Set out from Cheung Chau and explore Hong Kong through fishing. Watch your float, time each strike and balance reeling with releasing tension as you discover 170 marine species.
Explore coastal locations, collect postcards and souvenirs, recycle marine litter and play the bun game and island quiz at the arcade.
Build your island aquarium, arrange fish in different tanks, feed them and interact with them in full-screen viewing mode.
The main game offers Traditional Chinese, Simplified Chinese, English and Japanese. Some aquarium tools and individual minigame content remain in Traditional Chinese. There is no full voice acting.
Play with a mouse; Space also controls fishing and F11 switches fullscreen. Local autosave and three manual save slots are included. Core fishing and bundled minigames work offline. Theatre stories, live weather and external videos require an internet connection.
pipsquad is a turn-based dice-building roguelike where every hero brings a different die to the fight. Explore 108 hero classes, including starting classes and promotions. Lead your squad through 20 battles, develop your team between encounters, and find combinations that can carry you through the final boss.
Make every roll count
Keep useful dice and reroll the rest. Decide when to attack, protect an ally, heal, or build your shared mana pool for a spell. You can use some of your dice before spending your remaining rerolls, so the order of your actions matters.
Read the battle before you commit
Enemy intentions show who is under threat. Preview how an action changes the outcome of the enemy turn, inspect dice and keywords, and undo actions during your turn to explore another approach.
Build the dice your squad needs
Promote heroes into new classes and change their dice with equipment. Add keywords, replace faces, or use items that copy and rearrange them. Compare the results before committing, and experiment with equipment order to discover how effects work together.
Choose your way to play
Classic: choose a five-hero lineup and develop it through the run.
Choose Party: pick the starting class for every slot, including duplicate heroes.
Generate: play with procedurally generated heroes and promotions.
Raid: command ten heroes against doubled starting enemy formations, with a promotion after each victory before the final battle.
Set the challenge
Choose a difficulty and shape the run with blessings, curses, and optional rule changes. Custom difficulty lets you mix effects freely. Along the way, optional events offer more decisions: accept a lasting change, take a cursed chest, or claim an item in exchange for a tougher next battle.
Pixel-art heroes, monsters, and environments meet animated 3D dice. Explore the in-game compendium and plan your next combination. The interface supports English, Simplified Chinese, French, German, Spanish, Russian, Japanese, Brazilian Portuguese, and Korean.
Gamble like a high roller. Lose like it never happened.
Duck Casino is a gambling simulator with 12 games: Dice, Plinko, Mines, Crash, Blackjack and more, all played with fake chips. Throw around big bets, chase the multiplier, lose it all and top up. No real money. No prizes.
12 Games
Dice: Roll over or under your target. Simple. Brutal.
Plinko: Drop a ball, watch it bounce, pray for the edges.
Mines: Flip tiles, grab gems, don't touch the bomb.
Keno: Pick 1 to 10 numbers, then sweat the draw.
Blackjack: Hit, stand, double, split. Beat the dealer.
Snap: Cards flip one by one. Hit your number before any card shows up twice.
Roulette: Chips down. Spin the wheel.
Slots: Spin and land 8 of a kind anywhere on the grid.
Crash: The plane takes off, the multiplier climbs. Cash out before it crashes.
Limbo: Pick a target multiplier. Win or lose, instantly.
Crossing: Hop the duck across the river. Cash out before a boat gets it.
Coins: Call heads or tails. Double up or cash out.
Key Features
Every bet is yours to make. Pick your game, set your stakes, or let auto-bet run.
Fair, and you can prove it. Every result is Provably Fair: our seed is locked before you bet, you set your own, and any bet can be verified afterwards.
Pure fake money. No deposits, no cash out, no prizes, no regrets. Lost it all? Top up and go again.
Classic chess is a wonderful game, but if you're a busy person who just wants a fun game, it can be hard to enjoy. Beating someone who has played for years in a short time is nearly impossible. A lot of the early game comes down to who has memorized more opening theory, and that makes it as much a memory test as a battle of minds.
Hidden Chess is my attempt to break down that wall. Every game starts from a position nobody has studied, so there is nothing to memorize and no book to lean on. From the very first move, everyone has to truly think and analyze the position in front of them, whether it's their first game or their thousandth.
Luck plays a big part too, since you never know what's really hiding under a piece. It's a gamble you have to read, bluff around and adapt to. That's what makes every game a fresh one, and it gives newcomers a real chance against veterans.
Every piece is a secret.
Before the first move, every piece except the kings is secretly shuffled among its side's starting squares. The board looks like a normal opening, but nobody knows what is really standing on each square, not even you.
A hidden piece moves like the piece it is pretending to be. The moment it makes its first move, its true identity is revealed, and from then on it moves like what it really is. That quiet pawn on d2 could turn out to be a queen. The rook in the corner might be a knight in disguise.
How it plays
Each side starts with 15 hidden pieces: 1 queen, 2 rooks, 2 bishops, 2 knights and 8 pawns. Only the kings are known.
A hidden piece moves as the piece on its starting square until its first move reveals it.
Capturing a hidden piece reveals what it really was.
A hidden piece that turns out to be a pawn and lands on the last rank lets you choose its promotion.
Every game is different. Plan, gamble, adapt.
Play your way
Play online through Steam: create a public or friends-only room, invite a friend, or hit Quick Match to be paired with another player. Your Steam name and avatar appear at the board.
Online wins leaderboard and 6 Steam achievements.
Play against the computer: 6 difficulty levels from Beginner to Master. The AI has to guess at hidden pieces too.
Two modes: Hidden Chess and standard Classic Chess, both for bots and online play.
Chess clock for online and bot games.
Review and take back moves in games against the computer, and save and continue unfinished games.
If the connection drops during an online game, you can reconnect and carry on.
Comfortable to play
Drag and drop or click to move, with smooth piece animation.
Available in 12 languages: English, 简体中文, 繁體中文, 日本語, 한국어, Русский, Español, Português, Français, Deutsch, Italiano, Polski.
Whether you're a chess veteran tired of memorized openings or someone who has always wanted a reason to bluff across the board, every game of Hidden Chess is a fresh start.
Restore the gallery. Then make the world your own.
You are the keeper of a gallery left in disarray. Explore its rooms, collect paintings, study the clues around you, and return each work to the wall where it belongs. Arrange complete exhibitions, adjust their lighting, and take on timed assignments that reward a careful eye—and a little speed.
Away from the gallery, every room becomes a space for personal expression. Buy furniture, decorations, tools, and strange little objects, then place, recolor, move, rotate, and resize them. Paint original canvases with a range of brushes and colors, save your work, and hang it in the world. Take photographs, display your favorite images, and choose the music that gives each room its atmosphere.
You can also sketch shapes in mid-air and turn your strokes into physical creations. Draw something rigid, add working wheel parts, and release the finished assembly into the world. Build a bridge, sketch a sword, or invent a rolling contraption—then give it a shove and discover whether it rolls, holds together, or collapses spectacularly.
Between gallery assignments, explore a collection of compact challenges involving spatial reasoning, routes, codes, rotating pipes, painting, and observation. Quiet creativity and timed puzzle pressure sit side by side, letting you decide whether to carefully curate or simply experiment.
Throughout it all, the paintings and rooms preserve fragments of someone else’s life. Nothing explains the whole story. Instead, meaning emerges through images, objects, sounds, and the spaces you restore.
Who lived this life before you—and what did they leave behind?
Features
Restore exhibitions by finding paintings, interpreting clues, and placing each work where it belongs.
Work with a collection of more than 400 paintings, culminating in a large 15-category sorting challenge.
Paint original canvases and display your creations in the world.
Sketch in 3D and transform freehand strokes into rigid or wheeled physics objects.
Buy, place, recolor, rotate, resize, and arrange furniture and unusual objects.
Experiment with physics and see whether your creations roll, balance, collide, or fall apart.
Shape the atmosphere with lighting, music, images, and your own photographs.
Play a variety of bite-sized creative, spatial, and logic challenges.
Uncover a quiet mystery told through paintings, rooms, and the traces of a life left behind.
It is the night shift and the trains do not wait. You work one green-and-amber control terminal as the signal operator. Read the timetable, bring approaching trains in, hold the ones running late, and release them down the main line before the next service reaches the junction.
One wrong route locks the line.
Send a train onto an occupied platform, foul the junction, or release one early and the interlocking trips. Now you are filing the incident report, naming the cause, and clearing the block while three more trains stack up behind it. Each shift gets tighter, and the clock keeps moving.
Earn your grade.
You start as a trainee on a quiet branch and work up shift by shift: city terminals, tangled interchanges, and the graveyard rush where a lot goes wrong at once. Every railyard runs the same schedule each time, so a bad shift is on you, and getting good at it is real.
Features
The whole job on one screen. No menus to dig through. Every train, signal, and report lives on one hand-built CRT board. Learn it in a shift, chase an A for weeks.
Deterministic puzzles. Seeded schedules, so it comes down to skill, not luck.
Six difficulty tiers, from a quiet induction run to the hidden graveyard shift, each with its own railyards.
Full controller support and a keyboard-first design that runs well on the Steam Deck.
Station ambience that reacts to your board: crowd noise, rolling stock, and platform announcements.
15 achievements and lifetime stats.
Three terminal colours: emerald, amber, and lapis.
Languages
Interface and station announcements in English, German, French, Spanish, Russian, Simplified Chinese, and Japanese. Text and voice can be set separately.
Every lot is a blind bid. In Myriad Auction you face a whole warehouse of goods you cannot fully see — at the start, almost everything is a question mark.
KNOW BEFORE YOU BID
Spend resources to peel the truth back one layer at a time: outline, quality, category, and finally a full reveal of the item and its price. The more you uncover, the closer the appraiser's estimated value gets to the real total, and a good appraisal pays out on its own.
BID, OR WALK AWAY
With an offer on the table, you make the only decision that matters: take the warehouse, or let it go. Every level has a gold requirement — fall short and the run ends.
THEN OPEN IT, ONE ITEM AT A TIME
Winning the auction is not winning the run. You reveal the haul item by item, and only then do you know whether you played it smart or paid a fortune for junk.
BUILD THE RUN
19 appraisers, each with an appraisal skill line and a specialty; three are available from the start and the rest unlock as you collect.
Branching routes across 15 floors, choosing between auction halls, skill shops, item shops, relic shops, the forge, and adventures.
Relics and forge upgrades that bend the rules in your favour, if you can afford them.
Five realms — Mortal Realm, Empyrean Realm, Starsea Pavilion, Divine Ruin Realm and the Hall of Myriad Worlds — followed by the endless Chaos Domain.
A Collection Hall, talent points and unlocks that persist between runs.
MADE WITH AI, DECLARED ON THE STORE PAGE
Art, audio and localisation were produced with the help of generative AI tools. This is declared through Steam's Content Survey, and we would rather say it plainly than let you find out later.
Banda Shaft Duel is a first-person arena shooter where your opponent is a bot that moves and aims like a real Quake Live duelist.
Most game bots feel like bots: stiff movement, inhuman aim. This one doesn't. Its movement and aim are built from real player data, so you can practice Lightning Gun (LG) duels against an opponent that dodges, strafe-aims, and pushes angles the way a person does.
Train against a human-like opponent, anytime
Three difficulty tiers, from casual to near-professional. No matchmaking and no waiting - your practice partner is always online.
Skills aim trainers can't teach
Hand decoupling - WASD inputs are scrambled at random, breaking the habit of tying your aim to your movement.
Rear hitbox - only hits on the rear half of a strafing target count, training the predictive aim top players use.
Screen-center discipline - only the exact center of your screen is clear, forcing you to keep the opponent's center centered instead of chasing the model.
Random FOV & sensitivity - your settings shift during matches, so you learn to re-calibrate on the fly instead of relying on fixed muscle memory.
Air duels: a new dimension
Ground duels never train vertical aim. In the air-duel mode you fight in a 3D box arena, where the fastest dodges are toward the corners of your opponent's screen - a completely different aiming and dodging game.
Real movement, modern presentation
Authentic Quake-style physics with clean modern visuals. Optional female character models offer a different kind of target focus.
In development
The bot keeps getting better with regular updates. Planned: Steam Workshop support, challenge mode, leaderboards, and demo playback so you can rewatch your own movement from the bot's perspective.
Select and deploy the war machines known as "Skulls" onto the Proving Grounds.
During the deployment phase, you will select the required Skull units from the Armory. Each Skull possesses distinct stats and a dedicated Function. Carefully consider your formation and initial positioning—an improper deployment often leads to an early disadvantage…
Move, Attack! Use their respective Functions to coordinate and outplay.
Turn-based combat. You control each Skull to perform actions: Move, Attack, and activate Functions. The decision of which actions to prioritize depends entirely on the evolving battlefield situation.
Skull Synergy – seize the moment and strike.
Different Skulls possess unique Functions and applications. Constantly evaluate synergy opportunities between units, and keep close track of Skull positioning and various tactical resources. Resource management is the core of sustaining control over the battlefield.
Most importantly, find the right window to eliminate the enemy.
Avoid blind fire. Calculate your potential damage output with precision. When an enemy Skull falls into a concentrated fire zone, finish it off immediately.
Finally, end the match.
Achieve the designated objective to conclude the test. For example, in the "Duel Simulation" mode, the objective is to destroy all enemy Skulls.
2- Mechanical Art
Jiemn and Heathound
Freeze, Avalanche, Heathound and Carbidon
Moonlit Inorganic Humanoids
3- Story Background
A combat test simulator from the 30th century.
SkullWar: Proving Grounds is a tactical simulation system rooted in the Phase Distortion universe. As a tester, you will pilot the armed mechanical units known as "Skulls", engaging in tactical drills and standardized simulated combat to evaluate the actual combat performance of these machines.
4- Post-Launch Content
Confirmed content plans following the November release:
· Gameplay Updates
1. The single-player stage mode [Event Log – Tactical Reconstruction] will be available immediately upon official launch. You will access the Central Database to experience single-player tactical stages designed based on recorded war events.
2. The first recorded event will be unlocked within [Event Log – Tactical Reconstruction]. Detailed archives will be made available after release. Please stay tuned.
· System Updates
1. A currency system will be introduced soon. It is tentatively planned to facilitate the acquisition of future Skull units, allowing players to build more diverse tactical squads.
· Skull Updates
None confirmed at this time. However, Skull updates are one of the major ongoing content updates for this game. New Skull models will be added periodically after the game's official launch.
You came for a quick break; your brain clocked in for a shift.
N in One: Puzzle Minigame Collection brings twenty minigames together in one cozy little space. Match tiles, merge numbers, push boxes, explore mazes, spot differences—or try keeping up with cake orders and hungry customers.
Pick something relaxing, or give yourself a challenge. Your next game is just a few clicks away.
Twenty ways to play
• Match, clear and merge: Tile Connect, Bubble Pop, Marble Trail, Falling Blocks, Gem Match, Star Groups and 2048. • Observe and solve: Spot Differences, Colour Code, Pipe Link, Box Push and Cat Trap. • Plan your route: Maze, Ball Enclosure, Claim the Field, Magic Tower and Room Escape. • Keep things moving: Cake Workshop, Restaurant and Ten Drops.
Four difficulty levels for every game
Learn the rules at a comfortable pace or take on a tougher challenge. Every minigame includes four difficulty levels and illustrated instructions to help you get started.
Take a break from your break
Your progress saves automatically on your computer. Pause, return to the lobby, or save and quit, then come back to continue later. Play a quick round or settle in with a puzzle that needs a little more thought.
Make yourself comfortable
Choose a color theme, adjust music, sound effects and optional short Chinese voice phrases separately, or turn off gameplay animations.
Offline and ready to play
Enjoy single-player gameplay without an internet connection, in-game ads or additional in-game purchases. The interface supports eight languages: Simplified Chinese, Traditional Chinese, English, Japanese, Korean, German, French and Spanish.
Which game should you try first? That puzzle is entirely yours.