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Type: game
Dev: CraftingBenchGames
Pub: CraftingBenchGames
Genres: Action Indie RPG Early Access
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Bullet-hell bosses, deep loot and huge builds, solo or in co-op.

The Hero's Legacy is a pixel ARPG that mixes the bullet-hell co-op of Realm of the Mad God with the loot and builds of Path of Exile and Diablo. Play solo, host your friends online, or play with up to 4 players on one couch in local split-screen co-op. Chase uniques and 6-link gear, and build your hero on a huge passive tree. Play Softcore or Hardcore.

Play your way

  • Fully offline solo: no internet needed.

  • Host a world for your friends through Steam, or on your local network.

  • Join public worlds, or run your own dedicated server for bigger groups.

  • Up to 4 players on one couch, shared or split screen, on top of any of them.

Loot worth dying for

  • Loot drops on the ground with labels and beams. A loot filter with presets, colours and sounds hides the junk.

  • Rare gear with tiered affixes, uniques, and graded endgame drops: Kindled, Blazing and Radiant.

  • Gear sets with build-changing bonuses, from levelling to the endgame.

  • Up to 6 linked sockets: slot skill runes and the sigils that change how they work.

  • Crafting orbs to reroll, add, remove and lock affixes, and the Twinning Glass: a jackpot orb that makes an exact copy of your best item. Know when to stop.

  • Armour, Evasion or Energy Shield: every build picks its defence.

Build anything

  • 12 classes at launch. Start with 4, unlock the rest through your heroes' deeds.

  • A huge passive tree with keystones that change how you play, like Spark Reflex: your crits cast the skills socketed in the tree. Built for theorycrafters.

  • Lodestones: stones you set into the tree for extra stats. Craft them with orbs, or find a Relic that changes the nodes around it.

  • Skill runes for every style: ring a temple bell, spin through a pack, raise a legion of bones, walk as a living pyre.

Dodge it together

  • Every boss has its own bullet-hell patterns: rings, spirals, aimed volleys and safe gaps you have to find.

  • Dragons and huge world bosses roam the high-level lands. Everyone who fights them gets their own loot.

  • Heavy hits are telegraphed, and the death screen tells you what killed you.

Softcore or Hardcore

  • Softcore is the default. Death costs nothing: you get back up in town or at your bed.

  • Hardcore is your choice. One life per hero, and a fallen hero loses what they carried.

  • Softcore and Hardcore don't share anything: each has its own heroes, worlds, economy, Family Bank, skills, Legacy and leaderboards.

  • The town cairn remembers fallen Hardcore heroes and retired heroes: who they were, what killed them and what they wore.

  • Each Rebirth grows your class Legacy, and in Hardcore so does each fall. The next hero of that class starts stronger.

The endgame

  • Ember Rifts that keep getting harder, with their own bosses and Steam leaderboards for every class.

  • A pinnacle fight waiting at the very top.

Between the fights

  • A main story and side deeds.

  • Woodcutting, mining, fishing, cooking, crafting, herblore and farming: levelled by your family, never lost on death.

  • Build your own home, grow crops, cook meals, keep animals and explore dungeons.

The Hero's Legacy - Official Trailer