1. 13

    Little Lua & The Lost Six

    Little Lua & The Lost Six header image
    Released 6 minutes ago
    Type: game
    Dev: Brett Patsky
    Pub: Brett Patsky
    Genres: Action Adventure Casual Indie Strategy
    About
    Screenshots
    Videos

    Once upon a time, a mischievous girl named Lua was at school with her friends. Then came a blinding flash… and every child was gone.

    They wake in Everbloom — a bright realm gone grey, sick with a shadow called the Blight. To find their way home, and free the families the Blight has stolen, six kids must become something more: a squad of young mages, armed with elemental magic and whatever courage they can muster.

    Command a squad, not a lone hero. Direct all six kids at once, form them into tactical formations, and counter each enemy's weakness with the right element — fire, ice, or lightning. Chain status effects, exploit formation bonuses, and adapt on the fly as fights escalate.

    Every run matters. Explore ancient trial-grounds, a blighted marsh, a maze grown by the Mystic Trees, and a plain of black smoke-towers — each guarded by escalating waves of enemies and capped by a boss fight. Difficulty scales from a gentle Kids mode all the way to Hard, where permadeath is real and the minotaurs don't go easy.

    A hub to call home. Between runs, return to a walkable garden hub — train in the glade, sit by the companion campfire, and pet the critters who live there.

    A story that remembers what you did. How many families you're able to save — and at what cost — shapes the ending you get. Not every victory feels the same.

    Features:

    • Command a squad of six kids, each with their own elemental magic and playstyle

    • Weakness-based elemental combat: fire, ice, and lightning, with burn/chill/chain status effects

    • Formation bonuses that reward smart squad positioning

    • Four difficulty modes, from family-friendly Kids mode to permadeath Hard mode

    • A hand-crafted story campaign across shifting seasonal biomes, plus a secret wave-survival mode

    • A living garden hub between missions

    • Full storybook narration with an ending that reflects how your run went

    Little Lua & The Lost Six

  2. 12

    Bridge

    Bridge header image
    Released an hour ago
    Type: game
    Dev: Pixel Dance
    Pub: Pixel Dance
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    A Partnership Game, One Trick at a Time

    BRIDGE brings classic contract bridge to a clean, pixel-styled table for everyday practice and friendly games. Four seats form two partnerships, moving from the auction to the opening lead, dummy and all 13 tricks.

    Practice Offline

    Start a deal with computer partners and opponents. Choose Beginner, Standard or Challenge before playing. Natural bidding rules and a local bridge-solving engine let you practice contracts, following suit and partnership play without an internet connection.

    Invite Friends

    Create a room and share its four-digit code. Up to four players can join, with computer players filling empty seats. Two friends can play as partners. Online rooms require an internet connection; solo practice remains available offline.

    Play a Complete Deal

    Play with 52 cards, 13 cards per seat, doubles and redoubles, declarer-controlled dummy, following-suit rules, trump tricks and end-of-deal scoring. Scores use raw bridge points per board; IMP/MP tournament comparisons are not included.

    Make the Table Yours

    Click or drag to play a card, browse an illustrated rules guide, and choose from 19 table backgrounds and 16 card backs. The game offers 20 interface languages, windowed and fullscreen modes, and reduced-motion settings. Designed for mouse and keyboard; native controller support is not available.

    BRIDGE - Gameplay Trailer

  3. 11

    Turn Limit 100

    Turn Limit 100 header image
    Released an hour ago
    Type: game
    Dev: Yosuke Kobayashi
    Pub: Kutasta
    Genres: RPG Strategy
    About
    Screenshots
    Videos

    Steam engines and trams. Gaslight giving way to electric light. Kimono and three-piece suits sharing the same street. Nagoria is a world caught between Taishō-era romance and an encroaching modern West. Long ago, colossal guardian machines called Boundary Vessels were built to hold the world back from total ruin. Now, for reasons of their own, they have begun to stir again — trying to write the present back into the shape of that final, ruinous day.

    Nagoria, a world where the light is new, yet the wounds remain old. Now those old wounds have begun to turn the world back to what it was. Carrying someone's memory, the journey begins again — and again, and again.

    Core Gameplay: A Deck-Building Roguelike With a 100-Turn Clock

    Gather cards called Echoes — fragments of the dead's memories — and build your own deck to fight your way through. So far, so familiar, if you've played a deck-building roguelike before. But TURN LIMIT 100 runs on a clock no other game in the genre does.

    You get exactly 100 turns, total, for the whole run.

    Burn through them, and it's a forced defeat — no matter how much HP you have left. A deck built only to survive will eventually be swallowed by the clock. The fewer turns it takes to put an enemy down, the higher your score climbs. This isn't just a game about winning. It's about winning fast.

    Features

    • A hard 100-turn clock[/b] — Run it out, and you're forced to lose. Every choice weighs speed against safety.

    • Three playable characters, three very different runs — Start as the nameless Wayfarer of the Remnant, then unlock the Shinobi of the Wharf and the Miko of the Shrine Approach as your score grows. Each carries a unique card pool and starting artifacts that demand a completely different plan of attack.

    • Three formidable Boundary Vessels— Ancient guardian weapons, one dwelling in each faction's territory: faith, trade, and military rule. Worshipped, traded, or turned into a weapon — each carries the weight of its own fate into the fight.

    • Forked paths and rest sites— Take the safe detour, or the fast shortcut. Every decision echoes straight into your turn count.

    • Artifacts and upgrades— Dig up artifacts and refine your deck at rest sites, building your own speed-clearing machine one run at a time.

    • 28 achievements — Beyond simply clearing a run, chase challenge achievements built to test real skill: no artifacts dug, minimal HP, a flawless boss kill, a lean deck, and more.

    • A world where East meets West — Explore Nagoria across three stages, each ruled by a different faction, in a setting steeped in nostalgia and quiet unease.

    • One Run Is Short. The Journey Isn't.A single run won't take long — that's the point. But it's far from the whole game. Cumulative score unlocks new characters, and several of the 28 achievements are next to impossible to earn in a single clear. Rebuild your deck, switch characters, take on self-imposed challenges, and keep shaving turns off your best time. That's where TURN LIMIT 100 really begins.

      You have 100 turns. Carry someone's memory, and run.

    TurnLimit100en

  4. 10

    Spell Death

    Spell Death header image
    Released an hour ago
    Type: game
    Dev: Serhat Marasligil
    Pub: Serhat Marasligil
    Genres: Indie Strategy
    About
    Screenshots
    Videos
    Draw 7 letters. Each one is printed on a stock, and the stock is the rule. Spell a word. Deal damage, hang a status, or block what is coming down the street.

    Killing a demon only frees the coat. Learn its true name, spell the letters that stick, and banish the thing wearing it. Build a deck out of the alphabet and spell death to a city that stopped reading.

    I wrapped the fight in art deco and filled the room with foxtrot, jazz, tango, torch songs and every maqam I could get my hands on. Then I called it a day.

    Your Deck Is the Alphabet



    There are no cards with abilities. There is only you and your letters. Spell words, awaken spells, print your letters on paper stocks, and bring the pain to the demons who made humanity their illiterate, morally bankrupt slaves. (Y'know, the usual.)

    A City That Stopped Reading



    Humans lost "The Word", and the demons moved in, shut the presses and stayed. Every run is a new day and the same day: the streets of the Ink Quarter are laid out differently each time. Take the risky road or the safe one, I don't judge. But for your own sake, stop at the Printhouse or the Speakeasy on your way to the bosses of the neighborhood.

    Learn Its True Name



    Killing a demon only frees the body it wore. It walks off and finds another. Every demon hides a true name. Spell words that share its letters, see which ones stick, then whisper it (or shout it, let it all out) to banish the demon back to wherever it came from.

    Paper Decides What a Letter Does



    Every letter is printed on a stock, and the stock changes what the letter does. Iron letters make block instead of damage. Most stocks are worth the Ink. A few are Devilish, and they ask for more than that... (A wishlist, a purchase, a like, maybe some ink.)

    A love letter to every word game and deckbuilder that came before, a manifesto for what is to come, and hopefully a lesson (good or bad, I don't mind) for those who come after.

    What you get when you Spell Death:

    • Four Lettercasters, each with their own way to spell and to deal damage.
    • Four Neighborhoods, from the Ink Quarter down to the Placeless.
    • 136 Lexicon spell effects to find, awaken and carry into a fight.
    • 25 paper stocks that change how your letters behave, for better or for worse.
    • 43 events that can help or harm you. (Developer's note: mostly harm.)
    • Nearly 200,000 legal words.
    • 20 Descension levels. At the top, the bosses stop arriving alone and stop caring what you spell, and you must banish a few fools on the way up.
    • My deep gratitude.

    Announcement Trailer

    Story Trailer

  5. 9

    Football on Paper

    Football on Paper header image
    Released an hour ago
    Type: game
    Dev: Serhat Marasligil
    Pub: Serhat Marasligil
    Genres: Indie Simulation Sports Strategy
    About
    Screenshots
    Videos
    Both managers draw the next minute. Then the pitch runs it.

    Five a side. Thirty phases. You talk big about the manager. Here you have to be him, twice: once on the grass, once in the building.

    Build the club from nothing. Find eight. Train them. Field them. Draw the plan turn by turn and watch them play. It is we-go football. Do the same pattern every phase and the other bench will mark the exact man you pass.

    Players gain XP for what they do right. So does the rest of the league. There is a tree waiting when they level. Shot Stopper or Sweeper Keeper is not flavour. It is a rule on the next cross.

    Between matches: money, staff, drills, tired legs, a board that wrote "finish top two" and meant it. Most important: tactics at the size of a single run.

    Draw the phase

    Walk, sprint, dribble, pass, shoot, cross. Both sides write. Then the pitch. Repeat until the 30th.

    They watch you. Game after game. Repeat the through-ball and it dies in the same lane.

    Every tackle, header, shot and save is a d20 against the players' attributes. You see the dice land.

    A club small enough to feel

    Not 40-man squads. Eight names you will learn. Loans, sales, a window, a weekly plan. Promotion. A cup. Division 2 clubs with ugly colours and better shape than you.

    The paper ground

    The match is the product. The office is how you live with the result.

    I wrapped the job in the football I already shout at, and the tactics game I already lose. Then I called it a day.

    Football is easy only on paper.

    What you get

    • 5-a-side matches, 30 phases, simultaneous orders
    • A d20 behind every tackle, shot and save
    • A career from preseason friendlies through a league and a cup
    • Trait trees that change the phase, not the card art
    • Training that costs fatigue
    • Opponents that learn your habits
    • Fictional clubs. No licence. The pattern still holds.

    Announce Trailer

    Announce Trailer

  6. 8

    ONE MILLION CRABS

    ONE MILLION CRABS header image
    Released an hour ago
    Type: game
    Dev: Public Liability Games
    Pub: Public Liability Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    You paid good money for your PC. Time to find out how many crabs it can handle.

    ONE MILLION CRABS is an incremental crab game and a deeply unnecessary hardware test. Start with one crab, buy upgrades, and keep multiplying until your beach becomes a problem.

    ONE CRAB IS REASONABLE.

    Buy upgrades to grow your swarm. Watch a handful of crabs become a crowd, then a carpet, then a questionable use of electricity.

    The numbers go up. Your framerate has other plans.

    MAKE THE PROBLEM BIGGER.

    Keep upgrading, keep multiplying, and push for a higher crab count. The challenge is simple: find out how far your machine can go.

    • Start with one crab and grow an increasingly ridiculous swarm.
    • Buy upgrades that help you make even more crabs.
    • Watch your crab count climb as your PC works harder.
    • Try again and push your personal limit.

    SETTLE AN EXTREMELY STUPID ARGUMENT.

    Find your crab limit, share your result, and ask your mate with the better PC to explain himself.

    For a fair comparison, use the same mode, settings and resolution.

    How many crabs can your PC handle?

    ONE MILLION CRABS - Launch Trailer

  7. 7

    Blackboard Ponies

    Blackboard Ponies header image
    Released an hour ago
    Type: game
    Dev: Super Stable Games
    Pub: Super Stable Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    A small game about small ponies in a blackboard world wreaking havoc and bringing color to everyone's lives. 

    Play as a student's rebellious fantasy pony, kicking its way through the blackboard, causing mayhem and releasing colors from the environment. The pony spreads fun, love and rebellious feelings to the real world and suddenly, everything doesn’t seem so hopeless anymore. The world fills with color, too. 

    Jump into the game, help a student make his pony come to life on the blackboard, play as their fantasy pony and solve colorful puzzles. Steer the tiny rebel to break stuff and release colors. Use their powers to influence the real world and make the pony's human happy. 

    What does this tell us? Everyone needs a pony, at least a cheeky fantasy pony!

    Planned Features: 

    • sweet and short experience (~20-30 minutes)

    • playable pony character with personality

    • 1 main level

    • 2 puzzle levels

    • cute hand drawn art style

    • believable pony animations (befitting the art style) 

    BBP_Release_Trailer

  8. 6

    MINESWEEPER ARCADE

    MINESWEEPER ARCADE header image
    Released 2 hours ago
    Type: game
    Dev: CATWO
    Pub: CATWO
    Genres: Casual Strategy
    About
    Screenshots
    Videos

    This is an innovative take on the classic minesweeper game, retaining its traditional mechanics while adding even more fun—dungeon exploration, light roguelike elements, all designed to enhance the player experience. In addition, a new mode has been introduced: Arcade Mode, which departs from the conventional approach by making “stepping on a mine” the primary way to earn points.

    Every exploration brings its rewards.

    Every victory also brings new challenges.

    You can find a place to rest for the time being.

    It will also challenge entirely different levels.

    实机演示

    冒险模式

  9. 5

    MiniRacingOnline

    MiniRacingOnline header image
    Released 2 hours ago
    Type: game
    Dev: Kotai
    Pub: RemakesOnline
    Genres: Indie Racing Sports Free To Play
    About
    Screenshots
    Videos

    MiniRacingOnline

    MiniRacingOnline (MRO) is an online racing game that combines the accessibility of classic arcade racers with the strategic depth of motorsport. Born in 2003 as an independent project, it has evolved over more than two decades thanks to an active community of drivers and creators who have constantly expanded the game with new vehicles, tracks, championships and features.

    Race against players from all over the world in thrilling online races with up to 32 drivers at once. Fine-tune your setup, plan your tyre strategy, take advantage of changing weather and make the right call at the right moment to cross the finish line first.

    A huge amount of content

    After more than twenty years of continuous development, MiniRacingOnline offers:

    • Over 8,500 vehicles.
    • Over 300 tracks.
    • Over 65 bot packs based on different seasons and competitions.
    • Numerous categories inspired by real-world disciplines: single-seaters, stock cars, rally, endurance, touring cars, motorcycles, trucks and many more.
    • Advanced mechanical tuning through car setups.
    • Systems such as DRS and ERS/KERS.
    • Different surfaces such as tarmac, dirt and snow that affect handling.
    • Support for keyboard and steering wheel.

    Dynamic races and real-time strategy

    Race conditions don't always stay the same. Dynamic weather can bring rain of varying intensity during a race, forcing you to adapt your strategy on the fly.

    When the track is wet, the constant passing of cars gradually creates a dry racing line that evolves lap after lap. Choosing the right moment to change tyres, managing your race pace and making the most of changing conditions can be just as important as raw speed.

    Compete, improve and analyse

    Every race generates complete summaries and statistics so you can study your performance in detail.

    Analyse lap times, gaps between drivers, pit stop strategies, tyres used during the race and a complete collection of up to 14 comparison charts that help you identify your strengths and areas for improvement.

    In addition, online rankings and leaderboards give you constant goals to keep improving and competing against players from all over the world.

    Create your own experience

    MiniRacingOnline includes a powerful track editor that lets you design, test and share new circuits with the community.

    Thanks to user-created content over more than two decades, the game features a huge collection of tracks, vehicles and championships that keeps growing year after year.

    A community built over more than 20 years

    Since 2003, MiniRacingOnline has maintained an international community of drivers, creators and championship organisers who have contributed to the game's constant growth.

    Whether you're chasing the perfect lap in time trial, fighting for an online victory, competing in championships or creating your own content, you'll always find new challenges on the track.

    More than 20 years of evolution, thousands of vehicles, hundreds of tracks, strategy, dynamic weather and a community that has never stopped racing. Welcome to MiniRacingOnline.

    Online races and lap time uploads require a free MRO account .

    Sepang

    Monaco

    Austin

    Baku

    Montreal Rain

    Las Vegas

    Interlagos

    Master F1

    Alonso - Melbourne

    Alonso Singapore

    Alex Palou Indianapolis

  10. 4

    Old Iron

    Old Iron header image
    Released 2 hours ago
    Type: game
    Dev: FENG LEI
    Pub: FENG LEI
    Genres: Indie Simulation Early Access
    About
    Screenshots
    Videos
    The Old Iron is wrecked on an unfamiliar planet. It can't be repaired — not unless you dig. All you have is a tractor laser, a conveyor belt, and a planet nobody has opened yet.
    Dig through it, turn ore into production lines, repair your ship, and leave.

    Down Is the Only Direction


    The laser is your only tool, and however deep it drills is however deep you can build. The deeper you go, the harder the rock and the richer the ore.

    A Machine That Keeps Getting Bigger


    It starts with the first copper you dig out by hand, and ends in a fully automated production line. No upgrade ever makes you stronger. It only makes your line longer. At some point you stop mining and realize you are running a machine with no visible edge.

    The Relics You Dig Up Rewrite the Rules


    Relics lie buried in the planet, and every one of them costs you something to take. Each one rewrites a single rule — some about depth, some about power, some about logistics, some about defense. It depends on what you dig up this run. Same planet. Different rules every run.

    The Threats Are Optional


    Something falls out of the sky every so often. You can raise shields, mount turrets, and hold the line through every wave. Or you can switch it off and just dig.

    The Goal Is a Ship


    Stage by stage, bring the wreck back to something that can light its engines. Then you leave. Or you don't — the planet is still there, and you haven't finished mining it.

    Current State


    Old Iron is in Early Access and will keep gaining new buildings, recipes, threats and systems. Tell us in the community what you'd like to see.

    CG

    坠落

  11. 3

    WithoutEyes Chapter1

    WithoutEyes Chapter1 header image
    Released 2 hours ago
    Type: game
    Dev: Furutsuki
    Pub: 100000polygon
    Genres: Adventure Indie RPG Free To Play
    About
    Screenshots
    Videos

    For those of you in a hurry who want to get to know us quickly:

    Game Overview

    Psycho-Horror ADV, Story-Focused

    Playtime: 3+ hours

    Platform: Windows only (for now)

    Please read the warnings carefully before playing.

    Game Features

    • Map Exploration

    • Choice-Based Multiple Endings

    • Letter Rearrangement Puzzles

    • Mentally Disorder, Cannibalism and the bended pure...first love.

      "No matter how much I want to die, you're scared of death."
      "It’s not that I loved this hell because you were there. In this hell, there was nothing I could love but you."
      "In the end, everyone thinks they’re the most pitiable person in the world."
      "Even if I forget you, I have loved you. Always, and forever…"

    Character Introductions

    •    Amy – A girl who will die if she doesn’t drink blood     

         Alfred – A boy who will die if he doesn’t eat human meat

    • Sarya – A strange boy who says he is a doctor

      “Peculiar Psychiatric Anomalies”

      These are not ordinary mental illnesses. In this world, patients with extreme, unusual symptoms are called this.

      Each of them carries trauma, yet they are admitted to the ward and try to live “normally.”

      The stage is set in St. Louis, USA, in the late 2000s.

      Two patients were observed… and their location was a brothel.

      "We’re the same age, so we can get along… It’s not like we’ve decided to enter yet, Dr.Maia."

      By the time Sariya arrived, it was already too late.

      Because the two had already ruined everything but each other … no, I guess from long ago… .

      "As long as that dude related the ward, I will never go to that ward."

      A boy-meats-girl story of cannibalism and co-dependency between a young man and woman.

    "…Still, cruelly, tomorrow will come. No one wants to live. But we have no choice but to live. Right?"

    ===Captions and warnings===

    All characters are 20 years or older.

    We welcome comments, bug reports, and impressions.

    The characters are fictional and have no relation to any real person or organization.

    We strongly recommend that people who are mentally or physically unstable refrain from playing.

    Play at your own risk. If you feel uncomfortable while playing, please stop immediately.

    We do not take any responsibility for any trauma caused by this game.

    Some aspects are inspired by real mental disorders, but we have no intention of insulting anyone.

    ———— Staff Notes ————

    Withoueyes Fan Work Guidelines

    Disrespectful acts toward real-world patients or people with disabilities are strictly prohibited.

    Please respect each other.

    We also ask that the sexual orientation and minority status of each character be respected. Since this is fan content, feel free to explore freely within these boundaries.

    If you notice posts violating the above guidelines, the staff may contact you and request removal.

    Stream and playthrough Guidelines

    You can post Let's Play or streaming videos of Furutsuki’s games without reporting to us.

    Adding tags is appreciated, so your videos can be found more easily.

    In case of any issues, staff may contact you.

    ーーーーThe staff of WithoutEyes Ward wishes to make your stay here as comfortable as possible.ーーー

    Thank you for reading this far. We’d be happy if you download and experience our game.

    Teaser en

  12. 2

    House Of Trauma

    House Of Trauma header image
    Released 2 hours ago
    Type: game
    Dev: Justin Clark
    Pub: Shooteo Studio
    Genres: Action Adventure Indie Strategy
    About
    Screenshots
    Videos

    You, Gabriel, have been assigned to investigate a case of abuse of a child named David. He's claimed that his family isn't normal, they have special abilities.

    You unknowingly investigate, and by the time you realize David's mother is a monster, it's too late. 

    Navigate through the House of Trauma, a multi floor mansion with many secrets.

    Solve puzzles by unlocking doors, fixing electricity, finding keys and other items.

    Evade Mom by running for your life, hiding in closets and crawling through vents, oh and pet the innocent dog while you're at it. Make sure to explore...where every turn could be your last! If she sees you, or even hears you, RUN!

    This game is based off of the family in my videos, (Shooteo.)

    WARNING! This game has flashing lights and jumpscares!

    Mom's faster than you, stronger than you, but is she smarter? Throw objects to distract her, and make use of the vent system to get around her. There may or may not be some weapons to use against Mom as well.

    There will be four difficulties: Noob, Normal, Pro, and {REDACTED} The harder difficulty you choose, the FASTER she gets!

    David's an advanced AI. Once you save him, he will follow you like his life depends on it, because it does. There's multiple endings to this game. Sometimes you'll both get alive, other times...not so lucky!

    House of Trauma is a first person survival horror game. You need to save David, and escape, you must escape, for not just David's sake, but for yours as well.

    House Of Trauma Official Trailer

    House Of Trauma Official Teaser

  13. 1

    Revenant Dawn

    Revenant Dawn header image
    Released a week ago
    Type: game
    Dev: FilthyDrawings BaconBoyXIII
    Pub: FilthyDrawings Updog Software
    Genres: RPG
    About
    Screenshots
    Videos



    'Experience the Survival Horror in a new way - Find a way out of the zombie ridden city while exploring the map, fighting monsters, solving puzzles and looking for the cause of the outbreak in a tense mix of turn-based RPG and Survival Horror.'

    In Revenant Dawn you experience a zombie outbreak through the eyes of three survivors - Eric, the college student, Sarah, the police officer, and Kate, the delinquent girl. Each survivor has its own advantage, and it's up to you to keep all of them alive while facing the zombies and mutated monsters spawned from this nightmare.

    Your scarce resources and the monsters found throughout the game present you with a dilemma - Is it worth fighting, or fleeing? You will need to decide whether to spend resources and ensure your safety, or preserve them while trying to avoid enemies. The tense Survival Horror experience is presented to you in an exciting new way!



    Combat is not just about making decisions - you need to keep your cool and be precise! With a fresh take on turn-based battles, the game's combat will challenge your timing, while also presenting you with a plethora of weapons to choose from. Arm yourself with powerful firearms or master the melee combat - You can equip each party member with whatever best suits your needs!

    Collect Files to uncover the story of what happened to the places you visit and solve puzzles to progress and find new items. Exploration is the key to surviving the monsters that await you!

    Can you survive the nightmare scenario of a zombie outbreak? Can you escape while ensuring the safety of all survivors? Enter the world of survival horror and find out!

    Game Trailer