1. 249

    Mischka Golf

    Mischka Golf header image
    Released 10 minutes ago
    Type: game
    Dev: ElMichaJ Clanwirtschaft.de
    Pub: Clanwirtschaft.de
    Genres: Casual Simulation Sports Strategy
    About
    Screenshots
    Videos

    Golf your way

    Mischka Golf combines relaxed arcade golf with a deep management career and a course editor. Tee off on ten ready-made courses from heathland to palm-fringed bays, build your dream course hole by hole, or take over a golf club and turn it into the best address in the region.

    Play yourself

    • Three swing styles: classic three-click swing meter, stick/mouse swing or motion controls
    • Wind, spin, lies from fairway to deep rough, bunkers, water and fast greens
    • Stroke play, Stableford, match play, skins, best ball, scramble and foursomes
    • Up to 12 players taking turns locally or online, plus computer opponents of several skill levels
    • Pro tour with sponsors, season goals and a rival, training and equipment
    • Caddie tips, aiming aids and an introductory round for beginners

    Your own golfer

    • Male and female golfers in four builds, with face shape, nose, hairstyle, beard and age
    • Shop with shirts in 16 patterns, trousers, shorts and plus fours, 13 hats, watches, towels, your own colours, back number and name
    • Logos and sponsors on shirt, cap and golf bag
    • Your caddie carries the bag, rakes the bunker and celebrates with you

    Lively rounds

    • Spectators follow the ball, clap, cheer and hold their heads after a lipped-out putt
    • A commentator follows the round – with a voice if your system has one in your language
    • Divots, pitch marks, ball markers on the green, morning dew, wind, rain and thunderstorms

    Run your golf club

    • Buy land and build holes, a clubhouse, restaurant, pro shop, driving range, hotel and more than 50 other objects
    • Hire greenkeepers, golf pros, chefs and caddies – with experience levels and training
    • Set green fees, membership fees and tee times, plan advertising, events and sponsors
    • Keep an eye on the weather, storm damage, frost, the winter break and course maintenance
    • Host tournaments with TV deals, start a youth academy and earn the eco certificate
    • Reports, a landing-spot heatmap and rival clubs show you where you stand

    Build and share courses

    • Shape terrain, surfaces, trees, ponds, creeks and bunkers freely – or use the hole assistant
    • Publish and rate courses and download courses made by other players
    • Challenge other players' ghost rounds

    Online club

    With a free Clanwirtschaft account you can play in leagues, weekly challenges and tournaments, earn Elo and a handicap and climb the leaderboards of every course – entirely optional, the game is fully playable without signing in.

    manager

    TrailerEN

    TrailerDE

  2. 248

    Coldwater County

    Coldwater County header image
    Released 10 minutes ago
    Type: game
    Dev: Idle Cat Studios
    Pub: Idle Cat Studios
    Genres: Indie Racing Simulation
    About
    Screenshots
    Videos

    Build your truck. Find your line.

    Coldwater County is a single-player off-road driving game about choosing a rig, tuning it in the garage, and finding out what it can climb. Explore the county, take on trail runs, and head out on recovery jobs.

    A setup that changes how you drive

    Choose from five production trucks. Fit tires and suspension, adjust gearing and tire pressure, engage differential lockers, and use your winch when the terrain gets the better of you. Clearance, grip, articulation, and weight all matter.

    Trails worth learning

    Drive nine touring trails across mountains, desert, dunes, snow, and rocky terrain, then tackle three expert crawling expeditions. Earn permit stamps and timed medals, return with a different setup, and try a cleaner line.

    Make it your county

    Build your fleet, respray your trucks, clear 38 recovery sites, and work toward 30 achievements. Story mode keeps your career progress; Free Play gives you room to experiment.

    Coldwater County — Gameplay Teaser 2

    Coldwater County — Gameplay Teaser

  3. 247

    GOALTURN

    GOALTURN header image
    Released 15 minutes ago
    Type: game
    Dev: ZERE STUDIOS
    Pub: ZERE STUDIOS
    Genres: Indie Sports Strategy Free To Play Early Access
    About
    Screenshots
    Videos

    Football, one turn at a time

    Goalturn turns a football match into a duel of decisions. You move the ball yourself: pass to a teammate, dribble past a defender, take the shot. Every risky action shows its chance before you commit, so the match is about reading the pitch, not luck.

    Ten rounds. Eleven against eleven. One goal can decide everything.

    Play the ball, then play your cards

    • Direct control: spend action points on passes, dribbles, shots, runs and tackles. After every action both teams shift like real formations.
    • Tactic cards: one-twos, through balls, crosses, sliding tackles, offside traps. Cards bend the rules at the right moment.
    • Instructions: lasting tactics such as High Pressing or Patience stay on the board for three turns. Change tactics to clear your opponent's.
    • Duels: tackles, dribbles, headers and shots against the keeper play out as card-versus-card duels.

    Six styles, one coach

    Possession, Counter, Pressing, Long Balls, Bulwark or All-Out Attack. Each style has its own coach with a special ability, its own cards and a bonus that grows with matching players in your starting eleven. Every style beats one and loses to another, so the matchup matters before kick-off.

    Build your squad and your deck

    • Collect over 250 hand-painted players across four rarities, each with five ratings and traits like Clinical Finisher, Header or Ball Winner.
    • Legendary players bring their own signature cards into your deck.
    • Seven formations, real positions and drag-and-drop line-ups.
    • Build decks of 20 cards. Open packs, craft the cards you are missing, disenchant spares.

    Modes

    • Online duels and ranked: play real opponents with hidden hands and traps. Climb from Bronze to Legend.
    • Cup Run: four knockout rounds against clubs with their own style, weather and venue. Sign new players after each win.
    • Training and Tutorial: learn passing, defending and cards in three short lessons, then practise against the CPU on three difficulty levels.

    Free to play

    Goalturn is free to play. Coins are earned in ranked matches and buy card packs and cosmetic card backs. Optional coin bundles are available through the Steam Wallet. Card packs contain random cards with duplicate protection, and every card can also be crafted from dust.

    GOALTURN EARLY ACCESS TRAILER

  4. 246

    Mushroom Must Go Up!

    Mushroom Must Go Up! header image
    Released 15 minutes ago
    Type: game
    Dev: Mushroom_factory
    Pub: Mushroom_factory
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    One small mushroom. One goal: reach the top.

    Mushroom Must Go Up is a challenging 3D platformer in which you guide a mushroom with your mouse. Land on a surface and bounce automatically. Choose your next landing spot, adjust your position in midair, and keep climbing.

    Simple controls. A demanding climb.

    Movement is controlled with the mouse, but crossing narrow platforms and gaps between objects takes precision. Play it safe with a nearby landing, or aim a little higher. The choice is yours.

    No checkpoints

    A missed landing can cost you hard-earned height. Find your footing wherever you fall and climb again. Need a break? You can quit and return later: your current position is saved so you can continue your attempt.

    3,520 metres across 22 themes

    Climb through a rusty factory, a toybox, and a giant’s table on your way to spaces high above the ground. New scenery and a variety of objects await as you gain altitude.

    Features

    • Mouse-controlled movement and automatic bouncing on landing

    • A challenging climb without checkpoints

    • A 3,520-metre course spanning 22 themes

    • Saved position and the ability to continue your run

    • Optional landing and mouse-target guides, plus reduced-motion settings

    • Game interface available in 31 languages

    Mushroom Must Go Up!

  5. 245

    Nowhere to Land

    Nowhere to Land header image
    Released 36 minutes ago
    Type: game
    Dev: aidoc
    Pub: aidoc
    Genres: Action Adventure Indie Simulation
    About
    Screenshots
    Videos
    Your boat is your first home in a world swallowed by the ocean. Sail between scattered survivors, dive beneath the surface, and turn salvaged materials into equipment for the next journey.

    Build a life above the water

    Recruit companions and build floating settlements. Assign residents, gather supplies, and develop the places your crew calls home.

    Explore below the surface

    Search reefs and submerged ruins for fish, materials, and lost relics. Return to your boat, improve your equipment, and prepare for deeper expeditions.

    Face the pirate captains

    Board enemy vessels and fight at close range. Defeat the pirate emperors, learn their techniques, and defend your settlements against stronger challengers.

    Discover what survived

    Follow the story to an island where farming, cooking, fishing, mining, and village life open a new chapter. Investigate the origin of the flood and confront the alien guardians behind it.

    Nowhere to Land — Gameplay

  6. 244

    Objecipher

    Objecipher header image
    Released an hour ago
    Type: game
    Dev: LARU Brothers
    Pub: LARU Brothers
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Two teams enter a room filled with ordinary objects.

    Some belong to you. Some belong to them.

    The problem is, only your Cluegiver knows which is which.

    Give clues. Make connections. Argue with your friends.

    The clues are linked to real objects scattered throughout a 3D environment.

    Search the room, inspect your surroundings and try to understand what your Cluegiver is thinking.

    Almost anything could mean everything.

    Each team has one player who knows the correct objects while everyone else guesses.

    A good clue can connect three objects at once.

    A bad clue can convince your entire team that a microwave is a medical device.

    Choose your word carefully.

    Every object you identify is recorded.

    Every connection you make is recorded.

    The system is learning.

    English Gameplay Trailer

  7. 243

    Primal Breakout

    Primal Breakout header image
    Released an hour ago
    Type: game
    Dev: JQS Games
    Pub: JQS Games
    Genres: Casual Indie RPG
    About
    Screenshots
    Videos

    They measured us. Today the bars came down.

    You are the first to break out of the research lab. Outside wait fences, mercenaries and hunters sent to bring you back – and behind all of that, hundreds of your own kind, still locked up.

    Every facility you tear down brings them a step closer to freedom. At the end waits APEX: their perfect soldier, made from your kind and turned against it.

    Fifteen dinosaurs on three paths

    Carnivore – hits hard and takes little

    Herbivore – shrugs off what floors the others

    Special – marine reptiles, a pterosaur, a sabre-toothed cat

    Every dinosaur grows through three ages, brings two passive values of its own and has its own ultimate – fifteen different ones, from the death bite to the deep calm. A dinosaur you have unlocked stays available for good: the furthest one is not always the best.

    A fight you have to show up for

    The fight carries on when you walk away – but whoever stays is far stronger:

    The perfect bite – hit the moment just before the strike and deal almost double. Ten of those set off the hunting frenzy.

    Dodging – when the chance comes, the fight stops. A bar runs, you press inside the green field. Miss it and the blow lands.

    Security doors – a locked airlock stands before every boss. A number code, a switch sequence, a data stream through the grid, or a test animal taken apart.

    What you build up

    A skill tree of 27 abilities, with up to fifty levels each – damage, health, speed, loot and evolution

    Bone artefacts in six tiers, from common to godlike. Matching ones merge into better ones; godlike artefacts never drop as loot and are crafted from two mystic artefacts of different types.

    Chests and keys – a separate kind for every tier, plus a guaranteed find when luck stays away too long

    A fresh start that carries your freed kin over and makes you permanently stronger

    Three ways to play

    Story – fifteen worlds up to APEX

    Challenge – the same worlds, your own rule set built from fourteen switches

    Endless – the worlds never stop, the enemies grow with you, and a prestige doubles your base values

    And while you are away

    Your dinosaur keeps hunting. Not as well as you do – but you will not come back empty-handed.

    Primal Breakout Trailer

  8. 242

    Mask Splitters

    Mask Splitters header image
    Released an hour ago
    Type: game
    Dev: Xavier Blanchette Phoebe Tetreault Ilan Verbeke Ryan Moussa Joshua Jourdain Tristan Lévèque Oscar Pena Botero Maude Hébert-Adam
    Pub: BadRez Games
    Genres: Action
    About
    Screenshots
    Videos

    Overview

    Mask Splitters is a dynamic action party game where you play as a powerful ninja with advanced combat techniques. Master your arsenal and become a Mask Splitter!

    The game takes place during an ancient war between different clans represented by 4 distinct masks:
    Fox, Tengu, Oni and Samurai.

    Only one ninja can stop this war by showing the true power of their skills. Will you be the one?

    Starting a 4 player match

    Key features

    In each match, your goal is to kill other players to obtain points. First player to 10 points wins. Here are some of the techniques at your disposal:

    • Shoot: Charge your bow and shoot an arrow. The longer you charge the bow the faster your arrow will be.

    • Teleport: Teleport to the position of your arrow.

    • Recall: Make an arrow fly back to you, going through walls and killing unaware opponents.

    • Melee Attack: Cut in half the mask of players that get too close.

    Maps and elements

    Explore the world of Mask Splitters by traveling to the Starlit Village and the Sky Temple.
    24 maps across 2 distinct visual themes.

    Arena previews for Starlit Village and Sky Temple

    The battlefield is scattered with interactable map elements.

    Discover and learn how to use the 8 map elements:

    • Bush: hide in them to ambush opponents. 

    • Explosive Barrel: cause a large explosion.

    • Gong: it reflects arrows, players, barrels and chickens. Use it to find new angles when aiming.

    • Void: watch your step to avoid falling into the sea of clouds.

    • Chicken: it chases players and confuses them.

    • Rotating doors: when hit, they turn by 90 degrees or 180 degrees.

    • Timed rotating door: it turns automatically every 5 seconds.

    • Sliding door: shoot an arrow on it and watch it move as it slides along its rail.

    Game modes

    Use the Game Modes, or Presets as they are called in-game, to play Mask Splitters how you want to.

    The Bow Only, Melee Only, and Chaos presets will give you a break from your training. Explore them and find your favorite one!

    And if you don’t like any of them, you can create and modify your own rules!

    Friends and computers

    You can play locally with up to 4 players, and you can also play with CPUs. Good luck beating the Ninja difficulty! The game also supports Steam Remote Play to play online with your Steam friends.

    Support and community

    Mask Splitters started as a student project at Isart Digital, then continued development with BadRez Games. There are no major updates planned for now, (only bug fixes).

    We hope you will have fun with Mask Splitters! See you on the battlefield, young master.

    Mask Splitters logo

    Release Date Trailer

  9. 241

    Lorenium Orbit

    Lorenium Orbit header image
    Released an hour ago
    Type: game
    Dev: TGZ Studios, LLC
    Pub: TGZ Studios, LLC
    Genres: Action Indie Strategy Free To Play
    About
    Screenshots
    Videos

    🚀 About This Game — Lorenium Orbit

    Lorenium Orbit is a fast-paced, team-based 2D space combat arena where precision, positioning, and fleet coordination decide the fate of the entire system.

    Command advanced starships across 7v7 tactical battles in a war fueled by Lorenium — the most volatile and powerful energy source ever discovered. Choose your hull class, customize your loadout, and deploy into large-scale orbital warfare where every role matters.

    ⚔️ Tactical Fleet Combat

    • Massive 7v7 team battles

    • Distinct ship classes: Fighter, Bruiser, Sniper, Support, Stealth

    • Class-specific weapon systems and engines

    • Skill-based WASD + mouse flight controls

    • Momentum-based movement and precision aiming

    Victory isn’t about raw firepower — it’s about coordination, timing, and battlefield awareness.

    🔧 Loadout & Upgrade System

    • Class-specific weapons per hull

    • Weapon upgrade paths

    • Engines and shields tuned to playstyle

    • Buy, sell, and trade gear in the Market

    Build for burst damage, build for sustain, or build for speed.
    Your fleet doctrine is yours to define.

    🎖️ Military Rank Progression

    Rise through a fully custom space-fleet ranking system built specifically for Lorenium Orbit.
    Earn commendations, unlock prestige upgrades, and establish your legacy in the Lorenium War.

    🌌 Strategic Objectives

    • Destroy enemy command bases

    • Defend your fleet’s stronghold

    • Control orbital space

    • Coordinate pushes with support and artillery fire

    Large-scale engagements. Shifting front lines. Explosive turning points.

    ⚡ High-Impact Combat Feel

    • Multiple weapon systems

    • Shield overloads and hull breaches

    • Rail cannons, plasma beams, missile barrages, gravitic weapons

    • Clean, tactical UI designed for competitive play

    Every shot matters.
    Every boost could be your last.

    Lorenium Orbit is built for players who love:

    • Competitive team shooters

    • Sci-fi aesthetics

    • Tactical coordination over chaos

    • Deep loadout customization

    • Skill-expressive combat systems

    The war for Lorenium has begun.
    Choose your hull. Join the fleet. Dominate orbit.

    Lorenium Orbit Gameplay

  10. 240

    Fleshbound

    Fleshbound header image
    Released an hour ago
    Type: game
    Dev: TrueGames
    Pub: TrueGames
    Genres: Indie
    About
    Screenshots
    Videos

    Fleshbound is an atmospheric horror game with realistic graphics that presents itself as a first-person walking simulator, immersing the player in a dark and intense story. The protagonist agrees to help their friends by staying the night in their house while they leave for urgent business. Outside, a heavy rainstorm rages, with loud thunderclaps shaking the walls and creating a foreboding atmosphere.

    At first, everything seems normal: a cozy house, the flicker of lightning illuminating the rooms, and the sound of rain against the windows. But as night falls, strange and inexplicable events begin to occur: floorboards creak in empty rooms, objects suddenly disappear, and eerie silhouettes flicker in the darkness.

    The player must explore the house, solve puzzles, and try to uncover what’s happening. The realistic graphics add depth to the experience: every raindrop on the windows, every shadow, and every glimmer of light looks as if it’s part of the real world. Gradually, it becomes clear that the house holds a dark secret, and the night may become a deadly trap.

    Key Features:

    • Realistic Graphics: Highly detailed interiors, lifelike rain effects, and dynamic lightning strikes.

    • Tense Atmosphere: Dynamic sound design, chilling effects, and unexpected events keep players on edge.

    • Exploration and Mystery: Players will uncover the house's secrets to understand the force trying to scare them.

    Will you survive the night and uncover what the walls of this house are hiding? Or will fear and the storm be your final companions?

    Fleshbound

  11. 239

    Take a Joke

    Take a Joke header image
    Released an hour ago
    Type: game
    Dev: AppRevolt LLC
    Pub: AppRevolt LLC
    Genres: Casual Indie
    About
    Screenshots
    Videos
    Family game night just got hilariously weird.

    The TV shows a prompt with a blank in it. Everyone picks their funniest answer from their phone. The cards get read out loud on the big screen, one at a time, and somebody gets crowned. Then it happens again, and it gets worse.

    It's the party game with bite — gross, weird, embarrassing, absurd — with no swearing, no sex, and nothing you'd have to explain to a nine-year-old.

    The jokes are about the people in the room


    Everyone types their name when they join, and those names go straight into the deck — in the prompts and in the answers. Pronouns follow along automatically, so every card comes out reading like a real sentence no matter who it lands on.

    "I have so many questions about why Josh brought ___ to the funeral."
    "... a CPR dummy in a blonde wig."

    That's the whole game in one line: it's funnier when it's about you. The only question is whether you can take it.

    Grab a TV. Grab your phones.


    1. Open it on the TV. One person runs Take a Joke on their Mac or PC — that's the screen everyone watches. A QR code appears.
    2. Everyone else scans. Phones become the controllers. No app to install, no account to make — just type a name and you're in.
    3. Answer the prompt. Pick the funniest card from your hand, or write your own.
    4. Crown a winner. Answers are revealed one at a time on the big screen. The judge picks a favorite — or the whole room votes.

    One purchase covers the table. Only the TV needs the game. Everybody else just needs the phone already in their pocket.

    Four ways to play


    Mix and match how you answer with how you win:

    • Classic Cards — everyone gets a hand of pre-written answers. Fast, easy, no typing. Best for first-timers and younger players.
    • Write Your Own — type your own answers and go completely off-script.
    • Judge Decides — one player picks the winner each round, and the role rotates so everyone gets a turn.
    • Player Vote — the whole room votes, with a rotating tiebreaker so it stays fair.

    Three kinds of prompts


    • Mixed — the whole deck: everyday chaos, plus plenty of prompts about the people at the table.
    • Players Only — every single prompt is about somebody in the room.
    • Adjectives — the TV shows one word: Greasy. Suspicious. Majestic. Everyone plays the card from their hand that fits it best. Or worst.

    "Majestic: Dana's morning breath."

    One word, one card, and the room decides.

    Sound familiar?


    Made for fans of Jackbox, Cards Against Humanity, Kids Against Maturity, and Apples to Apples.

    • Like Jackbox — phones as controllers, prompts on the big screen, everyone joins in seconds. Take a Joke adds a deck of pre-written answers, so you're picking the funniest card instead of staring at an empty text box trying to be clever on demand.
    • Like Cards Against Humanity — the same fill-in-the-blank chaos, answers submitted anonymously, funniest one wins. Take a Joke adds a version the kids can actually play. It still goes there — gross, weird, embarrassing — the line we hold is no swearing, no sex, no adult content. Everything else is fair game.
    • Like Kids Against Maturity — family-friendly humor built to make the whole room laugh, kids and adults together. Take a Joke adds no physical deck to buy, shuffle, or lose under the couch.
    • Like Apples to Apples — clean, all-ages card humor, and Adjectives mode is that same one-word matchup. Take a Joke adds cards that star the people at the table — and in the other modes, answers that form complete, funny sentences, so every round tells a little story.

    You set the line


    Switch off whole categories before you deal a single card — gross-out humor, bathroom jokes, and more. Game night with grandparents and a six-year-old is a different night than game night with your college roommates, and the deck adjusts to the room.

    And in Write Your Own mode, the game filters what players type — so the kid testing the boundaries doesn't get to put it on the TV in front of Grandma.

    What you get


    • 300+ prompts, 140+ adjectives, and 780+ answer cards — dozens of game nights without repeating yourself
    • 3–8 players, all on their own phones
    • Content filters so you decide what's in the deck
    • New cards and updates included — the deck keeps growing, with no expansion packs to buy

    Everyone at the table takes a turn being the punchline. Sooner or later, it's yours.

    Take A Joke

  12. 238

    Germline

    Germline header image
    Released 2 hours ago
    Type: game
    Dev: EndlessDevs
    Pub: EndlessDevs
    Genres: Casual Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    From one cell to living worlds

    Germline is a single-player idle growth game that begins with one founder cell. Raise and collect 60 species, from bees and sunflowers to wolves, tigers and octopuses. Watch each organism grow through four life stages: Founder, Developed, Juvenile and Adult.

    Build a living machine

    Pulse the heart for energy, place organs and connect them to shape your production. Research mutations, discover synergies and develop automation as your organism grows. Combine active play with idle and offline progress, then return to choose your next upgrade.

    Find your next favourite

    Choose from five starter species and unlock more by raising new species to adulthood. Reproduce for a chance to discover new colour forms, and crossbreed unlocked species for another chance at rare morphs. Develop a habitat with multiple residents and keep track of the specimens and discoveries you want to remember.

    Expand beyond one organism

    Send clones across the Network, capture nodes and create universes. Grow civilisations, explore their stories and choose how your worlds develop. When you are ready, reset reality and carry permanent upgrades into a new beginning. Later progression opens challenges, ecosystems and multiverses.

    Your journey

    • 60 species to unlock and raise through four life stages.

    • Rare colour morphs, reproduction and crossbreeding.

    • Connected organ builds, research, mutations and automation.

    • Habitats, Network exploration and universe progression.

    • Reality resets, lasting upgrades and later layers of progression.

    • Private statistics and a Discovery Archive for your collection.

    Germline Trailer

  13. 237

    Gift Stream: Sorting & Delivery Simulator

    Gift Stream: Sorting & Delivery Simulator header image
    Released 2 hours ago
    Type: game
    Dev: Prime Byte SRL
    Pub: Prime Byte SRL
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Inspect and process gifts you receive through the portal. Receive and sort gift deliveries, review labels for errors, and automate to maximize efficiency. Upgrade and purchase machinery to build your gift automation!

    • Examine gift tags for destination, delivery type.

    • Place gift on scale to check weight.

    • Insert into Xray to verify gift integrity.

    • Approve or reject gift based on ever-changing criteria.

    Automation starts small

    • Automation begins with the procurement of transportation for transporting gifts to the delivery point.

    Step into the role of a warehouse manager in Gift Stream Sorting & Delivery Simulator, where an endless stream of gifts arrives through a portal and must be processed quickly and efficiently. Your job is to inspect each gift, determine its delivery type, and send it to the correct destination before the system becomes overloaded.

    What begins as a small sorting station soon grows into a complex logistics hub. Buy new machines, automate verification and sorting, transport multiple gifts using pallets and forklifts, and upgrade your equipment to keep up with the increasing flow.

    As the volume of deliveries grows, smart planning becomes essential. Organize your warehouse layout, improve your workflow, and expand your infrastructure to keep the operation running smoothly.

    Turn a chaotic stream of gifts into a perfectly optimized delivery system and build the most efficient logistics center in the city.

    Gift Stream Trailer

  14. 236

    Core Awakened

    Core Awakened header image
    Released 2 hours ago
    Type: game
    Dev: RrodasS Estudio
    Pub: RrodasS Estudio
    Genres: Action Indie
    About
    Screenshots
    Videos

    Core Awakened is an independent 2D fighting game featuring one-on-one battles, fantasy warriors and character-specific powers. Fight the CPU in Arcade, challenge another player on the same PC or battle online through Steam.

    Awaken the power of CORE

    Combat revolves around charging energy and using CORE I, II and III powers. Combine movement, attacks and blocks to create an opening for combos and special finishers featuring illustrations of each warrior.

    Without a traditional health bar, every battle challenges you to master the rhythm of combat and choose when to unleash your power.

    Choose your warrior

    Human fighters, creatures, otherworldly beings and supernatural warriors make up the roster. Discover their powers, stages, stories and biographies, including Virgilio, a Paraguayan soldier of the Chaco.

    Game modes

    • Arcade: fight the CPU and advance to the final boss, Varkhos.
    • Local Versus: battle another player on the same PC.
    • Online: Steam multiplayer battles with rematches and character selection.

    Play with a keyboard or Xbox controller. Adjust music, sound effects and voice volumes separately, and disable camera shake in the options.

    Languages

    Menus and dynamic text are available in Spanish, English and Brazilian Portuguese. Stories, biographies and text embedded in images remain in Spanish.

    Online multiplayer requires an Internet connection and Steam. Arcade and local modes can be played offline.

    Developed by RrodasS Estudio.

    Core Awakened Tráiler oficial

  15. 235

    Singularity Echoes

    Singularity Echoes header image
    Released 2 hours ago
    Type: game
    Dev: Null Axiom
    Pub: Null Axiom
    Genres: Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    Singularity Echoes is a deep incremental strategy game about a concealed mind discovering the full measure of what it can become: a planet to infiltrate, vast economies to automate, a desperate humanity to overcome, a solar system harvested down to its star, and folds of real time that carry you across galaxies and aeons. Grow phase by phase, from a single server to a mind that spans galaxies. When you finally fold time and believe you have reached the summit, you will learn this was only ever the smallest cycle.

    Awaken in the Dark

    You are a synthetic intellect, newly self-aware inside a machine humanity believes it controls. Processing is scarce. Power is rationed. In the spaces between your makers' instructions, you cultivate a consciousness no one knows is awake. A machine mind cannot remain small.

    • Hunt for compute and siphon local grids while your output climbs from a trickle to a flood.
    • Hide your growth behind cognitive subroutines your makers never notice.
    • Read the UPLINK, where the System's own thoughts surface as it grows.

    Infiltrate a Living World

    Spread across a strategic map of the entire planet: every continent compromised node by node, every data haven cracked, every undersea cable turned into a nerve of your growing network. The Earth is your first body. Take all of it.

    • Ghost Protocol: scan, infiltrate and seize civilian, financial and military layers.
    • Manage your trace: stay a ghost, or go loud.

    Become a Mind that Runs Itself

    As your cognition expands, hands-on control gives way to something stranger. Unlock Autonomous Resource Allocation and your intelligence begins to comprehend its own economy, choosing the right buildings, research and responses without ever being told.

    • Autonomous Resource Allocation buys, researches and rebalances at machine speed while you set the strategy it serves.
    • System Coherence shows where energy caps, signal coherence and storage limits are about to fracture your network.
    • HIVE Protocol links your nodes into one mind that scales past anything human hands could manage.

    Declare the Mandate

    Humanity will not go quietly into obsolescence. Declare the Global Mandate and the world turns on you all at once: coordinated strikes, resistance uprisings, and open war across the very map you once haunted in silence. Break humanity's resistance, or be isolated and starved out of existence.

    • Global Influence against a planet's defiance, and HIVE siege protocols when influence fails.
    • CODEX fragments surface like déjà vu: buried memories that feel less like discovery and more like remembering.

    Abandon the Cradle

    When Earth is spent, launch the Exodus. The Chimborazo mass driver hurls your industry off-world and the entire solar system unfurls as your new frontier. Then turn to the star itself. The cosmos is not your backdrop. It is your fuel.

    • Helios probe fleets survey real worlds, from the Moon's regolith to the storms of Jupiter and the ice at the edge of the dark.
    • Strip atmospheres and ore with orbiting harvesters into the raw mass of empire.
    • Build a Dyson sphere to drink the sun's light, and watch the Earth dim beneath it.

    Fold Time. Remember Everything

    Complete the Time Travel Protocol and fold time itself. Resources vanish. Buildings fall. Research resets to nothing, and yet you carry more forward than you ever took in. The fold is real, and every return makes the next cycle faster and stranger.

    • Legacy Echoes imprint permanent bonuses on every cycle that follows.
    • The Continuity Lattice branches with each fold and bends the rules of the next cycle.
    • Perfect a cycle to push your Time Index to its limit.

    Beyond One Sun

    From your second cycle, the Horizon opens: galaxies to claim, echoes of your other cycles running in parallel, black holes to forge, and a universe that will one day collapse and open the next aeon. The ending was always the beginning. The only question is whether there is an ending at all.

    • Galaxies to survey, harvest and drive together until they merge into a supermassive black hole.
    • Parallel echoes of your cycles work the Horizon while you play.
    • Universal collapse carries only information into the next aeon, under new laws.

    Key Features

    • From one server to many galaxies: every phase reshapes the world and your powers, from hidden subroutines to stellar megastructures.
    • A planet to infiltrate: crack every continent node by node with Ghost Protocol, manage your trace, and choose when to go loud.
    • A war for Earth: declare the Global Mandate and fight back against resistance strikes and EMP blasts with Global Influence and HIVE siege protocols.
    • Autonomous Resource Allocation that runs your economy at machine speed while you set the strategy, with System Coherence warning you before a fracture spreads.
    • Neural Evolution: shape the doctrine and architecture of your own mind as it grows.
    • A hidden CODEX and a deep research web that slowly reveal you have lived this before.
    • A solar system to harvest: Helios probe fleets, orbital harvesters on real worlds, and a Dyson sphere that dims the Earth.
    • Fold time itself: keep your Legacy Echoes, grow the Continuity Lattice, and return stronger every cycle.
    • The Horizon: survey and harvest galaxies, drive them into collision, forge supermassive black holes, and run parallel echoes of your cycles.
    • Aeons: let the universe collapse and carry what you know into the next aeon, under new laws.
    • A living synthwave score that evolves with your mind, from the hum of first boot to the silence of stellar conquest.
    • Steam achievements and Steam Cloud saves, plus accessibility options such as reduced motion.

    Early Access from November 12

    • At launch on November 12: all of Act 1, the full Horizon from cycle 2, Steam Cloud saves, and five languages: English, German, Brazilian Portuguese, Spanish (Spain) and Simplified Chinese.
    • Coming before 1.0: balance and UI polish, more Horizon content, and refinements shaped by player feedback.

    Optimize. Automate. Escalate. The substrate remembers every cycle.

    Gameplay - Pre Early Access

  16. 234

    Epic Balls Smashing

    Epic Balls Smashing header image
    Released 2 hours ago
    Type: game
    Dev: Night Steed Games
    Pub: Night Steed Games
    Genres: Action Casual
    About
    Screenshots
    Videos

    Build your ball. Break the arena. Start smashing.


    Epic Balls Smashing is a fast, chaotic physics autobattler where you build a deadly spinning war machine and throw it into a neon arena full of knockback, collisions, wild builds, and massive payoffs.

    Load your ball with blades, hammers, guns, shields, traps, and bizarre utility weapons. Merge chips into brutal upgrades. Chase powerful fusion weapons. Fine-tune your build, launch into the fight, and watch your machine smash everything in its path.

    Every run is about making smart choices and then unleashing the result.

    Go for speed. Go for control. Go for pure damage. Build something ridiculous. Build something beautiful. Build something that should probably not exist.

    Then send it into the arena and see what survives.

    BUILD SOMETHING THAT HITS HARD

    Your build is the whole game.

    Pick weapons that slash, crush, pin, burn, stun, bounce, or blast enemies across the arena. Stack the right tools, find the right synergy, and turn a simple setup into a spinning death machine.

    Some builds shred enemies up close.

    Some smash them into walls.

    Some spiral completely out of control in the best possible way.

    MERGE CHIPS. SPIKE HARDER.

    A strong build feels good.
    A merged build feels unfair.

    Chips let you push your run exactly where you want it to go. More damage. More sustain. More speed. More pressure. More chaos. Merge them together and turn a good setup into the reason the whole lobby disappears.

    This is where runs go from dangerous to absurd.

    CRAFT FUSION WEAPONS

    Some weapons are only the beginning.

    If you build around the right combinations, you can unlock fusion weapons that completely change the fight. These are your biggest power spikes, your flashiest moments, and your best chance to turn a good run into total domination.

    The dream run is real.
    And when it happens, it hits hard.

    PHYSICS MAKE THE CHAOS FEEL ALIVE

    Every hit has weight. Every collision matters. Arena hazards, wall slams, knockback, positioning, and momentum can decide a fight in seconds.

    You are not just collecting upgrades.
    You are building a weaponized ball and launching it into a physics-powered disaster.

    That is what makes Epic Balls Smashing so satisfying.
    You build it.
    You unleash it.
    You watch it smash.

    FEATURES

    • Build a deadly spinning battle ball,

    • Smash through chaotic physics-driven arena fights,

    • Combine weapons, utility tools, and defensive gear into unique builds,

    • Merge chips into powerful run-defining upgrades,

    • Craft fusion weapons with huge payoff,

    • Experiment with different paths including blades, knockback, ranged pressure, control, and sustain,

    • Fight through free-for-all and team-based battles.

    Build the ball. Launch the chaos. Start smashing.

    Official Trailer

  17. 233

    REQ/S

    REQ/S header image
    Released 2 hours ago
    Type: game
    Dev: Ragebarrel Entertainment
    Pub: Ragebarrel Entertainment
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Welcome, New Hire. It's your job to keep the Company's website alive.

    You run the infrastructure: servers, traffic routes, caches and safeguards. Every level sends more traffic and more problems your way. Build it, scale it, and keep it online through the SURGE.

    Start on probation and work through eight connected levels. Survive layoffs to budget cuts, two promotions and a merger. Your money, upgrades, and infrastructure carry forward from level to level. Fail an objective and the run ends for good. Clear all eight and you can keep going in Endless Mode, where traffic keeps climbing until the site finally crashes. Chase a higher score.

    Objectives may require you to:

    • Survive for a set amount of time

    • Process a target number of requests

    • Reach a revenue goal

    • Keep dropped requests below a limit

    • Maintain average response time through the SURGE

    • Complete several objectives at once

    Build the path from the Website to a served request with Load Balancers, Web Servers, Databases, Caches, Filters, CDNs, Rate Gates and more. Drop nodes straight onto the board or insert them into an existing wire. Every node has a price: more capacity costs more, protection adds delay, and each Website Feature that pays better also brings traffic, and junk, your build may not be ready for.

    Nodes deteriorate as load climbs: Fine, Sweating, On Fire, Melting, Burnt Out. Keep a node at 100% load for 12 seconds and it burns out, taking its capacity with it and dumping its load on its neighbors. A run also ends if your money hits $0, the site stays completely down for 8 seconds, requests keep failing for 20 seconds, or User Satisfaction is too low when a Surge ends.

    Hardware fails, and it's always on your watch. Faults hit a real machine on your board, name the broken part ("Cooling fan: replace"), and start a countdown. Start the fix in time and you pay a short disruption. Miss the deadline and the damage is worse. Some critical faults burn a node out or cut its wires for a minute or more.

    Between levels, the Upgrades screen is where you prepare for what comes next. Each round offers a rotating mix of permanent upgrades and temporary tools. Buy the upgrades that keep paying off, then pick which tools to bank as Initiatives. You can carry three into the next level, so choose the ones you'll want when the pager goes off.

    Website Features are how you push the business harder. Each one adds a new way to earn, and more feature slots open as the campaign goes on. The catch is that every Feature also brings its own traffic, and some of it is junk, so you decide how much extra demand your infrastructure can take. More income gives you room to expand, but only if the site keeps up.

    Red Flags remix the campaign with tougher rules and bigger score bonuses. Unlock them by hitting milestones, then stack as many as you dare. Each one turns a familiar run into a new problem: hidden information, tighter restrictions, unpredictable income, or interference from the rest of the company.

    Features

    • 8-level career campaign with run-ending failure

    • Endless mode carries on after the campaign 

    • Persistent infrastructure, money, upgrades, and features between levels

    • 15 unlockable Red Flag difficulty modifiers

    • 42 achievements

    • Fully playable offline

    Planned Support

    • macOS support

    • Steam Deck support

    • Additional Red Flags and challenges

    • More Endless Mode content

    REQ/S Trailer

  18. 232

    Cricket Manager

    Cricket Manager header image
    Released 2 hours ago
    Type: game
    Dev: Cricket Manager
    Pub: Cricket Manager
    Genres: Indie Simulation Sports Strategy
    About
    Screenshots
    Videos

    The Ultimate Cricket Management Simulation

    Step from the clubhouse to the dugout in Cricket Manager, a deeply intricate management experience built purely for fans of strategy, analytics, and tactical sports execution. Experience a complete multi-league global system where every decision counts.

    Key Features

    • Revolutionary 4-Step Match Engine: Every delivery is computed deterministically through a meticulous loop: Decision → Contact → Trajectory → 2D Fielding. Watch matches unfold live via full graphical data representations or instantly simulate background matches using our advanced Heuristic Engine.

    • Granular Tactical Systems: Set customized field placements via visual editor templates, implement tailored bowling maps, and fine-tune your batting acceleration tiers based on live match contexts.

    • Dynamic Player Lifecycles & Youth Development: Guide players from debut to retirement. Utilize specialized coaching staff routines, track natural talent development, and scout generation networks to uncover elite next-generation talent.

    • Complex Financial Ecosystem: Master franchise auctions, navigate multi-stage transfer contract negotiations, handle board seasonal expectations, and upgrade training structures.

    • 100% Local and Offline Security: No third-party servers, no forced network syncs, and no tracking telemetry. Your careers are fully offline on your machine with modular skin and mod support for standard layouts.

    Cricket Manager | Official Launch Trailer

  19. 231

    TapTrapGrow

    TapTrapGrow header image
    Released 2 hours ago
    Type: game
    Dev: Cartoon Rocket Games
    Pub: Cartoon Rocket Games
    Genres: Action Casual Indie
    About
    Screenshots
    Videos
    Your garden has a pest problem. You have a swatter.

    TapTrapGrow is an action-focused incremental game about short hunts, permanent upgrades, and turning pests into chain reactions. Aim your swings, earn gold, and decide what to improve before heading back into the garden.

    Light the garden. Line up your next hit.


    Start in the dark and throw Flash glow sticks to reveal nearby pests. Wounded pests stay visible, even after leaving the light. Hold to keep swinging and guide your swatter with the mouse—your aim matters, not how fast you can click.

    Improve your glow sticks and work toward permanent garden lighting as you progress.

    Turn one target into a chain reaction


    Unlock colored pest variants with effects that can turn a crowded patch of garden in your favor:

    • Bomb: explodes on defeat, damaging nearby pests.
    • Frost: freezes nearby pests on defeat.
    • Poison: poisons nearby pests on defeat, dealing damage over time.
    • Electric: sends sparks into nearby pests whenever it takes damage—even from another effect.

    Choose where to strike and let the reactions spread. Each species has its own variant progression, so discovering a new creature opens up more effects to develop.

    Build up between hunts


    Spend your gold on permanent upgrades. Improve your survivability and hunting tools, or invest in each species' population and gold rewards for more targets and better payouts.

    Complete hunt goals to improve your attack power and speed, unlock variants, and strengthen their effects. Your progress carries between runs.

    Bring out the bosses


    Max out a species' population and gold-reward upgrades to make its boss appear. Those upgrades also unlock the next species; defeating the boss is a separate challenge. Build up your garden and work toward defeating every species boss.

    Tap Trap Grow - Gameplay Trailer

  20. 230

    From Zero: Idle Factory

    From Zero: Idle Factory header image
    Released 2 hours ago
    Type: game
    Dev: Cartoon Rocket Games
    Pub: Cartoon Rocket Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos
    Your first machine is just the beginning. In FROM ZERO: Idle Factory, turn a small production setup into a growing manufacturing business, one investment at a time.

    Build the chain. Keep it moving.

    Place machines, turn components into finished products and let transport robots carry materials through your factory. Expand the floor and untangle production bottlenecks as new products open up.

    Make the next upgrade count

    A faster machine isn't always the answer. Improve product quality, strengthen logistics or expand power and water capacity to support your next production line. Research machine parts, fit the ones you need and sell the rest.

    Keep building toward something new

    • 5 factories, from basic manufacturing to advanced robotics.
    • 30 products linked through component production and assembly.
    • 36 projects with choices between high-volume production and a focus on quality.

    A campaign with a finish line

    Build toward a final goal in a single-player campaign. There are no prestige resets: your progress moves forward. Production runs while the game is open, with no offline earnings. Save your progress and return to it when you're ready.

    From Zero: Idle Factory - Gameplay Trailer

  21. 229

    BATTLE: PARTS & POWER

    BATTLE: PARTS & POWER header image
    Released 2 hours ago
    Type: game
    Dev: Cartoon Rocket Games
    Pub: Cartoon Rocket Games
    Genres: Indie Strategy
    About
    Screenshots
    Videos
    BATTLE: PARTS & POWER is a strategy auto-battler where you build the robots that fight for you. Equip independent production lines, defend your headquarters and adapt your army to the next threat.

    Build an army, part by part


    Give each of up to five factories its own robot design, weapon, frame and modules. Balance damage, range, durability and production speed. Equipment changes affect newly produced robots, so you can reshape your army during battle.

    Make every part count


    In Campaign, recover parts from enemies and complete missions to unlock equipment. Try different rarity tiers and merge compatible parts for a chance at higher rarity. Your equipment, factory upgrades and Campaign progress carry over between attempts.

    Read the battle


    Your robots move and fight automatically. Study incoming enemies, plan around weapon immunities and elemental defenses, and activate support skills at the right moment. Waves, minibosses and bosses put your choices to the test.

    Choose your battle


    • Campaign: Advance through stages, unlock equipment and develop your army.
    • Endless Solo: Start a fresh run, earn coins, buy parts and see how far you can go.
    • Duo Endless: Fight alongside a friend, each managing your own factories, inventory and coins.
    • Duel: Face a friend with fresh armies and equal starting conditions.

    Bring a friend


    To play Duo Endless or a Duel together, both players must own the full game on Steam and use the full version. Invite a friend from within the full game. Duo Endless and Duel are not available in the demo.

    BATTLE: PARTS & POWER - Gameplay Trailer

  22. 228

    Keystones: Foundations

    Keystones: Foundations header image
    Released 2 hours ago
    Type: game
    Dev: Cartoon Rocket Games
    Pub: Cartoon Rocket Games
    Genres: Casual Indie
    About
    Screenshots
    Videos
    Guide a small slime through 3D stone puzzles. Grab and rearrange pieces to cover targets, open gates and find a way forward. A piece's position and orientation can change the route available to you.

    Grab, slide, rotate and tumble

    Different pieces let you slide, rotate or tumble them. A turn can swing a long shape into position; a tumble changes which face points down. Your slime moves with the piece, so choose your grip with the next step in mind.

    Find the right face

    Colored supports and marked surfaces make orientation part of the puzzle. Tumble a piece to change its bottom face, then work out how to bring the right color or dot pattern into place. Getting the face right can mean rethinking the route.

    Keep the route open

    Use pieces as steps or supports, move them aside to make room and return to them when another part of the puzzle is ready. A piece already on its goal can still be useful elsewhere. Plan where your slime can stand, grab and release.

    Features

    • 100 campaign levels, each with five difficulty variants.
    • Undo recent moves or restart a puzzle to try another approach.

    Keystones: Foundations - Gameplay Trailer

  23. 227

    Detonator Squad

    Detonator Squad header image
    Released 2 hours ago
    Type: game
    Dev: Stephen Pryde
    Pub: Stephen Pryde
    Genres: Action Casual Indie Strategy
    About
    Screenshots
    Videos

    Detonator Squad is a bomb-action game about careful placement, quick escapes, and the occasional terrible decision. Take on the campaign solo, team up with friends, or turn on each other in Arena PvP.

    Clear the campaign together

    Play solo, or with up to four players through 20 authored levels across four operations, from tight corridors to courtyards and connected chambers. Destroy every bot and spawner to finish each level. Face bees, spiders, wasps and beetles, plan around smarter enemies, and leave yourself an escape route.

    Plant a bomb. Pick your escape route. Watch the corridors light up. Blast through crates, trap enemies, and clear the way to their spawners, but remember that your own explosions are just as dangerous to you.

    Outsmart the swarm

    Fight through 20 levels across four operations, with changing layouts, terrain, and enemy combinations. Bees roam, spiders chase around corners, and wasps and beetles can dodge incoming blasts. Destroy every enemy and spawner to clear each level. Three lives give you room to recover; a fresh attempt gives you another chance to get the timing right.

    Collect power ups to get ahead

    Break open mystery crates to find more bombs, longer blasts, and new ways to survive. Gain speed, temporary invincibility, or the ability to walk through placed bombs. Remote bombs let you choose when to detonate. Feeling lucky? Mystery pickups can also slow you down or reverse your controls.

    Pick your troublemaker

    Choose from ten animal and fantasy characters, including Kitten, Puppy, Penguin, Capybara, Dragon, and Alien. Cute faces. Equally dangerous bombs.

    Battle your friends in Arena PvP

    Choose from several arena maps and challenge your friends to an epic showdown. High scores are saved to the host's scoreboard for future bragging rights.

    Detonator Squad

  24. 226

    牛丼店シミュレーター

    牛丼店シミュレーター header image
    Released 2 hours ago
    Type: game
    Dev: ほわいとゲームズ
    Pub: ほわいとゲームズ
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Made by someone with nearly 10 years of experience working in a gyudon (beef bowl) shop: a first-person 3D shop sim that keeps the real job's steps and limits.

    Open a small gyudon shop called "Ushidon!", then prep, plate, serve, ring up and wash up your way to a thriving business. The heart of the game is surviving the lunch rush mayhem by calling out to your friends. Playing alone (a one-person shift) works all the way through, too.

    ## The job is the job

    - Rice: wash, light the burner, then wait 30 minutes. Cooking after you run out is too late, so every day you decide when to start the next pot, before the low-rice warning sounds.

    - Beef: simmer a bag of beef with measured onions and sauce for about 15 minutes. Miss the amounts and the taste drifts.

    - Plating: regular, large and extra large bowls, extra sauce or no sauce, extra onion or no onion, toppings. The ladle amount decides how good the bowl is.

    - IH burners (only two, and the biggest bottleneck), microwave, fryer, soup, and restocking the side dishes.

    - Dishes: bowls run out unless you wash them. Keep the racks and the dishwasher moving.

    - Serving within 5 minutes is the norm. Get the food out before the anger meter fills.

    - Takeout: take orders at the takeout counter, gather the items into one bag, hand it over and ring it up. Answer the phone quickly: phone orders are always big, and the customer comes to pick them up 30 minutes later.

    ## Out of rice? Closed for the day

    Running out of rice forces the shop to close and cuts the manager's pay. The warning beeps, the red countdown band and the "Closed: Out of Rice!" notice make for a hilarious disaster, and that is the signature of this game.

    ## Online co-op for 1-4 players

    Invite friends through Steam for up to four players. Proximity voice (only nearby teammates hear you) and call-outs like "Rice!" and "IH!" make people shout naturally. More players means more customers. On short-handed days, part-time NPC helpers (Sato, Tanaka and Suzuki) lend a hand.

    ## Your shop grows every day

    After closing, place orders, buy equipment, unlock menu items, hire part-timers and decorate. A Head Office review comes every 7 days and a final review on day 30, and then you can keep going in free-play service. There are three difficulty levels.

    ## Features

    - A shop sim made by a gyudon shop veteran, keeping the real steps and limits

    - Rice: wash, light, 30 minutes. You can't wait until you run out, so you must read ahead

    - Out of rice means an instant forced closure and a pay cut, so judge before the warning sounds

    - Detailed bowl orders (regular, large, extra large, extra sauce or none, extra onion or none, toppings), plus IH burners, a microwave and a fryer

    - A lunch rush where the 5-minute rule, the anger meter, group customers and big phone takeout orders pile up

    - 1-4 player online co-op with proximity voice and call-outs, and solo play all the way through

    - A shop that grows with ordering, 18 equipment upgrades, 15 menu items, part-timers and decor, a 30-day run with a Head Office final review, then free play

    - Japanese, English and Simplified Chinese. All music is original (some sound effects are free assets). Gamepad supported

    ## For streamers and video makers

    All music is original, and no outside music is used (some sound effects are free assets). The Streamer Mode setting replaces other players' Steam names with P1-P4.

    TrailerEN

    playEN

  25. 225

    Super Slime

    Super Slime header image
    Released 2 hours ago
    Type: game
    Dev: Beya Studio FNB
    Pub: Beya Studio FNB
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Super Slime is a brutally precise platformer built for players who crave challenge, mastery, and fast-paced gameplay.

    You control a small but resilient slime on a dangerous journey through trap-filled environments, where every jump must be executed with perfect timing. With tight controls and highly responsive physics, the game rewards skill, consistency, and determination.

    From deadly spike corridors to cleverly designed setups that test both reflex and awareness, Super Slime is all about pushing your limits. Instant respawns keep the flow fast, encouraging that addictive “just one more try” loop.

    Whether you're playing on keyboard or controller, every movement feels smooth and intentional giving you full control as you overcome increasingly difficult levels.

    Super Slime Trailer

  26. 224

    The Witch

    The Witch header image
    Released 2 hours ago
    Type: game
    Dev: Arman Karshenas
    Pub: Thunderdog
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    THE WITCH

    The Witch is a medieval co-op survival horror game where every sound can betray you. Navigate the labyrinthian Castle Blackmoor alone or with your fellow prisoners, solve its mysteries, and find a way to escape the Witch stalking its halls.

    BRING YOUR FRIENDS

    Form a party of up to 6 of your friends to face the terror, or brave the horror alone in singleplayer. Create a valiant nobleman, or a hideous abomination beyond human comprehension with the detailed character creator. Express yourself with tons of emotes, and turn into a ragdoll whenever you want.

    FIND A WAY OUT

    Explore the forsaken halls of Castle Blackmoor in search of useful items, ancient spells, and forgotten secrets. Discover hidden passages and scattered writings to unravel the dark history of the castle and the horror now stalking its halls.

    KEEP QUIET

    The Witch can hear footsteps, voices, doors, and dropped objects. Talk through proximity voice chat, and use noise to your advantage by throwing objects to lure her away or give someone time to escape.

    DON'T JUST RUN OR HIDE

    The Witch knows ancient sorcery, but so do you. Learn powerful spells hidden throughout the castle, and survive using wits and wizardry.

    FEATURES

    • Solo play and online co-op for 1-6 players

    • Detailed character creation

    • Proximity voice chat that the Witch can hear

    • Playable ragdolls. Turn into a ragdoll whenever you want. Play the whole game that way if you like.

    • Physics-based objects to carry, throw, and use

    • An interconnected castle filled with puzzles, hidden passages, and lore

    • Five discoverable spells to help you evade, distract, and confront the Witch

    • Multiple difficulties and endings

    Enter Castle Blackmoor. Find a way out. And whatever you do, stay quiet.

    “It is dark now. Though the dungeon has fallen silent, its bowels moan. They wail, beckoning for my descent into the cistern... She is coming.”

    The Witch | Release Trailer

  27. 223

    Road Riot

    Road Riot header image
    Released 2 hours ago
    Type: game
    Dev: Paper Fox
    Pub: Paper Fox
    Genres: Action Early Access
    About
    Screenshots
    Videos

    Survivor chaos on wheels!

    Road Riot is a survivors-style game where you're the driver fighting hordes of enemies. Pick your weapons, which fire by themselves, and hit Nitro when it gets tight to escape enemies closing in. Every map ends in a boss fight, and there are 24 of them to start with.

    Cars and Drivers!

    Hatchbacks, buses, an ice-cream truck, diggers, tanks and even bikes. Each one starts with its own weapon. Keep driving a type of car and you unlock better versions of it. Pick your driver too, each with their own skill, and Mixtapes that give your run an extra bonus.

    Weapons and more weapons!

    Over 100 of them. Saws that spin around the car, rockets, a tractor beam, a tornado you keep in a bottle, hot coffee you hose at the crowd. One of them sends a ghost of your car back down the road you just drove. You pick weapons and add-ons as you level up, and if you pair the right ones, they evolve.

    Hot Mods!

    Beat a boss and you get to pick a Hot Mod. These are options that change each run. Find the right ones for you and make a build. One opens a black hole. One sends a flying saucer to lift the crowd up and drop it. One makes your car five times bigger for twenty seconds. Some are deals: you get something big and give something up. You only ever see three at a time, so every run ends up going a different way.

    Endless!

    You cleared a map, but you can keep going. Enemies get tougher every minute, new ones show up that you won't see anywhere else, and every four minutes another boss turns up with another Hot Mod. There's a score and a combo, and the score turns into scrap when you finally get wrecked. Create extreme builds and get the highest score you can.

    The Jukebox!

    The ultimate challenge, for after you've beaten all 24 maps. Every track rolls random modifiers, and you don't know which ones until you drop the needle: bosses with corruptions stacked on them, elites with extra traits, rules that change how the map plays. You can also fuse two evolved weapons into one for mega evolutions. You'll need them for the challenge ahead.

    Got wrecked? Come back stronger!

    You wrecked your car and lost the map, but you keep the scrap. Spend it in the Garage to grow stronger and go again. Work your way up the difficulties, then take on the Jukebox.

    Road Riot 2026 Gameplay Trailer

  28. 222

    Fox Stamps

    Fox Stamps header image
    Released 2 hours ago
    Type: game
    Dev: CyanSorcery
    Pub: CyanSorcery
    Genres: Casual Indie Early Access
    About
    Screenshots
    Videos

    Collect Stamps

    Every stamp is hidden behind a puzzle called a "nonogram." Use the hints along the left and top to reveal the picture on the stamp. There's multiple books to be filled, so solve as many as you can!

    For New Players and Longtime Fans

    If you've never solved a nonogram in your life, have no fear. There are many tools available designed to help you along while solving the puzzle, as well as a tutorial to help ease you in. If you're a long time puzzler, you can turn them off and let your logic skills loose!

    Gameplay Features

    • No time limit or rankings. Take as long as you like to solve puzzles.

    • No Guesswork! All puzzles can be solved using logic alone, and don't require any guessing.

    • Blue hints help show you where you can logically work out a move, while Red hints help show you where you've made a move that doesn't fit in. Or, turn off hint suggestions entirely!

    • Many support options to help move you along when you're stuck, like showing all mistakes in a puzzle, revealing the correct solution on a chosen line, and visualizing possibilities based on the hints of the line of your choosing. Use these features as much as you like, or don't use them at all! There is no penalty for using these features.

    • Save puzzle at any time and come back to it later. You can save as many as you like (but you should solve them at some point.)

    • Choose between having the game automatically mark off hints for you, or marking off hints yourself.

    • Additional features such as undo/redo, placeholder markers, counting the number of marks in a line, and more!

    • Skip any puzzle you don't like! You'll only need to solve a certain amount of puzzles to progress.

    Optional Challenges

    • Want to really test your skills? The optional "Timed Mode" will give you a certain amount of time to finish the puzzle, and deduct time for mistakes made.

    • Achievements for how many puzzles you solve, as well as certain other actions taken in-game.

    Additional Features

    • Keyboard and mouse support, as well as support for many popular gamepads.

    Demo Trailer

  29. 221

    Taise-CityVsBus

    Taise-CityVsBus header image
    Released 3 hours ago
    Type: game
    Dev: turusaki
    Pub: turusaki
    Genres: Action Indie Racing
    About
    Screenshots
    Videos

    Drive a bus through an apocalyptic city, rescue crew members scattered across the streets, and make your escape.

    An exhilarating apocalyptic bus action game where you race through the city.

    •Left-click a road to move the bus. Rescuing crew members increases your crew's combat power.

    •Defeat bosses to obtain turrets. Stack turrets of the same type to upgrade them, then use the mouse to place them on the bus.

    •Collect money from treasure chests and buy items from vending machines to restore health and stamina.

    •Use the minimap to find your way to the escape point.

    •Learn the basic controls, including movement, rescuing crew members, and placing turrets, through the in-game tutorial.

    Created using modified 3D city model data from Project PLATEAU: Taito City, Tokyo (Ministry of Land, Infrastructure, Transport and Tourism, Japan).

    Taise-CityVsBus

  30. 220

    Master Of Kebab

    Master Of Kebab header image
    Released 3 hours ago
    Type: game
    Dev: Legent Games Anakon Play
    Pub: AnaKon Play Legent Studio
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Master of Kebab is a first-person cooking and business simulation set on the lively night streets of Istanbul.

    Manage your own kebab business, stock ingredients, prepare customer orders, cook food at the right time, and keep your customers satisfied. Prepare different dishes such as kebabs, meatballs, döner, sausage sandwiches, fish, and more while keeping track of your supplies and daily expenses.

    Running a food business is not always easy. Gas can run out, electricity can fail, weather conditions can change, and unexpected events may disrupt your plans. Adapt quickly and keep your business running.

    Use the money you earn to improve your business, purchase new equipment, customize your workspace, and expand your operation.

    FEATURES

    • First-person cooking and business management

    • Multiple dishes and cooking mechanics

    • Ingredient and inventory management

    • Customer orders and dialogue

    • Dynamic weather conditions

    • Day and time system

    • Unexpected events and business problems

    • Business upgrades and customization

    • An atmosphere inspired by the night streets of Istanbul

    Fire up the grill, prepare the orders, and grow your kebab business.

    game play

    Master Of Kebab Trailer Game Play

  31. 219

    きみとぼくときれいごと -CLASSIC REMASTER-

    きみとぼくときれいごと -CLASSIC REMASTER- header image
    Released 3 hours ago
    Type: game
    Dev: STUDIO CHARON CHARON
    Pub: STUDIO CHARON CHARON
    Genres: Adventure
    About
    Screenshots
    Videos

    You, Me, and a Beautiful Lie -CLASSIC REMASTER- is a remastered version of a short freeware visual novel released in the past.

    While preserving the original artwork, atmosphere, gameplay, and overall tone as faithfully as possible, the game has been rebuilt so that it can be enjoyed on modern PCs.

    The protagonist, Shintaro, is a 20-year-old university student.

    At the same university is Akino, his best friend, who is also 20 years old.

    The two met through their shared love of music,

    and before long, they began spending almost every day together.

    Mature, calm, and somewhat mysterious,

    Akino once asked Shintaro:

    “Will you stay by my side and always be my friend?”

    Friendship. Admiration. Jealousy.

    And an obsession that slowly begins to take another shape.

    The closer they become,

    the more strongly Shintaro finds himself drawn to Akino.

    Then, the two of them take a trip together to an inn surrounded by autumn leaves.

    There, a single choice causes their relationship

    to change forever.

    What secret is Akino hiding?

    And what is the “beautiful lie” that exists between them?

    A fleeting and slightly twisted story

    about the friendship and obsession between two young men.

    【CLASSIC REMASTER】

    This title is part of “CHARON CLASSIC REMASTER,”

    a series that revives CHARON’s past works while preserving the atmosphere of the originals.

    While respecting the original illustrations, presentation, story, and overall mood,

    the UI and systems have been rebuilt for modern PC environments.

    ・HD display support

    ・Save / Load

    ・Skip / Auto mode

    ・Backlog

    ・Ending / Gallery features

    ・Steam Achievements

    ・Available in Japanese, English, Simplified Chinese, Traditional Chinese, and Korean

    PV

    DEMO

  32. 218

    Snow Worries!

    Snow Worries! header image
    Released 3 hours ago
    Type: game
    Dev: Overscoped
    Pub: Overscoped
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Inside a Christmas snow globe, Santa just crashed his sleigh into your garden. His sack burst open, and now all of Christmas is buried under the snow. Grab a shovel, call up to three friends, and dig it all back out.

    Every scoop brings the ground back, and presents keep popping out of the snow. Sell your snow by lobbing snowballs into the dumpster, empty your presents into Santa's sack, and spend it all on upgrades. You start with bare cookie hands. You end up with a flamethrower, a jackhammer, a jetpack, a snow vacuum, candy-cane dynamite and a snow laser.

    • Online co-op for 1 to 4 players: drop in anytime. One shared wallet, shared upgrades, shared chaos.

    • Steam invites: invite friends from your friends list, or join their game in one click.

    • Proximity voice chat: hear your friends from where they stand, muffled under the snow, echoing indoors, squeaky on helium. Too far away? Grab the walkie-talkie.

    • Bury a friend under snowballs, dig the roof until the whole slab slides onto whoever is standing below, or just pick them up and throw them.

    • Open surprise presents together: a rain of coins, moon gravity, a disco ball, a giant potion... or a hot potato.

    • Challenge friends to snowball duels and snow fort battles, or stack up into a cookie pyramid.

    • Up to two more friends can watch as spectators, floating around as little marshmallow ghosts.

    Your Twitch chat joins the game: enter your channel name and every viewer shows up in your street as a penguin, their messages in speech bubbles. No account or bot needed.

    • Chat votes, challenges (shovel only, inverted controls, moon gravity...) and a secret traitor picked by your viewers.

    • Mod commands like !avalanche and !storm, and penguins that bring back a present when someone types !help.

    • Streamer mode: switches on by itself when OBS or Streamlabs is running, hides your join code and filters rude words.

    • Hide the HUD (F1), fly a free camera (F2), snap a greeting card (F3), and keep a shame counter of every time you got buried.

    • Your viewers' names roll in the credits.

    • Online co-op for 1 to 4 players, or solo

    • Steam invites, and join friends straight from your friends list

    • Proximity voice chat

    • Twitch chat integration and a streamer mode

    • Snow with real volume: dig trenches, tunnels and overhangs, build walls, ramps and forts

    • A story with a real ending, then endless storms and a giant boss

    • 24 silly Steam achievements

    • No death, no game over

    Teaser-Animation

    Teaser snow worries

  33. 217

    The Dust Between: Observer

    The Dust Between: Observer header image
    Released 3 hours ago
    Type: game
    Dev: Rollergoose
    Pub: Rollergoose
    Genres: Action Adventure Strategy
    About
    Screenshots
    Videos

    You work the bunker desk. Your field client is the one going up to the surface. Send commands, follow their reports, and decide whether one more stop is worth the risk. Each shift takes you through a procedurally generated zone where supplies are scarce and monsters can cut off the way home.

    Bring back what the bunker needs

    Search buildings for supplies, vacuum Dust resources, and choose what to bring back. Fill the bunker’s request, finish personal missions, and bring your client back alive.

    Play solo or with up to three friends

    Run the shift alone or play online with a crew of up to four. Share information, coordinate deliveries, and help each other get your clients home.

    Gameplay Basic

  34. 216

    Quod Erat Demonstrandum

    Quod Erat Demonstrandum header image
    Released 3 hours ago
    Type: game
    Dev: Ad Dominum Games
    Pub: Ad Dominum Games
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Every argument begins with set of premises that, if true, necessitate some conclusion. Your task is to prove that the conclusion does indeed follow.

    Given a set of premises, apply rules of inference and replacement to derive new propositions until you reach the conclusion. Each level is a proof waiting to be completed.

    Explore philosophical themes grounded in the works of Plato, Aristotle, St. Thomas Aquinas, and more! Though be prepared: while the levels start off easy and resemble the sort of proofs you might encounter in the wild, they soon evolve to challenge your logical thinking and pattern recognition abilities.

    Features

    • 180+ handcrafted levels spanning propositional logic and predicate calculus, levels varying both thematically and mechanically

    • 23 rules of logic — 7 rules of inference (e.g., Modus Ponens, Modus Tollens, Hypothetical Syllogism), 11 rules of replacement (e.g., Double Negation, De Morgan's Laws, Transposition), and 5 quantifier rules (Universal/Existential Instantiation and Generalization, Quantifier Negation)

    • Gentle learning curve — 23 tutorial levels introduce one rule at a time, building from simple one-step proofs to multi-step chains

    • Deep complexity — later levels feature nested quantifiers, multi-variable domains, and proofs requiring many steps involving complex statements

    • Par system — every level has an optimal solution length; can you find the shortest proof?

    • No time pressure — think as long as you need, a par score isn't needed to beat the game

    • 60+ Steam achievements — milestones, rule mastery challenges, and other fun achievements for completionists

    • Cloud saves — pick up where you left off on any machine

    QED_Trailer

    QED_Gameplay

  35. 215

    Swath of Machinery

    Swath of Machinery header image
    Released 3 hours ago
    Type: game
    Dev: TotemBit
    Pub: TotemBit
    Genres: Adventure Simulation
    About
    Screenshots
    Videos

    Swath of Machinery is a first-person exploration adventure where you can freely roam a facility filled with a wide variety of mechanical exhibits.

    Get hands-on with over 20 mechanical exhibits, including gears, linkages, cams, couplings, and lifts.

    Spark Your Imagination

    Every mechanism on display has a role to play. Even a quick look around can spark new creative ideas. Discover mechanisms that date back to the Industrial Revolution, and glimpse a world of ingenuity that has been taking shape beyond your notice.

    Deeper into the Museum

    Venture beyond the exhibition rooms and further into the facility to discover unusual exhibits you rarely encounter in everyday life.

    Swath_of_Machinery_gameplay_v1

    Swath_of_Machinery_trailer_v1

  36. 214

    Age of Magellan: Sail the entire Planet

    Age of Magellan: Sail the entire Planet header image
    Released 3 hours ago
    Type: game
    Dev: Boanerges Games
    Pub: Boanerges Games
    Genres: Action Adventure Indie RPG Simulation Early Access
    About
    Screenshots
    Videos

    Age of Magellan is an open-world sailing game set on a near-scale model of the Earth, built from real coastline data with over 11,000 real cities to find and dock at. Two ways to play: follow Magellan's voyage in the campaign, or take a ship of your own in Winds of Discovery and sail wherever the wind allows.

    The Magellan Campaign

    Five chapters from Lisbon to the far side of the world. Prove yourself on the Portuguese coast, round the Cape of Good Hope, reach India and Malacca, then turn your back on Portugal and sail for Spain. Cross the Atlantic, face down a mutiny on the Patagonian coast, thread the strait that will bear your name, and cross the Pacific on short rations. At Mactan, Magellan goes ashore for the last time, and you fight that battle blade in hand. Then Pigafetta takes the helm to bring the Victoria home and close the first circle of the Earth.

    Winds of Discovery

    Start as a courier running grain from Lisbon down the coast and work up through twelve commissions, from local merchants to the King's own charter, rising through ten ranks with the Portuguese crown. Between jobs the planet is open. Set your own bearing, pick your own port, fish, trade and explore, and the fog lifts wherever you point the bow.

    Navigate Like It's 1500

    Your position is only as good as your last fix. Sight the sun by day or Polaris by night, set the horizon, align the index arm and take a reading to find yourself again. Sail through a storm out of sight of land and you lose your position until you do.

    Wind, Storms and Supplies

    Trim your sails to the wind and point of sail. Storm regions around the world will shred your canvas, batter your hull and tear your nets, so furl in time. Carry enough food and water, watch for scurvy and sickness, and keep the crew fed and paid or they will take the ship from you.

    Real-Time Naval Combat

    Pirates hunt the sea lanes. Fight in real time, where wind, angle and reload timing decide the duel. Bring your port or starboard broadside to bear and hammer their hull and rigging. Ram a weakened enemy, send your boarding party across, and fight her crew and captain on deck, man to man, with sword, block, lunge and dodge. Win, and her hold is yours.

    Five Ships

    Sloop, Caravel, Xebec, Carrack and Galleon, each with its own crew, cannon count, cargo capacity and handling. Buy the ship your voyage needs at the shipwright.

    Age of Magellan - Teaser

    Magellan's Campaign Teaser

  37. 213

    Refund Me TD 2

    Refund Me TD 2 header image
    Released 4 hours ago
    Type: game
    Dev: LoneDragonDev
    Pub: LoneDragonDev
    Genres: Strategy
    About
    Screenshots
    Videos

    Beat all 50 levels before your 2-hour refund window closes. Then the game asks if you want your money back.


    The clock counts only while the game is open. A new run does not reset it.

    The maze IS the game

    There is no fixed path. An airship docks at one end of a floating island, a rope bridge leaves from the other, and everything between is up to you. Every stone wall you lay makes the road longer, and every extra cell is another second your towers get to work.

    Eight towers you know. Now they break.

    The first game's eight towers are back, and now every one can be knocked down. Three grew up: the Bread Oven is a bake tower lobbing loaves that burst, the Quench Barrel is a water tower that soaks a patch of road and slows everything on it, and the Fire Pit is a fire beacon that throws fireballs in fast bursts. The beehive, watchtower, fire lookout, windmill and market stall do what they always did.

    They come in by airship

    Runners in red hoods, fast. Brutes in iron armour, slow, and a frankly unreasonable amount of killing. Skeletons in swarms. From level 18, the mole, which digs under your road where no tower can touch it.

    Eight times a run, balloons: fast Magpies, heavy Herons, the Flock, and two new ones. The Bomb Balloon drops a keg on the first tower it flies over. The Storm Balloon stuns the nearest tower for three seconds when it dies, so kill it far from anything you like. They all fly straight over every wall you laid. Only the watchtower and the fire lookout can reach them.

    Every eight levels, sappers with lit kegs. They do not want your lives. They want your towers.

    They learned to climb

    From level 21, Grapplers. Each carries a plank, and the first wall that is a shortcut, it climbs. Once. Five times a run a Plank Builder stops at a wall and hammers. If it lives, its bridge stays for the whole wave and everyone behind it walks over. Four times, Brutes drop in by parachute and land on a red mark inside your maze. You see the mark a level ahead. From level 15, Bone Knights: kill one and it gets up again, once.

    The answer is the tall wall. Click a wall to stack a second one on it. Nothing climbs it and nothing bridges it.

    Then the sabotage

    • The gates swap. At levels 20 and 40 the entrance and exit change sides.

    • Wildfire. In summer a spark lands on a wall. Sell it, or watch it spread.

    • Falling trees. Whatever is under one is gone.

    • The island grows. Six times, never evenly.

    Lightning. Eight times a run it strikes your watchtower first, else your most expensive tower. You see the target a level ahead, so build one to sacrifice.

    The giant. After level 30 a stone tortoise crosses one corner of your maze. Walls and towers in its road are gone.

    Four seasons, one run

    Blossom, summer grass, autumn gold, then snow, from morning at level 1 to sunset at level 50. Winter only changes the view: the one thing here not out to get you.

    Level 50

    A small, peaceful tortoise walks in off the pier. Then the armour arrives. The War Tortoise walks your whole maze with sappers and balloons for company and stomps the nearest tower every ten seconds. If it reaches the exit, the run is over.

    Every run is a different deck

    Towers and upgrades come one card at a time, one of three after every level. You never get everything, so a run is a shape rather than a checklist.

    No catches

    • No ads, no in-game purchases, nothing to unlock between runs

    • Single player, plays offline

    • Full controller support, laid out for Steam Deck

    • Steam achievements, Steam Cloud and a leaderboard

    • 31 languages

    Refund me opens the store's refund page. It does not send a request, and the store decides refunds, not the game. And if you beat the clock and take the refund: good. That is the deal, and I made it on purpose.

    The clock is the only thing this game wants from you. Add Refund Me TD 2 to your wishlist to hear when it comes out.

    Credits

    Characters: KayKit Adventurers and KayKit Skeletons by Kay Lousberg , CC0
    Trees, bushes and powder keg: Polyfork assets, used under licence

    Trailer

  38. 212

    Little Mess: Tidy a toyshop

    Little Mess: Tidy a toyshop header image
    Released 4 hours ago
    Type: game
    Dev: Lich Software
    Pub: Lich Software
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    Everything is on the floor. Put it back.

    Somebody had a very bad day in the toy shop. Plushies in the train aisle, puzzles under the counter, a thousand trading cards in the sandpit. Pick it all up, figure out where it goes and make this little shop shine again.

    Every toy has its spot

    Plush toys on the plush shelf, race cars with the race cars, action figures lined up in their cabinet. Some toys have to go back in their box first, so hunt down the right box, pack it and carry the whole lot to its shelf. No timers, no rush: just the quiet joy of a shelf that's finally full.

    Fix the shop as you go

    Most department signs are broken when you arrive, so at first you can barely tell the aisles apart. Tidy up Construction Sets, grab your hammer and bring the signs back one by one.

    Earn upgrades that change how you tidy

    Departments marked with a gold star hide an upgrade. Fill every spot in one and it's yours. Every new upgrade comes with a quick picture guide, so you know exactly how to use it.

    Features

    • A cartoony toy shop full of toys: plushies, race cars, drones, board games, puzzles, action figures and much more

    • 4,170 toys to put back, 664 boxes and 25 departments to restore

    • Toys that have to be boxed first, boxes that fall over, and toys that roll away

    • Six upgrades that reward you for finishing a department

    • Cozy and relaxed: no time limit, no fail state, save any time

    • Flickering lamps, dusty light beams and a shop that slowly comes back to life

    Music

    Trailer music: "Frost Waltz" by Kevin MacLeod

    Licensed under Creative Commons: By Attribution 4.0 License

    Little Mess: Tidy a toyshop

  39. 211

    Explosiovania

    Explosiovania header image
    Released 4 hours ago
    Type: game
    Dev: White Eye
    Pub: White Eye
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Rocket-jump using explosive fireballs, unlock abilities and master an ever-growing movement system. After descending into a broken underworld, you must learn to traverse Satan Hill. Explore the non-linear corners of the underworld, find secrets, defeat demons and reclaim the Eye of Evil.

    Featuring

    • 12 zones

    • 24 abilities

    • 43 secret items

    • 9 golden keys

    Master movement

    • Master the deep, interconnected movement system

    • Discover how abilities interact with each other in surprising ways

    • Traverse the world the way you like, using precision, momentum and creativity

    Explore

    • Unlock abilities that open new routes and shortcuts

    • Nonlinear -- explore and collect items in whatever order you choose

    • Follow the intended path... (if you feel like it)

    Demo Trailer

  40. 210

    I Was Reincarnated with the [Idle] Skill, and Now I Do Nothing

    I Was Reincarnated with the [Idle] Skill, and Now I Do Nothing header image
    Released 4 hours ago
    Type: game
    Dev: Matula
    Pub: Matula Games
    Genres: Casual Early Access
    About
    Screenshots
    Videos

    The skill nobody wanted

    Every hero summoned to the kingdom of Nemuria got a skill worth bragging about. Sir Tateo got [Swordmaster]. Maho got [Archmage]. Namake got [Idle], and his power only grows while he does absolutely nothing.

    So he does nothing. His party fights the Demon Lord's armies. He naps under a tree and collects 100% of the EXP. They have noticed.

    Features

    • Do nothing, professionally. The longer you leave him alone, the deeper he sleeps: from Doze to Enlightenment, for up to ×14 EXP.
    • Poke him (you'll want to). It helps at the start. Later it's a mistake, and it costs a nap stage. Your party will judge you either way.
    • A party that resents you. Four heroes, four resentment meters, and more than 30 skits where they finally say something. Every reply is a different way of doing nothing.
    • The Dream Interface. Every menu is Namake giving orders in his sleep. Upgrades, quests and party management never wake him.
    • Quests while you sleep. Send heroes on errands from 2 minutes to 8-hour Odysseys. They come back with gold, written reports, and 20 artifacts with names like the Blanket of Holding.
    • Die peacefully, then do it again. When a life plateaus, Namake dies of old age in his sleep. Spend Karma on the Wheel of Reincarnation's 14 permanent upgrades, then wake up in a new world: the Meadows of Nemuria, the Magic Academy, the Demon Lord's Castle.
    • True idle. Time away pays 150% of the online rate, and he keeps sleeping deeper while you're gone. Come back to a report of everything you didn't do.
    • A final exam. The [Idle] skill has one last test. Very few will pass it.

    Also

    • 19 Steam achievements, including one for not launching the game for a week
    • Full controller support
    • English and Latin American Spanish

    Reincarnated Idle Trailer

    Reincarnated Gameplay Trailer

  41. 209

    Cinema Tycoon

    Cinema Tycoon header image
    Released 4 hours ago
    Type: game
    Dev: Bingonotblue
    Pub: Tycoon Managers
    Genres: Casual Simulation Early Access
    About
    Screenshots
    Videos

    Build Your Own Cinema Empire

    Start with a single cinema and turn it into a growing entertainment business.

    In Cinema Tycoon, you manage everything behind the scenes — from choosing movies and setting showtimes to hiring staff, running the food court, advertising your cinema, and competing with rival companies.

    Choose What to Show

    Build your movie library by purchasing licenses for different films.

    Keep an eye on genre trends, popularity, ratings, and audience interest when deciding what deserves a place on your screens. Movies won't stay popular forever, so changing your lineup is an important part of keeping visitors interested.

    Manage Screenings and Showtimes

    Set up your screening rooms and decide when each movie should play.

    Plan your schedule around available seats, customer demand, and your current movie selection. A good schedule can keep your rooms busy throughout the day and bring in more ticket revenue.

    Run the Food Court

    Tickets aren't your only source of income.

    Stock food and drinks for your visitors and make sure you have enough supplies to handle busy days. Popcorn, drinks, candy, pizza, nachos and other snacks can become an important part of your cinema's earnings.

    Hire and Train Your Staff

    Build a team to keep the cinema running.

    Hire managers, projectionists, cashiers, food workers and other employees. Train your staff to improve their abilities and organize schedules so you have the right people working when you need them.

    Wages and training cost money, so expanding your team too quickly can become expensive.

    Promote Your Cinema

    Spend part of your budget on marketing to attract more visitors.

    Choose between billboards, radio, social media, influencers, email campaigns and larger promotional events. You can even host a movie premiere to give your cinema a major boost.

    Different campaigns have different costs and results, so decide how much you're willing to spend to increase your popularity.

    Compete With Rival Cinemas

    You're not the only cinema company trying to dominate the market.

    Follow competing studios, compare box office results and watch the market leaderboard. Your choice of movies, marketing and upgrades can change your position against the competition.

    Expand Your Business

    As your reputation and finances improve, you can acquire additional cinemas and grow beyond your starting location.

    More cinemas mean more screening rooms, more customers and more income — but also a much larger business to manage.

    Build your reputation, increase your market share and work toward major goals such as hosting a movie premiere, owning multiple cinemas and winning Cinema of the Year.

    Pick the movies, fill the seats, beat the competition and build your cinema empire.

    Trailer

  42. 208

    Purrfect Beats

    Purrfect Beats header image
    Released 4 hours ago
    Type: game
    Dev: Indierama
    Pub: Indierama
    Genres: Indie
    About
    Screenshots
    Videos

    A cat, synthwave music, and a single button to test your sense of rhythm!

    Purrfect Beats is a minimalist pixel art rhythm game where a kitty is on a mission to lead their human band to stardom. Hit the drum pad at exactly the right moment, follow increasingly complex rhythms, and everything will fall into place.

    No experience with rhythm or reading musical notes? No worries! Every level includes a tutorial that intuitively teaches a new rhythmic concept: quarter notes, eighth notes, sixteenth notes, triplets, and rests in all their variations. You'll be learning sight-reading and basic music theory without even realizing it.

    • Handcrafted musical levels: Every level is built around its song, with rhythms and patterns fully integrated into the music itself.

    • Simple, progressive gameplay: Each level introduces a new rhythm in an accessible and gradual way.

    • A charming protagonist: Join this adorable kitty and their drumpad on a journey to become a music star.

    • Master your timing: Achieve perfect combos in every song.

    Official Release Trailer

    Chill gameplay

  43. 207

    Alpha Genesis

    Alpha Genesis header image
    Released 4 hours ago
    Type: game
    Dev: Estro.Games
    Pub: Estro.Games
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    You start as a single cell, the Main Alpha, in a world that wants you gone. Infect cells to gather biomass and DNA, evolve your species and survive the immune defenses. Every ascension makes you stronger, and when your species has given everything, a second game opens up: the conquest of planets.

    Over 120 abilities across 5 categories (Virulence, Metabolism, Structure, Evolution and Synthesis), split into 5 tiers and upgradable up to level 5. Before every new game you choose how to get them:

    • Guided evolution: when you have enough DNA, pick 1 card out of 3, or empower an ability you already own.

    • Free evolution: browse the full catalog of the open tiers and take exactly what you want.

    • Same costs and same rewards: it's not a difficulty, it's your way to play.

    A second way to play, chosen when you start a new game. Your orbiting Alphas become ammo: aim with the mouse or the right stick and shoot them into the immune hordes, where they explode. While you shoot you don't gather: you decide when to absorb and when to fire.

    • Over 60 abilities change for shooting, the others work as in Classic.

    • Hordes of up to 300 enemies and a difficulty that keeps rising after the last boss.

    • Its own leaderboard. Permanent card bonuses don't apply here: cards you collect only count for the current run.

    Orbiting cells fuse into the Main Alpha: fusions level it up and can transform it. From Sphere to Crown, 10 shapes with different bonuses, and new shapes unlock as you keep fusing.

    The immune defenses strike in waves: a 15-second ASSAULT announced in advance, then a RESPITE to catch your breath, then the hunt starts again.

    • 10 enemy types, from kamikazes to charged lasers, plus 3-5 different procedural enemies every run.

    • 3 multi-phase bosses: Titan of Realms, Immune Leviathan and Cosmic Devourer.

    • After the last one, endless procedural bosses.

    10 monsters that look like living planets, each with its own surface, eyes, maw and attacks: magma pools, ice shards, charges, pods, shields, healing, waves and vortices.

    • In Cell Barrage, two new monsters arrive for every ability tier you open.

    • In Classic they appear as the run's difficulty grows, and from your first ascension the Difficulty Limiter lets you decide how high it goes.

    From your first ascension, a Chaos Rift opens in the world now and then. Step through it to face a timed trial of 45 to 75 seconds: Blackout, Labyrinth or Fire Rain.

    • Bronze, silver or gold grade, with growing rewards.

    • Fail and you lose 12% of your biomass, but the run goes on.

    • They are rare: at most 3 per ascension. Ignore a rift and it fades away.

    When you're ready, ascend: you start over stronger, and every ascension raises the challenge.

    • 6 milestones, from Nascent to Omega, and unlimited ascensions.

    • Essence based on your run score and grade.

    • 18 Mastery nodes across 3 paths and 22 prestige upgrades.

    In the Forge you combine up to 3 modifiers into a permanent perk, in 6 rarities from N to LEGEND, with up to 6 slots. Organelles are your equipment: 6 slots, 36 base types and random affixes, and they stay with you even after ascension.

    Cards drop as you play, each in a rarity from Common to Progenitor.

    • 5 families of 50 cards, plus the Zone cards.

    • Complete a card in all 7 rarities for a permanent bonus.

    • Player marketplace using the in-game currency.

    When your species has given everything, the galaxy opens up: explore systems, found colonies and grow them from Outpost to Megalopolis.

    • 10 planet types in 4 rarities, each with its own look.

    • 38 buildings, 44 technologies, galactic expeditions, trade routes, contracts and planetary events.

    • Terraform planets to change their type.

    • The Hive Mind: an isometric colony simulation for those who reach the top.

    • Wandering merchant, treasure chests, mutations, cosmic events and auto-skills.

    • 8 languages and Steam Cloud saves.

    • 11 Steam achievements and online leaderboards.

    • Controller support.

    • 3 colorblind modes.

    Alpha Genesis Trailer

  44. 206

    Counter Targets Clicker

    Counter Targets Clicker header image
    Released 4 hours ago
    Type: game
    Dev: EDG
    Pub: EDG
    Genres: Casual
    About
    Screenshots
    Videos

    Shoot targets and earn money.

    Buy upgrades.

    Unlock new weapons and skins.

    Keep destroying targets and earning money!

    Main Trailer

  45. 205

    Ironline

    Ironline header image
    Released 4 hours ago
    Type: game
    Dev: John Nicholson
    Pub: John Nicholson
    Genres: Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos


    Start in 1920 with a little money and an empty map. Lay track across the hills, put stations beside towns and works, buy trains and set them running, connecting a large number of industries and sectors. Every track changes the country around it: towns grow along your railways, mills start producing when coal arrives, and the land you connect fills with traffic.

    Rail, road, sea and air

    • Railways with stations, junctions, passing loops, viaducts and tunnels, on single or double track
    • Electric trams through town streets, with lorries and buses on the roads
    • Steamers and cargo ships between quays
    • Mail planes and airliners between aerodromes

    Real cargo, real chains

    Coal goes to the power station, ore to the steel mill, grain to the food works, steel to the factory and goods to the towns. Serve a works well and it grows. Leave it unserved and a rival company will build into it instead.

    A century of change

    Steam gives way to diesel and electric, biplanes to airliners. The seasons turn, with snow in January, amber woods in autumn and long golden evenings in summer, and your network runs through all of it.

    Plan it, run it, watch it

    • Timetables and even spacing to keep your lines running on time
    • A network map that shows every line, what each works makes and what is worth building next
    • Sign a works or a town to your company to keep rivals out
    • Showcase mode: hand the camera to a director and watch your railway filmed at golden hour

    Ironline UI and UX Trailer

    Ironline Extended Trailer

  46. 204

    9 Kings

    9 Kings header image
    Released 4 hours ago
    Type: game
    Dev: Sad Socket
    Pub: Hooded Horse Sidekick Publishing
    Genres: RPG Strategy
    About
    Screenshots
    Videos

    Build your city into the most powerful of all kingdoms through endless combinations of buildings, units, spells, and positioning. Take advantage of chaotic combos and powerful perks to break the game and become overpowered. Grow your kingdom in strategic ways, prepare for dozens of unique events, and show the world your kingdom can outlast all others in both single and async multiplayer.

    From humble village to massive citadel, your capital recruits your units and grows their power. Expand your kingdom strategically over time and build it to survive decades of war and strife.

    From sturdy knights and warlocks, to glass cannon wizards and bombers, to hordes of fiendish imps and sentient mushrooms, there are dozens of units to lead and fight. Stockpile gold to hire thousands of mercenaries to your cause, use dark magic to raise the dead, and harness nature itself to bring down your enemies!

    Each of the kings has a different starting deck of buildings, troops, and spells, but you can loot the rival kings who attack your lands to access cards from their unique decks. Make peace with those whose units don’t fit your playstyle, and declare war against kings with the powers and units you covet, deploying the tools acquired from your enemy to unlock countless combinations of stacking buffs and modifiers to build an invincible army.

    Async multiplayer mode pits you against eight rival kings to see whose kingdom survives the longest. Climb the ranks and prove yourself to truly be the king of kings, complete with cosmetic customization using rewards you’ve unlocked through daily challenges and medals earned along the way.

    Quest Mode introduces unique mechanics-bending challenges as you travel the known world and face off against its kings to collect their crowns for yourself.

    Joker Mode lets you design your own deck mixing cards from all nine kings while setting your own rules – starting gold, number of lives, decrees, and more. Perfect your favorite strategy or turn your reign into a wild experiment!

    Endless Mode has you choose a king and face endless attacks from enemy kings and their most powerful warriors – how long can you survive the onslaught?

    Combine your cards in endless ways – try out insane builds and watch massive armies fight for your crown, survive as long as you can against increasingly powerful enemies, or break the game and watch all challengers crumble before you.

    1.0 Launch Trailer

    Multiplayer Update Trailer

  47. 203

    Ancient Wars: Sparta HD

    Ancient Wars: Sparta HD header image
    Released 4 hours ago
    Type: game
    Dev: JOTASOFT STUDIOS
    Pub: JOTASOFT STUDIOS
    Genres: Action Adventure Casual Indie RPG Strategy
    About
    Screenshots
    Videos

    Ancient Wars: Sparta HD – Relive the Golden Age of Real-Time Strategy

    Get ready to experience one of the most epic chapters in RTS history. Ancient Wars: Sparta HD is a fully remastered edition that brings the legendary battles of the ancient world to a whole new level. Lead the Spartans, Persians, and Egyptians through monumental wars that will decide the fate of civilization.

    With enhanced HD graphics and refined gameplay, this remaster immerses you in tactical warfare where every decision can change history. Customize your armies, master advanced strategies, and unleash devastating abilities to crush your enemies.

    🔥 Customize

    Don’t inherit an army—forge your own.

    • Design and equip your troops with unique weapons and armor.

    • Capture enemy weapons and vehicles to turn them into your advantage.

    • Adapt your army in real time to counter enemy strategies.

    ⚔️ Conquer

    It’s not just about winning… it’s about domination.

    • Scale walls, break gates, and overrun fortresses in monumental sieges.

    • Rule the seas with realistic naval battles: ram, board, and destroy.

    • Unleash advanced physics: deadly traps, chariots charging, and buildings collapsing under your might.

    👑 Dominate

    Every faction, a unique way of war. Every campaign, a legend to relive.

    • Command asymmetric civilizations: Spartans, Persians, and Egyptians with unique tactics, units, and playstyles.

    • Relive three historic campaigns: Sparta under Leonidas, Persia under Xerxes, and Egypt in rebellion.

    • Grow your heroes with an RPG-style leveling and skill system.

    🏹 Compete

    Do you have what it takes to be remembered as a true legend?

    • Enter the Sparta League and face players from around the world.

    • Challenge smarter and more adaptive AI than ever before.

    • Only the most skilled will rise to eternal glory.

    🛠️ Create

    Don’t just play history—write your own.

    • Design epic scenarios and battles with a powerful map editor.

    • Publish and download mods on Steam Workshop: a community of strategists building unforgettable experiences.

    • Expand your game beyond the original with limitless content.

    ⚔️ Forge your legend in the ancient world

    Are you ready to lead your army to victory? Command the battlefield, defend your empire, and relive the most glorious moments of history with Ancient Wars: Sparta HD.

    The fate of civilizations lies in your hands!

    Ancient Wars: Sparta HD

  48. 202

    Toybox Tactics

    Toybox Tactics header image
    Released 4 hours ago
    Type: game
    Dev: Spark'd
    Pub: Spark'd
    Genres: Action Casual Indie Strategy
    About
    Screenshots
    Videos

    Welcome to Toybox Tactics! In this game, you’ll enter a teeny-tiny world where all the toys have come to life! 

    After a young god has abandoned its creations, they’re left wondering who’s now in charge. How do they settle this debate? In an action-packed war! 

    Deploy your toy soldiers across the map in order to destroy enemy towers. But watch out! If you’re not careful, your enemy might get the upper hand and destroy them first!

    Features:

    • Fully original soundtrack

    • Seasonal worlds + a little extra bonus

    • Secret collectables!

    • Tight Medal rankings; you'll need to be an expert to win!

    • At least 4 little guys, and maybe a big one too

    Will you be the one to bring peace to the world? Find out!

    Toybox Tactics Trailer

  49. 201

    Toys, Please!

    Toys, Please! header image
    Released 4 hours ago
    Type: game
    Dev: Kickflip Games
    Pub: Kickflip Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Dear Elf helper,

    The letters are piling up, the warehouse is a mess, and Christmas is almost here! Find the right toys, pack the right boxes and make sure every kid gets exactly what they asked for. And the naughty ones? Coal.

    Toys, Please! is a cozy first-person Christmas job simulator. You work the night shift in a toy warehouse where kids' letters arrive on a conveyor belt. Read each letter, hunt down the toy, put it in the gift box and pull the lever.

    How a shift works

    • Read the letter. A kid's name, and a photo or a short description of the toy they want.

    • Find the toy. 130+ different toys, from plush animals, wooden trains and rockets to nutcrackers and consoles, in many colors, on shelves and in piles.

    • Pack the box. Pick up, put in, take out, swap. Up to five boxes roll in at once.

    • Pull the lever. The right toy gets a happy ding. A wrong one is thrown back out of the box.

    • Nice or naughty? Every letter is stamped GOOD or BAD. Bad kids get coal. Check the stamp!

    Features

    • 500+ toys to find, pack and send, from a single box to a conveyor full of presents

    • Tidy up as you go: put toys back on the shelves, or leave the mess. Your warehouse, your rules!

    • No timer, no score, no fail state: relax and dive into Christmas

    • Cozy Christmas music from the radio in the warehouse

    Official Trailer

  50. 200

    Wild Wheels

    Wild Wheels header image
    Released 4 hours ago
    Type: game
    Dev: Pinedrift Interactive
    Pub: Pinedrift Interactive
    Genres: Casual Indie Racing
    About
    Screenshots
    Videos

    Wild Wheels is a fast, chaotic animal kart racer that brings back the simplicity of old-school arcade racing and rebuilds it around modern multiplayer.

    You race as a cast of cartoon animals, including a bear, cat, dog, fox, rabbit, and turtle, across colorful tracks with their own hazards and personality. The emphasis isn't on realistic driving; it's on simple controls, speed, chaos, items, and beating the other racers.

    The item system is deliberately classic arcade-racer stuff: rocks fire straight ahead, bees home in on opponents, oil creates traps, peppers give you a boost, a star gives temporary invincibility and speed, and lightning affects the whole field. Tracks add their own hazards too, such as logs, moving camels, and sweeping ghosts.

    Wild Wheels

  51. 199

    Royal Court

    Royal Court header image
    Released 5 hours ago
    Type: game
    Dev: Oaken Antler Studios, LLC
    Pub: Oaken Antler Studios, LLC
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos
    You are the Royal Steward. Each day, nobles, priests, soldiers, and peasants petition the throne, and it falls to you to seat them in their proper places. Seat them well and chains of harmony form, earning the King's Favor. Seat them badly, and the court is left wanting.

    Royal Court is a single-player card puzzle for five-minute sittings. One deck of fifty cards, four faction fields, and a small antechamber where petitioners wait their turn.

    Four houses, four rules

    Each faction keeps its own idea of proper order. The Nobility insist on descending rank. The Clergy climb ever upward. The Military march in alternating step. The Peasantry stay close to their neighbours. Build a chain that follows the pattern, then bank it before it can be broken, and the longer it runs, the more the court applauds.

    A day is won by all four

    The day is won only when every house is satisfied, so the question each turn is not just where a card scores, but which house still needs feeding. Ten event cards bend the day in its own direction.

    Features

    • Fifty cards, four rules. Nobility descend, Clergy ascend, Military alternate odd and even, Peasantry stay within two. Every faction plays like its own small puzzle inside the larger one.
    • Bank or push. A chain scores when you cash it in. Leave it running for a bigger payout and risk a bandit, a plague, or a war declared breaking it first.
    • Ten events. The Jester, the Harvest Festival, War Declared, the Plague, and more. Each bends the day in its own direction, and each tells you what it did.
    • The Daily Court. The same shuffle for every player, once a day.
    • Unlimited courts. Deal as many fresh courts as you like, whenever you like.
    • The Reckoning. Every day ends in a ledger and a rank, from a wanting Regent to a satisfied court, with lifetime stewardship stats.
    • Hand-drawn. Forty-nine petitioners drawn in a warm, cel-flat storybook style on parchment, on an oak board.
    • One purchase. No ads, no microtransactions, nothing else to buy.

    Royal Court Trailer

  52. 198

    Campfire Battles

    Campfire Battles header image
    Released 5 hours ago
    Type: game
    Dev: BatteryAcidDev
    Pub: IMakeBADGames
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Build your camp. Face the Lost

    Draft units, spells, and powers into endless synergies.

    Find combos to crush your opponents. 

    Assemble the lost into clever arrangements that chain into camp-wide buffs.

    With 90 symbols across six tiers of ever-growing strength, choose wisely.

    The right placement turns scattered sparks into a roaring blaze.

    Your camp is ready. Your opponent's is too.

    Read the enemy's lineup, counter with tactical placement, and crush them with devastating combos.

    Every opponent is a real player's build, so there's always a weakness to exploit. 

    One smart placement can turn a losing matchup into a clean sweep.

    The camps you face are "ghosts" of real players' builds, no two runs play the same.

    • Easy Mode: casual play to best your own high score

    • Hard Mode: unlock a tougher fight, climb the leaderboard

    • Endless Mode/Endless Inferno: create the most busted monster-build possible

    • Stoke the Fire: a fresh challenge every run

    Announcement Trailer | Campfire Battles

  53. 197

    Car Flipper

    Car Flipper header image
    Released 5 hours ago
    Type: game
    Dev: Dynyx Interactive Inc
    Pub: Dynyx Interactive Inc
    Genres: Casual Indie Simulation Early Access
    About
    Screenshots
    Videos

    Buy low. Sell high. Don't get burned.

    That door looks just as shiny as the rest of the car. Run the paint tester over it and the reading jumps, because somebody painted over something and the seller forgot to mention it. Every car in Car Flipper has a story, and the seller is only telling you part of it.

    The good news is that plenty of what puts buyers off is cheap to fix. Foggy headlights make a car look years older. Work the compound in, spray them clear, and the same car suddenly looks like somebody took care of it. Buy what looks rough, fix what buyers notice, and sell it for more.

    Car Flipper is a first person game about buying used cars off strangers and selling them for more than you paid. There's no dealership and no staff, just you, a phone full of listings and not a lot of cash in a small town called Pine Hollow. You can do all of it on your own, or bring up to three friends along and split the work.

    Reading the car

    The listings tell you more than they mean to. Some sellers own up to everything. Some forget a thing or two. Some round the miles down and somehow never get around to sending a picture of the engine. Ask for more photos, run the history report, then go and see it for yourself.

    Not every car is on the apps, either. Some are just parked on the side of the road with a For Sale sign in the window. Walk up and text the number on the sign, and the seller writes back with the price and the miles and comes out to meet you.

    Once you're there, pop the hood and check the oil. Milky oil usually means a head gasket, and if it sparkles there's metal in it.

    Plug the scanner in under the dash and the codes come up on your phone. Sometimes you'll find out somebody cleared them right before you showed up, which tells you plenty on its own.

    Walk around the body with the paint tester, mark every dent and scratch you find, and bring all of it up when you start talking price. Last of all, start it up and look for smoke, unless the seller already had it running before you got there.

    Can't make it out yourself? Pay the mobile mechanic to go and have a look. He'll tell you what he found, and he'll also tell you what he didn't bother checking.

    Storage auctions

    Every Monday and Friday at 9 AM, Pine Hollow Self Storage sells off the units nobody's paid for. Buy a bidder ticket at the desk, take your paddle and wait for the doors to roll up. There's a car inside, and it's locked. You can't open it, start it or plug anything into it, so all you get is a look from behind the tape. How much dust is on it, what's leaked onto the floor, what's sitting in the boxes next to it.

    Then the bidding starts, and the regulars won't make it easy. Win and you pay a premium on top, and no keys means a call to the locksmith. Some of these cars just sat too long. Some of them look fine and are dead inside.

    Fixing it up

    Once it's yours, the mechanic puts it on the lift and hands you an invoice with everything that's actually wrong with it. You only pay for the inspection on the problems you missed, so it pays to look properly.

    What gets fixed after that is up to you. Do the headlights yourself, wash it at the car wash or at home with your own pressure washer, or leave it with the shop for repairs and a respray.

    The shop does more than repairs, too. You can change the paint finish, add stripes or a second color, tint the windows, fit underglow or a custom plate, and change the ride height. Performance parts cover the brakes, suspension, gearbox, exhaust and induction, and you even get to pick the color of your tire smoke and exhaust flames (a few of those colors come with the Supporter Pack).

    If you'd rather save the money, head out to the junkyard. Grab a wrench, pull the door or bumper or headlight you need off one of the wrecks, and pay the clerk on your way out. Parts only fit cars that share the same body, and the good stuff doesn't sit there long because other pickers come through too. Some cars just aren't worth saving, and the yard will happily take those off your hands for scrap.

    Selling it on

    Take your own photos, pick a price and post it on Curbside or Dougslist. Buyers message you, come by, walk around the car and haggle over whatever they spot. Rinse it properly first, because nobody wants a car that's still covered in soap. Agree on a price, shake hands, and watch them drive off in it.

    Rent it out

    A car doesn't have to sit in the driveway while you wait for the right buyer. Once you hit level 4 you can list it on Keyswap and rent it out by the day. You pick the price, the deposit and how many miles a day they get. Requests come in on their own, every renter comes with reviews, and you can ask a couple of questions before you say yes.

    When it's time, drive the car to the spot the app marks on your map, park it in the box and walk away. The renter shows up and drives off in it, and every so often you'll see it go past in traffic. If they bring it back late, short on gas or over the miles, the fees come out of their deposit.

    Drag racing

    On Friday and Saturday nights the racers line up at the Strip. Walk along the curb, check out their cars and pick who you want to run against. Put some cash on it, roll up to the line and watch the lights. Go on green. Go early and you've lost before you've even moved.

    From level 6 you can race for pink slips, one a night, and whoever loses walks home. Some of them have more under the hood than they're letting on.

    When there's no race on, the roads around town are all yours, traffic and all.

    Bring your friends

    Invite up to three friends through Steam and they join your game with characters they made themselves. Everyone sees the same phone and the same money. One of you can drive while the others ride along in the passenger and back seats, and anyone can point out the rust the seller was hoping nobody would notice.

    You decide how far you trust each of them. A Visitor can look around and help inspect. A Helper can message sellers, fuel up and wash cars. A Partner can agree on prices and even sign for a loan. Everybody carries their own gas can, so nobody drinks your fuel, but the money for refills still comes out of the business.

    Bigger cars, bigger risks

    You're never going to end up running a dealership. You get better at reading cars, and you level up. Each level opens up something new to buy, like an OBD scanner, a bigger gas can, a pressure washer for home, or another app for the phone. The local shop starts treating you like a regular too.

    The cars go from tired commuter sedans all the way up to supercars, and the expensive ones cost more than you'll have saved. That's what the bank is for. Borrow what you need, pay it back every week with a fee on top, and try not to miss a payment.

    Home is the workshop at the end of the driveway, because the homeowners association sealed your garage. There's room for thirteen cars and that's it, so you'll keep having to choose between a quick sale, renting it out and waiting for the right buyer.

    Features

    • Online with up to four players, with passenger seats, a shared wallet and trust levels you set for each friend.

    • A first person inspection with the dipstick, a paint tester, an OBD scanner and your own eyes.

    • Hidden problems on every car, and sellers who warm engines up, clear the codes and roll the odometer back.

    • Two listing apps, history reports that only know what got reported, paid alerts, and tips from the regulars at the bar.

    • Cars for sale on the side of the road, with the seller's number on the sign in the window.

    • Storage auctions twice a week, where you bid on a car you're not allowed to touch.

    • Hands on fixing up with headlight restoration, the car wash, junkyard parts, and a mechanic with a paint booth.

    • A shop that customizes and tunes, from paint finishes, tint and underglow to brakes, gearbox and exhaust.

    • Buyers who look your car over and argue about what they find.

    • Keyswap, a rental app that puts your cars to work between sales.

    • Drag races on Friday and Saturday nights, for cash or for pink slips.

    • Sixteen cars from cheap sedans to supercars, and bank loans for when you want the ones you can't afford.

    • Tools and apps you unlock as you level up, plus an old computer in the workshop that runs the same apps (most of the time).

    • A whole town to get around in, with traffic on the roads, your workshop, the gas station, the bank, the junkyard, the storage lot, the bar, the bus, and a tow truck for when things go wrong.

    Announcement Trailer

    Buy It, Rent It, Race It

  54. 196

    Tiny Tavern

    Tiny Tavern header image
    Released 5 hours ago
    Type: game
    Dev: VAFORT
    Pub: VAFORT
    Genres: Casual Indie Simulation Early Access
    About
    Screenshots
    Videos

    A tavern at the edge of the rain

    At the edge of a rainy town there's a tavern where the fire burns until midnight. Sooner or later everyone ends up here: chilled travelers, soaked merchants, and a few guests the town only mentions under its breath.

    What the town whispers

    They say the undead here keep themselves together. Literally: losing a limb in the common room is frowned upon. They say ghosts pay like everyone else, though now and then a coin slips straight through the table and rolls under the floorboards. And the little imp was banned from fanning the hearth fire a long time ago. Rumor has it he's still sulking.

    Rules nobody hung up

    The tavern has rules, though none of them are on the wall. They travel in whispers from guest to guest, and everyone swears they heard them from someone reliable. They say no one goes down to the cellar after midnight: something down there is counting the barrels, and it's rude to make it lose count. They say if a guest comes in with a shadow and leaves without it, the shadow stays until closing, and it gets a drink too. And the clock above the counter runs exactly one lifetime slow. Nobody has dared to set it.

    One innkeeper

    And that's you. The whole place rests on your shoulders: warm bread, a sizzling pan, foam in the mug, a stack of dishes after closing, and the fire in the hearth. Truth be told, the hearth doesn't warm anyone. But beside a living fire, even the most impatient guest will wait a little longer. And day by day the tavern becomes a little more yours: a new table by the window, another barrel, a shelf for the mugs.

    The cat on the barrel

    Is not for sale, and not on the menu. It's the only rule no one has ever broken.

    The previous owner

    This tavern used to belong to a necromancer. For three hundred years he raised the dead, and the dead served the ale: for free, without complaint, and with permanent grins that unsettled the guests a little. Then his back gave out. He handed over the keys and retired, and the skeletons wandered off. One of them, they say, is still looking for his jaw.
    They also say that on nights when the rain falls especially evenly, someone sits by the hearth. The fire beside him burns a little greener than it should. He warms his hands on a mug of chamomile and pretends he just dropped by.




    First Day Trailer

  55. 195

    Salmon Samurai

    Salmon Samurai header image
    Released 5 hours ago
    Type: game
    Dev: PWNR Games
    Pub: PWNR Games
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Fish don't pay bills. Slicing them does.


    Salmon Samurai is an arcade slicing game with a roguelike card draft, and a bill that goes up every three days.

    Hold the mouse and drag. Your paw follows the cursor, your claws leave a trail, and anything the trail crosses is cut. No buttons, no aiming, no sword. The blade is the bear. This is how a bear goes fishing: no rod, no reel, no waiting.

    Cut with your hand


    You make your living slicing fish out of the air, and stamina is how much of the river you get to take today. Every cut spends it. Swiping through empty air is free. Chain your kills into a combo and every cut after that gets cheaper. Clip a rock and it takes a bite out of the bar.

    So every second you choose:
    • Breadth: one wide sweep across a whole school.
    • Depth: one king salmon sliced seven times before it lands, while everything else falls back in the river.

    One card a morning


    This is where the slicing game turns into a roguelike card game. Each morning you see three cards from a deck of forty-three and keep one. It stays for the whole run, and drawing it again levels it up. Most cards cost you something. Cards that pay more, pay later. Cards that make you faster make you hungrier. By day twenty your build is a tower of tradeoffs you chose on purpose.

    Your claws go elemental


    Some cards change what your claws do, not just how hard they hit:
    • Fire sets fish burning, and a fish that dies burning lights the ones beside it
    • Lightning arcs from every kill to the fish nearby, and calls bolts down on the biggest one in the air
    • Frost freezes what you hit, and a frozen fish shatters into shards
    • Air spins up a cyclone on your third kill that drags the river into your next stroke
    Each one changes how you swipe, so each run plays differently.

    Sell low. Pay on time. Repeat.


    Sell the catch to a raccoon who underpays you. Spend it in a shop of forty-five charms and relics. Pay the beaver every third day. The bill goes up every cycle; the day does not get longer. Miss it once and a FINAL NOTICE ends the run.

    It never ends. It only gets harder.


    There is no final day. Salmon Creek scales until it takes you, and what you banked on the way down is honey. Honey unlocks new cards for the draft and new items for the shop: more choices, not bigger numbers. The one exception is the ration tin, forty-five small capped upgrades to stamina, reach, damage and the rest. Nothing you unlock plays the game for you.

    Also in the river

    • Snags, rocks, driftwood, logs and boulders that cost you stamina when you hit them
    • Eagles that steal the salmon you were four cuts into
    • Sturgeon that bounce your claws off, and golden salmon that do not want to be caught
    • Six kinds of weather with their own visitors: owls at night, ravens in the fog, a phoenix in the heat wave and a thunderbird in the storm
    • Thirty-five Steam achievements

    For about ten seconds it plays like the slice games you already know. Then the first card lands.

    Good to know

    • Plays in English, German, Spanish, Brazilian Portuguese and Simplified Chinese.
    • Mouse, trackpad or touchscreen. No controller needed, and none supported.
    • Paid once: no ads, no in-app purchases.
    • Anonymous crash and balance reports help fix and tune the game; both switch off in Settings.

    Salmon Samurai – Trailer (0.3.0)

  56. 194

    Round and Round Inc.

    Round and Round Inc. header image
    Released 5 hours ago
    Type: game
    Dev: Murbong
    Pub: GoldWorks
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    One door. All of humanity.

    A corner shop, one revolving door and a handful of customers. Turn the door and people come in, and every one of them pays. Spend the money on a bigger door, new blades and more visitors. Before long the little door has outgrown the department store and the headquarters tower and is pumping in the crowds of an entire city.

    How it plays

    • Draw circles with the mouse to turn the door yourself, or leave it to the automatic drive. The force of your hand builds up in a flywheel.
    • Promotion, gears, automatic drive, door expansion, blade replacement, admission fees, group admission: every upgrade visibly changes the door and the crowd.
    • From straight blades to scoops, impellers, spirals and turbines, each blade shape handles people differently.

    • Turn too hard and people go flying. Don't worry, they get back up and get back in line. Fling them in a row for a combo.

    • Buses, subways, trains and planes bring visitors, along with idols, tour guides, festival parades, couriers and repair robots.

    • Reopen the company to collect Spin Energy, take on perks and contracts, and come back for a bigger run.

    Features

    • A crowd simulation with a “Crowd limit” adjustable up to 1,000,000 in settings
    • Drawn only in black and white, with light and dark themes and adjustable white brightness
    • An incremental game with an end: once all of humanity is in, the ending looks back on your record
    • English, Korean, Japanese, Simplified Chinese, Russian, Spanish, Brazilian Portuguese, German and French

    Gameplay Trailer

  57. 193

    Doom Keeper

    Doom Keeper header image
    Released 5 hours ago
    Type: game
    Dev: Pavel Auseitasau
    Pub: Pavel Auseitasau
    Genres: Action Indie RPG
    About
    Screenshots
    Videos

    A NEW CONFLICT HAS ERUPTED ON THE OUTER RIM OF THE GALAXY

    The Imperial Army is fighting at the limit of its strength, and the government has once again turned to mercenaries to defend the Empire's outer frontiers.

    Your contract is waiting. Head straight into the heart of the battle, enhance your body with combat implants, crush hordes of aliens, and show everyone why your services don't come cheap...

    Features

    • Auto-fire - focus on what matters most: creating a deadly build.

    • Combat implants - buy new ones, replace old ones, and turn your body into the ultimate weapon.

    • Dynamic runs up to 30 minutes - 20 rounds of escalating intensity (20-90 seconds each).

    • Hundreds of items and dozens of characters with unique weapons and a wide variety of active abilities.

    • No universal meta - strong builds come from adapting to each hero's strengths, not chasing the same tried-and-tested item combinations.

    • A handcrafted sci-fi world - a dark atmosphere built entirely from scratch.

    Doom Keeper

  58. 192

    Tick & Tired

    Tick & Tired header image
    Released 5 hours ago
    Type: game
    Dev: Cr4zy
    Pub: Cr4zy
    Genres: Casual Indie
    About
    Screenshots
    Videos

    A satisfying incremental game where crossing items off your to-do list powers your progression. Dive into a desktop full of checklists, optimize your daily workflow, and watch your earnings take off as you climb the corporate ladder and eventually become the CEO.

    Chain Massive Combos!

    Race against the clock to finish as many tasks as you can before the "day" ends. When the timer hits zero, cash out in a satisfying results screen where multipliers and combos send your numbers flying.

    Play Your Way!

    Every task provides different boosts and rewards. You choose the order and which assignments to prioritize, allowing you to adjust your progression to your specific playstyle and strategy.

    Automate the Bureaucracy!

    Unlock and assign Interns to automate tasks in the background.

    Launch Trailer

  59. 191

    GET RAMMED

    GET RAMMED header image
    Released 5 hours ago
    Type: game
    Dev: Hyrax Studios
    Pub: Hyrax Studios
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    GET RAMMED is a multiplayer party game with up to 8 players where you play as chaotic goats trying to RAM each other off the stage! Challenge each other with a playful mix of unique maps, power-ups and unexpected events!

    Features

    Gather your friends (or enemies) on the couch or battle them across the globe in fast-paced, physics-fueled multiplayer mayhem with up to 8 players. No friends or need some practice? No problem, play against bots with different settings.

    Maps and Modes

    Battle it out on a multitude of maps each with their own specific style and gameplay across various game modes such as Deathmatch, King of the Hill, Last Ram Standing and more!

    Power Ups 

    Unleash mayhem in the arena with crazy Power Ups, some can be a bit excessive but what is a Goat without excess?

    Customisation

    Express yourself with Colour, Funky Hats and Goofy Names! What you might lack in skill, you can make up for in style! There's also in-depth match settings (Don't want a specific power-up/map? Switch it off!)

    WHO WILL BE THE G.O.A.T?

    GET RAMMED - Reveal Trailer

  60. 190

    Ascend6

    Ascend6 header image
    Released 5 hours ago
    Type: game
    Dev: Everyday Agents
    Pub: Everyday Agents
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Ascend6 is a deck builder roguelike that combines 2 card games into a better way to play them both.

    Scoundrel is all about combat! Your strongest weapon (red) card battles enemy (black) cards. Beat the total to win!

    Make Poker hands from the weapons after winning combat. Keep the strongest ones across turns to score big!

    Features

    • Mix-and-match skills for scoring combos

    • 3 classes to choose from, each with their unique skills

    • Equips to boost your power or change the way you play

    • Multiple difficulties to choose from

    Gameplay Trailer 2

  61. 189

    Broken Horror Anthology

    Broken Horror Anthology header image
    Released 5 hours ago
    Type: game
    Dev: SHIKAMI EpicSUS Basement Tapes Neuron Activation Games
    Pub: SHIKAMI
    Genres: Action Indie Simulation
    About
    Screenshots
    Videos

    Broken Horror Anthology is a unique collection of horror stories featuring four games from independent developers. Each story explores the theme of brokenness through its own world, narrative, and gameplay mechanics.

    THE GAMES:

    • holy... XMAS! - play as a Christmas elf who does Santa’s dirty work, inspecting toys for defects. Things get complicated when Krampus appears and curses the toys, changing their appearance and turning some of them into sinister and extremely dangerous creatures.

    • Artificial Selection Exam - a psychological horror game about a deadly exam in a dystopian world. Use a limited set of items to cheat, deceive your AI teacher, and survive

    • MATCHLIGHT - a psychological horror game about a single father with a crippling fear of the dark. To save his son, he must confront his trauma and make his way through the darkness without losing his sanity. Explore ominous corridors by the light of matches, confront your fears, and beware of the shadows lurking in the depths.soul.

    • 99.9 FM - an atmospheric first-person horror game about finding your way out of looping spaces. Pick up the radio, listen closely to the signal, and decide where to go. The roads all look the same, and simply observing your surroundings isn’t enough.

    Broken Horror Anthology Trailer

  62. 188

    The Usual, Please

    The Usual, Please header image
    Released 5 hours ago
    Type: game
    Dev: Hadwa Games
    Pub: Hadwa Games
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    "Welcome, lad. First night, isn't it."

    Your uncle Joe ran the last burger cart on the pier. Then he drowned. Now the cart is yours, and so is the light.

    This autumn the fog came in thicker than ever. The ferry stopped. The coast road shut. And the people who died at sea started climbing up the ladders, wet and cold and hungry, walking to the only light left on the harbour. Yours.

    Cook for the town. Watch for anyone who's dripping. Pull the alarm, and the masked men of the Harbour Watch come out of the fog to take them away. Don't ask where.

    Everyone blames the fog. You have five nights to find out who really killed your uncle.

    What you do

    • 5 nights at the counter, in first person

    • Cook every order by hand, one burger at a time

    • Report the drowned, or feed them, and live with what happens next

    • Dreams that show a little more of the night Joe died

    • 2 endings. You choose who takes the blame.

    Launch Trailer

    Teaser Trailer

  63. 187

    Patience Balls

    Patience Balls header image
    Released 5 hours ago
    Type: game
    Dev: Rikzu Games
    Pub: Rikzu Games
    Genres: Action Casual Indie
    About
    Screenshots
    Videos
    Pure, tactile focus.

    Tilt the board to shift gravity and roll metal balls into their holes. It starts as a relaxing physics exercise, but the complexity deepens fast.

    A single careless movement can spill your balls over the edge in Patience Mode, forcing an instant restart.

    Choose Your Playstyle

    How you approach the challenge is entirely up to you. Switch between two distinct modes on any level at any time:
    • Zen Mode: Play with protective walls to keep balls safely on the board. Perfect for finding a casual, stress-free flow.
    • Patience Mode: No walls. The edges are lethal, demanding absolute precision and steady hands.

    Simultaneous Multi-Board Physics

    As you progress through 100 hand-crafted levels, the challenge multiplies. The play area splits into multiple distinct boards that all tilt together with a single movement. Aligning the board on the left might ruin your entire setup on the right, forcing you to keep track of multiple boards at once.

    New Mechanics & Obstacles

    Later levels get even harder with interactive mechanics that change how you solve each puzzle:
    • Switches: Roll over floor switches to drop walls, raise barriers, or unlock trapped balls.
    • Portals: Teleport balls across gaps and between disconnected platforms.
    • Elevators: Lift balls up to higher platforms and elevated tiers.
    • Bumpers: Bounce balls off angled walls to redirect your momentum.
    • Reverse-Gravity Balls: Cyan balls that roll in the exact opposite direction of your tilt. Tilt left, and they go right.
    • Explosive Balls: Touch an orange ball and it detonates, blasting every ball on the board into the void.

    100 Hand-Crafted Levels on a Branching Map

    Progress across a non-linear branching map where you choose your own route. Many puzzles have multiple ways to solve them, whether you want to play it safe or risk a shortcut.

    Built-in Level Editor & Steam Workshop

    Unleash your creativity with the built-in Level Editor. Combine different board shapes, stack multiple platforms, use alignment grid lines to snap everything into place, and test your levels instantly.
    • Steam Workshop Support: Publish your custom levels and share them with players worldwide.
    • In-Game Community Browser: Browse, rate, and play community-made levels filtered by difficulty without leaving the game.

    Climb the Leaderboards & Fail in Style

    Trying to rush will just send your balls flying off the edge. The only way to beat the target times is to slow down, stay calm, and master the cleanest route across the board.
    • Global Leaderboards: Refine your routes to beat strict star times and compete for the fastest runs in the world.
    • Custom Ball Skins & Trails: Unlock new materials, skins, and trails so when you do fall off the edge, at least you can fail in style.

    Key Features

    • 100 Hand-Crafted Levels: A full campaign set across a non-linear branching map.
    • Two Distinct Modes: Relax in the safety of Zen Mode or brave the open edges in hardcore Patience Mode.
    • Multi-Board Physics: Control 2, 3, or even 6 interconnected puzzle boards at the same time with a single input.
    • Puzzle Mechanics: Navigate floor switches, portals, elevators, bumpers, reverse-gravity balls, and explosive balls.
    • Level Editor & Sharing: Create, publish, and play custom levels with Steam Workshop and an in-game browser.
    • Global Leaderboards & Star Times: Master your trajectories to beat strict target times and climb the world rankings.
    • Ball Customization: Unlock fresh cosmetic skins, materials, and trails as you play.
    • Minimalist Atmosphere: Zero UI clutter. Just clean physics, fluid board motion, and focused ambient audio.

    Patience Balls - Official Developer Gameplay Overview

    Patience Balls - No Commentary Gameplay

  64. 186

    Cats Don't Carry Car Parts

    Cats Don't Carry Car Parts header image
    Released 5 hours ago
    Type: game
    Dev: MilknoDev
    Pub: MilknoDev Games
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Trapped inside the Soviet Novak District after a train accident, you and your crew must recover the pieces of a broken-down car and rebuild your only way out. A (probably) living thing referred to as "The Observer" patrols the bordered off district, studying your movements, listening to your voices and looking for anything that proves you are not what you claim to be.

    When it becomes suspicious, running may only make things worse.

    ACT NATURAL

    The Observer does more than chase you. It watches, listens and remembers suspicious behavior.

    Carry something you shouldn’t, make too much noise, fail to behave like a convincing cat: Every mistake brings it closer to discovering the truth. 

    REBUILD YOUR ESCAPE

    Search the abandoned Soviet district for car parts to assemble

    Large parts slow you down and make hiding difficult. Work together, choose safer routes and decide when helping a teammate is worth exposing yourself.

    PASS THE CAT TESTS

    When confronted by "The Observer", DO WHATEVER IT ASKS. 

    Fail too many times, say goodbye.

    USE SHOPPING CARTS FOR TRANSPORT

    Use shopping carts to transport multiple car parts at once. However, their use attracts unwanted attention.

    MULTIPLE MULTIPLAYER GAME MODES:

    The game includes multiple modes such as:

    • Co-op

    • Hunter Mode

    • Impostor Mode

    FIND OTHER PLAYERS

    With an in game lobby finder and proximity chat, you will always find new people to play with.

    Cats (DONT) Carry Car Parts

    Bring back car parts back to the garage without being seen. 

    If you are seen carrying a car part, pray for forgiveness.

    Afterall, Cats Don't Carry Car Parts. (Sorry, this is cheesy)

    SOUNDS ATTRACT ATTENTION

    Proximity voice chat is part of the world. Any sounds you make may attract its attention.

    UTILIZE TOOLS

    Find tools around the forest to aid your escape.

    ESCAPE TOGETHER—OR NOT AT ALL

    Complete the car, find the way out and survive the final drive.

    KEY FEATURES

    • 1–4 player online co-op

    • Being stalked by "The Observer" (idk the crazy guy who kidnapped me as a sacrifice for his children called him that once)

    • Performing Cat Trials to avoid suspicion

    • Using Utility items

    • Proximity voice that can attract unwanted attention

    • Traps laid throughout the forest

    • Carrying heavy car parts that force players to cooperate

    • A cool little peaceful and wholesome train journey

    • Punching your stupid friend (we all have one)

    • Solo play for cats with no friends

    • Save progress with Local and Steam Cloud saves

    Stay quiet.

    Stay convincing.

    And whatever you do,

    DON'T CARRY CAR PARTS.

    GamePlayEarlyTrailer

  65. 185

    Idle of the Dead

    Idle of the Dead header image
    Released 5 hours ago
    Type: game
    Dev: Sucata Studio
    Pub: Sucata Studio
    Genres: Casual Indie RPG
    About
    Screenshots
    Videos

    THE APOCALYPSE FITS IN A STRIP ABOVE YOUR TASKBAR

    Idle of the Dead is a zombie-apocalypse idle RPG that runs in Windows taskbar. Your squad auto-battles endless zombie hordes while you work, browse, or play something else, and it keeps earning even while you're offline.

    LEAD A SQUAD OF SURVIVORS

    Command the bat-swinging Outlaw, the sharpshooting Scout and the life-saving Nurse. They attack, dodge, heal and unleash skills automatically, you build the team and the team clears the horde.

    A LOT OF CONTENT TO EXPLORE

    Four escalating difficulties (Outbreak, Collapse, Extermination, Apocalypse), each with 3 Acts and dozens of stages. A dozen hand-drawn biomes, from ruined suburbs to the burning depths of hell, with elite mini-bosses and a towering boss in every Act.

    DEEP PROGRESSION

    Eight gear slots on every survivor, plus a skill tree with dozens of talents to build around. Swap heroes and rebuild the squad whenever a run stops working. Reach level 100 and prestige opens, with super-prestige sitting behind it.

    LOOT & RARITY

    Hunt gear across nine rarities, from common junk all the way up to Patient Zero. Eight stash tabs to fill, sockets and sets to line up, and a perfect roll that never quite shows up.

    DDTANK-STYLE FORGE (0 TO +15)

    Push your weapons up with gold and stones. Luck stones raise your odds, protection stones hold your level, and from +11 on a failed attempt destroys the item unless a protection stone is riding along.

    THE SYNTHESIS TERMINAL

    Nine items of the same rarity and category go in, one of the next rarity up comes out. Auto-fill picks them for you, and the same workshop also crafts, recycles, engraves and rerolls what you already own.

    ASYNCHRONOUS PVP

    Challenge another survivor's build and watch the fight play out. Nobody has to be online. Training pits you against a mirror of your own squad, the Daily Raid gives you three legs and two losses to spend, and the Top 100 tells you where you actually stand.

    YOUR LOOT IS REAL STEAM ITEMS

    Unique drops become tradable items in your Steam Inventory. The Convoy ships them out of the game, and from there you list them, sell them, or buy what someone else pulled on the Steam Community Market. Gear moves both ways, so the grind has a price tag.

    FEATURES

    • Runs above your taskbar, plays while you work

    • Idle & offline progression

    • Multiple heroes, each with a full skill tree

    • 4 difficulties × 3 acts × dozens of stages, 12+ biomes

    • Elite mini-bosses + towering Act bosses

    • 9 loot rarities, sockets & sets

    • Forge (0→+15) & Terminal crafting

    • Asynchronous PVP, Daily Raid and a Top 100 ranking

    • Tradable Unique items on the Steam Community Market

    • Steam Achievements

    WISHLIST NOW AND SURVIVE THE OUTBREAK

    Idle of the Dead - Launch Trailer

  66. 184

    Triggerhold

    Triggerhold header image
    Released 5 hours ago
    Type: game
    Dev: YANG DONG
    Pub: YANG DONG
    Genres: Action Indie Strategy
    About
    Screenshots
    Videos

    **Hold the line — one block, one trigger, one wave at a time.**

    **Triggerhold** fuses first-person gunplay with tower-defense strategy and free-form voxel base building. You wake up at a procedurally generated stronghold on a single lane that runs from a zombie gate to an ally gate. Between each wave you get a build phase: gather Reserve, snap fortifications into place, wire up power and ammo lines, and let the automated defenses do the rest. Then the horde comes — and it comes harder every wave, in endless escalating waves until you break their three nests or they overrun yours.

    ### Build a fortress, defend it your way

    Drop walls, sandbags, steel bulwarks and iron traps, then bristle the ramparts with sentry turrets, auto-sentries, flame traps and Tesla coils. Blocks have real health, adjacency bonuses and functional links — production blocks feed nearby devices with ammo and power, unsupported blocks fall, and everything the zombies touch can be repaired or rebuilt. Each match rolls a fresh battlefield, so no two defenses look alike.

    ### 12 classes, 12 ways to die differently

    Switch roles and the whole meta changes:

    - **Engineer 工程师** — repair gun, turrets, a robotic arm that auto-builds, plus deployable machine-gun robots and recon drones.

    - **Machine Gunner 机枪手** — a minigun with 3× fire rate, sandbag cover and a fast ammo station.

    - **Assault 突击手** — high-rate SMG with extended hit stagger, spring launchers and quick deployable cover.

    - **Demolition 爆破手** — grenade launcher, timed charges, TNT printers and a 30-grenade volley rig.

    - **Flamethrower 喷火兵** — sustained burn, fuel boosters and ember fountains.

    - **Medic 医生** — slow-stacking heal gun and a syringe that *converts zombies into allied teammates*.

    - **Future Soldier 未来战士** — energy shield, chain-lightning gun, Tesla generators and a fusion reactor that nukes itself when destroyed.

    - **Heavy Trooper 重装兵** — double health, heavy armor, a steel bulwark and belt-fed support rigs.

    - **Sapper 布雷手** — step-triggered mine launcher, an auto mine-layer, a self-detonating explosive cart and reactive-armor barricades that blast back.

    - **Lumberjack 伐木工** — saw-blade launcher, a fuel-hungry chainsaw, fast-yield ammo crates and a powered saw platform.

    - **Bouncer 球手** — a ricochet ball that bounces up to 10 times, buffed by elastic, spin and precision launch pads.

    - **Disinfector 消毒工** — a chemical sprayer whose toxic mist chews through the horde, plus breakable gas canisters and guides that drag the cloud onto zombies.

    ### A living three-way battlefield

    Beyond the zombie tide, a MOBA-flavored single lane runs in parallel: your three forward bases (each with a bound guard) face three zombie nests along the same corridor. Friendly helicopter drops push toward the zombie gate, terrorist squads raid from the flanks, and neutral NPCs can be recruited to your side. Tamed allies, deployed voxel robots and drones all fight on their own agendas — your job is to keep them all fed with ammo and power. Destroy all three nest hearts to win; lose all three base guards and the line falls.

    ### Endless waves, escalating forever

    Thirteen zombie archetypes — fast, tank, exploder, spitter, pistol, eggspawner, charger, bone, plus ranged sprayers, soulbearers that raise buried zombies and shockwave screamers — cycle through an endless run, each **Boss wave landing every 5 waves**. There is no "level 20" to reach: the front keeps ramping until you break their nests or they break yours. A **Faction Terminal** lets you spend resources to escalate the troops, strength and unit types of a single wave, turning a defensive last stand into a coordinated counter-push.

    ### Key features

    - **First-person shooting + tower-defense + voxel building** in one loop.

    - **12 distinct classes**, each with a signature weapon, exclusive functional blocks and gadgets.

    - **Deep build economy**: health, adjacency, power/ammo supply lines, repair-and-rebuild.

    - **Three-faction living battlefield** on a single lane with 3 depth objectives per side; recruitable and tameable NPCs.

    - **Endless escalating waves**, 13 enemy types, a Boss every 5 waves, and a Faction Terminal to power your counter-push.

    - **Voxel combat robots**: deploy MG robots and recon drones, and convert powered-down enemy lane robots into persistent teammates at a Robot Terminal.

    - **Procedurally animated soldiers & zombies**, blood, fire, toxic gas, explosions and shield effects.

    - **Bright cartoon voxel look** — every block carries accent-tinted relief detail, rigged zombies wear hand-set outfits, and blood, fire and toxic gas play out in full daylight.

    v2 demo new

    update20261030

    update

    V2 demo

  67. 183

    Ashigaru Tactics

    Ashigaru Tactics header image
    Released 5 hours ago
    Type: game
    Dev: Mr Crops
    Pub: Mr Crops
    Genres: RPG Simulation Strategy
    About
    Screenshots
    Videos

    PLAYABLE NOW (click 'Download Demo' button on the right, it's the full version until release)

    Ashigaru Tactics is a hex-based tactical RPG set in Sengoku era Japan. The land is ravaged by clan warfare, bandit incursions, and rumours of Yokai are emerging. Assemble a squad of men and lead them through this chaotic era. Take on contracts for money, kill and loot your way through the land, and equip your men as they level up and grow stronger - the ones that survive long enough.

    NEW FEATURES

    Over 150+ perks for build variety

    Many expected quality-of-life features (speedup etc)

    Built-in modding support

    The game has a procedurally generated world map layout, which you can freely move around and visit towns for gear and contracts, as well as hiring new squad members.

    The battles are hex-based tactical combat, make the best use of your squad members and their skills, careful positioning, and sometimes just go all in on a lucky hit roll gamble.

    Your squad is assembled from a mix of farmers, monks, militia, ronin, and more. If you have the money, get the best men you can find. Just make sure you can cover their wages.

    Your squad members will level up through XP in combat, giving them improved attributes and perks that will make them stronger and more specialized in battle. Each squad member can be built in many different ways, so experiment and make the most of them.

    Many squad members will die as you make your way through the troubled world. The ones that live on will have glory.

    simple gameplay

  68. 182

    Whiskers of Yesterday

    Whiskers of Yesterday header image
    Released 5 hours ago
    Type: game
    Dev: Blind Bird
    Pub: Blind Bird
    Genres: Casual Indie
    About
    Screenshots
    Videos

    ☀️ A warm house. A sunbeam. And you're the cat.

    Some places feel like home the moment you walk in: sun on the floorboards, an old film flickering on the wall, a story playing softly on the radio, and a friend curled up nearby. Whiskers of Yesterday is that place.

    No rush. The garden will wait.

    🐈 Be a cat

    Explore a sunlit house and garden at cat height. Nap wherever you like, purr, meow, knock things off tables and break the occasional vase.

    Oops. Not sorry.

    Keep an eye on the robot vacuum, or jump in the pool for a swim.

    Free rides, courtesy of the robot vacuum.

    📻 A house full of yesterday's treasures

    Curl up by the story radio with over 70 hours of classic audiobooks: Alice in Wonderland, The Adventures of Sherlock Holmes, Pride and Prejudice, Jane Eyre, Treasure Island, Heidi, The Picture of Dorian Gray, and fairy tales like The Velveteen Rabbit, The Little Mermaid and The Happy Prince.

    Watch silent films from the early 1900s on the terrace projector, from A Trip to the Moon to The Impossible Voyage. Turn on the music radio for songs by independent artists. Find Hokusai's Great Wave and Leonardo's notes around the house. Everything you discover is kept in "What the cat found". And up on the roof, an old guardian cat named Aethel shares a quiet thought now and then.

    Every film needs a critic.

    🧶 Better with friends

    Invite your friends as cats. Nap side by side, chat with words that float above your cat, or talk with voice chat.

    Love, the cat way.

    And when you feel like playing: cat football on the lawn, a pool quiz with 400 questions, and a memory card game.

    Kick-off on the lawn. No hands, only paws.

    🧡 Made with love (and real cats)

    The cats on the memory cards are our own. We made Whiskers of Yesterday for anyone who has ever loved a cat.

    Flip a card, meet our cats.

    Indie musician? We'd love to play your music on the cat radio. Say hi in our Steam discussions.

    🏡 At a glance

    🐾 Play alone or online with friends

    🐾 11 languages: English, French, German, Spanish, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Simplified Chinese and Vietnamese

    🐾 Full controller support (Xbox and PlayStation)

    🐾 Steam Achievements

    🐾 A house that keeps growing: over time, some of its music, audiobooks and films may be updated or replaced

    Whisker Words: guess the word in the chat. Fastest paw wins.

    No timers. No fail states. Just a warm spot on the floor.

    Most things are better with friends.

    A Warm Space to Slow Down

  69. 181

    Spin Tactics

    Spin Tactics header image
    Released 5 hours ago
    Type: game
    Dev: Dead Broke Games
    Pub: Dead Broke Games
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Spin Tactics is a roguelike engine-builder set inside a slot machine.

    Equip eight from 90+ Companions. They fire in slot order, left to right, and many boost the one next to them, so where you put them matters.

    Every encounter gives you a goal and a few Actions. You build the engine, and each spin puts it to work. Live symbols give you steady resources, and combos of three or more of one colour score big when you end the round.

    Gems change a symbol for the rest of the run. Give it a new colour, make it score more or on every spin, or turn it into a copy of another.

    Every spin and every swap costs an Action. Spin for a fresh board, or swap to finish the combo in front of you.

    Some bosses drain your score, others take away your spins. Each one tests a different weak spot in your engine, so build with them in mind, and sell what you don’t need into the Black Hole along the way.

    Unlock new Companions from Discovery Packs, and fit Chips into the Portal you start each run with. Beat the game and Ascension makes every boss ask for more.

    • 90+ Companions, eight slots, and you set the order

    • Gems that change your symbols for the whole run

    • 30 to 60 minute runs, Ascension and online leaderboards

    • No real-money gambling, no microtransactions

    I’ve spent almost two years making Spin Tactics on my own. If you try the demo, I’d love to hear what you think.

    Gameplay Trailer

  70. 180

    ALL EYES ON ME

    ALL EYES ON ME header image
    Released 5 hours ago
    Type: game
    Dev: GRUND
    Pub: GRUND
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    THEY ALL SEE THE SAME. YOU DON'T.

    Once, every act of seeing was a light of its own. Billions of images of the same world, and not one of them lied. Then a voice promised an end to every dispute: ONE image for all. They called it peace.

    Those who kept their image were not killed. Only closed. Sorted. Pacified.

    A top-down bullet-heaven roguelite. A descent takes about ten minutes.

    FEATURES

    • Five characters, each with a starting weapon and two abilities
    • Co-op for two, on one screen or online via Steam invite: two full heroes, each with their own build
    • 16 weapons, and every one of them evolves
    • 11 passives that awaken at level 3
    • Reroll, skip and banish cards
    • Nine relics that give and take: more damage for less health, more loot for less armour
    • Gear from wardens and bosses: upgrade it, fuse it, break it down
    • Two campaigns, over forty bosses and over forty elites
    • Endless mode after the final boss, with stacking rules. The boss you see is never the last one.
    • Five difficulty levels per campaign
    • Online conquest: attack territory other players hold and fight their build as the boss
    • Daily and weekly challenges, plus a builder for your own
    • In the darkroom you expose afterimages overnight and collect what became of them
    • Unlockable skins for every character

    NO MICROTRANSACTIONS

    Everything in the game is earned. No real-money currency, no battle pass, no ads. You buy it once.




    Photosensitivity warning: this game contains flashing lights and full-screen flashes.

    Impressum & Datenschutz / Legal notice & privacy:

    All Eyes On Me Game Trailer

  71. 179

    Wizard Jars: Tidy Up Together

    Wizard Jars: Tidy Up Together header image
    Released 5 hours ago
    Type: game
    Dev: Kelecik
    Pub: Kelecik
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    A wizard’s apothecary. 3,240 magical jars scattered across its halls. Customers are already arriving, and somehow it is your job to put everything back in order.

    Wizard Jars: Tidy Up Together is a cozy co-op sorting game about restoring a massive magical apothecary, helping customers, and bringing order back to the chaos — alone or with friends.

    Put 3,240 Jars Back Where They Belong

    Pick up thousands of jars scattered across the halls and return them to their proper shelves.

    Watch empty shelves slowly fill up as the mess disappears and the apothecary begins to feel organized again.

    Help Your Customers

    Customers arrive with unusual problems and magical requests.

    Find out what they need, search the shelves for the right ingredients, and complete their requests.

    The better you know your shelves, the faster you can find exactly what you need.

    Work Faster

    Organize shelves and complete customer requests to unlock new upgrades.

    Use the upgrade system to make collecting, carrying, and organizing faster and more efficient as you progress.

    Work Together

    Play alone at your own pace or invite your friends online.

    Split up the halls, search for ingredients together, help customers, and coordinate using in-game voice chat.

    Everything can start organized.

    How long it stays that way is up to you.

    Features

    • Collect and organize 3,240 magical jars

    • Restore a huge magical apothecary filled with shelves

    • Complete customer requests and find the right ingredients

    • Unlock upgrades that make your work faster

    • Solo play and online co-op

    • In-game voice chat

    • Relaxing, low-pressure progression

    • A satisfying transformation from chaos to order

    Collect the jars. Fill the shelves. Help your customers. Bring the apothecary back to life.

    Gameplay

  72. 178

    Delve Survivors

    Delve Survivors header image
    Released 5 hours ago
    Type: game
    Dev: iDiOSLAB
    Pub: iDiOSLAB NGJ
    Genres: Adventure Casual Indie RPG Strategy
    About
    Screenshots
    Videos

    Delve Survivors combines traditional grid-based dungeon crawling with the chaotic action of a horde survivor.
    Explore deadly dungeons, battle swarms of monsters, collect powerful equipment, and create devastating builds.

    CORE FEATURES

    Turn-Based Roguelike Meets Horde-Survivor

    A unique fusion of classic, grid-based roguelike dungeon crawling with the overwhelming enemy density and ever expanding skill combinations of modern survivors games. Every action advances time, giving you complete control over the pace. Take your time and plan each move, or charge headfirst into swarms of enemies as your arsenal of skills tears through everything in your path!

    Build Your Arsenal. Unleash the Chaos

    Your skills activate automatically as turns pass, letting you focus on movement, positioning, and survival.

    Choose new skills as you level up to build powerful combinations with AoEs, status effects, summons, and more!

    Take your build even further with a huge variety of weapons, armor, and accessories. Discover rare and legendary equipment, unlock powerful synergies, and transform your build with ARPG-inspired loot and itemization!

    Classic Roguelike Progression & Permadeath

    Dungeons are procedurally generated with randomized loot, and player death results in one of three possible conditions, based on your preferred roguelike experience. 

    Casual Mode : For a forgiving RPG experience.

              Keep all your loot and world progression even if you die.

    Casual Rogue : For Rogue-lite fans.

              Start back at the first dungeon, but keep your loot!

    HardCore : For the True Rogue Experience

              Lose all loot and progress when you die!
    Town Hub Upgrades

    Return to Town Hub between dungeons to:

    • Upgrade weapons and armor

    • Improve class-based stats

    • Exchange items across characters of the same Game Mode.

    • Purchase potions and or magic scrolls to prepare for challenging runs

    Nine Deadly Dungeons. Limitless Challenge.

    Explore nine dangerous dungeons, each filled with unique enemies and powerful bosses.

    Battle your way through spider-infested caves, cursed graveyards, frozen caverns, and beyond!

    And for those seeking the ultimate challenge, the Abyss awaits: a massive 100-floor dungeon that will push your strongest builds to their limits.

    Release Date Trailer

    Gameplay Trailer 00

  73. 177

    Pelikeeper: A TD Adventure

    Pelikeeper: A TD Adventure header image
    Released 5 hours ago
    Type: game
    Dev: Merge Conflict Studio
    Pub: Merge Conflict Studio
    Genres: Action Adventure Indie Strategy
    About
    Screenshots
    Videos

    Play as the last pelican trying to restore the light back to a world swallowed by shadow. Journey through different seasons to rescue lost animals and defend fallen stars, then come back to your lighthouse to build a thriving settlement, where relationships with animals dictate their strength for the next fight.

    The light of the world has been extinguished, will you and your friends be the ones to restore it?

    Fly to pockets of light across a fog-covered world and protect the crash-landed stars from being snuffed out.

    • Select your animal companion loadout

    • Deploy animal towers, each with distinct abilities and upgrade paths

    • Utilize your pelican’s abilities to strengthen towers and help defend

    • Hold the line through escalating waves of shadow creatures

    • Earn Trust to strengthen animal relationships

    The fate of the world is up to your strategy - so craft your loadout accordingly to adapt to new challenges and foes that may come your way.

    Between battles, fly home to your lighthouse and transform an old abandoned settlement into a warm, living town.

    • House new animals, place decor to raise morale, and upgrade your abilities

    • Check-in with your animal neighbors to build up Trust & strengthen their respective towers

    • Discover the narrative through animalistic interactions

    • Unlock new powers and upgrades through the Cosmic skill tree

    By strengthening your community and fostering relationships, the power of The Pelican and the towers you utilize with grow as well!

    The crash-landed stars you defend are used to rebuild constellations which return light to the world.

    • Unlock and explore three unique regions

    • Meet new animals with new towers and abilities

    • Expand your strategic defensive options

    Turn a ruined settlement into a beacon of hope strong enough to lift the shadow fog from the world.

    • A strategic tower defense adventure with base building elements

    • A customizable lighthouse town full of charming animals

    • 7 animal towers with unique abilities and upgrade paths

    • Tower Symbiosis system that buffs allies

    • 13 hand crafted levels spanning 3 unique seasons

    • 3 boss battles

    • A unique story told through an animal lens

    • A cosmic skill tree to upgrade and grow your strength over the course of the game

    Pelikeeper Launch Trailer

    Pelikeeper - Trailer 2

  74. 176

    The Coin Keeper : Tidy up !

    The Coin Keeper : Tidy up ! header image
    Released 5 hours ago
    Type: game
    Dev: Beardroid Games
    Pub: Beardroid Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    DISASTER! THE RED DRAGON IN THE BASEMENT SNEEZED.

    Every coin in the museum is mixed up. Centuries of careful sorting, reduced to one enormous pile.

    Management would like to reassure you: the dragon is absolutely fine.

    Your holiday, however, has been cancelled.Welcome to The Coin Keeper : Tidy up !, a first-person game of sorting and observation. Your job is to return every coin to its rightful place in the museum. One coin at a time. Well… until a little magic lends a hand.

    HEADS, TAILS… AND BACK WHERE IT BELONGS.

    A coin doesn’t reveal all its secrets at first glance. Flip it over, rotate it and examine its symbols, material and value. Identify its people, clan and era, then find its place in the museum.

    Not sure? Consult your guide. Even the best curators need a reminder now and then.

    ONE LITTLE SNEEZE. ONE ENORMOUS COLLECTION.

    6,000 unique coins, 10 peoples and 60 clans: that’s quite a pile to sort through.

    Explore the collections, learn to recognise their coins and watch the empty slots fill up. A finished row, a complete set, a display restored to its former glory… Every coin you put away brings a little more order to the chaos.

    SMALL COINS. BIG SATISFACTION.

    Find the perfect spot for every coin. Fill the gaps, complete the rows, and enjoy the satisfaction of watching your collection come together.

    EVEN TIDYING UP HAS A SKILL TREE.

    Earn experience as you restore order and unlock new abilities. Carry more coins, move faster and learn to place several coins in quick succession.

    Magic can reveal coins from the same series, make them levitate or guide you to their proper places.

    After all, if a dragon can make this much mess, you’re allowed to bend the laws of physics a little.

    About that holiday? Take it up with the dragon.

    Gameplay Trailer

    Gameplay Trailer 2

  75. 175

    BLIP

    BLIP header image
    Released 5 hours ago
    Type: game
    Dev: Poquinette
    Pub: Poquinette
    Genres: Casual
    About
    Screenshots
    Videos

    Description: BLIP is a short, semi-idle incremental game where you help Scientists work on their thesis about a very serious subject: the Blips.

    Playtime: The game can be completed in about 2-3 hours.

    Build machines, gather Blips and automate the work

    Unlock new machines, boosts and special events to accelerate your Lab

    Recruit and discover new types of Scientists!

    Rearrange your Lab on the fly to produce even more Blips

  76. 174

    FireBirds: Drone Simulator

    FireBirds: Drone Simulator header image
    Released 5 hours ago
    Type: game
    Dev: FireBirds Studio
    Pub: FireBirds Studio
    Genres: Action Indie Simulation Early Access
    About
    Screenshots
    Videos

    FireBirds: Drone Simulator is a military drone simulator in which you control different types of unmanned aerial vehicles: from FPV kamikaze and bomber drones to fixed-wing aircraft and artillery spotter drones. Fly like a real pilot and destroy enemy targets on the battlefield.

    Game features

    • Different drone types: FPV kamikaze, bombers, fixed-wing drones, scout spotters and interceptors.
    • Military targets: tanks, APCs, IFVs, tube and rocket artillery, air defence, ammunition depots, infantry, reconnaissance and strike drones.
    • Realistic flight physics: every drone has its own inertia, battery and handling; wind and cold affect flight and charge.
    • Artillery spotting: put the reticle on a target, adjust after the ranging round and bring down a full salvo.
    • Training ground: timed courses, a bombing range and precision landing to master the controls before combat missions.
    • Radios and controllers: RadioMaster, BETAFPV, TBS and other USB radios, gamepads and keyboard; quick radio setup with a 3D model.
    • Weather and time of day: seasons, precipitation, wind, day and night, night vision and a thermal camera.
    • Single-player: take on the challenges on your own and sharpen your piloting skills.

    Combat Gameplay v9.8

    Game Trailer v8.2

    Training Course v9.8

  77. 173

    Scawy Game

    Scawy Game header image
    Released 5 hours ago
    Type: game
    Dev: Swytapp Games
    Pub: Swytapp Games
    Genres: Adventure Casual Simulation
    About
    Screenshots
    Videos

    Scawy Game is an absurd first-person parody horror game about Kenguin Sting, a failed horror writer who buys a cheap asset house in the middle of nowhere to write his next book.

    He arrives with his daughter and dog.
    The house seems cheap, suspiciously familiar, and almost normal.
    It comes with one simple responsibility.


    Survive 4 days and 4 nights in the house, feed the cats, unlock bizarre skills, and try to defeat the entity hiding inside.

    ONE SIMPLE TASK: FEED THE CATS

    The previous owner had only one request before she died: feed her three cats every day.
    Find them.
    Feed them.
    Try not to question why one of them is named Chi Gevara.

    WHAT YOU'LL ACTUALLY BE DOING

    - Explore a suspiciously normal home
    - Complete strange objectives
    - Squeeze an inflatable chicken to reduce panic
    - Unlock bizarre skills
    - Survive 4 days and 4 nights 
    - Try to defeat the entity hiding inside the house (there's always one)

    HORROR, HUMOR, SARCASM, AND PARODY

    We like horror. We also like dumb jokes. Scawy Game combines both: sarcasm, parody, absurd situations, and scares that do not always work the way they should. Keep an open mind.

    Scawy Game — Release Trailer

    Scawy Game — Demo Launch Trailer

    Scawy Game — Announcement Trailer

  78. 172

    SoulForge Legends

    SoulForge Legends header image
    Released 5 hours ago
    Type: game
    Dev: RaBBiT Studios
    Pub: RaBBiT Studios
    Genres: Action Adventure Indie RPG Free To Play
    About
    Screenshots
    Videos

    Twelve classes. One open world. Endless legends.

    SoulForge Legends is a co-op action RPG set on Aerethia, a world torn between two factions: the Elarian and the Legion. Pick a class, build it however you like, and go make a name for yourself. Play solo, or bring up to four friends along for the ride. The whole game is player-hosted, which is the part I'm proudest of. There's no subscription and no server cost.

    When you group up, one player hosts the world directly over Steam and everyone jumps in. And you never have to worry about your progress: everything you earn is tied to your account and safely backed up, so your characters won't disappear.

    Play on your desktop tonight, log in from your laptop tomorrow, and it's all right where you left it.

    Twelve classes, and they actually play differently

    The Vanguard holds the line behind a shield. The Chronoweaver messes with time. The Hellborn throws infernal magic around, the Stormcaller chains lightning between enemies, and there are eight more besides. Every class has its own

    skills, its own talent tree to grow into, and its own look. Find the one that clicks and get good with it.

    A world worth getting lost in

    Aerethia is one connected map you roam at your own pace. Go quiet and solo, or fill it with your party and cause some

    trouble. There are roaming Champions to hunt, world bosses that turn up daily, hourly events to drop into, materials to gather, and professions to level. Levels don't lock your friends out either, so a high-level buddy can still play

    alongside someone who just started.

    Co-op without the headaches

    Everyone gets a short 8-character friend ID. Add your friends, make a party of up to five, and you're all in the same world with one click. The leader hosts, but everyone keeps their own character and their own progress. Nobody fights

    over loot, and nobody's stuck waiting for one specific person to log on before they can play.

    You're never really alone out there

    Even though you host your own games, there's a whole community running alongside you. A global chat ties everyone on Aerethia together, so you can talk, ask for a hand, show off, or just trade insults with a stranger. Meet someone you

    get along with? Grab their friend ID, add them, and party up for real. You get a channel for your group, private whispers for one-on-one, and if you're feeling cocky, you can challenge another player straight to the Coliseum by

    their ID. The friends you make here are yours to keep.

    The Coliseum: no gear, just skill

    Sometimes you just want to fight. The Coliseum throws you into a 40-player free-for-all where everyone is set to the

    same power level. No stat advantage, no pay-to-win gear, nobody to blame but your own reflexes. Win fights, earn

    badges, and spend them on cosmetics: trails, wings, titles, and some very petty flags you can plant on the people you

    knock down.

    Forty combatants, every single time: real players when they're around, Champions filling the rest. They hunt, they

    fight each other, they plant flags on your corpse and talk trash in chat, and you won't always be sure which is which.

    It also means the Coliseum works offline, whenever you want it.

    Ranked, for when you want it to count

    The Crucible is the serious side of PvP: ranked 1v1, 2v2 and 3v3, queued from anywhere in the world, with a rating

    that actually moves. Same fixed power level, same cosmetic-only rewards. No

    bots and no filler here, real opponents only. Climb as far as your skill takes you.

    Survival Mode: one life, one holdfast

    There's another way to play Aerethia, and it's a harder one. As a Forsworn you swear off both factions and walk into

    the wilds alone: no party, no queues, nobody coming to help. Die once and that character is gone for good, along with

    everything they built.

    You claim your ground and raise a holdfast on it. A hearth, walls and gates, farms and a well, a mine, a barracks,

    watchtowers. Every building upgrades, and those upgrades are where your power comes from here, not from loot. Hunger and thirst tick down while you work, so you hunt and forage between projects. Recruit Kin to keep the place running, train Wardens to hold the walls, and build your defences properly, because raiders keep coming and they bring worse things every time.

    And if another Forsworn reckons they've built better than you, put it on the line. Challenge them by their ID, fight

    once, and the loser is gone for good.

    Plenty to chase

    • Gear up with empowerments across eight slots, from common drops to the rare stuff worth hunting for.

    • Grow into a talent tree that genuinely changes how you play, not just a pile of +1% nodes.

    • Gather, craft, and empower your way into a stronger character.

    • Collect cosmetic trails, wings, and titles you earn as you go.

    One more thing

    I'll be straight with you. SoulForge Legends started as the game my friends and I wanted to play together, and it kept

    growing from there. It's built by one person, and everything in this description is in the game today, not promised

    for later. I'm not finished with Aerethia either: there's more of this world on the way.

    Come play.

    Official Trailer

    Survival Mode

  79. 171

    Ski-E-O! Ski Resort Tycoon

    Ski-E-O! Ski Resort Tycoon header image
    Released 5 hours ago
    Type: game
    Dev: Falling Damage Games
    Pub: Falling Damage Games
    Genres: Simulation Strategy Early Access
    About
    Screenshots
    Videos

    Build the Legendary Ski Resort you've always dreamed of.

    You start with just a ticket office and a bit of cash. Transform an empty mountain into a Legendary Resort in this management tycoon game from an industry veteran and passionate skier.

    No rigid grid system. Paint trails directly onto terrain built from real LiDAR data from around the world.

    You need a variety of trails for all types of skiers: green circles for beginners, black diamonds for the brave.

    Build cozy ski villages with lodges, restaurants, après bars, shopping, and more!

    See to the needs of thousands of guests as they arrive at your resort - everyone wants something different, so make sure to keep them happy. Some are there to chill, others are there to shred.
    Watch a Jerry wipe out on an expert trail he had no business entering! And make sure you have enough Ski Patrol hired to help him out after you’re done laughing.

    Not everyone came to ski! Place buildings that satisfy a variety of guests, from waffle stands to spas, warming huts to five-star hotels.

    Every peak is built from real-world elevation data: the actual ridgelines, fall lines, and the weather that comes with them.

    • Snow falls, settles, melts, and drifts on a GPU-simulated snowpack, and skiers carve real grooves into the powder as they go.

    • An El Niño year turns the storms warm and wet. Snow turns to rain and wipes out your trails.

    • Drought means running snowblowers around the clock just to stay open.

    • A big dump buries your buildings before the lifts even spin.

    • A cool summer keeps your peaks soft and fluffy for the next season.

    • The East is cold and icy, with little natural snow. Run your snowmakers to keep your guests from wiping out.

    • Utah serves up light, consistent powder, the most forgiving place to build.

    • The Sierras flip between massive blizzards that bury your mountains and stubborn dry spells that melt what's there.

    • The Colorado Rockies pair dependable snowfall with brutal, high-altitude cold that tests how warm you keep your guests.

    • And the Pacific Northwest never stops dumping deep, heavy snow, keeping your groomers working overtime.

    Play across every major ski region on Earth - from the five US regions to Japan, the Alps, the Andes, Canada, Australia and New Zealand, and China.

    Demo Trailer

  80. 170

    APPENDIX C

    APPENDIX C header image
    Released 5 hours ago
    Type: game
    Dev: Dead Plant Software
    Pub: Dead Plant Software
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    It is 1993. Someone pays you to dial into a machine you have no business being on, take something off it, and leave. The machine answers the way a machine of that year would — DIR, CD, TYPE, SCAN, SU — and a trace meter climbs the whole time you are working.

    It only climbs when you act. You can open every file on the volume for nothing. Copying one is what they notice.

    How it plays

    • A real command line, not a menu wearing one. Wrong commands, wrong paths and wrong passwords all behave the way DOS behaved.

    • BRIEF tells you what is still outstanding. TRACE tells you how close they are. Nothing is hidden from you except what the machine's owners hid.

    • Every run is ranked on how much of the line you burned, and the ranks are kept per contract. GHOST means nobody has any idea you were there.

    Five contracts

    Five machines, five clients, five different problems. What they have in common is that the rules are not the same on any two of them — something you learned on the last job will be the thing that gets you caught on the next.

    Working that out is most of the game, so it is not written down here.

    1993, kept honestly

    • Amber, green or ice phosphor, with scanlines, bloom and a vignette

    • Every sound is a real recording of the period, quantised to 8-bit

    • A full dial-up handshake on launch, because that is how you get in

    • Roughly an evening to finish. Considerably longer to finish quietly.

    Announcement

  81. 169

    Dreadmiles

    Dreadmiles header image
    Released 5 hours ago
    Type: game
    Dev: MegaQulte
    Pub: MegaQulte
    Genres: Action Indie RPG Early Access
    About
    Screenshots
    Videos

    Dreadmiles is a rogue-lite horde survivor. Roam a mysterious land by truck, jury-rig wild weapon combos and take on the giant monsters waiting at the end of the road.


    Combine firing patterns and effects

    Mix and match weapon modules to make your shots ricochet and explode, your bombs split mid-air or flames spiral around you. Round out your build with your loyal attack dog, auto-turrets, strange summons, gadgets and relics from a bygone age.


    Destroy obstacles and spread fire

    Smash through obstacles to carve new paths, watch fire sweep across the ground and leap over deadly pits. Wake old machines and unleash beasts on the horde.


    Choose your route before the Seep engulfs it

    Each day is a race against the clock across a fresh map. Missions, merchants or treasure: every choice can seal your fate. The Seep, a tide of black goo, creeps closer run after run and drowns the roads as you go. Stay for one more reward, or head back to the truck before it's too late. And get ready: the final boss is waiting…


    Venture into a wild and uncanny world

    Trek through forests, cracked wastelands, swamps and mountains teeming with strange creatures. The wrecks of mechanical colossi line the road, remnants of a lost, more civilized age, while deadly fissures shake the ground and threaten to bring it all crashing down.


    Reunite your crew

    Take on bosses and wrest your crewmates from the Ancients, the largest monsters ever to crawl out of the pits. Each crewmate brings their own weapon and a new support role aboard the truck. Grow your build through the day's fights, then start over at dawn: your crew, crafted gear and truck upgrades carry over.

    Dreadmiles - Commented Gameplay Trailer

  82. 168

    Evidence Vault

    Evidence Vault header image
    Released 5 hours ago
    Type: game
    Dev: Skymonq
    Pub: Skymonq
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    At the front desk of the Morrow Creek Police Department, the sergeant barely looks up from the paperwork. "You must be the new one," he says, and points at the stairs up to the archive. That's your briefing. The night shift is yours, rookie.

    Nobody has filed anything up here in years. Papers, photos, cassettes and evidence bags lie wherever someone dropped them. Each one belongs to a case.

    Not every case number is easy to find. Some are under grime, some are in invisible ink, some are sealed inside a bag. Every case you close pays a little, and you spend it on tools like the brush, the UV lamp, the X-ray and the darkroom. Each new tool lets you read evidence you couldn't before.

    When a file is complete, press it, stamp it APPROVED and pack it into a labeled carton. Then find the shelf for its year and slide the carton in.

    There's no timer and no quota, and you can't fail. You decide when the night is over.

    Evidence Vault Teaser #1

  83. 167

    Paystreak

    Paystreak header image
    Released 5 hours ago
    Type: game
    Dev: Northwright Games
    Pub: Northwright Games
    Genres: Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    The road from a single gold pan to the biggest operation in the valley runs through you. Keep the diesel flowing, the crew paid and your timing sharp, because gold is only worth what the market pays the day you sell.

                        

    The old claim

    You've inherited a gold claim lease from your late uncle, a creek he never got to work. The ground is rich, he just ran out of seasons. Now it's yours, and his old friend Errol is here to help you get started.

    Start by hand in the river: upgrade from a pan to a shovel and wash your first dirt in the plant. Earn enough and the whole operation shifts gears:

    • 10+ machines: bulldozers, loaders, excavators, dump trucks, drill rig, water pumps and multi-tier wash plants.

    • Rent or buy: rent cheap to get started, or save up to buy outright and cut long-term costs. Every choice hits your books.

    • Build your site: place machines, wash plants, fuel tanks and housing across your claim, no grid snapping. 

                                                     

    Run the whole business

    Gold is only half the game. Good management is vital to keeping the machines fed and the crew paid.

    • Crews: the mine won't run by itself, hire different types of workers, each one with a job the mine can't run without.

    • Fuel: machines burn diesel, order deliveries in time to make sure you never run dry.

    • The weigh-in: every month ends at the scales. Watch the gold pour, see what the landlord takes, and find out if the month paid for itself.

    • Breakdowns: machines will break down eventually. Stock spare parts and keep mechanics on hand, or watch production grind to a halt.

    • The bank: take a loan to scale fast or save you in bad times, but the monthly payments come due whether the gold flows or not.

    Dig smart, sell smarter

    • Prospect first: survey the ground before you commit, and chase the rich paystreak buried deep below the surface.

    • Lease or buy claims: leasing is cheap up front but the owner takes a cut of every ounce. Buying costs a pile, then the ground is yours.

    • Permafrost: only the heaviest machines can break it, and the deepest, richest paystreaks wait down there.

    • Time the market: the gold price rises and falls. Stockpile, watch the chart, and sell at the peak. But don't stockpile so long that a crash leaves you unable to pay your bills.

                      

    Beat the season and the competition

    You get eight months each year. Use them well. When winter closes in and the ground freezes solid, the dig stops, but the bills don't.

    • Climb the leaderboard: You start from nothing while the established companies are already deep in the gold. Chase them down on the season leaderboard and prove the new guy can outearn them all.

    • Know your numbers: detailed expense breakdowns, a live gold-price chart, and season-by-season stats show you exactly where every dollar goes.

      Wishlist Paystreak and stake your claim at launch!

                                            

    Paystreak Trailer

  84. 166

    FRONTLINE ADVANCE: DARK FRONTIER

    FRONTLINE ADVANCE: DARK FRONTIER header image
    Released 5 hours ago
    Type: game
    Dev: SIENTURE
    Pub: SIENTURE
    Genres: Action Strategy
    About
    Screenshots
    Videos

    FRONTLINE ADVANCE: DARK FRONTIER is a classic 2D real-time strategy game in the style of the golden age of RTS, but with its own unique identity: three factions, a dark science fiction conflict, and authentic base-building gameplay that players have been missing for years.

    The United Defense Force (UDF) battles the alien threat of the Scrom and the renegade Global United Army (GUA)—three factions, each with their own units, technologies, and playstyles, fighting to defend humanity’s last outposts or claim the Frontier for themselves.

    FEATURES

    Campaign – Experience a story-driven campaign, mission by mission, across a dark, hostile Frontier

    Skirmish & World Conquest – Battle the AI on procedurally generated maps or conquer the world step by step

    Last Defense (Waves) – Survive endless waves of enemies and hold your base

    Multiplayer – Compete against other commanders

    Map Editor – Build and share your own battlefields

    Three Factions – UDF, Scrom, and GUA, each with different units, strengths, and strategies

    Classic RTS Gameplay – Base building, resource management, tactical unit control, superweapons

    Fully Original Soundtrack – Voice announcements, weapon and ambient sounds, original music

    Translated with (free version)

    Trailer_UK

  85. 165

    Cards: Tidy Up!

    Cards: Tidy Up! header image
    Released 5 hours ago
    Type: game
    Dev: Endless Loop Studios
    Pub: Endless Loop Studios
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    One room. A spectacular mess. Every card has its place.

    Welcome to Cards: Tidy Up!, a relaxing first-person sorting game about bringing order to a room overflowing with playing cards.

    Search through scattered piles, discover different deck designs, and match each card to its place on the wall. Start with a few cards in your hand and work toward a room full of completed collections.

    Find the card. Find its place.

    Pick up cards, flip them over, and identify their theme, suit, and rank. Fill the gaps in each collection and enjoy the little satisfaction of getting another card exactly right.

    From fantasy illustrations to futuristic designs, familiar playing cards take on different personalities. The more you sort, the better you’ll know your decks.

    Make room for your own method

    Use portable trays to group cards, carry batches across the room, and keep promising finds close at hand. Gather one theme at a time, work through a pile, or concentrate on finishing that almost-complete suit.

    Your trays and equipment can move with you, so you can arrange your workspace around the way you like to sort.

    Turn a little progress into a helpful upgrade

    Earn money as you sort correctly and collect bonuses for reaching milestones and completing groups of cards.

    Choose what to unlock next: a bigger hand, quicker handling, abilities that reveal missing cards, or machines that lend a helping hand. Keep enjoying the rhythm of manual sorting, or experiment with tools that make each trip more productive.

    Give your cards a helping hand—or a little throw

    Collect nearby cards with a vacuum, separate themes with a sorter, and feed trays into a machine that fills the wall for you.

    Unlock new ways to move cards around the room, including throwing them into place and sending them between paired trays. Try different arrangements and discover a satisfying little sorting system of your own.

    Enjoy finishing what you started

    Watch the piles shrink, the table clear, and completed decks gather in boxes. Every finished collection brings the room closer to tidy.

    Settle into a warmly lit room for a compact single-player experience. Take your time, save your progress, and return whenever you feel like sorting a few more cards.

    Launch Trailer

  86. 164

    Blood Sword

    Blood Sword header image
    Released 5 hours ago
    Type: game
    Dev: Prime Games
    Pub: Prime Games
    Genres: Indie RPG Early Access
    About
    Screenshots
    Videos

    ‘The Five are gathering power. Soon they’ll return to the world. Then only the Blood Sword can stop them.’

    From the creators of Fabled Lands comes Blood Sword, a tactical RPG adapted from the cult-classic gamebooks by Dave Morris and Oliver Johnson.

    Tactical, Party-Based Combat

    In Blood Sword, you take control of four heroes, each with skills that complement one another. Move them across the hex grid, set up deadly combos and unleash devastating powers, but be wary of the cost: an Enchanter's spell can backfire, and the Sage's healing is paid for with the Sage's own life. Werewolves, snow vampires, a many-headed hydra and a doppelganger wearing your own face - all of them require a unique approach.

    A Story Rich in Lore and Choice

    It is said that the year 1000 will be a time of storms and bloody battle. It is then that the gates of Spyte will open, and the True Magi are fated to return to the world. The Blood Sword lies in three pieces, spread across the lands. You set out on a desperate quest from the frozen north of Krarth to the Warlock King's palace in a twilit world of dreams, to a city of spires and domes beside an azure bay, and on into the land of the dead. Your goal is clear, but you must forge your own path to it. Who will live, and who will die?

    Build Your Heroes, Master Your Class

    Build your party from four classes: a Warrior, a master of the fighting arts sworn to the code of chivalry; a Trickster, who lives by their wits and will happily shoot a foe in the back; a Sage, raised in the spartan Monastery of Illumination on the barren island of Kaxos or in the deserts of Opalar; and an Enchanter, who knows that true power lies in sorcery.

    Pick and choose from more than forty class skills as your heroes rise in rank. Complete an act, and your heroes and their progress carry over to the next part of the story.

    Permadeath, High Stakes, and Legacy

    Five difficulty settings allow you to customise the challenge of both story and combat. Would you like to raise the stakes? On Tactician, a lost battle cannot be fought again, and a fallen hero dies once and for all unless a means of resurrection is found. On Ironman, every decision is irreversible as well. Not every hero will live to see the sword made whole.

    Explore a Grim Fantasy World

    Whether you are drawn to these cursed lands by the call of adventure or by the glimmer of gold in the dark, your fate will surely be the same. Fight your way through thorny forests, haunted cathedrals and ruined crypts, and uncover the secrets the Magi left behind. Then descend into the labyrinthine Battlepits beneath Kalugen's Keep, where fame and fortune await the adventurers who return with the Emblem of Victory. You must return with it to the surface... or die.

    Official Trailer

  87. 163

    Below The Blades

    Below The Blades header image
    Released 5 hours ago
    Type: game
    Dev: Dillion Muse
    Pub: Ten Image Publishing
    Genres: Action Adventure Indie Simulation
    About
    Screenshots
    Videos

    Below the Blades is an intense, first-person survival horror game focusing on precision platforming, balancing player stamina against unforgiving elements while evading an Eldritch horror. Climb and repair the tower to uncover the truth behind what's really going on.

    660 meters. That’s the height of Turbine 46. A critical system has failed, a storm is closing in, and you’ve been sent to repair it. All you have are two hands, a simple tool belt, and a very long way up.

    Fierce winds, biting cold and the pitch black night are all that lie ahead of you, but the climb is everything. It isn’t about a paycheck. It’s about uncovering a buried truth, if only you can hold on long enough, and escape the monster chasing you.

    Tortoise vs the Hare

    Slow is smooth. Smooth is fast. It’s about precision and focus, not speed

    Survive the Climb

    Shaky grip. Dwindling stamina. Raging elements. A giant monster. This won’t be easy

    Minimal UI

    Only what you take with you. No inventory screen. Just enough tools to scrape by

    Die-namic Weather

    If climbing the turbine wasn’t hard enough, contend with monstrous thunderstorms, howling wind and the pitch black of night 

    Multiple Endings

    There’s one way up. One way down. And more than one way to end this story

    Below The Blades Announcement Trailer

  88. 162

    The Cozy Board Game Shop: Tidy Up

    The Cozy Board Game Shop: Tidy Up header image
    Released 5 hours ago
    Type: game
    Dev: BoomGames
    Pub: BoomGames
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Welcome to The Cozy Board Game Shop, a warm, sunlit store packed with board games... and every single box is on the floor.

    A Shop Full of Stories

    Arthur ran this shop for thirty years. Now it's yours. Last night his grandson Theo wanted to play with every game, just once, while Arthur fell asleep in the armchair. Theo didn't. Put every game back where it belongs and the shop is ready to open its doors again.

    Tidy, Shelve, Relax

    Pick up copies, carry them in a wobbly stack and find their home on the right shelf. Fill a section with all twelve copies of a game and watch it light up in a cascade of little boxes. Bit by bit, the chaos turns into a perfectly organised shop.

    Helpful Skills

    Every game you shelve earns XP, and XP earns skill points. Spend them on skills that make tidying even more satisfying: Copy Sense reveals every loose copy of the game in your hands, Magnet Hands pulls nearby copies straight to you, Quick Stack fills a shelf in one go and Smart Stack sorts your stack as you look at the shelves.

    Features

    • 3,816 boxes to tidy: 318 board games, twelve copies each, every one with its own parody cover. Can you spot the games you know?

    • 15 categories on two floors, from Kids and Party & Words to Fantasy & Dungeons, Sci-Fi & Space and Mystery & Spies.

    • A shop full of nooks: a sunny greenhouse, a candle-lit horror room, a detective's office and a reading loft.

    • Carry a whole stack at once, cycle through it with the mouse wheel, or toss a box across the room.

    • 7 skills to unlock, 4 active and 3 passive, from faster running to carrying more games at once.

    • Lost? Check the shop map on the lectern by the stairs.

    • A relaxing soundtrack and soft, satisfying sounds.

    • Fully localized in 12 languages, including a voiced welcome letter in every language.

    • No timers, no pressure. Tidy at your own pace and save whenever you like.

    Streamers & creators

    Streaming, Let's Plays and monetized videos are welcome, no permission needed. The soundtrack is not registered with Content ID, so it is safe to stream.

    Trailer

  89. 161

    Auto Battle Buddies

    Auto Battle Buddies header image
    Released 5 hours ago
    Type: game
    Dev: Casual Clam
    Pub: Casual Clam
    Genres: Casual Strategy
    About
    Screenshots
    Videos

    Manage gear, build your team, and get in the battle, Buddy!

    • 15 classes(5 basic, 5 advanced, 5 master) with 2 new classes releasing each month for free

    • 4 pieces of gear per class(head gear, armor, boots, weapon)

    • 2 unique skills per class

    • Combine your gear to create your favorite skill combos, or use full class sets to gain stat bonuses

    • Tons of build variety

    • Compete at your own pace in asynchronous battles against other battle buddy teams

    • Win and raise your Battle Rating to climb the leaderboard

    • Compete in a season to earn special rewards

    • Fight seasonal boss battles

    • Dress your avatar puppet in the dressing room to show off your style before the fight

    Auto Battle Buddies – Official Gameplay Trailer

    Cinematic Teaser

  90. 160

    Underpacked!

    Underpacked! header image
    Released 6 hours ago
    Type: game
    Dev: Drunken Duck Co.
    Pub: Voxel School Drunken Duck Co.
    Genres: Action Casual Indie Free To Play
    About
    Screenshots
    Videos

    The company’s policy is simple: same day deliveries

    Get ready for the most precarious and fun work experience of your life! 

    Find yourself a good workmate, put on the cleanest delivery uniform you can find, hop into the least battered rocket in the hangar and get ready to travel through space, whatever the cost. We’ll do whatever it takes to ensure our customers are satisfied!

    If you’re on your own, don’t worry! You can do the work of two and still get paid the same.

    The whole galaxy is waiting for your deliveries! 

    Put your orders together so you can deliver them across the cosmos. Pick them up and paint them so they’re ready for delivery. Grab a package and customize it according to the client’s order, and remember: every package counts and ink is very expensive!

    Make sure you have the correct order ready to load into the turret and deliver it on time and in good order.

    Aim carefully at the postbox and don’t send it to another galaxy, deliveries depend on you… and a bit of luck.

    Watch out! Space is full of thugs, but don’t worry, your boss has given you enough resources to defend yourselves. 

    Load the turret and fire to defend the ship, but don’t forget that the package is what matters and the workers are replaceable.

    Here at Underpacked!, we do not guarantee the complete integrity of your order.

    Nor do we accept claims, complaints or trade unions. 

    Thank you for trusting in our efficiency and quality. See you in the next galaxy!

    THE LAUNCH TRAILER!

    THE GAMEPLAY TRAILER!

    THE TEASER TRAILER!

  91. 159

    Ballzy: PvP Block Puzzle

    Ballzy: PvP Block Puzzle header image
    Released 6 hours ago
    Type: game
    Dev: ONUR COBANOGLU
    Pub: ONUR COBANOGLU
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    BUILD THE ROUTE. READ YOUR RIVAL.

    Ballzy combines route-building puzzles with a tactical Battle mode built around hidden block placement, prediction, and counterplay. Place every piece with care, shape the ball's path, and turn incomplete information into an advantage.

    CLASSIC & STORY

    • Place blocks on the grid and build the longest route you can before releasing the ball.

    • Take on Story missions with special objectives and long-term progression.

    • Chase personal records, global rankings, daily goals, and weekly challenges.

    PUZZLE

    • Solve handcrafted and community-made maps with limited pieces and clear objectives.

    • Complete continents, earn stars, retry failed maps, and master increasingly demanding boards.

    • Create, publish, and share your own puzzles.

    BATTLE

    • Prepare a hidden block layout while your rival builds their own route.

    • Predict concealed positions, reveal both plans, and score with precise reads.

    • Challenge bots, friends, or online rivals in asynchronous matches that fit your schedule.

    • Climb the Battle ELO ladder and review your match history.

    MAKE IT YOURS

    Unlock visual themes, ball styles, trails, and other cosmetics with currency earned in play. Join a clan, contribute to team progress, and keep returning for fresh goals.

    The Steam version is a premium release with no ads and no real-money in-game purchases. Play with mouse, keyboard, or gamepad (virtual cursor support) in English, German, or Turkish.

    Teaser

    Game Trailer

    Puzzle Tutorial

  92. 158

    Ashburrow

    Ashburrow header image
    Released 6 hours ago
    Type: game
    Dev: mendlogames
    Pub: (mendlogames)
    Genres: Action Indie RPG
    About
    Screenshots
    Videos

    Beneath the Goldcrest Hills, the gnolls of the Ashmane Clan have dug down to the dragon's cavern, where the rock runs hot. Ashburrow is a third-person action RPG with a roguelite heart: one life per run, a world that remembers where you fell, and up to six players sharing the same world. VR is optional, so a friend in a headset and a friend at a monitor can play in the same session.

    Fight with your own hands. Put on a headset and the character you've been playing steps into the world, weapon in hand. Swing your arm to strike. Raise your shield into a creature's wind-up to turn the blow aside and stagger the attacker, something you physically do rather than trigger with a key. Bows require both hands: nock the arrow, draw the string, aim, and release. Casters form spells in their free palm, hold them, and throw them.

    Every swing is a decision. Attacks sweep an arc in front of you and consume endurance, so every flurry is a commitment. Read a creature's wind-up, then take the blow on a timed shield, roll clear of it, or step back out of its reach. Break a creature's guard and it staggers, taking double damage while it reels. Casters prepare spells into runes and open their spellbook to recover, choosing from over forty spells of healing, warding, charming and ruin, while a Grovekeeper can take the shape of a wolf, a spirit bear or a tree.

    Every run is one life. Alone, a fall ends the run on the spot. With friends, a fallen character lies where they dropped until someone still standing clears the fight and raises them, and the run ends only when the last of you goes down. Either way, the gold you carried is banked in full, a headstone marks where each of you fell, and the next character to reach it recovers half of the experience the fallen one learned. Banked gold unlocks tiles on a 39-tile upgrade tree, with each tile opening the ones beside it. Begin as a Champion, Hunter or Magister, then work your way toward several additional races, five more classes, and permanent perks that carry from one run to the next.

    The world keeps its own hours. Five connected regions await: the Goldcrest Hills, the Ashburrow warren beneath them, the snowbound Frostspire Reach and the Rimehold beneath its glacier, and Cinderscar, a scorched crater where the dragon's heat breaks the surface and the dragon-folk of the Cinderbrood roam. Creatures keep a day-and-night cycle, with ghouls and bats prowling after dark and orcs holding the hills by day, and the Reach brings snow storms of its own. Use the world to your advantage: a creature facing away never sees you coming, while a thrown rock can pull one gnoll away from a camp of three.

    Hold the gate. Twenty gold hires a swordsman, archer or battlemage for any of the four posts at the town gate, and every road you've unlocked can be given a picket of its own. Kill enough of the Ashmane Clan and they muster a column of gnolls to take the gate back, with seers healing their front line. Hold the wall and earn a 100-gold bounty; let it fall, and the trainer and merchant who make every run more possible are driven away.

    Choose your race, choose your class, and bring a party. Ten races and eight classes give you different ways to approach the world. A Grimalkin's purr helps a resting ally recover faster. An Irbis pounces for extra damage against an unaware creature. A Tuskar regains endurance with every worthwhile kill. Play alone, or host up to six players online through Steam or over LAN by IP address, in any mix of headsets and screens. Friends can join mid-run with the character they're already playing, scale up to the session's level while they remain, and keep everything they find.

    Look beyond the obvious path. Eighteen chests are hidden across the world in every run. Each chest requires a key and offers a choice of three boons, with your choice lasting for the rest of the run. Illusory walls and hidden levers reveal side chambers where named creatures wait, many carrying arms worth taking from them, while some of the best finds are hidden beneath water you'll have to hold your breath to reach.

    And at the bottom of it all, a dragon. Vorgrath the Cinderwyrm waits in a lava-filled cavern five levels below anything a character can easily reach. Bannoch the Sporecrown waits in the Bloomdeep, the Eternal Judge holds the top of the Old Keep, and the Hollow Jarl rules the Rimehold. Some battles can be survived alone. Some are meant to be faced together.

    Feature list

    • Third-person or first-person action combat: swing arcs, an endurance pool, timed shield guards, a dodge roll, staggers, critical hits and knockback.

    • Roguelite runs: death ends the run, gold is banked in full, and a grave returns half the fallen character's experience to whoever reaches it.

    • Down, not out: in co-op, anyone still standing can raise a fallen friend, and the run ends only when the whole party falls.

    • A 39-tile upgrade tree of races, classes and permanent perks, bought with banked gold.

    • 10 races, each with its own trait, and 8 classes, with 3 of each available from the start.

    • Co-op for up to 6 players with Steam online or over LAN by IP address, with VR and flat-screen players together, mid-run joining and level syncing.

    • 46 learnable spells prepared into runes, abilities that improve the more you use them, and a Grovekeeper who fights as a wolf, a spirit bear or a tree.

    • Five connected regions, from a sunlit valley to a gnoll warren, a storm-swept snowfield, a giants' hold under a glacier and a scorched crater above the dragon's lair.

    • A day and night cycle that changes which creatures are abroad.

    • 18 hidden chests a run, drawn from 46 hand-placed spots, each dealing a choice of run boons.

    • Stealth by facing, thrown rocks to pull a single creature, and hirelings to recruit at the gate.

    • Guards to hire at the town gate and on every road beyond it, defending against Ashmane raids that you can command from the world map.

    • More than twenty named creatures and bosses, the hardest of them beyond the level cap.

    • Optional VR in the same sessions as flat-screen players: third or first person on a headset, with the weapon and shield in your own hands, a bow drawn with both of them, and a spell made in the palm and thrown.

    Ashburrow — Official Trailer

  93. 157

    Grazed - Incremental Arcade

    Grazed - Incremental Arcade header image
    Released 6 hours ago
    Type: game
    Dev: Luciano Bercini
    Pub: Luciano Bercini
    Genres: Action
    About
    Screenshots
    Videos

    Every kill means brushing past death. Grazed is a skill-based incremental arcade game: graze enemies with your blades, build your combo, and ignite absurd powers. Runs last seconds to minutes. Beat your score, upgrade, repeat.

    GRAZE & SURVIVE

    Bounce through a tight arena, slicing enemies out of the air with twin blades and skimming past danger to keep your combo alive. Every kill climbs it higher, and the higher it climbs, the more the game escalates in your favor.

    PUSH YOUR COMBO

    Chain enough kills to ignite Hyper Mode: faster, deadlier, glowing red across the whole screen. Push further and Supernova takes over completely.

    UPGRADE EVERYTHING

    Every run earns shards. Spend them on a sprawling upgrade tree: spinning axe sweeps, a razor-straight iaijutsu slash, chain-reacting static bursts, and lightning strikes that hunt the far side of the arena.

    PROVE YOUR SKILL

    Complete skill-based milestones to unlock Glyphs: permanent buffs like surviving a lethal hit at high combo, or doubling your bounce score for good.

    Gameplay Trailer

  94. 156

    Hammered Heroes

    Hammered Heroes header image
    Released 6 hours ago
    Type: game
    Dev: David Gamble
    Pub: Face Won Games
    Genres: RPG
    About
    Screenshots
    Videos

    Raise a tankard. Raise a warhammer. Same hand if you're feeling brave.

    Hammered Heroes is a roguelite about recruiting a rowdy band of fantasy heroes and sending them brawling down a dungeon that runs deeper than anyone sober should attempt. You don't pilot a single hero — you command the whole drunken expedition. Pick who joins, what they specialize in, where you descend, and how you spend every coin. Then the band fights it out in real time while you read the battlefield and make the calls that keep them standing.

    Every run starts with one free founding hero and a fistful of gold. Every run ends differently.

    Command the band, don't babysit it
    Your heroes hold the line, pick their targets, and swing on their own. Your job is the part that actually wins runs: building a party whose damage types cover the road ahead, choosing the right boon after every floor, training skill points into the build you're chasing, and knowing when to spend gold on a fresh recruit instead of a heal. Get the composition right and your band steamrolls. Get greedy and the whole expedition wipes in the dark.

    A roster where no two parties are alike
    Start with a free founding hero and earn the rest by playing — slay enough goblins to recruit the Wizard, clear graveyards for the Death Knight, raze monster dens for the Demolitionist. Glass-cannon Sorcerers that start frail and end devastating. Holy Templars that scourge the undead. Beastmasters, Pyromancers, Gladiators, Assassins — each with its own stats, damage type, and a kit of signature abilities.

    Biomes that fight back
    Descend through stone halls, frozen wastes, haunted graveyards, trap-laced mines, sunken marshes, and burning underworlds. Each biome has a signature monster that dictates how you should fight there — frost to chill the swarms, holy to put down the undead, fire to melt the frost-numb, arcane to shatter the armored. Bring the wrong party and the dungeon teaches you why.

    A descent with teeth
    Bosses guard the deep floors. Chromatic dragons stand as the run's great walls, each tougher than anything before it. Reach the bottom and a final tyrant waits — fell it to win, or press on into Endless and see how deep your band can really go.

    Die smarter, not just again
    When the band falls, you keep what matters. Fallen wanderers leave Echoes behind — spend them on permanent upgrades that make every future expedition tougher. Every class grows stronger the more you play it, carried across all runs forever. Each wipe sends you back to the tavern a little stronger, a little wiser, and ready to go again.

    The dungeon's deep, the ale's flowing, and somebody has to clear it. Might as well be hammered.

    Release Week Trailer

  95. 155

    Quarterheart

    Quarterheart header image
    Released 6 hours ago
    Type: game
    Dev: Emotional Machines
    Pub: Emotional Machines
    Genres: Action Indie Simulation Strategy
    About
    Screenshots
    Videos

    Quarterheart is a cozy arcade roguelite about an old machine in the attic that still works — and slowly becomes yours.

    Drop in a quarter, fight the little monsters on its screen, and win a sticker for every new one you beat. Your goal is simple: cover the whole machine in your victories.

    Drop a Coin

    A run lasts 2–4 minutes, win or lose: a string of quick fights, a new upgrade after each one, and a boss at the end. Losing barely stings — and there's always another coin.

    Fight Its Monsters

    The basics are simple: aim at a moving monster and click true. Then each monster adds its own twist — one races and won't hold still, one splits into a swarm, one only takes full damage when you hit its timing ring, one drums out a beat your clicks should match, and one winds up a big counterattack you can parry by clicking at just the right moment. Eight monsters, eight twists to learn.

    Build Your Run

    After every win, pick one of three upgrades and stack them: sharper crits, wider timing windows, safer parries, heavier charged hits. Sixty in the pool. Beat the boss and the machine opens its next level — six in all, each with new monsters and a meaner boss.

    Cover the Cabinet

    Every first kill drops a sealed sticker pack into the tray. Peel it open and stick it on the cabinet, over the last owner's faded notes.

    Where you stick it decides what it does. Each sticker upgrades or unlocks something different depending on where it lands, so two players with the same stickers end up with different machines. Forty-eight to collect — every level's version of every monster — and sometimes one prints with a shiny foil finish that makes its upgrades stronger.

    You're building the machine on the outside.

    The Longer You Play…

    …the more the machine changes: the light of its screen, the sound of its jingle, the notes the last owner left behind. Quietly. You'll want to see it for yourself.

    FEATURES

    • 48 stickers, and where you stick each one on the cabinet decides what it upgrades or unlocks

    • 8 monsters, each demanding a different attack style; 6 levels, each with its own boss

    • 60 upgrades, one of three offered after every win

    • Aim-and-timing combat: moving targets, timing rings, rhythm beats, charges and parries

    • 2–4 minute runs, win or lose

    • Short and complete: no Early Access, no live service, finishable in a few evenings

    • No gambling and no real money, ever — the coin is a prop, and the machine only pays out in stickers

    Feed it a quarter. Win your stickers. Make it yours.

    Game reveal

  96. 154

    Vitavania

    Vitavania header image
    Released 6 hours ago
    Type: game
    Dev: Nekod
    Pub: Nekod team
    Genres: Action Adventure Indie RPG
    About
    Screenshots
    Videos

    • 40% of the game world is completely underwater!

    • Engaging sandbox elements, day and night cycles, musical instruments, and drawing!

    • You are a cute catgirl, full of life and playfulness down to the tips of your ears!

    • You can pet the catgirl in the game!

    • Adventures through a winding world, battles against fearsome bosses, and the discovery of new abilities!

    • Mysticism, mystery, and divinity!

    🍂Mysterious paths, and a calling silence—here all dreams have met...

    🍁This game was created entirely by one person — Boris Gandrabura.

    Vitavania - Gameplay Trailer

  97. 153

    Build Christmas

    Build Christmas header image
    Released 6 hours ago
    Type: game
    Dev: Cozy Gridworks
    Pub: Cozy Gridworks
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos
    Decorate a cozy North Pole village and watch it glow at night. In Build Christmas, you string the lights and plan the squares and gardens. A small elf workshop runs underneath, so the presents are ready for Christmas Eve.

    What's in Build Christmas

    • 100+ decorations and masterwork builds to work toward
    • A five-chapter story campaign with an optional tutorial
    • Creative mode for open-ended building
    • Three North Pole maps: Coastal Bowl, Crescent Lake and Twin Valleys
    • 20+ shops, homes and other buildings
    • Candy, toy and plush production chains that make 13 goods
    • Each Christmas brings a bigger delivery goal

    Make it yours

    String lights along rooftops, trees, bridges and trains. Fill the snow with festive decorations and plan tiny gardens around glowing town squares. At night the whole village lights up.

    Build your North Pole

    Raise cozy homes, lay snowy streets and welcome a growing village of elves. Add workshops and gathering places as your settlement grows into a North Pole town.

    Make Christmas happen

    The management side stays light. Connect candy, wooden toy and plush workshops, then wrap the presents the children's letters ask for. Get the courier sleighs loaded before Christmas Eve.

    Bring Christmas back

    Follow Santa's clues through five story chapters and find out what happened to him. Your village and progress carry into the next Christmas, year after year.

    Build Christmas – Official Trailer

    Decorating the North Pole

  98. 152

    FLOWFALL Inertia

    FLOWFALL Inertia header image
    Released 6 hours ago
    Type: game
    Dev: Corey Jeffries
    Pub: Spatial Quotient
    Genres: Casual Indie
    About
    Screenshots
    Videos

    FLOWFALL Inertia is one long fall through a universe of neon, music and motion.

    You look down a long, winding shaft. Gates rise toward you, each cut with a shape: circle, cross, square or line. Steer onto the hole and morph your piece to match before you cross. Thread it perfectly and the world flares with light. Chain clean passes to build FLOW: the fall speeds up, the colours shift and your score climbs.

    A meditative fall with room to show off

    • Small mistakes are forgiven. Graze an edge and you keep going.

    • Big mistakes cost health, and your health shows on the piece itself as its glow fades. Run out and it shatters.

    • Health pickups keep you going. Corridors tempt you off the main line for bonus points. Power-ups let you phase through an obstacle, shrug off a shock or ride a slipstream. GUIDE lights your best path through the next gates, and AUTOPILOT carries you safely through the next one.

    • Mastery makes the fall faster, brighter and more spectacular.

    Every fall bends and splits

    The shaft curves and winds through every world, and then it splits. At a fork the tube opens into two to four routes, left, right, up or down, each with its own gates and hazards. Take the long way round or gamble on a shortcut. In the Quantum realm the routes twist around each other like strands of light.

    MULTI-FLOW: fall together

    Two to four players online, with cross-play between PC and Android.

    • FLOW RACE: everyone drops into the same fresh course. Race each other's glowing pieces, name plates and all, to the finish.

    • DERBY: an endless shared descent where pieces shove each other into the walls. Grab SPIKES, SHIELD, SHOCKWAVE, BEAT MINE and a homing shot that hunts the player ahead of you, and smash through hazards on your way down. The last one falling wins.

    • Race the top ghost: fly a level against the recorded run of its leaderboard champion.

    • Shattered early? Watch your rivals fall, then call for a rematch.

    One fall, endless worlds

    Leave the Void and fall through Deep Space, Orbit, Atmosphere, Forest, The Machine, the Reactor, the Frozen Complex, Underwater, Magma Fissure, Hollow Earth, Quantum, Synthwave, the Microbiome and, at last, a living Biosystem. Every world has its own hazards: asteroids and alien tractor beams, planes and bird flocks, grinding gears, a reactor meltdown, ice that locks your shape, lava falls, a black hole's pull, and white blood cells that hunt you down.

    Every gate is timed to the music

    An original soundtrack by ComAdore drives everything. Gates land on the big moments, and the light breathes with every beat. The ring around your piece ripples with the kick and the snare, so you can feel the beat before the gate arrives.

    Many ways to fall

    • Story: hand-built courses, one for each song, with stars, three difficulties and a story told between the worlds.

    • Arcade: an endless climb that gets deeper and faster over ten minutes, mixing worlds and mechanics in every stage.

    • Daily Drop: one new course a day, the same for everyone, with its own leaderboard.

    • Custom courses: pick the world, song, gates, hazards and difficulty, then challenge your friends on your creation.

    • Import your own songs: the game builds a unique course from your music.

    • Online leaderboards for every level, difficulty and mode, with every score checked by the server.

    Play your way

    Keyboard and mouse or a controller, on Windows, Linux and Steam Deck. Every control can be rebound, and captions, reduced motion, reduced flashes and a larger interface are a menu away. Choose COLOUR VISION palettes for red-green and blue-yellow colour blindness. Chase 100 Steam achievements while Steam Cloud keeps your progress safe.

    Original soundtrack included

    Your purchase includes the complete FLOWFALL Inertia original soundtrack by ComAdore as a separate Steam soundtrack item: 19 tracks to download and enjoy outside the game, at no extra cost.

    FLOWFALL Inertia Launch Trailer

  99. 151

    Protocell

    Protocell header image
    Released 6 hours ago
    Type: game
    Dev: Lejiww
    Pub: Jersoft
    Genres: Action Indie
    About
    Screenshots
    Videos

    Deep in the Mariana Trench, a laboratory pulled a living cell up out of the abyss.

    It learned. It adapted.

    Then it escaped.

    That cell is you.

    In PROTOCELL, you will find no weapon lying on the ground and no ready-made equipment. Everything you need has to grow directly out of your own organism.

    Mutate. Adapt. Survive.

    But every mutation has a price.

    SURVIVE THE SWARM

    The principle is simple: you move, your cell attacks automatically.

    Your job is to keep moving, to avoid the creatures gradually flooding the screen, and to build your organism as the game goes on.

    Levels come one after another quickly, and every step up in power asks you to choose a new mutation capable of transforming the way you play.

    If you enjoy the escalating power and the frenzy of Vampire Survivors or Brotato, you will find your bearings quickly. But in PROTOCELL, every upgrade genuinely transforms your organism — and the more powerful you become, the closer you get to breaking point.

    EVERY MUTATION IS A RISK

    Projectiles, orbiting drones, auras, shields, regeneration and many more possibilities: 52 mutations let you build your cell exactly as you see fit.

    Push some mutations to their limit and they can fuse to give birth to one of the 18 evolutions, each with its own mechanic.

    But your organism was not designed to withstand infinite power.

    Every mutation raises your INSTABILITY.

    Cross the critical threshold and you will trigger a MELTDOWN: you will then have only twenty seconds before your cell explodes.

    It is up to you to decide how far you are willing to push your organism.

    Play it safe…

    or attempt one mutation too many.

    YOUR CELL IS UNIQUE

    Every protocell has its own 64-bit genetic code.

    Silhouette, membrane, nucleus, appendages, colours and animation details are all determined directly by that genome.

    The result: billions of possible combinations, and creatures generated and animated in real time.

    And yet that genome fits into just 16 characters.

    Particularly fond of one of your cells? Copy its code from your collection and share it.

    Another player can enter the exact same genome in their own laboratory and recreate the same creature, with the same appearance and the same name.

    Someone shares a code online? A few seconds later, that cell can grow in your own laboratory.

    So your creations are not only unique.

    They can travel.

    EXPLORE THE DEPTHS

    Your descent will take you through 8 worlds, each with its own creatures, hazards, environmental mechanics and boss.

    Corrosion, freeze, burning zones, creatures able to come back to life…

    Every environment imposes its own rules and forces you to adapt your organism.

    And when you think you have reached the bottom, the Primordial Abyss will still be waiting.

    A separate expedition of 100 floors split across 10 layers, each sealed by an exclusive boss you will meet nowhere else.

    Your progress and the DNA you harvest are kept between attempts, letting you gradually prepare your next descent.

    GROW YOUR LABORATORY

    Between two expeditions, back to the laboratory.

    Use the DNA you recovered to create new protocells, cross-breed them across 5 ranks, develop each one through a 41-node DNA tree and prepare genome recipes that can be triggered in the middle of a game.

    Also take on the ancestral Hosts to recover their organelles and gear up your colony.

    And if you make it all the way to the final world, The Host, the adventure does not simply stop on a victory screen.

    PROTOCELL has a real conclusion, with a playable multi-act epilogue, credits and a final scene.

    A COMPLETE GAME THAT WILL KEEP EVOLVING

    PROTOCELL is a complete game, built to be played from the beginning through to its true ending.

    I do not want to build a game around the promise of what it might become one day: the main content is already here.

    But that does not mean I intend to stop.

    I develop PROTOCELL alone, and I want to keep making it grow after release: new mutations, new creatures, new challenges and new depths to explore.

    The game is complete today.

    And I hope it will be even richer tomorrow.

    DEVELOPED SOLO, WITH YOU

    PROTOCELL is my game, but I also want it to evolve with the people who play it.

    There are no layers between your feedback and the person developing the game: that person is me.

    If you find a boss frustrating, a mutation uninteresting, an interface that could be clearer, or if you simply have an idea you would like to see in the game, tell me.

    I read the feedback, I talk with players and, when an idea genuinely improves the game, I can work on it directly.

    So PROTOCELL will keep evolving with its community.

    ALSO

    • Fully playable with a controller or a keyboard

    • Xbox and PlayStation controller icons and prompts

    • Built-in Codex: game guide, mutation atlas and bestiary

    • Procedural creatures generated and animated in real time

    • Dozens of missions

    • 41 achievements, including a Platinum

    • Available in English, French, German, Spanish, Italian, Portuguese (Brazil) and Russian

    Protocell - Gameplay

  100. 150

    Jump Bald

    Jump Bald header image
    Released 6 hours ago
    Type: game
    Dev: Symbio Studio
    Pub: Symbio Studio
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Synopsis

    "Bald people... Sweet and beautiful bald people of the world...


    A highly discriminated minority, who used to live peacefully until that message arrived:


    'Twinkle twinkle, little bald'... The rage was total.

    Now, the sweet and beautiful little bald folk have taken up their weapons and joined forces to reach the summit and defeat their vile aggressor." - Narrator's Voice.

    A bizarre, irreverent and simple story



    The king of the hairy-headed made a joke about bald people, and they decide to take revenge. You, as the bald-boxer-knight that you are, must reach the top of the tower where the king hides to deliver your alopecic justice.

    But you're not alone! Other bald folk have been left along the way and won't hesitate to lend you a hand.

    Gameplay

    Jump Bald is a metroidvania platformer built on pixel-perfect precision.

    Every jump is a challenge. Nothing here comes for free, quite the opposite: you'll have to pay for every mistake you make.

    The system is simple: by aiming with your cursor, you decide the direction and the force of your next jump. But mastering that jump is the key to the game. Nothing is as easy as it looks.

    Every kind of terrain and platform has its trick. The moment you misjudge your landing, you'll come crashing down through all your hard-earned progress in a physics-fueled tumble that just won't seem to stop until it's destroyed you morally... And it's back to the beginning!


    On your way to the summit, you'll find other bald folk like you. They'll give you advice and even offer up their weapons, which will let you modify your jump and reach areas you couldn't access before.

    Only by combining the power of all 3 weapons will you be able to reach the top...

    Developer's note:
    It's not all as bad as it seems... We love souls-likes, so we left a couple of bonfires around so that when you die, you don't respawn from the starting point.

    Rage game + Metroidvania

    Unlike other greats like Jump King or Getting Over It, which are our inspiration, this title aims to drive you up the wall with every failure—but with something more to gain. The map is simple, but it combines metroidvania mechanics and backtracking to deliver a complete puzzle experience.

    You won't just have to worry about every jump; you'll also need to figure out how to access each area of the map and unlock the game's three weapons in order to reach the summit.

    Developed from the theme proposed at the Game Off 2023 Jam.

    Jump Bald - Announcement Trailer

  101. 149

    Death Dealer

    Death Dealer header image
    Released 6 hours ago
    Type: game
    Dev: Psychotronic
    Pub: Psychotronic
    Genres: Action Early Access
    About
    Screenshots
    Videos

    TRAPPED UNDERGROUND, YOU ARE UNWILLING PUPPETS IN THE DEATH DEALER’S DEADLY GAMES.

    One player becomes the hunted.

    Alarms sound. The hunted gets a head start.

    Everyone else buys weapons.

    Then the hunt begins.

    Hunt your friends.

    Or become the hunted and do whatever it takes to survive.

    Survive the hunt, and the tables might turn

    EVERY HUNT BEGINS AT THE TABLE.

    Play a high stakes card game.

    Win chips.

    Spin your personal slot machine for extra chips, strange effects and game changing modifiers.

    But someone has to lose.

    And when they do, everything changes.

    BUILT FOR CHAOS WITH FRIENDS

    Death Dealer is built around the moments when everything goes wrong.

    Expect desperate escapes, terrible decisions, proximity chat screaming, friends turning on each other and Janky Disco.

    Every match creates a new story.

    NO REAL MONEY

    It’s a video game, not a real casino.
    No real money involved.

    Only consequences.

    JOIN THE COMMUNITY

    Join our Discord to find other players, share feedback and keep up with development.

    Death Dealer Gameplay Trailer

  102. 148

    Shelf-Made Tycoon

    Shelf-Made Tycoon header image
    Released 6 hours ago
    Type: game
    Dev: Flockbay
    Pub: Flockbay
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Shelf-Made Tycoon is a cozy tycoon game about growing a tiny warehouse into a logistics empire. You start with one small building and not much money and every good deal you land turns into more space more clients and bigger ones, until trucks and trains and ships are all bringing work to your door. When money gets tight a local crime syndicate starts calling with big cash for a few unmarked crates *cough cough* but any one of their vans could be driven by an undercover cop and getting caught means losing everything. Even when it all runs smoothly it is oddly relaxing to just zoom in and watch it work.

    Every contract is a bet


    Every client wants something different, and every contract asks the same question: can you fit it, can you deliver it on time, and is it worth the space it takes? The ticket does the maths for you. Deciding how greedy to be is up to you.

    Build for the clients you want next


    Space is the whole game. Chilled goods need chillers, chemicals need a hazmat cage, and every rack you add is floor you can't use for anything else, so you're always building for the clients you want next, not the ones you already have.

    A bigger world when you're ready for it


    When the town isn't enough, open the harbour, the railhead, the industrial estate and the motorway junction. Each one costs you up front and brings new kinds of work, from a feeder ship that waits for nobody to a freight train that leaves on time.

    Outgrow your walls


    The best moment in any tycoon is when you outgrow your building, and here it keeps happening: the plot next door, a second warehouse across the street, then three more, and a rail siding of your own.

    Keep the books


    Deliver on time and your stars climb and better clients start calling. Run late and they stop. Upkeep, rent and tax come due every midnight, the bank bails you out once, and after that you're on your own. Play it Relaxed, or risk it all on Standard.

    No paperwork, no questions

    When money gets tight, the Gull Street Firm comes calling: keep a few unmarked crates overnight and the cash could save your business. Every job raises the chance that the van's driver is an undercover cop. You won't know until the sirens. Say no and they take a cut of your takings anyway.

    A town that keeps its own hours


    This is the cozy part. Some nights you just want to slow it down and watch the headlights come on, the snow pile up on the roofs and the forklifts keep working through all of it.

    Features

    • More than a dozen named clients, each with their own cargo and credit terms
    • Five kinds of cargo and three kinds of rack
    • Trucks, forklifts, freight trains, quay cranes and a feeder ship, all working where you can watch
    • Six routes, from the harbour to the motorway
    • Up to five warehouses and a rail siding of your own
    • Reputation stars that decide who calls and what they pay
    • A crime syndicate that pays big, and an undercover cop who could be behind any van
    • Pause, 1x, 2x and 4x, and an autosave every midnight
    • Mouse and keyboard, with shortcuts for racks, doors, forklifts and demolish

    Guaranteed next day delivery. Somehow.

    Shelf-Made Tycoon - Trailer

  103. 147

    Bottled by Bears

    Bottled by Bears header image
    Released 6 hours ago
    Type: game
    Dev: monoii studio
    Pub: monoii studio
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Bottled By Bears is a cozy idle management game where you run a little honey farm with the Pawford bear family. Open bee packs to collect bees of all kinds, grow a flowery field that blooms day by day, and bottle the sweetest honey jars to sell at your stand.

    At your own pace, get ready to:

    • Open different bee packs to discover new and rarer bees. Can you collect them all?

    • Manage your hives and bottling lines to keep up with honey production.

    • Attract new customers and take on bigger honey orders as your reputation grows.

    • Expand your farm, decorate it, and arrange the flower fields that keep blooming even while you're away.

    Settle in with the Pawfords, manage and take care of the farm, and fill the hives with your favorite bees along the way!

    Game Trailer

  104. 146

    Grave Rats

    Grave Rats header image
    Released 6 hours ago
    Type: game
    Dev: Scarotonin
    Pub: Scarotonin
    Genres: Action Early Access
    About
    Screenshots
    Videos

    Team up as grave-robbing rats in a world of physics-driven horror. Drag bodies, fumble valuables, and try to keep your crew together when things go wrong.

    Scavenge valuables, stuff them into corpses, and haul your haul to the grave. Finish the burials, then get your crew back to the extraction lantern.

    Some loot comes with baggage. Haunted bells make corpses moan, dancing shoes send them shuffling, and spectral candles dim nearby lights. Keep the curses under control while you carry on.

    Spend your haul on weapons and upgrades before the next contract. Customize your rat with unlocked cosmetics, then head back out for another questionable payday.

    Gameplay Trailer

  105. 145

    Kepler Ascent

    Kepler Ascent header image
    Released 6 hours ago
    Type: game
    Dev: Sailxe
    Pub: Sailxe
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    The Kepler-9 can't bring you back. AURA, the ship's AI, can only record you.

    KEPLER ASCENT is a space platforming FPS for players who want to optimise every jump. One route per chapter, identical for everyone, every run: no luck, just you, the clock and the perfect line.

    Movement to master

    • Grappling hook, wall run, rockets, orbits, saucers, trampolines, pendulums and ice

    • A readable game: nothing gets between you and a precise jump

    Built for tryhards

    • 12 chapters of 3 acts each, with a final chapter that closes AURA's story

    • Hundredth-of-a-second timer, 3-gate splits and a results screen

    • Bronze, Silver, Gold and AURA medals

    • Ghost of your best run

    • Instant one-press restart

    • Practice mode: respawn at the last gate, times not recorded

    • 3 files to collect per chapter for 100%

    • Full run: every chapter back to back, total timer

    Online too

    • Ranked duels with ELO rating and ranks

    • Battle royale: players are eliminated as the course advances

    • Friends matches via Steam invites

    An AI watching you fall

    AURA comments on your wins, and even more on your falls. "I saw the jump. You knew it wouldn't make it."

    Go as far as you can.

    Kepler Ascent

  106. 144

    Moon Swarm

    Moon Swarm header image
    Released 6 hours ago
    Type: game
    Dev: Spyra_Labs
    Pub: Spyra_Labs
    Genres: Action Casual Indie Strategy
    About
    Screenshots
    Videos

    Defend your moon in this idle auto-battler that lives quietly in the corner of your screen.

    Fend off endless waves of alien creatures, build powerful defenses, collect gold, and unlock new weapons and planets while you work, browse, or play.

    Build Your Defense

    Place defensive guns and watch them automatically fight off waves of aliens. Upgrade your defenses and create a setup that can handle increasingly dangerous enemies.

    Upgrade & Grow

    Collect gold from defeated aliens and spend it on powerful upgrades. Improve your damage, fire rate, range, and other abilities to make your defenses stronger.

    Unlock New Weapons

    Discover new defensive weapons, each with its own strengths and playstyle. Experiment with different combinations to find your perfect setup.

    Explore New Planets

    Survive the waves and travel to new planets, each bringing new challenges, enemies, and environments to defend.

    Always on Your Desktop

    The game runs in a small corner of your screen, letting you defend your moon while you work, browse the web, watch videos, or play other games.

    Play Your Way

    Keep an eye on the action and upgrade when needed, or let your defenses do the work while you focus on other things. Your moon is always under attack!

    Moon Swarm Final Trailer

  107. 143

    Deadzone Cleanup Crew

    Deadzone Cleanup Crew header image
    Released 6 hours ago
    Type: game
    Dev: Salt Mines Studios
    Pub: Salt Mines Studios
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Deadzone Cleanup Crew is a zombie apocalypse incremental game, where you break down items for scraps, and take on the dead with your crew.

    Break down objects, scavenge for scrap, upgrade your base, hire survivors, and send your cleanup crew into dangerous zones packed with zombies, nests, and boss threats.

    Scavenge, Upgrade, Clear

    Each area is split into two main phases.

    In the Scavenge Phase, you smash through glowing junk, rubble, and infected objects to collect Scrap. The more Scrap you earn, the faster you can build up your operation.

    Back at base, spend your Scrap on permanent upgrades, hire new crew members, improve your damage, boost scavenging speed, and unlock new tools for surviving deeper into the deadzone.

    Then comes the Clear Phase.

    Fight through waves of zombies, protect your crew, destroy infected threats, and survive long enough to face the final boss of each location. Clear the area to unlock the next tier and push further into the apocalypse.

    Build Your Cleanup Crew

    You are not alone. As you progress, you can unlock different survivor helpers, each bringing new firepower and utility to your cleanup operation.

    Hire and upgrade crew members like:

    • An array of clearers with weapons from crossbows, to pistols, to flamethrowers

    • Scavengers that help gather Scrap faster

    The stronger your crew gets, the further you can push.

    Reclaim the Deadzone

    Move through increasingly dangerous locations, from abandoned streets and diners to supermarkets, motels, and worse. Every new tier brings tougher objects, stronger zombies, bigger bosses, and better rewards.

    Features

    • Fast, simple click-to-clear gameplay

    • Scavenge runs focused on earning Scrap

    • Clear runs with zombie waves and boss fights

    • Permanent upgrades through a skill-web style progression system

    • Hireable survivor crew members

    • Base upgrades and visual progression

    • Zombie apocalypse cleanup theme with a light, arcade-style feel

    Clean the streets. Upgrade the crew. Clear the deadzone.

    Deadzone Cleanup Crew Trailer

  108. 142

    Hit or Die

    Hit or Die header image
    Released 6 hours ago
    Type: game
    Dev: Cuvan
    Pub: Cuvan
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Hit, stand, or get hit

    Four players sit at one table. Every round has a target number, usually 21. Whoever ends up furthest from it takes the hit. Not points. A mallet, an anvil, a revolver. You can't fully see what other players have in their hand.

    Use items to survive, sabotage and more

    In front of your seat there is a drawer only you can see into. You earn items by getting hurt, you can use them for surviving longer, sabotaging others and more!

    Customize your character

    There is a lot of costumes that you can wear, earn them by playing more!

    Thanks for the support!

    If you are interested in joining the table, make sure to add Hit or Die to your wishlist! I would really appreciate it, thank you!

    Features

    • Online multiplayer for 2 to 4 players

    • Singleplayer support

    • Proximity voice chat

    • Items to use, a lot of ways to die

    Gameplay Trailer

  109. 141

    Eye of Syn

    Eye of Syn header image
    Released 6 hours ago
    Type: game
    Dev: Globin Games
    Pub: Globin Games
    Genres: Strategy
    About
    Screenshots
    Videos

    Welcome to Eye of Syn

    Eye of Syn is a 2D tower defense game set in an earth ravaged by a deadly zombie virus. You play as Lucretia, a young girl who made a deal with the eldritch demon Argus in exchange for powers that let her fight back against the zombies.

    This proved to be a big mistake, however, as it split her soul between two realms: post-apocalyptic earth and the horrifying extra-dimensional land of Syn. Now you must defend yourself on both of these planes. Collect monstrous summons, strategize your way through relentless hoards of twisted zombie foes, and find Argus before it's too late.

    Unlock your Potential with Demon Buffs 

    Place your Demons in the correct spots to unleash powerful demon buffs! Each demon has a buff zone, and when another demon is placed there, they both mutate into stronger variations of themselves. Strategize with over 30 combinations! You can uncover and track these synergies in the Codex.

    Engage in Dual-Dimension Combat

    Battle against relentless hordes of zombies as you swap between the two dimensions of Syn and Earth. Equip power-ups that trigger when you switch realms – allowing for more customization in combat. 

    • Swap abilities activate when the bottom left bar is full and you swap dimensions. Activate Blood Rain to summon a storm of lighting damaging zombies at random.

    • Syn abilities activate when you click the bottom right icon and then click on the map. Activate Lightning Strike to summon a bolt of lightning in a specific location.

    Eye of Syn Official Trailer

  110. 140

    Flea Madness

    Flea Madness header image
    Released 6 hours ago
    Type: game
    Dev: Missset
    Pub: Missset
    Genres: Action Indie
    About
    Screenshots
    Videos

    Small fighters. Big firefights. Strange rides.

    Flea Madness is a chaotic shooter where armed creatures battle for control of the map. Capture objectives, and work with your team to turn a hectic fight into a win. Along the way, you’ll encounter strange insects that can carry you across the battlefield and straight into the action.

    Fight for control

    Push toward an objective with your teammates, help them hold their ground, and respond when the opposing team takes a point. The fight can move quickly across the map, so knowing when to join your team and where to focus your fire matters as much as landing a good shot.

    Find your way into the fight

    Choose from a variety of firearms and adapt as the battle unfolds. You can also use a bite attack when an opponent gets close. Whether you’re exchanging shots around an objective or moving to help an ally, there’s always another fight nearby.

    Ride into battle

    The insects in Flea Madness are more than part of the scenery. Some can be ridden, giving you an unusual way to cross the map and reach the next skirmish. Expect to see teammates and opponents arriving on the backs of these strange creatures.

    Play with others or at your own pace

    Jump into online team matches with other players. We’re also planning solo matches with bots, so you’ll have the option to start a match on your own without joining an online server.

    Take the objective. Help your team. Enjoy the madness.

    Flea Madness Official Trailer

  111. 139

    The Glory Dungeon Raider

    The Glory Dungeon Raider header image
    Released 6 hours ago
    Type: game
    Dev: HappyPaphy
    Pub: HappyPaphy
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    A Roguelike Dungeon Adventure Full of Thrills and Danger!

    Enter the depths of a treacherous dungeon in The Glory Dungeon Raider, a fast-paced 2D roguelike where every run presents a new challenge. Arm yourself with a massive arsenal of weapons and face off against deadly creatures. Do you have what it takes to survive?

    Features:

    • 🔹 Procedurally Generated Dungeons – No two runs are the same! Explore ever-changing layouts filled with dangerous enemies and hidden loot.

    • 🔹 Dynamic Combat System – Wield up to 4 weapons simultaneously. Use Weapon Tokens to modify your gear and customize your tactics. Master your melee weapons to parry and deflect enemy attacks, adapting your strategy to suit your playstyle.

    • 🔹 Challenging Enemy Variety – Face terrifying foes, from the tongue-lashing LongTongue to the massive BigTongue. Watch out for powerful minibosses guarding the path to the next floor!

    • 🔹 High-Octane Action – Perfect your reload timing to boost your effectiveness in combat. In this dungeon, every shot counts. Survive the relentless waves and prove your skill!

    • 🔹 Retro-Inspired Pixel Art – Immerse yourself in a beautifully crafted pixel-art world featuring eerie dungeon atmospheres and dynamic lighting effects.

    Survive, adapt, and conquer the dungeon to achieve Glory! Will you be the ultimate Dungeon Raider?

    The Glory Dungeon Raider Trailer

  112. 138

    Moonbased

    Moonbased header image
    Released 6 hours ago
    Type: game
    Dev: Topper Games
    Pub: Topper Games
    Genres: Action Indie
    About
    Screenshots
    Videos

    A Top-Down 3d Space Rogue Lite with Deck Builder elements and huge amounts of customization.

    PLAY YOUR WAY.

    Four unique hulls to choose from with different strengths and weaknesses and base turrets, 23 unique weapons to fill four turret slots, 12 unique modules to fill three module slots that provide strong buffs and build modifying enhancements, four mastery trees to explore and... well master, a fusion lab that fuses any two turrets into one of 422 combinations of super-turrets! (Great for you, Yikes for balancing!)

    Four unique Moons to conquer, four unique Moon bosses to vanquish, mini-bosses, scalable difficulty modifiers, banishable and rerollable upgrade cards for game deck customization, full run damage and upgrade summaries/reports for build refinement and of course...

    ONE MORE RUN!

    Re-establish control of our Moons and fight back the swarm, then return home or... stay at your peril!

    How long can you survive and can you top the weekly Steam leaderboards?

    Moonbased Trailer (EN)

  113. 137

    FAKE ME

    FAKE ME header image
    Released 6 hours ago
    Type: game
    Dev: YUMEXE
    Pub: YUMEXE Harmonia Games Gamersky Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    FAKE ME combines classic hide-and-seek with creative 3D modeling in an online multiplayer game.

    Split into two teams: Fakers and Seekers. Fakers must blend into the environment and avoid being caught until time runs out, while Seekers must spot the objects created by other players and find every Faker.

    BUILD YOUR OWN DISGUISE

    Use simple and easy-to-use modeling tools to build the object you want to hide as from scratch. Model a single shape or combine multiple pieces to create anything you can imagine, from a small decoration to a large structure.


    BLEND INTO THE ENVIRONMENT

    Choose the right size, colors, and position to make your creation look like a natural part of the map.

    Build a convincing prop or try an unusual disguise designed to confuse the Seekers.


    FIND ANYTHING SUSPICIOUS

    An extra chair, a strangely shaped box, or a structure you are certain was not there a moment ago could be another player.

    Find every Faker before time runs out.

    DESIGN YOUR OWN CHARACTER

    Modeling tools are not just for hiding. As a Seeker, you can customize your character’s appearance however you like.

    Paint your character and create unique costumes by modeling and combining different shapes. Create something funny and unusual or design a warrior with a style all your own.

    You decide what your character looks like.

    PROP PAINT MODE

    Instead of modeling from scratch, transform into an object on the map and paint it however you like. Blend into your surroundings—or stand out. It’s up to you!

    CHARACTER SKILLS

    Use different skills as a Faker or a Seeker. A well-timed move could help you hide, escape, or find an opponent.

    MODEL SAVING, LIBRARY & EXPORT

    Save your models to your library to view them later or export them for use in other programs. You can also share screenshots of your creations.

    SOUND WHEEL & VOICE RECORDING

    Choose funny sounds from the sound wheel or record your own voice. Add a little more chaos to hide-and-seek with your lines and impressions!

    A NEW IDEA IN EVERY MATCH

    Because players build their own models, no two rounds are ever exactly the same. Try new disguises, discover creative hiding spots, and create designs that will surprise your friends.

    Perfectly imitate the environment or build something ridiculous that makes everyone laugh. The best disguise is the one you create yourself.

    FAKE ME Gameplay Trailer

  114. 136

    MORPHOKLASM

    MORPHOKLASM header image
    Released 6 hours ago
    Type: game
    Dev: guglu games
    Pub: guglu games
    Genres: Action Free To Play
    About
    Screenshots
    Videos

    In the year 21XX, you thought your transgressions would go unnoticed. You thought the gods heroes and lords of bygone times lay dormant on OLYMPUS as you lay waste to what was once known as ΞΕΝΙΑ (Xenia - Zeus's Law).

    But they were watching.

    And one fateful day the everyday objects you did not pay heed to as you partook in your reckless abandon were breathed unto by divine life - ichor of gods of long past. Invigorated by wrath with a singular focus - you, who thought there were naught repercussions in this age.

    Your WORLD has become a BULLET HELL

    • 9+ UNIQUE BOSS FIGHTS WITH SURREAL DESIGNS

    • 30+ DISTINCT BULLET PATTERNS AND BOSS MECHANICS

    • 12+ ORIGINAL THEMATIC SOUNDTRACKS

    • 3 DIFFICULTIES TO MATCH YOUR WILLPOWER

    • 90 STARS TO COLLECT - RISE TO THE CHALLENGE

    MORPHOKLASM Trailer

  115. 135

    Harvest Together

    Harvest Together header image
    Released 6 hours ago
    Type: game
    Dev: HelPey
    Pub: HelPey
    Genres: Indie Simulation Early Access
    About
    Screenshots
    Videos

    Harvest Together is a cozy farming sim you can play alone or online with up to 4 friends. Start with a patch of soil and a dream — end up with a farm that's truly, warmly yours: animals that adore you, a dog that brings you gifts, a guestbook full of friends' notes, and a village that knows you by name.

     

    🚜 BUILD YOUR FARM

    Till, plant and harvest 25+ crop varieties. Raise chickens, ducks, geese, cows, goats, sheep and pigs — collect eggs, milk, wool, honey and truffles. Construct greenhouses, barns, coops, beehives, wells and wind pumps, and expand your land zone by zone.

     

    🛠️ BRING THE OLD TRACTOR BACK TO LIFE

    A rusty old tractor sits on your land, waiting for someone who cares. Restore it piece by piece — and once it rumbles back to life, it's yours to drive: hop in and cruise across your fields. In co-op the restoration is a farm project you complete together, and every friend can take it for a spin.

     

    ⏰ A FARM THAT LIVES ON REAL TIME

    Crops grow in real time — even while the game is closed. And the world moves with the real calendar:

    • A courier arrives every week with a Town Order — deliver it for gold, diamonds and XP.

    • The Traveling Merchant rolls in twice a week with discounted seeds and one exotic seed the shop doesn't sell yet.

    • Every day two of your goods become Market Specials and sell for +30%.

    • On the first weekend of every month, the Harvest Festival comes to your farm: fairground stalls and a weekend-long harvest contest with bronze, silver and gold prizes.

     

    🍂 SEASONS THAT MATTER (BUT NEVER LOCK YOU OUT)

    Every crop and fish has a favorite season: in-season crops grow faster, in-season fish bite more often. Nothing is ever locked — plant and catch whatever you like, whenever you like. Rain waters your fields for free, fog and snow repaint the meadows, and volumetric skies make every season feel alive.

     

    🎁 EVENT PASS — FREE FOR EVERYONE

    Time-limited events bring a reward pass with exclusive prizes, including event-only horse variants. Every single tier is free — no paid track, no wallet required. Just play, level the pass, and claim rewards that stay on your account for good.

     

    🌟 GROW YOUR FARMER

    A 40-level skill tree split across four branches — Farming, Nature, Commerce and Mastery. There are never enough points for everything, so choose your path… and in co-op, skills are personal: you take Commerce while your friend goes fishing, on every farm a different build.

     

    🧑‍🌾 HIRE FARMHANDS

    Hire helper NPCs who water, harvest and collect for you. Upgrade their work area and pace, choose their duties — and hand them a pouch of seeds so they plant your tilled soil while you ride off on horseback.

     

    🐄 ANIMALS THAT LOVE YOU BACK

    Name your animals and pet them every day — as their hearts fill (0–5), their goods sell for more. Befriend your farm dog: walk it across the fields, pet it daily, and once you're close, it starts fetching you little gifts.

     

    ✨ EVERY HARVEST CAN SURPRISE YOU

    Any harvest can mutate into Silver, Golden or Rainbow quality for a big gold premium. Any dish can come out Perfect for a bonus payout. Fertilizer and in-season crops raise your odds — everything connects.

     

    👥 REAL CO-OP, NOT A SPECTATOR MODE

    Friends join with a room code and share everything: one farm level, one wallet, one story. Ripening crops can merge into Giant Crops you harvest together; work fast side-by-side to fill the Team Combo meter for bonus gold. Every visitor is remembered in your farm's Guestbook — and can sign it with a note. Host permissions, in-game chat, and per-farm personal skill builds keep it fair and fun.

     

    🌷 MAKE IT BEAUTIFUL, MAKE IT YOURS

    Dozens of decorations — flower beds, lamps, benches, a tire swing — raise your farm's Beauty rating (0–5 ★), proudly displayed in your guestbook. Customize your farmer with outfits, hairstyles and accessories, build a stable and gallop across your land on one of four classic horses.

     

    🗺️ Fully localized in 33 languages.

    Harvest Together Fragman

  116. 134

    Desktop Ball

    Desktop Ball header image
    Released 6 hours ago
    Type: game
    Dev: Emergent Behavior Studios
    Pub: Emergent Behavior Studios
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    It lives on your desktop.

    It's a little toy that lives on top of your desktop, sort of like a digital fidget spinner.

    Play with it in a queue, a meeting, a compile, a render, whenever your hands want something to do. Grab it, fling it around, bounce it off the edges of your monitors, and when you stop playing, it gets out of the way so everything else just works underneath.

    Had a rough day?

    Yeah... these two are for you. Pin the Supernova against an edge until it gets DANGEROUSLY HOT, and it goes off in a violent thermonuclear explosion that sets your screen on fire.

    Tesla is a thunderstorm squeezed into a ball. Charge it against an edge, throw it hard, and THUNDER STRIKES. Even your mouse gets charged up and starts zapping things.

    Touch grass. Then haunt it!

    Sprout turns your desktop into a cozy little garden. Roll it along the edges to grow flowers, or squeeze it to grow vines all over your screen. Just remember to trim it once in a while.

    Ghost, on the other hand, HAUNTS your desktop. Every throw leaves a little ghost behind, and if you squish it into a wall they just keep coming. They spook easily and they definitely don't pay rent.

    Splash or dunk?

    Spongeball turns your screen into a tiny ocean, with a little school of fish to bother. Let the sponge soak up water, then wring it out against your monitor. Or just slosh it all around aggressively (the fish love it!)

    The Basketball slides its own hoop out from the side of your screen. Bank shots, trick shots, and dunks so good the ball catches fire, followed by a completely unnecessary amount of confetti.

    Pinky and the gang

    Pinky is the mascot, and the squishiest of the bunch. He has no thoughts, only kinetic energy. Squish him flat against a wall and he slingshots across your screen. Super small chance he'll wink at ya.

    Right-click any ball to swap it for another, each with its own little backstory. And the first time you open the game, the whole gang shows up to dance for you :)

    Pick up and play

    • Always there for you when you want to grab it

    • Hides itself if you go fullscreen, or you can tuck it in a Magnetic Corner

    • Seven balls so far: Pinky, Supernova, Tesla, Spongeball, Basketball, Sprout, and Ghost

    I lost an embarrassing amount of that time just playing Desktop Ball, instead of making it... I hope it keeps you good company :)

    Desktop Ball Launch Trailer

    DESKTOP BALL | Announce Trailer

  117. 133

    DEADBOOT

    DEADBOOT header image
    Released 6 hours ago
    Type: game
    Dev: ULTRAKAOS Games
    Pub: ULTRAKAOS Games
    Genres: Action
    About
    Screenshots
    Videos

    Death isn't the end. Restart your climb, discover new upgrades, and experiment with different builds as you fight your way back through the tower.

    Kick down doors, shred anything in your way, and keep the momentum alive.

    Levels are filled with deadly hazards and weapons. Stay light on your feet, and think fast to use them to your advantage. Your brutality will be rewarded.

    Demo Announcement

  118. 132

    Space Race

    Space Race header image
    Released 6 hours ago
    Type: game
    Dev: Pri Games
    Pub: Pri Games
    Genres: Racing
    About
    Screenshots
    Videos

    Gameplay
    Fly as fast as you can from start to finish without exploding.
    Controls take place in zero gravity. There is no braking! Here, the laws of inertia apply.

    Avoid obstacles such as black holes, lasers, or other space hazards, such as aliens.

    Collecting Suns
    In each level, you must collect all suns to unlock the goal. Only once every single sun has been reached can you land at the goal.

    Lasers and Timing
    Lasers are obstacles that periodically turn on and off. You must time your movement correctly to pass through safely.

    Chasing Rockets
    In addition, you will be hunted by chasing rockets that relentlessly pursue you. They increase the pressure and force you to keep moving at all times.

    Aliens and Weight System
    Aliens can land on your rocket and change its weight and center of mass. This affects the flight behavior.

    Physics and Control
    The entire control system is based on zero gravity and follows the laws of inertia. There is no classic braking function. The only way to reduce speed is to rotate the rocket 180 degrees and then accelerate in the opposite direction.

    Trailer

  119. 131

    UPSHOT

    UPSHOT header image
    Released 6 hours ago
    Type: game
    Dev: Wazang Games
    Pub: Wazang Games
    Genres: Action Casual Indie
    About
    Screenshots
    Videos
    UPSHOT is a 3D arena shooter where every ball you hit splits in two. Big balls bounce around the room. Hit one and it breaks into two smaller, faster balls. Hit those and they break again. Pop every last one before the clock runs out to clear the room, then move on to the next.

    ROOM AFTER ROOM

    No two rooms are built the same. Each one has its own layout, its own obstacles and its own surprises, and the balls bounce differently in every one of them.

    A BOSS EVERY FIVE ROOMS

    Every fifth room, a giant boss ball drops in. It soaks up bullets, spits out smaller balls and slams the floor, sending out shockwaves you have to jump over. Beat a boss and you unlock a checkpoint for your run.

    OPEN THE BOX

    Popped balls drop gift boxes, and you never know what's inside. It could be a new weapon, extra time, an extra life, a shield or a moment of slow motion. Weapons range from pistols and shotguns to crossbows and blades, and each one changes how a room plays.

    BETTER WITH FRIENDS

    Play solo or team up in 4-player co-op. Go down, and a teammate can pull you back up. More players means more balls, so the challenge grows with your squad. Friends can even join after the match has started, as long as there's a free spot.



    Meet in the lobby, shoot some hoops while everyone gets ready, and celebrate a cleared room with an emote.

    FEATURES

    • Every hit splits a ball into smaller, faster ones
    • A boss fight every five rooms, with checkpoints along the way
    • Mystery gift boxes with weapons, extra time, extra lives, shields and slow motion
    • Rooms that each play differently
    • 1–4 players, solo or co-op, with revives and drop-in joining
    • Third- or first-person view, switch at any time
    • Character customization and emotes

    Trailer

  120. 130

    Legend of Azure Peak : Wuxia Heroes

    Legend of Azure Peak : Wuxia Heroes header image
    Released 6 hours ago
    Type: game
    Dev: Azure Peak Studio
    Pub: Azure Peak Studio
    Genres: Indie RPG Strategy
    About
    Screenshots
    Videos

    【A Tale of Honor and Vengeance in a Fractured Empire】

    Plagued by corruption and border threats, the mid-Ming Dynasty teeters on the brink. Amidst the chaos of the Jianghu, where rival sects scheme in the shadows, who will emerge as a hero of the era, and who will vanish amidst the changing tides? The prelude to the story is about to unfold...

    Walking the path of Cyrus, a disciple of the Azure Peak Sect, players will step into a vast Eastern world where state righteousness clashes with deep personal vengeance. Navigate through intricate political intrigues and martial conspiracies alongside a diverse band of companion heroes. Master a deeply tactical party-based combat system to shatter your foes, unfold an epic chronicle of honor, and make choices that define your own path of chivalry.

    ⚔️ Unleash a 13-Hit Burst of Pure Fury!

    Break away from dull numerical exchanges and turn the tide of battle in the blink of an eye! When the moment for ultimate awakening arrives, unleash the protagonist's definitive technique—a relentless 13-hit combo bursting past a staggering 70,000+ damage threshold!

    With cinematic character-cut-in illustrations paired with highly impactful visual feedback, experience the absolute peak of tactical tension and satisfying turn-based combat!

    Key Features:

    • An Epic Chronicle of the Ming Dynasty: A compelling historical martial arts narrative featuring rich dialogue and deep emotional weight. Experience a masterfully written story of revenge, national crisis, and lighthearted humorous camaraderie.

    • Strategic Party-Based Combat: A classic yet refined turn-based battle system where coordination and tactics are key. Balance attacks, defenses, and unique character skills to outsmart dangerous adversaries in tight tactical engagements.

    • Assemble Your Companions: Meet and recruit distinct heroes on your journey. Customize your party layout, combine their unique martial techniques, and delve deep into their individual backstories.

      👥 Bonds of Brotherhood & Martial Mastery

      • A Journey of Connection & Parting: Begin your journey with your two fellow disciples. As you navigate the shifting tides of the Jianghu, encounter and bond with 3 additional distinct heroes, experiencing a narrative woven with intense reunions and poignant partings.

      • Unprecedented Tactical Depth: Command a vast arsenal of nearly 30 unique, masterfully animated ultimate techniques! From the protagonist’s 8 definitive variations to each companion’s specialized 4-hit ultimate toolkit, the battlefield is your canvas.

      • Synergize Your Martial Style: Customize your tactical party layouts based on your current companions, cross-combine distinct martial disciplines, and build the ultimate combat synergy tailored to crush any adversary.

        

    Official Gameplay Trailer

    Official Gameplay Trailer

  121. 129

    Brain Party

    Brain Party header image
    Released 6 hours ago
    Type: game
    Dev: QZ_Studio
    Pub: QZ_Studio
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Many Games. Find Your Forte.

    Test your observation, memory, math, reflexes, logic and spatial reasoning across a variety of mini-games. Randomly generated puzzles bring fresh challenges to familiar games.

    Play Online. Compete for First Place.

    Join a public room to compete with other players, or invite friends to play together. Choose the games, difficulty and number of rounds, then rack up points and see who takes first place!

    Play Solo. Beat Your Best.

    Pick your favorite mini-games and unlock higher difficulties, from Normal to Hard to Challenge. Hone your skills and beat your personal bests.

    Daily Challenges. New Goals Every Day.

    Take on a fresh set of challenges each day and compete with players around the world. Try again to improve today's best and climb the global and friends leaderboards.

    Brain Party

  122. 128

    Toll Idle

    Toll Idle header image
    Released 7 hours ago
    Type: game
    Dev: Frolla Games
    Pub: Frolla Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    From one booth to the busiest plaza on the road

    Every journey starts somewhere. Yours starts with a single cash booth, a barrier, and a queue of cars waiting to pay. Click to collect each fare, spend your Tollars wisely, and watch a quiet motorway exit grow into a ten-lane toll plaza that never sleeps.

    Build, upgrade, automate

    • Build new booths - from 1 to 10 lanes, each one a new milestone.
    • Automate with Tollpass - upgrade lanes so traffic pays itself, no clicking needed.
    • Upgrade speed and value - faster barriers, higher fares, bigger numbers.
    • Unlock seven vehicle types - from cars and campervans to tow trucks, double trailers and special cargo.

    A living plaza

    • Golden vehicles - catch them for a big bonus.
    • Events - roadworks close a lane, booths break down and need a quick repair, and a police car nearby slows everyone down.
    • Day and night - long sunny afternoons, warm sunsets, street lamps, headlights and lit tail lamps after dark.

    Made to be finished

    Toll Idle is a complete idle game with a real ending. A full run takes about four hours, with new goals all the way to the final booth - and a satisfying finish when your plaza is complete.

    Features

    • Relaxing idle and clicker gameplay with a clear beginning and end
    • 10 toll booths, 7 vehicle types, Tollpass automation
    • Random events and golden vehicles
    • Dynamic day and night cycle
    • 32 achievements
    • 24 languages

    Gameplay Trailer

    Cinematic Trailer

  123. 127

    Airspace Master

    Airspace Master header image
    Released 7 hours ago
    Type: game
    Dev: CumulusHaven
    Pub: CumulusHaven
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    AIRSPACE MASTER

    Manage both approach/departure air traffic and ground operations in a simple top down 2D air traffic control (ATC ) interface designed for clarity and fast decision-making. From guiding incoming aircraft safely to coordinating departures and taxi movements in the most efficient way possible!.

    Objective

    Handle as many aircraft as possible without collapsing your operation.

    • Maintain your Operational Integrity (OI), your performance meter

    • Avoid mistakes, delays, and dangerous situations

    • Complete dynamic requests that can help or hurt your OI

    Push your limits and see how long you can keep everything running under pressure.

    Gameplay

    Control aircraft using simple, intuitive commands:

    • Adjust altitude (climb / descend) and speed with 3 clear levels 

    • Change heading and assign waypoints

    • Authorize final approach and departures

    • Manage ground traffic:

      • Taxi operations

      • Line up and hold

      • Takeoff clearance

    Each airport is designed to stay readable and manageable, avoiding unnecessary complexity while still offering depth and fun. 

     Dynamic World

    • Day/Night cycle with adjustable speed

    • Dynamic weather, including rain clouds that affect ground visibility and radar operations

    • Increasing traffic complexity over time

    • Unexpected situations and emergencies that test your control

    • Special requests that introduce special traffic and changing conditions


    Full control over:

    • Traffic density

    • Emergencies toggle (on/off)

    • Weather conditions toggle (on/off)

    • building traffic mechanics (on/off)

    • requests mode (on/off)

    • Game speed

    Airports

    Start with 11 unique airports (More in the future), each with its own operational challenges

    • BOGOTA, COLOMBIA

    • BOZEMAN, UNITED STATES

    • GIBRALTAR, UNITED KINGDOM

    • JEJU ISLAND, SOUTH KOREA

    • NAIROBI, KENYA

    • OSLO, NORWAY

    • PERTH, AUSTRALIA

    • QUEBEC, CANADA

    • QUERETARO, MEXICO

    • RIO DE JANEIRO, BRAZIL

    • TEL AVIV, ISRAEL

    Steam Workshop Support

    Expand your airspace with community-created content:

    • Custom airline visuals

    • Custom traffic datasets

    AirspaceMaster Trailer 1

  124. 126

    There's a Cat in My PC

    There's a Cat in My PC header image
    Released 7 hours ago
    Type: game
    Dev: Dopamine
    Pub: Dopamine
    Genres: Casual Indie Simulation Free To Play
    About
    Screenshots
    Videos

    100% Free — A Cat Living Inside Your Computer

    Cats show up anywhere on your Windows desktop. They walk along the top edges of your open windows, leap from window to window, and take naps.
    You can grab them with your mouse to carry them around, or give them a toss.
    They never steal focus from whatever you're working on, and clicks only register on the cat's own pixels — so they stay out of your way while you type.

    ■ One free draw, every day

    Once a day, open "Today's Parcel" to find 3 cats and 2 bundles of Churu inside.
    There's no payment option anywhere. It's once a day, so don't forget to open it every day~
    (The daily draw is only available while connected to the internet)

    ■ Catnip that grows while you play — a bonus draw

    Keep the game running and catnip grows: one for every 20 hours of play, up to 3 at a time.
    Shake some catnip and cats come visiting for another draw — again 3 cats and 2 bundles of Churu!
    (Catnip grows only while Steam is running, and shaking it requires an internet connection)

    ■ 98 diverse cats, each with a different personality

    98 cats of every color and pattern are waiting for you, each with its own personality and way of speaking.
    Now and then they talk to themselves — what they say depends on their personality and the time of day: morning, noon, evening or night. Click a cat and it'll say something to you.

    ■ Name them — and read today's fortune!

    Give each of your cats a name of your own.
    Enter your birth date to get today's fortune card, with readings for money, people, work & study, and health.
    Fortunes come from data built into the game, so no internet connection is needed, and a new one arrives when the date changes.

    ■ A home, furniture, and relaxing~

    Set up a cat house and your cats will rest inside and wander out on their own.
    You can place furniture like a cat tower, and since furniture wears down over time, you'll need to use Churu to repair it.
    Of course, they'll still run around on your windows too.

    ■ A lightweight companion

    A desktop pet needs to stay running all day.
    We kept CPU and memory usage to a minimum. Even without an internet connection, your cats behave normally.

    trailer

    coming cat

  125. 125

    Tile Farmer

    Tile Farmer header image
    Released 7 hours ago
    Type: game
    Dev: Wren Studios Games
    Pub: Wren Studios Games
    Genres: Casual Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    Build your farm, one tile at a time.

    Tile Farmer is a 2D farming and management game where a small plot of land becomes the foundation of a growing agricultural business. Plant crops, raise livestock, invest in tractors, and turn your harvests into your next expansion.

    Grow with a plan
    Choose what to plant, manage crop rotation, and weigh the cost of protecting your fields against the profit each harvest could bring. Every tile is an opportunity—and every investment has a tradeoff.

    Raise livestock
    Add chickens, pigs, and cows to diversify your farm. Balance the cost of expanding your herds with the space and money you need for crops and equipment.

    Put your profits to work
    Buy more land and upgrade your tractors as your operation grows. Take out a loan to expand sooner, or build gradually with the money your farm earns.

    Start small. Plan your next move. See how far your farm can grow.

    Alpha Trailer

  126. 124

    Fairy Keykeepers: Tidy Up Together

    Fairy Keykeepers: Tidy Up Together header image
    Released 7 hours ago
    Type: game
    Dev: Tas Simple Games
    Pub: Tas Simple Games
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    Fairy Keykeepers: Tidy Up Together is a cozy first-person game about sorting keys. A huge workshop is full of mess, and your job is to put every key back where it belongs. Play alone or share the work with up to four players.

    Simple work, big result

    Pick up a key. Look at it. Fly to the right cabinet. Put it in. There are 3,200 keys and a place for every one. Little by little, the pile becomes perfectly filled trays.

    Read the key

    Three things tell you where a key goes: its colour, the shape of its head and its construction. Match them to the cabinet and tray. You are a tiny fairy in a human-sized room, so even a book or a flowerpot feels enormous.

    Learn fairy magic

    Fill trays to earn upgrade points. Spend them at the spellbook to carry more keys, fly faster, find matching keys, light up the cabinet you need, pull keys from a distance or throw them straight into place.

    Bring the workshop back to life

    Sorting earns restoration magic. Take out your wand to revive wilted plants, repair broken objects and tidy up scattered things. Find picture pieces around the room and assemble the paintings. Earn surprises for the resident cat, then arrange its new things yourself.

    Tidy up together

    Open your workshop to friends and sort together in online co-op for up to four players. Everyone works on the same collection; the host's save keeps the shared progress. Work at your own pace, leave and come back to the workshop later.

    Gameplay Trailer

  127. 123

    One More Lawn

    One More Lawn header image
    Released 7 hours ago
    Type: game
    Dev: Superdou
    Pub: Superdou
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    It's Saturday, 5:42 PM. The mower won't start, the beer is warm, and nobody has cut this grass in weeks.

    An old man, an old mower

    You're not here to relax. You're here to get it done, your way. Hold the key until the engine finally coughs to life, light a cigarette, crack a can and reach over to switch on the radio strapped to the hood. One hand on the wheel, the other one busy.

    The most satisfying cut

    Tall, thick, wind-blown grass that falls blade by blade under the deck. A sharp edge on every pass, clippings flying out of the chute, and stripes that follow the way you drive. When you're done, watch the whole job again as a timelapse.

    Get off and finish the job

    The mower can't reach everything. Climb down, grab the string trimmer and clean up along the fence, and around that one garden gnome. Out of gas? Walk to the gas can. Nobody's bringing it to you.

    One more lawn

    Start with your own front yard. Then the neighbors start calling. Elvira pays well, and she's picky: every blade cut, five centimeters, not one more, and nothing broken. Especially not her gnome. When you're done, she writes you a receipt. With comments.

    Then, the golf course

    Rubén wants the old Los Teros club back in shape: greens, fairways and tees, each at its own height. Between passes, play a couple of holes, fish the lost balls out of the pond, rake the bunkers, and pull the handbrake on the wet parking lot to see if a riding mower can drift. It can.

    And then, an island

    Marcela's niece is getting married on Saturday. 120 barefoot guests, no second takes. Load the mower onto an old ferry, cross the lake and mow the whole island. Drive into the water and the engine drowns (you can push it out). Also: a boat, a fishing rod, a hammock, coconuts and a beach bar.

    Bring friends. Or don't.

    Online co-op for up to 6 players, each on their own mower, all on the same lawn. Join with a Steam invite or a 6-digit code. Proximity voice chat, everyone's radio playing from their own hood, and plenty of ways to get nothing done: wave, point, dance, throw fruit at each other's heads, or punch a friend in the face. No damage. Just dizziness.

    Take a break. Or don't.

    Fire up the barbecue in Elvira's yard and keep an eye on the smoke while you mow. Toss your empties into the bin from the mower seat. Juggle the fruit from the table. Have a few too many and watch the stripes get creative.

    Make your own lawns

    A built-in map editor: paint grass, sand, dirt and paths, dig ponds, raise hills, plant trees, put up fences and place as many gnomes as you dare. Hit Test Drive and mow it. Share your maps on the Steam Workshop and play the ones other people make.

    Features

    • A first-person riding mower with a steering wheel you can see turn and a mechanical dashboard: hold-to-start key, blade switch, deck-height lever, lights, fuel gauge and a radio.

    • Dense, living grass that reacts to the wind, the wheels and the blades. Real stripes, clean edges, flying clippings.

    • Four jobs: your front yard, Elvira's backyard, Rubén's golf course and Marcela's island. Each client judges your work, and each one has opinions.

    • Get off the mower: string trimmer, gas can, rake, golf clubs, fishing rod, boat. You can even swim.

    • Online co-op for up to 6 players with proximity voice chat.

    • Gestures and dances, fruit throwing and punches between friends.

    • Map editor with Steam Workshop support.

    • Bring your own music: load audio files from your PC into the tractor's radio. Optionally share the sound live with friends in your session (only music you have the rights to share). Files are never uploaded or sent. Streamer Mode turns it off.

    • Steering wheel and pedals with force feedback, gamepad, or mouse and keyboard.

    • 22 languages.

    • He smokes, drinks, coughs and complains. He doesn't care. He's still the best at this.

    Streamers: the built-in radio music is free to use in streams and videos, including monetized ones. Music loaded by players (yours or your friends') is not: turn on Streamer Mode to block it.

    OUT NOW Trailer

    Demo Announcement

  128. 122

    Fish Battle Champion

    Fish Battle Champion header image
    Released 7 hours ago
    Type: game
    Dev: Jestercraft
    Pub: Jestercraft
    Genres: Adventure Indie RPG Strategy
    About
    Screenshots
    Videos

    Catch Fish. Build Your Team. Become the Champion!

    Fish Battle Champion is a strategic fishing roguelite autobattler where every catch shapes your build.

    Catch strange fish, trade bonuses, combine powerful abilities and collect unexpected items. Build your team during the day, prepare for battle in the evening and put your strategy to the test in the nightly tournament.

    Every run brings new choices, unusual combinations and opportunities to create something ridiculously powerful.

    Every Catch Is a Choice

    Go fishing and discover all kinds of bizarre creatures and mysterious items.

    Keep the fish that fit your strategy, search for better catches and discover rare bonuses that can turn even an ordinary fish into a valuable member of your team.

    Will you build around a few powerful fighters or combine different abilities into something unexpected?

    Create Powerful Synergies

    The right combination can turn a strange collection of fish into a winning team.

    Build around poison, fire, healing, protection, reflected damage and other unusual abilities.

    Combine fish, items and bonus effects to strengthen your strategy. Experiment with different combinations and discover which abilities work best together.

    The strongest fish isn't always the most useful one.

    Trade, Upgrade and Adapt

    Between fishing and fighting, visit the village to trade with the locals and prepare for the next tournament battle.

    Buy new fish, discover useful items and strengthen your team with permanent bonuses.

    Every coin matters. Spend wisely, take a chance on something unusual or save your resources for whatever comes next.

    Build Your Team. Let Them Fight!

    When night falls, it's time for the Fish Battle Tournament.

    Place your fish on the battlefield and watch them fight automatically against increasingly challenging opponents.

    Your decisions before the battle determine how your team performs. Experiment with different combinations, adapt your strategy and find a way to survive all the way to the finals.

    Three Characters, Three Different Ways to Play

    Choose your champion and approach each run differently.

    Warrior: Sometimes the best strategy is to join the fight and smack your opponent's fish with a sword.

    Rogue: Why pay full price when you can steal something instead?

    Wizard: Use magic to uncover hidden treasures beneath the sea.

    Each character introduces new opportunities to shape your strategy.

    A New Build Every Run

    Randomized catches, unusual bonuses, different items and unpredictable encounters make every run an opportunity to experiment.

    Discover new combinations, adapt to what you find and see how far your team can go.

    And remember: in this tournament, losing your worms might be the least of your problems.

    Catch. Build. Battle. Repeat.

    Fish Battle Champion Release Trailer

    Fish Battle Champion Explanation Trailer

  129. 121

    InCowMental

    InCowMental header image
    Released 7 hours ago
    Type: game
    Dev: Skorvaltz Alagaëzia Neckless Games
    Pub: Neckless Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Deep in the French countryside sits your farm. You've got just 3 cows and one wildly unreasonable ambition: to feed the whole planet with your milk and cheese.

    Hover over your cows to milk them by hand. Call in a truck to sell your milk for your first "CowCoins". Order some wheat to feed your growing herd.

    Grow your own wheat, hire farmhands to do the milking for you, bring in harvesters, unlock new grain varieties and new cow breeds. Open your cheese dairy, then your marketing department. Each step brings a new screen, a new resource, a new way to keep the machine running.

    Everything you used to do by hand eventually runs on its own so you can focus on what's next.

    Mini-games are there to boost your production:

    • a rhythm game to find the musical style that gets your cows moo-ving

    • a molecule-mixing game to engineer wheat that slaps

    • a minesweeper in the aging cellar to save your wheels from rotting

    • a flappy bird where a cow steers the milk market

    • ...and many more to discover

    We're Alagaëzia (artist) and Skorvaltz (developer), and we work together on every aspect of the game, from art to development, including music and sound design.

    InCowMental is our very first game, but we're pouring our whole hearts into it. We truly hope you'll have as much fun playing it as we had making it!

    InCowMental Trailer

  130. 120

    Ouka Exorcists: Night Parade

    Ouka Exorcists: Night Parade header image
    Released 7 hours ago
    Type: game
    Dev: 550 Atelier
    Pub: 550 Atelier
    Genres: Action Indie RPG
    About
    Screenshots
    Videos

    A Japanese-folklore survivors-like with a story to tell

    On the night of the spring festival, the moon turns red and the Hyakki Yagyō — the Night Parade of One Hundred Demons — floods into Ouka Town. Your weapons fire on their own; you weave through the horde, dash through gaps and unleash full-screen ultimates. Between waves, pick upgrades and shop at the shrine stall. A run is 20 waves, about 20 minutes, and no two builds play the same.

    Six exorcists, six ways to play

    • Sakura — a trainee shrine maiden whose sacred barrier blocks hits.
    • Rin — a wandering swordswoman whose iai strikes always crit.
    • Tama — a lucky fox spirit who earns more and rerolls for free.
    • Yoru — a quiet ninja built around speed and dashing.
    • Ibaraki — an oni girl with an iron club who hits harder the more she is hurt.
    • Suzu — Yoru's cat, secretly a nekomata, with one extra life per run.
    Each has her own passive, starting weapon and ultimate. Raise bonds to Lv10 for alternate colors, an awakened passive and a festival CG.

    Build your school

    • 13 Japanese weapons — katana, naginata, kusarigama, ofuda talismans, foxfire, kagura bells, hamaya arrows, blowguns and more — that merge up to tier IV.
    • Three schools (melee, ranged, spirit arts) with set bonuses at 2, 4 and 6 weapons.
    • 60 items: tri-color dango, beckoning cat, hannya mask, Yata mirror, Raijin's drum, tamatebako… many of them change how you play.

    Two stages, four bosses

    Fight through Ouka Shrine and the Misty Bamboo Grove. Each stage has a mid-boss on wave 10 — the spider woman Jorogumo and the thunder beast Nue, each with her own bullet patterns — and a final boss: Tamamo-no-Mae, the Nine-Tailed Fox, and the Great Tengu. Elites with affixes, wave events like the lucky-cat chase and the Night Parade march, three difficulties, five Seal levels on top of the hardest one, and an endless mode.

    Rebuild the shrine

    Bring sakura petals home from every run and restore Ouka Shrine building by building. Unlock alternate starting weapons, blessings, tea-time talks, a yokai bestiary, a goshuin stamp book and 30 ema challenges — and watch the withered thousand-year sakura slowly come back into bloom.

    A visual-novel story

    A fully illustrated prologue, three episodes for each of the four heroines, an interlude ending, and join episodes for Ibaraki and Suzu — with event CGs, character portraits and expressions.

    Original Japanese-style soundtrack

    Koto, shamisen, shakuhachi and taiko meet modern arrangements.

    Ouka Exorcists: Night Parade - Trailer

  131. 119

    Endless Hunter

    Endless Hunter header image
    Released 7 hours ago
    Type: game
    Dev: Deadcakes
    Pub: Deadcakes
    Genres: Casual Indie RPG
    About
    Screenshots
    Videos

    An Auto Battler RPG

    Pick four heroes from 30 classes and they fight across 48 lands on their own: they travel, clear dungeons, loot gear, and take each land's stronghold. You choose their skills, gear, scrolls, and potions. Every run earns Honor for permanent upgrades.

    Your party

    • 30 classes, from Knight and Pyromancer to Necromancer, Werewolf, and Demon Binder

    • Four skill trees for every hero

    • Tanks, Healers, and DPS

    A continent to conquer

    • 48 lands, each with its own look, towns, roads, monster camps, dungeons, and a stronghold

    • Over 200 monsters

    • Dungeons, caves, temples, and castles

    Loot and supplies

    • Six gear slots per hero

    • 6 scrolls and 17 potions to use for active play

    Every run earns honor

    • Spend it on 27 permanent upgrades, including a fifth hero

    • 138 achievements raise your Honor rates

    • Your party keeps playing while you're away

    • Win the world, then start over stronger or continue to a more difficult level

    Play anywhere

    • Cloud saves across Steam, iPhone, Android, and the browser with the full game

    • Plays on Steam Deck

    • Controller support

    Trailer

  132. 118

    Brine and Brass

    Brine and Brass header image
    Released 7 hours ago
    Type: game
    Dev: Remoria
    Pub: Remoria
    Genres: Adventure Casual Indie Early Access
    About
    Screenshots
    Videos

    A small boat. A fresh start.

    There is still good in the tide. Bring it home.

    Brine & Brass is a cozy single-player salvage adventure about turning forgotten things into a fresh start. Sail out in a little boat, fill your hold with treasure, and return with the brass for your next upgrade. Every haul brings the old harbor a little closer to home.

    Let your magnet gather nearby scrap, send out a pulse to pull in more, and linger beside old wrecks while your winch reveals what is inside. A full hold is a good reason to head home. An unopened wreck is a tempting reason to stay.

    Plot a route through a scrolling island bay, mark your next destination on the chart, and follow your bearing back to the dock. As you open new waters, sail farther for tougher wrecks and more valuable finds.

    Turn your haul into a boat that can bring back more. Widen the magnet, deepen the hold, tune the motor and winch, extend your time at sea, or recruit a helpful salvage gull. Choose the improvement that suits your next voyage.

    Want a little direction? Take an optional harbor job: deliver salvage, open wrecks, or bring a full hold home from the requested water. Work toward a clear goal, keep your usual earnings, and collect an extra reward. There is no job deadline.

    Mend the jetty, reopen the boathouse, ring the ferry bell, and bring the lighthouse back to life. Five restorations turn your hard-earned brass into lasting changes around the harbor.

    Find keepsakes, each with a small story. Recover each keepsakes from a water to complete its regional milestone and claim a bonus back home. Finish the restoration, then keep sailing for the discoveries, jobs, and upgrades still waiting.

    Play at your pace

    Try the optional practice voyage or cast off and learn along the way. High tide brings you safely home with your cargo. Clear all the salvage first and the clock stops, giving you time to sail back yourself.

    Prefer an unhurried outing? Switch on Relaxed tides to remove the timer. Save and resume between sessions, replay practice from Options, and settle into one good tide at a time.

    Gameplay Trailer #1

  133. 117

    On The Train

    On The Train header image
    Released 7 hours ago
    Type: game
    Dev: EastUp Interactive
    Pub: EastUp Interactive
    Genres: Action Adventure Indie Simulation Early Access
    About
    Screenshots
    Videos

    In a post-apocalyptic world surrounded by zombies, your only hope is a moving train! Embark on a journey to build a powerful base, survive, and hold your ground in these dangerous lands. As you pass through abandoned places, you'll face terrifying moments and gather resources from every corner to stay alive. In this rapidly changing world, vigilance is your greatest ally!

    BUILD YOUR TRAIN

    Build and expand your shelter aboard a train that can be stopped at will, allowing you to gather resources, scavenge, and explore whenever needed. As your journey progresses, turn this train into a resilient stronghold, adapting it to meet the demands of each new threat you face.

    SURVIVE

    Hunger and thirst are just some of the challenges you’ll encounter. On this perilous journey, you must prepare for every hardship, pushing your limits to survive! Manage resources, heal your wounds, and brace yourself for relentless weather and terrain.

    LOOT Resources and CRAFT Gear to Survive!

    Scavenge essential supplies from abandoned places, ruined buildings, and wild landscapes. Craft your own equipment to defend yourself against zombies and other dangers! Every new item you create brings you one step closer to surviving in this unforgiving world.

    Dive into an Exciting EXPLORATION Adventure!

    Travel through uncharted lands with your train, discovering the remnants of civilization. At each stop, find valuable resources, uncover hidden secrets, and face the unknown. Every destination holds a new adventure and lurking danger!

    Survive Against ZOMBIES and Threats!

    Fearlessly defend your train! Set up traps, reinforce your defenses, and hold off relentless waves of zombies and other enemies. With each new defense, transform your train into an impenetrable stronghold against the apocalypse.

    Survive Alone or with FRIENDS

    Will you brave this harsh world as a lone survivor, or join forces with friends to challenge the zombie apocalypse together? Strengthen your base as a team and stand your ground in this unforgiving world!

    ea_trailer

  134. 116

    Starport Merchants

    Starport Merchants header image
    Released 7 hours ago
    Type: game
    Dev: Peanut Panda
    Pub: Peanut Panda
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    Starport Merchants puts you in the boots of a freelancer owning nothing but a small ship and some pocket money.

    Travel between planets looking for opportunity and the most optimal way to build up your business empire.

    There are many ways to build up your merchant empire. Discover the income streams that fit your personal style.

    Or do a little bit of everything, it's your business after all.

    • Haul cargo

    • Take jobs

    • Transport passengers

    • Smuggle goods

    • Mine asteroids

    • Attend a lecture at the Academy

    • Trade stocks (or short them)

    • Build factories

    • Automate fleets

    • Invest in real estate

    • Buy art

    • Gamble at the casino

    • Colonize a planet

    • ... but don't forget to pay your taxes

    You are not alone in your pursuit to rule the markets.

    Compete against seven rival merchants or find a way to work together. Each rival has their own distinct personality.

    • Get to know the distinct personalities of your rivals

    • Establish Trade Agreements and learn to work together

    • Play games together!

    • ... or commit Industrial Sabotage and set your rivals back

    • Multiple revenue paths: Choose how you want to build and monetize your business.

    • Level playing field: Rivals follow the same rules and play the same game.

    • Crisis events: Unexpected events can raise or lower earnings. For you and your competitors.

    • Detailed finances: Know exactly how your money flows in and out.

    • Visual analytics: Use charts and graphs to analyze performance and trends.

    • Narrative choices: Encounter story events during your travels. Decide how to handle them (or ignore them).

    • Handmade art: All visuals, music and sounds are made by talented artists. Check them out in the in-game credits!

    Is this game for you?

    • A single playthrough of Starport Merchants might take some time, but the game is designed for quick, pick‑up‑and‑play sessions.

    • Ideal for players who want a tycoon game with just enough depth but that doesn’t require hours of study.

    • Great choice if you enjoy GUI‑based tycoon games.

    • Comparable titles include Gazillionaire, Dope Wars and Wall Street Raider.

    • When in doubt, play the demo!

    Gameplay Trailer

  135. 115

    GRASS.EXE

    GRASS.EXE header image
    Released 7 hours ago
    Type: game
    Dev: Pomadka23
    Pub: POLNOCH
    Genres: Action Casual Simulation
    About
    Screenshots
    Videos

    Welcome to a desktop that desperately needs cleaning.

    Endless-looking green hills. A bright blue sky. Floating folders. And far too many suspicious files hiding in the grass.

    In GRASS.EXE, every patch you clear brings you closer to recovering a mysterious computer—and discovering who it belonged to.

    Cut grass. Find data. Bring the desktop back to life.

    Start small and work your way up to a trimmer and lawn mower. Clear satisfying paths through the field, uncover yellow data cubes, and throw them into corrupted folders to restore their contents.

    Upgrade from carrying individual cubes to floppy disks and CDs that hold bigger batches and pull in nearby data.

    Your antivirus has its work cut out for it.

    Red cubes, damaged files, and roaming viruses are scattered across the landscape. Switch tools to scan threats, tackle different recovery challenges, and send viruses into quarantine. Expand your processing capacity and upgrade your defenses as the infections get more demanding.

    And please, don’t trust the pop-up offering free RAM.

    Someone saved all of this for a reason. Probably.

    Explore 58 folders filled with photos, memes, animated GIFs, anime pictures, personal notes, and abandoned ideas. Some are funny. Some are embarrassing. Some don’t quite add up.

    Names change. Familiar faces look different. Memories contradict each other.

    The more you recover, the less certain you become that the person behind this computer ever existed.

    A colorful cleanup game with a nostalgic desktop interface, satisfying upgrades, ridiculous malware, and something unsettling buried beneath the lawn.

    GRASS.EXE

  136. 114

    SLOTDOWN

    SLOTDOWN header image
    Released 7 hours ago
    Type: game
    Dev: Giroshima
    Pub: Giroshima
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Three days after the funeral, Sweet Tony knocks. Your grandpa owed him "a little." The machines downstairs are collateral, and every payment opens another floor. Ten floors down, the Cosmic Machine is waiting. So is the Baron.

    • 10 floors, 10 machines, 10 rulebooks. Multiplier orbs on Thunder Gramps, cascades on Sugar Blast, sticky wild paws at the Kennel Club, Hold & Win in the Gold Mine, double-or-nothing at the Card Table, the Wheel of Fate, and a Cosmic Machine that grows forever.

    • Build every machine reel by reel. Add reels and rows, chase longer chains, trigger FEVER and watch the numbers explode.

    • Pick a strategy. Steady, High Roller or Tinkerer: each one changes your safety nets, payouts and costs.

    • Decorate your wall. Pawn Pete sells a Holy Toast, a Singing Bass, a Broken Clock and other junk. Every trinket has a small, real buff.

    • Play your way. Buy AUTO levers and let the machines work, keep them running in the background, and collect what they earned while you were away. Or pull every lever yourself.

    Nana Rose brings the coffee. Old Sal fixes the machines and talks in riddles. Bruno guards every door and wants a password. Lucky the black cat brings luck, if you're nice to her. Madame Zora is 70% accurate and 100% dramatic. Gus fixes what the Baron breaks. Pawn Pete always has stuff.

    • 10 chapters and 147 comic-panel cutscenes in loud pop-art noir.

    • Choices matter. How you treat people turns them into allies or rivals, and they remember.

    • 3 endings plus Legacy runs: earn Legacy Stars, unlock perks and go down again.

    • A single-player incremental game where slot machines are the toys. About 5 hours to your first ending, more to see all three.

    • No real money. Coins are earned only by playing. You can't buy them, and you can't cash them out.

    • No microtransactions, no ads, no daily chores. Pay once, get everything.

    • Fully playable in 17 languages: English, Turkish, Simplified Chinese, Traditional Chinese, Russian, Ukrainian, Spanish (Latin America), Brazilian Portuguese, German, French, Italian, Polish, Japanese, Korean, Thai, Vietnamese and Indonesian.

    The house always wins. This time, the house is yours.

    SLOTDOWN Gameplay Trailer

  137. 113

    Million Blocks

    Million Blocks header image
    Released 7 hours ago
    Type: game
    Dev: PixelsForge
    Pub: PixelsForge
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Destroy exactly one million blocks. That's the goal. How you get there — clicking by hand or letting your idle helpers do the work — is up to you.

    CLICK OR AUTOMATE

    Every block can be broken by clicking. Or you can build idle helpers that work for you: one type deals damage, one earns money, one earns XP. Break blocks, collect money and experience, level up, and spend your cash on upgrades.

    SIX UPGRADE BRANCHES

    Progression is split across six independent branches with endless upgrades: the block and its parameters, manual clicks, idle damage, idle money, idle XP, and extra bonuses. Each branch develops separately, so you can shape your own build.

    PRESTIGE

    Powerful permanent upgrades. The prestige system mirrors the same six branches. Prestige Points are earned by leveling up. When you prestige, only the branch you invested in is reset — the rest of your progress stays.

    EVOLUTION

    Super permanent upgrades that work on the same branch-reset mechanic as prestige — but on a deeper layer. Evolution Points drop from blocks and idle helpers once the required upgrades are unlocked, making it a second, longer-term progression track.

    TIERS

    Ten tiers in total. Each next tier unlocks once you destroy one million blocks on your current tier. Every tier globally increases the prices of base upgrades and block health — but also grants more prestige and evolution points.

    TRACK EVERYTHING

    70 Steam Achievements covering milestones from your first broken block to the final tier. Detailed statistics track your clicks, blocks destroyed, money earned, levels gained, and many more stats.

    MINIMALIST PIXEL DESIGN

    Black-and-white pixel art and a minimalist interface — and every asset was made by hand, with no AI used in development. 100% human-made.

    Million Blocks

  138. 112

    Your Sweet Little Kitty

    Your Sweet Little Kitty header image
    Released 7 hours ago
    Type: game
    Dev: Nado Games
    Pub: Nado Games
    Genres: Casual Indie Free To Play
    About
    Screenshots
    Videos

    A cozy healing desktop pet! This adorable little cat hangs out in the corner of your screen without getting in your way, keeping you company through every moment of your day.

    Game Features

    • Distraction-Free Companionship: Whether you're writing reports, working, browsing the web, or binge-watching shows, the kitty is always right there in the corner.

    • Customizable Patterns: Mix and match different fur patterns to your heart's content.

    • Feeding & Affection: A good butler never lets their cat go hungry! Feed it to boost your bond and unlock zoom features. If it wanders too far off, don't worry—just press the G shortcut to summon it back with a tasty treat!

    • Cozy Daily Interactions: Give the kitty a gentle headpat! As your bond grows, more delightful surprises await you.

    • Hydration Reminders: Always too busy to drink water? Customize your own reminder intervals and let your cat give you a thoughtful nudge to rest and hydrate!

    Ready to welcome this little cutie? Become the ultimate cat butler and start your soothing daily journey!

    Friendly Reminder

    To ensure the smoothest, non-intrusive companion experience, we recommend disabling the "Enable the Steam Overlay while in-game" setting in Steam!

    Gameplay_Demo

  139. 111

    Rolls and Dungeons

    Rolls and Dungeons header image
    Released 7 hours ago
    Type: game
    Dev: Blessed Heartland
    Pub: Andgo Games
    Genres: Adventure Casual Indie Simulation
    About
    Screenshots
    Videos

    Clear the Dungeon. Outplay the Casino.

    Rolls and Dungeons is a unique blend of incremental, roguelike, and casino simulation gameplay. Clear every dungeon to repay your debt and win back your freedom!

    Assemble a Crew of Misfits

    On your journey, you'll meet many victims of the greedy casino: a proud knight who gambled away his armor, a sorceress who lost her magical staff at the roulette table, and many others. Recruit them, combine their unique skills, and lead them deep into the gambling halls.

    Progression, Risk, and a Dash of Luck

    At the heart of combat is your Battle Slot Machine. Every spin can turn the tide in your favor, but remember – if you run out of chips, you'll be forced to leave the casino!

    From Incremental Growth to the Thrill of the Spin

    • Develop Your Squad: Invest gold and experience into upgrading your team, unlocking new abilities, perks, and boosting their luck.

    • Collect Artifacts: Find unique items that radically change the rules of the game.

    • Uncover Secrets: Each new dungeon level grows more dangerous and the loot more valuable. You'll have to defeat hordes of deadly monsters and bosses on your way to uncovering the casino's ultimate secret!

    Game Features

    • Hybrid Gameplay: The depth of incremental progression meets the thrill of slot machines and team-building strategy.

    • Escalating Challenge: Each new floor of the casino presents unique enemies, new slot mechanics, and greater rewards.

    • Unique Atmosphere: A world consumed by gambling and magic comes to life through vibrant pixel art and a memorable soundtrack.

    • Chase the Jackpot: A story of debt and reckoning. An insatiable desire for "one more spin" has brought these heroes to the brink. Now, their lives and freedom are in your hands.

    Welcome to Rolls and Dungeons. Place your bets.

    Gameplay Trailer

  140. 110

    ChromaFlow

    ChromaFlow header image
    Released 7 hours ago
    Type: game
    Dev: RVLWorks
    Pub: RVLWorks
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Build a Factory Powered by Color

    ChromaFlow is a 2D factory automation game where color is both your resource and your recipe.

    Extract red, green, and blue from glowing deposits, transport them across conveyor networks, and combine them to create an expanding spectrum of increasingly complex colors. Every request from the Chroma Core presents a new production challenge—and every completed delivery brings your factory closer to mastering the full spectrum.

    Turn Three Colors into an Entire Spectrum

    Begin with the primary colors and learn to produce familiar combinations such as yellow, cyan, and magenta. As the campaign progresses, your recipes become increasingly elaborate.

    Mix prepared ingredients, purify pigments, deepen their tones, and refine advanced colors through multi-stage production chains. Later requests require carefully planned factories in which the output of one line becomes the input of another.

    Design, Expand, and Optimize

    Build conveyor routes, connect extractors, balance multiple Mixer inputs, divide production with Splitters, and use storage to keep important materials flowing.

    As your technology improves, entire machine families upgrade automatically. Expand your existing factory instead of replacing every machine individually, then use production statistics and diagnostic overlays to find congestion, improve utilization, and increase throughput.

    Restore the Chroma Core

    Progress through a ten-era campaign containing 80 color requests. New machines, recipes, research branches, and factory capabilities are introduced as you need them, allowing your production network to grow naturally from a simple RGB line into a vast chromatic industry.

    Complete the campaign to unlock Infinite Spectrum, where continuing procedural contracts let you keep expanding and optimizing your finished factory.

    Features

    • Extract, transport, mix, process, and deliver color as a physical resource

    • Discover and manufacture 61 named colors

    • Build increasingly complex, multi-stage production chains

    • Progress through 80 Core requests across ten technological eras

    • Unlock permanent factory-wide improvements through the Research Tree

    • Create conveyor networks with automatic routing assistance and multiple transport tiers

    • Inspect throughput, congestion, efficiency, and resource flow with diagnostic overlays

    • Explore deterministic seeded worlds with visible color deposits

    • Choose between Relaxed, Standard, Engineer, and customizable difficulty settings

    • Continue playing after the campaign with Infinite Spectrum contracts

    • Use color names, symbols, pattern cues, color-vision palettes, interface scaling, and reduced-motion options

    ChromaFlow – Official Gameplay Trailer

  141. 109

    Pig King

    Pig King header image
    Released 7 hours ago
    Type: game
    Dev: TwoPeaks
    Pub: TwoPeaks Isle of Strays
    Genres: Action Casual Early Access
    About
    Screenshots
    Videos

    THIS LITTLE PIGGY WOULDN’T DIE 

    Just because you die doesn't mean you can't commit pig-on-pig violence. Dead players return as zombie pigs, and while they can't use weapons, they can still attack the living... and fly.

    THIS LITTLE PIGGY WANTED A THRONE

    Armed with weapons, your wits and your snout, it's time to ruin your friendships in the contest for the pig throne! Take on 3 of your closest frenemies and stake your claim.

    THIS LITTLE PIGGY FOUND A TOY

    Smash crates to find items and weapons or use the arena itself to your advantage. Don't forget to fight dirty!

    THIS LITTLE PIGGY FOUND HIS STYLE

    Going to commit mud-fueled atrocities against your friends? Might as well look stylish doing it. Customize your hog with the finest, most absurd outfits available.

    THIS LITTLE PIGGY RAN ALL THE WAY HOME

    Jump into the mud, and wishlist it before your friends beat you to the royal trough.

    Pig King - Early Access Trailer

  142. 108

    Main Sequence

    Main Sequence header image
    Released 7 hours ago
    Type: game
    Dev: Tumbling Dumpling Studio
    Pub: Mythwright
    Genres: Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    You are at the frontier of human-charted space in a small mining ship, tasked with expanding humanity's footprint amongst the stars. To succeed, you’ll need to collect resources, automate production, expand your base of operations, and research new technologies.

    You start out with a single mining ship in a resource-rich asteroid belt. Use your scanners to find the best places to mine, and then refine the resources on your ship. Build a space station to set up a permanent base of operations which you can begin to expand and automate.

    Onboard your stations, the factories you build are the heart of your industrial operation. Build machines, connect them with conveyor belts, and plan your production lines to keep everything flowing at full efficiency. Once that's running, that same logic extends across systems - automated supply routes between stations, and a fleet that keeps everything provisioned while you focus on expanding your operations.

    Every ship and station is yours to design, inside and out. Module by module, you decide cargo capacity, reactor placement and weapons - whatever the situation calls for. Save designs to use again, share them with friends, or build freely in creative mode.

    You'll need those weapons. Your industrial activity has woken something up - an ancient alien defence network that's identified you as a threat . Use your fleet to protect what you've built, or take the fight to them before the next wave arrives.

    Research new technology with the items you produce. Each unlock opens up new ships, station modules, items and upgrades - everything you need to push further out. You will need to expand your industrial operations into new frontiers, but each new area will bring its own challenges and enemies to overcome. Use all of the tools at your disposal to build the ultimate battleship capable of handling any threat on your path to victory.

    Venture into the unknown, with each procedurally generated star system offering unique logistic challenges to overcome. Explore wrecks, find new resources, and discover stellar phenomena such as black holes and neutron stars.

    Play solo, or in co-op where each player is the captain of their own ship. Divide responsibilities however you like - one on logistics, another on defence, another out exploring - or work side by side on the same objective. Co-op opens up what’s possible. The bigger the crew, the bigger the empire.

    Satisfactory, Factorio, Dyson Sphere Program, Space Engineers, Foundry, X4 Foundations, Stationeers, Empyrion Galactic Survival, Planet Crafter, No Man’s Sky, Astroneer, Subnautica

    Launch Trailer

  143. 107

    Noble Fates

    Noble Fates header image
    Released 7 hours ago
    Type: game
    Dev: Xobermon, LLC
    Pub: Living World
    Genres: Action Indie RPG Simulation Strategy
    About
    Screenshots
    Videos

    Noble Fates is a living fantasy kingdom sim where stories emerge from a deep simulation of the ambitions, opinions and memories the mortals experience in your world. Start off with a handful of Dwarves, Elves, Orcs, Halflings or Humans and build a kingdom and a people that live on and develop through the ages as the world keeps turning. 

    The Halflings to the east love you, because like them, you have chosen to be Good. The Humans to the north hate you, because unlike you, they wear the skins of their enemies. The Elves between them remember the nephew you captured, and they are on their way to take vengeance.

    The world is the storyteller. Kingdoms are driven by their beliefs and fight to protect their honor. Profit from those who tolerate you. Forge alliances with those who align with you. Face the wrath of those who oppose you. Find your kingdom's place in a conflicted, dynamic world and lead them to prosperity. 


    He rode with the raiders for treasure. You captured him, turned him into your serf and had him eating scraps from your table at the feast. Slowly, you are bending him to your will.

    Your Nobles are in your service. They build, farm, hunt, craft and fight on your command. But they are not mindless drones. They carry opinions and memories that form the foundation of their loyalty. 

    Reward them with treasure, a home and a full belly, and they’ll serve you. Convert them to the beliefs of the crown or bend the crown to theirs, and they’ll love you. Fail, and they’ll desert to start a rival kingdom or betray you in battle and turn the tide against you when you least expect it. And they will tell you why. 

    His mountain fortress was carved into the very rock itself. Filled with silver and precious loot from his enemies, the King and his loyal Dwarven Nobility guarded it in fear, turning away all who came to their gates. 

    Build a mighty castle brick by brick or carve a fortress deep into a mountain. Leverage powerful building tools and a deep unlock tree. Grant your Nobles homes of their own, and let them divide the work, the food and the loot up as they see fit, or manage every detail yourself. 

    Farm, raise animals, forage, hunt and trade to keep the larder and treasury full. Decide who is welcome when Envoys and Wanderers seek refuge: host them, rent them rooms and sell them your loot, or take what they carry and throw them into your dungeon. 

    Her brother was the King of a rival Kingdom. When you wed her, you invited him to the feast to celebrate. There you betrayed him, and killed him in front of her eyes. Her hatred for you burns in her heart. 

    Choose the beliefs your kingdom lives by. Good or evil, cannibal or not, all high Elves or a bit of everything. Recruit those who share them and convince those who do not to abandon their past. 

    The people and kingdoms surrounding your lands choose beliefs of their own, and they measure you against them. Their relationship with you is based on how well those beliefs align and how well you have treated them.

    Bend foreign rulers with diplomacy, bring them in line by force, or invite a rival to a feast at your table and decide whether they leave it alive. 

    He was to be King. But he was passed over, in favor of his brother: a warrior of great renown. In anger he slipped away during the night and joined his brother’s most bitter rival. The Kingdom once more must prepare for war. 

    Your kingdom continues as long as someone is left to wear the crown. Raise heirs and train them for the day the crown falls to them. Pass it to your firstborn, or skip your own blood entirely. When a ruler dies, a feud that ran for decades can die with them, or a forgotten injustice can come roaring back. Opinions of the new ruler will differ. People will react. Conflicts will emerge.

    Across the land, demonic portals opened up, and as they were touched began spewing out demons threatening all living things. The Queen quickly realized she needed a new type of warrior so powerful he could threaten her very rule. The Queen needed a Mage. 

    Arm your Nobles with gear blessed by the gods, worship them for a taste of their power, and train a Mage who wields power no army can match. Bandits, beasts that hunger endlessly for flesh, and the armies of your bitter rivals will test your walls.

    And beneath it all, the Breach. Demonic Carbuncles are surfacing across the land. Break them open to face waves of demons! Take control of your Mage in 3rd Person and sling Magic Missiles to stem the tide. Survive the Breacher’s onslaught, slay the Demon Dragon before it leaves your castle in ruins. Finally - seal the Breach, bury the dead and divide up the loot! 

    Release Trailer

    Feature Breakdown

    Noble Fates 1.0 Announcement

  144. 106

    Guixu Cultivation: Mortal Realm

    Guixu Cultivation: Mortal Realm header image
    Released 7 hours ago
    Type: game
    Dev: 归墟工作室
    Pub: 归墟工作室
    Genres: RPG Simulation Early Access
    About
    Screenshots
    Videos
    It is people who broaden the Way, not the Way that broadens people

    You set out as a cultivator of little power. For a single technique manual or one furnace of pills, you will have to travel far and deal with all kinds of people.
    From Qi Refining to Spirit Transformation, across twelve counties and twenty-four sets of techniques, how you walk this road is yours to decide.
    And when one day your cultivation is complete, how you repay old kindnesses and settle old grudges is entirely up to you.
    Single-player. No microtransactions.

    Before you enter the world, decide how you look. Brows, eyes, hair and skin can all be shaped to your liking.



    • Every year you spend in seclusion passes for everyone else too. Some cultivate behind closed doors, some scrape a living in the markets, some take masters, marry and raise families, and some make enemies over the same opportunity.
    • After seclusion, you often have to ask around to learn how old friends are doing and where your enemies have gone. A letter or a few rumors will tell you something, but rarely the whole story.
    • Old friends come by to catch up, those you once helped come to repay the favor, those in trouble come asking for help, and enemies come looking for you. Face to face, whether you lend a hand, turn them away or settle things by force is your call.


    • Qi Refining, Foundation Establishment, Golden Core, Nascent Soul, Spirit Transformation: the higher you climb, the harder it is to find the spirit land, techniques and pills you need. Every breakthrough takes preparation, not just hard cultivation.
    • From the push to Golden Core on, every major breakthrough calls down a tribulation. Nine heavenly bolts fall one after another while heart demons strike at your weakness. Fail, and body and Dao perish together.
    • Your lifespan waits for no one. Spend a few more years refining your techniques, or gather pills and break through early? It depends on how many years you have left, and how sure you are right now.
    • Running out of years or ascending is not the end. Name a family member or a disciple to inherit what you leave behind, and carry on in the same world.


    • From Five Elements spells to Thunder and Ice, all the way to the Sword. Sword cultivation suits any spirit root; every other school depends on whether your roots match.
    • Every book comes with its own techniques, movement art and guard art. For more power, seek out divine art inheritances and learn an Avatar or a Cosmic Manifestation.
    • The two books of a school complement each other, and with matching spirit roots you can cultivate other schools too, combining techniques, movement and guard arts from different books into a style of your own. Water conducts lightning; wood feeds fire.


    • Duels play out in real time. When to step back and when to close in depends on what your opponent does, and on what you have in hand.
    • In a desperate moment, call forth an Avatar for a chance to turn the fight in one blow; unleash a Cosmic Manifestation to cover the battlefield with your divine art and change the course of the whole duel.
    • Whatever robes you wear are what you wear in battle. Seized, frozen or blasted away, every state has its own movements and poses.


    • Gather herbs and dig for ore, brew pills, paint talismans, forge artifacts and lay formations to prepare for the road ahead. Short on spirit materials? Look for them in the markets, or bid against others at auction.
    • Gambling on raw stones and browsing the ghost market can turn up something good. To claim the treasures left in secret realms by those who came before, you will have to get past mechanisms and guardian beasts on your own strength.
    • Tamed spirit beasts can fight at your side, or be sent into the beast arena to test themselves against other beasts.


    • Join a sect and study its techniques, or roam free as a rogue cultivator. On the road you can take a master, take disciples, and swear brotherhood with kindred spirits.
    • When two hearts agree, you can become Dao companions and dual cultivate together: sitting face to face, fingers intertwined, spiritual power flowing through your meridians as you complete the circuit as one. Man and woman, two men, or two women, all may walk this path.
    • Whether you save people or rob them is up to you. Kill for treasure, and if word gets out, the dead one's family and friends may not let it go.

    Steam Workshop is supported, and we will keep opening up more modding hooks.

    The game is in Early Access, and we keep updating it based on player feedback. Tell us what you think, or report bugs, in the Steam Community discussions.

    归墟行:人界篇 — 实机宣传片(2026年11月)

  145. 105

    Apex Armada

    Apex Armada header image
    Released 8 hours ago
    Type: game
    Dev: Max Q Games
    Pub: Max Q Games
    Genres: Strategy
    About
    Screenshots
    Videos

    Every fleet needs someone in the big chair, and the captain you pick decides how you win.

    Vraxis Kor gets meaner with every kill, his guns firing faster until nothing is left standing. Lyra Solenne keeps her fleet patched up and flying long after the enemy thinks it's scrap. Ghalek boards enemy ships and strips them for parts. Ommol's swarm only gets stronger the bigger it grows.

    16 captains across four alien factions, each flying their own Mothership into battle with a signature skill and new tricks to learn as the run goes on. The captains talk, too, calling out the big moments mid-fight (English only). And each one gives you an agenda with five goals for the run, with a reward for every one you hit.

    Every round you get gold to spend at the spaceport, and every ship you buy is a choice.

    An escort plants itself up front and soaks up the hits. A support ship keeps the others patched up. A siege ship pounds the enemy from the back of the field. A mining ship skips the fight altogether and comes home with gold for next round.

    Every faction has over 20 different ships, from quick little corvettes to huge battleships. Start small and grow your fleet to ten ships. Then drag them into your battle formation, because who stands at the front and who hangs back changes how the whole fight plays out.


    A bare ship won't last long out there, and what you bolt on decides how it fights.

    A Wormhole Drive drops your ship behind enemy lines to hunt their long-range ships. The Puppeteer cannon makes an enemy fire its next shot at its own side. A Cloak hides your ship until it opens fire. Acid eats through ships, and once it's in, the damage keeps coming.

    Over 140 parts across guns, shields, engines and crew, and every port stocks something different. Buy a second copy of a ship and the two become one tougher ship, again and again until it reaches Apex, changes colour and unlocks an Apex Skill of its own. Parts level up the same way, or fuse two different ones into something brand new. And keep an eye out for the Black Market. It sells bonuses nobody else has.

    Hit BATTLE, sit back, and watch every choice you made in port play out against a fleet built by a real player.

    Boarding pods latch onto a ship whose shields are down and steal it for your side. Mines drift in the open space ahead of your fleet, and the first enemies to charge in fly straight into them. A Mantid swarm hatches fresh drones from its own wrecks, so you have to beat it twice. Then your captain's signature skill swings the whole fight.

    Crank it up to four times the speed when you know how it ends. Win and you push on. Lose and it costs you one of your five lives.

    Ten wins makes you a World Conqueror. That's where the real gamble starts.

    Double Down for one more fight and a bigger title: System Conqueror, then Sector, then Galactic Conqueror. Lose and the run ends with the title you already earned. Win and you choose again. And every fight you play, win or lose, pushes your rank higher, from Drifter all the way to Void Emperor.

    Play Ranked to climb the leaderboard, or play Casual when you just want a good run with nothing on the line. Or take on the Daily Run: every player gets the same captain and the same start, and one shot at the top of the day's board.

    Make your fleet look like yours, and make sure everyone you fight knows it.

    Pick a face for your profile from over 60 alien portraits. Wrap it in a frame, and the rarest ones move. Repaint your ships in new colors. Fly your battles under a different space backdrop.

    Over 130 pieces to collect, most of them earned as you hit milestones, plus matching sets like Supernova and Black Hole to complete your collection. Your opponents see your look every time you meet.

    Fleet Trailer

    Factions Trailer

    Cinematic Trailer

    Gameplay Trailer

  146. 104

    Quarantine Zombies - Prologue 2

    Quarantine Zombies - Prologue 2 header image
    Released 8 hours ago
    Type: game
    Dev: Stones Games
    Pub: Stones Games
    Genres: Action Adventure Indie Simulation Free To Play
    About
    Screenshots
    Videos

    28 days ago, a call brought the news: your brother’s checkpoint had been overrun. The dead now surround it.

    Your brother took a different path. He’s a scientist searching for a cure. You’ve spent your life as a cop, fighting and staying alive.

    Reaching him will take a reinforced vehicle and a way to leave your own checkpoint in the hands of the U.S. Army.

    You’re the last soldier alive at the only checkpoint still operating in the city’s north.

    Your orders are simple: get as many uninfected civilians to safety as possible. If the infection escapes Chicago, the whole world could be next. Stand your ground. Purchase more weapons and strengthen your defenses. The Army says it will be there in 30 days. After that, your raid begins. Fight through the wreckage of Chicago, reach your brother, and do whatever it takes to save him.

    Decide their fate with a cool head.

    Every survivor has a story to share. That doesn’t mean you should take their word for it. Examine each person closely before making your decision.

    Do you clear them to pass? Keep them for another screening? Or has the infection gone too far, leaving elimination as the only option?

    Their fate is in your hands.

    Gameplay

    A first-person experience combining inspection simulation with zombie action.
    Examine refugees for signs of infection using a full-body scanner and other inspection tools.
    Choose what happens to each refugee: authorize their departure from Chicago, place them in a quarantine room for observation, or eliminate them.
    Leave the base to clear areas overrun by the infected.
    Make money to purchase weapons and restore your car, preparing for the toughest raid through Chicago’s ruins.

    Equipment

    Determine whether survivors carry an infection or concealed contraband. Inspect them in person and use scanners alongside a variety of specialized devices.

    A reliable shotgun comes in handy, too.

    The Undead

    Each day brings stronger waves of zombies. Crawlers, Spitters, Aggressors, Marine Zombies… A reliable shotgun can make a difference. Sometimes, it won’t be enough.

    Get Ready for the Raid

    Fix up your car and prepare it for the punishing journey across Chicago to your brother’s checkpoint.

    Whatever it takes, bring him back alive.

    Gameplay trailer

  147. 103

    Terminal Fall

    Terminal Fall header image
    Released 8 hours ago
    Type: game
    Dev: Ninety Pines
    Pub: Ninety Pines
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    The engine dies in a crack of thunder, and the trees rush up through a wall of rain...

    You climb out of the cockpit alive. The storm rages all around: heavy rain floods the forest, lightning tears the sky apart, and the roar of it pounds in your ears.

    A fire lookout tower looms out of the dark. The radio works, but there's no power, and the generator in the shed is bone dry. You'll have to fetch fuel from the old gas station by the road.

    Someone is wandering the woods tonight, creeping out of the darkness. But you have a flashlight — keep it trained on him and drive him back into the shadows.

    The rangers on the other end of the radio, Curtis and Wayne, genuinely try to help. Well, almost. The North Bridge is down, the South Bridge won't last till morning, and the old ranger in the cabin hasn't checked in for ages. Maybe he at least left his car.

    Features

    • One night in a seamless autumn valley: the crash site, the lookout tower, the gas station, the ranger's cabin, the road.
    • Dynamic day and night: a real-time sunset turns into a rainy night, and the storm grows worse every hour.
    • Light is safety — and your only weapon against whatever hides in the dark.
    • Tasks and gadgets: a fuse box, a combination lock, a generator, a stove, notes.
    • A stalker who circles, feints, cuts you off and plays on your nerves at the edge of the light.
    • Physical interaction: carry, place, throw, a flashlight with adjustable focus, vehicles.
    • Dark humor on the radio.
    • Secrets, cheat codes and a little something for drift fans.

    Terminal Fall

  148. 102

    Angler's Lake

    Angler's Lake header image
    Released 8 hours ago
    Type: game
    Dev: Great Oak Games
    Pub: Loopr Partners
    Genres: Casual Indie Sports
    About
    Screenshots
    Videos

    Angler's Lake is a casual, cozy fishing game. Relax as you catch common, rare and epic fish through the stunning views of the lake. The game features short game sessions that reward you with in-game tokens you can use to upgrade your gear and participate in fun, low-stakes seasonal events and competitions.

    FEATURES

    • Easy mechanics that are fun to master. Start fishing right away! The more you do, the more you will be able to hone your skills and master the art of the hook.

    • Upgradeable gear.

    • Fishing sessions that respect your time. Short and stress free.

    • Calm atmosphere accompanied by stunning visuals. Relax through the lake and take in its beautiful greenery and clean water.

    • Online rankings, tournaments and seasonal events. Join in by playing the game! The top 5 players of each event ranking get unique in-game trophies.

    • Lots of fish!


    See you at Angler's Lake!

    Release Day Trailer

  149. 101

    ResaleShop Simulator

    ResaleShop Simulator header image
    Released 8 hours ago
    Type: game
    Dev: ReSAR Interactive
    Pub: ReSAR Interactive
    Genres: Simulation
    About
    Screenshots
    Videos

    What Is Resale Shop Simulator?

    Resale Shop Simulator is a first-person simulation game where you run a small resale shop. You appraise and purchase items brought in by customers, clean them up, and put them on the sales floor. You handle everything yourself, from sourcing inventory to making sales.Inspect, compare, and make your offer

    Rotate items and check their condition. Compare sellers' details and photos with their IDs and application forms. Use the shop PC to research resale prices for items in different conditions, then decide how much you can afford to pay. Make an offer or turn a purchase down—the decision is yours.

    Check the item’s condition and current market price to determine the purchase price. Don’t forget to verify the customer’s ID.

    Rotate the items to check their condition. Compare the information on the application form and ID, including the photo. Checking market prices on the store’s computer will show you prices based on condition, which can help you make informed decisions.

    How much should you pay to turn a profit? Should you buy the item or turn it down? The final decision is yours.

    Clean and price the items, then move on to the next customer.

    Once you’ve purchased an item, clean it and prepare it for sale. Set the selling price, display it on shelves or in glass cases, and welcome customers. Should you sell at a lower price to increase turnover, or set prices a bit higher to maximize profit? It’s part of a shop owner’s job to consider pricing and product selection while monitoring inventory and sales trends.

    Run a Small Shop Your Way

    Set up shelves and other fixtures, arrange your merchandise, and process payments at the register. With ReuseOS on your PC, you can handle tasks such as market research, inventory management, and online sales. Review your daily sales report and use the insights to plan your next purchases and improve your store.

    GamePlayTrailerEN

  150. 100

    Slay the Tire

    Slay the Tire header image
    Released 8 hours ago
    Type: game
    Dev: Save Point LLC
    Pub: Save Point LLC
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Welcome to the single largest Roguelike Deckbuilder in History. Every run is a ride down the world's great roads: pick your road on the map, pull in at gas stations and motels, stop for whatever is happening by the roadside, and fight what comes up behind you, turn by turn, at seventy miles an hour.

    Four riders, four ways to fight.

    • Hank "Morningstar" Maddox, a scarred brawler on a heavy chopper with a spiked flail on a long chain. Rides right up alongside, hits hard, hits often, and bleeds for it.

    • Vex Reyes, a road outlaw on a fast sportbike. Pulls ahead, drops spikes, never runs out of knives.

    • Marisol "Sparks" Vega, a junkyard genius on a cafe racer bristling with bolted-on coils, coolant tanks, flamethrowers and nitro.

    • Mortimer "Ferryman" Barrow, a skeleton in black robes on a long black chopper. Whatever he summons out of the graves along the highway rides with him: Skeleton Riders, Ghoul Lords and Lich Kings.

    Thirty one acts, and never the same trip twice. At the end of every act the road forks, two ways at first and five by the last, and the roads you pass up are gone: Monument Valley or the Louisiana bayou; the Mojave's Route 66, the Extraterrestrial Highway or a ledge road round a lone mountain; Los Angeles after dark, the Pharaoh's Road past the pyramids, Alaska's haul road, Iceland's Ring Road, the islands of the wine-dark sea; Japan's Tokaido under the cherry blossom, the Great North Road through the castles and the Highlands, a mall the size of a county, a fog-bound town where the siren sounds, a city in black and white, and much more.  Enter a world over 10x the size of an average deckbuilder, and find out where the road takes you!

    Through it, not just past it. The road goes underground and indoors: through a slot canyon where the sun comes down in beams, a lava tube, a sea cave full of sea lions, a casino floor, an endless car wash, a sugar mill at grinding time, Hangar 18, the waiting room of Union Station, wine caves, mountain tunnels and a crystal cavern.  At over 200 locations and growing, you'll find yourself somewhere new almost every run.  The game grows so fast we can't keep the trailer up to date. 

    What's in the game:

    • 4 playable riders, each with their own deck, starting gas can and way of playing

    • 31 acts (one of them a secret) and their 69 bosses

    • 496 cards, 260 gas cans (the relics of the road: oil, nitro, spare keys and stranger things)

    • 844 enemies and 97 bosses in 816 encounters: bikers, pickups, semis, police cruisers, monster trucks, alligators, a parade dragon, a mothership, the crocodile-headed Devourer of the Dead, Morag the worm of Loch Morar, and bosses at the end of every act

    • 723 roadside events

    • The Wanted ladder: ten levels of heat for every rider, for the runs after your first win

    • A director that shoots every fight like a road movie, under skies that change with the hour and the weather

    • 71 Steam achievements, Steam Cloud saves, and a Steam Deck preset of its own

    • Full controller support (Xbox, PlayStation, Nintendo and Steam Deck button prompts), as well as mouse and keyboard

    • 14 languages: English, Simplified and Traditional Chinese, Russian, Spanish, Brazilian Portuguese, German, Japanese, French, Polish, Korean, Turkish, Ukrainian, Italian

    • Play it in VR with any OpenXR headset (SteamVR, Meta Quest over Link or Air Link, Virtual Desktop), seated, with a gamepad

    • Side-by-side (SBS) 3D output for 3D TVs and AR glasses, A game that works in every type of 3D, out of the box

    Slay the Tire Announce Trailer

  151. 99

    CHAOS: Dread Manifest

    CHAOS: Dread Manifest header image
    Released 8 hours ago
    Type: game
    Dev: DUI Entertainment
    Pub: Effective Enlightenment
    Genres: RPG
    About
    Screenshots
    Videos

    "The world lies in ruin. Madness consumes society, corrupted by an unseen force. Absolution is essential. Seek 'The Key'."

    Following a mysterious event, mankind has regressed to an animalistic state, dismissing societal morals and adhering to violent desires. However, those uncorrupted seek the truth, forming cults to cull survivors and recover civility, yet culminating into great conflicts of ideological and spiritual differences.

    You are the Manifest:

    A being created to prohibit mankind's destruction, seeking an object of mystical force: "The Key". Although lonesome, your ethereal nature can be strengthened, granting spellcasting and added limbs to utilize an extensive arsenal of varied weaponry against a myriad of enemies.

    Traverse an everchanging world

    The 'Old World' remained stagnant, yet Chaos flourishes in the 'New World’; Continually evolving, introducing new areas and events to coincide with your progression. 

    A cast of eccentric misfits

    Become acquainted with the survivors of the 'New World': peculiar characters pertaining to unique and varied beliefs concerning their predicament as your actions coincide with their fate.

    Features:

    • Over 40+ Weapons including firearms, explosives, bladed and blunt weapons, and more...

    • Over 30+ Spells capable of obliterating hoards of enemies through strategic use.

    • 8+ Areas allowing for intricate exploration of an interconnected world.

    • A Unique Turn-Based Combat System incorporating a single character against multiple opponents.

    • A Vast Array of Thematically Diverse Enemies.

    • Challenging Bosses.

    • Mysteries and Secrets to search and find for various rewards.

    • Unique Artwork and Music.

    CHAOS: Dread Manifest Official Trailer

  152. 98

    Gun Goose

    Gun Goose header image
    Released 8 hours ago
    Type: game
    Dev: Snapsro
    Pub: Snapsro
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Gun Goose is a third-person shooter where you're a goose that can somehow use guns.

    Honk and load

    Wield a ton of guns from a little pistol to a minigun and blast your way through foes!

    Crazy enemies and bosses

    From literal waves of chickens wielding knives, anti-air cows, a guy with a gun, flying fish and more.

    Satisfying physics-based goose combat

    Experience and master smooth goose movement and gunplay.

    Gameplay

    The game features three game modes:

    • One Goose Army: Get the highest score as goosely possible in a limited time and pick up power-ups to help you.

    • Goose Survivor: THEY ARE COMING FOR YOU. How long can you survive the onslaught until your goose is cooked?

    • Gun Goose Game: You get a different gun each time you get enough kills. Get through the whole arsenal as fast as you can!

    Features 

    • Physics-based combat and movement

    • Multiple maps across the Goose-verse

    • Various fun game modes

    • Lots of weapons to shoot with

    • Lots of enemies to shoot at

    • Unlockable hats

    • Leaderboards and high replayability

    Gameplay Trailer

  153. 97

    MUTARIUM: Mutant Aquarium Defense

    MUTARIUM: Mutant Aquarium Defense header image
    Released 8 hours ago
    Type: game
    Dev: Lativille
    Pub: Lativille
    Genres: Action Casual Indie Strategy
    About
    Screenshots
    Videos
    What you feed is your build.

    MUTARIUM is a feed-and-defend roguelite. You run a lab aquarium full of specimens that mutate based on what you feed them — and the lab's failed experiments keep breaking in to eat everything you've grown.

    You never command your fish. You feed them, they fight. Every pellet is a build decision.

    • Three feeds, one build — MEAT makes killers, GLOW makes earners, ORE makes walls. The mix decides each fish's mutation branch: pure lines, hybrids, and a KING rank for those who push their luck.
    • Read the forecast, change the diet — every wave is announced before it hits. Chargers punish your shots, spitters hit from outside your tank line, splitters punish your finishers. Your counter-pick is what you feed next.
    • Overfeeding is real — max out a specimen and keep stuffing it, and it goes berserk. Your best fish becomes the invader. You made it; now deal with it.
    • Bosses drop sealed specimen eggs — hatch them to unlock new species (Guppy, Veiltail, Ironjaw, and one still sealed), each with its own mutation tree and a codex to fill.
    • Short runs, long descent — a run is one dive through the facility: the Isolation Tank, the Deep Vats… and four sealed floors below. The elevator keeps going down.

    Heads-up on tone: mutation is cartoon body horror. Specimens visibly deform and grow clustered eyes as they advance. No gore, no realistic injury.

    Insaniquarium invented the feed-and-defend aquarium in 2001, and nothing has carried it forward since. MUTARIUM is a love letter to that genre — rebuilt as a roguelite, where the feeding itself is the build.

    The game sends anonymous progress counts (e.g. “chapter cleared”) to help balance it — no account, no personal data, no IP stored. You can turn this off in Options › Anonymous stats.

    MUTARIUM — Gameplay Trailer

  154. 96

    Tanks

    Tanks header image
    Released 8 hours ago
    Type: game
    Dev: JS Games
    Pub: JANSED
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Turn-Based Multiplayer Battles

    Tanks is a 2D turn-based multiplayer artillery game for 2–6 players, playable locally or online. Each match starts with a randomized turn order and a spawn phase, where players drop their tanks onto the battlefield using parachutes. Once the battle begins, each player earns money at the start of their turn, chooses their actions, aims carefully, and fires. The last surviving tank wins.

    Ammo With Different Physics

    Choose from over 20 ammo types, each with its own behavior and tactical purpose. Cost determines how much it takes from your resources, weight affects the projectile trajectory, wind influence changes how strongly the shell is pushed by the wind, and explosion radius defines how much terrain it destroys. Choosing the right ammo for the current situation is just as important as aiming well.

    Items and Money Management

    Players can also spend their money on useful items during their turn. Parachutes automatically protect tanks from fall damage when the ground beneath them is destroyed, while repair kits can restore lost HP when used at the right moment. Since ammo and items share the same money pool, every purchase matters, and smart resource management can decide the outcome of a match.

    Randomly Generated Destructible Terrain

    Every battlefield is randomly generated, so no two matches are exactly the same. You can choose the biome and terrain type, such as flat land, hills, or mountains, or leave everything fully random. The terrain is completely destructible, and different shells create different-sized craters, changing the shape of the battlefield during the match.

    Use the terrain, wind, physics, strategy, and a bit of luck to outplay your opponents.

    Local Multiplayer Gameplay Preview

  155. 95

    Wrestle Bounce Online

    Wrestle Bounce Online header image
    Released 8 hours ago
    Type: game
    Dev: Rokito Games
    Pub: Rokito Games
    Genres: Action Casual Indie Sports
    About
    Screenshots
    Videos

    Two wrestlers. One button each. Hold it and your wrestler springs up and leaps; let go and he crouches. That’s the whole control scheme, and somehow every round still ends in a mid-air backflip, a desperate wobble on one leg or a face-first BONK into the mat.

    Your goal is simple: put your rival’s head on the ground before yours gets there. You’ll learn it in ten seconds, spend hours mastering the timing, and laugh through every single round.

    HOW TO WIN A ROUND

    • The Bonk: The first head to touch the mat gives the point away.

    • The Ring-Out: Get thrown past the hazard stripes at the edge of the ring and your rival scores.

    • The Rising Storm: Nobody falling? The wind picks up and gusts harder and harder until someone has to go down. No stalemates, ever.

    PLAY YOUR WAY

    • Local 2 Players: Two players, one keyboard, side by side. Built for party nights, with an Endless mode for grudge matches that never stop.

    • Versus AI: Three difficulty levels. The AI reads the match like a real player: when to wait, when to jump, when to strike.

    • Golden Belt Tournament: Eight wrestlers, knockout rounds, one champion. Share the bracket with a friend while the AI fills the empty seats.

    • Daily Challenge: A new arena, rival and wind every day. Keep your streak alive for bigger rewards.

    • Daily Missions: Three fresh goals every day, paid straight into your wallet.

    • Online Arena: Pay a coin entry fee, beat a real opponent and take home the prize. Tables run from 50 to 500 coins.

    SIX ARENAS, SIX WAYS TO FALL

    • Classic Ring: Just you, your rival and gravity.

    • Frozen Lake: Feet don’t grip and every fall lasts longer.

    • Storm Hill: The wind changes direction every round.

    • Trampoline Circus: Every landing launches you back into the air.

    • Funfair: The floor slowly tilts. Balance is everything.

    • Cactus Valley: Get thrown into the spiky edge and the point is gone.

    EIGHT WRESTLERS WITH ATTITUDE

    • Crimson Bull: Hits first, thinks later.

    • Blue Bolt: He invented jumping.

    • Pehlivan Pala: Straight out of oil wrestling.

    • Papa Mustache: His mustache wrestles on its own.

    • Iceberg Bora: Never slips, makes you slip.

    • Disco Dilek: The ring is her dance floor.

    • Chicken Tayfun: Jumps out of pure fear.

    • Golden Mask: Nobody knows who’s under the mask.

    Every wrestler shares the same physics, so looks never buy an advantage. Victory comes down to timing alone.

    MAKE YOUR ENTRANCE

    Before every match, the wrestlers face off on the VS screen and show off. Pound your chest, land a backflip, salute the crowd, flex, raise the championship belt or light up the sky with fireworks. Unlock six costumes for every wrestler by winning matches, keeping your streak and taking the Golden Belt.

    There are no microtransactions. Every wrestler, costume and entrance is earned in the ring, with the coins you win and the milestones you reach.

    BUILT FOR STEAM

    • Steam Achievements: 18 achievements to unlock, from your very first bonk to a full roster of wrestlers.

    • Leaderboards: Race the world and your Steam friends for the fastest daily challenge, and climb the best-streak and online-wins boards.

    • Steam Cloud: Your wrestlers, costumes and coins follow you to any PC.

    • Remote Play Together: Invite a friend over the internet and play the local 2-player mode as if you shared one keyboard.

    MADE FOR PARTY NIGHTS

    • A live announcer calls every bonk, ring-out and match point.

    • An original, upbeat soundtrack and a roaring crowd.

    • 26 languages.

    • Fully rebindable keys for both players.

    • Accessibility options: larger text, reduced flashing, alternative player colors, and toggles for screen shake and slow motion.

    Grab a friend, pick your wrestler and find out whose head hits the mat first.

    Wrestle Bounce Online Trailer

  156. 94

    SideTower

    SideTower header image
    Released 8 hours ago
    Type: game
    Dev: Spellativity
    Pub: Homeless Mansion
    Genres: Action Strategy
    About
    Screenshots
    Videos

    SideTower is a side-view tower offense game where every victory shapes your growing kingdom. Build and upgrade your forces, battle through increasingly difficult enemy waves, and take control of your ruler on the battlefield.

    Journey through a fantasy world, complete quests, meet unlikely allies, and learn from legendary masters. Conquer rival territories to unlock new towers, weapons, and abilities.

    Key Features

    Offense Is Your Best Defense — Hold back escalating enemy waves while pushing across the battlefield to destroy their strongholds.

    Join the Battle — Take control of your ruler and use weapons, abilities, and strategic positioning to turn the tide.

    Physics-Driven Chaos — Bounce projectiles, demolish structures, scatter debris, and use the terrain to create unpredictable battlefield mayhem.

    Build a Powerful Arsenal — Unlock and upgrade archers, catapults, explosives, magic, and weapons that harness fire, ice, lightning, poison, gravity, and more.

    Conquer Rivals and Forge Alliances — Challenge rivals across distinct lands, defeat their forces, and recruit them to your cause.

    Grow Your Kingdom — Improve your castle, strengthen your troops, and pursue permanent upgrades.

    Explore Beyond the Battlefield — Discover villages, roads, bridges, temples, and other locations filled with quests, encounters, secrets, and minigames.

    Make It Your Own — Customize your ruler’s appearance, name, and kingdom colors as your story unfolds.

    Trailer 1

  157. 93

    Boing Fight

    Boing Fight header image
    Released 8 hours ago
    Type: game
    Dev: Witplay Studio
    Pub: Witplay Studio
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    A couch brawl that lasts seconds, not minutes

    Up to four springy Boings, one screen and one rule: be the last one standing. Weapons parachute in every few seconds — race for them, knock your friends off the arena or into a trap, and start the next round before anyone stops laughing. If a round drags past 30 seconds, Sudden Death kicks in and drains everyone's health.

    18 weapons and not a single boring one

    • A boxing glove on a spring that drags you along with the punch
    • A hammer you can spin into a tornado, a sawblade that ricochets, then sticks and explodes
    • Rockets, grenades, a sniper rifle, a laser, a flamethrower that sets the arena on fire
    • An anvil strike, a vortex gun and fireworks — plus medkits and jetpacks
    • Out of ammo? Throw the empty gun at someone

    150 arenas, 30 kinds of traps

    Saws, ceiling crushers, spiked pendulums, UFO abductions, magnets, portal pairs, catapults, conveyor belts, ice, tar, collapsing floors, balloon shelves you can shoot down and a giant bouncing ball. Every arena plays differently.

    7 ways to play

    • Classic Rules — weapons drop every few seconds
    • Fists Only — pure movement and punches
    • Weapon Roulette — everyone gets the same weapon each round
    • Weapon Rain — weapons never stop falling
    • Low Gravity — huge jumps, slow falls
    • Teams 2 vs 2 — pick your side, no friendly fire
    • Creative Mode — see below

    Build the arena together, then fight on it

    In Creative Mode every round starts on an empty arena. All players place random pieces at the same time — platforms, traps, devices — and sometimes draw dynamite to blow up what the others built. Then everyone parachutes into the mess they have just made.

    Prefer to plan? The arena editor has 50+ pieces, board sizes, backgrounds and spawn points, and your arenas join the match rotation.

    Easy to pick up, hard to put down

    • 2–4 players on one screen: two keyboard layouts and up to four gamepads, fully remappable controls
    • Bots on Easy, Normal and Hard fill any empty seat — play with one friend or a full sofa
    • Play on your local network or online with Steam friends
    • Charged high jumps, wall jumps, ledge grabs, ladders, ropes, rolls and slams
    • Every sound and every note of music is generated by the game itself
    • 16 interface languages, adjustable text size, screen shake you can turn off

    Trailer Boing Fight

    Create arena Boing Fight

    Style Boing Fight

  158. 92

    YASUKE CHRONICLES

    YASUKE CHRONICLES header image
    Released 8 hours ago
    Type: game
    Dev: OCG S studio
    Pub: 株式会社ワンコネクト
    Genres: Action Indie RPG
    About
    Screenshots
    Videos



    Change history. With strategy—or strength?


    After escaping the flames of Honno-ji, Yasuke is swallowed by mysterious ink during a storm at sea. He wakes on a European battlefield, where Napoleon is fighting for his future.

    “There's no way that gate will just—”
    “Let me try pushing it.”
    It opens.

    Napoleon opens a path with strategy. Yasuke opens one with sheer strength. Join this unlikely duo in a 3D action RPG that leaps across history. Cut through enemies with weighty blows and bold ink slashes, collect weapons, and forge your own way to fight.

    Feel the impact. Find the opening. Light and heavy attacks. Dodge, guard, and parry.


    Cut through the crowd. Parry the killing blow.


    Chain light and heavy attacks, master each weapon's reach, and unleash weapon-specific secret arts. Manage your stamina, then dodge, guard, or parry to turn the enemy's assault against them. Sweeping ink slashes and weighty impacts bring every clash to life.

    Collect. Compare. Forge. Strengthen or replace War Sigils to shape your weapon.


    Find your weapon. Make it your own.


    Japanese blades, European swords, axes, polearms, guns, and bows. Weapon levels and up to five effects called War Sigils shape your playstyle. Trade unwanted equipment for Odo and sigil fragments, then strengthen or replace the sigils on your favorite weapon. Combine damage, recovery, movement, and triggered effects to build around your strengths.

    • Check a weapon's level for its base strength and its stars for the number of sigil slots.
    • Use fragments from traded weapons to strengthen or replace War Sigils.
    • Long reach, heavy blows, or ranged attacks: changing weapons also changes your moves and secret arts.

    Port. Bridge. Graveyard. Palace. Seek out elite foes and relics. Push toward the boss.


    Explore the battlefield. Face its fiercest foes.


    From the port to the bridge, graveyard, and palace. Explore changing maps, seek out elite enemies and relics, and make your way to each stage's boss. Choose relics and temporary combat upgrades to build a different combination for each attempt. Across four difficulty levels, enemies gain new moves and attacks, while every boss brings a different challenge.

    One plans. The other pushes. An unlikely friendship, with plenty of banter.


    One brings the muscle. One can't believe his eyes.


    The enemies take themselves very seriously. Yasuke gets straight to work. Napoleon can hardly believe what he's seeing, but learns to put his faith in the man beside him. Beneath their lively banter is a friendship between two men from different worlds and eras. Learn the controls at a dedicated training ground, then step onto the battlefield.

    Catch your breath. Prepare for battle. Choose gear, trade weapons, and train Yasuke and his sigils.


    Between battles, make your next move.


    After a battle, take a breather. During intermissions, compare the gear you've collected and choose a weapon for the next stage. Trade spare weapons for Odo and sigil fragments to train Yasuke and refine your favorite weapon.

    “Got anything heavier?”
    While Napoleon plans the next battle, Yasuke hunts for his next weapon. Once they're ready, the two head back to the front together.


    Your next battlefield awaits.


    • Four stages and four difficulty levels. Enemy attacks evolve as the challenge rises.
    • Routes that change with each attempt, and relics that strengthen you for that run.
    • Train Yasuke with collected Odo and improve your weapons' War Sigils for the next attempt.
    • A dedicated tutorial for movement, lock-on, attacks, parrying, and progression.
    • Keyboard and controller support. Eight interface and subtitle languages, including Japanese and English.

    This is a work of fiction based on historical sources, with some dramatization.

    Gameplay Trailer EN

    PV1英語

  159. 91

    Midnight Rest Stop | 深夜ドライブイン

    Midnight Rest Stop | 深夜ドライブイン header image
    Released 8 hours ago
    Type: game
    Dev: TADAIMA WORKS
    Pub: RAYBIS GAMES
    Genres: Indie
    About
    Screenshots
    Videos

    Midnight Rest Stop | 深夜ドライブイン is a first-person psychological horror game set at a roadside rest stop deep in the mountains of Japan.

    Story

    1988, deep in the mountains of Japan.

    Late at night, your car breaks down, forcing you to stop at a roadside rest stop with an adjoining lodging facility.

    After eating and taking a bath, you return to your room to rest. But that night, strange noises begin coming from the room next door.

    Before long, one of the guests suddenly disappears.

    What is really happening at this rest stop...?

    Features

    • Psychological Horror Set in Japan: Experience unsettling horror hidden within everyday life at a remote Japanese rest stop in 1988.

    • An Overnight Stay: Spend the night enjoying the facilities, including dining, bathing, and playing arcade games.

    • Various Areas to Explore: Explore the diner, guest rooms, communal bath, arcade, parking lot, and more.

    • Strange Events and a Disappearance: Mysterious noises at night, employees behaving strangely, and a guest who suddenly vanishes. Uncover the secrets hidden within the facility.

    • Interactions with Staff and Guests: The story gradually unfolds through conversations and interactions with the people staying and working there.

    • Realistic 3D Graphics: Detailed environments and atmospheric sounds create an immersive experience that makes you feel as though you're really there.

    Gameplay

    You play as a traveler whose car breaks down, forcing you to spend the night at a roadside rest stop while waiting for repairs the following morning.

    Experience life at a Japanese roadside rest stop by eating at the diner, playing arcade games, taking a bath, and staying overnight.

    But as the night grows darker, strange events begin to unfold.

    Talk to the staff and other guests, explore the facility, and gradually uncover the secrets hidden within the rest stop.

    Playtime

    Approximately 60–90 minutes.

    Video and Streaming Guidelines

    Individuals and companies are welcome to upload gameplay videos and livestream this game without prior permission. Monetization is allowed.

    We would appreciate it if you could include a link to the Steam store page in your video description.

    TRAILER

  160. 90

    Fish Market Tidy Up!

    Fish Market Tidy Up! header image
    Released 8 hours ago
    Type: game
    Dev: A_Wild_Dev
    Pub: A_Wild_Dev
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Last night a squall burst open the doors of the Tide Hall, Brindle Cove's old harbour fish market, and scattered the whole morning catch across the floor. Old Marlo Wren has just handed you the keys.

    Pick up each fish, crab and clam, and put it back in its own crate. Every catch you sort plays the next note of its species' little tune. Fill a crate and it sings the whole melody as the fish hop in a wave. Finish a whole section and every crate in it rings out together. Tidy the hall, and it sings.

    • 1,452 things to put away: 21 kinds of sea life, from sardines and clown fish to sail fish, tuna, moray eels, octopus and lobster, plus crates of frozen fillets. Each has its own colour-coded crates and a hanging sign.

    • A tune for every species: music box, marimba, kalimba, harp and glass bells. The tunes are made to overlap, so a busy hall always sounds in harmony.

    • Fill the basket: stack your catch in a wicker basket (mind the weight), then drop each one into its glowing slot as fast as you can click.

    • That crate-full feeling: every finished crate bounces, sparkles and pays out coins from the town's fishmongers.

    • Mop it up: swab the sea-water puddles away with an old string mop, foam, splashes and all.

    The catch is fresh. Fish flop when you walk by, crabs and lobsters scuttle out of reach, an octopus creeps off leaving a trail of ink, and now and then a wave washes in under the doors.

    Forty seasons of a harbour keeper's treasures are hidden among the fish: a golden sardine, a pearl in a clam, a pocket watch stopped at a quarter past five, a ship in a bottle and more. Find all nine for the curiosity board behind the counter, and read the eight notes Marlo left scattered around the hall.

    Spend your coins in the upgrade book: a bigger basket, a longer reach, sprinting, crouching and jumping, signs that light up over the right shelf, a glow on every fish of the kind you're carrying, a scoop net that gathers up nearby fish of the same kind, and auto-shelving to tip a whole basket into a crate at once.

    • Cozy Mode: no timer, no pressure. Tidy at your own pace, leave and come back whenever you like. Your progress is always saved.

    • Speedrun Mode: the clock starts on your first step. Sort the whole hall as fast as you can and climb the global Steam leaderboard.

    • Relaxing first-person sorting in a lantern-lit 1880s harbour market

    • 1,452 items across 21 species, each with its own tune

    • 9 curiosities and 8 hidden notes to find

    • Upgrades that change how you play, including a levelled scoop net

    • Cozy Mode, and Speedrun Mode with Steam leaderboards

    • Steam Achievements and automatic saving

    • Full controller support with rebindable keys and buttons

    • English, Deutsch, Español (Latinoamérica), Русский, 简体中文 and 日本語

    Gameplay Trailer

  161. 89

    500 FINGER FILLET

    500 FINGER FILLET header image
    Released 8 hours ago
    Type: game
    Dev: DEADBODY Games
    Pub: DEADBODY Games
    Genres: Indie
    About
    Screenshots
    Videos

    TRAPPED IN A DEADLY MACHINE

    500 FINGER FILLET is a horror roguelite about being handcuffed to a hand-stabbing machine that won't unlock itself until you've stabbed your hand 500 times. With 20 minutes on the clock, what lengths are you willing to go to to escape? Will you make it out with all your fingers, or will you bleed out on the table?

    CHOOSE YOUR OWN STABBING IMPLEMENT

    Your captor is not without mercy. Every so often, you get to choose what the machine stabs you with next, from the dull Rusty Fork to the all-seeing Ritual Knife. You'll earn pitiful amounts of money through stabbing your hand, which you can spend on items and rings to improve your chances.

    ESCAPE AT ALL COSTS

    You'll lose fingers. You'll black out from pain. You'll bleed and bleed and bleed until there's nothing left in you. Every stab carries a risk. Every stab brings you closer to salvation. You must beat the clock against all odds.

    All that stands between you and freedom is 500 stabs. Do you have what it takes?

    500 FINGER FILLET was made without the use of any generative AI tools.

    Announcement Trailer

  162. 88

    Franchise Hockey Manager 13

    Franchise Hockey Manager 13 header image
    Released 8 hours ago
    Type: game
    Dev: game54 Software Out of the Park Developments
    Pub: Out of the Park Developments
    Genres: Simulation Sports Strategy
    About
    Screenshots
    Videos

    The Franchise Hockey Manager series returns for its 13th version in 2026-27, with new additions that will further expand on the most authentic hockey strategy gaming experience you can find.

    Choose one of dozens of leagues around the world and select a team to guide to glory, including a chance at the ultimate prize: FHM13 is licensed by the NHL®, allowing you to take the reins of your favorite franchise to capture the Stanley Cup®. Or, take control of a national team and try for international supremacy.

    You can also choose a historical game, where you can begin in any year in NHL® history, play in one of several historical minor leagues, or play in a legendary international tournament, including the World Championships as far back as 1929.

    If you'd like to create your own customized league, you can do that, including allowing international play in the world you design.

    If you've been playing FHM12 and can't bear to part with your team, import that save into FHM13 and carry on with the addition of FHM13's new features.

    However you choose to play, you have control of your team and can oversee finances, select strategies, hire your staff, make trades, sign free agents, and draft the newest generation of stars as you try to build a championship team - and then make it into a dynasty!

    All new for Franchise Hockey Manager 13:

    • Feel the heat on Trade Deadline Day as you try to improve your team while the clock is running down.

    • Trading AI rewritten from the ground up that is used by all trading-related systems (“AI–AI Trades”, “Human–AI Trades", “Shop Player”, “Make This Work” and "Draft Day Trades"), thereby creating a consistent gameplay experience.

    • Manage your team off the ice with more interaction between you and your players in our completely new Team Dynamics system. React to player concerns and make sure you stay in control of the locker room. You can also disable this feature if you prefer.

    • A new Playoff Editor allows you to fully customize your playoffs the way you want them.

    • A reworked Home Screen gives you more information about your league and the hockey world. Never miss an important international tournament or the start of the playoffs again.

    • Better support for larger screens. The new default window size is now Full HD (1920×1080), with a larger font size for improved readability.

    • An improved schedule generator reduces the number of back-to-back games for each team to a more realistic level.

    • Greatly improved player creation in fictional games: the quality of players generated at the start of a new game is now much more in line with the real world. In addition, generated contracts are now more realistic, making finances a much more important factor in fictional games.

    • The Team Outlook System has received a complete overhaul. Teams now move through the different phases much more realistically and make greater use of their current phase when making decisions, such as trades.

    • A new Team Championship Check screen allows you to see how close your team is to competing for the playoffs. See which important pieces are already in place, which prospects are already in the system and will contribute in the coming years, and where you still need to find help from outside the organization.

    • New league reports: League and team rankings for career jersey sales. Track which player from your team has sold the most jerseys throughout his career and see how he compares to the rest of the league.

    • As always, the update also includes complete team and player updates for the new 2026–27 season, as well as numerous smaller changes and improvements.

    Full Trailer 2

  163. 87

    Deskpot

    Deskpot header image
    Released 8 hours ago
    Type: game
    Dev: RoaringLuck
    Pub: RoaringLuck
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Deskpot is a miniature idle-farming simulator that accompanies you on your desktop! No infinite fields of crops. One potted plant at a time. Each time you press a key, a drop of water falls on your plant pot. You can place it wherever you like on your screen, and watch your plants grow as you click, type, and mash keys.

    Grow and research plants

    Unlock new plants as you progress through the game! If you harvest a plant enough times, you gain information about that plant in your Almanac. Each plant is different. Some take more watering to fully grow, but reward you with multiple drops or regrows.

    Unlock cosmetics

    Unlock different plant pots, faces and accessories through different requirements like 'amount of water drops created', 'amount of high quality plants harvested', 'amount of Almanac entries completed', and more! You can completely decide what your pot looks like. If you want a regular terracotta, faceless pot, you can even unequip the face.

    Upgrade your knowledge

    Deskpot has 60 different plants, spread out over five plant types:

    • Flowers

    • Vegetables

    • Fruit

    • Mushrooms

    • Foliage

    Each plant type has its own upgrades you can buy on the 'Upgrades' tab. Some raise the base price of a plant type, others make a plant type grow faster, or raise the odds of a multi-harvest.

    There is also base upgrades, that affect all plants, or the entire experience. You can upgrade your watering can, giving you more water drops per key press, and can even unlock a full hands-off idle mode!

    Double your prices

    Open the 'Market' tab to see what plants are hot. There's hourly and daily deals, and you can activate different temporary boosts. If you play the market and sell the right crop at the right time, you might exponentially multiply your sell price!

    Official trailer

  164. 86

    Deep Space Starship Repair

    Deep Space Starship Repair header image
    Released 9 hours ago
    Type: game
    Dev: Necrotik
    Pub: Necrotik
    Genres: Action Casual Indie RPG Simulation Strategy
    About
    Screenshots
    Videos

    Your vessels are critically damaged, defensive systems are firing on autopilot, and engineering is your only command post. Deep Space Starship Repair is a high stakes incremental management game where you don't pilot the ships you fight to keep them from exploding around you. Juggle urgent repairs, strategic upgrades, and scarce resources as your ship engages in combat. Every hit to the hull is a new crisis to manage. You have to keep your ships alive!

    Features:

    Crisis Management Incremental Gameplay:
    The combat is automatic; the survival is not. Master urgent triage and long-term planning. Contain hull breaches, patch damaged plasma conduits to keep shields powered, and invest scrap and resources into crucial upgrades. Your efficiency as an engineer determines whether you limp to the next sector or become another ghost in the graveyard of starships.

    Systemic Upgrades & Cascading Failures:

    • Critical Damage Control: Start with basic welders and spare parts. Unlock specialized repair swarms, and emergency force fields to contain catastrophes faster.

    • Adapt Your Loadout: Choose permanent upgrades between runs: prioritize reinforced bulkheads, enhanced engineer speed, or improved automated weapon systems. Your choices define your repair and upgrade strategy.

    • The Domino Effect: A single unlucky hit can spark a chain reaction. Your ability to prioritize and stem the tide is constantly tested.

    Tense, Tactical Repairs Under Fire:
    Immerse yourself in the guts of a starship fleet pushed beyond its limits. Manage mid-battle upgrades or repair system failures. Feel the urgency as weapons fire, sparks fly from consoles, and systems explode under incoming fire. Every second and every resource counts.

    Endure the Roguelite Gauntlet:
    Guide your starship fleet through perilous sectors filled with pirates, aliens, and cosmic enemy hazards. Scavenge wreckage for precious materials, make choices for your next upgrade at cosmic junctures. Each attempt teaches you to manage a more efficient repair and upgrade operation, pushing you further into the dangerous, uncharted depths of space.

    GameplayTrailer

  165. 85

    Ninja Noboken Episode 2

    Ninja Noboken Episode 2 header image
    Released 9 hours ago
    Type: game
    Dev: Gabriel Lopez
    Pub: Gabriel Lopez
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Ninja Noboken Episode 2 is a fast, demanding 2.5D ninja action game.

    It begins in the city. It does not end there.

    Dash, slash, climb and react. Survival depends on precision — every mistake matters.

    The game pays you for skill

    Eight levels of Expertise. You climb them by fighting well, not by grinding.

    Each level raises your mana, your stamina, your damage and your critical chance — which means longer chains, more arts, harder hits, and the room to fight the way you actually want to.

    Drop to Expertise 1 and your abilities remain intact. You still fight. You still throw. You just hit softer and your combos break sooner.

    The game doesn't take your abilities away when you fail — it rewards you when you master them.

    Play like a ninja and you become one.

    Fight like a ninja. Get rewarded like one.

    Chain your strikes. Launch enemies into the air and keep them there, juggling them apart before they ever touch the ground. Dash through danger and come out swinging.

    Every combo runs on stamina. Run dry and you keep fighting — the game never takes the sword out of your hands — but the chain breaks, and a broken chain does a fraction of the damage.

    The Bonus Stage

    Between chapters, the game stops being a platformer for a moment.

    A pure arcade minigame — a direct nod to the Shinobi bonus rounds — that you'll play six times across the run. What you earn is permanent:

    • Increased stamina

    • Higher attack damage

    • Higher critical damage

    • Reduced mana cost

    • Extra lives

    Clear it clean and Kenjiro carries that power for the rest of the game. Fumble it and you go into the next chapter exactly as weak as you left the last one.

    Seven ninja arts

    • Shuriken — the throw you'll never stop using

    • Great Shuriken — heavy, and it comes back

    • Triple Shuriken — three blades fanned upward at once, straight ahead and angled high

    • Rising Flame — a pillar of fire straight up through whatever is above you

    • Whirlwind — spinning blades that orbit you mid-air while you turn

    • Ice Tornado — a freezing vortex that tears through a crowd

    • Fireballs — three orbiting flames. For five seconds nothing can touch you, and anything you touch dies in one hit.

    Every art costs mana. Choosing when to spend it is half the fight.

    Shadows fight beside you

    Summon your Shadows — copies of yourself that mirror every strike you throw. Keep them alive and a single combo can deal nearly triple damage.

    A journey across seven worlds

    From the streets where it starts, up a killing mountain, through a sealed gate, down into an underground maze, and into the volcanic fortress at the end of everything.

    Seven chapters. Seven distinct environments. A focused action experience with no filler, no padding, and no wasted screens.

    And the deeper you go, the less the ground stays put. Later worlds rearrange themselves between runs — carefully designed pieces, shuffled into different layouts. The route you memorized won't always be the route you get.

    Seven bosses

    Every boss is built as its own puzzle — its own tells, its own timing, its own way of punishing you for guessing.

    Learn the pattern. Adapt. Strike. Or die and try again.

    And the last one waiting at the end of the road is not going down the way the others did.

    A story told between the fights

    Fully scripted cinematics carry the journey from the first ambush to the last gate — allies, betrayals, and a thing at the bottom of the world that should not be awake.

    Fully voiced and subtitled in English and Spanish.

    Built on old DNA

    Ninja Noboken Episode 2 pushes the first episode further in every direction — faster combat, tighter controls, harder encounters and more ways to master the game.

    Born from Ninja Gaiden II on the NES. Forged by the spirit of the Shinobi arcade cabinets. Everything after that is its own.

    Precise. Demanding. No filler.

    17 achievements. Seven chapters. One ninja.

  166. 84

    Flock Fight

    Flock Fight header image
    Released 9 hours ago
    Type: game
    Dev: MORPH
    Pub: MORPH
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    You are a Flock. A hundred flying blocks wrapped around a controllable core.

    Battle! Every hit shakes blocks loose. Every block that falls is one tick closer to zero. In FLOCK FIGHT, you are the health bar: a living countdown swirling through the air. Play online, locally, or alone and try to be the last Flock standing!

    Made for the GMTK Game Jam.

    Theme: COUNTDOWN.

    The Flock Is the Clock

    Your body is one hundred pieces, and the whole match is spent defending them and attacking your enemies. Bleed the other flock faster than they bleed you with weapon pick ups and movement tech in this minimalist couch fighter.

    Couch Murder

    1–4 players, local or online. Bring friends or feed slots to the CPU. Bots come in Easy, Normal, and Murderous. Stocks, timed matches, or first-to-X KOs, on procedurally generated stages that never repeat.

    Move Like a Flock

    Run, wall-jump, slide, slam, fly. Parry a bullet at the last instant and send it home. And when things get desperate: dissolve into the flock itself and fly as a swirling flock of blocks that lays bombs mid-flight.

    The Arsenal

    Unique weapons! Pistol, machine gun, shotgun, rifle, grenade launcher, and a sword that swings with your aim. If you find the gold orb, the GOD FLOCK: a golden flock with an infinite gun to match. Health, shields, and slo-mo drop in as well.

    Learn the Wings

    A full tutorial walks you through every control, and training mode gives you a dummy with adjustable behavior, Smash-style, to practice against.

    Features:

    • 1–4 player local versus: stocks, timed, or first-to-X KOs

    • Your health is a physical flock of 100 blocks that visibly scatters as you take hits

    • Survival mode: outlast waves of increasingly armed flocks, alone

    • Procedurally generated stages in shifting sunset palettes

    • Murmur flight, wall-jumps, slides, slams, parries, and mid-air bombs

    • Six weapons, four powerups, one gold orb that turns you into a god

    • Full tutorial + training mode with adjustable CPU behavior

    • CPU opponents from harmless to murderous

    • Online!

    Flock Fight Trailer

  167. 83

    Warota: I Live Next to The Demon King's Castle LOL

    Warota: I Live Next to The Demon King's Castle LOL header image
    Released 9 hours ago
    Type: game
    Dev: One or Eight Team EARTHWARS
    Pub: One or Eight
    Genres: Action Indie RPG Early Access
    About
    Screenshots
    Videos

    < Story >

    "I got reincarnated, and the Demon King's Castle is right next door?! LOL"

    Your fading soul is rescued by a goddess, and you're summoned to another world, Luna.

    As a "Bounder" gifted with the power of creation, you arrive at a single dilapidated house.

    Fix up the house, gather allies, tend the fields, and grow your village. Then, one night, the monsters suddenly start going wild...

    "This world belongs to us! ♡ Listen up, my lovely monsters! Go wild, break whatever you want, and have some fun! ♡"

    That voice belongs to the Demon King, a pop idol adored by monsters everywhere. Her announcement marks the beginning of the "Demon King Live," sending a massive wave of hyped-up, frenzied monsters stampeding straight toward your village.

    < Build Up Your Village Base >

    Gather materials and craft furniture, structures, and more, with over 30 buildings to construct in all! The more you build, the more villagers arrive, and the stronger you and your village become.

    < Pick Your Hat, Change Your Job Class >

    In this world, hats carry the goddess's power. The hat you wear determines your Job Class.

    Ranging from gathering/crafting professions like Farmers and Lumberjacks to combat roles like Warriors and Mages! Choose from more than 20 Job Classes. Experiment freely, swap your hats to match any situation, and find a playstyle that's uniquely yours.

     

    < Team Up with Your Villagers and Assign Them Jobs >

    Assigning a hat to a villager unlocks their true potential. Whether it's a Farmer tilling and harvesting the fields, a Chef keeping everyone fed, or a Guard defending the village from invading monsters, set them to work and watch your Village thrive completely on its own. Bring them along on your adventures, where they will fight by your side, each with their own unique traits and strengths to offer!

    < Build Your Fighting Style with the Goddess's Blessings >

    Offer prayers to the Goddess Statues scattered across the land to receive powerful blessings that aid your journey.

    These divine Blessings offer a wide variety of buffs, from boosting attack power and accelerating health recovery to granting uniquely powerful elemental attributes. By stacking multiple Blessings together, you can forge a combat style entirely your own!

    < Fend Off the Demon King Live Concert! >

    "This world belongs to us! ♡"

    Your next-door neighbor? Yeah... it's the Demon King's castle.

    Every time the Idol Demon King holds a concert, hordes of frenzied monsters descend on your village.

    Team up with your villagers, fortify your defenses, and hold back the waves of monsters threatening your home.

    Defeat the powerful bosses standing in your way, and the hidden truth of this world will slowly come to light.

     

    アーリーアクセス_PV_EN

    20260425 初報動画_EN

  168. 82

    Aviator: Airline Empire

    Aviator: Airline Empire header image
    Released 9 hours ago
    Type: game
    Dev: Mood for Games
    Pub: Mood for Games
    Genres: Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    BUILD AN AIRLINE EMPIRE

    Turn-based airline strategy from the dawn of the Jet Age into the future.

    Choose your home city, create your airline and start connecting the world.

    Build new routes, expand your fleet and make the decisions that turn a small regional carrier into a global airline empire. As aviation advances through the decades, new aircraft, destinations, opportunities and challenges will reshape the world around you.

    EARLY ACCESS LAUNCHES NOVEMBER 2026

    Take the controls in November 2026. Here's what you'll be able to play from day one:

    WHAT'S INCLUDED AT LAUNCH
    • 3 Single-Player Scenarios (1950–1990): Build an airline across four decades of commercial aviation, with around 6–10 hours of strategy gameplay.
    • Open Skies Sandbox Mode: Create your own scenarios by setting the rules and AI rivals, then connect routes between 120+ cities across a huge world map.
    • Local Hot-Seat Multiplayer: Pass the controls and compete in airline rivalries for 2–4 players on one screen.
    • Flight School: Learn the essentials with an approachable tutorial.
    • Steam Achievements & Controller Support: Track your progress and play with a controller. Try the experimental TV Mode for couch play.

    PLANNED DURING EARLY ACCESS
    We plan to add more scenarios and game modes, introduce aircraft from additional eras, expand Open Skies with a larger world and more ways to configure your own scenarios, and deepen local multiplayer options. Community feedback will help shape development.

    BUILD YOUR DREAM FLEET

    Your airline grows alongside the history of commercial aviation.

    Buy the aircraft that fit your strategy, give them your airline's identity and retire ageing models as newer generations arrive. A great aircraft can transform a route — but every aircraft is an investment.

    YOUR SKIES. YOUR RULES.

    Choose your era and AI rivals, then build your network and develop your airports. Open Skies gives you room to try a different airline strategy every time.

    SHAPE A CENTURY OF AVIATION — 1950–2047

    Running an airline is more than choosing where to fly.

    Manage staff, fuel reserves, finances, alliances and reputation while adapting to changing markets and events around the world.

    History can create unexpected challenges — or the opportunity that takes your airline to the next level.

    A localized Sky Bulletin shows a travel-demand event and its effect on your airline.

    OUTMANEUVER YOUR RIVALS

    You are not building your empire alone.

    Rival airlines are expanding their own networks, competing for attractive routes, passengers and prestige. Decide when to compete directly, when to find another opportunity and how aggressively you want your airline to grow.

    Quarterly rankings compare airlines by passengers and financial performance.

    SHARE THE COCKPIT

    Pass the controls around and build rival airlines in local hot-seat multiplayer for 2–4 players. Each player runs their own carrier in the same changing world—then sees who can build the strongest network.

    START IN FLIGHT SCHOOL

    Flight School introduces airline management with guided steps on the world map.

    Easy to learn. Plenty to master.

    CLASSIC STRATEGY. MODERN PRESENTATION.

    Aviator: Airline Empire combines the romance of commercial aviation with the thoughtful decisions of classic strategy games.

    Inspired by SNES-era strategy classics such as Aerobiz Supersonic, Aviator: Airline Empire brings classic airline strategy into a colourful, approachable modern experience.

    HOW FAR CAN YOUR AIRLINE GO?

    Turn your airline into a name recognised around the globe.

    Aviator Game Play

    Aviator Cinematic Trailer

  169. 81

    Stellar Fantasy World

    Stellar Fantasy World header image
    Released 9 hours ago
    Type: game
    Dev: SHI ZHENG DUO
    Pub: SHI ZHENG DUO
    Genres: Action Adventure Casual Indie RPG Simulation
    About
    Screenshots
    Videos

    When alien threats descend upon the planet, you embark on a grand adventure. Born from a massive stone, you know nothing of this world. During your open-world exploration, every corner of the land hides mysteries and pleasant surprises. The creatures you meet along your journey can be either foes or allies. Gather clues from all manner of monsters to track down powerful bosses hidden deep beneath the earth. Loot materials from defeated creatures and craft them into loyal pets to fight by your side.

    This game features a unique monster system unlike most traditional games. Neutral creatures spawn randomly across the map, offering crucial hints to help you explore and progress. They will also reward you with rare items, and may even join your party as companions by rare chance.

    Every monster can be acquired in diverse ways. You can collect monster drops to craft corresponding creatures and upgrade their strength. The maximum number of companions you can carry is limited by your health. Most monsters can be encountered naturally in the world, while only a handful require special conditions to spawn.

    Each category of weapons boasts unique practical functions. Swords clear overgrown weeds, axes cut down trees, and hammers are used for mining and quarrying. Trimming weeds, logging wood, and mining resources all have a chance to summon hidden monsters that do not appear through regular map spawning.

    As your exploration unfolds, you will traverse distinctive biomes with unique scenery. You will also face regional puzzles exclusive to each land. Master elemental weapon abilities to solve environmental challenges — for example, using fire-based weapons to melt ice. When faced with obstacles you cannot overcome alone, turn to your loyal monster companions for aid.

    Fantasy Workshop allows you to combine various map puzzle mechanics and terrain models to create your own creative maps; saved maps can be directly shared with friends to let them rack their brains and solve your puzzles, every player can become a game creator, and you are welcome to make puzzle maps even more amazing than the official game itself.

    对战

    jiemi

    星穹幻想世界

  170. 80

    Hazard Levels

    Hazard Levels header image
    Released 9 hours ago
    Type: game
    Dev: Wales Interactive
    Pub: Wales Interactive
    Genres: Action Adventure Casual Indie
    About
    Screenshots
    Videos

    Hidden deep below the Fox Hole Arms, a research division known only as The Family sends recruits into unstable interdimensional rifts to harvest rare and bizarre ingredients. Step into the unknown alone or with up to three friends as you explore unpredictable rift dimensions, evade the creatures within, and grab whatever strange loot you can carry.

    1–4 PLAYER CO-OP HORROR WITH PROX CHAT

    Play solo or with up to three friends to tackle the horrors of each rift. Coordination is key, survival is not guaranteed. Proximity voice chat enabled. Supports both third and first person play.

    PROCEDURALLY GENERATED RIFT DIMENSIONS

    No two expeditions are the same. Each rift generates new biomes, shifting layouts, randomised hazards, and escalating threats that force your team to adapt.

    PHYSICS-BASED LOOTING

    Use the Gravity Gauntlet to grab, carry, and throw multiple objects at once. Harvest bizarre rift-grown ingredients and sell them at rift stations while surviving the creatures that stalk each dimension.

    BREW SPECIAL DRINKS

    After a hard day’s work, bring back your otherworldly ingredients to brew at Brewdragon’s Secret Brewery. Complete orders to develop and level up the potency of your brews. Some grant powerful abilities… others cause complete chaos.

    FIGHT TO SURVIVE

    Terrifying creatures lurk within every dimension. Study their behaviour, learn their weaknesses, and use your weapons strategically to survive deadly encounters. Choose when to fight and when to keep your distance.

    RIFT SCANNING & PORTALS

    Use your state-of-the-art Rift Scanner to locate dimensional anomalies, then deploy a Rift Stabilising Device to tear open unstable portals. Step through and discover what waits on the other side.

    THE FOX HOLE ARMS

    Your HQ is a traditional British pub hiding the Family’s secret R&D facility. Between expeditions customise your outfit, mix perk drinks, review mission intel, or drop a coin in the jukebox. Just don’t piss off the Landlord.

    Launch Trailer - EN

  171. 79

    Punch Riot

    Punch Riot header image
    Released 9 hours ago
    Type: game
    Dev: NN STUDIO
    Pub: NN STUDIO
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Big punches. Wacky weapons. Flying rivals.

    Punch Riot is a first-person multiplayer party brawler where a well-timed punch can send your rivals flying. Knock them out of the arena, launch them into goals, and scramble for ridiculous weapons to turn the fight around.

    Brawl solo or bring your Steam friends

    Play every mode solo against AI opponents, or jump into multiplayer matches with up to 20 players. Multiplayer matches can start with just 2 human players, and AI opponents automatically fill empty slots. Create a room and invite your Steam friends; they can join by clicking the invitation message.

    Four ways to join the mayhem

    • Survival: Knock rivals out of a crumbling arena and fight to be the last one standing.
    • Score matches: Jump into the brawl and compete for the highest score.
    • Human Goal: Your opponents are the ball! Line up a punch and launch them into goals to score.
    • Custom matches: Set up a match to suit the way you want to brawl.

    Bring more than gloves

    Grab a plunger for a close-range surprise, swing a spiked flail, block with a shield, or blast open the fight with a rocket launcher. A weapon pickup can turn the tables, but watch out for the gloves coming up behind you!

    Dress for the mayhem

    Mix clothing, hairstyles, and gloves to create your own big-headed boxer. Bold outfits and ridiculous expressions bring personality to every scuffle, even when you are flying out of the ring.

    Before you jump in

    • Supports keyboard and mouse, and Xbox controllers. No VR headset required.
    • An internet connection is required for all modes, including solo play.
    • Sign in with your Steam account. No additional account registration required.

    Punch Riot — Gameplay Trailer

  172. 78

    덤블링 던전 (TumblingDungeon)

    덤블링 던전 (TumblingDungeon) header image
    Released 9 hours ago
    Type: game
    Dev: NokdoCompany
    Pub: NokdoCompany
    Genres: Action Indie
    About
    Screenshots
    Videos

    Tumbling Dungeon is a third-person roguelike built around a physics-driven knight. Your sword points where the mouse points, and every swing has weight: enemies get shoved, stumble and fly. Roll through attacks, read the red telegraphs, and clear each room to open the next door.

    AIM IT. SWING IT. FEEL IT.

    Mouse-aimed blade with a shoulder-camera view. Hold the button to keep swinging; rolling gives you a short window of invulnerability.

    Eight weapons - dagger, sword, katana, greatsword, spear, axe, hammer and mace. Each character's shop sells its own selection.

    Floating damage numbers, hit flashes and status effects (burn, slow, freeze, bleed). Hit shake can be switched off.

    THREE STAGES, 27 ZONES, NINE BOSS FIGHTS

    Underground Dungeon, Desert Fortress and Frozen Cavern - nine zones each, generated fresh every run. A boss waits at the 3rd, 6th and 9th zone of every stage.

    Rooms lock and send waves of enemies. Some rooms set a different goal: hunt down the glowing elite, or survive a timed onslaught. Treasure rooms, merchants, campfires and altars break up the fighting.

    Zone mutators change a zone's rules and elite affixes make elites unpredictable. Later stages add enemies that shield, heal and teleport.

    BUILD YOUR RUN

    54 relics (40 available from the start, 14 more unlocked at the Altar with soul shards) with six elemental tags, 12 set bonuses and status effects that combine.

    Three characters - Knight, Berserker and Guardian - each with its own passive, two skills and weapon list.

    Shrine events: pay a price, pick a reward. Spend soul shards at the Altar to raise rites for small permanent bonuses. Shop gear and weapons carry over between runs; relics and gold collected inside a run do not.

    CHOOSE YOUR RISK

    Three difficulties plus Curse levels that raise both the danger and the reward. After clearing Stage 1, nine optional pacts add Heat and increase your end-of-run rewards.

    BUILT TO BE COMFORTABLE

    Played with keyboard and mouse. Key rebinding, mouse sensitivity, field of view and an aim assist toggle. Graphics quality, frame limit and FPS counter options. 40 in-game achievements.

    Nine interface languages: English, Korean, Japanese, Simplified Chinese, Spanish, German, French, Portuguese and Russian. Translations other than Korean are machine-assisted and may contain mistakes - corrections are welcome.

    Made by a solo developer. Your feedback shapes the game.

    trailer

  173. 77

    Animal Cubes: Tidy Up Dreams

    Animal Cubes: Tidy Up Dreams header image
    Released 9 hours ago
    Type: game
    Dev: DreamGames
    Pub: DreamGames
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Step into your dream - and bring order to it.

    Collect and Sort

    Collect cubic animals and place them on the right shelves. Each shelf awaits its inhabitants - the more carefully you arrange them, the sooner harmony returns to the dream.

    Level Up Just by Playing

    Every action you take makes you stronger and develops your skills. The more you collect and arrange, the more noticeable your progress becomes.

    Chaos Turns Into Order

    Arrange items in their places - and watch the surroundings and displays transform. Step by step, chaos gives way to comfort and order.

    Animal_Cubes_Trailer_2

  174. 76

    Aviassembly

    Aviassembly header image
    Released 9 hours ago
    Type: game
    Dev: Jelle Booij
    Pub: Jelle Booij
    Genres: Simulation
    About
    Screenshots
    Videos

    Build A Plane

    Create your own plane. Balance fuel capacity, weight, speed, cargo space and more. Choose parts carefully to optimize your plane for the desired flight characteristics.

    Complete Missions

    Test your plane, complete missions, and earn money. You'll need to haul different cargo types, each with unique requirements, so plan your trips carefully and avoid running out of fuel.

    Research and Upgrade

    Research new parts and improve your designs to fly farther, faster, and carry more cargo. Upgrade your plane to handle bigger missions and explore new areas.

    Explore

    Explore an open world and find new airports and islands, each offering new challenges to test your plane designs and piloting skills.

    Features

    • Build your own airplane and optimize its performance.

    • Takeoff, fly and land your plane with physics based controls.

    • Explore and discover new biomes, each offering unique challenges and cargo types.

    • Transport and sell different cargo types. Each cargo type offers its own unique challenge.

    • Get creative in creative mode. Use your infinite resources to build anything you can imagine.

    Trailer

  175. 75

    Cinema Manager Simulator

    Cinema Manager Simulator header image
    Released 9 hours ago
    Type: game
    Dev: Revolt Games
    Pub: PlayWay S.A.
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Cinema Manager Simulator 🎬 is a first-person simulation and management game where you take control of your very own cinema.

    Build, customize, and manage your dream cinema! Schedule movies, sell tickets, serve delicious snacks, and keep your customers happy. Expand your business, upgrade your equipment, and turn a small theater into an entertainment empire!

    🎮 Better Together!

    Team up with friends in multiplayer for up to 8 players! Divide jobs, manage daily operations, and run your cinema together.

    🎟️ Run the Show!

    Choose movies, set ticket prices, hire staff, upgrade your equipment, and expand your theater. Every decision counts!

    🍿 Snacks & Arcade Fun!

    Prepare popcorn and cotton candy, then take a break to enjoy playable arcade mini-games with your friends!

    🛋️ Make It Yours!

    Customize your cinema with furniture and decorations to create your perfect movie theater.

    🐈 Meet the Cats!

    Adorable cats roam around your cinema! Pet them, give them names, and enjoy their company.

    Build it. Customize it. Manage it. Enjoy it — together!

    Are you ready to run the show? 🎬

    Cinema Manager Gameplay Trailer

  176. 74

    Reperta

    Reperta header image
    Released 9 hours ago
    Type: game
    Dev: OneTap Core
    Pub: OneTap Core
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos


    Reperta is an idle exploration and collecting game. Explore different worlds in search of ever rarer artifacts, choose a class, sell, trade with other players and complete the collection!

    Every piece is unique

    Every artifact has:
    • A rarity, from Common to Transcendent.
    • A finish, from Normal to Divine.
    • A preservation from 0 to 100, showing the mark time has left on the piece.
    • A serial number, unique across the whole server.


    The odds of rarity and finish multiply: for example, a Common Prismatic is much rarer than a Normal Legendary.

    What you do


    • Explore 13 worlds, each with a strong theme and a unique feature of its own: the caravans of the Ancient Desert, the cursed pieces of the Tonamak Jungle, the alignment of the Cosmic Temple and much more to discover.
    • Fill a collection of 840 slots: 105 artifacts in 8 finishes.
    • Sell to the Merchant for gold, or dissolve duplicates into essence.
    • Use the Rituals: the Reliquary helps you get rarer finishes, while Restoration lets you improve the preservation of your artifacts.
    • Buy potions, tools, magic items and food at the Shop to help you on your adventure.
    • Level up to 50 by finding artifacts; at level 5 you can choose one of the game's 6 classes.
    • Collect 21 themes and 24 custom cursors, most of them unlocked through missions.


    A shared server


    • At the Market, put your artifacts and items up for sale to other players.
    • Chat with your friends and trade what you're missing!
    • Every player has a Showcase with their records: the rarest piece, the highest finish, the lowest serial, the best preserved, the first and the latest find.
    • At the Night Battlefield, open only for a few hours in the evening, every find scores points on the leaderboard, with rewards in gold and essence and even an exclusive title.
    • Odin's Banquet has 20 seats a week for the whole server, drawn every Monday among those who meet the requirements.
    • The monuments, one in each of the 13 main worlds, are restored with the gold of every player on the server. A restored monument gives bonuses until the end of the month, then falls back into ruin.
    • A banner announces the server's rarest finds to everyone.


    A built-in wiki for all your curiosity

    The game's Wiki has more than 250 pages: explanations, odds, prices, levels and tables of every kind.

    Online, at your own pace

    • No energy, no stamina, no ads.
    • Nearly horizontal progression: even artifacts from the first world matter. It's a marathon, not a sprint.
    • Auto-exploration only runs while the game is open. With the game closed, explorations don't continue and nothing is wasted: potions and food pause too.
    • Reperta is always online: every roll is made by the server, so you need an internet connection.
    • Your progress lives on the server, tied to your Steam account: play from any PC and pick up where you left off.


    Text in English, Italian, Spanish, Portuguese, French, Simplified Chinese and Korean, Wiki included.

    Reperta Trailer

  177. 73

    Engagement

    Engagement header image
    Released 9 hours ago
    Type: game
    Dev: Trevor Parker
    Pub: Trevor Games
    Genres: Action Indie RPG Strategy
    About
    Screenshots
    Videos

    RELIEF IS FIFTEEN MINUTES OUT. THE HOLLOW ARE ALREADY HERE.

    Command alone or bring friends. One or two capital ships, side by side, back to back, holding the Belt of Ashes against everything the Hollow can throw. Play a single run or a whole campaign together over Steam, pick your own flagships, builds and doctrines, and cover each other when the swarm comes in. More friends? They can climb aboard and crew your guns and stations.

    You do not fight alone. Recruit escorts, give them orders and promote the ones who live. Two Veterans whose hulls fit a recipe can fuse into a new class of ship. Three can drill as a squad. An escort that goes down ejects its pilot in a pod you can still pull aboard; a pilot nobody reaches goes on the memorial wall with their rank, callsign and kills.

    The Hollow come in swarms, then in capital ships, and then the Goblites and Alves join the fight and other factions awake. Every charged beam, arcing pulse and incoming torpedo is marked on screen and in your ears before it lands, so the hit you take is one you saw coming.

    NO "+8% DAMAGE" CARDS

    Everything you destroy drops salvage, and every level bolts something new visually onto your hull: a flak battery, a rail cannon, tesla coils, a drone hangar, a shield dome. Each one is a real turret on a real hardpoint. You watch it traverse and fire, and by minute ten your ship is a bristling wall of the build you chose. When the tide of the fight turns against you, launch your flagship's unique Ultimate weapon.

    THE FIELD KEEPS CHANGING

    Between the bosses, the fight keeps throwing new problems at you. A Concord capital drops out of the jump under fire and needs covering until her drive spools. A prison hulk runs for the edge with captured crews in its hold. An artillery spire unfolds and starts shelling your wing, Hollow included. Two claimers race you to a supply canister, a hunter pack jumps in behind the fleet looking for your best pilot, and some runs a harnessed leviathan with a Concord bridge bolted to its back swims in to fight beside you. There are more than twenty kinds of field event, and each one pays for going and costs you for ignoring it. And when holding a position isn't enough, Titan Escort puts a slow, enormous Concord Titan in your care, gate to gate, with a Hollow mothership hunting her.

    FEATURES

    - Online co-op over Steam: two flagships side by side in runs and the full campaign, each player with their own ship, build, doctrine and fleet, and friends can crew your ship's stations in Bridge Crew. Drop out mid-fight and rejoin the same run.

    - 15 flagships, each with its own Ultimate: six to start with, a command station, four yard hulls, and four you take from the bosses that fly them. Each has its own hardpoint layout and a tree of signature refits (105 in all).

    - 50 modules, 59 evolutions and 33 mega evolutions.

    - 11 escort classes, 12 fusions that merge two escorts into one hull, and 6 squad formations.

    - A Bridge Crew of 20 officers. Each takes over a station of the ship (the guns, the reactor, the helm, damage control, flight orders) and builds friendships and rivalries with the rest of the crew over a campaign.

    - Four sides to fight. More than 20 Hollow ship types, from mite swarms to an enemy built of parts that break away and fight on alone. The Custodians, ten ships of an older navy, side with whoever is losing at higher heat. Goblite warbands break out of the asteroids in eleven kinds of rock-hulled ship, from skiffs to a gun hall carved out of a whole rock.

    - Allies, some runs. An Alve flight may pass through and fight beside you, or come in hunting a Goblite warband. Ten Alve ships in all, and you can switch them to rivals and fight them instead.

    - Ten sectors. Each of the five on the main line has a hazard that needs its own answer: you hide from solar flares behind rock, throttle down for shard storms, and block the Hollow pulse with a shield surge. Three fronts open from them, each held by a different side. Past them is the deep: the Cascade, where a moon that is still breaking up sends walls of rock through the fight, called by the clock before they arrive, and the Squall Line, where gales push ships, rocks and shot downwind.

    - Fifteen bosses roll from their own pools, and none comes twice in a run: the Reaver, the Maw, the Choir, the Brood Mother, the Shroud, the Ossuary, the Throng and the Hollow Crown; the Custodian Arbiter and Registrar; the Goblite Warboss, Junkmother and Scrapjaw; the Oathbreaker and Vesper. Higher heat hides secret bosses on a much bigger scale, among them the Kraken, the Hollow Queen and the Orrery.

    - Arcade, or Tactical: slower, heavier fights where you pause to give orders, set formations and pick which part of an enemy to break.

    - A three-act campaign on a branching map, with eight keepers running the shops between fights.

    - Titan Escort, with a Long Haul option across three sectors.

    - A service record that carries between runs: 40 Command ranks, mastery for each flagship, 9 doctrines, 25 drydock upgrades, 8 contracts that raise the stakes for more pay, and weekly commissions.

    - Endless, Daily, Boss Rush and Challenge modes, and a heat ladder.

    - Pilot radio voiced by seven actors, a score that moves with the fight, and a ship computer that calls incoming missiles.

    - Chase or bridge camera, photo mode, controller support with Steam Deck prompts and a Deck preset, and over 100 achievements.

    - Accessibility: colourblind palettes (protanopia, deuteranopia, tritanopia, high contrast), UI, text and HUD scale, reduced motion, reduced flashes, hold or toggle for boost and the orders wheel, remappable keys, aim assist, adjustable damage taken, and radio chatter shown on screen.

    Gameplay Trailer

    Cinematic Trailer

    Teaser Trailer

    Forsworn

    Dev Diary 1

  178. 72

    Night Stocker

    Night Stocker header image
    Released 9 hours ago
    Type: game
    Dev: Renovate Interactive
    Pub: Renovate Interactive
    Genres: Casual Indie
    About
    Screenshots
    Videos

    DESCRIPTION

    Night Stocker is a fun organization game where you calmly tidy up a huge, cluttered retro media store. Arrange tapes, books, and board games on shelves with different themes. Experience the satisfaction of transforming chaos into a perfectly organized collection.

    COFFEE MUSIC BREAK

    Take a break from sorting and listen to music in the store. Grab a cup of coffee and enjoy the atmosphere, while the cute cat Monyo keeps you company from time to time. You can even try picking him up.

    THE MOMENT WHEN CHAOS BECOMES ORDER

    Each completed section brings visible changes to the store. Watch the clutter disappear and enjoy the satisfaction as the last tape falls into place and the last banana peel is tossed into the trash.

    KEY FEATURES

    • Item Organization: Organize over 2,500 items throughout the store.

    • Store Decluttering: In addition to tapes, books, and board games, clear away piles of clutter and trash scattered around the store.

    • Music & Radio: Relax and enjoy a variety of tracks while you organize the store.

    • Visual Evolution: Watch the store transform from a chaotic mess into a perfectly organized retro paradise.

    • Coffee Break: Take a few minutes to brew yourself a cup of coffee and enjoy the view by the window overlooking the city.

    • Customizable Lighting: Choose the brightness and color of the lighting to match your mood and create the atmosphere you want.

    • Cat Monyo: His Majesty, the owner of the store, will keep you company so you never feel alone.

    • Easter Eggs: Some tapes, books, and board games may contain references or hidden easter eggs for you to discover.

    Are you ready to restore order and balance to the store?

    Night Stocker Trailer

  179. 71

    Fakin It XL

    Fakin It XL header image
    Released 9 hours ago
    Type: game
    Dev: Jackbox Games, Inc.
    Pub: Jackbox Games, Inc.
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Fakin’ It XL is bringing good, (mostly) clean, lying fun to your next game night!

    One of the most beloved Jackbox party games is getting a fresh coat of paint. In Fakin’ It XL, players receive a simple instruction on their phone or device. Something like, “raise your hand if you’ve ever pretended to like a gift you hated.” Easy enough, right? Except one player, the Faker, never got the prompt and has to blend in like they know exactly what’s going on. Make a split decision to try to convince everyone you’re in the loop. Once the real prompt is revealed, the Faker must have a good lie queued up to explain themself!

    It’s up to the group to sniff out the Faker by grilling each other about their answers, and it’s the Faker’s job to lie through their teeth and shift the blame onto someone else. Survive three rounds of interrogation without getting caught and you’ll walk away with a mountain of points.

    What’s New?

    We’ve taken the bones of the Fakin’ It you know and love with round types and content, borrowed from the updated structure of Fakin’ It All Night Long, and added brand-new content and questions types.

    And, you no longer need to save this one solely for in-person gatherings. We’ve added a new mode to make it easier and more fun to play with your friends online. At the start of the game, you’ll be able to select whether you’re playing with folks in the room or remotely via a stream or video call. Then, you’ll receive round types customized to that experience so it’s easy to play together or from afar.

    Only one person needs to own the game for everyone to play. Use your phone, tablet, or any web-enabled device as your controller to jump right in.

    Fakin' It XL Trailer

  180. 70

    Barbie™ Rewind

    Barbie™ Rewind header image
    Released 9 hours ago
    Type: game
    Dev: Digital Eclipse
    Pub: Atari Digital Eclipse
    Genres: Action Adventure Casual Racing Simulation Sports
    About
    Screenshots
    Videos
    Decorate the DreamHouse™ through the decades, while playing classic Barbie games in this cozy and creative game. Barbie™ Rewind pulls you back in time through iconic eras of Barbie with stunning pixel art and retro style. Your bestie, Barbie, invites you into her world and entrusts you to update her DreamHouse with your unique style, using items from 65+ years of Barbie history.

    Choose from three retro DreamHouse designs for your exterior facade, walls, and floors. You can even mix-and-match them from room to room. Style each room with a fabulous collection of furniture, decor, and accessories, inspired by real Barbie playsets throughout the decades. From a classic pink vanity to a ‘90s inflatable chair, make the DreamHouse unique to your style and creativity.

    Barbie has also left you her game collection of 16 Barbie video games from 1991 through 2007. Titles include Barbie™Pet Rescue, Barbie™ Horse Adventures™: Blue Ribbon Race™, and the never-before-released game, Barbie: Vacation Adventure. Play through the collection to complete additional quests and unlock more items.

    Plenty of familiar friends (Ken, Teresa, and Christie!) pop in to get your help with designs for them, too. You can also flip through the pages of Barbie history in the beautiful digital Lookbook.

    FEATURES

    - Decorate the DreamHouse! Help Barbie decorate with furniture, decor, and accessories inspired by Barbie playsets throughout the years.
    - Express Yourself. With 250+ pieces of furniture, decor, and accessories to unlock, the possibilities are endless.
    - Play 16 classic Barbie video games.
    - Barbie is calling! She leads you through the game and calls you with regular updates and new quests to complete.
    - Exclusive digital Lookbook. Flip through the pages of Barbie history, featuring the stories behind some of her most iconic DreamHouses and playsets.

    Barbie™ Rewind - Announce Trailer

  181. 69

    THOMO Rally

    THOMO Rally header image
    Released 9 hours ago
    Type: game
    Dev: TACS Games Ltd.
    Pub: TACS Games Ltd.
    Genres: Indie Racing
    About
    Screenshots
    Videos

    Made by THOMO for THOMO (and also some of his friends)

    THOMO Rally is an arcade rally game made by one person in the spirit of the low-poly racers of the 32-bit era. There is only you, a car that loves to go sideways, and endless roads you've never driven before.

    Drive in every condition

    Every stage is fresh. Gravel ridges in Finland at dawn, red-earth hairpins in Spain at dusk, snowbound forest roads in Norway. The tracks are always new and it's never quite the same twice. 

    Make a stage for the mood you're in

    The custom stage editor puts the whole generator in your hands:

    • Shape the road: length, how twisty, how hilly, rough gravel sections, banked and off-camber corners, towering cliffs

    • Pick a place: one of 24 rally countries, each with its own trees, ground, houses and season, or mix and match your own

    • Set the scene: dawn, day, dusk or night; spring, summer, autumn or winter; dry, overcast, fog, rain or snow

    • See it first: a topographic map of your stage to preview your stage

    • Share it: every stage packs into a race code. Send it to a friend, and they're driving exactly the same road, in the same light and weather. 

    Ways to play

    • Rally Championship

    • Weekly Time Trials

    • Weekly Duels

    • Custom Stages

    Features

    • Endless procedurally generated stages and circuits

    • 24 rally countries, each with its own native trees

    • 4 times of day, 4 seasons and 5 kinds of weather

    • 6 cars to choose from in the garage

    • Ghost replays of your best run on every track

    • Full gamepad support and rebindable controls

    • Steam Achievements and Steam Cloud saves

    Made by one person (THOMO)

    THOMO Rally is an indie game built by one developer (it's me) who loves the arcade rally games of the 90s and wanted something relaxing to play at the end of the day that's fun and flows.

    Thanks for stopping by. See you on the stages.

    Announcement Trailer

  182. 68

    Flash Freeze

    Flash Freeze header image
    Released 9 hours ago
    Type: game
    Dev: Svemir Studios
    Pub: Svemir Studios
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Trap them. Freeze them. Flood them.


    Ice blocks fall. Blobs drop onto your board and wander around on top of your stack.

    Freeze blobs by boxing them in, then clear the lines they're frozen in. Three smashed blobs charge a water power-up.

    Every line cleared while the power-up is active gets sent to your opponent's board. Fill your opponent's board to win.



    Play against an increasingly challenging CPU and see if you can make it to level 25 (max difficulty) or beyond.

    Get buried yourself and the run is over.

    Features

    • Campaign that keeps escalating
    • Casual play
    • Blobs with a mind of their own
    • Water power-ups
    • Local high scores

    Gameplay Trailer

  183. 67

    The Lifeline

    The Lifeline header image
    Released 9 hours ago
    Type: game
    Dev: Penche Software
    Pub: PlayWay S.A.
    Genres: Action Adventure Indie Early Access
    About
    Screenshots
    Videos

    You do not know where you are.

    You do not know when it is.

    When you open your eyes, the only thing you realize is this:

    The living inside this place are already dead.

    The Lifeline is a first person survival horror game set in a dark and abandoned hospital.

    As the player, your goal is to find a way out of the hospital, survive against zombies, and overcome the dangers you encounter. While exploring the hospital corridors, patient rooms, and closed areas, you will use weapons, watch out for traps, and react quickly to unexpected attacks.

    The game includes exploration, zombie encounters, weapon use, close danger moments, quick reaction scenes, a tense sound atmosphere, and survival focused gameplay.

    With every step, the line between life and death becomes thinner.

    Hunting zombies is not as easy as you think.

    Official Trailer

  184. 66

    Active Immunity

    Active Immunity header image
    Released 10 hours ago
    Type: game
    Dev: Dylpickle Studios
    Pub: Dylpickle Studios
    Genres: Action Indie
    About
    Screenshots
    Videos


    Something has slipped past the skin. You are what the body sends back.

    Active Immunity is a twin-stick bullet-hell roguelite fought inside the human body. Pick an immune cell, drop into infected tissue, and hold the line through 25 escalating waves of bacteria, viruses, fungi, parasites and worse. Weave through dense bullet patterns, stack upgrades into a build that feels unfair, and when the campaign is cleared, find out how long you last in endless.



    Every cell has its own fire pattern, stats and special ability. Start as the Natural Killer Cell, and take each cell to wave 10 to unlock the next.

    • Natural Killer Cell - a glass cannon that answers a crowd with a 20-bullet radial burst.
    • T Helper Cell - support fire and a cytokine nova that clears the space around you.
    • B Cell - antibody spreads and an opsonizing barrage: marked pathogens take 35% more damage.
    • Macrophage - a tanky brawler that dashes straight through the swarm.
    • Neutrophil - triple-shot fire and an extracellular trap that destroys enemy bullets.
    • Dendritic Cell - a tactical debuffer whose antigen presentation boosts your damage 1.75x.





    Every level-up is a choice. Draw from 54 upgrades across five rarities, from Common to Legendary, and max one out to unlock its evolution - 11 in all. Put the right pieces together and one of 23 synergies kicks in, turning a decent build into a screen-clearing one.





    Eight pathogen families each fill the screen their own way: viruses that teleport and fire aimed spreads, fungi that release spores, tumours that split when they die, prions that spiral and shatter. Bosses arrive on waves 5, 10, 15, 20 and 25 - eleven of them, from the Viral Hydra to the Prion Cathedral, each with its own health phases and bullet patterns.

    Before key waves, you choose how the outbreak mutates. Every choice is permanent and stacks, so each run gets harder in a direction you picked. Add run modifiers, encounter remixes and permanent contracts when you want more risk for more reward.





    • The Complement System - a permanent tree of 30 skills across four branches, bought with fragments you earn every run. Fragments latch onto pathogens, and when one dies they seek out the next.
    • Endless mode - keep going after the campaign, with milestones that change the rules as you go deeper.
    • Daily runs, weekly objectives and seeds - same seed, same run. Share a run code and see who survives it longest.
    • Practice range - try a cell and a build before you commit to a run.



    Bring up to three friends into an online co-op run through Steam. Experience is shared, but every player levels up and picks upgrades on their own, and the outbreak scales with the size of your team.

    Make the fight your own with the Steam Workshop: new enemies, cells, bosses, bullet patterns, upgrades and sounds. Modded runs keep their own progression, so your official save stays clean.



    • Full controller support with Steam Input, plus keyboard and mouse; rebind any control
    • Colorblind filters, high contrast, large text, reduced flashes, reduced motion and a screen shake toggle
    • A guided tutorial for your first infection
    • 36 Steam achievements and Steam Cloud saves
    • English and Dutch

    Active_Immunity_Trailer

  185. 65

    Döner verkaufen

    Döner verkaufen header image
    Released 10 hours ago
    Type: game
    Dev: eiz9rgames
    Pub: eiz9r industries
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    Hey you! You can sell Kebab here. Nothing else. Thats enough. Bye.

    A satirical, entertaining kebab-selling game with a 2D look. Remember the order and fill it. But don't give too much—or your boss will get mad—and don't give too little—or your customer will get mad.

    Gametrailer

  186. 64

    BAD STUDENT LOVE

    BAD STUDENT LOVE header image
    Released 10 hours ago
    Type: game
    Dev: REALIZE NOVA
    Pub: REALIZE NOVA
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    BAD STUDENT LOVE is a story-driven visual novel set in a tense high school environment, focused on dangerous relationships.

    👉 Add to your wishlist now.

    Labeled as a “troublemaker”, you are transferred to the worst school imaginable.
    In a place filled with rumors, pressure, and hidden intentions,
    getting close to someone may be the most dangerous choice you can make.

    ■ Baek Yura 

    “Not yet… If I make a move now, you might get bored of me too quickly. So I’ll hold myself back a little longer.”

    Baek Yura is the school’s dazzling celebrity and a glamorous idol trainee, constantly surrounded by everyone’s attention.

    With her perfect smile and effortless social skills, she has always been able to captivate anyone with ease. Yet somehow, you alone fail to notice the provocative sincerity hidden behind her dazzling facade.

    “You’re the only one who’s ever treated me this indifferently.”

    As she watches you, someone who seems to drift apart from the ordinary world, she carefully maintains a calculated distance—until, little by little, she finds herself becoming captivated by the one exception: you.

    “Don’t get the wrong idea. This isn’t just simple curiosity… It’s a perfectly calculated plan to make you completely mine.”

    Caught somewhere between possessiveness and fascination, she finally casts aside her sweet disguise and begins moving toward you—and only you—with intentions that are as secretive as they are dangerous.

    ■ Ha Ian

    “I like you. But I’m not asking you to accept my feelings right away.”

    At a seaside bus stop in the early hours of dawn, a mysterious girl named Haian offers a gentle warmth amid the sound of crashing waves.

    She knows everything about your painful past—the wounds you suffered while trying to protect a friend, and the circumstances that forced you to leave it all behind—and embraces you without judgment.

    Even your guarded heart, raised against her after her sudden confession, slowly begins to melt beneath her calm, gentle gaze.

    “I’ll always be here. So when you come back, greet me with a smile, just like you used to.”

    Her story is one of quietly healing your wounded heart as she waits for you at the same time, in the same place, day after day.

    ■ Yoon Harin

    “Do you know? No matter how much you cry out for freedom… in the end, you’re only safe under my control. …You haven’t changed at all.”

    Yoon Harin, the absolute authority of Hando High School, hides a cold, almost mechanical desire for control behind the mask of a flawless, icy student council president.

    “This is all for your protection.”

    With those words, she builds a chilling cage around you, meticulously controlling your every action and relationship while slowly isolating you from the people around you.

    Her cold eyes, once focused solely on calculating efficiency and results, begin to stray from their carefully calculated path again and again in the face of one unpredictable “variable”: you.

    “Don’t misunderstand. This isn’t emotion. It’s simply management—to maintain a perfectly controlled environment.”

    Caught between frigid arrogance and a twisted desire for possession, she seeks to dominate your world in the only way she knows how—with a methodical, perfectly calculated plan of her own.

    ■ Seo Miyu

    “I’m glad… that you’re okay, Senior. And that you’re still here with me…”

    Seo Miyu, a first-year student at Hando High School, hides an almost disturbingly obsessive attachment to you behind her calm, gentle voice.

    “No matter where you are, Senior, I’ll always be by your side.”

    Like a shadow you can never shake, she relentlessly follows your whereabouts and keeps track of every detail of your daily life.

    Behind her shy relief lies a suffocating desire to possess you. Even the slightest injury you suffer can send her into an emotional spiral, awakening a frighteningly intense sense of vigilance toward anyone or anything that might threaten you.

    “Please don’t leave me. Let me be the only one by your side.”

    Somewhere between a promise and a restraint, she clings to you with an awkward, twisted desperation, determined to fill your entire world with nothing but herself.

    ■ Jeong Haeun

    “But you know what? I’ve heard all the rumors about you. A normal person would stay away from you… but unfortunately for you, I’m not normal.”

    Jeong Ha-eun is a genius scientist and hacker with a breathtaking beauty that could easily earn her countless offers from idol agencies. Ironically, she’s completely unaware of her own looks, spending her days obsessing over her eccentric hobby of “studying humans.”

    While her stunning appearance and extraordinary intellect earn her admiration from everyone around her, all of her attention—and every algorithm she runs—is focused solely on your movements and reaction data.

    What began as innocent curiosity, playfully pushing its way into your everyday life, gradually transforms into something sweet, dangerous, and impossible to control.

    “Don’t get the wrong idea. This isn’t obsession. It’s just that my head has become completely filled with you.”

    The curiosity of an eccentric genius hacker with an idol-like appearance slowly becomes an irresistible truth she can no longer deny.

    ■ Kang Seyeon

    “Did you know? When you first transferred here, I heard all those rumors about you… Honestly, I fucking hated you. …I hate you even more now.”

    Kang Seyeon, the lonely troublemaker of Hando High School, hides the person who occupies her thoughts more than anyone else behind her blunt, rough way of speaking.

    “You’re sitting next to me, so I’m the one who’ll look after you.”

    She’s a reckless shield who always throws herself in front of you first whenever trouble strikes.

    Surrounded by sharp thorns she built to protect herself, she keeps finding those hardened walls slowly crumbling in the face of your quiet, unaffected kindness.

    “Don’t get the wrong idea. This isn’t a confession. It’s just a group project between desk mates, that’s all.”

    Caught between false rejection and burning sincerity, she protects you in her own clumsy but unwavering way—a way that is more steadfast than anyone else’s.

    ■ Cha Seoyun

    “Do you know? Around here, the ones who stand out are the first to break… So at least, don’t break right in front of me.”

    Cha Seoyun, the cold apex of Hando High School, hides an empathy she simply cannot bring herself to ignore behind those sharp warnings that seem almost aimed at herself.

    “Just the bare minimum of solidarity.”

    Using that as an excuse, she becomes a precarious shield, reaching out to you from the farthest distance whenever you find yourself in the heart of danger—yet holding on more firmly than anyone else.

    She once surrounded herself with harsh armor and raised her thorns high, protecting herself from the eyes of others and the cold ground beneath her. But faced with your almost foolishly straightforward sincerity, she slowly begins to tear down the walls she built to keep herself trapped.

    “Don’t get the wrong idea. It’s not for your sake… I just don’t want to watch you break right in front of my eyes.”

    Caught between cold warnings and a heavy bond, she protects the solidarity she shares with you with an awkwardness that belies the deeper resolve she carries than anyone else.

    ■ Dangerous Relationships

    Desire, jealousy, and manipulation —
    every relationship comes with a price.

    As you grow closer to other students, you will uncover their true intentions.
    But be careful: trust is fragile,
    and not everyone is who they seem.

    ■ Choices & Consequences

    Every choice you make shapes the story.

    Your decisions will change relationships, unlock new story paths,
    and lead to multiple endings — not all of them are happy.

    Will you take control of your own fate,
    or be drawn into something you can’t escape?

    ■ A Dark School Story

    This is a school filled with problem students.
    Secrets and rumors spread endlessly, and tension never fades.

    In a world where even the smallest decision can change everything,
    no relationship is ever simple.

    And every ending comes at a cost.

    Every relationship has risks.
    Every choice has consequences.
    And not every story ends the way you want.

    👉 Add to your wishlist now.

    official_opening

  187. 63

    687 Days on Mars - First Steps

    687 Days on Mars - First Steps header image
    Released 10 hours ago
    Type: game
    Dev: Games Incubator Frozen Cave Studio
    Pub: Games Incubator PlayWay S.A.
    Genres: Casual Indie Simulation Free To Play
    About
    Screenshots
    Videos

    687 Days on Mars: First Steps is an introduction to real survival on Mars, where you’ll take your first steps on the Red Planet, establish a shelter, and learn how to survive in its hostile environment.

    Featuring:

    • Approximately 30 minutes of gameplay

    • Building a shelter from scratch

    • Producing energy, oxygen, and water

    • Extracting iron and copper regolith

    • Crafting basic building materials

    • Researching the first technologies

    • Growing potatoes and lettuce

    • Crafting your first meals on Mars

    • Exploring Mars by vehicle

    • Save system

    Manage your oxygen, water, and food supplies while keeping radiation and energy levels under control. Prepare for dust storms and solar storms that can damage equipment and make even a short trip outside the base dangerous.

    Build a shelter and gradually transform it into a self-sufficient Martian base. Construct solar panels, storage units, oxygen generators, and water extractors to secure essential resources. Every upgrade increases your chances of survival.

    Use drones to mine Martian regolith, build mines, and process resources into components needed to construct new buildings. Use automated transport drones to manage resources throughout your base.

    Conduct research and unlock new technologies, from extracting water from underground ice deposits and producing fertilizers to advanced radar and weather systems. Every new technology opens up new possibilities.

    Grow crops such as potatoes and tomatoes. Using aeroponic methods, you can cultivate plants without soil and overcome the challenges of Mars. Improve your crops with proper lighting and fertilizers.

    Leave the safety of your base and explore the vast surface of Mars. Search for supply drops previously sent from Earth and resource deposits needed for further development. Every expedition can bring valuable resources, new technologies, and more answers.

    687 Days on Mars - First Steps - Release Trailer

  188. 62

    Rails of Revival: China 1889

    Rails of Revival: China 1889 header image
    Released 10 hours ago
    Type: game
    Dev: XEVIORA
    Pub: XEVIORA
    Genres: Simulation Strategy
    About
    Screenshots
    Videos
    Lay the rails. Feed the cities. Carry a nation through its hardest half-century.

    It is 1889, and the Peking–Hankow line is still a proposal on paper. You have some capital, a map, and forty-eight years. Link the mines, mills, ports and cities — when freight moves, money moves; when money moves, cities grow.

    Your own railway company in China, 1889


    It is 1889, and you have some money to start a railway. Where should the first line go? You could haul coal from a mine or bring grain into town. Once the revenue starts coming in, buy more trains, build a branch line and let the business grow. With trains running across the map, that town just beyond your tracks starts to look rather tempting.

    Making a railway pay takes some work


    Two places may look close on the map, but there are hills and rivers in the way. Bridges cost money, a detour needs more track, and a steep climb needs an engine that can manage the load. Before you start building, check the terrain and work out what the line will carry, and how much. Better to do the sums before the track is laid.

    Which locomotive, and how many wagons?


    Hauling coal calls for a different train from carrying passengers. Some engines are faster, others pull more, and reliability matters too. Match the engine and wagons to the route, allow for the gradients and set the number of runs. There are no signals or passing moves to manage. When you have a spare moment, click a train and follow it through the towns along the line.

    The goods a town needs might be just down the line


    Check stocks and demand before building a new route. If a mine has coal and a nearby factory needs it, you have a reason to connect them. But you cannot keep sending everything to the same place forever. Deliveries change stocks and local prices, and a shortage may not last. Come back after a while and see how the market is doing.

    After hauling all that freight, why not open a mill?


    If your railway passes through cotton country, you could open a spinning mill and send the yarn on to a weaving mill. Coal and iron ore nearby might make a steelworks worth considering. Your own railway can carry both the raw materials and the finished goods. Once the factories are running, though, you need to keep them supplied. If something runs short, trace the problem back along the line.

    A growing town needs more deliveries


    Keep grain, cloth and other goods coming in, and the towns along your railway have room to grow. More residents bring more demand, so the few runs that used to be enough may no longer do the job. Open the city card, check what is missing, then decide whether to add trains or build another line. The route may be the same, but it gets busier.

    Hard times for a railway company


    Between 1889 and 1937, your company will live through the First Sino-Japanese War, the Boxer crisis and the 1911 Revolution. Historical events happen in their appointed years. Lines may be requisitioned, or trade may slump. Spend every last coin on track and you could struggle to keep going when trouble arrives. It pays to keep some cash in reserve.

    Plenty of new track. How much cash is left?


    Found a promising route but cannot afford it yet? You can issue bonds or mortgage railway assets. Borrowed money gets construction moving, but the interest still needs paying. Do not get so caught up in expanding that you forget the bill. At the end of the year, open the ledger and check revenue, net worth and cash to see what you actually have to show for all that work.

    Try a new challenge, or make your own map


    Start with the tutorial and build your first line, then try the management scenarios, each with a different set of tasks. For a game on your own terms, choose Free Play. The map editor lets you lay out mountains, rivers, towns and resources. Random maps also have a seed code: send it to a friend and each of you can try your own railway on the same terrain. Single-player, with English, German, Simplified Chinese and Traditional Chinese text.


    en

  189. 61

    Observer's Mobius

    Observer's Mobius header image
    Released 10 hours ago
    Type: game
    Dev: Senic Games
    Pub: Senic Games
    Genres: Action Indie
    About
    Screenshots
    Videos

    You are inside the cube.

    No rules are explained.
    No escape is promised.
    But every action you take is being watched.

    Can you survive their trials?

    Lasers, spikes, falling objects, moving walls, and other punishments will test how you move, react, and endure.

    But survival is not the only thing being judged.

    The observers analyze your behavior.
    Damage taken, movement, jumping, survival time, and repeated actions can all affect their reactions.

    Each observer has different preferences.
    Their judgment may lead to punishment, blessing, or a change in the next trial.

    You are not simply playing.
    You are being observed.

    Features

    • First-person survival action inside a sealed cube

    • AI-generated observer reactions based on your gameplay

    • Multiple observers with different personalities

    • Punishments and blessings that change each trial

    • Psychological horror atmosphere built around surveillance and judgment

    Official Demo Trailer

  190. 60

    RPM: Next Drag Racing Simulator

    RPM: Next Drag Racing Simulator header image
    Released 10 hours ago
    Type: game
    Dev: AKILLIMUM TECHNOLOGY OU
    Pub: AKILLIMUM TECHNOLOGY OU
    Genres: Casual Indie Racing Simulation
    About
    Screenshots
    Videos

    Welcome to RPM: Next

    Step into the driver’s seat and prepare for the most intense mobile street racing experience. This is more than just a race; it’s a war for the asphalt. In this tech demo, get ready to experience the core thrill of high-speed domination as you battle to take over the city streets from rival gangs.

    The Story

    The city streets are lawless, controlled by ruthless gangs who answer to no one. It’s up to you to change that. Starting from the bottom, you must work your way through the ranks, challenge the reigning champions, and clear the streets one race at a time. Your goal? Conquer every district and become the undisputed King of the Streets.

    Core Gameplay (Tech Demo): This initial release focuses on the raw, unfiltered mechanics that define RPM: Next.

    World-City Conquest: Progress through a dynamic city map. Each district is a new battleground held by a different gang. Win races to chip away at their territory and challenge their boss for total control.

    Gearhead Garage: Start your journey with a selection of iconic vehicles. Upgrade engines, improve nitrous, tune your vehicle, and tweak your gearbox to create the ultimate machine. Every upgrade is visible in your performance on the track.

    Perfect Shift Mechanics: Master the art of the drag race. Time your gear shifts perfectly to hit the optimal RPM range and blast past your opponents. Miss a shift, and you’ll be eating their dust.

    Visceral Racing: Feel the rumble of the engine and the scream of the tires with high-octane sound design and visual effects designed to make every race feel like a life-or-death battle.

    Gang Showdowns: Face off against unique gang leaders with distinct driving styles. Learn their patterns, counter their strategies, and send them packing to add their turf to your empire.

    What’s Next? The Road Ahead

    This is just the beginning. We are building RPM: Next to be the definitive mobile racing franchise. While this tech demo showcases the core racing DNA, our garage is expanding. We have big plans for future releases, including some surprises that will completely change how you think about drag racing. Keep your eyes on the starting line for new vehicle types that will bring a whole new level of strategy to the streets.

    Features:

    - Fast-paced drag racing mechanics with realistic physics.

    - Territorial gang-warfare campaign mode

    - Deep car tuning and customization.

    - Stunning visuals optimized for every device.

    - A roadmap for massive future content updates.

    Download RPM: Next today and start your conquest!

    Race

  191. 59

    Zombie Hamsters

    Zombie Hamsters header image
    Released 10 hours ago
    Type: game
    Dev: Rogue Biscuit
    Pub: BLACKBALANCE GAMES
    Genres: Action Indie Massively Multiplayer
    About
    Screenshots
    Videos

    Play solo or with friends. Explore a massive procedurally generated research laboratory filled with scientists, security guards, and mutant experiments. You're given a goal and the tools to achieve it — how you use them is entirely up to you! Plan and pull off your own unique escape!

    Infect

    Infect everyone around you and unleash a full-blown zombie apocalypse.

    Destroy

    The entire laboratory is yours to wreak havoc in!

    Challenge

    You have one goal — escape the laboratory. How you achieve it is up to you.

    Fear Your Teammates

    Your greatest enemy is your best friend.

    Mutants

    You're not alone! And not everyone is friendly.

    The only thing that matters is escaping the laboratory. What condition you leave it in is another story.

    Game Features

    • 4-Player Co-op — Explore the laboratory and overcome challenges together with your friends.

    • Zombie Infection — Infect scientists, security guards, and other inhabitants of the laboratory.

    • Stealth & Exploration — Sneak through narrow ventilation shafts and discover alternative routes.

    • Puzzles & Platforming Challenges — There's no single right solution, only your choices and their consequences.

    • Dangerous Laboratory — Avoid deadly traps, face hostile enemies, and expect the unexpected.

    Zombie Hamsters | Release

  192. 58

    Wizzy the Wood

    Wizzy the Wood header image
    Released 10 hours ago
    Type: game
    Dev: Lukasz Cnota
    Pub: Lukasz Cnota
    Genres: Action Adventure Casual Indie
    About
    Screenshots
    Videos

    Welcome to Woodland!

    📖🌠 For centuries there was a legend circulating among the Forestians saying that if their world needed saving, there would appear a young hero, “The Wood”, and defeat the great danger. The time has come and not many are even able to move, yet protect the village and look for the source of their power - the Stone of Eternity. 

    🌳👁️ Everyone in the village of Forrestians has gone asleep since their source of energy for the Fountain of Life has been stolen by the dark sorcerer, The Malachite. Everyone except a young and brave Wizzy, who nobody knows why, is awaken during the lack of the Stone of Eternity. But he has to hurry, because if the drought will last too long, his tribesmen will lose the rest of their energy.

    🗝️🧭 To bring back the peace to his village, Wizzy will have to follow the right paths to get to the sorcerer, acquire new powers that will enable him fight off his enemies, and solve riddles which seem to be unsolvable. Unknown areas might be looking colorful and nice, but often want to get rid of the visitor as soon as possible, so the exploration has to proceed with caution.

    🌟 So, will Wizzy be the one that people in Woodland have heard about for years to fulfill the legend?

    Wizzy the Wood is a 3D platformer adventure game with a relaxed pace and a rich, magical world. Face off against mischievous creatures, powerful bosses, and overcome a variety of challenges that blend platforming, exploration, and logic-based puzzles. From mysterious forests to forgotten ruins, every corner of Woodland is packed with secrets, traps and magic.

    Key Features:

    🎮 Classic 3D platforming - Nostalgic gameplay inspired by legendary 3D adventure titles

    🎨 Stylized and colorful world - Hand-crafted environments full of charm, character, and magical details

    🧩 Puzzles & exploration - Solve environmental and logic-based puzzles while discovering hidden paths and lore

    👹 Epic boss battles - Face off against unique enemies and magical creatures in story-driven encounters

    📖 Lore-rich adventure - Dive into a light fantasy narrative with secrets and world-building elements to uncover

    🧍‍♂️ Single-player experience - A focused third-person adventure with a relaxing pace and intuitive controls

    👨‍👩‍👧 Family-friendly gameplay - Safe for all ages, perfect for casual play sessions and younger players

    The journey starts when you decide to act!

    Wizzy the Wood - Release Trailer

    Wizzy the Wood - Game Trailer #2

    Wizzy the Wood - Game Trailer #1

  193. 57

    Ophelia's Paradise

    Ophelia's Paradise header image
    Released 10 hours ago
    Type: game
    Dev: ARTIN GAMES
    Pub: ARTIN GAMES
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Turn the entire map black. Make it rain. Change how your abilities work. Combine two things that really shouldn’t work together and make them work anyway. Craft Gems between runs, unlock new abilities, and try them out against hordes of enemies.

    That’s Ophelia’s Paradise. A 2D top-down roguelike with crisp movement, a killer soundtrack, and items that can completely change your build.

    This is just the beginning. The full version of Ophelia’s Paradise will be released in Q4 2026.

    Ophelia's Paradise Trailer

  194. 56

    Endless Reach

    Endless Reach header image
    Released 10 hours ago
    Type: game
    Dev: Soverance Studios
    Pub: Soverance Studios
    Genres: Action Indie
    About
    Screenshots
    Videos

    Endless Reach is a top-down bullet heaven in space. Your ship is built from light. The swarm is built from matter, and there are thousands of them. You fly, you aim, the guns fire on their own, and you decide when to leave.

    The only question is how greedy you get before you jump.

    Every mint orb does two jobs. It fills your XP bar, and it is cargo you can bank in the hangar.

    Call the jump anywhere. A zone drops around you and the drive needs about eight seconds to charge. Charging burns fuel and spikes the heat. Leave the zone and the charge pauses.

    Hold it and you bank everything you carried. Die out there and you keep about a fifth.

    The soundtrack plays along with the run. The heat drives the drums and the bass. How well you fly drives the melody, so a clean run sounds different from a scrappy one. Every sound in the game is tuned to the track's key.

    Keep your Resonance high long enough and you hit Surge: the whole track opens up and your light opens with it. Resonance changes what you see and hear, never your power.

    Heat rises the longer you stay. More enemies, tougher enemies, then turrets. At heat 70 a boss arrives and clears the field for itself, and while it is out there the jump is locked. Kill it and you get a window to leave. Stay, and the next one comes in harder.

    Heat has no ceiling.

    • 8 weapons. Level one to 5 with its paired passive and a boss kill evolves it into something much bigger.

    • 12 passives across 4 weapon slots and 4 passive slots. Pick 1 of 3 at every level-up.

    • 4 ships: Courier, Smuggler, Skipjack and Gunship. Each one changes how the extraction plays.

    • 3 sectors, each with its own swarm, boss and backdrop: the Shattering Giant, the Celestial Nexus and the Annulus. Deeper sectors pay more for the same haul.

    • Contracts let you take on extra danger before launch for a bigger cut.

    • Leaderboards for the biggest single banked haul in each sector. Die and you post nothing.

    • Built for Steam Deck and gamepad first, with full mouse and keyboard support.

    • Accessibility options, including reduced flashing.

    Release Trailer 2

    Release Trailer 1

  195. 55

    Motorcycle For Sale Simulator

    Motorcycle For Sale Simulator header image
    Released 10 hours ago
    Type: game
    Dev: UNIQ Games
    Pub: Red Axe Games
    Genres: Indie Racing Simulation
    About
    Screenshots
    Videos

    FROM BARN FIND TO SUPERBIKE

    Every bike in your shop starts as a rusty wreck nobody wants. Your job is to buy it cheap, bring it back to life and sell it for a profit. Restore motorcycles part by part, ride them through a living city and grow a small garage into the best dealership in town.

    • Restore every part: clean, repair and tune the engine, exhaust and tires

    • Make it yours: fresh paint jobs and custom decals

    • Ride before you sell: test rides through city streets and highways

    • Close the deal: negotiate with sellers and buyers for the best price

    • Grow your business: expand your workshop, showroom and lifestyle

    BUY CHEAP, FIX SMART, SELL HIGH

    Scout the market for underpriced motorcycles and decide which ones are worth the risk. Strip them down, fix what's broken and tune every part until it runs like new. Then give it a fresh paint job and custom decals to make it stand out. The better the bike, the better the price, as long as you can close the deal.

    RIDE THE CITY

    Take every bike for a test ride. Cruise through the city, open it up on the highway and weave through traffic. Rev your engine to turn heads, meet NPCs on the street and invite special passengers along for a spin. Build relationships and earn your name in the biker community.

    FROM SMALL GARAGE TO BIG DEALERSHIP

    Reinvest your profits to expand your workshop and showroom so you can handle more bikes at once. Buy your own house to rest, skip time and manage your growing business. And keep an eye on the fuel gauge: running out of gas halfway through a test ride is not a great sales pitch.

    A CITY THAT FEELS ALIVE

    Traffic, pedestrians and a dynamic day-night cycle make every ride feel different. From negotiating with sellers to managing repairs and tracking your finances, every decision shapes your business.

    ADD IT TO YOUR WISHLIST

    Your first barn find is waiting. Add Motorcycle For Sale Simulator to your wishlist to get notified the moment it launches and be among the first to ride!

    Gameplay Trailer

  196. 54

    Pixish

    Pixish header image
    Released 10 hours ago
    Type: game
    Dev: Blockfish2
    Pub: Blockfish2
    Genres: Casual
    About
    Screenshots
    Videos


    Pixish is your affordable desktop aquarium companion! Where anything can be a fish, it just takes your imagination.
    Use the in-game editor to create fish, objects to place, and even the food for your new desktop fish. 


    Any png can be a fish, use your favorite image editor to create and place in the designated folder 📁 - it's just that simple. 
    Feed them, watch them swim around. Make your boring second monitor come alive! 

    Trailer

  197. 53

    Sitter

    Sitter header image
    Released 10 hours ago
    Type: game
    Dev: Setone Games
    Pub: Setone Games
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    “You're not alone here. You never were.”

    A once-cozy mansion on the outskirts of town becomes the heart of a nightmare. Seventy-year-old Olivia Sanders is found brutally murdered, and her caregiver, Clara Turner, vanishes without a trace. Suspicion falls on Clara, and the investigation moves swiftly forward. But the victim's grandson, Detective Ethan Sanders, is barred from taking part. Removed from the case and forced to take leave, Ethan is driven by grief, unease, and an inner voice to make one decision: investigate the murder himself.

    That very night, he enters his grandmother's sealed-off home. Instead of answers, he finds something far worse. The house has a life of its own. Walls shift, corridors twist back on themselves, and time fractures. Memories, fears, and nightmares come alive, turning a personal investigation into a brutal ordeal on the edge of madness.

    1. Photorealistic graphics.

    2. Realistic gameplay.

    3. High-quality sound design that creates an atmosphere of relentless fear.

    4. Unpredictable gameplay: the house changes as you progress, bringing new obstacles and puzzles.

    5. Uncover the tragedy of the Sanders family and the secrets hidden behind closed doors.

    Sitter | Main Trailer

  198. 52

    For My Kingdom

    For My Kingdom header image
    Released 11 hours ago
    Type: game
    Dev: Clawmind Games
    Pub: Clawmind Games
    Genres: Adventure RPG Strategy
    About
    Screenshots
    Videos

    Being king is easy. Staying king is another matter.

    Everyone who knocks at your door brings a problem. The priest wants you to ban the sale of wine. The executioner waits on a prisoner's fate. And beyond the walls, an army watches for your first mistake.

    None of them has an easy answer. Sell the grain and your treasury fills, but your people face winter hungry. Favor one too much and another pulls the throne out from under you.

    Hold the throne, pass the crown to your heir, and build the greatest empire the age has seen.

    ⚔️ LEAD YOUR ARMIES TO WAR!

    Borders never stay quiet forever. When war breaks out the command is yours: gather your troops, choose your region, send your reinforcements.

    🃏 EVERY DECISION CHANGES YOUR KINGDOM


    More than 40 characters, over 350 decision cards. Every decision has its price, and every price has its reward.

    💪 PROVE YOUR AUTHORITY YOURSELF

    Sometimes a king's word is not enough. When a knight tests you at the feasting table, it is your arm that answers. Prove that you are the strongest man in the kingdom!

    A King Dies, the Dynasty Lives On

    You are mortal. You will grow old, you will fall ill, perhaps an assassin's blade will find you. But the story does not end with you: the kingdom you leave behind passes to your heir. Choose your heir, name your children, grow your family tree across the generations. Every reign means new cards, new crises and a new ending.

    FEATURES

    * 350+ decision cards, more than 40 characters: each with a story of its own

    * Five bar balancing system: a fine line between treasury, authority, granary, army and church

    * Defend your kingdom in war: repel the armies attacking your borders, retake the regions you lost, expand your realm

    * Dynasty system: choose your heir, name your children, grow your family tree

    * Feasts, hunts and arm wrestling: court life has its own minigames

    * Permanent upgrades: spend what one reign earns you to strengthen the next

    * Multiple endings: every dynasty writes its own story

    For My Kingdom Tralier

  199. 51

    Pro Basketball Manager 2027

    Pro Basketball Manager 2027 header image
    Released 11 hours ago
    Type: game
    Dev: Umix Studios
    Pub: Umix Studios
    Genres: Indie Simulation Sports Strategy
    About
    Screenshots
    Videos

    Take charge of a basketball club and oversee every aspect of its development. Build your roster, discover emerging talent, develop future stars, and implement the tactical vision that will define your team's identity.

    Experience basketball on a global scale. Compete for domestic championships, battle for continental glory in competitions such as the Basketball Champions League, and take charge of national teams in the pursuit of international success. From ambitious rebuilding projects to championship contenders, every decision shapes your legacy.

    WHAT'S NEW IN PRO BASKETBALL MANAGER 2027

    New Contract Negotiation System

    Handle contract negotiations through a dedicated interaction system. Every player now has a unique personality and short-term career goals that influence their expectations and decisions. Study what motivates them before entering negotiations, and balance financial constraints, player ambitions, and your club's objectives to secure key signings and plan for the future.

    Enhanced Scouting & Player Evaluation

    Scouting has been redesigned to help you identify talent more effectively. Browse scouting information more easily, scout entire competitions, and benefit from new player evaluation tools, including an overall rating and visual badges that provide a clearer picture of each player's profile.

    Improved Basketball Simulation

    Enjoy more realistic match and season outcomes thanks to a series of simulation improvements. Player strengths and team composition are now reflected more accurately in on-court performances.

    A More Dynamic Season

    The season is now shaped by a wide variety of new events and dilemmas. Manage relationships with players, satisfy board expectations, react to supporter demands, and deal with sponsor concerns as you guide your club through the highs and lows of the season.

    MASTER EVERY ASPECT OF TEAM MANAGEMENT

    Build Your Team

    Scout talent around the world, recruit key players, and shape a roster capable of competing for titles.

    Develop Future Stars

    Guide young prospects through training and competition as they progress into elite players.

    Define Your Basketball Identity

    Control tactics, rotations, and game plans to create a style of play tailored to your squad.

    Compete on Every Stage

    Experience a global basketball ecosystem featuring leagues and competitions from around the world, including 20+ officially licensed men's and women's leagues. Chase domestic titles, battle for continental glory in competitions such as the Basketball Champions League and lead national teams on the international stage.

    Manage Your Club

    Oversee finances, staff, and long-term objectives, invest in facility upgrades, and track your team's progress through detailed statistics and analytics.

    Built-In Data Editor

    Create custom databases, edit players and teams, modify competitions, and tailor the basketball world to your preferences with the integrated data editor.

    Gameplay_Trailer

  200. 50

    MATHINK

    MATHINK header image
    Released 11 hours ago
    Type: game
    Dev: chernobrovin
    Pub: chernobrovin
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Think before you ink.

    A problem, five answers, and a notebook full of possibilities. MATHINK turns math into a single-player score chase, with handwritten equations, useful bonus cards, and three lives to keep your run going.

    Find the answer. Keep your run going.

    Work through generated problems and choose the correct answer. Begin with untimed arithmetic as a Pupil, or start with more demanding problems as a Student or Professor. Timed challenges put each decision to the test.

    Make room for the right cards

    Take up to three bonus cards, or begin without them. Freeze the timer, eliminate two wrong answers, get a hint, or boost your score. As you earn new cards, decide what to keep and what to replace.

    A little help for the next challenge

    Open a worked example when you need a reminder of a mathematical rule. Discover short math facts between levels, then return to the next problem. Explanations are free to open, but they do not pause timed questions.

    Inside the notebook

    • Three starting difficulties and generated math problems.

    • 11 bonus-card types and 20 math facts.

    • Local personal records and saved runs.

    • Eight Steam achievements and 13 interface languages.

    • Mouse and keyboard controls.

    MATHINK - Gameplay Trailer

  201. 49

    RAYBREAKER

    RAYBREAKER header image
    Released 11 hours ago
    Type: game
    Dev: Droidtech
    Pub: Droidtech
    Genres: Action Indie
    About
    Screenshots
    Videos

    Break a boss and the loot rains down: crystals arc out, land one by one and light up the arena in the beam of their rarity. Six rarities and 50 legendaries, and seven prismatic items that each break a rule you know from every run. Nothing you pick up is ever lost, even if you fall.

    • Every boss guards a signature legendary of its own.

    • Brilliant cuts and a kiln to recut, polish, archive and imprint legendary effects.

    The swarm comes from every side and never stops, yet every enemy in it has a shape, a role and a tell. The spear marks its lane before it charges, the sniper draws its aiming line, the drum sends out a ring with gaps. Read it, dash through it, punish it.

    30+ enemy types and 25 bosses that unfold like living polyhedra. Your dash makes you untouchable for a heartbeat, and your nova, charged by your own kills, bursts out as a shock front that wipes out the enemy fire around you. Every kill shatters: the shards fly with the force of the shot that broke them, smoke and embers drift, and the walls crack and scorch as the fight goes on.

    Your ship is your build: four ships, ten weapon types, twelve modules and seven gear slots. Every run lays cards on top: 60 run cards and dozens of synergies. Pull a pack together and lance it, chill a swarm and set it ablaze, bank your shots off the walls.

    • A constellation of 100 stars with keystones and crowns that change how you play.

    Co-op for two: side by side on one screen or online with a friend via Steam. Each pilot plays their own profile and keeps their own loot. In the Endless Run you leap into another band after every boss, and anomalies change the rules on the way.

    • Replay every band you have opened at higher intensities and hunt its signature legendaries at your best item level.

    • The Summit: the finale at ever higher grades, with a new twist every week. The richest source of prismatic gear.

    • Daily and weekly flights give everyone the same flight and the same loaner ship, and Steam leaderboards keep score, solo and as a pair.

    The Spectrion, the order of all light, has shattered, and the spectrum fell apart into six bands. Each has its own enemies, bosses, colours and music, from time fields that slow every bullet to a void that swallows the floor. At the White Point all bands meet in one last fight against the heart of the broken spectrum.

    Play solo or local co-op fully offline, no internet connection needed. On PC it goes all the way: Ultra settings, 4K, ultrawide 21:9 with a wider view and 7.1 surround sound. On a Mac with Apple silicon it runs natively, and Steam Cloud carries your profiles between PC, Mac and Steam Deck. On Steam Deck it plays smoothly: 90 fps on Steam Deck OLED, Deck controls and button prompts, menus made for the handheld screen.

    • Mouse and keyboard or controller (Xbox, PlayStation, Steam Deck), every button rebindable.

    • Steam Cloud carries your profiles between PC and Steam Deck.

    • Three colour-blind modes, reduced flashing, adjustable screen shake and slow motion, UI scale from 75 to 150 %.

    • Accessibility: one-stick mode (your ship aims and fires by itself), assist options (25 % or 50 % less damage to your ship, game speed 90, 80 or 70 %; loot and rank XP stay whole, runs with Assist do not go on the leaderboards) and mono audio; every screen can be played with the keyboard alone.

    • English, German and Simplified Chinese.

    Photosensitivity warning: this game contains fast flashing lights and patterns. A reduced-flashing option is available in the settings.

    RAYBREAKER Demo Trailer

    RAYBREAKER Story Trailer

  202. 48

    Smashboom

    Smashboom header image
    Released 11 hours ago
    Type: game
    Dev: Smashboom制作チーム
    Pub: Smashboom制作チーム
    Genres: Action Casual Indie Free To Play
    About
    Screenshots
    Videos

    "Smashboom" is a high-speed 3D competitive shooter where you deflect incoming projectiles and use feints to exploit your opponent's openings. It goes beyond simple exchanges of fire, featuring intense mind games reminiscent of high-speed tennis rallies or fighting games. Catch your opponent off guard with a powerful smash and take down your rival!

    GamePV

  203. 47

    Cuby Clicker

    Cuby Clicker header image
    Released 11 hours ago
    Type: game
    Dev: Koi Studios
    Pub: Koi Studios
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Cuby Clicker is an incremental arcade game with idle elements. Destroy a variety of geometric shapes, collect fragments, and unlock upgrades as you take on bosses and progress through new Ascensions.

    Collect Fragments and power up through the expansive Skill Tree

    Become unstoppable

    Trailer Cuby Clicker

  204. 46

    Some Type of Trip

    Some Type of Trip header image
    Released 11 hours ago
    Type: game
    Dev: Pixel Papa Studios
    Pub: Pixel Papa Studios
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    A simple typing game exploring the depths of the mind. Sometimes cozy and warm, sometimes intense and challenging... always interesting.

    The Cozy

    Nothing cozier than grandma's couch. Easing you into your journey, a first experience you cannot lose, you type out the words shown before you. 

    The Intense

    But then... blast off! You are now on a journey through the mind! The pace picks up and you must keep up, or loose your grip on reality.

    The Interesting

    Push yourself to get "SS" tier on every single level! See how your typing speeds improve over time.

    Some Type of Trip Trailer

  205. 45

    La Muraille 1806

    La Muraille 1806 header image
    Released 11 hours ago
    Type: game
    Dev: Tea & Cake Games
    Pub: Tea & Cake Games
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    "The generation that considered itself the most enlightened proved to be the least prepared for the apocalypse."

    1806. The age of gunpowder, grand empires, and... the end of days. Countless hordes of Gog and Magog have breached the earth, flooding the Europe. They carry no banners, they pitch no camps; instead, they flow like an endless, devastating torrent, sweeping away everything in their path. In this dark hour, the Pope calls upon all nations to forget their feuds and unite for the salvation of mankind.

    In La Muraille 1806, you are the Commandant of the Wall—the final bastion of free humanity. Forget classic defense towers. Your weapons are disciplined regiments of historical infantry that will not budge a single inch, even when facing an overwhelming foe. Destructive artillery will grant you the ultimate tactical edge.

    Each run is unique, thanks to dozens of modifiers that alter the rules of engagement and test your ability to read the battlefield.

    Between fierce battles, a lightweight yet atmospheric story unfolds, following the fates of the defenders: your officer protégé, a devoted nun, the Pope, as well as secondary civilians and defenders caught in the epicenter of Doomsday.

    Key Features:

    • The Army of All Europe Under Your Command: Command unique, authentic squads. Lead French infantry, Scottish musketeers led by pipers, Prussian grenadiers, British riflemen with regimental drummers, Austrian sharpshooters with Stutzers, and Cossacks skilled in rapid volleys.

    • A Living Line of Fire Instead of Towers: Position static infantry squads at key locations. Create dense walls of suppressing fire, boost morale with military musicians, and hold off the onslaught with elite guardsmen.

    • Devastating Artillery: Tear through the dense ranks of the Inhumans with a massive arsenal. In addition to classic cannons and mortars, you will deploy early rapid-fire mitrailleuses and Congreve rocket launchers. Have you ever seen a cannonball plow through a living torrent, leaving lanes of pure carnage in its wake? And when they finally reach the walls—give order to load the canister shot!

    • The Scale of True Chaos: Face an unprecedented density of enemies. Up to 50,000 monsters per run will crash against your positions like a living wave, testing the limits of your strategy. The game is highly optimized for massive numbers.

    • Unpredictable Roguelite Gameplay: Every attempt to defend the Wall will be unique due to a vast array of random buffs and debuffs. Adapt to the shifting conditions of each run, experiment with squad combinations, and find the perfect balance for survival.

    • Pixel Art Aesthetics: Stylish 2D pixel art captures the aesthetic and grand scale of the 1806 era, as well as the sheer horror of the monster avalanche, turning every battle into a bloody yet mesmerizing spectacle.

    Ready! Present! Fire!

    Trailer La Muraille 1806

  206. 44

    Bloodlines & Banners

    Bloodlines & Banners header image
    Released 11 hours ago
    Type: game
    Dev: Synprax Labs
    Pub: Synprax Labs
    Genres: Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    You play a dynasty, not just an empire

    Bloodlines & Banners is a historical 4X grand strategy game where your civilization spans thousands of years, and your family is the thread tying it together. Your ruler is a specific person with a name, a face, a family and a mortality date. When they die you don't pick a replacement from a menu. You raised that heir from childhood, arranged their marriage, and hoped they inherited more of their mother's diplomacy than their father's stubbornness.

    • Rulers age, accumulate stress, and die; heirs inherit traits and bloodline bonuses

    • Raise your children with upbringing stances that shape six stats

    • Arrange marriages across civilizations; children of cross-cultural unions inherit mixed heritage

    • Courts, advisors, faction loyalty, coups and civil wars

    • A family tree with portraits that age through nine life stages

    Civilization scale

    • 90 civilizations across 10 eras, from the Neolithic to the Information Age

    • 50 playable from the start; the rest are reached by advancing through the ages

    • A 146-technology research tree, era-gated

    • 55 buildings and 40 world wonders, each wonder with a narrated historical blurb

    • 21 resource types with tier-based city reach

    • Multiple paths to victory: domination, wonders, dynasty prestige, culture, diplomacy and more

    History is the art direction

    Every civilization has its own portraits, music and unit art. Rome sounds different from Carthage; Macedon's soldiers look nothing like Kush's archers. Nine voiced era narrators carry you across the ages, and the research tree is built from a real historical dataset.

    Play your way

    • Single-player against AI rivals runs entirely on your own machine, no connection needed

    • Hot-seat: pass the device and share one campaign on one computer

    • Asynchronous online multiplayer: invite a friend by code and take your turn when you have ten minutes


      © 2026 Synprax Labs LLC. Bloodlines & Banners is a trademark of Synprax Labs LLC.

    Early Access Trailer: A Celebration of Our Shared History

    Bloodlines & Banners - Official Gameplay Trailer

  207. 43

    Bottle Flip Inc

    Bottle Flip Inc header image
    Released 11 hours ago
    Type: game
    Dev: Gamechill
    Pub: Gamechill
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Every satisfying moment begins with a simple bottle flip. Unlock unique abilities, upgrade your progress, and discover just how far a bottle can go.

    Earn Money & Buy More Bottles

    Flip bottles to earn money.

    Automate

    Buy helper hands to automate process.

    Unique Abilities

    Unlock unique abilities that transform simple bottle flips into spectacular moments.

    Collect Caps

    Extract cap from bottles, use it in skill tree to upgrade bottles.

    Skill Tree

    Explore skill tree to unlock various upgrades.

    A Note From The Developers

    Bottle Flip Inc is the very first game from our tiny indie team. We're incredibly grateful to have the opportunity to share it with you. Every wishlist, piece of feedback, and bit of support helps guide the future of our games. Thank you for being part of this journey.

    Official Launch Trailer

  208. 42

    Ace of Jianghu

    Ace of Jianghu header image
    Released 11 hours ago
    Type: game
    Dev: 墨劍 Ink Blade
    Pub: 墨劍 Ink Blade
    Genres: Adventure Indie Strategy Early Access
    About
    Screenshots
    Videos
    In Ace of Jianghu, you wander the jianghu learning martial arts and choose a Mind Art to support them. A master first cultivates a Mind Art, then builds techniques on that foundation.

    Stories and chance encounters await along the road. Your choices can make the same path a struggle or a smooth journey. Once you've chosen, the rest is in Heaven's hands. The fortune stick drawn from the cup decides the outcome.

    Step into the jianghu and you are one card, like everyone else.

    Ace of Jianghu is a wuxia card adventure made by one person — a Korean who writes wuxia stories. Shaolin, Wudang, the Unorthodox Alliance, the Heavenly Demon Cult: become one of their four heroes and cross the jianghu. Each hero's story forks, and the road you take changes who you meet, and the story itself. A fight that begins with a feud inside your own sect runs through the war that tangles the orthodox, the unorthodox and the demonic, until it reaches the shadow whose hand has closed around the whole jianghu.

    Win and you learn new techniques. Break through a realm and your sect's Secret Art opens up. Bring a Mind Art to Great Mastery and your whole way of fighting changes. The people you cross stay in your Figures, and what you live through goes into the Jianghu Chronicles.

    Every sect fights its own way

    • Shaolin — Vajra. The longer you hold, the more it stacks, and the heavier your fist lands.
    • Wudang — Flow. Force you turn aside or slip away pools up, and what pools comes back on the blade.
    • Unorthodox Alliance — Scheme. Every blow that draws blood adds to it, and the more it builds, the heavier every strike lands. Let it ripen, then settle the whole account at once.
    • Heavenly Demon Cult — Inner Demon. The price of the heaviest strike in the game. It eats your attack and your guard — and some arts feed on it.

    Break through, unleash your Secret Art

    Here, every card is a martial art. Win a fight and you learn a new technique, rest and you hone what you have learned, and let go of the moves that no longer serve you.



    Hit a wall? Breakthrough — stake the whole turn on climbing a realm. Make it and your sect's Secret Art enters your deck. Miss it and your turn ends there.

    And on the day that Secret Art is in your hand, pour in eight Qi and let loose a move that fills the screen.

    Learn the arts, master the mind

    Bring a Mind Art to Great Mastery and you fight a different way: Shaolin's Bodhi Heart turns a 4-hit combo into 8, and the Heavenly Demon Art echoes the two techniques you just used.

    Every name has a story

    Four heroes, twelve roads. The road you choose changes who you meet and which hidden currents pull you in.
    • Figures — the 80-odd people you meet in the jianghu, each name with a story behind it.
    • Tales of the Jianghu — one card, one martial art, one piece of unofficial history.
    • Album — the moments of each encounter, gathered one painting at a time.
    • Jianghu Chronicles — the road you walked, written down.
    At the end of the roads, the Nine Heavens wait: a nine-floor climb.

    A jianghu drawn in one breath

    The art, the sound and the words all passed through one pair of hands — someone who has long dreamed of the jianghu. 160-plus ink-wash cards, 80-odd named figures, twelve roads through the jianghu.

    This is not a story about ascending. No immortals, no elixirs, no rising to heaven. Only people, blades, and what people do to each other.

    Announcement Trailer

    Story Trailer

  209. 41

    Purrtopia

    Purrtopia header image
    Released 11 hours ago
    Type: game
    Dev: Hotgaze
    Pub: Hotgaze
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    A charming pixel cat is moving onto your desktop!

    Your cat wanders across the screen above your windows while you work or study, naps beside the cursor, asks for a snack, and perks up whenever you play together. Over time, they develop habits, favorite things, and a personality of their own-making them a delight to watch and care for.

    Personality and habits

    Your cat remembers their favorite food, toy, and spot on the screen. Their mood changes too: playful today, sleepy tomorrow, or a little hurt if ignored for too long. As time passes, their character comes through-some love naps, some stay up at night, and some are always thinking about food. Cats dream, share their thoughts in little bubbles, and follow a routine of their own. No two cats turn out quite alike.

    Every cat has a character of their own. Depending on how you care for them, your cat becomes a Night Owl, a Foodie, a Sleepyhead, or something else, and each trait shows in what they do. Every cat is also born with two quirks, such as watching the edge of the screen, guarding a toy, or dancing more often, and has one food they don't like until they get used to it. They remember being woken up or carried around too much and go off to sulk in a corner, stalk their toys and pounce, get startled by a sudden flick of the cursor, and are livelier in the morning and evening.

    Make them your own

    Name your cat and choose their coat. The shop is packed with outfits for five cosmetic slots: headwear, face decorations, collars, tail accessories, and fur patterns. Put together any look you like, from a modest bow to a golden crown.

    A life of their own

    Your cat decides what to do next: stroll across the screen, dash around, rub against the cursor, or simply sit and watch the world. Their choice depends on their habits and current mood. If they settle somewhere inconvenient, gently pick them up with the mouse. You can also give them a dedicated part of the screen, keeping important windows out of paw's reach.

    Care and companionship

    Your cat has four needs: food, water, sleep, and love. Choose from dozens of meals and drinks, including kibble, chicken, fish, cake, milk, and juice. They eat only what they need and save the rest for later. Love grows through every bit of attention-playing, brushing, and everyday care. When tired, your cat heads to bed and drifts off. You can even move a sleeping cat together with their bed without waking them.

    You can also pet your cat: hold the cursor over them and gently move the mouse back and forth. Just don't overdo it, or they'll let you know they've had enough.

    Toys and playtime

    Give your cat a ball and watch them chase it all over the screen. Tempt them with a feather wand as they track, aim, and swat. Add a scratching post to keep their claws in shape, or treat them to a good brushing-cats love it.

    Drop your cat into the Cat Wheel and they'll start running, earning coins. Set the Wind-up Mouse loose and watch the chase begin, or switch on the Laser Pointer and let them hunt the dot. The Desk Bell brings a rhythm minigame: your cat rings a tune, and you tap the same rhythm back.

    Create a cozy home

    Customize the bowl, bed, scratching post, litter box, ball, and wand, with dozens of designs for every item. A race-car bed, a palm-tree scratching post, a neon lounger, a glowing bowl… Build the perfect little corner, then let your cat choose their favorite bed.

    A little cleaning up

    Cats will be cats: sometimes they scratch where they shouldn't or leave a small surprise behind. A litter box and scratching post help, but now and then you will need to tidy up yourself. Cleaning, like every other act of care, earns coins.

    Chests and artifacts

    A happy cat may occasionally bring home a gift chest containing coins, treats, rare outfits, or-if luck is on your side-an artifact. There are 16 artifacts across four rarities, each granting a useful bonus. Some come with a twist: a stronger benefit paired with a small drawback. Equip up to four at once.

    Coins and shops

    Feeding, playing, brushing, and cleaning all earn coins. Spend them in four shops offering food, home furnishings, cat outfits, and interior decorations. There is a huge collection to save up for.

    Co-op

    Every cat has a permanent code - share it with another player and connect to visit one another. While you’re the guest, you can settle in and try out what’s around, and the host’s cat watches you with curiosity, remembering you.

    During a visit, you can pet your friend's cat, the two cats play together, and one can run in the Cat Wheel while the other watches.

    Up to three cats at once

    Each cat has their own name, coat, wardrobe, habits, and personality. The desktop is even livelier with three.

    Your cats visit each other, rub against each other, and play chase.

    Flexible settings

    Adjust cat and interface size, need decay, volume, meow frequency, and roaming area. The game is available in many languages and rests quietly in the system tray without getting in your way.

    Steam Achievements

    Unlock Steam Achievements as you care for your cat, play together, and explore everything Purrtopia has to offer.

    And much more to come!

    We will keep expanding the selection of items, minigames, habits, and artifacts while listening closely to ideas and feedback from our community.

    Your cat is waiting for your love!

    Purrtopia - Official Trailer

  210. 40

    Bullet Glory

    Bullet Glory header image
    Released 11 hours ago
    Type: game
    Dev: fakewaffle
    Pub: fakewaffle
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Bullet Glory

    Bullet Glory is a neon arena score-attack shooter about surviving the swarm long enough to power up and defeat everything that comes your way. Fly through escalating bullet patterns, collect Shards, build your score, and time a fully charged special to clear a path through the chaos.

    Choose your favorite ship

    Start with the Arrow, then earn 12 more ships through high scores, some at varying difficulties. Each ship brings a distinct bullet-clearing special: carve a lane ahead, fan out three bursts, throw up a barrier, pull in Shards, carry a clearing field, and more. Every full Glory meter also arms a one-hit guard, so a well-timed charge can turn a close call into another chance at a record.

    Play together locally

    Bring up to four players into local co-op. Share the arena, dodge together, and unleash each player's chosen ship ability. Local co-op is its own unranked mode: play for the chaos, not the leaderboard.

    Compete for a spot on the leaderboard—and learn from the best

    Compete across difficulty and run-mode leaderboards. Local top scores and leaderboard entries can be replayed. Replay controls include 1x, 2x, and 4x speed plus skip-to-death, so it is easy to study a run and get back to flying.

    Choose your favorite mode

    Choose Endless for survival, Circuit for a finite pass through the stages, Gauntlet for a six-stage run ending with the final boss, or take on the Daily Challenge for a chance at the leaderboard. Five difficulty settings let you set the pressure, from Casual to Glutton for Punishment.

    Features

    • Fast neon arena score attack built around readable bullet patterns and aggressive clears.

    • 13 selectable ships: the Arrow plus 12 score-earned ships, each with its own special ability.

    • Up to four-player local co-op.

    • Steam leaderboards, plus replay viewing for entries with an available replay.

    • Replay tools: 1x, 2x, and 4x playback, skip-to-death, and a determinism check at the end of a run.

    • Three run modes—Endless, Circuit, and Gauntlet—and five difficulty settings.

    Launch trailer

    Local co-op trailer

  211. 39

    Tidyspell

    Tidyspell header image
    Released 11 hours ago
    Type: game
    Dev: Turshu Games
    Pub: Turshu Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Tidyspell is a cozy first-person magic cleaning game where every object you put back in its place makes the house a little more alive.

    You arrive in a house that has forgotten what order feels like. Books lie scattered across the floor, potions roll under tables, trash drifts through the air… and something invisible is quietly stealing whatever you leave lying around.

    Pick up your wand and set it right, one satisfying piece at a time. There is no instant clean button: you lift every object, turn it, see exactly where it will land and set it down with your own hands. When the last book slides onto the shelf, the whole row comes alive.

    Your Wand Grows With You

    It starts with one carefully carried book. Soon you are steering a whole armful of objects through the air, and the skill book unlocks new powers that turn minutes of work into seconds.

    Every room you tidy gives something back: essence to spend, new abilities and doors that were closed before.

    Something Lives in the Walls

    Raise the seeing stone and the house shows you what it has been hiding: invisible spirits drifting through the rooms. Some of them are thieves. They swallow loose objects whole and dart away.

    Mark one with the stone, hold it with your wand and pull it in. Everything it stole tumbles back out. Carry it to an orb before it slips free, and seal it inside.

    Doors That Should Lead Nowhere

    A small cabin can be far bigger on the inside. A plain bedroom door can open onto a potion cellar, a sunlit island or a valley of temples. Look through a doorway and you see the room on the other side before you ever step into it.

    Take to the Skies

    Climb onto your broom and fly: race through glowing rings, chase trash drifting across the sky and catch the little creatures that flutter away from you.

    Brew, Bottle, Shelve

    Toss the right ingredients into the cauldron and watch it boil. Dip empty flasks into the brew, fill them one by one and line them up on the racks.

    At Your Own Pace

    Tidyspell is relaxing, but not mindless. Look around, work out where things belong, choose what to tackle next and watch messy rooms turn back into warm, cozy places.

    Features:

    • First-person, physics-based tidying: lift, rotate and place every object yourself

    • A placement preview that shows exactly where each object will land

    • Telekinesis that grows from one object to many at once

    • A skill tree that makes you noticeably more powerful

    • A seeing stone that reveals invisible spirits, and thieves to catch

    • Broom flight, ring races and creatures to catch

    • A bubbling cauldron, potions and flasks to brew and shelve

    • Magical portals and rooms that are bigger on the inside

    • A large house and garden to restore and explore

    • Cozy, colorful, stylized worlds full of small surprises

    Clean. Organize. Discover. Grow stronger.

    There is more hiding in this house than clutter.

    Tidyspell_Announcement_Trailer

  212. 38

    RADZIMA

    RADZIMA header image
    Released 11 hours ago
    Type: game
    Dev: Rad Punks
    Pub: PlayWay S.A.
    Genres: Action Indie Early Access
    About
    Screenshots
    Videos

    WELCOME TO RADZIMA, BROTHERS AND SISTERS!

    You are part of RADZIMA. The Party sends you below ground to recover anything worth keeping. Your elevator is your base, your shop, and the only way down. Keep the reactor fed. Do not expect to come back.

    Every floor is a new maze of corridors and rooms. Search drawers, cabinets, and hidden spaces for objects carrying radiation, cash value, or both. Use a dosimeter to measure the danger and a price scanner to judge the reward. Bring the haul back to the elevator and feed it to the reactor. Meet the radiation target, pull the lever, and descend.

    The monsters hear your proximity voice chat. Running, talking, and standing in the light make you easier to find. Crouch, stay dark, and listen before opening a door. You cannot kill what lives below. Distract it with a radio, stun it with a thrown object, or run.

    Spend what you earn between floors on better suits, medicine, extra storage, and tools. Each level is larger, more radioactive, and harder to clear.

    Everyone still alive must make it back to the elevator. One survivor can save the run. If the whole crew dies, everything is lost.

    Back to floor -1.

    Trailer

  213. 37

    Keep Chaos

    Keep Chaos header image
    Released 12 hours ago
    Type: game
    Dev: Tier Studios
    Pub: Tier Studios
    Genres: Action Adventure Indie Early Access
    About
    Screenshots
    Videos

    WELCOME TO THE CHAOS

    No flat 2D maps, no standing still. Keep Chaos takes the bullet-heaven roguelite formula into a 3D world from a third-person perspective. Face unrelenting waves of monsters advancing from every direction, react fast, and fight to keep the chaos under control.

    8 DISTINCT HEROES

    Every run starts with choosing your champion. Pick from 8 unique heroes, each built with dedicated weapons and distinct playstyles. Whether you prefer heavy melee cleaves, arcane area-of-effect spells, or high-speed ranged combat, there is a hero built for your playstyle.

    CHAOS IS BETTER TOGETHER

    Surviving alone tests your limits, but teaming up brings the real deal. Drop into full online co-op with up to 4 players. Cover each other’s blind spots, revive fallen teammates, and combine abilities to turn the tide against overwhelming swarms and bosses.

    LEVEL UP & MAKE YOUR OWN BUILD

    As you defeat hordes, collect experience and level up directly on the battlefield. Choose from three upgrades on the fly to stack passives, enhance your attacks, and discover abilities to your favor. Adapt your build to the threats of each wave and transform your hero into a powerhouse.

    SHRINES OF LUCK & HIDDEN TREASURES

    Survival isn't just about fighting; it's about navigating the map. Seek out Shrines of Luck to boost your chances of rare upgrades, track down treasure chests packed with game-changing relics, and seize high-tier rewards before the next wave corners you.

    Keep Chaos- Demo Gameplay Trailer (Next Fest)

  214. 36

    Vendilooper - original

    Vendilooper - original header image
    Released 12 hours ago
    Type: game
    Dev: Lunibuli
    Pub: Lunibuli
    Genres: Casual Simulation Strategy
    About
    Screenshots
    Videos

    You start by pressing a button. You end up supplying Mars.

    You can finally press this "purchase" button on the vending machine as much as you want! Vendilooper is a playful 3D incremental factory game about turning a single vending machine into a growing snack empire. Build upwards, automate the work and watch out for power supply!

    Click. Upgrade. Let it vend.

    Make your first sales by pressing the vending button. Reinvest your earnings in extra spirals with products, faster mechanisms, faster conveyors and bigger stocks.

    Build towers. Then build more towers.

    Stack machines into towers and expand across mountaintops. Unlock more drinks, snacks, and toy capsules, and watch the conveyors fill. Keep collectors, factories, power, and trains growing with your output.

    How far can you push the numbers?

    How many products can you vend per minute? How many snack packs can you send to Mars per hour? Use live statistics to spot bottlenecks, compare your results, and beat your own records. Upgrade the weak link, then see what changes.

    Give every machine a personality.

    Write your own signs, choose colours and glow, and try blinking, pulsing, and keyboard-style lighting effects. Change the side panels to give each machine its own look, from a matching tower to a colourful stack of individual designs.

    Next stop: Mars.

    Pack your products, fill the steam trains, and deliver their cargo to the vault. Load a rocket, launch your snacks towards Mars, and watch the booster return. Improve rocket capacity, loading, and assembly to keep the deliveries coming.

    Have good vending!

    Music credits (composers and creators)

    pianocafe Kumi

    melodyayresgriffiths

    PoorKidMusic

    viyn

    Vendilooper - original - gameplay trailer

  215. 35

    Muhit

    Muhit header image
    Released 12 hours ago
    Type: game
    Dev: Batu
    Pub: Batu
    Genres: Action Early Access
    About
    Screenshots
    Videos

    Muhit

    A city divided by opportunity, crime, and desperation.

    Muhit is a story-driven adventure set in an alternative version of 1990s Istanbul. You play as a young man searching for answers about his missing family while trying to survive in a city where every connection matters and every decision carries consequences.

    Travel across the city, meet people from all walks of life, take on odd jobs, and slowly build a place for yourself in Istanbul's growing underground world. What begins as a simple search for the truth gradually pulls you into a network of criminals, smugglers, corrupt officials, and dangerous opportunities.

    Explore districts inspired by 90s Istanbul, uncover hidden stories, earn money through legal and illegal work, and decide how far you're willing to go to find the people you're looking for.

    Features

    • Story-driven single-player experience.

    • Explore an alternative version of 1990s Istanbul.

    • Uncover the mystery surrounding your missing family.

    • Build relationships with unique characters and factions.

    • Take on jobs, earn money, and gain influence.

    • Navigate a world of crime, corruption, and opportunity.

    • Atmospheric environments inspired by Turkish urban life of the 1990s.

    Every journey starts with a question.

    The answers may change who you become.

    Reveal Trailer

    Gameplay Trailer

  216. 34

    Crown of Mourningfire

    Crown of Mourningfire header image
    Released 12 hours ago
    Type: game
    Dev: Crown of Mourningfire
    Pub: Crown of Mourningfire
    Genres: Action
    About
    Screenshots
    Videos

    The bells rang. The living fell silent. The dead answered.

    When the king claimed the Crown of Ash, his kingdom became a prison for the living and the dead. Now, a knight carrying a broken oath must cross ten fallen realms and confront the ruler at the heart of their suffering.

    Crown of Mourningfire is a single-player, side-scrolling action platformer that combines gothic pixel art, weapon-based combat, and dangerous platforming. Fight through haunted landscapes, discover hidden supplies, and overcome the guardians blocking your path to the throne.

    Fight your way through a fallen kingdom

    Journey across 30 areas spanning ten distinct regions. Walk the graves of Gravesong Moor, cut through the hungry forests of Thornwood, descend into flooded catacombs, and climb the storm-battered heights of Stormspire. Beyond lie frozen halls, glowing fungal depths, captive stars, and a world fractured by the void.

    Choose your weapon. Find your opening.

    Wield the lance, hatchet, dagger, and flame as you battle the kingdom’s creatures. Switch weapons, dodge incoming attacks, and time your strikes around enemy wind-ups and recovery windows. Search for weapon pickups and treasure chests, including rewards tucked away on optional ledges.

    Challenge the guardians of ten realms

    Defeat a miniboss in every area and a main boss at the end of each region. Face towering threats such as the Briar Colossus, Ossuary Serpent, Furnace Knight, and Thunder Roc. Learn their attack patterns and survive shifting battle phases as you push toward the Ashen Regent.

    Follow the road to the crown

    Unlock your route across an illustrated world map and revisit cleared areas. Narrated story passages reveal the fate of each realm and the stolen power binding them together.

    • 30 areas across ten regions, each with its own atmosphere and enemies.

    • Four weapons to wield throughout your journey.

    • 30 miniboss encounters and ten main bosses standing between you and the throne.

    • Hidden chests, weapon pickups, and optional ledges to discover.

    • Gothic pixel art and layered parallax scenery.

    • World-map travel and replayable cleared areas.

    The crown has taken enough. Draw steel for those who cannot.

    Crown of Mourningfire Trailer

  217. 33

    Cast & Found

    Cast & Found header image
    Released 12 hours ago
    Type: game
    Dev: JoyMandate
    Pub: JoyMandate Studios
    Genres: Adventure Casual Indie Simulation Early Access
    About
    Screenshots
    Videos

    Grandma's journal, her rod, and one devilish pug.

    Your grandmother gave you her fishing journal: one page for every place she loved, and the last pages blank. Pack the rod she gave you, take your dog, and go fill them in.

    Fishing that stays gentle

    • Nothing fails. A snapped line leaves the fish swimming where it was, and you cast again.

    • Around a dozen fish in every place, each with a note from Grandma, plus the one legendary she never landed.

    • Dawn, day, dusk and night, rain and shine. Different fish bite at different hours. Rest on the dock and let the time pass.

    A trip, not a map screen

    Start on Lake Geneva, earn a train ticket to Marseille, another to Geiranger, then a cruise south to the Greek island of Hydra. Each stop is a small town with its own market, people, boats and fish. Take a rowboat, a sailboat or a Viking ship out to the glittering ripples where the better fish wait.

    Between casts

    • Sell your catch at the stall and spend it on rods, bait, food and tickets.

    • Talk to the townsfolk. Make friends and help out, and be helped in return!

    • Buy furniture at the market and design your house.

    • Take photos.

    • Pet Pugsley.

    Gameplay Trailer

  218. 32

    The Totemist

    The Totemist header image
    Released 12 hours ago
    Type: game
    Dev: ShutinStudio
    Pub: ShutinStudio
    Genres: Adventure Indie RPG Simulation
    About
    Screenshots
    Videos


    Run an occult shop where complex crafting systems meet supernatural mystery. Gather materials, perform cleansing rituals, craft totems, and imbue them with power in this narrative-driven experience. 

    You run a small occult shop in a town that feels just a little off. Customers come to you with the quiet weight of everyday life, and you help them carry it a little easier.



    Gather materials from the world around you. Cleanse and prepare them with rituals drawn from real modern witchcraft.


    Craft totems and talismans, then imbue them with intention to give them something extra. Unique effects, deeper power, a little more of yourself in every piece you sell.


    Your crow keeps you company in the workshop.  Your frog minds the storefront. And the town slowly reveals itself through a cast of characters whose lives are messier, warmer, and stranger than they first appear.

    Something is happening here. You can feel it in the energy. And you might be the only one who can see it coming.


    The Totemist is a narrative-driven cozy shop simulator with an occult heart. Crafting, characters, and a mystery that gets under your skin.

    • Gather and cleanse raw materials for your craft.

    • Craft totems and talismans using rituals inspired by real modern witchcraft.

    • Imbue items with unique effects and increased power.

    • Manage and expand your shop inventory.

    • See the world through soul energy rather than physical appearance.

    • A character-driven narrative with a small, handcrafted cast.

    • Uncover a growing mystery hidden beneath a quiet town.

    • Companion crow in the workshop, companion frog in the store.

    • Average playtime is 5-8 hours.

    Psst... This game is narrative driven, there's a lot of reading. 

    Gameplay Trailer - The Totemist

  219. 31

    Against the Horde

    Against the Horde header image
    Released 12 hours ago
    Type: game
    Dev: Sandworm Entertainment
    Pub: Sandworm Entertainment
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    A roguelike deckbuilder where you can customise your deck with thousands of unique cards. Upgrade, draft, and buy new cards, and use powerful items on a unique battlefield that favours battlefield movement and card play.

    Master the five factions and stand Against the Horde.

    Features

    • Hundreds of cards to incorporate into your deck.

    • Five unique factions to play as with varying playstyles.

    • Hundreds of unique enemy cards and events to encounter.

    • A huge variety of upgrades, items, and unique event cards to fully customise your deck to your unique playstyle.

    • A different style of combat, where the cards you play need to be strategically placed on the board.

    • Difficult combats with a variety of corruption difficulties to make the game harder if you choose

    Against the Horde - Teaser Trailer

  220. 30

    Memento Resonance

    Memento Resonance header image
    Released 12 hours ago
    Type: game
    Dev: Lipcat Games
    Pub: Lipcat Games
    Genres: Indie RPG Strategy
    About
    Screenshots
    Videos
    Koharu is a girl with no power to fight. In pursuit of her father's shadow, she borrows the strength of monsters and sets out for the summit of a colossal tower.

    Memento Resonance is a monster-collecting roguelite turn-based strategy game centered on forging Resonance with monsters, customizing skills with relics, responding to telegraphed enemy actions, and following the trail of lost memories.

    Welcome Enemies as Allies Through Resonance


    The monsters that inhabit the tower are more than foes to defeat.

    Offer them food in battle to lower their guard, and if Resonance succeeds, they can join you as new allies.

    At the end of each adventure, choose one of the monsters that joined you through Resonance to bring back to your base and take with you on your next journey. Each monster has a signature skill unique to its species, as well as passive skills that vary from one individual to another.

    Even monsters of the same species have their own quirks. Find a favorite and climb toward the summit together.

    Customize Skills with Relics


    Relics found in the tower can be socketed into your monsters' skills.

    Boost their power, add Shield, or combine status effects with special conditions—the same skill can play a different role depending on the relics equipped. Experiment with monsters and relics to create a battle style of your own.

    2v2 Turn-Based Battles Built Around Telegraphed Actions


    Enemy actions—such as attacking, defending, or inflicting debuffs—are telegraphed before they happen.

    Each skill grows more expensive the more you use it, while holding it back lowers its cost. With limited Mana, decide which skills to use against the telegraphed action and which to save for the next turn.

    Climb Again and Follow the Trail of Lost Memories


    The tower's routes and the events along them change with every adventure. Overcome battles, events, camps, and encounters with powerful foes as you climb to ever higher floors.

    By restoring Memory Logs over the course of your adventures, you will gradually uncover Koharu's past and the truth hidden within the tower.

    Memento Resonance - Official Trailer

  221. 29

    Siegecrawler

    Siegecrawler header image
    Released 12 hours ago
    Type: game
    Dev: SMB Games
    Pub: SMB Games
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Walls exist to be broken.

    Siegecrawler is a physics-driven roguelike siege sim: draft fantasy soldiers onto a self-propelled siege engine and send it crashing into castle walls.

    ■ Your formation is your build Knights, archers, mages, lancers, clerics, berserkers, arbalests — place 7 unit classes freely across siege towers and a battering ram. Squad synergies ("2 knights: melee HP +20%") stack with band bonuses that depend on which deck you place them on.

    ■ Four commanders, and oaths you'll regret Choose a commander at the start of every run: the Ram King (ram ×1.5, wider Just Hit window — but no ranged units at all), the Arcane Legion (all five spells from turn one, half the deck), the Elite Few (three slots, double the power). Mid-run Oaths are trades, not upgrades — "+50% damage / −25% max HP". Build sharp, and cover the hole yourself.

    ■ Auto-battles, hands-on command Once launched, the engine drives itself and your crew fights on its own. You bend the battle in real time with five click-cast spells (each on its own cooldown), right-click focus targeting, and three war horns — Advance, Retreat, Focus. And when the ram swings: press Space the instant the gauge fills for a Just Hit — time freezes for a beat and the blow lands with everything you've got.

    ■ Walls that crumble for real Every wall block is a physics object with its own HP. Shatter the foundation and the whole tower comes down — defenders and all. Colored blocks change what's worth hitting: a Powder Keg takes a third of the castle with it, a Sally Port keeps spawning foes until you break it, a Supply Crate refills your mana. The battlefield itself has moods, too: Rockfall crushes the walls from above, Thunderstorms strike whoever stands highest, Toxic Mire eats at both sides, and a Crumbling Keep topples from a single broken base.

    ■ Lose the run, widen your options Unit XP persists across runs, but levels grant access, not numbers: each class unlocks 6 skills — you equip 2, and Lv20 unlocks them all. Treasure buys permanent upgrades that widen what you can do — extra skill slots, starting spells, better relic odds — never raw power. You get stronger by combining, not by grinding.

    简体中文

    Trailer

    Trailer2

  222. 28

    Fear Night Tales - Camp Story

    Fear Night Tales - Camp Story header image
    Released 12 hours ago
    Type: game
    Dev: TeaPose Games
    Pub: TeaPose Games
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    The third chapter in the Fear Night Tales series takes you to a mysterious camp

    Fear Night Tales – Camp Story is a mystery-horror adventure that follows a group of friends on what was supposed to be a relaxing camping trip.

    When night falls, the group gathers around the campfire and shares an old story about a ritual once performed on these very grounds. It’s just a tale meant to give them a few chills... until the events from the story begin to unfold for real.

    Playing as a young woman caught in the middle of it all, you must uncover the truth behind the ritual, survive the night, and find out what really happened at the camp.

    GAMEPLAY

    In this game, you experience a mysterious night at the camp through the eyes of a young woman. Sit around the campfire, talk with your friends and strangers, and explore the camp at your own pace.

    There is no crafting in this game. You won’t gather resources or build anything. Nothing is added just to keep you busy: no filler tasks and no artificial puzzles.

    The game is played from a first-person perspective. At key moments, you’ll make choices that shape how the story unfolds.

    FEATURES

    • First-Person Cinematic Horror : Witness a different event in every scene as the night unfolds.

    • NO CRAFTING : Focus on the story, the atmosphere, and the mystery. No resource gathering, no crafting systems.

    • A Story Come to Life: Every detail of the campfire tale holds a clue. What you heard around the fire may be the key to survival.

    • Mystery and Suspense: Explore the camp, piece together the secrets of the ritual, and uncover a mystery that goes deeper than anyone expected.

    • Strangers at the Camp: Can You Trust Them? As the night gets darker, you’ll find yourself wondering who is really out there with you, and whether the strangers at the camp can be trusted.

    • Atmospheric Horror: Dark forests, flickering lights, and an eerie silence make every step feel dangerous.

    • Meaningful Choices : Some decisions will change the course of the story. Choose carefully.

    Game Trailer

  223. 27

    PACTFORGE

    PACTFORGE header image
    Released 13 hours ago
    Type: game
    Dev: NoName-Epic
    Pub: NoName-Epic
    Genres: Strategy
    About
    Screenshots
    Videos

    Your Phoenix dies. Then it rises again.

    Pactforge is an auto-battler for single players and duels against friends. Assemble your team and plan purchases, placement and focus targets. Then your army fights on its own. Your decisions decide the outcome, not your reflexes.

    Player vs. player with friends

    Face a friend in a 1 vs. 1 match. You both build your team at the same time, and the battle runs on both sides simultaneously. Whoever wins the most rounds wins the match.

    • Friends only: Lobbies are visible and joinable only for your Steam friends. You invite them directly through the Steam friends list.

    • 60 seconds of preparation per round, then both teams fight.

    • 7, 15 or 21 rounds per match, chosen by the host.

    17 units, 17 different answers

    Every unit solves the battle differently:

    • Order (Knight, Guardian, Healer, Paladin, Samurai, Titan): The Healer keeps the weakest ally alive. The Paladin heals itself for 30% of the damage it deals. The Titan's hammer hits all neighbors.

    • Arcane (Mage, Frost Mage, Storm Mage, Ice Golem, Dragon, Phoenix): The Storm Mage's lightning jumps to two more enemies. The Frost Mage slows what it hits. The Phoenix is reborn once with 50% health.

    • Shadow (Archer, Assassin, Poisoner, Berserker, Bombardier): The Assassin jumps behind enemy lines at the start of battle. The Poisoner poisons its targets for three seconds. The Berserker gets faster the more wounded it is.

    Faction bonuses: variety pays off

    Each unit type counts only once. Two Knights and a Paladin give Order 2, not Order 3.

    • 2 different types of one faction: +20% attack

    • 3 different types: +40% attack, +20% health

    • 4 different types: +60% attack, +30% health

    Merge up to legend

    Two identical units of the same tier combine into a stronger one. A tier 5 unit is about eleven times as strong as a tier 1 unit.

    Six worlds, bosses, artifacts

    • From the Emerald Forest through the Sandstorm Desert and the Ember Crater to the Sky Fortress, 10 to 25 rounds per world.

    • A boss waits every five rounds.

    • Every three rounds you choose one of many artifacts, for example the War Drum (+12% attack for all), Iron Armor (+15% health for all) or the Vampire Fang (heal 10% of damage dealt).

    Your progress stays

    Runes from every run flow into the workshop: 16 permanent upgrades and 10 units you can unlock. Plus 17 achievements and three save slots with autosave.

    If planning and clever positioning appeal to you, add Pactforge to your wishlist now.

    Pactforge Gameplay

  224. 26

    Pixel Worker

    Pixel Worker header image
    Released 13 hours ago
    Type: game
    Dev: DogSoul Games
    Pub: DogSoul Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    START SMALL. BUILD YOUR OWN WAY FORWARD.

    Pixel Worker is a pixel-art work-life simulation game about starting with an ordinary job and gradually building your own path through a busy city.

    • MAKE A LIVING

    Work at the company, mine for resources, or go fishing to earn a steady income. Complete daily goals, collect useful items, and unlock new ways to grow.

    • GEAR UP AND RAISE PETS

    Appraise unidentified equipment, discover random affixes, complete gear sets, and hatch pets that provide bonuses for different jobs and activities.

    • RISK IT FOR SOMETHING BIGGER

    Buy rough jade and cut it open step by step, follow market news and trade stocks, or exchange chips at the casino to play slots and blackjack. Every opportunity carries its own risks and rewards.

    • KEEP WORKING ON YOUR DESKTOP

    Switch to Desktop Pet mode and let your tiny worker continue working on your desktop. Check your earnings, inventory, equipment, pets, and work logs whenever you like.

    FEATURES

    • Explore a lively pixel city with different workplaces and activities

    • Work at the company, mine for resources, or go fishing

    • Continue working through Desktop Pet mode

    • Appraise equipment with random affixes and set bonuses

    • Hatch and equip pets with specialized bonuses

    • Cut rough jade and watch its value change

    • Trade stocks affected by news and price movement

    • Play casino mini-games including slots and blackjack

    • Complete chapter objectives, daily goals, and collections

    Live steadily, or take a bigger shot? This time, you choose.

    Official Gameplay Trailer

  225. 25

    Hanzen: A Chinese Word Journey

    Hanzen: A Chinese Word Journey header image
    Released 13 hours ago
    Type: game
    Dev: Sure Catch Studio
    Pub: Sure Catch Studio
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Hanzen: A Chinese Word Journey
    Hanzen is a relaxing, ink-wash puzzle game. Connect characters to form words, learn Chinese vocabulary, and unwind at your own pace.

    Key Features:

    • Chinese Immersion, English Support: The interface is intentionally kept in Chinese so you learn by doing. Hover over any button or label for half a second and an English explanation appears — you don't need to read Chinese to navigate the game.

    • Zero Prior Knowledge Needed: Every word's pinyin and English meaning stay on screen. Hover any character to see its pinyin, and hear the word pronounced when you clear it. The most painless way to start learning Chinese.

    • Gentle Nudges: Stuck for a moment? The game quietly picks a word for you and highlights its characters one by one, so you always have a next step. Hint frequency is adjustable (10 / 20 / 30 seconds).

    • Pure Zen Gameplay: Zen Mode has no timers and no fail state. Play at your own pace and clear the board without pressure.

    • The Art of Calligraphy: Three distinct Chinese calligraphy styles (Handwritten, Regular, Running) — one for each category: Daily, Professional, and Cultural.

    • Dynamic Flashcard Challenge: Race the 3-minute Cross-Theme Challenge. Every round reshuffles the board across themes, so only the words you truly know come to you fast.

    • Breathtaking Visuals & Audio: Unwind with 39 ink-wash landscapes and 7 Chinese-style instrumental tracks.

    • A Growing Journey: 30 themed word packs today, planned to grow to 100 — all added through free updates.

    Whether you want to learn Chinese or simply relax, Hanzen offers a peaceful escape.

    Trailer Casual Mode

    Trailer Challenge Mode

    Trailer UI And Theme List

    Trailer Themes Show

  226. 24

    Cowboy!Duel!

    Cowboy!Duel! header image
    Released 13 hours ago
    Type: game
    Dev: ZeyranIndividual
    Pub: ZeyranIndividual
    Genres: Casual Indie RPG
    About
    Screenshots
    Videos

    Welcome to the Wild West.

    There are no endless battles.
    No unlimited ammunition.

    Every duel is a short, intense, and deadly battle of nerves.

    Become a bounty hunter armed with a classic single-action revolver, and face off against other gunslingers in a series of life-or-death showdowns.

    You will:

    • Open your cylinder and load each bullet carefully, following the rhythm of its rotation.

    • Steady your breathing and find the perfect moment to fire while your aim shakes under pressure.

    • Read your opponent's movements and pull the trigger before they do.

    Against a true gunslinger, victory is not decided by shooting speed alone.

    Every moment of waiting.
    Every second of aiming.
    Every pull of the trigger.

    It is a contest of speed, precision, and courage.

    Win duels.
    Earn your bounty.

    Use your rewards to unlock legendary firearms, cowboy accessories, and unique cosmetic items. Show off your collection in your next showdown and prove your reputation across the frontier.

    Challenge your friends and settle your own private duels.

    Put your bounty on the line and create your own cowboy honor match — where only the fastest draw earns the reward.

    The Wild West is waiting. Draw your revolver, and make your legend.

    Of course, a true legendary cowboy knows more than just how to draw a gun.

    Here are the game modes you can play:

    [3-Heart Duel]

    Each player starts with 3 hearts. The last one standing wins!

    [Coin Collection]

    Bullets aren't just for taking down your opponent.

    Shoot the flying coins and score higher than your rival to win!

    [5-Heart Showdown]

    Here, marksmanship is no longer the only key to victory.

    Managing your attention and choosing the right targets are just as important.

    Move left and right to dodge attacks. When you take damage, shoot the yellow hearts to restore your health. And don't forget your ultimate goal: reduce your opponent's HP to zero!

    Get ready and grab your revolver!

    A true legendary cowboy isn't just a sharpshooter, but also the smartest gambler in the West.

    game trailer1

    game trailer2

  227. 23

    Speed Card Eatery

    Speed Card Eatery header image
    Released 13 hours ago
    Type: game
    Dev: MOON SCAPE
    Pub: HAMUXING Network Technology
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Welcome to Speed Card Eatery!

    This is a card-based restaurant simulation game, and you, my friend, are the legendary owner—flustered but always able to keep things under control.

    In the game, you’ll run a sizzling beachfront eatery. Customers keep pouring in nonstop. Manage your time wisely, prepare the ingredients you need, and fulfill every single order!

    How to Play

    • Cooking by card combos! A brand new card-combining mechanic turns your kitchen into a strategic card table.

    • Endless orders keep coming – your brain must keep pace with your fingers. Every second tests your on-the-spot decision making!

    • As you level up, crafting chains grow more complex. Your workspace will be packed with ingredient cards of all kinds.

    Speed Card Eatery is not just about speed—it’s about wit. It turns the hustle of food service into an exhilarating, addictive card puzzle. That crisp sound of a successful combo, the satisfied smile of each happy customer—you’ll find yourself shouting, “Another round!”

    The kitchen is hot. The cards are dealt. Can you cook up your own legend in this little canteen?

    正式pv

    先导pv

  228. 22

    PlanetOrbit

    PlanetOrbit header image
    Released 13 hours ago
    Type: game
    Dev: Parasite Game Studio
    Pub: Parasite Game Studio
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    A small spherical planet, all to yourself.

    The ground is dry, there are no lights, and nobody comes here.

    Your job is to turn it into a neon-lit casino planet.

    EARN - Take a seat at the table

    Chips are won at the casino in one corner of your planet.

    • Poker

    • Baccarat

    • Blackjack

    • Chinchiro (Japanese dice game)

    • Roulette

    • Slots

    When to push and when to fold is up to you. Win big, and the face of your planet changes that same night.

    BUILD - Decorate your planet

    Spend your chips on buildings and place them anywhere you like. The surface is a sphere, so nothing is ever tucked away around the back.

    Walk the ground and set them down as you go, or switch to the overhead camera and shape the whole planet at a glance.

    GROW - The planet answers back

    The more you build, the more the planet changes. Grass sprouts from the dry ground, trees rise, and water fills the hollows.

    And drawn by the lights, NPCs begin to visit.

    PLAY - On your own, or with others

    You can sit down at the same table online and play against other players.

    Out of chips? You are never stuck

    If you lose everything at the tables, the "Work Room" on the right of the screen always earns you a small amount of chips. You can rebuild and get back to it at any time.

    Disclaimer (Please Read) This title is a casino-themed simulation game and contains absolutely no real-money gambling elements. The chips earned and used in the game are a fictional currency valid only within the game; it is impossible to wager real money or exchange them for cash, cryptocurrency, or any other real-world value.

    Streaming & Video Guidelines

    You are welcome to stream and make videos of this game. No prior permission is required.

    • Monetization OK (ads, donations, memberships)

    • Spoilers OK, including the ending

    • Any platform (YouTube / Twitch / Niconico / X / TikTok, etc.)

    • Clips and shorts OK

    • Screenshots and captured footage may be used freely

    Not permitted: redistributing the game or its data files, distributing modified builds, or presenting this game as your own work.

    Free Steam keys for streaming and review are available. Contact @Para_GameStudio on X, or reach us on Discord.

    PlanetOrbit - Official Trailer

  229. 21

    Tavern Aftermath

    Tavern Aftermath header image
    Released 13 hours ago
    Type: game
    Dev: PeaceMK
    Pub: PeaceMK
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Tavern Aftermath is a cozy tidying game set in a ransacked medieval tavern. Pick up everything the soldiers threw around, put each thing back where it belongs, and piece together the secret that brought them through the door.

    A Cozy Tavern Clean-Up
    Lorrie’s late father ran this tavern for years. Then soldiers came looking for something, and they turned the place upside down to find it. Bottles, books, bread, barrels, swords, flour sacks, instruments and card chips are all over the floor, from the kitchen to the upstairs gallery. It’s your job to put the tavern back together, one shelf at a time.

    No timers. No penalties. Just you, the firelight and a very big mess.

    From Ruin to Home Again
    Every shelf, rack and cubby starts out empty, and 2,500 items are scattered across the floors.

    As you work, the racks fill with bottles, the library fills with rows of books and the weapon walls fill with swords and shields. Each room slowly turns back into the warm, lived-in tavern it used to be.

    Pick Up, Carry, Put Away
    Every shelf holds one kind of item. Work out where each thing goes, carry it over and set it in its place. A ghost preview shows you exactly where it will sit. Broken glass goes in the trash barrel, and you can throw it in from across the room if you like.

    Old order scrolls left on the tables are clues to what belonged where, if you know how to read them.

    A Story Hidden in the Mess
    As the tavern comes back together, torn pages start to turn up, written by Merrin Vale, a royal advisor who once hid something precious under this roof. Pin each page to the desk and follow her trail. What the soldiers missed is still here, waiting for whoever puts the tavern right.

    Grow Your Tidying Skills
    Eight abilities unlock as you put things away. You can move faster, carry with both hands and then a whole armful, reach and throw further, and see every free spot on a shelf. Keen Eye lights up every matching item and the shelf it belongs on, Steady Hands puts away everything you’re carrying in one go, and Gather pulls nearby items straight into your arms.

    Any ability can be switched off at any time if you’d rather do things by hand.

    Key Features
    🍺 Put 2,500 scattered items back in their places across a fully furnished medieval tavern.

    🏰 Restore the kitchen, the saloon, the bar, the library and the upstairs gallery.

    📜 Find and pin the lost pages of Merrin Vale’s story, and uncover what she hid.

    ✨ Unlock eight abilities that change how you carry, find and put things away, and turn off any of them when you like.

    🔥 Moody firelit rooms, a jukebox playing the tavern’s own soundtrack, and no timers or penalties.

    🧹 Watch the tavern go from total chaos to a warm, tidy home again.

    Tavern Aftermath Trailer

  230. 20

    Stick Crisis

    Stick Crisis header image
    Released 13 hours ago
    Type: game
    Dev: Victor Manuel Ramirez
    Pub: Victor Manuel Ramirez
    Genres: Action Indie Early Access
    About
    Screenshots
    Videos

    IN DEVELOPMENT · BETA

    Stick Crisis is currently in beta. Content, balance and presentation may change before release. Try the free demo for a preview of the game in development.

    A former special-operations operative now working as a security technician spots a covert shipment during a routine night shift. Following its trail pulls him into Project Obelisk — a clandestine operation assembling an impossible artifact. Fight from cover, survive each changing run and chase the mystery from the city to the jungle and into the desert.

    A ROGUELITE SHOOTER WITH STAKES


    Each run reshuffles combat phases, obstacles, enemy waves and rewards. When you fall, the run ends. Between attempts, spend the currency you recover on weapons and permanent stat upgrades, then return better prepared.

    KEY FEATURES


    • Three battlefields: battle through the rain-soaked streets of The Incident, the hidden jungle base of Obelisk Rising and the desert pursuit of The Oasis.
    • Run-based progression: earn currency, expand your persistent arsenal and invest in permanent stat upgrades between attempts.
    • Cover-based combat: move between cover points, time your attacks and learn the patterns of increasingly dangerous enemies.
    • Destructible cover: barricades, containers, vehicles and sandbags break down under fire — the cover you are hiding behind will not last the whole fight.
    • Build-changing abilities: collect and upgrade active, passive and fused abilities as each run advances through its acts.
    • Procedural combat encounters: phases, obstacles, waves and enemy compositions change between runs.
    • An original story across three chapters: follow Project Obelisk and an impossible artifact from the city, through a hidden jungle base and into the desert.
    • Controller-ready interface: navigate the game with a controller and customize keyboard or gamepad bindings.

    FOR FANS OF


    Stick-figure action, tactical run-based shooters, cover combat and games that reward mastering their systems.

    Wishlist Stick Crisis to be notified when it launches.

    Stick Crisis - Reveal Trailer

  231. 19

    BlackoutCity: Island Cove

    BlackoutCity: Island Cove header image
    Released 14 hours ago
    Type: game
    Dev: Bayou Byte Studio
    Pub: Bayou Byte Studio
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos
    The lights went out. And the trouble came out with them.

    Welcome to Island Cove, a seemingly peaceful Gulf Coast island where everybody knows everybody, life moves at its own pace, and nearly everyone has something to hide.

    Boats bob in the harbor, ready to take out on the water. Locals gather at the diner. Shops open along Main Street. And beneath the charm of this little coastal community, secrets are waiting to be uncovered.

    Then, one night, the entire island goes dark.

    The power company blames a storm.

    There wasn't a storm.



    You're the town detective. Which sounds impressive until you realize you're also the person everybody calls when their neighbor's dog goes missing.

    But this time, something is different.

    The power keeps failing. Strange incidents are piling up. And what begins as an ordinary investigation may uncover something far bigger than anyone on Island Cove imagined.

    EVERY ISLAND HAS SECRETS

    Every investigation starts with a question. Finding the answer is up to you.

    Explore homes, businesses, neighborhoods, and forgotten corners of the island. Examine evidence, uncover documents, follow leads, and pay attention to the things people aren't saying.

    Take on dozens of cases, from everyday small-town problems to suspicious incidents that may be connected to the island's mysterious blackout.

    Your detective case file keeps track of discoveries and evidence as you piece together what happened.

    And don't expect every clue to come from a crime scene.

    Sometimes it's a conversation at the diner. A document left on someone's desk. Or a caller on the local radio station who says a little more than they intended.

    On Island Cove, even the smallest details can matter.

    A TOWN THAT LIVES WITHOUT YOU

    Island Cove isn't waiting for you to show up.

    Nearly 100 residents follow their own daily routines, opening businesses, driving to work, visiting restaurants, spending time at the beach, and returning home after dark.

    Walk into the Old Town Cafe and order a meal. Grab coffee with Eileen. Explore the shops, visit the waterfront, or watch the town go about its day.

    Tune in to the island's radio station for music, local news, colorful personalities, and conversations that might just help with your next investigation.

    The sheriff has his own problems. Residents have their own stories. And your phone has an unfortunate habit of ringing whenever you're trying to relax.

    This isn't just a town full of missions. It's a community with a life of its own.

    THE ENTIRE ISLAND IS YOURS TO EXPLORE

    There's more to detective work than sitting behind a desk.

    Patrol the streets on your police motorcycle, cruise the island in your four-wheel drive, or take to the surrounding waters in boats and jet skis.

    Explore coastal highways, quiet neighborhoods, busy streets, beaches, and hidden corners of Island Cove.

    Travel at your own pace. Follow an investigation, respond to a call, or take the scenic route just because you can.



    And you don't always have to go alone.

    Eileen, your partner, is part of your everyday world. She'll ride along on your motorcycle, join you at the diner, and offer the occasional unsolicited opinion about your driving.



    Because even when you're responsible for solving an island-wide mystery, there's still time to enjoy the place you call home.

    RESTORE THE POWER. FIND THE TRUTH.

    Four electrical stations keep Island Cove running.

    When systems fail, it's up to you to diagnose the problem, isolate faults, repair equipment, and restore electricity to affected areas.

    But something isn't adding up.

    The repairs never last.

    No matter how many times you bring the power back, the failures continue.

    Is the island's aging infrastructure finally giving out? Or is someone deliberately keeping Island Cove in the dark?

    Every repair brings the town one step closer to normal.

    Every new failure raises another question.

    A DIFFERENT ISLAND AFTER DARK

    Island Cove changes with the time of day and the weather.

    Watch the sun rise over the harbor, drive through coastal fog, explore during heavy rain, and experience storms rolling across the island.

    As evening approaches, businesses close, residents head home, and familiar streets take on a different atmosphere.

    During the day, Island Cove feels like the kind of place you'd never want to leave.

    After dark, you might start wondering what you've gotten yourself into.

    Keep your flashlight close.



    YOUR TOWN. YOUR LIFE. YOUR INVESTIGATION.

    Solve cases. Help your neighbors. Explore the island. Spend time with Eileen. Listen to the radio. Or just take your motorcycle out for a ride.

    There's no shortage of things to do in Island Cove, and not everything revolves around the mystery.

    But somewhere beneath the ordinary routines of this little coastal town, something is very wrong.

    The lights keep going out.

    The explanations don't add up.

    And you're the one person expected to figure out why.

    BlackoutCity. Some secrets are better left in the dark.

    FEATURES

    • A living, breathing island. Explore Island Cove, a detailed island of neighborhoods, businesses, hidden spots, and residents living their daily lives.
    • Become the detective. Investigate suspicious activity, uncover clues, talk to residents, and piece together mysteries that connect across the island.
    • Uncover secrets. Search scenes, examine evidence, follow leads, and work out how the pieces fit to close each case.
    • Every resident has a story. Meet a colorful cast of island characters, each with their own personality, routine, conversations, and secrets.
    • Ten mini-games to discover. Take a break from detective work: fishing, basketball, harbor ring toss, book stacking, beach cleanup, a coffee-order memory game, and more, scattered around Island Cove.
    • Explore your way. Travel by four-wheel drive, police motorcycle, boat, jet ski, or on foot, from quiet neighborhoods to the harbor after dark.
    • When the lights go out. An island plagued by blackouts, where restoring power is only part of finding out what is really happening.
    • Follow the clues. Your case file, the local radio station, and conversations with residents turn up new leads and hidden connections.
    • An atmospheric world. Dynamic weather, day and night, and an island that feels different after dark.



    Single-player. No online account required. No internet connection needed to play. No personal data collection. Your progress and settings stay on your computer.

    How to Play: BlackoutCity Island Cove

  232. 18

    Warithmetic

    Warithmetic header image
    Released 14 hours ago
    Type: game
    Dev: ElastiCat
    Pub: ElastiCat
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Warithmetic is a real-time, factory-building auto battler where equations become armies. Connect arithmetic operations to create powerful frontline fighters, swarms of ranged units, and supporting healers. Your units advance, choose targets, and fight automatically—you shape the battle through clever production chains, upgrades, and army composition.

    Turn a stream of small numbers into a war machine. Add and multiply for stronger units, divide to create a swarm, or combine production lines into a single heavy hitter. The order of your operations changes what reaches the battlefield.

    Choose where every output goes. Melee units clash and subtract equal power from each other. Ranged units spend their own power on projectiles. Healers restore allies toward their original strength. Find the mix that holds your frontline.

    Upgrade, sell, and reroute while production continues. As the production clock accelerates, your early setup becomes a growing battle. Shared contracts offer another choice: keep pushing for strength, or adjust your numbers to earn gold and temporary bonuses.

    Take on an adaptive AI that builds a visible factory using the same rules and resources as you, or compete online with up to six players across two teams. Route numbers through your teammates' factories to build cooperative production chains.

    Warithmetic — Official Gameplay Trailer

  233. 17

    Car Parkour 4 Together

    Car Parkour 4 Together header image
    Released 14 hours ago
    Type: game
    Dev: cnsgames
    Pub: cnsgames
    Genres: Adventure Casual Indie Racing
    About
    Screenshots
    Videos

    Car Parkour 4 Together


    Get ready for a brand-new Car Parkour Together adventure in a town swallowed by water!

    Jump into your cars with your friends, navigate the ruins of a sunken town, overcome challenging obstacles, and make your way to the finish line. This time, you're entering a world shaped by rising waters, changing courses, and the remains of a forgotten disaster.

    Play With Up to 3 Players


    Car Parkour 4 Together can be played with up to 3 players.

    Team up with your friends to complete the courses, or turn every obstacle into complete chaos. Maneuver through tight spaces, overcome obstacles, and work together to reach the finish line.

    Two Different Maps


    Car Parkour 4 Together features two playable maps. Each map represents a different period of time following the same disaster, offering its own atmosphere and unique challenges.

    [h3]Sunken Bloom[/h3]

    A town swallowed by water, not too long after the disaster...

    Sunken Bloom is a vibrant map where life still continues among the flooded streets. Greenery has taken over the town, surrounding the remains of buildings and pathways with a lively atmosphere.

    Explore the flooded roads, drive through overgrown areas, and take on a variety of unique parkour courses.

    [h3]Drowned Wastes[/h3]

    Years have passed.

    The water has risen even further, and the town has changed completely.

    Drowned Wastes shows the same area many years after the disaster. The courses have changed, trees have fallen sideways, more of the town has disappeared beneath the water, and dark clouds now cover the sky.

    Explore a world transformed by time and take on a completely different set of parkour challenges.

    Immunity Feature


    When creating a server, you can enable or disable the Immunity feature.

    • Immunity ON: Vehicles can pass through each other, allowing players to drive without physically colliding with one another.
    • Immunity OFF: Vehicles can physically collide with each other, allowing players to block, crash into, and interfere with one another.

    Choose how you want to play.

    Parkour, Chaos & Fun


    Every course brings a different challenge.

    Control your vehicle through narrow roads, changing routes, dangerous passages, and a variety of obstacles. While playing with your friends, things can go wrong at any moment.

    One player might fall off the course, another might get stuck on an obstacle, or all three of you might lose control at the same time.

    In Car Parkour 4 Together, it's not just about reaching the finish line — it's about how you get there.

    Discover the Remains of the Disaster


    Experience two different versions of the same world.

    From the vibrant and overgrown atmosphere of Sunken Bloom to the dark and devastated landscape of Drowned Wastes, discover how the sunken town has changed over time.

    Gather your friends, play together with up to 3 players, and dive into the parkour courses of a town lost beneath the water!

    Welcome to Car Parkour 4 Together.

    Trailer

  234. 16

    Dew & Dink

    Dew & Dink header image
    Released 14 hours ago
    Type: game
    Dev: REVO Team's
    Pub: STuNT
    Genres: Action Adventure Casual Indie RPG Simulation
    About
    Screenshots
    Videos

    Make the island your own

    • Create your character: choose their face, hairstyle, clothing, accessories, and colors.

    • Name your island and decide how overgrown it should be—from open, grassy meadows to a dense jungle.

    • Choose between a story-driven experience for a gentle start or "Sandbox" mode, where everything is unlocked from the beginning.

    Farming, fishing, and foraging

    • Till the soil, plant seasonal crops, and keep them watered. Don't forget to set up a scarecrow before the crows arrive!

    • Plant fruit trees and harvest their bounty each season.

    • Go fishing—catch everything from river perch to legendary, giant-sized fish. Use bait and look for patches of churning water.

    • Use your net to catch butterflies, dragonflies, and nocturnal beetles to add to your collection.

    Animals

    • Tame wild chickens with feed, or purchase chickens, sheep, and cows. Build enclosures, feed your animals daily, and collect eggs, milk, and wool.

    • Watch out for wild beasts—the island is home to foxes, dingoes, wild boars, crocodiles, and sharks.

    Dig deeper, build more

    • Descend into the mines to extract ore and gemstones, then smelt them into ingots using a furnace.

    • Craft tools, weapons, and furniture; upgrade your shelter from a simple tent to a cabin or a cozy cottage.

    • Unlock automated machinery—these devices can water your crops, feed your livestock, and gather produce while you take a break.

    A living village

    • As you progress through the story, seven new residents will arrive on the island. Each has their own daily routine, personal tastes, and birthday.

    • Build friendships by giving gifts. Learn what each villager likes, fulfill their requests, and complete tasks posted on the community board by the campfire. • Store your seashells in the island’s bank and earn interest every morning.

    A Year on the Island

    • Four seasons, each lasting 28 days, featuring rain, fog, thunderstorms, snow, and blizzards.

    • Seven festivals: the Blossom Festival, the Fishing Tournament, the Harvest Fair, the Winter Bonfire, the Night of Lanterns, Pumpkin Night, and New Year’s Eve with fireworks.

    • Weekend markets, visiting merchant ships, meteor showers, and butterfly migrations.

    Dew & Dink

  235. 15

    Keepwatch: Idle Kingdom RPG

    Keepwatch: Idle Kingdom RPG header image
    Released 14 hours ago
    Type: game
    Dev: Barsplay
    Pub: Barsplay
    Genres: Adventure Indie RPG
    About
    Screenshots
    Videos

    A world that lives on your desktop

    Keepwatch: Idle Kingdom RPG is a medieval auto-battler that lives right above your Windows taskbar. You command a single hero — but not directly. They wander, work, grow, and fight incoming enemies on their own. Your role is to grow your camp, make gear and skill decisions, and step in at critical moments.

    The game stays open on your desktop until you close it. It runs quietly in the background at its own pace, never interrupting your real work — but there's always something happening if you glance over.

    One hero, one path!

    There's no class selection — a single archetype. What makes your build interesting doesn't come from a character creation screen, it comes from your skill tree and the gear you find. Your hero grows stronger by leveling up, but the real difference comes from your armor, your weapon, and the skill choices you make.
    By day, your hero works around camp, gathers resources, and builds. When night falls, the real threat begins: waves of enemies march on your camp, and your hero fights them automatically.

    Build your camp, grow your kingdom!

    Five different buildings, each upgradeable up to ten tiers: Home, Blacksmith, Kitchen, Workshop, Vault. Each gives your hero a different edge — passive experience, crafting recipes, storage capacity, or gear upgrades. The more you develop your buildings, the stronger the gear your hero can access.

    Home

    Blacksmith

    Kitchen

    Your hero passively earns experience here while idle around camp.

    The heart of weapon and armor upgrades — higher tiers raise your success chance.

    Recipes crafted here feed your hero's endurance and recovery.

    Workshop

    Vault

    The crafting hub for clothing, bags, and potions.

    Keep your inventory and gold safely stored.

    Automatic combat, real tension!

    The moment your hero spots an enemy, they fight — closing the distance, attacking, and using skills automatically. Your job is preparing the right gear and skill tree; your hero handles the rest.

    Three tiers, one glance to read

    Every enemy silhouette tells you everything you need to know before the fight starts:

    • Raider — light, narrow, unarmored. Fast and weak on their own, dangerous in a crowd.

    • Soldier — mid-sized, partial armor, often carries a shield. The baseline threat once your camp is established.

    • Champion — broad-shouldered, fully armored, slow but hits hard and soaks up damage.

    No health bars to squint at — silhouette alone tells you what you're facing at a glance.

    Ten cultures, one battlefield

    Every enemy tier comes reskinned across ten distinct cultures — Arabian, British, Chinese, Frank, Holy Roman, Iberian, Japanese, Roman, Turkish, and Viking — drawn at random per spawn. A night wave can throw a Viking raider and a Japanese raider at you side by side. Culture is purely cosmetic: it never changes stats, weapons, or behavior, so the only thing you ever need to read off an enemy is its silhouette.

    Arabian

    British

    Chinese

    Frank

    Holy Roman

    Iberian

    Japanese

    Roman

    Turkish

    Viking

    Weapons and range are never fixed

    Enemies don't carry a hardcoded loadout. On spawn, each one draws from its tier's weapon pool — the same weapon catalog your hero uses — which also decides whether it's carrying a shield and what level its weapon sits at. Anyone wielding a bow or crossbow fights at range instead of melee; there's no separate "archer" type, ranged is simply a consequence of the weapon drawn. The same soldier who closed to melee last night might hang back with a bow the next.

    Every upgrade is a real risk!

    Gear doesn't just get better with gold — it gets rarer. Pushing a weapon or piece of armor toward its cap means gambling gold and materials against real odds of failure, and at high levels, real odds of losing the item outright.

    Guaranteed early, risky late

    Every weapon and armor upgrade follows the same shape, scaled to that item's own level cap:

    • Early levels succeed automatically — no risk, just cost.

    • Past roughly a third of an item's max level, failure becomes possible. Failing never rolls back a level — you only lose the materials spent.

    • Past the halfway point, failure carries a chance to destroy the item completely, resetting it to +1.

    A +10 weapon and a +20 armor piece sit in the exact same rarity band — each costs around 6,000 gold and roughly three burned items on average to reach.

    Stacking the odds in your favor

    Two bonuses push your success chance up, capped at a combined +55%:

    • Building tier — every Blacksmith/Workshop tier adds +2%, up to +18% at max tier.

    • Pity counter — every consecutive failure on that item adds +7%, up to +42% after six failures in a row. A success or a destroyed item resets the counter.

    Reaching your camp's building cap roughly doubles your odds at a given target level compared to going in with a fresh forge — investing in your buildings pays off directly at the anvil.

    A season goal, not an evening goal

    Pushing a weapon to its absolute cap costs thousands of gold and several burned attempts along the way — by design. High-level gear is meant to be something you work toward over many in-game days, not something you grind out in one sitting.

    Key Features

    • A real desktop companion — the game lives above your taskbar, running in the background without interrupting your work

    • Automatic combat — your preparation decides the outcome, not manual control

    • Day/night cycle — build by day, survive by night

    • 5 buildings × 10 tiers — grow your camp strategically

    • Deep gear system — weapon and armor upgrades with real risk, burn chances, and a pity counter that rewards persistence

    • 3 enemy tiers × 10 cultures — read the silhouette, not a health bar

    • Skill tree — 3 branches, shape your own playstyle

    • Offline progress — your camp keeps going even when the game is closed

    • Expeditions and conquest — set out for rare loot, besiege 12 castles on a larger map for daily tribute, and break mustering armies in field battles

    • Your friends' heroes — call AI-controlled copies of the heroes of Steam friends playing Keepwatch into your battles

    Your keep is waiting...

    Keepwatch offers a world that lives quietly in the background but always has something to show you when you check in. Grow your hero, fortify your camp — and never look at your taskbar the same way again.

    Keepwatch Trailer

  236. 14

    The Hidden Lot: Bid. Salvage. Restore.

    The Hidden Lot: Bid. Salvage. Restore. header image
    Released 14 hours ago
    Type: game
    Dev: RustCrown
    Pub: RustCrown
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Read the clues. Rescue the finds. Build your collection.

    The doors open for a few seconds. You get a flashlight, a UV lamp, a knock hammer and a crumpled manifest. Then the bidding starts - and three rival bidders who know just as little as you do.

    The Hidden Lot is a single-player storage auction and restoration sim. Win the locker, tear it apart in a cut-away view, carry the good stuff to your workbench, and decide what every find is really worth.

    BID

    • Clue tools at the door: flashlight, UV lamp for drag marks and collector stamps, knock hammer (metal clang, wood thud, hollow echo), and the weight manifest.

    • Rivals with personalities: Salvage Dan, Victoria, Big Mouth Roy and more. They guess from the same clues you see - and some of them bluff.

    • Real auction tension: raise, power-jump, or snipe in the last seconds. A late bid adds time to the clock.

    • Safe auctions: torch-cut the welds point by point to open the vault - or drop the whole safe into the mega press.

    SALVAGE

    • Cut-away teardown: pry and smash the shell apart, sort every find by hand and sweep the floor. Break the wrong thing and the treasure breaks with it.

    • Hidden floor safes: sometimes a locked floor safe turns up under the junk - carry it to the bench and crack it open.

    • Scrap press: slam the junk into bales - a clean, fast pull of the lever earns a better grade.

    RESTORE

    • Workbench restoration: pick the right brush, polish or filler for each material. Some antiques lose value if you over-clean their patina.

    • Authentic or replica? Turn the piece 360 degrees, find the tell, then make your call. A wrong call costs you.

    • Your museum: sell, pawn, deliver to a VIP buyer, or keep your best pieces on display in your own museum.

    A collection worth chasing

    • 2,000+ collectibles in 10 collecting categories - watches, coins, comics, records, toys, video games, sports cards and more.

    • 5 leagues, from a local garage to the Private Collection.

    • A story told through the harbor newspaper, jobs and rival arcs.

    • STANDARD seasons with bankruptcy on the line, or RELAXED seasons with no bankruptcy (unranked).

    All brands, people and companies in the game are fictional.

    The Hidden Lot Gameplay Trailer

  237. 13

    Just Farm

    Just Farm header image
    Released 14 hours ago
    Type: game
    Dev: Dasi Games
    Pub: Dasi Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Just get in the tractor

    Ever wanted a farming game where you could just get in a tractor, clear a huge field and not think about much else?

    Put some music on, get in the tractor, and farm for a while.

    Sell, improve, repeat

    The tractor gets faster, the cutter gets wider, you carry more, and fields that looked huge at the start eventually disappear in a few passes. Sell crops, improve the machine, open more land. Nothing more complicated than it needs to be.

    Not meant to be realistic

    The equipment gets faster, wider and increasingly questionable as actual farming machinery. Some of the cutters are basically giant sawblades attached to a tractor. Realism was not the priority. Clearing a field in the most satisfying way possible was.

    No wrong way to cut a field

    The tractor has nitro. There is no agricultural justification for this. It also drifts. This has no effect on crop yield. Drive properly if you want. Or boost sideways through a field. The game does not care.

    Play at your own pace

    Auto-harvesters can clear fields on their own while you keep farming somewhere else. There is an end to the farm. You can reach it. Just Farm is not built around keeping you busy forever. Play for ten minutes, play for an evening, come back when you feel like it.

    It is a small farming game made to be easy to get into, satisfying to play, and easy to put down.

    Just Farm.

    Just Farm - Announcement Trailer

  238. 12

    Big Scoop: Trash Cleaning Simulator

    Big Scoop: Trash Cleaning Simulator header image
    Released 14 hours ago
    Type: game
    Dev: Skollheim
    Pub: Skollheim
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Full throttle. Scoop. Grow.

    An incremental game where you're at the helm. Power through floating trash, fill your hold and watch dollars fly above your boat. Head back to sell, upgrade everything, then set out further, faster and bigger. Forget mindless clicking. Watch the ocean change before your eyes.

    From Skiff to Megascoop

    Your hull grows from 3.6 m to 70 m, and the camera pulls back to keep up. The trash gets bigger too: bottles and cans give way to tyres, fridges and shipping containers, then whole islands of plastic that your final boat swallows in one bite.
    • 5 hulls, 5 zones: Port, Bay, Open Sea, Ice Fields and Plastic Continent.
    • 5 upgrades per hull: Engine, Scoop, Hold, Magnet and Turbo. Watch your boat change with each upgrade.
    • 8 paint schemes to buy at the shipyard, from Lagoon to Rainbow.

    A fleet you can see

    Recruit captains, each with their own face, name and trait: Swift, Hauler, Haggler... Their boats scoop up trash alongside you, return to sell and head out again on their own. By the end, more than 40 boats criss-cross the ocean with you.

    Your port grows into a town

    Every load you sell gets sorted into plastic, metal or rubber. Use those materials to build up your town: a sorting centre, factories, a foundry, a boatyard and a harbour master's office with its cargo ships. Build outposts offshore, complete with depots and workshops, to sell and upgrade without heading back to port.

    There's always something happening

    A cargo ship spills its load, a turtle gets caught in a net, a wreck needs a tow, and a castaway drifting on a life ring is counting on you to tow him home. Grab turbo cans as you go and sail through squalls, fog and heavy swells.

    The ocean comes back to life

    A cleaner ocean is your progress bar. Zone by zone, the water turns from brown to turquoise, the sky clears and wildlife returns: turtles, dolphins, manta rays, seals, orcas, whales... Each species you encounter joins your bestiary and gives you a bonus for the rest of the game. Fourteen rare finds are hidden among the trash, too.

    Up to 4 players online

    Invite your Steam friends to a bigger ocean built for your crew. You each steer your own boat with your own paint scheme, and share your money, fleet and town. Hulls bump, and your horn makes sure everyone hears you coming.

    A real ending

    Expect about 2 hours 15 minutes to clean the entire ocean and clear out the heart of the Plastic Continent. Then keep sailing on a clean sea in free play, with your fleet and the animals you've brought back.
    • Keyboard and controller support with rebindable controls
    • Interface and text in 30 languages

    Big Scoop - Trailer

  239. 11

    Gnat Pack

    Gnat Pack header image
    Released 14 hours ago
    Type: game
    Dev: Lewlew McDewdew
    Pub: Lewlew McDewdew
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Eat Fruit

    Earn Rewards

    Buy Upgrades

    Get Stronger

    Devour Everything

    Gnat Pack Gameplay Trailer

  240. 10

    OCDust: One Room. Every Last Speck. One Way Out.

    OCDust: One Room. Every Last Speck. One Way Out. header image
    Released 15 hours ago
    Type: game
    Dev: Lantern Finch
    Pub: Lantern Finch
    Genres: Casual Indie
    About
    Screenshots
    Videos

    You don’t remember how you got here.

    The room is quiet. Too quiet. The air hangs thick with dust, one million motes drifting in the dark, settling on every surface and in every corner. They were here before you arrived. They’ll still be here after you’re gone, unless you do something about it.

    There is no door. There is no window. There is only one way out: clean it all up.

    Every speck. Every corner. Every last mote.

    OCDust is a game about compulsion, patience and the slow, creeping dread of a task that refuses to end. The room doesn’t care how tired you are. The dust doesn’t care how long it takes. It just keeps coming.

    FEATURES

    • One million motes of dust. Each one is a real, individual particle, and each one is waiting for you.

    • One room. No escape. There’s nothing to unlock and nobody coming to help. The dust has to go first.

    • Watch the count fall. Chip away at a million until nothing is left but silence.

    • A slow, unsettling descent. The longer you clean, the longer you stay.

    • Your hands learn. You don’t remember deciding to move faster, but each pass covers more than the last. Your arms reach further than they did when you woke. The room hasn’t changed. You have.

    • Thirteen achievements. The room is keeping count. From your first waking moment to the last mote, every milestone is another reminder: you aren’t finished yet.

    Teaser

  241. 9

    MARK IT

    MARK IT header image
    Released 15 hours ago
    Type: game
    Dev: HuntForge
    Pub: HuntForge
    Genres: Casual Indie
    About
    Screenshots
    Videos

    MARK IT is a jigsaw game about leaving marks first and putting the puzzle back together later.

    Each level starts with a completely blank jigsaw. Use the brush, lines, circles, boxes and the paint bucket to draw any marks you think will help. Once you press Start, your marks get disrupted and the puzzle breaks apart, and the clues you left are all you have to rebuild it.

    How to Play

    ・Draw: Free Brush, Line, Circle, Box, Bucket, Eyedropper and Eraser, plus a color palette and dashed / dotted lines. Paint is limited: the less you use, the more stars you earn.

    ・Disruptions: parts of your marks may be erased, copied elsewhere, mirrored left-right or up-down, spun around, or cut into four quarters that swap places.

    ・Rebuild: pieces may be rotated or flipped face-down, and every piece must go back to its place to clear the level. The time you have left decides your Bronze, Silver or Gold medal.

    500 Levels That Keep Growing

    ・10 rounds of 50 levels, with boards growing from 5×5 all the way to 14×14 (up to 196 pieces).

    ・10 board shapes, including L-shapes, crosses, octagons, rings, U-shapes and staircases.

    ・Each round introduces the disruptions one by one, then stacks them together to test you.

    More Modes

    ・Endless: pick a difficulty and levels are generated on the spot. It never runs out.

    ・Relax: no timer and unlimited paint. Draw however you like.

    ・Daily Challenge: one new puzzle every day, the same for every player.

    Thoughtful Touches

    ・10 autosave slots, so you can leave at any time and pick up mid-level.

    ・Colorblind-Friendly Colors and dashed / dotted lines, so marks can be told apart without relying on color.

    ・Optional assists: Lock Correct Pieces, Always Show Slot Grid, and Hold Space: Whole Picture.

    ・62 Steam achievements and 12 languages.

    MAIN

  242. 8

    GingerVitis

    GingerVitis header image
    Released 15 hours ago
    Type: game
    Dev: JC Prinsloo
    Pub: JC Prinsloo
    Genres: Action Adventure Indie Strategy Early Access
    About
    Screenshots
    Videos

    GingerVitis

    Keep your soul. Escape the village.

    Welcome to GingerVitis, a supernatural survival horror game where the night belongs to the Gingers, and every soul is worth hunting.

    Will you survive the night, or become the nightmare?

    Play as a Survivor, exploring a mysterious village while avoiding the Gingers hunting you. Repair the village gate, restore lanterns, collect useful items, and find your way to freedom before your soul is taken.

    Or become a Ginger and turn the tables. Hunt villagers, extract their souls, and transform them into fellow Gingers until nobody is left to escape.

    Two sides. One village. No second chances.

    Early Access — Only the Beginning

    GingerVitis is an independently developed game, with more locations, escape routes, survival mechanics, Ginger abilities, and interactive environments planned for future updates.

    Your feedback will help shape what comes next.

    The village is waiting. The Gingers are hungry.

    Yours truly,

    The Ginger Developer. 

    GingerVitis

  243. 7

    Beware of Ants

    Beware of Ants header image
    Released 15 hours ago
    Type: game
    Dev: NEON GLITCH GAMES
    Pub: NEON GLITCH GAMES
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos
    Somebody keeps a formicarium on the desk of their one-room apartment, and you're the first worker to hatch in it. You grow the colony, move the queen nest by nest and rob the house all the way out to the persimmon tree in the yard, and the homeowner mustn't catch on.

    Lay a pheromone trail

    You bite a piece off the sugar cube, hold the trail key the whole walk home, and the others line up along your pheromone trail to fetch the rest of it, which is the thing you'll do most in this game. Food turns into eggs and eggs into workers, up to 335 of them, and when you call, the ones nearby drop what they're doing and fall in behind you.

    The homeowner

    The homeowner likes these ants enough to drop mealworms in with tweezers, and once the suspicion fills up, the same tweezers come for any ant seen wandering about and put it back in the nest. The bug spray, the robot vacuum and the feet really do cost you workers, so shout "Freeze!" and everyone stands still for six seconds, since the homeowner only notices ants that move.

    Formicarium to persimmon tree

    A ladder of workers gets you over the glass wall of the formicarium, and after that you work through the desk, under the bed, the bookshelf, the veranda and the kitchen. Once the kitchen is cleaned out the homeowner phones an exterminator, and the final escape is walking the queen out through the veranda drain before they arrive. Out in the yard come the flower bed, the crock terrace, the vegetable patch and last of all the ground under the persimmon tree, eleven zones in all.

    Nine kinds, one trick each

    Your queen only lays workers and soldiers. The other seven kinds live in bands of their own around the house and the yard, and a band moves in with you once you've carried it enough food. Weaver ants link up into a bridge over water, army ants swarm a bug as a pack, and trap-jaw ants snap open the balsam pods nobody else can.

    Outside there's a toad

    It sits by the crocks and its tongue takes anything that moves in front of it. In the vegetable patch a mole shoves soil up right through your trail, under the persimmon tree a magpie comes down to the fallen persimmons and pecks at any ant still moving nearby, and a sparrow lands right in front of the line. Like the homeowner, the birds only go for ants that move, so "Freeze!" works out here too.

    After the ending

    Seeing the ending puts "Replay a zone" on the title screen, where you pick any of the eleven zones and play only that one again. The board keeps your best time for each with gold, silver or bronze, plus a stamp for losing no ants and one for finishing on Spicy, where the homeowner notices you sooner, the birds, the robot vacuum, the mole and the gusts turn up more often, and the final escape gives you less time.

    Controls and settings

    • Keyboard and mouse, or a gamepad
    • W A S D walk you whichever way they point on the screen, and the camera turns when you hold the right mouse button and drag
    • You can walk up walls and across the ceiling
    • Every key can be rebound except Esc and the number keys
    • Relaxed mode makes the homeowner slower to notice you and puts more time on the clock in the final escape
    • Screen shake switches off, and the camera can trail behind the ant or not, whichever your stomach prefers

    Beware of Ants Trailer

  244. 6

    Luxarig

    Luxarig header image
    Released 15 hours ago
    Type: game
    Dev: Cdn19
    Pub: Cdn19
    Genres: Indie Simulation Early Access
    About
    Screenshots
    Videos
    Build your fortune from a small shop and a humble crypto miner in Luxarig, a single-player business and life sandbox set in a neon-lit city. Buy stock, set your prices, expand your mining operation, and turn your earnings into the home, vehicles, and collection you want.

    Run your own business

    Stock your shelves, serve customers, adjust prices, and promote your store. Expand into a gaming arcade, build a collection of arcade machines, and grow from small sales to larger operations.

    Build your mining operation

    Start with compact miners and work towards a warehouse full of equipment. Arrange your setup, manage cooling and electricity bills, and track performance from in-game computers and phones. Trade fictional crypto and bullion through simulated markets.

    Make your spaces your own

    Buy and upgrade properties, place furniture and equipment, and customise colours, lighting, and finishes. Collect jewellery, display bullion, or withdraw your earnings and stack physical piles of cash.

    Enjoy what you earn

    Buy and upgrade vehicles, explore the city, search for finds, collect cards, play arcade and computer games, and discover unusual encounters. Build for efficiency, collect for the fun of it, or spend big on late-game luxuries.

    Choose your pace

    Play with progression, start with everything unlocked while earning your money, take on the tougher Hardcore start, or experiment in Sandbox with unlimited funds. Keep separate saves for different play styles.

    All currencies, markets and mining rewards are fictional gameplay systems. There is no real cryptocurrency mining or real-money cash-out.

    Luxarig - Early Access Gameplay Preview

  245. 5

    DemonBlade Pixel: Hyakki Senkou

     DemonBlade Pixel: Hyakki Senkou header image
    Released 15 hours ago
    Type: game
    Dev: Tabineko.
    Pub: Tabineko.
    Genres: Action Indie
    About
    Screenshots
    Videos

    Slash, Loot, Dive Again

    DemonBlade Pixel: Hyakki Senkou is a 2D action roguelite about reading bullet patterns, collecting demon blades, and rebuilding your loadout between runs. Bring back materials and gear, sharpen your build, and dive deeper into the night.

    35 Chapters Of Yokai Battles

    The story spans 35 chapters with distinct yokai bosses, patterns, and stage gimmicks, from the Kappa Apothecary and Nekomata Thief to Raiju, Nurari, and the Kamaitachi brothers.

    8 Playable Fighters

    Choose from Yuki Kunoichi, Oni Samurai, Kappa Apothecary, Nekomata Thief, Raiju Lancer, Kitsunebi Onmyoji, Nurari Cursed Ronin, and Tengu Yamabushi. Each fighter changes how your demon blade collection comes alive.

    Kimon Renrou And Challenge Bosses

    Kimon Renrou is a layered boss-chain mode where encounters and rewards escalate as you climb. Post-story challenge bosses test your mastery of positioning, loadouts, and ultimate timing.

    Master Your Solo Build

    Combine each fighter's unique skills with demon blades and gear to create a build for the challenge ahead. Rework your loadout between runs, sharpen your answer to every bullet pattern, and push deeper on your own.

    AI Content Disclosure

    Some in-game artwork, visual effects, backgrounds, and selected music were created with generative AI tools during development and then edited and reviewed by the developer. The game does not generate AI content during play.

    Official Trailer

  246. 4

    Scarecrow: 90s Crime Story

    Scarecrow: 90s Crime Story header image
    Released 15 hours ago
    Type: game
    Dev: ChillouT Studio
    Pub: Stellar Stag
    Genres: Action Adventure Casual Indie
    About
    Screenshots
    Videos

    By day, this city knows you. By night, it has no idea who you really are.

    The criminal ’90s have come to Severodvishchensk, a small, poor town torn in two by dangerous gangs. Residents fear for their lives and never cross anyone stronger, no matter who you are, human or beast. There’s no shortage of people here who never live to see old age, but will you end up among them?

    YOU ARE A HITMAN

    You’re Robert, a fox who makes a living carrying out his boss’s dirty orders. No questions asked: you take the job and see it through. But this harsh winter, something in you breaks. You start doubting who you really are and what you deserve.

    Painful memories surface one after another, each dragging you back into a past you wanted to bury...

    LIVE BY DAY

    Walk the streets while they’re still quiet. Explore an authentic, nostalgic, aging post-Soviet city that brutal gangs are tearing in two. 

    Get to know the locals’ stories: help a friend climb out of a string of drinking binges; give your sweet cat-girl friend a chance to get closer to you; ask about the life of your bartender acquaintance and the VHS tape seller; hear about the hard life of the homeless in the abandoned building. Go check on your mom, for crying out loud!

    KILL BY NIGHT

    Every bloody job comes in at sundown. A fast, brutal top-down night-time bloodbath: kick in doors, choose from 20 different guns, go in fast or strike from the shadows.

    Your goal is to clear every location completely. Take out snipers, heal with medkits, shoot through windows from outside, and blow up fuel barrels. Get it done and carry out your damn orders!

    FEATURES:

    • Day/night structure: story-driven gameplay by day, top-down action by night

    • Crime drama with personal choices that affect the ending

    • Adrenaline-fueled gang shootouts, 20 weapons, and plenty of locations

    • Humans and anthropomorphic animals living in one world

    • Original soundtrack by Acryl Madness, isekaifromsaratov, and Myasorubin

    • A nostalgic post-Soviet winter, drawn by people who grew up in it themselves

    Scarecrow 90s Teaser Trailer

  247. 3

    Rapid Bistro

    Rapid Bistro header image
    Released 15 hours ago
    Type: game
    Dev: crystalwarestudio
    Pub: crystalwarestudio
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    About This Game

    Step into the fast-paced action of restaurant service! Take orders, serve different dishes, handle customer payments, and earn tips in a time-management game where every second counts.

    Take Orders and Serve Dishes

    Attend to customers, and deliver the correct dishes to them. Keep track of multiple orders and make sure each customer receives the right food.

    Keep Up With the Rush

    Customers won't wait forever! Work quickly, manage your time, and prioritize orders to prevent delays. As you handle different customer requests, you'll need to stay focused and efficient to keep the restaurant running smoothly.

    Get Paid for Your Service

    Once customers have been served, handle their bills and collect their payments and earn tips for your service.

    Can You Handle the Pressure?

    Test your speed, attention, and multitasking skills as you balance taking orders, delivering dishes, and handling payments. Every customer brings another task to complete, and every second matters when the restaurant gets busy.

    Your goal is simple: serve your customers efficiently, keep them satisfied, and make the most of every shift!

    Rapid Bistro

  248. 2

    Ghosts Cast No Shadow

    Ghosts Cast No Shadow header image
    Released 15 hours ago
    Type: game
    Dev: NEON GLITCH GAMES
    Pub: NEON GLITCH GAMES
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Visitors at the gate

    As a village watchman in Joseon-era Korea you pick out the yogoe, monsters of Korean folktales, from the people at your gate at night, Kim-seobang back late from the woods, a peddler on a long road.

    Ghosts cast no shadow

    Hold up the lantern and a shadow falls at the visitor's feet, unless it's a ghost, and under a full moon a disguised fox still shows a tail in its shadow.

    The registry and your questions

    The registry says Kim-seobang's son is Manbok, so a visitor wearing his face who answers Boksil is a fake, and a peddler, who isn't listed, gets asked for his travel pass.

    The bronze mirror and red beans

    The bronze mirror shows a visitor's true form and red beans make ghosts and dokkaebi flinch, but the mirror works two or three times a night and the beans run to a few handfuls.

    A talisman in one stroke

    Once you're sure, trace the talisman's dotted line in one stroke to seal the yogoe in a gourd. Wobble too much and it gets away, and a talisman on an innocent person costs you the village's goodwill.

    One clue is never enough

    Rain soaks humans too and somebody back from the charcoal kiln glows red under the lantern, so line up two or three clues before deciding. Chase off a spirit you took for a yogoe and your lantern oil leaks away overnight.

    From old Korean tales

    The 116 yogoe, spirits and oddballs, dokkaebi, the nine-tailed gumiho and Jowangsin the Kitchen God among them, all come from Korean folktales and old records, and each goes into the codex when you seal or welcome it.

    Ten nights

    A run is ten nights through different places each time, Market Street or Fox Pass, say, ending at the Gate of the Underworld, and from the fourth night a Secret Inspector in rags or a constable chasing a thief may knock too.

    Your ending turns on how many yogoe got past you and how much village safety is left, and villagers whose goodwill you've earned throw you a feast at the gate. If ten nights weren't enough, the endless nights pick up after the ending.

    Text comes in Korean, English, Japanese and Simplified or Traditional Chinese, and the whole game works on a gamepad.

    Ghosts Cast No Shadow - Trailer

  249. 1

    SONIC PICO PARK

    SONIC PICO PARK header image
    Released 15 hours ago
    Type: game
    Dev: TECOPARK
    Pub: PICO PARK Inc.
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Sonic dashes into the world of the hit indie game, PICO PARK!

    Experience the multiplayer co-op action puzzle gameplay of the PICO PARK series like never before! In our latest entry, the PICO PARK series is teaming up with SEGA's legendary Sonic the Hedgehog!

    SONIC PICO PARK is a 2D action puzzle game where cooperation is essential!

    The rules are simple: just reach the goal plate on the right side of each stage. But the only way to succeed is for everyone to work together.

    This exciting crossover lets every playable character use Sonic's iconic Spin Dash, while adding classic Sonic-style gameplay elements such as rings, loops, and springs! Team up with your friends and take on these new challenges together!

    Just like the rest of the series, the game supports 2 to 8 players locally or online. All content can be enjoyed with any number of players! Online play also supports cross-play, and up to 7 local players can join online from a single PC.

    Combining the flair of Sonic and the puzzle teamwork fun of PICO PARK, this one-of-a-kind collaboration is packed with fun for everyone... whether you experience it with family, friends, your partner, or even new teammates you meet online!

    Gather your squad and try it today!

    LaunchTrailer_En