1. 31

    Dunjin

    Dunjin header image
    Released 7 minutes ago
    Type: game
    Dev: Triple Clefton Studios
    Pub: Triple Clefton Studios
    Genres: Indie
    About
    Screenshots
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    Dunjin

    The Dunjin. You heard the name whispered. Heard the stories. But nothing prepared you for what waits in the dark: something old, something patient, something that's spent centuries reshaping the world above it to its will. Every floor you descend, you feel it. Watching. Waiting. And now it knows you're coming.

    Play your hand, then roll your fate

    Dunjin fuses poker-hand deckbuilding with dice-driven dungeon crawling. Build hands from a deck of sigil-marked cards to generate Mana and Mult, then let the d20 decide whether your hit lands, fumbles, or strikes for a crit.

    Four sigils, one descent

    Every card bears one of four sigils - Divine, Arcane, Martial, and Shadow - each enabling different strategies and synergies in battle. Divine heals you up, Arcane breaks shields, Martial melts HP, and Shadow shreds armor.

    Damage depends on the strength of your hand. Shape your hand towards your favorite sigil, the relics you find, or even an enchantment that plays exactly to your strengths.

    24 classes: no two runs alike

    From the stalwart Knight to the humble Rat King, every hero descends with a different set of perks and passives. Some load the dice, others rig the deck. No two heroes play the same, and each one is unique in giving you the upper-hand on your journey.

    Dungeons with stories untold

    Chart your path down a branching map of battles, shops, treasures, random encounters and campfires. 50+ different storyline threads weave through your runs, and the choices you make in the early floors echo as you make your way down.

    Endless replayability

    With a Scrapbook full of discoveries waiting to be made, Dunjin is a completionist's paradise. Track the progress you've made both per hero and across them all, with up to 5 save slots so you can play alongside family and friends. With 2.8 trillion seeds and a built-in seed finder, there are endless dungeons to conquer. Be the first to find the best.

    Explore the depths

    Think your build is broken? Finish the descent and conquer the boss to unlock Endless mode. Tackle loop after loop of hardcore enemies and see how far your set-up can take you.

    The highlights

    • Poker-hand scoring meets dungeon-themed d20 combat

    • 24 playable classes with unique decks, mechanics and gameplay loops

    • 200+ relics, potions, and card enhancements

    • Branching maps with events, shops, battles, and storyline threads

    • 2.8 trillion unique seeds - share your favourites and tackle them with friends

    • Endless mode, cosmetics, an unlockable sandbox, and collection/scrapbook tracking to track progress

    • Original procedural soundtrack

    Dunjin Trailer

  2. 30

    Circuit Pulse

    Circuit Pulse header image
    Released 27 minutes ago
    Type: game
    Dev: ANICE
    Pub: ANICE
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Overview 

    • Build a circuit board: Place and rotate components to route energy pulses from the generator to the acceptor.

    • Timing and energy: Pulses are split and combine trough the components to produce the desired pattern.

    • 64 levels: Each level gets trickier and introduces new ways to combine components.

    • 6 different components: Build the circuit with cables, fiberglass, lumiports, switches, batteries, and mergers.

    Route energy through the circuit.

    Circuit Pulse is a minimalist puzzle game about routing glowing energy from a generator to a receive.

    • Connect generators to receivers across a grid of cables and components

    • Split, redirect, and merge signals to generate a valid pattern.

    • Balance energy levels. Split too early and the signal weakens to much.

    • Time your routes carefully. Late merges throw the pulses out of sync.

    Read the pattern and change the circuit.

    Each puzzle is a small system to understand and master.

    • The generator outputs a visible signal pattern; the receiver shows what it expects.

    • Watch the monitors to read timing and energy levels.

    • Adjust your layout until the pattern aligns.

    • Small changes ripple through the entire board. Every tweak changes the resulting pattern

    Simple rules, complex systems.

    The challenges become increasingly difficult the more restrictive the grid becomes and the more components are available.

    • Protected tiles locked inside force fields limit what you can place.

    • Tight spaces force creative detours and rethinking.

    • Rotations and junctions reward experimentation and revision.

    • Mix and combine multiple component types to shape the perfect route.

    Circuit Pulse

  3. 29

    Gravity Miner

    Gravity Miner header image
    Released 27 minutes ago
    Type: game
    Dev: Saamot
    Pub: Saamot
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Your oxygen is almost gone and the base is sixty metres straight up. So you aim at the wall of the shaft, shift gravity - and the way home becomes a flat corridor.

    Gravity Miner is a first-person mining roguelite inside a floating cube of one million blocks. Aim at any wall or ceiling and gravity turns with you. Somewhere deep in the rock, 100 diamonds are waiting.

    Dig. Breathe. Get back.

    Outside the blue force field of your base, your air lasts seconds, not minutes. Every trip is a gamble: one more gold vein, or home while you can still breathe? Ore is only worth money at the base, where it sells the moment you step into the field. Spend it on faster drills, bigger air tanks, more cargo space, weapons and extra lives - then dig deeper.

    The cube fights back

    • Buried bombs look like plain rock until you hit one. Five seconds later, fire floods the tunnels.

    • Hidden nests crack open into Slicers with spinning blades, shielded Spitters that only your pickaxe can hurt, and Bombers that turn kamikaze when you wound them.

    • Bedrock can't be broken - find another way around.

    • The deeper you dig, the richer the ore and the meaner everything else.

    A new cube every run

    Every run generates a brand-new cube. You have three lives: die, and your cargo waits in your remains until you fetch it. Lose the last life and the run is over - but every block you delivered earns meta credits for permanent upgrades like tougher suits, bigger air tanks and better starting gear. 45 achievements pay extra credits on top.

    Made in the spirit of the PS1

    Wobbly low-poly models, warping textures, dithered colours and crunchy 22 kHz sound. The rock changes as you descend: warm grey near the surface, blue slate in the middle, dark basalt with glowing cracks near the core. Want it even chunkier? Switch on the authentic 240p mode.

    Features

    • A randomly generated cube of 100 x 100 x 100 blocks every run

    • Gravity shifting onto any wall or ceiling you can reach

    • Bronze, silver, gold, 100 diamonds and four core cubes at the heart of the cube

    • 4 mining tools, 4 weapons, a flare gun to light your way home and a marker gun to paint the rock

    • Oxygen, limited cargo space and three lives keep every trip tense

    • 16 permanent upgrades and 45 achievements

    • A short tutorial that teaches gravity shifting step by step

    • PS1-style visuals: vertex jitter, texture warping, dithering and an optional 240p mode

    GrvtyMnr Gplay Trailer 3

  4. 28

    My Hockey Story

    My Hockey Story header image
    Released 37 minutes ago
    Type: game
    Dev: Gro.Best
    Pub: Gro.Best
    Genres: Casual Indie Simulation Sports
    About
    Screenshots
    Videos
    🏒 Shoot or pass? You have seconds to decide!

    Your coach shows you a play. Later, the same situation appears in a match. The game freezes. Three choices appear on the ice. What’s your move?

    🧠 LEARN. PLAY. GET SMARTER.

    • Play as a forward or defender
    • Watch short, subtitled lessons on a hand-drawn rink
    • Learn shots, passes, breakaways, 2-on-1s, give-and-gos, power plays, and penalty kills
    • Miss the right move? Your coach shows you why
    • Get a play right five times, and your player handles it automatically

    💪 TRAIN YOUR PLAYER

    • 16 drills, graded F to S
    • 4 mini-games for shooting, passing, battling near the net, and reading opponents
    • 35 upgrades bought with in-game pucks called Biscuits

    🏆 CHASE THE DRAFT

    Start at 11. Climb from Town League through Regional and Elite to Nationals.

    Win Nationals before your 16th birthday to get drafted!

    🔄 Bad season? Try again and keep the hockey rules you’ve learned.

    🧢 PICK YOUR COACH

    Moose tells jokes. Puddles keeps it simple. Abacus loves numbers and facts.

    🎯 THREE DIFFICULTIES

    🟢 Rookie is the whole story from age 11 to the draft, with 18 lessons.

    ⭐ Star Challenge: tougher teams, 12 new, harder lessons, and the open corner no longer glows in the shooting mini-game.

    🔥 No Mercy Challenge: the strongest teams and 8 more very hard lessons, with less time to read each play.

    From Gro.Best, makers of My Football Growth Story and My Basketball Story.

    Gameplay Trailer

  5. 27

    Wildixir

    Wildixir header image
    Released 42 minutes ago
    Type: game
    Dev: Alexframe
    Pub: Alexframe
    Genres: Action Indie
    About
    Screenshots
    Videos

    Survive the forest you awakened


    A failed elixir has stirred something ancient beneath the roots. In Wildixir, a single-player fantasy survivor roguelite, you wield alchemy against the creatures of a corrupted wilderness. Your spells attack automatically; you choose where to move, when to dash, and which formulas will carry you through the next wave.

    Two weapons. Unpredictable chemistry.


    Pair magical weapons, develop their formulas and discover powerful evolutions. Combine frost with lightning, trigger an acid reaction in a poison pool, or hold your ground behind a ring of thorns. Build around the reactions you create and lead enemies into their path.

    Heal the land — or make it dangerous


    Cleansing a shrine gives you a choice: grow a healing grove, or cultivate a dangerous garden for greater rewards. Each decision changes how you use the battlefield. Will you create a refuge or risk another fight for a stronger build?

    Three corrupted lands


    Fight through an enchanted forest, a poisonous marsh and crystalline ruins. Each land brings its own hazards, enemy encounters and final boss. Learn their attacks and adapt your route as the pressure rises.

    Bring something back from every attempt


    Unlock distinct alchemists, new weapons and trials by completing journal objectives. Spend the seeds you earn on lasting upgrades, experiment with different schools of alchemy, and return with a new plan.

    • Automatic attacks, active movement and a dash to escape danger.
    • Three playable characters with distinct appearances and animations.
    • Eleven weapons, weapon evolutions and passive formulas to shape your build.
    • Three maps with different hazards and bosses.
    • Four unlockable trials for a different kind of challenge.
    • Journal objectives and permanent progression between runs.

    Wildixir — Gameplay Trailer

  6. 26

    Artifact Tracer

    Artifact Tracer header image
    Released an hour ago
    Type: game
    Dev: RabbitHole
    Pub: RabbitHole
    Genres: Adventure Casual Indie Simulation
    About
    Screenshots
    Videos

    Trace an Artifact Through Time and Place

    Can you tell where an artifact came from, and when it was made, using only what you can see? Study its form, motifs, materials, and craftsmanship, then place your guess on the map and timeline. Artifact Tracer is not about memorizing trivia. Every answer is a deduction built from the clues in front of you.

    1,000+ Artifacts Across Chinese History

    From prehistoric jade and ancient bronzes to ceramics, paintings, lacquerware, metalwork, and everyday objects, more than 1,000 artifacts form a playable journey through Chinese history. Every run brings a different mix of objects, periods, and clues to uncover.

    4 Game Modes 

    Trace Mode: Study an artifact and determine both its place and time.

    Speed Challenge: You have just 10 seconds to identify the right era. Three jade lives are all you get.

    Reverse Trace: Start with a time and place, then identify the correct artifact from four candidates.

    Reveal Challenge: The artifact begins hidden in darkness. Use up to three reveals to uncover just enough detail to make your call.

    Curated Challenges

    China Through the Ages: Travel across the full sweep of Chinese history, with artifacts spanning different periods and categories.

    Kilns Through the Ages: Follow centuries of ceramic tradition through changing forms, glazes, and techniques.

    Objects of Power: Explore artifacts shaped by courts, ritual, authority, and the visual language of power.

    The World Beyond: Enter the world of tombs and burial culture, and discover what objects reveal about changing ideas of death and the afterlife.

    Build Your Archive

    Every artifact you encounter adds to your growing Archive. Some also unlock Story Cards that reveal the people, beliefs, conflicts, trade, and traditions behind the objects. What begins as a guess gradually becomes a collection of stories pieced together from the past.

    Daily Challenge

    Take on a fresh combination of collections and game modes every day. Post your score to the leaderboard, compete with other players, and see how far your knowledge and instincts can take you.

    Artifact Tracer Gameplay Video

  7. 25

    Pattern Rabbit

    Pattern Rabbit header image
    Released an hour ago
    Type: game
    Dev: Villani Pasquale
    Pub: Villani Pasquale
    Genres: Indie
    About
    Screenshots
    Videos

    Pattern Rabbit is a challenging and ruthless platformer where every single movement demands precision and patience. Prepare to die repeatedly as you master unique physics, tricky enemies, and deadly traps scattered along the way. Managing gravity and controls will make taking even 10 steps an extreme challenge. Can you beat it?

    Key Features:

    • Unique Physics: Controls and momentum that must be calculated millimeter per millimeter.

    • Traps and Hazards: A path full of obstacles ready to make you fail at every turn.

    • Punishing Difficulty: You will die often, and every little progress will require absolute focus.

    Official Gameplay Trailer

    Trailer

  8. 24

    Frontier Planetfall

    Frontier Planetfall header image
    Released an hour ago
    Type: game
    Dev: Flamingo Rampage Games
    Pub: Flamingo Rampage Games
    Genres: Action Adventure Indie Early Access
    About
    Screenshots
    Videos

    Make a home on an alien frontier

    Frontier Planetfall is a single-player, first-person survival adventure about preparing for the journey ahead. Gather wood, stone and ore, craft tools and weapons, and turn a small camp into a home among the dinosaur herds.

    Explore a world of ruins and wildlife

    Set out from Hearth Meadow into distinct regions, from Copperwood's giant trees and the turquoise landmarks of Bloomrock Wilds to the obsidian landscape of Blackglass and the machinery of Ironroot. Search ruined settlements, follow regional investigations and restore ancient machines to unlock new materials and equipment. Peaceful herds wander together, while predators and other hostile creatures make each expedition a risk.

    Build, craft and prepare

    Construct shelters, place crafting stations and store supplies for your next trip. Hunt for food and materials, cook meals and keep your equipment repaired. Bring the tools you need to harvest trees, break stone and mine ore, then use what you bring home to improve your equipment and camp.

    Read the warning. Choose your moment.

    Fight with spears, swords and bows against creatures with different attack patterns. Watch the marked ground, listen for attack cues and dodge before a strike lands. Regional guardians test your preparation, while the T-Rex in Blackglass and Stormwing above the floating islands bring larger encounters with changing attack patterns.

    Take your expedition into the sky

    Progress beyond the ground regions to unlock a glider and build a survey aircraft. Reach floating islands, recover their archives and prepare for the dangers above.

    Return to the world you built

    Save your expedition and return to your shelters, supplies and progress. Play on Windows or native Linux with keyboard and mouse or a controller, with Steam Cloud support for your expedition saves.

    Frontier Planetfall — Gameplay Overview

    Frontier Planetfall — Exploration Trailer

    Frontier Planetfall — Combat Trailer

    Frontier Planetfall — Exploration Teaser

  9. 23

    NIGHTWARD

    NIGHTWARD header image
    Released an hour ago
    Type: game
    Dev: Emexis Games
    Pub: Emexis Games
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    NIGHTWARD is a first-person horror game set in Sislidere, a town in a valley where the fog never quite lifts.

    For twelve years your mother went out every night and never said where. A month after she died, your phone rings at night: the caller is the Nightward Regional Hospital, closed since 1995. In her coat you find a list, her car keys and a visitor's card for the east ward. On the back, in her handwriting: “04:05. Don't be late.”

    Her route is on the back page of her notebook. You drive it in her car, one sealed building at a time.
    The hospital was evacuated in a single night. Something tall walks the east ward now. Hold it in your torch and it stands perfectly still. Look away, blink, turn a corner – and it is closer.



    Drive between the places in her car, in the rain, with her phone ringing on the passenger seat. Answer it, and someone from the last place speaks.

    • Finish what each place told you in her notebook. Every right answer puts a line on a timeline that runs back to 1981.

    • Her hand-drawn map of Sislidere – and the one place she never drew a road to.


      Nightward Regional Hospital – it holds still while you look at it.

    • The Old Bus Terminal – night passengers nobody would ever look for. Some of them are still asleep upstairs. Do not wake them.

    • The North Weave Mill – the night shift never clocked out. They move with the machines and they hear you in the silence.

    • Her house on Ihlamur Street – a quiet chapter: her notebooks, a locked room, and the key to the last place.

    • Çamlıtepe Sanatorium – on the hill above the town, where it all began. Here the cameras watch too.


      Blink with a key, or let your webcam catch your real blinks. Turn on your microphone and the things in the dark can hear you too.

      Both are optional and only switch on if you choose them. Nothing is recorded, stored or sent anywhere.
      A single long night of about five hours, and one ending, written for the end of her route. Reports, letters, tapes and files tell you who was kept awake, who chose them, and what the program was for.

      The free demo covers your apartment and the hospital.

      Keyboard and mouse or controller, with fully rebindable keys

    • Captions, reduced flicker, field of view and brightness settings

    NIGHTWARD 1

  10. 22

    Pretty girls don't want you to die

    Pretty girls don't want you to die header image
    Released an hour ago
    Type: game
    Dev: 不测之星
    Pub: 不测之星
    Genres: Strategy
    About
    Screenshots
    Videos

    "Pretty Girls Don't Want You to Die" is a strategic tower defense game with a strategy board game style.

    "Pretty Girls don't want you to die" features numerous pretty girl warriors, whose combat style resembles a turret, attacking at fixed points. However, during battle, players can command the pretty girls to move to designated locations, enhancing flexibility and maneuverability.

    Career system

    Each character has its own combat profession, and can advance to second and third level professions. Special professions such as "Blacksmith", "Alchemist", and "Engineer" can produce various items. Professions like "Strategist", "Merchant", "Bard", and "Priest" each have their unique characteristics.

    Equipment system

    A wide range of equipment. Sets. Legendary equipment. Legendary sets.

    Out-of-game progression‌

    Pretty girl warriors can set up support work before the war and receive additional resource bonuses.

    "Pretty Girls don't want you to die" has defense mode levels, attack mode levels, endless mode levels, and single hero mode levels, waiting for your challenge.

    游戏简介

  11. 21

    Hush

    Hush header image
    Released an hour ago
    Type: game
    Dev: A.M. Studio
    Pub: A.M. Studio
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Be quiet. Stay calm. Don't look at it.

    HUSH is a 1–8 player co-op survival horror game. A party descends through dark, procedurally-generated levels, searching for items, containing them at activation points, and racing to extract — all while a creature larger than any of you hunts in the dark.

    The twist: every player carries their own Panic Meter, and the monster's aggression tracks whoever is most afraid. One terrified teammate escalates the danger for everyone. Meanwhile noise — footsteps, deposits, and your own voices — decides where it goes. Stay calm, stay quiet, and whatever you do, don't stare at it.

    The run is infinite. Levels keep coming, bigger and deadlier, until the whole party wipes. Your score is the deepest level you reach.

    Why HUSH gets under your skin

    • Collective stakes — individual panic feeds one group threat. No player is an island.
    • Communication is risk — live proximity voice coordinates the team, but loud voices raise panic and pull the monster toward you.
    • Permanent uncertainty — there is no spawn signal. The monster could already be here.
    • No safe endings — the uncancellable, random 3–10 second extraction window, with the monster fully active, is the most dangerous moment of every level.

    The loop

    • Search the dark for items — flashlight on, move quietly.
    • Deposit them at activation consoles — loud work that makes the monster investigate.
    • All points active → extraction opens. Anyone can start the countdown; nobody can stop it.
    • In the zone at zero, you live. Outside it, you're left behind.
    • Next level: a fresh layout, a bigger map, a faster hunt.

    Systems that fight back

    • A shared panic meter with a dread clock — even a perfectly silent party can't hide forever.
    • A two-driver monster — aggression tracks the most afraid player; navigation follows noise. It stalks, fakes leaving and doubles back, heralds its own frenzy, and telegraphs an attack you can dodge.
    • Live proximity voice that is both your lifeline and a liability — and at its worst, the monster mimics your friend's voice from the dark.
    • High-panic hallucinations — false sights and sounds that never touch the real game state, from a did-that-move? flicker to a friend rendered as the monster.
    • Hiding spots, throwable lures, and operable doors — improvise. Slam a door in its face, throw a can to send it the wrong way, climb into a locker and pray.
    • Level anomalies — blackouts, echoing halls, heavy air, and rarer spectacles bend the rules from level three on.

    Two places you don't want to be

    The build ships two fully-dressed, procedurally-assembled themes that rotate as you descend, each rolling a fresh layout every level:
    • The Underground Bunker — a fog-bound concrete warren where the flashlight is your only friend.
    • The Padded Asylum — a sterile institution after dark: padded cells, ward beds, mannequins, and a surgical theatre.
    More environments join the rotation as their kits land.

    Solo or with up to seven friends

    Play alone for a pure nerve test, or bring a full party of eight over Steam friends invites. Every rule is the same — there's just more of you to lose.

    Be the Monster

    Instead of a scripted killer, one of your friends becomes the thing in the dark and hunts the rest of the party — a seeded rotation makes everyone the monster exactly once per match. Same map, same rules: the survivors' discipline is still the only difficulty setting, it just has a human behind it now.

    Wishlist HUSH now and be there for the first descent.
  12. 20

    Train Survivor

    Train Survivor header image
    Released an hour ago
    Type: game
    Dev: SilentFuture
    Pub: SilentFuture
    Genres: Action Casual Indie
    About
    Screenshots
    Videos
    The rails are the only safe ground left. Out in the valley the dead are rising, and your train is all that stands between them and the last stations on the line.

    Drive, switch, survive

    Shift the throttle notch by notch, point where the train should go at the next switch and back out of dead ends before the horde pins you down. Your route is your strategy: a wrong turn can trap you in the middle of the swarm.

    Build your train

    Every level-up lets you couple a new weapon wagon or upgrade one you have:
    • Flatcar Turret: a rotating gun that hits the nearest enemy
    • Crane Car: a swinging boom that sweeps skeletons off the tracks
    • Stake Car: pipes that roll off the sides and flatten everything
    • Tank Car: an oil slick that slows the dead, set it alight and it burns
    • Mortar Car: a mortar that shells the densest packs
    • Boxcar: drones that circle the train
    Max out a wagon, own the matching upgrade and a station chest evolves it, like the Tank Car into the Napalm Train.

    Upgrade the engine

    Armour plating, a bigger boiler, a coal supply that repairs the train, stronger couplings and a magnet for XP gems shape how your run plays.

    A horde that pushes back

    Swarms of skeleton minions, armoured brutes, hooded saboteurs that barricade your line and golem elites. Ram them, grind through them, but do not stop for long.

    The Demon Lord

    At the end of every run a burning pentagram ignites and the Demon Lord rises. Hold the line.

    Features

    • 15-minute runs with a rising horde of up to 1,500 enemies on screen
    • Rail network with switches, dead ends, stations and supply drops
    • Weapon wagons that you couple, level up and evolve
    • Controller first, fully playable with keyboard, gamepad and on Steam Deck
    • Fully localised in English, French, Italian, German, Spanish, Simplified Chinese, Traditional Chinese, Russian, Portuguese (Brazil), Japanese, Polish, Korean and Turkish

    Train Survivors Trailer

  13. 19

    Maze Runner

    Maze Runner header image
    Released an hour ago
    Type: game
    Dev: Alex Mas
    Pub: Alex Mas
    Genres: Indie
    About
    Screenshots
    Videos

    A minimalistic-meditative game about escaping any maze using the two-footprint rule.

    It contains 100 levels to escape.

    How to escape any maze using 2-footprint rule?

    • At a crossroads, leave a footprint where you came from.

    • Leave a footprint where you are going.

    • If you hit a dead end, turn back and leave a second footprint.

    • Always choose a new path with no footprints.

    • If there is no unvisited path, leave two footprints and go back.

    • If you came from dead end and there is no unvisited path, choose path with one footprint.

    • Never take a path with two footprints!

    How to Play

    Escape a Maze

  14. 18

    Fab.exe

    Fab.exe header image
    Released 2 hours ago
    Type: game
    Dev: BT Studio
    Pub: BT Studio
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    An old fab, a fresh start

    Fab.exe is a single-player factory-management game about turning an aging cleanroom into a reliable semiconductor fab. Place the right tools, follow each lot through the line, and make practical decisions when capacity, quality, time and cash all compete for attention.

    Read the factory, then improve it

    FOUPs move through the fab on AMHS routes while queues build around lithography, etch, deposition, metrology and packaging. Watch the flow, find the real bottleneck, add matching capacity, plan maintenance and keep work in progress under control.

    Protect yield and keep your promises

    A busy line is not always a healthy line. Investigate defect patterns, adjust sampling, manage equipment wear and balance urgent contracts against long-term stability. Every improvement has a cost, and every delay has a consequence.

    Grow through 32 story missions

    Start at N28 and guide the fab through new process generations toward N2 and A10. The campaign introduces the systems step by step, then asks you to combine them as the factory becomes larger and more demanding.

    What you will manage

    • Process-specific tools, footprints and visible loadports
    • FOUP movement, AMHS flow, queues and dispatch priorities
    • Yield, Cpk, WIP, delivery, contracts and inventory
    • Preventive maintenance, metrology sampling and research
    • Multi-phase expansion and 32 handcrafted story missions

    The entire in-game interface is localized in English, Traditional Chinese, Simplified Chinese, Japanese, Korean, French, Spanish, Italian, German, and Brazilian Portuguese.

    Choose how you run your fab

    • Story: 32 handcrafted missions introduce the systems step by step, with objectives and ratings.
    • Free play: run an open-ended factory, research new processes and expand at your own pace.
    • Endless Fab: no time limit or fixed victory target. Keep adding Phases and tools, pursue recurring goals and expansion tiers, and continue technology upgrades beyond A10. Choose a standard, wealthy or N7 start, with normal, mild or frozen rival growth. Bankruptcy remains possible.
    • Daily and weekly challenges: seeded runs with changing conditions and scoring goals.

    Update 0.34.7 — what changed

    • Layout overhaul: goals, bids and the line monitor now share a tabbed panel on the right, and the main toolbar moves to the bottom, so you see more of the fab. Quarterly reviews and decision events fit on one screen.
    • Buttons now give a subtle press wiggle (can be turned off under Settings → Accessibility), and every screen was checked and fixed across all 10 languages, resolutions and UI scales.
    • Endless Fab: a goal that isn't completed within 20 in-game minutes is now swapped for a new one, so the goal chain can no longer get stuck (for example on a Cpk target the fab can't reach).
    • Fixed decision pop-ups (for example the UPW water-quality excursion) that could not be closed and blocked play.
    • Mouse-wheel zoom now zooms toward the cursor. The first launch follows your system language.
    • A red placement preview now tells you why the tool cannot be placed.
    • Fixed the settings panel closing when you clicked a tab or option, and Esc now closes every dialog.
    • Full localization pass: once you pick a language, menus, events, tutorial, story briefings, the process encyclopedia and cleanroom chatter all appear in that language only. All ten languages were reviewed line by line.
    • Buttons and labels fit longer languages at every resolution and interface scale; the Endless Fab options are easier to read.
    • The save-slot screen shows whether Steam Cloud is syncing your saves.
    • Balance: Chiplet packages are valued from the wafers inside them, the design tree no longer multiplies prices fourfold and its unused nodes now work, yield-investigation symptoms no longer reveal the culprit, and demand forecasts no longer give away the answer.
    • Many smaller fixes to saves, achievements, contracts, events, audio and layout.

    Fab.exe — Gameplay Overview

  15. 17

    Heroes & Co.

    Heroes & Co. header image
    Released 2 hours ago
    Type: game
    Dev: B4ck2Back
    Pub: B4ck2Back
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    SUPERHEROES WANTED. EXPERIENCE OPTIONAL.

    Welcome to Heroes & Co., a management game where saving the city isn't about throwing punches yourself, but deciding who gets to do it for you.

    Your job is simple: grow your team, recruit a roster of more-or-less reputable vigilantes and dispatch the right people to handle the crises erupting all over town.

    BUILD YOUR TEAM

    Every hero comes with their own strengths, a strong personality and, inevitably, their weaknesses.

    Recruit new talent, test their abilities and form a squad ready to face whatever the city throws at them.

    Some will be tailor-made for the job.

    The others… will at least be available.

    YOU CALL THE SHOTS

    Every emergency requires a very specific cocktail of skills.

    Analyze the situation. Evaluate your recruits. Assemble your team.

    Making the right call will be the difference between a masterfully handled operation and an absolute disaster.

    HANDLE EMERGENCIES IN THE FIELD

    Teleportation isn't included in the contract.

    Your heroes have to cross the city, fix the problem, head back to HQ and catch their breath before they can head out again.

    The catch? While one squad is deployed, a new disaster could already be striking elsewhere.

    Who do you send to the front lines?

    Who do you keep in reserve?

    And what do you do when the only hero capable of saving the day is still recovering from your last (bad) decision?

    FROM MISFITS TO TRUE HEROES

    Successful missions allow your heroes to grow more powerful, while your overall progress unlocks permanent upgrades and new recruits.

    Expand your options, upgrade your roster and slowly transform this bunch of questionable candidates into a genuine league of superheroes.

    A COLORFUL CAST

    They are strong.

    They are brave.

    Some are even vaguely competent.

    Discover a gallery of 23 absurd heroes with quirky powers, eccentric personalities and their own little flaws.

    You will learn to exploit their strengths.

    You will work around their weaknesses.

    You will definitely have your favorites.

    … And you'll still end up throwing them to the wolves in situations they were absolutely not qualified for.

    FACE THE ENDLESS SURVIVAL MODE

    Think managing the team is easy?

    Prove it.

    Choose your starting perks, sacrifice others to spice up the difficulty and try to keep the city afloat for as long as possible while the pressure mounts day after day.

    Every morning is a new chance to prove you can do better than yesterday.

    Until it all falls apart.

    Heroes & Co Trailer

  16. 16

    IMYEON : Yokai Survivor

    IMYEON : Yokai Survivor header image
    Released 2 hours ago
    Type: game
    Dev: AN TAEUK
    Pub: AN TAEUK
    Genres: Action Indie
    About
    Screenshots
    Videos

    Fight with old Korean weapons and shaman tools

    Yokai pour in from every side and you hold your ground. Move, and your weapons fire on their own. Each level-up offers a choice of weapons such as the Horn Bow, Taegeuk Fan, Spirit Knives and Jakdu Blade, along with rounds and passive upgrades.

    Fuse two weapons into one

    Two weapons that meet the conditions become a single fusion weapon. Fire Aura and Fire rounds become Hellfire, the Horn Bow and Execute become the Death Ledger, and the Jakdu Blade and Lifesteal become the Dragon Pearl. There are 12 fusion weapons in all.

    Banish the cards you don't want

    Don't like your level-up cards? Reroll them or skip. A banished card won't show up again for the rest of the run, and permanent upgrades give you more banishes.

    20 heroes and permanent upgrades

    Every hero has a unique ability or starting weapon. Arzan hits harder while moving, Saddie Backfire rams enemies with a dash, and Gangrim, a reaper of the underworld, starts with the Whip. Clear the Underworld Road to unlock an Underworld outfit for every hero. After each run, spend your gold on permanent upgrades and hero ranks.

    Stages and Endless

    There are 6 stages and 4 difficulties. Beat the boss that appears at 8 minutes to clear a stage, and earn up to 3 stars on each combination. On the last stage, the Underworld Road, the Underworld Judge guards the pass and Yeomra waits at the end. Endless mode is open from the start, and the final boss arrives at 30 minutes.

    What's inside

    • 20 heroes
    • 6 stages with 4 difficulties, plus Endless
    • 12 fusion weapons
    • 46 yokai, including 11 bosses, collected in the Codex
    • 27 Steam achievements
    • Korean and English, keyboard, mouse and Xbox controller

    Gameplay Trailer

  17. 15

    Hell: Rancor

    Hell: Rancor header image
    Released 2 hours ago
    Type: game
    Dev: Maju's Studio
    Pub: Maju's Studio
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    Story

    A horror walking simulator set in a residential neighborhood somewhere in Japan.
    Rumors have been spreading that at night, a mysterious vegetable stall called the "Enkon Stand" appears in town.
    "Enkon" is a truly strange vegetable: it tastes sweet, yet bitter; sour one moment, spicy the next.
    They say anyone who eats it becomes hopelessly addicted and can never eat anything else again... but is that really true?

    About the Game

    • Playtime: approx. 1–2 hours

    • 3 endings

    • Streaming, video uploads, and monetization are all welcome. No need to contact us beforehand.

    • Inspired by Japanese short horror games such as Chilla's Art.

    Features

    • Movement / Run / Interact

    • VHS filter (can be toggled ON/OFF)

    • Progress saving / Autosave

    trailer

  18. 14

    SUPER GAHAKU

    SUPER GAHAKU header image
    Released 2 hours ago
    Type: game
    Dev: North Fox Games
    Pub: North Fox Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Draw Directly in 3D Space! Your Imagination Is Your Greatest Tool!
    A Party Game Where Everyone Can Shine!

    SUPER GAHAKU is a drawing party game where you create 3D sculptures by combining pieces in a 3D space to bring a given topic to life.

    The key isn't how well you can draw—it's how creatively you can think!

    You set out to make a cat, but somehow end up with a bizarre creature. You try to make a car, but for some reason, all you get is a giant box...

    You know what you want to create, but somehow, it just doesn't turn out the way you imagined!

    That's all part of the fun. Even the simplest ideas and the most unexpected creations can get everyone laughing!

    You don't need to be good at drawing. Express yourself in your own way and make everyone laugh or surprise them with your creations!

    ■ Simple and Intuitive Controls

    Just place 3D pieces in space and start creating.

    No complicated controls or difficult rules to learn.

    Even if you're not good at games, anyone can jump right in and have fun!

    ■ 3 Game Modes

    🎨 Build & Guess (Players: 2+)

    Bring a given topic to life in 3D, then see if everyone can guess what you've made!

    Choose between Co-op Mode, where everyone works together to guess, and Competitive Mode, where players race to answer first.

    Topics range from simple ones like "Cat" and "Car" to quirky challenges like "An apple Sitting on the Toilet" and "A gorilla that Slipped on a Banana Peel."

    Customize the settings to suit your group and enjoy 3D drawing your way!

    Whether you create a masterpiece or completely fail to make what you had in mind, the more things go hilariously wrong, the more everyone laughs!

    🕵 Drawing Imposter (Players: 3+)

    One player doesn't know the topic... and they're pretending they do!

    Everyone else knows what they're supposed to make and must create their sculpture without giving the topic away.

    The Drawing Imposter has to watch everyone else, bluff their way through the round, and try not to get caught!

    "Do they actually know the topic...?"

    When the sculptures are finished, discuss, accuse, and vote to find the Drawing Imposter.

    Bluff your way to victory, or expose the imposter in this 3D twist on the classic social deduction game!

    🧱 Free Build (Players: 1+)

    No time limit. No topic. Just create whatever you want!

    Take your time and create whatever comes to mind.

    Make a giant structure, work on an elaborate masterpiece, or just mess around and see what happens.

    Enjoy creating your own 3D sculptures at your own pace.

    ※ Drawing rapidly at the same time with many players may affect performance.

    ■ Have Fun with Your Friends!

    You’re not just here to create artwork on your own.

    Look at your friends’ creations and try to guess what they were trying to make, suspect who the Drawing Imposter is, and laugh together at the finished masterpieces.

    It’s not about being the best artist. It’s about having fun together.


    Online multiplayer in this game is based on player-created rooms that other players can join.

    • Join through your Steam Friends

    • Join using a Room Code

    Random matchmaking with strangers is not supported.

    Create a room, share the code with your friends, and play together!

    ■ Customize Your Avatar

    Dress up your avatar, show off your personality, and join your friends!

    ■ For Streamers & Content Creators

    Made to be played together and shared with a laugh.

    Create ridiculous 3D sculptures, guess what your friends made, and watch everything go hilariously wrong.

    Whether you're playing with friends or streaming to your audience, we hope you'll have a great time!

    Streaming, gameplay videos, and other content featuring SUPER GAHAKU are welcome, including monetized content.

    ■ Who Is SUPER GAHAKU For?

    • Anyone who loves party games with friends

    • Anyone looking for a game that makes everyone laugh

    • Fans of drawing and guessing games

    • Fans of crafting and creative games

    • Fans of social deduction and bluffing games

    • Players who want something fun and easy to pick up

    • Anyone who loves weird, silly games that make you say, "What even is that!?"

    So... What Will You Create?

    Grab your friends, start creating, and see what you end up with!

    2nd Trailer

  19. 13

    Slots & Skulls

    Slots & Skulls header image
    Released 2 hours ago
    Type: game
    Dev: Trina Interactive
    Pub: Trina Interactive
    Genres: Indie RPG Strategy
    About
    Screenshots
    Videos

    YOUR WEAPON IS A SLOT MACHINE

    Slots & Skulls is a turn-based roguelite. Your weapon is a slot machine, and you build the pool of symbols it can land on. Blades, spells, poisons, thorns, gold engines. Stop the machine's wheels one at a time. Whatever luck hands you decides the fate of that turn.

    IN CONTROL, BUT NOT QUITE

    112 different symbols: common ones that drop easily from kills, and legendary ones that only bosses drop. Every symbol has its own effect. Some boost the symbol next to them, some spend your health, some damage the enemy, some pay you gold. A few call for quick-fingered skill checks.

    After every fight the shop opens. Buy new symbols and power-ups, reroll the stock if you do not like it, lock a symbol you cannot afford yet so it survives into the next shop, or remove a symbol you have outgrown from the machine's pool to streamline your build. Sometimes removing a symbol is smarter than adding one. Before every decision, the chart in the shop shows exactly what a purchase does to your attack, defense, gold, pool size and kill speed.

    Luck matters, but not everything is luck. Four active power-ups sit on the d-pad, ready whenever you want them. Up to eight passive power-ups make you readier for the hard fights.

    MORE RISK, MORE REWARD ON EVERY LEVEL

    Ten levels, five fights each, 33 different enemies drawn pixel by pixel. Every enemy calls for its own strategy. Physical attacks do nothing to armored enemies, but magic goes straight through. Archers can stun you and cost you your next turn. Ice mages can freeze one of your wheels. Burn damage keeps eating your health in real time as the fight goes on. Thieves lift gold from your purse mid fight. Sometimes you face more than one enemy in a single fight.

    Clear a level and you move straight into the next one with everything you own. Replay a level you already beat on raised difficulty modes for more symbols, skulls or gems. The higher the difficulty, the more you earn, and the tougher the enemies.

    DROP BOXES, PULL SYMBOLS, TRY NEW BUILDS

    After every fight you have a chance to win a chest with symbols inside. Depending on the chest's quality it can hold common, rare or epic symbols, or gems you can use on upgrade attempts.

    Every fight you win also pays skulls, and you keep them even when you die. Skulls are precious: spend them at the forge to upgrade symbols, on modifiers that stay active for the whole run and can change how you play from the ground up, on adopting a cat and activating its pact, or on abilities that each shape the game deeply and take it beyond a game of chance.

    THE FORGE DOES NOT JOKE

    At the forge you can raise a symbol from +0 to +10. When a symbol is upgraded, all of its stats grow. On the other hand, the higher its level, the lower the chance of reaching the next one. And the tensest part: if the upgrade fails, you lose the symbol completely, with no way back.

    Since the forge is that merciless, there are a few exceptional items that make things easier for you: gems. A green gem slightly improves a symbol's upgrade chance. A blue gem stops a failure from destroying the symbol, it only drops it one level. A yellow gem is extremely rare and guarantees the upgrade.

    You can smelt the spare symbols you do not need back into skulls.

    CHANGE THE GAME WITH CATS AND ABILITIES

    Before every run starts, you can bring a cat if you like. You adopt cats with skulls, and every cat comes with a pact that lasts the whole run: one advantage and one disadvantage. One of them, for example, pays you interest after every fight based on the gold you hold, but gives every enemy a chance to steal a little gold from you. The cat you picked before the run hangs around the fight stage doing its own thing and never leaves you alone.

    Also before the run starts, you can pick an ability. Abilities are a single move you can use only once per fight. The last symbol landed wrong just as a critical was about to hit? Use an ability and spin that wheel once more. Or skip this turn and double the effect of every symbol that lands on the next one. Six different abilities in total change the game from top to bottom.

    COME BACK STRONGER EVERY TIME WITH MODIFIERS

    21 different modifiers can be activated with skulls: more health, more damage, a chance for one last move when you die, two more wheels on the slot machine, and plenty more waiting for you to discover.

    PLAY WITH YOUR FRIENDS

    Invite a friend from your Steam list and play 1v1. A match opens with a draft: you pick three symbols each, in turns, and a symbol one of you takes is closed to the other. Then the round begins. You both beat the same enemies on your own screens, buying symbols from the shop after every fight. This part plays much like a campaign level, with one difference: this time the boss is the friend you invited. After four fights you duel them. After the duels the anvil opens: raise your symbols and you go in stronger than your rival, but you can lose the symbol you bet on. First to the set number of rounds wins the match. If you would rather skip the enemies, pick DUEL ONLY mode.

    AUTO MODE FOR IDLE LOVERS

    Once a fight starts, your slot machine spins, the symbols that land attack on their own, the enemy hits back, and the cycle repeats until one side falls. Turn on Auto Mode and the reels stop themselves; you only step in when a symbol calls for a skill check. Auto 2X Mode makes everything 2x faster. Your real decisions happen between fights: which symbols to keep, how far to push them on the anvil (every attempt can burn them), which cats to adopt, and which modifiers to take.

    For Endless Mode you can even enable Full Auto Mode, which lets you try your build's strength without any interaction.

    Gameplay Trailer

  20. 12

    Village in Bloom

    Village in Bloom header image
    Released 2 hours ago
    Type: game
    Dev: static
    Pub: static
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos
    Grandpa Rıza has left you his farm in a colorful valley. Village in Bloom is a cozy, single-player farming adventure about making that farm your own and becoming part of the village.

    Grow, harvest, and care
    Plant a variety of crops, tend the fields, and care for your farm animals. Gather what you produce and decide what to sell, cook, or use in your next project.

    Follow village stories
    Open letters from your neighbors, help with their requests, and follow the story through a series of chapters. Take on daily orders as the farm grows.

    Find your own rhythm
    Fish by the pond, cook village dishes, craft useful items and decorations, visit the market, and prepare your harvest for the village fair.

    Village in Bloom - Gameplay Trailer

  21. 11

    All in Place

    All in Place header image
    Released 2 hours ago
    Type: game
    Dev: 与众第九艺术
    Pub: 与众第九艺术
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Slide, bump, and make room. Guide each block to its matching goal in a grid-based puzzle game about planning moves and helping each other along. Combine rebounds, magnets, and split blocks to untangle the board. Undo a move whenever you want to try something else.

    About This Game

    Launch a block and it keeps sliding until something stops it. Bump into another block, and that block takes over. Your goal is to leave every block on its matching target when the movement is over.

    Make a little room

    A goal may be close without being easy to reach. Another block might need to help you stop in the right place, or move off its own target to lend a hand. Work out who moves first and who needs to be waiting.

    Put different abilities together

    Cork moves just one square when pushed. Rebound blocks take a step back after sliding. Magnets pull from a distance, magic moves a partner to a new position, and twin blocks create a second block to work with. Learn what each one does, then see what they can do together.

    Take your time

    Follow the main path to meet new blocks, take a side route for a different kind of puzzle, or try an advanced challenge that needs a longer plan. There is no countdown or target move count. Undo a move, restart a puzzle, and try another idea.

    Features

    • Discover ten block types through sliding, collisions, and careful positioning.
    • Explore main, side, and advanced puzzles built around different combinations.
    • Undo complete moves or restart whenever you want.

    各就各位

  22. 10

    First Person Basketball

    First Person Basketball header image
    Released 2 hours ago
    Type: game
    Dev: 纸上谈兵工作室
    Pub: 纸上谈兵工作室
    Genres: Indie Simulation Sports
    About
    Screenshots
    Videos

    Play basketball in first person, from 1v1 matchups to 5v5 team games. Play online with friends, beat defenders off the dribble, and pass to the open teammate. Finish with a jumper, layup or dunk.

    All on-court actions use just WASD, Space and the mouse—including crossovers, hop steps, fadeaways, steals and blocks.

    Practice on your own, take on AI opponents, or compete against other players online.

    Gameplay Trailer

  23. 9

    Hearts Extreme

    Hearts Extreme header image
    Released 2 hours ago
    Type: game
    Dev: Hwantastic Games
    Pub: Hwantastic Games
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Hearts, rebuilt as a puzzle for one

    Hearts Extreme takes Hearts, the classic trick-taking game, and rebuilds it as a single-player puzzle.
    Every level sets a different goal, and you have to hit it exactly with the hand you are dealt.

    The NPCs' hands stay face up too, right through the game.
    The original Hearts is a card game about reading your opponents,
    but in bringing it to a screen we rebuilt it as a puzzle: you study everyone's hand and work out the best play.
    You don't need to know Hearts. The game teaches you the rules step by step as you play.

    Six kinds of goals

      Match — win exactly the required number of tricks
      Avoid — never take the marked cards, right through to the end
      Collect — the other way around: those cards have to end up yours
      Capture — win a trick with a card of the given rank
      Predict — declare before the round starts, and finish exactly as declared
      Disrupt — hold to your own prediction while breaking your opponents'

    Ten different decks are waiting for you.
    Some have no trump suit; others bring special cards into play.
    One is built from a single suit, and another has no suits at all.
    Every deck is put together differently, so every deck plays differently.

    4, 5 and 6 players

    Trick-taking games change shape with the number of people at the table,
    so all three are here: 4, 5 and 6 player modes.
    You always play against NPCs, but how many of them there are changes the game entirely.

    Daily Ranked

    Clear level 10 with a deck and that deck's ranked game opens up.
    In ranked, every player in the world is dealt the same hand and given the same goal.
    Take on players from around the world and see how high you can place.

    Hearts Extreme Teaser

  24. 8

    Cleanup Gone Wrong

    Cleanup Gone Wrong header image
    Released 2 hours ago
    Type: game
    Dev: JG Studio
    Pub: JG Studio
    Genres: Action Casual Indie Simulation
    About
    Screenshots
    Videos

    You came to clean. The trash had other plans.

    Cleanup Gone Wrong is a first-person cleaning action game for solo players or up to four players in online co-op. Pick up rubbish, wash away grime, dismantle bulky waste, and turn neglected spaces into clean workplaces. Just watch out: some of the rubbish bites back.

    CLEAN, EARN, UPGRADE

    Start with a simple grabber and work your way toward powerful cleaning equipment. Sell collected waste, invest in upgrades, and unlock cyclone suction, steam cleaning, and plasma dismantling. Unlock every cleaning tool to combine their abilities through tool fusion.

    A BIGGER JOB AWAITS

    Clean each area completely and restore its facilities to open the way forward. New workplaces bring more rubbish, more stubborn grime, and larger objects to dismantle. Split the tasks with your crew or tackle the entire job yourself.

    FIGHT THE MESS

    Trash monsters have their own ways of ruining your shift. Some drag workers away, some scatter fresh rubbish, and others cover your view in dust. Fight back with cleaning tools or buy pistols, rifles, shotguns, and rocket launchers. Rescue captured teammates and prepare for a giant trash boss.

    YOUR CREW, YOUR CHAOS

    Choose your skin tone and mix hats, tops, and trousers to create your own ridiculous work outfit. Collect personal equipment drops along the way—but remember, the player who picks up the loot gets to keep it.

    And watch where you aim. Friendly fire is enabled, and your coworkers already have enough problems.

    A clean workplace is the goal. Getting there is the messy part.

    Gameplay Trailer

  25. 7

    Bibidi Bibidi!

    Bibidi Bibidi! header image
    Released 2 hours ago
    Type: game
    Dev: Indiana-Jonas Daan
    Pub: Indiana-Jonas Daan
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Bibidi Bibidi! is a wizardly roguelike deckbuilder with a wacky spell crafting system. Every slot in your spellbook activates a different part of the card, so order matters. Create your own unique spells that a little wizard will shout for you!

    Combine cards strategically to adapt to every situation. Will you Bibidi Babidi Boo your foes into oblivion, Sim Sala Kadabra yourself to block and draw cards, or Higitus Figitus Presto everyone into tiny, harmless fleas?

    Game Features

    • Familiar combat with plenty of surprises.
      Easy to learn for new players as well as fans of the genre, while breaking the mold in unpredictable ways. Mix 'n match different parts of each card to create the ideal spell to get you out of a pickle!

    • Become the Wisest Wizard. 
      Experiment with a myriad of cards, sigils, and characters to become the ultimate magic wielder. Rewards, events, and the shopkeeper all offer potential expansions to your build.

    • Explore an eccentric subterranean dungeon.
      Entombed deep within the earth, lies the Wishing Well. It promises your heart's innermost desires, but at what cost? Journey through a gauntlet of combat rooms and unusual encounters to reach its core.

    • Unlock content as you play.
      Your destiny is foretold in the Skymap! Unlock new cards and characters by spending currency you win by getting as far as possible.

    • Handcrafted dungeon synth playlist. 
      These underground halls reverberate with the nostalgic soundscape of 90s fantasy synthesizers. We cooked it ourselves!

    Will you make it to the end? Can you find out what happened to your brethren? Are you the last wizard? There's only one way to find out. Bibidi Bibidi!

    Release

    Next Fest Demo Trailer

  26. 6

    KabochaNoTorowa

    KabochaNoTorowa header image
    Released 2 hours ago
    Type: game
    Dev: RikkaUkyouGames
    Pub: RikkaUkyouGames
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    [Game Overview]

    **Trick or Treat!**

    Take control of Torowa, a pumpkin character, and aim to clear all 40 stages!

    The controls are simple: move left and right, and jump. You can play with either a keyboard or a controller. On the keyboard, use the Left and Right Arrow keys to move and the Z key to jump.

    Make your way through each stage with simple controls and defeat a variety of monsters, including slimes, mummies, wizards, Draculas, and werewolves.

    You can defeat monsters by jumping on them twice. Watch their movements and time your jumps carefully to conquer each stage.

    Each stage contains a green pumpkin. Touching it switches the game from **Day Mode** to **Night Mode**.

    In Night Mode, blue fireballs displayed above the monsters indicate the order in which they must be defeated. If you defeat all monsters in the specified order and collect every candy in the stage, you will earn a 500-point bonus.

    The game is over when either Torowa's remaining lives (TOROWA) or health (HP) reaches zero.

    Enjoy 40 stages of easy-to-learn action gameplay, featuring monster-defeating challenges and candy collection. Join Torowa and aim to clear every stage!

    **Happy Halloween!**

    [Important Notes]

    - For details about the game, including controls and troubleshooting steps for launch issues, please refer to the included `manual_en.txt` file.

    - For the terms of use and disclaimer, please refer to the EULA.

    - This game was originally developed for Adobe Flash Player and has been adapted to run in modern Windows environments using Ruffle. As it relies on older Flash technology, some visual or gameplay issues may occur depending on your system environment. Proper operation is not guaranteed on all systems.

    [Credits]

    Game Design & Development: RikkaUkyouGames

    BGM & Sound Effects: Taro Nakashima

    PlayMovie

  27. 5

    Ragnarok - Rise of the Nine Realms

    Ragnarok - Rise of the Nine Realms header image
    Released 2 hours ago
    Type: game
    Dev: AlmostEverything LLC
    Pub: AlmostEverything LLC
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Build a town worthy of the gods. Survive Ragnarök.

    Three settlers. One campfire. A realm waiting to be saved. Ragnarök: Rise of the Nine Realms is a single-player incremental settlement game with hands-on gathering, village management and interactive adventures inspired by Norse mythology.

    Build against the coming storm

    Click the land’s resources, put villagers to work and grow your camp into a Viking town. Constructing and upgrading buildings refills your Ragnarök bar, buying precious time to expand. Your goal is to raise Yggdrasil’s shrine, protect the realm and continue your journey.

    Rebuild with a stronger legacy

    When Ragnarök overtakes your town, your earned legacy remains. Spend realm-specific Legacy Points in a branching constellation of upgrades: improve gathering and production, extend your starting time, unlock useful abilities and remember buildings for your next settlement. Each new realm begins its own legacy progression.

    Adventure beyond the campfire

    Choose paths through first-person realm scenery. Meet travelling traders, exchange resources and face interactive challenges: remember rune sequences, restore carved runes and find your way across a broken causeway. Later realms introduce different trials, from balancing a giant’s counterweights and clearing a blocked waterway to directing frozen light, working a forge, loading a ferry and defending against sentinel bolts. Familiar challenge types can still appear alongside the new ones. Risk and mistakes can cost resolve and send you back to camp. Discover realm-themed cosmetic heirlooms along the way.

    Earn shelter from the storm

    Adventures earn offline refuge—limited protection from Ragnarök while you are away. Plan your return: when that protection runs out, an unprotected town can fall in your absence. Build Yggdrasil’s shrine to save the realm permanently.

    Prepare your people

    Recruit warriors, craft weapons, follow a patron god and send expeditions beyond the settlement. Expedition success depends on preparation and timed outcomes, rather than directly controlled battles.

    Nine realms. New pressures. One growing saga.

    Journey through Yggdrasil to nine distinct realms, each with its own scenery, music, resources, adventures and settlement pressures. Adapt your plans, strengthen your legacy and turn another fragile camp into a realm worthy of the gods.

    Gameplay Trailer

  28. 4

    Blasting Blobs

    Blasting Blobs header image
    Released 2 hours ago
    Type: game
    Dev: Crafty Dad's Games
    Pub: Crafty Dad's Games
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Blasting Blobs is a retro-inspired arcade platformer with cute characters for one or two players.

    Play solo or team up with a friend in a two-player local co-op on a shared keyboard or controllers. Trap enemies in bubbles and pop them all to clear each stage. Ride bubbles to reach platforms or give your partner a way up.

    Travel through forests, icy caverns, deserts and coral reefs to help a lost star find her way home.

    Each world introduces different enemies and hazards, mechanics to master and a boss at the end.

    • 60 campaign levels across four worlds plus a set of challenging dream levels. Dream World is our end-game, with waves of enemies, clutch-moment mechanics and progressive difficulty.

    • Four chapter bosses.

    • Solo play and two-player local co-op.

    • Five difficulty settings, from Infinite attempts (for casual and young gamers) to a No Mistakes mode where any hit ends your journey.

    • Practice mode for revisiting levels.

    • Saved adventure progress and local high scores.

    Blasting Blobs Trailer

  29. 3

    ERLIK

    ERLIK header image
    Released 2 hours ago
    Type: game
    Dev: Ash & Antler
    Pub: Ash & Antler
    Genres: Action Indie RPG Early Access
    About
    Screenshots
    Videos

    Early Access, November 4. Tunga, the Pioneer Kam, is unlocked from day one for everyone who beat Kül-Kurgan in the demo. Demo progress carries over (on the same PC).

    ERLIK Early Access Trailer

  30. 2

    Chess: Three Kingdom

    Chess: Three Kingdom header image
    Released 2 hours ago
    Type: game
    Dev: 超级鸽
    Pub: 超级鸽 Gamersky Games
    Genres: Casual Strategy Early Access
    About
    Screenshots
    Videos

    Chess: Three Kingdom is a strategy game set in the chaotic Three Kingdoms era, seamlessly blending the timeless rules of Chinese Chess with tactical turn-based strategy. Featuring the pieces you familiar but tactics you’ve never imagined. This is an all-out war centered on formations, skills, unit combo, and frontline advancement!

    In Chess: Three Kingdom, you’ll step into the turbulent era of the Three Kingdoms.

    Every unit is built upon classic Xiangqi rules. No longer just static symbols, they are specialized legions of the Three Kingdoms, each with its own role.

    Across the Chu River and Han Border, the board comes alive in a struggle of strategy, sacrifice, and shifting tides.

    Every move is a march; every match is a conquest.

    In these turbulent times, a powerful army is forged, not born.

    Accumulate Military Merit by crushing enemy forces to recruit and expand your ranks through randomized drafts. Every unit features distinct traits and branching progression paths—your choices will define the soul of your formation.

    Will you overhaul the enemy with a hail of arrows or shatter their lines with a heavy cavalry charge? The mandate is yours.

    The fate of the realm has never rested in one person’s hands. Enter Multiplayer and pit your wits against other players!

    On this compact board, every move is a test of nerve and deception—and every piece could decide who lives and who falls. Victory is never guaranteed. The tide of battle can turn in an instant.

    One decision is all that stands between victory and defeat.

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  31. 1

    Veil of Remorse

    Veil of Remorse header image
    Released 2 hours ago
    Type: game
    Dev: Glistening Leaf Games
    Pub: Glistening Leaf Games
    Genres: Action Indie
    About
    Screenshots
    Videos

    Veil of Remorse is a retro-inspired arcade bullet hell where you steer a ship through a fractured solar system, choosing your path between dangerous encounters, upgrades, and handling the void entity.

    Solarsystem as the base

    Each run plays starts at the solar system. You decide where to go next. Enter combat, talk to the entity, or return to the hangar to prepare for what’s coming.

    The Hangar

    The hangar is where your runs take shape. Unlock abilities that change how you approach combat, improve them over time, and reduce their cooldowns by cultivating plants. You can also track objectives and plan your next move before heading back out.

    Choose your path

    Select which encounter you want to face. Combat is fast, tight, and viewed from an isometric perspective. Enemies arrive in waves that grow more intense over time. Clear enough enemies in a tier and you’ll be offered upgrades that can shift the balance of the fight in your favor, or make things harder in unexpected ways.

    Power Has a Cost

    Every upgrade adds corruption. Push too far and you’ll have to deal with the consequences. You might lose access to a power, give up some of your health, or make enemies more dangerous. There’s no clean way forward, only trade-offs.

    Learn and Experiment

    If you want to sharpen your skills, you can jump into specific combat scenarios. Practice against individual tiers, learn enemy patterns, and test different builds without committing to a full run.

    Key Features

    • Bullet hell combat focused on movement and awareness

    • Tiered enemy waves that steadily increase the pressure

    • A corruption system that forces difficult decisions

    • Flexible builds shaped by your selection of upgrades and plants

    • Multiple challenge sets to complete

    • Practice modes for learning and experimentation

    • Adjustable difficulty

    The solar system has captured you. Will you be able to leave?

    Gameplay Trailer