Bullet-hell bosses, deep loot and huge builds, solo or in co-op.
The Hero's Legacy is a pixel ARPG that mixes the bullet-hell co-op of Realm of the Mad God with the loot and builds of Path of Exile and Diablo. Play solo, host your friends online, or play with up to 4 players on one couch in local split-screen co-op. Chase uniques and 6-link gear, and build your hero on a huge passive tree. Play Softcore or Hardcore.
Play your way
Fully offline solo: no internet needed.
Host a world for your friends through Steam, or on your local network.
Join public worlds, or run your own dedicated server for bigger groups.
Up to 4 players on one couch, shared or split screen, on top of any of them.
Loot worth dying for
Loot drops on the ground with labels and beams. A loot filter with presets, colours and sounds hides the junk.
Rare gear with tiered affixes, uniques, and graded endgame drops: Kindled, Blazing and Radiant.
Gear sets with build-changing bonuses, from levelling to the endgame.
Up to 6 linked sockets: slot skill runes and the sigils that change how they work.
Crafting orbs to reroll, add, remove and lock affixes, and the Twinning Glass: a jackpot orb that makes an exact copy of your best item. Know when to stop.
Armour, Evasion or Energy Shield: every build picks its defence.
Build anything

12 classes at launch. Start with 4, unlock the rest through your heroes' deeds.
A huge passive tree with keystones that change how you play, like Spark Reflex: your crits cast the skills socketed in the tree. Built for theorycrafters.
Lodestones: stones you set into the tree for extra stats. Craft them with orbs, or find a Relic that changes the nodes around it.
Skill runes for every style: ring a temple bell, spin through a pack, raise a legion of bones, walk as a living pyre.
Dodge it together
Every boss has its own bullet-hell patterns: rings, spirals, aimed volleys and safe gaps you have to find.
Dragons and huge world bosses roam the high-level lands. Everyone who fights them gets their own loot.
Heavy hits are telegraphed, and the death screen tells you what killed you.
Softcore or Hardcore
Softcore is the default. Death costs nothing: you get back up in town or at your bed.
Hardcore is your choice. One life per hero, and a fallen hero loses what they carried.
Softcore and Hardcore don't share anything: each has its own heroes, worlds, economy, Family Bank, skills, Legacy and leaderboards.
The town cairn remembers fallen Hardcore heroes and retired heroes: who they were, what killed them and what they wore.
Each Rebirth grows your class Legacy, and in Hardcore so does each fall. The next hero of that class starts stronger.
The endgame
Ember Rifts that keep getting harder, with their own bosses and Steam leaderboards for every class.
A pinnacle fight waiting at the very top.
Between the fights
A main story and side deeds.
Woodcutting, mining, fishing, cooking, crafting, herblore and farming: levelled by your family, never lost on death.
Build your own home, grow crops, cook meals, keep animals and explore dungeons.