1. 229

    Annihilated

    Annihilated header image
    Released 14 hours ago
    Type: game
    Dev: Death Kumiai
    Pub: Death Kumiai Flashlight Games
    Genres: Indie RPG
    About
    Screenshots
    Videos

    Annihilated is a story-driven roguelite RPG about a journey through the depths with a broken hero — and what they have to answer for.

    You will play as the last survivor of the rescue party sent after the hero's party, who went missing deep in a cursed dungeon. When you finally reach the party members, you find:

    The Hero who lost the ability to speak.

    The Mage who lost the gift of magic.

    The Warrior who lost his mighty body.

    … and the Priest who lost ██.

    You can only carry one of them out. Choose your partner, and escape together.

    ■ Explore, fight, and lean on your partner

    Choose your route, then fight in turn-based card battles. Every item you carry becomes a card with a limited number of uses, and enemies show you their next move before they act. Your partner fights beside you: the Hero shrugs off death, and the Priest heals like no one else.

    ■ Weapons hit hardest the moment they break

    You get new gear by taking it from your enemies. Stagger a foe, then land a weapon's final use to trigger a Fatal Strike, which kills the enemy instantly and steals its equipment. Every weapon is at its strongest on its last use, so it often pays to shatter them on purpose, even when supplies run thin.

    ■ Bad roll? Spend a Curse and make it never have happened

    Every shattered item leaves behind a Curse, and Curses let you Defy fate. Rolled the worst possible result? Spend a Curse, and it never happened. If you die, you retry from the floor where you fell. Stored Curses can be forged into the items you need, and the rest becomes experience. Every death makes the next run stronger.

    ■ Two of you, alone in the dark. What grows between you?

    Every conversation pulls you deeper into who your partner really is: their secrets, and what actually happened to the party. Whether trust, doubt, or dependence grows between you depends on how you feel, and so does the ending. Each route is a complete story of its own.

    ■ Features

    • 200,000+ words of branching story, across 4 routes with multiple endings, about 6 hours each

    • Two battle styles: the timing-based or the probability-based. Either one takes you to the end

    • 100+ weapons and items to steal, break, and turn into Curses

    • 400+ hand-drawn illustrations

    ■ The party you're rescuing

    The Hero still has the will to save the world, but only two words to say it with: "Yes" and "No." Somehow, the conversation works.

    The Mage lost her magic but not her knowledge. She wonders what she is worth without it.

    The Warrior's soul now lives in an adorable doll but he seems delighted about it. "Am I not super cute?!"

    The Priest heals like no one else but he recently converted to something called the Great One. His sanity is zero.

    Streaming & Video Guidelines

    • Feel free to stream this game, record your gameplay, and make videos!

    • Monetization is fine too, whether you're an individual or a company!

    • If you add a link to the store page in your video description, we'll cry tears of joy!

    Final_Trailer

    Trailer3_EN

  2. 228

    Stack & Sus

    Stack & Sus header image
    Released 14 hours ago
    Type: game
    Dev: uracon
    Pub: ENJOYN GAMES
    Genres: Casual
    About
    Screenshots
    Videos

    Serving up the best burger in town today! But not everyone in the kitchen feels the same way.

    We build it together. But we don't all want the same thing.

    Stack & Sus is a physics-based party game where 3-6 players stack one giant burger. When the game begins, players are secretly split into two teams: Staff and Spies. The Staff team's goal is to work together and make the dish a success. The Spy team's goal is to make the dish fail while pretending to be Staff. Everyone gathers around the same burger, but not everyone is aiming for the same result.

    Customer Satisfaction Comes First

    Every round, a customer places a burger order. Height, width, number of ingredient types: the criteria change from round to round. The better you stack, the higher your Customer Satisfaction climbs. Dropped ingredients and the customer's least-favorite ingredients count against you. If Satisfaction falls short of the target, the dish fails even if the burger is still standing. And the more dishes you get right, the stricter the next round's target becomes. This isn't a game where you just stack as high as you can. Meanwhile, the Spies keep an eye on the score and aim to fail by the narrowest of margins.

    Buy it. Stack it. Call it out!

    Each round, you head to the shopping street to stock up on ingredients and Amulets. Every ingredient you buy gets stacked onto the burger, one at a time. But none of them make it easy.

    • Whole Beef: extremely heavy

    • Plump Shrimp: springs all over the place

    • Cherry Tomato: round, and loves to roll

    • Banana Peel: dangerously slippery

    • Pizza and Pineapple: explode on contact

    • Striped Marlin, Blue Marlin and White Marlin: three look-alike brothers no one can tell apart

    Stack well and you score big. Lose your balance and your hard-earned burger comes crashing down. That's exactly why who placed which ingredient, and where, becomes evidence.

    It's not what they say. It's what they do.

    "Was that move really just a mistake?" Every player's moves during the round can be checked afterward in the history menu. Who picked which ingredient? Where did they put it? Why didn't they act at that moment? Look back at the moves that caught your eye, and build your own case: "Doesn't that look like a Spy move?" The evidence stays on screen, so you can hold your own even if talking isn't your thing.

    A failed dish isn't the end

    Once the dish has failed a set number of times, it all comes down to the Suspect Vote. Think back on the shopping, the moves and the ingredients placed, and unmask the Spy hiding among you. Catch the Spy, and the Staff team pulls off a comeback win. Frame an innocent player, and the Spy team wins. If the vote is split, the Spies get one last chance: the Turnabout Quiz. The match is decided by whether the Spies can guess the Secret Satisfaction the Staff have been quietly earning.

    Plenty to do in Single-player, too

    Nervous about jumping straight into online play? Then train in Single-player mode with a cast of colorful NPC characters.

    • Story: a scenario that unfolds through conversations

    • Challenge: go for the high score and see how high you can stack

    • Training: practice against the CPU with custom rules

    • Tutorial: learn the rules step by step

    Streaming & Video Policy

    Stack & Sus welcomes live streams and videos.

    • Stream on any platform (YouTube, Twitch, TikTok, X, and more)

    • Monetization is allowed (including ad revenue, tips and donations, memberships, and sponsored streams)

    • No need to contact us or ask for permission

    • Feel free to upload VODs, gameplay videos, and clips

    A few requests

    • Please don't present your stream or video in a way that could be mistaken for official content

    • Use must comply with applicable laws and each platform's terms of service

    This policy may change without notice.

    1stPV(en)

  3. 227

    Keep It Burning

    Keep It Burning header image
    Released 14 hours ago
    Type: game
    Dev: Grilled Catfish
    Pub: Grilled Catfish
    Genres: Indie Free To Play
    About
    Screenshots
    Videos

    To every dreamseeker, from another dreamseeker. Sit down and rest for the night, feed your flame, and brave the wind. Keep it burning.

    Keep It Burning Trailer

  4. 226

    PARLEY

    PARLEY header image
    Released 14 hours ago
    Type: game
    Dev: ByteBadgers
    Pub: ByteBadgers
    Genres: Action Casual Indie Strategy
    About
    Screenshots
    Videos
    2–8 friends. One Lord takes the realm.

    Parley is a medieval free-for-all for friends where talk is a weapon. You fight at the head of your own army as a hero, raise a Castle worth defending, launch yourself over walls from your own Mangonel — and settle everything else face to face, in your own voice. Make allies. Keep them as long as it suits you.

    Talk is a weapon

    Every Lord hears the Lords around them through proximity voice chat: bargain, threaten and plot out loud. Walk up to a rival to offer an alliance; they accept in the Council. Break it after the truce and you get ten seconds to land a triple-damage Backstab before the betrayal is revealed — but walking out always costs gold. Part on good terms for free. Send a voice note of up to 5 seconds or a drawing from your Raven Tower panel.

    Lead from the front

    Run, jump and brawl as your hero while up to twenty attackers follow you into the fight and up to ten guards defend your Castle. Three orders move your attackers at once: Charge, Follow and Hold. Upgrade your Barracks to add archers and cavalry to the ranks.

    Launch yourself

    Your Mangonel throws bombs, piles of gold, your own soldiers — or you. Fly over a wall, land in the middle of a rival's village and see who laughs last. Every dawn brings free shots and bear traps.

    Build a Castle worth defending

    Gold is the only currency. Capture mines, collect your buildings' income and spend it on walls, Barracks, Watchtowers, a Market and your Mangonel, with up to three levels for buildings and six for walls. Lose your Castle and you are exiled — your hero fights on. If your hero falls too, you rise as undead and haunt the living until the end.

    The realm fights back

    Nights bring monster raids on living villages, world bosses such as the Black Dragon, caravans and festivals. The first three minutes are a truce; after that, war opens.

    Your match, your deadline

    The host picks 10–60 minutes in the lobby (30 by default), followed by five minutes of overtime on the full map. In longer matches, the Red Moon and Blood Moon boost income and training and enlarge raids. If several Lords survive the deadline, the strongest realm takes the crown. Alliances do not share victory.

    Make it yours

    Pick one of eight factions, each with its own soldiers and strengths, and unlock new faces and outfits by playing: launch yourself, set a trap, win a match.

    Be the last Lord standing. Everything else is up to you.

    PARLEY - Gameplay

  5. 225

    Creepy Meal

    Creepy Meal header image
    Released 15 hours ago
    Type: game
    Dev: ExGames
    Pub: ExGames
    Genres: Adventure Early Access
    About
    Screenshots
    Videos

    Creepy Meal

    Creepy Meal is a co-op exploration, survival, and cooking game where absolutely nothing is safe.

    Players must explore mysterious locations, collect strange ingredients, drag them back, and cook them into high-value dishes. Hit the required quota, complete the stage, and try not to become part of the menu.

    You can go alone... if you really want to be the next ingredient.

    Or you can bring up to 5 friends, forming a team of 6 players, and dive into a twisted food dimension where everything looks slightly delicious and very interested in killing you.

    Explore, Collect, and Build Value

    Explore abandoned dimensions filled with ingredients, valuables, and things that definitely should not be moving on their own.

    Grab anything that looks valuable, bring it back, and deliver enough value before your team starts missing a few members.

    Turn Ordinary Ingredients into Money-Making Meals

    Some things may look like trash, but if they fit into the machine, they can become food.

    Use cooking tools and machinery to process ingredients into higher-value dishes.

    Eat to Upgrade, Become Suspiciously Stronger

    Power up yourself and your team by eating.

    In this game, food is not just for staying full. It might make you run faster, survive longer, or at least die a little slower.

    More Heads Are Better Than One

    Team up with up to 6 players to explore, split tasks, gather ingredients, cook food, carry items, deal with monsters, and blame each other when the plan falls apart.

    Teamwork increases your chances of survival, although it does not guarantee that your friends will not cause problems.

    Roadmap / Development Plan

    The game in Early Access will featuring the core systems for players to try first.

    Current Core Systems

    • Exploration and ingredient delivery system

    • Cooking system using cooking machines

    • Recipe system

    • Upgrade system through eating food

    • Trophy-based upgrade system

    • 2 available maps: The Forbidden Restaurant and The Floating Market

    • Monsters and traps within each stage

    • End-of-round Summary system

    • Weapons and support equipment

    • Voice communication through microphone

    • Character customization, including head parts, eyes, and character colors

    Future Features

    Gameplay Systems and Quality-of-Life Additions

    • Progress saving system
      Saves which stage each player group has reached

    • Additional support systems, such as flying wings

    • More environmental hazards, such as poison, lava fire, and freezing

    • Side quest system

    • Recipe upgrade system

    • Additional cosmetic items
      Head parts, eyes, and possibly costumes and expressive emoji poses

    • Additional model element customization

    New Content

    • New monsters

    • New maps

    • New cooking machines

    • New weapon types

    • New Event Content

    Creepy Meal: Early Access Trailer

  6. 224

    SKY REAVER

    SKY REAVER header image
    Released 15 hours ago
    Type: game
    Dev: 摸鱼游戏
    Pub: 摸鱼游戏
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    SKY REAVER blends pixel-art vertical shooting with incremental progression. Weave through enemy fire, shoot down aircraft, destroy ground turrets, and collect resources amid the explosions.

    Turn your battlefield spoils into permanent upgrades back at base. Improve your guns, fuel capacity, and defenses, then unlock missiles, wingmen, and lasers to push beyond your previous limits with an expanding arsenal.

    Fly across five distinct regions and face 25 bosses with varied attack patterns. Read the warnings, find gaps in the barrage, and break through enemy defenses as you push deeper into the campaign.

    SKY-REAVER-Trailer-EN-1080p

  7. 223

    Swinging Pier Clean Simulator

    Swinging Pier Clean Simulator header image
    Released 15 hours ago
    Type: game
    Dev: Ozgur Boruzanci
    Pub: Ozgur Boruzanci
    Genres: Indie Simulation Early Access
    About
    Screenshots
    Videos
    Hang from a swinging pier high above the city, grab your foam gun and scrub skyscrapers clean — alone or with up to 3 friends. Grow your window-cleaning company, wash cars, drive across town and settle the score with your friends in ranked 2v2 Showdown.

    Clean skyscrapers from a swinging pier

    Ride the pier up the face of a tower, spray foam and water, and watch rust and grime wash away. Mind the ropes — your crew has to raise, lower and steer the pier together.

    Wash cars, grow your business

    Run your own cleaning company: take jobs, wash filthy vehicles, pay the bills and upgrade your gear and skills from your in-game tablet.

    Drive the whole city

    Buy and drive cars, vans and motorcycles through a living city full of traffic and pedestrians. Earn licenses to unlock taller buildings and better contracts.

    Co-op chaos with real physics

    Play with up to 4 friends and talk with proximity voice chat. Everything is physical — bump, spray and topple things (and each other) for maximum chaos.

    2v2 Showdown

    Red vs Blue: each team cleans its own building face. Sabotage the rivals — foam them off their feet, knock them off the pier or wear down their winches — and out-clean them before the clock runs out.

    Climb the ranked ladder

    Every 2v2 match counts. Climb 8 ranks with 3 tiers each — from Sponge to Skyscraper Legend — and see how you stack up against your Steam friends on the leaderboard.

    2v2 Co-op Gameplay Trailer

    Swinging Pier Clean Simulator – Official Trailer

    Swinging Pier Clean Simulator – Crazy Cleaning Crew

  8. 222

    Cosmic Puzzles

    Cosmic Puzzles header image
    Released 15 hours ago
    Type: game
    Dev: Blastroids Cosmos
    Pub: Blastroids Cosmos
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Relax with an astronomy themed jigsaw puzzle game: 100+ detailed puzzles & 6+ hrs of cosmic music. Customize shapes, choose 10-500 pieces, and use modifiers for endless variety.

    Cosmic Puzzles Trailer

  9. 221

    Between Cats

    Between Cats header image
    Released 15 hours ago
    Type: game
    Dev: Maymaybe
    Pub: Maymaybe
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Between Cats is a cozy, relaxing sliding-block puzzle game about cats and mice.

    Cats of all shapes and sizes lounge across the board. Whenever an empty space is the only one in both its row and its column, a mouse pops its head out.

    The clever cats are trying to move into just the right positions, leaving exactly one empty space in every row and column to lure out as many mice as possible.

    Give them a helping hand!

    • Sliding-block mechanics meet spatial puzzles

    • 40 adorable cats in all shapes and sizes

    • 120 challenging puzzle levels

    • A variety of color themes and cat coat patterns to choose from

    Put your heads together with the cats and tackle clever spatial challenges, one simple move at a time.

    Between Cats

  10. 220

    Edge of Control: Contract Lover

    Edge of Control: Contract Lover header image
    Released 15 hours ago
    Type: game
    Dev: Herry Pro LTD
    Pub: Herry Pro LTD
    Genres: Casual RPG
    About
    Screenshots
    Videos

    Edge of Control: Contract Lover

    ——When the clock ticks to the edge of control, and a 99.7% genetic resonance pushes them into the abyss of desire...

    About This Game

    "Marriage is meant to be consummated. Are you ready?" A rainy night, bamboo groves, and misty French windows. He is Qin Xiaoye, the cold, composed, and powerful head of a top conglomerate—and a dangerous S-Class Sentinel on the brink of psychological collapse. You are Jiang Wei, a struggling pet veterinarian who unexpectedly awakened S-Class Guide genes. With a staggering 99.7% resonance rate, this contract born of survival and interest inevitably spirals into an inescapable descent of body and soul.

    💋 Core Gameplay Features:

    • Multidimensional Choices & Mutual Surrender: Every decision dictates whether you forge a soulful resonance through restraint or plunge into the abyss of unbridled desire.

    • Odd/Even Level Structure (Forks of Fate):

      • [Odd Levels: Redemption] Step-by-step hormonal pulls. Experience tender, exquisite ambiguity as fingertips brush and breathing merges, calming the Sentinel's chaotic heartbeat.

      • [Even Levels: The Abyss (Bad Ending)] When temptation crosses the line, wrong choices trigger devastating loss of control. Face suffocating dominance and despair, unlocking dozens of tense, taboo endings.

    • Immersive Sensory Experience: From the taut muscles rippling beneath tailored suits to the invisible scent of cedar and fruit pheromones hanging in the air, the game illustrates the rawest adult desires and struggles.

    🎵 Masterpiece Original BGM System

    "When the melody plays, the air begins to burn." To deliver peak immersion, Edge of Control: Contract Lover features custom original background music (BGM) tailored to every single level.

    • Heartbeat & Bass Resonance: Combining low-frequency Ambient electronic pulses simulating heartbeats with vintage cellos, the rhythm accelerates as the distance between characters closes, perfectly mimicking physiological resonance.

    • Scene-Crafted Audio Design: The rustling of rain on banana leaves, the oppressive thunder of stormy nights, and subtle room-tone breathing fused with vinyl crackle. Put on your headphones; you aren't just an observer—you are the protagonist wrapped in warm breath.

    Mature Content Description

    Carefully crafted by the developers, this game features high romantic tension, intense psychological warfare, explicit physical contact, and mature psychological temptations. Please play in a private space with headphones for the ultimate immersive experience.

    📥 Add to Your Wishlist Now

    This dangerous game born of a contract is yours to conclude. Click [Add to Your Wishlist] in the top right corner to lock in launch discounts and dive headfirst into this intoxicating adult romance.

    Edge of Control: Contract Lover Game2

    Edge of Control: Contract Lover Game1

    Edge of Control: Contract Lover Game

  11. 219

    I'm an expert

    I'm an expert header image
    Released 15 hours ago
    Type: game
    Dev: yanchangyu3
    Pub: yanchangyu3
    Genres: Action Indie Racing
    About
    Screenshots
    Videos

    An action racing game.

    Players can attack specific types of enemies by quickly pressing the designated keys. Only by pressing the keys quickly enough can they pass the level.

    At the beginning of the game, the character will continuously lose health points. If the character's health reaches zero, the game is over.

    The character can regain health by continuously attacking the enemies. The game is successful when the last enemy is defeated.

    GameVideo

  12. 218

    Dashoot: ABYA's Adventure

    Dashoot: ABYA's Adventure header image
    Released 16 hours ago
    Type: game
    Dev: Pone Games
    Pub: Pone Games
    Genres: Action Adventure Indie Racing RPG Early Access
    About
    Screenshots
    Videos

    Move with one hand. Aim with the other. Dashoot: ABYA's Adventure is a hardcore precision platformer that puts both to work: shoot mechanisms and move platforms with your floating cannon, then collect ability items to dash. Limited charges and different launch directions challenge you to connect each shot, jump, and landing into a route through the ruins. And after waking up underground, you have another question to answer: why are you a robot?

    Created by a team bringing together a level designer and veteran Celeste player, a former miHoYo worldbuilding designer, and a former Sunborn technical-audio creator.

    Why play Dashoot: ABYA’s Adventure?

    • Control ABYA and the floating cannon independently, combining movement, aiming, and mechanisms.

    • Collect different items to chain dashes, launch along the line to a device, or dash backwards over long distances. Plan around their charges, directions, and landing points.

    • Turn a first clear into a faster route, experimenting with shortcuts and ways to skip past obstacles.

    • Cross a nuclear plant and a geothermal station, discovering subway stops, Chinese signs, and clues in a pixel-art underground world.

    • Follow AI Deus and a trail of banter and dialogue to uncover who you are and why you became a robot.

    Read the landing. Make the jump.

    Start with the jump itself: judge the gaps, avoid hazards, and time each takeoff and landing. Compact stages make every move count. Retry from checkpoints and turn a difficult stretch into a route you know by heart.

    Pick it up. Chain your dashes.

    Shoot switches and move platforms with your floating cannon, then collect ability items and spend their charges to dash. Each item has its own dash count, direction, and distance. Plan your landing and connect your shots and dashes into a path through the stage.

    A new station. A new route.

    Explore a nuclear plant and a geothermal station, reading the platforms and timing your dashes in each new setting. Different layouts give familiar items new uses as you observe, experiment, and find your way through.

    Who am I, and why am I a robot?

    ABYA wakes in the underground ruins to find a world without power and a body made of metal. Follow AI Deus through power stations and subway stops, piecing together banter, dialogue, and scattered records in search of clues to your identity.

    Early Access Trailer

    B Side Levels Trailer

  13. 217

    The Last Zeppelin

    The Last Zeppelin header image
    Released 16 hours ago
    Type: game
    Dev: Innopede GmbH
    Pub: Innopede GmbH
    Genres: Action
    About
    Screenshots
    Videos

    The Story: A Hero Lost in Time

    The year is 1928, but not the one you know. You are Hugo, commander of the LZ-128, a top-secret German Zeppelin trapped in a parallel dimension. In a desperate act of heroism, you detonated a Zero-Point charge to seal the rift, saving Earth from a reptilian invasion—but at a terrible cost. Now, you and your crew are stranded in a hostile universe ruled by cold-blooded overlords.

    "You are the last Zeppelin, Hugo. Save humanity." — Admiral v. Schreck

    The Gameplay: Classic Arcade Action

    The Last Zeppelin is a retro-inspired 2D shooter that prioritizes pure, addictive gameplay. With simple, intuitive controls, it’s easy to pick up but a challenge to survive as the reptilian hordes grow stronger with every level.

    • Retro Combat: Simple movement and firing mechanics. No complicated combos—just aim and survive.

    • Zero-Energy Arsenal: When standard bullets aren't enough, unleash Zero-Energy Ammo or the Zero-Energy Impulse to cut the attackers' strength in half.

    • Manage Your Power: Watch your gauges! Special weapons require at least 20% zero-energy level to function. Use them wisely or find yourself defenseless.

    The Enemies: Reptilian Might

    Battle through waves of bizarre and deadly foes from the reptiloid war machine:

    • Vintage Airmen: Dogfight against reptilian biplanes and the legendary Reptilian Red Barons.

    • Anachronistic Tech: Dodge fire from advanced Jet Fighters and the mysterious Flying Saucers.

    • Prehistoric Terror: Take down armored Pterosaurs equipped with specialized weaponry.

    • The Fleet: Engage massive Reptilian Zeppelins in high-stakes aerial combat.

    • Bonus Missions: After each successful battle, you can infiltrate a Reptilian Tower-Fortress to search for secret egg-incubation chambers

    Bonus Content

    Want to know how Hugo ended up in the rift? This game includes a summary of the prequel story. For the full experience, the complete prequel audiobook is available for free on YouTube!

    Game Trailer

    Level 1 Gameplay

  14. 216

    Upwardly

    Upwardly header image
    Released 17 hours ago
    Type: game
    Dev: Hot Attic Games LLC
    Pub: Hot Attic Games LLC
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Climb Higher. Beat Your Best. Reach the Top.

    Ten castles. 5,000 meters. One clock.

    Upwardly is a colorful 3D precision platformer where every jump counts and every meter brings a new challenge. Leap between platforms, navigate dangerous obstacles, dodge enemies, and master your momentum as you climb toward the summit.

    Choose Your Challenge

    Start with NORMAL, push your skills in PUNISHER, or take on NOT GONNA HAPPEN three difficulty modes designed to challenge everyone from determined newcomers to experienced platforming veterans.

    No Two Climbs Have to Be the Same

    Randomized course generation creates fresh challenges, while shareable seed codes let you replay specific layouts or challenge friends to tackle the same climb. Learn the obstacles, refine your route, and find out just how fast you can reach the top.

    Race the Clock

    Every second matters. Track your time between castles, chase your personal records, and sharpen your technique as you work toward the perfect run. Whether you're exploring at your own pace or pushing for a speedrunning record, there's always another challenge waiting above.

    Features

    • Ten Castles, One Epic Climb: Ascend 5,000 meters through increasingly challenging environments.

    • Three Difficulty Modes: NORMAL, PUNISHER, and NOT GONNA HAPPEN offer progressively tougher climbs.

    • Precision Platforming: Master jumping, momentum, timing, and movement to overcome each obstacle.

    • Hazards and Enemies: Navigate moving platforms, dangerous traps, and enemies that threaten your progress.

    • Randomized and Seeded Courses: Discover fresh layouts or share reproducible challenges with friends.

    • Built for Speedrunners: Track castle-to-castle splits, full-run times, and personal bests.

    • Choose Your Character: Pick from a selection of playful climbers.

    • Accessibility Options: Adjust available visual settings and gameplay assists to suit your preferences.

    • Controller-Friendly: Play with a gamepad or keyboard.

    How high can you climb? How fast can you get there?

    Steam-2026

  15. 215

    A Rocket's Intensity

    A Rocket's Intensity header image
    Released 17 hours ago
    Type: game
    Dev: Drunk Yeti Studio A Rocket's Intensity
    Pub: Drunk Yeti Studio
    Genres: Action Indie
    About
    Screenshots
    Videos

    One ship. A whole sketchbook of worlds.

    A Rocket's Intensity is a momentum-driven arcade dogfighter with twelve destinations and five distinct visual families. Fly a hand-drawn craft across ruled paper, dive through raised comic panels, or skim a curved lunar horizon in a rounded 3D airframe.

    Master your flight

    Drift into a charged slingshot, reverse direction with a snap turn, and barrel-roll through danger. Select Pulse, Needler, Scatter or Lance, then combine rockets, shields, repairs, flares and Turbo with an earned Overdrive burst.

    Pick your mission

    Eleven mission types include Dogfight, Duel, Survival, Bullet Storm, Gauntlet, Convoy Escort, Rift Race, Beacon Control, Satellite Hunt, Free Flight and Endless Arena. Protect a moving Courier, break through successive waves, or collect salvage and climb the six survival ranks.

    Bring a wingmate

    Two-player local split-screen supports keyboard and mouse plus a gamepad, or two standard gamepads. Button prompts respond to the active input device. Local Gauntlet and Convoy missions let you fight together.

    A world for every flight

    Explore looping city streets, comic panels, ruled notebook paper, miniature planets, ocean waves and asteroid fields. Choose from graphite, colored illustration, pixel and dimensional visual styles. The full game includes all twelve local destinations.

    by 3ichael 7ambert · Drunk Yeti Studio

    Gameplay Teaser

  16. 214

    Geo Bobs

    Geo Bobs header image
    Released 17 hours ago
    Type: game
    Dev: Nomadic Forge
    Pub: Nomadic Forge
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Look at the picture. Find the location. Beat your friends.

    GeoBobs is a multiplayer party game where you and your friends race to find the exact location shown in a picture inside a fully explorable 3D world.

    Sounds easy? Think again.

    Study the Picture

    Each round, you're shown a picture taken somewhere on the map. It could be a street corner, a building, a random object, or a tiny detail hidden in plain sight.

    Look at road signs, buildings, landscapes, languages, cars, architecture, vegetation, and anything else that might give the location away.

    Sometimes the answer is obvious.

    Sometimes all you get is a road and a tree.

    Make Your Guess

    Play with friends in multiplayer matches and see who has the sharpest eyes and the best sense of direction.

    The closer you are to the actual location, the more points you earn. Every round counts, and one great guess could change the leaderboard.

    Release Trailer

    Announcement Trailer

  17. 213

    Mool: Chroma

    Mool: Chroma header image
    Released 17 hours ago
    Type: game
    Dev: jwl works
    Pub: jwl works
    Genres: Action Indie
    About
    Screenshots
    Videos

    YOU ARE THE MONSTER

    The kingdom's heroes have farmed slimes for generations — for loot, for experience, for sport. You are what crawled out of the pit afterward.

    Mool: Chroma is a fast top-down roguelite about a very small slime and the very large things it has to kill.

    COLOR IS YOUR BUILD

    Five atoms — red, yellow, blue, white, shadow. Absorb them and they MIX. Red and yellow burn. Blue and shadow bite. Stack one color deep enough and it awakens into something else entirely.

    Every run you are assembling a weapon out of light and pigment, and no two assemblies play the same. Explosive shells, chain lightning, piercing beams, homing curse missiles, a singularity that pulls a room into a point.

    Nine apex forms sit at the end of the tree. Getting to one is the run.

    THE HEROES ARE THE HORROR

    Five champions wait at the bottom of the kingdom, and none of them are still people.

    A glutton who never stopped eating. A hunter who cannot stop drawing. A mage who unraveled. A captain whose armor kept fighting after he left it.

    And beneath them all, the king who ate slimes until he became one — a wall of black ichor with a drowned crown and a hundred swallowed eyes, still watching.

    THE ALTAR WANTS YOUR SUFFERING

    Curses drop where blessings should. They stack. They make the run worse.

    And the altar will trade them — the more you carried, the more it gives back. Greed is a mechanic here: hold the pain longer, cash it in bigger.

    • 20-30 minute runs, 5 stages, 3 difficulties
    • 30 colour forms, 9 apex awakenings, 96 pickups to find
    • 100% procedural pixel art and sound — every texture and every note is generated at runtime by our own code. No audio files ship at all; the only image files are the bitmap font atlases.
    • Hand-built rooms, dealt fresh every run
    • Rebindable keys and gamepad support
    • Unlocks, a conquest grid, and run records to chase

    Mool: Chroma - Official Trailer

  18. 212

    ZOLGE STATION: HUGA Waiwai Academy

    ZOLGE STATION: HUGA Waiwai Academy header image
    Released 17 hours ago
    Type: game
    Dev: HUGA Inc.
    Pub: HUGA Inc.
    Genres: Casual Indie Free To Play
    About
    Screenshots
    Videos

    A HIJURA special stage in the free Issue 00!

    Free Issue 00 includes a special stage of the wild run & gun HIJURA SCARLET GEAR that you can only play here.
    "Game Start" throws you straight into it. After clearing it, you can open HIJURA's store page too.

    Start it up and you are at HU-GA Waiwai Academy

    Shirote and Koyotoru greet you on the school menu: just pick a classroom.
    Games, manga, music, illustrations and the creator's own voice, all of HU-GA's work in one software magazine.
    Play with mouse, keyboard or gamepad. Menus and subtitles can be switched to English.

    Issue 00 (free)

    • HIJURA Special Stage Edition: a special stage made only for Zolge Station Issue 00.
    • Final Re:Quest Movie Trailer - TRUE PIXEL: the trailer of the Final Re:Quest movie, not as a video but running as a program: lossless, 60fps. You can also watch it with the audio commentary (with subtitles).
    • Zolge Station Special Booklet: a booklet made for Issue 00.
    • Four Zolge Station specials: talk show episodes on starting out on Steam, the HIJURA special stage, Final Re:Quest, and the trailer's audio commentary (with subtitles).

    Like it? Get Issue 01 (DLC)

    New issues arrive as DLC. Open an issue from the bookshelf. Issues you do not have yet show their covers there, with a link to their store pages.
    Issue 01: Final Re-Quest Original Soundtrack VOL.1 (2 discs, 57 tracks, WAV), 8bit Chronicle, THE GIRL FROM GUNMA (2014 smartphone edition), Self-Satisfaction Game, illustration gallery and more.

    ZOLGE STATION HUGA WAIWAI ACADEMY

  19. 211

    Vinculum

    Vinculum header image
    Released 18 hours ago
    Type: game
    Dev: hitrobot
    Pub: hitrobot
    Genres: Strategy
    About
    Screenshots
    Videos

    0⁰ = 1

    |√−9| = 3

    x ÷ (−n)! = 0

    … still reading?! Then welcome to

    Vinculum is a fast-paced, easy-to-learn card battler built on real math. Use incredible mathematical tricks and combos to get out of even the toughest traps. Come back from debuffs, break enemy lines, stack functions ad absurdum. No limits, maybe just a little computer melty.

    And if math cards alone aren't enough, you can always resort to more... arcane cards.

    Plan your next move to be sure. And if math is so unbelievably crazy that you can't believe your eyes, you can even check with an external math engines!

    • 30 arcane cards, each with their own unique abilities

    • 23 conditional lane bonuses give each match a new direction, and both players can influence the prize

    • 45 math cards to make any possible combination: numbers, operations, functions n², ˣ√n, logₓ n, n!, nⁿ, n↑↑3, and others with exotic oscillators like n·(−1)ˣ and rare operations like Σ

    • 6 card flavors, that completely change the game play and strategy of all math cards, decks and arcane interactions

    • 13 decks with distinct play style to choose from for each match

    Vinculum Playtest Gameplay

  20. 210

    Memento Dawn

    Memento Dawn header image
    Released 18 hours ago
    Type: game
    Dev: DepaGames
    Pub: DepaGames
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Memento Dawn is a colorful puzzle game in which we can control the light and shadow to help the girl find a way to get back her memories.

    A PUZZLE GAME FOR WHOLESOME EXPERIENCE.

    Follow the girl's journey through a beautiful land where her memories are kept and help her answer the hidden mysteries.

    UNIQUE BUT SIMPLE MECHANIC FOR EVERYONE.

    Manipulate light and shadow to create a path for the girl to go through the darkness. Collect memories to unfold a lovely story.

    Discover unique mechanics

    and delightful surprises along the way.

    FEATURES:

    • Unique gameplay with light and shadow.

    • Simple but deep mechanics.

    • Hint system and Undo each action.

    • An adorable story told by charming illustrations.

    • Relaxing soundtracks with wholesome vibes.

    • A cute, family game for everyone.

    Trailer

  21. 209

    Santa's Workshop: Tidy Up Christmas

    Santa's Workshop: Tidy Up Christmas header image
    Released 18 hours ago
    Type: game
    Dev: Playtivity
    Pub: Playtivity
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Santa's Workshop: Tidy Up Christmas is a cozy first-person present sorting game. Santa and his elves need some extra support organizing presents this Christmas, and you answered the call.

    Spend time placing presents and learning where they go.

    Unlock new abilities and skills to help you sort even faster.

    A week before Christmas

  22. 208

    Wild Crazy 8s

    Wild Crazy 8s header image
    Released 18 hours ago
    Type: game
    Dev: kfancy
    Pub: kfancy
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Every 8 is wild

    Wild Crazy 8s is a roguelike deckbuilder built on Crazy Eights — the card game where eights go wild. An 8 plays on anything, at any time, and lets you call the next suit. It rescues dead hands, keeps a scoring chain alive, and steers the pile toward the cards you're still holding. When to play your eights is the choice every run hinges on.

    Chain cards, bank combos

    On your turn, play any card that matches the pile's suit or rank — or drop an 8 if you're feeling wild. Chain as many cards together as you can; each one scores (base chips + card value) × Boost, and your Combo climbs with every card and carries over between turns. Drawing resets the Combo but raises your base chips for the rest of the round. Beat the round's target before your turns run out.

    Rig the game in the Gift Shop

    Every round pays out, and the Gift Shop is where the run goes off the rails. House Rules are persistent scoring modifiers with powerful synergies — the right combination warps the math of every card you play. Card packs add enhanced cards that pay extra chips, Boost, or cash. Perks upgrade the whole run; Tricks & Boons are one-shots you save for the perfect moment. Nothing wins by itself: you win by building an engine where deck, rules, and perks all push the same plan.

    Nine floors to the Penthouse

    A run climbs nine floors of the casino, from the Lobby to the Penthouse. Every floor ends at a boss table with its own restriction on how you score, and every win unlocks the next difficulty.

    • 150+ House Rules, from simple suit payouts to rules that read your whole build

    • 36 bosses, each with a different scoring restriction

    • 50 perks and 24 starting decks — several built around the 8s themselves

    • 9 difficulty tiers and 48 trophies

    • After Hours, an endless mode where targets keep rising

    • Full controller support

    Gameplay Trailer

  23. 207

    Vida:Unslain

    Vida:Unslain header image
    Released 18 hours ago
    Type: game
    Dev: エレゾウケイ
    Pub: V・Word
    Genres: Indie RPG
    About
    Screenshots
    Videos

    You awaken in a dark labyrinth.
    Your only clues are the wo rds"Wooden Box" and fragments of writing scrawled in blood.
    Without even knowing who you are, you make your way toward the deepest part of the labyrinth.
    What awaits you there—an end, or something else?

    • About This GameVida: Unslain is a dungeon RPG that combines a unique card-based battle system, where pieces move across spaces, with simple dungeon exploration based on choosing where to go next.
      The layout of the labyrinth and the "items" you find change with each playthrough.

    • Play a card, and your piece movesIn battle, both you and your enemy are represented by pieces placed on a row of spaces.
      When you play a card, your piece moves according to that card's cost, changing your position and when you will be able to act next.
      Do you attack now?
      Move into position before your opponent?
      Place a card on the field and prepare for what comes next?
      The basic rules are simple, but every card you play changes the situation and creates a new decision.

    • Your items change which cards appearVida does not use conventional deck-building.
      The items you carry affect which cards can appear during battle and how likely they are to appear.
      What you choose to carry changes the options available to you during that adventure.

    • Choose where to go and move through the labyrinth
      There is no need to walk around a complex field map.
      Simply choose your next destination from the available options and make your way deeper into the labyrinth.
      Along the way, you may encounter battles, items, and various events.
      A single adventure takes roughly 20 minutes to 1 hour.
      Abilities do not carry over between runs. Each time, you progress using only what you obtain during that adventure.

    • About the Free DLC (Additional Content)The main game is complete on its own.
      The free DLC adds extra dungeons that can be played separately from the main game.
      It is entirely optional and can be enjoyed even without prior knowledge of the main game.

    Trailer

  24. 206

    游戏发行模拟器 Game Launch Simulator

    游戏发行模拟器 Game Launch Simulator header image
    Released 18 hours ago
    Type: game
    Dev: 月泷
    Pub: 月泷
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    In Game Launch Simulator, you run a small indie game studio just starting out. The challenge is not only to “finish the game,” but to actually release it: developer registration, project planning, hiring, store page pre-review, approval, launch, discounts, community items, and follow-up marketing all affect your cash flow, wishlists, reputation, and sales.

    Choose your game’s genre, theme, core concept, target audience, scope, and technical direction. You can make small casual projects to stabilize your finances, or gradually expand your team and take on mid-sized projects, even near-AAA ambitions. Gameplay, art, narrative, and polish all shape quality, while bugs, budget, team fit, and development time constantly pull against your plans.

    Publishing is the heart of the game. Prepare titles, pricing, screenshots, trailers, language support, and store descriptions. Submit store pages for pre-review, watch platform events, sales seasons, festivals, awards, and competing releases. Are your wishlists enough? Should you offer a launch discount? Is it better to wait for the next event window? These choices directly shape your launch results.

    You are not alone. Secretary Xia will point out risks and next goals at key moments. Publishers, media, curators, and showcases can bring opportunities, but also revenue shares, requirements, and pressure. When money gets tight, you can take outsourcing jobs for cash. To improve your next game, you can study competitors and build understanding of genres, themes, audiences, and market positioning.

    After launch, the work is not over. Schedule discounts, run additional marketing, release community items such as avatar packs, animated wallpapers, badges, and emoticons, and respond to player feedback, localization requests, and long-tail sales changes. First-week sales are only the beginning. A good publisher keeps a game alive after release.

    Features

    • Simulate the full indie game journey from planning, development, store page setup, and review to launch.

    • Configure titles, pricing, screenshots, trailers, language support, localization, and launch discounts to affect store appeal and wishlist conversion.

    • Watch a 10-year release calendar and choose launch windows around sales seasons, festivals, awards, and themed events.

    • Hire staff, upgrade offices, and balance cash flow, progress, quality, and bug risk.

    • Handle publishers, media, curators, showcases, and outsourcing jobs, then decide which opportunities are worth taking.

    • Study competitors to build knowledge of genres, themes, core concepts, and target audiences, improving your next release.

    • Continue operating after launch with discounts, community items, follow-up marketing, and reputation management.

    • Learn step by step with Secretary Xia, or choose free mode to unlock systems directly.

    Making a game is only the beginning. The real challenge is getting it approved, listed, wishlisted, launched, and selling long after release.

    实机-中文

  25. 205

    ColdBurn

    ColdBurn header image
    Released 19 hours ago
    Type: game
    Dev: Chunki Interactive
    Pub: Chunki Interactive
    Genres: Indie Early Access
    About
    Screenshots
    Videos

    COLDBURN By Chunki Interactive 

    BURN HOT. VENT COLD.

    COLDBURN is a neon-vector arcade shooter built around momentum, free aim, and a weapon heat system that makes every trigger pull a decision.

    Your weapons cook while they fire. Push them too far and they lock out while they cool. Vent early to stay safe, or time it perfectly for an instant purge and a temporary damage window.

    You are never standing still. Drift with your momentum, cut across enemy fire, and decide when to burn, when to vent, and when to run.

    SEVEN DEAD SYSTEMS

    Fight across seven constellations, each with its own rule that changes how you play.

    LYRA — Earn more credits.
    ORION — Your heat never fully disappears.
    SCORPIUS — Enemy hits inflict venom.
    DRACO — Hostiles move faster.
    CETUS — Shields recover more slowly.
    ARA — Taking hits sets you on fire.
    CYGNUS — Damage dealt and received is amplified.

    51 regions, 72 bosses, and 56 enemy types stand between you and the deepest reaches of each system.

    TAKE THEIR WEAPONS. TAKE THEIR SHIPS.

    Defeat enemies and recover the technology they were built to use.

    13 primary weapons
    6 secondary weapons
    9 unique ship hulls
    72 bosses
    56 enemy types

    Every system has its own enemies, bosses, weapons, and visual identity. What you unlock comes from what you survive.

    ONE PILOT OR TWO

    Take on COLDBURN alone or bring another pilot.

    Local split-screen co-op
    Online co-op
    LAN co-op

    Choose between shared or competitive scoring, manage your own pilot records, and build your run together — or race each other for the biggest haul.

    NO TWO RUNS NEED TO FEEL THE SAME

    Four difficulties, nine contract modifiers, three persistent pilot records, and Void Siege — an endless mode that only ends when you do.

    BUILT FOR PC

    Full controller support, complete gamepad navigation, controller diagnostics, accessibility options, six languages, and a gameplay experience designed to be played from beginning to end with a controller.

    BURN HOT. VENT COLD. GO FURTHER.

    Everything that kills you is on screen before it does it.

    The question is whether you can stay cool long enough to survive it.

    ColdBurn Launch Trailer

  26. 204

    Apawcalypse: Gang War

    Apawcalypse: Gang War header image
    Released 19 hours ago
    Type: game
    Dev: Prime Core Game Studio
    Pub: Prime Core Game Studio
    Genres: Indie Strategy Early Access
    About
    Screenshots
    Videos

    The world has fallen. Animals have risen and evolved intelligence. Build your deck, fortify your hideout, position your army, then watch your animal gang battle automatically through the chaos of a post-apocalyptic war.

    === Customize Your Deck ===

    Build your strategy from a wide variety of cards—Barracks, Farms, Tech, Brain, Traps, and more.

    Command over 10 unique animal factions, each bringing their own playstyle and synergy to your deck .

    === Build Your Hideout ===

    Shape your path to survival.

    Focus on economic growth, overwhelm enemies with sheer numbers, or invest in elite high-level units—every choice defines your strategy.

    === Choose Your Enemy ===
    Every day, choose one of three enemies to face.

    Adapt to the situation, plan ahead, win reward, and survive for 28 days to win the run.

    === Positioning Your Army ===
    Scout enemy formations and deploy your units wisely.

    Arrange melee, ranged, cavalry, siege, flying units to create the perfect battle formation and let them automatically do the job!

    === Discover New Card ===

    Over 500+ Cards and 100+ Artifacts await discovery.

    Unlock new cards through victory and expand your strategic possibilities with every successful run.

    === Survive the Apocalypse ===

    Enemies become smarter everyday. Lead your gang through a harsh world where every decision matters.

    One wrong move could end your run.

    Apawcalypse: Gang War Gameplay

    Apawcalypse: Gang War World Story

  27. 203

    幻想进度条 Fantasy Bar

    幻想进度条 Fantasy Bar header image
    Released 19 hours ago
    Type: game
    Dev: 暖果游戏
    Pub: 暖果游戏
    Genres: Adventure Casual Indie RPG Early Access
    About
    Screenshots
    Videos

    Fantasy Progress Bar
    A relaxing idle, deep progression, free class-switching fantasy medieval idle RPG featuring pet taming, equipment forging, and a mount system. No need to stay glued to the screen—whether you're working, studying, or resting, as long as the progress bar moves forward, your character grows stronger. Your fantastical beasts grow too, gear upgrades never pause, and your mount explores and accumulates progress on its own.

    Game Feature 1 – Effortless Idle
    Grow while away – Auto-battle, auto-loot, full offline rewards. Even pet training and enhancement materials are collected automatically while idle. Your mount’s exploration and growth happen without manual input. Just log in, collect rewards, and enjoy simultaneous progression for your character, pets, gear, and mount with minimal time investment.

    Game Feature 2 – Free Class Switching
    Build your unique playstyle – Warrior, Mage, Archer, Priest… Freely switch between multiple class paths. Combine different skills, stats, and gear with pet bonds and skill bonuses, plus mount stat boosts, to create your own distinctive build and double your tactical edge.

    Game Feature 3 – Companion Fantastical Beasts
    Grow together through taming and training – On this medieval continent full of magic and adventure, fantastical beasts of all shapes and attributes await. Challenge wild beasts and dungeon boss beasts, then use strategy to tame them as your exclusive partners. Through feeding, training, and bond development, unlock unique pet skills. Your once‑tiny companion grows into a powerful ally, fighting alongside you and your mount as you explore the continent’s mysteries.

    Game Feature 4 – Gear Enhancement & Synthesis
    Break through power limits – Looted gear can be worn directly or pushed further via enhancement and synthesis. Use extra gear as materials for advanced synthesis to forge epic legendary items. Consume materials to enhance gear attributes. Whether you equip your character, synergize with pet bonds, or outfit your mount, you’ll unlock greater power to tackle high‑level dungeons and powerful bosses.

    Game Feature 5 – Exclusive Mount
    Dual assistance in exploration and combat – Unlock a variety of unique mounts. They’re not just cool companions for travel—they also explore autonomously. Without your direct control, your mount roams the continent, discovers hidden areas, and gathers rare gear and special items, saving you time. Meanwhile, mounts wear their own gear to boost stats, assisting you in battle with both attacks and damage reduction, becoming an indispensable partner on your adventures.

    Game Feature 6 – Fantasy Medieval World Exploration
    Roam a land of magic and adventure – Ride your mount across the continent, challenge monsters, dungeons, and bosses, and unlock hidden maps and storylines. Collect gear, learn skills, tame fantastical beasts, and train your mount. With every step, uncover the world’s mysterious tale and find new surprises.

    Game Feature 7 – Long‑Term Replayability
    Continuous content updates – As development progresses, new classes, maps, dungeons, systems, and gameplay modes will be added, along with more fantastical beast species, equipment synthesis recipes, enhancement mechanics, and mount types with exclusive features. Your feedback shapes the game’s future—so the adventure never ends.

    Fantasy Progress Bar is for every player who loves idle relaxation without sacrificing RPG depth. Start the game, watch the progress bar move forward, and let your worries fade. Your character, fantastical beasts, and mount grow stronger, your gear advances, and your fantasy medieval adventure begins.

    幻想进度条,游戏试玩

  28. 202

    1999TOKOYO Building

    1999TOKOYO Building header image
    Released 19 hours ago
    Type: game
    Dev: 常夜不動産
    Pub: Kodansha
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    *This game contains occasional depictions of violence, frightening scenes, and suicide. If you are sensitive to such content, please enable “Hide Graphic Content” in the Settings menu.

    Welcome to TOKOYO Building!!!

    "1999TOKOYO Building" is a visual novel & adventure game where you deepen relationships with peculiar employees and aim to escape from a crumbling indoor amusement park.

    Play the Entire First Chapter in Our Free Demo!

    The demo lets you experience the entire first chapter, just as it appears in the full game.

    TOKOYO Building is full of "Secrets"!

    The TOKOYO Building, rumored to make people vanish, is an indoor amusement park surrounded by massive water tank. Though practically a ruin, it never closes, and live-in employees still work there today.

    A diverse cast of characters is thrilled to welcome you!

    The protagonist, Akira, becomes an employee of this building after getting lost inside it.

    Uncover their "Secrets" and become friends!

    Use the information you've gained through your lock-picking skills to build rapport with the employees.

    However, please be extremely careful with...

    Characters

    Akira
    “Was I the only one who thought we were becoming friends...?”

    Camellia
    “What do you believe a ‘friend’ is? I believe... it means sharing secrets.”

    Count
    “You see, there is something I wish to protect... nothing else matters.”

    Tokoyoman
    “Everyone will get along... everyone will be happy...”

    Samejima
    “Hey, Akira... I—”

    Hajime
    “Can you even imagine how dangerous a world without heroes would be?”

    Yano
    “I always thought that someday... someday... a day would come when I could say I was glad to be alive...”

    2nd trailer EN

    1st trailer EN

  29. 201

    Hair Removal Salon Simulator

    Hair Removal Salon Simulator header image
    Released 19 hours ago
    Type: game
    Dev: Yoshio Games
    Pub: 2P Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    In this sim, you're the boss of a salon for the discerning, well-groomed gentleman. Run your business and get hands-on in tackling swathes of unruly body hair. Make sure to keep one beady eye on your profit margins, and the other on your golden geese: the clients!

    Keep your mouse-hand steady and your heart steely. Show no mercy as you rid customers of their hairy predicaments! You'll have the latest and greatest in medical grooming tech at your fingertips, so cut no corners, and leave no stubbly survivors. As you tell your clients, "A little pain is a small price to pay for such manly beauty!" It's a trial that the truly groomed and handsome must all overcome. So make it happen!

    While hair removal's oddly satisfying, overdoing it can be prickly and painful. Get too trigger-happy with your laser and your client's Pain meter will skyrocket—cue the screams and bad reviews! It's a good thing you're a professional, then: meticulously manage their pain, work precisely, and apply numbing cream as needed. With some finesse, it's no pain, and all gain!

    Perhaps you'll advise customers to purchase cooling gel, reducing post-salon redness and discomfort. Or, if you've the gift of the gab, talk them into your lavish Aftercare Packages. Grant clients on a budget affordable options, and ensure the wealthier gents splash out for your VIP treatments. Yet you'll need to observe closely in order to figure out how deep their pockets run, and how to maximize your profits.

    In today's world, reputation and online reviews are everything. Your standing on review sites has a direct knock-on effect on your customer traffic. "They're sadists!", "I paid big money just to get burned!": racking up damaging reviews like these will lose you business. But perform well, earn five-star praise, and they'll flock to you. So keep tabs on your reviews and strive to become the top-ranked salon in town.

    Once that first paycheck rolls in, it's time to flex your business muscles. Will you invest in more powerful, less painful laser-removal tech? Hire a fleet of capable employees to lighten your load? Perhaps a bit of both? Whatever moves you make, keep striving to make your humble salon a legendary, lucrative men's grooming empire!

    Your customers seek hairless perfection—so it's up to you to guide them through the trials of treatment, and leave them satisfied. Open for business, and set upon the path to becoming the most famous (and rich!) salon owner around!

    Launch Trailer

    リリース日発表トレーラー

    Official Gameplay Trailer

    トレーラー

  30. 200

    CLETTER Homophone Word Spelling

    CLETTER Homophone Word Spelling header image
    Released 19 hours ago
    Type: game
    Dev: Cletter Babi
    Pub: Cletter Babi
    Genres: Casual Indie Strategy Free To Play
    About
    Screenshots
    Videos

    CLETTER — Homophone Word Spelling

    Core Gameplay:

    • Green border = correct letter in the correct spot

    • Yellow border = the letter is in the word but in the wrong position

    • Grey border = letter excluded — the ultimate Wordle-style word-guessing game

    Color + Letter = Pronunciation. Red, yellow, blue, green, purple, brown, and white bring colorful phonics to life.

    Clear each level to unlock the Robot Word-Building mini-game — extra fun with every stage.

    Twelve achievements witness every practice session.

    Understanding homophone rules is the essence of the game

    Mastering spelling skills is the reward you earn within it

    、

    The PC numpad maps exactly to the in-game letter positions

    CLETTER — Homophone Word Spelling:​ memorize words effortlessly through homophone pictures

    Pre-rendered art, sound effects, music

    CLETTER Homophone Word Spelling · K6

  31. 199

    Mine It All!

    Mine It All! header image
    Released 19 hours ago
    Type: game
    Dev: Golden Pick Games
    Pub: Golden Pick Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    About the Game

    Mine It All! is a mining game where you clear blocks across the screen, gather resources, and build increasingly powerful mining systems.

    Mine a variety of resources including wood, stone, coal, and iron ore, then unlock and explore new areas.

    Upgrade your tools, build furnaces, and set up automation systems to steadily improve your mining speed and efficiency.

    As you progress, new minerals, areas, and upgrades become available, allowing you to mine faster and more efficiently than ever.

    Discover and break various special blocks to trigger powerful chain reactions. Use their effects to clear huge sections of blocks across the screen all at once and enjoy the satisfying rush of large-scale mining.

    Try to mine it all!

    How to Play

    • Simply hover your mouse over a block to start mining automatically.

    • Upgrade your tools to increase mining speed and efficiency.

    • Use furnaces and automation systems to produce resources more efficiently.

    • Unlock new areas and discover more resources and upgrades.

    trailer

  32. 198

    Dice Kingdoms

    Dice Kingdoms header image
    Released 19 hours ago
    Type: game
    Dev: TriangleTireStudio
    Pub: TriangleTireStudio
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Dice Kingdoms is a Three Kingdoms-themed casual strategy game built around dice-building. Players take on the role of Liu Bei's faction, setting out on a campaign with the goal of unifying the realm.

    In the game, players must choose different cards to advance their adventure based on different needs, encountering various events and enemies from other factions along the way.

    When battling enemies, players must strategically select suitable dice from a matrix composed of red, yellow, blue, and green D10 dice. Different combinations of pips produce different effects.

    During the game, players will:

    • Choose the right approach to try to trigger critical hits against enemies

    • Accumulate morale to unleash powerful Tactics

    • Use various Flash of Inspiration Stratagems to turn the tide

    • Collect over 200 types of Treasures to continuously grow stronger

    • Encounter powerful enemy generals and devise special counter-strategies based on their skills

    • Complete various quests to earn additional rewards

    Trailer

  33. 197

    Oh Puck!

    Oh Puck! header image
    Released 19 hours ago
    Type: game
    Dev: Tanebi Studio
    Pub: Tanebi Studio
    Genres: Action Casual Indie Sports
    About
    Screenshots
    Videos

    Play with up to 4 players, either locally or through Steam Remote Play Together. Slide your puck across the rink to score. Every match is fast, unpredictable, and hilariously tense until the very last puck.

    Wield a variety of special pucks: magnetic pucks that attract your opponents’ shots, golden pucks with extra scoring power, capturing pucks that steal control, and more!

    Don’t just compete, sabotage your rivals! Steal, block, redirect, and outmaneuver them with skillful plays. Chaos is your best friend when the puck counts and every second matters.

    Whether it’s classic head-to-heads or fast-paced party brawls, Oh Puck! offers multiple match modes to keep every session fresh. Mix up your playstyle and keep your opponents guessing.

    Oh Puck! Demo Trailer

    Oh Puck! Trailer

  34. 196

    Chrono-Step

    Chrono-Step header image
    Released 19 hours ago
    Type: game
    Dev: M.M.I
    Pub: M.M.I
    Genres: Action
    About
    Screenshots
    Videos

    From Ultimate Evasion to Counterattack! A Roguelike 3D Action Game

    This is an exhilarating, high-speed 3D action game where you read enemy attacks, dodge at the last possible moment, and strike back with powerful counters. Navigate through a map that changes its structure with every playthrough, collect "Relics" to enhance your abilities, and aim to defeat the massive boss awaiting in the deepest depths.

    "Perfect Dodge" Dominates the Battlefield

    Bait enemy attacks and successfully execute a well-timed evasion (Perfect Dodge) to slow down time around you. From this overwhelmingly advantageous position, unleash devastating counterattacks accompanied by flashy effects!
    However, recklessly spamming dodges will inflict a "Fatigue" debuff on the player. By fighting without relying solely on evasion, your powerful "Special Action" gauge will fill up, making the balance between offense and defense crucial.

    A "Relic" System that Evolves with Your Playstyle

    Upon clearing a combat area, you can choose and acquire one of three randomly presented "Relics" (enhancement items).
    Whether you focus on "Evasion," "Survival," or "Elemental" traits, the tendency of appearing Relics changes based on the playstyle you selected at the start of the game. Combine the powerful synergies of these Relics to craft your own ultimate build.

    Route Selection Where Choices Decide Your Fate

    This game adopts a node-based map progression system. The route you take is entirely up to you—whether it's a "Combat Area" where enemies lie in wait, a "Shop" to enhance Relics and restock healing items, or a "Treasure Chest" offering random boons. Assess your current HP and build completion, and choose the optimal path forward.

    Massive Bosses and Repeated Growth

    In the deepest depths, a powerful boss awaits, utilizing a variety of attack patterns and field gimmicks. Emerge victorious from the fierce battle to acquire uniquely equippable "Special Relics" and "Weapon Memory Points."
    Use the points you bring back to your base to unlock hidden abilities of your weapons, and head out to your next challenge where even stronger foes await!

    douga

  35. 195

    Wooberts

    Wooberts header image
    Released 19 hours ago
    Type: game
    Dev: Siddeney
    Pub: Siddeney
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Turn a corner of your desktop into a tiny, living world.

    Grow adorable creatures, care for them on a customizable floating island, and let them quietly accompany you while you study, work, or relax. Your companions live alongside your daily routine, occasionally asking for attention through short interactions while spending the rest of their time exploring, sleeping, and hanging out together.

    Grow Your Collection

    Plant seeds and nurture them until they mature into unique Wooberts. Every seed grows into a specific species, while personality traits make each one feel different.

    Build Their Little Home

    Customize your floating island by placing farm plots and decorations to create the perfect habitat. Watch your creatures naturally wander the island, rest in their favorite spots, and interact with the environment.

    Relaxing Wooberts Interactions

    Your Wooberts will occasionally ask to spend time with you through bite-sized minigames and activities. Complete these interactions to strengthen your bond, level up your companions, and unlock new memories.

    Discover Every Creature

    Unlock new seeds as you progress, collect a growing roster of Wooberts, and fill your journal with detailed entries. Learn about each Woobert's personality, discover hidden memories, and slowly uncover fragments of a forgotten world.

    Designed to Stay With You

    This is a game made to be played alongside your day. Whether you're studying, working, drawing, or simply browsing the web, your little island continues to feel alive without demanding your constant attention.

    Features

    • 5 adorable Wooberts with unique personalities.

    • Customize a cozy floating island with decorations.

    • Play relaxing interaction minigames with your companions.

    • Discover unlockable creature memories and journal entries.

    • Level up Wooberts and unlock new seeds to expand your collection.

    • A cozy desktop companion designed to accompany your daily routine.

    Wooberts Trailer 1

  36. 194

    Hotdog Killer

    Hotdog Killer header image
    Released 19 hours ago
    Type: game
    Dev: imranaziz
    Pub: Neuroticfly Games
    Genres: Indie
    About
    Screenshots
    Videos

    Hotdog Killer is a short horror and cooking simulation game where you step into the role of an employee working the night shift at a lonely fast food stall.

    The press has nicknamed a brutal murderer The Hotdog Killer a serial killer who stuffs hotdogs down his victims' throats until they choke to death. With few stalls in town, and yours being one of the only hotdog stands, an FBI agent approaches you for help. He warns that the killer could be hiding among your late-night customers and asks you to observe their behavior closely.

    🔪 FEATURES

    • Run a late-night fast food stall serving burgers, hotdogs, waffles, steaks, and coffee.

    • Observe customers' behavior to spot suspicious activity.

    • Experience an atmospheric blend of cooking simulation and horror.

    • 3-Day gameplay.

    Gameplay Trailer

  37. 193

    busy bee

    busy bee header image
    Released 19 hours ago
    Type: game
    Dev: 蜜蜂开发组
    Pub: 蜜蜂开发组
    Genres: Casual
    About
    Screenshots
    Videos

    **Busy Bee** is a match-3 puzzle game featuring light-hearted and engaging gameplay. Players solve puzzles by matching three or more identical elements to achieve objectives, with a moderate number of levels designed to keep players challenged.

    Set in a charming world of busy bees collecting nectar, the game features simple click-based controls.

    Players connect or match identical elements and send the corresponding bees to collect nectar, clear the board, and complete each level’s objectives.

    As you progress, new elements and increasingly varied layouts are introduced, gradually raising the difficulty.

    Players will need to observe the board carefully and choose the right order of moves to overcome each challenge.

    A variety of helpful items are also available to assist you when things get tricky, allowing you to adjust the board and progress through levels more smoothly.

    With easy-to-learn gameplay, short play sessions, and a relaxing yet strategic puzzle experience,

    **Busy Bee** is perfect for enjoying a quick and satisfying challenge anytime, anywhere.

    1

  38. 192

    Threat Axis

    Threat Axis header image
    Released 20 hours ago
    Type: game
    Dev: Deep Arctic Simulations
    Pub: Drakeling Labs
    Genres: Action Simulation Strategy Early Access
    About
    Screenshots
    Videos


    Threat Axis is a real-time modern warfare simulator where you command carrier strike groups, submarines, air wings, Marines and armor across sea, air and shore. You don't steer a single ship. You run the whole operation from the plot table: find the enemy, decide what to shoot with, and keep your force alive long enough to win.

    Supports Steam Workshop

    Every unit, weapon, military, scenario and campaign is easy to modify or change. Add new ships, patch existing ones, or write whole operations and campaigns of your own, then switch mods on and off from the in-game MODS screen.

    Game Features

    Threat Axis puts you in command of a multi-domain task force. From submarines, to aircraft carriers, to amphibious assault teams, long-range bombers, and more.

    Command the Fleet

    Lead carrier strike groups against cruisers, coastal missile batteries and layered air defenses. Launch fighters and AWACS, trade anti-ship salvos, and keep enough interceptors in reserve to defend your fleet.

    Hunt What Hides Below

    Radar, ESM, passive and active sonar, and emission control all matter. Hunt Kilo-class submarines with P-8 Poseidons, destroyers and your own attack boats before they reach torpedo range of the convoy.

    Storm the Beach

    Storm the shore with landing craft. Seize airfields, ports and air-defense hubs with your amphibious assault groups.

    Fight Inland

    Tanks, infantry fighting vehicles, howitzers and rocket artillery fight for ground that matters. Move in formation, call fire missions on suspected positions, and capture inland objectives.

    Choose Every Shot

    Pick the weapon for every engagement, or let your crews decide. Set salvo size, anti-air reserves and when each unit withdraws. Issue commands using deep control systems including waypoint patrol loops, save groups, attack-move logic, and time compression.

    Wage a Campaign

    Fight in a chain of operations with one persistent force in our dynamic persistent campaign. Manage your reinforcements, choose which units deploy to each operation, and watch your crews gain veterancy from every battle.

    Threat Axis Trailer

  39. 191

    Crate Up

    Crate Up header image
    Released 20 hours ago
    Type: game
    Dev: supazd
    Pub: supazd
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Stack crates. Climb to the stars.

    Crate Up is a hand-drawn stacking game built on one simple move: release the hook at the right moment. Each crate drops from a moving hook. Land it on the tower, keep the tower standing, and see how high you can go.

    The higher you build, the more the tower sways. Perfect drops steady it and start a combo. Keep the combo going and the whole screen celebrates with confetti, fireworks, banners and music that builds layer by layer, through eight tiers from COMBO all the way to LEGEND.

    Features

    • One-button play: easy to learn, hard to put down. Endless stacking with no height limit.

    • From forest to deep space: rise past treetops, cloud seas, thunderstorms, sunsets and auroras, then leave Earth behind for planets, asteroid fields and nebulae.

    • Eight combo tiers: every tier adds new effects and a new layer of music.

    • Plenty of crate skins: cat boxes, aquariums, washing machines, sushi bento boxes, panda crates and more, each with its own combo animation.

    • Points shop: earn points as you stack to unlock skins, extra hearts and a longer combo window, or trade them for items that steady the tower or restore a heart.

    • Normal and Hard modes: on Hard, crates keep the hook's sideways momentum when released.

    • Auto-save: leave mid-run and pick up right where you left off.

    • Full controller support, widescreen support, and English, Simplified Chinese and Traditional Chinese text.

    Gameplay Trailer

  40. 190

    Tidy Up: A Witch’s Cottage

    Tidy Up: A Witch’s Cottage header image
    Released 20 hours ago
    Type: game
    Dev: EXP Games
    Pub: EXP Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos
    A witch's cottage could use a helping hand. Books have slipped onto the floor, potion bottles are lost in the clutter, and curious little belongings are waiting to go home. Step inside, pick up the first stray object, and make room for a little order.

    Tidying: a home for every little thing


    Pick up books, potion bottles, herbs and keepsakes in first person. Read the handwritten cabinet labels and return each object to its matching place throughout the cottage's two floors. Clear a path or finish one corner at a time, watching the floors reappear and shelves fill up. There is no countdown: pause, save locally and carry on another day.



    Skills: make a little magic your own


    Spend the moon dust earned by putting things away on a branching skill tree. Improve carrying, reach and movement, then learn to gather matching objects, put things away from a distance, float items for sorting and work with sorting arrays. Choose upgrades and combine spells to turn a growing pile into a satisfying flow of magic.



    Exploration: look beyond the clutter


    Look closely at shelves, quiet corners and the wooden gallery. Find keys, open locked chests and uncover charms, recipes and little secrets around the cottage. Chat with the witch along the way.



    Journal: keep the memories of your visit


    Leaf through an illustrated witch's journal that records your tidying progress and memorable moments. Sorting milestones, spell practice, discovered treasures, potion experiments and tarot experiences can unlock keepsake pages with pictures, paper scraps and the witch's comments. Revisit your accomplishments and see how the cottage's story has unfolded.



    Potion brewing: a little help from the cauldron


    Gather herbs and stardust, discover recipes, then add ingredients to the cauldron in the right order and light it to brew. Make potions that help you find matching objects, move more quickly or shorten the remaining cooldown of your spells. Watch the recipe: mixing things up can leave you with a small brewing mishap to tidy up.



    Divination: turn over a little mystery


    Take a seat with the witch and spend moon dust on a three-card tarot reading. Turn over three tarot cards representing the past, present and future. See which cards you draw and how their quality and upright or reversed positions affect the outcome. The result can add to or take away from your moon dust. Settled cards enter your tarot album: collect all 22 cards of a quality to claim a collection reward. A pause from tidying, with a little uncertainty and surprise.

    Features


    • Single-player, first-person tidying in a cozy two-floor witch's cottage.

    • Spend moon dust on skill branches and spell combinations that suit your way of tidying.

    • Discover keys, chests and recipes, and unlock illustrated journal keepsakes.

    • Gather ingredients, brew useful potions and take a break with optional tarot readings.

    • 13 interface and text languages; rebindable keys, adjustable mouse sensitivity and field of view.

    Gameplay Trailer

  41. 189

    The Light in the Darkness: Director's Cut

    The Light in the Darkness: Director's Cut header image
    Released 20 hours ago
    Type: game
    Dev: Voices of the Forgotten
    Pub: Arcade Distillery
    Genres: Adventure Casual Indie RPG Free To Play
    About
    Screenshots
    Videos

    The Light in the Darkness: Director’s Cut is a free narrative game following a Polish-Jewish family living in Nazi-occupied France. Rather than placing the player on a battlefield or offering a fantasy of changing history, the game stays with ordinary people as state policy, persecution, and deportation dismantle their lives.

    A Deeper Understanding

    The Light in the Darkness follows a Polish-Jewish family who made France their home, only to watch that home turn against them. Their experience is personal and intimate, but it opens onto a deeper understanding of the Second World War in France: the defeat of 1940, the German occupation, the collaboration of the Vichy regime, and the round-ups that sent French Jews to their deaths.

    The game also looks further back. France entered the Second World War still carrying the wounds of the First. A generation of young men had been killed or maimed, leaving behind widows, orphans, and veterans who never fully came home.

    Why a Game About the Holocaust?

    Video games are an art form as powerful as film and literature, and we believe they carry the same responsibility to tell the stories that matter most. For a generation that grew up with games, an interactive experience can make history personal in a way a textbook cannot. Players don’t just learn what happened; they live alongside the people it happened to.

    Why Is It Free?

    The Light in the Darkness: Director’s Cut was made possible with funding from the Claims Conference and Meta. Because of their support, we can release it for free. Holocaust memory should never sit behind a paywall, and we want this experience to reach everyone who might never pick up a history book.

    A Living Historical World

    The world of The Light in the Darkness is built to be historically accurate. Real documents, real dates, and real locations are woven throughout the game, so players can follow events as they actually unfolded and see how quickly everything changed.

    That attention to history extends to the culture of the era. The game includes Le Roman de Renard (The Tale of the Fox), Ladislas Starevich’s classic French stop-motion film, available to watch in full. As the eighth animated feature film ever made, it’s a remarkable piece of film history in its own right. It also plays an important role in the story, but to say how would be to spoil it.

    Auschwitz

    The story of The Light in the Darkness follows a family through the Holocaust, and for so many Jewish families, that story ended at Auschwitz. Leaving it out would mean stopping short of the truth and sparing players the very thing the game exists to confront. Including it was never a question of shock value. Without it, the story would be incomplete and dishonest about where the Holocaust led.

    We believe video games are a serious art medium, as capable as film or literature of tackling the darkest chapters of human history. Games have the power to put people inside history rather than in front of it, and that makes them uniquely suited to preserving memory. Taking on Auschwitz is our commitment to treating this medium, and this history, with the seriousness both deserve.

    What's New in the Director's Cut?

    The Director's Cut brings Luc Bernard's original vision to life with expanded storytelling, full voice acting, and a more immersive historical experience.

    • Full Voice Acting: Every character is now brought to life by a professional voice cast, adding greater emotional depth to the family's story.

    • Expanded Narrative: Additional story content provides a deeper understanding of the characters, their relationships, and the events unfolding around them.

    • New Animation and Atmosphere: Enhanced character animation and environmental details make the world and its historical setting more immersive.

    • Refined Gameplay: Improvements to the game's systems and overall presentation create a more polished experience.

    • Auschwitz Reconstruction: A historically grounded reconstruction of Auschwitz brings players face-to-face with one of the Holocaust's darkest chapters.

    Whether you're experiencing The Light in the Darkness for the first time or returning after the original release, the Director's Cut offers the most complete version of the story, as its creator intended.

    Built for Steam Deck and Steam Machine

    The Light in the Darkness: Director’s Cut has been optimized to run smoothly on both Steam Deck and Steam Machine. On Steam Deck, the game is tuned for handheld play, with performance, controls, and text sizes adjusted so the experience holds up on the smaller screen. On Steam Machine, it takes advantage of the extra power to deliver the game on the big screen, so you can experience the story from your couch.

    Whether you play in your hands or on your TV, the Director’s Cut is designed to feel at home on Valve’s hardware.

    Content Note

    This game depicts the persecution and murder of Jews during the Holocaust, including scenes set in a concentration and extermination camp. It is intended for mature audiences and is best experienced with time to reflect afterward.

    Launch Trailer

  42. 188

    Epic Wings 2

    Epic Wings 2 header image
    Released 20 hours ago
    Type: game
    Dev: The nerd mansion
    Pub: The nerd mansion
    Genres: Adventure RPG Strategy
    About
    Screenshots
    Videos

    Follow the adventure of Legere. A broken man who lost the most important thing in life must now save the world from the fallen and in order to do so he must first collect all seven of the dragon ba- errr... I mean, he must first defeat all the evil doers in his path!

    Unlockable characters, if that's what floats your boat?

    An RPG with a taste of a good story! I think? I hope so... I mean, 2 years of development, we hope it's good right!? RIGHT!? Each playable character has a small back story for players to really understand the people they're playing as.

    Main characters

    -----------------------------------------------

    Legere: Damage Type

    Kymberly: Support Type

    Hector: Status Effect Type

    Lucia: Damage Type

    Brock OR Lizbeth: Damage Type

    Optional Characters

    -----------------------------------------------

    Joshua: Damage Type

    Angel: Support Type

    Arb-Thuro: Support Type

    Makayala: Damage Type

    Leslie: Damage/Support Type

    Gameplay Trailer

  43. 187

    干支になりたい猫

    干支になりたい猫 header image
    Released 20 hours ago
    Type: game
    Dev: PaoPao Studio
    Pub: PaoPao Studio
    Genres: Indie Free To Play
    About
    Screenshots
    Videos

    A Year-Long Journey with a Cat Who Dreams of Joining the Zodiac

    Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog, Boar.

    The twelve animals of the Chinese zodiac have always followed a fixed order.

    The Cat Who Wants to Join the Zodiac is a logic puzzle game where that order becomes the key to solving each puzzle.

    Join a little cat on a year-long journey through the changing seasons of Japan, meeting all twelve zodiac animals along the way.

    Follow the Order. Find the Answer.

    Each puzzle contains zodiac animals divided among several rows, with cats hiding among them.

    Using the animals you can already see and the fixed order of the zodiac, gradually work out what must be hiding in each space.

    “If this animal is here...”
    “Then, according to the zodiac order, this one must be...”

    No luck or quick reflexes are required.

    All you need is the order of the zodiac—and a little logical thinking.

    Every puzzle is designed so that the answer can be reached through logic alone.

    12 Zodiac Chapters, 240 Puzzles

    The full journey consists of 12 chapters themed around the twelve animals of the zodiac.

    Each chapter contains 20 logic puzzles, for a total of 240 puzzles across the complete journey.

    Start with the three free chapters and see where the cat's journey takes you!

    Journey Through the Four Seasons of Japan

    From spring blossoms and fresh summer greenery to the colors of autumn and the quiet landscapes of winter, the world changes as the cat's journey continues.

    Solve puzzles, travel along the path, and discover which zodiac friend is waiting at the end of each chapter.

    It's not just a collection of puzzles—the changing scenery makes the entire journey feel like a year passing by.

    Simple to Learn, Satisfying to Solve

    The rules are simple enough for younger players to understand, while the puzzles gradually become more challenging as the journey continues.

    There are no difficult calculations and no special knowledge is required beyond the order of the zodiac.

    Children can enjoy working out the answers on their own, or families can sit together and solve the puzzles as a team.

    Can a Cat Become One of the Zodiac?

    As the cat travels through all twelve chapters, each new encounter becomes another memory of the journey.

    Those memories are collected in an album as you progress.

    What will be waiting for the cat after meeting every member of the zodiac?

    Follow the clues, solve the puzzles, and see the cat's year-long journey through to the end.

    干支になりたい猫 予告動画

  44. 186

    No More Ground

    No More Ground header image
    Released 20 hours ago
    Type: game
    Dev: Amadare Works
    Pub: Amadare Works
    Genres: Action Indie
    About
    Screenshots
    Videos

    "No More Ground" is a 3D action game where you use your parkour skills to climb, climb, and climb again to reach the top.

    Climb to the top of your building and then keep going higher to escape the business district.

    Climb Up Floating Ledges

    Jump across buildings, houses, islands, and a variety of other ledges as you aim for the top.

    Restart Wherever You Fall

    There are zero checkpoints in this game. If you fall off course, then try and try again from where you land! You'll need a will of steel to finish the course.

    Use Your Parkour Skills

    You'll need to wall kick, wall run, grab onto bars, and master a variety of parkour techniques to reach the top. Adapt to what the world throws at you.

    Stages with Six Different Themes

    Travel through different worlds: through the city, across fantastical lands, and swing through the jungle.

    Livestreaming and Videos

    Permission is not required to livestream or upload videos of this game, regardless of monetization.

    Links to assets for streaming can be found on the developer's X account.

    trailer

  45. 185

    Just One More Sheet

    Just One More Sheet header image
    Released 21 hours ago
    Type: game
    Dev: DevArthur
    Pub: DevArthur
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Just one more sheet… then I'm clocking out.

    Just One More Sheet is an incremental game set in a Korean office. You start as an intern with exactly one job: grab the paperwork piling up on your desk and toss it into the shredder.

    Shred until the end of the day, spend what you earned on upgrades and new hires, then clock in again tomorrow. Before you know it, the chairman's seat is within reach.

    But… what exactly are these documents you're destroying?

    Features

    • Grab, toss, shred — pick up papers and throw them into the shredder yourself. The more sheets you grab at once, the thicker the stack.
    • Clock in → clock out → payday — short workdays end with an end-of-day report where you plan tomorrow.
    • 113 upgrades across five branches: shredding, throwing, automation, facilities and paper supply.
    • Hire and train staff — from interns to deputy managers, each walking to their own shredder.
    • 20 promotions, from intern to shredding empire — your desk changes with every rank, and your shredder evolves through 23 looks.
    • 12 office events — audit season, paper jams, overtime, team dinners, fire alarms…
    • Three endings — decided by what you learn and what you choose to do about it.
    • 10 rare documents and 25 Steam achievements

    For you if…

    • you've ever stared at the clock waiting to go home
    • you love watching numbers go up
    • you want an incremental game you can finish in 5–8 hours

    Just One More Sheet - Trailer

  46. 184

    Treasure Hunt Dungeon

    Treasure Hunt Dungeon header image
    Released 21 hours ago
    Type: game
    Dev: 罗小熊工作室
    Pub: 罗小熊工作室
    Genres: Adventure Casual RPG Strategy Free To Play
    About
    Screenshots
    Videos

    A free adventure idle single-player hero game where you defeat enemies, collect treasures, challenge dungeon bosses, enhance equipment, and forge your own combat style. With hundreds of talents to choose from, Please note that it is entirely in Chinese and not in English

    寻宝地下城

  47. 183

    ASCENT: MASKLINGS

    ASCENT: MASKLINGS header image
    Released 21 hours ago
    Type: game
    Dev: KCREW
    Pub: KCREW
    Genres: Action Indie Early Access
    About
    Screenshots
    Videos

    ASCENT: MASKLINGS is a 3D action roguelite about three masked fighters climbing a shifting rift. Choose a role, survive a two-stage, sixteen-area expedition, and confront the Swarm Heart — then rise to the Sky Sanctum and face the Rift Warden.

    Lumi chains swift melee attacks and dashes. Bram holds the front line with his shield. Nox controls enemies from a distance with rune magic. Team up with up to two friends in online co-op, or play solo with the other two heroes fighting beside you as AI companions.

    Mask Resonance — Land all three heroes' signature skills on the same enemy within four seconds and the masks resonate: a burst that tears through everything nearby and briefly staggers bosses. In co-op, time it with your friends; solo, your AI companions will try to line it up with you.

    Pick a route and a blessing between rooms to shape each run. Break seals, defend objectives, face specialist enemies, and learn the warning signs of the boss attacks. Revive fallen allies and adapt your tactics as the rift grows more dangerous.

    Three difficulties — Story, Standard and Ascendant. Shards you earn on expeditions are banked to your account.

    Also at launch — the Sky Sanctum, a second stage of eight more areas that ends against the Rift Warden, a vault to spend shards on permanent upgrades, four new blessings, and a new ranged enemy that calls down Rift shelling in solo expeditions.

    Growing in Early Access — More zones, enemies and bosses are on the way, and online co-op will keep improving. Korean, English, Japanese and Spanish cover the main screens.

    Early Access Trailer - Mask Resonance

  48. 182

    TORAWASE: The Girl in the Mirror

    TORAWASE: The Girl in the Mirror header image
    Released 21 hours ago
    Type: game
    Dev: Dark One!
    Pub: Shiravune
    Genres: Casual
    About
    Screenshots
    Videos

    STORY

    An old castle in Eastern Europe that’s been renovated into a hotel...

    Traveling all the way from Japan, the protagonist proposes to his girlfriend there, and she accepts.

    However, an unexpected phone call causes his girlfriend, now-fiancée, to take an emergency flight back home for work reasons.

    Once left on his own, the protagonist has a strange dream.

    He becomes a woman, invited into an era when the castle still flourished.

    When he wakes from his dream, he realizes with shock that he’s physically transforming into the woman he was in his dream.

    And although he struggles to find a way to change back, every time he sleeps, he’s taken to the dream world―the castle during the Middle Ages. Every time he wakes from the dreams, his body comes closer to becoming that of an actual woman.

    His girlfriend accepted his proposal, but he can’t get back to her like this.

    Will he escape his dreams? Can he transform back into a man?

    Or will the future take a turn in an unseen direction...?

    GAMEPLAY

    • Multi-choice, multi-ending visual novel

    • Full, professional Japanese voice acting

    • Beautiful CGs

    • 2+ hours of story

    CHARACTERS

    “Mia”

    Hikaru Isshiki

    -----------------------------

    “You can’t be serious, I’m a guy!”

    Young and full of promise, the protagonist has been trusted with more important tasks recently at work.

    He’s brimming with consideration for others while also pushing forward with conviction where needed; he's overall willful and confident.

    He visits a hotel, renovated from an old castle, in Eastern Europe to give a surprise wedding proposal to his girlfriend, Yuki Suwabe.

    But a dream he has at the hotel, where he turns into a woman, causes him to gradually transform into one in real life.

    The devils who made this way give him the name “Mia” for his female form.

    Yuki Suwabe

    Yui Otokura

    -----------------------------

    “He made me fall in love. Of course he’s wonderful.”

    A clever woman who works as a project manager at a pharmaceutical company.

    More of a callous decision-maker at work, others tend to think Yuki is cold and impassive.

    The only person she feels comfortable showing her true self to is the protagonist.

    Too capable for her own good, work has piled up in front of her, and she’s had her hands full for the last couple of years.

    During her long-awaited paid leave, she travels to Eastern Europe with her boyfriend, and he proposes to her.

    But at the heights of her joy, her workplace summons her, and she’s forced to take flight back home.

    ―How can she know trouble has befallen her poor fiancé?

    Yalbha

    Yumu Akatsuki

    -----------------------------

    “We’ve been waiting for you for ages.”

    One of the twin devils who can easily distort the laws of this world.

    As one half of the twins, it is said Yalbha rules over summer, men, and life.

    At one point, he may have been worshiped as a deity.

    His nature can be, at times, playful, ruthless, innocent, or malevolent.

    He invites the protagonist into the past through a world of dreams and gives him a female body.

    He firmly insists that the protagonist will be happiest by becoming a woman.

    Mahzanar

    Nadeko Kurashita

    -----------------------------

    “We wish you to be happy. To find true happiness...”

    One of the twin devils who can easily distort the laws of this world.

    As one half of the twins, it is said Mahzanar rules over winter, women, and death.

    At one point, she may have been worshiped as a deity.

    Her nature can be, at times, playful, ruthless, innocent, or malevolent.

    She invites the protagonist into the past through a world of dreams and gives him a female body.

    She firmly insists that the protagonist will be happiest by becoming a woman.

    Damythf
    -----------------------------

    “Don’t strain yourself with difficult thoughts.”

    Wlad Damythf. The second head of house Damythf.

    A noble from the past―in the dream world―who owns the land where the old castle stands in glory.

    Broad-minded and a capable individual as a politician and a soldier, Damythf is notably ambitious.

    He flourished his land with his talents, but as a result, made enemies of other nobles who wished to find and exploit his weaknesses.

    Thus, they put his wife, Chlerna, under suspicion for being a witch.

    Chlerna

    Saya Kazuki

    -----------------------------

    “I still chose to be together with my husband.”

    Chlerna Gupia Damythf.

    A noblewoman from the past―in the dream world―and the wife of Damythf.

    Chlerna is a proper and virtuous lady with a noble upbringing. She has a graceful temperament, and she believes it is right to obey her husband.

    Their marriage has been fair.

    While shocked to see a mirror double of herself with Mia (the protagonist), she eagerly looks after him as though tending to a younger sister.

    TORAWASE Gameplay

  49. 181

    ZJ the Ball

    ZJ the Ball header image
    Released 21 hours ago
    Type: game
    Dev: Breakthrough Gaming LLC
    Pub: Breakthrough Gaming LLC
    Genres: Action Adventure Casual Racing
    About
    Screenshots
    Videos
    ZJ the Ball is a Christian-themed, story driven, side scrolling platform video game in the ZJ the Ball franchise by Breakthrough Gaming!

    You play as ZJ the Ball, who can move left and right, along with jumping and bouncing. Coins are scattered throught the level, and if you collect them all, it will improve your score! At the end of each level, ZJ the Ball meets a robot named Axel, who challenges ZJ the Ball to play a classic styled arcade game. If you make a mistake in the arcade game, you lose coins and your score decreases! Try to get a perfect score in all the levels!

    Story:
    ZJ the Ball realizes how much good work his mom does at their neighborhood church, so he decides to get a thank you gift for her. As he travels through the city looking for one, he meet's a robot named Axel! What does he want?

    Gameplay Video 1

  50. 180

    a strange journey into the backrooms

    a strange journey into the backrooms header image
    Released 21 hours ago
    Type: game
    Dev: Fiorino Edoardo
    Pub: M'HiR Interactive
    Genres: Adventure
    About
    Screenshots
    Videos

    *A STRANGE JOURNEY INTO THE BACKROOMS* is an atmospheric game where the player's sole objective is to find a way out of the Backrooms. The title is not a splatter-fest or a frantic fight for survival, but rather a slow, immersive descent through the fascinating realm of the Backrooms. It is a journey of reflection and discovery that leads the player to uncover the secrets of this mysterious place and piece together traces of past stories—tales forgotten by those who dwell there eternally.

    PREPARE YOUR MIND to challenge the logic of the levels in order to progress, and switch on your trusty flashlight to navigate the shadows of the darkest corners.

    SURVIVE, GATHER consumables and gear to optimize your stats... survive... and try to reach the final level. Will you manage to uncover the secrets of "The End" and force the Backrooms to return your lost freedom?

    KEY FEATURES:

    EXPLORE MULTIPLE LEVELS: Traverse the complex's sub-levels—each defined by a unique sense of dread, its own atmosphere, and distinct escape logic .

    GEAR CONFIGURATION: Prepare and manage your equipment before venturing into the unknown to maximize your chances of survival.

    SCAVENGE FOR RESOURCES: Search for vital supplies and materials hidden within the endless corridors to maintain your health and escape unscathed.

    DECIPHER CODES AND ESCAPE: Solve chill environmental puzzles, decrypt sequences, and master the logic of each level to find a way out.

    MECHANICS:

    BOXES and loot  objects, monitor your stamina bars, and manage your sanity levels

    ESCAPPE the levels before it's too late.

    HOURS OF PLAYTIME and maximum replayability, thanks to the collectible-gathering system. tension, immersive, chill gameplay... Accompanied by an original, fully-immersive ambient soundtrack.

    UNCOVER FORGOTTEN STORIES: Find journals, logs, and documents left behind from those who explored the Backrooms before you, and discover their stories.

    TRAVEL THROUGH AND ESXPLORE MULTIPLE LEVELS of the Backrooms, and discover a silent, solitary journey crafted for fans of the genre. Relive iconic scenes from the most famous levels and tackle unique environmental puzzles in all-new areas that will test your ability to gather clues and adapt.

    "A STRANGE JOURNEY INTO THE BACKROOMS" is not your typical Backrooms horror game. It is a quiet, introspective journey that leads you to discover an unseen world waiting to be explored—right there, just beyond the wall. A hostile, dangerous world where the laws of physics cease to apply and the concept of time loses all meaning. A lethal labyrinth where survival depends on constantly moving forward.

    Do you think you have what it takes to make it through a situation like this? Prove it! and clear all the levels to reach the legendary "THE END"... But is that really the true exit that will allow you to break free and return to the frontrooms?

    Trailer: a strange journey into the backrooms

  51. 179

    I nailed this document!

    I nailed this document! header image
    Released 21 hours ago
    Type: game
    Dev: CUTKEY Studio
    Pub: CUTKEY Studio
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    How hard is it to get a picky client’s layout just right? Take on client commissions, compare each document with its reference, and straighten out misplaced elements, unruly font sizes, and crooked layouts before handing it in. From everyday office work to a verdict on the fate of Earth, can you deliver every document without having it sent back?

    “Just one little tweak here!” Still editing when the reference suddenly changes? Your carefully arranged layout gets scrambled, or a sheet of paper blocks your view? Overcome the chaos and create something that finally earns their approval!

    Gameplay Trailer

  52. 178

    问道九州

    问道九州 header image
    Released a day ago
    Type: game
    Dev: WU HUI CHEN
    Pub: WU HUI CHEN
    Genres: Action Adventure Indie RPG
    About
    Screenshots
    Videos

    One sword. One sect. One path to immortality.

    Seeking the Dao: Nine Provinces is a pixel-art cultivation RPG set in a hand-built world of immortals and demons. Start as a nameless mortal, refine your Qi, survive the heavens' tribulations, and carve your name into the Nine Provinces — first with your sword, then with the sect you build.

    Cultivate your own path

    • 9 cultivation realms — climb from Qi Refining through Foundation, Golden Core and Nascent Soul all the way to Tribulation. Every breakthrough is a gamble: face your Heart Demon Trial and the Nine Heavens Thunder Tribulation.
    • 200 skills in 7 grades — sword arts, spells, wards, curses, arrays, bursts, martial techniques and summons, from Mortal to Divine grade. Mix them on an 8-slot hotbar and watch the screen burn.
    • 72 cultivation arts, 9 layers each — meditate at spirit veins to deepen your art; every layer strengthens matching skills, and perfecting an art changes how you fight.
    • 6 spiritual roots shape what you learn fastest and which elements answer your call.

    A vast world to explore

    • 10 regions — Qingzhou, Yunmeng Marsh, Peach Haven, Jade Bamboo Ridge, Sunset Dunes, Crimson Flame Peaks, Frostfall Tundra, Azure Mist Range, the Demon Abyss and the far-off Penglai Isle.
    • Fly on your sword once you reach Foundation, cross the boundless sea, and unlock ancient teleport arrays.
    • 51 kinds of monsters, including 13 bosses, plus secret realms, bounties, villages and cities with their own stories.
    • 365 items — brew pills at the alchemy furnace, upgrade gear at the forge, and gather herbs along the way.

    Found a sect, train disciples

    • Survey a site and raise your sect — choose the land, name your sect, pick its robes, and place 20 kinds of buildings: halls, dorms, dojos, alchemy rooms, forges, libraries, spirit fields, towers, formation arrays and more.
    • Recruit and raise disciples — every disciple has an aptitude, a spiritual root and a realm. Assign them to training, farming, alchemy, building or guard duty, teach them your arts and skills, grant posts, and equip them from the sect armory.
    • Grow your sect's renown — from a Fledgling camp of thatched huts to a Minor Sect, a Renowned Sect, a Great Sect and finally a Holy Land.

    Defend your sect, face rival powers

    • 16 rival powers — righteous sects, demonic cults, bandits and beast clans with their own strength and attitude toward you.
    • Raids on your mountain gate — fight side by side with your disciples, or let the battle be settled by your sect's strength while you are away.
    • Diplomacy and campaigns — send gifts, declare war, and dispatch disciples on campaigns to break your enemies.

    Features

    • Handcrafted pixel art, day–night cycle and regional weather
    • Full English and Simplified Chinese text — switch any time from the title screen or the System menu
    • Keyboard & mouse controls, autosave

    Official Gameplay Trailer

  53. 177

    VOXFRAG

    VOXFRAG header image
    Released a day ago
    Type: game
    Dev: Gaboo Arts Entertainment
    Pub: Gaboo Arts Entertainment
    Genres: Action
    About
    Screenshots
    Videos

    SHATTER THE OPPOSITION. BUILD YOUR SHIP. OWN THE ARENA.


    Retro arcade action in a modern 3D voxel world. VOXFRAG is a single-player, top-down twin-stick arena shooter where enemy ships break into glowing fragments and every wave gives you another chance to shape your build.

    Dodge incoming fire, dash through danger and turn the wreckage into your next upgrade. Charge STORM, unleash a spinning ring of fragments and finish with a shockwave. Close passes by enemy bullets reward your nerve with score and STORM charge.

    FIVE SECTORS. FIVE BOSSES.


    Fight through four waves in each sector, with distinct colour schemes and enemy encounters backed by an electronic soundtrack. Face THE CARRIER, a voxel dreadnought that breaks apart cube by cube, and discover the guardians waiting beyond it.

    BUILD A SHIP THAT FITS YOUR PLAYSTYLE


    Choose VECTOR's balanced blasters, LANCE's piercing railgun or HALO's fast fan-spread volleys.

    Choose from 30 upgrade cards, from common to legendary, and combine their effects to change how your ship fights. Choose from three cards after each wave; a permanent hangar upgrade can add a fourth choice.

    EVERY RUN LEAVES SOMETHING BEHIND


    Spend collected shards on ships and eight permanent hangar upgrades, with 23 upgrade levels in total. Keep your collected shards even when a run ends in defeat.

    Victories unlock tougher Overdrive runs, up to level 10. Reach the final sector to unlock Endless mode, keep chasing your personal best and work towards 28 Steam achievements.

    A successful campaign can take around 15 minutes; completion time varies. Each run is played in one session, with no mid-run save. Unlocked ships, hangar upgrades, achievement progress, records and settings are saved locally.

    ABOVE THE CITY, INSIDE THE ARENA


    The year is 2137. AI has helped create a prosperous world, and holographic arena battles have become a global spectator sport.

    High above the city's skyscrapers, famous pilots compete on giant projected fields. You are one of them. Take your ship into the arena and prove you deserve the spotlight.

    PLAY YOUR WAY


    Play with keyboard and mouse or a controller, with remappable bindings. Adjust controller dead zones, swap the sticks and tune vibration strength.

    Choose your graphics preset, render scale and frame-rate limit. Auto-fire and Assist Mode are available; runs using Assist Mode are marked on the results screen.

    Reduce Flashing, adjustable screen shake, and optional chromatic aberration and film grain let you tune the visual effects.

    SEVEN LANGUAGE VARIANTS


    English, German, Spanish (Spain), French, Hungarian, Portuguese (Portugal) and Portuguese (Brazil).

    OFFLINE AND DRM-FREE


    Play offline and without DRM. Your settings and permanent progress are stored on your computer.

    When Steam Cloud is enabled, Steam synchronizes your permanent progress save and its backup between your computers. Graphics, audio and control settings stay local.

    PHOTOSENSITIVITY


    Contains flashing lights and rapid changes in brightness. Reduce Flashing is available in Settings, but does not eliminate the risk.

    VOXFRAG – Official Trailer

  54. 176

    StackOver

    StackOver header image
    Released a day ago
    Type: game
    Dev: EhanCreative Inc.
    Pub: EhanCreative Inc.
    Genres: Casual Indie Early Access
    About
    Screenshots
    Videos

    Stack, Balance, and Reach Higher!

    StackOver is a physics-based stacking game where you drop and stack various objects to build the highest structure possible without letting it collapse.

    Place objects one by one within a limited space and carefully consider their size, weight, position, rotation, collisions, and balance to build a stable structure.

    The higher you build, the more unstable your structure becomes. One small mistake can bring down everything you've built.

    Key Features

    Physics-Based Stacking

    Every object interacts with the others according to physics.

    Carefully consider each object's position, rotation, and center of mass to keep your structure stable.

    Strategic Gameplay with Different Objects

    Use objects with different shapes and characteristics to maintain the balance of your structure.

    The order in which you place objects and where you place them can make a big difference.

    Various Enhancements

    Use various enhancements to overcome unstable situations and push your structure even higher.

    Choose the right enhancement for each situation and find a way to overcome unexpected challenges.

    Build Higher, Build More Stable

    Simply building higher isn't enough.

    Balance height and stability as you challenge yourself to beat your best record.

    Challenge and Replayability

    A single mistake can cause your entire structure to collapse, so every attempt can require a different strategy.

    Learn from your failures, find better ways to place your objects, and try to beat your previous record.

    Multiplayer

    The current version focuses on the single-player experience.

    A multiplayer mode is planned for a future update.

    StackOver Trailer

  55. 175

    Worst Class Ever

    Worst Class Ever header image
    Released a day ago
    Type: game
    Dev: Funcore Games
    Pub: 2P Games Elegoose Games
    Genres: Action Adventure Casual Indie Simulation
    About
    Screenshots
    Videos

    Worst Class Ever is an asymmetric party game set in a chaotic classroom, supporting up to 8 players! One player takes on the role of the strict teacher, while the other seven play as mischievous students. The troublemakers must blend in among dozens of NPC classmates and secretly pull off pranks like gobbling snacks, passing notes, and playing on their phones... all without getting caught! The teacher, armed with sharp eyes and a no-nonsense attitude, has to spot every last wannabe delinquent hiding in the crowd and restore perfect order to the classroom.

    What if everyday school life turned into pure classroom chaos? Play as a mischievous student, gobbling snacks in secret and pulling pranks right under the teacher's watchful nose. Or take on the role of the strict teacher, activate sharp-eyed detection mode, and hunt down every last troublemaker hiding in the crowd. Every match is a ridiculous, high-energy showdown between teacher and students.

    Step into the shoes of a natural-born troublemaker. Blend in, evade the teacher's attention, and go wild the second they turn their back. Your mission? Prank until there's no tomorrow and create pure classroom chaos. Be bold and do your worst... but above all, don't get caught. That constant tension mixed with the pure satisfaction of a successful prank? Nothing hits quite like it.

    "You're the worst class I've ever taught!" Step into the role of the strict teacher. Use your sharp observation skills to catch every tiny slip: forced movements, panicked glances, or anything that feels off. Nothing escapes your eagle eyes. Identify the mischief makers, shut down their pranks, and restore absolute order. There's nothing quite like the feeling of singling the little troublemakers out.

    Bright daytime classrooms, late-night study halls, computer labs packed with screens… Multiple maps rotate in, each with its own unique hideouts, exclusive prank tasks, and interactive mechanics. Every classroom brings fresh hiding strategies and brand-new ways to cause trouble. Different settings mean constantly changing matches so that no two games ever feel the same.

    Smoke bombs, tranquilizer guns, drones… A whole arsenal of wild and creative items that take the pranks and counterplay to the next level! Mischievous students can unlock all kinds of chaotic tools to quietly set traps, create mayhem, and mess with the teacher's vision... anything to evade detection. Teachers get their own exclusive items to quickly lock onto students in hiding, see through disguises, and uncover every trick. Mix and match freely for flexible, ever-changing gameplay, or switch on random combinations for nonstop hilarious moments that'll have you in stitches!

    pv_en

  56. 174

    SIGNOS: AI Robot Builder

    SIGNOS: AI Robot Builder header image
    Released a day ago
    Type: game
    Dev: zeoperdise
    Pub: zeoperdise
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    No piloting skills required.

    Build a robot.

    Work out how it should fight.

    Then hand it over to the AI.

    “SIGNOS” is a fully automatic battle simulation in which the robots you design fight each other.

    The player never takes control during a battle.

    Should it move?

    Should it search for the enemy?

    Should it attack?

    How should it judge the situation?

    It all comes down to the logic you built.

    How will the tactics you imagined actually play out on a real battlefield?

    Seeing that through — that is what a SIGNOS battle is.

    Build Your Machine

    Combine all kinds of parts on the 18cm-tall hobby robot “SIGNOS” to create a machine that is yours alone.

    Head, chest, arm and leg parts each have their own performance.

    Durability, weight, EN consumption, processing power, firing arc.

    A heavy build loaded with high-firepower weapons.

    A machine that leans on its shield to grind out a win.

    A machine that prioritizes mobility to control the distance to its opponent.

    The parts you choose change the way your machine fights.

    And then — what logic will you build into it?

    Combine machine design with tactical design and complete a SIGNOS that is entirely your own.

    Build Tactics with Thought Tiles

    Place Thought Tiles such as “Move,” “Search,” “Attack” and “Judgment,” then connect the nodes to build your behavior logic.

    For example:

    Search for the enemy

    ↓

    Judge the distance to the enemy

    ↓

    Choose whether to attack or move

    Piece by piece, you assemble behavior that responds to the situation.

    Start with simple logic, then add more conditional branches.

    “How do I want it to act in this situation?”

    One at a time, you turn the tactics in your head into logic.

    How Smart Can You Make It on Limited Memory?

    A SIGNOS head comes with a limited memory capacity.

    Build in more complex decisions and it can handle more situations.

    But cram in too much logic and it overloads, delaying execution.

    And that is exactly why:

    it is not only about what you build in — what you cut out matters just as much.

    Pick only the processes you need within a limited memory, trim away the waste, and distill your tactics into a single piece of logic.

    Building a strong machine alone will not win you the match.

    What kind of mind will you give it?

    That is what decides victory and defeat.

    Battles Are Fully Automatic

    Once your logic is finished, the battle begins at last.

    From there, all you do is watch.

    SIGNOS acts on its own, following the logic you built.

    It finds the enemy exactly as you intended.

    It moves to the range you were aiming for.

    It attacks at just the right moment.

    When the tactics you designed click into place, your machine seizes victory on its own.

    But things do not always go the way you planned.

    “Why didn’t it attack right there?”

    “Why did it close in at that range?”

    “Was this the condition I was missing?”

    Look at the battle results, revise your logic, and send it out again.

    Design → Battle → Analyze → Improve

    That cycle of trial and error is exactly what makes SIGNOS fun.

    Story Mode

    Take on a series of rivals together with Rei, the protagonist, and Hal, the mechanic.

    Story Mode runs for 6 chapters.

    The early chapters walk you through placing tiles right on screen, so the basics of Thought Tiles sink in as you play. From the middle chapters on, Hal gives you a hint and you build it yourself.

    The further you go, the less it is about adding tiles and the more it is about cutting them. With limited memory and limited Action Points, the match comes down to how short and fast you can make your logic.

    Whenever you get stuck, Hal steps in with advice. Along with the story, sharpen your own power to build logic.

    Fight Logickers from Around the World

    Once the story has taught you the basics, head into asynchronous Ranking Battles.

    Face off against the SIGNOS units players around the world have built.

    What tactics has your opponent’s AI been loaded with?

    Will your logic hold up against other players?

    Earn new parts as victory rewards and strengthen your machine and its logic even further.

    Learn other players’ tactics, refine your own, and challenge them again.

    Put your logic to the test against the world.

    Share Your Machine

    Play a single Ranking Battle, and WORKSHOP unlocks.

    Post the machine and logic you built and share it with players around the world.

    Found a build that catches your eye? Download it and make it your own.

    Wiring you never thought of. Machine builds you have never seen before.

    Encounter the ideas Logickers around the world have built up, and sharpen your own logic even further.

    How Would You Make It Fight?

    Run rings around them with speed?

    Push straight through with firepower?

    Read their movements and meet them head-on?

    Within limited parts and limited memory, find the answer that is yours alone.

    You do not pilot. You design.

    Entrust the tactics you devised to your robot.

    That is SIGNOS: AI Robot Builder.

    Key Features

    • Assemble “SIGNOS,” an 18cm-tall hobby robot

    • Design your machine around the performance of each part

    • Connect “Thought Tiles” to build behavior logic

    • Optimize your logic within a limited memory capacity

    • Fully automatic battles with no player input

    • A gameplay cycle of Design → Battle → Analyze → Improve

    • A Story Mode that takes you from the basics to advanced play (6 chapters)

    • Asynchronous Ranking Battles against other players’ AI

    • Share your machine and logic through WORKSHOP, unlocked after playing one Ranking Battle

    • Japanese / English / Simplified Chinese / Traditional Chinese / Korean / Thai / Spanish / Portuguese (Brazil) / German / French / Polish / Russian / Italian supported

    Promotional video 4

    Promotional video 3

  57. 173

    BlockBabe

    BlockBabe header image
    Released a day ago
    Type: game
    Dev: FlowBreak断水流工作室
    Pub: FlowBreak断水流工作室
    Genres: Casual Indie
    About
    Screenshots
    Videos

    [h2]Match gems. Catch feelings.[/h2]

    An inviting smile, a stubborn glance, a cool response. In BlockBabe, your next match is about more than the gems. Swap tiles, build combos and watch each character respond through expressions, movement and emotive voices.

    [h2]10 characters. 99 levels.[/h2]

    Meet ten distinct characters across ten themed chapters. Each brings her own atmosphere, reactions and puzzle rules, from a sunlit garden to a moonlit study and a royal throne room.

    [h2]Learn a new trick in every chapter[/h2]

    Pop bubbles, break heart locks and crack layers of ice. Later chapters introduce garden obstacles, delivery routes, directional targets, wake-up windows, persistent marks and royal orders. Plan your swaps around the chapter objectives while keeping your score climbing.

    [h2]Turn up the heat[/h2]

    Build combos and trigger FEVER. Changing expressions, poses and vocal reactions make every successful run feel a little more personal. Character voices are short emotional reactions; dialogue text is localized separately.

    [h2]Take on the chapter bosses[/h2]

    Test your skills in chapter-ending challenges and chase a higher score. The final chapter adds a two-stage encounter. Earn Steam achievements and compete for online Boss Conqueror records; online features require an internet connection and Steam sign-in.

    [h2]What to expect[/h2]

    Single-player match-3 gameplay; 10 chapters, 10 characters and 99 levels; chapter-specific mechanics; expressive character presentation; five interface and text languages; Steam achievements and online score competition.

    BlockBabe

  58. 172

    Fantorob

    Fantorob header image
    Released a day ago
    Type: game
    Dev: Mad Sheep Studio
    Pub: Ludens Studio
    Genres: Adventure RPG
    About
    Screenshots
    Videos

    Enough grinding for lucky pets, Time to engineer the ultimate battle machine.

    In Fantorob, you craft your dream team with strategy

    Robots & Puppets

    Fantorobs battles the entertainment of the future. People battle using these powerful machines for sport and Goianópolis is where challengers meet to compete for the title of Fantorob Master!

    Battle

    From street battles to massive championships, people use Fantorobs of all kinds in showdowns to test who got the best components and strategy. Be smart, build wisely!

    Collect

    The spoils of battle go to the winner! Collect new components to improve your Fantorobs’ attributes. From CPUs to circuits modules, every piece brings you one step closer to assembling the ultimate Fantorob.

    Craft

    As you assemble new components, you’ll unlock up to 52 unique Fantorobs, ranging from common to mythical creatures that few trainers have ever had the chance to control. But be prepared! There’s a hidden story behind every Fantorob,

    Explore

    Goinanópolis carries an aura of mystery around every corner. On the surface, it seems like a typical countryside town, but the deeper you explore, the more you uncover a dark secret buried deep within the history of Fantorobs.

    Features

    • 7 hours of gameplay content

    • 8 dungeons to explore

    • 52 UNIQUE Fantorobs

    • 25 unique perks

    • Unique elemental system

    • Over 3 MILLION possible combinations

      Get Fantorob now, and start your adventure today!

    Battle, Craft, Collect, Explore!

  59. 171

    BLINDFOLD: Sound Chase

    BLINDFOLD: Sound Chase header image
    Released a day ago
    Type: game
    Dev: HIGHTALE
    Pub: HIGHTALE
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    The moment you make a sound, the seeker will find you.

    BLINDFOLD: Sound Chase is an asymmetric online hide-and-seek game in which one blindfolded seeker faces a group of fugitives.

    The seeker cannot rely on normal vision. Instead, they must follow footsteps, echoes, and other sounds to track down the fugitives.

    The fugitives can see their surroundings, but every movement risks revealing their location. Decide whether to run, move quietly, or hold your breath and wait for the seeker to pass.

    Track Them Through Sound

    For the seeker, sound is more important than sight.

    Listen carefully to footsteps and noises coming from the environment. Estimate their direction, follow the trail, and close in on the fugitives. Even the smallest mistake can provide the clue you need.

    Every Movement Comes With a Risk

    Fugitives can watch the seeker and move freely around the map. However, moving quickly makes more noise and increases the chance of being discovered.

    • Take a risk and sprint away before the seeker gets too close.

    • Move quietly and deceive the seeker's hearing.

    • Use the environment to hide and break away from pursuit.

    • Lure the seeker into searching in the wrong direction.

    An Asymmetric Battle of Wits

    The seeker and the fugitives experience the same match with completely different information.

    The seeker must predict the location of opponents they cannot clearly see. The fugitives must predict what the seeker has heard and how they will react.

    What begins as a simple game of hide-and-seek soon becomes a tense battle of sound, movement, timing, and deception.

    Short Rounds Filled With Tension

    The seeker must find the fugitives before time runs out. The fugitives must avoid being caught and survive until the end of the round.

    Jump into a match without complicated preparation and experience unpredictable situations shaped by the decisions of every player.

    Key Features

    • Asymmetric Online PvP — One blindfolded seeker against multiple fugitives

    • Sound-Based Tracking — Use footsteps, echoes, and environmental sounds to locate other players

    • Risk-and-Reward Movement — Moving faster helps you escape, but also makes you easier to detect

    • Psychological Mind Games — Predict what your opponent can see, hear, and understand

    • Simple Rules and Fast-Paced Rounds — Easy to learn, with unpredictable situations in every match

    Will you hunt by following the sound, or survive by remaining silent?

    GamePlay Trailer

  60. 170

    The Gardener

    The Gardener header image
    Released a day ago
    Type: game
    Dev: Adam C-W
    Pub: Adam C-W
    Genres: Adventure Casual Indie Strategy
    About
    Screenshots
    Videos

    Hectare, the gardener, is pulled into a mystery when he receives a letter from the missing Lord Ned. Tasked with tending to the many lawns of Ned Gardens, Hectare arrives at the gates. Upon entering he realises this won't be a simple task. Ned Gardens is split into eight distinct areas, each housing many unique puzzles!

    Ned Gardens has over 150 lawns to tend to. Each lawn provides a unique puzzle to solve. Hectare moves around a grid and cuts grass on any tile he moves on to. To solve a lawn puzzle each grass tile must be cut to the correct length. This involves logical thinking and clever manoeuvring around the grid. Inspired by Sokoban games but without any boxes! 

    Ned Gardens is home to a range of exotic flora. Each flower drastically alters the standard lawn puzzle rules. Inspired by The Witness, each flowers rules will need to be discovered through experimentation. Once learnt, these rules need to be mastered to progress through Ned Gardens to reach Ned Manor. Once there, the mystery surrounding Lord and Lady Ned's disappearance may finally be solved!

    Demo Release

  61. 169

    GloomDelve

    GloomDelve header image
    Released a day ago
    Type: game
    Dev: UNiT Studios
    Pub: UNiT Studios
    Genres: Action Adventure Indie RPG
    About
    Screenshots
    Videos

    GLOOMDELVE

    "Floor three. You died on floor three. I had money on floor five, so we're both disappointed."
    - the Mad Wizard

    A wizard has opened his dungeon to the public. A hundred floors, no map, and something at the bottom he will only ever refer to as the Prize. He watches the whole descent personally and does not shut up about it.

    GloomDelve is a real-time roguelite dungeon crawler with no art assets. Not one modelled mesh, not one painted texture. Every wall, hero, horror and sword is drawn by code while you play. It looks like nothing else, and it runs on a toaster.

    Bring someone

    Go down alone, or don't. Online co-op is server-authoritative and comes with proximity voice chat, so you can hear exactly how badly your friend is doing from two rooms away. Plug in a second controller instead and you get true local split-screen: two delvers, one couch, one dungeon. Keyboard, gamepad and touch are all first-class, and every action works on all three.

    The descent

    • 100 floors, generated fresh each run: rooms, traps, locked things, shops, and a few rooms that don't want to be found.
    • Themed depths. The dungeon changes its mind about what it is as you go, and the things living in it get meaner and cleverer.
    • Boss floors seal the stairs. Shove open the Great Door, find out what's behind it, and hope you brought the right build. Each one guards relics you cannot get anywhere else.
    • Seed-deterministic worlds. Find a run you like, hand the seed to a friend, get the same dungeon.
    • The Daily Delve. One shared dungeon a day: the same hundred floors for everyone, at a difficulty the wizard picks. Deepest floor is your score.

    Break the game on purpose

    The wizard deals you power cards: on entry, at the caches he leaves lying about, and after every boss. There's no cap on how many you carry. There are 95 in all, and he holds nearly half back until you've earned them. Most are useful on their own. A few of them, stacked in the right order, stop being fair. Finding those is the whole hobby.

    Your delver

    • 9 classes with real restrictions: Warrior, Sorcerer, Rogue, Ranger, Cleric, Battlemage, Necromancer, and the hybrid Paladin and Spellblade. Each has a signature ability. Some have to be earned.
    • 8 races: Human, Halfling, Dwarf, Elf, Orc, Ratkin, the feline Mogg and the frost-hound Yukin, each with its own build, colours and stat leanings.
    • Combat you have to aim. Weapon arcs that differ per weapon, drawn bows, cast spells with real cooldowns, dual-wielding, shields worth raising, and blades that bleed, poison and burn.
    • Loot with opinions. Rolled rarities, shops, chests, forges, fountains you probably shouldn't drink from.

    There's a story, if you want it

    Nobody is going to explain the Prize to you. The dungeon will, slowly, in pages other people left behind. Recover them and they stay unlocked on your account, and they hand back more than just reading material. There are survivors down there too, still stuck, still asking for favours.

    Pick your poison

    Five difficulties - Whimsey, Mischief, Malice, Wrath and Madness - scale the bestiary, the loot, and how funny the wizard finds you.

    Features

    • No art assets. Every mesh, texture and icon is generated by code
    • Solo, online co-op with positional voice chat, and local split-screen couch co-op
    • Roguelite power-card drafting: 95 cards, no hand limit
    • A Daily Delve: one seeded dungeon a day, the same for everyone
    • 9 classes, 8 races, 5 difficulties
    • A story hidden in the dungeon, and NPCs with their own problems
    • Hand-authored dynamic soundtrack, metal for the bosses
    • Full controller support, keyboard, and touch
    • Interface in 8 languages: English, Español, Français, Deutsch, Italiano, Português, Русский, 简体中文
    • Steam Achievements and Steam Cloud saves

    The Prize is down there. The wizard is bored. Off you go.

    Gloom Delve Trailer

  62. 168

    Kreabordis

    Kreabordis header image
    Released a day ago
    Type: game
    Dev: BasilVideogames Nurafi
    Pub: BasilVideogames
    Genres: Casual Strategy
    About
    Screenshots
    Videos

    Kreabordis is a laid-back strategy and puzzle game. Place creatures cleverly on the game board so that you score the most points at the end of a round. You can either play against the challengers and inhabitants of Kreabordis or test your skills in the Puzzle Mode. Forward thinking and tactical play are essential to mastering Kreabordis.

    Challengers

    Eight residents of Kreabordis challenge you to test your skills. In the challenge mode, you play against one opponent at a time after creating a set of creatures. You then take turns placing them until the board is full. Whoever has the most points at the end wins the round. However, the challengers don’t give up easily and have even stronger creatures and tricks each round until they finally concede defeat.

    Kreabordis Board

    But your creatures will also get stronger. If you’ve scored more points than your opponent at the end of a round, you can upgrade and swap out your creatures. However, to upgrade your creatures, you’ll need to play strategically each round, not only scoring points but also completing rows and columns to earn upgrades.

    Creature Selection

    Master Kreabordis, find the perfect move, and become the Kreabordis champion. That’s the only way you’ll find out what the challengers are all about.

    Puzzles

    In the puzzle mode, you must score a predefined number of points using a given set of creatures on unusual board layouts. In this mode, there are no opponents and no surprises. Only a sound strategy and game plan will earn you a high score and the golden puzzle piece.

    Puzzle Board

    In total, there are 10 different puzzles that get progressively more difficult and require different approaches to solve.

    Kreabordis Gameplay

  63. 167

    Run, Run from the Blast!

    Run, Run from the Blast! header image
    Released a day ago
    Type: game
    Dev: ildiscepolo G-danzee
    Pub: ildiscepolo G-danzee
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    On a quiet summer afternoon, while taking a peaceful walk outside your home, a piercing whistle suddenly shatters the calm…
    Your city is under attack, and there’s only one thing left to do: run for your life.

    Escape a massive, ever-advancing explosion in this fast-paced 2D platformer, leaving all your belongings behind as chaos spreads through the streets. Jump, dodge, and sprint through a collapsing city, staying one step ahead of destruction while panic erupts all around you.

    Quick reflexes and perfect timing are your only allies. One mistake, and the blast will consume everything.

    Features:

    • Intense 2D platforming focused on speed and precision

    • A dramatic escape scenario driven by constant pressure

    • Simple to learn, challenging to master gameplay

    How far can you run before the city disappears behind you?

    Run, Run from the Blast!

  64. 166

    Coliseum Slap

    Coliseum Slap header image
    Released a day ago
    Type: game
    Dev: stellaagames
    Pub: stellaagames
    Genres: Action Casual Indie Sports
    About
    Screenshots
    Videos

    WELCOME TO COLISEUM SLAP!

    Throw gladiators. Make money. Survive the chaos. And buy your freedom.

    You’re trapped inside a coliseum where everything revolves around one thing: money.

    Start with a few basic gray gladiators, throw them around the arena, and use everything at your disposal to increase your profits. Buy increasingly valuable gladiators, unlock weapons, structures, and upgrades, and turn the Coliseum into an absurd money-making machine.

    But you’re not collecting coins just to get rich.

    Your true goal is to earn enough money to buy your freedom and escape the Coliseum.

    GIVE THE CHAOS YOUR OWN VOICE

    In Coliseum Slap, the gladiators can literally have your voice.

    Use your microphone to record and customize the voices of all 7 types of gladiators.

    Record screams, phrases, insults, ridiculous noises, or whatever you want, then listen to how your gladiators react inside the arena when they’re grabbed, hit, sent flying, chased, or dropped into the pit.

    Every player can turn their Coliseum into something completely unique.

    And yes: hearing your own voice coming from a gladiator while they’re flying through the air is probably much funnier than it should be.

    EVERY ROUND CAN END IN DISASTER

    Just when you think you have everything under control, the Coliseum can change the rules.

    Every few rounds, absurd special events can appear and temporarily transform the arena: tiny gladiators, giant gladiators, exaggerated bouncing, environmental changes, and other unexpected situations.

    You’ll also discover new ways to interact with the arena, complete challenges, and create even more chaos.

    You never know exactly what’s going to happen in the next round.

    BUILD YOUR OWN MONEY-MAKING MACHINE

    Start from the bottom and reinvest what you earn.

    Buy more valuable gladiators, upgrade the arena’s structures, and unlock new ways to multiply your rewards.

    Use the basketball hoop, rugby goalposts, cannon, weapons, and other upgrades to squeeze even more money out of every round.

    And when you need to shake things up even further, you’ll have one special ability at your disposal:

    HYPNOSIS.

    Use it at the right moment to temporarily change the gladiators’ behavior.

    FEATURES

    • Customize the voices of all 7 gladiator types using your own microphone.
    • Hear different reactions depending on what happens to them inside the arena.
    • Throw, hit, and send gladiators flying with chaotic physics.
    • Buy increasingly valuable gladiators and increase your profits.
    • Unlock weapons, structures, and upgrades to transform the arena.
    • Use one special ability: Hypnosis.
    • Survive special and absurd events that appear throughout the rounds.
    • Complete challenges and experiment with different ways to make money.
    • Discover combinations capable of massively multiplying your rewards.
    • And above all, earn enough money to buy your freedom.

    The Coliseum wants to entertain the crowd.

    You just want to get out of there.

    How much chaos are you willing to cause to buy your freedom?

    Coliseum Slap – Official Gameplay Trailer

  65. 165

    Industry Unbound:无界工业

    Industry Unbound:无界工业 header image
    Released a day ago
    Type: game
    Dev: TU HENGYU
    Pub: TU HENGYU
    Genres: Simulation Strategy Early Access
    About
    Screenshots
    Videos

    Build an industry without borders

    Industry Unbound is a single-player factory automation strategy game set on an infinite canvas. Begin with raw deposits and a fragile settlement, then design the mining, processing, power, and logistics networks that turn a planet into a self-sustaining industrial system.

    Every building, route, cache, and power source belongs to the same living network. Place facilities, choose recipes, connect material-specific lines, manage throughput and congestion, and diagnose bottlenecks before shortages disrupt your plans. Power limits, construction supplies, storage, research, and human needs all shape the factory you build.

    Plan, automate, expand

    Build on an infinite canvas. Place mines, furnaces, assemblers, generators, storage, research facilities, and more where your network needs them.

    Make logistics visible. Route individual materials, inspect line capacity and in-transit stock, and respond to blocked outputs or missing inputs.

    Balance a real power grid. Match generation, storage, and demand as industrial expansion puts pressure on the network.

    Research new capabilities. Produce and deliver physical research materials to unlock more buildings, recipes, and expansion options.

    Keep settlements supplied. Reliable food, water, and industrial support let people survive, recover, and contribute to long-term growth.

    Pursue planetary-scale projects. Coordinate construction and deliveries for major engineering milestones while your factory continues to run.

    Learn the core systems through the in-game tutorial, then continue in an open-ended planetary mode where the next bottleneck, production route, and expansion plan are yours to solve.

    Build Megastructures, Shape Your Own Cosmos

    Channel your factory’s output into monumental space projects. Deliver materials and watch Dyson spheres and deep-space observatories take shape, powering industrial expansion and revealing distant horizons. In the Megastructure Workshop, freely combine components, build structural frameworks, and customize layouts, colors, and lighting to create your own megastructure designs—and place your creations among the stars.

    11.5

    demo实机

  66. 164

    My Little Cafe

    My Little Cafe header image
    Released a day ago
    Type: game
    Dev: TSgame
    Pub: TSgame
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Launch Celebration: Four Bonus Outfits

    Purchase period: November 9–30, 2026
    Korea Standard Time (UTC+9)

    Steam accounts that purchase My Little Cafe during this period receive four launch celebration outfits:

    Mint Cream · Strawberry Milk · Royal Barista · Honey Bear

    Choose outfits separately for your café owner and your entire staff.

    A café of your own, one cup at a time

    My Little Cafe is a cozy, single-player café management game with charming pixel art. Start with a small shop, develop your menu, hire staff, and grow a café of your own.

    Decorate your café

    Arrange tables, chairs, lights, plants, and wallpaper to create a space that reflects your taste. Find the combinations that make your café feel just right.

    Discover your own recipes

    Combine ingredients to create original drinks and discover hidden recipes. Flavor matters: the drinks you serve affect customer satisfaction, and some experiments may fail.

    Build your team and manage your business

    Hire staff and assign roles to take orders, prepare drinks, and serve customers. As your café gets busier, your staffing, equipment, and layout become increasingly important. Keep an eye on sales and running costs as you manage your shop.

    Grow beyond your little shop

    Expand your café and unlock terrace decorating as you progress. Even after reaching the ending, you can keep running your café, developing drinks, and making the space your own.

    My Little Cafe Gameplay Trailer

  67. 163

    Terrablox

    Terrablox header image
    Released a day ago
    Type: game
    Dev: Digital Witchcraft
    Pub: Digital Witchcraft
    Genres: Indie
    About
    Screenshots
    Videos

    A 3D voxel virtual tabletop

    Terrablox is a virtual tabletop (VTT) built from the ground up in 3D. Build your map out of blocks, drop in tokens for the party and the monsters, and run your session with real line of sight, real lighting, and real fog of war. Terrablox has no rules or content of its own: you bring your own game, in any genre, at any scale.

    Built in 3D from the ground up

    In Terrablox the map is a true 3D world, and everything else follows from that: stairs, balconies, bridges, caves, towers and multi-floor buildings all work naturally, and sight, light, sound and rulers all respect real geometry.

    • Real 3D lighting. Light is propagated through the voxel grid: a directional sun, ambient skylight, colored light, and any block can be turned into a light source (torches, lava, crystals, neon signs, screens). Tokens can carry their own lights.

    • Per-scene look. Choose between normal, soft or hard cel shading, blueprint and "moonside" outline styles, plus sky, sun, horizon and ground colors, exposure, contrast, saturation, and atmospheric fog.

    • Multiple cameras. Free orbit, orthographic, true isometric (with rotation snaps and several pitch presets), top-down, and first-person from any token's eyes.

    • Cut plane. Slice away everything above a chosen height to see inside buildings and dungeons.

    Line of sight and fog of war that actually work

    Because the world is real 3D geometry, visibility "just works". A tall wall hides what is behind it. A token on a cliff sees farther. A closed door prop blocks sight until someone opens it.

    • Three visibility states per team: Unexplored, Explored (remembered) and Visible. Choose per scene how dark unexplored and occluded areas should be (none, partial or full fog), and whether tokens may move only into visible areas, into explored areas, or anywhere.

    • Per-token vision. Every token has its own eye height and vision radius, and can be flagged as an observer that contributes sight to its team.

    • Team-based vision. Share one party-wide view, give every player private vision, or run PvP wargames and skirmishes with several teams that each track their own exploration.

    • Fine-grained per-player permissions. For every connected player the GM decides, team by team, whose vision they can see through and which tokens they are allowed to move. Seeing and controlling are separate: a player can watch a scout's vision without being able to move the scout, or control a familiar without sharing its senses. Players can belong to any combination of teams.

    • GM override. Flip between the GM view and the player view to check exactly what the table can see.

    • Manual fog control. Reveal or hide rectangles of the map by hand, optionally clipped to a selection for clean room-by-room reveals, or reveal/hide everything in one click.

    • Hidden tokens. The GM can hide any token from the players entirely, for ambushes and surprises.

    • Turn tracker. Run initiative-based play per token or per team, or stay in free real-time mode. In turn-based mode tokens can only move on their own turn.

    Fast, thoughtful building and painting

    Building is like drawing pixels, but in 3D, and the tools are designed so you can block out a whole encounter in minutes and still refine it later.

    • Shape brushes. Single block, line, rectangle, ellipse, sphere, hill/dome, cone, pyramid, ramp, roof and arch. Shapes show live width x depth x height dimensions while you drag.

    • Outline plus fill. Every shape draws an outline in your primary color and fills in your secondary color. Set the fill to nothing for a true hollow shell, or use stipple mode to randomly dither between two colors for rough terrain and scatter.

    • Snap to surface. Draw down onto terrain from open air, or dig up through solid ground, so strokes follow hills and caves.

    • Freehand pencil with square or circular brushes, flood fill, eyedropper, adjustable layers and width, and an overwrite toggle.

    • Build plane. A floating grid for placing blocks in mid-air, as a floor, or as a north-south or east-west wall.

    • Paint mode recolors existing blocks without changing their shape, so you can restyle a finished map.

    • Palettes. 16 color slots plus a full color picker, with stock and custom palettes you can save, import and share. Blocks can be transparent, light-emitting, or non-solid.

    • Select, copy and paste. Select any 3D volume and copy it as plain text you can paste into a forum post or your notes. Paste with a live ghost preview that you can rotate, tip, mirror and scale before stamping.

    • Prefab library. Save slabs to a searchable, folder-organized library, and ship with a starter collection of furniture, nature, modern and grimdark sci-fi pieces.

    • Props. Turn any chunk of blocks into a movable object for furniture, vehicles and doors. Give a prop a second position and rotation and it becomes an animated door, drawbridge or elevator that tokens riding on it travel with. Per-prop permissions let players open the door without letting them drag the wall.

    • Import. Bring in MagicaVoxel (.vox) files, or reference images (with optional heightmaps) as overlays to trace over or convert into blocks.

    • Export. Render the scene to a PNG, top-down or from any of four isometric angles, to share maps or print handouts.

    Any genre, any scale, any art style

    Blocks are abstract. One cube can be a foot, a meter, ten feet, or a mile, and rulers use whatever units you set per scene. The same tools build a tavern, a starship corridor, a neon city street, a hex-crawl wilderness, a mecha battlefield or a modern-day heist. Terrablox imposes no setting, no rules system, no required asset kit and no art style.

    Tokens: any image, any size, any game

    Tokens are simple 2D standees that stand upright in your 3D world, so a non-artist can set up a character in seconds. Use pixel art, painted illustrations, photos or anything else.

    • Import any image as a token, with a library of bundled characters to start from. Standees can be tinted to team colors for quick recoloring.

    • Any footprint. Round, square, hex, triangle, capsule or rectangular bases of any size, so dragons, wagons and swarms all fit.

    • Facing and multi-angle sprites. Optional facing, with sprite sheets of 2, 4 or 8 sides that swap as the token turns.

    • Top-down mode draws a token as a flat image, for tanks, ships and vehicles.

    • Flying tokens with adjustable altitude and a drop line to the ground.

    • Custom stat templates. Define your own fields (HP, AC, sanity, fuel, anything) with min, max, step, number, bar, percent or yes/no display, and set who can see or edit each one. Stats show above tokens, with quick +/- buttons.

    • Conditions and notes, with public and GM-only notes per token.

    • Unique characters. Promote a token to a campaign-wide character whose stats follow it across every scene, stored as a plain markdown file.

    • Token library. Save tokens as reusable presets and paste them into any scene in any campaign.

    • Teleport, group move and group rotate. Select several tokens and drag them in formation, or jump a token across the map with a preview.

    The details that make a session run smoothly

    • Ride slots and mounts. Give any token or prop named seats with offsets and facings. Riders move with the vehicle, can be locked in place (a tank turret that rotates but cannot dismount), and several riders can share one mount: horses, wagons, ships, mechs.

    • Rulers that understand terrain. Movement rulers follow the ground, climbing slopes and short walls and reporting true path distance and height change; flying rulers measure straight lines; plus sphere and cone templates, waypoints, secret rulers for the GM, and lockable persistence.

    • Chat and dice. OOC and IC chat tabs, whispers to a player, team, token owner or just the GM, and a Roll20-style dice roller (NdX, exploding, keep/drop, reroll, parentheses, math) with secret rolls.

    • Notes you own. Campaign and scene notes are plaintext markdown files with wikilinks and per-team read/write permissions, and the folder opens directly as an Obsidian vault.

    • Markers. Pin labeled markers to the map, optionally team-visible, with attached notes.

    • Audio. Spatial sound emitters placed in the world that fade with distance and are muffled by walls, layered ambient sound, a stock sound library, and import for your own audio.

    • Multiple scenes per campaign with instant switching and autosave.

    • Customizable interface. Remap nearly every interface and tool color (including for color-blind accessibility), and scale text globally or independently per area: tools, chat, notifications, token names and more.

    • Rebindable camera controls with mouse and keyboard inversion and swappable pan/orbit buttons.

    • Spectator monitor. A GM-only second window with its own free camera, for a second screen or a table display.

    • Camera lock. Lock players to a fixed view for guided reveals and cutscenes.

    • Text-based data. Slabs, tokens, templates and notes are plain text, so they can be diffed, shared by copy-paste and edited in any text editor.

    Play together, with no server to set up

    Multiplayer is peer-to-peer and GM-authoritative: the GM hosts, players join directly over LAN or online through Steam. Everything in the session stays in sync: blocks, tokens, fog, lighting, props, markers, audio, chat and notes. Players joining mid-session receive the full world automatically.

    Terrablox is also fully playable offline. There is no subscription and no account to create, and your campaigns live on your own computer as plain files.

    Feature list

    • Full 3D voxel world with directional sun, skylight, colored emissive blocks and token lights

    • 3D line of sight and 3-state fog of war, tracked per team

    • Per-player, per-team permissions for what each player can see and what they can move

    • Shape, pencil, fill, stipple and snap-to-surface building tools, plus a paint mode and build plane

    • Copy/paste and a prefab library using shareable plain-text slabs, rotate/flip/scale on paste

    • Props with optional animation, for doors, drawbridges, elevators and vehicles

    • MagicaVoxel and reference image import, scene image export

    • Custom tokens from any image, with any footprint, facing, flying, top-down mode and ride slots

    • Custom token stat templates, conditions, notes, unique characters and a token library

    • Turn tracker for initiative or real-time play

    • Dice roller, OOC and IC chat, whispers and secret rolls

    • Terrain-aware rulers with sphere and cone templates

    • Customizable units, so a block can be a foot, a meter or a mile

    • Perspective, orthographic, isometric, top-down and first-person cameras

    • Several render styles including cel shading and blueprint, weather fog and a customizable sky

    • Spatial audio emitters and a stock sound library

    • Markdown notes that double as an Obsidian vault

    • Customizable interface colors and text sizes

    • LAN and Steam multiplayer, with offline play always available

    • A starter library of stock prefabs (furniture, nature, modern, grimdark sci-fi) and character images

  68. 162

    Tome of Talis: A Dice Conquest Game

    Tome of Talis: A Dice Conquest Game header image
    Released a day ago
    Type: game
    Dev: Technopath Games
    Pub: Technopath Games
    Genres: Strategy
    About
    Screenshots
    Videos

    Command your dice to glorious victory in this strategic rogue-lite. Cast devastating spells, recruit powerful dice, and prove yourself worthy to challenge the great Commander Talis.

    TACTICAL COMBAT

    Execute satisfying strategies using a variety of dice, spells, and passives to prove your worth as a master tactician.

    EVERY RUN IS DIFFERENT

    With over a hundred dice and twenty five spells, there are limitless combinations to experiment and craft. Unlock new combos to humiliate enemy commanders.

    GROW STRONGER

    Level your dice up to unlock new abilities and opportunities.

    CREATE YOUR OWN DICE

    Leverage the all powerful soul forge construct custom dice mid-run.

    PROVE YOUR WORTH

    Show Commander Talis you are his worthy heir with devastating magic and synergistic passive items.

    Tome of Talis Release Date Trailer

  69. 161

    Takeover 2

    Takeover 2 header image
    Released a day ago
    Type: game
    Dev: Pelikan13
    Pub: Pelikan13
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    ABOUT THIS GAME

    Takeover 2 is a hard-hitting, arcade-style beat ’em up and the sequel to 2019’s The Takeover. It features stylish updated visuals and a completely overhauled combat system, delivering tighter controls and significantly expanded gameplay depth.

    The combat system has been redesigned to provide greater player control and tactical options. Use the environment to your advantage by weaponizing almost everything you can get your hands on; buckets, cones, tires…nothing is off-limits!. Wield a variety of weapons to manage crowds and adapt to different enemy types.

    HARD-HITTING ARCADE COMBAT

    Takeover 2 delivers fast, responsive, and aggressive action.

    Master:

    • Combo chains

    • Parry mechanics

    • Special attacks

    • Finishing moves

    • Crowd control strategies

    • Perfect combo runs

    Max out your skills to earn coveted S Rankings and to conquer the higher difficulty modes.

    GAME MODES

    Takeover 2 includes three core game modes:

    Arcade Mode
    Fight through the full campaign which consists of a progressing gauntlet of dangerous stages filled with hordes of blood-thirsty enemies and intense boss encounters!

    Challenge Mode
    Plan your own route through several stages while engaging in fast, high-pressure trials with specific mission objectives and performance-based star ratings. Precision and efficiency matter!

    Score Attack
    Replay your favorite stages and push for a new high score.

    Beyond the core experience, two bonus mini-games expand the action:

    Jet Fury – A high-speed fighter jet experience that’s focused on survival and explosive, score-driven gameplay.
    Overtake – A retro-inspired, white knuckle racing challenge where if you don’t finish first…you’re last!

    Takeover 2 trailer

  70. 160

    Gopher It: Office Intern Simulator

    Gopher It: Office Intern Simulator header image
    Released a day ago
    Type: game
    Dev: Lys Games
    Pub: Lys Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Gopher It is a cozy first-person job sim about being the newest intern in an office full of animals. Nobody brings you work. Someone waves from two desks over or shouts from behind a door, you walk over to hear what they want, and then you go and do it. Play it alone or with up to three friends.

    The work

    Marcel the fox needs four sets collated. Beatrice the alpaca wants a drink and will tell you exactly how she takes it. Pixel needs something moved that weighs more than Pixel does.

    • The copier. Load the tray, set the count, clear the jam, staple and deliver.

    • The drink round. Cup in, right button, the sugar they asked for, then across the floor without spilling it.

    • The post. Desk to desk, plus a courier at the lobby door with a pallet nobody ordered.

    • Over forty more, from the shredder to a birthday card everyone has to sign before its owner notices.

    Moving up

    Errands earn intern points, and points unlock things: copier privileges, a desk of your own, a drinks tray, a keycard for the eighth-floor archive and, eventually, a promotion. There are 27 unlocks, and each one opens a room, a tool, a new kind of errand or a colleague who wasn't talking to you before.

    No pressure

    The clock only moves when you finish a task, so there's nothing to fall behind on and no game over. Spill a drink and you go and get the mop.

    Playing with friends

    Up to three friends can join you through Steam. It's the same office: the day's errands are shared, the list grows with the group, and every finished errand moves the clock on for everyone. Can't finish something? Leave it on the spare desk and someone else picks it up.
    [/p]

    Gopher It Trailer

  71. 159

    Eye of Darkness

    Eye of Darkness header image
    Released a day ago
    Type: game
    Dev: Swarmforge Games
    Pub: Swarmforge Games
    Genres: Action Casual Indie Free To Play
    About
    Screenshots
    Videos

    Eye of Darkness is a student‑made, completely free to play, game.
    If you want to support us, join our community discord and give us feedback.
    Thank you

    Eye of Darkness

    is a survivor rogue-lite game with a focus on exploration in which you take on the role of a cultist trying to summon the Eye of Darkness.

    The forces of Light and Darkness have been locked in an eternal struggle for ultimate power. For eons, the Light has suppressed the Darkness, imprisoning the Eye of Darkness to maintain its dominance. Under the Light’s rule, humanity lives under strict laws and rigid hierarchies, to suppress heresy.

    But now, a cult devoted to the Darkness sees an opportunity…

    Features

    Challenge

    The darkness sends forth a cultist to collect the ancient artifacts needed to awaken the Eye of Darkness. At first, only three artifacts are required, but with each successful run, the Eye of Darkness demands more. However, the time limit of 15 minutes remains unchanged—how many artifacts can you collect while battling the relentless forces of Light?

    Explore

    Venture into an atmospheric world that is newly generated with every run.
    Discover unique locations, NPC's, and treasure spots.

    Tactical combat

    Find five different NPCs, each granting you their unique spells. Combine their powers tactically and upgrade them using the souls of your enemies to achieve your ultimate goal.

    Rogue lite

    Each run is limited to a maximum of 15 minutes. If you manage to collect all required artifacts, you are rewarded with a special upgrade. Even if you fail, the books you’ve found can be used in the Arcanum to permanently enhance your stats.

    Trailer

  72. 158

    Night Light

    Night Light header image
    Released a day ago
    Type: game
    Dev: Retroactive Interactive
    Pub: Retroactive Interactive
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Description:

    This is a puzzle game about turning off all the lights in your house before going to bed. This may seem simple, but there is an aberration, the evil spirit named "Insomnia," that will attack you if you enter the darkness. Your house also happens to be laid out in a rather peculiar manner so that getting to bed isn't always a straightforward task. Some nights have you face quite a puzzle before you get any shut-eye. By the end you will have to use various tools in order to successfully get to bed.

    Details:

    This game uses real-time lighting data from the game engine to determine weather you are in darkness or not, so what you see is what you get. The player can also rewind to the previous light upon death, making it so you aren't always having to start from the beginning. The game features 30 levels plus an extra encounter at the end. This game is approximately 1 to 2 hours in length to completion. NO AI was used in the production of this video game.

    Gameplay Trailer

  73. 157

    A Needle In a Haystack

    A Needle In a Haystack header image
    Released a day ago
    Type: game
    Dev: Persidera Industries
    Pub: Persidera Industries
    Genres: Simulation
    About
    Screenshots
    Videos

    There is one needle. The pile has four million candidates.

    The Queen has misplaced her favorite sewing needle in the royal hay store. The kingdom has answered with the only sensible plan: send you into the pile and keep searching until somebody finds it.

    Needle In a Haystack is a cozy first-person search game for one to four players. There is no deadline, no enemy, and no conventional loss condition. Just an enormous haystack, a small royal problem, and as much time as you need.

    Search at your own pace. Work carefully through one corner, dig into the middle, or bring friends and divide up the job. The needle is somewhere in there. Finding it is the entire assignment.

    One strand at a time

    Every new save begins with empty hands. Grab a strand, inspect it, and drop it where you want. Move searched hay aside and gradually work your way through the mound.

    Bent nails, straight pins, wire, crystals, ores, and other finds are mixed into the pile. Some look promising until you get a closer look. Others are genuinely valuable, even if they aren't what the Queen asked for.

    Your personal and shared search totals track the work along the way. Every suspicious little object is another reason to stop and look. Some are worth keeping. Some are worth crowns. Only one wins the game.

    Share the impossible job

    Search alone or bring up to three friends. Customize your villagers and enter one shared world with one shared needle.

    Split up the work, compare suspicious finds, or gather around whatever somebody insists is definitely the needle this time. Each player contributes to the same search, and when one person finally finds it, the whole party wins.

    Want a few more hands? Hire peasants to help spot valuable finds, then upgrade them to collect and sell those finds at the Royal Quartermaster while you keep searching. Even an impossible royal assignment gets easier when somebody else is doing some of the work.

    You don't have to finish in one sitting. The host's save keeps the shared pile and each participant's progress, including tools, crowns, and contribution statistics. Return to that same save to pick up where your party left off, or start a separate search with its own progress.

    Earn better ways to search

    Start with your fingers, then sell recovered valuables at the Royal Quartermaster and put the crowns toward better equipment.

    Shovels and pitchforks let you scoop, carry, and dump bundles of hay, changing how you work through the pile. Tool upgrades give you more ways to tackle the job.

    Spend your earnings on equipment that suits the way you like to play. Keep working carefully by hand, move larger loads, or combine approaches with your friends.

    None of the tools hands you the win. You still have to find the needle and pick it up yourself.

    Make the search yours

    Create your medieval villager with different body types, outfits, hair, and colors. Give your search party its own look before heading into the hay.

    Your tools, crowns, and contribution statistics belong to that saved search, so separate saves can develop differently. Keep one search for quiet solo sessions and another for your regular group of friends.

    A ridiculous task, treated seriously

    • One persistent search across 4,000,000 - 10,000,000 candidates

    • Solo play or online co-op for up to four players

    • First-person pickup, inspection, carrying, dropping, and sorting

    • A hay pile you reshape as you search

    • False alarms, valuable finds, and a Royal Quartermaster shop

    • Shovels, pitchforks, and tool upgrades

    • Hire-able peasants who help spot valuables, with upgrades to collect and sell finds for you

    • Customizable medieval villagers

    • Independent saves with their own progress and final statistics

    • One shared winning needle, with no arbitrary deadline

    The job is simple. The pile is not. FIND THAT NEEDLE!

    Official Gameplay Trailer

  74. 156

    ALife: Becoming

    ALife: Becoming header image
    Released a day ago
    Type: game
    Dev: OpenFluke
    Pub: OpenFluke
    Genres: Adventure Indie Simulation Early Access
    About
    Screenshots
    Videos

    ALife: Becoming

    Teach the known. Discover the emergent.

    Explore strange little planets with Proto, Bridge and Kee. Gather resources, build carts and trailers, connect neighbouring worlds with bridges, and train Sparks on routes you demonstrate yourself.

    Turn Planet Hubs into shared stores and workshops - then head out to see what happens next.

    This is an AI exploration sandbox: you do the work by hand, record a trail, and teach a Spark to walk that path. Automation should be reliable enough to be useful, but physical enough to remain surprising.

    Sparks learn movement from your demonstrations; the world stays physical, so the same job can still go sideways in interesting ways.

    What you can do

    • Walk, fly and haul across tiny planets with their own gravity and biomes

    • Link Proto, Bridge and Kee, cast skills, and experiment with fused forms

    • Build a Scout Cart and Cargo Trailer from common resources

    • Raise bridges between worlds and travel the rainbow decks

    • Record trails, train Sparks, and put companions to work near your hubs

    • Share planetary storage and craft loops through Planet Hubs

    • Play solo or co-op online / LAN on a host-authoritative session Show something what you wanted instead of only telling it.

    ALife Becoming Gameplay Trailer

  75. 155

    Impact Zero Project

    Impact Zero Project header image
    Released a day ago
    Type: game
    Dev: Smzz_220
    Pub: Smzz_220
    Genres: Action Adventure Indie Strategy
    About
    Screenshots
    Videos

    SURVIVE. ADAPT. AVOID IMPACT.

    Impact Zero is a fast-paced 3D obstacle survival game where coordination, timing, and momentum are the difference between winning and losing.

    Take control of a cube and navigate increasingly challenging environments filled with moving obstacles, lasers, shifting platforms, difficult jumps, and unpredictable elements.

    The objective is simple:

    Avoid impact. Survive as long as you can.

    But simple doesn’t mean easy.

    Every level introduces new challenges that test your abilities. Watch obstacle patterns, control your momentum, time your jumps, and make it to the end!

    By the end of the game, the levels become nearly impossible, giving the player a deep sense of accomplishment upon completion. 

    MASTER THE MOVEMENT

    Impact Zero uses physics-based movement that allows you to carefully navigate each obstacle course. Build momentum when you need speed, slow down when approaching dangerous edges, and carefully position yourself before making your next move.

    One bad decision can cost you dearly. 

    FACE INCREASINGLY DANGEROUS CHALLENGES

    Navigate environments featuring:

    • Moving and stationary obstacles

    • Moving lasers

    • Precision jumps

    • Moving platforms

    • Environmental hazards

    • Collectible bonus points

    • Increasingly challenging obstacle combinations

    What begins as a simple test of movement evolves into a fight to maintain control as the world around you becomes increasingly dangerous.

    CHASE A BETTER SCORE

    Survival isn’t your only goal.

    Collect bonuses, complete levels, and push your score higher—but mistakes come at a cost. Taking the safest path may keep you alive, while taking greater risks could lead to a better score.

    How far are you willing to push it?

    MAKE YOUR CUBE YOUR OWN

    Change your cube’s color during gameplay and take on the challenge with your own look.

    BUILT BY A SOLO INDIE DEVELOPER

    Impact Zero is an independently developed game built around a simple idea: create an obstacle game that is easy to understand, challenging to master, and satisfying to improve at with every attempt.

    Learn the patterns.

    Master your momentum.

    Impact Zero Trailer

  76. 154

    Your Friends Vs Hidebehind

    Your Friends Vs Hidebehind header image
    Released a day ago
    Type: game
    Dev: Asador Entertainment
    Pub: Asador Entertainment
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Record your scream. It becomes part of the game.

    Your Friends vs Hidebehind captures your real voice before the run starts. When something takes you, your scream plays back for everyone. Every group sounds different. Every ending is personal to you and your group.

    Turn and look. Or it takes you.

    The Hidebehind is inevitable. It is present in every shadow, every sound, every corner of the forest. It will always find you. It will lock onto you and you will freeze. The world will go dark, tendrils will creep in from every edge of your screen, and your only way out is to turn and face it before your nerve runs out. While you're paralyzed, it plays back one of your taken friends' screams. Distorted. Your friend might still be there, somewhere, on a different plane of existence. Nerve beats luck... but only for a moment.

    The forest doesn't show everyone the same thing.

    Explore a procedurally generated forest that's never the same twice. Find the keys. Reach the bunker. The Hidebehind doesn't reveal itself the same way to every player at the same time, and not everyone may be seeing what you're seeing.

    The taken are still there, hanging on.

    When you're taken, you cross over as a Spectre. Move freely, phase through doors, tag items for your team with Item Vision, and build charge to manifest back. Your friends still need you. The forest just changed the rules.

    Something is already in there with you.

    Landmarks. Fake cabins. Found notes from people who didn't make it. Cosmic residue at every take site, with your teammates' screams echoing inside. The longer you stay, the more the forest remembers you were there.

    1-6 players. Online co-op. Procedurally generated. Proximity voice chat built in.

    Your Friends Vs Hidebehind - Official Trailer

  77. 153

    Total Neuroscience

    Total Neuroscience header image
    Released a day ago
    Type: game
    Dev: Sinter Labs LLC
    Pub: Sinter Labs LLC
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Study

    Intended for Neuroscience students. Work the numbers, from ion concentrations to time constants, set the dials on a membrane, read the traces, map the lesions, and much more.

    Drills, lessons, flashcards with spaced review, mock exams, a review queue.
    • For: Neuroscience course exams. The biological part of the MCAT’s Psychological, Social and Biological Foundations section. Step 1 review.
    • 42 topics · 4,469 practice items · 36 lessons, 396 minutes of reading · 38 flashcard decks, 897 cards · 395 glossary terms
    • Hands-on: dials, traces, lesion maps, ladders.

    Soma Works

    A Neuroscience factory game inside a living neuron. Lay the rails from the loader to the axon and keep the terminals supplied through five chapters.
    Five chapters, then A Life

    Supply Lines

    A Neuroscience puzzle about one day in a life. Keep the brain’s four chemical systems in balance from waking to sleep, with coffee, a nap, daylight and a walk to spend.
    A Daily, five scenarios, the Week

    One purchase unlocks everything. No subscriptions, no microtransactions.

    Soma Works/Supply Lines Trailer

    Total Neuroscience Trailer

  78. 152

    Tea Break Poker Trainer

    Tea Break Poker Trainer header image
    Released a day ago
    Type: game
    Dev: Childish Things
    Pub: Childish Things
    Genres: Casual Indie Simulation Strategy Free To Play
    About
    Screenshots
    Videos

    Tea Break teaches you which hands to play, from which seat, and why. It is a study tool for No Limit Texas Hold'em, not a poker game: no real money, no wagering, no chips to buy.

    Most poker trainers ask you to memorise a few hundred hands and charts. Memory fades, and a chart tells you nothing about a hand you have not seen before. Tea Break teaches the handful of ideas the charts are built from, so you can work the answer out at the table instead of trying to remember it.

    How it works

    • A hand, a seat, a decision. Five minutes is a full lesson.

    • Get one wrong and you are told which idea you broke and what follows from it, not just that you were wrong.

    • The hand stays on screen afterwards. See the whole correct strategy, then replay the spot as often as you like. Only your first answer counts, so working a hand costs you nothing.

    Some hands are not a straight yes or no. The right play is a mix: raise this one 60 percent of the time and fold it the rest. After every answer, Tea Break shows how the solver splits that hand, and on a mixed spot either choice scores well, because neither costs you much. The answers come from solver output the professionals study.

    Mistakes are measured in the units poker already uses, big blinds per hundred hands, and totalled into a single rating that moves as you improve.

    Start at the beginning: which hands to open, from every seat. Then defending your big blind, and on through the flop, turn and river.

    Free to start: play any fourteen lessons you like. A subscription opens every cash game lesson on the path.

    No ads, and there never will be.

    Answers before the flop are solved with HoldemResources Calculator (HRC), and after it with TexasSolver.

    Gameplay Trailer

  79. 151

    Da Bridge Troll

    Da Bridge Troll header image
    Released a day ago
    Type: game
    Dev: Staple Studios
    Pub: Three Cogs Interactive
    Genres: RPG Simulation
    About
    Screenshots
    Videos

    Da Bridge Troll is a roguelike survival simulation. Take on the role of a cunning—or ravenous—troll who rules a lonely bridge deep within a fractured realm. Manage your hunger, trinkets, and favor as travelers from nine rival factions approach your crossing—each bringing opportunity, danger, or their own brand of foolishness.

    Choose whether to eat, toll, or spare those who step before you. Every decision shifts the balance between greed and mercy, shaping whether you’ll survive another night beneath the stones… or ascend to legend.

    FEATURES

    Encounter Travelers

    Face a constant flow of strangers—nobles, soldiers, merchants, and creatures of stranger kind. Hear their pleas, threats, or insults before deciding their fate. Some will feed your belly, others your purse, and a few may become Trinkets—tokens that can be offered to other factions in exchange for their favor.

    Balance Your Vices

    Food, greed, and favor rarely align. Every meal or mercy shifts your standing with the world above. Play cautiously and starve, or indulge and risk wrath. Only trolls who master restraint—or embrace their hunger—will endure the full cycle of survival.

    Endings & Legacy

    Outlast all four seasons to claim one of several fates. Become a Predator, feasting on all who wander too close, or rise as a Guardian, honored and protected by those you once extorted. Fail to balance your vices, and you’ll end as countless trolls before you have—bones under stone.

    Setting

    Inspired by dark folklore, Da Bridge Troll unfolds in a grim world of starving villages, cursed forests, and ancient grudges. Its pixel-art aesthetic and dry humor evoke the bleak charm of fairy tales told long after sunset—where monsters are hungry, and mercy is a luxury few can afford.

    Playtest Showing

    Announcement Trailer Da Bridge Troll

  80. 150

    Blocky Battles

    Blocky Battles header image
    Released a day ago
    Type: game
    Dev: Low cortisol studio
    Pub: Low cortisol studio
    Genres: Action
    About
    Screenshots
    Videos

    Build. Test. Survive.

    Blocky Battles is a first-person multiplayer game where you have one goal: build a house that can survive the wind.

    You have limited time, a simple set of tools, and the same blueprint as every other player. Build quickly, place your blocks carefully, use cement, and make sure your structure is properly supported — because when the wind arrives, physics will decide whether your house was truly built to last.

    🧱 Build Your House

    Every round gives you the same blueprint. Your job is to recreate it using large blocks and cement.

    Build the walls, complete the structure, and place the roof. You can build fast, but rushing comes at a cost — crooked walls, poorly supported pieces, and missing cement can send your entire house crashing down when the wind hits.

    🌪️ Let the Wind Decide

    When the timer runs out, the most important part begins.

    The wind puts your construction to the test.

    See what survives, what collapses, and how well you handled the build. Your score is based on factors such as how closely you followed the blueprint, how much of your structure remains standing, how straight your walls are, and how much time you had left.

    From a pile of rubble to a true fortress — every build tells a story.

    👀 Watch Your Rivals

    You're not building alone.

    Up to four players compete in each round. Everyone builds on their own island, but you can keep an eye on your opponents and compare their progress with your own.

    Are you building faster than everyone else? Or is someone already creating the perfect copy of the blueprint?

    🏆 Fight for First Place

    Earn coins and experience from your performance, and compete for extra rewards by finishing first in regular matches.

    Looking for a bigger challenge? Jump into RANKED. Every successful build can bring you closer to the next rank, while a bad result can cost you valuable points.

    Climb from Bronze all the way to Master and prove you can build under pressure.

    🎁 Customize Your Profile

    Earn experience, coins, and other rewards as you play. Complete daily and weekly challenges, progress through the seasonal Battle Pass, and unlock new items.

    Customize your character with:

    • 🧤 Gloves

    • 🛠️ Trowels

    • 🏝️ Islands

    • 🎩 Hats

    • 🎒 Accessories

    • 🧥 Capes

    • 🏷️ Titles

    Not every build has to look the same — build your own style.

    ⚡ Short Rounds. Quick Decisions. Lots of Rubble.

    Blocky Battles combines simple building mechanics with physics and competitive multiplayer.

    You have a blueprint.
    You have the blocks.
    You have a few minutes.

    Now prove you can build something the wind can't knock down.

    Blocky_Battles_Trailer

  81. 149

    Capy of Gods

    Capy of Gods header image
    Released a day ago
    Type: game
    Dev: CapyEmber
    Pub: CapyEmber
    Genres: Action Adventure Casual Indie RPG Early Access
    About
    Screenshots
    Videos

    Climb the tower. Survive the horde. Become a god.

    Capy of Gods is an action roguelike about a capybara climbing a colossal tower while waves of enemies try to drag it back down. It blends vertical platforming with automatic bullet heaven combat: you focus on climbing and dodging, your weapons fire on their own.

    Every run is different. Every floor is fresh chaos.

    ⚔️ Fight as you climb
    Your weapons attack automatically: you decide where to move, when to jump, and when to dash to dodge. Gain XP, level up, and pick from 3 upgrades: new weapons, animal instincts, and synergies that reshape your entire build.

    🗼 A tower that builds itself
    Platforms, traps, chests, secret rooms and biomes, all procedurally generated every run. Climb The Tower, cross The Labyrinth and reach The Summit across 6 biomes. You never climb the same tower twice.

    👹 Bosses and semi-bosses
    More than 20 bosses, from flying semi-bosses with unique attack patterns to floor bosses you summon when you're ready. Survive the horde… and whatever the horde is hiding.

    💎 Persistent progression
    Earn rubies every run and unlock permanent attributes, weapons, instincts, items, and new capybara characters, each with its own playstyle.

    🎮 Easy to pick up, hard to put down
    Simple controls, fast runs, deep decisions. Full keyboard and controller support.

    🌍 Available in 29 languages
    English, Español (España), Español (Latinoamérica), Français, Italiano, Deutsch, Nederlands, Dansk, Svenska, Norsk, Suomi, Português (Brasil), Português (Portugal), Polski, Čeština, Magyar, Română, Türkçe, Русский, Українська, Български, Ελληνικά, Bahasa Indonesia, Bahasa Melayu, Tiếng Việt, 简体中文, 繁體中文, 日本語, 한국어

    How high will you climb before the tower swallows you whole?

    Capy of Gods Trailer

    metal trailer

    Gameplay Trailer

  82. 148

    Double or Rubble

    Double or Rubble header image
    Released a day ago
    Type: game
    Dev: DigiKerr Games
    Pub: DigiKerr Games
    Genres: Adventure Casual Indie Simulation Early Access
    About
    Screenshots
    Videos

    Help an old man get his mine back.

    Double or Rubble is a relaxed, colorful mining game with a crooked heart. Swing your pickaxe, cut stones open on the beat, and bet what's inside against the smuggest card sharp in the quarry, because the only way to free the little stone-and-crystal creatures sealed in his capsule machines is to beat him at his own game.

    "Six Folk make a wall. Bring the walls home, and this mine is ours again."

    — Wick

    Wick lost his mine on a bet. He's too worn out to swing a pickaxe any more, so he's hired you. He's kind, he's scared, and he isn't telling you everything about how it happened.

    The mine's old residents, the Folk, are sealed away inside the capsule machines of Jesper Crooke, the House. He's charming when he wins and considerably less charming when he doesn't. Win them back one at a time, bring them home to the Hollow, and find out what really happened at that table.

    • Mine the quarry. Break stone seams, crystal veins and jade lodes for coins and stones. Hire a crew to keep swinging while you're busy, and run your mine day by day from the Mining Office.

    • Cut on the beat. Take your stones to the cutting bench and strike the rings in time with the music, across sixteen rhythm charts. Every perfect cut pays off.

    • Bet the House. Three shuffled stones: your win, Jesper's win, or a tie. Win, and he matches every core. Lose, and he keeps the lot. Push your luck or play it safe. Double or rubble: it's all in the title.

    • Free the Folk. Pull the capsule machines and see who comes out. Collect keychains, pickaxe skins (some of them animated), and the stories behind every Folk in your Book.

    • Take a seat at the card table. Build a team of Folk cards, set your lanes and roll the dice against Wick, your contract clients and Jesper himself. Win packs, spare cards and rewards as you climb the levels.

    • Rebuild the walls. Six Folk make a wall. Fill four walls, light the Portal with Lodelight, and cross into the Hollowlands.

    • A warm, colorful world of illustrated cutscenes, from the bus ride to the shack to the Portal, with a story that rewards paying attention.

    • Bets that matter: the cutting bench, the House, and a card game in Jesper's Den where nothing is quite what it seems.

    • A growing village. Every Folk you free comes home to the Hollow, a warm cave town that fills up as you play. Collect keepsakes from the Skin Machine and watch them turn up around town.

    • A deep skill tree, a crew to hire, contracts to take, and mining days with real payoffs.

    • The Hollowlands: a final area full of puzzles and surprises.

    • A Book of every Folk you've met, and an achievement for nearly everything you can do.

    • Play at your own pace, with no pressure, no real-money purchases, and no real-money gambling. Everything is paid in the game's own coins.

    For people who like gentle games with a little mischief.

    Double or Rubble is made by DigiKerr Games, a small independent studio. If you've ever wanted a game that feels like a quiet afternoon with a very suspicious cardsharp, welcome to the camp.

    Gameplay

    Cinematic

  83. 147

    Grim Deck

    Grim Deck header image
    Released a day ago
    Type: game
    Dev: Chris Hanna
    Pub: Chris Hanna
    Genres: Indie Strategy
    About
    Screenshots
    Videos


    Based on Scoundrel by Zach Gage and Kurt Bieg. 44 cards. 20 life. Clear the deck.

    It Is a Grim Solitaire


    It's a grim solitaire. One deck, 44 cards, 20 life.
    Clubs and spades are monsters. They hit for their rank: J 11, Q 12, K 13, A 14.
    Diamonds are weapons. A weapon takes its rank off every hit, but only fights monsters weaker than its last kill.
    Hearts are potions. They heal their rank, up to 20. Only the first one each round heals.
    Each round deals 4 cards. Play 3. The 4th stays for the next round.
    Flee a round to send all 4 under the deck. Not twice in a row, and not once you've played a card.
    Clear the deck to win. Hit 0 and you lose.
    Every deck is dealt to be winnable.

    Couch and Online Co-op


    Two players, two decks, two crosses of 4 cards. The crosses share 2 cards.
    A shared card goes to whoever plays it first. What you leave there, your partner can reach.
    Leave them the potion. Take the monster their weapon can't. Flee your cross and the shared cards go with it.
    Each player has their own life, weapon and potion. If one falls, you both lose.
    Clear both decks to win.
    Play local, or online with a Steam friend.

    The Daily Deck


    One new deck every day, the same for everyone.
    Your first game of the day is the one that counts. Win it without an undo to make the leaderboard.
    See how many tried, how many won, and which friends won.
    Missed a day? Go back up to six days, unranked.
    The daily is in the free demo.

    Rogue: Six Decks, One Run


    A run is six decks back to back. The sixth is a boss.
    Pick your way up the map. Elite decks pay better. Shrines burn away a curse. Armories start you armed.
    Life is full at the start of every deck.
    Beat a boss to open the next tier. There are five.

    Every Boon Has a Curse


    Win a deck and take an upgrade pass: a choice of pacts, each a boon bound to a curse.
    Two potions heal each deal, but each one you drink dulls your weapon.
    You must take one, and it stays for the whole run.
    Pacts change the rules, and every deck is still dealt to be winnable under them.

    A Small Game


    Grim Deck is small: one deck, one table.
    Games are short. You will die a lot.
    Deal again.

    Features

    • Every deck winnable, or any shuffle
    • Local and online co-op
    • A new daily deck, with leaderboards and friends
    • Rogue runs: six decks, a map, pacts, bosses and tiers
    • Step-by-step tutorial
    • Undo, stats and streaks
    • Smoke, blood and goo simulated on the GPU
    • Music mixed live as you play
    • Keyboard, mouse or controller. PlayStation, Xbox, Switch and Steam Deck prompts
    • 12 languages

    Based on Scoundrel by Zach Gage and Kurt Bieg. Cards and sounds: Kenney. Icons: .

    trailer

  84. 146

    Isekai Survivors

    Isekai Survivors header image
    Released a day ago
    Type: game
    Dev: World1
    Pub: World1
    Genres: Action Casual Indie RPG
    About
    Screenshots
    Videos

    Live your fantasy as an Isekai medieval fantasy adventurer and take on quests to earn gold, rank and power. Mow down hordes of enemies, collect items, upgrade your stats and ultimately become the hero that will save this other world

    Isekai Survivors 1.0 Trailer

  85. 145

    Megachest

    Megachest header image
    Released a day ago
    Type: game
    Dev: muffler
    Pub: muffler
    Genres: Casual
    About
    Screenshots
    Videos

    Megachest is an incremental game about opening chests, discovering legendary loot, and building your ultimate fortune empire!

                     

                   

    Features

    • Satisfying clicker and idle progression

    • Loot legendary loot and manage biggest inventory ever

    • Hire helper to automate chests opening

    • Discover new chests and unique loot

    • Prestige to earn powerful permanent relics

    • Watch your inventory grow while you're away

    Gameplay Trailer

  86. 144

    Journey Under The Pyramids

    Journey Under The Pyramids header image
    Released a day ago
    Type: game
    Dev: Greg Muhlbock
    Pub: Greg Muhlbock
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Over a century ago, renowned Egyptologist Arthur C. Winters mysteriously vanished while investigating the Great Pyramids of Giza. Now, as his descendant, you embark on a journey deep beneath the desert sands to uncover the truth behind his disappearance.

    Explore a vast underground labyrinth of ancient chambers, forgotten passageways, and hidden treasures. Discover Arthur's personal belongings scattered throughout the ruins, uncovering fragments of his journey as you follow in his footsteps.

    A World of Puzzles and Discovery

    Put your problem-solving skills to the test with 50 unique puzzles, ranging from cryptic symbols and mechanical contraptions to challenging spatial and strategy-based puzzles. While some can be solved through careful observation and deciphering clues, others demand experimentation, logical thinking, and persistence. As you venture deeper, the challenges become increasingly complex, rewarding patience and ingenuity.

    Secrets Beneath the Sands

    Navigate treacherous environments, encounter wildlife lurking within the ancient corridors, and discover mysterious artifacts inspired by Egyptian mythology. Every chamber holds new challenges, and every discovery brings you closer to the truth.

    But the deeper you venture, the stranger the discoveries become. Some mysteries are older than the pyramids themselves.

    Key Features

    • 50 unique puzzles to solve

    • 32 rooms to explore

    • 18 treasure chests to unlock

    • 6 ancient artifacts to discover

    • Arthur's hidden personal belongings to uncover

    • An optional clue system to help guide your journey

    • Puzzle skipping for players who need a helping hand

    • Simple, intuitive controls using just left and right mouse clicks

    • Atmospheric environments, wildlife, and hidden dangers

    Journey Under The Pyramids Gameplay Trailer

    Journey Under The Pyramids Cinematic Trailer

  87. 143

    Renegades

    Renegades header image
    Released a day ago
    Type: game
    Dev: Asarion Games
    Pub: Asarion Games
    Genres: Adventure RPG Strategy Early Access
    About
    Screenshots
    Videos

    Renegades is a turn-based party card battler about five fugitives trying to cross a kingdom that has decided people like them should disappear.

    The Kingdom of Valdris has outlawed unsanctioned magic. The old orders have bent, the roads have gone dark, and the people who once held the frontier together are being hunted. Your party did not set out to save the world. They defected, survived, and kept walking.

    A party, not a deck

    Fight with three characters at a time, each with a deck of their own. Three cards in every hand, three actions a turn, and a table that never lets you play everything you want. Every enemy intent is telegraphed. Reading it is your job. Answering it is your deck's.

    • Distinct party roles. Hold the line with Hyperion, ward and break enemies with Solyn, mark a target and redirect attacks with Faide, prime and detonate with Luciana, and turn blood into power with Xarion.

    • Deterministic resolution. Every card resolves the moment you play it. No hidden rolls, no surprise damage. End the turn and the enemies act in the order they showed you.

    • One shared hand. Your heroes draw into the same three slots and spend the same actions, so every play is also a choice about who does not act.

    Read the fight before it starts

    Hover a foe and its ledger opens: the hit, the target, the reason. Then decide. Block it and let Hyperion's Retaliate answer. Taunt it onto someone who can take it. Reroute it. Or kill the attacker first.

    Choose your party. Plan ahead.

    Before each battle, pick the three who take the field from a roster of five. Who you bring decides what your hand can do, and what it can survive. A wall of shields, a nest of marks, a slow bleed of hexes: the road ahead should shape the choice.

    Take the Opportunity. Earn the upgrade.

    Every battle deals your party an Opportunity: one challenge for one hero and one card. Deal ten damage to a single foe in a round. Absorb fifteen with Block. Detonate two stacks at once. Take it, and when the fight ends that card offers you an upgrade draft. Upgrades never just add numbers. They change what the card does.

    Level up. Choose the path.

    Each level is a draft: three milestones, one on each of the hero's discipline rails. Pick one and the hero changes how they fight, not just how hard.

    Reforge. Refine. Destroy.

    Shaping Stones stand along the road, each open for one visit. Reforge a card into a new form. Refine it by removing one trait, good or bad, and live with the roll. Destroy a card you no longer want drawn. Small decks win fights.

    The road watches back

    Cross the Greenveil on a map where the dangers are visible and the choice of road is yours. Points of Interest hide supplies, shrines, and worse. Two rare threats roam by their own rules: Provost Tallis marches his registry circuit by daylight and chases no one. If you want what he carries, you intercept him. Old Ashmaw hunts at night. It shadows your lanterns at a distance, and when it commits, only dawn calls it off.

    Choices leave marks

    Events, defeats, and hard bargains can leave temporary emotion cards in a character's deck: Hope, Shame, Vengeance, Grief, and more. What your party goes through is what your party shuffles.

    Every hero has a reckoning

    The forest holds five trials, one for each renegade: the captain Hyperion swore to, the sisters who buried Solyn's staff, the rival who taught Faide the routes, the brand Luciana's brother tried to cut away, the shard in Xarion's chest. Survive three and the sealed temple opens.

    This is a game about tactics under pressure, trust earned slowly, and the small decisions people make when every road leads to the hard truth.

    Early Access

  88. 142

    Voody Hex

    Voody Hex header image
    Released a day ago
    Type: game
    Dev: Toropipou Games
    Pub: Toropipou Games
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Baron Samedi has stolen your Cabaret...

    Play as Voody and hex yourself to reclaim it and defeat the Baron.

    Achieve all the challenges across a plateformer level while dodging the curses of the Baron.

    You must choose from the Baron's curses to increase the difficulty.

    Buy powerful charms at Mama Brigitte's refuge.

    Doll Voody up with fancy skins.

    Face up to the Baron and its employees to get your gross profit back.

    KEY FEATURES

    • 10 charms (very handy)

    • 14 menacing curses

    • 3 unlockable posters

    • 13 elegant skins

    • 6 unique game modes to discover

    • 3 different worlds to explore

    • 1 moderated Boss who runs the Cabaret very well

    • 4 interactive NPCs with intriguing backstories

    Trailer

  89. 141

    The Cruel Guardians

    The Cruel Guardians header image
    Released a day ago
    Type: game
    Dev: Hosted Games
    Pub: Hosted Games
    Genres: Adventure Indie RPG
    About
    Screenshots
    Videos

    Being the noble of a manor has its perks: you can enjoy feasts, fine entertainment, and even correspondence chess games with the king himself. Of course, there are many responsibilities that come with ruling over a castle and countryside too. 

    The Cruel Guardians is an epic, 187,000 word interactive fantasy novel by Samwise Harry Young, where your choices control the story. It's entirely text-based, and fueled by the vast, unstoppable power of your imagination.

    You must keep ambitious bandits in check; hold court and consider your subjects' many requests and problems; and navigate a complex political world where making one group or individual happy often means making another discontent. 

    Yet no one ever prepared you for being haunted by a powerful and mysterious demon, or contending with a group of new radicals called anarchists. The demon seems intent on terrorizing you into adopting her own moral code, and the anarchists will never be content until they've toppled feudal society, starting with your own humble manor. 

    • Play as Lord, Lady, or Noble; romance whoever you want. You're the ruler, after all! 

    • Romance a sly spymaster; a witty servant; a clever advisor; a chivalrous general; a passionate fire priest;  or even the anarchist who wants to overthrow feudal society, including you.  

    • Rule over your subjects with sympathy, pragmatism, or an iron fist. 

    • Strive to maintain your sanity, and order in your domain as a demon tries to make you see things her way: voluntarily, or forcibly.

    • Attempt to crush the anarchist revolution that's simmering just below the surface, or eventually discard your feudal loyalties altogether and join forces with them. 

    Will you defeat your enemies first, or will they send your world crumbling down around you? Or, stranger yet, will you come to sympathize with their goals?

    The Cruel Guardians trailer

  90. 140

    Night Cart: The Immortal Plague

    Night Cart: The Immortal Plague header image
    Released a day ago
    Type: game
    Dev: Bearded Giant Games
    Pub: Bearded GIant Games
    Genres: Adventure RPG
    About
    Screenshots
    Videos

    Night Cart is built around exploration, uncertainty, and learning through failure. Inspired by Eternal Ring, King’s Field, and Shadow Tower, it follows a personal design philosophy: trust the player to observe, experiment, and find their own way. Night Cart asks for patience and sustained attention, with little to no hand holding. Expect to get lost, get stuck, and fail often. Directions, and goals are represented in item descriptions, dialogue and character barks.

    Read what you find, pay attention to your surroundings, and reconsider your approach when something doesn’t work. Understanding the world and its systems is part of the adventure, and the satisfaction comes from discoveries and victories you work out for yourself.

    The plague has consumed Transylvania.

    It’s 1619. The plague has emptied villages, barricaded churches, and turned once-busy roads into lonely trails haunted by soldiers, outlaws, and whispers of the dead.

    You are a humble cart driver hired by Nera, a mysterious immortal woman answering a summons from her creator, Count Saint Germain. Together, you’ll travel the moonlit roads of 1619 Transylvania, venturing deeper into a land where every crossroads, ruined chapel, forgotten mill, and abandoned homestead tells the story of a world falling apart.

    Leave the safety of your cart and venture into forgotten places, hidden laboratories, ruined forts, caves, cemeteries, and abandoned settlements. Explore in first person, search for weapons and useful items, uncover journals and environmental clues, and face dangerous encounters using swords, firearms, alchemical tools, and the environment itself.

    Travel at your own pace through a handcrafted gothic landscape built around exploration and discovery. Follow the main road toward your objective or leave it entirely to find hidden paths, optional locations, powerful equipment, strange characters, and dangerous encounters. Major areas can be approached in different orders, and curiosity often leads to something worth finding.

    Can you uncover the truth behind the plague... and the woman riding beside you?

    • Use your horse-drawn cart to travel between roads, ruins, settlements, and wilderness, stopping wherever curiosity leads you.

    • Travel with Nera, an immortal companion who fights alongside you, comments on the world, and reacts to your journey. Equip her with swords, guns, daggers or even a giant bastard sword!

    • Explore interconnected roads, wilderness, ruins, caves, churches, cemeteries, laboratories, and other hidden locations, each with its own enemies, discoveries, and rewards.

    • Fight deliberate, dangerous encounters in first person using charged melee attacks, firearms, alchemical tools, movement, and the environment itself.

    • Choose when to fight, when to move past danger, and how deeply to explore. Use consumables, your horse, explosive objects, terrain, and your equipment to turn encounters in your favor.

    • Apply potions to your weapons and create devastating combinations.

    • Challenge powerful enemies and bosses guarding key locations, then use what you discover to push farther into the region.

    • Meet memorable characters, uncover environmental stories, and piece together the mystery surrounding Count Saint Germain and Nera.

    • Immerse yourself in a haunting atmosphere inspired by Romanian history, folklore, and gothic horror.

    Night Cart blends retro-inspired visuals, oppressive darkness, and atmospheric exploration into a world shaped by isolation, superstition, and decay. The game is designed to adapt to both modern and retro setups, with support for 4:3, 16:9, 16:10, and ultra-wide displays.

    • Flexible display support: 4:3, 16:9, 16:10, and ultra-wide.

    • Complete input customization: Full keyboard, mouse, and controller rebinding.

    • Xbox and PlayStation controller support.

    • Adjustable presentation: Toggle optional filters, animations, camera effects, HUD elements, and other visual features.

    • Scalable interface for different screen sizes and viewing distances.

    Take your cart into the haunted wilds of Transylvania, wherever you are. Night Cart was developed for and with the Steam Deck in mind, running at 60 FPS through most of our testing, with dips to around 38–40 FPS in the busiest areas.

    The interface is built for controller navigation, making it easy to manage your inventory, navigate menus, and command Nera using the Deck’s controls. With a scalable UI and customizable controls, you can settle in for a gothic adventure from the comfort of your couch or take it on the road.

    Inspired by classic immersive shooters, gothic horror, and old Eastern European legends.

    Gameplay Trailer

    Steam Deck Trailer

  91. 139

    Against Heroes

    Against Heroes header image
    Released a day ago
    Type: game
    Dev: Spacewisp Games Nextday
    Pub: Spacewisp Games
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Why wait for heroes to defeat the Demon Lord?

    Ever wondered why the Demon Lord in JRPGs lets heroes grow stronger? He was busy hunting the other heroes. In Against Heroes, become the Demon Lord, build a monster army, and hunt rising heroes in a strategic auto-battler roguelite. Eliminate them before they become powerful enough to defeat you, and begin your conquest of the world!

    Build Your Own Army of Unique Monsters

    Recruit and upgrade monsters with distinctive abilities and traits. Find combinations that bring out their strengths and deploy your troops against powerful heroes.

    Growing Heroes, Fates in Your Hands

    Each hero has unique strengths and weaknesses, and grows stronger over time.
    Assess your army’s strength and decide which heroes to face and when.
    You cannot eliminate every hero at once. Who poses the greatest danger now, and who will become the biggest threat later?
    Prioritize your targets based on the heroes’ growth and your army’s strength.
    And make the heroes who defied you pay the price!

    A Different Roguelite Strategy Every Run

    Grow your army with limited resources and adapt to changing circumstances. Recruit new monsters, strengthen your troops, or save money for the next battle. Weigh immediate gains against future threats and conquer the world with a new strategy every run!

    New Trailer

  92. 138

    The Horror

    The Horror header image
    Released a day ago
    Type: game
    Dev: Strange Crow
    Pub: Strange Crow
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    The Horror is a survival horror game.

    A game is a form of entertainment invented by fish or something a long time ago.

    Its minimalistic approach may initially seem counter intuitive, but once engaged, it lifts the tension to new heights. The aim is to achieve a classic and effective horror atmosphere in as refined a form as possible. To create a charming, relaxing experience that makes you scream and cry. 

    Think strategically as you move between a maze of labs, blocking doors, collecting survivors and out thinking, The Horror. The Horror is huge, fast, and terrifying to look at. Yes really. 

    His horrifying form leaves little to the imagination and averts the gaze of even the most hardened. And his personality isnt even nice to make up for it, just an all around rotter.

    Think you can handle it? 

    Features:

    • A unique approach to 2d rendering, with a custom built lighting system specifically for The Horror. Because we just arent normal. 

    • Full 3d sound attenation. You'll hear him coming, but he'll hear you too. Just dont say anything too embarrasing. 

    • Robust, intelligent npc logic. The horror behaves like a wild, but tactical hunter, it listens, it patrols, and when it hears you…. it sprints. Luckily I run a lot, run outa fucks to give. Dont tell steam I swore. 

    • A full story with a variety of levels, mechanics and more. Never before done in gaming. Ever seen a game with story levels before? Thought not. 

    • "Be The Horror" mode to hunt down npcs, friends and your family. Play as the horror or have one of your friends do it and enjoy pretending to murder each other, over and over. Like well adjusted, civilized people do. 

    • "Containment" puzzle and strategy heavy game modes where tricking and trapping the horror is the only way to win. This mode is exceptionally difficult, offering real challenges for even the hardcore players. Not only must you outpace the horror, but you must cleverly design ways to contain him as you do. It's my personal favorite of the modes. Wait uh oh... our... our favorite. 

    • Rougue like game modes in which you have to get as far as you can in one life. It wont be far. Sorry.

    • Multiple maps and environments to play through. You can finally touch grass (warning no grass in game).

    • Classic retro 3d render styles allowing a full first person experience not unlike early doom graphics. Becuase even though I made a 2d top down game I decided to slap in 3d first person anyway. Thats something people do... right?

    • Access to dev underlying engine features. Because maybe I just didnt do a good enough job in your opinion. 

    • A playable game (fingers crossed).

    • A personal promise to make no more cringe jokes if you buy the game*. 

    *all promises are lies. 

    The Horror

    Containment Mode

  93. 137

    Crystal Commanders

    Crystal Commanders header image
    Released a day ago
    Type: game
    Dev: DB Creations, Inc.
    Pub: DB Creations, Inc.
    Genres: Strategy
    About
    Screenshots
    Videos

    Command armies. Build your defenses. Crush your enemies.

    Crystal Commanders is a fast-paced VR real-time strategy game that puts you directly on the battlefield. Use intuitive, expressive VR controls to command your forces, construct defenses, manage resources, and react to the chaos of combat—all from an immersive perspective that lets you get right into the action.

    Whether you're holding the line against relentless enemy hordes or facing off against another commander online, every battle demands a different strategy.

    Defend. Adapt. Survive.

    Take command of the heroic Desert Raiders in an action-packed defensive campaign. Build powerful walls and towers, gather resources, and prepare for wave after wave of enemy attacks.

    But surviving isn't just about building the perfect base. Discover powerful game-changing power-ups and modifiers throughout each run, dramatically altering your strategy and opening up new ways to play.

    Survive the onslaught, adapt your defenses, and fight your way to the ultimate showdown.

    Can you withstand the waves and destroy the boss?

    Two Factions. Two Ways to Wage War.

    Choose your faction and master a radically different approach to RTS combat.

    Desert Raiders are masters of defense. Build imposing walls, powerful towers, and fortified positions to create a stronghold your enemies will struggle to break.

    Crimson Legion takes the opposite approach. Build large, fast-moving armies and overwhelm your opponent through speed, aggression, and sheer numbers.

    Master both factions and find the one that matches your command style.

    Take the Battle Online

    Put your strategy to the test in 1v1 online multiplayer across a variety of unique battlefields.

    Meet up with other players in Virtual Lobbies, socialize, and set up your next match before stepping onto the battlefield. Then put your base-building, resource management, and tactical skills to the ultimate test.

    Will you outbuild your opponent—or overwhelm them before they have a chance to respond?

    Command at Any Scale

    Crystal Commanders gives you complete control over the battlefield through intuitive VR interactions.

    Get up close and personally direct the action, then switch seamlessly to Table Mode when you need the bigger picture. Use your grip controls to scale and move the battlefield, giving you a sweeping strategic view of the entire map. When it's time to make a precise move, jump right back into the immersive battlefield.

    See the big picture. Then get back in the fight.

    Learn the Battlefield

    New to Crystal Commanders? Three dedicated tutorials introduce you to the fundamentals, VR controls, and the unique strengths of each faction.

    Learn the basics, master your army, and develop your own approach to command.

    Launch Trailer

  94. 136

    Magua: Twenty Sorrows

    Magua: Twenty Sorrows header image
    Released a day ago
    Type: game
    Dev: Magua Games
    Pub: Magua Games
    Genres: Indie Strategy Free To Play
    About
    Screenshots
    Videos

    "Magua: Twenty Sorrows" is a combat strategy game that blends Roguelike elements and auto-battler combat.

    Assemble a team from ten factions and three classes, and make them synergize with each other.

    Strategically pick units to activate synergies and create insane combinations that boost your team!

    Forge an unstoppable team that will crush all eighty bosses in the game.




    An auto-battler focused on the creating synergies to buff your team.
    Upgrade your team and defeat ever stronger enemies in this Roguelike adventure.


    Combine, Open Packs, Assemble

    Strategically build your team to defeat increasingly difficult bosses, each with it's own mechanics that your team needs to counter.

    Every fight is a puzzle. Should you use Ice units to slow the boss down, Nature units to boost your team's regeneration, or maybe add a third ranged unit for more damage? Find out for yourself!



    Perks That Change Everything

    Perks do very different things for your team: some boost stats, others change your playstyle completely. Unlock them and see which ones suit you.




    Extremely High Replay Value

    Every run is a new tactical experiment. You will need to optimize your team to keep progressing, and every boss has different abilities that call for a different approach. One run you can build a full crit team that kills the boss before it can blink. Next, the boss counters every crit attack and makes that build useless. Find out what works and what doesn't.

    Magua: Twenty Sorrows

  95. 135

    Plum

    Plum header image
    Released a day ago
    Type: game
    Dev: Mad Arena Games
    Pub: Mad Arena Games
    Genres: Adventure
    About
    Screenshots
    Videos

    Roll, bounce, and travel through an entire little world full of plums.

    About the Game

    Plum is a short (about 1h) contemplative 3D collectathon, where you play as a plum, rolling and bouncing your way through a colorful world, searching for your way home. Your journey will take you through lands, caves, snowy mountains and more. Each area with ghost plums to meet, each with a story to tell.

    The game was mostly made for cozy players, young players, and eventually speedrunners.

    Content

    • Roll and bounce through linear levels designed as a cosy journey, simple exploration and easy platforming difficulty.

    • Meet 20 plum-ghosts, each with their own hand-written dialogue and their own story to share. (Meeting plums is not mandatory to finish the game, still, they carry the story. It's up to you.)

    • Collect plum essences at your own pace. Collectibles add depth, but are never required to finish the game

    • An original fully human made soundtrack blending ambient, composed specifically for the journey.

    Note from the Dev

    First published game from Mad Arena Games, Plum is the result of work from a self-made solo developer.

    The scope of the game reflects my will to provide the best player experience I possibly can in the time allowed to work on it and with a complete story and original music made by me.

    I hope you'll enjoy this journey as much as I enjoyed learning and making it. This is only the beginning.

    Plum Trailer: Wishlist Now

  96. 134

    Pixel Pegz

    Pixel Pegz header image
    Released a day ago
    Type: game
    Dev: avocadomilk
    Pub: avocadomilk
    Genres: Action Casual Indie Strategy
    About
    Screenshots
    Videos

    Little games, wherever you are

    Pixel Pegz is a cozy collection of puzzle and arcade games that goes where you go. Keep it in a corner of your screen while you work, curl up with it on your Steam Deck, or play on the couch with a controller. Untangle a picture made of arrows, pour colored sand, sort stacks of hex tiles, fling squishy jelly into a pile, or split a grid into rooms, one bite-sized round at a time.

    Play it your way

    • In the corner of your screen. Shrink Pixel Pegz into the mini window, a little window that stays on top of your other windows, and keep a puzzle going beside your work, your stream or your show. Click away and the games with a clock or falling pieces pause on the spot; the rest simply wait for your next move. Every game sits in a little list and picks up right where you left it, and a run in progress comes along when you switch sizes. (On PC.)

    • On Steam Deck. Big, readable menus and boards, made for its screen. Real-time games pause when you open the Steam menu or put your Deck to sleep, every game keeps your run, and Steam Cloud keeps your progress in step with your PC.

    • On the couch with a controller. Every game, menu and shop plays with a controller, and a second player can join on the same screen. Mouse and keyboard work everywhere too.

    What's in the cabinet

    Puzzles

    • Arrows: untangle a picture drawn in arrows. Tap one and it glides off the way it points, as long as nothing's in its way.

    • Square Up: fit pieces onto the board to fill rows and columns, and watch them clear.

    • Hex Stacks: set stacks of colored hex tiles on the board. Matching colors slide together, and a tall enough stack of one color clears in a pop.

    • Floor Plan: split the grid into rooms, each number telling you how many cells its room has. Every puzzle has exactly one answer.

    • Dot to Dot: draw one path that fills the whole grid, passing the numbered dots in order. Every puzzle has exactly one answer.

    • And more: slide blocks out of Gridlock, match shapes in Shape Swap, set off merging chains in Tile Cascade, paint mazes in Grid Roller and guess five-letter words in Guesswork.

    Arcade

    • Sandfall: drop blocks of colored sand that crumble and pour as they land. Fill a band of one color from wall to wall and it washes away.

    • Jelly: fling wobbly number blobs into the pile. Two of a number that touch squish together into the next one up.

    • Chip Away: aim and fire a stream of balls at the numbered blocks before they reach the floor, picking up upgrades along the way.

    • Peg Pop: time your drop and watch the ball bounce down through the pegs. Hit enough gold pegs to clear the level, with lightning, portals and multiball to help.

    • Sneaky Sneks: slither around a big arena eating glowing food, and grow into the biggest baddest snek there.

    And a few old favorites for a quick round, on your own or with a friend.

    Play at your own pace

    Many of the games have a Journey: a path of levels, each one the same for every player. Miss a level and it simply plays again. The level you've reached never goes backwards. The Journeys in Dot to Dot, Floor Plan, Gridlock and Grid Roller have no clock and no move limit, so you can take all the time you like.

    Every game also has Easy, Medium and Hard, and Easy is gentle: small, friendly pieces that always fit in Square Up, slow and relaxed sand in Sandfall, and bots in Sneaky Sneks that mostly mind their own business. Stuck? In some games you can spend a few coins on a hint, or take your last move back.

    Leave whenever you like. Every game keeps your run, so you can pick up right where you left off.

    A little puzzle every day

    The Daily Challenge deals a short run of games once a day, the same for everyone in the world. Play them with your coffee, keep your streak going, and see how your day compares with everyone else's.

    Make it yours

    Every game you play earns coins. Spend them on color palettes, from soft Sugar Plum to Warm Autumn Glow, and the whole cabinet changes with them: menus, boards and pieces. Try any palette on before you buy it. There are looks to collect too: balls and trails for Peg Pop and Chip Away, blobs for Jelly, tile styles, game cards and cursors. If you love the original game colors, Classic Game Colors keeps them while the palette dresses everything else.

    Better together

    Two players can share one screen. Team up in Tag Team Remix, taking turns stage by stage with three hearts between you, or face the very same deal in a Same Deal Duel. Pass one controller back and forth, or use one each. With Remote Play Together, a friend can join from their own PC.

    When you want a little challenge

    Every game plays for score too. Win bronze, silver and gold medals on each difficulty, climb the Steam leaderboards, and try Remix, which deals a random game every stage with a goal to reach before the next one. Your Player Level grows with everything you play.

    Features

    • A mini window that stays on top of your other windows (on PC), for a puzzle beside your work, your stream or your show. Games with a clock or falling pieces pause when you click away.

    • Puzzle and arcade games, each with Easy, Medium and Hard.

    • Journeys to play level by level, at your own pace.

    • A Daily Challenge, the same for everyone in the world.

    • Color palettes and looks to collect with coins you earn by playing.

    • Two players on one screen, or with a friend through Remote Play Together.

    • Medals, a Player Level and a Stats page that keeps track of everything you've played.

    • Steam achievements, and Steam leaderboards for every game, every Journey and every day's Daily Challenge.

    • Save anytime and pick up right where you left off.

    • A cute, cozy soundtrack by 1144ghost.

    • Larger Text and colorblind-friendly High Contrast Hints in Settings.

    • Full controller support, plus mouse and keyboard.

    • Made for Steam Deck: big, readable menus, and real-time games pause when you open the Steam menu or wake your Deck.

    • Steam Cloud keeps your progress in step across your PCs and Steam Deck.

    • Plays offline.

    Pixel Pegz - Wishlist Trailer

  97. 133

    Twin-stick Japanese

    Twin-stick Japanese header image
    Released a day ago
    Type: game
    Dev: Top Kicker
    Pub: Top Kicker
    Genres: Action Indie
    About
    Screenshots
    Videos

    A twin-stick shooter designed for learners of Japanese.

    A mysterious fleet of Katakana has invaded the galaxy and stole the meanings from all the words in the universe, plunging the world into chaos. Now the ancient starship Mu, the only vessel capable of restoring true meaning to words, sorties to reclaim language and restore order.

    Choose a deck, blast words, and turn correct answers into power.

    Stack powers that change the way you play. 

    From regenerative burst shields that detonate when broken.

    To drones that fight with you, catch incoming enemy fire, and even rebuild themselves when destroyed.

    Shooting a word presents four choices. Pick the right one to earn a power-up and strengthen your build. Survive increasingly intense waves while mastering your Japanese, with study progress saved between runs.

    Pick a built-in deck or import your own from a CSV file, then battle through the words you want to master.

    WaniKani Integration: Generate decks and turn your studies into a fight for survival!

    Great with Keyboard / Mouse or Controller.

    英語を学びたいですか? 日本語を母語とする英語学習者へのサポートも提供しています。

    (Want to study English? Full Japanese language support allowing native Japanese speakers to study English flashcards)

    Study Decks Included or Upload Your Own

    • 100 Essential Beginner

    • Top 100 Most Used Adjectives

    • Top 100 Most Used Nouns

    • Top 100 Most Used Verbs

    • 100 Essential Gaming Words

    • Food and Restaurant

    • Body and Health

    • Emotions and Personality

    • Home and Daily Routine

    • Nature and Weather

    • School and Classroom

    • Shopping and Money

    • Travel and Transportation

    Next Fest Trailer

  98. 132

    ExoFlora: First Seeds

    ExoFlora: First Seeds header image
    Released a day ago
    Type: game
    Dev: Meristem Loop Games
    Pub: Meristem Loop Games
    Genres: Casual Simulation Strategy
    About
    Screenshots
    Videos

    The first colony on this planet went silent. Their greenhouse still has power, a few seeds in storage and a log that stops on day six. Solene, your contact at Anchor station, needs someone down there to bring the beds back to life, and to find out what the old colonists were really growing.

    Plants that react to their neighbors

    Every alien species gives something off: heat, frost, acid, spores, light. Plant the right neighbors side by side and they react. Phoenix Ash, Frostfire, Catalytic Chain and 31 other reactions pay out credits, change the soil and hit the pests. Find them all and keep their recipes in the Codex.

    Breed species nobody has seen

    When conditions are right, neighboring plants cross-pollinate. Every hybrid is a brand-new species with its own needs and value, and you get to name it. Cross hybrids with hybrids to push a line further.

    Bend the climate

    Each species has its own comfort zone for temperature, pH and water. Turn the greenhouse into a furnace or an icebox, treat the soil and watch the forecast: rain, frost, fog, heatwaves and spore seasons change what grows and what reacts.

    Explore and restore the valley

    Send robot spheres across the map to bring home new seeds. Build outposts in the field, open new greenhouses and turn your credits into a valley that slowly grows green again.

    Then the swarms arrive

    Eight kinds of pests, from Rime Ticks to the Glass Leviathan, come for your beds in bigger waves every chapter. Fight back with plant defenses, reactions, extreme heat and cold, and defense spheres that each fight their own way: acid darts, prism beams, hail strikes, chain lightning and bloom bursts.

    Features

    • 29 alien species, plus up to 30 hybrids that you create and name

    • 34 reactions to discover, each with its own effect

    • 12 story chapters with Solene and the mystery of the first colony

    • 3 greenhouses, field outposts and a whole valley to restore

    • 8 pest types and robot spheres that explore, clear snow and mud, and defend

    • Normal mode for the full challenge, or Relaxed mode, where plants never die

    Gameplay Trailer

  99. 131

    BULWARK: Hold the Heart

    BULWARK: Hold the Heart header image
    Released a day ago
    Type: game
    Dev: Revexa Games
    Pub: Revexa Games
    Genres: Strategy
    About
    Screenshots
    Videos
    BULWARK: Hold the Heart is real-time strategy where the enemy always comes to you. Mine Lumen and Vapor, build production, train an army, research upgrades and hold waves of the Blight back from the Heart, the crystal monolith that keeps your colony alive. If the Heart falls, the level is lost. Between waves you get a short calm to rebuild, repair, expand and tech up before the next one hits.

    Controls RTS players already know

    If you have spent years on competitive RTS, you will be playing within a minute.
    • Box select, control groups (make, add, steal, jump to), Tab through subgroups, Shift to queue every order, building placement included.
    • Grid hotkeys by default, a letter preset as the alternative, and every key can be rebound.
    • Attack-move, patrol, hold position, rally points, idle worker and select army keys, camera hotkeys.
    • Pause the game and keep giving orders (single player).

    An economy worth defending

    • Riggers mine, build and repair. Saturate your crystal fields, take the gas vents for Vapor, then expand toward the richer ground near the nests.
    • 13 units and 20 buildings. Every production building takes a Tech Module for advanced units or a Twin Bay to train two at once.
    • 20 research lines, from infantry weapons to warp jumps.
    • Turrets cost Power and the Blight's Bombards outrange every one of them, so a wall alone never holds a late wave. You need an army.

    The Blight

    Eleven enemy types: Mite swarms, armoured Husks, acid Spitters, Bursters that break walls, Brutes that knock your line apart, Bombards that shell you from range, Burrowers that surface under your army and Wyverns in the sky. Two bosses wait at the end of the chapters: the Broodmother, who births Mites as she walks, and the Behemoth at the bottom of the nests. In the last two chapters, waves can arrive with haste, extra armour, regeneration or elite strength.

    A campaign of 25 levels

    • Four chapters, and every level brings one new unit, building, enemy or map feature, introduced by your adjutant.
    • 13 maps across rock, ash, snow and jungle. Each level has its own nests, calm timing and twist.
    • Up to 3 stars per level, a bonus objective on every level and four difficulties.
    • Retry any lost level from the start of the last wave.

    Three heroes

    Take one commander into each level. Heroes fight on the map, respawn at the Heart and level from 1 to 15 across your whole save, with a talent choice every three levels.
    • Commander Rhea Vance leads the army: Rally Cry, Orbital Strike, Drop Pod.
    • Chief Engineer Odo Brask builds and holds: Deploy Turret, Emergency Repair, Fortify.
    • Prospector Kaia Lune runs the economy: Survey Drone, Lumen Surge, Crystal Lance.

    The War Council

    Every new record on a level pays Valor. Spend it on a passive tree of 121 nodes: small bonuses, notable upgrades and keystones such as Forward Base (start with a second Command Hub) or Overcharged Heart (the Heart shoots back). One campaign buys well under half of it, so your builds will differ from your friends'. Respec for free between levels.

    Endless, the Gauntlet and challenges

    • Endless: nine maps, waves that never stop and a boss every 10 waves. Checkpoints, Echoes to spend in the 20-node Endless Codex, and Ascension: reset the Codex for permanent Shards, pick one of four doctrines and push further.
    • The Gauntlet: after each wave, pick one of three cards that bend the run your way.
    • Five challenges with their own rules: troopers only, a lone hero, no calm between waves, and more.

    Multiplayer: race to the last wave

    Two to eight players each defend their own copy of the same map against the same waves. First to clear the final wave wins. Earn Ichor from capture points and kills, then spend it to send extra Blight, curses and even a boss at your rivals, or to shield your own Heart. Free for all or teams, with Steam friends, a quick match, or against AI opponents at four difficulties.

    How it is made

    BULWARK is an independent game designed and directed by a sole developer. The pictures, 3D models, voices, sound effects and music were made with AI tools, then chosen, edited and assembled by hand. Nothing is generated while you play. The full disclosure is in the AI section of this page.

    BULWARK: Hold the Heart

    Gameplay trailer

  100. 130

    Golden Pan

    Golden Pan header image
    Released a day ago
    Type: game
    Dev: Cozmoss Games
    Pub: Cozmoss Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Golden Pan Trailer

  101. 129

    Gilded Shoals

    Gilded Shoals header image
    Released a day ago
    Type: game
    Dev: Bryan Wrinkle
    Pub: Bryan Wrinkle
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos
    A small boat. A lively sea. One more upgrade.

    Gilded Shoals is an incremental fishing game built around short voyages and lasting upgrades. Move your net over a living shoal, bring your catch home, and choose the next improvement before setting sail again.

    Make every cast go further
    Start with a modest net and build toward electric chains, bursting puffers, drifting storms and traveling nets. Add automated helpers and sonar, then watch your equipment and special catches work together. Your next upgrade can change how the whole shoal reacts.

    Choose your route through the chart
    Explore 232 upgrades across eight connected branches. Strengthen your casts, discover new catches, improve your helpers or make each haul more valuable. Grow your boat through 35 levels and reach the campaign's ending, with optional fishing beyond it.

    Find your next favorite fishing spot
    Travel through five illustrated locations, from sunlit sandbars and coral gardens to a forgotten wreck and a luminous midnight basin. Brief Golden Shoals offer double-Gold catches, while rare Shiny and Radiant fish bring a small celebration to the water.

    A different sea at departure
    Later voyages can bring nine unusual sea conditions, from a Silver Run to a Moonrise Migration. Changing currents, migrating shoals and drifting cargo alter the opportunities on the water. Fill your field journal, earn milestone rewards and uncover hidden achievements along the way.

    Bring a little of the sea home
    Rescue Shiny and Radiant fish for a living aquarium with 28 collectible variants. Unlock new backdrops and decorations through play, with six aquarium settings and eight decorations to discover. Drag each decoration wherever you want to make the aquarium your own.

    Two ways to grow
    Calm Waters offers one-time discoveries. Rising Tide adds repeatable upgrades and Pearl keystones. Each mode keeps its own progress, so you can explore both at your own pace.

    Discover fifteen catch types, including Spark Rays, Tempest Jellies and drifting treasure, in an illustrated sea with warm brass details and an original synthesized soundtrack.

    Gilded Shoals - Gameplay 0.4.2

  102. 128

    Chess Town

    Chess Town header image
    Released a day ago
    Type: game
    Dev: Ludo Narrative Lab
    Pub: Ludo Narrative Lab
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    YOUR NEXT MOVE STARTS HERE

    Chess Town is a cozy chess career simulation where every move matters — on and off the board.

    Build your strategy, make difficult decisions during tense matches, rise through local tournaments, and shape a life around the game you love. Your path to becoming a stronger player is not decided by chess alone.

    Chess is more than finding a good move.

    During matches, choose decision cards that shape your approach to the position. Anticipate your opponent’s plans, combine tactics, react to dangerous threats, and commit to the line that best fits your strategy.

    The pieces follow the logic of chess — but your decisions determine the plan behind every move.

    • Build tactical momentum through smart card choices

    • Read your opponent’s intentions and answer their threats

    • Create powerful combinations at the right moment

    • Turn a difficult position into a memorable victory

    Step into the Tournament Hall and put your preparation to the test.

    Enter events, follow the standings, face new opponents, and fight your way through every round. A strong result can move you closer to the next stage of your chess career — but every tournament demands focus, preparation, and nerve.

    • Compete in local chess tournaments

    • Follow rankings and tournament progress

    • Face new opponents as your career develops

    • Chase the next title, prize, and breakthrough

    A chess career needs more than ambition.

    Take on construction work, react to fast-paced challenges, manage risk, and earn the money you need to keep pursuing your goals. Every job is another step toward supporting your career in Chess Town.

    • Take on hands-on construction jobs

    • React quickly to changing work conditions

    • Balance risk and reward

    • Earn money to support your chess career

    When time is short, every second counts.

    Pick up urgent deliveries, race through the streets of Chess Town, and earn what you need before the clock runs out. The city keeps moving — and so does your career.

    • Take urgent courier shifts

    • Race against the clock

    • Earn money through quick deliveries

    • Make every day count

    YOUR CAREER. YOUR PLAN. YOUR NEXT MOVE.

    From the local chess club to the pressure of the Tournament Hall, every day brings a new decision.

    Build your life, sharpen your strategy, and see how far your chess career can go in Chess Town.

    ChessTown Trailer

  103. 127

    Runback

    Runback header image
    Released a day ago
    Type: game
    Dev: Tectonic Games
    Pub: Tectonic Games
    Genres: Action Adventure Casual Indie Early Access
    About
    Screenshots
    Videos

    Runback is a roguelite platform party fighter which gives you and your friends three characters to choose from: the sword-wielding Paladin, the knuckle-cracking Brawler, and the crafty Artificer. But the selection doesn’t stop at the character-select screen. Lose a round? No problem. Upgrade your character’s moveset or passive abilities, and jump right back into the battle to show your opponents a whole new challenge. Upgrades range from simple stat-boosts like damage or jump-height and added on-hit effects like slow or burn, all the way to crazy powers like holographic duplicates and blast-zone looping! 

    FEATURES

    • Over 200+ distinct upgrades to purchase and combine between rounds. The possibilities are endless! Mix fast-fall and looping to drop through the bottom blast-zone and launch a sudden surprise attack from above. Send a holographic duplicate with boosted knockback jumping into the void to edgeguard without risking your real self. 

    • So many possibilities means that every series of battles plays out in an entirely new way. Make the most of the options you meet between rounds, and see how your choices domino into future fights! 

    • 3 starting characters to choose from! Slash into battle with the swashbuckling Paladin, or smash your way in with the burly Brawler. Or take a different approach with the mystical-mechanical Artificer. And, of course, these base characters are only the beginning!

    • 2-4 player Online and Local Multiplayer mean that you’ll always have someone(s) to knock around, and over 30+ different maps mean you’ll never run out of places to play! 

    • Crossovers with other fantastic franchises, including Slay the Spire and Ultrakill!

    THE REAL BATTLE IS BETWEEN THE BATTLES

    The real winners in Runback are the ones who mutate and upgrade their builds wisely. Grab the perfect upgrades when they appear, and completely change the game! The difference between rounds is night and day. Every upgrade makes a difference. Acquire powerful new moves like launching your fist as a rocket or gain special traits like grappling effects on your moves that drags your opponents along with you as you strike them. Add powerful hitstun to your attacks! Whip out a fighter-jet! Release a deadly cloud of nanoparticles from your explosive moves! Never let yourself think that you know where things will go! 

    IT’S NOT OVER UNTIL IT’S OVER

    When a player loses a round, they get double the money to spend on upgrades and build a new strategy to come back swinging! This is your chance to adjust to your friends’ strategies. Are you getting out-ranged? Maybe invest in some upgrades to close the gap more quickly, or to out-range them right back. Is your opponent a killer at edge-guarding? Grab that upgrade to loop the blast-zones, and jump from the right side of the screen all the way around to the left, and back onto the stage before they can catch you!

    Runback Release Trailer

    Runback X Rivals of Aether Reveal Trailer

    Runback Gameplay Trailer

  104. 126

    Palisade

    Palisade header image
    Released a day ago
    Type: game
    Dev: Aulot Games
    Pub: Aulot Games
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Build your kingdom. Pick your battles.


    Palisade is a real time territorial strategy game where you command borders rather than individual soldiers. Draw offensive orders directly on the map, manage provincial supply lines, and decide when to fortify or strike.

    Make room to grow


    Click or drag along borders to advance into neutral land or push into hostile territory. Frontlines shift dynamically based on troop concentration, while rivers, mountain passes, and rough terrain dictate how quickly borders move. Secure vital choke points early, or mass forces for a direct push against an enemy capital.


    Keep your army supplied


    • Settlements muster troops for the frontline, but each one requires continuous gold upkeep.

    • Marketplaces generate gold from the surrounding territory to fund expansion.

    • Castles extend your influence and increase troop capacity through completed road connections. Upgrade them to make them harder to capture.


    Road networks turn isolated buildings into an efficient supply grid. Connecting settlements to castles and markets reduces maintenance costs and accelerates reinforcement. Expanding blindly without roads quickly empties your treasury.


    Find a way through


    • Launch a Cavalry Charge to cut a fast path through enemy territory.

    • Use a Naval Landing to open a new front across the sea. Check the route and sinking risk before committing your troops.

    • Build Palisades to stop cavalry and slow advancing armies while they break through.


    Six campaigns with twenty two battles, plus two standalone historical battles


    Play Northern Saga, Yellow Turban Rising, The Genpei War, Atlantic Voyage, The Triple Alliance, and Eternal Blue Sky. The maps draw on real geography and regional history. Scenarios range from rapid coastal raids to mountain defenses and capital sieges. Beyond the campaigns, tackle standalone engagements at Sekigahara and Nicopolis.


    Choose Standard, Hardened, or Relentless difficulty. Between battles, pick upgrades for your cavalry, naval expeditions, or palisades that last for the rest of the campaign. Revisit any battle you have reached in Practice.

    Set up your own Skirmish


    Choose a battlefield, your realm, opponents, starting resources, and victory condition. Adjust opponent difficulty, game speed, and match rules to suit your style. Keep the seed and settings to replay the same starting layout or share it with a friend.


    Play with friends


    Host online matches for up to eight players across custom and historical scenarios. Play free for all battles or divide the room into teams. Create private lobbies with Steam friend invites or share a short room code.

    Build and share custom maps


    Create your own battlefields with the built in Map Editor. Draw terrain, elevation, and fertile ground, then place starting areas for up to eight players. Test your layout directly in the editor, play it in Skirmish and multiplayer, and share your maps through the Steam Workshop or direct file export.

    Palisade Official Trailer

    Palisade - Virallinen pelitraileri

  105. 125

    Menthal

    Menthal header image
    Released a day ago
    Type: game
    Dev: Empty Studio
    Pub: Empty Studio
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    In debt and out of options, you’ve been forced into a dark experiment.

    Menthal is a first-person horror game about surviving seven days as a human test subject.

    Trapped inside an isolated laboratory, your only task is to consume experimental medicine

    and endure the side effects.Your job is simple: take your assigned dose, observe how your body reacts, and check your computer to see if any

    forbidden side effects appear.Every report you submit matters. Send the wrong verdict to your boss or misidentify a side effect, and you will

    face severe consequences.

    Whether you survive the week depends entirely on your attention to detail and the choices you make.

    Announce Trailer

  106. 124

    Fraga

    Fraga header image
    Released a day ago
    Type: game
    Dev: theLOOOLren Matiolas
    Pub: LuceQ
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    AN UNEXPECTED JOURNEY

    Put yourself in the shoes of a pilgrim and set out on a journey into the Fraga, a mysterious forest inspired by the Celtic mythology of Galicia. Face the creatures that inhabit it alone, in this turn-based tactical roguelite. The journey will be tough. Think carefully about every move, because the Fraga shows no mercy to travelers.

    THE PATH YOU TAKE IS UP TO YOU

    Unlock new pilgrims, learn their skills and outsmart the creatures inhabiting the Fraga. Earn stamps for your pilgrim's passport to help you venture deeper into the forest.

    • Character selection: unlock new playable pilgrims by completing the hidden challenges that the forest presents to you.

    • Pilgrim seals: your achievements are your strength. Complete Steam achievements to fill your pilgrim credential with seals that grant your character bonuses.

    THE FOREST CHANGES

    The Fraga is always changing. Explore procedurally generated maps, adapt to the creatures emerging from the depths and survive unexpected events. Take the opportunity to rest whenever you can! Every game is unique!

    • Turn-based combat: plan each move. You can be ruthless or spare your enemies. What matters is reaching the next room.

    • Procedural generation: each map is procedurally generated, you can also use your own seed!

    • Special rooms: not everything is about combat. Discover intermediate rooms that may (or may not) help you continue your pilgrimage.

    • Fatigue system: carefully manage your pilgrim’s movements to avoid exhausting him and rest whenever you can.

    SHAPE YOUR PILGRIM

    Level up to get stronger, find items and equip your pilgrim with them, use their enchantments to your advantage and adapt your play style to whatever the Fraga throws at you.

    • Loot: defeat creatures or explore maps to collect items that will change the way you play.

    • Inventory management: equip yourself, unlock new accessory slots, and expand your inventory to improve your odds of survival.

    • Levels: defeat creatures to level up and select one of several random perks.

    THE FOREST IS WATCHING YOU

    Will you take the risk to claim all the rewards, or will you flee before whatever is chasing you catches up with you? Unravel the story hidden deep within the forest, discover the secrets of the Fraga and always say hello to the Peddler.

    • The Apalpador: plan your strategy for each level. If you take too many turns, the Apalpador will find you. If that happens, RUN!

    • Shop: Buy and sell items from the Peddler. Will you discover the source of the laughter coming from under his raincoat?

    • Story: discover the history of the Fraga and immerse yourself in the Celtic mythology of Galicia on a journey full of challenges and dry humor.

    FRAGA STEAM TRAILER

  107. 123

    StateOS: The Political Sandbox

    StateOS: The Political Sandbox header image
    Released a day ago
    Type: game
    Dev: ReallyBadGames
    Pub: ReallyBadGames
    Genres: RPG Simulation Strategy Early Access
    About
    Screenshots
    Videos

    Rise Through the Ranks of Power

    Start as a local politician and build your career through authentic electoral systems, legislative battles, and more. Every decision you make can shape the world and your history.

    A Living Political Ecosystem

    Hundreds of politicians with unique views and ideologies will vote and behave differently. Metrics affect party popularity, which creates different election results over time. Regions that used to be more likely to vote for one party may shift to another party instead.

    Deep Legislative Simulation

    Propose bills on everything from minimum wage to healthcare reform, and watch as AI politicians vote based on their ideology, personal stances, and political party. These bills, policies, and laws affect the metrics of the city, state, or nation, and can make the difference if you want to win re-election or help your party gain popularity.

    Key Features:

    Government & Legislation

    • Draft and propose bills across dozens of policy areas

    • Watch policies create real effects on demographics, economy, and public opinion

    • Manage government budgets at the state, and national levels

    • Appoint cabinet members and department heads

    • Veto or sign bills as the executive

    Campaign & Elections

    • Build name recognition and raise campaign funds through events and donations

    • Respond to polling data showing your support across different demographics

    • Navigate primary elections and general elections

    • Choose starting positions from the state rep the governor to the president, or even as an unelected individual

    • Experience dynamic election night results with district-by-district tallies

    • Scout, interview, and hire staff who will help you in your campaign endeavors

    Creator Tools & Customization

    • Custom Politicians: Design detailed backgrounds with attributes, ideologies, and policy positions

    • Party Creator: Build parties with custom logos in a pixel art style, ideologies, internal factions, and complete policy platforms

    • Scenario Editor: Create entire political worlds with pre-configured governments, regions, and starting conditions. Want to re-create the 1990s United States? You can! Want to re-create different scenarios in history or make unique ones, like what if the most popular party in Japan was an agrarian party? You can!

    Procedural Generation

    • Dynamic politician generation with realistic names

    • Procedural party creation with logos, factions, and leadership structures

    • Coalition systems are generated for every electoral district

    • Demographic distributions across cities, counties, and regions

    Every campaign tells a different story. With either procedurally generated worlds or scenarios you create, the dynamic world can create all kinds of unique scenarios that may happen. One playthrough is never like the other.

    StateOS Official Release Trailer

  108. 122

    Evenicle - Next Fragment Medica

    Evenicle - Next Fragment Medica header image
    Released a day ago
    Type: game
    Dev: Alicesoft
    Pub: MangaGamer
    Genres: RPG
    About
    Screenshots
    Videos

    Evenicle - Next Fragment: Medica, the sequel to Alicesoft's hit RPG Evenicle, is a fantasy RPG set in a dangerous world ravaged by wild monsters where only rare few individuals wielding forbidden skills dare to challenge them. However, with every skill these brave warriors use, a terrible diseases eats away at their bodies. This affliction is known as Hero Syndrome. Enter Alex, a young doctor and the game's protagonist, who happens to be blessed with a long forgotten healing skill known as "Medica"—the only hope to curing the diseases ravaging the world!

    Explore a six different continents of a vast 3d world with a party as heroic as it is lovely!

    Dive into engaging turn-based RPG combat with unique skills to discover to customize your party!

    Save your party and the world from the ravages of Hero Syndrome and enjoy some laughs along the way!

    Cinematic Gameplay

  109. 121

    Aldmark Calls for Aid

    Aldmark Calls for Aid header image
    Released a day ago
    Type: game
    Dev: Studio Miley
    Pub: Studio Miley
    Genres: Indie Strategy Early Access
    About
    Screenshots
    Videos

    Aldmark Calls for Aid is a medieval siege-defence game with no base-building and no resource management. Command your troops directly, and between rounds choose where to light the beacons that call allies to your aid. Every battle earns renown, win or lose, to spend on unlocking and upgrading troops, enhancing your realm, strengthening your defences, and more. Maps are procedurally generated, each level bigger than the last, and victory doesn't have to be the end: keep fighting and see how long you can withstand the siege of Aldmark.

    • Command: manoeuvre your troops around the battlefield, man the walls to prevent the enemy reaching the city, and protect your supply lines to ensure that the city doesn't starve.

    • Survive: the enemy will bring battering rams to break through your gate, ladders to scale your walls, and catapults to destroy them. 

    • Scout: preview the lands around Aldmark to see what allies you can call on before committing to placing a beacon.

    • Light: place and light the beacon to call upon your allies. The further away they are, the longer they take to reach you.

    • Renown: win or lose, every battle earns renown which is spent on perks in the Muster. 

    • Muster: spend renown to upgrade your soldiers, unlock new troops, build fortifications, recruit mercenary companies, and more. 

    • Map: switch the battlefield from the default colour mode to a sepia style that mimics a parchment campaign map look. The same can be done for soldiers or you can mix and match.

    • Soldiers: change the colours of soldiers or even turn them into shapes. These options can be helpful for visibility or just for a more abstract play style.

    • Monarchs: create up to 3 profiles which keep track of your progress; your current siege, level unlocks, renown, and muster perks.

    • Edicts: choose how you want to play; disable gore, adjust the size of the HUD interface, change key bindings, and more.

    Gameplay Trailer

  110. 120

    What the Buck?!

    What the Buck?! header image
    Released a day ago
    Type: game
    Dev: kohlgames
    Pub: Loerting Games
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Swipe the credit card through the ATM and bills land on the table. Steer the breaker over them and shred them. Every bill you destroy pays out, and the shreds go in the trash.

    Electric bills arc to the bills next to them. Explosive bills blow up the stack around them. A burning bill sets its neighbours on fire. With the right upgrades, one hit clears the whole table.

    Over 240 upgrades across the upgrade panels, the skill tree and the prestige tree. New bill types, bigger bundles, coins, diamonds, a flamethrower and a second ATM. Each branch changes how the table plays.

    Destroying money also earns Prestige Points. When the shift slows down, end it and spend the points on permanent upgrades: an auto swiper, a second ATM, a combo meter. The next shift starts stronger and goes further.

    Gold bills pay more, and their shockwave turns the bills around them gold. Diamonds shatter into shards that cut through the stacks. Stock certificates land in your tray: watch Bitcorn and Grandma's Tulip Fund rise and fall, and cash out at the right moment.

    Keep destroying without a pause and the combo meter fills. Every Frenzy stage pays more, and the numbers on the table grow with it.

    Your boss, Mr. Buck, calls in with instructions and opinions. "A trillion dollars. That's a one with twelve zeros. I had to order a wider monitor just to fit your balance on the screen."

    • Over 240 upgrades in three upgrade systems
    • Fire, lightning and explosions that chain from bill to bill
    • Gold bills, diamonds, coins and stock certificates
    • 47 Steam achievements
    • 31 languages
    • Your demo progress carries over to the full game

    Release Date Trailer

  111. 119

    Vena: Hex Automation Roguelike

    Vena: Hex Automation Roguelike header image
    Released a day ago
    Type: game
    Dev: loerting
    Pub: Loerting Games
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Vena is a genre mix you haven’t played before: the depth of an automation game, delivered in self-contained roguelike runs of 15 to 50 minutes.

    You start with the central tile, the Nexus. It consumes six resource types, with demand growing every game phase. Place hexagonal tiles to feed the Nexus through the six veins reaching out from it. Chain converter tiles, duplicate production tiles, gamble on high-risk, high-reward tiles and survive nine phases to beat the game.

    After every phase, you are presented with a shop where you can roll dice to buy tiles for the next phase. Hold and reroll dice to hit a perfect triplet and unlock an extra fourth die to break the economy. Don't like the current selection? Shuffle the available tiles and hunt for the specific tile combination. In Vena's shop, smart risks lead to massive rewards.

    Select one of three perks at the end of the shop to define your run's strategy. 92+ perks allow you to break the rules, enable wild strategies or unlock powerful abilities. Try to break the game with crazy strategies and hunt for the perfect synergy.

    Get better every run. No two are the same, as every session forces you to adapt to new perks and tiles.

    • Standard: Carefully manage your resources and survive all nine phases to claim victory.

    • Sandbox: With infinite resources and no impending doom, experiment freely and build the perfect organism.

    • Compact: A shorter session with a small map and reduced base deck.

    • Star: Build on a unique star-shaped map that demands distinct planning and creative building styles.

    • Islands: Build across six isolated map pieces, utilizing portals to connect the network.

    • Spiral: Build along an Archimedes spiral emerging from the center, making it hard to create separate branches.

    • Daily: Experience a unique set of starting conditions that changes every day.

    All game modes support an "Endless" mode, where you can continue building and see how far you can get.

    • Perfectly optimize your organism by reading statistics and refining flow and layout.

    • Progress deeply in seven distinct game modes and five difficulty tiers, making the game easy to pick up, but hard to fully master.

    • 85+ rotatable hex tiles across 5 rarities, 92+ perks and 20+ unlockable skins bound to achievements.

    • One run takes 15 to 50 minutes (or longer in Endless). Expect around 100+ hours of gameplay to 100% complete the game.

    • Relax while listening to the immersive sound design, composed with world instruments, and admire the detailed pixel art.

    • Accessibility options including reduced visual overload, a static background, configurable controls, and a hyperlegible font.

    • Localized in 14+ languages, with controller support.

    • Windows, Linux, macOS and Steam Deck support, highly optimized for smooth performance on older hardware.

    Vena is a passion project created by a single developer. From the code and game design to the pixel art and soundtrack, every part of this game was built to provide a unique and polished experience. Thank you for supporting indie development!

    Vena Release Window Trailer

    Vena Demo Trailer

  112. 118

    Bouncemetry

    Bouncemetry header image
    Released a day ago
    Type: game
    Dev: kohlgames
    Pub: Loerting Games
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Seven simulations, one economy

    Bouncemetry is an incremental game about physics. Each simulation is a small machine of balls, walls and shapes that earns income as it runs. You spend the income in the skill trees, where an upgrade unlocks the next simulation.

    • Bouncing Balls: drop balls into a ring until the arena is full and shatters.
    • Lattice: cross enemy links on a gravity-free board to take them over.
    • Reactor: a beam sweeps a chamber of drifting matter. Fill the chamber to go critical.
    • Hexahedron: a hollow hexagon grows with every hit until it locks in place, and the next one drops inside it.
    • Enclosure: every wall a body strikes moves inward until the box is sealed.
    • Collapse: shells step inward around a falling core until the stack implodes.
    • Corona: a ball breaks out through rotating rings, one gap at a time.

    Upgrades change the physics

    Over 200 upgrades in seven skill trees change how the simulations behave: ball size and mass, bounciness, launch speed, the size of the arena, the sweep speed and width of the reactor beam, whether a destroyed ball splits into new ones. Later upgrades let you run several arenas of the same simulation side by side.

    Automation

    Switch between simulations at any time. Each simulation has an automation upgrade: once you buy it, that simulation keeps running and earning on its own while you work on the next one.

    A score played by the bounces

    The music is not a recording. It is generated while you play: every bounce plays a note of the current scale, and the key changes as each round builds up and resolves.

    Features

    • Seven physics simulations, three of them in the free demo
    • Over 200 upgrades in seven skill trees
    • Generated music: every bounce is a note
    • Played with the mouse
    • Options for screen shake, hit-stop, camera smoothing, ball trails, background motion, bloom and UI scale (75-150 %)
    • 31 languages

    Demo Trailer

  113. 117

    Kevin's In Trouble

    Kevin's In Trouble header image
    Released a day ago
    Type: game
    Dev: BS Game Studio
    Pub: BS Game Studio
    Genres: Action Adventure
    About
    Screenshots
    Videos

    After encountering an inexplicable gravitational anomaly over an unknown, seemingly uninhabited planet, Kevin was unable to escape, and plummeted to the surface, where he was met with unusual hostile lifeforms. Stranded, and with no way to call for help, Kevin must fight his way through a geometric nightmare in hopes of restoring communications and finding a way off world. But is he strong enough to fend off the planet's forces?

    Crash land into a chaotic bullet heaven, where you build a powerful deck to defeat hordes of hostile enemies and cripple their bosses, in hopes of making it home alive.

    Deck Building:

    Craft the perfect deck from a growing collection of weapons, perks, and more. Discover new cards and powerful synergies to thwart the attackers and give Kevin the upper hand. Purchase valuable upgrades with the gold you acquire along the way to unleash maximum chaos against anything standing in your way.

    Challenging Enemies & Bosses:

    Battle waves of challenging enemies with unique behaviors and attacks. Survive long enough to go toe-to-toe with the many bosses that rule over the planet and seek to destroy its intruders. With each boss, you'll need to adapt to a new set of deadly attacks if you want to survive.

    Gameplay Trailer

    Teaser Trailer

  114. 116

    The Big Suck

    The Big Suck header image
    Released a day ago
    Type: game
    Dev: Critics Arcade
    Pub: Critics Arcade
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    YOUR FIRST VICTIM IS A BLADE OF GRASS

    You are not running from the disaster. You are steering it.

    The Big Suck is an arcade incremental game about flattening a county for money, then spending the money on a worse tornado.

    At first, grass is a worthy opponent. A hay bale feels ambitious. A barn is personal.

    Then the camera pulls back.

    EVERY WRECK PAYS. SPEND IT ON A WORSE STORM

    When the wind dies you get a damage report and a payday. Buy a wider pull, a longer clock, a nastier chain reaction.

    Then touch down again and settle up with the barn that survived.

    PICK YOUR CATASTROPHE

    Past a certain size you stop being weather and start choosing what kind.

    • BECOME FIRE. Spread infernos from target to target.

    • BECOME THE FLOOD. Throw bow waves down whole streets, then run current through the wet ground.

    • BECOME WINTER. Hold still, let the cold spread, then crack one frozen block and take the district with it.

    • BECOME THE VOID. Open a hole and let matter stop pretending it is permanent.

    Switch between touchdowns. Once a storm is yours, it stays yours.

    THE WORLD FIGHTS BACK. IT GOES BADLY

    Fire crews try to contain you. Bomb squads defuse your best chain reactions. Tanks roll in, jets scramble, and eventually somebody authorizes a weapon that should not be pointed at weather.

    Catch the shells in your wind. Return them. Get paid for the inconvenience.

    By then the map is not a place. It is the next thing you outgrow.

    THE BIG SUCK

    A TORNADO WITH A BUSINESS PLAN.

    WISHLIST THE BIG SUCK

    Add it to your wishlist and Steam will tell you the moment the watch becomes a warning.

    The Big Suck Rlease Trailer

  115. 115

    Slimies

    Slimies header image
    Released a day ago
    Type: game
    Dev: Ghoul Cave
    Pub: Ghoul Cave
    Genres: Action Indie RPG
    About
    Screenshots
    Videos

    Play as a slime with the sole purpose of destroying the kingdom of man. Absorb and destroy the humans while evolving and becoming stronger after every round.

    EVOLUTIONS AND UPGRADES

    Collect the essence of enemies to spend in the shop for slime evolutions and items of different rarities.

    SLIMES, ABILITIES AND ITEMS

    • 30+ Unique Slimes to evolve into.

    • 140+ Items in the shop.

    • 60+ Different Abilities.

    GAMEPLAY FEATURES

    • Evolution tree system.

    • Make your slime massive or tiny.

    • Multiple playstyles including digestion, abilities and minions.

    • Auto firing abilities.

    • Rounds lasting between 30-90 seconds.

    Slimies Trailer

  116. 114

    Project Tomorrow

    Project Tomorrow header image
    Released a day ago
    Type: game
    Dev: Advance Nine
    Pub: Advance Nine
    Genres: Strategy Early Access
    About
    Screenshots
    Videos

    BASE BUILDING

    Transform a barren planet into a lush world habitable for humans. Gather resources, build and expand your base, deploy terraforming machines—and defend them from an ever-present alien threat.

    DEFEND

    Terraforming attracts attention. As alien forces grow hostile, they send waves of attackers to dismantle your base and machines. Construct defensive structures, upgrade your arsenal, and repel each assault.

    SURVIVAL

    Resources are limited, and survival is never guaranteed. Explore the planet to gather materials and locate hidden caches of food, water, and seeds. Grow crops, construct water purification systems, and keep your colony alive.

    Gameplay Trailer

  117. 113

    Essence Harvest

    Essence Harvest header image
    Released a day ago
    Type: game
    Dev: SinusQuell Games
    Pub: SinusQuell Games
    Genres: Action Casual
    About
    Screenshots
    Videos

    Essence Harvest is a survival burst incremental. Kill enemies, get their essence, spend it on upgrades, get stronger.

    A unique combination of a classical incremental game with a more action based bullet heaven game. Featuring a huge upgrade tree with around 200 permanent upgrades, plus relics, boons and more. Dive in now and see how strong you can get!

    GAMEPLAY

    The arena floods, your weapons clear it, bullet heaven style, and when the timer runs out, everything you collected is currency for upgrades. Between runs, you feed the upgrade tree and drop back in stronger. Deeper in, runs stretch longer, threat and hazards raise the stakes and the payout together, and bosses stand in your way to the Finale.

    Improve yourself with about 200 permanent upgrades on one huge, connected upgrade tree.

    FEATURES

    Find twelve relics with unique effects. Relics can drop from bosses and sometimes normal enemies.

    Level up and select boons to become more powerful. Reroll the three-card offer, then choose one.

    Increase the difficulty to increase the payout. Six threat levels that make the game harder and the rewards richer.

    Hunt the five Primes, one per enemy tier, each dropping a powerful reward and unlocking new enemies.

    Opt in to dangerous hazards for bonuses, up to three at once. Meteor fire, acid pits, collapsing floor, and more.

    WHAT THIS GAME IS NOT

    It is not a reflex test. It is also not a classical idle game where you can just go AFK. If you like a build that snowballs, and filling in an upgrade tree while the numbers climb higher and higher, this game is for you: a casual, relaxing incremental.

    Essence Harvest Gameplay Trailer

  118. 112

    GoGeez

    GoGeez header image
    Released a day ago
    Type: game
    Dev: axilirate
    Pub: axilirate Human Qube Games
    Genres: Adventure Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Ah, it feels so good to play an idle incremental game

    Your GoGeez are cute and weird little chibi creatures. Drop them on the board and watch them stack and trigger off each other, slowly turning into a beautiful engine that just keeps printing progress. You click when you want to, and let it run when you don't. You chase one more synergy, gamble on a card drop, and ruin a perfectly stable build for a greedy play that somehow works. The numbers go up. Your brain goes numb and quiet.

    The GoGeez thrive on growth and transformation. You build lineups that evolve, synergize, and generate progress on their own. You tear them apart and build something better. Each card drop shifts what's possible. Each upgrade opens a new layer. There's always something else to optimize, something else to chase.

    • Incremental synergy stacking that creates exponential progression through layered stat bonuses and triggers

    • Replace-driven deck building that lets you refine and evolve builds throughout each session

    • Сard drops that encourage adaptation, experimentation, and build discovery

    • Idle and active hybrid gameplay that rewards both optimization and relaxed play

    • Expansive upgrade system that unlock new mechanics and permanent progression

    • Chill, cozy aesthetic with playful character design and satisfying number growth

    GoGeez - Next Fest Demo Trailer

  119. 111

    Tainted Tide

    Tainted Tide header image
    Released a day ago
    Type: game
    Dev: Forget-Me-Not Studios
    Pub: Forget-Me-Not Studios
    Genres: Action Adventure Indie RPG Strategy
    About
    Screenshots
    Videos

    THE TIDE IS TAINTED

    In 2032, humanity is on the brink of extinction.

    The Tainted are mutating across land, sea, and sky, leaving destruction in their wake. The Stormfleet Expedition was humanity's chance to stop Whitepulse, the monster connected to this growing nightmare. But the mission has fallen apart, and soldier Riv Winters is left fighting for survival in a world where the ocean offers no refuge.

    With a battered raft, limited supplies, and a mission that may cost him everything, Riv must survive the horrors of the open sea and make his way to Whitepulse alone on the Tainted Tide.

    Welcome to Tainted Tide — a roguelite survival RPG combining resource management, crafting, match-3 combat, and bullet-hell.

    SURVIVE ONE MORE DAY

    Every day is a struggle between what you need now and what might save you later.

    Your action points are limited. Food and water are scarce. Your raft is your lifeline, and every resource matters. Decide how to spend your day: fish for supplies, gather valuable materials, upgrade your equipment, or invest in your life raft's resource generators.

    Every decision has consequences. A tempting reward might be worth the risk of an ambush, but a single mistake can leave you unprepared when night falls.

    BUILD YOUR FLOATING LIFELINE

    Your raft is more than a place to sleep. It is your workshop, your shelter, and your last line of defense.

    Scavenge the remains of the old world and turn salvaged materials into a sustainable survival system. Upgrade your fishing equipment, water purifier, solar panels, salvage collector, and fish net to improve your daily income.

    Manage your resources carefully, craft useful items and combat abilities, and prepare for the threats ahead.

    MATCH, FIGHT, SURVIVE

    The Tainted won't let you survive in peace.

    Battle mutated creatures in a tactical match-3 combat system. Match colored orbs to generate mana, unleash abilities, manage your defenses, and exploit enemy weaknesses.

    But choosing your attacks is only half the battle.

    When enemies unleash their attacks, you must move, react, and dodge dangerous projectiles and attack patterns in real time. Learn their patterns, find your openings, and stay alive long enough to strike back.

    CRAFT YOUR OWN WAY TO SURVIVAL

    Strength alone won't save you. Preparation and the right combination of tools can make the difference between victory and another disastrous run.

    • Craft powerful abilities to expand your combat options.

    • Discover artifacts that grant valuable effects and advantages.

    • Develop your strategy around buffs, debuffs, shields, and damage-over-time effects.

    • Invest in permanent upgrades to strengthen future runs and push further into the unknown.

    Adapt to the enemies you face, make the most of the resources you find, and build a strategy capable of surviving the horrors of the deep.

    THE OCEAN HOLDS MORE THAN SECRETS

    Strange signals, unexpected encounters, drifting supplies, and dangerous discoveries can change the course of your journey.

    Each event presents a choice: take the risk for a potentially valuable reward, or turn away and live to fight another day. Traders and the remnants of the old world may offer opportunities.

    YOUR MISSION ISN'T OVER

    Deep beneath the waves, something monstrous awaits.

    Every victory brings resources and experience. Every defeat teaches you something about the threats ahead. Keep improving your equipment, refine your skills, and become strong enough to face the horrors that stand between you and your mission.

    Whitepulse still lives.

    How much are you willing to sacrifice to give humanity a future?

    Trailer

  120. 110

    The Wizard’s Tower and the Bramblekins

    The Wizard’s Tower and the Bramblekins header image
    Released a day ago
    Type: game
    Dev: FarflameX
    Pub: FarflameX
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Your master has had a slight magical accident. His tower has been blown apart, its pieces scattered across the surrounding countryside, and naturally he’s left you, his apprentice, to put everything back where it belongs.

    Explore a colourful magical landscape, find hundreds of missing tower pieces, carry them home, and rebuild the tower piece by piece. Recover walls, furniture, decorations and all sorts of strange wizardly belongings as an empty ruin becomes a proper wizard’s home.

    Fortunately, you’re not completely alone. The local Bramblekins are happy to help... although whether they actually know what they’re talking about is another matter.

    Features

    • Explore a small, colourful magical world.

    • Find hundreds of missing tower pieces and return them to their places.

    • Rebuild your master’s home from the ground up.

    • Meet friendly creatures and Bramblekins along the way.

    • No timers, no combat, no pressure: just exploring, finding things and putting everything back together.

    The rebuilding continues in Act 2: a second, larger adventure where you take on four towers at once. With more to rebuild and a greater challenge than the first adventure, there’s plenty more to put back in its proper place.

    Three bonus Bramblekin adventures unlock one by one after you complete the tower: Acorn and the Crooked Picture, Mushroom and the Mushrooms, and Leaf and Leafy.

    A simple, cosy game about the strangely satisfying pleasure of finding the right place for everything. And somewhere out there, your master is probably very pleased with himself.

    Gameplay Trailer

  121. 109

    Frankenmine

    Frankenmine header image
    Released a day ago
    Type: game
    Dev: Rebel Pickle Games
    Pub: Rebel Pickle Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Start Small. Dig Deep.
    Begin your journey in a quiet graveyard, uncovering buried tombs and gathering your first resources. Every strike reveals something hidden beneath the soil…

    From Silence to Chaos
    What starts as a slow excavation quickly spirals into a storm of effects, chain reactions, and overwhelming resource generation. The graveyard is no longer quiet…

    Grow Stronger with Every Upgrade
    Unlock powerful abilities, enhance your digging efficiency, and discover new ways to harvest forbidden resources. Progress is the key to uncovering deeper secrets.

    Assemble Your Own Creation
    Piece by piece, bring your creature to life. Combine bones, flesh, and rare components to craft a unique creation… and unleash it.

    Frankenmine

  122. 108

    Corgi Race Live

    Corgi Race Live header image
    Released a day ago
    Type: game
    Dev: Kumkwat Entertainment
    Pub: Kumkwat Entertainment
    Genres: Casual Indie Racing Simulation Sports Free To Play
    About
    Screenshots
    Videos

    Corgi Racing, what many consider the greatest sport in the world is ready for its close-up. In the main game of Corgi Race, you have the opportunity to stream corgi races live on Twitch! From there, your chat can join in and compete with you as they pick winners, exactas and trifectas with hopes of topping the in-game leaderboard.

    Now with Corgi Race Live you can enjoy all of that for free!

    Corgi Race Live brings a thrilling interactive experience to your stream where you control how the game is played. You decide what type of race, how many corgis, how many players and how long you want your leaderboard to go until you decide on who won.

    Rankings, records and stats are also kept for every corgi in the game with each race; which will help inform you and your chat's decision on who may win each race.

    Players can also use the Live Viewer via the main Corgi Race game to connect their own Race Board with your stream's current race. The Live Viewer will then give them the odds, records and stats for each corgi in the race they are watching to help them make the best choice.

    It's time to head to the track and bring your friends, the corgis are running!

    Corgi Race Live comes with just the streaming/hosting component of Corgi Race; the Single Player campaign and Viewer can be enjoyed via the main Corgi Race game, also on Steam.

    Corgi Race Live Trailer

  123. 107

    Desktop Goofy Guys

    Desktop Goofy Guys header image
    Released a day ago
    Type: game
    Dev: Dev Bros
    Pub: Dev Bros
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Your desktop has a tiny crowd of goofy guys now. Sorry in advance.

    Desktop Goofy Guys drops a pile of little goofy guys onto your desktop. They wander around, haul coins to your dock like tiny employees, and generally do whatever they feel like while you pretend to work. The window is click-through, so your real apps still work underneath. Want a solid background? Sure. A pile of settings to fiddle with? Obviously. Want just one guy as your little desktop friend? Sure. Want 100 goofy guys causing chaos? Easy.

    Coins! Toys! Chaos!!

    Your goofy guys bring in coins whether you're working or doing absolutely nothing. Blow them on hats and toys like ponds, slides, hot tubs, cannons and campfires, then watch them go absolutely feral on all of it. Yes, there's a cannon.

    Also, you're God now.

    Pick a power, click anywhere, enjoy the consequences. Death rays, meteors, black holes, tornadoes, UFOs and more. The goofy guys never saw it coming. They never do.

    Desktop Goofy Guys is an idle desktop companion designed to be used while you work or played with like a god sandbox. We hope you enjoy!

    Launch Trailer

  124. 106

    Zap Blastum

    Zap Blastum header image
    Released a day ago
    Type: game
    Dev: Shiny Dolphin Games LLC
    Pub: Shiny Dolphin Games LLC
    Genres: Action Adventure Indie Strategy
    About
    Screenshots
    Videos

    Zap may not look like a hero, but the robot invaders don't know what's coming!

    This is a fast-paced top-down cover shooter where smart positioning is your advantage. Snap into cover, lock onto enemies, collect upgrades, and outsmart robot armies across five colorful worlds. The odds are against you, but anyone can be a hero!

    A TOP-DOWN SHOOTER BUILT AROUND COVER

    In Zap Blastum, cover is your greatest weapon.

    • Snap into cover at any wall

    • Automatically lean around corners while firing

    • Dash between safe positions under heavy fire

    • Outsmart enemies using positioning and timing

           

    FOCUS ON MOVEMENT AND POSITIONING

    Select a target to lock onto, hold fire, and Zap takes care of aiming so you can focus on moving between cover spots and tactical choices. Robot enemies use cover too, can coordinate flanking maneuvers, and always take the shot. Staying one step ahead is the key to survival.

           

    UPGRADE YOUR STRATEGY

    Earn upgrades throughout your adventure and create powerful combinations of status effects, damage, shield, and stamina increases, chain reactions, and more. No two playthroughs have to be the same. 

    WARM, COLORFUL, EXPLODE-Y

    Zap Blastum delivers exciting combat in a lighthearted universe instead of dark and gritty realism. Explore five bright, colorful worlds, hand-drawn animated cutscenes, and a fun original soundtrack mixing orchestral, rock, and dubstep.

    OUT OF THIS WORLD FEATURES

    • Explore 30 handcrafted levels that span across 5 planets.

    • Lots of different types of cover to keep things fresh: short, tall, destructible, status effects, and more

    • Fight 10+ types of robot enemies.

    • Hijack vehicles like turrets, mechs, speeders, and copters

    • 30 upgrades with 4 levels each

    • Hand-drawn animated cutscenes 

    • Epic original soundtrack, with a main theme recorded with a live orchestra!

    • Full controller support

    • Play in Solo Mode or 2-Player Local Co-Op

    Trailer

    Gameplay

  125. 105

    Tiny Village

    Tiny Village header image
    Released a day ago
    Type: game
    Dev: Elpoco
    Pub: Elpoco
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Tiny Village is an incremental game where you gather resources with your mouse, unlock new buildings with the resources you collect, and develop your village. Strengthen your gathering abilities, unlock a variety of buildings one by one, and turn your small village into a thriving home!

    Gathering Resources

    Hover your cursor over resources to automatically start gathering them!

    Upgrades

    Use the resources you gather to upgrade your village!

    Blessing Cards

    Unlock Buff Card abilities to receive a buff for the current round whenever you level up!

    Various Seasons

    Check out the various changes in the village!

    trailer

  126. 104

    Shin'ai Rewritten

    Shin'ai Rewritten header image
    Released a day ago
    Type: game
    Dev: Tomitry Studios
    Pub: Tomitry Studios
    Genres: Casual RPG Simulation
    About
    Screenshots
    Videos

    Shin'ai Rewritten is a short narrative focused life sim set in the Japanese countryside. After setting off on your own to finally meet your estranged Grandfather, you spend some time living with him in the rural town he calls home. Get to know your grandfather and the other people in town as you work towards bringing your grandmother's garden back to it's former glory.

    Tend to your garden

    Plant, water, and harvest a host of different foods and flowers you can grow in your grandmother's garden.

    Become a part of the community

    Get to know your grandfather and a whole set of characters as they go about their daily routine. Learn about them as you help each of them with various tasks around the town.

    Decorate the town

    Pluck weeds and pick up trash in an effort to keep the town looking clean. Collect resources from all over to craft decorations and upgrade the town. Place your decorations anywhere so you can customize however you want!

    Shin'Ai Rewritten Game Release Trailer

  127. 103

    ONE FENIX DOWN

    ONE FENIX DOWN header image
    Released a day ago
    Type: game
    Dev: Regalcraft Games
    Pub: Regalcraft Games
    Genres: Adventure Indie RPG
    About
    Screenshots
    Videos

    ONE FENIX DOWN is a story-driven RPG and a passion project spanning nearly a decade. Inspired by the SNES-era classics, it strives to blend the perfect balance of story-pacing, combat design, and timeless characters that defined a generation of gaming.

    • 40+ Hours of Adventure: Travel across continents, kingdoms, and realms beyond in a far-reaching, character-driven journey.

    • Traditional Turn‑Based Combat: A tried‑and‑true system enhanced with modern mechanics and three difficulty settings designed to welcome genre newcomers and challenge veterans.

    • A Large, Evolving Cast: Meet a large cast of characters, each with their own motives, objectives, and ambitions.

    • 14+ Playable Party Members: A rotating cast of characters help to keep the story and party composition fresh, while encouraging new tactics and strategies.

    • Powerful Abilities & Excedo Skills: Wield elemental magic, martial arts, traps, monster abilities, and character-specific Excedo skills unleashed when each character’s Excedo meter fills.

    • Hundreds of Items & Equipment: Hundreds of unique items and equipment waiting to be discovered, many requiring an adventurous spirit to obtain.

    • Nostalgic SNES-Era Audio: A retro-inspired soundtrack featuring guest vocalist Emi Evans.

    Story

    Seven years ago the Kingdom of Torloria was besieged by the bestial Goa Empire. Through decisive strategic planning and the sacrifice of countless heroes the Iron Guard of Torloria managed to keep the relentless hordes of Goa at bay. The Kingdom now finds respite under a thin veil of peace.

    “The Roshel mines are undermanned.”

    In the country’s outskirts, many of the young are summoned to the frontlines while those who remain toil in the mines, seeking a rare resource coveted by a religious order.

    The sudden reappearance of monsters in the mines will spur one young miner to challenge his destiny — to confront his shameful past, seek redemption, and carve out a legacy befitting the son of the fabled 'Hero of Torloria.'

    To succeed he must decipher a cryptic message that he alone can hear:

    “You must protect Fate.”

    His is a journey fraught with tribulation, but his companions just might be the strength he needs to overcome the trials that lie ahead.

    Will they rise to the occasion, and together save Fate from the forces that lurk in the shadows?

    Release Trailer

    Gameplay Trailer

  128. 102

    Supercar Collection Together

    Supercar Collection Together header image
    Released a day ago
    Type: game
    Dev: Kiki Games
    Pub: Kiki Games
    Genres: Casual Indie Racing Simulation Early Access
    About
    Screenshots
    Videos

    Supercar Collection Together is a 1-4 player online co-op simulation game where you can manage your own diecast store, earn money by selling surprise car boxes, and build your model car collection.

    Work together to grow your store, manage customers, collect rare cars, and create the ultimate Supercar collection.

    Open and sell surprise boxes from different Supercar series. Each series features unique collectible cars and rare collectibles. Work together to open boxes faster, organize your inventory, and keep your shelves stocked.

    Set up racing platforms inside your store and earn extra income by letting customers race for prizes. You can join the races too! Race against customers or your friends, use powerful Ability Cards to give your cars unique abilities, and dominate every race.

    Display your favorite cars on the shelves, set your own prices, and sell them to eager collectors. Or keep the rarest cars and complete your personal collection together with your friends.

    Design and grow your own Supercar store from the ground up. Unlock new Supercar series, order surprise boxes, organize your shelves, and create the perfect store for collectors. Give your store a unique name and work together to make it the best store in town.

    Grow your business by unlocking new shelves, racing platforms, Supercar series, decorations, and collectibles. Increase your customer capacity and earnings while customizing your store with different floors, wall colors, posters, furniture, and much more.

    Choose a car, repaint it, decorate it with decals, design its collection card, give it a custom name, and put it up for sale. Show your creativity by creating unique custom cars for your collection or your customers.

    Supercar Collection Together brings together the excitement of opening surprise boxes, building an incredible collection, running a successful store, and sharing the entire experience with your friends in a 1-4 player online co-op experience.

    Whether you want to own the richest car store, collect every rare Supercar, or simply race together, there's always something new to discover.

    Other Features

    • 1-4 Player Online Co-op

    • Shared Store Management

    • Sellable Products: Racing Platforms, Car Parts, Launchers

    • Warehouse System for Stock Management

    • Bundle Table for Packaging and Selling Extra Cars

    • Vending Machine Filled with Surprise Cars

    • Store Customization: Personalize Your Store to Match Your Style.

    • Black Market: Discover Rare Cars and Special Deals.

    • Customer Racing Events

    Supercar Collection Together Official Trailer

  129. 101

    Picronix 2

    Picronix 2 header image
    Released a day ago
    Type: game
    Dev: Andrei Ivashentsev
    Pub: Andrei Ivashentsev
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Picronix 2 is a simple and relaxing nonogram puzzle game. Solve picture puzzles by filling in the correct cells and revealing hidden pixel images.

    With over 100 small and easy-to-play levels, Picronix 2 is perfect for quick sessions or casual play. The puzzles start simple and gradually become more challenging, helping you improve your logic and focus.

    Enjoy a clean design, smooth gameplay, and the satisfying feeling of completing each picture. Perfect for both beginners and nonogram fans.

    Relax and engage your mind with these relaxing logic puzzles. Solve the number clues to reveal hidden pixel art pictures. Solving each row and column brings you closer to the final image. Enjoy the perfect blend of calm and challenge. A lot of unique puzzles await you. They're perfect for a quick break or a long session. Train your brain and find your inner peace.

    Picronix 2 Gameplay Trailer

  130. 100

    Alterum

    Alterum header image
    Released a day ago
    Type: game
    Dev: Hot Winter
    Pub: Hot Winter
    Genres: Action Indie
    About
    Screenshots
    Videos

    A team of explorers arrives at a new site and discovers something inexplicable. Their colleagues have become possessed by restless spirits - they are now "altered." Are you certain about the people you trust with your life?

    In this place, every spell spoken aloud carries real consequences - for you and for everyone around you.

    Multiplayer for 4–8 players.

    Utter the spell aloud - and a door will open, a trap will trigger, or an enemy will fall.

    Pretend to be one of them. Sabotage. Kill.

    You have everything you need to expose the other one. But will the others believe you?

    [EN] Alterum - Announcement Gameplay Trailer

  131. 99

    Meltdown

    Meltdown header image
    Released a day ago
    Type: game
    Dev: Team STEP GmbH
    Pub: Team STEP GmbH
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    You’ve landed a desk job. Now you’re the reactor operator.

    Your primary objective is to maintain the alignment of wires in the power grid, regulate the water tank’s flow, and tune the steam ventilation to keep the reactor from overheating. You must balance all of this while dealing with your boss’s antics.

    The Lore

    Landing an entry-level job is hard these days, but you’ve finally managed to find one close to home. A mostly-legit résumé and a handsome smile got you through the door, but now it’s time to get to work.

    That is how you ended up working at an aging, decrepit nuclear power plant. Now, the boss and all of the city’s residents are counting on you to keep the lights on—and keep it from exploding.

    Gameplay

    Dive into managing an old, poorly maintained nuclear power plant, where every ignored problem causes another, and another, and another. It is your responsibility to keep the power output at the right level throughout the day so that the residents can enjoy their lives in peace, with minimal strain on the reactor.

    To power the city, you need to connect wires to pass enough electricity out. But beware: as power is generated, heat builds up in the old, failing reactor. While electricity is flowing, you need to manage the water tank’s flow to cool the reactor without causing a freeze, and tinker with the radiator’s steam ventilation to slow the heat overload. Everything you see on screen is part of the loop.

    Every problem you ignore will cause two more. Balance the reactor’s heat, water cooling, and power generation together while maintaining your desk and keeping the boss and the city’s mayor happy.

    Feeling alone harnessing the awesome atomic power of nuclear fission? Check the leaderboard to see how well others are managing to keep things working in endless mode.

    Controls

    It’s a simple job that doesn’t need any qualifications. Everything you need to know is on-screen. Don’t mind the sparks.

    Use your cursor, keyboard, or gamepad to increase heat and power generation through nuclear fission, switch and interact with the three modules on your main screen, and press the button that starts blinking red.

    The reactor is at your fingertips, waiting to be tamed.

    Are you feeling the heat? That might be because your passion for contributing to society is burning bright.

    Or more likely… it’s the reactor about to kill everyone you love in a 20-mile radius.

    Straining the reactor will lead to more problems at faster and faster rates, but inaction will bring bigger consequences. Manage the reactor’s heat overload, prevent power outages, and keep the plant running at all costs while your boss tells you what to do. Overcome the challenges of working in a failing nuclear plant at the heart of the city. Storms, sabotage, and other story events will be pushing you and your reactor to its limits!

    Don’t worry. You’re not the first operator to work here, and you hopefully won’t be the last. Will you bask in the chaos or be consumed by it?

    This game was made for the 2025 Big Mode Game Jam with the theme of "power."

    Key Features

    • Resource Management through ‘minigames’

    • Overwhelming, screen-based UI

    • Global leaderboard

    • An easy-to-read manual that explains everything about the game

    • Dedicated story-based “training” tutorial

    • 31 Unique Story Days

    • Endless Mode

    • A kind and caring boss who checks up on you through the telephone

    • A neat radio

    • A gameplay that makes you go full meltdown mode

    • Immersive game-scene

    Next Fest 2026 October Trailer

    Meltdown Announcement Trailer

  132. 98

    Beholder: The Landlord's Handbook - Digital Comic

    Beholder: The Landlord's Handbook - Digital Comic header image
    Released a day ago
    Type: game
    Dev: Alawar Terletski Games JZPS Games
    Pub: Alawar
    Genres: Indie
    About
    Screenshots
    Videos

    Beholder: The Landlord's Handbook is a digital comic set in the world of Beholder, written as a desk reference for a landlord whose duties extend well beyond collecting rent.

    Keeping the building in order is only the beginning. There are conversations to overhear, suspicious habits to notice, and private lives to examine. After all, a good landlord takes an interest in every tenant. A very good landlord takes notes.

    Inside, you’ll find:

    • An in-world handbook told through illustrated encounters.

    • Dark humor about surveillance, obedience, and everyday opportunism.

    • Beholder’s distinctive visual style, with shadowy figures, watchful eyes, and secrets behind every door.

    • Available in two languages: English and Russian.

    Trailer BH

  133. 97

    Go Next!

    Go Next! header image
    Released a day ago
    Type: game
    Dev: Mixidev
    Pub: Mixidev
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    YOUR WEAPONS FIRE THEMSELVES. EVERYTHING ELSE IS ON YOU.

    Go Next is a third-person horde survivor where the guns are automatic and the movement isn't. Hundreds of monsters come at you from every side, and your weapons shred them without you lifting a finger. Your job is to stay alive. Run up the walls, chain a dash into a slide into a bunny-hop, and never stand still.

    • 11 worlds

    • 71 weapons

    • 131 items

    • 22 playable characters

    • Online co-op for up to 4 players

    • Ranked seasons and Steam leaderboards

    MOVEMENT IS THE MECHANIC

    Most horde survivors give you a joystick and a flat field. Go Next gives you fortress ramparts, pyramid walls, city rooftops and a set of moves built to use all of them.

    • Wall-run, wall-climb, vault. Run along a wall, sprint straight up it, vault over the top. Walls are routes, not obstacles.

    • Dash, slide, dive-slam. Your momentum carries from one move into the next. Slam down from the air into the middle of the horde.

    • Quake-style bunny-hopping. Time your jumps right and you keep gaining speed.

    • An earned double jump to get over the crowd, not through it.

    Speed is survival. Standing still is how runs end.

    START WEAK. END ABSURD.

    Every level-up offers three cards and you pick one. A run starts with one weapon and ends with the screen full of planets, lightning and black holes.

    • 4 weapon slots. Each weapon levels up to 50, and further at the anvil. There are 11 rarity tiers, from Common to Galaxy.

    • 71 weapons with personality: a Solar System that orbits up to 30 planets around you, Zeus Lightning, a pocket Black Hole, a Wheel of Fortune, Heads or Tails, Mjolnir, a Goblin Catapult, a Dragon Egg and more.

    • 131 items across 10 tiers, from Common to Galaxy.

    • Armour that grows with you. Hat, ring, belt and trousers level up from armour cards, rank up from elite drops and follow you from map to map.

    THE MAP IS FULL OF DEALS

    You can't win standing in one spot, so the map gives you reasons to move.

    • Totem challenges that test you: chase it, defend it, overcharge it.

    • Shrines that offer a clear deal: trade HP for gold, gamble on a capsule machine, or jump the clock a minute ahead and pocket its kills.

    • Cursed chests with better loot, guarded by elites.

    • Kill altars, parachute airdrops, a wandering merchant and the anvil.

    • Resources to harvest. Every world and its monsters drop their own resources, which you spend to unlock new weapons and items.

    11 WORLDS, EACH WITH ITS OWN RULES

    • Every world has its own bosses, and some have a superboss.

    • At 10:00, the monsters stop walking. Every regular enemy takes off and flies straight at you.

    • They swim, too. Water is not a safe zone.

    • On the Extraterrestrial Base, a black hole starts eating the planets, one per minute.

    22 CHARACTERS, NO LOCKED WEAPONS

    A gangster who settles everything with a coin toss, an 80s gym-rat Zeus, a plague doctor, a game-show host with a wheel on his back, a scientist who carries a black hole, and 17 more. Each one has a unique passive, their own strengths and weaknesses, and a signature starting weapon. Any character can find any weapon.

    PROGRESSION THAT CARRIES OVER

    Every world drops its own resources. Spend them between runs:

    • In the Upgrade Tree: one branch per world, opening up new weapons, new items and 52 passives.

    • In Unlocks: browse your whole collection and keep the weapons and items you don't want out of your runs.

    Everything starts locked, so every run opens up something new.

    BRING YOUR FRIENDS, THEN BEAT THEM

    • Online co-op for up to 4 players through Steam lobbies, public or friends-only, with invites straight from Steam.

    • Leaderboards for solo, duo, trio and squad runs.

    • Ranked seasons, from Bronze to Grandmaster.

    Full controller support · 19 languages

    Survive. Snowball. Go next.

    New trailer

    trailer

  134. 96

    Another Card Game

    Another Card Game header image
    Released a day ago
    Type: game
    Dev: Use Your Imagination group
    Pub: Use Your Imagination group
    Genres: Casual Indie Massively Multiplayer
    About
    Screenshots
    Videos

    Another Card Game is a multiplayer PvP card game (including a “No Friends” mode with bots) where even randomness isn’t random (no). Every battle is unique. Outsmart your opponents by killing yourself before they kill you (why...). Assemble cards into a powerful spell and use it to destroy your enemies.

    What makes this game special?

    Our game supports up to 8 players in a single match. Each player can play cards. How? It’s simple: every player has to prepare a spell consisting of 1 to 3 cards.

    Card order matters! The order in which your cards are played can be determined by looking at the cards themselves. Keep in mind that some cards can occupy multiple slots at once.

    What about combos? There are currently 6 card archetypes. If you combine multiple cards of the same archetype in a single spell, your spell becomes more powerful!

    What if you don’t have the right cards? You can compress cards to obtain a special card,

    or burn them to get rid of unwanted cards and receive new ones on your next turn.

    Experiment and find the most convoluted way to win. After all, surviving isn’t even required for victory!

    Release trailer

  135. 95

    SUBJECT 404

    SUBJECT 404 header image
    Released a day ago
    Type: game
    Dev: BESK Entertainment
    Pub: BESK Entertainment
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    About This Game

    Subject 404 is a PSX-style psychological horror game where rapid-fire microgames become a system of obedience, pressure, and control.

    You wake up as a test subject inside an unknown facility.

    You are not given a name.
    You are not given answers.
    You are only given commands.

    A cold mechanical Panel speaks to you.
    Read its instructions. Understand them quickly. Obey before the timer reaches zero.

    Each room gives you a short command under pressure. Some are simple. Some are confusing. Some may feel wrong to obey.
    But hesitation has consequences.

    Fast, Unpredictable Command-Based Gameplay

    The Panel constantly throws you into short, tense challenges.

    • Shoot specific targets

    • Avoid certain objects

    • Count what is inside the room

    • Find the correct item

    • Drive through short sequences

    • Hide before something finds you

    • Make quick decisions under stress

    Every room is built around one rule:

    Read fast. React faster. Obey the Panel.

    The commands are short, but they are not always clear.
    You must pay attention to words, sounds, objects, colors, numbers, and the environment around you.
    One mistake can be enough.

    Failure Has Consequences

    Fail a command, disobey, or hesitate for too long — and the Executioner comes.

    You may not see his face.
    But you will hear him getting closer.

    Death sends you back, forcing you to repeat the pressure until you learn to obey.

    Command Rooms

    Each room contains:

    • A door

    • A command

    • A timer

    • A choice under pressure

    Complete enough commands correctly and you may reach a Safe Zone.
    But safety does not mean peace.

    Safe Zones and Anomalies

    Safe Zones remove the timer, but not the unease.

    • Environmental anomalies

    • Hidden details

    • Notes and fragments of the facility’s story

    • Quiet moments that may not be as safe as they seem

    The story is not told through long cutscenes.
    It unfolds as you move, observe, obey, and question what the Panel is asking from you.

    No Interruptions. No Comfort.

    Subject 404 is designed to keep you inside the experience.

    • No traditional cutscene-heavy storytelling

    • No forced camera control

    • No long breaks from the tension

    • No clear sense of who is telling the truth

    The facility watches.
    The Panel commands.
    The Executioner waits.

    Visual Style & Atmosphere

    • PS1-inspired low-poly visuals

    • Low resolution and visual instability

    • Cold, sterile, and unsettling environments

    The visual style is not nostalgic — it is designed to feel uncomfortable.

    Subject 404 is a short but intense psychological horror experience about obedience, control, hesitation, and the fear of making the wrong choice under pressure.
    Wishlist Subject 404 and prepare to obey the Panel.

    SUBJECT 404 | Demo Trailer

    SUBJECT 404 | Wishlist Trailer

  136. 94

    Neo Junk City

    Neo Junk City header image
    Released a day ago
    Type: game
    Dev: Starblade Games
    Pub: Starblade Games
    Genres: Action Adventure Indie RPG
    About
    Screenshots
    Videos

    Welcome to Neo Junk City

    Where the neon lights never fade, and the city's underbelly thrives. Set in the dystopian 'Drowned City,' this immersive cyberpunk adventure puts a fresh spin on the point-and-click genre. You'll journey through a half-sunken metropolis as you investigate murders, race through dangerous streets, and shoot your way through hordes of robots, psychopaths, and cybernetic monsters.

    Key Features:

    • Engaging Storyline: As Buster 09, navigate the Drowned City to solve a murder. The only catch? You already know you did it. You just can't remember why.

    • Dynamic Interaction System: Utilize context-sensitive "interaction blocks" that evolve based on your exploration and relationships, offering a fresh take on traditional point-and-click mechanics.

    • Arcade-Style Racing Sequences: Experience high-speed chases through neon-lit streets, blending classic arcade racing with adventure gameplay.

    • Fast-Paced Shootout Action: Test your reflexes and accuracy in dynamic shooting challenges, where targets appear suddenly, and only the quickest draw prevails.

    • Stunning Pixel Art: Immerse yourself in beautifully crafted pixel art that brings the cyberpunk world to life.

    • Evolving World: As you progress through the game, the world changes as your impact on the community is felt.

    Investigate

    Engage with the world around you through dynamic interaction icons, which evolve as you explore objects and establish relationships with the eclectic citizens of the city. Uncover hidden interactions, unlock new paths, and forge new bonds.

    Drive

    There's more to Neo Junk City than detective work. Cruise the neon-lit streets in fast-paced, retro-style racing sequences reminiscent of classic arcade games. Beware of the Highway Authority System, which strictly monitors those on the road. Drive too slowly, and they won’t just revoke your license. They’ll revoke your right to live!


    Shoot

    Step into thrilling, high-stakes shootouts where split-second decisions and razor-sharp aim determine your survival. React to rapidly appearing targets, distinguish threats from bystanders, and master your timing to prevail. Each encounter is a test of precision and speed, immersing you in a fast-paced pixel-art showdown inspired by retro arcade classics.

    As the water continues to rise, can you save the city from itself? Embark on an unforgettable odyssey through the dark, neon dreamscape of Neo Junk City.

    Neo Junk City - Neon Nights

  137. 93

    RootWood Ranch

    RootWood Ranch header image
    Released a day ago
    Type: game
    Dev: RanchersCLV
    Pub: Lumibako Games
    Genres: Adventure Casual Indie Massively Multiplayer Simulation Early Access
    About
    Screenshots
    Videos

    Rootwood Ranch is a top-down action crafting game for 1–4 players where wild animals become part of your growing homestead. Gather resources, tame woodland creatures, build workshops and venture into dangerous lands, alone or with friends.

    Tame your own woodland workforce

    Win animals’ trust with their favorite bait and give them a home. Put gatherers to work collecting resources, raise animals in pens for useful products, or bring a fighter along to help you face the wilderness. Your gatherers grow more experienced as they work.

    Build, craft and expand

    Chop wood, mine ore and turn raw materials into tools, weapons and armor. Build workshops, queue crafting orders and buy new plots to make room for your next project. Unlock skills that open up new buildings, recipes and ways to develop your ranch.

    Grow a life between adventures

    Plant crops, keep them watered and turn your harvest into meals with useful effects. Cast a fishing line, set nets and process your catch. Build and furnish a house, then connect your homestead with roads, fences, lanterns and gardens.

    Explore beyond the meadow

    Push into the hills, the frozen north, the swamp and the dead forest. Discover new resources and rare animals, solve puzzles and descend into dark root burrows filled with mazes, treasure and bosses. Craft stronger equipment and prepare food and potions for the dangers ahead.

    Share the work and the adventure

    Play solo or team up with up to three friends. Build together, trade items and take on bosses as a group. Spend a day tending the ranch, then gear up and head underground together.

    Gameplay Trailer

  138. 92

    Borbs

    Borbs header image
    Released a day ago
    Type: game
    Dev: Studio Lisk So Peculiar
    Pub: Studio Lisk So Peculiar
    Genres: Casual
    About
    Screenshots
    Videos

    2 Billion Puzzles

    Puzzles start off easy, then get harder the higher you climb the rainforest. Can you make it to the stars?

    Discover Real Species

    Each borb is based on a real species of bird. Unlock licensed photography and audio recordings as you play.

    High Scores

    Leaderboards track your best scores of the day, week, month, and all-time. See how you stack up against the world.

    Small Window Mode

    Enjoy a round of borbs on the side, while watching videos, streaming, or working.

    Trailer1

  139. 91

    HO HO HO SOKOBAN

    HO HO HO SOKOBAN header image
    Released a day ago
    Type: game
    Dev: Gossiam Games
    Pub: Gossiam Games
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    A Cozy Christmas Sokoban

    HO HO HO SOKOBAN is a relaxing puzzle game inspired by the classic Sokoban formula. Help Santa push presents onto the correct spots across 50 handcrafted levels, each designed to challenge your logic and planning skills.

    Every move counts. Push a present into the wrong corner, and you may have to start over. Take your time, think ahead, and find the perfect solution.

    Whether you're a longtime Sokoban fan or simply looking for a cozy holiday game, HO HO HO SOKOBAN offers a relaxing experience wrapped in a charming Christmas atmosphere.

    Features

    • Classic Sokoban gameplay.

    • 50 handcrafted puzzle levels.

    • Cute pixel art inspired by retro games.

    • Relaxing gameplay with no time limits.

    • Gradually increasing difficulty.

    • Cozy Christmas music and festive visuals.

    • Simple controls, challenging puzzles.

    Can you help Santa deliver every present?

    HO HO HO SOKOBAN - Trailer

  140. 90

    Tower One

    Tower One header image
    Released a day ago
    Type: game
    Dev: TowerOneGames
    Pub: TowerOneGames
    Genres: Strategy
    About
    Screenshots
    Videos
    Tower One is a tower defense game where your towers gain experience and level up by defeating the monsters that come running through the path towards your village.

    Each tower gains stat points (damage, attack speed, range, splash), and skill points (slow, crit, fire, etc.) when leveling up, and you choose to upgrade whatever you want.

    All buildings (tower, village, houses, farms, tombs, corpses, planted trees, etc.) also level up and have their own stats and skills.

    Balance spending resources into towers or building your economy (houses, farms, get the merchant, implement taxes on your poor villagers, etc.).

    When a mob reaches the village you loose lives, and a corpse appears on the map that we can plant a tree on it (unique towers which level up or 'grow' on their own) or bury it to convince his soul to help up as a friendly ghost on our battle.

    Can you get to and destroy the final boss?

    Tower One Early Access Trailer

  141. 89

    Billionth Soul

    Billionth Soul header image
    Released a day ago
    Type: game
    Dev: Gnomesoft
    Pub: Gnomesoft
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Everyone is counting on you. Literally.

    Billionth Soul is an idle roguelite deckbuilder set aboard a failing generation ship. Begin with one thawed sleeper and grow humanity’s last colony to one billion souls before life support runs out.

    BUILD THE LAST COLONY

    Draft and place Habitat, System, and Program cards on a grid. Habitats grow the population, Systems reshape the colony, and temporary Programs create powerful combinations. Position matters: neighboring cards can strengthen, copy, accelerate, or undermine one another.

    OUTRUN THE COLD EQUATION

    Every new soul brings humanity closer to survival, but a larger colony consumes life support faster. Reach each population target to earn a fresh life support budget. Fall short, and the colony dies.

    Vent life support for an immediate surge of souls when time is abundant. Scrub population to recover precious seconds when extinction is near. Every decision trades growth against survival.

    ADAPT ACROSS RUNS

    Recover Salvage, unlock new cards, and expand permanent research after every attempt. Build stronger strategies across interconnected research trees, complete 42 Achievements, and climb through ten difficulty tiers.

    Winning strategies do not remain safe forever. After each victory, your strongest Habitat receives a penalty in the next run, forcing the colony to adapt instead of repeating the same solution.

    KEEP GOING

    Face a shared seeded Daily Trial, customize your board through research, pursue increasingly difficult victories, and unlock an endless expansion beyond the billionth soul.

    You cannot save everyone on the first try. Learn, rebuild, and make the next colony survive.

    Billionth Soul 90's Trailer 0.31.0

    Billionth Soul Trailer 0.31.0

  142. 88

    Signs of Life

    Signs of Life header image
    Released a day ago
    Type: game
    Dev: Sweet Dog Studios
    Pub: Sweet Dog Studios
    Genres: Action Adventure Casual Indie RPG
    About
    Screenshots
    Videos

    Signs of Life is a sci-fi survival sandbox platformer you can play alone or with friends in online co-op multiplayer. Explore a procedurally generated world, discover hand-crafted locations, and uncover the story of the life that was here before you. Mine for ore, build a base, and craft armor, weapons and gadgets to help you thrive on an inhospitable world. Along the way, you'll meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.

    Explore an Alien World. An explorer with a wrist light investigates alien ruins.

    Travel across the expansive surface of the planet Osiris, descend into caves in search of resources, and discover unfamiliar creatures and places to investigate. Discover hand-crafted ruins and research facilities within the procedurally generated landscape, and gear up for expeditions farther from home.

    Mine, Craft & Build. A character holds a pick inside a furnished wooden base while another builds outside.

    Turn ore, plants and materials gathered from alien wildlife (including organs) into weapons, armor and gadgets. Build and furnish a base, set up crafting stations, and turn your discoveries into equipment for your next expedition.

    Uncover the Story. A spacecraft against a star-filled background.

    Your colony ship, the Hephaestus, never reaches its destination. With your questionable AI companion AGIS, you'll investigate what happened and discover the history of the intelligent life that was on Osiris before you. Scan alien inscriptions, search abandoned facilities, and follow clues through ancient ruins to piece together the planet's past.

    Solo or With Friends. Three characters work with tools, including one firing an industrial mining laser.

    Play alone, or set out with a team of friends in online co-op. Gather supplies, build a shared base and explore dangerous locations together. Divide up the work, try different loadouts, and help each other prepare for whatever you find next.

    Signs of Life Trailer, Featuring the song "Found" by Rosehip

  143. 87

    The Great Sassanelli – An Interactive Novel

    The Great Sassanelli – An Interactive Novel header image
    Released a day ago
    Type: game
    Dev: Forking Paths Gardening Interactive
    Pub: DigiTales Interactive
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    A beautifully written interactive novel about managing a travelling circus in WWI Europe:

    • An entire novel’s worth of hand-crafted main story content

    • A colourful cast of crew members and recruitable performers with bespoke storylines

    • Dozens of locations to visit freely all across Europe

    • A plethora of random encounters across towns and on the road

    • Light economy simulation: manage money, supplies, and your troupe's morale

    • Overarching puzzle gameplay: track down the mythical safe haven of Cuculia

    You play as young Johan, ringmaster dilettante, as he leads Madame Gloria’s Circo Sarabanda through ravaged lands.

    While war breaks out all around you on a scale never seen before, you are tasked with keeping the circus afloat – until you find that mythical safe haven vagrants, outcasts and circus folk have been telling stories about since the beginning of time: Cuculia, the Kingdom of Birds.

    Travel between towns and across borders, earn money by staging performances for a populace shaken by loss and grief, manage your resources wisely, and protect your people from danger as you solve the overarching mystery of Cuculia's true nature.

    THE GREAT SASSANELLI’s evocative prose offers a unique cast of fully realised NPCS, reams of sparkling dialogue, and an abundance of carefully crafted, well-written stories set in a war-torn world – some light-hearted, some tragic, some both.

    In your travels, you will meet a number of Gifted Performers you can hire – meticulously crafted NPCs with their own goals, interests, sympathies, and aversions, each coming with their own special act, story arc, and gameplay perks.

    Hundreds of choices allow the player to pace, branch, roleplay and control a multitude of enthralling storylines, some of them tough and morally complex.

    Solve the mystery of Cuculia, the Kingdom of Birds – a mythical safe haven for travelling folk, a campfire tall tale, rumoured to exist in many places at the same time, or nowhere at all. Will you be able to pin down its true nature? In a series of puzzles involving real-world poetry, deduction and timing, you’ll edge ever closer to the heart of its secret – until the curtain rises on the Grand Finale.

    In a lightweight economic sim closely entwined with the game’s story, you’ll make narrative choices that control the ebb and flow of money, fame, employees, and troupe morale, always keeping on the move to find new audiences to entertain.

    Inspired by prominent art movements of the early 1900s, the unique, painterly art style immerses you even deeper in the peculiar, magical-realist world of THE GREAT SASSANELLI.

    Descriptive Trailer

    Cinematic Trailer

  144. 86

    Math Marsh

    Math Marsh header image
    Released a day ago
    Type: game
    Dev: DeeGee Games
    Pub: DeeGee Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    In Math Marsh, you control a fly moving across a pond of numbered lily pads. Each equation has numbers missing. Find the numbers you need and eat them while avoiding the frogs, lizards, and spiders sharing the board.

    Correct answers add time to the clock. Wrong answers and enemy hits subtract time. Clear enough numbers to move to the next board; the run ends when time runs out.

    Choose addition, subtraction, multiplication, division, or a combination. Easy uses a small board and asks you to find the answer to each equation. Medium and Expert use larger boards with more enemies and introduce equations with missing operands.

    Math progress is saved separately for each operation. As you improve, later boards introduce larger number ranges. You can also return to earlier unlocked steps to practise familiar problems.

    A short tutorial introduces the rules and controls. Play with a gamepad or keyboard.

    Gameplay Trailer

  145. 85

    Tidy Up Mall

    Tidy Up Mall header image
    Released a day ago
    Type: game
    Dev: KL6G Games
    Pub: KL6G Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    In this immersive organizing simulator, your task is simple yet deeply satisfying: restore every item scattered across a sprawling shopping mall back to its correct place.

    🛒 Items

    • Massive scale: The mall holds a total of 5,000 items. That may sound overwhelming, but there's no timer, no rush — take your time and enjoy the satisfaction of bringing order to chaos.

    • Incredible variety: The mall has a wide range of shops: Fruit & Vege, Florist, Blind Box Shop, Figurine Shop, etc. Based on each item's appearance and name, return it to the correct shop and shelf where it belongs.

    🗺️ Map

    The mall map is your essential companion. It shows the location of every shop, the shelf layout inside each one, and exactly which items go where. Use the map to track down the rightful home for every stray item.

    ⚡ Skills

    As you restore more and more items, you can unlock and upgrade a variety of skills to speed up your tidying workflow:

    • Active Skills: Convenience tools that make organizing easier. For example, 'Starlight' highlights every identical item.

    • Passive Skills: Permanent buffs to your character. For example, 'Double Jump' lets you access the second floor of the mall within seconds.

    🎁 Chests

    There're chests hidden in the corners of the mall, which may bring surprises!

    …and as you explore deeper, you may find a few of the mall's unknown secrets.

    Intro

  146. 84

    Cardaire: Eternal Aces

    Cardaire: Eternal Aces header image
    Released a day ago
    Type: game
    Dev: aeiou
    Pub: aeiou
    Genres: RPG
    About
    Screenshots
    Videos

    In Cardaire: Eternal Aces you play as "Mulligan" as she embarks on a strange adventure in a world that runs on the power of trading cards. Expand your collection by hunting down cards or purchasing booster packs. Once you've gathered your cards, craft your own unique deck to overcome the powerful duelists you encounter on your journey.

    This game includes:

    • Over 200 unique cards

    • An expansive deck editor, including multiple deck slots and the ability to export/import deck lists

    • Difficult rivals and unique bosses to defeat

    • A world to explore that's not too hard on the eyes

    • Some relaxing fishing

    This game does not include:

    • AI Art

    • NFTs

    • Microtransactions

    • A clown (probably. honestly I haven't checked.)

    You're still reading the store page? Even when this section has the boring label of "About Me"? Well bless your soul, take a seat and I'll tell you a tale.

    This tale begins with a young aeiou (that's me!). I grew up obsessed with every trading card game I could get my hands on. Eventually I stumbled into video game versions of those card games, and fell in love with them. The experience of starting from nothing, exploring a world to find more cards for your deck, and slowly becoming an absolute menace with a deck full of over powered cards.

    Well that's the kind of game I'm trying to create here, so I hope that sounds interesting to you! I'm working on C:EA as a solo dev so there's quite a lot of work to do, but it's worth it to get more of these digital cardboard simulators out into the world!

    Gameplay Trailer

  147. 83

    Sword of the Last Second

    Sword of the Last Second header image
    Released a day ago
    Type: game
    Dev: Sylver Cordell
    Pub: Sylver Cordell
    Genres: Action
    About
    Screenshots
    Videos

    You have been bestowed a special sword and the authority to sever the bonds of soul and flesh. Defeat your foes, collect their souls, and manifest your authority, until the myriads fall before you in a single moment.

    Sword of the Last Second challenges players to fight through waves of enemies in a hemispherical arena within a given time limit. Dash, slash, punch and utilize special abilities activated by Authorities in order to defeat enemies and collect their souls. Then use those souls to empower yourself with various upgrades.

    Features:

    • Dashing, slashing, punching, sword throwing, sword punching, sword linking and other sword-based actions.

    • Face-off against waves of enemies in an enclosed arena within a given time limit.

    • Up to hundreds of enemies per wave.

    • Utilize Authorities to activate special abilities. Equip up to 4 Authorities at a time.

    • 7 levels featuring waves of enemies and the ability (once unlocked) to manifest/swap equipped Authorities between waves in a roguelite fashion using souls collected within that level.

    • 7 challenges with rigid time limits and preset Authorities. Completing challenges will unlock new Authorities to use during non-challenge levels.

    • Purchase permanent upgrades between levels from the purified souls you collect to unlock various features, abilities and stat bonuses.

    • Around 2-8 hours of gameplay.

    Sword of the Last Second - Gameplay Trailer

  148. 82

    Greedy

    Greedy header image
    Released a day ago
    Type: game
    Dev: Blame The Game
    Pub: Blame The Game
    Genres: Action Early Access
    About
    Screenshots
    Videos

    HOW FAR WILL YOU GO FOR MORE?

    Team up with your friends as goofy raccoons to infiltrate procedural ancient ruins and extract the magic relic for the moles running the excavation, before the place (and your team) falls apart.

    TEAM vs SELFISHNESS

    Treasure is power… and a problem.

    The relic reward is shared by everyone. But every extra item you grab boosts your individual progress while making you slower and noisier.

    SHRED LOOT, BUY UPGRADES

    Turn loot into coins.

    Spend them on items and upgrades, gamble at the moles’ roulette and, if you’re lucky enough to open Mammon’s playroom, bet against him in his trolling Blackjack and choose one of his roguelike deals together.

    KNOW WHEN TO LEAVE

    The relic is only halfway.

    You still have to escape under pressure, then decide together: cash out or risk all in the next floor for bigger rewards.

    THE CURSE OF MAMMON

    The ruins aren’t unguarded.

    Mammon, the Greed Demon, and his servants are watching. If the team steals too much, he curses the crew. Push deep enough and you’ll face bosses, clear new challenges, find ancient unlocks, and rescue lost NPCs who settle in the forest and help the story unfold.

    PROCEDURAL RUINS, ENDLESS RUNS

    Every floor reshuffles: layouts, traps, monsters, and puzzles change, so plans fall apart fast.

    Use everything you’ve got: exploration, teamwork, skill, stealth, and quick thinking.

    Gameplay Teaser

  149. 81

    Pidgeon Pocket

    Pidgeon Pocket header image
    Released a day ago
    Type: game
    Dev: Lianes8 Studio
    Pub: Lianes8 Studio TrueColor Games
    Genres: Casual Indie Early Access
    About
    Screenshots
    Videos

    It's a sunny afternoon in the park. The benches are full, the picnics are unguarded, and your pigeons are absolute professionals.

    Pidgeon Pocket (yes, with a d; many people search it as Pigeon Pocket) is a cozy incremental with beautiful pixel art. Aim at the crowd, let your flock fly and bring back a pocketful of coins. Spend them on a tree of upgrades, give every pigeon its own superpower, and go again.

    Aim and let fly

    Point at someone in the crowd and a pigeon dives for their pocket. Be quick to build a combo and bigger hauls.

    Every pigeon gets a superpower

    Each pigeon in your flock wears its own superpower, and it charges with every coin that pigeon brings home. Gale makes it fly up to twice as fast, and Ricochet bounces it to the next pocket. There are 20 powers with 5 levels each, and up to three can run at once.

    Every time your flock levels up, it lays an egg. Crack it open and pick one of three cards: a new power, a level-up for one you already have, or a bag of coins. Now and then a golden card turns up, worth two levels instead of one.

    Upgrade your flock

    Put your coins into a tree of 34 upgrades. Before you spend a coin, every upgrade shows you what it does, and the ones that change the park play a little scene of it right in their card.

    Breed better pigeons

    Climb through pigeon tiers, from a scruffy Street Pigeon to a glorious Imperial one. Every tier raises the whole flock for good. Each upgrade you buy fills in your next pigeon from the feet up, and when it is complete, a new spot opens and it flies in to join you.

    The park reacts

    Patrols walk the paths and catchers come out with nets. A netted pigeon drops what it was carrying, never your progress.

    A different day every round

    Each round is a different day in the park: a marathon, a parade, a street market, a concert, a film shoot, a big picnic or just a chill day. There are 9 events, and new ones open as you play. The park has five looks: Park, Christmas, Halloween, Neon Night and Feudal Japan. Pick which ones rotate under Themes on the main menu; by default, all of them do.

    Mouse or controller. 31 in-game languages. 40 Steam achievements. Original music by Lianes8 Studio.

    Gameplay Trailer

  150. 80

    Safari-TV

    Safari-TV header image
    Released a day ago
    Type: game
    Dev: Mercy Games stre1itzia
    Pub: Mercy Games Blue Ocean Games
    Genres: Action Adventure Indie Early Access
    About
    Screenshots
    Videos

    Run your own safari agency with friends in 2–4 player co-op.

    Drive a physics-based safari truck.

    Take care of your tourists and survive unexpected wildlife encounters.

    Film your adventures and post videos to gain in-game views and subscribers.

    Watch your videos with friends.

    Enjoy the chaos and share your funniest moments!

    Official launch trailer

  151. 79

    MOLY

    MOLY header image
    Released a day ago
    Type: game
    Dev: Molies BOH
    Pub: Molies BOH
    Genres: Adventure Casual Indie Simulation Free To Play
    About
    Screenshots
    Videos

    MOLY is a VR puzzle-solving immersive rowing simulator that uses VR rowing gameplay to represent the authors' perceptions of the world and their aspirations for the future as they come of age.

    The five levels of this game represent the different stages of the road to knowledge. The game itself is both the riddle and the riddle. It is a search for the commonality of people of the same age, “MOLY” has our tracing back to the confusion, the questioning of the future, and the major propositions that we have experienced will be presented in the game. We wish you the courage to face the chaos, pack your bags, start again after each bumpy ride, and usher in a new perception of the world.

    Chapter I: Set Sail

    "Set Sail" is the state we find ourselves in when venturing into new territories. It signifies a fresh start, breaking free from our previous context and representing numerous beginnings like being in the middle of a lake, the transition from "abundance" to "simplicity." With each new beginning, we reset our identities and repeatedly question ourselves, "Who am I? "Opening my eyes again, I see that the world appears vast and pure, and I can vaguely discern the direction. In a realm of tranquility and innocence, we paddle and navigate our way forward, heading towards new paths.

    Chapter II: Harmonic

    Our understanding gradually expands, and feelings of solitude and pride accompany us. As we navigate through these emotions, we faintly hear voices similar to our own- a chorus of companions. Finally, we encounter each other on the journey, forming a delicate partnership. In the air, our collision ignites fervent sparks. The experience of traveling alongside friends fills us with immense inspiration and guides us away from the island of loneliness.

    Chapter III: Exhaustion

    I continue to venture more profound, but the journey could be smoother. Along the way, I lose my sense of direction and am unable to proceed further. Therefore, I attempt to change the combination of conditions, seeking to break free from the seemingly bright yet confined circumstances. As the puzzle pieces gradually come together, the world before me shatters, and I break free from the predicament, only to find myself amid an even greater mystery.

    Chapter IV: Multiply

    Looking back on my experiences, I unravel the threads of enlightenment, attempting to find the root of my desire to move forward. I realize that I didn't make a definitive decision to move forward at a particular moment; instead, all my past experiences have shaped the "me" in this present moment, keeping me in a state of progression. Time flies by swiftly; we enrich ourselves through repetition, oscillating between hope and struggle, relying on the accumulation of knowledge and the passage of time.

    Chapter V: Drift

    I escape the realm of memories, only to be engulfed by chaos again. I catch sight of new brightness and witness the unexpected. The identity of youth grants us abilities that symbolize and differentiate are both unique from one another. and countless.

    MOLY Trailer

  152. 78

    Riichi Mahjong

    Riichi Mahjong header image
    Released a day ago
    Type: game
    Dev: Pixel Dance Poker Game
    Pub: Pixel Dance Poker Game
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    A focused game of Riichi Mahjong

    Play four-player Japanese Riichi Mahjong on a clean pixel-art table. Practice on your own, invite friends with a room code, and build your understanding one hand at a time.

    Practice and play with friends

    • Local practice against computer opponents with Normal, Expert and Hard difficulty settings.
    • Four-player riichi rules with red fives, dora, furiten and East/South match results.
    • Create or join online friend rooms using a room code. Online rooms require an internet connection.
    • Read your hand, discards, open melds and score details clearly.

    Learn at the table

    Illustrated lessons and exercises introduce the basics, calls and riichi, common yaku, scoring, tile efficiency and defense. The learning material is available in Chinese and English.

    Make the table your own

    Choose tile faces and backs, adjust music and ambience, and reduce motion when you prefer. The interface includes 20 languages. Designed for keyboard and mouse.

    For entertainment and learning only. No real-money wagering or cash prizes.

    Riichi Mahjong - Gameplay Trailer

  153. 77

    Shademarch

    Shademarch header image
    Released a day ago
    Type: game
    Dev: verdure games
    Pub: verdure games
    Genres: RPG Strategy
    About
    Screenshots
    Videos

    Shademarch is an async PvP autobattler where you draft heroes, skills, and items and battle it out against other players' builds.

    • The March: your long game. Pick four heroes, fight twelve rounds through one of five dungeons. Two heroes start and the others join as you go. Rest at the workshop, rework what you carry, and if your Health holds, push on into endless. Deeper dungeons ask you to swear vows that add significant challenges.

    • The Arena: a fresh start every run. Draft heroes, skills and items from an even pool, fight other players' Arena teams round after round, and climb a rated ladder.

    • Asynchronous PvP: fight other player's builds and play at your own pace

    • 21 classes, featuring a wide variety of archetypes such as Paladin, Witchhunter and Dark Priest; six are open at the start and the rest are earned by winning dungeons

    • Over 300 skills and over 600 upgrades that change how a skill plays

    • Seven item components that combine into 28 full items, equipped on each hero to push a build further

    • 50 boons: team-wide buffs you draft mid-run, each rewarding how you've built your team

    • Real-time battles that grow from 2 v 2 to 4 v 4, fought by your heroes on their own, guided by the tactic and target you set

    • Five dungeons, from Duskhold to the Abyss, each with its own endless ladder

    • Share your builds: every finished team becomes a short code your friends can fight in Sparring

    Shademarch Gameplay Trailer

  154. 76

    Survive 10 Waves

    Survive 10 Waves header image
    Released a day ago
    Type: game
    Dev: Typing Technology
    Pub: Typing Technology
    Genres: Action Indie
    About
    Screenshots
    Videos

    The aliens have arrived.

    You have one job: survive 10 waves. Then get to the extraction pad and get out.

    Shoot

    Top-down. Fast. Every wave sends more aliens, bigger aliens, meaner aliens. Move, aim, shoot. Don't stop moving.

    Upgrade

    Every wave you clear pays out coins. Coins buy branches on the upgrade tree. Be faster. Hit harder. Take more hits. Pick your build, own the consequences.

    Drones

    Drones fight beside you. They take damage, they cost coins to repair, they die. Keep them alive and they carry you. Lose them and you're on your own.

    Sectors

    Each sector keeps its own coins and upgrades. Push into the next one, or go back and fix a run you botched.

    Dying is part of the game. Repeat.

    Survive 10 Waves — Teaser

  155. 75

    怪異ジャッジ・ナイトメア

    怪異ジャッジ・ナイトメア header image
    Released a day ago
    Type: game
    Dev: リコペマGAMES リコペマGAMES
    Pub: リコペマGAMES
    Genres: Free To Play
    About
    Screenshots
    Videos

    怪異の正体を2択でジャッジ!

    怪異の正体は「元人間」か「ホンモノの怪異」か…

    ギリギリまでヒントを得て2択でジャッジ!

    正体のヒントを得るたびに、真面目なメカクレ青年が じわじわ怪異に理性を蝕まれる…!

    幻覚・催眠・寄生に変身…… ナイトメアな展開たっぷりの ポップでホラーな短編集!

    ※ちょっぴり不穏な演出が含まれます!

    ※メカクレ青年の目出しはありません!

    形式・プレイ時間

    登場する怪異は8体!

    【メイン5体】+【ヒミツの怪異3】

    ★1エピソードで5分くらいでサクッと楽しめます!(怪異1体=1エピソード)

    ★それぞれの怪異に3エンド(成功・失敗・タイムオーバー)があります!

    ★どこからでも遊べるオムニバス形式で、はじめて遊ぶ方にもおすすめ!

    実況・二次創作など

    実況・ファンアート、コメント大歓迎です!大変励みになります!

    ★実況内で全てのエンドを見たり、「ヒミツの怪異」にチャレンジするのも大歓迎です!

    ★コメントやファンアートで「怪異の正体のネタバレ」「ヒミツの怪異の名前や姿のネタバレ」が含まれる場合は、ワンクッション入れていただけますと幸いです!(実況ではネタバレが前提なので、そのまま出してOKです!)

    kaiijudge_nightmare

  156. 74

    The Staring Man | 凝視男

    The Staring Man | 凝視男 header image
    Released a day ago
    Type: game
    Dev: TADAIMA WORKS
    Pub: RAYBIS GAMES
    Genres: Indie
    About
    Screenshots
    Videos

    "The Staring Man | 凝視男" is a short first-person horror game set in a Japanese convenience store late at night.

    Story

    A convenience store, late at night.

    While working the night shift alone, you notice a man standing across the street.

    He does nothing but stare at you.

    Both the store manager and the regular customers tell you the same thing.

    "Don't take your eyes off that man."

    As long as you're watching him, he never moves.

    But sometimes he comes closer when you look away, while on other nights, nothing happens at all.

    As the nights pass, you discover a notebook left by the previous employee and mysterious security camera footage.

    These clues gradually reveal the store's hidden past.

    Why does the man stand there every night?

    And what is he really staring at...?

    Game Features

    • Horror Set in Japan: Experience the unsettling fear lurking in everyday life at a convenience store late at night.

    • Convenience Store Night Shift: Work the register, restock shelves, clean the store, take out the trash, and carry out various other duties.

    • A Mysterious Staring Man: A man watches the store from across the street. Uncover the mystery behind his strange behavior.

    • Exploration and Puzzles: Examine clues around the store and security camera footage to gradually uncover the truth.

    • First-Person Horror Experience: Explore the environment and face tense sequences where you must hide or escape.

    • PS1-Style Graphics: Low-poly visuals and ambient sounds create a distinctive, eerie atmosphere.

    Gameplay

    You play as a convenience store clerk on the night shift, carrying out duties such as working the register, restocking shelves, and cleaning while progressing through the story.

    With each passing night, your duties change, and inexplicable events unfold inside and outside the store. Through conversations with customers, clues left behind in the store, and security camera footage, you gradually uncover the truth behind the incident.

    Gameplay focuses on exploration and light puzzles, with moments when you must hide and escape danger.

    Playtime

    Estimated playtime: approximately 1 hour.

    Video and Streaming Guidelines

    Individuals and organizations may upload gameplay videos and livestream this game without prior permission. Monetization is also permitted.

    If possible, we would appreciate it if you included a link to the Steam store page in your video description.

    Trailer en

  157. 73

    Oboro no Ichi

    Oboro no Ichi header image
    Released a day ago
    Type: game
    Dev: TheLaba
    Pub: TheLaba
    Genres: Casual Indie Simulation Early Access
    About
    Screenshots
    Videos

    [A Market Between Memories]

    Welcome to Oboro no Ichi, a market suspended between memories, where lost souls seek peace.
    Build, expand, and manage a spiritual market inspired by Japan, welcome wandering spirits, and shape a place that can grow alongside them.

    [Build and Grow Your Market]

    Freely design your space, connecting stalls, buildings, and pathways to create a lively and harmonious place.
    Each structure has a specific role: produce resources, supply your stalls, and grow your market one step at a time.

    (A Simple Yet Deep Gameplay Loop)

    Find the right balance between beauty and functionality.
    Organize production, manage sales, expand your market, and increase its appeal to welcome more and more spirits.
    A relaxing cycle that is easy to grasp, yet full of choices, strategies, and combinations.

    (A Calm and Cozy Experience)

    In Oboro no Ichi, there is no rush.
    Only the slow drifting of spirits, the sound of the wind…
    and a market that grows alongside them.
    Take your time.

    Oboro No Ichi - Gameplay Trailer

    Oboro No Ichi - Official Story Trailer

  158. 72

    Boss in Diapers

    Boss in Diapers header image
    Released a day ago
    Type: game
    Dev: HOGO Games
    Pub: HOGO Games
    Genres: Casual Early Access
    About
    Screenshots
    Videos

    Boss in Diapers is a fun party game. 2-4 players fight to decide who rules the daycare. The goal is simple: Outsmart your friends and claim the Boss Chair!

    Game Modes

    B.I.D.: The main mode. Use strategy, make offers, and keep your rivals guessing to win.

    Bitter Candy: A fast and risky battle of bold claims and sneaky plays. Read your rivals, sell your story, and decide who you dare to trust!

    Nap Time: Give clever clues and try to see the pictures through your friends' eyes. The perfect hint is neither too obvious nor too mysterious. Can you get inside their sleepy little heads?

    Panic Crew: Shout instructions, listen to your friends, and work together before time runs out. Everyone has something to say, but can anyone hear the plan over all that daycare chaos?

    More chaos is coming soon!

    Create Your Baby Mafia Boss

    Style your little mafia boss with tiny suits, pacifiers, fedoras, and more!

    Decorate your high chair with accessories and toys!

    The Teacher

    Every match happens in a colorful classroom. It looks innocent, but chaos is coming. Don't make the Teacher mad!

    Play With Friends

    Play online with 2-4 players. Trick your rivals, laugh together, and claim the Boss Chair!

    Boss in Diapers Trailer

  159. 71

    REC:REWIND

    REC:REWIND header image
    Released a day ago
    Type: game
    Dev: そうらい
    Pub: ANT PLANET
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Set in an American home, REC:REWIND follows a missing husband and the wife who refuses to stop searching for him.
    Experience a “reverse loop” horror story, unraveling the truth through the eyes of both of them as you travel deeper and deeper into the past.

    ・THE REVERSE LOOP

    Play a videotape, and you will find yourself drawn into the footage, reliving the events recorded within it.
    But the recordings hold more than what first meets the eye.
    Discover another videotape within the footage and play it to travel further into the past.
    From one recording to the next, follow the trail deeper and deeper into the past—
    a video within a video, leading you ever further back in time.

    ・TWO PERSPECTIVES

    Experience two sides of the story through the eyes of a missing husband and his wife, who has been documenting everything in search of the truth.

    THE HUSBAND — SIMON

    Simon awakens in a place that should feel familiar.
    With only the videotapes he discovers as clues, he begins following the recordings, trying to uncover what happened.


    THE WIFE — CLAIRE

    Ever since Simon disappeared, Claire has continued searching for him.
    Determined not to miss even the smallest clue, she began documenting her everyday life on videotape.

    ・STREAMING & VIDEO CONTENT

    REC:REWIND can be freely streamed and recorded from beginning to end.
    Feel free to enjoy the game through gameplay videos, live streams, and other forms of content.
    Please include the game title, “REC:REWIND,” in the title or description of your video or stream.
    The music and BGM used in the game may also be used freely in your videos and streams.
    If possible, we would greatly appreciate it if you could also include a link to the game's Steam store page in your
    description.

    Trailer

    Trailer2

  160. 70

    Tricolo

    Tricolo header image
    Released a day ago
    Type: game
    Dev: MP
    Pub: MP
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Minimalist, Simple 3×3 Puzzles

    About This Game

    Every puzzle in Tricolo takes place on a 3×3 grid.

    Move three colors of pieces in a fixed order and guide them all to their goals.

    Pieces can block one another, so moving one piece can change the options available to the others.

    Simple rules. Just nine squares.

    Find the sequence of moves that gets every piece to its goal.

    Expanding Mechanics

    Alongside the core rules, new mechanics are introduced throughout the game.

    Learn how each new mechanic works, then combine it with the rules you've already learned to tackle increasingly complex puzzles.

    200+ Puzzles

    Over 200 puzzles to solve.

    From simple challenges to puzzles that combine multiple mechanics, each one fits within the same small 3×3 grid.

    Tricolo trailer 2026

    Tricolo Gameplay Warp

  161. 69

    Punch Your Way Out

    Punch Your Way Out header image
    Released a day ago
    Type: game
    Dev: Black Sea Studios
    Pub: Black Sea Studios
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    There is no door. Start punching.

    You wake up in a small room made of solid cubes. Walls, floor, ceiling, all of it. The only way out is through, one punch at a time.

    Punch, collect, upgrade

    Every punch chips the wall and knocks cubes loose. Vacuum up the rubble, sell it, and spend the cash on stronger fists, faster jabs and bigger hauls. The more you punch, the buffer your arms get.

    Find what is buried in the rock

    The walls are full of surprises. Dig up jackhammers, drills, dynamite and stranger things that help you tunnel faster, until they break or run out. Then it is back to the fists.

    Bring your friends

    Dig together in online co-op for up to 4 players with proximity voice chat. Split the work, race each other to the loot, and try not to stand next to the dynamite.

    Break out

    Somewhere out there, few hundred meters of rock away, there is daylight. Punch through the last cube and see what is waiting outside.

    Features

    • Fully destructible cube world, dig in any direction

    • Rubble vacuum, selling and a deep upgrade tree

    • Tools and items hidden in the walls

    • Arms that grow stronger the more you punch

    • Automation: robots that dig and collect for you

    • Solo or online co-op for up to 4 players

    • A breakout moment worth every punch

    Main

  162. 68

    Welcome to Puppy Poker

    Welcome to Puppy Poker header image
    Released a day ago
    Type: game
    Dev: 小狗龙
    Pub: 小狗龙
    Genres: Casual Strategy
    About
    Screenshots
    Videos

    Welcome to Puppy Poker!

            You start with a deck built from a 52-card poker deck plus one Galaxy card and one Puppy card. Once you're in a game, 3 of the 40 events are randomly picked each round and take effect for that round, and every poker card is given a random effect (drawn from 24 standard effects). Read the current events and your hand, adapt on the fly, and assemble the best card values and combinations to score as much as you can. Reach the round's target score to clear the round and earn a reward — rewards can be spent in the shop on items that change how the game plays out. Win 15 rounds in a row to become a Puppy Poker Legend. Have fun!

              Notes: 1、The events, card effects, items, and difficulty system in this game were all designed by me.

                            2、Card illustrations and some artwork were made with the help of AI image-generation tools.

                            3、The game is complete as released; future updates will only add functionality or fix bugs.

    welcome to puppy poker

    欢迎来到小狗牌

  163. 67

    Avalon: Legacy Edition

    Avalon: Legacy Edition header image
    Released a day ago
    Type: game
    Dev: Seven Mages
    Pub: Derwort Media
    Genres: RPG
    About
    Screenshots
    Videos

    A distant world. An old-school adventure.

    Explore a strange planet, battle dangerous creatures and uncover secrets in Avalon: Legacy Edition, a classic 2D RPG with 10–15 hours of adventure. Complete quests, grow stronger and find your way through a world that rewards curiosity and experimentation.

    Venture beyond the village

    Earth is gone. Humanity's survivors have built a new home on Avalon, believing they have finally found safety. As Mace, you must leave the village behind and discover what lies beyond it, and what threatens the people you call home.

    Meet Avalon's inhabitants, take on their quests and face the creatures standing in your path. Explore, experiment and piece things together for yourself: this is an adventure for players who enjoy finding their own answers.

    Discover a classic, whether you were there or not

    First released for DOS in 1998, Avalon returns 28 years later, recreated by its original developers. Legacy Edition preserves the original's atmosphere and old-school challenge while bringing the adventure to modern systems. No knowledge of the original is needed.

    Look out for secrets and nods to classic games, films and books. There is even a whole game to discover: the complete original 1998 DOS version is hidden inside the adventure. Can you find it?

    Your adventure includes

    • A complete single-player RPG with approximately 10–15 hours of playtime.

    • A world of exploration, quests and battles that rewards curiosity.

    • Classic 2D gameplay and an old-school challenge, recreated by the original developers.

    • Hidden secrets and references to classic games, films and books.

    • The complete original DOS game, waiting to be discovered within Legacy Edition.

    Avalon Game Trailer

  164. 66

    Waifu Curator

    Waifu Curator header image
    Released a day ago
    Type: game
    Dev: Don Pachi
    Pub: Don Pachi
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Step into a museum where hundreds of collectible waifu figures have been scattered across the halls. Your job is to restore the collection, one model at a time.

    Pick up each figure, inspect its details, and use the museum guide to discover where it belongs. Sort models by theme, scale, and collection, then carefully place them back on display.

    From sporty fitness girls to gothic beauties and dazzling idols, each hall features its own unique collection to restore.

    As you work, turn messy floors and chaotic rooms into beautiful, perfectly organized exhibitions.

    Features

    • Restore a chaotic waifu museum — Find scattered models and return them to their rightful displays.

    • 420 Collectible Figures & Over 3,600 Pieces — Discover, sort, and organize an enormous collection of waifu figures and scattered pieces.

    • Collect and organize — Identify each figure by its theme, scale, and model information.

    • Multiple themed halls — Explore collections such as Sports, Gothic, Idol, and more.

    • Build the perfect exhibition — Watch each hall transform from chaos into a carefully curated collection.

    • Relaxing, satisfying gameplay — Pick up, sort, place, and admire your growing museum.

    • Life-Size 1:1 Models — Discover impressive full-scale waifu figures designed to stand out as the centerpiece of the museum.

    • A Variety of Materials — Find models made from different materials, including plastic, metal, silver, gold, glass, and more.

    Can you restore the entire collection and become the ultimate Waifu Curator?

    Trailer 1

  165. 65

    Idle Primes

    Idle Primes header image
    Released a day ago
    Type: game
    Dev: ipip
    Pub: ipip
    Genres: Casual
    About
    Screenshots
    Videos




    Idle Primes is a cursed incremental horror game about prime-number obsession, told through a PSX-style 3D world.

    You've always been obsessed with prime numbers. Now you're alone in your bedroom with a CD-ROM you shouldn't have found. Put it in the computer, boot it up, and start clicking primes. Use them as currency to buy powerful upgrades, automate discoveries, and develop increasingly strange methods for searching the grid.

    But the game on the screen isn't the only thing running. The deeper you go into the numbers, the more something on the other side starts paying attention to the room you're sitting in.

    Features:

    • Search for prime numbers across dynamic number grids

    • Unlock automation systems and powerful upgrades

    • Discover new mechanics that change how primes are found

    • Satisfying incremental progression with retro-futuristic vibes

    • ████████████████████ Belphegor's ██████

    Official Trailer

    Secondary Trailer

    Idle Primes - Gameplay Trailer

  166. 64

    Unearthly

    Unearthly header image
    Released a day ago
    Type: game
    Dev: Peculiar Arts
    Pub: Peculiar Arts
    Genres: Action RPG
    About
    Screenshots
    Videos

    Unearthly is an action game with light ARPG elements where you build your own alien and wreak havoc across humanity!

    Choose from a variety of weapons and origins to create your alien, then take control of the battlefield with brutal, physics-driven combat. Smash through enemies to send them flying, grab multiple enemies at once, and hurl them into their allies to knock entire groups off their feet.

    Choose your next target from the world map and take on randomized missions with different objectives and bonuses. Complete missions to gather stat crystals that can be applied to any ability, letting you customize your build and grow stronger.

    Then head back to the world map, choose your next mission, and do it all again, taking on greater challenges as your alien becomes increasingly powerful.

    Complete missions. Grow stronger. Take on the next.

    Features

    • Turn enemies into weapons!  Grab and throw them into each other, or smash through entire groups and send them flying.

    • Complete missions, grow stronger, and repeat!  Choose randomized missions from the world map, collect upgrades and resources, then take your stronger build into the next fight.

    • Build your playstyle by mixing and matching 10 weapons and 8 origins.

    • No long campaign, jump straight into randomized missions and objectives from the world map.

    • Spend less time managing loot with automatic pickups and quick salvaging aboard your ship.

    • Push abilities beyond their limits by altering fully upgraded abilities with powerful new effects.

    • Shape your build with a massive passive skill tree featuring over 200 passives.

    • Create your own alien with an assortment of heads, suits, and colors to mix and match.

    • Keep growing without a hard level cap, with enemies scaling alongside your increasing power.

    Gameplay Trailer 2

    Gameplay Trailer

  167. 63

    Path to Catakombs

    Path to Catakombs header image
    Released a day ago
    Type: game
    Dev: Catakombs
    Pub: Catakombs
    Genres: Action Adventure Casual Strategy
    About
    Screenshots
    Videos

    Your train is your fortress

    Path to Catakombs is an action-strategy roguelite in which you lead a combat train through procedurally generated underground catacombs.

    Man the locomotive's machine gun, direct your crew's fire and decide when to boost or brake. Kobolds surround the train and climb aboard. While your fighters hold them off, you must watch the tracks, protect vulnerable wagons and react to new threats.

    Build your combat train

    Start with a locomotive and recruit your own crew. Hire fighters from ten specializations, from gunners and snipers to alchemists, mechanics and electricians. Divide the limited space in your wagons between crew and equipment.

    At pit stops, add wagons, reinforce their hulls and fit rams and defensive modules. Repair damage and restore wrecked wagons before the next stretch of track.

    Your fighters earn experience in combat, while mechanics gain it by making repairs during battle. Each new rank automatically grants a random upgrade for their profession. Raise your own veterans or inspect an experienced recruit's upgrades before hiring them.

    Choose a doctrine and create synergies

    Before each run, choose one of three doctrines: gunnery, alchemy or engineering. Your doctrine determines which synergies you can create and how different professions work together, while leaving you free to recruit any fighter.

    At pit stops, combine crew in pairs and trios, build connections between neighboring wagons and try new combinations:

    • With the gunnery doctrine, a gunner paired with an electrician triggers chain lightning on hit.

    • With the alchemy doctrine, a sniper shatters an alchemist's ice mark, sending a fan of shards into enemies behind the target.

    • With the engineering doctrine, an electrician and a fire alchemist create two drones: one sprays fuel, the other ignites it.

    Synergies add combined effects, devices and new ways to fight. Discovered recipes stay in your encyclopedia between runs.

    Plan your route and take risks for loot

    Plot a route on the map and change direction at junctions. Mine chambers, spider galleries and kobold camps form new networks of tracks. A shorter route may spare your train, while a detour can lead to loot and extra battles.

    Find recipes, rescue survivors, send crew on sorties and haul crystals under enemy pressure. Decide whether to stay for another reward or reach the exit with what you have left.

    Defeat the masters of the depths

    Enemies flank your train, fire from a distance and board your wagons. Bosses demand new ways of using your train: escape the ogre's grip, shoot off the gnoll's attachments and free wagons from the Matriarch's webs.

    A destroyed wagon loses its crew and equipment, leaving a charred wreck in the train. If the locomotive is destroyed, your run is over.

    Demo: Act I and endless mode

    Fight through the nine locations of Act I. After defeating its final boss, you can continue in endless mode with your train, crew, upgrades, gold and synergies intact.

    Enemies grow stronger with each new leg, and a boss is chosen at random from Act I's roster. Doctrine restrictions on recipes are lifted: try new combinations and see how much more your train can take.

    Path to Catakombs Demo Trailer

  168. 62

    My Quiet Home

    My Quiet Home header image
    Released a day ago
    Type: game
    Dev: Hidden Clover
    Pub: Hidden Clover
    Genres: Indie
    About
    Screenshots
    Videos

    In My Quiet Home, you spend your days carrying out everyday activities, from collecting water and watering trees to exercising, sleeping, fishing.

    But something has entered your world.

    An intruder is lurking nearby, and you don't know if he is a threat. As your routine continues, the feeling that something is not right becomes harder to ignore.

    Will you manage to keep your quiet life, or will everything fall apart?

    Features:

    • Daily Activities — Collect water, water trees, exercise, sleep, and fish.

    • Combat — Use firearms when faced with danger.

    • Horror and Jumpscares — Stay alert as unsettling events disrupt your routine.

    • A Mysterious Intruder — Something is out there.

    • Multiple Endings — Discover different outcomes as your experience unfolds.

    • Estimated Playtime: — 20–30 minutes

    Gameplay

  169. 61

    SableSyn Protocol

    SableSyn Protocol header image
    Released a day ago
    Type: game
    Dev: Lamby Wamy Games
    Pub: Lamby Wamy Games
    Genres: RPG Strategy
    About
    Screenshots
    Videos

    A Sci-Fi Visual Novel meets Turn-Based Strategy with spaceships battling on an 8X5 grid. Command your half of the battlefield as you manage upgrades and limited resources. Success depends on choosing the right tradeoffs at the right moment to progress through the story.

    Story

    As a military escort crew, your mission is to protect convoys and keep supply routes safe from pirate attacks. But something is wrong. The attacks are no longer random, but precise and coordinated. As the conflict escalates, the truth begins to unravel. What everyone assumed to be pirates at the beginning becomes a horrific realization that the enemy was something far more malicious. What started as a basic military operation turns into a conspiracy that could leave a sinister intelligence ruling the known universe.

    Gameplay

    Battles take place on a compact 8X5 battlefield with constant engagement. Every unit is within attack range, making positioning, timing, and resource management critical.

    Each encounter is designed to be fast-paced and decisive. No filler, no grinding, just meaningful tactical scenarios.

    Each unit begins with a core role:

    • Attacker

    • Sniper

    • Warship

    • Medic

    But how they function is defined by how you build them. Customize their abilities, movement, and equipment. Whether your ships are armed with overwhelming firepower, impenetrable defense, or a focus on a balance, you have complete control on how you upgrade and manage your fleet.

    Combat System

    Abilities consume two key resources: Energy and Charge.

    Stronger abilities can strike multiple targets, break enemy formations, or do massive damage. But every action comes with a cost. Success depends on managing your resources and choosing the right tradeoffs at the right moment.

    Gameplay Trailer

  170. 60

    Cardalaxy

    Cardalaxy header image
    Released a day ago
    Type: game
    Dev: Sisyphean Games
    Pub: Sisyphean Games
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    4X distilled into a card game with 5 different ways to win.

    Production, Defense, Wellness, Science, and Exploration. Play planet cards to generate points for these 5 unique systems. Each of them offers a way for you to grow stronger and a way to win the game. They aren't alone though, opposing you is the Crisis system which will impede your progress and change how you play.

    Upgrade your planets:

    Planets aren't just static cards. Spend Production to place buildings on them, making them better and tailoring them to your needs. Advance through multiple tiers of buildings, each with better effects and bonuses.

    Defend against threats:

    Pirates, Raiders, and more seek to profit off your planets. Use Defense to fight them off or do your best to work around them. Level up by defeating ships, gaining upgrades to your weapon to make combat easier or more rewarding.

    Keep people happy and healthy:

    Earn powerful bonuses by gathering ever higher levels of Wellness. Be careful though, as the higher it gets the faster it will decay and your bonuses may be lost until you can achieve those heights once more.

    Research Technology:

    Gain permanent improvements through research. Work your way through the tech tree, collecting bonuses, unlocking new buildings, and acquiring new planets to add to your deck.

    Explore the Galaxy:

    Search space for new opportunities. Each discovery offers different ways to respond and different rewards to boost your progress. Even empty regions will help guide you to future discoveries, indicating how many there are nearby.

    Solve Crises:

    Over time you will encounter crises that impact how you play. Hiding your planets, stealing from you, limiting your choices. Divert points from other systems to remove them or suffer their negative effects. Don't let them grow out of control, too many at once and it's game over!

    Gameplay Trailer

  171. 59

    March and Conquer

    March and Conquer header image
    Released a day ago
    Type: game
    Dev: RuneZapGames
    Pub: RuneZapGames
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    March and Conquer is a short autobattler game. During the battle, use the skill tree to train units to fight against enemies on the battlefield. Gain gold and mana from wins and train different units and upgrade your army. March across multiple lands and fight fearsome foes!

    Use the skill tree to build your army. Upgrade and deploy to the battlefield!

    Craft your units, build the army you want, across procedurally generated backgrounds.

    March and Conquer Gameplay Trailer

  172. 58

    Hell Wait

    Hell Wait header image
    Released a day ago
    Type: game
    Dev: Mondbekker
    Pub: Mondbekker
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    HELL WAIT is a riichi mahjong roguelike deckbuilder inspired by Balatro, Inscryption, and Buckshot Roulette.

    Beat an ever-increasing score target, with your fingers on the line - so try not to deal in.

    Features:

    • Over 150 Joker tiles that affect scoring, drawing, and other game rules

    • Enhance your tiles with materials, stickers, and dora

    • Different tile sets to change how you build your deck each run

    • Upgrade yaku using Blessings to turn modest hands into monsters

    • Make dark Pacts to manipulate your tiles and gain the upper hand

    • Mix and match difficulty modifiers for a greater challenge

    • A comprehensive tutorial

    No mahjong knowledge required - mechanics like furiten are optional difficulty modifiers, and your opponent will even state his intent. Though he might be lying.

    Launch Trailer

    Trailer 1

  173. 57

    Gnart's Escape

    Gnart's Escape header image
    Released a day ago
    Type: game
    Dev: Francis Reuge
    Pub: Francis Reuge
    Genres: Casual Indie RPG Strategy
    About
    Screenshots
    Videos

    In Gnart's Escape, you will roam around a maze, seek treasures and secrets, optimize you deck and equipments, defeat powerful ennemies, and eventually ... find a way out.

    • A new maze after each death.

    • 100+ equipments.

    • A deck of 16 cards to optimize.

    • 12 playables characters.

    • One friend, or two ... or none, it depends.

    Defeat the guardians with each characters to unlock the last level and earn a chance to escape !

    Trailer

  174. 56

    Planted!

    Planted! header image
    Released a day ago
    Type: game
    Dev: Cloth Cat Games
    Pub: Curveball Games
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Extreme gardening is a competitive sport now. You're welcome.

    Planted! Is a horticultural combat party game where gardens are arenas, plants become weapons, and the gap between "tending your crops" and "launching them at your opponents" is smaller than you'd think.

    SOW

    Claim your patch, plant your crops, and stake your territory before your rivals do. Every seed you sow could be a decision play it safe with a steady harvest, or gamble on a high-risk, high-reward crop that could change everything... or just let your friends do all the hard work and steal their stuff too



    GROW

    Fertilise strategically, grow colossal crops, and maximise your haul, but watch your back! That person you thought was your friend? They're probably eyeing your patch. The bigger the crop, the bigger the target on your back, so grow smart, grow fast, and never let your guard down.

    THROW

    Launch your produce, score your points... whilst detonate weed bombs, dodging spud turrets and all that other pure cultivated chaos that's ongoing. With 12 powerups at your disposal and mayhem around every corner, the garden is never as innocent as it looks. 

    Features

    • Up to 4 Players — Online, offline, split screen, bots and cross-play supported

    • 8 Diverse Biomes — Each with unique twists, hazards and...CHAOS

    • 12 Powerups — Because apparently a garden isn't dangerous enough on its own!

    • Solo Campaign — A handcrafted story mode for lone green thumbs

    • An Unlikely Cast — Pick from a cast of 12 unlikely gardening rivals

    Release Date Announcement

    Gameplay Trailer

  175. 55

    Mini Mart Survivors

    Mini Mart Survivors header image
    Released a day ago
    Type: game
    Dev: Geek Haus
    Pub: Geek Haus
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Will you clock out in one piece tonight...?

    A convenience store night shift with unusually good pay. At first, you thought you'd lucked into a great part-time job. But nights at SHIFT24, a mysterious convenience store chain, are anything but ordinary.

    Fight Off Endless Waves of Nightmare Customers and Monsters

    As the night wears on, nightmare customers and monsters grow stranger and more dangerous. Survive 10 minutes of nonstop attacks, and the night's final boss appears.

    Work Night Shifts Around the World

    Across 6 SHIFT24 branches, every night shift brings something different. Each location has its own enemies, bosses, and disasters. Tornadoes, blizzards, sandstorms, and floods can all strike while you are still on the clock.

    Seoul

    Texas

    Sapporo

    Copenhagen, Dubai, and Hong Kong are waiting for you too.

    Everything in the Store Is a Weapon

    Ramen, snacks, coffee, hot dogs, and a few things that were never meant to leave the shelf. Collect Soul Flames from defeated enemies to level up, then take a weapon or an upgrade from three cards. Reroll a bad draw, combine the right upgrades to evolve your weapons, and no two shifts end with the same build.

    Uncover the Truth Behind SHIFT24

    Notes left behind by the bosses you defeat. Records in the back office. Belongings the previous night worker never came back for. Clues are scattered across every branch, and the store owner reveals a little more each time you clock out. He knows more than he lets on.

    Pay Off Your Debt. Choose Your Ending.

    Your pay lands in your SHIFT24 account, and the office ATM is where you decide how much to put toward your debt. How much you repay, the clues you uncover, and the choices you make determine which ending you reach. Will you escape SHIFT24, or become part of it?

    Launch Trailer

    Mini Mart Survivors

  176. 54

    Revenant Survivors

    Revenant Survivors header image
    Released a day ago
    Type: game
    Dev: Mongma Studio
    Pub: Mongma Studio
    Genres: Action RPG Early Access
    About
    Screenshots
    Videos

    Revenant Survivors is a dark fantasy action roguelite where you grow stronger by stealing the power of bosses. Cut through swarms of enemies and challenge mighty final bosses.

    Wield the power of the bosses that once threatened you. Claim their bodies to fight as new characters, and collect their souls to unlock their skills.

    Seek out opportunities to grow stronger across the battlefield. Summon and defeat powerful foes to acquire and upgrade a Relic weapon that fights alongside you. Spend your collected tokens at the Token Exchange for the upgrades you need, and complete your build for the final boss.

    Combine Basic Attacks, Strikes, and automatically triggered Dominions to create your own fighting style. Enhance each attack with a range of upgrades, and strengthen attacks of the same Specialization together to overwhelm the enemy hordes.

    The Usurper's growth continues even after battle ends. Choose your path through skill trees, and gain new powers with the souls you gather on the battlefield. Return to the fray with greater strength and new skill combinations.

    Early Access Release Date Trailer

    RevenantSurvivors - GamePlay Trailer V2

    Revenant Survivors - Announcement Trailer

  177. 53

    PUNG!

    PUNG! header image
    Released a day ago
    Type: game
    Dev: JOJO GAMES
    Pub: JOJO GAMES
    Genres: Action Casual Indie Early Access
    About
    Screenshots
    Videos

    PUNG! is a first-person multiplayer shooter where you fight for position, not health. Get hit by an air gun and you fly. Knock someone off the arena and the kill goes to whoever pushed them last.

    Shoot and They Fly

    • Shots at their feet launch them higher. Pop them up, then push again in midair to finish

    • Shoot your own feet to rocket jump. Take the high ground first

    • Crates fly too. Hit an enemy behind cover with a crate and send them over the edge

    Arenas That Fight Back

    When the furnace pours, the floor tilts. Blizzards sweep across the frozen lake. On the orbital station you fight on moving trains, and drifting out into zero gravity means game over.

    5 Modes

    • Free-for-All

    • Survival

    • Crown

    • Team Battle

    • Pung Soccer

    No Friends Online? No Problem

    Add bots to practice or fill empty slots. Learn the basics in the training ground.

    pung

  178. 52

    Casualties: Unknown

    Casualties: Unknown header image
    Released a day ago
    Type: game
    Dev: Orsoniks
    Pub: Oro Interactive
    Genres: Action Adventure Simulation
    About
    Screenshots
    Videos

    Survive a Harsh World 

    Each layer brings its own challenges, adapt and descend. 

    Simulated Limb and Cardiovascular Systems 

    Injuries are unavoidable. You will have to bandage yourself, fight infected wounds, and stabilize blood loss before losing consciousness. Additionally, your mood can greatly affect your chances of survival, too much doom and gloom will make your life harder. 

    Craft to Survive 

    As a creature capable of reason, using tools will allow you to travel the cavernous layers more efficiently. In case you start bleeding out, the flora will provide great resources to patch yourself up. 

    Explore at Your Own Risk 

    Previous expeditions have left some good loot behind. But even helpful things can prove to be your death.

    Uncover the Truth 

    What actually lies at the end of this journey? And what becomes of you if you are to succeed?

    Features

    • An entirely simulated cardiovascular and limb damage system

    • Character traits to increase on your run: Intelligence, Strength, and Resilience

    • Robust crafting mechanics to increase your odds of survival

    • 3 characters with their own distinct playstyles

    • 11 layers of an alien planet with their own challenges and dangers

    • 300 items to find on your runs

    • Adjustable loot and danger values accessible on the main menu

    Casualties: Unknown | Release Date Trailer

    Casualties: Unknown | Reveal Trailer

  179. 51

    BuzztteVTuber: Go Viral in 2018?!

    BuzztteVTuber: Go Viral in 2018?! header image
    Released a day ago
    Type: game
    Dev: WataritamaStudio
    Pub: WataritamaStudio
    Genres: Simulation Early Access
    About
    Screenshots
    Videos

    2018. Time-leap to the dawn of VTubing.

    2018 was the year VTubing took off — a few pioneers sparked a boom, and in Japan "VTuber" even won an internet buzzword of the year award.

    No agencies. No playbook. Nothing was settled yet.

    Time rewinds, and you begin again as a VTuber nobody has heard of.

    One year to go from zero subscribers to viral.

    2018. Time-leap to the dawn of VTubing.

    No agencies. No playbook. Nothing was settled yet.

    Time rewinds, and you begin again as a VTuber nobody has heard of.

    One year to go from zero subscribers to viral.

    Train, stream, go viral

    Talk, Editing, Gaming, Art, Singing — raise five stats and keep streaming.

    That's the whole loop, and it's a simple one.

    Read the week's trend, put in the prep work, and your odds of a BUZZ go up.

    One spike changes everything.

    Your own avatar streams inside the game

    The core hook: capture a window or a virtual camera directly.

    OBS, VTube Studio, or whatever you already stream with — bring it straight in.

    Your model stands in the in-game stream window and in your room.

    Not a streamer? Bundled silhouette art works out of the box.

    Fall short, and time rewinds

    Miss your goal and you time-leap. Subscribers and money are gone, but

    your skills stay in your muscle memory. No limit on rewinds. Come back stronger.

    And then there's Reality Mode

    Normal mode is a game where hard work pays off.

    Reality Mode is not. You don't grow. It doesn't pay off.

    It's here so you can feel the weight that real streamers actually carry.

    Before you play

    • Do not install into a folder path containing non-ASCII characters — the game will fail to launch

    • Virtual camera capture requires OBS, VTube Studio, or similar (not included)

    Streaming & Video Policy

    Feel free to stream and post videos of this game — individuals and companies alike.

    No prior notice or permission request is needed. Monetization is fine (ads, memberships, tips).

    Spoilers and endings are entirely up to you.

    All music and sound effects in this game are cleared for streaming, so you can leave the audio on.

    The only ask: please don't use the game for unlawful purposes, or to harass or defame

    anyone — including us. That's it.

    Your own stream layout shows up inside the game. Give it a try.

    過去でバズってVTuberプロモーションEN

    Buzzte-VTuber-EN

  180. 50

    Per My Last Email

    Per My Last Email header image
    Released a day ago
    Type: game
    Dev: Noema Labs LLC
    Pub: Noema Labs LLC
    Genres: Action Indie
    About
    Screenshots
    Videos

    You've read the email. You've read the follow-up. You've read the follow-up to the follow-up. Enough.

    Per My Last Email is a 16-bit side-scrolling beat 'em up about the day one employee finally snaps. Clock in, walk right, and punch your way through every department of a deeply dysfunctional corporation until you reach the executive floor and the CEO who signed off on all of it.

    It plays like the brawlers you remember from the arcade and the couch: locked-screen waves, stage weapons, lives and continues, and bosses with real punish windows. It just happens to be set in the place you spend forty hours a week.

    Climb the org chart with your fists

    • Eight departments, each a full stage. Start in the Lobby, then brawl through Accounting, IT, the Call Center, HR, Legal, and Marketing before you reach the Executive Suite.

    • Every department has its own coworkers. Bean Counters throw invoices. Cable Wranglers lasso you with server cord. Support Reps keep respawning from the ticket queue until you smash the switchboard. Mediators heal their teammates and offer to circle back.

    • A Manager and a Department Head guard every floor. The Head of IT kills the lights and summons Reboot Drones. The Director of Customer Experience puts you on hold. The Compliance Manager issues warnings, then enforces them.

    • The C-suite is a boss rush. The COO restructures the boardroom around you. The CFO announces Budget Cuts and takes away your heavy attack. The CTO hides behind patches and spins up drones. Then the CEO, across three phases, ending with an All-Hands you will not enjoy.

    Per My Last Email Game Trailer

  181. 49

    RuneGarden

    RuneGarden header image
    Released a day ago
    Type: game
    Dev: VaenGames
    Pub: VaenGames
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Build your army and stop enemies before they reach the end of the road. RuneGarden is a single-player fantasy tower defense game where positioning and combining your soldiers’ abilities matter in every wave.


    SHAPE YOUR DEFENSE


    Place soldiers freely within buildable areas instead of relying on fixed platforms. Set their attack directions and combine archers, melee fighters, mages, bombers, and support units. Weaken enemies with slowing and burning effects. Your soldiers can take damage too, so build a formation that keeps them alive.


    UPGRADE AND SPECIALIZE


    Spend earned gold to upgrade your units and choose their specializations. Equip runes of different rarities to improve damage, attack speed, or range.


    30 STAGES AND ENDLESS MODE


    Explore forests, deserts, and snowy regions across 30 stages, adapting to new routes, enemy groups, and boss encounters at selected stages. In Endless Mode, choose your map, start each wave when you are ready, and test your defense against escalating difficulty.

    RuneGarden

  182. 48

    Fablery

    Fablery header image
    Released a day ago
    Type: game
    Dev: Osoya
    Pub: Osoya
    Genres: Indie Strategy Early Access
    About
    Screenshots
    Videos

    Fablery is a tactical game blending chess and card-based strategy.

    Take control of Heroes inspired by myths and legends from around the world as they clash on a board.
    Master the abilities of iconic figures like Hades, Alice, Cleopatra, and many more.

    Every Hero has a unique deck that reflects their personality, universe, and powers.


    Turn the tide of battle through your tactical decisions.

    In Fablery, build your strategy using your cards. Deploy powerful units, cast spells, and create countless strategic combinations. Protect your Hero at all costs, set traps, or go all in, choose how you approach each battle.

    • Play adventures divided into several matches to discover your favorite heroes' universe.

    • Face opponents in intense 1v1 battles online or against the AI.

    • Solve progressively more challenging puzzles for each Hero.

    Whether you love card games, tactical combat, or timeless myths, Fablery offers a unique, accessible experience filled with unforgettable duels.

    FABLERY Release Trailer

  183. 47

    Score Circuit

    Score Circuit header image
    Released a day ago
    Type: game
    Dev: MadViy
    Pub: MadViy
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Make the Call

    Score Circuit is a compact neon score-attack roguelite about probability, pressure, and knowing when to stop.

    Each turn offers three scoring nodes. Compare their rewards, Bust chances, and projected scores, then decide whether to push deeper or cash out. A careful choice keeps the chain alive. A greedy choice can multiply your score. One bad call can end the run.

    Build Your Circuit

    Earn Fragments from successful runs and unlock new modifier tiers. Discover 80 modifiers that change scoring, risk, recovery, and combo routes: early cash-out bonuses, insurance, late-depth scaling, and sharper risk-reward tradeoffs.

    Bank Your Points

    Successful Cash Outs add points to a permanent wallet. Spend earned points on escalating run rescues or permanently unlock individual modifier cards for future offers. Fragments open tiers in order, with discounts for cards you already own.

    Fast Runs, Sharp Decisions

    Start a run, build your chain, bank the result, and try again with new tools. Local records and persistent progression give every attempt a goal, even when you play offline.

    Features

    • Three-choice node decisions with visible rewards, risk, and projected scores.
    • Risk-reward runs built around Busts and Cash Out timing.
    • 80 unlockable modifiers across 55 tiers.
    • Local progression, personal records, and quick retries.
    • Mouse and keyboard controls, an in-game tutorial, and a reduce-motion option.
    • Procedural music and sound effects with separate volume controls.

    Gameplay Trailer - Wallet and Rescues

    Gameplay Trailer

  184. 46

    Amnea28: Two Eternities

    Amnea28: Two Eternities header image
    Released a day ago
    Type: game
    Dev: TomoToro
    Pub: TomoToro
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    ∞ "Amnea 28" is a visual novel about a group of young people who go to attend a course of lectures by a respected professor of psychology. Their destination is "Amnea", an old hotel which ceased to fulfill its main functions ten years ago and now serves as the professor's residence. A week of studying didn't promise any problems, yet the atmosphere felt more unsettling with each passing day. 

    ∞ Why did the students' behavior suddenly become strange? What are they hiding? The protagonist will have to solve all the mysteries of "Amnea", otherwise the walls of the old hotel won't let her leave alive.

    ∞ 30-50 hours of gameplay
    ∞ 5 unique routes
    ∞ 38 different endings and 19 unlockable epilogues
    ∞ more than 100 CGs and 38 music tracks
    ∞ the character routes are NOT romantic (the protagonist can't romance anyone); however there are certain romantic subplots in the story
    ∞ the choices you make shape up the character's mental state, the changes can be observed via a special stress scale. Don't let stress destroy the poor thing's mind, or their not-so-great qualities will manifest. They say "Amnea" puts pressure on its guests, so don't let them lose their minds!

    Li (the protagonist)

    - Responsible, inquisitive, likes when everything is in order

    Vincen
    - A reliable leader who can take control of the situation if necessary, cool-headed and quick-thinking
    ∞ Why did Vincen, who has no need for the professor's lectures, come to "Amnea"? Out of mere curiosity?

    Debra
    - Energetic, sharp-tongued, may get violent if someone gets in a fight with her
    ∞ Where will Debra's stubborn desire to achieve the goal get her?

    Cordelia
    - Kind-hearted and amiable, has an air of peacefulness around her
    ∞ Why is Cordelia afraid of sharp objects? Why does she suffer from panic attacks?

    Josheni
    - Always smiles and acts friendly, gets along well with the others easily, absolutely non-confrontational
    ∞ Is Josheni as invincible as he thinks? Will he be able to find his most precious treasure in "Amnea"?

    ∞ After finding out the four main characters' secrets the fifth route will be unlocked - the story of the protagonist herself, who is the closest to unravelling the old hotel's mysteries. Afterwards, the second part of her route will be revealed, leading to the true ending.

    Amnea28Opening

    Amnea28Trailer

  185. 45

    Abracademia

    Abracademia header image
    Released a day ago
    Type: game
    Dev: Seele Games
    Pub: Seele Games
    Genres: Adventure Casual Indie RPG Simulation Strategy
    About
    Screenshots
    Videos

    Abracademia is a cozy witch idle life-sim that lives on your screen and keeps you company while you work or play.

    Abracademia runs quietly while you study, watch videos, or play other games.

    Your wizard lives their life at your pace. You can micromanage every little detail or let magic handle the rest.

    Move Abracademia around the screen, adjust the game speed, or pause anytime you want.

    Your journey begins after you receive your letter from Abracademia School.

    Create your own wizard, shaping their appearance, their background, and even their magic wand.

    Define a magical profile that reflects who you are, shaping your strengths, your weaknesses, and the kind of magic you naturally lean toward.

    Finally comes the moment every mage waits for… the test that determines your Coven.

    Will you join the creative Waltzpurgis, the secretive Medusalem, or the outgoing Feynyx?

    Each of the five Covens offers its own unique content and spells.

    Abracademia takes place over five school years, leading up to your wizard’s graduation.

    Your character will attend classes every day, join activities, and, of course, take exams.

    While some activities are mandatory, you decide how your wizard spends the rest of each day.

    Do you want to be a studious scholar? A gossip queen? A pompous noble, quietly plotting in the shadows?

    Or maybe someone who solemnly swears they’re up to no good.

    In Abracademia, any path is possible.

    Classes, events, and quests earn you experience in magical disciplines, letting you unlock new spells.

    With over 300 spells across 20 disciplines (Home Magic, Transformative Arts, Umbra…), you can shape your wizard in your own way.

    Use magic to get boosts, ace exams, make friends (or enemies), and experiment with different spell combinations to discover crazy synergies.

    And if you like a little friendly competition, check the Students Leaderboard!

    Your wizard isn’t alone. Other students can be rivals, allies… or perhaps something more.

    You can study together, attend parties, compete in events, and build relationships that shape your school life.

    As your friendships grow, you’ll unlock special quests, and if things go well, you might even end up with someone special in the epilogue!

    When classes are over, you can dive into quests and explore the Fabric of Worlds, a place where magical realities meet.

    Choose to be a friendly neighborhood wizard, helping wherever you can, or dive into the intrigues of the Magical World and see where they take you!

    Quests will reward you with unique items, but they will also test your spell mastery, your friends’ help, and careful stamina management.

    Don’t worry, there’s always more than one way to solve a problem.

    gameplay trailer

    annoucement trailer

  186. 44

    Ward Nine

    Ward Nine header image
    Released a day ago
    Type: game
    Dev: Blue Anvil Labs Limited
    Pub: Blue Anvil Labs Limited
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    OCTOBER 1991. THE STATE ASYLUM HAS BEEN CLOSED FOR NINE YEARS.

    You have one night to find out what happened in Ward Nine.

    Five patient files are still somewhere in the building. Find them, then reach the exit before the dark takes what is left of you.

    Something else is still here. It wears a warden's uniform.

    YOU CANNOT FIGHT

    There is no weapon in Ward Nine. When the Warden finds you, your only options are distance and darkness. Break his line of sight. Get inside a locker. Hold your breath and listen to him move past or listen to him stop.

    LISTEN

    Your flashlight is a liability as much as a tool: it shows you the room, and it shows the room you. Batteries run down. Darkness eats away at your mind. Most of what you need to know arrives through sound footsteps on tile, a door closing two rooms away, breathing that is not yours.

    YOUR ASYLUM IS YOURS ALONE

    Every player is assigned a case number, and with it their own building. Room contents, patrol routes, supply codes and hiding places differ from player to player. A walkthrough written by someone else will not save you.

    DEATH IS FINAL

    There is no retry. If the Warden takes you, or your sanity gives out, your save is deleted and the run is over.

    FEATURES

    • First-person psychological horror with no combat and no weapons

    • A hunter that patrols, investigates and searches and does not lose interest

    • Flashlight and battery management in near-total darkness

    • A sanity system driven by darkness and by what you see

    • A layout, patrol pattern and supply code unique to your player profile

    • Perma death. A lost run is lost for good

    • Captions for sound effects: footsteps, doors and breathing are described on screen, so the game is playable without hearing it

    • Ten achievements

    Official Trailer

  187. 43

    Seferia Matrix

    Seferia Matrix header image
    Released a day ago
    Type: game
    Dev: SurvivalTaktix
    Pub: SurvivalTaktix
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Three Schools, two kinds of Mage

    Each School pursues a different path of magic. From Mages who fight with spells to Battle Mages who blend close combat with magic, forge your own path across six modes. And don't worry — at the Seferia academy, you're always free to take any course from any School.

    Welcome to the academy of magic in Seferia, the arcane superpower.

    Roll the dice to cast your spells

    Lock & Roll your dice to build the hand that casts the spell you want.

    Combine Artifacts to empower your spells

    Mix and match over 100 Artifacts to customize a mage that's entirely your own. With the power of Artifacts behind them, your spells can deal outrageously amplified damage.

    Use Sigils to create more possibilities

    Dozens of different Sigils are powerful tools that let a mage turn the tables at will.

    Power up every run — and grow stronger across runs

    Every run offers countless upgrade choices that let you walk your own path of magic. And even if you flunk out, don't worry: the effort you put in builds up as permanent upgrades, run after run, shaping you into an ever more powerful mage.

    Seferia Matrix

  188. 42

    Are You an Honest Merchant?

    Are You an Honest Merchant? header image
    Released a day ago
    Type: game
    Dev: jepmem
    Pub: jepmem
    Genres: Casual Indie Strategy Early Access
    About
    Screenshots
    Videos

    Welcome to the City of Rats!

    Every Merchant has their own story, their own tricks, and their own way of doing business. Some play fair, some take risks, and some might have a little something hidden in their cart. Merchants must carry the city's goods through the gates, and every cart has to face the Inspector before it can enter. And don't expect every Inspector to be a good rat either. Coins can be very persuasive. Load your cart, declare your goods, bluff, negotiate, and do whatever it takes to make a profit

    The real question is, Are You an Honest Merchant?

    The Rule of Business!

    A card game where you play as real Merchants and Inspectors, and being honest isn’t always the best way to do business. The player with the most coins at the end wins.

    Here How you Deal:

    Phase 1 - Resupply

    The market is hungry for fresh goods, and your hand is probably terrible. Luckily, you may discard any number of cards once, then draw back up to a full hand—like restocking your stall before the city gates open. When you’re done blaming the supplier, press Ready.

    Phase 2 - Pack Your Wagon

    Packing 1-6 goods and load them into your wagon. Then declare one type of legal good.

    What those cards actually are is between you, your conscience, and the suspiciously wagon.

    Phase 3 - Inspection

    The Inspector chooses what happens to each wagon:

    • Release it and let everything inside enter the city.

    • Inspect it and reveal every card.

    • Make a Deal because justice is important, but coins are also quite persuasive.

    If the declaration was honest, the Inspector pays compensation. If forbidden or undeclared goods are found, the Merchant pays the penalty.

    Are You an Honest Merchant? - Gameplay

    Are You an Honest Merchant? - Official Trailer

  189. 41

    UFO98

    UFO98 header image
    Released a day ago
    Type: game
    Dev: Shadowgate Interactive
    Pub: Shadowgate Interactive
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    A short incremental game about capturing deep-space alien frequencies, decrypting classified evidence, and exposing the cosmic truth to all humanity entirely managed from your vintage 90s desktop.

    Fund your operation through the dark web

    Convert untraceable Bitcoin into permanent rig enhancements. Upgrade hardware specs, deploy specialized decryption algorithms, and build an unstoppable alien-tracking workstation.

    Expand your signal interception array

    Reinvest your dark web earnings into advanced antenna dishes, storage buffers, and decoders to capture elusive extraterrestrial transmissions.

    Defend your grid against federal DDoS attacks

    Neutralize government-sponsored cyber attacks, counter malicious trojans, and keep your decryption pipeline running under constant network pressure.

    Synthesize classified proof and trigger global awareness

    Decode raw cosmic data, expose cover-ups through underground channels, and awaken the population to reach total global revelation.

    Gameplay Trailer

  190. 40

    DREADMOOR

    DREADMOOR header image
    Released a day ago
    Type: game
    Dev: Dream Dock
    Pub: Digital Vortex Entertainment
    Genres: Action Adventure Indie RPG Simulation Early Access
    About
    Screenshots
    Videos

    DREADMOOR is an atmospheric first-person fishing adventure game set in a flooded world. Skill-based fishing, survival crafting, real-time combat, and exploration through rotting wetlands define your journey across land claimed by sea and decay.

    Take the helm of a fishing trawler and explore a world flooded by a catastrophic human mistake. Coastal regions have sunk beneath the water, and much of the remaining land has been submerged underwater. Travel between scattered settlements, catch fish to trade, upgrade your vessel, and craft essential equipment. Face mutated creatures across sea and land and move carefully through a divided world where resources are scarce, and trust is fragile.

    Dozens of dangerous and rare species await beneath the surface. Scour the waters for the best fishing spots, experiment with different baits, and compete with the unpredictable forces of nature as you cast your line into the murky waters. Sort your catch and keep an eye on the hold. Sea creatures do not hesitate to devour each other. The more dangerous the prey, the higher the price offered by the mysterious traders of the Submerged Lands.

    Seek out valuable resources along the way. In the Submerged Lands, scrap metal and forgotten blueprints are often worth their weight in gold. Explore abandoned buildings, caves, and shipwrecks in search of rare and useful finds.

    Resources gathered across the Submerged Lands can be crafted into specialized bait, reinforced harpoons, rare medicines, and survival tools suited to the harsh realities of this world. Discover new recipes, refine your equipment, and adapt to the challenges that lie ahead.

    Bring your trawler into dry dock and prepare it for the dangers ahead. Craft and install new components, shaping your vessel piece by piece. Upgrade your engine and propeller for greater speed and manoeuvrability, reinforce the hull, and keep spare fuel close at hand with a canister rack. Cut through the darkness with a spotlight, or engage the afterburner for a burst of speed when danger closes in. These and other upgrades are vital not only to explore the Submerged Lands, but also to make sure you can get back safely!

    The waters and shores of The Submerged Land are inhabited by creatures twisted by catastrophe. Be prepared for real-time confrontations on sea and land – danger can emerge at any moment, turning routine expeditions into desperate fights for survival.

    Release Date Announcement Trailer

    Demo Trailer

    Gameplay Trailer

    Gameplay trailer

  191. 39

    Idle Camp Tale

    Idle Camp Tale header image
    Released a day ago
    Type: game
    Dev: Maple Leaf
    Pub: Maple Leaf
    Genres: Adventure Casual Indie RPG Simulation
    About
    Screenshots
    Videos
    Set up camp on the frontier, recruit heroes, and let auto-battle do the fighting. You focus on the gear — the grind runs itself.

    Crafting is the main event here

    Equipment comes in multiple quality tiers, and affixes roll at random. Strengthening raises the numbers, gems add attributes on top, and enhancement levels can be transferred from one piece to another, so you can perfect the piece you love.

    Affixes are a negotiation

    Reforging rerolls the affixes a piece already has, and Artisan crafting lets you target the exact affix you want. Every Legendary and Mythic drop is worth thinking twice about.

    Enchanting adds one more

    Enchanting puts an extra affix on a piece. The same item can sit a whole tier apart depending on how its affixes come together.

    Six heroes, six playstyles

    Recruit heroes with distinct styles and combine core, active and passive skills with talent trees. Skills keep growing — build the party that's yours.

    Auto-battle, and auto-cleanup too

    While the game is running, you can idle any stage you've already cleared, so gear and materials keep coming. Custom rules dispose of the loot you don't want, so you'll never spend a minute sorting your bag.

    The camp is your long game

    Build and upgrade camp facilities to unlock bonuses and steady output. The Research Institute grants permanent progress that outlasts any single battle.

    Clearing the story is where it starts

    After the five-chapter campaign, the endgame tower opens up — an automatic climb for stronger gear and rare materials.


    KEY FEATURES
    • Fully automatic combat: battles resolve themselves — you focus on team building and progression
    • Online idle: while the game is running, idle any stage you've cleared and stockpile gear and crafting materials
    • Story campaign: push through five chapters and face each chapter's boss
    • Deep crafting: strengthen, reforge, enchant, socket gems — and customize affixes directly
    • Hero building: six heroes × core/active/passive skills × talent trees
    • Camp management: build and upgrade your camp for bonuses and steady output
    • Endgame tower: take on the auto-climbing tower after the main story

    Build the camp. Grow the party. Conquer the frontier — forge your legend here.

    Idle Camp Tale

  192. 38

    Mossmingle

    Mossmingle header image
    Released a day ago
    Type: game
    Dev: Weber
    Pub: Angels And Demons
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Grow a Little World of Your Own

    Welcome to Mossmingle, a cozy 2D pixel-art gardening adventure where every flower you plant brings your world a little more to life.

    Start with a small garden, a handful of seeds, and a world waiting to be explored. Prepare the soil, plant colorful flowers, watch them grow, and harvest your blooms to earn coins.

    Expand your garden, discover new flowers, meet friendly villagers, and gradually unlock nine beautiful regions filled with nature, charming cottages, and hidden discoveries.

    There's no need to rush. Grow at your own pace and turn a humble patch of grass into a flourishing garden.

    Plant, Grow & Harvest

    Every beautiful garden begins with a single seed.

    • Prepare the ground using your trusty hoe.

    • Choose from 18 unique flower species.

    • Plant seeds and watch your flowers grow.

    • Harvest mature flowers with your cutter.

    • Sell your flowers at local Flower Shops.

    • Experiment with different flower combinations to attract butterflies.

    As your garden expands, unlock new flower varieties and discover more rewarding ways to grow.

    Explore Nine Beautiful Regions

    Your gardening adventure extends far beyond your starting home.

    Explore nine handcrafted regions, each offering new surroundings and opportunities.

    Wander through peaceful meadows, colorful flower fields, quiet forests, orchards, wetlands, and mysterious corners of the world.

    Earn Coins, increase your Garden Level, and unlock new areas as you progress.

    Purchase cottages in different regions to create your own network of fast-travel destinations.

    Every new region gives you another place to explore, discover, and make your own.

    Build Your Gardening Journey

    Growing flowers is only the beginning.

    Earn Coins and Nature Points through gardening, discoveries, and completing objectives.

    Use your rewards to:

    • Purchase new flower seeds.

    • Unlock rare and beautiful flower varieties.

    • Improve your gardening abilities.

    • Purchase permanent upgrades.

    • Unlock additional regions.

    • Buy cottages that enable fast travel.

    • Restore special landmarks.

    Plan your purchases carefully and gradually build a thriving gardening world.

    Meet Friendly Villagers & Traveling Visitors

    Mossmingle is home to a collection of friendly villagers scattered across its nine regions.

    Stop for a chat, discover interesting little facts, and enjoy the peaceful atmosphere of the local communities.

    Occasionally, you'll encounter traveling visitors with special requests.

    Help them by collecting flowers and completing their requests to earn rewards.

    Discover the Wonders of Nature

    Keep track of your discoveries in the Nature Journal.

    Discover flowers, observe wildlife, and explore different habitats as you fill its pages.

    Attract butterflies by growing mixed gardens and uncover the secrets hidden throughout the world.

    You might even discover an old fountain waiting to be restored.

    A Cozy World That Keeps Growing

    Mossmingle is designed to be relaxing while still offering meaningful progression.

    Complete garden goals, fulfill customer orders, earn rewards, and work toward your next big purchase.

    Your flowers continue growing while you're away, so there's always something to look forward to when you return.

    Whether you spend a few minutes tending your flowers or an entire evening exploring, there's always another small goal waiting for you.

    Key Features

    • Cozy pixel-art gardening — Plant, grow, and harvest beautiful flowers.

    • 18 flower species — Discover and unlock a colorful collection.

    • Nine explorable regions — Expand your world through rewarding progression.

    • Gardening economy — Sell flowers, earn Coins, and plan your next purchases.

    • Garden upgrades — Improve your gardening abilities with permanent upgrades.

    • Customer orders — Fulfill flower requests for additional rewards.

    • Friendly villagers — Explore charming settlements and meet traveling visitors.

    • Nature Journal — Record flowers, wildlife, and habitat discoveries.

    • Wildlife interactions — Create mixed gardens to attract butterflies.

    • Unlockable cottages — Purchase homes and fast travel between regions.

    • Special discoveries — Restore landmarks and uncover hidden surprises.

    • Offline flower growth — Return to find your flowers have continued growing.

    • Relaxing single-player experience — Enjoy gardening and exploration at your own pace.

    • Fully offline gameplay — No internet connection required.

    Mossmingle — Grow a little world of your own.

    Mossmingle — Gameplay Trailer

  193. 37

    Autistic Romance

    Autistic Romance header image
    Released a day ago
    Type: game
    Dev: Demi Ayna
    Pub: Demi Ayna
    Genres: Casual Indie
    About
    Screenshots
    Videos

    After years of marriage, you reach a point where divorce should be the most logical answer. But is it?

    Autistic Romance follows a man who processes the world analytically and copes with an unreliable memory by recording the conversations that matter.

    Every day brings another decision: who do you want to spend your time with?

    Your soon-to-be ex-wife who keeps asking for forgiveness.

    A cheerful girl who makes everything feel effortless.

    Your manager at work who you can talk to about anything.

    These days should shape how you see things by 'The End' of the story. Simply answer: what do you believe is the most important thing in a relationship?

    Official Trailer

  194. 36

    Funeral for the Sun

    Funeral for the Sun header image
    Released a day ago
    Type: game
    Dev: Nicolás G. Cid Delgado
    Pub: Nicolás G. Cid Delgado
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    "This game is really really good; I really enjoyed it."

    -Jason Schreier (Triple Click Podcast/Bloomberg)

    "Extremely well-designed detective game with nice discovery flow, memorable characters and magical realist setting"

    Ernests Klavins (Case of the Golden Idol)

    “One of the most unique environments and world building I've seen in the mystery genre.”

    - Robin Ward (The Roottrees are Dead)

    "Making surprising connections and unfolding such a layered story was a wonderful experience."

    -Jeremy Johnston (The Roottrees are Dead)

    "My overall pick of Next Fest."

    -Lucy James (Lookingfor.game)

    How do 700 people vanish in a single night?

    The official story says that a fire had destroyed the town, along with all but one of the town's 724 residents.

    The official story is false.

    You'll search the ashes of the town, and travel through its past to find out what really happened.

    Funeral for the Sun is an 8 hour long detective game rooted in Latin American history that lets you travel back in time and deduce secrets beyond your wildest imaginations.

    Explore 400 years of history

    70+ memories cling to the ashes of Cerro Milagroso. Each one of them is but a small part of a much larger tapestry.

    Validate your findings

    Build out your web of connections, one clue at a time.

    • Assign each character their correct name.

    • Establish relationships in a web of connections.

    • Sometimes a character's appearance changes over different parts of their life. Combine portraits together when they represent the same person.

    • Over 100+ Portraits to find!

    SOMETHING SLUMBERS UNDERNEATH THE TOWN

    Launch Trailer

    Funeral for the Sun - Release Date Trailer

  195. 35

    Music Manager

    Music Manager header image
    Released a day ago
    Type: game
    Dev: Throup Media Ltd
    Pub: Throup Media Ltd
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    Music Manager is a detailed simulation game about building careers in the music industry from 1952 to 2026, covering the history of modern popular music. Start in any year during that period and work across a global music scene, with playable locations across every inhabited continent.

    Scout talent, negotiate contracts, book gigs, send acts on tour, play festivals, record songs, release music, handle publicity and guide your artists through changing trends, shifting tastes and fierce competition. Some acts will need patience. Others may be ready to move quickly. The challenge is deciding where to spend your time, money and attention in an industry that never stands still.

    As your career progresses, achievements can unlock support staff who take over parts of the business, letting you focus more on the areas you enjoy most.

    If you enjoy management games built around systems, long-term planning and shaping your own story over time, Music Manager puts you in control of the decisions behind the music.

    Key Features

    • Start in any year from 1952 to 2026

    • Manage acts across the changing history of modern music

    • Work across playable global locations

    • Scout, sign and develop artists

    • Book gigs, tours and festival appearances

    • Record songs and release singles and albums

    • Handle publicity, public attention, reputation and long-term legacy

    • Unlock support staff through achievements

    Count on me

  196. 34

    Your Suffering Is Important to Us

    Your Suffering Is Important to Us header image
    Released a day ago
    Type: game
    Dev: Cold and Wet Studios
    Pub: Cold and Wet Studios
    Genres: Casual
    About
    Screenshots
    Videos

    Run a corporate office in Hell! Manage imployees, reject petty sinners, automate absurd punishments, and claw your way up the corporate ladder.

    ORCHESTRATE PURE CRINGE

    Assemble your worst performers, record their voice lines, and compose the most unbearable music Hell has ever heard.

    POP OPEN NEW UNIFORMS

    Smash piñatas, unlock ridiculous uniforms, dress up your imployees, and grow your collection.

    TURN SUFFERING INTO PROFIT

    Review appeals, slam the REJECT button, and squeeze every last valuable tear out of denied sinners.

    FEATURES

    • Comedic incremental management with plenty of corporate cruelty

    • Active play that grows into satisfying automation

    • Hire, assign, and optimize imployees with powerful dresscodes

    • Record custom voice lines and use them to compose truly awful music

    • Unlock new rooms, upgrades, company policies, and corporate ranks

    Gameplay Trailer

  197. 33

    Unique Sword

    Unique Sword header image
    Released a day ago
    Type: game
    Dev: Vaelmino Games
    Pub: Vaelmino Games
    Genres: Strategy
    About
    Screenshots
    Videos

    Don't swing the sword. Build it.

    Unique Sword is a pixel-art wuxia strategy game. Forge every flying sword yourself, draw the Sword Intent it flies, then line up your swords against the monsters pouring in from across the battlefield. Blade Pilgrimage is a whole other way to play: steer the sword case yourself, level up as monsters close in from every side, and build a different set of swords every run.

    Another journey: Blade Pilgrimage

    Shoulder the sword case and take another road. In Blade Pilgrimage, a roguelite mode of its own, you steer the sword case yourself while the swords around it fire on their own. Cut down the monsters pouring in from every side, scoop up their orbs, and every level-up deals you a choice of cards — a blade, a part or a Cultivation boost. Take the same piece again and it gains a star; parts evolve with every star they gain, so every run builds a different arsenal.

    • Read the bosses' red warnings — most of their big moves first mark the ground in red, showing where they land and the path they take, so pick your moment and slip clear of slams, charges and blasts of sword qi.

    • Every chapter is a new adventure — each has its own lands and bosses and its own mix of monsters, and clearing it on Normal opens an even deadlier Hard mode, where a Calamity Lord awaits.

    • Grow stronger run after run — win or lose, bring back Sword Souls to learn Talents and unlock more blades, parts and sword skills in the Sword Pavilion.

    Build every sword yourself

    • All kinds of blades and parts — rotate parts to any angle and layer them above or below; anything goes, as long as it connects to the blade.

    • Your build, your way — damage, crit, fire rate and sharpness all change with the parts you fit, and sets, schools and a wide range of synergies turn the same blade into completely different swords.

    • Craft and refine — gather all sorts of materials to craft gear, then refine it all the way from Common to Immortal grade.

    Draw your Sword Intent

    Sketch each sword's Sword Intent freehand, with lines or with curves, and whenever it lands a hit, a phantom sword may fly the exact path you drew. Loop to pull monsters together, add a sharp corner for extra crit, draw a long straight stretch for more sharpness — or simply draw whatever you like.

    Deploy and defend

    Send your lineup into battle and the swords fire at the monsters on their own; cast skills such as Myriad Swords mid-fight. When several swords trigger their Sword Intent in quick succession, a Sword Formation is summoned. Fire, ice, lightning and poison set off elemental reactions, and every stage ends with a boss.

    Anything can be a sword

    A rubber chicken, a salted fish, a baguette, a leek, a folding stool, a lollipop — if you can hold it, you can fly it.

    A long road ahead

    • The campaign — travel from town to town, take on all kinds of quests and unravel the mystery of the sword case.

    • More challenges — beyond the campaign wait the Tower of Trials, climbed floor by floor, the Sword Tomb with new rules every week, and an Endless Mode that never stops; pick a blessing after every wave you clear, and see how far you get against players worldwide on the Endless Mode leaderboard.

    • Custom Formations — design your own Sword Formation with a Formation Eye, materials and a Formation Flag; its pattern, paths and material mix are all up to you.

    Main video

    Sword road en

  198. 32

    Cards of Bellum

    Cards of Bellum header image
    Released a day ago
    Type: game
    Dev: Ashwood Games
    Pub: Ashwood Games
    Genres: Action Indie Strategy
    About
    Screenshots
    Videos

    Cards of Bellum is a War-inspired roguelike deck builder. Lead your poor army of rebels, unlock powerful heroes, counter suits, and unleash spells in your quest to overthrow the evil king and claim victory.

    LEAD RULE-BREAKING HEROES

    • Wizards duel by elemental mastery (Fire beats Death, Water beats Fire)

    • Assassins strike randomly from the shadows

    • Kings can reverse defeat

    • Thieves steal your opponent's best cards, or a named hero unleashes special abilities

    Use your cards wisely — a wasted hero can mean the difference between victory and defeat.

    MASTER SUITED COMBAT

    Swords beat Spears. Spears beat Horse. Horse beats Shields. Shields beat Swords. But when strength is close, roll the dice and a lucky 4 could save you.

    SHAPE YOUR ADVENTURE

    As you progress across the map, unique events will shape your journey. Choose wisely, as past decisions can trigger future events..

    60+ UNIQUE CARDS

    From numbered troops to Knights, Queens, Kings, Wizards, Thieves, and more. Build your strategy. Find your combos. Claim victory.

    The throne awaits. So does the axe.

    GamePlay Trailer

  199. 31

    Card Heroes: Rune Deck

    Card Heroes: Rune Deck header image
    Released a day ago
    Type: game
    Dev: Element Spark
    Pub: 龍Game
    Genres: Indie RPG Strategy Free To Play
    About
    Screenshots
    Videos

    Card Heroes: Rune Deck is a fantasy turn-based card battler. If you enjoy card battle games, 541 cards and a five-element battlefield await.

    Lead your heroes into battle: an 8-card deck, charge timers, and rage-fueled ultimates — the cards play themselves out, victory belongs to your math.

    Core Gameplay

    • 8-card cycling deck: 4 cards in hand + 4 in the cycle pool. Casting a card starts its charge countdown — at zero it auto-fires and a fresh card is drawn from the pool

    • Charge mind games: every card charges at a different speed. Read the enemy's rhythm and seize the tempo

    • Rage ultimates: rage builds dynamically from the damage you actually deal — multi-hits, AoE, crits and elemental counters all count. Harder hits, faster meter; fire it manually when full to turn the tide

    • Card progression: every card grows on two tracks — levels boost damage, shields and HP; stars raise crit rate and effect trigger chances. Heroes level up too, with HP and rage capacity scaling along

    • Five-element counter loop: Fire → Earth → Wind → Arcane → Water → Fire. Hit a weakness for +50% damage; matching elements grant immunity to status effects

    • Row splash: the main target takes 100% damage while adjacent enemies in the same row take 50% each — counters and crits are rolled independently on every hit

    • Deck building: up to 2 copies of the same card. Mix and match 541 cards into your build

    • Dungeon conquest: 15 dungeons (11 themed + 4 trials) across Normal / Elite / Epic difficulties, 10 stages each — 320 stages in total, from the storms of Verdant Forest to the endgame of the Lost Ruins

    • Trial Tower (Gauntlet): 24 grueling stages across 6 distinct floors. Your heroes' HP and death states persist between stages—push on wounded or fall for good. Reach higher player levels to unlock deeper floors, claim cumulative rewards upon clearing

    • Ranked arena (seasons): opponents are hero snapshots of real players (bots fill in when needed), stats delivered as-is. Win streaks grant bonus points; climb from Sword Polisher to Angel of Slaughter and claim season rewards by tier

    • The loop that feeds itself: arena keys recover over time — and tower victories grant extra ones. The deeper you delve, the more you duel

    Current Content

    • 541 cards

    • 13 playable heroes, more coming in future updates

    • 15 dungeons · Normal / Elite / Epic · 320 stages

    • Tower runs: 24 stages across 5 zones

    • Seasonal ranked arena with prestige titles

    • 41 monster types

    • ……

    More cards, heroes, and deeper dungeon floors are in development and will arrive in future updates.

    Card Heroes: Rune Deck

  200. 30

    The Cubiw Dungeon

    The Cubiw Dungeon header image
    Released a day ago
    Type: game
    Dev: Marpro_750
    Pub: Marpro_750
    Genres: Action Indie Free To Play
    About
    Screenshots
    Videos

    The Cubiw Dungeron is a roguelike where you control a smiling cube that has to destroy more cubes inside the dungeon, while grabbing items that make you stronger to overcome the progressively tougher rooms.

    Explore the complex, filled of multiple rooms, different every time you play, every 10 rooms you will fight against a boss, every 2 bosses, you go to the next area.

    -5 areas with 2 diferent paths

    -more than 70 different enemies

    -126 different items with unique variations

    -More than 600 room combinations

    -And more to come in the future

    Explore the dungeon

    Find Crazy Combos!

    Lots of chaos and progectiles!

    The Cubiw Dungeron (Early Access Trailer)

  201. 29

    One More Rock

    One More Rock header image
    Released a day ago
    Type: game
    Dev: Nolsim
    Pub: Nolsim
    Genres: Casual Indie
    About
    Screenshots
    Videos

    ONE MORE ROCK

    One more rock. One more gem. One more step into the mine.

    Every tile holds a possibility. It could lead you to a precious treasure—or trigger a deadly explosion.

    In ONE MORE ROCK, use numbered tiles to identify hidden dangers, choose your next move carefully, and dig your way through 30 floors of challenging mines. Collect gems, use special items, and see how far your instincts and strategy can take you.

    ⛏️ Read the Numbers. Find Your Way.

    Numbers are your clues. Analyze the surrounding tiles, identify potential dangers, and decide where to dig next. Every move matters, and one mistake can send you back.

    💎 Explore, Collect, and Clear

    Search each floor for precious gems and valuable crystals while finding your way forward. Collect treasures and overcome the dangers waiting beneath the surface as you work toward clearing all 30 floors.

    🧰 Use Your Items Wisely

    Special items can help you deal with dangerous situations and make smarter decisions. Knowing when and how to use them can make all the difference between success and failure.

    🟢 Easy Mode — Learn and Explore

    Take your time, collect treasures, and work your way through the mine. If an explosion catches you, you'll restart the current floor and get another chance to continue your journey.

    🔴 Hard Mode — Risk It All

    Ready for a tougher challenge? Test your strategy and survival skills as you push through the mine and compete against your own best times. But be careful: one explosion sends you all the way back to the first floor.

    🏆 How Far Can You Go?

    Whether you're exploring at your own pace or chasing a better clear time, every run is another chance to improve.

    Just one more rock. Can you make it to the end?

    One More Rock

  202. 28

    Cannon War

    Cannon War header image
    Released a day ago
    Type: game
    Dev: littlefean
    Pub: LiRenTech
    Genres: Strategy
    About
    Screenshots
    Videos

    Cannon War is a pixel-art strategy tower defense game spanning ancient, modern, and future eras, with a rich variety of defense tower types.

    Game Features

    Enemy route planning is very cunning

    Enemies can change their routes in real time, specifically finding the weakest point in firepower in your formation, cutting in, and using it as their route.

    Rich variety of defense towers

    The game has 40+ types of turrets, including single-target damage, area damage, high-frequency attacks, low-frequency attacks, etc.; they are differentiated for anti-air and anti-ground, and also have special effects such as stun, burning that deducts a percentage of HP, freezing and slowing, etc.

    The battlefield features a day/night system and a weather system

    These affect the battlefield: at night more enemies enter the battlefield; windy weather can blow away projectile-type weapons; rainy weather makes enemies wet, weakening towers whose bullets contain fire; snowy weather can slow enemies; meteor showers can even change terrain and enemy routes

    You can set the mode of each defense tower

    Each defense tower can independently set its target-selection strategy and target-switching strategy when attacking. You can make fast-firing but low-power defense towers prioritize enemies with low HP, and slow-firing but high-power defense towers prioritize enemies with high HP, thereby maximizing defensive efficiency.

    Enemies can manipulate your bullets

    Some enemies can shrink incoming bullets, causing them to gradually disappear; some enemies can directly blow bullets away; some support enemies can even increase maximum HP...

    A large historical span

    From ancient times to modern times and then to the future, defense towers and weapons evolve accordingly. Campaign mode can give you a sense of the evolution of civilization and warfare.

    The game features a level editor, allowing you to create your own levels, draw interesting terrain, and define enemy wave streams

    游戏玩法宣传片

    Gameplay Mechanics Trailer

    Gameplay Trailer

  203. 27

    The Inspector

    The Inspector header image
    Released a day ago
    Type: game
    Dev: Yagel Ravid
    Pub: Yagel Ravid
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    You have been secretly hired by G.O.A.B to inspect a train for anomalies.
    Inspect each cabin carefully and check whether or not an anomaly is present.

    Reach the final cabin to uncover the truth of the anomalies.

    G.O.A.B

    Why did they hire you in secret? Are they really who they say they are?

    Will you trust them?

    Make Your Choice

    Get out of the train and terminate the cabin if you found an anomaly, or continue to the next cabin if there are none.
    Choose correctly and you may continue to the next car for inspection, choose incorrectly and you have to start your inspection from the beginning.

    It's all up to you.

    Reach The End

    Every cabin looks the same.
    That one poster is always there. The chairs all look the same. The broken door is always blocked.
    But they still feel… different, are they really the same?

    Find out the truth.

    Official Trailer

    Gameplay

  204. 26

    Wild Hive

    Wild Hive header image
    Released a day ago
    Type: game
    Dev: Studio42
    Pub: Studio42
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Wild Hive is a bee colony roguelite driven by a ruthless honey market. Grow your hive, hatch a swarm of worker bees, and sell the honey they make on a realistic stock market. The honey quota climbs every year, and the year you miss it, your run is over.

    You must send your bees foraging flowers in procedurally-generated locations, from the safety of Bluebell Woods to the rich, risky Alpine Meadows. Bee careful! They might not return home.

    Then sell the harvest when the honey price peaks on the stock market.

    Under the picture-book art is a deep engine builder. Silo upgrades, Royal Seals, and stock market bets stack into a colony that runs seamlessly, until the wasps come to tear it apart. Workers charge, mercenaries hold the line, and when the last defender falls they go for the Queen. If she dies, so does the colony. Wild Hive offers endless replayability.

    Key Features

    • Hatch, feed, and put to work a swarm of cute little bees (with huge personality!)

    • Grow your hive and configure it with unlimited possible combinations.

    • Buy Royal Seals in the shop once a year: permanent modifiers that bend the rules of your run.

    • Trade shares in rival hives and lease out your own bees on the RAX (Royal Apiary Exchange).

    • Settle 5 biomes, from fishing the Mountain Lake to catching apples in the Juicy Orchards.

    • Unlimited levels and 7 tiers of difficulty to unlock. Each one rewrites the rules against you.

    • 6 Queen bees to unlock and play as. Each Queen has unique attributes and powers.

    • Or ignore the quota entirely in Endless mode and grow the biggest hive you can.

    Wild Hive is cozy and cutthroat all at the same time. Build your hive your way and see it thrive or fail.

    Release Trailer

  205. 25

    The Cinder Throne

    The Cinder Throne header image
    Released a day ago
    Type: game
    Dev: Level One Quest
    Pub: Level One Quest
    Genres: Indie RPG
    About
    Screenshots
    Videos

    The Cinder Throne is an Idler RPG where you fight enemies by waiting, customize your equipment and build to fit your playstyle and tackle harder and harder challenges.

    Game Loop

    Automatically fight enemies and loot them, explore various zones until you kill the final boss, upgrade yourself and try harder zones or difficulties (difficulties are personalizable), then repeat.

    Loot

    Enemies will drop loot that you can equip in 6-12 slots, each item will give different stats and they can be enchanted, enchanted items will give less stats but have spells attached to them.
    Spells will synergize with your own stats and upgrades.

    Upgrades

    After a run, upgrade yourself in multiple Upgrade Trees, these trees will have various bonuses from small stat buffs to synergistic buffs, to powerfull buffs that add new mechanics to your character.
    Some Paths will lock others, so you have to personalize your build and try to make synergies to be as powerfull as possible.

    Conquer WorldsAfter conquering the Throne of Cinder nothing will stop you, conquer other worlds, keep only some of your upgrades and continue fighting in other worlds.
    Conquering other worlds becomes more difficult the more worlds you've conquered.

    Release Trailer

  206. 24

    Morrowvane

    Morrowvane header image
    Released a day ago
    Type: game
    Dev: Morass
    Pub: Morass Games
    Genres: Action Indie RPG
    About
    Screenshots
    Videos

    The ground has stopped accepting deposits

    A traveler returns to the Hollow Fields and finds the parish dead walking, the chapel bell silenced and every account in the province unsettled. Somebody is keeping the ledger. He narrates your journey, and he notes everything with interest.

    Morrowvane is a single-player action RPG seen from a fixed isometric camera. It is a small game on purpose: one province, four regions, a story with an ending, about two hours from the road in to the last page.

    Build by choosing, not by rolling

    • Eight classes: Magus, Gravecaller, Warden, Huntsman, Shade, Vowbound, Bog-Shaman and Bellringer, each playable as a man or a woman.
    • 128 class spells, four slots at a time, sixteen to choose from per class.
    • Six runes for every spell, each one a real trade: more reach for less damage, a quieter cast for a shorter burn.
    • Passives and capstones you pick from a known list. Nothing in your build is random, and swapping is free whenever you are out of a fight.
    • Loot is where the dice live: affixed gear and named uniques drop from the province's dead and its collectors.

    A story that is told to you, not chosen for you

    No dialogue wheels and no morality meter. You are the witness; the province does the talking, through its letters, its bounties, its townsfolk and a narrator with a professional interest in how things turn out.

    Made for a controller

    Built gamepad-first, with spells on the face buttons, a dodge roll on the shoulder and full keyboard and mouse support.

    After the last page

    • One harder second journey through a remixed province.
    • 100 achievements, written as entries in the ledger.

    Morrowvane — Gameplay Trailer

  207. 23

    Duck Your Friends

    Duck Your Friends header image
    Released a day ago
    Type: game
    Dev: MOJO PICON Studios
    Pub: MOJO PICON Studios
    Genres: Action Adventure Casual Indie Strategy
    About
    Screenshots
    Videos

    Your friends are up on the deck with weapons. You are down in the run with some cover, your legs and a few other fools. Reach the safe haven under their feet before you get ducked

    Duck Your Friends is an online party shooter for 2 to 8 players. Shooters hold a high deck in first person and pick off everyone below. Duckers play in third person, sprinting, crawling and diving from cover to cover down a gauntlet to the haven. The seats rotate every round, so whoever ducked you is about to be running.

    Two sides, one gauntlet

    Duckers sprint until they are out of breath, crawl flat behind cover, shove whoever is in the way, and pick teammates up to carry them across the run or to troll them (let's be honest... it is its main purpose).

    Shooters have to shot down the duckers. Hold the trigger for a charged shot that tears through walls and every runner in its line. If you decide to go berserk and jump down to the run, expect to duck all the duckers before 20 seconds have passed, or you are next.

    Lots of characters, two abilities each

    Every character has one ability for running and one for shooting. From raising a shield to block the next shot, or fire bolts that ricochet off the walls, to time warps and blinks to move around. Find out how they work! 

    Different modes

    • Classic: run the gauntlet and reach the haven before the shooter ducks you; or take down the duckers before they are able to get under your sight.

    • Escape: start right under the shooters and break out through the gate at the far end, with your back to them the whole way. Feels different!

    • Time Points: endless respawns, +1 for every duck, +3 for reaching the heaven, and the runner who gets there takes a shooter's seat.

    • Teams: Get on a team with your friend and take down the other team.

    • All vs All: because everyone likes some chaos. Arena style!

    • Tag: pass the bomb and stay clear!

    Turn on Infection in Classic or Escape and every ducker you duck joins the shooters on the deck.

    Features

    • 2 to 8 players online, with friends invites and a public lobby browser

    • First person shooters against third person duckers, with the roles rotating every round

    • 12 characters and 24 abilities, plus a charged shot for every shooter

    • 6 modes, Infection switch and 9 maps, plus Workshop maps! 

    • Your lobby, your rules: configurable rounds, shot speed (from dodgeable bolts to instant hitscan), movement speed, and sprint, abilities and the aim laser toggles.

    • Carry, throw and shove your teammates for their own good!

    • An emote wheel to spam gestures during the match, and a podium ceremony with awards after every match

    • Full controller support

    • Steam Achievements, Steam Cloud saves, and Steam Workshop

    Info for Streamers

    Videos and Streams are welcome! Please just include the name of the game in the title of your video. 

    GameplayTrailer

    LargeTrailer

  208. 22

    Warehouse Bots

    Warehouse Bots header image
    Released a day ago
    Type: game
    Dev: Short Story Games
    Pub: Short Story Games
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    Warehouse Bots is a logistics management game where you build and run automated warehouses. Design rooms and roads, place storage, docks, and equipment, deploy delivery robots, then accept orders and watch goods move through your operation. As traffic builds and equipment wears down, use road signs to restrict turns and filter cargo, configure traffic lights, upgrade your equipment, and expand carefully to remove bottlenecks and keep every delivery moving.

    CONTROL THE FLOW

    When robot traffic starts to jam, redesign the road network and take control of every intersection. Restrict specific turns, direct different cargo types with filtering signs, place yield signs, and configure traffic lights to separate competing flows and keep deliveries moving.

    Configure traffic-light phases to coordinate busy intersections. Control competing traffic flows, reduce waiting times, and prevent heavy robot traffic from locking up your warehouse.

    BUILD YOUR WAREHOUSE

    Shape each warehouse around the demands of your operation. Build rooms and roads, place truck docks, storage areas, chargers, and equipment, then expand and reorganize the layout as larger orders put it under pressure.

    AUTOMATE EVERY DELIVERY

    Accept distribution orders and put your fleet to work. Watch delivery robots unload incoming goods, carry packages to the right storage areas, and bring them back to outgoing docks—then add robots, chargers, and equipment as demand grows.

    CHOOSE YOUR ORDERS

    Choose from distribution orders with different cargo types, quantities, storage requirements, deadlines, and rewards. Make sure you have enough capacity, build specialized storage for frozen, flammable, and chemical goods, and accept only the orders your warehouse is ready to handle.

    FOLLOW THE CAMPAIGN OR BUILD FREELY

    Restore and expand warehouses throughout a story-driven campaign, with each location introducing new terrain, restrictions, and logistics problems. Or choose a sandbox map and adjust starting money, payouts, storage times, equipment durability, and order limits to create your own logistics challenge.

    However you play, success depends on understanding the flow, solving bottlenecks, and building a warehouse that can keep up.

    Warehouse bots fast preview

    Story

  209. 21

    Neon One-Man Army

    Neon One-Man Army header image
    Released a day ago
    Type: game
    Dev: RipeXT Studio
    Pub: RipeXT Studio
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    PURE MOMENTUM, HIGH AUTONOMY, UNSTOPPABLE ACTION

    It’s time to get off the ground. Immerse yourself in a futuristic, vertical world drenched in vibrant neon lights. You command two distinct forces: a high-velocity Grappling Gun in one hand to swing through the skyline like an apex predator, and a devastating arsenal of weapons in the other to turn rogue robots into scrap metal. If you stop moving, you die. Keep your momentum, stay airborne, and find your flow!

    Key Features:

    * Infinite Momentum & Fluid Movement: Master physics-based grappling mechanics to soar between platforms without losing speed. The ground is merely a pit stop-touch down for a split second to recharge your stamina, then launch yourself straight back into the stratosphere.

    * Hypnotic Neon Aesthetics & Stress Relief: Visually striking, non-intrusive neon environments combined with a rhythmic gameplay loop create the ultimate "flow state." It's intense, fast-paced action designed to let you blow off steam and shred enemies effortlessly.

    * Elite Skill Chests: Pulling the trigger isn't enough; you need to dominate. Reach specific kill milestones to unlock high-tier chests packed with game-changing active skills that will melt through enemy ranks.

    * Dynamic Card Draft System: Adapt and evolve on the fly. Choose from specialized upgrade cards every time you level up to boost your firepower, extend your grappling reach, or push your mobility past its limits. Craft the perfect build for every run!

    The Gameplay Loop

    • Swing & Shoot: Staying airborne is your best defense. Line up your shots and blast mechanical threats while swinging mid-air.

    • Adapt & Evolve: Select strategic upgrade cards as you level up, combining passive traits into powerful combat combos.

    • Unleash the Chests: Fill your kill counter, unlock tactical skill chests, and watch the arena dissolve into neon sparks.

    Full Fragman

    platforms

    theme update

  210. 20

    Little Lands

    Little Lands header image
    Released 2 days ago
    Type: game
    Dev: Broodling Studios
    Pub: Broodling Studios
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Build Your Little World

    Place hex tiles, gather resources, and watch your world grow from a small patch of land into a sprawling landscape of forests, fields, villages, rivers, and more.

    There’s no campaign to finish and no score to chase. Little Lands is a sandbox built around one simple idea: keep expanding and make the world you want to see.

    Build. Gather. Expand.

    Every new tile starts with the resources already around you.

    • Place forests, fields, rivers, buildings, and more to shape your landscape.

    • Gather wood, stone, and food from the world you build.

    • Grow your resource production by placing and upgrading gathering buildings.

    • Expand your land one hex at a time, connecting everything into one growing world.

    • Decorate your landscape with flowers, mushrooms, paths, and other charming details.

    There’s No Wrong Way to Build

    Little Lands doesn’t ask you to optimise every tile or beat a clock.

    Plan your layout, experiment with different combinations, or simply place whatever looks good. Build efficiently if you want to or ignore efficiency completely and make something beautiful.

    Your world is yours.

    A World That Keeps Growing

    Start small and gradually build toward something much larger.

    Create dense forests. Connect winding rivers. Grow fields around your settlements. Develop resource-producing buildings and improve them as your world expands.

    Then keep going.

    There is no final level. No game over. No countdown.

    Just one more tile.

    Key Features

    • Peaceful sandbox world building build at your own pace with no timers or game overs.

    • Hex-based expansion - grow your world one tile at a time.

    • Resource gathering - produce and manage wood, stone, and food to fuel your expansion.

    • Upgradeable buildings - develop your resource production as your world grows.

    • Decorative tiles - add flowers, mushrooms, paths, and other details to make your world your own.

    • Endless progression - keep expanding for as long as you want.

    • Relaxed, low-stress gameplay - no enemies, no failure states, and no pressure to play a certain way.

    Build a little world. Then build a little more.

    Little Lands Trailer

  211. 19

    After Dark Pinas - Check in

    After Dark Pinas - Check in header image
    Released 2 days ago
    Type: game
    Dev: The Party Developer
    Pub: The Internet Party PH
    Genres: Adventure
    About
    Screenshots
    Videos

    After Dark Pinas is an episodic psychological horror game featuring short, narrative-driven stories told from the perspective of the survivors.

    This installment introduces the first episode, titled "Check In."

    After Dark Pinas : Check In

    Play as Ian, a 20 year old Pinoy college student who was just minding his own business and suddenly met the love of his life, Trisha, through his online class! Embark onto a crazy journey of living in your Lola's house! Encounter supernatural entities while doing your chores, buying food, doing homework, and other things that progresses that story inside the world of PINAS!

    The Gameplay

    Gameplay is primarily a first-person narrative walking simulator that incorporates exploration, and conversation mechanics.

    Key Features

    • Atmospheric environment

    • Receive phone messages from npcs

    After Dark Pinas - Check In (Gameplay)

  212. 18

    Gold Express

    Gold Express header image
    Released 2 days ago
    Type: game
    Dev: Dream Jam Games
    Pub: Dream Jam Games
    Genres: Adventure Indie Racing
    About
    Screenshots
    Videos

    Gold Express is a side-scrolling arcade runner where a well-timed jump can keep a run going, and a badly timed flip can end it. Ride your minecart deep into the mountain, collect gold and treasure, and see how far you can get before the tracks get the better of you.

    Mind the gap

    Jump pits, grind rails and squeeze in flips between landings. Getting further takes practice, good timing and knowing when to keep your wheels on the track.

    The further you ride into the mountain, the more biomes you’ll reach. Each brings its own hazards and mechanics to learn, so getting comfortable in one area doesn’t mean you’re ready for the next.

    Stay ahead of the Danger Train

    You’re not the only one using these tracks. The Danger Train will chase you down, leaving you to handle the jumps and obstacles with trouble closing in behind you.

    But the train isn’t indestructible. Clear a gap it can’t cross, or turn the tables with a shield and smash straight through it. Getting chased is one thing. Sending the train off the rails is much more satisfying.

    Take your chances with a mystery box

    Collect mystery boxes along the tracks for power-ups that can change the course of a run. Pull nearby gold towards you with a Gold Magnet, double the value of your gold pickups, jump higher or pick up a shield to survive a landing that would otherwise wreck your cart.

    Some boxes take you somewhere else entirely. The Mystery World pulls you away from the regular caves for a temporary trip into another world. You’ll have to find out what’s waiting on the other side.

    Put your gold to work

    Back from a run? Visit the shop and spend your earnings on upgrades for your mystery-box power-ups. Make their effects last longer and upgrade how often mystery boxes appear along the tracks.

    You can also stock up on one-use items for a little help underground. An Eagle Lift carries you past a biome, while an Extra Cart gives you another chance after a crash. Sometimes a promising run deserves a second chance.

    Find your next favourite cart

    Spend your gold on new characters, minecarts and hats, and work through objectives as you play. Save for the upgrades you’ve been eyeing or buy something new to wear on your next run.

    A different hat won’t fix your timing, but you might as well crash in style.

    Trailer 1

  213. 17

    Tube2K

    Tube2K header image
    Released 2 days ago
    Type: game
    Dev: Chronik Spartan
    Pub: Chronik Spartan
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    BUILD THE INTERNET. CONTROL THE ALGORITHM. CHANGE THE WORLD.

    Experience what happens when you give someone the power to build a video-sharing platform in 2005.

    And no, we haven't learned from history.

    💻 Build Your Own Video Platform

    Start with a computer, a dream and absolutely no idea what you're doing.

    Build your platform.

    Grow your audience.

    Upgrade your algorithms.

    Hire engineers.

    Increase your advertising revenue.

    And then watch everything slowly spiral out of control.

    Because there's one small problem...

    You control what the algorithm promotes.

    🧠 How Much Is Growth Worth?

    As Tube2K grows, you'll face decisions about what kind of content you allow onto your platform.

    Some choices can make you more money.

    Some can improve your platform's impact on humanity.

    And some...

    Well, let's just say the internet probably shouldn't have been given this much power.

    Your decisions can affect:

    💰 Ad Revenue
    🧠 Human Cognitive Ability
    🌎 World Impact

    You decide what kind of platform Tube2K becomes.

    Empower humanity.

    Enslave humanity.

    Or find somewhere extremely profitable in between.

    🐱 The Internet Was A Mistake

    Tube2K is a love letter to the weird, chaotic internet of the 2000s.

    Expect:

    💾 Windows XP-inspired nostalgia
    📺 Classic internet video culture
    🐱 Memes and ridiculous trends
    💻 Questionable websites
    🛠️ Completely unnecessary toolbars
    📢 Annoying pop-ups
    🧠 Algorithm upgrades
    💰 Increasing advertising revenue
    🌎 Decisions that might have consequences

    If you spent your childhood watching 240p videos while your parents complained about the internet being slow...

    This might be for you.

    🔄 Build. Prestige. Repeat.

    Push your platform as far as you can.

    Then prestige, start again and build an even bigger video empire.

    Experiment with different strategies, discover new trends and see just how powerful your algorithm can become.

    How much money can you make?

    How much influence can you gain?

    And how much are you willing to sacrifice along the way?

    2005.

    ONE ALGORITHM.

    YOUR CHOICE.

    The visual style of certain user interface elements is intended as a satirical homage to classic Windows® operating system designs. Windows® and Microsoft® are trademarks of Microsoft Corporation. This game is an independent work and is not affiliated with, endorsed by, sponsored by, or otherwise associated with Microsoft Corporation.

    Release Trailer

  214. 16

    Zen House: Zed Zero Simulator

    Zen House: Zed Zero Simulator header image
    Released 2 days ago
    Type: game
    Dev: zenZeroSim
    Pub: zenZeroSim
    Genres: Casual Indie Simulation Sports
    About
    Screenshots
    Videos

    Welcome to Zen House: Zed Zero Simulator, a revolutionary masterpiece of doing absolutely nothing while feeling deeply philosophical about it.

    Leave your fast-paced life behind and step into a surreal, unchanging landscape where your only companion is a lonely house under a dreamy sky. There are no complex controls, no enemies, and no stress—just you, the house, and the void. 

    LEVELING

    Growth is not a race. Watch your level increase dynamically as you continue to sit and stare into the abyss, validating your wasted time with digital numbers.

    CAMERA CONTROLS

    Look at the house from the front. Look at the house from a slightly different angle. Master the art of doing nothing through state-of-the-art cinematic perspectives.

    WEATHER

    Experience the thrill of atmospheric changes as the dreamy sky transforms over your lonely house, offering maximum aesthetic satisfaction with zero interactive control.

    GRASS

    Feast your eyes on hyper-detailed patches of grass that serve no gameplay purpose other than reminding you of the outdoors you are currently avoiding.

    GAMEPAD SUPPORT

    Seamlessly connect your favorite controller to lazily tilt the camera without ever leaving the comfort of your couch. Experience zero productivity with full analog precision.

    Zen House: Zed Zero Simulator Trailer

  215. 15

    Rogue Runes

    Rogue Runes header image
    Released 2 days ago
    Type: game
    Dev: Impos Games
    Pub: Impos Games
    Genres: Casual
    About
    Screenshots
    Videos

    When the meteorite fell, it brought energy. And the energy settled into the runes, giving power to all those who managed to combine the mystical patterns.

    Rogue Runes is a turn-based puzzle roguelite. Place runes to fight enemies, build defense and collect mana. Use potions and magic stones to gain strength in battle.

    Skilltree


    Choose your path
    Unlock over 70+ runes

    How to play


    Connect straight with straight, circle with circle and diagonal with diagonal.
    A straight connection deals damage, a half-circle creates defense, and a diagonal generates mana.
    Mana points are collected over the rounds and can be spent on potions and crystals. These can strengthen your field, damage the enemy, etc.
    Be careful, runes break down over time

    One Rune to rule them all

    Rogue Runes Trailer

  216. 14

    Flowers to Honey

    Flowers to Honey header image
    Released 2 days ago
    Type: game
    Dev: ThinKING Cat Games
    Pub: ThinKING Cat Games
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Flowers to Honey is a cozy idle clicker (incremental) game where you grow a hive, manage resources, and watch bees automatically gather nectar and turn it into honey.

    Plant flowers across your meadow and let your bees handle the rest. This relaxing automation-driven resource management loop turns simple planting into a growing system of efficiency, positioning, and progression.

    Upgrade your hive, unlock research, and evolve your bees into specialized roles. Each evolution offers permanent choices, shaping how your colony gathers resources, moves, and scales over time.

    Optimize flower placement, travel distance, and production efficiency. Whether you actively refine your setup or let your hive run as an idle system, progress continues at your pace.

    Features

    • Freely place flowers in a sandbox-style meadow

    • Watch bees automatically collect and deliver resources (idle gameplay)

    • Upgrade your hive with research and progression systems

    • Evolve bees with permanent upgrades and specialization paths

    • Balance distance, efficiency, and resource generation

    • A cozy, relaxing incremental experience with minimal pressure

    Demo Release

  217. 13

    Ballardo: Roguelike Billiards

    Ballardo: Roguelike Billiards header image
    Released 2 days ago
    Type: game
    Dev: Nue Games
    Pub: Nue Games ATOM
    Genres: Casual Indie Simulation Sports Strategy
    About
    Screenshots
    Videos

    Pool, played as a score machine

    Every shot adds up. Ball-to-ball hits, cushion bounces and pocketed balls raise your Points. Each pocket has a plaque that adds to or takes from your Mult: +2X adds two, -1X takes one away. When the table stops, Points × Mult goes on the scoreboard. Reach the target score before your shots run out. Drop a ball into the wrong pocket and the whole shot can score zero.


    Stick your build onto the balls

    Stickers go straight onto the balls on the table: more points, more Mult, a coin for every pocket, poison, ricochets, extra weight. Every ball carries its own loadout, so which ball you hit matters as much as how hard you hit it.


    Costumes with a mind of their own

    A costume sticker turns a ball into something else. The Bomb ball explodes when it hits. The Frost ball freezes what it touches and shatters a ball frozen three times. The Magnet ball pulls its neighbours in, the Slime ball drags them along, and the Jester hops to a random spot every turn. 16 costumes in all.


    Relics that bend the rules

    Relics sit beside the table as small ornaments and light up when they fire. The Combo Bell pays +2 Mult when a second ball drops in the same shot. The Eight Oracle turns the black ball into +3 Mult. The Negative Fan raises your points but lets them fall below zero. 42 relics, from steady coin income to combos that only pay off three pockets deep.

    Six cues, six ways to play

    Choose a cue before every run, and each one changes the rules. Classic rewards alternating solids and stripes. Controlled doubles one called pocket and gets no pocket points from the rest. Aggressive starts a shot down but breaks the rack with a shockwave. Gilded lets you wager coins for Mult. Echo wins shots back with combos. Precision only pays pocket points for bank shots. Win pools to unlock them.


    A shop after every pool

    Spend your coins on stickers and packs, reroll for new offers, and take one of three from every pack. Or skip a pool and take one of 13 skip rewards instead: an extra shot, a head start, a relic pack, a Rainbow Ball. Skipping costs you the payout and the shop, so every skip is a bet.


    Feeling lucky?

    The brass Lucky Spin wheel holds eight prizes per shop: relics, stickers and effects for your next pool, some good and some not. Each spin costs one coin more than the last. A prize you have already won goes dark, and landing on it again pays nothing.


    Eight leagues, 24 pools

    Every league has a Small, a Big and a Premium Pool, and the targets climb fast. Each Premium Pool brings one of 15 rules: dead pockets, a jackpot pocket that moves every shot, a cap on cue power, ball-to-ball hits that score nothing. The hall changes as you climb, from a lamp-lit neighbourhood room to a neon back room. Clear League 8 to win the run.


    Something to play for between runs

    The pools you win fill your token meter. Drop a token into the brass token machine and it rolls out a new sticker or relic for your Collection. 46 of them wait to be unlocked, and your cues and 15 achievements are tracked there too.

    Features

    • Real billiard physics, scored like a roguelike: Points × Mult on every shot
    • 8 leagues and 24 pools per run, 15 Premium Pool rules, 13 skip rewards
    • 42 relics, 33 stickers and 16 costume stickers
    • 6 cues, each with its own rule and its own cost
    • Shops, packs, rerolls and the Lucky Spin wheel
    • Token machine and Collection: 46 unlocks earned between runs
    • An interactive tutorial that teaches as you play, replayable from Settings
    • 3 save slots, Steam Cloud and 15 achievements
    • Lounge-jazz soundtrack and real billiard sound effects
    • Interface in 12 languages

    Ballardo 1.0 Trailer

  218. 12

    Pixel Go

    Pixel Go header image
    Released 2 days ago
    Type: game
    Dev: Pinai Fun
    Pub: Pinai Fun
    Genres: Strategy
    About
    Screenshots
    Videos

    A game of Go. A moment of calm.

    Two colors, one board, endless possibilities. Go can be a relaxing pastime or a battle of wits. When to attack, when to give way, what to keep, and what to let go—every game brings something new to discover.

    Pixel Go invites you to explore this timeless game without pressure. There's no rush to win or learn every rule before you begin. Make a cup of tea, place a stone, and enjoy its gentle tap on the board. Take your time. The next move can wait.

    Learn Through Play

    • Single-player Go & Assistance: Settle in for a relaxed game. When you're unsure, explore suggested moves, from quick instinctive picks to deeper search-based analysis. Turn on the territory overlay for a clearer view of how the board is taking shape.

    • Life-and-Death Puzzles: Find the crucial move that saves a group of stones—or captures your opponent's. Enjoy a flash of insight, or take your time working through the possibilities.

    • Guess the Next Move: Follow games played by masters and try to predict their next move. Compare your ideas with the moves they played, and discover the ingenuity behind each game.

    Explore a Little Further

    • Game Review: Revisit a game move by move. See how each move affected the score, explore AI suggestions, and follow the shifting balance of play. Find the turning points—and the good moves worth remembering.

    • Puzzle Exploration: “What if I played here?” Try your own moves within a puzzle and use AI analysis to explore variations beyond the solution.

    Your Time at the Board

    • Warm pixel art creates a welcoming space for play and reflection.

    • Includes the KataGo Go engine for offline play and analysis.

    • Whether you're placing your first stone or have years of experience, play at your own pace.

    Whether you're discovering Go for the first time or looking for a quiet place to review a game, there's a board waiting for you.

    Your first stone is just the beginning.

    Gameplay

  219. 11

    Mystery Cargo: Auction Tycoon

    Mystery Cargo: Auction Tycoon header image
    Released 2 days ago
    Type: game
    Dev: daiyongxiang
    Pub: gaojing
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    Before the hammer falls, you have clues—not a full inventory.


    Black-market cargo lots mix worn equipment, spare parts, collectibles, and sealed containers. A visible shape may be worthless, while the item you care about could be inside a box or tray. Read the condition and rival buyers, decide whether to bid, and choose when to stop.

    Mystery Cargo: Auction Tycoon is a single-player blind-auction and business game. Winning a lot is only the start: you still need to manage the cash, warehouse space, and opportunities it creates.

    Read the goods—and the room


    Before each auction, choose one way to observe: inspect an item, watch a buyer, or act uninterested. Each approach offers different clues and changes the auction conditions. Once bidding starts, follow who raises, hesitates, or leaves. Buyers have different preferences, but their offers are not a final appraisal of the whole lot.

    Raise gradually, bid aggressively, set a proxy-bidding limit, or walk away. You pay only when you win. A winning bid also means taking on the lot's costs and risks.

    The whole lot, revealed at your pace


    After the auction, the cargo appears together on one board. Scratch the items you want to inspect. To move faster, reveal the goods already exposed; closed boxes, drawers, and trays stay shut until you choose to open them.

    Start with the item on your mind, or work through the whole lot. Each discovery updates what you know. An estimate is only a guide: the market and buyers determine what you can actually sell for.

    Lose the lot? The leftovers may still be in play.


    Sometimes a rival wins the container and takes the items they want. The actual goods left behind—and the traces of what was searched—can become a picked-over lot and return to the auction. It comes from that same container, not a rerolled reward. Read what's left and decide whether to bid again.

    Sell, keep, or wait for a set to come together


    Review the goods, keep selected finds in your warehouse or personal space, and sell the rest together. Stored items can fill a set or support future business plans. Keeping one means giving up its immediate sale proceeds and using limited space.

    An estimate is not money in hand. Bids, operating costs, buyer offers, and warehouse space all shape your next move. Do the numbers, choose the right yard, and look for another opportunity. Sometimes walking away, selling a favorite, or skipping the last piece is the better deal.

    Gameplay · English · RC10

  220. 10

    The Hero's Legacy

    The Hero's Legacy header image
    Released 2 days ago
    Type: game
    Dev: CraftingBenchGames
    Pub: CraftingBenchGames
    Genres: Action Indie RPG Early Access
    About
    Screenshots
    Videos

    Bullet-hell bosses, deep loot and huge builds, solo or in co-op.

    The Hero's Legacy is a pixel ARPG that mixes the bullet-hell co-op of Realm of the Mad God with the loot and builds of Path of Exile and Diablo. Play solo, host your friends online, or play with up to 4 players on one couch in local split-screen co-op. Chase uniques and 6-link gear, and build your hero on a huge passive tree. Play Softcore or Hardcore.

    Play your way

    • Fully offline solo: no internet needed.

    • Host a world for your friends through Steam, or on your local network.

    • Join public worlds, or run your own dedicated server for bigger groups.

    • Up to 4 players on one couch, shared or split screen, on top of any of them.

    Loot worth dying for

    • Loot drops on the ground with labels and beams. A loot filter with presets, colours and sounds hides the junk.

    • Rare gear with tiered affixes, uniques, and graded endgame drops: Kindled, Blazing and Radiant.

    • Gear sets with build-changing bonuses, from levelling to the endgame.

    • Up to 6 linked sockets: slot skill runes and the sigils that change how they work.

    • Crafting orbs to reroll, add, remove and lock affixes, and the Twinning Glass: a jackpot orb that makes an exact copy of your best item. Know when to stop.

    • Armour, Evasion or Energy Shield: every build picks its defence.

    Build anything

    • 12 classes at launch. Start with 4, unlock the rest through your heroes' deeds.

    • A huge passive tree with keystones that change how you play, like Spark Reflex: your crits cast the skills socketed in the tree. Built for theorycrafters.

    • Lodestones: stones you set into the tree for extra stats. Craft them with orbs, or find a Relic that changes the nodes around it.

    • Skill runes for every style: ring a temple bell, spin through a pack, raise a legion of bones, walk as a living pyre.

    Dodge it together

    • Every boss has its own bullet-hell patterns: rings, spirals, aimed volleys and safe gaps you have to find.

    • Dragons and huge world bosses roam the high-level lands. Everyone who fights them gets their own loot.

    • Heavy hits are telegraphed, and the death screen tells you what killed you.

    Softcore or Hardcore

    • Softcore is the default. Death costs nothing: you get back up in town or at your bed.

    • Hardcore is your choice. One life per hero, and a fallen hero loses what they carried.

    • Softcore and Hardcore don't share anything: each has its own heroes, worlds, economy, Family Bank, skills, Legacy and leaderboards.

    • The town cairn remembers fallen Hardcore heroes and retired heroes: who they were, what killed them and what they wore.

    • Each Rebirth grows your class Legacy, and in Hardcore so does each fall. The next hero of that class starts stronger.

    The endgame

    • Ember Rifts that keep getting harder, with their own bosses and Steam leaderboards for every class.

    • A pinnacle fight waiting at the very top.

    Between the fights

    • A main story and side deeds.

    • Woodcutting, mining, fishing, cooking, crafting, herblore and farming: levelled by your family, never lost on death.

    • Build your own home, grow crops, cook meals, keep animals and explore dungeons.

    The Hero's Legacy - Official Trailer

  221. 9

    Law Firm Simulator

    Law Firm Simulator header image
    Released 2 days ago
    Type: game
    Dev: dizzy
    Pub: dizzy
    Genres: Simulation
    About
    Screenshots
    Videos

    Law Firm Simulator is a serious 3D management simulation about turning a small legal practice into a respected firm.

    Design the office. Hire the right people. Take on the right cases. Every decision affects your team, your finances, your clients, and the future of the firm.

    Create an office that supports the way you want to work. Paint rooms, place walls and doors, choose finishes, and furnish offices, reception areas, conference rooms, break rooms, storage, and specialist spaces.

    Arrange the workplace around your priorities: prestige, comfort, facilities, efficiency, or a balance of all four.

    Build your docket carefully and keep every deadline in view. Review incoming opportunities, understand the client behind each brief, assign the right counsel, and decide how much attention each case deserves.

    Cases move through a six-stage workflow:

    • Open and investigate

    • Legal analysis

    • Strategy and negotiation

    • Filing and preparation

    • Hearing and execution

    • Client closeout

    Balance favorable outcomes against time, workload, staffing capacity, and financial risk. A full docket is only valuable if your firm can deliver.

    Recruit across six roles, from legal assistants and paralegals to associates, investigators, and partners. Match skills to assignments, develop specializations, and build teams that can handle increasingly complex work.

    Track workload, stress, satisfaction, salaries, productivity, and career development. A successful firm depends on more than individual talent; it depends on putting the right people in the right place at the right time.

    Watch cash flow, revenue, expenses, payroll, retainers, and projected runway. Decide when to grow, when to invest, and when to protect the firm from unnecessary risk.

    Your reputation opens new opportunities. Unlock practice areas, recruit stronger talent, develop firm-wide initiatives, and choose the operating principles that define your culture.

    Your firm is not operating in isolation. Track rival firms, compare market standing, and respond to a legal market shaped by reputation, outcomes, client relationships, and financial performance.

    Choose between a full-firm start with an established team or the more demanding path of a solo practitioner. Name your firm and partners, set the pace of the simulation, and decide what kind of practice you want to build.

    Core systems include:

    • Design and furnish a complete 3D law office

    • Manage clients, case opportunities, deadlines, and outcomes

    • Progress cases through investigation, analysis, negotiation, preparation, hearing, and closeout

    • Hire, assign, train, and support a multi-role legal team

    • Balance cash flow, payroll, retainers, expenses, and growth

    • Unlock practice areas and firm-wide initiatives

    • Track reputation, experience, market standing, and rivals

    • Choose between Full Firm and Solo Practitioner scenarios

    Law Firm Simulator Announcement Trailer

  222. 8

    Monquest

    Monquest header image
    Released 2 days ago
    Type: game
    Dev: Klayerama
    Pub: Klayerama
    Genres: Indie Strategy Free To Play Early Access
    About
    Screenshots
    Videos

    For centuries, monsters lived in the dark: under the beds, inside the closets, behind the curtains. They fed on something very special: fear. Every scare made them stronger.

    But the world changed. Night lights, glowing screens… Kids stopped believing in them. Without fear, the monsters began to shrink, to weaken, to fade away.

    Until the smallest one of all had an idea: “If they don’t fear us anymore… we’ll conquer the whole world.”

    Monquest is a lane-battle strategy game where you lead the monster invasion. Start under the bed, win back the neighborhood, then take the fight to the whole country. Collect scares, summon new monsters, and make the humans fear the dark again.

    HOW YOU PLAY

    • Deploy monsters from your team bar as your money grows, then watch them march, fight and cause chaos.

    • Fire the Roar: build up your emitter and unleash it on the battlefield when things get dangerous.

    • Build your team of up to 10 monsters. Pick the right mix for every stage.

    • Beat bosses and nightmares: colossal enemies, war machines and special encounters that will test your strategy.

    COLLECT AND GROW

    • Summon creepy monsters across six rarities, from Mischievous to Dark Legend, with gadgets and tickets to help.

    • Upgrade your monsters with levels, stars, scrap and evolutions.

    • Improve your lair with new walls, a stronger roar and a bigger wallet.

    • Take gadgets and traps into battle to get the edge.

    • Fill the Monsterpedia with every creature you find, and learn what each enemy can do.

    A WORLD THAT FIGHTS BACK

    • Campaign chapters from the dark bedroom to the universe, with unique bosses and medals to collect.

    • Infection: once you clear a chapter, its stages become infected over time. Cure them before they fade for rewards and doubled medal chances.

    • Daily gifts: a calendar of rewards, special days and streak prizes to keep you coming back.

    • Missions and events to keep every session fresh.

    • Monster Challenges: Take on a chain of tougher stages, one after another. The harder the challenge, the better the scrap you win, and scrap is what lets you level up, star up and evolve your monsters.

    Monsters with personality, a bit of dark humor, and a lot of attitude. Are you ready to conquest the world?

    Monquest trailer EN

  223. 7

    Death Pool Club

    Death Pool Club header image
    Released 2 days ago
    Type: game
    Dev: OFFtheREAL
    Pub: OFFtheREAL
    Genres: Casual Indie Sports Strategy
    About
    Screenshots
    Videos


    Oh, a new face?
    Welcome to Death Pool Club. There's only one rule here: sink a ball, and your rival gets hurt.
    But we share the table. On their turn, your rival will be happy to use whatever mess you leave behind. Hehe.

    Our tables are a little… special

    Round tables, hexagonal tables, even star-shaped ones. Pools of blood on the felt, currents that drag the balls sideways, and a space table where nothing ever wants to stop.
    The pockets have moods too. The one that doubled your damage a moment ago might cut it in half on the next shot. Better look twice before you shoot.

    Every ball has a personality

    Skull hurts most when you sink it clean. Fire heats up with every bounce, and Shock gets stronger the more you sink in a row. Bomb blows away everything near its pocket. Heart patches you up, and Gold is… money. My favourite.
    Sink a few at once and I'll throw in a combo multiplier.

    Cheating? Everyone does it here

    Lay mines. Open portals. Turn the felt to ice, or turn a ball into a bomb. Bored of your rival's turn? Stop time.
    35 items, 29 relics. I have a soft spot for Glass Cannon: you trade health for firepower. Such a thrill. Light up Wildfire and the flames jump from ball to ball, while Lucky 7 triples every seventh shot. No two runs come out the same.

    Spend your spare chips at the vending machine

    A neon vending machine waits between stages. Punch in a number, the coil turns, and your prize drops with a thunk. Take it. No refunds ♠

    Build the hype, then it's showtime

    Every good shot builds HYPE. Fill it up and it's SHOWTIME. POWER doubles the damage of one shot, ENCORE gives you another shot after a clean pot, and SECOND WIND lets you catch your breath when things get ugly.
    I love a good show. Don't disappoint me.

    Our executives don't lose gracefully

    Your rivals sink balls too, and they use items. Each one has habits of their own. Stitch sews herself back up after a miss and comes right back at you.
    At the end of every act, an executive is waiting. Once their health drops to half, the real cheating begins.

    • Mr. Eight shuts down your cushion bonuses. No sense of fun.
    • Me, The Dealer? I shuffle the pockets however I like. I'll even mark a jackpot pocket for you. Whether you trust it is up to you.
    • The House does both, and when it gets angry it bolts bumpers onto the table.

    The shot that finishes an executive gets replayed in slow motion. A little souvenir.

    Losing doesn't mean leaving empty-handed

    Leave your chips and souls on the table and take only your Club Tokens. That's what buys cues. All seven play differently: one hits harder on the first shot of every stage, another makes balls that hit two cushions hurt more. They wear down as you play, so give them a little care now and then.

    See you next round. And if you sink a gold ball, save some for me.

    • Solo roguelike runs
    • 6 special ball types, 35 items, 29 relics and 7 cues
    • 4 table shapes and 5 kinds of terrain
    • 18 stages on each difficulty: Easy, Normal and Hard
    • Available in 7 languages

    Official Gameplay

  224. 6

    Masyu: Line Logic

    Masyu: Line Logic header image
    Released 2 days ago
    Type: game
    Dev: B & M Games
    Pub: B & M Games
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Masyu is a classic puzzle also known as Pearl. Draw one loop through the centers of the cells, with no crossings or branches. The loop passes through every circle, but it doesn't have to visit every cell.

    On a white circle the loop goes straight, and it turns in the cell just before or just after it, or both. On a black circle the loop turns, and on both sides it goes straight through the next cell.

    Every puzzle has exactly one solution, and you can always work out the next step with logic, so you never have to guess.

    If you like Sudoku, it's a similar kind of logic puzzle, no luck needed.

    Features:

    • A new daily puzzle, the same for everyone, that builds up in difficulty through the week

    • A calendar for catching up on dailies you missed

    • 15,000 puzzles in Endless mode, on 6×6, 8×8, 10×10 and 12×12 boards

    • Four difficulty levels, Easy to Expert, based on the techniques a puzzle needs, not just its size

    • Saved progress and best times, and a stats page with your totals

    Solving Help:

    • A tutorial that teaches the rules and all 26 techniques, Easy to Expert

    • Hints that show the next step a little at a time, and a check for mistakes

    • A different color for each separate piece of line, so you can see what still needs joining

    • Leftover sides crossed out for you when two lines meet in a cell, and finished circles faded (both optional)

    • Rule breaks shown right away, like a branch, a circle that can't keep its rule, or a loop that closes too early

    Settings and Controls:

    • Optional shading inside or outside the loop

    • Undo and redo, even after clearing the board

    • A timer you can hide, and a pause screen that hides the board

    • Light and dark modes, three color themes, an option for bolder lines and circles, and soft sounds

    • Mouse or keyboard controls

    Masyu: Line Logic Trailer

  225. 5

    Beach Side Chaos

    Beach Side Chaos header image
    Released 2 days ago
    Type: game
    Dev: Ember Tech Games
    Pub: Ember Tech Games
    Genres: Action Indie
    About
    Screenshots
    Videos

    SUN. SEA. ABSOLUTE MAYHEM.

    A nice day at the seaside. That didn’t last long.

    Beach Side Chaos is a side-scrolling beat ’em up where a British holiday turns into a running fight across the seafront. Pick Chavvy Colin, Sheila Steel or Big Boy Ross and take on Steve Barage’s thugs, from the Seaside Strip to his Grand Hotel penthouse.

    THREE FIGHTERS. NINE STAGES. ONE BAD HOLIDAY.

    Fight through beaches, the promenade, an arcade, a fairground, the harbour and the Grand Hotel. Each stop brings its own hazards, enemies and bosses — including a lift ride that won’t improve your holiday.

    MAKE A PROPER MESS

    Punch, kick, dodge, grab and throw. Pick up weapons when the locals stop playing nice. Land hits to build your special meter, then spend it on a special attack or save it for a full-bar super.

    GO SOLO OR BRING A MATE

    Play the campaign alone or team up for local two-player co-op on the same PC. Choose different fighters and share the screen as you clear a path through the chaos.

    Two players on one keyboard — no controller required. Disconnect any controllers before selecting Local 2 Player from the main menu. The game automatically assigns separate keyboard layouts: Player 1 uses WASD to move, J to punch, K to kick, Space to jump and L for specials; Player 2 uses the arrow keys to move, U to punch, I to kick, O to jump and H for specials. Choose different fighters, then select Ready for each player to begin. Controls can be remapped in Advanced Settings.

    • Three playable fighters with distinct strengths: Chavvy Colin, Sheila Steel and Big Boy Ross.
    • Nine campaign stages, from the seafront to the penthouse.
    • Single-player and local two-player co-op.
    • Boss encounters, pick-up weapons, grapples and special attacks.
    • Keyboard and controller support, with configurable controls.
    • Optional practice before you start your solo run.

    A fictional punch-up. A familiar sort of day out.

    Beach Side Chaos — Official Trailer

  226. 4

    憶外

    憶外 header image
    Released 2 days ago
    Type: game
    Dev: 奈貓
    Pub: 奈貓
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    “Remember tomorrow, too.”

    Classrooms, hallways, and conversations after school.

    Your story with a girl begins with what seems like ordinary school life. But as you spend time together, you begin to notice things: words that sound familiar, reactions that come a moment too soon, and things she seems to remember that you know nothing about.

    《憶外》 is a short visual novel blending school romance with a mystery surrounding memory. Through reading, making choices, and keeping records, you will grow closer to her—and reconsider your own place in this story.

    Mark the Moments That Matter

    Use MARK during certain conversations to record lines that intrigue you or feel important. As the story unfolds, some of these records can help you compare the present with the past, or give you an opportunity to bring up a topic yourself.

    Keeping records is not just about finding answers. It is also about deciding which of her words you want to keep remembering.

    See Familiar Days in a New Light

    Similar scenes do not always carry the same meaning. Pay attention to changes in dialogue and reactions, and gradually piece together what has remained unspoken between you.

    Discover Different Endings

    The story features multiple endings and their accompanying epilogues. Your choices will lead the relationship in different directions. The question is not only whether you fall in love, but how you choose to face one another.

    Read at Your Own Pace

    Advance the story using a mouse and keyboard. Save and load your progress, revisit dialogue in the backlog, and use auto-advance and skip functions to read at your own pace.

    About the Steam Version

    The Steam version of 《憶外》 is based on the previously released free web version 1.0. It retains the same core story while revising portions of the narrative and ending presentation, refining memory-record interactions, and improving the interface and reading controls for a Windows desktop release.

    This is not a sequel, and some content is shared with the free version. If you have played version 1.0, please consider this a revised edition of the original—not an entirely new story.

    Language Notice

    The game currently supports Traditional Chinese only. This English store description does not indicate English-language support within the game.

    《憶外》遊戲宣傳片

  227. 3

    Loop Defense: Acquisition Protocol

    Loop Defense: Acquisition Protocol header image
    Released 2 days ago
    Type: game
    Dev: ChaosRefuge
    Pub: ChaosRefuge
    Genres: Indie Strategy
    About
    Screenshots
    Videos
    Loop Defense: Acquisition Protocol. Plan the enemy’s approach. A cyan route and Prism module icon appear on the right.

    Loop Defense: Acquisition Protocol is a single-player sci-fi tower defense game built around custom enemy routes. Deploy across four unfamiliar planets, establish a base, and hold off waves of counterattacks while the Annihilation Device charges. As the campaign unfolds, new equipment lets you turn a handful of turrets into a full defensive outpost.

    Build your defensive outpost. An in-game battle on the right shows the defensive layout, turrets and enemy route.

    Design the enemy's approach and draw incoming forces through overlapping fields of fire. Build a winding defensive maze or concentrate your weapons around a narrow corridor. Experiment with layouts and find a plan that suits the battlefield.

    Wall-breakers tear through your defenses, flying units close in from above, and carriers bring fresh reinforcements. A position that seemed secure can suddenly be under threat. Close the gaps, reposition your firepower, and prepare for the boss ahead.

    Build your weapon lineup

    Choose from 16 weapon modules. Hold enemy groups with Cold fire, pick off distant targets with Sniper turrets, or deploy specialized weapons on water maps. Combine bases and upgrade branches to put together a defense that fits your style.

    Research unlocks new equipment and gives you more options for later missions. Choose a loadout before deployment, then add energy and production facilities to support your turrets and friendly units in battle.

    Take on high-risk contracts

    Wave contracts offer extra rewards for facing a harder assault. The added pressure can fund an earlier expansion or the weapon you need next. Decide how much risk your defense can handle.

    Fight across four planets. Gray Harbor-7, Double Day, Magforge and Glow Life appear on the right.

    Fight from the coastal defenses of Gray Harbor-7 to the waters and bridges of Double Day, then onward to Magforge and Glow Life. Advance across the star map and redesign your defenses for unfamiliar terrain and enemy forces.

    The campaign also includes hidden missions, ship defense battles, and boss encounters. Complete acquisitions, unlock equipment, and move on to the next planet. Regular campaign missions offer four difficulty levels so you can begin at your own pace.

    Take on new battlefields. A custom battlefield in the map editor appears on the right.
    • Endless Mode: Face escalating waves and see how long your favorite defense can hold.
    • Seeded expeditions: Plan a fresh defense on generated battlefields, try different lineups, or return to the same seed for another attempt.
    • Map editor: Create your own battlefield, arrange the terrain and enemy waves, then test the challenge yourself.

    Available in English and Simplified Chinese, with a training mission and an in-game codex.

    Gameplay Trailer

  228. 2

    Progress98

    Progress98 header image
    Released 2 days ago
    Type: game
    Dev: Team Waku Waku
    Pub: Team Waku Waku
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    Make progress like never before. A satisfying and rewarding incremental game that drops the pretense and gives you what you desire most - pure unadulterated progress. Boost, earn bonuses and buy upgrades to speed up your progress or take it easy and let it make progress by itself while you make progress elsewhere. Completely up to you!

    No stress, only progress.

    Watch it make progress by itself or boost, upgrade and earn bonuses to help it along any time you like.

    Unlock random incremental Mega upgrades for faster progress and earn some cashback for the effort.

    Unlock impactful Giga upgrades for much faster progress and earn even more cashback.

    Earn massive Bonus Payments and keep track of your Targets.

    Claim your trophy to PRESTIGE and earn Perma Points (◈). Or just keep watching your numbers grow.

    Spend Perma Points (◈) on powerful Prestige upgrades to optimize your runs. Reallocate them whenever you like.

    Sits comfortably on your desktop. Comes in three different sizes to suit your needs.

     

    • Satisfying, rewarding, pure unadulterated progress

    • 64 Mega Upgrades for faster progress

    • 16 Giga Upgrades for much faster progress

    • 3 Mini-Games for bonus income and even faster progress 

    • An overchargeable prestige system with 8 options to optimize your progress 

    • A cool trophy to claim when you prestige

    • A super cool █████ to claim when completing the entire game

    • Bindy, your lovable assistant!

    • Flippy, your adorable sidekick!

     

    • This is NOT a short incremental!

    • This is NOT an infinitely long incremental!

    • This is NOT a fake OS game!

    • You cannot pet Bindy!

    • You can play with Flippy!

     

    We're just a humble husband and wife from Germany and Japan. We call ourselves Team Waku Waku and our mission is to make instantly satisfying games.

    Progress98 is our first commercial release so please be kind to us and know we are trying our best to make progress on Progress98 so that you can enjoy making progress in Progress98. We really hope you'll like our little game, Progress98.

    Progress98 - Release Date Trailer

  229. 1

    ART NOIRE: Paris

    ART NOIRE: Paris header image
    Released 2 days ago
    Type: game
    Dev: Quantum Quiver Games
    Pub: Quantum Quiver Games
    Genres: Casual
    About
    Screenshots
    Videos

    ART NOIRE: Paris

    Step into the romantic atmosphere of 1960s Paris in ART NOIRE: Paris, a relaxing puzzle game that blends classic film noir aesthetics, elegant artwork, and engaging ring-based puzzles. Discover the timeless beauty of the City of Light through a collection of captivating illustrations inspired by vintage Parisian style.

    Rotate Rings. Complete Pictures. Discover Paris.

    Turn the concentric picture rings until their fragments align into a complete illustration. These ring-rotation puzzles combine visual logic, pattern recognition and spatial thinking. Enjoy the gradual rise in difficulty and the satisfaction of restoring a complete work of art.

    Explore 50 atmospheric puzzles featuring elegant women, charming Parisian cafés, romantic streets, stylish interiors, the Eiffel Tower, and beautiful views of the Seine. Each illustration captures a different moment of Parisian life, combining vintage elegance with the mysterious charm of film noir.

    From Black and White to Full Color

    Experience a beautiful visual transformation as you progress through the game. What begins as a monochrome noir experience gradually evolves into a colorful celebration of Paris.

    Inspired by classic cinema, retro photography, and the elegance of the 1960s, ART NOIRE: Paris creates a distinctive atmosphere for fans of artistic puzzle games.

    Ring Puzzles With Music

    Take a break with a casual single-player puzzle experience centered on artwork and concentration. Calming music sets the mood while you consider the image details and your next move. Choose your own pace and enjoy every finished picture.

    Whether you love relaxing games, picture puzzles, or atmospheric indie games, ART NOIRE: Paris offers a charming single-player experience filled with art, romance, and gentle challenges.

    Key Features

    • 50 Ring-Based Puzzles — Rotate concentric rings, match image fragments, and complete increasingly challenging picture puzzles.

    • 50 Beautiful Illustrations — Discover elegant women, romantic Parisian scenery, cozy cafés, and atmospheric city views.

    • Classic Film Noir Aesthetics — Experience a stylish combination of vintage cinema, retro elegance, and 1960s Paris.

    • Black-and-White to Color Transformation — Watch the game's visual atmosphere evolve as you progress.

    • Relaxing Puzzle Gameplay — Solve artistic puzzles at your own pace with soothing background music.

    • Intuitive Controls — Play comfortably using a mouse, keyboard, or gamepad.

    • Steam Achievements — Unlock achievements as you complete puzzles and explore the game.

    Rotate the rings. Restore the art. Fall in love with Paris.

    ART NOIRE Paris Trailer HD