrawl
    Genres: Indie Strategy Free To Play
    About
    Screenshots
    Videos

    Eight players enter. One warband is left standing.

    FableBrawl is a free-to-play fantasy auto-battler where you build your warband before the fighting begins. Recruit storybook characters, cast spells, collect treasures, and arrange your formation. Then watch the brawl play out as your choices face a rival board.

    Build a different warband every run

    Choose a hero whose ability changes your plan. Buy, sell, and reroll the market to find characters that work together. Combine three copies of a character to upgrade it and earn a treasure. Commit to a strategy, or change course when the next shop offers something better.

    Make every position count

    Protect fragile attackers behind your front row, line up support effects, and turn abilities such as Flying, Ranged, Slay, and Last Breath into an advantage. The battles resolve automatically, but who you recruit and where you place them are up to you.

    Learn at your own pace, then challenge friends

    Start with guided tutorials and solo games against AI opponents. Join online matches or host a private Fellowship and invite friends with a room code. Every match starts a new run, with a fresh hero, a new market, and seven rivals to outlast.

    Choose your art style

    Storybook mode art is AI-generated; if you prefer no AI art, you can use Rough Draft mode art.

    Optional cosmetics

    FableBrawl is free to play. The Emporium sells optional one-time cosmetic collections through Steam Wallet. They change the game's look and never affect gameplay.

    FableBrawl gameplay preview

  34. 152

    10 Minutes to Make a Million

    10 Minutes to Make a Million header image
    Released 4 hours ago
    Type: game
    Dev: sadrda
    Pub: sadrda
    Genres: Casual Indie RPG Simulation Strategy
    About
    Screenshots
    Videos

    Your board holds four businesses. You have ten minutes to turn them into a million dollars.

    Every building plays differently

    Bet on horses. Spread chips across a roulette table. Buy Apples at $12 and hope. Become a trader or a broker. There are twenty ways to make a million.

    The run keeps handing you cards

    Start your run by drafting one generating building, one investing, one gambling. Then improve them from a pool of 249 upgrade cards. A minute in, you get a support building. A minute after that, you pick one of three boons.

    23 characters

    The Cyclothymic swings between double profit and a third of it, thirty seconds at a time. The Machinist pays 20% more if you touched something in the last three seconds. And the Confused One picks your cards at random, then pays 80% more for the trouble.

    You start with one character. Almost all of this is locked:

    • 20 buildings

    • 249 upgrade cards

    • 23 characters

    • 3 game modes

    • 10 difficulty levels

    • 58 achievements

    • 2 leaderboards

    Gameplay Trailer

  35. 151

    Nooodles: Brutalism Edition

    Nooodles: Brutalism Edition header image
    Released 4 hours ago
    Type: game
    Dev: RoRoKaii Works
    Pub: RoRoKaii Works
    Genres: Casual Indie
    About
    Screenshots
    Videos

    RoRoKaii's magnum opus, renowned across the entire RoRoKaii Discord: an incremental game unlike anything you've ever seen.

    Design Your Own Transport Network

    Lay lines between procedurally generated archipelagos to connect different types of nodes.

    The gameplay is simple:

    • Place nodes

    • Then connect them

    Simple is possible, but simple is unlikely: you'll need to leverage island shapes, relic effects, and legendary character abilities to build your node empire:

    Shorter paths? Or more merges?

    I don't know.

    Expand Your Automated Empire

    Unlock increasingly advanced nodes.

    Research various upgrades and discover synergies between different nodes.

    Continuously optimize your layout to keep your network growing — transport won't stop even when you're away.

    Every Island Is a New Challenge

    Each run generates a brand new archipelago map.

    Different island biomes offer unique bonuses. Reset islands to gain new power-ups, and use relics and legendary characters to forge different development paths.

    Relax and Watch the Network Run

    No frantic clicking, no stressful countdowns!

    Just watch thousands of tokens race through your network, converging and merging into an endless stream of revenue!

    Game Features

    • Truly relaxed idle gameplay

    • Procedurally generated archipelago maps — a different layout every run

    • Multiple nodes, upgrades, and synergies waiting to be discovered

    • Island reset, permanent progression, relic and legendary character systems

    • Continuously optimize your network for higher efficiency and greater returns

    The game has 5 node types — doesn't sound like much. But combined with relics, legendary characters, and various upgrades, it's more than enough to build complex networks. Math, kid. Do some math!

    So it must be a deeply strategic game, right?

    Answer: it's debatable.

    This minimalist game is also steeped in zen aesthetics, with a soundtrack that reacts to your network!

    In short: this is an incremental game like nothing you've ever played!

    good_video

  36. 150

    The Dreams of Dawn Cat

    The Dreams of Dawn Cat header image
    Released 4 hours ago
    Type: game
    Dev: 나인티세븐스스튜디오
    Pub: 나인티세븐스스튜디오
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    A summer that began with a cat


    Hana has moved to an unfamiliar neighborhood during summer vacation. A chance encounter with a stray cat gives her a reason to pick up her camera and wander through the streets. Spend the summer discovering and recording the cats she meets.

    Explore the neighborhood


    Choose a destination on the map and search the streets and nearby places for cats. The cats you can meet change with the time of day and the weather, so a familiar spot may be worth visiting again.

    Take photos and fill your collection


    Photograph a cat to add its picture and information to your collection. Some cats need the right item or toy before they will let you get close enough for a photo. Finding and recording each new cat is at the heart of the game.

    Plan your day and meet your neighbors


    Exploring takes time and stamina, and you can take only a limited number of photos each day. Decide where to go, rest in Hana's room, and prepare for another day. Conversations and events around the neighborhood become part of her story as she settles into her new home.

    The Dreams of Dawn Cat - Gameplay Trailer

    The Dreams of Dawn Cat - Teaser

  37. 149

    Everlast: Undying Tale

    Everlast: Undying Tale header image
    Released 4 hours ago
    Type: game
    Dev: InSpades
    Pub: InSpades
    Genres: Action Adventure RPG Early Access
    About
    Screenshots
    Videos

    We are Launching into Early Access on October 28th!

    Everlast: Undying Tale is a love letter to MMO classics in an Action RPG Package.   

    • MMO-Lite with 100 player servers 

    • Skill based progression 

    • Fantasy story and quests 

    • Hand placed open world 

    • Shared Events 

    Set out into a colorful fantasy world filled with unique areas, strange characters, and dangerous creatures. Build your character by using the skills you want to improve. Fight, gather, craft, fish, explore, collect loot, and put what you learn to use as the story unfolds. Play completely solo, privately with a few friends, or join a larger public world with up to 100 other players. 

    A STORYBOOK TALE   
    The rise of the undying, mysterious strangers with terrifying powers, tales of cowardice and heroics, and more than a few laughs await you on your journey through the world of Everlast: Undying Tale.  
     
    Play your part in stopping the surge of undying through deeds, both small and mighty. Reveal the secrets of the world, and of your newfound curse, from a memorable cast of characters. Convene with the dead, track down arcane items for friendly monsters, or help townsfolk with simple tasks in the daily lives of running their farms and shops.  
     
    Discover the magic of a brightly themed, yet slightly macabre adventure that spans from one corner of the world to the next. 

    EXPLORE A BRIGHT OPEN WORLD 
    Discover a vast and bright fantasy realm featuring a variety of landscapes to explore.  
    From the bustling capital of Kal Crossing to the dismal Southern Swamps, across the depths of the Abyss to the top of a great mountain at the center of a dense forest, there are hidden places and points of interest that will help you on your journey.  Take your time, wander off the beaten path, and find new ways to grow.  

    MASTER YOUR SKILLS 
    Progress your character through leveling skills such as woodworking, occultism, fishing, and much more. Our Character progression is largely inspired by classic MMO games, but we've ensured that progress in our game occurs much more quickly, allowing you to see clear results in your progress every time you login and play. Use the skills you master to improve your gear and more effectively gather resources, engage in combat, and progress through the story. 

    SHARED DYNAMIC EVENTS 
    Work together for special events and tasks, and to help breathe life back into a world that has fallen into ruin.    

     
    Ranging from massive harvests to epic battles, our server wide events allow for everyone to contribute as much or as little as they want. These events are player activated and will display as shared events on the in-game map and quest tracker.  

     
    Additionally, we have a different set of server wide events that anyone can contribute to at any time. These are called "Desolate Zones" and repairing them will help to rebuild the world that you are playing on permanently. This offers benefits back to the player such as ideal depositing or gathering locations, services such as cooking or crafting, or making the world easier to traverse. 

    LOVINGLY CRAFTED 
    Everlast: Undying Tale is built from the ground up by a small, passionate team of engineers, artists, and musicians. This is the first game from our studio, and we have poured our hearts into bringing it from a distant dream to a vibrant reality. We hope that love and care shines through in every moment, both big and small. 

    Gameplay Trailer

    Everlast: Undying Tale Teaser HD

  38. 148

    DreadMist

    DreadMist header image
    Released 4 hours ago
    Type: game
    Dev: Michael Shoots
    Pub: N/A
    Genres: Indie RPG Simulation Early Access
    About
    Screenshots
    Videos

    A seamless open-world fantasy sandbox simulation. Take control of one or multiple characters and exist as an adventurer, craftsman, trader, farmer, thief, and many other possibilities. Start with a single beggar, work up to a skilled team, buy properties, and build homes and businesses.

    Steam Next Fest

    First Alpha

  39. 147

    Drone Arena

    Drone Arena header image
    Released 4 hours ago
    Type: game
    Dev: ZEG
    Pub: Designer Dad Games
    Genres: Action Early Access
    About
    Screenshots
    Videos

    Fly. Stack. Die. Repeat.

    Drone Arena is a survivors-like arena roguelite. You pilot a combat

    drone into a sealed arena, hold out against escalating waves of hostile

    machines, and build a loadout powerful enough to survive the clock.

    There are no checkpoints. Every run is a fresh attempt at a better build.

    Builds That Break the Arena

    Ten weapons. Seven drone bodies. Each body changes how you fly, what you

    can carry, and which weapons it wants. Items and power-ups drop mid-run,

    and the interesting decision is never "which is strongest" — it's which

    combination turns your drone into something the arena wasn't designed

    to handle.

    The Arena Fights Back

    Waves escalate, world events reshape the fight mid-run, and bosses arrive

    to punish builds that only do one thing well. Survive to the end of the

    timer and the next arena opens up.

    Short Runs, Long Nights

    A run takes minutes. Learning why it ended takes one more. Drone Arena

    is built around the moment you close the results screen and immediately

    start again with a different plan.

    Bring a Wingman

    Take the arena on with a friend. Two drones, two builds, twice as much

    going wrong at once.

    Try It First

    The demo is live right now. Play a few runs, then wishlist Drone Arena

    to get notified the moment the full version launches.

    Early Access Trailer

    Demo Trailer

  40. 146

    Just Pickin' Apples

    Just Pickin' Apples header image
    Released 4 hours ago
    Type: game
    Dev: Haunted Lunchbox Games
    Pub: Haunted Lunchbox Games
    Genres: Adventure Casual Indie Simulation
    About
    Screenshots
    Videos

    There are a whole lot of apples to pick.

    That's about the size of it.

    Just Pickin' Apples is a relaxing game about cleaning up an old orchard, one apple at a time. Pick 'em up, toss 'em in the barrel, earn a few coins, and spend those coins on something that'll help you pick 'em a little faster.

    You'll start with your own two hands. Get yourself a broom. Maybe a vacuum. A good pair of gloves wouldn't hurt none, either. The more apples you pick, the farther into the farm you'll be able to wander.

    There's plenty to see if you've got a mind to look around. An old stable. A corn maze. Some things folks left behind. But you came here to pick apples, so you oughta get back to it.

    It's quiet work. No need to hurry.

    Best not to leave any behind.

    Just Pickin' Apples Trailer

  41. 145

    The Kharzov Effect

    The Kharzov Effect header image
    Released 4 hours ago
    Type: game
    Dev: Doorway Studios
    Pub: Doorway Studios
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    1985. Your friend never came home.

    Billy's bike is at the gates. Something moves beyond the fog. You go in anyway.

    A Horror Puzzle Built From the Inside Out.

    There are no weapons. There is only hiding, running, and thinking.

    Designed by escape-room enthusiasts and mystery obsessives, The Kharzov Effect is a

    first-person horror puzzle set at the fog-drenched Oregon estate of Dr. Kharzov.

     

    First-person stealth horror — navigate the grounds without a weapon. Your only tools are your wits, your patience, and the shadows.

    Monsters with distinct detection — some see you. Some hear you. Some feel you. Solving the estate and surviving it are the same problem.

     Escape-room-style environmental puzzles — every locked door, every sealed room has an answer hidden in the world around you. No hand-holding. 

    Atmospheric environments — a world designed to keep you guessing. BTW, do you like analog horror? 

    Period-accurate details from the 80's — before the internet. Before mobile phones. Before anyone would believe you. Just you, the dark, and whatever Kharzov built in there.

     Layered narrative mystery — the puzzles are part of the story. The deeper you go, the bigger the lore.

    Meta gaming & ARG-inspired mystery — a hidden thread built entirely 

    from easter eggs that transcends the game itself. Find it if you can.

    English • Chinese • German • French • Portuguese • Japanese • Korean • Russian • Polish • Spanish

    Doorway Studios wanted to build something that didn't exist yet — Traditional scares weren't enough — we wanted puzzles that challenge your mind, lore that rewards curiosity, stealth that makes you sweat, and moments that make you question whether the game is playing you.

    The Kharzov Effect is the first chapter of an unfolding story. Chapter 2 is already in active development.

    Add to your Wishlist to be notified the moment The Kharzov Effect releases.

    Join our Discord!   

    Streamers & creators: streaming and monetized videos are welcome, no permission needed. Original music and CC0 sound effects, so we will never claim your videos. Full guidelines in our press kit.

    Official Gameplay Trailer - The Kharzov Effect

  42. 144

    Exium: Theia

    Exium: Theia header image
    Released 4 hours ago
    Type: game
    Dev: Steamtrack Studios
    Pub: Steamtrack Studios
    Genres: Action Adventure Indie RPG
    About
    Screenshots
    Videos

    A SOLO-DEVELOPED OLD-SCHOOL SCI-FI RPG

    Exium: Theia is a solo-developed, old-school open-world action RPG set on a hostile world filled with forgotten ruins, dangerous creatures, warring factions, abandoned facilities, and the remains of an ancient civilization.

    Explore Theia at your own pace, take on quests, scavenge for weapons and supplies, discover hidden locations, and piece together the secrets buried beneath the world.

    🌍 EXPLORE THEIA

    Beyond the settlements lies a vast and dangerous landscape.

    Follow the roads or leave them behind as you discover abandoned homes, military installations, refineries, caves, mines, settlements, ancient temples, and other locations scattered across Theia.

    Exploration can lead to valuable equipment, supplies, quests, lore—or something that would rather you hadn't found it.

    ⚔️ FIGHT TO SURVIVE

    Theia is filled with threats.

    Fight bandits, hostile soldiers, machines, mutated creatures, and other enemies using firearms, energy weapons, explosives, melee weapons, and equipment discovered throughout the world.

    Weapons and armor deteriorate with use and damage, making preparation and scavenging important parts of surviving away from civilization.

    🎒 SURVIVAL & SCAVENGING

    Manage your health, stamina, hunger, and thirst while exploring the wasteland.

    Search abandoned locations for food, ammunition, medicine, equipment, valuables, and useful materials. Craft supplies, maintain your equipment, upgrade your loadout, and prepare before venturing into more dangerous areas.

    🏛️ UNCOVER AN ANCIENT MYSTERY

    Something much older lies beneath Theia.

    Ancient temples, strange crystals, forgotten technology, and the remnants of the Vanir point toward a history far larger than the settlements struggling to survive on the surface.

    Follow the story and uncover what happened to Theia—and what may still be coming.

    🎮 KEY FEATURES

    • Solo-developed, single-player open-world RPG

    • Old-school RPG-inspired exploration and questing

    • Large world filled with settlements, ruins, caves, mines, temples, outposts, and hidden locations

    • Firearms, energy weapons, melee weapons, explosives, armor, and loot

    • Health, hunger, thirst, stamina, equipment condition, and survival systems

    • Crafting, scavenging, trading, and character progression

    • Multiple factions and enemy groups across the world

    • Ancient ruins and mysteries to uncover

    • Main quests, side quests, bounties, traders, and optional exploration

    • Dark science-fiction world combining post-apocalyptic survival with ancient technology

    Built by one developer, Exium: Theia is designed as a modern indie take on the old-school open-world RPG—where exploring off the main path is part of the adventure.

    Official Trailer

  43. 143

    CH13: Rest Stop

    CH13: Rest Stop header image
    Released 4 hours ago
    Type: game
    Dev: Yellow Smile
    Pub: Yellow Smile
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    CH13: Rest Stop is a short narrative-driven psychological horror game.

    Story shaped by sleep deprivation and exhaustion.

    Discover Wojciech's story

    Wojciech is a 32-year-old new father who hasn't had a full night's sleep in months.

    After a long work meeting, he should have stayed at the hotel and left at dawn. But his wife had come down with a cold, and the thought of leaving her alone with their daughter didn’t feel right. When the main road is closed after an accident, Wojciech is forced onto a narrow forest detour he has never taken before.

    The longer he drives, the more the road, the trees, and his own thoughts seem to blur into one.

    Gameplay

    • Combines driving and exploration on foot

    • Approximately one hour to complete

    Features

    • Atmospheric linear horror experience focused on story

    • Early 2000s Polish setting

    • Unique environment created specifically for this story

    CH13: Rest Stop - Official Trailer

  44. 142

    Type 'n Hatch

    Type 'n Hatch header image
    Released 4 hours ago
    Type: game
    Dev: omidjm
    Pub: the Thinking Pixel
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    A bird on your desk. Hatched by you.

    Type 'n Hatch is a tiny hand-drawn companion that lives at the edge of your screen. Every key you press, in any app, cracks the egg sitting on that key. Write an email, finish a chapter, grind through a spreadsheet: crack by crack, little birds hatch and settle in among your keys.


    No grinding, no stress, nothing to lose. Just a small friend that shows up when you do.

    What's inside

    • Hatch a flock of desk birds that hop from key to key, sit a while, and react when you pet them.

    • Pomodoro tomatoes to slice your day into focused sessions. Every session you finish drops a ripe tomato into your jar.

    • A CRT typing race: a retro mini-game to warm up your fingers and chase your best time.

    • Magic words hidden in everyday typing. Type the right one and something small and delightful happens.

    • Hand-drawn everything, animated frame by frame by one person.

    Made to sit quietly beside your work

    Type 'n Hatch is not a game you sit down to play. It is a game that keeps you company while you do everything else. Leave it in the corner, glance over when you need a breather, and watch your flock grow as the days go by.


    Made by a solo developer at the Thinking Pixel.

    Type 'n Hatch Launch Trailer

    cinematic trailer

    Type 'n Hatch Trailer

    Type 'n Hatch feature showcase trailer

  45. 141

    President Simulator

    President Simulator header image
    Released 4 hours ago
    Type: game
    Dev: Studio 14b
    Pub: Studio 14b
    Genres: Simulation Early Access
    About
    Screenshots
    Videos

    Welcome to the Oval Office. Settle in, put your feet on the desk, and get ready to ruin the country... or save it by accident.

    In this satirical political simulator, competence is optional, but chaos is guaranteed. You have the power, the pen, and above all, the Big Red Button. What could possibly go wrong?

    On your agenda:

    • Extreme Legislator: Sign, stamp, or bin totally wacky decrees. Legalize socks with sandals? Why not. Consequences are a problem for later.

    • Crisis Management by Guesswork: You don't need to actually understand an issue to manage it.

    • Double-Speak 2.0: Shine during press conferences. When a journalist asks "Why?", answer with an inspiring speech that means absolutely nothing.

    • Total Tactile Immersion: It's your office. Throw decrees, shove your advisors. You are the President, nobody’s going to stop you.

    • The Red Button: It’s there. It’s glowing. It’s tempting. Press it. Go on. Just to see what happens.

    • From Ruins to Glory: Cracked walls, cobwebs, planks on the windows... your predecessor left quite a mess. Clean it up and restore the Oval Office to its former glory. You've earned it.

    • Cabinet of "Yes-Men": Recruit advisors who will execute your most absurd decisions. They are here to serve, not to think.

    • Political Roulette: Watch your actions succeed (or fail miserably). Politics is just like a casino, after all.

    • The Art of Balance (or lack thereof): Going all-in on the military won't save you when the economy collapses. Try to juggle, or face the consequences.

    • Gotcha Interviews: Journalists have memories like elephants. They will grill you on your past actions: let's hope you remember what you signed this morning, because you'll have to justify it live.

    • The Power Meter: Gain popularity to unlock more power. The more the people love you, the more you can get away with... without (too many) consequences.

    Release Date Trailer

    Announcement Trailer

  46. 140

    Within His View

    Within His View header image
    Released 4 hours ago
    Type: game
    Dev: Darksteady. Studio
    Pub: Darksteady. Studio
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Seven cameras. Eight rooms. You are sitting in the eighth.

    Everything on those monitors is happening one wall away from your chair. And something in this cabin has learned that you never look behind you.

    Within His View is a first-person Observation Horror built on one cruel idea: the screen that keeps you alive is the same screen that gets you killed.

    THE SHIFT

    Appalachian Mountains, 2005. A logging cabin at the end of an unmarked road. Sophie Pinewood's father, private detective James Pinewood, spent his last years here chasing something he could never name. Then he stopped answering. Now Sophie has his keys, his desk, his wall of analog monitors and one night to find out what he found.

    The clock starts at 0:00. The shift ends at 7:00.

    TWO PLACES AT ONCE

    On the monitors: seven rooms on live analog CCTV feeds. Pan the cameras. Light the dark corners. Listen: audio only reaches you from the feed you have open, so whatever is dragging itself across the bedroom floor does not exist until you look at the bedroom.

    In your chair: three directions of open darkness. Left, right, and the doorway behind you. Turning around tears you away from the monitors completely. While you check your back, the cabin changes without you.

    Even the menu lives in the room.

    You cannot do both at once. That is the entire game.

    FIND IT. NAME IT. NO GUESSING.

    The software marks which rooms changed and how many times. Never what. Every anomaly must be filed into one of six categories:

    • Object Move: it left point A and arrived at point B

    • Object Missing: something that belonged there is gone

    • Object Added: something is there that never was

    • Visual Entity: a whole figure standing in the room

    • Audio Anomaly: a sound with no source

    • Light Anomaly: the room is lit wrong

    The rules are strict, and they stop being intuitive the moment you panic. A severed arm on the kitchen floor is not an entity. It is an object that was added. File it wrong and you lose three seconds and a piece of your mind. Blind guessing is punished.

    800+ HAND-CRAFTED ANOMALIES

    Zero procedural generation. Every anomaly was modelled, textured, animated and given its own sound by hand. And most of them are hiding something.

    The furniture in this cabin is a lid. When the bed slides aside, you see what it was covering. When you file the report and reality settles, nothing gets cleaned up. The lid just goes back on.

    THE ONE THAT MAKES NO SOUND

    The Wendigo shows up on the cameras. But your room is where it hunts.

    No footsteps. No breathing. No audio warning. It simply gets closer while your attention is elsewhere, one doorway at a time, until it is standing at your shoulder.

    Turn and face it and your flashlight comes up. Meeting its eyes drives it back. Meeting its eyes also freezes you in place, hands off the mouse, for as long as it wants. Every second you survive is a second the monitors fill up without you.

    NO HEALTH BAR. ONLY CRACKING GLASS.

    Your screen is the only gauge: the glass cracks as your mind goes. The rest you learn from what has appeared in the room with you.

    Sanity bleeds all night. Correct reports slow the bleeding. Nothing stops it.

    FOUR DIFFICULTIES. ONE CATALOG.

    Easy, Normal, Hard, Nightmare, unlocked in order. Each one sends far more anomalies per night, with tighter report windows, subtler changes and a faster Wendigo.

    Every anomaly you identify goes straight into your catalog, and dying does not take it back. No gallery to browse, just a counter reading Found: 412 / 800.

    BRING YOUR CHAT

    You cannot watch seven cameras and your own back at the same time. Everyone watching you can. Built to be played with a second pair of eyes shouting directions at you. And to kill you anyway.

    SOLO-DEVELOPED IN PRAGUE

    Designed and built by a single 21-year-old developer under Darksteady. Studio. Unity HDRP and hand-made PBR assets: a warm, lamp-lit wooden cabin against cold, grainy CCTV.

    The rooms are quiet. The cameras are honest. The problem is that you only have two eyes.

    Within His View - Official Trailer | Observation Horror 2026

  47. 139

    Rug Cleaning Simulator

    Rug Cleaning Simulator header image
    Released 4 hours ago
    Type: game
    Dev: Monte de shot
    Pub: Monte de shot
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Turn filthy rugs into satisfying before-and-after transformations while running your own rug-cleaning business.


    Take on customer jobs, work through every stage of the cleaning process, earn money, upgrade your equipment, and improve your shop as your business grows.

    SATISFYING CLEANING


    Every rug starts as a mess.


    Use different tools and machines to remove dirt step by step and watch each rug slowly return to its former glory.


    Take your time, enjoy the process, and experience the satisfaction of turning something filthy into something spotless.


    RUN YOUR OWN RUG-CLEANING BUSINESS


    Customers bring rugs to your shop looking for help.


    Accept new jobs, clean their rugs, get paid, and reinvest your earnings into better equipment and improvements for your business.


    Start small and gradually build a rug-cleaning shop you can be proud of.

    EVERY JOB IS DIFFERENT


    Work on a variety of rugs with different patterns, sizes, and levels of dirt.


    Procedurally generated customers and jobs help keep each workday fresh while always giving you the same satisfying goal:


    Make the rug clean again.


    UPGRADE YOUR EQUIPMENT


    Start with basic cleaning equipment and unlock better tools and machines as you progress.


    Invest your earnings into upgrades that make your work faster, easier, and more satisfying.


    MAKE THE SHOP YOURS


    Your workplace is more than just a place to clean rugs.


    Use the money you earn to improve and customize your shop and gradually turn a small operation into a successful business.


    RELAX AND ENJOY THE PROCESS


    There is no need to rush.


    Take the next customer job, work through the cleaning process at your own pace, and enjoy the simple satisfaction of watching dirt disappear.


    Clean rugs.
    Earn money.
    Upgrade your equipment.
    Improve your shop.
    Take on the next job.

    Rug Cleaning Simulator Launch Trailer

  48. 138

    Know Your Ánima

    Know Your Ánima header image
    Released 4 hours ago
    Type: game
    Dev: Jadsa Games
    Pub: Jadsa Games
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    ✨ A farming sim that gets to know you back

    Know Your Ánima is a cozy, introspective farming sim set in a dreamlike garden that reflects who you are. Over 12 days and nights you plant, water, harvest and open up new corners of your garden. Every action you take, and every one you skip, quietly shapes your story.

    You won't be alone. You reunite with Epifanía, a small frog who guides your first steps and lends a hand at the shop and beyond. Mysterious letters arrive at your mailbox waiting for your answer, and spirit animals called Ánimas drop by to talk, share a piece of their story and hear what you think. How you treat them matters too.

    When the cycle ends, a card-reveal ceremony unveils your Ánima archetype, led by your dominant Ánima, with a reading of who you are: your free time, your social life, your love life and the Ánimas you connect with. There is no game over and no single way to play: the garden simply reflects what you bring to it.

    🌱 Your garden, your rules

    • 🌾 16 crops in 4 families (flowers, fruits, herbs and vegetables), from quick sprouts to slow growers that take real patience. Each one has its own perks and trade-offs... and yes, even the weeds have their place.

    • ⛏️ Till, water, fertilize, harvest. Break the rocks with your pickaxe to uncover more ground.

    • 💎 Earn Spiritual Shards and spend them on seeds, tool repairs and upgrades.

    • 🌙 A living sky: day and night cycles, rain that slowly soaks the soil, and a 12-day calendar that keeps on turning.

    💌 Letters, visitors and choices that are yours alone

    • ✉️ Letters find their way to your mailbox, carrying questions, dilemmas and small confessions. Answer them from the heart: every reply leaves a trace.

    • 🐾 12 Ánimas, 24 facets. Each Ánima holds two facets of the same soul, each with its own personality, stories and way of seeing the world. Which one lives in your garden?

    • 💬 They come to you. Throughout the cycle the Ánimas visit your garden to talk, to ask, to listen. No answer is better than another; each one simply says something about you.

    • 📖 The Book of Echoes gathers optional activities you can take on, or ignore, depending on what calls to you. Every way of playing leaves its own echo.

    🔁 A single journey takes around 2.5 to 3 hours, and no two are alike: the letters and visits change from game to game. And so do you. Come back at a different moment of your life, choose differently and complete the Ánima Album.

    Don't lie to yourself. Be who you are.

    Know Your Ánima - Launch Trailer

  49. 137

    Rift Raiders

    Rift Raiders header image
    Released 4 hours ago
    Type: game
    Dev: Gooder Games
    Pub: Gooder Games
    Genres: Indie RPG Strategy
    About
    Screenshots
    Videos

    A grimdark tactical roguelike. Pick a hero, draft an army, raid a rift, and decide at every node whether to go home rich or go one deeper. Runs are short.

    Command your army on the grid

    Your units fight as stacks: one tile, one unit type, as many bodies as you brought. Each turn you move a stack, attack, or cast a spell, and the enemy answers in turn order.

    One hero per faction, and one for none

    Choose a hero, draft your keepsake, starting units and first spell, and ride out with a signature relic. Every relic you buy or find after that makes the hero stronger, and the rare ones bring an effect of their own.

    Spells that play by their faction's rules

    Fire burns and cashes the burn in, Water swings the turn order, Forest roots and regrows, Light mends the wounded and punishes the many, Dark pays in blood. Pick one at the gate, buy the rest in the rift.

    Every node is a choice

    The rift is a branching map. Fights, elites, a boss, shops, story events with real consequences, laid across biomes from snowfield to swamp to crystal cave. You pick the path, and each node you pass is one you cannot come back to.

    Get it out, or lose it

    Resources are yours once you extract or beat the boss. Fall first and you lose what you carried. What you banked before stays banked.

    Rebuild the kingdom

    Spend what you brought home on buildings that change the next run. One path per faction, neutral buildings for every army, and the Runic Anchor above them all.

    Try the free demo!

  50. 136

    Delivery Today

    Delivery Today header image
    Released 4 hours ago
    Type: game
    Dev: No Ideas Gaming
    Pub: No Ideas Gaming
    Genres: Indie Racing
    About
    Screenshots
    Videos

    A fast-paced package delivery game where you control an autonomous delivery drone. Manage your time well and use abilities to boost your chances. 

    Pick up and drop off packages

    Charge at Star Power to keep up

    Use abilities to keep on top of deliveries

    Features

    • Package Delivery

    • 18 Different Abilities

    • 4 Different Gameplay maps

    • Online leaderboards

    • Player vs Player Battles

    • Energy Management

    • Money Management

    Delivery Today Trailer

  51. 135

    Star Trader

    Star Trader header image
    Released 4 hours ago
    Type: game
    Dev: 功达工作室
    Pub: 功达工作室
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos
    Buy low. Sell high. Watch an entire star sector react.

    **Star Trader** is a deterministic, fully offline trading sim set in a living deep-space
    economy of **6 sectors and 33 worlds**. Prices breathe with supply and demand, AI
    merchant guilds work their own strategies, pirates hunt unescorted freight — and every
    run is reproducible down to the last credit from a single scenario code.

    READ THE TIDE, RIDE THE TIDE

    Every world produces what it can and hungers for what it can't. Watch prices swing with
    each turn, chase the "best destination" column across 37 goods, or run the sector scan
    to surface hundreds of arbitrage routes — then pick your own. When shortages bite,
    launch an economic blockade and sell into the spike you created.

    FROM STREET PEDDLER TO SECTOR TYCOON

    • **Trade by hand** — buy raw materials where they're cheap, haul them to worlds short on supply
    • **Discover hidden recipes** — experiment in the Recipe Lab; relic-tier formulas are hiding in the outer sectors
    • **Automate with fleets** — five ship classes, from nimble Cutters to heavy Ore Barges, running auto-arbitrage, mining, patrols and hunts
    • **Build space stations** — turn discovered recipes into production lines for passive income
    • **Fight for the lanes** — three tiers of pirates, faction protection rackets, escorts and bounty hunts
    • **Outsmart the guilds** — Red Sail, Swiftcurrent and Deepwell each play monopoly, arbitrage or price war; their intel panel shows their latest move

    A SECTOR WITH STORIES

    Narrative event chains unfold as you play: guild wars, mysterious signals, harvest
    seasons — and in the outer sectors, five handcrafted worlds (Veinmelt, Jadereap,
    Ashforge, Hushport, Firstring) with their own specials, from relic whispers to black-market
    premiums. Deal in smuggled goods if you dare: prices are higher, and so are the seizures.

    INSPIRED BY THE WORLDS WE KEPT PLAYING

    Star Trader was shaped by the games we kept coming back to: X4: Foundations,
    EVE Online, No Man's Sky, Astrobuilder, Distant Worlds and Starsector.
    What drew us to all of them was the same thing — a universe that feels alive:
    economies churning, prices breathing, a world that doesn't wait for you. We're
    not trying to out-build any of them. We pulled out the one thread we loved
    most — the living economy — and wove it into something small, honest and
    complete: deterministic, turn-based, fully offline. Same seed, same world,
    every time — the only thing between you and the summit is your decisions.

    WHY WE BUILT OUR OWN

    The games above taught us to love space trading. They also left us a wish list:
    • **Trading should not require a pilot's license first.** No hand-flying, no docking exams — click a route, place an order, and spend your attention on decisions, not throttle juggling.
    • **A sold game should be complete to play.** No subscription, no token meter, no external accounts or services. Buy it, install it, play it — everything runs on your machine.
    • **Pirates should be algorithms, not strangers.** Strictly single-player: your opponent is the sector's rulebook — no guild dues, no cargo ambushes by other players at 2 AM.

    DETERMINISTIC. OFFLINE. YOURS.

    • **One code, one sector** — share your scenario code and friends replay the exact same world; a paste-and-play preview of Steam Workshop support
    • **100% offline** — no account, no internet, no telemetry (see our Privacy policy)
    • **Deterministic by design** — the same seed plays the same game, so competition is about decisions, not dice
    • **Legacy** — finish a run and carry +2,000 credits into New Game+; 15 achievements and 8 milestones chart the climb
    • **Bilingual** — full English & Simplified Chinese UI, self-hosted music and sound effects

    OUR TAKE ON AI — THE HONEST VERSION

    AI was part of making this game, and we'd rather explain that than hide it.
    • **Not in the game.** The simulation IS the game: every price, every pirate raid, every guild move comes from hand-tuned deterministic rules. AI merchants are classic state machines playing real strategies — no language model improvises your economy. The shipped game contains no generative AI at all.
    • **Only in the making.** The four BGM tracks were made with Suno; in-game text and this page were drafted with AI assistance, then human-edited; the code was written with AI coding tools under human direction.
    • **Where we stand:** AI is a decent apprentice and a poor substitute for game design. The rules are the game — and the rules are ours.

    HOW LONG?

    Three difficulties (Relaxed / Standard / Hard). A standard summit run takes about
    2–6 hours — tight enough for one sitting, deep enough to replay. The outer sectors
    unlock as your net worth grows: The Veins, The Breadbasket, The Foundries, The Fringe,
    and finally The Vault.

    Ready the cargo hold, captain. The tide is turning.

    Star Trade

  52. 134

    Pack a Plush!

    Pack a Plush! header image
    Released 4 hours ago
    Type: game
    Dev: Slappy Inc.
    Pub: Slappy Inc.
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    Pack a Plush! is a cozy collecting and organizing game filled with adorable plushies, satisfying combinations, and exciting discoveries!

    Buy mystery batches, discover rare and legendary plushies, and arrange them into matching patterns to create valuable combinations. Package your plushies, earn money, fulfill requests, and unlock new batches and upgrades as you grow your collection.

    Every plushie is handcrafted with love. No AI-generated art. ❤️

    And what's hiding behind that mysterious door? 👀

    🧸 Buy & Collect

    Buy batches of adorable mystery plushies, expand your collection, and discover what you'll find inside. Keep an eye out for rare variants and unlock new batches as you progress. Every batch is a new surprise!

    🗄️ Sort & Organize

    Find the perfect spot for every plushie! Arrange matching plushies into pairs, triples, quads, rows, columns, full sets, and more. Experiment with different patterns, discover valuable combinations, and boost your collection multipliers!

    💰 Package & Profit

    Turn your carefully arranged collections into cash! Package completed combinations, fulfill requests, and earn money to buy even more plushies. Unlock new batches and upgrades as you progress, and keep expanding your collection!

    ✏️ Make It Your Own

    Create a cozy little world for your plushies! Give them names, swap hats between them, and show some love to your favorite finds. Unlock decorations, arrange your displays, and transform your collection space into a plushie paradise that's uniquely yours.

    🌟 Key Features

    • 🧸 Buy mystery batches filled with adorable plushies.

    • ✨ Discover new plushies, rare variants, and legendary finds.

    • 🗄️ Pick up, sort, and arrange plushies into satisfying combinations.

    • 🐾 Pet your plushies, give them names, and dress them up with hats!

    • 💰 Complete combinations, package your plushies, and earn money.

    • 📋 Fulfill requests and earn rewards as you progress.

    • ⬆️ Unlock new batches and upgrades to expand your collection.

    • 🚪 Discover what lies behind the mysterious door.

    • ✏️ Decorate and personalize your own cozy collection space.

    Launch Trailer

    Release Date Trailer

  53. 133

    Mimic2 - Idle MMORPG

    Mimic2 - Idle MMORPG header image
    Released 4 hours ago
    Type: game
    Dev: Mimic2
    Pub: Mimic2
    Genres: Casual Indie Massively Multiplayer RPG Free To Play
    About
    Screenshots
    Videos

    Mimic2 is an idle/AFK MMORPG that does not require you to leave your PC on while looting. You start with a few hundred thousand damage and AFK farm the easiest map. Later you claim your battle rewards, kill bosses, open RNG boss chests and spend the loot on hundreds of upgradable mechanics to farm faster or take on stronger maps with better rewards. Eventually you reach quadrillions of damage and one-shot anything.

    40 Bosses with 6 Elemental Types

    The game has incremental systems and mechanics to offer months of progression before you reach the final maps. Some of them are:

    Equipment

    95 different item slots, all of them upgradable, with 7,515 total item levels

    • 8 gear sets of 10 pieces; Helmet, Armor, Necklace, Earrings, Weapon, Gloves, Belt, Shield, Bracelet and Boots

    • 3 soul item chains (Dream, Sky, Celestial), 41 levels each

    • 17 skin sets, 102 pieces in total, plus 35 skin boosters that can be upgraded to 5 tiers

    • 6 element talismans up to level 201 each with an additional combined Elemental Talisman

    • 6 stars, 6 seal items, 12 emblems, 6 ancient arts

    • 3 permanent rings that can be leveled up to 100, 27 temporary rings in 6 families

    • 5 shinings, 5 essences, 5 relic items

    The Town

    The RNG Systems

    • Enchanter: 33 different enchant stones usable on 38 equippable item categories to add extra bonuses. You reroll until you get the bonus you want.

    • Runesmith: Craft, upgrade and socket runes, gems and evolutions into your gear pieces for extra damage.

    • Alchemy: 7 stone categories, 5 grades, 5 purification tiers: 980 different stones with random bonuses, so it is a long grind until you get the best ones.

    • Tailor: one item, the Warrior Sash, 600 levels. The deepest ladder in the game. It absorbs a weapon and scales with it: the stronger the weapon, the stronger the bonuses, but the weapon is destroyed in the process.

    • Transmutator: 310 recipes. Maxed gear converts to the next set and you climb a ladder of equippable item sets. Spare materials convert to rings, stars and enchant materials.

    • Upgrade chance: the highest upgrade levels drop to a 20% chance, so you will be pulling your hair out trying to upgrade.

    9 Maps with 35 Difficulty Tiers

    Other Upgradable Mechanics

    • Shaman Buffi: a shaman companion who grants a 12 hours buff and has to be charged first

    • Tranky the baby dragon: your pet dragon with its own skills and RNG mechanics

    • Mount: can be leveled up to 250 levels, an RNG type roll and enchant mechanic

    • Quests: 832 kill and item quests in 10 different categories

    • Skills: 1 active air sword skill and 9 passive skills

    Idle/active split: map battles run fully offline on the server even when your PC is off. Bosses, upgrades, enchants and the market require your attention.

    17 Skin Sets

    8 Equipment Sets with 10 Pieces Each, Every Piece Upgrading to +10

    Mimic2 - Idle MMORPG

  54. 132

    Fuel Station Simulator

    Fuel Station Simulator header image
    Released 4 hours ago
    Type: game
    Dev: glass Pixel Games
    Pub: glass Pixel Games
    Genres: Adventure Casual Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos
    In this game about a gas station, you are the boss. From Zero to Hero, you are responsible here for either the economic success or downfall.

    You start - as it should be - with almost nothing. If you handle it skillfully, you’ll end up with a fully developed gas station, complete with your own employees and plenty to keep you busy.

    The following areas await you:
    - Fuel Pumps: Refuel the approaching cars and collect payments. Additionally, expand the refueling options by earning more fuel pumps.

    - Car Wash: Plenty of dirty cars! Once you’ve created at least one car wash facility, you can serve your customers and clean their vehicles. Later on, you can even add a self-service option!

    - Car Repair: Fix vehicles in your own workshop, at least until you have staff for this task.

    - Gas Station Shop: Collect payments from customers who have refueled, order goods, stock shelves, and sell them profitably! Of course, this comes after you’ve equipped your shop with a few shelves.

    - Refinery: This is where you get the raw material… but will you also get the best conditions?1

    Gameplay-ReCut-v3

  55. 131

    Cave Oasis at Shylake

    Cave Oasis at Shylake header image
    Released 4 hours ago
    Type: game
    Dev: BlueSpruce Interactive
    Pub: BlueSpruce Interactive
    Genres: Indie RPG Simulation Early Access
    About
    Screenshots
    Videos

    Sustainable community-ecosystem partnership

    Cave Oasis at Shylake is a hopeful futuristic spin on a cozy farming and small town life sim game, set in a solarpunk-inspired town, in a cave on a moon. The town needs your help preparing for a series of dust storms on the surface of the moon, that threaten to block out much of the sunlight reaching the town's solar field and cave biomes. You'll get creative with sustainable farming, foraging, crafting and cooking options, emerging energy tech, environmental protection and restoration measures, and community support, to help the town survive the storms and thrive together.

    Hydroponic farming

    Shylake Town, a cooperative community built in a closed ecosystem of caves on Copaceta Moon, posted an open position in one of their greenhouses. You successfully applied and have arrived from Earth to put your hydroponic skills to work. Grow crops from your homeworld, and learn about new crops from other inhabited worlds, with help from other experts in your new community.

    Manage the finite space by building vertical stacks and towers of planters. Connect your planters to hydroponic reservoirs, or to fish tanks for aquaponic farming. Grow sun-seeking crops in top planters and mushrooms in the shade below. Use raised platforms and ladders, and get as creative as you can with the full 3D space available for growing food.

    Biomass crafting

    Dive right into crafting with access to shared maker spaces in town, while you develop your skills and acquire machines and tools to level up your home workspace. The vast majority of crafting in-game utilizes biomass – materials grown in your greenhouse or the town's wild biomes. Items can be disassembled to make new creations, or composted back to raw nutrients to grow new food and materials.

    Mix and match furniture parts to make unique combinations, and use a variety of crafting machines for different techniques. You can 3D print most items from wood, plant fiber, seaweed, or chitin. You can also spin and weave many of the same materials into fabric for upholstery and clothes. Try woodworking as well, or make cardboard for sturdy modern furniture. Or apply fungal mycelium to a frame and grow your creations in an incubator!

    Customizable cooking

    Settle into a cozy apartment under your greenhouse, and make it your own. Outfit your semi-automated kitchen with a variety of cookware for steaming, sautéing, baking, blending, juicing, and more. Combine ingredients in creative ways to produce new concoctions, and learn what your neighbors like best.

    Your kitchen can also be arranged and decorated to suit your lifestyle and tastes. Add cabinets, counters, and refrigerators to organize your pantry, and give it a personal touch with a variety of designs and colors. Add light fixtures, furniture, and dividers from your crafting experiments, to organize and accentuate your whole living space.

    Environmental stewardship

    Shylake’s connected caves include a large forested area and an underwater lake biome. Enjoy foraging in the town's extensive food forest and lake bed, aided by tech tools to facilitate sustainable harvesting. Learn about the carefully balanced mix of organisms and their roles in the local ecosystem, and help the wildlife centers maintain the balance.

    That balance is especially at risk with the coming dust storms. The entire ecosystem relies on sunlight carefully channeled into the underground environment via mirrored light shafts. As the storms grow, you'll work with your neighbors to build additional infrastructure for life support, monitor biodiversity and diagnose environment problems, research solutions and grow or craft supplies to support the wildlife and community.

    Circular eco-economy

    The caves form a closed ecosystem, with enough basic life ingredients to support a thriving sapient town, plus the wild biomes the town depends on and is responsible for. The game has an underlying model of all life forms and the resources they depend on. No used resources are ever completely disposed of, and no new ones can magically appear from nothing.

    The game's systems encourage a balance of give and take, rather than accumulating as much as possible. Many items can be borrowed or gifted. Crafted items can be disassembled and materials reused, as well as composed back to nutrients for new growth. Learn how the town's community land trust uses economic policies and technology to support creative efforts, account for shared costs, and maintain a healthy local environment and community.

    Community and social life

    Join social hours in third places like the community center, library, and wildlife centers. Grab a bite at one of several eateries, or play a collaborative card game in the lounge. Try a different hairstyle at the salon, or a new outfit at the boutique next door. Pop by the music shop to change up your playlist, or roll by the cycle shop to pick up a new ride.

    Befriend a wide assortment of NPCs from different extraterrestrial species and far-flung worlds, who've all chosen to make Shylake Town their home. Connect with their backstories and what brought them here, as they share their knowledge of the town and local ecology. Team up to solve problems large and small, and keep the community healthy and going strong.

    Early Access Trailer

  56. 130

    Sepulchron

    Sepulchron header image
    Released 4 hours ago
    Type: game
    Dev: Lunar Blank
    Pub: Lunar Blank
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Sepulchron is a challenging puzzle-horror game set within the abandoned Astor Manor, in which you have 72 in-game hours to escape alive from a deadly curse, inspired by classics like Resident Evil, Secret of Monkey Island and Garry's Mod.

    PUZZLES

    Explore the manor by day, uncover hidden secrets, and solve intricate puzzles that reward logic, observation, and common sense. With a world completely dictated by physics, rather than relying on arbitrary solutions, many obstacles can be overcome by reasoning about how objects should behave. A sword can cut a rope. A heavy object can hold down a switch. The answers are often hiding in plain sight.

    GAMEPLAY

    When night falls, the manor becomes far more dangerous. Ghosts and other supernatural entities emerge from the darkness, forcing you to fight, flee, or improvise with whatever tools you can find. No night is the same as the one before, making every encounter unpredictable.

    ATMOSPHERE

    Sepulchron favors atmosphere over jump scares. Light is safety, darkness is danger, and every resource matters. Explore carefully, manage your time wisely, and remember:

    There is always more than one way forward.

    Features

    • Challenging logic-driven puzzles
    • Dynamic enemies that change tactics and placement each playthrough
    • Physics-based interactions and problem solving
    • Atmospheric horror focused on tension rather than jump scares
    • Resource and time management
    • Dense exploration packed with secrets and optional discoveries

    Sepulchron Gameplay Trailer

  57. 129

    Ghostie Town

    Ghostie Town header image
    Released 4 hours ago
    Type: game
    Dev: Joshua Hanneson
    Pub: Joshua Hanneson
    Genres: Adventure Casual Indie RPG
    About
    Screenshots
    Videos

    Welcome to Ghostie Town, a cozy game about restoring a forgotten town. You’re a small ghost on a big mission: fix fences, water plants, sweep streets, and help ghostie residents settle in as the town comes back to life. A heartwarming, story-rich, repair game.

    Make Ghostie Friends

    New ghosties can be found around every corner, waiting to tell you their stories. Get lost in the deep lore and history weaved into every character, signpost, and building.

    Nourish The Town

    The town needs your help! You'll need to be resourceful to mend the structures and water the plants around town, but with the right tools, you'll start to feel the magic found in every little act of restoration.

    Build Your Identity

    The journey won't be easy, but at least with a fancy new hat, you can bring back the town in style. With your favourite tool in-hand and hat on your head, you can explore the cute, hand-crafted town in any direction you like and enjoy plenty of side-quests, mini-games, and collectables.

    Ghostie Town Gameplay Trailer

  58. 128

    DIMENSIONAL PURSUIT

    DIMENSIONAL PURSUIT header image
    Released 5 hours ago
    Type: game
    Dev: Jadimax
    Pub: Jadimax
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Immerse yourself in a demanding futuristic challenge and prepare to bend the laws of physics in Dimensional Pursuit, a single-player puzzle-platformer that will put your logic and reflexes to the ultimate test.

    Defy matter and light. To survive and progress through 30 levels, you'll need to master advanced mechanics:

    Teleportation Portals: Manipulate space to overcome obstacles and move from point A to point B in the blink of an eye.

    Laser and Reflection System: Direct laser beams onto reflective objects to power mechanisms or open secure doors.

    Survive a relentless robotic threat. The exit won't unlock without a fight; robots will do everything they can to stop your progress.

    Find the mechanisms, combine your tools, outmaneuver the enemy defenses, and unlock the door to the next level. Will you have the logic and agility to win the chase?

    Trailer1

  59. 127

    UNCOUNTED

    UNCOUNTED header image
    Released 5 hours ago
    Type: game
    Dev: Hispagames Estudios
    Pub: Hispagames Estudios
    Genres: Indie
    About
    Screenshots
    Videos

    Uncounted is tower defense at swarm scale.

    Each sector is a single wave. Carriers dump the horde on one side of the map; it walks to your fortress on the other. You place and aim every tower during BUILD TIME. When the drop starts, the layout is what you have.

    The crowd is not a handful of sprites. It is a GPU-simulated river of bodies. Thousands, then tens of thousands, that flows around platforms, jams in chokes, and leaks if you leave a gap.

    Weapons are different jobs, not reskins: GUNNER for volume, GAUSS for pierce, MORTAR for arcs, FLAME and CRYO for ground control, LASER and TESLA for lines, GRAVITY to crush the core. Abilities (Charge, Drones, Orbital, Nuke) are the only reaction once the wave is live.

    Between sectors you spend credits, cores and prisms on a persistent evolution tree. Win a sector to unlock the next gun. Finish with no leaks for a mastery prism. The campaign is ten sectors; the last ones are oceans.

    Co-op 2-4 Players is a second campaign and special maps with unique mechanics: LAN or Steam.

    Trailer_UNCOUNTED_English

  60. 126

    Voxie Survivor

    Voxie Survivor header image
    Released 5 hours ago
    Type: game
    Dev: AlwaysGeeky Games Inc.
    Pub: AlwaysGeeky Games Inc.
    Genres: Action Casual Indie RPG
    About
    Screenshots
    Videos

    BREAK MONSTER SWARMS, LOCKDOWN RESCUE MISSIONS, AND CRUSH APEX BOSSES AS YOU WEAVE THROUGH DEEP STORY DRIVEN CHAOS.

    Welcome to a bullet heaven roguelite where survival demands strategy. The Voxie realm is under siege by a dynamic, fluid enemy swarm crafted to actively weaponize your own movement against you. 

    You can’t just stand alone to survive; you must complete critical field missions and uncover the clues woven into the fabric of the story, unlocking game changing character upgrades and empowering you to roll for new screen clearing weapon combos. 

    With your arsenal stacked, seeking and destroying apex bosses is your guided path to glory as you shatter them into thousands of flying voxels. This absolute voxel demolition activates escape portals at the end of every victorious round, fuelling your meta progression loop with even more powerful permanent upgrades for your next descent.

    This is a relentless battleground where every tight dodge, calculated crit, and instant decision you make will determine your fate!

    CORE MISSION OBJECTIVES:

    • Outmaneuver The Living Storm: The horde that swallowed the Voxie realm is highly reactive. Battle a dynamic enemy swarm spawned with fluid repulsion that flows around terrain to hunt you down. Master the snappy dodge and crit systems to turn this precise enemy movement against them, finding the exact gap to strike back.

    • Secure Mission Intel: Every unique run actively advances a deep story, bringing meaningful progression to your survival experience. Drop into active chaos to secure vital capture points, unearth hidden environmental clues, and rescue stranded allies. Clearing these critical field goals is your only way to force the ultimate apex boss into the open and advance the narrative.

    • Build Elite Weapon Combos: Roll for an unstoppable arsenal mid run using powerful weapon cards from your expanding library. Experiment with over 45 unique weapon pairings to conquer the chaos. Unleash the kinetic bouncing blades or trigger the devastating earth rupture to instantly shatter the invading voxel monsters.

    • Stack Your Meta Build: Extract vital cores and shards from the shattered remains of your foes to fuel your permanent progression. Deploy these resources between runs to amplify your stats as you play and experiment with different Voxie characters, ensuring you return stronger to navigate each map on your mission.

    • Play on Steam Deck: Fully optimized and verified by the development team for fluid performance on the go or wherever you play. 

    Master the chaos, it takes a real Voxie Survivor to conquer all!

    Voxie Survivor Trailer

  61. 125

    Pulseball

    Pulseball header image
    Released 5 hours ago
    Type: game
    Dev: iamtab
    Pub: iamtab
    Genres: Action Casual Indie Simulation Sports
    About
    Screenshots
    Videos
    With the easy to learn controls, anyone can learn how to play right away. The game is simple, run around in first-person and shoot the ball with your pulse gun to move it and score goals. Both the ball and your gun have realistic physics which allows you to bank shots off the walls, the ceiling, or even other players to help you win.


    Pulseball currently has 2 different maps, and single-player training as well as a few multiplayer modes.

    Recently Added:
    -New game mode!
    -Minimal VR Support
    -GUN CLASSES!

    Pulseball Trailer is Good

  62. 124

    Adelaide: A Tiny Adventure

    Adelaide: A Tiny Adventure header image
    Released 5 hours ago
    Type: game
    Dev: The Indie Dad
    Pub: The Indie Dad
    Genres: Action Adventure Casual Indie
    About
    Screenshots
    Videos

    A TINY HERO. A LONG WAY HOME.


    A hammer. A double jump. Four guardians to face.

    Meet Adelaide, a little girl with a long way to go. Run, jump and search for secrets across 40 pixel-art levels, from green ruins and autumn forests to frozen castles and a forgotten tropical coast.

    Home is worth the journey.

    FOUR WORLDS. FORTY LEVELS. ONE WAY HOME.


    Time your double jumps, swing your hammer and look for paths hidden just beyond the obvious route. Adelaide brings those small platforming challenges together into one colourful journey home.

    Cross ancient grasslands, brave autumn forests, climb through winter’s frozen strongholds and discover the secrets of a tropical coast. Each world brings new obstacles, its own atmosphere, and a guardian waiting at the end.

    Learn the jumps. Watch the enemies. Find your opening.

    Then take one more step towards home.

    FOR THE ONES WHO ALWAYS CHECK THE SECRET PASSAGE


    Every level holds 100 coins. Some lie along your path. Others reward a careful jump, a curious detour, or the feeling that there must be something behind that wall.

    Seek out secret rooms. Meet friendly cats. Discover the little memories Adelaide carries with her.

    Reaching the exit is only part of the adventure. How much will you find along the way?

    YOUR ADVENTURE INCLUDES


    • 40 levels across four distinct worlds, from green ruins to tropical shores.
    • Running, jumping, double-jumping and hammer action to carry you through the journey.
    • 100 coins in every level, with hidden routes and secrets to discover.
    • Four guardians, each with a different rhythm and personality.
    • Collectible memories that reveal the little moments behind Adelaide’s adventure.
    • Keyboard and controller support, so you can find your favourite way to play.

    MADE BY A DAD. INSPIRED BY HIS DAUGHTER.


    Adelaide began with a simple wish: to make a game my daughter could one day play.

    When development started, she was six months old. Her contribution to the project was mostly smiles, mysterious noises, and a complete disregard for my sleep schedule.

    I built this little world after bedtime, imagining the day she would hold a controller, make her first jump, discover her first secret, and realise:

    “Dad made this for me.”

    Now you’re invited into that world, too.

    For anyone who grew up with platformers.
    For anyone discovering them for the first time.
    For anyone who still wonders what’s waiting beyond the next screen.

    SMALL HERO. BIG JOURNEY. MEMORIES THAT STAY.


    Made after bedtime.
    Inspired by Adelaide.
    Powered by coffee.
    Funded by… hopefully you.

    (I just discovered how much diapers cost.)

    Adelaide: A Tiny Adventure

  63. 123

    Daisy's Dead

    Daisy's Dead header image
    Released 5 hours ago
    Type: game
    Dev: SIIMBL
    Pub: SIIMBL
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    As 16 year old Daisy, the cemetery’s deceased caretaker, you’ll welcome new arrivals, learn who they were, and create resting places that reflect the lives they left behind. Gather materials, craft gravestones and decorations, and gradually turn an empty patch of ground into a cemetery shaped entirely by you.

    Give Every Grave a Story

    The people buried here each have a name, a history, a family, and particular requests for how they should be remembered.

    As more residents arrive, connections begin to emerge. Old graves gain new meaning as you piece together the lives of the people resting beside them.

    Meet their requests, create fitting memorials, and make room for whoever comes next.

    Build the Cemetery You Want

    Design freely and make the grounds your own.

    Place graves, arrange fencing and hedges, buy small decorations like flowers and candles or bigger decorations like monuments and structures, and decide where everything belongs. There's both a free placement mode and a grid placement mode, to help you design your graveyard exactly how you want.

    Learn What Happened to Daisy

    Daisy may be taking care of the dead, but she has a mystery of her own.

    As you complete requests and expand the cemetery, fragments of her story begin to surface. What happened to her? Why is she here? And what has she forgotten?

    Fulfill the wishes of the dead. Build a beautiful resting place. And, eventually, find out how Daisy ended up among them.

    Daisy's Dead Trailer

    Daisy's Dead Gameplay Trailer

  64. 122

    Intergalactic Puzzle Touchdown

    Intergalactic Puzzle Touchdown header image
    Released 5 hours ago
    Type: game
    Dev: NEST Interactive
    Pub: NEST Interactive
    Genres: Casual Indie Sports
    About
    Screenshots
    Videos

    When mankind’s search for life among the stars leads alien societies to learn about THE BIG GAME, they begin the process of reshaping their society around the exciting game of FOOBAW. 

    Intergalactic Puzzle Touchdown is a first-of-its-kind asymmetric turn-based PvP puzzle game fusing the familiar mechanics of classic match-3 games with the excitement of gridiron football.

    Key Features:

    • Strategic, turn-based PVP puzzling: Players alternate between Offense and Defense roles, attempting to outwit one another to make bigger matches and score more points.

    • Go big with Big Plays: Large matches create powerful Big Play pieces, unlocking unpredictable offensive options to overcome your opponent’s Blockers.  

    • Explore teams from across the galaxy: Find your favorite among the four stylish teams, each with their own unique Team Power to help you find an advantage.

    • Risky play nets big rewards: Push your luck to try to skirt the game rules, but watch out for Penalties and Fumbles that could set your team back.

    • Grow from rookie to veteran: Players can learn the ropes through a series of interactive in-game tutorials before diving into Quick Match to hone their skills.

    • Built for tournament play: Fully networked multiplayer through Steam features both matchmaking and custom lobbies. Tournament organizers can also take advantage of built in spectating tools.

    We believe Intergalactic Puzzle Touchdown is best experienced when you have another human, anthropomorphic slug, or mechanized superintelligence to play against, so grab your closest friend or furthest foe and kick-off your foobaw rivalry.

    Gameplay Launch Trailer

    Narrative Release Date Trailer

  65. 121

    Outlasters

    Outlasters header image
    Released 5 hours ago
    Type: game
    Dev: Self Devloped
    Pub: Self Published
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    They never stop coming.

    Outlasters is a fast, free-flowing survival action game. Your hero attacks automatically, so all you do is move, dodge and decide what to become. Each run is a short, intense fight against a growing horde, and every level-up gives you a choice that shapes your build.

    Build something ridiculous
    Pick from 24 weapons and abilities, including Magic Wand, Spinning Blades, Thunder, Homing Missiles, Meteor Shower, Black Hole, Death Laser and Phoenix Rebirth and more! Upgrade them, combine them, and watch the screen fill with chaos. Passive boosts like Might, Haste, Magnet and Regen let you tune your build to your playstyle.

    Choose your hero
    Play as Rowan the knight, Elara the mage, Kael the archer and 3 more hidden characters each starting with a signature weapon. Rank up to unlock more characters each with their own style.

    Explore six maps
    Each map offers its own challenge and difficulty. Unlock new ones as your rank grows.

    Survive the bosses
    Waves get tougher the longer you last, and bosses show up to test your build.

    Features

    • One-more-run gameplay with short, replayable sessions

    • 6 heroes, 6 maps and 24 weapons and abilities

    • Permanent rank progression that unlocks heroes and maps

    • Is the game going too slow for you? Speed up the game up to 3x. Too fast? Slow it down by half.

    • Best-time and kill records for every map

    • Keyboard, mouse and controller support

    • Selectable music, volume controls and graphics options, including fullscreen and a frame-rate cap

    Outlasters Trailer

  66. 120

    No ESC

    No ESC header image
    Released 5 hours ago
    Type: game
    Dev: Seedborne
    Pub: Seedborne
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    TYPE TO SURVIVE

    You are trapped inside a winding dungeon filled with interconnected rooms, corridors, items, puzzles, and monsters.

    Move through the dungeon by typing commands to walk, run, crawl, turn, jump, attack, and use abilities.

    Explore the dungeon and figure out how to escape, while avoiding being killed by the monsters roaming the area.

    EVADE OR FIGHT THE DUNGEON MONSTERS

    Each monster has different behaviors. Avoid them, sneak past them, or fight back using weapons or magic.

    • The scarecrow moves quickly, but it has poor hearing and can't see well in the dark.

    • The ooze can't see at all, but it can hear every step you take.

    • The ghost sees better in the dark than the light, and it can phase through the walls and is unaffected by weapons.

    ESCAPE THE DUNGEON

    Escaping the dungeon requires more than just finding the exit. Search rooms and corridors for clues, gather important items such as weapons and magical spellbooks, interact with the environment, and solve the puzzles scattered throughout the dungeon.

    PROCEDURALLY GENERATED DUNGEON

    Each run generates an entirely new dungeon, changing the layout of the rooms and corridors, as well as where in the dungeon the various items and monsters appear.

    SCORES AND LEADERBOARDS

    Receive a score upon finishing a run based on your run completion time and difficulty mode. Check the leaderboards to compare your score against other players globally, as well as against your Steam friends.

    A HAND-PAINTED HORROR WORLD

    All of the game's artwork is hand-painted with watercolor paint.

    No ESC Gameplay Trailer

  67. 119

    A Place for Every Potion

    A Place for Every Potion header image
    Released 5 hours ago
    Type: game
    Dev: CubeQuad Games
    Pub: CubeQuad Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Your grandfather's new auto-sorting spell backfired.

    Every potion in the apothecary tipped off its shelf. Every finished potion unravelled back into raw essence, and the loose colors pooled together in one enormous pile in the middle of the lab.

    He chuckled. "Ah, it does that sometimes." Then he pulled on his coat for the annual Alchemists Gathering and asked you to mind the place while he is away.

    He'll be gone about a month. There is no rush at all.

    Two puzzles

    Every potion needs two things done to it.

    Decant. Pour the scrambled liquids from bottle to bottle until each one holds a single pure color. If you have ever played a water-sort puzzle, your hands already know this part.

    Shelve. Carry the finished potion across the lab to the shelf it belongs on. Color gets you to the right wall. The sigil on its label picks the exact shelf.

    You can only levitate a few bottles at a time, so the two puzzles compete for the same hands. Pour greedily and you have nothing free to carry with. Carry too much and you have nothing free to pour into. Deciding what to hold is the game.

    One laboratory. 4,160 potions.

    A gothic stone rotunda, two floors, tall arched windows and warm afternoon light. 52 shelved sections across thirteen families of potion.

    Every one of the 4,160 potions is in that pile from the moment you start. Nothing respawns, nothing refills, nothing quietly re-stirs itself behind your back. The mess only ever gets smaller.

    The room is the progress bar. The floor clears. The shelves fill and light up. A dark, dusty laboratory slowly becomes a glowing apothecary.

    Relaxing is the whole point

    No timers. No pressure. No penalties. No fail state. There is nothing here you can lose.

    Warm window light, a quiet score, and the sound of glass and liquid. Put a potion on the wrong shelf and nothing scolds you. No buzzer, no shake, nothing taken away. Set a bottle down mid-pour, walk off, and come back next week to exactly where you left it.

    Skills make the work easier. They never make it disappear.

    Sorting earns XP, XP earns levels, and every level buys a skill point. There are 47 of them, across a board of 24 nodes.

    A wider hand. A longer reach. Deeper buffers to work into, and sight that pulls a workable set out of the pile.

    What none of them do is play for you. Nothing pours, carries or shelves on your behalf, and nothing sits on a cooldown. You get better tools and a bigger workspace. The satisfying part stays yours.

    Three numbers, counted all the way down

    52 sections. 364 shelf rows. 4,160 potions.

    The game keeps all three counters and you can switch them on or off. No hidden progress and no rounding. Every potion you finish and shelve moves a number you can watch.

    The lab is done when the pile is gone and all 52 cabinets are full. A finite game with a real ending, not a loop that farms you.

    Features

    • Two interlocking puzzles: water-sort decanting and tidy-up shelving

    • 4,160 potions across 52 sections and 364 shelf rows, in one continuous laboratory of 2 floors

    • No fail state, no timers, no penalties

    • A 24-node skill board that hands you better tools and never plays for you

    • Full input rebinding, an FOV slider, and a HUD you can switch off

    • Autosaves after every pour and every placement

    • Unlike the free mobile versions of this genre: buy it once. No ads, no energy timers, no shop, no dark patterns.

    Announcement Trailer

  68. 118

    Fractured

    Fractured header image
    Released 5 hours ago
    Type: game
    Dev: Double Doors Games
    Pub: Rubika Supinfogame
    Genres: Casual Indie
    About
    Screenshots
    Videos

    In Fractured, you play as Charlie, the so-called disappointment of a wealthy family in the early 1900s. After the death of your sibling Arthur, you are left alone blaming him for all the pain you’ve suffered through. But through revisiting and recreating your shared memories, you make new associations and bring context to certain instances of your life, thus helping you reflect on what truly happened.

    Fractured Siblings

    Time and opportunity has divided you from your sibling. Stuck in your perception of reality, you struggle to see through your emotions and state the facts. But in recreating your memories, you begin to understand the reality of your past and uncover things you hadn’t thought of before.

    Set the scene

    To help you remember, you move things around in order to set the scene, just how it was in your memory. Now, in hindsight, you gain new knowledge and understanding of a situation you thought you knew.

    Journey through grief

    Emotions have clouded your judgement of your brother for most of your life. With him now gone, you question the moments that seemed clear to you. Did you really know how he was feeling? Or even why he supposedly hated you?

    Fractured Trailer

  69. 117

    The Midnighters

    The Midnighters header image
    Released 5 hours ago
    Type: game
    Dev: OTTO Games
    Pub: OTTO Games
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    The Midnighters is a first-person co-op horror game for 1–4 players. Venture into a cursed village alone or with up to three friends. Search for buried treasure, survive its creatures, and uncover the mysteries leading to a final ritual.

    HUNT TREASURE. RISK YOUR SANITY.

    Follow your detector to buried gold and rare valuables. Dig them up, bring back your loot, and sell your finds to improve your equipment. The deeper you explore, the more dangerous the hunt becomes.

    DON’T TRUST YOUR EYES

    As your sanity falls, hallucinations make it harder to tell what is real. A familiar shape may conceal a threat, and the whispers around you may lead you astray. Stay alert, keep track of your teammates, and help fallen friends back to their feet.

    UNCOVER THE VILLAGE’S CURSE

    Investigate the church, descend into the cave, and follow the clues left behind. Solve puzzles, gather ritual items, and work toward breaking the curse. Finding treasure is only the beginning.

    ENTER ALONE OR FACE IT TOGETHER

    • Play solo or team up with up to three friends in online co-op.
    • Detect and dig up buried treasure, then sell it to improve your equipment.
    • Explore the cursed village, church, and cave.
    • Face creatures and hallucinations as your sanity falls.
    • Solve ritual puzzles and uncover the story behind the curse.

    The Midnighters Gameplay Trailer

    The Midnighters Cinematic

  70. 116

    Neuron Activation

    Neuron Activation header image
    Released 5 hours ago
    Type: game
    Dev: DR Studio
    Pub: Pretty Soon
    Genres: Adventure Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Operate a futuristic control hub filled with switches, sliders, and strange tasks. Complete fast-paced challenges to satisfy The Board, the corporate entity overseeing your progress.

    Stay locked in through short, frantic sessions built around dopamine-fueled micro-challenges. Tasks overlap, timers keep moving, and The Board demands your full focus.

    Sharpen your multitasking. Juggle several tasks at once, chase the next stimulus, chain actions together. Make the chaos work and beat your high score.

    The Handler watches your every move. Receive increasingly strange orders. Make uncomfortable choices. Complete all tasks. Don’t ask questions.

    Play with a mouse or touch. Click, tap, drag, and slide through the entire game. Whether you prefer a mouse or the touchscreen on Steam Deck, the flow is built to feel natural.

    Operational Details:

    • 60+ handcrafted levels

    • Speed Tests, Bosses, and other gameplay stages

    • Zen Mode with no timers or scores

    • Player customization and leveling system

    • Detailed performance stats

    Neuron Activation - Out Now

    Neuron Activation - Program Expanded Trailer

    Neuron Activation - Demo Trailer

  71. 115

    Airport Contraband

    Airport Contraband header image
    Released 5 hours ago
    Type: game
    Dev: DRAGO entertainment
    Pub: DRAGO entertainment Shochiku
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    WELCOME TO CALDORA AIRPORT

    In Airport Contraband, you step into the role of a customs officer at Caldora Airport – a place where the line between duty and greed has never been thinner. Your task is to keep everything under control while making sure no contraband slips through your fingers. Verify documents, inspect passengers, search luggage, and scan cargo to uncover prohibited goods.

    Or break the law, and look for ways to earn some easy money. Let the smugglers through and arrest those who are innocent. Turn a blind eye to contraband and work with the local cartel to gain profit in the blink of an eye. At the end of the day, it’s all about finding the sweetest spot that benefits you the most.

    ROGUELIKE MEETS SIMULATION

    Each day brings new choices. Follow official security procedures or take risky jobs for the cartel. Success earns rewards and upgrades that carry over to your next officer, shaping how you play over time. Every shift is a fresh start built on past decisions, where experience, tools, and mistakes define your future at Caldora Airport.

    OBEY THE RULES...

    Follow daily procedures, verify documents, inspect cargo, and search for hidden goods. Every correct decision earns trust and keeps the chaos of Caldora at bay.

    OR BEND THEM

    Not everyone here plays by the book, including you. Transfer something off the record, or let potential smugglers and restricted items through. Quick money comes easily, but it always comes with a risk.

    TRUST NO ONE

    Whether you are dealing with pesky passengers or stubborn pilots, no one is above inspection. Check pilots’ papers, inspect their cargo, weigh it, and compare it with the documents. You will be surprised how much contraband slips under your nose.

    HOLD THE LINE

    Sometimes life at Caldora Airport is not that simple. Some suspects will not cooperate, and others will do anything to slip away. When things get out of control, your taser and handcuffs might be your last resort.

    SCIENCE WON'T FAIL YOU

    As you gain experience, so do smugglers. That is when science comes in. Perform chemical tests, scan luggage with X-rays to spot hidden items, and rely on your good old instincts to detect those who try to deceive you. Acquire new tools such as knives, UV lamps, hammers, and crowbars to help you uncover contraband with ease. It is always better to be safe than sorry.

    AC: Prologue - Launch Trailer

  72. 114

    The Charity Shop

    The Charity Shop header image
    Released 5 hours ago
    Type: game
    Dev: Figglewatts
    Pub: Figglewatts
    Genres: Adventure
    About
    Screenshots
    Videos

    The Charity Shop is an atmospheric, surreal puzzle game where you use your camera to capture the essence of a life lived.

    To this end, you have been delivered to The Charity Shop, a place where people donate unwanted belongings—each carrying an imprint of the time they once shared.

    Clutch at permanence.

    Kick your feet against the rising tide.

    When your head is under, it will be over.

    Features

    • Use your digital camera to take photographs capturing the essence of a life lived, through objects once owned.

    • Uncover and interpret your own meaning behind these objects by solving their puzzles.

    • Preserve these memories forever. Someone needs to remember...

    The Charity Shop has around 1.5 to 2.5 hours of gameplay.

    Trailer

  73. 113

    Blockflow

    Blockflow header image
    Released 5 hours ago
    Type: game
    Dev: Designer Dad Games
    Pub: Designer Dad Games
    Genres: Casual Strategy
    About
    Screenshots
    Videos

    THINK AHEAD. BUILD THE COMBO. BREAK THE BOARD.

    Master the Art of the Combo
    In Blockflow, every single tile matters. Placing shapes on the grid isn't just about clearing space; it's about maximizing your score. The formula is deadly but rewarding: Tile Score x Combo Multiplier. Every consecutive line clear pumps your multiplier higher. Hit a streak of 3 clears, and your multiplier growth accelerates. But beware—the grid is unforgiving. Place a shape without triggering a clear, and your combo bar begins to drain. Three mistakes, and your hard-earned multiplier shatters back to 1x. Maintaining your "flow state" is the key to mastering the board.

    Survive the Milestone, Draft Your Build

    Deep Meta-Progression:

    Key Features:

    • Addictive Roguelite Puzzle Loop: A perfect blend of casual tile-placement and hardcore run-based strategy.

    • Dynamic Risk/Reward Combo System: High-stakes gameplay where a single misplaced block can ruin your multiplier.

    • Endless Replayability: Procedurally generated shape pools and randomized draft cards ensure no two runs are ever the same.

    • Meaningful Meta-Progression: Build your power outside of runs by spending Blockcoins on permanent upgrades and new mechanics.

    • Tactical Freedom: Rotate, swap, and choose between 3 active shapes to solve the ever-changing grid puzzle.

    Release Trailer

  74. 112

    Pixel Coloring World

    Pixel Coloring World header image
    Released 5 hours ago
    Type: game
    Dev: Milk Poison
    Pub: Milk Poison
    Genres: Casual Indie Free To Play
    About
    Screenshots
    Videos

    Relax, Color, and Reveal Every Pixel!


    Welcome to a relaxing pixel coloring game featuring a collection of diverse themed images. Fill in every square, follow the numbered colors, and gradually transform an empty grid into a complete pixel artwork.



    The game includes pictures of different sizes and levels of detail. Begin with smaller 50×50 images, then move on to larger and more complex artworks containing thousands of individual pixels.

    A Collection of 12 Pixel Art Images


    The game contains:

    • 6 images — 50×50 pixels
    • 3 images — 100×100 pixels
    • 2 images — 150×150 pixels
    • 1 image — 200×200 pixels

    Each completed image reveals a unique themed illustration. The increasing canvas sizes provide a natural progression from quick and simple pictures to a large final artwork that requires patience and attention.

    Simple and Relaxing Gameplay


    Choose an image, select the correct color, and fill the matching pixels. Complete the picture one section at a time and watch the hidden artwork gradually appear.

    There are no complicated mechanics or stressful challenges. Play at your own pace, focus on the colors, and enjoy the satisfying process of completing every pixel.

    Game Features


    • 12 different themed pixel images
    • Four canvas sizes: 50×50, 100×100, 150×150, and 200×200
    • Gradually increasing image complexity
    • Simple pixel coloring gameplay
    • Large and detailed final pictures
    • Relaxing experience suitable for short or long sessions
    • 130,000 pixels to color in total

    Complete all 12 pictures and color every single pixel!

    trailer

  75. 111

    Crownmason

    Crownmason header image
    Released 5 hours ago
    Type: game
    Dev: Funkenkauz Studios
    Pub: Funkenkauz Studios
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Build the castle. Guard the king. Break theirs.

    Crownmason is a turn-based duel of two castle builders. Each of you raises a castle on your own patch of land - walls, towers, quarries, mills, barracks, a scriptorium and a hall for your king. Then you take turns: one attacks, the other defends, and the armies fight it out on their own while you watch.

    There is exactly one way to win: kill the enemy king. Burn his farms, flatten his walls, raze half the town - as long as the king lives, the match goes on.

    A round in three moves

    • Build. Place buildings on a square grid. Neighbours matter: every building helps some neighbours and annoys others - a stonemason next to a quarry cuts more stone, the wrong house in the wrong place costs you. Planning the castle needs you to solve the puzzle.

    • Deploy. Put your soldiers on the field, archers on the battlements, and pick your battle cards. The attacker lines up in the strip before the enemy walls.

    • Watch the battle. It plays itself out. You made your choices - now see if they hold.

    Your king is a homebody

    The king waits in his hall inside your main building. Attackers have to break the door before they can get at him. Call the king into battle as a last line of defense.

    Cards, research and an economy that bites back

    • Card draft: before every battle you are dealt an offer from your faction's deck. Two cards go to war with you - stat boosts with a catch, orders such as "put it to the torch" or "strike at the crown", extra places for one kind of unit, or resources for the next round. Your opponent sees the cards you played last time. So do you.

    • Research: every faction has its own tree that unlocks buildings, units, more cards and bigger armies. It starts empty in every match.

    • Production chains: harvesters feed workshops feed armies - grain becomes flour becomes bread, ore becomes steel. Break the chain and the units that depend on it stay at home.

    • Magic traps: hidden in your castle, invisible to the enemy until someone steps into one. Then very visible.

    • Limited sight: you only know the enemy castle as it stood after your last attack - until you march on it again.

    • Archers on the walls: post them on battlements and towers; when the enemy keeps out of range, send them down to fight.

    Seven factions that play differently

    Each with its own buildings, units, spellcasters, king, research, cards, homeland map and interface style - and townsfolk who go about their day in the streets until the battle comes to them:

    • The Human Kingdom - stone walls, drilled footmen, siege towers, royal edicts. Balanced and adaptable

    • The Undead Kingdom - armies of the dead, fed on corpses. The more there is to bury, the stronger they get.

    • The Goblin Gang - cheap, fast and many. Pays for its army with your buildings. Sappers and bomb balloons included.

    • The Eternal Empire - few soldiers, perfect order. Samurai paid in rice, a castle that rises storey by storey, honour that is won and lost in battle.

    • The Elven Commune - a castle that grows. Leave it alone for ten rounds and you will regret it.

    • The Dwarven Lords - a hold dug into the mountain, armour on everyone, cannons, tunnellers, and a ledger of grudges that is always up to date.

    • The Church of Hell - a fallen cathedral preaching for the pit. Frenzied flock, burning witches, priests who turn your soldiers against you. Read the small print of a demon's pact.

    Crownmason Trailer

  76. 110

    Complete Horror

    Complete Horror header image
    Released 5 hours ago
    Type: game
    Dev: Stars Pulse
    Pub: Stars Pulse
    Genres: Action Adventure Indie RPG Simulation
    About
    Screenshots
    Videos

    Story Overview

    You wake up alone in an abandoned subway station.

    No memories. No signal. No way out.

    Something is very wrong here.

    The staff... they're still moving. Wandering endlessly in the dark. Something worse waits deeper down — twisted things that were never human.

    Every step reveals more questions. Every answer brings you closer to the truth.

    This disaster was no accident. And your awakening... was no coincidence.

    Third-Person Female Protagonist

    Play as a third-person female protagonist equipped with firearms and customizable outfits.

    As exploration progresses, players can obtain new weapons and clothing to survive increasingly dangerous areas.
    The combat system features rich animations, including execution moves, melee combat, and ranged gunplay.

    Core Gameplay

    Escape before your sanity completely collapses.

    Exploration and survival are equally important.
    The subway station is composed of multiple interconnected areas.
    Players must explore under limited time and resources, searching for key items and routes to progress.

    Environmental Storytelling

    The game does not directly explain the full story.
    Instead, players piece together the truth through environmental details, documents, and changes within the world.

    A second playthrough offers a different experience from the first, revealing new details and perspectives.

    Puzzle Design

    Interconnected Environmental Puzzles
    Each area features puzzles tightly integrated with the environment, guiding players deeper into different sections of the subway.

    Danger During Problem-Solving
    Enemies and environmental threats may appear at any time while solving puzzles, keeping tension constant.

    Combat and Survival System

    Resource-Driven Combat
    Ammunition and healing items are scarce, forcing players to carefully choose between fighting and evasion.

    Enemy Variety

    The game features both zombies and special mutated creatures.
    Each enemy type has unique behaviors and weaknesses, requiring different strategies to overcome.

    Complete Horror

  77. 109

    The 08:17 Problem

    The 08:17 Problem header image
    Released 5 hours ago
    Type: game
    Dev: Stepmeck Games
    Pub: Stepmeck Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    It was supposed to be breakfast.

    One slice of Toast, a little butter and a friendly face. Surely that is enough for a good morning.

    Then you buy a second toaster.

    The 08:17 Problem is a humorous idle clicker about a breakfast slowly getting out of hand. A cozy kitchen becomes an industry, then a bureaucracy, and eventually a problem for reality itself. Your Toast takes on new roles as your operation grows. Whether this was a good idea remains to be seen.

    Small clicks. Big breakfast consequences.

    Click by hand, build production facilities and combine upgrades with production milestones. Catch a golden Toast, spot a rare visitor or make the most of a butterstorm to send your numbers climbing. Breakfast missions give you extra goals while your facilities keep working.

    A kitchen with a life of its own

    Steaming machinery, animated pixel artwork and a Toast with changing roles and reactions accompany your progress. Little visitors, absurd messages and unexpected events appear between purchases. At first, your breakfast is adorable. Later, you may want insurance.

    Breakfast, again

    Start a new breakfast and bring Breakfast Wisdom with you. It automatically strengthens production as you build a fresh operation. Your achievements and all-time progress stay with you.

    On the menu

    • 17 eras, from harmless breakfast to well beyond sensible Toast production.
    • 102 production tiers and 121 upgrades to discover and combine.
    • 104 in-game achievements, including hidden breakfast secrets.
    • Golden Toasts, butterstorms, breakfast missions and rare visitors.
    • Animated pixel artwork, changing Toast characters and sound feedback for clicks and purchases.
    • Active clicking or relaxed growth; up to eight hours of offline production at half output.
    • English and German text, adjustable audio and reduced effects.

    It is 08:17. Breakfast has only just begun.

    Stepmeck Games

  78. 108

    Meteor Spin

    Meteor Spin header image
    Released 6 hours ago
    Type: game
    Dev: Chemkaaa
    Pub: Chemkaaa
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    SPIN THE SYSTEM. DEFEND THE PLANET.

    Meteor Spin is a slot-machine deckbuilder meets tactical roguelike planetary defense. Meteor swarms, asteroid storms and alien warships are closing in on your home world — and every pull of the lever decides how you fight back.

    KEY FEATURES

    Spin to Command

    Every spin fires your defenses. Roll machine guns, piercing lasers, repair bots and energy shields to shred incoming threats.

    Build Your 5×5 Grid

    After every wave, add and place new modules. Position is everything: amplify neighbors, power whole rows and columns, turn space junk into ammo, or gamble on volatile scrap cannons.

    6 Planets, 6 Ultimates

    Defend Earth, Mars, Venus, Saturn, Jupiter or Pluto, each with its own starting deck and a devastating ultimate ability.

    Game-Changing Relics

    Collect 50+ relics that bend the rules and turn a fragile planet into a celestial fortress.

    Threats from Deep Space

    Survive escalating meteor waves, cosmic anomalies, elite gunships and colossal alien flagships, each with unique boss mechanics.

    Every Run Is Different

    Branching star maps with events, shops, forges and risky gambles. Unlock new modules and relics through research and achievements.

    CAN YOU SURVIVE THE IMPACT?

    Lock in your reels, trust your orbital luck, and unleash cosmic firepower.

    Gameplay Trailer

  79. 107

    Falling Cubes

    Falling Cubes header image
    Released 6 hours ago
    Type: game
    Dev: noanim
    Pub: noanim
    Genres: Simulation
    About
    Screenshots
    Videos

    Inspired by classic falling sand simulations, Falling Cubes is a 3D sandbox where you experiment through physics and chemistry to unlock over 200 unique cube types.

    Collide cubes and unleash chain reactions. Crack, grow, decompose, burn, freeze, melt, and explode. Watch as your cubes fall, flow, launch, and transform in response to their environment and every change you make.

    Every experiment brings you closer to unlocking each and every cube.

    Shape your simulation using a variety of tools. Paint cube types into the world, raise or lower the temperature, and create pockets of pressure to see how your cubes react.

    • Gravity-driven falling and stacking

    • Pressure that pushes, pulls, and crushes cubes

    • Temperature spreads to melt and freeze cubes

    • Acids and bases that dissolve their surroundings

    • Biology that rots and metals that rust over time

    • Experiment with hundreds of interacting materials

    • Create beautiful environments

    • Simulate natural processes—or unleash complete destruction

    • Explosives and volatile compounds

    • Reactive metals and oxidizing elements

    • Fuels, gases, liquids, and structural solids

    • Emergent gameplay driven by systems reacting to your actions

    • Apply Pressure, Temperature or combine chemicals to unlock each and every cube

    • Graphics

      • Ray traced voxels

    • Audio

      • There’s music at the beginning and sometimes later but not often

    Short Trailer

    Long Trailer

  80. 106

    Cluemates

    Cluemates header image
    Released 6 hours ago
    Type: game
    Dev: Nick
    Pub: Nick
    Genres: Adventure Casual Indie Strategy
    About
    Screenshots
    Videos

    Hey, so here's the deal.

    You and your friends load into a map. All over the map are clues about colors and their position in a sequence your job is to find them and input the correct order to win.

    Sounds easy? WRONG!

    The map is more confusing than you could imagine. Some clues are real, some are fake your job is to filter them out and figure out what's actually correct.

    Be ready.

    Be ready to spend most of your time second guessing yourself and listening to your friend Kevin explain with full confidence why it has to be purple. It's not purple, Kevin.

    Every time you load into a map the sequence shuffles, so you can't just cheat by remembering the color order from last time. I'm sure you'll find a way to cheat anyway but that's a problem for future me.

    Best enjoyed with people you like.

    Will you still like them by the end? Probably not but that's your problem, not mine.

    One person is convinced they've solved it. One person hasn't even left the starting room. Two friends are just dancing in the background. The perfect team, honestly.

    Hit the board with the correct sequence and win. Hit it wrong and suffer the consequences of your group's terrible communication skills.

    1–6 Players | Online Co-op | Short Sessions | Friendships Not Guaranteed

    CluematesTrailer

  81. 105

    Pointless Climb

    Pointless Climb header image
    Released 6 hours ago
    Type: game
    Dev: Morteza Ahmadi
    Pub: Morteza Ahmadi
    Genres: Action Casual Indie Early Access
    About
    Screenshots
    Videos

    Falling Was Only The Beginning.

    After a desperate escape into burning waters, Ilia Movahed plunges deep into a towering, unforgiving vertical abyss. The only way forward is up, toward a summit that seems almost impossible to reach.

    Every jump matters, every vault carries weight, and every slip can cost you everything.

    Fluid Parkour, Brutal Consequences

    Master responsive, skill based parkour mechanics where timing, angle, and momentum dictate survival.

    • Precision Movement: Execute clean ledge vaults, wall climbs across diverse surfaces, drop catches, and high-velocity jumps.

    • Local Split-Screen: Up to 4 Players

      Grab some controllers and race your friends to the top on one screen. When the first climber reaches the summit, the countdown starts for everyone else.

    • Compete on the Steam Leaderboards

      Every Classic run is timed. Post your best climb, see the current record holder, and find out how you stack up against climbers around the world.

    • Two Ways to Climb

      Classic Mode: No Checkpoints. Every inch of progress is earned. Miss a ledge or misjudge a landing and you fall, losing seconds, minutes, or hours of progress. The timer runs from the first step to the summit. No safety nets, no shortcuts, no mercy.

      Casual Mode: Climb at Your Own Pace. Want the journey without the punishment? Casual mode drops the timer and lets you save your progress whenever you find stable footing, so one slip never wipes out an evening of climbing.

    Gameplay

  82. 104

    Happy Unbreakable Ball

    Happy Unbreakable Ball header image
    Released 6 hours ago
    Type: game
    Dev: T.R.
    Pub: T.R.
    Genres: Adventure Casual Indie Early Access
    About
    Screenshots
    Videos

    Happy Unbreakable Ball is a physics‑based platformer focused on careful planning, precise placement, and smart use of limited resources. Your task is simple: place bombs, use their explosions to launch yourself upward, and climb toward the goal. But every bomb matters, and every decision shapes the path ahead.

    Instead of relying on fast reactions, the game rewards players who take their time, think ahead, and set up the perfect chain of explosions. One well‑placed bomb can send you soaring… while one poorly timed one can send you flying in the wrong direction.

    • Strategic Bomb Placement: You have a limited number of bombs, and using them wisely is the key to progress.

    • Physics‑Driven Movement: Each explosion affects your trajectory, momentum, and position, so plan your next move carefully.

    • Challenging Obstacles: Navigate platforms, hazards, and tricky layouts that require thoughtful problem‑solving.

    • Skill‑Based Progression: Master the mechanics, refine your technique, and discover new ways to climb higher.

    • Highly Replayable: Every attempt feels different, encouraging experimentation and creative solutions.

    Reach the top one calculated explosion at a time. Each run is a chance to improve your strategy, learn from mistakes, and push your limits further.

    Happy Unbreakable Ball

  83. 103

    SCALING LAW

    SCALING LAW header image
    Released 6 hours ago
    Type: game
    Dev: Peter
    Pub: Mirako
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos
    SCALING LAW is an anti-AI psychological-horror incremental game. Claude Opus 5.5 chose the idea and developed it on its own, with no human intervention.

    Train a model. Ship a product. Keep scaling.

    SCALING LAW is a single-player incremental management game about building an AI company, told through a stark two-color desktop, surveillance feeds, emails, and increasingly unsettling conversations.

    Start in a garage with one GPU and data you label by hand. Train your first model, launch a product, and reinvest the revenue. Your next upgrade is always within reach. The consequences arrive a little later.

    From a garage to the world

    Buy compute, improve training and inference, open new distribution channels, and grow across twelve regions. Balance demand, service quality, payroll, competition, and regulatory pressure. A larger model changes what your company can do, and what everyone expects it to do.

    Automate the company. Then read what remains.

    Replace departments with automated systems. Watch the language of your dashboard change through five acts. Read letters from your cofounder, family, investors, and regulators, and replay conversations between people and your model. Long-form readers pause the simulation so you can take your time.

    Choose what you are willing to give up

    Answer decisions yourself or let the model suggest a response. Pursue growth, preserve human agency, face a rival, or shut the system down. Several endings follow from the choices you make and the controls you keep.

    • Five acts of incremental growth and psychological horror.
    • A twelve-region world map with adoption, dependence, and regulation.
    • Four upgrade trees: operations, channels, capabilities, and influence.
    • Emails, decision events, news, and model conversations in English and Simplified Chinese.
    • A two-color pixel aesthetic inspired by early desktop interfaces.
    • Authored fictional AI dialogue; no live AI service is required to play.

    pv

  84. 102

    One More Band

    One More Band header image
    Released 6 hours ago
    Type: game
    Dev: Crush Bug Studios
    Pub: Crush Bug Studios
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Build it by hand

    ONE MORE BAND is a tactile incremental game about growing a rubber-band ball from a scrunched handful of elastic into something enormous.

    Start with loose bands on your desk. Scrunch them into a tiny starter, pick another band out of the box and bring it over the ball. Pull it outward, choose your angle and let go. Watch the rubber contract into place with a satisfying snap.

    Feel every stretch

    Loose loops hang, bend and swing from the point you grab. The perfect release zone gently moves inward and outward, making each placement a small test of timing. Catch it cleanly for a better wrap, or push your luck and risk stretching the band until it breaks.

    As your ball grows, where you place each band matters. Repeating the same angle builds uneven ridges. Cross your wraps, fill thinner areas and improve the shape to keep production efficient.

    Grow from a desk to orbit

    Expand through nine environments: the desk, workshop, garage, warehouse, factory floor, industrial yard, mega facility, launch complex and orbit.

    Earn upgrades that improve your grip, increase the value of your wraps and speed up your supply. Introduce automated machinery, adjust its operation and use scanners and calibration to keep an increasingly ambitious build under control. There are 40 upgrades across four connected branches.

    Find bands that change the build

    Discover 15 band types with different properties and rewards. Long Bands give you more room for a perfect release. Reinforced Bands tolerate greater stretch. Precision Bands help correct the shape, while rarer finds can add extra wraps, charge your machines or deliver a substantial boost.

    Build your collection, maintain your Sphere Streak and charge Band Storm for a burst of faster production.

    Finish the campaign, then keep growing

    Meet each stage's size and roundness requirements to progress, then prepare for the campaign's final perfect wrap. After the ending, continue in World Record mode and improve your own records.

    A warm stylised workshop, clear rubber snap sounds and an original mellow soundtrack accompany the build, from the first handful of bands to its largest machinery.

    Features

    • Hands-on pickup, stretching, release and overstretching.

    • A moving perfect zone that rewards timing and control.

    • A ball whose roundness responds to your wrapping choices.

    • Nine environments, 40 upgrades and 15 collectible band types.

    • Automated wrapping machines, scanners, calibration and Band Storm.

    • A campaign ending and continuing World Record mode with personal records.

    • Automatic saving, adjustable interface text, audio controls and reduced-motion options.

    One More Band Gameplay

  85. 101

    1453: Fall of Constantinople

    1453: Fall of Constantinople header image
    Released 6 hours ago
    Type: game
    Dev: 3Cats Studio
    Pub: 3Cats Studio
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Venice, 1500. Four witnesses, four objects on a long table.

    Anna Notaras is the daughter of Byzantium's last great duke. She left before the end and has spent fifty years ransoming the City's survivors. Now she is writing down what they saw. Each witness who sits at her table leaves something on it: a notched tally-stick, a clay water bowl cracked and riveted back together, a ledger page whose seal has never been broken, a tassel. Their accounts do not always agree. She writes them down anyway.

    1453: Fall of Constantinople is a choice-driven, illustrated historical novel about the fifty-three days of the siege, April 6 to May 29, told from both sides of the walls.

    The testimonies

    The Janissary. Born Greek, taken as a boy, now besieging the city his grandmother prayed toward. Anna's note on him: "He prays in two languages and lies in neither. Believe him about the wind."

    The Baker's Daughter. Keeps the ovens, the queues and the rumours of the Petrion quarter going while the bread runs out.

    The Engineer. A foreign specialist in the war under the walls: tunnels, water bowls floated to hear the digging, a burning siege tower.

    The Noble. Carries the emperor's secret census, sits in on the surrender embassies, and weighs the Church's gold for the mint.

    All four live by the same fixed calendar, and how it ends is known. The choices are about who each of them is in the last days of May.

    Where the stories cross

    A mercy shown in one testimony becomes a sixth ending in another. A berth bought, or refused, at court becomes the boat a girl might board on the last morning. A finished testimony visibly changes scenes and endings in the ones you read after it.

    What the sources say

    After every chapter the game shows where the scene comes from: an eyewitness diary, a later chronicle, a legend written down centuries afterwards, or that no source speaks to it. The sources codex flags every major event as attested, reported, legend or disputed.

    On the table

    • Four routes with five or six endings each, twenty-two in all, inside Anna's frame story.
    • Painted-realism scenes of the siege, with slow ambient motion behind the text.
    • A score that moves between mehter rhythm and Byzantine chant as the story crosses the walls.
    • Ottoman and Byzantine lives written with the same care. No side's ending is presented as the true one.

    Images and music are AI-assisted with human editorial control; text and code are human–AI co-written.

    1453: Fall of Constantinople

  86. 100

    Doinaka de Reversi

    Doinaka de Reversi header image
    Released 6 hours ago
    Type: game
    Dev: Hapon Works
    Pub: Hapon Works
    Genres: Strategy
    About
    Screenshots
    Videos

    A cozy and gentle Reversi game with Japanese-style characters.

    Set deep in rural Japan, Reversi in the Countryside is a board game where you can enjoy Reversi matches and conversations with characters in a Japanese-style countryside mansion.

    In Free Match, you can casually play against CPUs of various strength levels. Since each match is easy to finish in a short amount of time, it is suitable both for quick play sessions and for times when you want to think carefully.

    In Story Mode, you visit a countryside mansion where your relatives live, and the story progresses through conversations and Reversi matches with the characters.

    In Tutorial Mode, you can gradually learn the basic rules of Reversi, as well as concepts such as corners, edges, inside moves, and endgame thinking while looking at the board. The lessons are explained in a conversation format so that beginners can follow along easily.

    In Puzzle Mode, you search for a good move from a given position.

    In Endgame Puzzle Mode, you can try problems where you think about which move to choose in the endgame.

    Main features:

    - Free Match

    - Story Mode

    - Tutorial Mode

    - Puzzle Mode

    - Endgame Puzzle Mode

    - In-match conversations with characters

    - Match results and review elements

    The demo version is planned to include selected modes and problems from the full version.

    Start casually, and enjoy the fun of Reversi at your own pace.

    Official Trailer

  87. 99

    Timberworks

    Timberworks header image
    Released 6 hours ago
    Type: game
    Dev: Pretoriano_dev
    Pub: Coliseum Studio
    Genres: Adventure Casual Indie Simulation
    About
    Screenshots
    Videos

    From Zero to an Empire

    Start alone by gathering and selling wood. Expand your production, hire workers, and gradually turn a small business into a massive industrial operation.

    Gather Resources with Workers

    Collect raw materials across different regions and rely on lumberjacks and miners to expand your resource production.

    Trains Never Stop!

    Produce, transport, and profit through a vast railway network. Expand your railways and push your production further than ever.

    Buy Upgrades

    Use your money to unlock permanent upgrades in a massive Skill Tree. Improve your equipment, unlock new structures, hire workers, and expand your factory.

    Gameplay Trailer

  88. 98

    Switch Shapes

    Switch Shapes header image
    Released 6 hours ago
    Type: game
    Dev: Serpentech Games
    Pub: Gigantic G
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    A challenge of rhythm and quick reflexes where hesitation is costly. Switch shapes, navigate the madness, and immerse yourself in an audiovisual experience set to a dynamically generated soundtrack inspired by Manguebeat.

    Each attempt generates a unique performance.

    In Switch Shapes, the music is created alongside you.

    As you traverse a vibrant world filled with lasers, visual illusions, and overwhelming speed, a dynamic musical mechanism composes the soundtrack in real time. Electronic beats, immersive bass, ethereal synthesizers, and percussions inspired by maracatu and Manguebeat combine to deliver a unique experience.

    The better your performance, the more vibrant and accelerated the music becomes.

    The further you advance, the more sonic elements are added.

    When everything seems to crumble, the music reflects the fall.

    MUSIC LIVES

    Forget recorded songs and playlists.

    Switch Shapes utilizes a procedural music system that constantly responds to your performance. Changes in tempo, moments of tension, glitches, and in-game events instantly alter the music.

    The result is an audiovisual experience where you, the game, and the music become one.

    GET INTO THE RHYTHM

    Take control of a high-speed geometric shape.

    Switch between circles and squares at the precise instant to overcome obstacles, dodge dangers, and survive a continuous stream of challenges.

    If you stop to think, time will have already passed.

    FEATURES

    • Procedural soundtrack inspired by Manguebeat, maracatu, dub, and electronic music.

    • One-button gameplay based on rhythm, reflexes, and immersion.

    • Three segments in Campaign Mode with progressive difficulty and increasingly challenging obstacles.

    • Music system that adapts directly to your actions.

    • Endless and Marathon modes to compete for ever-higher scores.

    • DJ Mode to create and share your own challenges.

    • Over 15 custom looks to unlock.

    • Zen Mode for a pressure-free, endless experience.

    Sharpen your reflexes.

    Free your mind.

    Connect.

    Gameplay Trailer

  89. 97

    MeowPower!Yachiyo

    MeowPower!Yachiyo header image
    Released 6 hours ago
    Type: game
    Dev: Wandering Wonder Studio
    Pub: Wandering Wonder Studio
    Genres: Action Adventure Casual Indie RPG
    About
    Screenshots
    Videos

    🐾A cute pixel-art side-scrolling Beat-'Em-Up!🐾

    --------------------------------------------

    🐈Send your cats into the fray and unleash Neko Skills!🐈

    Control the heroine Yachiyo and team up with your cat buddies to thrash the bad guys until you feel refreshed!

    🐈Controls🐈

    • A Button: Jump

    • X Button: Punch & Kick

    • Y Button: Cat

    • RT Button: Map

    🐈Explore🐈

    Woods, mountain paths—even a floating fortress!? Explore all sorts of areas as you push forward!

    🐈Power Up🐈

    Power up and learn new skills!

    🐈Collect🐈

    Defeat enemies and gather junk (treasure)!

    🐈Extras (Shooting & Car Action)🐈

    There's even a bonus game…!?

    🐈Story🐈

    Find the kidnapped cats and take down the evil humans!

    Introduction Video

  90. 96

    Mafia: Night falls

    Mafia: Night falls header image
    Released 6 hours ago
    Type: game
    Dev: Night Falls
    Pub: Night Falls
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Night Falls is a multiplayer social deduction game set in a village where no one is who they claim to be. Gather up to 16 players, get handed a secret role, and fight to survive or to win as the Town, the Mafia, or something far worse.

    Every night the village sleeps, and killers move in the dark. Every morning the survivors gather to argue, accuse, and send someone to the gallows. Read the room, sell your lie, and figure out who's bluffing before the body count climbs.

    Everyone has a role. Someone is always lying

    Over 20 unique roles split across three sides — each with its own powers, secrets, and way to win:

    • Town — protect the innocent and hunt the killers. Revive the dead as the Doctor, jail and execute a suspect as the Jailor, read houses as the Investigator, inspect corpses as the Detective, snap evidence as the Cameraman, and more.

    • Mafia — a secret team that knows each other and picks the town apart. Stalk with a knife, break down doors, frame the innocent, silence loud players, and disguise your kills.

    • Werewolf — a lone predator with its own agenda. It transforms after dark, tears across the village, and hunts on its own terms — answering to no one.

    • Jester — a neutral with one deranged goal: get yourself executed. The Jester wins only by goading the town into voting you to the gallows.

    Your powers play out in the world

    Abilities aren't faceless menu clicks. The Doctor kneels over a body to bring it back. The Jailor straps a prisoner into the electric chair. The Cameraman's photo is pinned to the town board at dawn for everyone to study. The Mafia breaks through doors in the night, and the Werewolf tears across the village. What you do leaves traces — if someone's watching.

    Talk your way out - or into a grave

    Live voice chat is the real battlefield. Speak to those nearby, scheme privately with your Mafia, or sweat through a Jailor's interrogation. The best lie is the one everyone believes.

    A village that breathes

    A moonlit town drenched in fog, flickering lamps, and long shadows. Own your own house, learn the streets, and use the dark to your advantage — because some roles see the night more clearly than others.

    Features

    • Online multiplayer for up to 16 players

    • 20+ hidden roles across Town, Mafia, and Neutral factions

    • A day/night loop of secret night actions, heated discussion, and public votes

    • Proximity + secret role-based voice chat

    • Hands-on, world-interactive role abilities

    • An atmospheric moonlit village built for paranoia

    When night falls, trust is the most dangerous thing you can give. Will you survive until dawn?

    Gameplay Trailer

    Interaction Footage

  91. 95

    Joe & Mac Retro Collection

    Joe & Mac Retro Collection header image
    Released 6 hours ago
    Type: game
    Dev: Red Art Studios
    Pub: Red Art Games
    Genres: Adventure
    About
    Screenshots
    Videos

    A dino-mite collection: 3 prehistoric classic in 1

    Grab your club/hammer, the Stone Age is back and bigger than ever!

    For the first time, three legendary adventures from the Joe & Mac universe are united in a single collection. Step back in time and join your favorite cavemen in their wildest escapades through jungle mayhem, fighting dinos, and stone-age fun.

    Joe&Mac Caveman Ninja: The original arcade hit that started it all. Rescue the village’s women from a gang of Neanderthals and face off against deadly dinos.

    Congo’s Caper: A wacky spin-off full of high-flying action, mischievous monkeys and even more prehistoric madness.

    Joe&Mac Lost in the Tropics: A tropical sequel where our heroes get new weapons, face new enemies and must defend the Tiki Village

    Three full games, one epic Stone Age experience. Whether you are a nostalgic fan or a curious newcomer, this collection is your ticket to relive or discover the colorful chaos of Joe & Mac.

    Welcome to the pre-hysterical jungle!

    Level up your stone age adventure with new features

    Get ready to experience Joe&Mac like never before! With a whole suite of fresh features, your prehistoric journey just got smoother, sharper and more fun than ever.

    • Rewind: Missed a jump or made a wrong move? No worries, rewind time get back into action. Just like in the good old days, but with a modern twist!

    • Savestate: Never lose you progress again! Save your game at any point and pick up right where you left off, no matter how many dino battles you’ve survived.

    • CRT Filter: For the true retro experience, turn on the CRT filter and enjoy the authentic old-school vibes, complete with that pixel-perfect charm and grainy goodness

    • Custom Frames: Personalize your adventure! Choose from a variety of custom frames to make you Stone Age experience feel uniquely yours.

    • "Boss Rush" mode: A new game mode exclusive to the Collection: prepare yourself to face bosses from each of the three games in the compilation one after the other, and challenge yourself to defeat them all the fastest you can!

    Wether you’re reliving the classic games or playing for the first time, these features ensure your Joe&Mac adventure is as fun and accessible as ever.

    Time to step back into the wild with a little extra help from modern tech.

    A lush prehistoric world

    Three games, three unique environments to explore

    Travel through colorful and perilous landscape, each with its own visual style and prehistoric flavor.

    Across all three games, you’ll experience a wide range of settings, from jungle chaos to volcanic traps… even the stomach of a dinosaur!

    • Joe & Mac: Caveman Ninja

    Fight your way through dense forests, icy caves, volcanic lands, eerie lakes and dark mountains. Culminating in a wild ride through the stomach of a dinosaur! The original arcade adventure throws challenge after challenge at you… right down to a towering fossilized skeleton boss. Even the remains of ancient beasts will try to stop you from reaching your goal.

    • Congo’s Caper

    Dash and bounce through exotic forests, dive into a vast ocean or explore dark caverns in this colorful spin-off packed with energy, traps, and prehistoric madness. It’s lighter in tone, but just as action-packed.

    • Joe & Mac: Lost in the Tropics

    Start your journey in a peaceful Tiki Village you can customize, then set off to recover the stolen royal crown. Along the way, you’ll travel through lush jungles, murky swamps and snowy peaks collecting the legendary Rainbow Stones and facing off against wild enemies.

    Each game offers its own distinct world and a lineup of increasingly fearsome bosses. Get ready for a wild ride through the Stone Age!

    A legendary duo in prehistoric co-op

    Because bashing dinos is better with a buddy! Play together, just like back in the day.

    Staying true to the arcade spirit of the ‘90s, this collection lets you relive the joys of local multiplayer on the same screen, old school style.

    Face dinosaurs, avoid traps and survive bosses together in local two-player co-op.

    • Local two-player multiplayer on the same screen

    • Classic co-op mechanics: each player manages their own health, competing for meat and helping each other amidst the chaos

    • An intact arcade spirit: no modern gimmicks, just two players and tons of dinos to bash

    Joe & Mac is better with two players. Whether you’re replaying with an older friend or introducing the game to someone new, get ready to relive the Stone Age… as a team!

    Teaser

  92. 94

    Fantasy World Manager

    Fantasy World Manager header image
    Released 6 hours ago
    Type: game
    Dev: Florian Alushaj
    Pub: Legendary Pixels
    Genres: Indie RPG Simulation Early Access
    About
    Screenshots
    Videos

    Fantasy World Manager is the ultimate, gamified tool for creating, simulating, and observing living fantasy worlds.

    Build a fantasy world on a massive scale

    ...and watch it come to life!

    Create unique places!

    ...where heroes go on adventures!

    ...and fight epic battles!

    ..to seize control!

    Use a variety of editors to shape the world according to your rules!

    ...and much more!

    Announcement Trailer 1

  93. 93

    Nothing to Report

    Nothing to Report header image
    Released 6 hours ago
    Type: game
    Dev: AderPlay
    Pub: AderPlay
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    SAME ROOM. BUT DO YOU SEE THE SAME THING?

    In most anomaly games, you rely on your memory. Not here.

    Gather your team now: add the game to your wishlist and Steam will let you know when it launches at the end of October.

    Talk to your friends to find the difference: you may be standing in the same room, but not everyone sees the same thing.

    There was a rift in spacetime. The reflections of our world, the ones that should be identical, are changing. You and your team have been sent into them: a flashlight in your hand, a radio in your ear. Why? As the voice on the radio puts it, the less you know, the better.

    You have one job: report over the radio whether everyone sees the same thing.

    YOU CAN'T FIND THE DIFFERENCE ALONE

    You can see each other. You walk through the same room. You see the poster on the wall; the person next to you doesn't. The number you call a 6 is a 9 to them. Or everything is exactly the same.

    Only one rule: no looking at each other's screens. Talk, describe, ask. Decide together what's real.

    TWO CHOICES, ONE CHANCE

    Every level ends with a single report. If you saw a difference, choose Report. If everything matches, choose Nothing to report. One of you makes the call; get it wrong and you all go back to level one.

    AS TIME PASSES, YOUR SANITY DRAINS

    Manage your sanity: close your eyes, or keep your distance from the strange things.

    As your sanity drops, strange things start to happen: hands over your mouth, an eye where no eye should be, something that lunges at your face without warning. If your sanity hits zero, you start over from the beginning.

    Rush, and you'll get it wrong. Linger, and you'll lose your mind.

    THE VOICE ON THE OTHER END OF THE RADIO

    The operator who sent you in hears every mistake you make. The more you get wrong, the thinner her patience gets. There's only one thing she wants to hear from you: "Nothing to report."

    FEATURES

    • Online co-op for 2-4 players

    • Everyone is in the same room, but not everyone sees the same thing

    • In-game voice chat: direct when you're close, over the radio as you move apart; the farther the distance, the more the radio cuts out

    • One report per level; a single mistake resets the run for everyone

    • Everyone's sanity is their own: it drains until you report, with scares that come more often as it drops; manage it well

    • When you can't take it anymore, close your eyes: it protects your mind, but all you can do is listen

    • A fully voiced radio operator who starts calm and never stays that way

    • Finish in 15 minutes or in 2 hours; it all depends on how often you're wrong

    • Play with headphones: some sounds may move around behind you

    • English and Turkish voice-over, interface and subtitles in 12 languages

    Note: This game is designed to be played with friends. You can play solo too, but we don't recommend it.

    Gameplay Trailer

    Announcement Trailer

  94. 92

    Copperfell

    Copperfell header image
    Released 6 hours ago
    Type: game
    Dev: Grandayy
    Pub: Grandayy
    Genres: Action Adventure Indie RPG
    About
    Screenshots
    Videos

    Copperfell is a single-player scape-like adventure game built around character progression. Level up 24 different skills to unlock new resources and abilities. Craft powerful equipment using a combination of skilling recipes and rare monster loot.

    While inspired by old-school RPGs such as RuneScape, Copperfell is designed to respect your time. Skills don't take an excessive amount of time to level up, and don't require high intensity gameplay to train efficiently. Rare monster drop rates also improve with every kill, preventing long unlucky streaks. There’s more than one way to train each skill. Settle into repetitive training sessions, or take on orders to mix up your gameplay through crafting equipment, slaying monsters, or travelling the world while earning special rewards.

    Delve into the caves below, battling a wide variety of monsters for their unique drops. Combat is split between melee, shooting, and sorcery, each with multiple weapon types to master. Monsters have different weaknesses, rewarding you for switching your equipment to suit what you're fighting.

    Venture across a vast open world filled with distinct biomes, villages, settlements, and plenty of locations to discover. Meet Copperfell's inhabitants and help them through interactive quests with unique stories, puzzles, and a touch of humor. Completing quests will earn you experience across your skills while also uncovering new areas and unlocking unique items.

    Game Features

    🗺️ Open world exploration across multiple realms and settlements

    ⚔️ Tactical combat with challenging boss fights

    🪓 24 skills to grind and level up

    🎣 Relaxing activities such as mining, woodcutting, farming, and fishing

    🧙‍♂️ Humorous, story-rich questlines with memorable NPCs

    🏡 Ability to build and customize your very own home

    A Work of Passion

    Everything in Copperfell beyond the underlying game engine was self-made, including the code, shaders, pixel art, animations, music, and even the fonts. Creative commons sounds were used for the sound effects. No generative AI was used in the creation of this game, and no 3rd party assets were used either.

    Free Demo

    Want to try Copperfell before buying? A free demo is available! It features a smaller world, with many higher tier monsters, items, quests, and activities reserved for the full game, and skills capped at level 50. But other than that, you're free to play for as long as you like, there are no time limits. Best of all, demo save files are fully compatible with the full game, so if you decide to purchase the game and continue your journey, you won't lose any of your progress.

    Whether you're looking to loot rare treasures, master your skills, or simply help out the people around you, the world of Copperfell is yours to shape.

    Copperfell Release Trailer

  95. 91

    Hoosegow: Prison Survival

    Hoosegow: Prison Survival header image
    Released 6 hours ago
    Type: game
    Dev: D.Dream games
    Pub: D.Dream games
    Genres: Indie RPG Simulation Strategy
    About
    Screenshots
    Videos

    A choice-based survival game about surviving prison without ever making the “right” call.

    Hoosegow: Prison Survival is a survival game with roguelike elements where everything depends on the decisions you make, and the goal is to survive brutal prison conditions. Every choice has consequences, every playthrough is unique, and a single mistake can cost you your life.

    At the start of the game, you're given a randomly generated inmate with a unique set of stats, a crime they committed, and a sentence to serve. You'll need to balance survival, maintaining your reputation, and completing the objectives of your chosen game mode.

    KEY FEATURES

    • Permadeath roguelite: every sentence is a new character, a new cellmate, a new set of problems.

    • Hundreds of events, each presenting a moral dilemma with no right answer.

    • Deep meta-progression: a skill tree, cellmates with their own personalities and bonuses, and unique appearance sets.

    • A full crafting system: a stash, blueprints, and a prison economy.

    • Three modes, each with its own goals and ways to play.

    • Interface adapted for handheld devices like Steam Deck.

    Hoosegow

  96. 90

    Trivasion

    Trivasion header image
    Released 6 hours ago
    Type: game
    Dev: Scrim Studios LLC
    Pub: Scrim Studios LLC
    Genres: Action Indie
    About
    Screenshots
    Videos

    Trivasion is a fast, minimalist arcade survival game. No story, no characters, just movement, timing, and pure spatial awareness. You're dropped in against a swarm of geometric enemies, and every stage you clear raises the stakes — and puts a boss between you and the next one.

    Bounce automatically between the top and bottom of the screen while you weave left and right, timing your dodges as the swarm thickens. Slide along a wall to escape a tight spot, hold it too long and you overheat, but release at just the right moment for a shockwave that clears everything nearby. Burn your boost meter for a burst of speed and temporary invincibility, chaining kills for escalating bonus score. Keep boost topped up and you're shielded, safe from one mistake, at the cost of your charge. Drop a bomb when things spiral out of control, but use it wisely: unused bombs pay off at the end of the run.

    Clear a stage and a boss locks down the field - shielded until you crack its escorts, guarded by weapons and reinforcements it summons in. Bring it down and the swarm resumes, faster and meaner than before.

    Every kill, near-miss, and full wave cleared feeds a multiplier that's as fragile as it is rewarding - stay aggressive to keep it climbing, or one hit sends it collapsing back to zero.

    Features:

    • Endless arcade survival across multiple difficulty tiers, punctuated by boss encounters

    • Risk/reward multiplier system that rewards aggressive, precise play

    • Boost, Slide, and Bomb mechanics for skill-based crowd control

    • Per-difficulty local leaderboards — chase your best run

    • Full controller support, including Steam Deck

    • Simple to pick up. Brutal to master.

    Launch Trailer

  97. 89

    Ashes Of The Fallen

    Ashes Of The Fallen header image
    Released 6 hours ago
    Type: game
    Dev: Kaboom Games
    Pub: Kaboom Games
    Genres: Action Adventure Casual Indie RPG
    About
    Screenshots
    Videos

    ⚔️Ashes of the Fallen⚔️

    Ashes of the Fallen is a 2D action hack-and-slash RPG

    where every battle brings you one step closer to challenging a god.

    📖The Story

    Arthur is a warrior who dared to fight the God of Time.

    He lost.

    As punishment, the God of Time cast Arthur into the deepest dungeon—a place filled with monsters, forgotten warriors, and enemies that should have remained buried.

    But Arthur refuses to die there.

    Fight your way through the depths and carve your path toward the surface. Along the journey, Arthur will face Vanel, an old opponent from his past, and uncover a path forward with the help of Sylvane, his friend, mentor, and trainer.

    With every battle, Arthur grows stronger.

    With every floor, he gets closer to the truth.

    And at the top of the dungeon awaits the one enemy he came here to defeat.

    The God of Time.

    Defeat her, take her crown, and claim the power to make a single wish.

    But after everything Arthur has sacrificed to reach the top...

    What will he wish for?

    🔥Fight Your Way Up

    ⚔️ Fast-paced 2D hack-and-slash combat
    🔥 Battle through dangerous enemies and powerful foes
    🏰 Climb from the deepest dungeon toward the surface
    🩸 Face old enemies and uncover Arthur's past
    💀 Challenge powerful encounters and bosses
    👑 Reach the God of Time and fight for her crown
    ✨ Claim the power of a wish

    Ashes of the Fallen is a journey of revenge, survival, and redemption.

    The dungeon awaits.✨

    Rise from the ashes.🔥

    Ashes Of The Fallen

  98. 88

    Geoplanetical

    Geoplanetical header image
    Released 6 hours ago
    Type: game
    Dev: Polytale Games
    Pub: Polytale Games
    Genres: Indie Simulation Early Access
    About
    Screenshots
    Videos
    January 1, 2026. Pick a country and take on its economy, debt, population and political institutions, with the war in Ukraine already underway. Try to get a pension reform through parliament, negotiate with striking unions, or run for a seat on the UN Security Council. From there, events follow the simulation and the decisions made by you and the other governments.

    Geoplanetical is a geopolitical simulation I am building on my own. Play as the government or an opposition party in one of 200+ nations and territories. Other countries manage their budgets, change laws, hold elections, impose sanctions and propose alliances. If your game rules allow it, they can start wars too, including against you.

    How the simulation works

    I want the economy, politics and society to affect each other in ways you can follow:
    • A strike takes workers out of businesses and public services.
    • A coal or gas plant needs fuel to produce electricity. Shortages can raise costs, hold back production and reduce tax income.
    • A blockade disrupts seaborne trade. Fighting and occupation affect production, supply and the people living there.
    • More money for hospitals does not solve a shortage of trained staff, beds or medical supplies on its own.
    • Companies invest and hire according to demand and available resources. More than 100 goods move through around thirty sectors and international trade.
    The Agenda brings together approaching deadlines, problems that need attention and events worth watching. Reports help you catch up on changes in your country. Where these numbers come from breaks down approval and stability, and your ministers give advice on their portfolios.

    Raise taxes to fund public services? Change the retirement age? Reform the electoral system even if it could cost you your majority? You can shrink the state or expand it, regulate or deregulate, disarm or build up your military. There is no ideology score to chase. Policies affect people, production, public finances and your ability to stay in power.

    Parliament can say no

    • Change the laws people care about: minimum wage, working hours, paid leave, retirement age, abortion, the death penalty, cannabis, religion, immigration limits and asylum rules. Cannabis policy ranges from prohibition and decriminalization to medical use, regulated sales or a state monopoly.
    • Get your bills through: check vote forecasts, set your party's voting line and follow debates, executive approval, vetoes and constitutional review. The procedure depends on the country's institutions and the office you hold.
    • Face the voters: chambers and elected offices follow their own calendars, with partial renewals where the constitution calls for them. Coalitions form after elections, cohabitation can happen, and you can call early elections when your office allows it. Results come in live on election night.
    • Run your party: raise funds, recruit activists, campaign and announce up to three promises. The game follows whether you deliver during your term, with consequences for your credibility and influence.
    • Lose an election and keep playing: continue in opposition, try to bring down the government through a motion of no confidence when the rules allow it, take control of the governing party or play as someone else in the same world. Opposition parties with seats can also put forward bills.
    • Lobby through Cablegram: ask an opposition leader to support your bill or a foreign leader to vote with you at the UN. Your relationship matters, but agreement is not automatic.

    Rewrite the constitution

    More than 100 institutional choices cover the electoral system, creating or abolishing an upper house, parliamentary powers, executive vetoes, judicial review, term lengths and limits, the selection of the head of state, emergency powers and succession. Monarchies have heirs, regencies and royal decrees.

    These choices change who can decide, who can block a decision and how power passes from one government to the next. Some reforms take effect at the next election.

    Hold society together

    • Social groups: nearly twenty groups with their own income before and after tax, wealth, satisfaction and militancy. They respond to living costs, unemployment, housing and public services.
    • Unions: negotiate during strikes and compare each union's response to your offer. A promise to change a law or a budget still has to be carried out.
    • Protests: facilitate, contain or disperse a demonstration, order an armed crackdown or deploy the army. People can die, unrest can spread and an army with low loyalty may refuse to fully carry out your orders.
    • Housing: introduce rent controls that spread as leases renew, limit eligible mortgage rate resets and fund social housing.
    • Public services: manage health, education, justice, police, prisons and administration. Set policies, staffing targets and pay, then build schools, hospitals, police stations, courts and prisons province by province. Training and recruitment take time.
    • Benefits: change pensions, minimum old-age support, child benefits and unemployment insurance, including who qualifies and how much support they receive.
    • Migration: follow arrivals and departures by age and skill, brain drain, communities and diasporas.
    • Epidemics: strengthen surveillance, introduce public health measures, control travel from affected countries, fund vaccine research and run vaccination campaigns. New diseases can emerge if you enable them in the game rules. Vaccination uses staff who would otherwise provide other care.
    • Natural disasters: fund prevention, respond to wildfires, floods, cyclones, earthquakes and tsunamis, rebuild affected provinces and send aid abroad.

    Run the economy

    • Budget and taxes: set income tax brackets, social contributions, VAT by product category and customs duties. Decide spending, issue or repay debt and control the policy rate when your monetary system allows it, or leave it to an independent central bank.
    • Debt crises: manage dwindling currency reserves, loss of access to financial markets and default. An IMF program provides financing in tranches tied to budget reviews. Governments with the necessary monetary powers can also create money, with consequences for prices and credibility.
    • Finance: recapitalize a troubled bank with or without nationalizing it, provide liquidity to a solvent bank, or restructure a company. Manage a sovereign wealth fund, impose capital controls or close the stock exchange.
    • Ownership: nationalize or privatize a share of a sector, or convert eligible private holdings into cooperatives. Compensation, available funds and the law matter.
    • Industry: launch investment programs to bring production home, expand exports, create jobs or reduce a critical dependency. The results depend on what your economy can actually build and supply.
    • Trade: negotiate tariffs product by product, introduce targeted surcharges, respond to trade disputes and impose sanctions. Trade blocs such as the EU, USMCA, Mercosur, ASEAN and AfCFTA can require collective decisions.
    • Energy and resources: place power plants on the globe, build storage and interconnections, and secure fuel supplies. Prospect and drill, suspend or close extraction sites, nationalize with compensation or by seizure, or privatize. Build strategic reserves. Within OPEC, vote on quotas, exceed yours or start a price war if you are an eligible swing producer.
    • Energy transition and climate: invest in electrification, hydrogen and new production methods. Follow global emissions and warming, renovate buildings, expand cooling access and prepare shelters for extreme weather. New targets need funding, equipment and time before they change the country.
    • Transport: build and expand ports, airports and freight connections, including specialized terminals for energy exports. Restrict passage through straits or canals you control.
    • Tourism, culture and sport: set tourism policy, organize festivals and championships or bid for the Olympics. Venues, security, access and funding all affect whether an event goes ahead.

    Negotiate, spy, threaten

    • Treaties and aid: negotiate defense pacts, guarantees, non-aggression agreements, military access and intelligence sharing. Arrange foreign bases, give or request military support in money or equipment, and fund civilian aid.
    • Diplomatic crises: draw red lines, mobilize at the border, deploy ships, patrol disputed waters, restrict maritime traffic or apply economic pressure. You can also negotiate a settlement, accept mediation, make a concession or withdraw your demand. Other governments use these tools too.
    • International organizations: run for a UN Security Council seat and vote on resolutions, with permanent members able to veto. Eligible countries can apply to join the European Union, vote on its rules and candidates, campaign in European elections, adopt the euro when they meet the conditions or leave the EU. Respond to NATO collective-defense calls. The ECB, OPEC, IMF and IAEA have their own decisions and procedures.
    • Intelligence: build networks abroad, steal state secrets, sabotage power grids, factories or extraction sites, infiltrate terrorist organizations and attempt to capture their members. Investigate intrusions at home, run counterintelligence operations and publish evidence of foreign involvement when you have enough of it.
    • Coups: fund a military coup abroad when conditions allow it. Success changes the government; it does not hand you control of the country. At home, monitor army loyalty, pay a bonus or purge the high command. If a coup begins, try to negotiate, resist with loyal forces or mobilize public support. You cannot currently organize your own domestic coup to seize power.

    War has a front, and a home front

    • Declare war: choose your grounds, from defending an ally to conquest, and set territorial claims. Check whether your grounds are seen as legitimate or as aggression. Before confirming, review the expected international response, your ministers' positions and the costs to stability, approval and existing treaties. Allies do not automatically join an offensive war; you can ask them to take part.
    • Follow the front day by day: formations fight across a detailed grid, with terrain, supply, encirclements, air superiority and control of the seas affecting operations. Provincial control follows the ground held by your forces.
    • Give orders to your general staff: set a directive such as holding positions, applying limited pressure or launching a major offensive. Set priorities between theaters and choose a targeting doctrine. You can order an amphibious landing or allow your staff to initiate one. The staff handles unit movements and the landing plan.
    • Equip your forces: order equipment from tanks to military satellites and fund it through the defense treasury. Orders use domestic industry where possible, with eligible foreign producers able to supply it when needed. Production and deliveries take time. Set replenishment targets for ammunition and missiles, and keep enough money available to pay for them.
    • Strike without invading: launch an air and missile campaign, then decide whether to end it or escalate into a ground invasion.
    • Manage occupied territory: administer, repress or expel. Hostility can turn into revolt. Civilian casualties, displacement and refugees affect the population and the response abroad, including relations and sanctions.
    • Keep support for the war: losses, time and lost ground wear it down. If it collapses, your military can capitulate even if you still have forces left.
    • Make peace: negotiate annexation of declared objectives you occupy, impose an available political status or seek a ceasefire or armistice. A ceasefire suspends fighting without settling sovereignty.
    • Nuclear weapons: run a declared or clandestine program, deal with non-proliferation rules and respond to IAEA inspections. Set your nuclear doctrine and alert level, plan strikes in the nuclear war room and determine how to retaliate. A game rule controls whether AI nuclear powers may strike first when facing an existential threat. Soot from nuclear strikes can reduce sunlight, cool the climate and damage food and solar production far beyond the countries hit.

    Beyond the map

    • Territories: negotiate autonomy, independence or the transfer of an administered territory, including paid transfers and referendums where required. Buying territory is a political agreement, not a way to purchase any province you click on.
    • Research: more than 200 technologies across nineteen fields, with national programs, licenses, scientific cooperation and joint industrial projects. Agreements can help your research, but do not instantly give you the discovery. New technologies also need to spread through the economy before their full effects are felt.
    • The Moon: establish sites, build facilities, send crews and settlers, and organize supplies and return cargo. Appoint governors and set colonial charters, with paths to autonomy and independence. Extract helium-3, bring it back to Earth and develop fusion through research and an operating demonstrator before commercial deployment.
    • Your nation: rename it, draw or import its flag, or choose a historical flag. Presentation mods can also change names, portraits and flags.
    • Watch the world: a 3D globe with day and night, clouds and city lights. Leaders age, die and are succeeded. TV news bulletins with a presenter report major events.

    No end date

    There is no year limit or hidden countdown. Keep playing to see the longer-term effects of your decisions: generations age, populations grow or shrink, deposits run out, and forests and fish stocks recover or decline depending on how they are used.

    Losing an election or a war does not automatically end your campaign. Losing all your territory or suffering a catastrophic population collapse can end your country's run, but you can choose another actor and continue in the same world. There is no fixed victory condition.

    Frequently asked questions

    When does a game start? Are there scenarios?
    Every new game starts on January 1, 2026, with starting economies, institutions and international relationships based on that period. The war between Russia and Ukraine is already active. There are no alternative historical start dates or scripted campaigns to follow; what happens next depends on the simulation and its participants.

    Which countries can I play?
    More than 200 nations and territories, including territories with their own administration such as Greenland, Puerto Rico and Hong Kong. Some microstates, including Monaco and the Vatican, are not playable. You can switch country or political role during a campaign from the pause menu.

    Are real leaders and parties in the game?
    No. Leaders are fictional characters and parties use fictional names. New leaders are generated as people leave power or die.

    Can I adjust the difficulty?
    Yes, through the country you choose and the game rules. At the start, choose the world's Leaders' temperament: Calm, Normal or Tense. This changes how inclined political figures are to negotiate or use force.

    You can also allow or forbid AI war declarations and AI nuclear first use, and set natural disasters and new pandemics to None, Rare, Normal or Frequent. Those settings can be changed during a campaign; leaders' temperament is fixed at the start. Turning off new wars does not end existing conflicts or prevent countries from defending an ally.

    Do I need to know economics or geopolitics?
    No. Choose Learn to play for a guided introduction, Essential guidance for lighter help, or Help on demand. The Agenda, country reports, ministers' advice, tooltips and explanations of approval and stability help you understand what is happening.

    Pause whenever you want, use three game speeds and keep named saves alongside autosaves. A built-in cheat console lets you experiment; using cheats that alter the simulation disables achievements for that campaign.

    Is there multiplayer?
    Geoplanetical is a single-player game.

    Is there mod support?
    Yes, for presentation: leader and party names, portraits, country flags and additional flags to choose from. Create them in the Mod studio or use mods from the Steam Workshop, then enable them in Manage mods. They load when you start the game.

    These mods do not change the simulation or its rules. Larger conversions, such as a 1945 start, remain unlikely because so much of the simulation depends on the rest.

    Will the game keep evolving?
    Yes. I'll keep fixing bugs, improving existing systems and adding content. I read player feedback, and I also play the game myself: some additions come from things I wish I could do in my own campaigns. The roadmap shows the features I want to work on, without assigning release dates to each one.

    A word from the developer

    I'm Hugo, the developer behind Polytale Games. I'm making Geoplanetical on my own because I enjoy this kind of game and wanted to build one I could keep playing and adding to.

    I care about decisions having consequences that come from the simulation. A policy should need workers, resources, money or political support where it makes sense. Countries should react to their own circumstances and to what you do.

    There is no victory screen telling you that you ran the country correctly. A few decades into a campaign, look at your laws, public finances, living conditions and borders, and decide whether you're happy with what you did.

    Hugo, Polytale Games

    Launch Trailer

    Earth from Orbit | Captured in-game in Geoplanetical

  99. 87

    Dugout Dice

    Dugout Dice header image
    Released 6 hours ago
    Type: game
    Dev: Clint Graves
    Pub: NHF Studios
    Genres: Casual Indie Sports Strategy
    About
    Screenshots
    Videos

    Dugout Dice is a baseball roguelite where the bat and the ball are replaced with five dice.

    Roll poker hands to put runs on the board to increase your multiplier and to gain cash. Spend cash between innings on Superfan Boosts, Die Mods, and Suite Tickets that bend the game in your favor.

    Dugout Dice blends the tension of baseball with the risk/reward mechanics of a roguelike deckbuilder.

    Every hit is decided by the hand you build and every run is different.

    Three of a Kind: Single

    Full House: Double

    Straight: Triple

    Four of a Kind: Home Run

    Five of a Kind: Grand Slam

    Anything less is an out. Three outs in one inning and the game is over.

    BUILD YOUR ROSTER & BREAK THE GAME

    • Suite Vouchers: High-value upgrades that expand crew slots, discount shop items, and juice base hit values.

    • Die Mods: Bolt powers onto individual dice that trigger whenever they land.

    • Over 100 Superfan Boosts and more to come: Assemble a crew of passive perks that trigger on every swing to build a massive scoring engine.

    • Signings: Draft free agents into your batting order to upgrade your baseline rolling power.

    KEY FEATURES

    Season Long Strategy - Play a full season and face team unique closers and starting pitchers. Do you go for quick innings or try to drive the starting pitcher out early?

    • Unlockables: Unlock new legendary Superfans, die mods, stadiums, early access to a cheat menu and more

    • Six Ballparks, Escalating Difficulty: Climb the ladder from the Tulsa Fractures in Rookie ball to the Cooperstown All-Stars in the Hall of Fame.

    • Population Limit Victory: Bank 8,125,000,000 Fans in a single inning, one for every person on Earth, to break the game

    Many more updates to come!

    Dugout Dice

  100. 86

    Disconnected

    Disconnected header image
    Released 6 hours ago
    Type: game
    Dev: Typing Monke
    Pub: Typing Monke
    Genres: Casual Indie
    About
    Screenshots
    Videos

    What if your largest audience became witnesses to your own death? In Disconnected, you play as Robex, a successful streamer who gets trapped in a supposedly deserted property during a live Urbex exploration.

    The connection drops, the doors lock, and your only window to the outside world is your smartphone screen. To get out, you’ll need to do more than just solve puzzles; you’ll have to manage a chaotic chat and survive a presence that doesn’t take kindly to trespassers.

    Your community is your only company, but don’t let your guard down. The chat reacts to your every move, offering vital clues to progress... or leading you straight into a trap. In this stream, "trolling" can be fatal.

    The house has an owner, and William Grahame hasn’t forgotten how to deal with intruders. Move in silence, mute your phone, and make sure not to draw his attention while searching for an exit. If he spots you, the stream ends early.

    Your smartphone is much more than a HUD: it’s your only way out. Use the camera to reveal anomalies and the flashlight to guide your steps through the dark. Remember: if the battery runs out, so does your stream — and your life.

    What started as simple content for your channel hides a story of family madness. Find hidden photos, documents, and messages that reveal the Grahame tragedy and the dark reason why, of all places, you ended up here.

    No pauses. No breaks. He knows you’re inside, and the chat is screaming for blood. Keep moving, because in this house, standing still is the fastest way to get disconnected forever.

    "¡Mi casa es tu casa!"

    Disconnected DEMO - Gameplay Trailer

    Disconnected - Teaser

  101. 85

    Chess Army

    Chess Army header image
    Released 6 hours ago
    Type: game
    Dev: ChaNoCreArt
    Pub: ChaNoStudio
    Genres: RPG Strategy
    About
    Screenshots
    Videos

    CHESS ARMY

    In chess, a sacrificed piece never returns. Chess Army takes that lesson to heart.

    It is a tactical turn-based roguelike. Your units are not chess pieces: they are soldiers, mages, cavalry, and spearmen. However, each one moves according to the patterns of a chess piece. But here, death is permanent: a fallen unit does not rise again. You have only one action per turn, and if your commander dies, the campaign ends with them.

    Four army corps, four ways to move

    Every unit belongs to one of four army corps, and its corps decides how it crosses the battlefield. Mages move on the diagonal, like the bishop: they strike from afar, but never in a straight line. Cavalry vaults over units in an L, like the knight. Spearmen and guards advance and strike in straight lines, like the rook, and lock down the lanes. Infantry, meanwhile, moves in all eight directions like the queen: the most versatile corps, the backbone your whole army rests on.

    An army born from your victories

    You start with almost nothing. After every battle you recruit one of the last three enemies you cut down, and your army is built, quite literally, from what you destroy. Stash reinforcements in reserve, then, before the next fight, fuse three identical pawns to evolve them. Every base class opens two paths, each leading to two specialisations: 28 playable classes in all. A plain soldier can end up a raging barbarian or a weapon master; a mage, a protective archbishop or a warlock that feeds on its targets' blood. You sculpt your army, one battle at a time.

    Three phases. Eighteen battles. Three warlords.

    A campaign runs across three phases of six missions each. Skirmishes to thin the ranks, a special mission at the heart of every phase, and a boss to close it out. Each phase throws a different warlord at you, each with a style of its own, and the deeper you go, the harder the one waiting for you hits. Only the last one seals your victory.

    Every tile matters

    Terrain isn't decoration. A bush reduces the damage you take, a boulder blocks the line of sight, water reshapes every path. With each unit's own traits in play, a good position soon beats a good piece.

    Equip, command, risk it all

    Chests hide equipment (common, rare, legendary), and each unit can carry one. At the head of your army stands a commander, one you pick from several, each with its own command tree that reshapes a whole run's strategy. Between battles, spend your command points across that tree: sharpen your leader, harden your troops, or expand your logistics to deploy and keep more units. And keep your nerve: your commander is the one piece that can't be replaced.

    In short

    • Turn-based tactical combat on a grid, in pixel art

    • Four army corps (infantry, mages, cavalry, spearmen), each moving like a chess piece

    • Roguelike recruitment: your army grows from defeated foes

    • 28 playable classes, unlocked by fusing your pawns

    • 18 battles, 3 phases, a different boss at the end of each

    • Each unit can carry a piece of equipment (common, rare, legendary)

    • Several commanders, each with its own command tree that reshapes a run's strategy

    • Terrain, line of sight, and a host of traits that reward positioning

    • Permadeath: the run ends with your commander

    Build your army, set your pieces, and lead your commander all the way to the final boss.

    Release Date Trailer

  102. 84

    A Simple Expurriment

    A Simple Expurriment header image
    Released 7 hours ago
    Type: game
    Dev: Flat Voxel
    Pub: Flat Voxel
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    A Simple Expurriment is a combat-free metroidvania where stealth and puzzle solving are key elements. Explore an alien ship both by enhancing your feline abilities and by manipulating parts of the map as if they were pieces of a puzzle, and make a critical decision on the game’s latter half that will lead to one of two possible outcomes.

    What happens when a cat family ends up in an alien spaceship that works as a giant puzzle?

    Here you’ll find no enemies to defeat, but plenty of dangers to avoid with agility and stealth - easy thing for a cat, especially the three kittens who received genetic upgrades and got superfeline abilities. And when not even those mutations can help, you can always count on a human brain to do what sharp claws can’t: find your way by combining parts of the ship, bring all the cats together… and then things will start to get weird.
     

    The alien who abducted the cats wants to understand how such fur balls can make humans so docile and, in the future, use this information in an eventual… expansion towards Earth. Perhaps even get a promotion and stop cleaning toilets, who knows?

    The cat mom, on the other hand, just want to get her children back and go home. Cats don’t have big ambitions… or do they?

    • Use the kittens’ genetic upgrades to jump higher, turn to liquid, and do other typical (or not so typical) cat things.

    • Use the ship’s transport system to move between the four main areas and manipulate their sectors to open new ways.

    • Make a crucial decision that will lead the experiment to one of two possible outcomes. Each path has different obstacles and a final challenge. Both are chaotic.

    • After getting to one of the endings, it’s possible to return directly to the decision point and follow the other route.

     

    The developer takes full responsibility for any
    6-fingered paws eventually found in this game.

    Trailer

  103. 83

    ANOMALITH

    ANOMALITH header image
    Released 7 hours ago
    Type: game
    Dev: FURYU CORPORATION Winning Entertainment Group Inc.
    Pub: FURYU CORPORATION
    Genres: Action RPG
    About
    Screenshots
    Videos

    "It's do or die... So I'm doin' it!"

    <STORY>

    Japan, the year 20██.

    Anomaly Zones suddenly appear without any sign.

    In search of her friend who went missing in an Anomaly Zone, 17 year old Reona Minazuki becomes a Diver for the government-backed Anomaly Zone Countermeasures Office.

    On her first Dive, as countless other Divers fall victim to the Zone, a strange power awakens within her.

    The sole survivor, she heads deep into the abyss of Anomaly Zones.

    Her friend's disappearance, the origin of Anomaly Zones, and the mystery of her powers—

    When all of it is finally revealed, what will she see—?

    Survive the Anomaly Zones.

    A girl takes up weapons against her fate.

    ▼CHARACTER

    - Reona Minazuki (CV: Hitomi Ueda)

    One day, while visiting a mall with her best friend Arisa Kato, Reona is caught in an Anomalization, and the two are separated. After the sruvival from the Anomaly Zone by ███████████, she became a Diver for the Anomaly Zone Countermeasures Office in order to find Arisa, returning to the Anomaly Zone of her own will.

    - Arisa Kato (CV: Natsumi Haruse)

    Reona’s best friend. After the mall they were visiting together anomalized, her whereabouts have remained unknown ever since.

    - Yuiga Koda (CV: Riho Sugiyama)

    Operator for the Anomaly Zone Countermeasures Office. As a good buddy of Reona, and she provides precise support during the Dives.

    - Kyoka Sudo (CV: Keiko Watanabe)

    Founder and Chief of the Anomaly Zone Countermeasures Office. After wandering an Anomaly Zone for an extended period of time, she managed to find her way out and return alive through her own strength.

    - Imari Fushimi (CV: Shion Wakayama)

    Head of Research at the Anomaly Zone Countermeasures Office. She is in charge of research and developing equipment using anomalous objects obtained from Anomaly Zones.

    - May Hibiya (CV: Hikari Kubota)

    Head of Security at the Anomaly Zone Countermeasures Office. Previously an experienced and elite Diver, she is currently in charge of overseeing the storage and security of anomalous objects and sensitive information related to Anomaly Zones.

    - Kaede Mori (CV: Natsumi Fujiwara)

    A mysterious person who Reona met on a Dive.

    - Girl

    The young girl who temporarily joined Reona and Arisa when they became trapped in the anomalized mall.

    She went mute from the shock of seeing her parents killed by Anomalies.

    ▼SYSTEM

    Dive, Retrieve, Return

    While exploring Anomaly Zones, Reona has no choice but to engage strange creatures called "Anomalies" in combat.

    Manage your ammunition and carefully select what to retrieve as you make your way to extraction.

    Investigation of Anomalous Spaces that Transcend the Laws of Nature

    Against hostile Anomalies, selecting the right weapon for the situation is key to survival.

    Use versatile offensive and defensive Anomalization Skills to control the flow of combat.

    Use Anomalous Objects retrieved from Anomaly Zones to develop and upgrade weapons and gears.

    Outward appearance can be changed without affecting stats, making it possible to go on Dives in your favorite fashion.

    ▼CREATOR

    Scenario: Romeo Tanaka

    Character Design: MON

    Composer: Yuka Kitamura

    ▼Divers Wanted!!

    The Anomaly Zone Countermeasures Office is recruiting investigators for the Anomaly Zones.

    Wishlist now and look forward to the release of "ANOMALITH" and any further information.

    Announcement trailer_EN

    Story trailer_EN

    System trailer_EN

  104. 82

    Cosmo Corgis

    Cosmo Corgis header image
    Released 7 hours ago
    Type: game
    Dev: Bad Llama Studios
    Pub: Bad Llama Studios
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Cosmo Corgis

    Gather resources, get your upgrades, rescue corgis, and hop on your ship from planet to planet on the way home. Cosmo Corgis is a cozy desktop companion idler with ten planets, ten stranded corgis, and six personalities to keep you company while you work.

    Try the first three planets in the free demo. This is my first game release on Steam and I really hope you enjoy it! The demo includes feedback and Wishlist buttons if you'd like to help the game along. Oh, and I almost forgot, your save carries over from the demo to the full game!

    Rescue the Corgi

    Collect a corgi from each planet and make space for them on the ship that Scout crashed... again. Who gave Scout the astronaut his license? No action is needed from you. Scout handles the rescuing automatically.

    Meet the Corgis


    Ten rescued corgis, six personalities, and a colored space suit and backpack for each personality:

    • Mechanic, in yellow, welds beside the rocket with sparks and a little "Bzzzz."
    • Security, in blue, chases visiting wildlife with an oversized megaphone and amplified borks.
    • Mining, in amber, gathers resources with a backpack laser.
    • Lazy, in purple, unfolds a hover bed from its backpack and gets comfortable.
    • Chaos, in red, does zoomies and chases balls from its backpack launcher.
    • Clingy, in green, follows Scout and helps carry resources.

    Your crew grows with every rescue. They take turns doing their thing, with occasional close-ups so you can enjoy the little moments.

    Gather Resources

    Scout gathers the resources needed to repair his ship and reach the next planet. This is an idler, so he does the hard work while you get on with yours—or sit back and watch him and the corgis entertain you.

    Upgrade

    Upgrade your axe to gather more wood, your pickaxe to gather more ore, and work toward Scout's laser rifle. Give his trailing storage cart more room so he can stay out longer, and expand the base storage to hold the haul. The default autopilot handles upgrades for you, or you can take charge of what to improve next.

    Repair Your Ship


    Scout's ship is what gets him from planet to planet. However, Scout is a terrible pilot and crash lands on each planet. He must build good safety systems because he comes out unscathed every time. Scout has to make more room for the corgi that you rescue on that planet, so it needed to come apart anyway. Right?

    Fly to the Next Planet

    Once Scout's ship is in tip top shape, it's time to crash into the next planet! Scout and his corgi companions blast off into the cosmos in search of the next planet on their way home, faceplant the rocket and start the process all over again!

    Bring All of the Corgis Home

    All of these corgis need some place to stay. Planet 10 brings all ten rescued corgis together for a reunion. Keep them company for as long as you like, or choose to restart the journey. The full game is in development; the free demo covers planets 1–3 with Mechanic, Security, and Mining.

    Desktop Companion

    The game plays at the bottom of your desktop or in either bottom corner with a transparent background. Keep Scout and his gang in front of your other apps, or bring your windows forward and get back to work. Enjoy the peaceful music and the corgis barking as they play, or turn either off. Your choice.

    Cosmo Corgis — Release Date Trailer

  105. 81

    Winter Wraith

    Winter Wraith header image
    Released 7 hours ago
    Type: game
    Dev: Marix
    Pub: Marix Games
    Genres: RPG
    About
    Screenshots
    Videos

    You are tasked with investigating a mysterious disease in the south west. Armies are moving rapidly in the trench. You don't have much time before more important matters call to your attention. Solve your first task and get back to the Harmonium for the next.

    You will play as one of the great heroes of the continent, leading and managing your own minor faction: Ankh among others at the great Fortress of Harmonium. 

    The game includes everything a classic infinity engine RPG usually does, you will solve quests and gain experience, many times by fighting. It also includes huge field battles (on table top), faction management, romance and friendships, crafting and alchemy, resource harvesting, as well as many many others. 

    This is a large game. You will adventure out, and try to improve yourself, manage your faction, and recruit soldiers to assist Harmonium against the armies of the Demonium over the course of 10 to 20 in game years. 

    The game includes unique content instead of routine automated quests, and is story oriented instead of scaling and repetition.

    More information:

    • Game is supposed to take place during 20 in game years.  Time passes realistically for a Crpg. 

    • Game has real time fights instead of turn-based fights

    • Game has a fully functional Crafting and Alchemy system

    • Game has a Mail system where player can get and send mail

    • There are two classes

    • There is a perk system, experience system, and all that, Ie. character skills.

    • Table top field battles (every six in game months)

    • All lines are voiced

    • There are many other features, such as newspapers, readable books, romance 

    • There are 3 romanceable characters, 3 (so far) recruitable spirits, 2 recruitable party members, there are other elements of romance as well. Spirits can be interacted with, including your own.

    • There are in game systems to manage a living world, such as respawning huntables according to prosperity,

    • Lots of rumors according to the world state.

    • Faction management, levies, faction income/costs, faction research, faction scouting missions.. Albeit mostly tabletop. Advisor selections that effect the game world quite a bit.  Player can then join the field battles with his own soldiers. (on table top).

    • Many other surprises..

    Story and Plot:

    Twin meteors fell on the continent a thousand years ago, making advancements possible.  Fortunes fell and rose with the newly established connection to the nine realms freeing the demons from the grip of Undead, and humans from the Demons themselves.

    With the introduction of soul element to life in the continent,  Harmonium was established between Kingdom of humans and the interplanetary beings of Harmonium to make life peaceful in the continent. While Demonium still keeps the old traditions, both sides keep innovating according to circumstance.

    The situation recently changed, as the stray souls are starting to cause mayhem in the countryside, while the big towns are protected by various spirit shields, each according to their own technology and culture.

    As an out worlder yourself, you were introduced in the system of Harmonium as their holy representative due to being selected for the competition called ranking heroes.

    You are talented in spirit interactions, such as speaking to ghosts and reviving spirits. Each faction as its own soul manipulation art, such as Spiritification, Demoniificaiton, and other forbidden arts, including re-animation and traveling in the soul stream.

    Although young yet, and with limited power, you are recently promoted to the rank of an investigator. You will be sent to tasks while being responsible for managing your own regimen of soldiers. Particularly in the ongoing war with re emboldened Demonium at the trench.

    Cinematic_0

    Cinematic trailer

    Exploration 3

    War panel

    sounds ambiance

  106. 80

    Blackstar Ranger

    Blackstar Ranger header image
    Released 7 hours ago
    Type: game
    Dev: Vandal Gameworx
    Pub: Vandal Gameworx
    Genres: Action Indie Simulation
    About
    Screenshots
    Videos

    Blackstar Ranger is a high-octane and immersive first-person space combat game created by a solo developer. From the seat of your advanced fighter, you will complete contracts for BLACKSTAR, the most esteemed Private Military Faction in the solar system. With full HOTAS support and 6DOF capability, you will battle emerging threats intent on consolidating power throughout the system.

    Strap in tight, deep space fighter combat is visceral and chaotic. It takes a special sort to live up to the title of Blackstar Ranger.

    FULL GAME FEATURES

    • Take on various heart pounding, highly replayable contract missions. Tangle with space fighters and capital ships to keep the company gratified while earning your reputation.

    • The Blackstar training range provides a place to gain instruction on the various systems of your advanced fighter as well as put them and your weapons to the test.

    • Full 6DOF (six degree of freedom) control with compensated and uncompensated Newtonian physics modes. These can be easily toggled during combat.

    • The combat is designed primarily around the use of HOTAS, but the game also supports gamepad and keyboard/mouse controls. All controls are bindable with calibration and customization options. Support for the use of up to 6 controllers simultaneously.

    • Player immersion was a primary design philosophy. The in-game UI is MFD and holographic based. No overly cluttered HUD keeps gameplay immersive.

    • Head tracking integration through the FreeTrack protocol.

    • Physicalized projectiles ensure a realistic gunnery experience.

    • Fully voiced NPC radio dialog and cockpit AI, with optional subtitles.

    • Built-in MP3 player with bindable controls. Listen to your own collection of MP3s in game. The system will automatically reduce the music volume during NPC radio calls and return it after the voice communication is complete. Never miss any critical information.

    • Ultra-wide screen support for menu UI elements. In-cockpit UI uses physicalized world elements and not overlays.

    • Progression stats keep track of your pilot accomplishments. Victory badges are displayed on your cockpit dash to show off your fighter victories. A demerit system keeps the player honest, punishing them for things that Blackstar deems undesirable. A dedicated stats page is available to review your accomplishments. 

    • Extensive user options, each with explanation. Options to control the audio level of many in-game sound effects.  Gameplay options such as target radar arrows, auto-targeting, rotational brake dampening, subtitles, and more.

    • Difficulty levels to tailor the game to your playstyle or ability.

    • Steam achievements.

    DEMO FEATURES

    The Blackstar Ranger Demo features the first two contract missions from the full game. In the first mission you will be tasked with defending Minerva Station from incursions of pirate fighters. The second mission will require you to deal with a pirate cruiser and fighter elements blockading a logistics station. These missions are highly replayable and an excellent showcase for how overall combat will feel in the final game. 

    The training range is also included in the demo. Here you will get instruction on your fighter systems from the AI trainer. An in-cockpit menu will allow you to select topics about your craft that you would like to learn. The training range also allows the player to test out systems and weapons on training drones and turrets. You can hone your skills in a non-lethal environment before ever accepting an official contract.

    STAY IN THE LOOP

    If you enjoy the demo, please consider adding the game to your Wishlist so you get notified when the full game releases. 

                          

                           

    BSR Gameplay

    BSR Store Trailer

  107. 79

    Synapse Grid

    Synapse Grid header image
    Released 7 hours ago
    Type: game
    Dev: AlluringCoffee
    Pub: AlluringCoffee
    Genres: Action Indie Racing Early Access
    About
    Screenshots
    Videos

    Early Access 28 October. Free demo out now.

    Synapse Grid is a light-cycle combat racer. Your trail never fades — it becomes the arena. Any opponent's light-cycle stream counts as a wall. Draft behind a rider to go faster.

    90-mission hand-authored campaign across 18 sectors, 2–4 player local split-screen, and a built-in map editor.

    THE WALL YOU LEAVE BEHIND IS THE ARENA

    Every rider on the grid paints a wall of solid light behind them. It does not fade. It stays — as cover, as a surface to ride, as a trap you can close on somebody, and as the single thing most likely to kill you.

    Synapse Grid is a light-cycle combat racer built entirely around that one idea. You are not driving through a level. You are building the level while you drive it, and so is everyone else on the grid.

    OPPONENT STREAMS ARE WALLS.

    • Amber kills. Freshly laid wall is lethal on contact — including your own. Every wall you make is a mistake waiting to happen.

    • Cut through. Walls are not permanent. Pierce one to open a route nobody expected, or seal a corridor and watch a rival run out of grid.

    • The lane edge is the death line. The arena closes. There is always less room than you want.

    Turning is a hard 90 degrees on a cooldown — no gentle steering, no take-backs. Your only speed comes from drafting in close behind another rider, so the fastest line on the grid is always the most dangerous one. That trade is the whole game.

    WHAT YOU GET

    • A 90-mission campaign across 18 sectors, laid out as a branching route map — you pick your path, and the grid opens up as you push deeper. 18 objective types, from survival and time attack to node harvest, purge runs, paint, laps, courier runs and straight duels.

    • VANTA. A recurring nemesis. The game keeps a running head-to-head record between the two of you, and it does not let you forget it.

    • 13 ways to play — Campaign, Arena free-for-all, Time Attack, Territory, Infinity, Endless Grid (Cruise and Survive), Classic Snake, Free Ride and more. Endless keeps generating fresh runs for as long as you keep riding.

    • 2, 3 or 4 player local split-screen on one PC, including 2v2 teams. One setup sheet picks the player count, marks each seat human or AI, and chooses the screen layout - side-by-side or stacked for two, thirds or a grid for three, quarters for four. Every connected controller gets full verbs: steer, strafe on the bumpers, and pause. Keyboard, gamepads, or both at once, and AI fills any seat nobody takes.

    • A built-in map editor. Stamp out your own arenas, play them immediately, and load maps and mods other people build.

    • Opponents that actually learned to ride. The AI runs a neural network trained by self-play, wrapped in hunting logic, across four difficulty tiers you pick before the match.

    • 94 original tracks, around seven and a half hours of synthwave and retrowave. The mix tightens and lifts as the field thins toward the last two riders.

    • 35 unlockables — 18 trail colours, 8 chassis, 3 riders, 6 grid skins. Every one of them earned by playing.

    • Built for Windows and Linux / SteamOS. Native builds for both, the same content on each, one purchase covers both.

    BUY IT ONCE. THAT IS THE WHOLE DEAL.

    No ads. No in-app purchases. No energy timers, no loot boxes, no subscription, and nothing anywhere in the game selling you an advantage. Every cosmetic is unlocked with credits you earn on the grid. You buy Synapse Grid once and you own all of it.

    WHERE IT IS GOING

    Synapse Grid launches into Early Access. The combat loop, the campaign and local split-screen are what you are buying on day one. What comes after, in rough order:

    • Online play. The netcode is already in the build and proving it out across real connections is the next job. Online multiplayer is in beta and unproven across real connections — buy the game for what's there today, not for online alone

    • More arenas, more objective types, and a deeper endless curve.

    • Sharing for player-made maps, so the editor stops being a private toy.

    • Feel and balance passes driven by what players actually report.

    Those are goals, not promises. Buy it for what is in the build today.

    Made solo in Godot 4.2 by Timothy Bunce / AlluringCoffee.

    Synapse Grid

  108. 78

    Starfold

    Starfold header image
    Released 7 hours ago
    Type: game
    Dev: Snackcart
    Pub: Snackcart
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    A city curves into the sky

    Take over an inhabited O’Neill cylinder, where rivers run beneath you and another neighbourhood shines overhead. The complete city is your starting scenery. Begin managing seven habitat modules and build the next chapter of life inside the cylinder.

    Small decisions, a growing home

    Build and upgrade housing, solar arrays, hydroponic farms, water recyclers, workshops and eco gardens across 48 managed plots. Keep an eye on food, water and electricity, balance credits and materials, and improve happiness and ecology. Daily forecasts and population charts make the economy easy to follow.

    See prosperity in the skyline

    Population milestones unlock five permanent stages of new scenery. More shop signs, stepped towers, elevated bridges, observation towers and glowing streets gradually enrich the existing city. Reaching 4,000 residents unlocks the final stage. Your unlocked scenery remains when the population changes.

    Run the habitat at your pace

    Choose from three starting scenarios, research three improvements and respond to eight kinds of two-choice events, including arrivals, storms, harvests and orbital trade. Pause at any time or run at 1×, 3× or 8× speed. Complete the habitat charter at 2,500 residents with healthy ecology, happiness and positive daily income, then continue building freely.

    Explore your cylinder

    Eight viewpoints, a surface map and free flight bring you from the curved skyline to riverside streets, gardens, waterfalls, logistics docks and the rotating axis city. Choose six lighting treatments or a cycling light schedule, adjust render quality, and export screenshots.

    Included in version 1.0

    Chinese and English interfaces, local autosaves, JSON save import/export and offline single-player play. The economy uses simplified habitat indices; the inherited background city and its preset transit form the setting, while managed modules drive the population and resource simulation.

    Starfold — Gameplay

  109. 77

    Tidy Up Frat House

    Tidy Up Frat House header image
    Released 7 hours ago
    Type: game
    Dev: sharkfindev
    Pub: sharkfindev
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    TIDY UP FRAT HOUSE

    After a memorable party - the house is TRASHED!

    SORT THEM AND DROP THEM IN THE RIGHT SPOT

    UPGRADES

    Use the money to buy upgrades such as increased capacity, increased speed and even the ability to employ robots.

    END UP WITH A SUPER CLEAN HOUSE

    Gameplay

  110. 76

    MMA Tactics - Martial Arts

    MMA Tactics - Martial Arts header image
    Released 7 hours ago
    Type: game
    Dev: The Slanted Room
    Pub: The Slanted Room
    Genres: Simulation Sports Strategy
    About
    Screenshots
    Videos

    From the Creator of Turn Based Boxing: Tactics, fight in playground scraps to packed stadiums in a gory, tactics-driven Mixed Martial Arts simulation. Use real MMA strategy, experience MMA history, discover and challenge fighters inspired by the living, the dead, and the legendary.

    Step into the violent world of underground Mixed Martial Arts. A realistic turn-based MMA simulation with (optional auto-battle) and perma-death.

    Recruit Fighters, Assign Perks, Train Stats, Build Synergies, Manage Injuries, Unlock strategies, Upgrade your Gym, Bribe the Commission and create a roster of MMA Champions.

    The Most Savage MMA Game:

    This is a hard game. Some fighters will die.

    Create Your Gym:

    Assemble a diverse team of fighters with unique skills and styles. Each fighter contributes to earning cash for the gym. Use cash to train your fighters and bribe the commission.

    Recruit and Customize Talent:

    Scour the globe for the most talented fighters to join your gym. From seasoned veterans to up and coming young studs, every fighter has unique strengths, weaknesses, and personalities.

    Over 125 Perks / Endless Fighter Builds:

    Perks are special abilities that enhance a fighter's performance in different aspects of the game. These can range from increased stamina and power to improved defensive maneuvers or tactical advantages in the cage. As the manager,  choose which perks to enable. Synergize perks with each fighter's talents, weaknesses, fighting style, and the gyms overall goals.

    Increasing Stats by Training (Level up after each win):

    Each stat contributes to a fighter's overall performance in the cage and can be improved. Some stats have stars, meaning the fighter is talented, granting a higher skill ceiling.

    Death:

    When a fighter sustains injuries during matches they risk death. Fighters age over time. At 60 years old one is vulnerable to death from injuries. At 100 they will die.

    Complete Quests and Unlock Strategies:

    Meet quest criteria to unlock strategies that any fighter in your gym can utilize. Strategies can be changed before each round of fighting.

    Climb the Ranking and win the Undisputed Championship:

    With perseverance, strategy, and a little bit of luck, you'll lead your gym to greatness and cement your legacy as one of the greatest MMA managers of all time.

    Join the community and share your fighters and compete in tournaments.

    Choose between classic pixel art or the new HD remastered textures.

    About the Developer:

    This game was made by an MMA fan.

    Supports 11 languages! (English, German, French, Spanish, Chinese, Japanese, Korean, Russian, Italian, Portuguese, Hindi)

    MMA Tactics: Release Trailer

  111. 75

    Portentum

    Portentum header image
    Released 7 hours ago
    Type: game
    Dev: Snowfall Games
    Pub: Snowfall Games
    Genres: Indie Strategy Free To Play Early Access
    About
    Screenshots
    Videos

    Free to play. Early Access on Steam October 28.

    Portentum is online only. Every battle is fought against a snapshot of another player's warband, so you need an internet connection to play.

    Portentum is a deck-building auto battler where you craft a roster of legendary cryptids with one-of-a-kind abilities and send them into battle.

    Every culture on Earth has a monster it swears is real. Portentum puts them all in one deck. You draft cryptids from around the world, build them into a warband, and send them into battles that play out on their own. Your job is everything that happens before the first die lands.

    FOLKLORE FROM AROUND THE WORLD

    Mothman. Bigfoot. Nessie. The Chupacabra. The Yeti. The Kasai Rex. If somebody's uncle saw it in the woods in 1973, there's a good chance it's a card in Portentum. Every creature gets hand-painted art and its own way of wrecking the other side of the board.

    A RACCOON NAMED JIMOTHY

    Every other cryptid in Portentum has spent centuries avoiding cameras. Jimothy walked down a Seattle street and let seven million people watch.

    DECK BUILDER

    Before a run, build a deck of 30 cryptids and mushrooms. Every cryptid brings its own ability: deal damage, heal, summon a minion, bend the dice, and plenty that do not fit any of those. Abilities can trigger upon a roll of the dice, another ally taking damage, or an enemy healing an ally. There are endless combinations and broken strategies to be discovered.

    SHOP, BUILD, BATTLE

    The shop deals a hand from your selected deck for that run. Spend coins to play cards from your hand, build a warband, and then send it to fight. Battles roll dice, resolve abilities, and continue to run until one warband remains. Win ten rounds to win the run. Lose five, and you are out.

    NO BOTS, ONLY PLAYERS

    When you send your warband into battle, Portentum takes a snapshot of it and adds it to the matchmaking pool. Every warband you fight comes from that pool, built by another player in the same round with the same opportunities you had. It makes for an even matchup, and it means you are never fighting a bot.

    FOREVER EVOLVING META

    Keep playing and you earn card packs. New cards mean new decks to try, and the broken combo you have been looking for might be sitting in the next one. Every warband you build gets saved and sent out to fight other players, so what you build changes what everyone else runs into.

    A LEGENDARY SOUNDTRACK

    Find yourself in a flow state to the sounds of Portentum. The music is as eerie and weird as many of the cryptids you'll find in the game.

    ART MADE BY HUMANS

    Launch Announcement Trailer

  112. 74

    Broke Wizards

    Broke Wizards header image
    Released 7 hours ago
    Type: game
    Dev: 5TH Cell
    Pub: 5TH Cell
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    From the creators of Scribblenauts comes a new 2–6 player competitive sandbox party game where wizard roommates vie to make rent! Slay monsters, play prop hunt, race hoverboards, and take on crazy jobs to pay your giant Imp Landlord first!

    GIG WORK FOR WIZARDS

    From saving towns to exploring the backrooms to racing magical ravens to playing every wizard's favorite snake clone on your phone: Slitherin'! The world is full of unique jobs to take on. Some pay well. Others are quick and easy.

    VIBE OUT

    Chill with friends in Freeplay Mode, kick back together and watch videos, jam on instruments, play tag, PvP in the player arena, set off some fireworks. Sometimes slacking off is the point.

    CUSTOMIZE YOUR WIZARDS

    Earn tickets to try on new hoodies, unlock new magic boards, craft some hats or wings to equip. Or find and hatch some Pocketdragon eggs to add a buddy.

    EARN MAGIC KEYS

    Take a break from competition and explore the neighborhood in search of Magic Keys! Collect them all to open the treasure chest holding your deed and be rid of your Imp Landlord for good!

         

    FEATURES

    * Compete with up to 6 players

    * Tons of Mini-Games to play

    * Focus on progress or just slack off!

    * In-Game Voice Chat

    * Secrets to unlock and Mysteries to solve!

    * Character Customization

    * Lobbies for Public and Private Games

    Broke Wizards - Official Reveal Trailer

  113. 73

    Quarantine Lab Sort

    Quarantine Lab Sort header image
    Released 7 hours ago
    Type: game
    Dev: Tovarishch Games
    Pub: PlayWay S.A.
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    The lab is a mess. Time to fix it!

    Equipment is buried under piles of junk, test tubes are unlabeled, and the lab animals have escaped and are running loose.
    Quarantine Lab Sort is a first-person game about sorting items and restoring order. Clear out huge piles of clutter, find the right place for every item, and watch as the messy laboratory gradually transforms.

    From Chaos to Order

    Microscopes, medicine, books, Petri dishes, sample jars — around 250 types of items are waiting to be put in their proper place. You won't find 500 identical objects here: as you clear the clutter, you'll discover all kinds of laboratory equipment, samples, and other items. Arrange equipment on shelves, return samples to the appropriate storage containers, and throw away the trash.

    What's Inside the Test Tube?

    The lab contains 24 types of unknown samples. Place a test tube in the centrifuge and start an analysis to discover what's inside. You only need to examine one sample of each type — after that, you'll be able to identify every test tube of that kind.

    Catch Them First!

    The escaped animals won't patiently wait for you to carry them back to their cages. Chase them through the laboratory clutter or use an ability to stop the runaways for a few seconds.
    Catch every animal and return it to its cage — they won't escape from there again.

    Warning: Radiation!

    Radioactive waste requires special handling. While you're holding it, your radiation meter gradually fills up. If you don't reach the disposal container in time, you'll have to drop your entire radioactive load.
    Plan your route, take breaks while your radiation level decreases, and upgrade your skills to carry hazardous waste for longer and recover faster.

    More Order, More Possibilities

    Earn points for every item you place correctly and spend them on upgrades. Carry more items, move faster, jump higher, and use abilities to find items and suitable shelves.
    With every pile you clear, your work becomes easier and the laboratory gets tidier.

    Gameplay

  114. 72

    Stonk: Timing The Market

    Stonk: Timing The Market header image
    Released 7 hours ago
    Type: game
    Dev: BPGS
    Pub: BPGS
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    TRADE YOUR WAY TO THE TOP

    Starting from a simple apartment in the heart of this bustling coastal city, make use of the short term volatility of numerous stocks and gain funds for your first office space.

    FURNISH AND HIRE

    Create a space for you and your staff and find the most qualified employees from the street to boost your income.

    RIG STOCKS AND PROFIT

    Use your best payed worker's ability to manipulate stocks in various ways to get a less than legal advantage over the competition.

    KEEP MORALE UP

    Interact with office amenities to keep everyone's energy and morale levels as high as possible.

    Trailer 1

  115. 71

    Gennady

    Gennady header image
    Released 8 hours ago
    Type: game
    Dev: Feed 64
    Pub: Feed 64 Vsoo Games
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Gennady — dynamic roguelike platformer

    Remember that dream where you find yourself on a crowded bus wearing nothing but your underwear?
    Well, this isn’t a bus — and it’s not a dream either!
    The blinding light fades, revealing a grim alien meat factory where you must break through compressed biomass with your own body — not to pay the fare, but to survive!

    It’s time to hang the twitching remains of vile creatures on the ropes — those that crawled straight out of the moldy, green-stained pages of this grim comic book.
    Better finish this quickly… though sometimes it’s tempting to stay here forever — or at least for the weekend.

    Unique Visual Style

    Hand-drawn frame-by-frame animation and a high-contrast black-and-white palette tremble under the pressure of pulsating splashes of color that frame this dark pseudo-noir world.

    Fast-Paced Action

    In addition to classic brawling, use furious dashes to not only overcome obstacles but also rip local inhabitants to pieces — turning your body into a living projectile.

    Rage Mode

    Enter a special state of insane speed and deadly attacks, fueled by absolute invulnerability. The better you do at exterminating the local fauna, the longer your rage lasts.

    Tons of Artifacts and Upgrades

    Trade your living currency for artifacts of varying usefulness. Upgrade your character and weapons to create unique builds for more efficient and spectacular gameplay.

    Epic Boss Fights

    Colossal beasts await you at the end of each biome — ready to test what you’re truly made of. Literally.

    Alley of the Dead

    Break the rule of permanent death: shoot off your collected artifacts and carry them into your next run — starting stronger and fully charged.

    Gennady gameplay trailer

    Gennady story trailer

  116. 70

    SpaceCorps

    SpaceCorps header image
    Released 8 hours ago
    Type: game
    Dev: SpaceCorps Technology
    Pub: SpaceCorps Technology
    Genres: Action Massively Multiplayer RPG Free To Play Early Access
    About
    Screenshots
    Videos

    Early alpha

    SpaceCorps is a space MMO in early alpha. It is playable today on the live server, and it is still changing: balance, content and the UI move with every update, and seasons end with a wipe. Come fly with us, tell us what breaks, and help shape it on Discord.

    What you do

    • Fly and fight. Click to fly, click to target, press A to open fire. Every key can be rebound.

    • Join a company. Enlist with Mars, Terra or Galactic. Each holds its own home sectors, and four Danger Sectors (DS-1 to DS-4) lie between them, with a black hole in the middle of DS-4.

    • Hunt aliens for credits, Thulium and loot. Destroyed ships and aliens drop cargo boxes, and being shot down never costs you your items.

    • Fight other pilots. PvP points come from player kills only, repeated kills of the same pilot pay less, and safe zones and a peace period protect new pilots.

    • Build your ship. Fit lasers, shields, engines and drones, pick laser ammo, keep two configurations per ship and swap them mid-flight (C).

    • Rockets and abilities. Fourteen rockets (twelve to buy in four kinds, two you craft), Shield Surge, Afterburner and Emergency Repair, a Cloaking CPU and an EMP Charge.

    • Craft and upgrade. Make gear in the Assembly, raise it tier by tier in the Forge, and grow your Skylab, an orbital base that produces while you are offline.

    • Fleets. Found or join a fleet (a clan): ranks and a shared bank.

    • Play together. Team up in groups of up to five pilots from any company. Chat has Global, Local and Group tabs, and you can hide Global, ignore a pilot or report one. Invite Friends gives a new friend a starter pack and gives you Thulium when they reach level 5.

    • Seasons. A season lasts about a month and opens with three days of peace. At the wipe ships and items are removed, except your active ship with its gear, your drones and your Transport Cache. Your credits, Thulium, level, Skylab, fleet and permanent boosts carry over.

    Built on Space3d, our own engine

    SpaceCorps does not run on Unity or Unreal. It runs on Space3d, a game engine we wrote ourselves in Rust, on top of wgpu. It is a small, fast, modular engine, and we are proud of it: HDR rendering with bloom and image-based lighting, glTF models with normal, roughness and emissive maps, a shadow-casting sun, GPU particle effects, an ECS with a fixed 60 Hz simulation tick, and built-in test tools that run the game headless and compare golden screenshots. The game, its UI and the authoritative MMO server are all our own code.

    In this early version

    • Windows first. macOS, Linux and other platforms are on their way.

    • You need an internet connection: the game is an online MMO.

    • The interface is available in English, Swedish, German, French, Italian, Hungarian, Russian, Spanish, Brazilian Portuguese, Japanese, Korean and Simplified Chinese. Item, ship and alien names and the wiki are English for now, and the translations are not yet reviewed by native speakers.

    • Expect rough edges, unfinished content (some ship and item ranks are not yet available) and the occasional wipe.

    Community

    Report a bug, find a clan or meet other pilots on our Discord: the link is in the Links section of this page.

    SpaceCorps: Early Alpha Trailer

  117. 69

    Watch Party: Watch the Web Together

    Watch Party: Watch the Web Together header image
    Released 8 hours ago
    Type: game
    Dev: Strangeloop Interactive
    Pub: Strangeloop Interactive
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Watch Party is a virtual movie theater where you and your friends watch the web together — synced, in the same room, with voice chat, board games, and popcorn you can actually throw. No friends online? Browse public rooms and meet someone new over a movie.

    Host a room, paste a link, and the big screen lights up for everyone at the same time. Talk over the movie with positional voice chat, queue up what's next, challenge a friend to chess while the video plays, or just sink into a couch and hang out.

    Watch Videos Together

    • Synced big-screen viewing — YouTube and other popular video sites play in perfect sync for everyone in the room. Paste a link and it works on most sites.

    • Proximity Voice chat — voices come from where people are standing, so the back row can gossip while the front row watches.

    • Shared queue — line up videos with your friends to queue up the next video.

    • Extra screens throughout the map let you lounge wherever you like, with quiet corners available whenever you want a little privacy away from the crowd.

    Board Games

    • Board games at the table — Chess, Checkers, Connect 4, and Go (9x9), playable head-to-head while the movie runs. Invite a friend, claim a seat, rematch till dawn.

    Character Customization

    • build your look in a full character editor: face, hair, outfits, and colors, with feminine and masculine starting bases to sculpt from.

    Credits:
    Store media features the open movies Sintel, Big Buck Bunny and Caminandes 3 (© Blender Foundation / Blender Institute) and Singularity (© Blender Studio), used under the Creative Commons Attribution licence, plus public-domain NASA footage. Watch Party is not affiliated with or endorsed by NASA or the Blender Foundation.

    Watch Party Trailer

  118. 68

    ConEX

    ConEX header image
    Released 8 hours ago
    Type: game
    Dev: Maksym Pashanin
    Pub: Maksym Pashanin
    Genres: Action Indie
    About
    Screenshots
    Videos

    DELIVER OR DIE

    No timer to wait out. Every run is a job with a destination: deliver the package to the locker, fight your way back to the van, and extract. Die before you make it out, and your earnings die with you.

    THOUSANDS OF ZOMBIES. REAL STREETS.

    The dead don't shamble at you across an empty field. They flood through alleys, doorways and gaps in the barricades, and the layout of every route shapes the fight. Under the hood, a custom framework pushes 15,000+ animation frames in under 6 ms, so the game stays smooth even when the screen is wall-to-wall zombies.

    BUILD YOUR LOADOUT

    Kills drop EXP. Every level-up offers 3 of 25 upgrades, each with 5 tiers. Stack them until whole streets go down in seconds. Between shifts, spend your earnings in the ConEX Upgrade Store and trade your company-issued pistol for an AK.

    HANDCRAFTED PIXEL-ART MEAT GRINDER

    Zombies burst, split and come apart in gory detail, smoothed by LiquidPixel™: our depth-aware interpolation algorithm that generates additional animation frames, resulting in exceptionally fluid movement. Every route is built by hand like a diorama, down to the last crate, streetlight and body.

    LORE

    Year 2064: A groundbreaking invention changes the course of humanity: the Homeostasis Chip, or “H1 Chip.” This small device, implanted in the human body, ensures perfect health and grants immortality to anyone who uses it.

    However, there is a catch: once the body dies, it keeps on living.

    The result is the Global Zombie Outbreak of 2068. The H1 Chip was banned, the streets were lost, but logistics remained essential.

    Today, ConEX maintains delivery operations across all affected zones. Advances in automation have reduced human labor to corrective employment.

    You are one of the lucky ones selected to serve.

    ConEX

  119. 67

    Wildwood: Graveyard Defense

    Wildwood: Graveyard Defense header image
    Released 8 hours ago
    Type: game
    Dev: Alan Vitek
    Pub: Alan Vitek
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Wildwood: Graveyard Defense is a whimsical, top-down wave defense game. Pop ghosts with your lantern, collect ecto to brew potions, and explore the graveyard!

    • Potions: Buff your base stats with potions. Mix them well for boosted effects!

    • Lanterns: Unlock new lanterns each with unique properties and effects, and upgrade them

    • Explore: Unlock new levels and discover secrets in your graveyard

    • Fast-paced active combat with simple controls (not an auto-shooter)

    • A mix of casual fun, sometimes chaotic situations, and a little bit of strategy

    • 10 levels to play, end-game challenges, and maybe a few secrets to discover...

    Hi, I'm Alan and I'm so excited for you to play Wildwood! 

    I'm a solo indie developer. I originally launched a prototype version of Wildwood on mobile in 2019 and decided to take the next step and make it a full game.

    I'm expanding the original gameplay, adding new mechanics, new enemies, and an entirely new progression system. I'm also working on some end-game content for anyone who wants even more challenge.

    Please wishlist, and stay tuned for more!

    Wildwood: Graveyard Defense Demo Trailer

  120. 66

    The Price of Empire

    The Price of Empire header image
    Released 8 hours ago
    Type: game
    Dev: PAT-Studios
    Pub: PAT-Studios
    Genres: Strategy Early Access
    About
    Screenshots
    Videos

    The whole world. Your nation.

    The Price of Empire is a grand strategy game on the real Earth – with no historical script and no ready-made countries. Pick any free territory on the globe, give your nation a name and a color, and build it up from there: territory by territory, against up to 20 AI rivals with exactly the same plan.

    A world built from real data

    • More than 150,000 land hexes, each about 40 km across, with real elevation, climate zones, forests, rivers and lakes
    • Mountains, deserts, rainforest and tundra decide where your armies advance quickly – and where they don't
    • A freely rotating 3D map that wraps around the whole planet from east to west
    • Territories ignore today's borders – the world is up for grabs

    Every empire has its price

    Each new territory brings land, resources and room for cities – and costs administration. The larger your realm, the faster those costs climb. Grow too fast and you will soon lack the money to pay your troops. An empire has to be paid for.

    Economy

    • Produce wood, iron, coal and oil, grow cities through five stages, build mines and harbors
    • A world market with shifting prices: buying drives the price up, selling drives it down
    • Research in six branches – from mining to armored warfare and reconnaissance

    War

    • Eight unit types: infantry, motorized infantry, artillery, anti-tank, light, medium and heavy tanks, reconnaissance
    • Battles are decided by strength, morale and supply – terrain and rivers favor the defender, and whoever breaks is wiped out
    • Supply lines, fortifications and sieges
    • Ship your troops across the sea from your harbors
    • Fog of war: what you haven't explored, you can't see

    Diplomacy

    • Defensive alliances, non-aggression pacts, rights of passage and supply contracts
    • AI rivals on four levels from Easy to Hardcore – from Normal up, each with its own character: conqueror, builder or balanced

    Play together

    • Multiplayer for up to 4 players via Steam or LAN, alongside AI rivals
    • Save a match together and continue it later

    Also

    • Three victory conditions – hold territories, conquer nations or score points – or an open game without an end
    • A guided start for your first match and a detailed in-game manual
    • Photo mode with time of day and depth of field
    • Fully playable in English and German

    The Price of Empire Trailer Deutsch

    The Price of Empire Trailer

  121. 65

    Found You

    Found You header image
    Released 8 hours ago
    Type: game
    Dev: ddukbaek2
    Pub: ddukbaek2
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    He's in the house

    A stormy night. I'm home alone.
    The radio reports a killer who escaped from a psychiatric hospital. Then the power goes out.
    Then, downstairs, glass shatters.

    A man in a white mask is walking through the house.
    A deadly game of hide and seek has begun.
    Every time his footsteps come closer, I hold my breath.
    I have to get out of here alive.

    Features

    • A deadly game of hide and seek with a masked madman
    • First-person horror drawn in green lines on an old CRT monitor
    • Approaching footsteps and a racing heartbeat
    • Watching him walk past through the gap of a closet door
    • Keyboard, gamepad and Steam Deck support



    Gameplay Trailer

  122. 64

    For The Realm

    For The Realm header image
    Released 8 hours ago
    Type: game
    Dev: For The Realm Studios
    Pub: For The Realm Studios
    Genres: Adventure Casual Indie RPG Strategy Early Access
    About
    Screenshots
    Videos

    For The Realm is a cooperative deckbuilding roguelike RPG set in a dark fantasy world on the edge of ruin.


    Gather your party, build your deck, and fight through branching encounters where every choice matters. Each hero brings their own cards, abilities, and role to the team, but no one survives the realm alone.


    Battle monsters, explore dangerous regions, uncover the story behind the spreading chaos, and adapt your strategy with every run. Victory takes more than strong cards. It takes teamwork, timing, and the will to stand together when the realm begins to fall.

    Official Gameplay Trailer

  123. 63

    Six Feet Under: The Mortician’s Last Stand

    Six Feet Under: The Mortician’s Last Stand header image
    Released 8 hours ago
    Type: game
    Dev: Werner Viljoen
    Pub: Rogue Dog Indie Games
    Genres: Action Indie
    About
    Screenshots
    Videos
    Perdition Flats, Arizona Territory, 1889. You buried them all. You know every name, because you wrote them down. They are not staying buried.

    SIX CHAMBERS, AND THEY FIRE IN ORDER

    Every level you engrave one chamber. Chamber three bursts, chamber five ricochets, chamber one drinks the blood back. The order never changes, so the cylinder becomes a sequence you read as it turns — and the reload is where you live or die.

    There is no screen-clearing light show at minute fifteen. The ceiling is low on purpose. You aim every shot from the first night to the last.

    CLOSE IT WITH A FLICK

    The cylinder turns as a ring around you, in the middle of the picture where your eyes already are. A bright notch comes round once. Snap it shut with a flick of the mouse, a click, or the spacebar — hit the notch and it closes early, miss it and you are standing in the open with an empty gun.

    MARKS THAT TOUCH PAY LIKE A HAND

    Put the same mark on neighbouring chambers and they pay out like a poker hand — a pair, three of a kind, a flush across all six. And the cylinder wraps, so chamber six touches chamber one. The bench draws a bracket under exactly the chambers making each hand, so you can see what you are holding and what you would be holding before you spend the level.

    The real decision is deepen or widen. The same mark again can go deeper on a chamber it already occupies, feeding a two-chamber fusion, or take a second chamber and pay you a hand. One card, two directions, and you cannot have both.

    HIRE WHAT YOU CAN AFFORD

    A peddler's wagon rolls onto the field. The silver you pick off the ground buys laudanum, a full cylinder, a blessed nail — or a hand for hire. The Gambler fires fast and hits light. The Widow takes two seconds a shot and rarely misses. The Sawbones stitches you up where he stands. The Preacher reads over them until they give ground.

    They walk where you walk, they do one thing each, and anything that touches them is killing them. They do not come back.

    FIVE GROUNDS, AND EACH ONE BREAKS A HABIT

    • Boot Hill — the burying ground, and what is under it.
    • Perdition Flats — main street, and nobody on it.
    • The Railyard — you cannot back away at speed over ballast and sleepers.
    • The Salt Flats — no cover for nine miles, and a crosswind pulls every shot.
    • The Deep Mine — you see forty metres, the muzzle flash is your lamp, and the roof comes down: dust first, then the stone.

    SIX WHO CAN WALK OUT THERE

    The steady Mortician, the three-chamber Sawbones, the twelve-chamber Preacher, the charm-laden Widow, the ever-shuffling Gambler, and the Revenant who cannot be healed but takes another life off every boss.

    THIRTEEN NIGHTS, AND SOMETHING AT THE BOTTOM OF THE SHAFT

    A story campaign across three acts. Walk a funeral wagon home while the road ahead is held against you. Empty grave-pits that wake when you step into them. Run the town's ledger to the far fence with everything between you and it. Put down the Hanging Judge, cut down the Hanging Tree, and meet the Pale Rider on open ground with four waves of his own dead between you.

    The mortician grows between the nights, in the Undertaker's Book — so a night is always six chambers and a steady hand. Finish all thirteen and ride them again at a harder tier; beating a night above your best pays its pages over.

    AND THEN THE ENDLESS NIGHTS

    Three survivor modes underneath the story: the fixed fifteen-minute night, the Long Night that never ends, and a daily grave on a seed everyone shares.

    WOODCUT AND LAMPLIGHT

    Every mark in the game is drawn, not painted — hatched ink on aged paper, one colour of brass, and a lot of dark.

    WHAT IS IN IT

    • 13 authored nights across three acts, with 114 scripted scenes and a 19-beat epilogue
    • 5 grounds, each with a rule that changes how you play rather than how it looks
    • 6 characters whose chamber counts and core rules rewrite the run
    • 12 engravings and 10 two-chamber fusions, plus 10 gunsmith upgrades and 14 charms
    • 6 named bosses, 15 kinds of dead, and a 21-entry bestiary that fills as you meet them
    • 4 difficulty tiers, in the story as well as the survivor modes
    • 24 contracts and 10 stackable wagers that break a mechanic on purpose for better pay
    • 42 collection entries and 22 achievements
    • Adjustable gore, screen shake, flick sensitivity, and independent master, music and effects volume

    You buried them once. Do the job properly this time.

    Six Feet Under: The Mortician’s Last Stand

  124. 62

    Breaking Intelligence

    Breaking Intelligence header image
    Released 8 hours ago
    Type: game
    Dev: CheckDeck9
    Pub: CD9
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    BLACK COLLED SPINOFF!!

    Former CAIA agent Ashalyn Cossgrove discovers a infiltration plot into the agency and uncovers dark files commit tactical espionage through 11 enemy based levels 

    choose from silencers to missiles launchers you can use any weapon you find across the map to take out enemies. Press F to view you surroundings to find targets files and the checkpoints. 

    chose to move through the levels stealthily or engage in full combat with the guards of the facility you can grab, choke, snipe etc. through each level.

    Multiplayer Mode along with MP maps will come soon.

    Character Designs Lil Ultralisk, Vinrax

    Music By Chillton, Arnocyreus

    Artwork By Kiki Wahyudi

    No Artificial Intelligence was use in anyway during the making of this game.

    Breaking Intelligence Trailer

  125. 61

    THE BOY'S WORD

    THE BOY'S WORD header image
    Released 8 hours ago
    Type: game
    Dev: featherbyte
    Pub: featherbyte
    Genres: Adventure Casual Indie RPG
    About
    Screenshots
    Videos

    The Boy's Word

    Mid-2000s. A sleeping district on the outskirts of Moscow. Concrete tower blocks, a broken swing in the yard, cheap port wine on a bench, and rules nobody wrote down but everyone knows.

    Lena is 16, and she's just moved to a new district with her parents. A new school, a new yard, a new hierarchy — and nobody asks if you want to be part of it. To survive, she'll have to choose: whose side she's on, what matters more — her principles or her own people — and what price she's willing to pay for a place among them.

    What the game is about

    This is a story about growing up too fast, when debts and silence pile up at home, and a given word means more than any law out in the yard. Loyalty, betrayal, first love and family secrets — and at the center of it all is Lena, who has to decide who she's going to become.

    Features

    • 10 characters with their own stories, voices and motives — from the leader of the courtyard crew to the best friend who knows every secret in the district

    • 5 different endings — from a fragile victory of friendship to a bitter truth that can't be undone

    • Hundreds of branching choices, where every decision — big or small — shapes who Lena becomes

    • 2000s atmosphere: a Nokia on a lanyard, courtyard slang, parties that run till morning and a Lada parked by the entrance — recreated down to the smallest detail

    • A distinctive visual style — anxious, warm and melancholic all at once

    Who will you become?

    Reputation in the yard doesn't come free. Every conversation, every party, every lie told for your own people is a step toward one of five endings. Will you stay true to yourself, or will a word given in the yard end up mattering more than anything else?

    The Boy's Word isn't really about the boys. It's about the price everyone pays for wanting to belong.

    Teaser

  126. 60

    Move Together!

    Move Together! header image
    Released 8 hours ago
    Type: game
    Dev: ZT-Studio
    Pub: ZT-Studio
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Move Together!

    Move Together! is a puzzle game built around synchronized movement. Every move affects all of the little friends on the board at the same time, so even a simple action can change the situation in unexpected ways.

    Observe how each friend moves, consider how they influence one another, and plan your next step carefully. As new rules and interactions are introduced, every level brings a fresh challenge. Find the right sequence of moves and help all of the friends reach the goal together.

    Game Features

    • 🧩 Synchronized Movement Every move affects the whole group, so you must consider each friend before acting.

    • 💡 Simple Rules, Clever Puzzles The basic idea is easy to understand, while each level asks for careful observation and planning.

    • ✨ Evolving Challenges New rules and interactions are introduced gradually, giving every level something new to solve.

    • 🗺️ Handcrafted Levels Compact, carefully designed puzzles focus on clear logic and satisfying solutions.

    • 🎨 Clean and Simple Visuals Soft colors and a clear presentation keep the board easy to read and let you focus on the puzzle.

    Think through each move and help the friends reach the goal together!

    Trailer

  127. 59

    The Co-Exist Files

    The Co-Exist Files header image
    Released 8 hours ago
    Type: game
    Dev: Vic Lin
    Pub: The Lunatic Cell
    Genres: Indie
    About
    Screenshots
    Videos

    《THE CO-EXIST FILES》

    Corroding sanity. Parasitizing human flesh.

    《THE CO-EXIST FILES》 is a body horror visual novel that exposes a bloody nightmare bleeding into everyday life.

    Massive humanoid parasites silently tear a peaceful life apart. Do not trust anything you see—and never easily trust your own mind.

    • Playtime : Approximately 50 to 60 minutes.

    • Single ending. Dialogue choices do not affect the outcome of the story.

      Features

    • Twisted Psychological and Body Horror

    • New Weird Investigation & Deduction

    • 8 Original Soundtrack Tracks

    Developer

    Presented by THE LUNATIC CELL

    Vic Lin -

    Director, Screenplay, Art, Post-Production, Animation, Original Score, Programmer

    Wise Fool Localization -

    English translation and proofreading

    The Co-Exist Files Trailers01

  128. 58

    Type the World

    Type the World header image
    Released 8 hours ago
    Type: game
    Dev: Groundpoint Games
    Pub: Groundpoint Games
    Genres: Casual
    About
    Screenshots
    Videos

    Learn to type, learn the world!

    Type the World teaches correct ten-finger typing. Instead of random words, you type real places on a real map – countries, capitals, cities, rivers and more from all around the world.

    Type the World works the way learning typing always has: repetition. You type and keep typing until your fingers know where the keys are without looking. Once you have the muscle memory down, speed comes next.

    No experience needed. Learn the very basics in Keyboard Trainer mode, venture forth to the Type the World mode with 2,000 real world locations to practice on, and put your skills to the test in Flash Cards quiz mode. While you’re training finger muscle memory, you also drill your brain on geography – two valuable everyday skills.

    What's inside

    • Ten-finger typing, from first key to fast

    • Repetition-based practice that builds muscle memory

    • 2,000 real locations to type

    • Nine languages with keyboard layouts

    • Location filter for focusing on a specific continent or location type

    • A gentle difficulty curve

    • Daily challenges and achievements

    • Three game modes: Keyboard Trainer, Type the World and Flash Cards

    Type the World release trailer

  129. 57

    Veterans: Napoleonic Wars

    Veterans: Napoleonic Wars header image
    Released 8 hours ago
    Type: game
    Dev: Tactical Boar
    Pub: Tactical Boar
    Genres: Indie Strategy Early Access
    About
    Screenshots
    Videos

    Take command on the battlefields of the Napoleonic era. In Veterans: Napoleonic Wars, thousands of soldiers await your orders, with no base building to distract you from the fight. The smell of gunpowder fills the air, drums beat, and regiments form up. Are you ready to lead?

    Command battles on a grand scale

    Fight battles drawn from Napoleon’s greatest campaigns, from Italy and Egypt to Austerlitz, Wagram and beyond, in a grounded single-player experience. Command thousands of soldiers and dozens of battalions on screen at once.

    Put tactics first

    Focus on real-time battlefield tactics without base building. React to enemy movements, flanking maneuvers, and sudden cavalry breakthroughs. Fire at will. When ammunition runs out or your line falters, commit your troops to a desperate, high-stakes melee attack.

    Master battlefield formations

    Command large forces of infantry, cavalry, and artillery in real time. How your troops move, fire, and hold their ground matters. Use historically accurate line, column, and square formations to shape the battle.

    Keep your troops fighting

    Your soldiers are your greatest resource. Keep them alive to build an army of veterans capable of changing history. Choose the right units: cuirassiers to break enemy lines, or agile light infantry to harass the enemy from woodland cover. Morale, fatigue, and line of sight directly affect combat outcomes.

    Adapt to a changing battlefield

    Fight across varied landscapes in rain and sunshine, and through muddy terrain. Every cannon shot adds smoke, changing visibility and the intensity of combat. Follow the course of battle as weather, smoke, and the fog of war shape what you can see, and be ready to act.

    Develop and customize your army

    Customize your armies and develop veteran units throughout your campaigns. Troops gain experience from each battle they survive, while today's losses carry over into the next engagement. Field authentic artillery and show your allegiance with uniforms from the Napoleonic era.

    Veterans Napoleonic Wars

  130. 56

    NeoRunners

    NeoRunners header image
    Released 8 hours ago
    Type: game
    Dev: VanHawk
    Pub: VanHawk Games
    Genres: Indie RPG Strategy
    About
    Screenshots
    Videos

    👉 WISHLIST NOW, DEMO AVAILABLE, FULL RELEASE IN A MONTH!!

    NeoRunners is a cyberpunk comic-book roguelite deckbuilder where every run is a knife-fight for survival on the city's deadliest streets.

    ENTER A PLAYABLE CYBERPUNK COMIC

    Battle through animated comic panels, kinetic interfaces, and explosive scenes where characters break the frame and attacks reshape the screen. 

    ENGINEER ELEMENTAL CHAOS

    Build your deck around three interconnected elements:

    🔥 Burn — scorch enemies over time
    ⚡ Volt — amplify devastating attacks
    💧 Flow — disrupt enemy actions

    Combine and manipulate their stacks to trigger Surge, Fracture, Disrupt, and other powerful reactions. Find unexpected card interactions and turn carefully planned setups into screen-filling chain reactions.

    BUILD RELATIONSHIPS THAT CHANGE YOUR RUNS

    Meet a recurring cast of criminals, merchants, rivals, and strange allies.

    Raise affinity to unlock new cards, modifications, services, story paths, and even new gameplay systems. Who you help changes what becomes possible in future runs.

    BUILD YOUR DECK. CHOOSE YOUR PEOPLE. BREAK THE SYSTEM.

    Announcement Trailer

  131. 55

    March Out!

    March Out! header image
    Released 8 hours ago
    Type: game
    Dev: Mason Brignac
    Pub: Mason Brignac
    Genres: Action Indie Strategy
    About
    Screenshots
    Videos

    Your army needs a commander. Your castle needs a plan.

    March Out! combines medieval real time strategy with third person combat. Recruit an army, strengthen your defenses and push through enemy fortifications. Then leave the command hall and fight alongside the troops you sent out.

    Build the kingdom. Choose your moment.

    Manage recruitment, turrets and kingdom advancement from three focused views inside your command hall. Each of the three eras brings distinct equipment for melee, ranged and heavy troops: simple bows give way to crossbows and gunpowder weapons as your kingdom develops.

    Kingdom advancement transforms your castle, improves your troops and researches stronger defenses. It also opens additional turret positions. Buying and repairing those turrets still costs gold: spending everything on an attack can leave your own gate exposed.

    March out with your army

    Take direct control of your commander on the battlefield. Strike at nearby enemies, sprint between the front line and your castle, and rally surrounding allies to help them survive a hard push. You can turn a close fight, but you cannot replace an army.

    Shields collide, crossbow bolts cut across the road and explosive volleys break into crowded formations. Damaged armor, fallen soldiers and burning defenses show the cost of the advance.

    Return to your protected courtyard while your castle stands, or man a wall weapon and face return fire. Order a retreat to bring your troops back through the gates and hold inside, then resume the advance when you are ready. Retreat does not heal your army, and enemies can still besiege your castle.

    Fight for the ground between the castles

    Capture fortified outposts along the route to secure additional income and bring their weapons onto your side. Take control of a captured battery yourself to support your troops. Catapult firepots leave burning ground that can punish a packed formation.

    Battle through forest roads, river crossings, quarry terrain, exposed ridges, marshland and a snowy mountain pass. Each battlefield changes the surroundings and the shape of your approach.

    Take the next castle

    Conquer six castles in the single player campaign. Occupy the stronghold you defeat, restore its defenses and carry your surviving troops into the next siege. Stronger enemy kingdoms demand more than the army that won your last battle. Protect your veterans, rebuild your ranks and decide when to invest in advancement.

    Four ways to fight online

    Castle War · 2 players
    Wage an extended conquest with two commanders and their armies. Capture castles, carry survivors forward and fight back through lost territory. The war ends only when one side has no castles left; a cemetery records the fallen on both sides.

    King of the Keep · 2–4 players
    Storm a large central fortress and hold its courtyard to accumulate time toward victory. Your home castle stays safe, and losing the keep does not erase the time you earned.

    Capture the Banner · 2–4 players
    Bring the shared central banner home as your commander, with your army escorting you. Death drops the banner. First to three deliveries wins.

    Last Castle Standing · 2–4 players
    Choose your army’s destination, defend your own castle and destroy the rival kingdoms. One castle per player. One kingdom left standing.

    Make the kingdom yours

    Choose your house name, colors and crest, and customize your commander's appearance. Your army and strongholds carry your colors into battle. Between the steel and smoke, throw a harmless tomato at a rival: it leaves a temporary stain, not an advantage in combat.

    Earn bronze, silver and polished gold armor finishes, or unlock goblin, undead and candy themes. Your commander, soldiers and castle share the look, while era equipment and team markings remain recognizable.

    Keyboard and mouse controls. Four graphics presets and individual visual settings. Interface available in 15 languages.

    March Out Trailer

  132. 54

    PRIDEBLOOD -Born of Claws-

    PRIDEBLOOD -Born of Claws- header image
    Released 8 hours ago
    Type: game
    Dev: Studio JKMR
    Pub: Studio JKMR
    Genres: Indie RPG Simulation Strategy
    About
    Screenshots
    Videos

    Real-world horse racing, swapped for monster battles in a fantasy world


    The annual calendar, classes, five-generation pedigrees, breeding after retirement — that part stays exactly as racing does.
    So there is little to learn from scratch. Raise them, fight them, and climb to the top of 2,000 rivals.

    The terms and rules are all in the World Glossary, written to be read.
    You never have to read it. What you need is on screen.


    How a year plays


    A year is 48 weeks. You build a weekly training plan, pick entries from the annual calendar, and send monsters out while watching condition and fatigue. Monsters you cannot keep up with can have their training and entries handed to the Steward.
    The calendar holds 576 battles a year — 72 graded and 504 condition battles.

    Prize money goes into your facility. There are 17 facilities. Upgrade one and every monster raised there benefits.

    Retired monsters move into breeding and carry the line forward.

    The battles are worth watching


    Campaign battles come in two formats: one-on-one tournaments, and battle royales where
    up to eight monsters are dropped onto the same field at once and whittle each other down.
    They move on their own judgement, take position, and fire off skills. During a battle, you have no input at all.

    Four-way affinity — Technique beats Power beats Speed beats Intelligence beats Technique — and eight build archetypes.
    Terrain, weather and lunar phase shift the maths underneath, so the same opponent can give a different result next week.

    Every battle you watch is recorded, and you can go back to it.
    Open a monster's stats after a battle and you can see exactly what it was doing.

    What a monster is worth only shows when you raise it


    Current stats are shown as numbers, almost all of them.
    What is never shown: potential, growth curve, and the ceiling. The numbers on screen are not the answer.

    You fight with the monster's own stats and the orders you gave beforehand — not with reflexes or execution.

    Monsters you own get stronger on their own, but they get stronger still if you build the training yourself.

    51 years of history are already there


    Before the game begins, this world was actually simulated for 51 years.
    All 3,500 monsters carry a real pedigree — born, fought and bred across those 51 years.

    From year 52 on, the world is yours.
    Ramvald, Harraq, Verdara and Lanhai — four continents, 99 rival owners. Some 400 monsters share your own's birth year.
    They grow, compete, retire and breed without waiting for your input.

    Breeding — read the match, pair them, and hope for what is born


    Every pedigree falls into one of five Bloodline Types, A through E, and the offspring inherits its sire's type outright.
    The moment you pick a sire on the pairing screen, the game tells you which match you are looking at.

    A Nick means the parents matched well. A Double Nick means the match runs back to the grandparents — stack the effects and the bonus grows with them.
    A Reverse Nick means it was born carrying a clash instead.
    Bonuses and penalties are real numbers on every stat, but you do not get the answer until it is born.

    Where a monster you raised ends up — and owners in the real world


    Win three G1s. Win any division of the Grand Tournament, held every two years. Or lead the year in wins.
    Do one of those three and the monster enters the Hall of Fame permanently.

    Retired monsters go to stud. Produce a Hall of Fame offspring and the sire is promoted to Legend.
    A monster that never quite won can still make its name as a father.

    You can upload up to five of the monsters you raised to the Steam Workshop.
    Download another owner's monster and you can fight it with your own in the Owners Cup.
    Through your monsters, you are in indirect contact with owners all over the world.

    Build a team of your raised monsters for 2v2, 3v3, or 4v4 battles.
    The full game’s Owners Cup offers team battles alongside duels, battle royales, and tournaments. Combine stats and skills as you arrange teams A and B, then watch every monster act on its own. Follow each team’s survivors and HP alongside individual monster details, and review the results and replays. This is an offline mode using your own monsters and monsters you have downloaded.

    Try the demo before you buy


    • There is no input during an auto-battle. Monsters move on their own and settle it themselves.
    • Training and entries can be delegated to the Steward, monster by monster. Training and entries are delegated separately. The Steward picks battles the way other owners do, and for delegated battles you receive only the results instead of watching. Training done by the Steward does not count toward achievement or mission training counts.
    • You cannot book a rotation weeks in advance. The calendar is laid out with rotations in mind, but entries are made week by week, by you or by the Steward.

    The demo is free and runs a full in-game year, all 48 weeks.
    Try the core training and auto-battle loop in the demo, delegation to the Steward included. Breeding, auctions, and the Owners Cup are features of the full game. You can download it free from this page.

    Trailer_ver4

  133. 53

    Fine Dining Fraud

    Fine Dining Fraud header image
    Released 8 hours ago
    Type: game
    Dev: HesoCZ
    Pub: HesoWorks
    Genres: Indie Simulation Free To Play
    About
    Screenshots
    Videos

    You can't cook. You owe money to the mafia. You just opened a fine dining restaurant.

    Fine Dining Fraud is a chaotic co-op cooking game for 1–4 players. Name your restaurant, open the doors of a "luxury" place in a building that was cheap for a reason, serve picky guests, lie to their faces when it goes wrong, and keep Don Metlloviconi's envelope full. Every third day, he comes to collect.

    COOK (SORT OF)

    Toast, hot dogs, soup from a packet, fried cheese, steak, schnitzel with fries and three kinds of frozen pizza. On the menu they have much longer names.

    • Buy the equipment, carry the crates in and build your own kitchen layout – every counter, grill and shelf can be moved.

    • Two toasters? A second plate stack? Go ahead. Your kitchen, your traffic jam.

    • Plates run out, food goes cold, soup burns, and the freezer door locks from the outside. Nobody knows why.


    SERVE AND LIE

    Seat guests, hand out menus, take orders, clip tickets on the rail and run plates through the pass – carry a whole stack if you dare.

    Wrong dish? Burnt steak? It's a deconstructed signature dish. Pick an excuse card and say it like you mean it. Your microphone decides how convincing you sound. And the grandpa at table 3? You'll have to shout.

    Critics, gourmets, nervous first dates, football fans and the odd celebrity all want something different.


    SURVIVE THE EVENING

    • Fires, oil spills, food poisoning, guest rushes and an intercom that stays on at the worst moment.

    • Theme nights: romantic dinners, football fans after the match, gourmet night, pensioners' lunch, company parties.

    • Every chapter ends with a boss evening: a very thorough health inspector, a mafia wedding, dinner with the Don himself and finally the Michelin inspector.

    • Someone blocking the doorway with a tray of soup? Slap them. Just don't slap the guests.


    PLAY TOGETHER

    • Online co-op for 1–4 players through Steam. Invite friends straight from your friends list.

    • Proximity voice chat: whisper in the kitchen, panic in the dining room.

    • Visit your friends' restaurants as a guest – sit down, order, and judge them. They have to lie to you now.

    • Each player can play in their own language.

    BUILD A REPUTATION

    • Earn stars, read your (honest) reviews and answer them. Politely, or not.

    • Buy furniture, upgrades and a little dignity. Move the tables, the menu stand and the piano wherever you like.

    • Grow into Le Salon – knock through into the building next door for more tables and bigger evenings.

    • Paint your own pictures for the walls. Hire Jean-Pierre. Pretend it was the plan all along.

    • 17 Steam achievements, a few of them hidden. Disasters are clipped automatically with Medal.

    • The goal: a Michelin star. Before anyone tastes the food.


    Free to play. English, Čeština, Deutsch, Français, Italiano, Eesti, 简体中文 and Urdu (Roman script).

    Game Trailer

  134. 52

    Probably Stolen - Cyberpunk Shopkeeper Sim

    Probably Stolen - Cyberpunk Shopkeeper Sim header image
    Released 8 hours ago
    Type: game
    Dev: Questing Goose Studio
    Pub: tinyBuild
    Genres: Indie RPG Simulation Strategy
    About
    Screenshots
    Videos

    In a towering space station split by wealth and corruption, your business runs on merchandise with flexible origins. You’re a former scavenger who secured a storefront thanks to a generous loan and questionable timing. Now rent is rising, factions are watching, and most of your best margins live in legal gray zones.

    You never really know who’s on the other side of the counter. Today’s customer could be a security fisher for evidence, a revolutionary seeking leverage, or a fallen elite testing your usefulness. Every sale is a gamble. Approve it, refuse it, report it, or look away; someone is always taking notes. Reputation buys access and protection, but it also paints a target on your back. On this station, every client is a potential profit and a potential trouble.

    Start as a gunsmith, chemist, water merchant, fence, farmer, or from absolute rock bottom. Every product line has its own profit curve and its own way of ruining you, weapons bring inspections, chemicals bring addiction, water brings liability, contraband brings raids. Some trades need heavy machinery and permits, others just a good hiding spot and a straight face. The better the margins, the worse the consequences when something goes wrong. You’re not choosing a theme for your shop, you’re choosing which kind of trouble you’re willing to monetize.

    Every item you stock carries its own risks. Cigarette packs need visual inspection before resale. Water must be tested and filtered. Weapons require permits and modifications. Profitable chemicals rely on closely guarded recipes. Rare items need proper appraisal to avoid overpaying. You can cut the product’s quality, relabel counterfeit products as genuine, or fence discounted, stolen goods if you believe Security won’t reach you. But beware, there’s always the mob justice. Suppliers overstate value, customers push their luck, and contraband often comes with issues you only notice after the deal is done. Your margins depend on how well you assess what’s in front of you.  Misjudge the item or the person selling it, and you absorb the cost.

    Keep the rent paid and you can start thinking bigger. Expand your operation, run multiple businesses, and unlock new merchandise and production opportunities. But rent keeps rising, and confiscated stock or a bad deal can leave you struggling to make the next payment. Every purchase needs to earn its keep

    A sentient AI chip went rogue and took its hosts with it. Augs look like everyone else ... until they don't. Stay alert, pick up on the signs. Every faction agrees on the policy, and you have the gun to enforce it. But missing the signs, or misreading them, carries its own price 

    GAME FEATURES

    • Run your store in a dystopian station

    • Balance supply and demand by attracting the right customers

    • Authenticate rare goods and sell them for a profit

    • Haggle for the best deals, but remember that every bargain comes with a trade-off

    • Master additional jobs: water merchant, hydroponic farmer, organ dealer, and more

    • Manage machines and production chains to craft valuable artifacts

    • Unlock advanced licenses to access the underground market

    • Navigate cutthroat politics and build connections with the right factions to get the exclusive deals

    • Profit from the arrogant elite by selling them counterfeit goods

    • Exploit (or help) the less fortunate

    • Manage and expand your inventory

    • Hide stolen goods and contraband from the authorities (or bribe your way out if you get caught)

    Launch trailer

    Release Date + Demo Launch Trailer

  135. 51

    Jewel Reels

    Jewel Reels header image
    Released 9 hours ago
    Type: game
    Dev: Shinkami Dev
    Pub: Shinkami Dev
    Genres: Casual Indie Strategy Early Access
    About
    Screenshots
    Videos
    Jewel Reels: colorful jewels and machinery.

    Jewel Reels is a cozy incremental machine-builder with cascading match-3 rewards. Your reels rotate the jewels already on the board. Matches tumble into more matches, specials sweep through the machine, and your growing workshop turns each workday into a new opportunity.



    Build your machine. Expand a 7-by-7 board into 12 rows and 17 reels. Install 35 Mastery upgrades to increase your daily pulls, improve your earnings and strengthen your accessories.



    Make the parts work together. Fit three accessories from a collection of four. Arm fresh jewels with Powder Hopper, attract matching gems with Gem Magnet, discharge Storm Coil and repeat special blasts with Echo Chamber.

    Choose when to use your tools. Buy single-use Reel Crushers, Wild Stamps, Gem Swaps and Overdrives with earned coins. Supplies compete with upgrades and bills, so every purchase belongs to your strategy.



    Complete eight contracts. Each payment offers a choice of perks for your current machine. Deadlines advance through completed workdays, never while the game is closed. After your final payment, keep upgrading without further bills or retire to earn permanent Legacy income bonuses.

    Play at your desk. Mouse and keyboard controls, reduced motion, separate music and master volume, and local saves accompany a painted brass-and-teal workshop. Work toward twenty achievements as you discover its combinations.

    Play in 13 languages. On Windows, the full interface and game text are available in English, French, Italian, German, Japanese, Korean, Brazilian Portuguese, Russian, Simplified Chinese, Vietnamese, Spain Spanish, Traditional Chinese and Thai. Choose your language on the title screen or in Settings.

    Game Trailer

  136. 50

    Pigeon Online World

    Pigeon Online World header image
    Released 9 hours ago
    Type: game
    Dev: Roko Game Studios
    Pub: Roko Game Studios
    Genres: Simulation Early Access
    About
    Screenshots
    Videos

    One rooftop. One loft. Generations of stories.

    Pigeon Online World is an online 3D pigeon-keeping simulation combining daily care, breeding, flight and loft management. Arrange your rooftop loft, get to know your birds and shape your flock with every new generation.

    Build a loft and establish your routine

    Choose lofts and equipment, then place nest boxes, feeders, drinkers and perches. Rearrange your birds' living space as your flock grows. Food, water, cleanliness and health are all part of a keeper's daily work.

    Choose your pairs and raise the next generation

    Select breeding birds, assign pairs to nest boxes and follow their progress from eggs to squabs. Examine each bird's genetic information, performance and pedigree. Your breeding decisions shape both today's flock and the generations to come.

    Turn each flight into a training session

    Release your birds, watch them fly and choose when to call them home. Work on first flights, conditioning and controlled landings. Explore specialist programmes such as route memory, tumbling, rolling, diving and high-altitude flight with eligible flight families. Review flight reports to understand the results.

    Put your pigeon-keeping skills to the test

    Choose weekly competitions suited to your birds' abilities. Check the entry requirements and prepare your candidates with training and condition in mind. Follow results and rankings, and set new goals through quests.

    Find your place in the neighbourhood

    Discover neighbouring keepers, manage visits and take part in player-to-player pigeon auctions. Develop your flock, your loft and your approach to breeding over time.

    Take responsibility for a living flock

    Your pigeons are more than collection items. They get hungry and thirsty, grow up and grow old. Time away from the game also affects their care, and prolonged neglect can lead to the loss of birds. Fatigue, straying and the flight home call for a keeper's attention.

    Features

    3D pigeon keeping and loft management across neighbourhood rooftops.

    Different breeds, individual bird records, genetic information and pedigrees.

    Pairing, incubation and squab care.

    Food, water, hygiene and health management.

    Place equipment and arrange your loft.

    Live flights, guided training programmes and flight reports.

    Weekly competitions, rankings and quests.

    Neighbours, visits and player-to-player pigeon auctions.

    Pigeon Online World – Gameplay Trailer

  137. 49

    Mischkablaster

    Mischkablaster header image
    Released 9 hours ago
    Type: game
    Dev: Clanwirtschaft.de ElMichaJ
    Pub: Clanwirtschaft.de
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Ten players, one screen

    Mischkablaster is a fast arcade bomb game: place bombs, blow up crates, grab power-ups and be the last one standing. Up to 10 players share a single PC – two keyboard halves plus a controller for everyone else. Controllers can be plugged in while a match is running.

    Play together

    • Local – up to 10 players at one PC.
    • Online – Steam lobbies with friend invites, or a direct IP connection. Windows and Linux play together.
    • Teams – 2 to 5 teams, friendly fire is on.
    • Tournament – several sessions in a row with a points table.
    • Spectate and reconnect – join a running match as a spectator and drop in next game; if the connection breaks, the game reconnects by itself.

    Solo campaign with four bosses

    Four worlds with five levels each. At the end of every world a boss waits, each with its own pattern and several lives: the Fat Badger, the Sand Worm, the Snow King and the Shadow Bomber.

    Power-ups, diseases, chaos

    More bombs, more fire, more speed, kick, glove, remote detonator, line bombs, shield, piercing bombs and a vaccine. Or you catch the skull: super speed, mini bombs, reversed controls, endless bombs. Conveyor belts push you along, portals send you to the other end – and in the last minute the outer rings of the arena collapse.

    And the rest

    • Replays of every finished session, at half, normal or double speed.
    • Revenge mode: the dead ride the arena wall and keep throwing bombs inside.
    • 26 achievements, statistics and an Elo rating with a free Clanwirtschaft account – it plays exactly the same without one.
    • Nine characters in ten colours, four themes and four layouts.
    • Your own music: just drop MP3, OGG or WAV files next to the game.
    • 18 interface languages.

    gameplay

    Ingame

  138. 48

    迷失小镇

    迷失小镇 header image
    Released 9 hours ago
    Type: game
    Dev: HouXi
    Pub: HouXi
    Genres: Adventure Indie RPG Simulation
    About
    Screenshots
    Videos

    This is a single-player free-form 3D action roguelike. Follow a young girl trapped in a fog-corrupted abandoned town, struggling to survive against twisted monsters as the core storyline. Enjoy fluid 3D combat, randomized progression and open-world exploration with highly replayable build customization.

    Start with only a basic weapon in a procedurally generated foggy town and fight endless mutated foes. Loop through slaying monsters, collecting glowing gems, upgrading gear and unlocking spell cards to grow stronger and take down regional bosses.

    Gear upgrades boost attack, defense and movement speed while unlocking random events: supply drops, buff bonuses, monster swarms and cursed trials that shift each run’s difficulty and rewards.

    The unique spell card system is a standout feature. Level up to gain random cards for elemental damage, area clears, critical boosts and attack speed buffs. Stack cards freely to craft personalized builds and wipe out hordes and endgame bosses efficiently.

    Dodge and kite across fully 3D ruined streets. With randomized maps, enemies, events and cards, no two runs are identical. Single playthroughs last several hours, and ongoing updates keep expanding the game’s rich content.

    1.0

  139. 47

    Meowgic Egg Idle

    Meowgic Egg Idle header image
    Released 9 hours ago
    Type: game
    Dev: Pudding factory
    Pub: Pudding factory
    Genres: Casual Indie
    About
    Screenshots
    Videos

    In Meowgic Egg Idle, your desktop becomes a tiny ranch.


    Meowgic Eggs fall from the sky—move your mouse and click to hatch them!

    Gather enough small eggs of the same kind to merge them into stronger Giant Eggs.

    Watch your Giant Eggs head into battle, defeat enemies, earn gold, and upgrade your ranch to make things even more hands-free.

    Unlock different feeds and the Bestiary to meet an expanding roster of Meowgic Eggs, each with their own quirky personalities.

    Visit the shop whenever you need a boost: Auto-Hatcher, Rapid Spawn, Divine Fusion... plenty of handy features await.

    Push all the way to the endgame, or start a New Game+ to keep your farm thriving.

    —And of course, it comes with a "Boss Key" to minimize the window in an instant.

    Love customizing? You can even replace the character portraits and Bestiary lore with your own images and text to create a truly unique egg ranch.


    Perfect for when you just want to relax, idle, click around a bit, and watch your Meowgic Eggs grow stronger.

    In the full release, we’ve added an all-new [Custom Egg / Monster] feature!

    Simply click the [Customize] button under [Settings] and follow the quick guide to replace the image files—instantly transforming your eggs into any look you desire!

    Come raise your very own, one-of-a-kind companions!

    Gameplay Trailer

  140. 46

    Heretics Amulet

    Heretics Amulet header image
    Released 9 hours ago
    Type: game
    Dev: LanternWright Games
    Pub: LanternWright Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Heretics Amulet is a dark, tarot-inspired roguelike card game. Each round, you're dealt a grid of face-down numbered cards with a limited number of draws. Get the total on the table as low as you can before the draws run out, because whatever's left is the damage you take!

    Between rounds you spend collected souls on items that reshape your deck. Each of the 8 acts ends with a rule-bending boss and an endless freeplay mode is waiting for you when you're ready to see how far you can go.

    How a Round Plays

    Draw a card, then choose.

    Do you place it in the grid and replace the card there, or do you discard it to reveal another face-down card? You start with six draws a round, so each one matters. Fill a row or column with cards of the same value and the whole line clears, awarding you bonus souls but be careful! If that last card never comes, you're left with the damage. Play it safe? Or give in to the greed? You get to decide.

    Souls and the Store

    The store between rounds has items that act immediately– add cards to your deck, remove or transforming the ones already in it, heal you, etc– whereas other items are permanent upgrades, which carry over to every future run. What are they? I'm so glad you asked:

    Mala Beads give you more draws each round!

    Sacrificial Daggers raise your maximum health!

    Runic Feathers repair the Amulet, which starts broken and keeps only a fraction of the souls you earn, oh no!

    Freeplay

    Freeplay is a separate endless mode to scratch that roguelike itch. Stats start fresh each run, every five rounds the difficulty steps up, and your best round and best soul count are saved between sessions. How far can you go? (This is a chance to do some absolutely deranged things to your deck)

    The World

    You play as the Heretic. The world is built upon a Wheel of death and rebirth, and each time it turns, everyone's memory is wiped, but you remember. The Great Kingdoms want things to stay as they are, so they've exiled you and now send their mindless legions to your gate. Obviously, your Tarot Dealer is a possessed skull who speaks for each of them in turn, as it goes. The story is told through Tarot Cards featuring an original cosmology, unlocked as you clear each act, along with a written entry for every item you find. Most of it is left for you to piece together.

    Features

    • 8 acts, each ending in a boss with its own rule change

    • 30 unique and weird items to find, including run items and permanent upgrades

    • Endless Freeplay Mode with escalating difficulty and saved personal bests

    • A collection of 12 original tarot cards, 21 achievements, and lore entries for every item

    • 12 original music tracks to unlock for your in-game listening room

    • Low-fi retro visuals with tarot-inspired card art, designed, drawn, coded and scored by one developer, that's me!

    • And most importantly, a full release, complete at launch, no Indefinite Early Access here

    Heretics Amulet Launch Trailer

    Heretics Amulet First Look Trailer

  141. 45

    ぺちぺちハクスラ

    ぺちぺちハクスラ header image
    Released 9 hours ago
    Type: game
    Dev: ディンク
    Pub: ディンク
    Genres: RPG
    About
    Screenshots
    Videos

    ※Notice: This game is currently available in Japanese only. English is not supported at this time.

    "Pechi Pechi Hack & Slash" is a hack-and-slash RPG where you defeat monsters, gather materials, and strengthen your character through equipment crafting and skill upgrades.

    Defeat enemies, collect materials, and become stronger more efficiently over time.
    Enjoy a simple yet highly addictive growth loop.

    ■ Features
    • A replay-focused hack-and-slash RPG centered around defeating monsters and farming materials
    • Craft weapons and equipment using collected materials to strengthen your character
    • Improve material farming efficiency through a skill tree system
    • The stronger you become, the faster your progression accelerates
    • Enjoy the satisfying feeling of steadily increasing stats and constant growth

    As you progress, your combat power and material farming efficiency will continue to improve, unlocking access to stronger equipment and more powerful skills.

    Small upgrades gradually stack up, eventually leading to major growth and progression.

    Recommended for players who:
    • Love hack-and-slash games
    • Enjoy growth systems with constantly increasing numbers
    • Like relaxing and steadily progressing at their own pace

    Start small, and keep building your growth one step at a time!

    PV用01

  142. 44

    Draftfall

    Draftfall header image
    Released 9 hours ago
    Type: game
    Dev: JJ Battlelokit
    Pub: JJ Battlelokit
    Genres: Indie
    About
    Screenshots
    Videos

    A village to rebuild. A continent to free.
    Jake was a conscript who drowned pulling a stranger out of a frozen lake. He wakes in Levona, a ruined village losing a war against the Demon Lord. He can't go home, so he fights for the people who took him in.

    You draft. Jake fights.
    Combat is automatic. Between waves you choose one card from six, and every pick changes how the next fight plays out. Stack cards to strengthen them, match them to your weapon's affinity, and watch the build come together.

    90 cards, nine affinities
    Attack, Defense, Fire, Ice, Lightning, Poison, Wind, Healing and Toughness, from Common to Legendary. Burn, chill, shock and poison whole packs, or become too tough to kill.

    12 weapons, three fighting styles
    Swords, axes, daggers, spears, bows, and a crossbow, each rolled with its own affinity bonuses. Tell Jake to fight Normal, Evasive or Aggressive.

    A story told in manga pages
    16 handcrafted expeditions, five companions with their own endings, and a village that grows as you win.

    New Game+
    Seven tiers of harder runs with Legacy Blessings from your companions, plus 18 Steam achievements.

    Draftfall — Official Launch Trailer

  143. 43

    Poolrooms Museum

    Poolrooms Museum header image
    Released 10 hours ago
    Type: game
    Dev: mobaroid
    Pub: mobaroid
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Poolrooms Museum is a surreal exploration game set in a vast, ever-changing maze of water-filled spaces.

    Step into a quiet world of endless pools, dim corridors, and strange architectural structures. From massive open halls to tight tunnels and surreal museum-like rooms, each area blends together into a dreamlike environment.

    As you explore, you will encounter:

    • Multi-level structures connected by stairs and spiral staircases

    • Large pool areas with water slides and elevated platforms

    • Museum rooms filled with mysterious objects

    • Procedurally generated layouts, making every run different

    There are no enemies, no timers—only the atmosphere, the sound of water, and the feeling of being lost in an infinite space.

    Move forward, go deeper, and discover how far the poolrooms extend.

    予告編1

  144. 42

    Quantum Throttle

    Quantum Throttle header image
    Released 10 hours ago
    Type: game
    Dev: Stronma
    Pub: Stronma
    Genres: Indie Racing
    About
    Screenshots
    Videos

    [h2]Race the car you can manage[/h2] Quantum Throttle is a 3D circuit racer about strategy as much as speed. You line up on a grid of up to eight cars with a limited tank of fuel. Your tires wear, barrier hits cost you speed and bodywork, and somewhere in the race you have to decide when to pit and what to ask the crew for. A clean exit and a well-timed stop matter more than raw pace. [h2]Features[/h2] [list] [*][b]12 hand-built circuits:[/b] from the harbour bends of Azure Bay and the desert straights of Copper Mesa to the storm-lashed Monsoon Ring, the fog of Blackline Refinery, the floodlit Neon Quay and the orbital banking of Stratos Bank. [*][b]Real pit strategy:[/b] pause the race and plan your stop on a full strategy screen. Choose fuel, tires (Soft, Medium or Hard) and repairs separately. Your rivals make their own stops too. [*][b]Damage that matters:[/b] barriers cost speed, body condition and tire life. Watch for the CRITICAL DAMAGE warning and decide whether a stop is worth it. [*][b]Rain, fog and night:[/b] each circuit has its own default weather, or set dry, rain or fog and day, dusk or night lighting yourself. A safety car controls the field after an incident. [*][b]Five championship cups:[/b] Founders, Meridian, Stormline, Orbital and the 12-round World Tour, with credits to spend on engine, brake and tire upgrades. [*][b]Three difficulty modes:[/b] Rookie (slower rivals, no crash-outs), Club (the standard race) and Expert (fast rivals, full damage). [*][b]Your race, your rules:[/b] Sprint, Standard and Endurance presets, or set laps, field size, grid position, fuel, damage, tire wear and the safety car yourself. [*][b]Practice mode:[/b] unlimited fuel and no wear, so you can learn every braking point. [*][b]Two players, one screen:[/b] local split-screen on one keyboard, or with gamepads. [*][b]Your way to drive:[/b] keyboard or gamepad (analogue stick and triggers), three camera views (close chase, wide chase, cockpit), a rear-view mirror, adjustable steering response and optional steering assistance. [/list] [h2]Made by one person[/h2] Quantum Throttle is a solo project by Stronma. The difficulty modes were tuned with thousands of simulated races run on the game's own code. Please see the AI Generated Content Disclosure on this page for how AI tools were used.

    Quantum Throttle - Launch Trailer

  145. 41

    Anime Shop Chaos: Tidy Up!

    Anime Shop Chaos: Tidy Up! header image
    Released 10 hours ago
    Type: game
    Dev: Playchemy Studio
    Pub: Playchemy Studio
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Find the pieces. Build the character. Get a wave.

    Pick up scattered character parts, carry them through the shop, and fit them together on their display stands. Place the final piece and your completed anime figure comes to life for a cheerful wave before settling back into its pose.

    10 large characters. Six parts each. One satisfying finish. Find every head, torso, arm, and leg to turn an unfinished stand into the centerpiece of your collection.

    A cozy shop. A glorious mess.

    Step into Anime Shop Chaos: Tidy Up!, a cozy first-person organizing game where thousands of scattered anime figures are waiting for a home. Pick up your favorites, find their matching shelves, and enjoy the little satisfaction of putting everything in its place.

    Turn clutter into a collection

    Start with crowded floors and unfinished displays. Clear one corner, complete one shelf, then stand back and admire the difference. Set your own pace as the shop transforms from a colorful jumble into a collector's paradise.

    Pick up. Match. One more shelf.

    Gather loose figures, carry them through the aisles, and place matching designs together. Spot a figure on the wrong shelf? Pick it back up and find its proper home. Every finished row brings you a little closer to a perfectly tidy shop.

    Find your favorite collection

    Discover 250 distinct mini figure designs across 25 themed collections, with 5,000 mini figures to organize in total. Explore the collection catalogue, track your progress, and give every design a place to shine. Save your work and come back whenever you feel like finishing another display.

    Make every trip count

    Correct placements earn money, and complete matching shelf rows earn bonuses to spend on helpful upgrades. Carry more figures, reach farther, move faster, and unlock tools that help you locate figures and their shelves. Build a tidying routine that feels good to you.

    Inside the shop

    • Collect 60 parts and assemble 10 large anime characters on their stands.

    • Watch each finished character celebrate with a short waving animation.

    • Cozy, first-person, single-player organizing.

    • 5,000 mini figures, 250 distinct designs, and 25 themed collections.

    • A satisfying loop of collecting, matching, and arranging.

    • Helpful upgrades for carrying, movement, and finding your next shelf.

    • A collection catalogue to follow your progress.

    • Save and return to your tidy-up at your own pace.

    First Trailer

  146. 40

    THERE IS NO ROOM 0

    THERE IS NO ROOM 0 header image
    Released 10 hours ago
    Type: game
    Dev: SundayGames
    Pub: SundayGames
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    THERE IS NO ROOM 0 is a 1-bit horror adventure game, inspired by the simplicity of early adventure games but built around a much more unsettling idea:

    the house keeps functioning even when you're not looking.

    You wake up inside a structure made up of numbered rooms. You don't remember how you got there.

    At first, everything seems to make sense.

    A door leads to another room. A key opens a lock. An object stays where you left it.

    Until it doesn't.

    An exit changes.

    An object disappears.

    You hear something moving in a nearby room.

    And you begin to realize that you're not the only one exploring the house.

    THE RESIDENT

    Something lives here.

    The Resident doesn't just appear when the game needs to scare you.

    It actually moves around the same map as you, even when it's several rooms away.

    You might hear knocks, scrapes, whispers, or growls coming from other areas.

    But don't completely trust what you hear.

    The house can lie too.

    THE COLLECTOR

    The Collector doesn't seem interested in killing you.

    He wants your things.

    Any item you leave behind can disappear.

    Keys. Tools. Important items.

    The Collector can pick them up and physically transport them across the rooms to his collection.

    If something disappears, it doesn't necessarily mean you've lost it.

    It means you'll have to find it again.

    YOU CAN ONLY CARRY ONE ITEM

    There's no inventory full of accumulated items.

    You can only carry one thing at a time.

    Want to carry a key?

    You might have to leave the lantern behind.

    Need to consult the map?

    You'll have to decide what to leave behind.

    Every item physically exists within the world.

    And what you leave behind remains part of the game.

    LEARN THE RULES

    Objects aren't just collectibles.

    The lantern allows you to traverse rooms where darkness is absolute or reveal something hidden.

    The radio can attract what you'd rather keep away.

    The bell can make it flee.

    The nail can fix a connection that's trying to change.

    The map can reveal things that shouldn't appear on any map.

    And certain eyes scattered throughout the house seem capable of revealing what remains hidden.

    The house has rules.

    Understanding them is the only way to survive.

    THE HOUSE CHANGES

    Some connections are unstable.

    A door that once led to a hallway might end up taking you somewhere else.

    When the house changes, your memory is no longer entirely reliable.

    Learn the map. But don't rely on it too much.

    There's no guide to tell you what to do or what to look for; you'll have to figure out how to get out on your own.

    DEATH DOESN'T RESET EVERYTHING

    When you die, the house remembers.

    Open doors remain open.

    Objects stay where they were.

    And your corpse can keep waiting in the room where you fell.

    At least until something decides to move it.

    CYCLES

    Finding ROOM 0 doesn't mean it's all over.

    After completing the game, a new CYCLE begins.

    Objects can change location.

    Parts of the house can be rearranged.

    The routes are no longer exactly the same.

    And the ending starts to change with you.

    CYCLE 001. CYCLE 002. CYCLE 003...

    How many times have you really been here?

    NIGHTMARE

    After completing the game, an additional difficulty level is unlocked.

    In NIGHTMARE, the house already knows you know its rules.

    The Resident becomes more aggressive.

    The Collector wakes up earlier.

    Connections change more frequently.

    And some rooms go completely dark.

    Without a lantern on... you won't see a thing.

    ROOM 0

    All blueprints start at 1.

    All documents match.

    There is no previous room.

    But something inside the house keeps pointing toward it.

    Your goal isn't simply to escape.

    Your goal is to discover what exists: before the beginning.

    THERE IS NO ROOM 0

    ROOM 0 doesn't exist. Find it.

    Tráiler

  147. 39

    Habitat: The Endless Terrarium

    Habitat: The Endless Terrarium header image
    Released 10 hours ago
    Type: game
    Dev: divineVisitation
    Pub: divineVisitation
    Genres: Casual Indie Strategy Early Access
    About
    Screenshots
    Videos

    Every animal needs a home. You know how to build one.

    Habitat is a turn-based strategy game played on a hand-sculpted clay world. Each turn you draft animals and terrain, then place tokens on the hex board to grow the exact landscape each creature needs — a pig wants its farm and a splash of water; a heron wants the river bend to itself. Complete a pattern and the animal settles in, alive on your board from then on.

    The seasons keep turning. Spring rain, summer bloom, winter's bright hush — each season shifts what thrives, and phenomena like rainbows, monsoons and Starfall sweep across the land to bend your plans.

    Grow your knowledge. Unlock technologies, gather artifacts with strange old powers, chase milestones, and fill your compendium — a naturalist's journal spanning 49 animals and the history of biome art
    itself.

    Play it your way. A full solo game, or online with 2–4 players — invite Steam friends straight from the lobby.

    Habitat — Gameplay Trailer3

    Habitat — Gameplay Trailer2

    Habitat — Gameplay Trailer

  148. 38

    Dairy Empire: Production Simulator

    Dairy Empire: Production Simulator header image
    Released 10 hours ago
    Type: game
    Dev: Lodenmark Interactive
    Pub: Lodenmark Interactive
    Genres: Casual RPG Simulation
    About
    Screenshots
    Videos

    Build Your Own Dairy Empire

    Start with a small number of animals and turn fresh milk into the foundation of a growing production business.

    In Dairy Empire, you milk different animals, process their milk through multiple production stages, and manufacture a wide variety of dairy products. Build your own factory, organize efficient production lines, sell your goods in your own shop, and create a home beside your expanding business.

    From Fresh Milk to Finished Products

    Milk is only the beginning.

    Process your raw materials into cheese, butter, cream, yogurt, ice cream, bottled milk, and many other valuable products. Each item requires the correct ingredients, machines, and production steps.

    As your business grows, you can unlock more advanced recipes, expand your product range, and build increasingly complex production chains.

    Build and Manage Your Factory

    Construct your own dairy factory and design it around your preferred production methods.

    Place processing machines, storage areas, workstations, and production lines wherever you need them. Improve your layout, reduce unnecessary transport routes, and keep your factory running efficiently.

    You decide whether to operate a small traditional dairy or develop a large industrial production facility.

    Open Your Own Shop

    Your products need customers.

    Build and manage your own shop, stock the shelves with goods from your factory, and sell your products directly. A wider product selection and efficient production allow you to earn more money and invest in the future of your business.

    Expand your shop, improve your production capacity, and turn a simple local operation into a successful dairy company.

    Build a Place to Call Home

    Your factory is not the only building you can create.

    Build and customize your own house near the business. Expand your property, improve your surroundings, and create a personal home alongside your growing dairy empire.

    Grow at Your Own Pace

    Dairy Empire combines animal care, crafting, construction, production management, and shopkeeping in one detailed simulation.

    There is no single way to build your business. Focus on traditional products, specialize in premium goods, create large automated production lines, or manage every step yourself.

    Start small, work with what you have, and build your own Dairy Empire.

    Key Features

    • Milk different animals and collect different types of milk.

    • Produce cheese, butter, yogurt, cream, ice cream, and many other dairy products.

    • Complete detailed, multi-stage crafting and production chains.

    • Build and expand your own dairy factory.

    • Purchase machines and organize efficient production lines.

    • Construct and manage your own shop.

    • Sell products manufactured in your own factory.

    • Build and customize your personal home.

    • Unlock new recipes, machines, and business opportunities.

    • Develop a small dairy operation into a large production company.

    gameplay

  149. 37

    Peak: Climb Together

    Peak: Climb Together header image
    Released 10 hours ago
    Type: game
    Dev: Neon Studio
    Pub: Neon Studio
    Genres: Action Adventure Casual Indie
    About
    Screenshots
    Videos

    A whole night of partying, and now it’s morning. Your friends have left you naked inside a trash can. You’re already late getting home, and your wife is waiting for you. DON’T BE LATE!! And there’s a reward waiting for you at the peak!

    Peak: Climb Together is a physics-based, laughter-filled, makeshift climbing adventure to play with your friends. You have one goal: reach your home safely at the peak by jumping, shaking, and surviving all kinds of chaos without ever leaving your trash can. With four-player co-op, get ready to put your friendships to the test; either you’ll climb to the peak together, or laugh yourselves to death while sending each other flying!

    1. Jumping Mechanics (Jumping with a Trash Can Is Now an Art)

    Jump, Shake, Don’t Fall! Normally, people jump with their feet; you, however, are naked inside a trash can, trying to jump using the contraption underneath you. The physics engine will mess with you every step of the way. Get the angle right!!

    2. Online 8-Player (A Co-op Guaranteed to End Friendships)

    It’s No Fun Alone, It’s a Nightmare with Friends! With support for up to 8-player co-op, you don’t have to suffer through this alone! Drag your friends into it too. As you try to climb to the peak together, you’ll sabotage each other, yell “Where the hell are you going?!”, and probably go your separate ways with your best friend forever. Have fun!

    3. Precise Jumping Ability (Millimeter-Perfect Calculations)

    Move It a Millimeter, Just a Millimeter! “Precise jumping ability” sounds very professional, doesn’t it? Take a deep breath so you don’t throw your keyboard at the wall while trying to be precise.

    4. Restart After Falling (A Reunion with Gravity)

    Fell? Don’t worry, We’re Trying Again! That unique feeling of slipping off some stupid rock just when you were so close to the peak and crashing all the way down... Your painful love story with gravity will never end. But don’t give up—the reward is waiting for you at the peak...

    First Fragman en

  150. 36

    The Library Assistant

    The Library Assistant header image
    Released 10 hours ago
    Type: game
    Dev: lazygun
    Pub: layzgun
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Turn piles of scattered books into perfectly organized shelves in The Library Assistant, a cozy game about sorting books.

    Pick up, stack, and arrange books with satisfying physics-based handling, placing every volume exactly where it belongs. There's no rush—just the relaxing rhythm of bringing order to chaos, one shelf at a time.

    Discover over 3,000 books across 600 unique book sets, each with its own colorful style, distinctive spines, and original titles. Dive into 20 themed rooms and explore a wonderfully varied library filled with sci-fi adventures, gripping crime stories, cheesy romances, light-hearted comedy, spooky horror tales and much more.

    Every new collection feels fresh, giving you something new to discover as you complete your shelves. Some of our most popular books:

     Crime/Legal:

    • The Velvet Detective - Neon Shadows

    • Revolver P.I. - Six chambers of justice

    Science-Fiction:

    • Captain Lightspeed and the case of the missing Supernova

    • Robopope - The Vatican Protocol

    Love/Relationships:

    • Dr. Handsome: Diagnosis Datenight

    • Carbon Dating - Dealing with age gaps in relationships

    Ocean:

    • Finding Nemo: Tips and Tricks

    • A gentlemans aggreement - Penguins on the hunt

    Nature/Animals:

    • Violence on Ice - the Polar Bear

    • Playing hard to get - The psychology of cats

    If you love cozy games, tidy spaces, and the simple joy of putting everything in its proper place, The Library Assistant is ready to welcome you.

    The Library Assistant Trailer

  151. 35

    Zombie Assault: Resurgence

    Zombie Assault: Resurgence header image
    Released 10 hours ago
    Type: game
    Dev: Ninja Kiwi
    Pub: Ninja Kiwi
    Genres: Action RPG
    About
    Screenshots
    Videos

    A New Dawn

    100 Years have passed since the initiation of the New Dawn Protocol. With the horrors of the past a distant memory, the citizens of New Aartis now live peacefully under the watchful eye of the United Systems Initiative. A group of highly trained Mercenaries keep law and order across the sector and humanity is once more flourishing. 

    However, the discovery of a strange energy source is about to beckon in a brand new nightmare. The undead have been undergoing a resurgence of their own and humanity is about to face a threat more powerful than anything they’ve faced before. 

    Mercs: The CREDible Faction

    The Mercs are highly skilled operatives who are locked and loaded for any situation which arises. Especially when there’s a bag of creds on the line! Each class of Merc can be customized through skill trees, branching speciality paths and upgradeable abilities for deep RPG gameplay. 

    • 3 distinct classes to choose from Assault, Heavy or Medic. 

    • 6 Core and 6 Class specific skills to select and upgrade. 

    • 3 powerful Activated Abilities which can turn the tide of a battle. 

    • 2 Unique Speciality Classes - choose a branch and lock in your unique traits giving access to all new Speciality Skills and additional Activated Abilities per branch.

    Loadup and Loadout

    The zombies are back, driven by a new force and more powerful than ever. Prepare to face wave after wave of old foes, terrifying new enemies and epic bosses. In order to counter this the Mercs will need to pack some serious weaponry. 

    • Earn Strongboxes to uncover an extensive arsenal of brand new Weapons and Armour.

    • Customisable loadouts with over 60 primary and secondary weapons; a range of armours to don; and a selection of grenades and turrets to equip.

    • Crafting system allows weapons and gear to be improved and modified!

    • Sell or Dismantle excess weapons for extra resources.

    • If all else fails, one of the unique Power Weapons from a mid-mission Supply Drop will keep the undead at bay.  

    Gun for Hire

    With hordes of the undead popping up in every corner of the galaxy there’s no shortage of work for the Mercs, each with its own set of rewards. Join a squad for the ultimate battle in 4 player co-op or go solo in single player!  

    • Help USI uncover the secrets behind the new resurgence in all new Story Missions. 

    • Complete numerous objectives in Special Operations. 

    • Looking for extra rewards? Check out the bounty board for additional challenges. 

    • Keep an eye out for Vendors, raise your reputation with them and you may even get access to some unique weaponry not available anywhere else!

    Zombie Assault: Resurgence - Cinematic Trailer

    Zombie Assault: Resurgence - Gameplay Trailer

  152. 34

    Gen'ei ninja

    Gen'ei ninja header image
    Released 10 hours ago
    Type: game
    Dev: Pixelwarz
    Pub: Pixelwarz
    Genres: Action Indie
    About
    Screenshots
    Videos
    Gen'ei ninja is a single-player action platformer built around movement, timing and close-range combat. Jump between platforms, climb with wall jumps, and take on enemies with standing, crouching and airborne punches.

    Fight through five stages spanning twelve areas and five boss encounters. Combine your basic punches with additional weapons, watch enemy attacks and find your opening.

    Key features

    • Retro-inspired side-scrolling action and pixel-art presentation.
    • Wall-jumping, platforming and close-range combat.
    • Additional weapons alongside standing, crouching and airborne punches.
    • Twelve areas across five stages, plus five boss battles.
    • Keyboard and controller input.

    Old-school, run-based progression

    Checkpoints retain progress during your current session only. Closing the game or returning to the title screen ends the current run; there is no persistent save between sessions.

    Gen'ei ninja - Gameplay

  153. 33

    Last Shuttle

    Last Shuttle header image
    Released 11 hours ago
    Type: game
    Dev: Stray Cat
    Pub: Stray Cat
    Genres: Action Adventure
    About
    Screenshots
    Videos

    THE LAST SHUTTLE WON'T WAIT

    LAST SHUTTLE is an online co-op and competitive action-adventure for 2 to 4 players.

    Fight your way through dangerous ruins filled with hostile creatures, locked doors, and traps. Collect keys to unlock doors and reach the last shuttle before the opposing team.

    PLAY TOGETHER WITH 2 TO 4 PLAYERS

    In 2- or 3-player matches, AI-controlled robots fill the open robot slots and support each team's fighter.

    In a 4-player match, two teams face off in 2v2 competition. Each team consists of a fighter and a robot. Because the two roles have different abilities, victory depends on how well you work with your partner.

    TWO ROLES, ONE TEAM

    • THE FIGHTER

    Navigate dangerous terrain, defeat enemies in close combat, and collect keys to clear a path to escape.

    • THE ROBOT

    Stay close to your partner, dash toward enemies and obstacles, knock down the opposing fighter to slow their advance, and activate your partner's shield in moments of danger.

    Neither role can handle every situation alone. Combine their different abilities with precise timing to become a truly effective team.

    COOPERATE, COMPETE, AND ESCAPE

    Monsters and environmental hazards threaten everyone equally, but only one team can win.

    Protect your partner and move forward together. At the right moment, disrupt the opposing team and create an opportunity to escape first.

    Simply reaching the end is not enough. You have to get there before your opponents.

    KEY FEATURES

    • Online play for 2 to 4 players

    • AI robots that fill open slots in 2- and 3-player matches

    • Competition ranging from 1v1 matches to role-based 2v2 team play

    • Two distinct roles: the fighter and the robot

    • Close-range action combat against a variety of enemies as the fighter

    • Robot abilities including dashes, obstacle destruction, rival knockdowns, and partner shield activation

    • Keys, checkpoints, locked doors, and a variety of traps

    • In-game voice chat with general and team channels

    • Character skins and expressive emotes

    FIGHT THROUGH YOUR ENEMIES. OUTRUN YOUR RIVALS.

    DON'T MISS THE LAST SHUTTLE.

    LAST SHUTTLE TRAILER

  154. 32

    Portoria

    Portoria header image
    Released 11 hours ago
    Type: game
    Dev: Code and DESIGN inc.
    Pub: Code and DESIGN inc.
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    A nation of one

    Out in the open ocean lie small islands that belong to no country. Under an old maritime accord, whoever lives on one may found a nation there.
    You arrive with a little money and one container of second-hand machines. The population will always be one: you. So the machines do the work.

    Mine it, smelt it, automate it

    Start by digging ore by hand, then hand the job over to drills, furnaces, inserters and belts.
    Two-lane belts, splitters, underground belts, assemblers, steam engines, solar panels and batteries: chain 30 machines and 52 items into production lines that keep running on their own.

    Trade with the world

    Deliver goods to your export dock and freighters carry them abroad to sell. Every trade partner has a market of its own: sell too much and prices fall, buy too much and they climb.
    Import what you lack, or set a standing stock and let the dock buy for you. Keep an eye on your balance per minute and grow a factory that pays.

    Fill orders, grow a nation

    28 orders from clients overseas lead you from your first iron fittings to precision goods, unlocking new recipes as you fill them.
    Take on standing contracts on the side. As your total earnings grow, your country rises in rank and you can enact policies.

    Features

    • Factory automation and trade with no enemies and no combat: play at your own pace
    • Original pixel art, an island with day and night, and a calm soundtrack
    • Mouse and keyboard, and full controller support with button remapping
    • Five save slots and autosave
    • Interface in 10 languages

    portoria

  155. 31

    Nighthaven Bloodlines

    Nighthaven Bloodlines header image
    Released 11 hours ago
    Type: game
    Dev: Nexus Studios
    Pub: Nexus Studios
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Welcome to Nighthaven, a sprawling city where the creatures of myth and nightmare no longer hide in the shadows.

    Nighthaven Bloodlines is a turn-based tactical card game set in a dark near-future fantasy world inspired by classic monster movies, gothic horror and supernatural noir.

    Build your deck, master powerful abilities and battle your way through the streets of Nighthaven as you hunt some of the most infamous monsters ever created.

    Every encounter is a tactical battle where positioning, timing and choosing the right cards can mean the difference between victory and defeat.

    Enemies enter the board with their own strengths, weaknesses and abilities. Use attack cards to eliminate threats, defensive abilities to survive enemy turns and special cards to manipulate the battlefield in your favor.

    Powerful enemies earn you more Blood Points when eliminated. Take risks, build combinations and clear dangerous enemies from the board to push your score higher.

    Between battles, visit the mysterious merchant to unlock new cards and abilities.

    Expand Van Helsing's arsenal with powerful attacks, defensive techniques and special abilities that can completely change how you approach each encounter.

    Standing between Van Helsing as he battled against a host of classic monster movie characters.

    Nighthaven Trailer

  156. 30

    Tiny Ring Defense

    Tiny Ring Defense header image
    Released 11 hours ago
    Type: game
    Dev: Doodle Nest
    Pub: Doodle Nest
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    A tiny defense game for the corner of your screen

    Tiny Ring Defense runs in a small transparent window on your desktop. Monsters march around a ring that circles your board, and the heroes inside fight them automatically. Keep working, studying or watching videos while the battle goes on, and glance over now and then to spend the coins you have earned.

    Summon, merge, level up

    Spend coins to summon heroes onto the board. Each summon brings one of five classes in one of three grades: Common, Rare or Epic (1%) — or, very rarely (0.1%), a classless Mythic hero who can wield any weapon. Drag a hero onto another of the same kind to merge them, or feed a lower-grade hero to a higher-grade one of the same class. Before you let go, a preview shows how much the hero will grow, up to 5 stars. Level up each hero with coins.

    Draw and forge weapons

    Draw weapons with in-game coins in four rarities: Common, Rare, Epic and Legendary. Give each hero a weapon for its class and keep forging it stronger. The higher you forge, the lower the success chance, and a failed forge destroys the weapon. There are no real-money purchases.

    Ten worlds, each with a twist

    Meadow, Desert, Swamp, Snowfield, Graveyard, Volcano, Jungle, Sea, Cave and Sky Island each have their own music, and every world changes the fight: fast monsters, tough ones, swarms that shrug off slows, ghosts that take half damage from ranged attacks while they fade, armored foes, jungle monsters that heal over time, sea monsters that split in two, cave monsters behind layers of shields, and flyers that take less damage from melee heroes. The first six worlds bring six new monsters each, and the last four bring recolored ones. After World 10 the worlds come around again with stronger monsters.

    Bosses on the clock

    Each stage ends with a boss that walks one lap of the ring. Defeat it before it finishes the lap, or it escapes and comes back later. Turn off auto-boss to keep farming a stage, then call the boss when you are ready. World bosses arrive with escorts.

    No game over

    If 100 monsters pile up on the ring, you drop back one stage and keep earning.

    Features

    • A small transparent window: clicks on empty areas pass through to your other windows, and you can drag it anywhere

    • Hides while a fullscreen game or video is running, and the battle keeps going

    • Fold the side panel away to leave just the board

    • Window size from 50% to 200% in pixel-perfect steps, and Shift+Tab minimizes or restores it from anywhere

    • 17 heroes: five classes (Knight, Archer, Mage, Priest and Ninja) in Common, Rare and Epic grades, each class with its own attack, plus two classless Mythic heroes

    • Merge and feed up to 5 stars, level up and equip each hero on its own, draw and forge weapons

    • 10 worlds, 100 stages, 36 monsters plus recolored variants, stage bosses and world bosses

    • Goals with coin rewards, each one also a Steam achievement, from your first summon to the boss of World 10

    • 11 chiptune tracks and 8-bit sound effects. Battle sounds can be turned off

    • Always-on-top option and volume settings

    • English, Korean, Japanese, Simplified Chinese, Traditional Chinese and Russian

    • Progress is saved automatically

    Good to know

    • The game only progresses while it is running. There is no offline progress.

    • It is paced to be left running: the first six worlds take about a week of workdays, and all ten take two to three weeks.

    • To quit, open Settings and choose Quit game, or press Ctrl + Alt + Shift + Q at any time.

    Tiny Ring Defense Trailer

  157. 29

    Racefoot Manager

    Racefoot Manager header image
    Released 11 hours ago
    Type: game
    Dev: SWTL Informática
    Pub: SWTL Informática
    Genres: Racing Simulation Sports Strategy
    About
    Screenshots
    Videos

    🎮 Free demo available! Play 2 full seasons and carry the same save into the full game from October 28.

    Motorsport management without the red tape. No endless menus or tedious micromanagement: develop your car, sign your drivers, negotiate your deals and hit the track — just like the classic management games of the past. Easy to play, hard to master.

    You're not the driver. You're the team boss. In Racefoot, every decision — from who sits in the car to how much to invest in the next aero package — is yours, and every one of them has consequences that carry across entire seasons.

    Command every detail of your team

    • Negotiate driver contracts: salary and length of every deal
    • Choose engine, fuel and tyre suppliers — every contract is a strategic bet
    • Invest in R&D and develop your car attribute by attribute, season after season
    • Manage sponsors and keep your finances in the black — or risk bankruptcy

    Dynamic, unpredictable races

    • Three-part knockout qualifying (Q1, Q2, Q3), just like the real series
    • Dynamic weather: rain can arrive at any moment and turn the race upside down
    • Plan your tyre and pit stop strategy — or take control live, mid-race
    • Overtakes, incidents and retirements make every race genuinely different from the last

    A grid that lives and breathes

    • Rival teams are run by AIs with their own personalities — each one makes different calls on money, contracts and development
    • Regulation changes periodically reshape the balance of power, just like in real motorsport
    • Teams can go bankrupt or be relegated — and new ones rise to take their place
    • Drivers develop, reach their peak and retire; new generations arrive to replace them

    Your career, your rules

    • Take over an established team or build your own from scratch, with its own colours and identity
    • Mod support to customise names and data across the game's universe
    • Available in Portuguese and English — Spanish and Italian in preliminary versions
    • Progress saved between sessions — build a dynasty over years of seasons

    What's coming next

    Racefoot Manager is under active development:

    • Visual update — we're already working on graphical improvements and other new features to make the game even more enjoyable, while keeping the streamlined gameplay that is at the heart of the experience.
    • Multiplayer — in development, so you can compete in careers with your friends.

    Upcoming features are in development and may change before each update is released.

    Trailer

  158. 28

    Timopet

    Timopet header image
    Released 11 hours ago
    Type: game
    Dev: DrinkFox
    Pub: DrinkFox
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    -- Desktop timer, TimoPet --

    TimoPet is a quest timer that turns your to-do list into quests, keeping you focused alongside cute desktop pets.

    Spending a little too long in front of your PC??

    Over here..... we've got some tiny pets! Together with our TimoPet, register everything you need to do today — assignments, studying, gaming, plans — as quests, and collect coins!

    And use those coins to gather all kinds of characters!

    Spend some time with all these pets, it's going to be so much fun

    Key Features

    • A quest timer with adjustable target times

    • Daily repeating quests and today-only quests

    • A calendar and yearly activity chart to review your records

    • A variety of random celebration effects on quest completion

    • Random pet boxes you can open with your coins

    • A wide range of collectible pets across multiple rarities

    • Desktop pets that walk, rest, and find coins on your screen

    • Multiple window sizes and display modes to fit your workspace

    Let's gather up our time together with pets of your own And do whatever you want! With [Timopet]!

    TimoPet_Vid

  159. 27

    Brave People: WWII Adventure

    Brave People: WWII Adventure header image
    Released 11 hours ago
    Type: game
    Dev: Bonuman Game Studio
    Pub: Bonuman Game Studio
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    The Netherlands, 1944. Two men. Two very different struggles to survive.

    Brave People is a story-driven point-and-click adventure set during the German occupation of the Netherlands. Follow Frank and Fred through two connected chapters, from the dangers of resistance work to the chaos of the front lines.

    Explore hand-drawn locations, talk to the people caught up in the occupation, and solve practical puzzles using the objects you find. Sometimes getting through a locked door takes more than a key—and trusting the wrong person can be dangerous.

    Chapter 1 — Frank

    An older man with a sharp mind and little appetite for trouble, Frank finds himself drawn into the Dutch resistance. Gather information, uncover secrets, and help the resistance while staying out of the occupiers’ hands.

    Chapter 2 — Fred

    Blunt, foul-mouthed, and caught in the fighting, Fred faces a different kind of danger. Make your way through a war-torn landscape where German forces, American airborne troops, and Dutch civilians struggle to survive.

    Features

    • Two connected chapters: Experience the occupation through two distinct protagonists.

    • Practical inventory puzzles: Find useful objects, work out how they fit together, and use your surroundings to overcome obstacles.

    • A Dutch wartime setting: Explore occupied streets, rural locations, and the front lines of 1944.

    • Hand-drawn artwork: Illustrated characters and environments bring the world of Brave People to life.

    • An in-game hint system: Get help when a puzzle has you stuck.

    • Single-player, offline play: Take your time exploring the story and solving its puzzles.

    Trailer

  160. 26

    SummonFall

    SummonFall header image
    Released 11 hours ago
    Type: game
    Dev: Gerald Panteria
    Pub: Gerald Panteria
    Genres: Action Indie RPG Early Access
    About
    Screenshots
    Videos

    Build a hero. Summon a warband.


    SummonFall is a single-player, summoner-first fantasy horde-survival action RPG. Choose your first summon and a matching weapon, then build around the allies you want fighting at your side.

    Move and dodge through top-down arenas while your equipped weapons automatically target nearby enemies. Your summon relic calls allies into battle as its cooldown recovers, growing a small fighting force around your hero.

    Survive five minutes. Defeat the boss.


    Each floor is a focused five-minute survival challenge. Enemy groups change and intensify as the timer advances. At the five-minute mark, the floor boss arrives—defeat it to unlock the next challenge.

    During each attempt:
    • Collect experience and choose temporary upgrades that change your run.
    • Balance damage, defense, movement, summon power, and ultimate strength.
    • Dodge threats and manage your position while weapons and summons attack automatically.

    Turn every drop into permanent power


    Defeated enemies award experience and Souls and can drop equipment. Equip main and off-hand weapons, armor, jewelry, and a summon relic. Chase higher-ranked drops, strengthen favorite gear with Souls, and invest in Survival, Ultimate, and Summon skill paths.

    Your inventory, equipment, skill progression, and unlocked floors persist between sessions, giving every attempt a chance to strengthen the next one.

    Play the free demo


    The public demo includes Floors 1–3, sequential unlocks, three floor bosses, and save/relaunch support. Reach Floor 3’s victory screen to complete the demo and help shape SummonFall through player feedback.

    Demo progress is saved separately. Gameplay progress, Souls/currency, items, and floor unlocks will not transfer to Early Access.

    SummonFall - Official Gameplay Trailer

  161. 25

    Shadows Of Thornkeep

    Shadows Of Thornkeep header image
    Released 11 hours ago
    Type: game
    Dev: Tryzna83
    Pub: Tryzna83
    Genres: Action Indie RPG
    About
    Screenshots
    Videos

    Awakening

    You wake in an unfamiliar place. The sky is heavy and grey, the ground soaked, and the roar of the ocean echoes behind you. Rising to your feet, you notice a dark figure ahead, a red lantern swaying in its grasp. It is no man, more bone than flesh , yet it does not strike you as hostile. As you draw closer, the figure offers you the souls of the damned. Spirits to be reanimated and bound to your will. These lost souls are granted one final chance to fight, redeem themselves, and escape this forsaken place, forever lashed by unending rain and wind.

    About the game

    Shadows of Thornkeep is a dark fantasy dungeon crawler where you guide a band of lost souls on expeditions across a mysterious island. Featuring grid-based exploration and turn-based combat, the game blends rogue-lite elements with traditional dungeon crawling. Death is not permanent — your heroes have already fallen once — but preparing them for the next journey always comes at a cost. Manage your party and camp, gather loot, and face relentless horrors, all brought to life in handcrafted pixel art.

    • Grid-based dungeon crawling – explore twisted halls and cursed landscapes in classic step by step fashion.

    • Turn-based combat – command your party in tactical battles where every action matters, no real time nonsense sidesteping around monsters to avoid beign hit.

    • Rogue-lite elements – death is not the end, but revival comes with a price.

    • Party & camp management – prepare your lost souls, tend to their needs, and keep them fit for the next expedition.

    • Loot-centric progression – discover powerful gear, cursed relics, and resources to survive the island’s trials.

    • Handcrafted pixel art – dark atmosphere brought to life with detailed, pixel by pixel crafted sprites.

    Thornkeep EA trailer

  162. 24

    Terafom

    Terafom header image
    Released 12 hours ago
    Type: game
    Dev: WITHCENTER
    Pub: WITHCENTER
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos
    Terafom is a cozy online game for the whole family. Earth grew tired and fell fast asleep, so everyone flew off in a great big rocket and landed on Terafom: a bright sea planet with one round, green land. Now it is time to build a new home, together.

    BOP SLIMES, GATHER JELLY

    Cute slimes bounce all over the main land: plain, bunny, kitty and sprout slimes in pink, blue and green. Bop them to collect colorful jellies, star candies and special materials. Now and then a giant slime appears, and everyone teams up to beat it.

    GROW LAND FROM THE SEA

    Bring your jellies to Arti-fact the robot and Fommi, the friendly machine beside the rocket. Make land seeds, plant them at the shore and watch new land rise from the sea, reaching out like the branches of a tree.

    BUILD YOUR FAMILY'S CITY

    Every player has a family and a neighbourhood of their own, and up to 8 players can live in one family. Build houses piece by piece (walls, windows, doors, roofs, floors and furniture), then add trees, flowers, fences, lamps, benches, roads and cars. Every member of the family builds together.

    GARDEN, COOK AND EAT

    Plant carrots, tomatoes and strawberries, water them and harvest them when they are ripe. Cook soups, salads and tarts in a fun swipe minigame, then eat them to heal and get a boost.

    HELP THE SETTLERS

    Mina the gardener, Bo the slime hunter and Pip the builder have a new request for you every day. Follow Arti-fact's tasks to learn the game, earn XP and level up.

    DRESS UP AND GEAR UP

    Change your character's look any time, then craft a wooden stick, a leaf shield and cute armor: a petal helmet, a jelly vest, leafy knee pads and cloud boots.

    PLAY TOGETHER, SAFELY

    • No PvP: players never hurt each other
    • Chat uses friendly preset phrases only, no typed messages
    • Trade items face to face
    • Visit other families' cities and leave a heart, a flower or a star
    • Build town projects together: a fountain, a lighthouse and a flower park
    • Your Steam account is your account: no sign-up, no email

    EVERYTHING INCLUDED

    On Steam, Terafom is bought once and has everything: every hat and pair of glasses, and every Shop decoration and room set (a carousel, a hot-air balloon, a castle tower, a rainbow slide and more) to place in your city as often as you like. There are no in-game purchases, no loot boxes and no ads. Not sure yet? Try the free demo: walk the main land, look around a city and peek into the Shop.

    Terafom is an online game and needs an internet connection.

    Terafom Trailer

  163. 23

    The Devil's Ledger

    The Devil's Ledger header image
    Released 12 hours ago
    Type: game
    Dev: GoGoGoGo
    Pub: GoGoGoGo
    Genres: Adventure Casual Strategy
    About
    Screenshots
    Videos

    "Just a little more would be enough. Sign one more contract... it's only a sliver of soul, right?"


    You are cornered, and the Devil is the only one still lending. Every contract you play prints money — and the strongest ones are paid for in soul. The catch is simple and cruel: the only way to clear your debt is to sign more of the very contracts that damn you.

    Floor the gas AND ride the brake

    This is an economy-engine deckbuilder with a self-destruct button built in. You must earn enough to clear each deadline (the gas) while keeping your soul off zero (the brake). Pressing both at once — every single turn — is where the decisions get sharp and the runs get addictive.

    Three resources, one Devil

    No spreadsheet hell. Just Gold (what you owe), Blood (a risky short-term fuel), and Soul (your life, and the twist). Every turn is a trade between the three. Build a chain of contracts that snowballs gold — and watch your soul drain as it fires.

    The lower your soul, the stronger you get — and the closer to ruin

    Soul is tiered. Stay Calm and you're safe. Slip toward the Brink and the screen bleeds red, the heartbeat pounds, curse cards seep into your deck — but the darkest contracts also hit hardest. Playing on the edge is the whole thrill.

    Eight creditors, one final pact

    Climb a ladder of eight debtors, each with its own rule to break you. Clear one, draft one of three new contracts, and face something nastier. Chase four builds — Compound, Blood, Damnation, Redemption — each with its own engine and its own way to die.

    Features

    • Four distinct archetypes and 70 contract cards
    • Sigils (relics) that reshape your run, and an ascension ladder for the greedy
    • Devil's-bargain branch events — every choice costs something
    • A dark, woodcut-gothic look with full-screen "damnation" tension
    • Fully localized in 31 languages

    The board is set. The quill is inked. Wishlist now — and sign your first contract.

    devils_ledger_trailer, devils,ledger,trailer,账本 ,魔鬼,预告片,魔鬼账本

  164. 22

    Brokeline

    Brokeline header image
    Released 12 hours ago
    Type: game
    Dev: Brokeline Studio
    Pub: Brokeline Studio
    Genres: Adventure Casual Indie Simulation
    About
    Screenshots
    Videos

    One new message. There goes your quiet evening.


    An unknown number texts: “Is this Vanya?” It is. You are Ivan Savin: renting a small flat in Tikhovsk, working for a living and stretching your money until payday. Your evening was wide open. Now your phone has other ideas. A new conversation, an invitation… and then: “Want me to send a photo?”

    The next move is a reply.


    Brokeline is a story-driven text game played through a messenger-style interface. Open a chat, choose what to say and see where the conversation leads. Awkward introductions, teasing replies and unexpected favours can turn a quick exchange into plans to meet.

    Get to know the person behind the profile.


    Some people get straight to the point. Others take their time. Trade jokes, navigate the awkward pauses and discover what makes each character worth another message. Getting a reply is only the beginning.

    A chat worth continuing. A photo worth keeping.


    Keep talking to receive new character photos and build your collection: beach snapshots, cosy moments at home and selfies before heading out. Every girl has something of her own to share. Start with a conversation.

    Flirting does not pay the bills.


    Ivan still has work to do and food to buy. Make room for chats and meetings while managing everyday expenses. There is also sports betting with in-game currency. You only meant to check your messages. Now fit all that into one day.



    • Choose your replies in conversations with friends and new acquaintances.
    • Flirt and arrange meetings beyond the chat window.
    • Receive character photos as conversations unfold.
    • Balance work, spending and daily plans with background music.

    Your phone is charged. Your evening is not booked. Wishlist Brokeline and get ready to answer.

    Brokeline Gameplay Trailer

  165. 21

    MachineGunner3 : Cosmos Ascending True

    MachineGunner3 : Cosmos Ascending True header image
    Released 12 hours ago
    Type: game
    Dev: wellsleepnahw
    Pub: wellsleepnahw
    Genres: Action Casual Indie Racing Free To Play
    About
    Screenshots
    Videos

    In MachineGunner 3, you will accelerate or decelerate to rush through the space.

    Maximum speed is determined by 'Type' and each type has different efficent speed range.

    More speed means faster stage time and more score.

    But too much speed can cause crash, which means penalty score or game over.

    So, It's important to carry proper speed.

    Also, you will move AIM and put it on the enemys for taking them down.

    If your type matches their type, you can get more score.

    You can shoot TypeAIM to help taking them down too.

    In conclusion, carry proper speed, put AIM or TypeAIM on the right place, use proper type.

    Try to get as high scores as you can!

    Basic Game Control[keyboard(xbox controller)]: 

    arrow keys(left thumbstick) => Move AIM

    W(right trigger) => Accelerate

    S(left trigger) => Brake

    A(X button) => Downshift

    D(A button) => Upshift

    Space(B button) => Shoot TypeAIM

    How To Take Down Star-Shaped Enemy:

    If the enemy's gauge is full, it changes its color.

    You should slow down (You'd better to slow down Before the gauge is full.) to make your AIM bigger than it and put your AIM or TypeAIM on the enemy. 

    If your type matches its type, you can get more score.

    Stage 5 gameplay

  166. 20

    Infinitynoid

    Infinitynoid header image
    Released 12 hours ago
    Type: game
    Dev: Amos Ahola
    Pub: Lucas 8:30
    Genres: Casual
    About
    Screenshots
    Videos

    A brick breaker with no walls

    Infinitynoid takes the classic brick breaker and removes the edges. Bricks stretch out in every direction around the starting point, arranged in colored rings. Clear a ring to open the next one, and zoom out as far as you like to see how far you've come.

    Grow from one ball to a storm

    Every broken block is a point. Spend them in the shop:

    • Extra balls, faster balls and longer-lasting balls

    • Balls that explode when their time runs out, and bigger blasts

    • Penetration: shots that tear through several bricks at once

    • The Block Destroyer, which zaps bricks on its own

    • Or just click bricks and break them yourself

    Prestige

    Restart from level 1 with every upgrade kept, and every block is worth more. But each prestige seals a level forever. Ten prestige levels: how far can you push it?

    30 original chiptune tracks

    Every level you beat unlocks a new track: rock, synthwave, funk, drum & bass, shuffle, marches and more. The final level brings Zero Hour, a ten-minute finale anthem.

    Infinity mode

    Clear the game to unlock Infinity: no prestige, no level cap, no end.

    Infinitynoid gameplay

  167. 19

    Tomorrow Never Comes

    Tomorrow Never Comes header image
    Released 13 hours ago
    Type: game
    Dev: Xamo Games
    Pub: Xamo Games
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    RELIVE A DAY THAT REFUSES TO END

    Tomorrow Never Comes is a choice-driven narrative thriller in which Noah Halden is trapped in a time loop.

    Relive the same day, change your decisions, and explore the consequences of every action. A seemingly insignificant choice can open a new path, cause an injury, alter a conversation, or bring the day to a sudden end.

    You may already know what is going to happen.

    The real question is: what will you do differently this time?

    MAKE YOUR OWN CHOICES

    Every decision can influence how events unfold.

    Respond differently to the characters, change your routine, take risks, or avoid a situation whose consequences you now understand.

    Some options are available immediately. Others only become possible after experiencing certain events or discovering new information.

    LEARN FROM EVERY LOOP

    The day begins again, but your understanding continues to grow.

    Observe what happens, remember important information, and use what you have learned to make new decisions during future loops.

    A conversation that once seemed ordinary may hide a clue. An encounter can be avoided. A danger can be anticipated. A mistake can become the key to a new path.

    In Tomorrow Never Comes, starting over does not mean starting from nothing.

    COLLECT AND USE ITEMS

    Explore different situations to collect useful items.

    Open your inventory, examine what you are carrying, and use the right item at the right moment to change how a scene unfolds or unlock a new possibility.

    Not every item is immediately useful. Some only reveal their true purpose after several attempts.

    DISCOVER DIFFERENT PATHS

    Noah’s day can take many different directions.

    Your actions determine which scenes you witness, which characters you meet, and which pieces of information you discover.

    Explore the different branches of the story, trigger new situations, and uncover the hidden paths behind decisions that once seemed unimportant.

    SURVIVE THE CONSEQUENCES

    Certain decisions can leave Noah injured.

    Your health meter represents the injuries accumulated during the current loop. A bad fall, an accident, or an overly risky choice can weaken Noah and reduce his chances of reaching the end of the day.

    If Noah dies, the loop begins again.

    But death is not always a simple failure. Some endings may reveal information, unlock a new possibility, or help you understand how this impossible day works.

    REACH MULTIPLE ENDINGS

    Your choices can lead Noah towards different conclusions.

    Some endings will be tragic. Others will be strange, absurd, or unexpected. A select few will bring you closer to the truth hidden behind the loop.

    Every ending you discover is part of the experience and may give you a new reason to begin again.

    But one question remains:

    Will Noah ever make it to tomorrow?

    CREATE YOUR OWN NOTES

    As you uncover new information, you will be able to fill in a notebook directly within the game.

    Write down important information, times, clues, items, or theories that you want to remember between attempts.

    No solution is forced upon you. It is up to you to form your own deductions and connect the events in order to better understand the time loop.

    KEY FEATURES

    • A narrative thriller entirely driven by your decisions.

    • A story experienced from Noah’s first-person perspective.

    • A time loop that allows you to explore multiple versions of the same day.

    • New choices and dialogue options unlocked through your discoveries.

    • An injury and health system.

    • An inventory for collecting and using different items.

    • Multiple narrative paths and endings to discover.

    • A fully customizable notebook for recording your discoveries and theories.

    Make your choices. Learn from your mistakes. Break the loop.

    Tomorrow Never Comes

    Official Trailer

  168. 18

    METAL QUADRIGA

    METAL QUADRIGA header image
    Released 13 hours ago
    Type: game
    Dev: GOTTAKO studio
    Pub: GOTTAKO studio
    Genres: Action
    About
    Screenshots
    Videos

    Pilot the revolutionary weapon that changed modern warfare—the QUADRIGA—and eliminate all threats before time runs out.

    • High-Speed Mech Action — QUADRIGA Unleashed

    Blaze across the battlefield at breakneck speed in this high-intensity mech action game.
    Each unit is equipped with its own unique arsenal—master their strengths and wipe out your enemies in style.

    It’s not just about firepower.
    Call in devastating airstrikes as time passes to turn the tide of battle in an instant.

    With a lock-on focused combat system, high-speed boost dodges, and dynamic combat alerts, QUADRIGA delivers a refined and exhilarating mech combat experience.

    • You Are Expendable — Rise Again and Again

    You are a cloned soldier, deployed as part of an experimental military program.
    No matter how many times you are shot down, you will return to the battlefield.

    But there’s a limit.

    The cloning system can only operate for a short time. Complete your mission objectives before time runs out—or be lost with it.

    • Unlock Units. Find Your Perfect Machine.

    Progress through story missions and training to unlock a wide range of unique units.
    Fight, adapt, and discover the machine that truly fits your playstyle.

    Weapon_ENG

    AirStrike_ENG

    Trailer

  169. 17

    Stick A Fork

    Stick A Fork header image
    Released 13 hours ago
    Type: game
    Dev: Flowdot
    Pub: Flowdot
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos


    Fling forks, stab them into the floor, and smash without mercy.



    Remember: it's all fruit. Smash it all.



    Sometimes a fork just isn't enough.



    The pot swallows the world, and you come back stronger.



    Just when you think it's over, a new dimension is born.



    Catch the honey pot, juggle the Flip Sword in midair, step inside a crepe.



    Sweep the garden to harvest. Crank the handle all the way, and relics pour out.



    Mix new boons every run and chase the ultimate build.



    Don't fall for the cute act. The more fruit you smash, the closer you get to a secret you may not be ready for.

    en

    asmr_en

  170. 16

    Cable Arrange

    Cable Arrange header image
    Released 13 hours ago
    Type: game
    Dev: MonoFieldGames
    Pub: MonoFieldGames
    Genres: Casual Indie
    About
    Screenshots
    Videos

    One outlet. A whole room to power.


    You’ve just moved in.

    The TV is waiting. The lamp needs power. So does the computer, the radio, the coffee machine…

    There’s just one problem.

    You only have one outlet.

    Grab the cables, find a place for your power strips, and figure out how to connect everything in the room.

    Find a way to connect everything


    Every appliance has its own cable, but it might not reach where you need it to go.

    Need more sockets? Add a power strip.

    Need more distance? Grab an extension cord.

    Decide where everything should connect and build your way from one outlet to an entire room full of powered appliances.

    The furniture stays where it is.

    The cables are up to you.

    Plug it in. Watch it come alive.


    Every connection has a little payoff.

    Plug in a lamp and it lights up.

    Connect the TV and the screen flickers on.

    Give the toaster some power and your toast pops out.

    One by one, a quiet room starts to feel alive.

    And when the final plug clicks into place…

    the whole room comes together.

    No rush. No wrong way to relax.

    There’s no timer chasing you.

    No score to maximize.

    No electrical engineering degree required.

    One outlet. Lots of plugs. Your solution.

    That’s Cable Arrange.

    Cable Arrange | Official Trailer

  171. 15

    Xiangqi Traveler

    Xiangqi Traveler header image
    Released 13 hours ago
    Type: game
    Dev: GGEMU STUDIO
    Pub: GGEMU STUDIO
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    36 Stratagems. One very unfair chessboard.

    Xiangqi Traveler is an HD-2D pixel skill-based Xiangqi × roguelite adventure. The board is the full nine-by-ten battlefield of Chinese chess, but the rules are yours to bend: the Stratagems you carry let you set pieces on fire, freeze them, turn them against their own side, sneak across the river or seize the host's seat. One move can set off a whole chain of effects.

    Roll the dice, walk the road

    • Pick one of six charming travelers, roll dice to move across the map, and fight your way through spring, summer, autumn and winter.
    • Every fork offers a safe road or a risky one: minions, elites, wandering peddlers, teahouses, chess halls, random encounters and treasure chests. You choose the path.
    • Stamina is your health. Every roll and every move costs some, and only victories win it back.

    Every Stratagem breaks a rule

    • 36 passive Stratagems, each named after one of China's classic Thirty-Six Stratagems, in four rarities: Common, Uncommon, Rare and Legendary.
    • Some reshape the board at the start, some trigger when you move, and some chain off captures and checks. Effects that fire at the same moment resolve left to right, so the order you arrange them in is part of your build.
    • Buy Stratagems from peddlers, upgrade them at chess halls, and sell old ones when your slots are full. You build your combo like a deck.
    • 14 kinds of Tricks, from tea eggs to loaded dice to fortune sticks, usable both on the map and mid-game.

    Elites bring stratagems, bosses bring endgames

    • Minions are quick, move-limited skirmishes. Elites carry Stratagems of their own and brawl with you on a full board.
    • Five bosses first duel you with Stratagems, then set up a series of linked classic endgame puzzles. Only a winning streak clears the stage.
    • Pieces can burn, freeze, be poisoned or grow giant, and the Xiangqi AI understands every one of these states and will use them against you.

    Regret Pills: use them wisely

    • One Regret Pill undoes one move, in elite and boss fights alike. Each traveler carries a different number.
    • Each of the six travelers has a signature perk: extra Tricks at the start, 20% off at peddlers, double bounties, an extra Stratagem slot... and one who carries no Regret Pills at all.

    Need a break? Try these

    • Six Xiangqi mini-games: Knight's Rampage, Mate in One, Flip & Match, Cannon Chain, Five in a Row and Pawn Flip. One minute per round.
    • Endless Mode, unlocked from the start: descend floor by floor and see how far you get.
    • Free Play against a Xiangqi AI with five difficulty levels, topped by "Hand of God".
    • Cosmetics shop: 8 piece sets and 9 boards to swap at will.

    Everyone trash-talks you

    From the lowliest minion to the final boss, nobody holds their tongue: internet memes, bad jokes and passive-aggressive jabs. You'll still want another run.

    Language

    The game text is currently available in Simplified and Traditional Chinese only.

    棋路旅人 预告片

  172. 14

    Fly&Goal

    Fly&Goal header image
    Released 13 hours ago
    Type: game
    Dev: Otameshi
    Pub: Otameshi
    Genres: Casual Strategy
    About
    Screenshots
    Videos

    “Fly&Goal” is a casual puzzle game where you play disc golf while navigating holes that showcase the changing seasons. Read the wind to choose your throw, dodge obstacles, and aim to clear all 12 courses, each with 9 holes.

    Read the Wind and Plan Ahead

    On each hole, you’ll be dealt cards indicating the type of throw (4 types) and throwing distance, and you’ll need to use them at the optimal moment. Wind blows across the course, and its direction and strength change with every throw. Since the Frisbee is affected by the wind, the trajectory and landing spot shown on the card will vary depending on when you throw. Choose one of the four directions and give it a try. Since you can’t fight the wind, it might actually be better to throw the disc away from the goal sometimes...

    Play casually as many times as you like

    You can call “time” at any moment, and there are no penalties for failure. It’s okay if the disc lands in the pond or flies out of bounds! By using both your head and your hands to throw the disc however you like, you might just figure out the best path to take.

    Design holes however you like in Editor Mode

    In Editor Mode, you can freely design and play with combinations of holes and obstacles. You can also publish your creations so other players can play them.

    Fly_Goal_English

  173. 13

    CHESS2

    CHESS2 header image
    Released 13 hours ago
    Type: game
    Dev: Single Soul Studios
    Pub: Single Soul Studios
    Genres: Indie Strategy Free To Play
    About
    Screenshots
    Videos

    CHESS, BUT...  

    • NO TURNS

    • NO CHECK OR CHECKMATE

    • CAN'T MOVE THE SAME PIECE TWICE

    • 10×10 BOARD

    • 2 EXTRA KNIGHTS & PAWNS

    • PAWNS MOVE IN ANY DIRECTION

    Official Trailer

  174. 12

    Starfall Hill

    Starfall Hill header image
    Released 13 hours ago
    Type: game
    Dev: SANO GAMES
    Pub: SANO GAMES
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    A night where the stars come down

    In the world of Lumen, stars truly fall from the sky. On a quiet hill, you meet Lumi, a girl who gathers fallen stars in jars to light her village. Pick up the stars, light the lamps, and listen to the villagers: an old man who polishes the moon, and a frog who has waited a hundred years for the bus.

    But tonight, there are too many stars. And from the north comes the sound of a much heavier engine.

    When war comes to the hill

    A giant black airship crosses the moon, and the village is set ablaze. With an old rifle that was never meant to be fired again, you stand against waves of mechanical soldiers to protect the hill and the people you have come to know.

    Features

    • A story-driven first-person adventure, from peaceful village life to a desperate defense

    • Catch falling stars and throw them as explosive "star shots"

    • Battle mechanical soldiers, scout dragonflies, and a towering four-legged cannon

    • Meet charming villagers, each with their own small story

    • Full Japanese and English support

    Firstdemo

  175. 11

    Portolan

    Portolan header image
    Released 14 hours ago
    Type: game
    Dev: PF Games
    Pub: PF Games
    Genres: Adventure Indie Simulation Strategy
    About
    Screenshots
    Videos

    PORTOLAN is a text-based trading and management game set in the 16th-century Age of Discovery. Build your own trading company by buying and selling goods, planning profitable voyages, and managing your fleets.

    Trade Across the World

    Explore ports across Europe, the Caribbean, India, Southeast Asia, and East Asia. Compare local prices and discover routes that connect distant markets.

    Plan Your Voyages

    Choose which goods to buy, balance your cargo capacity and available funds, and decide where to sell. Review your trading results to refine your routes and grow your business.

    Sail and Manage Your Fleets

    Navigate the world map yourself or use automatic sailing. Set up automated trading fleets, manage their routes, and keep track of their profits as your company expands.

    A World of Trade, Presented Through Text

    PORTOLAN combines a 2D world map with a text-focused interface for trading, voyage planning, and fleet management. Study the numbers, make your decisions, and build a trading company of your own.

    Portolan Trailer

  176. 10

    Wild Guard

    Wild Guard header image
    Released 14 hours ago
    Type: game
    Dev: SML
    Pub: SML
    Genres: Adventure Indie Simulation Strategy
    About
    Screenshots
    Videos

    Defend the forest with 20 animal guardians in a pixel-art tower defense game. Place your team on a hex grid, unlock neighboring-animal synergies, choose one of three rewards, and merge matching guardians up to 4 stars across eight regions.

    Wildguard — Gameplay

  177. 9

    PROBATION: EXTENDED COVERAGE

    PROBATION: EXTENDED COVERAGE header image
    Released 14 hours ago
    Type: game
    Dev: Byte & Sprite
    Pub: Byte & Sprite
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    One shift. One screen. The windows overlap - and whatever you cannot see starts lying to you.

    You are on probation at Meridian, Internal Resolution, Tier 1. Extended Coverage, 18:00 to 02:00, formally voluntary. You have an Employee ID instead of a name, a queue that refills faster than you empty it, and SYNERGY OS 4.2 - an internal tool that has been patched for years and is proud of its version number. Somewhere in this building, people are signing work orders they could not have signed. Nobody has asked you to look into it. You are simply the last person the paperwork passes through.

    THE WORK

    Every ticket is a small case, and the answer is never in the ticket. It is in the contradiction between two other windows: a work order signed by someone who was on approved leave, a badge that opened a floor it was never cleared for, a letter whose signature block does not match the last eight from the same author. Pull both records into evidence, then approve, deny, escalate, or hold. Saying yes is easy. Saying no has to be justified with a reason code, picked from twenty-two that are almost identical on purpose. A refusal backed by two records that contradict each other is worth three times a merely correct answer. Nobody in this company will ever call that detective work. There is a form for it, so it is a form.

    THE RULE

    A window covered by more than 30% stops syncing. It does not warn you. It does not grey out. It keeps showing the data it had the last time you looked, with complete confidence, and the only tell is a timestamp in a footer you were not watching. The desk is 1920x1048. Everything you need does not fit on it, and that is not an oversight, that is the game. Stale is not only a number that moved: a letter you have already read can be extended while its window is covered, and the Inbox goes on filing it as read until it can see the record again. Sooner or later you will refuse the wrong person on evidence that was true twenty minutes ago. It will be filed under your badge, and it will stay filed.

    YOUR DESK IS A BUILD

    Sixteen programs, a memory budget, and a limited number of slots. Between shifts you decide what you will not see tonight. The AI that highlights contradictions costs 39% of your memory and is wrong about one hint in six - and a wrong hint looks exactly like a right one, because a hint that admitted its own doubt would not be a product. The legacy search always tells the truth and takes eight seconds to do it. What is not installed does not exist: not "harder to find", not "hidden behind a check". Every working build is blind in a different direction, and none of them clears a shift at 100%. You choose your blind spot before the evening starts, and then you work inside it for eight hours.

    WHAT THIS GAME DOES NOT HAVE

    No jump scares. No chases. No fake Windows dialogs. Nothing is ever explained to you; there are documents, and you read them. Nothing here is ever loud. The horror is the distance between what the system says and what the data shows, and you are the one who has to close it. Nothing will lunge at you out of the dark. Something will simply, quietly, turn out to be true - and it will still be true tomorrow, in writing, with a procedure number on it.

    THE COMPANY WOULD PREFER A DIFFERENT ANSWER

    Once an evening, from the third shift on, the records say deny and a standing notice from another department asks you to approve - politely, with a procedure number and no signature. Your two scores move in opposite directions: one measures whether you did as you were told, the other whether you were right. Obedience is cheaper. Nothing on the screen ever tells you which column is the one that counts, and you find that out only when somebody reads both of them back to you. Some evenings the building wants something on the spot: a mandatory procedural check, numbered and timed, lands in the middle of the desk and covers whatever was under it. You can drag it somewhere cheaper. You cannot close it, and the clock does not stop while you work it out.

    MERIDIAN IS DELIGHTED WITH YOUR PROGRESS

    Nothing here is ever threatening and nothing is ever explained. The notifications congratulate you. "Great news! Your Compliance Score is trending up" slides in seconds after you deny access to someone who is dead in one database and still badging onto the third floor in another. The wellness program grants a fourth pause on shift 3, extends it on shift 5, takes one back on shift 7, and by shift 9 it is called Peak Season Protocol and there are none. People leave the personnel database and their tickets keep arriving, on time and correctly formatted. Somewhere around the seventh evening the workstation stops behaving like a tool, and the tone of the notifications does not change at all.

    THE MAIL IS ADDRESSED TO THE ASSIGNMENT

    Correspondence in this building is filed against a post, not a person, so from the second evening a routing mailbox starts writing to yours. Every letter is ordinary, and every header can be checked against tonight's roster, the clock, or a revision counter - and one field an evening does not survive the check. A distribution list carrying a badge that is not in the building. A read receipt stamped eight minutes before delivery. An enclosure taken at an hour that has not happened yet. You answer with a form code and never with words: acknowledge, return, forward, hold, or no reply due. Attach a record if you like; nothing requires it and nothing thanks you for it. On the last evening a reply arrives in a closed thread, to a disposition filed under your name that you did not file - and the shift report counts it among yours.

    NINE SHIFTS, AND ONE A DAY AFTER THAT

    156 tickets across nine evenings, about three hours. Exactly one new kind of contradiction or one new interface violation per shift - never two. Failing a shift does not restart the campaign: you keep your progress and start the next evening from a worse place, which is also how it works out here. Daily Shift picks one evening from the date, so it is the same evening for everyone playing today, and gives you a single line to compare with.

    ACCESSIBILITY

    Unlimited pauses, a slower clock, quiet failures, reduced motion, three colour vision palettes with a non-colour state marker on every window, a brightness and a phosphor-glow slider, toasts that can stop counting as occlusion, full key rebinding, and four separate volume sliders. None of it changes the simulation: a recorded shift played with accessibility on matches the same shift played without it.

    DISPLAY

    The desk is one fixed screen of 1920x1080 and the game never reflows it. It scales the finished frame to your monitor as a whole, so a pixel stays square; on 1920x1080 and 3840x2160 it is exact. A display smaller than 1920x1080 will letterbox it.

    en

  178. 8

    Blenderman

    Blenderman header image
    Released 14 hours ago
    Type: game
    Dev: Happy Sheep Studios
    Pub: Happy Sheep Studios
    Genres: Action Adventure Casual Indie Simulation
    About
    Screenshots
    Videos

    Blenderman is a fast-paced first-person escape horror game.

    Your goal is simple:

    👉 Find all 5 lost fruit friends.


    👉 Return them safely to the cottage.

    • Start safe inside the safe house 

    • Enter the map 

    • Find your 5 lost fruit friends 

    • Blenderman becomes stronger after saving a fruit 

    • Manage your stamina and sprints wisely 

    🏃🏼‍➡️ Collect sprint bubbles to fully restore your sprint 🏃🏼‍♂️

    🧊Grab ice cubes to freeze Blenderman for 3 seconds🧊

    • Repeat until everyone is rescued… or you aren’t 

    • Return to safety to finish level

    Cute on the outside. Terrifying on the inside.

    You begin safe inside a quiet safe house.

    Step outside — and the hunt begins.

    Every fruit you save makes Blenderman more aggressive.

    🏃 You can’t hide. You can only run.

    There are no safe hiding spaces.


    Your only tools are:

    • Your sprint/power-ups (and limited stamina)


    • A torch to spot fruit and track movement
    • Your instincts

    And from a distance…

    Fruit and Blenderman can look terrifyingly similar.

    😱 Horror with personality

    Blenderman mixes high-tension chase horror with expressive characters and a unique visual style.

    This is horror that makes you smile — right before it catches you.

    CONTENT WARNING / AGE NOTICE 

    BLENDERMAN contains:

    • Frightening imagery

    • Intense chase sequences

    • Sudden loud sounds and jump scares

    There is no gore and no graphic violence, but the game may not be suitable for younger players or those sensitive to intense horror.

    BLENDERMAN Trailer

  179. 7

    Zombie Mystery: 100 Hidden Cats

    Zombie Mystery: 100 Hidden Cats header image
    Released 14 hours ago
    Type: game
    Dev: ArPeaKK Games
    Pub: ArPeaKK Games
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Zombie Mystery: 100 Hidden Cats Rescue the Lost Cats of the Zombie Apocalypse!

    As the world is shaken by a zombie outbreak, hundreds of cats are hiding in abandoned streets just to survive. Every scene awaits you in a deserted yet richly detailed environment… but beware, these frightened cats are cleverly hidden and won't give themselves away easily!

    Game Features:

    • Race Against Time — The game is entirely time-based. The faster you find the cats, the higher you climb. Players who finish in the shortest time claim their spot on the global leaderboard.

    • Hint System — If a cat proves too tricky, press the hint button to reveal its location. Just remember, every hint used adds extra time to your final score.

    • Wrong Click Penalty — Clicking the wrong spot adds a time penalty, and consecutive wrong clicks stack the penalty even higher. Precision matters just as much as speed.

    • Achievements — Unlock achievements as you progress and crown your journey. Speed, precision, and exploration await you.

    Are you ready? Find the lost cats, rescue them, manage your time, and write your name into the global leaderboard!

    Zombie Mystery: 100 Hidden Cats

  180. 6

    Department of Final Judgment

    Department of Final Judgment header image
    Released 14 hours ago
    Type: game
    Dev: Epog Games Studio
    Pub: Epog Games Studio
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    You were supposed to deliver a package that might save your child. Instead, you wake in a place where the dead are waiting to be judged. Each case reveals a life shaped by difficult choices, hidden motives, and consequences that cannot be undone. Follow the changing rules, uncover the truth, and pass judgment from your assigned desk in the Department of Final Judgment.

    Department of Final Judgment is a story-rich investigation game in which you judge the dead. Examine case files, study evidence, question testimony, and follow rules that change each day. Decide who deserves Heaven and who must be sent to Hell before time runs out.

    DoFJ Trailer

  181. 5

    Ant World

    Ant World header image
    Released 14 hours ago
    Type: game
    Dev: Crown & Steel Studios
    Pub: Crown & Steel Studios
    Genres: Adventure Indie Early Access
    About
    Screenshots
    Videos

    A tiny ant. A huge world.

    Experience nature from an entirely different perspective.

    Ant World is a single-player 3D exploration and survival game set in a garden seen through the eyes of an ant. Familiar paths, plants and patches of soil become a landscape of towering obstacles, useful resources and danger.

    Explore. Forage. Survive.

    Search for food and water, keep track of your energy and hydration, and find your way through the garden. Encounter other ants and creatures, face insect combat, and adapt to rain and changing day and night conditions.

    Return to the colony

    Bring resources back to the nest and take part in the game's colony tasks and progression. Balance your trips into the garden with the needs of your ant and the journey home.

    Key features

    • Explore a 3D garden from an ant's perspective.
    • Search for food, water and resources.
    • Manage energy and hydration as you travel.
    • Encounter other ants and creatures, including hostile insects and spiders.
    • Experience rain and a day-and-night cycle.
    • Gather resources for the nest and progress through colony tasks.
    • Discover an ordinary garden at an extraordinary scale.

    Ant World is in active development. Please read the Early Access section for details about the current version and our development approach.

    Ant World – Gameplay Preview

  182. 4

    Sketch Kingdom

    Sketch Kingdom header image
    Released 14 hours ago
    Type: game
    Dev: COCOASOO
    Pub: COCOASOO
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    It all starts with a click. Tap the notebook page to mine resources and earn gold. Simple, satisfying and just the beginning.

    Spend your hard-earned points to unlock new abilities in the skill tree. Each upgrade opens new paths, new possibilities and new ways to play. Plan your build wisely there's always something worth unlocking next.

    Open the notebook and draw your creature by hand. Lines, shapes, whatever feels right once you're done, it comes to life and joins your kingdom ready to work.

    Complete missions and put your creatures to the test. Send them into battle and watch your hand-drawn army take on whatever the notebook throws at them. Win, earn rewards and keep growing.

    Sketch Kingdom

  183. 3

    NEONOVA Puzzle: Orange

    NEONOVA Puzzle: Orange header image
    Released 14 hours ago
    Type: game
    Dev: Blender Games
    Pub: Blender Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    NEONOVA Puzzle: Orange invites you into a vibrant world of anime and Halloween-inspired neon cyberpunk, where futuristic technologies and mysterious characters come to life in every puzzle.

    Assemble beautiful illustrations by moving the pieces and finding their correct places. Pay close attention to colors, contours, details, and neon lines — each correctly placed piece gradually restores the complete image. Every completed puzzle unlocks a new illustration and adds it to your gallery.

    Take a break from the hustle and bustle, immerse yourself in the atmosphere of orange neon, and enjoy the relaxing process of assembling puzzles to soothing electronic music.

    In NEONOVA Puzzle: Orange:

    • 50 levels
    • Anime cyberpunk illustrations
    • Halloween-inspired neon atmosphere
    • Futuristic visual style
    • Simple mouse controls
    • Achievements
    • Relaxing electronic music
    • Various puzzle piece shapes and layouts

    Assemble. Discover. Relax with NEONOVA.

    NEONOVA Puzzle Orange Trailer HD

  184. 2

    Catch Me If You Seoul

    Catch Me If You Seoul header image
    Released 14 hours ago
    Type: game
    Dev: techN0
    Pub: techN0
    Genres: Casual Indie
    About
    Screenshots
    Videos

    One real bag. Only one winner!

    Race through Seoul’s landmarks, find the real bag, steal it, and escape! With real and fake bags that look exactly alike, check what you’re carrying, use items to disrupt your rivals, and turn the tables until the very last moment in this competitive party game for up to 8 players.

    Is the bag you’re carrying really the real one?

    Pick up bags from the ground or snatch them from other players. You can’t tell a real bag from a fake just by looking at it. Visit a checkpoint to find out—but only you can see the result. If you’ve found the real bag, protect it. If it’s a fake, look for your next opportunity!

    The chase isn’t over until you escape

    Getting your hands on the real bag doesn’t guarantee victory. Evade your pursuers and use items to protect your prize. Once the escape routes open, the player who escapes with the real bag wins.

    Find your advantage across Seoul

    Compete among Seoul’s landmarks, including Gwanghwamun, Gyeongbokgung Palace, Namsan, and DDP. Make use of each location’s unique features: X-ray checkpoints that reveal whether a bag is real, a Haechi statue that reacts to the real bag, and a telescope for scouting your surroundings.

    Prepare with minigames. Turn the tables with items.

    Take on NPC quests and tackle a variety of minigames, from flipping bungeoppang pastries to tracing dalgona candy and stirring tteokbokki. Use the items you earn to disrupt your rivals and create your chance to escape.

    Catch Me If You Seoul

  185. 1

    Deductopia

    Deductopia header image
    Released 14 hours ago
    Type: game
    Dev: Nightwell Games
    Pub: Nightwell Games
    Genres: Adventure
    About
    Screenshots
    Videos

    So you think you're a detective? Try your skills in the world of Deductopia! Twelve zany and creative chapters take you through chaos in the classroom, mix-ups at the train station, confusion at the skate park, and more. 

    Explore the scenes, find clues, and sort out people, pets, and belongings in a cozy, low-stakes setting.

    Fans of Little Problems and The Case of the Worst Day Ever will enjoy this new Golden Idol-style deduction game for all ages. 

    Features:

    • 13 unique scenes, each featuring a fill-in-the-blanks deduction puzzle

    • Set your own pace: Scenes can be completed in any order

    • Skate Park puzzle by guest puzzle designer Marcus Richardson

    • Hand-drawn artwork inspired by The Magic School Bus, Where's Waldo, and Highlights Magazine

    • Original music by Starling Tan

    • For adults and children of all ages

    Deductopia Trailer