1. 37

    The Wizard's Assistants

    The Wizard's Assistants header image
    Released 2 minutes ago
    Type: game
    Dev: Twin Suns Corp.
    Pub: Twin Suns Corp.
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Something has gone awry in the Wizard’s tower! As one of the assistants, explore a strange and increasingly chaotic world of magical experiments, scattered clues, and fellow assistants in need of help. Follow your curiosity, collect quarks, and earn new magical augments as you unravel what happened and find out how to escape.

    Story

    The Wizard's experiments have left the tower in a state of magical disarray. Assistants are scattered throughout, continuously performing the last task they were assigned. You play an assistant whose eyes are on the moon and making your way through it all: lending a hand where you can, examining the Wizard's questionable notes, unraveling your past, and following a trail of quarks that charge Nexus points along the way. Above it all is the moon.

    Core Gameplay

    Explore places within the tower ranging from the tower’s pipes to the Wizard's workshop, reaching as high up as the rafters. Run, climb, jump, and glide, all at your own pace. Talk with the assistants you encounter, and investigate the oddities the Wizard has left behind. Collect quarks to charge Nexus points to unlock magical augments that you can use to bounce, traverse ledges, teleport, ride beams of light, and puzzle your way through the tower, revealing paths that were previously out of reach. Along the way, examine notes, scrolls, and glyphs that gradually unveil the workings of the Wizard and the assistants who need your help to escape along with you.

    EXPLORE THE WIZARD'S TOWER 

    Wander through stone walls, pipes, workshops from the past and present, collections of spellbooks, rafters, and other shadowy corners of the Wizard's tower as it gets stranger the higher you go. Look closely for notes, glyphs, and scrolls, as curiosity is rewarded by revealing more about what has been happening inside the tower.

    EXPERIMENT WITH MAGIC

    The tower is full of magic that is rather unstable. Gather quarks and activate each Nexus to unlock new spells, then put them to use as you explore. Bounce to new heights, throw ledges into place, create portals, arrange potion bottles to make books levitate, activate mirrors to create beams of light you can ride, and burn your way into hidden places. Just when you think you're through, you can revisit any place you've been by using the Nexus as a Fast Travel point.

    HELP THE OTHER ASSISTANTS 

    Guess what? You're not the only assistant caught up in the Wizard's magical mess! But hey, you're doing something about it. Find assistants throughout the tower, uncover what has happened, and help them get out of questionable experiments, mysterious mechanisms, and the tediousness of assistant duties.

    THERE’S NO WRONG WAY

    Although the Wizard may have made a poor choice or two (or three) that led to chaos, exploration within the tower is always safe. No lives. No game overs. No losing progress because an experiment went wonky. The Wizard’s Assistants is built around exploration without failure. Whatever you do, give it a try, miss a jump but never fear, and push at the edges of the tower with the safety of magical barriers. Just keep going! Curiosity moves the adventure forward where your effort is what's celebrated.

    Every place you visit invites another question, every assistant has another situation to resolve, and every augment leads to new experiments. Keep exploring, keep helping, and keep following the quarks upward to find out for yourself if the moon really is made of cheese.

    90 Days of Joy

    The Wizard's Assistants was made possible by 90 Days of Joy, a 90-day game development challenge about making what you want to make. Follow along as we share experiments, ideas, discoveries, mistakes, and what reminds us of why we love making games.

    The Wizard's Assistants Launch Trailer

  2. 36

    Solo Tower Defense VR

    Solo Tower Defense VR header image
    Released 2 minutes ago
    Type: game
    Dev: Nagomiya Games
    Pub: Nagomiya Games
    Genres: Action Indie Strategy
    About
    Screenshots
    Videos

    Overview

    Solo Tower Defense VR is a single-player VR tower defense shooter where you warp between two lanes and personally take down incoming enemies.

    Shoot down enemies advancing from both lanes and protect the gate behind you.
    Unlike traditional tower defense games where you place units and watch them fight, you stand on the front line and do the fighting yourself.

    Grow Stronger Between Waves

    Combat progresses in waves.
    After clearing a wave, you can choose an upgrade card to improve stats such as attack power, fire rate, projectile speed, range, and gate durability.

    The upgrades you choose will affect how you approach the battles ahead.

    Face a Variety of Enemies

    You will encounter more than just standard ground enemies. Different enemy types include ranged attackers, shielded enemies, self-destructing enemies, flying enemies, and enemies that deploy special units.

    As the waves progress, enemy combinations and attacks become increasingly intense, requiring quick decisions and accurate shooting.

    Designed for Comfortable VR Play

    The game is designed with seated play and reduced motion sickness in mind.

    Instead of moving freely through the environment, you switch between two lanes by warping.

    By keeping movement simple, the game is easier to play while seated and lets you focus on the fast-paced action of aiming and shooting directly with your VR controllers.

    Fight Alongside Your Operator

    Between waves, your operator will provide advice and guidance.

    Prepare for the next wave, choose your upgrades, and keep defending until the very end.

    Gameplay Trailer

  3. 35

    Immigration Simulator

    Immigration Simulator header image
    Released 2 minutes ago
    Type: game
    Dev: RaphMoiteGames
    Pub: RaphMoiteGames
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    Immigration Simulator is an arcade style game that lets you play as an immigration officer. Your goal is to reach $1,000,000 to purchase your first home.

    • Start a combo streak by correctly matching the person's skills against what your government is after. The higher the combo streak, the more money you gain. How high can your streak go?

    • There are different side activities that can get in the way of your job, not doing so will make you lose money.

    • Buy Upgrades such as allowing the player to use keyboard shortcuts and many more to improve your working capabilities.

    • Not only are you limited to checking the migrant's skills, you need to also check their luggage to see if they have illegal goods. Failing to take them out will reset your combo streak.

    Immigration Simulator Gameplay Trailer

  4. 34

    BUZZ or DIE

    BUZZ or DIE header image
    Released 7 minutes ago
    Type: game
    Dev: BON
    Pub: Kodansha
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    *This title contains some depictions of violence and gore, as well as content that may be psychologically disturbing.

    "BUZZ or DIE" is a point-and-click game where death row inmates enter a death-match game show.

    You and a man named Sagishima will be participating together.

    The rules are simple. Dive into your opponent's mindscape and search for secrets. Turn those secrets into content and make a short video. Gain the most Likes from the audience to win.

    No video-making experience? No problem! All you have to do is think about your opponent and create a thumbnail.

    Ragebait, Trivia, Comic Style, and more! Videos are created based on the direction you take with your thumbnails.

    The winner receives a pardon and the chance to have one wish granted.

    The loser receives not only death...but an eternity of humiliation as a slave android model.

    Witness the passions and fury of the world's worst criminals in this gripping video-game drama. We hope you enjoy♪

    Don't miss the fully voiced Japanese dialogue, performed by a talented cast of professional voice actors!

    声优阵容

    You:Iori Nomizu

    Sho Sagishima:Takaaki Torashima

    Tutorial Girl:Sarah Emi Bridcutt

    Staff:Nozomi Takatsuki

    Shino Akitara:Toya Shiraishi

    Sayuri Utsu:Reina Kawamura

    Ami Jujo:Yurika Hirayama

    Sumito Kanibari:Toshinobu Iida

    Ina Uragiri:Miu Miyake

    Soichi Uragiri:Yuichiro Kuba

    Kaname Tozen:Haruka Sato

    BUZZorDIE2nd EN

  5. 33

    Last One Employed

    Last One Employed header image
    Released 17 minutes ago
    Type: game
    Dev: BigMeco Games
    Pub: BigMeco Games
    Genres: Casual Indie Massively Multiplayer Strategy Early Access
    About
    Screenshots
    Videos

    Last One Employed is a competitive party card game for 3–10 players about surviving a tech company where deadlines, production incidents, and your coworkers are equally dangerous.

    Choose one of 32 office roles—from Project Manager, System Administrator, and QA Lead to HR, DevOps, a remote freelancer, or a gloriously unstable founder. Every role has its own deck, play style, attacks, defenses, and ways to recover.

    Stay on the payroll

    Everyone starts with Patience, Stress, and Budget. Lose Patience, gain Stress, steal Budget, buy office perks, and redirect blame. When your Stress catches up with your Patience, you are fired. The last employee standing wins.

    Every turn is corporate chaos

    • Optimize your hand: discard and draw back to seven cards.
    • Play an action against a coworker—or save yourself.
    • Delegate a hidden task into somebody else's Inbox.
    • Resolve your own Inbox and hope it does not trigger a chain of problems.
    • Answer attacks with blocks, counterattacks, and redirects.

    Production incidents hit the whole table, office perks are limited, and no plan survives contact with HR. Even fired players stay involved by voting against those still employed.

    One screen. Everyone's phones.

    Run the game on a Windows, macOS, or Linux computer and put it on a shared screen. Other players join from their phones through a browser using the QR code. No mobile app or extra controllers are required.

    Key features

    • Competitive matches for 3–10 players
    • 32 distinct roles with personal card decks
    • Hundreds of localized cards, tasks, and incidents
    • Phones as controllers through a browser
    • 17 interface and card-text languages
    • Fired players still influence the match

    Sabotage your coworkers. Survive your inbox. Be the last one employed.

    Last One Employed Trailer\GamePlay 2

    Last One Employed Trailer 2

    Last One Employed Trailer

    Last One Employed Fun

  6. 32

    PLEASE WAIT

    PLEASE WAIT header image
    Released 17 minutes ago
    Type: game
    Dev: KENTO
    Pub: KENTO
    Genres: Indie
    About
    Screenshots
    Videos

    It's just an installer. How hard can it be?


    PLEASE WAIT is a short comedy game that takes place entirely inside one installation window. Your only goal is obvious: get the progress bar to 100%. The installer has other plans.

    A few percent in, things start to go wrong. The RETRY button runs away. The loading bar escapes the window and has to be dragged back. A percent falls out and needs to be put back in by hand. The installer asks you not to move your mouse — and then asks you to move it to generate bandwidth.

    Every step changes the rules


    • Update the updater. Then update it again.
    • Free up disk space. Try not to delete cat.png.
    • Take the premium download offer. The +20% for $0.00 one, if you can catch it.
    • Read the terms of installation while they are being amended.
    • Prove that you are still at the keyboard.
    • Choose a download mirror. Mirror 3 is the one.
    • Reach 100%. Then wait for the Day One Update.
    • Survive 99%. The last percent is the hardest one.

    Features


    • One window, one loading bar and more than fifty ways for them to misbehave
    • A new gag, puzzle or rule change every half minute or so
    • Mouse-only, no reflexes required — just patience and some suspicion
    • About 30 minutes for a first playthrough, with a save you can continue from
    • 9 Steam Achievements
    • Fully original synthesized sound and music
    • English and Russian

    No real files are touched, no real payments are offered, nothing connects to the internet. It only looks that way.

    PLEASE WAIT — Gameplay Teaser

  7. 31

    Pixel Exorcist

    Pixel Exorcist header image
    Released 22 minutes ago
    Type: game
    Dev: Mojo Trio Games
    Pub: Mojo Trio Games
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    A 90's Style Retro Cosy-Horror. 

    Explore and investigate haunted buildings. Identify the spirit that haunts each level and exorcise them.

    Listen & watch out for ghost interactions. Solve the mystery before you loose "Faith", or your torch runs out!

    Utilize 5 items to puzzle out the identity of the haunting spirit.

    Survive Ghost Hunts and jump-scares that erode your characters "Faith"

    • 32 Levels.

    • 13 Ghost types.

    • 300+ Level start variations & 1000's of level play-throughs. 

    • Character level up system.

    • Retro Pixel art style.

    • In-game saving.

    Pixel Exorcist - Coming Soon

  8. 30

    Cry Me a Cosmos

    Cry Me a Cosmos header image
    Released 27 minutes ago
    Type: game
    Dev: OVERDOOR
    Pub: OVERDOOR
    Genres: Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    Plant Mortals. Water them. Make them cry.

    You are a low-ranking god assigned to a small universe. Raise Mortals in a 5×5 garden, harvest their Tears, and satisfy the demands of the gods above you.

    Survive twelve increasingly demanding tributes. Then harvest 666 Tears in the final Apocalypse Stage and bring the universe to an end.

    MAKE EVERY WATERING COUNT

    Mortals begin as Seeds and grow through infancy, childhood, adulthood, and old age. But your Waterings—and your space—are limited.

    Every Watering advances the entire garden at once. Mortals may cry, grow, attack, reproduce, or die. Arrange them carefully and make every Watering count before your chances to harvest Tears run out.

    BUILD A GARDEN OF SYNERGIES

    Every Mortal has a Temperament that changes how they behave.

    Gloomy Mortals accumulate sorrow. Cranky Mortals hinder nearby children. Happy Mortals thrive around others, while Lonely Mortals prefer isolation.

    Combine their Temperaments and positions to create chain reactions of growth, violence, reproduction, death, and Tears.

    CHANGE THE RULES OF YOUR UNIVERSE

    Choose and upgrade your Soil to reshape the garden itself. Turn deaths into new Seeds, earn Tears from growth, make injured Mortals retaliate, or fill empty spaces with Fanatics.

    Then intervene directly. Install Sprinklers and Wells, build walls, administer treatments, alter Temperaments, or remove Mortals who have outlived their usefulness.

    PERFORM THEIR MIRACLES

    Despite everything you do to them, Mortals still pray to you.

    Fulfill their Miracles—bring children into the world, help Mortals grow, prevent deaths, or fill the garden—and they will weep in gratitude.

    Use their faith as part of your strategy.

    BRING ABOUT THE APOCALYPSE

    Build a garden capable of surviving twelve tributes, then enter the final Apocalypse Stage.

    Harvest 666 Tears, and the Apocalypse will descend.

    The Mortals will call it a miracle. You will know it was always the plan.

    Gameplay Trailer V2

    Gameplay Overview

  9. 29

    TRIGGER DRAW

    TRIGGER DRAW header image
    Released an hour ago
    Type: game
    Dev: MAgaming
    Pub: MAgaming
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Take aim. Draw with a bullet.

    Classic Old Maid meets revolvers and abilities.

    TRIGGER DRAW is a competitive card game for up to 4 players where you shoot your opponent’s cards to draw them.

    Make pairs, clear your hand, and avoid being the last player holding the Joker. But at this table, your opponent won’t just sit still and let you choose.

    Move your cards, bait their aim, and pass off the Joker.

    Luck, mind games, and a split-second shot decide the outcome.

    You aim. They move.

    On your turn, aim at your opponent’s face-down cards and fire. The card you hit joins your hand.

    When it’s their turn to draw from you, move your cards to throw off their aim.

    Is that card slipping away because it’s safe—or because they want you to chase it?

    Miss your shot, and your opponent chooses which card to give you.

    One missed shot could land you the Joker.

    Aim for precision—or keep them guessing.

    Aim down sights for an accurate shot, but reveal exactly where you’re aiming.

    Fire from the hip to make your aim harder to read, at the cost of accuracy.

    Take your time and bait a reaction.

    Pull the trigger before they figure out your target.

    Even how you shoot becomes part of the mind game.

    Turn the tables with abilities.

    Match a pair of ability cards to earn an ability.

    Peek at an opponent’s card, freeze their cards in place, swap entire hands, or gather everyone’s cards and deal them all again.

    Play your trump card now, or save it for the perfect moment?

    Hand size alone won’t tell you who’s going to win.

    Dodge the Joker—or fight to keep it?

    • Old Maid: The last player holding the Joker loses. Familiar rules, with guns and mind games in the mix.

    • Reverse Old Maid: The last player holding the Joker wins. The card you wanted to get rid of becomes the one everyone wants.

    • Hidden Old Maid: No Joker. One card is removed face down at the start, leaving everyone guessing which card will be left unmatched.

    You can also play with Classic rules, without guns or abilities.

    With friends, online, or on your own.

    • Online matches for up to 4 players: Challenge friends in private matches or jump into random matchmaking.

    • Single-player matches against the CPU: Play at your own pace against 1–3 CPU opponents.

    • Mask painting: Draw freely on your mask and bring your own unique look to the table.

    That move might be a trap.

    Read your opponent. Pull the trigger.

    [Streaming & Video Policy]

    Feel free to stream or post gameplay videos and screenshots, including those with monetization.

    We welcome all creators—individuals and companies alike—to share their experiences with our game!

    If possible, please include a link to our Steam store page in your video description.

    Official Gameplay Trailer

  10. 28

    哈罗德的东海冒险

    哈罗德的东海冒险 header image
    Released an hour ago
    Type: game
    Dev: 神精
    Pub: 神精
    Genres: RPG
    About
    Screenshots
    Videos

    哈罗德的东海冒险 is a single-player 2D role-playing game built around story exploration, branching choices and turn-based battles. Play as Harold, a retired hero sent by the Heavenly Court to investigate a cult in the East Sea region. What begins as an apparently convenient business trip becomes an adventure involving Liangxiu, divine powers and strange events in the fantasy world of Pindianjie.

    Investigate the city and uncover its secrets

    Explore streets, the Heping Hotel, shops, back alleys and underground passages. Talk to characters, examine objects, search for clues and treasure, and use the quest log to review what you have learned before deciding where to go next. Modern city life, supernatural legends and absurd conversations meet as familiar places change over the course of the story.

    Choose how to handle the investigation

    Story choices let you seek police assistance, infiltrate alone or act alongside companions. Your decisions affect later events, the characters accompanying you and the direction of the ending. The game includes multiple story routes and subsequent playthrough content, revealing additional clues and scenes as you revisit the adventure.

    Plan your turns and adapt to unusual opponents

    Choose attacks, skills, defensive actions and items in command-based, turn-based combat. Combine equipment and consumables to handle enemy attacks. Some encounters introduce survival-turn goals, action restrictions, phase changes or copied actions, encouraging you to plan both offense and recovery. Later story sections take you through castles, temples and ruins to complete trials and confront stronger enemies.

    Solve mechanisms and try minigames

    The journey includes observation and memory challenges, piano playing and note-sequence mechanisms, plus Texas Holdem and slot-machine minigames using in-game chips. Investigation, dialogue, combat and these diversions give the adventure a varied pace.

    Included features

    • A single-player story adventure with 2D pixel-art map exploration.
    • Clues gathered through conversations, examining locations and a quest log.
    • Branching decisions, multiple story routes and content across subsequent playthroughs.
    • Skills, equipment and items for turn-based battles with special encounter rules.
    • Piano mechanisms, observation challenges and in-game-chip minigames.
    • An absurd, humorous story spanning modern urban locations and fantasy environments.

    非常精彩绝伦的宣传片

  11. 27

    星河的约言

    星河的约言 header image
    Released an hour ago
    Type: game
    Dev: VointStudio
    Pub: VointStudio
    Genres: Indie Strategy Early Access
    About
    Screenshots
    Videos

    Stellar Promise is a 2D pixel-art third-person shooter / strategy / role-playing game. Players will pilot procedurally generated ships across the starry river, using personally crafted spells to vanquish all incoming foes, uncover lost or concealed secrets from scattered clues, and lead companions to resiliently confront successive natural and man-made disasters.

    About the Demo and Early Access

    Since this update introduces new systems with a significantly different style from previous gameplay, the demo has been updated accordingly. The current demo and Early Access versions are essentially identical in content. We recommend fully experiencing the demo before considering a purchase. Future updates will primarily be delivered through the Early Access version.

    Core Features

    Modular Ships: From Blueprints to Combat Modification

    In the starfields where human civilization is widely dispersed, starships are not merely vehicles but symbols of survival and power. Each faction possesses its own distinctive ship technologies; every design represents a unique hull structure, module layout, and firepower configuration. You, an independent captain operating outside faction control, will seek suitable vessels during your adventures and, through in-depth enhancements across multiple dimensions, break through their original performance boundaries.

    • Diverse Ship Construction: Every ship in the game is defined by a procedurally generated blueprint, covering three main types: small Fighters, medium Corvettes, and large Frigates. Blueprints determine the ship's basic structure, slot count, and armament configuration, which in turn influence each vessel's combat style and performance characteristics.

    • Modular Ship Adjustment: Fine-tune ship performance by replacing modules like Frame, Armor, Engine, Cockpit, Shield, Automation/Core, and configuring armament slots such as Main Cannons, Secondary Guns, Large Turrets, and Medium Turrets. Modules have distinct directional categories and varying grade options.

    • Randomized Ship Modifications: Beyond module adjustments, a separate modification system exists, covering four major categories: Hull, Engine, Shield, and Weapons. Modifications can provide performance boosts far exceeding ordinary module upgrades, but each attempt yields results with a degree of randomness. You can repeat the process to approach your ideal configuration.

    • Blueprint Acquisition and Manufacturing: Obtain module and weapon blueprints by increasing faction reputation. Once acquired, you can manufacture these equipments on your Mothership, achieving a high degree of freedom in ship customization.

    Magical Spells: From Aetheric Words to Devastating Incantations

    Alongside the "Spellcasters" who arrived in this universe came the magical system that uses words as tools and Aether as energy. Contrary to common belief, spells are not secret arts reliant on imagination but a form of "magical technology" that can be logically combined and repeatedly debugged. Each Spellcaster is a complete vessel of magical technology. They weave basic words into statements, follow grammatical rules to shape Aether into projectiles, and finally, through incantation, propel forces that transcend physical laws into the depths of space.

    • Word Combination Logic: Construct spells starting from the most basic magical words. The sequence of words determines the spell's effect—channeling energy, bestowing attributes, shaping projectiles, aiming, and launching—each step interlocking. Incorrect combinations become meaningless, just as language requires proper grammar.

    • Aether and Incantation Management: Constantly monitor the Aether value and incantation progress within the spell structure. Insufficient Aether will directly cause the spell to fail, while over-infusing Aether carries the risk of disorder. Mastering this balance throughout the entire incantation process is the essential path to becoming a powerful Spellcaster.

    • The Potential to Overturn Scale Disparity: Through clever arrangement of words, spells can manifest power beyond imagination. A meticulously crafted spell is potent enough to pose a lethal threat from the smallest Fighter against a massive Frigate.

    Automated Factories: The Industrial Revolution in Microgravity

    When gravity no longer constrains production, the very form of industry undergoes a complete revolution. Logistics pods and drones replace traditional conveyor belts; seven types of functionally distinct pods form the arteries and nerves of the automated factory. From mineral smelting to the assembly of precision components, everything flows in silent order. And "Special Equipment"—those experimental machines that cannot integrate into standardized production lines—represents civilization's eternal pursuit of higher efficiency.

    • Automated Production Lines: Construct fully automated assembly lines from raw materials to finished products by rationally arranging seven types of logistics pods and five types of engineering stations.

    • Special Equipment Integration: Equip your Mothership with experimental devices possessing unique functions. They boast astonishing efficiency but limited versatility, requiring careful planning for how they interface with the production lines.

    • Interstellar Logistics Network: Due to industrial differences, various habitats have ongoing demands for specific raw materials and goods. Fulfill these needs through transport, earn profits, and influence price fluctuations in local markets.

    Habitat Construction: From Block Planning to Interstellar Metropolis

    As key facilities for humanity's survival in the cosmos, habitats provide all essential functions. From residential blocks to engineering blocks, from ecological blocks to commercial blocks, their modular design—similar to that of ships—allows habitats to be freely expanded with different blocks. With more engineering zones and storage areas than a Mothership, habitats can take automated production to the next level. Researching technologies, constructing blocks, and accumulating step by step is enough to develop a habitat into one of the few great metropolises in the universe.

    • Hexagonal Blocks and Ring Expansion: Habitats are composed of hexagonal blocks, with a Core Block at the center and up to five rings extending outward, allowing a total of 90 blocks to be constructed. Higher ring tiers demand more Quantized Energy and Maintenance Capacity, so planning requires balancing space, energy, and maintenance limits.

    • Diverse Functional Blocks: Over ten types of blocks serve distinct roles, including Storage, Residential, Ecological, Commercial, Energy, Accretion, Engineering, Technical, Port, Dock, and Security. Upgrading blocks unlocks more storage cells, population capacity, ecological slots, factory facilities, and fleet berths, while gradually improving block efficiency.

    • Environmental Pressure Management: Local Pressure and External Pressure together form the Environmental Pressure system. Local Pressure affects the acquisition efficiency of Technical Accumulation Data and population benefits, while External Pressure gives rise to Deep Space Campaigns and Alert Incidents. Through Commercial Blocks, Security Blocks, and Technological Exploration, find a balance between population growth, resource output, and security risks.

    • Subordinate Fleet Automation: With the support of Docks and Ports, ships can be organized into four fleet types: Mining, Trade, Patrol, and Expedition. Mining Fleets automatically collect nearby resources, Trade Fleets automatically buy and sell goods according to settings, Patrol Fleets handle Alert Incidents, and Expedition Fleets respond to Deep Space Campaigns—letting your ships replace manual operations and achieve automation on a broader scale.

    • Technological Exploration and Deep Space Campaigns: The Technical Block unlocks the Technological Exploration interface, consuming Technical Accumulation Data, General Operation Data, and Extreme Environment Data to permanently improve block efficiency, fleet tactics, and Logistics Capacity. Deep Space Ports and Security Blocks are tied to Deep Space Campaigns and Alert Incidents, offering higher-risk challenges and rewards in the mid-to-late game.

    Current Version Content Scope

    • Travel to all procedurally generated star systems.

    • Acquire and pilot all three ship types.

    • Experience the complete spell construction system up to the fifth circle.

    • Build automated production lines covering all mechanical technology components.

    • Participate in the main story, Civil Commissions, and random map events.

    • Construct and upgrade your own habitat, and organize various fleets.

    • Complete custom shipbuilding from scratch is not available (planned for full release).

    Development Roadmap (Planned)

    The game plans to be continuously updated in "Early Access" format for an estimated period of 6-12 months, gradually implementing the following content:

    • A greater variety of non-human hostile species and mechanical intelligence threats.

    • Multi-stage technological upgrades for the Mothership.

    • Complete custom shipbuilding starting from the frame.

    • Faction flagship-class capital ships as formidable enemies.

    • New ship modules integrating magical technology and full magical refits for ships.

    • Mysterious facilities hidden in deep space.

    Important Notes

    This is an early version and may contain numerous bugs. Your feedback is welcome, and we will address issues as quickly as possible.

    Updates may, due to undetected bugs, lead to save file incompatibility. We will strive to avoid this, but players are advised to regularly back up their save files manually.

    Save file path: Users\[Username]\AppData\LocalLow\VointStudio\星河的约言\ReleaseSaves\savedata0.rsd

    Pilot ships defined by blueprints, craft spells woven from words, construct and manage your own habitat, and find your own way to survive in procedurally generated starfields.

    Future versions will continue to expand with richer strategic content and a more complete main storyline. Stay tuned!

    (All of the above content is translated by translation software.)

    (Why? Because my English is very, very poor.)

    星河的约言玩法视频

  12. 26

    Sort Them Dogs

    Sort Them Dogs header image
    Released an hour ago
    Type: game
    Dev: JosPlays
    Pub: JosPlays
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Playtime's over. Everybody back to their cubby.


    Happy Paws Doggy Daycare has had a very good day and it shows. Four thousand and eighty toy pups lie in heaps on the play rugs, hats askew, and every one of them belongs in a cubby somewhere in the hall.

    Pick up a pup. See what it is: a Pirate Corgi, a Rocket Dach, a Chef Pug. Walk it to the right shelves, find its row, set it down. That is the whole game, and it is very hard to stop.

    What you do

    • Pick up, carry, place. One pup at a time, in first person. A green outline shows where it will stand before you let go.
    • Decide where each kind lives. Rows start blank. The first pup you put on a row claims it for its kind, so the layout of every shelf is yours.
    • Fill rows of ten. Each pup on its own row earns a little money, and a full row is a small, satisfying finish.
    • No timer, no fail state. Nothing chases you and nothing breaks. Put a pup on the wrong row and you simply move it later.

    What's in the hall

    • 4,080 pups of 408 kinds: corgis, pugs, dachshunds and chihuahuas in six coat colours.
    • Six themes: Pirates, Farm, Space, Jobs, Halloween and Beach, each with its own outfits, from tricorn hats and jetpacks to pumpkin suits and surfboards.
    • One very large daycare: 102 cubby units under bunting and skylights, with town-view windows, dog beds and a front desk.
    • A gentle original soundtrack made for long, quiet sorting sessions.

    Play it your way

    • Keyboard and mouse or gamepad, including the menus.
    • The daycare saves itself after every pup. Stop whenever you like and carry on later.
    • Steam Cloud: start on your PC, continue on your Steam Deck.

    Good with a podcast, a cup of tea, or ten minutes that turn into two hours.

    Gameplay Trailer

  13. 25

    THE GRAVES VIGIL

    THE GRAVES VIGIL header image
    Released an hour ago
    Type: game
    Dev: GeorgeDowson
    Pub: GeorgeDowson
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    You are alone in the Graves estate, where the night is unlike any other. Until five in the morning, you must watch the rooms, notice the smallest changes, and prevent a supernatural presence from returning a soul to the world of the living.

    Each part of the night brings new threats. Familiar rooms change, ordinary objects appear out of place, and mistakes gradually erode your sanity. Study your surroundings, track anomalies, and decide when to act—and when a sound is only trying to lead you astray.

    Reaching five in the morning is not enough: the estate slowly takes your sanity from you. If it runs out, the night ends before you reach either of its possible endings.

    Features

    - A test of observation: find deviations in familiar rooms and react in time.

    - Four stages before dawn: the tension rises with every hour, and the house grows more dangerous.

    - Light and candles: keep the rooms lit to hold back the darkness and protect your sanity.

    - A body that must not be neglected: listen for signs of breathing and decide when the dead require your attention.

    - Deceptive signals: not every sound leads to a real threat.

    - Two endings: the final outcome depends on how many anomalies you neutralize and how many breathing signs you confirm. Losing all sanity ends the attempt early.

    - Atmospheric sound and visual style: ticking clocks, ambient audio, and grim scenes create the feeling that something is always nearby.

    The darkest night comes before dawn. If dawn comes at all.

    Official Full Game Trailer

    Streamer Reactions & Gameplay

  14. 24

    FerzGate

    FerzGate header image
    Released an hour ago
    Type: game
    Dev: FirconED
    Pub: FirconED
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Build peaceful medieval settlements on ever-changing islands. Every building has unique placement rules and powerful synergies inspired by chess-like movement. Plan carefully, make the most of limited space, and chase ever higher scores.

    Build Smart, Not Big

    Buildings interact through unique placement patterns inspired by chess pieces. Houses, shops, farms, and other structures belong to different categories, creating powerful synergies when positioned wisely.

    Explore Endless Islands

    Every game takes place on a procedurally generated island with its own shape and challenges. Adapt your strategy, make the best use of available land, and discover new layouts every run.

    High Scores and Replayability

    Experiment with different strategies, discover new combinations, and compete against yourself for the highest possible score.

    Limited Space, Endless Decisions

    Every island offers only a small amount of land. Expand efficiently, avoid blocking valuable positions, and make every tile count.

    What This Game Is (and Isn't)

    This game is:

    • a relaxing puzzle

    • focused on optimization

    • about finding clever building combinations

    This game is NOT:

    • a traditional city builder

    • a survival game

    • a resource management simulator

    • a combat game

    enter FerzGate

  15. 23

    blockia

    blockia header image
    Released an hour ago
    Type: game
    Dev: 4th Branch
    Pub: 4th Branch
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Build. Photograph. Play.


    blockia is a block-building simulator where you can assemble blocks, adjust the background and lighting, and capture your creations in photos. Select parts, place them, and change their colors and orientations. With simple controls, children and adults can enjoy creating. There are no fixed goals or right answers. Take your time and build whatever you feel like.

    Build the shapes you imagine with blocks


    From basic blocks to buildings, furniture, nature, and decorations. Choose from at least 120 types of parts and combine them while changing their colors and orientations. Start with whatever you want to make, such as a furnished room or a little street corner. You can reopen saved creations later and keep adding to them.

    Give the same creation a different look with background and lighting


    Photograph your creations in Photo Mode. Try different backgrounds, lighting, and viewing angles to find your favorite composition. Browse your photos in the in-game album or export them as image files. You can also use your exported photos in social media posts.

    Build and play with friends


    The full version introduces Play mode, which is not included in the demo. Gather with friends online and enjoy building together. In Build Battle, everyone creates something based on the same prompt, then shows their work to the group. Discovering a friend’s unexpected interpretation or a clever idea you hadn’t thought of is part of the fun.

    Launch Trailer

    Gameplay Trailer

  16. 22

    Stickman WW2

    Stickman WW2 header image
    Released an hour ago
    Type: game
    Dev: Sergey Mezhakov
    Pub: Sergey Mezhakov
    Genres: Action Strategy
    About
    Screenshots
    Videos

    Welcome to real-time strategy with elements of survival and tactical simulation. Ready to take command of your army? The strongest stickman armies of the world are waiting for you! Conquer the world and achieve great victories!

    Take part for any country in World War II! Build the most powerful stickmen army of machine gunners, flamethrowers, cannons and tanks. Create your own history with your strategy and tactics in the WW2 real-time strategy game!

    Great advantages of strategy games:

    - Choice of different nations

    - Epic special effects

    - Wide range of military equipment

    - Variety of missions and locations

    - Nice graphics

    - Many rewards and bonuses

    - Unique abilities

    - Great sound and music

    Large selection of game modes Stickman ww2:

    - Campaign. Pass exciting historical missions!

    - Survival. Hold your defenses and don't let your enemies capture you!

    Real World War II simulation with stickmen!

    Defeat everyone to emerge victorious in real-time strategy!

    trailer

  17. 21

    Wool Overflow

    Wool Overflow header image
    Released an hour ago
    Type: game
    Dev: Icycozy Games
    Pub: Icycozy Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    One sheep on your desktop. Before long, 100.

    『Wool Overflow』is a desktop companion idle game where you raise a flock of tiny sheep right on your taskbar.

    Whether you are working or watching videos, the sheep will wander around the bottom of your screen or stop to rest.
    Sometimes, the growing piles of wool might even get in the way.
    A little flock becomes part of your everyday desktop.

    Hover to shear—poof!

    Hover your cursor over a sheep when its wool has grown to shear it on the spot. No clicking required.

    The freshly shorn wool bursts into the air before gradually piling up at the bottom of your screen. Watch it accumulate or let a huge pile build up before collecting it all at once—the choice is yours.
    Just be careful: too much wool may get in the way of your work!

    Collect wool and grow your flock

    The wool you collect can be spent directly on upgrades.

    There are four upgrade branches—Flock, Wool Yield, Regrowth, and Automation—with more than 80 levels in total. Add new sheep and grow your flock from a single companion to as many as 100. Increase their wool yield, shorten regrowth time, and improve automatic shearing until your desktop is bustling with sheep and wool.

    Collect special Black Wool from rare black sheep, then exchange it for items to brighten up your desktop.

    Play manually or automate it

    Shear the sheep yourself by moving your cursor across them, or sit back and watch with automatic shearing and collection. Both automated features can be switched ON or OFF independently, letting you play however you feel that day.

    Features

    • A desktop game where sheep wander along your taskbar

    • Simple and satisfying shearing—just hover your cursor over a sheep

    • A laid-back collection system where wool piles up at the bottom of your screen—and occasionally gets in the way (?)

    • More than 80 upgrade levels across four branches, unlocked using wool

    • A little flock that grows from 1 sheep to 100

    • Automatic shearing and collection that can be switched independently

    • Separate scaling options for the UI, sheep, and wool

    • Automatic saving of your progress and settings

    • Achievement support

    On busy days, simply enjoy watching the sheep wander around.

    When you have a moment, shear some wool and help your flock grow.

    Why not fill your desktop with 100 sheep?

    pv_en

  18. 20

    Wickshore

    Wickshore header image
    Released an hour ago
    Type: game
    Dev: Cygnian
    Pub: Cygnian
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    About This Game

    A wizard raised a dome over a small coastal town, partly to protect it, but mostly because the town produces mana, and he has grand plans for it.

    When night falls, creatures emerge from the dark to pillage and steal the town's magic. The dome will hold, but only if you help defend it. Zap enemies to collect mana, then invest it back into the town to upgrade structures, build offences, and fortify your shields.

    Survive 10 nights per run—5 waves each, with a devastating champion waiting at the end of every night and a few hundred toothy horrors in between. Lose the dome, and you lose the town: the buildings, the mana, and the entire coast.

    Champions pay Salt when they fall. Spend it on the Astral Chart between runs to push further next time.

    Key Features

    • Zap & Expand Across 5 Maps: Annihilate invading hordes and level up your settlement across unique coastal locations.

    • Roguelite Mechanics: Lose your mana, buildings, and wave progress on failure, but retain your permanent upgrades to come back stronger.

    • 17 Upgradeable Buildings: Tailor your strategy every run—focus on pure economy, automated offensive towers, or impenetrable defenses.

    • Spells & Essential Tools: Zap foes, summon storms, or repair the dome directly. Upgrade your abilities via the Astral Chart so your personal lightning remains lethal even when the town is doing the heavy lifting.

    • Deep Prestige Tiers: Customize your build with a vast selection of permanent meta-progression traits tailored to your playstyle.

    • Controller & Steam Deck Support: Fully playable with full controller support and optimised for Steam Deck play on the go.

    • Localisation: Available in multiple languages.

    Cygnian

  19. 19

    My Gaming Shop

    My Gaming Shop header image
    Released an hour ago
    Type: game
    Dev: Eden Studio
    Pub: Eden Studio
    Genres: Indie Simulation Early Access
    About
    Screenshots
    Videos

    Welcome to My Gaming Shop, the experience where you take the reins of your own gaming store!

    Become the place to be

    Step behind your counter and welcome a crowd of players. Some come in for hardware, others to settle in front of a screen for the evening. Serve them quickly and well to build your reputation.

    Build your own PCs

    Don't just resell — build! Choose the components, assemble each machine part by part and test it before it reaches the floor. The quality of your work decides how reliable your stations will be.

    Master your stock

    Take in your deliveries, unpack the boxes and organise your shelves. Keyboards, mice, monitors, drives, chairs, games: anticipate demand so you never run out.

    Expand and customise

    Earn experience, redo your walls and floors to your taste, and buy up the neighbouring lots. Turn an empty garage into the biggest gaming venue on the street.

    Key features:

    * Complete simulation: Run a hardware store and a gaming floor at the same time.

    * PC building: Assemble every machine yourself, from the case to the first boot.

    * 360° management: From ordering stock to taking payment, control every detail.

    * Full immersion: Play in first person with smooth, physical interactions.

    * Progression: Renovate, expand and customise your shop as you succeed.

    MyGaming

  20. 18

    Return to Planet Zoveka

    Return to Planet Zoveka header image
    Released an hour ago
    Type: game
    Dev: Invantage Studios
    Pub: Invantage Studios
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    In this physics-first 2D incremental space mining simulation, you’ll buy, research, and build more than 250 items and upgrades, unlock production systems, automate your workflow, and use your success to help your family and restore Planet Zoveka.

    Start with an old dust mining spaceship and turn drifting cosmic dust into a growing operation! Push for the perfect strategy, or take your time and enjoy the journey.

    Defend your space dust from dust munchers:

    Do not let their cuteness fool you, they want your dust.

    Herd And Merge Cosmic Dust:

    Pull drifting dust through space, merge particles into stronger tiers, and turn tiny gains into real momentum.

    Upgrade From Manual Mining To Automation:

    Expand your tools, improve the ship, and deploy awesome systems!

    Build Automation And Resource Flow:

    Push beyond simple dust collection into research, automation, resource flow, trade, and management choices!

    Restore Planet Zoveka From Space:

    Your progress is not only bigger numbers. Invest your growing economy into healing a damaged homeworld!

    Watch Zoveka Come Back To Life From The Surface:

    Look closer at the planet you are saving, from polluted coastlines and damaged habitats toward a cleaner future worth returning to.

    FEATURES:

    • Start slow: Herd, merge, and collect glowing cosmic dust with physics-driven tools.

    • Upgrade a rugged family mining ship from humble beginnings into a powerful operation.

    • Build automation and support devices that keep resources flowing.

    • Research and expand into manufacturing, trading, and space-side resource management.

    • Invest your progress into visible homeworld restoration.

    • Play at your own pace: relax, optimize, tinker, or push for faster growth. If/when you can return home is up to you :-)

    • Multiple language support

    Gameplay trailer Master Sep 2026

    Gameplay trailer main

  21. 17

    Hatch'n'Wall

    Hatch'n'Wall header image
    Released an hour ago
    Type: game
    Dev: Fromont Gaming
    Pub: Fromont Gaming
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    “20 years ago, my father-in-law invented this board game and built it by hand, in wood. We could not produce it physically… so I turned it into a video game.”

    now, HATCH'N'WALL is a digital turn-based medieval board game.

    A bit of lore...

    The King is dead, and his heirs now fight over the kingdom's throne.

    Champion! You have been chosen by your prince to recover the royal crown hidden deep within the castle. But Beware: other champions are also racing to seize it before you. In this maze of shifting walls and treacherous hatches, use the castle's traps to block your opponents, foil their plans, and be the first to escape with the royal crown!

    Game Features

    • Up to 4 knights face off in a castle. Be the unique Champion!

    • At the start of the game, each player draws a Contact Card and keeps it secret until reaching the corresponding tile. They then obtain a key, granting access to the Treasure Room, where they collect a treasure and draw a Secret Exit Card. No one knows your plan until you make your move. Bluffing is half the battle.

    • Two dice per turn — one for movement, one for action. Every roll brings you closer to your goal while sabotaging your rival.

    • 4 actions possible: build walls, trigger hatches, destroy obstacles, or use ladders. Control the maze, control the game.

    • The board is procedurally generated every game — contacts, traps and cards are shuffled each time. No two games are ever the same.

    • Want to tease your rivals? A taunt wheel is available. 

    • Play against friends in local hot seat or online multiplayer via Steam, or sharpen your tactics against AI opponents with three difficulty levels.

    • 8 knight ranks, from Squire to King's Champion: every match earns you glory

    Think. Trap. Escape.

    Will you be the first to break through the walls, outsmart the traps, and escape with the treasure?

    — Original concept by "Boldectotor" · Video game adaptation by "Cpt.Jhon.H.Miller"

    Hatch'n'Wall Trailer

  22. 16

    Chronoseum

    Chronoseum header image
    Released 2 hours ago
    Type: game
    Dev: TaraPsych
    Pub: TaraPsych
    Genres: Action Indie
    About
    Screenshots
    Videos

    The show has been running longer than anyone can prove, and it only goes down. The crowd is synthetic. Their roar is real enough for the sponsors, and the sponsors are the only thing here that matters. You are today's entertainment.

    HUNDREDS OF BOSS VARIATIONS

    Dozens of hand-built bosses, each rolling a random kit of telegraphed abilities that grows the deeper you fight, arriving elementally charged and enraged the further down you go. From the early headliners to the Apex runstoppers to the thing waiting at the very bottom, no two showdowns play out the same.

    NEVER THE SAME DESCENT TWICE

    Every arena is procedurally built and themed, each with its own hazards to survive and boons to grab. The further you fall, the stranger and deadlier it gets.

    BUILD SOMETHING BROKEN

    Every wave hands you a choice of upgrades. Chain them into synergies, then fuse the right pair into an evolution that rewrites how you fight. Spend the scrap you sweep up between floors. No two runs build the same.

    DIE. UPGRADE. GO AGAIN.

    Death is not the end of the show. Carry your winnings up to the Midway, buy lasting power, pick your gladiator and your weapon, and descend with the odds a little less against you.

    FEATURES

    - Fast 3D arena combat: light strikes, a guard-breaking heavy strike, special attacks, dashes, and an arsenal of melee, thrown, and ranged weapons

    - Hundreds of boss encounters from dozens of archetypes, scaling ability kits, and elemental variants

    - Procedurally generated, themed arenas with unique hazards and helpful pickups

    - A deep roguelike draft with synergies, blind mystery picks, and build-defining evolutions

    - Multiple gladiators, unlockable special abilities, a betting vendor, hidden records, achievements, and an endless mode

    - Full keyboard-and-mouse or controller support, and original synth soundtrack

    Chronoseum Trailer

  23. 15

    Urban Explorer: Baldwin

    Urban Explorer: Baldwin header image
    Released 2 hours ago
    Type: game
    Dev: Studio 273
    Pub: Studio 273
    Genres: Indie
    About
    Screenshots
    Videos

    Urban Explorer: Baldwin is a horror game that centers on an adrenaline junkie poised to take their next venture into the abandoned. A violent storm causes them to divert to Baldwin, Wisconsin, where the discovery of an abandoned industrial district sparks excitement and promise. However, this unexpected jackpot may be much more sinister than once thought. Notes that were left behind hint at the reasons for its abandonment, and what the EPA was sent in to cover up. Explore the town on foot, search for keys, and hide from the horrors that stalk a once prominent, now abandoned hotel. Perhaps there's a reason some places wither away silently, for the horrors they hide may be far worse than imaginable. In fact, some places may not be worth saving.

    The Story

    As the car pulls up to the gates of what looks like a once fenced-off area of Baldwin, we exit the car to an increasingly hectic storm. With a phone in hand as our only trusty companion, we are forced to brave the elements in search of refuge for the night. With all of these buildings around, there must certainly be a good spot to explore, right?

    Aided by the flashlight on our phone and the dimly-lit streets of a podunk town, we begin to uncover exactly why this area was so quickly left behind. Notes that are found around the town reveal secrets that weren't meant to be uncovered: governmental disaster, mysterious companies with sinister operations, and a seemingly blood-thirsty cult forged from the remains of something gone wrong all expose themselves before us as our initial urban exploration turns into gruesome discovery.

    No Weapons, No Attacks, Just Sneaking And Hiding

    Urban Explorer: Baldwin relies on one core mechanic that dominates above all: stealth. You can't just shoot the monster, you can't attack it, you can only run if you're spotted, so I would do your best to go unnoticed...

    Light Can Be Your Friend, Or Your Worst Nightmare

    You will encounter various monsters along your journey. Some are cultists, who are drawn to your flashlight the longer it's on, so use it sparingly when they're present. Other entities lack sight, so you're safe with that trusty light! Oh, but what they lack in sight they make up for in hearing capability. I wouldn't make any sudden movements if I were you...

    Inspired By

    Urban Explorer: Baldwin is a love letter to the slow-burn horror of games like Amnesia: The Dark Descent and Outlast, with the analog dread of a classic PS1-era survival horror.

    This game was created by a small indie team. Every tree in the wind, every dreadful hallway, every document was hand-crafted to keep you on edge in an unfamiliar world.

    Urban Explorer: Baldwin Official Trailer

  24. 14

    In that case...

    In that case... header image
    Released 2 hours ago
    Type: game
    Dev: Studio MontaiL
    Pub: Studio MontaiL
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    THIS IS IT

    Your one chance to leave the 9-to-5 behind and build a new life for yourself.

    There's just one catch.

    YOUR LIFE IS THE ENTRANCE FEE

    You've been invited to a deadly game where opening loot cases is the only way to pay off a growing debt. Every case could contain the drop that earns your financial freedom... or leave you one step closer to a gruesome death.

    WELCOME TO YOUR CELL

    Intimidating at first, but you will quickly get the hang of it.

    PICK A CASE to open and SLAM that GREEN BUTTON to start!
    Now watch as your drops melt into BALANCE.
    Or watch your BALANCE melt into the negatives.

    Repeat.

    Pay off your debts.

    Get out before the ceiling of spikes crushes you.

    Simple right?

    :)

    Well... about that...

    LUCK ALONE WON'T SAVE YOU

    Opening cases is only the beginning.

    Managing your money is what keeps you alive.

    Spend too much and you'll never recover.

    Play too safely and you'll run out of time.

    DO WHATEVER IT TAKES TO WIN

    Need better luck or bigger better odds?

    Drink enough energy drinks to make a cardiologist cry. And send your mom into cardiac arrest.

    Need more money?

    Dig yourself in further debt and take a loan!

    Cases don't make enough?

    Buy up GPUs and build the most profitable mining rig right under your desk!

    Need motivation?

    Our home-brew selection of 4 unique soundtracks are MADE to keep your blood pumping and your brain PULSING.

    As the music intensifies the closer the spikes are to your head.

    GO FLAT OUT. OR DIE CRYING!

    Only those daring enough to risk it all will make it out of their cell.

    So then, PLAYER.

    THINK YOU CAN MAKE IT OUT?

    In that case... good luck.


    The Game features a campaign driven

    Story Mode

    Survive a series of increasingly dangerous death games, each introducing new mechanics, tougher contracts and higher stakes. Every successful escape earns your freedom... until you're offered an even deadlier opportunity.

    and a 

    Endless Mode

    Finished the story?

    Step into the shoes of a rogue employee thrown into a prototype cell to test her own creation.

    Start with almost nothing and see how far your luck can take you. Compete for a spot on the worldwide leaderboard.

    Unlock new drinks, experiment with different strategies, and build the ultimate run in a fully replayable roguelike mode.

    In that case... teaser trailer

    Endless Mode Trailer

  25. 13

    Boarding House: Night Shift

    Boarding House: Night Shift header image
    Released 2 hours ago
    Type: game
    Dev: Artunesia Studio
    Pub: Artunesia Studio
    Genres: Indie RPG Simulation
    About
    Screenshots
    Videos

    Welcome to your new job. It might be your last.

    Boarding House: Night Shift plunges you into the claustrophobic corridors of a boarding house. You take on the role of a night-shift caretaker left alone to manage the property. What seemed like a simple job to pay the bills quickly turns into a desperate struggle for survival as midnight strikes and the walls begin to whisper.

    Key Features:

    Horror: Experience a tense, atmospheric setting inspired by haunting urban legends and eerie, realistic environments.

    Resource Management: monitor the security cameras, and manage your limited tools to keep the entities at bay.

    Uncover the Dark Secrets: Explore the entire house and stay vigilant; collect hidden clues to piece together the tragic history of the house before you become part of it.

    Can you survive until the dawn, or will the boarding house claim another soul?

    Trailer

  26. 12

    Expedition of the Guild

    Expedition of the Guild header image
    Released 2 hours ago
    Type: game
    Dev: Chubby Meow Game
    Pub: Gamersky Games
    Genres: Adventure RPG
    About
    Screenshots
    Videos

    Create your own guild and recruit heroes during your journey: Paladins, Mages, Hunters, Priests, and more. Tanks, DPS, and Healers all play important roles in raids. Unlock talent trees, collect powerful gear, and grow your team from a small party into a legendary guild renowned throughout the land!

    Choose durable Tanks, powerful DPS builds, and skilled healers to keep your party alive. Build your party your way: Choose safe and balanced raid setups, rush levels with high-damage teams, or experiment with fun combinations to push your limits. Pick your lineup before every raid and overcome challenges through teamwork and strategy.

    Fight towering giants and ancient gods hidden within ruins. Every BOSS features unique mechanics and intense battles. Defeat them to loot chests and powerful class-based gear. No random loot rolls — you decide how every reward is distributed. Build the perfect endgame setup for your heroes and enjoy the thrill of classic MMORPG raids once again!

    Playtest_en

  27. 11

    Cubounce 弹射方块

    Cubounce 弹射方块 header image
    Released 2 hours ago
    Type: game
    Dev: Uya
    Pub: Uya
    Genres: Action Indie
    About
    Screenshots
    Videos

    CUBOUNCE is a high-speed physics-based platformer. Take control of a block and soar through levels using slingshot launches and grappling-hook swings to complete each challenge.

    Bounce + Grappling Hook

    Drag to launch, swing with the grappling hook, and master precise controls to clear every level.

    Challenging Levels

    Over 40 handcrafted levels await, featuring varied stage designs and gameplay mechanics.

    Leaderboards

    Push your limits and beat your own records. Upload your times to the leaderboards and compete with players around the world.

    Create Your Game

    Use the Workshop to build your own levels and share them with other players.

    Bounce + Grapple! CUBOUNCE Physics Platformer Gameplay

  28. 10

    Veinrider

    Veinrider header image
    Released 2 hours ago
    Type: game
    Dev: Frog Hammer
    Pub: Frog Hammer
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Veinrider is an incremental game where you upgrade a gravity-flipping mining craft and navigate through the caves of an alien world. Each run yields more resources you can invest into permanent upgrades, turning your fragile rig into an unstoppable mining juggernaut.

    ♦ Upgrade your ship: mine resources, trade them in, and steadily improve your ship’s shields, weapons, and systems

    ♦ Satisfying controls: simple gravity-flip controls inspired by classics—easy to pick up, deep to master

    ♦ Procedural Terrain: every time you play, the alien caverns are different

    Dig, upgrade, and push deeper—until the planet gives up all it has to offer.

    Release Trailer

  29. 9

    Gothic Kitty Cat Idler

    Gothic Kitty Cat Idler header image
    Released 2 hours ago
    Type: game
    Dev: NecroCatic Games
    Pub: NecroCatic Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    -This GAME is the best.
      

    Welcome to Gothic Kitty Cat Idler!

    Every minute, a new cat wanders through the gates of your spooky graveyard. Some are common bronze kitties, some are rare silver felines, and if luck is on your side, you might even discover a gold starred cat.

    Collect cats, gather strange treasures, unlock new graveyards, and watch your haunted feline collection grow over time. Whether you're checking in for a few minutes or spending hours hunting for your next favorite kitty, there's always another mysterious cat just around the corner.

    Features:

    • A new cat summon every minute

    • Bronze, Silver, and Golden cats to discover

    • Multiple graveyards to unlock and explore

    • Treasures, collectibles, and spooky surprises

    • Relaxing idle gameplay with a gothic cat twist

    The graveyard gates creak open...

    A pair of glowing eyes appears in the darkness...

    Your first cat is waiting.

    Gothic Kitty Cat Idler GAMEPLAY Murd3rcat

  30. 8

    Ancient Warrior

    Ancient Warrior header image
    Released 2 hours ago
    Type: game
    Dev: Saylor Games
    Pub: Saylor Games Valkeala Software
    Genres: Action Adventure Casual Indie
    About
    Screenshots
    Videos

    STORY:

    Ancient Warrior is third person RPG game with magic elements. Player control cyborg which have 5 different magical skills like laser attack, drain health attack, explosive attack and tornado attack. Also one skill for player is to heal himself. For healing cyborg player can also use health potions. Cyborg character meet 3 different enemies in 6 different maps. Weak enemy with magic skills, mini dinosaurus which attacks and bites. Also end of level there are hooded enemy. Hooded enemy is powerful and he has more health than normal enemies. By defeating this hooded powerful enemy player unlock gate and can collect valuable magic wand and finish level. Collecting magic wand gives also steam achievements. So be a brave cyborg and use your magical skills to defeat enemies and collect magic wands at every level in this 3rd person magic RPG game

    FEATURES:

    • 6 levels

    • Cyborg player with 5 different magic skills

      • Tornado attack

      • Explosive attack

      • Laser attack

      • Healing skills

      • Draining enemies health

    • Health potion system

    • Weak enemy with magic skills. 

    • Hooded enemy with magic skills

    • Mini dinosaurus which attack and bite

    • Destroy more powerful hooded enemy to unlock gate and collect magic wand

    gameplay

  31. 7

    戦う情報システム部

    戦う情報システム部 header image
    Released 2 hours ago
    Type: game
    Dev: CandyRock
    Pub: CandyRock
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    ようこそ、崩壊寸前のブラック企業へ!

    あなたが配属されたのは、前任者が突然消えた会社で「たった1人の情報システム部」。

    引き継ぎ資料は未完成のv0.3!

    役員のパスワードは4つとも「admin1234」!

    稟議書はハンコの角度が違うだけで差し戻し!?

    配属からたった3週間。深夜の呼び出しや理不尽な無茶振りをLinuxコマンドで片付けていると……なんと社内の監視システムが乗っ取られ、共有フォルダが次々と暗号化!しかも経営陣は保身に走る始末!

    残された武器は、40年前から変わらない「CUIの道具」と、前任者が遺したAI「オルカ君」だけ。

    さあ、キーボード一つで会社を救え(あるいはぶっ壊せ)!インシデント対応アドベンチャー、開幕です!


    💻 武器は「本物の」Linuxコマンド! 全104話の障害対応

    「なんちゃってハッキング」ではありません。本作で打てるコマンドは cd ls grep awk ssh など、実在する80種類!

    打ち方もエラーメッセージ(断り文句)も実機とほぼ同じ。違う部分はちゃんと man に「実機との差」として書いてあります。

    パイプ( | )で小さなコマンドを繋ぎ、2万行のログから怪しい8行をすっぱ抜き、暴走する12個のプロセスを1行でキルする快感を味わってください!

    「消す前に ls で試す」「退避してから消す」「1つ見つけて安心しない」——ここで身につくのは、本物のサーバーでも一生使える「エンジニアの手の癖」です。


    🔰 初心者から歴戦の現役SEまで大歓迎!

    「Linuxなんて触ったことない…」という方もご安心を!丁寧な入社前研修と、片仮名の用語集( tutor ことば )から始まるので絶対に詰まりません。

    一方、腕に覚えのある現役SEの皆様は、ぜひ「制限時間」と「Sランク」クリアに挑んでみてください。LPIC-1の中核(コマンドライン、ファイル、プロセス、パイプ、権限、ネットワークの切り分け、ssh)が、バッチリ指先に刻まれます。

    全104話を乗り越えた時、あなたの名前が綴じられた「引き継ぎ資料 v1.0」が完成し、次の担当者へと渡されます。


    🕵️ 隠された真実と、相棒のAI「オルカ君」

    サイバー攻撃が激化し、ついにコマンドでも暗号化が止まらない絶体絶命のピンチ!

    最後の手段は……「警備員に頼んで、物理的にLANケーブルを引き抜く」こと!?

    外への線が落ちた瞬間、社外チャットも遠隔操作もすべてダウン。完全に孤立した地下2階の直結端末の前で、前任者が遺したAI「オルカ君」と共に、サーバーの深層に眠る「3年前の記録」を読み解きましょう。

    42,113件の顧客情報漏洩。誰が、なぜ、報告書を書き換えさせたのか?ブラック企業の闇を暴き出せ!

    teaser

  32. 6

    诗情画意

    诗情画意 header image
    Released 2 hours ago
    Type: game
    Dev: 中国文化博大精深
    Pub: 中国文化博大精深
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    Huayi Shiqing is a relaxing puzzle‑solving game blending classical poetry and visual observation. Each level transforms a famous Tang‑Song poem into a vivid atmospheric scene — moonlight before the bed, birds singing at spring dawn, a lone boat amid snow‑covered rivers… You need to interpret the visuals, recall verses from memory, and type in lines or poem titles to solve puzzles. Game Features • 20 Hand‑picked Levels: Features 20 classic poems by Li Bai, Meng Haoran, Du Fu, Bai Juyi and more, each paired with unique dynamic ancient‑style artwork. • Visual‑Only Puzzle Solving: No text hints. Rely solely on visual details to associate scenes with poetry, testing your observation and poetry knowledge. • Flexible Answer Input: Both verses and poem titles are accepted with smart matching for easy gameplay. • Hints & Star Ratings: Use hints when stuck. Fewer attempts and less hint usage bring higher ratings — aim for full three‑star clears. • Progressive Unlock System: Unlock the next poem only after beating the current level, with difficulty rising gradually. • Poetry Appreciation: View full poems, authors and dynasties after solving each puzzle. Learn while you play and experience the charm of traditional Chinese poetry. For players who: Enjoy traditional culture and ancient‑style art; Students and parents wishing to revisit classic ancient poems; Puzzle lovers looking for a light‑hearted casual experience.

    ok

  33. 5

    Antique Dealer

    Antique Dealer header image
    Released 2 hours ago
    Type: game
    Dev: 卜算子工作室
    Pub: 卜算子工作室
    Genres: Indie Strategy
    About
    Screenshots
    Videos
    Antique Dealer. Full release October 30. Demo out now on Steam. A celadon vase and a pale, crackle-glazed two-handled vessel on a paper background.

    Antiques were once known in Chinese as gudong (骨董), a term meaning “odds and ends.” In his Thirteen Discourses on Gudong, Dong Qichang describes disparate objects from antiquity brought together as a category of their own, calling them gudong. Another interpretation gives each character a deeper meaning: gu (骨), “bone,” represents the enduring essence of the past—just as bones remain after flesh decays—while dong (董) means “to understand.” In this reading, gudong means understanding the essence left behind by the ancients.

    In Antique Dealer, you can collect a variety of distinctive antique cards and play strategic card matches.

    Collect


    The game holds 600 antique cards from ten Chinese dynasties, from the Xia to the Ming, each with six quality levels.

    Leave the game running and a new card arrives every half hour, quietly keeping you company.

    The collection can shrink to a single small card in a corner of your desktop, so it never gets in the way.

    Every card you collect goes on display in your Antique Codex, sorted by dynasty and quality, so you can browse it any time.

    Combine

    Drag a spare card onto another spare card of the same dynasty and quality to combine them.

    When combining Quality I–V cards, you can choose a card of the same dynasty one quality level higher as your target, with a chance to receive a higher-quality card from a random dynasty instead.

    Quality VI cards let you choose a card of any quality from the same dynasty as your target.

    Play

    When you want a challenge, play the built-in card game and outplay rival dealers with what you know about the cards and a sound strategy.

    The Book of Changes says: "When it is time to stop, stop; when it is time to act, act. When movement and stillness each come at the proper time, the way is bright."

    For an antique dealer, timing is everything. The largest collection does not make you the winner, nor does one profitable deal. When the dust settles, the dealer holding the most silver wins.

    Chapter I: Real or Fake? Information Has a Price. Two game cards side by side: a genuine Zhou He Zun and a forged Song Auspicious Cranes by Zhao Ji. The authenticity stamps appear one after the other, then pause before looping.

    Every antique card has a dynasty, a quality rating and a hidden truth: genuine or fake.

    Some cards give themselves away, because their dynasty, name and picture don't match.

    A genuine card can bring handsome profits, and a fake one is not necessarily worthless.

    You can swallow the loss, take your chances on a buyer who does not know better, expose a fake to drive down its dynasty's market, or bluff a rival into taking it off your hands.

    The choice is yours.


    Each dynasty has its own independent market level.

    A card's market value depends on its quality and its dynasty's current market level. Sales, showcases and exposed fakes, in turn, can push that level up or down.

    When a dynasty's market reaches its ceiling, its market is sealed, and all cards from that dynasty are confiscated. Once three dynasties have been sealed, the game ends immediately.

    Chapter III: Rounds. A paper-textured banner with a red chapter stamp.

    Each game consists of multiple rounds, up to a maximum of 15.

    Every round has five distinct phases.

    The Five Phases of a Round

    Chapter III: Rounds — Phase 1: Hidden Market. Beneath a lone moon, a weathered traveler crosses cold hills; One fading lamp brings the past to light. An antiques market under the moon, with merchants and buyers trading beside lantern-lit stalls.

    As night falls and old wares fill the stalls, you come here to stock your shop.

    Every Hidden Market merchant has a distinct temperament and their own rules.

    Some sell everything at half price; others offer that deal only on the second item. Some move stock fast, selling only in bulk; others let you take a close look before you buy. Some find all manner of excuses to charge you extra; others specialize in buying back second-hand cards from one dynasty.

    Each game brings a different mix of merchants. Cheap does not always mean a bargain, and expensive does not always mean a trap. Study the wares, the merchants and your rivals' choices before deciding where to spend your silver.

    Chapter III: Rounds — Phase 2: Auction. Swallows once at home in grand mansions now nest beneath the roofs of common folk. Market stalls and visitors spread across a courtyard outside an official building.

    Objects gathered from across the realm by the authorities are up for auction today. With the right connections, your own wares can find their way into the catalog—and you can get an early look at what is waiting in the storeroom.

    Before bidding begins, you can pay to inspect lots in private, or slip a card of your own into the sale.

    Once the auction opens, dealers take turns bidding or dropping out. The last one standing pays and takes the card.

    When you enter your own card, only you know whether you are selling a treasure or setting a trap. (Though, let's be honest: everyone knows it's a trap.)

    Chapter III: Rounds — Phase 3: Showcase. Blossoms fill the hall, enchanting three thousand guests; one sword gleams like frost across fourteen provinces. Lanterns light a hall where a crowd faces toward the far end.

    Put a card you have confirmed as genuine on display for everyone to see: your shop's showpiece.

    Your showpiece can change the turn order, and a high-quality card may let you act first in the dealings that follow.

    A showpiece also raises the market level for its dynasty. As it takes center stage, the market for that dynasty rises with it.

    Your showpiece cannot be sold until you take it off display.

    Your showpiece is not there to tempt a buyer, but to make those who know its worth think twice before underestimating you.

    Chapter III: Rounds — Phase 4: Open Market. This flower-lined path was never swept for guests; today, I open my humble gate for you. People pass between shops along a market street in daylight.

    Choose cards to put on your stall, pay the stall fee, and wait for customers to come calling.

    Better stall positions cost more, but customers see—and buy from—them first.

    Foot Traffic determines which cards can sell. If foot traffic is too low, you can also spend silver on a sales pitch to attract buyers with deeper pockets.

    Knowledgeable customers can tell genuine from fake. Genuine cards sell at market value, while fakes are exposed, earning you nothing and driving down their dynasty's market level. But if the buyer does not know better, a fake card can sell at market value too.

    You can also admit that a card of yours is fake, giving up a potential sale to drive down that dynasty's market.

    Chapter III: Rounds — Phase 5: Bargain Hunt. You search far and wide, but all in vain; then find it by chance, with no effort at all. A buyer in a hat leans over a stallholder’s table to inspect antiques.

    Cards that fail to sell during the Open Market remain on their stalls.

    You can make a take-it-or-leave-it offer for another dealer's unsold card;
    or wait a little longer and then pick up cards that still have not sold for half their market value.

    Chapter IV: Every Game Is Unpredictable. An Antique Dealer cover labeled “Full Match Replay” and “Dealer Yuwen,” beside a Dragon Vat card showing blue-and-white porcelain.

    With 30 Hidden Market merchants, over 600 antique cards both genuine and fake, shifting foot traffic and market levels, and rival dealers scheming at every turn, each game is full of surprises and the outcome is never certain.

    Other dealers will vie with you for auction lots, bid up prices, hide information and manipulate the market. When you are most desperate for silver, they may even take a card off your hands at a price you find hard to refuse.

    You might lead from the very first round, then fall behind after buying one fake after another. You might also sit on unsold stock for round after round, then make one decisive sale before the market hits its ceiling and turn the entire game around.


    First Steps: Follow a detailed tutorial and learn the rules of the trade as you buy and sell.

    Classic Game: Choose your difficulty and test your wits against three other dealers.

    Dealer League: Compete in a tournament of a hundred shops, advancing through four-player matches, breaking through round after round to vie for the title of champion.

    Chapter VII: Computer Opponents. Three dealer portraits: an older man, a young man, and a young woman.

    You and 99 NPC-run shops make up this world of dealers. Every dealer has a history and a reputation, along with distinct trading preferences and abilities. If one of them makes you lose your cool, you can replace that NPC at any time.

    Your opponents use underlying strategies or trained reinforcement-learning AI models, weighing potential profits, risks and timing based on the information they have. You will meet shrewd veterans who calculate every move, and rivals whose decisions leave you guessing.

    I have one non-negotiable rule for the computer opponents: no cheating. They do not get to see a card's authenticity before the rules allow it. They do not secretly change the odds or conjure extra silver out of thin air. Their calculations and decisions draw only on public information and their own inspection results, under the same rules you play by. They may guess right or wrong. They may set a trap—or fall into yours.

    I want the outcome to come down to information, judgment, nerve, calculation and a little luck—not a system quietly taking sides.

    Computer opponents can still make poor decisions, and their unconventional moves may leave you scratching your head. That, too, is part of the game.

    Chapter VIII: A Word from the Developer. A letter on textured paper with a red Antique Dealer signature stamp.  I love games, and I’m the solo developer of Antique Dealer.  Throughout development, I have worked to make every mechanic as intuitive as possible, keeping obscure exceptions and hard-to-remember rules to a minimum.  The game’s numerical systems are shaped through mathematical modeling, balance analysis and extensive simulated matches, making quick estimates easier while keeping values from spiraling out of control within a single game.  I want a hard-earned lead to count, while leaving dealers who fall behind a genuine chance to turn things around.  I also hope everyone can collect the cards they love.  This is my love letter to the worlds of gaming and antiques.

    Disclaimer

    The trading scenarios and rules in this game are designed for gameplay and entertainment only. The antique cards are virtual items designed from elements of cultural relics, and the gameplay, items and values shown in the game do not represent anything in the real world. Nothing in the game is real-world advice on antiquities appraisal, trading or investment. Please comply with the laws and regulations applicable to collecting and trading in your jurisdiction.

    Antique Dealer — Gameplay Overview

    The Whispered Strings — Original Soundtrack

    Full Match Replay: Seven Rounds of Antique Trading

  34. 4

    AXE DESCENT

    AXE DESCENT header image
    Released 2 hours ago
    Type: game
    Dev: GGGsoft5
    Pub: GGGsoft5
    Genres: Indie RPG
    About
    Screenshots
    Videos

    Roguelite × Turn-Based Command RPG

    Over 600 skills. Countless combinations. A different challenge every run.

    Build your own strategy from randomly presented skills and equipment.

    Chain skills together, combine them with equipment, and decide how to spend your limited resources.

    What you get may be random—but how you use it is up to you.

    A roguelite turn-based command RPG packed with countless choices and immense freedom.

    ■ Build Your Deck with Over 600 Skills

    There are over 600 skills to discover.

    Defeat enemies and choose one skill from a random selection to add to your deck.

    The skills you find will differ every run.

    Make the most of what you find, or strengthen the strategy you've already built.

    Shape your deck through every choice and fight your way to the deepest reaches of the Rift.

    ■ Chain Skills Together in Strategic Turn-Based Battles

    In battle, skills from your deck are assigned to three stages called Chains.

    Chain 1 → Chain 2 → Chain 3

    Each turn, skills move to the next Chain. After passing through Chain 3, they go to the discard pile.

    When your draw pile is empty, the discard pile is shuffled back into it.

    Chain three skills together and activate them in succession.

    As your available skills constantly change, the key is figuring out what you can do with the combinations you have right now—and finding the best way to connect them.

    How you build your deck matters. So does how you chain the skills that come your way.

    Both your build and your decisions in the moment can dramatically change the course of battle.

    You can also hold Quick Skills separately from the normal Chain system.

    Quick Skills can be activated without consuming a turn, opening up even more possibilities when combined with your other skills.

    ■ Weapon × Will × Potion

    In addition to improving your base stats by leveling up, you can equip three types of equipment: Weapons, Wills, and Potions.

    Combining skills and equipment can create a wide variety of powerful synergies.

    Each type of equipment can be upgraded at its own dedicated Facility.

    But you won't always have enough resources to upgrade everything to its fullest potential.

    Decide where to invest your limited resources and shape a build that complements your current deck.

    ■ Conquer the Ever-Changing Rift

    The Rift is the dungeon at the heart of the game, where a variety of elements change with every run.

    Skills obtained from enemies.

    Equipment found in treasure chests.

    NPCs encountered along the way.

    Facilities available during your journey.

    You never know exactly what you'll find, and every choice can lead your build in a new direction.

    Conquering Rifts rewards you with special items, unlocking new features and new stages to challenge.

    ■ Build Freely at the Preparation Base

    Before entering the Rift, the Preparation Base lets you freely customize various elements, including your starting deck and equipment.

    Do you build around a specific strategy from the beginning?

    Or create a versatile foundation and adapt to whatever you find along the way?

    Combine careful preparation with the unpredictable choices of each run to forge your path forward.

    ■ Random Encounters and Companions

    A variety of NPC encounters await you within the Rift.

    Battles, trades, events—and sometimes, the opportunity to recruit an NPC as a Companion.

    The abilities of your Companions are also randomized.

    Every encounter has the potential to change the course of your run.

    ■ Modify the Skills Themselves

    As you progress through the game, you'll unlock Skill Modification.

    Various effects found during your journey can be added directly to skills in your deck.

    Even the same skill can perform differently depending on the effects you add.

    Instead of simply building a deck, you can reshape the skills within it to fit your strategy.

    ■ Design Your Own Custom Skills

    Progress even further to unlock Custom Skills, allowing you to freely design the performance of a skill itself.

    Customize basic properties such as power and number of attacks, then add special effects that trigger when the skill is activated.

    The activation cost is calculated in detail based on the effects and values you choose, meaning more powerful effects require a greater cost.

    Create a single devastating strike.

    Combine multiple effects.

    Don't just choose from existing skills—create the skill you need yourself.

    The further you progress, the more possibilities open up for building your own unique playstyle.

    ■ Face Powerful Large Enemies

    The Rift is home to powerful Large Enemies that far surpass ordinary foes.

    Large Enemies have destructible parts. Target and destroy them to weaken your opponent.

    Which part should you destroy first?

    Should you focus your attacks on the main body instead?

    The right decision depends on the build you've created.

    Over 600 skills, equipment, Companions, Skill Modification, and Custom Skills.

    In an ever-changing environment,

    how will you combine what you find—and how will you fight?

    Venture to the deepest reaches of the Rift and discover your own way to conquer it.

    AXE DESCENT

  35. 3

    Cinderdelve

    Cinderdelve header image
    Released 2 hours ago
    Type: game
    Dev: DUMBAKOD LTD
    Pub: DUMBAKOD LTD
    Genres: Adventure Casual Indie Strategy
    About
    Screenshots
    Videos

    The mountain is eleven levels deep. The Tyrant is at the bottom.

    Cinderdelve is a pixel-art digging game about a crew of dwarves that grows from a handful of miners into a few hundred, each one breaking rock in its own way. Hire dwarves, buy upgrades with the gold every block gives, and watch the mountain come apart.

    Nine classes, nine ways to break rock

    Every dwarf has a class, and every class digs differently. Magmaforged melt forward and down in drips of lava. Stormcallers fork lightning through the stone. Frostwrights chill the rock face, and the next hit shatters every chilled block in a chain. Powderbeards blast, Ironhands crater, Stonecallers grow crushing roots through the rock, Runesmiths carve runes that speed up everyone standing on them, Voidcutters slash thin crescents and Hollowsingers ring the mountain like a bell. Every class has six talents and an Ascension, and the crew's mix is up to you.

    Upgrades that never end

    Mining Speed, Mining Power, Mining Area, Ability Power, Ability Area, Crit Chance, Gold Yield and more. Every rank is a percentage, every track goes on forever, and there is no crew limit: hire for as long as the gold lasts.

    Eleven levels, each one deeper

    Every level is a fixed 1400 x 1400 block mountain of its own rock, harder the deeper you go, with a goal structure buried at the bottom inside a giant cave mural. Take what waits there, dig out 85% of the level, then go down.

    • Levels 1 to 9 each hide a class's lost artifact. Taking it starts every later level with an Ascended dwarf of that class.

    • Level 10 holds the God Altar, where one dwarf becomes the Mountain God and carries every Ascension the crew has earned.

    • Level 11 is the Cinder Throne. The Tyrant is waiting on his gold.

    Every level starts fresh, and stronger

    Each level starts with a new crew and nothing bought, but the Renown of the Deep, the artifacts and the God come with you, so each start is a little faster than the last.

    Then keep digging

    Kill the Tyrant and the Endless Deep opens: depth after depth, each 25% tougher than the one above, with your full crew of Ascended dwarves and the Mountain God.

    Features

    • A crew that grows to hundreds of dwarves, all digging at once.

    • 9 classes, 54 talents and 9 Ascensions.

    • 11 hand-tuned levels, the Cinder Tyrant, and the Endless Deep after him.

    • Dig, Avoid and Fight orders when you want control. Leave the crew alone when you don't.

    • 14 Steam achievements.

    Cinderdelve Trailer

  36. 2

    Emberspark

    Emberspark header image
    Released 2 hours ago
    Type: game
    Dev: Warranted
    Pub: Warranted
    Genres: Indie RPG Strategy
    About
    Screenshots
    Videos
    Three heroes. One dangerous climb.

    In Emberspark, every run starts with a party and a plan. What happens next depends on the paths you take, the rewards you find, and how well your heroes fight together.

    Build a three-hero party and battle from the Sunken Dungeon through the Lowlands to the Mountains. Along the way, turn familiar attacks and spells into a build of your own—then face the fire waiting at the summit.

    Build a party that works together


    Mix damage, healing, protection, and control across ten classes, including unlockable Rogues, Druids, Necromancers, and more. Set up an enemy with one hero and follow through with another. Ignite tangled foes, strike into exposed defenses, or keep your party standing with shields and healing.

    Let the run shape your build


    Choose who receives each stat reward. Learn skills, raise their ranks, and evolve them at rest sites for new effects. Collect 44 relic types, with stackable bonuses and interactions that can turn a useful skill into the heart of your strategy. Your starting party is a foundation; the rewards decide where you take it.

    Pick your route—and your risks


    Branching maps offer battles, stronger elites, shops, rest sites, and uncertain encounters. Take a dangerous path for a chance at better rewards, make a bargain with a cost, or recover before the next boss. Each region brings its own enemies, scenery, and orchestral music.

    Come back with new possibilities


    Earn points from finished runs to unlock classes, skills, relics, supplies, and permanent training. Choose which unlocks enter your reward pool and equip your unlocked starting skills and relics before setting out again.

    Conquer the climb, unlock higher difficulties, and work toward Endless mode and Prestige. Inspect your party during a run, revisit finished builds in Run History, or save and continue when you are ready for another battle.

    Emberspark — Gameplay Trailer

  37. 1

    AUTOMATE DEATH

    AUTOMATE DEATH header image
    Released 2 hours ago
    Type: game
    Dev: DEMOCRACY MANIFEST
    Pub: DEMOCRACY MANIFEST
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    THE INDUSTRIALIZATION OF DEATH FALLS UPON YOUR SHOULDERS

    AUTOMATE DEATH in this ever-expanding tower defense, with meta-progression, unique map layouts, dozens of weapon systems, military assets, and dozens of breeds of goblin. Each goblin is physically simulated: they can bump, shove, push each other out of the way. The green bastards come in the tens of thousands. None of them get through.

    GIVE THEM LEAD

    It starts with one M2 machine gun. Place it, sweep its firing arc across the road, and let it work. Your guns fire on their own. You plan the killing field, watch it run, and decide what gets built next.

    GIVE THEM EVEN MORE LEAD

    Every kill earns XP. Spend it on more guns, bigger guns and stranger guns: twenty deployable systems, from miniguns and grenade launchers to howitzers, HIMARS, Patriot batteries, C-RAM, loitering drones, railguns, minefields and patrolling Abrams tanks.

    DELIVER US FROM EVIL

    When the guns aren't enough, look up. Call in Hellfire volleys, an AC-130 gunship, A-10 strafing runs, B-52 carpet bombing, napalm and Tomahawk cruise missiles. When all else fails, there is always the ICBM. You pick the target.

    RESEARCH MORE WAYS TO DELIVER HIGH VELOCITY ROUNDS

    A permanent research tree of more than 400 upgrades. Unlock new weapons, then make every one of them hit harder, reach further and chew through heavier armor. Nothing resets. Every battle, won or lost, makes the next one worse for the goblins.

    MASTERY

    Game-altering behavior is unlocked through mastering weapon systems and assets in the research tree.

    MASSIVE SCALE

    Goblins... endless goblins... Hundreds of thousands of goblins seamlessly rendered and simulated every frame.

    LEVEL EDITOR FOR CUSTOM MAPS

    Paint the roads, place the entrances and exits, set the waves, and test it instantly with your own arsenal. Build the chokepoint you've always wanted, then find out how many goblins it takes to break it.

    STEAM WORKSHOP INTEGRATION

    Share your created maps. Play others' maps. The amount of potential is limitless.

    AUTOMATE-DEATH-Trailer