Something has gone awry in the Wizard’s tower! As one of the assistants, explore a strange and increasingly chaotic world of magical experiments, scattered clues, and fellow assistants in need of help. Follow your curiosity, collect quarks, and earn new magical augments as you unravel what happened and find out how to escape.
Story
The Wizard's experiments have left the tower in a state of magical disarray. Assistants are scattered throughout, continuously performing the last task they were assigned. You play an assistant whose eyes are on the moon and making your way through it all: lending a hand where you can, examining the Wizard's questionable notes, unraveling your past, and following a trail of quarks that charge Nexus points along the way. Above it all is the moon.
Core Gameplay
Explore places within the tower ranging from the tower’s pipes to the Wizard's workshop, reaching as high up as the rafters. Run, climb, jump, and glide, all at your own pace. Talk with the assistants you encounter, and investigate the oddities the Wizard has left behind. Collect quarks to charge Nexus points to unlock magical augments that you can use to bounce, traverse ledges, teleport, ride beams of light, and puzzle your way through the tower, revealing paths that were previously out of reach. Along the way, examine notes, scrolls, and glyphs that gradually unveil the workings of the Wizard and the assistants who need your help to escape along with you.
EXPLORE THE WIZARD'S TOWER
Wander through stone walls, pipes, workshops from the past and present, collections of spellbooks, rafters, and other shadowy corners of the Wizard's tower as it gets stranger the higher you go. Look closely for notes, glyphs, and scrolls, as curiosity is rewarded by revealing more about what has been happening inside the tower.
EXPERIMENT WITH MAGIC
The tower is full of magic that is rather unstable. Gather quarks and activate each Nexus to unlock new spells, then put them to use as you explore. Bounce to new heights, throw ledges into place, create portals, arrange potion bottles to make books levitate, activate mirrors to create beams of light you can ride, and burn your way into hidden places. Just when you think you're through, you can revisit any place you've been by using the Nexus as a Fast Travel point.
HELP THE OTHER ASSISTANTS
Guess what? You're not the only assistant caught up in the Wizard's magical mess! But hey, you're doing something about it. Find assistants throughout the tower, uncover what has happened, and help them get out of questionable experiments, mysterious mechanisms, and the tediousness of assistant duties.
THERE’S NO WRONG WAY
Although the Wizard may have made a poor choice or two (or three) that led to chaos, exploration within the tower is always safe. No lives. No game overs. No losing progress because an experiment went wonky. The Wizard’s Assistants is built around exploration without failure. Whatever you do, give it a try, miss a jump but never fear, and push at the edges of the tower with the safety of magical barriers. Just keep going! Curiosity moves the adventure forward where your effort is what's celebrated.
Every place you visit invites another question, every assistant has another situation to resolve, and every augment leads to new experiments. Keep exploring, keep helping, and keep following the quarks upward to find out for yourself if the moon really is made of cheese.
90 Days of Joy
The Wizard's Assistants was made possible by 90 Days of Joy, a 90-day game development challenge about making what you want to make. Follow along as we share experiments, ideas, discoveries, mistakes, and what reminds us of why we love making games.
Solo Tower Defense VR is a single-player VR tower defense shooter where you warp between two lanes and personally take down incoming enemies.
Shoot down enemies advancing from both lanes and protect the gate behind you. Unlike traditional tower defense games where you place units and watch them fight, you stand on the front line and do the fighting yourself.
Grow Stronger Between Waves
Combat progresses in waves. After clearing a wave, you can choose an upgrade card to improve stats such as attack power, fire rate, projectile speed, range, and gate durability.
The upgrades you choose will affect how you approach the battles ahead.
Face a Variety of Enemies
You will encounter more than just standard ground enemies. Different enemy types include ranged attackers, shielded enemies, self-destructing enemies, flying enemies, and enemies that deploy special units.
As the waves progress, enemy combinations and attacks become increasingly intense, requiring quick decisions and accurate shooting.
Designed for Comfortable VR Play
The game is designed with seated play and reduced motion sickness in mind.
Instead of moving freely through the environment, you switch between two lanes by warping.
By keeping movement simple, the game is easier to play while seated and lets you focus on the fast-paced action of aiming and shooting directly with your VR controllers.
Fight Alongside Your Operator
Between waves, your operator will provide advice and guidance.
Prepare for the next wave, choose your upgrades, and keep defending until the very end.
Immigration Simulator is an arcade style game that lets you play as an immigration officer. Your goal is to reach $1,000,000 to purchase your first home.
Start a combo streak by correctly matching the person's skills against what your government is after. The higher the combo streak, the more money you gain. How high can your streak go?
There are different side activities that can get in the way of your job, not doing so will make you lose money.
Buy Upgrades such as allowing the player to use keyboard shortcuts and many more to improve your working capabilities.
Not only are you limited to checking the migrant's skills, you need to also check their luggage to see if they have illegal goods. Failing to take them out will reset your combo streak.
*This title contains some depictions of violence and gore, as well as content that may be psychologically disturbing.
"BUZZ or DIE" is a point-and-click game where death row inmates enter a death-match game show.
You and a man named Sagishima will be participating together.
The rules are simple. Dive into your opponent's mindscape and search for secrets. Turn those secrets into content and make a short video. Gain the most Likes from the audience to win.
No video-making experience? No problem! All you have to do is think about your opponent and create a thumbnail.
Ragebait, Trivia, Comic Style, and more! Videos are created based on the direction you take with your thumbnails.
The winner receives a pardon and the chance to have one wish granted.
The loser receives not only death...but an eternity of humiliation as a slave android model.
Witness the passions and fury of the world's worst criminals in this gripping video-game drama. We hope you enjoy♪
Don't miss the fully voiced Japanese dialogue, performed by a talented cast of professional voice actors!
Last One Employed is a competitive party card game for 3–10 players about surviving a tech company where deadlines, production incidents, and your coworkers are equally dangerous.
Choose one of 32 office roles—from Project Manager, System Administrator, and QA Lead to HR, DevOps, a remote freelancer, or a gloriously unstable founder. Every role has its own deck, play style, attacks, defenses, and ways to recover.
Stay on the payroll
Everyone starts with Patience, Stress, and Budget. Lose Patience, gain Stress, steal Budget, buy office perks, and redirect blame. When your Stress catches up with your Patience, you are fired. The last employee standing wins.
Every turn is corporate chaos
• Optimize your hand: discard and draw back to seven cards. • Play an action against a coworker—or save yourself. • Delegate a hidden task into somebody else's Inbox. • Resolve your own Inbox and hope it does not trigger a chain of problems. • Answer attacks with blocks, counterattacks, and redirects.
Production incidents hit the whole table, office perks are limited, and no plan survives contact with HR. Even fired players stay involved by voting against those still employed.
One screen. Everyone's phones.
Run the game on a Windows, macOS, or Linux computer and put it on a shared screen. Other players join from their phones through a browser using the QR code. No mobile app or extra controllers are required.
Key features
• Competitive matches for 3–10 players • 32 distinct roles with personal card decks • Hundreds of localized cards, tasks, and incidents • Phones as controllers through a browser • 17 interface and card-text languages • Fired players still influence the match
Sabotage your coworkers. Survive your inbox. Be the last one employed.
PLEASE WAIT is a short comedy game that takes place entirely inside one installation window. Your only goal is obvious: get the progress bar to 100%. The installer has other plans.
A few percent in, things start to go wrong. The RETRY button runs away. The loading bar escapes the window and has to be dragged back. A percent falls out and needs to be put back in by hand. The installer asks you not to move your mouse — and then asks you to move it to generate bandwidth.
Every step changes the rules
Update the updater. Then update it again.
Free up disk space. Try not to delete cat.png.
Take the premium download offer. The +20% for $0.00 one, if you can catch it.
Read the terms of installation while they are being amended.
Prove that you are still at the keyboard.
Choose a download mirror. Mirror 3 is the one.
Reach 100%. Then wait for the Day One Update.
Survive 99%. The last percent is the hardest one.
Features
One window, one loading bar and more than fifty ways for them to misbehave
A new gag, puzzle or rule change every half minute or so
Mouse-only, no reflexes required — just patience and some suspicion
About 30 minutes for a first playthrough, with a save you can continue from
9 Steam Achievements
Fully original synthesized sound and music
English and Russian
No real files are touched, no real payments are offered, nothing connects to the internet. It only looks that way.
You are a low-ranking god assigned to a small universe. Raise Mortals in a 5×5 garden, harvest their Tears, and satisfy the demands of the gods above you.
Survive twelve increasingly demanding tributes. Then harvest 666 Tears in the final Apocalypse Stage and bring the universe to an end.
MAKE EVERY WATERING COUNT
Mortals begin as Seeds and grow through infancy, childhood, adulthood, and old age. But your Waterings—and your space—are limited.
Every Watering advances the entire garden at once. Mortals may cry, grow, attack, reproduce, or die. Arrange them carefully and make every Watering count before your chances to harvest Tears run out.
BUILD A GARDEN OF SYNERGIES
Every Mortal has a Temperament that changes how they behave.
Gloomy Mortals accumulate sorrow. Cranky Mortals hinder nearby children. Happy Mortals thrive around others, while Lonely Mortals prefer isolation.
Combine their Temperaments and positions to create chain reactions of growth, violence, reproduction, death, and Tears.
CHANGE THE RULES OF YOUR UNIVERSE
Choose and upgrade your Soil to reshape the garden itself. Turn deaths into new Seeds, earn Tears from growth, make injured Mortals retaliate, or fill empty spaces with Fanatics.
Then intervene directly. Install Sprinklers and Wells, build walls, administer treatments, alter Temperaments, or remove Mortals who have outlived their usefulness.
PERFORM THEIR MIRACLES
Despite everything you do to them, Mortals still pray to you.
Fulfill their Miracles—bring children into the world, help Mortals grow, prevent deaths, or fill the garden—and they will weep in gratitude.
Use their faith as part of your strategy.
BRING ABOUT THE APOCALYPSE
Build a garden capable of surviving twelve tributes, then enter the final Apocalypse Stage.
Harvest 666 Tears, and the Apocalypse will descend.
The Mortals will call it a miracle. You will know it was always the plan.
TRIGGER DRAW is a competitive card game for up to 4 players where you shoot your opponent’s cards to draw them.
Make pairs, clear your hand, and avoid being the last player holding the Joker. But at this table, your opponent won’t just sit still and let you choose.
Move your cards, bait their aim, and pass off the Joker.
Luck, mind games, and a split-second shot decide the outcome.
You aim. They move.
On your turn, aim at your opponent’s face-down cards and fire. The card you hit joins your hand.
When it’s their turn to draw from you, move your cards to throw off their aim.
Is that card slipping away because it’s safe—or because they want you to chase it?
Miss your shot, and your opponent chooses which card to give you.
One missed shot could land you the Joker.
Aim for precision—or keep them guessing.
Aim down sights for an accurate shot, but reveal exactly where you’re aiming.
Fire from the hip to make your aim harder to read, at the cost of accuracy.
Take your time and bait a reaction.
Pull the trigger before they figure out your target.
Even how you shoot becomes part of the mind game.
Turn the tables with abilities.
Match a pair of ability cards to earn an ability.
Peek at an opponent’s card, freeze their cards in place, swap entire hands, or gather everyone’s cards and deal them all again.
Play your trump card now, or save it for the perfect moment?
Hand size alone won’t tell you who’s going to win.
Dodge the Joker—or fight to keep it?
Old Maid: The last player holding the Joker loses. Familiar rules, with guns and mind games in the mix.
Reverse Old Maid: The last player holding the Joker wins. The card you wanted to get rid of becomes the one everyone wants.
Hidden Old Maid: No Joker. One card is removed face down at the start, leaving everyone guessing which card will be left unmatched.
You can also play with Classic rules, without guns or abilities.
With friends, online, or on your own.
Online matches for up to 4 players: Challenge friends in private matches or jump into random matchmaking.
Single-player matches against the CPU: Play at your own pace against 1–3 CPU opponents.
Mask painting: Draw freely on your mask and bring your own unique look to the table.
That move might be a trap.
Read your opponent. Pull the trigger.
[Streaming & Video Policy]
Feel free to stream or post gameplay videos and screenshots, including those with monetization.
We welcome all creators—individuals and companies alike—to share their experiences with our game!
If possible, please include a link to our Steam store page in your video description.
哈罗德的东海冒险 is a single-player 2D role-playing game built around story exploration, branching choices and turn-based battles. Play as Harold, a retired hero sent by the Heavenly Court to investigate a cult in the East Sea region. What begins as an apparently convenient business trip becomes an adventure involving Liangxiu, divine powers and strange events in the fantasy world of Pindianjie.
Investigate the city and uncover its secrets
Explore streets, the Heping Hotel, shops, back alleys and underground passages. Talk to characters, examine objects, search for clues and treasure, and use the quest log to review what you have learned before deciding where to go next. Modern city life, supernatural legends and absurd conversations meet as familiar places change over the course of the story.
Choose how to handle the investigation
Story choices let you seek police assistance, infiltrate alone or act alongside companions. Your decisions affect later events, the characters accompanying you and the direction of the ending. The game includes multiple story routes and subsequent playthrough content, revealing additional clues and scenes as you revisit the adventure.
Plan your turns and adapt to unusual opponents
Choose attacks, skills, defensive actions and items in command-based, turn-based combat. Combine equipment and consumables to handle enemy attacks. Some encounters introduce survival-turn goals, action restrictions, phase changes or copied actions, encouraging you to plan both offense and recovery. Later story sections take you through castles, temples and ruins to complete trials and confront stronger enemies.
Solve mechanisms and try minigames
The journey includes observation and memory challenges, piano playing and note-sequence mechanisms, plus Texas Holdem and slot-machine minigames using in-game chips. Investigation, dialogue, combat and these diversions give the adventure a varied pace.
Included features
A single-player story adventure with 2D pixel-art map exploration.
Clues gathered through conversations, examining locations and a quest log.
Branching decisions, multiple story routes and content across subsequent playthroughs.
Skills, equipment and items for turn-based battles with special encounter rules.
Piano mechanisms, observation challenges and in-game-chip minigames.
An absurd, humorous story spanning modern urban locations and fantasy environments.
Stellar Promise is a 2D pixel-art third-person shooter / strategy / role-playing game. Players will pilot procedurally generated ships across the starry river, using personally crafted spells to vanquish all incoming foes, uncover lost or concealed secrets from scattered clues, and lead companions to resiliently confront successive natural and man-made disasters.
About the Demo and Early Access
Since this update introduces new systems with a significantly different style from previous gameplay, the demo has been updated accordingly. The current demo and Early Access versions are essentially identical in content. We recommend fully experiencing the demo before considering a purchase. Future updates will primarily be delivered through the Early Access version.
Core Features
Modular Ships: From Blueprints to Combat Modification
In the starfields where human civilization is widely dispersed, starships are not merely vehicles but symbols of survival and power. Each faction possesses its own distinctive ship technologies; every design represents a unique hull structure, module layout, and firepower configuration. You, an independent captain operating outside faction control, will seek suitable vessels during your adventures and, through in-depth enhancements across multiple dimensions, break through their original performance boundaries.
Diverse Ship Construction: Every ship in the game is defined by a procedurally generated blueprint, covering three main types: small Fighters, medium Corvettes, and large Frigates. Blueprints determine the ship's basic structure, slot count, and armament configuration, which in turn influence each vessel's combat style and performance characteristics.
Modular Ship Adjustment: Fine-tune ship performance by replacing modules like Frame, Armor, Engine, Cockpit, Shield, Automation/Core, and configuring armament slots such as Main Cannons, Secondary Guns, Large Turrets, and Medium Turrets. Modules have distinct directional categories and varying grade options.
Randomized Ship Modifications: Beyond module adjustments, a separate modification system exists, covering four major categories: Hull, Engine, Shield, and Weapons. Modifications can provide performance boosts far exceeding ordinary module upgrades, but each attempt yields results with a degree of randomness. You can repeat the process to approach your ideal configuration.
Blueprint Acquisition and Manufacturing: Obtain module and weapon blueprints by increasing faction reputation. Once acquired, you can manufacture these equipments on your Mothership, achieving a high degree of freedom in ship customization.
Magical Spells: From Aetheric Words to Devastating Incantations
Alongside the "Spellcasters" who arrived in this universe came the magical system that uses words as tools and Aether as energy. Contrary to common belief, spells are not secret arts reliant on imagination but a form of "magical technology" that can be logically combined and repeatedly debugged. Each Spellcaster is a complete vessel of magical technology. They weave basic words into statements, follow grammatical rules to shape Aether into projectiles, and finally, through incantation, propel forces that transcend physical laws into the depths of space.
Word Combination Logic: Construct spells starting from the most basic magical words. The sequence of words determines the spell's effect—channeling energy, bestowing attributes, shaping projectiles, aiming, and launching—each step interlocking. Incorrect combinations become meaningless, just as language requires proper grammar.
Aether and Incantation Management: Constantly monitor the Aether value and incantation progress within the spell structure. Insufficient Aether will directly cause the spell to fail, while over-infusing Aether carries the risk of disorder. Mastering this balance throughout the entire incantation process is the essential path to becoming a powerful Spellcaster.
The Potential to Overturn Scale Disparity: Through clever arrangement of words, spells can manifest power beyond imagination. A meticulously crafted spell is potent enough to pose a lethal threat from the smallest Fighter against a massive Frigate.
Automated Factories: The Industrial Revolution in Microgravity
When gravity no longer constrains production, the very form of industry undergoes a complete revolution. Logistics pods and drones replace traditional conveyor belts; seven types of functionally distinct pods form the arteries and nerves of the automated factory. From mineral smelting to the assembly of precision components, everything flows in silent order. And "Special Equipment"—those experimental machines that cannot integrate into standardized production lines—represents civilization's eternal pursuit of higher efficiency.
Automated Production Lines: Construct fully automated assembly lines from raw materials to finished products by rationally arranging seven types of logistics pods and five types of engineering stations.
Special Equipment Integration: Equip your Mothership with experimental devices possessing unique functions. They boast astonishing efficiency but limited versatility, requiring careful planning for how they interface with the production lines.
Interstellar Logistics Network: Due to industrial differences, various habitats have ongoing demands for specific raw materials and goods. Fulfill these needs through transport, earn profits, and influence price fluctuations in local markets.
Habitat Construction: From Block Planning to Interstellar Metropolis
As key facilities for humanity's survival in the cosmos, habitats provide all essential functions. From residential blocks to engineering blocks, from ecological blocks to commercial blocks, their modular design—similar to that of ships—allows habitats to be freely expanded with different blocks. With more engineering zones and storage areas than a Mothership, habitats can take automated production to the next level. Researching technologies, constructing blocks, and accumulating step by step is enough to develop a habitat into one of the few great metropolises in the universe.
Hexagonal Blocks and Ring Expansion: Habitats are composed of hexagonal blocks, with a Core Block at the center and up to five rings extending outward, allowing a total of 90 blocks to be constructed. Higher ring tiers demand more Quantized Energy and Maintenance Capacity, so planning requires balancing space, energy, and maintenance limits.
Diverse Functional Blocks: Over ten types of blocks serve distinct roles, including Storage, Residential, Ecological, Commercial, Energy, Accretion, Engineering, Technical, Port, Dock, and Security. Upgrading blocks unlocks more storage cells, population capacity, ecological slots, factory facilities, and fleet berths, while gradually improving block efficiency.
Environmental Pressure Management: Local Pressure and External Pressure together form the Environmental Pressure system. Local Pressure affects the acquisition efficiency of Technical Accumulation Data and population benefits, while External Pressure gives rise to Deep Space Campaigns and Alert Incidents. Through Commercial Blocks, Security Blocks, and Technological Exploration, find a balance between population growth, resource output, and security risks.
Subordinate Fleet Automation: With the support of Docks and Ports, ships can be organized into four fleet types: Mining, Trade, Patrol, and Expedition. Mining Fleets automatically collect nearby resources, Trade Fleets automatically buy and sell goods according to settings, Patrol Fleets handle Alert Incidents, and Expedition Fleets respond to Deep Space Campaigns—letting your ships replace manual operations and achieve automation on a broader scale.
Technological Exploration and Deep Space Campaigns: The Technical Block unlocks the Technological Exploration interface, consuming Technical Accumulation Data, General Operation Data, and Extreme Environment Data to permanently improve block efficiency, fleet tactics, and Logistics Capacity. Deep Space Ports and Security Blocks are tied to Deep Space Campaigns and Alert Incidents, offering higher-risk challenges and rewards in the mid-to-late game.
Current Version Content Scope
Travel to all procedurally generated star systems.
Acquire and pilot all three ship types.
Experience the complete spell construction system up to the fifth circle.
Build automated production lines covering all mechanical technology components.
Participate in the main story, Civil Commissions, and random map events.
Construct and upgrade your own habitat, and organize various fleets.
Complete custom shipbuilding from scratch is not available (planned for full release).
Development Roadmap (Planned)
The game plans to be continuously updated in "Early Access" format for an estimated period of 6-12 months, gradually implementing the following content:
A greater variety of non-human hostile species and mechanical intelligence threats.
Multi-stage technological upgrades for the Mothership.
Complete custom shipbuilding starting from the frame.
Faction flagship-class capital ships as formidable enemies.
New ship modules integrating magical technology and full magical refits for ships.
Mysterious facilities hidden in deep space.
Important Notes
This is an early version and may contain numerous bugs. Your feedback is welcome, and we will address issues as quickly as possible.
Updates may, due to undetected bugs, lead to save file incompatibility. We will strive to avoid this, but players are advised to regularly back up their save files manually.
Save file path: Users\[Username]\AppData\LocalLow\VointStudio\星河的约言\ReleaseSaves\savedata0.rsd
Pilot ships defined by blueprints, craft spells woven from words, construct and manage your own habitat, and find your own way to survive in procedurally generated starfields.
Future versions will continue to expand with richer strategic content and a more complete main storyline. Stay tuned!
(All of the above content is translated by translation software.)
Happy Paws Doggy Daycare has had a very good day and it shows. Four thousand and eighty toy pups lie in heaps on the play rugs, hats askew, and every one of them belongs in a cubby somewhere in the hall.
Pick up a pup. See what it is: a Pirate Corgi, a Rocket Dach, a Chef Pug. Walk it to the right shelves, find its row, set it down. That is the whole game, and it is very hard to stop.
What you do
Pick up, carry, place. One pup at a time, in first person. A green outline shows where it will stand before you let go.
Decide where each kind lives. Rows start blank. The first pup you put on a row claims it for its kind, so the layout of every shelf is yours.
Fill rows of ten. Each pup on its own row earns a little money, and a full row is a small, satisfying finish.
No timer, no fail state. Nothing chases you and nothing breaks. Put a pup on the wrong row and you simply move it later.
What's in the hall
4,080 pups of 408 kinds: corgis, pugs, dachshunds and chihuahuas in six coat colours.
Six themes: Pirates, Farm, Space, Jobs, Halloween and Beach, each with its own outfits, from tricorn hats and jetpacks to pumpkin suits and surfboards.
One very large daycare: 102 cubby units under bunting and skylights, with town-view windows, dog beds and a front desk.
A gentle original soundtrack made for long, quiet sorting sessions.
Play it your way
Keyboard and mouse or gamepad, including the menus.
The daycare saves itself after every pup. Stop whenever you like and carry on later.
Steam Cloud: start on your PC, continue on your Steam Deck.
Good with a podcast, a cup of tea, or ten minutes that turn into two hours.
You are alone in the Graves estate, where the night is unlike any other. Until five in the morning, you must watch the rooms, notice the smallest changes, and prevent a supernatural presence from returning a soul to the world of the living.
Each part of the night brings new threats. Familiar rooms change, ordinary objects appear out of place, and mistakes gradually erode your sanity. Study your surroundings, track anomalies, and decide when to act—and when a sound is only trying to lead you astray.
Reaching five in the morning is not enough: the estate slowly takes your sanity from you. If it runs out, the night ends before you reach either of its possible endings.
Features
- A test of observation: find deviations in familiar rooms and react in time.
- Four stages before dawn: the tension rises with every hour, and the house grows more dangerous.
- Light and candles: keep the rooms lit to hold back the darkness and protect your sanity.
- A body that must not be neglected: listen for signs of breathing and decide when the dead require your attention.
- Deceptive signals: not every sound leads to a real threat.
- Two endings: the final outcome depends on how many anomalies you neutralize and how many breathing signs you confirm. Losing all sanity ends the attempt early.
- Atmospheric sound and visual style: ticking clocks, ambient audio, and grim scenes create the feeling that something is always nearby.
The darkest night comes before dawn. If dawn comes at all.
Build peaceful medieval settlements on ever-changing islands. Every building has unique placement rules and powerful synergies inspired by chess-like movement. Plan carefully, make the most of limited space, and chase ever higher scores.
Build Smart, Not Big
Buildings interact through unique placement patterns inspired by chess pieces. Houses, shops, farms, and other structures belong to different categories, creating powerful synergies when positioned wisely.
Explore Endless Islands
Every game takes place on a procedurally generated island with its own shape and challenges. Adapt your strategy, make the best use of available land, and discover new layouts every run.
High Scores and Replayability
Experiment with different strategies, discover new combinations, and compete against yourself for the highest possible score.
Limited Space, Endless Decisions
Every island offers only a small amount of land. Expand efficiently, avoid blocking valuable positions, and make every tile count.
blockia is a block-building simulator where you can assemble blocks, adjust the background and lighting, and capture your creations in photos. Select parts, place them, and change their colors and orientations. With simple controls, children and adults can enjoy creating. There are no fixed goals or right answers. Take your time and build whatever you feel like.
Build the shapes you imagine with blocks
From basic blocks to buildings, furniture, nature, and decorations. Choose from at least 120 types of parts and combine them while changing their colors and orientations. Start with whatever you want to make, such as a furnished room or a little street corner. You can reopen saved creations later and keep adding to them.
Give the same creation a different look with background and lighting
Photograph your creations in Photo Mode. Try different backgrounds, lighting, and viewing angles to find your favorite composition. Browse your photos in the in-game album or export them as image files. You can also use your exported photos in social media posts.
Build and play with friends
The full version introduces Play mode, which is not included in the demo. Gather with friends online and enjoy building together. In Build Battle, everyone creates something based on the same prompt, then shows their work to the group. Discovering a friend’s unexpected interpretation or a clever idea you hadn’t thought of is part of the fun.
Welcome to real-time strategy with elements of survival and tactical simulation. Ready to take command of your army? The strongest stickman armies of the world are waiting for you! Conquer the world and achieve great victories!
Take part for any country in World War II! Build the most powerful stickmen army of machine gunners, flamethrowers, cannons and tanks. Create your own history with your strategy and tactics in the WW2 real-time strategy game!
Great advantages of strategy games:
- Choice of different nations
- Epic special effects
- Wide range of military equipment
- Variety of missions and locations
- Nice graphics
- Many rewards and bonuses
- Unique abilities
- Great sound and music
Large selection of game modes Stickman ww2:
- Campaign. Pass exciting historical missions!
- Survival. Hold your defenses and don't let your enemies capture you!
Real World War II simulation with stickmen!
Defeat everyone to emerge victorious in real-time strategy!
『Wool Overflow』is a desktop companion idle game where you raise a flock of tiny sheep right on your taskbar.
Whether you are working or watching videos, the sheep will wander around the bottom of your screen or stop to rest. Sometimes, the growing piles of wool might even get in the way. A little flock becomes part of your everyday desktop.
Hover to shear—poof!
Hover your cursor over a sheep when its wool has grown to shear it on the spot. No clicking required.
The freshly shorn wool bursts into the air before gradually piling up at the bottom of your screen. Watch it accumulate or let a huge pile build up before collecting it all at once—the choice is yours. Just be careful: too much wool may get in the way of your work!
Collect wool and grow your flock
The wool you collect can be spent directly on upgrades.
There are four upgrade branches—Flock, Wool Yield, Regrowth, and Automation—with more than 80 levels in total. Add new sheep and grow your flock from a single companion to as many as 100. Increase their wool yield, shorten regrowth time, and improve automatic shearing until your desktop is bustling with sheep and wool.
Collect special Black Wool from rare black sheep, then exchange it for items to brighten up your desktop.
Play manually or automate it
Shear the sheep yourself by moving your cursor across them, or sit back and watch with automatic shearing and collection. Both automated features can be switched ON or OFF independently, letting you play however you feel that day.
Features
A desktop game where sheep wander along your taskbar
Simple and satisfying shearing—just hover your cursor over a sheep
A laid-back collection system where wool piles up at the bottom of your screen—and occasionally gets in the way (?)
More than 80 upgrade levels across four branches, unlocked using wool
A little flock that grows from 1 sheep to 100
Automatic shearing and collection that can be switched independently
Separate scaling options for the UI, sheep, and wool
Automatic saving of your progress and settings
Achievement support
On busy days, simply enjoy watching the sheep wander around.
When you have a moment, shear some wool and help your flock grow.
A wizard raised a dome over a small coastal town, partly to protect it, but mostly because the town produces mana, and he has grand plans for it.
When night falls, creatures emerge from the dark to pillage and steal the town's magic. The dome will hold, but only if you help defend it. Zap enemies to collect mana, then invest it back into the town to upgrade structures, build offences, and fortify your shields.
Survive 10 nights per run—5 waves each, with a devastating champion waiting at the end of every night and a few hundred toothy horrors in between. Lose the dome, and you lose the town: the buildings, the mana, and the entire coast.
Champions pay Salt when they fall. Spend it on the Astral Chart between runs to push further next time.
Key Features
Zap & Expand Across 5 Maps: Annihilate invading hordes and level up your settlement across unique coastal locations.
Roguelite Mechanics: Lose your mana, buildings, and wave progress on failure, but retain your permanent upgrades to come back stronger.
17 Upgradeable Buildings: Tailor your strategy every run—focus on pure economy, automated offensive towers, or impenetrable defenses.
Spells & Essential Tools: Zap foes, summon storms, or repair the dome directly. Upgrade your abilities via the Astral Chart so your personal lightning remains lethal even when the town is doing the heavy lifting.
Deep Prestige Tiers: Customize your build with a vast selection of permanent meta-progression traits tailored to your playstyle.
Controller & Steam Deck Support: Fully playable with full controller support and optimised for Steam Deck play on the go.
Welcome to My Gaming Shop, the experience where you take the reins of your own gaming store!
Become the place to be
Step behind your counter and welcome a crowd of players. Some come in for hardware, others to settle in front of a screen for the evening. Serve them quickly and well to build your reputation.
Build your own PCs
Don't just resell — build! Choose the components, assemble each machine part by part and test it before it reaches the floor. The quality of your work decides how reliable your stations will be.
Master your stock
Take in your deliveries, unpack the boxes and organise your shelves. Keyboards, mice, monitors, drives, chairs, games: anticipate demand so you never run out.
Expand and customise
Earn experience, redo your walls and floors to your taste, and buy up the neighbouring lots. Turn an empty garage into the biggest gaming venue on the street.
Key features:
* Complete simulation: Run a hardware store and a gaming floor at the same time.
* PC building: Assemble every machine yourself, from the case to the first boot.
* 360° management: From ordering stock to taking payment, control every detail.
* Full immersion: Play in first person with smooth, physical interactions.
* Progression: Renovate, expand and customise your shop as you succeed.
In this physics-first 2D incremental space mining simulation, you’ll buy, research, and build more than 250 items and upgrades, unlock production systems, automate your workflow, and use your success to help your family and restore Planet Zoveka.
Start with an old dust mining spaceship and turn drifting cosmic dust into a growing operation! Push for the perfect strategy, or take your time and enjoy the journey.
Defend your space dust from dust munchers:
Do not let their cuteness fool you, they want your dust.
Herd And Merge Cosmic Dust:
Pull drifting dust through space, merge particles into stronger tiers, and turn tiny gains into real momentum.
Upgrade From Manual Mining To Automation:
Expand your tools, improve the ship, and deploy awesome systems!
Build Automation And Resource Flow:
Push beyond simple dust collection into research, automation, resource flow, trade, and management choices!
Restore Planet Zoveka From Space:
Your progress is not only bigger numbers. Invest your growing economy into healing a damaged homeworld!
Watch Zoveka Come Back To Life From The Surface:
Look closer at the planet you are saving, from polluted coastlines and damaged habitats toward a cleaner future worth returning to.
FEATURES:
Start slow: Herd, merge, and collect glowing cosmic dust with physics-driven tools.
Upgrade a rugged family mining ship from humble beginnings into a powerful operation.
Build automation and support devices that keep resources flowing.
Research and expand into manufacturing, trading, and space-side resource management.
Invest your progress into visible homeworld restoration.
Play at your own pace: relax, optimize, tinker, or push for faster growth. If/when you can return home is up to you :-)
“20 years ago, my father-in-law invented this board game and built it by hand, in wood. We could not produce it physically… so I turned it into a video game.”
now, HATCH'N'WALL is a digital turn-based medieval board game.
A bit of lore...
The King is dead, and his heirs now fight over the kingdom's throne.
Champion! You have been chosen by your prince to recover the royal crown hidden deep within the castle. But Beware: other champions are also racing to seize it before you. In this maze of shifting walls and treacherous hatches, use the castle's traps to block your opponents, foil their plans, and be the first to escape with the royal crown!
Game Features
Up to 4 knights face off in a castle. Be the unique Champion!
At the start of the game, each player draws a Contact Card and keeps it secret until reaching the corresponding tile. They then obtain a key, granting access to the Treasure Room, where they collect a treasure and draw a Secret Exit Card. No one knows your plan until you make your move. Bluffing is half the battle.
Two dice per turn — one for movement, one for action. Every roll brings you closer to your goal while sabotaging your rival.
4 actions possible: build walls, trigger hatches, destroy obstacles, or use ladders. Control the maze, control the game.
The board is procedurally generated every game — contacts, traps and cards are shuffled each time. No two games are ever the same.
Want to tease your rivals? A taunt wheel is available.
Play against friends in local hot seat or online multiplayer via Steam, or sharpen your tactics against AI opponents with three difficulty levels.
8 knight ranks, from Squire to King's Champion: every match earns you glory
Think. Trap. Escape.
Will you be the first to break through the walls, outsmart the traps, and escape with the treasure?
— Original concept by "Boldectotor" · Video game adaptation by "Cpt.Jhon.H.Miller"
The show has been running longer than anyone can prove, and it only goes down. The crowd is synthetic. Their roar is real enough for the sponsors, and the sponsors are the only thing here that matters. You are today's entertainment.
HUNDREDS OF BOSS VARIATIONS
Dozens of hand-built bosses, each rolling a random kit of telegraphed abilities that grows the deeper you fight, arriving elementally charged and enraged the further down you go. From the early headliners to the Apex runstoppers to the thing waiting at the very bottom, no two showdowns play out the same.
NEVER THE SAME DESCENT TWICE
Every arena is procedurally built and themed, each with its own hazards to survive and boons to grab. The further you fall, the stranger and deadlier it gets.
BUILD SOMETHING BROKEN
Every wave hands you a choice of upgrades. Chain them into synergies, then fuse the right pair into an evolution that rewrites how you fight. Spend the scrap you sweep up between floors. No two runs build the same.
DIE. UPGRADE. GO AGAIN.
Death is not the end of the show. Carry your winnings up to the Midway, buy lasting power, pick your gladiator and your weapon, and descend with the odds a little less against you.
FEATURES
- Fast 3D arena combat: light strikes, a guard-breaking heavy strike, special attacks, dashes, and an arsenal of melee, thrown, and ranged weapons
- Hundreds of boss encounters from dozens of archetypes, scaling ability kits, and elemental variants
- Procedurally generated, themed arenas with unique hazards and helpful pickups
- A deep roguelike draft with synergies, blind mystery picks, and build-defining evolutions
- Multiple gladiators, unlockable special abilities, a betting vendor, hidden records, achievements, and an endless mode
- Full keyboard-and-mouse or controller support, and original synth soundtrack
Urban Explorer: Baldwin is a horror game that centers on an adrenaline junkie poised to take their next venture into the abandoned. A violent storm causes them to divert to Baldwin, Wisconsin, where the discovery of an abandoned industrial district sparks excitement and promise. However, this unexpected jackpot may be much more sinister than once thought. Notes that were left behind hint at the reasons for its abandonment, and what the EPA was sent in to cover up. Explore the town on foot, search for keys, and hide from the horrors that stalk a once prominent, now abandoned hotel. Perhaps there's a reason some places wither away silently, for the horrors they hide may be far worse than imaginable. In fact, some places may not be worth saving.
The Story
As the car pulls up to the gates of what looks like a once fenced-off area of Baldwin, we exit the car to an increasingly hectic storm. With a phone in hand as our only trusty companion, we are forced to brave the elements in search of refuge for the night. With all of these buildings around, there must certainly be a good spot to explore, right?
Aided by the flashlight on our phone and the dimly-lit streets of a podunk town, we begin to uncover exactly why this area was so quickly left behind. Notes that are found around the town reveal secrets that weren't meant to be uncovered: governmental disaster, mysterious companies with sinister operations, and a seemingly blood-thirsty cult forged from the remains of something gone wrong all expose themselves before us as our initial urban exploration turns into gruesome discovery.
No Weapons, No Attacks, Just Sneaking And Hiding
Urban Explorer: Baldwin relies on one core mechanic that dominates above all: stealth. You can't just shoot the monster, you can't attack it, you can only run if you're spotted, so I would do your best to go unnoticed...
Light Can Be Your Friend, Or Your Worst Nightmare
You will encounter various monsters along your journey. Some are cultists, who are drawn to your flashlight the longer it's on, so use it sparingly when they're present. Other entities lack sight, so you're safe with that trusty light! Oh, but what they lack in sight they make up for in hearing capability. I wouldn't make any sudden movements if I were you...
Inspired By
Urban Explorer: Baldwin is a love letter to the slow-burn horror of games like Amnesia: The Dark Descent and Outlast, with the analog dread of a classic PS1-era survival horror.
This game was created by a small indie team. Every tree in the wind, every dreadful hallway, every document was hand-crafted to keep you on edge in an unfamiliar world.
Your one chance to leave the 9-to-5 behind and build a new life for yourself.
There's just one catch.
YOUR LIFE IS THE ENTRANCE FEE
You've been invited to a deadly game where opening loot cases is the only way to pay off a growing debt. Every case could contain the drop that earns your financial freedom... or leave you one step closer to a gruesome death.
WELCOME TO YOUR CELL
Intimidating at first, but you will quickly get the hang of it.
PICK A CASE to open and SLAM that GREEN BUTTON to start! Now watch as your drops melt into BALANCE. Or watch your BALANCE melt into the negatives.
Repeat.
Pay off your debts.
Get out before the ceiling of spikes crushes you.
Simple right?
:)
Well... about that...
LUCK ALONE WON'T SAVE YOU
Opening cases is only the beginning.
Managing your money is what keeps you alive.
Spend too much and you'll never recover.
Play too safely and you'll run out of time.
DO WHATEVER IT TAKES TO WIN
Need better luck or bigger better odds?
Drink enough energy drinks to make a cardiologist cry. And send your mom into cardiac arrest.
Need more money?
Dig yourself in further debt and take a loan!
Cases don't make enough?
Buy up GPUs and build the most profitable mining rig right under your desk!
Need motivation?
Our home-brew selection of 4 unique soundtracks are MADE to keep your blood pumping and your brain PULSING.
As the music intensifies the closer the spikes are to your head.
GO FLAT OUT. OR DIE CRYING!
Only those daring enough to risk it all will make it out of their cell.
So then, PLAYER.
THINK YOU CAN MAKE IT OUT?
In that case... good luck.
The Game features a campaign driven
Story Mode
Survive a series of increasingly dangerous death games, each introducing new mechanics, tougher contracts and higher stakes. Every successful escape earns your freedom... until you're offered an even deadlier opportunity.
and a
Endless Mode
Finished the story?
Step into the shoes of a rogue employee thrown into a prototype cell to test her own creation.
Start with almost nothing and see how far your luck can take you. Compete for a spot on the worldwide leaderboard.
Unlock new drinks, experiment with different strategies, and build the ultimate run in a fully replayable roguelike mode.
Boarding House: Night Shift plunges you into the claustrophobic corridors of a boarding house. You take on the role of a night-shift caretaker left alone to manage the property. What seemed like a simple job to pay the bills quickly turns into a desperate struggle for survival as midnight strikes and the walls begin to whisper.
Key Features:
Horror: Experience a tense, atmospheric setting inspired by haunting urban legends and eerie, realistic environments.
Resource Management: monitor the security cameras, and manage your limited tools to keep the entities at bay.
Uncover the Dark Secrets: Explore the entire house and stay vigilant; collect hidden clues to piece together the tragic history of the house before you become part of it.
Can you survive until the dawn, or will the boarding house claim another soul?
Create your own guild and recruit heroes during your journey: Paladins, Mages, Hunters, Priests, and more. Tanks, DPS, and Healers all play important roles in raids. Unlock talent trees, collect powerful gear, and grow your team from a small party into a legendary guild renowned throughout the land!
Choose durable Tanks, powerful DPS builds, and skilled healers to keep your party alive. Build your party your way: Choose safe and balanced raid setups, rush levels with high-damage teams, or experiment with fun combinations to push your limits. Pick your lineup before every raid and overcome challenges through teamwork and strategy.
Fight towering giants and ancient gods hidden within ruins. Every BOSS features unique mechanics and intense battles. Defeat them to loot chests and powerful class-based gear. No random loot rolls — you decide how every reward is distributed. Build the perfect endgame setup for your heroes and enjoy the thrill of classic MMORPG raids once again!
CUBOUNCE is a high-speed physics-based platformer. Take control of a block and soar through levels using slingshot launches and grappling-hook swings to complete each challenge.
Bounce + Grappling Hook
Drag to launch, swing with the grappling hook, and master precise controls to clear every level.
Challenging Levels
Over 40 handcrafted levels await, featuring varied stage designs and gameplay mechanics.
Leaderboards
Push your limits and beat your own records. Upload your times to the leaderboards and compete with players around the world.
Create Your Game
Use the Workshop to build your own levels and share them with other players.
Veinrider is an incremental game where you upgrade a gravity-flipping mining craft and navigate through the caves of an alien world. Each run yields more resources you can invest into permanent upgrades, turning your fragile rig into an unstoppable mining juggernaut.
♦ Upgrade your ship: mine resources, trade them in, and steadily improve your ship’s shields, weapons, and systems
♦ Satisfying controls: simple gravity-flip controls inspired by classics—easy to pick up, deep to master
♦ Procedural Terrain: every time you play, the alien caverns are different
Dig, upgrade, and push deeper—until the planet gives up all it has to offer.
Every minute, a new cat wanders through the gates of your spooky graveyard. Some are common bronze kitties, some are rare silver felines, and if luck is on your side, you might even discover a gold starred cat.
Collect cats, gather strange treasures, unlock new graveyards, and watch your haunted feline collection grow over time. Whether you're checking in for a few minutes or spending hours hunting for your next favorite kitty, there's always another mysterious cat just around the corner.
Ancient Warrior is third person RPG game with magic elements. Player control cyborg which have 5 different magical skills like laser attack, drain health attack, explosive attack and tornado attack. Also one skill for player is to heal himself. For healing cyborg player can also use health potions. Cyborg character meet 3 different enemies in 6 different maps. Weak enemy with magic skills, mini dinosaurus which attacks and bites. Also end of level there are hooded enemy. Hooded enemy is powerful and he has more health than normal enemies. By defeating this hooded powerful enemy player unlock gate and can collect valuable magic wand and finish level. Collecting magic wand gives also steam achievements. So be a brave cyborg and use your magical skills to defeat enemies and collect magic wands at every level in this 3rd person magic RPG game
FEATURES:
6 levels
Cyborg player with 5 different magic skills
Tornado attack
Explosive attack
Laser attack
Healing skills
Draining enemies health
Health potion system
Weak enemy with magic skills.
Hooded enemy with magic skills
Mini dinosaurus which attack and bite
Destroy more powerful hooded enemy to unlock gate and collect magic wand
Huayi Shiqing is a relaxing puzzle‑solving game blending classical poetry and visual observation. Each level transforms a famous Tang‑Song poem into a vivid atmospheric scene — moonlight before the bed, birds singing at spring dawn, a lone boat amid snow‑covered rivers… You need to interpret the visuals, recall verses from memory, and type in lines or poem titles to solve puzzles. Game Features • 20 Hand‑picked Levels: Features 20 classic poems by Li Bai, Meng Haoran, Du Fu, Bai Juyi and more, each paired with unique dynamic ancient‑style artwork. • Visual‑Only Puzzle Solving: No text hints. Rely solely on visual details to associate scenes with poetry, testing your observation and poetry knowledge. • Flexible Answer Input: Both verses and poem titles are accepted with smart matching for easy gameplay. • Hints & Star Ratings: Use hints when stuck. Fewer attempts and less hint usage bring higher ratings — aim for full three‑star clears. • Progressive Unlock System: Unlock the next poem only after beating the current level, with difficulty rising gradually. • Poetry Appreciation: View full poems, authors and dynasties after solving each puzzle. Learn while you play and experience the charm of traditional Chinese poetry. For players who: Enjoy traditional culture and ancient‑style art; Students and parents wishing to revisit classic ancient poems; Puzzle lovers looking for a light‑hearted casual experience.
Antiques were once known in Chinese as gudong (骨董), a term meaning “odds and ends.” In his Thirteen Discourses on Gudong, Dong Qichang describes disparate objects from antiquity brought together as a category of their own, calling them gudong. Another interpretation gives each character a deeper meaning: gu (骨), “bone,” represents the enduring essence of the past—just as bones remain after flesh decays—while dong (董) means “to understand.” In this reading, gudong means understanding the essence left behind by the ancients.
In Antique Dealer, you can collect a variety of distinctive antique cards and play strategic card matches.
Collect
The game holds 600 antique cards from ten Chinese dynasties, from the Xia to the Ming, each with six quality levels.
Leave the game running and a new card arrives every half hour, quietly keeping you company.
The collection can shrink to a single small card in a corner of your desktop, so it never gets in the way.
Every card you collect goes on display in your Antique Codex, sorted by dynasty and quality, so you can browse it any time.
Combine
Drag a spare card onto another spare card of the same dynasty and quality to combine them.
When combining Quality I–V cards, you can choose a card of the same dynasty one quality level higher as your target, with a chance to receive a higher-quality card from a random dynasty instead.
Quality VI cards let you choose a card of any quality from the same dynasty as your target.
Play
When you want a challenge, play the built-in card game and outplay rival dealers with what you know about the cards and a sound strategy.
The Book of Changes says: "When it is time to stop, stop; when it is time to act, act. When movement and stillness each come at the proper time, the way is bright."
For an antique dealer, timing is everything. The largest collection does not make you the winner, nor does one profitable deal. When the dust settles, the dealer holding the most silver wins.
Every antique card has a dynasty, a quality rating and a hidden truth: genuine or fake.
Some cards give themselves away, because their dynasty, name and picture don't match.
A genuine card can bring handsome profits, and a fake one is not necessarily worthless.
You can swallow the loss, take your chances on a buyer who does not know better, expose a fake to drive down its dynasty's market, or bluff a rival into taking it off your hands.
The choice is yours.
Each dynasty has its own independent market level.
A card's market value depends on its quality and its dynasty's current market level. Sales, showcases and exposed fakes, in turn, can push that level up or down.
When a dynasty's market reaches its ceiling, its market is sealed, and all cards from that dynasty are confiscated. Once three dynasties have been sealed, the game ends immediately.
Each game consists of multiple rounds, up to a maximum of 15.
Every round has five distinct phases.
The Five Phases of a Round
As night falls and old wares fill the stalls, you come here to stock your shop.
Every Hidden Market merchant has a distinct temperament and their own rules.
Some sell everything at half price; others offer that deal only on the second item. Some move stock fast, selling only in bulk; others let you take a close look before you buy. Some find all manner of excuses to charge you extra; others specialize in buying back second-hand cards from one dynasty.
Each game brings a different mix of merchants. Cheap does not always mean a bargain, and expensive does not always mean a trap. Study the wares, the merchants and your rivals' choices before deciding where to spend your silver.
Objects gathered from across the realm by the authorities are up for auction today. With the right connections, your own wares can find their way into the catalog—and you can get an early look at what is waiting in the storeroom.
Before bidding begins, you can pay to inspect lots in private, or slip a card of your own into the sale.
Once the auction opens, dealers take turns bidding or dropping out. The last one standing pays and takes the card.
When you enter your own card, only you know whether you are selling a treasure or setting a trap. (Though, let's be honest: everyone knows it's a trap.)
Put a card you have confirmed as genuine on display for everyone to see: your shop's showpiece.
Your showpiece can change the turn order, and a high-quality card may let you act first in the dealings that follow.
A showpiece also raises the market level for its dynasty. As it takes center stage, the market for that dynasty rises with it.
Your showpiece cannot be sold until you take it off display.
Your showpiece is not there to tempt a buyer, but to make those who know its worth think twice before underestimating you.
Choose cards to put on your stall, pay the stall fee, and wait for customers to come calling.
Foot Traffic determines which cards can sell. If foot traffic is too low, you can also spend silver on a sales pitch to attract buyers with deeper pockets.
Knowledgeable customers can tell genuine from fake. Genuine cards sell at market value, while fakes are exposed, earning you nothing and driving down their dynasty's market level. But if the buyer does not know better, a fake card can sell at market value too.
You can also admit that a card of yours is fake, giving up a potential sale to drive down that dynasty's market.
Cards that fail to sell during the Open Market remain on their stalls.
You can make a take-it-or-leave-it offer for another dealer's unsold card; or wait a little longer and then pick up cards that still have not sold for half their market value.
With 30 Hidden Market merchants, over 600 antique cards both genuine and fake, shifting foot traffic and market levels, and rival dealers scheming at every turn, each game is full of surprises and the outcome is never certain.
Other dealers will vie with you for auction lots, bid up prices, hide information and manipulate the market. When you are most desperate for silver, they may even take a card off your hands at a price you find hard to refuse.
You might lead from the very first round, then fall behind after buying one fake after another. You might also sit on unsold stock for round after round, then make one decisive sale before the market hits its ceiling and turn the entire game around.
First Steps: Follow a detailed tutorial and learn the rules of the trade as you buy and sell.
Classic Game: Choose your difficulty and test your wits against three other dealers.
Dealer League: Compete in a tournament of a hundred shops, advancing through four-player matches, breaking through round after round to vie for the title of champion.
You and 99 NPC-run shops make up this world of dealers. Every dealer has a history and a reputation, along with distinct trading preferences and abilities. If one of them makes you lose your cool, you can replace that NPC at any time.
Your opponents use underlying strategies or trained reinforcement-learning AI models, weighing potential profits, risks and timing based on the information they have. You will meet shrewd veterans who calculate every move, and rivals whose decisions leave you guessing.
I have one non-negotiable rule for the computer opponents: no cheating. They do not get to see a card's authenticity before the rules allow it. They do not secretly change the odds or conjure extra silver out of thin air. Their calculations and decisions draw only on public information and their own inspection results, under the same rules you play by. They may guess right or wrong. They may set a trap—or fall into yours.
I want the outcome to come down to information, judgment, nerve, calculation and a little luck—not a system quietly taking sides.
Computer opponents can still make poor decisions, and their unconventional moves may leave you scratching your head. That, too, is part of the game.
Disclaimer
The trading scenarios and rules in this game are designed for gameplay and entertainment only. The antique cards are virtual items designed from elements of cultural relics, and the gameplay, items and values shown in the game do not represent anything in the real world. Nothing in the game is real-world advice on antiquities appraisal, trading or investment. Please comply with the laws and regulations applicable to collecting and trading in your jurisdiction.
Antique Dealer — Gameplay Overview
The Whispered Strings — Original Soundtrack
Full Match Replay: Seven Rounds of Antique Trading
Over 600 skills. Countless combinations. A different challenge every run.
Build your own strategy from randomly presented skills and equipment.
Chain skills together, combine them with equipment, and decide how to spend your limited resources.
What you get may be random—but how you use it is up to you.
A roguelite turn-based command RPG packed with countless choices and immense freedom.
■ Build Your Deck with Over 600 Skills
There are over 600 skills to discover.
Defeat enemies and choose one skill from a random selection to add to your deck.
The skills you find will differ every run.
Make the most of what you find, or strengthen the strategy you've already built.
Shape your deck through every choice and fight your way to the deepest reaches of the Rift.
■ Chain Skills Together in Strategic Turn-Based Battles
In battle, skills from your deck are assigned to three stages called Chains.
Chain 1 → Chain 2 → Chain 3
Each turn, skills move to the next Chain. After passing through Chain 3, they go to the discard pile.
When your draw pile is empty, the discard pile is shuffled back into it.
Chain three skills together and activate them in succession.
As your available skills constantly change, the key is figuring out what you can do with the combinations you have right now—and finding the best way to connect them.
How you build your deck matters. So does how you chain the skills that come your way.
Both your build and your decisions in the moment can dramatically change the course of battle.
You can also hold Quick Skills separately from the normal Chain system.
Quick Skills can be activated without consuming a turn, opening up even more possibilities when combined with your other skills.
■ Weapon × Will × Potion
In addition to improving your base stats by leveling up, you can equip three types of equipment: Weapons, Wills, and Potions.
Combining skills and equipment can create a wide variety of powerful synergies.
Each type of equipment can be upgraded at its own dedicated Facility.
But you won't always have enough resources to upgrade everything to its fullest potential.
Decide where to invest your limited resources and shape a build that complements your current deck.
■ Conquer the Ever-Changing Rift
The Rift is the dungeon at the heart of the game, where a variety of elements change with every run.
Skills obtained from enemies.
Equipment found in treasure chests.
NPCs encountered along the way.
Facilities available during your journey.
You never know exactly what you'll find, and every choice can lead your build in a new direction.
Conquering Rifts rewards you with special items, unlocking new features and new stages to challenge.
■ Build Freely at the Preparation Base
Before entering the Rift, the Preparation Base lets you freely customize various elements, including your starting deck and equipment.
Do you build around a specific strategy from the beginning?
Or create a versatile foundation and adapt to whatever you find along the way?
Combine careful preparation with the unpredictable choices of each run to forge your path forward.
■ Random Encounters and Companions
A variety of NPC encounters await you within the Rift.
Battles, trades, events—and sometimes, the opportunity to recruit an NPC as a Companion.
The abilities of your Companions are also randomized.
Every encounter has the potential to change the course of your run.
■ Modify the Skills Themselves
As you progress through the game, you'll unlock Skill Modification.
Various effects found during your journey can be added directly to skills in your deck.
Even the same skill can perform differently depending on the effects you add.
Instead of simply building a deck, you can reshape the skills within it to fit your strategy.
■ Design Your Own Custom Skills
Progress even further to unlock Custom Skills, allowing you to freely design the performance of a skill itself.
Customize basic properties such as power and number of attacks, then add special effects that trigger when the skill is activated.
The activation cost is calculated in detail based on the effects and values you choose, meaning more powerful effects require a greater cost.
Create a single devastating strike.
Combine multiple effects.
Don't just choose from existing skills—create the skill you need yourself.
The further you progress, the more possibilities open up for building your own unique playstyle.
■ Face Powerful Large Enemies
The Rift is home to powerful Large Enemies that far surpass ordinary foes.
Large Enemies have destructible parts. Target and destroy them to weaken your opponent.
Which part should you destroy first?
Should you focus your attacks on the main body instead?
The right decision depends on the build you've created.
Over 600 skills, equipment, Companions, Skill Modification, and Custom Skills.
In an ever-changing environment,
how will you combine what you find—and how will you fight?
Venture to the deepest reaches of the Rift and discover your own way to conquer it.
The mountain is eleven levels deep. The Tyrant is at the bottom.
Cinderdelve is a pixel-art digging game about a crew of dwarves that grows from a handful of miners into a few hundred, each one breaking rock in its own way. Hire dwarves, buy upgrades with the gold every block gives, and watch the mountain come apart.
Nine classes, nine ways to break rock
Every dwarf has a class, and every class digs differently. Magmaforged melt forward and down in drips of lava. Stormcallers fork lightning through the stone. Frostwrights chill the rock face, and the next hit shatters every chilled block in a chain. Powderbeards blast, Ironhands crater, Stonecallers grow crushing roots through the rock, Runesmiths carve runes that speed up everyone standing on them, Voidcutters slash thin crescents and Hollowsingers ring the mountain like a bell. Every class has six talents and an Ascension, and the crew's mix is up to you.
Upgrades that never end
Mining Speed, Mining Power, Mining Area, Ability Power, Ability Area, Crit Chance, Gold Yield and more. Every rank is a percentage, every track goes on forever, and there is no crew limit: hire for as long as the gold lasts.
Eleven levels, each one deeper
Every level is a fixed 1400 x 1400 block mountain of its own rock, harder the deeper you go, with a goal structure buried at the bottom inside a giant cave mural. Take what waits there, dig out 85% of the level, then go down.
Levels 1 to 9 each hide a class's lost artifact. Taking it starts every later level with an Ascended dwarf of that class.
Level 10 holds the God Altar, where one dwarf becomes the Mountain God and carries every Ascension the crew has earned.
Level 11 is the Cinder Throne. The Tyrant is waiting on his gold.
Every level starts fresh, and stronger
Each level starts with a new crew and nothing bought, but the Renown of the Deep, the artifacts and the God come with you, so each start is a little faster than the last.
Then keep digging
Kill the Tyrant and the Endless Deep opens: depth after depth, each 25% tougher than the one above, with your full crew of Ascended dwarves and the Mountain God.
Features
A crew that grows to hundreds of dwarves, all digging at once.
9 classes, 54 talents and 9 Ascensions.
11 hand-tuned levels, the Cinder Tyrant, and the Endless Deep after him.
Dig, Avoid and Fight orders when you want control. Leave the crew alone when you don't.
In Emberspark, every run starts with a party and a plan. What happens next depends on the paths you take, the rewards you find, and how well your heroes fight together.
Build a three-hero party and battle from the Sunken Dungeon through the Lowlands to the Mountains. Along the way, turn familiar attacks and spells into a build of your own—then face the fire waiting at the summit.
Build a party that works together
Mix damage, healing, protection, and control across ten classes, including unlockable Rogues, Druids, Necromancers, and more. Set up an enemy with one hero and follow through with another. Ignite tangled foes, strike into exposed defenses, or keep your party standing with shields and healing.
Let the run shape your build
Choose who receives each stat reward. Learn skills, raise their ranks, and evolve them at rest sites for new effects. Collect 44 relic types, with stackable bonuses and interactions that can turn a useful skill into the heart of your strategy. Your starting party is a foundation; the rewards decide where you take it.
Pick your route—and your risks
Branching maps offer battles, stronger elites, shops, rest sites, and uncertain encounters. Take a dangerous path for a chance at better rewards, make a bargain with a cost, or recover before the next boss. Each region brings its own enemies, scenery, and orchestral music.
Come back with new possibilities
Earn points from finished runs to unlock classes, skills, relics, supplies, and permanent training. Choose which unlocks enter your reward pool and equip your unlocked starting skills and relics before setting out again.
Conquer the climb, unlock higher difficulties, and work toward Endless mode and Prestige. Inspect your party during a run, revisit finished builds in Run History, or save and continue when you are ready for another battle.
THE INDUSTRIALIZATION OF DEATH FALLS UPON YOUR SHOULDERS
AUTOMATE DEATH in this ever-expanding tower defense, with meta-progression, unique map layouts, dozens of weapon systems, military assets, and dozens of breeds of goblin. Each goblin is physically simulated: they can bump, shove, push each other out of the way. The green bastards come in the tens of thousands. None of them get through.
GIVE THEM LEAD
It starts with one M2 machine gun. Place it, sweep its firing arc across the road, and let it work. Your guns fire on their own. You plan the killing field, watch it run, and decide what gets built next.
GIVE THEM EVEN MORE LEAD
Every kill earns XP. Spend it on more guns, bigger guns and stranger guns: twenty deployable systems, from miniguns and grenade launchers to howitzers, HIMARS, Patriot batteries, C-RAM, loitering drones, railguns, minefields and patrolling Abrams tanks.
DELIVER US FROM EVIL
When the guns aren't enough, look up. Call in Hellfire volleys, an AC-130 gunship, A-10 strafing runs, B-52 carpet bombing, napalm and Tomahawk cruise missiles. When all else fails, there is always the ICBM. You pick the target.
RESEARCH MORE WAYS TO DELIVER HIGH VELOCITY ROUNDS
A permanent research tree of more than 400 upgrades. Unlock new weapons, then make every one of them hit harder, reach further and chew through heavier armor. Nothing resets. Every battle, won or lost, makes the next one worse for the goblins.
MASTERY
Game-altering behavior is unlocked through mastering weapon systems and assets in the research tree.
MASSIVE SCALE
Goblins... endless goblins... Hundreds of thousands of goblins seamlessly rendered and simulated every frame.
LEVEL EDITOR FOR CUSTOM MAPS
Paint the roads, place the entrances and exits, set the waves, and test it instantly with your own arsenal. Build the chokepoint you've always wanted, then find out how many goblins it takes to break it.
STEAM WORKSHOP INTEGRATION
Share your created maps. Play others' maps. The amount of potential is limitless.