You grow Gestalt therapy from nothing: from the restless curiosity of a few people in 1908 to institutes on five continents, professional journals and a research tradition of its own by 2025.
Come up with new therapeutic concepts, gather followers, draw in the real historical therapists who carried the method further. Write books, found associations, live through hard historical periods, resolve the crises of psychotherapy's growth and spread Gestalt therapy across the world.
This is an incremental game (a clicker) — the kind where everything keeps growing while you decide where to put your resources. The game teaches real history: real people, theories, books and organisations. Behind every card there is the true story of how one of the world's most widespread schools of psychotherapy came together — Gestalt therapy.
Intergalactic Defenders is a retro-inspired space shooter that combines fast arcade action with roguelike progression and handcrafted pixel art. If you love classic shoot 'em ups (shmups) with modern upgrades and replayability, this is your next obsession.
The year is 2187. Humanity's frontier colonies are burning. The Caedon swarm strikes without warning, and it always seems to know exactly where to hit next. The United Planetary Alliance has one plan left: one fast ship, one crew, one captain. You.
⚔️ Intense Space Combat
Fight swarms of alien enemies, minibosses and huge bosses in fast top-down battles. Chain kills to build a combo multiplier of up to x5.
🔁 Roguelike Loop
Lost your ship? Your tokens are banked. Head back to the hangar, upgrade and fly again, stronger with every run.
🚀 Ship Upgrades
Spend tokens on hull, health, weapon and power-up upgrades, and watch your ship change as it grows. Changed your mind? Reset your ship and get every token back.
🎚️ 4 Difficulty Modes
Easy, Normal, Hard and Extreme, each with its own save, upgrades and score multiplier.
🌌 20 Handcrafted Missions
Every mission has its own enemy patterns and challenges, from the frontier to the heart of the swarm.
📖 A Story with a Secret
Fly with the crew of the UPA cutter Kestrel, nicknamed "the Kettle". How does the swarm always find you? The answer is closer than you think.
🎨 Retro Pixel Art
Handcrafted pixel art that pays homage to the golden age of arcade shooters.
🏆 Achievements and Leaderboard
21 Steam achievements and a local leaderboard for your best runs.
🌍 10 Languages
English, German, French, Spanish, Brazilian Portuguese, Turkish, Italian, Polish, Russian and Simplified Chinese. Keyboard and gamepad supported.
The contents of each auction are hidden to all bidders. Use different strategies to estimate the value and read your opponents!
Scroll of Clues
Whenever a clue about the auction is revealed, it will appear in the Scroll of Clues. At the start of each round, a random clue will be revealed for all bidders.
Consumables
Use consumable items to get extra information about the loot, gaining an edge over your opponents!
Character Passives
Each character has a unique passive ability which opens up different playstyles!
Warriors and Raids
Hire warriors into your raid group and build them up to be as strong as possible!
Synergize item stats for different builds: for example, pure damage, sustained DPS, or full loot-goblin!
TWO DIFFERENT GAMES. PAINT TO WIN OR PAINT TO SURVIVE.
RELAX AND PAINT TO WIN
Paint your way through a RELAXING PAINTING ROGUELITE in Singleplayer or Multiplayer where every level gets harder, new enemies and bosses emerge, every timer gets shorter, and every run makes you stronger!
SCREAM AND PAINT TO SURVIVE
Descend into a CO-OP HORROR SURVIVAL with 2-4 players where painting is no longer about winning, IT IS ABOUT SURVIVING!
OUTPAINT YOUR “FRIENDS” TO WIN
Battle your “friend” in painting PvP through increasingly difficult challenges in the same environment under the same clock, earning upgrades and curses that punish them on their next rounds!
PAINT WITH FRIENDS TO SURVIVE
Run, paint, and hide your way through terrifying environments. Complete each map’s unique task, uncover the story, and grow stronger with every death!
A NOTE FROM THE DEVELOPER
Please ignore any voices you hear while playing MECCHA HORROR.
Silver Service is a cozy tidying game set aboard a cruise liner. Your shift is starting, but nothing is where it should be: from pizzas and bubble teas to sushi and pastries, 11,132 portions are scattered across the tables of the Brasserie, the Boba Salon, the Sushi Bar, the Tea Room and the Grand Buffet, just waiting for you to put them back.
Every dish has its place
Fill your tray at the tables, then find each dish’s display among 241 recipes.
Upgrades to go faster
Every portion you put away earns you coins to upgrade your gear:
A bigger tray, up to 16 places
Faster movement across the liner
Longer reach to grab things over the counters
A service trolley with three shelves
The head waiter’s eye, to spot every portion of a dish at a glance
Solo or with up to 3 friends
Invite up to 3 Steam friends online. Split the rooms between you, or bump into each other in the corridors with your arms full.
To unwind
Grab the fishing rod at the back of the ship and see what’s hiding under the water. All sorts of species bite, and every catch joins the crew’s aquarium.
Collect and photograph
Keep your camera close: whales, dolphins, gulls and passing ships fill your bestiary.
Pick your destination
From the commander’s cabin, set course for tropical lagoons, cherry blossom coasts or snowy fjords. The scenery changes around the liner while you tidy.
Two modes
Chill: tidy at your own pace, no pressure
Challenge: less help, learn the liner by heart
Kyo and Ishaa
Two penguins live on board. You can pet them, they wander from room to room and even go for a swim around the ship. But they have a bad habit of snatching food and dropping it somewhere else, so don’t let them get away with it!
No cooking, no customers, no timer
Just you, your tray and a liner to put back in order.
IF YOU CAME HERE FROM FACTORY TOUR, AND THE GAME ISN'T ACCESSIBLE, GIVE US SOME TIME! IT SHOULD BE UP SOON! (IF IN DOUBT, FEEL FREE TO JOIN THE DISCORD SERVER TO INQUIRE FURTHER)
In The Computer, we're lacking a proper workforce... Even if as computer denizens we don't have much need for work, wouldn't it be good to have some more life around? Get us on our feet? To serve others AND ourselves, to work and to excersize. To get... SOME JOBCERSIZE!
In this "Jobcersize", you'll be finding yourself taking orders, getting upgrades, evading enemies, and Learning Workplace Skills! If you can dodge a Virus, you can give a stranger their food!... probably.
Soar through Jobcersize with the many Characters, Maps, Enemies, Upgrades, and Mods! (Yes, modding support!) Alternatively, take a break and lean back with Joblaxing, a sandbox mode! if you're looking for thrills as opposed to resource management, you can check out Jobvival
Anything you want from your Workplace Initiative Experience, you can find in Jobcersize! If not, you can make it yourself! With Completely Custom Character and Enemy modding! With more on the way...
Jobcersize is a Spin-off game to Computer Sillow, A Clicker Game with some hidden story and lore to uncover! This game will be treating you as if you know Computer Sillow already, including many cameos to existing things, and references to upcoming things aswell! While you don't need to play Computer Sillow to engage with Computer Sillow: Jobcersize, It is highly recommend to check out the game aswell! You can find it on the JuiceBoxFactory developer page!
Snake, but your own tail turns against you. Lay down a trail and a few seconds later it hardens into a wall — one that can kill you if you double back into it, but that you can also lure enemies into. Time your loops right and your own path becomes your best weapon; get greedy and it becomes the thing that ends your run.
Solo Mode
Kill enemies, gain XP, and level up. Each level-up offers three cards: two random picks from Magnet, Fireball, Scythe, or a stackable Aura/star-charge, plus Score Boost — always available, a guaranteed +5% score-per-level for players who'd rather cash in an ability slot for a higher score. Every 7th level swaps in a guaranteed 1UP instead, banking an extra life you can spend to survive a death. The board escalates as you level too: block formations start appearing, single blocks begin raining in, and eventually sweeping laser beams join the fight. Score, kills, and survival time all feed into a local leaderboard.
Duel Mode
Head-to-head score race against another player.
Three Difficulty Tiers
Calm, Flow, and Chaos — each with its own board size and pace, so you can dial in how frantic you want it.
Make It Yours
Upload your own music for the menu and in-game playlists, adjust volume, and toggle windowed/borderless display.
BeatSlayer is a top-down rhythm roguelite in the bullet-heaven style. You fly a small ship through a swarm of neon shapes while the music plays, and everything on screen moves to that music: enemies spawn on the beat, every drop sends in a new wave, and your weapons fire in time with the track. You steer and dash. Your arsenal does the shooting.
210 encounters, 417 relics
Between the songs, the run plays out in a cyberpunk city where sound is currency and everyone runs on after-market chrome. A vending machine that only takes payment in rhythm. A church bell whose every sixth toll is a sponsored ad. A black hole working the door of the last club in orbit. There are 210 encounters, each with its own character or scene, and each one pays out relics of its own, every one with its own effects and its own price. Pay in health, take a curse, flip a coin, fight for it, or win one of 24 minigames: dodge beams on a grid, crack ICE, ride a fader, scratch a turntable, surf a crowd.
And every stage you clear unlocks a relic for good. There are 417 to collect, and each one you unlock joins the relic picks after every stage, in this run and every run after.
How it plays
Move with WASD, the arrow keys or a gamepad's left stick. Your weapons aim and fire on their own, each on its own rhythm.
Dash through danger with Space. A dash on the beat recovers faster.
Kills charge your Overdrive, a short burst of extra damage. Call it with E right on the downbeat and it hits harder still, with an extra shockwave.
Each song is one stage. Survive to the last bar and you move on.
Build an arsenal
Upgrades drop during every song, and each one deals you a choice of cards: a new weapon, a level for one you already carry, or a stat. There are 53 weapons and each levels up to 8. Bring two of them to level 7 and they fuse into a single new weapon, mid-song, in a burst of light. There are 1,378 fusions to find.
A three-act run
The campaign is a map of branching routes. Choose a path and you are locked onto it for a while. Along the way: songs, elites, encounters, campfires, treasure, survival and dodge trials, and a boss at the end of every act. Your health, weapons and relics carry from song to song. Clear a stage and it unlocks a relic for your collection, then pick one of three: the original 25 plus every relic you have unlocked. Some encounters leave a curse behind.
Four ships, four deals
Every ship flies differently and carries its own passive:
An all-rounder that sends out a pulse every fourth beat, and another whenever you dash on the beat.
A slow, armored juggernaut that plants armor plates and heavy shockwaves when it stands still.
A fragile speedster with three blades orbiting the hull.
A heavy hitter that fires slowly, whose kills explode and set off chain reactions.
Before the first song a boombox with legs offers four starting deals, each a big boost with a real price: double damage for a tenth of your health, a legendary relic for two curses, a borrowed big gun at half health, or an overclocked ship that runs up a debt.
After the campaign
Beat the campaign to unlock Endless: songs back to back, each tougher than the last, with a weekly setlist and a leaderboard of your best runs.
29 songs, three acts, a boss for each act
210 encounters, 24 minigames, 417 relics to unlock
Pack your backpack, link items together, automate attacks.
Backpack Ascendancy is a real-time automation inventory roguelite for one or two players. Bring every item you find with you as long as they fit in your backpack and find combinations to slay foes!
EVERY SHAPE HAS A PLACE
Knives, halberds, armor and relics each take up a different shape in a grid that grows as you progress. Items that touch share bonuses with each other. You can rearrange the pack at any time, including in the middle of a fight.
LET THE CATALYST TAKE OVER
A Catalyst Stone makes the items touching it act on their own. Weapons beside it swing whenever an enemy is in range, and potions wait until you are hurt or their last effect has worn off. You can still click everything else in the pack yourself.
GROW YOUR ASCENDANCY
Each run earns crystals, which you spend on a constellation of 200+ permanent upgrades. Different regions of the ascendancy tree speed up the game, enlarge your backpack or strengthen spells and summons.
BRING A FRIEND
Invite a friend on Steam and play the whole run together online. Each of you manages your own backpack while bosses switch between targets, and if one player goes down, the other can push on to the next room, where the fallen partner rejoins.
AND MORE
Four heroes: the armored Warrior, the quick Rogue, the glass-cannon Mage and the Summoner.
Six biomes with their own bosses, and more than 200 items across six rarities.
Endless mode and a Weekly Challenge with its own leaderboard.
Genres:AdventureCasualIndieFree To PlayEarly Access
About
Screenshots
Videos
ABOUT In Waiting
In Waiting is a first-person psychological horror game that combines atmospheric exploration with AI-powered narrative interactions. You play as a visitor to a decaying Victorian manor, guided by Eleanor—the ghost of the manor's former caretaker who died in a mysterious fire.
WHAT MAKES In Waiting UNIQUE
- AI-Powered Conversations: In Waiting uses advanced AI running locally on YOUR device to understand and respond to what you say - micropohone required. No pre-written dialogue trees—every conversation is unique and natural.
- 100% Privacy-First: Your conversations with Eleanor never leave your computer. All AI processing happens locally on your GPU with zero data collection. No servers. No telemetry. No surveillance.
- Psychological Horror: Explore themes of death, memory, loss, and existential dread as you uncover what Eleanor is hiding about the night of the fire.
- Puzzle-Driven Exploration: Solve environmental puzzles and cryptic riddles to progress through the manor and unlock Eleanor's fragmented memories.
THE STORY
Eleanor was the manor's caretaker—protective, guarded, and devoted to her work. She died in a fire that consumed much of the estate, but her spirit remains, bound to the manor she once protected.
As you explore the crumbling halls and forgotten rooms, Eleanor will guide you... but her memories are incomplete. Rooms she doesn't remember. Events that contradict each other. And a truth she may be hiding even from herself.
GAMEPLAY FEATURES
✓ First-person horror exploration in a Victorian manor setting
✓ Natural language AI conversations with Eleanor (type what you want to say)
✓ Environmental puzzle-solving with cryptic clues
✓ Atmospheric horror emphasizing dread over jump scares
✓ Local AI processing—game works 100% offline after installation
✓ Zero data collection—your conversations stay private
✓ Estimated 3-5 hours of gameplay (full release)
CONTENT WARNINGS
In Waiting contains mature horror content:
- Intense psychological horror and disturbing imagery
- Themes of death, grief, isolation, and mental illness
Olympus is covered in pegs, and the gods want them cleared! Pick your favorite Olympian and head down from the mountaintop, past the sea and the Underworld, all the way to Tartarus. Aim, fire and clear every gold peg, then watch the ball climb back up the board in the Ascension for a x5 finish.
Then put your aim to the test in 39 challenges, or see how deep you can go in the endless Trials of Tartarus. Bring a friend for co-op or go head to head in versus, and come back every day for a new Today's Trial.
Clear 47 boards across the Descent and Gods' Days Off
Choose from nine gods, each with a power of their own
Set off fire, lightning, water, air and earth pegs
Test your skills in 39 challenges
Survive Adventure mode with lives and blessings
Go endless in Trials of Tartarus
Play co-op or versus on one screen, or online through Remote Play Together
The undead are coming for your crystal. Place your towers, choose your ground, then step into the fight yourself. Dread Wardens brings third-person hero combat and tower-defense strategy together: your spells, your defenses, and your decisions all have to work as one.
Online Co-op — hold the line together
Team up with friends in online co-op for up to four players. Combine different heroes, cover the lanes together, and build defenses that work with your team's abilities. Coordinate in lobby and in-game chat as you push further into the endless climb. Prefer to face the darkness alone? Play solo, too.
Online PvP — outlast the opposition
In Versus PvP, opposing teams defend their own arenas and crystals against timed waves. Defeating enemies can send extra enemies into your rivals’ arena, turning a strong defense into an attack. Build, fight, and keep your crystal standing longer than theirs.
Five heroes. Five ways to hold the line.
Each hero has a distinct combat role, ability bar, talent tree, and tower roster. Pick the kit that suits you—or combine roles with your co-op team.
Choose your hero and preview their strengths, abilities, and towers:
Cryomancer — control the battlefield
Slow the advance with Frostbolt, freeze enemies around you with Frost Nova, and follow up with Ice Lance. Place Blizzard over a crowded lane to keep the pressure on. When the defense is about to break, Absolute Zero freezes enemies across the arena. Give your towers more time to fire.
Necromancer — turn their dead against them
Fight alongside your Bound Revenant, strike with Bone Spear, and wear enemies down with Curse. Every corpse presents a choice: spend it on Raise Dead for another skeletal ally, or unleash Corpse Explosion to damage a group and spread decay. Army of the Dead brings empowered reinforcements when you need them most.
Engineer — build a crossfire
Keep firing with your bolt-gun while Deploy Turret adds a temporary gun emplacement. Throw a Shrapnel Grenade into a cluster, then use Overclock to boost nearby towers and turrets. For a concentrated strike, mark the ground for Artillery Barrage. Position your machinery where multiple defenses can cover the same approach.
Guardian — stand where the line would break
Meet the horde with sword, shield, and defensive barriers. Cleave sweeps enemies in front of you, Stun Nova stops a nearby group, and Shield Bash stuns a close threat. Fortify restores and reinforces your defenses. Unleash Last Stand to draw enemies onto you, reflect damage, and heal your allies.
Blood Mage — make damage sustain the team
Bloodletting wounds a target and mends an injured ally. Crimson Nova turns damage to nearby enemies into group healing, while Sanguine Link converts damage dealt to a tethered target into recovery for allies. Build Vitae through combat and spend it on Blood Pact to grant lifesteal. Red Harvest tears health from enemies across the arena and returns it to your team.
Make every tower count
Cover fast approaches, exploit longer routes, and defend the choke points. Place, upgrade, repair, and sell your towers while balancing the gold you spend on your hero. Combine crowd control, elemental damage, chain attacks, draining beams, and protective barriers to hold back the horde. Hero-and-tower synergies reward a defense built around your playstyle.
Three battlegrounds. An endless climb.
Survive eight waves and defeat the map boss, then push into the next level. Fight through Frostgrave Crypt, Verdant Hollow, and Fallen Cathedral as the maps rotate and the enemies grow stronger. Face shieldbearers, archers, spellcasters, brutes, rushing imps, and exploding horrors that demand different answers from your defenses.
The horde has more than one way in.
Undead warriors, twisted creatures, and dark spellcasters put your defenses to the test. Each wave brings a different mix of threats. Adapt your towers, fight where you are needed, and discover what the next wave has in store.
Something darker waits beyond the horde.
Survive the waves and face powerful bosses that test your hero and your defenses. Some threats are best discovered on the battlefield.
Build your hero. Beat your best.
Earn hero experience, allocate character stats, and shape your abilities through talent trees. Chase Steam achievements and compete on global Steam leaderboards for the highest progression level reached.
Shape your abilities through talents.
Allocate stats to suit your playstyle.
Equip major and minor runes to customise your build.
"Explore Twilight Palms Mall, a pure-blooded American retail paradise! Frequented by happy customers, cannibals, spiritual beings, and our lovely mall staff."
With proximity voice chat, physics based movement and up to 5 other friends, complete your shift as a member of the Night Crew!
You are being hunted. Run or hide from nocturnal monstrosities that track with you not only with sight, but sound and smell too. That pie you pinched from the bakery, may mean you end up in the next batch.
Hide in lockers, under tables or just in the shadows. Just remember to turn off your flashlight, and hold your breath if they come close!
Management have a couple of boxes they want ticking. Luckily, they have several suckers 𝚝𝚊𝚕𝚎𝚗𝚝𝚎𝚍 𝚊𝚜𝚜𝚎𝚝𝚜 to sort them out. Fix cabling, clean up trash, 𐌄𐋄Ꝋ𐌐𐌂𐌉𐌔𐌄 𐌔Ꝋ𐌌𐌄 𐌔𐌓𐌉𐌐𐌉𐌕𐌔... Whatever it takes to keep the suits happy.
And If you or one of your companions meets an unfortunate end, well... someone will have to clean up that mess.
You're on the clock. Earn money by completing your tasks, selling valuables or strange anomalies found in the mall - or for the brave, hitting the slots. Just remember, you have as much chance to win as to lose. And losing, can have severe consequences...
Sacrifice your cash to pay off more debt to avoid interest, or keep it to purchase powerful items to help make your next night easier. The earlier you pay it off, the easier of a time you'll have.
The mall shifts every night. The halls, courts and shops get more unhinged with every shift. What starts as a typical 80's shopping paradise twists and malforms, until Twilight Palms is unrecognisable.
Explore the shop fronts, the back offices and the maintenance corridors. Keep your eyes peeled - there are dark and dangerous things crawling all over the mall.
Maximise your drip, and your tools. purchase supply contracts from the After Dark Depot to fill your vending machine every night,
Complete challenges set by management to unlock exclusive new items, and unlock new skins for each character by clearing your debt (among other things!).
Here's what you can experience already:
👻 16 unique enemies
𝚐𝚛𝚎𝚊𝚝 𝚓𝚘𝚋 𝚜𝚊𝚝𝚒𝚜𝚏𝚊𝚌𝚝𝚒𝚘𝚗
🏃➡️ 6 iconic crew members
𝚠𝚘𝚗𝚍𝚎𝚛𝚏𝚞𝚕 𝚌𝚘-𝚠𝚘𝚛𝚔𝚎𝚛𝚜
🎩 18 cosmetics
𝚌𝚘𝚖𝚏𝚘𝚛𝚝𝚊𝚋𝚕𝚎 𝚞𝚗𝚒𝚏𝚘𝚛𝚖𝚜
⬆️11 skills
𝚌𝚊𝚛𝚎𝚎𝚛 𝚙𝚛𝚘𝚐𝚛𝚎𝚜𝚜𝚒𝚘𝚗
📦 21 items
𝚒𝚗𝚍𝚞𝚜𝚝𝚛𝚢 𝚜𝚝𝚊𝚗𝚍𝚊𝚛𝚍 𝚌𝚘𝚖𝚙𝚎𝚗𝚜𝚊𝚝𝚒𝚘𝚗
💀 3 difficulties
𝚑𝚎𝚊𝚕𝚝𝚑𝚢 𝚠𝚘𝚛𝚔-𝚕𝚒𝚏𝚎 𝚋𝚊𝚕𝚊𝚗𝚌𝚎
We're already adding new content, our first big update will drop within a few weeks of launch, with new monsters, brand new mall biomes, new items and stylish new cosmetics!
FAQ
Will the game feature microtransactions?
No, we have no interest or plans for microtransactions.
Will the game feature modding?
Yes! We've got plans for extensive modding support dropping very soon.
What is your stance on AI?
We believe AI has no place in art and do not use it in our creative work.
Are Steam inventory items marketable?
No, and we don't currently have plans to make them marketable. Some items will be tradeable, but that's as far as we plan to take it!
When will cross-play be available?
When we launch on consoles, it'll be available day one!
Who are Upstart Games?
We're a small indie game developer and publisher located in the United Kingdom.
Got any more questions? Come talk to us on Discord - we'd love to chat to you!
Your crew is working an open pit below an old dam, and they just struck the deposit they came for. Now raiders want the site. They don't need to take it. They only need to break the dam and let the water finish the job.
Build before the wave hits
Raider gunships and drone swarms are already in the air while you build. Place turrets in the marked defense bays, run power to them from the generators, and be ready when they arrive.
Three turrets, three jobs
The Coil chains lightning through packed swarms. The Railgun punches through heavy armor. The Beam laser tracks fast targets across the sky.
Hold the dam
Every hit on the dam opens a leak. Get out on the crest and patch the gates while the fight goes on around you, rifle in hand when something gets through.
Keep the pit dry
Water that gets past the dam runs downhill into the dig. Pump it out. If the pit is flooded when the storm ends, the dig is lost.
Every wave opens a new front
Each wave brings more raiders from more directions. Upgrade what you've built, decide where to spend, and hold the line.
Features
First-person tower defense: build, fight and repair with your own hands
Three turret types: chain Coil, armor-piercing Railgun, tracking Beam laser
Simulated flood water that rises, spreads and pours through every breach
Drone swarms, heavy gunships and ground siege mechs
Single-player
Made by Creation Cartel Studios
A couple friends making games. The Last Levee is our first game, built with Cradle Engine. we've been making the engine for about 8 months(with AI) it has along ways to go but we've learned a lot getting here and can't wait to get more game out. This is just proof the whole pipeline works. I have one pc right now its a 3060ti with 11700f and 32gb RAM. I have not tested this on other pcs or AMD GPU's i will around December or so but if you buy this and it crashes get a refund and leave a comment of the GPU and stuff. i have done what i can before testing other pcs to make sure it shouldn't crash but yea bound to be someone with an issue.
Genres:ActionAdventureIndieMassively MultiplayerRPGFree To Play
About
Screenshots
Videos
Elementys is a living pixel-art MMORPG built around freedom, progression, and adventure. Explore a vast open world, face powerful enemies, collect rare equipment, master professions, trade with other players, and forge your own path—alone or alongside fellow adventurers.
Set out on your own or join forces with friends and other adventurers. Enter challenging instances available in Normal and Elite difficulty, confront fearsome bosses, and unite with other players against massive World Bosses. Every expedition is an opportunity to strengthen your character, discover valuable equipment, and prepare for even greater challenges.
Exploration in Elementys is filled with discoveries and lasting progression.
• Explore a complete open world filled with creatures, resources, challenges, and places to discover.
• Expand your Adventure Codex as your journey progresses.
• Study the creatures you encounter through a detailed Bestiary.
• Complete achievements and prove how far your adventure has taken you.
• Unlock cosmetic options and freely change your appearance using everything you have collected.
Competition in Elementys comes with real recognition. Enter the Ranked PvP Arena, test your skills against other players, climb through the ranks, and earn an exclusive badge that reflects your achievements. Complete leaderboards track the greatest adventurers across the world. Rise above every rival to become the Champion of your class and claim the badge that proves it.
Your progression extends far beyond combat.
• Develop and upgrade a variety of professions throughout your adventure.
• Enchant your equipment up to +10 and watch its visual effects evolve with its power.
• Buy and sell valuable items through the global Auction House.
• Open your own Player Shop and trade directly with other adventurers.
• Collect equipment, resources, and cosmetics while building your place within a player-driven economy.
Whether you are an explorer, collector, fighter, crafter, trader, or competitor, Elementys gives you a world where your choices and accomplishments define your legacy. Your journey is only beginning.
Walk into an art shop where everything has fallen out of order. Striking art supplies and elegant artisan pieces lie scattered in every direction. Each of the 2,942 pieces is waiting to return to its place on the shelves. In short: a tidy up game about sorting and organizing an art shop. Satisfying, no timers, every piece on shelves are hand-made.
A small world of making
The shop holds everything from paint to paper, canvas to ink, masks to lanterns and candles. More than twenty collections appear in dozens of distinct forms, from the graceful curve of a folding fan to the small tiles of a Byzantine mosaic, from the kanji and sakura patterns of paper lanterns to the colorful faces of matryoshka dolls. Every collection has its own shape, texture and palette, and even pieces that share a shelf are set apart by a shade or a pattern.
From chaos to calm
As the piles melt away, the floor slowly reappears. Colors settle into rows, gaps close one by one, and every finished shelf falls into place like the last brushstroke on a canvas. Order rises quietly out of the clutter, and the shop comes together like a painting completed piece by piece. All that is left is to take in the quiet, peaceful beauty of your work.
Get faster as you go
At first, you find every piece on your own and carry it to its shelf by hand. As finished shelves earn you new skills, you find things more easily, carry more and place faster, and moving through the shop grows ever smoother.
Two ways to play
In Casual, time is yours: sort at your own pace and let your skills flourish with every finished shelf. Challenge is for those who want to test their mastery; no skill comes to your aid there, and only a sharp eye and patient hands keep you company.
Key features
🎨 2,942 artful pieces waiting for their place
🏮 300+ designs across 20+ collections
🗂️ Calm, meticulous order: type, color, number
🌳 Skills, upgrades and a helpful tree to speed you along
🎭 Casual or Challenge: with help, or with nothing but your eye and hand
By day, you keep the flock. By night, you keep the gate.
Your little farm sits at the end of a dark lane, and every night something knocks. A sheep, it says, running from a wolf. Let me in, quick. It might be telling the truth. It might be the wolf.
Spend your days in the pen getting to know your flock. Spend your nights at the gate with a lantern, deciding who gets in. Let a wolf in and the morning count comes up short.
Three knocks a night.
Pick from more than twenty questions, from "Say 'baa'" to "Show me your feet" to "What do you think of the moon?" You only get three per visitor, so make them count.
Look closer. Listen harder.
Raise your lantern and look for pointy ears, a long snout or a zip down the back. Listen for footsteps that pad instead of trot, or a bleat with a growl in it. By day, watch for the ones who never graze and keep staring at the others. And shear one sheep a day, because wool never lies.
Happy sheep talk.
Every animal has a heart meter. Kindness fills it, while thirst, grief and a cold shearing drain it. Happy sheep gossip more, and they grow better wool.
Something always goes wrong.
Every few days a calamity hits: a thunderstorm, a twister, a wildfire, an earthquake or a wolf raid. You'll get a warning and a way to fight back. Whether you listen is up to you.
Thirty nights.
That's a month at the gate, with a strange visitor full of stories and a very big wolf who knows the rules better than you do. Every fifth night ends in something big, and the month can end more than one way. Some of those endings are not what you'd expect from a sheep game.
Try it free.
The demo is the first five nights, and your save carries straight into the full game.
Zattrick Manager is an online football management game focused on long-term decisions.
Build and shape your club:
• Develop your squad and give your club its own identity.
• Set line-ups and tactics for every match.
• Scout talent, negotiate transfers and manage contracts.
• Improve your stadium and facilities.
• Follow your competitions, rivals and results over time.
The Steam version connects to the Zattrick online service. An internet connection and a free Zattrick account are required to play, and progress is stored online. The game is designed for keyboard and mouse.
This first version focuses on persistent club management and online competition. It is not a local/offline match simulator.
Rise from the pan as the Whole Wheat Hero and embark on a daring adventure filled with treachery, romance, and culinary magic. By choosing the right friends and making hard decisions, you will discover the dark secrets of Hester's megacorp and prove that with the right ingredients, anything is possible.
Story
Set in an idyllic farming hub turned industrial wasteland, the story of Breadventure centers on a fresh-baked loaf thrust into responsibility. Take your party from a scattered assortment of groceries and turn them into a balanced meal as you face challenges that can only be overcome through ingenuity, teamwork, and a magical blend of herbs and spices.
Gameplay
Stretches of exploration and social interaction are punctuated with fast-paced, turn based battles that reward planning ahead and party coordination. Gather ingredients to create magical meals, solve puzzles to find clues and unravel mysteries, curry favor with factions and individuals through a delicate reputation system, and make lasting decisions that shape the world around you.
Features
- Rich storytelling with meaningful character development and emotional depth
- Classic turn-based combat enhanced with modern quality-of-life features
- Party synergy - combine class abilities for devastating combos
- Dynamic Companion Relationships - choose your words and actions carefully to keep your friends, well, friendly
- Vibrant hand-pixeled art style - every square is placed with care
- Original bleep bloops add depth and character to every location
- Meaningful choices that affect your reputation and relationships
- Side quests that deepen character bonds and expand the world's lore
Development Philosophy
Breadventure is baked with love, attention to detail, and deep respect for the classic CRPGs that inspired it. Every character interaction, every sprite, and every musical note is designed to create an adventure that sticks with you.
Step into the driver’s seat in Racing League Evolution, a vibrant, stylized arcade racer where every circuit tells a story and every corner tests your nerve. Blending classic arcade responsiveness with the clean, artistic minimalism of titles like Art of Rally, Racing League Evolution delivers pure, high-octane motorsport without artificial filler.
THE JOURNEY OF ALEX RIVERA
Experience a full narrative-driven career mode following rookie contender Alex Rivera: * Paddock Politics: Work with your race engineer, navigate intense team negotiations, and handle paddock rivalries off the track. * High-Stakes Drama: Survive devastating, race-ending crashes and claw your way back through the field. * Championship Glory: Climb the ranks across multiple disciplines to claim your place as World Champion.
SIX MOTORSPORT CLASSES, 20+ MACHINES
Take control of over 20 purpose-built machines across six distinct racing disciplines: * Open-Wheel: High-downforce single-seaters engineered for blistering apex speeds and late-braking maneuvers. * Hypercars: Aerodynamic powerhouses built for raw, uncapped top speeds on long straights. * Endurance Prototypes: High-speed, high-stability racers built to handle long, punishing stints. * Rally Specials: Drift-tuned machines with raised suspensions built for gravel slides, elevation drops, and jumps. * Tuners & Performance: High-revving, agile street weapons tuned to punch far above their weight class.
20+ ICONIC CIRCUITS WORLDWIDE
Master more than 20 track layouts inspired by the world’s most legendary motorsport venues. From technical chicanes and sweeping banked turns to mountain bridges, golden-hour sunsets, and neon-lit night stages, every circuit demands its own rhythm and line.
KEY FEATURES
* Cinematic Story Campaign: Guide Alex Rivera through interactive paddock dialogue, team dynamics, and dramatic title battles. * Quick Race & Challenges: Jump straight into customized grids, drift challenges, and precision time attacks. * Stylized Art Direction: A clean, vibrant aesthetic trading visual clutter for bold lighting, dynamic weather moods, and trackside atmosphere. * Instant Arcade Response: Tight, satisfying handling tuned for both gamepad controllers and keyboard setups. * Solo Indie Passion: Developed entirely by solo creator Nirvana Studio, focusing on pure driving feel, rewarding progression, and ongoing development.
THE ROAD AHEAD
Launch is just the starting grid. Regular post-launch updates will continue to introduce new vehicle classes, community-requested track layouts, and expanded challenge modes as the league evolves.
TopiaLand is a 3D multiplayer sandbox inspired by classic block-building games. Claim a land, build anything you can imagine, grow your own farm and trade with players from around the world.
Build your land
Break and place hundreds of blocks in a fully interactive 3D world
Name your own land and protect it with a Land Crystal - choose who can build there
Add doors, signs, glowing blocks, water and more
Up to 64 players can play together in one land
Farm and crossbreed
Plant seeds, watch them grow and harvest blocks, seeds and gems
Plant one seed on another to crossbreed and discover new blocks
Fill buckets, pour water, make lakes and go for a swim
Trade and collect
Trade items and coins safely with other players, or sell on the market
Open crates in the Gem Store for wings, capes and 800+ cosmetic items
Change the sky of your land with Weather Globes
Grow with the community
Follow quests and a step-by-step tutorial to get started
Earn reputation ranks by playing fair and helping others
Chat in your land or with everyone in global chat
Visit and explore lands built by other players
TopiaLand is in active development. New blocks, items and features are added with every update - join the community and help shape the game!
You are a clone. A defective, artificially engineered bio-agent dispatched to Earth hundreds of years later to locate the source of a mysterious signal—and with it, the secret of reproduction. In these underground bunkers, trust no one. Mimics can copy any member of your crew, and terrifying creatures could be lurking behind every single door. You must feed the Maw so it lets you descend deeper, closer to the signal. Fail to feed it, and the Ark will write you off as bio-trash, replacing you with newer, more promising clones. You have no room for error.
Procedural Generation & Random Events: Every descent is a brand-new nightmare. Gear up and head down for loot, but you’ll never know what’s waiting for you below.
Proximity Voice Chat & Mimics: Threats can imitate even your own voice. Trust absolutely no one, and never turn your back on your teammates-they might strike when you least expect it.
Uncover the Secrets of Project "Eve": Discover who sent the mysterious signal to the cosmic Ark, humanity's last stronghold. Unravel what truly happened to Earth, and learn who created the Maw in the first place.
Solve clever puzzles and expand your base at the crafting station. Upgrade your spider-bot courier and craft the ultimate strategy for high-speed floor sweeps. But above all-if you miss the elevator, you're dead. Good luck.
NEH is a paranormal, endless house steeped in the aesthetics of the BACKROOMS. You find yourself surrounded by an endless yellow liminal space that somehow brings you peace while filling you with dread. You have only one objective: find the exit.
Explore countless levels and encounter a variety of creatures, both classic and entirely new. Run, hide, and escape the horrors lurking within. With co-op multiplayer and voice chat, NEH invites you to experience liminality in all its beauty through a unique artistic vision.
A battle pet that lives on your desktop — and has a house.
Glims don't live inside a window. They walk your taskbar, climb the edges of your programs, sit down, doze off and chat with each other while you work. When you call, the game happens on your screen — not in a fullscreen window on top of it. It never steals focus, never covers what you're doing, and disappears with one click.
THE HOUSE
A small, transparent isometric 3D house in the corner of your screen. Eleven rooms to buy with in-game gold: they rest in the living room, sleep in the bedroom and cook in the kitchen; in the office, workshop, training area, storeroom, game room, lab, dungeon and arena they work, earn gold and get tired. Every room has its own catalogue — over three hundred pieces in all. Each piece of furniture is one unit: for two beds, buy two. Place a piece and a glim walks over to build it, hammer in hand, and it stays blue until it's done. The HOUSE button shows every room live, in a hive view, with how much each one earns per minute.
FOUR MODES, ALL ON YOUR SCREEN
Jade Castle — the twenty-floor dungeon. Build a squad of up to three and go down floor by floor; the fight runs itself, enemies have special moves, and every five floors there's a boss. After it, the only question that matters: leave with the loot, or go one deeper? Whoever falls stays down, and anything not banked is lost.
Invasion — a jade lawn assembles over your desktop and invaders come in from the right, lane by lane. Plant your glims to hold them: sword up close, bow and magic at range. Cards drop on the lawn and fly to your hand with a click.
Challenge — a boss at the top of the screen pours magic down and you dodge by dragging your glim with the mouse; it shoots on its own. Six bosses in rotation, four fury phases, bonuses falling from above and a rank from S to D. Grazing spells without getting hit scores points.
Arena — a 3v3 squad duel with gold on the line, paid out in glimbucks: the currency of the coloured chests.
Play three modes in one day to close the daily mission.
TEN GLIMS TO COLLECT
Each with its own card, stats and way of fighting. Weapons are real 3D models, fitted to the hand — or stowed on the back, for those who fight with claw and magic. Special weapons are numbered: every piece carries its own serial, unique in the world. Swap one in your inventory and see the difference on screen right away.
SEASONS AND PRESTIGE
Every eight weeks a season begins: gold earned, kills, floors and wins turn into points, and reaching a hundred earns the season title. Accumulated prestige raises what your house earns.
BUILT FOR EVERYONE TO PLAY
Remappable keys, a colourblind mode with three types and adjustable strength, interface size from 80% to 160%, and soft effects for anyone bothered by screen shake and flashes. You can play with the mouse alone.
FREE, LIGHT AND OFFLINE
The game is free and runs without a connection. It's light, stays open all day and doesn't get in the way of what you're doing. Purchases are optional and fixed: packs with the contents listed — nothing random costs money. Chests, furniture and rooms are bought with gold earned by playing.
They don't just want you. Survive the growing horde across various unique maps, and adapt to the new enemies appearing along the way. Be sure to protect your flag, as if it falls then so do you.
The horde grows stronger as you progress. Earn gold from defeating zombies and specialize your strategy in the Tech Tree featuring:
80 unique upgrades across 15 paths
8 abilities
Every run is important, collect Stars and Bones to unlock new cosmetics and Modifiers
No two runs are the same. Random events can turn the course of the round instantly, with modifiers like Thick Fog, Glass Cannon, We Want YOU, and Feelin' Lucky. Adjust the difficulty to fit your playstyle, and modify everything from Player, Enemy, and Flag health to starting gold and spawn types.
Rico Rite is a roguelike. You move the paddle. The balls do the killing.
Each ball is a hero you drafted, and it attacks on its own while it bounces. One bleeds what it touches. One throws blades. One heals you. Every level up, you pick another from a pool of 20.
Bricks come down in swarms. They push toward the line above your paddle, and every one that gets through costs a heart. You have five.
Killing fast builds a combo meter that raises your speed. Stop killing and it drains.
Features
20 hero balls, each with its own attack, range and cooldown
11 paddles with unique abilities and playstyles
A combo meter that multiplies speed and decays fast
Puzzle Dinosaur Skeletons is an engaging puzzle game featuring colorful images of prehistoric dinosaur skeletons. Piece together fascinating pictures of the remains of Tyrannosaurus rexes, Triceratops, Diplodocus, Stegosaurus, Allosaurus, and other ancient giants that roamed the Earth millions of years ago.
As you progress through the levels, the number of puzzle pieces increases, making the assembly process both more interesting and more challenging. The **gradual increase in difficulty** helps develop attention, memory, and logical thinking, offering players progressively tougher challenges.
**Game Features:**
- Colorful images of skeletons from various dinosaur species.
- Gradually increasing difficulty.
- Simple and intuitive controls.
- Develops memory, attention, and logical thinking.
- A relaxing yet captivating gameplay experience.
- Suitable for both children and adults.
Assemble all the dinosaur skeleton puzzles, complete every level, and embark on an exciting journey into the prehistoric world with Puzzle Dinosaur Skeletons!
The world of Cult of the Red Heifer takes place in a dystopia. The media and government are controlled by a fanatical cult who seek to create a perfect Red Heifer in hopes of bringing the end times. As the roads of America begin to resemble that of Bosnia, the cult uses the United States as its personal piggy bank, siphoning out billions upon billions of dollars for use in their project.
What is the Cult?
The Cult is all powerful and cares nothing for the people they rule over, seeing them only as a resource to squeeze more money out from. The cult's members are diverse, however they all share a general indifference towards the suffering of the regular folk of the USA and a rabid support for their project in the Holy Land.
Who is the Firestarter?
Growing up, the Firestarter was promised if they just worked hard everything would work out for them, and the people in enemy countries hated friendly nations because they were backwards, irrational, and obsessed with the past, unable to see the system the young Firestarter grew up in was the greatest system.
Yet as the Firestarter entered their adult life, they discovered everything they had been told was a lie. "You will prosper as long as you work hard," was not the truth, but instead a cudgel. The real ideology was "those who are not prospering are lazy." And once the Firestarter discovered the true history the cult had been suppressing they learned the grievances of "the aggressive, hate filled enemy" were quite reasonable.
The Game Begins
The Firestarter's awakening did not change the reality they lived in. The resources of the cult were near unlimited. The people are still distracted from their true enemy through endless culture wars, both sides led by the cult. Yet it takes only a single spark to ignite a wildfire.
Gameplay
Setting and Objective
The game is set in one of the many facilities the cult controls, serving as warehouse, data center, and laboratory to create the perfect Red Heifer. Each area is designed to look distinct. From the dimly lit corridors of the warehouse section where an overworked skeleton crew toils at the behest of the ruling elite, to the sanitized labs where the cult experiments to create a perfect Red Heifer. Your goal in all these areas is the same, start a fire that cannot be controlled.
Stealth and Combat
The Firestarter knows the Cult does not care about their workers, working them as much, and paying them as little as possible. Thus the Firestarter seeks to avoid unneeded deaths, and the gameplay reflects this. The player does not start the game with a gun, instead it and similar objects will be found throughout the game. Instead, hiding and avoiding enemies is encouraged however fighting your way through the game is still possible.
Dungebra is a dark fantasy roguelike deckbuilder where every attempt begins before the first fight. Choose your hero, set up your preparation, equip artifacts, and enter the run with a clear direction for your build.
Each choice changes how you approach the next battles: which cards to prioritize, which effects to combine, and how to turn rewards into a strategy that can survive until the end of the map.
Build your deck during the run
Your deck does not start finished. Throughout the run, you choose rewards, adapt your strategy, and decide which cards deserve a place in your build.
Different cards open different paths: direct damage, effect buildup, resource control, setup for bigger plays, and combinations that become stronger once your deck starts to click.
Turn small choices into an engine
Items and artifacts are not just loose bonuses. They help define the rhythm of the run, reinforce synergies, and can change how your plays resolve.
Finding the right combination between cards, items, artifacts, and hero is at the heart of Dungebra: a strong run is not about one powerful card, but about several pieces working together.
Choose artifacts that change your strategy
Before and during progression, artifacts help give your build an identity. Some support a more aggressive playstyle, while others favor preparation, survival, or effects that grow over time.
The best choice is not always the obvious one: it depends on your hero, your deck, and the direction you are trying to build in that run.
Play with different heroes
Each hero brings a different way to start and plan a run. Your character choice influences your priorities, your risks, and the type of build that makes sense to pursue.
Try different combinations and discover which heroes best match your playstyle.
Unlock, discover, and try again
Dungebra is built around short runs, constant decisions, and that feeling of wanting one more attempt. Even when a run goes wrong, you learn the cards better, understand new combinations, and come back with another build idea.
Choose your destination, face enemies in sequence, improve your strategy between fights, and carry your engine to the final challenge.
Key features
Dark fantasy roguelike deckbuilder.
Deck built during the run through rewards and choices.
Heroes with different preparation styles.
Artifacts, items, and cards creating build synergies.
Short runs focused on adaptation, strategy, and replayability.
Progression through unlocks and new preparation options.
Rick is left in his grandmother’s care while his parents are away on a business trip. What should have been an ordinary week soon turns into a nightmare. From the moment he enters the house, Rick feels that something is deeply wrong. His grandmother acts strangely, the house feels unnatural, and every night he is awakened by disturbing sounds echoing through the halls.
As the days pass, paranormal events grow more intense, and Rick begins to realize that the house is hiding something far more sinister than he imagined. His grandmother repeats only one warning:
Never go down to the basement.
FEATURES
One Week of Fear: Step into Rick’s shoes as he is forced to spend an entire week in his grandmother’s house, where each passing day brings stranger behavior, darker nights, and growing terror.
Psychological Horror: Experience a story-driven nightmare filled with disturbing sounds, paranormal events, and an oppressive atmosphere that keeps you questioning what is real.
Exploration & Mystery: Search through a deeply unsettling house, uncover hidden clues, and slowly piece together the terrifying truth behind your grandmother and her home.
Nightly Disturbances: Every night, Rick is awakened by eerie noises echoing through the house. What begins as fear soon turns into a desperate need to uncover what is happening.
A Forbidden Basement: Your grandmother gives only one warning: never go down to the basement. The deeper you dig into the house’s secrets, the closer you get to the horrifying truth hidden below.
Atmospheric Storytelling: Immerse yourself in a tense and cinematic horror experience built around isolation, family fear, and the dread of living under the same roof as something deeply wrong.
YoYo Blade is a mouse-only incremental action game.
Throw your blade, manipulate its trajectory and physics, then catch it and launch it again with even greater speed. Master its movement to cut through multiple enemies and turn every throw into a devastating attack.
SLASH. UPGRADE. REPEAT.
Every enemy you defeat brings you closer to a new level and a new upgrade.
Increase your YoYo Blade’s damage, change the way it handles, and enhance its attacks with new effects. Choose a different progression path during each run and discover new ways to evolve your blade.
FIGHT BACK THE CORRUPTION
Corruption is gradually consuming your world.
Wave after wave, destroy the creatures standing in your way and prevent the corruption from spreading any further. The longer you survive, the more challenging the battle becomes and the more powerful your YoYo Blade grows.
CREATE YOUR OWN BUILD
Experiment with different combinations of upgrades during every run.
Focus on raw power, speed, blade control, or elemental effects. Adapt your strategy, refine your build, and try to push even further on your next run.
Strange Island is a single-player, first-person 3D psychological horror game set in an open world spanning more than 3 km².
You wake up on the shore of a tropical island in the middle of the ocean. Not a soul in sight. You remember nothing: not your name, not how you got here, or anything that happened before.
Searching for answers, you set out to explore the island. At first, it seems completely deserted. But gradually, you begin to discover signs of someone's presence: a house that looks as though its owners stepped out just minutes ago, abandoned buildings, and strange structures whose purpose remains unclear. Some places feel strangely familiar, though you can't understand why.
As time passes, it becomes harder and harder to shake the feeling that you're not alone, and that someone is watching your every move.
Explore the open world, interact with your surroundings, examine objects, and gradually uncover the mystery of what's happening.
Many challenges can be approached in different ways.
What is this place? Why can't you remember anything? And what else is this island hiding?
Every answer you find only raises more questions. And the more you learn, the more you begin to doubt your own conclusions.
About Early Access
Strange Island is actively being developed. You can already freely explore the island, discover mysterious locations, interact with the environment, and complete available quests.
The story and game world are still evolving. In future updates, we plan to introduce new story events, quests, gameplay mechanics, and other features.
Four employees. Three races. One very questionable promotion.
Welcome to Corporate Dash, a hilarious multiplayer party game where office politics meet unpredictable racing chaos!
Gather your friends around one screen, scan the QR code with your smartphones, and get ready to bet on your favorite employees, sabotage the competition, and laugh as your carefully planned strategies fall apart.
You don't control the racers. You control the chaos!
KEY FEATURES
Your Phone Is Your Controller! No extra controllers or app downloads required. Players join using their smartphone browsers by scanning a QR code on the shared screen.
Party Gaming for 2 to 9+ Players! Challenge a friend in 2-player mode, enjoy strategic drafting with 3–8 players, or bring a bigger crowd together in Casual Party Mode for 9+ players.
Meet Your Questionably Qualified Racers! Four unforgettable office personalities compete for corporate glory:
The Intern — Full of ambition, short on experience.
The Manager — An expert at taking credit and avoiding responsibility.
The IT Guy — Keeping things running... most of the time.
HR Karen — Watching everyone, judging everything.
Bet Smart. Win Big! Predict which employees will succeed, choose between safer bets and riskier rewards, and outsmart your friends before the race begins.
Secret Cards, Public Chaos! Draft your bets, secretly contribute cards to the race deck, and watch unexpected moves turn confident predictions into spectacular disasters.
Every Race Is Unpredictable! Employees race, stumble, recover, and sometimes get disqualified. A comfortable lead can disappear in seconds!
Casual Party Mode! Got a bigger group? Skip the traditional drafting and jump into simultaneous betting with shared prize pools. More players, more predictions, more chaos!
CLIMB THE CORPORATE LADDER... OR FALL TRYING!
Across three unpredictable races, every bet matters and every disaster brings another opportunity for your friends to laugh at you.
Will you become the office superstar, or will HR Karen be reviewing your performance?
Corporate Dash — Where office politics are a competitive sport!
Genres:CasualIndieSimulationStrategyFree To PlayEarly Access
About
Screenshots
Videos
Take a seat. Build your poker career.
A weekend night, a friend's game room, a casino-grade table. You sit in first person, peek at your hole cards and push your own chips into the pot. Across the felt: real players, or AI regulars who each play their own way.
◆ FEATURES ◆
Really sit at the table — A fixed first-person seat. Hole cards, the board, the chips and every move your opponents make, right in front of you.
Physical chips — Bet, raise or shove and the whole stack slides into the pot. Win it, and the chips fly back to you.
Real No-Limit Hold'em — Blinds, raises, all-ins, main and side pots, showdowns and split pots.
Poker career — Climb from Rookie (5/10) to Regular (25/50) and on to High stakes (100/200). Results go to your account chips, with daily rewards, daily tasks and Steam achievements along the way.
Crazy Tables — Random rule twists: Blackout, Blind Hand, Show One, Crazy Pineapple, Forehead Poker... When the rules change, you play the table.
Private tables — Open a private table and invite your Steam friends.
Table chat — Quick phrases show up in each player's own language. Private tables add text chat, and push-to-talk voice works at every table.
Make yourself — Shape your face and pick your outfit in the character editor.
Cosmetic shop — Titles, avatar frames and backgrounds for your table card. Cosmetics only, nothing that affects who wins.
10 languages — English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Italian, Spanish, Russian.
Notes
Requires a permanent internet connection and a Steam account. In-game chips are virtual game content with no cash value. They cannot be withdrawn or exchanged for real-world goods. Winning in this game does not imply future success at real-money gambling.
Purchase note: accounts whose Steam Wallet region is Washington State, USA, cannot buy chips in game.
Chisel Me This is a multiplayer sculpting game where creativity meets chaos! Carve massive blocks of marble or mold clay into your next masterpiece using a variety of sculpting tools. Work solo or team up with friends to create the best sculpture and sabotage each other along the way.
SCULPT TOGETHER
Play with up to 8 players and tackle sculptures together! Move ladders to reach tricky angles, split up the work, and chisel away at different parts to finish faster.
GAME MODES
Choose your sculpting challenge! Recreate premade models, bring community creations from the Steam Workshop to life, or let your imagination run wild with word prompts. Put your creativity to the test in Charades Mode, where you'll sculpt clues for others to guess! Once everyone's finished, vote for your favorites and crown the best sculptor!
COSMETICS
Earn points by playing and spend them on a variety of character cosmetics, ranging from common items to rare collectibles!
One car. Too many drivers. One of you has the gas. One steers left. One steers right. One is on the brake... probably. Together you have to get a tiny car up a mountain full of saws, hammers and rolling mines - and nobody agrees on anything.
One car, four drivers
In Team Car mode, 2-4 players share a single car and every player controls a different part of it. Shout "LEFT!", argue about whose left, hit the brake at the worst possible moment and swap roles when the blame gets too much.
A mountain that wants you gone
Climb one long route from green lowlands across a desert island, over a sea bridge and up a snowy spiral to the summit. Spinning saws, swinging hammers, crushers, chain balls, stone cannons, wind blowers and launch pads are waiting. Checkpoints catch you when it all goes wrong - and it will.
Watch where you roll
Mine droppers send spiked mines bouncing down the road. Dodge them, jump them, or learn exactly how high a car can fly.
Bump 'em off
Prefer your own wheel? In Own Car mode everyone drives their own car, and weight-based physics decide who stays on the road. The Tank shoves. Boing jumps. Bolt is gone before you blink.
Features
Online co-op for 1-12 players
Team Car mode: 2-4 players share one car with split controls
Own Car mode: everyone drives, everyone bumps
Solo mode with full control of your own car
One long mountain route with checkpoints, from the lowlands to the snowy summit
Saws, hammers, crushers, rolling mines, stone cannons, wind blowers and launch pads
Six cars with their own handling: Frenci, Bolt, Mini, Boing, Family Van and Tank
Built-in voice chat (push-to-talk or open mic)
Character builder, 8 emotes and cosmetics bought with gold earned by playing
Roll your dice, grow your fortune, and build the ultimate collection of powerful dice!
In Dice Roller Incremental, each dice roll earns you money, which you can spend to upgrade your existing dice, unlock new ones, and discover more ways to boost your income. Start small, then snowball your way into massive gains as your dice become stronger, faster, and more rewarding with every upgrade.
Features
Relaxing gameplay, with incremental progression
100+ upgrades
20+ different dice skins.
Enjoy the satisfying loop of rolling, upgrading, and progressing.
Physical Yut is a real-time board game where each player throws as soon as their energy is ready. Choose your route, stack your pieces, and capture opponents as you race to bring all four pieces home.
Practice against three AI difficulty levels, or compete in two- and three-player friendly and ranked matches. Friendly matches do not affect rating or coins. Coins are earned only from normally settled ranked matches.
Use ten skills to influence movement and defense, and keep manual skills in your Q/E slots for the right moment.
Customize your pieces with 50 animal and fantasy-creature appearances while retaining red, blue, or yellow team colors. Cosmetics do not change abilities or throw probabilities.
Supports Korean and English interfaces, with keyboard and mouse controls on Windows PC.
Command a squad of up to 9 customizable units in challenging tactical battles. Equip your soldiers with a diverse arsenal, ranging from bolt-action rifles and machine guns to powerful bazookas and tanks. Weapons and units bring unique mechanics, strengths, and tactical possibilities to the battlefield.
Suppress your enemies and use the map's elevation and cover to your advantage.
Customize your squad, experiment with different loadouts, and develop strategies to overcome increasingly difficult encounters. Will you choose quantity over quality?
Fight your way through a roguelike campaign-once a unit falls, it's gone for good!
A few squares from victory. Then your rival places a wall.
LEGRADA is an online board game for two: find your way across the board, send your rival on a detour, and reach the opposite edge first. If you enjoy Quoridor, the battle over every step will feel familiar. Here, though, your pieces have elemental abilities. Your perfect plan might have a weakness you didn't see coming.
Take a step. Place a wall.
Move closer to the finish, or spend your turn slowing your rival down? Every turn asks you to choose. Place walls, keep a route open, and work out who has the shorter path. You can't trap a piece completely. You can send it halfway around the board.
Nice plan. Shame it's on fire.
Burn the wall your rival was counting on. Freeze them just short of the finish. Dash ahead when they think they've already won. Seven elements give you different ways to change a match, from placing two walls in one turn to jumping diagonally. Choosing an ability is only half the challenge. Knowing when to use it is the other half.
Different materials. Their own leitana.
These figurines are carved from different materials in the likeness of Lekamons, creatures that inhabit the game's world. Each holds its own leitana: some are imbued with the power of a Fire crystal, others with Water. The element determines the figurine's ability on the board. Open spheres, build your collection, and choose a figurine to suit your tactics.
One more game?
Play online one-on-one or create a room for a friend. Choose matches with abilities, or play Classic mode, where steps and walls decide the outcome. Practice new tactics against an AI opponent, then put them to the test in your next duel.
A mosquito just moved into your desktop. Swat it, or be annoyed all day. Three difficulties, a multi-phase Mosquito King, combo pop-ups, unlockable titles — and a buzzing sound that will not let you type in peace.
Welcome to Bings, a physics-based precision game brought to life with a unique hand-drawn sketch aesthetic. Set entirely within the pages of a doodle-filled notebook, Bings challenges your reflexes, timing, and problem-solving skills across progressively difficult stages.
Key Features:
Sketch-Art Visuals: A charming, nostalgic art style that turns simple notebook doodles into a living playground.
Physics-Based Mechanics: Master momentum, gravity, and precise timing to guide your way past tricky traps and dynamic obstacles.
Increasing Difficulty: Progress through levels that start simple but quickly evolve to test your patience and precision.
Streamlined Controls: Easy to pick up for quick sessions, but demanding enough to challenge hardcore players.
Can you master the physics and reach the end of the notebook?
Grandparadox is a co-operative digital board game. Travel back through Grandad's life, one decade at a time, from 100 all the way down to 0. You start in the present day, with 100-year-old Grandad. The group wins when baby Grandad has been eliminated, completing the Grandparadox.
On your turn
Kill. Fight Grandad in whatever decade you're in. Play weapons, use Youth Potions, and trust in the dice. Beat his energy, and that version's gone, along with any versions older than him.
Farm. Draw from a massive deck of cards. You might find a tank, a big anime sword, a wedgie, or you may get unlucky and draw nothing at all. Age a decade to gain more weaponry to use against Grandad.
Time Travel. You're not gonna be able to kill Grandad in every decade if you don't do some travelling, so hop in the time machine and roll to head backwards. If Grandad's alive when you arrive, get ready for battle!
Failing to kill Grandad will push you a decade into the future, causing YOU to age. Get too old, and you'll die instead! In the regular mode, this will make you forfeit an item and reroll your age. In the permadeath mode (coming soon), this will be game over for you, so play carefully!
At any time
Age. The younger Grandad is, or the older you are, the harder he'll be to kill. Weapons will help to close the gap, but more people at the table, or a higher difficulty, can make him even tougher.
Collaborate. This is a co-op game at heart! Work together with your team mates to beat Grandad. Pass weapons and potions through time to each other at any time to give a helping hand! (not just your turn)
Gamemodes
Grandparadox can be played solo with bots, or with up to 9 other players online!
Currently, there's only one gamemode, classic, with four difficulty settings. Easy, Normal, Hard, Impossible.
Future content: post-release, new gamemodes will be added, including the "permadeath" mode, and "race" PvP mode. Equally, new ways to play will be added, including couch co-op, and controller support! Alongside all of this, accessibility changes will be made to allow for adjusting text, fonts, colours, etc, as well as a TTS narrator for the visually impaired. Please keep an eye out for all of these!
Credits
Grandparadox, the art and the concept, belongs in its entirety to Eddie "Eddache" Bowley, and this game was made alongside his, and his community's feedback every step of the way. I hope he's genuinely happy with the final product.
Grandparadox Steam Edition was developed by jbg0801. I hope everyone enjoys what I've brought out. Working on this game has given me an outlet for one of the worst times in my life, and I really hope the passion I was able to pour through into it shows in the end.
Special thanks
jbg0801 wants to thank:
Eddie for creating Grandparadox, and giving me the chance to make this version of it.
TomSka, Eddie & the whole TurboPunch team. I've watched your content for so long, and it's inspired so much of who I am today (both for better and for worse) and I can't thank you guys enough for the years of entertainment you've brought me.
my amazing mum, who passed away during the creation of this game. She's been my biggest supporter all through my life, always there to back me and help me up when I stumble or go wrong, and I'll never be able to say enough thanks to her for all of it. I never got a chance to tell her about this project before it was too late, and I really think she would have been proud of it. I love you mum, sleep well.
Medovox is an incredibly atmospheric sandbox and farming simulator where a cozy, stylized art style meets cutting-edge technology. Get behind the wheel of your own car, build up your farm, explore an open world, and earn your first million!
Earn Your First Million
It's time to take control of your own farm. Develop your farmland, upgrade your fields, plant crops, and sell your harvest for a profit. The game features a crop-growing system and a marketplace for selling your produce. Complete tasks, grow your farming business, and work your way up from a humble farmer to a true tycoon.
Cars and Freedom to Explore
Buy cars! Every vehicle features its own unique stylized design. Get behind the wheel and set off across a seamless world filled with freedom, scenic locations, and untamed wilderness. Start with simple, slow vehicles, gradually expand your collection, and eventually get behind the wheel of seriously fast sports cars!
An Incredible Atmosphere and Dynamic Weather
The weather in Medovox is unpredictable and ever-changing. A bright, colorful sunny day can suddenly turn into a heavy downpour, transforming the landscape into a gloomy scene, while a sudden, dense fog can obscure everything just a few steps ahead. Realistic day-and-night cycles, captivating music, and detailed sound design create an incredible atmosphere you'll want to immerse yourself in again and again.
A Unique Visual Style and Unreal Engine 5 Technology
We believe Medovox has the potential to become a true hit from TrixionX. The project is being developed using Unreal Engine 5, customized to meet our needs. This has allowed us to achieve a distinctive visual combination: a minimalist, cozy low-poly art style that blends harmoniously with realistic lighting and modern graphical effects.
To make the visuals as vibrant and immersive as possible, we're implementing modern technologies from the early stages of development. The game supports RTX ray tracing, DLSS 4.5, and NVIDIA Multi Frame Generation, providing additional options for improving graphics and performance on compatible hardware.
The Medovox Demo Is Available for Free!
You can try Medovox right now and experience our project for yourself completely free of charge! However, please keep in mind that this version is the game's first free demo prototype, not the final release. Development is ongoing, so certain mechanics, features, and other elements of the game may change and improve in the future.
We're continuing to work on the project, develop its ideas, and bring new concepts to life. Your interest and support help make Medovox better!
Add Medovox to your Steam Wishlist to follow the game's development and stay up to date with future updates!
After a wild party with your coworkers, you wake up in the basement of an old castle — chained like an animal. Darkness, occult symbols, and the remains of previous victims surround you. Why were you chosen? Why did the cult single you out? Questions you don’t yet have answers to — and ones you must uncover yourself.
DECIDE YOUR FATE
Will you try to escape the Satanists' lair and find out why you were the victim? Will you save another victim… or only yourself? Or perhaps begin to see the cult from a different perspective? The choice is yours in Sacrificium
YOUR MENTALITY WILL BE TESTED
Every decision you make has consequences. What seems logical at first may lead to unexpected outcomes, and your choices will shape your fate. To survive in this cursed place, you'll have to do things you'd never normally consider — and some of those choices may slowly destroy your sanity. But you are not alone. The whisper in your ears keeps guiding you forward. Is it helping you survive... or have you already lost your mind?
FEATURES
⛧ Psychological horror with multiple endings.
⛧ An interactive text adventure set in the lair of Satanists.
⚠️ Forgotten Horizons is not finished: it is in active development (beta, version 0.9.6).
The world, the main systems and the story from the prologue to the finale are playable, but art, balance and stability are still being improved, and you will meet rough edges and bugs. It is made by one person, and player feedback decides what comes next.
🔥 Here it is not people who forget — it is places 🔥
A road bends into a loop and joins itself. An inn has twelve made beds and no door. Deer carry flowers to a grave no living soul remembers. And beneath the Forgotten Temple lies everything people once gave away so they would not have to carry it.
You wake beside a fire that is almost ash. No memory. A sharpened rusty sword, a blue-stitched backpack, an empty waterskin, and a note in strangely familiar handwriting:
📜 "If the fire is still burning, you're alive. Go east. Find the village. Don't go into the mountains."
📖 A story where you decide
A prologue and eleven chapters — from Hearthmere, a village where every agreement is spoken aloud before a hearth, down to the Choir of Vesper deep beneath the temple.
🧭 Follow memory traces, notes and testimony — the world itself tells you where to go next.
⚖️ Decide who to spare, who should hold the Prism, and who deserves the truth. The people around you will remember.
🎭 No chosen one, no prophecy — only the consequences you are prepared to accept.
🏁 Three endings.
🌍 A world that keeps going
The world generates around you and streams in as you walk. Five regions, five different moods:
🌾 Plains — old roads, the village and the first dangers.
🌲 Forest — overgrown city blocks and a school still guarded by wolves.
🏔️ Mountains — mines, passes and the Forgotten Temple.
🏜️ Desert — land of the Unrecorded, who keep the truth in clay tablets.
💀 Death Valley — black glass and a city you can only see sideways.
🌦️ Dawns, fog, rain and storms change both the view and how far you dare to stray from the fire.
🗺️ Places worth finding
🏛️ The Forgotten Temple — seals, ancient records and the way down to the Choir of Vesper.
🏰 The Silent Keep — a garrison, an undercroft and the Warden waiting in his vault.
⛏️ Shaft Six — lifts, rail cars, dark drifts and a prize at the very bottom.
✨ The Aether — another dimension beyond a lens ring: fragments of forgotten places drift above a sea of clouds, and you fly between them.
⚔️ Combat that teaches respect
🗡️ Combos, dashes and blocks with real attack animations.
📈 XP for victories, a bonus for your first fight with a new species, streaks and weapon mastery.
👑 Bosses in their own arenas: readable attacks, summoned adds and multiple phases.
💪 No skill point screens: you get better at exactly what you do.
🏡 Life between expeditions
🏘️ Hearthmere — a quest board, merchants, a fisherman and reputation you have to earn.
💰 Trading — buy, sell, save up. Merchant stock is finite.
🎣 Fishing — fishing spots, different species and a skill that unlocks better catches.
🪓 Gathering — cut the wood and mine the ore with your own hands.
🏠 A home of your own — build a house from gold and timber and make it your respawn point.
🛡️ Raids — defend the village, then find out who attacked it and why.
🎒 Gear — rarities, search, filters, sorting and a hotbar.
🧩 Mods
The game loads mods from a local folder and from the Steam Workshop: new items and creatures without reinstalling the game.
🏆 And also
🏅 32 Steam achievements.
💾 Autosave every minute and on exit.
☁️ Steam Cloud saves.
🌐 English and Russian.
⌨️ Keyboard and mouse.
🖥️ A command console on F9; commands that change the world (teleport, gold, flight) work in worlds created with cheats on.
🛠️ Still growing
Forgotten Horizons is made by one person, and the game is still growing: new places, quests, balance and polish are on the way. Found a bug or have an idea? Post in the Steam discussions — every update takes player feedback into account.
Charms have grown spiders, pentagrams and staring eyes, Bins have become bubbling cauldrons, and all you have to deal with it is a pen. Aim, tilt, let go, and let physics decide the rest.
Easy to pick up, hard to master
Slide and rotate your pen to find the perfect angle, then drop it. Every bounce, every ricochet, every miraculous last-second save counts toward the round’s target.
Build a board that works for you
A run is five rounds of five drops. Reach the target, then pick an upgrade in the shop and put it exactly where it will hurt the most. A single charm can carry up to three powers at once, so a well-placed charm turns one lucky bounce into a chain reaction.
- 9 kinds of charm: some push, some score, one spins your pen, one flips gravity, one fires it out of a cannon.
- 3 pens, each with its own feel: the dusty pen, the chaotic Anchor, and the Ectoquill.
Top, front and left: three drawings must agree at once. Add blocks, carve away material and watch the silhouettes change in a compact 3D workshop. Matching the drawings is only part of the job. Every block must connect back to the ground through neighboring blocks.
Build it right. Then use less.
The same outlines can hide different structures. Finish within the material budget, then look for blocks whose projections are already covered. Carve through layers and pursue three-star and crown targets with fewer blocks. Undo, redo and progressive hints give you room to experiment.
From gatehouses to vertical cities
Explore 100 campaign levels across 20 chapters, from simple platforms and arches to bridges, towers, courtyards, transport structures and city forms. Rotate the miniature scene or switch to its top, front and left views to uncover the space behind the drawings.
Keep exploring
Seeded random challenges can be reproduced with a challenge code, so you can return to a puzzle or share the same one with someone else. Import, export and play local level packages, too. Campaign progress and drafts are saved locally, ready for your next building session.
“Um Saaf” is a first-person psychological horror game. After a violent maritime accident, you wake up alone on an abandoned island clinic. Shadows move, whispers echo, and danger lurks around every corner. Um Saaf is hunting you.
Game Details
Exploration Investigate dark corridors, abandoned treatment rooms, and hidden spaces full of secrets.
Relentless Pursuit Um Saaf and a wheelchair-bound nurse stalk you relentlessly. Every decision, every movement could be your last.
Environmental Puzzles Solve sequential puzzles integrated into the environment to progress and uncover the truth behind the clinic.
Psychological Tension Audio recordings and cryptic notes plant doubt and fear, keeping you constantly on edge.
First-Person Immersion A realistic perspective maximizes vulnerability, suspense, and dread.
Key Features
Story-driven linear horror experience
Immersive 3D environments with atmospheric sound and visual effects
Single-player psychological horror focused on survival and stealth
Tense cat-and-mouse gameplay designed to keep players on edge
Crownsink is a 1–4, player action roguelite built around one rule: carry four weapons, swap between them at any moment, and make your entire build work across the full loadout.
Open with a spear thrust, call down a meteor, cut through the survivors with a scythe, then rebuild the whole rotation when a legendary weapon drops. Combine melee, ranged and magic into a hybrid class of your own making. For six hundred years, every lost crown has sunk into the Crownsink—a bottomless pit beneath the citadel. Now the pit has taken the king himself.
As the newest Warden of the Order of the Descent, you are going down after him. Grab your weapons. Down you go.
FOUR WEAPONS. ONE LOADOUT.
Carry four weapons at once from an arsenal of more than 170, spanning nine distinct combat styles. Swap between them freely in the middle of battle and build combinations no single weapon class could support.
Pierce enemies with a spear, clear a swarm with a staff, control the battlefield from range, or finish the survivors with a scythe. Replace one weapon when something better drops — or rebuild the entire loadout around a legendary such as Excalibur, Mjolnir, Gungnir or Soul Reaper.
EVERYTHING STACKS
Relics, spell tomes, cursed treasures, and hundreds of upgrade choices can interact across everything you carry.
Add chain lightning to a crossbow. Put vampirism on a scythe sweep. Layer meteor strikes over the entire rotation. A single pickup can reshape how all four weapons work together, turning every run into a new buildcrafting problem.
DESCEND ALONE OR TOGETHER
Descend alone or form a party of up to four through public matchmaking, private online sessions, or LAN co-op. Each player receives their own loot, while enemy strength and density scale with the size of the party. Coordinate weapons and builds, combine your strengths, and revive fallen teammates before their bleed-out timers expire.
Choose Casual for an unranked descent with the full power of your permanent progression. Or enter Ranked, with separate leaderboards for solo players and teams. In Ranked Softcore, bring your unrestricted progression into the competition. In Ranked Hardcore, every build is capped to the same power budget — putting skill, coordination, and execution ahead of accumulated upgrades.
ONE PIT. ALWAYS DOWN.
Descend through four stacked worlds: the Dungeon, the Caves, the Infernal and the Ashen Catacombs.
Each world is ruled by a king wearing a stolen crown, with a second, rarer boss waiting somewhere in its depths. Defeat them and the Crownsink points you deeper.
Beyond the final world, the pit becomes Endless. There is no last floor—only the depth your build, execution and team can survive.
Your floor count is your score. How deep can you get?
DEATH MAKES YOU STRONGER
Every run feeds gold into the Ancestral Ledger, a permanent skill tree with more than 500 nodes.
Strengthen individual combat styles, unlock new possibilities, and use synergy nodes to fuse different weapon families into specialized hybrid builds. Save up to eight build presets and test them across six difficulty levels, culminating in Nightmare+.
Every floor also presents a new objective: hunt a target, solve a riddle, uncover a hidden cache, or search for a secret room. Death ends the descent — not your progress.
A WARDEN THAT'S YOURS — EARNED PIECE BY PIECE
Choose from nine starting presets, then customize armour, helmets, hair, facial details, adornments, back pieces, boots, dyes, weapon trails, and more through a layered character system. The wardrobe contains 150 pieces, with more than 100 earned through play. Dethrone bosses, clear flawless floors, survive Nightmare, rescue teammates, and master special rooms. Across 90 achievements, your victories become part of your appearance—and your Warden wears the proof.
AT A GLANCE
More than 170 weapons across nine combat styles—carry four and swap mid-combat
Hundreds of relics, spell tomes, cursed treasures, and upgrade choices
Four worlds, eight crowned bosses, more than 50 enemy types, and an Endless descent
Public matchmaking, private online sessions, and LAN co-op for 1–4 players
Unranked Casual, Ranked Softcore, and equal-budget Ranked Hardcore modes
A permanent skill tree with more than 500 nodes
A 150-piece wardrobe with more than 100 unlockable pieces
90 achievements tied to combat, exploration, teamwork, and mastery
Everything is where it should be. The rooms are familiar. The doors are where you remember them. Nothing seems wrong.
Until night falls.
After a disturbing nightmare, you wake again with an overwhelming feeling that something has changed. The house looks the same, yet it no longer feels like the place you went to sleep in.
You get out of bed and begin to explore.
Then you turn around.
Your body is still lying in the bed.
You are awake. You can move. You can think.
But you are no longer inside yourself.
Unable to return to your body, you begin searching the house for answers. What first appears to be an ordinary home slowly reveals something impossible: different realities seem to exist within the same space, overlapping one another.
And you are not alone.
Creatures from places you were never meant to see inhabit the very same rooms, corridors, and walls as you. Some may notice you. Some may have always been there.
As the boundaries between dimensions begin to collapse, your home transforms into an increasingly distorted and hostile place. To survive, you must explore its changing environments, uncover what happened to you, and find a way back to your physical body.
But the deeper you go, the harder it becomes to tell whether you are trying to escape another dimension...
or whether you ever truly woke up at all.
ASTRAL PHASE is a psychological horror experience focused on atmosphere, exploration, surreal environments, and the fear of discovering that the place you know better than anywhere else may be hiding an entirely different reality.
The prestigious game studio Frank works on has always run on deadlines and late nights. The game is a month off from release, and everyone's used to the grind by now. Until recently... A hidden microphone close to the bosses desk. A tracking device under a car. One by one, all signs pile up that someone outside the company wants in, and every time it seems handled, something proves it isn't.
As Frank, a core developer for the game studio, you'll spend five increasingly tense nights finishing the final build. Coding, fixing bugs, encrypting files, running the same errands you've run a hundred times before. Around you, the office empties out, one by one your co-workers stop coming to the office because of the fear of being stalked. But the stalker thinks differently.
He doesn't think of it as stalking.
He thinks of it as being close to something he loves.
That's the part that should put you on edge.
The deadline doesn't care what's happening around you.
Sit down at your desk and run through multiple tasks every night. Write codes, fixing bugs, encrypting files, creating cover arts. Nothing is difficult. The same routine, night after night, while the office around it keeps getting quieter, the boss keeps calling about the same deadline no matter what happens, and more than once you'll swear something's standing just outside the light of your monitor and you keep typing anyway, because the build isn't going to finish itself.
Tap in and listen to their cries of being stalked.
Take a break, grab a coffee, and catch up with whoever is still around. Some laugh it off as an office rumor. Some swear they've seen someone watching from the parking lot. Some have already stopped coming in. Every conversation is a chance to compare notes. And a quiet reminder that there's one less person to have them with, every single night.
Every choice adds up, whether you notice it or not..
Report what you see, or keep it to yourself. Stay until sunrise, or decide it isn't worth it. None of these choices disappear once the night is over. Overtime: Development Hell has more than one ending, and how far you're willing to go to finish it decides which one you get.
Someone is calling you Devastator... someone needs you...
Twisted Childhood is a roguelike where every world is a different game, and every tale is about to go wrong.
Six tales, six games
Snow White — Stack blocks at the bottom of the mine and set ore into them. Nine opponents, from the seven dwarves to the Queen... and Snow White herself.
Pinocchio — Line up orbs of the deadly sins and throw them at whoever stands up to you. Each of them has a weak spot: find it, and hit where it hurts.
Cinderella — A dice game. Roll, hold, reroll, and build pairs, three of a kinds, full houses and straights. Load your dice and drink to level up your hands.
Alice — A corrupted game of tarot, played for tricks. Stick seals and dyes onto your cards, awaken the twenty-two arcana and spin the Wheel of Fortune... Watch out for the Cheshire Cat, though.
Peter Pan — A game of chess in Neverland, against the crocodile. A world still under construction: the first character is available so you can give feedback, but it is a "beta".
Sleeping Beauty is a surprise still to come.
Wishes
In every world you hold five Wishes at a time, bought from the shop, and they bend the rules of the game you're playing — over 150 in total. Defeated characters leave behind Corrupted Memories, and some Wishes can only be found by looking hard enough. Cheating is not recommended... it is mandatory.
Your opponent doesn't take it well
Win a round and the character across from you slowly corrupts. They bleed, they melt, they decompose. By the end of the level, they must have lost their life.
Kricket
Someone is coming with you: Kricket! He's rude, he hates everyone, he wants revenge for the sky-high taxes and the unfair ticket he got... He came to see blood, and he knows the tricks of all these games: listen closely to his advice...
And when everything is corrupted
Every world you finish unlocks its Endless Mode: compose your own game — the opponent, the settings, the bonuses — and play without end.
31 characters to corrupt, across five worlds
34 Steam achievements
Accessibility options: a dyslexia-friendly font, symbols for colour-blind players
Two save slots
Fully playable in French and English
What comes next...
A roadmap is planned, and it can be read in the game: balancing, new worlds — Sleeping Beauty is already waiting her turn —, more languages, and replacing the AI-generated images with an artist's work.
Twisted Childhood — Official Trailer | A roguelike of corrupted fairy tales [ENG]
Legends of Mahjong is a Mahjong game built around learning. If you have never touched a tile, it teaches you from the first step. If you already play, it gives you two full rulesets, house rules you can set yourself, and opponents who play in their own styles.
Real tutorials, not a rules page
Narrated tours: a Tile Tour of all 144 tiles, a tour of the table and how a hand is dealt, and a Scoring Tour for each ruleset.
Guided practice hands: a real hand that walks you through chows, pungs, declaring riichi and winning, with spoken guidance at every decision.
Lessons on winning hands, scoring, strategy and defence, plus a history of the game and how the styles compare.
Two rulesets
Hong Kong Mahjong: fan scoring, flowers and seasons, and a set of house rules you can switch on or off.
Japanese Riichi Mahjong: riichi, dora, ura dora, red fives, furiten, fu and han scoring.
An in-game coach
Switch on the assistant and it tells you what to discard and why. It shows your fastest discard, your safest one and the one it recommends, with the odds behind each, and it advises on every pung, kong and chow you are offered. It also tells you when a big hand like a Half Flush is worth steering for, and when it is better to just play for speed.
Opponents with personality
Play against AI opponents who each play a style that fits their character: aggressive, defensive, balanced or reading the table. Choose from 30 legendary Chinese and Japanese characters, each with their own story, stats and spoken voice lines.
Features
3D and 2D table views, with a close view of your own hand
Track your stats, your best hands and your full match history
Customisable house rules for both rulesets
29 Steam achievements
Original music and fully voiced characters
Multiplayer: coming soon as an add-on, once the playerbase has grown
A classic turn-based strategy wargame where every move matters.
Inspired by the classic strategy games of the 1980s and 1990s, Fighting Front brings traditional tactical warfare into the modern era, combining straightforward gameplay with strategic depth.
Command your forces, capture territory, secure valuable resources, and outmaneuver your opponents across a variety of battlefields.
Key Features:
Classic Turn-Based Strategy – Plan your moves, position your forces, and take control of the battlefield.
Multiple Map Styles – Fight across hexagonal, triangular, and square-based battle maps, each offering different tactical possibilities.
Procedurally Generated Battlefields – Every new map brings fresh terrain, challenges, and strategic opportunities.
Sandbox mode - Build your own battlefields and experiment with different options
Territory and Resource Control – Capture cities, secure resources, and establish defensive front lines to strengthen your position.
Challenging Computer Opponents – Battle AI commanders with different strategies, personalities, and difficulty levels.
Simple to Learn, Rewarding to Master – Accessible gameplay inspired by classic wargames, without the complexity of hardcore military simulations.
Whether you prefer a cautious defensive strategy or an aggressive push across enemy territory, victory depends on how well you command your forces.
Build your front line. Control the battlefield. Win the war.
- Exciting Dinosaur Matchups: Who will win the fight, a T-REX with a BROADSWORD or a PTERODACTYL with a KATANA? Find out as you choose from an ample roster of prehistoric combatants, including species like Spinosaurus, Brontosaurus, Stegosaurus, Triceratops and many more! Each class of dinosaur has their own fighting style, featuring strengths and weaknesses in relation to other classes!
- A DEADLY era: Engage in deadly prehistoric battles, augmented with modern weaponry. Maneuver pitfalls and environmental hazards. Avoid ambush predators that lunge from water and or just run around and bully the weaker dinosaurs!
- Fast-Pace combat - FIGHT LIKE A BEAST!: Use high flying moves and quick movements gain the advantage, dodge, block, attack from the air, fire projectiles and make use of species-specific super moves and abilities. Balance use of the "Special" meter to supercharge attacks at just the right moment. Time your dodges and strike your opponent at the PERFECT time!
- A Brutal Assault: Don't just defeat your enemies, punish them with unrelenting fury, spraying blood and gore across the battlefield. Shred your enemy limb from limb with devastating finisher moves that insult your foe for the final time! Remember to EAT YOUR ENEMIES for extra HEALTH!
- Adventure Mode: Follow the story of 6 dinosaurs, each with their own adventure to complete. Some will go from hatchling to LEGEND, while other will pursue strange creatures not from this realm...
- DinoCHESS Mode: Ever play "Mortal Kombat Chess"? No? Well then this will all be brand new for you! This mode follows the basic structure of chess; players move 5 piece types ( pawn, rook, bishop, knight, queen and king ) around a chessboard in an effort to capture their opponent's king. However, in THIS version of chess, 2 pieces that occupy the same space must BATTLE IT OUT in 1-on-1 DINOSAUR COMBAT! The victor gets the disputed space, and the loser goes EXTINCT!
The Silence the Woods Keep is a 2D action game with incremental progression and horror elements. You play as a lumberjack trapped in a dense forest, where the line between meditative work and lurking nightmare blurs as the sun sets.
Forgotten Logging Camp
By day, this forest belongs to you. Enjoy the silence and freedom: explore the thicket, chop trees, gather wood, and gradually upgrade your gear. There are no timers or rushing here — just you, your axe, and the endless sound of falling trunks.
Power of Darkness
Night does not come on its own — you decide when to step into the gloom. In the dark, the forest changes. Loot becomes more valuable, but you no longer write the rules of the game. Those who dislike strangers emerge from the depths of the thicket.
Features
Freedom of Exploration: A semi-open 2D world without artificial corridors or boundaries.
Tools and Consequences: Chop the forest quietly or use a chainsaw to speed up work — but remember that loud sounds in the dark carry far.
Explorer's Journal: Record your observations about the resources and inhabitants of the forest. Some pages hold more than meets the eye.
Dangerous Encounters: Meet forest creatures, each requiring its own approach if you want to return home alive.
Progression and Risk: Upgrade your skills, collect rare artifacts, and solve the main dilemma of every excursion: leave with your loot now or risk it all for more.
The forest keeps its secrets. The only question is how much you can carry away before it takes everything back.
The shipyard is open. The fog is closing in. The coffee ran out.
Squadron 404 is a retro top-down space shooter where you spend half your time in the garage. Outside, you defend the mothership against wave after wave. Inside, you tinker with your fighter until it's completely broken OP. In the good way.
On board: an AI without a homeworld, a commander with a criminal record and an instructor hiding a secret in his desk drawer.
Waves until you drop
100 waves, bosses named like tracks off a metal album and enemies just begging to be turned into scrap. Dash, drift, patch the shield wall while the next wave is already rolling in. Go AFK here and you become the scrap.
Endless buildcrafting
20+ modules, from cute little drones to a deadly black hole, plus modifiers across multiple rarity tiers. Mount weapons left, center or right and watch your ship change. New ship designs aren't for sale. You earn them with your playstyle.
Grind that pays off
Levels, skills, prestige and crafting: fuse unused modules into upgrades. Stick with it and you ascend for more slots, more power and a hull with serious presence. Feeling lazy? Optimize your ship for idle mode and let it farm in the background. Active grind or chill min-maxing, your call.
Six zones, zero boredom
Stargate corridors, an asteroid belt full of shards, a labyrinth full of traps, a convoy through the fog, the boss arena and more. Every zone plays differently.
Co-op for up to 4 pilots
Invite your squad via Steam and the waves scale with you. Trade loot with real players on the marketplace. Will your buddy hand over their best module or that sweet drop? Friendship test included.
Enter an abandoned site alone or with a crew of up to six investigators. Track paranormal activity, gather evidence, and decide what you are facing. Then return with specialist equipment and attempt to break the entity's hold on the location.
Investigate before you commit
Read instruments, leave tools to observe activity, and compare evidence in your journal. Explore procedurally generated mortuaries, clinics, and archives. The entity's activity and your crew's decisions shape each investigation.
Your diagnosis determines your equipment
A correct identification unlocks equipment suited to the entity's weaknesses. A wrong identification reveals the true answer, but leaves your crew facing a more aggressive entity with the wrong specialist kit. Identification is a turning point, not the end of the contract.
Finish the binding
Each entity calls for a different exorcism. Carry objects, prepare the required apparatus, and complete the work while the entity interferes and hunts. Equipment progression and tool tiers give your crew new ways to prepare for later assignments.
Stay together. Know when to hide.
Coordinate with proximity voice and crew radios, watch for signs of a hunt, and use doors and hiding places to escape. Radio communication is disrupted during hunts. Solo play is also available.
An unfinished game in active development
Early Access builds may contain bugs, loading or performance issues, and multiplayer synchronization problems. Content, balance, and progression may change. See the Early Access answers above for the current development goals and limitations.
Shape your own destiny and conquer a world beyond the elements!
The City Of Akhetaten delivers an adrenaline-fueled experience where high-stakes top-down combat meets the ultimate creative freedom of sandbox base-building. In these unforgiving lands, a sharp blade won't be enough to survive. You must make tactical decisions, fortify your sanctuary, and step through mysterious portals to unravel the secrets of a changing world.
⚔️ Choose Your Path & Master Your Skills
Don't just be another warrior. Embark on your journey by selecting a class that perfectly fits your tactical playstyle:
Offense: A high-damage, frontline bruiser built to crush enemy lines.
Support: A defensive powerhouse focused on survival, utility, and shielding allies.
Marksman: A swift, agile ranged combatant who rains down death from the shadows. As you level up, dive into a detailed, branching Skill Tree to customize your active spells and passive buffs to create the ultimate build.
🔨 Gather, Craft, and Reshape the World
The world is your canvas and your laboratory. Chop down sturdy oak trees, mine precious veins, and harvest wheat fields. Use the advanced, free-form building mode to design your fortress or village from scratch—placing walls, roofs, windows, and defensive structures. Set up crafting benches to forge tier-based gear, upgrading your equipment from basic copper to legendary golden swords and armor.
🗺️ Portals and Uncharted Realms
Journey through arid desert outposts and past the shadows of ancient pyramids to activate mystical portals. These gateways transport you to entirely different ecosystems—like lush, dense, yet deadly forests teeming with region-specific resources and unique threats. Don't trek across these vast lands on foot; summon your loyal mount to traverse the open world with speed.
🏹 Fluid Hack & Slash Combat & Looting
Desert bandits, goblin encampments, and ancient anomalies—every corner of the map is crawling with hostile forces waiting to ambush you. Engage in responsive, combo-driven top-down combat. Vanquish hordes of enemies to gain XP, level up, and harvest rare loot like leather scraps and precious ores to constantly upgrade your build.
💰 A Living Sandbox Economy
Discover secure desert oases and trading hubs to interact with local merchants. Sell your excess materials gathered from dangerous expeditions to accumulate gold, or spend your fortune on rare crafting ingredients, powerful gear blueprints, and vital supplies to accelerate your progression.
KEY FEATURES
Versatile Class System: Dynamically mold your character to fit your exact combat preferences.
Modular Base Building: Enjoy total creative freedom with a free-form building system to protect your loot.
Portal Exploration: Travel between drastically different biomes in search of rare, high-tier resources.
Deep Crafting Progression: Forge and upgrade your weapons and armor through various material tiers (Copper, Iron, Gold).
Mount System: Summon customizable mounts to explore a vast, beautiful open world efficiently.
You are a duck. The world has gone mad and is crawling with monsters. Good thing you have a loaf of bread and a whole lot of determination!
The Duckening is a fast-paced, chaotic 2D roguelike bullet-heaven where you either wipe out hordes of enemies or they do it to you. Jump straight into the action, gather an ever-growing arsenal, and build absurd, game-breaking combinations!
What awaits you in the game?
50+ Unique Weapons – From a classic pistol and rifle to swords, axes, scythes, magic auras, and orbiting ice spikes. Choose your favorite way to deal destruction.
90+ Skill Cards & Synergies – Collect cards during runs, combine them into powerful synergies, and completely break the game's balance.
Duck Collection & Progression – Unlock unique ducks with distinct stats, upgrade them, and tailor them to your playstyle.
Built-in Minigames – A fun way to take a quick break from the main slaughter and earn valuable extra rewards.
Survival up to 30 Waves & Bosses every 10 Waves – Face powerful bosses at key moments and test your build to the limit.
Inter-wave Shop – Manage your hard-earned gold, reroll offers, and gear up for the next wave of enemies.
Atmospheric Visuals – Dark, immersive environments featuring dynamic lighting and full Polish/English localization.
How many waves can you survive before the ducks take over the world? Grab your weapon and find out right now!
A haveli frozen since 1985. No one who enters ever leaves. Dare to face the darkness of an abandoned Indian heritage haveli — where Pichhal Peri hunts you through every shadow, every corridor, every room.
───────────────────────────────── DO YOU DARE ───────────────────────────────── This is Indian horror. This is the horror your grandparents warned you about. The horror that lives in the stories told after dark. The horror that is woven into the soil of this land. If you dare to walk through the dark corridors of an abandoned heritage haveli — if you dare to hold your fear and keep moving — Pichhal Peri is waiting for you. She has been waiting since 1985.
YOUR VOICE IS YOUR ONLY WEAPON
You cannot fight Pichhal Peri. You cannot run forever. When she is close — when you can hear her coming — there is only one thing that can stop her. Speak. Into your real microphone. The mantras you need find inside the haveli. The words that have protected this land for thousands of years. Speak them aloud and she will retreat. Stay silent and she will reach you.
This game contains truly unpredictable jump scares, complete darkness, and a ghost that does not follow rules. If you scare easily — this game is for you anyway. But you have been warned.
ABOUT XOOGAMES
XooGames is an independent studio from Delhi, India dedicated to bringing authentic Indian folklore and culture to gaming. Pichhal Peri is our first game — a horror experience rooted in real North Indian legend, built with love for Indian heritage and storytelling.
A fast-paced top-down endless fighting game that turns it into an all-out arena fight. Pick up balls lying around, throwing it at anyone who moves, and keep moving yourself, because the other side is aiming at you too.
Drop into Endless Mode and survive as long as you can. The longer you last, the faster enemies arrive and the more of them fill the arena, until it becomes total mayhem. Fight it out on a variety of maps.
Leaderboard
Every run counts. Climb the Steam leaderboards for Most Kills and Longest Time survived, compete against other players, and unlock Steam achievements.
Enemies don't just stand there. They pick up balls, charge their own throws, sidestep yours and Fight you until death. Tougher enemies take several hits to bring down.
Each type fights its own way, and special abilities
Visit the The In-Game Wardrobe to customize your fighter with hats, head, body and hand items. A full options menu lets you rebind every key and mouse button and tune graphics, audio, screen shake, UI scale and more.
Key features
Top-down dodgeball action with a ball in each hand and charged throws
Two-charge dash with no invincibility frames, so positioning matters
Many ball types, including stunning basketballs and double-damage spike balls
Many distinct enemy types with special abilities
Endless Mode with escalating difficulty on many maps
Steam leaderboards for Most Kills and Longest Time, plus Steam achievements
Character customization in the Wardrobe
Fully rebindable controls and detailed graphics and audio settings
Your Tender Catgirl is a Live2D desktop pet game for Windows. She resides on your actual desktop within a borderless, pixel-perfect transparent window. She tracks your mouse cursor with her gaze, blinks and breathes naturally, and features physics-based animations like swaying, ear-twitching, and tail-wagging. You can manually or automatically trigger expressions, actions, and animations, while her idle behavior conveys a subtle sense of life. The game supports Steam Workshop and manual model imports. Free from heavy storylines or the need for constant clicking, she is like a quiet companion sitting in the corner of your screen, offering gentle, unobtrusive company while you work, study, or rest.
Transparent Desktop Pet: Blending into Your Workspace
Utilizing a borderless, transparent window and pixel-perfect rendering, she appears without clunky frames or the typical "app box" look (no solid black or white backgrounds). The model sits directly atop your desktop and other windows, creating the illusion that she is truly inhabiting your screen. She can serve as a charming accent or a long-term companion.
Lively Live2D: Blinking, Breathing, and Physics Effects
Built-in features include gaze tracking, automatic blinking, breathing, and physics-based movements like swaying, ear-twitching, and tail-wagging; she maintains a sense of presence and subtle motion even when idle. A simple left-click triggers random expressions or actions for casual interaction. You can also configure automatic cycling of expressions, actions, or animations at intervals of 5, 30, or 60 seconds—or disable automation entirely in favor of manual control. Whether you want a lively presence or a quiet one, the choice is yours.
Locking and Click-Through: Companionship Without Hindering Work
Locking the model prevents accidental dragging or resizing. Standard locking fixes the position and scale while allowing you to unlock it via a right-click menu. Enabling "Click-Through" mode allows your mouse to pass right through the model to interact with the desktop or other applications underneath—perfect for keeping her on-screen while writing documents, browsing the web, or gaming. To adjust the position or size, simply right-click the system tray icon and select "Unlock." The tray menu offers options to lock, unlock, and exit, allowing you to manage the desktop pet safely—even when "click-through" mode is enabled.
Positioning and Scaling: Place and Size It Your Way
Click and drag with the left mouse button to move the pet anywhere on your screen; hover your mouse over the pet, hold the Ctrl key, and scroll the mouse wheel to resize it. Whether you prefer a petite pet sitting near the taskbar or a larger one positioned along the side, the choice is yours. Your position and scale settings are saved automatically, so there is no need to readjust them every time.
Always on Top & Auto-Start: Here Whenever You Need Company
Enable "Always on Top" to keep the pet visible above other windows, ensuring it doesn't get completely hidden while you switch apps or browse documents. You can also enable "Auto-Start" to have the pet launch automatically when you log into Windows, so she is there the moment you turn on your computer. This is ideal for those who want the desktop pet to be a daily companion rather than just an occasional novelty.
Switching and Importing Models: Clear Previews and Support for Workshop or Manual Import
Right-click the pet to open the menu and select "Switch" to view the model list. Each model in the list displays a preview image and a name, making it easy to identify the character you want at a glance. Click an entry to switch to that model instantly; the currently active model is highlighted for easy identification. You can add extra Live2D models to a designated folder and refresh the list to import them, or subscribe to models via the Steam Workshop.
Note: For imported models to display a preview image in the selection list, the model directory must contain a preview image file (the file should be named "preview" or match the model folder name; a 2:3 aspect ratio is recommended); otherwise, a default image will be displayed. Models subscribed via the Steam Workshop display their preview images automatically. You can rename any model by double-clicking its name; by default, the model file name is used.
Statement
The other models featured in the promotional video are from the official Live2D sample dataset; they are authorized for free use but are not included in the game's default model list. They can be downloaded from the official Live2D website.
This is the creator's first time making a Live2D model, so there is still room for improvement. We ask for your understanding regarding any shortcomings.
For thousands of years, terrifying creatures have plagued the lands of Arvelia. Kingdoms have fallen, entire civilizations have vanished, and monsters have returned from the darkness time and time again.
Enough hiding behind walls. Enough waiting for the next invasion. It's time to fight back!
The mightiest mages from every corner of Arvelia are stepping forward to face the monstrous hordes. And this time, the monsters are about to meet an enemy unlike anything they've ever encountered.
THOUSANDS OF MONSTERS. ONE PURPOSE.
They know no fear. They show no mercy. Their hordes seem endless.
But they have no idea what you're capable of.
Turn their own power against them. Let every fallen monster make you stronger, and every new wave become another test of your magic.
How many monsters does it take to stop a single mage?
Let them find out.
BECOME THE ONE MONSTERS FEAR.
Enter the hunt alone or alongside another mage. Against you stand countless hordes of ancient horrors. On your side is magic that grows more powerful with every victory.
A 2D survivor action game. Players choose Little Mage, Wave Swordsman, Mysterious Shaman, Breaking Dawn Hammer, or some hidden heroes to survive, upgrade, and strengthen their skills in the constantly surging tide of enemies, challenging their limits - from ordinary enemy waves all the way to boss monsters such as "Witch" and "Stunning Beast", boss monsters such as "Evil Clockwork", and ultimate boss "Abyss Shadow Demon". Enjoy the decompression and dopamine pleasure brought by bullet screen clearing.
Developpement is still ongoing and visuals are subject to change.
Extinction cycle is not for the faint of heart as you can expect to be chased by anything from zombies to devils, their only purpose is to kill you.
Your objective is to survive as long as you can while making the biggest carnage possible. I hope you will enjoy painting every room red with the blood of your enemies with all possible tools at your disposal.
Fortify your defenses, hold your ground with turrets and placeable obstacles.
You will fights across many locations and compete with other soldiers to get to the top of the leaderboard by surviving as long as you can.
You can also bring friends and family into the simulation with a split-screen coop mode !
This is a passion project of mine. Greatly inspired by the browser game called BoxHead that i played when i was young. I hope you enjoy it and i am open to feedback to make changes to the game.
Every step is a choice. Every round, more of them.
Glorybound is a turn-based horde survivor. On your turn each champion walks, strikes and casts. Then the horde moves, and the next wave climbs out of the ground. A hundred rounds stand between your party and conquest, and every round brings more of them.
A party of three, four to choose from
The Warrior closes in and cuts. The Mage brings fire and frost. The Warden marks what he strikes and wards the ground he holds. The Priest heals with one hand and burns with the other. Take any three. Each level-up deals you three cards: a new spell from your champion's book, a stronger stat, or an old spell made better.
Spells that build on each other
What you cast stays on the ground and on the enemy. Fire on blessed ground becomes Holy Fire. Fire on tar becomes a Pyre. Steel shatters what frost has frozen. Two champions together don't just deal twice the damage. They play a different game.
A world worth leaving the fight for
A village where the merchant, the blacksmith, the priest and the innkeeper sell their help. A bandit camp asleep around its fire. Barrow graves that don't stay closed. A shrine that asks you to hold your ground for five rounds. And on the summit, a stone Warden that will not follow you down.
Bosses, glory, and the hundredth round
The first boss arrives on round 10, the next on rounds 25, 50, 75 and 100. Every enemy you put down earns Glory, and you keep it when you fall. Spend it in the Glory Tree on new champions, new spells and more keys for your bar. Reach round 100 and choose: end the run as the conqueror, or ride on.
Turn-based: plan every step, no reflexes needed
4 champions, 41 spells, and every champion has a basic attack of their own
Ground effects and status reactions that reward combining champions
5 bosses with move cycles you learn and answer
A 74-node Glory Tree that carries over between runs
Optional places to explore, each with its own reward and risk
Project BLACKNODE is a single-player, top-down space roguelite inspired by classic arcade games. Turn, thrust, and drift through asteroid fields while fighting hordes of enemies. Your momentum carries you through each fight, your build decides how you handle the next one.
Extraction:
Explore seamless, procedurally generated space filled with hostile patrols, guarded part caches, unknown signals, and derelict ships. Fight for a discovery, collect salvage, and decide whether your hull can take another encounter. Reach an extraction beacon and survive its countdown to secure your haul.
Endless mode:
Take your build into a fixed-camera arena where ships, asteroids, and projectiles wrap around the screen. Survive rising enemy pressure, face upgraded rival pilots and periodic main bosses, and turn collected salvage into field upgrades and score. Compare your best score and its survival time on globally or between friends on the leaderboard.
Make the ship yours:
Features:
- Two distinct modes: procedural, time-limited Extraction and a classic wraparound Endless arena.
- Classic momentum-based flight: rotate, thrust, drift, and fire in the direction your ship faces.
- Six ship hulls with customizable engines, weapons, utility modules, and special parts.
- Stacking field upgrades, including upgrades tailored to your equipped special.
- Part recovery encounters, unknown signals, restored derelicts, and convoy contracts.
- Four regions with different hazards and opportunities in Extraction.
- Hostile patrols, missile carriers, randomized rival pilots, turret stations, and four main boss types.
- Three daily contracts to choose from, with one selected for each Extraction run.
- Persistent ship and part unlocks funded by successful extractions.
- Steam leaderboards showing names, scores, and survival times, with separate boards for custom Endless rules.
- Keyboard and gamepad support, plus ship and projectile color customization.
Welcome to Kleks Academy – a magical platforming adventure where your creativity shapes the world around you! Solve puzzles by drawing your own solutions. Build bridges, sketch staircases, or invent entirely new ways to overcome obstacles. In this game, your imagination isn’t just encouraged – it’s required.
Unleash your inner inventor and dive into a fairytale world packed with secrets, surprises, and whimsical charm.
USE YOUR IMAGINATION
Use your artistic touch to create real objects in the game world. Discover sketches, master combinations, and carve your own path through each level. Every challenge has more than one solution – yours is up to you.
EXPLORE A WORLD OF MYSTERIES
From enchanted forest to hidden corners of the Academy, every part of the environment may hold a secret. Experiment freely with no pressure – discovery is part of the fun. Grow your character and unlock new ways to interact with the magical world around you.
FAIRYTALE-INSPIRED STYLE
Meet quirky characters, embark on mystical quests, and design your own hero to experience a one-of-a-kind adventure. Explore magical stories inspired by Arabian Tales and many other timeless tales.
The Fly’s Fantastic Adventure is a 2D run-and-gun platformer where you play as an innocent little fly who finds an unusual weapon: a fruit fly that shoots for him.
Run, jump, shoot, and fight your way through colorful worlds filled with strange enemies, tricky platforming, chaotic bosses, and plenty of insect-sized danger. What starts as a small adventure quickly turns into a battle for survival, as the spider that has always been chasing you becomes your greatest threat.
Use different weapons, explore varied levels, defeat bizarre bosses, and help the fly stand up against the spider once and for all.
Features:
Fast 2D run-and-gun platforming
Multiple weapons, including spread shots and web shots
Unique worlds filled with strange insect enemies
Chaotic boss battles against bizarre creatures
Optional minigames and secrets to discover
Single-player arcade action with a cartoony style
A tiny fly may not seem like much, but with the right weapon and enough courage, even the smallest hero can fight back.
In this fresh new take on the classic Minesweeper, play as a fox who must cross the field one step at a time. Find your babies on the way in order to unlock the exit. move around obstacles and find hidden objects in the field too! If you ever enjoyed mine sweeper you will love my game. Choose quick play or Quest through 100 levels
19,872,189,041,600 WAYS TO BUILD. YOU NEED ONE THAT SURVIVES ROUND 120.
Your weapons fire themselves. Everything that decides the fight happens in the grid behind them.
• 8 weapons, 3 equipped. 56 possible trios, each a different shape on the board
• 50 mods, 13 sockets. 354 billion loadouts, before placement even enters the math
• Placement is the puzzle. Neighbors fuse, copy, steal and amplify each other
• 120 rounds, 6 zones, one run. No prestige, no reset, no take-backs
MARK IT. VENT IT. WATCH IT MELT.
Click an enemy and your guns lock on. Tap a hex and an EMP freezes everything standing on it. Ride the heat gauge and vent on the perfect frame for a damage spike. Miss it and your whole arsenal goes quiet for two seconds while forty things sprint at your core.
Then the round ends, the pressure drops to zero, and the Forge opens with no timer on it.
WHERE YOU PUT IT MATTERS MORE THAN WHAT IT IS
Three weapon cores in a triangle, hex rings overlapping. Some sockets feed one weapon, some feed two, the keystone feeds all three.
Put Fire next to Ice and get Thermal Shock. Slide a third element in and watch the combo shatter. Echo copies half of whatever it's touching. Parasite eats a level off its neighbor. Mirror impersonates the socket across the grid. Move one mod one hex and your entire damage curve changes.
DUPLICATES AREN'T JUNK. THEY'RE FUEL.
Two identical mods merge into one a level higher. Only one copy of anything can be equipped, so every extra is a choice: merge it up, or melt it down for uranium.
THEN IT STARTS PLAYING ITSELF
Uranium buys arcanes. No percentages, only visible mechanics. Damage arcs between enemies. Burning corpses detonate and set the neighboring hexes alight. Poison spreads through a crowd on death.
It also buys your way out of the work: auto-marking, bulk capsule cracking, 2x speed, full auto-run, and offline auto-deploy that keeps clearing rounds while you sleep. By zone 6 you're not fighting anymore. You're tuning the machine that fights.
Suspicious Minds is an immersive, AI-driven murder interrogation simulator where your words and how you say them are the difference between freedom and a life sentence. Trapped in the interrogation room for a series of high-stakes homicide investigations, you must face a relentless lead detective trained on real-world interrogation techniques.
Before every interrogation, you will receive a detailed case file containing the crime scene overview, list of evidence, and the autopsy report. Every piece of evidence points to you as the prime suspect. Can you construct a flawless defense, navigate intense cross-examination, and convince the investigator of your innocence?
22 High-Stakes Murder Cases: Face 22 distinct pre-made homicide investigations, each presenting a complex web of evidence, motives, and physical reports tying you to the crime scene.
Fully Offline Embedded AI Engine: Powered by an integrated, local AI engine trained on real-life interrogation logs and police tactics—requiring no external API tokens or active internet connection to play.
Voice & Text Interrogations: Speak directly into your microphone or type out your answers in real time.
Dynamic Behavioral & Voice Analysis: The AI detective doesn't just listen to your words—it analyzes your voice. Long pauses, hesitation, and vocal uncertainty raise the detective's suspicion, while steady, detailed responses build confidence.
Consistency & Memory Tracking: The AI tracks every statement made during an interrogation session. Contradicting an earlier answer, faltering under pressure, or failing to explain evidence will instantly shift suspicion against you.
Pre-Interrogation Strategy: Read through case files, autopsy findings, and physical evidence prior to questioning. Use the facts to craft your narrative and prepare your alibi before the detective takes the first shot.
GAMEPLAY
Review the Case File: Study the crime scene context, examine physical evidence, and review the medical examiner's autopsy report to learn what the police already know.
Face the Detective: Enter the interrogation room. The investigator opens questioning using the gathered evidence and your personal link to the victim.
Defend Your Innocence: Respond via voice or typed text. Deliver detailed, confident, and logically consistent answers while avoiding hesitation or self-incrimination.
Beat the Case: Maintain a low suspicion profile, resolve inconsistencies, and convince the officer your story holds up to unlock the next murder investigation.
Wheat Awn: Line Zero is a single-player military-management game with turn-based card battles. A new campaign begins with two playable lessons. In battle, select a living enemy platoon, choose an officer and use one of that officer's available tactical cards; after your order resolves, the enemy takes its turn. In the Live-Fire Trial, move with WASD or the arrow keys and survive until the timer ends.
Go to the police station in Wheat Awn Town and speak to the Police Chief. Choose how long the trial will last, then dodge ricocheting boulders and machine-gun sweeps. Star Coins are added to the run every five seconds. Finish the timer to keep all of them. Death or early withdrawal erases only that run's earnings; coins owned before entering remain safe.
Use Star Coins in town to register each new group of 30 soldiers and form another platoon. Buy enough weapons for every soldier you deploy, together with medicine and special supplies. At the Academy, spend Star Coins to select officers. An officer can enter only courses matching their military attributes. Academy simulations provide both armies and their supplies, so they do not consume your inventory. Win a course and choose one of three tactical cards for that officer's field plan.
Return to the military compound, prepare your platoons and board the train. Every operation lists the required position, number of platoons and equipment before deployment. In battle, a tactical card works only when the deployed force contains the troops and equipment printed on it: infantry orders need armed infantry, armored orders need tanks, rocket orders need launchers, air orders need aircraft, and medical orders consume medicine. The Agent Radio reveals the enemy's next order and its effect, giving you a chance to prepare a counter.
The first nine warzones award promotions as your force grows from one 30-soldier platoon toward 729 platoons. Six final challenge warzones then test the army you built. Clear all 15 to finish the campaign; the ending records how many in-game days you needed.
Genres:CasualIndieStrategyFree To PlayEarly Access
About
Screenshots
Videos
One more card?
Get closer to 20 than your opponent without going over.
The shared deck contains one of each number from 1 to 11. Every card on the table tells you something about what remains. But your opponent's first card stays hidden. Read the numbers you can see, watch their choices, and decide whether to draw or stand.
Change the numbers with + cards
Draw a specific number. Return your last card. Swap cards with your opponent. You can even change the target from 20 to 15, 25, or 30.
A strong hand is only the beginning. You can play several + cards during your turn. Use one to escape a bad draw, or combine their effects to turn a losing hand into a winning one.
How much will this round cost?
Lose a round and you lose HP equal to your stake. Raise increases your opponent's stake, while Shield reduces your own. Plan for the next round as well as the current hand: bring your opponent's HP to zero to win the match.
Take a seat
Find an opponent in online free matches.
Create a room for a one-on-one match with a friend.
Face the CPU on Normal or Strong difficulty.
Play with Japanese or English interface text.
An internet connection is required for all matches, including CPU matches.
Rosaline: The Dragon Girl is an epic fantasy RPG that blends high-stakes dragon lore with rich, character-driven narrative and tactical combat.
When Rosaline awakens amidst the smoldering ruins of a catastrophic clash with a dragon, she discovers a terrifying, mysterious power coursing through her veins. Driven to reunite with her missing brother, General Anthony, she embarks on a journey back to her homeland—only to find a world plunged into chaos and darkness.
Along the treacherous road, Rosaline crosses paths with Aiden, a survivor seeking justice after goblins razed his village and the corrupt General Hector abducted his beloved. Uniting their strength, they fight across the war-torn realm, protecting innocent villagers and slaying legions of fearsome beasts. But as they venture deeper, they uncover a sinister mastermind pulling the strings behind the kingdom's collapse.
Will Rosaline master her draconic powers to defeat the evil threatening Artolia, or will her homeland fall to eternal darkness?
Key Features
Engaging Narrative: Experience a compelling sci-fi mystery through Visual Novel–style storytelling.
Atmospheric Exploration: Traverse sci-fi and alien-themed dungeons, scavenging for vital supplies, equipment, and resources.
Turn-Based Combat: Battle alien threats and futuristic horrors using tactical, turn-based combat.
It all starts with a single empty bottle on a park bench. A few cents here, a crate there – and before you know it, cargo bikes are cruising through town, festival crews are clearing cups and sorting plants run around the clock. At some point Earth isn't enough: moon base, Mars colony, UFO collector ships … all the way to the Cosmic Deposit Council.
Bottle King is a cosy idle game to keep running on the side. Click through the first bottles yourself, hire helpers and watch your pile grow – from a plastic bag to a mountain of containers.
20 helpers, from a buddy with a backpack to the Andromeda Alliance, each with their own upgrades and combo bonuses
9 districts in a hand-pixelled scene – park bench, train station, public pool, festival grounds, football stadium, funfair, Christmas market, riverside promenade and orbital station – each with its own mood and music
A living scene: helpers high-five, dogs chase pigeons, buddies grab an ice cream or slip in a puddle – over 30 little moments to watch
Deposit price with hype phases: sell at the right moment or leave it to the machine contract
Move instead of reset: 13 cities in 6 regions, from Cologne via Paris, New York and Tokyo to the orbital station – each with its own twist and famous landmark; every move makes you permanently stronger
Reputation tree with 6 branches, training and repeatable fame
61 Steam achievements
Mini mode: a slim bar at the edge of your screen that stays on top – perfect while working or gaming
Chiptune music and sound effects generated live, German and English
No pay-to-win, no ads, no waiting timers: training costs money, not time.
You are a retail employee working the night shift during inventory week. Behind the store, rows of shipping containers are filled with back stock. Every carton has a receiving label, and every label must be scanned before your shift ends at 6:00 AM.
Management issued you a phone for the job. Its camera is your only view of the yard, its scanner is your only way to record inventory, and its battery will not last forever.
At first, the work is routine.
Then the container doors begin closing on their own.
FIVE NIGHTS OF INVENTORY
Work from Monday through Friday as each shift becomes more dangerous and less believable.
Containers stretch far beyond their physical dimensions. Boxes appear on the ceiling before crashing to the floor. Previously scanned stock returns with recount errors. Streetlights fail, radio transmissions distort, and something wearing a red employee vest begins moving through the fog.
Complete the count, latch every container, and return to the employee entrance before morning.
THE STORE-ISSUED PHONE
The entire shift is experienced through the phone camera.
Scan individual receiving labels to complete each container.
Use a dim flashlight with limited range.
Activate the brighter phone flash at the cost of increased battery drain.
Recharge at the dock beside the employee entrance.
Follow objectives, recount warnings, and messages from your manager Dale over the radio.
If the phone dies while you are in the yard, you will not be alone in the dark.
DO NOT LOOK AWAY
A tall figure stalks the shipping yard. It moves when you are not watching and stops when it enters your view.
Keep track of where it was last seen. Use the phone flash to drive it back. Listen for footsteps, knocking, radio interference, and the heartbeat that tells you it is getting close.
There are no weapons. Your only defenses are light, awareness, and finishing the job quickly.
RESTACK, RECOUNT, SURVIVE
Scanning is only part of the work.
Open, close, and latch shipping container doors.
Pick up fallen boxes and return them to valid stack positions.
Revisit earlier containers when inventory tags are flagged for recount.
Investigate containers whose interiors no longer match their listed dimensions.
Manage battery use while moving between darkness and exposed pools of streetlight.
CUSTOM NIGHT
Complete the work week on the hardest difficulty to unlock Custom Night.
Adjust the number of containers, box density, shift length, stalker speed, battery drain, recount frequency, scan time, and paranormal events to create your own inventory shift.
Alchedoom is a first-person alchemy roguelite. You wake up locked in a dark lord's alchemy chamber, where elixirs are your daily tribute. Pick them up, add ingredients and work the fire. Watch a humble pill grow more valuable with every firing—then decide whether to take it out or risk one more.
Enter Trance. Keep the fire going.
Fill your Focus and the next firing triggers Trance. Make those few seconds count: fire again and again as your elixir climbs in tier and value. Trance prevents Ruin, but not Damage. Outside it, keep a close eye on the odds above the cauldron. The next firing could pay off—or knock your prized elixir down a tier, or destroy it altogether.
One pill, four paths
Origin, Herbal, Beast and Exotic: four paths produce very different elixirs. Choose a catalyst, then refine one firing at a time. Leaves, beastly forms and strange objects change with each tier, each with its own trails of light. Once you're done, pick up your creation and turn it around. See what this batch has become.
Open the chest. Pick it up. Put it in.
Open the Treasure Chest, turn it around and take the catalysts, talismans and powders you need from its compartments. Drop them into the cauldron yourself. A Warding Talisman saves an elixir from Ruin once; Spirit-Gathering Powder improves your chance of Great Success; catalysts determine its growth path. Everything has a use, and everything runs out. Leave something for the next batch.
Trade a good elixir for a better build
Feed an elixir into the Exchange to buy a Relic, then place it on your rack to activate it. Some add Success lots. Others restore Focus on a Hold, or strengthen Trance. Put a few compatible effects together and your approach to refining changes. Just remember: the good elixir you traded away could also have paid part of your tribute.
A different flame, a different way to refine
Take a spirit flame from its rack, place it beneath the cauldron and watch it climb around the bowl. Crimson Cloud, Frostsoul and Jadefire each burn differently and bring different effects. Your choice depends on the elixir in your hand and the Relics on your rack. Find a flame that suits you, then build around it.
Ring the bell. Survive today.
Set your finished elixirs on the tribute table, ring the bell and wait for the huge hand behind the bars to collect today's work. Pay enough to see another day—but the demand keeps rising. How many elixirs to keep, whether to buy a Relic, when to stop refining: it all has to add up when tribute comes due.