Endless Horde is a side-scrolling action combat game developed in Unreal Engine. Venture into dangerous zones to scavenge supplies and gather intel, rest at the survivor camp, unlock upgrade options, and continuously boost your combat prowess.
The game features a satisfying, hardcore melee combat system. Chain fluid melee combos and fend off enemy assaults with precise dodge counters.
You can face the surging zombie hordes alone, or team up with friends in local two-player co-op. Coordinate tactics and divide roles to survive together amid desperate circumstances.
Keep exploring, gather resources, hone your fighting skills, and stand against endless waves of zombies.
Take control of a gladiator school, recruit men from the markets, forge them into gladiators, and prepare them for the brutal arenas of Rome. Build your Ludus, manage your roster, and make decisions that can mean life or death on your road to becoming Rome’s greatest Dominus.
Will your gladiators become champions… or die forgotten before the crowds of Rome?
Blood in the Arena
Watch savage duels and team battles unfold in brutal auto-battler combat.
Train, equip and prepare your gladiators before they enter the arena, then watch your decisions play out in blood. One mistake can cost a gladiator his life.
Choose Your Dominus
Six Domini compete for prestige, power, and survival.
Choose one to lead, then face the others one by one through a deadly 160-day tournament. Each rival Dominus has their own strengths, methods, and ways of disrupting your Ludus as you fight your way toward the grand final.
In Rome, only one name will be remembered.
Build Your Ludus
Your Ludus is the heart of your gladiator school.
Expand it with new facilities, train your gladiators and develop their skills. Manage morale, injuries and fatigue as you decide who needs rest, who is ready to fight, and who can be pushed further.
A well-run Ludus creates champions. A careless one buries them.
The Slave Market
The markets of Rome are filled with desperate men and future champions.
Recruit new gladiators, spot hidden potential, and strengthen your roster as the battles grow deadlier. Every gladiator brings different strengths, weaknesses, and possibilities.
Arm Your Gladiators
Equip your gladiators with weapons and armor suited to their role in the arena. The right gear can mean the difference between victory and death.
Win the Crowd
The crowd is ruthless, and Rome remembers spectacle.
Win their favor and they may turn the arena to your advantage. Turn them against you and the crowd can become another enemy. In Rome, survival is not decided by steel alone.
Become a Legend
Only the greatest schools will produce champions worthy of Rome.
Build your Ludus, prepare your gladiators, overcome rival Domini, and survive the bloody road to the final championship.
Chivalware is a fast-paced action roguelite with tactical tile-matching mechanics.
You are a Disk Knight — a legendary warrior who wields weapon disks! The kingdom calls on you to slay its King, driven mad by power and years of isolation. But as you carve your way toward the castle, strange glitches suggest something deeper is at play…
Equip up to three weapon disks, each with its own color. Charge a weapon’s energy by matching tiles on the battlefield; the more you match, the more you can attack!
Constantly move in and out of enemy attacks as you recharge your weapons on the fly! Read the patterns on the battlefield to find the right opportunity to strike. Never stay still, a Disk Knight is always evading or planning his next attack!
A Disk Knight may fall in battle, but defeat unlocks new possibilities:
4 playable Disk Knights, each with a unique mechanic
Survive the endless swarm. Build until it breaks. Pick a ship, blast through hundreds of alien enemies, turn level-up cards into a run that melts the screen, and post it to the leaderboard.
ENDLESS SURVIVAL, RANKED ON STEAM
Survival has no last wave. Cross portals from biome to biome, stack multipliers and relics, and hold on for as long as your build allows. Every run goes to the Steam leaderboards, global and among friends, with the ship you flew and the danger level you picked. The board tells you exactly how many waves you need to pass the next pilot.
Survival: highest wave. On a tie, the faster run wins.
Campaign: furthest level reached.
Kills: every enemy you have ever destroyed.
21 SHIPS, 21 WEAPONS
Every ship flies its own weapon, its own ultimate and its own role, from the agile Zephyr to the siege-ram Fragua. The same cards build very different runs depending on what you fly. Unlock the fleet by playing.
BUILD UNTIL IT BREAKS
Every level-up offers cards; every boss, a shop; every world, artifacts and dark bargains. Push your weapons to their EVOLUTION and chain synergies until the run snowballs out of control.
A 100-LEVEL CAMPAIGN
Four worlds, each with its own sky, hazards and enemies. 10 bosses with their own mechanics: arenas shrink, safe spots move, and the build that got you there stops being enough. Raise the Threat level at your own pace.
BETWEEN RUNS
Unlock ships, climb an upgrade tree, earn cosmetics, chase 43 achievements and fill in the Codex. Take risk/reward deals along the way: cursed chests, sacrifice altars and a transit screen with boons and banes.
KEY FEATURES
Endless Survival mode with Steam leaderboards (global and friends)
21 unlockable ships with unique weapons, ultimates and roles
100-level campaign across 4 worlds, with 10 bosses
Builds made of cards, artifacts and weapon evolutions
Meta-progression: upgrade tree, records, 43 achievements and a Codex
Full controller support. Interface in 32 languages.
You run a tiny agency with a rented practice room and a big dream. You discover unknown talent and form your own K-pop group. But backstage it is never quiet: fights in the practice room, secret feelings, a stalker, scandals, rivals, homesickness and injuries. How your group deals with it is up to you – and every decision has consequences. And debut is only the beginning: three acts take you from the first stage through the national breakthrough to the world tour – then carry on in free play or with the next generation.
Fresh drama every day
Something new happens every day – in group chats, story scenes and comics.
Your answers change trust, mood and careers. Not every wound heals.
Live streams on the fan network Glimr – in Korean with subtitles. Whatever the fans comment, the group hears about it.
Story arcs that span many weeks: a secret romance, a stalker, a baby at the office, a bitter rival, the solo question, the world tour and the farewell – with humour and heart, but also serious topics like pressure, exhaustion and loneliness.
Seasonal stories that come back every year – like "Night of the Monsters" at Halloween.
Rivals: PULSAR
Starline Entertainment sends its boy group PULSAR into the race. The story arc "Law of Physics" is about rivalry, respect – and maybe friendship. It peaks with a battle in the Countdown Arena: PULSAR dances first in 3D, then your group. The audience decides, and the result changes the story.
Take the stage
Your idols perform on stage in 3D – on the beat, with more than 30 dances from hip-hop and jazz to the moonwalk, dedicated choreographies for story songs, changing formations and a killing part that crowns every comeback. Music videos with their own concept, budget, premiere and locations per song, a music show week against your rivals and a photo mode for the perfect moment.
Your headquarters comes alive – and so does your loft
From a rented practice room to your own headquarters: dance studio, styling room, management office – and a music room in the basement with guitar, keyboard, drums and a rhythm mini-game.
Your group lives together in the loft: every idol has their own room to visit and decorate.
Your idols live here: they train, text on their phones, listen to music, laugh on the sofa or pack parcels in the merch center.
Design your own T-shirts for the fans – your group wears them on stage. Collect photocards of your idols in an album.
Seasonal themes for office and loft: Halloween, autumn rain and First Snow.
People, not numbers
Every member has their own strengths, quirks, dreams and worries.
Watch the chemistry – who sticks together, who clashes?
Assign roles like main vocal, main dancer, rapper or center, launch solo projects and units – and see what it does to the group.
Mix tops, bottoms and shoes from many looks, plus hair colours, make-up and accessories.
Run your agency
Plan training, media appearances and breaks every week – or risk someone collapsing.
Choose song, concept and budget for every comeback – and after every release, find out exactly why it became a hit or didn't.
Three save slots, autosave, free play after the finale and four difficulty levels.
Aurora Edition – more stage, more stories
Aurora collection: holographic outfits for all 13 idols that light up with the beat of the show – earned through special milestones.
Two new idols: Kai (popping/locking) and Dara (hip-hop/waacking), each with their own voice, story portraits, signature look and Aurora look.
Six new songs with their own stage sets for shows and music videos.
Story archive and endings: reread scenes and comics you have played at any time; an epilogue shows how your band's stories ended.
Free play and records, four difficulty levels from "Relaxed" to "Agency Hell".
Fair price, fair play
No ads, no microtransactions: everything in the game is unlocked with IDOL Coins earned by playing. Steam achievements, Steam Cloud for your saves, playable offline, in 9 languages.
All characters, groups and broadcasters are fictional.
Swarmslam is an idle incremental game about a swarm that smashes planets, cracks their core and moves on.
You don't control them, you just give them directions, give them more power and watch ore fly left and right.
Gather more power by cracking planets over and over again, invest ore to get otherworldly powers and become stronger, more efficient, until you satisfy THE VOID.
Lots of planets, lots of ore, sinks, skill tree, ...COREBREAK prestige, ...even trading?.. and more.
SLAM. CRACK. REPEAT.
Swarmslam Official Release Date Announcement Trailer
Break ore, grow your crew, and turn a magical mine into a lively mining operation!
MagiMine Orchestra is an active incremental mining game that combines hands-on mining with a colorful crew of automated specialists.
Click or hold to break ore, collect the resources scattered across the mine, and reinvest your earnings into stronger tools, more valuable ore veins, and a larger workforce.
BUILD YOUR MINING ORCHESTRA
Each specialist supports the mine in a different way:
• Haulers collect dropped resources. • Drill Operators keep drilling until an ore deposit breaks. • Blasters throw explosives that damage nearby ore. • Arcane Miners unleash magical shockwaves across a wide area.
EXPAND THE MINE
Begin with stone, then progress through copper, iron, silver, gold, and increasingly rare magical ores. Improve resource yields and mining capacity while unlocking new specialists and powerful upgrades.
COMBOS AND FEVER
Keep mining to build combos and increase the efficiency of the entire operation. Unlock Fever through prestige to fill the mine with ore and enjoy bursts of high-speed progression.
PRESTIGE AND GROW STRONGER
Convert your progress into Prestige Points and begin the next run with permanent upgrades. Unlock specialist inheritance, stronger abilities, and new systems that let your mine grow faster with every cycle.
KEY FEATURES
• Switch freely between active clicking and automatic mining • Recruit four distinct specialist classes • Discover ten increasingly valuable ore tiers • Build combos and trigger powerful Fever runs • Unlock permanent upgrades through prestige • Complete goals and achievements • Track your progress with detailed statistics • Continue playing at your own pace with autosaving
Millions watch hoof-trimming videos. Now pick up the knife yourself. Every cow that limps into your chute has a sore foot and a hidden problem. Clean it, trim it, find it, fix it — and watch her walk away sound.
Real technique, cozy pace
Scrape the crust off the sole and reveal the clean horn underneath.
Pare with the hoof knife: long, curling shavings peel off a fully carvable 3D hoof in real time.
Nip the overgrown toe back with hoof nippers.
Test with hoof testers — she flinches when you squeeze the sore spot.
Release the pressure: follow the black line, open the abscess and feel the relief.
A new patient every time
Nine breeds — Holstein, Jersey, Angus, Hereford, Brown Swiss, Belted Galloway and more — and every cow has her own coat.
The problem moves: toe, white line, sole, heel or the tricky inner wall between the claws. Early cases are easy to reach; later ones hide deeper.
Every case is scored on treatment, cleanliness, calm handling and time. Earn up to three stars and grow your career.
Your comfort, your choice
Three realism levels: Cozy (gentle, no blood), Standard and Realistic.
A glowing ghost tool shows new players exactly what to do next.
Clip Mode, a vertical 9:16 frame and photo mode for sharing your most satisfying moments.
Fully playable in 31 languages.
Hoof Trimmer Simulator shows real hoof-care technique as care and relief. It is not veterinary advice.
It looks like a classic match-3... until you spin it. In Fruit Crunch Cube, the board is a solid cube packed with fruit. Clear one face and the layers behind it slide forward. Run out of moves on one side? Turn the cube and keep going.
No lives, no timers, no in-app purchases. Just you, a cube full of fruit, and as much time as you want.
How to play
Spin the cube by dragging the background, and play on the face you're looking at.
Swipe a fruit to swap it with its neighbor and line up 3 or more of a kind.
Gravity pulls toward you: fruit from deep inside the cube moves up to the face you're viewing, so every face hides more to discover.
Edges and corners are shared between faces. A match on one side can change the next.
If a face runs dry, rotate and try another. You only lose when no face has a move left or you run out of moves.
Special fruit and combos
Striped fruit (match 4 in a row): clears its whole row or column.
Bomb (L or T shape): blows up a 3×3×3 block, reaching into the layers behind.
Rainbow ball (match 5 in a row): swap it with any fruit to clear every fruit of that kind with colorful beams.
Combos: swap two specials together for huge effects, like a giant cross from striped + bomb.
Tools for tricky spots
Knife: slices through an entire row.
Drill: bores through the cube from one side to the other.
Brush: turns any fruit into the one you pick.
You earn a random tool every time your player level goes up.
Obstacles and treasures
Cans that break with matches next to them or with explosions.
Fruit trapped in glass bottles that you need to smash free.
Golden apples hidden inside the cube. Bring them to the front face to clear the level.
A world tour of fruit
60 levels across 4 illustrated maps: Meadow, Village, a moonlit Forest full of pumpkins, and the Volcano.
Cube sizes grow from 4×4×4 up to 7×7×7.
Earn up to 3 stars per level.
A separate player level that grows with experience and rewards you with tools.
Generous move limits, plus a free +5 moves once per level.
Leftover moves turn into striped fruit for an end-of-level party.
Also included
A guided tutorial in level 1 that highlights exactly what to tap.
Big animated words on screen: BOOM!, ZAP!, RAINBOW!, SLASH!
Two music tracks, one for the menu and one for play.
Settings for music, sound effects, graphics quality, language, resolution and fullscreen.
Taking down the corporation is a big task, so if you fail, don’t worry, Wheat Willy has made plenty of spare mechs to reupload your AI to. With each attempt, you’ll pick up new skills and learn new things about the various enemies and gear along the path to victory. Chew your way through hordes of machines as you forge ahead towards the headquarters to finish this once and for all, no matter how much scrap you must make on your way.
Build Your Bot
Design your perfect killing machine as you pick between randomly dropped weapons, parts and upgrades throughout your run. No two runs are the same with each room dropping a random selection from a huge range of juicy loot for you to choose from to customize your mech along your warpath.
Ever Changing Dungeons
Every single playthrough offers unique rooms each with their own randomly selected objectives, carefully designed to challenge the player in unique and interesting ways. With room objectives, killing everything in sight might not always be needed, but it certainly never hurts!
Rollamech is a dice-drafting strategy game set in the Corporate Scrap Arena, where four pit crews compete to build the strongest broadcast-ready mech on the Circuit Championship!
Draft and place dice to fill your stat sheet! Spend Credits at The Hangar for hardware, modules, and tuning contracts! Train your rows, shift your Doctrine, and chase sponsorship badges before the booth scores your sheet!
Earn Circuit Points (CP) by building what you can defend. The crew with the highest CP wins the match-no elimination, no direct combat, just league scoring and sponsor decisions.
At the start of each match, you draft a Chassis, choose a Role and Service Record, and accept a random Calibration tradeoff (+2 one stat, -2 another for the whole game). You also receive a Directive - tonight's league positioning. Through four phases each round - Parts draft, Training, Hangar, and Cleanup - you draft colored parts into six stat rows, trigger optional Training Effects, shop for upgrades, and position your Doctrine on a 3×3 stance grid. Credits never feel like enough. Claim sponsors for more points!
The game ends when every crew fills all 18 part slots. Circuit Points decide the winner: Role goals, card matches, Doctrine position, hardpoint loadouts, sponsorships, and more, laid out in a full scoring breakdown. Your best runs feed a Circuit career: rank titles, lifetime CP milestones, mech mastery badges, and challenge achievements.
FEATURES:
Four-player Circuit Championship - always a full bracket
Hot-seat local multiplayer with friends on the same PC
Play remotely with friends via Steam Remote Play
12 distinct Chassis frames, each with its own hardpoint layout and identity
Deep Hangar economy - Hardware, Modules, Tuning Contracts, and Overdrives
Nine-source CP scoring with a full end-of-match breakdown
Circuit career progression, profile stats, and Steam achievements
Load Up a cargo ship one truck at a time in Trucktris.
Each trailer has a uniquely familiar tetromino-inspired shape, so careful planning and precise driving are key. Navigate every trailer onto the ship and reverse it into place, making every shipment fit together as efficiently as possible.
Hop into the driver's seat and put both your driving and packing skills to the test. Every move matters, and one misplaced trailer can throw off the entire shipment.
With 30 handcrafted levels across two game modes, Trucktris offers a mix of fast-paced and relaxed puzzle solving.
Time Trial challenges you to earn the highest shipping score before time runs out, while Puzzle Trial lets you take your time to reach the target truck count with the perfect arrangement.
Become the ultimate cargo loader in the world of Trucktris.
Will you master the art of puzzling driving... or just drive puzzled?
Two against you. One trick card each battle. Take down the House.
Joker's Last Call is built on One Card, a fast Korean shedding game from the Crazy Eights family: match the suit or rank, stack attack cards into a growing penalty, and push it onto the next player. A short tutorial walks you through it.
Everyone draws from the same fixed deck — 52 cards and two Jokers — and nobody adds cards to it. Your edge comes from relics that stay on for the whole run, and a trick deck of up to five cards: each battle one is dealt to your sleeve, to use once. Relics are the rules. Tricks are the cheat.
DISCOVER KOREA'S ONE CARD
Joker's Last Call is based on One Card, a fast and fiercely competitive Korean card game rarely seen outside Korea. Match ranks or suits, stack draw penalties, and force the growing attack onto the next player—until someone breaks the chain.
Now that familiar Korean card-table chaos has been rebuilt as a dark casino roguelike, filled with rule-bending relics, ruthless rivals, and Jokers capable of reversing an entire match.
TURN DEFENSE INTO A COUNTERATTACK
Attack cards do not simply deal damage—they build a penalty that moves around the table. Defend with the right card, push the chain to the next rival, or hold your counter until the risk becomes unbearable.
ONE JOKER CAN FLIP THE ENTIRE MATCH
A Joker can stop a disaster or send it back across the table. Use it too early and you may have nothing left for the final hand. Wait too long and the house may collect first.
BUILD A RUN AROUND RULE-BENDING RELICS
Choose relics that alter draws, suits, attack chains, defense, and turn order. Build around aggression, counterplay, control, or survival—but adapt when the next reward refuses to fit your plan.
OUTPLAY TWO RIVALS AT ONCE
Every battle is a three-way contest. Rivals attack one another, exploit weak hands, and punish the player who loses control of the table. The safest move now may create the deadliest turn later.
FACE THE HOUSE'S MOST DANGEROUS PLAYERS
Climb a branching casino map, take risks at events and shops, defeat elite opponents, and confront bosses with distinct personalities and tactics.
THE LAST CARD IS NEVER SIMPLE
Special rules make finishing a hand dangerous. Plan your final cards, watch the attack chain, and never assume the match is over until the table is empty.
Korea's One Card. Reborn as a roguelike. Stack the attack. Break the chain. Beat the house.
Stamp decisions. Accidentally destroy your own empire. Repeat.
In Stamperor!, you rule as a jester making fast decisions that shape the fate of your empire. Do everything you can to prevent unexpected events from destroying your empire and leading you to defeat.
Each cycle, citizens arrive with requests, but it’s not just about saying “yes” or “no”. You use stamps with unique effects to alter your choices, create unexpected consequences, and deal with situations that spiral out of control.
Build and keep your empire standing
Expand your empire and manage Money, Food, Happiness, Security, and Population. Every structure shifts the balance of your empire and can either help or accelerate collapse. Proposals are unpredictable, and you will need to think strategically to handle each problem that appears in your realm.
Decisions that become stories
Engage in evolving storylines throughout the run, meet charismatic characters with their own interests, and face decisions that can change everything. Each character has a different personality and story, and may offer good proposals or threaten you in the most absurd ways possible
Expect the unexpected
Unpredictable events can turn your run upside down at any moment. One mistake can trigger a chain reaction. A good decision might not be so good after all. Act impulsively, be wise, be a tyrant, be a fool, choose your way of ruling!
But don’t forget that your people need you!
Survive the chaos or be consumed by it.
A decision-driven city builder where every choice matters and can either end everything or lead you to become a glorified emperor.
Machine guns pin down your infantry. Japanese tanks advance through the streets. Bombers approach while trucks carrying retreating friendly troops have yet to cross the bridge.
Do you concentrate fire on the armor, order your soldiers into cover, or take direct control of a gun to silence the enemy position blocking the road?
浴血淞沪 is a 2D single-player real-time tactics game set during the 1937 Battle of Shanghai. Command Chinese troops across city streets, riverbanks, villages, bridges and defensive positions. Deploy your forces, issue tactical orders and personally aim artillery to support the front line. There is no base building or resource gathering: your resources are positions, firepower, time and the soldiers still under your command.
12 campaign missions, from Bazi Bridge to Songjiang
Each battlefield has its own roads, waterways, cover and chokepoints.
Bazi Bridge and Hongkou: Hold narrow approaches and fight through street barricades, suppressing enemy positions before advancing your infantry.
Baoshan: Defend the riverbank against naval bombardment, aircraft and landing forces, then regroup behind urban barricades when the outer defenses fall.
Luodian: Contest bridges and villages in a network of waterways. Capture positions, resist armored counterattacks and organize overlapping fire around walled compounds.
Dachang: Command larger formations on the southern bank of Wenzaobang. Fight coordinated infantry and artillery assaults, then delay pursuit while friendly troops, wounded soldiers and supplies withdraw.
Jiangqiao and Jinshanwei: Protect retreating trucks crossing a bridge under air and ground attack, then hold seawalls and villages against landings supported by naval fire and smoke.
Mishidu and Songjiang: Fight delaying actions around crossings, river channels and evacuation roads. Coordinate battalion-scale forces through successive defensive positions to complete the rear-guard mission.
Attack, defend, counterattack and cover the retreat
Destroying the enemy is not always the only objective. Capture positions, hold for a specified time, repel successive attacks or protect friendly forces passing through dangerous ground. A bridge that must remain open for a retreating convoy calls for different decisions than a street barricade you must capture.
Infantry holds the ground. Heavy weapons shape the battle.
Chinese forces field seven core unit types as mission formations and equipment become available:
Rifle infantry for advancing, occupying positions and guarding routes.
ZB-26 light machine gunners for sustained infantry support.
Type 24 Maxim heavy machine guns to cover streets, bridges and open approaches.
82 mm mortars to strike concentrated infantry and key firing positions.
Pak 35/36 anti-tank guns to engage armored threats.
Solothurn ST-5 anti-aircraft autocannons to counter enemy aircraft.
Demolition assault troops carrying explosive charges for high-risk, close-range attacks on vehicles.
Depending on the mission, deploy anti-personnel and anti-tank mines or call in a limited number of long-range artillery strikes.
Face threats on land, in the air and on the water
Japanese riflemen, light and heavy machine gunners and grenade discharger teams advance with Type 92 70 mm infantry guns, M25 armored cars and Type 89B medium tanks. D1A1 carrier dive bombers threaten your formations, while Daihatsu landing craft, rubber assault boats and gun-carrying boats bring troops and equipment across the water. Type 94 trucks carry reinforcements by road.
Some missions also feature smoke, poison-gas bombardment and enemy infantry equipped with gas masks. Both sides together include more than 20 unit types and variants, spanning infantry, artillery, armor, aircraft and transport vehicles.
Be both commander and gunner
Observe the battlefield, select troops and issue movement and engagement orders, then switch to direct gun control to aim and fire. Decide when to strike gathering infantry, turn an anti-tank gun toward approaching armor or save limited artillery support for the next assault.
From a platoon defending a bridgehead to several companies fighting together, every fire-support decision still comes down to a particular street corner, trench or retreat route.
This game draws on the historical Battle of Shanghai. Some characters, unit formations, missions and battle sequences have been adapted for gameplay and are not exact reconstructions of historical events.
You’re a crew of thieves who decided to rob a museum. Break in, find the valuables you came for, and try to make it out with them.
Getting to the loot isn’t always easy. Explore the museum, solve puzzles, and find a way forward. Some of the things you steal might come in handy before you even make it to the exit.
YOU’RE NOT ALONE IN THE MUSEUM
The museum has its own inhabitants, and they’re not too happy to have visitors. Each one behaves differently, so there’s no single plan that will work every time.
Just don’t lose the loot. Or your friends, if you can help it.
IT’S ALL ABOUT PHYSICS
Players, objects, and the environment all interact with each other, and things don’t always go the way you planned.
BETWEEN HEISTS
You can’t spend all your time robbing museums. Between heists, head back to your base, put on some music or record your own, grab a drink, and just hang out with your friends.
NOROI SHOPPING is a horror game that plays out entirely on a computer screen.
You are shopping on a major online store when strange listings gradually begin to appear among the everyday goods. The more you look into them, the more clearly the whole picture of a crime comes into view…
NOROI SHOPPING is not a real online store. The website, products, sellers, reviews, news articles, place names, addresses, and organizations depicted in this game are entirely fictional and bear no relation to any actual person, organization, or service.
You are free to stream, broadcast, and upload videos of this game, including monetized content. No prior notice or permission is required. A link to the store page in your description would be appreciated.
Instrument samples: FluidR3 GM SoundFont — Frank Wen (MIT License) / YDP Grand Piano — FreePats Project / Zenph Studios (CC BY 3.0)
4,060 items. 38 racks. 266 shelves. One witch's manor desperately in need of a little tidying up. Welcome to an old Victorian manor filled with magic, mysteries, and an unbelievable amount of clutter! Potions, pumpkins, skulls, candles, mysterious artifacts, and all kinds of witchy trinkets have taken over every corner. Your task is simple: find a place for every item and turn this charming chaos into a perfectly organized collection. But don't be too quick to leave. It seems the lady of the manor has other plans for you...
A Place for Everything, Your Way
Pick up objects, explore the manor, and organize your discoveries across themed racks. You decide how to arrange the shelves! Choose the order of categories, rearrange items, correct mistakes, and gradually watch an overwhelming mess transform into a cozy, organized space. It's not just about finishing the job. It's about enjoying every little step along the way.
A Little Magic Goes a Long Way
Sorting thousands of objects is no small task. Luckily, you have four magical abilities to lend a hand:
Item Finder: Reveal matching items, even through obstacles.
Rack Finder: Discover the correct rack for your chosen category.
Attraction: Magically pull matching items into your inventory.
Magic Sort: Send items straight to their proper shelves with a spell.
Earn upgrade points, strengthen your abilities, and expand your inventory. A mysterious cat resting on the central table might even help you unlock a few extra magical talents.
A Manor Full of AtmosphereExplore two floors of a cozy witch's home. Rain falls outside the windows, candles illuminate antique furniture, spiders lurk among the decorations, and an occasional thunderstorm briefly plunges the manor into darkness. There are no jump scares or monsters chasing you. Just gentle supernatural charm, autumn vibes, and the satisfying feeling of bringing order to a wonderfully chaotic place.
Every Manor Has Its Secrets
Not every mystery in this house is hiding in plain sight. Explore unusual corners, discover hidden keys, unlock mysterious locks, and pay attention to the little details. Some of the manor's secrets might be much more amusing than you expect.
A Cozy Adventure at Your Own Pace
Halloween Tidy Up combines relaxing organization, exploration, physics-based object interactions, and a touch of playful witchcraft. Take your time, save your progress, and return whenever you're ready to tidy up a little more. And when the very last item finds its place... who says you'll want to leave?
You are a Fürst. Starting with a single stretch of land, you must build a realm capable of surviving the Worldkampf. The clock never stops: your population grows, harvests come in, and rival lords make their moves whether you're watching or not.
A Living, Unforgiving Economy
Set your own tax rates and find the balance: push too hard, and your people will break away and declare themselves free. Trade resources with the Mysterious Guild or strike deals directly with rival Fürsten — the price drifts with supply and demand, and every deal you don't make, someone else will. Keep your subjects fed and content: happiness and morale shape everything from productivity to loyalty, so a thriving realm takes as much care as a growing one. Every Taler you collect, spend, or hoard is a choice — and your people are watching you make it.
The Burden of Empire
Bigger isn't always better. Push your realm past a certain size, and the administrative strain of holding it together starts eating into your morale and material output — a cost that lingers even once you stop expanding, so growth has to be managed, not just chased. Your armies need the same balance: neglect their upkeep, and regiments desert. Let the neglect go on long enough, and rebellion follows — town by town, your own subjects rising up to tear themselves free from your rule.
Steel Giants and Bitter Sieges
The age of static warfare is over. Command infantry, artillery, and the Kampfläufer — the towering walking machines that shattered the old world order. Lead your forces directly through your personal avatar, though if they fall in battle, so do the powerful boons they carry.
Feudal Diplomacy
Defeat isn't always death. Take a rival's palace and they kneel, becoming your vassal — keeping their throne while handing you a tithing. But vassals remember their humiliation, and once the enough time has passed, they'll start plotting rebellion.
Beyond the Sky
Beyond a single world is a galaxy. Despite the war, the Guild's freighters keep running to off-world colonies, indifferent to the wars tearing the Empire apart. Fund an expedition, book passage, and land on a handcrafted world with nothing but what you shipped. Kneel a rival on one world, and they kneel on all of them.
Key Features
A World Built for War — Drop into a hand-crafted campaign set during the Empire's collapse, play an endless procedurally generated scenario, or take on one built by fellow players. No two maps, and no two wars, ever look the same.
The Grauer Markt — You may bid to hire out Gray Market factions: mercenary companies splintered from Wurzeltal's imperial armies, the counterculture Beatnicks hunting bloated war profiteers, the vengeful remnants of Nordheim, and more.
Many Paths to Victory — Seize and hold the capital of Kaiserstuhl, collect ten ancient relics and build a galaxy-spanning empire. Hold the threads from the back or wage war until the last enemy drops.
Create History — Use the full built-in editor and scripting engine to craft custom scenarios, place units by hand, and build your own campaigns.
You have a little money, a growing debt, and a limited number of days. What will you do with them?
Who Earns More is a single-player, turn-based trading and management game with bold graffiti artwork. Buy goods, travel to new markets, respond to unexpected events, and choose when to cash out. Your final wealth counts what you keep after debt—not just what you buy.
THREE WORLDS, THREE WAYS TO EARN
City Hustle
Work the markets of New York, follow street rumors, and navigate a volatile BTC, ETH and BNB market. Modern stories about creators, AI and robots bring new twists to your trading route.
Immortal Merchant
Buy sect holdings, hidden realms and spirit beasts. Each journey advances production, sending goods into a separate store. Watch market prices, manage limited space, and sell before a full warehouse brings production to a halt. Spirit storms can change your plans.
Fantasy Guild
Fund expeditions into moonlit woods, ancient ruins and a dragon's lair. Choose a leader, respond to dangers along the way, and decide whether to send support, take a detour or push deeper. Bring back bounties and loot, then choose when to sell.
MAKE EVERY TURN COUNT
Choose a 20, 40, 60, 80 or 100-day run. Travel advances time; browsing and trading let you plan your next move. Balance working capital, debt, health, storage and the time your investments need to pay off.
MORE THAN BUY LOW, SELL HIGH
Take delivery orders, meet local characters, review the prices you have seen, and adapt to illustrated events. Each mode keeps its own progress and offers a different path through the same race to grow your fortune.
PLAY YOUR WAY
Switch between English and Traditional Chinese. Adjust music, sound effects and voice volume, choose a larger text option, and continue your saved run when you return. Each world has its own music, sounds and expressive bilingual dialogue.
Three worlds. Three ways to earn. Your next move is yours.
All markets, coins and funds are fictional simulations within the game. There are no real cryptocurrency transactions, wallets or cash redemption.
"Who in their right mind would even WANT to eat cosmic monsters?"
Dungeon Munchies 2 is a whole new sequel to Dungeon Munchies, complete with the familiar side-scrolling, adventure-having, character-boosting, monster-fighting action!
My diabolical plan is to open a chain restaurant on the other side of the Stargate! It'll be a showcase of my cooking and business prowess!
You are a zombie chef and the eminent expert on cooking Earth's monsters. Simmer, a necromancer and (tragically) your boss, has summoned you to explore the frontiers of extra-terrestrial cuisine.
Pick through the vast ruins of a space colony and make discoveries that could redefine the field of monster cuisine. It might even get you that raise you've been asking for.
Open wiiiide
Explore, hunt and cook as you go! Turn unspeakable cosmic beings into tonight's dinner special.
Your shiny new Alien Nutrient Absorption Lattice contains a multiverse of digestive enzymes and inconceivable powers of absorption, plunging you into a world of flavors beyond human comprehension.
Blanched dark matter... doesn't pair well with peanut powder, and the Boötes Jerky could do with less salt. It was a little on the dry side.
Cook your way up the food chain
Get elbow-deep in alien guts with your brand new kitchenware set, painstakingly crafted by a professional crew of artisan skeletons.
Stir-fry monsters on the spot with your Plasma Spatula, or step into your Pitmaster Suit to hurl flaming skewers at your enemies.
If you gaze into the abyss, the abyss WILL also gaze back at you... and ask to not be put on the menu.
Explore a bottomless labyrinth in a distant world
Where are all the humans? You have the food, but how's a restaurant supposed to operate with no customers?
Venture deep into a massive facility within the deep, dark void and search for the remnants of human civilization. The fate of your boss's lofty dreams rests on your shoulders.
The Absurd & Unhinged Story Continues...
Exiled space critters, time folds, a demon king, and a spirit who's obsessed with opening a restaurant, despite her lack of taste buds.
Grab a plate of this absolute mess and watch this gang of undead weirdos somehow try to build a restaurant empire!
"This is how I'm rewarded for defeating an interdimensional god... I get dishwashing duty."
Q&A with Producer Jimbo!
Q: How is Dungeon Munchies 2 different from the original? A: The biggest change is the random growth system (not a roguelike). In the first game, your cooking abilities unlocked in a fixed order as the story progressed. We've kept that, and added power growth from randomly dropped abilities on top of it. Every new playthrough gives you a different experience.
Q: Random drops? What if I get nothing but junk early on? Do I have to grind in place forever? A: It's possible to get an extremely powerful ability early on! And even if luck isn't on your side, that's fine. The talent system still makes sure you can clear the game smoothly.
Action or farming: It's your call This is still an action game at its core! Players who want to push their own limits won't be disappointed. But to take care of casual players, we've added an extra stat growth system. If you put in the work stacking up your stats, you'll even have a chance to one-shot bosses!
Q: I noticed the sequel has a class system. What's that about? A: In Dungeon Munchies 2, classes replace the weapon system. It's not just a weapon swap. Now your whole character changes! The first game had only two slots, a main weapon and a sub weapon. Here, every class gets four skill slots, which explodes the possible combinations explodes.
Q: Does the story continue from the first game? Is it a parallel universe, or a total reset? A: Let's hand this one over to our lead artist and lead writer, Scofa: "I'm Scofa, still showing signs of life after the first game. I'm a living human, not AI-generated. The sequel picks up right from the first game's ending, which is why our zombie chef doesn't have to re-collect the double jump and air dash. Please look forward to the original group's brand-new adventure (and sources of trauma) they encounter on this alien world."
NAND is the only logic element in the game. NOT, AND, OR, XOR, latches, decoders, RAM, CPU: you build all of it from scratch.
Built for enormous circuits
Worlds with millions of gates stay playable. Enough to make a 16-bit computer and run your own 24-kilobyte full-scale operating system on it at 1000 ticks per second.
Tutorial challenges
As an alternative to the sandbox, you can work through challenges on how NAND can be used to make latches, flip-flops, adders, counters, RAM and program memory, step by step, all the way up to a working processor.
Scale logic in seconds
Any fragment can be copied and pasted. Wires autoconnect, so scaling one component to thousands takes seconds.
Library of blocks
Commonly used fragments can be turned into blocks that can be easily accessed, modified in a single place, or nested.
A simulation that behaves like real hardware
There is no artificial per-gate delay: within a single tick, any change propagates through the whole device, just as a real circuit settles between clock edges. Nothing is time-synchronized for you: when you need it, you build the clock and the flip-flops yourself.
Program your machine
Write a whole ROM in a binary or hex editor and flash it into your circuit in one go.
Co-op
Invite Steam friends or host on a local network and build together. Each player runs their own simulation, so you can test your part of the machine while a friend is still wiring and debugging theirs.
Choose from around 100 magic stones, build your loadout, and wield spells in both hands in this third-person, loot-driven 3D action game. Defeat monsters, earn items, prepare your equipment at your base, and set out for the next stage.
Use each element’s unique effects—including Burn and Freeze—to gain the upper hand. Rare magic stones give you even more to discover as you develop your own way to fight.
Take on more than 50 stages across four difficulty levels. Play solo or team up with up to four players in online co-op, where the number of enemies and their HP increase.
Let Your Viewers Join the Adventure
Connect your stream on Twitch or YouTube and let your viewers’ comments influence the battle!
Words of encouragement can bring support, while a confident “too easy!” can make elite enemies more likely to appear. Enjoy unexpected twists together with your viewers.
Twitch Bits, YouTube Super Chats and Super Stickers can summon a small ally called a Support Pom. It follows the player and helps fight monsters.
Streaming integration is optional. All stages can be enjoyed solo or in online co-op without streaming.
Features
Build your loadout — Choose from around 100 magic stones and find combinations that suit your playstyle.
Master the elements — Use different spells and status effects to turn battles in your favor.
Fight, collect, prepare — Clear quests to earn items, adjust your equipment at your base, and take on the next stage.
Play your way — Choose from four difficulty levels and play solo or in online co-op with up to four players.
Stay focused on the action — Items other than HP recovery pickups are collected automatically, while a dodge roll lets you evade incoming attacks.
Adventure Together with Your Viewers — Twitch and YouTube comments influence the battle. Encouragement and casual remarks can bring unexpected twists to your adventure.
Random Events That Change the Battle — Changing weather, monster reinforcements, unexpected support and bonus time. Even the same stage can unfold differently, encouraging you to adapt your tactics.
Story
Long ago, conflict between people left the land and seas devastated. A goddess healed the world and granted everyone the power of magic, on the condition that they would end their fighting.
Many years later, magic has become part of everyday life. But after an attack in a neighboring kingdom, reports emerge of monsters growing more ferocious by the day.
Sou and Kanade, two sisters who make their living hunting monsters, set out to face the spreading threat.
Characters
Sou Algrette The strong-willed older sister, always ready to take on a monster-hunting job. Her boldness sometimes worries Kanade. She fights with two magical tools: a staff in one hand and a book in the other.
Kanade Algrette A gentle but dependable younger sister who looks out for Sou when she pushes herself too far. She wields a large staff fitted with a magic stone at each end.
What's New in the Remaster
Originally released at Comiket in 2011, Nonet Concerto returns with improved graphics, refined movement and combat, and quality-of-life changes such as automatic item collection.
Online co-op now supports up to four players instead of two, and the balance of magic stones and status effects has been reworked.
Start with a single garage and a sketch. Build the carmaker that outlasts the century.
Nothing here happens on reflex. Every turn is a deliberate bet – which technology to chase, which segment to defend, what to charge, and when to stake the company on a factory you cannot yet afford. Then the market answers, your rivals answer, and you live with it. One hundred years and five eras separate the garage from the boardroom, and the decisions you make in the first decade are still compounding in the last.
Design cars from the chassis up
Every model starts on your drawing board. Choose from 12 car types, size the engine, pick your components, and refine the result with fine-grained tuning sliders.
Engineer the trade-offs – performance, comfort, reliability, fuel economy and cost all pull against each other. There is no perfect car, only the right car for the segment you're chasing.
Live with your decisions – defects, fading appeal and facelifts decide whether a model stays competitive or quietly stops selling.
Build a line-up, not a one-hit wonder – cover the segments that matter, retire what's gone stale, and time each successor.
Research the tech that wins decades
Progress down a historical tree of 103 technologies spanning five eras, and unlock the engines, materials and features that define each one.
Time your research bets so your cars lead the market instead of trailing it.
New tech reshapes what's possible, and turns last decade's bestseller into a car nobody asks for.
Run the whole business
A great car is only half the company. Build and manage the operation behind it.
Manufacturing – factories, production lines, shifts and retooling. Match output to demand without drowning in unsold stock.
Pricing – set every model's price against what your rivals are asking. Undercut them and their buyers become yours; hold your price and let the badge carry it. Go too cheap and buyers simply read it as a cheap car.
Money – fund R&D, manage cash flow, and use financing to grow faster than your balance sheet should allow.
Brand – marketing makes buyers look twice; reputation and prestige come from the cars you sell, and together they decide how buyers rank you against an otherwise identical rival. Let a defect slide and your reputation pays for it. A trusted badge sells cars a spreadsheet says it shouldn't.
Outplay a field that grows to 30 AI rivals
The competition isn't scenery. Every AI manufacturer runs the same logic you do – designing, pricing, researching and reacting, turn after turn – and the field keeps filling as the century goes on, until as many as 30 of them are fighting you for every sale.
Scout rivals, read the standings, and exploit the gaps they leave open.
Survive market shocks and events that punish the complacent.
No two centuries run the same – every run is seeded, so a new game reshuffles the rivals, the market and the shocks you will face.
Choose your own starting hand – four difficulty levels, two company traits picked at founding, and a starting-skill build that decides what you are good at before you design a single car.
Climb the rankings to the top of the industry – or go bankrupt trying.
Read everything, miss nothing
The reports are there so you can act on the simulation instead of guessing at it: company value over time, market share, profit margins, sales versus the competition, financials and cash flow, and a full company history – 14 tabs, each answering a question you will actually have.
When the run ends, a detailed scorecard and leaderboard tell you exactly how you stacked up: a hundred years of decisions, measured against every rival who tried. And at the very start of that history: a sketch, a single garage, and a company name you had to make up.
The pay was fine. The building was ordinary. The previous guy left without taking his things, but people leave jobs all the time.
Five cameras. One monitor. One notebook, half-filled by someone else's handwriting. Your job is simple: watch the feeds, answer the intercom, keep the building running. Most of the night is quiet.
Most of it.
WATCH CLOSELY
Something will be wrong on a camera. A shape where there shouldn't be one. A door that was closed a minute ago. A resident who mentions a noise — and a noise that mentions something else entirely. The building's own systems will tell you everything is fine, right up until it isn't.
Sound isn't always the truth. The intercom isn't always right. The only thing you can really trust is what you see with your own eyes — and even that gets harder to trust as the nights go on.
FIVE NIGHTS. REAL CONSEQUENCES.
This isn't just an observation game. Ignore a burst pipe and it floods the building by morning. Miss a real threat and you'll need to call it in — the right number, to the right place — before it's too late. Mismanage the building across enough nights and you won't make it to Night 5. Some things demand more than a report.
NO JUMP SCARES. NO EXPLANATIONS.
Camera 5 never tells you what's really happening in this building. No monster reveal. No lore dump. Just a slow accumulation of details that don't add up — for you to piece together, if you want to.
5 cameras, dozens of anomalies, no two nights identical
A layered threat system: infrastructure faults, real emergencies, and consequences that follow you home
An intercom that's sometimes your lifeline, sometimes a liar
A hidden management score that decides whether you keep this job
Multiple endings — including one you'll only find if you dare to call your own apartment
Free Patrol mode: once the story ends, keep watching — for as long as you can stand it
Some nights, nothing happens. Some nights, everything does.
You just have to watch closely enough to tell the difference.
Grow and expand to cover as much of the board as possible. Coverage is a board game for two players similar to Othello and Ataxx.
The rules are simple and easy to learn, you can pick it up in a single session, but the game contains surprising strategic depth!
Challenge your friends
Coverage can be played by up to two people, both online and by taking turns at the same computer.
Online play is fully cross-platform, so no matter where your friends are you can challenge them.
Simultaneous Move Rules
Try a new fast-paced parallel-move mode in which both players movesimultaneously! If you both move to the same location at the same time, your pieces turn to stone! You'll need to find new strategies and think hard about where your opponent might move to be able to excel in these modes!
Boards to choose from
Tired of the same old grid? Think hexagons are bestagons? Try out some additional board designs! Different starting conditions, obstacle arrangements, and board dimensions can all require different strategies!
You can also design and share your own boards with the built-in editor!
Computer Opponents for all skill levels
Learning to play or just want to practice? We include a collection of AI opponents with different skill levels and strategies to play against. From very basic and predictable to challenging bots which plan ahead you should always be able to find an opponent for your level.
Customizable Look & Feel
Prefer a much more basic and relaxed presentation or want to see a lot of hints and animations? Want to play as your favorite color or customize the visuals? We got you :)
Created with Human Hands
This is a passion project. No generative AI tools were used at any stage of development.
The Super Seven is a mixed-media visual novel inspired by the colourful, energetic style of 1980s and 1990s sitcom television. The game blends a variety of visual styles, from traditional 2D animation to live-action sequences, creating an unpredictable experience where you never quite know what will come next.
At its heart, The Super Seven is a celebration of sitcoms, friendship, and the challenge of finding your place in the world. It explores a question that many of us face at some point: what does it really mean to be cool just after school? Sometimes, the lengths we go to in order to fit in, make friends, or prove ourselves can have explosive—and often unexpected—consequences.
The Super Seven follows Cheng, a new student who has recently moved to Sydney to begin university. As he tries to navigate an unfamiliar city and settle into university life, Cheng is quickly swept up by an eccentric group of seven students. Determined to make an unforgettable first impression, the group decides that the best way to make new friends is to throw a huge open-house party.
What begins as a simple plan to bring everyone together quickly spirals out of control. As the party gets underway, one disaster leads to another, and soon everything that could possibly go wrong does. With friendships tested, secrets revealed, and the night descending into complete chaos, Cheng finds himself caught in the middle of a group that is far more complicated—and far more entertaining—than he could have imagined.
Blending comedy, coming-of-age storytelling, live action, animation, and the exaggerated energy of classic sitcoms, The Super Seven introduces a group of characters learning that fitting in isn't always as easy as it looks.
This episode serves as the pilot for a longer-form series, establishing the characters, world, and comedic tone while setting the stage for the adventures—and disasters—that await the Super Seven.
The Winery is a relaxing winemaking simulator where every decision shapes the future of your vineyard.
Research new recipes, master production techniques, satisfy demanding customers, and adapt to the challenges of each season. No two years are the same — unexpected events, shifting customer tastes, and the changing seasons will quietly test your skills as a winemaker.
Unlock new recipes and experiment with different production methods to craft wines with unique characteristics. Improve their quality, refine your technique, and discover new styles that appeal to a growing variety of customers.
Every season brings new opportunities
The winemaking process changes throughout the year. Harvest grapes in season, manage production at the right time, and plan to keep your winery running smoothly.
Every customer has different tastes
Customers don't simply ask for "red" or "white." They're looking for specific types, flavors, and characteristics. Learn their preferences and craft wines that match what they're looking for.
Adapt to unexpected events
Your winery is alive with random events that can shape your success. Weather conditions, production incidents, and other surprises will affect the quality of your wines and call for careful decisions.
Research and improve
Unlock modern equipment, advanced technologies, and new production techniques to create higher-quality wines and grow your reputation as a winemaker.
Key Features
Craft wines using a wide range of unlockable recipes.
Experience seasonal gameplay that influences every stage of production.
Satisfy customers with distinct tastes and expectations, each looking for their own perfect wine.
Host winery activities, including sommelier visits and winery tours, to grow your business.
Meditative ambient music, made to be listened to for hours without wearing thin. It sits behind your work, your study, or your last hour before sleep.
■ Five moods, five worlds
Focus — sharp air, nothing in the way.
Relax — the hours after the work is done.
Meditation — stillness, nothing moving.
Sleep — the last light before the screen goes dark.
Journey — somewhere far from here, still moving.
Each mood carries its own track, its own film, its own balance of sound.
■ The moon is the real moon
A 3D lunar sphere built from NASA surface data, tracking the actual phase of tonight's moon. It waxes and wanes with the sky outside your window.
■ A focus timer that stays out of the way
Set your own focus and break intervals, run as many cycles as you need. Your focused hours are recorded quietly in the background — today, all-time, and the last seven days at a glance.
■ Layer in the room around you
Ten ambient sounds — rain, waves, wind, a running stream, a crackling fire, birds, night insects, a distant town, thunder, and a singing bowl — each with its own volume. Some play continuously; others, like thunder and birdsong, arrive now and then, the way they do outside.
Add as much or as little as the hour calls for.
■ A background that knows when to step back
Turn the video off for a calm, solid backdrop, or dim it to just the right level.
Every track is made for this app under the yoruneko project.
Open it, let it run, and work.
■ A focus timer that stays out of the way
Set your own focus and break intervals, or simply let it count up while you work. Your focused hours are recorded quietly in the background — today, all-time, and the last seven days at a glance.
■ Coming next
yoruneko will keep growing after launch. Planned updates include: ・Cat mood — a quiet companion that never interrupts ・More ambient sounds and new scenes ・A to-do list and notes ・A moon-phase calendar that records your focus time ・Japanese language support
Grab your sword and shield and hold the line! LAND OF MAZZATE is a fast, brutal 2D pixel-art hack and slash. Wave after wave of warriors, archers, mages and monsters pour into the arena, and your only job is to survive and smash them all.
HACK, BLOCK, DASH
Swing your weapon, raise your shield and dash out of danger. Time your block right as a hit lands for a PERFECT PARRY: arrows and magic orbs fly back at your enemies and whoever hit you is stunned. Watch your stamina, dodge the purple runes and the boss slam, and never stop moving.
ENDLESS WAVES, EVER-GROWING POWER
Every wave is bigger and nastier than the last. Between waves you pick one of three powers: more damage, more health, faster dashes, elemental blades and much more. Your weapon levels up too, all the way to level 30, unlocking ranks that change how it fights: flying slashes, double attacks, pillars of light and more.
25 HEROES, 24 WEAPONS
Start as the Knight and unlock a whole roster: berserker, ranger, pyromancer, paladin, shadow, thief, bard, sorcerer, cleric, monk, necromancer, druid, lancer, samurai, alchemist, dragon hunter, engineer, frost barbarian, shaman, duelist, summoner... plus three secret heroes
Every hero has a passive ability and a special skill
Swords, hammers, flails, spears, bows, daggers, katanas, scythes, fire and lightning staffs, bombs, lutes, tomes and more
FIRE, ICE, LIGHTNING AND POISON
Elemental enemies burn, freeze, shock and poison you, and some explode when they die. Turn the tables with elemental upgrades and combine them for devastating effects. Block a hit and you block its element too.
BOSSES AND RIVALS
Fight a different boss in every biome, up to the King of Mazzate himself. And beware the Rivals: bosses that play like real players, with their own hero, weapon, war name and level. They parry, dash and use skills just like you.
STORY MODE
8 chapters of hand-made dungeons, from the Necropolis to Castle Nero and the Towers of the King. Every chapter you clear unlocks a new hero and a new weapon.
PLAY WITH FRIENDS
Local co-op for up to 4 heroes on the same screen. Fallen friends can be revived by a teammate.
Online co-op: create a room, share the 5-letter code and fight together.
Smackdown Colosseum: online PvP for 2 to 4 players across five arenas. Last one standing wins the round, best of three wins the match.
MORE FEATURES
Full controller support, Steam Deck ready
Steam Achievements
Dynamic lighting, shadows and satisfying gore and hit effects
Adaptive music that heats up with the fight
Traps, hazardous terrain and different biomes
No ads, no microtransactions
English and Italian
Do you have what it takes to be the last warrior standing in the Land of Mazzate?
She does not remember that she is dead. Every night she returns to this farm, looking for you, looking for home, looking for everything the two of you lost. And if she finds you, she will never let go.
You are her husband. You came back here one last time to finish what you could not finish then. Seven objects, seven nights of your life together, and you have gathered them all. Now all that remains is to remember the order in which they must go. Only then will she remember everything. Only then will she rest.
Features:
One night, one chance, no saves. If you die, you start over.
Seven objects, each with its own story.
Two threats that behave differently: a ghost who seeks you, and a scarecrow who hunts you.
The order in which you let the objects go determines how it all ends.
A quiet and melancholic horror about grief, memory, and the act of letting go.
Playing as the son of the local Village Witch you must embark on a light-hearted adventure where you join
The Mages Guild, meet The First Mage, engage with locals and explore the labyrinthian Undercroft.
Gameplay:
A traditional 2D Turn Based RPG where you explore villages, towns, caves and more.
Combat:
Along with the traditional Bosses/Enemy Troops you can explore the Labyrinthian Undercroft and grind for XP
in micro-dungeons, small but full of encounters and loot.
A Micro Fantasy Land:
Crossroads game world can be traversed entirely in just a few minutes but is richly detailed, the bulk of the gameplay comes in the form of interactions with the locals.
A psychedelic hyper-speed racer with no speed limit.
You pilot an insanely fast ship around a cosmic cylinder. There's no speed limit - only your ability to stay focused.
No brakes. No speed limit.
This is not a game about slowing down. It's about going faster. There are no brakes. Brakes are boring.
But there is a boost button. It's free to use, and it's always on the table.
Going faster isn't a punishment. It's the entire point of the game.
Short runs. Instant Death.
Most runs last under 30 seconds. If you hit something - you die.
Three speed classes.
Prove your skill across three speed classes:
FLOW - Plenty of time to react and learn the tracks. You can keep the boost pressed the whole way.
HYPER - The boost gets serious. You can still probably hold it the entire run.
OVERDRIVE - Speedrunner territory. Insanely fast. If you can't hyperfocus and stay fully locked in, it's not for you.
Insane skill ceiling.
So you can hold the boost the entire run. Good. You can still go faster:
Grazing - near misses give you extra speed. The more you risk, the bigger the return. Smoothness - turning scrubs speed. Carve clean lines and keep the speed you've earned. The Line - use the cylinder's curvature to find the shortest path and shave off milliseconds.
Global leaderboards. Ghost replays.
You just got Gold after 30 runs on the same track. Then you check the leaderboard - the world record is five seconds faster than your time. You load its Ghost Replay.
You know you can do better.
One more run.
Daily, weekly and monthly challenges.
Fresh challenges every day, week and month, each with its own global ranking. Yesterday's champion starts from zero. Become the best of the best.
Multiplayer.
Nobody knows the track. Randomized runs mean your 200 hours don't guarantee a win against someone with 2 - whoever survives furthest takes the race. Up to 8 players.
Track editor.
Build the craziest track you can imagine and share it on Steam Workshop. Then play what everyone else built - if you can survive it.
Features
No speed limit. Most racing games cap your top speed. Not this one.
A track that wraps 360°. Slits come from every angle. Your "ground" is the entire tube.
Three speed classes. From "I can see what's coming" to "I'm one with the track now."
Multiplayer. Race up to 8 players on randomized tracks.
Track editor. Build your own tracks and share them on Steam Workshop.
Medal tiers and global leaderboards. The world record is waiting for you.
Daily, weekly and monthly challenges. Fresh challenges, each with its own global ranking.
Short runs, deep ceiling. Easy to start. Designed to keep getting better the more you play.
Psychedelic voxel aesthetic. Designed to look as fast as it feels.
Hyperfocus by design. The speed leaves you no choice - lock into flow, or die trying.
Psytrance soundtrack. Powerful pumpy music that matches the speed of the race.
Soulstack is an idle card RPG where you need to drag cards onto each other to do anything at all. You wake up in an unknown world and slowly start to explore the game like your character explores the world.
Awaken the Soulstone by feeding it cards
Explore locations, gather resources
Research and craft 200+ weapons - but beware, ~80% of combinations are dead ends
Find a strange creature and grow it through 140 evolution paths
Visit the village, meet NPCs, take on quests
Push through 20 dungeon floors of randomized enemy factions
Transcend and unlock one of 12 prestige classes
Defeat the dungeon overlord
Step through the portal into a reshuffled world and do it again
A free demo is available. The full version will go deeper - more tiers, more evolutions, more systems, more world.
Welcome to Hide No More - Blindfold Hide and Seek Game, Up to 8-player online multiplayer. where the Hunter wears a blindfold and can sense the environment only within a 5-meter radius. Everything beyond that range is unknown—but a sound may reveal where to search next.
As a Hunter, listen for movement, judge where a Hider might be, and close the distance. As a Hider, use your surroundings to stay clear and choose carefully when to hide or move. Feeling safe doesn’t mean you haven’t been noticed.
Hunt by Sound
Limited perception makes every clue matter. Combine nearby environmental awareness with the sounds around you to find a direction and move closer to your target.
Stay Hidden—or Make Your Move
Wait for the Hunter to pass, or take the opportunity to relocate? Every move is a choice. Creating distance may help you escape, but the noise you make could give you away.
Random Items, New Opportunities
Items appear at random locations during a match. Hunters and Hiders receive different items depending on their role, giving each side tools to help with capture or escape. A well-timed pickup could create an opening to get away—or bring a chase to an end.
A Playful Park. A Tense Chase.
A colorful, cartoon-style amusement park sets the stage for a game of hiding, listening, and pursuit. Between the rides, your next encounter may be closer than you think.
Will you follow the sound—or slip past unheard?
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Play casual Texas Hold’em. Buy the game once. You do not need to buy chips with real money. Play online with Steam friends or take on a solo run against AI players. The game uses only virtual chips. These chips have no real monetary value.
Play with Steam friends
Invite friends to online games for 2–8 players. You can also add AI players.
Set the blinds, chip buy-in, and turn time.
Let friends join or require an invitation.
Choose an animal avatar and a nickname. Throw tomatoes at other players.
Watch games as a spectator. Join Texas Hold’em and Squid Mode games in progress.
Play solo at your own pace
Play against AI players with different styles. Each cycle includes Texas Hold’em, Squid Mode, and a tournament, in that order. Win the tournament to collect a treasure and continue to the next cycle. Treasures can provide extra chips and other benefits.
Take time to think while gentle piano music plays. You can also take a break to pet the cat beside the table.
Try three game modes
All three modes support solo and online play.
Texas Hold’em: Play with no-limit Texas Hold’em rules.
Squid Mode: Win the main pot without a tie to earn a Squid token. Each player can hold only one token. At the end of the round, the only player without a token pays extra chips to the other players.
Tournament: The blinds increase in stages. Players leave the tournament when they have no chips. The last player wins.
After an all-in, you can choose to run twice if only two players contest the pot and community cards remain undealt. Both players must agree in online games. After the players reveal their cards in an all-in hand, the game shows live win probabilities.
Save your progress and review hands
Solo saves: Use 3 separate profiles. The game automatically saves your progress and treasures.
Hand review: Review actions and results, including both boards from run twice.
Online stats: Check the hand counts and chip changes of players at your table.
The Regulars’ Album: Collect 20 keepsakes in solo play to mark tournament wins, bluffs, and river comebacks.
Play your way
Choose from 12 interface languages. Use a mouse and keyboard. You can adjust the volume and animation settings.
Build your fort the way you want it, block by block: walls, doors, ladders, platforms to shoot from, traps. Unlock stronger materials as the run goes on. Build it badly and it comes down, sometimes on the enemy.
Defend
The enemies come in waves, and they keep coming. Put defenders on your walls, upgrade them, and see how long you can hold. Use your gems to change your run.
Run the camp
Gather wood and stone, and keep your camp at work.
Fight, if you like
Take up a Warrior and join the fight yourself, growing its skills over the run. Or stay the Builder and let the walls do the work.
Play with friends
Invite friends into your run through Steam at any time, up to four players.
Endless Loot is a minimal-control dark loot RPG. Click an enemy to start the fight; skills auto-cast. Descend, kill, loot, grow stronger—then go deeper.
Click once. That's the fight.
No skill bar. Skills come from books in your bag and fire when combat starts. Walk the grid, click enemies, pick up drops. Controls stay simple. The rush is growth and the kill.
Loot is power.
Gear can rank up and form bonds. Level up and spend points. Chests, shops, and altars wait on the path. Unlock different classes between runs, and keep growing.
Two ways down
Normal: finish the current biome and reach the end. Endless: keep descending the same pit as biomes cycle.
The Kingdom of Abalgrade has been invaded by creatures known as the Druuls, and the brave knight Litto must drive them out.
The Knight of Turn is a turn-based tactical puzzle game inspired by board games. Each dungeon is a small, carefully designed challenge: whenever the knight moves, the Druuls act as well. Read the board, anticipate each threat, and find your way to the next room.
Swords, shields, arrows, keys, and magic change the rules of each encounter. Resources are limited, and the order of your actions matters. Reaching the exit is only the beginning. Revisit each stage to find a better solution, use fewer moves, and beat the target time.
The Book Guide of The Adventure
The Book is the guide to your journey and the place where the campaign takes shape.
Turn its pages to choose chapters and stages on illustrated maps, follow newly unlocked paths, check objectives and personal records, meet characters again, and keep track of your achievements. When a stage is completed, the next part of the adventure is revealed inside the Book itself.
The Book brings progression, discovery, and navigation together in a single object that is part of the story.
What Awaits You?
Compact, handcrafted turn-based tactical puzzles.
Enemies that react to your movements. Every turn matters.
Swords, shields, arrows, teleportation, and other elements that reshape each board.
Move and time objectives for players who enjoy refining their solutions.
Chapter maps with paths and stages that are gradually revealed as you progress.
The Book: your campaign guide and record of characters, results, and achievements.
Keyboard and controller support.
A single-player experience you can enjoy at your own pace.
If you enjoy puzzles where a single decision can reshape the entire board, open the Book and join the Guard of Abalgrade against the Druul invasion.
Underneath every game you've played and every message you've sent, a machine is doing something almost absurdly simple: reading a number, deciding what it means, and doing what it says. PlayASM lets you program that machine yourself, one instruction at a time, with nothing hidden and nothing automatic.
PlayASM is a complete CPU simulator and a hands-on programming game. Write real assembly, step through your program and watch every register, flag and byte of memory change as the processor makes each decision. Then take those skills and build something of your own.
Learn by doing: 150+ missions
Start from zero. Missions take you from your very first instruction to real problem solving, each with a short explanation and a hands-on challenge.
70 guided tutorial missions covering bits, bytes, hexadecimal, logic, shifts, loops, jumps and the stack
100+ challenges, from simple exercises to genuinely tough problems
Build reusable subroutines and learn to think like the machine
No prior experience needed. If you already code, the later challenges will still make you think.
See everything. Hide nothing.
Code Editor with syntax highlighting, autocomplete and breakpoints
Register Bank and Memory View updating live in hex, decimal and binary
Step-by-step execution with adjustable speed, from one instruction at a time to full speed
Statistics panel with performance, instruction, memory and interrupt data
A real, compact instruction set: 16 registers, a 64 KB address space and flags that drive every decision
A whole machine to play with
Once you know the basics, the CPU comes with a full set of simulated hardware, all memory-mapped and all yours to command:
Three video modes: text, tiles and sprites (scrolling, parallax, collisions) and a raw 320x200 framebuffer in the style of VGA Mode 13h
8-channel chiptune synthesizer with ADSR envelopes, stereo panning, portamento, PWM and a built-in song sequencer
Robot arm with 6 joints, a gripper, sensors and a conveyor belt
Voxel Sandbox: a 3D world with creation tools, actors, logic circuits, sand and water physics, and growable crops
Keyboard, timers, interrupts, DMA and memory banking, the same ideas real hardware uses
Build whatever you can imagine
Draw fractals pixel by pixel. Compose a soundtrack. Write a text adventure, a platformer or a scrolling shooter. Teach a robot arm to sort objects by color. Wire a lever to a door in a 3D world.
Make it your own with mods
Extend the machine with your own custom devices, with full Steam Workshop support. A mod is just a folder with a JSON layout and a Lua script, with its own window and memory slice. No compiling, no restarting. Share yours and install what others build.
Who is it for?
Curious players who always wondered how computers really work
Students and self-taught programmers who want to truly understand what's under the code
Fans of programming and puzzle games looking for something with real depth
Retro and chiptune enthusiasts, tinkerers and makers
This is not a toy version of how computers work. It's the real mechanism, built small enough to fully understand.
Lines We Draw is a single-player 3D isometric indie narrative strategy game about duty, empathy, and survival at a Cold War border checkpoint.
As a border inspector between two rival socialist states, you decide who may cross and who must stay behind. Every document tells a story, and every stamp you press draws a line between loyalty and humanity.
After years of brutal conflict, an uneasy calm has settled between Krasnograd and Holosztazska. The borders are reopening, but distrust lingers on both sides.
Each day, travelers arrive, families seeking safety, smugglers with contraband, deserters, spies, and ordinary workers caught in the crossfire of politics and survival.
Your duty is to inspect their papers, verify their stories, and make a choice - approve or deny. Your decisions will shape lives, determine fates, and decide whether peace endures or collapses.
Receive documents and examine every detail, names, dates, stamps, photos, permits. Ask questions. Request missing papers. Compare stories and faces.
Then make your judgment - do they pass… or stay behind the wire?
Each day brings new orders, new rules, and growing pressure from superiors who measure your accuracy and loyalty. But ordinary people will remember your mercy or cruelty.
Rules and regulations change day by day. Political pressure mounts, and the atmosphere at the checkpoint grows tense. What begins as routine work quickly turns into a moral crossroads - where the fate of individuals, and the balance between nations, rests on your judgment.
Your choices have lasting consequences. You may rise as a hero of the people, become a loyal instrument of the regime, or remain lost in the gray zone between both worlds. At the border, there are no easy decisions.
• Daily border shifts – Check passports, visas, and belongings under increasing pressure.
• Moral dilemmas – Obey the regime or follow your conscience. Every decision matters.
• Shifting politics – Each day brings new rules, restrictions, and unexpected events.
• Dynamic encounters – Refugees, spies, smugglers, soldiers, and desperate families - each with unique stories and consequences.
• Dynamic environment and weather – Each day looks a little different. The political situation changes, and so do the shapes of the borders.
• Branching outcomes – Become a hero of the people, a loyal instrument of the regime, or remain lost in the gray zone between.
• Replay value – Treat people differently and experience new endings to the story.
• Distinctive style – A semi-realistic visual look inspired by socialist propaganda art and Cold War-era paintings.
At the border, truth is never black and white.
Every decision leaves a mark - on others, and on You.
Over a century ago, something terrible happened in Northeastern Brazil. Years passed, stories became legends... but the truth remained buried.
In Brasil Assombrado: Arquivo 01, you play as Camila, a woman trapped in a place where the past refuses to let go.
Explore a forgotten farm, investigate an abandoned dairy factory, and collect diary pages that reveal fragments of a disturbing mystery.
But be careful...
Someone is looking for you.
THE CLOCK NEVER STOPS
Your investigation begins at 4 PM. As darkness falls, the paths grow more dangerous, and the threat stalking you becomes harder to avoid.
Explore, uncover clues, solve puzzles, and stay one step ahead of your pursuer.
Can you uncover the whole truth before the clock strikes midnight for the first time?
ONE LEGEND. COUNTLESS SECRETS.
Inspired by the folklore and landscapes of Northeastern Brazil, this first-person psychological horror game challenges you to uncover what really happened over a century ago.
Explore mysterious rural locations.
Solve puzzles and collect forgotten diary pages.
Survive relentless pursuits as time moves forward.
Discover a story rooted in Brazilian folklore.
Play in English, Brazilian Portuguese, or Spanish.
How long will it take you to identify the legend behind this story?
Perhaps the real mystery isn't figuring out what's hunting you...
But understanding why.
Add Brasil Assombrado: Arquivo 01 to your Steam wishlist.
Your home system is dying. The ship that leaves it will outlive everyone who boards.
Continuum is a roguelite about a generation ship. You take it planet to planet, generation after generation, and keep it going for as long as you can. There is no win condition. There is how far you got, and who was aboard.
THE ROAD AHEAD
Every leg offers three roads to the next planet. Shorter or longer, safer or riskier, each one a different bet. Some hexes stay dark until someone aboard knows how to read them.
GENERATIONS
Crew are born, grow up, grow old, and leave. Their children carry their faces, their surnames, and some of what they were good at.
WHAT THE SHIP KNOWS
The ship runs on what the whole crew knows, not on one hero. When someone goes, what they knew goes with them.
EVERY CRISIS IS A MINI-GAME
Thirty crew mini-games across five disciplines, plus many worlds to send a drone down to. Most are over in under a minute.
ALSO ABOARD
• Strange relics, each one named for whoever brought it home
• Pets found on alien worlds, and a habitat to keep them in
• A Chronicle of every voyage, written as you play
Welcome to Peel The F*king Banana, a game dedicated to the noble art of removing the outside of a banana to reveal… a banana.
Pick a banana. Peel it. Watch your count go up. Do it again.
Different bananas. Same important mission.
Explore different banana types and give each one the peeling it deserves. Find your favorite, spread your efforts across the bunch, or dedicate yourself to one type with a level of commitment your friends may struggle to understand.
Make every banana count.
Keep track of how many bananas you’ve peeled with in-game statistics. Every peeled banana is another contribution to a number you will become surprisingly invested in.
Your peeling career includes:
Banana peeling. Lots of it.
Different types of bananas to peel.
In-game statistics tracking your peeling efforts.
Planned features: bigger banana ambitions.
The following Steam features are planned but are not yet implemented:
An overall Steam leaderboard for total bananas peeled.
Separate Steam leaderboards for each banana type.
Steam achievements celebrating your peeling milestones.
The goal? Give your increasingly questionable banana obsession a little recognition.
🥰 101 Cats in Washington invites you on a cozy journey to find cats hidden in a beautiful hand-crafted landscape inspired by travels around the world. 🗺️
🍂 Explore a calm and relaxing hidden objects experience full of cats, where every corner may hide cute hidden cats waiting to be discovered. Perfect for players who enjoy cozy, calm, zen games about animals and peaceful exploration.
🎵 While searching for hidden pets and hidden cats, enjoy a tranquil soundtrack designed to help you relax and unwind.
😸 Earn TONS of achievements while discovering every cute animal hidden in the scenery.
🏆 Become the ULTIMATE CHALLENGER and invite your friends to see who can find cats the fastest! ⏱️
GAMEPLAY:
🐾 It’s 101 hidden cats in a single beautiful landscape — a world full of cats waiting to be discovered. 👉 Click on every hidden cat you find. 👀 Adjust brightness for a more relaxing and comfortable experience. ✅ 🔎 Use the AMAZING ZOOM to spot the tiniest hidden objects and sneaky kitties.
😺 A cozy, calm and zen animal adventure for players who love cute cats, relaxing exploration, and hidden object challenges.
Perfect for fans of Hidden Objects, Animal Fest, and cozy discovery games during Sale events.
The world is dying, ravaged by an enemy known only as the Blight.
An ancient being of immense power has apparently decided to do something about it.
SMALL BATTLEFIELD. BIG DECISIONS.
Wretched is a turn-based tactical deckbuilder with a strong focus on positioning.
Fight along a single line where one step can change everything. Read enemy intentions, find your opening and turn a difficult position into a deeply satisfying sequence of unfortunate events.
Move into range. Kick an enemy out of it. Slip behind another. Chain your skills together and make every point of energy count.
A RIDICULOUS ARSENAL.
Master 75 skills, from punches and kicks to swords and guns. Build a deck whose moves work together, giving you ways to reposition, defend and deliver serious damage.
Attach up to three augmentations to compatible skills. Add damage, knockback, protection, extra draws or energy—or reduce a skill’s energy cost. A familiar move can become the centrepiece of a very different strategy.
YOU HAVE DONE THIS BEFORE.
It has simply been a while.
Begin each run with a 16-skill deck. Discover techniques along the way and preserve one skill per run in Memory. Between runs, use your available replacement slots to swap remembered skills into your starting deck.
Your augmentations disappear when the run ends. Your memories stay.
Gradually, the next attempt becomes less “let’s see what happens” and more “I remember how this goes.”
HORDES OF ENEMIES.
They have different attacks, different tricks and a shared enthusiasm for making your day worse.
Learn their intentions, disrupt their plans and adapt your approach as you face powerful bosses. Travel through grasslands, deserts and frozen landscapes, choosing routes and upgrades on your way to a final confrontation with the Blight Lord himself.
AN ANCIENT BEING. A FRESH PROBLEM.
Explore a colourful pixel-art world accompanied by relaxing music and a pair of gods watching events unfold with increasing interest.
A survivors-like where you draw your weapon — literally.
There are no auto-attacks and nothing to aim. The line you draw just by walking IS the weapon: enemies touching your trail get shredded, and the instant a loop closes, everything inside goes up at once. The more you trap, the bigger the boom. Your route is the build.
🪢 Combat by drawing
Trail contact deals damage over time; close a loop for a massive burst
Sweep up the whole horde with one giant circle, or execute elites with tiny precise loops
Dash out of danger and manage your trail gauge to survive
⚡ 30+ upgrades, awakenings, and hidden synergy pairs
Pick 1 of 3 every level; max an upgrade to unlock its awakened form
26 hidden synergy combos ("Execution + Insight = Reaper's Ledger") — fill the codex
Road rollers, burst kimbap, red traffic lights… street-commute-flavored arsenal
🧿 Charm deck meta-progression
Spend run gold on 18 collectible charms, level them up
Set bonuses (Berserker, Gale, Harvest, Immortal, Binding) shape your starting build
5 playable characters with distinct styles, plus per-stage Overtime Conditions you toggle yourself
10 stages, each with its own enemy waves, mid-boss, and boss
15-minute runs. Infinite "just one more".
🎥 Streaming & videos welcome — monetization OK, no permission needed. See the "Streaming & Video Guidelines" announcement for details.
Discover powerful party synergies and hidden skill interactions. Feel the payoff of mastering your build and your controls.
Forge your own build solo. Bring down colossal bosses together.
ASTERIS is a 1–4 player action roguelite that combines roguelite buildcraft with MMO-style co-op raids. Reshape your chosen skills into entirely different techniques and take on the forms of five gods to turn the battle. Your gear and growth survive each run, becoming the strength behind your next challenge.
THE SAME HERO. A WHOLE NEW WAY TO FIGHT.
A slash becomes a dash, splits into three attacks, or unleashes a shadow clone.
Reshape each of the 33 active skills across four heroes in 24 ways. Combine 50+ passives, transform techniques with runes, or choose the path toward True Name awakenings.
The skills you choose matter. How you complete them matters just as much.
TURN THE TIDE. TAKE A GOD'S FORM.
Sweep through enemies with fire. Strike with the storm. Consume them with the void.
Take on the forms of five gods and let divine power flow through your skills. Each god brings distinct powers and a signature ultimate. Turn a moment of danger into your chance to strike back.
YOUR FRIEND'S ULTIMATE IS YOUR CUE.
When one player unleashes a god's ultimate, join with your own. DIVINE RESONANCE sends a blast out from each resonating hero and strengthens their damage until their transformation ends. Four distinct builds become one decisive moment of power.
A TANK WHO HOLDS. DAMAGE THAT HITS. A HEALER WHO KEEPS YOU FIGHTING.
Dodge the telegraphs, cleanse curses and pull enemies off your allies. When everyone plays their role, your party can break through fights that damage alone could not win.
Test your build solo, or invite Steam friends to the Asterian Deep, a raid dungeon with six bosses. Azhdarak, the Last Dragon, awaits at the end.
THE RUN ENDS. THE STRENGTH YOU EARN STAYS.
Gather loot, enhance your gear and push into higher difficulties. Collect appearances to make your hero your own, and find the equipment you need in the player marketplace.
The progress you earn in this challenge becomes the starting point for your next.
TAKE YOUR DEMO ADVENTURE INTO NEW BATTLEFIELDS.
Your demo characters and progress carry over to the full game on the same Steam account.
Five stages and the Asterian Deep await in the full game. Take your hard-earned growth and a fresh build into your next battle.
FOUR HEROES. FOUR WAYS TO FIGHT.
Dark Slayer — Melee damage built on timing: blade dashes, chains and eclipse executions. Tank or damage.
Vanguard — A tank with golden gauntlets who splits the ground open. Tank or damage.
Windrunner — Arrows that strike and heal, cyclones and storms of arrows. Damage or healer.
Aether — Support powered by a star core: shields, relics and supernovas. Damage or healer.
MORE BATTLEFIELDS AHEAD
November — Community feedback updates and bug fixes
December — Major free winter update: new stage, new dungeon and balance improvements
Endless Dark Loot is a dark-fantasy card-style RPG all about the thrill of the loot.
Dive into dungeon after dungeon, fight hordes of demons, and grab tons of gear and skills along the way. Every run is a fresh adventure — and every drop could flip your whole strategy on its head.
Loot first, build second.
Combat is just the opener. The real fun kicks in after the fight. Every piece of gear and every skill you pick up could be the missing piece of your next killer build.
Crit build? Lifesteal? Cooldown? Elemental damage? It's all up to you. Mix and match skills and gear to find your perfect combo — and the next dungeon is always waiting to put it to the test.
Easy to pick up, play anytime.
Super simple to get into — you'll get it in seconds. But every drop comes with random stats and affixes, so you never know what surprise the next piece of gear is hiding.
No grind required. Play when you want, stop when you need. Jump in anytime — and walk away with something good every single time.
Key Features:
Card-Style Vibe — Heroes and monsters all shown as slick collectible cards. Progress feels clear and satisfying.
Endless Loot Loop — Every run brings fresh drops. Random skills and gear stats mean there's always something better around the corner.
Build Your Own Way — Tons of skills and gear to mix and match. Crit, lifesteal, elemental, cooldown — your build, your rules.
Easy to Learn, Hard to Quit — Simple controls, but the build combos are endless. Keeps every run feeling new.
Play Forever — No finish line. Just better gear, deeper dungeons, and that one perfect build you're always one drop away from.
One goal: build your ultimate loadout, then loot until you've had enough.
WORKS: Motorsport Factory is a top-down tycoon sim about everything that happens before a racing car reaches the circuit.
Manage a motorsport team from the ground up: staff, facilities, car design and development while trying to stay competitive on a limited budget. Secure sponsors, hire mechanics, source parts and keep the operation running long enough to make it to race day.
Five tiers of motorsport stand between your workshop and the being the most prestigious team in motorsport. Progress is not a straight climb - it’s a long-term struggle of financial pressure, technical setbacks and outperforming better-funded rivals.
You manage the operation that makes the racing possible.
Build the car. Prepare the spares. Manage the crew. Get the right driver in the seat. Load the truck. Get everything out of the factory and to the circuit before the departure deadline.
While you wait at the factory the racing happens, watch the timing screens and wait.
When the results come in your work begins again worn parts, crash damage and everything you learned about the car.
Your crew goes to work. Deliveries arrive. Builders get back to work on the new section of the garage.
Every job takes time. Every job needs someone to do it.
Where you put things, who you hire, how your workshop is laid out and what your crew is doing right now all matter. The factory isn't a menu. It's a working place.
Each part has a story. Each part has a lifespan. A brand new part at race one is not the same at the end of a season.
Performance drops off, wear accumulates and eventually a part will fail. Run it too hard and repair it too much and it won't perform the same again.
You can design parts for performance, endurance or reliability but getting the right balance to cover all three can be impossible
Every part has a breaking point. Every part has a finite mileage lifespan. Every part has a performance drop-off that only reveals itself under real conditions.
The better your facilities and the stronger your technical staff, the more of the truth you can uncover. And in a sport where tenths of a second matter, knowledge is often more valuable than raw performance.
Five tiers of racing with many routes to reach the top. Whether it's from Karting to Open Wheel or Banger racing to Touring Cars, you're picking the route.
Getting into the next series isn't just about winning.
Drivers have careers of their own. Rivals develop. Sponsors can be offended. Contracts have teeth. Regulations change. Last year's dominance can become deemed illegal next season.
You might have the fastest car and no money to run it.
You might have the best driver and nothing worth putting them in.
You might spend an entire season fighting for the last championship point that keeps the team alive.
Grow from a workshop into a full constructor with a design studio, machine shop, wind tunnel and crash-test facilities. Design and develop your own cars part by part.
The costs are high but the rewards come in trophies and expansions
The factory is the game, the race is the exam build, prepare, staff and transport your team to the race
A complete part lifecycle scavenge, buy, test, wear, break, design and manufacture.
Build your own technology develop components in-house, from basic roll-cages and suspension through to chassis, gearboxes and engines
Off-screen racing simulation every race produces consequences: results, points, prize money, wear and damage.
5 tiers of motorsport, multiple series to choose from with multiple paths through a career.
Drivers with careers of their own recruit, develop, poach and eventually build a youth academy.
A real business to keep alive sponsors, contracts, loans, expenses and insolvency.
A factory you've built from the ground up build rooms, road networks, race bays and workshops even a test track.
Regulations that change the game technology that dominated last season may be obsolete or illegal next season, motorsport chews out teams who don't adapt.
Race reports based on a full race simulation Parts you race, the contracts you sign, the drivers and mechanics track side all have an impact in your race performance
World Estate is a relaxed property tycoon game in toy-like 3D cities. Start with one sunny flat, make it lovely, choose your tenants and grow a portfolio across seven cities, each with its own market, bank and mood.
Every building in the city is somebody's: buy what is listed, or make the owner an offer.
Owners talk back. Haggle, ask for the furniture, or walk away.
Borrow from the region's bank: fixed or variable, ten to twenty years.
Move walls, lay floors, paint and furnish, room by room, or look down on the plan from above.
Over a hundred pieces from basic to luxury makers, with ceiling lights and lamps that glow at night.
Do small jobs yourself: walk your builder through the rooms to fix a sofa, paint a wall or mow the lawn.
A better home earns a better rent. Worn furniture and tired paint cost you.
Households have jobs, pets and routines: watch them come home, switch the lights on and go to bed.
They tell you what they like about the home and what they miss nearby.
Neighbours get on, or they clash. Answer requests, raise the rent, chase the rent that is late.
Every city's figures side by side, a month-end cash flow and every tenant on one list.
Hire managers and crews, insure against floods and earthquakes, build on empty land.
Porto Alva, the landlord's school. Kingsmere, the vault. Hartwell Bay and its auctions. Sakurano's micro-flats. Mina Zahra's short stays and towers. Montelira's student rooms. Silvergate's startup offices. A portfolio spread across cities, combining their strengths, does best.
Local city: several players take turns in the same city on one computer, offline.
Friends' city: join by code and race each other over ten game years.
The online city and a weekly challenge with a ranking.
Anna hides from her mother in an old cursed house and willingly steps into the mystery trapped inside it.
Decades ago, a Goldfish granted a couple of wishes and never returned to Lukomorye. So HE brought Lukomorye after her.
Now Anna must explore the house, follow its old stories, and find the Goldfish herself, as she has a wish of her own.
Gameplay
Explore an old cursed house in first person. Search its rooms, collect useful items, solve puzzles, and use what you find to open hidden passages and uncover secrets.
Piece together the house’s stories through notes, objects, characters, and the environment itself.
Exploration and puzzles are at the heart of the game, but sometimes you’ll have to pick up a weapon and defend yourself
Flow Water 3D Puzzle is a relaxing 3D logic puzzle game where you move blocks, stones, channels and pipes to guide each colored stream of water to its matching fountain.
Create waterfalls, water jets and flowing paths while solving increasingly challenging puzzles across a wide variety of handcrafted levels.
Features
1,350 individually designed puzzles
Multiple puzzle packs with different mechanics and challenges
Move blocks, channels, pipes and other pieces to complete each water path
Colorful 3D environments and animated water effects
Progressive difficulty, from simple puzzles to complex challenges
Each pack introduces different layouts and mechanics, giving you new ways to think about how the water moves through the board. Take your time, experiment with different solutions and complete every fountain.
Minion's Revenge: Take Everything They Took is a side-scrolling action roguelite about the weakest soldier on the battlefield — and the heroes he is coming for.
HEROES WIN THE WARS. MINIONS DIE IN THEM.
Every time the heroes went to war, soldiers like you were marched into the space between them — a number, a shield, a body thrown forward so someone else could win. No one counted the minions who fell. No one remembered their names. You watched your comrades die, again and again, until there was no one left beside you. Then something in you woke up. They took everything — and now every "hero" stands between you and revenge.
KILL THE HERO. TAKE THE SKILL.
Pick a hero to rob before the first fight, then bring down the heroes and choose a skill from the ones they offer. Stolen skills stay yours for the run — up to six at once. Fire some yourself on W, E and R; let others fight on their own in automatic slots.
13 HEROES. 52 SKILLS. NO LEVEL-UPS.
Thirteen heroes, four stealable skills each. Breathe the Pyrelord's Fire Breath, unleash the Rogue's Thousand Blades, cut across the screen with the Swordmaster's One Flash. No XP, no level-ups: you build with stolen skills and the rewards you choose.
FIGHT WITH YOUR OWN HANDS
Move, jump and dash with the arrow keys and swing your basic attack yourself (Q by default). Press Space to launch soldiers into the air, chain an air combo, and Space again to slam them down. Every hero fights with their own attack patterns — learn them, dash through them, hit back.
BREAK YOUR BUILD
Clear a round and pick a basic augment. Bring down a hero and pick a special augment too — 34 in the game, from critical-hit skills to poison, burn and bleed. Stack them on your stolen skills until the numbers stop making sense.
THE MARCH ON THE CASTLE
Six stages and 30 rounds, from a burning village to the heart of the enemy castle. A hero waits every fifth round — six of the thirteen, a different line-up every run. Fall, and the Rune Shop makes your next minion permanently stronger.
WHAT'S IN THE GAME
13 heroes with their own attack patterns — 6 per run
52 stealable skills — steal up to 6 per run
34 special augments, plus basic augments after every round
30 rounds across 6 stages
Rune Shop permanent upgrades between runs
No level-ups, no XP
Interface in English, Korean and Simplified Chinese
A NOTE FROM THE DEVELOPER
Minion's Revenge: Take Everything They Took is made by one person. It is in Early Access because it needs players: to find the bugs I miss, to tell me which skills and augments are too strong or too weak, and to say what you want to see next. The road ahead: first polishing the art, animation and balance, then adding new heroes regularly, then completing Classic mode at 36 rounds with a final boss, and in the long run, a Story mode. If something breaks or feels unfair, please post it in the Steam discussion forums. I read every post, and each update note will say what changed because of your feedback. Thank you for playing — and for helping build it.
One toilet. An entire city. Everybody needs to go.
Welcome to a city with one toilet. Not one per district. One for everyone. The population is growing, the queue is getting longer, and you’re the person expected to make it work.
Build an isometric city of homes, workplaces and roads. Earn more as your city grows, but remember: every new resident is also another potential customer at the only door that matters.
Build the city. Then manage the queue.
Place buildings, connect districts and plan how people reach the toilet. Draw the queue's route yourself, add barriers, benches and shelters, and keep sanitation trucks moving through the streets.
A new neighbourhood means new income. It also means more people turning up at exactly the wrong moment. Morning and evening rush hours won't organize themselves.
Paper in. Waste out. Please don’t let it clog.
Every visit uses toilet paper and fills the waste tank. Set up production and deliveries of paper, spare parts, chemicals and medicine. Upgrade the toilet, schedule waste collection and keep the streets clean.
Pipes get blocked. Vehicles break down. Neglected neighbourhoods get filthy, and disease can spread. When several things fail at once, the queue will let you know how unhappy it is.
The residents have lives. And complaints.
Workers, office staff, children, retirees and tourists have different needs and budgets. They work, grow older and move around. If you expand faster than you build housing, newcomers may end up in a tent camp.
Frustration can turn into strikes. Negotiate with workers, respond to city events and decide which demands you can actually afford. The local newspaper won't miss a chance to comment on your decisions.
Even elections can’t shorten the line.
Research new sanitation, engineering and logistics technologies. Balance investment, public trust and political pressure as parties compete for influence and elections reshape the city.
Build freely in sandbox mode or take on scenarios with specific goals. Save manually or rely on autosave, then return to whatever disaster was waiting outside the door.
What you’ll manage
An isometric city with homes, businesses, roads and public services.
Hand-drawn queue routes with barriers, benches and shelters.
Toilet paper, waste collection, maintenance and sanitation logistics.
A changing population, housing shortages, strikes and city events.
Research, political parties, elections and public trust.
Sandbox and scenario modes, with manual saves and autosaves.
One toilet. A whole city. And somehow, it’s all your problem.
<Pop an old man> is a game about playing various games with old man. After you discovered an old man, you can pop them out from a cannon, collecting their loots to your Steam item inventory and trade with other players. Understand old man, becomes old man, transcends old man.
Make your dream come true and become a K-Pop Star in this exciting life sim and rhythm game!
Together with your best friend Nova, you've always dreamed of making your mark in the world of K-Pop… Now it's time to shine! Throw yourself into the race for fame and let your talent sparkle, from the practice rooms to the stage! Create a group that reflects who you are and, together, set out to conquer the world's biggest stages. Take inspiration from your idols and grow your fan community on social media!
Music is your world, and passion is your driving force: you are the future of K-Pop!
An Adventure That Suits You Customise your character to match your style and performances: clothes, make-up… everything is possible!
Your Group, Your Rules! You run the show: create your group, recruit its members and grow your fan community!
Keep up the Pace! Fine-tune your singing, dance routines and sense of rhythm to become a fully-fledged star!
From Your Bedroom to the World's Biggest Stages Start at the bottom, work your way up with your passion and talent, and become the icon you've always dreamt of being!
Shine Solo, Triumph as a Trio! Experience the adventure on your own or with two friends: form the group of your dreams and lead it to the very top of K-Pop!
A 100% K-pop, 100% original soundtrack! Enjoy every note of a soundtrack crafted especially for K-pop fans!
You can't see. So listen.
One morning the town vanished into fog, and its people stopped being people. From an abandoned factory, you and the survivors you gather keep each other alive, one day at a time. ZERO VISIBILITY is a third-person survival horror game about scavenging and building a base.
A Day in the Dead Town
1. Morning: Choose where to go: the suburbs, or the abandoned hospital.
2. Day: Scavenge supplies, ammo, medicine and weapons. Avoid the dead, or take them down quietly before they notice you.
3. Dusk: Reach the green beacon to head home. Miss curfew and you drop half of what you found.
4. Night: Upgrade your base, craft gear and assign survivors. From day 6 on, the dead come for your base after dark.
Sound Gets You Killed
• Running, using your flashlight and firing a gun all draw the dead to you.
• Crouch and sneak up from behind for a silent kill.
• Groans and footsteps come from where they really are. Headphones recommended.
Something Unseen Walks the Night
• At night, something invisible stalks the streets. You hear only footsteps and breathing.
• Shine your light on it to reveal it. But in the light, you are easier to spot too.
• Something that cannot be killed waits in the hospital basement.
Build Your Base, Protect Your People
• Build and upgrade a storehouse, workbench, clinic, generator, farm, rainwater tank and watchtower.
• Survivors you meet are doctors, engineers, mechanics, hunters, cooks and ex-soldiers. Put them where their skills matter.
• Your people eat every day. Let them starve and they lose trust and leave.
Weapons and Combat
• Melee weapons (knife, bat, axe, hammer) and firearms (pistol, revolver, shotgun, assault rifle and more). Craft Molotov cocktails too.
• Ammo is scarce, and gunfire calls the horde. When to shoot is your call.
• Where you hit matters. Shoot the legs and they crawl. Shoot the head for heavy damage.
What Happened Here?
• Collect five fragments of research data to reach the ending.
• A hand-drawn map fills in only where you have walked and what you have seen.
• Dying never deletes your save. Retry from that morning, or start over from day 1 and keep your blueprints.
• After the ending, start a new cycle. The dead grow tougher every time.
Also
• Three difficulty levels (Easy, Normal, Hard)
• Controller support (Xbox) as well as keyboard and mouse
• Text and UI in 13 languages
Crash Reports
• If the game crashes, it automatically sends a short error report to the developer so we can find and fix the problem.
• The report contains only technical details: the error message, where in the code it happened, which screen and map you were on, the in-game day and time, the game version, and your system/browser version.
• It does not include your name, Steam account, save data, or any other personal information.
• You can turn this off at any time in Settings > Sound & Display > "Send crash reports".
You never go on the adventure. You only decide who does.
Your grandfather Karl left you an adventurers' guild and alehouse at the edge of Eldenmarch: a counter, a board, a bar, a hole in the roof, and a book full of the things he knew.
What is out there
The road, the fen and the old quarry are full of things that take sheep, and sometimes people. Thunderboars and dire wolves, cave bears and wyverns, giant spiders, great worms under the fields, goblins, orcs and trolls, and once a year something with a name. The petitioner only knows that the stock is going missing. Send somebody to look first, and you will know what it is, and what it will take.
Petitioners make light of what a job asks, or keep it back. A creature with a name is strong from the start: each time it turns a group back, the town is hurt, and left alone it does not go away. Failures one after another bring orcs and goblins in numbers. When it is beyond the hall, the lord and the kingdom can be asked.
A week
In the morning, whoever has come to the counter tells you what they need. By day you pin work to the board and spend your three errands for the week: look at a job before you post it, ask around about a group, or take the cart's haul into town while it still fetches a price. In the evening you stand at the door, and whoever is due back comes in. Or does not. At night you pour at the bar. Upstairs, there is the book, and the week's sums.
The sheet you write
Every job goes out on a sheet in your hand. How much goes to them. How plainly you write the danger. Whether they may turn back. The sheet also says what the hall pays if it goes wrong. Nobody makes you tell the truth, and until somebody has looked, the board only knows what the petitioner said.
The people who sign it
The groups on your bench read the sheet and decide whether to go. Write the danger plainly and grant the right to turn back, and they come to trust the hall. Leave the warning off, and the report that comes through the door will tell you what it cost, in words, because the fight is never shown. Every death can be traced back to a warning somebody chose not to write. A week somebody does not come back, the room goes quiet, and a quiet room does not sign. The churchyard helps, a little.
The name of anybody who does not come back is chalked on the wall by the door, then cut into the wood. Anybody sent without the danger written down is cut in red.
Ale takes a week at the least. Brew before the cellar runs dry.
Karl's note, and the knock at night
Karl left a note with the brewery. It falls due at the end of every season, more each time. What the box cannot meet goes on the brewery's slate, and the bar's takings go across to him until it is clear.
Some nights something knocks with no warning: a runner from a party that is out, a stranger bleeding on the step, a fire in the kitchen, somebody you turned away come back, a letter from home. You answer before morning, and either answer can come back the wrong way weeks later. Every precaution has a shadow, too. Careful people turn back early from work they could have done. Bandits kept off the hall go out on the road.
The year, bound
A year runs from spring to winter and the old quarry at the end of it. It ends in one of several ways, and what lies under the quarry is not the same in every town. However it ends, it is bound into a book with your name on the spine, to read again, print at A5, or send to someone else.
Keep the town alive
The hall's work is to keep the town alive. A hall that goes under can open again; a town left empty is the end of it. In a town of many years you spend on a district's wall, ditch and keep, on guards, stores, help from outside and a share in the merchants' house. A town grown old brings works in stone and the town's great work, and from the thirtieth year a work in stone can be raised once more, to its finest. Send a group on the rounds, and it walks the most troubled district the hall still works; that week the trouble there settles a little. And the troubles come in as the years go on.
A town nobody waits for
Keep your hall in a town with up to a hundred others. Every hall starts in the town's first week and plays at its own pace. The halls ahead leave their marks on the weeks you have not reached: their dead are stones in your churchyard from the week they fell, their troubles are talk at your bar, and what they lost in the fens can turn up in your hands with a note of whose it was. Stand at another hall's stone and that hall hears of it. A town can last one year or fifty. Open it in a friends-only Steam lobby and invite friends from the overlay: no address, no port. Your game keeps the town, and your friends play on while it is closed.
The name, and who comes after you
The silver in the box is spent by the end of every year. The hall's name is what carries. A high name brings better hands to the door and bigger work to the board; a low one brings whoever has nowhere else to go. Some weeks you bet: brew winter ale for a festival that may not happen, lay in food against a famine that may not come, send someone after a creature that has a name. War, plague and flood come when they come. What you do afterwards is still yours. In a long town the keeper grows old, and after the twelfth year the hall passes to someone who once came in through the door.
No fight to play and no gore on screen. The deaths are in the reports, and they are yours.
When you are lost
The first time you meet a scene, Alfrance the apothecary lays a slip once: what is happening, what comes of it if nothing changes, and what can be done. Beside a greyed button, "Why?" tells you the same. "Try one spring (12 weeks)" on the title plays a single spring.
Streaming and videos
Stream it and post videos of it wherever you like, and monetize them with your platform's own features (ads, memberships, tips). You don't need to ask us. Clips and edits are fine too. Please put the game's name in the title or description. Please don't share the game's files, or sell its music on its own. In Settings, "Streaming" makes the text larger and keeps the bottom-right corner clear for a camera. "Viewer names" gives your viewers' names to new adventurers. Every town has a number, and viewers who type it in play the same town. Every town deals a different cast and a different answer under the quarry, and the ending turns on how you play, so a stream rarely spoils anyone's own year. You can also share a town with friends, each keeping your own hall.
Welcome to the private performing arts college full of love and dreams - Xingmengdian~!
The sweat of youth and dreams is sprinkled in every corner of the college. Come and experience a happy and colorful campus life with the idols you meet!
In the distance, someone's voice came into my ears...
Game type:
"Problem Idol Cultivation Plan" is a visual novel adventure game.
The gameplay is mainly based on promoting the plot. Players can choose different options from them and finally usher in different endings.
Game features:
The game is divided into three different time periods in the morning, noon and afternoon. Players can choose one of the idol teams to accompany and communicate and discover the secrets that are really hidden in their hearts.
Brief introduction of the story:
The story goes back to a fictional coastal town in Japan in September 2015.
As the protagonist, Buchuan Maqiu transferred to this private Xingmengdian College.
There,
She met all kinds of new partners and started a new life that belonged to her--
Character introduction:
Buchuan Maqiu
Sophomore in high school (17 years old)
Without knowing anything about idols and the entertainment industry, he was arranged by his grandfather to transfer to the private Xingmengdian College built by his friend.
Kuandao Silver
The third year of high school (18 years old)
The main C member of the idol group - fantasy.
Served as the vice president of the current student union and the head of the basketball department.
Unlike the president, he is kind and gentle, so he has a large social circle in the school.
Anna. Lisa
The third year of high school (18 years old)
Members of the idol group - fantasy.
The real second generation of stars has a wide range of hobbies and has his own views on knowledge.
However, because he is too poisonous, the school's reputation is mediocre.
Naiyoucun Tatakai
The third year of high school (18 years old)
The captain of the idol group - fantasy.
Buchuan Maqiu's childhood sweetheart.
At the same time, he is also the current president of the student union. He is proficient in tea ceremony archery. His family is a martial arts family, and he is also respected in school.
Ping An Leon
Sophomore in high school (17 years old)
The captain of the idol group -Bangbang.
He claimed to be the president of the school's mystery club, but he seemed to be the only one in the whole club.
Sincere and enthusiastic, a typical representative of the optimistic school.
Ryder. Cassano
Sophomore in high school (17 years old)
Members of the idol group -Bangbang.
I am a heavy home culture lover, and I am also a super current charger. I like to play social accounts very much.
He is very good at cooking and is very popular with girls in school.
Jian Shun
First year of high school (16 years old)
The captain of the idol group - blackdacon.
Living with his younger brother, he has strong mobility and intuition.
I didn't join any club at school.
Jian Yong
First year of high school (16 years old)
A member of the idol group - blackdacon.
Shun's younger brother is a strange teenager who always walks around holding rabbit dolls.
Zorge Ichizo, a 35-year game dev veteran, presents HIJURA SCARLET GEAR—powered by AI!
A wild, chaotic, and completely unhinged "AI-Toxic" Run & Gun shooter!
What is "HIJURA SCARLET GEAR"?
Jam-packed with every weapon you love: Flamethrowers, homing missiles, double jumps, and invincible dashes!
Your mission? DESTROY the "Dokugan"—the grotesque legion of freaks spawned directly from the chaos of AI!
Will this be just another cheap tech-gimmick game, or will Zorge’s sheer madness and raw individuality prevail?
SEE IT WITH YOUR OWN EYES!
The Ultimate "Gloriously Arcade-Style" Run & Gun!
We took all the legendary classic run-and-guns of yesteryear and shamelessly remixed them into a beautiful mess!
Zero Difficulty Settings!
Even a drunk old geezer can casually cheese the entire game just by blindly swinging a flamethrower around! It’s that wonderfully mindless!
Master It the Hard Way!
Once you clear it, the rest is up to you. Try self-imposed challenge runs (no-damage, weapon restrictions) and watch the difficulty and your high score skyrocket to insane, brutal heights!
A true legendary "Bakage" (absurd banger) you never knew you needed!
Our policy on the use of generative AI is described in the "AI Generated Content Disclosure" section at the bottom of this page.
MONO CHAMELEON is an online hide-and-seek game with the look of a retro handheld. The whole world is drawn in four monochrome shades, dithered in olive and cream, and that small palette is the trick: with so few shades to match, a hider who paints carefully melts right into the wall. Seekers hunt them down in first person with a catch gun. Every surface has a pattern, so hiding is also a drawing game — match the wall, or just doodle for fun.
Built for streamers, tools included
- One click on "Create a stream room" sets up everything a stream needs: audience seats, comments, votes and turns to play (people join with the room code) - Up to 239 audience seats. Once the 10 player seats are full, viewers can launch the game and watch from the audience - Playing with your viewers: beyond the player limit, people line up in the audience and play as seats open. In a full room, guests rotate out after 1, 2 or 3 matches (the host stays), and viewers waiting with the room code get in automatically. "Swap out" frees a seat without kicking anyone, so that player can come back with the code - The audience votes on who'll survive to the end, and mid-match on which side to help. That side gets a small, short-lived boost: the seekers slowed for 5 seconds, an extra decoy for every hider, a full reload for the seekers' guns, and more - Audience comments and one-tap reactions ("Nice!", "GG") fly across the screen but never reach the players, so spoil every hiding spot you like. With X-ray, the audience can see where everyone is hiding (the host can switch it off in the room settings) - The host can sit out as the director: switch cameras (or use the auto camera), let the audience vote on the next map, mode or hunt length, and mute or remove commenters - Streamer mode hides the room code behind dots by default, and if your facecam sits bottom-left, the chat can move to the bottom-right
Streaming & videos: yes, please! Streams, videos, shorts, screenshots and clips — monetized or not, on any platform — are all welcome. No permission needed. A mention of "MONO CHAMELEON" (and a store link, if you can) is always appreciated. The music is an original composition. Sound effects are original or CC0 (Kenney), so everything is safe to keep in your videos.
Features: - 5 modes: Normal (classic hide-and-seek), Infection, Double (everyone hides, then everyone seeks), Tag, and Prop Hunt
- A real hunt: no radar shows the hiders — seekers have to spot you with their own eyes, so work the angles and listen for the whistle
- Decoys: in Prop Hunt and the hide-and-seek modes, leave a decoy of yourself behind and let the seeker shoot it. It shatters, and the seeker is slowed for a moment (3 per round)
- Shadow-to-shadow Tag: a low sun casts long shadows, and the Dark team melts into them. Sneaking kicks up no dust and softens your footsteps
- Proximity voice chat, emotes that work in any language, and simple text chat (moderated) - Save your painted look and share it with friends as a code - A Daily Challenge with a new layout every day, Steam achievements, and emote sets and titles to unlock - Never an empty lobby: Quick Match drops you straight in, bots fill the empty spots, and late joiners jump in at the next round - Steam lobbies with friend invites, plus LAN play - Full controller support; playable in English, Japanese, and Simplified Chinese
Affordable, stylish, and built to play with friends.
Decks of Valor: Fantasy Card Battles is a fantasy card game built around predefined decks and tactical decisions. Command units, cast spells, equip weapons and use your hero power to defeat the rival hero.
Different decks, different plans
Explore aggressive armies, patient control strategies and combinations across three deck tiers. Each deck has its own hero and complete 30-card list. Browse every deck and card, then unlock the decks you want with Gold earned by playing.
Choose your challenge
Learn the basics in a short interactive tutorial.
Play a Friendly match against a chosen or random opponent.
Travel through a three-tier Campaign with branching encounters and deck rewards.
Enter a 16-player knockout Tournament or challenge ten contenders in King of the Mountain.
Watch computer-controlled matches and save progress in longer modes.
Play with other people on the same local network.
Inspect cards, decks and the action history. English and Spanish interface and card text are included. Solo play works offline; local network play requires a connection to the other players. There is no custom deck building.
Meet the heroes and decks
Explore a selection of the heroes and their different deck plans.
Play a virtual board game where you and your opponents take turns claiming hexes and expanding your territory. Capture every rival base to be the last tribe standing.
Capture special tiles that provide income, then spend it on new recruits or stronger pieces to break through enemy defenses. Extra strength lasts until your next turn, so pick your moment wisely.
Cut off a rival's army from its base to leave it stranded, and protect your own routes. Clear overgrown tiles for building materials, then build defenses to hold your ground.
Your tribe, your choice
Choose Fox, Squirrel, Bunny, Bear, Tanuki or Deer figurines. All six play by the same rules, so pick your favourite.
Play in VR or on desktop
Pick up and place pieces with tracked controllers in VR, or use a mouse on desktop. Both modes use the same boards and rules.
"My first Football Management Game"..... but also fun for big peoples.
Play Pocket Manager is a six-a-side football management game that fits in a spare ten minutes..... or more?
Open packs, collect players, pick a team you believe in, and take a club from the bottom division to the top.
Build the collection
260 players to find, open packs, chase the rare ones, and fill the Album. Duplicates level up the players you already have, sell for coins or go to the Swap Shop, never the bin.
Pick your six
One goalkeeper and five outfield players. Chemistry rewards a squad that fits together, not just a squad of the highest numbers, and Auto-Pick will build you a team in one click if you would rather get straight to the match.
Your club, your colours
Pick your club's name, colour and crest, then dress it up in My Club with coins you have won.
Win things
Four divisions, a league programme and a cup run every season. Earn promotion, chase the title, and put the trophies in your club's Hall of Fame. Your goalscorers and your record follow you from season to season.
No catches
No adverts. No paid packs. No in-game purchases of any kind. You buy the game once and everything in it is earned by playing. It runs entirely offline: nothing to sign into, and nothing is sent anywhere unless you choose to send us a bug report.
Made to be readable
A sticker-album look made for reading, with Bigger Text, Easier Reading, Colour-blind Help and a Reduce Motion & Flashing switch that turns off confetti, screen-shake and flashes.
You're trapped in a wheelchair inside an elevator, with one job: make the right choice. Up or down? Two contrasting corridors. And a tall figure who's hunting you.Every time the doors open, study the corridor closely. Spot an anomaly? Go down. Everything normal? Continue up. One mistake sets you back, but checkpoints keep the run alive.
With nothing but your eyes, your memory, and your nerve, you'll need to catch subtle changes, read suspicious behavior, and manage your stress before it manages you.
Features
👁️ Spot hidden environmental anomalies
🛗 A unique elevator-based gameplay loop
♿ Play the entire game from a fixed wheelchair perspective.
🧠 Difficulty that ramps up through dozens of hand-crafted anomalies
🔄 Fully replayable with randomized events and anomaly placement
Can you reach the top floor... or will the building keep pulling you back down?
Japan Scenic Puzzle is a single-player puzzle journey through Okayama, Tottori, Shimane, Yamaguchi, and Hiroshima. Meet local guides and explore the scenery and culture of Japan's Chugoku region.
Find differences between pictures, piece together jigsaw puzzles, and answer quizzes about the places you visit. Each prefecture offers three games, followed by a final challenge connecting the region.
Take your time and use hints as you explore. Text is available in Japanese, regional dialects, and English. Progress is saved locally on your computer and can be resumed later. Steam Cloud syncing between devices is not supported.
The free demo includes the first chapter in Okayama. The full game includes all five prefectures and the final challenge.
DEPLOY OR DIE is a 2D action roguelite that turns the life of a developer into a survival game. Each run is a release: you make your way through 5 pipeline stages, each ending with a boss. If you die: “Build failed.” If you win: “Release deployed to Production.” Either way, someone will ask you for a quick status update.
Every run is a release
Choose a class, an environment, a difficulty, and a seed (a 7-character commit hash: replay the exact same run with the same seed).
Navigate a branch graph inspired by git history: each commit opens a procedurally generated scrolling map, with enemy packs, ground loot, and an exit portal.
Defeat the boss at each stage, then attempt Production.
Whether you die or win, you earn Insights to spend in the Organization Settings to unlock permissions, classes, items, and events.
One disaster at a time
Memory Leak: the longer you stay on a map, the more RAM climbs. Nominal, GC Pressure, Swap, then OOM Killer: death is inevitable. Run for the exit.
Technical Debt: shortcuts (Quick Fix, --no-verify, Daily Standup decisions) make you stronger today and more dangerous tomorrow. At 100%, the Legacy Monolith awakens.
Code Review: three Pull Requests are open, but only one will be merged. Choose wisely.
Environments from Dev to Friday Deploy: each victory unlocks the next, with its own set of cruel rules.
9 classes, 9 ways to suffer
Frontend Dev, Backend Dev, DevOps Engineer, and QA Engineer to start with. Scrum Master, Intern, UX/UI Designer, Product Owner, and Middle Manager to unlock, each with their signature ability: Hot Reload, Load Balancer, Self-hosted Agent, Test Suite, Daily Standup, Chaos Monkey, Visual Redesign, Reprioritization, Delegation.
Each class has its own wardrobe: paints, accessories, trails, and firing styles to unlock by playing that class (81 cosmetics, with no effect on stats).
Content with some serious bite
More than 60 combinable items, over 50 enemies with varied behaviors, and 8 multi-phase bosses, plus an ultimate boss for the most dedicated masochists.
7 biomes (Boards, Studio, Corporate, Repos, Pipelines, Test Plans, Production): 5 per run, selected according to the seed.
4 difficulties: Onboarding, On-Call, Legacy, and Zero Downtime.
More than 30 achievements, an integrated wiki, and a changelog that reads like a git history.
Designed to play your way
Keyboard and mouse, or controller (Xbox, PlayStation, Steam Deck): the entire game, including menus, can be played without a keyboard or mouse.
Readable text on Steam Deck, accessibility options (reduced flashes, colorblind mode, disableable screenshake).
Steam Cloud saves.
A bonus setting, disabled by default, for true masochists: toxic management, which comments on your work whenever enemies get close.
Everything is generated by the game itself: graphics and music are synthesized, with no external assets.
Once upon a time there was a peaceful village of farmers...
And it was peaceful until a rageful salty wizard, Lord Blurcoal, decided to place a huge, rotten and bad smelling cake in the middle of it!
Now the farmers are in trouble and only a heroic mouse can help them.
A mouse called: Unpredictable...
Unpredictable Cake is a colorful 3D platform game full of strange characters and weird conversations.
Help Unpredictable to complete his quest and save the village, jumping, dodging and avoiding all the enemies and obstacles that will appear on his path!
Inside the game you will find:
Levels to complete
Boss battles to win
Collectables to collect
A very important mission
Strange faces
A giant mouse
A bearded man
Lots of rotten cakes
And much more!
Choose the camera view you prefer: side view, back view or rotate it freely.
Test your skill and complete the game to unlock The Gallery.
After the zombie outbreak, the city found out zombies actually taste pretty good. You opened a BBQ joint that serves nothing but zombie. Business is good. It's just that some of the customers are the ingredients.
Prep
Hang it on the hook, scrape off the clothes, break it down into head, torso, arms and legs. Anything still too big goes in the grinder.
Keep the meat hung up. Leave it on the floor and the rats will take care of it for you.
Spot Them
Disguised zombies blend in with the customers. Check their build, their walk, their eyes. Find the tell, then make your move. Hit the wrong person and the police show up.
Grill
Medium on top, well-done on the bottom. Cheese, hot sauce and garlic, as ordered. Burnt meat will get up and come at you. Please handle it yourself.
Clean Up
Wash the dishes, take out the trash, mop the floor. Customer vomit counts too.
Run
Hit the wrong person and you're wanted. Pay the bail, slip someone an envelope, or have your friends break you out.
Clock Out
At 10 PM, the zombie casino across the street opens. Zombie boxing, zombie racing, blackjack, bowling. Whatever you made today, you can lose tonight.
Open Together
Up to 8 players. Someone watches the door, someone butchers in the back, someone works the grill, someone mops. Good teamwork makes a restaurant. Bad teamwork makes a disaster.
Townlet is a tiny pixel-art village that lives in a thin strip just above your Windows taskbar. It only shows when your desktop does, never steals focus and never pops up notifications. Seven-pixel villagers chop wood, hammer at the forge, gossip in the square and head home when night falls, while you get on with your day.
Your trash is their treasure
Every time you delete a file, it drops into the village from the sky. The villagers carry it to the square, study it and turn it into knowledge. Pictures inspire artists, documents fill the scribe's shelves, music brings minstrels to town. Discoveries unlock new buildings, decorations and events, so no two villages grow the same way. Townlet never opens, moves or deletes your files. It only notices what kind of file landed in the Recycle Bin and how big it was. Nothing ever leaves your computer.
From campfire to walled town
Start with a single campfire and grow through village, town and city into a walled town with its own castle
Real seasons and a real day-night cycle: blossoms in spring, snow in winter, lantern light at night
Rain, storms, fog and starry skies
Markets, fairs, a town crier with the news, travelling minstrels and many small surprises
Pick up a villager and drop them somewhere else, just to see what they say
Decorate the village your way and design its banner
Keep a village ledger of your discoveries, history and the events you've seen
Take a picture of your village and share it
Calm by design
Nothing ever goes wrong in Townlet. No deaths, no famine, no fires, no lost progress. The village only ever grows. A soft seasonal soundtrack plays while your desktop is in view, and the village quietly fades out the moment you open a full-screen window.
FEED ME MORE BRAINS is a first person incremental game about feeding brains to a dark god.
FEED BRAINS TO OUR GOD
Our God hungers! Grab brains and throw them into His mouth to help Him regain His forgotten power. Every brain consumed brings Him one step closer to His glorious ascension.
CHOOSE HOW OUR GOD EVOLVES
Tentacles. Giant eyes. Extra mouths. Bouncing growths. Laser beams.
At the end of each day, spend your Orbs on a massive skill tree and decide how Our God evolves. Every mutation unlocks new ways to feed Him more efficiently.
TRANSFORM THE TEMPLE INTO A PINBALL MACHINE
Recruit cultists, summon Brainstorms, open new portals and fill the temple with bizarre living machinery. Slowly automate the feeding process and turn your cult into a well-oiled eldritch operation.
Vantrell Mutual, Claims Intake, 7th floor, 1994. You're a clerk on probation. Forms keep dropping onto your desk, and you get half a second to size up each one: by its silhouette, its color and one tiny mark. Left click approves. Right click denies. The space bar is locked by HR until your career says otherwise. Nobody here is joking. The absurd is just company policy.
Every form has a spot to check and a way it's supposed to look. A medical claim has an upright cross and a live heartbeat line. A police report has an intact gold seal. A leave application carries a photo of the employee: not a clown, not an alien, not a cat. On a forgery, one detail is always off, and the verdict is never written anywhere on the page. A wrong stamp is a strike. A form that expires on your desk is a strike. Rack up enough strikes and your probation is concluded.
Some paperwork matters more than you do. VIP forms pay double and give you half the time. Burning forms pay double and give you a third. On Friday the lights start to flicker. On Saturday the forms stop being the color they are.
Three currencies, each on its own schedule. KPI comes from correct stamps and combos, gets spent on artifacts in the run store, and burns off when the store closes. Cash arrives as one paycheck per shift and feeds the breakroom vending machine for the rest of the week. Shares are yours forever and go into the career tree.
A run is one week. Monday is induction. Tuesday brings VIP forms. Wednesday is a surprise audit, with the inspector's clipboard parked on a corner of your desk. On Thursday, forms arrive in pairs. Friday is quarter close. Saturday is voluntary overtime, and the paperwork goes into orbit. On Sunday the Board of Directors attends in person: three acts, contracts stamped on the beat, and separation notices with your name on them. Missing a daily quota isn't fatal; it costs you a strike tomorrow. Missing Sunday's is.
From Tuesday on, an internal memorandum lands on your desk before every shift, and you can't start work until you sign it. Every option is a trade, worded as policy: a lower quota for shorter timers, cash today for higher prices tomorrow. Some signatures stay in your file, and the correspondence carries on from week to week: a note in the drawer from the previous occupant, of whom HR has no record; an inspector who rates the clipboard on a scale of one to one; a vending machine that has requested a transfer to the lobby.
The first node of the career tree unlocks the space bar. After that come four emergency protocols, equipped one at a time: the desk slam, the hydraulic press, the general stamp and the event horizon. Twenty-four nodes across four branches, from union representation to a mechanical intern who stamps the oldest form on your desk.
A permanent contract unlocks the next level of Ascension. There are twenty. Each one shortens every timer, and some add a new clause of company policy. Previous terms stay in force.
Seven form types and fourteen kinds of forgery, read by shape and color, never by text
Nine artifacts in the run store, three tiers each, plus a vending machine stocked with snacks, relics and blueprints
32 internal memoranda, with story threads that carry over from week to week
A 24-node career tree and four emergency protocols for the space bar
20 levels of Ascension and three endings, one of which isn't in the handbook
Accessibility: form marks that identify every type without relying on color, relaxed timers, reduced motion, color vision filters, sound captions and rebindable keys
Tom is heading home from his last day of school, ready to enjoy the holidays. But a mysterious phone call changes everything: his cat Titi is being held by a stranger. To get him back, Tom must follow the caller’s instructions and search the town for objects ranging from the wonderfully absurd to the extraordinary.
A town full of secrets
When the town falls asleep, Tom’s adventure begins. Explore atmospheric locations, search the scenery and pay attention to the details. A forgotten object, a subtle clue or an unexpected passage could lead you somewhere new.
Through discoveries and encounters, the stranger’s missions will take you further and further. Some of your findings might just change the way you see this little town…
Keep your eyes open and your wits about you
Find hidden objects, piece pictures back together and solve a variety of puzzles. Each location brings its own challenges: observe, experiment and gather clues to keep moving forward.
Between mystery, humour and unexpected moments, join Tom on an adventure where small discoveries can have big consequences.
Curiosity has its rewards
As you progress, new possibilities will open up. Collectibles to find, challenges to tackle and games to unlock will give you plenty of reasons to keep exploring.
Do you enjoy taking your time to discover everything? Or pushing yourself to overcome every challenge? Tom still has a few surprises in store.
Because reaching the end doesn’t mean you’ve uncovered all the secrets of The Cat Protocol…
You will act as a Witch Intern to take the Witch Rank Exam, where you can choose to engage in fun and casual card game duels with 2 examiners on each floor.
The duel rules are based on attribute countering and the use of support cards: you get high scores when your card counters the opponent's, and low scores in other situations. Each time you and the opponent play one card counts as a Mini Round, 8 Mini Rounds make up a Big Round, and 10 Big Rounds form a full game. The one with the highest remaining HP after final settlement wins!
In card duels, you have a base random deck, a freely selectable Witch Treasure Card deck, passive Witch Skills, and Witch Divination.The random deck mainly includes 5 major Attribute Cards of Wind, Water, Earth, Fire and Thunder, plus Level 1 Support Cards for Poison, Healing, Hallucination and Curse, serving as your basic starting deck.
You can obtain 1 Witch Treasure Card only after clearing each floor, with 9 unique powerful effects in total, and you can freely select them before every card duel.A random passive Witch Skill is selected before each round, and every skill is fully functional in battle.Witch Divination consumes Divination Points to grant random fun buffs, and you will earn points after both winning and drawing a the later levels, the examiners will even use barriers to obstruct your exam, so you need to flexibly use all your powers to defeat them!
Love Joy Happiness is an incremental game about popping bubbles and upgrading your music.
Shoot Notes!
You play Jimmy who plays the guitar. The guitar shoots notes.
Destroy Bubbles!
Notes fill bubbles like Love, Joy, Happiness, and many others—until they are so full they pop and split into smaller ones. Not all bubbles are good. But that's okay. You have your music!
Collect Letters!
When the smallest bubble pops, it drops a letter for you to grab.Letters make words. Words make your music more powerful.
Upgrade!
Use letters to upgrade your music. Improve your guitar, make your notes stronger, buy speakers, find your passion, unlock new words, and more.
Avoid bubbles!
Don't let the bubbles trap you! You can't die—hey, this is a positive game—but they will break your flow.
Dirt Clicker is a super satisfying incremental digging game where dirt is your currency & buried treasures are just a few scoops away.
Start with nothing but a spoon and a patch of dirt. Dig your way through the ground, uncover treasures and build up your fortune by investing in better tools. Unlock a growing collection of upgrades, from shovels and pickaxes to jackhammers and beyond, each helping you dig up even more dirt.
You can’t keep digging by yourself forever. Get some pals like the; Mushrooms, Frogs, Golems or any of the other creatures to keep it going while you focus on the more important stuff.
Spend your well earned dirt in a massive skill tree, you can upgrade your tools & unlock ways to strengthen your pals. Every upgrade makes digging just a little easier and faster.
When you've dug as deep as you can, it's time to Prestige! Reset your progress, turn your hard-earned dirt into precious worms, and spend them on permanent upgrades that reshape the way you play. Unlock new systems, discover powerful synergies, and turn every new run into an even bigger digging adventure.
Every new layer has something new waiting for you! Dig up valuable treasures and rare relics. Some are worth selling, while others are harder to find and give you an extra boost. Open chests & equip your pals with hats that have game changing effects. You might stumble upon strange little surprises throughout the world.
Somewhere in the Egyptian desert, a dig permit and a shovel are waiting for you. Team up with up to three friends and start digging — every swing carves the ground for real, and the deeper you go, the older and bigger the finds get.
Dig anywhere, dig deeper
Fully diggable terrain — carve pits, tunnels, ramps and staircases. Pile earth back up wherever you look to climb out.
Layers of history — soft sand, hard sand, sandstone and deep rock. Upgrade from shovel to pickaxe to drill, and keep a few sticks of dynamite for the stubborn parts.
Listen to the ground — sweep the metal detector and follow the beeps until the lamp glows red. Then start digging.
Unearth, clean, haul
Coins, pots, scarabs, canopic jars, necklaces, idols, mummies, sarcophagi, a toppled statue — and plenty of junk.
Finds come out of the ground caked in dirt — brush them clean before they go into your bag.
Small finds go in the bag, bigger ones on your shoulder or into the wheelbarrow. Giant pieces are carried by two people on the handles — or loaded into a minecart on rails you lay yourselves.
Build your own museum
Three dinosaurs (Gnathovorax, Allosaurus and a 13-metre Brachiosaurus) and two long-lost war machines lie scattered in pieces underground. Bring every bone back to the park, snap it into its hologram, and watch the skeleton come together at full size. Visitors start buying tickets, the money pays for deeper permits and better tools, and when every exhibit is complete the park gets its grand opening.
Life at camp
Sell your finds to Hasan the trader and take on his special orders.
Anubis, the camp dog, follows you around and sniffs out shallow treasures. Yes, you can pet him.
Day turns to night: plant torches, gather around the campfire and sleep together to skip to morning.
Sandstorms uncover buried finds, meteor showers drop glowing meteorites near your dig site.
Treasure maps, a whip to "motivate" a slow teammate, an emote wheel with dances, and minecart rides down your own tracks.
Made for friends
1–4 players online co-op over Steam, or play solo.
No death and no fail state — just digging, laughing and a bit of chaos.
Your world is saved: pick up right where you left off.
Built-in proximity voice chat (push-to-talk or open mic), character customization (12 bodies, 30+ hats and headpieces).
In Retail Nation: My Supermarket, combine hands-on store work with building and leading your own business. Design your layout from above, step behind the checkout and give your stock, employees and customers the attention they need.
Start with a small store and decide how to grow. Will you invest in a new department, a better-trained team or more space? Every step brings decisions to your daily operation.
75 store levels with new possibilities, missions, ambitions and a finale.
25 player skills for shop-floor work, leadership and business management.
A team that develops through conversations, commitments, training and team leaders.
In-store and online sales with staffed checkouts, self-checkout inspections and orders you pick yourself.
A wide assortment with hundreds of products, brand variants and seasonal ranges.
Build a store that suits your approach
Plan your layout, create departments and place shelves, checkouts, lighting and decorations. Expand your store space and parking, and divide the available space between shopping areas, storage and staff facilities.
Set up cold rooms and freezer rooms, keeping access and walking routes in mind. Give your store its own identity through its name, colours, storefront, department signs, plants and decorations. Your calendar settings determine which seasons and holidays bring temporary products and matching decorations.
Keep your store running every day
Order stock, receive deliveries and fill the shelves. Build your assortment with everyday groceries, fresh produce, bakery items, chilled products and frozen goods. House-brand and supplier-brand variants are available for part of the range.
Set selling prices, plan promotions and use ordering recommendations to match purchasing to sales. Monitor shelf life, waste, cold storage and operating costs. A well-stocked store needs to stay financially healthy too.
Work at the checkout, carry out self-checkout inspections and keep the store clean.
Pick online orders from level 18 and build your separate online rating.
Respond to shoplifting and use available security equipment.
Consider business opportunities and prepare for food safety inspections.
Adapt to changing demand, weather and events.
Get to know your team and help it grow
Recruit employees, assign roles and plan schedules. Account for breaks, workload, wellbeing and sickness. Have conversations on the shop floor, make commitments and follow up on them. Coaching and training help employees develop their skills.
Promote an eligible employee to team leader and choose which responsibilities to delegate. Your role develops alongside the store: you can keep working on the floor while gaining more ways to guide others and share responsibilities.
Develop your own approach with 25 player skills for hands-on work, leadership and business management.
Give your growth a goal
Complete missions, earn experience and unlock new product licences, furnishings and expansions. Choose the investment that will help your store grow: a wider assortment, a stronger team, more space or perhaps solar panels.
As your supermarket grows, discover new possibilities, responsibilities and challenges. Develop your own approach and see how far you can take your store. The built-in game guide helps you along the way with explanations and insight into your progress.
Built with knowledge of the shop floor
I’ve spent almost twenty years working in supermarkets, from stocking shelves to managing a store. With Retail Nation: My Supermarket, I’m bringing that experience into a game where you build your store, lead your team and run your own business. Familiar situations involving stock, customers and employees are at the heart of it.
SpellChain: A First-Person Spell-Crafting Fantasy RPG
Become the kingdom’s most dangerous troublemaker by mastering a dynamic spellcrafting system to create and shape your own spells. From your tower in the clouds you ponder your orb to travel between locations where you crash events and gatherings, cause chaos, and disrupt the realm’s daily life, all while growing stronger on your journey to slay the king.
Fight. Disrupt. Grow. Conquer.
Fight: Battle through waves of enemies in fast-paced, first-person magical combat
Disrupt: Crash events, destroy environments, and turn peaceful afternoons into chaos
Grow: Upgrade your wizard, unlock new abilities and expand your magical power
Conquer: Face powerful bosses each week as you push closer to defeating the king
Unique "Chain" Spellcrafting System
At the core of SpellChain is a flexible spellcrafting system that lets you create, modify and chain spells together. Its inspired by the spellcrafting and silliness of Magicka and the large scale destruction of Fictorum. Let your creativity take over in first-person on-the-fly combat and discover powerful and unpredictable spellchains to help you on your magical crusade.
Create and combine spells through a unique spellcrafting system
Fast-paced action combat with large scale magical destruction
Fight through waves of enemies using creative and explosive abilities
Experiment with different spell combinations to suit your playstyle
Evolve Your Power
Progress your wizard by unlocking new abilities, enhancing your magic, and customizing your build to suit your preferred approach to combat. Whether you focus on raw power, speed, or chaotic spell chains, your playstyle evolves as you grow stronger.
Level up your wizard and upgrade your magical abilities
Customize your build with gear, stat boosts, and enhancements
Purchase furniture and decorations to customize your wizard tower
Personalize your wizard’s look with hats, robes, and trinkets
A World That Changes Every Day
The kingdom is alive with events and you’re here to ruin them. Each day brings new opportunities for destruction, from weddings and birthday parties to public executions. Your actions won’t go unnoticed however, each week culminates in a powerful boss fight as the kingdom pushes back.
20+ unique dynamic events that change throughout the week
Ever-changing locations that encourage replayability
Weekly boss fights, culminating in your path to face the King
FLIP OVER is a puzzle game where you flip tiles to turn every tile white.
When you press a tile, not only that tile but also the tiles around it flip together.
The rules are simple, but solving the puzzles requires you to think one move ahead.
As you progress, tiles with new rules appear. Some affect the tiles above, below, left, and right; some flip tiles diagonally; and some fixed tiles can never be flipped—combine each tile's traits to turn increasingly complex boards white.
Key Features
A simple, clear goal: Turn every tile white to complete the stage.
A variety of rules: Naturally learn each chapter's new tiles and combinations of rules.
Star challenges: Solve puzzles within the move limit to earn stars.
280 puzzles: Journey through 7 chapters and enjoy a wide variety of puzzles.