1. 5

    GoE: Escaping the Garden of Eden

    GoE: Escaping the Garden of Eden header image
    Released a minute ago
    Type: game
    Dev: Wicked Creations
    Pub: GoE
    Genres: Action Adventure Casual Indie RPG Strategy
    About
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    Welcome to an alternate version of the GoE: Escaping the Garden of Eden and origins of humanity. This is the first game in the GoE Project with more to come. Here, you can choose your faction as you compete for the survival against others but in the end, all must face the Darkness that corrupts or destroys everything it finds. 

    Eden has fallen. Command one of six great powers, rebuild civilization among the stars, and fight a classic 4X war across space and ground — before the Darkness consumes the galaxy.

    The Garden of Eden — humanity’s cradle — lies under a creeping Darkness. In GoE — Escaping the Garden of Eden, you take command of one of six great powers and fight to rebuild civilization among the stars. Explore a living galaxy, raise empires, outmaneuver rivals, and decide how history ends.

    Six great powers. Six ways of war.

    Every empire fights with its own doctrine:

    • Terran Federation — damage-control crews that patch fleets under fire

    • Xeon Collective — hack enemy warships and turn their guns inward

    • The Hive — living swarms that erupt mid-battle and drown the field in brood

    • The Darkness — dread fleets that feed on wrecks and whisper into rival courts

    • The Renegades — outlaw freebooters flying twin flagships Adam & Eve

    • The Verdant Accord — grown hulls and plant-folk armies that heal naturally

    A classic 4X loop, sharpened

    • Explore a procedural galaxy — compact clusters or sprawling frontiers

    • Expand across living worlds, natives, and contested orbits

    • Exploit six resources: Energy, Minerals, Food, Research, Crystal, and Antimatter

    • Exterminate — or outgrow, out-scheme, and outlast — your rivals

    War on two boards

    Fight tactical battles in orbit, then invade on the ground. Board crippled hulls. Unleash flagships. Deploy troopers, medics, fortifications, and brood that claws up from the soil — or trust your officers and auto-resolve when the odds are clear.

    Many paths to the end of history

    Conquest. Wonders. Ascendancy. Diplomacy. Subjugation. Score. Shadow. Swarm. Race your rivals to the ending that fits your empire.

    Solo or hotseat

    Campaign alone against ruthless AI, or pass the seat with up to four commanders at one table — deals, betrayals, and all.

    Eden is gone.

    Fall of Eden

    The spreading Darkness

    Its already within you

  2. 4

    Neighbor Duel

    Neighbor Duel header image
    Released 11 minutes ago
    Type: game
    Dev: Reanim Games
    Pub: STuNT
    Genres: Action Adventure Casual Indie RPG
    About
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    A race on a 25×13 grid. Two fighters, one prize, ten items needed to win. Whoever hauls them to their base first takes the match.

    10 types of items with varying values—from an orange worth 10 points to grapes worth 100. The higher the value, the rarer the item; you’ll have to do some running to snag the big prizes.

    A brawl with no power-ups. Attacks are always available. Strike an adjacent tile to shave two seconds off your opponent's life and knock their item right onto the field—ready for you to pick up and carry off.

    You can steal from the enemy base. Sneak into your opponent's base, grab an item, gain 30 points, and haul it back to your side. Of course, now they’ll be stealing from you, too.

    Seven power-ups, each capable of turning the tide of the round: freeze, a double/ally, speed boost, bombs, sabotage at the enemy base, and an extra life.

    Three arenas, each with its own hazards and atmosphere: ice crystals, skull barrels, and fire crystals—plus a unique interface color scheme for each.

    Single-player and couch co-op modes. Play against a bot that actually puts up a fight, or go head-to-head using a single keyboard or two gamepads.

    Full gamepad support for one or two players.

    TWO GAME MODES:

    ITEM RACE — An item-gathering race. A simple yet brutal objective: be the first to deliver 10 items to your base. Picking up an item adds a new obstacle to the field, while sabotage can knock away items you've already secured—turning the final minute into pure chaos.

    SCORE RACE — A points-based race. A three-round match with increasing score targets: 1,000, 1,250, and 2,000. Points are earned by collecting items and stealing; the base acts like a piggy bank (the tenth item turns into +50 points), and the winner is the player who takes the most rounds.

    BONUSES:

    Each bonus also awards 20 points. There are no free gifts—you have to fight for everything.

    Lightning (blue bottle) — 7-second speed boost; movement speed doubles.

    Green bottle (clover) — summons a double/ally for 13 seconds: it dashes around the field, collecting items and stealing from the opponent's base to bring them to you.

    Snowflake (light blue bottle) — freezes the opponent for 5 seconds: they can neither move nor attack.

    Dark bottle (bombs) — grants the ability to drop bombs for 15 seconds; they explode after a 5-second delay. Your own bombs and those of your ally are harmless, but an opposing hero loses a life upon contact.

    Beetle bottle — destroys one item at the opponent's base—right at the moment of their victory.

    Medkit (red bottle with a cross) — adds one life (up to a maximum of 10).

    WHAT WILL KILL YOU OR SLOW YOU DOWN:

    Arena obstacles don't stay put—literally: every time someone on the field picks up an item, a new obstacle appears. Step on one, and you lose a life plus one item already delivered to your base. Step on an opponent's bomb, and the same happens, plus an explosion and screen shake. Useful tips: bombs are safe for you and your ally if you place them yourself. Newly spawned obstacles pose no immediate danger, but striking or freezing a frozen hero is a sure way to make them drop their loot. Each hero has seven lives per round; lose them all, and you lose the round.

    CONTROLS:

    Movement: Arrow keys or W-A-S-D. In two-player mode: P1 uses arrow keys, P2 uses W-A-S-D.

    Attack: Space for Player 1, E for Player 2; X button on gamepad.

    Pause: P or Start button. Sound: M or Y button. Exit to menu: Esc or Back.

    In menus: Arrow keys or W-A-S-D, Enter or Space; gamepad D-pad and A button (B to go back). Mouse selection also works.

    Gamepads: Two-player play is supported using two gamepads—the first and second connected controllers are automatically assigned to Player 1 and Player 2. Works in both single-player and two-player modes.

    Character selection: P1 uses arrow keys and Enter; P2 uses W-A-S-D and Space; gamepad uses D-pad and A. After a match: R to replay; Enter or Esc to return to the menu.

    Neighbor Duel

  3. 3

    記帳戦隊

    記帳戦隊 header image
    Released 16 minutes ago
    Type: game
    Dev: Studio Riko
    Pub: Studio Riko
    Genres: Indie Simulation Strategy
    About
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    Justice always belongs to whoever is counting.

     

    In this world, the Kichou Sentai quantifies every threat and settles it by standardized procedure. Efficient. Impartial, in principle. But procedure sometimes stamps someone as evil before anyone gets around to checking the facts.

     

    Some who had left the Sentai were one day branded, by that same procedure, a "monster attack." They were given the chance to explain themselves. But explaining would have exposed the identity of the very people they meant to protect. So they said nothing, and took the name of monsters.

     

    And then they announced themselves -- the Chojirikai, the Reconciliation Society, a Semi-Public Interest Association.

     

    Having cut off the road of settling it with words, they would set it right their own way. If they are to be judged evil, then they will balance the books on that judgment too, by force. That is how this organization began.

     

    The sentai heroes of this world, the Kichou Sentai, come for you in the name of justice. And among the fists thrown on that battlefield are some that belong to people who share a past with someone on the heroes' side.

     

    Justice is not always right.

    This time you take command of the "evil organization," and it is your turn to meet that justice head-on.

     

    Note: this is a standalone first chapter. The conflict shown here is only a small page of this world's ledger.

     

     

    [ You are Tsukasa, field commander of the Chojirikai ]

     

    Kichou Sentai is a turn-based tactics game that looks at the battlefield from the side of the evil organization. You move the Field Staff (Melee, Defender, Elite, Ranged), the stamp ogre Inki who presses the RECEIVED stamp, and Tsukasa himself.

     

    Across the field stands the Kichou Sentai: Oboro in front, Rei behind her keeping the ledger. Oboro strikes, and Rei's ledger follows. How you take that two-beat rhythm decides the shape of the fight.

     

    The board grows with each episode. Episodes 1 and 2 are 8x6. The final battle, Episode 3, is 10x8.

     

     

    [ POSTING -- what you enter comes back to you ]

     

    Tsukasa's POST action writes an enemy's move into the ledger. Every posting advances the Settlement gauge; when it fills, SETTLEMENT books one ally's losses in full and makes them whole. Used on Tsukasa himself, it pays half.

     

    Rei keeps a ledger too. It advances when she is struck, and when she shields. When six entries are in, Oboro's finisher, Kasumi Issen, sweeps the line.

     

    If you'd rather not see that finisher, go quiet behind a guard. Nothing entered, nothing gained. The ledger is always honest.

     

     

    [ THE RECEIVED STAMP -- the hand that stops the clock ]

     

    Inki's RECEIVED STAMP pastes a RECEIVED document onto an enemy's forehead and stops them for three turns. Stamp Oboro, or stamp Rei while she shields? If a Sentinel stands beside the target, the paperwork goes to the Sentinel instead. Whose time you stop is where the battle turns.

     

     

    [ THREE EPISODES ]

     

    Episode 1 - Back Alley. 8x6, 18-turn limit. Once Rei arrives as reinforcement, the two-beat attack begins. No Inki here. The only way out is to stay beyond their reach.

     

    Episode 2 - Branch Perimeter. 8x6, 24-turn limit. Rei is on the field from the start. A Sentinel takes position beside Oboro.

     

    Episode 3 - The Plain. 10x8, no turn limit. Waves of upgraded robots come around behind you; Muzanki appears on turn 5, and reinforcements on turn 7. Muzanki's MIST RECKONING: SIX CHAIN fires once per battle.

     

     

    [ ON THE ARTWORK ]

     

    Portraits, face cards, cut-ins and video: only what our own team produced and our own team inspected. We will not claim it is great art. It is art the team cared about.

     

     

    [ ONE STEP BACK ]

     

    Before the enemy phase begins, you can take back your last move. For those who would like to prepare their defeat with care.

     

     

    If it sells, we will write the next page of this ledger.

    記帳戦隊 予告編

  4. 2

    Super Clown Save Santa

    Super Clown Save Santa header image
    Released 31 minutes ago
    Type: game
    Dev: Valkeala Software
    Pub: Valkeala Software
    Genres: Adventure Casual Indie
    About
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    STORY:

    Player controls Super clown in this 2.5 Platformer game. Game contains 7 different themed maps. Super Clown mission is to avoid several traps like shooting cannons, spike traps, moving spike traps, turtle enemy and end of level there is bee which need avoid or shoot and then Super clown can save Santa Claus and save Christmas. Super clown can avoid traps and shoot fireballs to kill turtle enemy and end of every level there is flying bee, it sometime makes fast attacks and 1 hit kill super clown. Also there are moving and jumping platforms. Falling to lava will kill Super Clown. There are balloons which are checkpoints and collecting hearths will give more lifes. Also some level contain shields which gives player immortality for certain time. So world needs Super clown in this 2.5d platformer game to save Santa Claus and save Christmas, so avoid traps and kille deathly enemies

     

    Control Input:

    Movement: W - A - S - D
    Jump: Space
    Double Jump: Space
    Dash: Shift
    Shoot Mouse Right Click

    FEATURES:

    • 7 levels
      - End of Save Santa Claus to get steam achievements
      - Different traps like: Cannons, Fire traps, spike traps, moving traps
      - Moving platforms
      - Super clown can shoot fireballs to kill enemies like turtles and enemy bee end of level
      - Checkpoint system. Balloon is checkpoint area
      - Collect hearts to get more lifes

    • Shield gives immortality for 10-20seconds

    • Falling to Lava kill player

    • Jumping platforms

    game

  5. 1

    Moon Sweepers

    Moon Sweepers header image
    Released 31 minutes ago
    Type: game
    Dev: DragDrop Games
    Pub: DragDrop Games
    Genres: Action Adventure Casual Indie Simulation Strategy
    About
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    The Moon is covered in dust. The Lunar Surface Department (LSD) has sent you and your crew to clean it up. Unfortunately, the budget only covered a toothbrush.

    Collect lunar dust, sell and use the earnings to buy better tools and upgrade your equipment. Turn an underfunded cleanup mission into a growing operation, one painfully small brushstroke at a time.

    Team up in online co-op lobbies of up to 16 players. Spread out to cover more ground or tackle the same area together. There’s enough dust to keep everyone busy. Whether everyone actually works is another matter.

    Fill your storage with lunar dust, deliver it to a depot and launch shipments to get paid. Spend your earnings on new cleaning tools and increased carrying capacity so you can take on bigger jobs between deliveries.

    Watch dusty terrain turn clean with every pass. Track your progress across the lunar surface, place depots near your work and put cleaning vehicles to use as your operation grows.

    Stop being lazy, you’ve got whole Moon to clean. Better get started.

    Teaser trailer

    Trailer