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Type: game
Dev: ByteBadgers
Pub: ByteBadgers
Genres: Action Casual Indie Strategy
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2–8 friends. One Lord takes the realm.

Parley is a medieval free-for-all for friends where talk is a weapon. You fight at the head of your own army as a hero, raise a Castle worth defending, launch yourself over walls from your own Mangonel — and settle everything else face to face, in your own voice. Make allies. Keep them as long as it suits you.

Talk is a weapon

Every Lord hears the Lords around them through proximity voice chat: bargain, threaten and plot out loud. Walk up to a rival to offer an alliance; they accept in the Council. Break it after the truce and you get ten seconds to land a triple-damage Backstab before the betrayal is revealed — but walking out always costs gold. Part on good terms for free. Send a voice note of up to 5 seconds or a drawing from your Raven Tower panel.

Lead from the front

Run, jump and brawl as your hero while up to twenty attackers follow you into the fight and up to ten guards defend your Castle. Three orders move your attackers at once: Charge, Follow and Hold. Upgrade your Barracks to add archers and cavalry to the ranks.

Launch yourself

Your Mangonel throws bombs, piles of gold, your own soldiers — or you. Fly over a wall, land in the middle of a rival's village and see who laughs last. Every dawn brings free shots and bear traps.

Build a Castle worth defending

Gold is the only currency. Capture mines, collect your buildings' income and spend it on walls, Barracks, Watchtowers, a Market and your Mangonel, with up to three levels for buildings and six for walls. Lose your Castle and you are exiled — your hero fights on. If your hero falls too, you rise as undead and haunt the living until the end.

The realm fights back

Nights bring monster raids on living villages, world bosses such as the Black Dragon, caravans and festivals. The first three minutes are a truce; after that, war opens.

Your match, your deadline

The host picks 10–60 minutes in the lobby (30 by default), followed by five minutes of overtime on the full map. In longer matches, the Red Moon and Blood Moon boost income and training and enlarge raids. If several Lords survive the deadline, the strongest realm takes the crown. Alliances do not share victory.

Make it yours

Pick one of eight factions, each with its own soldiers and strengths, and unlock new faces and outfits by playing: launch yourself, set a trap, win a match.

Be the last Lord standing. Everything else is up to you.

PARLEY - Gameplay