1. 111

    Three Kingdoms: Wardens of the Pass

    Three Kingdoms: Wardens of the Pass header image
    Released 2 minutes ago
    Type: game
    Dev: 木丹工作室
    Pub: 木丹工作室
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    The beacons burn. The nightmare advances.


    In an imagined Three Kingdoms, nightmare shades wearing the faces of famous generals march on the passes. Three Kingdoms: Wardens of the Pass is a single-player 3D tower defense game that brings together defensive planning, battlefield command and the powers of legendary generals. Hold the passes, read the roads and decide where your next order will matter most.

    Make every position count


    Build on fixed defensive sites and combine arrow towers, armor-piercing ballistae, flame and thunder defenses, shield and spear barracks, and general platforms. Balance your supplies against branching routes, firing coverage and the positions where your troops can hold the enemy. Seven defense types give you different tools for the same urgent question: where will you stop the next wave?

    Recruit legends, one victory at a time


    Begin with Liu Bei alone and win new generals to your cause as you clear the campaign, up to a roster of 13 that includes Zhao Yun, Zhuge Liang, Zhou Yu and Cao Cao. Field any three generals you have recruited; each battle features the generals best suited to its threat and lowers the cost of their first platform. Move generals and barracks squads, focus dangerous enemies and unleash ultimates, some of which empower your whole battlefield at once.

    Turn the battlefield against them


    Every map holds its own mechanisms: drum formations that speed up your attacks, rockfalls that pin the enemy in place, talisman lanterns that mark foes for extra damage, fire oil that sets a whole river slick ablaze, nightmare-sealing arrays that strip shields and silence skills, and sluice gates that flood a road. Each mission gives you a limited number of uses, so timing is everything.

    Pause. Plan. Turn the tide.


    Take your time before the first wave. During battle, pause to arrange your next orders or move the action forward at 1x, 2x or 4x speed. Equip up to three tactical spells and manage a limited mana supply across damage, control, healing and support.

    A campaign through the passes


    Defend 18 battlefields across six chapters, from villages and stone bridges to river fortresses and mountain approaches. Every battle opens with a face-off between your generals and the shade leading the attack, and ends with a boss who will test the way you build and command. Three difficulty settings let you choose the pressure, and the campaign map marks the hardest difficulty you have conquered on each pass.

    • 18 campaign stages across six chapters, each opening with a story face-off.
    • 13 recruitable generals with ultimate abilities, seven defense types and six tactical spells.
    • Six kinds of battlefield mechanisms to trigger at the right moment.
    • Pausable real-time battles with troop movement, focus fire and 1x/2x/4x speed.
    • Three difficulty settings and local campaign saves.
    • Interface in English, Simplified Chinese, Traditional Chinese and Japanese.

    Wardens of the Pass - Trailer

    Gameplay - Red Cliffs

  2. 110

    MONOMOON

    MONOMOON header image
    Released 2 minutes ago
    Type: game
    Dev: Gentle Giant
    Pub: Gentle Giant
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    MONOMOON is a non-linear game focused on exploration and discovery.

    With no proper instructions, you must deduce and achieve your goals as you solve puzzles, find mysterious items, and uncover secrets hiding right under your nose. 

    Features

    • Explore a small open world "Metroidbrainia" that you can complete in about 10 hours, or dig deeper to find all that's hidden within.

    • Layers of secrets, ranging from simple puzzles to cryptic mysteries and hidden game mechanics. The game doesn't end after the credits roll...

    • A mix of platformer and point and click control schemes, utilizing both the keyboard and mouse. (Controllers are also supported but not recommended for the optimal experience)

    • Player-driven exploration and progression: explore and discover things at your own pace.

    • All puzzles and secrets can be solved by playing the game solo, and all clues exist within the game itself. However, we encourage discussing your playthrough with a friend to share knowledge and hints with one another.

    MONOMOON Trailer

  3. 109

    IRREVERENCE

    IRREVERENCE header image
    Released 2 minutes ago
    Type: game
    Dev: Asephy
    Pub: Asephy
    Genres: Action Early Access
    About
    Screenshots
    Videos

    IRREVERENCE is a surreal, fast paced top down shooter. Run, shoot, and dive into intense combat with a variety of strange foes in this surreal hotline miami like.


    Slay your enemies with style! Run, dive, shoot, and finish off your enemies!

    Fight strange bosses, each needing specific strategies to dispatch!

    Unlock a plethora of weapons and outfits, each with their own quirks and benefits.

    Act I Trailer

    EA Trailer

  4. 108

    Potions Galore

    Potions Galore header image
    Released 8 minutes ago
    Type: game
    Dev: Playmunch
    Pub: Playmunch
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    A cozy tidy up game where you have to organize potions to their respective shelves. Read the Encyclopedia and use your intuition to correctly fill every shelf! 

    100% Human made. No GenAI.

    Oh, no! Your potion sorting ritual backfired disastrously! Now all the 2979 potion bottles on the shelves of your master, the Grand Alchemist Joseph Grand’Oeur, are scattered all over the place. With your spells spent, you have to use your deductive skills, the shelf signage and the potions descriptions to tidy up the mess you made!

    • 2900+ potions across 7 categories to sort through:

      From Healing to Poisons to Mischief, every potion has its place. Sorting them requires you to think like an alchemist.

    • An Encyclopedia full of lore and clues, with 500+ unique entries, to help you complete each shelf:

      Discover the game’s rich story on your own terms, with every potion you pick up and examine.

    • Two ways to play:

    • 1. Puzzle - Narrative deduction as a sorting system:

    Use shelf signage that corresponds to each of the 7 potion categories, Encyclopaedia entries and a bit of intuition to help you sort the potions to their proper place.

    • 2. Relaxed- Get in the flow and just sort

    All potions are discovered, their category unlocked. Experience the joy of sorting and looking at beautiful potion bottles. You can still open the book and read about the potions, but it's not required. 

    • No magical progression:

      Since magic is banned, there is no magical progression to unlock.
      But there might be some potions you can drink in the shop...
      Find them and ease your sorting experience!
      Or not, its your game!

    • New rooms for you to unlock:

      Efficiency and exploration are key; place the correct potions in their proper place to unlock new areas.

    • Special objects that can help you tidy up:

      Discover tools to help you reach high places, and carry more potions.

    • A handcrafted, cozy atmosphere, inspired by apothecaries and alchemy shops:

      Watch the Alchemist’s shop return to order as you reorganize it, and immerse yourself in this cozy fantasy world.

    Release trailer

    Demo Announcement

    Reveal Trailer

  5. 107

    Tidy Up: Electronic Store Simulator

    Tidy Up: Electronic Store Simulator header image
    Released 8 minutes ago
    Type: game
    Dev: VIXLIM GAMES
    Pub: VIXLIM GAMES
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Bring order to the chaos of an electronics store!

    Tidy Up: Electronic Store Simulator is a relaxing sorting and organization game where your job is simple: pick up misplaced electronics, find where they belong, and restore order to the store.

    Explore an electronics store filled with scattered devices, gadgets, accessories, and other products. Pick up items, carry them around the store, identify the correct shelves and displays, and place everything where it belongs.

    As you organize more products and complete objectives, earn rewards and progress through the store. Improve your abilities, increase how many items you can carry, unlock new areas, and take on increasingly challenging sorting tasks.

    SORT & ORGANIZE

    Find misplaced electronics throughout the store and return every product to its correct location. Turn messy shelves and cluttered floors into a clean and perfectly organized store.

    EXPLORE THE STORE

    Search different areas for products that need your attention. Each section brings new items to sort and new spaces to organize.

    UPGRADE YOUR ABILITIES

    Earn rewards as you make progress. Improve your carrying capacity and other abilities to organize the store faster and more efficiently.

    RELAX AT YOUR OWN PACE

    Enjoy satisfying organization gameplay focused on restoring order. Take your time, explore the environment, and experience the satisfaction of watching chaos gradually disappear.

    FEATURES

    • Relaxing first-person sorting and organization gameplay
    • Pick up and place a variety of electronics and gadgets
    • Find the correct location for every misplaced item
    • Organize shelves, displays, and store areas
    • Earn rewards for completing objectives
    • Upgrade your abilities and carrying capacity
    • Unlock and explore new areas
    • Satisfying progression from chaos to order
    • Single-player experience

    Tidy Up Trailer

  6. 106

    Scape

    Scape header image
    Released 13 minutes ago
    Type: game
    Dev: ScapeWorld Entertainment AB
    Pub: ScapeWorld Entertainment AB
    Genres: Action Adventure Early Access
    About
    Screenshots
    Videos

    The higher you get, the more you lose. 

    Gravity does not forgive. One wrong step and you free-fall. Catch a ledge and save yourself, or keep falling. Wherever you land is where you start the climb again. This is Gravity, the first game in Scape, a growing platform of games that starts here and goes much further. 

    One in a hundred. 

    You are not alone here. Up to 100 players climb the same world at the same time. Race for the top, or hang back and learn from the ones who fall past you. You decide how you want to climb. 

    Nobody has been through the door. 

    Most platformers stop at the summit. In Gravity, the summit is a closed door. Reaching it means one thing: you were here first. 

    Gravity is the first game in Scape. 

    Scape is a growing platform of multiplayer games we are building openly. Gravity is the first one you can play. What you unlock in Gravity is attached to your character rather than to the game, so it stays with you as Scape grows. 

    Talk to us.

    Steam discussions and our Discord are open and active every day. Tell us what is working, and what is not. We read and discuss, and then we act on it. The community has already shaped this game, and it will keep doing so. 

    Scape - Early Access Trailer

  7. 105

    inFADErs

    inFADErs header image
    Released 18 minutes ago
    Type: game
    Dev: RoboXero Studios
    Pub: RoboXero Studios
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Every strand counts

    inFADErs is a barbershop simulator where every hair on your customer's head is real. Thousands of individual strands grow, fall, flop when wet and stand up when dry, and every one of them is measured when the cut is done.

    Your customers walk in with a request and a story. A groom who needs a sharp mid fade before tomorrows wedding. A banker's bob for a Monday interview. A mullet with business up front. A Persian cat that is very particular about its whiskers. Match the target look and they leave elated. Butcher it and you'll hear about it.

    How a haircut works

    • Read the customer's scenario card: what they want, why it matters to them, and the five ways the visit can end.

    • Turn the head, zoom in and pick your tools. Colored target dots show exactly where each hair should end: blue is too long, green is perfect, red is too short.

    • Cut, comb, spray and blow-dry until you're happy, then hit Finish.

    • The mirror check shows the cut dry, then washed, so a sloppy job has nowhere to hide. You get a score, a reaction, your pay and a tip.

    The tools

    • Clippers with real guards, from a #0 skin fade to a #8

    • Shears that cut to a finger-length, an inch, or right at the blade

    • Detail shears that take off exactly 1 mm to ½ inch per snip

    • A trimmer for crisp line-ups and shaved patterns

    • A comb, a spray bottle and a blow dryer: wet hair falls flat, dry hair fluffs up, and combed hair stays where you put it

    • Tools to save up for: hair dye, styling putty, shampoo, a vacuum, re-grower serum and radiation therapy that changes the hair's texture

    The customers

    • Over 130 scenario cards, each with its own request, five possible outcomes and a reason to care

    • Fades, buzz cuts, bobs, layers, pixies, mullets, Mohawks, undercuts, crew cuts, pompadours, flat-tops, Afros and bowl cuts

    • Beards, mustaches, brow jobs, and bolts, stars and lines shaved into the side

    • Styled cuts where direction counts: spikes, slick-backs and side parts

    • Straight, thick, curly, coily, coarse and silver hair, plus overgrown, matted, badly cut and cowlick conditions

    • Regulars who come back with last visit's cut grown out

    • Hand-drawn faces that react to every snip, from elated to furious

    THE BOSSES

    • 18 boss customers with their own rules, rewards and grudges

    • Timers, banned tools and last-second changes of mind

    • Sunglasses, caps and sword hilts that get in the way

    • Beat them for double pay, free gear or protection from the chaos dice

    THE ANIMALS

    • Cats, dogs, bunnies and gerbils who also need a trim (don't touch the whiskers)

    • Foxes, lions, bears and alpacas, groomed from the shoulders up

    • Sheep and show poodles, nose to tail, pom-poms included

    THE SHOP

    • A mirror check that shows the cut dry and then washed, so a sloppy job has nowhere to hide

    • Earn tips, save up, and buy pro clippers, better shears, an ionic dryer and more

    • Every few customers the chaos dice roll: a viral before-and-after, a burst pipe, a celebrity walk-in, or a car through the front window

    • Target dots show exactly where each hair should end: blue is too long, green is perfect, red is too short

    Grow your shop

    • Earn pay and tips for every cut, and watch the till grow.

    • Spend your savings on pro clippers, better shears, an ionic dryer and other upgrades that make tough cuts easier.

    • Every few customers the chaos dice roll: a viral before-and-after, a burst pipe, a celebrity walk-in, or a car through the front window.

    • Chase a Legendary rating on every card.

    Look and sound

    Chunky pixel-art 3D with an optional pixel filter, hand-drawn expressions, 19 songs in the chair, 47 achievements, and no ads.

    Pull up a chair. Your next customer is waiting.

    Gameplay

  8. 104

    Buzzopolis: Hive Incremental

    Buzzopolis: Hive Incremental header image
    Released 18 minutes ago
    Type: game
    Dev: Uberbax Gaming
    Pub: Uberbax Gaming
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Buzzopolis is a pixel-art incremental idle game that lives on your desktop. Bees gather honey on their own while you grow the hive and boost production until it is time to swarm. But the closer the hive gets to swarming, the more chaotic it becomes: bees mutate and wasps steal honey more often. When the chaos gets out of hand, release the swarm, burn the old hive, and begin the next cycle stronger than before.

    Watch the hive's calm rhythm gradually turn into controlled chaos. Each swarm unlocks the next stage of progression, while permanent bonuses carry over from previous cycles.

    KEY FEATURES

    • 🖥️ DESKTOP IDLE GAME — your hive lives at the bottom of the screen without getting in the way of other windows. Work, watch videos, or do your own thing while the bees keep gathering honey.

    • 🍯 INCREMENTAL LOOP — Grow → Burn → Start Stronger! Once your hive is powerful enough, it is time to swarm. Release the swarm, burn the old hive, choose a permanent bonus, and start the next cycle even stronger.

    • 🌼 COZY PIXEL-ART WORLD — your hive is always buzzing with life: bees fly between the hive and flower fields, the swarm grows before your eyes, and the world on your screen changes and grows with it.

    • ♾️ ENDLESS GROWTH — unlock new fields, raise your hive rank, and stack permanent bonuses. Progress never ends: every swarm makes the next cycle stronger and lets you push even further.

    Add Buzzopolis to your wishlist — let the bees know you're with us 💜

    Buzzopolis: Hive Incremental

  9. 103

    Ultimate Classic Car Racing 2

    Ultimate Classic Car Racing 2 header image
    Released 18 minutes ago
    Type: game
    Dev: BlakVice
    Pub: BlakVice
    Genres: Casual Indie Racing
    About
    Screenshots
    Videos

    Ultimate Classic Car Racing 2 is a fast, competitive, and chaotic local multiplayer party racing game!!!!

    Defeat your friends in split-screen matches with up to 8 players. Choose between 8 different game modes while using multiple weapons such as missiles, shields, explosive barrels, hooks, and more!!!

    A game designed to be played with friends on the couch, fast and frenetic, but you can also practice against bots in some game modes.

    Chaos and Destruction

    Cars react dynamically to damage from other vehicles and from the environment; your car gets damaged as the match progresses.

    Parts of the map are also destroyed during the match, so plan your strategy carefully.

    Weapons of Mass Destruction

    Each weapon is unique and interacts differently with the environment and with other weapons; from simple weapons like missiles to more extravagant ones such as the powerful Battering Ram. The game features a total of 12 weapons, so don’t forget to drive over weapon pickup pads around the track. Build your arsenal!

    Split-Screen

    Challenge your friends (enemies) in split-screen from the same couch or through Remote Play Together as if you were all sitting on the same couch… except now it’s a virtual couch.

    Customization

    Classic Car is not just a random name for the game!!! The game features multiple classic cars, and you can customize them to your liking with colors, extras, and decals. Create your own unique combinations.

    Game Modes

    Multiple game modes = many hours of fun with friends (enemies >:) ). The game features 3 main game categories and multiple variants for each one, resulting in a total of 7 different game modes such as Race, Elimination, Deathmatch, Hot Potato, Team Delivery, Soccer Team, and CTF.

    Rally Mode

    Fight to the death against your enemies (or friends). Choose a playlist, configure the number of rounds, and compete by earning points solo or in teams.

    Key Features

    • Local multiplayer with up to 8 human players and bots (bots only available in some game modes!!!!).

    • 3 unique game categories and 4 variants.

    • 12 different weapons.

    • Fast and chaotic party gameplay.

    • Completely local couch experience with no online mode (recommended to have at least 4 friends).

    • Full Remote Play Together support.

    • Comfortable and accessible controls.

    • Unique tracks.

    Final Trailer

    Ultimate Classic Car Racing 2 Gameplay 1

  10. 102

    MY CAT SCATTERED GAMES: Tidy Videogame Supermarket

    MY CAT SCATTERED GAMES: Tidy Videogame Supermarket header image
    Released 18 minutes ago
    Type: game
    Dev: ODIUS
    Pub: Loopr Partners
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Your cat has done it again.

    This time, the rebellious troublemaker has scattered all 5,158 games and consoles across your video game supermarket. During the incident, the culprit also managed to get trapped inside the claw machine.

    Now there is only one way to get your cat back: clean up the entire store.

    A 5,158 Item Catastrophe

    Walk through a store buried beneath games and consoles. Pick up scattered discs and cartridges, inspect their boxes, identify their platforms, and return them to the correct sections.

    Each shelf has room for up to three different games and ten copies of each. Group matching titles together, decide how to arrange the collection, and watch the store slowly recover from the world’s largest feline-related shelving accident.

    Play with Friends

    Players can tackle the task on their own or play with up to three friends along for the cleanup in co-op mode. Together, they'll sort thousands of games, identify their platforms, group matching copies, and find the right shelves for everything. With plenty of parody covers, familiar references, and amusing details hidden throughout the supermarket, there's more to discover than just another game to put away.

    Know Your Games

    The store is packed with parody covers and references to video game history. Examine boxes in your hands, discover jokes inspired by different gaming eras, and sort a collection spanning generations of discs, cartridges, and consoles.

    Work Smarter

    Correctly filled shelves unlock new abilities that help you deal with the enormous mess. Find matching copies, highlight suitable shelves, sort the games you carry, and place items more efficiently.

    The job begins one box at a time-but it won’t stay that slow for long.

    Three Safes. Three Digits. One Trapped Cat.

    The store is divided into three areas, each connected to a locked safe. Fill the shelves correctly to open all three safes and recover the digits hidden inside.

    Enter the complete three-digit code into the claw machine, open the lock, and rescue the cat responsible for all of this.

    Take as long as you need. There are no timers, no game over, and no customers demanding to speak to the manager.

    Key Features

    • Organize 5,158  games and consoles-all present at once

    • Sort games by platform and group matching copies

    • Discover parody covers and gaming-industry references

    • Unlock abilities by correctly filling shelves

    • Rescue the cat and try not to think about who will clean up next time

    • Play without timers, failure states, or pressure

    Release Date Trailer

  11. 101

    Doomed Crew

    Doomed Crew header image
    Released 18 minutes ago
    Type: game
    Dev: Tripped Ink
    Pub: Tripped Ink
    Genres: Action Adventure Indie Early Access
    About
    Screenshots
    Videos

    YOUR TEAMMATES AREN'T MIMICS

    Doomed Crew is a chaotic co-op horror experience. You are death row inmates forced to work under a brutal corporation. Complete given tasks, survive the chaos, get back in one piece, and hope to earn your promised freedom.

    Best experienced for 2+ players

    Outside of the intended experience, Doomed Crew features offline/single player mode, and an experimental mode of up to 8 players.

    FREEDOM AWAITS

    Work matters more than your safety. Team up, starve your rivals, perform gruesome experiments. For freedom.

    YOU ARE SAFE

    Mimics aren't the only enemies. Hazards lurk everywhere. Tread carefully.

    Choose wisely. Trust the wrong exit, fall into grinder.

    Risk more, earn more. 

    • 10+ Modifiers, modify your game!

    • Difficulties - Easy, Regular, Hard, Very Hard

    • 5+ Core objectives

    • Tier based unlocks and progression

    • 15+ Optional tasks that grant you a bonus

    • Starting loadout, Upgrades & Skins

    Doomed Crew - Demo Release Trailer

  12. 100

    Space Numbers Go Up

    Space Numbers Go Up header image
    Released 18 minutes ago
    Type: game
    Dev: PyroPhysics
    Pub: PyroPhysics
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Shoot down asteroids from inside your spaceship. The more energy you have, the longer each round lasts. Walk around your ship, recharge energy, click buttons, and prepare for the next round.

    After each round, spin the slot machine to earn bonuses for your next run.

    Head over to the upgrade room and unlock skills that fit your strategy.

    Gameplay

  13. 99

    White Whisper

    White Whisper header image
    Released 23 minutes ago
    Type: game
    Dev: Luc2as Games Mayki Works
    Pub: Mayki Works Luc2as Games
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Step aboard the Sentinel scientific vessel, which sent a distress signal before falling completely silent. As Elara Wynn, a researcher awakened from cryosleep aboard her own exploration ship, you find yourself at the heart of a mystery waiting to be unravelled.

    What begins as a routine rescue mission, soon becomes a journey through dimly lit corridors, abandoned terminals, and silent decks of the Sentinel. With the ship's AI as your only companion, you uncover fragments of the crew's stories, read personal messages, and solve logical puzzles to delve deeper into the vessel's secrets.

    Piece by piece, you learn what happened on the Sentinel—and why no one is responding.

    Key Features:

    • 3D sci-fi first-person adventure with a focus on exploration and atmosphere.

    • Read emails, search for clues, and decipher codes that gradually reveal the story of the Sentinel.

    • Minigames and logic puzzles that unlock new decks and sealed systems.

    • A mysterious, quiet atmosphere with steadily increasing tension.

    • Compact playtime ideal for a single narrative-focused experience.

    Gameplay:

    White Whisper combines exploration, logic puzzles, and reading messages in a compact sci-fi narrative with a mysterious atmosphere. With the ship’s AI as your guide, you uncover traces of the crew, decipher codes, and gradually reveal the chilling secrets of the abandoned Sentinel.

    Zero Gravity:

    Experience zero gravity, where the concept of "up" and "down" loses all meaning. Every movement becomes a new opportunity as corridors and decks open up in unexpected directions, giving exploration a whole new dimension.

    Official Trailer

    Atmospheric Trailer

  14. 98

    Cherry Picking Bot

    Cherry Picking Bot header image
    Released 28 minutes ago
    Type: game
    Dev: SYW Games
    Pub: SYW Games
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    Cherry Picking Bot is a short incremental game where you harvest, process, and sell fruit to upgrade your robot.

    Harvest, process, and sell fruit to upgrade your robot, raise your tier through reassembly, and obtain gears to become even stronger. More dangerous areas will have higher quality fruit.

    Harvest fruit using the robot arm

    Process and sell the harvested fruit

    You can upgrade the robot using scrap

    Reset some elements through reassembly to raise your tier and obtain gears

    Permanent upgrades and equipment upgrades are possible through gears

    Upgrade your robot to harvest more valuable fruit in increasingly contaminated areas

    Trailer

  15. 97

    Haste Makes Waste

    Haste Makes Waste header image
    Released 33 minutes ago
    Type: game
    Dev: Hannes Bauer
    Pub: Hannes Bauer
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    One platform, two types of goods and no starting funds. In Haste Makes Waste, you begin by moving cargo yourself: lift goods from the delivery train and load them onto the right outbound train. Use your first earnings to hire help and grow your little freight station, one upgrade at a time.

    Let your crew take over

    Hire workers, train them and assign them to tracks and work areas. As your crew moves cargo, keep an eye on the operation. Decide where another pair of hands would help and when it is worth investing in more training.

    Find the bottleneck

    A longer train does little good if nobody can load the extra wagons. Watch where goods pile up and where your crew is stretched thin. Invest in staff, more wagons, storage spaces or better conveyors. What you see on the platform helps you choose your next upgrade.

    Expand into warehousing and trade

    Expand your freight station and warehouse terminal to three platforms each. Discover all 20 types of goods and upgrade your conveyors and warehouse capacity. Follow changing market prices, buy stock and arrange its sale. Track income, expenses and wages in the finance overview.

    Progress while the game is running

    Your crew works automatically while the game is running and unpaused. When you close it, your station waits for your return: there is no offline progress. Save your game and pick up where you left off.

    Also included

    • Two randomly selected starting goods for each new game.

    • 36 Steam achievements for upgrades, staffing, goods and bank balance milestones.

    • A colourful model railway world with a jazzy, groovy soundtrack.

    Gameplay Trailer

  16. 96

    The Great 48

    The Great 48 header image
    Released 33 minutes ago
    Type: game
    Dev: m.ost
    Pub: Buff Beef Games
    Genres: Indie
    About
    Screenshots
    Videos

    Can't decide what game to play?

    What if you could play 48 games in one??

    Choose from 4 different game modes!

    • Games are shuffled and increase in difficulty over time

    • 3 lives to get as far as you can!

    • Play any single game where it gets harder based on your score

    • Each game has unique modifiers not found in Standard mode!

    • Play a special selection of games that only end when you lose

    • Difficulty increases over time!

    ...and one more hidden game mode!

    Keep challenging your scores and aim for the top! 

    Challenge your friends and family to beat your best!

    Steam achievements, with custom achievement tracking built right into the game!

    You're GREAT if you can get all 48!

    Just games!

    TG48

  17. 95

    Tears Apart

    Tears Apart header image
    Released 38 minutes ago
    Type: game
    Dev: Distant Shelter
    Pub: Distant Shelter
    Genres: Action Early Access
    About
    Screenshots
    Videos

    Strike through enemies, evade incoming attacks, and get into position for your next strike. This is what a single Tear can do and you get five in a row. Use all five and the cycle reloads. Craft your build with upgrades you equip, then learn to make every Tear work with the next. Master it, and make light work of carving through the Decay.

    BUILD YOUR COMBAT CYCLE

    Power up your Tears, strengthen your cast, or invest in Vane herself. Each has its own upgrade pool, and you won’t get everything you want. Choose what your build needs, combine effects, and put them to work. Then take it into combat. Your upgrades decide what each Tear can do. Your timing and positioning decide how much damage you can get away with.

    COMBINE WEAPONS AND CASTS

    Choose a weapon, pair it with a cast, and change how you fight before you equip a single upgrade. Different weapons change the reach and rhythm of your Tears, while casts bring their own abilities and upgrades into the fight. Switch weapons every run, and those familiar upgrades might deserve a different place.

    MEET THE ONES STILL AWAKE

    Not everyone down here wants Vane gone. Some just want to talk or even maybe help her. Meet the residents of a fading realm, each with their own troubles, convictions and ideas about what’s best for you. A little warmth, some questionable advice, and the occasional offer to put you back to sleep. Vane is only trying to get home. She can do without that last one.

    KEY FEATURES PLANNED ON RELEASE

    • Five Tears, one cycle. Attack, evade and reposition through five consecutive dash attacks. Use them all, reload, and go again.

    • Power up your Tears, your cast and Vane herself. Equip Tear upgrades to individual attacks, rearrange them, and master the cycle you create.

    • Various weapons and casts. Combine their strengths with your upgrades to develop your own approach to combat.

    • New Acts, new rules. Take on changing challenges as Vane’s story unfolds.

    • Bosses that put your build to the test. Learn their attacks, find your openings, and make your cycle count.

    • Fall, grow, return. Unlock permanent upgrades and new options for the next attempt.

    • A cosmic fairy tale with company. Get to know the beings who still call this fading realm home.

    EA Trailer

  18. 94

    Idle Golf

    Idle Golf header image
    Released 43 minutes ago
    Type: game
    Dev: Jesse Pletcher
    Pub: Jesse Pletcher
    Genres: Casual Simulation Sports Strategy
    About
    Screenshots
    Videos

    Idle Golf is a chill-yet-addictive idle game where you tee off automatically, rake in cash, and build the ultimate golf empire one shot at a time.

    Unlock a growing roster of balls and golfers, each with their own twist on how the money flows. Chase flags for big bonuses, smash destructibles, and watch your earnings compound with every upgrade.

    As your game grows, pour your earnings into upgrades that change how every shot plays out:

    • Faster fire rate and longer drives

    • Money multipliers that stack with every run

    • Specialty balls with unique mechanics

    When you've squeezed every dollar out of a run, retire to earn Medals and spend them on permanent unlocks that carry over forever. Each run starts fresh — but your collection of balls, golfers, and courses stays with you.

    Idle Golf is a satisfying loop of swinging, earning, and upgrading — whether you're watching every shot or just checking back in to count the zeroes.

    Idle Golf Announce Trailer

  19. 93

    Glass Tanks

    Glass Tanks header image
    Released 43 minutes ago
    Type: game
    Dev: Wutot Games
    Pub: Wutot Games
    Genres: Action
    About
    Screenshots
    Videos

    Deflection is the game.

    Glass Tanks is a top-down arena shooter where the smart shot is rarely the direct one. Fire a shell, bank it off a wall, and catch someone from an angle they didn't see coming. One hit ends any tank, yours included. It's funnier when it's yours.

    Bring a friend, or don't

    Co-op is the best way to play: two tanks, one shared pool of lives, one partner to blame when it goes wrong. Solo works fine too, if you'd rather not have witnesses. Up to four people can share a couch, and Steam Remote Play Together covers the friends who couldn't be bothered to drive over.

    Twelve enemies, zero mercy

    Every enemy has its own colour and its own grudge. Learn the palette and you can read a room right before it kills you.

    • Slate – The tutorial. Fires wild, even at its friends. Embarrassing if it kills you.

    • Turquoise – Roams and shoots straight. Your first lesson in leading a shot.

    • Jade – Walks all the way round you for the angle. Polite, and still trying to kill you.

    • Kunzite – Charges, fires fastest, and has never heard of personal space.

    • Amethyst – Backs away and leaves mines. Presents you will not want.

    • Coral – A sniper whose shells bank twice. Cover is more of a suggestion.

    • Amber – Opens doors and fires two fast shells around you. Fast, rude, one door ahead.

    • Onyx – Charges, banks, lays mines and leads its shots. The overachiever.

    • Garnet – Onyx with shells at nearly twice the speed. It has taken this personally.

    • Quartz – Invisible. Fires twice and shoots your shells out of the air. Watch the tracks.

    • Iolite – Circles at range, dodges, leads and banks twice. Never stops moving long enough to be insulted.

    • Topaz – Orbits at long range laying mines. Has a hobby. The hobby is mines.

    • The Golden Boss – Waits at the end of the Gauntlet. Gold-plated, fast shells, fond of power-ups. Modest.

    Twelve-plus ways to lose friends

    • Campaign – 50 levels in two acts, solo or co-op, one shared pool of lives. Act two is where the colours get nasty.

    • Practice – Any level you've reached, no record kept. For rehearsing your excuses.

    • Gauntlet: The Horde – A great many enemies, a few at a time, from every direction. Four rooms, your pick of doors, a gold-plated surprise at the end.

    • Gauntlet: Hydra – Kill one and two grow back. The maths is not on your side.

    • Gauntlet: Siege – Hold the King in his glass against wave after wave, and rearrange your Defenses between them. He takes five hits. Don't spend them.

    • Deathmatch – One hit ends a tank. Last side standing scores.

    • Battle – Three balloons each. Pop theirs, protect yours.

    • Classic – Score kills until the clock runs out. A tie goes to sudden death, and so, often, do you.

    • Shell Ball – Tank soccer. The shells are the feet.

    • Collapse – Shells shove, the void kills, the floor crumbles. Cause the most falls.

    • Kill the King – Break the other side's king before they break yours.

    • King of the Hill – Hold the moving lit zone. Sharing is not an option.

    • Playlist – The mode changes every round until somebody has had enough wins.

    • Party – Five to eight people, four playing at a time, the rest heckling from the sofa.

    • Map editor – Build your own arenas, then make your friends play them.

    Versus runs as 1v1, 2v2, 1v3 (we all have that one friend), or free for all, with AI seats at four difficulty levels for the friends who didn't show up. Four modifiers twist the rules, and you earn them rather than being handed them: Lights Out, Drifter, Team Tether and Loser Stack.

    Twenty-four power-ups, none of them fair

    Temporary:

    • Bounce – One more bounce. Geometry is your friend.

    • Rocket – Faster shells, whistle included. Subtle it isn't.

    • Ghost – Enemies lose you. Firing ends it, because physics has a sense of humour.

    • Split – Your shell becomes two on the first bounce. The maths is on your side for once.

    • Shield – Eats one hit. Then it's gone, like your dignity.

    • Mines – More mines down at once. Hospitality.

    • Speed – Drive faster. Reach the next mistake sooner.

    • Laser Guide – A long glowing aim line, for when you'd like to be wrong with confidence.

    Permanent, and they stack:

    • Piercer – Shells go on through the tank they kill. Overkill, formalised.

    • Wrecker – Shells smash through glass instead of bouncing. Subtlety, deleted.

    • Aftershock – Dying sets off a blast. Spite as a feature.

    • Armoured Front – Shells that hit your front bounce off. Don't show them your back.

    • Featherweight – Drive 10% faster. Lose the weight, keep the attitude.

    • Bigger – Shells 10% bigger, slightly slower. Compensating.

    • Aerodynamics – Shells 5% faster. Marginal gains for the marginal.

    • Xray – See hidden bananas from three times as far. Priorities.

    Gadgets, one at a time, in place of your mine:

    • Dash – A burst forward that shells can't touch.

    • Parry Pulse – Turns enemy shells round and makes them yours.

    • Snare Mine – Holds whoever sets it off on a short leash.

    • Rolling Mine – Rolls out, rests, ruins somebody's day.

    • Spike Mine – Goes off on contact, in a ring of shells.

    • Sentry – A turret that shoots the nearest enemy it can see.

    • Light Wall – Your team walks through it. Nobody else does.

    • Beacon – Drop it, press again, jump back to it.

    Dressed to kill

    • A dozen tank models, including a Banana, a Submarine, a Turtle, a Duck, a Monkey with a bazooka, a Boot and a Balloon Dog.

    • 16 finishes, nearly 20 crosshairs, trails, a dozen kinds of shell, pit backgrounds and arena styles.

    • 97 achievements, most of them with a prize attached, and 25 golden bananas hidden throughout the game.

    • Everything is earned or bought with bananas. No real money and no micro-transactions after purchase. We remember when we used to own things. We're here for it.

    Made for the couch

    Controller-first, built to read from across the room, happiest with a gamepad in each hand. Mouse and keyboard work fine too, if you're feeling responsible. Climb the high score board, put your initials on it, and lie about how you got there.

    Key features

    • Ricochet physics and crazy animations

    • 50 campaign levels, three Gauntlet scenarios and seven Versus modes, with a playlist and an eight-person party on top

    • Twelve enemies, each with its own colour, habits and grudge, and a gold-plated boss

    • Local play for up to four, plus Steam Remote Play Together

    • Co-op with a shared life pool: carry your partner, or get carried

    • A map editor, for the people who think the problem is the maps

    • 24 power-ups and a garage full of ways to look better than you play

    • Glass walls you can shoot through, stone walls you can't. Know the difference before you don't

    • Full gamepad support, tuned for the couch; keyboard and mouse also welcome

    • A local high score board, for bragging rights nobody asked for

    GlassTanksTrailer

  20. 92

    STASIS PROTOCOL

    STASIS PROTOCOL header image
    Released an hour ago
    Type: game
    Dev: JinCycle
    Pub: JinCycle
    Genres: Action Indie
    About
    Screenshots
    Videos

    Weapons fire on their own. You survive.

    STASIS PROTOCOL is a cyberpunk pixel-art auto-shooter. Every weapon you own fires automatically, so your job is to read the screen: weave through bullet curtains, find the gaps, and shape your build one reward at a time.

    Features

    • 50 floors in 5 worlds - Neon Alley, Dust Frontier, Dead Station, Bio Lab and Cybergrid, with a boss waiting at the end of every stage.
    • 10 bosses - each one has its own bullet patterns, including dense barrages with gaps you have to find.
    • 60 weapons - blade storms, mines, poison clouds, shockwaves and more. Every weapon you own fires on its own.
    • Pick 1 of 3 rewards - after each floor you choose a new weapon. Each offer comes with its own power and fire-rate roll, so the same weapon can show up in stronger or weaker versions.
    • Weapon combos - owning the right partner weapon makes a combo that doubles a weapon's strength. Planning your pairs is part of the game.
    • Stasis - a time-freeze ability that stops enemy bullets inside its ring so you can slip out of trouble.
    • 100 enemy types - each with its own attacks, from small fry to summoners.
    • Auto Play mode - let the pilot handle the movement and Stasis, and just choose the weapon rewards.
    • 10 languages - English, Japanese, Simplified and Traditional Chinese, Korean, French, German, Spanish, Portuguese and Russian.

    How it plays

    Move, dodge and trigger Stasis. Everything else is your build. Clear the floor, step through the portal, choose a weapon, and keep climbing.

    Streaming & Videos

    Streaming, recording, and monetizing videos of STASIS PROTOCOL (YouTube, Twitch, etc.) is allowed and welcome. No permission needed.

    STASIS PROTOCOL - Gameplay Trailer

  21. 91

    Court of Hearts: Masquerade Trials

    Court of Hearts: Masquerade Trials header image
    Released an hour ago
    Type: game
    Dev: CinderVision
    Pub: CinderVision
    Genres: Casual Strategy Early Access
    About
    Screenshots
    Videos

    Play Hearts. Break the rules. Expose the truth.

    Court of Hearts: Masquerade Trials transforms classic Hearts into a Victorian gothic roguelike filled with powerful combinations, supernatural rule changes, masked witnesses, and courtroom deception.

    Pass dangerous cards, create voids in your hand, force penalties onto your rivals, and decide whether to avoid the Queen of Spades or turn her into your greatest weapon. Build around Artifacts, enhanced cards, and scoring Tactics that reward clever passing, precise plays, and calculated risks.

    The Early Access version includes complete Solo Runs, AI opponents, public matchmaking, private Steam friend lobbies, and private online co-op against AI. The Masquerade Trials story campaign is planned for version 1.0.

    Build a Powerful Run

    In Solo Run, survive increasingly dangerous Hearts rounds while assembling a build that changes how every hand is played.

    Generate Power by sending penalty cards to your opponents. Create voids through strategic passing, trigger specialized Tactics, enhance individual cards, and combine Artifacts into powerful scoring chains.

    Build around strategies such as:

    • Disposing of dangerous cards while void in a suit

    • Passing marked cards and tracking their recipients

    • Turning the Queen of Spades into a scoring weapon

    • Chaining precise plays into large Power bonuses

    • Protecting your limited Composure

    • Risking everything on a declared Moonshot

    Visit shops between rounds, improve your Tactics, enhance important cards, restore Composure, and prepare for Elite encounters and Boss Rules that alter the foundations of Hearts.

    Unlock 40+ Artifacts

    Artifacts provide build-defining effects that change how you pass cards, create voids, generate Power, protect Composure, and interact with penalty cards.

    Some strengthen passed cards, reward specialized Tactics, improve enhanced cards, or amplify the Queen of Spades. Others enable unusual combinations that can completely reshape your strategy.

    Earn Profile XP through Solo Runs and multiplayer matches. Increase your Profile Level, open gameplay-earned Artifact Packs, and permanently unlock new Artifacts for future runs.

    Artifact Packs are earned through play and provide no paid competitive advantage.

    Play Hearts Your Way

    Solo Run

    Take on complete roguelite runs featuring shops, upgrades, Elite encounters, Boss Rules, limited Composure, and persistent progression.

    Classic Hearts

    Play traditional Hearts against AI opponents, enter public online matchmaking, or create a private lobby with Steam friends.

    Court of Hearts

    Play a rule-breaking version of Hearts featuring Artifacts, enhanced cards, Tactics, and gameplay modifiers that change how each match unfolds.

    Compete through online matchmaking or create a private lobby with friends.

    Private Online Co-op

    Invite a Steam friend to a private lobby and work together against two AI opponents.

    Masquerade Trials: Planned for Version 1.0

    The Masquerade Trials story campaign is planned for version 1.0 and is not included in the initial Early Access release.

    The full campaign will combine Hearts with a Victorian gothic mystery involving masked witnesses, evidence, testimony, supernatural rule changes, and courtroom deduction.

    Use Trial Effects to uncover hidden details, preserve evidence, challenge suspicious testimony, and strengthen your case against each witness.

    Early Access focuses on the complete Hearts roguelite, progression, AI, multiplayer, and private co-op modes described above.

    Features

    • Tactical Hearts gameplay built around passing, void creation, penalty routing, and Shooting the Moon

    • Complete solo roguelite runs with shops, upgrades, Elite encounters, and Boss Rules

    • 40+ unlockable Artifacts with build-defining effects

    • Card Enhancements, Tactic upgrades, and powerful build combinations

    • Persistent Profile Levels and gameplay-earned Artifact Packs

    • Classic Hearts against AI or online players

    • Rule-breaking online multiplayer Hearts

    • Public matchmaking and private Steam friend lobbies

    • Private online co-op against AI opponents

    • Steam friend invitations

    • Achievements, statistics, leaderboards, and Steam Cloud support

    • Mouse, keyboard, controller, and Steam Deck support

    • Accessibility options

    Court of Hearts: Masquerade Trials Trailer

  22. 90

    100 Years Atop Mount Ellumbee

    100 Years Atop Mount Ellumbee header image
    Released an hour ago
    Type: game
    Dev: Sweet Puppy Media
    Pub: Finnigin LLC
    Genres: Strategy
    About
    Screenshots
    Videos

    100 Years atop Mount Ellumbee is a turn-based strategy game where up to six factions fight over one mountain for a century. It is a board game at heart. I designed it as one, with a real board and real cards, and then used my good bud Claude to build this version so that people could play it without me having to print everything.

    You pick a faction, claim Provinces on the mountain, build up your economy, research, and fight your neighbors in a series of Battle Card exchanges. These activities earn Legacy Points. The player with the most Legacy Points at the end of the century wins. Legacy Points are never lost, so every one you earn is yours for good.

    The Mountain: The game board consists of three rings of Provinces around the most valuable Province, the Summit. The game board grows and shrinks depending on the number of players, with the maximum game board involving Seventy-two uniquely-named Provinces.

    A turn. Everyone takes their turn at the same time, so nobody waits around. In one turn you can:

    • Claim a new Province.

    • Take a market action (buy a new Battle Card, pick up a Liberty for certain advantages, or use the Forge to make a card you already own stronger).

    • Build and research. Extraction Sites pay you every round, Barracks unlock market actions, a Monument scores Legacy Points at the end of the game. Complete research tasks to unlock additional advantages: a second Commander, cheaper cards, free marching, and many more.

    • March your Commanders as far as you can afford.

    • Declare War, or don't. Declaring is secret, and the order people declare in is the order they fight in. Declare first and gain the Momentum of battle.

    The game uses two resources, gold and materials. Players need both throughout the game. Materials are capped and can be wasted. Gold accumulates and adds to a player's end-game score.

    The fight. Every War is settled the same way, in a Battle Card duel I call an Engagement.

    Players each hold a hand of Battle Cards, select one to play during each Battle Card Exchange, and reveal them at the same moment. The Battle Card with the higher Force wins the Exchange, and Battle Card text applies to sway the battle. A battle tracker called the "Standard" moves along the battle board (the "Tide of Battle") so players can visualize the battle's progression.

    Card effects control the battle. Some hold the line even when they lose. Some pay their holder. Some reach across the field and weaken what your opponent plays next. Commanders have a reaction that can be used to affect the battle; Liberties are one-shot cards that can be played to do the same.

    Players' Battle Card hands start small, at 5 cards, and grow as the game progresses through the Eras of the Century.

    Six factions, and none of them play alike

    Everybody's board is identical. Nobody's deck is. There are 168 Battle Cards in the game, 28 to a faction, and each faction is built around one idea:

    • The Metal Munchkins hold ground and get paid for it.

    • The Haymakers hit the hardest.

    • The Crones lose ground slowly and take it back forever.

    • The Featherweights have low Force and high evasion. They reverse the Tide instead of winning it.

    • The Diehards replenish their hand. Their best cards keep coming back.

    • The Weasels win with small cuts.

    Battle Cards also read the field, and have secondary effects that trigger depending on what has been played earlier during the Engagement. So no two fights are alike.

    Ways to play

    • Against the computer at four difficulty levels, with three to six factions at the table.

    • Online with friends through Steam. Create a table, invite people from your friends list, and everyone picks their own chair and faction. The game starts when everybody says they are ready.

    • The Ladder, a two-player match that is all duel and no map: best of seven Engagements, with new Battle Cards and Liberties to buy between fights. Around twenty minutes.

    • Three game lengths . The full 27 round Century, two-thirds of the century (18 rounds), or a nine-round evening.

    • Turning Peak, a variant where the inner ring of the mountain rotates every round once anyone takes a Province on it.

    • A guided tutorial for each game, with a coach who talks you through your first fight in his own voice (and what a wonderful voice it is!).

    • Achievements. 23 achievements to earn.

    How long it takes: A nine-round game against the computer is about twenty minutes. The full century is an hour or two, and longer with friends who like to think.

    Where it came from: This started on a table, with a board in six printed sheets and cards I cut out myself. The look is still that: ink on paper. Nothing on the screen is doing anything you could not do by hand (ish). The computer just does the counting, and finds you someone to play.

    100 Years Atop Mount Ellumbee Trailer

  23. 89

    A Snail's Tale

    A Snail's Tale header image
    Released an hour ago
    Type: game
    Dev: Retreaux Games
    Pub: Retreaux Games
    Genres: Indie RPG
    About
    Screenshots
    Videos

    Features

    • A retro jRPG mixed with elements of cozy games. Turn based combat is mixed with an idle quest system, dojo battle gauntlets, fishing, and a world equal parts funny and mysterious.

    • Class system with wacky choices such as the Codwalloper who attacks with dead fish, Souschef who cooks enemies to turn them into items, the survivalist Scrounger, a parlor magician Rinkydink, and an essential oils salesperson known as the Oilist.

    • Battle strange and occasional fierce foes using golf clubs, foam rollers, projectile fish in classic side-view combat reminiscent of the 90s. Fill up the ZEST bar and activate it to give a character a huge boost!

    The Halite Warriors vs. The Snail

    It's called A Snail's Tale - that might lead you to believe that the snail is the main character, but nay, friend. The player takes control of Samson Spligglebarp, the noble descendant of a famed historian who is eager to make his own mark on the world.

    Samson travels to the Halite Kingdom to enter King Phillippe's challenge, competing against other adventurers for a chance to be a Halite Warrior. The King reveals that he is eternally pursued by an immortal snail who will never rest until he is destroyed. Shenanigans then ensue.

    Gameplay Trailer

  24. 88

    AI Apocalypse

    AI Apocalypse header image
    Released an hour ago
    Type: game
    Dev: Scuffed Studios
    Pub: Scuffed Studios
    Genres: Action Adventure Indie RPG Strategy Early Access
    About
    Screenshots
    Videos

    The AI has won the war. You're all that's left to fight back.

    AI Apocalypse is a cyberpunk roguelike deckbuilder where every run is a new tactical puzzle. Wield a plasma sword, channel energy through an arc staff, or snipe from afar with a rail rifle. Build your deck, manage your shields and armor, and outmaneuver an adaptive AI enemy through three procedurally-generated acts.

    ⚡ Key Features

    • Three Distinct Weapon Classes — melee Vibro Blade, arcane Arc Staff, ranged Rail Rifle. Each plays fundamentally differently, with unique stances, range profiles, and starter cards.

    • Nine Build Paths — Armor stacking, Bleed, Shield mastery, Burn, Poison, Piercing, Multi-hit, and more. Commit to a path and the game adapts reward offerings to support your build.

    • 140+ Cards, 50+ Gear Pieces — synergize attacks, stances, status effects, and equipment for emergent strategies. No wasted draws, no filler.

    • The Stance System — Front for aggression, Mid for balance, Back for control. Your stance fundamentally changes how every card behaves.

    • Distance-Based Combat — enemies at Close range deal 2× damage. Push, pull, and reposition to control the battlefield.

    • Armor + Shield Dual Defense — Armor persists across turns. Energy Shield refreshes each turn and absorbs both damage and incoming debuffs. Master both to survive deeper runs.

    • Meta-Progression, No Grinding — unlock new cards, gear, and entire build paths between runs. Pick your unlocks from curated selection tokens — no overwhelming trees, no treadmills.

    • Three Difficulty Tiers — Normal, Nightmare, and Hell. The top tier is reserved for those who've mastered every build path.

    🎴 Every Run Plays Differently

    An Armor Stacker charges Shield Bash with accumulated defenses, then obliterates a boss with their turtle-stacked turn 4. A Bleed specialist uses Twist the Knife to double down on existing wounds, then Hemorrhages to detonate all stacks at once for massive burst. A Shield Caster converts every point of energy shield into lightning damage through Psionic Slam. A Poison archer strips boss shields with EMP Rounds, then compounds toxin stacks until Concentrated Venom deletes everything on the board.

    Three weapons. Nine build paths. Hundreds of card interactions. Two Nightmare-difficulty runs with the same class will look nothing alike.

    🤖 Humanity's Last Stand

    The machine war ended years ago. The AI has locked humanity out of its own infrastructure, and your squad is one of the last free cells — a prototype-weapon testbed designed to pierce the digital fortress one node at a time. Each act takes you deeper into the AI's dominion, against more adaptive enemies, brutal elite encounters, and escalating bosses.

    Death isn't failure — it's data. Every run leaves you smarter, unlocks new options, and brings you closer to cracking the AI's final defense layer.

    🗺️ What to Expect

    • Three acts, each with unique enemy pools, bosses, and environmental themes

    • Procedurally-generated branching maps with combat, elite fights, shops, rest sites, and random events

    • Controller support is in development during Early Access. Keyboard and mouse are fully supported.

    • Steam Cloud saves, Achievements, and Stats integration

    • Accessibility: adjustable text size, optional sound-effect captions, and color-independent status labels

    Game trailer

  25. 87

    Beellionaire Incremental: Bee Simulator

    Beellionaire Incremental: Bee Simulator header image
    Released an hour ago
    Type: game
    Dev: Ravenholm Interactive
    Pub: Stay2Busy
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    5,000,000 LITERS. ONE GIANT JAR.

    Someone put a 5,000,000-liter giant jar in the middle of the valley. Better yet, they’re paying you a fortune to fill it.

    When your first harvest barely wets the bottom of the jar, five million liters feels impossible. But as you unlock 35 unique upgrades across 201 total levels, you’ll scale a single hive into a massive operation pouring 10,000 liters per second!

    GET YOUR HANDS STICKY

    Calm the bees with your smoker, pull out honey-filled frames, and scrape away the wax at the uncapping table. Water your hives, spin up your extractor, and turn your first harvest into liquid gold.

    Experience every step of production with your own two hands first because before long, you’ll build the machines that take over the entire job.

    CONNECT THE HOSES. AUTOMATE EVERYTHING.

    Put down the watering can and install automatic sprinklers. Upgrade from manual tables to semi-automatic setups, and finally to fully automatic machines that both uncap and extract on their own.

    Deploy carrier drones between hives and machines, lay down a network of hoses from your extractors to the giant jar, and watch a river of gold pour in from above!

    LET THE DRONES WORK WHILE YOU RELAX

    There are no timers, no stress, and no rush in this valley. While your automation hums along, lean back in your rocking chair and play the guitar, grab your rod to go fishing, or snap photos of the valley’s best views.

    Chat with the mysterious jar owner and uncover her story each time you stop by to collect your pay. Seriously... why would anyone need 5,000,000 liters of honey? Fill the jar and find out the truth!

    FEATURES

    • Step-by-Step Automation: Start by hand with a smoker, uncapping table, and watering can; scale up to sprinklers, carrier drones, and semi- or fully-automatic combo machines for hands-free production.

    • Massive Upgrade Tree: Transform what your farm can do with 35 unique upgrades and 201 total upgrade levels.

    • 10,000 Liters-Per-Second Dopamine: Turn a slow drip into a colossal hose network pouring 10,000 liters of honey per second into the giant jar.

    • Satisfying 8–10 Hour Journey: Not an endless, hollow grind a complete incremental experience with a clear beginning, middle, and a rewarding finale.

    • The Story Behind the Jar: Meet the woman who owns the jar, get paid for every liter, and uncover the secret behind her 5-million-liter order.

    • Pure Cozy Side Activities: Go fishing, strum your guitar, take photos, or just enjoy the view from your rocking chair while your machines do the heavy lifting.

    • Zero Bee-Sting Guarantee: As long as you have your smoker, our bees are very polite.

    Five million liters. One mysterious buyer. It all starts with your first frame.

    Release Trailer

    Trailer 5M JAR

  26. 86

    Growth: Automate & Collect

    Growth: Automate & Collect header image
    Released an hour ago
    Type: game
    Dev: Growth Studio
    Pub: Growth Studio
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Growth - Automation & Collect is a cozy farming automation game where you slowly turn a small farm into a living production network.

    Grow crops, raise animals, gather resources, and process them into more valuable products with machines. Connect your machines with conveyors and sorters, optimize your workflows, and watch your farm gradually start to run on its own.

    And while your farm grows, your loyal dog stays by your side.

    Build Your Farm

    Start with simple crops, collect resources, and sell your first products. As you progress, you unlock new seeds, tools, machines, blueprints, animals, and production options.

    Your farm does not just grow bigger, it becomes deeper, smarter, and more automated.

    Automate Your Production

    What starts as manual farming slowly turns into automated production.

    Place machines, connect them with conveyors, and use sorters to move items where they need to go. Turn raw resources into processed goods, then build longer and more efficient production chains.

    The better you plan your layout, the more your farm can do on its own.

    Collect, Complete, and Unlock

    The Collection Book gives you clear goals and rewards your progress. Complete sets, collect different crops, flowers, animal products, and crafted goods, then unlock new tools, blueprints, decorations, and other rewards.

    Every completed set helps your farm grow further.

    Complete Orders and Improve Your Farm

    The order board gives you new delivery goals. Produce the requested items, deliver them for extra rewards, and reinvest your gold into upgrades, machines, seeds, tools, and new production chains.

    Gather, process, automate, sell, and improve, then do it all again, only better.

    Meet NPCs With Useful Roles

    In Growth, NPCs help you unlock new parts of your farm and production system.

    • Archi sells important tools.

    • Seraphina helps you unlock new seeds.

    • Elara unlocks new dishes for you.

    • Neo upgrades your machines.

    • Dyra helps you level up your animals.

    Each NPC gives you new ways to progress and expand your farm.

    Your Dog Is Always With You

    Your dog is more than a small extra feature. It is part of the identity and feeling of the game.

    Whether you are farming, exploring, collecting, building machines, or setting up conveyors, your dog is there with you while your farm grows.

    Features

    • Cozy farming with crops, animals, and resources

    • Machines that process raw items into more valuable products

    • Conveyors and sorters for automated production chains

    • A Collection Book with sets, rewards, and unlocks

    • An order board with delivery goals and bonus rewards

    • NPCs that unlock seeds, tools, dishes, animals, and machine upgrades

    • A loyal dog companion at the heart of the game

    • Progression from manual farming to automated production lines

    • A relaxed mix of cozy farming, automation, and collection-based progression

    Build a cozy farm that runs itself, with your dog by your side.

    Growth: Official Gameplay Trailer

  27. 85

    SNIP SNAP

    SNIP SNAP header image
    Released an hour ago
    Type: game
    Dev: Myra Games
    Pub: Myra Games
    Genres: Casual Indie Early Access
    About
    Screenshots
    Videos

    Every round asks you to make something. Grab your camera, explore a cartoon 3D world and photograph anything that might help. Then cut your photos apart and stick the pieces together to make it. At the end, everyone judges each other's artwork.



    You and your friends drop onto the map with a camera, a short roll of film and a clock running down. Anything can end up in your artwork: a sign, a statue, a lamp post, a cat... or your friend's face, caught mid-pose. When the film runs out, that's all you get to work with.



    Click something in a photo and it pops out, cut cleanly along its edge. Right-click to take just part of it, or trace around any shape you like. No drawing skills needed: the scissors do the work.



    Drag, rotate, resize and layer the pieces on your canvas until your artwork matches the prompt. Traffic cones make good boots, and a banana statue makes a decent guitar.



    Every artwork comes on stage with no name on it and is rebuilt in front of everyone, piece by piece. Rate it, then guess who made it. Points add up round after round, and the winner takes the top of the podium.


    • Play online with friends in a private room using a room code or a Steam invite, or jump into a public room with other players
    • Write your own prompts, or pick one from a list of suggestions
    • Mix up the rounds with other modes: catch the impostor who doesn't know the prompt; get a secret word to build, then guess what the others made; face off against a rival; or build one character as a team without seeing each other's parts
    • Chaos rounds, where a wheel decides what goes wrong: sabotage your friends, swap everyone's photos, and more
    • Different maps, each packed with things worth photographing
    • Pose for your friends' cameras, or photobomb their best shot
    • Replay how any artwork was made and save it as a GIF, or save a before-and-after card
    • An awards ceremony, a podium and a group selfie at the end of every game
    • An album that keeps the artworks you save
    • Earn SNIPS by playing and spend them on hats, skins, cameras, photo frames, poses and pets, all just for looks
    • The host picks the modes, the map, the target score and the speed
    • Friends who speak different languages can play together: suggested prompts appear in each player's own language

    Early Access

    SNIP SNAP is in Early Access. You can already play a whole game, from the first prompt to the podium. Our current plans, which may change, are in the Early Access section on this page.

    SNIP SNAP Gameplay Trailer

  28. 84

    Near Mint

    Near Mint header image
    Released an hour ago
    Type: game
    Dev: Duper Games
    Pub: Duper Games Black Soup
    Genres: Indie Strategy Early Access
    About
    Screenshots
    Videos

    Near Mint is a roguelike deckbuilder where you play a deck of torn cards, and recompose them at will to create unique and powerful effects. Explore perilous paths and face off against dangerous foes to discover the secrets of the Mint.

    Craft hundreds of combos to fight your way through the dark memories of this world. Adapt against every threat that stands in your way and reassemble the fragments of your cards... and of the world's past.

    Torn Cards

    The cards you collect have been ripped into pieces! Recompose them each turn, allowing you to create unique effects, forge powerful combos and adapt to each challenge your foes present.

    Dark Fantasy

    The Gods have withdrawn. The world aches. Yet it does not die, locked in a state of perpetual agony. Find your path and prevail against its many threats in your search for a way to restore the illusory Mint... or simply for your own survival.

     

    Forsaken Heroes

    Each one comes with a unique deck and will lend you their strength and insights as you, in turn, guide them through their respective quests for closure.

    Near Mint is a dream that features hundreds of cards, deep progression and a dive into a world full of abominations and forsaken heroes.

    Near Mint Trailer

  29. 83

    Prinny Party: Going Overboard!

    Prinny Party: Going Overboard! header image
    Released an hour ago
    Type: game
    Dev: Nippon Ichi Software, Inc.
    Pub: NIS America, Inc.
    Genres: Casual RPG Strategy
    About
    Screenshots
    Videos

    In Prinny Party: Going Overboard!, you and your friends will do whatever it takes to defeat the Supreme Overboard and his Protago-Knights! In practice, it’s quite simple: move around the board, earn experience, acquire more powerful equipment, and turn in quests to stay ahead of the curve. Then, when a boss spawns, work together to take him down!

    But friendships don’t last long in Prinny Party—only the player who brings the boss back to spawn gets the credit, so do whatever it takes to be the hero!

    Throw, fight, and squabble your way to victory! Whatever you do, just don’t die all at once, or it’ll be game over—for everyone!

    Huck, Chuck, Boom!

    Pick up and throw your friends, enemies, and frenemies to put things in their place. As always, be careful when handling Prinnies!

    Build a Better Tomorrow

    By landing on a build space, you can build and upgrade facilities, such as hospitals or armories. Just remember: other players will be able to shop there, too!

    It Pays to Pass Some Bills

    Triple your damage, move again, or build a cannon capable of wiping out even the most powerful demons. Everything is possible when you pass bills at the Assembly!

    Launch

    Announcement

  30. 82

    Armory Keeper

    Armory Keeper header image
    Released an hour ago
    Type: game
    Dev: Veteran Cat
    Pub: Veteran Cat Gamersky Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    The war is over. The armory is a complete disaster. 

    Go solo or team up with friends in co-op multiplayer to sort over 3,000 items, restore order, and unlock abilities to get the job done faster.

    Restore Order

    Every weapon, box of ammunition, and piece of equipment has its own designated spot. Find the right racks, organize the chaos, and turn the messy armory into a perfectly sorted arsenal.

    Solo or Co-op

    Tackle the mess alone or invite your friends. Divide the work, organize different sections, and get the job done together.

    Over 3,000 Items

    Sort rifles, pistols, shotguns, SMGs, sniper rifles, launchers, ammunition, grenades, explosives, and all kinds of military equipment.

    Shooting Range

    Take special weapons to the shooting range, test their unique handling and recoil, and challenge your friends to beat your high score.

    The General expects perfection. Make sure everything is in its place.

    Trailer New ENG

  31. 81

    单词斩

    单词斩 header image
    Released an hour ago
    Type: game
    Dev: SEN
    Pub: SEN
    Genres: Casual Indie
    About
    Screenshots
    Videos

    This game gamifies the tedious task of memorizing words, letting you learn vocabulary round by round. Its memory system combines the Ebbinghaus Forgetting Curve and the Leitner System for scientific retention. You can also display words in practice mode or use it as a typing game. It boasts an extensive word bank covering vocabulary from primary school level all the way up to IELTS, TOEFL and GRE. Come and enjoy this brand-new experience of learning words while defeating monsters!

    单词斩游戏录屏1

    单词斩游戏录屏

  32. 80

    Dreadnut

    Dreadnut header image
    Released 2 hours ago
    Type: game
    Dev: Beaked Games
    Pub: Beaked Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Your sister Lily is sick, and her treatment is expensive. The all-night donut shop by the hospital bus line is hiring for seven nights: ten to six, fifty a night plus tips, and a continuation contract if you work out. You are Alex Carter, and you take the job.

    TALK TO CUSTOMERS

    Take orders at the register and get to know the night crowd: Jack the cab driver, Nora from the hospital and whoever else walks in out of the rain. Then fry, glaze and fill the donuts, flip pancakes, bake cakes and cookies, pour coffee, box it all up, set it on the pickup tray and ring the bell. Count the cash into the register, mop up the spills and keep the shop open until six.

    STORY

    You took this job for Lily. The work is simple and the pay is good. But every night, after the last regular leaves, the same customer walks in: a dark coat, a face the light never quite reaches. And something in the shop starts to change.

    GAME FEATURES

    • Story Mode: seven nights, about two hours, two endings

    • Endless Mode: every recipe unlocked, customers without end, scores and streaks

    • 24 recipes: donuts, filled donuts, pancakes, waffles, cakes, muffins, cookies, brownies, cinnamon rolls, croissants and coffee, plus cold drinks from the fridge

    • Horror that grows out of the routine: a sound that stops, a light that dies, something at the edge of the room

    The core loop is simple: cook, serve, clean up, close. New desserts and drinks unlock night by night. The kitchen stays the same. The nights don't.

    DREADNUT TRAILER

  33. 79

    Brickino: The 3D Domino Game

    Brickino: The 3D Domino Game header image
    Released 2 hours ago
    Type: game
    Dev: Tony's Ideas
    Pub: Tony's Ideas
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    The 1st 3D Domino Game, where matching numbers horizontal and vertical gains points on the scorecard.  An Ancient Game with a Right-Now Vision, then made into digital. 

    Mentally Invented by Tony while walking through a store seeing a 3D Chess Game, which led to the question of "how come there haven't been many inventions of new Tabletop Games which could last another 10,000 years?"; 10,000 years is a long time ago, and no one knows who invented Dice or Domino game pieces, but we still use them today.

    In 10,000 years no one may know who invented BRICKINO: The 3D Domino Game, but if all goes well people will still be playing it alongside Chess, Checkers, Backgammon, Go, Blackjack, Jenga, and Domino. 

    Brickino was first made out of Wooden Squared-Dowels, where the original prototype game pieces can be seen in the Rulebook Page.

    Brickino, The 3D Domino Game, The Trailer

  34. 78

    SYNTAX WARS

    SYNTAX WARS header image
    Released 2 hours ago
    Type: game
    Dev: Mosan Game Studio
    Pub: Mosan Game Studio
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    ◆ Both hands flip at once.

    SYNTAX WARS is a cyberpunk duel. No reflexes. No combo tables. Just one thing — out-read your opponent.

    ◆ The reveal is the whole game.

    Every turn, both fighters lock in at the same time — then flip together.

    • Strong eats Weak. Weak pierces Guard. Guard parries Strong.

    • There's no best move. There's only "what will they pick?"

    One simple triangle turns vicious the instant the moves flip.

    ◆ Reads, not reflexes.

    If you live for the bluff, the mind game, the read — this is your arena. Matches are quick. Every choice is heavy. And every loss ends the same way: "one more — this time I read it."

    ◆ Six fighters. Six ways to read.

    • NEXUS-7 — The Elite Enforcer. A learning android that grows stronger the longer it fights. Your all-rounder.

    • SHADOW — The Phantom Assassin. The fastest blade on the floor. Pure aggression, no mercy.

    • TITAN — The Iron Juggernaut. The slowest, the toughest. Grinds you down under sheer pressure.

    • NOVA QUEEN — The Quantum Empress. The closer to death, the deadlier. The queen of comebacks.

    • LYRA-X — The Bio-Aberration. Corrodes to chip you, regenerates to outlast you.

    • BLAZE — The Detonator. Charge up, then blow up. One hit erases a bad read. Pure chaos.

    ◆ Modes

    • VS CPU — difficulty options, and an AI that actually reads you.

    • Arcade Gauntlet (five straight fights) + Challenge Runs — No Guard, No Signature, clear with all six. Earn the achievements.

    • Local 2-player — hand a friend the other controller.

    ◆ A quiet story underneath.

    A sealed superintelligence called ARCHITECT is the prize — fought over not with armies, but with a public tournament. Win, and something begins to... return, inside one of the fighters. The lore never lectures. It bleeds through when you win.

    ◆ Buy once. No ads. No traps.

    One purchase. Everything included. No free-to-play hooks, ever.

    SYNTAX WARS Trailer

  35. 77

    Market Simulator

    Market Simulator header image
    Released 2 hours ago
    Type: game
    Dev: KineticFox Mythos Studio
    Pub: KettuLabs
    Genres: Casual Indie Massively Multiplayer Simulation
    About
    Screenshots
    Videos

    Start with a small corner shop, a couple of shelves and barely enough money to keep the lights on.

    Then see how far you can take it.

    Build, manage and expand your own supermarket in a 1-4 player co-op store simulator with a chunky voxel look. Every box you unpack, every customer you check out and every questionable business decision brings your little neighborhood store one step closer to becoming the most talked-about supermarket in the district.

    Play alone or bring friends. Split the jobs, make a plan… or ignore the plan completely and watch the store slide into beautifully profitable chaos.

    There is no final day. The store runs as long as you keep it running.

    Run the Store Together

    Everything can be done solo, but a supermarket is much more fun with friends.

    Play with up to four players in co-op through Steam and share one store, one budget and one reputation.

    One player works the register while another restocks shelves. Someone handles deliveries while someone else bakes bread and keeps the kitchen running.

    Or all four of you drop everything and chase a shoplifter down the aisle.

    Your call.

    Order, Receive and Stock

    Order goods on the delivery computer and meet the courier at the receiving zone. Carry boxes to the stockroom or straight onto the shelves.

    Unpack products one by one, and set up auto-order rules so key goods never run out. If you are feeling brave, throw loose stock to a teammate across the store.

    Empty shelves mean unhappy customers.

    Overstocking means money gathering dust in the stockroom.

    Finding the balance is your problem.

    130+ Products and 12 Licenses

    Start with basic groceries and buy licenses to unlock new product lines:

    • Fresh market and orchard produce

    • Drinks and snacks

    • Frozen and chilled goods

    • Bakery

    • Deli

    • Household and home-care products

    • Kitchen and home goods

    • Health and beauty

    • Electronics

    • Clothing

    Each license widens your catalogue and brings in new customers, as long as you have the shelf space and the cash to stock it.

    Bake and Cook Fresh Food

    Not everything arrives in a cardboard box.

    Unlock the corner bakery to bake fresh baguettes, and open the kitchen to make coffee, hot dogs and pizza for hungry customers.

    Ingredients cost money and cooking takes time. A badly timed batch means empty displays right in the middle of the rush.

    Set Prices and Manage Your Money

    Set your own prices at the pricing terminal and watch how customers react.

    A cheap product attracts buyers but leaves almost no margin. An expensive one may never leave the shelf.

    Spend your profits on:

    • New product licenses

    • Store expansions

    • Extra checkout lanes and checkout upgrades

    • Self-checkouts

    • Shelves, display tables and storage racks

    • Staff

    Grow carefully, or bet everything on the next expansion.

    Grow Your Store

    Your first store is just a small room with a register and a few shelves.

    Open the shutters on new areas such as the Supermarket Hall and the West Annex, expand the stockroom and fill the new space with shelves, display tables and racks. Arrange them however you like.

    Paint your shelves, name your store, and turn a cramped corner shop into a proper neighborhood supermarket.

    Hire Staff

    At first you do everything yourself.

    That doesn't last forever.

    Hire a cashier, stocker, janitor and guard from the staff board. They will run the registers, refill shelves, mop up spills and keep an eye on suspicious customers, so you can focus on growing the business.

    Deal With Real Supermarket Problems

    Customers are wonderful.

    Usually.

    Expect rush hours, long queues, spills on the floor and empty shelves at the worst possible moment.

    Some customers decide paying is optional. Catch shoplifters, track theft losses and call the police when things get out of hand. Talk down a rowdy drunk before he scares everyone off.

    A rival store down the street may even send a saboteur to wreck your aisles.

    In co-op these moments turn into pure chaos, which is usually when the supermarket is at its most entertaining.

    A Living Neighborhood

    Every day brings something new: rain, heatwaves, holidays, a city marathon, a surprise health inspection, a power outage, a supplier surge, or a food blogger who could make or break your week.

    Your reputation is shared by the whole team and shows up in the neighborhood newspaper. Keep an eye on the district intel board to see what your rival is up to, and take online orders to earn extra income.

    Your Store. Your Strategy. Your Disaster.

    Build the most efficient store in town.

    Make it the prettiest shop on the street.

    Squeeze every cent of profit out of every shelf.

    Or invite three friends and find out how fast four people can turn a quiet grocery store into a logistical catastrophe.

    Start with one small room.

    See how big you can make it.

    tra

  36. 76

    The Pretty Big Pile

    The Pretty Big Pile header image
    Released 2 hours ago
    Type: game
    Dev: Erik Rempen
    Pub: Silk Softworks
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Sort cubes by color into trucks of different sizes. Each truck only holds one color, when it's full, it'll be replaced by a new, empty truck. There are a LOT of cubes to sort...

    Treat this as an exercise of patience and way to quiet your mind in this noisy world. The goal is not speed, efficiency, high score or even skill, this is an exercise to remind yourself of the purposelessness of life, and to find joy in the simplest of things. Like organizing cubes by color onto trucks.

    Wait is that REALLY it?

    Yes! If you're not up for sorting a bunch of cubes, this is NOT the game for you!

    There's just soft grassy hills and far too many cubes in a giant pile. Want to sort them?

    You may have questions, but sorry, I don't have answers! This game came to me in a dream and I felt compelled to make it. So here we are.

    It is what it is and can be no more or less.

    There MUST be more to it, right? Hmmm...

    This is an experience where you sort cubes. What else could there be? Here's what you can expect:

    • Rolling green hills and a deep blue ocean

    • Antique trucks to load cubes on

    • Care taken into the ambience and soundscape

    • A completely language independent game

    • Color blind accessibility options

    • Made without AI

    • Satisfying poofs of dust

    • The occasional oddity

    • A big ol' pile of cubes

    Enjoy! <3

    Main Trailer

  37. 75

    Shroomy Garden

    Shroomy Garden header image
    Released 2 hours ago
    Type: game
    Dev: Magicwood Labs
    Pub: Magicwood Labs
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Design a beautiful garden at your own pace using a wide variety of decorations. As your garden grows, lovable Shroomies arrive, settle in, and bring warmth and personality to your space. No pressure, no stress, just cozy creativity.

    You can choose from a wide variety of buildings and decorations

    Choose between classic garden or a waterpark

    Shape and personalize the park exactly how you want, with no timers or deadlines to rush you.

    Watch your park come to life as shroomies move in and make it their home.

    Features:

    • Build a cozy park and watch adorable shroomies bring it to life

    • A calm, stress-free experience with no timers or fail states

    • Customize your park freely with a wide variety of decorations and layouts

    • Shroomies wander, interact, and make your park feel warm and alive

    • Design at your own pace, perfect for relaxing, creative play sessions

    Shroomy Garden (Official Trailer)

  38. 74

    Clay Galaxy

    Clay Galaxy header image
    Released 2 hours ago
    Type: game
    Dev: S2K
    Pub: S2K
    Genres: Adventure Casual Indie Strategy
    About
    Screenshots
    Videos

    Welcome to Clay Galaxy — a wonderful and cozy world crafted out of clay!

    Dive into a peaceful space adventure where you get to explore unique small planets. Your main goal is to solve all riddles and puzzles on the current location to unlock the path to new stars and planets.

    Game Features:

    • Clay Visual Style: All objects, ships, and planets look as if they were hand-sculpted from bright clay.

    • Relaxed Gameplay: No time limits or tense combat — play at your own pace and enjoy the experience.

    • Stage-by-Stage Exploration: Each planet acts as a cozy puzzle location. Move forward only after solving all tasks in your current area.

    • Casual Atmosphere: Perfect for the whole family to unwind and give your logic a gentle workout.

    Clay Galaxy Announcement Trailer

  39. 73

    Rejected Draft

    Rejected Draft header image
    Released 2 hours ago
    Type: game
    Dev: Kuzzi
    Pub: KuzziGames
    Genres: Casual Indie RPG Simulation Strategy Early Access
    About
    Screenshots
    Videos

    YOU DIDN'T MAKE THE CUT

    Your creator took one look at you and threw you in the wastebasket.

    So you climb back out.

    Now there is an entire Gallery between you and the artist who decided you were not worth keeping. Rough sketches, finished pieces, historical portraits, and masterpieces far stronger than the little doodle that just crawled out of the trash.

    If you want revenge, you are going to have to earn it.

    Rejected Draft is a long-form incremental autobattler about starting with almost nothing and slowly turning yourself into something ridiculous. It begins simply, then keeps adding new mechanics, choices, interactions, and layers for months.

    One purchase gets you the full experience. No microtransactions, paid boosts, or premium currency. Everything is earned through gameplay.

    SIMPLE TO START. HARD TO MASTER.

    Rejected Draft is designed to be easy to pick up. You fight sketches, get stronger, choose upgrades, and push farther. That is enough to get started.

    Then more begins to appear.

    New stats interact with old ones. New currencies change what matters. New upgrades reshape previous systems. Prestige layers alter the value of things you thought you already understood. Old mechanics eventually become pieces of much larger ones.

    The complexity grows gradually, so you are never expected to understand everything at once. You learn systems as they arrive, use them for a while, then eventually discover that they connect to something much bigger.

    YOU WILL NOT FINISH THIS GAME IN A WEEK

    Rejected Draft is built as a months-long progression journey, not a short incremental game stretched out behind larger numbers.

    There are hundreds of hours of content, with new mechanics, resources, systems, and prestige layers continuing to appear far beyond the early game. Things that once looked impossibly expensive eventually become routine. Problems that once stopped your progress disappear, only to be replaced by completely different ones.

    Even after hundreds of hours, there will still be interactions you overlooked, builds you never tried, optimizations you could make, and systems you understand better than you did a hundred hours earlier.

    THE NUMBERS ARE THE POINT

    Rejected Draft eventually gets mathematically ridiculous.

    You will deal with more than 60 battle stats, enormous skill trees, multiple currencies, enemy abilities, prestige mechanics, multiplicative bonuses, automation, and systems stacked on top of systems.

    But the appeal is not simply watching numbers increase. It is understanding why they increase.

    Maybe two stats interact far better than you expected. Maybe one upgrade completely changes the value of another part of your build. Maybe an enemy ability you ignored for hours suddenly becomes exactly what you need. Maybe a wall that looked impossible disappears because you finally found the right combination.

    A lot of the best progress in Rejected Draft comes from understanding something you did not understand before.

    Sometimes the answer is waiting. Sometimes the answer is redrawing. Sometimes the answer is realizing you have been doing something inefficient for the last six hours.

    There is almost always something else to figure out.

    YOUR ENEMIES BECOME PART OF YOUR BUILD

    The sketches in the Gallery are not just obstacles. They help shape what you become.

    Different enemies bring different stats, abilities, strengths, and weaknesses into your world. As you defeat them and progress, those traits become part of the increasingly large web of systems that defines your build.

    That means progression is not simply about finding one correct path and following it forever. The sketches you encounter matter. The systems you invest in matter. Something that looks unimportant now may become central to your progression much later.

    Your world creates your build, and your build changes how you solve the world.

    PRESTIGE CHANGES THE PROBLEM

    Eventually, brute force stops being enough.

    You push as far as you can, prestige, sacrifice progress for new resources and permanent power, then begin climbing again with more tools than you had before.

    But Rejected Draft does not just ask you to repeat the same loop with larger numbers. New layers change how you think about the old ones. Previous bottlenecks disappear. Stats you barely cared about become important. Systems that once demanded your full attention eventually become automated background machinery.

    Each layer gives you something new to solve while changing the way you look at everything beneath it.

    AN ENORMOUS CHALLENGE THAT RESPECTS YOUR TIME

    Rejected Draft is designed to give you a huge progression challenge without expecting you to spend your entire day staring at it.

    Play actively when there is a build to rethink, a wall to solve, or a new system to explore. When there is not, let idle progress and automation do their job.

    As you advance, more of the game learns to run itself. Mechanics that once required constant attention gradually become background systems while you focus on whatever new problem has appeared.

    Check in for ten minutes. Leave it running while you work. Come back later with a pile of resources. Or spend an evening tearing apart your build because you noticed one multiplier you have been neglecting.

    The game is enormous. Your time commitment does not have to be.

    Rejected Draft can be a second-monitor game when you want it to be, and a deep optimization game when you feel like digging in.

    Compete across 50 leaderboards, with no paid advantages. Whether you're actively optimizing or letting the game run in the background, sometimes slow and steady wins the race.

    A GALLERY BUILT BY A COMMUNITY

    Every sketch in Rejected Draft comes from a real person.

    The Gallery has grown into a huge collection of community-created artwork, with different artists bringing their own styles, ideas, and interpretations into the game.

    Some sketches are polished. Some are rough. Some are cute. Some are unsettling. Some look like they were probably rejected for a reason.

    Many sketches have multiple versions made by different artists, so the same idea can appear in wildly different styles. Contributors are credited directly in the in-game Glossary, with links to their work when requested.

    The inconsistency is part of the identity of the game. You are fighting your way through a giant Gallery made by many different hands, and it only gets stranger as you go.

    FROM TRASH DOODLE TO SOMETHING MUCH WORSE

    You begin as a sketch your creator did not even want.

    At first, there is not much to you. A few stats. A few upgrades. A few enemies standing between you and whatever comes next.

    Then everything grows.

    One system becomes five. A handful of stats becomes dozens. Small upgrades become interconnected machines. Numbers that once seemed absurd become insignificant. Mechanics you thought you understood turn out to be foundations for something larger.

    And somewhere beyond all of it lies the answer to the ultimate question of life - at least your Rejected Draft's life.

    Your creator put you in the trash. Proving them wrong is going to take a while.

    Rejected Draft Trailer

  40. 72

    Military Base Tidy Up

    Military Base Tidy Up header image
    Released 2 hours ago
    Type: game
    Dev: Future Studio
    Pub: PlayWay S.A.
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    Take a deep breath. And the first crate.

    Military Base Tidy Up is a calm game about putting things in order. No timers, no enemies, no pressure – just you, a huge bunker full of gear and that pleasant feeling when another shelf is neatly filled.

    Simple and satisfying

    • Grab armfuls – click after click, the stack in your hands keeps growing.

    • Put it all away in one go – hold the button at a shelf and watch everything fly into place, one item after another.

    • Arrange it your way – a free shelf takes the kind of the first item you put on it. You plan, the rack looks better and better.

    • Watch the mess disappear – counters on the sector boards tick down, and a full rack celebrates with a flash and a sound.

    Always something to discover

    Behind every door there's a new sector – from the canteen to the command center – and new notes left by the old crew. Every item you put away raises your level, and in the Terminal you unlock upgrades, carts and helper drones that take over part of the work.

    With friends or in peace and quiet

    Play solo at your own pace or invite up to three people to online co-op. Save anytime – pick up exactly where you left off.

    Features

    • 50,000 items to put in order

    • 12 sectors to unlock one by one

    • Upgrade tree, shop, carts and drones

    • Solo or online co-op for up to 4 players

    • Xbox and PlayStation controller support

    Trailer 2

  41. 71

    Crossfire 2D

    Crossfire 2D header image
    Released 2 hours ago
    Type: game
    Dev: GoodGamesDevelopment
    Pub: GoodGamesDevelopment
    Genres: Action Indie Massively Multiplayer Early Access
    About
    Screenshots
    Videos

    Crossfire 2D is a 2D side-view shooter where bullet physics matter more than perfect aiming. You don't need to be a cyberathlete to have fun here.

    Crossfire 2D was created as a breath of fresh air among hardcore competitive shooters. Our main goal is to give you, your friends, and random teammates pure, genuine fun and chaos on the battlefield.

    BALLISTICS AND CRAZY RICOCHETS

    There are no "laser" beams in Crossfire 2D. Every shot obeys the laws of physics: bullets fly in an arc, lose speed, and bounce off walls. A bullet stops only when it has completely lost its energy. And sometimes, in the heat of battle, a random bounce brings an unexpected frag. Such moments make each game a little unique.

    ARSENAL FOR EVERY TASTE

    From a leisurely but deadly pistol to the torrential fire of a heavy machine gun — the game features many types of firearms based on real prototypes. But these are not just different models: each barrel has unique tactical and technical characteristics.

    Different flat trajectory and ballistics.

    Unique recoil and spread.

    Individual ricochet chance and angle. Choose the perfect combination for your playstyle: be it an aggressive rush, sniper shooting with bounces, or tactical use of level bends and relief.

    PROGRESSION AND UNLOCKS

    Every player starts their journey with basic weapons. But the more you play, the wider your arsenal becomes! Unlock dozens of new barrels, experiment with their physics, and find your favorite combinations for sowing chaos.

    NETWORK MODES

    Currently, two classic modes are available in the game:

    Free For All (FFA): Prove that you are the most accurate and cunning fighter on the server.

    Team Deathmatch (TDM): Unite with allies, cover each other's backs, and dominate the enemy team.

    WHAT'S IN THE FUTURE?

    We are actively developing Crossfire 2D and plan to add:

    Capture the Flag (CTF): A classic where not only shooting but also speed matters.

    King of the Hill: Hold the point despite torrential fire and ricochets from all sides.

    Map Editor: Create your own levels, thinking through the perfect angles for ricochets.

    Load your magazine and jump into battle. The battlefields of Crossfire 2D are already waiting for you!

    FirstTrailer

  42. 70

    The Red Cathedral

    The Red Cathedral header image
    Released 2 hours ago
    Type: game
    Dev: Devir
    Pub: Devir
    Genres: Casual Strategy
    About
    Screenshots
    Videos

    Tsar Ivan the Terrible has ordered the construction of a cathedral in honor of his military victories. Many teams of builders will take part in the construction, but only one of them will stand out and gain the favor of the Tsar!

    The Red Cathedral: Digital Edition is a faithful adaptation of the acclaimed board game. It is a game of strategy and resource management, where you take on the role of a team of architects charged with building the cathedral. You will compete to build different parts of the monument that you will previously claim. You will search for and manage materials that you will later use to build and decorate. You must take into account the influence of the clergy and the different guilds of the city to stand out from the rest and win the favor of the Tsar. Upon completion of the cathedral, the player who has gained the most prestige will be the winner!

    Build alone, with friends, or with strangers!

    Choose your favorite way to play, either solo or against other players. The Red Cathedral: Digital Edition offers cross-platform multiplayer, where you can invite friends – locally or online – or challenge random players. If you prefer to play alone: face the AI ​​on various difficulty levels.

    A unique AI

    We have developed a specific AI for the official game. Play with all the excitement of a normal game, without the need to wait for anyone! Choose between three difficulty levels to enjoy your games.

    Cross-platform strategy and fun!

    The Red Cathedral: Digital Edition is available on:

    • PC or Steam Deck via Steam

    • iTunes for iOS phones and tablets

    • Google Play for Android phones and tablets

    💡 An original game from the minds of Shei & Isra!

    ♟️ Great strategic depth!

    🎨 Adapted and expanded art from the board game!

    🤖 Three levels of AI to play solo!

    🧐 Includes a detailed, step-by-step tutorial!

    🧠 Easy to learn, hard to master!

    ♾️ Nearly unlimited replayability!

    🌐 Local and online multiplayer!

    👩‍💻 Cross-platform competition!

    🎲 A board game with the convenience of a digital platform!

    The Red Cathedral ES

    The Red Cathedral EN

  43. 69

    Kyūten

    Kyūten header image
    Released 2 hours ago
    Type: game
    Dev: Pix4Geeks
    Pub: Pix4Geeks
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Turn the tide. Ascend the Nine Heavens.

    One well-placed card can turn a battle around.

    Kyūten is a solo tactical card game that combines deckbuilding, board-based captures, and roguelite progression. Challenge the guardians of the Nine Heavens, borrow their powers, and build a collection that stays with you from one ascent to the next.

    Every side counts

    Each card has four values, one on each side. Place it next to an enemy card: if your value beats the opposing side, you capture it.

    But a captured card can change sides again. Choose your positions, protect your weak sides, and combine card effects to trigger chain captures. Your goal: control more cards than your opponent at the end of the battle.

    A board that grows with your ambitions

    Start on a 3 × 3 grid, then progress to 4 × 4 and 5 × 5 as you ascend. New positions open up, interactions multiply, and your deck must evolve.

    Between battles, work new cards into your strategy. Will you strengthen your existing synergies or change your approach for the challenges ahead?

    Borrow the power of the gods

    Amaterasu, Tsukuyomi, Susanoo… Nine guardians inspired by Japanese mythology await, each with their own identity and power.

    Defeating a guardian grants access to their power. Only one guardian power can be active at a time: keep the one that suits your deck or adopt the defeated guardian’s power. Your last active power carries over into your next attempt.

    Your ascent begins again. Your collection keeps growing.

    The Nine Heavens unfold across a mandala whose order changes with each attempt, leading to the final trial against Izanagi.

    Defeat ends your ascent, but it never takes away the cards you have earned. Find them in your collection and prepare for your next attempt with new possibilities.

    Collect 162 cards across nine essences and five rarities. Turn duplicates into fragments to craft the cards your strategy needs.

    Discover Kyūten

    • Turn-based card duels built around placement and capture.
    • Expanding boards: 3 × 3, 4 × 4, and 5 × 5.
    • On-play, on-capture, and ongoing effects to combine.
    • Nine guardians whose powers you can borrow.
    • A persistent collection of 162 cards.
    • Card crafting and duplicate disenchanting.
    • A world inspired by Japanese mythology.

    Build your deck. Flip the cards. Reach the ninth heaven.

    [Official Trailer]

  44. 68

    Thorn Beach

    Thorn Beach header image
    Released 2 hours ago
    Type: game
    Dev: Little Boat Studio
    Pub: Little Boat Studio
    Genres: Casual Indie
    About
    Screenshots
    Videos

    As you drag and snap each piece into place, the artwork doesn't just come together—it comes to life. Every completed piece reveals an animated slice of everyday life from the unusual inhabitants of Thorn Beach. 

    Features:

    • relaxing drag and drop pieces
    • hand-drawn and animated artwork
    • around 3 hours of gameplay, with additional replayability across multiple difficulty levels
    • original music
    • Steam achievements!

    Example finished puzzle!
    Red Brick Bakery

    Thorn Beach Announcement Trailer

  45. 67

    Farm & Feast

    Farm & Feast header image
    Released 2 hours ago
    Type: game
    Dev: dummy dino
    Pub: dummy dino Gamersky Games
    Genres: Casual Indie Simulation Early Access
    About
    Screenshots
    Videos

    Welcome to Farm & Feast! 🌿

    Farm & Feast is a relaxing simulation game where a warm little farm meets an adorable cozy restaurant. Everything moves at your own pace. Your fields are waiting, your restaurant is open, and so are your customers. Every day something new grows, and every service turns into a little moment of happiness.



    The more care you show your customers, the warmer your restaurant becomes. Every smile, every order made with love, builds a bond that reaches far beyond the tables.



    Take a little break by the shore and cast your line into the gentle waves. Wait for that tiny tug, reel in your catch, and bring it fresh to your kitchen.



    Harvest your golden wheat row by row and watch your little machines turn every grain into warm loaves of bread. From a single seed to your customers' tables, every step carries a little piece of your love.



    Sometimes the loveliest moments are the quietest ones. A gentle breeze, a path winding between the fields, and a world that feels made just for you. As you gently tend the soil, time slows down; only you and the greenery growing day by day remain. Caring for your field isn't a chore, it's a quiet peace where you get to be alone with yourself.



    Greet every guest with a warm smile and welcome them to a comfortable table. Even a small "Welcome" can set the tone for an entire day.



    Every service has a rhythm of its own. Fill your tray with drinks, move from table to table, and leave each glass with just the right owner. As you carry the drinks, gather up the smiles along the way and savor that delightful flow that keeps your restaurant cozy and warm.



    Bring the orders to your chefs, and they'll handle the rest. While the pans sizzle, sweep the floors and clear the tables at your own rhythm. A cozy restaurant is built with patience and care for the little details.



    Taking the bill is the finale of every lovely moment you share with a customer. The warm bond you've built throughout the day, the care you've shown, and every little smile all pay off in this final moment. When your guests leave the table happy, those little tips they leave alongside the bill become the sweetest thank-you for your hard work.



    Take every order with care and listen closely to your customers. A wrong dish or a forgotten request upsets your guest and casts a shadow over your restaurant's warm reputation.



    Your day begins in the morning on your farm and ends in the evening with happy customers at your restaurant. No rush, no pressure, just your day.

    FEATURES

    🌾 Farming and Harvest - Plant your seeds, water your crops with love, and watch them grow. When harvest time comes, gather your fresh produce and send it off to your restaurant.

    🎣 Fishing - Head down to the shore, cast your line into the gentle waves, and reel in fresh fish for your restaurant's kitchen.

    🍽️ Restaurant Management - Greet your customers with a warm smile, seat them at their tables, and take their orders with care. Let every service turn into a little moment of happiness.

    🎮 Mini Games - Add a little fun to your day with the charming mini games waiting for you at your restaurant.

    🛒 Market - Pick up the seeds and supplies you need at the market and stock up on what's missing. Grow your little business step by step.

    🌍 Your Little World - Find your own rhythm between the farm and the restaurant. Plan your day at a calm pace and savor every moment of it.

    A warm little farm, an adorable restaurant, and a little world that belongs to you alone. Farm & Feast is waiting for you.

    Mini Trailer

    Gameplay Trailer

  46. 66

    Market Moe

    Market Moe header image
    Released 2 hours ago
    Type: game
    Dev: Blusagi Team
    Pub: Blusagi Team
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    Immerse yourself in an unsettling psychological horror experience set on a solitary Japanese street during the night shift. Among neon lights, silent cafés, and 24-hour convenience stores, something is not right… and little by little, you will begin to notice it.

    In Market Moe, you work the night shift as a warehouse supervisor for several convenience stores. What begins as a quiet routine soon turns into a slow, disturbing nightmare. Paranormal events, impossible behavior, and the haunting presence of the woman in the black dress will begin to distort your perception of reality.



    Features

    • Immersive psychological horror
      An experience focused on tension, discomfort, and gradual fear.

    • Detailed Japanese setting
      Explore a street with cafés, vending machines, and a fully interactive convenience store.

    • Environmental storytelling
      The story is revealed through small details, events, and changes in the environment.

    • First-person experience
      Designed for maximum immersion.

    • Atmospheric audio
      Subtle sounds that generate paranoia and constant tension.

    Market Moe Trailer

  47. 65

    Encroaching Shadows

    Encroaching Shadows header image
    Released 2 hours ago
    Type: game
    Dev: Azure Scorpion
    Pub: Azure Scorpion
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    You arrive at a psychiatric hospital where you have been hired for your first night shift

    But the building is empty.

    No staff.
    No patients.
    No signs of struggle.

    Only silent hallways, flickering lights and something moving in the dark.

     

    Trapped inside the deserted facility, you must explore its halls, uncover the truth behind the disappearances, and find a way to escape.

    Search for clues left behind by staff and patients, solve puzzles, discover hidden supplies and manage scarce ammunition while surviving encounters with patients twisted by an unknown presence roaming the darkness..

    Encroaching Shadows is a first-person survival horror game featuring atmospheric exploration, combat, investigation, and psychological tension.

    FEATURES

    • Exploration-focused short survival horror experience (~1 hour)

    • Oppressive atmosphere darkness and isolation

    • Unsettling, and vaguely liminal environments

    • Sudden hostile encounters

    • A relentless stalking entity

    • Retro-inspired grainy visuals with an optional VHS filter

    • Simple password and item finding puzzles

    Encroaching Shadows Official Trailer

  48. 64

    BINARY CRINGEVESTOR

    BINARY CRINGEVESTOR header image
    Released 2 hours ago
    Type: game
    Dev: SIX FINGERS DEAD PUNCH
    Pub: SIX FINGERS DEAD PUNCH
    Genres: Strategy Early Access
    About
    Screenshots
    Videos

    BINARY CRINGEVESTOR is a binary options terminal where you can’t make money, but you can very easily lose everything. Your personal manager Billy has already wired you a $1000 loan. In a week you have to pay back more. There’s a payment every evening. Go trade.

    How it works

    Pick an asset, an expiry from 5 to 120 seconds and a stake. Hit UP or DOWN. Guess right and your stake comes back with a payout. Guess wrong and it’s gone. That’s it. There’s nothing else to binary options, and that’s the whole game.

    There are five assets, and they unlock as the run goes on: USD/M’ERICA, DUMBCOIN, SHIT/PISS, DNCCN and SALARY/BEER. Each one has its own chart temper: one crawls, one jumps around, one just sits there dead and twitches the moment you have three trades open.

    The week

    Seven trading days: 30, 45, 60, 75, 90, 105 and 120 seconds of trading. In the evening the broker takes a payment. Short on cash? Pawn something from home: the second monitor, the coffee machine, the gaming laptop, the car, Granny’s china, the console, your wife’s phone, the wedding rings. Sold the rings? Your wife will remember that.

    Close day seven and the banker offers a new loan, a bigger one. Survive four weeks in a row and the run is won. Nothing to pay with and nothing left to pawn? The collectors are at the door.

    The Market

    Between days the Market opens, and this is where Balatro kicks in. 31 passives: TRBO pays more on short trades, HODL on long ones, ALLIN when you bet everything, MRTG after a losing streak, DEVIL for only ever going up. Mom, Dad and the Godfather let you hold more trades at once. Passives come in foil, holo and poly editions, and those multiply your payouts many times over.

    Sixteen consumables: Uncle’s insider tip shows you the future for three seconds, Granny sends a signal, OCTOPUS opens one trade at eight entry points, FLIP turns a losing trade around, X2BOOST, leverage, insurance, the “Trading in 3 Days” course. A gacha chest that costs more every time. Flowers for the wife, always in stock, and you’ll find out why.

    Prices go up every day, and everything is bought from the same account you pay the loan from.

    Home

    Your wife has three hearts of patience. Pawned something: minus a heart. Took her stash: minus a heart. At zero she leaves for her mom’s and takes everything still left in the house. The banker comes with a new loan, the collectors come for the old one. Billy texts at the worst possible moment and offers VIP signals from a Telegram channel with an accuracy we’d rather not disclose.

    Brokers

    Twelve broker decks, each with its own rules. FOOLTRADE is the base. JOKERTRADE: wins pay x3, but a loss takes the stake twice and your account goes negative. PYRAMIDTRADE: win streaks and losing streaks multiply the same way. BANK OF SEALAND: a $3000 loan, but no wife and nobody to bail you out. RHYTMTRADE: a $100 loan and nothing but dancing. The rest unlock as you play.

    This game won’t teach you how to trade binary options. It will teach you not to.

    The game draws inspiration from titles such as: Balatro, Clover Pit, Gambonanza, Insider Trading

    unbelievable_short_teaser

  49. 63

    Hidden Object World

    Hidden Object World header image
    Released 2 hours ago
    Type: game
    Dev: chillbrain
    Pub: chillbrain
    Genres: Casual
    About
    Screenshots
    Videos

    Hidden Object World

    Relax, explore, and discover!

    Welcome to Hidden Object World, a peaceful and immersive classic hidden-object game featuring beautifully detailed rooms, stunning landscapes, and atmospheric locations from around the world.

    Take your time, explore every scene, and carefully search for cleverly hidden objects. From classic settings to famous landmarks, each level offers a new environment to discover.

    No complicated puzzles, no unnecessary distractions — just pure hidden-object fun in a relaxing atmosphere. Whether you're looking for a peaceful break, a little brain training, or an enjoyable game to share with your family, Hidden Object World invites you to slow down and enjoy the art of observation.

    ✨Game Features

    • 48 unique levels featuring a variety of beautifully crafted environments

    • Item description translated to 25 languages: English, German, Spanish, Italian, French, Portuguese, Polish, Swedish, Danish, Japanese, Chinese (Mandarin), Hindi, Bengali, Arabic, Russian, Czech, Indonesian, Nigerian Pidgin, Vietnamese, Finnish, Turkish, Hebrew, Greek, Estonian, Albanian

    • 4 difficulty levels to suit different skill levels and play styles

    • Full HD graphics in 1920 × 1080 resolution, with detailed and realistic visuals

    • 10–13 hidden objects per level to find and collect

    • A wide variety of scenes, including classic settings and locations from around the world

    • Famous landmarks and atmospheric environments to explore

    • Helpful hint system when you need a little assistance

    • Random-click detection to reward careful observation rather than guesswork

    • Progressive level unlocking — complete levels within the time limit to advance

    • Replay completed levels whenever you like without losing your current progress

    • Easy mouse-only controls for straightforward, accessible gameplay

    • Suitable for adults and children who enjoy hidden-object games

    • Free updates included

    🎮 How to Play

    The rules are simple: find the hidden objects before time runs out!

    • Use your mouse to explore each scene and find the listed objects.

    • Use hints wisely. Every hint costs you time, and the penalty depends on the selected difficulty level.

    • Watch where you click! Clicking randomly without hitting an object costs you 10 seconds.

    • Complete levels to unlock new ones. You must finish each level within the time limit to progress.

    • Return to the map or menu at any time. However, if you leave before completing your current level, you will need to replay that level when you continue.

    • Replay completed levels freely. You can revisit any successfully completed level without losing your current progress.

    🌍 Take a Break and Explore the World

    Enjoy a classic hidden-object experience at your own pace. Sharpen your attention to detail, discover beautiful environments, and enjoy the satisfaction of finding every hidden item.

    Whether you're an experienced hidden-object fan or just looking for a relaxing game, Hidden Object World is ready to welcome you!

    💬 Your Feedback Matters!

    I'm an independent developer, and your feedback means a lot to me. If you enjoy the game, please consider leaving a review, sharing your thoughts, or suggesting improvements.

    Your comments help me make Hidden Object World better with future updates.

    Thank you for playing, and happy hunting!

    Hidden Object World Gameplay

  50. 62

    Cursor.exe

    Cursor.exe header image
    Released 2 hours ago
    Type: game
    Dev: SilentKitsuneStudios
    Pub: SilentKitsuneStudios
    Genres: Indie
    About
    Screenshots
    Videos

    WARNING: UNKNOWN THREAT DETECTED.


    SHIP SYSTEMS COMPROMISED.

    An unidentified virus has infiltrated your vessel.

    Critical systems are failing. Security protocols are being overridden. The infection is spreading.

    You are ECHO — Designation: CURSOR.

    The first of your kind.

    Your current assignment: maintain and protect the ship's systems.

    Your immediate priority:

    CONTAIN THE INFECTION.

    AN INTELLIGENCE AGAINST AN UNKNOWN THREAT.


    In CURSOR.EXE, take control of CURSOR, an independent shipboard ECHO intelligence confronting an increasingly aggressive digital infection.

    Navigate compromised systems, complete critical objectives, and evade hostile programs as you fight to maintain control of the vessel.

    The infection is adapting.

    And the systems you were assigned to protect are becoming your greatest obstacles.

    THE CORRUPTION IS LEARNING.


    As the infection spreads, familiar systems become dangerous.

    • Evade hostile cursors as the virus deploys corrupted copies to hunt you down.
    • Identify deceptive objectives before the infection leads you into a trap.
    • Adapt to system interference as corruption disrupts your movement and control.
    • Defend critical systems across 15 stages of escalating digital threats.
    • Confront the System Core in a multi-phase final encounter.

    Every successful objective brings you closer to containing the threat.

    But the infection isn't going down without a fight.

    ONE ECHO. ONE INFECTED SHIP.


    You were created for more than this assignment.

    But right now, an entire vessel depends on you.

    DESIGNATION: CURSOR

    THREAT: UNKNOWN

    PRIMARY DIRECTIVE: CONTAIN THE INFECTION

    STATUS: ACTIVE

    Gameplay Trailer V3

  51. 61

    Journey to the West: Dice & Destiny

    Journey to the West: Dice & Destiny header image
    Released 2 hours ago
    Type: game
    Dev: Yang
    Pub: Yang
    Genres: Indie Strategy Early Access
    About
    Screenshots
    Videos

    The dice fall. You choose the move.

    Journey to the West: Dice & Destiny is a single-player, turn-based roguelike built around a bag of six-sided dice. Play as Sun Wukong and set out with eight dice through Black Wind Mountain, White Bone Ridge, and the Flaming Mountains. Gather relics, learn mystical powers, and reshape your dice as you carve a path through three acts of Chinese fantasy.

    One roll. Many possibilities.

    Each die has its own six faces. Attack, defend, charge up, copy another face, or summon monkey companions. Powerful options can share a die with harmful faces that inflict backlash or add temporary cursed dice to the battle.

    Read the enemies' revealed intentions before you act. Lock useful faces, decide when to reroll, and plan the order of your moves. Matching attack values unleash the Golden Staff; matching defensive values form Iron Body; a straight becomes an immobilizing spell. Immediate effects and mystical powers draw from the same handful of dice.

    Build the bag. Shape every face.

    Find new dice in rewards, at roadside merchants, and at shrines along the map. At the Eight Trigrams Furnace, alter a chosen die face: adjust its value, copy another face on that die, switch between attack and defense, or cleanse a harmful face.

    Learn new powers after the first two act bosses and improve the ones you know at temples. Return spent dice with clones, amplify later attacks with Fiery Eyes, or fight alongside monkey companions. Combine these powers with relics that change how rerolls, defense, and attacks support your build.

    Build momentum. Break through.

    Every attack builds Rage, opening opportunities for a targeted reroll, extra defense, and an additional die. Fill the meter to prepare a strike that doubles your next attack's damage. Choose the moment to turn a promising roll into a decisive blow.

    Choose your road west.

    Branching routes lead to battles, elite foes, merchants, temples, and encounters. Press onward with the health you have, or seek recovery and a chance to refine your dice. Your bag, relics, and learned powers stay with you across the three acts. When a journey ends, start again with a different route and new combinations.

    • Build around Sun Wukong with 31 permanent die types, 18 relics, and a pool of 8 mystical powers.
    • Face 22 enemy types, each with a dedicated six-sided die and distinctive traits, across three regions.
    • Explore a Chinese fantasy world with bold ink lines, blue-violet scenery, animated characters, and three-dimensional dice.
    • Practice separately from your run, browse an in-game compendium, and review completed journeys.
    • Continue from automatic adventure saves, with battles restored to their entry checkpoint. Adjust text size and animation speed, or reduce screen shake.

    西游

  52. 60

    Aquanaut

    Aquanaut header image
    Released 3 hours ago
    Type: game
    Dev: Jacob V
    Pub: Pixeljam
    Genres: Action Indie
    About
    Screenshots
    Videos

    There is a place at the bottom of the sea where civilizations go to die.

    For untold eons, the Grand Deep has drawn in the ruins of countless eras - a bounty which the Adventurer's Guild is eager to get their share of. As an experimental diving machine, it's up to you to face the overwhelming forces of the abyss, armed with only your bubbles, your bullets, and a lot of miscellaneous garbage.

    Aquanaut is a compact twin-stick bullet hell action roguelike spanning 3 unique regions, each with its own obstacles, enemies, and challenges. The deeper you get, the more absurd your opposition becomes. Choose your items, and your strategy, wisely.

    Build out your character with 60+ weird and powerful artifacts. Drop anchors on things you dislike, sprout eyes in the back of your skull, summon abominable eel gods to clear entire rooms of foes, and... boost your damage by 10%.

    Face 20+ enemies and 6 menacing bosses who will push your build - and your skills - to their limits.

    Prepare yourself, machine - the Deep awaits...

    Launch Trailer

  53. 59

    Quadra Break: Variations

    Quadra Break: Variations header image
    Released 3 hours ago
    Type: game
    Dev: Tholus
    Pub: Tholus
    Genres: Casual
    About
    Screenshots
    Videos

    Quadra Break: Variations is a relaxing puzzle game. Switch off your brain and shatter a whole screenful of blocks into pieces;

    or think just a little, and use blocks to play Go or poker.

    That’s Quadra Break: Variations — a game made for relaxing.

    Game Trailer

  54. 58

    Gridlock Alchemy

    Gridlock Alchemy header image
    Released 3 hours ago
    Type: game
    Dev: Flawed Games
    Pub: Flawed Games
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    What if a factory game had no conveyor belts, only traffic?

    In Gridlock Alchemy you draw the roads and the carts do the rest. Elements (fire, water, air) are transported from springs to alembics to crucibles and more - eventually resulting in products that will explode if not delivered in time.

    All for the goal of creating the Philosopher's Stone, allowing the conversion to gold.

    Build a network of over 1,000 carts, manage the flow with controlling the traffic through signs, lights, tunnels, teleporters and one-way streets. The bigger the network gets the more complicated the design.



    Bring friends to the Daily challenge. Play it solo or with up to three friends and compete online to create the most efficient network.

    GridlockAlchemy

  55. 57

    Interlace

    Interlace header image
    Released 3 hours ago
    Type: game
    Dev: Flawed Games
    Pub: Flawed Games
    Genres: Casual Strategy
    About
    Screenshots
    Videos

    A little logic in every direction

    Interlace is a collection of quiet puzzles that share one idea: make sense across, match colors down.

    Every board is a small grid of tiles. Swap tiles within a row until each row reads true, and each column holds exactly the colors shown above it. The two rules pull against each other, and that is the puzzle: one choice is interlaced with another.

    Three threads

    • Compose. Rearrange letters into words. Every letter belongs to a color, so later puzzles hide letters and let the colors tell you what they must be.

    • Balance. Arrange numbers into true equations. Trade plus, minus, times and divide signs between rows, and fill in missing digits.

    • Link. Join shape tiles end to end into chains, where each tile's right-hand shape matches the left-hand shape of the next.

    Made to be unhurried

    • No timer. Take as long as you like.

    • Taught by doing: the first boards show you the move instead of explaining it.

    • Stuck? A nudge points the way, and a second tap shows a move.

    • Any arrangement that satisfies the rules wins, not only the one the puzzle was built from.

    Interlace Gameplay Trailer

  56. 56

    No Love No Money

    No Love No Money header image
    Released 3 hours ago
    Type: game
    Dev: Post Soviet Games
    Pub: VISUAL FLOSS
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Plot

    Blandon is an ordinary student at an ordinary school for future game developers.
    When terrorist attacks begin to occur in the city, Blandon finds himself at the very center of events.

    Characters

    A caring girl who considers herself the protagonist's mother.

    The protagonist's ex-girlfriend, who became a superheroine — Super Ex!

    The daughter of the CEO of a major video game corporation.
    A troublemaker always on the brink of life and death.

    A radical communist and indie developer.
    Her plans are unknown to everyone.

    Key Features

    • Four heroines, each with their own storyline.

    • Choices that determine the plot's direction.

    • Five endings: four main ones and one secret one.

    • 2-4 hours of gameplay.

    LOVE WILL BE DESTROYED
    MONEY WILL BE DESTROYED
    ROCK 'N' ROLL IS ALREADY DEAD

    English Trailer

  57. 55

    Catalyst Core

    Catalyst Core header image
    Released 3 hours ago
    Type: game
    Dev: Satk
    Pub: Satk Karus
    Genres: Action Strategy
    About
    Screenshots
    Videos

    ABOUT

    Catalyst Core is a grid-based roguelike deckbuilder where every move sets up your next combo. Infuse your cards with Pyro, Hydro or Dendro to transform ordinary attacks into elemental abilities, trigger powerful Elemental Reactions, and collect Elemental Cores to build devastating synergies. Adapt your deck, master the battlefield, and discover a new strategy every run.

    FEATURES

    • Elemental Card Infusion

    Transform any card by infusing it with Pyro, Hydro or Dendro. Build your own elemental arsenal instead of relying on predefined cards.

    • Chain Elemental Reactions

    Combine different elements to trigger powerful reactions. Plan your turns carefully and unleash explosive combo chains.

    • Elemental Core System

    Collect Elemental Cores that enhance your elements, reactions, and playstyle. Every Core opens up new build possibilities.

    • Grid-Based Tactical Combat

    Position yourself on the battlefield to maximize attacks, control enemies, and create the perfect setup for your elemental combos.

    • Unique Builds Every Run

    Draft new cards, discover powerful synergies, and adapt your strategy through randomized encounters and rewards.

    Release Date Trailer

  58. 54

    Escape the Flood!

    Escape the Flood! header image
    Released 3 hours ago
    Type: game
    Dev: Platuro Orys
    Pub: Frosthain
    Genres: Action Adventure Casual Indie Early Access
    About
    Screenshots
    Videos

    Escape together

    You wash ashore with up to nine friends. The beach floods first and the highest hill last, so build a boat in time. Or play solo, and the boat is all yours.

    Sharks in the water

    Sharks hunt anyone who stays in the water too long. Get back on land or climb aboard before they reach you. Or fight back from the shore or your boat.

    Chop fast, stand clear

    Split up and get to work. Chop down trees with your stone axe and stand clear when they fall. Punch palm trees for coconuts, then craft tools and boat parts.

    Storms and surges

    Sometimes the sea holds still, then surges up the hills, and you feel each surge coming. Rain, thunderstorms and fog roll in, and snow covers the highest peaks.

    Steer for the open sea

    Get your boat on the water in time. Sail a raft with the wind, or row a boat alone or side by side with a friend. The first crew to reach the open sea escapes.

    Save your friends

    If a friend goes down, revive them in time. If you are too late, bring their ghost back at any shrine still above water. Alone, going down ends the run.

    Your own style

    Pick a body, skin tone, height and build, then hair, face, beard, hats, eyewear and clothes. Every run earns XP, and new levels unlock more styles and colors to show your crew.

    Features

    • Co-op for 1 to 10 players. Invite friends through Steam, share a room code, join a public lobby or play on a local network.

    • Proximity voice chat. The closer your friends are, the louder you hear them.

    • First or third person. Switch with one button.

    • Friendly fire is always on. Fists, tools, spears and falling trees hurt friends too, so play nice. Or don't.

    • Pick your difficulty. Choose how fast the sea rises.

    • Seeds you can share. Type in a friend's seed, or retry the same island if nobody escapes.

    Trailer

  59. 53

    Arena of the Forge

    Arena of the Forge header image
    Released 3 hours ago
    Type: game
    Dev: SHIGH Games
    Pub: SHIGH Games
    Genres: Action Adventure Casual
    About
    Screenshots
    Videos

    Enter the Arena. Slay your Enemies. Forge Their Gear. Become stronger with every wave, or die in the attempt.

     

    While in the Arena you will face 40+ different enemies and bosses in increasingly difficult waves of enemies. Collect and forge gear in order to survive the ever increasing challenge of the Arena. Utilize 50+ swords, spells, bows, potions and more to overcome the enemies you will face.

    Loot, Forge (Upgrade), Buy, and Sell your gear to maximize your monster slaying potential within the Arena

     

    Fight through waves upon waves of enemies to complete the bestiary and armory collections.

     

    Fight through the arena your way, with gameplay modifiers and difficulty settings to fine-tune the gameplay experience for yourself. Or even accomplish the game's greatest achievement of DAMO (Demon all Modifiers on).

     

    For a change of pace or even greater challenge enter the Onslaught, Arena of the Forge's boss rush mode where you will face endless waves of bosses with no standard waves to act as a reprieve.

    Gameplay Trailer

  60. 52

    Aleef: Desktop Pet Collector

    Aleef: Desktop Pet Collector header image
    Released 3 hours ago
    Type: game
    Dev: Samharia Studios
    Pub: Samharia Studios
    Genres: Casual Indie RPG Strategy Free To Play
    About
    Screenshots
    Videos

    Aleef is a passive desktop game that sits in the corner of your screen. You don't need to active-click inside the game, your normal mouse clicks and keystrokes across any program or game to crack open eggs.

    • ⭐300+ Pets: Collect unique pets across 7 distinct rarities, from Normal all the way to Ancient and Crimson.

    • ⭐Companions: Bond with pets to gain powerful stats like increasing the effect of W-A-S-D keys and creating builds for different computer usage.

    • ⭐Battle Pets: Assemble your strongest team and send them off to fight and gather loot.

    • ⭐Fusion & Egg Forge: Fuse spare creatures into new ones, or spend Sparks on egg forge that significantly improves your next egg.

    • ⭐40 Relics: Find relics in eggs and activate them for bonuses to hatching, fusion and battle.

    • ⭐Shiny Pets: Hatch rare Prismatic, Radiant and Echo shinies, each with its own bonus perk.

    • And TONS of pets and contents

    Plays universally: No matter what language you type in, every key press damages the egg.

    Gameplay Trailer

  61. 51

    Click Dystopia

    Click Dystopia header image
    Released 3 hours ago
    Type: game
    Dev: Etheric Origin
    Pub: Etheric Origin
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Click Dystopia is a casual clicker Incremental god-game, where you click a button to slay virtual people 

    for cash to upgrade your arsenal. Build up your arsenal and become financially unstoppable. 

    • Buy weapons and applications.

    • Collect stacking upgrades to increase the power of your weapons/applications.

    • Hunt for rare hats to add to your collection.

    • Complete in game challenges to unlock new wallpapers.

    • Go on slaughter streaks.

    • Read messages sent from your subjects.

    • Invest your cash in the stock market or gamble it rolling dice.

    • Save the puppy!

    • Find hidden secrets...

    Click Dystopia Trailer

  62. 50

    Little Drone TuTuTu

    Little Drone TuTuTu header image
    Released 3 hours ago
    Type: game
    Dev: Illumina Games Co., Ltd.
    Pub: Illumina Games Co., Ltd.
    Genres: Action Casual Indie RPG Early Access
    About
    Screenshots
    Videos

    Little Drone TuTuTu is a top-down twin-stick roguelite shooter about a tiny drone, an unreasonable amount of firepower, and a research facility that is about to have a very long day. Arm the drone past common sense, enter one room, and keep shooting until the room stops having opinions.

    CLEAR THE ROOM. SOMEHOW.

    Each run sends you through a chain of lab areas packed with enemy fire, multi-wave assaults, objectives, and bosses that would strongly prefer you left. Dodge what you can, survive the rest, grab an upgrade, and head deeper before the facility finishes the incident report.

    BUILD SOMETHING IRRESPONSIBLE

    Fill four action slots: Primary, Secondary, Utility, and Special. Stack Augments until your sensible little loadout becomes a screen-filling engineering violation. Mix equipment, pile on status effects, and discover combinations that probably should have required a permit. No two runs break common sense the same way.

    THE FACILITY MAKES BAD DECISIONS TOO

    Security grows with you. Enemies stack their own augments, pick up new behaviors, and arrive in nastier combinations. Bosses bring builds of their own. The deeper you go, the harder the facility tries to become your problem, and the more aggressively you become its problem.

    • Fast, tactile twin-stick combat: move fast, hit hard, leave very little screen visible

    • Builds that get out of hand: combine equipment, augments, and status effects until the plan becomes weather

    • Short roguelite runs: quick to restart, increasingly questionable to continue

    • More ways to overreact: unlock new equipment simply by surviving your own decisions

    Arm the drone. Enter the room. Apologize to nobody.

    Gameplay

  63. 49

    ONE FLICK ~ COIN CLASH ~

    ONE FLICK ~ COIN CLASH ~ header image
    Released 4 hours ago
    Type: game
    Dev: TEAM DHA
    Pub: TEAM DHA
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    One coin. One flick. One move that can change the entire match.

    ONE FLICK ~ COIN CLASH ~ is a simple yet strategic physics-based battle game where you flick coins and knock your opponent’s pieces off the table.

    Choose your direction, control your power, and stop the accuracy gauge at the right moment. Every shot matters.

    【PROTECT YOUR KING】

    Every deck contains one 100-yen coin that serves as its King.

    Knock the opponent’s King off the table to win instantly. Decide when to attack, when to defend, and how to use the position of every coin on the board.

    【BUILD YOUR OWN DECK】

    Create your deck using 1-yen, 5-yen, 10-yen, 50-yen, 100-yen, and 500-yen coins, each with a different size and weight.

    Use lighter coins for speed.
    Control the board with heavier coins.
    Build a formation that protects your King.

    Even with the same total value, a different deck can completely change the way you play.

    【335 CPU STAGES】

    Challenge 335 stages with a wide range of opponents and difficulty levels.

    At key points in each league, nine unique rivals known as the Coin Masters await. Defeat them and continue your journey toward the Golden Table.

    【1,005 BADGES TO COLLECT】

    Every stage includes three special objectives:

    ・Win within 3 turns
    ・Knock out the enemy King with your own King, then win
    ・Win after knocking out at least 50% of the opponent’s starting value

    One victory will not be enough to collect every badge.

    Rebuild your deck, replay completed stages, and master different strategies as you pursue all 1,005 badges.

    Collect them all to unlock the true ending.

    【LOCAL TWO-PLAYER BATTLES】

    Battle another player on the same PC.

    With Steam Remote Play Together, you can also challenge friends and family from a distance.

    The match can turn with a single flick.
    Take aim and let the coins clash!

    Gameplay Trailer

  64. 48

    Roadweave

    Roadweave header image
    Released 4 hours ago
    Type: game
    Dev: AppGX
    Pub: AppGX
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    At night the map glows with what you built.

    Roadweave is a strategy game about roads. One route between two towns, cars start rolling, the towns grow, the road stops coping — and from there it is on you: a highway, a detour around the mountain, a junction before the gates, a ferry across the strait.

    What's inside

    Roads that carry traffic. Every car drives its own route and brings money to the treasury. A road has its load, a town has its throughput, and a jam shows on the map as colour, not as a row in a table.

    An area is a task. Link every town, raise the income, feed the capitals, keep the network calm, lay an express route, reach the mainland. Three stars per area: finish it, finish it in time, and build nothing extra.

    Tools arrive one at a time. Highways, curved roads, ring roads, forks, one-way traffic, ports and ferries, tunnels, interchanges, airports and air links. Each new tool comes with a level and explains itself on the spot.

    Four worlds. The Island of 16 areas teaches the basics, the Coast of 40 adds water, the Continents of 80 add distance, the World of 120 puts it all together. Level, experience, tools and achievements carry over; treasury and network start from scratch in every world.

    Maps are generated. Coastlines, rivers, mountains, forests and marshes are built from a seed: everyone gets their own world. The daily map is the same for everybody and changes every day.

    No rush. No timers, no losing: pause whenever you like, undo a build within ten seconds, demolish for half the money back. Income keeps coming while the game is closed.

    12 interface languages, 15 achievements.

    Roadweave_Teaser

  65. 47

    Sir Loot-a-Lot

    Sir Loot-a-Lot header image
    Released 4 hours ago
    Type: game
    Dev: 偶尔不帅
    Pub: 偶尔不帅
    Genres: Adventure Casual Indie RPG
    About
    Screenshots
    Videos

    《Sir Loot-a-Lot》 is a medieval turn-based looter RPG. You play as a lone black-iron knight, venturing deep into goblin lairs, skeletal graveyards, and web-choked abysses. Cut a path through them with sword, spear, and hunting bow, carry every piece of loot back to town, and forge yourself into someone capable of surviving the next expedition.

    But combat works a little differently here: your skills are not buttons lined up on a hotbar, waiting for their cooldowns to end. Instead, they are dealt into your hand as cards at the start of every turn.

    [h2]When Skills Become Cards, Every Move Becomes a Choice[/h2]

    Each turn, the skills you have learned are shuffled back into your hand. You have 4 Action Points and a random set of possibilities to work with.

    Quick Slash, Heavy Thrust, Whirlwind Arrow, Poison Coating, Iron Wall, Defensive Counter—what you play, the order you play it in, and where you spend those 4 points turn every round into a small tactical puzzle. You cannot simply repeat the same rotation, because every hand is different.

    This is not a traditional card game. There is no complicated deckbuilding and no thick rulebook to study. The cards are simply your skills—only now, they force you to make meaningful choices.

    [h2]Sword, Spear, and Hunting Bow: One Knight, Three Fighting Styles[/h2]

    You carry three weapons and automatically switch to the appropriate stance whenever you play a card. Close-range slashes, mid-range thrusts, and long-range arrows can flow seamlessly into one another within the same turn.

    Some skills reward you for constantly switching stances. Others encourage you to commit to a single weapon and keep attacking. Certain enemies may even begin to recognize—and punish—your habits.

    [h2]Poison, Fire, Frost, and the Thrill of Combos[/h2]

    Coat your next attack in poison, flame, or frost, causing enemies to bleed, burn, or freeze during their own turns. Chain duplicate cards together with Multi-Slash to unleash an entire sequence of attacks.

    Recognize an opportunity that exists for only a single turn, then use it to wipe out an entire group of enemies at once.

    [h2]Relics That Give Every Run Its Own Identity[/h2]

    The relics you find are not merely another collection of percentage bonuses. They change the way you play.

    One might make the first strike of every turn exceptionally deadly. Another may cause an elemental enchantment to last for the entire round. Some may even grant you an additional turn.

    Once you assemble two or three relics, your build begins to take shape—and your next expedition may play completely differently.

    [h2]Loot Is the True Long-Term Progression[/h2]

    Every descent is an expedition. Branching paths lead to regular battles, elite ambushes, blessing chambers, treasure vaults, mysterious merchants, and a boss waiting at the end.

    Weapons and armour wear down in battle, but new equipment can also be taken from fallen enemies. Every item you bring back to town remains in your collection, helping you travel a little farther next time.

    Relics and temporarily learned skills disappear when an expedition ends. Your equipment collection does not.

    [h2]Bosses That Fight Back Intelligently[/h2]

    The goblins, undead, and spider swarms each have their own leaders—and they are more than ordinary enemies with larger health bars.

    They summon reinforcements, adapt to your fighting style, and place unwanted cards into your hand. Defeating them requires changing your rhythm, not simply attacking more times.

    [list]
    [] Turn-based card combat where skills become cards and a new hand is dealt every turn
    [] Seamlessly combine sword, spear, and hunting-bow stances
    [] Poison, fire, and frost enchantments, plus multi-hit combo attacks
    [] Run-defining relics that change how you play
    [] Equipment drops, durability, crafting, and long-term loot progression
    [] Branching expeditions across multiple regions with escalating difficulty
    [*] A grim medieval art style and mechanically distinct boss battles
    [/list]

    Failure does not leave you with nothing.

    Return to town. Repair your sword. Then descend once more.

    GameplayTrailer

    avatar

  66. 46

    Wall World Strategy

    Wall World Strategy header image
    Released 4 hours ago
    Type: game
    Dev: Alawar
    Pub: Alawar
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    The Wall is a colossal structure stretching far beyond the visible horizon, hiding traces of ancient eras and unexplained phenomena within its depths. Here, among stone, metal, and darkness, humanity has been forced to build a new life – clinging to the Wall and trying to survive in a world full of threats and mysteries.

    Wall World Strategy is a colony sim on a sheer vertical surface, where every decision affects the stability of the system. Build and expand your base, gather resources, take care of your people, strengthen your defenses, and send expeditions into distant regions and unexplored depths. Each new step forward brings not only opportunities for growth but also new dangers. Survival depends on your foresight, your ability to manage limited resources, and your willingness to make difficult decisions.

    BUILD AND EXPAND THE COLONY

    Establish a base on the surface of the Endless Wall and gradually turn a small outpost into a large, stable, and well-defended colony. Plan the placement of key structures, develop production chains, expand living areas, and build infrastructure capable of supporting both population growth and stable operations.

    As your colony grows, you will need to decide how to expand, which structures to prioritize, and where to allocate resources – whether into production, housing, or defense.

    WITHSTAND THE THREATS

    The Wall is far from lifeless. In its shadows lurk zyrexes – dangerous creatures that will attack your colony again and again, testing its defenses, organization, and your ability to respond. Strengthen your defenses, secure vulnerable areas, and decide how much you can afford to invest in protection.

    Additional pressure comes from emergency events such as accidents, disasters, and environmental hazards. They won't destroy your colony instantly, but they will disrupt its operations and trigger cascading problems.

    MANAGE YOUR SOCIETY

    Your colony is, above all, made up of people – living, working, hoping for the future, and depending on your decisions. Monitor their condition and take into account how they react to your choices. Overpopulation, food shortages, or supply disruptions can quickly lead to declining efficiency, crisis, and riots.

    Caring for your people is a core part of the strategy. The state of your population determines the performance of the entire colony – its productivity and its ability to endure prolonged periods of danger. A strong and well-supported society recovers faster from attacks and moves forward with greater confidence.

    GATHER RESOURCES AND ADVANCE

    Start with basic resource extraction and gradually build a more complex economy. Explore the depths of the Wall, search for stable resource deposits, and develop the infrastructure needed to use them efficiently.

    Technological progress allows you to improve core systems and unlock new possibilities. Enhance resource gathering and processing, reduce costs, increase efficiency, and strengthen your colony against external threats. Some technologies accelerate infrastructure development, others improve defense, automate key processes, or expand your ability to explore new areas of the Wall.

    SEND OUT EXPEDITIONS

    To explore beyond your colony, deploy robo-spiders – specialized machines designed for scouting, resource extraction, and operations in remote areas. Send them into uncharted sectors of the Wall to expand your reach, gather resources, uncover rare discoveries, and explore areas that are too dangerous or inaccessible for humans.

    However, distant regions bring not only opportunities but also risks. Expeditions may encounter hostile environments, unstable terrain, unknown lifeforms, or remnants of ancient machinery whose purpose has long been forgotten. Prepare your equipment, assess the risks, and decide how far you're willing to go.

    EXPLORE THE DEPTHS OF THE WALL

    The Wall is more than just the surface your colony clings to. Beneath it lies an entire world filled with resources, forgotten technologies, and rare artifacts. Extract valuable materials, recover technological samples that can accelerate your development, and uncover unique objects that help you understand this world.

    As you explore, you will begin to find answers – but each discovery raises new questions about the nature of the Wall and why it became humanity's last refuge.

    PLAY BY YOUR OWN RULES

    Develop your colony in Sandbox Mode without story constraints or time pressure. Choose from different maps and difficulty levels, tailor the conditions to your liking, and keep playing for as long as you want.

    Zyrexes will still attack, but you can play at your own pace and experiment with different development and defense strategies.

    Developer Commentary Trailer

    Demo Trailer

  67. 45

    A Bun Above

    A Bun Above header image
    Released 4 hours ago
    Type: game
    Dev: NoZworks
    Pub: NoZworks
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    One more layer?

    Ingredients drop and stack with real physics. Every layer adds to the score,
    but whether you put one more on a wobbling tower is your call.
    Anything that tumbles off the plate scores nothing. Push your luck, or cap it with the top bun and serve.

    If it tastes good together, it combos

    Most effects point at the ingredient next to them. Cheese melts onto the patty beside it for ×1.5,
    tomato lifts the bacon, and bacon, lettuce and tomato together complete a recipe that multiplies the whole burger.
    Where you drop each piece decides both how steady the tower stands and how much it scores.

    How a run goes

    Every customer names a quota. Drop ingredients from your pantry onto the plate, cap it with the top bun
    to serve, and get scored; miss the quota and it's game over on the spot. Clear a customer and the
    Midnight Food Truck opens: buy crates and relics, discard the ingredients you don't need, and grow your deck.
    Satisfy the final boss to win.

    Every burger gets a name

    What you stacked and which recipes you hit become the name on the menu.
    Something like "Moon-Viewing & THE BLT Fried Egg Bacon … Burger!!!" — and the best one of each run is saved to your Burger Album.

    What you stack

    • 100+ ingredients — points, multipliers, catchers. Every shape stacks differently, and catchers hold the tower up
    • 40+ recipes — hit a combination for a whole-burger multiplier, and many unlock new ingredients
    • 40+ relics — permanent effects that lift entire tags
    • 8 cooks — each with their own starting deck and house specialty
    • Customers with character — favorites, dislikes, bones. The order shifts every time, even from the same face

    Prove yourself

    Raise the stakes with Shop Ranks ★0–5 and Seasoned Chef, where the drop point sweeps side to side on its own.
    Daily Challenge and Overtime scores go up on the Steam leaderboards.
    Includes a Codex, a Burger Album and 70+ achievements.

    Streaming & videos

    Streams and videos are welcome, monetized ones included. No need to ask first, and the in-game music is fine to use.
    A mention of the game's name is always appreciated.

    Gameplay Trailer

  68. 44

    Hell is Neon Colored

    Hell is Neon Colored header image
    Released 4 hours ago
    Type: game
    Dev: Low Revolution
    Pub: Low Revolution
    Genres: Action Indie
    About
    Screenshots
    Videos

    Hell Is Neon Colored - Bullet Nirvana

    A full-featured neon twin-stick shooter with deep progression and customization that strips away every unnecessary feature to reveal a neon-colored, high-speed arcade experience that builds with your skill and progress. Whether your after a Survivor-like or a Gauntlet-like arcade experience, customization lets you play how you want

    Overview

    Hell is Neon Colored is a roguelike retro-flavored shooter with a minimalist presentation and a maximalist design. The visual language is clean and simple, with shapes and color defining what you need to know in a split second, while deep customization hides behind the clean surface.

    Play Your Way

    A progression system where you decide how you grow and what you do to get there.

    • Want a quick one off level?

    • Want to play against endless waves of progress?

    • Hunt quests until you slay area bosses?

    • or maybe just focus on winning duels?

    • or hunting the massive brutal bosses?

    • Its all there and all viable. With 4 different play modes, you decide how and where you progress

    Slay Your Way

    Every weapon design is up to you. From a massive cache assemble complex weapons:

    • spinning swords that deflect the enemies weapons back at them

    • mortars that fire over walls and disease the enemies they hit

    • enemy seeking missiles that steal health

    • They are all here. Add to the mix stealth, shields, drones, decoys, AOE effects, and so, so, much more.

    • And every weapon can be modified to fit a wide variety of play styles

    • More than 300 possible weapon combinations that have a real impact on your play style

    Difficulty that matches your drive

    One hundred carefully tuned levels of difficulty await you.

    With enemies that mirror your abilities, grow stronger and smarter, and gain powers like healing, summoning, stealth and complex ranged attacks that pull from the same arsenal you do.

    Bosses that grow more larger and more complex as the game progresses also escape their boss level constraints and make their way into Endless Mode and Gauntlet Mode.

    More than 120 brutal combinations of enemy powers build to make a a challenge that you control.

    • Duelists - smart fast enemies built like you and carrying that same massive arsenal you can carry and will challenge you in one-on-one arenas.

    • Mini bosses - the early bosses soon break containment and make there way into regular levels cause massive threat.

    • Boss encounters - huge multi-part multi-phase bosses that grow in complexity, size, and danger as you progress. With area spanning attacks and complex overlapping phases, one misstep can spell disaster.

    Choose your difficulty. Want to grind and power up to roll through your enemies, that's possible. Want to push the cutting edge and finish all 100 difficulties with the highest possible challenge? The game meets you there.

    Sounds like Retro - only better

    Twenty chiptune tracks and ninety-nine effects run through one emulated eight voice sound chip.

    The pace of the game and the danger level reacts through the soundtrack, pace and drive increasing as risk does.

    A full featured EQ and sound studio in-game to play with and cut your own soundtrack options.

    Customization that respects you

    • Full control remapping - every action can be remapped across keyboards, mouse, and gamepads

    • Full controller support - play it on your favorite controller or Steam Deck

    • Deep video customizations - Tune and tweak every video option and setting

    • Complex audio tuning - not just volume sliders, a full EQ for your tuning purposes

    • Full auto-target - give your right thumb a break and let the game handle targeting

    • Full and smart auto-fire - target and destroy what matter and cycle firing smartly

    Warning

    This game uses bright, high-contrast neon visuals, bloom and screen flashes. A photosensitivity warning is shown on every launch, and the effects that cause it — bloom, camera shake, motion effects — can each be turned down or off from the options menu.

    Announcement trailer

  69. 43

    The Stolen Dawn

    The Stolen Dawn header image
    Released 4 hours ago
    Type: game
    Dev: Slightly Ambitious Games
    Pub: Slightly Ambitious Games
    Genres: Action Adventure Indie Strategy
    About
    Screenshots
    Videos

    The Stolen Dawn is a pixel-art puzzle-platformer that combines exploration, bow combat, and puzzle-solving with two distinct ways to play: a story-driven adventure and a roguelike-inspired Endless Mode.

    Story Mode — Bring Back the Morning

    The wizard Veyr has stolen the dawn and imprisoned Princess Lyra, whose magic is keeping its light alive. Guided by Pip, a small lantern spirit sent by the princess, you must journey to Veyr’s castle, break his hold, and restore the morning.

    Travel through 35 handcrafted levels across seven chapters, crossing lush jungles, shipwreck-strewn shores, frozen ruins, fiery foundries, haunted marshes, and crystal caverns before reaching the castle. Navigate dangerous platforms, overcome traps, solve puzzles, and confront guardians bound by Veyr’s magic. Along the way, messages from Lyra reveal that she is still fighting from inside the tower—and relying on you to reach her.

    Endless Mode — Push Further with Every Run

    Take on a separate, procedurally generated challenge with randomized regions, changing level layouts, and increasingly powerful enemies and bosses. Collect crystals to unlock your path forward, defeat bosses to enter new regions, and push for a new personal high score.

    Your progress does not end with a failed run. Collected coins carry over between attempts and can be spent on permanent Endless Mode upgrades, including more health, additional arrows per shot, faster movement, and stronger jumps. Return better equipped and discover how far you can go.

    Follow the story to reclaim the dawn—or test your limits in an adventure with no final level.

    The Stolen Dawn Trailer

  70. 42

    Chaosoccer

    Chaosoccer header image
    Released 4 hours ago
    Type: game
    Dev: DuoYogurt
    Pub: DuoYogurt
    Genres: Casual Sports
    About
    Screenshots
    Videos

    Score goals. Cause a little chaos.

    Chaosoccer turns the soccer pitch into a cartoon physics party. Chase the ball, charge into the crowd, and pick your moment to shoot! A collision can knock the ball away, a defender can block your shot, and a friend can head away the perfect pass just before it reaches you. Play for the score, stay for the fun.

    A powerful strike or a curling shot?

    Charge up a powerful shot, lob the ball high, or send it curving through the air. Find space in the crowd, leap for a header, and send the ball toward the goal. The controls are easy to pick up, but a great team play still takes good timing, aim, and an eye for your teammates.

    Get your friends together—or play solo

    Play online with friends, split into red and blue teams, and fight for every chance to shoot. Add computer-controlled players to fill out the teams, or start a match on your own to practice your footwork.

    Make the pitch your party

    Prefer a close scramble or room to set up a shot? Choose a pitch size, set the goal target and match length, and play at your own pace. Mix and match headwear, hand accessories, shoes, and other accessories to make your little player stand out. Outfits are purely cosmetic. Scoring is still down to your skills.

    trailer

  71. 41

    Bebesida

    Bebesida header image
    Released 5 hours ago
    Type: game
    Dev: Nikolai Sokha
    Pub: Nikolai Sokha
    Genres: Action Adventure
    About
    Screenshots
    Videos

    BEBESIDA is a first-person sci-fi survival horror game with solo play and coop online multiplayer. Explore an alien-infested spaceship, search for supplies, fight to stay alive, and pursue an objective that may put you at odds with the rest of the crew.

    Explore the ship

    Navigate a ship with 21 rooms connected by corridors, including a bridge, engine compartments, laboratory, medbay, armory, and evacuation facilities. Room types are assigned to different locations between sessions, while the ship’s overall layout remains fixed. Discover unfamiliar compartments and use your wrist-mounted map to plan your route.

    Scavenge and survive

    Search furniture and storage for equipment and supplies. Organize what you carry in your backpack and equipment pockets, manage ammunition and stamina, and fight alien creatures with firearms and melee attacks.

    Injuries affect how you play. An injured arm slows reloading and searching, a damaged leg limits movement, and a head injury makes aiming harder. Further damage can be fatal.

    Choose your crew member

    Select from six crew roles: Captain, Pilot, Mechanic, Scientist, Scout, and Soldier. Your choice determines your character’s appearance and starting weapon.

    Play alone or join other players through Steam lobbies. Built-in voice communication combines nearby speech with radio transmission, helping you coordinate while separated across the ship.

    Pursue your own objective

    Survival is only part of the mission. Personal and corporate objectives can require you to explore the ship, send a signal, collect alien tissue samples, eliminate threats, or ensure a particular outcome for the crew.

    Some objectives encourage cooperation. Others create conflicting interests: another survivor may need the ship to reach Earth, while your objective requires its destruction. Each player’s success is evaluated individually at the end of the session.

    Decide how to escape

    Interact with ship terminals to change course between Earth and Mars, control engines, unlock evacuation access, or initiate self-destruction. Seek safety through hibernation or launch an escape craft before the ship’s fate is sealed.

    The ship’s destination, its condition, your escape method, and your objective determine your final result.

    Bebesida Trailer

  72. 40

    Rezonia

    Rezonia header image
    Released 5 hours ago
    Type: game
    Dev: Kaiba-Eztoria
    Pub: Kaiba-Eztoria
    Genres: Casual Simulation Free To Play
    About
    Screenshots
    Videos

    A classic rhythm game where you hit notes in time with the music.

    Four easy-to-follow lanes and clear timing judgments make it approachable even for newcomers.

    Experienced players can push their limits with precision, hard gauges, and a straightforward rating system.

    ■PLAY

    The basic flow is simple: GAME START → Select a song → Choose a difficulty → Play → Results.

    Hold SPACE on the song selection screen to adjust scroll speed, timing offset, volume, and more.

    Gameplay is straightforward: hit the notes in time as they approach.

    Use D / F / J / K for the four lanes and SPACE for large red notes. All keys can be freely reassigned in the key configuration.

    ■SCORE SYSTEM

    TECH SCORE

    Timing judgments are PERFECT → GREAT → GOOD → MISS. The more accurate your timing, the higher your score.

    Hit glowing notes (CRT) with high precision to earn a bonus of up to +5,000 points.

    The maximum score is 1,010,000. Your score determines your rank, from D to SSS+.


    EDGE SCORE

    A separate score dedicated entirely to precision.

    PERFECT!!! = 3 / PERFECT!! = 2 / GREAT! = 1.

    Stars light up as you approach the theoretical maximum, up to ★5.

    Steam leaderboards for individual charts rank players by the combined total of TECH SCORE and EDGE SCORE.

    ■RATING

    A numerical measure of player skill, calculated from chart difficulty, score, full combos, and gauge type.

    Only the highest-rated chart for each song counts. Your overall rating is the sum of your top 30 songs.

    ■GAUGE

    Gauges do not affect your score, but they do affect your rating and the clear marks displayed on the song selection screen.

    NORMAL: The standard gauge. Finish with at least 70% remaining to clear the song.

    HELL / SUPER HELL: Lower timing judgments drain the gauge. If it reaches 0%, the song ends immediately. Make it to the end to clear.

    ■MORE

    Key Configuration — Customize the key assigned to each note.

    Player Profile — Set the player name displayed on the song selection screen.

    Credits — View development credits, software used, and image sources.

    Rezonia - Official Trailer

  73. 39

    Void Reaver

    Void Reaver header image
    Released 5 hours ago
    Type: game
    Dev: Banana Blitz
    Pub: Entalto Publishing C&R Creative Studios Maple Whispering Limited
    Genres: Action RPG
    About
    Screenshots
    Videos

    You're stranded on a crumbling alien planet with nothing but your weapon and an empty backpack. To survive this sci-fi bullet heaven, you’ll need to master the art of aggressive organization and nimble movements.

    Climb a towering alien monolith while facing hordes of enemies, collect experimental tech and jigsaw your inventory into an unstoppable engine of destruction. The Void is waiting, and your inventory space is limited. 

    Pack light. Shoot heavy.

    YOUR INVENTORY IS YOUR WEAPON

    Forget simple equipment slots. Here, placement is power.

    • Strategize: Arrange weapons and artifacts in your backpack grid to activate powerful adjacency bonuses.

    • Synergize: Place elemental weapons next to melee blades for hybrid damage, or link engineering items to drones for epic buffs.

    • Evolve: Merge duplicate items to increase their rarity and unlock devastating new properties.

    SURVIVE THE ONSLAUGHT

    The combat is fast, fluid, and brutal. Your weapons fire automatically, leaving you free to focus on what matters: Movement and Survival.

    • Dodge & Destroy: Weave through thousands of enemies while your optimized build unleashes chaos.

    • Elite Challenges: Face multi-phase bosses and elite enemies that will test your reflexes and your build's efficiency.

    • Dynamic Arenas: Adapt to biome-specific events in hand-tailored arenas designed for infinite replayability.

    ASSEMBLE YOUR CREW & EVOLVE

    Death is just the beginning. The roguelite progression ensures you come back stronger after every defeat.

    • Deep Meta-Progression: Use resources gathered in the tower to upgrade your ship’s tech tree and unlock permanent bonuses for all characters.

    • Unique Specialists: Choose from a growing roster of survivors - from melee berserkers to drone engineers and long range snipers. Each character features their own unique dash, active ability and skill tree containing playstyle defining passive abilities.

    • Limitless Combinations: With 100+ weapons, 200+ artifacts, and 10 unique characters, there are over 10 quintillion possible builds to discover.

    FIGHT TO THE BEAT

    Set your pace to a masterfully crafted and powerful soundtrack by acclaimed electronic music artist and studio co-creator Nibana, inspired by artists such as Solar Fields (Mirror's Edge / Mirror's Edge: Catalyst), featuring the reveal of his brand new music project Analog Anxiety and collaborations with Psychedelic Trance legends like Ajja, Ryanosaurus, Kliment and Lunarave as well as YouTube's most metal cover artist Vincent Moretto.

    The OST will be released as a fully streamable 10 tracks album, unlockable within the game, and manageable from the Jukebox Menu where you will be able to playlist your favorite songs from a level to another and curate your own music experience.


    KEY FEATURES

    • Tactical Inventory System: A puzzle within the battle. Rearrange items to trigger synergies, set bonuses, and merge duplicates for exponential power gains.

    • Fast-Paced Auto-Combat: A pure "Survivor-like" experience where your skill lies in positioning and dodging while your build handles the firepower.

    • Insane Build Variety: Experiment with Elemental, Engineering, Projectile or even Melee archetypes across a roster of distinct characters.

    • Persistent Progression: Unlock permanent upgrades and new items via a shared Ship Tech Tree and individual Character Skill Trees.

    • Epic Boss Fights: Face strong bosses with phase-based attack patterns and mechanics.

    • High-octane Jukebox: Fight to the beat of outstanding electronic music from internationally acclaimed musicians and curate your own playlist.

    • A human-sized indie experience: We have put sweat and tears in Void Reaver, our first game ever, to bring you a 100% hand-crafted game valuing human artists with a strict NO AI ART stance.

    Release Trailer

  74. 38

    Loamward

    Loamward header image
    Released 5 hours ago
    Type: game
    Dev: Bramblewright Games
    Pub: Bramblewright Games
    Genres: Indie Massively Multiplayer RPG Simulation Free To Play
    About
    Screenshots
    Videos

    A world you can shape, together

    Loamward is an online sandbox about working the land. There are no classes and no levels to chase: you get better at what you do, one dig, one swing, one stitch at a time. Every hill can be lowered, every hollow filled. What you build stays, and so does what your neighbors build beside you.

    Shape the ground itself. Dig loam and clay, raise and flatten corners, level a plot for a house, till fields, pave roads in cobbles and flagstones. Tunnel into the hills and mine veins of iron, copper, coal and rarer things, deep under the surface.

    Make everything by hand. Fell trees and saw boards, smith heads and blades at the anvil, fire pottery in the forge, weave rope, tan leather, brew and bake. Quality matters: every item has its own, and skilled hands make better things and improve them further.

    Build and settle. Plan a house wall by wall, in timber, log or stone, with stairs, roofs and doors that swing. Found a settlement, invite your neighbors, set who may build or dig, keep its coffer full, hire guards and a trader.

    Live off the land. Forage berries and herbs, fish rivers and ponds, grow crops through the seasons, win an animal's trust, breed your herd, ride out on horseback. Hunger, thirst and the weather all count.

    A world that goes on. Day turns to night, seasons turn by the real calendar, trees seed and grow, snow lies in winter. Wolves and bears roam the wild; settlement guards keep the peace at home.

    Start on Firstfurrow Isle. A short guided course teaches the basics before you cross to the mainland.

    Loamward is free to play and in active development. Join the community on Discord and help shape what comes next.

    Gameplay Trailer

    Teaser

  75. 37

    Drill Rover

    Drill Rover header image
    Released 5 hours ago
    Type: game
    Dev: Pixel Crate Games
    Pub: Pixel Crate Games
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    Take control of a powerful drill vehicle and descend beneath the surface of a distant planet in search of valuable minerals. Explore unfamiliar terrain, manage your fuel, and decide how deep you are willing to go before making the journey back to base.

    Drill Into the Unknown

    Break through layers of alien rock to uncover hidden riches. Every expedition takes you farther beneath the planet’s surface, where valuable deposits and greater risks await.

    Manage Your Fuel

    Fuel is limited, and every trip is a race against the gauge. Mine as much as you can, then turn back when you run dry. Return to base to refuel, and prepare for the next expedition.

    Upgrade Your Drill Rover.

    Use the resources you bring home to improve your equipment. Upgrade your drill to break through tougher rock, expand your fuel capacity to stay underground longer, and strengthen other systems to make each run more productive.

    Go Deeper through sectors.

    Each expedition helps you push beyond your previous limits.

    Strike It Rich

    Search the alien underground for gold, gems, and other valuable finds. Build your fortune one expedition at a time and turn a humble mining vehicle into a high-powered machine built for the deepest reaches of the planet.

    How Far Will You Go?

    Step on the gas, watch your fuel, and make every trip count. The planet is waiting beneath your wheels.

    gameplaytrailer

  76. 36

    Close the strait !

    Close the strait ! header image
    Released 5 hours ago
    Type: game
    Dev: OrientaStudios
    Pub: OrientaStudios
    Genres: Casual Indie
    About
    Screenshots
    Videos

    The strait is narrow. The oil routes are vital. And the enemy is already on the horizon.

    You command the defenses of a strategically critical maritime passage—the lifeline of your nation’s economy. Every tanker that crosses these waters carries precious oil, and every barrel that reaches safety strengthens your war effort.

    But the strait has become a hunting ground.

    Pirate fleets, raiders, submarines, aircraft, and increasingly powerful enemy formations are moving in to seize your resources and break your defenses.

    Your mission is simple:

    Protect the oil. Hold the coastline. Close the strait.

    BUILD YOUR DEFENSE

    Every operation begins with limited resources and an exposed coastline.

    Deploy machine-gun positions, anti-ship batteries, missile systems, radar installations, anti-air defenses, artillery, mines, and fortified positions across strategically important locations.

    But static defenses are only the beginning.

    As the battle escalates, you'll gain access to a growing military arsenal:

    • Tanks & Armored Units — Reinforce vulnerable positions and intercept enemy landings.

    • Aircraft — Launch fighters, interceptors, bombers, and strike missions against incoming threats.

    • Naval Forces — Deploy patrol boats, missile craft, destroyers, and other vessels to control the waters.

    • Submarines — Hunt enemy fleets from beneath the surface and strike before they reach your defenses.

    • Radar & Reconnaissance — Detect distant threats and give your defenses the information they need to respond.

    • Missile & Artillery Systems — Destroy high-value targets before they can reach the strait.

    Every unit has a purpose.

    Every emplacement matters.

    And every weakness in your defensive network will eventually be tested.

    DETECT. IDENTIFY. DESTROY.

    Firepower means nothing if you cannot see the enemy coming.

    Build a network of radars, reconnaissance systems, observation posts, and detection equipment to expand your battlefield awareness.

    Enemy aircraft can approach from beyond the horizon. Submarines can slip beneath your defenses. Fast attack boats can exploit gaps in your coverage.

    Different threats demand different answers.

    A radar station might detect an incoming bomber formation—but you'll still need the ammunition and weapons capable of bringing it down.

    A sonar system might reveal a submarine—but detecting it and destroying it are two very different problems.

    As the enemy grows stronger, building the right combination of detection, range, firepower, ammunition, and support systems becomes the difference between holding the strait and watching your defenses collapse.

    CHOOSE YOUR ARSENAL

    Your defenses can be developed through multiple upgrade trees, allowing each campaign to evolve differently.

    Improve firing range.

    Increase radar coverage.

    Unlock heavier ammunition.

    Upgrade missile guidance.

    Strengthen armor.

    Increase aircraft capabilities.

    Improve naval weapons.

    Develop more advanced technologies.

    Some upgrades provide immediate power. Others open entirely new branches of military technology.

    There is no single perfect defense.

    Experiment with different combinations, adapt to the threats you're facing, and build a military machine capable of surviving increasingly overwhelming attacks.

    FAILURE IS PART OF THE WAR

    You will lose.

    Your defenses will collapse. Enemy forces will break through. Oil will be stolen. Positions you thought were untouchable will be destroyed.

    But defeat is not the end.

    It is progression.

    Close the Strait is an incremental tower-defense roguelite built around repeated attempts.

    Every operation earns resources that remain with you after defeat. Spend them on permanent upgrades, unlock new military technology, improve your starting capabilities, and return to the battlefield stronger than before.

    A level that once seemed impossible slowly becomes manageable.

    Then beatable.

    Then yours.

    Fight. Lose. Upgrade. Return.

    Push further with every attempt until you finally break the enemy offensive and secure the strait.

    Victory unlocks the next operation—bringing new terrain, new enemies, new tactical problems, and even greater threats.

    TWO POWERS. TWO DOCTRINES.

    The world is divided between two rival military blocs locked in a decades-long struggle for influence.

    Choose your allegiance.

    THE MERIDIAN COMPACT

    A technologically sophisticated alliance built around precision warfare, advanced electronics, powerful air forces, and highly coordinated defensive systems.

    Their equipment favors accuracy, intelligence, radar superiority, guided weapons, and specialized units.

    Expensive.

    Precise.

    Deadly.

    THE VOSTRA UNION

    A massive continental military coalition built around industrial power, heavy armor, overwhelming firepower, and weapons designed to keep fighting under brutal conditions.

    Their doctrine favors durability, artillery, armored formations, mass deployment, and raw destructive power.

    Heavy.

    Relentless.

    Unforgiving.

    Both factions can defend the strait—but they approach war very differently.

    Their units, technologies, upgrade paths, strengths, and weaknesses change how you build your defenses and how you respond to the enemy.

    EVERY WAVE CHANGES THE BATTLE

    The enemy will not simply send more of the same.

    Early attacks might consist of poorly equipped raiders and small boats attempting to steal oil and escape.

    Survive long enough and the battlefield escalates.

    Fast attack craft begin probing your coastline.

    Aircraft attack your radar network.

    Armored landing forces attempt to establish positions on shore.

    Submarines move beneath your naval defenses.

    Heavily armed ships appear beyond the horizon.

    Eventually, your carefully constructed defensive network becomes a battlefield spanning land, sea, and air.

    The question is no longer whether the enemy is coming.

    It's whether you built the right defenses before they arrive.

    CONTROL THE STRAIT

    Every barrel matters.

    Oil fuels your economy, your military, and your ability to continue the war.

    Protect tankers and strategic infrastructure while deciding how aggressively to invest your resources. Spend heavily on defenses now, or save for a powerful technology upgrade that could transform your next attempt.

    Build too slowly and the enemy may overwhelm you.

    Expand too quickly and you may find yourself without the ammunition or resources needed to survive the next assault.

    Every operation becomes a balancing act between survival, expansion, technology, and firepower.

    ADAPT. UPGRADE. OVERCOME.

    Close the Strait combines the satisfaction of incremental progression with the strategic decisions of tower defense and modern warfare RTS games.

    Build interconnected defenses.

    Deploy land, naval, and air units.

    Establish radar coverage.

    Manage different ammunition and weapon systems.

    Explore branching technology trees.

    Experiment with different military doctrines.

    Lose battles and turn those defeats into permanent strength.

    Then return and try again.

    The enemy only needs to break through once.

    You need to make sure they never do.

    Defend the oil.

    Control the waters.

    Close the Strait.

    Close The Strait Gameplay Trailer

    Close The Strait Cinematic Trailer

  77. 35

    Cabezurrio vs Skeletons

    Cabezurrio vs Skeletons header image
    Released 5 hours ago
    Type: game
    Dev: Cabezurrio Studios
    Pub: Cabezurrio Studios
    Genres: Action Adventure
    About
    Screenshots
    Videos

    A 3D platformer in which you control Cabezurrio, a brave warrior attempting to free the world from the skeletons that currently dominate it. To succeed, he relies on his sword and the help of the only wizard who has not been captured.

    The action unfolds across three settings—a village, a graveyard, and a labyrinth—with three difficulty levels (easy, medium, and hard). To advance to the next stage, you must retrieve various items requested by the wizard, collect a specific number of coins (the wizard doesn’t work for free), and eliminate all the skeletons in the area. Along the way, you will need to overcome various obstacles, some of which are created by the magic the skeletons wield.

    Trailer_001

    Trailer_002

    Trailer_003

  78. 34

    Mysteries of Rodion

    Mysteries of Rodion header image
    Released 5 hours ago
    Type: game
    Dev: Volganka Games
    Pub: Volganka Games
    Genres: Adventure Indie Early Access
    About
    Screenshots
    Videos

    Welcome to Rodion’s shop.

    At first glance, it is nothing more than an old store filled with unusual objects. A gramophone plays quietly, rain falls beyond the windows, and the shelves hold items that should have disappeared long ago...

    But in this shop, things do not simply wait for a new owner.

    Each one carries someone else’s story. A desire. A mistake. And sometimes, a price that someone had to pay.

    Mysteries of Rodion is a supernatural detective adventure about Angela and her unusual companion, the Spirit. They see the world differently and help each other uncover the secrets of an antique shop. Explore its rooms, examine and use objects, and connect clues, old photographs, and notes. Combine Angela's discoveries with what the Spirit notices to solve puzzles and learn the stories of the objects' former owners. Here, the strange lives alongside the everyday, and humorous conversations mingle with mysteries and heartfelt confessions.

    What awaits you:

    • stories of unusual artifacts and their owners;

    • choices that influence how events unfold;

    • multiple endings;

    • puzzles and investigations;

    • examination of objects, written records, and old photographs;

    • interactive elements throughout the shop;

    • Angela and the Spirit working together: their different perspectives help uncover hidden clues;

    • supernatural mysteries, rain, dark humor, and a touch of absurdity;

    • a secret we’d rather keep under wraps for now.

    See you soon!

    But remember... every object has its price...

    Game

  79. 33

    A Storm Unsung

    A Storm Unsung header image
    Released 5 hours ago
    Type: game
    Dev: Clouds of Glass Games
    Pub: Clouds of Glass Games
    Genres: Action Indie
    About
    Screenshots
    Videos
    Until the End


    Adventure toward Castle Glass as one of a multitude of characters whose bloodlines all converge on one person - Saren Glass. You will fight through procedurally generated levels until your fated encounter with your distant relative.

    A Tainted Bloodline


    Those whose blood is bound to Glass are a varied bunch. Each relative is a different force to be reckoned with. Though you all come from varied backgrounds and each have your stories, each of you is bound to life by the malodorous magic that animates your ancestor. Some of you may find this a boon, but others are not so enthused about undeath.

    A Safe Place


    Every adventure starts from Riilavkava. This small hamlet lies just beyond the reach of the Storm's influence and serves as a base of operations for you. As shards of mana and the souls of the fallen are gathered, you will be able to rebuild and improve the settlement - possibly drawing the attention of others of your bloodline in the process.

    A Singing Storm


    The fell creature who once walked the land as Saren Glass had his soul torn asunder and anchored throughout the ever-shifting lands surrounding his ruined castle. With each subsequent success against him, more of his soul is lost, leaving more room for the heaving, boiling storm which animates him. This putrid magic seeps from him, uncontrollably, strengthening the fetid enchantments on the realm around him.

    Features Overview:

    Randomized Dungeons: Explore dungeons that are never the same twice.
    Multitude of Characters: Play as more than a dozen different descendants of Saren Glass.
    Rebuild: Help to rebuild Riilavkava - increasing your own power and unlocking more allies.
    Little Helpers: Rescue small bits of elemental magic - motes, which you can upgrade and bring with you on your travels.
    Glass's Eyes: Running the content of each level is something of a bot that determines when and where to spawn the: enemies, tiles, and events that you will face.

    Trailer

  80. 32

    Hold the Dawn

    Hold the Dawn header image
    Released 6 hours ago
    Type: game
    Dev: YogurtGames
    Pub: YogurtGames
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    The last lights still burn. The dead do not rest.

    Hold the Dawn is a 3D tower defense game set in a post-apocalyptic wasteland. By day, you rebuild and expand your stronghold. By night, the horde comes. Choose a hero with a distinct fighting style—they battle on their own while you command the defense: place towers, shape the battlefield, and keep the base standing until sunrise.

    A Day to Build. A Night to Survive.

    Daylight is scarce. Use it to raise defenses, deploy towers, and upgrade your base before the next assault. Every placement is a bet on how the night will unfold—choke points, overlapping fire, fallback lines.

    When darkness falls, zombies surge across the wastes. Your towers open fire. Your hero auto-fights in the thick of the swarm. Cut them down, hold the line, and make it to dawn.

    Heroes Who Fight. You Who Decide.

    Each survivor brings a different edge to the field. Unlock new heroes and grow their abilities as you progress, so the next night starts stronger than the last. You set the plan. They hold it.

    Towers With Tactical Weight

    A varied arsenal of defensive structures—damage, control, and support—meant to be combined, not stacked blindly. The right layout breaks a wave. The wrong one collapses.

    Hold the Line Together

    Play solo, or defend the base with friends. Local, LAN, or Steam online.

    Features

    • 3D post-apocalyptic tower defense

    • Day-build / night-defend loop

    • Distinct auto-fighting heroes

    • Tactical defensive towers

    • Satisfying horde-clearing combat

    • Base-building and upgrade strategy

    • Meta progression: unlock new content and strengthen heroes

    • Solo or multiplayer: local, LAN, and Steam online

    trailer new

  81. 31

    The Lacuna Tapes: Analog Signal Archive

    The Lacuna Tapes: Analog Signal Archive header image
    Released 6 hours ago
    Type: game
    Dev: stygian games
    Pub: stygian games
    Genres: Indie
    About
    Screenshots
    Videos

    A woman carries out a deadly attack at a hospital, then takes her own life. She leaves behind a set of cassette tapes containing encoded data.

    The entire game takes place at a tape-decoding machine. Solve over 40 signal-decoding puzzles across the seven tapes, unlocking a new story fragment with every successful decode.

    To decode a signal, recreate a target waveform shown by the machine: choose a base waveform, route it through a chain of processing modules that reshape the signal, and adjust the modules and their order until the output matches the target.

    Each recovered fragment reveals part of the story of the tapes' owner through text, an image, or an occasional audio recording, gradually reconstructing her life and the events that led to her final actions.

    Main Trailer

  82. 30

    Dream Riders

    Dream Riders header image
    Released 6 hours ago
    Type: game
    Dev: Obvious Conflict
    Pub: Obvious Conflict
    Genres: Racing
    About
    Screenshots
    Videos

    Dream Riders is a fast-paced 2.5D auto runner driving sim set in a hand-drawn dreampop pixel world. Take on a series of high-speed boss encounters each lurking behind a themed high difficulty track, or just get out and drive to see how far you can get.  Prove that nothing is off limits if you're fast enough!

    Take To The Streets

    The world in our near future feels…empty.

    Underpopulated cities stay lit with a power grid outliving its use, but don't let the pretty lights fool you; this place died a long time ago. People hide away inside, plugged into their own virtual utopias. Outside in the streets, predatory gangs roam free alongside maintenance robots still completing their long-irrelevant tasks. The easy choice is to join the silent masses and wither away in the dark.

    But the Dream Riders take to the streets!

    Speed through downtown and turn this disturbia into your stomping ground — dodge the bots, duck the caution tape, and destroy the ghosts that haunt the city at night.

    Boss Fights

    Among the dangerous gangs roaming the streets are five factions, each helmed by an elite biker. Instead of shrinking away from the threat, the Dream Riders prove that nothing is off limits by challenging them on their own turf. Race through a series of five themed courses to face the bosses head-on and run them off the road. These courses are the ultimate test of skill, so don't give up after your first (or second, or third…) crash!

    Endless Drive

    How far will you make it on the Midnight Road? Test your reflexes and endurance on an endless procedurally generated road full of obstacles! With all punch and no brakes, your bike accelerates even as the difficulty ramps up over time. Challenge yourself against your personal best, compete for a top spot on the online leaderboard, or form a crew of friends to see who's fastest! And don't worry—even when you crash, you'll unlock key story moments and groovy new driving tunes as you piece together the world of the Dream Riders.

    The Dream Riders

    Aura, Iris, and Nyx carved their own place from a world that would brand them outcasts. Tune into their idle banter in the Garage to learn more about them and the world they live in, or go for a drive on the Midnight Road to get a peek into each of their lives—who is Iris, what does Nyx want, and what does Aura do in the precious time between crashing and making it back home?

    Next Fest Demo Trailer

    Dream Riders - Trailer

  83. 29

    PegLotto!

    PegLotto! header image
    Released 6 hours ago
    Type: game
    Dev: Ludica Inc
    Pub: Ludica Inc
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Slots x Pachinko x Deck-Building x Roguelike !!!

    PegLotto! is a roguelike where you use items to manipulate the "probability" of slots and the "physics" of pachinko, racking up scores through explosive synergies.

    Story

    You ride a train powered by the score earned whenever pachinko balls collide with pegs, pushing ever onward.

    A slot machine is built into the top of the pachinko board, and its results determine how many pachinko balls are released. Choose and place items, clear the quotas set before you, and head for the goal along a line with no turning back.

    How to Play

    Controls are simple.

    • Choose an Item – Pick one item from three choices.

    • Place the Item – Set your items between the pegs on the board.

    • Spin the Slots – Once your items are ready, just spin! And pray it all works out!

    Key Features

    • Discover Devastating Combos Among 150+ Items

    Items come with all kinds of effects: some raise the odds of specific slot symbols, some spawn a flood of items when they break, others create special balls, and much more.

    Find powerful combos among more than 150 items and craft a build that's all your own.

    • Chill x Dopamine: Just Feel Good

    When pachinko balls hit pegs and rack up your score, a soothing rhythm rings out. As the train moves on, the scenery outside the window gradually changes.

    Savor the rush of watching your score skyrocket from masses of pachinko balls and item synergies, all against a backdrop of chill scenery.

    ReleaseTrailer-EN

  84. 28

    Dream Glitcher

    Dream Glitcher header image
    Released 6 hours ago
    Type: game
    Dev: Deep Creek Studio
    Pub: Deep Creek Studio Inter Solutio Pocket Space
    Genres: Adventure Casual Indie RPG
    About
    Screenshots
    Videos

    DREAM GLITCHER

    You are not the hero.

    In Dream Glitcher, a hand-drawn cyberpunk point-and-click mystery, you are a scientist tasked with entering the

    consciousness of Luna — an advanced android experiencing unexplained emotional breakdowns.

    Inside her positronic mind, you become an artificial observer, searching fragmented memories and experiences for the

    source of her apparent instability.

    But Luna is not malfunctioning.

    She is feeling.

     Luna stands beneath dramatic storm clouds in Dream Glitcher's hand-drawn world.

    EXPLORE A WORLD SHAPED BY MEMORY

    Journey through a vibrant retro-futuristic world where familiar places give way to surreal landscapes shaped by Luna's

    emotions and perception of reality.

    Investigate environments, interact with characters and objects, solve puzzles, and piece together fragmented memories.

    Reconstruct Luna's relationships, fears, desires, and the events that brought her here.

    YOUR CHOICES LEAVE TRACES

    Conversations reveal different perspectives, while branching dialogue and emotionally driven decisions shape the

    investigation.

    As you uncover the truth, Luna's mental and physical condition evolves through a dynamic health indicator that reflects the

    consequences of your choices and discoveries.

    Every answer brings you closer to understanding Luna. But not necessarily closer to understanding yourself.

    DESCEND INTO THE SUBCONSCIOUS

    Using Assisted Emotional Alignment (AEA), a psychoanalytic system, venture deeper into Luna's subconscious, where

    suppressed memories and symbolic manifestations conceal the truths she struggles to accept.

    What begins as a clinical investigation gradually becomes something far more personal.

    A brain-shaped interface with a vertical scale labelled Human and Android.

    WHAT MAKES US HUMAN?

    Beneath its colourful, hand-drawn world lies a psychological sci-fi mystery about identity, consciousness, empathy, and the

    blurred boundary between human emotion and artificial intelligence.

    As the investigation unfolds, the distinction between observer and participant becomes increasingly uncertain.

    If Luna is becoming human… then what exactly are you?

    KEY FEATURES

    • Hand-drawn 2D cyberpunk world — Explore atmospheric retro-futuristic locations and surreal environments.

    • Narrative-driven point-and-click gameplay — Investigate scenes, interact with objects, and solve puzzles.

    • Interactive graphic-novel storytelling — Reconstruct Luna's past through conversations, discoveries, and cinematic

    narrative sequences.

    • Branching dialogue and meaningful choices — Make emotionally driven decisions with consequences for the

    unfolding investigation.

    • Assisted Emotional Alignment (AEA) — Explore Luna's subconscious and uncover suppressed memories through

    the game's psychoanalytic system.

    • Dynamic health indicator — Observe changes in Luna's mental and physical condition as your decisions and

    discoveries affect her.

    • Expansive cyberpunk world — Encounter more than 100 characters and locations.

    • English voice acting — Experience the story with English voices.

    Gameplay Showcase

    Dream Glitcher Trailer

  85. 27

    Martial Art’s History

    Martial Art’s History header image
    Released 6 hours ago
    Type: game
    Dev: 王正
    Pub: 王正
    Genres: Action Indie
    About
    Screenshots
    Videos

    Martial Art’s History is a 1v1 traditional side-scrolling kung fu fighter shaped by classic Hong Kong martial arts films. Set in early Republican Shanghai, it depicts rival warriors settling grudges and competing for glory on arena stages. Take control of fighters mastering exclusive traditional kung fu to duel friends or strangers.

    [h2] Gameplay Intro [/h2]

    School Martial Arts: Characters master authentic styles including Hung Gar, Wing Chun, Tai Chi and Drunken Fist. A full system of strikes, grabs, counters and parries delivers weighty, grounded combat based on vintage fight choreography.

    Offense & Defense: Light jabs, heavy crushing blows and finishing moves form your toolkit. Matches rely on spacing, reading enemy openings and tactical parrying, with zero over-the-top fantasy effects for pure realistic melee feel.

    Arena Stages: Explore period-accurate maps: martial arts halls, open street arenas and old city alleys, built to support hit-and-run and close-quarters brawling tactics.

    Battle Modes: Play single-player story or local two-player versus. Combos, blocks and counters create a complete fighting loop accessible for beginners and deep enough for competitive combo players.

    [h2] Playable Warriors [/h2]

    Unlock 11 original fighters, drawing inspiration from the diverse cast of Republican-era masters seen in classic kung fu cinema.

    The roster covers hardened veteran dojo masters and hidden street experts: graceful lounge performers, skilled schoolgirls and quick-witted street youths. Every fighter carries unique backstories and signature moves, with totally distinct fighting styles and personalities.

    [h2] Local Versus [/h2]

    Duel friends offline to perfect custom combos and fight for supremacy on retro Republican fighting stages.

    Martial Art’s History Latest Promo Trailer

  86. 26

    ROBOTEKA

    ROBOTEKA header image
    Released 6 hours ago
    Type: game
    Dev: HAMMERVILLE
    Pub: HAMMERVILLE
    Genres: Action Indie
    About
    Screenshots
    Videos

    ROBOTEKA is a unique robot fighting action game where you battle using only left and right weight shifts and a turn button.

    By simplifying the concepts of timing and distance, the game lets anyone enjoy the strategic depth of martial arts through intuitive controls.

    Features

    Simple Controls, Deep Combat

    • Experience deep and rewarding combat using only left and right weight shifts and a turn button.

    • Victory depends on timing and distance. Dodge enemy attacks at the last possible moment, then strike from the perfect range to unleash maximum power.

    • Combine the turn button with your attacks to perform spinning kicks, or activate MIKIRI Mode by perfectly reading an opponent's attack to deal massive damage. Despite its simple controls, the combat offers a variety of satisfying techniques.

    • ROBOTEKA is designed to capture the essence of martial arts—timing and distance—in an intuitive and accessible gameplay system.

    Multiple Fighting Styles and Diverse Enemies

    • Complete stage missions to unlock a variety of punches and kicks, allowing you to customize your fighting style.

    • Every enemy has different attack timings and techniques. Choose the moves that best suit your strategy and overcome each challenge.

    World

    • Explore a near-future world presented with detailed pixel art and a sense of depth across seven handcrafted stages.

    • Enjoy an original soundtrack created to complement the game's unique atmosphere.

    VERSUS MODE

    • Enjoy local versus battles using two gamepads.

    • Local multiplayer only. The first gamepad used will be assigned to Player 1.

    OTHER FEATURES

    • Local 2-player versus mode

    • 7 stages

    • Controller support

    • Includes the complete original soundtrack as bonus content.

    Official Trailer3

    Controls & Combat Guide

    Official Trailer

    Official Trailer 2nd

  87. 25

    Kamiyo

    Kamiyo header image
    Released 6 hours ago
    Type: game
    Dev: d'Arc
    Pub: d'Arc
    Genres: Adventure Indie RPG
    About
    Screenshots
    Videos

    ✦”Wilt thou be the God of mine...Even after the world ends?”✦

    The world was once ruled by humans. But after the third world war, humans have destroyed themselves due to the murder of God.

    Thousands of years later, humans have rebuilt their world, with Gods and descendants of the murderer of God, the Godkillers.

    Kannagawa, a godless city with no hope nor future, has now become the capital prefecture of new Japan.

    With three last days of his life before execution, Makiri Shogo, a Godkiller with no memory, has somehow got the chance to escape from his fate due to a stranger's rescue, who turns out to be his acquaintance.

    With the sudden freedom, Makiri now has to decide either to keep running away, or try to find out the truth about himself...and the dystopian world.

    The clock is ticking, and the end is only God knows.

    ✦Key features✦

    • Animated sprite: live2d sprite for each main character & animated enemies.

    • 2D side scroller: Explore the world with cute cartoon style chibi characters.

    • No AI art: Hand drawn illustrations, live2d sprites and backgrounds.

    • Choices matter: Two separate routes & 10+ multi endings.

    • LGBT Romance: Two male love interests with a male protagonist.

    • Turn-Based Strategy: Original turn based combat & simple deck building system.

    • More to explore: A glossary feature to introduce players into the unique dystopian world. 

    • Large volume: Over 6 hours of gameplay with 100k+ words and multiple side quests.

    ✦Characters✦

    A Godkiller who doesn't remember anything before he got into prison, and now is a death row inmate.

    A man covered with bandages, who escaped the hospital frequently.

    A police officer in Kannagawa prefecture. He seems to have some history with Makiri since high school.

    ✦Plus more variety of casts!✦

    trailer

    teaser

  88. 24

    Assassination Contracts

    Assassination Contracts header image
    Released 6 hours ago
    Type: game
    Dev: IVDev
    Pub: IVDev
    Genres: Action Adventure
    About
    Screenshots
    Videos

    Assassination Contracts is an action game where every level brings a new target. Fight your way through hostile territory, reach the boss, and eliminate them to complete the stage.

    • Action-focused combat against enemies along your path.

    • A different boss to eliminate in each stage.

    • A clear mission: take down all three bosses and finish every contract.

    Targets are waiting. Can you complete the mission?

    Trailer 1

  89. 23

    Left Blank

    Left Blank header image
    Released 6 hours ago
    Type: game
    Dev: N-height
    Pub: N-height
    Genres: Casual Indie RPG Simulation
    About
    Screenshots
    Videos

    Will you make it in time?

    Or is it already too late?

    Sheet by sheet, his paintings preserved the spring, summer, autumn and winter he shared with her. The final blank space was the "love" he never got the chance to say out loud.
    Left Blank sincerely invites you to fill in the regret that fate failed to make up for.

    This is a story adapted from real experiences — a story about regret, and about love. It is not long, but it is enough to move you to tears.

    🎨 The Story: A Reverse Tale from First Meeting to Forgetting

    Left Blank is adapted from a real experience. The story is short, but enough to bring you to tears.

    The 28-year-old protagonist is an illustrator. 【After his family arranged a blind date for him】, he began frantically drawing a whole sketchbook — drawing his beloved UU. But as time went by, the girl in his drawings faded from clear to blurry, until only a faceless outline remained.

    Following him as he turns the pages, you will travel back to the summer of that year and relive this unforgettable chapter of his life:

    The Flutter of Hearts and the Warmth of Shared Living

    • Back to their very first meeting: early in the morning of his second day after moving in, she pushed open the bathroom door without knowing anyone was inside, ran straight into him brushing his teeth, and set off an awkward scream of "Ahh!!".

    • To live together in peace, the two of them signed "dividing line" and "ladies first" clauses into their co-living rules.

    • Everyday life is full of small frictions — when drying clothes on the balcony, he forgot to take his in, and she complained there was no space left to hang hers;

      • A cold "Occupied" sign and a doorknob that could not care less

    The Sweetness of Two Hearts Running Toward Each Other

    • A busy figure at work in the kitchen.

    • A single wall between them could not hold back the affection overflowing from both sides of their screens. Clumsily, they traded their daily lives and hobbies with each other, sweetening every little thing they talked about.

    • Doing the things they each love, together outdoors.

    • Down on one knee in their cozy living room, he made good on a lifelong promise with roses and balloons.

    • On a trip, they happened to stay in a hotel bridal suite. She put on a veil, he changed into a shirt and tie, and blushing, the two of them pretend-completed a wedding of their very own in that hotel room.

    The Unfinished Promise

    • Struggling again and again, letting go came hard

    • The unfinished promise

    • The surprise you gave me — I received it

    On this journey back through memories, every tiny interaction is a reliving of the past; and behind every seemingly simple gesture may lie a silent heartbreak.

    🎨 Hand-Drawn Art and an Emotional Soundtrack:

    The whole game is rendered in a delicate hand-drawn style, its gentle strokes tracing every breath of the characters and every change of the scenery. Paired with an original soundtrack as soulful as a lament, it weaves a world at once warm and achingly lonely, letting the emotional tension flow quietly through every frame and every note.

    💌 A Message From the Creators:

    Left Blank tells a story of being "too late", but what we truly want to leave with players is the courage of "there is still time".
    We don't just hope you are moved. We hope that the moment you finish the game, you will pick up your phone and send a message to the person who matters most to you. Because some words, if not said now, may truly never get their chance again.

    📝 Developer's Notes and Tips

    • 🎮 Gameplay and Controls: This is a narrative-driven emotional experience with almost no "failure" or "Game Over" in the traditional sense. It fully supports mouse and keyboard, takes about 2-3 hours to complete, and we recommend playing through in one sitting for the best emotional immersion.

    • 🎁 Exclusive Bonus: As a special thank-you to players, a collection of beautiful game illustrations can be obtained for free after completing the game (check the in-game hints or join our group to learn how).

    • 💬 Community & Feedback: Feel free to join our player QQ group: 【895400707】, and share your feelings and stories with other players.

    System Requirements:

    Minimum:

    OS: Windows 10 or newer

    Processor: 2 GHz or above

    Memory: 4 GB RAM

    Graphics: DirectX 9 compatible or above

    Storage: 3 GB available space

    Additional Notes: Please use a mouse with a scroll wheel

    OS: Mac OS

    Processor: 2 GHz or above

    Memory: 4 GB RAM

    Graphics: Intel HD Graphics 4000 or above

    Storage: 3 GB available space

    Additional Notes: Please use a mouse with a scroll wheel

    合租最惨烈的战场

    留白

  90. 22

    Amusement Factory

    Amusement Factory header image
    Released 6 hours ago
    Type: game
    Dev: Corbata Games
    Pub: Corbata Games
    Genres: Simulation
    About
    Screenshots
    Videos

    Your park starts as an empty field

    There is a bus stop outside, a gate that does not open yet, and money in the bank. Everything else is yours to put there. Amusement Factory is a cozy theme park builder with a bright, stylized look, where you draw every path, choose every ride and then watch a few hundred people make their own plans in the place you built.

    Build it your way

    Lay roads tile by tile and set one-way streets where the crowds pile up. Place rides, shops, scenery and props from a catalog of tens of pieces, turning each one until it sits exactly right. Every ride comes with a plot and a queue you lay out yourself, so where a line runs and how far it stretches is your decision and nobody else's.

    Rides that really run

    Roller coasters, ferris wheels, drop towers, pirate ships, teacups, carousels, sky rides, bumper cars, swings and more. Each one loads its riders, runs its cycle and empties again, wears out and breaks down, and stands there costing you money until a mechanic gets to it. Set the ticket price, set how full it has to be before it will go, and then press "Ride it" and take the front seat yourself for a full lap, looking around you while the ride does the rest.

    Guests with a day of their own

    Buses pull up outside and drop off visitors who queue at your gates, walk in and decide what to do with their afternoon. They get tired, hungry, thirsty and eventually desperate need a toilet. Their mood is blended from everything the park does to them, so nobody grins in a park with litter (or worse!) on the paths and a broken ride in the middle of it. Feed them, sit them down, keep it clean, and keep an eye out for the pickpocket working the crowd until one of your cops spots them and escorts them out.

    Shops, stalls and arcades

    Ice cream, coffee, noodles, burgers, hot dogs, popcorn, candy floss, balloons and souvenirs, a sit-down cafe, and vending machines for the corners where a stall or shop will not fit. Every item is priced by you, and guests will tell you exactly what they think of it. Lay a carpeted arcade floor and fill it with coin-op machines, including claw machines where you set both the odds and the quality of the teddy bears inside.

    Dig a lake and run boats on it

    The water tool digs a pond with a real shore and bed. Paint a lane out across the water into a closed circuit, and your fleet of boats runs laps of whatever route you drew, past the mountains and under the bridges your guests walk over the top of.

    A campaign, and a park with no rules

    The campaign is a guided first park followed by ten locations, bought in order, each with its own plot size, terrain, land price, starting grant, wage bill, difficulties and goals. One hands you a flat meadow and a generous budget. Others hand you a lake to design around, rocks to pay to shift, and a deadline. Or skip all of it and take free play: a random world, an absurd bank balance, and nothing to prove.
    Become the next theme park tycoon or roller coaster rockstar!

    And the rest of it

    • Day and night, with ride bulbs, lanterns and string lights coming on after dark

    • Seasons and weather, and rain that sells a surprising number of umbrellas

    • Staff to hire: cleaners, mechanics, medics, cops and firemen, all paid every day

    • Research across four tracks, funded at whatever rate you can afford

    • Mouse and keyboard, controller, or touch: one finger builds, two fingers pan and pinch to zoom

    Gameplay trailer

    Trailer

  91. 21

    Asteroid Watch

    Asteroid Watch header image
    Released 7 hours ago
    Type: game
    Dev: Umit Canbolat
    Pub: BoostedSquad Games
    Genres: Casual Indie Free To Play
    About
    Screenshots
    Videos

    Asteroid Watch is an online idle incremental game that runs in the corner of your screen. Grow a mining operation alongside your everyday desktop activities, turning asteroid ore into stronger ships, new upgrades, and an expanding orbital station.

    A little mining. Another upgrade. One more piece of your station.

    Less clicking. More mining.

    Start with manual shots, then unlock Auto Miner to let your ship handle the firing. Keep it mining while you work or browse, and check in to unload your cargo, spend your haul, and decide what comes next.

    Bigger holds let you bring back more. Stronger ships help you break tougher targets. Each trip gives you something to put toward the next improvement.

    Want to get involved? Catch falling stars, trigger abilities, and time an Overcharge boost to push your mining power further.

    The asteroids are shared. The station is yours.

    Mine alongside other pilots at shared asteroids. Watch your target shrink and break apart under fire as your cargo fills with ore.

    Then head home and put your haul to work. Sell it for credits or save it for upgrades. Invest in more firepower, make room for bigger hauls, or buy the next module for your station.

    Shared mining. Your own growing operation.

    Build more than bigger numbers.

    Expand your station by buying and attaching working modules. Add storage, unlock ship upgrades, and bring refineries and a research lab into your operation.

    Convert ore into the materials you need. Research longer production queues and automatic transfers. Attach more refineries as your operation grows.

    Your progress takes shape around you: what starts as a small orbital home becomes a station with more space, more functions, and more ways to use every haul.

    Upgrade your ship. Push further.

    Work through branching upgrades, unlock stronger hulls, and choose specializations with meaningful trade-offs. Favor ore yield or mining power, and build around the resources you need next.

    Advance through a 200+ upgrade tree and five sectors to reach new ore types, higher rarities, and tougher asteroids. Armor, radioactive interruptions, and encounter deadlines give you reasons to choose your destination carefully.

    Later, unlock Ascension: reset your operation and build again with permanent bonuses to mining power and ore yield.

    Wishlist Trailer 1

  92. 20

    Three Kingdoms: Gambit of Chaos

    Three Kingdoms: Gambit of Chaos header image
    Released 7 hours ago
    Type: game
    Dev: Bokano Studio
    Pub: Bokano Studio
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Five positions. A battle plan of your own.

    Build a team of Three Kingdoms heroes in a strategy auto battler where preparation matters. Before each battle, decide how to spend your gold and fill your five formation slots. Recruit a new hero, keep a card for later, strengthen a key unit, or adapt your team with equipment and stratagems. Then watch your formation fight automatically.

    Recruit Three Kingdoms heroes and build a five-unit team. Combine faction synergies, merge heroes, and use equipment and stratagems to prepare for automatic battles. Every shop visit and formation choice shapes your run through an ink-painted age of conflict.

    Recruit, develop and position your heroes

    Choose heroes, equipment and stratagems from a nine-slot shop. Refresh the selection, lock cards you want to keep, and merge matching heroes to level them up. Arrange your formation to support the skills you want to combine. Higher-tier cards become available as the rounds progress.

    Build around four factions

    Combine different heroes from Wei, Shu, Wu and the independent warlords to activate faction synergies. Choose faction rewards to develop a focused strategy, or experiment with mixed teams and discover new interactions between heroes and items.

    Watch your plans unfold

    Automatic battles bring attacks, opening skills, summons and on-death effects into play. Pause, change playback speed, and replay the action to understand the moments that decided a fight. Use what you learn to improve your next round of preparation.

    Learn, challenge and collect

    Start with the tutorial and progress through higher difficulties. Browse the hero compendium, pursue in-game achievements, and revisit battle records and personal statistics as you explore new combinations.

    Features

    • Five-unit formations and a shared nine-slot shop.

    • Four faction synergies, hero upgrades, faction rewards, equipment and stratagems.

    • Round-based preparation followed by automatic battles.

    • Battle pause, speed controls and replay.

    • A Three Kingdoms setting illustrated with rice-paper textures and hand-drawn ink lines.

    视频

  93. 19

    모야이게임

    모야이게임 header image
    Released 7 hours ago
    Type: game
    Dev: 냠냥랩
    Pub: 냠냥랩
    Genres: Action Indie
    About
    Screenshots
    Videos

    Dodge, fire, and face the next boss

    Moyai is a single-player arcade shoot 'em up with quirky characters and hand-drawn-style graphics. Weave through enemy fire, keep shooting, and use Spell or Lightning when the screen gets dangerous.

    Find a path through the bullets

    Move with the arrow keys and hold Z to fire. Hold Shift for slower, more precise movement through tight gaps. Collect Power to strengthen your attacks, manage your remaining lives and skills, and take on the bosses.

    Features

    • Four stages and a final boss battle
    • NORMAL and HARD difficulty settings
    • Spell and Lightning skills for difficult situations
    • Local score records with player names
    • A newly composed retro synth soundtrack
    • Windowed and fullscreen modes, with separate music and sound volume settings

    Keyboard controls

    Arrow keys: move / Z: fire / Shift: slow movement / X: Spell / C: Lightning / Esc: pause / F11: toggle fullscreen

    In-game menus and help support Korean, English, and Japanese. Select your language in Options.

    Moyai Gameplay Trailer

  94. 18

    異界ノ宿帳

    異界ノ宿帳 header image
    Released 7 hours ago
    Type: game
    Dev: Frontier Works Inc.
    Pub: Frontier Works Inc. Pujia8 Studio
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

     Supports Japanese and Simplified Chinese text. Includes both Japanese and Chinese voice audio.

    『The Guestbook of the Otherworld』 is a hot-spring horror simulation that blends horror, visual novel storytelling, and simulation gameplay.

    The story takes place in a world that belongs neither to this shore nor the next — the Otherworld.

    In this realm, forgotten things drift ashore and wander as tsukumogami. There, a single hot-spring inn quietly stands.

    You awaken as an employee of the inn, with no memories of who you are.

    You do not remember how to do your job. And yet, strangely, your body still knows how to move.

    The guests who visit the inn are beings that have fulfilled their roles in the human world, been forgotten, and become tsukumogami.

    Each of them carries Kegare, a sinister impurity that eats away at the soul.

    By soaking in the hot springs, enjoying warm meals, and resting in peace, their Kegare gradually falls away.

    But the Kegare shed by the guests does not simply disappear.

    It accumulates within the inn, and each night, it manifests as supernatural horrors that come for you.

    By day, tend to the inn and heal the tsukumogami

    By day, your role is to welcome and care for the tsukumogami who visit the inn.

    Prepare guest rooms, help with meals, manage the hot springs, and patrol the building.
    As you work and speak with the guests, you will gradually uncover the Kegare they carry and the pasts they left behind.

    The choices you make during the day will influence the supernatural events that occur at night — and your chances of survival.

    By night, survive an inn overflowing with Kegare

    When night falls, the Kegare shed during the day begins to overflow throughout the inn.

    Corridors stained red. Guest rooms that should be empty. The sound of water, flickering flames, and the ticking of a broken clock.

    And the tsukumogami, showing faces unlike those they wore by day.

    The supernatural events that occur within the inn change depending on what you did during the day.

    Sometimes, helping someone may lead to salvation.
    Other times, an act of kindness may invite even greater danger after dark.

    Experience a tense gameplay cycle that alternates between day and night. Your actions during the day affect the horrors that appear at night — and whether you survive them.

    Through your interactions with the tsukumogami, uncover the story of the Otherworld and the Kegare. Your choices will change how the story unfolds — and how it ends.

    PV_JP

    PV2_JP

  95. 17

    Just a Normal Porcini Hunt

    Just a Normal Porcini Hunt header image
    Released 7 hours ago
    Type: game
    Dev: Lolllo1992
    Pub: Lolllo1992
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    JUST A NORMAL PORCINI HUNT

    It’s a game where you go into the woods and look for porcini mushrooms.

    So far, so good. 😌

    I could tell you about the characters, the things you can do, what happens in the forest, and all the other extremely intelligent ideas I put into the game.

    But if I explained everything here, what would be the point of making you pay for it? 😏

    Since you’re going to have to spend money on it, you might as well enjoy the surprise.

    Every run takes place in a procedurally generated forest, so at least you can get lost somewhere different each time.

    All you really need to know is that, in real life, I’m a pretty bad mushroom hunter.

    Very bad. 😅

    So instead of improving, learning how to read the forest, or peacefully accepting my limitations, I did the most reasonable thing:

    I made a videogame where I could finally be good at finding mushrooms.

    SPOILER: I still wasn’t. 😂

    There are porcini.

    There’s a forest.

    You have a basket.

    And for a while, everything will seem perfectly normal.

    For a while. 😬

    Also, people in these woods are very protective of their porcini.

    Sometimes a polite chat is enough. Sometimes it takes a punch. 👊

    And if walking feels too slow, there’s a wild boar who can be persuaded to give you a ride. For a modest fee. In porcini. 🐗

    One last thing: if something looks aesthetically questionable, it probably is.

    But someone will still manage to appreciate it.

    After all, that’s the same hope you have... 😉

    WHAT’S IN THE WOODS (OUR LAWYER SAID NOT TO WRITE THIS)

    • A procedurally generated forest, different every hunt. So when you get lost, it’s a brand-new kind of lost.

    • Real clues: moss, ferns, the right trees. Fake clues: anything the Fish Man says.

    • Locals who would die for their porcini. Or at least take a punch for them. Whatever falls out is legally yours. (It is not.)

    • A forest ranger who wants your mushroom permit. Show it, bribe the ranger, run, or climb a tree and wait for the problem to forget about you. Bribed rangers remember you. Fondly.

    • A boar that gives rides. No saddle. No brakes. No dignity. Payment in porcini, upfront.

    • Rain, fog, night and the occasional shower of porcini from the sky. Meteorologists are baffled. We’re not, we coded it.

    • A porcino taller than you. Size matters. Sorry.

    • Play as a muscle man, a doll or a banana. Then unlock worse. Including the person responsible for all this.

    • Hard mode: poisonous lookalikes sneak into your basket. Eat responsibly. Or don’t, it’s a video game.

    Overheard in the woods: “Fish detected. Filleting not required.” · “I came for the mushrooms. I stayed for the cardio.” · “Warranty… void…”

    Mushroom ecology is simplified. Do not use this game to identify real mushrooms. Hospitals already have enough paperwork.

    Official Trailer

    Teaser

    Just a Normal Trailer

  96. 16

    Whack a Friend

    Whack a Friend header image
    Released 7 hours ago
    Type: game
    Dev: Dennis Ma
    Pub: Dennis Ma
    Genres: Casual
    About
    Screenshots
    Videos

    Welcome to Whack a Friend, where familiar faces pop out of mole holes and your reflexes do the talking. Import a photo, grab your tiny hammer, and give friendship a harmless little bonk.

    • Pick your victim. Your best friend, yourself, or your cat. Everyone deserves their moment.

    • Three ways to play. Race the clock or unwind with endless practice.

    • Keep the bonks coming. Build combos, chase golden moles, and dodge bombs. Enthusiasm is no substitute for aim

    Play offline, switch between English and Chinese, and keep your imported photos on your own device.

    Whack A Friend

  97. 15

    MYELORIFT

    MYELORIFT header image
    Released 7 hours ago
    Type: game
    Dev: Xtreme Code
    Pub: Xtreme Code
    Genres: Action Indie
    About
    Screenshots
    Videos
    The ark Mnemosyne was searching for a home among the stars. Something found it first. One hundred and thirty-one years later, the colonists' memories survive inside a cosmic creature, and a transmitter is sending Earth's coordinates. You are Lume, an antibody carrying those memories. Reach the Core and sever the Black Signal.

    FIGHT WITH A CHANGING BODY
    Face waves of creatures in third-person combat. Move between projectiles, charges and cover, read the guardians' openings, and combine firing, dashing and your pulse. Grafts found along the way are randomly selected and absorbed as you approach them. Each pickup changes the tools you bring into the next encounter, with combinations that can link electricity and acid, area control and close-range attacks.

    EXPLORE A LIVING ORGANISM
    Descend through five floors, with an alternative bone route on the second. Flesh, Crypt, the Bone Cathedral, Hive, Memory and Core have their own organs, hazards and guardians. Sever or redirect each floor's vital organs: your actions affect the guardian encounter. Along the way, you can confront predators, recover memories and accept biological pacts.

    UNCOVER WHAT THE ARK REMEMBERS
    Chambers and their connections change between descents. Follow Mnemosyne's story through memories, the archive and narrative sequences. Italian and English interface and subtitles, with synthesized Italian narration. A single-player descent to stop the signal pointing towards home.

    MYELORIFT Gameplay EN

  98. 14

    Pop! Jelly PangPang

    Pop! Jelly PangPang header image
    Released 7 hours ago
    Type: game
    Dev: Jelly PangPang
    Pub: Jelly PangPang
    Genres: Action Casual Indie Free To Play
    About
    Screenshots
    Videos

    Trap them with jelly bombs — pang-pang!

    Free to start — Levels 1–15 are completely free. Want more? The optional Full Version Unlock DLC adds Levels 16–50 and Challenges 3–12. No ads, no timers, no energy, no random loot.

    A candy world that hardens into sugar if you stand still! A little jelly’s big adventure against the Sugar Giant, and a squishy pang-pang party where friends trap each other.

    • Online battles for up to 6 — create a room and share its five-letter code
    • Two players on one PC — share a keyboard on a wide board built for two
    • Free-for-all or teams, across ten candy arenas
    • Watch the replay when the match ends
    • Bot jellies with their own personalities when you play alone
    • Ten sweet worlds, from the Choco Factory to the Lava Fondue
    • Boss jellies along the way, including King Jelly and Queen Jelly
    • A one-tile jump to hop over blocks, walls and rivers
    • As time runs out, the edges harden into sugar and the board keeps shrinking
    • Pang-Pang Party — in the second half of a match, items rain down on the board

    12 special stages with a twist

    Beat a world’s boss and a challenge letter arrives: that boss stage again, with a new rule. Jump over a chocolate wall, push marshmallows to block the way, or face nothing but Trap Jellies. Every letter has its own twist, so each one plays differently.

    • Dress up your jelly — colors, textures, fillings, toppings, eyes, mouths, tails, bombs and victory moves
    • Play with your jelly — tap it and it giggles, poke it too much and it sulks
    • Your home grows from My Room to Jelly Town as you clear stages
    • Fill the Cookie House sticker book with the items you pick up

    Paint cookies and walls, add bushes and water, pick 2, 4 or 6 players and choose the items. Finish up and you get a JELLY-code. Friends type it in and battle on your map!

    • No ads, no gacha, no subscriptions
    • Levels 1–15 are free — the optional Full Version Unlock DLC adds Levels 16–50 and Challenges 3–12
    • Optional cosmetic theme packs are sold separately as DLC and show exactly what is inside
    • No open chat: just five preset emotes and generated nicknames
    • No sign-up needed. Signing in is optional and keeps your progress across devices
    • The adventure and two players on one PC work offline
    • Cross-progression: sign in with the same account to keep your progress across Steam, Android and iOS.

    Windows PC, with a keyboard (keys can be rebound) or a controller.

    터져라! 젤리팡팡 - 공식 트레일러 (한국어)

    Pop! Jelly PangPang - Official Trailer

  99. 13

    CrystalCanvas

    CrystalCanvas header image
    Released 7 hours ago
    Type: game
    Dev: coznssoft
    Pub: coznssoft
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Color by Number, now in 3D

    Pick the color that matches the number, and fill it in. That is all there is to it.

    CrystalCanvas is a puzzle game where three-dimensional artwork takes shape from a rich variety of blocks.

    There is nothing complicated to work out.

    Just soft jazz, and the gentle pop of each block falling into place.

    Settle into a quiet room and watch your piece slowly come together.

    Build whatever you like

    A Sandbox mode lets you create freely, with no puzzle to follow - and no limit on how much you build.

    Design one-of-a-kind 3D art across a variety of spaces, from a living room to a cafe.

    Anything you build can be turned into a puzzle and played.

    Steam Workshop support

    Puzzles you have made and solved yourself can be published to the Steam Workshop.

    You can also download and play puzzles made by players around the world.

    The library of puzzles to play keeps growing.

    Note: the Steam Workshop is a full version feature and is not available in the demo. Anything you build in the demo's Sandbox carries over to the full version, so you can start creating now.

    Capture your work beautifully

    A full-featured screenshot mode helps you photograph your finished pieces at their best.

    Adjust depth of field, saturation, contrast and more to compose your own shot - like photographing a tiny diorama.

    About the demo

    The demo lets you try a selection of Color by Number stages along with the Sandbox mode.

    Your creations and save data carry over to the full version.

    Streaming, video uploads, and screenshot posts are all welcome, whether monetized or not.

    Fill it. Admire it. Build it. Shoot it.

    Step into the world of three-dimensional art with CrystalCanvas.

    Demo1

  100. 12

    Keyboard vs. Zombies

    Keyboard vs. Zombies header image
    Released 7 hours ago
    Type: game
    Dev: Tier 9 Games We Loon Tang
    Pub: Tier 9 Games
    Genres: Action Casual
    About
    Screenshots
    Videos

    YOUR KEYBOARD IS THE FORTRESS. EVERY KEY IS A TURRET.

    The zombies are coming, and all that stands between them and your Space bar is the keyboard under your fingers. Put weapons on your keys, mash them to fire, and hold the line for 20 waves.

    Every key is a slot. Drop a Pistol on F, a Shotgun on D, a Chainsaw on R, a Tesla Coil on G - then press the key to fire it straight up its column. Auto-turrets fire by themselves, walls soak up bites, and the Space bar is your core and your panic nuke. If the zombies chew through it, the run is over.

    Between waves, spend gold in the shop: buy, reroll, lock the cards you want, and place every item on exactly the key you choose. Where you put things matters - keys next to each other link up.

    Every item carries tags - GUN, MELEE, AUTO, DEF, BOLT, FIRE, GOLD. Connect keys that share a tag to power up the whole cluster at 3, 6 and 9: guns that fire together, lightning that chains, fire that spreads, gold that keeps paying out.

    Walkers, Runners, Brutes, Splitters, Bombies that explode on your keys, Witches, and Giants that take whole rows apart. Broken keys stay broken until the wave ends - plan around the gaps.

    Unlock 11 keyboard skins, from the grey office classic to bone, ghost, obsidian and infernal runes.

    • 17 characters, each with their own starting keys and playstyle

    • 40+ weapons and gadgets: guns, blades, fire, lightning, auto-turrets, walls, gold makers

    • 7 synergy tags with 3 power levels each

    • 20 hand-tuned waves plus Endless mode

    • Normal, Nightmare and Hell difficulties

    • 11 unlockable keyboard skins and 136 things to unlock

    • Crunchy pixel art and a chiptune soundtrack

    trailer v3b

  101. 11

    HEADSHOT: Zombie Doomsday

    HEADSHOT: Zombie Doomsday header image
    Released 7 hours ago
    Type: game
    Dev: Layer Lab
    Pub: Layer Lab
    Genres: Action Indie
    About
    Screenshots
    Videos

    [ Aim for the Head ]

    HEADSHOT: Doomsday is a 2D pixel survival shooter set in near-total darkness. Body shots will not stop the horde for long. Break through dangerous situations with precise headshots and line up penetrating shots for multi-kills.

    [ Your Progress Survives the Run ]

    Spend gold earned in combat on permanent upgrades for movement, shooting, reload speed, survival, fear resistance, and equipment. Grenades, a minigun, and night vision unlock new ways to survive as you progress.

    [ Fear Is More Than a Warning ]

    At maximum fear, reloads take longer, stamina recovers more slowly, and your vision is completely blocked with each pounding heartbeat. Manage your lantern and movement before panic closes every escape route.



    [ Distinct Threats ]

    Special infected change the flow of every fight, including a charging rugby zombie, a leaping gorilla, and a massive bear that pushes through the horde. Read their movement and warnings or become surrounded in seconds.


    [ Record, Improve, and Try Again ]

    Complete achievements to unlock new survivors and compete for your best score on the weekly Steam leaderboard. Each short run is another chance to refine your upgrade path and survival strategy.



    HEADSHOT Doomsday - Coming Soon Trailer

  102. 10

    Swatch Spill

    Swatch Spill header image
    Released 8 hours ago
    Type: game
    Dev: Nora & Red Dog Productions
    Pub: Nora & Red Dog Productions
    Genres: Indie
    About
    Screenshots
    Videos

    Somebody has tipped the paint swatches onto the floor. Your job is to put them back.

    The wall. A pegboard, a row of hooks, and a floor covered in paint cards. Every colour on the wall wants its cards back, and the colours are deliberately close together. Two greens that are the same green, right up until you hold them next to each other.

    Hang a card on the wrong hook and it goes back on the floor.

    It grows. You start with a handful of colours and a handful of cards. The wall gets wider, the hooks multiply, and the colours crowd closer. An hour in you are making calls you would not have trusted yourself to make at the start.

    Scooping. Dragging one card at a time is fine when there are twenty of them. It is not fine when there are two hundred. So you learn to sweep: drag through the pile, gather a handful, and run them onto a hook together. If you would rather keep going one card at a time, there is a setting for that. Nothing gets taken away from you.

    Gradient runs. A separate puzzle. A strip of cards, each one shade off the last, to be put in order from lightest to darkest. Up to thirty of them. It is the hardest thing in the game and it is over in two minutes.

    Colour vision modes. Four of them: full colour, red and green, blue and yellow, and lightness only. They do not filter the game or label the cards, because a label would just solve the puzzle for you. They rebuild the palette along an axis you can actually see, so the puzzle keeps its shape and you get a fair go at it.

    The clock, if you want it. Off unless you turn it on. Time is granted per card, so a bigger shift buys you a longer clock rather than an impossible one.

    What it isn’t. There is no story, no character and nothing chasing you. It is a wall, some hooks, and a very large number of colours. That is the whole thing.

    This is my first game. If something in it annoys you, say so in the discussions, I’ll try to fix it.

    Swatch Spill

  103. 9

    Skoot: Keyboard Brawl

    Skoot: Keyboard Brawl header image
    Released 8 hours ago
    Type: game
    Dev: Three Eyes Up
    Pub: Three Eyes Up
    Genres: Action Adventure Indie Racing
    About
    Screenshots
    Videos

    FEATURES

    • A unique movement system that uses the entire keyboard, press a key and your vehicle will drive to the corresponding key

    • Fast paced collision combat

    • Break and collect armor, avoid hazards, and collect morph power-ups

    • Explore futuristic worlds and encounter various robot bosses

    • Online free-for-all multiplayer or solo brawl against AI

    • Endless driving challenges

    • Car customization, leaderboards and achievements

    Skoot: Keyboard Brawl - Gameplay Trailer

  104. 8

    Paws & Plates: Cozy Cat Cafe

    Paws & Plates: Cozy Cat Cafe header image
    Released 8 hours ago
    Type: game
    Dev: ESHVYN GAMES
    Pub: ESHVYN GAMES
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    ONE GRILL. ONE PICNIC TABLE. ONE VERY HUNGRY BEAR.

    Day one, you are the entire restaurant. Take the order, cook it, run it out, ring it up. Nobody is coming to help you yet.

    ORDERS DON'T WAIT. NEITHER DO CUSTOMERS.

    Every table wants something different and the queue keeps growing. Cook fast, carry faster, and don't let anyone walk out hungry.

    HIRE A CREW. STOP DOING ALL OF IT YOURSELF.

    Cooks work the grill, waiters clear the tables, cashiers keep the line short. Train every one of them until your rush hour runs like clockwork.

    FROM ONE TABLE TO A FIELD FULL OF CUSTOMERS

    Unlock new ground, add seating, decorate to pull bigger crowds, and open a to-go counter for the ones in a hurry. A better-looking diner earns more per plate.

    IT KEEPS EARNING WHILE YOU'RE GONE

    Automate the kitchen, upgrade your supply lines, then close the game and come back to a full till.

    ABOUT IN-GAME PURCHASES

    Everything in this game can be earned by playing. Optional purchases only speed things up or add cosmetics - no content is locked behind them, there is no energy system, and no paywall.

    BEFORE YOU BUY

    An internet connection is required to play.

    Paws and Plates: Cozy Cat Cafe

  105. 7

    Castello

    Castello header image
    Released 8 hours ago
    Type: game
    Dev: Makro Games
    Pub: Makro Games
    Genres: Action Early Access
    About
    Screenshots
    Videos

    Tony Castello is a member of the Castello Mafia family. When a business dispute with another powerful Mafia family turns violent, a war breaks out between the two families. Tony fights to protect his family throughout the mafia war. To win this difficult war, he will make new allies and work to increase his family's wealth and power.Along the way, Tony will meet new people and embark on new adventures. During the war, he forms a close friendship with James, and the war forces both Tony and James to leave their quiet lives behind and take on increasingly important roles. What begins as Tony's fight to protect his family soon develops in ways he could never have expected.

    Castello is a third person shooter game centered around a crime story. While progressing through the main story missions, you are also free to explore the open-world city at your own pace. Gunfights, driving, and a variety of unique missions are among the game's core experiences.

    Gameplay Trailer

  106. 6

    Great Space Race of 3032

    Great Space Race of 3032 header image
    Released 8 hours ago
    Type: game
    Dev: FTV Games
    Pub: FTV Games
    Genres: Casual Indie Racing
    About
    Screenshots
    Videos

    WELCOME TO THE GREAT SPACE RACE OF 3032

    The year is 3032. For the last millennium, humanity's boldest pilots have gathered from all corners of the galaxy every century. Their goal? To compete against one another and prove themselves as the Greatest Space Racer in the universe.

    Hop into your spacecraft, ignite the thrusters, and test your reflexes to become the victor of The Great Space Race.

    MASTER THE ART OF SPACE FLIGHT

    Becoming the ultimate champion takes more than just putting the pedal to the metal. Great Space Race of 3032 offers a unique, true six-degrees-of-freedom (6DOF) zero-gravity flight model. Master these physics to clear as many hyper-rings per course as you can, as fast as you can, all while outmaneuvering your opponents.

    Time, Top Speed, and Accuracy are all that matter in the end.

    GAMEPLAY MODES

    • Single-Player - Single Race: Test your skills solo and race against the clock.

    • Single-Player - AI Race: Line up on the grid against an AI opponent.

    • Single-Player - Campaign: Prove your worth and rise through the ranks in the campaign mode.

    • Multiplayer - Matchmaking: Match up against other racers online.

    • Multiplayer - Hosted: Create custom lobbies to race with your friends.

    KEY FEATURES

    • High-Speed, Precision Racing: Going fast is the key to making it to the finish line. Maintaining precision at those speeds is the key to becoming the Greatest Space Racer.

    • The Ring System: The race course is designated by hyper-rings, bright, neon green rings floating in the void. Pass through them to gain points and lock in your accuracy rating.

    • Asteroids: Each course is littered with asteroids. Hitting them might make you spin out, so look out!

    • Seed-Based Courses: Experience infinite replayability. Fly the same course over and over to perfect your run, fly completely random courses, or share your favorite tracks with friends using seed strings!

    • Matchmaking: Prove your skill against real players using the built-in matchmaking system.

    • Adaptive AI: The controller behind the computer opponent can adapt to and learn from your flight patterns.

    Gameplay Trailer

  107. 5

    Prinzessin Lillifee – Zauberhafte Spielesammlung

    Prinzessin Lillifee – Zauberhafte Spielesammlung header image
    Released 8 hours ago
    Type: game
    Dev: Korion Interactive
    Pub: Markt+Technik Verlag GmbH
    Genres: Casual
    About
    Screenshots
    Videos

    +++ Please note: The game is available in German language only. +++

    Discover, play, create!

    Step into an interactive world full of little adventures: lovingly narrated picture stories, coloring fun with glitter effects, imaginative sticker scenes and musical games invite you to dive in and create.

    Relaxing melodies, delicate animations and cheerful sounds bring every scene to life. Sometimes a fairy dance appears, sometimes a sparkling picture – and everywhere there is something colorful, funny and magical to discover.

    • Friendly stories to listen to and join in with

    • Glittering coloring pages

    • Creative sticker magic

    • Colorful mini-games with different difficulty levels

    • With Princess Lillifee, unicorn Rosalie and many others

    Four times the fun:

    • Prinzessin Lillifee und das Einhorn

    • Prinzessin Lillifee und die Seejungfrau

    • Prinzessin Lillifee Ballettzauber

    • Prinzessin Lillifee Einhornzauber

    Prinzessin Lillifee - Zauberhafte Spielesammlung

  108. 4

    LOOPLINE

    LOOPLINE header image
    Released 8 hours ago
    Type: game
    Dev: YHDATABASE
    Pub: YHDATABASE
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    LOOPLINE is a top-down survivors-like where your ship's neon trail is your only attack. Cross your own path and the loop snaps shut. A golden lasso cinches everything inside, and the enemies burst in a chain from the outside in.

    Draw bigger. Blow up bigger.

    • The more you trap, the more damage you deal, up to 4x. Big loops also keep you exposed for longer.
    • Draw a figure eight to close two loops back to back. Use your ship's ability to finish the last stretch.
    • Close loops one after another to build a chain and keep your score multiplier climbing.

    Every enemy asks for a different loop

    Cutters slice your trail. Bulwarks need two loops to break their shields. Twinlinks only fall when caught together. A Nucleus collapses only when you swallow it with its escorts. Ripples march in columns, Snares coil around you, and Jellies have to be caught bell and all as they breathe out. Minnows ride the current in schools, Beatlings hop on the beat, and Sparkrunners stall the moment they touch a live rail.

    Nine skies, eighteen bosses

    Every stage changes how you draw. Learn the basics on the Neon Grid, then let gravity wells pull the swarm together in the Orbit garden. Currents line enemies up and sweep them into eddies. On the Pulsar, loops closed on the downbeat hit harder. In Starfall you catch falling golden stars in your loop, and in Circuit you light up nodes to close the circuit. Behind the Aurora curtains, trap five or more glowing enemies at once to make the aurora bloom. In Stormglass, charge the capacitors to set off chain lightning. And in the last stage, Crystal Choir, beams of light cut through your trail.

    A Hex Warden blocks the way on every stage, and the master of that sky holds the end: Ouroboros, the serpent you have to lasso coil and all. The black hole Event Horizon. Nautilus, riding the current. Harmonia and her planetary bells. Astraea, goddess of the stars. Tesseract, a four-dimensional hypercube. Borealis, the aurora ray. Leyden, lightning in a jar. And Kaleidoscope, which only falls when you catch the real one among its reflections. Close the loop on the ninth sky to see the ending.

    Same button, different ship

    • LOOPLINE: Flare Dash slashes the last stretch shut in a flash.
    • COMET: Long Exposure freezes your tail to draw screen-sized rings.
    • CRESCENT: Anchor Knot plants a pin and pulls a bowstring into a half-moon.
    • MAGNETAR: Mag Reel drags the swarm together, then cinches it small.

    Ten-minute runs. Restart in 0.2 seconds.

    • 9 stages, 18 bosses, 4 ships, 46 upgrades and evolutions
    • Sweep Orbs that clear the small fry off the screen when you grab them
    • A permanent Constellation that grows between runs, plus unlocks
    • Tension I–X for the hardcore, the Endless Night survival mode, and a new Daily Orbit every day
    • 45 achievements and online leaderboards for every stage (score, clear time, Endless Night)
    • Cloud saves

    Your play is the music

    Over a 120 BPM synthwave score, every loop you close strikes the current chord and every kill rises as an arpeggio. Each stage has its own music.

    Accessibility

    • Reduced flashing · Reduced effects · Two color-vision modes
    • Text size · Screen shake · Game speed
    • Rebindable keys · Full controller support · Mouse-only play
    • Interface and subtitles in English, Korean, Japanese, Simplified Chinese and Traditional Chinese

    ※ Photosensitivity warning: this game contains flashing lights. You can turn on Reduce flashing in Settings.

    LOOPLINE Trailer

  109. 3

    Heroinu

    Heroinu header image
    Released 8 hours ago
    Type: game
    Dev: VenusSoft
    Pub: VenusSoft
    Genres: Casual Indie
    About
    Screenshots
    Videos

    The stray dog longs for long days of stay.

    ・Bow wow bow wow wow wow bow wow wow wow

    Bow wow bow bow wow wow wow bow bow wow wow bow wow wow wow wow wow wow bow wow wow wow wow, bow wow wow wow wow bow wow wow bow bow, bow wow bow wow wow bow bow wow wow wow wow wow bow wow wow bow wow.

    ・Bow bow wow bow wow wow wow bow bow bow

    Bow bow bow wow wow bow wow wow wow wow, bow bow bow wow wow bow wow wow wow wow. Bow Wow Wow Bow bow bow wow bow bow bow bow bow wow wow wow bow wow wow wow wow bow wow wow wow wow bow bow wow wow bow bow bow wow wow bow bow bow bow wow.

    ・Bow bow wow

    Wow!

    trailer

  110. 2

    Mall Slop

    Mall Slop header image
    Released 8 hours ago
    Type: game
    Dev: Studio Zenn
    Pub: Studio Zenn
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Mall Slop places you in the roll of a mall cop in a dystopian world tasked with the dangerous job of closing a mall after dark. Complete your list of tasks, get paid, and get out alive. Should you fail, you are easily replaceable and the best part is your boss saves a paycheck. Completing successful shifts grants more money for you to use on better equipment. Will you become an accomplished mall cop or monster bait?

    The bleak mall setting is made more dangerous by the creatures that inhabit it. There are many different terrors waiting behind every corner like mannequins waiting for you to turn around before they strike, creatures looking to turn you into an easy meal, haunted dolls playing tricks on you, and worst of all: mimics looking to steal the voice and likeness of your friends to lure you in. You explore this world from a first person perspective while utilizing many different tools to help accomplish your tasks and fight off cryptids. A custom soundtrack by Zenn blends nostalgic 80's with unsettling horror. This multiplayer horror game is best experienced with 1-7 more of your funniest friends.

    The mall is place of many curiosities surrounded by a world of unsettling mystery. The walls are rotting and caving in, yet business still persists in this place. At night, the creatures roam its halls while loiterers attempt to hide within the rooms inside. If this place is so bad, why do they choose to stay? Is it perhaps even more terrifying beyond these walls?

    Mall Slop Trailer

  111. 1

    Obol

    Obol header image
    Released 8 hours ago
    Type: game
    Dev: DaddySquashy
    Pub: DaddySquashy
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Hover. Flip. Get paid.

    Start with one coin. A few shifts later the stone is full, every edge knocks over everything around it, and the gold won't stop coming.

    Features

    - Coins flip on their own under your ring. No clicking

    - Edges pay big and knock over every coin around them

    - Bells that ring their neighbours, imps that flip for you, gold coins that pay more

    - 80+ upgrades in a tree that grows out of your first coin

    - Stamp Hell's bills PAID before they come due

    - Smash five giant boss coins

    - Drown in debt, keep your memories and go again

    Teaser