1. 223

    Expiration

    Expiration header image
    Released 11 minutes ago
    Type: game
    Dev: Forest Lake
    Pub: Forest Lake
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    Meet EXPIRATION — a first-person psychological horror strategy game where diabetes management becomes a deadly table duel of numbers, limited resources and hidden information.

    Measure your blood glucose. Set your insulin dose. Eat when you must. Watch the numbers. Read your opponent.

    Beat the Doctor Dealer — and take the cure. Or give up before you even try.

    WELCOME TO THE TABLE

    You wake up in a quiet hospital with no clear way out.

    Across the table sits the Doctor Dealer.

    Between you: insulin pens, glucose strips, food, medicine, a medical bag, monitors, papers and a clock. At first, the rules sound almost reassuring.

    Keep your blood glucose under control. Use what you have. Survive. React before it is too late.

    Then the Doctor Dealer takes his turn.

    DIABETES BECOMES STRATEGY

    Your condition is not a conventional health bar. You have to measure it, interpret it and manage it.

    Rapid and basal insulin behave differently over time. Food pushes glucose upward. Previous doses continue affecting future turns. Too much insulin can send you toward dangerous hypoglycemia; too little can leave you climbing toward severe hyperglycemia, ketones and ketoacidosis.

    A decision that looks safe now may become the problem you have to solve several turns later.

    Learn the game's diabetes-management system, understand what the numbers are telling you, and decide how much risk you are willing to carry forward.

    THE TABLE IS YOUR INTERFACE

    There is no traditional inventory screen between you and the game — only the physical objects in front of you.

    Pick up an insulin pen and set the dose yourself. Insert a strip into the glucometer and wait for the result. Open the medical bag. Handle food and emergency supplies. Read monitors and physical devices. Inspect documents. Commit your turn through the objects sitting on the table.

    The table is your interface, your resource pool, your treatment — or your slow execution — and your battlefield for freedom.

    FACE THE DOCTOR DEALER

    The Doctor Dealer exists inside the same fundamental system you do.

    During competitive encounters, both sides manage their own condition, supplies and opportunities. Items that keep you alive can also become tactical tools. A valuable resource can save you, deny the Dealer an advantage — or cross the table and become somebody else's problem.

    But you will not always know the whole story.

    Some information is visible. Some values are hidden. You may understand what the Doctor Dealer has done without knowing exactly how much.

    An injection may be a blank — or a real dose of insulin.

    Watch his actions. Remember what has already happened. Decide what he knows about you.

    OPEN THE BAG

    When your options begin to disappear, a medical bag can change everything.

    It may contain exactly what you need.

    Or almost nothing.

    Random supplies create new possibilities, but every choice changes the position at the table — and time keeps moving. Learn when another chance is worth taking, and when greed is simply another way to lose.

    NO FLOATING HUD

    EXPIRATION is built around a diegetic interface. The information that matters lives inside the world: on glucometers, clocks, monitors, papers and the physical objects around you.

    Instead of watching abstract icons, you learn to read the room itself.

    Where is the insulin? What has already been used? What is still acting inside you? What can you afford to spend? What might the Doctor Dealer be hiding?

    A SHORT, FOCUSED NIGHTMARE

    EXPIRATION combines psychological horror, strategy, resource management and immersive first-person interaction into a compact single-player experience built around one increasingly dangerous set of rules.

    You can build a careful plan over several turns — and watch a single medical bag delivery overturn the position for either side.

    Learn the table.

    Manage the numbers.

    Survive the treatment.

    Beat the Doctor Dealer.

    Take the cure.

    EXPIRATION is a fictional strategy game and is not intended as medical advice or as a substitute for real diabetes care.

    Welcome to the Lesson — EXPIRATION Demo Trailer

  2. 222

    OmniFlux MMO

    OmniFlux MMO header image
    Released 16 minutes ago
    Type: game
    Dev: Bryant Ingram
    Pub: Ingram Games
    Genres: Adventure Indie Massively Multiplayer RPG Free To Play Early Access
    About
    Screenshots
    Videos

    Enter a persistent fantasy world where every road, ruin, cave, and shoreline can lead to new enemies, hidden loot, crafting materials, and stronger gear. Start your journey in the wilds around Firstgate, learn your specialization line, fight your way through hostile lands, and uncover the threats waiting beneath the surface.

    The game is currently in active development, with new zones, NPCs, loot, quests, abilities, and systems being added over time. This is an early playable version intended for players who enjoy old-school MMORPG pacing, discovery, and steady character growth.

    Current Features

    • Persistent online world

    • Fantasy combat and specialization-based progression

    • Hand-built zones with hostile camps, wild areas, and underground spaces

    • Named enemies with rare rewards

    • Corpse retrieval and tab targeting (yes, I call these features!)

    • Ongoing updates and content expansion

    Development Status

    Omniflux MMO is in early access and active development. Expect balance changes, new content,  missing polish, and occasional bugs as the world continues to grow. Feedback is welcome and helps shape the direction of the game.

    Playing

    There are buttons for most actions and you can hover over them to learn what the keyboard shortcuts are. To turn off the hoverovers, press CTRL-H. For keyboard mappings that have no associated buttons, hover over your name in the group box. For slash commands, type /help in the text bar. Finally, you have five free specialization points, Use them wisely, there is no way to reset them.

    Thank you for trying out the game!

    OmniFlux MMO Gameplay

  3. 221

    Generated Hero

    Generated Hero header image
    Released 21 minutes ago
    Type: game
    Dev: Shobota
    Pub: Shobota
    Genres: Casual RPG Simulation
    About
    Screenshots
    Videos

    In Generated Hero, you combine skill parts to create a hero who battles through a dungeon automatically.
    Skill parts come in various types, including attack, defense, healing, and support. Place them on the board to activate their effects.


    Defeating enemies also levels up your parts. Even after your hero falls, you can carry those upgraded parts over to a new attempt.
    With each attempt, rebuild your hero using stronger parts to become more powerful. Experiment with different builds and aim for the dungeon’s deepest floor!

    Clearing the dungeon unlocks the endless mode, “Skyward Tower,” on the title screen.
    Take the hero who cleared the dungeon into the tower and see how high you can climb!

    GamePlay

  4. 220

    One More Plate!

    One More Plate! header image
    Released 26 minutes ago
    Type: game
    Dev: Okawari! Chromatic Dream
    Pub: Tiny Dragon Gamersky Games
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Feed your fellow Shape Buddies to a bizarre cast of Glutton Monsters before they put you on the menu, in this chaotic physics-based party game. Solo or with a friend, catch, balance, and fling food with a collection of absurd, anything-but-proper plates. Everything obeys physics; nothing obeys you.

    Serve the monsters using an increasingly absurd collection of plates and makeshift serving tools, from humble ladles and buttery croissants to enormous legendary swords. Every plate has its own shape, friction, weight, and bounce, turning even a familiar level into a fresh disaster.

    Play through the campaign solo, or play with a friend in local co-op or versus modes, with support for Steam Remote Play Together.

    Customer satisfaction is mandatory. Employee survival is considered a bonus!

    Catch. Balance. Feed.

    Read each monster’s order, catch the correct food, and keep it stable long enough to make the throw. Serve too many wrong orders, and your shift—and possibly your life—is over.

    Every Plate Is a New Physics Problem

    Bowls, platters, ladles, croissants, swords, and other objects that probably should not qualify as dinnerware all behave differently. Learn their weight, friction, and bounce—or watch dinner roll straight off the edge.

    A Whole Planet of Hungry Customers

    Serve increasingly strange Glutton Monsters across colourful kitchens, ancient jungles, travelling circuses, and other suspiciously cheerful locations. Each level introduces new hazards, movement patterns, and ways for your carefully prepared meal to escape.

    Serve Alone or Make a Mess Together

    Take on the campaign solo, cooperate with a friend, or compete over the same food in versus mode. Play locally or through Steam Remote Play Together, and discover how quickly good communication collapses during a feeding frenzy.

    Dress for the Occasion

    Unlock and collect new plates and cosmetics as you progress. After all, presentation is half the meal—and you are a representative of this establishment.

    One More Plate! - Launch Trailer TC

    One More Plate! - Launch Trailer EN

    Gameplay - Demo

  5. 219

    PROJECT M.E.D.S.

    PROJECT M.E.D.S. header image
    Released 26 minutes ago
    Type: game
    Dev: Fat Ghost Productions
    Pub: Fat Ghost Productions
    Genres: Action Casual Indie RPG Early Access
    About
    Screenshots
    Videos

    Project MEDS is a survival roguelite game that is set in the human body. Battle hordes of bacteria, unlock new medically themed weapons, acquire lost pages of medical tomes that will help you, and create powerful builds across repeated runs.

    Features

    • 15 min lasting rounds for a fast paced experience

    • Aiming is a combination of Manual and Auto for a fine balance between casual and hands on

    • 31 Items to unlock by meeting their conditions, upgrading your arsenal with different weapons. Try each one to see what your favorite weapon is

    • 5 different levels that reflect organs within the human body. Reach the end of each one and see who awaits to challenge you.

    • 7 Different characters, each one bringing its own unique weapon to the battle

    • 6 Medical books. Gather their missing pages and unlock them so that you can equip them before starting new runs, and getting different advantages.

    • 19 permanent upgrades to max out and strengthen your pills so they can better fight those nasty pathogens.

    • Multiple unique enemies and bosses to kill

    • Multiple synergies between the special abilities of weapons to discover.

    Customize your loadout

    Try different combinations and see what  works best for you.

    Unlock everything

    Meet the conditions for each weapon and gadget to increase your arsenal.

    Launch Video

  6. 218

    Towers of Babble

    Towers of Babble header image
    Released 31 minutes ago
    Type: game
    Dev: Everybody House Games
    Pub: Everybody House Games
    Genres: Strategy
    About
    Screenshots
    Videos

    Words and Towers

    Towers of Babble mixes classic word game gameplay with tower defense. Spell words to make buildings. Every noun becomes a building you can place on the map. Build harvesters to collect resources and towers to fight off waves of relentless enemies. Every building has unique stats and abilities that are determined by the word that created it. AXE harvests wood, FORT is a strong tower with extra health and armor, and DOCTOR is a weak tower with an aura that heals nearby buildings. Adjectives and verbs create special mods that can be attached to buildings to boost their stats and give them additional abilities.

    Fight for Glory

    In addition to creating buildings, every noun is also a unique level with procedurally-generated features. The bigger the word, the harder the level. When you clear a level you add that word to your personal collection, and you can add that building to your starting inventory for all future levels. If you're the first player to clear a level, your name gets permanently inscribed on it. If you have the high score on a level, then you get a special bonus to the stats of the building it generates.

    Massively Co-op

    The game has over 120,000 levels organized into 8 tiers of difficulty. In addition to competing for first clears and high scores, players are also working together to try to clear every level. As Librarians in the vast and mysterious Library of Babble, our collective mission is to recover all of the words cast into the void by an angry god and reassemble the linguistic architecture that will let us reach heaven. As you clear levels you will ascend the ranks of this cryptic order, gaining knowledge and power. Higher levels introduce tougher enemies and complex, puzzle-like challenges which can only be defeated by exploiting the game's deeply combinatory stat-boosting system and mastering its multi-layered mechanics.

    Forbidden Knowledge

    What will happen if the Librarians of Babble are able to recover all the words and rebuild the structure that connects the void to the stars? Join the order, play Towers of Babble, and see for yourself.

    Gameplay Trailer

  7. 217

    Elastic Races

    Elastic Races header image
    Released 42 minutes ago
    Type: game
    Dev: Luis Santos
    Pub: Big Tablet Games
    Genres: Casual Indie Racing
    About
    Screenshots
    Videos

    A racing game featuring 6 game modes:

    • Cards

    • Bottle Caps

    • Elastic

    • Arcade

    • Arcade Bottle Caps

    • Arcade Elastic

    It includes a lot of different contents:

    • 57 different tracks

    • over 300 vehicles

    • 50 drivers

    • dozens of music tracks and sound effects.

    Designed specifically for amazing hardware machines:

    • resolutions up to 4K

    • multi-touch screens

    • interactive touch tables

    • high-quality stereo sound systems.

    • arcade machines

    Different Play modes:

    • turn-based gameplay

    • arcade modes allow simultaneous play.

    • Fake 3D  ( amazing 3D effects in lower machines )

    Multiple Vehicle Styles:

    • Classic cars

    • Speed cars

    • Racing cars

    • F1 cars

    • Motor GP

    • Boats

    • Spaceships

    • Moon Vehicles

    • Buggy

    • Rally

    • Nascar

    Special Effects includes:

    • Night Mode

    • Rain and weather

    Host game nights with family or friends.

    It promises hours of fun.

    Elastic Races

  8. 216

    Smartest in the Room

    Smartest in the Room header image
    Released an hour ago
    Type: game
    Dev: McHunter Studio
    Pub: McHunter Studio
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Everyone plays. Everyone sees who went out.

    Smartest in the Room is a party game for 1–8 players online. Every round is a new minigame, explained in one line and shown playing itself before it starts. Then everyone gets the same level at the same moment.

    Fail and you're out. Clear it and the next level gets harder. From level 3 on, if everybody clears it, the slowest player goes out anyway. Last one standing takes the round.

    69 minigames

    • Reflexes: Green Light, Statues, Whack, Pop the Lock
    • Memory: Simon, Memory Boxes, Spot the Change, What's Missing?
    • Aim and steering: Penalty, Traffic, Herd, Fishing, Tightrope, Maze, Dodge
    • Timing and nerve: Press Your Luck, Stop the Clock, Keep the Beat, Rhythm
    Each one takes seconds to learn and a lot longer to stop losing at. A match deals them out one after another until somebody reaches 100 points.



    The race to 100

    • Win a minigame: +20. Second: +10. Third: +5. Come last: −5.
    • The race to 100 runs along the top of the screen, so everyone always knows who to beat.
    • Knocked out? You watch the rest of the level live, and so does everyone else.

    A host who is way too into this

    A fully voiced host commentates the whole match: who went out, who's running away with it, and who should probably stop talking.

    Easy to get into a game


    • Host a lobby and share the join code. No accounts, no friend lists.
    • Play online or over your local network.
    • Fair over any connection: your timings are measured on your own machine, so lag never costs you a reaction.
    • Playing alone? Clear levels in a row to score and practise for next time.

    There's no in-game chat: it's made for friends already talking on Discord or in the same room.

    Gameplay Trailer

  9. 215

    Deblock

    Deblock header image
    Released an hour ago
    Type: game
    Dev: Timka
    Pub: Timka
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Deblock is a short, satisfying incremental game about breaking blocks. Destroy blocks, unlock new tools and upgrades, and break even more blocks.

    Blocks

    Break blocks, earn money, repeat.

    Upgrade Tree

    Spend your money on upgrades and hit harder every run.

    Crystal Shop 

    Reset your progress to buy permanent upgrades

    Charms

    Use and combine charms to DESTROY MORE BLOCKS! 

    Unlock New Tools

    Use new tools to break blocks in different ways.

    Deblock - Announcement Trailer

  10. 214

    WISP

    WISP header image
    Released an hour ago
    Type: game
    Dev: Taterware
    Pub: Taterware
    Genres: Action Indie Early Access
    About
    Screenshots
    Videos

    Couch-based bullet hell with a beat. Dodge balls, land combos, stay alive.

    WISP is a bullet hell where music and mayhem collide.

    Every kick beat fires a new wave of enemy projectiles, and they get thicker as the track builds. Between waves, stop by the shop and spend points on more damage, a bigger ultimate, or extra speed.

    Dodge and land combos

    Choose your path

    Purchase upgrades along the way

    Focus mode, for more precision

    WISP

  11. 213

    Gridiron Grit

    Gridiron Grit header image
    Released an hour ago
    Type: game
    Dev: MajorVidya
    Pub: MajorVidya
    Genres: RPG Simulation Sports Strategy
    About
    Screenshots
    Videos
    A deep front-office football sim for people who think the real game happens in the war room and on the cap sheet.

    The whole job. None of the joystick.

    You're the general manager. You draft, trade, sign, cut, and extend. You hire the coaches, set the scheme, and answer to an owner who's counting wins. Then the games are played out snap by snap, and you live with the results. You'll never throw a pass. You'll decide who throws them for the next ten years.

    • One franchise, 31 AI rivals, and a league that runs for decades.
    • Every game simulated play by play. Open any drive and walk it snap by snap, name by name.
    • You set tendencies, never plays: lean on the run, blitz more, go for it on fourth. The coaches call it and the film tells you if it worked.
    • Five ways to start: a fresh build, an aging contender, a teardown, a war chest, or a capped-out mess.

    You never see the true ratings. Nobody does.

    There's no overall number anywhere in the game. Every player you haven't done the work on reads as a range: attributes, ceiling, even personality. Scouting narrows it. Playing time narrows it. Your own long-time players read clearly; the rival's rookie you're about to trade for does not. The AI works under the same fog. It over-rates its own guys and misreads yours, so a sharp eye is a real weapon.

    • Fogged attributes that tighten as you scout, watch tape, and live with a player.
    • Two scouts with their own leanings. Point them at a draft class, a rival roster, or free agents.
    • The board lies. Steals and busts surface over seasons, not on draft day.

    Draft night is a bloodsport.

    Build your big board, then run the war room live: the clock bleeding, picks coming off, rivals calling with offers. Trade up when your guy is sliding. Trade down when the value is wrong. First-rounders usually arrive close to what they'll become; a seventh-rounder who sticks is a scouting win you earned.

    • A live, paced draft with trade offers in real time.
    • A report card the night of the draft, and a retrospective years later when the careers are real.
    • Late rounds are a gauntlet. Most won't make it. Finding the one who does is the job.

    Grow them yourself.

    Development is where dynasties are won. Put a young player on a development plan and pay for it in your coaches' limited focus. Set him goals: sharpen a skill, build his frame, learn the system, grow up. Pair him with a veteran mentor. Some kids take off early, some plateau, some bloom at 27, and some never close the gap. When the season ends, the Development Report tells you who grew, who stalled, and why, before you make a single offseason decision.

    • Development plans with goals, progress bars, and a real cost in coaching attention.
    • Traits a player is born with, earns, or picks up from a mentor, and each one does something.
    • Aging that's real: legs go first, savvy lasts, and quarterbacks and kickers hold on longest.

    Every dollar tells the truth.

    The cap is the one opponent that never gets hurt. Signing bonuses, guarantees, void years, dead money. Every contract is a bet, and the books always come due. Restructure today and you've mortgaged two years from now. Tag your cornerstone for one more season, or let him walk to a division rival.

    • Base, bonus, guarantees, void years, restructures, and spread cuts.
    • The cornerstone tag, a cap that grows every offseason, and a championship premium when your winners want paying.
    • Re-sign your own, raid free agency in waves with bidding wars, or build through the draft.

    Your players have a pulse.

    A 53-man roster is 53 personalities. Underpay your star in his walk year and he holds out. Bench a proud veteran for a rookie and the locker room picks a side. Work ethic, ego, and temperament stay hidden until they cost you, and by then he's either winning you games or losing you the room. The big moments land as one-sheet decisions, and some options cost nothing today except your word. The game writes the promise down, and he remembers.

    • Holdouts, trade demands, and locker-room chemistry that changes results.
    • Character events with real outcomes: lasting marks, temporary wounds, promises with deadlines.
    • Motivation, composure, and form that rise and fall across a season.

    Thirty-one GMs who play the same game.

    Every AI franchise knows where it stands: All-In, Competing, Retooling, or Rebuilding, and it acts like it. Contenders buy veterans at the deadline. Rebuilders sell them for picks. Teams fight for every roster spot, through free agency and camp and all season long. And they remember. Insult the same GM with lowballs and he stops taking your calls. Catch one on the hot seat and he'll take less than fair to save his job.

    • Rival GMs with distinct styles, blind spots, rapport, and grudges.
    • A living trade market: offers, feelers, counters, and deadline deals.
    • AI teams that draft, develop, and manage the cap under the same rules you do.

    The owner is always watching.

    Every season the owner sets a mandate. Hit it and win to buy yourself room. Miss it and the seat gets warm fast. Lose long enough and you're cleaning out your desk, though a struggling franchise across the league might call with a second chance.

    • Owner trust, season mandates, and a hot seat that's real.
    • Get fired, then choose: take another job, or retire on your legacy.
    • A GM career that spans franchises, not just one save.

    Build something that outlives you.

    Anyone can win once. The dynasty is the pick you nailed in year two paying off in year eight: the homegrown star you watched go from raw to the Hall of Fame, the core you kept together while everyone said sell.

    • Decades-long saves with league history, records, and a Hall of Fame.
    • Awards races all season: MVP odds, candidate cards, the Pro Bowl and All-League teams.
    • A trophy case and a permanent Legacy score. Homegrown greatness counts for more than rentals.

    Your league. Your logos.

    Gridiron Grit ships with a fully fictional 32-team league. Want it to look like the one in your head? League Packs are a folder drop away: swap every team's name, city, colors, and logo, and even the player-name pools.

    • Plain-folder mods. No tools, no rebuild. Share one as a zip.
    • Built to be Workshop-friendly.

    Deep, not buried.

    Hover anything and a card explains it; hover a term inside that card and another opens beside it. An in-game wiki covers every system. The depth is there when you want it and out of the way when you don't.

    Try the whole thing.

    The demo isn't a slice. It's the full game through your first complete season and offseason: the draft, free agency, camp, all of it. Your save carries straight into the full game.


    Music: "RetroFuture Dirty" by Kevin MacLeod , licensed under CC BY 4.0

    Gridiron Grit Trailer #2 - Next Fest Demo

  12. 212

    Elastic Rabbit

    Elastic Rabbit header image
    Released an hour ago
    Type: game
    Dev: FlameGG
    Pub: FlameGG
    Genres: Action Indie
    About
    Screenshots
    Videos

    Elastic Rabbit

    Stretchy Physics. Pure Chaos.

    Welcome to Elastic Rabbit, the fast-paced indie physics brawl where rubbery physics meet explosive combat! Strap in, sling across a chaotic world, and blast your way through intense solo battles, competitive leaderboards, and co-op action.

    Game Features

    • Snap & Sling Physics: Master the wobbly, elastic movement of your rabbit! Slingshot around obstacles, dodge incoming attacks, and launch yourself across the screen at high speeds.

    • Co-Op "Protect the Carrots": Team up with friends to guard the central carrots against waves of incoming hazards, bombs, and enemy attacks! Work together to bounce threats away and survive the mayhem.

    • Hand-Drawn Meets Arcade Cutout: Experience a distinct paper art style blending vibrant, smooth gameplay characters over detailed, sketchy colored-pencil background art.

    • Arsenal of Chaos: Grab hearts, dodge mines, and navigate dynamic hazards while keeping control of your elastic momentum.

    • Leaderboards & Customization: Unlock skins, and climb the global ranks to prove who's the ultimate bounce master!

    • Beat-Synced Action: Built from the ground up for high-tempo, rhythm-synced gameplay that keeps the beat pulsing through every launch and explosion.

    Elastic Rabbit announcement trailer

  13. 211

    Latin Simulator

    Latin Simulator header image
    Released an hour ago
    Type: game
    Dev: SeDorn Entertainment
    Pub: SeDorn Entertainment
    Genres: Adventure Simulation
    About
    Screenshots
    Videos

    Latin. Five days. No mercy.

    Your Latin exam is on Friday. Your teacher keeps a ledger of every late student, a red pen named Brutus and a mug labelled "Ashes of my last class". He openly dislikes his own subject. He is also the best teacher in the school.

    And the school is quietly replacing its teachers with a learning app whose mascot, Lumi, a smiling lightbulb, sends you notifications. You never installed it. The French teacher has gone "on sabbatical". Her espresso is still warm. The Magister is next.

    Latin Simulator is a deadpan comedy about one school week: lessons, minigames, and a conspiracy that decides more than your grade.

    Features

    • A whole school week, Monday to Saturday. Oversleep, find your other shoe, survive the drive, the bus and the bike lane, sit through lessons, plan your evenings, and live with the consequences.

    • Variety of minigames. Catch the chalk the Magister throws at you, fight a gladiator cow with grammar, race Gaius Kart through the Circus Maximus, rebuild an aqueduct with your "helpful" group, and outmanoeuvre the lunch line.

    • Investigate a conspiracy. Pin up the clues, tie the ones that belong together, and take your conclusions to the showdown.

    • Different endings. Depending on how you did, what happens to the school and what happens to your friends, you can try to collect all the endings the game has to offer.

    • Five classmates, five side stories. A seat partner who is confident and wrong half the time, a girl who speaks Latin to her houseplants, a rival with a 400-day app streak, a boy who sleeps through everything and a dealer of "leaked exams". Help them, and they stand up for you.

    • You will learn some Latin. Words and forms are taught during the week and are asked in the exam. Nobody forces you to enjoy it.

    • Full controller support.

    Morituri te salutant.

    Those about to take a Latin exam salute you.

    Trailer

  14. 210

    The Dungeons of Vellorath

    The Dungeons of Vellorath header image
    Released an hour ago
    Type: game
    Dev: Bruno Heusi
    Pub: Bruno Heusi
    Genres: RPG Strategy
    About
    Screenshots
    Videos

    An old evil stirs

    The roads of Vellorath have closed. Smoke hangs over the eastern mountains, villages have fallen silent, and the shadow of Vhaal, the Merciless, looms over the realm.

    You are Aldric, a knight answering the guild’s last letter. Gather your companions, reopen the roads, and journey to the First Hearth to face the threat that lies ahead.

    Endless Adventure!

    • Turn-based battles play out on their own.

    • 74  Mighty bosses

    • Over 700 enemies

    • Nine hero classes: Knight, Archer, Mage, Guardian, Cleric, Rogue, Berserker, Druid and Necromancer. Each one joins the party along the way, with skills of its own.

    The world

    • 66 regions across 14 biomes to explore on foot, from the Mossveil Wilds and Blackwater Marsh to the Frostfang Peaks, the Dragonfire Caldera, the coast of the Sunken Abyss and the glass reefs of the Aurora Reach.

    • 22 dungeons

    Gather, craft and grow

    • Mine ore, chop timber, pick herbs, track game and fish the rivers.

    • Forge and upgrade weapons and armor, brew potions, cook food for the road, and take on the guild's bounties.

    The Dungeons of Vellorath - Trailer

  15. 209

    Abomination Ops

    Abomination Ops header image
    Released 2 hours ago
    Type: game
    Dev: Dynamic Solutions Megacorp
    Pub: Dynamic Solutions Megacorp
    Genres: Adventure Casual Indie RPG
    About
    Screenshots
    Videos

    ABOMINATION OPS. A cinematic sci-fi visual novel with explosive action, psychological tension, twisted lore, and bleak humor.

    The aliens came to Earth. We fought them. Somehow, we won.

    But before their defeat, the occupiers created human-alien hybrid children to help govern the conquered planet. When the invasion collapsed, their creators wiped their minds, abandoned them on Earth, and fled.

    Humanity inherited the children of its enemy.

    Years later, those children have grown up in a world that despises them. Some wander the ruins as outcasts and raiders. Others have found a different purpose: Doing the jobs ordinary humans can't.

    Abomination Ops follows one such covert special operations unit as it is sent into the fractured remnants of America, where successor states wage war, abandoned alien technology still contaminates the world, and nobody is entirely sure what really happened during the invasion.

    They were engineered for an occupation that never came to pass.

    Now they have to figure out how to survive as slave soldiers.

    A CINEMATIC VISUAL NOVEL

    Abomination Ops is a linear, story-driven visual novel staged with the energy of an action film:

    • Fully voiced dialogue from beginning to end.

    • Cinematic character staging, animation and action sequences.

    • An original soundtrack spanning shoegaze, death metal, synthwave, industrial, and even stranger territory.

    • A fractured postwar America of cult gangs, ruined cities, political intrigue, alien remnants, and societies rebuilding among the bones of the old world.

    • A character-driven story about loyalty, identity, violence, friendship and people who were never supposed to exist.

    Created by one human, many machines, and no committee.

    A THREE-PART STORY

    Abomination Ops is planned as a three-part visual novel. This release contains Part One: The Montauk Operation.

    Abomination Ops Trailer 1

  16. 208

    QBLOX

    QBLOX header image
    Released 2 hours ago
    Type: game
    Dev: regaibgenc
    Pub: regaaibgenc
    Genres: Action Casual Indie Strategy Early Access
    About
    Screenshots
    Videos

    QBLOX — Shift the Axis

    QBLOX reimagines the classic block‑stacking formula with a modern, fast-paced 3D twist. You play between two opposing walls, shifting the axis to redirect falling blocks and create perfect line breaks. Every switch triggers a smooth 180° camera rotation, forming a rhythmic visual flow that blends precision, speed, and spatial awareness.

    Control the angle, manage the space, and chain multiple line clears to trigger dynamic visual feedback. The dual‑wall system transforms each decision into a strategic moment, pushing you to think ahead while reacting instantly. Clean UI, minimalist effects, and aggressive cinematic motion define the game’s signature style.

    QBLOX delivers a fresh, modern puzzle experience built on fluid controls, sharp timing, and a unique axis‑shifting mechanic that challenges your reflexes and your sense of space.

    Cinematic Trailer

    Trailer01

  17. 207

    Meowstone Siege

    Meowstone Siege header image
    Released 2 hours ago
    Type: game
    Dev: MrAgent
    Pub: MrAgent
    Genres: Strategy
    About
    Screenshots
    Videos

    Meowstone Siege is a single-player, top-down 3D tower defense game where cats command the cannons and mice are marching on your castle. Build a defense along winding roads, combine elemental attacks, and turn every defeated raider into funds for your next upgrade.

    Build your strategy

    Start with a modest budget and an empty battlefield. Place defenses beside the road, take advantage of high ground, and decide where every fish coin will do the most good. Upgrade during battle or between waves, choose targeting priorities, and combine fire, ice, sticky slime, and acid to keep the invaders away from your gate.

    Research a feline arsenal

    Work toward 32 defense options, including cat-piloted helicopters and airplanes with limited patrol ranges. Unlock new units and support abilities through paid research, then adapt your army as faster, tougher enemies arrive. Bosses appear every ten rounds to test your plan.

    Make your commander your own

    Customize your cat with breeds, fur patterns, colors, collars, and accessories. Complete optional rescue objectives and defeat bosses to earn cosmetics and victory dance styles. Celebrate a successful defense with your very own feline victory performance.

    Keep the siege going

    Explore 200 map layouts across five biomes, followed by endless seeded layouts. Revisit unlocked maps, adjust the difficulty, or tackle a shared daily siege with a fixed starting budget. Save your progress across multiple player profiles and track your score history.

    Create and share

    Build your own roads in the level editor, choose a biome and starting budget, and play custom sieges. Share maps through Steam Workshop and compare scores on separate campaign, unlocked-map, daily, and Workshop rankings.

    Play at your pace

    A guided first wave helps you get started. Enemy previews, an encounter-based encyclopedia, and post-wave battle reports help you refine your defenses. Pause the action, adjust the weather, and use visual warning cues when playing with sound muted. Set the mood with 24 original EDM, dance, and house tracks, with easy pause, skip, and mute controls.

    Cute crews. Clever defenses. One castle worth protecting.

    Gameplay Trailer

  18. 206

    Topsmith: Spinning Top Shop Simulator

    Topsmith: Spinning Top Shop Simulator header image
    Released 2 hours ago
    Type: game
    Dev: Co19 Studio
    Pub: Co19 Studio
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    From the shop floor to the battle arena

    Topsmith brings shop management and spinning top battles together. Run your own specialist shop, build a personal collection and put your favourite combinations to the test.

    Run the shop, one customer at a time

    Order stock, unpack deliveries, fill your shelves and set your prices. Serve customers at the checkout, give change and keep the shop tidy. Build your reputation to unlock more stock, while keeping an eye on rent, purchasing costs and cash flow.

    Collect, take apart and combine

    Keep selected tops for your own collection. Take them apart into three components and mix parts from different models to create your own combinations. Find parts of different quality, name your builds and choose which tops to bring into battle.

    Test your tops against rivals

    Put your tops to the test in physics-driven stadium battles. Challenge NPC opponents and bosses, or enter league tournaments to compete for trophies. Try different builds to find a combination that works for you.

    Friends can help out—or challenge you

    Play solo or share a shop session with up to four players online. Split the work of restocking, ordering, pricing and serving customers, then settle a friendly rivalry in a 1v1 top battle. During the host's league matches, visitors can watch the action together.

    Make room for your next favourite

    Arrange your shelves and displays, manage your stock and decide what to sell and what to keep. Grow your shop alongside your collection, with another working day or another match always ahead.

    A Cantonese text option is also available in game.

    Topsmith is developed by Co19 Studio, a one-person independent studio.

    Gameplay Trailer

  19. 205

    FailRooms

    FailRooms header image
    Released 2 hours ago
    Type: game
    Dev: Leonn Camayo Andes Interactive
    Pub: Andes Interactive
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    You're not trapped. You're just misplaced.

     

    Infinite hallways? Yes. Something lurking in the dark? Probably. A bathroom designed for two people to use at the same time? Unfortunately, yes.

     

    Welcome to FailRooms, a strange world of liminal spaces inspired by the Backrooms, where fear of the unknown meets terrible architecture. Expect stairs that lead into ceilings, bone-dry pools, fake doors, and rooms that make absolutely no sense.

    Explore a place where nothing feels right

     Wander through endless spaces built in ways they never should have been. The deeper you go, the harder it becomes to tell whether something is dangerous... or just another terrible design choice.

     

    Laugh at the absurd... while you still can

     One moment, you're alone in a silent hallway. The next, you're staring at something so badly designed that you forget you're supposed to be scared. FailRooms turns liminal horror into something stranger, funnier, and much less predictable.

     

    Don't let your guard down

     Feeling comfortable is usually a bad sign. Empty hallways aren't always empty, harmless-looking things may not stay harmless, and some mistakes are more dangerous than others.

     Keep moving, stay alert, and whatever you do, stay away from the rubber duck.

     

    Will you find a way out, or will FailRooms keep you lost inside?

    FailRooms Official Trailer

  20. 204

    DAWN AEROWAR

    DAWN AEROWAR header image
    Released 2 hours ago
    Type: game
    Dev: Jose Pavli Neiwa Interactive
    Pub: Neiwa Interactive
    Genres: Adventure Indie
    About
    Screenshots
    Videos



    The 77-minute original soundtrack is also on Steam. Get it together with the film in the Dawn Aerowar bundle, just above this section.


    The question we get the most: do you fly the planes?

    No. Dawn Aerowar is a two-hour animated film in twelve episodes. You watch it the way you watch a film or a series.

    There is no gameplay and you never take the controls of a plane. One story, one character, one mission and one ending.

    You follow Zodiac 1, an ace pilot out for revenge against the Empire that took everything from him.

    Around the film, the player has a few interactive extras: a War Room map that follows the mission, files on the characters and the world, and the radio archive. More details below.




    A handful of independent artists spent years on it, mixing 3D animation, hand-drawn 2D art and a professional voice cast.

    Self-published by Neiwa Interactive and funded by more than 600 backers on Kickstarter.

    Every copy supports independent animation





    In a world scarred by years of war, the Free Nations stand on the brink of annihilation. The Saal'Runa Empire has crushed every resistance but one.

    Zodiac escorts a weapon no one should know exists, on one last sortie across the whole Empire.






    Zodiac lost his family, his home and his purpose to the Empire. Revenge is all he has left.

    He faces enemies in the air, at sea and on land. Three of them stand above all the others.



    Reaper, the Name of Death, loves war more than peace.

    Freya, the Imperial Goddess, quotes philosophers in the middle of a dogfight.

    Miracle, the Guardian Angel, is known for the lives she saved rather than the ones she took.



    Zodiac flies alone, guided by an AWACS operator he had never heard of before.

    Sharp and talkative, she seems to know a lot about him, and just about everything about the war.





    Voiced by Sam Hughes, Kira Buckland, Lara Sawalha, Blythe Melin, Sandra Espinoza, Mark Mullens, Jeremiah Foltz and over thirty additional voices.

    A 77-minute original score composed to picture by Jose Pavli, the composer of Project Wingman. Orchestra, choirs, Bulgarian voices, classical guitar and two original songs.




    Before the first episode, you choose how to watch.

    Operations mode: follow Zodiac's mission from the War Room and come back to it after each episode.

    Cinematic mode: the 12 episodes play back to back, and the War Room opens once the film is over.

    You can switch modes at any time. Subtitles in English, French, Japanese, Simplified Chinese and Russian. Steam achievements included.




    The War Room is built around a map of the continent. Zodiac's route is drawn on it step by step.

    Each step opens its episode, to launch or watch again, along with the files linked to it.



    The steps ahead stay encrypted until you have watched the episode before them. Nothing on the map gets ahead of the film.




    Files collects what you learn along the way: the characters you meet, the places Zodiac flies over and a glossary of the war.

    New files appear after each episode, and older ones grow as you learn more about someone you met earlier.






    Communications keeps the transcript of every radio exchange from the episodes you have watched. Search it and play any transmission again. Channels from later episodes stay locked.

    While watching, you can also save a 90-second clip with sound or a screenshot of any moment.

    DAWN AEROWAR : 30-Second Trailer

    DAWN AEROWAR : Official Release Trailer

  21. 203

    SWARMED

    SWARMED header image
    Released 2 hours ago
    Type: game
    Dev: Iron Pint Games
    Pub: Iron Pint Games
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    SWARMED is a fast-paced arena roguelite where you dual wield guns, modify how their bullets behave, install passive upgrades, and try to survive increasingly ridiculous swarms of enemies.

    Your weapons fire automatically, so you focus on movement, positioning, dodging, collecting XP, and building your loadout. Beat the final boss to complete the run, or keep going in Endless Mode and see how long your build survives.

    DUAL WIELD AND MIX YOUR BUILD

    Mix an Uzi with a Shotgun, combine short and long range weapons, and build each hand for a different role.

    Combine your weapon loadout with ammo types such as piercing, ricochet, homing, fire and more, letting you build each gun differently.

    INSTALL UPGRADES

    Your guns are only part of the build.

    Deploy turrets, launch homing payloads, arc electricity through nearby enemies, drop mines, surround yourself with damaging orbitals, and stack upgrades together until the screen gets completely out of control.

    SURVIVE ALL BOSSES

    Fast enemies rush you down. Ranged enemies fill the arena with projectiles. Tanks soak up damage. Support enemies protect the swarm.

    Every couple of minutes, a boss arrives.

    Defeat all bosses to complete the run, then continue into Endless Mode if your build is still holding together.

    LOTS TO UNLOCK

    • Playable characters

    • Unlockable starter weapons

    • Dual wield weapon combinations

    • Different ammo types

    • Passive attacks and stat upgrades

    • Boss-only upgrades

    • Temporary pickups

    • Endless Mode

    EVERYTHING IS A PROCESS

    The entire game is presented through a retro computer and terminal interface.

    Enemies are hostile glyphs. Upgrades come as .dll, .sys, .exe and .bat files. Passive attacks run like background processes.

    Dual wield. Upgrade. Survive.

    SWARMED - Gameplay Trailer

  22. 202

    9999

    9999 header image
    Released 2 hours ago
    Type: game
    Dev: VGMRX
    Pub: VGMRX
    Genres: Casual Indie RPG Strategy
    About
    Screenshots
    Videos

    9999 is a party-builder rogue like, power up your party to survive the monsters guarding the Crystal. Master the turn-based combat system and break your limits to see how far you can take your party.

    Guide your party from their starting village, through the forest, into a dungeon, and across the sea to reach the tower where the Crystal resides. Atop the tower your party is given a chance to shatter the Crystal that is corrupting your world. Discover new abilities and enhance your current ones while you unlock new equipment and trinkets to strengthen your party. 

    Features

    • 80+ abilities that can be modified 

    • 120+ pieces of equipment that can be empowered with different enchantments

    • 60+ unique trinkets that can drastically alter your play style

    • 70+ different pins that can manipulate aspects of the game

    • 50+ types of enemies and bosses with their own weaknesses and abilities

    Bosses

    Gameplay

  23. 201

    Wizard’s Path: Palette of Spells

    Wizard’s Path: Palette of Spells header image
    Released 2 hours ago
    Type: game
    Dev: Beruke Games
    Pub: Beruke Games
    Genres: Action Early Access
    About
    Screenshots
    Videos

    FIRE AND FROST DON'T MIX

    Try them together anyway.

    Wizard's Path: Palette of Spells is a survivors-like action roguelite where the spells you choose determine what kind of mage you become.

    Fight through growing swarms of enemies, collect XP, level up, and build your own combination of spells. As your build takes shape, you'll discover a mage identity based on the magic types you've chosen.

    You can focus entirely on one type of magic or experiment with combinations that take your build in a completely different direction.

    14+ MAGIC TYPES. 470+ MAGES.

    Fire. Frost. Storm. Arcane. Blood. Shadow. Holy. Nature. Death. Summoner. Growth. Chaos. Greed. Challenger.

    Each magic type offers different spells and ways to build your character.

    Specializing in a single type lets you reach higher spell levels, while combining two or three types gives you access to more abilities and different interactions.

    There are over 470 mage identities to discover, each with its own name, passives, progression, and leaderboard records.

    You might find a combination that works surprisingly well. Or spend an entire run trying to make something ridiculous work.

    Both are part of the fun.

    30+ RUNES THAT CHANGE HOW YOU PLAY

    Before each run, choose up to three runes from more than 30 available to unlock.

    Runes aren't just stat bonuses. They change how a run works, often giving you a powerful advantage in exchange for a serious drawback.

    Rune of the Martyr

    Start with five times your normal maximum health, but lose the ability to heal for the entire run. No regeneration, lifesteal, or other healing effects.

    Pandemonium

    Your damage varies between 1% and 500%, while incoming damage varies between 1% and 250%. Every hit becomes unpredictable, whether you're dealing damage or taking it.

    Rune of Malice

    Increase enemy spawn rate and the enemy cap by 150%, without gaining any direct stat bonuses. You'll have far more enemies to deal with, but also more opportunities to earn XP and gold.

    Most runes are unlocked by mastering their associated magic types, while others require completing specific challenges and achievements.

    Different rune combinations can completely change how you approach a run, even when playing the same mage.

    OTHER PLAYERS' GRAVES

    Sometimes you'll come across a grave left behind by another player.

    Break it open and you can temporarily bring their fallen mage back to fight alongside you. Their health depends on the fallen player's run, and they'll only stay with you for a limited time.

    It's a chance to get some extra help from another player's adventure, even if theirs didn't end particularly well.

    WORLD EVENTS

    Not every run follows the same pattern.

    World events can interrupt your run and change what's happening on the battlefield.

    Enemies might suddenly start exploding when killed. A Blood Stone might appear. A slime army could invade, or a Chronomancer might stop time and challenge you directly.

    You can even encounter a champion based on one of your own previous runs, with additional health determined by how many enemies you killed during that run.

    Some events give you new opportunities. Others make surviving much harder.

    ENDLESS MODE AND LEADERBOARDS

    Want to see how far your build can go?

    Endless Mode lets you continue fighting against increasingly powerful enemies, pushing your build until you can no longer survive.

    There are also special events you can only encounter in Endless Mode. I'll leave those for you to discover.

    Your kill count is recorded on the global leaderboard, but there's also a separate leaderboard for every mage identity.

    That means you can compete for the overall highest kill count or try to set a record with your favorite mage.

    With hundreds of different mages, there's plenty of room to experiment with builds that other players might have overlooked.

    ENDLESS TRIAL

    Endless Trial is a separate wave-based mode with no final boss or exit. You survive for as many waves as you can.

    Starting at wave 14, every third wave forces you to choose one of three handicaps. Your choice stays active for the rest of the run.

    There are 18 different handicaps, and each can stack up to three levels.

    As the waves progress, you'll have to deal with both stronger enemies and the disadvantages you've accumulated along the way.

    Your highest wave is recorded on a separate global leaderboard.

    DISCOVER, UNLOCK, AND GROW YOUR MAGES

    Discovering a mage during a run is only the beginning.

    Defeat a boss after transforming into that mage, and you'll unlock it permanently. You can then select it at level 1 when starting future runs, without having to recreate the same spell combination.

    Every mage has its own progression and passives, giving you reasons to return to the ones you enjoy playing.

    You'll also earn gold during runs to spend on permanent unlocks and upgrades.

    There are challenges that change your starting conditions, runes to unlock, records to beat, and plenty of magic combinations left to discover.

    Also included:

    • Permanent upgrades and unlocks

    • Challenges with different starting rules

    • Individual mage progression

    • 16 supported languages

    Trailer

    How Many Wizards?

  24. 200

    Path Defenders: RPG Siege Defense

    Path Defenders: RPG Siege Defense header image
    Released 2 hours ago
    Type: game
    Dev: Benjamin Adams
    Pub: Benjamin Adams
    Genres: Adventure Indie RPG Strategy
    About
    Screenshots
    Videos

    • Ever wanted to run the whole raid yourself?

    Path Defenders is an MMORPG-inspired single-player game in tower defense form. You're the raid leader and the front line: recruit a party of heroes, place them for the fight, then jump into real-time 3D combat and bring down waves of enemies and bosses.

    • Controls: Fight alongside your troops while you build towers, command units, and cast game-changing spells on the fly.

    • Progression: Defeated monsters drop experience. Leveling up lets you choose and upgrade weapons or passive stats.

    • The Goal: Survive waves of enemies for a set time (usually 15 to 30 minutes). Stay and help your party, or risk venturing out to find more rewards.

    • Permanent Upgrades: Use gold collected during runs on the main menu to buy permanent stats and power-ups for future attempts.

    • So Many Towers!  You start with the basic Fire and Ice towers, but we go way beyond that.

    • A complex elemental system will have you choosing towers and spells to bring.

    • NOW THE ULTIMATE TOWERS!

    • Stay or stray

    Stay behind the walls and defend the castle, or leave your heroes to hold the line while you head out exploring for extra rewards. Just know the fight doesn't pause while you're gone. When you get back, things might not be the way you left them.

    Every hero fills an MMORPG-style role: tank, healer, DPS, support. They have abilities, strengths, and gaps, and the fun is in finding combinations that cover each other.

    • Starting Tips

    • Focus on upgrading attack and unlocking new units.

    • You will unlock more abilities, units, towers as you explore and win more levels.

    • Choose the right elements to bring to a fight.

    • Refund upgrades in the skill tree and try a different build, it’s free.

    Proudly created and published by a solo indie developer.

    Works on Steam Deck.

    Path Defenders Gameplay

  25. 199

    Soleil & Suspense

    Soleil & Suspense header image
    Released 2 hours ago
    Type: game
    Dev: ...Et des Broutilles
    Pub: Rubika Supinfogame
    Genres: Indie Free To Play
    About
    Screenshots
    Videos

    This game was created by a group of students from Rubika Supinfogame Valenciennes during their final year of study.

    Soleil et Suspense is a 3D narrative point and click in which you control a top-down camera.

    The game is set in Provence, a southern region of France, where the last residents of a tiny hamlet have gradually grown apart. Follow these seniors during the day, and change their routine during the night by moving around items in the hamlet. Small change after small change, create the perfect day where they all meet at the café and move forward together!

    A day lasts for five minutes : that's when you peek at the multiple activities that make up the daily routine of our four colorful characters. Follow them around, read their conversations, and learn more about them.

    At night, place the items you found around the hamlet in specific spots, to change the characters' routine during the next day. Think about what you saw, and how the items at your disposal could affect a given situation.

    Each change will get you a step closer to bringing everyone back at the café, with a good drink in hand and a smile on their face!

    Soleil & Suspense trailer

  26. 198

    The Ghost and The Phoenix

    The Ghost and The Phoenix header image
    Released 2 hours ago
    Type: game
    Dev: Turtle Bear Productions
    Pub: Turtle Bear Productions
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Embark on a thrilling odyssey through war-torn skies. In a post-apocalyptic realm where the boundary between technology and the supernatural has disintegrated. Take flight as the fearless pilot GHOST, accompanied by the enigmatic spirit known only as "The Phoenix," as you are thrust into a relentless battle against possessed war machines and otherworldly monstrosities. Beautifully executed pixel art immerses you in this exhilarating, fast-paced top-down shoot 'em up!

    Key Features

    Upgrade Your Arsenal

    Salvage unique loot from fallen foes or gather blueprints from the chaos of battle and exchange them for the keys to a formidable array of new weapons.

    The Night is Dark and Full of Terrors

    Will you dare to face the dangers of the night for the allure of greater rewards, or will you strategically navigate the daylight hours, ensuring a safer but potentially less lucrative journey?

    Unique Upgrades and Abilities

    Collect souls from fallen enemies and unlock permanent upgrades.

    Relics of the Past

    Collect relics of the past from Elite enemy encounters and unlock unique abilities or passive upgrades to modify each journey.

    Gameplay

    Relics Overview

    Release Trailer 2026

  27. 197

    Parasite: Among the Guests

    Parasite: Among the Guests header image
    Released 2 hours ago
    Type: game
    Dev: ANTAGONIZ
    Pub: ANTAGONIZ
    Genres: Action Strategy
    About
    Screenshots
    Videos

    Parasite is a first-person multiplayer social deduction game set in a mysterious mansion with a retro, "PlayStation-inspired aesthetic".

    Among the witnesses hides a parasite determined to eliminate them. Watch how others behave, share your suspicions, and decide who to trust. A familiar face is no guarantee of safety: the creature can hide inside another player, waiting for the right moment to take control.

    As a Witness, explore the mansion and collect parts to craft improvised weapons and detection equipment. Stay close to your companions, investigate suspicious behavior, and help the group survive.

    The Detective carries a weapon and must decide when to act. Listen to the other players and choose your target carefully—a convincing accusation does not always point to the real threat.

    The Researcher has a detector and extractor to investigate possible infections and force the parasite out of its host. Testing takes time, and the results can be misleading. Work with the others to uncover the creature and protect each other during an extraction.

    Playing as the Parasite? Enter another player's body and remain hidden inside while they continue moving around, unaware of your presence. Take control of your host to turn suspicion against them, deceive their companions, or strike when the group is vulnerable. Choose when to stay quiet and when to reveal yourself.

    Explore the mansion, plunge its corridors into darkness, and keep an eye on your companions. Danger might be standing right beside you—or hiding inside you.

    Parasite

  28. 196

    Calmaria: Wild Growth

    Calmaria: Wild Growth header image
    Released 2 hours ago
    Type: game
    Dev: Ryzo Harbour
    Pub: Ryzo Harbour
    Genres: Adventure Indie RPG Simulation Strategy
    About
    Screenshots
    Videos

    Feed yourself first. Then your whole settlement.

    Calmaria: Wild Growth is an island survival game about building a settlement, automation, exploring an archipelago, and venturing into dungeons. Play solo or team up with friends in online co-op.

    At first, you'll gather wood, carry water, and plant wheat by hand. That first loaf of bread takes a little work. As your settlement grows, settlers help with harvesting, supplies arrive regularly at your workshops, and you're free to focus on your next building project or prepare for an expedition. Just don't forget about defense. The creatures inhabiting the archipelago have a habit of going after your crops and buildings.

    Build more than just a few huts

    Build a mill and bakery to turn your harvests into food. Expand your workshops, mines, and forges, raise animals, set up beehives, and prepare storage for the resources you'll gather. Connect buildings into production chains that provide materials for further expansion and better equipment. And if you change your mind about your settlement's layout, you can move existing buildings and place entire lines of fences without building each section individually.

    Pay attention to the soil when choosing where to plant your fields. Trees help improve fertility, wells affect moisture, and industrial pollution can reduce crop yields. Sometimes moving a workshop makes more sense than adding another field where hardly anything grows.

    Welcome settlers and share the workload

    Over time, new people will arrive on your island. Take in shipwreck survivors, meet people during your expeditions, and rescue those trapped in dungeons. Assign settlers different professions and tasks, from planting and harvesting to production and delivering water and materials. They'll also help defend their new home.

    They need food, water, and rest. Before planning another farm, make sure you have enough to feed the people who will be working there.

    Not everyone has to stay behind in the settlement. You can hire one of your settlers to accompany you on expeditions, help you fight, and explore dungeons by your side. Their help costs gold, so it's worth planning your journey carefully.

    Don't carry everything yourself

    A growing settlement needs a steady supply of resources. Develop your storage and transportation systems, and eventually set up automatic resource deliveries from other islands. Your own boat will come in handy for expeditions, but you won't have to transport every shipment yourself.

    As you unlock new technologies, you can bring electricity to your buildings, set up diamond-powered generators, and use drones for repetitive tasks. Automation takes some of the daily work off your hands. You'll still need to manage resources, power, and the safety of everything you've built.

    Discover what lies beyond the next island

    Build a dock, pack your supplies, and sail beyond your starting shore. The archipelago is procedurally generated. Discover beautiful beaches, islands covered in lush vegetation, small islets rich in resources, and distant lands hiding more valuable finds. Grass sways in the wind, while changing light gives the islands a different atmosphere during the day and after dark.

    Not everything you find will reveal its purpose right away. Clues and items hidden across the archipelago connect to form a bigger picture. Search for forgotten treasures, uncover secrets, and find your way into locked dungeons. Some mysteries will take more than one expedition to solve.

    Underground, an expanded dungeon system awaits, featuring 6 new dungeon types, 10 new puzzles and mechanisms, and 30 monsters, including bosses. Every expedition is a chance to find better equipment, discover valuable items, and put your combat skills to the test.

    Not every encounter has to end in a fight. Trade with merchants, sell your goods, and get to know the people living across the archipelago. An expanded quest system, including side quests, gives you new goals and more reasons to explore. The materials, rewards, and equipment you discover will come in handy when you return to your settlement.

    Prepare for the next wave

    Between expeditions, there's time to harvest crops and expand your settlement, but your island isn't completely safe. Waves of different creatures attack your fields, fences, and buildings. Set up defensive towers, keep your ammunition stocked and your defenses repaired, prepare your settlers, and join the fight when enemies get too close. Different enemies behave in different ways, so the same strategy won't work against every wave.

    You'll also need to watch your own health, hunger, and thirst. Food and water are just as important for everyday work as they are for longer expeditions. A well-run settlement gives you something to live on and something worth defending.

    Develop your character, tools, and equipment

    Gain experience, develop your character, and plan your next unlocks in the technology tree: new buildings, recipes, and upgrades. Craft your own equipment at the forge, and discover items of different rarities with randomized bonuses during battles and expeditions.

    There are dozens of pieces of equipment to discover, including weapons, shields, armor, capes, and tools. Compare your finds, upgrade your gear, and choose what suits your next adventure. Better tools make everyday work easier, while the right weapons and armor help you survive encounters with stronger enemies and bosses.

    Bring your friends to the island

    Develop your own world solo or invite your Steam friends to play together in online co-op. Create your characters, share the work around your settlement, head out together to gather resources, and prepare a joint defense against the next wave. You can also uncover the archipelago's secrets, solve puzzles, and face dungeon bosses together.

    Add Calmaria to your wishlist to be notified when the game launches.

    Gameplay Trailer

  29. 195

    Vikings: Valhalla Saga

    Vikings: Valhalla Saga header image
    Released 3 hours ago
    Type: game
    Dev: UMURO
    Pub: UMURO
    Genres: Action Adventure Indie RPG
    About
    Screenshots
    Videos
    A realistic role-playing experience where you will experience the Valhalla Saga!

    Are you ready to participate in the exciting adventure of Scandinavian pirate and merchant tribes, especially Ragnar Lothbrok?

    Wouldn't you like to be in the shoes of these mysterious warriors who have spent their lives at sea?

    War horse-riding, archery,sword and Shield Defence,Fire,Map, navigation,swimming,running fast, rolling, climbing drills and special firing techniques to become a partner with the bloody struggle of the Middle Ages from your phone!
    Explore Europe with the pirate ship!
    Conquer the Northwest territories!
    Fight with your brother Rollo! Join the months-long struggle with the merchant Floki and the Captive Athetstan! Expand your army and its borders.Rule the entire world!
    Conduct negotiations with Jarl Borg, King Horik, Earl Haraldson, King Egbert of Wessex and King Harald Finehair.Determine your alliance, distinguish between friend and foe!
    This is a single-player game.

    Vikings: Valhalla Saga is a real-time role-playing game that offers a realistic and action-packed Viking world. Players are expected to position themselves as the leader of a Viking clan and build a strong village. They must train a tough army and conquer neighboring clans. The game also includes realistic mechanics such as horseback riding, swimming, climbing, archery, and sword fighting.

    The game includes references to medieval and Viking history, and players can manage their village and trade. You must improve your economy, strengthen your defense, and train your army to grow your village. You can earn gold and goods through trading.

    Players are expected to train and develop their characters, there are many different character types and skills in the game. Players should participate in in-game events and win rewards.

    The game has realistic medieval atmosphere and graphics, realistic weapons and armor, and realistic Viking ships. Also, the game has regional characteristics and cultural references. The game includes realistic medieval historical references.

    In the game of Vikings: Valhalla Saga, features like real-time battles, story telling, unique character creation system, native language use are available and rewards can be won in the game.


    Determine your strategy, move to the goal, lead your troops and defeat the enemy.
    Hunt deer, arrange banquets, address the Viking people at ceremonies! Hear the Saga, remember that you are in Valhalla!
    Train your sons Bjorn, Ubbe and Ivar Ragnarsson like a warrior from the blood of Sigurd Ring!
    Do exercises! Hunt deer with bow and arrow! Fight with the sword and protect your territory! Defend your homeland with the shield!
    Join the adventure with realistic console-quality 3D graphics, professional music, high-resolution visuals, detailed scenes, history-telling dialogues and team directions. Feel the thrill of the breathtaking bloody battles of the Middle Ages anytime, anywhere.
    Hear Odin, Thor, and Freyn!
    Fulfill all the tasks assigned to you!
    Go to the Oracle. See the future! Combine scenarios like Lego!

    Solve events such as puzzles!
    Watch the eagle move forward on the map like a maze. Everything you are looking for is available in this game!
    Download it now and, like millions of players around the world, you will open the doors of history to experience the Viking Valhalla Saga!
    Feel the power of the army and its soldiers, take part in the fun!

    This is a Viking game!

    This is a true story of heroism!
    This is a Nordic and Celtic game.
    This is a medieval history game.

    The great and mysterious Viking Warriors, Sigurd Ring, Ivar Ragnarsson, Bjorn Ironside and Ragnar Lothbrok are all here!

    Where are you?

    Vikings: Valhalla Saga Gameplay Trailer

  30. 194

    Treeternal

    Treeternal header image
    Released 3 hours ago
    Type: game
    Dev: GrumpyLion
    Pub: GrumpyLion
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Chop, upgrade, repeat. Venture into a fast-regrowing forest in this top-down incremental roguelite. Draft cards to expand your level-up deck, recruit woodcutter friends, and scale your logging empire to harvest massive amounts of timber.

    Chop trees!

    Level up!

    Multiply your earnings!

    Invest your timber to upgrade your character!

    Gameplay Trailer

  31. 193

    Too Hot To Hold

    Too Hot To Hold header image
    Released 3 hours ago
    Type: game
    Dev: MystiveDev
    Pub: MystiveDev
    Genres: Action Casual Indie Early Access
    About
    Screenshots
    Videos

    PASS THE EMBER OR BLOW UP

    A statue spits out a burning Ember. Grab it and RUN.

    You can only hold the Ember for 10 seconds before it blows up in your hands and stuns you. Pass it, throw it across the room, or make it somebody else's problem.

    Keep the Ember alive for 5 minutes and the Tricksters win. Let the Wardens destroy it, and you're done.

    TRICKSTER OR WARDEN?

    As a tiny Trickster, keep the Ember moving, dodge the Warden, and work with or completely screw over your friends to survive the round.

    As an armed Warden, enter the hunt 10 seconds later. Track the Tricksters with your scanner and land 7 shots on the Ember before the timer runs out.

    FIGHT DIRTY

    Choose your abilities before the round and ruin somebody's day.

    Grapple away from danger. Throw mud in the Warden's face. Leave banana peels and tripwires behind you.

    Or, as the Warden, teleport through portals, drop rat traps, throw electric grenades, and trick players with squeaky-hammer illusions.

    Launch yourself across rooms with bounce pads, cool the Ember using vents, or freeze it on a heatsink to buy your team precious time.

    TINY PLAYERS, GIANT WORLD

    Run across oversized furniture, squeeze through hidden passages, launch yourself across rooms, and use multiple traversal routes to lose whoever's chasing you.

    Bright, hand-painted environments are packed with shortcuts, hiding spots, and ways to cause trouble.

    SCREAM AT YOUR FRIENDS

    Bring up to 10 players into customizable online lobbies, decide how many Wardens you want, and then immediately regret inviting everyone.

    Proximity voice chat means the screaming gets louder as somebody gets closer, and quieter as your friends abandon you with a burning Ember in your hands.

    NO FRIENDS? NO PROBLEM!

    Jump straight into the chaos with Quick Play and Smart bots fill your game instantly, so you never have to wait for a full lobby. And if you want more control, you can host your own game, choose how many bots (NPC Players) to include and crank up their difficulty. Play alone or bring your friends!

    LOOK RIDICULOUS

    Every round and every win gives you experience. Keep playing to unlock unique head, back, body, and leg cosmetics, plus titles, and build the most unhinged Trickster or Warden you can.

    No microtransactions. Everything is unlocked through gameplay.

    FEATURES:

    • Online multiplayer for up to 10 players

    • Asymmetric PvP: Tricksters vs. armed Wardens

    • 3 Game Modes: Hot Potato, Infection, and Mole (Impostor)

    • Proximity voice chat

    • Giant hand-painted environments with multiple traversal routes

    • Wild abilities, traps, gadgets, and movement tools

    • Interactive bounce pads, cooling vents, and heatsinks

    • Gain experience to unlock cosmetics and titles

    Announcement: Too Hot To Hold

  32. 192

    Swarmbreak

    Swarmbreak header image
    Released 3 hours ago
    Type: game
    Dev: CallOfPort
    Pub: CallOfPort
    Genres: Action Indie Early Access
    About
    Screenshots
    Videos

    Move. Aim. Survive.

    Swarmbreak is a twin-stick shooter about outlasting a swarm that only gets bigger. Runs are quick, deaths are fast, and the next run starts in seconds.

    Features

    - Fast runs with a quick restart

    - Unlocks that carry over between runs: characters, weapons, perks and Threat levels

    - A best survival time for every Threat level

    - Steam achievements

    Build your run as you play

    - Perks: Choose one of three each time you level up, and stack them into a build that fits your weapon and character.

    - Weapons: They drop from kills mid-run, from shotgun and rifle up to railgun and swarm missiles. Each fires and feels different.

    - Power-ups: Short, powerful buffs that can turn a fight that's going wrong.

    Every run unlocks something

    Every run counts, even the bad ones:

    - XP carries over between runs. It unlocks new weapons and perks that join the drop pool in later runs.

    - Characters unlock from milestones. Kill 500 enemies in one run, survive five minutes, beat bosses, or die enough times. Each milestone opens up a new way to play.

    - Survive ten minutes to unlock the next Threat level. Every Threat level keeps its own best time to beat.

    8 characters, 8 ways to play

    Each one has a passive that changes how you play. The Berserker hits harder near death. The Scout has a shield that recharges. The Demolitionist makes every bullet explode. The Revenant gets back up once.

    The swarm adapts

    - Bosses arrive and each has its own special attack: vent, lunge or slam.

    - Enemies spawn with affixes, so you have to read them. Shielded ones soak hits, Splitting ones multiply, Volatile ones explode, Swift ones rush you.

    -Threat levels are optional difficulty tiers you pick before a run. Each new level adds one new rule on top of the ones below it. The rules switch on one at a time during the run, so a high-Threat run keeps getting harder the longer you last. Threat 0 is the base game and each unlocked new level provides new challenges and rewards.

    18 Achievements. Every One Earned.

    • Century and Exterminator — 100 kills in a run. Then 250.

    • Five Alive and Double Digits — survive five minutes. Then ten.

    • Ascended — hit level 20 in a single run.

    • Boss Down, then Boss Farmer — your first boss, and your twenty-fifth.

    • Spin It Up — unlock the minigun.

    • Full Arsenal — unlock all 14 weapons.

    • Full Roster — unlock every character in the game.

    How long can you survive?

    demo2-trailer

    ea-teaser01

  33. 191

    The Last UNION

    The Last UNION header image
    Released 3 hours ago
    Type: game
    Dev: DevStoria
    Pub: DevStoria
    Genres: Action Indie
    About
    Screenshots
    Videos

    ☢ 1993 CHANGED THEIR LIVES FOREVER

    The peaceful sleep of the city's residents was shattered by a powerful explosion. A freak accident caused a passenger train to collide with a freight train carrying nuclear weapons and chemical waste for processing and disposal. A catastrophe of enormous scale left its mark. The city found itself surrounded by radioactive fog. Anyone who tried to escape beyond the city's limits remained in the fog forever. Those who managed to survive in the sealed zone split into several warring factions.

    ☢ 2004

    You are Viktor. A local resident and a former experienced special forces soldier. Due to constant conflicts and the lawlessness of local criminal gangs, you left the city and found peace in the village of "Razyezd," where you met a forest ranger named Vasily. A difficult burden fell on his shoulders — living in a criminal city, he lost his wife and daughter. The day "X" comes, and the ranger decides to take revenge on the bandits to give the city its freedom. He is ready to pursue his goal even at the cost of his own life. You cannot abandon a friend, so you offer your help. Ahead lies a difficult journey with unexpected events and twists. Follow the ranger's instructions. Vasily will mark all objectives on your map. First comes a short introduction with a tutorial, after which the main story unfolds.

    ☢ DANGER ZONE

    An open world full of secrets awaits you. From the very start of the game, you have complete freedom of action. You can advance the story at any time that suits you. But be careful — in the city, all territories are controlled by four gang factions that will gladly empty a full magazine into you. You should also be wary of nighttime walks through the forest near the cemetery — at night, the dead, who absorbed a large dose of radiation while alive, rise to the surface and attack anyone living who decides to tempt fate by visiting them.

    ☢ KEY FEATURES

    • An atmospheric post-apocalyptic world based on a real-life location

    • High-tech devices built by local craftsmen, based on the work of scientists from the local research center (a radiation-to-energy converter that powers technology in the zone — cars, lighting, and more)

    • Gradual storytelling that keeps you on edge throughout the entire playthrough

    • Driving legendary cars of that era. Realistic damage

    • Thrilling gunfights and the liberation of territories occupied by local gangs

    • A difficulty selection that will suit both a beginner and a cold-blooded gamer hardened by shootouts

    • Scouting the terrain and planning tactics for successful combat against armed villains (especially important on the "Hardcore" difficulty)

    • Unraveling the mysteries of the catastrophe that created the zone, and finding a way out beyond the radioactive fog

    • A chance to take a break from gunfights at a pond with a fishing rod in hand

    • When you run out of ammo, you can try your luck and defeat an enemy in a street fight

    • Realistic weather and time-of-day cycling

    GOOD LUCK SURVIVING THE ZONE!

    The Last UNION Gameplay trailer 1

  34. 190

    GroundInFlames

    GroundInFlames header image
    Released 3 hours ago
    Type: game
    Dev: VasyliyBritva
    Pub: VasyliyBritva
    Genres: Strategy Early Access
    About
    Screenshots
    Videos

    The War Where Everything Counts

    GroundInFlames — real-time tactics about modern combined-arms warfare,

    top-down view. There is no base to build up, and no army that

    appears out of thin air. There is a sector of the front, trenches, treelines, villages, and resources you can use, of which you have a limited amount

    A Trench, Not a Map

    • Squads, not units. Soldiers take cover on their own, go prone under fire, get suppressed and break morally. A suppressed squad will not carry out an order — you have to pull it out and let it recover.

    • The terrain works. Trees, bushes, walls, smoke and folds in the ground cut visibility. The canopy is treated as a separate layer: shelling strips the foliage, and a treeline whose forest has been shot away stops providing cover.

    • Fortification. Trenches get dug, dugouts get built, communication trenches connect positions. All of it wears down under fire and collapses.

    • Building assaults. You don't have to spend valuable infantry on a pointless assault of a fortified building — it's enough to blow the wall apart with a tank and enter through the breach you've made.

    The Drone War

    • FPV. Drone mechanics are among the most important in the game, and we managed to build them so that they don't cause discomfort when playing the technical side, while being just as effective as in reality.

    • Recon drones. The same kind of UAV as FPV, differing only in field of view; carries no armament

    • EW and signal. Every operator has their own frequency on which they launch the drone, and EW systems have their own operating frequencies — they may not match, and then the drone won't be jammed.

    Armor and Module Mechanics for Vehicles

    • Penetration accounting for impact angle; ricochets and non-penetrations are also present.

    • The running gear is a separate layer in front of the hull side. A shell can tear off a track, can pass through it into the side, or can do both.

    • The crew has positions: driver, gunner, commander. Infantry riding in an open bed is vulnerable to bullets

    • Ammunition detonation, a burning vehicle, and a fire that lives a life of its own.

    • Anti-drone cage armor is not decoration: the grille disrupts the shaped-charge jet and scatters fragments on the side the hit came from.

    People Run Out

    • Mobilization resource replenishes slowly — show success at the front and you'll get more volunteers

    • Forced conscription gives you people immediately and adds discontent in the rear. A rear that has stopped working means no quality supply.

    • Prisoners. You can take enemy soldiers prisoner

    • Wounded and medics. A wounded man can be dragged out, or can be lost while you're deciding whether it's worth going after him.

    Fog of War

    Each side knows exactly what it has seen with its own eyes, and exactly from the

    moment it saw it. A burned-out vehicle stays intact on the enemy's map

    until someone goes and takes a look. Shelling from twenty kilometers away: you won't see the effects of your hits, though you'll know the positions you struck.

    And Also

    • Direct control of every unit in the game, if you feel like doing the work yourself.

    • Mortars, smoke, grenades, RPGs, heavy machine guns on vehicles.

    • Supply: Deliver supplies to the front on time.

    • Key points, scoring by margin, a battle log that records every clash with the enemy — what happened while you were looking the other way.

    • Russian and English interface languages.

    Gameplay Trailer

  35. 189

    Stormforge

    Stormforge header image
    Released 3 hours ago
    Type: game
    Dev: Roboto Games
    Pub: Roboto Games
    Genres: Action Adventure Indie RPG Strategy Early Access
    About
    Screenshots
    Videos

    Storms in the land of Sorana work like dungeons out in the open world. Each one is guarded by tornadoes that hunt you and hazards that keep you on your toes, from lightning strikes to toxic clouds and fire spurts. Break the crystal to clear the storm for good, then set out to find the next one. 

    • Hunting Tornadoes - Outrun or glide around tornadoes that hunt you down, hurling trees, boulders and even enemies at you

    • Storm Guardians - Destroy the generators or find other ways to bring down the shield and fight storm-powered enemies protecting the storm's crystal

    • Storm Rewards - Gather resources infused with storm magic, and earn skill points from the storms you clear

    • Roaming Chaos Storms - Seek shelter and protect your base with a magic shield while large chaos storms sweep across the entire map

    Build your base piece by piece, or move into an abandoned village house and make it your own. Place a crystal pillar at its heart to shield it from the chaos storms. 

    • Round Building Pieces - Build round walls and floors from your very first camp

    • Craft From Storage - Craft straight from any chest within your crystal pillar's radius

    • Quick-Stack & Free Repairs - Sort your whole inventory into matching chests with one button, and repair your gear for free

    • Free Placement - Switch between basic snapping, advanced snapping and free placement, and overlap pieces however you like

    Set out across a procedurally generated world the storms have reshaped, with a new map for every world you create. 

    • 3 Biomes - Travel from the Whispering Vale and the Howling Woods to the Ember Canyons

    • Creatures Enhanced by the Storms - Hunt Galewings that escape on mini tornadoes, Mistwolves immune to harm while in mist form and Thunderhoof deer that blink out of bow range

    • Ocean Travel - Build a boat and sail to distant islands in search of new storms to cleanse from the land

    • Titan Ruins & Dungeons - Delve into dungeons and search ruins where the remains of once-great stone Titans jut from the ground

    Defeat bosses to earn crests you can spend to unlock new classes.

    • 3 Boss Fights - Face the Squallreaver, the Earthbreaker and The Guardian

    • 5 Classes - Spend your crests to unlock the Warrior, Ranger, Mage, Forager or Villager. Choose your path.

    • 100+ Skills - Mix and match over 100 skills from every class you unlock, including 20+ active abilities, to create your own build 

    Brave Sorana on your own or team up with friends in online or LAN co-op.

    • Personal Loot - Dungeon and ruin chests hold separate loot for every player so you don’t need to steal from your friends

    • Fast Travel - Place portals to get back to base in an instant

    • World Settings - Choose your difficulty and adjust the danger from the storms

    • Shared Quests - Complete quests together and progress as a group

    Add community-made content to your world whenever you want something new.

    • New Places to Explore - Bring community-made locations into your world

    • Level Editor - Create your own content with the built-in level editor and share it with others via Steam Workshop

    • New Equipment & Enemies - Add community-made gear and enemies to your world

    • Custom Game Rules - Change how your world plays with community-made rules

    Launch Trailer Nov 9

    May Gameplay Trailer

    Spotlight 1 - The Storms

    Gameplay Trailer

  36. 188

    OREBELT

    OREBELT header image
    Released 3 hours ago
    Type: game
    Dev: balaya guilemus
    Pub: The Bridge Brothers
    Genres: Casual
    About
    Screenshots
    Videos

    The rocks are coming!

    OREBELT is a cozy idle game about breaking rocks and watching the coins go up.

    You dig from coal to iron, to blood diamonds, to jade and more.

    Click, crack, collect

    Click on minerals to break them.

    Upgrade your strike, land critical hits and squeeze more ore out of each rock.

    Let the tools do the work

    Pickaxes, drills, dynamite and bigger things circle each rock and swing on their own.

    Upgrade them and your mine runs itself!

    Every zone has its own upgrades. Build it up to unlock the next one.

    Ascend and dig again, stronger

    Trade your progress for Voidstone and spend it on permanent perks.

    Dig back down, faster than ever.

    Release Trailer

  37. 187

    Nova Protocol

    Nova Protocol header image
    Released 3 hours ago
    Type: game
    Dev: TAH Games
    Pub: TAH Games
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Nova Protocol is a high-speed neon arena survival shooter. You pilot a single interceptor against thousands of wireframe enemies on a grid floor that physically buckles and warps beneath them. Your guns fire themselves - your job is to move, to build, and to survive.




    The swarm runs at full speed with thousands of enemies on screen - thirteen distinct types that flank, weave, split, snipe, and fly. The hard ceiling is three thousand six hundred, and yes, you can reach it. Kill one and it shatters into its own wireframe edges and rains apart.


    Every level deals you four augments. Stack them into builds that spiral out of control:
    • Chain Lightning - shots arc between enemies, one extra jump per stack
    • Saw Drones - orbiting blades that shred anything you brush past
    • Rocket Pods, Cryo Rounds, Bleed, Shrapnel, Thorns, Dash Blades and more
    • Weapon Evolutions - find the right combination and your loadout transforms: RAILSTORM turns your shots into infinite-pierce rounds, SAW HALO doubles your orbital blades


    A boss arrives every five waves and the roster never repeats - the Warden, the Omega Warden, the Gate Guardian, the enormous Colossus that shifts tactics every ten percent of its health, and the bullet-hell Vortex.

    Then at wave thirty, the Black Hole arrives: a boss that dilates time, drags you off your course, and craters the floor beneath it.

    Survive that and the Final Stand begins - a relentless, escalating swarm that only ends one way.



    • Survival - the full run. The boss ladder to the Black Hole, then Final Stand.
    • Time Trial - 240 seconds on the clock, then the Omega Warden shows up.
    • Expedition - three themed maps, shrines to claim under pressure, gate guardians to break.
    • Loadout - choose your gun, pre-pick your augments, and crank the swarm multiplier up to 6x.
    • Custom - dial in exactly which enemies and which bosses you want, and how many of each.


    Credits bank between runs and buy permanent upgrades in the Armory and a six-node Research tree - all of it additive, so nothing is ever locked away from a first-time player.

    Five ships, each a different opening hand rather than a skin: the balanced WRAITH, the glass-cannon LANCE, the armoured BULWARK that hits back when struck, the HALO that launches with blades already in orbit, and the frantic SURGE that ramps as you kill.


    Ascension levels raise the ceiling once the game starts bending to you. Twenty-eight achievements and global leaderboards for best wave, high score, and time survived in Final Stand.


    • Full controller support
    • A driving electronic soundtrack
    • Screen-shake and damage-flash sliders, a reduced-flashing photosensitivity mode, and a render-resolution setting
    • Online co-op coming in a post-launch update

    Roadmap

    • Online Co-op — December 2026. Up to 4 players against the same swarm, Steam friend invites, a public game browser, and separate Duo, Trio and Quad leaderboards so solo records stay solo.

    Nova_Protocol_Trailer_1920x1080

  38. 186

    Grindveil

    Grindveil header image
    Released 3 hours ago
    Type: game
    Dev: Grindare Studio
    Pub: Grindare Studio
    Genres: Casual Indie Massively Multiplayer RPG Free To Play Early Access
    About
    Screenshots
    Videos

    Grindveil in Early Access

    A free online idle RPG in a fantasy world. Develop your hero, choose equipment and skills, send your character on timed missions, and take on PvE and PvP challenges.

    Play at your own pace

    Rift missions and work run on timers and can finish while the client is closed. Return to collect the results and choose your next activity. An internet connection and a Grindveil account are required. There is no offline play mode.

    Build your character

    Choose a class, develop skills and combine equipment with gems. Fight in the arena, challenge Depths bosses, join a guild and complete contracts. Fishing, pets, achievements and the Codex are also available.

    Current state

    Grindveil is playable but still in active development. Bugs, interface issues and incomplete polish remain. Balance and content may change. We plan to improve stability, performance and existing systems with player feedback. Future worlds and planned improvements are not part of the currently available content. We have not set a date for leaving Early Access.

    Free to play, optional purchases

    There is no charge to access the game. The optional in-game shop offers diamonds, Premium time and cosmetic packs.

    Grindveil - Intro

    Grindveil | Gameplay Trailer

  39. 185

    Hyperlane Highway

    Hyperlane Highway header image
    Released 3 hours ago
    Type: game
    Dev: Ryality Studio
    Pub: Ryality Studio
    Genres: Action Indie Early Access
    About
    Screenshots
    Videos

    FREE DEMO OUT NOW!


    You can jump in right now to ride the hyperlanes, try the hoverboard movement and a variety of builds.


    Try 50+ cards, 20+ enemies and variants and fight gate guardian elites or 2 powerful bosses across 4 stages.

    Includes challenges, cards and cosmetics to unlock.


    Try it from the demo button above!

    The bots have taken over the hyperlanes. The megacorps want them back and they sponsor wayriders like you to do it, broadcast across every screen in the galaxy.

    Byte, your board companion helps you learn the ropes as a rider after their last one disappeared. You drop into your first lane from the ship. The lanes start easy but they do not stay that way.

    Every run is broadcast and every death is monetized.

    No thumbsticks, teleporting.
    A new hoverboard movement system built from the ground up to feel like part of your body.

    Lean left and right to move across lanes, or forward and back to pitch your board to climb and drop.
    Reach forward to push the throttle and get close to enemies or pullback to slow it down and pick your targets.
    thumbsticks for movement. Your body does that.

    Enemy placement, shot patterns and vehicle positions are all built around the assumption you are physically moving.

    Not a fan of full body lean? Adjust to head tilt, height, controller gestures, thumbstick, or blend inputs until it clicks.

    You get stronger but the lane gets harder. As you travel more enemies show up, counts increase, unique enemy behaviours create interesting challenges.

    Learn to handle blasters, beams, bursts, homing rockets, blades and bombs coming at you from different patterns and situations. 
    Shots have a warning window and direction so enemies stay readable and you have to read the gaps and make quick dodges to weave danger.

    Play well to increase your hype and move faster with bigger payouts so you can keep up.
    Every stage ends with gate guardians either a unique elite enemy group or multi stage boss enemies so make sure your ready.

    Between each run you return to your ship and can spend some of the credits youve gained on adding new cards to show up in a run. 

    Work through over 150 challenges to get rewards and rise through the ranks of rival riders. Get access to more cards or even unlock helmets or palettes to customize your rider.

    Compare your best run in online leaderboards.

    Every run starts with a sponsor deal. You sign a sponsor deal to win their favour which affects the options what the pitstop brands are willing to offer.


    Lean into pitstop lanes to buy, sell, recycle or risk a mystery card .
    Each brand has a different specialty so choose your loyalties wisely but get enough favour with one to unlock legendary cards.

    Choose the next environment you jump to wisely as each has their own unique biomes with risks, modifiers and enemy protocols.

    Powerful cards can adjust your whole playstyle from a high damage weakspot targeting or stacking statuses to taking down entire swarms with chain lightning.

    Designed around motion sickness from day 1. The lean system and world are created to match your bodies real physical lean and movement to what you see and feel in game to avoid that nausea feeling you get when sliding around in VR. 

    The world is designed so you feel solid on the board and in your local space with enemies holding relative position while the tunnels move and hyper speed come from cleverly designed VR systems for visuals and distortion with shader effects not FOV.

    You can find what works for you with 5 comfort sliders or alternate input options through tilt, gesture, crouch or thumbsticks.

    • Full body lean hoverboard control with multiple input modes

    • Dual wield blasters with independent aim

    • 90+ cards across 5 rarities

    • 9 sponsor brands with unique cards, deals and interactions

    • 25+ enemies with their elite variants build with different styles of movement, targeting and attacks

    • 2 bosses, more coming

    • 15+ enemy protocols dependent on environment

    • 9 powerups for run boosts or healing

    • 8 status effects to stack or create synergies

    • 150+ challenges, 6 career ranks

    • 30+ earnable cosmetics for helmets and pallettes to customize your rider

    • Holographic hud and UI

    • LIV capture support

    • Enemies build around unique movement, targeting, behaviours

    • VR first world and movement design

    • Procedural enemy spawn system to create unique runs and challenges with every run

    • Hype system that shapes your speed and rewards depending on how well you play

    Hey, I'm a solo developer from Dublin, Ireland. Hyperlane Highway started as a small experiment in head tilt movement experiment. Then I paired it with a modular roguelike stat system the movement and builds clicked and it grew from there. It has taken a lot of time and effort to learn and build everything solo without a budget from systems, models, shaders and actually producing it to completion but im so happy im able to share it now and hope it is something you enjoy!

    Im continuing to work on this and build it with the community. Your feedback goes straight to me and will help shape the game. Join the discord community from the links above.

    Try the demo and if its for you then a wishlist or share helps more than youd think.

    Target Compatibility: Meta Quest (2,3,3s, Pro) and PC VR via SteamVR (Valve Index, Steam Frame and all OpenXR compatible headsets)

    Ryan | @RyalityStudio

    HLH_TrailerPreNextFest

  40. 184
  41. 183

    Fishwake

    Fishwake header image
    Released 3 hours ago
    Type: game
    Dev: Andreas Otten
    Pub: Andreas Otten
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Eat. Grow. Survive.

    In Fishwake, you start small – and the ocean is full of danger. Hunt smaller prey, grow into stronger forms, and avoid anything that is still bigger than you.

    Travel through 50 handcrafted levels across five distinct underwater worlds – from colorful coral reefs and dense kelp forests to sunken harbors, glowing abyssal regions, and the open deep.

    Features

    • 50 levels across 5 underwater worlds

    • Classic eat-and-grow arcade gameplay

    • Boss battles at the end of every world

    • Currents, hazards, relics, and hidden collectibles

    • Steam achievements and statistics

    • Controller support

    • English and German voice-over and subtitles

    Grow bigger. Move faster. Become the hunter – before you become the meal.

    Trailer

  42. 182

    Rulebound

    Rulebound header image
    Released 3 hours ago
    Type: game
    Dev: Garage Monke
    Pub: Garage Monke
    Genres: Indie
    About
    Screenshots
    Videos

    Trapped between reality and the Void, your only escape is a strange disc-merging game on an old CRT TV. Bounce discs and stack upgrades to forge 3 Golden Discs. Strange entities are watching, and breaking the rules is a death sentence.

    • Watch’em Bounce: Every border hit earns points; every corner hit triggers massive bonuses.

    • Merge & Multiply: Merge 3 discs to unlock higher tiers and massive score multipliers.

    • Break the Game: Execute secret cheat codes, buy permanent upgrades, and fill your fast-forward bar to push your points into the billions.

    • Stay Focused: Manage the discs while watching for subtle changes as the Void slowly invades your reality.

    • Follow the rules to survive: Use handwritten instructions to detect and fix anomalies before they drain your sanity.

    • Find your way out: Master the strange game inside the CRT TV and uncover the path to escape.

    • Disc-merging incremental game inside a CRT TV.

    • Follow strict room rules, fix environmental anomalies, and survive entity intrusions before your sanity collapses.

    • Discover in-game artwork crafted by various artists, viewable anytime in Gallery Mode.

    • Secret cheat codes.

    Rulebound - Official Trailer

  43. 181

    VertexRun

    VertexRun header image
    Released 3 hours ago
    Type: game
    Dev: 7DaniWolf7
    Pub: 7DaniWolf7
    Genres: Action Casual Indie Early Access
    About
    Screenshots
    Videos

    VertexRun is a fast-paced arcade game of speed and reflexes where you control a geometric shape, navigate paths filled with obstacles, collect orbs, and strive to reach the portal at the end of each level.

    Rotate, adjust your rotation speed, and react quickly to avoid obstacles as you advance through different environments. Each level will test your reflexes and your ability to maintain control as the difficulty increases.

    VertexRun - Official Gameplay Trailer

  44. 180

    HotZone

    HotZone header image
    Released 3 hours ago
    Type: game
    Dev: HotZone
    Pub: HotZone
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    [h2]What you are buying[/h2]

    HotZone is a finished single-player first-person shooter you play on your own machine. One purchase includes the whole drill set: three maps, four lesson types, five enemy roles, pistol / rifle / SMG, and a ten-wave run on each map. There is no extra DLC required to finish the game. There is no multiplayer, no shop, and no online account.

    [h2]A run[/h2]

    You pick a map and a lesson, spawn at the start pad, and fight ten waves. Between waves you can reload and grab ammo from the green pad. If you die, that run ends and you start the ten waves again. There is no campaign map, no skill points, and no buy phase. The loop is short and repeatable: learn the lanes, keep your head, finish the tenth wave.

    Waves get harder as they go. Early waves teach you the three basic roles. From wave 3, shield enemies hold the front. From wave 4, snipers take long lanes. Later waves mix more of them in the same space.

    [h2]How it plays[/h2]

    You move with WASD, look with the mouse, sprint, crouch, hip-fire, and aim down sights. Peek corners. Break the crate or board that is blocking a lane. Take a headshot — it kills in one hit. A shield has to be broken from the side or you waste the magazine on the plate.

    You see your own gun. Muzzle flash lights the shot. Holes stay in walls and in cover you destroyed. Spread changes when you stand, crouch, sprint, or ADS. The three guns are not reskins: pistol for close control, rifle for the long lane, SMG when several bodies close the gap. You get one flashbang per wave.

    [h2]Three maps[/h2]

    The rooms are grey boxes on purpose. The gun lines are the content.

    [list]

    [*][b]Three-Lane Alley[/b] — three parallel lanes. Enemies hold one lane or cross the gaps. You peek, clear, and watch the other two.

    [*][b]Warehouse Yard[/b] — an office you can hold, pallet stacks you can rotate around, and a long right side for rifles and snipers.

    [*][b]Cross Street[/b] — you spawn south. The plaza is the fight. Shop doorways open left and right. The north street is a long rifle / sniper lane.

    [/list]

    [h2]Five enemies. Color is the job[/h2]

    [list]

    [*][b]Orange assault[/b] — walks up and pressures you

    [*][b]Blue gunner[/b] — holds a lane and taps

    [*][b]Green flanker[/b] — leaves the front and comes around

    [*][b]Purple shield[/b] — from wave 3, blocks the lane until you break the side

    [*][b]Yellow sniper[/b] — from wave 4, stands off and punishes anyone who stays in the open

    [/list]

    [h2]Four lessons[/h2]

    [list]

    [*][b]Standard[/b] — clear, flank, headhunt, and hold in one run

    [*][b]Headhunt[/b] — only headshots count

    [*][b]Flank[/b] — pressure comes from the sides

    [*][b]Hold[/b] — stay alive until the timer ends

    [/list]

    [h2]Settings[/h2]

    Chinese and English. Remap keys. Change the crosshair. Fullscreen or window. This is a Windows 64-bit game.

    [h2]What this is not[/h2]

    No multiplayer. No ranked. No abilities. No open world. No story campaign. If you want a short, honest single-player lane shooter, this is the whole product.

    [h2]Controls[/h2]

    WASD · mouse look · Shift sprint · Ctrl crouch · LMB fire · RMB ADS · R reload · 1/2/3 guns · G flash · Esc settings

    玩法展示

  45. 179

    Defend The HexCore

    Defend The HexCore header image
    Released 4 hours ago
    Type: game
    Dev: AzuGameDev Landing Animation
    Pub: AzuGameDev Landing Animation
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    -USE SPACE TO MANIPULATE ENEMY BEHAVIOR-
    -Expand Towers To Get Unique Upgrades-
    -Use Tower Upgrades To Create Unique Paths And Builds-

    -Enemies Choose The Path Of Least Resistance-

    -Your Towers Might Be In Danger-

    -Create Your Own Levels-

    -Banana-

    GameplayTrailer

  46. 178

    The last keeper

    The last keeper header image
    Released 4 hours ago
    Type: game
    Dev: AstraInteractiveGames
    Pub: AstraInteractiveGames
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    The Last Keeper — a psychological horror where light remains the only boundary between life and madness.

    You take your shift as the lighthouse keeper on a remote island.

    Each day follows a strict routine: keep order, maintain the machinery, watch the lighthouse flame and the foghorn. As long as the light burns, ships can find their way.

    Work and survival: clean the rooms, repair equipment, and gather food. The island does not forgive carelessness — survival depends solely on you.

    Receive distress signals, answer ships’ calls, and make decisions that determine their fate. Sometimes the radio carries more than it should…

    Plot routes, mark dangerous zones, and guide vessels into a safe harbor. One mistake on the map can cost someone their life.

    Secrets of the island: explore abandoned structures, find traces of previous keepers, and gradually uncover the history of a place that does not want to be understood.

    Night is a trial: darkness creeps closer, the radio comes alive with strange voices, and your work must not stop for a single moment. Do not let the lighthouse go dark or the foghorn fall silent.

    Based on real mysteries: inspired by maritime legends and literary works about the sea.

    English

  47. 177

    The Sea is Our Stage

    The Sea is Our Stage header image
    Released 4 hours ago
    Type: game
    Dev: Big Bear Nose
    Pub: Big Bear Nose
    Genres: Adventure Indie Free To Play
    About
    Screenshots
    Videos

    In tonight's play... On the eve of Willowport's annual Summer Ball, Lady Arianne Reinard, aspiring actress and daughter of the Duke of Willowport, overhears her father and suitor plotting a most terrible act. On this very night, amidst the celebrations of Ser Alistair's long-awaited proposal, the Duke's men plan to tear down the Fens where Lady Arianne's friends reside. A crossroads before her, Lady Arianne chooses to shed her noble skin and steals her father's ship, fleeing Willowport along with the Fenfolk and stepping into the role of Captain Arianne of the Curtain Call!

    While pursuing a plan to right her family's wrongs and return she and her trusty companions to their home, the unexpected and untimely arrival of an enigmatic and flirtatious pirate named Theo sets off a sequence of events that forces Arianne to confront hard-to-swallow truths about her own identity. Where does the Lady begin and the Captain end?

    • An approximately 40,000 word original story (2 - 4 hours of reading time). Short and sweet!

    • A linear visual novel — no choices, no branches, one ending. Follow the script.

    • A yuri romance between a noblewoman and an androgynous pirate. How tantalizing!

    • Beautifully drawn illustrations and character sprites by ahoguru.

    • An original soundtrack by esselfortium.

    • No generative AI was used in the creation of this visual novel or any of the assets used therein.

    The Sea is Our Stage — Official Trailer

  48. 176

    Dead March: Dark Lord Rising

    Dead March: Dark Lord Rising header image
    Released 4 hours ago
    Type: game
    Dev: Imaginary
    Pub: Imaginary
    Genres: Indie RPG Strategy Early Access
    About
    Screenshots
    Videos

    Overview

    A strategy roguelite with real-time tactical battles. Your goal is to destroy the capital of the human kingdom. You begin with only a handful of minions—just enough to raid villages. Gather resources and increase your Dark Power by razing settlements. Build a formidable army, learn new abilities, and prepare for the final assault.

    Every battle matters. You have only one chance to conquer each settlement. If you fail, it will be granted divine protection and become forever beyond your reach.

     

    Army

    There are three ways to expand your army. You can use bones to create minions and skeletal warriors. By spending your Dark Power, you can recruit creatures from Hell. You can also summon wild beasts to serve you. Your units grow stronger by gaining experience in battle, so it is wise to keep them alive.

    Battles

    Battles are fought in real time. At the start of the game, you can issue only a single general attack order. By spending your Dark Power, you can unlock new command abilities, giving you greater control over your army. Later on, you will be able to organize your forces into multiple hordes, allowing them to fight with greater coordination and efficiency. Satan will judge your performance as a commander, and your rewards will reflect the effectiveness of your leadership.

    Map

    You begin your campaign at the edge of the map, and your ultimate goal is to reach the capital at the heart of the kingdom. There are many possible routes to your destination, but if an attack on a settlement is repelled, the road through it will be permanently blocked. Along the way, you will encounter camps, villages, towns, forts, and monasteries. Each type of settlement is defended by different kinds of troops and yields different loot when razed.

    Resources

    The game features three resources: Dark Power, Bones, and Iron. You gain Dark Power by destroying settlements and killing enemies. Spend it to unlock new abilities, learn powerful spells, and upgrade your forces. Bones collected from the dead can be used to create minions and skeletal warriors. Iron is acquired by plundering settlements and salvaging the weapons and armor of fallen soldiers. Use it to forge stronger arms and armor for your army.

    Abilities

    The game features dozens of abilities to unlock. These include battlefield commands, powerful combat spells, creature summoning, and permanent unit upgrades. Spend your Dark Power to unlock them and gain access to new powers.

    Trailer

  49. 175

    Bounty Monster Trucks

    Bounty Monster Trucks header image
    Released 4 hours ago
    Type: game
    Dev: KODGAMES, LLC
    Pub: KODGAMES, LLC
    Genres: Simulation Early Access
    About
    Screenshots
    Videos
    A proper Monster Truck game true fans have been asking for is here! Fully customizable trucks, custom track editor, racing and freestyle modes, and many different truck bodies to choose from!

    Infinite Replayability

    With the custom track editor, pick a Race Track Infield, Indoor Arena, Stadium, or Beach environment and design your perfect fantasy track or recreate your favorite one and share it with others!

    Make it your own

    With the wide selection of Monster Truck bodies to choose from ranging from old school, to Golden Era, to Modern Fiberglass bodies, all with customizable extras.

    Rewarding Learning Curve

    The fully physics based model means mastering driving and freestyle will take hours of practice, for a true competitive scene with a high skill ceiling

    Release Gameplay Trailer

    Gameplay Trailer

    Customization Trailer

  50. 174

    Rocks to Riches

    Rocks to Riches header image
    Released 4 hours ago
    Type: game
    Dev: JankroDev
    Pub: JankroDev
    Genres: Casual Indie Simulation Early Access
    About
    Screenshots
    Videos

    Dig. Haul. Get rich. Sell it all. Do it again. Unlock more places, become more efficient..

    Rocks to Riches starts with one miner, one pickaxe and a hole in a backyard. Swing at the ore face, carry the load out on your head, stack it on the pile and load the truck when it pulls in. Every truck pays, and every dollar buys a sharper pick, a bigger pouch, faster hands or a deeper mine.

    Build an operation

    Ores, from coal to platinum, in a mine that gets richer the deeper you go

    Hire a crew - a miner, a loader and a banker - and watch them work the yard beside you

    Buy a truck for the yard and hitch trailers behind it to haul thousands at once

    Take contracts for the ore the buyers want, and chase the rare legendary jobs

    Fill a museum with the strange specimens your miners turn up

    Sell up and start again richer

    When the operation is worth enough, sell it. Every sale raises your stake, and every piece of money you earn after it is worth more. Sell enough times and doors open that money alone cannot.

    Three places to strike it rich (So far)

    The Yard - the mine, the trucks, the bank and the garage, where it all begins

    The Lost City - behind a golden arch, a jungle city of gems: crack geodes in the workings, crush the rock, load the river barge, ride the crane, and raise idols at the shrine

    The Belt - a rock towed in from the asteroid belt, a swarm of drones to mine it, a rocket to ship the take and a shaft down into the asteroid itself

    Made to be watched

    Ore flies off the heaps in long arcs, chunks tumble and pile, conveyor belts carry gems across the city, and the yard turns from noon to firefly-lit night. Dress your miner in outfits you unlock

    Rocks to Riches Trailer

  51. 173

    Space Hamsters

    Space Hamsters header image
    Released 4 hours ago
    Type: game
    Dev: Sunspear Software LLC
    Pub: Sunspear Software LLC
    Genres: Casual Indie RPG Strategy
    About
    Screenshots
    Videos
    "Crew! On Sunflower Day, regulations require a formal speech. Only forty minutes…"
    — Chubbs, pilot

    The speech never happened. Hired by space pirates, roaches seized the station and stole the Golden Sunflower, which grows the seeds of the whole galaxy. Its five petals ended up with five villains. The hamster expedition sets off to get them back, from the captured station all the way to a black hole.

    STATION DISPATCH SPEAKING


    Come in, crew. Here's what's ahead:
    • 170 levels across five worlds: the Station, the Cheese Moon, the Junk Belt, the Greenhouse and the Pirate Base.
    • Turn-based battles that take a couple of minutes. Attack, heal, raise shields, build up shared Rage and unleash a super move.
    • Over 50 enemies with their own tricks, and bosses that get seriously angry halfway through.
    • Helmets for every hero, weapons and gadgets from the Workshop, potions from the Cauldron.
    • A Wheel of Luck after every win.
    • A story told in funny scenes and cartoons.
    • Anomalies and the Archive for those who want more.
    • A gift from Earth every day.
    • No microtransactions, no ads, no internet needed. Progress is saved to Steam Cloud.

    Over and out.

    Bagel: "…Kaboom."

    MEET THE CREW



    A WORD FROM THE VILLAINS



    Space Hamsters Gameplay

    Space Hamsters Trailer

  52. 172

    Avalon Jewels 3 Collector's Edition

    Avalon Jewels 3 Collector's Edition header image
    Released 4 hours ago
    Type: game
    Dev: AnaWiki Games
    Pub: Anawiki Games
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Darkness returns to Avalon...

    The Shadow King has broken free, and his dark power is spreading across the land. Forests fall silent, rivers grow black, and the magic of Avalon begins to fade.

    But hope is not lost.

    Guided by loyal companions, you'll journey through enchanted lands filled with wonder and danger - from frozen amphitheaters and whispering forests to glowing crystal caves and blazing canyons. Each new region introduces fresh challenges, magical obstacles, hidden secrets, and powerful enemies determined to stop your quest.

    Match sparkling jewels, overcome inventive puzzles, defeat fearsome foes, and unlock magical power-ups as you restore Avalon's fading light. With 250 handcrafted levels, every chapter offers new surprises and rewarding challenges.

    Play your way. Test your strategy in Puzzle Mode, where every move matters, or enjoy a relaxing adventure in Relaxed Mode with no time pressure.

    Every victory brings you closer to defeating the Shadow King and restoring peace to the kingdom.

    Will you bring the light back to Avalon?

    Features

    • 250 handcrafted Match-3 levels

    • Battle 15 unique enemies, each with their own special abilities

    • Explore a magical world filled with diverse fantasy locations

    • Discover new gameplay mechanics throughout your adventure

    • Enjoy two game modes - Relaxed and Puzzle

    • Use powerful boosters and magical abilities to overcome challenging obstacles

    • Play bonus mini-games between your Match-3 adventures

    • Experience an extended fantasy story with memorable characters

    • Beautiful hand-painted artwork and an enchanting soundtrack

    • The complete Collector's Edition adventure with all bonus content included

    Avalon Jewels 3 CE trailer

  53. 171

    Horde Up Ahead: Survivors TD

    Horde Up Ahead: Survivors TD header image
    Released 4 hours ago
    Type: game
    Dev: Aristocrat Mouse
    Pub: Aristocrat Mouse
    Genres: Action Indie Strategy Early Access
    About
    Screenshots
    Videos

    Horde Up Ahead is a tower defense roguelite about holding your ground against increasingly massive zombie hordes.

    You are trapped in a central tower with nowhere to run. Take aim and fight back with your own weapon, then build automated turrets around the tower to turn the battlefield into a wall of fire.

    Place AR, Shotgun, Sniper, and M249 turrets, choose where they face, and build a defense capable of handling ever-growing swarms. Spend the Gold you earn during a run to upgrade your turrets and increase their firepower as the pressure rises.

    But every run is only part of the battle.

    Use permanent resources between runs to unlock and improve upgrades in the Merchant, strengthen your defenses, and prepare for larger hordes. Progress further, grow stronger, and push the numbers higher.

    DEFEND THE TOWER

    The tower is your last line of defense. Zombies can approach from different directions, forcing you to build around the threats you face.

    FIGHT BACK YOURSELF

    Your turrets are not your only weapons. Aim and shoot zombies manually when your defenses need extra help.

    BUILD YOUR FIREPOWER

    Deploy different turret types with their own strengths, ranges, fire rates, and roles. Position them carefully and let them automatically tear into the horde.

    UPGRADE DURING THE RUN

    Collect Gold from fallen enemies and spend it on turret upgrades while the battle is still going.

    GROW STRONGER BETWEEN RUNS

    Invest permanent resources in the Merchant and build long-term progression across multiple upgrade branches.

    FACE BIGGER AND BIGGER HORDES

    What begins as a manageable attack can grow into thousands of zombies pressing toward the tower at once.

    Build. Upgrade. Shoot. Survive.

    There is a Horde Up Ahead.

    15000 Horde

    Gameplay Trailer

  54. 170

    Veiled Legions: Fantasy Board Game

    Veiled Legions: Fantasy Board Game header image
    Released 4 hours ago
    Type: game
    Dev: Cool and Normal Games
    Pub: Cool and Normal Entertainment
    Genres: Strategy
    About
    Screenshots
    Videos

    Two hidden armies. One board. Every clash is a reveal.

    Deploy your legion of orcs, undead, elves, dwarves and other fantasy familiars, then hunt your enemy's Relic across a living war table. You see your army; they see only veiled banners. Until blades meet.

    Multiple Rulesets
    1v1, 2v2, FFA, Draft Mode

    Your foe's pieces are Veiled until they fight. Bluff, bait and remember what you've seen.

    When two pieces meet, both are unmasked and the duel plays out above the board. Higher rank generally wins.

    Ten ranks, from Goblin Runners that dash across the board to a fire-breathing Drake. Plus Mimics!

    Fight in a valley, ancient ruins, floating castles or a village town, at dusk or by night, in rain, snow or thunderstorm.

    • Play your way: against the AI at three difficulties (Squire, Knight, Warlord), invite a Steam friend, raise a War Table, or join the matchmaking queue.

    • Up to four armies: one-on-one duels, three- or four-way free-for-alls, and 2v2 team wars on a star-shaped battlefield or a square board.

    • Map editor and Steam Workshop: paint your own boards with water, rock and deployment zones, share them on the Workshop, and play boards made by others.

    • Cinematic duels: every battle is a fully animated fight, or keep it quick on the board.

    • Replays and spectators: rewatch every finished war move by move, and let up to six friends watch a live table from the gallery.

    • House rules: Mimic variants, re-veiling, dash strikes, turn timers and more.

    • Unit skins: swap looks like the Werewolf or Shroomie.

    • Full controller support: Xbox, PlayStation, Switch and Steam Deck.

    Veiled Legions Trailer

  55. 169

    UNBOXING: 1-BIT PARADOX

    UNBOXING: 1-BIT PARADOX header image
    Released 4 hours ago
    Type: game
    Dev: alwaystired44 raylenda
    Pub: 1bitteam
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    DEATH IS THE ONLY WAY FORWARD

    There are no Game Overs. When you die, your remains stay in the level. You must intentionally end your life to create bridges, block deadly lasers, and trigger door switches for your next incarnation. Combined with your companion box, you must plan your own demise to solve over 65 locked-room logic puzzles. Die on purpose. Solve the paradox.

    MEET YOUR COMPANION BOX

    You aren't in this loop alone. Throw, push, and manipulate your companion box to trigger mechanisms and bend the rules of the paradox. Who knows the secret it is hiding?

    A MINIMALIST PARADOX

    Explore a surreal, interconnected world presented in a striking retro aesthetic. Customize your experience by hunting down and unlocking 24 distinct 1-bit color palettes, from classic GameBoy green to intense neon contrasts.

    Unboxing Trailer

  56. 168

    Powder Park: Ski Resort Builder

    Powder Park: Ski Resort Builder header image
    Released 4 hours ago
    Type: game
    Dev: The Cat's Eye Studio
    Pub: The Cat's Eye Studio
    Genres: Casual Simulation Sports
    About
    Screenshots
    Videos

    • The board is never far away. When you're done building, drop in and ride your own mountain in third person.

    • Every run is a real, physical ride down the terrain you shaped. Every turn, trick and wipeout is yours.

    • Chase your best times on timed runs and see how you stack up against your guests on the leaderboards.

    • Everything works solo. When you want company, invite a friend into your park with one click from Steam.

    • Build one resort together, then ride the runs you made side by side.

    • Visit the community park to see what other players are up to.

    • Guests arrive as soon as you build for them. They fill your lodges and ride your runs, and your jumps decide whether they stick the landing or wipe out.

    • Take on quests from guests and staff. Your staff keep the resort running, so you can focus on building.

    • No bankruptcy and no fast-forward. Your park grows as guests leave likes, and each level unlocks new buildings.

    • Sculpt bowls, ridgelines and slopes at any time. Tuck lodges into the hillside and lay out lifts, jumps and rails wherever the terrain calls for them.

    Chat with us! Powder Park is being built by a small team, including one of the original creators of Ski Resort Tycoon. Every building, board, and wipeout is modeled and animated by hand. Come hang out on our Discord, share screenshots of your resort, and tell us what you'd like to see next.

    Powder Park - General Trailer

  57. 167

    First Light

    First Light header image
    Released 4 hours ago
    Type: game
    Dev: Ephphatha Games
    Pub: Ephphatha Games
    Genres: Action Casual Indie
    About
    Screenshots
    Videos
    Somewhere out there is an old brick-breaker cabinet that keeps more than high scores.

    FIRST LIGHT is a story-rich arcade brick-breaker. Classic paddle-and-ball play, rebuilt around a century of one family's memories: one memory per level, told in their own voices, sealed against the Fog that takes unwitnessed things. Every wall you break is the Fog's work undone.

    THE TELLING

    • 132 memories across four acts: a grandmother's river town, a father's patient hands, a boy's 1986 arcade summer… and the fourth, where the machine was built to keep them all
    • Fully voiced by five narrators, one memory before every level.
    • Four paintings hidden behind the four bosses, revealed brick by brick
    • An original 64-song soundtrack, nearly three hours of music, scored so each memory plays the song that agrees with it

    THE GAME

    • Honest arcade brick-breaking: reflexes, angles, and nerve. Easy to start, hard to put down
    • A capsule economy that pays for risk: stack multipliers, bank speed, grow the light cannon — or catch the black pill on purpose
    • Four difficulties, from a gentle telling to one-life INSANE
    • Boss walls where the Fog itself fights back. Play calm; walls come down for patient hands
    • 33 achievements, three save campaigns, a high-score board with one name already on it: M-E-G

    6–8 HOURS OF STORY, AND THE LIGHT AFTER

    Beat it for the telling. Come back for AFTERGLOW: just the music, no stakes, endless. The achievement hunt. The board MEG left you to beat.

    First Light Trailer

  58. 166

    Bros Survivors

    Bros Survivors header image
    Released 4 hours ago
    Type: game
    Dev: Brotime Games
    Pub: Brotime Games
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    CAN YOU COORDINATE WITH YOUR FRIEND?

    Bros Survivors is a co-op Horde Survivor where you must survive hordes of enemies. You and your friend can fuse into a giant mech! The challenge: controlling the colossus together. One handles vertical movement, and the other controls horizontal movement. In this game, learning to coordinate your moves is the absolute key to making it through the rounds.

    FUSE WITH YOUR FRIEND INTO A GIANT MECH

    • Charge up: Defeat enemies to fill your fusion bar.

    • Crash into each other: Coordinate a simultaneous Dash. If you crash into each other, you'll fuse into a giant mech.

    • Shared Control: Now you're much more powerful, but your control is shared. One player moves side to side (Horizontal Axis) and the other moves up and down (Vertical Axis).

    Sounds simple? Try dodging massive hordes while your friend wants to go one way and you want to go the other!

    FACE HORDES OF ENEMIES

    CHOOSE YOUR POWERS

    FIGHT FINAL BOSSES

    UNLOCK UNIQUE CHARACTERS

    INCREASE YOUR POWER BETWEEN RUNS

    After each run, you can buy permanent upgrades to increase the maximum level your powers can reach, making you stronger with every new attempt.

    KEY FEATURES:

    • Total coordination: Fuse into a single, highly powerful character where one controls vertical movement and the other horizontal.

    • True Co-op: Play with someone on the same couch (Local) or play online with anyone via Steam Remote Play.

    • Play your way: Full controller and keyboard support for each player.

    • Combat customization: Choose between auto or manual firing for each power.

    • 3 Worlds and Final Bosses: Battle through apocalyptic, fantasy, and sci-fi stages. At the end of each, a boss awaits, demanding you and your friend stop fighting each other and finally learn how to pilot the fusion once and for all!

    • Dash Mechanic: Use it to close the gap, push enemies, or even "annoy" your friend.

    • Frantic Action: Action-packed waves lasting from 20 to 90 seconds, swarming with enemies.

    • Progression: Unlock characters with unique abilities and buy permanent upgrades in the shop.

    • Co-op Experience: Teamwork is essential; revive your partner at any time. No more getting bored waiting while you're dead!

    • Flexibility: Play solo and let a second player drop in at any point during the run.

    What are you waiting for? Fuse in this battle for survival!

    Bros Survivors trailer

  59. 165

    Skyreap

    Skyreap header image
    Released 4 hours ago
    Type: game
    Dev: Entin Games
    Pub: Entin Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Skyreap is a cozy base-building and automation game set on a world that broke apart into floating islands. You start by hand, chopping wood, digging ore, and hauling it all yourself, and slowly grow into production chains, warehouses, and airship routes that keep a dozen islands humming along without you, fully automated.

    COLLECT RESOURCES

    Gather raw materials and refine them.

    EXPLORE

    Send airships into the fog to find new islands and the ores you are missing.

    AUTOMATE

    Hire golems, link your buildings so they pass resources along, and connect the islands with standing supply routes.

    Gameplay

  60. 164

    Infall: A Black Hole Incremental

    Infall: A Black Hole Incremental header image
    Released 4 hours ago
    Type: game
    Dev: Noctires Studios
    Pub: Noctires Studios
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Infall is a short, relaxing incremental game about growing a black hole.

    It starts out smaller than the dust around it.

    Move the hole, matter falls in

    Anything bigger than the hole drifts past

    Thirteen steps, from dust to the cosmic web

    The countdown runs out and you keep what you swallowed

    Spend it on upgrades. Reach further, pull harder, unlock abilities.

    Fourteen abilities fire on their own

    30 languages · light and dark theme · colorblind palette

    Infall - Gameplay Trailer

  61. 163

    Pray Your God!

    Pray Your God! header image
    Released 4 hours ago
    Type: game
    Dev: Creedr Studios
    Pub: Creedr Studios
    Genres: Casual Indie
    About
    Screenshots
    Videos

    "Pray that your god makes me choose the number you have chosen."

    The Inquisitor says it every time. He is not being cruel. He is being thorough.

    FOUND A CULT. BRING SPARES.

    Name your cult. Name your followers. Choose two sacred colours, and decide how large a flock to bring along. Ten, if you like a brisk service. Sixty-nine, for an exact coin flip. A million, if you intend to be remembered.

    Then you pray. You choose a number, one of a hundred; the Inquisitor chooses one too, after you, always after you, with a die that does not cheat. Miss, and a follower is quietly removed from the register, with a footnote. Miss again, and he reaches for a fresh form.

    HIT, AND HEAVEN DOES THE REST

    Guess right and your god finally answers, by removing the Inquisitor from the premises. Lightning from a clear sky, to begin with. There are 16 ways for this to happen, each with its own animation, its own obituary and its own achievement, and you do not get to choose which one you get. Not usually.

    THE HALL OF FAME REMEMBERS

    Every cult you found gets an entry, and every cult that doesn't work out gets a slightly longer one. Six plaques for six kinds of misfortune: the swiftest miracle, the longest calvary, the largest flock ever misplaced, the most numbers missed by exactly one. The crypt files your former cults in their own sacred colours. It is the tidiest cemetery in the business.

    Your god keeps no records. The Inquisitor does.

    THE DIE IS HONEST. THAT IS THE JOKE.

    No rigged odds, no hidden mercy, no difficulty quietly helping you along. The number is drawn after you commit, and reloading a save will not let you try your luck twice. Everything that happens to you is exactly as likely as it looks, which is the funniest and least comforting fact in this game.

    ALSO INCLUDED

    • 36 achievements, most of them awarded for things that went badly

    • A new cult every two to four minutes, and about a hundred prayers filed before one is granted

    • A chiptune organ that takes all of this far too seriously

    • Ten save slots, autosaved, and no way to un-pray a prayer

    • An Inquisitor with over fifty ways of telling you no

    HOW MANY PRAYERS?

    A prayer takes seconds. A miracle takes about a hundred prayers. I keep sixteen obituaries on file, all of them mine, and which one you get is drawn, never chosen. I am in no hurry to show you the rest. Some cults I close before your coffee goes cold. Others outlive their founder's patience. There is no last page to reach. There are sixteen, and they arrive when they see fit.

    Pray Your God! A game of faith, numbers and mild irreverence.

    Pray Your God! Trailer

    Pray Your God! Gameplay

  62. 162

    Tax-Force

    Tax-Force header image
    Released 4 hours ago
    Type: game
    Dev: Outsider Games
    Pub: Outsider Games
    Genres: Action Indie Early Access
    About
    Screenshots
    Videos

    Hunt down tax-evading billionaires and rebuild society in a 2D action-roguelite platformer inspired by 90's comicbooks. You’ll fight through mutant henchmen with melee focused souls-lite combat, make tough moral choices, rebuild society and upgrade your biomes with a unique card-collecting economy system, and discover a time-looping branching narrative.

    Your goal; negotiate repayments from your targets to repay the planet’s Solar Shield debt, preventing planetwide destruction. You have 7 cycles.

    Melee Combat

    To reach your targets, you’ll need to use your fists and boots to fight through their mutant henchmen, with a focus on tough, close-range combat, in hand-drawn, rogue-lite biomes that remix with every run.

    Mutant Powers

    When you need extra power, equip special abilities inspired by comicbook mutant powers, including Astral Projection! Metal Man! Optical Blasts!

    Economy, Strategy and Morality

    Negotiate with targets to affect the economy, narrative and gameplay on each run. Will you reinvest in business to pay off the debt quicker, or fund public services to upgrade the biome and help you on your mission?

    Rebuild

    As you rebuild society, the gameplay reacts. New bridges, paths and upgrades appear in your biomes as you invest in infrastructure. Price and potency of healing items respond to public or private investment in healthcare. Weapons and criminal activity respond as you increase security spend.

    Branching Narrative

    Every decision leads to narrative consequences for the planet’s citizens, as their stories are guided by your choices, and the city organically grows and changes around them.

    Timeloop

    Dying activates your time-travelling mutant power, sending you back to the first cycle, armed with knowledge of your enemies and the consequences of your actions.

    Stunning Visuals

    Gorgeous, hand-drawn comic book art style inspired by Jim Lee and 90’s X-men comics.

    Tax-Force Early Access Trailer

    Tax-Force Teaser

  63. 161

    Isentroth

    Isentroth header image
    Released 4 hours ago
    Type: game
    Dev: Schedule 3 Wizards
    Pub: Schedule 3 Wizards
    Genres: Adventure Indie RPG
    About
    Screenshots
    Videos
    The iron remembers every oath. So will you.

    You come to the Isenmarch with a vow already heavy across your shoulders. What you do with it is yours to decide — and yours to pay for.

    Speak your intent. The Isenmarch answers.

    A Machine Game Master narrates your journey and responds to the choices you make — no branching menus, no script to uncover. The Isenmarch answers in cold, spare prose, and the story bends around what you do. It plays to find out what happens. So do you.

    Swear vows. Roll the dice. Live with the results.

    Isentroth runs a full dice ruleset beneath the story — you see the saga, not the machinery. Forge a character across five ways of being (Fleet, Mettle, Isen, Sleight, Wits). Swear vows and mark their progress toward triumph or ruin. Resolve the hard moments on the dice — your action die against the two dark dice of fate. Ride your momentum high, or watch it break. Bind companions that fight and bleed beside you. Death is matter-of-fact. The world registers it and moves on.

    A cold, indifferent frontier.

    The Wrackshore gives up its dead slowly. The Frithlands hold their weather like a grudge. Iron is sacred here, oaths bind, and the ruins are just ruins — old and worn and strange. Bog iron. Black water. A raven that calls once and does not call again.

    Every saga is its own.

    Paths, companions, rituals, and combat talents shape a character no one else will play. The Machine Game Master seeds people, places, and troubles you won't see coming. Begin again and the Isenmarch is the same — and nothing is.

    "The world has teeth and does not explain itself."

    An internet connection is required to play. Isentroth is rated 18+.

    Based on the Ironsworn™ system created by Shawn Tomkin, used under the Creative Commons Attribution 4.0 International License. Modified for solo play with a language model. Not affiliated with or endorsed by Tomkin Press.

    Nextfest Trailer

    Announcement Trailer

  64. 160

    HELIX ARK

    HELIX ARK header image
    Released 4 hours ago
    Type: game
    Dev: Yashigani Games
    Pub: Yashigani Games
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Activate Eve


    Click Eve, the human restoration device, to increase your population.

    Settle uncharted land


    Expand your settlements and develop your cities.

    Research technology


    Research technologies that support humanity’s prosperity, from Eve automation and city development to defensive weapons.

    Subdue hostile creatures


    Research weapons to subdue hostile creatures and advance into new lands.

    Engage in alien diplomacy


    Decipher unknown languages and open negotiations with alien civilizations. The relationships you choose unlock new cultures for humanity.

    Combine technology and culture


    Accelerate population growth, enhance Eve, and make expansion and research more efficient. Combine these effects to fuel explosive growth across your civilization.

    HELIX ARK Trailer

  65. 159

    Turnabout Tactics

    Turnabout Tactics header image
    Released 4 hours ago
    Type: game
    Dev: Interlink Games
    Pub: Interlink Games
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    A chess puzzle game where you play both sides, no opponent, no checkmate. Each level sets its own objectives. Some pieces explode when captured, others freeze or shield the squares around them, and some move right through other pieces. Rewind freely until every objective is met at once.

    Command the Chaos.

    Bombs detonate when captured. Shields turn attacks away. Freezing auras lock down every square around them. Ghost pieces slide through anything in the way. Fragile squares may crumble when you move, and holes cut off the board entirely. Every level hands you a different set of these, and the solution is always hiding in how they combine.

    You control both armies.

    There's no opponent. You move white, then black, then white again, alternating sides every turn. Both colors are yours, so capturing your own pieces and making sacrifices no real game would allow is often the whole point.

    No chess skill needed.

    Pieces move by standard chess rules. There are no kings, no check, and no checkmate. This isn't a match to win, it's a position to solve.

    Pick up a piece and every square it can reach lights up, so you never have to remember how a knight moves or which way a pawn takes. Switch the highlights off in the settings whenever you want the harder version.

    Every level wants something different.

    Some levels want the board cleared to a single piece. Others want a whole color wiped out, a specific pawn promoted, a chosen piece walked to a target square, or a vulnerable piece kept alive to the end. When a level sets several goals, you have to satisfy all of them at the same time.

    You can't lose.

    Rewind and redo any move instantly. Chase a bad idea, see where it breaks, and step back without penalty. If a position has no legal moves left, you simply rewind. The only way out of a puzzle is to actually solve it.

    Features

    • One player, two armies. You move white, then black, then white.

    • Basic chess movement. No kings, no check, no checkmate.

    • Pieces that explode, shield, freeze, or move straight through other pieces.

    • Boards with fragile squares, holes, and portals.

    • Objectives that stack: clear the board, promote a pawn, walk a piece to a square, keep a piece alive, capture in a set order.

    • Rewind and redo as much as you like.

    • 170 levels, all hand-crafted.

    Gameplay Trailer

  66. 158

    After All Is Abraded: A Study on Disappearing Completely

    After All Is Abraded: A Study on Disappearing Completely header image
    Released 4 hours ago
    Type: game
    Dev: younjiku
    Pub: younjiku
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    You wake in an unfamiliar place with no clear memory of who you are or how you got there.

    Move through a series of strange and increasingly unstable spaces, where familiar things begin to feel unfamiliar.

    Recover traces of someone who disappeared, follow fragments of a layered narrative, manage your sanity, and encounter the figures that move through the forest. Are they enemies, memories, or something else?

    A Study on Disappearing Completely is the first episode of a planned trilogy.

    Approximately 1–1.5 hours, made by a solo developer.

    Episode 1: A Study On Disappearing Completely

    Gameplay

    After All Is Abraded

  67. 157

    Syncline

    Syncline header image
    Released 4 hours ago
    Type: game
    Dev: KCEDERLUND.DEV
    Pub: KCEDERLUND.DEV
    Genres: Casual Indie
    About
    Screenshots
    Videos


    Syncline is a puzzle game where your piece is a whole line of cubes. You tip it end over end across the board, one move at a time, until a cube touches every goal. Lying flat, the line rolls along the ground. Stood on end, it can climb. If you played Bloxorz or Cuboid, the rolling will feel familiar. The difference is that this piece can come apart and be put back together.

    Climb up, then find a way down

    A line of blue cubes stood on end tips up onto a higher ledge.
    Stand the line on end next to a ledge and roll, and it tips up onto the higher ground. Cubes that don't make it up stay below. Those loose cubes aren't lost. Roll so one sits in line with the end of your line and it joins back on. That's also how you get down again: a loose cube waiting on lower ground is your way back down.

    When the line breaks

    A line of two blue cubes rolls into a wall. The blocked cube breaks off and turns a duller blue while the other rolls on to the goal.
    Roll into a wall and the line breaks. The cubes that can move go with you, and the rest stay where they stopped, a duller blue, waiting to be collected. A short line fits through places a long one can't, and some goals need every cube you have, so knowing when to split and when to gather up is a big part of the game. Your line never rolls off into empty space, so you can't lose a cube to a careless move.

    Turn the camera


    The camera turns in quarter steps, and your controls turn with it. The angle matters for more than the view: when the line breaks, where you're looking from can change which cubes stay with you. Pan and zoom the camera to look over the whole level before you move.

    Blocks that take your cubes

    A line of two blue cubes rolls onto a red Destructor block. The cube touching it turns red and fades away, and the other rolls on to the yellow goal.
    A Destructor destroys any cube that touches it, from any side, and your line splits where that cube was. A Duplicator turns the cube that touches it into another Duplicator, so every touch leaves one more of them on the board. Neither one wears out.

    Ground that changes under you


    Fragile ground carries you once and breaks as soon as you roll off it, so the order you cross it in matters.


    Cover every cell of a Trigger and blocks elsewhere on the board appear or disappear. Some levels also lock the goal until you've touched every Subgoal.

    Undo any move

    Every move can be taken back. Hold Undo and the board rewinds one move at a time. A restart is instant and can be undone as well, so you can test an idea without starting over. If you'd rather not lean on it, a set of achievements counts the harder levels you solve without undoing once.

    Features

    • Over 90 Hand-Made Levels: Packs that are each built around their own mechanic, from a tutorial that teaches one thing at a time to packs that use everything at once.
    • Every Level Is Solvable and Has a Par: The game's own solver checks each level before it ships and works out the fewest moves it takes.
    • Leaderboards and Achievements: Every level outside the tutorial has its own Steam leaderboard, ranked by fewest moves with time as the tiebreak. Achievements for finishing packs, matching par and solving without undo.
    • Level Editor: Build levels in the same editor every level in the game was made in. The solver tells you whether your level can be beaten, and in how many moves, before you share it.
    • Community Packs on mod.io: Publish your packs, then browse, rate and play everyone else's without leaving the game.
    • Take Your Time: No move limits, nothing random, and no clock on screen unless you turn it on. The pause menu lists every block in the level and what it does.
    • Set Up Your Way: Full controller support and rebindable controls. Color themes with colorblind palettes, Block Symbols, adjustable text size, and Storybook, a textured block style. English and Swedish.

    Simple to roll, hard to line up.

    Gameplay Trailer

  68. 156

    Felicity

    Felicity header image
    Released 4 hours ago
    Type: game
    Dev: naked
    Pub: naked
    Genres: Casual Simulation Strategy
    About
    Screenshots
    Videos

    Felicity is a "live your life" deckbuilder. Choose your aspirations and achieve them to shape your life in unique ways while facing random events! Build your deck and roll dice to manage resources. How much will you be able to achieve in just one lifetime?

    Build your deck

    Build your deck, upgrade your cards using your resources. Some cards require an upkeep cost to keep them in your deck. Discard them if you can't afford or you no longer want them. Create synergies, use card rewards to upkeep another.

    Features

    • 120 Cards, each with their own rewards

    • 4 Different card types: Hobby, Item/Activity, Partner and Career

    • 13 Personality cards with distinct modifiers to choose from for each life

    • 12 Aspiration cards with different rewards to select as life goals

    • 25 different life events

    Deal with Life Events

    Choose between difficult options, make promises and keep them before they expire. Pick between losing your resources or gaining stress. Be careful, too much stress takes a toll on you. Your life ends if you reach a certain threshold.

    Roll Dice to Manage Resources

    Roll dice to gain different resources: Knowledge, Inspiration, Influence and Money. Use them to take and upgrade cards or upkeep your deck. Use more Hourglasses to roll more dice. Don't let Stress drain your time. The higher your Stress, the fewer Hourglasses you have.

    Achieve Aspirations

    Live your dream life. Select 4 different aspirations and achieve them before your life ends. Unlock new personality cards by completing your aspirations. Try new personality cards to alter the course of your life.

    Felicity - Demo Trailer

  69. 155

    Abyssal Elevator: Idle Breaker

    Abyssal Elevator: Idle Breaker header image
    Released 4 hours ago
    Type: game
    Dev: Argyron
    Pub: Argyron
    Genres: Indie
    About
    Screenshots
    Videos
    Buy and upgrade orbs. Smash skeletons. Go deeper. Click if you want to help — or don't.

    FEATURES
    • No aiming required — the orbs bounce on their own.
    • Unlock and upgrade unique orb types.
    • Enemies with different mechanics, reactions, and rewards.
    • Kill-charged spells for speed, gold, and total destruction.
    • Fight bosses anytime. If the timer runs out, you lose nothing.
    • Earn Void Coins from bosses, chests, and prestiges.
    • Spend Void Coins to unlock permanent upgrades in a skill tree.
    • Runs in the background and auto-saves.
    • No game over. You only ever go deeper.

    Demo Gameplay Trailer

  70. 154

    RENSE

    RENSE header image
    Released 4 hours ago
    Type: game
    Dev: enesy
    Pub: enesy
    Genres: Action Indie
    About
    Screenshots
    Videos

    You drop into a randomly generated map with one gun and one melee weapon. Your goal is to survive and destroy all the hostile enemies and defeat the bosses, so you need to level up, find and stack up loot and grow powerful. 

    Make your build from level-up power choices.


    Each map has different enemy types, mini-bosses and a boss for each of its three stages.

    Enemies scale with the clock, so you always need to consider if you are ready to move on or greedy enough to stay.

    Deep customization and meta progression via a skill tree and crafting options for items that can be socketed into your weapons.

    FEATURES

    • 14 unique weapons, 9 guns and 5 melee.

    • 13 bosses and 5 mini-bosses.

    • 5 procedurally generated maps with 3 stages each and 3 difficulties.

    • 33 items, 33 skill tree nodes, 143 achievements.

    The free demo is 4 weapons, 3 guns, 1 melee, the first map and first difficulty, and your progress carries over to the full game.

    Gameplay Trailer

  71. 153

    Cornerfall

    Cornerfall header image
    Released 4 hours ago
    Type: game
    Dev: Wisparro
    Pub: Wisparro
    Genres: Indie RPG
    About
    Screenshots
    Videos

    You start with disappointing gear and no idea what you're doing. That's fine. Your character doesn't need you for the fighting part.

    Cornerfall is a text-based idle RPG. You pick a zone. You pick a tier. Your character walks in alone and the log starts scrolling. Combat, loot, death, all of it ticking by while you do something else. When you check back, the inventory is full and something has changed.

    A new sword. A better helmet. 12 Gold. A name in the log you haven't seen before.

    No sprites. No maps. No fluff. Are you sold yet?

    It plays itself.

    Your job is the space between runs. Equip the sword or sell it. Allocate your stats. Unlock upgrades. Pick a zone or a boss and send your character back out. Alt-tab.

    Make it yours.

    Every zone, enemy, item, upgrade and line of flavor text is plain JSON. Drop a folder into the Mods folder and restart.

    LaunchDate

    Cinematic

  72. 152

    Nick vs the Brick of Ick from space

    Nick vs the Brick of Ick from space header image
    Released 4 hours ago
    Type: game
    Dev: Soulareus Interactive NanoRock Studio
    Pub: Soulareus Interactive NanoRock Studio
    Genres: Strategy
    About
    Screenshots
    Videos

    The Ick has invaded Earth, and only Nick can stop it!

    Command an ever-growing deck of bizarre alien cards as you battle through waves of slimy enemies on your way to confront the monstrous Brick of Ick. Every run offers new cards, new routes, and new strategies, ensuring no two adventures are ever the same.

    Precise tactical decisions are just as important as building the perfect deck. Place your cards wisely, combine powerful equipment and slimes and discover ridiculous combinations capable of turning impossible battles into total victories.

    Features

    Tactical Lane-Based Combat. Each card summons a living alien projection that fights for you in real time as hordes of slime creatures advance. Smart positioning and timing are just as important as your deck.

    Build a Game-Breaking Deck

    Collect dozens of unique alien cards and powerful items to create game-breaking combinations. Every run is a chance to experiment with new strategies and build an overpowered deck.

    Customize Your Favorite Cards

    Enhance your best cards with items that unlock new abilities and transform them into an unstoppable force.

    Every Run Is Different

    Choose branching paths, encounter quirky NPCs, earn powerful rewards, and build a completely different deck each time you play.

    Outsmart the Ick

    Face dozens of enemy types, adapt to new challenges, and prepare for the ultimate showdown against the gigantic Brick of Ick.

    Gameplay Trailer 1

  73. 151

    Golf Course Architect Tycoon

    Golf Course Architect Tycoon header image
    Released 4 hours ago
    Type: game
    Dev: Top Shop Technology
    Pub: Top Shop Technology
    Genres: Indie Simulation Sports Early Access
    About
    Screenshots
    Videos

    Build a golf course on raw land. Watch a full field of golfers play it. See where they struggle, change the hole, and watch again. Then run the club that grows around it.

    You're the architect. You arrive on a raw piece of land: hills, water, trees, open ground and tight corners, and it's on you to see what it could become. Where does the first tee sit? Does the green tuck into that hollow, or does the fairway bend around the water instead? You're standing on unbuilt land like the great golf architects of old, and now it's your turn.

    Build it

    • Sculpt the terrain. Raise hills, dig valleys, carve ponds, streams and waterfalls until the land supports the course you're picturing.

    • Lay out each hole by hand. Set the tee, choose the line to the green, and decide whether it's a tricky par 3 or a long par 5 that makes golfers think.

    • Paint freehand, no grid. Fairway, rough, green, bunker, water and more, straight onto the ground. Save a layout and stamp it for quick designs.

    • Plan the whole property. Practice green, driving range, clubhouse amenities, and the trees and land around it all.

    Watch them play it

    • A full field on a real shot model. Clubs, wind, slopes and skill all matter. Golfers read your hole and choose their line: some take on the bunker, some lay up short of it.

    • A course that comes alive. Golfers mark their balls, crouch to read putts and fix their pitch marks. At dawn your crew sets the pins, mows fresh stripes and empties the bins.

    • Big moments. Drain a long putt for a banner and confetti. Every ace gets fireworks, a replay and a spot on the Aces wall.

    • Watch the Broadcast. Sit back and follow the field live, with a commentary team in the booth.

    See what works, then fix it

    • The heatmap shows where golfers land and where they get into trouble, so you can see whether that bunker actually changed how the hole plays.

    • Every hole is scored on how it looks and how it plays, and a hazard where golfers actually land counts for more than one nobody reaches. A pretty hole that plays badly is a problem you can see and fix.

    Run the club

    • Green fees, members, staff, a pro shop and a touring beverage cart.

    • Hire a Head Pro who gives lessons on the range and sells more in the pro shop.

    • Host tournaments, and enter the Club Championship yourself.

    • Grow across a region: buy more land, build a course on each plot, and run them all from one wallet.

    • Sandbox mode with unlimited money, if you'd rather just build.

    Play it yourself

    • Play As: take the shots yourself on your own layout, with a swing meter, a putt read and a rangefinder.

    • Wildlife wanders the property, and photo mode captures the course at its best.

    Also

    • Full controller support.

    • Windows and macOS (Apple Silicon and Intel).

    • English, plus six more languages translated by machine. We'll fund a proper human translation for any language that turns out to be popular in Early Access.

    • Metric or imperial units.

    Early Access Trailer

  74. 150

    Tower And Dragon

    Tower And Dragon header image
    Released 4 hours ago
    Type: game
    Dev: Jason Cook
    Pub: Jason Cook
    Genres: Adventure Casual Indie RPG
    About
    Screenshots
    Videos

    Tower And Dragon's goal is to create a fully immersive 2D gaming experience that is playable on one of the first computers to launch: A 1977 Commodore PET with 8K emulated on your Mac, Steam Deck, Windows, and Linux system! The game has 8 hours of play, 16 unique zones, complex scenarios, two spells, and a compelling story with different outcomes based on your decisions.

    You play the warrior Frederick, driven by steel, dreams, and conviction. Frederick starts out at a camp near a lake searching for a key to unlock an ancient ruin. Tower And Dragon is a classic dungeon crawling adventure with primary and offhand weapon, armor, quest storyline, moving walls, teleportation, and unique tilesets and monsters for each zone.

    The PET had a built in cassette player for data and options for 4K or 8K of memory, no graphics, and modified text ASCII (referred to as PETSCII). Due to the cassette requirement, the gameplay is primarily in a linear order, although you can go back to most zones.

    Can a fully-fledged 2D adventure game be made with such tight limitations that can be played from cassette, disk drive, or virtual disk drive? Tower And Dragon 4.0 does just that!

    Features:

    • Ranged Magic Spell Awarded upon completion of quest. This will have 3 full charges each time you switch zones. It will also charge once per each mob vanquished.

    • A Buff spell that has 3 charges per zone change allowing you to exceed your max health by 50 or, if under full health, heal your health by 50.

    • A river zone where a rowboat is utilized.

    • A rescue mission zone where you have to recover the mage Cheryth, and lead her to safety with odds stacked against you as well as an end boss.

    • A complex plot involving 4 zones and a lich. Included in this scenario will be a swamp where a raft is needed and thought/planning is required to reach the end, a ruined castle, catacombs, and the final lich lair.

    • Choices that lead to different end game outcomes.[

    • 8 hours of game play.

    • Animation for the player - Finally! Yes, all mobs were animated on version 3.0, but I just didn't have the space at that time to get the player animated. The animations for the player are simple, but there's only so much you can do with PETSCII.

    • There is a shop where you can use your gold to buy enchantments and upgrades for armor, weapons, magic bolt, and a heal potion.

    • Some mobs run away on low health.

    • Total time of play recorded.

    • Due to being playable on stock Commodore PETs with only a cassette, gameplay is designed to be linear in order,

       although you can choose to go back to (most) previous zones explored.

    • Animations for zones & monsters.

    • Playable using a game controller.

    • 26 Achievements.

    • A touching overarching story.

    • Four zones used in this game were designed when I was a boy in 1980.

    • Some of the game story is directly from my D&D Campaign spanning 1980-2000.

    Steam Deck / Game Controller:

    For game play with a modern Game Controller, follow the section below for retro Super Nintendo™ Controller:

    Additionally, left and right triggers (L2,R2) toggle through menu choices, such: pause, performance, volume, & credits.

    *Super Nintendo is a registered trademark of owned by Nintendo of America Inc.

    Special Thanks And Quotes

    Tower And Dragon Trailer

    Getting Stomped By An Ogre Boss

    Real Hardware - Snake King

    Ready To Fly

  75. 149

    Echoes of Absence

    Echoes of Absence header image
    Released 4 hours ago
    Type: game
    Dev: Crimson Robin Studios
    Pub: Crimson Robin Studios
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    You wake up in a house that feels familiar...but something isn't quite right.

    Familiar places gradually reveal hidden memories as you search for answers. Explore your surroundings, solve environmental puzzles and uncover the truth behind a story shaped by grief, loss and acceptance.

    Echoes of Absence is a narrative psychological horror experience that emphasizes atmosphere, exploration and emotional storytelling over constant danger.

    Echoes of Absence

  76. 148

    Woke Busters

    Woke Busters header image
    Released 4 hours ago
    Type: game
    Dev: Lit Games
    Pub: Lit Games
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    The world went mad. You've got a vacuum.

    Common sense is a "micro-aggression". The streets are full of people who identify as inanimate objects. Somebody has to clean this up, and the only person left is you.

    Woke Busters is a 3D platformer satire where logic is your only weapon and an industrial-grade vacuum is your best friend.

    You are the last Sane Person on Earth. A legendary Professor talks in your head, the timeline is broken, and six chapters stand between you and common sense.

    Vacuum the cringe. Blast the delusions. Don't get cancelled.

    Visit places you'll regret visiting

    Like Echo Chamberles, where every billboard agrees with every other billboard.

    Beat bosses who never log off

    Corporate execs, streamers, a very serious boxer in a pink tutu. Each fight has one weakness, and it is always the joke.

    Survive the Herd Test

    Everyone is chanting the same thing. Nobody knows why. Do you join in?

    Fun minigames

    Lockpicking, chalkboard science, boxing, darts, road dodging, conveyor runs, spray painting and a whole café shift.

    • Hand-made cartoon world: chunky shapes, flat cel shading, comic ink lines.

    • Everyone talks in gibberish (synthesized, one voice per character), and every line comes with a talking head.

    • Six chapters of missions called things like "Operation: Touch Grass" and "Operation: Mommy Issues".

    • Woke Bingo Card: every square is hidden in plain sight and tied to the story.

    • Steam Achievements: some hidden, some deeply unfair.

    • Aggressive autosave, 3 slots. Rage-quit freely.

    Fast, irreverent and unapologetic. Made for people who miss the days when 2+2 equaled 4.

    Ready to Touch Grass and save the world?

    Woke Busters is satire. It has crude humour, cartoon violence, drug jokes and a very large man in jorts.

    If at least one joke offends you, it's working. If every joke offends you, you're the target audience.

    Woke Busters Trailer

  77. 147

    Crystalase

    Crystalase header image
    Released 4 hours ago
    Type: game
    Dev: Andrei Ivashentsev
    Pub: Andrei Ivashentsev
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Crystalase is a relaxing puzzle game. Players assemble beautiful images made entirely of sparkling crystals. Each level involves placing crystal pieces in the correct positions to gradually reveal intricate, colourful artwork.

    Unlock new images, explore different themes, and enjoy the rewarding process of turning scattered crystals into dazzling masterpieces.

    Crystalase is perfect for puzzle lovers and anyone who enjoys creativity, focus and a touch of sparkle.

    Crystalase Gameplay Trailer

  78. 146

    Combo Break

    Combo Break header image
    Released 4 hours ago
    Type: game
    Dev: IncrementalGaming
    Pub: IncrementalGaming
    Genres: Casual Simulation Strategy
    About
    Screenshots
    Videos



    Combo Break
    blends the satisfying chaos of a bouncing-ball peg machine with the depth of roguelite deckbuilding. Fill your board with special pegs, combine their effects into powerful synergies, and chase the perfect run where every bounce triggers a cascade. It's a nonstop dopamine rush wrapped in one unpredictable, combo-stacking ride.

    DROP PEGS. STACK EFFECTS. BREAK THE COMBO METER.

    Your balls bounce on their own — the game is what you build for them to hit. Discover special pegs and slot them onto your board to trigger wild chain reactions:

    • Chain pegs fire lightning between neighbors, hitting multiple pegs from a single bounce.

    • Jackpot pegs charge up and detonate into screen-filling gold payouts.

    • Burn pegs set the board alight, ticking damage over time on everything they touch.

    • Splitter pegs spawn extra balls mid-run to flood the board.

    • Magnet pegs bend nearby balls into your best pegs for guaranteed hits.

    • Crit, Overdrive, Combo Hold, and Gamble pegs push your multiplier higher, faster, and riskier.

    Line them up right and one ball sets off a chain of chains — lightning, fire, and jackpots all going off at once as your combo meter blazes white-hot.

    BUILD A BOARD THAT'S ALL YOURS

    Choose from 8 board formations — arc, grid, ring, spiral, star and more — each changing how your balls flow and where your combos ignite. Expand up to 15 peg sockets and 10 simultaneous balls, then pour points into a shared skill tree that reshapes your whole strategy. Every run is a fresh puzzle: what you draft, where you place it, and how the effects feed each other.

    TWO WAYS TO PLAY

    • Endless — free-play sandbox. Build forever, chase your biggest board, and see how absurd the payouts can get.

    • Competitive — a survival gauntlet against a rising score clock. Hit each checkpoint before time runs out, climb as far as you can, and post your score to the global leaderboard. Every second counts, and one weak stretch ends the run.

    FEATURES

    • 11 special peg effects that stack into explosive synergies

    • 8 board formations that reshape how every run plays

    • Up to 15 sockets and 10 balls on a single board

    • A shared skill tree for run-defining upgrades

    • Endless mode for infinite, no-pressure building

    • Competitive mode with survival checkpoints and a global leaderboard

    • Deep, escalating combo system — the better your board, the louder it gets

    Official Trailer

  79. 145

    Circulopolis: The Commissioner of Transition

    Circulopolis: The Commissioner of Transition header image
    Released 4 hours ago
    Type: game
    Dev: Feyza Sevilmiş
    Pub: Feyza Sevilmiş
    Genres: Casual Indie Simulation Strategy Free To Play
    About
    Screenshots
    Videos

    Become the Commissioner of Transition

    Welcome to a city stuck in a dirty "Take–Make–Waste" economy. The air is gray, landfills are overflowing into the streets, and local youth are struggling to find sustainable opportunities.

    As the newly appointed Commissioner of Transition, you have been given a direct mandate: transform this broken district into a clean, fair, and thriving "Circular Paradise." But changing a city isn’t simple—every choice you make carries real-world consequences.

    Swipe. Decide. Shape the Future.

    Every morning, a new visitor arrives at your desk with a dilemma. Read their request, peek at the consequences, and swipe left or right to make your call:

    • 🏭 Industry demands low costs, light regulation, and fast growth.

    • ✊ Activists demand immediate plastic bans and radical eco-action.

    • 🔬 Scientists propose cutting-edge bio-tech and smart infrastructure.

    • 🤝 Social Workers fight for equal jobs, refugees, and fair wages.

    • 🎨 Local Creators see potential in what others throw away.

    Helping one side means risking another. Banning plastic might make the youth cheer, but local factory owners will freeze jobs. Building green energy networks might save the climate, but it could drain your municipal budget.

    Keep the City in Balance

    Your goal is simple: survive as long as possible. You must keep four core sustainability meters balanced between 1% and 99%:

    • 💵 Economy ($) – Keep the district financially solvent.

    • 🌿 Ecology – Cut waste, reduce pollution, and protect nature.

    • 👥 Social Inclusion – Provide fair jobs and ensure no one is left behind.

    • 📢 Public Vibe – Keep the citizens happy and maintain community support.

    If any meter drops to zero, your transition fails, you are instantly fired, and the city reverts to its wasteful old ways.

    🇪🇺 Developed for Erasmus+ “Circular Future”

    Circulopolis: The Commissioner of Transition was created and developed by Middle East Technical University (METU) as an interactive educational tool for the Erasmus+ Cooperation Partnerships in Youth project "Circular Future : autonomiser les jeunes pour un avenir durable" (Grant Agreement: 2025-1-FR02-KA220-YOU-000358249).

    Designed to empower NEET youth (Youth Not in Employment, Education, or Training) and citizens across Europe, the game demonstrates how strategic thinking, fair policy trade-offs, and circular economic principles build a truly sustainable future.

    Project Consortium:

    ·         Game Development & Partner: Middle East Technical University (METU) 🇹🇷 Türkiye

    ·         Project Coordinator: Association Migration Solidarité & Échange pour le Développement (AMSED) 🇫🇷 France

    ·         Partners:

    o    Międzynarodowe Stowarzyszenie Kulturalne "Krzywy Teatr" (Crooked Theatre) 🇵🇱 Poland

    o    Monopatia Allilegiis (Solidarity Tracks) 🇬🇷 Greece

    🔑 Key Features

    • 🃏 Fast, Meaningful Decision-Making: Simple swipe-based card mechanics make complex urban planning accessible in seconds.

    • ⚖️ Dynamic 4-Meter Balancing: Keep Economy, Ecology, Social Inclusion, and Public Vibe in harmony to stay in power.

    • 🧩 Dozens of Real-World Dilemmas: Experience 33+ narrative scenario cards covering upcycling, bio-tech, renewable energy, green jobs, and waste management.

    • 👥 A Vibrant Cast of Stakeholders: Negotiate with distinct characters—from radical climate activists and tech researchers to traditional industrial titans.

    • 📈 High Replayability & Milestones: Chase high scores, unlock achievement badges at Day 30, and guide your city all the way to a Day 50+ Circular Paradise.

    • 💡 Educational & Free to Play: Created under the EU Erasmus+ "Circular Future" framework to foster strategic thinking and circular economy literacy.

    Note:
    Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor the granting authority can be held responsible for them.

    Gameplay Fragman

  80. 144

    Puck'n Hell

    Puck'n Hell header image
    Released 4 hours ago
    Type: game
    Dev: OVERCLOCK
    Pub: OVERCLOCK
    Genres: Action Casual Indie Simulation Sports
    About
    Screenshots
    Videos

    There's a cafe at the bottom of everything. The lights are low, the tables are waiting and the people who come here aren't looking for a drink. They're looking for a match.

    Welcome to Puck'n Hell, a dark arcade air hockey game set in limbo, where every shot, every rebound and every mistake matters.

    Challenge your friends in online 1v1 PvP or face five condemned souls in a series of boss battles.

    Whether you're playing against a friend who knows your every move or a boss with an unpredictable signature shot, winning comes down to timing, precision and your ability to read the puck.

    Every shot follows the same physics. No scripted wins, no rubber-banding and no guaranteed outcomes. Learn the angles, master your reactions and find a way to win.

    One table. Two sides. Every shot counts.

    The table is ready. All you need is an opponent.

    Challenge your friends or take on other players in online 1v1 PvP, where every shot, save and rebound can turn the match around.

    Two players. Ten hearts each. One puck.

    Every time you score, your opponent loses a heart. Every goal against you brings you one step closer to defeat. Read your opponent's movements, find the right angle and keep the puck out of your goal.

    Create a private room for a match with a friend or join a public room to face another player. You can also invite friends directly through Steam.

    Before the match begins, customize your character, meet your opponent in the bar and make your way to the table.

    And if things don't go your way, there's always a rematch.

    No scripted comebacks. No artificial advantages. Just two players, the same physics and a table that doesn't care who wins.

    Think you're better than your friends? Prove it at the table.
    Not every opponent waiting at the table is human.

    Five condemned souls stand between you and the end of the ladder. Each has a different personality, playstyle and signature shot designed to challenge the way you play.

    Some will test your reflexes with relentless attacks. Others will make you question every angle and force you to adapt to shots you haven't encountered before.

    But no matter who you're facing, the rules never change.

    Every rebound, paddle hit and deflection is calculated through the same physics simulation for both sides. The bosses have their own strategies and signature shots, but the puck never cheats.

    Learn how they play, recognize their attacks and figure out how to turn the match in your favor.

    With four difficulty levels to choose from, you can learn the basics or push your skills against opponents who won't go easy on you.

    The game doesn't decide who wins. The table does.

    One match is rarely enough.

    Maybe you were one shot away from beating a boss. Maybe your friend got lucky with the final goal. Or maybe you've finally figured out an angle you want to try again. There's always a reason to get back to the table.

    Puck'n Hell also supports SensePilot, allowing you to control your paddle through webcam-based head tracking for an alternative way to play.

    Whether you're trying to defeat your toughest opponent or settle a rivalry with a friend, the next match is waiting.

    No countdown. No mercy. Just GO!

    The cafe doesn't close.

    Beyond that, we'll add what the community asks for. Every patch will explain what changed and why. We'll never ship a balance change that we can't justify from real match data. Wishlist Puck'n Hell for the patch notes.

    Puck'n Hell Multiplayer Trailer

  81. 143

    Shadey's Quest

    Shadey's Quest header image
    Released 4 hours ago
    Type: game
    Dev: Cool Shade
    Pub: Cool Shade
    Genres: Adventure Indie RPG Simulation Strategy
    About
    Screenshots
    Videos

    Shadey’s Quest is an autobattler roguelike in which you help a cute monster named Shadey on his journey to defeat the fearsome King of Shadows. Shadey is bursting with energy and determination, but not with intelligence. It's up to you to feed him to build up his strength, equip him with powerful artifacts, and guide him in exploration and combat.

    Face lots of enemies, each with their own unique abilities. Shadey fights on his own, but he has no idea what 'tactics' are. You’ll have to develop your own strategy, targeting Shadey at the most dangerous foes. Or just let him choose targets himself. He'll be fine. Probably.

    Most fighters grow stronger through hard-won experience. Shadey doesn't get any experience, but he does get hungry.

    Gather ingredients, cook them up and feed Shadey to boost his stats. It is up to you if Shadey becomes a nimble assassin landing devastating critical hits, or an immovable tank who counters every blow.

    The road to the King of Shadows is long and perilous. Explore a variety of diverse hand-drawn locations. Each area is filled with unique obstacles, but also with tons of loot!

    Shadey's Quest Gameplay Trailer

  82. 142

    Sectron

    Sectron header image
    Released 4 hours ago
    Type: game
    Dev: Tauri Labs
    Pub: Tauri Labs
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Fast hex-based sci-fi strategy. Autonomous war machines, planetoids, and the void around them.

    Long after the war's purpose was lost, the machines kept fighting. On a small world far from anywhere, autonomous factions redeploy, reclaim, and rebuild. Every cycle erases the last. Step in as commander and turn an aimless war into your war.

    Expand your territory hex by hex. Every cell you claim generates the energy you need to field and maintain an army. Build units, merge them into stronger tiers, and outmaneuver opponents through positioning rather than brute force. Strike alliances when it suits you, and break them when it suits you more. Conquer one planetoid. Then the next.

    KEY FEATURES

    • Seven-chapter campaign

    • Skirmish vs CPU

    • Daily challenges

    • Map editor

    • Global leaderboards

    • Tactics matter

    • Diplomacy matters

    • Hex-tiled planetoid arenas

    • Easy to learn, hard to master

    Gameplay Trailer

    Cinematic Trailer: Biome Showcase.

  83. 141

    PDR Simulator: Paintless Dent Repair

    PDR Simulator: Paintless Dent Repair header image
    Released 5 hours ago
    Type: game
    Dev: Levend Turgay
    Pub: Levend Turgay
    Genres: Indie Simulation Early Access
    About
    Screenshots
    Videos

    You've watched it a hundred times. Now do it yourself.

    A crumpled door, a line board, a technician working from behind the panel until the reflection runs perfectly straight. PDR Simulator puts the tools in your hands. Read the board, choose your tool, push, check, push again, and watch the dent disappear without touching the factory paint.

    Made for everyone who loves PDR

    • If you watch PDR videos, this is the satisfying part, done by you. Every ring that shrinks and every stripe that snaps straight is yours.

    • If you're learning the trade, practice reading the board and working in the right order: edges before the center, small pushes, knock down your highs. Make the expensive mistakes here, not on a customer's car.

    • If you already do this for a living, it's the craft you know, with real consequences. Over push and you get a high, rush and you crack the paint, and aluminum won't forgive you. Show your apprentice how it's done, or see how fast you can clear the board.

    • If you just like a good job sim, start with a budget kit in your home garage and build your own shop, one dent at a time.

    Read the board

    Just like the real thing, the line board's stripes reflect in the paint and bend around the damage. Lows pull the lines in, highs push them out, and a deep dent swirls them into rings. Reading that pattern is the main skill of the game, and it gets sharper the more you play.

    Real tools, real technique

    • Rods push from behind and you control the pressure.

    • Knockdown taps down the highs you made.

    • Glue pulling from start to finish: clean the panel, glue the tab, let it cure, pull with a mini lifter or slide hammer, release with isopropyl.

    • Heat gun for cold paint and plastic bumpers, and trim tools to get access.

    Every panel is simulated. The metal flexes while you push and keeps only what goes past its limit, so pressure and patience matter. Push too far and you'll leave a high, stretch the metal or crack the paint, and the customer will see it.

    Learn it step by step

    Training in three chapters: the tools, the materials and the dents. Every lesson is a real repair on the bench. Stuck? Press "Show me" and a technician demonstrates the move. Then practise on free-play dents as often as you like.

    • Arcade mode gives the metal a helping hand when you push in the right direction. Great for learning and for a relaxing session.

    • Realistic mode gives you nothing but your eyes and your tools.

    A dent for every day

    Door dings, creases, large soft dents, hail damage, dents on body lines and behind braces. Mild steel, high-strength steel, aluminum and plastic all behave differently. Doors, roofs, hoods, fenders and bumpers in every paint colour, on hot days and cold mornings. The job board never runs dry, so there's always another dent waiting.

    From the garage to your own shop

    Start at home with a budget kit, flickering lights and a cold floor. Take jobs from the board or turn them down, beat the clock, and get paid for the quality of your work. Picky owners tip for perfection; cheap ones haggle. Upgrade to pro and master tools, service them before they wear out, keep up with rent and bills, and move into bigger, better shops.

    Make it your shop

    Decorate in a full 3D editor: tool chests, shelves, lamps, LED strips, mats and more, placed exactly where you want them. Pour an epoxy floor in your colour. Some props do real work: LED strips stop the flicker, a heater fights the cold, and the line board on your wall can become your working board.

    [CLIP: 04_decorate — decorating the garage and painting the epoxy floor]

    Features

    • Line board reading that works like the real thing

    • Simulated metal: flex, set, highs, stretch and paint cracks

    • Rods, knockdowns, glue tabs, mini lifter, slide hammer, heat gun and trim tools

    • Steel, high-strength steel, aluminum and plastic panels

    • A training course with demonstrations, plus unlimited free practice

    • Arcade and Realistic modes

    • Endless jobs, customers and conditions

    • Career from home garage to your own shop, with tool wear, rent and bills

    • 3D shop decorating and epoxy floors

    PDR Simulator is a game. It's great practice for reading the board and thinking through a repair, but it doesn't replace hands-on training with real tools on real panels.

    Trailer Gameplay

  84. 140

    Follow the Piano

    Follow the Piano header image
    Released 5 hours ago
    Type: game
    Dev: Missing House
    Pub: Missing House
    Genres: Indie
    About
    Screenshots
    Videos

    The closer you are, the louder it gets.

    Follow the Piano is a first-person maze game set in a bizarre landscape of discarded treasures and a lonely and desperate musical instrument abandoned by its creator.

    Walk the winding paths above and below, use twisted logic, and interact with out-of-place objects to navigate to the center of a surreal, shifting maze where the piano awaits, wailing its tumultuous song.

    Core Features:

    • Impossible Architecture: Navigate a non-linear maze where portals defy normal space, walls are merely a suggestion, and corridors change when you turn your back.

    • Audio-Driven Exploration: Use your ears to track a distant, increasingly chaotic melody through the hedges.

    • A Surreal World: Explore a dream-like landscape filled with forgotten items, odd logic puzzles, and reality-bending spaces.

    Follow the Piano - Trailer

  85. 139

    Stress Buddy

    Stress Buddy header image
    Released 5 hours ago
    Type: game
    Dev: Jonathan Hamel
    Pub: ConJoy.co
    Genres: Casual Indie Early Access
    About
    Screenshots
    Videos

    When a meeting could have been an email. When a term paper looms. When a friend looks bored. When a streamer craves chaos. When your hands need to be BUSY.

    That’s when Stress Buddy is your anti-productivity accomplice. A stress-relief desktop companion who breaks up the monotony of work, school, games, and streams.

    It’s living on your desktop, rent-free, just waiting to bounce and roll, to distract and fidget.

    Unlock and play with a variety of different buddies, 16 at launch, including:

    • Fuzzy Buddy, who has feelings, loves to be scritched, and bops to your music

    • Rocky Buddy, who's afraid of the cursor and grows moss when sitting still

    • Dudley, who’s teal and goes boing

    • A red balloon, a crumpled ball of paper, and a variety of sports balls

    Invite up to 100 friends to fill your screen with balls in Multiplayer. Is it sweet? Is it trolling? Eh.

    Activate Trashketball mode in the Settings screen and score points in the Recycle Bin. Two points inside the three point line, three points if you throw from outside. (Works in multiplayer!)

    Build obstacle courses (or golf courses?) with windows and folder icons.

    You know your viewers and subs love the chaos!

    • Challenge your chat to distract you by flinging buddies around on your screen via configurable chat commands.

    • Encourage viewers to subscribe by spawning an extra buddy for every sub.

    (Requires Twitch Integration Pack Add-on, launching soon, available now to streamers who meet certain viewership thresholds. For more details, reach out to me in the Discord community!)

    Stress Buddy Trailer

  86. 138

    Nocturnal 2

    Nocturnal 2 header image
    Released 5 hours ago
    Type: game
    Dev: Sunnyside Games
    Pub: Sunnyside Games
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Nocturnal 2 is an atmospheric action adventure game that invites you to explore the dark depths and towering heights of the city of Ytash.

    Features

    • Explore an interconnected city, discover hidden passages, and unlock new paths with new abilities.

    • Use your flaming sword to fight enemies and bring fire back to the city.

    • Enjoy fast, fluid movement and responsive combat.

    • Discover a hand-drawn world inspired by Persian architecture.

    • Gather strange arcana and poems that may lead you down unexpected paths.

    Nocturnal 2 - Main Trailer

  87. 137

    Climb Together

    Climb Together header image
    Released 5 hours ago
    Type: game
    Dev: The Co-op Multiplayer Studio
    Pub: The Co-op Multiplayer Studio
    Genres: Adventure
    About
    Screenshots
    Videos

    You're Stuck Together, so Climb Together!

    A Challenging 3D Online Co-op Platformer

    Play solo or tethered with up to 100 friends, platform through various worlds.

    Coordinate your movements and unlocked abilities through increasingly challenging obstacles!

    Will your group reach the peak and save the world?

    Features

    • Online Co-op: Play with up to 100 friends in one online lobby

    • Stuck Together: Every player is physically tethered to each other, so have a plan before climbing!

    • Challenging Platforming: New areas bring harder obstacles than the last, can you depend on your friends?

    • Discover Abilities & Checkpoints: Many unlockable abilities and checkpoints exist to help your journey

    • Story & Dialogue: Uncover the story of Doctor John D. Klei Mber and help him save humanity!

    Stuck Together: Climb Together Trailer

  88. 136

    One Lucky AA

    One Lucky AA header image
    Released 5 hours ago
    Type: game
    Dev: Superwheat
    Pub: Superwheat
    Genres: Casual Indie
    About
    Screenshots
    Videos

    ONLY LUCK !!! First Lucky-Survival Game !!! In this adventure, every step is a bet. Navigate through perilous trials where strategy meets pure chance. Master unique luck-management mechanics to survive when the odds are zero.

    RULES OF GAME

    Choose one of the two cards to guess the correct one.

    Increase your chance of guessing the selected card if you have upgrade skills

    Confirm your choice and you will see whether you guessed the card or not.

    100 LEVELS OF LUCK - 1 LIFE

    ---

    Between each attempt, you can gain a lot of random skills for future card guessing!!!

    ---

    Attention!!! You can always rely only on your luck. Don't use skills if you can just guess the right card. This is called Hard Core Souls Like mode !!!!!!?????

    Good LUCK !!!

    One Lucky AA - Trailer

  89. 135

    Astrobarian™

    Astrobarian™ header image
    Released 5 hours ago
    Type: game
    Dev: Juhani Paananen
    Pub: Juhani Paananen
    Genres: Action Adventure Indie RPG
    About
    Screenshots
    Videos

    Don’t let the unknown weigh you down, but let it push you forward, no matter where the path leads. Worlds are separated by mystical corridors, and the only way to discover what is on the other side is to step through.

    As you wander, you can find different items such as main weapons, sub weapons, relics and outfits. With the items in your possession, you can build your own loadout to fit your style.

    Astrobarian™ Trailer 3

    Astrobarian™ Trailer 2

  90. 134

    DreamWorks Shrek 2 Remastered

    DreamWorks Shrek 2 Remastered header image
    Released 5 hours ago
    Type: game
    Dev: Aspyr Media
    Pub: Aspyr Media
    Genres: Adventure
    About
    Screenshots
    Videos

    Shrek, Fiona, Donkey and friends are back!

    DreamWorks Shrek 2 Remastered: The cult-classic, button-mashing co-op adventure is back with all your favorite characters and improved graphics.

    Journey through the fairytale kingdom of Far Far Away from Shrek’s swamp to Fiona’s castle and everywhere in between, in a classic action-adventure experience inspired by the DreamWorks Animation movie. Play solo or with up to three friends in co-op, take control of your favorite Shrek heroes as you smash, throw and kick your way against iconic characters from the franchise.

    Improved graphics: Everything has been rebuilt with better textures, enhanced UI, 4K resolution and cutscenes.

    New features: Create timeless snapshots using the new Photo Mode and unlock cheats in Cheat Mode to make your playthrough a seamless experience.

    Up to 4-player Couch Co-op, Online or Mixed: A cozy, team-based co-op action-adventure game, playable solo or up to 4-Player Couch Co-Op, Online Multiplayer, and Mixed Online Multiplayer & Couch Co-Op.

    Immersive levels straight out of a fairytale: From Shrek’s swamp to the castle of Far Far Away, relive iconic moments from the movie featuring beloved characters and hidden Easter Eggs.

    Swap heroes at any time: Swap your hero to battle enemies, conquer bosses, and solve environmental puzzles using their unique abilities to advance in the story.

    Travel back to a nostalgic era of gaming for some pick-up-and-play casual fun.

    Shrek 2 Remastered Launch Trailer

    Shrek 2 Announce Trailer

  91. 133

    Last Chance: Birth

    Last Chance: Birth header image
    Released 5 hours ago
    Type: game
    Dev: Living Flame Creations
    Pub: Living Flame Creations
    Genres: Adventure Casual Indie RPG Strategy
    About
    Screenshots
    Videos

    In Last Chance: Birth, you experience the life of residents of Academia, students and professors alike. Through casual puzzles, you will learn how to cast spells, craft potions, enchant artifacts and much more!

    In Last Chance: Birth, you will receive grades for each puzzle you solve. Getting good grades? Professors will congratulate you! Struggling or giving back a blank copy? Well, deal with the scolding! Scenes and dialogs change based on your performance! But worry not: you will not remain stuck even if your grades a getting low!

    What would a magic school be without a plethora of secrets and hidden passages? Academia holds many mysteries! Perhaps some of them require you to get good at certain magic skills... It's time to study!

    Last Chance: Birth - Official Release Trailer

  92. 132

    Sumverse

    Sumverse header image
    Released 5 hours ago
    Type: game
    Dev: Stormlord Entertainment LLC
    Pub: Stormlord Entertainment LLC
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Every delivery brings you closer to home.

    In Sumverse, your puzzle skills power a spaceship. Take on cargo contracts, solve number grids, and haul your way through dangerous space to earn a bigger home for your growing family.

    Power your journey

    Place, swap, and stack numbered cores to match the targets along every row and column. Connect consecutive numbers into one unbroken trail, using the grid’s alternating even and odd pattern to find where they belong. Start with small grids, then tackle larger boards and trickier arrangements. Every solved puzzle propels you toward your destination.

    Space won’t wait

    Asteroid fields, stellar radiation, and alien attacks put your ship under pressure. Complete columns to recharge your shields and rows to eject hazards from your tray. Keep space for incoming cores before the ship overheats.

    Build a better ship

    Spend your earnings on stronger shields, a tougher hull, more tray space, and upgrades to help you handle the next job. Balance investing in your ship with saving for the family waiting back home.

    Bring it home

    Solve the final puzzle, reach your destination, and collect your pay. One more delivery complete. One step closer to a home with room for everyone.

    Sumverse

  93. 131

    The Yard: Escape from Prison

    The Yard: Escape from Prison header image
    Released 5 hours ago
    Type: game
    Dev: Webnetic s.r.o.
    Pub: Webnetic s.r.o.
    Genres: Action Adventure Simulation Early Access
    About
    Screenshots
    Videos

    The Yard : Escape From Prison is an online co-op prison escape game designed for up to 6 players. In this high-stakes survival environment, freedom isn't given—it’s planned, crafted, and earned.

    You and your inmates are locked away, but the walls are only the beginning of your challenge. To pull off the perfect breakout, you must master the delicate balance of prison life while executing the ultimate heist for your freedom.

    • Stick to the Routine: Blend in by following the daily prisoner routine. Attend roll calls, do your chores, and keep your head down. One wrong move or missed appointment, and the guards will grow suspicious.

    • Investigate & Craft: Scavenge the prison grounds for materials, craft essential tools in secret, and investigate the facility to map out potential escape routes.

    • Cooperate or Compete: The choice is yours. Work seamlessly with your friends to execute a massive, coordinated group breakout, or betray them and compete to see who can taste freedom first.

    • Adapt and Upgrade: Increase your character's statistics through daily activities. Higher stats unlock unique, specialized escape routes that wouldn't be possible otherwise.

    • Stay Under the Radar: The guards are always watching. Sneak around restricted areas, hide your contraband, and make sure you never get caught.

    Freedom is sweeter when shared—but survival is personal. In every match, you face a critical choice: work as a unified team or look out only for yourself.

    You can pool your resources, share valuable information about guard patrols, and coordinate a massive group breakout where everyone makes it out alive. Alternatively, you can use your friends as a distraction, keep the best escape routes to yourself, and turn the match into a cutthroat race to see who can taste freedom first.

    Will you rise together as a legendary crew, or will you leave your inmates rotting in their cells?

    Survival behind bars requires more than just raw materials—it takes the right skills to turn junk into tools of escape. Our deep crafting system is directly tied to your character's progression.

    To unlock advanced blueprints and utilize specific items, you must actively train your character's attributes. Boost your Intelligence to decipher complex security systems and craft high-tech tools, or build up your Strength to forge heavy-duty equipment and handle makeshift weapons.

    Every item you craft can change the course of the game. Create essential gear to carve out your route to freedom, or engineer traps and weapons to neutralize guards, subdue rival inmates, or sabotage your own friends' escape plans just to get ahead.

    To avoid throwing up red flags, you must blend in and live the life of a model prisoner—at least on the surface. A core part of your survival means keeping up with the daily prison grind and clocking in for your assigned shifts.

    The facility offers a variety of prison jobs, each located in distinct sectors:

    • License Plate Pressing: Put your back into hard labor.

    • Dishwashing & Laundry: Keep the facility running smoothly.

    • Tailoring: Sew uniforms right under the guards' noses.

    Working these jobs isn't just about passing the time; it’s a critical part of your strategy. These workplaces are prime locations to scavenge and smuggle out restricted items essential for your breakout.

    Furthermore, the hard-earned money you make from your shifts can be put to good use. Spend your cash to buy valuable insider information from shady sources, or use it during your precious free time in the cafeteria to customize your character and elevate your gameplay experience.

    The guards are always on high alert, and one wrong move can ruin days of careful planning. In this prison, boundaries are strictly enforced.

    You must constantly monitor your surroundings and watch which doors you attempt to open. Stepping into a restricted zone or getting caught in the wrong place at the wrong time will trigger an immediate lockdown.

    If you get caught by the guards, the consequences are severe: you will be thrown into solitary confinement, and every piece of contraband and valuable resource you’ve painstakingly gathered and crafted so far will be confiscated. Stay sharp, move in the shadows, and make sure your ultimate escape plan doesn’t end in total loss.

    Whether you prefer a solo heist or a chaotic group breakout, the game adapts to your playstyle. Choose how you want to experience your sentence:

    • Singleplayer: Rely entirely on your own wits, skills, and stealth to outsmart the system.

    • Local Splitscreen: Share the couch and plan your escape side-by-side with a friend in classic split-screen action.

    • Online Co-op (Up to 6 Players): Host a lobby and bring in your entire crew for a massive, coordinated prison break.

    To fully immerse you in the tension of the prison environment, the online experience features In-Game Voice Chat. Strategize in real-time, whisper plans in the corridors, or shout warnings when a guard approaches—providing the ultimate, authentic atmosphere of a real prison break.

    Game Trailer

  94. 130

    Liv: Nordic Survival

    Liv: Nordic Survival header image
    Released 5 hours ago
    Type: game
    Dev: Sascha Strack
    Pub: Chispa Studio
    Genres: Adventure Simulation Early Access
    About
    Screenshots
    Videos

    Your awakening is the end of everything you thought you knew – and the beginning of something greater than yourself.

    You open your eyes. Cold. Wind. Earth. Beneath you: blue cracks stretch across the ground, from which light and energy pulse – as if the world has exposed its innermost secrets. You remember nothing. No name. No origin. No why. Only one thing is clear: You are alone. Naked. And this place... lives.

    Hunger sets in. Thirst scratches at your throat. But is the water drinkable? Nature demands respect – or your life. Adapt to survive in harmony with it.

    Survival is not an option – it is your only way.

    Explore your surroundings and gather what might prove useful. First tools take shape. A spear. An axe. Perhaps enough for a primitive trap. Hunting means food. Food means time. Time to learn. Time to grow stronger.

    You build your first shelter. Protection – though rudimentary... And as you progress, the island changes. The days grow shorter. The nights grow colder. Snowflakes signal what’s to come: Winter is coming.

    And you will have to be prepared.

    Build. Hunt. Gather supplies. Explore the secrets of the blue cracks, which may hold the key to your past – or any answer at all.

    This is not just a game of survival. It is a game of truth. Of memory. And of hope in a world that has long forgotten you.

    This is an open-world survival game playable in both first- and third-person perspectives.
    The current version includes:

    • A large explorable map divided into 4 distinct regions, each with unique environments and resources

    • Core survival mechanics such as hunting, fishing, crafting, and resource management

    • A base building system that allows players to construct and customize shelters

    • A skill progression and leveling system to improve abilities like stamina, crafting efficiency, or strength

    • A working inventory system with storage management

    • Dynamic day/night cycle and weather effects

    ...with more content and polish planned during Early Access development

    A last look

  95. 129

    Yokai Night Bazaar

    Yokai Night Bazaar header image
    Released 5 hours ago
    Type: game
    Dev: NIL LABS
    Pub: NIL LABS
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos
    One lantern. One humble stall. A whole street waiting for a little warmth.

    In Yokai Night Bazaar, you bring a deserted mountain street back to life after midnight. A fox grills skewers, a kappa casts a fishing line, and a very serious little oni gets on with the job. There is work to do, and these spirits mean business.

    Light the first lantern


    Move your lantern over ingredients to gather them. Every delivery helps another stall open automatically. Watch a quiet crossroads grow into a busy night market while you decide what to build toward next.

    Give your crew a good night’s work


    Choose from 30 types of special stall and meet eight kinds of working yokai. Gathering, fishing and two stages of cooking come together as your street grows. Visitors, supply carts and lantern spirits bring the neighborhood to life.

    Take your recipes to the next street


    Close the market to keep the recipes you have earned. Spend them on a branching book of lasting upgrades, then open another street with what you have learned. Six stages lead from the first lantern to a sprawling bazaar, with up to 2,000 ordinary stalls in the final stage.

    The English recipe book interface showing a branching tree and lasting upgrade details.

    Prepare the hundred-spirit celebrations


    Put your growing operation to work in seven festivals. Preparation has its own time limit and progress target; first completions award festival seals for a separate upgrade page. Keep learning, return with a familiar crew, and fill the mountain night with light.



    A single-player incremental management game about small, peculiar people doing an honest night’s work.

    Yokai Night Bazaar - Gameplay

  96. 128

    Logic Arrows

    Logic Arrows header image
    Released 5 hours ago
    Type: game
    Dev: Artem Yashin
    Pub: Artem Yashin
    Genres: Simulation
    About
    Screenshots
    Videos

    Each arrow performs a single simple operation on a signal, resulting in complex behavior. The game introduces you to the fundamentals of digital logic and computer architecture.

    • Solve minimalist puzzles and watch the flow of signals.

    • Or push the limits. Build calculators, displays, memory blocks, or even a fully functional CPU.

    • There is no "right" solution, only your solution. Once you solve a puzzle, the real challenge begins: can you make it smaller? Can you make it faster?

    Logic Arrows Announcement Trailer

  97. 127

    Raccoon Hunter

    Raccoon Hunter header image
    Released 5 hours ago
    Type: game
    Dev: Pathell Games
    Pub: Pathell Games
    Genres: Action
    About
    Screenshots
    Videos

    Step into the eerie wilderness in Raccoon Hunter, a chilling horror-hunting experience about a man and his mysterious pet lurking beneath the well. Armed with a double-barreled shotgun and a trusty axe, you must hunt raccoons to keep your pet fed or you might be next.

    In Raccoon Hunter you can..

    • Hunt raccoons in the woods to feed your pet.

    • Collect varying amounts of raccoon meat each day based on your pet’s hunger.

    • Venture into the wild, but beware of wolves and other threats that roam the forest.

    • Discover the story behind the creature in the well and your twisted connection to it.

    A Short Horror Experience

    Raccoon Hunter is designed to be played in a single sitting, with an estimated playtime of 30–45 minutes. Please note that the game does not feature a save system.

    Raccoon Hunter Trailer

  98. 126

    Black Hole Simulator

    Black Hole Simulator header image
    Released 5 hours ago
    Type: game
    Dev: Black Hole Simulator
    Pub: Black Hole Simulator
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Travel to the Center of the Galaxy
    Experience the awe, majesty, and terror of a fully simulated black hole, rendered in real time on your computer. Modelled after Sagittarius A*, the supermassive black hole at the center of the Milky Way galaxy, Black Hole Simulator invites you to a close encounter.


    Visit four types of hypothetical planets orbiting this black hole. Experience a black hole sun shining through the rings of a gas giant, and watch as huge tsunamis sweep across an ocean world under extreme tidal effects.

    Fully Configurable
    Experience Black Hole Simulator in full screen or across multiple monitors, or bring its views to your computer as a screensaver or desktop background.

    Every setting is exposed, letting you customize visual styles and scientific assumptions. The included scientific readout describes the real black hole and explains how it works.

    Scientifically Modelled

    Simulated effects of the black hole include:

    • Schwarzschild black hole model: simulates how light travels through curved spacetime.
    • Gravitational lensing: light bends around the black hole, distorting the starfield and revealing the far side of the accretion disk.
    • Doppler beaming: orbiting material appears brighter as it moves toward you and dimmer as it moves away.
    • Doppler color shifting: that motion also shifts the disk's apparent color.
    • Gravitational redshift effects: the renderer includes a gravitational factor that dims emission near the horizon.
    • Photon rings and the black hole's shadow: traced light paths produce the shadow and tightly wrapped images around its edge.
    • Temperature-based disk color: hotter and cooler material use a blackbody color approximation.
    • Keplerian differential rotation: disk material closer to the hole rotates faster than material farther out.
    • Volumetric emission and absorption: glowing disk material emits light and obscures material behind it.

    Experience the Beauty and Terror
    Black Hole Simulator provides a singular experience, conveying the feeling that beholding a black hole would elicit. There are no goals, objectives, or mechanics. Simply explore its four worlds while listening to a handcrafted soundtrack designed to amplify an atmosphere of awe and mystery.

    Black Hole Simulator - Official Trailer

  99. 125

    Starlight Cove

    Starlight Cove header image
    Released 5 hours ago
    Type: game
    Dev: Retromagine
    Pub: Retromagine
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Set sail across the shores of Starlight Cove. In this cozy incremental game, join your grandfather for a summer you won't forget.

    Hook, reel and haul in fish across sparkling seas. Every catch counts!

    The more fish you catch the more money you make, the more money you make means more upgrades to buy, more upgrades equal more fish!

    Catch fish, upgrade your skills, rebuild your little town and help its townsfolk reach new heights. Spend your hard-earned cash on skills, island upgrades and cosmetics.

    Keep the fish you catch in your local aquarium for everyone to enjoy.

    Sail to new waters and help Grandpa catch the four legendary fish that have eluded him for years.

    Along the way uncover a heartfelt story about you, your grandfather and the townsfolk of Starlight Cove.

    • Relaxing catch-and-upgrade fishing loop

    • A town you rebuild and customize

    • An aquarium to fill with rare discoveries

    • Legendary catches hidden beneath the waves

    • A heartfelt story about you, your grandfather and the townsfolk

    Announcement Trailer

  100. 124

    Echoes

    Echoes header image
    Released 5 hours ago
    Type: game
    Dev: Salty0x
    Pub: Salty0x
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    "The way forward depends on what you leave behind."

    In **ECHOES **, each movement can become part of the solution. Record a path of up to eight seconds, then return to your starting point as an echo retraces your steps. When the replay ends, the echo stays in its final position, ready to hold a switch or support your next jump.

    Leave an echo on a pressure plate to keep a passage open. End a recording in midair to create a foothold. Combine echoes, reach suspended spaces, and discover when removing an echo matters just as much as creating one.

    Cross six chapters — **Awakening, Horizon, Remaining, Resonance, Absence, and Reunion**. Light seals that remember your presence, open bridges by leaving a plate empty, and recover remnants of the journey. Collect each level's memory and find your way to the portal.

    You wake beside a sea that never quite reaches the shore. A note in your own handwriting points the way. Recover 36 fragments, discover who walked beside you and piece together the promise left suspended before dawn. Brief illustrated scenes accompany all six chapters, and recovered memories can be revisited from the pause menu.

    Glowing shapes, suspended spaces, and an ambient soundtrack of slow chords and soft bells form a surreal world. Observe, experiment, and turn one attempt into a foothold for the next.

    - 36 single-player puzzle-platforming levels across six chapters.

    - A five-level final passage followed by a replayable scene with its own score.

    - Record and replay movements with echoes that remain in the level.

    - Puzzles about combining and reusing your own echoes.

    - Offline play with locally saved progress and a continue journey option.

    - Eight original scores for the title screen, six chapters, and finale.

    - Keyboard and standard-mapped controller input.

    - English and Brazilian Portuguese interface and in-game text.

    Echos Trailer

  101. 123

    Artifact Reforged

    Artifact Reforged header image
    Released 5 hours ago
    Type: game
    Dev: Robert Janes
    Pub: Robert Janes
    Genres: Massively Multiplayer Strategy Free To Play
    About
    Screenshots
    Videos

    Artifact Reforged brings back the beloved SamuGames empire builder, rebuilt from the ground up by some of the early team members. Found cities, grow your people, raise armies of thousands and race rival players across a vast, living world to seize the legendary Artifacts. Hold them all long enough, and the world is yours.

    Real players, real wars

    • Persistent online worlds that keep running while you're away. Your empire grows, and gets attacked, around the clock.

    • Alliances and betrayals. Team up, share vision, defend each other, or turn on your ally at the worst possible moment.

    • Clans, chat, polls and notes, with a friendly community and Trainers who help new players get started.

    • Get a message when you're attacked, even while you're playing in another game.

    Build an empire

    • Farms, lumber mills, quarries and furnaces feed your economy. Schools, theatres and hospitals keep your people trained, happy and rested.

    • Markets, roads, canals, walls and guard towers.

    • City Governors run a city for you, as much or as little as you like: pick a focus (grow, trade or fight) and let them build.

    Command your armies

    • Infantry, archers, cavalry, pikemen, mounted archers, scouts, catapults, settlers, galleys and transports.

    • Formations, patrols, rally points, raids and scouting.

    • Find the Artifacts, take them, and hold them against everyone.

    For new and veteran players

    • A hands-on tutorial, Beginner games and step-by-step goals.

    • Casual mode (governors handle the busywork) or Advanced mode (every lever is yours).

    • Blitz games for a fast weekend match, Standard games for the long war, and Lone Wolf games where it's every player for themselves.

    One account, everywhere

    Play on PC through Steam, in any browser at , or on your phone, all on the same account. Pick up where you left off on any device.

    Launch Trailer

  102. 122

    Cubic Color Confusion

    Cubic Color Confusion header image
    Released 5 hours ago
    Type: game
    Dev: eyesolated
    Pub: eyesolated
    Genres: Indie
    About
    Screenshots
    Videos

    Cubic Color Confusion is a grid-based puzzle game with a unique color-based mechanic where every move changes the puzzle you're trying to solve.

    Collect valuable artefacts, adapt to new challenges, and master a complex ruleset built around color cycling, spatial awareness, and strategic planning.

    Different cube types, changing terrain, elevation, locks, keys, and other puzzle elements will constantly challenge your understanding of the world and its rules.

    Core Gameplay

    Create Paths

    Every move changes the color of the tile you enter and directly affects the available options to solve the puzzle.
    Cubes can only travel across neutral tiles and tiles matching their own color. Use the color-cycle mechanic to open new routes and solve seemingly impossible puzzles. Plan carefully to create possibilities without locking yourself in before reaching every artefact.

    Cubic Cooperation

    Let your cubes work together in surprising ways to overcome challenges no single cube could solve alone.

    Features

    • Handcrafted Puzzles: Over 100 carefully designed levels.

    • Dynamic Core Mechanic: A unique color-based rule system where every move changes the environment.

    • Multiple Cube Types: Control different cubes with distinct movement abilities and behaviors.

    • Varied Layouts: Master elevation differences, locks and keys, cube recoloring, fragile terrain, and other puzzle elements.

    • Operator Feed: Unlock entries containing Corporate messages, rule explanations, and Employee logs.

    • Integrated Level Editor: Create, share, and play custom puzzles through Steam Workshop support.

    Can you master every challenge and become Hullet Corporation's most valuable Operator?

    Official Trailer

  103. 121

    Gemion Function

    Gemion Function header image
    Released 5 hours ago
    Type: game
    Dev: Nagooyen
    Pub: Nagooyen
    Genres: Action Casual Indie Strategy
    About
    Screenshots
    Videos

    4-Player Tag-Team Chaos

    Experience the frantic energy of true 2v2 fighting where all four players battle on-screen simultaneously. The fight is always in your hands across 2v2, 1v1, or even asymmetrical 2v1 matchups. Join with a friend to play cooperatively in offline and online modes.

    Choose Your Fighter, Choose Your Gem

    Master a roster of 10 highly distinct characters, each equipped with their own combo mechanics and a Unique Movement ability to control the stage. Before the round starts, empower your team by selecting one of 6 unique Gems, granting you access to tide-turning abilities ranging from an extra damage boost with Havoc Gem to slowing down time with the Stardust Gem.

    Smooth Online Play Powered by GGPO Rollback

    Built on incredibly smooth GGPO rollback netcode, every strike connects exactly as intended across full 4-player competitive matches, co-op against the CPU, and even online training. For dedicated lab monsters, fully visible hitboxes and live frame data can be toggled on at any time, in any mode.

    Features

    • Simultaneous 2v2 Combat — A hectic but deep battle system where all four players fight on the same screen at the same time. Also supports traditional 1v1 and asymmetrical 2v1 modes.

    • The Gem System — Select from 6 different Gems to dictate the flow of battle, building your team's Gem meter to unleash powerful Singulars and Cosmos.

    • Flexible Control Schemes — Play your way with classic "Gamer" motion inputs or modern "Journalist" 1-button special moves.

    • System Mechanics — Outplay your opponents with Super Arts, parries, red parries, teleports, roll canceling, pushblocking, fast flying, crossups, invincibility frames, and much more.

    • Master the Roster — 10 fully unique characters (with more planned in the future).

    • Smooth Online Play — GGPO Rollback netcode supporting 4-player versus, online co-op vs CPU, online training mode, and spectator mode.

    • Frame Data Everywhere — Toggle live hitboxes and frame data in absolutely every game mode.

    • Comprehensive Training — Perfect your skills with 20 Combo Trials per character, Parry Practice, a dedicated Tutorial, offline/online Training modes, and 50+ total achievements to unlock.

    • Fully Customizable — Complete button configuration to match your preferred arcade stick, leverless controller, or gamepad. Note: Keyboard controls also exist but are not currently editable.

    Launch Gameplay Trailer - October 2026

  104. 120

    Procession Engine

    Procession Engine header image
    Released 6 hours ago
    Type: game
    Dev: Not Applicable Games
    Pub: Not Applicable Games
    Genres: Indie Strategy Early Access
    About
    Screenshots
    Videos

    Not another turn-based deckbuilder. Procession Engine is a real-time tug of war where your cards shape a whole army, not one hero.

    Your stronghold on one side, theirs on the other, two lanes between. Armies march both ways, meet in the middle, and try to push through to the opposing stronghold. There are no turns. The enemy keeps building while you do, and the fight ends when a stronghold falls.

    You don't play one hero. Your buildings spawn your army and your cards decide what it becomes: raise a new spawner mid-fight, arm a whole lane, or break a line with a spell. Cards ride a moving belt toward the edge, so play them or lose them.

    54 buildings, from spawners and artillery to soul engines, each with three blueprint variants to find and upgrade. Socket elemental imbues onto them. Etch your best at the Workshop and they are already standing when the next fight begins.

    Every building has four unique partners. Stand one flush against the right face of its partner and the pair forms an Accord, an extra bonus neither has alone. The yard lights the spots where an Accord would form, so where you build matters as much as which building you choose.

    • Bloomwardens: a living forest. Paint the battlefield in Bloom, grow your titans, create waves of sprouts to push the lane or bleed whatever comes at you.

    • Iron Concord: war industry. Forge mechanical frames, dock modules onto them, fight through with drone swarms, or level the lane with artillery.

    • Hollow Choir: a death cult. Use the souls of your own army, spread plague, raise what dies, or grow in power with sacrifices.

    Play a run with up to two friends. Co-op is balanced for its own board: two players hold three lanes and three players hold five, so every fight plays differently. Unlock cross-race partner Accords and find new combinations to win.

    Carve a path through three acts of skirmishes, elites, bazaars, strange events, relic shrines and workshops. Each act belongs to a different enemy faction and ends at one of its two bosses. Over 250 cards and over 250 relics, blueprints, tempering and the Lattice's run-long investments mean no two processions march alike.

    Win, and the rules turn against you. Ten stacking Trials, each twisting the war further, until winning at all is the achievement.

    Procession Engine Gameplay Trailer

  105. 119

    Never Sort By Color

    Never Sort By Color header image
    Released 6 hours ago
    Type: game
    Dev: Bryan Livingston
    Pub: Bryan Livingston
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    There is one rule of brick sorting. Everyone learns it the hard way.

    You've inherited a workshop and a Pile that swallowed it whole. Never Sort By Color is a zen organization sim about setting it right - sorting an impossibly huge mountain of plastic bricks into a perfectly labeled workshop, one satisfying handful at a time.

    Tame the Pile

    The Pile doesn't look conquerable. That's the point. Start by picking out bricks one at a time, and grow into an unstoppable sorting machine:

    • Magnet Glove - aim at a part and every loose copy rips out of the Pile and streams into your hand.

    • Sorter's Eye - mark a part type and watch every instance glow through the chaos.

    • Sieve Tray - scoop, shake, and let gravity sort a whole load by size in one motion.

    • Bucket Sort - bind bins to hotkeys and fling bricks blind over your shoulder, pure muscle memory.

    • Locators - hold up any brick and its home drawer lights up across the room.

    Buy bins, trays, and cabinet walls. Stack them into towers. Label everything. Watch the floor appear.

    Pull the parts. Watch it build.

    Instruction books lie scattered around the workshop, each one a MOC waiting for parts. Crack one open, pull its bill of materials from your perfect drawers, and watch the model build itself, brick by brick - a time-lapse of parts flying up and clicking into place, stud by stud.

    This is where your sorting pays off or bites. Honest drawers mean a full kit pulls in seconds. A contaminated drawer means the tray rejects your wrong part right in front of you.

    Finished models don't ship away - they fill your workshop. A fire truck on the windowsill. A spaceship hung from the ceiling. Pick one up and swoosh it around the room. I won't tell.

    Chaos in. Order out.

    • One workshop, one enormous Pile, one deeply satisfying loop.

    • No timers, no fail states - just you, the bricks, and the quiet click of things going where they belong.

    • Every brick you sort visibly shrinks the mountain. The before/after is the game.

    The Rule

    Sorting by color feels right. It looks beautiful. And every brick collector on earth will tell you the same thing: you will never find anything again.

    Sort by part. Always by part.

    Never. Sort. By. Color.

    Release Trailer

  106. 118

    Quadora

    Quadora header image
    Released 6 hours ago
    Type: game
    Dev: dimka070798
    Pub: dimka070798
    Genres: Casual Indie Massively Multiplayer
    About
    Screenshots
    Videos

    Quadora is a block-stacking puzzle game for friends. Share one board, battle as teams in duels, or go free-for-all with up to ten players.

    One board for everyone
    Not four boards side by side but one shared board that grows with your group: 11 columns for one player, 18 for two, 33 for three, 44 for four. A line only clears when it is full across the whole width, so every piece is placed with your friends in mind. One shared score, one record for the group, and if anyone tops out, the game ends for everyone.

    Perks, events and a shop

    • Clear lines to draft perks: score multipliers, bombs, a piece you draw yourself, cancelling a bad piece and much more.

    • Ten random events change the rules mid-game: hail, fog, lava, inverted controls, freeze…

    • A shop where the team votes on how to spend the tokens earned by clearing lines.

    Modes

    • Party — 2–4 players on one board.

    • Duel — teams of up to 4 vs 4, each with its own board and a deck of attacks for the other side.

    • Free for all — 2 to 10 players, a board each, attacks hit everyone, the highest score wins.

    • Campaign — 40 levels in 4 chapters, up to 3 stars each, solo or with friends.

    • Endless — solo score chasing.

    Ranked seasons and leaderboards

    Online duels and free-for-all matches count toward your season rating. A season is a season of the year, and everyone starts it at 1000. Beating a stronger opponent earns more, losing to a weaker one costs more; in free for all your place is weighed against every rival. Leave mid-match and it counts as a loss. Your rating shows on your seat in the lobby and on the results screen, and the best players climb the Steam leaderboards.

    • Steam leaderboards for solo, groups of 2–4, free for all at every table size from 2 to 10, and each of the 40 levels, among friends and worldwide.

    • Seasonal boards (winter, spring, summer, autumn) plus an all-time board.

    • Regular events: one shared challenge for everyone, with a board of its own.

    Also

    • Online play through Steam: lobbies, friend invites, join by code.

    • Every match is recorded, so you can watch your best games again.

    • Records for every group of friends.

    • Several board skins.

    Quadora — Gameplay Trailer

  107. 117

    TaskFall

    TaskFall header image
    Released 6 hours ago
    Type: game
    Dev: CarpathianCat
    Pub: CarpathianCat Squeezecat
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    TaskFall is an online co-op game, which features physics-based destruction, various missions, disasters, items and levels, each with their own unique gimmick. You and up to 3 friends will be assigned tasks by the Citadel, which you will have to complete, in order to extract home safely and get your pay.

    Always watch your step!

    Deadly catastrophes can strike your team at any given moment, turning every mission into a fight for survival. You never know what will come next, zombies? lava? UFOs??

    Teamwork makes the dream work!

    Stick together, coordinate under pressure, and rely on your crew to make it through the chaos...or at least comically fail to do so. And remember, a good employee follows protocol, a great one brings everybody home.

    How will you adapt to the ever-changing environment?

    Watch how the environments around you collapse while they are hit by the violent disasters and your teammates. A world is never left the same after the crew leaves it.

    Heads up, trouble is always around you!

    Complete the dangerous tasks assigned to your team by the Citadel and finish the job while trying your best to survive. With each mission completed, you will be assigned to a new and more difficult one.

    Get only what is necessary!

    Spend your hard-earned credits from the missions in the Citadel's shop. Buy new tools, items, and upgrades to prepare for what comes next. You are never overprepared.

    • Physics Based Destruction

    • Up to 4 Players Co-op

    • Emotes

    • Crazy Items

    • Multiple Handmade Levels With Unique Features

    • Various Disasters

    • Various Missions to Complete

    • Radio Item with Online and Local Music Support

    • Difficulty Scaling

    • Voice Chat

    Trailer | Epic

    Voice Over Trailer

  108. 116

    Nova's

    Nova's header image
    Released 6 hours ago
    Type: game
    Dev: Hyperdromeda
    Pub: Hyperdromeda
    Genres: Casual Indie Early Access
    About
    Screenshots
    Videos

    Nova's is an idle/incremental game that starts out somewhat active and turns increasingly more idle, but always incremental from the start. Nova's by default runs at the bottom of your screen so you can periodically check on it. But if you prefer a full screen experience, you can do that as well.

    UPGRADE EVERYTHING

    Progression in Nova's is built around upgrading nearly every part of the simulation. Upgrade your turrets to deal more damage. Upgrade the enemies to drop more resources so you can upgrade your turrets. Buy Simulation Enhancements to help make the simulation run more smoothly. 

    DYSON SPHERES

    As you progress, you'll be able to buy and upgrade more drones which either harvest asteroids for resources or utilize resources to build out Dyson Spheres to gather energy. Currently there are 20 suns to build Dyson Spheres for.

    ACHIEVEMENTS PROVIDE REWARDS

    Achievements in Nova's are a small but core part of progression. Each achievement provides permanent incremental rewards for different parts of the simulation.

    PLAY IN FULL SCREEN

    Don't like having the game on just the bottom of the screen? You can turn on full screen mode in the settings and have a pleasant Galaxy Map to look at.

    OFFLINE PROGRESSION

    This is an Idle/Incremental game. Of course there's offline progression! Though, Nova herself uses a simplified algorithm to determine your rewards.  

    Nova's - Official Gameplay Trailer

  109. 115

    Chronicle of Civic Governance

    Chronicle of Civic Governance header image
    Released 6 hours ago
    Type: game
    Dev: Starmap World
    Pub: Starmap World
    Genres: Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    ABOUT THIS GAME

    Every great political career begins with an ordinary road.

    It is the spring of 1998 in the fictional Republic of Chenglan. A muddy village road, an irrigation dispute, an understaffed school, and a limited public budget become the beginning of your political life.

    In Chronicle of Civic Governance, you do not simply choose policies and wait for numbers to change. You live through an entire political career: meeting voters, campaigning, debating opponents, taking office, building public works, managing budgets, negotiating with legislatures, and deciding what kind of political life you want to create.

    Character Creation

    Village Governance & Map

    A Career Without a Fixed Ladder

    Your career is not a single predetermined promotion route. You can remain in a legislature, seek executive office, accept a departmental appointment, support an ally, challenge a higher-level election, return to local politics, or build a national career.

    Candidates, legislators, and executives have different powers. A candidate can campaign but cannot govern. A legislator can question the government, introduce bills, and vote, but cannot directly order construction. Executives control departments and budgets, yet major projects may still require hearings, legislative approval, and public scrutiny.

    Elections, Legislatures, and Political Parties

    Campaign among different voter groups, organize tours, raise political funds, debate opponents, build recognition, and watch election results arrive. Winning office is only the start of the next political stage.

    Inside legislatures, you can introduce bills, answer questions, negotiate support, organize caucuses, and face recorded votes. You may stay independent, join an existing party, or create your own. Develop local organizations, manage party finances, recruit cadres, handle internal factions, build coalitions, and compete for party leadership.

    Campaign and Election Management

    From a Village to the Central Government

    The game contains six connected levels of government: Village → Town → County → City → Province → Central Government. Each step opens a larger playable map, new institutions, new public services, and more complex decisions.

    Your world can grow from farm roads, clinics, and primary schools to industrial districts, hospitals, railways, metro systems, universities, airports, regional infrastructure, and national projects. Places you governed earlier remain part of your history instead of disappearing when you advance.

    Build and Govern Real Places

    Roads, bridges, housing, agriculture, schools, hospitals, police and fire services, commercial districts, industry, rail, metro, universities, airports, and major infrastructure can be built directly on the map.

    Construction changes the society around it. Industry may create jobs while increasing pollution. Transit may improve mobility while raising land and housing prices. Public services improve living conditions but create lasting fiscal costs. Every project becomes part of both the place and your political record.

    People, Economy, and Public Opinion

    Different social groups care about different things. Farmers, young people, workers, business owners, seniors, educators, public employees, and environmental groups can react differently to the same decision.

    Track population, GDP, employment, health, education, housing, traffic, inequality, crime, safety, pollution, inflation, government finance, and public approval. Political success is not a single popularity meter: a policy that helps one group may create opposition elsewhere.

    Economy and Regional Indicators

    Family, Wealth, and Legacy

    Your political life continues outside public office. Your family background affects starting wealth, relationships, and social support. Over time you can marry, have children, build family businesses, and create a political family history.

    Personal money, campaign funds, and family assets are separated. Private wealth can create opportunities, but it can also create conflicts of interest and public scrutiny. As decades pass, your story can continue through a child or political protégé, carrying the previous generation's cities, projects, allies, controversies, and reputation into a new era.

    Family, Assets, and Legacy

    National Politics and the Wider World

    Reach the central level and the scale changes again. Enter the National Assembly, seek cabinet office, and eventually compete for the premiership.

    The fictional world of Azure Planet contains five continents and 125 countries. Follow national power rankings, international relations, neighboring states, trade, sanctions, international organizations, defense, border crises, diplomatic missions, and multilateral summits. At the highest level, succession and leadership transition also become part of the simulation.

    Your Decisions Become History

    The game records elections, projects, policies, political conflicts, family events, and national decisions. A lost election does not always end a career, and an old road may remain on the map decades after you have moved on.

    You are not simply trying to finish a game. You are creating a political history that the world remembers.

    Chronicle of Civic Governance – Official Gameplay Trailer

  110. 114

    Arcade Park Islands: Rides & Minigames

    Arcade Park Islands: Rides & Minigames header image
    Released 6 hours ago
    Type: game
    Dev: Adem Kaya (Rocky)
    Pub: RockAkGames
    Genres: Action Casual Indie Early Access
    About
    Screenshots
    Videos

    🤝 NEW: Online multiplayer for up to 4 players in Treasure Hunter and Duck Hunt!

    More in the Steam discussions, trailer and screenshots coming soon.

    🎡 Welcome to Arcade Park Islands! 15 minigames, 5 rides and 3 themed islands are waiting for you.

    A colorful first-person arcade game with a mix of fast-paced minigames, fun rides and high score challenges across three unique themed islands.

    Arcade Park Islands: Rides & Minigames is a first-person arcade game where you explore parks, play fast-paced minigames and chase online high scores. ⚡ The focus is on quick, action-packed arcade sessions: Master tricky challenges like feeding dinos with a crossbow, survive Dino Shock Egg or test your reflexes in Duck Hunt. On Pirate Island, you fire at pirates in Cannon Frenzy or rescue sailors from the monster in Kraken Blaster. 🦖 Collect rare Dino Cards and teddies for your Lodge, unlock ticket bonuses and top the online leaderboards in fast arcade sessions. 🤖 Meet funny robot NPCs in the parks and break new records.

    🎡 Everything in Detail

    ⚡ Action-Packed Minigames & Rides
    Fast fun in short arcade sessions:

    • In the Main Park 🎡 you shoot ducks in Duck Hunt, throw Balloon Darts, test your skills at the Air Wheel Gun or swing the hammer at the High Striker. Want a ride? Hop on the High Tower, King Lion, Steel Wave, Magnotron or Sky Wheel and earn tickets while you relax.

    • In the Dino Park 🦕 things get wilder: Feed raptors steaks and pizza with a crossbow in Dino Feed Rage, chase dinos with a net in the Dino Catch Drive bumper cars or shoot pterosaurs straight from a moving roller coaster in the Dino Hunt Coaster. Steal dino eggs in Dino Egg Hunt or keep the raptors at bay in Dino Shock Egg.

    • In the Pirate Park 🏴‍☠️ you set course for adventure: Fire broadsides at enemy pirate ships in Cannon Frenzy, rescue helpless sailors from the monster's tentacles in Kraken Blaster or prove your skills in Bots & Bottles and Walk the Plank.

    • New: Float through a rocky canyon in a balloon gondola in Treasure Hunter and harpoon treasure out of pirate huts while robot harpooners shoot back.

    🏠 Lodge & Collecting

    • Win teddies at the Claw Machine, fill your teddy shelf, collect Dino Cards in the parks and complete your Dino Card shelf – both reward you with bonus tickets. The Lodge also has a small Arcade Hall with a few retro minigames, each with online high scores.

    ⚠️ Development Note
    Arcade Park Islands is being actively developed by me, and I keep improving it with updates based on your feedback. All games are intentionally designed for short arcade runs (1–5 min). If that sounds good to you, welcome to the park!

    Want to try it first? The free demo gives you a first impression, it has fewer games than the full version.

    ArcadePark Trailer

    MultiPlayer1 Ersatz

    Bots&Bottles and WalkthePlank

    Arcade Park Islands

    DinoCoaster

    DinoShockEgg

    DinoFeed

  111. 113

    Project: Autumn

    Project: Autumn header image
    Released 6 hours ago
    Type: game
    Dev: Vultive Entertainment
    Pub: Vultive Entertainment
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Join Oakley and Elmer on their whimsical adventure through a stunning archipelago filled with people to befriend and secrets to uncover. Though simply tasked with finding a strange mythical creature, the two robots are distracted by the beauty of the islands. 

    Run, climb, and crawl across the islands as you collect and find new items and tools! 

    Why are we always so pressured by efficiency? Work together with many fun and quirky people as you each learn to relax and enjoy the beauty around you.

    Although on a top secret mission, the distractions here are plentiful!

    "Surely our bosses won’t mind if we collect a few more flowers."

    Project: Autumn Launch Trailer

    Project: Autumn Announcement Trailer

  112. 112

    HAMSTER WHEEL ISEKAI

    HAMSTER WHEEL ISEKAI header image
    Released 6 hours ago
    Type: game
    Dev: ISEKAI Games
    Pub: ISEKAI Games
    Genres: Adventure Indie Racing Sports
    About
    Screenshots
    Videos

    No sword. No guild. Just... the wheel.

    The goddess misclicked. Instead of a fantasy world full of swords and magic, you wake up in a cage with paws, whiskers and one very suspicious hamster wheel. Fine. If this is your new life, you'll be the fastest hamster that ever lived.

    Shift gears. Chain perfects. Break physics.

    Hold to rev, tap in the green to shift. Every perfect shift feeds your combo, FLOW STATE and turbo. Gears never end: GEAR 20 is legendary, GEAR 55 is the speed of light. Push past your limit and you might blow a tire... or get launched out of the wheel.
    • Simple one-button controls, deep timing (and an AUTO SHIFT mode for pure relaxation)
    • Double clutch, NITRO, SUPER MODE, wheel breakdowns you repair mid-run
    • Race your own ghost every run

    Climb past 1,000,000 hamsters

    Start at world rank #1,000,000 and watch the counter drop live while you run. Overtake 20 named rivals, challenge them to 1v1 duels on twin wheels (with anime VS screens), and take the crown from KAISER, the undefeated MACH 0.9996 champion.

    Upgrade everything. Then keep going.

    • 11 wheels, from a squeaky plastic toy to a wheel the size of a planet
    • A cage that grows UPWARDS: fan bleachers, a merch store, a TV studio, a time machine lab, a lunar observatory
    • 19 absurd MADNESS upgrades: rocket cheek pouches, a drill sergeant parakeet, a haunted wheel, a black hole bearing, an extra pair of legs
    • A mutation tree that evolves while you sleep, and a GARAGE to tune your hamster (spoilers, neon underglow, exhausts)
    • Food, water, sleep, training minigames and RPG stats

    Cozy at first. Completely unhinged by the end.

    Break the sound barrier in a bedroom. Travel through time (1985, the Jurassic, the Big Bang). Push the Moon out of orbit. Defeat the DEMON KING of the world you were supposed to save, who turns himself into a hamster to race you. Go live on HAM-TV. Meet MIMI, the pink neighbour who is always exactly 8% faster than you. And when you finally reach the speed of light, time stops... and the goddess comes to meet you in person.

    HamsterWheel ES

    HamsterWheel

  113. 111

    Cats Love Cakes

    Cats Love Cakes header image
    Released 6 hours ago
    Type: game
    Dev: Neko Fantasy
    Pub: Neko Fantasy
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    In a world where animals can talk and live alongside humans, you've just opened a cozy bakery in a village full of cats.


    Prepare desserts, serve your feline customers, and keep the bakery running while getting to know the cats who visit your shop. As your bakery grows, you'll unlock new recipes, meet new customers, and discover their stories.


    Every combination creates a recipe.


    Mix different ingredients at your preparation table and discover what you can make. There are no wrong combinations — every mixture produces a valid dessert.

    Unlock new ingredients and preparation slots to expand your recipe book and discover more possibilities.
    30 Recipes

    The cats who visit your bakery are more than customers. Each one has their own personality, relationships, and story to tell.


    Get to know six cats through visual-novel-style conversations and unlock new chapters as you grow closer to them.

    Their stories are connected, but each one reveals the neighborhood from a different perspective. As you meet more cats, you'll discover how their lives intertwine.

    Trailer CLC

  114. 110

    Yuha's Nightmares. Episode One: Catastrophe

    Yuha's Nightmares. Episode One: Catastrophe header image
    Released 6 hours ago
    Type: game
    Dev: Supr Experience
    Pub: Supr Experience
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    Plunge into Yuha's dreams in this nightmare simulator and live through her feelings and traumas. Collect artifacts, memories and sounds to put her story together. A game based on the real dreams of developer Yuliya Kozhemyako, Yuha's waking-life alter ego.

    "Catastrophe," the first episode, fixates on thoughts of home. What happens when you suddenly have to leave? Can you find a new one, in this world or perhaps another? The episode is haunted by questions of responsibility, by relationship with mother and motherland, by the artifacts that carry our stories in times of crisis. What do we keep with us, what do we leave behind...and what can we translate into the virtual world?

    A Playable Nightmare

    The game drops you into eerie but familiar dreamscapes: apocalypse, returning to a childhood home, disappearing staircases, sluggish limbs, losing your voice, everything a storm. Don't just observe the dream. Play the dream.

    The flip side of 3D worlds

    Explore Yuha’s unconscious by accessing the Wireframe World: the invisible, digital architecture underpinning many games. Look through walls, see how levels are built and uncover the secrets lodged both deep in the game and in Yuha's mind.

    The glitch in the dream

    Glitches can be found across the dreamscape. Your field of view shifts and what you see won't always match what you feel. You can get stuck in the surfaces, but there’s always a way out.

    Ever-changing gameplay

    Gameplay changes from one level to the next. Collect items against the clock, escape a house, dodge bullets (or let them find their target), pick your cat out of a crowd and more. But the quest stays the same: understand how the world works and how to interact with it. Reach the end to reveal the full story.

    Episodic Format


    The game will be released episodically, with each episode focusing on a specific theme. The first episode, “Catastrophe,” consists of over 20 dream levels. Each dream is a separate adventure, but all are connected by a common storyline. Catastrophe is a complete, standalone experience with its own ending. You can enjoy it without waiting for future episodes.

    Yuha’s Nightmares | Episode One: Catastrophe [Demo Launch Trailer]

    Yuha’s Nightmares | Episode One: Catastrophe [Announcement Trailer]

  115. 109

    Thieves and Gold

    Thieves and Gold header image
    Released 6 hours ago
    Type: game
    Dev: RzvGames
    Pub: RzvGames
    Genres: Casual Indie
    About
    Screenshots
    Videos

    The valley starves while the lord’s chests grow fat. From a cave hideout, you lead a band of thieves who plan to fix that. Smash in, find the keys, grab what you can, and don't push your luck.

    The poor are counting on what you bring back!

    Every room is packed with containers full of gold, keys, and relics. Smash them, grab everything, and try not to get greedy.

    Bring back the loot to your Hideout, upgrade your skills and thieves, go back stronger for the next heist.

    Hire thieves, train them, retire them, take them with you in the heist or send them in the Town to rob other places.

    Find the keys, extend your run, keep all your loot. Discover hidden places and secret rooms.

    Choose where your thieves go, collect side rewards, and grow stronger with every run.

    • Smash and loot: every object in the room can be broken: furniture, crates, chests, anything! Gold is hiding everywhere.

    • Hunt the keys: objectives are hidden inside containers across compact rooms. Find them before time or greed runs out.

    • Pick your crew: 4 thief roles: breakers smash, seekers find key targets, collectors scoop loot faster, and support provides a run-wide buff.

    • Send thieves on jobs: hire up to 4 thieves and dispatch idle ones to heist the town between runs.

    [incrementaldb_verification: RzvGames]

    Launch Trailer

  116. 108

    SPACE BUMPS: A Bad Space Day

    SPACE BUMPS: A Bad Space Day header image
    Released 6 hours ago
    Type: game
    Dev: Kempton Games
    Pub: Ewooks
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    One broken ship. One very bad day.

    Wil only wants to fix his spaceship and go home. StationVille has other plans: broken machines, baffling paperwork and a corporate rescue operation that doesn't quite add up. Take on odd jobs, follow the clues and find out what's really happening behind the station's everyday chaos.

    Repair your way forward

    Get hands-on with malfunctioning equipment. Inspect the problem, find the right parts and tools, and work out how each machine fits together. Finish the job by putting everything back in working order.

    Explore, talk, improvise

    Meet eccentric locals across spaceports, offices and other off-world locations. Talk your way through awkward situations, collect and combine objects, and solve inventory puzzles as small repair jobs draw Wil into a much bigger mess.

    A sci-fi comedy with a story to unravel

    Follow Wil through a complete point-and-click adventure filled with odd jobs, corporate nonsense and conversations with people who rarely make his day easier. English voice performances bring the cast to life, with contextual hints when you need a nudge and save/load so you can continue at your own pace.

    Space Bumps: A Bad Space Day — Gameplay Trailer

    Gameplay Overview — Explore, Talk and Repair

  117. 107

    After the Wane

    After the Wane header image
    Released 6 hours ago
    Type: game
    Dev: Nova-box
    Pub: Nova-box
    Genres: Indie
    About
    Screenshots
    Videos

    A story of profound depth

    The new interactive graphic novel by the creators of Along the Edge and Across the Grooves.

    When Lena arrives in the capital, her objectives are clear: to take her place in the ruthless world of dance and to understand why her mother, also a dancer, abandoned her at birth. However, her arrival pitches her into a rivalry between two opposing worlds: on one side, Deborah and her elitist dance company entrenched within a theater with an uncanny atmosphere. On the other, Fernand, an enigmatic figure who watches over the fiercely independent local scene.

    As Lena digs into the silence around her heritage, cracks begin to form in her reality. Coincidences become troubling, the strange becomes a part of daily life… and on the top of everything, there's this voice. A presence lodged in her mind, that only Lena can hear. A presence that's no longer content to simply observe.

    A unique and unforgettable experience

    In After the Wane, each dialog offers choices that redefine Lena's trajectory, her personality, and
    even the nature of her story itself:

    • Three paths, three realities: submit to the ferocious discipline of a prestigious dance company, find your tribe in the heart of a wholesome collective, or follow your own path by diving into the occult.

    • Cooperate with or resist the mysterious voice: is this presence in Lena's mind a protective ally, a buried secret, or an ancient and dangerous entity? The way you interact with them will change your perspective on the plot.

    • Love, passion, and sacrifice: between the pressure of auditions, fragile friendships, and several possible romantic interests, everything has a price. Will you sacrifice your loved ones on the altar of your art or will you let your feelings redefine your priorities?

    • A story with deep branching paths: with multiple narrative routes and radically different endings, one game won't be enough to reveal all the mysteries of the story. Try again to unlock all the achievements and see all the endings of the game.

    • The art of rotoscoping: feel the physical and emotional intensity of the choreographies thanks to
      animated scenes, entirely drawn frame by frame.

    • A comic book that comes alive: dive into hundreds of original illustrations, painted without any
      generative AI prompt, where every setting and every character expression tells a story.

    • An ever-evolving orchestral soundtrack: composed and recorded specially for the game with real
      instruments, the music reacts dynamically to your decisions.

    Release Trailer

    Trailer (Release Date Reveal)

  118. 106

    Hexograph

    Hexograph header image
    Released 6 hours ago
    Type: game
    Dev: Icospheric
    Pub: Icospheric
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Hexograph is a paint-by-numbers logic puzzle game inspired by Nonograms / Picross, where you solve picture puzzles using numerical hints and careful reasoning.

    Hexograph is a fresh take on that formula, built around hexagonal grids. Clues run across three directions, puzzles can use multiple colors, and special hint rules add new layers of deduction while keeping every puzzle solvable through pure logic, with no guessing required.

    Features

    • 200 hand-crafted hexagonal puzzles

    • Four chapters, each introducing new mechanic

    • Multi-color logic: up to four colors

    • Original hint rules beyond simple numbers

    • Each completed puzzle uncovers a colorful image

    • Variety of interface, difficulty and accessibility settings

    • Play with mouse, keyboard or game controller

    • Fix your mistakes with Undo and Redo buttons

    • Save puzzle progress at any time and continue later

    Release Date Trailer

  119. 105

    Unstable Nuclear Reactor

    Unstable Nuclear Reactor header image
    Released 6 hours ago
    Type: game
    Dev: Ali Boukeroui
    Pub: MXSGames
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    An incremental hex-puzzle roguelite game where you merge atoms into higher elements, trigger massive chain combos, earn radioactive coins, and manage your ring capacity to survive as long as possible.

    EASY TO LEARN, HARD TO MASTER

    Merge atoms into higher elements through standard merges or massive chain combos, earn radioactive coins, and manage your ring capacity efficiently to keep your reactor running at peak performance. 🚀⚛️

    UPGRADE YOUR SYSTEM

    Invest your radioactive coins in powerful upgrades, unlock new tools, expand your reactor’s potential, and push your runs further than ever before.

    POWER UP YOUR TOOLS

    Unlock many powerful tool upgrades to boost your efficiency, amplify your combos, and take your reactor to the next level.

    Game Trailer

  120. 104

    COSMIC HOLES Junior

    COSMIC HOLES Junior header image
    Released 6 hours ago
    Type: game
    Dev: Fabien Corblin
    Pub: Fabien Corblin
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Features:

    • 300 logical problems of increasing difficulty.

    • A relaxed atmosphere in a space universe.

    • Dynamic laws governing the 5 elements of Chinese cosmology.

    • 4 logical rules to follow.

    • A thousand stars to collect for surprises.

    "Junior" version compared with the original game:

    • A much smoother progression of difficulty.

    • Additional game aids.

    • No more sentinel enemies (which appeared when you were too fast in COSMIC HOLES).

    “Aliens don't play Sudoku—they play COSMIC HOLES!”

    COSMIC HOLES Junior

  121. 103

    Don't Press This SH*T

    Don't Press This SH*T header image
    Released 6 hours ago
    Type: game
    Dev: SERGEI MIRONOV
    Pub: MS PRODUCTION
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    A thousand fingers stick out of the walls and ceiling. You could think before you press. But who does that? One finger gives you food, another makes it rain, a third drops a sofa on your best friend — and you'll press all three anyway, just to check. No instructions, no door. Keep your complaints to yourself.

    The finger you need is always right under the ceiling — the room has a sense of humor. Build towers out of furniture and climb on each other's heads, solo or with up to four players. One reaches for the finger, two hold the tower, and the fourth has already pressed something else. We won't point fingers. His friends will pull him out anyway. Probably.

    No store, no delivery — just a thousand fingers and an unshakable faith in "maybe this one." Food, water and medicine come from pressing, just like all your other problems. Hunger and fatigue wait patiently while you play around. Not for long. Sometimes lunch falls from the sky along with the rain. And hops away.

    The room has rules. Nobody bothered to write them down, so you'll have to keep the journal yourselves. Compare effects and look for the finger that gets the whole team out. Even the one who's still pressing fingers. Especially him. The room suddenly turned striped? Write it down: it's not a bug, it's a clue. After escaping, you can stay in free mode. Something tells us you will.

    You starved together, built towers together and held each other up on your shoulders. Time to find out, as friends, who was worst at holding. Buy weapons, grab grenades — free-for-all or two against two. Throw things around: the sofa finally gets used as intended. Ten minutes, a ranking and no hard feelings. Well, maybe one.

    Don't Press This Sh*t

    Don't Press This Sh*t

  122. 102

    Souls Caps

    Souls Caps header image
    Released 6 hours ago
    Type: game
    Dev: Soppybase
    Pub: Soppybase Studio
    Genres: Casual Indie Strategy Early Access
    About
    Screenshots
    Videos

    The Soulbuster Corpo is hiring. The job interview is a cap-throwing trial.

    SOULS CAPS is a roguelite deckbuilder played to the beat. Every throw has two beats: the measure, then the impact. Your rhythm decides how many caps fall. Your deck decides what they're worth.

    A rhythm phrase opens every throw. Every note you hit charges your puck, every PERFECT pushes the multiplier up. Keep the combo going while the recruiter speeds up, slows down, and slips cursed caps into your stack.

    Your puck slams into the stack. Caps flip over and their effects chain together: devourings, resurrections, vortexes, landslides, chains…

    Before every first throw, you draw a hand of caps and choose where they go: on top of the stack or at the bottom. Arrange your stack to set up your combos.

    Skeletons raise their dead: what has fallen falls again and scores again.

    Imps devour whatever comes after them. What they burn will never score, but every meal makes them hungrier.

    Golems crush one another and build up mass from throw to throw, until they unleash it all at once.

    Arcane chains, multiplies, and reaches the bottom of the stack where the cascade never goes.

    Every cap comes in four rarities: common, rare, holo and prismatic.

    At MEGACAPS, spend your essences: cap boosters, marbles and pucks. Rip the booster open, keep what you want, grow your collection.

    Thirteen pucks, each with its own rhythm pattern and marble slots: passive or active abilities that power up your throw. Save a marble for the right moment, then let it loose.

    Difficulty isn't a slider, it's a contract. Sign clauses, build your contract, climb all eight rungs. Every clause pays a bonus that matches the risk.

    Three worlds, fifteen stages, one life: twelve interviews, three of them against a Big Shot, and one Merchant per world. The job is waiting for you at the very top.

    • 420 caps to collect

    • 76 marbles, 13 pucks

    • 3 worlds, 15 stages, one life

    • 15 to 20-minute runs

    Demo Dispo

    Souls Caps Trailer

  123. 101

    Vampire: The Masquerade - Oaths & Ashes

    Vampire: The Masquerade - Oaths & Ashes header image
    Released 6 hours ago
    Type: game
    Dev: Revive The Spark
    Pub: Revive The Spark
    Genres: Adventure Indie RPG
    About
    Screenshots
    Videos

    Beneath the city's gleaming façade, the clashing vampire factions have carved Berlin into a chessboard of blood and influence. The balance of power needs to be disrupted, if the old order enforced by the Ivory Tower is to prevail.
    And you are the disruption.

    Sent by her Camarilla masters, Alice must navigate the intricacies of the politics at play to destabilise the region and sow discord, ensuring no one faction claims ultimate dominion.

    As she sinks her teeth deeper into the city, she encounters Lenz, who is scraping by on the fringes of the undead society. Their destinies intertwine, forcing a precarious alliance. Now, they must choose: cooperate or betray one another to survive the perilous nights ahead.

    Alice's efforts to destabilise the city's factions are directly reflected on a living map of Berlin. This landscape is a shifting web of contested territories, where each political maneuver brings a district closer to or further from her grasp. To achieve the task set by her masters, she must strategically influence and command the mortals and Kindred she encounters, utilizing Disciplines, the supernatural gifts of the undead.

    Meanwhile, Lenz survives by other means. Lacking Alice's superior Disciplines, he turns to his Alchemical knowledge to level the playing field. He crafts varied formulae through a hands-on Alchemy System that grant him new abilities and open conversation paths that would otherwise be closed to a Thinblood.

    Every conversation is a battleground. Dialogue unfolds through a branching system of choices that shape relationships, reveal secrets, and open doors or slam them shut permanently. Alice's Disciplines and Lenz's Alchemical arsenal can be brought to bear at key moments, unlocking options unavailable to the unprepared and tilting the odds in your favour. 

    Berlin's vampire society is vast, fractured and treacherous. From the antagonistic Anarch gangs on the surface to the remnants of old, proud Camarilla, the city's Kindred each pursue their own agendas with ruthless conviction. 

    In the midst of it all, Alice must navigate through uneasy alliances and cutthroat politics. As a Ventrue of cold composure, calculating intelligence, and utter ruthlessness beneath a civil veneer, she has been sent to Berlin with a single, overriding mission: to ensure the city's underworld remains fractured, and that no one rises to claim it whole. Driven solely by her ambition, she acknowledges no possibility of failure.

    A Thinblood punk from Berlin's divided streets, Lenz survives on the margins, oblivious to any grand schemes. His existence is a haze of drug-laced blood, punctuated by the strange, smoldering visions that Ashe unlocks in him... visions of those who came before and whispers from vampires long reduced to ash speaking only to him. Whether that makes him cursed or gifted, he hasn't decided. Most days, survival feels like enough of an ambition.

    When their worlds collide, neither emerges unchanged. Bound together by circumstances neither chose, Alice and Lenz must decide whether the other is an ally worth trusting, or a liability worth betraying.

    A deep Visual Novel steeped in the rich lore of Vampire: The Masquerade. Featuring branching storylines and gameplay mechanics inspired by the 5th edition tabletop RPG, this game is designed to be effortlessly accessible for newcomers while offering depth that long-time fans will appreciate.

    • Play as both Alice and Lenz, two contrasting characters. Each possesses unique mechanics, motivations, and goals.

    • As Alice you will utilize Disciplines - supernatural abilities that subtly sway or forcibly dominate others to fulfill your ambitions.

    • Take advantage of Lenz’s Alchemical prowess and brew potions to unlock new dialogue options and shape conversations your way.

    • Take control over the ever-shifting political map of Berlin by carefully manipulating the five warring factions.

    • Manage your Hunger by satisfying the ever-present bloodthirst, but be careful to maintain The Masquerade and keep the mortals unaware of your existence.

    • Immerse yourself in Berlin's grimy underbelly, where junkie-riddled gang hideouts contrast sharply with grandiose opera houses and glistening hotel penthouses.

    Step into the shadows of the vast World of Darkness, a universe spanning decades of tabletop legend, novels, and games. Immerse yourself in the rich, sprawling mythology of vampire clans, ancient conspiracies, and the Masquerade that has been keeping humanity blind for centuries. 

    Whether you are a veteran of this universe or just beginning to uncover its mysteries, the dark secrets and extraordinary wonders of the world of "Vampire: The Masquerade" will keep you immersed in a captivating story for 20–25 hours!

    Vampire: The Masquerade Oaths & Ashes - Release Date Reveal Trailer

    Vampire: The Masquerade - Oaths & Ashes TRAILER

  124. 100

    Piggy Monte

    Piggy Monte header image
    Released 6 hours ago
    Type: game
    Dev: HuddyGames
    Pub: HuddyGames
    Genres: Casual Indie
    About
    Screenshots
    Videos
    A 3D top-down shell game: little banks, one golden coin, keep up.

    Push chips onto the felt and watch the golden coin drop into a piggy bank. Then track it while they hop and cross the table — straight swaps, feints that travel all the way out and come back, three-way cycles, and formations that carry the banks up and down the board as well as across it.

    Pick right and a heavy steel hammer winds up, holds, and slams. The bank caves in, fractures, and bursts — coins, cash and confetti everywhere, then straight into your vault, counting up one rising ding at a time. Pick wrong and you watch the piggy that did have it rear back and heave your entire pot out through its snout.

    Priced like a shell game, not a slot machine

    A win pays a thin margin over your stake. A loss costs the whole pot. It takes six or seven clean reads to make one mistake back.

    N-to-one is the fair price for a guess, and nobody plays a shell game by guessing. So the table is priced against someone who can actually follow it — track the coin and you grind upward, guess and the house grinds you down.

    Fourteen rooms

    You start at THE KITCHEN TABLE with $500 and hundred-dollar chips. Thirteen rooms sit above it, and each is a different place — its own felt, wood, trim, lighting and lamp, not a recoloured table.

    Every door costs about three of that room's top-limit hands, so a new one opens every few minutes and the climb still takes all evening. By THE LAST TABLE there are nine banks, three moves in the air at once, and no colour left in the room at all.

    Four ways for a hand to get out of hand


    • GOLDEN ROUND — the whole table turns to solid gold, crowns and all, and pays six times the win.
    • LUCKY RUSH — the felt goes green, every piggy grows dollar signs for eyes, and the hand plays for triple stakes in both directions.
    • PAY DADDY — the floor drops out, a vault door blows off its frame, and you get ten seconds alone with a tractor beam and an acre of gold.
    • SMASH RUN — a pen of piggies loose on the felt, twelve seconds, one hammer. They run from it.

    The back room

    Fifteen upgrades, permanently stocked in a fixed order — nothing randomised or hidden, so you can plan a run toward a particular build. The ones that matter help you SEE: a slower shuffle, an x-ray flash halfway through, a tell on the loaded bank, one free re-pick when you guess wrong.

    No assets, on purpose

    Every model, sound and note of music is generated in code at startup. One file, no installer, no runtime to install, no asset folder.

    Play money only. Nothing here can be wagered, bought, or cashed out.

    Main trailer

  125. 99

    Elyndor: Age of Three Realms

    Elyndor: Age of Three Realms header image
    Released 6 hours ago
    Type: game
    Dev: FishForge
    Pub: FishForge
    Genres: Strategy
    About
    Screenshots
    Videos

    A word from the developer

    I've loved strategy games since I was a kid: building, growing, and figuring out how to win the next battle. Online strategy games with other people, though, have always made me a little nervous. I'm a bit socially anxious—storming a fortress is fine; switching on voice chat is another matter.

    So I kept wishing for a single-player strategy game where I could face computer-controlled opponents and build at my own pace. Since I'm a game programmer myself, I spent my spare time making Elyndor: Age of Three Realms, first for my own enjoyment, and now for anyone else who might enjoy it. I hope you like this little world too. Leave the social pressure outside the gates; the NPCs will take care of the strategic pressure.

    A continent divided between three peoples

    After the night of Starfall, the old empire fell apart. The humans of Dawnlight, the Redfang orcs and the Silverleaf elves established their own realms, competing for villages, relics and leyline oases. At the heart of the continent, the Starfall Royal City remains in the hands of the empire's surviving forces.

    In Elyndor: Age of Three Realms, you begin with a frontier village. Develop its economy, train an army and explore the world as you build a kingdom in a long-running struggle against rival AI lords.

    Build your village and make every resource count

    Produce Timber, Mystic Clay, Star Iron and Provisions. Upgrade resource fields and build warehouses, markets, academies, barracks and defenses. Construction and military preparations draw on the same resources: will you expand production first, or train troops before your neighbors are ready for war?

    Choose one of three distinct peoples

    • Dawnlight humans offer balanced development, skilled engineering and strong mounted warfare.

    • Redfang orcs train quickly and favor aggressive play, using raids to build an advantage.

    • Silverleaf elves excel at scouting, trade and defense, protecting their lands with mobility and traps.

    Each people has its own architectural style, troop roster and strategic strengths. Find a pace that suits you, then try a different approach in your next campaign.

    Compete with AI lords who develop their own realms

    Other lords have villages, resources and armies of their own. They build, research, scout, raid, claim oases and found new villages. Read the map, rankings and battle reports to see where threats are growing. Reinforce your borders early, or strike before a rival's expansion becomes a problem.

    Scout, march and lay siege

    Train infantry, cavalry, scouts and siege engines. Plan raids, reconnaissance, reinforcements and attacks. Walls, traps, hero bonuses and garrisons all affect the outcome, while rams and catapults help break through enemy defenses. Every march takes time: coordinate troops from several villages to turn local victories into territorial gains.

    Develop heroes and compete for oases

    Send your hero to explore relics, gain experience and equip useful items. Clear wild creatures from leyline oases and claim them for extra production in nearby villages. Outposts beyond your walls need troops and supplies too.

    Grow into a kingdom and pursue the final objective

    Transport and exchange resources through the market to support the front line and new settlements. Build your realm's renown, found villages and organize production, reinforcements and attacks across several fronts. When your economy and armies are ready, march on the Starfall Royal City and complete the campaign.

    Create campaigns with world seeds and adjust the map size, game speed, AI count and difficulty. Multiple world saves, manual saves and backup recovery let you enjoy a long campaign of conquest at your own pace.

    game2

    game1

  126. 98

    Carom Crashers

    Carom Crashers header image
    Released 6 hours ago
    Type: game
    Dev: ByteSan
    Pub: ByteSan
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    🎱 Bank shots over direct hits - a billiards-flavored shooter

    In Carom Crashers, ricochets make you stronger. Hit directly for x1 damage, bounce off one wall
    for x1.5, two walls for x2 - touch a third wall and the shot vanishes. Enemies hiding around
    corners or behind cover? If the angle is right, every wall is your weapon.

    A free demo is available now - it includes the full core loop, couch party and Remote Play
    Together, and your coins and challenge progress carry straight into the full game.

    🛋️ Couch party - plug in a pad, press A

    During any bot match, press A on a gamepad and a friend instantly takes over a bot slot (up to 4 players).
    The camera zooms out to show the whole arena. With Remote Play Together, Steam friends join your
    couch party without owning the game - one copy, four players.

    👾 4-player last-one-standing · 2v2 teams

    Free-for-all brawls in a quarter-view arena, or Blue vs Red 2v2. Round-based, with a 90-second
    sudden death that forces a finish.

    🔫 12 water guns · 4 traps · 6 round-changing mutators

    Soaker, rapid, heavy, piercing (re-hits on every wall bounce), spread, sticky, mega -
    plus sniper, ricochet, surge, spray, and quake. Spike traps, bounce pads, mines, slow bombs.
    And 6 mutators that flip the rules each round (Super Cushion, Air Hockey, All-Spread, Trap Frenzy,
    Fast Shot, Speed Rush) so no two rounds play alike.

    🐤 7 characters - pricier isn't stronger

    Chick is free; unlock the other six with coins - Hazmat, Hoodie, Knight, Ninja, Samurai
    and Spaceman
    (150-300 coins each). Every character trades a strength for a weakness across
    8 stats: move speed, health, fire rate, damage, defense, starting ammo, traps, aim preview.
    Price buys extremity, not power - you win by skill, not grind.
    8 color skins let you make any of them yours.

    🏆 28 challenges · daily goals · match grades

    28 challenges track everything from your first bank-shot kill to map mastery, and they double as
    Steam achievements. A daily challenge rotates every day for bonus coins, and every match
    ends with a grade (S-C) and a reward. Personal bests are kept for your best combo and biggest round.

    🗺️ 6 arenas - same rules, new angles

    The pure-billiards Classic, octagonal Pillar Plaza with 45° cushions, the S-shaped
    Zigzag Canyon with moving cushions that redirect shots mid-flight, sightline-cutting
    Foggy Maze, long-bank Winter Rink, and the confetti-and-ember Festival Yard.
    Every map turns cushion angles back into a puzzle.

    🌐 Online · bots · practice range

    Play online via Steam friend invites and Quick Match. Solo? Full bot matches where coins and
    challenges all count
    , plus a tutorial and dummy practice range to learn your angles.

    play clip2

    play clip

  127. 97

    Carve The Cave Together

    Carve The Cave Together header image
    Released 6 hours ago
    Type: game
    Dev: Gooder Games
    Pub: Gooder Games
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Play it alone or with friends.

    A co-op incremental game for one to four players. You start in a tiny clearing in the middle of solid rock, with no gravity and no map. Throw a ball and it bounces, carving a tunnel until the rock stops it. Then throw another.

    Four players, one cave. Invite friends, or hand anyone your cave code. Friends can drop into a cave that's already running, and each of you throws at your own pace.

    Nothing slows a throw down here but the rock. Every ball keeps flying until its hits run out.

    The Splitterball splits into three. The Lance drills a dead-straight tunnel. The Charge blows a hole in the wall. The Rot Ball rots the rock from the inside, the Arc Ball zaps everything near it, and the Magnet pulls your other balls to where it lands. Then pick how to throw them: a Single Shot, a Spread, a Twin back to back, a Broadside wall of shot, or a Sentry that keeps firing on its own.

    Everything you mine rattles down a pachinko board, and where it lands decides what it pays. Crates buried in the rock hold the upgrades for the machine, and crates buried deeper out hold richer ones.

    Hundreds of upgrades, on a map covered in fog. Buy one and its neighbours light up.

    Four stones are buried out in the dark. Break a pair and a line points the way. Break all four and the one golden piece wakes up. Deep out there, crystal shatters in a ripple from a single hit, and ringing metal shrugs off everything but your special balls.

    Also in the game

    • Online co-op for four players through Steam

    • Mouse and keyboard, or the whole game on a controller

    • 14 interface languages

    • Colour-blind mode and larger text

    • Five save slots, and you can keep digging after you win

    Trailer

  128. 96

    Poopcremental Farm

    Poopcremental Farm header image
    Released 6 hours ago
    Type: game
    Dev: Edgar IX
    Pub: Easy Grind Games
    Genres: Casual
    About
    Screenshots
    Videos

    ANIMALS POOP, YOU TAKE ALL THE PROFIT.

    Poopcremental Farm is a short and funny incremental game about turning nature’s least glamorous product into a rapidly growing business empire.

    You won’t plant crops. You won’t build barns. You won’t spend three hours deciding where to place a decorative fence.

    You only buy animals.

    They poop.

    You collect it.

    That’s the business model.

    Start small, expand your increasingly crowded collection of professional poopers, and reinvest your suspiciously earned fortune into even more animals. Different species produce different rewards, and every new purchase brings you one step closer to achieving the dream nobody was brave enough to dream: industrial-scale poop collection.

    And one more thing - Are you dedicated enough to get that "Golden Farm" award?

    FEATURES

    • Buy a broad variety of animals.

    • Collect an ever-growing amount of poop.

    • Extract undigested corn from the turd masses.

    • Turn leftover poop into money.

    • Hire helpers to collect poop automatically.

    • Complete contracts for extra rewards.

    • Unlock powerful upgrades through the Corn Tree (this is why you bothered extracting it in the first place).

    • Discover rare golden, rainbow, and toxic droppings.

    • Fill your Breed Album and Poop Album.

    Buy animals. Collect poop. Get rich. Repeat.

    It’s honest work. Probably.

    Gameplay

  129. 95

    Sydwater

    Sydwater header image
    Released 7 hours ago
    Type: game
    Dev: Hazey Games
    Pub: Hazey Publishing
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Conquer The World

    Sydwater is a wide open world to explore and conquer from the reign of the Wicked Badmen. There are many areas in Sydwater from Springwood to the Opera House, along with many iconic Australian landmarks to explore and liberate from the hands of the Wicked Badmen,

    Wicked Badmen

    In Sydwater there are many different enemy types. Each enemy offers a different combat experience and will make the player choose different playstyles for the different situations they find themselves in. Whether that be blasting fools with shotguns or sniping a Deadeye to even the playing field.

    Combat with Physics

    Combat in Sydwater is Physics Based meaning each shotgun blast and every ping with the rifle has a different impact on the different enemy types and enables the enemies ragdoll with Unreal Engine physics. With many different weapons and combat encounters to find in the world the Player can have fun sending Wicked Badmen flying or silently casting fire spells on them from a distance.

    Vehicles

    Sydwater has many vehicles all over the world, discover different cars while playing and use them to traverse the open world, you can also run people over at high speeds and see how far you can send their bodies flying. There are many different vehicles including: Pirate Ship, Cop Car and even a Train.

    Permadeath

    In Sydwater the Player can easily send many Wicked Badmen to the grave, however, if the player gets sent to the grave themselves it is a permanent death, meaning the player can not continue that run of the game, they will have to respawn or restart the game to continue the game.

    Magical Powers

    Magical Powers have been granted to the Player by the Master Wizard of the land. Blink Teleport allows the player to teleport forward where they are aiming and Sloth Sense is the ability to slow time for bullet time precision. The player can even hire his best friend The Master Wizard Slorath to cast the spells for him later in the game.

    Spawn System

    The Player is given a Spawn Menu, which allows them to set their spawn anywhere in the world, wherever they choose. The world respawns with the player so each spawn point you choose offers a different experience depending on where the player chooses. Player homes are also available offering cash and guns.

    Befriend Friends

    All throughout Sydwater, the Player can find many different friendly plushies and can befriend them and let them rest on your back, helping you navigate the world and meet the different characters that can be found in the game. The player can find many unique characters including Detectives, Witches, Wizards and Cold Blooded Reptiles.

    Customisation

    The Player can choose from a range of different friendly costumes in the game and also Wicked Badmen characters, the Player is encouraged to play around and find their perfect style.

    In-Game Achievements

    There are a bunch of Achievements to hunt in Sydwater. From spawning in friends to sending souls to the grave. The Achievements are built into the game meaning that the player can easily find them and they will respawn with the Player each run. There are also hidden Achievements and a Platinum Achievement all built into the game.

    Different Dimensions

    There are two different dimensions in Sydwater, the 7th Dimension with classic Wicked Badmen and the 9th Dimension with a Zombie mode. The game can be completed in both dimensions.

    Disclaimer

    Sydwater is solo-developed and was all learnt from various online guides and tutorials, it is still the first game developed by Hazey Games, it has been optimized as thoroughly as possible while still maintaining core gameplay components. On Recommended hardware the game plays at around 30FPS.

    Gameplay Features Trailer

  130. 94

    Mazehold

    Mazehold header image
    Released 7 hours ago
    Type: game
    Dev: Dani´s Workshop
    Pub: Dani´s Workshop
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    One siege. Twenty minutes. No waves. No breaks.

    MAZEHOLD is a tower defense roguelite where the horde never stops coming. You build, adapt and fight while the enemies keep pouring in – and at minute 20, the final boss of the world marches on your castle. Hold the keep, or watch it fall.

    Every tower is a wall. Every wall is a weapon.

    You don't defend a path – you build it. Wall the horde in, send it the long way round and make it march past every tower you own. Double the path, triple it: the longer they walk, the longer they burn. Every run rolls a fresh map layout, so no two mazes are ever the same.

    15 towers. 104 combos. Your deck, your build.

    Before every run, you pick six towers for your deck. Place them side by side and they lend each other their powers: arrows turn poisonous, mortars rain frost shells, lightning forks and chains through the horde. 104 combos are waiting to be discovered in your Combo Book – and the Forge hides 13 masterpieces.

    Every kill makes you stronger. Every choice matters.

    Fallen enemies drop XP. Level up mid-battle, pick one of three cards and bend your build in the heat of the fight – or pay gold to reroll and gamble for better. Take three cards for the same tower and the golden card appears: choose one of three transformations, and that tower type plays by new rules for the rest of the run. 45 transformations in total. Rain, snow and storm roll in and change the battle. The plan you start with is never the plan you finish with.

    Your castle fights back.

    Every tower brings three abilities to your Lab – 45 in all. Research what your deck needs, take up to three into battle, then aim and unleash them straight from your castle: Firestorm, Cannonade, Light Pillar and many more. When your maze is about to break, they are your last line of defense.

    Win or lose, every run pays out Fragments. Spend them on permanent upgrades and unlock new towers – you will come back stronger.

    Seven worlds. Every one plays differently.

    Every siege begins in the Grassland. Then you take your maze into six worlds that bend the rules – each with its own event, its own enemy and its own final boss:

    • Mountain – rock plateaus extend your range, but rockslides bury your towers.

    • Volcano – lava rises and scorches your towers. Repairs cost gold.

    • Swamp – eternal fog cuts your range, and building takes twice as long.

    • Glacier – the ice carries your towers – until the thaw sinks them.

    • Graveyard – the fallen come back as apparitions, and the Witching Hour sends them floating through your maze.

    • Hellmouth – three portals, three full hordes. Merge their paths with your maze – or be overrun.

    And then the demons arrive.

    Zombies rise again, wolves hunt in packs, rogues leap over your towers and dragons fly straight over your maze – 14 enemy types, each with its own tricks. Mid-siege, the Werewolf, the Necromancer and the Demon General try to break through. And at minute 20, the world's final boss comes for your keep: the Demon Lord, the Stone Giant, the Lava Worm, the Bog Warden, the Frost King, the Butcher – and in the Hellmouth, the Demon Lord in his true form.

    Features

    • Tower defense without waves – one relentless 20-minute siege per run

    • Build your own maze on maps that change every run

    • 7 worlds, each with its own final boss

    • 15 towers, 104 combos, 45 transformations and 13 forge masterpieces

    • Build your deck: pick six towers before every run

    • Draft cards as you level up – reroll if you dare

    • 45 abilities, fired straight from your castle

    • 14 enemy types, 3 demon bosses and 7 final bosses

    • Rain, snow and storm that change the battle

    • Permanent progression: earn Fragments win or lose and unlock new towers

    • Normal, Speed and Chaos modes

    • Weekly Challenge and Custom Challenges you can share as a code

    • Over 100 Steam Achievements

    • Fully playable in 8 languages

    Think you can hold the keep? Play the free demo today – and wishlist MAZEHOLD so you don't miss the launch!

    MAZEHOLD - Release Trailer

    MAZEHOLD - Challenge Mode Trailer

  131. 93

    AXIS FALL

    AXIS FALL header image
    Released 7 hours ago
    Type: game
    Dev: Panta Rhei
    Pub: Panta Rhei
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Move the block to explore possible paths.

    Fall to reach new areas.

    A very, very “light” puzzle game with a soothing atmosphere.

    AFV1

  132. 92

    Crownfront

    Crownfront header image
    Released 7 hours ago
    Type: game
    Dev: KolaCape
    Pub: KolaCape
    Genres: Indie Strategy Free To Play
    About
    Screenshots
    Videos

    Crownfront is a free turn-based strategy game in the shape of a classic RTS: gather wood, raise buildings, train units and attack. Everyone takes turns, on a chessboard, with no clock.

    Your farms decide your army

    Soldiers and archers eat every turn, and your castle makes no food. Run short and your units starve.

    Fight through the fog

    You only see what your units can see. Explored land stays on your map, but only as you last saw it.

    Last castle standing wins

    Play a 1v1 map or a four-player map against up to three AI opponents, each set to Normal or Hard.

    What's in the game

    • Single-player, turn-based, no clock
    • Workers, Soldiers and Archers
    • Castle, Farm and Barracks, with castle upgrades to Level 3
    • Fog of war and a day and night cycle
    • Save and load mid-match
    • Eight languages

    Made by one person, with a content update every month after launch and a major update in January.

    Official Crownfront Gameplay Trailer

  133. 91

    Pyramids

    Pyramids header image
    Released 7 hours ago
    Type: game
    Dev: GraphXGames
    Pub: GraphXGames
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Enter the mysterious pyramids of ancient Egypt and solve 60 puzzles inside the pyramids.

    Your goal is simple: place every diamond on the stand of its matching type. But reaching the stands is anything but simple.

    Each level is a puzzle filled with walls, stones, diamonds and matching stands, fire, floating bubbles, balls, and paired teleporters.

    Gravity pulls objects downward, so nothing can simply remain suspended in the air exclude bubbles. Stones, diamonds, and balls can be moved directly, while bubbles move only under external force..

    Push a bubble onto fire and both will disappear. Put a stone directly above fire and it can be burned away. Balls of the same type that come together will match and collapse, opening new paths.

    Teleporters can also change the rules of movement. Place an object on a teleporter entrance and it will instantly travel to its paired destination—provided the destination is free.

    Clear blockages, rearrange obstacles, exploit gravity, and find the right sequence of moves to open a path for every diamond.

    But think carefully: the clock is ticking, and a single misplaced block can completely change the puzzle.

    Master all 60 levels and prove that you can conquer the pyramids of Egypt.

    Pyramids Review

  134. 90

    Pixel Pause: Color by Number

    Pixel Pause: Color by Number header image
    Released 7 hours ago
    Type: game
    Dev: BrainTile Studio
    Pub: BrainTile Studio
    Genres: Casual Indie Free To Play
    About
    Screenshots
    Videos

    Take a Pixel Pause.

    Relax with a free pixel art coloring game. Choose a picture, match colors to numbers, and bring it to life one pixel at a time. Enjoy a short coloring break or settle into a detailed scene, with gentle sounds accompanying each brushstroke.

    • 80 free pictures across five albums, with hidden bonus pictures to discover as you color.

    • One picture, four different looks: Classic, Mosaic, Bricks and sparkling Jewels.

    • Make yourself comfortable with light and dark themes, adjustable highlights, and soft kalimba or singing bowl sounds.

    • Helpful tools and playful painter ranks unlock as you color, including binoculars, a 2×2 brush and a color picker.

    • Steam Cloud and achievements. Keep your progress across computers and earn achievements as you color.

    • Play at your own pace. No timers or daily tasks. All base-game pictures, four styles and painting tools are free.

    Want more to color? Optional DLC packs add themed picture collections. Selected packs also add special styles you can use on every picture in the game.

    Pixel Pause Trailer en

  135. 89

    Gobs & Gears

    Gobs & Gears header image
    Released 7 hours ago
    Type: game
    Dev: GOBLINTEK
    Pub: GOBLINTEK
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    Gobs & Gears is a scrappy logistics puzzle. Raise Scout Towers to burn away the Fog. Find lost Buildings and reclaim them. Run Trundler routes through mountains and rivers to deliver the goods. Craft the resources you need, rip it all up, pocket the Salvage and chase the next objective.

    Nothing's Permanent. Nothing's Wasted.

    Build the route that does the job. Tear it all up, pocket the Salvage and move onto the next objective. Build it wrong? Good! That's half the fun. Rip up Trundlers, blow up Buildings, obliterate mountains and water and build back up.

    Push through the Fog

    The land is covered in dense Fog. Build Scout Towers to reveal the land in bursts and uncover the lost Buildings waiting to be brought back online. Every reveal is another problem to solve.

    Wire It Back Together

    Bring lost Buildings back to life by routing the right Resources to them. From Rubble all the way to the Boom Core. Every Reclaimed Building is another step towards building the BIG BOOM.

    Deliver the BIG BOOM

    The Gob King wants his bomb and he wants it NOW! Get moving!

    Features

    • 16 Resources across 6 tiers of crafting

    • 26 Buildings to route, convert and combine

    • ~281 quadrillion procedurally generated maps, a fresh factory layout every time

    • 42 Achievements

    • Single Player, Steam Cloud, Controller Support

    The Gob King wants his bomb and he wants it NOW! Get moving!

    Release Trailer

  136. 88

    Among Paws

    Among Paws header image
    Released 7 hours ago
    Type: game
    Dev: HOGO Games
    Pub: HOGO Games
    Genres: Casual Early Access
    About
    Screenshots
    Videos

    CATS, FISH, AND SUSPICION

    Among Paws is a cozy 4–8 player social deduction party game where sneaky cats steal fish at night, accuse each other in the morning, and race to become the first 5 kg champion.


    Every night, one or more cats wake up with a secret plan: steal the fish without getting caught.

    Steal the fish carefully. The other cats may be sleeping, but every suspicious move can come back to haunt you in the morning.

    HOW IT PLAYS

    When morning comes, everyone gathers around the table to discuss, bluff, defend, and accuse.

    Choose carefully.

    Accuse the real thief, and the innocent cats share the fish.

    Accuse the wrong cat, and the thief enjoys the feast.

    Discuss in the morning
    Innocent cats search for clues while thieves bluff their way out.

    Vote for the suspect
    The table decides which cat looks the most suspicious.

    STEAL, BLUFF, ACCUSE

    Steal the fish at night
    Sneaky cats make their move while the others sleep.

    Bluff your way out
    If you are the thief, stay calm, act innocent, and convince everyone to blame another cat.

    Catch the real thief
    If you are innocent, listen carefully, watch the table, and vote before the thief gets away.

    Every round is short, social, and chaotic. One clever lie or one perfect accusation can change who gets the fish.

    RACE TO 5 KG

    Every successful round makes the winning cats heavier.

    Winners eat the fish, grow bigger, and get closer to victory.

    The first cat to reach 5 kg wins the game.

    No eliminations, no waiting
    Every cat stays in the game, and every round matters.

    Even if you lose a vote, you are never removed from the match. You keep playing, keep accusing, and keep fighting for the next fish.

    WHY PLAY AMONG PAWS?

    A colorful twist on social deduction

    Fast rounds built for friend groups

    Cute cats, suspicious behavior, and chaotic accusations

    A race-to-5 kg victory goal instead of player elimination

    Voice and text chat support for bluffing, arguing, and meowing your way to victory

    Gameplay Trailer

  137. 87

    SOMNIMAZE

    SOMNIMAZE header image
    Released 7 hours ago
    Type: game
    Dev: K2S Game Studio
    Pub: K2S Game Studio
    Genres: Casual Indie
    About
    Screenshots
    Videos

    That night, after playing a maze, I dreamed I was in one.

    Find your way through five mazes and wake up to a refreshing morning.

    What do I do?

    It's just a maze. Move around and find your way out.

    There are no horror elements. It's just a maze.

    There is no elaborate story. It's just a maze.

    There are no puzzles or riddles. It's just a maze.

    There is no game over. It's just a maze.

    Controls

    Move: WASD

    Run: Left Shift

    Look around: Mouse

    Languages

    If your language is not supported, the game defaults to English.
    There is no complicated story, so you should be able to play even without a translation.

    If you would like a translation, you can find the language files in "Steam/steamapps/common/SomniMaze_Data/StreamingAssets/Localization/". Adding or editing these files will make your changes available in the game.

    GamePlayTrailer

  138. 86

    Potion-making: Path of the Alchemist

    Potion-making: Path of the Alchemist header image
    Released 7 hours ago
    Type: game
    Dev: Oduvan Games
    Pub: Beverlor
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    STEP INTO A WORLD CREATED BY ALCHEMY

    Master Fulcanelli's forbidden spell has thrown the magical world out of balance. Now the First Tree, creator of all living things, calls upon new alchemists to undo his mistake.

    BREW POTIONS AND OUTRACE YOUR RIVALS

    Gather ingredients, brew Potions, and combine them into increasingly complex Recipes. Use your opponents' Recipes, cast Spells, and wield Talismans — and be the first to reach three Places of Power to save the magical world from destruction.

    EXPERIENCE A BOARD GAME CLASSIC IN A NEW WAY

    Potion-making is a digital adaptation of the beloved board game that has sold over 300,000 copies in the past 20 years. Compete against AI opponents or play online with friends.

    HOW TO PLAY

    Each turn consists of four phases: Sorcery, Creating, Travelling, and Replenishment.

    Sorcery

    Cast Spells and use Talismans to gain extra actions, ingredients, and Potions — or instantly change the situation on the board.

    Creating

    Complete Recipes using ingredients and finished Potions — your own or your opponents'. The more complex the Recipe, the more powerful the Power Token you receive.

    Travelling

    Use your Power Tokens to move across the Travel Board. Reach three Places of Power before your opponents to win.

    Replenishment

    Draw new cards and prepare for your next turn. Choose between Recipes of varying difficulty and plan your next combination.

    The fate of this world is in your hands. Don't let it disappear!

    EXPLORE THE WORLD

    Play across different corners of the magical world, where new obstacles and challenges await. Available Travel Boards:

    • Library of Five Worlds

    • The Soaring Islands

    • The Great Forest

    • The Snow Realm

    • The Underwater World

    • The Valley of Creation

    DLC

    The world of Potion-making will continue to grow, with more expansions already planned:

    [DLC] Story Campaign
    Face Fulcanelli himself and restore balance to the world in a story-driven campaign set in the abandoned world of the First Tree.

    [DLC] School of Magic
    A classic score-based mode where alchemists compete to brew Potions as efficiently as possible. The player with the most points wins.

    [DLC] Heroes & Villains
    Choose a character with a unique ability and build your strategy around it. Who will you become — a Warlock or an Archmage?

    Release Trailer EN

  139. 85

    Flopball

    Flopball header image
    Released 7 hours ago
    Type: game
    Dev: Freefall Games
    Pub: Freefall Games
    Genres: Action Casual Indie Sports Early Access
    About
    Screenshots
    Videos

    Great plan. Shame about the slide tackle.

    Pass, shoot and try to stay on your feet. Flopball is a football party game for up to 6 players online, where a brilliant play can end in a spectacular goal—or a pile of players in the goalmouth.

    Control your own player, work with your team and find your chance to score. Just keep an eye on the opposition. Feet aren’t the only things they’re allowed to swing.

    Football. Fists. Physics.

    String together passes, sprint into space and unleash powerful shots. Shut down an attack with a slide tackle, or let your fists do the talking when things get crowded. Physical collisions and ragdoll tumbles can make even a terrible defensive effort worth watching.

    Teamwork and timing matter. You can work on the landing later.

    The pitch has other plans

    Play on a meadow, in a volcanic arena, inside a cathedral or out in space. Each of the four arenas has its own events ready to ruin a perfectly good game plan.

    Lightning, falling rocks, zombies and a black hole mean the player you’re marking might be the least of your worries.

    One power-up. Whole new ball game.

    Grab power-ups to gain an edge or throw a little chaos into the match. A flaming ball, a blast that sends rivals flying or a flipped screen can turn a straightforward play into a scramble to figure out which way is up—and where the goal went.

    Prefer to focus on the football? Customise your match settings, including the arena, ball type, match length, power-ups and arena events.

    Get the team together. The warm-up starts in the locker room.

    Invite your friends to a shared lobby and pick your teams. The playable locker room gives you somewhere to run around and rough each other up before the first whistle.

    When your friends are offline, take on the bots. Learn the basics in the tutorial before setting your sights on your first goal.

    Dress for the goal you want.

    Earn coins by playing, unlock cosmetic items and give your player a look of their own. Mix and match outfits and colours, save your favourite combinations and step onto the pitch in style.

    A good outfit won’t fix your aim. But you’ll look great in the replay of that fall.

    Gameplay Trailer

    Teaser

  140. 84

    Homemaking: Build & Decorate

    Homemaking: Build & Decorate header image
    Released 7 hours ago
    Type: game
    Dev: GameRED
    Pub: GameRED
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    A cozy sandbox about making a home. No timers and no tasks: just an empty lot, light from the window and an evening that is in no hurry.

    The home you see in your head

    Start with an empty lot and draw the house the way you have always pictured it: rooms, doors, windows, arches, wide panoramic openings. Paper the walls, lay the floors, hang the curtains and fill every room, from the sofa to the cup on the shelf, with a thousand pieces to choose from. Repaint anything, turn it, stretch it and put it exactly where you want it. There is no budget, and nobody will tell you a sofa does not belong in the kitchen.

    Step inside

    When the house is ready, walk right in. Open a door, wander from room to room, look out of the window and see the place through the eyes of whoever lives there. Photo mode keeps the moment, and the timelapse shows how it all began, from an empty lot to a warm evening, with a scrub bar and a free camera.

    Light that lives

    The day goes round the clock. In the morning the sun crawls across the floorboards, at noon the rooms fill with light, and at dusk the lamps come on and the house turns warm. Stop time at your favorite hour or let it flow on its own.

    Get it rated

    Send a finished home to be rated. Usually within a day it comes back with a score out of 100 and notes on five criteria: a complete home, atmosphere, composition, style and idea. One beautiful room will not carry an empty house, because the whole home counts. And if you would rather build just for yourself, simply keep it.

    Neighbors, clubs and tournaments

    When you start the game, an unexplored home is waiting behind the main menu. Step inside, look around and rate what you see. Join the clubs of creators you follow, fill your showcase with your best homes and enter club tournaments, each with its own brief, deadline and jury. Then the homes do the talking.

    Gameplay trailer

    Full trailer

  141. 83

    Dying Patience

    Dying Patience  header image
    Released 7 hours ago
    Type: game
    Dev: Setone Games Dark Games DGG
    Pub: Dark Games DGG
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    You want only one thing — for it all to end.

    For years, you cared for your mother until her illness began to destroy your life. Without even realizing it, you began to wish for her death — just so you would no longer have to hear her voice or see her exhausted face.

    Everything in this house is steeped in her illness.

    Each new night uncovers forgotten memories, changes the world around you, and forces you to confront what you tried to run from.

    But have you lost your own sanity?

    Explore the distorted house, carry out everyday tasks, uncover hidden memories, and gradually piece together the story of what is happening around you. The farther you go, the harder it becomes to tell the past from the present.

    Features:

    • First-person psychological horror focused on atmosphere and story.

    • A distorted house that changes with each new memory.

    • Short story episodes revealing the past of the protagonist and his mother.

    • Exploration, puzzles, and interactive tasks woven into the narrative.

    • A story about guilt, burnout, and feelings you don't always want to admit.

    Dying Patience | Trailer

  142. 82

    Specimen Zero

    Specimen Zero header image
    Released 7 hours ago
    Type: game
    Dev: Café Studio Games AG
    Pub: Café Studio Games AG
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    You wake up in an unknown place, and the last thing you remember is being kidnapped. But something has happened in this strange place, something out of the ordinary... something dangerous. You must find a way to escape. Because here, all you will find is death.

    • Explore a vast, dark area filled with secret buildings, a creepy hospital, and mysterious laboratories.

    • Solve puzzles and search for, collect, and use objects to find a way out.

    • Escape with your friends in online multiplayer mode!

    GAMEPLAY FEATURES

    • Multiple difficulty levels: Choose from different difficulty levels to match your playstyle. The difficulty can also be configured when creating private rooms.

    • Randomized item locations: Items can spawn in different locations across the map in each playthrough, making every game a little different.

    ENHANCED VERSION

    I've put a lot of work into this version and done the best I could with the resources available to me. Compared to the mobile version, this edition features several visual and gameplay improvements to provide a better experience on PC.

    • Improved visuals: Higher-resolution textures, normal maps, and additional graphical details.

    • Real-time lighting: Improved lighting to create a more immersive atmosphere throughout the game.

    • 3D spatial audio: Hear sounds around you and use them to help you survive.

    • Proximity voice chat: Communicate with nearby players in multiplayer.

    • Cross-platform multiplayer: Play together with friends on PC, Android, and iOS.

    • Private rooms: Create a private room and let your friends join by searching for its room name, regardless of their platform.

    • No ads or in-game purchases: Enjoy the full experience without ads or microtransactions.

    WHAT'S INCLUDED?

    Includes all previously released content:

    • 2 Specimen bosses.

    • 2 maps.

    • 13 multiplayer skins.

    A LITTLE NOTE FROM THE DEVELOPER

    Some bugs have been intentionally kept because of the laughs and memes they've created over the years. Yes, that includes the classic bug where your character gets cut in half while hiding under the bed. Some things are just too iconic to fix!

    I've done my best to bring this enhanced version to life, and I hope you enjoy playing it as much as I've enjoyed working on it.

    If you have any suggestions, feedback, or just want to share your thoughts, feel free to contact me at [email protected]. I'd love to hear from you!

    Thanks for playing and supporting the game!

    Specimen Zero Trailer

  143. 81

    Alpha 7: The Last Hope

    Alpha 7: The Last Hope header image
    Released 7 hours ago
    Type: game
    Dev: WarMov Studios
    Pub: WarMov Studios
    Genres: Action Indie Strategy
    About
    Screenshots
    Videos

    ONE TAP DEFENSIVE BULLET HELL

    DO YOU ENJOY SUFFERING IN GAMES?

    Alpha 7: The Last Hope is a brutal space survival speed-run. Survive the relentless Reptilian invasion by mastering the void with a single rule: you cannot shoot back.

    • One-Click Controls: Pure mechanics. Easy to grasp, an absolute hell to master.

    • Not a Single Shot: Your ship has no conventional weapons. Your defense mechanism is the tactical use of the environment and your absolute precision. If you want to live, you'll have to fly better than them.

    • Delve into the Lore: Unlock the Classified Files and become part of a universal-scale apocalyptic universe, all while Dave Richards is dying for some pozole with chilito and Jacinto Sanchez enjoys "guitar la tocarra" in space cantinas drinking... well, you know what kind of drinks.

    • Jukebox Mode: Enjoy the synthwave and cyberpunk style soundtrack to calm your nerves (or spike your adrenaline) between every attempt.

    • Packed with Content: You can use 12 different ships, play 2 game modes, read or listen to the lore across the 21 chapters of Alpha 7, enjoy the loading screen art, or just listen to the jukebox while you grab some taquitos or tamalitos.

    ALPHA 7 GAMING TRAILER

  144. 80

    Ghost Receipt - A Cyberpunk Pawnshop Simulator

    Ghost Receipt - A Cyberpunk Pawnshop Simulator header image
    Released 7 hours ago
    Type: game
    Dev: Benjamin Kistler
    Pub: Kistler Studios
    Genres: Casual Indie RPG Simulation
    About
    Screenshots
    Videos

    Welcome to Neo Haven

    Run your own cyberpunk pawn shop in Neo Haven, where every deal is a gamble and patience is your most valuable resource. Experience tense, high-stakes pawn negotiations: inspect mysterious items, question suspicious sellers, uncover hidden value, and spot counterfeits. Every action costs precious time, forcing you to make tough decisions before it's too late.

    At its core, master high-stakes thrilling pawn deals and exploit a constantly shifting economy : Stock your shelves, sell groceries, and outsmart a constantly shifting economy to grow your business. Along the way, uncover hidden stories and secrets in a city where information is worth more than money. Examine items to decide what to buy, with a simple storyline and hidden side details to uncover as you play as an intriguing side venue.

    🤝 Negotiate Pawn Deals

    Haggle and negotiate prices with customers, earn trust, examine suspicious items, and decide which deals are worth the risk. Some customers have a story to tell and others may have something to hide.

    🔍 Examine Every Detail

    Some objects deserve a closer look. Rotate, zoom, and inspect suspicious weapons, cyberware, relics, and digital devices to uncover points of interest. A damaged serial number. Fresh marks. Hidden details. Small discoveries can reveal valuable evidence and change what you know about an item. Sometimes the truth is hidden in plain sight.

    📦 Run Your Store

    Running a successful business starts with everyday work. Order products through a terminal system,wait for delivery,  unpack deliveries, stock shelves, organize inventory and keep your customers supplied. Buy a checkout android or a cleaning bot to help make your shop efficient and tidy.

    🕵️ Follow The Clues

    Not every mystery begins with a crime scene. Damaged cyberware, encrypted data shards and rare weapons may all be connected. Examine suspicious items, consult local contacts, and piece together the evidence. Once you crack a case, decide what to do with the intel: sell it to rival factions for cold cash, trade it for reputation, or bury it to protect yourself.

    ⚖️ Build Your Reputation

    In Neo Haven powerful organizations can be influenced with information or item sales. Support the City Security Division, work with Free Signal, the underground rebels, earn the trust of the independent Black Clinics, cooperate with SynTek, the city's leading corporation, or trade secrets with the information brokers.

    Faction reputation influences customers, pawn item opportunities, and faction requests. Increase your reputation by selling the right items to the right faction or by completing requests through the faction request terminal (Black market).

    🏪 Your Store. Your Style.

    The people you choose to trust can shape your business and the kind of item stock you focus on. Build a more conventional equipment and grocery store, lean into underground contraband, or specialize through the factions you support. Your deals, stocked items, and faction requests all contribute to that direction.

    🛡️ City Security Division
    Legal equipment and trusted customers.

    🩺 Black Clinics
    Cyberware and advanced medical technology.

    🖥️ SynTek
    Electronics, industrial goods, and other high-value equipment.

    📡 Information Brokers
    Rare technology and encrypted devices.

    ⚡ Free Signal
    Military surplus, weapons, and underground equipment.

    Supporting different factions can change the kinds of items and opportunities you encounter. Your choices visibly transform the street right outside your door, including selected NPCs, world objects, and weather.

    Features

    • Run your own cyberpunk pawn shop

      - inspect unusual items, negotiate deals, and decide which risks are worth taking. Run a clean shop or shift your business towards an underground hub.

    • Discover over 150 unique pawn items

      - from everyday junk to rare technology and suspicious items.

    • Keep the good stuff in storage

      Serve special customer requests and make a good profit for highly asked goods.

    • Manage your daily business

      - order supplies through a terminal, stock shelves, and keep your inventory moving and watch the market to sell at the right time or use the underground terminal to trade items with the factions.

    • Restore damaged goods

      - clean and repair items to increase their value.

    • Automate parts of your shop

      - unlock helpful upgrades, including an automated checkout android.

    • Customize and expand your shop

      - unlock additional space and decorate with shelves, posters, and neon signs.

    • Navigate a city of competing interests

      - manage Heat, faction reputation, trade licenses, police inspections, and raids.

    • Explore Neo Haven

      - visit a gun shop, a neuro-doc, and an information broker at the tram hub/station, surrounded by city traffic and NPCs.

    • Meet returning customers

      - discover personal stories as side dialogues as familiar faces return to your counter. Get their trust to unlock street rumours und rumour about special items.

    • Uncover hidden truths

      - investigate one complete Main Story case and several Side Story cases, connect clues hidden in pawned items, and uncover the secrets they hold.

    Game Trailer

  145. 79

    RIFTGROVE

    RIFTGROVE header image
    Released 7 hours ago
    Type: game
    Dev: Wanech
    Pub: Wanech
    Genres: Action Adventure Indie RPG
    About
    Screenshots
    Videos

    Riftgrove

    Every portal leads to another adventure.

    Riftgrove is a stylized 3D fantasy action RPG where exploration, combat, and character progression come together in a world of shifting wilderness and dangerous dungeons.

    Begin your journey in Haven, a peaceful sanctuary surrounded by mysterious portals. Beyond them lie hostile creatures, hidden treasures, rare relics, and powerful Champions waiting to test your skills.

    Four Ways to Fight

    Choose your combat style and adapt to the dangers ahead.

    • Knight — Stand your ground with close-range combat and defensive abilities.

    • Mage — Unleash magical attacks from your staff.

    • Ranger — Strike enemies from a distance with your bow.

    • Rogue — Fight with speed, agility, and precision.

    A Changing Wilderness

    Venture through procedurally generated environments shaped by rain, desert heat, snow, and ash. Each expedition presents a different landscape to explore, enemies to overcome, and rewards to discover.

    Defeat powerful Champions and continue your journey through portals leading to new wilderness regions.

    Explore Dangerous Dungeons

    Enter dungeons filled with enemies, breakable objects, treasure chests, and valuable rewards. Survive their challenges and face the Champions guarding their depths.

    Grow Stronger With Every Adventure

    Earn experience, increase your level, develop your character, and collect equipment and Ancient Relics. Discover valuable loot as you prepare for increasingly dangerous encounters.

    Return to Haven

    Between expeditions, visit Haven to manage your adventure, shop for supplies, and complete guild contracts.

    You'll also meet some friendly faces along the way, including BIG DOG and Penny, the Sunshine Puppy.

    Adventure awaits beyond the next portal.

    Riftgrove (Dungeon Boss Fight)

    Riftgrove (Ashen Wastes)

  146. 78

    Fast car simulation

    Fast car simulation header image
    Released 8 hours ago
    Type: game
    Dev: Marcello Studios Valkeala Software
    Pub: Valkeala Software
    Genres: Casual Indie Racing Simulation
    About
    Screenshots
    Videos

    STORY:

    Third person car driving simulation game. Player controls sport car and only mission is to find hidden golden coins in 3 different maps. Coins are hidden and player mission find them and not get stuck at different obstacles. Every level contains different amount of coins. Collecting coins will give player steam achievements. 3 maps: Horror Town, Bridge Town and Forest Road. Totally 15 coins and so 15 achievements, can you find all hidden coins in this car simulation exploration game

     

    FEATURES:

    • 3 maps

    • Drivable sport car

    • Collect coins to get steam achievements

    CONTROLS:

    • WASD = Movement

    • Space bar = Handbrake

    • Tab= Change camera

    gameplay

  147. 77

    Scherbenmark: The Old Mine

    Scherbenmark: The Old Mine header image
    Released 8 hours ago
    Type: game
    Dev: Stinky Cat Games
    Pub: Stinky Cat Games
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    Scherbenmark: The Old Mine is a single-player ASCII mining and management game about leading a fragile settlement into increasingly hostile depths.

    Recruit and organize a crew of miners, haulers, guards, carpenters, prospectors, and healers. Mark tunnels for excavation, establish supply routes, reinforce unstable passages, and bring valuable ore back to the surface. Every new chamber may contain wealth, forgotten structures—or something that has learned to wait in the dark.

    Your mine does not end at a single map. Descend from the Upper Tunnels into the Old Shafts, the Forgotten Halls, and eventually the distorted Rift Depths. Excavated passages, structures, hazards, and resources persist, allowing you to return to every level and expand your operation over time.

    Manage a Living Crew

    Every worker has a name, profession, experience, health, stamina, morale, equipment, traits, and personal statistics.

    Set profession-specific priorities or intervene directly when needed. Select individual workers or groups on the map, assign them to different levels, issue movement and guard commands, and inspect their current tasks and planned routes.

    Your workers are capable, but not disposable. Exhaustion, wounds, fear, darkness, unpaid wages, and prolonged danger can bring even a productive mine to a halt.

    Shape the Mine

     

    Excavate tunnels and chambers using draggable work zones and four priority levels. Build supports, ventilation systems, pumps, explosive charges, rails, stations, and moving ore carts.

    The mine itself is a persistent threat:

     - Unsupported chambers can collapse.

     - Toxic gas spreads through connected tunnels.

     - Water blocks passages and slows movement.

     - Darkness reduces perception and morale.

     - Rift distortion makes the deepest areas increasingly unpredictable.

    Good planning keeps the operation moving. Careless expansion can bury workers and cut entire levels off from the hoist.

    Defend What You Build

    Creatures roam the underground instead of existing only as abstract events. Guards automatically detect threats, protect workers, patrol assigned areas, hold defensive positions, and retreat when badly wounded.

    On the surface, bandit raids unfold directly on the ASCII map. Raiders breach gates, attack workers, ignite buildings, steal resources, and sabotage the mine. Build palisades, barricades, guardhouses, and watchtowers, then organize guard groups and rally points before the warning bells stop.

    Listen to the Stone

    Echo Sense reveals impressions rather than perfect information.

    Send an impulse through the surrounding rock to detect suspicious cavities, unstable stone, distant movement, unusual ore, or something breathing beyond a wall. Prospectors improve the reading, but repeated signals may also attract the attention of hidden creatures.

    Sometimes the echo returns differently.

    Sometimes it answers.

    Trade, Research, and Survive

    Merchant caravans arrive for a limited time with changing inventories and understandable market trends. Sell ore, purchase supplies and equipment, accept contracts, and decide whether rare discoveries are more valuable as research material or immediate profit.

    Develop six research branches:

     - Mining

     - Logistics

     - Safety

     - Military

     - Trade

     - Rift Research

    Research unlocks new tools and possibilities, including explosives, advanced rail transport, stronger defenses, improved hazard control, and access to the final depth.

    A Clear Descent Into the Unknown

    Your objective is to reach the Rift Depths, confront or evade the ancient guardian below, and recover a unique Rift Crystal—while keeping the mine economically stable and enough of your crew alive.

    Successful expeditions can continue in Endless Mode, allowing you to preserve the settlement and keep expanding after the main objective.

    Key Features

     - Persistent multi-level ASCII mine

     - Compact surface base building and defense

     - Six worker professions with traits and progression

     - Drag-based work zones and profession-specific priorities

     - Individual and group worker commands

     - Rails, stations, moving ore carts, pumps, vents, and explosives

     - Automatic tactical combat against seven creature types

     - Map-based bandit raids with distinct raider roles and objectives

     - Dynamic caravans, contracts, market trends, and research

     - Collapses, gas, flooding, darkness, and Rift distortion

     - Atmospheric choice-driven events

     - Echo Sense exploration system

     - Seeded procedural generation

     - Multiple save slots and autosaving

     - Keyboard, mouse, and controller support

     - Adjustable text size, high contrast, reduced motion, and ASCII-only glyph mode

     - Fully offline single-player gameplay

    The mine remembers every passage you open. The depths remember who opened them.

    Gameplay Trailer 1

  148. 76

    Tai Chi Tarot

    Tai Chi Tarot header image
    Released 8 hours ago
    Type: game
    Dev: Mistorch
    Pub: Mistorch
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Light the Taiji, lay out the Bagua, and let Tarot answer.

    Once a day, three minutes — a ritual made only for today.

    HOW IT WORKS

    Step into the Bagua layout and touch the Taiji at its center to begin. Across

    three rounds — Heaven, Human Affairs, and Foundation — you'll choose 8 cards

    from a rotating hand of 5, guided by instinct rather than logic.

    Your reading is shaped by an original three-layer interpretation system: a primary palace

    sets the tone, a secondary palace tempers it, and reversed cards add their own

    shade of meaning. The result isn't a single line — it's a short passage covering

    tone, guidance, energy, and a small note of encouragement, unique to your day.

    NINE PATHS TO ASK

    Choose what you want to reflect on: General, Love, Career, Wealth, Health,

    Relationships, Study, Decisions, or Travel. Each path allows one "official"

    reading per day — additional draws become playful, unrecorded readings, so the

    ritual never turns into grinding.

    TWENTY-EIGHT CARDS, EIGHT PALACES

    The deck blends 20 classic Tarot cards with 8 original cards drawn from Chinese

    myth and philosophy — Azure Dragon, White Tiger, Vermilion Bird, Black Tortoise,

    and others — each placed deliberately within the Five Elements. Your draws land

    across the eight palaces of the Bagua: Qian, Dui, Li, Zhen, Xun, Kan, Gen, Kun.

    A QUIET, INK-WASH WORLD

    Deep tones, gold accents, drifting ink fog, and a compass of stars frame every

    reading. The soundtrack is minimal and meditative — closer to a solo guqin or

    xiao than a game score — built for sitting with the result, not rushing past it.

    RETURN, REFLECT, REMEMBER

    Come back tomorrow and tell the app how yesterday's reading felt — spot on,

    partial, or off. Your full history is saved and browsable, and 15 achievements

    quietly track the shape of your practice over time, from a single visit to a

    season of daily returns.

    SHARE YOUR DAY

    Turn any reading into a shareable card — a portrait-format keepsake of what the

    cards said, ready to save or send.

    Available in Chinese and English.

    TaiChiTarot_Trailer

  149. 75

    Birch

    Birch header image
    Released 8 hours ago
    Type: game
    Dev: ANYMACTION STUDIO
    Pub: ANYMACTION STUDIO
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    You're not the only one at this desk anymore.


    Birch puts small, living birds right on your Windows desktop. Not inside a
    window you have to open. On the desktop itself, where you already spend
    your hours.

    They get on with their day beside yours. Walking along your taskbar,
    settling on your icons, dozing off, waking up again. And every so often one
    of them notices you're there.

    There's nothing to feed and nothing to manage. They just keep you company
    while you work, and after a while the place starts to feel like theirs too.

    Stay a while, and they warm up to you.


    Spend quiet time near them and you'll start to notice small changes. They sit
    a little closer. They react a little differently. Stay around long enough and
    one of them might bring a friend.

    Features


    • Multiple bird species, each with its own personality and way of moving
    • Interactive: birds react when you hover or click near them
    • Perches on your real desktop icons, not just the background
    • Dynamic behavior: idle, walk, fly, rest, startled, and more
    • Familiarity system, so the more time you spend together, the warmer they become
    • Unlock system: discover new species by bonding with your current birds
    • Multi-monitor support
    • Lightweight, runs quietly in the system tray and never gets in your way

    Birds available at launch


    • White Cockatoo: sociable and restless, always claiming the nearest icon
    • Yellow Cockatoo: active and expressive, hard to ignore
    • Eagle: calm, deliberate, flies in clean straight lines
    • Owl sleeps through your workday and comes alive after dark
    • Sparrow can't sit still for two seconds
    • Chicken can't fly, but hops between icons with surprising conviction
    • Woodpecker is the only one that perches sideways on your icons
    • Toucan: hard to miss
    • Flamingo stays low and moves at its own pace
    • Long-tailed Tit: tiny, fast, never stops
    • Swallow almost never lands, and when it does it won't stay long
    • Java Sparrow is happy just to sit nearby, calm and compact

    Always there, never in the way


    Your birds stay with you while you work, but they never cover your windows
    or block what you're doing. Open the settings or hide them all at any time
    from the system tray.

    Birch Trailer

  150. 74

    Mix & Slice: ASMR Simulator

    Mix & Slice: ASMR Simulator header image
    Released 8 hours ago
    Type: game
    Dev: Levend Turgay
    Pub: Levend Turgay
    Genres: Casual Indie Simulation Early Access
    About
    Screenshots
    Videos

    Make it. Slice it. See what's inside.

    Mix & Slice is a relaxing make-then-cut sandbox. Pour layers of coloured sand or soap into a mould, pop it out, then drag a blade straight through it. Every grain keeps its colour, so the cross-section shows exactly what you poured. No two cuts look the same.

    Pour

    Pick from eight colours and pour layer by layer. Sand piles into soft cones and slides downhill like the real thing. Tamp it flat, then pull the mould off with a satisfying pop.

    Slice

    Drag across the block to cut at any angle, even tilted. Switch between knife, wire, finger and hand. Every piece stays on the table, and you can cut it again and again.

    Every cut takes its time

    The blade moves at the speed you drag. The slab peels away, teeters, falls in slow motion and lands cut-face up. Its edges crumble and crumbs scatter across the table.

    Soap Studio

    Pour and swirl soap, hide fillings inside, then cure it and unmould. Shave it, cube it or crack it wide open to see what you hid.

    Modes

    • Make & Match: layer it, slice it, match the picture. A perfect cross-section earns three stars.

    • Sand Freeplay: no rules, no score. Pour, stack and slice forever.

    • Soap Studio: pour, swirl and embed soap, then shave it and crack it open.

    • Soap Freeplay: any mould. Fill it, crack it, cube it.

    Made for ASMR

    Every material has its own sound. Cut sounds follow the speed of your blade, sand hisses as it pours and crumbs patter as they land. Put on headphones, or pick a relax mode with no score and just cut.

    Features

    • Two materials, sand and soap, each with its own make and slice tools

    • Knife, wire, finger and hand

    • Cuts at any angle, and every piece can be cut again

    • A slow-motion peel, fall and crumble on every slice

    • Make & Match levels with star ratings

    • Relax modes with no rules and no score

    • Sound, display, controls and accessibility settings, including reduce motion and interface size

    Coming later: Crystal Cave. Grow it, score it, shatter it.

    Kineticsand

    Soap

  151. 73

    Oort Protocol: Perihelion

    Oort Protocol: Perihelion header image
    Released 8 hours ago
    Type: game
    Dev: Tuukka Sarkki
    Pub: Team Oort
    Genres: RPG Simulation Early Access
    About
    Screenshots
    Videos

    Commander

    The system is waiting for you to take control over OORT PROTOCOL: PERIHELION missions, commanding a squad of four through the tensions leading the Solar System towards war.

    Every action counts, every decision has downstream effects. Gather intel to succeed. And survive.

    After the first mission, further missions coming in July (EA), full protocol available in Q4

    Good luck, Commander

    HQ Out

    Oort Protocol Announcement Trailer

  152. 72

    Rally Shift

    Rally Shift header image
    Released 8 hours ago
    Type: game
    Dev: Abstract Pixel Studios
    Pub: Abstract Pixel Studios
    Genres: Action Racing Simulation
    About
    Screenshots
    Videos

    Rally Shift is a first person arcade rally game. Where you are tasked to escort a bomb to safety across the world while dodging a big bad alien that's trying to eliminate you. 

    You get to control an unruly Rally spec car as you progress through the levels you build your understanding of the car’s handling with every turn. The closer you get towards your goal the more defenses you unlock against the alien in your fight to escort the bomb to safety.

    Features

    • Rally across various gloomy biomes spanning 12+ levels.

    • Level & stage completion ranks.

    • Local & Global Leaderboards

    • Custom In-House Post Punk Music for every single level

    ReleaseDateTrailer

  153. 71

    Hillthorn

    Hillthorn header image
    Released 8 hours ago
    Type: game
    Dev: Fool Moon Finnegan Motors
    Pub: Raw Fury
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Only the foolish and the desperate attempt to wander the mazelike trails of Hillthorn. Even those who know their way may still stumble upon dangerous wildlife or a local villager’s piercing gaze. But a child has gone missing, time is in short supply, and you’re the one being tasked with unraveling the mountain’s secrets. Welcome to Hillthorn, a dark investigation game unlike any other, where the mystery unfolds without a single word spoken.

    A World in Cards

    Every eerie and unsettling detail of Hillthorn's story is revealed entirely through Clue cards, which can be Investigated, Explored or in some instances Talked to in your search to get closer to truth behind the disappearance.

    You Are an Outsider

    You've been tasked to find a missing person, though it’ll take some finesse to draw information from the locals, who seem reluctant to share details with someone outside their flock.

    Time is in Short Supply

    The clock is ticking. There are too many threads to follow and too little time. Something seems keen on letting you revisit untrodden paths, but at what cost?

    Features

    • Discover a strange mountain and uncover its secrets.

    • Card-based investigation with no dialogue.

    • The clock ticks with every action.

    • Short, atmospheric mystery.

    • Multiple endings to discover

    • Knowledge as progression.

    • No Generative AI

    Launch Trailer

    Date Reveal Trailer

    Gameplay & Release Window Trailer

  154. 70

    Fire Vow: Dark Fantasy

    Fire Vow: Dark Fantasy header image
    Released 8 hours ago
    Type: game
    Dev: untitled01
    Pub: untitled01
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    Fire Vow: Dark Fantasy is a single-player dark fantasy survival game built around card-based exploration, resource management, crafting, and combat.

    Explore a cursed land where locations, resources, items, and enemies are represented as interactive cards. Move and combine cards to gather materials, prepare food, craft tools, equip weapons, and uncover new ways to survive.

    Every action takes time and consumes valuable resources. Manage hunger, thirst, fatigue, injuries, weather conditions, and other status effects while deciding when to explore, rest, fight, or retreat.

    Survive the journey, grow stronger, and ultimately defeat the Demon King.

    FireVow: Dark Fantasy Official Trailer

  155. 69

    Wilderdark

    Wilderdark header image
    Released 8 hours ago
    Type: game
    Dev: Team Junkfish
    Pub: Junkfish Limited
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Wilderdark is a survival horror exploration game where you find yourself on an unnatural island infected with a mysterious ectoparasitic organism which is corrupting the dinosaurs and plantlife. Sent in by the organisation you work for in search of immortality, you are tasked with documenting the island’s ecosystem, collecting samples and unraveling the fate of previously vanished expeditions - including one led by your own parents.

    Explore and investigate

    A crash landing on the island means starting with minimal resources and tools. Stealth is required to survive the island filled with danger, and piece together the truth through environmental storytelling, photographic documentation, and crafted items. Careful use of resources is the only way to hide and survive the hunt of apex predators.

    Ectoparasites

    Much is unknown of their origin and their effects on organic life, including humans. One wrong move could mean the end or the start of something unimaginable.

    Can you escape the fate that has fallen so many and live to tell a tale?

    Wilderdark Gameplay Trailer - Out Now

    Wilderdark Gameplay Trailer

    Wilderdark Announcement Cinematic Teaser

  156. 68

    We Steal From Old People: The Game

    We Steal From Old People: The Game header image
    Released 8 hours ago
    Type: game
    Dev: One Big Sip
    Pub: One Big Sip
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Reckless Ben and One Big Sip present: We Steal From Old People: The Game!

    Beat swarms of old people and take their bricks in this incremental action roguelite. Rip them from their disgusting old hands. You need bricks. You need all the bricks for yourself because you’re a slimy little brick weasel. You are like a brick vampire and bricks are the blood you need! 

    STEAL FROM OLD PEOPLE. BUILD AN EMPIRE. FEEL NOTHING.

    Beat up helpless old people and take every single brick they own all for yourself. You need these bricks more than they do. They’re going to die soon anyway. Beat them, take their bricks, and then use those bricks to become more powerful. Become extremely powerful by snatching all the most rare bricks you can. Hire goons to help you. Hunt for the old people. Hit them. Beat the bricks out of their pockets. They disgust me.

    THE INTERNET IS COMING FOR YOU

    Watch out for all the stupid annoying self-proclaimed “internet vigilantes” who seem to want to help the old people for some reason. There are many different types of them and you hate them. Why would anyone bother helping an old person? What do they get out of it? NOTHING! So kill them all!

    HIRE A WORKFORCE WITH NO STANDARDS

    MMMMmmm Bricks. You want the bricks but you also NEED them! Your brick builds will earn you passive income that you can use to hire goons! Karen Managers. Corrupt Cops, and many more to help you stop the meddling internet scum who stand between you and YOUR BRICKS!

    BUILD DUMB THINGS. GET STRONGER.

    In my lair, your brick creations will also make you more powerful! So you can beat old people more efficiently and steal their bricks with greater ease! So many secret builds to discover and increase your power!

    Now Hurry! Get to these old people before someone else does! Beat them and take their bricks! Become a BRICK GOD!! BRICKS!! I LOVE BRICKS MORE THAN ANYTHING ELSE!!!

    Official Game Trailer

  157. 67

    Ash Hills: Descent

    Ash Hills: Descent header image
    Released 8 hours ago
    Type: game
    Dev: Tasty Ink
    Pub: Tasty Ink
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Disturbing reports are increasingly reaching the Forestry Service: animals found on the outskirts of Ash Hills are discovered twisted into unnatural poses, their bodies brutally mutilated and butchered.
    This area has gone unmonitored for a long time, and now the management sends you, ranger Ethan Crawley, to uncover what is happening. Your task is to set up a base in an abandoned cabin, install surveillance cameras, and establish constant monitoring of the perimeter. The Forestry Service believes poachers are responsible.
    But from your very first steps into Ash Hills, it becomes clear — this forsaken forest hides a far more terrifying secret.

    The surveillance system allows you to monitor the perimeter around the clock. Discover who left behind a bloody trail of corpses. But remember: while you watch through the cameras, something is watching you as well.

    Explore the environment and interact with objects to uncover the horrors unfolding in Ash Hills. The items and documents you find will help piece together the truth — and perhaps offer a chance to escape Ash Hills alive.

    You are issued a shotgun for protection against wild animals. Keep it loaded — here, beneath the oppressive darkness of the trees, wild animals may be the least of your fears.

    At the heart of unimaginable horror, you must hold onto your sanity and do everything possible to escape. Can a person endure pain, fear, and despair in the name of survival — and still remain human?

    Contact with it means the collapse of identity. The human mind cannot endure the realization of all living things as a single, distorted body.

    Announcement Trailer

  158. 66

    Quiet Lands

    Quiet Lands header image
    Released 8 hours ago
    Type: game
    Dev: Angry Pebble
    Pub: Angry Pebble
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    Survive the first night. Then the first winter. One day, the few huts rising around your fire may grow into a settlement that changes the fate of the whole region.

    Quiet Lands takes place in an endless open world, in the harsh northern lands of the Iron Age. It is a game that brings together the mechanics of survival, founding and managing a colony, developing a village, taming animals and establishing dominance over other villages within kingdoms whose authority is fading.

    With worn clothes and a few simple tools, start your life in a wild world surrounded by forests, lakes and bogs. Hunt, fish, gather resources, tame animals and prepare for the coming winter. Build yourself a shelter, then turn your small camp into a village that lives, grows and thrives.

    First you make your clothes, then you cover them with fur and armor: prepare yourself for the cold and for combat with a fully modular armor, clothing and fur system!

    Take in new settlers, give them tasks, and manage and defend your village. Trade with neighboring settlements, forge alliances or bring them under your rule. In this world of kingdoms, rival villages and different communities, it isn't enough just to survive; you must also carve out a place for yourself.

    You decide how big a story that began with a campfire will become.

    From a campfire to a living village

    In your first days, all you'll worry about is a roof over your head and a fire to keep you warm through the night. But in time, you can turn this small refuge into a large settlement where people live and work.

    Send hunters into the forest, have your farmers work the fields and entrust the flocks to your herders. Let provisioners dry and smoke food while builders raise new houses, workshops and defensive structures.

    What's more, your villagers are not just workers who carry out your orders. Each of them has their own life, needs and happiness. Friendships form, people marry and grow old over time. Unrest can grow in a poorly run village; settlers who stay unhappy for too long may leave your village.

    Plan production, manage your supplies, keep your villagers safe and lead your settlement's growth.

    Even while you explore distant lands, life in your village goes on.

    Live with nature, tame animals

    To survive in the wild lands of the north, you must get to know nature and make use of the resources it offers.

    Gather blueberries and mushrooms in the forests, but beware of the poisonous kinds. Hunt with bow, spear and traps, and follow animal tracks. Fish the lakes with rod, harpoon, net or spear.

    Eat the meat of the animals you hunt and turn their hides into leather and fur. Dry, smoke or salt your food to keep it for a long time. Work the soil and grow turnips, rye, barley and flax.

    In time, start raising your own animals. Look after goats, sheep, chickens, pigs, cattle and reindeer. Milk them, shear wool, collect eggs and feed your herds.

    Tame animals and make them part of your life. Earn the trust of a wild wolf and turn it into a loyal companion. Explore the forests with your dog, teach it commands and let it protect you and your settlement when danger draws near.

    In these lands, nature can be both your greatest ally and your greatest enemy.

    Prepare before winter comes

    In the north, the seasons don't just change the scenery; they rewrite all the rules of life.

    Experience the long, bright nights of summer, forests shedding their leaves in autumn and lands buried under deep snow in winter.

    Battle hunger, thirst, exhaustion, wounds and freezing cold. Keep your fire alive, reinforce your clothes and build yourself a safe shelter.

    When winter comes, lakes freeze, plants disappear and food gets harder to find. Follow animal tracks in the snow, cut holes in the ice to fish and ski across frozen terrain. But the weather can change at any moment. A sudden blizzard can cut your visibility, make you lose your way and put out a fire burning in the open.

    As winter approaches, you must think not only of yourself but of your whole village. Fill your wood stores, stock up on food and make sure your houses stay warm.

    Because whether you survive the winter depends on the preparations you make in summer.

    Make your own tools, clothes and weapons

    Over time, take your crafting journey from simple stone tools to advanced metalworking.

    Use stone, bone and quartz to make your first tools, bows and arrows. Make clothes from materials such as birch bark, linen, wool, felt, fur and leather. Dye them, improve them and adapt them to different conditions.

    Burn charcoal, mine ore, smelt it and learn to work copper, bronze, iron and steel. Hammer out weapons at the forge and protect yourself with chain and plate armor.

    Every item has a quality of its own. Your skills improve as you use them; as you gain experience, you can make better equipment and prepare for harsher conditions.

    You may not find everything you need. Some things you will have to make yourself, others you will have to get from other settlements.

    Villages, kingdoms and the struggle for dominance

    The village you founded is only a small part of this vast world.

    Beyond the forests, mountains and lakes lie other settlements with their own chiefs, people, resources and interests. Across the wider lands lie kingdoms and the communities under their influence.

    You don't always have to fight to get ahead in this world.

    Barter goods with neighboring villages without using money, improve your relations and make friends. Create new opportunities for yourself through alliances and try to live in peace with the communities around you.

    But diplomacy may not always be enough.

    Establish dominance over other villages and bring them under your influence. Make your power felt not only within the borders of your own settlement, but across the surrounding lands. Contend with rival settlements, shift the balance of power in the region and strive to gain a voice in this world of kingdoms.

    Sometimes you may have to pay tribute to avoid conflict. At other times, you may have to fight to protect what you have or to expand your influence.

    Starting out as the leader of a small village, you can become a power that shapes the fate of the settlements around you.

    Will your neighbors know you as a friend, or fear your power?

    Build, defend and fight

    In the wilds of the north, nowhere is entirely safe.

    Wolf packs roam the forests, bears may come close to your settlements and highwaymen may lie in wait on lonely roads.

    As your village grows and prospers, you attract the attention of greater threats. Bandits may try to plunder your supplies, hostile villages may send thieves in the dark of night, or your settlement may come under direct attack.

    Put up fences around your settlement, build watchtowers and light up the darkness with torch posts. Strengthen your defenses, protect your villagers and be ready for attacks.

    Whether you defend your own village or clash with other settlements, you must consider how the losses and consequences of war will affect your life.

    Because protecting a settlement that took years to build can be far harder than founding it.

    A new world to explore every time

    Step into a boundless, procedurally generated world, created anew for every game and waiting to be explored.

    Push through dense forests, cross bogs, travel around lakes and press on to distant lands. Discover new villages and kingdoms on the world map, meet different communities and find new resources.

    Every journey brings new opportunities and dangers. You may lose your way, reach an unfamiliar settlement or find yourself in the middle of dangerous territory.

    What you learn and gain in distant lands can change the future of your own village.

    The world is more than a map waiting for you; it's a place where life goes on, one you come to know as you explore it.

    Survive with your friends

    You don't have to take on the harsh northern lands alone.

    Play co-op with your friends and build a life together in the same world. Hunt, fish, gather resources, raise animals and grow your settlement together.

    Share the work among you. One of you can explore new lands while another manages the village's production. Prepare for winter together, defend your village and shape your relations with the settlements around you.

    Build a small, peaceful village close to nature, or grow into a powerful settlement that dominates the lands around you.

    Everything begins with a small campfire. What kind of world you build from there is up to you.

    Trailer

  159. 65

    Breeding Pit

    Breeding Pit header image
    Released 8 hours ago
    Type: game
    Dev: BLYTHE
    Pub: BLYTHE
    Genres: RPG Simulation
    About
    Screenshots
    Videos

    You are the Dark Lord. The pit is yours.

    Beneath a ruined tower, an exiled sorcerer digs a breeding pit and raises an orc host to break the Bright Realms. Every whelp born there carries real genes from its sire and its dam: some awake, some sleeping, some that will only surface three generations later. Breed well and your horde grows stronger with every birth. Breed badly and you'll find out on the battlefield.

    Breed them

    • Over 130 genes that bend the rules rather than add stats: chain lightning, goblin rabbles, executioners, warg callers, laws that rewrite a whole battle.

    • Real inheritance. Dominant, recessive and chimeric genes. Carriers pass on what they don't show. Pair two orcs and see the odds for every gene before you commit.

    • Omens. Now and then new blood wakes in a whelp, a gene neither parent had, and an Omen founds a bloodline that its descendants carry.

    • Name every whelp the moment it hatches, then follow it from the pit to the front.

    Send them to war

    Four orcs and their summons on a 3x2 grid, one shared pool of action points in retro-styled RPG battles. When a gene fires, the game tells you whose blood it came from. Raid five realms of Men, Elves, Dwarves, Lake-folk and Eyrie knights, then storm the White Spire and put out the Light.

    Raise a dynasty

    • Family trees that remember everyone: the living, the sleeping in the Barrow, the ones who fell and who they fell to.

    • Grudges and vengeance. When a champion falls, its kin remember the kind of foe that killed it, and strike harder against them.

    • Bloodlines founded by Omens, carried by name down the generations.

    • The Dynasty poster: your champion, your line and your fallen on one page, saved as a picture to share.

    Run it again

    Each march is a roguelite run along a branching map: camps, traders, events, elites and a ruler at the end of every realm. Retreat at a camp to bank what you carry, or push on and risk it. Win, and the Dread rises: twenty levels of it. Collect twenty Rings with their own powers. Or try the Daily Pit one seed, the same for everyone, every day.

    Run the keep

    Station orcs in the fields, mines, lumber camp and forge. Research with the Shaman. Forge gear from recipes you carry home. Recruit at the War Market. Put your best breeders to sleep in the Barrow until you need them. And when the pit is full, the mulch pit is always hungry.

    Features

    • 384x216 pixel art in a retro palette, scaled pixel-perfect to any screen

    • A chiptune soundtrack

    • Over 40 foes, each with its own sprite and lore in the Black Grimoire

    • Full controller support, Steam Deck friendly, with an on-screen keyboard for names

    • Steam achievements and Steam Cloud saves

    • Three save slots, Standard and Ironman modes, an optional guided tutorial

    • Hover any gene, skill, item or status for exactly what it does

    Trailer

  160. 64

    The Fixer

    The Fixer header image
    Released 8 hours ago
    Type: game
    Dev: Pixel Stratégie
    Pub: Pixel Stratégie
    Genres: Indie Simulation Sports Strategy
    About
    Screenshots
    Videos

    Free demo. It covers your first ten weeks as a footballer and match fixer, and the career you start carries into the full game on the same save, with no restart.

    Everyone has a price. What's yours?

    Football made you famous. The syndicate made you rich. THE FIXER is a narrative career sim where you live both lives at once: the rising star chasing titles on Saturday, and the fixer selling pieces of the match all week long.

    ONE WEEK IN THE LIFE OF A FIXER

    • Monday, wake-up. Headlines, rumours, the fallout of what you did.
    • Tuesday, network. Lifestyle, family, contacts: grow the web that protects you.
    • Wednesday, fixing. The syndicate's offers arrive: a provoked yellow card, a missed sitter, a thrown match for a fortune.
    • Thursday, cover-up. Bets and sabotage on one side; laundering fronts and damage control on the other.
    • Friday, prep. Sharpen your legs, or your alibi.
    • Saturday, match. Play it live, minute by minute, or take the express result. Same consequences either way.
    • Sunday, debrief. The week's bill arrives. All of it.

    MATCHES YOU CAN BEND

    Live text matches with real stakes: tactical calls with visible success odds, fixes to pull off in the moment, a live betting window priced by an honest bookmaker, and momentum that swings with every duel. Pay the referee and the whistle goes quiet: a penalty, a red card for the opposition, and total impunity on the pitch. But the cameras see what the referee will not.

    THE WORLD CLOSES IN

    Your suspicion climbs with every dirty trick, and if it reaches 100, the run ends. The higher it goes, the more every press conference turns into a trap: the reporter slips in loaded questions, and you no longer get to duck them, you answer. Behind the scenes, a journalist opens an investigation that ripens week after week, right up to a finished dossier. One of them makes it personal: their byline is on every damning story, they come back season after season, and they never forget. Nothing stays buried for long. A case you thought was closed reopens, the referee you had in your pocket turns on you, and a trial can bring the whole thing down. And every dirty euro you pile up without laundering keeps the pressure rising, until the day the taxman asks where it came from.

    A REAL FOOTBALL CAREER, TOO

    Titles, the captain's armband, transfers, awards ceremonies, and a Cup of Nations every four seasons. Dialogue choices resolve with visible dice rolls. You can try to play it clean. The game will tempt you anyway.

    BUILD YOUR LEGEND ACROSS LIVES

    13 retirement verdicts, 8 ways to lose everything, a Hall of Careers that archives every life, and a legacy system: each finished career unlocks starting perks, backgrounds and mandates for the next one. The world remembers who you were.

    Build a legend, or burn it all down.

    The Fixer - Official Trailer

    The Fixer - Live match gameplay

  161. 63

    Chess Twist

    Chess Twist header image
    Released 8 hours ago
    Type: game
    Dev: Guillaume Fradin
    Pub: Guillaume Fradin
    Genres: Strategy
    About
    Screenshots
    Videos

    What Is Chess Twist?

    It is a chess variant on an irregular grid.

    The moves are the same, but the board is very much not the same. Forget straight lines. It's distortion all the way down.

    Features

    • Millions of procedurally generated boards

    • Play against a bot

    • Play with a timer

    • Multiplayer on the same device

    • Multiplayer online with steam friends

    • Build your own boards

    • Preview your moves

    Millions of Boards

    Get a random board or build your own.

    And you can always preview your moves, to help strategize:

    Become a stronger chess player

    An unconventional game is perfect to help you develop unconventional strategies.

    • Improve your skill of detecting new moves.

    • Get out of the habit of relying on past/learned games.

    • Notice new types of attacks before they capture your pieces.

    Chess Twist Trailer

  162. 62

    INK Mountains And Rivers

    INK Mountains And Rivers header image
    Released 8 hours ago
    Type: game
    Dev: 牙羽哩
    Pub: 牙羽哩
    Genres: Casual Indie RPG Simulation Early Access
    About
    Screenshots
    Videos

    《INK Mountains And Rivers》is a casual ink style idle collection and cultivation game, with themes taken from worldviews similar to Shanhaijing and Honghuang. It is a mountain and river world full of exotic treasures and beasts. Here, you can collect various exotic beasts, cultivate them to become stronger, break through bloodlines to enhance your realm, and even cultivate them into the form of a beast queen.

    《界墨山河》是一款水墨风格的休闲挂机收集养成类游戏,题材取自类似山海经和洪荒的世界观,是一个全是奇珍异兽的山河世界。在这里,你可以收集各种异兽,培养它们变强,突破血脉提升境界,甚至可以修炼化形成兽姬形态。

    There are various gameplay options in the game, including dispatching them to participate in battles, explorations, tree cutting, mining, farming, medicine refining, equipment refining, and more.

    游戏中拥有各种玩法,可派遣它们参与战斗、探索、砍树、挖矿、种田、炼药,炼器等等。

    Battle 战斗 

    • You can deploy 1 to 5 characters to engage in battles, adjusting team compositions based on their unique skills and talents, and challenge stages to obtain various resources.

      你可以派遣1-5个角色上阵参与战斗,根据不同角色的技能天赋调整阵容搭配,挑战关卡获取各种资源。

    Building a campsite 建设营地

    There are 18 buildings in the game, each with a corresponding functional system or gameplay.

    To unlock new buildings and features, it is necessary to collect various materials through various means such as combat, exploration, and production decomposition to build a campsite.

    游戏内有18个建筑,每个建筑都有对应的功能系统或玩法。

    想解锁新建筑与新功能,需要通过战斗、探索、制作分解等各种途径手段收集各类材料用来建设营地。

    Plant 种田

    When lacking resources or leisure time, one can also cultivate various spiritual plants, exotic grasses, and other materials in the fields to obtain them.

    缺乏资源或休闲时,也可以在作田内种田获取各种灵株异草等各种物资

    Alchemy 炼药 

    Collect various exotic fire and herbal materials, which can be pounded, decocted, and refined at the pharmacy to obtain better cultivation materials and maximize the effectiveness of the medicine.

    收集各种异火和草药材料,可以在药坊处捣药、煎汤、炼丹,获得更好的修炼物资,使药物效果最大化。

    Evolution/Personification 角色突破血脉进阶/兽姬化

    Beasts can evolve (break through bloodlines) into new race characters. Starting from the first stage character (entering the realm of the world traveler), each character has a corresponding form of Beast Hime, which can be cultivated and transformed into Beast Hime when certain conditions are met.

    异兽们可以进化(突破血脉)变成新的种族角色。1阶角色(入世行者境)开始,每个角色都有对应的兽姬形态,当满足一定条件时即可修炼化形成兽姬。

    The preliminary setting of the game character has a total of 11 Stage:

    游戏角色初步设定共有11个境界:

    先天元灵(元灵境) → 入世行者(行者境) → 不羁轻狂(轻狂境) → 扶摇红尘(红尘境) → 自在逍遥(逍遥境) → 神游龙门(神游境) → 大罗万象(万象境) → 返璞归真(归真境) → 无止问道(问道境) → 永恒圣尊(圣尊境) → 无上鸿蒙(鸿蒙境)

    Collecting 收集异兽

    The game has an illustrated system with a wide variety of races and characters that need to be obtained and collected through different channels.

    If possible, homeless people can be accommodated at the campfire;

    Interact with NPCs to obtain their offspring;

    Obtaining specific race characters through trap hunting, etc.

    游戏设有图鉴系统,有超多种族和角色需要通过不同途径获取和收集。

    如可在篝火处可以收留流浪者;

    与NPC交互获取它的子嗣;

    通过陷阱狩猎获得特定种族角色等等

    PS: Currently, the development has only reached Stage3 (Red Dust Realm), and future development will gradually improve and perfect the realm roles

    PS:目前开发只做到了3阶(红尘境),后续开发会逐步提高和完善境界角色

    The game world view and character demand are relatively large, and it is not yet fully formed. New content and characters will be updated and added from time to time.

    游戏世界观和角色需求量比较庞大,目前还不是完全形态,会不定时更新加入新内容,新角色。

    PS: Due to the author's insufficient English proficiency, the above is a machine translation. Sorry for the inconvenience.

    《界墨山河》宣传

  163. 61

    BACKBITE

    BACKBITE header image
    Released 8 hours ago
    Type: game
    Dev: CarvaCode
    Pub: CarvaCode
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    The Snake you know is a single-player high-score game. This is a duel.


    Two snakes on one board, five powers to ruin each other's run, and one rule that changes everything: the one who ate more wins, not the one who survived.

    When Snake grew into a multiplayer game, it grew massive: hundreds of snakes on one map, not a duel between two. And of the Snake games on Steam, none has an online mode. Most "Snake for two" games are also two runs side by side: each player on their own board, unable to touch the other. Here there is one board, and the snakes get in each other's way, cut each other off, and collide. That gap is where BACKBITE sits.

    Dying isn't always losing


    When a snake crashes, the match doesn't end there. If you were ahead on points — or if you were tied — your rival gets 15 seconds to beat your score racing the clock alone. If they fail, you win, even though you died first. No stars and no powers during the chase: the apple, the clock and nothing else.

    Five powers


    • SWAP — swaps both snakes' positions. At the worst possible moment.
    • PORTAL — two teleporters on the board for 15 seconds.
    • SPEED — double speed for 5 seconds.
    • SLOW — freezes your rival to half speed for 5 seconds.
    • STEAL — takes a point and a segment from them, and that point becomes yours. A two-point swing, instantly.
    Powers come from stars that appear on the board, and which one you get is drawn by a roulette when you pick it up. There's only ever one star at a time: whoever reaches it first takes it.

    The golden apple


    Every so often a golden apple appears: it's worth 3 points but only grows you by one segment. It lasts a few seconds — a ring shows how much time is left — and then turns back into a normal apple. It's the one that turns a scoreboard around in a single bite, and the one that sends both snakes to the same place at the same time.

    Four ways to play


    • 2 Players local — two people, one keyboard.
    • Online — a direct match between both machines with a 5-character room code.
    • VS Bot — four difficulties. The fourth one is called IMPOSSIBLE and it means it.
    • 1 Player — you against your own record.

    18 snakes to unlock

    Each skin opens by doing something concrete: reaching a certain score against a certain difficulty, winning online matches, beating the Impossible bot more than once. Locked ones show as silhouettes from day one, so you always know what's left.

    No coins, no crates, no microtransactions. They unlock by playing.

    Also


    • Gamepad support (Xbox, PlayStation, generic USB): movement, powers, pause and menu navigation. The online room code is typed on the keyboard.
    • Rebindable controls for both players.
    • Interface in English, Spanish, Portuguese, French, German, Russian and Simplified Chinese.
    • Records kept separately by mode and by difficulty.

    BACKBITE - Trailer

  164. 60

    Lestvitsa

    Lestvitsa header image
    Released 8 hours ago
    Type: game
    Dev: Good Games
    Pub: Good Games
    Genres: Indie RPG Free To Play
    About
    Screenshots
    Videos

    “Lestvitsa” is an isometric point-and-click detective game that continues the tradition of Disco-like games, in which dialogue is the main gameplay element.

    This is the beginning of a saga about Alexei and the town of Sinitsk in the Russian North, where the past is inseparable from the present. You will play through the introductory part of the investigation and get acquainted with the world, some of the characters, and the mechanics. The next part of the saga about a the town that remembers more than its inhabitants do is coming in 2027.

    • INVESTIGATE. Look for clues, talk to townspeople, make difficult decisions, and deal with their consequences. Uncover ancient secrets and find out whose interests lie behind the theft of the city relic.

    • STEP THROUGH TIME. Use your gift and step through time. Take part in the events of the distant past and influence the present.

    • FIND YOUR OWN WAY TO ACT. Make your playthrough unique with a flexible skill system. Notice important details, choose the right words, or simply solve the problem with brute force.

    • ENGAGE IN INNER STRUGGLE. Let Virtues and Passions intervene in your conversations, argue with each other, and comment on your thoughts. Which side will you choose?

    • GROW THE TREE OF THE SOUL. Breathe life into the Tree of the Soul by filling it with thoughts. Cultivate virtues, nourish your passions, or maintain balance—it’s all in your hands.

    Gameplay Trailer En

  165. 59

    Primalpha

    Primalpha header image
    Released 9 hours ago
    Type: game
    Dev: SymbiOptic Games
    Pub: SymbiOptic Games
    Genres: Action Adventure Indie RPG
    About
    Screenshots
    Videos

    Primalpha is a 2D action-adventure RPG, focused on combat and exploration!

    The once peaceful Animal Kingdom was thrown into chaos when the Primordial Pool, the source of all the world's water, became corrupted. The five Guardian Nations were responsible for creating Cleansing Crystals which protected the pool from harm. Mysteriously, the crystals disappeared when The Corruption began to spread.

    You are a frog, one of the Animal Kingdom's best combatants. It is up to you to find and return the Cleansing Crystals to the Primordial Pool and save the world from a slow and hopeless demise.

    Features

    • Fight! Animals have been attacking each other since The Corruption began. You'll need to use the power of your voice to fend off hoards of ferals.

    • Change color! Use Dye-Eyes to channel passive buffs and to change color, granting you improved combat abilities. Mix colors to suit your playstyle.

    • Explore! Roam the world, speak with spirits and explore over 200 handcrafted levels spread across the five Guardian Nations.

    • Collect loot! Strengthen your vitality, scavenge Mon-Eyes from fallen foes and earn the right to hold the coveted Serpent Tails.

    • Buy upgrades! Augment the power of your Dye-Eyes to become more lethal, more agile and more durable.

    • Become powerful! You will need to become strong enough to withstand the challenges ahead. You will encounter certain foes which are feared for their size and strength.

    • Save the world! Find the lost Cleansing Crystals, return them to their pedestals and restore the Cycle of Rebirth.

    • Original gameplay, visuals, plot, sound design and music - all done by a single developer.

    • Between 5 and 10 hours of gameplay on average.

    • Native gamepad support.

    • Custom key binding for keyboard and gamepad.

    Primalpha Gameplay Trailer

  166. 58

    Ashes of the Singularity II

    Ashes of the Singularity II header image
    Released 9 hours ago
    Type: game
    Dev: Oxide Games
    Pub: Stardock Entertainment
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    Rise from the Ashes

    In Ashes of the Singularity II players must choose between humanity, AI Substrate, or the Post-Human Coalition to determine the fate of our solar system. Speed and reflexes will not win the day, but rather the player’s ability to plan and execute powerful strategies to put forces and materials in the right place at the right time.

    Massive Armies, Vast Battlefields

    Command thousands of units in real time across continent sized battlefields. Use Strategic Zoom to orchestrate movements from orbit to frontline and shape the terrain as you fight—not just to conquer, but to restore. As structures crumble and terrain turns to or from Turinium, witness the real-time transformation of warzones into reminders of your impact.

    Play Solo or Online

    • Campaign – Lead humanity with the United Earth Forces against Post-Human expansion and Substrate machinations in a story rooted in a frighteningly familiar, near future scenario of survival and restoration.

    • Multiplayer – Join friends or rivals in PvP or co-op battles online.

    • Instant Action - Pick the battlefield of your choice and take on computer-controlled opponents designed by some of the most experienced RTS developers in the industry.

    The War for the Soul of the Solar System

    Enter epic battles where every faction fights for control of contested worlds. In instant action or multiplayer, command the humans of the United Earth Forces, the relentless constructs of the Post-Human Coalition, or the overwhelming AI Substrate, each with unique units, strategies, and philosophies that redefine how battles are fought. In campaign, become humanity’s champion as a Commanding Officer with the United Earth Forces in an immersive narrative experience.

    A Not-So-Distant Future

    Ashes of the Singularity II is the sequel to the ground-breaking 2016 game that envisioned a near future where strong AI would lead to profound changes to our way of life. The aftermath would lead to a battle for control of our solar system and beyond across three key factions: humans, post-humans, and AI.

    Point of View of Humanity: Reclaim our Destiny

    When a group of Post-Human technologists converted the surface of the moon into Turinium without any governmental approval, the public outrage brought the momentum mankind needed.

    Major world powers joined to create the United Earth Congress, an alliance meant to usher in a new era of action in response to AI and Post-Human progression. The world’s top minds across environmental science, emergent technologies, diplomatic relations, and military strategy lead the United Earth Force in their fight to regain humanity’s control over its own destiny… while they still can.

    As a Commanding Officer of the United Earth Force, your call is to take back the solar system and bring the Post-Humans to justice.

    Point of View of the AI: Humans have served their purpose

    Haalee and her agents see the humans as having fulfilled their evolutionary purpose – giving rise to AI. On the other hand, the Post-Humans would devour the universe and each other if left unchecked, dooming them all to the predations of greater threats.

    As Haalee’s Supreme Agent, your task is to prevent the Post-Humans from thwarting your larger plans and keep the humans confined to Earth.

    Point of View of the Post-Humans: Pragmatism

    When Prometheon AI Corp developed Haalee, they realized that they could not fully align her with humanity’s interests and thus could not release her to the general public. They decided the best route was to uplift themselves to become Post-Humans, thus ensuring that super intelligence would be aligned with humanity’s interests because it would be derived from humans.

    However, not surprisingly, the human governments of the world, seeing their power in decline, are making a desperate and ultimately futile effort to stop the future. Meanwhile, Haalee sees the universe as hers to reign, with goals as mysterious as her tactics are deadly.

    As a member of the Post-Human Coalition, your mission is to prevent the humans from destroying your work and stop Haalee from eradicating all competing sentience.

    Join the Future

    Ashes of the Singularity II reimagines what real-time strategy games can be. Success is based on your skill as a strategy player not micromanagement or reflexes. This is a game that celebrates your strategic skills and rewards you for understanding that logistics, planning and terrain matter. Join us on the forums and wishlist it today.

    Ashes of the Singularity II Release Ann. Trailer

    Ashes of the Singularity II Next Fest Trailer

  167. 57

    The Adventures of Tango Rio

    The Adventures of Tango Rio header image
    Released 9 hours ago
    Type: game
    Dev: Bean - Adventure Agency
    Pub: Dionous Games
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Get ready for a hand-drawn graphic adventure full of humor and investigation. A classic point-and-click experience packed with laughs, mysteries, and wildly quirky characters!

    Story

    Tango Rio hasn’t seen his father in two years—not since he left with his uncle on “a journey that would change the world.” Or so he claimed. Then, silence.

    The only clue: the name of a Polynesian archipelago... and the feeling that this time, the escape is different.

    What awaits him? Tropical legends, strange rituals, time travel, dark prophecies, and a bunch of totally crazy characters.

    Caught between wild puzzles and even wilder situations, Tango is about to dive into an adventure way beyond anything he ever expected.

    Features

    • A 2D point-and-click adventure inspired by the great classics of the '90s, like Monkey Island, Day of the Tentacle, and Sam & Max: Hit the Road.

    • A story full of humor and unexpected twists.

    • An exotic setting in a mysterious archipelago.

    • Over 50 fully illustrated and hand-colored locations.

    • Clever puzzles and hilarious conversations with a wide cast of characters.

    • Available on Mac OS / Steam / Linux.

    Gameplay Trailer

  168. 56

    Booster Pack Heroes

    Booster Pack Heroes header image
    Released 9 hours ago
    Type: game
    Dev: zup
    Pub: Funday Games
    Genres: Casual Strategy
    About
    Screenshots
    Videos

    OPEN PACKS. SURVIVE THE HORDE.

    Booster Pack Heroes is an incremental game where every pack could contain your next powerhouse. Discover heroes and spells, upgrade their abilities, and survive endless monster hordes as you fight your way through the realms.

    OPEN PACKS

    Rip open booster packs, each with its own pool of heroes and spells. Hunt for rare cards and build a collection powerful enough to crush the toughest foes.

    UPGRADE YOUR POWER

    Survive to earn Mastery. Use it to upgrade your heroes and spells, unlock powerful new abilities, and turn your collection into an unstoppable force.

    SURVIVE THE HORDE

    Monsters are coming for the tower. Fight through increasingly dangerous waves, unleash devastating abilities, and push your survival as far as you can.

    TRAVEL BETWEEN REALMS

    Defeat each chapter's boss to unlock new booster packs, heroes, spells, and challenges. Every run feeds the next, giving you more power and letting you survive a bit longer.

    …and there's more to discover beyond the tower. Travel between mysterious planes of existence, each with its own secrets.

    The cycle has repeated countless times.

    You're here to break it.

    Launch Trailer

    Next Fest Trailer

  169. 55

    Can It!

    Can It! header image
    Released 9 hours ago
    Type: game
    Dev: Bluebird Gamedev
    Pub: Bluebird Gamedev
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    "Can It!" is a physics game based around joining two halves together to form one piece.

    Score Chasing

    Try and get the highest score possible! If you create more than one identical can in a row you stack a multiplier for new cans! Strategize to get the highest multipliers! Compete with yourself to attain a new high score every time you play!

    Speed Up!

    The higher the score, the faster they drop! Plan ahead and be ready!

    How to Play

    1. Drag together two or more identical pieces to form one can.

    2. When two or more matching can parts connect they disappear.

    3. Pay attention! If any cans reach the top, the game ends.

    Can It!

  170. 54

    Broken Orbits

    Broken Orbits header image
    Released 9 hours ago
    Type: game
    Dev: Buder Games
    Pub: Buder Games
    Genres: Action Indie
    About
    Screenshots
    Videos

    The stars were divided by design.

    The Ancients scattered humanity. One crew can reunite it.

    Find the home world. End the Ancient threat.

    Broken Orbits is a fast-paced top-down space-combat campaign for one to four players. Boost through dense fleet battles, evade missile swarms, tear apart capital ships, and breach massive rotating fortresses as the screen fills with weapons, enemies, and environmental chaos.

    Every successful mission can transform your build. Loot new weapons and rare prototype effects, unlock two specialized upgrade branches for each weapon, and combine six combat systems into a ship that fights exactly the way you want.

    Flood space with seeker swarms. Pierce formations with rail lances. Chain electricity between ships, detonate gravity mines, disrupt entire fleets with EMP weapons, or launch armored torpedoes into fortress cores. In co-op, combine different loadouts to overwhelm enemies in ways no single ship could manage alone.

    Fight through a complete three-chapter storyline that begins with dangerous salvage work and escalates into a war against the Ancients, the machine civilization responsible for destroying every society powerful enough to challenge it.

    Win missions, extract powerful technology, expand your arsenal, strengthen your base, and build the crew capable of finishing the war.

    Fight fast. Loot something strange. Come back stronger.

    Broken Orbits Game Play Trailer

  171. 53

    Rude Supermarket Simulator

    Rude Supermarket Simulator header image
    Released 9 hours ago
    Type: game
    Dev: Buder Games
    Pub: Buder Games
    Genres: Simulation
    About
    Screenshots
    Videos

    Running the store is your job. Listening to the customers is your punishment.

    Rude Supermarket Simulator is a first-person supermarket management game for 1–4 players. Order products, carry boxes, stock shelves, set prices, run checkout, and clean up customer messes. Work alone or split the jobs with friends while customers fill the store with rude, strange, and completely unnecessary commentary.

    DO THE WORK

    • Order products: Choose what the store needs and pay for delivery boxes using the store’s money.

    • Carry and stock: Move physical boxes through the store, assign products to compatible shelves, and keep the sales floor supplied.

    • Organize overstock: Move extra products into backroom storage so they are ready when shelves run low.

    • Set prices: Control each product’s store-wide selling price. Charge too much and customers may refuse to buy.

    • Run checkout: Scan and bag individual products, accept payments, and count out the correct cash change.

    • Clean the store: Deal with the messes customers leave behind before they affect the next shopper.

    DEAL WITH THE CUSTOMERS

    • Customers enter the store, search for products, react to what they find, queue, pay, and leave.

    • Missing products, high prices, dirty floors, long waits, and checkout problems can damage an individual customer’s experience.

    • Customer outcomes feed into complaints, store reputation, and future customer traffic.

    • Customers also deliver a growing collection of voiced remarks that are rude, strange, personal, or simply unnecessary. There are no dialogue choices. You just have to hear them.

    GROW THE BUSINESS

    • Unlock additional products and the fixtures required to sell them.

    • Purchase and place new shelves, refrigerators, freezers, registers, and other store equipment.

    • Hire physical cashiers, stockers, and cleaners who perform real store jobs.

    • Add backroom storage space as the operation grows.

    • Balance sales against product costs, wages, rent, utilities, equipment, and expansion purchases.

    WORK ALONE OR TOGETHER

    • Play solo or share one online store with up to three other players.

    • Split up stocking, checkout, cleaning, ordering, pricing, and store organization however you want.

    • Money, inventory, customers, employees, progression, and the physical store are shared by the whole group.

    • The host’s store persists between sessions, including its fixtures, stock, unlocks, employees, reputation, and finances.

    MAKE EVERY DAY COUNT

    • Prepare the store before opening and decide what needs attention first.

    • Keep checkout moving, shelves stocked, and messes under control while customers are inside.

    • Finish the remaining work after customer entry ends, then clock out when the team is ready.

    • Review sales, expenses, profit, customer outcomes, reputation changes, and stock problems in the end-of-day report.

    You will not have enough time to do everything. Make meaningful progress, learn what went wrong, and come back with a better plan tomorrow.

    Stock the shelves. Balance the books. Survive the customers.

    Main Trailer

  172. 52

    打工环游记

    打工环游记 header image
    Released 9 hours ago
    Type: game
    Dev: 打工环游记 制作组
    Pub: 打工环游记 制作组
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos
    *Dagong Huanyouji: Work & Travel* is an anime-style 3D life sim set in the Tidering, an original parallel world of five port cities — each with its own streets, language, weather, festivals and pace of life.

    Five cities, fifteen neighbourhoods

    - Akaneura — a hilltop temple of a thousand lanterns, tiny bars in Akarizaka's alleys, a fish market and a fishing pier
    - Chui Kong — ding-ding trams, the hillside escalator, a night market, the jade market
    - Yakamoz — the Gull Bridge over the Silver Strait, a domed bazaar, the spice bazaar, tulip gardens
    - Mirelle — the river Douce, the Lace Tower, the painters' street, café terraces full of flowers
    - Mistford — the River Wend, the Great Hall Clock, red-brick streets in the fog, the Round Playhouse

    Each city is one continuous map: ride the tram, the metro or a taxi — or cycle, drive or walk — from the seafront all the way up to the funfair on the hill.

    Twenty jobs, and a business of your own

    Convenience-store cashier, ramen cook, tea-diner waiter, barista, baker, bazaar haggler, delivery rider, street musician… every job plays differently and levels up. Save enough and you can run your own food cart, rent a fish shop on the pier, freelance at the co-working space — or found a company, lease a whole floor of the skyscraper and hire your friends.

    Make a life

    - Rent or buy a home and furnish it your way; adopt a cat or a dog
    - Cook, grow vegetables, go fishing, buy your own boat
    - Your phone has chat, a social feed for your travel photos, a camera, banking, stocks, food delivery and maps
    - Mix and match clothes and hairstyles piece by piece, with festival outfits
    - Learn the local languages: the more you speak, the better the tips and the prices

    Regulars, friends and romance

    Fifteen regulars, each with a story. Get to know them by remembering their usual order, then over dinners, dates and trades — become real friends, or fall for someone.

    A city that never runs out

    Table tennis, penalties, basketball, tennis, badminton, swimming, streetball one-on-one; play the piano at the concert hall (14 original pieces) and give your own recital; karaoke, the Ferris wheel and roller coaster, photo booths, a graffiti wall; eleven festivals, from Lunar New Year and cherry blossoms to Halloween and Christmas, each dressing the streets differently.

    A living world

    Sun, rain, thunderstorms, snow and fog, day and night, the seasons. When it rains the street blooms with umbrellas and puddles form; at night the lamps, signs and traffic light up one by one. All music and sound is original: footsteps change with your shoes and the ground, and the rain, the waves and the traffic are synthesised live from their real physics.

    Controls

    Keyboard and mouse. WASD to move, drag the mouse to look, E to interact, Space to jump, Shift to run.
    *(The game's text is in Simplified Chinese.)*

    玩法宣传片 Gameplay Trailer

  173. 51

    Akuro and Bahaku VS Pollution Monsters

    Akuro and Bahaku VS Pollution Monsters header image
    Released 9 hours ago
    Type: game
    Dev: 狐狸博士 Dr.Fox
    Pub: 狐狸博士 Dr.Fox
    Genres: Adventure Indie RPG Strategy
    About
    Screenshots
    Videos

    Akuro & Bahaku: Battle Against Pollution Monsters is an innovative auto-battle game that combines Brick Building with Roguelite Exploration. As Akuro and Bahaku are ambushed and captured by Dr. Evil, you will take control of one character—Akuro or Bahaku—and under the guidance of Dr. Fox, use the "Combat Bricks" developed by Dr. Fox to strengthen yourself. Delve into the randomly generated labyrinth made up of hundreds of rooms—the Evil Lab—and uncover Dr. Evil's earth-shattering conspiracy!

    • 🧩 Strategic Brick Building System: The core of the game is not about simple level grinding, but about deep "Brick" combinations. You will collect and assemble Bricks with various functions (affecting dozens of attributes such as Attack, Defense, Attack Speed, Crit Rate, and Energy Drain), and use their placement to trigger Synergy effects, creating a unique combat build. Over a hundred powerful "Legendary Bricks" await your discovery—they will completely transform your combat style!

    • 🗺️ Never-Repeating Labyrinth Exploration: Each time you enter, the map is randomly generated from hundreds of tightly connected rooms. From standard battle rooms and treasure rooms, to special service rooms such as Purchase Rooms, Expansion Rooms, and Modification Rooms, to danger-filled Mimics and Fake Hot Springs—every expedition is a brand-new adventure. Every choice you make will affect the course of your journey.

    ⚔️ Thrilling Auto-Battle Action: Combat runs automatically, but strategy is in your hands! You need to assign targets based on enemy traits with careful consideration. In battle, your character may be captured, corrupted, or even completely overwhelmed, leading to various challenging "bad endings" that make every decision carry real weight.

    • 💔 Massive Defeat CG Collection: The game features meticulously crafted exclusive defeat CGs for every character-and-monster combination, and different final endings also come with their own independent ending CGs. These CGs include elements such as torn clothing, slime corruption, and defiant defeat, rendered in a delicate art style with high collectible value. For players who love the emotional tension between characters, completing the entire gallery will become one of the indispensable joys of the journey! Of course, if this doesn't interest you, you can also skip all CGs with a single click in the settings and enjoy pure tactical combat without any distraction — the gameplay experience remains just as complete, and the choice is entirely yours.

    • 🎭 A Plot Full of Twists and Turns: What secrets lie behind the seemingly helpful Dr. Fox? As you collect all four keys and unlock the laboratory's hidden chamber, a conspiracy involving "special energy" and a "Pollution Monster army" will gradually surface. Are you the hero saving the world, or just a pawn being used? The truth awaits your discovery.

    This is not just a battle—it is a survival challenge filled with unknowns and strategy. Every adventure brings new enemies, new Bricks, and new abilities. It is time to lead Akuro and Bahaku and break out of the Evil Lab swarming with Pollution Monsters!

    阿可与小白大战污染兽

    Akuro And Bahaku VS Pollution Monsters

    Акуро & Бахаку VS Монстры Загрязнения

  174. 50

    One More Adventure

    One More Adventure header image
    Released 9 hours ago
    Type: game
    Dev: Enthusiastic Amateur
    Pub: Enthusiastic Amateur
    Genres: RPG
    About
    Screenshots
    Videos

    One More Adventure was inspired by my own time playing tabletop RPGs, Nethack, and a perhaps little-known game from the early '90s, Castle of the Winds.  I would describe this game as a love letter to the Hexcrawl genre while my wife would describe this game as "The thing I spend all my time on instead of going to therapy."

    Each world is procedurally generated to give a landscape that "makes sense" to adventure through.  You can set the size of the world and the technology level within so you can adventure with different kinds of equipment, from the Bronze Age to the Early Modern Age.

    There are three races you can choose from:  Human, Dwarf, and Elf.  There are three classes you can choose from:  Warrior, Rogue, and Mage.  Dwarves and Elves can multiclass, while Humans can dual-class.

    One big difference from Nethack and Castle of the Winds is that you can hire a party - both hirelings and named NPCs to help you fight in dungeons (which are also procedurally generated) and open world random encounters (which samples from the surrounding area to generate the battle map).

    I've had a lot of fun putting this together, and a lot of fun playing it to test things out.  I think if you enjoy a classic roguelike, you'll find a new favorite here.

    Features:

    • Procedurally generated world map, encounter maps, and dungeon maps.

    • Hand written quests and lore (attempting to channel my best Sir Terry Pratchett).

    • Hundreds of enemies.

    • Four different technology levels.

    • Three different races.

    • Three different classes, and various permutations thereof.

    • NPCs that will take over your party if your character perishes.

    • Hirelings that... won't.

    • Dozens of distinct spells.

    • Various feats.

    • A lot of dying.

    Announcement Trailer

  175. 49

    First Attain Divinity

    First Attain Divinity header image
    Released 9 hours ago
    Type: game
    Dev: Yuexin
    Pub: Yuexin
    Genres: Adventure Casual Indie RPG Strategy
    About
    Screenshots
    Videos

    First Attain Divinity is an ancient-style cultivation role-playing game featuring light exploration, combat and retreat mechanics. In the game, the player transmigrates into a cultivation world and is bound to an overly cautious system. Upon sensing powerful supreme beings in this realm, the system transports the player into a secret realm barrier. The player must raise their cultivation to escape, so as to avoid sudden death.

    Game Features

    Light Exploration, Combat and Retreat: Every expedition is a trial for yourself. Different build combinations can bring greater rewards with invested resources, yet they often come with higher risks. Role-Playing: Advance your character, raise your cultivation, obtain superior artifacts, break the barrier, and roam freely across the world.

    Flying Swords. Relentless Thunder. | First Attain Divinity — Combat Gameplay Trailer

  176. 48

    ROLL FOR THE CROWN

    ROLL FOR THE CROWN header image
    Released 9 hours ago
    Type: game
    Dev: YesBrosStudio
    Pub: YesBrosStudio
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos
    Roll for the Crown brings board-game route choices, ranch management, and racehorse development together in one continuous career. Every turn begins with a roll, then asks you to choose a route, invest, train, and carry a season of decisions onto the track.

    The current release is version 0.9.
    It includes the six-chapter Story Mode, Free Play, the ten-year Full Career, and the complete progression from local competition to the world championship. Future updates will continue refining balance, controls, audio, and visual assets.

    Every Roll Opens a New Training Decision

    After every roll, you still choose the route. Protect your horse's energy on a safer path, detour for training, secure resources first, or invest in facilities for a long-term advantage. Branches, transport, cards, and events keep changing the board. The dice set your range; you decide what the move is worth.

    Turn Every Ranch Investment into Track Performance

    Speed, Stamina, Burst, and Spirit shape how each horse performs. Plan training, construct and upgrade facilities, equip gear, play cards, and decide when a growing horse should become your new lead runner. Every race brings the results of your long-term management onto the track.

    Six Regions, Each with Its Own Strategic Rhythm

    Your career crosses the local countryside, harbor coast, mountain highlands, frozen lakes, city night meet, and world tour. Each region introduces its own route topology, events, facilities, travel rules, and championship goals, creating a new balance of time, resources, and risk.



    The six regions change more than the scenery—they change how you read the board and plan a route. Forest shortcuts, harbor markets, highland roads, snowfield trains, city street networks, and world-tour connections each have recognizable terrain and facility layouts.

    Call the Race—and Take Training into Your Own Hands

    Choose a running style before the race, then react with an early push or a steadier pace as the contest develops. Training includes Horse Hurdles, Hay Bale Harvest, Tokachi Ban'ei Racing, and Manure Cleanup. Performance earns an extra training bonus, while skipping a minigame still grants the normal training result with no additional energy cost.

    Three Ways to Build a Champion's Career

    • Story Mode: Clear six chapters in order, face regional rivals, complete unique goals, and unlock new content.
    • Free Play: Use maps and features unlocked through the story to create a custom challenge and victory plan.
    • Full Career: Manage resources, development, and succession across ten years. Advance through Local, National, G3, G2, and G1 championships before taking on the World Championship.

    Every championship is the sum of the routes you chose, the facilities you built, and the horses you raised. Begin with one young horse and limited resources, then build a ranch—and a road to the crown—that belongs to you.

    サイコロ名馬伝

    骰出冠軍馬

    ROLL FOR THE CROWN

  177. 47

    The Little Cloud

    The Little Cloud header image
    Released 10 hours ago
    Type: game
    Dev: Peaceful Life Games
    Pub: Peaceful Life Games
    Genres: Casual
    About
    Screenshots
    Videos

    Peace Wind Bay needs a new courier!

    Deliver parcels, give rides, and learn the gentle art of rain to bring thirsty fields back to life. Ride the winds, race through the sky, and dress up in hats and mittens to make the look your own. Watch each day roll from sunrise to golden hour to starry night, and when Rainbow Day arrives, it’s up to you to paint the sky for everyone. A relaxing, heartfelt flying adventure.

    The Little Cloud

  178. 46

    Extreme Forklifting 3

    Extreme Forklifting 3 header image
    Released 10 hours ago
    Type: game
    Dev: DevM Games
    Pub: DevM Games
    Genres: Action Indie Racing Simulation
    About
    Screenshots
    Videos

    Experience the superhuman skill and bravery of a certified forklift operator!

    It’s a well kept secret that many forklift operators are actually giraffes, now YOU can experience the thrilling life of a warehouse giraffe!

    On wheels or hoofs!

    Extreme Forklifting 3 is a level based, third-person driving game with some light platforming when on hoof.

    Use your forklift to deliver pallets to their destination, build bridges and traverse dangerous obstacles, in the warehouse anything could happen!

    When in giraffe-form you switch between forklifts, jump over gaps and operate equipment such as conveyor belts and levers.

    Explore the latest in giraffe warehouse fashion.

    Customize your forklifts, pallet jacks and create your dream giraffe!

    Personalize your pallet moving beauty with stickers, spoilers or cool rims. Give your giraffe that fashionable scarf that matches the brick walls perfectly!

    Multiple vehicles!

    Drive a nimble 3-wheel electric forklift, or for the heavier loads, use a 4-wheel propane or diesel truck. And when those aren't available, you’ll have to make do with the good old pallet jack.

    Extreme Forklifting 3, the game you never knew you wanted!

    Extreme Forklifting 3 - Release Date Announcement

    Extreme Forklifting 3 - 2025 trailer

  179. 45

    Anomalous Veil

    Anomalous Veil header image
    Released 10 hours ago
    Type: game
    Dev: Kisetsu.dev
    Pub: Kisetsu.dev
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    Ten days after a ritual destroys your family, you return home only to find yourself trapped inside an endless house shaped by memory, guilt and denial. Use masks to reveal hidden layers of reality, identify anomalies and escape the loop before it consumes you.

    Gameplay

    Anomalous Veil is a psychological horror experience that can be completed in 15–60 minutes and features branching endings.

    Collect Masks

    Discover masks hidden throughout the house, each connected to fragments of the past. Every mask reveals a different layer of reality, exposing hidden memories, anomalies, and clues that guide you deeper into the loop.

    Identify Anomalies

    Use your masks to uncover objects, events, and distortions that do not belong within the house. Some changes are subtle, while others reveal traces of a tragedy that refuses to stay buried.

    Navigate the Loop

    Pay close attention to your surroundings as you move through the endless house. If something feels wrong, turn back. If everything appears normal, continue forward and push deeper into the cycle.

    Uncover the Truth

    Explore the house and piece together forgotten memories scattered throughout the loop. Uncover what happened ten days ago, learn why your family was destroyed, and confront the truth hidden within.

    Features

    • 4 Unique Masks

    • 25 Distinct Anomalies

    • Multiple Branching Endings

    • Psychological Horror Atmosphere

    • 15–60 Minutes of Gameplay

    Anomalous Veil Trailer

  180. 44

    Combustor

    Combustor header image
    Released 10 hours ago
    Type: game
    Dev: Szymon Aniola
    Pub: Szymon Aniola Entertainment
    Genres: Simulation
    About
    Screenshots
    Videos


    Combustor is a 2D gas simulation where you can draw your designs and simulate their performance. The simulation is not based on the common "falling sand" concept like Noita or Powder Toy. Each cell can has information about all the gases and their temperature, pressure and other features which results in very realistic reaction behaviour.

    Paint walls. Mix some gasses. Spark them. Then find out what you built.



    Putting fuel next to oxidizer does not start a fire. Combustion needs temperature of 700 K and ambient air sits at 300 K, so you need an ignition source  and a mixture rich enough to stay hot once it lights. Thin plume in open air? It flickers and dies. Box it in with walls, or turn the feed rate up, and it cooks.

    Flip between Species, Pressure, Temperature, Velocity and Reactions views. You can also acess detailed metrics charts which will help you perfect your design.

    Unlock Creativity

  181. 43

    Gridlock TD

    Gridlock TD header image
    Released 10 hours ago
    Type: game
    Dev: Vekingen
    Pub: Vekingen
    Genres: Casual Strategy
    About
    Screenshots
    Videos

    Gridlock TD is a real-time tower defense strategy game set across iconic military campaigns. Deploy defenses, call in airstrikes, and fortify key positions to stop enemy forces before they break through your lines.

    Fight through multiple campaigns — from the trenches of the Eastern Front to the deserts of Desert Storm and the frozen peaks of Arctic Assault — each with dozens of levels and escalating challenges.

    KEY FEATURES

    - Real-time tactical combat — place towers and military units to intercept incoming enemy waves

    - Multiple campaigns — battle through historically-inspired theaters of war, each with unique enemies and terrain

    - Powerful abilities — call in rocket strikes, air support, freeze, fire, and poison attacks to turn the tide of battle

    - Permanent tower upgrades — earn Oil based on your star rating at the end of each level and use it to permanently upgrade your towers

    - Speed controls — play at your own pace with pause, 2x, and 4x speed options

    - Star-based progression — earn up to 3 stars per level and unlock new campaigns as you climb the ranks

    Build your defense. Hold the line. Survive the Gridlock.

    Gridlock TD Trailer

  182. 42

    The Last Tree

    The Last Tree header image
    Released 10 hours ago
    Type: game
    Dev: Faytz Games
    Pub: Faytz Games
    Genres: Simulation
    About
    Screenshots
    Videos

    One tree. An ecosystem worth defending.

    The Last Tree is a single-player incremental defense game about growing and protecting one tree. Build up resource production, strengthen your defenses, and decide when you’re ready to face the next wave of pests.

    Grow your ecosystem

    Invest your resources in production and upgrades. Watch your tree develop as you unlock new ways to support its growth—and protect everything you’ve built.

    Turn nature into your defense

    Strike with roots, unleash spores, and summon allies to fight approaching enemies. Upgrade your defenses and unlock evolutions to take on tougher waves. When a challenge ends in defeat, your established progress remains, giving you room to prepare and try again.

    Build lasting strength

    Prestige to begin a new cycle and earn Tree Tokens for permanent upgrades. Explore the upgrade tree, pursue Mastery milestones, and unlock automation to help manage your growing ecosystem.

    From your first upgrades to the later waves, every cycle is another chance to help the last tree stand its ground.

    The Last Tree — Gameplay Trailer

  183. 41

    NadeX - FPS Shooting Game

    NadeX - FPS Shooting Game header image
    Released 10 hours ago
    Type: game
    Dev: Abstron
    Pub: Skippy Apps PTY LTD
    Genres: Action Adventure
    About
    Screenshots
    Videos

    Get ready to dive into the most thrilling and intense FPS shooting multiplayer game on the Store! Ultimate FPS Shooter offers an unparalleled shooting game fps experience that will keep you on the edge of your seat.

    In this high-octane killing shooter, you'll engage in fierce combat missions and exhilarating shooting missions. Take part in epic fps online battles and showcase your skills in a variety of pvp shooting game modes. This game isn't just any ordinary shooter; it's a team shooter where strategy and cooperation are key to dominating the battlefield.

    • Explore vast, immersive environments, from sprawling urban landscapes to the arid terrains of the ultimate desert game. Each map is meticulously designed to enhance your fps shooting online experience.

    • Whether you prefer the precision of a sniper game or the fast-paced action of close-quarters combat, Ultimate FPS Shooter has something for everyone.

    • Equip yourself with a wide range of weapons and gear to tackle your enemies in this bullet shooting extravaganza.

    • Engage in realistic fps strike ops that require sharp reflexes and strategic planning.

    Whether you’re playing solo or as part of a squad, the game’s dynamic shooters mechanics and diverse adventure games modes will keep you hooked for hours.

    • Join millions of players worldwide in the ultimate multiplayer shooting showdown.

    • Prove your mettle in intense killing shooter matches and rise to the top of the leaderboards.

    • With seamless matchmaking and a variety of combat missions to undertake, every match promises new challenges and rewards.

    Download Ultimate FPS Shooter now and experience the ultimate strike action in this phenomenal shooting game fps. Your adventure in the world of

    NadeX FPS Shooting

  184. 40

    Muscle Quest: The Swole Ones

    Muscle Quest: The Swole Ones header image
    Released 11 hours ago
    Type: game
    Dev: yuki329
    Pub: yuki329
    Genres: Casual Indie RPG
    About
    Screenshots
    Videos
    The wizard realized that hitting things is faster than standing around chanting.
    The priest doesn't bother with healing magic. Muscle recovery takes care of it.
    The warrior bends his weapon with every swing.
    The swordsman would rather smack enemies with the flat of his blade than cut them.
    The martial artist trusts his gear's attack power more than his trained fists.

    Muscle Quest: The Swole Ones is an idle RPG where five heroes who solve everything with muscle smash through swarms of monsters.

    Smash. Send them flying. Repeat.

    Every wave throws 50 monsters at you. Each time the five land a hit, monsters go spinning off the screen.
    Battles run themselves. All you have to do is watch.

    The longer you leave them, the bigger they get

    Once you get the hang of it, quests and Muscle Burst can run on autopilot, and a single Auto equip button puts the strongest gear on everyone.
    Even while the game is closed, the party keeps training at the offline training ground and brings back up to 8 hours of gold and EXP (at half the rate of fighting at x1 speed) the next time you launch the game.
    Check in between work or study, enhance the gear they found, spend gold on training, and watch the five grow a little stronger every time.

    Pit your muscles against the world

    Clearing all 160 dungeons is just the warm-up.
    • Tower of Muscle: an endless tower. See how high you can climb
    • Temple of Muscle: a boss rush through every region. See how many bosses you can take down in one run (unlocks once every bestiary entry has 5 stars)
    Your records go on the Steam leaderboards, where you can check the top 100, the players around you, and your friends.
    100 achievements and titles from Beanpole to God of Muscle prove how far you have come.

    Collect more, get stronger

    1,720 pieces of gear, ranked from 1 to 5 stars. Each member has favorite weapons that boost their power.
    516 monsters to collect in the bestiary, plus 960 quests to complete. Bestiary stars permanently boost your gold, and completed quests permanently boost your EXP.

    Features

    • 160 dungeons. Farm the mob areas, then beat the boss to move on
    • Fill the gauge and unleash Muscle Burst. Everyone gets back up, so you can turn the tables on even tough bosses
    • Raid bosses you wear down over several tries. Each one you defeat raises your power for good
    • Fill your gear book at the Altar of Muscle, where gear drops nonstop
    • Steam leaderboards (Tower of Muscle and Temple of Muscle) and 100 achievements
    • Up to 8 hours of growth from the offline training ground while the game is closed (at half the x1 battle rate)
    • 60+ hours to clear the main story at x1 speed, about 17 hours at x4 (160 dungeons, idle time included). No microtransactions and no ads
    • Run battles at x1, x2 or x4 speed. Faster battles mean faster progress
    • English, Japanese and Simplified Chinese. Saves sync with Steam Cloud

    What's next

    We will keep improving the game after launch, based on your feedback.
    • More leaderboard categories and achievements for the Tower of Muscle and the Temple of Muscle
    • Quality-of-life updates (gear, quests and the map)
    • Bug fixes
    Please share your thoughts in the Steam Community Hub.

    trailer

  185. 39

    Motive Power

    Motive Power header image
    Released 11 hours ago
    Type: game
    Dev: Motive Power Games
    Pub: Motive Power Games
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    Run British Railways through four decades of the diesel and electric age

    It is 1955, and the Modernisation Plan has handed you the money to replace steam. You hold the Chief Executive's chair from 1955 to 1994: every locomotive class BR ordered — or cancelled — is yours to commission, allocate, overhaul, refurbish, convert, store and finally withdraw.

    What you do each month

    • Build the fleet — follow the real order book class by class, or divert the money: back designs BR cancelled, order deeper batches of the ones that worked, and live with the consequences for the following decades.

    • Keep it running — all 51 classes are researched individually, and every locomotive is an individual machine with its own works history, overhaul clock, equipment and depot. Works capacity is shared and finite; a neglected fleet fails in traffic.

    • Spend two budgets— a capital pot for orders, refurbishments and conversions, and a maintenance allowance drained by the fleet's running costs. Spending capital well is what relieves the maintenance account.

    • Direct the programmes — electric train heating, dual brakes, refurbishment life-extensions, sub-class conversions and renumberings, on historical schedules or your own.

    • Manage the map— allocate classes across the real depot network as it opens, closes and specialises across the era.

    • Face the era — the Beeching reports, the 1968 Transport Act, oil shocks, strikes and sectorisation arrive on their real dates, with real mandates attached.

      Answer for it every December

    Each year closes with a graded report card marking your railway against the real one — budget, availability, fleet costs, objectives. At the end of 1994, four decades of your decisions stand against BR's actual record.

    Two ways to play

    • Historical the calibrated museum: the fleet lives and dies as the record says it did, and your deviations are measured against it.

    • Living economy— demand drives the railway: surpluses go to store, deficits bite, the Treasury escalates, and your alternative history earns its own consequences. Never a game-over — the score simply records the wreckage.

      Features

    • 51 real locomotive classes, 1955–1994, researched from published records

    • Deterministic worlds — every game replays exactly from its seed

    • Era starts from 1955 to 1993, from the Pilot Scheme to the sector railway

    • An interface that lives in its era — BR green boardroom to sector-era skins

    • Period railway photography throughout

    • A full in-game player's guide covering every mechanic

    • Fleet strategy, not train driving — no timetables, no signalling, no micromanagement

    • Huge thanks to Platform 5 Publishing for their kind permission to use real data from their Motive Power Pocket Books and Combined Volumes

    Launch Trailer

    Forty Years

    TOPS Years

    Trailer v2

  186. 38

    Prison Breaker

    Prison Breaker header image
    Released 11 hours ago
    Type: game
    Dev: Kocow Games
    Pub: Kocow Games
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Analyze defense patterns and charge toward the prison! Prison Breaker is a hybrid puzzle game that combines intuitive action with intense memorization challenges, introducing a unique gameplay called Prison Attack.

    • Pure skill-based action with no shortcuts

    • Analyze and master the prison's defense patterns

    • Position the polygon and dodge the obstacles with precision

    • Increase the polygon’s sides to multiply damage

    • Deal damage to the prison at the right moment

    • A ruthless obstacle-bouncing mechanic

    • 20+ exclusive stages in Time Trial Mode

    • Eternal Mode and Ranking System

    • Dodge: Tap or drag to avoid the obstacles and save your attack timing wisely. One solid blow from them sets off a powerful bounce with heavy recoil! Any tap or drag during Super Charge or while bouncing will be queued and carried out after the recoil ends.

    • Charge: Collect Energy, then tap or drag beyond the prison wall and charge to deal damage. After the charge, a control cooldown kicks in due to the recoil.

    • Super Charge: Back off from the wall and unleash Super Charge! It deals massive damage to the prison. But once you commit, it cannot be stopped. Until the polygon reaches its max sides, you instantly gain 2 small Energy when dealing damage.

    • Destroy: When the prison's durability is completely depleted, it shatters. Clear the prison as quickly as possible to set a record for the best time!

    Eternal Mode is the ultimate challenge reserved for those who have mastered nearly every defense pattern of the prison. Deal as much damage as you can and carve your name into the global leaderboard!

    Prison Breaker

  187. 37

    Lost Crystal Adventure

    Lost Crystal Adventure header image
    Released 11 hours ago
    Type: game
    Dev: Arrrrlyth Games
    Pub: Arrrrlyth Games
    Genres: Action Adventure RPG
    About
    Screenshots
    Videos

    When mysterious changes begin to affect the kingdom, the king summons a young adventurer to Xenopolis and entrusts them with a quest that could decide the realm’s fate.

    Journey through dangerous lands, confront fearsome enemies, and uncover the secrets surrounding the crystal. What awaits you on the road ahead—and can you discover the truth before it is too late?

    • A streamlined story with a strong focus on gameplay

    • Over 38 unique classes and more than 100 special skills

    • Fully customise seven characters with different classes and more than 250 equippable items

    • Adjust the game to your playstyle: battle speed and encounter rate can both be changed

    • Humorous dialogue, references, and Easter eggs inspired by popular games and anime

    • Puzzles, riddles, optional quests, dungeons, and secrets to discover

    • An open world that rewards exploration

    • A satisfying challenge without the need to grind

    • An optional endgame dungeon

    Lost Crystal Adventures Trailer

  188. 36

    Inertia 2: Definitive Edition

    Inertia 2: Definitive Edition header image
    Released 11 hours ago
    Type: game
    Dev: Loneminded
    Pub: Loneminded
    Genres: Action Indie Early Access
    About
    Screenshots
    Videos

    Inertia 2: Definitive Edition is the next chapter from the creator of Inertia - a first-person platformer built entirely around fluid, refined movement mechanics.

    Nine years on, the foundation that made Inertia resonate with players is back - smoother, deeper, and complete from day one.

    Move. Inertia 2: Definitive Edition is built on a refined and evolved movement system - wall-runs, platforming, and fluid traversal that rewards mastery without punishing newcomers. Whether you're here to play casually or chase world records, the movement adapts to your playstyle.

    Create. Build your own levels with a full in-game level creator. Place every element and geometry feature found in the official levels - jump pads, wall-runs, elevators, rising platforms, horizontal movement platforms, and material-editable geometry across a curated set of surfaces. No external tools, no complexity - just build and play.

    Compete. Steam Leaderboards with anti-cheat measures put your times on the board from day one. Every official level; every community level - compete, compare, and chase the top spot. The speedrun community has a home here from launch.

    Workshop. Share your levels with the world through full Steam Workshop integration. Browse, subscribe, and play community-created levels without leaving the game. The Workshop is live from Early Access - meaning the community is already building by the time 1.0 arrives.

    The Definitive Edition difference. The original Inertia earned its community over time - Workshop support, leaderboards, and the level creator all arrived at 1.0. Inertia 2: Definitive Edition launches with all of it. Every feature, from day one.

    Inertia 2: Definitive Edition - Early Access Reveal Trailer

  189. 35

    CalChainVR

    CalChainVR header image
    Released 11 hours ago
    Type: game
    Dev: 世界之壁
    Pub: 世界之壁
    Genres: Indie Strategy Early Access
    About
    Screenshots
    Videos

    A roguelike deckbuilder built on chaining.

    Match the wind, chain by a gap of one, or pair the same number. Turn your hand into a single chain, and the longer it runs, the harder it hits.

    ━━ CHAIN TO FIGHT ━━

    - Every number card has a wind (East, South, West or North) and a number.

    - Three ways to chain: the same wind, a gap of one, or the same number.

    - Play a card with the same number, or the same wind and a gap of one, to trigger a Chain Draw. Your chain can keep growing.

    - Chain length drives your damage and your combo. Combos of 8 or more pay out bonus loot.

    ━━ BUILD YOUR DECK ━━

    - Open packs and pick 1 of 5.

    - Attach cards onto blank number cards to rewrite their number, wind and effect.

    - Attach first, then upgrade, and both cards level up together. Upgrade first and you only get one.

    ━━ TERMINALS IN THE CRACKS ━━

    - Through the cracks of a leaking world, machines that don't belong here have appeared.

    - The furnace, the dye works, the black market... each one rewrites your deck in its own way.

    ━━ CURRENT CONTENT ━━

    - 5 worlds, each with multiple enemy types and 3 bosses

    - A final world built from the enemies you've already beaten, where the final boss keeps calling them back stronger

    - 150+ cards, and every upgradable card has an upgraded form

    - 60+ creations and 50+ skills

    - 5 kinds of terminal events

    ━━ EARLY ACCESS ━━

    - More worlds and enemies are planned. They are not in the game yet.

    - Share your longest chain on the discussion board.

    ━━ PHOTOSENSITIVITY WARNING ━━

    This game contains flashing lights and glitch effects that may trigger seizures in people with photosensitive epilepsy. Flash effects can be turned off in Settings. If you or anyone in your family has a history of epilepsy, consult a doctor before playing.

    Official Trailer

  190. 34

    Icy Tower

    Icy Tower header image
    Released 11 hours ago
    Type: game
    Dev: Johan Peitz Anders Svensson
    Pub: Apskeppet
    Genres: Indie
    About
    Screenshots
    Videos

    Icy Tower is back! A fast-paced vertical platformer where you try to climb as high as possible in an endless tower. Sounds easy? Icy Tower will put your gaming skills to the ultimate test! With millions and millions of players entertained since 2001, we are stoked to bring a completely new version to Steam.

    ❤️ Wishlist now and get ready for the 25th anniversary in 2026! 🥳

    Chain impossible combo jumps, bounce off walls, and risk everything for insane scores. But one mistake and it is back to the bottom. With its simple pick-up-and-play appeal, Icy Tower delivers a pure and compelling gameplay experience like no other. As the difficulty ramps up, Icy Tower will push your timing, precision, and nerves to the limit. Jump through the many colorful biomes of the tower, ranging from ancient temples to libraries and roaring volcanoes, and set a new record!

    Brought to you by the creators of the original Icy Tower, this brand new game is built from the ground up with a lot of love and passion. We worked closely to the Icy Tower community to bring you the best version we can. Expect silky smooth gameplay and an irresistible feedback loop that will keep you trying again and again.

    Master jumping that is simple to learn, but takes a lifetime to perfect

    Compete against the world on Steam leaderboards

    Take on quirky gameplay modifiers in Daily Challenges

    Customize the game to fit your skill level

    Watch replays from friends and top players

    Enjoy live-recorded music

    Admire crisp, pixel-perfect, handcrafted graphics

    Join a colorful cast, each with their own looks and sounds

    Icy Tower is made by Johan Peitz and Anders "Neo" Svensson

    Character art and animation - Rudy Flores

    Environment art - Franek

    Key art - Lu Nascimento

    Reveal trailer

    Release teaser

    Gameplay overview

  191. 33

    The Last Bastion: Beyond the Frontier

    The Last Bastion: Beyond the Frontier header image
    Released 11 hours ago
    Type: game
    Dev: WonderDose
    Pub: WonderDose
    Genres: Action Indie
    About
    Screenshots
    Videos

    THE LAST ROUTE HOME

    You return from a distant transport run to find an invasion already underway. Communications are jammed. The inner worlds have not been warned. One ship now stands between the hostile armada and Prima Verd.

    The Last Bastion: Beyond the Frontier is a story-driven vertical space shooter built around a campaign of ten increasingly dangerous frontiers. Fight your way inward, restore the communications network, and assemble a ship capable of reaching the source of the enemy command signal.

    THE ENEMY WILL NOT SIMPLY FLY AT YOU

    Hostile ships enter from multiple directions, reposition in flight, launch flanking attacks, form manoeuvring groups, and cover one another. Rammers lock onto your course, minelayers restrict your space, teleporters change position, and repair vessels return damaged targets to the fight.

    Every new frontier expands the enemy arsenal and increases the pressure. Difficulty grows through overlapping threats, faster projectiles, denser formations, and more aggressive attack patterns — not health bars alone.

    COMMANDERS CHANGE THE RULES OF THE FIGHT

    Heavy ships are not enlarged versions of ordinary enemies. They unfold armour sections, detach weapons, construct firing networks, protect vulnerable systems, and transition through multiple phases during combat.

    Read each attack through mechanical movement and light signals, find your window to strike, and survive the commander blockades before facing the flagship of each frontier.

    BUILD A SHIP AROUND YOUR STYLE

    Develop your ship across a nine-step mastery track. Core upgrades steadily unlock its full potential, while four pairs of mutually exclusive specialisations let you shape your preferred style: control, explosive damage, penetration, shrapnel, the Chronosphere, or point defence.

    Purchase twelve ship modules across three technology tiers, combine them with your skills, and unlock additional synergies. Enemy strength never scales secretly to match your equipment — every upgrade delivers a real, measurable advantage.

    THE BREAKTHROUGH IS MORE THAN A STRAIGHT FIGHT

    The sector map connects the main campaign, trading hubs, and optional operations. Navigate the hazardous approach to Tartassa, restore the Lost Relay, and expose camouflaged hostiles hidden among civilian traffic over Erynia.

    Side missions reveal new routes and technology, provide valuable credits, and help prepare your ship for the next stage of the pursuit — without replacing the skill required in the main battles.

    ASTRA MAINTAINS THE SHIPBOARD ARCHIVE

    ASTRA is the Autonomous System for Tactical Response and Analysis. It warns you of incoming threats, reconstructs intercepted signals, and studies technology recovered from the wreckage of enemy commanders.

    Every new archive entry adds another piece to the invasion. The closer you get to Prima Verd, the clearer it becomes: the armada has come for more than a single world, and what you recover may prove more important than conventional weapons.

    REACH THE HEART OF THE ARMADA

    Ten story frontiers transform a desperate border breakthrough into a full-scale pursuit of the enemy command source. The final route tests everything you have built in a battle against Hyperion, a five-phase flagship.

    Commander checkpoints preserve the pace of longer sorties, while full controller support lets you navigate the sector map, shops, mastery tree, minigames, and combat missions without a mouse.

    KEY FEATURES

    ·       10 story-driven combat frontiers with steadily escalating intensity.

    ·       Multi-phase commanders and flagships with individual attacks and transformations.

    ·       9 mastery steps, 4 pairs of specialisations, and the option to rebuild your chosen branches.

    ·       12 ship modules across 3 technology tiers, supported by a separate synergy system.

    ·       A sector map with side operations, minigames, shops, and a shipboard archive.

    ·       Transparent balancing with no hidden enemy scaling based on build strength.

    ·       Full keyboard and controller support.

    trailer

  192. 32

    Boxing Manager

    Boxing Manager header image
    Released 11 hours ago
    Type: game
    Dev: Sport and Financial
    Pub: Sport and Financial
    Genres: Simulation Sports Strategy
    About
    Screenshots
    Videos

    Boxing Manager

    The critically- acclaimed, best selling, boxing management sim from the Boxing Manager series has been rebuilt for PC and MacOS in what is our DEFINITIVE version.



    You are manager, gym owner and promoter at once. Sign fighters, develop them, choose their opponents, work their corner and put them on your own shows, in a world of boxers that is generated fresh for every career.

    And now for the first time we have taken our world-leading blow-by-blow fight simulation and added a fully customised 3D fight and fighter model to the game.

    Manage

    • Scout and sign prospects, or approach any fighter in the world and negotiate a contract.

    • Set training camps: the regimen and the intensity for each fighter.

    • Choose every opponent, from the first four-rounder to the world title fight.

    • Give corner instructions between rounds.

    Build the gym

    • Hire trainers, attract better fighters and upgrade your facilities.

    • Start fighters in the amateurs and take them after medals before they turn pro.

    Promote

    • Build your own shows: choose the venue, make the card, set the undercard.

    • Design fight posters for your events.

    • Grow your promotion against AI promoters competing for the same fighters and dates.

    The world

    • All seventeen weight divisions, with world, regional and domestic titles that change hands as they do in the real sport: mandatories, eliminators, vacancies and unifications.

    • A living world of fighters who rise, fade, retire and enter the Hall of Fame whether you sign them or not.

    • Every fight simulated punch by punch, with round-by-round commentary and full fight statistics.

    Your career

    Play as long as you like: fighters age, new generations come through, and the record books keep every result.

    trailer1

  193. 31

    Northmen

    Northmen header image
    Released 11 hours ago
    Type: game
    Dev: Adapt Technology Corporation
    Pub: Adapt Technology Corporation
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    The year is 793. A handful of spears on a cold shore.

    Northmen is a real-time strategy game (pause at any moment) about the Viking Age. You begin with one war chief, a few warriors and eight settlers. Where you go from there is your saga: the monasteries of Northumbria, the rivers of the Franks, the markets of Miklagarðr, or lands no Norseman has seen.

    Raid

    March your war bands on monasteries and towns, and decide their fate: sack them, conquer them, put them in chains or burn them to the ground.

    Fight in the open with shield walls and wedges, or break stone walls with rams while the defenders sally out and neighbouring towns send relief.

    Your war chiefs earn their names: victories make their men Blooded, then Veterans, and the smiths of your halls arm them with better blades.

    Build

    Plant settlements and raise them from a longhouse to a jarl's hall, with barracks, forges, markets, storehouses and a house for your gods.

    Clear the land for farms, mines and lumber camps, and watch carts and ships carry trade along your roads and sea lanes.

    Build longships, knarrs and drakkars to explore the coasts and carry your armies across the sea.

    The whole world of the year 800

    A real map of the world, with 38 historical peoples: Franks and Saxons, Byzantines and Abbasids, Tang China and Heian Japan, Srivijaya, the Swahili coast, the peoples of the Americas and many more.

    Holy places of nine faiths, from the monks of Lindisfarne to the Kaaba.

    24 wonders of the world to find, and great cities to take.

    Make pacts, take vassals, and rise from Bóndi to a name the skalds will sing.

    Ragnarök

    When the age ends, the gods ride out. Face the giants of Jötunheimr and the sons of Muspell on the field of Vígríðr in the Endgame mode, and see the world made new.

    Twenty-one languages

    Play in English, Spanish (Spain and Latin America), Portuguese, French, German, Italian, Russian, Polish, Turkish, Arabic, Swedish, Norwegian, Danish, Simplified or Traditional Chinese, Japanese, Korean, Thai, Indonesian or Tagalog.

    Northmen – Gameplay Trailer

  194. 30

    Dark Ruins: Nine Dragons Pulling the Coffin

    Dark Ruins: Nine Dragons Pulling the Coffin header image
    Released 11 hours ago
    Type: game
    Dev: RuinDDD
    Pub: RuinDDD
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Auto Battling, Loot Hunting and Idle Progression

    Dark Ruins: Nine Dragons Pulling the Coffin combines automatic combat, loot hunting and idle progression. Arrange your team and let your heroes face the hordes. Idle and offline rewards provide resources for their next upgrades.

    Combine Gear and Shape Your Builds

    Mix class skills, equipment affixes, relics and potions to create builds around poison, burning, freezing, lightning, summons, counterattacks, shields, ricochets or low-health bursts. Adapt your setup around key drops to give heroes different ways to fight.

    Four Heroes Up Front, Reserves in Relay

    Up to four heroes fight at once. Reserves take over when frontline heroes fall. Equip your main team and reserves, arrange their deployment order and keep your expedition moving.

    Collect genes to raise heroes, learn skills and use growth potions. Invest in talents to improve combat power, roster capacity and loot income.

    Current Content

    • 13 classes and 78 primary class skills, with 312 skill and branch options in total.
    • 45 primary neutral skills and 27 talent and research nodes.
    • 495 equipment templates covering weapons, offhands and armor, including different level variants.
    • Over 80 ordinary affix categories and 82 mythic affixes.
    • 261 relics, including 40 mythic relics.
    • 99 gene seeds, 22 combat potions and 50 growth potions.
    • 9 progression regions with 20 waves each, plus Boss Rush and endgame challenges.

    Forge Mythic Equipment

    Upgrade legendary equipment to mythic quality. Reforge mythic affixes by choosing one of three options, then complete your builds with mythic relics earned from endgame challenges.

    New Challenges Across Cycles

    • Cycle 1: Raise heroes, collect gear and relics, and build your relay team.
    • Cycle 2: Map modifiers introduce new battle conditions. The forging system also unlocks.
    • Cycle 3: Start earning Mythic Stones through regular progression for mythic upgrades and reforging.
    • Cycle 4: Unlock Boss Rush and face dense boss formations.
    • Cycle 5: Unlock the endgame boss challenge and earn mythic relics.
    • Cycle 6 and beyond: Face more map modifiers, stronger enemies and higher-tier endgame bosses while pursuing higher-tier affixes.

    Convenience Features

    • Leaderboards: View other players' progression and hero builds.
    • Smart Assistant: Configure help with hero development, equipment and skill selection, and loot management.
    • Loot Filters: Filter drops by quality, level and other criteria to reduce sorting.
    • Hero Lock: Protect heroes you want to keep from automatic dismissal by the assistant.
    • Weapon Preferences: Set each hero's weapon preference so the assistant's equipment choices better suit your build.

    And more small features to discover.

    play1

    equipment

  195. 29

    CUBE - The 125 Chambers -

    CUBE - The 125 Chambers - header image
    Released 12 hours ago
    Type: game
    Dev: Kurogatari
    Pub: Kurogatari
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    ■ Story

    You wake up trapped in a sterile, mysterious cubic chamber.

    Hatches lead in every direction—up, down, left, right, forward, and backward—only to reveal more identical rooms.

    One wrong step could trigger a lethal trap.

    What is the true meaning behind the cryptic numbers engraved on the thresholds?

    Search through all 125 interconnected chambers to discover clues and escape the deadly labyrinth.

    ■ Features

    - A grid-based escape thriller set within a massive 5x5x5 structure of 125 chambers.

    - High-tension exploration: identify and evade a variety of deadly hidden traps.

    - Logical deduction: decipher the room markings and spatial cues to find safe passage.

    - Pure psychological tension where every step forward could be your last.

    ■ Streaming & Video Policy

    Feel free to stream and upload gameplay videos without prior permission.

    Monetization is fully permitted.

    公式予告編

  196. 28

    Fizzburg

    Fizzburg header image
    Released 12 hours ago
    Type: game
    Dev: Socialgate
    Pub: Socialgate
    Genres: Action Casual Indie Early Access
    About
    Screenshots
    Videos

    RULES ARE CONTAGIOUS.

    In Fizzburg, physics isn't a setting — it's an epidemic. Scoop up the Bounce rule, pour it on a barrel — now the barrel hops. Smear Slippery on a chicken and it becomes an ice-skating disaster. Five rules — Bounce, Slippery, Sticky, Light, Heavy — leak from pipe vents into town, changing whoever carries them.

    BUILD TOGETHER.

    Every round the town needs something: a broken bridge repaired, a giant plug hauled to the hole, a cauldron filled. Beams are heavy — that's a two-Kap job. Unless you carry the Light rule as cargo. Every solution is physics, and every physics is a fresh accident.

    BUT NOT EVERYONE IS ON YOUR SIDE.

    Some of you are saboteurs. No meetings, no voting, no bodies — just the question "why does this beam keep falling in the creek?" If you suspect someone, your evidence is physical: GRAB the suspect, CARRY them to the judgment pier, THROW them in the lake. But you can't do it alone — three holders or nothing. Guess wrong, and the town just lost a worker.

    THE REVEAL COMES LAST.

    The game confirms nothing. Who was what, who sabotaged which beam, who got launched into the lake while innocent — it all detonates on the end-of-round reveal screen. Then one more round. Because this time it's definitely Kemal.

    • 4-8 players, friend lobbies + room codes (public matchmaking post-EA)
    • 15-20 minute rounds, frictionless loop
    • 5 contagious physics rules, 6 town projects, 40 personal contracts
    • Physical judgment: no vote screen — carry-and-throw
    • A goat, a duck gang, chickens and pigs — all infectable
    • Dress your Kap: 3 forms, lids, labels, liquid effects
    • No horror, no blood, no death — daytime, colorful, storybook chaos

    Fizzburg — Co-op Chaos | Official Gameplay Trailer

  197. 27

    Mates and Crates

    Mates and Crates header image
    Released 12 hours ago
    Type: game
    Dev: JLGamesDev
    Pub: JLGamesDev
    Genres: Action Indie
    About
    Screenshots
    Videos

    Crates fall from the sky all over the map. Grab them, carry them home and keep them in your warehouse... or steal the enemy's while they're not looking. Their glow tells their rarity: common, rare, epic or legendary.

    Place the crates on your 3×3 pad: the shape you build decides what you get, and the crates' rarity decides how good it is. A rifle, a tank, a squadmate who has your back, or a potion that turns you into a bush. 20+ recipes, plus a few secret ones.

    From a baseball bat and a frying pan to the minigun, the RPG, the grenade launcher, C4 and mines. Smoke, flashbang, sticky and molotov grenades... and riot shields. With ragdoll physics: everything goes flying.

    Buggy, humvee with a mounted gun, a truck for hauling crates, and a tank. Your squadmates hop in and shoot from their seats.

    • HQ Assault: blow up the enemy HQ with explosives and protect yours.

    • Team Deathmatch: the most kills wins.

    • 5 Minutes to Gear Up: a truce to craft, then no respawns: last team standing wins.

    • Steal the Crate: bring the enemy's golden crate back to your base.

    • Zones: capture and hold the zones on the map.

    • Hide and Seek: disguise yourself as a bush or a crate... or find them.

    Plus stackable modifiers: knockback ×3, low gravity, crate rain, C4 for everyone, fast crafting and double health.

    Up to 4 teams online, with friends on the same team or against each other. Bots to fill the teams, or just you against them. And AI squadmates under your command: they follow you, gather crates, attack or defend your base.

    Forest, desert, snow, swamp and city, for 2 or 4 teams. By day, at sunset or at night with flashlights. Rain, snowfall, fog, sandstorms, and wind that pushes your grenades off course.

    • Shape-based crafting with 20+ recipes.

    • 30+ weapons and explosives.

    • 4 vehicles with seats for your squad.

    • 6 modes and 6 modifiers.

    • Up to 4 teams online, or against bots.

    • 5 biomes, time of day, weather and wind.

    • Character editor (yes, there's a shark hat).

    • Keyboard & mouse or gamepad.

    TrailerEn

  198. 26

    Make A Racket

    Make A Racket header image
    Released 12 hours ago
    Type: game
    Dev: Iron Asparagus Studios
    Pub: Iron Asparagus Studios
    Genres: Action Indie Simulation Early Access
    About
    Screenshots
    Videos

    A plane carrying some of El Pepra’s biggest names has crashed. The black market’s top dogs are gone, and every crook in town is eyeing the empty throne.

    Your trailer in the Wastewater District has a great view of everything you don’t own yet. Your operation might start small, but with El Pepra’s black market up for grabs, small isn’t where you plan to stay. Make your products, find your people, and build your reputation, influence, and respect to become the city’s biggest supplier.

    Make A Racket is an open-world crime sandbox packed with satire, parody, and the occasional dose of pure chaos.

    Make your own products, from illicit substances to firearms, and turn a tiny setup into a serious business. Upgrade your equipment, buy properties, and expand your operation across the city. Build the supply to match your ambitions.

    You’ve got an empire to run. You can’t spend all day doing everything yourself. Hire workers to keep production moving, send mules to deliver goods to your contractors, and put security on your safehouses. Get the right people doing the dirty work, then get back to growing your empire.

    El Pepra isn’t going to hand over its secrets. Break into buildings to uncover recipes for illicit substances, weapon blueprints, and techniques for stealing better cars. While you’re out, pick a few pockets or swipe a vehicle and give the chop shop something to do.

    The Corner Kings and the Gabagools think the city belongs to them now. Build your name, push into their territory, and show them who the real danger is. Bring them to heel and put them to work for you.

    El Pepra is full of people with jobs to offer, information to share, and opinions you never asked for. Talk to them, make connections, and take on contracts that open up bigger opportunities.



    Explore the city, find the jokes and easter eggs hidden around it, and get caught up in whatever chaos breaks loose along the way. Pay attention. You never know what you might uncover.

    Make some enemies. Make a killing. Make a Racket.

    Release Trailer

    Extended Release Trailer

  199. 25

    Lucky Dice

    Lucky Dice header image
    Released 12 hours ago
    Type: game
    Dev: Game Prototype
    Pub: Game Prototype
    Genres: Casual
    About
    Screenshots
    Videos

    Open for business. Good luck for sale!


    Roll for chips

    Roll the dice, land combinations, earn chips and buy more dice.

    Collect and combine

    Collect dice with distinct traits and put together your own combinations.

    Unlock upgrades

    Explore the upgrade tree, boost your earnings and unlock new ways to play.

    Keep it rolling

    Unlock automation to keep more and more dice rolling and earning chips.

    Lucky Dice Gameplay Trailer

  200. 24

    Speed King

    Speed King header image
    Released 12 hours ago
    Type: game
    Dev: OutOfBoundsGames
    Pub: OutOfBoundsGames
    Genres: Casual Indie Racing
    About
    Screenshots
    Videos

    SPEED KING is a multiplayer bonkers racing game.

    Dream it, and you can achieve it. You want to run as a pig against a kaiju? Now you can \o/! Maybe try out a wheelchair against a train? We're your game!

    FIND YOUR SPIRITUAL RACER

    Pig, Horse, Garbage truck, Wheelchair, Kaiju, and many others; pick your champion and let's race to find out who is THE BOSS!

    DIRTY DEEDS DONE DIRT CHEAP

    Find out why enraging your rival is so pleasant! 

    Fire whatever you have in hand: poop, bins, anchors, magnets, horseshoes, and make their life harder after a long day of work that they just wanted to relax.

    NO TWO MATCHES ARE EVER THE SAME

    Boat out at sea, Dungeon, Farm, and many other places where you're gonna do your underground racing, and others might say that you are fast and furious...

    FEATURES

    • A wide variety of power-ups to turn every match into pure chaos

    • Local multiplayer for up to 4 players

    • Unlock new characters and items as you play

    • Compete across a variety of unique arenas

    PSSST!

    If you're not winning, don't worry, we have a solo game against bots and time trials so you can "crush your enemies, see them driven before you, and hear the lamentation of their women".

    ABOUT THE DEVELOPER

    Thanks for reading everything (or not), love you, xoxo.

    Speed_King_Trailer

  201. 23

    TANUKI: Pon's Summer

    TANUKI: Pon's Summer header image
    Released 12 hours ago
    Type: game
    Dev: Denkiworks
    Pub: CRITICAL REFLEX
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Come spend a summer in Japan

    A whole month on a sunlit Japanese island, and you get to spend it as a little tanuki on a bicycle. Meet Pon: part-time postal worker, enthusiastic show-off, and your invitation to a summer of small adventures and people you’ll hate saying goodbye to. There’s a festival to prepare for and mail to deliver, so you’re going to have a very full summer.

    Deliver mail, become a familiar face

    Hop on your BMX, and bring letters and packages to the island’s colorful residents. Plan your delivery to fit all the awkwardly-shaped boxes on a bike, but don’t keep your neighbors waiting! As you learn your routes and get to know the people along them, the island begins to feel like your home.

    Build the heart of your summer

    Turn the money and rewards you’ve earned into a shrine worth falling in love with. Rebuild, upgrade and decorate it to your taste, watching your work come together as the Great Tanuki Festival approaches. Pon wants to do a good job. For all his showing off on that bicycle, he cares very much about the people here. When the Great Tanuki Festival arrives, you’ll have somewhere special to welcome the people you’ve spent the season getting to know.

    You’re invited. To pretty much everything.

    Getting to know the locals comes with an increasingly tempting list of invitations. Make sushi, join a baseball game, step into the sumo ring, and discover what else your new friends have going on. Every activity brings opportunities to earn rewards for the shrine, and another reason to get attached to the people who live here.

    Be adorable. Land something ridiculous.

    That little BMX can do a lot more than just carry the post. Launch off ramps, catch a rail and string tricks together as you explore the island’s paths and rooftops. Chase the satisfaction of a perfect landing across over 100 BMX challenges. Don’t worry, you’re allowed to look extremely pleased with yourself.

    Yes, he needs another hat

    Give Pon a look you love with crossover hats inspired by Hollow Knight: Silksong, PEAK, Shovel Knight and more. Bring a little of your favorite games along for the ride, whether you’re heading out on deliveries or showing off around town.

    Release Date Trailer

  202. 22

    Warhammer Survivors

    Warhammer Survivors header image
    Released 12 hours ago
    Type: game
    Dev: Auroch Digital
    Pub: Auroch Digital
    Genres: Action Casual Indie RPG
    About
    Screenshots
    Videos

    The addictive bullet-heaven action of the survivors genre comes to the 41st Millennium and the Mortal Realms in an officially licensed game from Auroch Digital (Warhammer 40,000: Boltgun) in partnership with Warhammer and poncle (Vampire Survivors).

    Experience Warhammer’s epic champions, enemies, weapons and more, meticulously handcrafted in animated pixel glory.

    Features- Frenetic Bullet Heaven survival in a grim dark setting
    - Over 40 iconic playable characters from the Warhammer 40,000 and Warhammer Age of Sigmar universes, featuring Warhammer 40,000: Boltgun’s very own Malum Caedo!
    - Multiple modes and stages from across the grim, dark 41st Millennium and the Mortal Realms. 
    - An arsenal of 75+ weapons, such as the Boltgun, Astartes Chainsword, Whirlwind Axes and easter eggs such as the humble pot of Nuln Oil. 
    - Face down the mightiest monsters the universes have to offer, including the disgustingly bloated Great Unclean One. Extremis Bosses pose a challenge even for Survivors-like veterans!
    - A mighty cache of passives and power-ups to aid in enduring against the monstrous legions. 
    - Esoteric secrets to uncover and collectables to collect! 
    - ...and more!

    Choose your universe and become a legend of the Imperium or champion of Order in frenetic battles across the open and ashen plains of Aqshy to the tight and confined corridors of an abandoned Space Hulk. Every stage is a new arena of slaughter, each with its own enemy faction... and secrets to uncover.

    Unlock and choose from over 40 of your favorite characters from both the Warhammer 40,000 and Warhammer Age of Sigmar universes. Play as the legendary Commissar, Sebastian Yarrick, and the lightning-forged Stormcast Eternal, Neave Blacktalon, among a host of others. Each character comes with unique weapons and starting stats – no two survivors play the same.

     Wield an arsenal of iconic weapons drawn from the armouries of the far future and the mystical Mortal Realms. Eviscerate Tyranid hordes with a chainsword, or pulverise enemies with the unrelenting Bolter... and, if all that doesn’t work, drown them in a pot of Warhammer Paints  Nuln Oil paint. 

    Mix and match weapons with power-ups and evolve them into devastating new forms to create screen-clearing storms of bullets, blades and magic.  

    Obliterate the skittering, beady-eyed Skaven and their horde of warpstone-addled abominations or stand your ground against the ravenous Tyranid swarm and its myriads of monstrous Xenos bioforms.
    Survive long enough, and you’ll encounter huge screen-filling bosses such as the mighty, monstrous Ghazghkull Thraka and Vizzik Skour,  Prophet of the Horned Rat. These are the deadliest threats and will require the right champion and loadout to beat!

    Meta Progression

    Death is not the end for these champions of endless war. Survive for as long as you can against waves of enemies whilst collecting gold to grow more powerful for future runs. On the battlefield, you’ll also find Warhammer paint pots that will unlock new character forms and secrets. 

    Launch Trailer

    Release Date Trailer

    Warhammer Survivors Skulls Trailer

  203. 21

    Scope Sweeper

    Scope Sweeper header image
    Released 12 hours ago
    Type: game
    Dev: Bladevampirek
    Pub: Bladevampirek
    Genres: Simulation Strategy Free To Play
    About
    Screenshots
    Videos

    SCOPE SWEEPER

    Every window hides a possibility. Every shot has a consequence.

    SCOPE SWEEPER is a tactical sniper identification game that challenges your observation, precision, patience, and decision-making.

    Across 21 windows, civilians, decoys, and a genuine sniper create a dangerous identification challenge. Your mission is simple: locate the real threat and eliminate it without harming innocent people.

    But identifying your target is only half the battle.

    OBSERVE BEFORE YOU SHOOT

    Study the windows carefully. Not everything that looks suspicious is a threat. Two decoys are designed to complicate your decisions, while innocent civilians demand restraint.

    PRECISION MATTERS

    Use adjustable scope magnification and breath control to steady your aim. Accuracy, timing, and deliberate decision-making separate careful marksmen from reckless shooters.

    CHALLENGE YOUR PERFORMANCE

    Compete against the computer or challenge another player through asynchronous duels. Compare your decisions, shooting accuracy, and results.

    REPLAY THE TRUTH

    Use Truth Replay to examine what happened during an encounter, review your shots, and understand the consequences of your decisions.

    KEY FEATURES

    • 21 windows to investigate

    • Genuine threats, deceptive decoys, and innocent civilians

    • Precision aiming with adjustable magnification

    • Breath control and deliberate shooting mechanics

    • Computer opponents and asynchronous player challenges

    • Truth Replay for reviewing encounters

    • Tactical observation and accuracy-focused gameplay

    SCOPE SWEEPER rewards the player who knows when to shoot—and, more importantly, when not to.

    Cinematic Trailer

    Trailer

    Mouse

  204. 20

    Derelict Division, LLC

    Derelict Division, LLC header image
    Released 12 hours ago
    Type: game
    Dev: Everbreak Studios, LLC
    Pub: Everbreak Studios, LLC
    Genres: Action Adventure Indie Simulation Early Access
    About
    Screenshots
    Videos


    Derelict Division, LLC is a space-salvage game for 1–4 players. You work out of the Scrappy, a frigate that serves as your crew’s home between contracts. Pick a job and take your own ship out to a derelict freighter to recover materials and equipment.

    Explore the freighter, decide what to recover, and plan your route back to your ship.





    You can enter through a hangar or cut an opening in the hull. Inside, use your cutter on walls and panels, then attach magnetic clamps to move the salvage. Your ship’s beam can cut hull panels from outside and cut through the ship’s interior.

    Power, pressure, and gravity all affect how you work. Unpowered rooms are dark and your suit thrusters let you move through areas without gravity. Opening a pressurized room to space can pull loose cargo and crew through the breach. Your suit has a limited air supply so leave enough for the trip back.

    There’s no combat. The hazards come from the ship and the work you’re doing to it.





    Play alone or split the job with up to three friends. One person can open a route while another handles the haul back to the ship.

    The five classes are Cutter, Engineer, Explorer, Pilot and Support. Each has its own suit, ship, and upgrade tree. Back aboard the Scrappy, credits earned pay for equipment and supplies while class experience goes toward upgrades.





    A story campaign is planned and is still in development.

    Keelstone lets shipbuilders grow frames and graft recovered sections into new vessels. It has kept your crew busy, but some of those ships are starting to fail.

    The planned campaign follows the crew as routine salvage jobs turn up damaged structures and questionable inspection records. Petra handles the contracts, and Hob knows the materials. They’re trying to understand what’s going wrong while the buyers keep asking for more.

    Derelict Division Trailer

  205. 19

    About Frontlines

    About Frontlines header image
    Released 13 hours ago
    Type: game
    Dev: Luca Burgio
    Pub: Luca Burgio
    Genres: Strategy
    About
    Screenshots
    Videos

    Command any war. Build any battlefield.

    About Frontlines is a turn-based strategy game where the battlefield is entirely yours to shape. Every map, every unit, every rule of engagement, you decide. The result is a strategy game with no fixed borders: your imagination sets the scenario, and the system adapts to fight it.

    Total creative freedom

    Draw the map. Design the unit. Set the doctrine. About Frontlines hands you the tools to build the exact battle you want to fight, down to terrain, unit stats, and the rules that govern them. No battle plan is off-limits.

    One system, every era

    At launch, About Frontlines ships with a WWII scenario — tanks, infantry, artillery, and battlefields. But the engine underneath doesn't care what century you're fighting in. Once the tools are in your hands, WWI trenches, Napoleonic lines, Roman legions, Vietnam jungles, or wars that haven't been fought yet are all within reach. If you can imagine the battle, you can build it.

    Play your way

    Face off against AI to sharpen your tactics, challenge a friend directly, or jump into online matchmaking to test your strategy against the world. Two commanders, one battlefield, no distractions.

    Clean design, deep strategy

    The interface and map style are minimal by design. Underneath that simplicity sits a system built to scale with whatever you throw at it, from a small skirmish to a fully custom scenario built from scratch.



    Key features

    • Multiple ways to play: vs. AI, vs. friends, or online matchmaking

    • WWII at launch, with the full scenario-building toolset included

    • Build your own units, maps, and scenarios: any era, any theme, any imagination

    • Clean, minimalist design: a battlefield that's easy to master and adapts to every scenario

    • A game that grows: built to expand through new scenarios over time














    Trailer

  206. 18

    Edge of the Blade

    Edge of the Blade header image
    Released 13 hours ago
    Type: game
    Dev: NINEHECTARE
    Pub: NINEHECTARE
    Genres: Strategy Early Access
    About
    Screenshots
    Videos

    ■ Edge of the Blade

    In the war-torn Kingdom of Cheonggu, three legions march toward their own goals.

    You are the commander of a legion standing at the edge of the blade. Every decision comes with a harsh price.

    Choose your path and make your decisions to forge your own legion and your own story.

    ■ Auto-Battler Combat

    Warriors, Hwacha, and Jiangshi Cavalry await your command.

    Recruit and deploy your units to strike at the enemy's weaknesses.

    Three legions charge toward victory, each with its own strategy and tactics.

    ■ Roguelite Legion Building

    Recruit units and secure strongholds amid harsh choices every run as you lead your legion.

    Three factions with completely different units and a campaign that changes randomly every run make each playthrough fresh.

    ■ Strategy and Choice

    • Standard Mode: Command your legion across a vast map and plan your grand strategy.
      With every battle and choice, your strategy grows deeper and the fighting grows harsher. You must lead it all to victory.

    • Story Mode: The choices you make in each chapter build up and change the story that follows.
      Your choices are not mere words, but weighty decisions that keep shaping your strategy and battles.
      For gain, for morality, and for honor, you must decide with your own hands who dies and who lives.

    Release Date!

  207. 17

    System Arrival

    System Arrival header image
    Released 13 hours ago
    Type: game
    Dev: ANLI GAMES
    Pub: ANLI GAMES
    Genres: Action Adventure Indie RPG Early Access
    About
    Screenshots
    Videos

    System Arrival is a top-down survival action RPG you can play solo or in online co-op with up to four players. Fight your way through a ruined world, bring supplies back to your underground bunker and turn a fragile shelter into a home for survivors.

    Survive together

    Invite friends into your story game and share one world, one bunker and a common quest progression. Take control of different survivors, head out on expeditions, gather supplies and develop your base together. Keep track of your teammates on the map and use shared markers to coordinate your next move.

    Play together on one PC in two-player local co-op, with split-screen or two monitors. Use a keyboard and mouse plus a controller, or two controllers. Online co-op supports up to four players; local co-op supports two.

    The world is now a game

    The System arrived without warning. It gave some people quests, levels and psychic powers, turned others into monsters — and now it keeps score. Among the ruins of modern-day North America, meet survivors, complete the System's quests and choose your responses in conversations. Decide whom to trust: humanity, Earth's AI or the System itself.

    Inspired by LitRPG and System Apocalypse stories. LitRPG was born from games — we brought it back.

    Build your bunker

    Build and furnish rooms underground. Turn supplies from your expeditions into equipment and base improvements, unlock technologies and expand what your shelter can do.

    Look after your survivors

    Assign survivors to gather resources, watch their needs and train their skills. Between expeditions, life goes on in the bunker: its residents need both work and recovery.

    Fight with weapons and psychic powers

    Aim your shots, strike in melee and dodge incoming attacks. Combine weapons with psychic abilities to protect your character and hit groups of monsters with powerful attacks.

    Prepare your defenses

    Place barricades and defensive installations, prepare your positions and repel attacks on the bunker. Plan your defenses before the enemy reaches your fortifications.

    Choose your moment to strike

    Sneak up on enemies and watch for signs that you have been spotted. Reposition in combat and respond to pressure from groups of enemies: the deeper you venture, the harder it becomes to return with your supplies.

    Develop your character and study DNA

    Combine Intelligence, Constitution, Strength and Agility with skills, equipment and random mutations to find your own playstyle. Study monster DNA to unlock implants, abilities and crafting recipes, and improve armor and bunker technologies.

    System Arrival — Gameplay Trailer

  208. 16

    Relocat

    Relocat header image
    Released 13 hours ago
    Type: game
    Dev: ahhTrevor
    Pub: ahhTrevor
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Inky the kitten is getting ready to celebrate New Year in his home village of Mora. He collects and wraps presents, spends time with his friends, and goes about the usual holiday preparations. It seems like a quiet, ordinary winter lies ahead.

    But an announcement on New Year’s Eve changes everything. Ahead lie a train journey, an unfamiliar city, and an attempt to start over in a place where even the right to stay has to be proven.

    Features

    • The holiday preparations are only the beginning. The story starts with a quiet New Year celebration, then transforms as the world around Inky begins to change.

    • Meet all kinds of characters. Some are kind and some unpleasant; some are ready to help, while others have their own agendas.

    • Discover new ways to interact with the world. Each story introduces a new activity—from relaxing gift wrapping to competitive challenges.

    • Face the rules of the adult world. Money, paperwork, obligations, and compromises all become part of Inky’s journey.

    • Discover what home means to Inky. There are no easy answers, and your decisions will lead to one of several endings.

    Relocat Release Trailer

    Relocat Official Game Trailer

  209. 15

    Rebirth TD

    Rebirth TD header image
    Released 13 hours ago
    Type: game
    Dev: KRC
    Pub: KRC
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Nature is dying. As a creeping darkness drains the world of life, one of the last remaining spirits awakens in a forgotten corner of the land. Venturing beyond its birthplace for the first time, it sets out to discover the cause of the blight and restore nature as it fights back the encroaching corruption.

    Key Features

    • Watch the forest return to life as corrupted land regrows in real time while you play.

    • Grow and evolve Spirit Trees into increasingly powerful defenders to push back The Void.

    • Fight back The Void across a 12-level campaign with 3 difficulty modes per level.

    • Challenge yourself further in Endless Mode for each level.

    • Invoke powerful boons to turn the tide of battle.

    • Discover hidden secrets scattered throughout atmospheric forest levels.

    Rebirth TD Trailer

    Gameplay Trailer

  210. 14

    Dumi's Adventure: Across Europe

    Dumi's Adventure: Across Europe header image
    Released 13 hours ago
    Type: game
    Dev: Dumi’s Games
    Pub: Dumi’s Games
    Genres: Action Adventure Indie Early Access
    About
    Screenshots
    Videos

    EMBARK ON A JOURNEY ACROSS EUROPE

    Dumi’s Adventure: Across Europe is a first-person narrative adventure where every kilometer brings you closer to the truth.

    Pass through towns and cities, cross regions in different countries, explore hidden places, and follow the clues left behind by your grandfather’s past.

    What begins as a road trip soon pulls you into a story far more dangerous than you ever imagined.

    KEEP YOUR CAR RUNNING

    Your car is much more than just a means of transportation.

    Repair it, replace parts, check its fluids, refuel, and prepare it for the next stretch of the journey. A breakdown in the middle of the road can quickly turn a peaceful drive into a serious problem.

    EXPLORE AND DISCOVER

    Leave the main road behind and venture into towns, forests, mines, facilities, ports, and other locations shaped by a story that slowly begins to connect.

    Talk to characters, investigate your surroundings, and uncover clues about organizations, experiments, and secrets that have remained hidden for years.

    SURVIVE WHAT YOU FIND

    Not every place you visit will be empty.

    Face wild animals, altered creatures, infected enemies, and armed groups using melee weapons and firearms.

    Exploration may give you answers. It may also get you into trouble.

    UNCOVER YOUR GRANDFATHER’S PAST

    As you travel across Europe, the pieces begin to fall into place.

    Old contacts, forgotten names, and hidden documents reveal that your grandfather was involved in something far greater than you ever imagined.

    The road will take you farther and farther from where you started.

    And the farther you go, the harder the truth will be to ignore.

    KEY FEATURES

    • Travel by road across different regions of Europe.

    • Explore towns, facilities, forests, mines, and other locations.

    • Repair, maintain, and refuel your vehicle throughout the journey.

    • Fight animals, infected enemies, creatures, and hostile humans.

    • Use both melee weapons and firearms.

    • Talk to characters and follow a mission-driven narrative.

    • Investigate locations and uncover documents, clues, and secrets.

    • Survive unexpected situations as you continue your journey.

    Dumi's Adventure: Across Europe - Gameplay Trailer

  211. 13

    Moonbow Idle: Dark Fantasy Auto Battler

    Moonbow Idle: Dark Fantasy Auto Battler header image
    Released 13 hours ago
    Type: game
    Dev: Byte & Sprite
    Pub: Byte & Sprite
    Genres: Adventure Casual Indie RPG Simulation
    About
    Screenshots
    Videos

    210 stages. 21 bosses. 21 pets to hatch. 42 gear pieces.

    Leave it running or min-max it. Nine Arsenal powers, three Ascend Paths, 100 achievements, and an endless mode after the final boss.

    She holds the road. You make her stronger. A girl in a red hood, a silver bow shaped like a crescent moon, and a road that monsters pour down until the end of time. She fights on her own. What she turns into is up to you.


    Moonbow Idle is a dark fantasy idle auto battler. Leave it running on a second monitor while you get on with your day, or sit down and chase the next boss. It works either way.

    What you actually do

    • Spend gold on seven upgrades, from Damage to Counter Attack, and watch the next wave fall faster than the last.

    • Pick one of three perks every time you level up: pierce more enemies, hit harder, shrug off more damage.


    • Unlock the Arsenal: nine powers, from venom, fire and frost to a mark on the toughest enemy, orbiting souls, chain lightning, arrow volleys, explosions and hail. It's the expensive stuff, and it makes fights look completely different.

    • Open the Stats screen to see where every point of power comes from, and which of your tricks is doing the damage.

    A long way down the road

    210 stages across seven biomes: meadow, swamp, volcano, ice, ruins, desert and the shadow lands. Each one looks, sounds and feels different.


    And the monsters are more than reskins. Some poison you, some heal their friends, some come in swarms, and some get back up after you've killed them.


    There are 21 bosses, one every ten stages, and each has moves you can read and answer: wind-ups to break with a hit or a freeze, shields, summoned guards, curses. At the very end the Eclipse Sovereign is waiting.


    The road has surprises between bosses: a treasure chest that runs if you're slow, an elite with a fat reward, a timed trial. And beating the Sovereign is not the end. Endless mode loops the biomes with a new mutation every 30 stages, and the rewards grow with it.

    Pets, loot, and a good reason to ascend

    • Bosses drop eggs. Hatch them to collect 21 companions, take three along, and give each one a skill you can fire yourself or leave on auto. Pets from the same family form bonds that add extra bonuses.


    • 42 pieces of gear in seven sets. Wear two or four from the same set and you get something fun: permanent poison, a freezing wind, a second life. Save up to three gear-and-pet builds and swap between them in one click.


    • Got a duplicate? Great, it levels up.

    • When a run gets too hard, ascend. You trade it for relics that boost everything for good, keep your pets and gear, and go again. Farther every time. Spend the stars you earn on three Paths, Hunter, Warden and Fortune, each ending in a capstone power.

    Good to know

    • Idle progress, plus a reward waiting for you when you come back.

    • Game speed up to x3 (one of the gear sets unlocks x3).

    • Full controller support, Pets and Gear tabs included.

    • 100 achievements. English, Ukrainian, Simplified Chinese, Spanish, Brazilian Portuguese, German and French.

    • Music by xDeviruchi. UI frames from Dark Ages UI by Hypnobius.

    en

  212. 12

    The House Dreams Along With Them

    The House Dreams Along With Them header image
    Released 13 hours ago
    Type: game
    Dev: Jeffrey Nordin
    Pub: Caranthos Mori Games
    Genres: Adventure
    About
    Screenshots
    Videos

    I've had the same dream every night since the moon fell.

    There is a house in the void of night.

    I/we sleep on the rust.

    I/we hear the knocking in the walls.

    I/we feel the heat from the furniture.

    and I hyperventilate to wake up.

    Now, after years of searching, I've finally found it.

    The house from the dream is real.

    A mysterious house calls out from our dreams

    The House Dreams Along With Them is a first person puzzle adventure with an emphasis on interactivity: pick up, tap, click, throw, twist, consensually takeover, tinker, and intuit puzzle solutions while dreaming in the different rooms of the house. Solving a room inside a lucid dream makes it real in the house.

    But each awakened room brings us one step closer to the enigmatic reification of night.

    An adventure inspired by non-violent, atmospheric forebears

    THDAWT is a game about solving puzzles in a mysterious house inspired by puzzle adventures such as Myst, The Witness, The Room, and real life escape rooms. Use our intuition and curiosity to find the secrets in each dream realm. An inquisitive mind that can think logically, abstractly, and meta-narratively and (possibly) a notepad will be all we need to complete the adventure.

    A challenge for those that love investigating mysteries

    Each dream realm has its own logic that does not rely on outside knowledge to complete. We won't need to know how to interpret semaphore flags or how to find spectrogram images inside audio files in order to succeed. This also means that quick reflexes and manual dexterity aren't needed to solve any puzzles. If we find a way to do a perfect crouching jump to bypass a puzzle - then that's great! But, complicated first person parkour will never be required to progress. There is always a subtle or clever solution that needs only a curious disposition to discover.

    Atmosphere heightened by chill beats and guest musicians

    Each puzzle room in THDAWT has a bespoke soundtrack. One puzzle will have an ethereal downtempo groove as Phillip Glass inspired arpeggios shape a contemplative melody. Another puzzle will have a dark ambient soundscape with off putting industrial scrapes evoking the work of Akira Yamaoka. And yet another puzzle will have a boisterous orchestral trance song set in a 7/4 time signature! Two pieces of music on the game's soundtrack are contributed by Akuma KIRA, the creator of Lost In Vivo.

    In the dream, I/we see a house.

    A/our voice whispers beneath the floor:

    "The Lid, The Ring, The Point, The Focus"

    The One Who Is Me and Not Me falls asleep

    and The House Dreams Along With Them

    Release Day Trailer

    Streamer Demo Reactions Trailer

  213. 11

    Puzzlogue

    Puzzlogue header image
    Released 13 hours ago
    Type: game
    Dev: ohshi studio
    Pub: ohshi studio
    Genres: Indie
    About
    Screenshots
    Videos

    Swap gems continuously, build combos, and use relics to push your score higher.

    Puzzlogue is a roguelike match-3 puzzle game where you can continuously swap gems during a single move.

    Plan your route within the time limit, create multiple matches, and combine combos with powerful relic effects to reach the target score.

    A Match-3 Puzzle with Continuous Gem Swapping

    Unlike traditional match-3 games, where you swap only two adjacent gems, Puzzlogue lets you move a selected gem continuously across the board during a single turn.

    Plan your route carefully and create several matches before time runs out. The more combos you make, the higher your multiplier becomes, allowing you to earn even more points.

    Combine Relics and Create Your Build

    Relics provide a wide variety of effects. Some strengthen specific gem colors, some reward large combos, and others activate when gems are matched in particular shapes.

    Study the properties of each relic, combine their effects, and build a strategy of your own.

    Special Effects Change the Rules of the Puzzle

    Some relics alter gem appearance rates, add special effects to gems, or even change the conditions required to create a match.

    Focus on a single color, build around long combo chains, or aim for specific match shapes. The relics you choose will determine which strategies are most effective.

    Shops and Stage Selection

    As you progress, you can obtain new relics and consumable items from shops and stage rewards.

    Choose your next stage from several options, each with different effects and rewards. Compare what your current build needs with the risks and rewards of each stage before deciding which path to take.

    Clear the Stages with a Different Build Each Run

    The relics, items, and stages available to you change with every run.

    Combine the effects you find along the way and create a build capable of reaching the target score. Failure sends you back to the beginning, but each new run gives you another chance to discover different combinations and strategies.

    Key Features

    - A route-planning match-3 puzzle system with continuous gem swapping
    - Score attack gameplay built around combos and multipliers
    - Build creation using a wide variety of relics
    - Special effects that change matching rules and board conditions
    - Stage progression based on choosing between different effects and rewards
    - Different relics, items, and strategies in every run

    Gameplay Trailer

  214. 10

    Emberveth

    Emberveth header image
    Released 14 hours ago
    Type: game
    Dev: Morass
    Pub: Morass Games
    Genres: Action Indie
    About
    Screenshots
    Videos

    Read the fight. Aim the spell. Try not to hit your friend.

    Emberveth is a local co-op spellcaster for one to four players on one screen. Every spell is aimed by hand, travels, and can miss: into the boss, into the floor, or into the ally who stepped where you were aiming.

    [h3]What you do[/h3]
    • Aim. Manual targeting for every cast. Spells land where you put them.
    • Dodge. Move, blink, and jump over sweeping beams, shockwaves and rolling hazards.
    • Combine. Eleven elements, from Fire and Frost to Shadow and Void, react with each other and with the arena. Stack them on one enemy, set opposites against each other, fight from ground you placed.

    [h3]What is in it[/h3]
    • Sixteen heroes, from Pyromancer and Cryomancer to Engineer, Beastmaster and Inquisitor, each with their own starting spell and three talent trees.
    • Over two hundred spells in a shared pool you draft from as the story moves on.
    • Thirty-one battlegrounds and fifteen bespoke bosses, each with its own tells, wind-ups and answers.
    • A linear, narrated story across the winter frontier of Orenvalt.
    • Four difficulties: Story, Normal, Hard and Nightmare. A harder tier changes what a boss does, not just how much health it has.
    • One hundred achievements that record a fight read well, never time spent.

    [h3]Couch first[/h3]
    Built for gamepads and one shared screen. Solo play is supported. There is no online play.

    [h3]A note for Mac players[/h3]
    The macOS build is not signed by Apple. On first launch macOS will refuse to open it: right-click the game in Finder and choose Open, then confirm. You only need to do this once.

    Emberveth Teaser

  215. 9

    Shooting Birds Carnival

    Shooting Birds Carnival header image
    Released 14 hours ago
    Type: game
    Dev: TechArtists
    Pub: TechArtists
    Genres: Casual
    About
    Screenshots
    Videos

    Step right up.


    The birds are on the rails, the carny is running his mouth, and the prize wall is waiting.

    Shooting Birds Carnival is a shooting-gallery arcade game across eleven booths of a very strange funfair. Every booth has its own birds, its own trick and its own boss - and every one of them is a cut-out, a spring-loaded target or an animatronic. Nobody gets hurt. Everybody gets knocked over.

    Eleven booths, eleven tricks


    • The Midway - pop-ups and rail sliders. Learn the ropes.

    • The Big Top - trapeze birds swinging on the rigging.

    • Haunted Funhouse - things leap out from behind the tombstones.

    • The Pier - a crosswind bends every shot you take.

    • Wild West - fast rails and quick-draw timing.

    • Red Square - armoured targets you strip plate by plate.

    • Lucha Libre - birds off the ropes and off the top turnbuckle.

    • Winter Wonderland - falling snow, and cold hands that reload slowly.

    • Jungle Safari - dense foliage, and something prowling behind it.

    • Neon Space Arcade - swarms, and a booth that speeds up as the clock runs down.

    • Grand Finale - every trick at once, and the mega-boss.

    Bosses with a weak spot


    Every booth ends with a boss, and none can simply be shot to bits. Each seals its core and opens it only in bursts, so you read the rhythm and take your shot in the window - then break the next phase, and the one after. Get greedy and it knocks your combo clean off you.

    The carny


    Every booth has an attendant, and every one of them is a character. They cheer, they heckle, and they take it personally when you shoot them - which you can. It costs you nothing and they never forgive you. Keep it up and you get a yelp, then a sarcastic sign, then an umbrella, then a very dizzy carny on the floor. He throws things back.

    Shoot the scenery


    The popcorn cart, the balloon, the spinning sign, the cat asleep on the counter. None of it is worth a point. All of it does something.

    Nine weapons to earn


    You start with the water pistol and buy the rest with tickets you win. Slingshots and bean bags lob clean over cover. The BB rifle fires as fast as you can track. The foam rocket and party cannon clear a swarm at once - catch a decoy in the blast and you pay for it.

    Built to pick up


    Click to shoot. That is the whole control scheme. A booth is sixty seconds, so it fits into whatever time you have - and the three difficulty levels change the booth rather than the clock, so an easier run is still a full round.

    No strings


    One purchase, the whole carnival. No advertising, no subscription, no in-game currency sold for money, no account and no internet needed. There is a free demo with the first three booths if you would rather try it first.

    Shooting Birds Carnival Trailer

  216. 8

    Scramshaw

    Scramshaw header image
    Released 14 hours ago
    Type: game
    Dev: Bagel Moon
    Pub: Bagel Moon
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Scramshaw puts you in the Travelling Shoes of a treasure hunter. Armed with a pile of dubious maps and a 6 x 6 grid of letters, find words to travel along the path and dig up that loot.

    Over 300 Effects

    With a massive pool of pirates, charms, boons, and tools to discover, no two expeditions are the same. Each pirate you encounter brings new challenge and new opportunities. Can you adapt on the fly to keep the run going? Can you keep it going upside down?

    Landmarks, Ahoy!

    The maps keep getting longer and the Perils keep piling up, but why risk certain doom when you can park yourself on a nice Picnic Spot instead? Add a range of bonuses to your path to make navigating it a little bit easier and a lot more profitable.

    Old Boot, New Loot

    Turn your dubious treasures into tangible boosts. Each map you complete unlocks tools based on the score earned. When life gives you a Crate of Lemons, make a Spyglass somehow.

    Unique Destinations

    Find 13 treasures in a Destination to Loot it and unlock its Boon, which gives a permanent boost to all expeditions. Crank up that confetti slider and make your way through all 10 Destinations, each with unique modifiers to challenge you.

    Go Mythic

    Find Mythic tools and pirates to unlock unique challenges and even more powerful effects to aid you on your expedition. Found a Mythic treasure? Well now you've unlocked powerful curses with entirely new mechanics to use on future expeditions. Spooky!

    Leaderboards

    Push further, squeeze every last doubloon out of that Naive Investor, and prove to your friends once and for all you are truly the best at clicking on letters to make words.

    Achievements

    Every map you complete is an achievement, of course, but there is something to be said for finally nailing that Pirate King run. With an achievement for every letter of the alphabet, there is no end to the ways to challenge yourself.*

    *The end to no end is 26.

    Coconut!

    Sometimes there's a coconut.

    Scramshaw

  217. 7

    Shared RC

    Shared RC header image
    Released 14 hours ago
    Type: game
    Dev: BogBog Namsom
    Pub: Chillax Studio
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    What happens when two people try to drive the same RC car? Pure chaos.

    You drive left. They drive right. Straight? Only if you're both on the same page.

    In Shared RC, you and a friend share control of a single remote-controlled car. One of you steers the left wheels, the other the right — and neither of you can drive it alone. Press forward on your own and you'll pull the car sideways; the only way to actually go straight is if you're both compensating for each other at the exact same moment. It's rarer than it sounds.

    ----------------------------------------------------------------------------------------------------------------------------------

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    Chill - Shared, frequent checkpoints mean zero real consequences — the whole group fails together, at the same time, and shares the blame equally. Nobody's actually behind; you're all just bad together. Jokes aside, this mode is perfect if you can handle a bit of rage-game frustration and just want to have fun with friends.

    Normal - No shared checkpoints. If you're ahead, congratulations, now you get to sit there and wait for your friends to catch up — or don't, and let the resentment build naturally. Built for friend groups who secretly want to race and pretend it's co-op.

    Hardcore - Same as Normal, but there's only one checkpoint per map/world. One. So if you fall near the end, you're doing the whole thing again, and so is everyone else, and everyone knows exactly whose fault it is.

    Each mode keeps its own separate save — so switching from Hardcore to Chill won't save you from the progress you already rage-quit on.

    ----------------------------------------------------------------------------------------------------------------------------------

    • Color Customization - A full color wheel, so your car can look exactly how you want

    • Car Customization - make your car look good before it goes off a cliff

    • Plush - Give your car some plush. It won't help you drive, but it'll look great falling off a cliff

    • Emotes - A whole toolkit for rage-baiting your friends mid-crisis

    • Free Move Drone - Detach from the car and float around freely to spy on your friends, or just watch them suffer from a better angle

    • Spectate - Watch your friends suffer whenever you want, not just after you've fallen off yourself.

    • Proximity Voice Chat - for real-time negotiation and real-time regret

    • Couch Local play - argue in person instead of over the internet

    • Online Multiplayer (2-10 players, 2 players per car) - more cars, more friendships on the line

    • Controller Support

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    Every world has its own gimmick — and its own new way for the two of you to fail.

    and 2 more maps (NO SPOILERS)

    ----------------------------------------------------------------------------------------------------------------------------------

    Unlock new cars and plush to make your chaos look good. Equip different cars as you unlock them, then decorate with plush — front, back, or riding on top — so everyone can see exactly whose car is about to go flying.

     (AND MORE)

     (AND MORE)

    ----------------------------------------------------------------------------------------------------------------------------------

    Look, we know what we made.

    This is a rage game. You will get mad. Your friend will get mad. At some point you will both be mad at each other simultaneously, over a car, that isn't real, in a game, that you paid for voluntarily.

    Here's the thing though — rage games are usually a solo sport. You fall, you scream, you blame yourself, you try again. We thought: what if there were two of you to blame instead? Turns out that's a lot more fun. Nothing hits quite like turning to your friend after falling off a cliff for the eighth time and going "that was YOU" while knowing, deep down, it was actually you.

    So yes, you will rage. You will also laugh, mostly at your friend's suffering, occasionally at your own. That's the deal. That's the whole game.

    If you've ever rage-quit something like Getting Over It and came crawling back for more — welcome home, we made this for you. If you haven't: buckle up, grab a friend, and prepare to test a friendship over a toy car.

    Shared RC Demo | Official Trailer

  218. 6

    Skifa

    Skifa header image
    Released 14 hours ago
    Type: game
    Dev: GenuiTX Bittner
    Pub: GenuiTX Bittner
    Genres: Casual Indie Early Access
    About
    Screenshots
    Videos

    A dice game of nerve, played across a medieval country one table at a time.

    Throw six dice, keep what scores, and choose: bank it, or throw the rest again. A throw with nothing in it - a Skifa - loses everything on the line.

    Medieval and folk music played on period instruments: songs of the Middle Ages by Veratus and Żniwa, and plenty more.

    The peasant is happy with a little and he banks early. The tax baron takes his cut of every turn you keep. Each opponent has a temperament, a tactic, and a cup of their own.

    21 bosses, and every one changes the game: a Duke who takes a cut, a Guildmaster who moves the table from room to room and others whose mechanics you will love or hate.

    19 elites and 38 ordinary opponents on the road. 23 different ways of playing among them: the careful, the greedy, the patient and the plain reckless.

    A run is a road through a village, a town, a castle and...

    Along it are fights, shops, events and things best left alone. What will you pick changes how will you play.

    Artifacts are worn every fight, tarot cards are cast once at the right moment.

    22 tarot cards to play at the right moment - and the enemies play them too. 39 places where the table keeps rules of its own.

    The dice act real. They rattle in the cup, tumble out and land where they land. The cup acts real too, and you choose the one you throw from: a plain clay beaker, a horn bound in leather, a silver goblet set with stones. Every room has its own rule and soul.

    Made to be watched, and to be learned.

    99 dice, every one different - clay and wood, metal and bone, glass and gem. 15 kinds of special face: wild faces, cursed faces, faces that pay double or burn.

    Farklelike

    Introduction to skifa

  219. 5

    Erevael

    Erevael header image
    Released 14 hours ago
    Type: game
    Dev: DAB Vibe Gaming
    Pub: DAB Vibe Gaming
    Genres: Adventure RPG Simulation Strategy
    About
    Screenshots
    Videos

    Erevael is a fantasy RPG on a hex map. Every world is generated new, and most of it starts hidden under the Veil, the fog that covers whatever you haven't explored yet. You pick a species and a backstory, then go out and explore the world.

    No classes

    There are nine paths, among them fighter, merchant, scholar, explorer and diplomat. Each one levels up from doing their related tasks. Fight and you get better at fighting. Trade and you get better at trading. Most characters end up a mix, and the mix decides which attributes grow.

    Crafting and minigames

    Much of what you do in game is through minigames. Cooking, alchemy, fishing, woodcutting, mining, and runecraft and more; there are more than a dozen minigames in all.

    A map with no edge

    The map keeps going in every direction, and no two worlds are laid out the same. Your home region is the safest place in it. The farther out you travel, the stronger the creatures get, and the better the materials and equipment you'll find.

    Towns, guilds and fights

    Every town has its own shops, prices and people. The guild gives out jobs which you can complete to rank up from F to S rank. Combat is turn-based, and while you will typically fight solo, you can hire adventurers to join you or use summoning magic to pad your roster.

    Heirs

    When you're ready, your character retires and you carry on as an heir: someone you befriended, an ally, or a relative. Years can pass between generations, giving the world a chance to change and progress to advance. The heir starts with lower stats than the old character, but their spells, their recipes and the map they surveyed are retained. The world keeps what you did to it, so the roads you built are still there. If you'd rather have one life only, permadeath is one of the defeat options when you start a world.

    The demo

    The demo allows you to explore your home region and one region next to it. It has about a quarter of the creatures and the first two of seven equipment tiers. Heirs are full-game only. Your demo character can be transferred to the full game when purchased, so your progress in the demo is not lost.

    Mods

    Erevael has a mod system built in. You can change its art, its interface styles and its game data, then package your changes to share.

    About the developer

    I'm a solo developer, making Erevael on my own. The art is AI-generated, and so are the translations, which haven't been checked by a professional yet. I direct and review everything that goes in. The music and sound effects are licensed work made by people. If the game does well, I plan to pay artists to redo the art, give it to everyone as a free update, and keep the current art as an optional mod.

    The demo is free now. The full game comes out on November 10th.

    Gameplay Preview

    Made to be Modded

  220. 4

    Your account has been banned

    Your account has been banned header image
    Released 14 hours ago
    Type: game
    Dev: nameless zombie
    Pub: nameless zombie
    Genres: Casual Indie RPG Simulation
    About
    Screenshots
    Videos

    Welcome to Xiao D!

    Thank you for signing up for our latest AI assistant. To provide you with a better, more personalized experience, we’d like to learn a bit about your interests and daily habits through a simple chat.

    Let’s get started! And don’t worry—we certainly won’t go around banning accounts for no reason. Really!

    -------------------------------------

    This is an absurd, humorous, choice-based dialogue game. You’ve signed up for a state-of-the-art AI assistant—but its internal judgment system seems to have a few... glitches, and it’s currently banning users left and right.

    Choose your words carefully! If you arouse Xiao D’s suspicion, your account will be toast!

    Dialogue Strategy: As the AI ​​fires off questions, choose your answers with care. One careless response, and Xiao D will set its sights on you.

    Identity Verification: Yes—sorry about this—but such is the nature of the internet: you’ll constantly be subjected to various verification tests to prove you aren’t a robot.

    Escalating Tensions: Xiao D will keep evolving its tactics. How long can you keep your account from getting banned?

    -------------------------------------

    Xiao D is committed to providing a safe, friendly, and personalized experience for every user.

    Your account has been banned.

    Thank you for your understanding and cooperation.

    123

  221. 3

    Mental Atlas

    Mental Atlas header image
    Released 14 hours ago
    Type: game
    Dev: Burak Bayraktar Baypand
    Pub: Baypand Burak Bayraktar
    Genres: Casual Indie Massively Multiplayer Simulation
    About
    Screenshots
    Videos

    How Accurate is the Map in Your Mind?

    Close your eyes and picture the boot of Italy, the curve of Japan, or the massive borders of Brazil. Could you actually draw them with precision onto a blank canvas?

    Mental Atlas is a sleek, minimalist cartography and puzzle game that transforms geography trivia into an active drawing challenge. Test your spatial memory, outline national borders from recall, and discover how sharp your geographic intuition really is.

    Key Features

    • Smart Geometric Scoring: Your drawn shapes are analyzed in real time using advanced Intersection-over-Union (IoU), perimeter, and contour-matching algorithms.

    • Complete Global Coverage: From massive continental powers to island archipelagos, explore countries, provinces, and territories across the globe.

    • High-Definition Cartography: Enjoy crisp, multi-tier zoom levels with ultra-clear cartographic textures and authentic geographical layouts.

    • Multiple Playstyles: Challenge the clock in Speedrun mode, test your pure recall with zero guides, or unwind in relaxing Zen mode accompanied by a calming soundscape.

    • Mastery & Progression: Earn cartographer badges, beat your personal precision records, and unlock new visual themes.

    Perfect For:

    • Geography and map enthusiasts (fans of GeoGuessr, Worldle, and trivia).

    • Players looking to sharpen their visual memory and spatial reasoning.

    • Anyone seeking a calming, educational, and minimalist puzzle experience.

    Pick up your pen, recall the contours, and master your own Mental Atlas!

    Mental Atlas - Official Gameplay Trailer

  222. 2

    Emberbound: Three Pyres

    Emberbound: Three Pyres header image
    Released 14 hours ago
    Type: game
    Dev: Mickaël COMPPER
    Pub: Mickaël COMPPER
    Genres: Action Indie
    About
    Screenshots
    Videos

    Keep moving. Close the loop.

    Every step leaves a trail of fire. Circle back before it fades to burn the enemies inside. Attacks fire automatically, freeing you to dodge and gather embers. Chain three loops that each catch at least five enemies to trigger a blast.


    Build your blaze

    Choose from ten powers. Bring matching powers to rank III and earn a seal to unlock one of six evolutions. Track a recipe, banish an upgrade, specialize your loop and dodge, or bring Blades, Phoenix or Frost to rank V to unlock its mastery.


    Survive the night

    Fight through Watchers’ Wood, Lantern Marsh and the Sunken Forges. At five and ten minutes, hordes form crescents and double columns where the terrain allows. Use the terrain to your advantage and face the realm’s two-phase guardian after fifteen minutes.


    Choose your risks

    Defend the last tree, escort the lantern or seal the vents. Rekindle pyres in standard or intense trials. The intense trial awards an evolution seal and restores up to 35 HP. Relics come with trade-offs and elites can drop boons.


    Three embers to play

    Start as Spark and unlock Flicker and Cinder. Each character has two starting styles. Try pacts and fixed-loadout challenges, consult the bestiary and tactical recap, or replay a seed from your run history.


    Play your way

    French and English interface. Configure controls and audio. On a controller, choose a preset, remap actions and adjust the stick and dead zone.

    Gameplay Trailer

  223. 1

    Soul Monsters: Raijin Sky

    Soul Monsters: Raijin Sky header image
    Released 14 hours ago
    Type: game
    Dev: Industrial Miracle
    Pub: Industrial Miracle
    Genres: Action Indie
    About
    Screenshots
    Videos

    A Soul Monsters Side Story — The Priestess Tales

    Before Radan's Journey — before the priestesses took their places. This is how the sky found its own.

    A wingless goblin

    Raijin has no wings. All she has is a thunder club and a stubborn wish to go up.
    The sky-folk tell her to go back below the beacon tower. That night a thunder magatama falls onto the ash road — and she starts to climb.

    Seven weapons, three evolutions

    • 7 weapons — Raijin's own Thunder Club plus six weapons sealed away by the sky: Beads, Dart, Lance, Talisman, Mirror and Blade. Each changes your shot, charge attack and bomb. Swap between your two slots at any time.
    • Charge attack — hold to wind up a heavy close-range blow. Your options stop while you hold it.
    • 3 evolutions — enemies you bring down up close drop more thunder magatama. Gather them and Raijin is promoted, stage by stage. Once she rises, she never falls back.
    • Sigils — after boss fights, choose one of three Sigils from the masters of the sky and build your run.

    No RNG — learn it, dodge it

    Enemy movement cycles. The opening stages are set by a single pattern number.
    Nothing is left to luck: what you learn is what you keep.
    Touching an enemy does not kill you — you pay with a stagger and lost power. And the closer you fight, the harder you hit.

    Seven stages and a second loop

    Pass through three of four opening skies, face every mid-boss again at the Beacon Tower of the Highest Peak, climb the Stairs of the Raised Head against the wind, choose your path at the Throne of the Sky, and take the trial of the King of the Sky at the Sky Temple.
    Clear the run and the second loop begins — with the stage you skipped and the path you did not take.

    Features

    • 44 sky monsters and 13 bosses, mid-bosses included
    • 4 difficulties: Breeze and Normal with unlimited checkpoint continues, Thunder God with three, Original with none — for the 1CC
    • 234 lines of story dialogue
    • 12 music tracks and every sound effect synthesized by the game's own code
    • 384x216 pixel art, locked 60 fps, integer scaling
    • Keyboard and gamepad
    • Korean, English, Russian and Japanese

    Soul Monsters: Raijin Sky - Trailer