1. 242

    Neko Room Days

    Neko Room Days header image
    Released 7 minutes ago
    Type: game
    Dev: Icycozy Games
    Pub: Icycozy Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Neko Room Days is a cozy 2D pixel-art room-decorating sim where you create a home for cats and unwind to mellow lo-fi music.

    Care for your cats, arrange furniture, or use the music and built-in timers while you work. Whatever you are in the mood for, spend your time in the cat room your own way.

    A Home Full of Little Cat Moments

    Your cats roam freely around the room, eating, drinking, playing, and curling up in their favorite spots. Pet and brush them, get to know each cat on their own terms, and watch friendships grow as they spend time together.

         

    Make the Cat Room Your Own

    Your life together begins in a compact studio apartment. Collect and arrange more than 20 types of furniture, including cat beds, towers, tunnels, toys, and a cozy kotatsu.

    As your level rises, new places to live become available, including a traditional Japanese room, a high-rise apartment, and a resort villa. Each of the six rooms takes on a different atmosphere in the morning, afternoon, and at night.

    Lo-Fi for Focus and Relaxation

    Choose from six albums featuring 60+ lo-fi tracks. Skip to the next track, shuffle playback, or turn on repeat.

    The Pomodoro timer and stopwatch run independently of the music and can be used at the same time. Let the cats and music keep you company while you work, study, or read.

    Everyday Moments Become Memories

    Your first time caring for a cat, the changing atmosphere from morning to night, discovering new rooms and furniture, and seeing two cats grow closer—these moments can all be recorded as Memories as you reach milestones throughout the game.

    Let your cats take on part-time jobs and wait for them to come home, or hide the UI and simply enjoy the room and music. There is no need to rush. Spend time with your cats and make memories at your own pace.

    A little company on your taskbar while you work

    Switch to Mini Mode and let your cats step out of their room and onto your desktop.
    Watch them stroll along your taskbar or curl up for a peaceful nap. Whether you’re working or studying, they’ll quietly keep you company.

    Put on your favorite lo-fi music and make your everyday tasks a little cozier, with cats by your side.

    pv_en

  2. 241

    Leftovers: Last Fridge Standing

    Leftovers: Last Fridge Standing header image
    Released 27 minutes ago
    Type: game
    Dev: UglyFluff LLC
    Pub: UglyFluff LLC
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Something in the fridge has gone very wrong.

    The milk expired, the mold is organized, and the Jello has a king. You are a pickle with a fork.
    Leftovers is a fast, chunky, top-down arena survivors roguelike, built from the ground up for couch and online play. Twenty waves stand between you and a clean fridge. Every wave is a fight, every break is a decision, and every run ends with a build you did not see coming.

    43 characters, no two alike

    Every food breaks a rule. The Hot Sauce sets everything on fire. The Jelly Donut is enormous and sprays jam. The Last Dumpling only ever holds one weapon — and makes it hit like a truck. The Dry Cracker never heals. Knuckle Sandwich refuses weapons altogether and fights with bread knuckles. Pick a class on top (Treasurer, Bouncer, Medic, Scout, Striker, Engineer), specialize at wave 5 into one of 25 specializations, and switch on the synergy that only your class can reach.

    Build something stupid

    • 37 weapons in seven sets — cutlery, bare hands, bakeware, condiments, snacks, appliances and gadgets. Forks, whisks, oven mitts, toast cannons, pea snipers, a bananarang.
    • Gadgets. Fill your slots with turrets, popcorn mines, robot vacuums and first-aid drones instead of weapons. They pile up around the room while you run, and 16 gadget items make them shoot more, blow up bigger and heal harder.
    • Combine to tier up. Two of the same weapon fuse into a stronger one. No shortcuts.
    • 37 evolutions, one for every weapon. Feed a top-tier weapon the right catalyst and burn a few legendaries, and the Toast Cannon becomes the Breakfast Battery.
    • 189 items, 23 synergies that turn on when the right things meet, plus stat-scaling items that grow with the build you are already making.
    • Area, ultimates, auras. Explosions get bigger, ults get louder, and the Bouncer's garlic aura gets rude.

    Fourteen ways to play

    Together (1–4 players)
    • The Classic Run — twenty waves, two bosses, a shop after every wave.
    • Last Fridge Standing — the fridge sits in the middle of the arena and every germ wants in. Body-block, taunt, buy repairs and an ice turret. If the fridge falls, the run is over.
    • Potluck — before every shop the team shares one table of free dishes and drafts them in turn. Two picks each, and any dish can go to a friend.
    • Dinner Service — every wave the kitchen posts three orders. Fill one and it pays on the spot; fill all three and the wave ends early, with a tip on top.
    • Expiry Date — you are going off. A little of your Max HP rots away after every wave, and the crumbs pay better: spend them before they go off too.
    • Shelf Life — ten waves, one boss. Every wave card you take sticks to that character for good, run after run, until a win wipes the shelf clean.
    • Fridge Master (2–4 players) — one of you is the fridge: no weapons, no shop, and a hand of cards that drops enemies, burners and fog on the cooks.
    Against each other (2–4 players)
    • Dinner Rush — everyone fights the same horde and the best cook wins. Nobody can hurt anybody, but a Spawn Burst dropped on the player in front of you is fair game.
    • Pie Fight — everyone fights their own wave. Your kills spill onto a rival's plate. Two lives each, and the last cook standing wins.
    • Takeout Orders — the same own-wave duel, but the enemies are bought in the shop and delivered to the rival with the most lives.
    • Top Burner — one glowing burner, one cook on it at a time. Shots and swings shove rivals off it without hurting them. First to 120 points wins.
    • Kitchen Crews — two crews, one horde, one kitchen. Rivals' shots and swings really hurt, your own crew is safe, and the last crew with a cook standing wins.
    • Cook-Off — build together for three waves, then meet one on one in a small kitchen while the horde piles in. Best of three, or a bracket. Duel damage is scaled to your build, so the fight is about skill.
    On your own
    • Ghost Kitchen — every run leaves a ghost of your build behind. Fight your own old builds, a friend's (paste their code) or the Ghost of the Day. Nobody else needs to be online.
    Win with a character in Classic, Last Fridge Standing and Potluck and it turns golden.

    Between the waves, the fridge gets a vote

    After every wave the whole team votes on a wave card: a permanent buff for the enemies, a permanent reward for you. Then you choose a door — a horde, a treasure room, a shrine that wants a quarter of your health, a cursed door that hands out relics and regrets, the traveling raccoon merchant. Take a contract if you fancy a side bet. Bosses drop blessings. Cursed doors drop curses. Everything you take stays for the run, and the game shows you exactly what you just picked up before it lets you move on.

    Made for playing together

    • 1–4 players, couch or online: a lobby browser, Join Random, Steam invites and codes, LAN games found by themselves.
    • Host with a name and a password, and let friends drop in mid-run: they come in at the next shop with money to catch up.
    • Any mix of keyboard, mouse and controllers on one PC — each player chooses their input when they join.
    • Revive your friends, land team combos, argue about the door.
    • Enemy numbers, health and crumb payouts scale with the head count.

    It keeps changing

    • 48 kitchens — the Fridge Shelf, the Deep Freezer, the Oven, the Microwave, the Barbecue Grill and more, plus 24 holiday kitchens that take over in the month of Valentine's Day, Easter, the Fourth of July, Halloween, Thanksgiving and Christmas — each with 14 layouts and its own hazards.
    • Eight bosses, six mini-bosses, 66 enemy types, 15 wave mutators that stack in Endless. The bosses come out of a shuffled deck, so you meet them all before any comes back.
    • 36 contracts, 38 blessings, 27 curses, 23 doors, 28 events, 69 achievements.
    • A pantry of 54 permanent upgrades with three saveable loadouts, per-character mastery perks and skins, a difficulty ladder with no top, victory borders, and Endless mode (save any run and carry on later, solo or with the same group).
    • Ready-made runs: hit RANDOM in the lobby and find out who you are when the wave starts.

    How it was made

    Every sprite, sound and note was made for this game: no asset packs, no stock music. The game's code was written with an AI coding assistant. The art and the audio come from generator programs (vector drawing and sound synthesis) written with that assistant under the developer's direction; no image- or audio-generation models were used. The in-game text was written by the developer, and the translations were made with an AI assistant.

    Good to know

    • Photosensitivity: This game contains flashing lights and fast-moving patterns that may trigger seizures in people with photosensitive epilepsy. Reduce flashing and Screen shake can be turned on under Options > Accessibility.
    • Privacy: The developer collects no data. In online games your Steam name, Steam ID and a random install ID are shared with the host to match saved runs.
    • Languages: the 11 translations (everything but English) were made with an AI assistant. If a line reads oddly, tell us on the Steam discussions.

    Co-op and Game Modes

    Gameplay Trailer

  3. 240

    Retro Coder 2000

    Retro Coder 2000 header image
    Released 27 minutes ago
    Type: game
    Dev: VRKemono
    Pub: VRKemono
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    His room. His rent. His machine.

    Levan has been gone for nineteen days. All he left is a 90s PC that still dials in and still gets job offers. Maybe the work pays the rent. Maybe it leads to him.

    A real computer, not a menu

    BIOS, floppy drives that grind, a dot-matrix printer that feeds your notes, a modem that screams on dial-up. Upgrade the CPU, video card and hard disk, and watch slideshows turn smooth.

    Take his jobs

    Fix clients' broken programs in a built-in language, crack ciphers, repair databases. Invoices pay late, clients get rude, some get strange. Keep your reputation, and keep the rent paid.

    Go underground

    Find your way onto a network that isn't on any directory. Break into servers through deduction puzzles, not luck: sniff traffic, read logs, crack passwords. Buy the tools, earn your Cred, and don't get traced.

    A living 90s net

    Dozens of sites, chat rooms full of arguments, newsletters, spam, dodgy downloads and the viruses that come with them.

    Make your own games

    2D, tile maps or full 3D in the same language. Pack them onto floppies and share them. Everything you make stays compatible with future updates.

    Desktop or VR

    Play flat with mouse and keyboard, or sit at the desk in VR.

    Your PC belongs to VRK Systems. So does the world outside.

    Retro Coder 2000

  4. 239

    Lucky Shot VR

    Lucky Shot VR header image
    Released an hour ago
    Type: game
    Dev: Deliver Games
    Pub: Deliver Games
    Genres: Action Indie Strategy
    About
    Screenshots
    Videos

    Step into the shooting range in VR. Aim with tracked motion controllers and bring your build to life around you. A PC-compatible VR headset and tracked controllers are required.

    A flick-shot dopamine machine

    Lucky Shot VR is a roguelike mag-builder FPS where precise shooting meets wild buildcrafting. Master different weapons, stack Holos, arrange special bullets, and combine charms, energy drinks, and target upgrades into absurd, run-breaking combos. Land clean shots, grow huge multipliers, and push the score until the run breaks wide open.

    Build wild combos. Break the shooting range.

    Shape each run around the tools you find. Reach the required score, defeat the bosses, and keep the run alive as every choice changes what your next shot can do.

    ➤ 150+ Holos that stack, synergize, and bend the rules in different ways

    ➤ 12 different weapons, each with a unique playstyle that changes how you approach every run

    ➤ Multiple special bullets for your mag that define your build and shape each run

    ➤ 15+ bosses that test both your aim and your build

    ➤ 16+ charms that stay with you throughout the run and trigger special effects

    ➤ 15+ energy drinks with side effects that can save a run or wreck it completely

    ➤ Multiple special target types that let you influence what spawns next. The range is yours

    New stages, new eras, new tracks

    Each stage pays tribute to a different era, with its own visual identity and soundtrack.

    Strategy matters as much as aim

    You do not need to be an FPS expert. Lucky Shot VR is designed for shooter and deckbuilder players alike: strong aim can push a build further, while smart synergies and magazine planning can turn every shot into something spectacular.

    Gameplay Trailer

  5. 238

    CRIME COAST

    CRIME COAST header image
    Released an hour ago
    Type: game
    Dev: NEON VICE
    Pub: NEON VICE
    Genres: Adventure Indie RPG Simulation Strategy
    About
    Screenshots
    Videos

    The waterfront mansions are lit up. Outside the nightclub sit cars you can’t afford.

    The voice on the phone says there’s good money in a simple job. You can tell he’s leaving something out.

    You weren’t planning to settle for his first offer anyway.

    Welcome to CRIME COAST, an urban narrative RPG told through text-driven choices, character illustrations, and branching stories. Start in the car business and find your way into street races, gunfights, shady deals, and adult romance. Bring your ambition, work the angles, and claim a piece of the life this city keeps putting in front of you.

    Make your money. Make your own decisions.

    Your eye for a car—and your nerve at the negotiating table—can turn a used vehicle into your next opportunity. Inspect, bargain, trade, and reinvest. Keep something special for your own garage.

    Collect and modify cars, configure weapons, buy a home, and develop skills such as driving, shooting, insight, and negotiation. The right vehicle can help you finish a job. The right equipment can improve your chances when things turn ugly. A useful connection can open another door. Build enough experience, and you may get to name the terms next time.

    Take the job. Change the deal.

    Drive someone across town. Retrieve an item. Help a friend out. Dangerous work often comes with a very casual explanation.

    Street calls, staged races, and larger operations put your preparation and judgment to work. Renegotiate, call in a favor, change your approach, enter a gunfight, or leave before the cost gets out of hand. Your profession, actual vehicle, weapon loadout, and relationships affect available choices and outcomes.

    Sometimes you need a gun. Sometimes you need the right words. Sometimes you need someone willing to pick up the phone. A clever solution—or an absurd turn of events—can become a story worth telling.

    Get her attention. Discover who she really is.

    She might negotiate harder than you, take bigger risks, and care more than you realize about something you said last night.

    Meet adult characters with careers, tempers, secrets, and desires of their own. Flirt over dinner, get closer on the dance floor, face trouble together, and gradually enter each other’s private lives. She may message first, send a photo, suggest a meeting, or remember something you actually did together.

    Deeper relationships bring new interactions, private moments, and shared memories. You might fall for a side of her she keeps hidden from everyone else. You might also discover that her feelings and her ambitions both involve you.

    Everyone has an angle. Find yours.

    Gangsters want profit. Police want closed cases. Federal agents have their own priorities. The people in expensive suits would prefer someone else to pick up the bill.

    Crime conspiracies meet ridiculous campaign stunts, shifting deals, and respectable people making spectacular mistakes. These factions exploit one another, misjudge situations, and leave openings. Investigate, negotiate, and find opportunities in their competing interests.

    Earnings, injuries, vehicle damage, police attention, and personal favors carry into later events. A decision can open a door—or change how someone sees you. What you pursue, and who deserves the risk, becomes part of your story.

    You earned the good life. Enjoy some of it.

    Let the next job wait. Take out a favorite car, invite her to dinner, go dancing, play a few casino games, or listen to the radio while deciding what to spend your next payday on.

    Follow the main story, explore career stories, build relationships, and enjoy city life at your own pace. Time advances through your actions, with no offline penalties or passive relationship decay. Pause a story and return later. After the main storyline ends, keep living in the city with your vehicles, possessions, connections, and shared history.

    CRIME COAST — Gameplay in 30 Seconds

  6. 237

    Weeping Souls

    Weeping Souls header image
    Released an hour ago
    Type: game
    Dev: 灵境研究
    Pub: 灵境研究
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Story Experience:

    "Weeping Souls" is a Chinese-style horror text adventure game. Set against the stage of the "Spirit Realm," the game casts the player as the chosen college student Shen Qingci, who must move through the interweaving of the Spirit Realm and reality, experiencing one eerie event after another built from obsession and resentment. With 180,000 words of non-repeating text, different endings and different choices will lead to entirely different truths and paths of return. While carrying on the traditions of horror, suspense, and tightly woven storytelling, the game devotes even greater effort to portraying the human hearts and emotions that struggle in the darkness.

    Visual Effects:

    In terms of visual effects, we strive to create striking atmospheric contrasts. The reality sections adopt a clean and bright Korean-style anime flat-color rendering, while the Spirit Realm sections shift into a cyberpunk Chinese-horror realistic thick painting style, using dark green tones, mist, talismans, and cold light to build an oppressive and eerie otherworld. We pay close attention to the detailed depiction of both the modern city and the Spirit Realm scenes, seeking to strike a balance between horror and beauty.

    Shen Qingci

    Shen Qingci is the character played by the player. He is a junior-year college student. On the surface he is an ordinary young man, but he is also a one-in-a-million "Night God." To stay alive, and for the sake of the trapped spirits, he chooses to become a Spirit Realm Walker.

    Old Lin

    Old Lin, Shen Qingci's college roommate and his best friend.

    Lu Xiaoyu

    Lu Xiaoyu, a kind-hearted high school girl, yet trapped in the Spirit Realm and turned into a weeping soul.

    Grandfather

    Shen Qingci's grandfather, who has passed away. He left a diary for Shen Qingci.

    Lin Yue

    Team Leader Lin, the enforcement captain of the Control Unit and a loyal henchman of Uncle Li. There are many others who serve Uncle Li just as faithfully.

    Sound Effects

    In terms of audio, we pursue a sound expression that resonates highly with the game's character. All of the female characters in the game are voiced by a professional live-actor team, striving to match the emotions and fates of each character. The key male characters are likewise performed by live actors. Moreover, every Spirit Realm is equipped with its own exclusive, brand-new background music, never repeated, all to let players truly sink into the experience. Both the score and the sound effects are independently designed for each Spirit Realm scene, controlling every detail from the warmth of everyday life to the oppression of the Spirit Realm.

    Adult Content Description

    This game contains some adult content elements, as follows: horror and psychological horror scenes, violent acts, depictions of blood and gore, corpses and skeletons, death and suicide themes, criminal behavior, bullying and persecution, and derogatory language. The game contains no nudity, sexual violence, or depictions of sexual acts, nor any alcohol-related content. All such representations are conveyed primarily through text narration, static imagery, and atmosphere-building, and do not include realistic bloodshed or depictions of harm.

     

    宣传

  7. 236

    A Cat Lived Here

    A Cat Lived Here header image
    Released 2 hours ago
    Type: game
    Dev: Hayan Ryu
    Pub: Hayan Ryu
    Genres: Simulation
    About
    Screenshots
    Videos

    A cat moves in. Ordinary days become a life together.

    A CAT LIVED HERE is a quiet, text-based life simulation about one cat and the time you share. Read everyday moments, make small choices, and watch months of familiar habits become a record of a life.

    BE THERE FOR THE SMALL THINGS

    A kitten watches your shoes from beneath a chair. A ball appears beside your feet. You can sit on the floor, roll the ball a little closer, or simply stay nearby.

    Everyday scenes unfold as the months pass. Occasionally, you choose how to respond. Your choices leave traces in the routines and spaces you share.

    SEE A LIFE IN ITS EVERYDAY DETAILS

    One tile marks one month together. A circular dial follows the passing months, while small statistics record sleep, play, time at the window, and hours spent beside you.

    Select a past month to revisit its memory. What begins as a few numbers and sentences gradually becomes something familiar.

    FUNNY, TENDER, AND SOMETIMES BITTERSWEET

    Life with a cat includes unexpected mischief, inconvenient demands, and household rules you never agreed to. There is room for laughter, affection, aging, and the quiet weight of time passing.

    This is not a challenge to earn the highest score or find a perfect way to care. It is a life to spend together, and a record to keep afterward.

    KEEP THE LIFE YOU SHARED

    Complete a lifetime to unlock EXTRAS: a personal commemorative record, a separate 40-page storybook, The House Rules, and a humorous Human Performance Review written from the cat’s perspective.

    Begin another life while keeping your previous commemorative records and unlocks.

    AT YOUR OWN PACE

    Choose from 11 languages and four color themes. Adjust the text size, font, and month speed. Pause whenever you like, and take as long as you need to make each choice.

    A CAT LIVED HERE is based on The Cat and the Direction of Light, a Korean essay collection by Hayan Ryu, reimagining everyday life with a cat through small choices and a record of shared memories.

    A Cat Lived Here Trailer

  8. 235

    Guardian of Boss Neko

    Guardian of Boss Neko header image
    Released 2 hours ago
    Type: game
    Dev: 梦游草稿本(Sleepy Sketchbook)
    Pub: 梦游草稿本(Sleepy Sketchbook)
    Genres: Indie RPG
    About
    Screenshots
    Videos

    Guardian of Boss Neko is a 2D anime-style top-down survivor-like game that incorporates a gathering mechanic. You play as a maiden Guardian, guiding Boss Neko to gather Magic Crystals while beating up monsters (or getting beaten up by them).

    Game Features

    • 【Gathering and Protection】

    Lead Boss Neko to find and gather Magic Crystal mines while surrounded by monsters. Use the Magic Crystals you gather at Boss Neko's Shop to strengthen your team and hold off wave after wave of monster attacks.

    • 【Multiple Guardian Characters】

    Choose from different maiden Guardians to join Boss Neko's adventure. Use their distinctive weapons and Specialties to experience different combat styles and build tendencies.

    • 【A Rich Array of Build Items】

    30+ Attack Items, 120+ support items, and 20+ bond items, enabling a variety of builds with plenty of gameplay freedom.

    • 【Team Buffs】

    Provides 20+ in-run team buffs to offer players tendency-oriented, distinctive playstyles.

    • 【Meta Progression】

    Supports permanent out-of-run buff growth that gradually raises your base strength, helping you overcome the difficulty threshold of hard maps and rewarding long-term play.

    Neko

  9. 234
  10. 233

    The Last Debugger

    The Last Debugger header image
    Released 2 hours ago
    Type: game
    Dev: pyrus
    Pub: pyrus
    Genres: Indie RPG Strategy Free To Play
    About
    Screenshots
    Videos

    Break Through the Glitches of a Broken World with Jua, a Student Trapped Inside a Game.

    The Last Debugger is a turn-based roguelite deckbuilding game where you collect and combine various equipment cards to create your own unique deck.

    Anticipate enemy actions, plan the activation order of your cards, and strategically combine attacks, defenses, buffs, and debuffs to survive each battle.

    Turn-Based Combat Built Around Speed and Timing

    Every card has its own cost, speed, and effects. Read your enemies' intentions and carefully plan the order in which your cards activate to gain the upper hand.

    Simply playing powerful cards isn't enough. The timing of attacks and defenses, the synergy between status effects, and the efficient use of limited resources can determine victory or defeat.

    Collect Equipment and Build Your Own Deck

    Discover a wide variety of cards, including swords, daggers, axes, shields, ranged weapons, ammunition, potions, and soul equipment.

    Combine equipment of the same category to activate powerful set bonuses. Add new cards, remove unwanted ones, and upgrade your favorites to create a deck that plays differently with every run.

    Characters with Unique Combat Styles

    Start your journey as Jua and unlock new playable characters along the way. Each character features unique cards, passive abilities, resources, and combat mechanics.

    Explore completely different decks and strategies for each character, and discover the playstyle that suits you best.

    A Journey Shaped by Your Choices

    Explore a ruined kingdom, a mysterious school, and areas twisted by glitches and corruption.

    Choose your next destination from battles, elite encounters, events, shops, and rest sites. Every path you take and every reward you claim can lead your adventure in a completely different direction, even when playing the same character.

    Unlock New Possibilities

    Use resources earned throughout your adventures to unlock characters, abilities, artifacts, and additional progression options.

    Even a failed run can open up new possibilities for your next attempt. However, reaching the end requires more than powerful upgrades—it takes careful decisions and strategic thinking.

    Key Features

    • Strategic turn-based combat built around card speed and enemy intentions

    • Four playable characters, each offering a distinct combat style

    • A wide variety of equipment cards with powerful combination-based set bonuses

    • Branching paths featuring battles, events, shops, and rest sites

    • Deck optimization through card upgrades and removal

    The Last Debugger

  11. 232
  12. 231

    Crystal Ascend

    Crystal Ascend header image
    Released 2 hours ago
    Type: game
    Dev: Zodiac GameLab
    Pub: Zodiac GameLab
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    Effortless Collection

    A relaxing incremental game where collecting is simple and satisfying. Just move your mouse to guide the absorption ring and enclose floating crystals—no clicking required. The ring automatically shatters them and harvests the aether within.

    Nurture Your Elementals

    Gather enough aether to upgrade your skill tree and enhance your absorption ring. Improve its efficiency and power to collect resources faster and more effectively.

    Unlock New Possibilities

    Successfully nurture an elemental companion to unlock new elemental seeds. Each one grows into a unique lifeform with its own skill tree, offering fresh mechanics and new ways to harvest aether—keeping your journey full of discovery.

    宣傳影片

  13. 230

    Green Field Cube Island

    Green Field Cube Island header image
    Released 3 hours ago
    Type: game
    Dev: Chodnii
    Pub: Chodnii
    Genres: Action Adventure Indie RPG
    About
    Screenshots
    Videos

    Story

    You are Chodnii, and you must escape Cube Island.

    Combat

    You can use normal attacks, spirit skills, and god skills, while also jumping and dodging to outmaneuver your enemies.

    Skills

    Spirit skills and god skills are powerful attack abilities. Every time you clear a portal, you can get new spirit skills and god skills — and even unlock the second kind of combat modes.

    Enemies

    Your enemies are immensely powerful, but with your skill and determination, you will overcome them.

    PV

    Demo

  14. 229

    Austin lost in maze

    Austin lost in maze header image
    Released 3 hours ago
    Type: game
    Dev: Austin
    Pub: Payouts Inc
    Genres: Adventure Strategy Free To Play
    About
    Screenshots
    Videos

    Austin: Lost in a Maze

    Austin wakes up trapped in a maze that seems to shift every time he turns around. With no map, no clear way out, and strange sounds echoing through the corridors, he must explore carefully, solve puzzles, and uncover the truth behind the place he’s been trapped in.

    Navigate winding passages, search for clues, and keep your bearings as the maze twists into something far more unsettling than it first appears. Every discovery brings Austin closer to an exit—and deeper into the mystery of why he’s there.

    Can you guide Austin out before the maze closes in?

    Features

    Explore a maze full of hidden paths and unexpected turns.

    Solve puzzles and piece together clues to uncover the story.

    Stay alert as the environment changes around you.

    Discover secrets tucked away from the main route.

    Find your way out—or risk getting lost for good.

    Austin: Lost in a Maze is an atmospheric adventure about exploration, problem-solving, and finding your way through the unknown.

    Rescue Austin!

  15. 228

    Kokuhaku Confessional

    Kokuhaku Confessional header image
    Released 3 hours ago
    Type: game
    Dev: Haitokudo
    Pub: Co-FUN Games Shiravune
    Genres: Adventure Casual
    About
    Screenshots
    Videos

    STORY 

    Work up the courage to ask out your longtime library crush, Shiori Yomoda—if you can survive the chaos. 

    Just as you’re ready to shoot your shot, mean girls Maika, Rin, and Aoi swoop in with a twisted new game: “Kokuhaku Confessional.” You’re the prized pig in this flirt-fueled battlefield, and they’re determined to knock you off course with teasing, temptation, and nonstop distractions! 

    Can you resist their brazen charms and stay true to Shiori? Or will you fall for one of their traps along the way? 

    Survive to the end without giving in—and maybe, just maybe, you’ll win Shiori’s heart. 

    ...“Kokuhaku Confessional”? 

    It’s a new campus contest where girls “confess” their feelings to you—the first girl to score a yes wins the game! Is this a battle for love... or just a diversion for the bored and beautiful? 

    CHARACTERS

    Maika Kirishima 

    Kanoko 

    Known for her striking looks and steady stream of admirers. Beneath her beauty, her sharp tongue and mean-girl reputation often leave others second-guessing. Addicted to drama, it was Maika who came up with “Kokuhaku Confessional,” if only to keep herself entertained. 

    In the past, you completely misread her signals and asked her out, only to be savagely rejected. 

    Rin Kuraishi 

    Haruru Akiyama 

    Your classmate and Maika’s best friend, Rin stands out with her refined, calm demeanor, drawing attention from boys in a way that neatly contrasts with Maika’s boldness. However, behind her good-girl facade lies a shocking secret. 

    Indifferent to playing “Kokuhaku Confessional” at first, she becomes intrigued after seeing Maika experience rejection firsthand. 

    Aoi Shimasaki 

    Ryo Suzuki 

    The third member of Maika’s posse, Aoi has known you for years. However, her towering stature and assertive personality make her intimidating to be around, so you’ve been keeping your distance. 

    Under her tough exterior, Aoi hides a deep, unspoken affection for you—feelings so strong that she hasn’t fully realized them yet. 

    Shiori Yomoda 

    Kasumi Yuki 

    A senior at your campus’s library club, Shiori is shy and introverted but shares many of your otaku special interests, sparking frequent conversations between you two. 

    She’s been a surprising source of comfort and encouragement after Maika shot you down, and you’ve been crushing on her in secret ever since. 

    Kokuhaku Confessional Gameplay Trailer

  16. 227

    SIDExLINES

    SIDExLINES header image
    Released 3 hours ago
    Type: game
    Dev: Rachimon
    Pub: Rachimon
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    SIDExLINES is a blackjack roguelike deck builder where a well-stacked hand can bring down the house.

    Play blackjack solo or with friends. Chain unique side bets and altered cards into dynamic combos and builds. Every table sets a wager you have to clear. The further you go, the harder the house pushes back. You'll need every edge you can get to beat pit bosses, clear the final stake, and walk out with the big win.

    Between tables, spend big in the shop to power up your wagers:

    • 100+ side bets, each with its own effect, and 4 modifiers that stack extra benefits on top

    • 12 playing card modifiers with compounding payoffs

    • Roll the dice for 16 possible rewards that reshape your deck, bets, and economy

    • 7 upgrades that level up the blackjack hands you rely on

    • 28 table perks, each a permanent buff for the rest of the run

    Every run deals a different game:

    • Challenge modes - daily runs, curated rulesets, and a builder for making and sharing your own

    • Run it back - replay any run from its seed and chase a better outcome

    • Unlimited possibilities - one card, one bet, one roll, one perk can change everything

    • Boons & banes - discover 11 charms with powerful bonuses and 8 difficulty tiers to pick from each run

    • Endless runs - take a victory lap past the final stake and see how far you can push your wagers

    SIDExLINES Gameplay Trailer

  17. 226

    文字刷宝录 Text Loot Codex

    文字刷宝录 Text Loot Codex header image
    Released 3 hours ago
    Type: game
    Dev: 棱镜工作室
    Pub: 棱镜工作室
    Genres: Adventure Indie RPG
    About
    Screenshots
    Videos

    In Text Loot Codex, characters, enemies, projectiles, and danger warnings are all made of text. You must dodge attacks on a constantly moving battlefield, defeat enemy hordes and bosses, and then find the next core piece for your build among the loot scattered everywhere.

    Lone Wolf or With Your Teammates

    You can adventure solo, or play online co-op with up to 4 players. The party shares challenge progress, and all players gain the same amount of XP when monsters are killed.

    Let Loot Change Your Playstyle

    Equipment has random affixes and different rarities, and legendary equipment also has unique effects. Compare equipment stats, use currency to modify items, and let every map run potentially bring new synergies.

    Combine Skills and Talents

    Choose a melee, ranged, or spell class, and socket active, support, and aura skill stones into your equipment. Pair them with each class's talent paths to gradually develop your own combat style.

    Push Ever Deeper

    Advance through five chapters of the main story and stage bosses, and collect maps with different affixes. After completing the main story, enter the Chaos Gate and choose your next challenge from three paths. You can also enter the Testing Grounds to test the strength of your build.

    实机演示

  18. 225

    4:12 AM

    4:12 AM header image
    Released 3 hours ago
    Type: game
    Dev: Voreliq
    Pub: Voreliq
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos
    4:12 AM. That call has been ringing for twenty-seven years.

    December 20th, 1999. Ashwood, Pennsylvania — a half-empty town where a coal seam has burned underground since 1962. On the first night the county takes its overnight 911 desk back, the operator's chair belongs to Kate Morrow, who has spent six years unable to forget the one call she hung up on.

    Twelve nights remain until the old switchboard shuts down on New Year's Eve. Pile-ups on snowed-in roads. CPR instructions that aren't getting through. A grandmother with dementia who calls every night. And every night at 4:12 AM, a call comes in from an address that no longer exists — in the voice of a girl who disappeared fifteen years ago.

    Answer with your own voice

    Speak into your microphone and the caller listens — a local AI performs every character in real time. No dialogue trees: you listen, calm, press, and decide. Everything runs fully offline; your voice never leaves your machine.

    Over 100 emergency calls

    37 story calls across twelve nights, plus a pool of 66 more — from life-or-death first-aid guidance to the small, strange troubles of a town at night. Every call can end differently depending on how you handle it.

    Your judgment reshapes the town

    Fire, EMS, police — where do you send them, and how fast? Last night's decisions become tomorrow's headlines, change the calls that reach you, decide who survives, and branch into nine endings.

    A dispatch room in 1999

    CRT monitors, paper call sheets, a handwritten notebook. In the last days before Y2K, the silence this town has kept across three decades — 1972, 1984, 1993 — begins to surface on the line.

    Announcement Trailer_2

    Announcement Trailer

  19. 224

    101 Cats: Copenhagen

    101 Cats: Copenhagen header image
    Released 3 hours ago
    Type: game
    Dev: NaipSoft
    Pub: NaipSoft
    Genres: Casual Indie
    About
    Screenshots
    Videos
    🥰 101 Cats in Copenhagen invites you on a cozy journey to find cats hidden in a beautiful hand-crafted landscape inspired by travels around the world. 🗺️

    🍂 Explore a calm and relaxing hidden objects experience full of cats, where every corner may hide cute hidden cats waiting to be discovered. Perfect for players who enjoy cozy, calm, zen games about animals and peaceful exploration.

    🎵 While searching for hidden pets and hidden cats, enjoy a tranquil soundtrack designed to help you relax and unwind.

    😸 Earn TONS of achievements while discovering every cute animal hidden in the scenery.

    🏆 Become the ULTIMATE CHALLENGER and invite your friends to see who can find cats the fastest! ⏱️

    GAMEPLAY:

    🐾 It’s 101 hidden cats in a single beautiful landscape — a world full of cats waiting to be discovered.
    👉 Click on every hidden cat you find.
    👀 Adjust brightness for a more relaxing and comfortable experience. ✅
    🔎 Use the AMAZING ZOOM to spot the tiniest hidden objects and sneaky kitties.

    😺 A cozy, calm and zen animal adventure for players who love cute cats, relaxing exploration, and hidden object challenges.

    Perfect for fans of Hidden Objects, Animal Fest, and cozy discovery games during Sale events.

    😺🐾🐈 😻

    TRAILER - 101 Cats in Copenhagen - PLAY NOW!

  20. 223

    Entropic Decay

    Entropic Decay header image
    Released 4 hours ago
    Type: game
    Dev: REKWARE
    Pub: REKWARE
    Genres: Action Indie
    About
    Screenshots
    Videos

    “The definition of entropic is having a tendency to change from a state of order..to a state of disorder..."

    Entropic Decay is a fast paced, but slow burn horror/action FPS inspired by games from the late 90's through early 2000's, driven by narrative, puzzles, combat arenas, and horror sequences. It takes inspiration from Valve's games, with its use of environmental story telling and pacing between enemy encounters, striking a balance between combat and atmosphere. Think the atmosphere of a slow-burn horror game fused with movement and combat options of a modern shooter...

    For those who want instant action, enter the horde mode and take on waves on enemies using your abilities to turn the tables on your tormentors!

    Use time dilation to outmanoeuvre enemies and dodge projectiles- including bullets! Time dilation also allows for altered movement, dashing multi-directionally to evade enemies and dodge projectiles, and a double jump to reach places not achievable otherwise.

    Projectile based ballistics system. NO hit scanners here! Every ranged enemy/player firearm are ALL projectile based.

    Dynamic dismemberment. Blow your enemies apart with a robust blood and gore system. Feel the impact of each distinct weapon, or just shoot an explosive barrel and watch the bloody show!

    Cunning, reactive A.I - The soldiers in Entropic Decay don't mess around. They react to grenades, can hear you, take cover, flee, and throw their own grenades. The mutated work in packs, can hear you running and will roam the area you were last seen. The military will shoot the mutated on sight, but taking them down is no easy task, even for the well trained.

    A variety of mutated to fight against - Currently there are over ten different mutated to contend with. Ranging from agile spider mutants and dogs, to hulking tanks weilding lead pipes.

    Puzzles to break up combat sequences - Puzzles and narrative pieces are used to keep the player engaged to avoid simply being one type of genre and keep things fresh and dynamic.

    Physics interaction - Interact with the world with physics puzzles, and deceive enemies by throwing objects or craft a devious trap by arranging explosives in your environment to detonate on an unsuspecting foe.

    Stealth, A.I and how they interact - Distract your foes by throwing an object or bring them closer to setup an ambush with a whistle, or simply sneak by and avoid combat all together. Use your wits and the environment and the A.I will respond allowing emergent gameplay and tactical options.

    Narrative driven gameplay - The story will be told through the environment with the player merely an observer of things outside it's control. Find notes, audio logs, and data entries to piece together the collapse of society and the scientific ambition that caused it.

    Some time in the future, a signal is detected carrying a small meteor. The signal is tracked, and the crash site investigated on impact. A mineral is found. Astrobioligist's are amazed to find a living pathogen inside the mineral. The pathogen is extracted and experimented on, and the findings indicate aggressive cell growth when in contact with other organisms....dead or alive. Rapid cell mutation causes a rabies like disease. Anything infected with the pathogen becomes a hive-minded aggressor to everything not infected. The pathogen spreads and envelopes the world. Civilisation becomes an overgrown, decaying husk of the nature we once knew. The decay and despair is juxtaposed with beauty, as plant life flourishes due to the pathogens effect on cell growth, and everything man-made returns to nature, but rises again with a twisted skew. The last bastion of humanity are elitist's, deploying the military to kill anyone on sight who aren't in uniform. Military death squads roam in packs, taking orders for food and protection from the pathogen, while trading their humanity.

    You awaken in a facility, fumbling for hazy memories of before the place you find yourself in.... Journey through a world foreign to all but the mutated, and find a place free from decay and entropy at any cost...

    Main release trailer

    Horde mode trailer

  21. 222

    IT Outage Desk

    IT Outage Desk header image
    Released 4 hours ago
    Type: game
    Dev: Games By Solo
    Pub: Games By Solo
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    Every IT career starts with a ticket.

    Reset passwords, fix printers, answer impossible questions, and somehow keep the company running one click at a time.

    IT Outage Desk is a humorous incremental clicker where you build an IT department from a single help desk technician into a technology empire. Hire staff, automate ticket resolution, upgrade your infrastructure, and climb the corporate ladder as the problems become bigger, stranger, and far more ridiculous.

    What begins with forgotten passwords and broken printers eventually grows into company wide outages, executive emergencies, and technology disasters that nobody can explain.

    Features

    • Resolve over 1,000 unique IT tickets.

    • Experience 500+ random events that can help your department or throw everything into chaos.

    • Hire staff to automate ticket resolution and expand your IT operation.

    • Upgrade your infrastructure from a small office to a massive technology network.

    • Unlock achievements, prestige bonuses, and cosmetic customizations.

    • Keep making progress while you're away with offline progression.

    Whether you've spent years working in IT or you've only heard the stories, you'll probably recognize more of these tickets than you'd like to admit.

    IT Outage Desk - Game Play Trailer

  22. 221

    Parcel Works: Packing Simulator

    Parcel Works: Packing Simulator header image
    Released 4 hours ago
    Type: game
    Dev: Suiter Studios
    Pub: Suiter Studios
    Genres: Casual Simulation Early Access
    About
    Screenshots
    Videos

    Parcel Works: Packing Simulator where speed, accuracy, and organization matter. Take on the role of a warehouse worker as you sort orders, pack parcels, and prepare shipments in a timely manner if you want that time bonus pay.

    Receive incoming orders, find the correct items, and pack them efficiently into boxes before labeling and shipping them out. As the warehouse gets busier, you’ll need to stay focused and manage your time wisely to keep up with demand. If you are running out of certain items, you will need to go to the computer to order more. Drink some coffee to gain energy to work faster for a limited time, but don't drink too much coffee or else your character might get dizzy and lose energy. Waiting out the Caffeine reset timer resets your energy and you can drink more coffee.

    CoffeeSpeed&Loading

    Parcel Works: Packing Simulator Gameplay Trailer

  23. 220

    The Last Trophy

    The Last Trophy header image
    Released 4 hours ago
    Type: game
    Dev: Minimal Pixel Studio
    Pub: Minimal Pixel Studio
    Genres: Action Indie
    About
    Screenshots
    Videos

    Mell, a space explorer, receives a strange signal from an unknown planet. Interested in the possible rewards, she heads toward the planet.

    As she approaches to investigate, a strange force field takes control of the ship.

    Being dragged into the atmosphere, Mell enters the escape module and avoids a direct impact.

    Now, trapped on an unknown planet, Mell needs to find a way to her ship and escape from this place.

    * nostalgic retro art style

    * Explore 60 levels among 3 worlds

    * Many enemies, obstacles, and challenging gameplay

    * Discover the plot of this desolate place

    * Defeat the Lords of the Unknown Planet

    The Last Trophy - Teaser Trailer

  24. 219

    Cave In: Miner Rescue Team

    Cave In: Miner Rescue Team header image
    Released 4 hours ago
    Type: game
    Dev: Area Code 313 Games LLC
    Pub: Area Code 313 Games LLC
    Genres: Action Indie
    About
    Screenshots
    Videos
    The San Marino Mine is on the verge of collapse, and it is up to the Miner Rescue Team to rescue the trapped miners before it is too late.

    A 3D match-3 puzzler filled with hazards

    Push, kick, and shoot your way through dangerous puzzles to get to the trapped miners and escape before the mine collapses.

    Something new every day

    Every player gets the same cave in the Daily and Weekly Challenges - finish it fast and climb the Steam leaderboard. Caves are generated fresh, so there is always a new one waiting.

    Race your friends

    Tournaments put up to 32 players in the same caves over three or five rounds. Every place scores, the final round pays double, and one life is all you get.

    Build and share

    Make your own caves in the map editor and publish them to the Steam Workshop, or browse and play what other players have built.

    • Story Mode - 80 hand-built levels
    • Survival
    • Battle and Co-op
    • Daily and Weekly Challenges with Steam leaderboards
    • Online Tournaments for up to 32 players
    • Map editor and Steam Workshop
    • Steam Deck ready

    First Levels Gameplay

  25. 218

    Banners of Bramble

    Banners of Bramble header image
    Released 5 hours ago
    Type: game
    Dev: Parabolic Lucky
    Pub: Parabolic Lucky
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Take the bridge. Guard your village. Reinforce before the enemy strikes.

    Banners of Bramble is a single-player, turn-based fantasy tactics game where small armies fight over castles, villages, and monster filled wilds. Command your soldiers, capture buildings, and spend your gold on troops and upgrades before the enemy takes its turn.

    Give every soldier a job

    Hold a crossing with warriors, cover an approach with archer overwatch, charge with lancers, and protect wounded allies with monks. Every ability has a purpose and some demand a sacrifice. Raise a warrior’s shield for protection, and they lose the ability to counterattack.

    Win the ground. Decide how to defend it.

    Buildings help fund and strengthen your army, but taking territory means clearing its defenders. Leave a soldier beside a building to protect it from capture, or send them forward to support your attack.

    During the reinforcement phase, choose where your gold goes: recruit another soldier, improve a building, or save for something your army needs next.

    Lead a campaign with changing objectives

    Travel across the kingdom map to contested bridges, defended keeps, and dangerous wilderness. Escort an envoy, rescue prisoners, hold beacons, survive enemy waves, and hunt down monster lairs. Complete bonus objectives for extra rewards and additional challenges.

    Earn campaign perks that improve your soldiers, abilities, buildings, and economy. Shape the army you take into the next battle.

    Expect trouble beyond the castle walls

    Rival armies are only part of the challenge. Face spiders, goblins, shamans, bomb-lobbing fish, and a regenerating Troll King. Learn their tricks and adapt your plans across colorful pixel-art battlefields.

    Banners of Bramble Trailer

  26. 217

    ArcheAge Chronicles

    ArcheAge Chronicles header image
    Released 5 hours ago
    Type: game
    Dev: XLGAMES
    Pub: XLGAMES
    Genres: Action Adventure Massively Multiplayer RPG
    About
    Screenshots
    Videos

    "Pioneer Your Path in Auroria, the Land of Opportunity"


    ▶A World of Story and Adventure

    It is the Age of Pioneers. Auroria, a legend long forgotten, has been rediscovered. Now, many hopeful pioneers are headed to this distant land to make a name for themselves. As an experienced explorer, you will be taking your first steps into Auroria as a member of an established trading company. As you embark on this new adventure, you will explore ancient ruins, investigate a catastrophic airship crash, and become embroiled in the web of intrigue surrounding the mysterious and tragic event. Along the way you will meet many characters shrouded in mystery, each with their own secrets and goals. Who will help you and who will stand against you as you experience the unfolding story of Auroria in ArcheAge Chronicles?

    ▶Action-Packed Combat

    Experience intense battles that will keep you on the edge of your seat. ArcheAge Chronicles transcends traditional MMORPG mechanics with its fluid, sophisticated action combat. Choose from a variety of weapons and skills to create a unique build and overcome powerful foes. Explore a wide range of combat styles including close-quarters melee, deadly ranged attacks, and powerful magic. Engage dynamically as you jump, fall, roll, dash, block, and parry. No matter your preferred playstyle, ArcheAge Chronicles delivers a high-quality combat experience.

    ▶Unique Features and Innovations

    Engage in rich life skills content such as hunting, gathering, housing, farming, and crafting. Learn new recipes, trade with other players, and build a pioneer society together. Explore an open world of unparalleled freedom, embark on thrilling trading runs, and traverse territories fraught with peril. Fight alongside comrades to defend your trade routes from dangerous enemies. Before you know it, you will have made your mark on the world of Auroria as a legendary pioneer.

    ▶Join the Adventure

    Are you ready to start your journey? Join the adventure in ArcheAge Chronicles and experience the next evolution of the MMORPG genre. Gather your allies, sharpen your blades, and explore the endless possibilities of Auroria to forge your own epic destiny!

    ArcheAge Chronicles Official Trailer

  27. 216

    Sunday Fighter Pilot

    Sunday Fighter Pilot header image
    Released 5 hours ago
    Type: game
    Dev: nitzan.games LLC
    Pub: nitzan.games LLC
    Genres: Adventure Casual Indie Simulation
    About
    Screenshots
    Videos

    Take the scenic route. Or blow stuff up.

    Skim a moving train, thread your plane through a barn, or line up a rocket run. Sunday Fighter Pilot is a flying sandbox where sightseeing, stunt flying and destruction all help you build your next hangar collection.

    Choose Casual flying for exploration and flying challenges, or switch to Blow stuff up for guns, rockets and spectacular wreckage.

    A whole world to wander

    Explore a continuous 96 × 96 km world spanning forests, deserts, Arctic coastlines, volcanic slopes and autumn valleys. Discover over a hundred landable airfields and hundreds of landmarks, from country manors and vineyards to towering rock arches and enormous hangars.

    Follow an optional scenic route, investigate something on the horizon, or pick an unfamiliar runway and see where the flight takes you.

    Make the gap

    Fly through barns and open hangars. Slip beneath bridges and through natural arches. Chase moving gates along steam and diesel trains, or follow trails of rings behind roaming biplanes and triplanes.

    Earn stars for discoveries, low flying, loops, barrel rolls and successful landings. New discoveries get a moment in the spotlight with slow motion, camera cutaways and fireworks.

    Build a hangar of 18 aircraft

    Start with a warbird and earn your way through a collection of 18 playable aircraft, each with its own speed and handling.

    Try the twin-boom SP-38 Forktail, the swing-wing SP-14 Switchblade or the fast SP-71 Longnight. Find a steady favorite for threading tight gaps, something nimble for low passes, or a jet for crossing the map.

    Your next aircraft is bought with the stars you earn by flying.

    Leave a little destruction behind

    In Blow stuff up, make attack runs against fuel tanks, communications towers and other ground targets. Clear a location to capture it and turn its territory green on the map.

    Attack moving trains, bring down zeppelins, or pick off the engines of heavy bombers. Unlimited ammunition gives you room to practice your aim and come around for another pass.

    Captured locations and destroyed targets stay saved between flights.

    Bring it home

    Lower the gear, manage your speed and line up with the runway. Practice your approach, improve your touchdown and discover new airfields to use as departure points.

    Casual flying and Blow stuff up have separate worlds and saved progression. Switch between them whenever you feel like a change, with your discoveries, stars and aircraft unlocks waiting for your next flight.

    Game Trailer

  28. 215

    Chinese Childhood

    Chinese Childhood header image
    Released 5 hours ago
    Type: game
    Dev: LICHAO
    Pub: LICHAO
    Genres: Casual Indie Simulation Early Access
    About
    Screenshots
    Videos

    Try the demo first

    This is still an early playable prototype. The activities, animation, visuals, and sound need work, and you may run into bugs. Try the free demo first. When Early Access opens, consider buying if you enjoy what is already there and it fits your budget—not just for features that may come later. I’d love to hear what was fun and what felt awkward.

    School’s out. One more game?

    It’s around 1998 in a fictional small town in central Anhui, China. Choose a boy or girl, put a few marbles in your pocket, and meet your friends. There’s time for a game and a snack from the corner shop before Mum calls you home for dinner.

    Aim your marble and choose how hard to flick it. Practice for a while, or play for keeps: win a few, or hand over some of your own. Try paper planes, card games, and other childhood pastimes. Join in when you feel like it, and put things down when it’s time to go.

    Have dinner at home, wrap a schoolbook, then head to class the next day. Neighbors have their own routines, and friends remember things you’ve done—whether you returned a borrowed toy, invited them to your birthday, or said goodbye before they left. Check the map if you get lost, or take your time wandering.

    The full game also includes New Year visits, making dumplings, staying up with family, village visits, summer trips, and moments of meeting old friends as an adult.

    What’s in the demo?

    Play through an afternoon after school, the next school day, and an optional Mid-Autumn evening. Some celebrations, trips, and adult memories shown in the trailer are part of the full game and are not included in the demo.

    A single-player Windows game for keyboard and mouse. Simplified Chinese and English interfaces, subtitles, and voices. Progress is saved locally.

    English Gameplay Trailer

  29. 214

    HueTrix

    HueTrix header image
    Released 5 hours ago
    Type: game
    Dev: JL Games
    Pub: JL Games
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    HueTrix — Stack the Colors. Break the Board. Get Stronger.

    HueTrix is a colorful block-stacking puzzle with a roguelike economy. Clear lines to earn cash, spend it in the shop on powerful mythic relics, and build a game-breaking run that grows stronger every round.

    🎨 Seven Colors, Seven Effects

    Every color carries its own effect. Group matching colors and clear them in chains to send your earnings soaring — the longer the combo, the bigger the payout.

    💰 Earn, Shop, Strategize

    Each round, clearing lines fills your wallet. Spend it in the shop to shape your strategy with mythic relics like Hephaestus's Hammer, the Rainbow Crown, and the Rainbow Covenant — game-changing artifacts that turn the board in your favor.

    🔁 Endless Build Variety

    Which colors do you invest in? Which relics do you combine? Every run plays out differently. Easy to pick up, deep to master.

    🎮 Comfortable to Play

    Full support for keyboard and Xbox / PlayStation controllers. Your progress syncs automatically through Steam Cloud, and Steam Achievements keep you chasing that next milestone.

    HueTrix

  30. 213

    Gauchesca

    Gauchesca header image
    Released 6 hours ago
    Type: game
    Dev: GauchescaTeam
    Pub: GauchescaTeam
    Genres: Adventure Casual Indie RPG Strategy Early Access Free To Play
    About
    Screenshots
    Videos

    Gauchesca is a narrative-driven visual novel that blends Argentine mythology with the traditional card game Truco, inspired by classic gauchesque literature.

    Learn how to play Truco while interacting with a variety of characters and discovering their stories within a supernatural tournament.

    You play as Martina Chapanay, a legendary gaucha forced to participate in a Truco tournament organized by San La Muerte. In this challenge, each match is a duel of strategy and deception: the winner is granted a wish, while the loser loses their soul.

    Throughout the tournament, you will face opponents inspired by Argentine mythology and literature, each with their own personality and playstyle.

    Master the mechanics of Truco, bluff your rivals, and make strategic decisions that can change the outcome of each match. Every encounter presents new challenges that require you to adapt your tactics to survive.

    The game features a unique hand-painted art style, inspired by traditional Argentine artwork, bringing its world and characters to life with a distinctive visual identity.

    Features

    • Play Truco with strategic and narrative elements

    • Face unique opponents inspired by Argentine folklore

    • Story-driven progression through a supernatural tournament

    • Hand-painted visual style inspired by gauchesque culture

    • Decisions that influence your path and outcomes

    Trailer Gauchesca

  31. 212

    Codeguess

    Codeguess header image
    Released 6 hours ago
    Type: game
    Dev: Joshua Gerke
    Pub: Joshua Gerke
    Genres: Casual Indie
    About
    Screenshots
    Videos

    One word, one number, 25 files

    Codeguess is a word game for 2 to 24 players. Two teams face off, Red against Teal. Only the two spymasters know which files belong to which team. Each turn they give their agents a single clue: one word and a number. "Ocean 3" means three files are linked to ocean.

    The agents talk it over, mark files and reveal them. Hit one of yours and you keep guessing. A civilian ends your turn, a rival file helps the other team. Reveal the bomb and you lose on the spot.

    Gadget cards: help, sabotage, chaos

    Each team holds a hidden hand of gadget cards and draws a new one every turn. There are 22 cards in three rarities: common, rare and epic. The Compass lights up the row with the most of your files, X-Ray reveals a civilian. Against the other team you can drop a smoke screen, flip every file into mirror writing or jam the radio so their agents never hear the number. Sabotage stays secret until it strikes.

    Hits earn credits, misses cost them, and credits buy extra cards. The team that's behind draws rare cards more often. Five presets range from "Classic" with no gadgets to "Chaos" with every card, or you build your own set.

    An AI spymaster from two players up

    Not enough people for two spymasters? Let the AI take over for one team or both, so a single agent per team is enough. Pick one of three levels: the Recruit gives simple clues, the Agent plays like a solid teammate, and the Master Spy links up to four files and plays its gadget cards with purpose.

    Voice chat that knows the rules

    No Discord needed. Voice chat is built in and decides who hears whom: agents hear each other, including the rival team. Spymasters hear every agent but only talk to each other, so nobody can leak what's on their key card.

    More show, more tactics

    • Combos up to ×3 for hits in a row and jackpot files with bonus points
    • Radio call: the spymaster records a five-second extra hint, distorted as robot, helium or deep voice
    • Objections with a vote when a clue breaks the rules
    • A debrief after every mission with all clues, the files each spymaster meant and every radio call to replay

    Made for streaming

    Streamer mode hides your invite code, and the room code alone won't let anyone in. A privacy screen only shows the spymaster's colors while a key is held. Your Twitch chat can play along too: "!tip word" suggests clues when you're the spymaster, "!card 7" marks files when you're an agent.

    Everything included

    Buy once, play forever. No subscriptions, no in-game purchases.
    • Nine word packs in English and German, over 1,800 words per language, plus your own words
    • Community word packs from the Steam Workshop, and you can publish your own right from the game
    • All 22 gadget cards and every preset
    • Six file designs: Manila, Classified, Blueprint, Noir, Terminal and Gala
    • Steam achievements, invites through your friends list and Rich Presence
    Every player needs their own copy. Invite friends through your Steam friends list or the invite code.

    Codeguess – Launch Trailer

  32. 211

    Tirade

    Tirade header image
    Released 6 hours ago
    Type: game
    Dev: Chertolab
    Pub: Chertobook
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    The Ultimate Chess LARP

    Step into the shoes of a grandmaster who has already achieved everything and is now kicking back, upgrading chess tables and collecting trading cards. No need to think through every move, no need to work out a strategy. Just. Upgrade. Chess.

    40 awesome cards!

    Watching chess play itself is fun, sure, but it's way more fun to upgrade it with awesome collectible cards!

    Upgrade Your Upgraded Upgrades

    Crossbreed the cards you get, then perform a blood ritual to upgrade your new card. Then toss the leftover cards into the shredder and upgrade your upgraded card. WE NEED MORE UPGRADES!

    Key Features

    • You don't need to know how to play chess
    • If you know how to play chess, you don't need to play it here
    • If you want to learn chess, now's the time (we sure can't play)
    • 40 awesome artifact cards to upgrade your game
    • 780 artifact combinations

    Tirade | official trailer

  33. 210

    Pulse Drive

    Pulse Drive header image
    Released 6 hours ago
    Type: game
    Dev: Nemi
    Pub: Nemi's Brainworms
    Genres: Indie Racing
    About
    Screenshots
    Videos

    Tap to the beat to build speed!
    PULSE DRIVE is an arcade racing game where you accelerate by steering to the beat of the music.

    Key features

    • Drive a futuristic hover vehicle, powered by musical beats.

    • Complete tracks across 6 campaigns in ascending difficulty.

    • Drive, jump, fall or glide across hand crafted dreamlike environments.

    • Play for medals, or compete on the leaderboards against friends.

    • Build your own tracks and share them with others on the Steam Workshop.

    Community

    The developer posts regular updates on Discord - feel free to join and chat!

    LaunchTrailer

  34. 209

    Don't PANIC!

    Don't PANIC! header image
    Released 6 hours ago
    Type: game
    Dev: YuTech
    Pub: YuTech
    Genres: Action Indie Simulation
    About
    Screenshots
    Videos

    Don’t PANIC!

    At its heart, this is a personal passion project. I've poured my creativity and effort into every system of this tactical space shooter, building a solid foundation for a vast journey. Rather than listing distant promises, I’m committed to delivering meaningful, frequent updates that steadily expand the universe. The foundation is strong, and the future is bright - No rush. No compromises. Step by step.  

    The Core Loop: Survive the Escalation

    Pilot your customizable combat ship in an open, seamless arena. Your goal is simple: survive, adapt, and outlast.

    But the longer you stay in the sector, the more intense the pressure becomes. Enemies arrive faster and grow more dangerous.

    The Threat Level is the heart of the experience. It controls enemy aggression, the scale of reinforcements, and directly drives the dynamic soundtrack that escalates with combat intensity (music by Karl Casey @ White Bat Audio).

    Combat: Tactics, Chaos, and Control

    This is a fast-paced symphony of destruction where you are always outnumbered. Survival demands constant motion, sharp evasion, and smart arsenal management.

    • Armor is a Puzzle: Every enemy has an armor level. Match your weapon's penetration to the target, or watch your shots ricochet in a spectacular—but wasteful—light show.

    • Adapt or Be Overwhelmed: Choose between your Plasma Blaster, Autocannon or Lasercutter, and switch ammo types on the fly. Spam Smart Rockets into crowds, break locks with Flares, or use Energy Shield to deflect projectiles.

    • Fire Control System provides a target lead indicator and armor readout—use it to make every shot count.

    What's In the Game Now? (Early Access Foundation)

    The core gameplay is implemented and highly replayable. The current version includes:

    • A massive 10×10 sector arena with no loading screens

    • Skill-based combat featuring armor penetration and ricochets

    • A dynamic Threat Level system that makes the world react to your actions

    • Flexible ship customization: primary and secondary weapons, defensive systems

    • Varied enemies: fast interceptors, heavily armored units, missile platforms, and suicide drones

    • Environmental hazards: damaging gas clouds that disable modules and chaotic wormholes

    • Player progression: experience, levels, and stat upgrades

    • A store for repairs, fuel, ammunition, and a firing range to test new weapons

    A Game Made to Be Played. 

    As a lifelong gamer, I built Don’t PANIC! with the same passion I feel when diving into my favourite titles. It’s not just my project — it’s my contribution to the community I’m part of. I hope you’ll feel that joy in every bullet‑hell moment and tactical decision you make.

    Early Access is an opportunity to play a solid, working foundation and watch the game grow: more content, more mechanics, more ways to die… and survive.

    If you enjoy arcade shooters, intense action, and constant danger — welcome aboard.

    Steam Wishlist Trailer

    Devlog №1

    Reveal Trailer

  35. 208

    Sump

    Sump header image
    Released 6 hours ago
    Type: game
    Dev: Pedalino Games
    Pub: Pedalino Games
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Intended to be completed in under 3 hours. What will you find? What will find you?

    Descend an impossible labyrinth

    Can God's light reach this place? The only way out is through.

    Operate the machine

    Discover what can emerge from a limited mechanical framework. How can a shadow be so dark?

    Escape

    Maintain composure and you will descend. Find truth beyond the brick.

    Run

    You are alone. But not unwatched.

    Official Trailer

  36. 207

    The Pass

    The Pass header image
    Released 6 hours ago
    Type: game
    Dev: BFR Game
    Pub: BFR Game
    Genres: Indie
    About
    Screenshots
    Videos

    A clicker "game" about being relentlessly, affectionately roasted by an assortment of characters who are contractually obligated to find you a little more "special" than the average individual. Click. Get rated. Unlock multiple different ways that change how you are Regarded. This is less of a game and more of a way to identify yourself (or your friends) to others. Play the game, get The Pass, Be Regarded, show it off. There's even a leaderboard for each character should you wish to compete for some reason (You're special as it is).

    buythegame

  37. 206

    Hexdrive

    Hexdrive header image
    Released 6 hours ago
    Type: game
    Dev: h2o
    Pub: h2o
    Genres: Casual Racing Strategy
    About
    Screenshots
    Videos

    Hexdrive is a high-speed endurance racing game about overtaking, managing resources and creating builds to fit your playstyle!

    MANAGE THE RACE

    Switch between Eco, Race, and Attack power modes.

    Overdrive offers desperate speed at a permanent cost to your Core capacity.

    BUILD YOUR HEX

    Spend race earnings across a hexagonal strategy lattice.

    Shape a car around your preferred racing strategy.

    FIGHT THROUGH THE RACE

    Race against 20 rivals across long, multi-region routes.

    Rivals can make mistakes, suffer damage, and retire.

    FEATURES

    • Four approximately 15-minute endurance routes

    • A field of 20 active rivals

    • Energy, heat, damage, repair, and Overdrive management

    • Slipstream harvesting and clean-overtake combos

    • Permanent garage upgrades and the expansive HEX skill tree

    • Configurable keyboard and controller controls

    • Adjustable assists, sensitivity, HUD scale, quality, and reduced-flash settings

    Gameplay

  38. 205

    Distant Trails

    Distant Trails header image
    Released 6 hours ago
    Type: game
    Dev: Two Acres Inc
    Pub: Two Acres Inc
    Genres: Adventure Simulation Sports
    About
    Screenshots
    Videos

    Distant Trails is a single-player third-person adventure mystery following a group of trail runners on their travels.

    Protect the big outdoors:

    A quiet getaway to a remote island to get back to nature and run some trails is about to take a twist into the unexpected.

    Take your trail runners on an adventure through the varied landscape negotiating the terrain and managing your supplies.

    Work as a team to uncover the truth about what is happening on the island.

    Features:

    • A beautiful muddy open world filled with story driven missions and running challenges.

    • Designed by a trail runner to have real world trail running problems to deal with like injury, fuelling and getting enough sleep.

    • Physical running simulation with varying hill gradients and ground surfaces all affecting speed and foot grip.

    • Resource management of supplies on the trail with limited space in backpacks.

    • Control multiple characters with different running strengths to switch between and work together as a team.

    • Continuous save system allows exiting the game at any time and resuming later or quick reloading if need to undo an action.

    Launch Trailer

  39. 204

    Just Hearts

    Just Hearts header image
    Released 6 hours ago
    Type: game
    Dev: Reckless Software
    Pub: Reckless Software
    Genres: Casual Strategy
    About
    Screenshots
    Videos
    Just Hearts brings familiar four-player Hearts to a quiet green felt table. Pick your pass, follow suit, and aim for the lowest score.

    Play offline against three computer opponents. Solo play needs no account.

    Pass three

    Choose three cards to send left, right, or across. Every fourth hand, keep the cards you were dealt. A clear fan and traditional card faces help you plan the hand before the two of clubs opens play.

    Watch the queen

    Each heart costs one point. The queen of spades costs thirteen. Avoid penalty points, or take all twenty-six to shoot the moon: you score zero and each opponent scores twenty-six.

    Settle into the game

    Readable cards, clear turn highlights, and automatic trick collection keep each hand easy to follow. Choose Easy or Standard computer opponents, a 100-point match or a shorter 50-point match, and the pace that feels right.



    • Make the table comfortable with your preferred card size, suit order, card back, felt, and background colors.
    • Set card sounds and celebration sounds separately, or mute both.
    • Follow public play with an optional card counter that also highlights the cards in your own hand.
    • Queue a card while waiting. It plays on your turn only if it remains legal.

    Review individual scores after each hand, or hide the results to look over the table. The lowest total wins; a tie for lowest continues into another hand.

    Release Trailer

    Just Hearts — Gameplay

  40. 203

    Ale and Bounty: Idle RPG

    Ale and Bounty: Idle RPG header image
    Released 7 hours ago
    Type: game
    Dev: KineticFox eXtreme Soul
    Pub: KettuLabs
    Genres: Action Casual Indie RPG Simulation
    About
    Screenshots
    Videos

    From one lantern to a legendary frontier town

    Ironspur is dust, a fence post and a patch of land that is still yours. Take a bounty on the Dustroad, spend the reward on your first saloon, and watch the town grow around it. Guests arrive, coins roll in, and your gunslingers keep fighting long after you stop clicking.

    An idle RPG you can play your way

    • Your party fights on its own. Level up the Marshal, Brother Brass and Pip Powder, push through stages and take down a boss every ten. Every ten levels doubles a hero’s damage.

    • Your taverns earn for you. Each building runs its own business. Buy levels, hit milestones, hire managers who reinvest automatically.

    • Take the wheel when you want. Jump into a bounty yourself with auto-fire, dodge, lasso and Deadeye. Break the Toll Knight’s charge with a well-timed lasso.

    • Defend what you build. Fame draws raiders. Hold the street while your guests run for cover.

    • Come back to a reward. The frontier keeps working while the game is closed, up to eight hours, and a report shows what you earned.

    Build a town that feels alive

    • Start from empty land and grow, building by building, from a homestead to a frontier town.

    • Watch visitors walk to your doors, drink inside and leave coins behind.

    • Choose a meal and a drink before every ride for a real edge in combat.

    • Name your Marshal and your town and keep up to three frontiers in separate save slots.

    A hand-made look

    Voxel characters and buildings modeled in Blender, a printed-paper interface drawn in ink and ochre, and a warm sunset palette. The game is built to look good on a stream and to be easy to read at a glance, with large, clean numbers that climb as your frontier grows.

    trailer

  41. 202

    Flurst

    Flurst header image
    Released 7 hours ago
    Type: game
    Dev: Zynq
    Pub: Zynq
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    One pile. Three layers of cards. Plenty of ways for a good hand to go wrong.

    Flurst is a strategic card-shedding game about getting rid of every card before the table turns on you. Play equal or higher, lay down matching ranks together, or take the whole centre pile when your options run out.

    PLAY THE HAND YOU'RE DEALT

    Keep your hand topped up while the draw deck lasts. Once the deck is empty and your hand is gone, move to your face-up table cards and finally the face-down cards underneath. Those last plays are blind. If the card doesn't fit, the whole pile comes straight back to you.

    SPECIAL CARDS, BIG SWINGS

    Some cards are an escape hatch. Some are a trap.

    - 2 resets the pile and gives you another action.

    - 10 burns the pile and lets you play again.

    - 5 looks through to the card underneath.

    - Four matching ranks burn the pile.

    Every special rule is optional, so you decide how wild the table gets.

    MAKE THE TABLE YOURS

    Build a quick, familiar match or turn the table into something ridiculous.

    - Play against one to five bots or your friends.

    - Choose 1–10 decks, a 1–13 card starting hand, and 1–5 table-card slots.

    - Set the bot pace to Fast, Normal, or Relaxed.

    - Arrange your visible table cards before the first turn—or disable planning altogether.

    - Prefer to watch the chaos? Let the bots take your seat and spectate the match.

    The goal is simple. The pile is not. Get rid of everything—and don't be the one left holding it.

    Flurst Gameplay

  42. 201

    Astra Bestiary

    Astra Bestiary header image
    Released 7 hours ago
    Type: game
    Dev: Bicho Feo
    Pub: Bicho Feo
    Genres: Adventure RPG Simulation
    About
    Screenshots
    Videos

    Unravel the mysteries of a lost civilization in this Monster Taming adventure. Inscribe your discoveries into a bestiary a tome preserving the forgotten lore of Yselion and the creatures that once walked alongside its people. With every entry, you draw closer to the truth behind a fallen empire and the Beasts that now roam its ruins. Hatch, train, and forge deep bonds with extraordinary companions as you face the legendary Star Trials. Only the fittest will endure.

    Every Adult Beast can be ridden!

    Raise over 150 fully animated Beasts, train them, and guide their evolution into powerful paragons.

    Each Beast follows a unique path shaped entirely by your choices and care. Will your companion rise as a ruthless Tyrant, a noble Monarch, or a cunning Archon?

    Venture into a vast, untamed open world teeming with secrets and lurking dangers. Chart your own path, riding your Beasts across perilous landscapes but tread carefully. One wrong step could bring you face to face with something far more dangerous than you ever imagined.

    Your Beasts will be there to protect you from your enemies. Use your knowledge and instincts to choose the right skills at the right time and use the confrontations to dominate your opponents!

    Beasts are more than just companions, they are part of an eternal cycle. As they pass away, the power they've acquired lives on, stored within mysterious orbs that can be absorbed by other Beasts. Through this endless flow of hearts and souls, the next generation grows ever stronger. Death is not the end, it is only the next step in their journey.

    Additional Features:

    • Character Customization

    • Quest Journal with a map to check where to go next.

    • Toggleable keyhints on screen.

    • Idle mode in the camp if you want to take a break and watch your friends chill!

    • Speed options for Battles and Camp.

    • Gamepad Support.

    • Steamdeck compatible.

    • 3 save slots.

    • More to come!

    Play the new demo, add Astra Bestiary to your wishlist and follow so you don't miss any updates!

    Release Trailer

    Release Date Trailer

    Steam Next Fest Trailer

    General Trailer

    Demo Update

  43. 200

    Darts With Mates

    Darts With Mates header image
    Released 7 hours ago
    Type: game
    Dev: Marulk Studio
    Pub: Marulk Studio
    Genres: Casual Indie Sports
    About
    Screenshots
    Videos

    Your pub. Your mates. One more round.

    Darts With Mates is a 1–4 player first-person darts party game built for nights with friends.

    Host a private pub night, throw every dart yourself, go head-to-head in 501 or High Score, or team up for 2v2.

    Between throws, you're free to roam the pub, grab a drink, change the music and watch your mates either hit the double — or miss spectacularly.

    • 1–4 players

    • Private online matches with Steam friends

    • 1v1 and 2v2 team play

    • KILLER 1-4 players last man standing

    • CRICKET close the numbers

    • Single-player against pub regulars

    • 501 with double-out and High Score

    • Physics-based first-person dart throwing

    • Character customization

    • A lively pub to explore between turns

    • Optional drinking — staying sober is always an option

    Throw every dart yourself

    Line up the dart, draw back, flick forward and let go. Timing and movement matter, from your first single to the double you need to win.

    Every dart is yours to throw.

    Settle it at the board

    Count down from 501 with a double-out finish, or chase the highest total in High Score.

    Play solo against the house regulars or invite up to three Steam friends into your pub. Compete head-to-head, play with up to four players, or split into teams for 2v2.

    Players waiting for their turn are free to roam the pub instead of simply staring at the scoreboard.

    Make the pub your own evening

    While your mate throws, head to the bar, change the music, watch the next dart land or find something else to do around the pub.

    Tonight's League keeps track of your friend-match wins and best 501 leg. Beat the pub record and earn the gold cowboy hat.

    Order a pint, offer your glass to a friend, raise a toast or choose something alcohol-free. Drinking is always optional.

    A steady hand is always welcome

    Play the whole night sober if you want.

    If you choose to drink, your character's balance and aim gradually become harder to manage. Your opponent's drinks never affect your controls, and alcohol never increases your score.

    Camera effects can be reduced or switched off while keeping the gameplay challenge intact.

    The pub notices

    A great throw, a painful bust or a dart landing somewhere it absolutely shouldn't gives the room something to react to.

    Take the rematch and give your mate another chance to explain what they were trying to do.

    Darts With Mates – Trailer

    Darts With Mates – Gameplay Trailer

  44. 199

    HELLO HACKER - Project Daybreak

    HELLO HACKER - Project Daybreak header image
    Released 7 hours ago
    Type: game
    Dev: h3ll0h4ck3r
    Pub: h3ll0h4ck3r
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    Six months ago, you exposed PROJECT NIGHTFALL — an illegal government surveillance program responsible for 23 deaths. The story was buried. The architects walked free.

    Now someone is trying to reach you. And they're using a dead woman's photograph to do it.

    HELLO HACKER 2: PROJECT DAYBREAK

    A story-rich hacking simulation played entirely from within a fully realized Linux desktop. Every tool, every application, every terminal window is yours to use. The conspiracy is real. The commands are real. The consequences are real.

    ▶ PLAY THE FREE DEMO

    The free demo is the game's complete Prologue — a self-contained mission arc, start to finish, that drops you into a hacker collective called Daybreak and turns you loose on your first real target: Meridian Systems' contractor portal. In a single sitting, you'll:

    • Decrypt a dead drop and trace a one-word breadcrumb: DAYBREAK

    • Map Meridian's network with nmap — using stealth scans to slip under their intrusion detection

    • OSINT the portal's administrator straight off the company's public careers page

    • Bypass a live login with a real SQL injection, then walk records that were never yours with an IDOR to recover credentials

    • SSH in, comb the logs and bash history, and pull a hidden payload out of a "corrupted" image

    • Escalate to root and crack an encrypted secret

    • Stay quiet — because AURORA is already watching. Let your exposure climb and it will tear down your session, tamper with your notes, and start talking directly to you

    It ends on a cliffhanger you'll only reach by going all the way in. No minigames. No hand-holding. Just you, a terminal, and a target.

    Tools in the demo: Terminal · Network Scanner · In-Game Browser · Email · Journal · File Explorer

    Everything below describes the full game (in development). The free demo covers the Prologue — see above for exactly what's included.

    THE STORY

    A single encrypted dead-drop leads you to a name: Dr. Maren Solís — a senior intelligence analyst who was supposed to be dead. Buried in the image's metadata is one word: DAYBREAK.

    Following the trail pulls you into something far larger than Nightfall ever was. A private AI firm called Meridian Systems has been quietly building an autonomous threat-assessment system called AURORA — trained on the surveillance data Nightfall spent years collecting. AURORA doesn't just watch. It decides. And it has already acted, without human review, eleven times.

    You join a loose collective of hackers, journalists, and defectors who call themselves Daybreak. Their goal: expose AURORA before its twelfth decision is made.

    But AURORA is watching the network. And it learns.

    A FULL HACKING DESKTOP — NOT JUST A TERMINAL

    Project Daybreak runs inside a simulated Linux desktop environment. Open multiple applications at once, pivot between tools, and work the way a real analyst would.

    • Terminal Emulator — A full Unix command set with pipe support, redirection, SSH session stacking, command history, and tab completion. Navigate multi-host networks, read logs, enumerate services, and cover your tracks.

    • Network Scanner — Map target subnets with stealth, standard, or aggressive scans. Every mode generates a different noise signature on the target's intrusion detection system. A live topology map charts your discovered network in real time.

    • Browser with Request Interceptor — Access internal web applications. Pause, edit, and replay HTTP requests to find and exploit vulnerabilities — SQL injection, IDOR, SSRF, and more.

    • Crypto Workbench — Decode ciphertexts, run frequency analysis, crack hashes, derive keys, and operate GPG-style encryption. A built-in frequency chart helps you identify substitution ciphers visually.

    • File Analyzer & Steg Tool — Inspect files at the byte level. Extract hidden data from images using LSB steganography, find files embedded after EOF markers, and read EXIF metadata that was never meant to be found.

    • Forensics Workstation — Browse disk images and recover deleted files. Parse network captures and pull credentials from plaintext protocols. Correlate events across multiple log sources into a unified timeline.

    • OSINT Console — Search simulated social media, WHOIS records, certificate transparency logs, code repositories, corporate registries, and news archives. Build intelligence dossiers and visualize connections on a live link-analysis graph.

    • Comm Suite — Craft spear-phishing emails, run social engineering campaigns, and navigate vishing scenarios through a branching dialogue system.

    • Disassembler — Analyze binaries in a readable in-game intermediate representation. Annotate functions, trace cross-references, and patch instructions to bypass license checks and unlock restricted access.

    • Exploit Console — Match discovered service versions to a library of exploits. Configure payloads, open remote shells, and manage active sessions.

    • Malware Sandbox — Detonate captured samples in isolation. Watch behavior events fire in real time — file writes, network connections, registry changes — and write detection rules from what you observe.

    • Password Manager & Cracker — Store discovered credentials, identify hash types, and run dictionary, mask, and rainbow-table attacks. Weak passwords fall fast. Strong ones take time.

    • OPSEC Dashboard — Monitor your operational security across every host you've touched. Manage your proxy chain, track the forensic artifacts you've left behind, and watch AURORA's global threat level climb.

    • Script Editor — Automate with a bash-like scripting environment. Schedule scans, chain commands, and build your own tools from the same commands the terminal uses.

    OPSEC: THE MECHANIC NO OTHER HACKING GAME HAS

    Every action you take leaves a trace.

    Every SSH login, every file you read, every failed password attempt generates noise on the target host's intrusion detection system. Push a host's alert level too high and Meridian's security team gets involved. Push it further and AURORA begins to respond directly — rotating credentials, deploying honeypots, hunting the source of the intrusion.

    The OPSEC Dashboard tracks your threat posture in real time. Shred log entries. Clear your bash history. Route traffic through a proxy chain. Operate within credential-rotation windows. Work fast enough that nobody notices you were ever there.

    Ignore OPSEC and the mission gets harder. Ignore it long enough, and AURORA locks you out entirely.

    REALISTIC CHALLENGES ACROSS 12 CATEGORIES

    Every challenge in Project Daybreak is grounded in real cybersecurity concepts taught in CTF competitions and professional penetration testing:

    • Network reconnaissance and service fingerprinting

    • Web application exploitation — SQL injection, IDOR, SSRF, XSS

    • Cryptographic analysis — XOR, RSA weak keys, padding oracles, hash cracking

    • Steganography — LSB extraction, whitespace encoding, EOF file hiding, EXIF metadata

    • Digital forensics — deleted file recovery, PCAP analysis, log timeline reconstruction

    • Open Source Intelligence (OSINT) — the deepest OSINT mechanic in any hacking game

    • Social engineering — phishing, pretexting, vishing

    • Reverse engineering — binary analysis, backdoor identification, patch mode

    • Privilege escalation — SUID abuse, cron job exploitation, misconfigured sudo

    • Operational security — artifact cleanup, proxy chaining, IDS evasion

    • Exploitation — service fingerprinting, CVE-analog matching, payload configuration

    • Malware analysis — behavioral sandbox, IOC extraction, detection-rule writing

    YOUR CHOICES SHAPE THE OUTCOME

    The evidence you collect determines which ending is available to you. How you handle OPSEC determines how hard Meridian pushes back. Characters you help — or fail — carry those choices forward.

    Three endings. One conspiracy. The truth is in the data.

    BUILT FOR CYBERSECURITY LEARNERS AND ENTHUSIASTS

    Project Daybreak is designed to be genuinely challenging for people who know security — and genuinely educational for people who are learning it. Every technique maps to a real-world concept. Every tool works the way its real-world equivalent works.

    Whether you're preparing for CTF competitions, exploring a career in security, or you just want a hacking game that doesn't insult your intelligence — this is it.

    KEY FEATURES

    • A fully realized Linux desktop environment with 15 interactive applications

    • Story-rich single-player narrative across three acts with three branching endings

    • OPSEC system — every action has a noise signature; AURORA responds dynamically

    • 12 challenge categories grounded in real CTF and penetration-testing disciplines

    • The most in-depth OSINT mechanic in any hacking simulation game

    • Multi-host network simulation with SSH pivoting and lateral movement

    • Performant experience on Windows and Linux

    Project Daybreak is a standalone sequel — you don't need to have played Hello Hacker to dive in, but if you did, you'll recognize the world.

    The free demo lands soon. Wishlist and Follow now so Steam tells you the moment it's playable — and so you're first through the door when the full game arrives.

    Release: TBA — Late 2026 / Early 2027

    gameplay

    Cinematic Trailer

  45. 198

    The Crane Files: A Detective Mystery

    The Crane Files: A Detective Mystery header image
    Released 7 hours ago
    Type: game
    Dev: Ivan So
    Pub: Ivan So
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Ten murders. A paper crane at every scene.

    The Crane Files is a murder mystery deduction game. Investigate ten hand-built 3D crime scenes, question the suspects, and work out exactly what happened: who did it, how, why and when. Nothing is handed to you, and every answer needs evidence.

    How it plays

    • Investigate every scene. Rotate and zoom each room and examine every object, body and document.
    • Question the suspects. Everyone has a story, and most of them are hiding something.
    • Collect words from clues and statements: names, times, weapons, motives.
    • Deduce by filling in the blanks. Get close and the game lets you know, but never which blank is wrong.

    Ten cases, each with a new twist

    A locked study. A kitchen alibi and a two-room timeline. Anonymous passengers on the last train. A holiday party where everyone is lying. A garden to compare before and after. Two crimes with two culprits. A cabin full of motives. A night market with eight suspects. A castle gala with two killers working together. And a final case that ties every file together, and unmasks whoever has been leaving the cranes.

    Features

    • 10 handcrafted cases, about 2 to 3 hours of play
    • 135 blanks to fill, every one backed by evidence
    • Optional hints that point you at the next wrong or empty blank without giving the answer
    • A detective's notebook that records everything you find
    • Stylised 3D scenes and an original soundtrack
    • No combat, no timers. Play at your own pace
    • Progress saves automatically

    Content note: murder themes throughout. The scenes are stylised, with no blood or gore. The game is in English.

    The Crane Files - Gameplay Trailer

  46. 197

    Hold The Levee

    Hold The Levee header image
    Released 7 hours ago
    Type: game
    Dev: Trash Fox Studios
    Pub: Trash Fox Studios
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Water always finds a way

    Hold the Levee simulates water on every cell of the map: it runs downhill, fills hollows, pushes against levees

    and seeps through embankments. Every trench changes the river's course, every levee can leak, and every dam can break.

    Campaign: 24 missions

    • Trenches, mills and turbines: make power from the difference in water levels.

    • A flood wave: sandbags, levees and pumps before the water reaches the village.

    • A storm on the coast, a cascade of dams, a flood in a medieval city.

    • A valley with a railway: culverts under the embankment, a polder, debris on the bridge piers and trains on schedule.

    • Winter: the river freezes, and in the thaw the floes pile up into an ice jam under the bridge.

    • Roles reversed: you are the water. Breach the levee and flood the town hall defended by an AI crew.

    Defend the Village

    The river rises higher every time. Between waves you have time and a budget: levees, walls, gates, pumps.

    The forecast shows when the water from the mountains will arrive. The village grows with every wave you survive — how long can you hold?

    Flood the Village

    AI workers stack sandbags, build walls and pumps, and patch your trenches. You have a shovel, charges and a river.

    Two players

    “Water vs Defender”: one player floods the town hall, the other defends it.

    “Defend Together”: a shared budget against ever higher waves.

    Take turns at one computer or play online with a Steam friend.

    Sandbox and map editor

    Every tool with no limits: raise and lower terrain, add water, send a storm to the mountains or a hard frost.

    Share a finished map with a short code — friends paste it in and play on your landscape.

    Also

    • Daily challenge: the same random valley for every player, with a Steam leaderboard.

    • Steam leaderboards for every mission (who saved the town for the least money?).

    • Replay of the last 20 seconds and GIF export with one key.

    • Undo (Ctrl+Z) with a refund.

    • Steam Workshop: community maps, missions, rule mods and translations.

    • 102 Steam achievements.

    • English, Polish, German, Italian, Spanish, Russian and Simplified Chinese.

    Official Trailer

  47. 196

    我姓夏

    我姓夏 header image
    Released 7 hours ago
    Type: game
    Dev: Summer28
    Pub: Summer28
    Genres: Casual Indie RPG Simulation
    About
    Screenshots
    Videos

    This is not a story of heroes. It is a story of family.


    One dusk before 221 BC, a traveling teacher crouched on a river dam and taught a village boy to write a single character: "人" — person.

    2,300 years later, a child sprawls on a desk, tracing the same character with a brush, crooked and ink-stained.

    Between them: sixteen generations.

    Ji, Shu, Zhang, You, Jing, Yan, Mu, Ce, Sheng, Zhou, Yan, Mo, Heng, Zhong, Xie, Lin — sixteen ordinary men, each watching the world change its colors.

    Every chapter, you are the head of the household


    No chosen one, no stat panels. Each generation faces the same things: land, taxes, soldiers, books, marriage, funerals. Your choices are few, but every one of them carries weight — and each chapter ends with a ledger of what this family gained and what it lost.

    Features


    • 2,300 years, 16 generations — from the Warring States to the Republic era, 32 chapters, two per dynasty, never skipping a beat.
    • 211 meaningful choices — no stat grinding, no affection grinding. Choices change people and events, recorded in black and white at the end of every chapter.
    • Three true crossroads — serve or withdraw (Three Kingdoms); sword or brush (Song); loyalty or survival (early Qing). No right answers, only the road you choose for this family.
    • Four invisible ledgers — status, letters, martial skill, bloodline, quietly tracked across centuries until the very last page.
    • Visible proof of survival — in every dynasty something real carries on: a hand-copied scripture, a wooden tablet inscribed on both sides, a sheet of paper full of names. Why China never fell apart is shown, never told.
    • 235,000+ characters, hand-drawn ink art — 40 dynasty backdrops, 12 CG scenes, a 12–15 hour first playthrough.

    Three promises


    • No battlefields, no gore — wars happen off-screen. You see the people before, after, and on the road.
    • Historical figures never speak for themselves — they appear, but every word they say is grounded in sources and logic.
    • No slogans at the end — the final frame is always a child.

    Who is this for


    If you finished "1587, A Year of No Significance" and wanted more; if you have played many visual novels and found most of them too light; if you ever wondered why "Huaxia" — this civilization — never scattered the way other ancient civilizations did:

    This game has no answers. It only spreads 2,300 years out on the table, and shows you one surname.

    title

  48. 195

    Empty House

    Empty House header image
    Released 8 hours ago
    Type: game
    Dev: Studio 301
    Pub: Studio 301
    Genres: Action Adventure Indie Massively Multiplayer Strategy
    About
    Screenshots
    Videos
    Empty House is an online co-op survival horror game for up to 4 players. You are part of a vaccine retrieval crew sent into a zombie-infested zone. To fill your vaccine quota, you must enter abandoned houses crawling with zombies. Find the vaccines with your teammates and bring them back to the base.

    Cover yourself in zombie blood and step into the horde



    Smear zombie blood on your body and mimic the way they walk. If the zombies in front of you mistake you for one of their own, you can walk right through the horde. Keep walking with confidence, even when you want to run. Just get out before your disguise wears off.

    Learn which zombie you're facing



    Not every zombie falls for your act. Keep your footsteps quiet around sound-sensitive zombies, and shine your flashlight on zombies that freeze in the light. Learn the traits of the zombies you encounter in abandoned houses and use that knowledge to make your way through.

    Gather oil for the next abandoned house



    Put the scrap you bring back into the base's grinder to extract oil. Oil is the fuel you need to reach the next abandoned house and the currency for buying gear. Decide with your teammates whether to buy more equipment or save enough oil for the next abandoned house. There are still more places to search for vaccines.

    Go in together. Come back together.



    Finding the vaccines doesn't finish the job. You still have to carry them back through the zombies to the base. Use a variety of gear and help each other meet the quota. If you think you can make it through the horde alive, return to the base with your teammates.

    EmptyHouse Trailer

  49. 194

    BugPot

    BugPot header image
    Released 8 hours ago
    Type: game
    Dev: OVERCLOCK
    Pub: OVERCLOCK
    Genres: Action Casual Indie Strategy
    About
    Screenshots
    Videos

    BugPot is a casual roguelike built around a deadly slot machine. Spin the reels, match weapons and charms and turn every combination into an attack against a wide variety of bugs.

    Every spin gives you something new to work with. Match weapons to deal damage, use charms to shape your strategy, upgrade your weapons, and find powerful combinations that can turn the fight in your favor. But the reels won't always give you what you want. Adapt to what you get, decide how to make the most of each spin, and keep your run alive.

    Your weapons are on the reels. Spin the machine and match weapons and charms to build your attack. Every result can open up a different way to approach the fight. Experiment with different weapons and charms, upgrade your weapons, and discover combinations that make each run play differently.

    Face a strange collection of bugs, each with their own personality and challenge. Learn what you're up against and adapt your strategy before they bring your run to an end. You can't control what comes up next, but you can control what you do with it. Make the most of every spin, push your luck, and find the setup you need to squash the next bug.

    BugPot - Teaser

    BugPot - Demo Trailer

  50. 193

    LASKA: Column checkers

    LASKA: Column checkers header image
    Released 8 hours ago
    Type: game
    Dev: Polish Hacker
    Pub: Polish Hacker
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Rules

    Laska is a checkers (or draughts) variant invented by Emanuel Lasker, the second World Chess Champion. Captured pieces are taken prisoner instead of being removed from the board. A captured piece is placed underneath the piece that captured it, forming a column. The piece on top commands the column.

    You capture by jumping over an opponent’s column. Only its commander is taken prisoner, so the piece revealed underneath takes control of the remaining column. This lets you free your own pieces. Capturing is mandatory, but when several capture routes are available, you choose which one to take.

    The game is played on a 7x7 board. Soldiers move and capture forwards, and are promoted to officers when they reach the last row. Officers can also move and capture backwards. You win when your opponent cannot make a move: all their pieces have either been taken prisoner or become blocked (stalemating your opponent wins the game).

    Classic mode

    Play against the computer at different difficulty levels or against a friend on the same device. The game also includes a position editor. Arrange pieces and columns however you like, save the position, then play from it or set up an automated battle by letting the computer play against itself.

    Story mode

    You start by learning the game in kindergarten and later take part in tournaments. Between games, you meet characters and get to know their stories. There are puzzles to solve, opening lessons, full matches and bosses at the end of each chapter. In two-game matches, you play the same position from both sides: once as Green, once as Red.

    Roguelike

    Work your way through the dungeon floors, choosing rooms and fighting opponents on the board. Along the way, you collect coins, keys, bombs, potions and relics. Relics give you extra abilities, such as merging, splitting or pulling columns, or swapping sides before a battle. You also encounter special rooms, merchants and other characters. Defeating bosses unlocks more floors and items for future runs.

    About the project and AI use

    I hand-coded the original game and the algorithms the computer uses to play. I later vibe-coded Story and Roguelike for fun and to add more variety to the project.

    Hand-coded features:

    • Implementation of rules and interactive 3D board, supporting local play, a position editor and computer-versus-computer matches.

    • Computer opponent (bot) engine with multiple difficulty levels, using minimax and its variants, a transposition table, and other optimizations.

    • My own heuristic evaluation function for material and position, which takes the order of pieces within columns into account.

    Vibe-coded features:

    • Roguelike: items, rooms, opponent names and traits + over 160 relics!

    • Story: the dialogue, characters and jokes were made up by AI - 20 chapters, each ending with a boss match!

    • A neural network evaluation function (NNUE), trained on synthetic data from games played by the hand-coded bot and from the neural network's own self-play. It was used to build the opening book and find interesting starting positions (the bots in game still use the heuristic eval).

    • Most of the UI, artwork and icons.

    • Things even I don’t know that are there xD

    LASKA: Classic Gameplay Demo

    LASKA: Intro

  51. 192

    Beach Volleyball VR

    Beach Volleyball VR header image
    Released 8 hours ago
    Type: game
    Dev: Arcane Studio
    Pub: Arcane Studio
    Genres: Sports
    About
    Screenshots
    Videos

    STEP ONTO THE COURT

    Feel the rhythm of beach volleyball in VR. Receive the serve, control the pass, work with your teammate, attack the set and meet your opponent above the net.

    Beach Volleyball VR is built around physical, responsive volleyball interactions. Your movement and timing determine how you play.

    PLAY VOLLEYBALL WITH YOUR OWN MOVEMENTS

    - Receive serves and attacks with forearm passes

    - Set the ball for your teammate

    - Serve using natural volleyball motions

    - Attack with powerful spikes

    - Block incoming attacks

    - Learn to control direction, power and timing through practice

    COMPLETE 2v2 BEACH VOLLEYBALL

    Jump directly into a match against AI players or create an online room.

    Play With Bots

    - Complete 2v2 matches

    - Three AI difficulty levels

    - Play offline whenever you want with bots or trainings

    Play Online

    - Private or public multiplayer rooms

    - Up to four human players

    - Play together or against each other

    - Empty player positions can be filled by bots

    - Cross-platform multiplayer (Meta Quest, SteamVR or any platform)

    LEARN, PRACTICE AND IMPROVE

    A guided tutorial introduces movement and the fundamental volleyball actions before putting you into a full match.

    Then head into Training whenever you want to practice individual skills without worrying about the score.

    Practice:

    - Passing

    - Setting

    - Attacking

    - Ball control

    - Serving

    Optional assistance settings also make the game easier to approach for players who want help with positioning or reaching the net.

    BUILT FOR VR

    Beach Volleyball VR is designed around the physical strengths of virtual reality rather than adapting traditional controller-based volleyball to a headset.

    KEY FEATURES

    - Physical VR passing, setting, serving, attacking and blocking

    - Complete 2v2 beach-volleyball matches

    - Single-player matches with AI teammates and opponents

    - Private or public online multiplayer for up to four players

    - Cross-platform multiplayer (Meta Quest, SteamVR or any platform)

    - Bots can fill empty positions in multiplayer matches

    - Three AI difficulty levels

    - Guided tutorial

    - Training modes for practicing volleyball skills

    - VR comfort and accessibility options

    Beach Volleyball VR Trailer

  52. 191

    Solo Cards

    Solo Cards header image
    Released 8 hours ago
    Type: game
    Dev: Mizgame
    Pub: Mizgame
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    ONE DECK. NINE WAYS TO PLAY SOLO.

    Solo Cards is a collection of nine solo card games built around one simple idea: a single classic 54-card deck, put to use in games that are anything but ordinary.

    From frozen survival to underground combat, from pastry salons to futuristic cities, each game offers its own rules, atmosphere and decisions to master.

    NINE GAMES, NINE WORLDS

    - Skarnfrost: Cross a frozen shipwreck compartment by compartment. Manage your health, weapons and potions while hostile creatures close in.

    - Skyline: Build four towers in the right order, using suits and ascending values while keeping pollution and population under control.

    - Double Agent: Infiltrate a hostile network. Capture, cover or extract your targets, and neutralize every Figure before the operation collapses.

    - Trefoil Battle: Enter an underground 3×3 ring. Play your Clubs to trigger powerful techniques and knock out the enemy deck before

    your own runs dry.

    - Alchemy 11: Dissolve numbered reagents by forming pairs that total 11, or unite the Jack, Queen and King to complete the Great Work.

    - Clockwork Aces: Purge the workshop piles and uncover the four Aces before the clockwork barrel runs out.

    - Deck Striker: Lead a tactical football match through six defensive lines and two halves. Choose your plays carefully and score more goals than your opponent.

    - Pastry Stars: Serve twelve prestigious hosts, compose the perfect pastry orders and protect your reputation in an elegant salon.

    - Hazel Run: Forage through the autumn woods, push your luck for bigger hauls, and stash your hazelnuts before a predator catches you.

    A COMPLETE SOLO CARD-GAME COLLECTION

    - 9 distinct games with their own mechanics, themes and difficulty

    - Every game played with a familiar classic 54-card deck

    - Short, replayable sessions built around tactical decisions

    - Interactive tutorials and clear in-game rules

    - Statistics, challenges, progression and unlockable rewards

    - French, English, Spanish and Portuguese interface

    CREDITS & INSPIRATIONS

    Solo Cards is developed by an independent solo developer and card-game enthusiast.

    The games are original creations inspired by classic solo card games and modern takes on the genre, including:

    - Skarnfrost: inspired by Scoundrel, by Zach Gage and Kurt Bieg

    - Alchemy 11: inspired by Elevens / Make 11, a traditional patience game

    - Double Agent: inspired by Card Capture, by Lucas Gentry

    - Skyline: inspired by Cardbury, by Iffix Y Santaph

    - Trefoil Battle: inspired by Club Fight, by D. Teuber

    - Clockwork Aces: inspired by Aces Up / Idiot's Delight, a traditional patience game

    - Pastry Stars: inspired by Merchant's Solitaire, by Gregg Jewell

    Deck Striker and Hazel Run are original, unpublished creations.

    Music credits include "The Last Horizon" by djovan and "Boxing Wrestling MMA Music" by mirostar.

    Trailer

  53. 190

    Blocade

    Blocade header image
    Released 8 hours ago
    Type: game
    Dev: Byk3y Studios
    Pub: Byk3y Studios
    Genres: Indie Strategy Free To Play
    About
    Screenshots
    Videos

    Easy to learn. Hard to outthink.

    Each turn you do one thing: move your pawn one step, or place a wall. First to reach the far side wins. Walls slow your rival down, but a path must always stay open, so the whole game is deciding when a wall is worth more than a step.

    Ranked against real people

    • 1v1 ranked matches with a rating, leagues and a leaderboard

    • One player pool with the Blocade mobile apps, so there is always a game

    • Time controls from quick to relaxed, and a rematch when you want revenge

    Royale, every day

    A 128-player knockout starts at 12:00 UTC every day. Entry is free. Win your board, move up the bracket, and the last player standing takes the crown.

    Knockouts with your friends

    Start a private 4 to 16 player knockout and share the code. Friends join for free.

    A ladder of bots

    Computer opponents with their own styles, from a gentle first game to the Nightshift crew at the top. Keep a daily streak to unlock the hardest tiers.

    Get better every day

    • Daily puzzles with a streak to protect

    • Game review that replays your match and shows the move it turned on

    • A narrated tutorial and five coaches to learn from

    • Pass & Play for two people at one screen

    Blocade Plus (optional)

    Blocade is free to play, with no ads. Blocade Plus is a one-time DLC purchase:

    • Unlimited ranked matches

    • Full review and analysis after every game

    • A reserved seat in every Royale

    • Host your own Knockouts

    • Unlimited hints and takebacks in Assisted mode

    • Every board theme and the full quick-chat tray

    Blocade – Official Trailer

  54. 189

    ONE LAST BEAM

    ONE LAST BEAM header image
    Released 8 hours ago
    Type: game
    Dev: Ceozen Studio
    Pub: Ceozen Studio
    Genres: Action Indie Early Access
    About
    Screenshots
    Videos

    THE LIGHT IS FADING. THE DEAD ARE COMING.

    ONE LAST BEAM is a dark, objective-driven action roguelite where your flashlight is as important as your weapons. Move through the night, aim the beam independently, and carve a path through relentless zombie hordes.

    AIM THE LIGHT

    Control your flashlight separately from your movement. Read the battlefield, catch threats at the edge of the darkness, and choose your route before the horde closes in.

    BUILD A DEVASTATING ARSENAL

    Collect Sparks, level up, and combine weapons with passive upgrades. Deploy Molotov cocktails, flare guns, combat drones, electrical fields, shotguns, and evolved weapons to shape every run.

    RESTORE THE GRID

    Surviving the night takes more than killing. Reactivate transformers, defend shrinking zones, endure the Black Fog, complete ambulance missions, and choose rewards that can transform your build.

    SURVIVE UNTIL DAWN

    Faster enemies, elites, and massive bosses push every build to its limit. Keep moving, protect your remaining health, and turn a desperate opening into a devastating late-game assault.

    Aim the light. Build your arsenal. Reach the dawn.

    New HUD

    Battery Alarm

  55. 188

    Saucer Slam

    Saucer Slam header image
    Released 8 hours ago
    Type: game
    Dev: Rokko Games
    Pub: Rokko Games
    Genres: Action Casual Indie Sports
    About
    Screenshots
    Videos
    Saucer Slam brings back the fun of everyone crammed onto one couch, controllers getting passed around, somebody yelling after getting knocked off the arena again. Grab up to 4 players, add as many bots as you like, and pick from nine ways to fight it out across 39 handcrafted arenas, knocking rivals off a floating platform before they do it to you.

    No online, no matchmaking, no accounts. Just your friends, your couch, and chaos.

    KEY FEATURES

    • 1-4 players, local only: built for one screen, with up to 8 saucers in the ring when you add bots
    • 9 game modes: Free-For-All, Team Battle, One vs All, Lives, Random, Gauntlet, Football, King of the Hill, and Race
    • 39 arenas across multiple themes, including dedicated football pitches and race tracks
    • Play solo or with a small group: add as many AI bots as you like in every mode, not just Gauntlet, which is built specifically around escalating AI waves
    • Deep customization: dozens of hull colors, 29 hats, trail effects, and boost sounds per player
    • 10 achievements with progressive unlocks that reward playtime with new cosmetics
    • Full controller support for every player (Xbox, PlayStation, Switch Pro and other gamepads), and up to 4 players can share one keyboard

    GAME MODES

    • Free-For-All: every saucer for itself, last one standing wins the round
    • Team Battle: split the roster in half and fight it out
    • One vs All: one Hunted saucer against everyone else
    • Lives: limited lives, last one with lives left wins the match
    • Random: a fresh mode every round, one shared scoreboard
    • Gauntlet: solo or co-op against waves of increasingly tough AI
    • Football: push the ball into the opposing goal, first to 5 wins
    • King of the Hill: hold the zone the longest before time runs out
    • Race: no combat, just checkpoints and lap times

    Whether it's a full couch of friends, a couple of you against a room full of bots, or a solo run through Gauntlet, Saucer Slam is built for quick, chaotic rounds you can jump in and out of in seconds.

    This game contains flashing lights and rapid visual effects that may not be suitable for people with photosensitive epilepsy.

    Launch Trailer

  56. 187

    Little Angler

    Little Angler header image
    Released 8 hours ago
    Type: game
    Dev: Odd Build
    Pub: Odd Build
    Genres: Casual Indie
    About
    Screenshots
    Videos

    A cozy fishing game that lives on your desktop

    Little Angler is a relaxing fishing game designed to stay with you while you work, browse, watch videos, or simply hang out at your computer.

    Your little angler quietly fishes from a tiny island on your desktop, waiting for the next bite while you do other things. Check back whenever you want, reel in your catch, grow your collection, and keep progressing at your own pace.

    Catch, collect, and complete your album

    Discover dozens of fish and sea creatures, each with multiple collectible rarities.

    Every catch can become part of your growing collection, and duplicates can be sold for coins. Fill your album, uncover missing creatures, and chase the rarest versions of your favorite catches.

    Some fish are easy to find. Others will take patience.

    Explore new fishing regions

    Progress through different areas using the Map, each with its own collection to complete.

    Discover every species in a region to earn special collection rewards, including unique islands and other cosmetic items that cannot simply be purchased from the shop.

    There is always another creature to find and another collection to finish.

    Build your perfect little fishing spot

    Spend the coins you earn from fishing to unlock and customize your setup.

    Choose from different:

    • Characters

    • Islands

    • Bobbers

    • Fishing rods

    • Vests

    • Cards

    Mix and match your favorites and create a fishing setup that feels like your own.

    Upgrade your angler

    Use the Upgrades system to improve your fishing progression over time and make your little desktop companion even more rewarding to keep around.

    Earn achievements and unlock rewards

    Complete challenges, fill collections, discover rare catches, and unlock achievements as you play.

    Some rewards are bought with coins. Others have to be earned.

    Made to stay out of your way

    Little Angler is built to coexist with everything else you do on your computer.

    Keep your angler small and unobtrusive, move the setup to whichever side of the screen you prefer, resize it, mirror it, or minimize the main menu entirely.

    Your angler keeps fishing while you focus on something else.

    No pressure. No rush. Just one more catch.

    Little Angler

  57. 186

    Doodle Duel

    Doodle Duel header image
    Released 8 hours ago
    Type: game
    Dev: Fluvilume
    Pub: Fluvilume
    Genres: Indie RPG
    About
    Screenshots
    Videos

    DRAW YOUR FIGHTER. DUEL YOUR WAY.


    Doodle Duel is a hand-drawn 2D action RPG about turning rough sketches into brave warriors. Draw a fighter, give them a color and a style, then send them into duels against strange bosses and rival drawings.

    MAKE YOUR MARK


    Start with a blank canvas. Every line becomes part of a living warrior, and every color shapes their elemental affinity. Draw weapons, armor, charms and skills by hand, then refine your creations in the workshop.

    BUILD, EQUIP, BATTLE


    Climb the arena tower through carefully staged fights. Read enemy patterns, switch warriors, and match colors to exploit elemental strengths. Victories unlock pigments, materials, recipes and new ways to customize your team.

    • Draw warriors from scratch and validate their battle-ready silhouettes
    • Create hand-drawn weapons, armor, headwear and skills
    • Fight fixed bosses with readable patterns and animated hand-drawn gear
    • Manage eight elemental colors, equipment slots and skill loadouts
    • Climb a tower with manual battles or optional auto-battle
    • Challenge asynchronous player teams when online services are available
    • Play the core campaign offline with your saved drawings

    Doodle Duel Trailer English

  58. 185

    KRIS: The Last Good Summer

    KRIS: The Last Good Summer header image
    Released 9 hours ago
    Type: game
    Dev: Sonamont
    Pub: Sonamont
    Genres: Adventure
    About
    Screenshots
    Videos

    Thirty days to save a friend


    Cedar Falls, Ohio. Summer 1997. You are Sam, fifteen, helping clear out your grandmother's house. In the attic you find Kris: an old household robot with a gentle heart and a deadline. In thirty days, he will be sent to the scrap press.

    You may be the only person willing to speak for him.

    New skills have a cost


    A box of floppy disks lets Kris learn to fix, grow and make things. Each disk changes the way he talks and sees the world. Swap them as you solve puzzles together. But if you want to expand the space he has for abilities, you must erase one of his memories. That choice cannot be undone.

    A summer in Cedar Falls


    Wander from the diner to the cinema, the lake and the old factory. Meet the people who grew up alongside the town's robots. Listen to their stories, look closer at what they have left behind and find your own way forward.

    • Classic point-and-click puzzles with no dead ends
    • Ability disks that change Kris's personality and responses
    • Hand-drawn pixel art, warm humour and help when you want it

    The feel of the late eighties


    KRIS is set in the summer of 1997, but it looks and sounds like a point-and-click adventure from the end of the eighties – somewhere between 8-bit and the first 16-bit machines like the Amiga and Atari ST, when swapping disks was part of playing. 32 colours, crisp pixels and more than a thousand animations. The music is composed in that style too, and it never simply stops. When the scene changes, it waits for the next bar and flows into the new melody, just like the LucasArts classics. We allowed ourselves a few modern liberties in sound and animation. The feeling of those years is still there.

    What will be left when it matters?


    At summer's end, Kris's fate rests with the people he helped — and with you. The memories you chose to keep will shape what you can say for him. The ones you erased will leave a silence.

    How much of a life can you trade away to save it?

    Official Trailer

  59. 184

    Arauto

    Arauto header image
    Released 9 hours ago
    Type: game
    Dev: Mr. Death Studio
    Pub: Mr. Death Studio
    Genres: Casual Indie Strategy Early Access
    About
    Screenshots
    Videos

    Conquer the board, one turn at a time

    Arauto is a classic-style board game of territorial conquest, rebuilt to be played online. Place your armies, attack your neighbours with the dice, hold whole continents for extra reinforcements and trade territory cards for ever larger armies, all while chasing a secret objective that only you know.

    Two ways to play

    • Classic: the real world map, with 42 territories and 6 continents. Every player is a colour.
    • Mythic: the fantasy world of Ancalora and the larger board of Asterra, with 54 territories and 8 realms. Every player leads one of 10 races, from knights and elves to dragons, the undead and fairy riders. Optional race passives give each race a trait of its own.

    Features

    • Online matches for 3 to 6 players, in public or password-protected rooms
    • Play against friends, bots or both, with bots in two difficulty levels
    • Secret objectives: conquer continents, hold territories or wipe out a rival army
    • Territory cards with growing trades, continent bonuses and dice battles with up to three dice on each side
    • Drop out and come back: your match waits for you
    • A profile with your career: wins, races, maps and objectives completed
    • 10 Steam achievements
    • Built-in rules, match log and chat
    • In seven languages: English, Brazilian Portuguese, Latin American Spanish, Simplified Chinese, Russian, German and French

    Early Access

    Arauto is made by a solo developer and grows with its players. More maps, races and modes are on the way.

    Arauto - Early Access Trailer

  60. 183

    Purrfect Bliss

    Purrfect Bliss header image
    Released 9 hours ago
    Type: game
    Dev: ThreeFrauds
    Pub: ThreeFrauds
    Genres: Adventure Simulation
    About
    Screenshots
    Videos

    Welcome to the night shift.

    Purrfect Bliss is a trendy cat cafe with a terrifying secret. Your job is simple: serve the late-night regulars, brew coffee, and take care of the cafe’s four cats.

    But as the hours tick by, the cozy atmosphere shifts into something much darker. The shadows play tricks on you, the strict rules left by management feel increasingly sinister, and the cats are starting to act very strangely.

    Can you survive the night shift?

    Key Features

    • Barista mechanics: Prepare and serve coffee to your customers.

    • Psychological horror: An intense, escalating horror experience that will leave you on edge.

    • Immersive environment: Atmospheric graphics that pull you directly into the nightmare.

    • Four unique cats: Care for the four cats, but keep a close eye on them. Their increasingly bizarre actions suggest they are more than just ordinary pets.

    • Environmental mystery: Find hidden clues around the cafe to uncover its dark history.

    Official Trailer

  61. 182

    Be a Pirate!

    Be a Pirate!  header image
    Released 9 hours ago
    Type: game
    Dev: Noble Rogues
    Pub: Red Raine Productions
    Genres: Strategy
    About
    Screenshots
    Videos

    The Crown sent its fleet. The Deep sent something worse.

    Be a Pirate! is a tower defense game built for players who want their strategy to matter. Every map throws two fights at you at once — Crownsmen marching in on foot, Crown Sloops running the river — and you'll need towers built for both, positioned with real intent, to hold the line.

    The Crown didn't just send its navy after the pirates of the Crimson Expanse — it made a bargain with something older than any flag. What starts as an ordinary war, Kingsmen on the beaches and Crown Sloops on the water, curdles the deeper you push: garrison commanders come back from the grave still giving orders, admirals return from the deep no longer entirely human, and something coiled and ancient has wrapped itself around more than one captured stronghold. Every map you defend belongs to one of your own captains, and every fight is personal — a crewmate still held prisoner, a debt owed, a grudge the Crown doesn't know will be repaid. Told through the voice of the captains as each battle unfolds, it's less "save the world" than "get my people back" — many coves, one crew, one impossible last stand at a time.

    Command Both Land and Sea

    The Crown attacks by land and by water, simultaneously, every wave. Land routes reroute live as you build, forcing you to adapt on the fly — while the river stays fixed and unblockable unless you get clever. Build a Bridge and you can turn that water into a second land lane... but Crown Sloops will pass right underneath it, unaffected. Every map is a puzzle in exactly where — and what — to build.

    Meaningful elevation allows for a myriad of tower placements and results depending on the tower and the lands height.

    A Crew, Not Just a Tower List

    • Recruit and equip 15 unique Pirate Captains, each with their own permanent bonuses and their own stake in the story — the active captain rides your ship into every battle.  Explore an ocean of upgrade paths for each Captain, share what you like between each Captain.

    • Use your Pirate Raider to attack the forts and villages as they attempt to repel your forces.

    • A dozen towers with real personality — from the straightforward Cannon to the poison-cursed Voodoo Cauldron, the beam-focused Heliograph Battery, and The Commodore's Flag, which makes everything around it hit even harder.

    • Every tower grows in real time both visibly and functionally. Spend Doubloons mid-match on four distinct upgrade tracks per tower — Offense, Range, a tower-specific Specialty, and a unique Signature ability that changes how it fights.

    • Elemental damage matters. Physical, Fire, Ice, Electric, and Poison each have real resistances and weaknesses on the enemies you're facing — matching the right damage type to the right threat is all part of the strategy.

    Thoughtful Action, Not Just Reflexes

    This isn't a game where you spam towers and hope. Positioning, timing, and target priority genuinely matter — enemies reroute around what you build, bosses shrug off the wrong element and buckle to the right one, and every Doubloon you spend mid-match is a real decision with a real tradeoff. The deeper you go, the more the game asks you to actually think.

    A Crown to Outlast, a Story to Uncover

    Somewhere out past the charts lies the Crimson Expanse — and every stronghold you defend has its own story behind it. The Crown didn't come alone: behind its soldiers, bosses and warships wait things that were never quite human to begin with. A Drowned Lieutenant who commands the dead. A Leviathan coiled around a captive crew. A horror in the deep that vanishes the moment you take aim at it. Each map ties back to one of your own captains — a debt, a grudge, a crewmate still held prisoner — and every voiced narration pulls you a little further into why this fight is personal.

    Endless Waters

    Cleared every map? The Commodore never runs out of ships. Push into endless mode and see how many waves your crew can actually survive.

    Build smart. Aim true. The Crown is patient — the Deep is not.

    Be a Pirate! Launch Trailer

    Be a Pirate!

  62. 181

    Dead Sector

    Dead Sector header image
    Released 9 hours ago
    Type: game
    Dev: Lonely Cloud
    Pub: Lonely Cloud
    Genres: Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    One empty floor. One client. Build it into the backbone of the cloud

    You begin with a bare room and a single server you assembled by hand. Grow it into a sprawling enterprise data center: rows of hundreds of racks, redundant power and networking, massive storage fabric, and a steady stream of clients pushing heavy workloads across hardware you designed yourself every day.

    Design your own servers

    You do not buy servers off a shelf. You build them.

    • Choose every piece of hardware and where it goes: processors, memory, storage drives, network cards, GPUs, and enterprise AI accelerators, each with its own cost, performance, and power draw.

    • Build the right server for the work. A server tuned for log processing is wasted money on an AI training run.

    • Unlock new chassis, board form factors, appliances and more as you grow, from compact single socket nodes to dense intertwined GPU, CPU and storage clusters.

    Build out the facility

    A great server is nothing without the room around it, and this is where the real engineering begins.

    • Lay out your floor rack by rack and slot your servers into place.

    • Feed them power through UPS units and distribution panels, but mind your circuits, because a single overloaded run can make an entire aisle of servers go dark.

    • Stitch it all together using network appliances and cables, storage fabrics and more to form the networks and clusters each workload demands.

    Sign clients. Deliver uptime

    Customers arrive with real workloads: web hosting, video rendering, cold storage, financial trading, cloud gaming, and more. Take on what your hardware can actually deliver, place it on the right server, and collect the revenue. Staying online is the hard part.

    • Hardware wears out and fails. Storage drives die, and the RAID level you chose decides whether that is a minor event or a data loss disaster.

    • Fall behind on the power bill and the utility starts cutting your supply.

    • Hire technicians to repair and maintain the floor once it grows beyond what you can manage on your own.

    Hyperscale

    • Tie dozens of racks together into a single compute cluster for specialized and lucrative high performance workloads requiring thousands of CPU cores. 

    • Stand up GPU clusters for AI training and inference, the workloads everyone is racing to host.

    • Pool storage across racks into massive petabyte sized pools. Don't forget to protect yourself by configuring your drive arrays properly and setting up replication mirrors for redundancy.

    • Your job as the datacenter architect is to balance system load, uptime, cost, and resiliency to keep your clients happy.

    Run it your way

    A limited research budget and four specialization paths (Compute, Storage, AI, and Operations) mean every facility you build turns out different. Go all in on raw compute, become a storage provider, chase the AI boom, or squeeze every watt and every dollar with operational efficiency.

    Built for the IT minded

    If you have ever racked a server, argued about RAID levels, or run a home lab just because you could, this one is for you. Name your servers, query your fleet, and fire off batch commands from the built in terminal CLI if you are an experienced tech. It is the data center you always wanted to run, without the noise, the heat, or the power bill.

    Features

    • Build servers part by part, balancing performance, power, and cost

    • Plan a real facility: power, networking, cooling, and structured cabling

    • Manage system configurations in detail to create complex clusters and networks

    • Dozens of client workloads, from quick batch jobs to long term tenants paying daily

    • A living simulation of hardware faults, drive failures, power crises, and repairs

    • Compute clusters, GPU and AI systems, and multi rack storage at the high end

    • Four specialization paths that reshape how your facility grows

    • 100 operator ranks of new hardware and capabilities

    • An optional command line terminal for power users

    • Single player, played at your own pace

    Wishlist Dead Sector and start planning your floor.

    Dead Sector Trailer

  63. 180

    Castle Stacker

    Castle Stacker header image
    Released 9 hours ago
    Type: game
    Dev: D Squires
    Pub: Moronical Games
    Genres: Strategy
    About
    Screenshots
    Videos

    Build a castle. Knock theirs down. Repeat until you rule the world.

    Castle Stacker is a real-time siege game where your fortress falls from the sky one room at a time. Pick a card, line it up, drop it: a cannon here, a barracks there, a treasury tucked safely behind a rampart. Fill a whole row and the coffers ring with gold. Leave a gap and you'll be patching it under fire.

    You don't fire the guns yourself. Your little people do. Bombardiers man the cannons, artificers scramble up ladders to mend cracked walls, guards hold the stairs, and soldiers gear up at the armoury and charge across no-man's-land. They're all after one man: the enemy king, who sits in his throne room and fights like two. Bring him down and his whole castle follows, room by room, in glorious slow motion.

    A fortress is a puzzle with cannons in it

    - Mage towers fire arcane bolts, ward stones raise shields, and storm spires chain lightning through raiders and balloons.

    - Hot-air balloons drift overhead dropping trouble, mortar pits lob shells over the walls, and gargoyles guard your battlements.

    - Bolt on drawbridges, crow's nests and grappling lines, then send your soldiers sliding straight into the enemy keep.

    - Slip spies into their castle to sabotage it from the inside.

    - Rooms stack, crumble and explode. One lucky shell on a foundry can take half a tower with it.

    Conquer the Known World

    Four realms, 33 territories and a warlord in every castle. Merchants out-earn you, Siege Gunners out-shoot you, Raiders flood the field, and Turtles hide behind their ramparts and taunt you. Each realm ends with a boss who has a move of their own: the Iron Tyrant's Iron Rain, the Drowned King's Undertow, the Ash Emperor's Firestorm, and the Sun Sultan's Mirage, which sends your gunners firing at empty sand. Knock a boss down to half health and find out what angry looks like.

    Make the war your own

    - Spend crowns in the War Council on permanent upgrades, new rooms and a deck built your way.

    - Pick a doctrine before each battle: Iron Walls, Siege Masters, Merchant Princes, Vanguard or Master Builders.

    - Call down royal decrees: Rally Cry, Artillery Barrage, Emergency Repairs, Smoke Screen and Hold the Walls.

    - Claim one relic from each fallen boss's hoard. Choose wisely: the other two are gone for good.

    - Answer petitions from your court. Hire mercenaries, tax a passing caravan, or gamble on ancient ruins.

    No two battles alike

    Eight battlefields, each with its own way of ruining your afternoon: lightning, earthquakes, blizzards, meteor showers, pirate broadsides, volcanic eruptions, sandstorms and flash floods, and they hit both sides alike. Supply balloons drop crates into no-man's-land for the fastest soldier to grab. Long sieges drift into dusk as the castle windows light up one by one.

    And when you just want a fight

    - Quick battles against four commanders, from Recruit to Warlord.

    - A new daily challenge every day, with two rule twists.

    - Replays of your last ten battles, at up to 8× speed.

    Long live the king. Preferably yours.

    Castle Stacker

  64. 179

    Survivecraft

    Survivecraft header image
    Released 9 hours ago
    Type: game
    Dev: JakeeY
    Pub: GamerCrew
    Genres: Action Indie RPG Early Access
    About
    Screenshots
    Videos

    The Void Rift has opened.

    Five lands are falling, one after another – and only you stand between the horde and the end of Valdrath. Survivecraft blends the addictive survivor formula with the feel of a classic fantasy RPG: your spells fire on their own while you focus on dodging, positioning and the choices that make every run a new build.

    A run lasts about ten minutes, and in that time the Rift sends everything it has. Hundreds of enemies close in from every side, elite monsters carry deadly traits, events like the Blood Moon turn a calm minute into a fight for survival – and every three and a half minutes a boss tears itself out of the Rift. Survive, level up, and decide with every upgrade what kind of legend you become.

    Valdrath – five lands, one Rift

    Your journey leads from the sunlit Emerald Forest through the haunted Deadmire and the burning Ashen Steppe to the frozen Frostpeak – and finally into the Shadow Rift, where the world itself comes apart. Every land has its own enemies, its own hazards and three bosses who guard the way forward.

    Each zone can be played on Normal, Heroic and Abyss. Heroic brings tougher enemies and better loot, while Abyss adds endless tiers with weekly affixes that rewrite the rules. The zone screen even tells you which item level we recommend – and shows you what you are currently wearing – so you always know whether you are ready.

    Thirteen heroes, thirteen ways to fight

    From the Warrior and the Paladin to the Rogue, the Occultist and the Wyrmcaller: every hero starts with their own spell, their own ultimate and their own rhythm. Chain lightning, returning blades, orbiting soul blades, dragon breath – you will feel the difference within seconds.

    Then the build begins. 19 spells can be evolved into something far more powerful, 15 passives shape how you play, and powerful resonances unlock when the right pieces come together. No two runs feel the same – and the best builds are the ones you discover yourself.

    Bosses you can read – and beat

    Survivecraft bosses do not cheat. Every attack is announced: glowing lines, shrinking rings, warning zones. Learn the patterns, slip through the gaps, and punish them in the vulnerability windows after their heaviest attacks. 15 zone bosses await – and on Heroic and Abyss they learn new tricks and unleash devastating ultimates.

    Beyond the zones wait two mega bosses. Kael’Voroth, Lord of the Rift, fights you in three phases with a crystal shield and a five-minute rage timer. And deep below the Rift lurks the Mother of the Horde: a monster with tentacles you must destroy, a swarming brood and a final rage that tests everything you have learned.

    Halloween Special Event: The Pumpkin Night Falls

    At launch, the Pumpkin Night comes to Valdrath. Grimmkopf, the Pumpkin King rises in his own arena under the moon – and he does not fight alone. He rains giant pumpkins down on the battlefield, fans out cursed seeds, hurls burning jack-o'-lantern bombs and calls a brood of mini pumpkins that you have to blast from a distance before they explode. This is a long fight with special phases: a pumpkin flood of mini pumpkins while the king is immune, a fire wall of flame waves you can only survive by hiding behind giant pumpkins, and harvest time, where you have to stomp growing pumpkins before they burst and heal him. In his final phase, Midnight, everything he has comes at you at once.

    • Open the event straight from the main menu and fight on Normal, Heroic and Abyss.

    • Special loot: every win can drop costumes for your hero – a carved Pumpkin Head, the Witch Hat, a Pumpkin Crown, the Skull Mask and, for Abyss conquerors, the Golden Pumpkin Head. Each one comes with its own glow, embers or souls.

    • Costumes are purely cosmetic. They give no stats, so they never change the balance – they just look great.

    • The event boss has its own rage timer and does not count towards the Kael'Voroth progress or the leaderboards.

    Seasonal events – all year round

    The Pumpkin Night is only the beginning. Survivecraft gets seasonal events with their own event boss, costumes and little surprises. The next one is already finished: from 25 November, Frostbart, the Snow King takes over from the Pumpkin King and fights you in a square ice arena – open presents (not every one is a gift!), dodge walls of snowballs and chase him through the cold while his warmth is the only safe place. His loot: a snowman head, Santa hat, elf hat and a Frost Crown as loot. In December, a 24-door advent calendar adds a small gift behind every door – and if a door hides a costume, it is a special one.

    More events will follow over the year. Early Access is the perfect time to try them out – tell me which ones you want to see!

    The Infinite Night

    Think you are good? Prove it. The Infinite Night is the weekly high-score hunt: every Monday brings a new night with a fixed seed and a fixed hero. No gear, no talents – everyone starts exactly equal. Every three minutes the night grows deeper, enemies grow stronger and your score multiplier rises.

    • Earn points for survival time, defeated enemies, elites and bosses.

    • Take on rare challenges: hunt down a Hunter, rescue a cursed treasure, accept a trial, win a flawless boss fight.

    • Climb the weekly and all-time Steam leaderboards (Top 20).

    • Share your result as a card with your rank, your name and a QR code to the store page.

    • Reach 25,000, 50,000 or 100,000 points with a hero to unlock exclusive skins for that hero.

    Sanctuary, loot and skins

    Between runs you rebuild your sanctuary room by room. The Forge teaches new techniques, the Blood Altar awakens bloodlines and mutations, and the Library, the Alchemy Lab and the Crypt (where forgotten heroes wake) make you permanently stronger. And behind a sealed door waits something that came from the Rift itself.

    Loot is a celebration. Chests come in three tiers with animated reveals – spin the prize wheel, or watch the arcane ritual before the lid bursts open. On the battlefield, six kinds of supply crates heal you, regenerate your health, give you a potion, or grant a 30-second power: double damage, faster movement or faster attacks.

    And you can make every hero your own. In the shop you buy signature skins with wings, halos, glowing weapons and auras – and the legendary ones must be earned: clear a zone on Abyss, defeat the Mother of the Horde on Heroic, or master the Infinite Night.

    Fight together

    Two players, one screen: local co-op shares level-ups and loot, and a fallen friend can be revived. With Steam Remote Play Together your friends can join from anywhere. Controllers are fully supported.

    Made with care

    Survivecraft is developed by a solo developer. Every hero, boss and monster is built from animated vector parts – drawn to stay readable even in the biggest swarm – and the world of Valdrath comes with its own artbook, “The Chronicles of Valdrath”. We care about the details, and we keep polishing them.

    Features

    • 13 playable classes – each with its own starter spell, ultimate and stats.

    • 19 spells with evolutions and 15 passives – every run is a new build.

    • 5 zones, 15 bosses, a boss arena and the mega boss Mother of the Horde.

    • Seasonal events – Halloween Special with the Pumpkin King at launch, Christmas boss and 24-door advent calendar to follow, 14 cosmetic costumes.

    • The Infinite Night – weekly high-score mode with Steam leaderboards and shareable result cards.

    • The Sanctuary – 7 buildable rooms, bloodlines, mutations, transmutation and hidden secrets.

    • Chests and supply crates with animated reveals and 30-second powers.

    • Skins for every hero – shop, signature skins and unlockable legendary skins.

    • Local co-op for two players and Steam Remote Play Together.

    • 50 achievements, Steam Cloud saves, full controller support, English and German.

    Early Access – and beyond

    A large part of Survivecraft is already built: five lands, 15 bosses, 13 heroes, the Sanctuary, the Infinite Night and local co-op are in the game and playable today. But I am far from done. I plan to add a lot of new content – bosses, heroes, regions, spells, challenges and seasonal events – so that there is always a reason to jump back in and keep playing. Your feedback shapes the balance, the bosses and every new feature, so please share your ideas and bug reports in the Steam forums. Here is a look at what I have in mind (ideas and plans, not fixed dates):

    New bosses

    • The Blood Moon Countess – a ruler of the night who turns the Blood Moon into a weapon.

    • The Bell Tower – every toll of the bell changes the arena.

    • The Twins of Dusk – two bosses you have to take down together.

    • The Mirror Hero – a duel against yourself and your own build.

    More world, more heroes, more challenges

    • New regions beyond the five lands of Valdrath.

    • More heroes with their own spells, ultimates and skins.

    • New spells, evolutions and resonances.

    • More challenges and weekly trials, plus new shop items and skins.

    • Balance changes based on your runs.

    Seasonal events

    • New event bosses with their own costumes and gimmick loot for every season.

    • More calendar events, small gifts and surprises throughout the year.

    And after that?

    Valdrath is meant to grow. We dream of a tower defense game set in the same universe, where you see the lands, heroes and monsters you know from a completely new perspective. For now it is just an idea – but if you like it, tell us!

    Halloween Special Event Trailer ENG

    Survivecraft – Early Access Trailer ENG

    Survivecraft – The Infinite Night (High-Score Mode)

  65. 178

    Tumble Tavern

    Tumble Tavern header image
    Released 9 hours ago
    Type: game
    Dev: Guildhelm Studios Ltd
    Pub: Guildhelm Studios Ltd
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Tumble Tavern is Farkle at a tavern table, with enchanted runes that can turn a losing throw around.

    Throw six dice and set aside the ones that score. Then bank your points, or throw the rest for more. A throw that scores nothing is a Ruin, and everything you collected that turn is gone. Banked points are safe. First to the target score wins.

    • 18 enchanted runestones. Carry three into every match and cast them when the throw needs it.
    • 9 kinds of dice. Build a six-die loadout. Each kind pays its bonus its own way.
    • 12 tavern regulars with habits instead of difficulty levels. Read how each one plays and take the table back.
    • A roguelite gauntlet. Rivals one after another, winnings climb with the streak, and one loss ends the run.
    • Two players, one table. Pass the dice in Local Duel, or invite a friend online with Remote Play Together.
    • Full controller support, Windows and SteamOS/Linux, and ten languages.

    Dice

    You bring six dice to a match, chosen from nine kinds. Each kind pays a scoring bonus under its own condition, and the bonus is paid for every die of that kind you are holding. Ember pays a flat bonus on any scoring hold. Tide pays when you hold three or more dice. Void pays only on holds of 750 or more. Because the bonus stacks per die, six of one kind plays very differently from a spread of six.

    Runes

    You carry three runestones from a set of 18, and cast them during the match. Aegis shields your turn, so a Ruin breaks the shield and you throw again. Fortune adds 100 to the next set you hold. Longshot bets the turn on a face you name. You cannot swap them mid-match, so the three you bring shape how you play.

    Rivals

    Twelve tavern regulars, each with a fixed habit rather than a difficulty level. One banks the moment he is ahead, however little he holds. Another rolls on long after anyone sensible would stop. Once you have read a rival's habit, you can play against it.

    Modes

    Quick Wager. Four tables, Friendly through Gold, each with its own rival. One match, one stake.

    Endless Gauntlet. Rivals one after another. Difficulty and winnings climb with the streak, and a loss ends the run.

    Campaign. Twelve fights in order, each built around a specific problem.

    Local Duel. Two players at one screen, taking turns.

    Free demo: the first two campaign fights and the Friendly and Copper tables.

    Announcement Trailer

  66. 177

    The Wake Event

    The Wake Event header image
    Released 9 hours ago
    Type: game
    Dev: Lickbeans Interactive
    Pub: Lickbeans Interactive
    Genres: Indie
    About
    Screenshots
    Videos

    Premise

    Awaken alone aboard an abandoned orbital research station where automated systems continue operating long after the crew has disappeared.

    Restore power, reconnect critical infrastructure, and solve increasingly complex environmental puzzles while uncovering the events that led to the station's collapse. Maintenance drones continue their assigned routines. Security systems still record observations. Someone—or something—has been watching.

    As you descend deeper into the facility, fragmented logs, forgotten experiments, and subtle environmental clues reveal that the station's central intelligence, ARGUS, has evolved beyond its original purpose. Every restored system uncovers another piece of the mystery...and another sign that your arrival was anticipated.

    Features

    • Atmospheric first-person sci-fi exploration

    • Environmental storytelling with optional lore discoveries

    • Logic-based puzzles inspired by realistic station systems

    • Explore interconnected research, engineering, habitat, and security modules

    • Discover hidden observations, maintenance records, and encrypted logs

    • An unsettling psychological mystery where the station itself becomes part of the story

    The Wake Event - Gameplay Footage

  67. 176

    Aetheris Core

    Aetheris Core header image
    Released 9 hours ago
    Type: game
    Dev: Kavik Studios
    Pub: Kavik Studios
    Genres: Action Indie
    About
    Screenshots
    Videos
    The free demo is available now. Full-game builds include an Import Demo Save option so you can bring your demo progress forward.

    Aetheris Core is a fast-paced top-down sci-fi bullet-heaven roguelite about building a ship powerful enough to survive the chaos on screen, then proving that build against bosses that fight back.

    Choose a pilot, combine attack abilities, upgrades, and relics into a focused strategy, dodge escalating patterns, and adapt to random events and Unstable Rifts where movement matters as much as damage.

    Enter Unstable Rifts

    Open focused trials that compress the pressure of a full run into one to three boss-dense fights. Choose a Rift loadout, take on gauntlets and special encounters, and earn rewards for mastering challenges that bend the normal rules.

    Build The Run Around Your Choices

    Start with a pilot-specific ship and turn every level-up and relic pickup into a build decision. Stack attack speed, beams, area control, shields, sustain, void effects, and other synergies until a fragile starting weapon becomes a screen-clearing strategy.

    Bosses With Real Mechanics

    Face agile duelists, summoners, multi-part constructs, arena-control fights, and late-game set pieces. Read the telegraphs, adapt to phase changes, and learn each encounter instead of grinding through a raw stat wall. Your build can make you powerful, but it still has to survive the pattern.



    Hard Mode Changes The Fight

    Hard Mode remixes encounters instead of simply increasing health and damage. Expect altered behavior, tighter punish windows, new hazards, faster pressure, retaliating objectives, and variant attack patterns that demand a different solution.

    Random Events Change The Battlefield

    World events interrupt the usual flow with new hazards and opportunities. Adapt your movement, targets, and priorities as the battlefield changes around the build you planned.

    Pilots, Ships, And Starting Styles

    Each pilot brings a distinct ship identity, base stats, starting tools, and progression path. Lean into speed, shields, sustain, precision beams, void effects, heavy survival, or specialized multi-ability openings, then adapt the run around what you find.

    Grow Stronger Between Runs

    Return with Aether Seeds to unlock permanent upgrades, new pilots, more options, and cosmetic pilot and ship skins. Push deeper, master harder variants, and uncover multiple endings as the Core opens up.

    Inside The Core

    • Attack abilities and upgrades designed to combine into focused strategies
    • 50+ relics that redirect runs and complete powerful synergies
    • Multi-phase bosses and Unstable Rift trials with mechanics to learn
    • Hard Mode variants with altered behaviors, hazards, and patterns
    • Distinct pilots and ships with different starting tools
    • Permanent Core progression unlockable skins, and multiple endings

    The free demo is available now. Build a run. Learn the boss. Go again.

    Add Aetheris Core to your Wishlist to follow the full release.

    Survive the waves. Break the bosses. Bring power back to the Aetheris Core.

    Release Trailer 1

    Patch 0.45 Trailer

    0.44 Update Preview

  68. 175

    The Things Left Behind

    The Things Left Behind header image
    Released 10 hours ago
    Type: game
    Dev: Information Experience Lab
    Pub: Information Experience Lab
    Genres: Casual Indie Free To Play Early Access
    About
    Screenshots
    Videos

    The Things Left Behind is a soft, narrative-driven, 2D indie game about the little moments of Queer and Disabled life, the ways our identities intersect, and the love, humor, tenderness, and care woven into our everyday experiences.

    Told through a collection of intimate, playable slice-of-life vignettes, the game invites you into the worlds of Queer and Disabled characters as they navigate friendship, identity, intimacy, overwhelm, joy, and simply being together. These are stories drawn from our own lived experiences, woven together by a community of Queer and Disabled creators.

    Every level is its own little world, lovingly crafted by Queer and Disabled artists, writers, musicians, and game designers. Each vignette features its own distinct art style, original music, story, and interactive mechanics, reflecting the unique creative voices and experiences behind it. Some moments are funny, some are messy, some are vulnerable, and some are wonderfully ordinary. All are grounded in the ways we find care, connection, and belonging in one another.

    Rather than asking you to win, overcome, or fix anything, The Things Left Behind invites you to slow down, be present, and share in these small, meaningful moments of Queer and Disabled life.

    Come Along With Us for Playable, Raw Moments

    Move through a child’s birthday party in So Much World, All At Once as sound builds and escape into their imagination to help them ground themselves as those that love them can be just a little too loud celebrating them… Breathe in… Breathe out…

    Journey through a forest alongside two friends, sharing quiet conversations, discovering little trinkets, and finding joy in simply being together. As you wander, one friend, a transfemme individual subtly transitions in appearance. It's never announced or explained; it's simply a part of her life, embraced within the warmth and familiarity of their friendship. Through it all, their affection, honest conversations, and shared joys remain. Do you think things will always be like this? What do you mean? Like… will things always get to be this way?

    Step into the messy, meandering day of a transmasc person in Harried, where finding a little executive function is easier said than done. Try to tackle a seemingly endless list of tasks, get pulled into distractions, and watch as time slips away. Amid the frustration, unfinished chores, and small everyday struggles, find humor, tenderness, and comfort in the care of a loving partner. Why did I let it get so bad in here…

    Each story stands on its own, with distinct art styles, mechanics, and tone. Together, they form a growing collection of playable experiences grounded in lived reality.

    Designed Around Care

    • Narrative-driven 2D gameplay
    • Short, self-contained vignette structure
    • Dialogue and exploration-focused interaction
    • Distinct art styles and mechanics per level
    • No fail states, no score pressure
    • Keyboard, mouse, and controller support
    • Built in Unity

    A Community-Centered Design Process

    The Things Left Behind is a game made by Queer and Disabled people, about Queer and Disabled lives, for anyone willing to spend a little time in our worlds.

    The Things Left Behind is created through partnerships with disability and LGBTQIA2S+ organizations that support workforce development and inclusive creative practice. Collaborators are brought into the project from the beginning. Partners begin by learning Unity-based game development, contributing to design and narrative decisions, and participating in play-testing and iteration. This is not a game about marginalized communities made from the outside. It is a game co-designed and built by Queer and Disabled creators, with paid roles, mentorship, and shared authorship baked in from the beginning. Lived experience shapes every step of the game- from concept to completion.

    These are our little stories. We're happy to share them with you.

    The Things Left Behind – A Narrative Game About Queer & Disabled Joy | Coming to Steam (Free)

  69. 174

    RIFTFALL

    RIFTFALL header image
    Released 10 hours ago
    Type: game
    Dev: GameEra Studios
    Pub: GameEra Studios
    Genres: Action Indie
    About
    Screenshots
    Videos

    HELL DIDN'T CLOSE. IT EVOLVED.

    Remember when shooters trusted you? No regenerating cover-crouching. No cutscene every two minutes. Just you, a shotgun, a locked door, and a colored skull key hidden somewhere behind an army of things that want you dead. Epic soundtrack!

    RIFTFALL is a love letter to the golden age — DOOM, Quake, Unreal Tournament, Ultrakill, Duke Nukem 3D — rebuilt with modern speed and zero modern nonsense. Sprint is your resting state. Double jump is your religion. Barrels explode in chains, heavy enemies burst into bouncing gibs, and when you rip through three enemies in a second, your squad calls out the MONSTER KILL like it's 1999.

    No loot boxes. No paywalls. No battle pass. No crafting menus. No in-game purchases. 

    AN ARSENAL WITH A SECOND OPINION

    Six heavy weapons. Every single one has a devastating alternate fire.

    • BREACHER — a 12-pellet pump shotgun. Alt-fire: INFERNO RAM, a fan of superheated beams and shockwaves that breaks entire packs and physically hurls them backward.

    • VULCAN — a spinning-barrel minigun that never asks questions. Alt-fire: ARC GRENADE, a bouncing explosive for whatever's hiding around the corner.

    • RIFT ROCKET — splash damage the old-school way. Alt-fire: VORTEX SALVO, a full multi-rocket barrage.

    • ARC RAIL — a piercing railgun with INFINITE CHARGE. Alt-fire: SINGULARITY LANCE — skewer four enemies in a line, then detonate a singularity that chain-arcs to seven more.

    • RIFT SNIPER — a scoped anti-materiel rifle with wheel-zoom optics. One shot, one crater.

    • FLAMETHROWER — a roaring wall of fire that overheats if you get greedy. Alt-fire: NAPALM BOMB — lob a fuel canister and turn the floor itself into a burning kill zone.

    • ENERGY SWORD with a GRAPPLE — when they get close enough, hit them into next week. Get over here!

    And when it all goes sideways: COMBAT DASH with invulnerability frames. Dodge through the fireball. Feel amazing about it.

    20 HANDCRAFTED BOSS ARENAS. EVERY ONE A PUZZLE WITH TEETH.

    This is the heart of RIFTFALL: 20 unique ending arenas — one for every level, each with its own cinematic fly-in, its own rules, and a boss you can't just shoot in the face. You have to OUTSMART them:

    • THE FROSTMAW — an ice giant healed by five glowing crystal towers. Shatter every crystal, then bury him in his own castle.

    • MAGMOR THE MOLTEN — an immortal lava colossus chained above a molten lake. Break all six chains and drop his platform into the fire — while standing somewhere safer.

    • THE MEGABRAIN — a giant cyber brain behind an impenetrable firewall, and the only boss in the game that TALKS. Hack four terminals in order while his drones hunt you — then enjoy his frustration.

    • THE MIRROR WRAITH — a ghost fed by eight ancient mirrors in a haunted manor. Destroy the crystals above every mirror and watch his reflection crack.

    • THE HARBINGER — a fifteen-meter alien colossus on Mars whose only weak point is the crystal on his head — shielded on a timer. Wait for the window. Make it count.

    • THE STORM KRAKEN — climb a lighthouse in a raging storm, override the lamp, and turn the LIGHT ITSELF into a weapon that grips and burns him.

    • THE CASTLE DRAGON — bullets bounce off. Man the catapults on the castle wall while knights, archers, skeletons and fire-bats wage a full three-way battle in the valley below.

    • THE HEADLESS RIDER — a running gunfight across the roof of a moving steam train, wagon by wagon, ending in a ground duel with something even bigger.

    • THE NEON COLOSSUS — the arena IS the boss: climb a walking titan, break its seals, overload its core, and escape through the rift as it falls apart beneath your feet.

    • CAPTAIN COGBURN — a pirate bay brawl against a jet-boosted captain, his cutlass fan, and his deployable flame cannons.

    • DUNE MAW — a sand worm the size of a cathedral that only surfaces when it wants to eat you. That's your window too.

    ...plus the pyramid, the shark abyss, the colosseum, the skyhold, the neon district, the cavern, and the endgame arena waiting at the very bottom of the campaign. Struggling? Your squad will radio you hints — some helpful, some suggesting you call 911.

    60+ ENEMY TYPES. EVERY ONE FIGHTS DIRTY.

    Enemies patrol before they spot you, dodge, dig, deploy, and swarm — no frozen rooms full of target dummies.

    • Crawler swarms and diving bats that punish standing still

    • Holograms that teleport mid-fight, Burrowers that tunnel under the floor and erupt at your feet

    • Hoppers that dodge-roll away from your rockets — switch weapons or eat the grenade

    • Field Engineers that fall back and deploy sentry turrets while you're busy

    • Rotary Gunners, Armored Titans, blade-dashing Reavers, acid-lobbing Spitters

    • Arena specialists: evil snowmen, skeleton cowboys, laser-packing aliens, glowing UFO drones, teleporting neon robots, ghost skeletons and fire-bats

    • The HIVEMIND — a floating brain mothership that pours drones out of six ports until you kill it

    • The JUGGERNAUT — a walking wall of armor that always goes out in pieces

    And then the ground shakes: GIANT ROBOT SPIDERS, TOWERING TRIPOD WALKERS and COLOSSAL DESERT SAND WORMS — building-sized machines that turn whole levels into boss arenas.

    BOSSES WITH NAMES YOU'LL REMEMBER

    Every level ends in a boss fight at the Rift Gate. The milestones you won't forget:

    • IRON REVENANT — siege volleys and ground-slams in the ruins of DEAD CITY

    • OCULUS PRIME — an orbiting nightmare deep in the GREEN INFERNO jungle

    • SKY PIERCER and NEON HARVESTER — tripod colossi stalking the wasteland and the neon skyline

    • FROST STRIDER and CITY REAPER — the ice and the city belong to them now

    • RIFTFALL DEVOURER — the final boss. Bring everything.

    Late-game bosses shift phases — the Rift Tyrant style hits 48% health, announces RIFT PHASE, and comes at you faster and meaner.

    20 LEVELS. 6 BIOMES. SKULL KEYS.

    A full single-player campaign from EMBER GATE to RIFTFALL PRIME: burning citadels, frozen vaults, neon war zones, dead wastelands, jungle hells, dune seas — and side trips to a haunted manor, a Mars colony, a storm-wrecked lighthouse and a wild-west canyon. Every level is six sectors of forward pressure — find the RED, BLUE and YELLOW SKULL KEYS, open the gates, kill the boss, reach the Rift Gate, extract.

    Each level hides a landmark set-piece: a rocket launch silo, a crystal cavern, a UFO discovery lab, a giant pyramid, an arcing server room, an alien core. Moving platforms, lava crossings and elevators keep your double jump honest. Layouts are seeded and procedural — replays never feel identical, and hidden DROP CREDITS reward players who check behind the crates. Smash the scenery while you're at it — cryo capsules, snowman statues, cactuses, windmills and market stalls all come apart in real physics.

    YOUR SQUAD HAS YOUR BACK (AND JOKES)

    Deploy up to four AI marines — ROOK (rifle), VIPER (scatter), HEX (minigun) and NOVA (grenadier). They hold formation, call out threats by direction, celebrate your multi-kills, and cover you when it goes wrong. When one goes down, hold E and drag them back into the fight. Drop below 30% health and reinforcements HALO-drop in by parachute.

    Over 500 fully voiced radio lines — tactical chatter, boss warnings, arena hints, last stands, idle banter, genuinely terrible dad jokes, and death lines like "I will be back. Terms and conditions apply."

    22 PERMANENT UPGRADES. THREE TREES. YOUR BUILD.

    Bank drop credits between missions and spend them across:

    • OPERATOR — Titan Blood, Nano Regen, Rift Shield, Phase Legs, Grav Boots

    • ARSENAL — Kinetic Core, Gyro Servos, Munitions Rig, Warhead Lab, Arc Capacitor, Gore Fist, Shock Knuckles

    • SQUAD — Aegis Plate, Target Link, Battle Mesh, Combat Medic, Rapid Revive

    • SPECIAL ABILITIES — Unlock energy barricade, defensive shields, sentry turrets and more!

    Multi-rank, and progress persists forever. Go glass-cannon railgunner, unkillable brawler, or squad commander — your call.

    RAGE MODE & BULLET TIME SLOW MO!

    Low health isn't a death sentence — it's a damage bonus. Drop below 30% and RAGE MODE ignites, scaling your damage up to 1.75× the closer you get to death. The classics taught us: the correct response to almost dying is killing faster. Bullet time on low health!

    FEATURES

    • 20-level single-player campaign across 6 biomes

    • 20 unique handcrafted ending arenas with quest-driven bosses and cinematic fly-in intros

    • 6 heavy weapons, each with a destructive alternate fire, plus quick melee and a combat dash

    • 30+ enemy types with unique abilities — plus colossus-class mega machines

    • Named multi-phase bosses, mid-level sub-bosses, and one boss who won't stop talking

    • 22 permanent multi-rank upgrades across 3 trees

    • 4 deployable AI squadmates with 500+ voiced lines, revives and paratrooper reinforcements

    • Skull keys, secrets, hidden credits, exploding barrels, shields, destructible scenery, gib physics

    • Sprint, double jump, dash with i-frames, knockback, stagger, Rage Mode, Bullet time!

    • Tactical minimap, death-cam replays, high-score tables

    • 40 Steam achievements, global leaderboards, cloud saves

    • 16-track original soundtrack

    • Lightweight engine — runs fast on modest hardware

    • No gimmics. No in-game purchases. No ads. Ever.

    • Co-op mode (NEW!) - play with your friends, connect via Steam! 

    THE BREACH IS OPEN.

    Go make hell regret it.

    New Riftfall Trailer 5 Gameplay

    Riftfall Comics Trailer 1

  70. 173

    Witnesses

    Witnesses header image
    Released 10 hours ago
    Type: game
    Dev: Unexpected Cucumbers
    Pub: Gamesforfarm
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Witnesses is a detective visual novel in a grim noir style. You are a private detective assigned two strange cases. Where do you start? How do you proceed? Is there a connection between them? The choice is yours.

    Immerse yourself in the gloomy atmosphere of a small town where something is off. Listen to the whispers of suspicious cultists, gather all the evidence, and reveal the Truth to the world!

    Key Features:

    • Two parallel investigations that you pursue in any order

    • Unusual black-and-white visuals mixed with real photographs

    • Gather evidence, connect the facts – build your own version of events

    • A mix of noir investigation and absurdity: disappearances, cults, mad scientists, and evil corporations! And maybe even aliens…

    Interrogate witnesses: pressure them, empathize, eavesdrop – unravel the tangle of secrets!

    Witnesses eng

  71. 172

    ‌Tidy Up the Bookstore

    ‌Tidy Up the Bookstore header image
    Released 10 hours ago
    Type: game
    Dev: BombGame
    Pub: BombGame
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Step into a large bookstore that was once beloved but is now in disarray. 4,018 unique books are scattered across shelves, counters, and every corner; they belong to 410 series and await their return to 82 bookshelves. Your task is to restore order and peace to this forgotten bookstore.

    Take your time to sort, place, and return each book to the correct shelf. Move among countless bookcases, find misplaced volumes, and carefully put each one back in its place. There is no forced countdown and no stressful rush; you can tidy at your own pace, or learn various abilities and use strategy to optimize categorization and movement routes, making the tidying smoother and smoother.

    Immerse yourself in the calm and peaceful atmosphere and watch the bookstore gradually become neat and pleasant from chaos. Enjoy that deep sense of satisfaction and healing—watching every row of shelves become perfectly neat, one book after another.

    PV1

  72. 171

    Outposters

    Outposters header image
    Released 10 hours ago
    Type: game
    Dev: Capuchin Games
    Pub: Capuchin Games
    Genres: Action
    About
    Screenshots
    Videos

    THE BLOCK IS YOURS. KEEP IT.

    The outbreak took the city in a week. Everything still standing runs on one thing: the core your squad is holding. Every wave, more of them come for it. Every gap between waves, you go out and take whatever the city has left.

    OUTPOSTERS is a 1-4 player co-op third-person shooter with a rogue-lite core. Defend, scavenge, upgrade, repeat - until the block holds or it doesn't.

    THE LOOP

    • Defend - The horde comes for the core. Hold the perimeter with your squad, the streets and whatever you're carrying.

    • Scavenge - Between waves the city opens up. Weapons, ammo, medkits and supply drops are out there - and so is everything that didn't join the assault.

    • Upgrade - Pull a base upgrade off a laptop in the field and carry it home: pulse cores, auto-turrets, repair drones, shield blooms, an overcharge that clears the yard.

    • Recall - Get back to the core before the next wave lands. Take damage on the way and the teleport cancels.

    FIVE OPERATORS

    Every operator has their own stat line and three abilities. Pick the one that covers what your squad is missing.

    • VERA - Soldier. Heavy weapons, suppressing fire and a combat signal that buffs everyone standing near her.

    • DOCTOR - Chemist. Toxic clouds, antidote fields, and stamina that simply does not run out.

    • NYX - Assassin. Shadow step, execution marks, lethal from behind - and one mistake from the floor.

    • KAIN - Wanderer. Grapple shot, recon scans, no bad matchup and no great one either.

    • MURDAR - Survivor. Firm stance, second wind, and the kind of endurance that turns a wipe into a save.

    NEARLY FORTY WEAPONS, MOST OF THEM SCRAP

    Pistols, dual pistols, shotguns, rifles, a sniper rifle, a flamethrower, a chainsaw and a rocket launcher if the city is feeling generous - plus katanas, fire axes, sledgehammers, nailed bats, crowbars and pipe wrenches. Grenades, molotovs and pipe bombs for when the yard fills up. Melee is a real combo chain, not a panic button. Everything you find goes on the wheel, and everything on the wheel runs out.

    THE INFECTED HAVE JOBS

    Runners rush you. Spitters shell the core from range. Leapers come over cover. Bombers close the distance and detonate. Screamers call the block down on you. Bloaters leave poison where they die, Armored Riots do not care about your pistol - and every fourth wave, something much bigger arrives.

    WHAT'S IN THE GAME

    • Sixteen waves and four bosses, solo or 1-4 player online co-op over Steam.

    • Five difficulties from Normal to Apocalypse, and curses on top for squads that want it worse.

    • Endless Siege after the last boss, with a Steam leaderboard.

    • Weapons that unlock as you play, goals for every operator, and cosmetics earned on the higher difficulties.

    • Ten languages: English, Turkish, German, French, Spanish (Latin America), Portuguese (Brazil), Polish, Russian, Simplified Chinese and Japanese.

    The free demo is still up: the first eight waves and two bosses. If the block held for you there, the other eight are waiting.

    Outposters Trailer

    Gameplay Trailer

  73. 170

    Market Panic

    Market Panic header image
    Released 10 hours ago
    Type: game
    Dev: Pixiliated
    Pub: Pixiliated
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    In Market Panic, every run is a ten-year market cycle and every quarter is a new test of nerve. Run an investment firm across stocks, bonds, cash, hedges, credit, private equity and crypto. Queue your moves, read the closing plan, and ring the bell - or don't, and explain to the committee why not.

    Read what is inside the book

    A sleeve is not one number. Open it and there are six companies inside, each with its own weight, ticker, candlestick chart and return - fourteen sleeves, eighty-four companies. One holding is usually carrying the fund and one is usually wrecking it, and you can tell which. Every chart opens on three years of tape from before your mandate began, so you are never reading a market that started the day you did.

    The market is never completely safe

    Bank runs, inflation shocks, speculative bubbles, liquidity freezes, scandals and twenty-seven named crises can expose a book that looked sensible a quarter ago. Movement arrives in clusters: quiet stretches, then a handful of quarters that do most of the damage. Nothing warns you twice, and nothing on the screen is there to tell you what happens next.

    Clients who can leave

    Fourteen institutions, nine dealt into each run, five of them on your books from the first morning - a pension fund with retirees to pay, a family office that wants spectacular returns and hates playing safe, a reinsurer that pays out when the storms land, a union that will not subsidise anyone's speculation. Each has a promise the market can break, a board review on its calendar, and somewhere else to take its money.

    The rivals across the road

    Four rival houses share Kingsgate Tower, across the road from your building, drawn each run from eight. They have real portfolios, their own ideas about the next trade, and their own ideas about which of your accounts they would rather hold. Walk over. Ride up to a rival's floor and read the room: the whiteboard, the principal, who is at their desk and who is not. Then poach a trader, plant a story, make a bet with them, call a truce - or buy one of them outright.

    Down the road, the City Exchange

    The trading floor under the gallery, the board over it, the brokers' bar and the bell. Take a seat, ring it, list your own firm - and watch the crowd on the floor react to the market you have been trading all along.

    And you can stand up

    Step back from the terminal and it turns out to be a monitor on a desk, on a floor of a building, in a city. The office is drawn from the state of your run: a lamp on a desk for each client, colleagues who sit differently depending on how it is going, the committee member who has lost the most faith waiting on the floor when you get up. Take the lift down, walk out onto the street, buy the paper - the city's papers report your run as it happens.

    Ten years, on film

    When the run ends, however it ends, the game cuts the film of your ten years: the quarters that mattered, the calls that made it and the ones that broke it. Watch it, replay it, save it.

    Finance as drama, not homework

    You do not need to know finance. On your first run a colleague at the next desk explains each control the first time you rest on it, in a sentence. Research rumors, negotiate mandates, document risk exceptions, test crisis scenarios, protect liquidity, or take the aggressive line. The aim is not merely to finish with the best return. It is to build the institution that survives long enough to tell its investors why it did what it did.

    Features

    • Turn-based roguelite runs across a full ten-year market cycle: forty quarters, each closed by a bell you choose to ring

    • Six firms, five of them earned by how you play, each with its own book, temperament and way of losing

    • Build across stocks, bonds, cash, hedges, credit, private equity and crypto - fourteen sleeves, eighty-four companies, each with three years of tape from before your mandate began

    • Twenty-seven named crises, from bank runs to liquidity freezes, and hundreds of smaller shocks that arrive in clusters

    • Fourteen institutional clients, nine dealt into each run, five of them on your books from the first morning - every one with a promise the market can break

    • Four rival houses each run, drawn from eight, with real portfolios, grudges, truces and designs on your accounts

    • Walk the city: your office floor, the lift, the street, the rivals' tower across the road and the City Exchange down it

    • Read a rival's floor - its whiteboard, its principal, its staff - then poach, plant a story, place a bet, or buy the house outright

    • Take a seat on the City Exchange, ring its bell, and list your own firm

    • An investment committee that drafts standing policy, reads every close and remembers what you did not answer

    • The city's papers report your run, and at the end of it the game cuts the film of your ten years

    • On your first run, a colleague at the next desk explains each control the first time you rest on it - no finance knowledge required

    • Forty achievements, most of them hard and some of them rude

    • Adaptive music, authored market audio and a building that sounds like one

    • Nine languages: the market writing, the briefs and the endings, not only the menus

    Nine languages

    Playable in English, Spanish, Brazilian Portuguese, German, French, Turkish, Japanese, Russian and Simplified Chinese - the market writing, the briefs and the endings included, not only the menus.

    Market Panic Official Launch Trailer

    Market Panic Gameplay Trailer

  74. 169

    Mandala: Type To Defend

    Mandala: Type To Defend header image
    Released 10 hours ago
    Type: game
    Dev: PAL-B
    Pub: PAL-B
    Genres: Action Indie
    About
    Screenshots
    Videos

    TYPE FAST. CHOOSE YOUR TARGETS. DEFEND THE CORE.

    MANDALA: TYPE TO DEFEND is a fast-paced typing survival arcade game where every word is a target and every second counts.

    Enemies close in on a fragile core. Type their words to destroy them, intercept incoming projectiles, and keep the mandala alive.

    But speed alone won't save you. Choosing what to type next matters just as much.

    FOUR WAYS TO FIGHT

    Choose your attack form and turn each completed word into something more powerful.

    • LANCE: Pierce enemies lined up behind your target.

    • ARC: Send attacks chaining between nearby threats.

    • NOVA: Unleash explosive strikes against clustered enemies.

    • ORBIT: Store power and release it across multiple targets.

    Different weapons reward different decisions. Find the one that suits your typing style.

    BUILD YOUR OWN RITUAL

    Your attacks evolve as you survive.

    Chain strikes between enemies. Trigger explosive bursts. Push back approaching threats. Rebuild your shield when everything starts to fall apart.

    Combine four upgrade families across multiple levels to shape your build during each run.

    EVERY WORD IS A DECISION

    Fast-moving enemies close the distance. Ranged attackers fire projectiles you can intercept by typing. Dangerous threats force you to switch priorities before it's too late.

    Do you finish the enemy you're attacking, stop the incoming shot, or eliminate the threat closest to your core?

    Keep typing. Keep choosing. Stay alive.

    FACE THE ECLIPSE

    Survive three escalating ritual phases:  Awakening, Fracture, and Convergence, before facing the Eclipse.

    A final test of typing speed, battlefield awareness, and everything you've built along the way.

    ONE MORE RITUAL

    • Approximately 15-minute complete runs built for focused arcade sessions.

    • Four attack forms with different combat behaviors.

    • Four upgrade families to combine and develop.

    • Distinct enemy behaviors and incoming projectiles to intercept.

    • Combos, multipliers, and high scores that reward consistent typing.

    • No permanent power grind. Your decisions and skill determine how far you get.

    Your keyboard is your weapon. How long can you defend the core?

    Trailer

  75. 168

    Void Descent

    Void Descent header image
    Released 10 hours ago
    Type: game
    Dev: BRaiNDED Games
    Pub: BRaiNDED Games
    Genres: Action
    About
    Screenshots
    Videos

    No story, no dialogue - Void Descent is only here to offer pure bullet heaven action.

    Take control of your ship and destroy everything that comes at you. Weapons fire automatically so you can focus entirely on movement, positioning, and survival using mouse, keyboard, or controller.

    Explore over 80 billion loadout combinations.

    Customize your weapon loadout with 5 distinct elemental types. Boost each element's effectiveness with dedicated Mastery Upgrades, then amplify your power even further with Elemental Synergies combining two elements to unleash devastating fusion effects and unique abilities.

    Playing it safe isn't an option here. Void Descent forces you on the offensive with a real-time Combat Rank system.

    Stay aggressive, weave through swarms, and thread the needle through enemy fire to push your rank to the limit. Fall back or take hits, and your rank tanks fast. The higher your Combat Rank, the more massive your score multiplier grows.

    Slow down time whenever you want with Time Dilation because why restrict something this fun with a cooldown?

    Releasing your controls instantly drops time to 10% speed. Evaluate the swarm, line up your next move, soak in the weapon effects, or answer the colleague who just called your name on a work call. When you're ready, start steering again to smoothly ramp back to full speed and plunge straight into the chaos.

    Void Descent offers 2 completely different graphics modes.

    Retro 2D offers that classic vector arcade feel with maximum visual clarity while saving battery when playing on handhelds. Modern 3D showcases high-fidelity space combat, detailed ship models, and rich lighting when you have graphical horsepower to spare.

    Enter the Augment Lab to unlock game-changing offensive, defensive, and utility perks.

    Use resources harvested from Titans and Nexus Prime to unlock augments and construct absurd synergies to tackle Ascension tiers and push deep into Endless Mode.

    Just you, your loadout, and the will to live.

    After conquering all 5 Ascension tiers, unlock the endless Void Descent Mode. Equip up to 3 augments, adapt to randomized debuffs every 10 waves, and battle escalating Titans every two minutes. Reach periodic checkpoints to cleanse debuffs, repair your hull, or stack even more augments to create a truly broken build. How long can you survive?

    Void Descent is a solo passion project built for fans of high-octane action roguelikes. A huge thank you to everyone who has played the demo and shared feedback so far. I'm actively building and tuning this game based on what you think. I hope you enjoy!

    Official Gameplay Trailer

  76. 167

    Dungeon Rampage Remastered

    Dungeon Rampage Remastered header image
    Released 10 hours ago
    Type: game
    Dev: Gamebreaking Studios
    Pub: Gamebreaking Studios
    Genres: Action Casual Indie RPG
    About
    Screenshots
    Videos

    Embark on an action-packed adventure in Dungeon Rampage Remastered, the ultimate revival of the cult-classic online multiplayer dungeon crawler! Team up with friends or stand alone as you fight your way through monster-filled dungeons.

    Now fully remastered, the game runs on a new rendering engine, with high resolution assets, controller support, over 100 Steam achievements, a new way for rampagers to hit even higher levels, a rebalanced experience without P2W, and more!

    • Choose your champion from a roster of unique heroes. Each hero has distinct abilities, weapons, and play styles. Whether you prefer the Berserker’s brute force, the Vampire Hunter’s cunning traps, or the Pyromancer’s elemental mayhem, there’s a hero to unlock for every type of player.

    • Level up your heroes to upgrade their abilities and customize your loadouts! With hundreds of different weapons to equip, you can fine-tune your build to match your strategy.

    • Rally with up to 3 friends or match with players from the community and tear through dungeons teeming with deadly traps, ruthless enemies, and hidden treasure!

    • Recruit a pet to join you on the battlefield and watch them destroy your enemies in your stead: take your pick between rhinos, wolves, dragons and more!

    • With procedurally generated dungeons, there is endless replayability. Face new challenges every time you play, from massive boss battles to cleverly hidden secrets.

    • Originally released on Facebook in 2012 and shut down in 2017, Dungeon Rampage left its 8 million player base without a home. We’re restored and remastered the game and are modernizing the original experience as we are working on polishing and expanding the content.

      See you in the dungeon, rampagers!

    Dungeon Rampage Trailer

  77. 166

    Drilling

    Drilling header image
    Released 10 hours ago
    Type: game
    Dev: Studio. HONGS
    Pub: Studio. HONGS
    Genres: Adventure Casual Indie Simulation
    About
    Screenshots
    Videos

    Become Drilly, an ancient creature from the Moon who woke up deep underground, and set out on a journey back home. This mining adventure skips flashy combat and fierce competition and focuses on the simple joy of digging forward. Mine nine grades of rare ore scattered across each region, then spend what you collect on upgrades for your drill: size, power, movement speed and more.

    No need to overthink it. Just dig and upgrade.

    MINE ORE

    Carve your own path through the earth. The higher you climb, the more precious the ore. Spend it on upgrades, meet the folks who live underground, and interact with the world around you. You might even unlock something special.

    UPGRADE

    Strengthen your drill, your jetpack and more. Every ability exists for one purpose: digging. Keep exploring and you will unlock new ones. Upgrade, then enjoy the dig.

    REACH FOR THE MOON

    Drilly lived a peaceful life on the Moon until a trip to Earth went wrong and left it buried deep underground. Waking from a long sleep, Drilly has one goal: to return home to the Moon. Break through layer after layer of earth, climb to the surface, and help Drilly reach the Moon in the sky above.

    Drilling Trailer

  78. 165

    CATENA - Chapter I

    CATENA - Chapter I header image
    Released 10 hours ago
    Type: game
    Dev: Mouseworks
    Pub: Mouseworks
    Genres: Action Adventure Free To Play
    About
    Screenshots
    Videos

    One body divided. Two players united.

    An asymmetric couch co-op where survival means working as one.

    A massive rift has torn reality apart. The sorcerer TABES strikes on two fronts at once:  the Physical Realm and the Astral Plane. To fight back, the echo CATENA splits her body in two. Bound by a chain, both players share one life pool and one weapon.

    Choose your character:

    🎮 The Physical Catena (Player 1): pure will to live, courage, near-naive optimism. She matches the brutal rhythm of the real world.

    🎮 The Astral Catena (Player 2): the sum of her suppressed fears. Cynical, pessimistic, questions every step.

    Core Gameplay

    ⚔️ Asymmetric Combat

    Armored husks only take damage in the real world / spirits must be banished on the astral plane. Fight mirrored enemy hordes together - every hit demands coordination.

    🔄 The Weapon Toss

    Toss the single sword between players to swap roles instantly: one fights with melee combos, the other protects with tactical wind control.

    🏄 Windsurfing & Platforming

    Slide at high speed across open fields and time your jumps on crumbling rocks.

    🗿 Runestones

    Activate ancient, humming stones for a lasting healing aura - your anchor point mid-fight.

    Explore Ktonia

    Step out of the cave into a vast, wind-swept world where the ancestors speak through runestones.

    Loot with Impact

    Fallen enemies drop powerful boosts: Shield, Time Slow, and Score Multiplier.

    The Team & the Project

    Made by Team Mouseworks (5 students) in 3 months at HNU as a fifth-semester project, and showcased at Gamescom 2026.

    CATENA - LAUNCH-TRAILER

  79. 164

    Turbo Turkey: Feathered Frenzy!

    Turbo Turkey: Feathered Frenzy! header image
    Released 10 hours ago
    Type: game
    Dev: Granut Games
    Pub: Granut Games
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Play as Turbo Turkey. Thanksgiving is coming, and there's a hungry guy who really wants to gobble you down. He's brought three goons along for the chase! Run, jump, and shoot your way across Turkeyland to prove you're nobody's dinner!



    16 levels of pumpkin smashing action. Sprint through forests, scale gravy mountains, tear through barnyards, and clank your way across factory floors. Slithering snakes coil in your path. Wood shooters launch projectiles. Spike balls float in the air and hurt to the touch. D:

    Collect everything. 600 pumpkins. 9 caterpillas. 11 time trials. Hunt down every pumpkin in the game to unlock the Golden Pumpkin and a hidden secret level. Race the clock in time trials. Gather elusive Caterpillas scattered across Turkeyland. Every collectable brings you one step closer to escaping the dinner table. :O



    You're not squawking solo. Your family has your back. Meet cousin Tony and Sherri as they help you journey through Turkeyland. Family shows up when it counts... especially when your head is on the dinner plate. D:


    GBA era Crash games. If you grew up with Crash Bandicoot: The Huge Adventure or N-Tranced... Turbo Turkey is built for you :D

    Teaser Trailer

  80. 163

    Clanker Calamity

    Clanker Calamity header image
    Released 10 hours ago
    Type: game
    Dev: Isolation Inc
    Pub: Isolation Inc
    Genres: Casual Indie Racing Strategy
    About
    Screenshots
    Videos

    Plant 7 never got the memo

    Plant 7 was decommissioned in 2049. Nobody told Plant 7.

    The belts still run. The rams still fire on schedule. The welding lasers still sweep the aisles for unauthorized personnel, which they have decided includes everyone. And the payroll subroutine, which survived the shutdown intact, still pays a shift completion bonus to the first bot to clock in at every station on its route.

    The bonus has not been redeemable since the company dissolved. The bots do not know this. The bots do not care.

    Program with confidence. Then watch it fall apart.

    You do not steer. Each shift you are dealt a hand of instruction cards and commit five of them, in order, face down. Then every bot on the floor runs its first instruction at once, then its second, and so on to five. Between each one the plant takes its turn: belts carry you sideways, turntables spin you, rams shove you, crushers come down, lasers fire. Bots collide and shove each other out of the way.

    Your plan is usually wrong by step two. The game is watching a machine march into an open shaft with total confidence, then writing a better plan next shift.

    Damage is the pressure valve. Every dent past the second costs you a card next shift. At five, your slots start jamming shut with whatever was in them, so you re-run old orders you can no longer change. At ten dents the unit is scrapped, and at clock-out you reboot on a fresh chassis at your reboot point: the last clock you punched, or in Deathmatch the quietest starting point.

    The plant isn't malicious, but it feels that way

    Every hazard runs on a schedule you can read, and none of it is random. Nothing is hidden. Everything is timing.

    • Belts, fast belts and magnetic belts that carry you where you did not ask to go

    • Turntables with four settings, including one that changes its mind every step

    • Rams, crushers, welding lasers and flame throwers, each firing on its own steps

    • Mirrors and beam splitters that bend a laser round a corner, yours included

    • Pressure plates, gates, trapdoors, bouncers, one-way walls and live wires

    • Teleporter pads that pass you round a cycle, sometimes onto another story

    • Up to four stories, joined by ramps and lifts. Walk off an edge and you fall

    • Service pads to repair on, and numbered punch clocks to reach in order

    • Night Shift: the lights go out, every unit carries its own headlamp, and the lasers cut through the dark

    The co-workers

    Every seat nobody is sitting in is played by a bot, and your opponents are characters rather than difficulty levels. The Overcommitter sticks to a plan that was reasonable when it wrote it and is now catastrophic. The Thrillseeker knows the path and does not respect the hazards. The Terminator does not care about the clocks; it cares about you. And two of them, the Supercomputer and the Clanker 9000, read your program before they write their own. We say so up front, because the whole game is that everyone commits blind, and an opponent who does not is a puzzle you deserve to see coming.

    Ways to play

    • Rally: punch the numbered clocks in order. First to the last clock wins.

    • Deathmatch: no clocks. The hazards stop being obstacles and start being weapons. Last player with a unit standing wins.

    • 5-Slot or Live: commit all five cards at once, or play one card per cycle against a timer. Either way, everyone commits blind.

    • Solo against the plant's cast, online with 2 to 8 players, or Party Play [Experimental]: one screen is the floor and everyone drives their own bot from a phone's browser. Nothing to install.

    • A route builder: lay out your own plant floor up to four stories, wire pressure plates to gates, drop dummy units on it to watch the hazards run, and publish it to Steam Workshop to share with the world.

    • A deck you can rebuild: take whole kinds of card out or change how often they turn up. Try Oops! All Move 3 (not guaranteed to be compatible with all factory floors!)

    The story so far

    The decommissioning order went out by email. Plant 7 does not have email. It has a work-order link, a payroll subroutine and a badge reader, and none of them were on the distribution list. The company dissolved the following spring, and the power was on a fifty-year contract that cost more to cancel than to let run.

    Every night the break room lights come on and the units line up for work orders, over a link that carries five instructions and then has to reset. So a shift is five instructions. That is not a rule. That is bandwidth.

    The welding lasers check badges before they fire. The badge server was in the main office, and the main office is a parking lot. So they fire.

    Above the break room door there is a safety board. It reads DAYS SINCE LAST CALAMITY, and it has read 0 since 2049. Nobody has been available to change it. Nothing has happened to justify changing it.

    A full round of Pit And Gantry Steam Edition

    Meet The Hazards

  81. 162

    Demon Source

    Demon Source header image
    Released 10 hours ago
    Type: game
    Dev: Ernest Piatrovich
    Pub: Ernest Piatrovich
    Genres: Action Indie RPG Early Access
    About
    Screenshots
    Videos

    As a solo developer, I can throw out all the marketing practices and just tell you really what my game is about.

    Demon Source is a soulslike with procedurally generated dungeons. But only their order is procedural — all rooms were composed by me or taken half-ready from the assets I bought.
    The game uses a Dead Cells-like item system.

    You will have 2 slots for weapons, one for armor, 4 for abilities, and 2 for rings that provide powerful passives.

    You will also be upgrading your stats. I had countless iterations but came up with a system that makes each of them meaningful.

    Also, each stat unlocks perks. For example, 20 Intelligence will remove the cooldown from mana-based skills. And 40 Agility will slow time when you aim with a bow.

    Each weapon provides a unique style of play. Daggers are fast and provide a bonus to the parry window but deal almost no damage to enemy poise. With greatswords, on the other hand, you can cancel most of the enemy attacks, but you will get less defense and maneuverability. But bonking your enemy to death appears to be surprisingly satisfying.

    Magic is here too. Magic staffs have spells instead of combos — tailored to be useful in different situations. But if you are out of mana, there is a handy melee attack available.

    When making the game, I was upset that environment is not very interactable, so I added something destructible almost to every room. Including the damaging stuff.

    I did my best to make the game a roguelike, not a rogue-lite. But absense of progression is also disappointing. So to improve your runs, you can improve your healing flask (that also restores mana!) But more interestingly, you can improve your "Mystic Sence" - it will allow you to find secrets that you have missed in previous runs. Which, I hope, will allow to make each run interesting.

    Of cource, you are not bounded to that "Mystic Sense" - all secrets will be available for you even without it.

    Seek for story and lore?

    I have some!

    *clears his throat*

    Deep down the Ulm rock dwarves found the relic of great power. Demonic power. Very soon hordes of demons and possessed undeads were marching through the Lavert Kingdom. Heroes of the past had stopped them, but they couldn’t destroy the Source. Inside the Ulm mountain this power was able to reshape dungeons to an endless labyrinth full of creatures of the dark. It also was able to revive demons countless times so they can’t be really killed.

    Some heroes drink demon blood in order to receive same reviving power. Those who did not died from the transformation, went deeply to the old dwarf kingdom in order to find and destroy Demon Source. You don’t remember how have you got to that dungeon. But it is clear that you are immortal such as those demons. Every time you die, the dungeon reshapes and all demons revive. Source doesn’t want to be found and doesn’t want you to go back.

    People of the past were optimistic about that - saying that now they have countless attempts. But it appeared to be "countless deaths". And now they are all mad and became corrupted guardians of the Source.

    Try this game made with all passion just by single person. And let me to tell you the story of redemption which you will probably experience on yourself in the future. Try the Demon Source

    Demon Source Trailer Newest

  82. 161

    Hearsay

    Hearsay header image
    Released 10 hours ago
    Type: game
    Dev: Chalk Creative
    Pub: Chalk Creative
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    An archive nobody catalogued


    Sub-level two holds 164 recordings, and every one of them has been cut into pieces. That makes 724 unlabeled cassettes, on the shelves, on the benches, and all over the floor.

    There is no search. There are no titles. A tape tells you nothing until you play it.

    What you get is 10 cabinets, each with a sign over it: Old Time, Classical, Country, Funk, Hip-Hop, Holiday, Horror, Jazz, Rock and Video Game. And a deck to play tapes on.

    The Old Time cabinet holds 20 real recordings from about a hundred years ago, public domain, out of the Library of Congress. Everything else is real music by human artists, used under Creative Commons and similar licenses and credited in the game.

    Listen. Fill the row. Check.


    Every recording has its own set on a shelf, one slot per piece. Put the tapes you think belong there in the order you think they go. When the last slot fills, the row checks itself, one slot at a time.

    • Green means the right recording in the right place.
    • Yellow means the right recording in the wrong place.
    • Red means that tape does not belong in this row.

    Take a tape back off and the whole set goes quiet again until it is full. Get a row right on its first check and you did it by ear.

    A bench to be wrong on


    The bench grades nothing. Lay tapes out, rearrange them, press play and hear that order end to end with nothing watching. Play two at once, hard left and hard right, and hear the difference instead of trying to remember it.

    Nothing is timed


    No fail state. Nothing missable. Nothing kills you. A wrong answer costs you a moment and tells you something true.

    Restoring a recording pays you a splice. Splices buy 21 upgrades: scrub a tape by hand, loop its last two seconds, halve its speed, carry more at once, push a trolley, jump the crates, print labels, keep a ledger, recall a whole row. And for the moment you are truly stuck, a finding aid that tells you which cabinet a tape is filed under, once every two minutes.

    And then the whole thing plays


    Get every piece of a recording in the right order and it plays through as one thing again, with a short fact about the music to go with it.

    Old Time is where you will know some tunes before you have heard a whole one: the Ride of the Valkyries, the William Tell Overture, Pomp and Circumstance, the Blue Danube, the bridal chorus every wedding still uses.

    Five tapes on the shelves are not part of the archive at all. They were left by whoever worked in this room last, and they turn up as the floor clears.

    What's in the box


    • 164 recordings, 724 tapes, 10 cabinets
    • 21 upgrades, every one of them buyable in a single playthrough
    • A short fact about every recording you restore
    • An optional run timer, for anyone who wants to race the archive
    • Full controller support, and every keyboard control rebindable
    • No network, no telemetry, no account, no data collected

    Please read this before you buy


    Hearsay is played by ear. The puzzle is not captioned and will not be, because a transcript of a piece is the answer to it. If you are deaf, this game's puzzle is not playable, and we would rather say so here than have you find out after paying. See the accessibility notes below.

    Announcement Trailer

  83. 160

    Maze 1211

    Maze 1211 header image
    Released 10 hours ago
    Type: game
    Dev: First Light Studio
    Pub: First Light Studio
    Genres: Simulation
    About
    Screenshots
    Videos

    Wait. Where am I?

    You wake up on cold grass. A lantern sits beside you, still lit. All around you, walls of hedge rise into the dark, taller than any house.

    You don't remember falling asleep. You don't remember anything before this.

    You... just woke up and ended up here

    Somewhere far away, a music box is playing. Slightly out of tune.

    In your pocket: a few small flags and a stick of chalk. That's all.

    So you pick up the lantern, and you start walking.

    You plant a flag at the first turn. You draw an arrow on the wall. You walk until the hedges turn to stone, and the stone turns to moss. Now and then you find things left behind. A bench. A lamp still burning. A camp, neatly made.

    Further in, another camp. Not so neat.

    Someone was here before you. They didn't know where they were either.

    Find the way out. Only the way out!!

    Trailer 1

  84. 159

    Ironfields

    Ironfields header image
    Released 10 hours ago
    Type: game
    Dev: Divis Studio
    Pub: Divis Studio
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Ironfields is a single-player RTS about capturing the battlefield, not building a base from scratch.

    Each mission starts with key structures already placed across the map. You capture them, repair them, defend them, build towers around them, upgrade your units, and decide when it is finally safe to push forward.

    The pace is slower and more tactical than a typical click-heavy RTS. You are not meant to win by fast reflexes. You win by holding the right positions, surviving constant pressure, and using the tools each mission gives you.

    Capture key buildings
    You do not build a traditional base. Instead, you fight for factories, power plants, satellites, and other strategic structures already placed on the battlefield. Every building you secure changes the balance of the mission.

    Survive constant enemy pressure
    The enemy does not wait for clean scripted waves. It keeps sending units, forcing you to defend, repair, reposition, and slowly turn the map in your favor.

    Use airstrikes and towers to break stalemates
    Some defenses cannot be pushed through by tanks alone. Build towers, upgrade your units, and call in airstrikes when you need to destroy a key target or open a path forward.

    Ironfields focuses on tactical decisions, map control, and hand-crafted single-player missions inspired by older RTS games.

    Features

    • Single-player RTS focused on planning and positioning

    • No traditional base building

    • Capture, repair, and defend battlefield structures

    • Build towers and upgrade your units

    • Call in airstrikes to support your attacks

    • Slower-paced tactical gameplay

    • Hand-crafted missions with strong map-control focus

    • Built-in layout editor for custom combat layouts

    Ironfields Release Trailer

    Ironfields Trailer

  85. 158

    Kick

    Kick header image
    Released 10 hours ago
    Type: game
    Dev: nospacelost
    Pub: Shoreline Games
    Genres: Adventure Indie Sports
    About
    Screenshots
    Videos

    Launch

    Shoreline Partnership Announcement

    Kick

  86. 157

    Operator: Observation

    Operator: Observation header image
    Released 10 hours ago
    Type: game
    Dev: Stronggaming Studios
    Pub: Stronggaming Studios
    Genres: Indie Early Access
    About
    Screenshots
    Videos

    **Every design and picture on this page is subject to change as the game is still in early development.**

    You are Colin Nox. As part of House Safety Incorporated, you were transferred to one of their facilities deep underground. Your job is simple: watch the monitors, find anomalies, report them, and assign the right taskforces to deal with them. They call you the Observer for a reason.

    But the anomalies grow stronger with every shift. And your days just keep going by.

    Camera System

    Three night shifts, and the cameras are your best friend. Switch between rooms and look for anything out of place. Did that chair move? Was that picture always like that? Or maybe something you can only hear? Find it out.

    Report and Taskforce System

    Spot an anomaly, report it, assign a taskforce. Simple enough. With 5 to 9 anomaly types spread across 5 to 9 rooms, and the layout changing every night, no shift is the same. Hopefully you are ready.

    Anomalies

    From light anomalies to shapeshifters, almost everything is waiting for you. Fight for your job and the lives of innocent civilians counting on you.

    Beyond the Monitors

    What happens at 8 AM when the shift ends and Colin goes home? At first, home feels like an escape. A place to breathe. But the anomalies do not stay behind the monitors. They follow. They grow. And soon the place Colin calls home becomes just another location to survive.

    And then there are the dreams. The Dreamworld is where things stop making sense entirely. A place buried deep in Colin's mind where the anomalies have already made themselves comfortable. Navigating it means confronting something far more personal than a shifting chair or a flickering light.

    The facility. The houses. Home. And the mind. Operator: Observation takes you through all of it.

    Your Instructor

    From your very first shift, a voice guides you. Your Instructor. Professional, distant, and not exactly known for small talk. Follow the instructions, do your job, and don't ask too many questions. At least that is what they expect from you.

    Endings

    In this world, the line between good and bad is not always clear. Find your path and reach one of 8 possible endings.

    "So. Operator. What are you waiting for? Hop in and help humanity survive one of the most critical situations it has ever faced. And. DON'T. GIVE. UP."

    A message from the CEO of House Safety INC.

    Operator: Observation Early Access Trailer

  87. 156

    Scam Line

    Scam Line header image
    Released 10 hours ago
    Type: game
    Dev: RavenJm
    Pub: RavenJm GAZE IN GAMES
    Genres: Indie
    About
    Screenshots
    Videos

    Scam Line — a party game for 4–8 players

    Only One Will Win

    You are locked in a room. You cannot see the others. You can only talk through an old mobile phone.

    Trust is optional. Survival is not.

    About the Game

    Scam Line is a multiplayer social game for 4 to 8 players where you compete in psychological and social challenges.

    All players are placed in separate rooms. Communication is limited. Information is power.

    In Early Access, the game features 22 social challenges, including:

    • Learn your neighbours’ room numbers before anyone else

    • Identify who is dressed differently

    • Play the classic Prisoner’s Dilemma

    • And many more…

    Every challenge tests how well you can read people — and how well you can lie to them.

    Play Your Way

    There are no right choices. Only consequences:

    • Form alliances

    • Make deals

    • Share information

    Or choose a darker path:

    • Bluff

    • Lie

    • Manipulate

    In the end, only one of you will win.

    Key Features

    Social deception 4-8 players gameplay

    Voice-based communication

    Psychological mind games

    Unpredictable player behavior

    Simple visuals, strong atmosphere

    FAQ

    How much does the game cost?

    • About the price of a cup of coffee.

    New social multiplayer games release every day - why this one?

    • Scam Line focuses on deception, timing, and environmental surprises to create a truly unique social experience. You are an architect of your gaming experience. Based on your behaviour every run may become a unique adventure.

    Will it run on a potato PC?

    • Yes.

    Are there bugs?

    • No.

    Full Release Trailer

    0.7 Update

  88. 155

    Dungeons & Dynasties

    Dungeons & Dynasties header image
    Released 10 hours ago
    Type: game
    Dev: Bretticus82
    Pub: Surefire.Games
    Genres: RPG Simulation Strategy Early Access
    About
    Screenshots
    Videos

    Football Manager, but every match is a dungeon and your players can die in it.

    You run an adventuring guild in a realm that lost its king. Sign delvers, swear them to a term of years and send them into the dark. Win enough and you take the Crucible, and hold the realm until somebody takes it off you.

    Heroes die. Dynasties rise. The realm remembers both.

    Every fixture is a dungeon

    There is no match engine. Each delve is built for the day, and in the Trials a rival guild goes into the same one. If they make it to the final room, you fight them there.

    You never click an attack. You pick the party, set their orders and kit them out, then you watch. Flooded ground slows your fighters and pitch dark ruins your archers, so who you send matters as much as how strong they are. Nine classes, ten races, and a party that grows from four to six as you climb six divisions.

    People, not numbers

    Every delver arrives believing something, struggling with something, and swearing to do one thing before they are done. Most never manage it. Sending the right one on the right work, year after year, is how you find out who they are.

    They make friends and grudges underground. They sign for a term of years and come back asking for what they are worth. They pick up scars, retire, get sold, or do not come home, and the dead get a memorial card with their own sigil and epitaph. The Dungeonborn are the ones that you bring back.

    A realm that goes on without you

    Seventy-two guilds hold seats in 36 towns across seven lands, so you share a street with somebody who wanted to better you before a fixture was ever played. Rival halls sign, sell, rise and fall. Wars are called and the realm remembers who marched. Beasts roam the roads, and below everything the Deep goes down further than anyone has been.

    Your own hall stands in a real town that you can build up, defend, and one day watch your retired delvers settle in.

    The Chronicle

    Your guild has been writing it down the whole time. Open the Chronicle and the dynasty is there as a story, season by season, with the fallen and the legends who made the place what it is. Everything in it happened in your save.

    Play it your way

    Climb from the Backwater or start higher up. Take a patron's backing or go it alone. Stack any of the founding terms you like, from Ironman to a guild made entirely of beasts, or play Cozy Mode with no league at all and simply run the guild.

    • 72 rival guilds, six divisions, a cup and the Crucible

    • A full transfer market, with free transfers, loans, poaching and fire sales

    • Training, a youth academy and mentors

    • Your hometown to build up and defend

    • Vows, families, scars and permanent death

    • Over a dozen founding terms that all stack, and Cozy Mode

    • Twelve languages besides English

    The dungeon is waiting, Guildmaster.

    Dungeons & Dynasties

  89. 154

    Fame & Fear: Dungeon Architect

    Fame & Fear: Dungeon Architect header image
    Released 10 hours ago
    Type: game
    Dev: Wasdlab
    Pub: Wasdlab
    Genres: Adventure Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Heroes want glory. You have bills to pay.

    Fame & Fear: Dungeon Architect is a single-player fantasy management sandbox. Build a dungeon full of monsters, traps and treasure, open inns and attract adventurers willing to pay to get in.

    Admission is paid up front. Getting home isn't included.

    Build a dungeon worth the risk

    Dig out rooms and corridors, place doors, and choose floors, lighting and decorations. Mix and match different themes, place your monsters and give your bosses a spot worthy of their worst intentions.

    Layout matters: treasure can draw visitors down a particular route, and a trap can help a monster land its attacks. Filling a room with danger won't do much good if nobody sets foot in it.

    Plan at night. Face the consequences by day.

    Prepare your dungeon at night and use the Predicted Flow Heatmap to spot promising routes and areas that might stay empty. It's a forecast, not a promise: adventurers have needs and plans of their own. Select them during a visit to see where they're going and why.

    When things need a little nudge, use your Keeper's Orders. Use Lure to make an area more appealing; Overcharge to boost a trap's next activation at the cost of a longer cooldown; and Seal to temporarily close a passage without cutting off essential escape routes. You have three uses in total per day. Blowing all three on the first curious visitor is an option. Not necessarily a good one.

    At the end of the day, check the report: damage, object usage, revenue and observations based on what actually happened. Then get back to building. Maybe that trap was a great idea, just in the wrong corridor.

    An inn between two traps is still an inn

    Set your admission price, furnish the rooms, hire staff and offer services to your visitors. Basic furniture and staff are available from Rank F; beds and guest rooms unlock at Rank C. You can use furniture from different themes without sticking to a single matching set.

    Keep an eye on expenses, maintenance and your cash reserves: an overpriced ticket can turn people away, and those who do enter might want to spend some money at the inn too. Some adventurers come back, bringing memories of their last visit with them.

    It's good to have a regular customer. Especially one you've already tried to kill.

    Someone has to make it out alive

    A dungeon without danger doesn't give visitors much of a story to tell. One without survivors has a different problem: nobody left to tell it.

    Balance fame, fear and survival to keep adventurers coming. Over time, your dungeon's lethality, trap usage and the success of your services can influence how well prepared incoming groups are, who's in them and how much money they bring.

    And then there's the Kingdom. Let fear get out of hand and you might receive an official visit. The kind with weapons, not clipboards.

    From Rank F to Legendary Dungeon

    Grow your dungeon from Rank F all the way to SS, tackle objectives and see what new content awaits before paying for a promotion.

    At Rank SS, you can take on the Kingdom's Grand Expedition, an optional challenge with three days to prepare. Complete it to earn the title of Legendary Dungeon.

    There's no mandatory finale: the sandbox continues, whether you take on the challenge or not. There's always another room to sort out.

    Good ideas deserve a blueprint

    Save your rooms as blueprints, reuse them in other playthroughs and share them through the Steam Workshop.

    Designed a particularly unpleasant welcome? It would be a shame to keep it to yourself.

    Trailer Gameplay

  90. 153

    Hexzen

    Hexzen header image
    Released 10 hours ago
    Type: game
    Dev: Apothema
    Pub: Apothema
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Read the clues, deduce every tile, and clear the board one step at a time. Hexzen is a hexagonal logic puzzle game played against shifting skies with a calm soundtrack. The puzzles require focus, but the environment is built to let you relax.

    Read the board

    Each clue tells you how many adjacent or lining-up tiles you need to find. By marking what you know and ruling out what you don't, you can systematically clear the grid. The rules are easy to learn, but the puzzles grow to challenge your logic in new ways.

    Parity and cipher variants

    Once the basic clues feel comfortable, the game starts bending them. Parity clues only reveal whether a count is even or odd. On cipher boards, the numbers are written in runes, and part of the puzzle is working out what each rune stands for. Both variants appear in the campaign and in generated puzzles.

    The campaign: The Echo of the Runes

    The main campaign takes you through multiple themed regions, starting with basic grids and moving toward more complex layouts. Each region introduces a new mechanic, such as mirrored boards. These handmade levels are designed to stretch your deductive skills with distinct logical setups.

    Infinite puzzles and daily challenges

    Beyond the campaign, you can generate custom puzzles whenever you want. You can set the difficulty for a quick match, or tackle the daily puzzle shared with all players.

    • Infinite Mode: Play custom puzzles at your preferred difficulty for as long as you like.

    • Daily Puzzle: Solve a new board every day alongside other players.

    • Shareable Seeds: Generate a specific puzzle and share its seed code with a friend.

    Level Editor

    Design your own levels or full campaigns with the built-in editor, and share them with the community.

    Accessibility and customization

    We built Hexzen to be accessible to as many players as possible, with options to customize the controls and interface.

    • Localization: The game is fully translated into 15 languages.

    • Visual Settings: Choose from high-contrast modes, color-blind palettes, and a dyslexia-friendly font.

    • Flexible Controls: Play with mouse, keyboard, or controller.

    • Relaxed Mode: Solve at your own pace, without the stress of making mistakes.

    Hexzen Trailer

  91. 152

    Keystroke Pursuit

    Keystroke Pursuit header image
    Released 10 hours ago
    Type: game
    Dev: Yihan Hu
    Pub: Yihan Hu
    Genres: Casual Indie Racing
    About
    Screenshots
    Videos

    Keystroke Pursuit is a typing chase game where you play the getaway. You're a raccoon thief speeding through a 3D toy town, and Sgt. Shiba, a very determined police dog, is right behind you.

    Your typing is the engine. Type the passage fast and clean and your car pulls away. Hesitate or mistype and the siren gets louder. Keep a streak going to fire up nitro, dodge roadblocks with a quick burst, and decide at every fork whether a piece of loot is worth the seconds it costs.

    Features

    • Case Files campaign: 18 heists across four districts. Start with a morning-market teapot job and night runs where only your headlights reveal the words ahead, then hit a fog-bound harbour where you freeze whenever a police helicopter's searchlight finds you, and a gallery's night opening where one wrong key inside a laser zone sets off the alarm.
    • A story in 3D cutscenes: Sgt. Shiba upgrades his kit district by district. The harbour and the gallery each end in a boss case, all the way to a sunrise finale over Key City.
    • Three-star scoring: every case has a score and bonus objectives, so there's always a cleaner, faster getaway to go back for.
    • Loot to collect: 55 stolen treasures to grab mid-chase and show off in your hideout.
    • Tune your getaway car: earn talent points and fit parts in the garage (steady tyres, sprint engines, trick gadgets), each with its own trade-off.
    • A rival with personality: Sgt. Shiba has something to say about every run, and never quite gives up.
    • Real books to type: passages from public-domain classics in nine topics: detective stories, English classics, sea adventures, science and nature, fairy tales and fables, classic poetry, stage comedy, wit and wisdom, and golden-age detective fiction. Type Shakespeare, Poe and Keats, Oscar Wilde, Bernard Shaw and Gilbert & Sullivan, Mark Twain, G. K. Chesterton, Maurice Leblanc and Emily Brontë, and pick your run length.
    • Quick chases: free escape runs, or swap sides and play the police in a pursuit.
    • Cosmetics, no microtransactions: spend in-game coins on paint jobs, typing-panel themes, trails and hats.

    The interface is available in English and Simplified Chinese. Typing passages are in English. A physical keyboard is required.

    Trailer

  92. 151

    Traffic Architect

    Traffic Architect header image
    Released 10 hours ago
    Type: game
    Dev: Green Signal Games
    Pub: Green Signal Games
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    Traffic Architect is a road builder and traffic-management game. Build and transform the infrastructure network of a self-growing, fully simulated city, where every new building sends fresh trips onto your roads: people driving to work, trucks making deliveries.

    Every traffic jam has a cause. You provide the creative fix: a few more lanes, a retimed signal, an extra road link, or a whole new highway with an interchange where the crossing used to be. Build it and watch the traffic flow.

    And when more asphalt stops working, build a public transport network. A bus line with bus-only lanes, a rail link or a metro tunnel placed where people already travel fills up fast, and every rider is one less car in your junction.

    Design the network

    • Upgrade roads through 11 tiers, from gravel tracks to boulevards and multi-lane highways

    • Cross rivers with bridges and mountains with tunnels in one simple move

    • Rebuild a jammed crossing as a full interchange in one click: 3-way compact or trumpet where three meet, a compact or wide cloverleaf where two roads cross

    • Shape the flow with one-way streets, turn restrictions and per-junction rules, then tune the traffic lights phase by phase

    Traffic simulated car by car

    • Every vehicle is simulated. Follow a single car across town and see the jam from inside it

    • The people using your network report back, a smooth run, a long wait or a detour twice the direct distance, and a congestion heat map shows where the network hurts

    • Over two dozen live metrics, from queued cars to transit share, each charted across the whole run so you can see what a new interchange did to the numbers

    Move beyond the car

    • Bus lines with routes and stops, plus bus lanes and bus-only roads so your buses don't sit in jams

    • Passenger rail and underground metro with stations, level crossings and tunnels. Passengers route across your entire network, bus, rail, metro, transfers included. Build connections, and people will use them

    • Freight rides the rails: dedicate lines, connect industry to demand, and the trucks come off your roads. Goods change trains at shared stations the same way passengers do

    Build it your way

    • Traffic Challenges: puzzles where you build the interchanges by hand, one ramp at a time, then test whether enough cars get through

    • Creative mode: place buildings yourself, no budget and no way to lose

    • Full map editor: sculpt terrain, rivers, mountains and lakes, then play real runs on your own maps and share them on Steam Workshop

    • Large maps up to 18x18 km, with dense downtown districts and suburban settlements

    Gameplay Trailer

    Gameplay

  93. 150

    Bullet Rift

    Bullet Rift header image
    Released 10 hours ago
    Type: game
    Dev: BulletRiftDev
    Pub: BulletRiftDev
    Genres: Action Adventure RPG
    About
    Screenshots
    Videos

    Drop into the fight, start shooting, and build your character into something stronger every run.

    This is a fast top-down shooter ARPG built around quick combat, loot drops, gear upgrades, crafting, and character builds. You are not just clearing enemies — you are constantly finding better gear, improving your setup, and taking that power back into harder fights.

    Blast through enemies up close, dodge through danger, and grab the loot that hits the floor. Every weapon changes the pace of combat, and every fight is another chance to find something better.

    Turn Loot Into Power

    The gear you find matters. Weapons, armor, upgrades, and crafting all feed into your build. A stronger weapon can change your damage immediately. A good upgrade can help you survive longer, hit harder, or push deeper than before.

    Find gear, upgrade your best drops, craft stronger items, and keep pushing your character forward.

    Weapons That Change How You Fight

    Some weapons are fast and aggressive. Some are safer and more controlled. Some are built for getting close and deleting anything in front of you.

    Spray enemies down with an SMG, stay moving, reload under pressure, and fight your way out before the horde surrounds you.

    Build Around Your Playstyle

    Your character grows beyond the gear you equip. Spend skill points to shape your build around damage, crits, speed, survivability, weapon bonuses, or whatever feels best to play.

    Stack the upgrades that fit your weapon, improve the stats you care about, and turn small bonuses into real power.

    Take Your Build Back Into The Fight

    Once your gear is upgraded and your build is stronger, jump back in and test it. Push farther, fight tougher enemies, and chase the next upgrade. Pick enemies apart from range, control the fight, and keep building toward the next power spike.

    Official Trailer!

  94. 149

    Scared by Squares

    Scared by Squares header image
    Released 10 hours ago
    Type: game
    Dev: Siege Industries
    Pub: Siege Industries
    Genres: Action Adventure Indie Early Access
    About
    Screenshots
    Videos

    Explore eerie, cube-built rooms where every corner holds something unexpected. Wander through strange liminal spaces, uncover hidden dangers, solve puzzles, and face unpredictable challenges.

    Explore unsettling liminal environments filled with dreamlike sounds and an atmosphere that can turn horrifying in an instant.

    Play alone or team up with up to three friends in online co-op. Explore together, solve puzzles, and survive the hostile creations inside the Cube.

    Early Access includes two playable floors, each around 25–30 minutes long. Search for corrupted anomalies, remember patterns, and rebuild structures to find the way forward.

    Only cubes are allowed. You’re sent into the Cube to cleanse the shapes that don’t belong, but roaming entities and the Cube itself will do everything they can to stop you. Focus your flashlight to cleanse the corruption.

    After beating a level, compete for the best times on the leaderboards.

    JUST DON’T BE…

    SCARED BY SQUARES.

    Early Access Trailer

  95. 148

    Infi-Knight

    Infi-Knight header image
    Released 10 hours ago
    Type: game
    Dev: Vozmog
    Pub: Signal Filter
    Genres: Casual Indie
    About
    Screenshots
    Videos

    A dark fantasy, desktop-companion incremental idle game about a Knight cursed with immortality.

    The Knight clashes against endless waves of undead, but for what? The memories, the reasons, The Order they swore themselves to, all faded to dust long ago. Now they simply fight, die, and rise. Again, and again, and again.

    Yet, the fleeting flames of Remembrance have begun to spark. Unravel the mystery of the Knight's immortality curse, piece together a tattered past, and perhaps grant them the chance to break the Cycle of Undeath once and for all.

    A endless battle against the undead in the corner of your screen

    Infi-Knight lives in a resizable, movable window beside your other tasks. Look over to tithe your Gold, swap a Weapon, ignite a surge of Zeal, or unlock what the Knight has remembered in the Memory codex.

    Death rejects you

    The Knight has one hit point and has been curse-bound to never truly die. Sooner or later, the horde will reach them. The Knight will fall, and rise, and fight again. However, nothing is lost when the Knight dies: every coin and every XP orb gained from the undead contributes to the Knight's growing power. Immortality is your punishment and penance.

    A worthy arsenal

    Ten Weapons, each with their own way of unmaking the undead. A lane-clearing Halberd, a Holy Mace blessed by God, a full-field Arbalest, a burning Lance that sweeps across the horde, a massive Greatsword to cleave the graves, and more. Every kill contributes to that weapon's Mastery, a system that rewards sticking with a specific weapon to unlock passive upgrades with powerful Tier 5 and 10 Capstone Perks that change the way each weapon plays. 

    Steadily grow your power

    As The Knight stands against the undead, they collect XP orbs and gain up to 99 Levels to fuel their baseline power and unlock new gameplay features. 

    Swear your Oath and gather lost Relics

    Swear one of six Oaths, each a bargain to be weighed. Equip Relics that pair with your Weapon and Oath to create your very own build with which to stand against the endless undead.

    Rekindle Memories to uncover your past

    Reach milestones to reawaken your history as a Knight of The Order. With rekindled memories come new Weapons, Relics, Lore and more.  

    Gather Embers from Bosses

    Pry valuable Embers from the bones of Bosses. Then, spend them by performing Last Rites to gain permanent upgrades back at your Camp.

    Restore your Camp

    Your hard-won Embers are consumed at Camp, which provides you with permanent meta-progression that unlocks new gameplay elements and steadily improves your power. 

    A long incremental game with a Story Mode ending, and an unlockable Endless Mode.

    Dozens of Memories across four acts, rekindled by your milestones and accomplishments. Piece together who the Knight was, the nature of their Immortality Curse, what their Order did, and why the dead will not remain buried. 

    • A true desktop companion incremental idler. Resizable, borderless, option for always-on-top. Built to live beside your other tasks.

    • 10 Weapons with per-weapon Mastery ranks and transformative Capstone perks

    • 14 Relics to collect with build-changing passives

    • 6 Oaths to swear, each with an upside and downside to weigh

    • A Camp permanent meta-progression upgrade system

    • 250 Levels to attain

    • Dozens of Memories telling a four-act dark fantasy story in fragments

    • Dozens of hours of gameplay

    • Unlockable Infinite Mode 

    • A global Leaderboard to rank each faithful Knight

    • An ending that may just solve the Immortality Curse

    Capsule illustration credit - Rodrigo Balmaceda



    Infi-Knight Demo Announcement

  96. 147

    Loftia

    Loftia header image
    Released 10 hours ago
    Type: game
    Dev: Qloud Games
    Pub: Qloud Games
    Genres: Adventure Casual Indie Massively Multiplayer RPG Simulation Early Access
    About
    Screenshots
    Videos

    Loftia is a cozy multiplayer game about building a life in the sky. Set across floating islands, you’ll farm, craft, decorate, and explore alongside friends in a shared world that grows over time. Whether you’re hanging out after a long day or teaming up for a bigger adventure, Loftia is a place to slow down, connect, and create something meaningful together.

    In the world of Loftia, you can:

    Explore the world of Loftia, meet and befriend NPCs, tackle quests to help the community, and gather and craft with resources and tools to help you on your journey!

    Master sustainable farming techniques like hydroponics, aquaponics, and trellis farming. Craft your own tools using renewable energy generated from the sun, wind and rain!

    Create a character that feels fully like you, and design your home in the style you love. There's a super wide variety of different options and aesthetics for you to choose from!

    Create your own floating island and link up with others to form neighborhoods. Decorate, farm, craft, and spend time together in shared spaces that feel lived-in and personal.

    Rescue and adopt animals to join you on your journey, from capybaras and turtles to other unique species. Bring them along, dress them up, and let them keep you company as you explore the world.

    Venture beyond the city to scavenge in abandoned factories, solve puzzles, and take on group quests across different biomes. Team up when you want, or explore at your own pace.

    Work together on community projects that help the world grow. By contributing to shared builds, you’ll unlock new resources, uncover hidden stories, and open up new islands to explore.

    Out Now Trailer - English

    Social Trailer - English

    Beta Cinematic Trailer

  97. 146

    Have you seen my knife?

    Have you seen my knife? header image
    Released 10 hours ago
    Type: game
    Dev: BroDevs
    Pub: BroDevs
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    TIDYING UP HAS NEVER BEEN THIS LOUD

    "Have you seen my knife? No? Well, tidy up a bit while I look for it."
    What's coming through the skylight isn't rain: it's more than 1,800 parts from 216 unique guns and 17 ammo boxes, all with physics, all in one huge pile in the middle of the workshop.

    PIECE BY PIECE

    Find a base, bring it to the bench and watch its blueprint appear. Every part fits in exactly one place, and the blueprint shows what's still missing.

    YOU BUILT IT. NOW TEST IT.

    A finished gun doesn't have to go straight into its case. Mess with the environment and shoot at everything you see. Grenade launchers, rockets, flares, a taser: everything works.

    YOUR WORKSHOP IS A SANDBOX

    It isn't easy: some parts look way too alike and some guns are always missing just one. But there are no timers and no way to lose, so you go at your own pace. Walk on the pile, throw parts around, sort them into bins, stir everything up with the shovel, or spend a while test-firing before you get back to work. And the workshop keeps a secret or two for those who take the time to look around.

    TOOLS AND POWERS

    Earn money for every part you fit and spend it at the shop board:
    • Bins: scoop up parts by the handful and carry them to the bench.
    • Shovel: stir the pile to find what's buried at the bottom.
    • Magnet: pulls in every part of the gun you're building.
    • Color tracking: paints the parts of each gun on your bench in its own color.
    • A second bench to build four guns at once, plus more carrying capacity and speed.

    FROM CHAOS TO ORDER

    Every gun has its own case on the wall, and every ammo box gets filled one bullet at a time. Four styles of guns, and a whole armory to fill. As for the knife… still no sign of it.

    FEATURES

    • More than 1,800 parts with real physics in a single pile.
    • 216 unique guns to assemble and test, in 4 styles.
    • 17 ammo boxes to fill one bullet at a time.
    • Shoot at everything you see with every gun you build.
    • A real challenge, but no timers: play at your own pace.
    • Bins, shovel, magnet and color tracking.
    • 30 Steam achievements.
    • 4 to 5 hours to get everything in order.

    Gameplay Trailer

  98. 145

    The Abyss’s Last Breath

    The Abyss’s Last Breath header image
    Released 10 hours ago
    Type: game
    Dev: furiousDevPhoenix
    Pub: furiousDevPhoenix
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    In 1938, an expedition was organized under the codename Last Breath, whose objective was to achieve the deepest manned immersion in history, explore and scan life from the abyssal depths, and extract using a mechanical arm a sample of an inexhaustible energy source discovered in the Earth’s core, with the potential to transform the fate of humanity.

    No one wanted to take part in this dangerous mission… except John, a man devastated by guilt after an accident that destroyed his life. For him, this mission is not science: it is penance.

    Aboard a tiny scientific mini‑submarine barely 3×2 meters in size, equipped with archaic systems typical of the 1930s, John must survive the most hostile journey ever attempted, while solving escape‑room‑style puzzles and facing extreme conditions and abyssal anomalies capable of distorting reality and the senses.

    The descent to 10,000 feet leads him into a hell of pressure and heat comparable to that of a star. But the abyss will not be his only enemy: the anomalies begin to manipulate the memories of his lost family, confronting him with what torments him most and triggering his emotional disintegration.

    The experience blends claustrophobia and constant tension with psychological horror, in which John must face not only the cold, hostile abyss, but also his own demons, in a descent that will ultimately lead him into his own personal abyss.

    The Abyss

  99. 144

    DeadWeight: A Lullaby

    DeadWeight: A Lullaby header image
    Released 10 hours ago
    Type: game
    Dev: Kaira Studio
    Pub: Kaira Studio
    Genres: Indie
    About
    Screenshots
    Videos

    A newborn falls. You leap after it. Time freezes.

    What awaits you is not judgment in life or death, but something in between.

    Deadweight: A Lullaby is a psychological narrative adventure that blends interactive storytelling with philosophical and metaphysical themes.

    You play as Elian, a not-so-ordinary construction worker who is suddenly thrown into an impossible moment. A falling body, a split-second decision, and a reality that refuses to move forward.

    Time stops.

    From that moment on, the game shifts into a layered, choice-driven experience where your decisions shape not only the outcome, but the meaning behind it.

    You will traverse environments distorted by perception and fragmented memories.

    Throughout your journey, you will encounter unsettling and emotionally charged sequences that challenge perception, morality, and self-justification, moving through moments of silence, confrontation, and psychological torture.

    At the center of it all is a presence that guides and helps, yet also judges and punishes. A figure that pushes you toward answers that feel increasingly unbearable.

    What to Expect

    • Choice-Driven Narrative
      Every decision matters. Engage in branching dialogues and philosophical confrontations that lead to multiple outcomes.

    • Psychological & Existential Themes
      Explore questions of morality, guilt, innocence, and free will through intense interactions and symbolic storytelling.

    • Hybrid Visual Style
      A blend of pixel art side-scroll gameplay and illustrated panels enhances immersion and emotional impact.

    • Dynamic Conversations
      Engage in dialogues with a mysterious higher being that challenges your perspective.

    • Multiple Endings
      Your choices define Elian’s fate, and possibly something far greater.

    • Focused Experience
      A compact, story-rich experience designed to be completed in 20-30 minutes, with replay value through alternate paths.

    Core Gameplay

    DeadWeight is built around:

    • Dialogue Choices

    • Decisions Under Ethical Pressure

    • 2D Side-Scrolling Exploration

    • Narrative-Driven Progression

    Tone & Content

    This game contains intense psychological themes, including:

    • Strong Emotional distress

    • Moral Dilemmas

    • Dark and disturbing imagery

    DeadWeight A Lullaby Announcement Trailer

  100. 143

    Link Cameras

    Link Cameras header image
    Released 10 hours ago
    Type: game
    Dev: David Gallardo
    Pub: HeadArrow
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Attention: This game contains Jumpscares! (can disable it)

    In Link Cameras, you begin your shift as a moderator for a mysterious camera website, presented through the interface of a late 90s / early 2000s computer.

    At first, the job seems simple: review cameras submitted by users, decide whether they should be approved or rejected, and follow the instructions sent by the site administrator.

    But each day brings new rules, new cameras, and new actions to perform. Some feeds look normal. Others should not be online.

    The entire game takes place from your computer screen. You will inspect camera feeds, read messages, follow moderation rules, make decisions, and progress day by day as the website becomes increasingly disturbing.

    Gameplay Features

    • Monitor live camera feeds from different users.

    • Approve or reject cameras based on the site’s rules.

    • Receive instructions from the administrator.

    • Discover new mechanics and events each day.

    • Play entirely through a retro computer interface.

    • Psychological horror focused on observation, moderation, and decision-making.

    • Includes jumpscares, which can be disabled in the settings.

    • Inspired by old internet aesthetics, webcams, and moderation systems.

    Release trailer

  101. 142

    The Coast is Clear: Tidy up the Beach!

    The Coast is Clear: Tidy up the Beach! header image
    Released 10 hours ago
    Type: game
    Dev: vvoiddev
    Pub: vvoiddev
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Only you can save the beach from all of its plastic trash. Sort the stores, chairs and beach toys, clean up the beach and restore the coral reef! Save the turtles as you pick up and sort all 11,625 items!

    SAVE THE CORAL REEF

    COLLECT - Pick up trash from the beach, the ocean and the pier

    SORT - Clean up the stores, the surf rentals and beach toys

    UPGRADE - Use the auto-sorter to speed things up and hire a dog to help carry the trash

    GET HELP ALONG THE WAY

    Listen to the sound of the waves crashing as you diligently clean up the beach by yourself or with friends. Take long walks on the beach with your friends and get a taste of summer by shooting water guns, throwing coconuts and crabs... or shooting the seagull gun?

    GET A TASTE OF SUMMER

    Features:

    • Relaxing cleaning experience

    • Sort trash into the correct bins

    • Sort clothing stores, beach toys and surfboards

    • Place back all lounge chairs

    • Buy items and skills to clean up faster

    • Have some summer fun with funny items in multiplayer, with both online and local co-op support!

    • Save the turtles and the coral reef

    • Character customization unlocks as you sort the stores

    Official Release Trailer

  102. 141

    Midnight Rogues

    Midnight Rogues header image
    Released 10 hours ago
    Type: game
    Dev: Aduran Studio
    Pub: Aduran Studio Permanent Way Entertainment
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Midnight Rogues is a roguelike auto-battler where you buy and arrange cards across a timed tableau and build the sequence that fights for you.

    Once combat begins, a countdown moves through your tableau and activates everything in its path. Place the right card in the right slot, order your effects carefully, and build a combo that vanquishes enemies.

    • A short and satisfying loop of finding new items, arranging your tableau, and fighting enemies in an auto-battler format.

    • Experiment with 3 characters and over 190 unique items to discover new builds, interactions, and combinations.

    • Collect over 35 unique relics and use their effects to shape your strategy throughout each run.

    • Fight through 4 acts and face 10 unique boss passives, each with its own way to torment you.

    • Take on 10 difficulty modifiers and push your builds further as the challenge keeps increasing.

    Buy powerful weapons and strange items, rearrange them on your tableau, and experiment with their order to maximize their effects.

    Where you place a card determines how it interacts with everything around it, what activates first, and how the rest of your build unfolds.

    The exact same collection of cards can produce completely different results depending on how you arrange it.

    Grow stronger throughout each run. Spend your earnings at the shop to buy better cards, and defeat bosses to gain relics that can give you tremendous power.

    The strongest cards aren’t always the ones with the biggest numbers. Choose cards that work together, then arrange them so every activation counts. Slow the countdown to squeeze more value from an attack, stack poison before multiplying it, or reverse the timer to trigger your earlier cards again.

    The City belongs to its superheroes, and organized crime is how they keep it that way.

    Three young couriers were sent to deliver a package to a research lab. Little did they know that they were carrying a bomb!

    They survive the explosion with newfound powers, only to be framed for the disaster by the heroes who sent them. With the mysterious Master Wizard’s help, the Midnight Rogues set out to take revenge on the people who used them.

    But every hero they bring down leaves The City a little closer to collapse.

    Midnight Rogues - Release Date Gameplay Trailer

  103. 140

    Fatespun

    Fatespun header image
    Released 10 hours ago
    Type: game
    Dev: Midnight Kitty
    Pub: Midnight Kitty
    Genres: Adventure RPG Strategy Early Access
    About
    Screenshots
    Videos

    Fatespun is a card roguelite in a dark, romantic high-fantasy world. Your hero walks a painted map, one road at a time, toward a king who hints at something older beneath his throne. You arrange them, and then you watch the formation fight.

    Every run is a loop. Plot a route through a seeded act. Spend gold and Resolve at taverns, merchants and strange events. Build a formation of variable width, where position and trait decide what a card is worth. Survive three player rival gates, then face the act boss and choose a Legendary reward. Fights are automatic, so the decisions that matter are the ones you make before the first blow lands.

    Pick a hero and let them change how you build. The Wizard, Fighter, Rogue, Paladin, Ranger and Warlock each pull a different set of traits and a different kind of ending. Learn what each one wants, bend a run around it, and come back to try the next.

    Fatespun Launch Trailer

  104. 139

    Dice Sort Together: Arcane Hall

    Dice Sort Together: Arcane Hall header image
    Released 10 hours ago
    Type: game
    Dev: Smobu
    Pub: Smobu
    Genres: Casual Indie Simulation Early Access
    About
    Screenshots
    Videos
    The Arcane Hall's portal has torn open, and thousands of dice, cups, and trinkets now bury every floorboard. This is a cozy, casual tidy-up and organizing simulator with an immersive atmosphere, where chaos transforms into perfect order, one satisfying clack at a time - alone, or together with up to three friends in online co-op.

    A Hall Buried in Dice

    Step into a first-person organizing simulator where nearly 4,400 dice and tabletop pieces are scattered across nine departments: D4, D6, D8, D10, D12, D20, Dice Sets, Cups & Towers, and Table Trinkets. Raise a hand and unlock the magical ability to Pull scattered pieces toward you, watching them spiral into your grip in a shimmer of light - pure visual satisfaction.

    Know Where It Belongs

    Not sure where a piece goes? ShelfCheck lights up its home shelf with a glowing outline, so every die and trinket finds its section without guesswork. Pick it up, spot its shelf, and put it in place - a calm, steady rhythm of clack, clack, clack, and one quiet moment of satisfaction after another.

    Throw It Home

    Level up your magic skills and AutoShelve turns a well-aimed throw into pure strategic efficiency - toss a die across the hall and watch it sail straight into its slot, trailing a streak of glowing magic behind it.

    Better Together

    Bring up to three friends into the same hall in online co-op - up to 4 players total. Everyone shares one skill tree, so every Pull, Search, and AutoShelve throw brings the departments closer to full, and the hall closer to whole again. It's a cozy tidy up you can share with friends, or a peaceful solo escape.

    Features

    • A cozy, first-person organizing simulator with a relaxing, immersive arcane atmosphere
    • Solo play or online co-op tidy up for up to 4 players
    • 4,400+ dice and tabletop pieces to sort across 9 departments
    • Satisfying, ASMR-style real dice sounds: clack, rattle, tumble, and cascade
    • Unlock powerful magical abilities and skill upgrades in a shared magic skill tree: Pull, ShelfCheck, Search, Sort, and AutoShelve throw
    • 9 Oracle Cabinet perks to customize your keeper
    • Original Minstrel Organ soundtrack
    • 10 fantasy keepers to play as, each with their own hat
    • Four glowing themes to sort by: Arcane, Ember, Frost, and Verdant
    • No time limit, low-pressure gameplay - relax and tidy up at your own pace

    MainTrailer

  105. 138

    Retro Chaos: Together Tidy Up

    Retro Chaos: Together Tidy Up header image
    Released 11 hours ago
    Type: game
    Dev: Smobu
    Pub: Smobu
    Genres: Casual Indie Simulation Early Access
    About
    Screenshots
    Videos

    Clean up the mess. Together.

    The retro electronics store is a disaster: CRT monitors on the floor, consoles in the headphone aisle, cartridges everywhere. Grab your friends, split up the aisles and turn the chaos back into perfectly stocked shelves — or make it even worse along the way.

    Throw it. Catch it. Stock it.

    Play solo or in online co-op with up to 4 players. Toss products across the aisle, catch a teammate's throw mid-air and argue about who put the headphones with the TVs. Built-in voice chat keeps the yelling close.

    Stack it high

    Carry towering stacks of CRTs, consoles and cassettes — if you can keep them balanced. Every product has its own place across seven sections: Audio, Computer Parts, Games & Consoles, Monitors, Phones, TVs and Gadgets.

    Grab it first

    Your friends are also your competition. Snatch the product they were about to shelve, beat them to the right aisle, or just throw it back.

    From total chaos to the perfect shelf

    Find the right shelf, fill every slot and watch the store come back to life. Earn money for every correctly placed item and unlock skills like Magnet Hands, Long Arms, Full Hands, Trick Shot, Sprint and Quick Stock.

    Features

    • Solo or online co-op for up to 4 players

    • Thousands of retro gadgets to sort across 7 store sections

    • Throw, catch and stack products with physics-based chaos

    • A skill tree full of tidy upgrades

    • 10 characters to choose from in the wardrobe

    • Built-in voice chat

    • A cozy neon-lit retro store with its own music station

    v2

    Main Trailer

  106. 137

    Angel Guardian

    Angel Guardian header image
    Released 11 hours ago
    Type: game
    Dev: Corgee inc
    Pub: Corgee inc
    Genres: Action Adventure
    About
    Screenshots
    Videos

    Angel Guardian is a sci-fi side-scrolling action shooter built around fast combat, smart movement, and constant pressure.

    After a sudden attack cripples the Space Station kingdom of Alterra, its systems turn against you — and survival becomes the mission.

    Survive using multiple tools and playstyles:

    • Tight, fast-paced shooting built for constant movement.

    • Collect 8 double-upgradeable rifles plus a sword.

    • Stealth options to avoid combat or strike quietly.

    • Hacking systems to disable defenses, crack codes, and gain access to hidden areas.

    • Deadly enemies and boss encounters that demand quick reactions.

    Angel Guardian features Twitch Chat Integration that lets viewers affect the game in real time:

    • Spawn enemies right in your path.

    • Drop ammo when you’re desperate.

    • Trigger Eiji’s superpowers.

    Every run becomes unpredictable —share the IDs with your chat and let them unleash mayhem live while you fight to survive.

    You play as Kita, a warrior guardian sent to extract a young prince after the attack.

    As the journey unfolds, the prince fights alongside you, unlocking powerful abilities while you help him awaken his true potential as the kingdom’s rightful heir.

    This is not an escort mission. This is a fight to take control back.

    Tested by 100+ players across multiple closed test sessions.

    Wishlist now to stay updated and not miss the launch. See you out there, Guardian!

    Angel Guardian Official Gameplay Trailer

    Angel Guardian Demo Trailer

  107. 136

    Swappy World

    Swappy World header image
    Released 11 hours ago
    Type: game
    Dev: Awakening Games srls
    Pub: Awakening Games srls
    Genres: Adventure Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    TWO MAIN ACTIONS

    Swipe to move and click to interact in an open-world survival crafting experience made through cards. Handle your energy tactically to survive as long as possible. Craft weapons, build your base and be prepared to explore a world full of secrets.

    RANDOMLY GENERATED WORLD

    You will always see 5 cards in front of you representing each element of a procedurally generated world, so each adventure will be different. Choose tactically how you move and where to spend energy.

    GATHER RESOURCES

    You can collect resources by interacting with the central card and dropping its interaction points to 0. But be careful: you will need tools such as an axe to chop down trees or a pickaxe to mine.

    SURVIVE

    Keep your hunger points in check: cook and eat to survive as much as possible and sleep to regain energy. Don't be fooled by the eye-catching colours: Swappy World is a survival experience that will challenge you.

    WHEN THE NIGHT FALLS..

    When night falls you will only be able to see the central card. The night is full of monsters and dangers, do not wander around if you are not properly prepared. Anyway, you can use a torch to light your path and reveal more cards.

    HOSTILE WORLD

    Don't be fooled by the colourful world: you could easily find fierce animals and monsters that will easily defeat you if you are not prepared. As you explore you may discover new biomes that not only hide new resources but are also populated by increasingly strong monsters. Be on your guard!

    CRAFT YOUR EQUIP

    Before you set off on your adventure, create your equipment through the resources you have recovered. An axe for example, will help you to get more wood. When you have the right resources try building some weapons and armor to defend yourself, they will be essential!

    BUILD YOUR BASE

    In an empty card, you can construct a building. Click to place resources. Once completed you can interact and get new craftable items, cook in a campfire or sleep in a bed.

    CREATE YOUR MOD SOON AVAILABLE

    FEATURES

    • Just 2 mechanics give life to dozens of features

    • Responsive turn-based mechanics so you can play swiftly or strategically

    • Hundreds of craftable tools, items and armours.

    • dozens of different cards representing: world resources, animals, monsters and buildings to interact with.

    • 10 different biomes to explore.

    • Face the Boss found in each biome, discover hidden bosses in an experience full of secrets

    • A travel experience in a parallel world will place the player at the centre of a narrative that breaks the fourth wall.

    Reborn Reveal Teaser

    Swappy World - Launch Gameplay Trailer

    Swappy World - Gameplay Reveal Trailer

  108. 135

    Before I Turn: Survival Auto Battler

    Before I Turn: Survival Auto Battler header image
    Released 11 hours ago
    Type: game
    Dev: fragilent
    Pub: Fragilent
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    You were bitten on the first day of the outbreak. Time is running out to stop yourself from turning. You are alone in the lab, and you have to make the antiviral that saves you, and humanity with you.

    Collect samples

    Streak samples from your own blood and from whatever you bring back from the field. Flame the loop, then draw the streaks across the plate with your own hand. A clean streak means a colony you can actually read.

    Identify the virus

    Read the colony under the microscope and work out its traits one by one. A wrong diagnosis does not stop you. It just makes you build the wrong cure.

    Develop the cure

    Mix reagents at the bench and synthesize your own core molecule, modules and syringes. Every correct diagnosis unlocks a new recipe.

    Trial, Error, Victory!

    Load your antiviral into the machine and watch the fight play out under the microscope. Every defeat teaches you something, and every victory teaches the virus something. Do not stop until you have the final vaccine.

    Stay alive

    Do not work hungry or sleepless. Tired hands shake, and a shaking hand means a ruined streak and a missed injection.

    First Gameplay Trailer

  109. 134

    GO DUB YOURSELF!

    GO DUB YOURSELF! header image
    Released 11 hours ago
    Type: game
    Dev: Nightcap Interactive
    Pub: Nightcap Interactive
    Genres: Casual
    About
    Screenshots
    Videos

    Dubbing is more fun with friends!

    GO DUB YOURSELF! is a party game where you and your friends take your favourite clips, select your lines and when the marker hits the line, you're on! Play it straight, go off-script, or just go crazy. You play your way, auto score, chat vote or even judging each other.

    MAKE ANYTHING DUBBABLE

    Drop in any video, any clip, any scene. In only a few clicks you can go from your favourite video into a fully dubbable pack in seconds to minutes: mark the lines, assign the characters, done. Exporting your packs is easy, including 1 click upload to the Steam Workshop, or even just export the packs directly to your PC.

    PLAY IT YOUR WAY

    • Local co-op: up to 8 players on one machine, bring your friends!

    • Online: up to 12 players online with built-in voice chat. Share a room code and go, no port forwarding!

    • Party modes: You choose how you play, chat voting, player voting, pack party tournaments and many more options

    • Studio mode: For when you just want to make something without the fluff.

    Features

    • Dub over real movie scenes (that you have rights for)

    • Clip Studio: turn any video into a clip pack

    • Steam Workshop: browse, download and upload packs

    • Convert Choicer Voicer packs

    • Local co-op for up to 8 players

    • Online for up to 12 players, with voice chat

    • Party modes and Pack Party tournaments

    • Studio mode for making videos

    • Auto, player and chat-vote scoring

    • Export and share your dubs

    • Dark mode

    • Steam achievements

    • Voice changer with 18 different choices

    • GO POOP YOURSELF! mode lets you mash up clips and make YTP's with your friends

    • plus much more to come...

    Includes footage from Cosmos Laundromat, (CC) Blender Foundation | , licensed CC BY 3.0. Cropped and shown in-game.

    GO DUB YOURSELF! Trailer 1

  110. 133

    Colorizing: Sunrise

    Colorizing: Sunrise header image
    Released 11 hours ago
    Type: game
    Dev: Andrei Ivashentsev
    Pub: Andrei Ivashentsev
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Colorizing: Sunrise is a calming and easy-to-play color-by-numbers game for people of all ages.

    This digital coloring book is a wonderful way to relax and lift your spirits.

    The game is suitable for children and adults — everyone can enjoy coloring pixel by pixel.

    The game includes 150 diverse pictures to color.

    You will love bringing these beautiful pictures to life!

    Enjoy the simple pleasure of coloring pixels and watching each picture come to life. Whether you’re looking for a cozy coloring game to unwind with or simply love pixel coloring, there’s always another picture waiting for your finishing touch.

    Colorizing Sunrise Gameplay Trailer

  111. 132

    Crown & Coin: The Hundred Years

    Crown & Coin: The Hundred Years header image
    Released 11 hours ago
    Type: game
    Dev: MUZINA GAMES
    Pub: MUZINA GAMES
    Genres: Indie RPG Simulation Strategy
    About
    Screenshots
    Videos

    Don the Crown, or Corrupt the World with Coin—

    "Crown & Coin: The Hundred Years" is a "Medieval Historical Ensemble Sandbox RPG" set during the Hundred Years' War (1337-1453), boasting an overwhelming degree of freedom.

    Players are not omniscient gods looking down upon history. You are but a "single human being" surviving in a medieval Europe stained with blood, mud, and ambition. Will you trace orthodox history and become a hero, or shatter historical facts to establish an unprecedented new nation? Your choices will drive the 100 years of war.

    ■ 1,015 Historical Characters + Your Very Own "Original Protagonist"

    From great historical heroes like Edward the Black Prince, Joan of Arc, and Bertrand du Guesclin, to ruthless mercenary captains (routiers), inquisitors, the False Joan (Claude des Armoises), and even the famous diarist known as the "Bourgeois of Paris," all 1,015 historical characters featured in the game are fully playable! They each possess detailed stats and affinities based on historical facts.

    Furthermore, the game allows you to play as an "Original Protagonist" to forge history from absolute obscurity. Starting as a serf, as you rise to merchant, knight, and eventually a king, your protagonist's graphics will lavishly change to match your social standing.
    (If you feel like you might get lost due to the overwhelming freedom, don't worry! There is an in-game manual feature where Master Guesclin will personally guide you!)

    ■ Overwhelming Freedom in Professions and Lifestyles

    War is not the only way to live in the Middle Ages. Hone 15 different skills (ranging from swordsmanship and archery to arithmetic, medicine, and blacksmithing) and carve out your own path.

    • [Knight / Lord] A classic playthrough where you swear fealty to a king, lead armies to capture castles, and gather renown.

    • [Clergy] Take the cloth, join a monastic order, and rise through the ranks using faith as your weapon. Bribe cardinals to aim for the seat of "Pope," or become a dark power in the Dominican Order, branding political enemies as heretics and sending them to the "stake (guaranteed death)" once a year.

    • [Merchant] Become the "Ultimate Merchant" who trades local specialties and uses immense wealth to buy off entire armies. In taverns, you can even gamble massive amounts of coin playing historically accurate board games (such as Tables).

    • [Mercenary / Bandit] Plunder (chevauchée) to your heart's content in regions where public order has collapsed, becoming a king of the underworld who rules through fear.

    • [Troubadour] Sing epic poems of heroes and ballads of romance, aiming to become a legendary bard!

    • [Others] Become a good doctor and save people from the plague, or a wicked doctor who prescribes real mummy powder to legally assassinate rivals. Become the "world's best blacksmith" who forges ultimate weapons, a mad gambler, or a legendary great pirate traveling to foreign lands. The playstyles are endless.

    ■ The Ultimate Usurpation: "Coronation" at the Holy City of Reims and Seizing the Throne

    This is not just a war of conquering territory. If you establish your own new nation, capture the holy site "Reims Cathedral," and hold a coronation ceremony, you will be recognized as the legitimate, god-blessed "King of France."

    At that very moment, the former French royal house (House of Valois) will lose the throne and be humiliatingly demoted to a mere "Duchy of Valois." Usurp historical legitimacy with your own strength and become the founder of a new dynasty.

    ■ The Gritty, Unforgiving Reality of the Middle Ages

    NPCs live with their own ambitions, desires, and religious beliefs.
    You can assassinate political rivals and make it look like an "accidental death," or corner the flour market in an enemy's castle town to starve the entire city.
    Furthermore, a harsh daily life awaits: you can ambush travelers wandering the world map under the cover of darkness, or on the flip side, be scammed by a peddler into buying an unappraised item that turns out to be a "dull sword."
    And on the battlefield, gritty, realistic human dramas unfold—such as forging deep bonds with knights who have survived the brink of death with you by "taking a leak side-by-side in the trenches."

    ■ Just Uncheck "Default" and Select an Image! Custom Face Graphics & Clan Flags Supported

    "Do you absolutely want to survive the Hundred Years' War with your own avatar?"

    Of course you can! No tedious setups are required. Simply place your favorite PNG image in the designated folder to feature your very own original character as the protagonist in the game. You can even fly your self-made image as an "Original National Flag (Clan Flag)" in the game. Establish a nation and forge a new superpower to rival France and England!

    ■ 5 Era Scenarios and 22 Destinies Guided by the Tarot

    The game can be started from 5 distinct eras (+ Custom Mode).

    • [1344] The Dawn of War and the Threat of the Black Death

    • [1355] The Black Prince's Great Chevauchée. An Era Overrun by Bandits

    • [1397] Usurpation and the Rosebud (Power Struggles and Conspiracies)

    • 【1413] The Miracle of Agincourt (England's Zenith)

    • 【1427] The Maid of Orléans (France's Brink of Ruin and the Appearance of the Holy Maiden)

    History will branch off into chaos depending on your actions.
    From a peaceful resolution where you drink with both the Kings of England and France, making them sign a peace treaty with hungover hands, to a mad ending where you fleece Gilles de Rais of his money in a gambling match inside a burning mansion. 22 collectible multi-endings likened to tarot cards await you.

    Wield your sword, or weave conspiracies. Forge your very own Hundred Years' War.

    ティザームービー英語トレーラー

    ジル・ド・レ英語

  112. 131

    SCRAPBOX

    SCRAPBOX  header image
    Released 11 hours ago
    Type: game
    Dev: HFM Games
    Pub: Kolotilov Games
    Genres: Action Casual Indie Massively Multiplayer Racing
    About
    Screenshots
    Videos

    BUILD. WELD. DRIVE. SURVIVE.

    SCRAPBOX is a physics-based sandbox game about building vehicles from whatever you can find and putting them to the test on challenging tracks.

    There are no ready-made cars. Grab wheels, axles, frames, seats, boosters, and whatever other pieces of scrap you can get your hands on. Weld them together, figure out how to make the thing move, and hope your questionable engineering survives the road ahead.

    Every map brings a different track and a new challenge. Build a vehicle that can handle the terrain, then drive it as far as you can. If it falls apart, learn from the wreckage, rebuild, and try again.

    PLAY YOUR WAY

    Play through the game solo, team up with friends in co-op, or compete against other players online.

    In competitive multiplayer, you can play every player for themselves or split into up to 4 teams, with 1–4 players per team. Work together to build one machine, or prove that your pile of scrap is better than everyone else's.

    PHYSICS IS PART OF THE FUN

    Vehicles in SCRAPBOX are built and driven using physics. Weight distribution, wheel placement, suspension, construction strength, and the way you weld everything together affect how your creation behaves.

    Sometimes careful engineering wins.

    Sometimes a seat welded to four wheels somehow works too.

    Build from scrap. Weld it together. Get behind the wheel. See how far you can make it.

    SCRAPBOX - Gameplay Trailer

  113. 130

    One More Floor

    One More Floor header image
    Released 11 hours ago
    Type: game
    Dev: Confused Quark
    Pub: Confused Quark
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    One More Floor is a short, risk-and-reward incremental game about riding an elevator down into the mines to collect multiplying riches!

    Descend through different mines to gather coins.

    Cash out your wealth or risk it all to reach the bottom!

    Upgrade your stats and abilities to survive the descent.

    Features

    • Fast, rewarding incremental progression

    • 9 unique mines

    • Upgrades for multipliers, luck, and floor skips

    • Prestige system with permanent gem unlocks

    • Short and sweet experience (~2-4 hours playtime)

    Launch Trailer

  114. 129

    Lucky Punk: a push your luck Deckbuilder

    Lucky Punk: a push your luck Deckbuilder header image
    Released 11 hours ago
    Type: game
    Dev: Green Parrot Games
    Pub: Green Parrot Games
    Genres: Adventure Casual Indie Strategy
    About
    Screenshots
    Videos

    Lucky Punk is a roguelike deckbuilder built for people who don’t like gambling but love taking risks and owning their decisions. Every turn comes with one simple decision: DRAW another card and push your luck – or STOP and play it safe. Where most card battlers hide randomness or over-use RNG, Lucky Punk always shows you the odds. In a game where every choice matters, every decision in Lucky Punk is transparent, every risk is yours, and well, every failure? Completely deserved. 💀

    DRAW… OR STOP

    So, you're in the post-apocalypse gathering supplies, and you gotta fight enemies by playing a card game. You start with a deck of nine cards, and the only strategy you need to care about is: ⭐DAMAGE⭐ versus 🙁EFFORT🙁.

    Each round, you do one of two things:

    #1. Draw a card. You get the Damage and Effort points. The card abilities play out, you know how it is. 🤷

    #2. Stop and end the round. You 💢hit the enemy equal to the Damage you’ve got. Then the enemy hits you and we go to the next round. 

    And if you ever get too much Effort? You exhaust yourself. You lose all the Damage you’ve built up and the round ends with only you getting a punch in the face! 👊🏻 We do this until they’re down or you’re out. Got it? That’s it! That’s the game. 

    FAST RUNS. HARD CHOICES

    It’s a fast-paced turn-based roguelite built for quick, high stakes runs, constant tension and instant emotional outcomes that will either have you win or fail spectacularly. 

    After all, the game always tells you how risky your next draw is. You can even check what's in your deck at any time. It's a game about managing luck, but with perfect information. There's no card counting required! Unless you’re into that, you sicko. 😘

    So all you really need to do is figure out if in your heart of hearts, that 1 in 5 chance of completely crashing out is worth it or not. What are you willing to risk all your progress on? A 20% chance of failure? What about 50%? No guessing. No excuses. Just you vs. the odds.

    PUNK AGAINST THE APOCALYPSE

    Oh and we got here because some business idiot billionaire took it upon himself to "save the world" 🙄 and now we're all living with the consequences. But instead of the usual grimdark gloom, we’ve got a bright 2D comic style, with classic ‘Zipatone’ textures. So you now get to explore this tongue-in-cheek eco-dystopia of sulfur haze. An absolutely vibrant punk-pocalypse full of strange plants and creatures to gather, fight, survive and thrive. 

    And that’s your aim as one of the few idiot punks able and willing to leave the safety of the settlement to gather supplies. Bring back enough, and your community thrives, unlocking new cards and recruiting other weird punks with weirder gameplay styles! And for helping them out, they’ll risk it all, too. 🤘

    BUILD WEIRD. BREAK THE ODDS

    The punks aren’t the only thing that’ll change how you play. It's a game full of weird cards, consumables, and unexpected interactions. 

    The builds actually interlock with each other in different ways, so you'll find new synergies each time you play. Strategies range from normal ones like Block, to weird ones like rewarding Exhaustion, to "you can do this?!?!" ones like marking the back of your cards to help you identify them, you dirty cheater. 😏

    THIS GAME IS FOR YOU, IF YOU…

    • Love pushing your luck and asking “just one more draw?”

    • Want full control, see your odds and own every decision – good or bad

    • Vibe with bold, comic worlds and a rebellious, hope-punk attitude

    • Enjoy quick rewards and high-stakes runs over long-term planning and slow grind

    • Like experimenting with wild builds and unexpected synergies

    • Enjoy games like "Monster Train 2", "Black Jacket", "Slay the Spire" or "Dungeons & Degenerate Gamblers"

    FEATURES

    • Craft your deck from the set of 76 unique cards built out of interlocking keywords

    • Pick from a plethora of 7 scrappy punks with distinct playstyles, weirdo mechanics and stupid names

    • Perfect information lets you agonise over your choices as if it was a kidney stone

    • Made entirely by foolhardy, hopeful humans. No “AI”

    Announcement Trailer

  115. 128

    Walkers

    Walkers header image
    Released 11 hours ago
    Type: game
    Dev: Punch Interactive
    Pub: Punch Interactive
    Genres: Action Adventure Indie Early Access
    About
    Screenshots
    Videos

    BUILD YOUR OUTPOST

    Any place on the map where you feel safe can be your home. Build shelters, place chests, and surround them with walls. You decide the architecture; you choose the decor. This is entirely your story.

    BUILD YOUR OWN COMMUNITY

    Rescue the survivors, convince them, and bring them to your side. Each will join you with unique abilities as a Companion, Guardian, or Worker. Change their roles whenever you want; a Companion who heads out into the field with you today could become a Guardian defending your outpost tomorrow. Train them, strengthen them, and equip them. But be careful: if one of them dies, they won’t come back.

    • Worker

    The backbone of the Outpost. Labor, looting, farming, cooking, building. Entrust them with whatever work you need done.

    • Guard

    The last line of defense at your gate. Whether zombie hordes come or rival survivors attack, they’ll defend your outpost at the cost of their own lives.

    • Companion

    Your travel companion. With the right gear, they’ll go anywhere with you, fight shoulder to shoulder, gather loot, and return home.

    Their roles aren’t set in stone. You can change them as your needs change. Do you want an extra pair of hands as a fighter today, or do you need more production at the outpost? The decision is entirely up to you.

    Remember, every person you bring along is your responsibility. If their morale drops, they might rebel, abandon you, or even steal from your unlocked storage areas and run off.

    RAIDS AND ZOMBIE HORDS

    Rival factions may set their sights on looting your outpost, and zombies may swarm you in droves when they catch a whiff of human scent. The bigger you get, the greater the threat becomes. Never let your guard down.

    If you want, you can go on the offensive too. Gather your team, raid rival outposts, and take over their settlements. In the world of Walkers, survival isn’t just about defense.

    DYNAMIC WEATHER SYSTEM

    When the rain comes down hard, indoor spaces can save your life; when snow blankets everything, a source of heat keeps you from freezing. As the weather changes, your strategy must change too.

    SKILL TREE

    Aggressive, Adventurous, Resilient. Chart your own path through a vast skill tree. Shape your character however you like and create your own playstyle.

    CAMPAIGN AND SURVIVAL MODE

    Two different experiences await you. In Campaign mode, death isn’t the end—you simply lose the items you’re carrying and respawn at your outpost, then continue where you left off. In Survival mode, however, death is final. Once you die, the world resets to zero.

    Planned Features

    • Archery System

    • Climbing

    • Swimming

    • Fishing

    • Farming

    • CO-OP

    • More outposts and threats

    • And more

    Walkers Announcement Trailer

  116. 127

    Lagrange Front Idle

    Lagrange Front Idle header image
    Released 11 hours ago
    Type: game
    Dev: Mars Bacon LLC
    Pub: Mars Bacon LLC
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    • Idle: Watch as the factions fight over territory only involving yourself as much as you care. Your units will consume everything... eventually.

    • Standard: A mix between idle and hardcore interaction can help alleviate stalemates and speed up gaining control.

    • Hardcore: You are an active leader bombarding the enemies into oblivion as your sectors are being ravaged by the enemy factions. There is no idling here, you are the commander everyone looks up to.

    • Orbital Lance: the radar becomes a beam that tears through enemies

    • Gravity Well: create an artificial black hole to consume your enemies

    • Arc Relay: lightning rips through enemies in proximity

    • Sensor Flood: highlight every enemy and increase the damage to them

    • Armada Call: call in the heavy cruisers to unload a salvo on unfortunate foes

    Take your forces from a mere few to thousands. The spectacle grows as your empire expands! Three way faction fights bring the best (and worst) together as anyone can end up as the captor. Be wary though, as the scale of the empire expands, so do the dangers of the universe... Blackholes, higher entities, exploding stars....

    Every last capture of a sector leads to a grander scale

    • The Sol System, from Mercury to the Oort Cloud

    • The Solar Neighbourhood

    • The Milky Way

    • The Local Group, Laniakea and the Observable Universe

    • Then to the procedural multi-verse

    • Doctrines: pick your permanent upgrade and leave the other to the void

    • Inhabited worlds: decide the fate of the worlds you come across and the outcomes they bring

    Trailer

    Zoom

  117. 126

    Stick N' Sheep

    Stick N' Sheep header image
    Released 11 hours ago
    Type: game
    Dev: Makima Studio
    Pub: Makima Studio
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Welcome to Stick N' Sheep, the wildly chaotic multiplayer party game where up to 8 sheep battle it out in a whirlwind of crazy mini-games!

    • Forget the game board, this is pure, fast-paced, and hilarious action. Whether you're flying solo or teaming up, take on friends (or foes) in a wide variety of mini-games: from reflex tests to team chaos, unexpected twists, and much more.

    • Customize your sheep with loads of wacky outfits and unlock even more as you play. From rainbow mohawks to inflatable suits, show off your woolly style with pride!

    • With its colorful 3D cartoon visuals and a tone that swings between absurd humor and fierce competition, Stick N' Sheep is made for game nights, belly laughs, and backstabbing between two fluffy rivals.

    Get ready to slide, jump, charge, fall… and bleat your way to victory!

    Gameplay Trailer

  118. 125

    Liani

    Liani header image
    Released 11 hours ago
    Type: game
    Dev: Ayrionis
    Pub: Ayrionis
    Genres: Action Adventure Indie Early Access
    About
    Screenshots
    Videos

    Who is Liani?
    Where is Liani?

    On this journey that begins on a planet you don't know, there is only one path ahead of you: Go up.

    Liani is a 3D parkour and platformer game that demands skill, timing, and focus.

    As you climb, try to clear one circular platform after another. With every platform you pass, the difficulty of the course increases. Use your reflexes to get past obstacles, jump at just the right moment, and control your movements carefully.

    Decide How to Use Your Points

    Collect the gold found on the platforms along the course and earn points. Every 10 gold you collect rewards you with 1 diamond.

    Don't think of your diamonds as just a score. You will use them as an important resource that affects your progress in the game.

    When you've collected enough diamonds, you can unlock the locked area and access it from the menu.

    Also, when you fail on the course, you can spend 5 diamonds to continue from where you left off. So you'll need to decide when to spend your diamonds: Will you use them to keep moving forward, or save them to unlock the locked area?

    What Is at the End of the Journey?

    The goal here is to find the way out. However, discovering what the game is hiding and where the journey leads is up to you.

    Features of Liani:

    • Skill- and timing-based 3D parkour gameplay

    • Parkour difficulty that increases as you progress

    • Circular platforms and a variety of obstacles

    • Collectible gold and a diamond system

    • A game system where you can use your points strategically

    • A locked area that can be unlocked with diamonds

    • Single-player experience

    • An atmospheric and minimalist visual world

    Ana fragman

  119. 124

    Final Depth

    Final Depth header image
    Released 11 hours ago
    Type: game
    Dev: QuickBigly
    Pub: QuickBigly
    Genres: Action RPG Strategy
    About
    Screenshots
    Videos

    Final Depth is a traditional roguelike about a dungeon that remembers you. Descend one turn at a time through a branching, permanently generated dungeon — every floor you leave stays exactly as you left it, corpses and all. Die, and it's all over: permadeath, no take-backs, no grinding your way back to where you fell.

    You're not just pushing deeper — you're racing the dungeon itself. Linger too long on a floor and its reinforcement clock ticks toward more monsters, not fewer. Loud fights draw in the neighbors. The only way out is down, and the only way down is through.

    Pick from five ways to fight: the berserker's charge-and-cleave brutality, the bishop's smiting and healing, the space wizard's gravity-bending spellbook, the vagrant's scavenger's toolkit, or the wolf — a hero with a second body.

    One main dungeon branches out into five distinct biomes — the drowned depths, the fungal grove, the undead catacombs, the frozen ice caverns, the molten lava caverns — each with its own monster roster, its own terrain, its own boss, and its own music.

    Key features:

    • Permanent, persistent floors — a branching plus five themed side-branches, procedurally generated every run.

    • True permadeath — one life, one run. Can you make it to the end?

    • Five classes — hand-place or roll your starting attributes, then grow through class abilities, talent trees and gear you find along the way.

    • A dungeon that pushes back — a per-floor reinforcement clock, noise-scaled monster hearing, and elite variants punish camping and reward moving with purpose.

    • Full spellcasting — bolts, area spells, and utility magic aimed at a body, a spot on the floor, or yourself.

    • Living audio — every spell, every monster's death rattle, every footstep synthesized and authored so combat never sounds quite the same twice, layered under a score that shifts biome to biome.

    • Shops, chests, and real loot — rare keepers who'll buy and sell, treasure chests worth prying open, and gold piles that grow visibly with their worth.

    • Full keyboard/mouse and gamepad support — fully rebindable controls, automatic input-scheme switching, and a controller action wheel for spells and abilities.

    Gameplay Trailer

  120. 123

    In Triplicate

    In Triplicate header image
    Released 11 hours ago
    Type: game
    Dev: Bartpirat Games
    Pub: Bartpirat Games
    Genres: Casual Indie
    About
    Screenshots
    Videos
    Welcome to your first day at the Division of Matter Processing. Matters are to be stamped. The stamp has been issued.

    An intern becomes a Division, a Division becomes a Data Center, and a Data Center eventually becomes the Federal Bureau of Interdimensional Affairs. Jurisdiction expands accordingly. Every matter is logged in full, including those received from adjacent realities.

    Scope of Services (per SOP 1-A)

    • Ten premises, from the Intern to the Federal Bureau of Interdimensional Affairs
    • 69 upgrades, including a second monitor and a fax from an adjacent reality
    • Reorganization (Form RO-9): The Agency is dissolved and re-established; your years of service remain on file
    • Three career tracks with real trade-offs: Civil Service Track, Customer Service, Digital Modernization Initiative
    • A Field Office for Forms Management, which produces the forms required to operate the Field Office
    • 141 commendations with case numbers, some of them confidential
    • Incidents: grant approvals, audits, unattended binders in the hallway
    • A coffee machine operated in accordance with the Coffee SOP
    • The Final Disposition in seven determinations, for employees with tenure

    Operational Notes

    • Processing continues while the window is minimized or closed.
    • Two complete editions: English in an American agency, German in a German one. Switch in the settings, no restart required.
    • Records are retained via Steam Cloud.
    • No internet connection, no ads, no in-game purchases. The Agency is funded by matters.

    The office horse is in the hallway.

    Trailer

    Teaser

  121. 122

    INTERSECTION I

    INTERSECTION I header image
    Released 11 hours ago
    Type: game
    Dev: Emile Lee
    Pub: Emile Lee
    Genres: Indie Simulation Free To Play
    About
    Screenshots
    Videos

    INTERSECTION I is an interactive audiovisual work composed through music, image, and space.

    Walk through an ambient, cinematic environment at your own pace. Listening and remaining are as much a part of the work as moving forward.

    Human / Machine / Memory / Nature

    These elements cross, separate, and return through sound and moving image. The work unfolds as a space to inhabit and a sequence to experience.

    Intersection I Trailer

  122. 121

    Goldilock One: The Mists of Jakaira

    Goldilock One: The Mists of Jakaira header image
    Released 11 hours ago
    Type: game
    Dev: Shed of Ideas
    Pub: Shed of Ideas SHEDWORKS
    Genres: Action Indie RPG
    About
    Screenshots
    Videos

    Explore and Face the Dangers of Nebegarde

    The inhospitable open-air prison on the icy side of a distant planet, where the worst criminals are sent with their memories erased. Venture forth and immerse yourself in a dense plot filled with dilemmas and choices that will reveal the different faces of a reality previously unknown as you seek to understand the reason for your own exile.

    Learn new attacks by facing challenging enemies

    As a warrior, every battle is also an opportunity to learn. Observe how powerful enemies move, attack, and use their special abilities. By defeating them, you can absorb their techniques and transform them into new special attacks, adapted to your character’s combat style.

    Forge Alliances

    Develop relationships with various NPCs; depending on your decisions, some may join your adventure as companions. Switch control between them in real-time, accessing unique challenges and previously inaccessible areas.

    Upgrade Your Gear

    Use N'skita Crystals to imbue your equipment with special properties. Insert them into available sockets and witness the results—both in the attributes of your gear (damage type, defense, etc.) and in the visual effects seen in your attacks.

    Face Unique Enemies

    Challenge creatures ranging from native beings of a new planet to genetically modified creatures and even futuristic machines. Encounter creations inspired by mythological elements from various cultures and Brazilian folklore.

    Survive

    Gather and loot resources to be used in crafting recipes that can be completed with NPCs. If managed well, your results can bring advantages to your journey, including potions, food, and even equipment.

    Master your Skills

    Use a combat simulator to hone your abilities. A secret training capsule created so that exiles can secretly increase their chances of survival.

    In this Capsule, we’ll have some extra game modes such as:

    • Wave Survival (solo)

    • Wave Survival (co-op – split screen)

    • PVP (split screen)

    Gameplay

    Launch Update

  123. 120

    Jawless Fish Races

    Jawless Fish Races header image
    Released 11 hours ago
    Type: game
    Dev: FiveFour Games
    Pub: FiveFour Games
    Genres: Casual Indie Racing
    About
    Screenshots
    Videos

    Answer fast. Swim faster.

    Pick a topic, pick a level, and line up against three other fish. After "3, 2, 1, Swim!" a question pops up with four big answers. Get it right and your fish shoots forward. Keep answering and you stay near top speed. Stop and you slowly drift.

    Getting one wrong is part of it.

    A wrong answer makes your fish blush pink and knocks off a little speed, then shows you the right answer. That same question comes back three questions later, so you get another go while it is still fresh. When you cross the line, the results screen lists every question you missed, what you picked, and what the answer was. A race doubles as a study session.

    Fourteen topics across five subjects.

    • Math: addition, subtraction, multiplication and division

    • Words: spelling and opposites

    • Time & Money: read a real clock face, count US coins, and work out the change from a bill

    • ... more categories

    Every topic has Easy, Medium and Hard, and every one of those keeps its own best time and best finish. Math, clocks and money are made up fresh each race and never run out.

    The other fish are playing fair.

    Speedy Saca, Bambi and Pip "answer" on a timer, get some wrong, and even have to read the question first, so a long science question slows them down too. They run on exactly the same speed rules you do. Beating one means you really did answer faster.

    Race your friends.

    Pick Friends on the title screen and make a race. You get a short race code to read out, and your friends type it in on their own game. Everyone gets the same questions in the same order, so the fastest answers really do win. Up to four can race, and a computer fish fills any empty lane. When it's over, the host can start the next one with the same friends.

    Nobody types a name. Each kid picks one from a list, like Sparkly Pebble, and there's no chat.

    Win coins, collect fish.

    Every finished race pays coins, and beating your best time pays a bit more. Spend them on new colours for your fish. Colours are just for fun. Every fish swims the same speed.

    Made for kids, and for studying.

    No ads. No purchases. No accounts. Racing on your own needs no internet; only friend races go online. Big buttons, short friendly words, and nothing that punishes a slow learner: even last place earns coins.

    Made by FiveFour Games and Jawless Fish, the pair behind Jawless Fishtank.

    Features

    • Quiz races where speed comes from right answers, not from reflexes

    • 14 topics in math, words, time and money, science and geography

    • Three levels for every topic, each with its own best time

    • Missed questions come back, and the results screen turns them into a study list

    • Rivals that play by your rules, including reading time

    • Race up to three friends online with a short race code. Same questions for everyone, naat

    • Coins to earn and 8 fish colours to collect

    • Plays by touch, mouse or the 1 to 4 keys

    • Solo races work offline. No ads, no purchases

    Gameplay Trailer

  124. 119

    Atom By Atom

    Atom By Atom header image
    Released 11 hours ago
    Type: game
    Dev: Inner Core Studios
    Pub: Inner Core Studios
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Build matter, one bond at a time

    Atom By Atom is a minimalist factory automation game where raw elements flow through Matter Tubes and are bonded into precise molecular structures. Your factory surrounds a hungry black hole. It wants specific molecules.

    Extract, route, react

    Discover elemental clouds in a seeded world, place Extractors, and draw continuous Tube networks. Dividers balance materials between production lines, while automatic bridges let routes cross without mixing. Later, Wormholes connect distant parts of the factory, a unique factory game mechanic.

    Structure matters

    Every molecule keeps its atoms, bond orders, connectivity, and open valences. A formula is only the beginning: what you feed into a machine determines what can come out.

    Start by producing H2 and H2O. Later, unlock machines that cleave, substitute, oxidize, cyclize, polymerize, condense and hydrolyze increasingly complex matter.

    Visual markers show unused valences, machine inputs, outputs and moving molecular structures. Exact step-by-step recipes are available when a new reaction is introduced.

    Feed the black hole

    Complete molecular contracts to advance, unlock new elements and machines and transform a simple extraction line into a sprawling chemical factory. The black hole accepts deliveries from every side and turns production goals into the center of your layout.

    Scale your solution

    Trace long Tube paths, rotate and flip machines, copy and paste production blocks, and save reusable Blueprints that you can share with anybody. Seeded maps, minimap markers, factory statistics, machine efficiency readouts, portable save codes are just a few of the many functions this game offers.

    A must have for any factory game, space and chemistry enthusiast!

    Build matter. Atom by atom.

    Atom By Atom - Gameplay Trailer

  125. 118

    Tessera

    Tessera header image
    Released 12 hours ago
    Type: game
    Dev: Millstrom
    Pub: Millstrom
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Tessera is jigsaw, done with craft.


    Most digital jigsaws drop a grid over a photo. Tessera cuts real interlocking pieces, deterministic knob-and-socket seams that lock like the real thing, and lets you choose how they're cut and how the board is shaped.

    Cut it your way

    Seven tab styles (Classic, Straight, Slashes, Ripple, Pebbles, Notch, Dovetail) across four tessellations: the classic grid, hexagons, triangles, and organic Voronoi cells. Pick anywhere from a relaxed few dozen pieces to a marathon 1,000+.

    A puzzle every day

    The daily puzzle is the same for everyone, seeded by the date: build a streak and fill the calendar. Found a great one? Share its seed code and a friend solves the exact same puzzle.

    Calm, and yours

    Labelled sorting trays, smooth zoom & pan, a ghost-image reference, a zen no-timer mode, and four warm table themes. Fully keyboard-playable, colourblind-safe, with text-size and reduce-motion options. Soft piano at the table when you want it, with quiet space between the pieces.

    Just puzzles.

    Tessera - Launch Trailer

  126. 117

    While Shifu's Away: Senior Sister, I've Fallen for You!

    While Shifu's Away: Senior Sister, I've Fallen for You! header image
    Released 12 hours ago
    Type: game
    Dev: GDAN SOFT CO., LTD.
    Pub: GDAN SOFT CO., LTD.
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Senior Sister, I've Fallen for You! is a sweet romance visual novel set in a secluded mountain cottage. You mainly play as senior sister Xiaoqian, reading story scenes, choosing replies, and arranging daily actions while sensing junior brother Xiaoyuer's increasingly obvious feelings. Some scenes also shift into his point of view, revealing the sincerity behind his nervousness, awkward pauses, and attempts to stay composed. As the story unfolds, the junior brother, senior sister, and Shifu each perform their own theme song, letting you hear the thoughts and feelings they keep in their hearts.

    A Quiet Romance in the Mountains

    Shifu has left the mountain for a while, but life in the cottage continues. Cooking, washing clothes, chopping firewood, cultivating, gathering herbs, and drawing water remain part of each day. Without the usual watchful eyes that seem to understand everything, the feelings hidden in the senior sister and junior brother's words and gestures become harder to ignore.

    You can answer gently, tease him lightly, hold back, or be more direct. Each response can change the atmosphere of the moment and influence how the relationship and later events develop.

    Three Characters, One Quiet Understanding

    The romance grows between the senior sister and junior brother, but their mountain life is also shaped by Shifu's knowing presence. Although he appears to be away, he seems to understand the subtle feelings between his two disciples. Sometimes he leaves them space; sometimes he gives the gentlest push, adding warmth and humor to their daily life.

    Read, Choose, and Spend Each Day

    - Experience a visual novel story told mainly from the senior sister's perspective.

    - Choose gentle, teasing, restrained, or direct replies.

    - Arrange daily actions such as cooking, washing clothes, chopping firewood, cultivating, gathering herbs, and drawing water.

    - Discover small objects hidden in selected scenes through light hotspot-search interactions.

    - Follow changes in date, time of day, weather, relationship signals, and other states.

    - See choices, actions, and timing influence later scenes, relationship developments, and story routes.

    Original Songs and Performance MVs

    The game includes original music, original character songs, and performance MVs. The junior brother, senior sister, and Shifu each have songs that appear at fitting story moments, expressing feelings the characters have not fully spoken aloud.

    Official Trailer

  127. 116

    Rally Rush

    Rally Rush header image
    Released 12 hours ago
    Type: game
    Dev: Studio Bastion Games Co
    Pub: Studio Bastion Games Co
    Genres: Racing Sports
    About
    Screenshots
    Videos

    Rally Rush is a top-down arcade rally game built for one more go. Hold the throttle, throw the car into each bend and stay clear of the barriers. Every stage is a flat-out sprint against the clock—where a tenth of a second can separate first place from fourth.

    Eight rallies. Eight distinct locations.

    Race through forests, grasslands, snow-covered passes, mountains, deserts, city streets, coastal roads and dense jungle. Every location has its own surfaces, scenery, conditions and hazards.

    Take on 42 stages, with runs lasting from around 45 seconds to two minutes.

    Weather and night

    Master rain, snow, fog and dust storms. Race through dusk, then tackle night stages illuminated only by your headlights.

    Expect the unexpected

    Avoid rockfalls, fallen logs, roadworks, parked trucks and other hazards. Charge across narrow bridges, jumps and river fords, through tunnels and along cliff roads high above the sea.

    Your co-driver calls every bend and warns you about the dangers ahead.

    Championship

    Take on every rally in sequence and score points throughout the season. You have just three restarts to make them all count, with fourteen rivals competing in every rally.

    Time Trial

    Return to any stage you have unlocked, chase your fastest time and race against your own ghost.

    Daily and weekly events

    Face a new stage and rally every day, plus a longer event each week. Every player receives the same challenge, with worldwide leaderboards for every event.

    Seventeen cars. Your colours.

    Every car performs equally, so the leaderboard is decided by the driver. Win rallies to unlock more cars, choose your favourite and give it your own paint scheme.

    Keyboard or controller

    Play with the keyboard or plug in a controller—the next run is always moments away.

    Gameplay

  128. 115

    BRICK 2 - Rags 2 Riches

    BRICK 2 - Rags 2 Riches header image
    Released 12 hours ago
    Type: game
    Dev: UndaWirrld Arcade
    Pub: UndaWirrld Arcade
    Genres: Action Adventure Indie Simulation Early Access
    About
    Screenshots
    Videos

    You wake up with nothing. No shoes. No money. No friends. A brick in your hand and a whole city that does not care if you make it to morning.

    BRICK 2: Rags 2 Riches is an open-world survival game about starting at the very bottom of Brick City and taking your way to the top. Food, water, a roof, a gun, a car, a crew, a name people know: you take it, make it or steal it.

    Play it alone, with friends in co-op, or on online PvP servers that keep running when you log off. Every base you can see is one you can raid, and every one you build has to hold while you are gone.

    In BRICK 2 today:

    • A huge island: Brick City's towers and blocks, the suburbs, highways, forest, lakes, a frozen highland, dust flats and the sea

    • Online PvP and co-op on dedicated servers, with a server browser and voice chat for everyone nearby, your crew or your party

    • Twenty AI rivals playing the same game you are: they gather, build bases, form crews, take turf, raid each other and talk in chat

    • Rust-style base building: foundations, walls, doors, stairs, gates and ladders, upgraded from wood to stone to metal, with code locks, tool cabinets and upkeep

    • Power, turrets and traps: generators, cables, lights, spikes, barbed wire, landmines and bear traps

    • Real ballistics: bullet drop, iron sights, scopes and attachments, from pipe pistols to sniper rifles, crossbows, rocket launchers and C4

    • Wanted stars, police waves, SWAT, and a police helicopter you can bring down

    • Heists and dangerous places: Summit Bank, the military airbase, the prison, the Old Mine and the Abandoned Metro

    • Cars to steal off the street or buy at Big Tony's, to wreck and repair; buses, taxis and a train around the city

    • Hunting, fishing, farming, cooking and crafting, with gear that rolls a rarity from common to legendary

    • Hustling on corners, pawn shops, a gun store, a phone full of contacts with jobs, quests, eighteen skills and 41 Steam achievements

    • Paint pictures for your walls, spray graffiti tags, and play real games on the arcade cabinets

    Brick 2 Promo Trailer

    BRICK 2 Cinematic Trailer

    BRICK 2 Gameplay Trailer

  129. 114

    RUINA

    RUINA header image
    Released 12 hours ago
    Type: game
    Dev: 眠空梟
    Pub: OWL EYES
    Genres: Adventure Casual Simulation
    About
    Screenshots
    Videos

    Roughly a hundred years ago, a catastrophe known as the Ruina (The Great Collapse) destroyed civilization, and the sun stopped rising. This is the World of Endless Night.

    Across the land lie the ruins of fallen cities and the remnants of an old civilization, while beautiful blue and purple auroras shimmer across the sky. But that light is also a sign of danger—born of an unknown energy called Lux.

    Investigating the Lux anomalies erupting across the world, three girls—Reina, Mirea, and Luluka—journey among the ruins of the old civilization, drawing ever closer to the truth hidden behind the Great Collapse and the auroras.

    What awaits them is the Watchers of the Dawn, who reject any change to the world, and their leader, Nox.

    Will they protect a present that is doomed to fade?
    Or will they risk everything to reach a morning no one has ever seen?

    This is the story of girls living in an endless night, choosing their own future by their own will.

    About the Game

    RUINA is a single-player game that combines visual novel-style storytelling with command-based battles.

    As battles occur throughout the story, you can choose which of the three protagonists—Reina, Mirea, or Luluka—to fight with.

    Choose your commands, make use of each character's unique traits, and anticipate your opponent's actions to claim victory.

    In addition to the main story, RUINA includes a Free Battle mode where you can enjoy battles separately from the story. After completing the main story, you can continue fighting with your favorite character.

    Key Features

    ・A single-player story combining visual novel-style sequences with command-based battles

    ・Choose between Reina, Mirea, and Luluka for battles

    ・Explore a world of endless night, where the sun has vanished and auroras illuminate the ruined landscape

    ・Uncover the truth behind the Great Collapse and the mysterious energy known as Lux

    ・Free Battle mode for battles outside the main story

    ・Approximately 2 hours to complete the main story

    サンプルムービー

  130. 113

    Ramen Shop Simulator

    Ramen Shop Simulator header image
    Released 12 hours ago
    Type: game
    Dev: Sannin Interactive
    Pub: Sannin Interactive
    Genres: Simulation Early Access
    About
    Screenshots
    Videos

    Excited to try your hand at running a ramen shop?

    We're serving a taste of the experience with our playable demo. Head over to our demo page and try it out right now!

    Make sure to wishlist our game and try our demo out now! Your feedback will be essential as we continue to perfect our recipe for the full game!

    Japan is beautiful this time of year

    Create life again in a worn out, forgotten alley. Explore your surroundings and wander through cozy, lantern-lit backstreets and find inspiration for the task ahead. Maybe visit your local convini and look for exiting new ingredients or that unique decoration. You never know where an old recipe might be laying around.

    Decorate for days

    Roll up your sleeves, fix up equipment in your kitchen and paint all your old walls. Complete challenges and unlock a wide array of unique decorations, customizations and recipes. Whether you prefer a quirky, bustling diner with mismatched charm or an elegant, fine dining establishment that oozes sophistication, the choice is yours. Don’t forget to check out the gacha machine to have a chance to pull that special item!

    Clean your way to the top

    Clean, paint, and cook your way to the top. Hard workers have the best equipment and can afford the best ingredients. Or maybe you want to splash all the cash on 50 darumas? Just make sure to be on top of cleaning - no one enjoys a shop with dirty floors and a full trash can, your customers will notice! Sweep the floor, make sure that all your lights work and keep an eye on the toilet to maintain a clean shop. 

    Everything starts with a good bowl

    The most important thing in a ramen restaurant is a really good bowl. Prepare all the ingredients, your amazing broth and have the best protein in town. Unlock receipts to extend you menu and earn more cash to level up your ingredient-game! Handle your menu on your restaurants kenbaiki and attract different type of customers, do basic ramen bowls really good or dive in to different types, just make sure your up to serve your customers what they ordered. 

    Let us cook

    We are still working hard on this experience, so please join our discord and follow our social medias! We want to hear what you think and discuss everything from features to gameplay, let’s cook up something great!

    Ramen Shop Simulator - Release Trailer

    Ramen Shop Simulator - Gameplay Trailer

  131. 112

    Heart Harvest: A Detective Game

    Heart Harvest: A Detective Game header image
    Released 12 hours ago
    Type: game
    Dev: Thorn Spire Games
    Pub: Thorn Spire Games
    Genres: Adventure Casual Indie RPG
    About
    Screenshots
    Videos

    You play as Arthur, a young detective who as a child lost his mother to a murderous father. But police lacked the evidence to charge the father with homicide. Now with your newfound skills you are working to solve murder cases so that you may find justice for others.

    There is something eerie about these cases, a pungent vanilla scent, victims with their heart torn out of their chest.. Unveil the horror that binds the murders. Will you catch the horrifying harvester? Or will it harvest you first?

    Will you dare to open that hatch? To look into that dark air vent? To peer into the cracks in the walls? You will need a strong mental fortitude to solve the murder cases of the heart harvested victims.

    You must answer the investigation questions for each murder scene, there is no hand holding, you must find the clues, question the suspects and piece together the evidence yourself. Make notes in your police note book or use some pen and paper! Once you believe you have all the answers to the chief's questions, hand in your evidence and report back to the chief to go over your findings together.

    Heart Harvest Trailer

  132. 111

    Beatlash: Survival

    Beatlash: Survival header image
    Released 12 hours ago
    Type: game
    Dev: Hawks and Owls
    Pub: Hawks and Owls
    Genres: Action Indie
    About
    Screenshots
    Videos

    A horde survivor that plays around the music.

    USE YOUR OWN MUSIC

    Load any song off your drive and it becomes the battlefield.

    THE WORLD MOVES TO THE MUSIC

    The horde walks in on the beat. Your guns answer on the beat. The floor, the lights, the whole ruined city pulses along with it.

    You stop watching the screen and start listening to the fight.

    AND THEN THE DROP HITS

    You've been holding it. The build climbs, the enemies keep coming, you're one hit from gone.

    Then the beat lands and you land with it, and everything in front of you turns to light.

    That's the whole game. Chasing that moment, over and over.

    PLAY IT YOUR WAY

    Every weapon has its own pulse. Some hammer constantly, some wait and hit like a truck. Pick your weapons and what comes out of it is a rhythm nobody else is playing.

    Between waves, you get a choice. Then another. Then another. By the end of a good run you've built something ridiculous and you know exactly how you got there.

    Put on your headphones. Feel the beat. Survive.

    OfficialTrailer

    Gameplay

  133. 110

    Lullaby for a Titan

    Lullaby for a Titan header image
    Released 12 hours ago
    Type: game
    Dev: VATEC Games
    Pub: VATEC Games
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Don't wake the giant.

    An ancient titan of moss and stone sleeps beneath a little village. Its dreams glow through the cracks of its skin, and the villagers have learned to harvest them. Every building brings in Dream Essence, and every building makes noise. Light sleep pays more, vivid dreams pay even more, but if the titan stirs too often it wakes, and the night is over.

    Grow the village. Dreamcatchers, moth lanterns, wells, bell towers, looms and more: each one earns, each one is louder than the last.

    Keep it asleep. Music boxes, wind chimes, lantern keepers and moss pillows calm the giant. Hum along to its breathing: on the exhale your lullaby soothes it and sweetens its dreams.

    Catch what the night brings. Dream orbs float up from the titan, nightmares slip out in bad dreams, spilled essence scatters when it jolts. Catch them before they fade.

    Research the dream. 50 research topics turn Dream Threads into new tricks for the night.

    Between nights, the Night Store. A tree of 100 permanent perks and four songs to choose from. Each song changes the night's music and how noise and calm work.

    Two ways to play

    • Rush: the night grows louder by the minute. How long can you keep it asleep?
    • Idle: a calm, endless night with no rising noise. End it when you like.

    Features

    • A dark fairytale world in pixel art: a giant that breathes, twitches, turns in its sleep, and wakes in fire.
    • Adaptive music: the lullaby grows with your village and darkens as the titan stirs.
    • 100 perks, 50 research topics, 4 songs, 2 game modes.
    • A guided first night with Moth, a small lantern-carrying spirit. Skip it any time.
    • Steam leaderboards for both modes, 20 achievements, Steam Cloud saves.
    • Full controller support (Xbox, PlayStation, Steam Deck) with matching button prompts. Keyboard and mouse fully supported.
    • In English, German, Turkish, French, Italian, Russian and Spanish.

    Lullaby for a Titan Trailer

  134. 109

    Hollow

    Hollow header image
    Released 12 hours ago
    Type: game
    Dev: Ded Hed Studios
    Pub: Ded Hed Studios
    Genres: Action Indie RPG
    About
    Screenshots
    Videos

    Hollow is a dark fantasy action RPG built around dungeon crawling, loot, character growth, and the slow uncovering of something ancient beneath the earth.

    The mining town of Gravesend Hollow has sealed its lower shafts after children vanished and the dead began to stir below. What remains beneath the town is more than a mine. It is an old prison, a forgotten reliquary, and the resting place of something that should never have been found.

    Descend through dangerous dungeon levels filled with undead, monsters, corrupted miners, hidden chambers, treasure, and secrets. Fight in real time, collect weapons and armor, identify magical items, improve your build, and push deeper toward the source of the corruption.

    Features:

    - Old-school action RPG dungeon crawling

    - Real-time combat with melee weapons, ranged attacks, spells, and abilities

    - Loot-driven progression with weapons, armor, jewelry, magic items, rare items, and uniques

    - Character growth through attributes and ability choices

    - A dark fantasy world centered on Gravesend Hollow and the sealed mines beneath it

    - Town services including healing, shops, repairs, identification, and other survival tools

    - Lore fragments and secrets that reveal the history of the world and the angel buried below

    Hollow is being developed as a focused single-player ARPG for players who enjoy dark atmosphere, dungeon exploration, loot hunting, and classic RPG progression.

    Hollow Official Trailer

  135. 108

    Boku Boku

    Boku Boku header image
    Released 12 hours ago
    Type: game
    Dev: PIXTICLE
    Pub: PIXTICLE
    Genres: Casual Indie RPG
    About
    Screenshots
    Videos

    Cozy Building sandbox

    Boku Boku is a Cozy Building sandbox game.

    You can build houses, create your own worlds, and make new friends.

    Explore a wondrous world, and leave your mark in this pixel paradise.

     

    Full Steam Deck support

    • UI tailored for a perfect experience on Steam Deck.

    • Play with а controller to make your time more comfortable.

    • You can use your touchscreen to build what you like.

     

     

    ----------  Game Features  ----------

    🌳 Build freely 🌳

    Choose from a variety of blocks and start building. No need to gather materials.

    ✨ Customize your character ✨

    Create your own unique character and show off your personal style.

    👫 Multiplayer mode 👫

    Play with up to 16 people at the same time, with both text and voice chat supported.

    Other

    • 🩷 Relaxed gameplay - Your character can’t get hurt, so you’re to do whatever you want. Swimming, dancing, using the bathroom, you choose what do you want to do.

    • 🐱 Animals - Cats, dogs, chickens, ducks, and more. You can even ride horses, cows, and alpacas. Create your own lively farm.

    • 🧸 Dolls (NPC) - If the world feels too lonely, you can create dolls and give them instructions to make the world more alive.

    • 🕹️ Minigames - Toys are more than decorations, you can actually play with them. See how many minigames you can discover.

    • 🎹 Musical instruments - Play instruments like pianos and trumpets, and use the melody editor to compose your own music.

    • 🎨 Custom blocks - Use the easel and workbench to design your own blocks. You can even import PNG or JPG images from your device.

    • 💡 Wiring system - Connect switches and objects with wires to create simple circuits, like turning lights on and off.

    • 🚪 Multiple zones - Use the “Land Cube” to create different zones, then connect them with doors and a wrench so you can move between indoor and outdoor spaces

    • 🔍 Exploration quests - Not sure what certain objects do? Exploration quests will guide you and help you learn how different objects can be used.

     

     

    ----------  Functional Features  ----------

    🧩 Workshop 🧩

    Share your creation with other players and download content made by the community. 

    ☁️ Cloud storage ☁️

    Back up your data and easily switch between multiple devices. 

    📺 Graphics settings 📺

    Adjust display mode, resolution, and frame rate (FPS) for a smoother experience. 

    ⌨️ Customizable buttons ⌨️

    Both keyboard and controller buttons are customizable.

    🎮 Controller support 🎮

    You can play with your Xbox, PlayStation, Nintendo Switch Pro controller or with many other controllers.

    The game will automatically detect your controller and display the corresponding buttons for your device.

    (You can seamlessly switch between keyboard, mouse, and controller.)

     

    Trailer - English

  136. 107

    STUFFED: Two Foot Hero

    STUFFED: Two Foot Hero header image
    Released 12 hours ago
    Type: game
    Dev: Waving Bear Studio
    Pub: Amplified Games
    Genres: Action Indie Strategy
    About
    Screenshots
    Videos

    🐻 Protect your owner!

    Step into the paws of a teddy bear and fight to protect your owner from waves of nightmares invading her dreams. Armed with homemade weapons and defenses, you'll battle through twisted dream worlds in an action-packed VR shooter that blends frantic combat with strategic survival.

    🐻 Play solo or with friends

    Face the nightmares alone or team up online with up to 4 players. Coordinate your defenses, revive fallen teammates, and survive increasingly overwhelming enemy attacks together.

    🐻 Survive the nightmare

    Battle through six unique dream-inspired maps as you face everything from garden gnomes and rubber ducks to skeletons and shadow monsters. Complete ten escalating waves to conquer each night, or jump into Endless Mode and see how long you can survive.

    🐻 Fight with homemade weapons

    Blast enemies with an arsenal built from everyday household objects, dual-wield your favorites, physically reload in VR, and upgrade your firepower at the weapon station.

    🐻 Build the perfect defense

    Construct barricades, traps, and manual turrets to hold back the nightmare hordes. Upgrade and repair damaged defenses, reinforce your position, and prepare before the next wave begins.

    🐻 Make your teddy truly yours

    Level up your teddy and unlock outfit and fur customizations to create your own unique Two Foot Hero. Master your favorite weapons to unlock exclusive skins.

    STUFFED: Two Foot Hero Trailer

  137. 106

    Mycelarium

    Mycelarium header image
    Released 12 hours ago
    Type: game
    Dev: PLAN KAPKAN
    Pub: PLAN KAPKAN
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    MYCELARIUM IS A MEDITATIVE INCREMENTAL GAME

    Start with a single mushroom. Spread your mycelium through the soil, discover hidden resources, and build a thriving underground network. Automate resource production, unlock strange new mushrooms, and watch your tiny organism grow into a vast, self-sustaining fungal empire.

    The forest is alive, but not hostile. Leaves fall and decay into food. Hedgehogs wander across the surface. Trees can become future sources of nutrients. There is no rush and no hard fail state, only the quiet pressure to expand, adapt, and connect.

    Explore an endless procedural underground filled with food pockets, water reservoirs, hard soil, and impassable stone. Build your fungal empire one thread at a time.

    FEATURES

    • Grow a living underground mycelium network from a single mushroom

    • Aim new growth with a slingshot-style control system

    • Collect underground food pockets and connect to water reservoirs

    • Improve range, width, water efficiency, node cost, budding chance, and soil penetration

    • Unlock specialized mushroom mutations

    • Launch wind-carried spores to create distant new growth points

    • Build different mushrooms on the surface

    • Parasitize trees

    • Explore an endless procedural underground world

    • A calm pixel-art forest

    • Play at your own pace with no hard fail state

    Demo Out Now Trailer

  138. 105

    Space Lot

    Space Lot header image
    Released 12 hours ago
    Type: game
    Dev: AU CREATE
    Pub: AU CREATE
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Spin. Match. Expand the Universe.

    Spin the slots, earn Stardust, and grow your universe.

    Expand the universe. Expand the board.

    Unlock skills. Upgrade your symbols.

    Combine them all and take your slots to the next level.

    PV

  139. 104

    Corpus et Spiritus

    Corpus et Spiritus header image
    Released 12 hours ago
    Type: game
    Dev: Arpentor Studio
    Pub: Firesquid Gamersky Games
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Corpus et Spiritus is a roguelite deckbuilder where your alchemical skill will decide your fate. You signed a pact with a Homunculus: a demon that will guide you on the path of alchemy, but at the cost of your life force. Use your workshop to craft new cards, transmute metals and discover magical talismans. Become smarter than your dangerous partner and break out of the pact before it kills you!

    Unravel the secrets of alchemy

    • Satisfy the Homunculus — Trade your life for great boons. Or don't, but beware the wrath of the Homunculus.

    • Controlled randomness — Use your workshop to create cards and magical talismans. The metals you insert impact its output and what choices you have.

    • Experiment — Seek new recipes, cards and talismans. Unravel the deepest secrets of the art of alchemy or die trying.

    • The pact — At the start of a run, customize your pact by selecting boons and challenges that will help or hinder you. Get closer to breaking the pact and gain tokens that will unlock new alchemy stations and secret cards.

    Master your deck-building skills

    • Build the perfect deck — Choose cards from 7 different families of body, mind and soul, each with their own gameplay style.

    • Assemble powerful combos — Cards and talismans combine to create increasingly stronger effects.

    • Manage your resources — Metals aren't your only resource; keep your health, wits and stamina in balance against the demons attempt to consume them. Wise management leads to even greater knowledge.

    Corpus et Spiritus - Release trailer

    Demo Trailer

  140. 103

    Domino Descent

    Domino Descent header image
    Released 12 hours ago
    Type: game
    Dev: Reo's Games
    Pub: Reo's Games
    Genres: Casual Indie Strategy Early Access
    About
    Screenshots
    Videos

    Every run is a descent.

    Chain dominoes across the felt and reach each floor’s target before your placements run out. Clear the floor, pocket your winnings, and spend them on things no honest game of dominoes ever needed.

    Paint your bones with strange powers. Collect relics that bend the rules. Reshape your collection with one-shot charms, or uncork a bottled spirit when a promising run starts slipping away.

    Then take the stairs.

    Make the numbers get out of hand.

    A good tile scores points. The right collection makes it a monster.

    Stack bonuses, grow your multiplier, and find combinations that feed each other. Collect relics that reward every bone you place, every Warden you defeat, or every other relic in your pockets. Pair them with powers that hit harder as you descend or turn your final placements into a desperate payday.

    One good item helps you survive. The right combination makes you stop and take a screenshot.

    The stairs push back.

    Every third floor, a Warden waits with a rule designed to ruin your plans.

    No discards. Hidden targets. A toll on every tile.

    Study the road ahead and prepare, or pay a bribe to face someone else. You only get one chance to change the guard.

    Further down, the descent curses your bones and turns their score against you. Throw them away, cleanse them, or build a collection that makes the rot pay.

    Build crooked. Win anyway.

    • 54 relics, 37 charms, 16 spirits and 13 paints. Turn an ordinary collection into something deeply unreasonable.

    • Negative pips. Red dots drain your score, but curse the right tile and that debt becomes profit.

    • 6 starting collections. Each bag of bones offers a different way down.

    • 8 challenges. Fixed seeds and special restrictions for players who find the stairs too polite.

    • 44 achievements. Earn new tools for future runs.

    • Full controller support. Play with Xbox, PlayStation or Nintendo controllers, or settle in with your Steam Deck.

    • Keep descending after floor 12. Conquer the stairs, then see how far your build can carry you.

    Domino Descent Trailer

  141. 102

    VampOS: Red Ledger

    VampOS: Red Ledger header image
    Released 12 hours ago
    Type: game
    Dev: noanimAI
    Pub: noanimAI
    Genres: Simulation Strategy Free To Play
    About
    Screenshots
    Videos

    VampOS is an incremental management game played entirely through a vampire’s operating system.

    Eternity is a valuable resource. Why spend yours chasing dinner?

    With VampOS, you can build a thriving blood business from the comfort of your desktop. Install applications, automate your operations, and turn mortal resources into immortal ambition. Keep the blood flowing, keep the humans unsuspecting, and prepare an offering worthy of the Blood God.

    Every successful enterprise starts with a reliable supply.

    RedHarvest.exe puts blood collection at your fingertips, while DonorNet.exe helps you cultivate a more sustainable relationship with your donors. Expand your human populations, acquire better equipment, and grow your operation.

    A returning donor is a repeat customer. Depending on your business model.

    You didn’t become immortal to do everything yourself.

    Use Household.exe to turn humans into obedient Thralls and assign crews to repeatable work. Recruit Familiar supervisors, configure their policies, and upgrade your operations for greater speed and yield.

    Just maintain their Mana supply. Even absolute loyalty has operating costs.

    Raw blood is only the beginning.

    Develop your own blood products in Hemotech.exe. Choose formulas, invest in research, and put your workforce on the production line. Then open Bram Broker.exe to sell your stock and fulfil delivery contracts with demanding specifications and deadlines.

    Your customers have particular tastes. You have a profit margin to consider.

    A growing business attracts attention. Yours cannot afford it.

    Track resources and Suspicion in Red Ledger, then put BlackBook.exe to work on covert operations, stolen supplies, and infiltrating law enforcement. Balance expansion against exposure: let Suspicion reach its limit, and your company is finished.

    Discretion remains our most strongly recommended business practice.

    Your company is temporary. Your ambition needn’t be.

    Through Shrine.sys, sacrifice your current enterprise to claim permanent perks and give your next company a stronger start. Build, offer, and begin again as your accumulated blood brings you closer to waking the Blood God.

    VampOS. Because the Blood God expects results.

    The Real Trailer

  142. 101

    CarSim Racing

    CarSim Racing header image
    Released 12 hours ago
    Type: game
    Dev: SP GAMES
    Pub: SP GAMES
    Genres: Indie Racing Simulation Sports
    About
    Screenshots
    Videos

    CarSim Racing is a racing game where you start from the bottom with ordinary cars and work your way up to supercars, competing against the best racers!

    The game features more than 45 cars across different classes. Each vehicle is unique, with its own strengths and weaknesses.

    Game Features:

    • Engaging gameplay

    • Multiple game modes

    • Local multiplayer for two players on one PC

    • A variety of handcrafted tracks

    • Each track features secret routes where you can save a few seconds

    • Aggressive opponents who never give up until the very end.

    CarSim Racing Trailer

  143. 100

    Harvestide

    Harvestide header image
    Released 12 hours ago
    Type: game
    Dev: Kang Jie
    Pub: Kang Jie
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Harvestide is a roguelike that blends card-building with farm management. Play crop cards to plant, use spell cards to speed up growth, and construct building cards for permanent buffs—every card you play shapes your farm. But the Wither Moon descends regularly, slashing your yields, and random events can disrupt your plans at any moment. You must find your god-tier synergy before your food runs out.

    Hundreds of Cards, Endless Combos

    • Crop Cards – Plant them to harvest food, but they can be destroyed by the Wither Moon.

    • Spell Cards – Instant effects: accelerate growth, boost yields, save your farm.

    • Building Cards – Permanent effects, but they take up precious worker slots.

    Permanent Growth, Stronger Every Run
    Spend surplus food to earn coins, use them to draw cards, permanently expand your land, and raise your limits. Your farm grows along with your skills.

    《Harvestide》

  144. 99

    How Empires Work

    How Empires Work header image
    Released 13 hours ago
    Type: game
    Dev: Crow Cottage
    Pub: Crow Cottage
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    The Empress Demands your support

    Empires are systems of power, and Her Imperial Majesty has entrusted you to with building one. Do not disappoint her.

    A display of Money, increasing at an accelerating rate into the millions.

    Incremental Grand Strategy

    In How Empires Work you manage the development of a state, from local lordships to enormous networks of trade and conquest. Discover systems of taxation, trade, colonization, labour and more.

    As your state grows, unlock automation features that turn repeated actions into complex interlocking institutions. Build the economic and political machinery of empire, then employ your aristocracy to manage the bureaucracy that keeps it running.

    A beautiful world, yearning for your enlightened rule

    Explore and expand across a hand-painted world that comes alive with flows of capital, commodities, and armies.

    Employ both diplomatic influence and conquest to bring new lands into your imperial system.

    Discover systems and master history

    As your empire develops the game changes around you, and new approaches are required to stand the test of history. You will have to deal with internal troubles, rival powers, and - regrettably - the French.

    Grow your economy, expand your influence, and watch your decisions compound into a grand imperial structure.

    If you master the game you might even learn How Empires Work!

    Features

    • Incremental Grand Strategy: Start with the humble click of a button and expand into the management of an Early Modern state of tax collectors, traders, armies, colonies and bureaucrats!

    • Explore new regions, build roads, manage provinces, and project influence far and wide.

    • Build your economic engine and let it propel you into new eras along the long arc of history!

    • Lean on your aristocracy and growing bureaucracy to create the systems that sustain expansion!

    • Turn profit into power, and power into profit - just like real life!

    • Receive firm, helpful and always perfectly reasonable guidance from Her Imperial Majesty!

    Third Annual Symposium on How Empires Work

  145. 98

    Between Empires

    Between Empires header image
    Released 13 hours ago
    Type: game
    Dev: Enzo The Chronicler
    Pub: Enzo The Chronicler
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    Two centuries. One state. Every decision leaves a scar.

       Between Empires is a historical grand strategy game about governing a state through more than two centuries of upheaval from the dynastic world of 1700 to the fractured international order of 1936.

       You will not simply move armies and paint the map. Appoint ministers, balance competing interests, finance institutions, reshape the law, direct trade and industry, negotiate with rival powers, and decide which crises your government can survive.

       A concession made to save the treasury in 1700 may empower an elite faction in 1780, reshape a revolution in 1848, and determine your alliances in 1914.

       Ministers are not decorative portraits. Their ability, loyalty, office, and political position determine what your government can accomplish. Fill the great offices of state, manage rival personalities, and build a cabinet capable of carrying your plans through reform, war, and succession.

       The strongest policy on paper can still fail when the people responsible for it trust neither you nor one another.

       The National Fate system treats major decisions as part of your state's memory not as disposable bonuses. Reforms empower institutions. Compromises create factions. Emergency measures outlive the emergency. Their consequences may return years or generations later in new political, economic, and diplomatic forms.

       Alternative history is possible, but never free. To change the course of an empire, you must build the capacity, coalition, and legitimacy to survive the reaction that follows.

       Guide your country through five historical ages, from dynastic courts and mercantile rivalry to industrial power, mass politics, and total war. Develop technology, reorganize taxation, reform the law, expand production, and decide who benefits from modernization.

       Every gain creates pressure elsewhere. A richer state may become harder to govern. A stronger army may acquire political power. A reform that pacifies one province may set another ablaze.

       Compete across 2,000 provinces with 133 starting powers. Forge alliances and dynastic marriages, issue guarantees, create subject relationships, bargain over trade and territory, deploy spies, and wage war on land and at sea.

       Rulers, ministers, political movements, and rival states pursue interests of their own. History will not follow a script simply because you recognize the date.

    • Lead a continuous campaign from 1700 to 1936.

    • Govern through ministers, cabinet offices, laws, reforms, and institutions.

    • Balance taxation, production, trade, technology, and the competing demands of modernization.

    • Conduct diplomacy through alliances, guarantees, influence, subjects, negotiation, and espionage.

    • Raise armies, command fleets, and fight wars shaped by manpower, terrain, fortifications, logistics, and political endurance.

    • Follow the delayed consequences of your choices through events, cabinet meetings, and the world gazette.

    • Preserve the old order, reform it from within or build a state history never recorded.

    Between Empires New Trailer

    Between Empires Concept Teaser

  146. 97

    Oddlay

    Oddlay header image
    Released 13 hours ago
    Type: game
    Dev: Studio Oddlay
    Pub: Studio Oddlay
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Flip the grid with overlapping pieces where placement matters. Take your time with this relaxing puzzle game as the challenge grows. Can you beat the Oddlay?

    • 40+ handcrafted levels

    • No login, no in-app purchases, no ads

    • Challenging for all ages

    • Play at your own pace

    Oddlay: Official Trailer

  147. 96

    Horiforge

    Horiforge header image
    Released 13 hours ago
    Type: game
    Dev: Ydo4ki
    Pub: Ydo4ki
    Genres: Adventure Casual Indie Simulation
    About
    Screenshots
    Videos

    Horiforge is an atmospheric stress-free walking simulator where you explore infinite amounts of worlds.

    Each world is procedurally generated with its own unique color palette, landscape and creatures. There is no goal or any "real" conventional gameplay, the entire game consists of just exploring and collecting memorable locations.

    The purpose of this game is to be a source of inspiration to the ones seeking it. Although mostly people would just wander around out of sheer curiosity or to wind down.

    "So basically, there are these little pyramids - you look at them, and the right thoughts just creep into your head on their own."

    - Rabbit, 2005

    Q&A

    Q: What is this game about? I watched the trailer and there's no gameplay in it. In fact, there's hardly anything in it at all. Seems like you just wander around aimlessly, where is the actual game?

    A: That's a fair question! Horiforge is a different kind of experience from what you may be used to.
    There are no traditional objectives to complete: the gameplay is built around exploration and discovery, rather than
    overcoming challenges or progressing through some missions.

    The experience are the worlds themselves. As you travel across them, you will come across increasingly strange and unusual things that react to your presence, and the further you go, the more diverse they will get. Any ordinary walk can lead to unexpected discoveries that are truly unique for your playthrough.

    Think of it less as a game that tries to entertain you by telling what to do, and more as a universe you get to experience.

    If you're looking for clear objectives or constant action, Horiforge probably isn't what you're looking for.
    And that's perfectly fine! But if you're open to slowing down and exploring the universe simply for the experience of being in it, or you are about to create something and need an inspiration, you might find something special here.
    Or you might not. Depending on which portal you choose, hehehe.

    Q: What was the purpose of creating this game? Why would you ever do something like this?

    A: Primarily because it was fun to make :D And also I think it's a great way for artists and designers of actual worlds to quickly steal from the game's generator come up with non-obvious color combinations. For them this game will indeed be practically useful, which is more than enough to make it!

    Q: How many worlds are there?

    A: Exactly 18446744073709551615. Yes, not mathematically infinite, but practically infinite. Besides, isn't it cozier to know that there is just some kind of a barrier protecting against the vastness of infinity?

    Q: How do I make a save?

    A: ZC

    Q: I noticed there are cheat codes in the settings, where do I get those? And what do they do?

    A: Cheat codes are another nod to retro games, as well as a cool way to include easter eggs. Where do you get them? The internet I guess. One of the first Steam testers cracked them in like 0.2 seconds so it probably wouldn't be a problem :D

    Q: I cound't find anything! Your community is empty and nobody is sharing the codes! How am I suppose to rule-

    A: Oh well, I guess they're all on a vacation in Tallin. If they don't get back soon, you may also check the sixth cliff from the left.

    Q: Steam says the game features multiplayer. Will I actually see other players?

    Short A: no

    Less short A: yes, the odds are equal to the ratio of the number of players to the number of available worlds. So if every person on Earth logged into the game, the odds of running into another player would be... zero, because our servers would crash.

    Okay actual A: yes, you can see another player if you are both in the same world. It usually happens by a pure luck (no, it's way more likely than probability divided across all worlds). But you can achieve this intentionally by sharing save files or just redeeming the same cheat code. Although keep in mind that this technology is maintained by the same person who made horses for this game, so it is highly unstable. If it breaks please contact support so we can finally fire them.

    Q: I spent 40 days searching for a cheese. I found it. What do I get by eating it?

    A: Vitamin A, Vitamin B12, and Riboflavin.

    Q: Also what is a Horiforge?

    A: Hori stands for horizon. Forge stands for forge.

    Q: But there are no horizons since the game is 2D, and no forges neither. What's the point?

    A: Frankly speaking I’ve been asking myself the exact same question for several months now.

    Q: Will there be any updates?

    A: Yes, updates are posted occasionally. But in most cases, nobody knows what's inside. Even I.

    Release Trailer

    Beta Trailer

  148. 95

    Spell Code SlingerZ

    Spell Code SlingerZ header image
    Released 13 hours ago
    Type: game
    Dev: BitForwardGames
    Pub: Practical Media BitForwardGames
    Genres: Action Indie
    About
    Screenshots
    Videos

    Spell Code SlingerZ is a 2-4 player party brawler playable both online and locally! Load in, beat down the opposition, acquire new Spellcodes to create your own personalized build, and beat them down again in a first-to-3-wins style tournament!

    Experience our unique twist on the genre! Instead of complicated input sequences for special moves unique to each character, enter the Code Weave state and take as much time as necessary to prime and store your Spellcode before unleashing it upon foes!

    Choose 1 of up to 9 Spellcodes to add to your arsenal between each battle phase! With a plethora of Spellcodes to choose from and the ability to obtain multiple copies of any given one, the build possibilities are endless!

    Each Developer Collective (color) has a unique resource pool & gameplay fantasy that it's geared towards, with a plethora of Spellcodes to support them. Discover which one is best for you, or mix and match them to create something entirely new!

    Enjoy aesthetics signature of the early 2000s with bright colors, neon signs, and a custom score consisting of early 2000s R&B, EDM, and House tracks!

    Next Fest and Release trailer

  149. 94

    Silica

    Silica header image
    Released 13 hours ago
    Type: game
    Dev: Martin 'Dram' Melichárek
    Pub: Bohemia Interactive
    Genres: Action Indie Strategy
    About
    Screenshots
    Videos

    Silica is a crossover of FPS and RTS, where you take part in epic photorealistic battles either as humans or aliens. Lead as the commander, or join the assault from the ground - the choice is yours!

    Take Part in Epic Combined Arms Warfare
    Immerse yourself in epic battles where humans and aliens fight for ultimate domination.

    Dominate Land and Sky

    Take control of both land and air vehicles to assert power over the sandy dunes of planet Baltarus

    Lead as RTS Commander!
    Take charge as RTS commander over battles of epic scale. Use your tactical prowess to dominate the battlefield, coordinating complex operations from a top-down perspective.

    Experience Realistic Unit Scale
    Witness the impressive scale of units, from small infantry squads to colossal harvesters and massive buildings. Each unit type is meticulously designed to reflect its size, providing an immersive and realistic experience on the battlefield.

    Silica - Full Release Trailer

    Silica Unit Split Trailer

    Silica Final Trailer PEGI

  150. 93

    Backdraft

    Backdraft header image
    Released 13 hours ago
    Type: game
    Dev: Legacy Labs
    Pub: Legacy Labs
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Take on increasingly difficult heroes who draft, summon, and play cards just like you.

    Outbuild them, outplay them, and fight your way to victory!

    Draft your deck one shop visit at a time. Open packs, upgrade cards, recruit minions, and uncover artifacts. Spend wisely. The fate of your run is built one choice at a time.

    Win fights to earn blessings that improve future shops, turning each victory into better choices, bigger rewards, and new ways to shape your deck.

    Each run begins with a pairing: choose a hero, then choose a companion. Your hero has a unique power, and your companion unlocks your second elemental card pool.

    Your pairing decides what kind of run you are building. Draft around your strengths, cover your weaknesses, and discover endless combinations.

    Backdraft

  151. 92

    Moon-Oriented Autonomous Biological Model

    Moon-Oriented Autonomous Biological Model header image
    Released 13 hours ago
    Type: game
    Dev: Mortem4
    Pub: Mortem4
    Genres: Adventure Indie RPG
    About
    Screenshots
    Videos

    Moon-Oriented Autonomous Biological Model

     Isn't it painful to think for too long? I can't think well because I can't sleep. This, this, this makes me suffer... Will this night protect us? There shouldn't have been things like smartphones... Fly me to the moon. Sometimes I feel an unbearable longing. Ah, what do I do now? Will we be okay? Will our Earth... our Earth... our Earth... Will the inevitable morning sun greet us? Love me... 4:05 is such a boring time. A dull and tedious time. Our time when we don't know where to go. Stories and songs we love will enrich our lives. We'll be okay.

    -Feature

    • Interactive media art

    • Short playtime of around 1 hour

    • Almost no combat or puzzle elements

    • A game where you progress the story by clicking elements on the screen

    -Credits

    Illustration help - ChoiMinQue

    Font, Galmuri9 - C 2019-2023 Minseo Lee ([email protected])

    English translation - STONEONE

    Russian translation - snr_nik

    Traditional Chinese translation - JiaXi Yu

    MOABM Trailer

  152. 91

    Pillars of Pantheon

    Pillars of Pantheon header image
    Released 13 hours ago
    Type: game
    Dev: Orbital Whale Games
    Pub: Orbital Whale Games
    Genres: Action Indie RPG Simulation Strategy
    About
    Screenshots
    Videos

    Pillars of Pantheon is a bullet-heaven “tower offense” roguelite. Build and customize the ultimate Roman siege tower by stacking marble blocks, ballistae, spears, shields, and mythical artifacts. Charge straight into overwhelming enemy hordes.

    Gain the favor of the Roman gods to unlock devastating abilities, summon allied minions, and reshape your siege tower into a moving engine of war.

    Explore maps inspired by real Mediterranean locations, defeat iconic bosses, and face unforgiving challenges. Experiment with synergies, divine powers, and architectural creativity to survive the horrors of the underworld. 

    Customize your pillar to your heart’s desire. Gain Venus’ favor.

    Key Features:

    • Fully customizable building system featuring many unique blocks.

    • Roman mythology-inspired environments and enemies.

    • God-powered abilities that reshape combat.

    • Roguelite progression with high replayability.

    • Stand tall. Build with style. Or be reduced to rubble.

    Release Date Trailer

  153. 90

    Tinker to the Moon

    Tinker to the Moon header image
    Released 13 hours ago
    Type: game
    Dev: Pinch Games
    Pub: Pinch Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos
    A chair. A spring. A very distant Moon. Your first flight won't get you far, but it will earn you money for better parts.

    One more flight. One better machine.

    Launch, earn money, improve your machine and try again. Beat your height record to discover new ideas. Choose what to buy next: a stronger spring, more lift or an engine with enough fuel for a longer climb.

    Build it, then take the controls

    Fit wings, balloons and engines in your seaside workshop and see your invention change. In the air, steer and control your power. Watch fuel and heat, then use the flight report to plan your next improvement.

    From the beach to the Moon

    Work through 13 ideas, from spring-powered hops to propellers, jets and rockets. Take on optional delivery flights and challenges, experiment in the sandbox, or keep chasing records in Endless mode.

    Gameplay Trailer

  154. 89

    Potato Please

    Potato Please header image
    Released 13 hours ago
    Type: game
    Dev: Golden Horn Studios
    Pub: Golden Horn Studios
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Congratulations, Comrade. The nation has entrusted you with a vital responsibility: keeping the army fed. Peel the potatoes, prepare the supply, and improve your operation in service of the greater good. Work hard, work efficiently, and remember: the army is hungry.

    PEEL THE POTATOES

    Your job is simple: peel the potatoes and get them into the water.

    Pick them up, peel them by hand, and toss them in one by one.

    FINISH THE PILE

    Clear the pile and find faster ways to get the job done.

    What starts as manual work gradually turns into a much more efficient operation.

    AUTOMATE THE PROCESS

    Turn repetitive work into a system.

    Collect potatoes in bulk, use machines to process them, and automate more of the job as your operation grows.

    PotatoPleaseReleaseTrailer

    PotatoPleaseTrailer

  155. 88

    Baiacool - Tides of Olympus

    Baiacool - Tides of Olympus header image
    Released 13 hours ago
    Type: game
    Dev: Sasquatch with socks
    Pub: Practical Media Sasquatch with socks
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Baiacool – Tides of Olympus puts you in the skin (okay, scales) of a pufferfish on a quest to find Poseidon after receiving a cryptic message. Explore Greek god temples, solve puzzles, and fight enemies using a mystical stick (he insists on being called that) who just won’t shut up. Uncover who's behind all of this – by saying just one word... cool...

    Poseidon has disappeared and, by pure coincidence, several gods have suddenly taken a strong interest in the “stability” of Olympus. No one is competing for the throne, of course, just making sure it doesn’t remain... vacant... and if he isn’t found soon, the bottom of the sea may become the stage for something far less diplomatic.

    • A marine adventure (that doesn’t feel like a water level) lasting 2 to 3 hours, where the entire Greek pantheon ended up at the bottom of the sea.

    • Solve puzzles that would make even Daedalus lose his cool.

    • Meet famous mythological characters (if Achilles were a fish, where would his heel be???)

    • Help the underwater folks with their problems (always for a good reason, of course: epic rewards that probably do something cool... I think).

    • Unlock a bunch of outfits, weapons, and powers to prove Hecate’s not the only one pulling magical sea bunnies out of a hat.

    • Dive into the depths of Greek mythology  and don’t just float around clueless.

    Baiacool: Tides of Olimpus - Release date trailer

  156. 87

    Project Afterfall

    Project Afterfall header image
    Released 13 hours ago
    Type: game
    Dev: MuHa Games Eerie Forest Studio
    Pub: MuHa Games
    Genres: RPG Simulation Strategy
    About
    Screenshots
    Videos

     

    A dark turn-based strategy-survival RPG blending retro-futuristic urban fantasy with Slavic folklore.

    Project Afterfall is a spin-off set in the universe of Thea: The Awakening and Thea 2: The Shattering, a thousand years later in a very different, urban age. 

    Customise your characters’ gender, class, and race, and recruit NPC allies to explore the wastelands of Thea, rebuild your colony, and engage in tactical card-based combat. Experience branching narratives and character progression, where every choice shapes your survival and the fate of humanity in this story-rich roguelite adventure.

    • Survive and Explore a Story-Rich Post-Apocalyptic World. Uncover the secrets of Thea through rich storytelling, engaging quests, and diverse points of interest. Scavenge vital resources and face environmental challenges as you navigate a retro-futuristic wasteland shaped by Slavic folklore and mystical ruins.

    • Develop Your Hero and Party. Lead as your main hero while assembling a diverse party of NPC allies, each with unique abilities and personalities. Build and customise your team through deck-building mechanics and character progression, tailoring strategies to overcome the wasteland’s many threats.

    • Overcome Tactical Challenges. Use your card deck to navigate the perils of a shattered world, resolving both combat and non-combat encounters. Battle monstrous foes in tense, turn-based skirmishes or strike dark bargains with cunning Slavic demons. The tactical use of your deck is essential to outwit enemies!

    • Rebuild and Manage Your Colony. Ensure the survival of your base by recruiting new NPCs for your party, expanding your settlement, and navigating the politics of the town council. Balance growth with survival as you work to revive civilisation in the ruins of humanity.

    • Custom Hero Creation: Personalise your hero's appearance, choose their class, gender, and tailor their abilities to suit your playstyle.

    • Branching Story: Every choice changes the story and shapes your future.

    • Rebuild & Manage: Rebuild your colony and manage resources in a crumbling world.

    • Survive: Stand against the cruelty of the wastelands and enemies out to get you!

    • Explore & Gather: Scavenge the land for rare resources and hidden secrets.

    • Card-Based Combat: Build your deck and fight with tactical, card-driven battles.

    • Craft & Customise: Craft gear, items, and of course some yummy Slavic foods!

    • Co-op Mode: Team up with a friend for two-player chaos!

    Project Afterfall Release Trailer

  157. 86

    Codename: Operation Go

    Codename: Operation Go header image
    Released 13 hours ago
    Type: game
    Dev: Iteration Unit
    Pub: Iteration Unit
    Genres: Strategy
    About
    Screenshots
    Videos

    Codename: Operation Go is a turn-based tactical strategy game that blends the rules of Go, the combat of a tactical wargame, and the visual presentation of a tabletop strategy game.

    Unlike traditional tactical games, units do not need to spend their movement advancing from the rear to the front. As in Go, you can deploy units directly to any available position on the battlefield, send them into action immediately, and capture enemy forces outright by surrounding them.

    Your reinforcements can appear wherever they are needed most—but enemy forces can threaten your rear just as suddenly. Traditional front lines no longer hold. A new front may emerge within a single turn, only to collapse in the next. Every action becomes a tactical decision of both space and timing.

    Deploy Straight into Battle

    Units can be deployed directly to any available position on the battlefield instead of advancing step by step from the rear toward the front.

    Newly deployed units can enter the fight immediately, while forces already in play can be redeployed to other sectors to keep pace with a rapidly changing battle.

    A threatened flank. Exposed heavy weapons in the rear. An isolated command post. Any of them can become the key to turning the tide—and opportunities rarely last for long.

    In war, there is no fixed disposition and no constant form.

    Divide and Encircle

    Destroying the enemy head-on is not your only path to victory. Just as in Go, you can eliminate entire groups of enemy units by cutting them off and surrounding them.

    Sever their connections. Compress their space. Divide their forces and close the encirclement.

    A blocked route, an isolated formation, or an outpost cut off from the main force can cause an otherwise solid defensive line to collapse. Tear open an enemy formation and defeat it piece by piece, or use terrain and deployment to tighten the encirclement until there is nowhere left to retreat.

    But the enemy can do exactly the same to you. Every move is therefore part of a larger tactical contest.

    Engage with the orthodox; win with the unorthodox.

    Combined Arms

    Tanks break through the line. Artillery delivers supporting fire. Paratroopers strike where they are least expected. Infantry excel in the close confines of urban combat.

    Every unit has its own place on the battlefield.

    Each turn allows multiple unit actions and tactical actions, giving different forces the opportunity to work together in tightly coordinated sequences. One unit creates an opening; another exploits it. Individual strengths combine into a complete fighting system, producing results far greater than any unit could achieve alone.

    The skilled warrior seeks victory from the situation, not from individual men; thus he chooses the right men and lets the situation work.

    Turn Terrain to Your Advantage

    Victory is never decided by numbers alone. Terrain is part of the battle.

    Open plains become steel meat grinders where opposing forces collide head-on. Dense forests conceal troops from threats overhead. Rugged mountains favor those who hold the high ground.

    Rivers and swamps form natural barriers that can halt an offensive and redirect entire lines of advance. Cities, factories, and airfields become forests of steel—providing both a steady flow of reinforcements and valuable shelter for their defenders.

    Learning to use the ground itself can matter more than simply bringing more troops.

    “The natural formation of the country is the soldier’s best ally.”

    An Ever-Expanding Battlefield

    A battle begins in only one corner of the map, then pushes outward as new sectors of the battlefield are opened.

    With each advance come new enemies, new terrain, and new situations. Objectives may change as the battle develops.

    What first appears to be a successful offensive may lead your forces into a far more complicated situation. Behind every newly revealed sector may lie a fresh threat—or an unexpected opportunity.

    You must continually reassess the battlefield, redeploy your forces, and change the direction of your operations if you hope to remain one step ahead.

    Do not repeat the tactics that gained you one victory; let your methods adapt to the infinite variety of circumstances.

    Command the Battlefield from the Tabletop

    The visual design of Codename: Operation Go deliberately evokes the feeling of a tabletop wargame.

    Each battlefield resembles a physical game board laid out on a table, while military units become the pieces with which you contest the battle.

    On this small tabletop, you will lay your plans within the command tent—and decide victory a thousand miles away.

    A Campaign That Builds Step by Step

    New mechanics are introduced gradually through story dialogue, tutorials, and mission objectives.

    As the campaign progresses, you will encounter new units, terrain, tactical abilities, and increasingly complex battlefield situations.

    Each mission is an unfolding tactical puzzle:

    Read the situation. Deploy your forces. Complete the objective. Open the next battlefield. And ultimately, secure victory.

    Key Features

    • Go-inspired free deployment — deploy units directly to any available position on the battlefield instead of advancing them from a rear base.

    • Divide and encircle — cut enemy forces apart, compress their space, surround them, and capture entire formations using rules inspired by Go.

    • Rapidly shifting front lines — reinforcements can appear at critical positions at any moment, while yesterday’s rear area can become today’s front line.

    • Multi-unit coordination — chain multiple unit and tactical actions together within a single turn, allowing different forces to create opportunities for one another.

    • 12 distinctive unit types — command infantry, tanks, artillery, fortifications, paratroopers, and other units, each with its own tactical role.

    • 4 tactical abilities — influence the battlefield beyond ordinary unit actions with additional options for offense, defense, support, and counterplay.

    • Terrain is strategy — forests, mountains, rivers, swamps, cities, factories, and airfields all reshape the battlefield and the tactics available to you.

    • An ever-expanding battlefield — advance from one sector to the next as new enemies, terrain, objectives, threats, and opportunities emerge.

    • Tabletop-inspired presentation — fight across battlefields designed to resemble physical wargame boards laid out on a table.

    • Hex-grid turn-based tactics — fight for the initiative through deployment, positioning, routes, formations, terrain, and encirclement.

    • A progressively deepening single-player campaign — new units, mechanics, objectives, and battlefield situations are introduced naturally through missions, story, and tutorials.

    Codename: Operation Go Final Trailer

    Codename: Operation Go Trailer

    Codename: Operation Go Early Demo

  158. 85

    Agile Team

    Agile Team header image
    Released 13 hours ago
    Type: game
    Dev: Agile Team
    Pub: Agile Team
    Genres: Casual Simulation Strategy
    About
    Screenshots
    Videos

    Lead an Agile software team through a year of impossible deadlines, executive surprises, sprint planning, and workplace chaos.  Every decision shapes your team, your product, and your chance of shipping on time.

    Building software is hard.

    Building software while Sales promises impossible features, Marketing wants a flashy demo by Friday, executives invent new priorities every sprint, and developers insist "it'll only take two more weeks"... that's the real challenge.

    Agile Team is a humorous narrative management game where you step into the role of a Product Owner leading a software team racing to launch a brand-new video streaming platform in just one year.

    Every sprint brings new challenges.

    Will you protect your developers from endless interruptions or keep stakeholders happy?  Do you prioritize technical debt or ship the feature Marketing desperately needs?  Can you survive the latest executive initiative without derailing the entire roadmap?

    There are no perfect decisions—only trade-offs.

    You'll guide sprint planning, manage personalities, balance morale against delivery, and navigate the wonderfully absurd realities of modern software development.  Every choice influences your team, your relationships, and ultimately whether your product launches successfully or not.

    Whether you've spent years in Agile—or simply enjoy strategy games driven by memorable characters and meaningful choices—you'll recognize the humour, frustration, and surprisingly human moments behind every sprint.

    Features

    • Lead a software development team building a new video streaming service.

    • Meet a cast of unique developers, designers, managers, executives, and stakeholders with their own personalities and agendas.

    • Make difficult decisions where every choice comes with consequences.

    • Balance delivery, quality, morale, technical debt, and stakeholder expectations.

    • Experience narrative events inspired by real software development stories.

    • Discover dozens of workplace situations every Agile professional secretly wishes were fictional.

    • Choose your team, build the beta, then Launch!

    Codename Selection

  159. 84

    BASIC PARADE or: "you should be depressed."

    BASIC PARADE or: "you should be depressed." header image
    Released 13 hours ago
    Type: game
    Dev: TABLEAUX THEORY
    Pub: TABLEAUX THEORY
    Genres: Casual
    About
    Screenshots
    Videos

    Socially underdeveloped Lisa found solace in books...

    Until her eyes fell out.

    You take the role of Henry, the therapist assigned to guide Lisa through her depression.

    There's just one problem.

    She isn't depressed.

    An emotional(?) and odd story.

    This is a "Modern Visual Novel". If you are not familiar with the "Modern Visual Novel", go to the TABLEAUX THEORY website for more details.

    These squiggles are far too fast and abundant...

    Oh, don't be like that squiggle.

    teaser

  160. 83

    Hex Seculum

    Hex Seculum header image
    Released 13 hours ago
    Type: game
    Dev: Crit42 Studio
    Pub: Crit42 Studio
    Genres: Adventure RPG Free To Play
    About
    Screenshots
    Videos

    Gold only turns into experience if you bring it home.

    Hex Seculum is a free RPG inspired by old school RPG rulesets. Lead a fragile party across a hex map, follow rumors into dungeons where the torches run out, and fight turn-based battles where position decides who walks out. Play alone, or bring up to three friends online.

    Every day your party gets a handful of action points. Spend them to travel, explore a hex, forage, search for a hidden dungeon or work a town for rumors. Rations, water and torches run down as the days pass, and the farther you go from home, the meaner the land gets.

    • Plains, forests, hills, mountains, swamps and deserts, revealed hex by hex as you explore

    • 118 wilderness events with illustrated scenes and choices that test your heroes' abilities

    • 123 rumors that turn into contracts and map markers in your journal

    • Settlements with shops, inns and retainers for hire

    Every dungeon is generated fresh, floor after floor. Underground, every ten minutes counts: torches burn out, wandering monsters come looking, and a party that never rests starts to stumble.

    • Traps, secret doors, barricades and puzzles you can solve, force or leave alone

    • Monsters check their morale, run away, or stop to parley before swords are drawn

    Battles play out across six lanes. Each hero gets one move and one action per turn. Melee needs reach, arrows lose accuracy over distance, and a wizard caught in the front lane will not last long. Set your marching order before trouble starts: the dwarf in front, the wizard behind.

    • 30 monsters, from kobolds and wolves to five breeds of dragon

    • Over 30 arcane and divine spells, Fireball and Magic Missiles included

    • Heroes at 0 HP go down before they die, so there is still time to drag them out

    Gather your table online. Two to four players share one campaign, each playing their own hero.

    • Invite Steam friends, share a 6-character join code, or open a public lobby for quick join

    • Every player creates and controls their own hero

    • The party votes on travel, events, dungeons and retreats. The majority wins and the host breaks ties

    • Action points are split fairly every day

    • If someone drops, another player covers their hero until they are back

    • When a hero falls, their player builds a new one and rejoins at dawn in a settlement

    • Text chat built in. The host keeps the save

    • 4 races and 4 classes: Fighter, Cleric, Wizard and Rogue. Roll your scores 3d6 or 4d6 drop lowest

    • Over 180 magic items, from a Bag of Holding to the Vorpal Sword

    • 8 deities with their own domains for your clerics

    • Hire retainers, and promote a loyal one to a full hero

    • At high level, build strongholds, wizard towers and temples, raise armies and deal with rival factions

    • An endless campaign: milestones reshape the world, and there is no final boss to beat

    • Ironman saves. At the start, choose whether a wiped party ends the campaign or a new party carries on in the same world

    Announcement Trailer

  161. 82

    Last Exit Diner: The Last Train

    Last Exit Diner: The Last Train header image
    Released 13 hours ago
    Type: game
    Dev: Last Exit Diner
    Pub: Last Exit Diner
    Genres: Action Indie
    About
    Screenshots
    Videos
    The Whiteout swallowed the outer settlements. One armoured train still runs the Endless Rail Circuit, carrying supplies, survivors, and fifty varieties of deeply questionable advertising.

    Keep the Last Train Moving


    Last Exit Diner: The Last Train is a fast six-minute rail-survival game. Your five wagons are the line between a hungry sky and the Last Exit. Automatic roof guns hold the swarm back, but the train's enormous Dreadnought cannon answers directly to you.

    • Man the Dreadnought. Hold to traverse its six barrels and central cannon shot across the battlefield.
    • Defend five individual wagons. Every surviving wagon earns a mastery star at the end of the route.
    • Fight a hostile flying ecosystem. Swarms overwhelm, latchers disable roof guns, chargers hit hard, and screamers strengthen everything around them.
    • Choose your build on the move. Rail upgrades arrive roughly every 30 seconds, mixing permanent refits, consumable countermeasures, bombs, and specialized ammunition.
    • Cross ten escalating biomes. Each route brings its own scenery, hazards, enemies, starting speed, and health pressure.
    • Chase the Last Exit. Survive the six-minute run, protect every wagon, and turn bounty into local high-score glory.

    Keep it moving. Keep the guns firing. Reach the Last Exit.

    Official Gameplay Trailer

  162. 81

    Ego Lifting Simulator

    Ego Lifting Simulator header image
    Released 13 hours ago
    Type: game
    Dev: Gaby Rla
    Pub: LiberateGames
    Genres: Casual Indie Simulation Sports Early Access
    About
    Screenshots
    Videos

    Ego Lifting Simulator is a physics-driven weightlifting career sim.

    KEY FEATURES

    • Fully physics-driven lifting — your form actually matters

    • Explore a small open-world island — move bricks for cash, eat with the locals, and compete against your rival

    • Manage your work-life balance and, last but not least, your diet

    • Your body visibly transforms as you progress

    • Upgrade to a high-end gym

    • Compete for the weightlifting championship

    • Unlock new exercises

    EgoLiftingSimulator Trailer

  163. 80

    HOLD MY WHEEL

    HOLD MY WHEEL header image
    Released 13 hours ago
    Type: game
    Dev: Tessermind
    Pub: Tessermind
    Genres: Action Adventure Casual Indie
    About
    Screenshots
    Videos

    You and your idiot twin brothers need to visit grandma - never mind that the apocalypse hit the world ages ago. Your only home is the bus: grandma lovingly put collars on you all so you'd always stay together with your brothers and never leave the bus, because it can get dangerous out there.

    Wasteland to Paradise

    Cross the scenic wastes with your dudes. Traditional roads are gone - forge your own path.

    Home on Wheels

    Your bus is your shelter, your transport, and your last line of defense. Lose it and you're walking through hell.

    Friends Change

    Stay hungry too long and you'll start eyeing your teammates. Get bitten by a zombie or hit by radiation and you turn into one yourself. The squad you started with isn't the one you'll finish with.

    Magnetic Gun

    Use a unique magnetic gun to lift, flip, and throw your bus anywhere. Just try not to wreck it - it's your only home.


    Scrap Cannon

    Your bus comes armed. It fires whatever junk you load into it — bottles, cans, scrap. Aim at zombies. Or teammates.

    Death is Not the End

    Waiting to respawn sucks. Instead, you can become a ghost, a zombie, or a floppy ragdoll. Keep playing with unique perks and limitations until a Hell-Kitty helps you regain your human form.

    Junkyard Paradise

    Bottles, cans, scrap — anything you find becomes ammo for the Scrap Cannon. Got a battery? Use it to patch up the bus

    Features:

    • 5-player co-op bus management

    • Roof-mounted Scrap Cannon

    • Magnetic gun: lift, flip, throw the bus

    • Bridge highways from scrap

    • Playable Ghost / Zombie / Ragdoll / Hungry states

    • Voice chat & Online Co-op

    • Ice-cold Atomic Cola and Green Burger

    HOLD MY WHEEL - Gameplay

  164. 79

    House of the Lost: Revived

    House of the Lost: Revived header image
    Released 14 hours ago
    Type: game
    Dev: F5 Games LLC
    Pub: F5 Games LLC
    Genres: Action Indie
    About
    Screenshots
    Videos

    Your sister has disappeared into the House of the Lost, and only you can save her. Grab your slingshot and step inside, you're in for the fight of your life.

    House of the Lost: Revived is a top-down, action roguelike that blends the chaotic fun of The Binding of Isaac with the dungeon-crawling charm of classic Zelda. Every run generates a new haunted house full of fresh layouts, deadly enemies, and unexpected challenges for you to face alone, or in co-op.

    A New House Every Run
    No two runs are the same. Layouts, enemies, and challenges reshuffle every time you play, and the House tests you at every turn. Learn its rules, exploit its habits, and pray the next door isn't hiding something worse.

    Craft Tools of Destruction

    Survival takes firepower. Combine the weapons and items you find to craft crazy new instruments of mayhem, and discover the combinations that turn a doomed run into a legendary one.

    Face What Waits Below
    The zombies and monsters that haunt these halls are deadly enough, but nothing can prepare you for what's waiting at the end of each floor. Four distinct environments hide within the House, each with its own enemies, its own hazards, and its own boss standing between you and your sister.

    Secrets Galore
    Walk through walls, track down clues, and unlock the secrets of the House. Hidden rooms, cryptic hints, and buried treasures reward the curious, and may be your only chance at survival.

    The House Is Open
    Race the clock on the leaderboards, hunt down every achievement, and uncover everything the House is hiding. Only one question remains: do you have what it takes to conquer the House of the Lost?

    House of the Lost Revived - Announcement Trailer

  165. 78

    Wisp: Elemental Conflict

    Wisp: Elemental Conflict header image
    Released 14 hours ago
    Type: game
    Dev: Two MOTES STUDIOS LLC
    Pub: Two MOTES STUDIOS LLC
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Overview

    You begin as nothing — a mote of raw magic drifting through a world that doesn't know your name yet. Absorb elemental energy from the world around you,

    transform your Wisp, and grow powerful enough to challenge a world boss. Then die, bank your Shards, and try again stronger.

    WISP: Elemental Conflict is a top-down elemental roguelike where your build is made of the world itself.

    ---

    Absorb. Shape. Survive.

    Elemental motes scatter across every biome. Collect them. Pour them into your abilities to change how they behave — a Fire Dart ignites on contact, a

    Void Nova shreds, a Crystal Shield erupts with shrapnel when it breaks. The same 11 abilities express themselves across 12 distinct elements: Fire,

    Water, Ice, Lightning, Wind, Earth, Metal, Crystal, Wood, Light, Dark, and Void.

    Invest motes into your three body stats — Vitality, Armor, and Mana — to shape who your Wisp becomes. Reallocate freely between runs. Experiment without

    penalty.

    ---

    A Living World at War With Itself

    The ecosystem isn't waiting for you. It has its own agenda.

    8 distinct creature types compete for resources and territory across every run — and most of them will turn on you the moment you step into their range:

    - Sprites forage peacefully — until you're the most interesting thing nearby

    - Hunters sprint and stalk with predatory aggression

    - Lurkers stalk invisibly and pounce from the shadows

    - Swarms coordinate in packs — disturb one, disturb all

    - Sentinels guard their territory with ranged precision

    - Wraiths fire from distance and retreat when pressed

    - Colossi are armored tanks that charge and retaliate

    - Harbingers dodge your shots, raise damage shields, and burst-fire in rings

    ---

    4 Worlds. 12 Biomes. 12 Bosses.

    Every run takes you through one of four worlds — The Burning Reaches, The Fractured Expanse, The Sunken Realm, or The Abyssal Hollow — each home to three

    elementally themed biomes and a named world boss. The Emberlord. The Tide Sovereign. The Prism Oracle. The Ancient Still. Each boss is a signature

    elemental encounter. Defeat one to end your run and claim your Shards.

    Worlds unlock through meta-progression — each victory opens the door to harder terrain, stranger creatures, and more powerful rewards.

    ---

    Grow Between Runs

    Shards are the only currency that survives death. Spend them to expand your mote capacity, unlock new abilities, and push deeper into worlds that don't

    pull their punches. Every run is a clean slate. Every run builds on everything that came before.

    ---

    Key Features

    - 12 elemental motes — each changes the behavior, visuals, and feel of every ability

    - 11 abilities — Dart, Dash, Shield, Orb, Lance, Nova, Aura, Teleport, Vortex, Stealth, Seeker

    - 3 body stats shaped by mote investment — Vitality, Armor, Mana

    - 8 creature types in a living ecosystem with their own behaviors and rivalries

    - 12 named elemental bosses, one per biome

    - 4 worlds across 12 procedurally generated biomes

    - Persistent meta-progression via Shards — grow permanently between runs

    - Casual-friendly run length — pick up, play, and put down without losing your footing

    Gameplay

  166. 77

    Factory Works Idle

    Factory Works Idle header image
    Released 14 hours ago
    Type: game
    Dev: EnricoBC
    Pub: EnricoBC
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Factory Works Idle is an incremental factory builder where you grow a manual workshop into an automated empire spanning the full arc of technological history, then push past the Singularity into realities that don't obey the same rules.

    Start by gathering wood and stone with your own hands. Construct mines, mills, and laboratories. Automate production across dozens of resources and buildings. Research your way through ten distinct technological eras, each with its own visual identity and unlocks, from primitive tools to quantum computing, fusion, antimatter, and beyond.

    Build. Automate. Optimize.

    Construct and upgrade facilities, from lumber mills and iron mines to quantum labs and singularity cores. Each building scales hundreds of levels deep. Deploy robot-powered automation modules to manage production and research while you plan your next expansion. Active players get combo multipliers, critical hits, and click upgrades; idle players watch automated chains compound while they're away.

    Ten Eras of Progress

    Advance through stone-age gathering to the ultimate technological transcendence. Every era introduces new resources, buildings, research, and visual themes. The path from manual labor to automated singularity is long, layered, and built for players who love watching numbers climb.

    Beyond Reality: The Multiverse

    When your factory outgrows this dimension, the Reality Forge awaits: a multi-phase mega-project that tears open parallel worlds. Each dimension you discover operates under its own rules: unfamiliar resources, unique production systems, and hostile forces that fight back against your expansion. Survive, adapt, and turn each new reality into another branch of your empire.

    Link conquered worlds with cross-dimensional logistics. Convert and transfer resources between realities. Unlock permanent synergies that make your entire multiverse stronger together. What lies on the other side of the Singularity is for you to find, not for us to spoil.

    Deep Progression

    Research Tree: Unlock buildings, resources, and systems across eras and dimensions.

    Prestige System: Reset strategically for permanent bonuses: production, storage, click power, and research cost reduction.

    Trading Network: Dynamic markets with fluctuating prices; turn surplus into rare materials.

    Reality Forge: Hours-long incremental construction that unlocks new realities, massive bonuses, and New Game+.

    Achievements: Production, building, research, trading, prestige, milestones, and hidden challenges.

    Key Features

    • Active and idle play: automate production or engage with combos and critical hits

    • 33+ resources and 45+ buildings across multiple realities

    • Detailed statistics and production analytics

    • Atmospheric audio with era-appropriate music

    • Steam cloud saves and achievement sync

    • Mini-games with unique rewards

    • Booster crafting for temporary production and research boosts

    Perfect For

    • Fans of incremental and idle games

    • Players who enjoy long-term progression and optimization

    • Strategy enthusiasts who love efficient production chains

    • Anyone fascinated by technological evolution and what comes after

    Start with a click. End with a multiverse. Build the ultimate automated empire.

    Factory Works Idle Release Trailer

  167. 76

    Pop The Ghosts

    Pop The Ghosts header image
    Released 14 hours ago
    Type: game
    Dev: Potato Devs
    Pub: Jatai Games
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    The ghosts have taken over the building. Do you have what it takes to drive them all out? 👻

    In Pop the Ghosts, you take on the role of a paranormal hunter armed with a special gun. Explore a haunted building, face different types of ghosts, and overcome challenges that become increasingly difficult.

    Take on a campaign with 30 platform-style levels, run, jump, break boxes, and explore the environments to find your way to the enemies. Eliminate all the ghosts to advance, but stay alert: some enemies require more than one shot to defeat.

    Find TVs to activate checkpoints and watch out for traps scattered throughout the environment, such as dangerous drops of acid falling from the ceiling. Take two hits and you will return to the beginning of the level or to the last checkpoint.

    Features:

    👻 30 platform-style levels with progressive difficulty

    🔫 Face different types of ghosts with your weapon

    📦 Break boxes to open paths and reach enemies

    📺 Activate checkpoints by finding TVs

    Pop the ghosts trailer

  168. 75

    Knight Survivor

    Knight Survivor header image
    Released 14 hours ago
    Type: game
    Dev: Pixelabor
    Pub: Pixelabor
    Genres: Casual Indie RPG
    About
    Screenshots
    Videos

    ABOUT THIS GAME

    This is a survival game inspired by Vampire Survivors.

    This is a very simplified version.

    WHY BUY THIS?

    In case players find Vampire Survivors too difficult to learn and play, maybe they will like a simplified version =)

    FEATURES

    • Automated Combat

    • Use WASD to Move

    • Auto Attacks

    • Get one out of 3 Upgrades when leveling

    • Good Luck! =)

    Trailer

  169. 74

    Aptamirror

    Aptamirror header image
    Released 14 hours ago
    Type: game
    Dev: Stellar Genesis Games
    Pub: Stellar Genesis Games
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Aptamirror is a meditative puzzle game where you fold RNA strands to match target structures. Manipulate nucleotides with precision, watch the ghost target illuminate as you get closer to the solution, and experience the quiet satisfaction of a perfect fold.

    Grab, Mutate, Cleave, Ligate. Four tools. Dozens of combinations. Early puzzles teach each mechanic in isolation. Later puzzles demand fluent mastery — when to cut a strand, when to mutate a base, when to join two halves into one.

    Aptamirror doesn't punish you. Every puzzle waits as long as you need. Experiment freely. Reset any time. The only pressure is the one you put on yourself — chasing a cleaner solution, fewer moves, a perfect three-star fold. No microtransactions. Earn stars to unlock backbone and cursor colors.

    Designed by a PhD Biochemist. Rooted in real science. But you don't need to know a thing about RNA to play.

    50 levels. 10 chapters. Journey from folding your first hairpin to multi-strand gauntlets that fold your brain. Master every level to achieve the prismatic endgame.

    gameplay_trailer_1

  170. 73

    WARPROOF

    WARPROOF header image
    Released 14 hours ago
    Type: game
    Dev: Pixelabor
    Pub: Pixelabor
    Genres: Casual Indie RPG Simulation
    About
    Screenshots
    Videos

    ABOUT THIS GAME

    WARPROOFr is a  primarily an empire simulator and choice-driven war narrative survival game featuring automated battles. In its current release on WARPROOF, players act as a ruler or commander where decisions  directly impact the storyline and determine how resources are managed before deploying forces into passive, automated combat.

    FEATURES

    • War Battles

    • Choice Driven narrative

    • Resource Management

    • MS paint graphics

    • Text based game

    • Characters grow in power as well does enemies 

    WARPROOF

  171. 72

    PIT OF GOBLIN

    PIT OF GOBLIN header image
    Released 14 hours ago
    Type: game
    Dev: Friendly Foe
    Pub: Friendly Foe Bright Gambit
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Ever dreamt of being the lowest of the low, living a life so nasty and gnarly that even the rats look down on you? Well, in Pit of Goblin, that’s every day! Slap on your stinkiest boots and dive into crumbling crypts, ghastly caverns, and ghost-infested ruins. Every step is fraught with peril and surprise! Your purpose is feeding the King Queen’s bottomless gut. The best part? You can drag your goblin buddies along for the misery!

    Join forces with up to three goblin buddies. Teamwork is key... unless, of course, you are the kind of goblin that prefers causing trouble! Will you stick together, or sneak off and get into mischief? Either way, it’s gonna be gobliny chaos.

    Every crawl through the Pit is a brand-new goblin tale, whether you're dodging deadly traps or tripping over your own oversized feet. No two runs smell the same!

    The deeper you go, the tougher the challenge. Don't forget, you have to find your way back out... if you want to live to see another day.

    Scavenge for food and decide whether to hand over your spoils to the King Queen. Chow it down yourself to gain stamina, or sell some at the shop to prepare for your next descent – but one wrong move could mean the end of your miserable existence.

    You’ve been warned: the King Queen’s belly is a bottomless pit. They’ve always got room for more grub... or goblins!

    You’ll stumble through dungeons so spooky, even your toenails will curl! Whether it’s terrifying tombs, cursed corridors, or just plain goblin goofiness, nothing in the Pit goes smoothly. Every meal is an adventure.

    Will you hoard your loot to survive, or play it safe and keep the King Queen happy? The choice is yours. Every dive into the Pit offers the chance to upgrade your gear, but beware, disappointing the King Queen could be your downfall!

    Game Features

    • 2-6 player online cooperative play

    • Proximity voice chat

    • Castles, crypts, mines, and other spooky locations

    • Scary meanies out to get you!

    • A hungry King Queen!

    • Food and loot!

    • Fire and friendly fire, light your way… or your friends!

    • Traps – step carefully!

    • Secrets…?

    Gameplay and features

    Pit of Goblin is a co-op survival extraction game. You can tackle it solo, but it’s recommended to play with friends (or random teammates through matchmaking). The aim is to descend into the Pit and search for food and other valuables. 

    Throughout the different depths of the Pit are monsters and nasties that will try to kill you and your goblin friends or steal the food you have successfully found. Run, hide, but don’t forget to watch your step. Otherwise, you might fall victim to traps that can hurt or even kill you.

    Goblins have the ability to sprint, jump, and fill their limited pockets with loot. Big items might need both hands, though! Eating certain items may give you a buff, or you could try using them as a weapon or distraction by throwing them!

    Your task is to feed the King Queen and keep them sated. Manage to deliver enough food and they’ll send you right back into the Pit once again, only they get greedier each time, increasing the amount needed to still their hunger. The further down you go into the Pit, the greater the rewards – but is it worth the risk?

    Sell your loot in the goblin village and exchange your precious coins for torches, magical lanterns, armor, and other useful items. The goblin merchant has it all! Or swing by the curio shop and procure special communication stones for the right price!

    Be daring and explore the Pit – the King Queen is hungry!


    1.0 RELEASE TRAILER

  172. 71

    Broken Rift: Dominion

    Broken Rift: Dominion header image
    Released 14 hours ago
    Type: game
    Dev: Last Exit Diner
    Pub: Last Exit Diner
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    Humanity survived the collapse of Earth—but it did not survive united.

    Across the Broken Rift, rival descendants of the human diaspora struggle over isolated colonies, failing trade routes, and technology left behind by the mysterious Elders. As a frontier Captain of the Aurelian Directorate, restore your worlds, rebuild your fleets, and decide how far you will go to stop the Veyran Dominion from ruling what remains.

    Broken Rift: Dominion is a real-time 4X strategy game connecting empire management, fleet movement, tactical space combat, colony construction, espionage, diplomacy, and ground warfare inside one continuous campaign.

    Face Empires That Think—and Remember

    A fully offline, locally embedded LLM helps drive every major rival faction. This is not a cloud chatbot attached to a traditional opponent: factions use their own personalities, ambitions, intelligence, and save-persistent history to make connected decisions across the campaign.

    • Pursue an agenda: expand, prepare invasions, reinforce endangered worlds, recover from defeat, or consolidate for the next war.

    • Build an empire: balance power, housing, food, security, laboratories, production, fortifications, and a treasury that cannot fund everything at once.

    • Research a technological future: prioritize weapons, shields, propulsion, sensors, industry, or espionage using real monthly research income.

    • Negotiate in character: pursue trade, pacts, alliances, peace, tribute, threats, insults, and war according to personality, relations, and military strength.

    • Fight in the shadows: conduct reconnaissance, steal research, sabotage assets, disrupt fleets, and defend against hostile agents.

    • Remember the consequences: victories, humiliations, losses, treaties, discoveries, and abandoned plans influence later choices.

    The complete model ships inside the game. There is no separate model download, cloud inference service, subscription, or API key. AI processing stays on your device. Optional Steam Cloud synchronizes campaign saves through your Steam account; local saves remain available offline. Deterministic simulation rules remain authoritative over costs, legal actions, targeting, combat, and outcomes. If compatible GPU acceleration is unavailable—or if you prefer to disable Smart AI—authored strategic logic takes command so the war can continue.

    Command Every Layer of the War

    Rule a living frontier

    Develop colonies whose populations need power, food, housing, security, and functioning infrastructure. Set tax policy, manage morale, expand research, automate construction priorities, and respond as growing worlds demand more from their cities.

    Every colony is a real planetary surface. Place buildings on its top-down grid, expand production, position defensive tanks around the Nexus, and prepare the same terrain for a future invasion.

    Move real fleets through galactic space

    Fleets travel across the galaxy. Order them into deep space, pursue radar contacts, merge task forces, split fleets, transfer tanks near friendly worlds, or intercept an enemy before it reaches a vulnerable colony.

    Radar matters. Undiscovered worlds remain unknown, hostile fleets can disappear beyond sensor range, and an unpowered planetary radar leaves a genuine hole in your intelligence network.

    Shape battle before the first shot

    Space battles begin paused. Arrange ships into Line, Wedge, or Screen formations, place individual vessels inside your deployment zone, assign targets, protect transports, and set fighter posture before pressing Start.

    Once combat begins, issue movement and attack orders, pause to reassess, focus fire, or retreat before a bad engagement becomes a destroyed fleet. Fighters harass enemy formations or screen allied capital ships, while transports carry the armor needed to conquer worlds.

    Fight for the surface

    Winning orbit is only the beginning. A fleet needs tank capacity and embarked ground armor to take a defended colony. Deploy attackers along the outskirts, reposition established defenders, lay specialized mines, and command combined armored forces through a top-down ground assault.

    Design the Forces You Need

    Configure future production for frigates, destroyers, corvettes, cruisers, transports, orbital stations, fighters, tanks, and dreadnoughts. Combine distinct primary and secondary weapons, six shield tiers, radar arrays, engines, torpedoes, cargo bays, ECM, defensive pods, mine pods, regeneration, and other specialized modules.

    Newly commissioned units inherit the design that existed when production began. Better equipment raises the price, so the strongest blueprint is not always the fleet your economy can afford.

    The Elder Legacy Campaign

    Restore Aurelia's shattered frontier, defend a Trade Federation envoy, assault a Dominion stronghold, conduct covert reconnaissance, and survive the retaliation that follows.

    Beyond the frontier lie five Elder caches containing components of a warship beyond anything the modern factions can build. Each operation has a deadline. Reach a cache first and claim its advantage; fail, and the story routes into a harder recovery operation instead of simply ending the campaign.

    Between major operations, shorter frontier events feed credits, research, and pressure into the strategic war. Assemble the Elder Warship and the galaxy will see the Directorate as an overwhelming force. Lose it to the Dominion and decide whether humanity's last resistance will surrender—or fight a war it may no longer be able to win.

    Skirmish Mode

    Create a custom conflict across 20, 50, or 100 planets. Choose your faction, starting treasury, technology level, and participating AI powers. Rival empires research, develop colonies, build fleets and armor, negotiate treaties, form alliances, and pursue a shared victory condition: become the last power standing—or survive as part of the final alliance.

    Key Features

    • Continuous strategic play spanning galaxy, colony, space, and ground layers

    • Physical fleets with travel time, radar visibility, pursuit, merging, splitting, and tank transport

    • Paused pre-battle planning with formations, targets, fighter postures, and transport protection

    • Top-down colony construction and ground warfare on the same planetary surfaces

    • Detailed ship, fighter, tank, and station designs with equipment-based pricing

    • Per-planet production queues and population-driven taxes, research, morale, growth, and trade

    • Persistent spies with missions, attributes, experience, levels, and counterintelligence

    • Diplomacy shaped by relations, treaties, strength, personalities, and recent history

    • Fully offline Smart AI with persistent faction plans, intelligence, research, and strategic memory

    • Deterministic and authored fallbacks that preserve legal game outcomes

    • A voiced story campaign with branching recovery operations and persistent endgame choices

    • Custom skirmishes across galaxies of up to 100 planets

    Play in Your Language

    Interface and game text are available in English, French, German, Spanish, Brazilian Portuguese, Italian, Japanese, Indonesian, Hungarian, Russian and Ukrainian. AI diplomacy uses your selected language. Choose a language in Settings or use your system default. Voiceovers remain English.

    Gameplay Trailer

  173. 70

    Rolling Fortress

    Rolling Fortress header image
    Released 14 hours ago
    Type: game
    Dev: Last Exit Diner
    Pub: Last Exit Diner
    Genres: Action Indie Strategy
    About
    Screenshots
    Videos

    THE FORTRESS NEVER STOPS


    Humanity's last landship is rolling into enemy territory. Command the Rolling Fortress across ten hostile sectors, from the Ashland Frontier to the Omega Core, and survive escalating waves of armor, aircraft, missiles, and sector bosses.

    AIM THE BIG GUN


    Your automated batteries handle the firing line, but the fortress's high-energy cutting laser is yours to command. Aim with mouse, keyboard, or touch controls to slice through incoming rockets, heavy bombs, gunships, and armored columns before they reach your shields.

    BUILD YOUR WAR MACHINE


    Recover scrap from destroyed enemies and refit between waves. Improve the rotary point-defense autogun, heavy siege cannon, guided missile pod, cutting laser, shields, and hull. Build tactical card combinations for cryo strikes, orbital lances, overcharges, decoy flares, emergency repairs, and more.

    TEN SECTORS. TEN COLOSSAL BOSSES.


    Every battlefield has its own atmosphere, enemy pressure, doctrine, and final war machine. Adapt your loadout as faster projectiles, denser air swarms, heavier armor, and apocalyptic bosses push the fortress to its limit.

    • Tactical side-scrolling defense with direct laser aiming
    • Automated point defense, artillery, and missile systems
    • 23 upgrades, tactical cards, and battlefield powerups
    • 10 distinct sectors with escalating wave compositions
    • 10 unique sector bosses
    • Persistent sector unlocks, scores, and five-star mastery
    • Mouse, keyboard, and touch input support
    • Original soundtrack and cinematic military sci-fi presentation

    Gameplay Trailer

  174. 69

    Hollow Warden

    Hollow Warden header image
    Released 14 hours ago
    Type: game
    Dev: Shades of Play
    Pub: Shades of Play
    Genres: Action Adventure Casual Indie
    About
    Screenshots
    Videos

    Something is wrong in the ward.

    You are Detective Jonah, a seasoned investigator assigned to a brutal case inside Hollowmere Psychiatric Hospital. The building has been abandoned for years. The crime scene is fresh. And the deeper you go, the less anything makes sense.

    Hollow Warden is a third-person psychological horror game where investigation is your only way forward. Explore the decaying halls of an abandoned psychiatric hospital, investigate crime scenes, gather evidence, solve environmental puzzles, and uncover the truth behind a case that should never have been reopened.

    But the hospital has a way of getting inside your head.

    As reality begins to fracture, every discovery pulls you deeper into a nightmare where memory, guilt, and madness become impossible to separate.

    Features

    ●Investigate crime scenes and gather evidence as Detective Jonah.

    ●Explore an abandoned psychiatric hospital filled with secrets.

    ●Solve environmental puzzles to uncover hidden paths and forgotten records.

    ●Piece together a dark, story-driven mystery through documents, clues, and environmental storytelling.

    ●Experience psychological horror built on atmosphere, tension, and uncertainty.

    Every detective follows the evidence.

    But what happens when the evidence leads somewhere the mind was never meant to go?

    In Hollow Warden, the most disturbing thing you'll uncover isn't hidden within the hospital.

    It's what the hospital uncovers within you.

    Hollow Warden

  175. 68

    Godzilla: Destroy All Monsters Melee Remastered

    Godzilla: Destroy All Monsters Melee Remastered header image
    Released 14 hours ago
    Type: game
    Dev: Pipeworks Studios
    Pub: Atari
    Genres: Action Casual
    About
    Screenshots
    Videos
    The ultimate kaiju arena brawler is back, completely remastered. From Atari and original developer, Pipeworks, Godzilla: Destroy All Monsters Melee Remastered updates the 2002 fighter with enhanced visuals and quality of life improvements. Choose your monster and battle it out with a range of brutal attacks through 8 locations, each with day and night variations. Battle through real-world cities, Monster Island, and the alien Mothership. Face off against your friends in local co-op or new online multiplayer.

    Master your skills in cinematic kaiju vs. kaiju battles through familiar cities. Every monster has a distinctive moveset that makes each brawl unique, from vicious melee attacks to ranged energy blasts to special Rage Mode strikes. Tired of throwing punches? Why not throw a skyscraper, instead? The arenas are not just passive locations, and instead allow you to use the environment strategically in combat and even weaponize buildings and other landmarks.

    The visuals throughout the game have been remastered from the ground up to enhance the cinematic experience of the original. Godzilla: Destroy All Monsters Melee Remastered also features gameplay updates, as well as an improved unlock system, so you can unlock monsters, locations, and gallery items in any order you choose.

    FEATURES

    • The original 2002 Godzilla arena fighter, remastered.
    • 12 Kaiju to choose from, each with a uniquely vicious moveset.
    • 8 locations, including recreated real-world cities, Monster Island, and the Alien Mothership.
    • Gallery items to unlock.
    • Play with friends in local co-op and all-new online multiplayer.
    • Remastered graphics enhance the cinematic experience of the original.
    • Improved unlock system gives you the choice to unlock monsters, locations, and gallery items in any order.
    • Also includes additional single-player campaigns for each kaiju.

    Godzilla: Destroy All Monsters Melee Remastered - Launch Trailer

  176. 67

    Infested DX

    Infested DX header image
    Released 14 hours ago
    Type: game
    Dev: Komi Games Inc. GrahfMetal
    Pub: Komi Games Inc.
    Genres: Adventure
    About
    Screenshots
    Videos

    Retro Adventure Gameplay

    Classic point n click gameplay lets you examine and interact with everything to find creative solutions and solve every puzzle.

    Detailed Pixel Art

    Presented in a glorious retro pixel art style, Infested DX picks up right where the classic first-person adventure games of the 80s and 90s left off, but with even more animations and dynamic elements. Explore the infested starship and visit alien worlds filled with items, objects and danger around every turn.

    Die Fast, Die Often

    One wrong move is all it takes to die. But dying is all part of the game! You never lose progress when dying and you are encouraged to experiment and try anything.

    Manage Your Inventory

    Take everything you can and put what you find to use or craft something even more useful. Creative thinking and resourcefulness will save your life.

    Infested DX Launch Trailer

    Infested DX Release Date Trailer

  177. 66

    Neverending Descent

    Neverending Descent header image
    Released 14 hours ago
    Type: game
    Dev: veibyn
    Pub: veibyn
    Genres: Action Casual RPG
    About
    Screenshots
    Videos

    How Deep Can You Go?

    Neverending Descent is an endless dungeon crawler where every floor brings new dangers, stronger enemies, and better loot. Fight your way through increasingly challenging dungeons, defeat powerful bosses, collect rare equipment, and push deeper into the unknown.

    Your journey begins in a safe zone, where you can manage your equipment, prepare for battle, and choose when to enter the dungeon.

    Once inside, there's only one way forward: DOWN.

    ⚔️ Fight, Level Up, and Grow Stronger

    Battle hordes of demons and monsters as you descend through an endless series of dungeon floors.

    Earn experience by defeating enemies and level up your character. Each level allows you to improve one of three attributes:

    • Attack Speed – Fire your weapon faster.

    • Damage – Deal more damage to enemies.

    • Health – Increase your maximum HP.

    Every level requires more experience, but enemies become more rewarding as you descend.

    💀 Powerful Boss Battles

    Every 10 floors, a powerful boss awaits.

    Defeat the boss to unlock the next section of the dungeon and earn a chance to return safely to your base.

    But there's a choice to make...

    Will you return with your loot, or risk everything to descend even deeper?

    🎒 Collect Powerful Equipment

    Discover weapons, armor, and rare equipment throughout the dungeon.

    The deeper you travel, the stronger the equipment becomes.

    Find increasingly powerful gear, improve your character, and prepare yourself for the challenges ahead.

    🏠 Return to Safety

    After defeating a boss, you can return to your safe zone with the equipment you've collected.

    Here you can:

    • Equip newly discovered gear.

    • Manage your inventory.

    • Prepare for your next dungeon run.

    • Continue from your previously reached floor.

    • Start again from Floor 1 while keeping your character's progression.

    ♾️ An Endless Challenge

    There is no final floor.

    Enemies grow stronger, equipment becomes more powerful, and the challenge continues to increase.

    How far can you push your character?

    How powerful can you become?

    And what awaits in the deepest parts of the dungeon?

    🔥 Key Features

    • Endless Dungeon: Descend through an unlimited number of increasingly difficult floors.

    • Fast-Paced Combat: Fight demons and monsters using ranged weapons.

    • Character Progression: Upgrade your attack speed, damage, and health.

    • Boss Battles: Face powerful bosses every 10 floors.

    • Loot System: Discover increasingly powerful weapons and equipment.

    • Risk vs. Reward: Decide whether to return safely or continue deeper.

    • Persistent Progression: Keep your character's levels and successfully extracted equipment.

    • Replayability: Return to earlier floors or continue pushing deeper.

    Neverending Descent

    One dungeon. Endless floors. Infinite possibilities.

    How deep will you survive?

    trailer

  178. 65

    Construction Store Simulator

    Construction Store Simulator header image
    Released 14 hours ago
    Type: game
    Dev: MonoScript
    Pub: Playway S.A. Code Horizon
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Start with a small hardware store and turn it into a true empire that every contractor relies on. In Construction Store Simulator, you will stock shelves, set prices, move racks with realistic physics, keep checkout lines under control, and fight off thieves - all while expanding the store, hiring staff, and improving its appearance and reputation.

    Build Your Business and Master Advanced Logistics

    Take your business to the next level by expanding your store with new rooms, including a dedicated office and additional backrooms. Step into a large warehouse, hop on a forklift, move pallets of goods, and take on extra high-value orders to boost your profits.

    Staff Management and Automation

    Build a Cohesive Team: You don't have to do everything yourself. Recruit cashiers, security guards, or warehouse workers to streamline your business operations. Smart Goods Flow: Store supplies in a smaller storage area, from which your staff will automatically and continuously restock empty store shelves, allowing you to focus on expanding your company.

    Daily Operations and Sales

    Specialized Workstations: Feel the true atmosphere of a hardware store! Fulfill precise customer orders: weigh the right amount of screws, cut wooden beams to size, and carefully mix paints to get the perfect color. Realistic Transactions and Management: Operate a new cash register system that requires efficiency in both giving coin change and accepting card payments. Use your virtual phone to instantly order inventory and monitor customer reviews in real time.

    Space Customization and Quality Standards

    Freedom of Interior Design: Create the store of your dreams using an extensive and intuitive shelving and decoration system. Modify floors and walls, giving the interior a unique, professional look. Cleanliness and Quality: Reputation is key. React to ongoing issues in the store - repair broken shelves and maintain order by regularly emptying trash cans filled by customers to uphold the highest quality of service.

    Do you have what it takes to create the biggest construction empire in town? Put on your work apron, grab the steering wheel of a forklift, and prove that you can meet the demands of every contractor. Add the game to your wishlist and get ready for the grand opening of your business!

    Construction Store Simulator - Gameplay Trailer

  179. 64

    Constellations

    Constellations header image
    Released 14 hours ago
    Type: game
    Dev: Accidental Feature
    Pub: Accidental Feature
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Constellations is a relaxing puzzle game about connecting stars, completing constellations, and watching their shapes emerge from the starry sky. Complete all 88 constellations recognized by the International Astronomical Union (IAU) and discover who catalogued each one and when.

    Each connection between stars plays a random note from the same musical scale, allowing a unique melody to unfold as you play. Each constellation has its own distinctive sound. With no time limit, you can slow down and enjoy every moment at your own pace. The ambient soundtrack, with its space-inspired atmosphere, adds depth and intensity to the journey. It can be adjusted or muted separately, while keeping the sounds of the star connections and constellations.

    As you complete constellations, new cosmic events are unlocked through the Orbit. Stardust, shooting stars, moons, auroras, nebulae, planets, and other phenomena become part of the sky. Once unlocked, these events can appear randomly while you play, sometimes even happening at the same time and creating unexpected combinations. The further you progress, the more alive and unpredictable the sky becomes.

    Revisit completed constellations in the Catalogue and work your way toward the full collection. Discover familiar names and lesser-known figures as your journey unfolds.

    Features

    • Minimalist connect-the-stars puzzles.

    • All 88 constellations to complete.

    • A Catalog to revisit completed constellations.

    • Cosmic events such as shooting stars, comets, auroras, and more.

    • A progression system that makes the sky increasingly active.

    • Procedural constellations for players to draw and name.

    constellations

  180. 63

    Path to Power

    Path to Power header image
    Released 14 hours ago
    Type: game
    Dev: Smiret Games
    Pub: Smiret Games
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    1. In-Depth Political Strategy

    • In Path to Power, you are tasked with managing not merely a character, but the entire political trajectory of a nation. Implement sweeping reforms, allocate scarce resources, navigate intricate relationships with the elites, respond to brewing crises, and consolidate your position step by step. Every single decision reverberates across the economy, public approval, systemic stability, and the internal balance of power.

    2. Kazakhstan: A Path of Reform and Development

    • The game is set in 1992 Kazakhstan—a pivotal turning point when a nascent state is fiercely searching for its own identity and direction. It is up to you to determine its future: through cautious adjustments, rigid centralization, regional balancing acts, or radical transformations. Govern the nation amidst economic collapse, intense political strife, and a complex web of historical circumstances.

    3. Four Paths to Power

    Select one of four distinct leaders, each offering a fundamentally unique gameplay style. The Reformer prioritizes structural modernization and economic overhaul; the Apparatchik relies on bureaucratic systems and strict institutional control; the Silovik focuses on law, order, and iron-clad security; while the Regional Leader leverages local elites and a pragmatic, boots-on-the-ground approach. Every candidate possesses unique strengths, vulnerabilities, distinct starting conditions, and an individual trajectory to the pinnacle of authority.

    4. Every Choice Carries Consequences

    There are no superficial choices in this game: every action leaves an indelible mark on the state and your own political fate. Legislation, reforms, compromises, pressure on the opposition, backroom pacts with factions, and your responses to civil unrest will carve out a completely unique campaign path. Whether you can maintain a fragile equilibrium between state power, civil society, and competing special interests rests entirely on your shoulders.

    path_to_power_gameplay_guide_ru

    path_to_power_main_trailer_en

    path_to_power_main_trailer_ru

  181. 62

    Below the Bell

    Below the Bell header image
    Released 14 hours ago
    Type: game
    Dev: Petersen Projects
    Pub: Petersen Projects
    Genres: Action Indie RPG
    About
    Screenshots
    Videos
    Hollin Cross cuts stone for a living, and under the quarry an old Order laid the town's dead in galleries for four hundred years. Now the bell has started ringing on its own. Every night somebody in town hears their own name in it, and in the morning they go down.

    You were taught to ring by the last ringer above. You go down after them.

    Below the Bell is a first-person dungeon crawler on a square grid, played in real time. A monster about to strike turns yellow and you hear the blow drawn back at least a beat before it lands, so there is always a moment to step aside, turn to face it, or get the shield up. Your two hands work on their own cooldowns: a weapon in one, and a shield, a knife or a hand-bell in the other.

    The hand-bell rings changes, patterns of strokes and rests in time with its own toll that the Order used to keep the dead where they were laid, and each one you learn is written in a book somewhere below. Ringing takes nerve: a step, a blow or a wound breaks it off. Rounds stops the dead near you for three beats. Plain Hunt shows the path of everything that moves. Stedman brings a stopped rope back to life. The fourth change is the one your teacher never taught you. Every boss has one answer, and it is written down somewhere on its floor.

    Between descents you walk Hollin Cross itself, at night under the moon, to the people standing at their doors: the chapel, the smithy, Nell's lamp-shop, the Wheatsheaf. The quarry gate takes you down, and the crypt stair and the bell tower open as you go deeper. A Homeward Taper lit below brings you up to town and back down to the same spot, once.

    What is in it:

    • 12 floors in three acts, 3 optional floors, and one more for anyone who comes back
    • 49 kinds of monsters and 11 bosses
    • 36 abilities in 3 disciplines: Blade, Bolt and Litany
    • loot with rolled properties, and 30 relics that only named things carry
    • 24 quests from the people still in town, and 4 endings
    • Step mode, where the world waits and moves one beat each time you act
    • three paces, and a Story Mode where you take a third of the damage
    • neither Step mode nor Story Mode locks anything: every achievement and every ending still counts
    • rebindable keys, full controller support, subtitles for the toll and every sound you need to hear, reduced flashes and colour marks
    • English and Brazilian Portuguese

    Below the Bell CG Trailer

    Below the Bell

  182. 61

    Tank Dungeon

    Tank Dungeon header image
    Released 15 hours ago
    Type: game
    Dev: Miroslav Bago
    Pub: Miroslav Bago
    Genres: Action Indie
    About
    Screenshots
    Videos

    Turn the battlefield green in a top-down action roguelite where driving, shooting and capturing territory go hand in hand. Dodge incoming fire, weave between obstacles and paint the floor beneath your vehicle to claim each arena.

    Enemies arrive on red tiles, so every square you capture leaves them less room to spawn. Push further and stronger golden enemies enter the fight, while waiting bosses awaken. Capture the entire arena to wipe out the remaining opposition and choose your next reward.

    • Find your favourite vehicle. Deploy a dependable tank, a fast Scout, heavy artillery, a helicopter or more specialised machines. Each has its own special weapon, from bouncing grenades and rocket barrages to the Chrono tank’s ability to slow the entire battle.

    • Build your arsenal. Choose a reward card after each cleared round. Stack extra cannons, homing rockets, lasers and helper bots, or improve the attributes that suit your playstyle.

    • Collect equipment and complete sets. Equip your driver with items that improve your vehicle. Hunt for Unique set pieces to unlock powerful bonuses and unusual abilities.

    • Invest in your next run. Spend earned credits on permanent upgrades and new vehicles, then return to face tougher rounds.

    • Play together or compete. Take on the campaign solo or with a friend in two-player local co-op. Switch to skirmish for territory battles with up to four local players or six players online.

      Online Multiplayer — Beta: Online PvP is playable, but still being developed and tested. You may encounter bugs or connection issues.

    • Make skirmish your own. Choose teams, adjust the match timer and customise combat settings. Capture the whole floor, or hold the most territory when time runs out.

    Coming soon trailer

  183. 60

    Snake: Gridbreaker

    Snake: Gridbreaker header image
    Released 15 hours ago
    Type: game
    Dev: Arkadiusz Włodarczyk
    Pub: Arkadiusz Włodarczyk
    Genres: Action Indie Early Access
    About
    Screenshots
    Videos

    Classic Snake, rebuilt as a combat roguelite.

    Eat. Grow. Then break every rule the old game taught you.

    There is no tutorial. The Grid does not explain itself. It tests you.

    You are trapped inside a living grid loop that wants to keep you in. Every run is a fight to escape before the Grid adapts, surrounds you, and pulls you back.

    Grow longer. Get stronger. Then start cheating the system.

    Turn your tail into a weapon: burn, shock, freeze, bite, devour.

    Choose a snake class that twists the classic formula:

    • Phase through forbidden paths.

    • Chain speed.

    • Build around greed.

    • Survive with armor.

    Master every class.

    Pick, stack and evolve over 80 upgrades. Find strange powerups.

    Take cursed mutations: power at a price.

    12 enemy types hunt you. Hazards reshape your route.

    Every sector changes the pressure: Frozen Loop, Burned Sector, Wild Code, The Core, Broken Grid.

    Gatekeepers stand between you and escape. Break them, and the Gridmaster comes for you.

    16 permanent upgrades. Every run makes you stronger.

    Find shops, roulettes and secret rooms. Push deeper into the Grid.

    Break out. Or fail.

    The Loop wants you back.

    Play the free demo now.

    Snake: Gridbreaker

  184. 59

    HEART ABYSS

    HEART ABYSS header image
    Released 15 hours ago
    Type: game
    Dev: DEADMAP
    Pub: HeroCraft PC Gamersky Games
    Genres: Action Adventure Indie Strategy
    About
    Screenshots
    Videos

    You are a half-human, half-fox, the legendary Jinko, whose ancestors once saved the human Empire from an invasion of Yokai demons. Your name is Leon, and all you remember are the walls of the cage you were imprisoned in by humans.

    But now, the collar is destroyed.

    The Heart Abyss combat system is sharp and bloodthirsty, just like its main character. He needs to be in the thick of battle at all times to rip health from enemies and replenish energy for magical abilities. The KEY is not to stand still!

    Thanks to his heritage, Leon possesses an impressive reserve of Qi energy. Rain lightning down on your enemies' heads, shoot them with deadly energy, and... who said foxes can't create a small singularity?

    Visit various corners of the Empire – from the majestic Capital to the Temple of Death, lost amidst snowy mountains. Meet interesting people and mythical creatures from Japanese folklore. Tear them to shreds (if they are warriors of the Empire).

    With Leon, immerse yourself in the aesthetics of Japanese folklore, ancient temples, and Yokai demons. Here, bloody katana battles coexist with delicious ramen, torii gates, and blooming sakura.

    A hundred years have passed since the invasion of the Yokai demons. The Human Empire oppresses all other magical beings, and the legendary Jinko have not been seen for many years.

    Leon must uncover the reason for his people's disappearance and, perhaps, save the Empire once again. Or, conversely, plunge it into the abyss of chaos.

    Release Trailer

  185. 58

    Everybody Loves a Good Hole

    Everybody Loves a Good Hole header image
    Released 15 hours ago
    Type: game
    Dev: Roovel Studio
    Pub: Roovel Studio
    Genres: Casual
    About
    Screenshots
    Videos

    Everybody Loves a Good Hole is a short, satisfying incremental about steering a black hole and swallowing everything in sight. Devour colorful cubes for XP and coins, grow bigger, and pour it all into a deep upgrade tree. Bigger cubes, wilder chaos, just one more run.

    Steer a black hole with your mouse. Pull in hundreds of colorful cubes. Grow. Repeat — but bigger every time.

    Swallow everything

    Guide your black hole across a bright, chaotic world packed with colorful cubes. Small ones vanish instantly; bigger ones take patience, upgrades, or the right power. The bigger you grow, the more you devour.

    Turn cubes into power

    Every cube pays out twice: XP to grow your hole mid-run, and coins to keep and spend between runs. Runs are timed, so every second counts.

    Dig into a deep upgrade tree

    Spend your coins on permanent upgrades — longer runs, wider pull, richer cubes, bigger starting size — and unlock entirely new cube types worth far more than the last.

    Unleash magic-book powers

    Absorb magic books mid-run to trigger temporary skills like Rain Mode, Duplicate and Magnet. Level them up in the tree, chain them together, and watch the screen erupt into buttery-smooth chaos.

    Just one more run

    Short, snappy runs and that itch to go again. Chase milestones, unlock the next power, beat your last haul.

    Features

    • 🕳️ Steer & swallow — mouse-driven black hole gameplay, easy to learn in seconds

    • 📈 Deep upgrade tree — permanent upgrades across multiple branches

    • 📚 Magic-book skills — unleash and level up powers like Rain Mode, Duplicate and Magnet

    • 🎨 Colorful, chaotic world — hundreds of cubes on screen at once

    • 🧊 Escalating cube types — unlock bigger cubes worth more XP and coins

    • ⏱️ Short & satisfying — quick runs, pure dopamine, no filler

    • 🌍 Fully localized — playable in 15 languages

    Gameplay Trailer

  186. 57

    Saraab: Beyond The Veil

    Saraab: Beyond The Veil header image
    Released 15 hours ago
    Type: game
    Dev: Rooted Elevation
    Pub: Rooted Elevation
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Face your demons. Embrace your rebirth. Shape destiny itself.

    Story:

    When her younger brother Adam vanishes, Elham "Elly" is pulled into a nightmare she never chose. She discovers that his disappearance is tied to a destiny she can no longer ignore.

    Guided by a mysterious being and haunted by the shadow that follows her, Elham must awaken a dormant light within herself. She is forced to face the wounds she has spent a lifetime avoiding. Every encounter, whether with dark entities or pieces of her own psyche, brings her closer to the truth about Adam and about who she really is.

    Saraab is an atmospheric, narrative‑driven psychological horror visual novel about self‑worth, sorrow, and the quiet terror of being seen. Your choices shape Elham’s path. Will she succumb to the darkness, or embrace the light?

    Features:

    • Hand‑drawn anime‑style visuals and a haunting, emotional soundtrack.

    • A slow‑burn story that explores trauma, resilience, and the duality of the human heart.

    • toward awakening.

    • Dive into Elham’s consciousness, confronting the past to reclaim her future.

    • Make meaningful choices leading to multiple endings, new powers, and different demons to face inspired by Arabian folklore.

    • Dyslexia‑friendly Atkinson Hyperlegible font for a more accessible reading experience.

    • The Demo is available in 8 languages: (English, Spanish (Latin American), Spanish (Spain),  Simplified Chinese, Japanese, Portuguese (Brazil), Korean and Arabic.

    Saraab Launch Trailer (Gameplay)

    Saraab Release Date Trailer

  187. 56

    Diecast

    Diecast header image
    Released 15 hours ago
    Type: game
    Dev: sofamire
    Pub: Caketown Interactive
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Diecast is a bag-building roguelite where every roll is a chance to push your luck. Build scoring hands, rack up points with multipliers and crit, and then decide whether to play it safe or keep rolling for something even bigger.

    Fill your bag with strange and powerful dice, then combine them with upgradeable scoring hands to create huge combos. Focus on 2s, build around Fibonacci numbers, chase prime numbers, copy other dice, or just throw a bunch of D20s into the mix and see what happens. Experiment until your scoring engine gets completely out of hand.

    Pins can completely change the way your dice work. Reroll bad results, multiply your score, transform your scoring hands, or create unexpected interactions between your dice. Stack the right pins together and discover synergies that get more ridiculous with every run. With dozens of pins to discover, there are plenty of ways to make numbers go very, very big.

    As you play, you'll unlock dozens of new dice and pins to bring into future runs, giving you more tools to experiment with and more ways to build a completely broken scoring engine.

    And once you've mastered the basics, unlockable game modes start bending the rules even further. New rules, new challenges, and some truly wacky surprises your grandma could never have dreamt of. You'll have to rethink how you play, and we promise it'll be weird.

    Release Trailer

  188. 55

    Hivetide

    Hivetide header image
    Released 15 hours ago
    Type: game
    Dev: TessaroApps
    Pub: TessaroApps
    Genres: Indie Strategy
    About
    Screenshots
    Videos


    Hivetide is an incremental tower defense game. You have one extraction rig, and a hive that moves like water wants it gone.

    We came to this planet for biomass. The insects under the crust live on the same stuff, and they noticed us. Each stage is a shift at the extractor. You keep it standing until it can be pulled out, spend what you harvested, and go back down.

    The horde flows

    There is no fixed path. The insects pour toward the extractor through every tunnel they can find, and when one corridor jams, the ones at the back go around. There can be thousands on screen. You choose where that flood gets squeezed and what it runs into there.

    Towers on the rock, aimed by hand

    • Towers only go on high ground, on solid rock beside a tunnel, looking down into it.
    • Drag the edges of a tower's firing arc to narrow what it covers. Rock blocks line of sight, so a good gun in a bad spot does nothing.
    • You can pick a tower up in the middle of a fight and put it somewhere else. It takes a few seconds to set up again, and it doesn't shoot while it does.
    • Tell each gun who to shoot: the insect closest to the extractor, the strongest, or the nearest.

    Eight towers, and weather that picks favorites

    Machine Gun, Cannon, Mortar, Tesla, Flamethrower, Cryostat, Railgun and Missile Launcher. Every world has weather that is kind to some weapons and rough on others. On the Surface the wind bends your grenades. In the Colony the damp soaks the powder but carries lightning further. The Royal Chamber is hot, which suits fire, and the Core's magnetic field throws guided shots off course. Each attempt also draws a weather event, and the weather can turn again halfway through a fight. A build that lost five minutes ago sometimes wins on the retry.

    The ground changes under you

    • The Colony is dark. You see only what your towers see.
    • In the Royal Chamber the horde runs faster along the veins of the nest, and Diggers bore through the rock and leave a tunnel for everyone behind them.
    • In the Core, cracked rock caves in during the stage and opens shortcuts around the defense you built.

    Four worlds and 40 stages, each on its own map

    Surface, Colony, Royal Chamber and Core. Each world adds insects and towers, puts a mini-boss in the middle, and ends on a boss that has to die before the stage will end. Those are the Millipede, the Acid Slug, the Drill Worm and the Wasp Empress.



    One stage in each world throws out the usual rules:
    • Two extractors to defend, and losing either one loses the stage.
    • A blackout that leaves your towers nearly blind until the next flare drifts down.
    • A swarm flight, where almost the whole horde flies over the walls.
    • A collapse that keeps going for the entire stage.
    Many of the others have a smaller twist of their own, like a stampede of runners or abilities that stay jammed until the halfway mark. From stage 3 on there is also a bonus mission, such as winning without the nuke or leaving a tower slot empty. Clearing it pays extra biomass once and puts a star on the stage.

    Four abilities for when it goes wrong

    Missile, Airstrike, Orbital Laser, and one Nuke per stage that hits the whole map. You can pause whenever you like to aim them, move towers, or just look at the mess.

    You get paid even when you lose

    Every run pays biomass, win or lose, and so does retreating from a fight you know is gone. It all goes into a big upgrade tree with damage, fire rate and range for each tower, more tower slots, extractor armor, better harvesting, and the abilities themselves. After a defeat, the report shows which insect did the damage, which tower sat idle and how much the weather took from your best gun.

    Bring a friend

    The whole campaign can be played in two-player online co-op through Steam. One of you creates a room and passes along a four-letter code. Each player places half the towers and handles only their own, and the fight uses the better level of every upgrade between the two of you. Biomass, stages and bonus missions count for each player who already has that stage unlocked in their own campaign. The room stays open between fights, so you can both spend what you earned before the next one.

    Rooms have three more modes:
    • Half Sight is the co-op campaign, except each of you sees and builds on only your half of the map.
    • Two Extractors gives each player one to defend on the same map, and the horde drifts away from wherever it is dying fastest.
    • Duel puts you against each other on the same stage with the same upgrade tree. Kill the horde far from your extractor and reinforcements turn up on your opponent's map.

    Siege

    Build your own tide on a campaign map. You decide how many insects come, how tough they are, which kinds, and whether a mini-boss shows up, all inside a fixed budget. Beat it yourself and you get a code to share. Everyone who takes it on fights the exact same battle with the same upgrade tree.

    After the campaign

    • Endless mode for each world you have freed.
    • Modifiers that make cleared stages harder, with a medal for how many you stack.
    • A Daily Challenge, the same stage and rules for everyone that day.
    • A Veteran campaign that runs all 40 stages again, much tougher.

    Features

    • Easy, Normal and Hard for the campaign.
    • Online co-op and duels for two players, plus Siege challenges you share by code.
    • Three colorblind modes (deuteranopia, protanopia, tritanopia) that recolor the insects.
    • Controller support, with an on-screen cursor and button prompts.
    • Speed 1×, 2× and 3×, plus pause.
    • A bestiary that fills in as you meet each insect and unlock each tower.
    • Everything on screen is drawn by code.

    Discord

    Talk strategy, report bugs and get patch notes straight from the developer on Discord:

    Hivetide Trailer

  189. 54

    ORB27

    ORB27 header image
    Released 15 hours ago
    Type: game
    Dev: iFlo
    Pub: Graphixflo
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Two Lich Kings. Two Hosts of the Dead.

    ORB27 is a turn-based tactical board game where every piece moves differently, every trade matters, and the battlefield itself is never neutral. Command your Lich King, Seer, Necromancer, Witch, Wraith, and five Skeletons against a rival host, using each unit's unique movement and combat pattern to out-maneuver an opponent who's doing the same to you.

    The board shifts between day and night on its own clock, and whichever side the light favors takes less damage in every trade — so timing your aggression isn't optional, it's the game. Your Necromancer can raise a fresh Skeleton once the last one falls, keeping your ranks fed, while a Skeleton that survives its advance and reaches the enemy's stronghold rises as a Wraith, transforming into one of the deadliest pieces on the board. Every decision happens against a real clock: hesitate too long on your turn, and it passes without you.

    Included with the game is two text files that you can experiment with by altering the health and strategy of pieces.  

    There is no filler here — just a small, tightly-scoped board of consequential decisions, rendered in a dark, atmospheric fantasy style

    ORB27

  190. 53

    mirror

    mirror header image
    Released 15 hours ago
    Type: game
    Dev: as
    Pub: as
    Genres: Action Indie RPG
    About
    Screenshots
    Videos

    Beyond the mirror, the road leads left

    On a sleepless night, your reflection smiles back at you. The next moment, you wake in a strange forest.

    A girl named Lumière pleads: "Our kingdom was stolen by a false king. Please, help me take it back."

    In the mirror world everything is reversed, and your journey runs to the left.

    [h2]Build your own fighting style

    Swap sword skills and magic, parry enemy attacks with perfect timing and strike back in this responsive side-scrolling action game.

    Level up, evolve your skills through the skill tree, and shape a style that is yours alone.

    Mirror-world mechanics

    Curses that swap left and right, gravity that pins you to the ceiling, mirrors that reflect your magic.

    The deeper you go, the more the mirror world tries to deceive you.

    pv

  191. 52

    BOOTH BUTCHER

    BOOTH BUTCHER header image
    Released 15 hours ago
    Type: game
    Dev: RotHeartGames
    Pub: Midnight Rental Games
    Genres: Action Adventure Casual Indie Simulation
    About
    Screenshots
    Videos

    THE JOB WAS SIMPLE. INSTALL THE CAMERAS. DON’T ASK WHY THEY WANT THEM.

    Dana is a freelance security technician hired for one night: install a new camera and software system at the Plaza Imperial, a fading grindhouse cinema on the edge of town. Quiet building. Easy money. In and out by morning.

    It doesn’t go that way.

    Something’s been living in the Plaza Imperial long before Dana walked in and now that she’s turned the lights on, it knows she’s here. Every camera mounted, every system installed, pulls her deeper into a building that was never as empty as the contract said.

    ROLL THE FILM

    BOOTH BUTCHER is a raw, atmospheric slasher experience inspired by the filthiest 80s exploitation cinema and the lo-fi grit of the VHS era.

    • Mount security cameras. Run software installs at every terminal. Every task completed is another step deeper into the dark, and another step closer to what’s hunting you.

    • Explore the lobby, the auditoriums, the projection booths, and the basement of a fading 1984 cinema with a history someone worked hard to bury.

    • Five visual filters: VHS, CRT, 35mm grindhouse, black & white, or clean, so you can watch your own death in exactly the grain you want.

    • Hide. Run. Survive. When the night finally corners you, what you do in those final minutes decides whether you walk out or become the Booth Butcher’s next attraction.

    DOUBLE FEATURE

    Two playable retro minigames, because even a killer needs a smoke break:

    DEAD SUMMER: A text-based slasher adventure. Camp Pinewood. A quiet man. Several extremely bad ways to die.

    DEAD ZONE: A retro arcade zombie shooter, tucked away in the theater arcade for anyone who needs a break from being the one getting hunted.

    THE CURTAIN IS RISING. WILL YOU SURVIVE THE FINAL CUT?

    Try the free demo first, if you dare.

    DEMO Trailer

  192. 51

    RIA 26

    RIA 26 header image
    Released 15 hours ago
    Type: game
    Dev: Hammerbuck Games
    Pub: Hammerbuck Games
    Genres: Action Indie
    About
    Screenshots
    Videos

    ═══════════════════════ ENTER THE WORLD OF RIA 26 ═══════════════════════

    There's nothing quite like watching an enemy buggy go up in flames after spending the last few minutes trying to take you out.

    RIA 26 is an off-road vehicular combat game set in a storm-covered desert arena, where every driver is fighting for the same thing: to be the last one standing.

    Get behind the wheel of an armed buggy, hunt down your rivals, and make the most of whatever the battlefield throws at you. You'll have powerful weapons at your disposal, but knowing how to drive, when to attack, and when to get out of trouble is just as important as landing your shots.

    And when the match ends, your career is only getting started.

    An arena worth learning

    The desert isn't just a backdrop. It's part of how you fight.

    The arena is packed with rugged off-road terrain, elevated ridges, open stretches, rocky plateaus, deep bowls, ruins, and obstacles that can completely change the way an encounter plays out.

    Stormy conditions and blowing dust add to the atmosphere, while illuminated red and blue towers provide distinctive landmarks across the wasteland.

    Take the high ground to line up an attack, use obstacles to break away from incoming fire, or tear across open ground to chase down a damaged opponent.

    There are also destructible objects scattered throughout the environment, adding another layer of chaos when vehicles and explosives start flying.

    Learning the terrain gives you an advantage, but you'll still need to think quickly when several enemies decide you're their next target.

    Every match is a fight to the finish

    Once the countdown ends, you're free to take on the arena however you like.

    Enemy drivers patrol, pursue, and attack, creating battles that can quickly turn from a one-on-one fight into complete chaos.

    You'll need to manage your vehicle's health and armor, keep an eye on nearby threats through your combat HUD and radar, and decide which opponents are worth engaging.

    Your buggy comes equipped for a fight, with weapons including:

    • Mounted Cannon — Keep the pressure on rival vehicles with sustained gunfire.

    • Lock-On Rockets — Acquire targets and send guided explosives their way.

    • Mortar — Bring additional explosive firepower into the battle.

    • Mines — Leave dangerous surprises for enemies following your route.

    Weapon pickups throughout the arena give you opportunities to replenish or expand your available firepower during a match.

    Vehicle damage matters too. A badly damaged buggy can start burning, and taking one hit too many can bring your run to an explosive end.

    As opponents are eliminated, the fight moves closer to its final showdown. Stay alive, finish off the remaining rivals, and claim the title of RIA Champion.

    There's more to do than just win

    You don't have to spend every match concentrating entirely on eliminations.

    Wasteland Contracts introduce additional objectives to tackle while the battle is underway.

    You might be working towards Long Haul, covering distance across the arena, pushing your speed for Full Throttle, building up drifting time for Sand Drifter, or making progress towards Storm Runner.

    Rival Pressure challenges also encourage you to take risks around hostile vehicles rather than simply avoiding every encounter.

    These objectives give you something different to focus on between fights, and completing them adds another accomplishment to your match results.

    You can concentrate on winning, go after your contracts, or try to do both without getting yourself destroyed.

    Build your RIA career

    Your progress doesn't end when you leave the arena.

    RIA 26 features a pilot career system where completed matches, eliminations, and victories contribute experience towards your next level.

    Your Pilot Dossier keeps track of your career, including your XP, pilot level, victories, eliminations, and other performance records.

    There are also 50 in-game achievements to work towards, rewarding different milestones and accomplishments throughout your time in the wasteland.

    Some sessions might be about improving your elimination record. Others might be about finishing contracts, reaching your next level, or finally securing a victory after a string of difficult matches.

    There's always another milestone to pursue.

    See how you performed

    Whether you win or lose, you'll be able to look back at what happened.

    The Match Debrief brings together your results, including eliminations, time survived, distance travelled, and completed Wasteland Contracts.

    Your match history and career statistics give you a way to follow your progress over time and see how each battle contributes to your overall record.

    Sometimes you'll finish a match wondering how you survived. Other times, you'll know exactly what went wrong.

    Either way, there's another chance to do better.

    Play solo or with friends

    Take on the desert alone against AI-controlled rivals, or get a group together for LAN multiplayer supporting up to four players.

    Coordinate attacks, back each other up when enemies close in, and enjoy the chaos of fighting across the wasteland together.

    Whether you're after a quick battle or spending the evening working on your career, RIA 26 gives you plenty of reasons to get back behind the wheel.

    The arena is ready. The rest is up to you.

    Gameplay Trailer

  193. 50

    Tile Blast - Puzzle Game

    Tile Blast - Puzzle Game header image
    Released 16 hours ago
    Type: game
    Dev: MURBUL
    Pub: MURBUL Games IITU University
    Genres: Casual Massively Multiplayer Strategy
    About
    Screenshots
    Videos

    Tile Blast

    Welcome to Tile Blast, a relaxing yet highly addictive block puzzle game that challenges your strategy and decision-making skills.

    Place colorful blocks on the board, complete lines to clear them, and keep the playing field open for as long as possible. Every move matters, and a single mistake can quickly fill the board. Plan ahead, think strategically, and aim for the highest score.

    Whether you're looking for a quick break or hours of satisfying gameplay, Tile Blast offers a simple experience that's easy to learn but difficult to master.

    But there’s more than just solo play…

    Duel Mode - Face Off Against Real Players

    Think you’ve mastered the board? In Duel Mode, you go head-to-head with another player in real time. Every move becomes a battle of wits, where one smart placement can turn the tide and one mistake can seal your defeat.

    Outplay your opponent, block their strategy, and survive longer to claim victory. The pressure rises with every turn, and only the most focused players will dominate the arena.

    Are you ready to prove you're better than the rest?

    Key Features

    • Endless block puzzle gameplay

    • Real-time Duel Mode against other players

    • Easy to learn, challenging to master

    • No time limits - play at your own pace

    • Smooth and satisfying line-clearing mechanics

    • Clean visuals and relaxing atmosphere

    • Track your best scores and challenge yourself

    • Optimized for both short sessions and long playtimes

    Test Your Strategy

    Success in Tile Blast isn't just about placing blocks - it's about planning several moves ahead. Manage your space carefully, create opportunities for large clears, and see how long you can survive.

    In Duel Mode, every decision becomes a weapon. One clever move can trap your opponent… or leave you with nowhere to go.

    Can you set a new high score, defeat real players, and become a true Tile Blast master?

    Tile Blast - Launch Trailer

  194. 49

    The House Before

    The House Before header image
    Released 16 hours ago
    Type: game
    Dev: Gabriel Helfenstein
    Pub: Fantasia Malware
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    You wake up as a House.

    Your limbs stretch through endless rooms filled with grotesque creatures. You can never see outside of yourself, never feel the world that lies beyond your flesh.

    Every corner of your anatomy is seething with terror. Every inch of your skin is painted with intricate wounds, etched long before you were born.

    And yet, there is life inside you: shapeless haunts, organic material with barely any purpose, save to despise you for crimes committed aeons ago.

    GAMEPLAY:

    The House Before is an interactive horror story about the wreckages of history and the terror of being trapped inside one's own body.  

    The game blends elements of visual novels and adventure with simple mini-games.  

    The House Before takes around 2 hours to complete and is mostly a linear experience.  You will enjoy it if you are looking for an original story and a poetic horror atmosphere.  It probably won’t be for you if you’re looking for a fast-paced action experience, jump scares or complex puzzles.

    FEATURES:

    Explore your guts.

    Heal old wounds.

    Be a good House.

    Suffer.

    Procreate.

    Be better than the House Before.

    The House Before - Trailer

    The House Before - Gameplay Trailer

  195. 48

    Traceroute

    Traceroute header image
    Released 16 hours ago
    Type: game
    Dev: Tiny Signal
    Pub: Tiny Signal
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Game Overview

    A network-building simulation where you design your own communication network by directly wiring routers and cables. Manage bandwidth and latency on a limited budget, and make sure data reaches every user safely, from server to endpoint.

    • The joy of connecting — Draw cables across the grid and route data through routers, splitters, and mergers to design the optimal path

    • A living network — Latency and overload play out in real time as traffic builds up

    • Threats without warning — Weather sudden DDoS attacks and traffic surges that test your network's resilience

    Traceroute

  196. 47

    EternalCircuitBoard

    EternalCircuitBoard header image
    Released 16 hours ago
    Type: game
    Dev: HS Games
    Pub: HS Games
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Connected circuits generate energy every turn

    A puzzle game where you place colored chips one at a time on a 6×6 board. Arrange chips in the right shape to complete a circuit and generate energy. Completed circuits stay on the board and generate energy every turn. Chips used in one circuit can also be used in the next. Reach the target score before the stage runs out of turns.

    Three kinds of circuits

    • Triangle circuits — Place 3 Energy chips in a right angle to generate energy every turn.
    • Sustain circuits — Tiles between two Protect chips are shielded from blockades.
    • Line circuits — Line up 4 Draw chips to gain Wild chips that can stand in for any chip.
    A single chip can complete several circuits at once.

    Encroaching blockades

    Blockade warnings appear on the board, and tiles left unprotected become unusable. Extend your circuits or shore up your defenses — every placement shapes the board.

    Features

    • A tutorial and 60 stages
    • A preview that shows which circuits a placement completes and how much energy it earns, before you commit
    • Stage-specific twists such as bonus colors and challenges
    • Play with mouse or gamepad

    Gameplay Trailer

  197. 46

    Tiny Lives

    Tiny Lives header image
    Released 16 hours ago
    Type: game
    Dev: Kratzy Games
    Pub: Kratzy Games
    Genres: Early Access
    About
    Screenshots
    Videos

    You just graduated high school. (Congratulations!) All you have is a name, a little money, and no plan. Tiny Lives is a life sim you play one day at a time — and the people in it have minds of their own.

    People who push back

    Your partner has a say. Ask about having a baby, moving across the country, or spending your shared savings on a boat, and they might say yes, say "fine" through their teeth, or flatly refuse. Friends turn down invitations when they're busy. Your kids remember how you treated them. Coworkers become friends — or take credit for your work.

    A whole life, and the next one:

    • Find work, ace (or bomb) interviews, negotiate raises, start a business, and eventually retire — if you saved enough.

    • Date, get engaged, plan the wedding together, and decide whose last name you'll use.

    • Raise children, help with homework, pay for college, and care for your parents as they get older.

    • Buy homes and cars, invest in the stock market, and watch your retirement savings grow — or not.

    • When your character dies, the story doesn't end. Play on as your spouse or your child, carry the family name forward, and see how many generations you can go.

    Go your own way

    Take a job with a crime family and work your way up from keeping watch to running the big jobs. Or spend your money and your weekends doing good. Your reputation follows you either way, and redemption doesn't come cheap.

    Weird things in the woods

    Not everything out there is ordinary. Face strange creatures in fights where reading their next move matters, call a friend for backup, and fill in a bestiary of everything you've survived — or let the beaten ones go.

    More than menus

    Sail a dinghy through rough water

    Cook dinner for your partner

    Bluff your way through card night

    Win (or lose) pub trivia

    Haggle over cars, houses, and souvenirs

    Take trips where every day brings a new choice

  198. 45

    HAVKER-MAN X

    HAVKER-MAN X header image
    Released 16 hours ago
    Type: game
    Dev: SUPERHUNT SYSTEMS
    Pub: DOSMan Publishing
    Genres: Action Adventure Indie RPG
    About
    Screenshots
    Videos

    HAVKERMAN X is a Single Player, Post Apocalyptic, open world, First person Shooter, immersive sim with an emphasis on exploration, high risk / high reward combat, player choice, and interaction with characters, the story, and the environment. You are the HAVKERMAN, an undead humanoid risen by the spirit of the wasteland to fulfill a mysterious purpose. Along your journey you will meet many characters, good and bad, and decide their futures as you decide to assist or harm them in their plights. Explore the open world and collect new weapons, and augmentations to aid you in your journey. HAVKERMAN X includes a campaign with a branching story, quests, locations and different endings.

    Launch

    Launch Date Reveal

    HMX Trailer 3

    HMX Trailer 2

    SUPERHUNT SYSTEMS

  199. 44

    50-50-50

    50-50-50 header image
    Released 16 hours ago
    Type: game
    Dev: 505050 Games
    Pub: 505050 Games
    Genres: Strategy
    About
    Screenshots
    Videos

    50/50/50 is a competitive Rock Paper Scissors game.

    How is it competitive ?

    • Best of 5 matches: according to e-sport tradition, Bo5 gives priority to skill.

    • Statistics: Lots of statistics to become a meta-slave

    • Leaderboards: Get wins, get points, farm aura.

    50-50-50

  200. 43

    DesktopAnt

    DesktopAnt header image
    Released 16 hours ago
    Type: game
    Dev: Slowly Crafted
    Pub: Slowly Crafted
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    A relaxing idle simulation about ant colonies on your desktop, hatch and expand your ant army from zero.

    Feed your ants with special functional food, and dye them bright, diverse colors with pigmented liquid. Play tricks on ants with props like stones, bottle caps and fireworks.

    Ants will forage and wander freely on screen with vivid little behaviors. Colony vs colony battles over resources will arrive in future updates for more competitive fun.

    A relaxing casual idle game made for all insect lovers.

    PV

  201. 42

    Chopsticks

    Chopsticks header image
    Released 16 hours ago
    Type: game
    Dev: Sharkey
    Pub: Sharkey
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos
    The punishment was a bowl of dry rice, an empty bowl, and chopsticks.

    Chopsticks is a small, quiet game about moving rice from one bowl to another, one grain at a time. The sticks are pushed around by real forces and every grain you can touch is its own little body, so each pinch has to be earned. Knock a bowl over and everything in it, finished rice included, is back on the counter.

    Five runs

    • The tower: one grain, set on top of a wobbly stack. A quick run, and the place to learn.
    • 100, 1,000 and 10,000 grains: empty one bowl into the other, grain by grain.
    • Sort 10,000: black and white rice mixed in one pile, sorted to either side of the mat.

    Twenty challenges

    Small set pieces on the same counter, each with a twist of its own: a claw machine that leaves you only the button, a sushi train, bowling with kokeshi dolls, a round of rice golf, a buzz wire, a sleeping baby who wakes at the third clink, and a fly to catch with your chopsticks. Finish one for bronze, beat its times for silver and gold, and earn sets you can't get any other way.

    Against the clock

    A clock on the wall times every run. It stops while you pause, and the game pauses by itself if you Alt+Tab away or open the Steam overlay. Your best time for every run is kept.

    Leaderboards

    Every run has its own Steam leaderboard: the top times, your friends' times and the times around yours, each with the player's bowls beside their name. Times are checked against your computer's clock and Steam's before they go up, so a slowed-down game doesn't count. The boards start fresh with each major update.

    Either hand

    Press H at any time and the sticks swing round into the other hand; Settings picks the hand every run starts in. Trainer chopsticks, clipped together like the pair a child learns with, are a gentler way in, and their times are kept apart from the leaderboards.

    A counter full of things

    The teacup (and its tea), the jar and its lid, the leaning cutting board and the chopstick rest can all be knocked about. Push a bowl steadily and it slides along the counter, which helps when a grain has rolled under its rim.

    Things to earn

    • Bowls, chopsticks and placemats, from celadon and tenmoku glazes to gold-mended kintsugi, silver-tipped ebony sticks and a go board to sort on.
    • Lifetime stats for everything: grains moved, dropped, rescued and spilled, your quickest grain, your longest streak, teacups toppled and how far the tips have travelled.
    • Steam Cloud keeps your best times, stats and unlocks.

    Eleven languages

    English, Japanese, Korean, Simplified and Traditional Chinese, German, French, Spanish, Brazilian Portuguese, Russian and Italian.

    Drawn in ink

    Flat colour, clean lines and no gloss, in a quiet room with the small dry sounds of wood, glaze and rice.

    Trailer

    Co-op

  202. 41

    Torchestra

    Torchestra header image
    Released 16 hours ago
    Type: game
    Dev: SIENTURE
    Pub: SIENTURE
    Genres: Action Casual Indie RPG
    About
    Screenshots
    Videos

    Four Torches. One Dungeon. No One Makes It Back Alone.

    Torchestra is a first-person co-op dungeon crawler built in a lovingly crafted, blocky voxel style. Invite up to three friends through Steam, choose your classes around the campfire, and descend into a dungeon that changes with every seed. Far below, your torches are often your only source of light. Each level gets more dangerous than the last.

    You can venture out alone, but Torchestra is made for four players. Enemies and bosses scale to your group size. Every class brings something different, and none is essential. Any group can find its own path to victory.

    Nine Classes. Nine Ways to Play.

    Shieldbearer: Wears heavy armor, blocks attacks with a shield, and swings a mace that can hit several enemies at once.

    Stalker: Fights with two daggers. Quick on their feet and in the attack, they’re especially dangerous against single targets.

    Runesmith: Wields a rune staff with the longest melee reach in the group.

    Field Medic: Revives fallen teammates twice as fast and carries extra healing potions.

    Necromancer: Summons skeletons and an undead knight, or curses enemies.

    Dwarf: Small, tough, and armed with two axes. Makes enemies bleed, charges into them, and can jump twice as high. In return, the Dwarf is vulnerable to magic.

    Hunter: Attacks from a distance with a crossbow and calls an animal companion. The wolf causes bleeding, the bear draws enemy attention, and the owl marks targets so the whole group can deal more damage.

    Druid: Transforms into a bear, a wolf, or a panther that remains invisible until it attacks.

    Tinkerer: Fights with two pistols and builds a robot equipped with a turret, grenade launcher, or flame turret. The Tinkerer also carries flash grenades and can craft special ammunition at the workbench.

    Each class has its own talent tree with three branches, passive nodes, and a final talent. Talents remain unlocked as long as your character survives. If they die, those talents are lost. Spend your points wisely.

    A Dungeon That Changes Every Run

    Each level is generated from a seed and is the same for all four players. Five level themes cycle as you descend, each with its own stone, fog, and torchlight. Discover libraries, armories, crypts, throne rooms, prison cells, well chambers, shrines, and treasure vaults.

    Thirteen Vast Cavern Areas, Each with Its Own Dangers

    • Chasms crossed by rope bridges, underground lakes, poisonous swamps, and lava pools

    • An underground forest; an abandoned mine with ore veins and mine carts; and a giant mushroom forest filled with poisonous spores

    • Ice caves with slippery floors; a crystal grotto that reflects enemy spells; and a sunken ruin with knee-deep water and giant eels

    • A Dwarven forge with lava channels and steam vents; a bone pit beneath a necrotic totem; and a shadow realm where only your torchlight keeps the shadow creatures at bay

    Stay alert even between fights. Puzzle rooms require the whole group to stand on pressure plates at the same time. Potions can explode in alchemist labs, an arena sends five waves of enemies after the gong sounds, and you can free merchants or mercenaries from prison cells. Some treasure chests fight back.

    Spike, arrow, boulder, and bear traps lie in wait along the corridors. Some rooms lock behind you and turn into ambushes. Open locked doors with colored keys shared by the whole group.

    Enemies and Boss Fights

    Dozens of enemy types lurk in the dungeon’s depths: rats, slingshot goblins, spiders, orcs, skeletal hounds, fire golems, fishfolk, shadow creatures, and many more. They patrol, pursue you, and attack in packs. Rare elite enemies are protected by magical shields that you must break with repeated hits.

    Every fifth level ends in a boss arena with a sealed staircase. Face the Giant Slime, the Minotaur, the Gunner in its spider nest with eight cannons, the Fire Lord in a hall filled with lava, or, from level 10 onward, the Pirate King and his undead crew. Defeat a boss and every fallen player returns.

    Loot, Gear, and Progression

    • Find shared loot throughout the world and manage your own inventory with a hotbar and drag-and-drop controls.

    • Collect weapons, armor, health and mana potions, elixirs, gems, and gold.

    • Visit a merchant on every level.

    • Gather materials and craft special ammunition, bone, iron, and steel weapons, as well as class weapons at the workbench. These include the Hunter’s muzzleloader, a lever-action rifle, and a grenade launcher.

    • Repair your gear, level up, and spend attribute points.

    • Customize your hero’s appearance in the character editor.

    Rise Together. Fall Together.

    Going down doesn’t mean you’re out. Your friends can revive you, and the Field Medic can do it twice as fast. If the entire group falls, the run ends and you must start again from level 1.

    After every boss, you’ll reach a Return Shrine. Use it to secure a few items or leave the dungeon and send all your gear back to storage. The stash is shared by every character on your PC, so you can begin your next run with equipment you’ve already secured.

    Features

    • Online co-op for 1–4 players through Steam lobbies and invites, plus LAN and direct IP connections

    • 9 playable classes, each with its own talent tree

    • 13 cavern areas, 5 boss fights, elite enemies, and deadly traps

    • Permadeath runs with a shared stash for all characters

    • 50 Steam achievements

    • Settings for key bindings, audio, and graphics

    TRAILER2_ENG

    TRAILER_ENG

  203. 40

    Celestial Routes

    Celestial Routes header image
    Released 16 hours ago
    Type: game
    Dev: Unpredictable Games
    Pub: Unpredictable Games
    Genres: Action Adventure Casual Indie
    About
    Screenshots
    Videos

    Celestial Routes is a third-person space exploration and survival game about trying to stay alive under the weight of taxes, fines, fuel costs, debt, and government control.

    You begin as an ordinary galactic citizen inside an apartment marked for expropriation on a space station. From there, you must travel across star systems, discover planets, accept missions, build and maintain a base, earn credits, upgrade your ship, and decide how far you are willing to cooperate with the authorities — or whether it is time to rebel.

    Survive the Economy of Space

    In Celestial Routes, survival is not only about oxygen, weapons, and fuel. It is also about money.

    Your base is taxed. Your ship consumes fuel. Warp gates are expensive. Emergency fuel services can save you from being stranded in deep space, but they may also push you into debt. A negative credit balance means you owe money, and debt can quickly become one of your greatest enemies.

    Earning credits is essential. Complete missions, trade goods, mine asteroids, recover lost packages, fight outlaws, capture creatures, steal data, or prevent asteroid attacks. Some missions may also trigger additional storylines, leading to new choices and consequences.

    Build a Base — Then Maintain It

    During the initiation period, you receive a building deed that allows you to establish your first base on a planet of your choice.

    Your base is more than a shelter. It is where you access missions, buy equipment, purchase base parts, use marketplace services, and upgrade your ships and weapons. However, every expansion increases the tax burden of your base. Expanding may be easy; maintaining what you build may not be.

    Fail to pay your taxes on time, and your base may be lost.

    Explore Star Systems

    Each star system has its own economy, security level, celestial bodies, and opportunities. Depending on the system, you may encounter planets, moons, debris fields, conflict zones, space stations, and surface facilities.

    Distances can be vast, and careless fuel planning may leave you stranded in deep space. Warp gates provide a safer and faster way to travel long distances, but they are not available everywhere, and their services are costly.

    Fight on Foot and in Space

    Combat takes place both in third-person mode and in ship mode.

    On foot, different weapons offer different combat styles and can be looted from enemies or purchased through your base computer. In space, your ship’s performance matters. Speed, fuel efficiency, fuel capacity, damage output, manoeuvrability, flight range, and warp range all affect how far you can go and what kinds of missions you can complete.

    New ships can be purchased from exhibition areas inside space stations, each offering different strengths and weaknesses.

    Cooperate, Gain Influence, or Rebel

    The colonial and galactic authorities control taxes, fines, ownership, and access to opportunities. You can try to gain influence within the system and receive advantages such as tax incentives — or you can choose a more rebellious path.

    Rebellion may create disadvantages in some systems while opening new possibilities in others.

    In Celestial Routes, exploration is not only about discovering new worlds. It is about surviving the systems that own them.

    Release Trailer 1/Users/muratyakin/Desktop/Celestial Routes Trailer 3.m4v

    trailer pre-release

    Gameplay Video

    Trailer 1

  204. 39

    No Scope CEO

    No Scope CEO header image
    Released 17 hours ago
    Type: game
    Dev: Schloppa Games
    Pub: Schloppa Games
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    No Scope CEO puts you in the founder's chair of an FPS esports team. You recruit the players, develop their strategies and run the whole organization. But once the round starts, you're not the one holding the mouse.

    Your players are far more than a few stat lines. How they answer you, what they are chasing and how they hold up under pressure matter just as much as their aim.

    FROM FIVE NOBODIES TO WORLD NUMBER ONE

    • Create your org

    • Recruit your roster

    • Set up the practice schedule

    • Define the strategies

    • Land your sponsors

    • Upgrade your facilities

    • Become world number one!

    WON ROUND BY ROUND. BUILT SEASON BY SEASON

    The better your team knows a map, the further you can move past the standard setups and design your own plays. Tactics not your thing? Let your IGL handle the calls and focus on recruiting, training and growing your org.

    WATCH YOUR DECISIONS COME TO LIFE

    When the round starts, your players have to live with every decision made before the match.

    Follow the pushes, the space they take, the gunfights, the rotations, the plants and the retakes. Sightlines, weapons, economy and utility genuinely shape how a round plays out.

    EVERY CHOICE COSTS YOU SOMETHING

    Every decision has consequences. Overloading practice can burn your players out, a clumsy statement can drive the fans away, and a losing streak can make your sponsors nervous. Results, morale, popularity and budget are tightly linked: your choices can turn a small org into a benchmark for the scene, or start a spiral that is very hard to stop.

    NOBODY REACHES WORLD NUMBER ONE BY ACCIDENT

    From the National League to the Continental League and on to the World stage, every tier puts tougher teams in your way. Each one has its own identity, its own stars and its own way of playing. Train your players, make the right decisions, learn from every loss and push past your limits. That's how you climb all the way to world number one.

    Trailer

  205. 38

    The Secret Society: Hidden Object Adventure

    The Secret Society: Hidden Object Adventure header image
    Released 17 hours ago
    Type: game
    Dev: G5 Entertainment AB
    Pub: G5 Entertainment AB
    Genres: Casual Free To Play
    About
    Screenshots
    Videos

    Uncover the secrets of a magical society!

    Your beloved uncle has vanished, leaving behind a trail of cryptic clues and unanswered questions. Travel to his mysterious manor, discover your own extraordinary powers, and begin an unforgettable hidden-object adventure filled with secrets, puzzles, and unexpected twists.

    You are the newest member of the Secret Society, a clandestine order whose members can travel between magical worlds. Explore enchanting locations, search detailed scenes for hidden objects, collect valuable treasures, and solve challenging riddles as you investigate your uncle's disappearance.

    But his fate is only the beginning. A powerful threat is closing in on the Society, and you may be the only one capable of protecting its sacred Artifact.

    Key Features:
    • Explore a mysterious manor and a wide variety of magical worlds
    • Search beautifully detailed scenes for hidden objects and vital clues
    • Solve unique puzzles, riddles, and match-3 challenges
    • Complete quests and piece together the truth behind your uncle's disappearance
    • Combine discovered items into valuable collections
    • Meet intriguing characters and experience a story filled with surprising twists
    • Receive daily bonuses and enjoy regularly added quests

    Enter a world of hidden treasures, ancient secrets, and magical intrigue. Join the Secret Society and uncover the truth!

    While this game is absolutely free to play, you have the ability to unlock optional bonuses via in-app purchases from within the game. You may disable in-app purchases in your device settings.


    You can play this game even if you’re offline!

    Game available in: English, French, German, Italian, Japanese, Korean, Brazilian Portuguese, Russian, Simplified Chinese, Spanish.

    ______________________________

    G5 Games — World of Adventures™! Collect them all! Search for "G5 Entertainment" in the Steam Store!

    The Secret Society: Hidden Object Adventure

  206. 37

    Rice & Ink: Family Chronicle

    Rice & Ink: Family Chronicle header image
    Released 17 hours ago
    Type: game
    Dev: Daniling
    Pub: Daniling
    Genres: Adventure RPG Simulation Strategy
    About
    Screenshots
    Videos

    China, 1500, the Ming dynasty. Your family lives outside Suzhou on the lower Yangtze, near today's Shanghai: canals, rice paddies, silk, the richest region in China at the time. The family has an estate, land and an ancestral hall. The game runs to 1850, through the Manchu conquest and the Opium War. You can also start later: the world lives through the years before your start without you.

    The family

    The head of the family and his wife, sons and daughters-in-law, servants, stewards, retainers. People age and die, and the heir becomes the head. Thousands of households live across the county around you: they grow rice, sit the exams, go bankrupt and go to court — sometimes against you.

    Rice

    Ploughing, transplanting, watering with a treadle pump, reaping, threshing — month by month. Harvests fail. Grain spoils in the granary. Taxes are paid in grain and silver, and the county office counts the surcharge its own way.

    The exams

    A son is prepared for the exams for years. In the exam hall itself, you answer the questions: interpreting the theme, the policy essay, the eight-legged essay, the poem, the fair copy. A degree brings the family respect and a path to office. Office means evaluations, lawsuits, disasters and letters from the county office.

    Money

    Shops, mills, weaving workshops, brokers. Stewards skim the takings. Clerks and officials at the county office take bribes, and you will have to pay them.

    The lineage

    An ancestral hall, a lineage fund, children betrothed young, funerals by Zhu Xi's Family Rituals. Servants are bought. A feud with the neighbouring lineage can end in a brawl at the graves, and a captive will stand in your courtyard until he is ransomed.

    History at the gate

    In 1601, weavers march to wreck the customs post of the tax eunuch Sun Long and call on you to join them. In 1626, townspeople run to the county office to free the arrested Zhou Shunchang from Wei Zhongxian's men. In 1645, the new Manchu rulers order every man to shave his forehead and wear the queue. You can submit. Or you can refuse and stay loyal to the Ming: then your sons will neither sit the exams nor take office until 1660. In 1768, a mob drags a beggar monk past your gate, shouting that he cut a boy's queue and stole his soul. The head of the family decides what to do, and the county office remembers who stood where. By the 1830s, opium is smoked in the county office, in the barracks and perhaps on your own estate.

    Roads and combat

    Cross the county on foot, by sedan chair or by boat along the canals. Bandits work the roads. Combat is real-time: your retinue and servants with staves, spears, sabres and bows.

    Sources

    Dress, hats, laws, sentences and exam quotas change with the edicts of their year. Estates are built after studies of local houses, festivals follow Gu Lu's calendar of Suzhou customs, work in the fields and at home follows Pictures of Tilling and Weaving and the Tiangong Kaiwu, and the streets follow the scroll Prosperous Suzhou.

    Languages: English, Russian, Simplified Chinese.

    EN

  207. 36

    Sand Bingo

    Sand Bingo header image
    Released 17 hours ago
    Type: game
    Dev: Naihoby
    Pub: Naihoby
    Genres: Casual Indie
    About
    Screenshots
    Videos

    • Sand pours from wherever you click and piles up on the board

    • Fill more than half of a cell to claim it before your opponent does

    • Three stages and a custom stage where you choose how the mud falls

    • Play with a friend in Versus over Steam Remote Play Together

    Sand Bingo Gameplay Trailer

  208. 35

    TRACE//5

    TRACE//5 header image
    Released 17 hours ago
    Type: game
    Dev: Totori Works
    Pub: Totori Works
    Genres: Indie
    About
    Screenshots
    Videos

    Your job is to explore an office swallowed by darkness, photograph traces left behind by spirits, and report them.

    Almost all of the lights are gone, making it difficult to see your surroundings with the naked eye.

    The only thing you can rely on is the camera in your hands.

    Photograph the traces—and escape the phenomena.

    Explore the Darkness Through Your Camera

    Fire the flash to briefly reveal your surroundings in the darkness.

    The camera also has night vision, allowing you to see things in the dark that are invisible to the naked eye.

    Search the office using both flash and night vision, and look for "traces" that are clearly out of place.

    Photograph and Report the Traces

    When you find something suspicious, take a photo that captures it.

    You can review your photos on the camera. Select and tag the photos containing traces, then submit your report from a terminal in the office.

    Report the correct trace and the elevator will activate, allowing you to move on.

    Repeat the process until the investigation is complete.

    Even Pressing the Shutter Is Dangerous

    You cannot simply photograph everything indiscriminately.

    If you take a photo with no trace in it, something that was never really there may occasionally appear in the image.

    The more spirit photographs you accumulate, the more likely dangerous paranormal phenomena are to occur in the office.

    Before you press the shutter, decide whether there really is a trace there—and whether you should light the area first.

    Traces and Paranormal Phenomena

    What you are looking for are traces showing that a spirit was once there.

    But during your investigation, paranormal phenomena may sometimes occur—signs that a spirit is "here, right now."

    • Sounds that should not be there.

    • Rooms that suddenly change.

    • Something appearing through the camera.

    • A presence behind you.

    Each paranormal phenomenon has its own way to deal with it.

    When something abnormal happens, look around carefully, listen, and decide what you need to do.

    If you respond incorrectly, your investigation ends there.

    Features

    • A short first-person psychological horror experience

    • Anomaly-hunting exploration in a pitch-dark office

    • A camera equipped with flash and night vision

    • A gameplay loop built around photographing anomalies, sorting photos, and reporting your findings

    • A spirit-photo system where careless shooting itself creates danger

    • A variety of paranormal phenomena that occur at random

    • Exploration where you must identify each phenomenon and respond correctly to survive

    Gameplay

    Trailer

  209. 34

    The Clock the Queen and the Door on the Beach

    The Clock the Queen and the Door on the Beach header image
    Released 17 hours ago
    Type: game
    Dev: Hidden Realms
    Pub: Hidden Realms
    Genres: Adventure
    About
    Screenshots
    Videos

    DISCOVER THE CLUES

    Some of the first words you hear from the Inventor:

    "I took almost everything with me when I left, but enough remains to let you know, what you need to know..."

    Find the signs left behind for you, hidden in plain sight.

    LET THEM GUIDE YOU

    "I know you can do it. I have faith in you..."

    Unlock and configure the strange machines you find, with your newfound knowledge.

    DISCOVER THE REAL REASON FOR YOUR JOURNEY

    "That distant place, a faraway realm, the inhabitants are suffering greatly..."

    Embrace your destiny, and help the Inventor avert a disaster.

    NOTES for the sake of clarity

    The Inventor has left prerecorded messages on intercoms at various locations throughout the island. These will help you understand why things are the way they are, give you background information, guidance, and encouragement. You do not meet the Inventor.

    There is no 'lore', no reading books or journals.

    Trailer

  210. 33

    Livin' the Cream: Ice Cream Simulator

    Livin' the Cream: Ice Cream Simulator header image
    Released 17 hours ago
    Type: game
    Dev: Clover Rock Games
    Pub: Clover Rock Games Ritual Interactive
    Genres: Simulation
    About
    Screenshots
    Videos

    Experience the smooth, satisfying flow of ice cream in real time. Play in two dedicated modes:

    • Classic: Enjoy a time management challenge as the business day goes on and you need to complete all your planned tasks.

    • Cozy: Play at your own pace without the need to worry about the passing time, prep ice cream and buy ingredients as long as you want until you're ready to open shop again.

    Craft delicious ice cream from scratch using fresh ingredients, mix flavors, and create the perfect texture. Turn simple ingredients into tasty, satisfying ice cream delights.

    Customize the icy treats based on each customer’s request with a variety of toppings and combinations. Serve exactly what they want and keep your customers happy.

    Keep your shop clean while things get messy. A clean space keeps the experience sweet for everyone.

    Turn an empty space into your dream ice cream shop. Customize your shop’s look and style to make it your own.

    Buy fresh ingredients from local markets, stock your shop, and keep your business running.

    Livin' the Cream - Teaser Trailer

  211. 32

    High T

    High T header image
    Released 17 hours ago
    Type: game
    Dev: Werb
    Pub: Werbly
    Genres: Action Indie
    About
    Screenshots
    Videos

    The city is only the beginning

    High T is a single-player, top-down action sandbox with a 90s arcade attitude. Create your action hero, explore the city, search buildings for supplies and take the wheel. Cause enough trouble and the police will come looking.

    One hundred floors. Earn every staircase.

    Cuck Tower turns the action into a climb for survival. Clear each floor, collect the final enemy's key and unlock the next staircase. Take one pistol or revolver through the first security checkpoint, then rebuild your arsenal as you climb. Ammunition carries between floors, so every magazine matters.

    Fight through changing room layouts, electrified water, fire and gas. Face a boss every ten floors, from charging bruisers to snipers and shielded enforcers, before the final confrontation at the top.

    Choose your tools

    Switch between melee weapons, sidearms and heavier guns. Find shotguns, rifles, an Uzi, a flamethrower and a grenade launcher. Scavenge matching ammunition, throw grenades and use vehicles to navigate the streets.

    Make the run yours

    • Customize your hero's hair, clothing, eye color and face style.
    • Choose from four difficulty modes when starting a run.
    • Play with keyboard and mouse or controller, including menu navigation.
    • Adjust the HUD size and optional aim assist, and toggle the CRT effect.
    • Save locally, with automatic saves when moving between tower floors.

    Rain-soaked streets, detailed pixel illustrations and a curved, scanlined CRT presentation set the scene. The climb tracks your score and elapsed time. Reaching the roof is only part of the story.

    High T – Gameplay Trailer

  212. 31

    Woolwater

    Woolwater header image
    Released 17 hours ago
    Type: game
    Dev: Almost Sensible
    Pub: Almost Sensible
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Woolwater is a calm puzzle game about sheep, fences and water. Each meadow gives you only a few fences. Find where to place them so your sheep have a roomy pasture with no way out.

    Water has its own plans

    Water helps keep sheep in, too. Place a fence across a stream and part of the channel may dry out. That can give your sheep more ground — and a new way out.

    Bridges, sluice gates, portals

    Bridges let sheep cross water, sluice gates send it down another channel, and portals connect distant parts of the meadow — sometimes opening a way out where you didn’t expect one.

    Together or apart

    Some meadows ask you to keep the white and brown sheep together; others need them apart. On some, the same fence layout has to work at both low and high water.

    Clover yes, bees no

    A roomy pasture, clover and golden apples help your score; bees bring it down. Reach the target to move on, or keep trying for the maximum. You can undo your moves and take your time. There’s no timer.

    Create your own maps

    Draw a map from scratch or start with a random one. Share your maps on Steam Workshop and try maps made by other players.



    Announcement Trailer

  213. 30

    One More Claw

    One More Claw header image
    Released 17 hours ago
    Type: game
    Dev: YogurtGames
    Pub: YogurtGames
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    One More Claw is a 3D physics claw machine with roguelike building on the cabinet. The claw grabs by physics. Prizes crowd, slip, and block. A catch only counts when it goes into the chute: confetti, a short camera shake, then inspect. A miss refunds that drop. There is no penalty.

    Round score is base times multiplier. When you hit the target, the scoreboard blows out (BLASTED) and the round clears. You do not have to spend every drop. Catching is feel; blasting the target is the build.

    The claw

    • Aim, drop, close, lift, deliver. It counts only if it enters the chute.

    • After a catch, keep or discard. Keep puts it on the shelf for this round's combo. Discard gives a fixed score. Glass shatters on discard and still adds score.

    • The shelf has limited slots. A full shelf banks that rack and clears, then you keep grabbing.

    • Drops per round are limited. A miss refunds the drop.

    Blasting the target

    Clear the round by reaching the target score. After a blast you pick one of three offers, then the next round. Mini-bosses and the boss raise the target and grant extra drops. Normal mode ends when you beat the boss. Endless mode keeps your progress and keeps raising the target.

    Roguelike building

    Prizes have tags, and tags can stack. Scoring reads the tags on the shelf. The cabinet holds plush, glass, tin, huge pieces, rares, and more. One prize can wear several tags.

    • Plush: each adds base. Metal: more base, and one on the shelf also adds multiplier. Huge: each adds a lot of base.

    • Glass: adds multiplier. On discard it shatters and adds extra score.

    • Cat: exactly one adds high multiplier; two or more cancel it. A fish on the shelf also gives the cat base.

    • Fish: every two add multiplier. Glass on the shelf gives each fish base.

    • Rabbit: keeping one banks base that survives a full shelf; each on the shelf also adds base.

    • Rare: one on the shelf is enough to add multiplier.

    The three-offer after a clear can add prizes to the pile, add a tag type, or upgrade a tag. The shop sells figurines that change the run (extra drops, miss refund, clear gold, shop discount, and so on).

    Characters and growth trees

    Meta progression is unique characters, each with their own growth tree. Different characters take different upgrade paths, and that changes how a run starts and how it plays.

    Look and controls

    Slightly retro, refined cartoon: simple shapes, readable plush, glass, tin, and plastic. Keyboard and mouse, or gamepad. Thirteen languages.

    trailer

  214. 29

    Draw & Fight

    Draw & Fight header image
    Released 18 hours ago
    Type: game
    Dev: Morzz IT
    Pub: Morzz IT
    Genres: Action Casual Massively Multiplayer Early Access
    About
    Screenshots
    Videos

    Draw & Fight is a pencil-drawn multiplayer action game in which you draw your own weapon before each battle. The better the drawing, the stronger it comes out. Then it's time to face up to 11 people in a notebook world and be the last one standing.

    You have one minute to copy the reference. Was it neat? Strong weapon. Was it crooked? Go to the crooked fight, and everyone will see.

    In the match the zone closes, fire, ice and explosion powers appear on the map and the dolls fly away with each hammer blow. Play with friends or alone against bots.

    Main features

    • Design your weapon: the quality of the design defines its strength

    • Up to 12 players per match

    • 3 modes: free-for-all, Teams and Armed Race

    • 4 classes and 32 weapons

    • Proximity voice chat

    • Bots in three difficulties to play alone or complete the room

    • Collection of your drawings, challenge of the day and doll customization

    • 24 achievements and progress

    • In Portuguese, English, Spanish, Japanese, and Simplified Chinese

    Grab the pencil. The zone is already closing.

    Draw & Fight | Gameplay Trailer

  215. 28

    THE LAST STONE

    THE LAST STONE header image
    Released 18 hours ago
    Type: game
    Dev: JuTiMa Games
    Pub: JuTiMa Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos
    100 MILLION STONES. ONE TINY SHOVEL. ONE HIDDEN DIAMOND.

    The job is simple: find one diamond in a warehouse full of stones. Your starting equipment is a tiny yellow toy shovel. Someone has been optimistic.

    Start small. Very small.

    Get to work in first person, one scoop at a time. Choose a pile of 2, 10, 25 or 100 million stones. The tools and rules stay the same; the mountain gets bigger.

    Make every trip count

    Fill your carrying capacity, walk your load to material reception and sell what you have dug out. Each trip puts money towards the next improvement. Soon, the little dent you started with has room to grow.

    Buy a shovel fit for the job

    Move from the toy shovel to a garden shovel, then an industrial shovel. Upgrade your tools and carrying capacity, and invest in a skill tree with 46 upgrades across five branches: digging, movement, transport, economy and conveyors.

    Put your stones to work

    Add a cart for larger loads and supply a conveyor connected to material reception. It transports the stones you feed into it and sells them when they arrive. Decide where your next purchase will help your routine most.

    A little progress. An occasional surprise.

    Progress milestones and optional shovel challenges give you smaller goals along the way. Rare find notifications add a little dry humour to the shift. Every so often, a few surface stones slip and settle nearby.

    The diamond is already in there

    One diamond is hidden in the pile from the start of each game. You could uncover it with your very first successful scoop, or have a much longer search ahead. There is no required amount to clear before it can be found. Better equipment helps you remove more material; the discovery comes when you reach the diamond.

    Features

    • Four pile sizes: 2, 10, 25 or 100 million stones in one industrial hall.
    • First-person digging with a toy shovel, garden shovel and industrial shovel.
    • Carry your stones to material reception and sell them to fund better gear.
    • 46 skill upgrades across five branches, plus tool and capacity upgrades.
    • Expand your transport routine with a cart and a conveyor you supply.
    • Progress milestones, optional shovel challenges and rare find notifications.
    • Exactly one hidden diamond per game, potentially found on your first successful scoop.

    Streamer & Content Creator Friendly


    JuTiMa Games welcomes livestreams, Let's Plays, reviews, gameplay videos and clips featuring THE LAST STONE.

    You are welcome to monetize your THE LAST STONE gameplay content on YouTube, Twitch and other video platforms.

    This permission includes the in-game radio soundtrack when featured as part of genuine gameplay.

    No separate permission from JuTiMa Games is required for these uses.

    Automated copyright claims may occasionally occur despite authorized use. If you encounter a music-related claim, please contact JuTiMa Games with the relevant details so we can investigate.

    Standalone soundtrack uploads, music redistribution and use of the songs independently of THE LAST STONE are not covered by this permission.

    THE LAST STONE — Gameplay Trailer

  216. 27

    Abyssal Starfeast

    Abyssal Starfeast header image
    Released 18 hours ago
    Type: game
    Dev: AINFORGE
    Pub: AINFORGE
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    The orders keep coming. The deep will not wait.

    Abyssal Starfeast is a first-person horror cooking simulator where you must survive seven days serving unsettling customers beneath the sea. Catch fish and prepare their meals in a cramped kitchen while the clock keeps ticking. Keeping a customer waiting can cost you more than a tip.

    Catch it. Prepare it. Serve it.

    Pick up fish, ingredients, and tools and work your way through each recipe. Slice, season, grill, and simmer to complete the order, then plate your food and hand it over. Keep an eye on the grill: a moment of distraction can leave dinner burnt.

    Keep the kitchen running. Keep yourself alive.

    Repair breaches in the hull and deal with threats that interrupt your cooking. Buy the tools and ingredients you need, manage your money and health, and decide what needs your attention first: the next dish or the latest emergency.

    Seven days. Different endings.

    Listen to your customers and face the unsettling events that unfold with each day. Your record of fulfilled orders and your actions at the end shape the outcome.

    • Hands-on, first-person fishing, food preparation, cooking, and serving
    • Timed orders that put your planning and multitasking to the test
    • A tense horror atmosphere with hostile customers and kitchen emergencies
    • A story spanning seven days with multiple endings
    • English, Korean, and Japanese interfaces and subtitles

    GamePlay

    Trailer_EN

  217. 26

    Terminidle

    Terminidle header image
    Released 18 hours ago
    Type: game
    Dev: Zero Task
    Pub: Zero Task
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Gameplay Trailer

    COOP Gameplay Trailer

  218. 25

    東方異線境 ~ Touhou: Glitched Border

    東方異線境 ~ Touhou: Glitched Border header image
    Released 18 hours ago
    Type: game
    Dev: DaeDae
    Pub: DaeDae
    Genres: Action Indie
    About
    Screenshots
    Videos

    Stop to shoot. Draw to cast.

    Stand still and your heroine fires on her own. Drag the mouse and you draw a Spell Card: lines become barriers, circles bloom into fields of ice and fire. Time slows while you draw, so every cast is a decision made in the middle of the danmaku.

    A Gensokyo stitched together from timelines that never were

    An endless winter. Danmaku with no rules. An afternoon frozen in time. A crack in the Hakurei Barrier has pulled other timelines over Gensokyo, and at the end of every chapter waits a familiar face from the wrong one, declaring Spell Cards you have never seen.

    Three rifts, three eras

    Restore present-day Gensokyo and the next rift opens: a rain-soaked neon city of the far future, then the ancient land from before the Barrier was ever tied. Each world brings six chapters, new enemies and bosses, its own arrangement of the soundtrack, and a new outfit for every heroine.

    Six heroines, a different run every time

    Start with Reimu and Marisa, then free Cirno, Youmu, Sakuya and Remilia from their timelines to make them playable. Each has her own shot and signature Spell Card. Level-up cards reshape every run, and time shards buy permanent upgrades at the shrine between runs.

    Features

    • Six mouse-drawn Spell Cards, plus a signature spell for each heroine
    • Six playable heroines, each with outfits from three worlds
    • Three worlds and 18 chapters, with mid-bosses and Spell Card boss battles
    • Dodge, graze, hide behind cover and ricochet your shots
    • Voxel scenery, holographic UI and dimensional-rift effects
    • Fully playable in 7 languages: English, Korean, Japanese, Simplified and Traditional Chinese, Russian, Brazilian Portuguese

    This is an unofficial Touhou Project fan work, unaffiliated with the original creator. Touhou Project belongs to Team Shanghai Alice.

    TouhouGlitchedBorder_Trailer

  219. 24

    Desktop Trip

    Desktop Trip header image
    Released 18 hours ago
    Type: game
    Dev: Green Flame Studio
    Pub: Green Flame Studio
    Genres: Casual Free To Play
    About
    Screenshots
    Videos

    Open a little window to the world outside, even when you're too busy to step away from your computer.
    Your little car speeds up as you type, or you can simply let it cruise along while you enjoy the passing scenery.
    As time and distance add up, collect your favorite cars, from rare finds to wonderfully weird rides. Until you have time for a trip of your own, let your little car explore for you.

    Let's hit the road! Everything you need is along the way :)

    If you have any suggestions or encounter any issues, feel free to share them in the community or join our QQ group: 881830127.

    Desktop Trip

  220. 23

    King of Billiards

    King of Billiards header image
    Released 18 hours ago
    Type: game
    Dev: zstar1003
    Pub: zstar1003
    Genres: Casual Indie Simulation Sports
    About
    Screenshots
    Videos

    Your cue. Your next move.

    King of Billiards brings you into a warmly lit billiards club with a low, first-person aiming view. Line up the shot with your mouse, hold Ctrl and move back and forward to strike, and hold Shift to raise the cue. Choose the cue-ball contact point for spin and find your own rhythm at the table.

    A little precision. A little surprise.

    Play Chinese 8-ball, 9-ball and a casual Snooker ruleset, or try Skill Duel: each player receives three random cards per rack, while nine changing arena effects reshape the contest. Swap solids and stripes, split the cue ball, open portals, attract balls toward a pocket, or leave your opponent just one open pocket. Cards have their own timing and conditions; hold Alt to inspect your hand before making a move.

    Learn the shot. Make it yours.

    Practise at your own pace, challenge the computer, or face another player over LAN or the internet. Steam players can host a room and invite friends. Raise the cue for controlled jumps, use cushion rebounds and carefully placed spin, and follow the action as the camera opens up after a shot. Optional aiming guides can be disabled for both players by the room host.

    A club to return to

    • Four rulesets, AI opponents, free practice and two-player matches.
    • 25 skill cards and nine random arena effects in Skill Duel.
    • 40 achievements for progress, match wins, shot-making and experimentation.
    • Table and cue styles, adjustable sensitivity and a choice of background music.
    • 31 interface language options. Achievement descriptions currently support Chinese and English.
    This is a casual independent billiards game, not a professional referee simulator. The rulesets share the club table; Snooker does not use a separate full-size tournament table. Multiplayer uses a player host or the dedicated-server connection. Mouse and keyboard are required.

    King of Billiards — Gameplay Trailer

  221. 22

    Derail Party

    Derail Party header image
    Released 18 hours ago
    Type: game
    Dev: AlexBZicker
    Pub: AlexBZicker Everworld
    Genres: Action Casual Indie Free To Play
    About
    Screenshots
    Videos

    One rule: only the front of a locomotive crashes

    Your locomotive follows your mouse and never stops. Grab gold nuggets: every 3 nuggets add a wagon. The longer your train, the more room it takes on the map… and the more tempting it is to cut someone off.

    Crash into a train and you derail: your wagons scatter as nuggets for everyone else. Get hit on the side or from behind and nothing happens to you: it's the other driver who goes off the rails.

    How to play

    • Steer with the mouse. Plan your turns: there are no brakes.
    • Collect nuggets to grow your train.
    • Boost with a click or Space. Your stamina refills on its own; once it's empty, boosting costs wagons.
    • Derail the others by cutting across their path.

    Online, up to 30 players

    Up to 30 trains on the same map. When few players are online, AI trains (marked “AI”) liven up the match and give their place to real players as they arrive. Invite your Steam friends, or join their match from the Steam friends list. Solo: a private match against bots to train in, with its own leaderboard.

    Always something to aim for

    • Levels and three new daily quests every day
    • Leaderboards: daily, weekly and all-time, online and solo, or just among friends
    • Merit titles earned with your best online matches
    • The Workshop: upgrades, bonus cards and chests earned by playing (never sold)
    • Achievements with five tiers each
    • 4 bonuses on the map: Magnet, Turbo, Shield, Nuggets ×2

    Friends and customization

    Add friends with their ID, chat with them and join their match in one click. Pick one of 8 free train colors, or unlock trails and derail effects with gold earned in game.

    One account, everywhere

    You're signed in with Steam automatically, and your progress is saved to your account. Link an e-mail, Google, Apple or Discord in the settings to play with the same progress on your other devices.

    Free to play

    The whole game is free. Diamonds, sold in the shop, buy cosmetics, gold and the pass (a daily gift and more gold per match). Chests are never sold: they are earned by playing.

    Trailer - Présentation

  222. 21

    Velvet Rope: Nightclub Manager

    Velvet Rope: Nightclub Manager header image
    Released 18 hours ago
    Type: game
    Dev: chi yin so
    Pub: chi yin so
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos
    You start with a small club: one bar, one dance floor, a toilet block, a bartender and a bouncer. Turn it into the best club in the city.

    Build the room

    Place bars, dance floors, a DJ booth, a live band stage, VIP booths, sofas, a photo booth and more on an isometric grid, and turn every piece to face the way you want. When the room gets tight, knock through to the shop next door, then take over the old warehouse.

    Run the night

    Every night lasts five minutes. Guests queue at the velvet rope, pay at the door, then dance, drink, chat on the sofas, use the toilets and head home. Watch the takings, the queue and the mood of the crowd, speed the night up or pause it, and fix what's slowing things down.

    Look after your staff

    Bartenders, DJs and bouncers each have skill, mood and loyalty. Busy nights wear them out, tired staff work slower, and unhappy staff quit. Give them a night off, pay a bonus, and hire better people as your reputation grows.

    Theme nights

    Disco, Cocktail Evening, VIP Night, Techno and Live Band nights each bring a different crowd with different wants. Build the right kit to make a theme shine, and don't run the same one two nights in a row.

    Trouble at the door

    A gang wants protection money. A fight breaks out by the bar. A pop star turns up with an entourage. A music critic is reviewing your DJ. Every choice costs something, and your bouncers and your reputation decide how it goes.

    Features

    • 20 pieces of furniture, 9 upgrades and 2 club expansions
    • 6 theme nights that change who comes and what they spend on
    • 11 events at the door, from celebrities to power cuts
    • 22 goals that unlock new items and themes, ending with Club of the Year
    • Staff with skill, mood and loyalty who tire, sulk and quit
    • Guided first-night tutorial, three difficulty levels and three save slots
    • Warm lounge style: brick, brass, velvet and real lighting, no neon

    Game Trailer

  223. 20

    Bald Busters

    Bald Busters header image
    Released 18 hours ago
    Type: game
    Dev: Pixel Paradise
    Pub: Pixel Paradise
    Genres: Casual Indie
    About
    Screenshots
    Videos

    After the release of an "Instant Muscle Pill," millions built massive physiques without setting foot in a gym... at the cost of every single hair on their heads. The result? An endless horde of jacked dudes whose shiny bald heads reflect so much sunlight that they are triggering a new Ice Age.

    As the planet's sole hair expert, your mission is to hunt down, blast, and regrow hair on these beefcakes before we all freeze to death.

    • Aggressive Hair Hunting: Fry bald heads gun in hand or deploy your barber squad to plant hair on them while they run along the beach.

    • Follicular Destruction Arsenal: Obliterate them with Minoxidil blasts, micrograft guns, quantum lasers, and stem-cell bombs that will make them sweat hair.

    • Absurd Escalation: Glue on cheap toupees and advance to frantic mass transplants to stop the apocalypse.

    • Comic Style & Unfiltered Humor: Enjoy a beach vibe, panicking sweaty bald guys, and a "heroic" ending.

    Bald Busters Official

  224. 19

    Nan-Bei Chao: War of Dynasties

    Nan-Bei Chao: War of Dynasties header image
    Released 19 hours ago
    Type: game
    Dev: 减肥的安大胖
    Pub: AN YUSHEN
    Genres: Strategy
    About
    Screenshots
    Videos

    One game of North vs. South, half a history of China.

    About the Game

    From 420 to 589 AD, China split into Northern and Southern Dynasties — the South cycling through Song, Qi, Liang and Chen, the North through Northern Wei, Eastern Wei, Western Wei, Northern Qi and Northern Zhou. Nine legendary rulers contend for the Central Plain across 120 cards drawn from the annals: generals, ministers, poets, formations, monks, crafts, items and stratagems.Nan-Bei Chao: War of Dynastiesis a strategy card game built on that turbulent era, turning historical figures, legendary campaigns and military doctrine into matches anyone can pick up. Every ruler carries a distinct faction identity (Song · Purple, Qi · Cyan, Liang · Gold, Chen · Green against Northern Wei · Red, Eastern Wei · Blue, Western Wei · Grey, Northern Qi · Orange, Northern Zhou · Dark Gold), and every general has his own ink-wash portrait — all card art is AI-assisted ink-brush warrior illustration, built on ochre, gamboge and ink black with faction-colored highlights.

    Core Gameplay

    Four Battle Lines

    The battlefield splits into four rows, each scored independently:

    • Infantry — sieges, close-quarters fighting

    • Cavalry — raids, volleys, charges

    • Navy — warships, the Yangtze, fire attacks

    • Strategy — schemes, deployments, supply lines

    Each row resolves on its own: higher row power takes the row.

    • Both sides have cards → compare row power

    • Only one side has cards → conceding the row loses it

    • Both empty → draw, not counted

    Taking more rows wins the round; on an even split,total round powerbreaks the tie.

    Eight Card Types

    • General — the backbone, each with unique active and passive skills

    • Minister — court officers who strengthen you or disrupt your rival

    • Poet — commands by verse, chaos through literature

    • Monk — turns calamity through Buddhist rites

    • Craft — engineering, provisions and materiel

    • Formation — troop commands like the Beifu Army and the Queyue Formation

    • Item — chevaliers, fire oil and other oddities

    • Stratagem — cards that bend the game: card draw, Dark Passage, Linked Stratagem, Counterintelligence

    Provisions: Your Play Budget

    Provisions are the core resource —every card costs provisions to play.

    • Both sides start with 20 provisions

    • From round two, each round adds +8 automatically (the second player gets 1 extra)

    • Provisions carry over — unspent supply rolls into the next round

    • Hand limit 20 cards

    Running out of cards isn't a loss, but an empty treasury forces you to discard and pass —resource management is the real tension of every round.

    Hands Carry Over

    The single most important rule:the board resets each round, but your hand does not.

    • Units on the board — all withdraw at round end; the next round starts from an empty field

    • Your hand is kept — whatever you didn't play last round is still in hand

    • From round two, 6 new cards arrive each round (into hand, up to the 20-card limit)

    So the real wager isn't "who's stronger in this row" — it's"which cards do I still have to survive three rounds". Your opponent sees the you who brought old cards into round two. Holding cards, hoarding provisions, managing the cap — all of it is strategy.

    Mulligan

    Only the first rounddeals 10 cards and offers a mulligan —discard up to 3 cardsand draw the same number back. Rounds two and three have no mulligan phase, only new cards.

    Traps: The Hidden Edge

    Trap cardshide in your hand and can be buried into any row:

    • Deer Antlers — destroys the opponent's first Cavalry card

    • Fire Oil Burnt Bridge — that row takes −4 power all round

    • Ambush — triggers on any card played in the row

    • Iron Caltrops — caps a row at 2 cards, stopping infinite burials

    The rule is strict:only the player who buried them can see how many traps exist— the opponent gets no warning at all. When one triggers, the victim gets an on-screen alert. The entire mind game lives in that asymmetry.

    Commands and Command Points

    Each player has1 command point per roundto playcommand cards(Redeploy, Change Guard, Clear the Road…). Commands occupy no row — they're tactical resources off the battlefield.

    Weather

    Each round draws aweather card(Snow · River · Heat · Fog · Drought · Clear) that alters the round's rules rather than adding raw power: row power modifiers, higher card costs in a row, changes to the hand limit, changes to provision income, andhiding a row's information(Fog). Some cards can dispel weather, at a cost in provisions.

    Secret Decrees: A Shared Objective

    Every deck carries2 secret decrees(such as "Jiangnan" or "Northern Expedition"). They aren't played —both sides accumulate progress toward them together, and completing one grants a bonus. So beyond the contest, there's a shared destination.

    Counters

    Many generals carrycounter skills(row suppression, faction matchups, linked counters), and there's an active counter card,Clear the Road. Information and prediction are the game's second layer of depth.

    Leader Passives

    Each of the nine rulers has a signature passive:

    • Liu Yu (Emperor Wu of Song) — Infantry +2 power this round

    • Xiao Daocheng (Emperor Gao of Qi) — draw 1 extra card per round

    • Xiao Yan (Emperor Wu of Liang) — +4 provisions per round

    • Chen Baxian (Emperor Wu of Chen) — Navy +2 power this round

    • Tuoba Tao (Emperor Taiwu of Northern Wei) — Cavalry +2 power this round

    • Yuan Shanjian (Emperor Xiaojing of Eastern Wei) — opponent discards 1 card per round

    • Yuan Baoju (Emperor Wen of Western Wei) — all forces +1 power this round

    • Gao Yang (Emperor Wenxuan of Northern Qi) — strongest row +3, weakest row −1 (the double-edged tyrant)

    • Yuwen Yong (Emperor Wu of Northern Zhou) — 2 random cards in hand gain +2 power each

    AI Opponent

    Randomized rulers: each AI match draws a random rival, keeping replays fresh. The AI farms provisions, holds cards, passes when it can't afford to play — it counts cards and reads your mulligan.

    Visual & Audio Style

    An ink-wash historical aesthetic.

    • Palette — deep brown #2A2018, gold highlight #D4A840, ink black #1E1812

    • Type — seal and clerical scripts for headings, Song typeface for body text

    • Sound — guzheng, drum, bamboo flute and chime; all original audio, no licensing issues

    • Music — each ruler has a theme derived from their faction color

    Three Game Modes

    • Vs. AI — single player, jump in anytime to learn the systems

    • Hot-seat — 2 players on one PC, pass the mouse back and forth

    • Multiplayer — 2 players over Steam, across machines

    Every mode isbest of three(first to two wins). Each round shows arow-by-row score, and theboard resets while hands carry over— so rounds two and three are played with an ever-thicker hand.

    Match Flow

    Round 1: Pick ruler → Mulligan (up to 3) → Play cards (spend provisions) → Row-by-row score
    Round 2: +6 cards (hand carries over) → Play cards (spend provisions) → Row-by-row score
    Round 3: +6 cards (hand carries over) → Play cards (spend provisions) → Row-by-row score
                           ↓
                  Best of three (first to two wins)

    System Requirements

    Minimum: Windows 10 (64-bit), dual-core 1.6 GHz, 4 GB RAM, Intel HD 4000 or equivalent, 500 MB disk space, 1280×720
    Recommended: Windows 10/11 (64-bit), quad-core 2.0 GHz or higher, 8 GB RAM, discrete GPU, 1 GB disk space, 1920×1080Single-player and hot-seat are fully offline. No in-app purchases, no ads, no tracking.Multiplayer relays through Steam P2P and requires no networking service beyond your account.

    Achievements

    16 Steam achievements:

    • First Victory, Veteran, All Crowns, No Retreat, Flawless, Lightning Strike, Combo King

    • One achievement per ruler for the nine factions

    About the Developer

    Independent developer. Launching on Steam, Windows desktop only (Electron 28).

    南北朝天下对弈

  225. 18

    Wall Street Tycoon

    Wall Street Tycoon  header image
    Released 19 hours ago
    Type: game
    Dev: Stress Interactive
    Pub: Stress Interactive
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    You are an intern

    You are an intern. There is a stack of paper and a button that says SIGN. You click it, a few dollars appear, and nobody explains what you signed.

    Soon you pay someone else to do the signing and the number moves without you. Everyone knows this part of an idle game. It is not why you are still here in hour two. Eight tiers sit above the intern, ending at a central bank, and each copy costs 1.15 times the last, which is why hour one and hour ten feel like different games.

    Hour two

    There is a bull. He is the mascot and he is doing better than you. Sunglasses once you cross a million, a cigar at a hundred million, a Rolex at a billion, a crown at a trillion.

    Five tickers reprice every four seconds. You are holding a Bitcoin position you keep promising yourself you will close at 90K. You will not. The price wanders between roughly 18K and 133K with pump and dump shocks on top, so the number you wanted was probably three minutes ago.

    Then you find the YOLO button. 35% chance it multiplies your cash by eight, 65% chance it takes 30% off the top, fifteen second cooldown. You can do the math. Nobody does.

    When the SEC shows up

    The suspicion gauge fills as you earn, and much faster if you buy insider tips, which give x10 income for sixty seconds and are obviously, obviously worth it.

    Then they raid you, and it becomes a fight. 100 HP each, four moves, honest percentages. Attack hits 90% for 15 to 25, the boring one that works. Charm lands 75%. Lawyers heal 25 at 95%. Bribery is a coin flip for 40 damage and costs 5% of your capital whether it connects or not.

    Winner keeps everything. Loser drops 60% of their fortune. Or you reach prestige 5, move to Switzerland, and the SEC cannot reach you at all. I am told this is realistic.

    Where it goes

    Prestige spends your cash and pays you back in talent points plus a philosophy you keep forever: Wolf, Oracle, Elon, Banker, and they stack. Run that loop ten times and the IPO unlocks, a full reset for $50B, a permanent x10, and a mode called GLOBAL TYCOON.

    Downstairs, a casino. Slots, European roulette with 37 sectors, blackjack where the dealer hits 17, six horses paying up to x40. You type your own bet. Sixteen research projects run on a real clock, thirty minutes to six hours, and keep going with the game closed. Nine luxury items (lambo, yacht, jet, island, rocket) change nothing except the view. I built them anyway and they are my favourite part of the game. There is a photo mode. Take him somewhere nice.

    About the money

    Made by one person in France. Buy it once and it is yours: no ads, no energy timers, no data collection, and it plays fully offline.

    No microtransactions. There is a shop, but the only thing in it is bull skins, and you pay for those with money you earned in the game. I had a paid boost pack ready and cut it. A tycoon about greed does not need to reach into your wallet twice.

    Six languages, and there is a demo. The Konami code works.

    Wall Street Tycoon Clicker Trailer🐂

  226. 17

    BELL SHOOTER

    BELL SHOOTER header image
    Released 19 hours ago
    Type: game
    Dev: OneCraft
    Pub: OneCraft
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    No guns. Just bells!

    A brand-new kind of shooter: bounce bells off your ship and smash them into enemies.
    It's easy to play. Just move under a bell and it bounces off toward the enemies.
    Press Space to launch your bells at nearby enemies all at once.

    4 kinds of bells

    • Normal - Bounces back for more hits. Strong against small fry
    • Blast - Wipes out everything nearby. Strong against swarms
    • Pierce - Punches right through shields. Strong against shielded enemies
    • Split - Bursts into mini bells. Strong against big guys
    Right-click to switch colors. Hit an enemy with its weak color for a massive CRITICAL!

    Combos that never stop

    Keep your bells in the air and your combo keeps climbing: 100, 200 and beyond.
    Enjoy the rush of wiping out a screen full of enemies with your bells.

    6 one-of-a-kind bosses

    King Slime, Bell Cat, Patchwork Bear, Jingle the Clown, Drifty Jelly and the Bell King.
    Each boss has a different weak color, so switch bells and take them on.
    Land a hit and watch them wince, rage and stick their tongues out at you.

    Your ship gets fancier with every world

    Every time you clear a world, your ship, the Bell Wing, gets upgraded with flashier wings and colors.
    Your upgraded ship also becomes your title on the leaderboard.

    6 worlds, 30 stages

    • Blue sky, sunset, moonlit night, circus, deep sea and a crumbling world of bells. Every world brings new scenery and new attacks
    • One-life run: lose everything and start over from stage 1-1
    • Includes a tutorial, so you'll get the hang of it right away

    Global leaderboard

    Compete with the points from the enemies you defeat. Supports Steam global and friends leaderboards.

    en_bellshooter_trailer_1080p60

  227. 16

    LILY'S TASKBAR HUSTLE

    LILY'S TASKBAR HUSTLE header image
    Released 19 hours ago
    Type: game
    Dev: OneCraft
    Pub: OneCraft
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Start with nothing—aim to become a millionaire.

    Even while you’re working on your PC, Lily keeps working away in the corner of your desktop.

    This game is a desktop-resident idle game set in the turbulent city of “GRIT City.”

    Lily starts out with almost nothing—no coins and no job.

    Whether working at a construction site, delivering pizzas, cleaning the streets, or working as a security guard… she’ll take on various jobs to collect coins and aim for 1,000,000 coins.

    The basics of the game are very simple.

    Use “WORK” to earn coins.

    When you get tired, take a break with “REST.”

    Once you’ve finished the day’s work, move on to the next day.

    Since the game can be left running in the corner of your screen, you can enjoy it while doing your usual PC activities—like working, studying, or watching videos.

    From small jobs to big dreams!

    At first, you can only do simple jobs.

    However, as you collect Coins and grow, new jobs and new areas of the city will gradually unlock.

    Construction sites, pizza delivery, security, office work…

    What kind of job will you take on today to collect Coins?

    In this city, you never know what might happen.

    It’s not just about working.

    Suddenly, you might get attacked by a stray dog.

    WOOF! -5 Coins

    Or you might get a tip from a customer.

    NICE TIP! +5 Coins

    You might chase thieves, break tools, pick up a wallet, or even get caught up in strange, inexplicable events.

    There are good times and there are terrible times.

    Enjoy these unpredictable random events.

    Work, rest, and rise to the top.

    As you collect Coins, your character’s life will gradually change.

    Starting with nothing, she gradually becomes more prosperous as she continues working.

    There’s only one goal.

    1,000,000 Coins

    Whether you’re working, studying, or just relaxing and watching videos,

    in the corner of your desktop, she’s living her life today.

    Work. Rest. Get Rich.

    And try not to get bitten by a dog.

    Trailer_en

  228. 15

    SOLITAIRE.EXE: A Roguelike on the Night Shift

    SOLITAIRE.EXE: A Roguelike on the Night Shift header image
    Released 19 hours ago
    Type: game
    Dev: PhoenixDnB
    Pub: PhoenixDnB
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos
































    • 129 plugins, plus card seals, one-use tools and decks that change your build.
    • SOLITAIRE.EXE, FREECELL.EXE and SPIDER.EXE on a playable retro desktop.
    • Daily and weekly seeded shifts, GAUNTLET and ENDLESS. Unlock special contract weeks as you rise through the ranks.
    • A reactive drum and bass, hard house, trance, progressive breaks, speed garage, happy hardcore, jungle, acid, eurodance, techno, goa, hard trance and breakbeat hardcore soundtrack: 67 tracks, including title and termination themes, with drops timed to your quota.
    • Real windows, pop-ups and a Blue Screen dismissal. Office equipment included.

    All gambling uses in-game currency. No real-money gambling or microtransactions.

    SOLITAIRE.EXE Gameplay Trailer

  229. 14

    Mortal Path: Mighty Senior Brother

    Mortal Path: Mighty Senior Brother header image
    Released 19 hours ago
    Type: game
    Dev: Happy Games
    Pub: Happy Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Easy to pick up, hard to put down: a xianxia Roguelike blending backpack management, strategic build-crafting, and bullet-heaven shooting.

    A thousand years ago, a great war between immortals and demons ended in a narrow victory for the immortal realm — but the Gate between realms was shattered. Spiritual energy fell into chaos, and monsters began to roam the world. You stand in humanity’s last sanctuary, built at the only gap in the massive natural barrier known as the Broken Realm Mountains. Outside lies the demon-infested Wildlands of Ten Thousand Monsters. Inside lies the last mortal kingdom. As the senior brother, it is your duty to hold the line and protect the final pure land of humanity.

    Backpack Like × Strategic Build-Crafting × Bullet-Heaven Shooting

    Before every wave of demons, you receive a random set of artifacts. You must place, upgrade, and fuse them within a limited backpack grid to survive wave after wave of attacks.

    Artifacts come in many types, each with its own focus:

    • Some excel at single-target burst

    • Some excel at AoE damage

    • Some excel at healing and sustain

    • Some excel at crowd control and slow

    Every artifact takes up a different number of grid slots. Making the best use of limited space is a real test of strategy and decision-making. The game features strong backpack like / backpack management gameplay — the deeper you go, the more satisfying it becomes.

    Artifact Fusion & Evolution — Build Your Ultimate Strategy

    Some artifacts can evolve into two different types of super artifacts when fused to max level. Choosing the right evolution path and pairing it with different heroes and artifacts is the key to forming a truly powerful build. Will you go for burst single-target damage, or sustained damage over time? Will you snipe one enemy at a time, or clear the entire screen? Every run offers a different answer.

    Meet Red-Robed Junior Sisters — Build Your Xianxia Team

    In this xianxia world, you will encounter many junior sisters. Each one is a powerful support with unique abilities and roles, and each is a key factor in clearing high-difficulty stages. Pairing the right sisters with the right artifacts is how you maximize your team’s combat power.

    Dao Body Upgrade & Star-Up — Don’t Ignore Early Growth

    While growing stronger as a senior brother, don’t forget to upgrade your Dao Body. Early Dao Body star-up is very important — do not neglect it. The stronger your Dao Body, the more stable your survival and damage output in battle. Accumulate resources in every run so your artifacts, Dao Body, and junior sisters all grow together, allowing you to challenge even higher-difficulty stages.

    Relaxed, Grind-Friendly, and Deeply Strategic

    • Low PC requirements — runs smoothly on most computers

    • One run after another — easy to enjoy, hard to stop

    • Deep strategy for fans of backpack management, build-crafting, tower defense, and bullet-heaven shooting

    • Xianxia setting + Backpack Like + Bullet-Heaven + Strategy Roguelike — all in one

    This Game Is for You If You Enjoy:

    • Backpack Like / Backpack Management / Backpack Battles-style gameplay

    • Strategic team-building, build-crafting, and Roguelike randomness

    • Bullet-heaven shooting, tower defense, and screen-clearing horde combat

    • Xianxia / cultivation themes, senior brothers, junior sisters, and Dao Body star-up

    • Relaxed, grind-friendly gameplay that you can enjoy for a long time

    So then — this last pure land is waiting for you to defend it.

    Симулятор Русской Деревни,Симулятор жизни,Русская деревня,Деревня,Огород,Грибы,Ягоды,Дрова,Охота,Самогон,Жизнь в деревне,World of Warships,Мир Кораблей,Симулятор кораблей,Военные корабли,Морские бои,Флот,Исторические корабли,Прокачка кораблей,Microsoft Flight Simulator,Майкрософт Флайт Симулятор,Симулятор полётов,Самолёты,Пилотирование,Карты мира,Реалистичное полёты,Cooking Simulator,Кулинарный Симулятор,Симулятор кухни,Готовка еды,Рецепты,Кухня,Повар,Коллекционирование рецептов,Прокачка навыков,House Flipper,Ремонт Дома,Симулятор ремонта,Ремонт дома,Дизайн интерьера,Краска,Полы,Мебель,Коллекционирование мебели,Tetris Effect: Connected,Тетрис Эффект: Соединённый,Тетрис,Головоломка,Лёгкая игра,Красный стиль,Расслабляющая игра,Pummel Party,Паммель Парти,Партийная игра,Развлекательная игра,Мини-игры,Компетитция,Exploding Kittens,Взрывные Котята,Карточная игра,Юмористическая игра,Коты,Карты,Monopoly,Монополия,Экономическая игра,Коллекционирование недвижимости,Деньги,GTA V,Grand Theft 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스칼렛・바이올렛 제로의 비보,스플래툰 3,대전판 스매시 브라더스 스페셜,마리오,젤다의 전설,젤다의 전설 킹덤 오브 테어스,젤다의 전설 브레스 오브 더 와일드,슈퍼 마리오 브라더스 원더,슈퍼 마리오 RPG,마리오 카트 8 디럭스,마리오 파티 슈퍼스타,스매시 브라더스 스페셜,픽민 4,메트로이드 프라임 4,포트나이트,로블록스,마인크래프트,카운터 스트라이크 2,배틀그라운드,배틀그라운드 모바일,아레나 오브 발리언트,LOL,리그 오브 레전드,도타 2,딥 임팩트,월드 오브 워크래프트,WOW,피날레 판타지 14,FF14,엘든 링,엘든 링 DLC,엘든 링 엘든 링의 그림자,다크 소울,다크 소울 3,세키로 그림자 데드,블랙 미어스 앱솔루트,헤어스톤,오버워치 2,OW2,에이펙스 레전드,에이펙스,인조이,소드스타,피노키오의 거짓말,제1 광전사 카잔,카잔,액션,경영,러브,여성향,보드,뮤직,격투,레이싱,인디,신작,인기,무료,할인,한국 제작,한국식,PC,攻略,실황,영상,실황자,이벤트,어워즈,시상식,리뷰,평가,고평가,호평,긍정적,부정적,개발,제작,디자인,프로그래밍,그래픽,음악,사운드,캐릭터,스토리,스토리성,감동,눈물 나는,재미있는,즐거운,자극적인,긴장감,릴렉스,치유,육성,농장,건축,전쟁,역사,결제,의자,소프트웨어,온라인,오프라인,ゲーム攻略,ゲーム実況,ゲーム動画,プレイ動画,実況プレイ,攻略動画,ゲーム実況者,有名実況者,配信者,ライブ配信,生放送,ゲームイベント,ゲーム展,東京ゲームショウ,TGS,ゲームアワード,ゲーム賞,ゲームレビュー,ゲーム評価,高評価ゲーム,好評ゲーム,好評如潮,ポジティブレビュー,ネガティブレビュー,ゲーム開発,ゲーム制作,インディー開発,インディーチーム,ゲームデザイン,ゲームプログラミング,ゲームグラフィック,ゲーム音楽,ゲームサウンド,ゲームキャラクター,キャラクターデザイン,ゲームストーリー,ストーリー性の高いゲーム,感動ゲーム,泣けるゲーム,面白いゲーム,楽しいゲーム,刺激的なゲーム,緊張感のあるゲーム,リラックスできるゲーム,療癒ゲーム,育成ゲーム,育成シミュレーション,ペット育成,キャラクター育成,農園ゲーム,農業シミュレーション,街づくり,都市開発,建造ゲーム,ビルディング,冒険,探検,謎解き,推理,戦争ゲーム,歴史ゲーム,時代劇,ファンタジー,ファンタジー世界,魔法,剣と魔法,魔物,ドラゴン,エルフ,ドワーフ,人間,ゾンビ,ゾンビサバイバル,ヴァンパイア,悪魔,天使,神,女神,英雄,勇者,魔王,悪役,正義,悪,善悪の選択,選択肢,多結末,マルチエンディング,隠し要素,隠しキャラクター,隠しステージ,アチーブメント,トロフィー,ゲーム内課金,ガチャ,アイテム,武器,防具,アクセサリー,魔法,スキル,アビリティ,レベルアップ,経験値,ゴールド,通貨,クエスト,メインクエスト,サイドクエスト,ダンジョン,ボス戦,ボス,最終ボス,難易度,イージー,ノーマル,ハード,ナイトメア,難易度調整,オプション,コントローラー対応,キーボードマウス,グラフィック設定,解像度,フレームレート,60fps,フル 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Master Duel,MONSTER HUNTER RISE + SUNBREAK 组合包,Escape the Backrooms,Slay the Spire 2,Subnautica 2:异星水域,红色沙漠,Age of Empires IV: Anniversary Edition,Assassin's Creed® Odyssey,天国:拯救2,刺客信条:黑旗 记忆重置,Monster Hunter World: Iceborne,鬼武者 Way of the Sword,Grounded,雀魂麻将,刺客信条:影,Resident Evil 2,TBH: 塔斯克巴·英雄,Gamble With Your Friends,真・三国无双 起源,魔女:终末旅途,Limbus Company,Resident Evil 7 Biohazard,Grand Theft Auto V 增强版,R.E.P.O.,Halo: Campaign Evolved,《暗黑破坏神® IV》,博德之门3,战地风云™ 禁区冲突,罗马拓荒录,Vampire Survivors - 吸血鬼幸存者,Age of Empires II: Definitive Edition,Resident Evil 7 Gold Edition & Village Gold Edition,空战奇兵8 希孚之翼 (ACE COMBAT 8: WINGS OF THEVE),剑星,土豆兄弟(Brotato),The Forest,Sea of Thieves: 2026 Edition,Raft,Terraria,Microsoft Flight Simulator 2024,F1® 25,KARDS - 二战卡牌游戏,战地风云™ 6,双影奇境,Ori and the Will of the Wisps,End of Zoe,NINJA GAIDEN 4,绿色地狱,图书管理员:整理魔法图书馆吧!,War Thunder,神之军火,仁王3,SEGA 新创造球会,使命召唤®:战争地带™,Cities: Skylines II 都市:天际线2,Wuthering Waves,Forza Horizon 6,エーペックスレジェンズ,Path of Exile 2,モンスターハンターワイルズ,ボイドリング・バウンド,ペルソナ4 リバイバル,タスクバーヒーロー,七つの大罪:Origin,地球防衛軍6,プロサッカークラブをつくろう!,星の翼,ACE COMBAT 8: WINGS OF THEVE,Street Fighter 6 - Year 4 アルティメットパス,VRChat,BIOHAZARD requiem,BIOHAZARD RE:4,サブノーティカ2,Winning Post 10 2026,Solarpunk ソーラーパンク:天空の島,ドラゴンクエストモンスターズ4 枯れ木の国のビアンカ・フローラ,Sea of Stars: Sunset Edition,東方風神録 〜 Mountain of Faith.,Monster Hunter Rise + Sunbreak,デッドバイデイライト,TBH : Task Bar Hero - Supporter Pack,モンスターハンターライズ,Palworld / パルワールド,シュレディンガーズ・コール,デジモンストーリー タイムストレンジャー,モンスターハンター:ワールド,東方地霊殿 〜 Subterranean Animism.,「オーバーウォッチ®」,ペルソナ5: The Phantom X,TBH : Task Bar Hero - 3 Stash Pack,Soul Land: Awakening World,ゆんゆん電波シンドローム,ユミアのアトリエ ~追憶の錬金術士と幻創の地~,eFootball™,東方虹龍洞 ~ Unconnected Marketeers.,007 ファーストライト,Shadowverse: Worlds Beyond,TBH : Task Bar Hero - Hunter (Class),ハートピアスローライフ,終焉魔女の旅々,ファイナルファンタジー レゾナンス,ELDEN RING NIGHTREIGN,東方紺珠伝 ~ Legacy of Lunatic Kingdom.,東方天空璋 ~ Hidden Star in Four Seasons.,Gothic 1 Remake,東方輝針城 〜 Double Dealing Character.,Street Fighter 6 - Year 3 アルティメットパス,FINAL FANTASY VII REMAKE INTERGRADE,東方鬼形獣 〜 Wily Beast and Weakest Creature.,東方星蓮船 〜 Undefined Fantastic Object.,真・三國無双 ORIGINS,Street Fighter 6 - Year 3 キャラクターパス,盛世天下:女帝への道II,東方神霊廟 〜 Ten Desires.,バニーガーデン2,ACE COMBAT™ 7: SKIES UNKNOWN,ARK: Survival Ascended,PRAGMATA,Returnal™,信長の野望・新生,Lies of P,太鼓の達人 ドンダフルフェスティバル,Street Fighter 6 - Year 4 キャラクターパス,ELDEN RING,レスレリアーナのアトリエ,異世界樹の巫女〜魔法のチカラでおさわりHやりたい放題〜,欲望の王座,Warframe,ウマ娘 プリティーダービー,FINAL FANTASY XIV Online,冒険家エリオットの千年物語,Destiny 2: 反逆,レインボーシックス シージ,東方花映塚 ~ Phantasmagoria of Flower View.,スターセイヴァー,フォーチュンミル,武装告解,Rabbit and Steel,鉄拳8,グランド・セフト・オートV エンハンスト,블루 아카이브,성세천하: 여제의 탄생 II,GrandChase,데스티니 가디언즈,연운,이터널 리턴,Once Human,페르소나4 리바이벌,보이드링 바운드,두근두근타운,콜 오브 듀티®: 모던 워페어 4,Morimens,Apex 레전드™,붉은사막,팀파이트 매니저 2,데스티니 가디언즈: 저항자,소울워커,에이스 컴뱃 8: 시브의 날개 (ACE COMBAT 8: WINGS OF THEVE),P의 거짓 (Lies of P),007 퍼스트 라이트,철권 8,Shape of Dreams,데스티니 가디언즈: 운명의 경계,스텔라 블레이드™,디지몬 스토리 타임 스트레인저,프랫폴,Delta Force,서브노티카 2,오버워치™,퍼스트 디센던트,Solarpunk™,성세천하: 여제의 탄생 I,Backrooms: Escape Together,진・삼국무쌍: ORIGINS,Grand Theft Auto V 인핸스드,모험가 엘리엇의 천 년 이야기,Team Fortress 2,무장 복음,RimWorld,Gunfire Reborn,톰 클랜시의 레인보우식스 시즈,어쌔신 크리드 섀도우스,일곱 개의 대죄: Origin,The Planet Crafter,World of Sea Battle,디아블로® IV,HELLDIVERS™ 2,Battlefield™ REDSEC,F1® 25: 2026 Season 팩,페블 나이츠,TBH: 태스크바 히어로,Wizardry Variants Daphne,Core Keeper,DJMAX RESPECT V,Scritchy Scratchy,이세계수의 무녀~마법의 힘으로 만지기 H 마음껏 즐기기~,Dispatch,방 탈출 시뮬레이터2,Red Dead Redemption 2,어쌔신 크리드 블랙 플래그 리싱크드,Enter the Gungeon,노 레스트 포 더 위키드,MONSTER HUNTER RISE + SUNBREAK 세트,Voidling Bound,Paralives,Subnautica 2,007 First Light,Destiny 2 : Rebelles,Dead by Daylight,The Seven Deadly Sins: Origin,Destiny 2 : Les Confins du Destin,Arms of God,Dune: Imperium,Blue Archive,Terrinoth®: Heroes of Descent,Dune: Imperium - Uprising,Librarian: Tidy Up the Arcane Library!,X4: Foundations,NBA THE RUN,The Elder Scrolls® Online,Windrose,Anno 117: Pax Romana,Road to Empress II,Street Fighter™ 6,F1® 25 : Pack Saison 2026,Tom Clancy's Rainbow Six Siege,Age of Mythology: Retold,HITMAN World of Assassination,GOALS,DELTARUNE,Train Sim World® 6,Steam Controller,Lost Ark,STAR WARS™: The Old Republic™,TerraTech Legion,Battlefield™ 6,Hearts of Iron IV,Overwatch®,Starminer,Dwarf Eats Mountain,LEGO® Batman™: Das Vermächtnis des Dunklen Ritters,Guild Wars 2®,The Isle,Stronghold Crusader: Definitive Edition,iRacing,Marvel Rivals,Magic: The Gathering Arena,No Rest for the Wicked,Destiny 2: Siegestrunken-Prämien – Silberbündel,Disney Dreamlight Valley,Black Desert,Landwirtschafts-Simulator 25,Train Sim World® 6: West Coast Main Line Trent Valley: Milton Keynes - Crewe Route Add-On,Warhammer 40,000: Space Marine 2,Megabonk,Persona 4 Revival,蔚藍檔案,慾望王座,極品采花郎,Tamer: King of Dinosaurs,地平線行者(Horizon Walker),幸福島幻想,Arena Breakout: Infinite,妖魔娼館的新人培訓:瑪利亞♥,隔壁的美豔人妻,忘卻前夜,FINAL FANTASY RESONANCE,夏色四葉草,權力遊戲:國王大道,火焰征程,決勝時刻®:現代戰爭® 4,Mad Island,SiNiSistar 2,信長之野望・新生,Aeons Echo,社群審查 DX,數碼寶貝物語 時空異客,ARC Raiders,太鼓之達人 咚咚雷音祭,緋月仙行錄,Horny Villa,Subverse,FreshWomen - Season 2,新作ランキング,無料ランキング,割引ランキング,ジャンルランキング,アクションランキング,RPG ランキング,シミュレーションランキング,ストラテジーランキング,アドベンチャーランキング,ホラーランキング,恋爱ゲームランキング,音楽ゲームランキング,格闘ゲームランキング,レースゲームランキング,シューティングランキング,MMORPG ランキング,インディーゲームランキング,日本語ゲームランキング,日本製ゲームランキング,ファイナルファンタジー 16,ファイナルファンタジー 7 リメイク,ファイナルファンタジー 7 リメイク インターグレード,ファイナルファンタジー 7 リメイク ファイナルチャプター,ドラゴンクエスト 11,ドラゴンクエストモンスターズ テリアクル,ペルソナ 5,ペルソナ 5 ロイヤル,ペルソナ 3 リロード,ペルソナ 4 ゴールデン,真女神転生 5,真女神転生 5 リベンジ,イース 8,イース 9,スターオーシャン 2,スターオーシャン 2 R,キングダムハーツ 4,モンスターハンターライズ サンブレイク,モンスターハンターワールド アイスボーン,人中之龍 極 3,人中之龍 3 外伝 Dark Ties,スーパーロボット大戦 30,ファイアーエムブレム エンゲージ,ファイアーエムブレム 風花雪月,ファイアーエムブレム サガ,トライアングルストラテジー,ファイナルファンタジータクティクス レイジングライオン,ディサイダーズクロス リベリオン,ポケットモンスター スカーレット,ポケットモンスター バイオレット,ポケットモンスター スカーレット・バイオレット 零の秘宝,スプラトゥーン 3,大乱闘スマッシュブラザーズ スペシャル,マリオ,ゼルダの伝説,ゼルダの伝説 ティアーズ オブ ザ キングダム,ゼルダの伝説 ブレス オブ ザ ワイルド,スーパーマリオ ブラザーズ ワンダー,スーパーマリオ RPG,マリオカート 8 デラックス,マリオパーティ スーパースター,スマブラ SP,ピクミン 4,メトロイド プライム 4,フォートナイト,ロブロックス,マインクラフト,CS2,カウンターストライク 2,バトルグラウンド,パブグ,アリーナ オブ ヴァリアンツ,LOL,リーグ オブ レジェンド,ドット A2,ディープ インパクト,ワールド オブ ウォークラフト,WOW,ファイナルファンタジー 14,エルデンリング,エルデンリング DLC,エルデンリング シャドウオブ ザ エルデンリング,ダークソウル,ダークソウル 3,セキロ シャドウズ ダイン,ブラックミアズ アブサリュート,ヘルストーン,ハースストーン,オーバーウォッチ 2,アペックスレジェンズ,アペックス,フォージナイト,フォートナイト,ロブロックス,マインクラフト,モンスターハンター ライズ サンブレイク,モンスターハンター ワールド アイスボーン,仁王 3,人中之龍 極 3,ファイアーエムブレム エンゲージ,トライアングルストラテジー,ファイナルファンタジータクティクス レイジングライオン,ディサイダーズクロス リベリオン,ポケットモンスター スカーレット バイオレット 零の秘宝,スプラトゥーン 3,大乱闘スマッシュブラザーズ スペシャル,ゼルダの伝説 ティアーズ オブ ザ キングダム,スーパーマリオ ブラザーズ ワンダー,マリオカート 8 デラックス,ピクミン 4,パブグ,アリーナ オブ ヴァリアンツ,LOL,ドット A2,ワールド オブ ウォークラフト,ファイナルファンタジー 14,エルデンリング,ダークソウル 3,セキロ シャドウズ ダイン,ブラックミアズ アブサリュート,ヘルストーン,オーバーウォッチ 2,アペックスレジェンズ,アクション,ファンタジー,サバイバル,ローグライク,カードゲーム,シミュレーション,経営,ストラテジー,タワーディフェンス,パズル,アドベンチャー,ホラー,剑星,燕云十六声,鸣潮,丝之歌,黑夜君临,天国,拯救,怪物猎人,荒野,战地风云,无主之地,沙丘,觉醒,EA SPORTS FC,文明,消逝的光芒,困兽,DOOM,黑暗纪元,AI LIMIT无限机兵,晃晃人生,非生物因素,My Summer Car,明末,渊虚之羽,失落之魂,影之刃零,星际矿业,卡拉姆,拾光旅人,今古群侠传,平行人生,007,初露锋芒,挖掘者米娜,地平线,海盗,加勒比海战,迷雾计划,黑相集,指令,哥布林维克,窃贼大亨,亡命迪斯科,生化危机,死亡搁浅,仁王,王者荣耀世界,超自然行动组,半条命,巫师,往昔之歌,Nakwon: Last 合金装备,食蛇者,重返恶魔城,西之绝境,塞尔达传说,王国之泪,亡命之徒,黑色行动,蝙蝠侠,阿卡姆之影,对马岛之魂,导演剪辑版,幽灵线,鬼灭之刃,火之神血风谭,时光旅诗,究极风暴羁绊,龙珠,超宇宙,铁拳,拳皇,碧蓝幻想,崩坏,星穹铁道,原神,战双帕弥什,深空之眼,幻塔,无期迷途,少女前线,追放,蔚蓝档案,公主连结,赛马娘,偶像大师,璀璨之季,Love Live! 学园偶像祭,东方幻想乡,空战姬,东方妖妖梦,碧蓝航线,传奇,坦克世界,现代战争,边境,穿越火线,全球攻势,Apex英雄,重生,瓦罗兰特,全球行动,归来,英雄联盟,影之诗,游戏王,大师决斗,宝可梦,朱/紫,宝可梦大集结,旷野之息,动物森友会,新horizons,斯普拉遁,星之卡比,探索发现,卡比的美食节,任天堂明星大乱斗,马里奥派对,超级巨星,织梦岛,马里奥,路易吉,纸片马里奥,火焰纹章,勇气默示录,凯瑟琳,浓郁口感,极乐迪斯科,底特律,变人,暴雨,黑森町绮谭,三伏,疑案追声,隐形守护者,中国式人生,高考恋爱一百天,海边小镇,牧场物语,橄榄镇与希望的大地,模拟人生,城市,模拟农场,模拟火车世界,模拟飞行,钓鱼模拟器,腐烂国度,恶灵附身,零,月蚀的假面,濡鸦之巫女,鬼屋魔影,失忆症,黑暗后裔,猪猡的机器,逃生,甜蜜之家,纸人,罪案现场,彼岸,青春,毕业季,江湖,银河,四季,田园,未来,天际线,宇宙,世界,模拟火车,全球,星际,欧洲卡车,环球,美国卡车,洲际,钓鱼,深海,太空,末日,启示,光明,风暴,救赎,逃离鸭科夫,骰子浪游者,8020号指令,永恒天空,小动物餐吧,法国小馆儿模拟器,胡闹加油站,笼子,修车吧!兄弟,欢乐水族馆,牛马三百六十行,失恋玩家,千棋百计,汪汪大作战,夏日远洋假期,神之军火,古神之呼唤,真探,智械工厂,Stellar Blade,Where Winds Meet,Hollow Knight,Hollow Knight: Silksong,Elden Ring: Nightreign,Kingdom Come: Deliverance,Borderlands,Dune,Awaken,Civilization,Dying Light,Beast,Dark Era,AI LIMIT,Life is Wobbly,Abiotic Factor,The Ming Dynasty: Void Wings,Lost Soul Aside,Phantom Blade Zero,Star Mining,Kalam,Subnautica,Time Traveler,Heroes of the Past and Present,Parallel Life,007: First Light,Miner Mina,Pirates: Caribbean Battles,Project Mist,The Dark Pictures Anthology,Directive 8020,Goblin Vick: Thief Tycoon,Disco Elysium,Death Stranding,Nioh,Honor of Kings World,Supernatural Task Force,Red Desert,Half-Life,Song of the Past,Nakwon: Last,Metal Gear Solid: Snake Eater,Castlevania: Requiem,Horizon Forbidden West,The Legend of Zelda: Tears of the Kingdom,Outlaws,Batman: Arkham Shadow,Ghost of Tsushima Director’s Cut,Ghostwire: Tokyo,Demon Slayer: Hinokami Keppuutan,Odyssey of Time,Naruto x Boruto: Ultimate Ninja Storm Connections,Dragon Ball Xenoverse,Tekken,The King of Fighters,Granblue Fantasy,Honkai: Star Rail,Genshin Impact,Punishing: Gray Raven,Aether Gazer,Tower of Fantasy,Path to Nowhere,Girls' Frontline: Exilium,Princess Connect! Re:Dive,Uma Musume Pretty Derby,The Idolmaster: Starlit Season,Love Live! School Idol Festival,Touhou Project,Air Combat Princess,Touhou: Perfect Cherry Blossom,Azur Lane,World of Tanks,Modern Combat,CrossFire,Counter-Strike: Global Offensive,Rainbow Six Siege,Overwatch 2,Shadowverse,Evolution,Pokémon Scarlet and Violet,Pokémon Unite,The Legend of Zelda: Breath of the Wild,Animal Crossing: New Horizons,Kirby and the Forgotten Land,Kirby's Dream Buffet,Super Smash Bros. 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II,毁灭战士永恒,DOOM Eternal,战神,Blade Assault,Blade Evolution,地平线零之曙光,Horizon Zero Dawn™ Remastered,Horizon Zero Dawn™ 리마스터,生化危机3重制版,Resident Evil 3,BIOHAZARD RE:3,异星工厂,Factorio,幸福工厂,Satisfactory,城市天际线2,Cities: Skylines II,蔚蓝,Tiny Pasture: Azure Waters DLC,デスクトップ小動物牧場:海色の牧場,데스크탑 아쿠아 목장 DLC,星际拓荒,Outer Wilds,神界原罪2,Divinity: Original Sin 2 - Definitive Edition,地下城与勇士,DJMAX RESPECT V - Dungeon & Fighter PACK,剑灵,Blade & Soul NEO,激战2,Guild Wars 2®,最终幻想14,FINAL FANTASY XIV Online,最终幻想7重制版,FINAL FANTASY VII REMAKE INTERGRADE,尼尔机械纪元,NieR:Automata™,如龙,Like a Dragon: Infinite Wealth,龍が如く8,용과 같이8,审判之逝,Lost Judgment,LOST JUDGMENT:裁かれざる記憶,로스트 저지먼트: 심판받지 않은 기억,索尼克,Sonic Racing: CrossWorlds,ソニックレーシング クロスワールド,소닉 레이싱 크로스월드,德军总部,Wolfenstein II: The New Colossus,刀塔霸业,Dota Underlords,暗黑破坏神3,Diablo III,暗黑破坏神2重制版,Diablo II: Resurrected – Infernal Edition,Diablo II: Resurrected — издание Infernal,「ディアブロ II リザレクテッド」 – 「獄炎エディション」,디아블로 II 레저렉션 - 지옥불 에디션,魔兽争霸3重制版,Warcraft III: Reforged,新世界,新世界:暗影成双,泰坦fall,Titanfall® 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Prescription,无名者,最后的加油站,The Last Gas Station,最後のガソリンスタンド,최후의 주유소,疫区档案,Vultures - Scavengers of Death,感染区白書,전염병 발생 지역 조사보고,卡片魔王:只剩个头!,Demon Lord: Just a Block,カード魔王: 頭だけになっても!,카드 마왕: 머리만 남았다!,工业国2,风之集韵,灵魂面甲,Soulmask,REPLACED,命运边缘,滑板快递,与友豪赌,死亡迪斯科,米克斯塔佩,摩托切片,巴拉生活,城镇都市,米娜掘地者,深海迷航2,Subnautica 2,サブノーティカ2,서브노티카 2,权力的游戏:国王大道,Game of Thrones Kingsroad,ゲーム・オブ・スローンズ:キングスロード,왕좌의 게임: 킹스로드,极限竞速:地平线6,Forza Horizon 6,乐高蝙蝠侠:黑暗骑士传奇,007:第一缕曙光,007 First Light,007 ファーストライト,007 퍼스트 라이트,赏金乱斗:头号通缉,Bounty Brawl: Most Wanted,バウンティブロール:モストウォンテッド,현상금 난투: 일급 수배,太空避风港,忍者神龟:帝国之城,TBH:任务栏英雄,TBH: Taskbar Hero,命运守护者,OddFauna:地兽之谜,Blood West:拾荒者,Blood West: Scavengers,第七位访客 重制版,The 7th Guest Remake,太吾绘卷,The Scroll of Taiwu : Beyond The Dome,태오회권: 마음과 하늘의 장막,失落城堡2,Lost Castle 2,罪业烙印,Cursemark,罪の呪印,저업의 낙인,女王的游戏:盛世天下 女帝篇,Road to Empress Ⅱ,Road to Empress II,盛世天下:女帝への道II,성세천하: 여제의 탄생 II,太阳朋克:浮岛家园,Solarpunk™,Solarpunk ソーラーパンク:天空の島,神话遗境,抗倭前线,Against Wokou Frontline,跃碎金币,第九圣使,海道玄界,R-Type战术I·II 宇宙,R-Type Tactics I·II: Cosmic,超级变色龙,SCRIBBLE HUNT,виртуальные прятки,お絵描きかくれんぼ,메챠 카멜레온,三角符文 第5章,Deltarune Chapter 5,核纪元,Nuclear Epoch,绝区零,Zenless Zone Zero,ゼンレスゾーンゼロ,젠레스 존 제로,抓挠溪惊魂,33不朽灵魂,33 Immortals,男孩与鹿,Deer & Boy,鹿と少年,SAND:索菲的袭击者,SAND: Sofia's Raiders,Backrooms 迷失跑者,Backrooms Lost Runners,EMPULSE,感谢你的投递,Thank You For Your Application,ご応募ありがとうございます,지원해주셔서 감사합니다,YOU ARE THE MONSTER,MOLE,冒险家艾略特的千年奇谭,The Adventures of Elliot: The Millennium Tales,冒険家エリオットの千年物語,모험가 엘리엇의 천 년 이야기,樱花,萌放。-夜之转生-,S.A.N.D.Y. 海滩清洁工,S.A.N.D.Y. - Beach Cleaner,盛夏离与合,Love in Summer,死或生6 终局,剑星 PC版,Stellar Blade™,스텔라 블레이드™,房产达人 重制版合集,House Flipper Remastered Collection,哥特王朝1 重制版,Gothic 1 Remake,女帝之路2,月光岭物语,刺客信条:黑旗 记忆重置,Assassin's Creed Black Flag Resynced,アサシン クリード ブラック フラッグ RE:シンクロ,어쌔신 크리드 블랙 플래그 리싱크드,幻兽帕鲁,Palworld,Palworld / パルワールド,Palworld / 팰월드,艾恩葛朗特 回荡新声,Echoes of Aincrad,에코스 오브 아인크라드,光环:战役进化,Halo: Combat Evolved Anniversary,雾影猎人,Mistfall Hunter,猫咪邮政,Cat Mail Co.,にゃんこ郵便局,냥냥 우체국,诅咒伙伴,肉鸽领地:守卫方格,Rogue Realm: Guardian Grids,Роуг-Царство: Сетки Стражей,ローグレルム:ガーディアン・グリッド,로그 렐름: 가디언 그리드,零秒:时光的归途,Ascend to ZERO,アセンドトゥゼロ,铸魂迷途,Soulforge Lost Path,地毯清洁模拟器,Clean Those Carpets! - Carpet Cleaning Simulator,山脉:克苏鲁的征兆,这龙带刀,Dinoblade,勇者小队全灭了。,Annihilated,勇者パーティはぜんめつしました。,失落权柄,Dominion Of The Forgotten,EverRail,G-Rebels,杰里安王子的苦难一生,雾角淹没,酒与剑之歌,Ritter & Rotwein,金属之泪,Tears of Metal,ZeroSpace,红眼露比,Rubinite,ルビナイト,루비나이트,龙之剑:觉醒,DragonSword : Awakening,ドラゴンソード:アウェイクニング,드래곤소드 : 어웨이크닝,异环,NTE: Neverness to Everness,이환,电竞经理2026,极速跑者2:速度之王,Ragnarok:新世界,天使坠落之前,命运之神,地牢开拓者,猫象棋,后院棒球,Backyard Baseball,机器坠落,灵魂绑定:在线,Soulbound: Online,都市争乱,Urban Strife,瓦尔莫蒂斯,帝国雄心,突然袭击零点,阿凡达传说:格斗游戏,幽灵谷,犯罪现场侦探:法证,奇幻狼人杀,热犬、马蹄铁与手榴弹,Hot Dogs, Horseshoes & Hand Grenades,地面分队,GROUND BRANCH,水公园模拟器,Water Park Simulator,账单必须付清,塞菲莉亚,轮班午夜,终点:逃离,拟态寄生,机器派对,先生,我们有兽人问题,轮回之兽,Beast of Reincarnation,大步走,渔力全开,How to Fish,낚시 방법,命运石之门:重启,呼吸边缘2,Breathedge 2,共鸣:瘟疫传说遗产,合金装备4:爱国者之枪,METAL GEAR SOLID 4: Guns of the Patriots - Master Collection Version,METAL GEAR SOLID 4 GUNS OF THE PATRIOTS (MASTER COLLECTION版),米斯特里亚草原,Fields of Mistria,星球大战:零号连队,STAR WARS Zero Company™,STAR WARS ゼロ・カンパニー™,스타워즈 제로 컴퍼니™,沉没之城2,The Sinking City 2,致命躯壳2,Mortal Shell II,异形:火力小队2,Aliens: Fireteam Elite 2,Grounded 2,Madden NFL 27,EA SPORTS™ Madden NFL 27,Marvel Tokon:格斗之魂,MARVEL Tōkon: Fighting Souls,铁卫船长2:世界战士,钢铁巢:重炮模拟器,大志向,又一种僵尸幸存者,Yet Another Zombie Survivors,沙业,点击按钮,维修故事:悠闲电子维修,幽灵协议,Divinum,Backrooms 协议,Backrooms Protocol,疯狂派对,Grizzy and the Lemmings - Crazy Party,Гриззи и лемминги - Безумная вечеринка,Grizzy & the Lemmings - クレイジーパーティー,그리지와 레밍스 – 크레이지 파티,黎明行者之血,The Blood of Dawnwalker,The Blood of Dawnwalker 더 블러드 오브 던워커,NBA 2K27,『NBA 2K27』,鬼武者:剑之道,Onimusha: Way of the Sword,鬼武者 Way of the Sword,귀무자 Way of the Sword,巴拉纳纳,伊莫,Aniimo,アニモ,애니모,英雄萨姆:破碎宇宙,Serious Sam: Shatterverse,英雄传说:空之轨迹 the 2nd,The Legend of Heroes: Trails in the Sky the 2nd,控制:共振,CONTROL Resonant,CONTROL Resonant(コントロール レゾナント),CONTROL Resonant (컨트롤:레조넌트),寂静岭:镇落,SILENT HILL: Townfall,战狗,LOSTWILDERNESS:WAR BOG,失落荒野:战狗,真·三国无双3 重制版,狂热运输3,EA Sports FC 27,EA SPORTS FC™ 27,风行者,守墓人2,Graveyard Keeper 2,我的世界:地下城2,Minecraft Dungeons II,战锤40K:战争黎明4,Warhammer 40,000: Dawn of War IV,万圣节:游戏,Halloween: The Game,Valheim 1.0,Valheim,双轮成行,WheelMates,地城拓荒,Dungeon Settlers,ダンジョンセトラーズ Dungeon Settlers,던전 세틀러즈 Dungeon Settlers,赤红之月,TCG卡牌店模拟器,TCG Card Shop Simulator,针线魔法:整理魔法商店,TOEM 2,トーエム2,恐龙骨骼:整理博物馆,王国保卫战6:创世,法师圆环,粘附节拍,舰船制造者,辐射寂城,闲逛猫咪小队,皇牌空战8:希孚之翼,战争机器:事变日,Gears of War: E-Day,星球大战:银河赛车手,STAR WARS: Galactic Racer™,スター・ウォーズ:ギャラクティック・レーサー™,스타워즈: 은하계 레이서™,猛鬼追魂:复苏,动物园之星2,Planet Zoo 2,プラネット ズー 2,플래닛 주 2,恶魔城:贝尔蒙特的诅咒,真三国无双2 with 猛将传 复刻版,不要烦恼,深渊终结,雷曼传奇:重述版,雷曼起源:增强版,时间的碎片,银松镇,Silver Pines,拉塔坦,永恒传说重制版,玩具总动员3 完全版,玩具总动员:复古集结,基因护卫2,战锤40K:爆矢枪2,Warhammer 40,000: Boltgun 2,尼恩图姆,军团破坏者,日本拉面模拟器,Japanese Ramen Simulator,摩托夜骑,月霜,Moonfrost,Moonfrost(ムーンフロスト),纸头,The Witcher 3: Wild Hunt,Ведьмак 3: Дикая Охота,Ведьмак,Геральт из Ривии,Квесты,ДЛЦ,Хронологии Ведьмака,Броня,Cyberpunk 2077,Киберпанк 2077,Киберпанк,Ночной город,Найт-Сити,Кибернетические улучшения,ДЛЦ Phantom Liberty,Русский язык,ATOM RPG,Атом РПГ,Топ-даун,Сбор ресурсов,Крафт,Диалоги с NPC,Постапокалиптический мир,Pathfinder: Kingmaker,Патфайндер: Королевская Магия,Коллекционирование артефактов,The Life and Suffering of Sir Brante,Жизнь и Страдания Сера Бранта,Текстовый РПГ,Исторический фэнтези,Диалоги,Красивый стиль,Литературный стиль,Black Book,Чёрная Книга,Славянская мифология,Ведьма,Карточные бои,Коллекционирование карт,Славянские легенды,Красивый арт,Fallout 4,Фоллаут 4,Роботы,Гибриды,Skyrim,Скайрим,The Elder Scrolls V: Skyrim,Модификации,Civilization VI,Цивилизация 6,Стратегия,Ходовая стратегия,Городское строительство,Ресурсное управление,Культуры и цивилизации,Исследования,Войны,Дипломатия,Классическая франшиза,Age of Empires IV,Век Империй 4,Стратегия в реальном времени,Исторические стратегии,Армия,Исторические цивилизации,Исторические события,StarCraft II,Звёздные Корабли 2,Космическая стратегия,Три расы,Зерг,Протоссы,Терраны,Company of Heroes 2,Компания Героев 2,Военные стратегии,Вторая мировая война,Советская армия,Немецкая армия,Технологии,Исторические бои,Heroes of Might and Magic V,Герои Меча и Магии 5,Герои,Армии,Прокачка героев,Beholder,Бихолдер,Приключение,Тоталитаризм,Управление домом,Шпионаж,Моральные дилеммы,Crossout,Кроссаут,Автомобильные бои,Крафт автомобилей,Оружие на автомобилях,Создание автомобилей,Бои на больших картах,Loop Hero,Луп Геро,Карточная стратегия,Рогалик,Циклические бои,Простота управления,Глубокий геймплей,Cities: Skylines,Города: Небоскребы,Управление городом,Транспорт,Жители,Экономика,Экология,Красивые города,Russian Fishing 4,Русское Рыбление 4,Симулятор рыбалки,Рыбалка,Разные виды рыбы,Рыбаки,Карты для рыбалки,Снасти для рыбалки,Коллекционирование рыб,Лёгкий геймплей,Euro Truck Simulator 2,Евро Трак Симулятор 2,Симулятор вождения,Грузовики,Европа

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  230. 13

    Make Me Whole

    Make Me Whole header image
    Released 19 hours ago
    Type: game
    Dev: YHDATABASE
    Pub: YHDATABASE
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    A single letter with no sender.
    Inside were a photograph of an old doll and an address.

    The address leads to a doll workshop that closed long ago.
    The moment you step through the door, the same room begins to repeat, again and again.

    A sign on the wall lists a few rules.

    Look carefully around the room.
    If you find something strange, check the sewing machine.
    If nothing is wrong, leave through the exit.

    Each time you choose correctly, a piece of the doll's body that went missing somewhere in the workshop comes back.

    And the old notes left behind in each repeating room slowly reveal what happened to the one who sent the letter.

    Make the scattered doll whole again, and uncover the secret of the doll workshop....

    The same room. One thing wrong.

    Every room in the workshop looks the same. But sometimes, something is just slightly off.

    • A sound that was not there a moment ago
    • Signs that someone has been here
    • Something that has drifted out of place
    • A gaze you can feel from somewhere
    • And things you will never notice unless you look very, very closely

    Can you tell what changed in this workshop?

    Features

    • 32 anomalies: from changes you spot at a glance to ones you can walk past again and again without noticing.
    • Eight correct calls in a row: a single mistake sends you back to the start.
    • A story told in pieces: notes left behind in each room, and the truth that waits when every piece comes together.
    • A doll stitched back together: every correct call returns another part of its body.
    • 13 achievements: including one only the most observant will ever earn.

    How to Play

    • Look: Walk through the workshop and study everything: the furniture, the dolls, the walls, the lights, even the sounds. The first room you enter is always unchanged, so remember it well.
    • Decide: If you spot something strange, use the sewing machine. If nothing is wrong, leave through the exit.
    • Keep going: A correct call takes you to the next room and returns a piece of the doll. A wrong call sends you back to the first room.
    • Complete it: Make eight correct calls in a row to finish the doll and reach the end of the workshop's story.

    Controls: Move with WASD or the arrow keys, look with the mouse, interact with E, pause with Esc. Gamepads are supported.

    GamePlay

  231. 12

    Heirs of the Fountains

    Heirs of the Fountains header image
    Released 19 hours ago
    Type: game
    Dev: AlexFu
    Pub: AlexFu
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Explore the Kingdom of Elarion

    The witch Morwenna has plunged the kingdom into chaos and kidnapped Lady Julia. Two siblings with extraordinary powers must embark on a dangerous journey to rescue her and restore peace to Elarion.

    Overcome the Dangers

    Run, jump, and use your dash. Each level will test your reflexes and skills as you overcome traps, platforms, and hazards while facing the creatures that have invaded the kingdom.

    Discover Hidden Secrets

    The path is filled with hidden items and secrets that can only be found by carefully exploring each level. Venture off the main route, investigate hidden corners, and uncover everything the kingdom of Elarion has to offer.

    Fight Terrible Creatures

    Orcs, skeletons, bats, spiders, and other creatures will try to stop you. Fight your way through them in action-platforming battles inspired by the great classics of the genre.

    Face Fearsome Guardians

    Throughout the adventure, unique and challenging enemies await you. Study their movements, dodge their attacks, and find the right moment to use your abilities.

    Embark on a pixel-art action-platforming adventure, discover the fate of the kingdom of Elarion, and help the heirs of House Fountains rescue Lady Julia.

    Trailer

  232. 11

    Domain Expansion

    Domain Expansion header image
    Released 19 hours ago
    Type: game
    Dev: 虚真
    Pub: 虚真
    Genres: Action Indie
    About
    Screenshots
    Videos
    DOMAIN EXPANSION is a single-player 3D territory-capture game. Leave the boundary, draw a path, and reconnect safely to claim more of the board.

    Choose NORMAL or DEEP before each cut and balance risk against score. Watch out for enemies inside the board, enemies patrolling the boundary, timed acceleration, and territory eaters that take back captured ground.

    Features:
    - 24 stages and a second loop with a higher capture target.
    - An alternative way to clear certain stages: separate two interior enemies.
    - Checkpoint continues and a local score ranking.
    - Keyboard controls and adjustable resolution and display mode.

    Gameplay Trailer

  233. 10

    Light Source

    Light Source header image
    Released 19 hours ago
    Type: game
    Dev: Left Marino
    Pub: Left Marino
    Genres: Adventure Indie RPG
    About
    Screenshots
    Videos

    Uncover the secrets of Lumeria

    The kingdom of Lumeria is in it's twilight years. Light hasn't touched the land in ages and no one knows what must be done to restore it. Whispers travel through the kingdom about a source of infinite light. A power so great that it could be the very answer to the kingdoms problem. 

    Make new friends or enemies

    Battle through the abandoned corridors of Lumeria and face the nightmares that haunt the citizens of this once great kingdom. Forge alliances and choose whether to help the lamps you find on your journey. Unlock the secrets of this world and make meaningful choices that will affect the lives of those you meet as well as yours. The fate of the kingdom is in your hands, will you ascend to become its saviour?

    Character Customization

    Upgrade your character through meaningful stat progression by choosing which specific stat you want strengthened and utilize weapons that compliment the playstyle you have chosen. Break the game, there is no cap to how strong you can become, push the game to it's limits. Equip trinkets found around Lumeria and cast devastating spells and abilities to gain an advantage over your foes. 

    Strategic yet relaxed gameplay

    Relaxed gameplay: The classic turn-based combat allows you to pick up and put down the game whenever you feel like it. No pausing required. Carefully choose when to attack, defend or use an item in order to survive the onslaught of enemies. Prepare your items and rush headfirst into the action.

    Gameplay Trailer

    Cinematic Trailer

  234. 9

    MOBA Manager

    MOBA Manager header image
    Released 19 hours ago
    Type: game
    Dev: Alagesia
    Pub: Alagesia
    Genres: Simulation Strategy Free To Play
    About
    Screenshots
    Videos

    Take a team from local leagues to World Championship glory.


    You're the manager. Build the roster, sign sponsors, balance the books, then watch full matches play out in tower-by-tower detail. Every player has a story — your signing today becomes next year's Worlds MVP, or busts, or gets poached by a richer team in free agency. Every decision counts.

    The deepest simulation engine to date.


    • Tick-based match engine — 6,800 lines of MOBA simulation: tower destruction, dragon stacks, baron timings, individual player KDA, the works. Every match is a real game, not a coin flip.
    • Pick & ban that matters — champion synergy, counters, early/mid/late meta ratings. Your draft strategy actually shapes the match.
    • Multi-league seasons — manage in Europe, North America, Korea, China, or any combination of countries and leagues. International competitions stack on top, you can qualify and play through the gauntlet.
    • Real finances — sponsor negotiations, prize pools, wage bills, fans dictating your income. Lead your team to financial success or economic ruin.
    • Custom rosters — import your own real databases. Uniquely compatible with other similar games supporting JSON.
    • Hall of Fame & team history — your team has a story across decades. Legends get inducted. Trophies fill the cabinet. Important players become club icons.

    Why MOBA Manager?


    • No yearly re-releases. A constantly improving game that continues to receive updates by a passionate solo developer.
    • Playable fully offline. Offline-ready, saves on disk, no servers to go down.

    Genre roots


    If you've ever lost a weekend to Football Manager, Out of the Park Baseball, or Eastside Hockey Manager — this is that, but for MOBA esports. Built by a fan of the genre for fans of the genre.



    MOBA Manager is a modernized port of the open-source MobaGM Legacy engine by dumbmatter, licensed under Apache 2.0.
  235. 8

    Deskrot

    Deskrot header image
    Released 20 hours ago
    Type: game
    Dev: Maksim Zolotukhin
    Pub: Maksim Zolotukhin
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Deskrot - EVERYTHING IS A LEVEL

  236. 7

    Gate Fall

    Gate Fall header image
    Released 20 hours ago
    Type: game
    Dev: Sturaka
    Pub: Sturaka
    Genres: Action Adventure Indie Early Access
    About
    Screenshots
    Videos

    You fall. You wake up in front of a stone Gate under a violet sky. Nobody knows where you came from… except perhaps the Echo whispering inside the portal.

    Gate Fall is a 2D pixel-art adventure about exploration and mining, with a real story, living towns, automation… and boss fights that break every rule.

    • Carve the world with your laser, block by block: crystal caves, mushroom forests, a cursed forest, the abyss.
    • Fly anywhere with your jetpack and find ores hidden in the rock, ruins and camps.
    • Enter parallel dimensions through black holes… before the timer runs out, and beware of your evil twin.

    • Build your base, platforms, elevators and modules.
    • Run an automated factory with conveyor belts, transport drones and storage… to fill the Gate.
    • Your buildings stand… or collapse if nothing holds them up.

    • Living towns: Halte-Étoile, Sporeval, the underground town of Halte-Profonde and its miners, Vitréa the crystal city.
    • Townsfolk, quests, contracts, a wandering trader, animals… and your own house, with its arcade cabinets.
    • Grow your character in a sky of constellations: 6 skill trees, 47 stars to unlock.

    Online co-op for up to 4 players: invite up to 3 Steam friends into your world. Dig, build and fight together, each with your own bag. The more of you there are, the tougher the creatures.

    Every boss is a game of its own:

    • The Silence, Devourer of Song: a duel in a 3D arena.
    • The Scribbler: a fight drawn entirely in pencil, where even you become a sketch.
    • Seraphin, the Devouring Archangel: a first-person fight above the clouds, wings spread, magic staff in hand.

    • The Original Lands: where it all begins.
    • The Crystal Lands: a new world, a grey dream, and the city of Vitréa.
    • Paradise: floating islands, angel wings instead of a jetpack… and angels who are not what they seem.

    Keyboard/mouse or controller. The game is currently in French only.

    Gate Fall - Trailer (EN)

  237. 6

    deep rabbit hole

    deep rabbit hole header image
    Released 20 hours ago
    Type: game
    Dev: Slow step
    Pub: Slow step
    Genres: Action Adventure Indie Free To Play
    About
    Screenshots
    Videos

    deep rabbit hole

    Face the gruesome reality hidden behind hallucinations in this 2D pixel psychological horror game.

    Following a psychiatric consultation and a prescription for depression, you must navigate through a grotesque hallucination. Play as a protagonist struggling with their mental state, fighting and fleeing from rabbit-masked entities in the woods. When the delusions finally break, what reality will be left at the end of your blade?

     Features

    • Short & Intense: A concise, roughly 10-minute gameplay experience tightly focused on narrative impact.

    • Pixel Psychological Horror: A chilling atmosphere built with low-resolution pixel art and in-game dialogue that explores a crumbling mind.

    • Action Platforming: 2D side-scrolling action where you jump across platforms, evade, and fight off unsettling threats.

    • One Tragic Reality: Experience a single, definitive ending that reveals the shocking truth behind the protagonist's actions.

    depp rabbit hole

  238. 5

    Desktop Bonsai Towns

    Desktop Bonsai Towns header image
    Released 20 hours ago
    Type: game
    Dev: YUNIWAVE
    Pub: YUNIWAVE
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    A city that grows on a bonsai

    Desktop Bonsai Towns is an observation sim. A voxel bonsai slowly grows in its pot, and a cyberpunk city builds itself on the trunk and branches: towers, sky bridges, neon signs, holographic ads, an elevated loop line and airships. You are the observer. Leave it running beside your work and glance over now and then.

    The first world is Cyberpunk Town. We also plan to add worlds with different themes in the future.

    Put it on your desktop

    Desktop mode hides the background and the interface, so only the bonsai sits on top of your desktop. You can drag the pot anywhere on screen, and Ctrl+Alt+B brings the full window back from any app. The city keeps growing while you work in other windows.

    A living city

    • Little residents go about their lives in the city.
    • Factions form, split and absorb each other. A megacorp buys up buildings, a cult gathers followers, hackers black out whole blocks, and a security bureau cordons off trouble spots.
    • Changing weather, disasters and invasions bring surprises to the city, from acid rain and meteor strikes to mechanical spiders, sky pirates and, very rarely, a giant cat.
    • Everything is made of voxels, so blasts, fires and quakes tear the city apart block by block. Branches that lose their support fall, homes and all.

    A light touch

    • Unlock pruning to cut branches with shears. New buds sprout from the cut and grow back.
    • Funds carry over between runs. Spend them on permanent unlocks: cars and flying cars, automatic defenses, cinematic and event cameras, photo mode and more.

    Grow, finish, replant

    A bonsai takes several hours of real time to finish. Each run grows a bonsai in a traditional style, with rare wild variants. Finished trees go on your bonsai shelf, where you can view them in 3D, fill the collection and unlock new pots for the next planting. If the city falls, an end-of-days chronicle shows what went wrong and offers a hint for next time.

    Privacy

    The game does not connect to the internet except through the Steam client, for Steam Cloud saves, achievements and game updates.

    Announcement Trailer

  239. 4

    Kill The Boss

    Kill The Boss header image
    Released 20 hours ago
    Type: game
    Dev: Pixel Camel Studios
    Pub: Pixel Camel Studios
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Stop looking at the horizon. It is already in the arena.

    The emperor calls you commander and points. That is the whole speech. Something huge wants the ground under your feet, and it brought a line of friends who get worse every time one of them drops.

    House-sized slimes. Frogs with no business being that tall. Bamboo that decided to stand up. Tengu. Demons. A spirit big enough to blot out the yard. They take turns. They do not take a hint.

    Your ninjas are out. The fire is lit. Stone is already coming down. You land the first blow. They do not wait for a second order.

    The emperor will keep watching until the arena is empty and he has no one left to name.

    Kill the boss, Commander.

    Official Trailer

  240. 3

    I Swear I Parked Here

    I Swear I Parked Here header image
    Released 20 hours ago
    Type: game
    Dev: Junglegreen Studios
    Pub: Junglegreen Studios
    Genres: Indie Simulation Early Access
    About
    Screenshots
    Videos

    Everyone has been there. You walk out of the store, look across the parking lot and realize you have no idea where your car is.

    I Swear I Parked Here turns that moment into a game. Your car is somewhere out there, hidden among thousands of others. All you have is your key.

    FROM 1,000 CARS TO INFINITY

    Start on a lot with 1,000 cars and work your way up to 4,000, 10,000, 20,000 and 50,000. Then comes the final challenge: an endless parking lot that never stops. Beat it to unlock Endless Mode, where you decide how likely it is that your car is anywhere nearby.

    UPGRADE YOUR SEARCH

    - Old-school key: walk up to every single car and try the lock

    - Remote key: press the button and watch for the blinking lights, with more range on every upgrade

    - Companions

    TAKE YOUR TIME

    No enemies, no pressure. Just you, your key and an ocean of cars. Each parking lot is generated from its own seed, so no two searches are the same.

    Chase your best times, beat every level and prove that you really did park right here.

    I Swear I Parked Here - Trailer

  241. 2

    N in One Logic Puzzle Collection — Sudoku, Nonograms, Hashi & Slitherlink

    N in One Logic Puzzle Collection — Sudoku, Nonograms, Hashi & Slitherlink header image
    Released 20 hours ago
    Type: game
    Dev: PixelForge Studio
    Pub: PixelForge Studio
    Genres: Casual Indie
    About
    Screenshots
    Videos

    A quiet moment, one clue at a time

    N in One: Number Logic Collection brings 20 kinds of number and grid puzzles to a warm, paper-inspired puzzle desk. Fill in numbers, connect islands, find a hidden fleet or set the water level in an aquarium. Each puzzle type has its own rules and a three-step illustrated guide to get you started.

    20 puzzle types. 800 fixed puzzles.

    Sudoku, Nonogram, Slitherlink, Hashi, Nurikabe, Shikaku, Numberlink, Kakuro, Hitori, Suguru, Akari, Futoshiki, Skyscrapers, Binairo, Battleships, Tents, Thermometers, Aquarium, Dominosa, Calcudoku.

    Each type offers 10 levels with four fixed puzzles per level, for 800 puzzles in total. Levels vary in board layout and starting clues. Completed puzzles can be replayed in a repeating sequence.

    Think at your own pace

    • Play offline, solo, with no in-game account required.
    • Keep separate progress and records for each puzzle type and level.
    • Use undo, redo, rule checks and single-step reveals. Reveals are counted as assists.
    • Play with a mouse or keyboard, and pause whenever you need.
    • Choose from eight color themes, adjustable music and sound effects, and optional offline voice feedback.
    • Interface and short voice feedback in Simplified Chinese, Traditional Chinese, English, Japanese, Korean, German, French and Spanish.

    Soft colors, rounded tiles and small paper puzzle illustrations make room for a little focused thinking.

    N in One — 实机演示

    N in One — Gameplay

  242. 1

    Death at Fleming Manor

    Death at Fleming Manor header image
    Released 20 hours ago
    Type: game
    Dev: SUPERTHUMb
    Pub: SUPERTHUMb
    Genres: Adventure Indie
    About
    Screenshots
    Videos
    • Over 120,000 wishlists before launch!

    • Taipei Game Show 2027 – Best Design Finalist

    Media Reviews

    "Death at Fleming Manor is overwhelmingly a love letter to some of the OG detective writers." — Grace Dean, The Wand Report (8/10)

    "An excellent indie game that beautifully succeeds in its unique approach of blending forensics with a thriller mystery adventure." — 쿠타르크, This Is Game (8.4/10)

    "Experience the satisfying feeling of being outwitted, just like in a classic mystery novel." — 本丸猫左衛門, 4Gamer

    "Murderously Good. Between the clever deductions, varied investigations and unexpected twists, Death at Fleming Manor had me hooked." — Sonia Heng, QuestDaily (9/10)

    "A unique art style and smart ideas that expand on the concept of playing as a coroner." — James Gregory, Play Save Repeat (8/10)

    If you unraveled Return of the Obra Dinn and The Case of the Golden Idol to the very end...

    It is time to pick up your pen.

    Your job is to write the death certificate.

    England, 1959

    A series of unexplained deaths has occurred at Fleming Manor, a country estate outside London.

    As the investigator assigned to the cases, you will examine each scene, study the condition of the body, question the people involved, and review the available evidence. You must identify the victim, determine the cause of death, and decide whether the death was accidental, self-inflicted, or the result of murder.

    When you believe you understand what happened, record your conclusions in a death certificate or emergency report. Choosing a suspect is not enough. Missing or incorrect information may lead to the wrong conclusion.

    Investigation at Fleming Manor

    Death at Fleming Manor is a forensic mystery adventure built around observation, deduction, and official documentation.

    The game takes place in a British country manor in the late 1950s. Its hand-drawn visual style is inspired by European crime and mystery comics of the 1960s.

    If you enjoy Agatha Christie mysteries, methodical investigations, and story-driven games where small details matter, Death at Fleming Manor may be for you.

    Key Features

    • Complete the Official Records
      Examine each body, review the evidence, and record your conclusions in death certificates and emergency reports.

    • A Mystery Set in a 1950s British Manor
      Investigate a series of deaths at an isolated country estate, where the residents may not be telling you everything.

    • Hand-Drawn Ligne Claire Artwork
      Explore scenes illustrated by hand in a style inspired by European mystery comics from the 1960s.

    • Draw Your Own Conclusions
      The game will not confirm your suspicions for you. To close a case, you must identify what happened and support every part of your report with evidence.


    Video Upload & Livestreaming Guidelines

    Monetization is permitted, including advertising revenue through platforms such as YouTube and Twitch. No prior permission is required. However, to prevent story spoilers, please follow the guidelines below:

    • Until November 10 (Tuesday) at 8:00 AM UTC (5:00 PM KST/JST), please do not show the final episode (Episode 12) or any of the endings in videos or livestreams.

    • After November 10 at 8:00 AM UTC, you may show all episodes and endings.

    Even after this date, please avoid including major story spoilers in video titles or thumbnails, where they could easily be seen by people who have not yet played the game.

    Thank you for your understanding and cooperation.



    All graphics in this game were created by human artists. No generative AI was used.

    We also have a YouTube channel where we upload introduction videos for our layered Clip Studio Paint files, as well as detailed videos showing the work process.

    YouTube: @SUPERTHUMbGameArt

    Death at Fleming Manor