1. 255

    TaskBarStudio

    TaskBarStudio header image
    Released 6 hours ago
    Type: game
    Dev: RASIQ Games
    Pub: RASIQ Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Grow a small game studio alongside your day

    TaskBarStudio is a game studio management simulation that lives in the corner of your desktop. Hire developers, build a team around their strengths, and take your games from planning through production to release.

    Keep the game running and close the main window to reveal the Studio View in the bottom-right corner of your desktop. Watch your team while you get on with other tasks. Development continues, and notifications let you know when production steps are complete or a game is ready for release, so you can return when needed.

    Look back at reviews and sales, then decide what to make next and who will make it. Build your studio's history one game at a time.

    Find talent through resumes and past work

    Look beyond skills and traits to see the games a candidate worked on, their production roles, and how those games sold.

    Hire people who suit the games you want to make, and build a team around their strengths.

    Take your game from planning to release

    Production has eight steps: planning, prototype, implementation, art, UI, audio, QA, and polish. Assign developers to each step, with automatic assignment available to help build your team.

    During production, decision memos ask you to choose a response after reviewing its effects on the schedule and quality. Complete the pre-release checks, then choose when to publish your game.

    Learn from each release

    After release, review ratings, sales, and each developer's contributions. Use what went well and what could improve to plan your next project and team.

    The Studio View also displays your recent releases and in-game trophies alongside your employees.

    Grow your studio while balancing income and costs

    Earn revenue from your games while paying salaries and office rent. Keep an eye on employee fatigue, morale, and the money your company has left.

    After your first release, you can send employees on outside contracts lasting one in-game month to earn a fee. New games from fictional rival studios and market trends also affect your sales outlook.

    Features

    • Keep development running with the main window closed and watch the Studio View
    • Hire developers by reviewing resumes and past credits
    • Assign your team across eight production steps, manually or automatically
    • Make production decisions that affect the schedule and quality
    • Review ratings, sales, and individual contributions after release
    • Manage salaries, rent, fatigue, and morale
    • Send employees on outside contracts after your first release
    • Single-player, with Japanese, English, Simplified Chinese, Traditional Chinese, and Korean support. Play offline.

    Gameplay Trailer

  2. 254

    Moomin: Midsummer Madness

    Moomin: Midsummer Madness header image
    Released 6 hours ago
    Type: game
    Dev: Crossbridge Game Studios
    Pub: Shochiku
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Moomin: Midsummer Madness is a delightfully playful point-and-click adventure inspired by Tove Jansson’s cherished Nordic fantasy novel, Moominsummer Madness. Play as Moomintroll and Little My as they explore a curious old theatre caught in a great flood. The journey will be filled with endearing encounters, familiar faces, and a touch of mischief.

    A hand-painted Moomintale

    Lovingly crafted against richly illustrated backdrops inspired by Tove Jansson’s original artistry, Moomin: Midsummer Madness’s story unfolds across chapters filled with charming details for Moomin fans with a keen eye.

    An adventure for all ages

    Light puzzles and fun mini-games infuse each chapter with whimsy and small victories. Don’t worry! The hint system will make sure each challenge is relaxing and approachable.

    An uplifting fable

    To find their way home, the Moomins need to rely on kinship and open hearts, not to mention a little theatrical magic. Above all, Moomin: Midsummer Madness is a tale of curiosity, sympathy, and the small wonders around us.

    Game features

    • Point-and-click adventure starring Moomintroll and Little My

    • Beautiful hand-painted world inspired by Tove Jansson’s Moominsummer Madness

    • Rich music soundtrack lovingly composed for this game

    • Relaxing, cozy gameplay designed for all ages

    • Variety of beginner-friendly puzzles and charming mini-games

    • Accessible built-in hint system

    • Nordic storytelling brought to life by memorable characters and scenes

    Moomin: Midsummer Madness is equally enjoyable for longtime fans of the Moomins or fairy tale lovers about to set foot for the first time in their wondrous valley.

    Moomin: Midsummer Madness. Developed by Crossbridge Game Studios SASU. Published by Shochiku Co., Ltd. © Moomin Characters ™

    Launch Trailer

    Release Date Announcement Trailer

    Steam Trailer(Moomin: Midsummer Madness)

  3. 253

    Loadpath

    Loadpath header image
    Released 6 hours ago
    Type: game
    Dev: Happy Sidequest
    Pub: Happy Sidequest
    Genres: Action Indie Simulation
    About
    Screenshots
    Videos

    LOADPATH is a first-person physics demolition game about understanding how structures fail.

    You are not here to slowly destroy every block.

    Find the supports carrying the load, cut them in the right place, and let gravity do the expensive part.

    FIND THE LOAD PATH

    Industrial structures are built from interconnected supports, floors, walls and heavy structural sections.

    Study the structure, find the critical supports and choose where to cut.

    A few well-placed hits can bring down far more than brute force ever could.

    TRIGGER MASSIVE COLLAPSES

    Structures react physically as support is removed.

    Floors break loose, sections fall into one another and heavy debris can damage the structure below.

    The better the cut, the bigger the collapse.

    BUILD THE MACHINE

    Recover Salvage from every job and use it to develop your demolition rig.

    Upgrade the Programme to improve the machine itself.

    Choose Doctrines that change how you approach demolition.

    Master each site's specialist tool.

    Install permanent Fittings that stay with the rig as the campaign progresses.

    The machine does not just become stronger. It visibly evolves as new hardware, tanks, drives, optics and cutting systems are fitted.

    GO DEEPER

    Descend through seven industrial sites, each with its own structure, atmosphere and demolition tool:

    The Midden

    The Cold Store

    The Kiln

    Floor 41

    The Rooms

    The Roads

    The Salamander

    Each site introduces heavier structures, different materials and new ways to bring them down.

    And something connects them.

    What begins as a straightforward salvage job leads to equipment and records that should not be buried where you find them.

    Keep cutting.

    Find out what is at the bottom.

    RECOVER VALUABLE FINDS

    Not everything inside the structure is scrap.

    Discover valuable seams, Gem Pockets, caches and other buried finds that can dramatically increase your Salvage haul.

    Efficient demolition pays.

    MASTER DIFFERENT INDUSTRIAL TOOLS

    Every major site introduces a different demolition system, including cutting, thermal, pneumatic, hydraulic, abrasive and heavy industrial equipment.

    Each tool has its own Mastery path and develops differently as you use it.

    BUILD YOUR OWN DEMOLITION STYLE

    Focus on precise structural cuts.

    Build around huge cascade collapses.

    Push sustained fire and throughput.

    Specialise in structural surveying.

    Maximise Salvage recovery.

    Or combine systems into something much more destructive.

    ENDLESS DEMOLITION

    Once you want to push further, Endless mode offers a fresh run with its own progression.

    Start from a basic machine, choose challenge modifiers, descend through continuously generated structures and keep upgrading for as long as the run survives.

    Chase deeper runs, bigger collapses and increasingly ridiculous machinery.

    CUT THE SUPPORTS. CLAIM THE SALVAGE. GO DEEPER.

    Gameplay Trailer more

  4. 252

    Zombie Fish Tank

    Zombie Fish Tank header image
    Released 6 hours ago
    Type: game
    Dev: boombit
    Pub: BoomBit
    Genres: Action Casual
    About
    Screenshots
    Videos

    Death Was Only the Beginning

    Captured from a river and subjected to cruel experiments, a small fish loses everything: freedom, love, and ultimately life itself.

    But death does not last.

    Reborn as an immortal zombie, our unlikely hero sets out on a journey of revenge against those responsible for its fate.

    Eat. Grow. Take Revenge.

    Fish Tank Zombie is an arcade action game built around a simple and satisfying rule: eat smaller fish to grow, then hunt increasingly larger prey.

    Climb your way up the food chain, become stronger with every meal, and face the dangerous creatures and powerful bosses standing between you and revenge.

    A Strange and Dangerous Journey

    Swim through 40 varied levels, each filled with different enemies, environmental details, hidden jokes, and unexpected situations.

    Search for special collectibles that temporarily grant additional abilities and help you survive more difficult encounters. Discover and devour over 80 different species of fish, each with its own appearance and place in the food chain.

    The journey also features challenging boss battles, an unusual story, and a surprising ending.

    A Hand-Crafted Underwater World

    Every character, creature, and environment has been drawn and animated by hand. The game combines dark subject matter with colorful visuals, exaggerated characters, and plenty of hidden visual gags.

    Originally released in the mid-2010s, Fish Tank Zombie gained a dedicated community of players. Now the original game is returning on Steam—and a strong response could help open the door to a full sequel.

    Key Features

    • Simple and addictive eat-and-grow gameplay

    • 40 varied levels

    • More than 80 fish species to encounter and devour

    • Challenging and unusual boss battles

    • Collectibles that grant temporary special powers

    • Fully hand-drawn graphics and animation

    • Numerous hidden jokes and background gags

    • A story-driven campaign with a surprising ending

    • An immortal zombie fish driven by revenge

    Content Description

    The game contains cartoon-style violence and scenes of aquatic creatures eating one another. It also includes undead and zombie themes, experimentation on animals, and fantasy boss battles.

    Zombie Fish Tank Trailer

  5. 251

    Warlocks Nexus

    Warlocks Nexus header image
    Released 6 hours ago
    Type: game
    Dev: Sub Orbital Software
    Pub: Sub Orbital Software
    Genres: Action Adventure Casual Indie RPG Free To Play Early Access
    About
    Screenshots
    Videos

    In Warlocks Nexus, your medieval realm faces an existential threat: an invasion from beyond. This isn't just about survival; it's about adaptation. Explore a fully destructible, voxel world, scavenge for resources, and craft your way through incursions. Master their otherworldly technologies, unlock dimensional portals, and turn the tide against your invaders by journeying to their own realms.

    Key Features:-

    Defend Your Base:

    Fight off whatever attacks, or sometimes its best to just run away.....

    Base building: 

    Either take control of one of the many buildings in the world, or construct your perfect base wherever you choose to.

    Traveling:

    From the saddle of your chosen mount to the steady stroke of an oar across imposing oceans, diverse forms of travel await.

    Farming:

    Grow crops to sustain not only your survival, but your livestock. Build chicken coops, Milking stations, composters and Troughs to keep your animals fed and healthy.  Breed pigs bacon, chickens for eggs and cows for milk.

    Cooking

    Use the many ingredients you find or farm to make delicious life saving meals, Make sure you eat a balanced diet to keep yourself fit and healthy.

    Mining

    Explore extensive natural caverns or carve your own path to uncover precious resources. As you dig deeper, you must maintain a light source; failing to illuminate the dark invites dangerous creatures to spawn.

    Fishing

    To survive, you must master the art of fishing. Improve your skills, craft better bait, and venture into deeper waters where the rarest fish hide.

    Progress By doing:

    You'll learn and advance through practice: Whether it's crafting superior Armor, wielding powerful weaponry, or specializing in diverse new fields, your skills grow with every task you complete.

    Explore and Loot:

    Take jobs from NPC's to gain access to the diverse points of interest around the world, exploring, looting and defending yourself from the inhabitants.

    Crafting:

    learn to craft the tools, weapons and armour that you need to survive this world.

    Survive the weather: 

    Experience snow storms, Rain storms or the blistering heat of the desert. Go Prepared and survive.

    Trailer

  6. 250

    Arsmagia

    Arsmagia header image
    Released 6 hours ago
    Type: game
    Dev: PracticalStudy
    Pub: PracticalStudy
    Genres: Action Indie
    About
    Screenshots
    Videos

    "Ars Magia" is a fresh take on the action genre that fuses shooting mechanics with math puzzles.

    To confront the approaching enemies, you need the quick judgment to select the correct answer.

    Solving a calculation correctly exposes the enemy's weak point, creating an opening for an attack.

    Take aim, defeat your foes, and advance through the stages.

    You can't win by simply shooting.

    Accurate calculation, quick decision-making, and strategic action are the keys to victory.

    ■ Game Features

    ・A unique system blending shooting and math puzzles

    A fresh gaming experience where you use your math skills as a weapon against enemies.

    ・Identify enemy weak points through calculation

    Derive the correct answer and seize the chance to attack.

    ・Exhilarating action you can enjoy in short bursts

    Gameplay that is easy to pick up and keeps you coming back for more.

    ・Challenge yourself to beat your high score

    Push your limits and aim for a new record.

    Use your math skills to save the world from the approaching enemies!

    PV1

  7. 249

    Hero of the Old Save

    Hero of the Old Save header image
    Released 7 hours ago
    Type: game
    Dev: Yuexin
    Pub: Yuexin
    Genres: Adventure Indie RPG
    About
    Screenshots
    Videos
    Turn the travelers you meet into the companions you take on your next adventure.

    Hero of the Old Save is a single-player pixel action RPG. Set out from Windbell Town to fight through the wilderness, explore dungeons and find equipment, while building a guild where the people you meet can grow with you.

    Head out with a reason

    Pick a lead, pack your supplies and decide where this trip will take you. Track a boss, take on a commission, gather materials or follow a treasure map, then return to town to sort your finds and prepare for the next journey.

    Turn fellow travelers into companions

    Meet NPCs on the road and earn their trust through conversation, sparring, equipment gifts and relationship quests. Invite familiar faces to travel with you, with guards, rangers and healers taking different roles in battle; your next useful find might be an upgrade for a companion.

    Build a guild worth returning to

    Recruit travelers, choose your battle roster, develop your guild estate and equip and enhance your members' armaments. Lead them on hunts, expeditions and guild battles to earn honor and challenge higher guild ranks; even at maximum level, your members and your guild still have room to grow.

    Shape your build, one find at a time

    Choose a warrior, mage or archer, assemble your skill loadout and switch skill forms to change how your attacks work. Hunt for equipment with random affixes, enhance it and reroll its stats, then take your build against elites, world bosses and higher-tier trials.

    Follow leads into a changing world

    Travel from Pinewind Woods through the red-rock hills, moonlit wetlands, frostbound highlands and starfallen wastes as you reconnect the five regions. Weather and the day-night cycle shape the mood of the journey, while wilderness encounters, treasure leads and fellow travelers give an ordinary outing a new purpose.

    This is your own single-player journey. Fight beside NPC companions, and turn the equipment, materials and experiences you bring back into a reason to head out again.

    Hero of the Old Save — Gameplay Trailer

  8. 248

    Shadow Mist Idle

    Shadow Mist Idle header image
    Released 7 hours ago
    Type: game
    Dev: NoMoreGame
    Pub: NoMoreGame X
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    "Shadow Mist Idle" is a placeable pixel-style dark loot-grinding game. Build your skills through selectable talents and a vast array of unique equipment, and vanquish the hordes of enemies that come your way.

    Easily place the treasure hunter, or manually challenge and clear the level

    Multiple characters bring different experiences

    Fire Mage with powerful skills

    Elven Archer skilled in shooting and summoning

    Paladin who excels in both output and survival

    Combining talents, equipment, and skills to create gameplay builds for different schools

    A pure treasure-hunting experience, where you gradually become stronger through construction

    pv2

  9. 247

    Relic Looter

    Relic Looter header image
    Released 7 hours ago
    Type: game
    Dev: ISTOM Games
    Pub: ISTOM Games
    Genres: Action Adventure Casual
    About
    Screenshots
    Videos

    Ancient secrets. Deadly traps. Priceless treasures.

    THE TREASURE IS WAITING. WILL YOU MAKE IT OUT ALIVE?

    Deep within forgotten jungles, ancient towers and mysterious temples, unimaginable treasures are waiting to be discovered.

    But there's a catch.

    These ruins weren't built to welcome visitors. They were built to keep their secrets buried forever.

    Welcome to Relic Looter, a thrilling adventure where every step could lead to a priceless discovery... or a deadly mistake.

    EXPLORE. LOOT. SURVIVE.

    Venture into mysterious towers, forgotten temples and ancient manors, searching for legendary relics and valuable treasures.

    Navigate dangerous passages, leap across deadly gaps and overcome increasingly challenging obstacles as you make your way deeper into the unknown.

    But stay alert!

    Swinging axes, razor-sharp spikes, dripping acid, giant spiders and terrifying bats are just some of the dangers standing between you and your fortune.

    One wrong move could end your adventure!

    TIMING IS EVERYTHING

    Success isn't just about moving fast. It's about knowing when to move.

    Study the traps, learn their patterns and carefully time your actions to survive even the most dangerous situations.

    Sometimes patience is your greatest weapon. Other times, hesitation can be your downfall.

    Every challenge is a test of your reflexes, observation and determination.

    FORTUNE FAVORS THE BRAVE

    Collect incredible treasures, discover mythical relics and push your skills to the limit.

    The deeper you venture, the greater the challenge.

    Do you have what it takes to overcome the ancient defenses and escape with your precious loot?

    KEY FEATURES

    - Explore mysterious temples, ancient towers and forgotten ruins.

    - Discover valuable treasures and legendary relics.

    - Survive deadly traps, dangerous creatures and challenging obstacles.

    - Master precise movement and carefully timed jumps.

    - Learn enemy behaviors and trap patterns.

    - Enjoy colorful environments and atmospheric audiovisuals.

    - Experience accessible controls designed for Nintendo Switch.

    - Easy to learn, challenging to master.

    THE RUINS ARE CALLING.

    Every treasure has a price.

    Every trap has a pattern.

    And every adventure needs someone brave enough to take the first step.

    RELIC LOOTER — ENTER THE RUINS. CLAIM THE TREASURE. ESCAPE ALIVE.

    Relic Looter Trailer

  10. 246

    Rocky Castle

    Rocky Castle header image
    Released 7 hours ago
    Type: game
    Dev: ISTOM Games
    Pub: ISTOM Games
    Genres: Action Adventure Casual Indie
    About
    Screenshots
    Videos

    Tiny Heroes. Giant Towers. Absolutely Crazy Adventures!

    THE TOWER IS WAITING. THE TROUBLE IS GUARANTEED!

    Who needs knights in shining armor when you've got cats, dogs, mammoths, and a whole gang of ridiculously adorable troublemakers?

    Welcome to Rocky Castle, where the heroes are tiny, the towers are enormous, and absolutely everything seems determined to knock you off!

    Your mission sounds simple: climb to the top.

    Easy, right?

    OH, YOU WISH!

    CLIMB HIGH. FALL HARD. TRY AGAIN!

    Race, jump, dodge, and climb your way through twisting spiral towers packed with surprises, dangerous traps, and wonderfully chaotic challenges.

    One moment you're confidently hopping between platforms. The next, a giant boulder is rolling toward you, a barrel is bouncing down the stairs, and the floor beneath your feet is about to disappear.

    And just when you think you've figured everything out...

    BOOM!

    Something else tries to send you flying!

    SMALL PETS. BIG PERSONALITIES.

    Why settle for one hero when you can have an entire collection of hilarious little adventurers?

    Choose your favorite blocky companion and take on the craziest castle-climbing challenge imaginable.

    Cute? Absolutely.

    Fearless? Sometimes.

    Good at avoiding trouble? Well... that's up to you!

    EVERY STEP IS A NEW CHALLENGE

    No two obstacles are quite alike.

    Spinning blades, sharp spikes, rolling barrels, falling platforms, fiery traps, explosive surprises, and plenty of other nasty inventions stand between you and the top.

    Watch carefully, learn the patterns, and time your moves to perfection.

    Sometimes speed is your best friend.

    Sometimes patience saves your life.

    And sometimes... gravity wins.

    ROCKY CASTLE FEATURES

    • Adorable blocky heroes – Choose from a colorful collection of funny animal characters.

    • Crazy spiral towers – Climb twisting, labyrinth-like castles filled with unexpected challenges.

    • Traps, traps, and more traps! – Dodge spikes, boulders, barrels, fire, bombs, and moving platforms.

    • Timing is everything – Master precise jumps and clever movements to survive.

    • Colorful cartoon worlds – Explore a cheerful universe packed with personality and charm.

    • Collect coins and rewards – Every adventure brings opportunities to grow your collection.

    • Easy to learn, tricky to master – Simple gameplay with increasingly challenging obstacles.

    • One more try! – Falling is part of the fun. Getting back up is where the adventure begins!

    HOW HIGH CAN YOU CLIMB?

    Every tower has a top.

    Every trap has a weakness.

    And every tiny hero deserves a moment of glory.

    So pick your favorite pet, sharpen your reflexes, and prepare for the most ridiculous climbing adventure of your life!


    ROCKY CASTLE — LITTLE LEGS. BIG DREAMS. EPIC FALLS!

    Rocky Castle Trailer

  11. 245

    Stickanza : A Stickman Story

    Stickanza : A Stickman Story header image
    Released 8 hours ago
    Type: game
    Dev: AngryPebble
    Pub: AngryPebble
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    If the dragon you drew comes after you, draw your way out too!

    Stickanza is an open-world platform adventure where everything you draw comes to life. Help a little stickman find his lost wife and child. Draw your own solutions to the obstacles along the way, follow your family's trail through the cities, and grow your camp with the people you rescue.

    ✏️ Draw It, Bring It to Life!

    The stickman walks on by himself while you clear his way with your drawings. A cliff ahead? Draw a platform he can cross. A creature blocking the path? Try fighting back with a bow or a club. If you like, you can even draw a ball, some food, or another stickman and add them to the world.

    The objects and creatures you draw interact with their surroundings and with each other. You can get past the same obstacle with different drawings, and sometimes the very thing you drew gets you into new trouble.

    🔎 Study the Clues, Find the Shortcuts

    Explore the open world, visit cities, and gather clues about your lost family. Everything you find is recorded in your diary. Spot a detail and make the right connection between the clues, and you may find a shorter road to your family.

    🏕️ Take On Side Quests, Grow Your Camp

    As you follow the main story, take on side quests in different regions and meet people who need help. The people you rescue along the way join your camp. While you keep searching for your family, your camp grows with the people whose lives you've changed.

    Trailer

  12. 244

    VoxPrinceps: The Political Game

    VoxPrinceps: The Political Game header image
    Released 8 hours ago
    Type: game
    Dev: Magnus et Epicus LLC
    Pub: Magnus et Epicus LLC
    Genres: Strategy
    About
    Screenshots
    Videos

    Main Debate 2

    POLITICAL CONFRONTATION AND RETALIATION

    Every debate is a fight for support. Read the state, choose your argument, and strike before the 45-second clock reaches zero. Gain ground with your answer, then watch your opponent fire back and try to undo everything you just accomplished.

    LEARN WHO YOU MUST WIN OVER

    Every electorate has a dossier of pressure points.

    Priorities it refuses to compromise.

    Fears it wants pacified.

    Learn them before you speak.

    A careless answer pushes support away. A precise one pulls support in.

    BECOME PRECISE

    Anyone can answer a question.

    The challenge is choosing the right answer for this state.

    Consider their priorities, their fears, and how each answer tries to persuade them.

    You have 45 seconds to choose. Use the time to prove your judgment.

    Fail to choose, and the state treats your silence as a negative outcome.

    READ THE SUBTLE SIGNALS

    Early choices may be easy to distinguish.

    Later ones aren't as forgiving.

    Positive, neutral, and negative answers become increasingly ambiguous.

    Debates demand sharper judgment with every round.

    Make mistakes.

    Remember them.

    Don't make them twice.

    Opponent Response Zoom-in

    PREPARE FOR THE ATTACK

    Then your opponent gets their shot.

    Every point you have gained is exposed.

    They can hit back, recover support, or destroy their own position.

    The debate doesn't end when you speak.

    It ends when both sides have taken their shot.

    World Map

    WIN THEM OVER

    Move from state to state and learn what different electorates respond to.

    Persuade enough of them, build your support, and turn political attraction into political power.

    VoxPrinceps: The Political Game Gameplay Reveal Trailer

  13. 243

    Eugene Onegin vs. the Undead

    Eugene Onegin vs. the Undead header image
    Released 8 hours ago
    Type: game
    Dev: Dreamlore
    Pub: Dreamlore
    Genres: Adventure
    About
    Screenshots
    Videos

    An HD remaster of a comedy-horror visual novel from 2009, mixing classical Russian literature with the walking dead.

    Eugene Onegin vs. the Undead is an enhanced and updated version of a visual novel game that was considered quite controversial upon its release due to an unorthodox approach to the source material. The source material in question is Alexander Pushkin's Eugene Onegin, which is considered one of the defining works of Russian literature.

    The game is available in English, Chinese and Japanese for the first time ever. If you're not familiar with 19th century Russian literature, then Eugene Onegin vs. the Undead is a colorful and at times quite bonkers dark comedy set in the early 1800s. If you're familiar with the source material, then it is a bizarre glam rock pandemonium.

    The original Eugene Onegin game was one of the milestones for the visual novel genre in Russia. In fact, it was the third game in this genre ever produced in the country. The first two were developed by the same team , which is important because the very first Russian visual novel, a short game called Book of the Dead: The Lost Souls, is unlockable here in Eugene Onegin vs. the Undead, also in the remastered form and, once again, for the first time in a language other than Russian. So you actually get two games instead of one.

    Features

    • Visual novel with multiple endings

    • HD 1080p remastered graphics

    • Updated and revised script

    • Bonus game Book of the Dead: The Lost Souls

    • Glam rock soundtrack

    Release Trailer

    Trailer #1

  14. 242

    Farm Island

    Farm Island header image
    Released 8 hours ago
    Type: game
    Dev: Wunkus
    Pub: Wunkus
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Turn a tiny patch of land into a living island farm. Grow 20 crops, give residents a home, and let them help with harvesting and watering. Make flour, bread and preserves, fulfil deliveries, and shape your island through four changing seasons.

    It all starts with a little land surrounded by water. In Farm Island, you gradually expand your island, arrange growing plots, build homes and lay paths. Create your own pixel-art farm, with a place for every crop, building and resident.

    • Grow a little of everything. Discover 20 crops, from carrots and wheat to strawberries and pineapples. Water your plots, watch for ripeness and improve your mastery of each crop.

    • Give your residents a home. Build and upgrade houses, assign work areas and choose morning or night shifts. Residents walk to their tasks, water thirsty plants and gather the harvest.

    • Turn your harvest into something more. Keep produce in stock, fulfil deliveries and put your mill and bakery to work. Turn crops into flour, preserves, juice, bread and pies.

    • Make room for every season. Watch summer greens give way to autumn leaves, winter snow and spring growth. Plan around the weather and care for your crops with greenhouses and heaters.

    • Make the island your own. Connect your plots with paths, plant hedges, place benches and decorate the shoreline with waterside plants.

    Stay for another harvest, rearrange a favourite corner or add one more patch of land. Little by little, your island becomes a world of your own.

    Farm Island — Trailer 2

    Farm Island — Trailer

  15. 241

    Zombie Pile

    Zombie Pile header image
    Released 8 hours ago
    Type: game
    Dev: Pixel Cattle Games
    Pub: Pixel Cattle Games
    Genres: Casual Indie RPG Simulation Strategy
    About
    Screenshots
    Videos

    " Zombie Pile" is a card-based survival strategy game set in a zombie apocalypse. You play as a survivor, making "choices" in every card flow, every battle, and every sacrifice. These "choices" will unknowingly change your chances of survival. Can you survive this zombie crisis and discover the truth behind everything?

    Why Are "Choices" So Important?
    Every "Choice" action generates "Noise". And "Noise" is the key factor that attracts zombies.
    Once "Noise" reaches or exceeds the threshold that attracts zombies, zombies will follow the sound.

    What "Choices" Can You Make?

    • Card decisions: The top card of the Survival Deck automatically enters one of the two empty slots in the Central Area. You can choose from three options: Obtain, Star Up, or Discard.

      • Obtain (gain immediately, but generate Noise, possibly triggering zombies)

      • Star Up (immediately return to the bottom of the deck, permanent enhancement, but delayed benefit)

      • Discard (always generates 1 Noise, but promotes card cycling)

    • Event decisions: The top card of the Crisis Deck will immediately enter the Central Area once Noise reaches the threshold. But before that, you can choose other ways to respond through the event's options.

    What Is the Cost of "Choices"?
    Card Obtain, Star Up, and event decisions. All of these require the corresponding supplies to complete. Food, Medicine, Parts, Ammo, and Fuel are the five essential supplies for your survival journey. These supplies need to be obtained from cards.

    How Do You Survive the "Zombie Crisis"?
    When you are attacked by a zombie, you lose 1 Will. When you lose all Will, you die. You don't have to face this crisis alone. In the game, you will meet other survivors who can become your companions, and these companions each have different abilities. They can help you eliminate zombies, but they can also die. Dead companions will turn into zombies and become your enemies. Perhaps to survive, you have to sacrifice them, and this is the "choice" you make.
    In addition, there are Item cards and Artifact cards in the game that can help you deal with crises beyond zombies.

    What Are the "Conditions" for Successful Survival?
    There are multiple survival routes and hidden events in the game, and the survival conditions under each route are different. And depending on the different choices made in the game, the difficulty of the survival route will also vary. Choosing a survival route more favorable to you will greatly increase your chances of survival.

    A zombie outbreak, a dead city. Every run is a new choice dilemma. Remember—every decision you make is changing your ending. Have fun.

    en

  16. 240

    Splatchinko

    Splatchinko header image
    Released 8 hours ago
    Type: game
    Dev: Stupidi Pixel
    Pub: Stratos Gaming
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Since cosmic memory began, you have devoured entire worlds.

    Then you discovered something even rarer than a supernova: love. Peace followed, at least until a mysterious entity kidnapped your beloved and disappeared somewhere across the galaxy.


    Now, armed with an unreasonable number of powerful EYES, you must travel through hostile planets, collapsing realities and civilizations that probably deserved better. Everything in your power (and thirst of destruction) to find your beloved.

    That’s Splatchinko: a turn-based incremental roguelike that blends pachinko inspired physics, destructive abilities and increasingly questionable builds in one arcade shell. Fire your shots across chaotic battlefields, bend the rules of gravity and tear entire planets apart as you search the cosmos for the one you lost.

    Launch, bounce and destroy

    Every attack begins by launching your EYE across a battlefield packed with pegs, enemies, obstacles and explosive opportunities.

    The more targets you hit as the EYE ricochets from left to right, the more damage you deal. Chain together rebounds, trigger special effects and unleash abilities capable of turning a carefully aimed shot into a spectacular cosmic disaster.

    Choose your trajectory, exploit the shape of the board and try to predict where your shot will go next. Just remember that physics stopped taking responsibility a long time ago.

    Collect and upgrade your EYES

    Your alien is defined by the EYES you discover during each run. Every EYE grants new abilities and changes the way your shots behave, affecting damage, rebounds, status effects and interactions with the battlefield.

    Experiment with different EYES, upgrade your favourite abilities and transform your alien into the galaxy destroying creature you always knew it could become.

    Choose your path across the galaxy

    No two journeys through the cosmos unfold in exactly the same way. Navigate branching maps filled with planets, battles, rewards, shops, bosses and unpredictable third contact encounters. Each decision determines which challenges you will face, which upgrades you can obtain and how prepared you will be for whatever waits farther along your route.

    Discover new battlefields, confront strange civilizations and adapt your build as every run sends you through a different corner of a deeply confused galaxy.

    You are searching for your beloved. If half the universe happens to explode along the way, consider it a side effect.

    Splatchinko is coming

    Splatchinko Play the DEMO

  17. 239

    Dice & Fate Duel

    Dice & Fate Duel header image
    Released 9 hours ago
    Type: game
    Dev: YaoYaoLing Studio
    Pub: YaoYaoLing Studio
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Dice & Fate: Duel is a single-player turn-based card game built around dice combinations. Roll, match, play cards, choose a Fate Wager and a Fate Law, then outmaneuver opponents in a run where the odds keep shifting.

    FEATURES

    • Roll 3 dice each turn; your combo powers actions or pays for cards.

    • 30 cards with distinct effects. Use one combo action and play one card per turn.

    • Five AI opponents with different tactics and exclusive perks.

    • Fate Wagers, eight Fate Laws, Endless Mode, Fate Expedition, and a hidden challenge.

    • Simplified Chinese and English UI, with fullscreen, volume, and battle-speed options.

    PLEASE NOTE BEFORE BUYING

    This game is deliberately luck-heavy and difficult. Dice rolls, card order, wagers, and laws can decide a run; even a sound strategy may lose. It is designed around repeated attempts, risk-taking, and learning from failure. If you prefer low randomness, steady progression, or a relaxed experience, please consider carefully before purchasing.

    《骰牌对决:命运骰子》

    Dice & Fate Duel

  18. 238

    Dead Ringer

    Dead Ringer header image
    Released 9 hours ago
    Type: game
    Dev: Necro Nine
    Pub: Drowsy Drake Minoh Workshop
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    [You Have seven undead messages, Detective]

    It begins with a phone plugged into a faulty socket and an electric malfunction, it ends with seven dead and one missing...

    Detective Maxwell Morgan is called to investigate what seems to be, by all accounts, an impossible murder. In all of his years, he has never seen a crime this gruesome perpetrated in such a puzzling way. All he has are the testimonies of three known survivors — socialite and lobbyist Meredith Eloise, her stoic butler Richard Torres, and the one surviving guest, Alexander Florence. There's also the matter of the missing person, Felix McCain, Meredith's good-for-nothing and embittered employee... He must solve the case under a deadline; if he cannot catch the culprit by dawn, the place will be swarming with reporters, ruining his client's dear reputation. And Meredith values her good name more than her own life. 

    What's already an impossible crime gets dialed up when Maxwell finds an unexplainable oddity: a strange landline telephone that doesn't belong to any of the partygoers. Perhaps it's simply waiting for its next owner...

    [Interrogate the Living and Phone the Dead]

    Dead Ringer is a Murder Mystery Visual Novel where you parse through the testimonies of both the dead and living in order to find the culprit. Using the Necronomiphone, bring back the ghosts of the victims in order to gain information, and explore the crime scene of the Eloise estate. Investigate the manor and pick through testimonies in order to find the truth. Based on what you discover, the fate of you and the survivors will change for better, or for worse.

    [Reach a New Ending to survive the night]

    Based on your choices and your detective skills, you'll unlock several different endings to this gruesome case. There may be one truth, but what you do with it can change the outcome of the evening. With multiple different endings, a scene select, and the freedom to search the mansion, explore every fate in store for Detective Maxwell Morgan.

    Overview Trailer

  19. 237

    The Halls Remain

    The Halls Remain header image
    Released 9 hours ago
    Type: game
    Dev: Threshold Echo
    Pub: Threshold Echo
    Genres: Adventure Indie
    About
    Screenshots
    Videos
    You remember this hallway. It seems to remember you.

    A door opens onto another corridor. Then another. Fog creeps in, colors turn strange, and the lights begin to fail. Somewhere beyond your sight, something is moving.

    The Halls Remain is a first-person atmospheric horror game about exploring eerily familiar spaces, encountering the impossible, and searching for answers in a place that keeps bringing you back.

    What lies behind the next door?

    Follow an unfamiliar sound. Investigate a room you could swear wasn't there before. Search the surroundings for clues to what happened here.

    A door might take you deeper, leave you wandering in circles on the same level, or lead you somewhere disturbingly familiar. As the halls give way to fog, distorted colors, and darkness, even a familiar route can feel wrong.

    You are not alone

    Footprints move with no one to leave them. A radio breathes into an empty corridor. Mannequins refuse to stay where you last saw them. Something impossibly fast slips through the dark.

    The anomalies behave differently: some watch, some follow, some pursue. Not every encounter is hostile, but appearances can be deceiving. Pay attention to how each one behaves.

    Waking up is only the beginning

    Beyond the dark lies Terminal. Reaching it may bring you back to where you began, with another door to try, another clue to notice, and another encounter waiting.

    Each return is a chance to look closer. What did you miss? What has changed? And why does this place keep bringing you back?

    Play on screen or step inside in VR

    Explore on a standard display or enter the halls in VR. Both modes offer the full experience of exploration, story, and unsettling encounters.

    Open the next door. The halls remember.

    1

  20. 236

    Flexible Frosty

    Flexible Frosty header image
    Released 10 hours ago
    Type: game
    Dev: Sleeping Panda Games
    Pub: Sleeping Panda Games
    Genres: Adventure Casual Indie Strategy
    About
    Screenshots
    Videos

    Put on your mittens and your beanie to discover an icy world full of slippery adventures in this retro arcade-style game.

    Cool features included:

    • 1 little & cute flexible penguin

    • GameBoy-like graphics and audio

    • Wholesome & family friendly

    • Approximately 2 to 4 hours long

    • 40 short levels filled with unique puzzles

    • 40 ice creams to collect as an additional challenge

    • 15 achievements for completionist lovers

    • An optional binocular view to help you solve larger levels

    • Mouse, keyboard, and full gamepad support

    Steam Release Trailer

  21. 235

    Voxmons

    Voxmons header image
    Released 10 hours ago
    Type: game
    Dev: Wolf Of War
    Pub: Wolf Of War
    Genres: Adventure Casual Indie RPG Free To Play Early Access
    About
    Screenshots
    Videos

    Relax. Nothing is hunting you.

    Voxmons is a cozy voxel creature collector. There is no game over: explore at your own pace, hatch eggs, and watch your squad fight for you. Equip up to seven Voxmons and they orbit you in a living ring, pick their own targets and attack. Step away and they keep farming gold and gems until you come back.

    Hatch, fuse, collect.

    • 187 Voxmons across seven tiers, from everyday Commons to the legendary Ancients.
    • Every section has its own hatch station and its own egg pool. The creature you want may live on only one island. Odds are shown before you hatch.
    • Fuse Lab: Dr. Varo combines Voxmons of the same tier into the next one. Species can be mixed, the odds are on screen before you press, and a pity meter fills with each miss.
    • Overclock your favourites to push them further.
    • The Archive keeps every species you register, with a permanent bonus for the whole collection.


    Four worlds, thirty-six sections, four guardians.

    From the sunlit Forest to the frozen Snow, the Lava depths and the Undead Graveyard: thirty-six islands floating in the sky, each with its own hatch station, enemies and secrets. At the end of every world a guardian waits. Free it and the next world opens.

    Elements that matter.

    Fire beats Earth, Earth beats Wind, Wind beats Water, Water beats Fire. Read the enemy, bring the right squad, and watch the numbers climb.

    Skate Park.

    Rex lends you a skateboard. Pick a rider, chain gates and ability rings, and see how far you can go. Daily tickets, distance milestones with rewards, and a weekly board.

    The Arena (optional).

    Want a challenge? Pick three of your best Voxmons (Tier 5 and up) and duel other players in turn-based 3D battles. Every round you choose the skills and the targets, and your Voxmons walk up, strike and celebrate. Climb the leagues from Bronze up. Your first fight is a guided lesson.

    More to do.

    • Expeditions: send a team of high-tier Voxmons away with Zara and collect coins, relics and fragments when they return.
    • Gear up: equip items, brew potions, and plant a flag that boosts the players in your room who stay near it.
    • Lucky Wheel: one free spin every hour.
    • Daily rewards and Steam achievements.
    • Steam Community Market: Bilal's Sell Station lists your high-tier Voxmons and a few items for other players to buy. Selling needs some progress in the game, and Steam's usual Community Market rules and fees apply.
    • Playable in 12 languages.


    Free to play. No ads.

    Voxmons is free to play, with no ads. Optional extras are bought through Steam. A VIP membership lasts 30 days and does not renew automatically. The odds for every hatch are shown in game, before you spend anything.

    Early Access: new Voxmons, sections and features arrive as we go, based on your feedback.

    Voxmons Gameplay Trailer

  22. 234

    Limit Shoot

    Limit Shoot header image
    Released 11 hours ago
    Type: game
    Dev: Nanasan System
    Pub: Nanasan System
    Genres: Action
    About
    Screenshots
    Videos
    The "Limit Shoot" is the vertical scroll type Shoot Em Ups Game. The player ride the high-performance fighter jet and fight an enemy nation that has received alien technology.

    The fighter jet have durability, so it won't be shot down in one shot. And the damage can be recovered with get the items. Attack enemies with missiles and lasers, and can protect enemy bullets use the shield.

    This game have three levels( Easy, Normal, Hard ). Both the beginners and the gamers can enjoy it.

    A large number of unique enemies will appear in each stage. At the end of the stage, a huge boss battleship awaits, so large it doesn't fit on the screen.

    In this game, it's important to "aim and hit". Also, sometimes the enemies attacks (enemy bullets) more better to protect than to avoid them.

    The how to use missiles, laser, and shield, is the key to winning. Please come experience the next generation of the Shoot em Ups Game.

    【 How to play 】

    This is how to play from the game "Limit Shoot".

    The Limit Shoot play video(vol.1)

  23. 233

    Coastal Cargo

    Coastal Cargo header image
    Released 11 hours ago
    Type: game
    Dev: DKat Games
    Pub: DKat Games
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    In Coastal Cargo, you are at the helm of a fresh naval logistics company. The islands hold towns and ports, each with their own freights and needs. Provide them what they need, and transport travelers safely across the waters. Ensure the ports stay light on cargo, as overloads quickly result in your trade license getting revoked.

    The high seas are a treacherous place for many a boat to traverse, your intervention may be needed to protect your vessels from dangers. Or help out a hand by shipping lost afloat cargo yourself. Pay close attention to events going on in your ports which affect the flow of cargo in surprising ways.

    All good things must come to an end, so your logistics emporium will close its doors at some point. When, however, is entirely up to you. Keep the boats transporting, the people happy, and strife to form an everlasting legacy, your peers will present a sure challenge.

    Key Features

    • Just the right combination between exciting and relaxing, build your routes, drop your ships, and move them as the game uncovers its challenges

    • A vast logistical emporium covering multiple regions, play through several campaigns

    • Boats boats boats!!!

    • Hand crafted levels that play out differently every try you play them

    • Online leaderboards to pit yourself against friends and strangers alike

    Main Trailer

    Gameplay Trailer

  24. 232

    1000 Days with My Kid's Concert Band

    1000 Days with My Kid's Concert Band header image
    Released 11 hours ago
    Type: game
    Dev: Sunekotto Games
    Pub: Sunekotto Games
    Genres: Simulation
    About
    Screenshots
    Videos

    You are the director

    Your child has joined the concert band at their middle school.

    And the one who ended up on the podium, for reasons nobody can quite explain, is you.

    Three years. A thousand days.

    You set the rehearsal schedule, step into the arguments between sections, and conduct on competition day.

    And every night you sit down at the same table as the person you spent all day directing.

    Scold them and they get better

    Some students stop showing up. Leave it alone and they show up even less.

    So you say something. And it works — they come back.

    It's just that the walk home is quiet, and at dinner your child only says "it was fine."

    Every time the band gets stronger, the house gets a little colder.

    A strong band, or a child who's glad to be in it.

    What you're left with at the end is whichever one you kept choosing.

    Your child won't tell you how they're doing

    You can find out anything about your students. Who has improved and by how much. Which section isn't clicking.

    Your own child is the exception.

    All you get is the look on their face when they come home, and a few words over dinner.

    "An upperclassman praised me today."

    "Today was just tiring."

    Whatever you did as director that day comes home with them that night.

    Meet the evening the right way and it gets through. Get it wrong and it lands anyway, the other way.

    You find out which after you've chosen.

    The competition is one shot

    A few times a year, everything goes on stage.

    You conduct with the mouse. Click the notes in time as they appear, and carry the performance to the end.

    The piece you pick decides how high you can place.

    Conduct an easy piece perfectly and you still won't take Gold at Nationals.

    The pieces that can are hard to conduct.

    And the solo. Who you hand it to changes how it goes.

    Nine endings

    Gold at Nationals, and a child who was glad to be there.

    There is an ending only for the people who managed both.

    But the three years that never won anything have a name of their own too.

    [hr][/hr]

    Playtime: roughly 2-3 hours per playthrough

    Controls: Mouse

    Options at the start: Easy Conducting (wider timing windows) / show your child's Satisfaction as numbers

    Languages: Japanese / English (Interface, Subtitles)

    Streaming & video: Free to monetize — just credit the game by name

    トレーラー_8月版

  25. 231

    EVERYONE'S TIER LIST!

    EVERYONE'S TIER LIST! header image
    Released 11 hours ago
    Type: game
    Dev: bookbook
    Pub: bookbook
    Genres: Casual Indie
    About
    Screenshots
    Videos

    About This Game

    "Same!" or "Wait, THAT'S your #1?!" — every answer is a good time.

    A tier list party game where everyone ranks, and everyone guesses!

    [ Simple Rules ]

    Rank 5 words from S to D based on a prompt. That's it.

    Take a prompt like "Best Hot Pot Ingredients."

    There's no right answer — only YOUR ranking.

    Even people who rarely play games can jump right in.

    [ The Reveal Is Where It Gets Loud ]

    One player is the star. Everyone else guesses how the star ranked the words.

    A perfect match gets cheers. A wild miss gets big laughs.

    Discover your friends' surprising tastes, the "I knew it!" moments, and who's really in sync.

    At the end, awards like Ace Detective, Easiest to Read, Most Mysterious, and Contrarian

    celebrate how well everyone read each other.

    [ Two Ways to Play ]

    ■ Guess the Order

    Guess the order the star ranked in secret.

    ■ All in Sync

    Rank the players' own names — can everyone land on the exact same order?

    See how many rounds in a row you can stay in sync.

    [ 500+ Prompts ]

    Over 500 prompts are included.

    Make your own prompts and words, so inside jokes work too.

    Publish your prompts to the Steam Workshop, and play prompts made by others.

    Everyone's My Topics get mixed together, so the prompts your friends bring show up too.

    [ Made for Streaming ]

    In Streamer mode, you rank in a separate window that stays off stream. No spoilers.

    Show your Room ID on stream and anyone can join, even if they're not on your friends list.

    Viewer participation made easy.

    Keep the streamer as the star and see who tops the "Streamer Sync Ranking."

    [ Players ]

    2–10 players

    *Online only via Steam lobbies. Cannot be played solo.

    ゲームの流れ_EN

  26. 230

    Everything Mart

    Everything Mart header image
    Released 11 hours ago
    Type: game
    Dev: Spoiled Milk Studios LLC
    Pub: Spoiled Milk Studios LLC
    Genres: Casual Indie Free To Play
    About
    Screenshots
    Videos

    Welcome to Everything Mart! Today, you will start your first shift in our store. As a valued member of our team, we wanted to give you one last rundown of your responsibilities when you work this shift:

    1. Your productivity quota must be met each day, to ensure your continued employment here. The tasks you do each day [FILL ONLINE ORDERS, RESTOCK SHELVES, CLEAN MESSES] will contribute to this quota.

    2. Most tasks in the Everything Mart require you track down our brand-unique fresh products. These "living products" must be processed in-store, and at their appropriate processing stations, to ensure maximum product freshness. 

    3. Work together with your coworkers to complete your tasks each day, and do not [RUN THEM OVER WITH A SHOPPING CART, PELT THEM WITH THROWN OBJECTS OR PRODUCTS, LEAD HOSTILE ENTITIES THEIR WAY, etc].

    Finally, while you may have seen worrisome reviews from past employees about the presence of hostile [ENTITIES AND/OR MANAGEMENT], please disregard this libelous slander. After all, Everything Mart has no past employees! 

    With all that being said, good luck on your shift! Please work hard and fill your quota each day so that you can continue your employment as a member of our family; after all, we'd hate to have to [TERMINATE] a new employee!

    Everything Mart Teaser

  27. 229

    Samurai Love Ballad Song of Radiance

    Samurai Love Ballad Song of Radiance header image
    Released 11 hours ago
    Type: game
    Dev: UNICO INC.
    Pub: Voltage Inc.
    Genres: Adventure
    About
    Screenshots
    Videos

    This title is a Steam port of the hit visual novel game "Samurai Love Ballad: PARTY" originally released for mobile devices by Voltage, Inc.

    In this historical romance, you play a young woman who, while running a restaurant alongside her mother and brother in Kyoto during the Sengoku period, is sent to serve a samurai to save her young sibling from a dangerous life as a poison-taster.

    As you progress through the story and encounter legendary samurai such as Oda Nobunaga and Date Masamune, you will make choices that affect your relationship with them. Your choices influence your level of intimacy with each character, which in turn affects how the story unfolds and leads you toward a romantic ending with your chosen samurai.

    In a world where great samurai are fighting to change the fate of an entire nation, an even greater force of change exists—a peerless love for all the ages worth risking everything for!

    Experience a life-or-death romance unlike anything you could experience in everyday life in this romance visual novel.

    This Steam port also includes an updated opening movie and bonus movies for clearing each story route, so even those who have experienced the game in its mobile version can fall in love all over again!

    The Story:

    In the war-torn Sengoku period, numerous samurai fight to determine who will achieve Divine Rule and unify Japan under their power.

    Meanwhile, you are living a peaceful life in the capital serving food to locals alongside your mother and brother... until he is sent off to serve a samurai instead?! Unable to bear the thought of losing him, you disguise yourself as a man and take his place at the castle... but can you really risk it all for love?!

    Who will you serve?

    The ruthless and powerful Oda Nobunaga?

    The sincere and just Akechi Mitsuhide?

    The awkward in love but fierce in battle Sanada Yukimura?

    The mysterious and slightly sadistic ninja Kirigakure Saizo?

    The intimidating but fiercely loyal Date Masamune?

    The profoundly clever but occasionally mischievous Katakura Kojuro?

    Your choice could change history...!

    This title contains the Main Story content of the characters above (6 in all) as it originally appeared in "Samurai Love Ballad: PARTY" on mobile devices.

    Samurai Love Ballad -Radiance-_OP

  28. 228

    ATELIER BLOCKS

    ATELIER BLOCKS header image
    Released 11 hours ago
    Type: game
    Dev: Beyond 570 Studio
    Pub: Beyond 570 Studio
    Genres: Casual Indie
    About
    Screenshots
    Videos

    CUSTOMIZE YOUR PLAYSPACE

    Customize block appearances, the board, backgrounds, interface elements, grid display, colors, transparency, sound effects, and more. Use images and videos as backgrounds, and combine different elements to create the look and atmosphere you want.

    18 SINGLE-PLAYER RULE SETS

    Play 18 single-player rule sets built around different goals and play styles, including score challenges, speed challenges, survival, practice, and free play. Jump in for a quick session, focus on a specific challenge, practice at your own pace, or spend time mastering the rule sets you enjoy most.

    18 Single-Player Rule Sets: Standard · Full Stack · Endurance · Line Trial · Score Rush · Line Race · Time Attack · Score Attack · Survival · Pressure Clear · Gravity Trial · Clear Streak · Power Streak · Corner Turn · Board Clear · Training · Free Flow · Perfect Fit

    9 AI BATTLE RULE SETS

    Challenge AI opponents across nine battle rule sets, with seven difficulty levels ranging from Beginner to Machine. Start at a comfortable level, raise the difficulty as your skills improve, or take on the highest difficulty when you want a tougher challenge.

    9 AI Battle Rule Sets: Standard · Pressure War · Survival · Line Race · Line Trial · Pressure Race · Time Attack · Score Battle · Score Rush

    MORE WAYS TO PLAY

    Beyond the core falling-block gameplay, ATELIER BLOCKS also includes additional minigames and creative activities.

    Picture Puzzle

    Turn your own images and videos into playable puzzles and create your own puzzle stages.

    Chain Puzzle

    Connect blocks to build your score and play with different rule types, including score-based, time-limited, survival, challenge, and versus rules.

    Character Gomoku

    Play classic Gomoku with characters instead of stones. Take turns placing them on the board and line up five in a row to win.

    Yum Yum Fantasy: Prologue

    A little duckling falls asleep while swimming and drifts down the river. Waking up on a cold, snowy night, it must hurry home. Help the duckling eat warm food along the way to maintain its body temperature, and guide it home before the cold gets worse.

    Block Dot Art

    Use blocks to create your own pixel-style artwork inside ATELIER BLOCKS.

    5 CREATION STUDIOS

    Use five Creation Studios to create custom block styles, board styles, backgrounds, sound effects, and cursors. Go beyond the preset options by creating your own elements and applying them directly in the game.

    FINE-TUNE YOUR CONTROLS

    Fine-tune movement repeat timing, drop behavior, lock timing, key bindings, and gamepad controls. Start with the default setup, or adjust the controls to match the responsiveness and feel you prefer.

    ADD YOUR OWN LANGUAGE

    Edit translations directly or import custom language packs. Translate a language file using external translation tools or AI, then apply the translated file to add languages that are not officially supported.

    Single Player

    AI Battle

  29. 227

    Love in Summer

    Love in Summer header image
    Released 12 hours ago
    Type: game
    Dev: RainbowGame
    Pub: RainbowGame
    Genres: Casual Indie RPG Simulation
    About
    Screenshots
    Videos

    Love in Summer is a fully dynamic live-action interactive romance simulation. This summer vacation, you will embark on a lighthearted youth journey with four young women of distinct personalities. Within this summer, there is ambiguity, tension, laughter, and touching moments.

    There will be many summers in life, yet none will burn as bright as this one.

    Gentle, thoughtful and intelligent senior school beauty — Liu Shilin Co-founder of "Heta" Photography Studio, in charge of daily studio operations. "Where are we all bound for? Such a silly question, yet no one has the answer."

    Cool on the surface, warm at heart artistic senior — Li Feier Co-founder of "Heta" Photography Studio, responsible for the studio’s artistic creation. "Trapped by this unsolvable mundane life. Sorrow runs on forever, just like the river flowing east."

    Whimsical and mischievous young model — Xia Wei Exclusive model of "Heta" Photography Studio, talented in singing and dancing. "You wave your hands in delight, while I stare blankly, lost in your sweet smile."

    Cute and innocent childhood sweetheart next door — Le Tong The most reliable backup member of "Heta" Photography Studio. After the college entrance exam, she sneaks to campus to meet you without telling her family. "I was eighteen that year. My heart skipped a beat the moment I laid eyes on you."

    First-Person Immersion Filmed in first-person perspective to boost scene and narrative immersion, delivering a fully immersive romantic interactive experience.

    Branching Choices & Multiple Endings Every choice you make shapes how the seniors and underclasswomen feel about you, and ultimately determines your endings with each of them.

    Authentic Youth & Subtle Emotions Centered on ordinary college campus life. It tells a genuine, nuanced coming-of-age story in a grounded, realistic style.

    Youth is when a group of people gather and wholeheartedly pursue one thing. Regrets may come along the way, but no matter how things turn out, the journey itself holds meaning.

    In an era flooded with diverse interactive film games, we chose to slow down, return to basics, and craft a pure, simple story rooted in campus youth. We hope you enjoy this work.

    盛夏的预告片

  30. 226

    Chichi's Desktop Journey

    Chichi's Desktop Journey header image
    Released 12 hours ago
    Type: game
    Dev: Waterbear Studio
    Pub: Waterbear Studio
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    A desktop companion simulation game designed to keep you company while you work or study. Key features:

    • Low-Distraction Design: The mouse only scurries along the edges of your screen, keeping your workspace clear.

    • Progression & Unlocks: Your mouse earns rewards automatically while traveling. Use the Gacha system to unlock 300+ outfits and skins.

    • Character Interaction: Feed chichi to change the route chichi takes. Give the little mouse a poke, or even sneak away with some of chichi's secret stash! chichi also keeps a diary!

    • Interactive Environment: Decorate the edges of your screen with toys and watch the mouse have fun with them! From plants and a mouse wheel to a changing room where outfits can be randomly changed, there's plenty to explore.

    • Handy Features: The game includes sticky notes and typing statistics, making it easy to keep track of your to-dos and jot down your thoughts while working or studying.

    Come hang out with your friends and keep little mice on your desktops together!

    Gameplay Trailer

  31. 225

    Paradise Romance

    Paradise Romance header image
    Released 12 hours ago
    Type: game
    Dev: 杭州维娜斯容颜网络科技有限公司
    Pub: 杭州维娜斯容颜网络科技有限公司
    Genres: Simulation
    About
    Screenshots
    Videos

    The world’s first AI-powered, POV live-action romance game.

    As an Asian youth cultural exchange program draws to a close, you move into an unfamiliar apartment.

    There, you begin sharing your daily life with five very different girls: Xiaolu, a gentle illustrator; Haruka, an apprentice tea ceremony practitioner; Soo-ji, a beauty influencer; Susu, a dance student; and Mai, an international student from Vietnam.

    A bowl of red bean soup kept warm for you late at night. A homemade lunch handed over without meeting your eyes. An embrace after a mistake onstage. An observation report that was written—but never sent...

    Love does not always arrive with grand gestures. Sometimes, it hides within the most ordinary choices.

    As you navigate attraction, misunderstandings, dreams, and farewells, every response you make will shape the girls’ trust in you, the direction of your relationships, and ultimately, who remains by your side in the apartment.

    Paradise Romance is an interactive romance game. With limited time, respond sincerely to every feeling offered to you—because some words, once left unspoken, may cause a door to slowly close behind you.
    Lin Xiaolu | The Gentle Illustrator

    She is always quietly holding her sketchbook, hiding the words she cannot say within colors and lines.

    She once drew a door—and someone standing just outside it. But this time, she is waiting for you to step into her picture.

    Lin Xiaolu | The Gentle Illustrator

    She is always quietly holding her sketchbook, hiding the words she cannot say within colors and lines.

    She once drew a door—and someone standing just outside it. But this time, she is waiting for you to step into her picture.

    Haruka | The Reserved Tea Ceremony Apprentice

    She came from Japan to study the art of tea. Polite and earnest, she struggles to express her true feelings.

    A homemade lunch, a note written in Japanese, a hesitant attempt to ask you to stay—her tenderness can only be seen when you slow down and look closely.

    Soo-ji | The Sharp-Tongued Beauty Influencer

    She criticizes everything about your outfits and never holds back when commenting on your skin.

    Beneath her polished, proud, and sharp exterior, she is waiting for someone who can see—and accept—the imperfect person underneath.

    Susu | The Bold and Passionate Dance Student

    She loves to smile, dance, and play the guitar—and she has never been good at hiding her feelings for you.

    But when her dreams and emotions collide, she does not need someone to decide for her. She needs someone who believes she deserves both the stage and the chance to follow her heart.

    Mai | The International Student Who Always Brings You Milk Tea

    Gentle and considerate, she affectionately calls you “big brother.”

    She is always the first to notice how you are feeling, yet she seems to be hiding something she cannot bring herself to say. Just how much of her heart is hidden in every cup of milk tea?


    Gameplay Features

    They Will Remember Your Choices

    Respond at pivotal moments throughout the story. Who you approach, comfort, or choose to trust will shape each character’s affection, future scenes, and ultimate ending.

    Discover Feelings Hidden in Everyday Moments

    Lunchboxes, sketches, milk tea, clothing, handwritten notes, and photographs... Collect memory fragments scattered throughout the story and piece together the feelings each girl has left unspoken.

    Five Romantic Routes and Multiple Endings

    Your choices will lead you toward a unique romantic ending with each of the five characters—or, through hesitation and silence, toward different endings filled with regret or quiet companionship.

    Immersive Interactive Storytelling

    Experience everyday life in the apartment, moments of romantic tension, and emotional turning points through an immersive first-person POV. With limited time to choose, say what you truly want to say.

    Replay to Uncover Hidden Stories

    Explore different routes to unlock unseen character monologues, hidden clues, and lost memories. With every new playthrough, you will move closer to uncovering the truth hidden within the apartment.

    《天堂奇缘》预告片

    《天堂奇缘》玩法展示

  32. 224

    Sudoku Kingdom

    Sudoku Kingdom header image
    Released 13 hours ago
    Type: game
    Dev: FWGames
    Pub: FWGames
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Sudoku Beyond the 9×9 Grid

    Sudoku Kingdom is a tactile 3D logic playground with 22 genuinely different Sudoku modes and tens of thousands of puzzles. Every rule has a clear visual language, so you can understand how cells connect and reach the unique answer through pure deduction.


    Master standard N×N Sudoku, Jigsaw regions, diagonal rules, Killer cages, circular boards, snowflake and hexagram layouts, cube puzzles, and more. Each variant changes how cells connect while keeping every solution rooted in pure deduction.

    Distinct colors help reveal patterns, while clear digits keep every move precise. Choose from multiple difficulty levels, use notes and undo, restart whenever you like, and solve without time pressure.

    • 22 Sudoku modes and tens of thousands of puzzles
    • Purpose-built circular, triangular, snowflake and cube boards
    • Dual number-and-color readability for complex relationships
    • Multiple difficulties with notes, undo, erase, restart and hints
    • One purchase: no ads, energy system or microtransactions

    gameplay

  33. 223

    想成为股票交易大师

    想成为股票交易大师 header image
    Released 13 hours ago
    Type: game
    Dev: Peter
    Pub: Mirako
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    You want to become a trading master. First, survive the year.

    Play as Xiao Jiu, an office worker sneaking a look at the market. Yesterday's purchase is already underwater. A chat-room guru is calling the next big winner, and your boss could walk past at any moment. After the closing bell, rent, family expectations and work still need your attention.

    Your old desktop is your world

    Switch between a retro pixel-art trading terminal, scripted chat groups, stock forums and spreadsheets. Study intraday charts, candlesticks, moving averages, MACD, order books and trades. When the boss appears, hit Esc and pretend to work.

    A price limit is a rule, not a promise

    T+1 settlement, daily price limits, order queues, broken limit-ups and trading halts shape your decisions. Each run draws 36 stocks from a fictional market of 60 across 10 sectors. Learn from 40 intraday patterns and multi-day storylines, then review the day's hidden patterns after the market closes.

    Read the market. Read the room.

    Evening events bring dubious gurus, old acquaintances and suspicious investment offers. Choose how to respond, recognize scams, and equip up to five strategy perks. Greed and fear can interfere with your screen and your actions.

    One run, one year, another chance

    Play four quarters of five trading days, with a life check at the end of each quarter. Earn experience to unlock seven backgrounds, different market eras and higher difficulty levels. Discover stocks, patterns, scams, characters and 18 endings in the codex, or try the daily challenge.

    The game interface is available in Simplified Chinese only. All stocks, companies, characters and transactions are fictional. There is no real-money trading. This game does not provide investment advice.

    想成为股票交易大师 · 宣传片

  34. 222

    What Killed Rachel

    What Killed Rachel header image
    Released 13 hours ago
    Type: game
    Dev: Team Miji
    Pub: Team Miji
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Saintwoodville — a village beneath the gaze of the sacred tree.

    Here, a girl named Rachel has died.

    You trace the memories surrounding her death, searching for the truth they hide.

    - Story-driven psychological horror — No combat, no cheap jump-scares. Just a slow, tightening dread and a story you uncover one scene at a time.

    - Retro pixel atmosphere — Top-down pixel art and the quiet air of a still village.

    - Easy answers are everywhere — but the real question lies beyond them.

    What-Killed-Rachel-Teaser

    What-Killed-Rachel-Teaser-2

  35. 221

    Ricochet Witch

    Ricochet Witch header image
    Released 13 hours ago
    Type: game
    Dev: MisoSoupW
    Pub: MisoSoupW
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    A one-button ricochet score-attack shooter

    You don't aim freely. The reticle swings left and right on its own, and only one bolt can be in play. You choose when to fire. Learning to work with that limitation — and turning one shot into a long ricochet — is the heart of the game.

    Three rules

    • Left click (or Space) to fire
    • Press again to clear the bolt
    • If a single enemy reaches the line at the bottom, the run is over
    That is everything you need to know. The rest you pick up by shooting.

    Every shot is a small ricochet puzzle

    Your bolt ricochets off the walls and keeps flying until it burns out. Some monsters knock it back as well, so every shot carves a different path through the swarm. Bad angle? Clear it and fire again. You are only ever planning one bolt at a time.

    The longer a shot lives, the more it pays

    Every monster a single bolt kills feeds a running total that keeps building until that bolt is gone. The second kill pays more than the first, the third more than the second — one well-placed shot can swing an entire run. How you make it bounce is for you to find out.

    Two modes, two difficulties

    • Normal — a run takes about five to seven minutes. Survive the swarm, and a boss is waiting at the end.
    • Endless — no finish line. The monsters are the same ones you meet in Normal, but each lap makes them more dangerous. See how far you can push your LEVEL, and pick up again from a level you have already reached.
    Difficulty comes in Standard and Nightmare. Nightmare does not bring in new kinds of monsters, but more of them show up, and some of them move far more aggressively. Under a moonlit sky, it asks you to fight through denser waves than Standard, and it unlocks as you progress through Endless.

    Compete

    • Online leaderboards — four boards, one for each combination of mode and difficulty
    • 19 achievements

    Start with the free demo

    The swinging aim is deliberately different from free aiming. Try the free demo to see whether its rhythm clicks with you — the entire Normal mode is included, at exactly the same balance as the full game, with no time limit and as many runs as you like.
    • Demo scores do not carry over to the full game or to the online leaderboards
    • The full game adds: Endless, online leaderboards, 19 achievements, and Nightmare difficulty

    What this game is

    A game built around short runs you replay to get more out of a single shot. Under one simple set of rules, you keep noticing that the last shot could have gone further — and the way you read the next one changes. A run takes about five to seven minutes, and it ends just early enough to make you want one more.

    Ricochet Witch Trailer

  36. 220

    Princessfall

    Princessfall header image
    Released 13 hours ago
    Type: game
    Dev: ONEONE1
    Pub: Shiravune Co-FUN Games
    Genres: Adventure RPG
    About
    Screenshots
    Videos

    GAMEPLAY & FEATURES

    • 20+ hour dark fantasy JRPG built in RPG Maker

    • Lush backgrounds and hand-drawn event CGs

    • Expressive pixel art and detailed character sprites

    • A brutal, dog-eat-dog world of betrayal and survival

    • Fully voiced by veteran Japanese voice actors

    STORY

    A beautiful, blonde-haired debutante, born into privilege as the daughter of a noble house, but whose fortunes take a turn for the worse after her father’s untimely death...

    Betrayed by her servants, stripped of her wealth, and saddled with crushing debt, she stands at the edge of ruin. Only the quick action of her one-armed butler, J, has spared her from her enemies’ grasp.

    J remains by her side, guiding her through their new life together—and entrusting her with a pair of enchanted hand cannons known as Drive.

    Armed with Drive and a renewed determination, Alice rises once more to defy her fate!

    Will she reclaim her pride as a noble?

    Or tumble headlong into darkness?

    This fallen princess must now choose her path forward.

    CHARACTERS

    Alice Dietrich

    Yuzunagi

    Once the beloved young princess of House Dietrich, a proud noble family brought low after her father’s sudden death. With no home and a mountain of inherited debt, Alice was abandoned by over a hundred servants, save for one: her one-armed butler, J.

    She now lives in her rented home downtown, taking on odd quests alongside J to chip away at her family’s obligations. Her dream is to cast off her burden and reclaim the noble life she once knew.

    Hilda Geisler

    Ao Inukai

    Charismatic, cunning, and cruel, Hilda is the leader of Eden, a powerful religious order that stretches deep into the halls of government.

    Thanks to her stunning beauty and political savvy, she rose from slum-born obscurity to become the king’s own confidante. In all but name, she now rules the nation—but beneath her holy title lies a ruthless heart, one that erupts in fury whenever the world denies her.

    J

    —

    A taciturn man of strength and mystery, J is Alice’s one-armed butler and her only remaining servant after her family’s fall. Once a soldier, he lost his dominant hand saving a village woman from raiders, and later wandered the land before finding purpose again at House Dietrich.

    Though he seldom speaks of the past, his skills in combat and command remain undeniable. Today, he continues to stand at Alice’s side not just as her caretaker, but as a quiet mentor in a world that’s seemingly turned against her.

    Princessfall Gameplay Trailer

  37. 219

    TALES: INK GUARDIAN

    TALES: INK GUARDIAN header image
    Released 13 hours ago
    Type: game
    Dev: OSSE
    Pub: OSSE
    Genres: Action Adventure Casual Indie Early Access
    About
    Screenshots
    Videos

    The world is being consumed by the Void Ink. Only you can stop the corruption.

    Tales: Ink Guardian is a 2D roguelike action game where you harness the power of plants and ink to forge a completely different build with every run.

    A New Strategy Every Run

    Combine skills, relics, and plant abilities to create hundreds of unique builds. There is no single right answer — every choice shapes your strategy, and every run tells a different story.

    Combat Through Purification

    Face enemies tainted by the Void Ink and crush them with the power of Purification. Defeat your foes, cleanse the corruption, and unlock even greater strength as you push deeper into the darkness.

    A Cast Full of Character

    Each playable character comes with their own distinct abilities and playstyle. Finding the perfect build to match your character is half the fun.

    Key Features

    • Roguelike build system that evolves with every run

    • Deep synergies between skills, relics, and plant-based abilities

    • Unique ink purification mechanic at the heart of combat

    • A rich world brought to life through NPC encounters and lore

    • Intense boss battles that demand both strategy and skill

    TIG

  38. 218

    Chaos Table

    Chaos Table header image
    Released 13 hours ago
    Type: game
    Dev: Viberzix's Lab
    Pub: Viberzix's Lab
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Chaos Table is a social deduction game for 6–10 players. Everyone gets a secret role, and nobody knows who is on their side. Talk it out to find the villains and your own allies. Roles never stay put — they can be swapped at any moment — and death isn't the end. You might come back as someone new.

    It's a game of cunning and reading people. Earn their trust, or mess with their heads, and survive to the very end.






    • Draw an Action card — eliminate a player, dig for the truth, swap roles, or help a friend.
    • Talk it out — accuse, defend, prove it, or bluff, with voice chat or text chat.
    • Vote — whoever gets the most votes is eliminated. But some roles shake the whole table when they die, so think before you vote.







    Some roles have a final move when they die: uncover information, drag someone down with them, or reshuffle every role at the table. And the dead can be revived with a brand-new role.



    Once you're a ghost, you keep playing. Bet on who dies next, roll for cards to stir up even more chaos, or find a way back in. You can even slip clues to your teammates… just hope they reach the right side.




    • Tactic cards — turn the tide by powering up your Action card, or steal and destroy other players' cards for your own gain.
    • Uninvited guests — a Card Seller, a Muscle Cat, and a Thief eyeing your valuables, waiting for the moment you slip.
    • War — enemies storm in and interrupt the game. You and your friends have to team up to drive them out. But careful: can you really trust the friend beside you?









    • 6–10 players online, with bots to fill the empty seats
    • Role, Action and Tactic cards that make every match different
    • Roles revealed on death, and roles that swap mid-game
    • Character skins

    Chaos Table Trailer

  39. 217

    Pocket Aquarium 方寸水族

    Pocket Aquarium 方寸水族 header image
    Released 14 hours ago
    Type: game
    Dev: Sojourner. Game
    Pub: Sojourner. Game
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Raise a little tank of fish, right on your desktop

    Pocket Aquarium (方寸水族) is a cozy, minimalist desktop aquarium. No pressure, no failure — just you, a tank of water, and a group of easygoing little creatures to keep you company.

    🐟 Collect & Raise

    Start with a tiny fry, feed it and care for it, and watch it slowly grow into a full-grown fish.

    • Dozens of charming fish, shrimp and snails — neon tetras, guppies, angelfish, pufferfish, arowana, corydoras, dwarf shrimp, crystal shrimp, ramshorn snails, and more.

    • The better you raise them — and the happier they are — the more vivid their colors grow over time (four levels in all).

    • Offer regular, live, or sinking food to suit each creature's habits.

    • Happy adult fish earn passive income — even while you're offline — so you can buy more creatures and decorations.

    🌿 Build Your Dream Aquascape

    It's your tank — arrange it however you like.

    • A rich selection of plants, rocks and driftwood, plus special decorations like a castle, a sunken ship, a white church, Mt. Fuji, and a little volcano.

    • Freely switch substrate, backgrounds and lighting to craft your own atmosphere.

    • Light shifts between day and night, with tiny particles and gentle currents drifting through the water.

    🐠 Every Creature Has Its Own Personality

    The creatures here aren't decorations — they're truly alive.

    • Fish school, forage, hide and nap; shrimp graze on algae, and snails slowly climb across your decorations.

    • Some have their own quirks — pufferfish peck at shrimp and snails, male guppies court the females, and angelfish chase down fish smaller than themselves.

    • Tap the tank and watch them scatter in fright, then slowly settle back down.

    ✨ Unlock Gorgeous, Dreamlike Fish

    Raise certain fish to max level to summon legendary special fish — a ghostly, semi-transparent spirit fish; a dragon king shimmering with rainbow light; an emperor wearing a crown, escorted by a retinue of tiny guards… and more for you to discover.

    🖥️ Desktop Pet Mode

    Switch over with one click and your aquarium becomes a transparent window, with fish swimming across your desktop. While you work or browse, your little fish keep you quiet company in the corner of your screen. Toggle the info bar and background to taste.

    🎨 Minimal · Relaxing · Play Anytime

    No countdowns, no winning or losing — just open it, take a glance, and breathe.

    Build your own Pocket Aquarium, and let these little friends share life's quiet moments with you.

    1st Trailer

  40. 216

    Crown's Trial

    Crown's Trial header image
    Released 14 hours ago
    Type: game
    Dev: Gilded Games
    Pub: Gilded Games
    Genres: Action Adventure Indie Early Access
    About
    Screenshots
    Videos

    Crown's Trial is a Souls-Like Boss Rush where each battle takes place in a different realm. Master the tight combat mechanics to defeat legendary heroes inspired from various historical eras like Ancient Rome, Feudal Japan, and The Crusades.

    History's Greatest Warriors

    Plunge into a fantasy world where legendary figures from across time await your challenge.

    Freedom to Choose

    Explore a stunning, non-linear experience that gives you total freedom. Decide which legendary enemy falls first. The order is entirely up to you.

    Unique Combat

    Enter each fight with a unique load-out and abilities, as well as it's own core mechanic that you'll need to master to triumph.

    Immersive Locations

    No arena is like the other. Each with its own unique era, look and feel, get ready to step into an entirely different world with each challenge.

    Cinematic Narrative

    Become invested in your foe's most crucial moments through a series of well crafted illustrations, and a fully-voiced narrative.

    Crown's Trial - Gameplay Trailer

  41. 215

    DPS: Desktop Pension Squad

    DPS: Desktop Pension Squad header image
    Released 14 hours ago
    Type: game
    Dev: detailgames
    Pub: storytaco
    Genres: Casual Indie RPG Free To Play Early Access
    About
    Screenshots
    Videos

    Even while you're busy working or studying, your monsters' adventure never stops.

    Build your own squad, combine skills and equipment, and reclaim the Dungeon Cores stolen by humans!

    Keep the game running in the corner of your screen while you work, study, or watch videos.

    Your monster squad will automatically battle humans and collect chests.

    Need more screen space? Simply minimize the game into Icon Mode.

    Enjoy this free-to-play desktop idle RPG and add a little adventure to your everyday routine!

    On every third attack, when an enemy is defeated, or when a target is marked.

    Each skill activates automatically when its specific conditions are met.

    Choose which of each character's 8 unique skills to equip and experiment with different combinations.

    The skills you pair together can completely change how your squad fights!

    Your monsters keep fighting and collecting chests even while you're focused on other things.

    Open chests to discover new equipment and make your monster squad even stronger.

    Condense unwanted equipment and use the materials you've gathered to craft new gear.

    Who knows? Your next chest might contain that legendary piece of equipment you've been waiting for!

    Equipment of Legendary rarity or higher can be transferred to your Steam Inventory.

    Trade the equipment you've earned with other players through the Steam Community Market!

    Humans have stolen nearly every Dungeon Core, leaving only one remaining.

    While the legion fights to protect the last Core, a band of monsters deemed unworthy of joining its ranks sets out to reclaim those that were lost.

    A former Labyrinth Lord and a one-armed sharpshooter.

    A cowardly lich and a staff with an insatiable appetite.

    A sorrowful jester and a Grim Reaper who protects fellow monsters.

    Gather these unlikely heroes, each with their own story to tell, and form your own expedition squad.

    From medieval knights to the armies of a desert pharaoh, new human forces stand in your way with every chapter.

    Join the Monsters on Their Twilight Expedition!

    DesktopPensionSquad

  42. 214

    Hillbilly Yacht Club: Fishing

    Hillbilly Yacht Club: Fishing header image
    Released 14 hours ago
    Type: game
    Dev: Fish Wrangler, Inc.
    Pub: Fish Wrangler, Inc.
    Genres: Casual Indie Simulation Free To Play
    About
    Screenshots
    Videos
    Welcome to the Hillbilly Yacht Club. Nobody hands you a membership. You earn it on the water: land bigger, weirder fish than everybody else, and prove it in the derbies.

    Your boat is a beat-up dinghy. You steer it with a hubcap that has an 8-ball for a knob. Your fish finder is a bucket of chum. You are going to catch something big anyway.




    Toss chum, watch the slick spread, and see what rises out of the murk. Shapes in the water, a bobber that twitches, then the strike. Set the hook and fight it home.



    A mime. A chainsaw marlin. A ninja. A shark painted red as a devil. 106 of them swim in 3D today, more join every update, and over 2,000 are already drawn and waiting their turn. Every one you land gets its photo stuck on the fridge door, and every one you haven't is a shadow on it.



    Crates, steamer trunks, army footlockers, iron strongboxes and sunken pirate chests come up on the line. Pry them open with the crowbar for bucks and parts. Take the parts and bucks to Earl's workshop, and he levels up your pole so it can land bigger fish. Five poles to start, from an Oak Branch to a Necro-pole, and eleven more on the ladder.



    Weekly and monthly derbies: the biggest fish wins, and chests go out by rank. Take on other players' real catches in Rival matches, and bring your crew in with a link.



    Bluegrass, swamp blues, island and rock, with DJs, callers and ads for things nobody should buy.

    Gameplay Trailer

  43. 213

    Pull My Finger

    Pull My Finger header image
    Released 14 hours ago
    Type: game
    Dev: Nothing But Nonsense Studios LLC Burnt Pineapples
    Pub: Nothing But Nonsense Studios LLC
    Genres: Casual
    About
    Screenshots
    Videos

    Basic info:

    Two hands. One table. Ten fingers. Ready to Fart.

    Take turns pulling, the wrong one goes off in your face and costs you a life.

    You get three.

    Last one sitting wins.

    You get to see the amount of fart fingers based on the amount of glowing beans so pay attention, might prove to be helpful later. One bean per finger, and the glowing ones are the farts.

    Count them.

    That's the only honest information you're ever going to get.

    Then the hands slam shut, the fingers open back up, and the beans are gone.

    Items:

    At the end of every round everyone gets something. You can see what everyone else is holding, so pay attention.

    Anytime:

    Milk - Life back. Six is the max lives. Drink it whenever, it's not that kind of item.

    During turn only:

    * Hot Sauce - Rub it on any finger. The fart on that finger does 2 lives damage instead of 1. You can pull it too, so don't forget where you placed it. If it isn't a fart finger, it deals no damage.

    * Nail Clippers - Skip your turn entirely. Cowardly. Effective.

    * Gas Mask - Eat the next fart for free, no damage. Hot sauce included.

    *Can only be used before you make a selection during your turn, be mindful of the order you use your items in.

    Five at a table:

    Host a game, send the room code, done. Or invite people in off your Steam friends list.

    Nobody around?

    Bots will sit in. They use items, they play the odds, and

    they will absolutely hot sauce a finger and then pull it themselves.

    Also in there:

    • Pick your own character. Everybody picks their own.

    • More than one map to play in.

    • There's a setting for the middle finger to blur it if needed.

    • Adjustable Hand Color via the color wheel in the settings menu

    Pull My Finger Gameplay

    Pull My Finger Trailer

  44. 212

    Gunsfield

    Gunsfield header image
    Released 15 hours ago
    Type: game
    Dev: 047 Game Studios
    Pub: 047 Game Studios
    Genres: Action Early Access
    About
    Screenshots
    Videos

    Step into the world of Gunsfield, a competitive multiplayer shooting game with intense action. Engage in electrifying battles against players from around the globe on varied maps, using powerful weapons, fast movement, and strategy to survive.

    Customize your character, choose your combat style, and face adrenaline-filled matches.

    Gunsfield combines dynamic gameplay, modern combat, and a competitive environment inspired by the biggest shooting games today.

    Main features:

    Competitive online multiplayer

    Futuristic weapons and fast combat

    Customizable characters

    Varied and intense maps

    Solo and team matches

    Stylized and modern visuals

    GUNSFIELD

  45. 211

    Caramel Creek

    Caramel Creek header image
    Released 15 hours ago
    Type: game
    Dev: Biruk Okami
    Pub: Biruk Okami
    Genres: Casual Indie Simulation Early Access
    About
    Screenshots
    Videos

    ☕ Leave the city behind. Open a cafe by the river.

    Tired of the city grind, you move to a small town named after its river and settle into a run-down old house. With patience, a little money and some help from the neighbours, it can become the coziest cafe in the valley - and it will look exactly the way you want. Grow the coffee yourself, learn every step of the craft and play at your own pace: there are no deadlines here.

    🌱 And there is more

    • ☕ From seed to cup. Plant coffee bushes, water them and harvest the cherries, then roast, grind and brew. Every bush gives only a limited number of harvests, so plan your plantation.

    • ⚙️ Three machines, three levels. Upgrade the roaster, the grinder and the coffee machine for bigger batches and quicker work. The top-level coffee machine brews two cups at once.

    • 🧾 A cafe with real customers. Guests queue at the counter, order a cup to stay or to go, sit at your tables, ask for a second round, leave tips and judge you. Every weekday has its own rhythm of rush hours, and every night you get a summary with their reviews. Keep the tables and the floor clean - or buy a robot vacuum.

    • 🔧 Fix the place up. Sergei the handyman repairs the chairs, tables, counter, floors, walls, kitchen, bedroom and the front of the house for money and materials. A shabby cafe scares guests away at the door.

    • 🌳 The street and the park. Chop trees, break stones, plant saplings and till the soil with your axe, pickaxe, hoe and watering can. A side street leads to a park with a fountain and benches you can sit on.

    • ⭐ Level up. Earn reputation and spend skill points on a skill tree with three branches: Trade, Character and Customer Service. 13 Steam achievements are waiting for you.

    • 🐈 Meet Ostin and Nemo. Ostin is a stubborn ginger cat with a story of his own: pet him, buy him a proper bed and watch him hitch a ride on the robot vacuum. Nemo is Julia's big white cat who runs her house.

    • 🌙 A living day. Day and night, a weekday calendar on your phone, light that follows the sun through the windows and music that changes with the time of day and the place.

    • 🎮 Comfortable to play. Walk freely in any direction. English and Russian, three save slots, rebindable keys. Mouse and keyboard only for now.

    🎨 Make the cafe yours

    Paint it, furnish it, rearrange it - then open the doors.

    • 🖌️ Julia paints for you. Pick designs for the walls, the floor (cell by cell or in 2x2 blocks), the door, the windows and a sign with your own name and a sticker. Plan it all on a blueprint of the cafe, and Julia comes by with a brush. Once the house is repaired she can repaint the roof, the walls, the foundation and the terrace too. More than 60 ready-made designs - or draw your own pattern.

    • 🪑 Decorating mode. Close the cafe, press B and move tables, chairs, rugs, pictures, shelves, plants, the bed, Ostin's bed and the robot vacuum's dock. Every guest still has to reach the counter and a chair, so the game makes sure the cafe stays walkable.

    • 🖼️ New furniture and decor. Anastasia builds extra tables and chairs to order, Julia sells paintings and little figurines, and a gift of decorations is waiting for you once the repairs are done.

    • 💰 Your own prices. Set the price of every coffee: a bargain makes guests happy, greed makes them grumble and leave. Better coffee forgives a higher price.

    🏡 Three neighbours, three lives

    Kate, Anastasia and Julia each live a real day: they open and close their doors, walk down the street, shop, call you, text you and drop in for a coffee - whether you are watching or not.

    • 🛒 Kate runs the little shop ALL IN: shelves full of goods, shoppers with bags, a lunch corner with hot water for noodles. She restocks the shelves, sells beans, cups, seeds, equipment, the robot vacuum and Ostin's bed, and on her breaks walks over to your cafe for a cup (Ostin runs to greet her). Once she trusts you, she shares her notes on the rush hours of the week.

    • 🔨 Anastasia is the carpenter: planks and stone blocks, a workshop that grows with your donations, furniture to order, a supply box in your cafe and a statue that fills the room with a warm glow. On Fridays and Sundays she goes out for coffee, to Kate's shop or for a walk in the park.

    • 🎨 Julia is an artist and dancer. She first shows up as a guest of your cafe, then invites you to her house by the park: easels, perfumes, her cat Nemo and a studio desk where you order paint jobs and buy paintings. She paints, dances, plays with Nemo and strolls by the fountain.

    🚧 Early Access

    Caramel Creek is in Early Access. The core loop is playable and the town is already alive, but the game is still growing, and you will meet rough edges and unfinished corners. Your feedback will shape what we build next - see the Early Access section on this page for details.

    💭 Not in the game yet

    These are ideas we would like to explore. They are not in the game today, and nothing here is a promise: seasons and weather; deeper friendships with the townsfolk; the mystery beneath the town.

    💛 About Caramel Creek

    Caramel Creek is a small, personal project about finding your place and building a home. Pixel art, a warm soundtrack and a quiet town by the river. Inspired by Stardew Valley and Twin Peaks.

    Caramel Creek - Release Trailer - From Ruins to Regulars

  46. 210

    Square Colosseum: Cell B201

    Square Colosseum: Cell B201 header image
    Released 15 hours ago
    Type: game
    Dev: Selfward Games
    Pub: Selfward Games
    Genres: Indie RPG Strategy
    About
    Screenshots
    Videos

    A roguelite deck-building strategy game where everything serves one purpose: conquering the arena. Build powerful decks, upgrade your cell to unlock crafting systems like cooking, brewing, and incubation, and endure arena labor to earn the resources needed to survive and dominate.

    Fight in the arena

    Furnish your cell

    Enhance your cards

    Cook your own meals

    Incubate new fighters

    Work hard to earn money and other resources

    Release

    Trailer2

  47. 209

    LOST IN THE DARK LABYRINTH

    LOST IN THE DARK LABYRINTH header image
    Released 16 hours ago
    Type: game
    Dev: RFK Immersive Spirit Works
    Pub: RFK Immersive Spirit Works
    Genres: Action Adventure
    About
    Screenshots
    Videos

    Can you escape this colossal maze within 60 minutes?

    Lost in the Dark Labyrinth is a maze-exploration survival FPS set inside a colossal labyrinth built on a near world-largest scale.

    With only a weak personal light and scattered braziers to guide you, you must navigate twisting corridors and looming chambers and find a way out before time runs out.

    The maze is huge and deliberately complex.

    Similar-looking junctions, sudden open spaces, and vertical shifts between floors make it almost impossible to grasp the full layout on your first attempt.

    The more you challenge it, the more you slowly learn, map, and master the labyrinth in your head.

    Sneak past threats… or fight for an advantage

    Dangerous enemies roam the maze, and the tension spikes the moment you sense them nearby.

    You can try to avoid them and slip past in the dark, or take the risk and engage.

    Defeating enemies will sometimes cause keys, health items, or coins to drop, giving you a valuable edge in your escape — but only if you survive.

    Doors, keys, and the path forward

    The labyrinth features multiple door types and matching keys.

    As you progress through the stages, new door–key pairs are introduced, and finding the key required in that stage becomes critical to pushing deeper into the maze.

    If you fail to secure the necessary key, you simply will not reach the exit.

    Step by step, run by run, you piece together your own personal route to freedom.

    60 minutes of pressure and replay

    This maze is not meant to be cleared on your first attempt.

    Instead, each run teaches you a little more — a landmark you recognize, a safer corridor, a dead end to avoid next time.

    The 60-minute time limit keeps every decision sharp, while the enormous scale and branching paths give the game strong replayability and a powerful sense of growth.

    Evolving structure and difficulty

    Later stages increase the density of the layout, the danger of threats, and the number of tricks waiting for you.

    The maze is built so that getting lost, discovering new routes, and gradually understanding the structure is the core of the experience.

    Explore a massive labyrinth, evade threats, sometimes fight back, collect keys, and escape within 60 minutes.

    Lost in the Dark Labyrinth delivers simple rules, deep tension, and a huge rush of achievement when you finally break free —

    a unique blend of maze-exploration and survival FPS.

    Lost in the Dark Labyrinth_V03

    Lost in the Dark Labyrinth_V02

    Announcement Trailer

  48. 208

    Football B-side

    Football B-side header image
    Released 17 hours ago
    Type: game
    Dev: OFFEKT, LLC
    Pub: OFFEKT Co., Ltd.
    Genres: Simulation Sports
    About
    Screenshots
    Videos

    Football B-side
    サッカー・ゲーム

    Five a side, top down, thumbs on.

    THE MATCH
    A minute on the clock, two halves in cup play. A diamond on each side: keeper, stopper, two wide forwards, and you in the middle. Passes go to the teammate your stick points at; hold for a lob. Hold shoot and time drops to a crawl while you place it inside the post. Slide tackles win the ball when they touch it, not before. The dash knocks people over. Keepers are rated, and a 58 spills what an 81 holds.

    THE TRICKS
    One SKILL button is the elastico. Tap a second button inside the window and it cancels into a Roulette, a Hocus Pocus, a Rainbow over your own head, or a Rabona at goal. Beat your man and the stadium slows down to watch.

    THE SEASON
    Pick a nation. Any of 195. Qualifying groups, a continental cup, a 48-team World Cup in the real twelve-group format, friendlies in between. A live world ranking that rises and falls with every result and seeds the next draw. Squads that grow: players age, retire, break through from the national pool. Practice is a dice roll per rep, scrimmages are matches you play, and the penalty shootout is yours to take. Three save slots. No transfer market, no relegation. Just your ranking and the silverware.

    THE LOOK
    80s Baby

    THE REST
    Knockout Play for an eight-team cup over a lunch break. Arcade Play for a single match, solo or two on the couch. Four difficulties that make the CPU worse, never you. Keyboard or any pad.

    Football B-side Trailer

  49. 207

    Beaver Creek

    Beaver Creek header image
    Released 17 hours ago
    Type: game
    Dev: We Shall Be Monsters
    Pub: We Shall Be Monsters
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    A casual, water-physics puzzle game about building dams as a beaver (2 - 3 hours). Gnaw down trees, and grab and throw objects to organically build dams to back up water and progress to the next level.

    Features

    • Play with dynamic water physics as you build dams piece by piece, creating lush ecosystems for wildlife and unlocking your path forward.

    • Journey at your own pace -- there's no need to rush! No timers, no health bar, no UI.

    • Listen to a lush original soundtrack by Ryan Probert that progresses dynamically as you build each wetland.

    • And encounter cute animals.

    Beaver Creek Launch Trailer

  50. 206

    Visions of War

    Visions of War header image
    Released 17 hours ago
    Type: game
    Dev: Beluga Games
    Pub: Beluga Games
    Genres: Indie Strategy Early Access
    About
    Screenshots
    Videos

    See The Future, Change the Future

    Visions of War is a first of its kind 1v1 turn-based strategy game where both players can both peer into the future and compete to alter it in their fleets favor. Your fleet moves and fights semi-autonomously, but only you as their commander and prophētēs can leverage your fleets oracles to see how the battle will play out and give the key orders to change the outcome.

    Who Will Master Fate?

    Unlike in other games where you can see the future, you are not the only one with such power here. Your opponent can also see how the future will play out barring intervention. Thus, you and your opponent must intervene as you are able, warping the future around your actions and wrestling with one another to arrive at a future where you are the victor. Help your forces evade future threats, craft attack plans that weren't meant to occur, anticipate your opponent's visions to manipulate their actions, and much more. By the end of the battle, only one of you will emerge as the true master of fate. Will it be you?

    Turn-Based Fleet Command

    Unlike most turn-based games, the ships in your fleet will act intelligently each turn based on their own initiative with each of your ships moving every turn. Your role as the commander is to give an order each turn to override the plan of one of your ships, intervening in key events and catching the enemy off guard. Your ships capture in a simple chess-like fashion, removing any opaque "battle math" and letting you focus on tactics and positional play.

    Online Multiplayer At Your Own Pace

    The game supports both live and asynchronous multiplayer games. Live games are fast and tense, where you need to balance coming up with the ideal order with the time left on your turn clock. In asynchronous games, you have several days to make each move and can play in multiple games at once, letting you play at your own pace. In addition, asynchronous games have integrated steam notifications to warn you when it is your move so that you never miss a turn.

    Practice Makes Perfect

    To help you get started, the game includes an interactive tutorial. To improve from there, you can use the replay system to review prior games, even granting you the ability to the see the game from your opponents perspective. The game also includes enemy AI that allows you to play games against a computer player. Whether its to get a handle on the base mechanics or as your main mode of play, the various levels of enemy commander AI offer endless hours of custom competition.

    Visions of War - Early Access Trailer

  51. 205

    GLYPHTRIP

    GLYPHTRIP header image
    Released 17 hours ago
    Type: game
    Dev: Well-Read Varangians
    Pub: Well-Read Varangians
    Genres: Action
    About
    Screenshots
    Videos

    An idyllic meadow. A cave. Smetterlings.

    Plato's solids hang in one sky. A room behind one wall is Indra's net. Hell is under new management. Your trip will take you through places that become increasingly difficult to describe correctly, built from cosmologies that were never meant to share a wall. You begin somewhere peaceful.

    Remember it.

    GLYPHTRIP is a real-time, first-person, run-based, rogue-ish dungeon sprinter with no third dimension, raycast from a flat grid onto a screen of colored Unicode, where the beat runs through the world you have to navigate. The description above calls it an ASCII roguelike. It lied. Nobody searches for the truth. Instructions are sparse. Explanation is fleeting. The deeper you go, the less reliable either becomes.

    Explore nonsensical realms and fragmented experiences. Find things that should not be there. Try to reach the heart of what has been sitting quietly alongside you your entire life. Try not to lose your head.

    RAM.

    Your weapon is a short dash. That's it.

    RAM something and it goes flying. Throw enemies into walls, into each other, across pits, through rooms, or into things better dealt with from a distance. Momentum passes between bodies. Crowded rooms become unstable very quickly.

    Some things cannot be rammed. Throw something else at them.

    Twelve kinds of glyph populate the dungeon, each with its own behavior and its own little contribution to the problem in front of you. Learning what they do is most of the instruction you are going to get.

    Manage your trip.

    Every kill raises your TRIP. Your score climbs. The pace quickens. Color begins to turn. Walls bloom. The world starts describing itself differently.

    At 100, you SINK. Keep killing and stay down as long as you can.

    Stop killing and gray static begins to eat the picture. Stay on one floor too long and THE PROOFREADER arrives. It walks through walls.

    Go deeper.

    Twenty floors form a single descent. MONOCHROME becomes THE BLUE. THE BLUE gives way to COMPLEMENT CLASH, then SPECTRUM, then finally THE SHATTER, where the terminal itself seems to be coming apart around you.

    Generated floors are mixed with forty hand-drawn pages placed at seeded depths. Some contain chasms. Some have soft walls. Some fold space back on itself. Some walls are windows into another part of the page. Walk through one. Come out somewhere else. You know THE LONG WALK exists. You may not see it.

    There are places that are not part of the dungeon.

    Every floor above the last contains something printed incorrectly. Find it. RAM it. Fall off the page.

    There is a bar that serves hot mojitos. A nursery is five marbles short. A room without light only reveals itself to aggression. Somewhere, a crowd is waiting for the DJ. Somewhere else, a bouncer would like a word with you. Two, actually. Both in Cyrillic. There is a pool at sunset where nothing can hurt you. A desert road that asks how committed you really are.

    A red carpet.

    A chicken.

    Most of these places exist for the length of a single song. When the song ends, so does the room.

    The music is part of the machinery.

    GLYPHTRIP contains a 52-track original soundtrack woven directly into its floors, encounters and hidden spaces. Some rooms exist because a song exists. Some events wait for a particular bar.

    THE UNWRITTEN waits at the bottom of every descent and lasts exactly as long as its track. The page keeps changing until the music stops.

    Then you do it again.

    Reaching the bottom does not finish GLYPHTRIP. It changes it. You surface carrying one relic from the descent. Begin another loop and a new LAW is applied.

    By the second loop, every floor is dealt from the hand-drawn pages. By the third, enemies begin appearing before they should. By the fourth, THE PROOFREADER no longer waits for you to fall behind. On the fifth, you never fully sober. A power you carried before may return changed. There are five loops to the end of the book.

    The Lexicon remembers what happened.

    There are 130 entries. Places. Events. Things you found once. Things you did by accident and may never do again.

    As the Lexicon fills, the Index opens into an archive of what you have encountered.

    One shelf remains empty.

    Choose your edition.

    Each run can be opened three ways.

    LARGE PRINT is the gentlest edition. Every hit is capped at a fifth of you, and once per stratum a killing blow may send you somewhere else instead.

    FIRST PRINTING is GLYPHTRIP as originally balanced.

    UNCUT removes the guardrails.

    You can change how cruel the book is without changing what the book contains.

    Inside

    •  20-floor descents across five visual strata

    •  45 hand-drawn dungeon pages mixed with procedural layouts

    •  37 relics

    •  34 apparitions

    •  12 enemy glyph types

    •  130 Lexicon entries

    •  Hidden Elsewheres built around individual songs

    •  Five escalating loops governed by new LAWS

    •  A 52-track original soundtrack

    •  Three save slots

    •  Steam achievements drawn from the Lexicon

    •  Full key rebinding and controller support

    •  Invert look and still-camera options

    •  Photosensitive mode

    A warning, said plainly.

    GLYPHTRIP contains intense flashing lights, rapidly changing imagery and high-contrast patterns that may trigger seizures or other adverse reactions.

    PHOTOSENSITIVE MODE reduces visual effects, and STILL CAMERA holds the view steady. Both can be changed at any time.

    Reduced effects do not guarantee safe play for photosensitive players.

    GLYPHTRIP

  52. 204

    Teddy Store: Tidy Up

    Teddy Store: Tidy Up header image
    Released 17 hours ago
    Type: game
    Dev: Supergrade Games
    Pub: Supergrade Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    The store is a mess. The bears need you.

    2,100 plush teddy bears are scattered across a big toy store. Walk the aisles in first person, scoop them up by the armful and put each one back in its place. Fill a row with ten of a kind, then find the next one hiding in the pile.

    19 different categories

    • Christmas
    • Halloween
    • School
    • Wedding
    • Music
    • Dance
    • Holiday
    • Kingdom
    • Pirates
    • Space
    • Wild West
    • Circus
    • Warriors
    • Soldiers
    • Magical
    • Weather
    • Food
    • Jobs
    • Sports

    Highlights

    • 2,100 plush bears in 210 different kinds across 19 categories
    • Carry several bears at once and place them on their shelf one by one
    • Throw the bears: they bounce softly, tumble and settle
    • A red X tells you when a bear is on the wrong shelf
    • Relaxing gameplay that soothes you as you tidy up

    Gameplay Trailer

  53. 203

    Prospect

    Prospect header image
    Released 17 hours ago
    Type: game
    Dev: Dylan Wells-McNair
    Pub: Dylan Wells-McNair
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Prospect is a mining roguelike where you explore procedural caves on a journey to be the first dwarf to ever reach the surface. Carve your own path, upgrade your character, and fight hordes of enemies on a mission towards the final frontier: the overworld

    The pickaxe is your path

    Use your pickaxe to make your own way through the caves

    No two runs alike

    Adventure through randomly generated caves

    Upgrade your character

    Find magic rings that grant you strange and powerful affects

    Fast paced combat

    Fight the evil creatures of the caves with a multitude of weapons

    Features

    • Dig your own path through every level

    • Gear up with magical rings

    • Explore millions of possible cave layouts

    • Roguelike gameplay. Every death is a full restart

    • Radically different builds every run

    Release Trailer

  54. 202

    Match In Peace

    Match In Peace header image
    Released 17 hours ago
    Type: game
    Dev: Purisic Games
    Pub: Purisic Games
    Genres: Action Casual Indie RPG Strategy
    About
    Screenshots
    Videos

    Match two identical monsters hiding inside tombstones to score Points and unleash powerful Monster effects upon your enemies while managing your Timer and Combo.

    You need to score more points to win and progress in this haunting roguelike.

    Increase your power in different ways

    • Start the game with 4 random Monsters and collect up to 12 over the course of the run.

    • Collect Stone Cards that change the rules of the game.

    • Build Statues that give powerful passive effects.

    • Find Potions that help you win versus powerful enemies.

    Events

    Get special Boons not available elsewhere, but be careful, you can get Cursed...

    Swap shops

    Your gold will find its place in the Swap shop where you can get more useful monsters/stone cards/statues/potions or simply convert your excess gold into other currencies.

    Powerful enemies await you

    Battle up to 150 different enemy setups and choose the right rewards for your build. You need to change your playstyle to win these engagements.

    Summary

    • Battle up to 150 different enemy setups and choose the right rewards for your build.

    • Events can give you special Boons not available elsewhere, but also carry otherworldly Curses.

    • Start the game with 4 random Monsters and collect up to 12 over the course of the run.

    • Collect Stone Cards that change the rules of the game.

    • Build Statues that give powerful passive effects.

    • Find Potions that help you win versus powerful enemies.

    • Swap Monsters/Stone cards/Statues and buy Potions and Currencies in the Swap Shop.

    Match In Peace Trailer

  55. 201

    Bar Baron: Restaurant & Nightlife Tycoon

    Bar Baron: Restaurant & Nightlife Tycoon header image
    Released 17 hours ago
    Type: game
    Dev: Dorean Games
    Pub: Dorean Games
    Genres: Casual Simulation Strategy Early Access
    About
    Screenshots
    Videos

    Your dream is coming true. Let's see what you do with it.

    We have all sat in a bar with friends, or across the table from someone on a date, and thought: "what if this place were mine?"

    Today you get your answer. This place is yours now.

    You build the place yourself

    Bar, kitchen, lounge, garden, restrooms, storage. Every room is separate and every room has a job. No kitchen, no food. Without storage your stock cannot be kept properly and it spoils. Counter, table or decoration, it makes no difference; build the place your way and make it yours.

    Licenses and progression

    Two main branches: bar and kitchen. Food and drink. Unlock upgrades, widen your product pool, and enrich your operation with every new item you put on the menu.

    This is a team job!

    Bartender, cook, waiter, host, cleaner and bouncer. Each has their own expertise and their own personality. Build and develop your crew around what the place needs. But do not forget: happy customers come from happy staff.

    Deal with the wholesalers

    Supply is everything. Now you decide who you buy from. Different wholesalers for every product. Different quality. Different shelf life. Different prices. Plan around your budget and put it on the shelf.

    Black market and inspections

    Three bottles of good whiskey for the price of one, straight off the black market. Nice opportunity, isn't it? And what about the hygiene in your kitchen when a health inspector turns up at the door? How are you going to handle that: slip him something, or say "my kitchen is spotless"?

    The answer is yours. This is your place!

    Endless chaos

    Anything can happen at any moment. A customer who gets sick from their food and files a complaint, a hygiene inspector who shows up unannounced, or a rock band that is nowhere to be seen when it is time to go on. During service, the crises and the opportunities never stop. Stay calm and do your job.

    Pick the music, live the moment!

    Chill, rock, jazz, rave, rap. Whatever you are into, pick your track from that genre's playlist and catch yourself enjoying the job in the middle of a packed service. Build nights around a genre and run events with the crowd that loves it.

    Books, bills and debts that never end

    When the day closes: profit and loss, customer reviews, and what the rival places have been up to. Staff costs, rent coming due, and the bank loan payment at the end of the month. All of it is on you.

    Bar Baron - Official Trailer

  56. 200

    StoneEra

    StoneEra header image
    Released 17 hours ago
    Type: game
    Dev: Arrock Games
    Pub: Arrock Games
    Genres: Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    BUILD A COLONY. SHAPE ITS WORLD.

    StoneEra is a solo-developed, single-player voxel colony survival game. Establish a medieval settlement in a procedurally generated world, organize your villagers’ work, and grow from a small camp into a colony shaped by your choices. Dig into hillsides, mine resources, and build block by block.

    A SETTLEMENT BUILT BY YOUR VILLAGERS

    Assign gathering, farming, mining, crafting, hauling, and construction work. Villagers collect materials and turn them into food, tools, clothing, and building supplies. Balance production with food, rest, and your settlement’s needs. Your people have distinct appearances, skills, and daily routines.

    DISCOVER, PRODUCE, AND TRADE

    Research technologies at a research table using material samples and a resident’s study time. Develop connected production chains, from bread and timber to copper, iron, and waterworks. A travelling merchant visits by cow wagon: barter supplies, request goods for a later visit, and complete settlement commissions to earn rewards and trust.

    DESIGN YOUR OWN BUILDING PLANS

    Assemble a design in the Building Editor, save it locally, and place it through the gameplay Buildings menu. Rotate your plan and send villagers to prepare the site, construct it, and install furniture or production stations. Use creative editing tools, floor visibility controls, and Undo/Redo.

    Building plans and the Building Editor are very early alpha experiments. Expect bugs, rough edges, and changes as development continues.

    ENGINEER THE WATER AROUND YOU

    Water flows through the world and reacts to terrain changes. Dig channels, redirect streams, and work with rivers, lakes, and waterfalls. Connect wooden channels and pipes, build wind-powered pumps and water wheels, and develop your own waterworks. Villagers construct the systems you plan in normal gameplay.

    SHARE THE WORLD WITH ANIMALS

    Explore forests, mountains, wetlands, steppe, and taiga with 20 wildlife species. Animals roam, rest, grow, and raise young. Tame animals into fenced pens, prepare feed, and care for them. Weather, four seasons, and the day/night cycle accompany your colony’s life.

    BUILD AT YOUR OWN PACE

    Play normal settlement mode with resident work, resources, and research progression, or use Creative mode to experiment with building and crafting. Decorate your settlement, reshape the landscape, and save your world to continue later. The interface supports English, Russian, German, French, Simplified Chinese, Japanese, Spanish, and Brazilian Portuguese.

    TRY THE FREE DEMO

    The demo has no session timer and includes 12 early technologies through ore smelting, plus 11 Steam achievements. Smelt your first copper bar to complete the demo journey, then keep building. Later research, crafting, and construction belong to the full game. StoneEra is in active development; the full game is coming soon.

    StoneEra - New Gameplay Trailer (October 2026)

    StoneEra - Build Your Story

    StoneEra - Gameplay Trailer

    StoneEra - Village Building Timelapse

    StoneEra - Water Engineering Gameplay

  57. 199

    Monkey Overdrive

    Monkey Overdrive header image
    Released 17 hours ago
    Type: game
    Dev: SNobi Games
    Pub: SNobi Games
    Genres: Action Casual Indie
    About
    Screenshots
    Videos
    Aliens stole Monkey's bananas. Monkey's plan is very simple: get in the saucer and ram them back.

    Hold to charge. Release to ram.

    Hold Space and the saucer spins up. Let go and it launches, and the whole crowd in front of you leaves the ground. Hit a wall and you bounce, usually straight into another crowd.
    Your weapons fire on their own. You only have one thing to think about: where the next ram goes.

    Knock them into the stage

    Every stage has its own hazards: city traffic, factory presses and magnets, harbor waves, platform trains, gravity wells on the mothership.
    You don't have to fight them one by one. Knock them in and let the stage finish the job.

    A boss at the end of every stage

    Fight your way through the stage, meet its goal, and you go straight into the boss fight.
    One sweeps the whole arena with tentacles. One raises a wall of waves. One is an express train that does not brake for monkeys. Read the warning, jump the shockwave, and put a full charge in its face.

    Beat the boss. Steal its move.

    Every boss leaves behind a chip with its signature move inside. Slot it in and it fires the next time your ram connects.
    Fire Dragon Ram, Shock Jellyfish, Anti-Gravity, Portal, Mirror Double... 24 bosses, 24 moves. You can only carry three at a time. Which three is up to you.

    Get stronger every run

    Level up mid-fight and pick weapons and upgrades. Max a weapon out and it evolves, with two paths to choose from: Swarm Missiles can become the ten-rocket Hive Apocalypse, or one Big Banana Bomb that shakes the whole screen.

    Back to the garage, then out again

    The gear you find comes home with you. Swap parts, change paint, research permanent upgrades, and pick one of 6 saucers: Heavy One knocks small enemies farther, Bouncy One launches harder off bumpers, Hungry One vacuums up bananas. Same stage, different saucer, different way to ram.

    What's in the game

    • 6 chapters and 24 stages, from Banana Village to the alien mothership
    • 24 bosses and 24 collectible move chips
    • 6 saucers, each with its own way to ram
    • In-run level-ups and weapon evolutions; gear, paint, and permanent upgrades between runs
    • Easy, Normal, and Hard difficulty
    • Keyboard and controller support, multiple languages

    Launch Trailer

  58. 198

    FIRE CHESS

    FIRE CHESS header image
    Released 18 hours ago
    Type: game
    Dev: Frontline Interactive
    Pub: Frontline Interactive
    Genres: Indie Strategy Free To Play
    About
    Screenshots
    Videos

    FIRE CHESS is a strategic, turn-based game designed to train emergency responders in wildfire management and crisis decision-making.

    Command diverse firefighting units across a procedurally generated hex-grid map, using limited resources to contain spreading flames, protect communities, and respond to critical alerts while incorporating real-world firefighting tactics and emergency response principles.

    Use Action Points to Recruit Units

    Each turn you'll gain Action Points. These are your main resource used to recruit new units and to resolve alerts. Each turn players will gain one action point, and can earn more from an interest bonus or a sucessful alert resolution.

    Make sure to plan ahead! Newly recruited units take a couple of turns to arrive, and specialized units will take even longer.

    Contain the fire spread

    Each turn, a unit may move and use their ability. Moving uses stamina. If a unit does not move or use it's ability in a turn, it will rest and recover all lost stamina. Use your units and their abilities to contain the fire spread. Each unit has a distinct tactical role that will be necessary in the fire fighting effort, managing them is key to your success.

    Protect key structures & locations

    Some tiles like neighborhoods, high-density residential buildings, and schools are very valuable to the community. Losing them will significantly impact the community health. Other tiles like the communications tower and fire stations support important gameplay functions. You may want to dedicate some units specifically to protecting these tiles!

    Decide how to respond

    Sometimes a tile might have a specific problem that requires your attention and you will be presented with an alert, represented by a red pin above the tile. Each scenario has three ways for you to address it. Certain options may require Action Points, a specific amount of community health, or a certain unit nearby.

    Choose carefully! The resolution you choose may yield a useful reward or inflict a detrimental consequence.

    Gameplay Trailer

  59. 197

    Mythsfall

    Mythsfall header image
    Released 18 hours ago
    Type: game
    Dev: Mythronix Interactive
    Pub: Mythronix Interactive
    Genres: Strategy
    About
    Screenshots
    Videos

    In a universe where the gods' harvest of immortality has been stolen, a thief gives a bard some of the fruit of immortality to a thief and disappears into shadows. When the gods realize the harvest is missing, they suspect the bard. However, when they understand he didn't steal it, but unknowingly ate some, they task him with catching the thief.

    The gods themselves descend to earth to try and catch the thief, but lacking the fruit of immortality, they gradually weaken and find themselves in absurd situations.

    To catch the thief, the bard gathers clues and sets off on his journey. He embarks on one adventure after another, trying to help the gods.

    Defeat the monsters the thief unleashed upon the world by fighting them. Join the gods on your journey.

    • Strengthen your deck by collecting mythological legends.

    • Place your cards in turn based strategies and overwhelm your opponent.

    • Try to win the round by achieving a higher score than your opponent for 5 turns.

    • Gain an advantage by strategically placing your cards in one of your Attack, Defense, Support, or Quest rows.

    • Gain an advantage by placing your cards in rows where their abilities will be triggered.

    • Complete the Quest row to obtain an extra powerful card and turn the tide of the game in your favor.

    Gameplay Trailer

  60. 196

    The Crime Archive

    The Crime Archive header image
    Released 18 hours ago
    Type: game
    Dev: FunZ Studio
    Pub: FunZ Studio
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    The office was locked from the inside. Somebody had another way in.

    The Crime Archive is a story-driven noir detective game. Every case is a self-contained crime scene waiting to be picked apart. No waypoints, no hand-holding: just the scene, the suspects, and whatever evidence you're sharp enough to find.

    A note on the art: the backgrounds, portraits and evidence images were made with AI image tools and then edited by me. Every case, clue and puzzle is designed by hand.

    How a case works

    • Explore. Search each location for hidden evidence. Some hotspots hold real clues. Others are decoys meant to slow you down.

    • Find. Spotting an object doesn't hand you the answer. Each clue is locked behind its own investigation puzzle: reassemble a torn page, wipe away grime to reveal a mark, spot the one wrong line in a printed log, sweep a magnifying glass over a coffee cup.

    • Analyze. Build your case file and track how much of the picture you really have.

    • Interrogate. Question each suspect in the interrogation room. Some answers only open up once you've caught someone else in a lie.

    • Accuse. Name the killer and back it with evidence. Get it wrong, and the real killer walks free.

    Six cases

    • Closed for Business: a co-founder found dead at his desk in a locked office. (Free in the demo.)

    • The Last Supper: a wealthy host poisoned at the head of his own dinner table.

    • Opening Night: the star of a comeback show strangled during intermission.

    • The Silent Station: a stationmaster's death staged to look like a train accident.

    • The Inheritance: a patriarch's fall down the grand staircase that wasn't a fall.

    • The Last Light: two deaths at one lighthouse, 27 years apart. Two cases, two killers, one finale.

    Features

    • Six hand-built mysteries, from a tutorial-friendly opener to an extreme two-timeline finale

    • Six kinds of evidence puzzles, so no two clues are found the same way

    • Branching interrogations where suspects' stories unlock each other

    • Red herrings, staged scenes and lying witnesses in the harder cases

    • Real consequences: a wrong accusation ends the case in failure

    • A noir case-file look with moody, lamp-lit scenes and original music

    The Crime Archive

  61. 195

    Forged: Reconquest

    Forged: Reconquest header image
    Released 18 hours ago
    Type: game
    Dev: Nar Game Studio
    Pub: Nar Game Studio
    Genres: Action Casual Indie Strategy
    About
    Screenshots
    Videos

    Craft unique regional weapons, armor, and shields by an interactive multi-step process with wood and iron based crafting tables. Whether you're shaping swords on the anvil, crafting bows on the carpenter table, or forging ingots on the furnace, each product requires teamwork as well as finesse.

    Embark on a relentless and persistent campaign to reclaim the world from the iron grip of a mysterious and powerful invasion force in medieval period using only medieval equipment. This isn't a mere skirmish; it's a desperate, region-by-region liberation effort that will test your tactical prowess and resolve.

    As you push deeper into occupied territories, you will find that each newly liberated region presents a unique and escalating challenge with diverse enemy types.

    The fate of humanity rests on your ability to outmaneuver and overpower the enemy!

    Arm your troops with unique, region-specific equipment and tailor your strategy to the enemies you face. Your choices at the forge determine the outcome on the battlefield.

    Battle through handcrafted levels filled with unique challenges, magical  events, and shifting objectives. From elite bosses to random modifiers, no session plays the same and chaos is always around the corner.

    Being behind the front lines doesn't mean you're safe! You'll still face obstacles you must overcome to forge your gear.

    Upgrade your weapons and armor with mighty magical enhancements that give your weapons unique characteristics that provide your soldiers with a commanding advantage over the enemy on the battlefield that will swing the momentum of war in your direction

    Every region you try to reconquer is ruled by a powerful faction and each one has its own monstrous race and a devastating Boss to overcome. Face 8 unique invaders, each bringing their own brutal tactics, Boss fights, Racial traits, and weaknesses. Prepare the right equipment or be crushed beneath their might.

    When the enemy becomes overwhelming, it’s time to forge your Heroes!

    Through skillful crafting at the Ascension Anvil, players can create hero weapons, one-of-a-kind gear that summons powerful champions, to fight alongside your armies.

    Only the strongest gear, infused with magic and forged with precision, can birth a true hero.

    Gameplay Trailer

  62. 194

    Watch Eye

    Watch Eye header image
    Released 18 hours ago
    Type: game
    Dev: SpaceZeta Games
    Pub: SpaceZeta Games
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    It’s late. You need to get back home from work. You don’t feel safe walking around in this neighborhood late at night, so you figure you can cut through the usual parking garage like always and it would be fine, right?

    Well, it would, if you hadn’t stumbled upon an untold danger there.

     

    Watch Eye is a third-person survival horror game in which you must try to escape from this parking garage with your life. Collect items, unlock doors, and solve puzzles to get closer to the exit, all the while there’s an unrelenting entity chasing you down.

    There is no fighting the entity, however. If it touches you, it will kill you, so you must try to stay out of its sight as best as you can.

    But why is the entity after you? What is this mysterious entity, and where did it come from? Documents scattered throughout the building might help you solve this mystery... but you must survive first.

     

    MAIN FEATURES

    • Limited inventory

    • Puzzles

    • Light stealth

    • Manual saving at save points

    Watch Eye Full Game Trailer

    Watch Eye First Teaser

  63. 193

    Revenge on the 13th Floor

    Revenge on the 13th Floor header image
    Released 18 hours ago
    Type: game
    Dev: Stelex Software
    Pub: Stelex Software
    Genres: Action Casual Indie Free To Play
    About
    Screenshots
    Videos


    Revenge on the 13th Floor is a small, brutal top-down shooter inspired by DOS-era classics, ASCII graphics, arcade shoot 'em ups, gloriously over-the-top '80s action movies... and an unhealthy amount of profanity!

    THEY TOOK YOUR DAUGHTER.
    THEY TOLD YOU TO FORGET HER.
    BIG MISTAKE!

    Armed with a gun and a questionable sense of self-preservation, you'll fight your way through a building full of people who really, really don't want you reaching the 13th floor. Fight through Campaign, Endless, and Horde modes, then create your own carnage with the built-in level editor and Steam Workshop support. NO MERCY!

    OLD-SCHOOL VIOLENCE.
    OLD-SCHOOL GRAPHICS.

    Forget fancy polygons and realistic lighting. Everything here is made of ASCII characters, a handful of retro colors, and a considerable amount of bad intentions. Underneath that deliberately primitive presentation is a fast-paced, bloody shooter where positioning, ammunition, and quick reactions make all the difference.

    THIRTEEN FLOORS.
    ONE WAY UP.
    THE ELEVATOR IS WAITING.
    LEAVE NO ONE STANDING.

    • ASCII graphics — Retro computer aesthetics, a 16-color palette, and optional CRT effects.

    • Procedural levels — Rooms, layouts, and enemy encounters that change between runs.

    • One life — Die, and you're back at the beginning. No second chances. No savegames.

    • Different weapons — Pistols, shotguns, automatic weapons, and a knife when things get desperate.

    • Enemies that fight back — They'll patrol, investigate, pursue, and shoot. Sometimes they'll even hit each other.

    • Limited ammunition — Make your shots count. Or find more bullets.

    • A final confrontation — Someone is waiting at the top of the building.

    • Level Editor  — Create, test, play and share your own custom campaigns, with up to 20 floors and four interconnected sections per floor. Compatible with Steam Workshop.

    • Endless Mode — Survive the campaign to unlock an ongoing challenge.

    • Horde Mode — Take them all down with you!

    • Local Multiplayer — Revenge is better with a friend (or at least a little less lonely).

    • Achievements — Because revenge alone isn't enough.

    Made with love, ASCII, questionable programming, and absolutely terrible anger management.

    Story Teaser

    Gameplay Teaser

  64. 192

    Corridors

    Corridors header image
    Released 18 hours ago
    Type: game
    Dev: Augustine Interactive
    Pub: Augustine Interactive
    Genres: Action Adventure
    About
    Screenshots
    Videos

    Corridors is a lightweight well optimised shooter game. No dependencies needed. The game is read only apart from local profiles and scores. No internet is required to play.

    The objective is simple, collect enough gems to complete your run.

    Choose from five difficulty modes. Peaceful, Beginner, Medium, Hard, and Insane. Or push your skills to the limit with custom modifiers and Ironman mode.

    Monsters will come at you in most game modes other than peaceful mode. You start with a handgun and a shotgun but other rarer weapons can be found, including automatic, rocket launcher and grenades. There are hidden portals which lead to secret side rooms. There are different rarity of gems, buffs, and debuffs.

    Explore Your Computer in a number of ways

    You can compete for high scores on the global leaderboards in the preset CorridorWorld.

    Corridors also allows you to play within the folders and files of your own PC. The project began as a unique, intuitive file and media explorer with full support for images, music, and video playback. That functionality remains fully intact as an option in-game, where you can play through your own folders and files, optionally in peaceful mode if you just want to use Corridors as a file explorer.

    It's a seamless way to turn your own data into a real exploration of corridors, doors and files hanging on the walls. You can view your media, photos, videos, and listen to your music, all in real time as you walk through the corridors. Navigation is simple, a green door at the start of each corridor for parent folder. Doors within the corridor for subfolders.

    Choose which folder you want to open from in options. There are settings for customisation of how the game appears and we will review feedback for more that you think should be added. Font, shadows, particles, scaling, and more.

    Corridor colours can be customised, or you can play with one of the presets.


    There are also quite a number of 'other places' for your entertainment. These are not the main game (which is where you can get high scores), but these other places allow you to explore your own PC in other settings. One is an art gallery, one is an old cinema, one is a sort of city you can walk or fly around and enter buildings in.




    All gameplay locations are procedurally generated with C and raylib and all photos and videos in the packaged CorridorWorld are either personal photos or open sourced photos (CC0) photos from the web.

    All music in the game is by the legendary Kevin MacLeod, with different tracks for different game modes.

    Trailer music: Exit the Premises" by Kevin MacLeod , CC BY 4.0.

    Corridors - Coming 11/11/26

  65. 191

    Greetings, My Lord

    Greetings, My Lord header image
    Released 19 hours ago
    Type: game
    Dev: 雅山工作室
    Pub: 雅山工作室
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    Nurture a city through the seasons. Build a peaceful future with the heroes of the Three Kingdoms.

    Set out from Liangzhou in this charming, chibi-style city-building game inspired by the Three Kingdoms. Travel across eight provinces, befriend renowned generals and strategists, and invite them to help your cities thrive. Consider their proposals, plan your buildings, and develop local industries as the seasons turn. Watch modest settlements grow into bustling towns, discover the stories behind legendary names, and build the peaceful realm you envision.

    • Seasonal Management: Spend a year managing a city with each visit, choosing a construction proposal every season.

    • Lasting City Growth: Plan around the terrain, arrange buildings, develop industries, and expand your land. Your progress carries over between visits.

    • Recruit Legendary Figures: Meet notable figures through seasonal encounters, stories, and requests, then enlist their talents to support your cities.

    • Industry and Markets: Collect taxes at year’s end and purchase locally produced goods to fulfill requests across the eight provinces.

    • Eight Provinces, Many Stories: Discover regional traditions and personal journeys as your growing cities advance each province’s storyline.

    • Imperial Seal Achievements: Earn renown through your accomplishments and unlock governance features, including provincial governors and the Three Excellencies.

    實際遊玩:城池經營與三路戰鬥 en

    君主大人-遊戲玩法介紹 En

  66. 190

    Overinflated

    Overinflated header image
    Released 19 hours ago
    Type: game
    Dev: RODRIK LTD
    Pub: RODRIK LTD
    Genres: Action
    About
    Screenshots
    Videos
    Welcome to The Puffed-Up Chef, where everything is full of air: the cooks, the guests and even their patience. Cook with friends, feed the balloon customers and don't let the kitchen pop.

    Cooks full of hot air

    Every cook is inflatable. Pump yourself up to jump higher and shove harder, and let some air out when the stove gets hot: hot air makes you swell, and an overinflated cook pops and whizzes around the kitchen. Caught a knife? Grab the tape and patch the hole. A deflated friend can be pumped back up. The more air, the rounder the cook: at the limit you're a balloon with arms.

    A kitchen where nothing goes to plan

    Chop tomatoes, pound meat, cook soup and keep stirring it or it burns. Wash plates, mop up puddles and throw dishes across the room when you can't run to the table. Knife, ladle, mop and bare hands: every tool has its job. Don't leave plates underfoot: run into one and you'll trip, sending the dish in your hands straight to the floor.

    Guests who pop with rage

    Balloon guests swell up while they wait, turn red and finally pop. BANG! The spiky guest bursts into needles, the helium one floats to the ceiling, the brawler yells at the whole room, the gourmet won't eat a squashed dish and the inspector writes everything down. Groups, VIP guests with three courses and huge banquets drop in too. Leave a dish lying around and the flies move in. You can still serve it, but the guest will make a scene: throw up all over the place, pop with rage or demand a refund.



    Build your restaurant

    Between days, place tables, stations and decor, and buy new rooms: a second hall, a bakery, a bar, a cold room, a grill terrace, a pastry shop, a smokehouse and a VIP lounge. Each has its own machines: a dough mixer, a soda geyser, a shawarma spit, a catapult frying pan. Conveyor belts and pneumatic tubes move food on their own, and reputation stars unlock new dishes, 25 in all.

    Every day, a new rush

    Happy hour doubles the crowd, the lights go out and the stoves stop, a delivery runs late, a machine breaks down, and every seventh day is a festival. Grow from one star to five and don't let your reputation pop.

    Better together

    Play solo or with up to four: online through Steam or on one PC with the screen split in two or four. Proximity voice chat, full controller support and 11 languages.

    Features

    • Co-op for 1–4 players, online or on one screen
    • Inflatable cooks: air, punctures, tape and wild deflating flights
    • Many kinds of balloon guests who swell with rage and pop
    • 25 dishes, dozens of stations and machines, 13 kinds of rooms
    • Build your restaurant: tables, stations, decor, belts and pneumatic tubes
    • Daily events, festivals, banquets and VIP guests
    • Reputation from one to five stars, with new unlocks
    • 35 achievements, from your first day to Health Inspection
    • Full controller support and 11 languages

    Overinflated Trailer EN

  67. 189

    The Last Spire 2

    The Last Spire 2 header image
    Released 19 hours ago
    Type: game
    Dev: Ome6a Games
    Pub: Ome6a Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    The Last Spire 2 builds on the original with deeper progression, an expanded spell system, and more strategic choices.

    Join an academy of spellcasters and defend the last remaining spires against endless waves of monsters.  Unlock new powerful spells, upgrade and evolve them, and discover unique mutations that completely change the way your spells work.

    • Unlock a large list of unique spells

    • Each spell has base upgrades that increase its power

    • Choose one of three powerful evolutions for each spell

    • Upgrade rare mutations for each evolution that transform how your spells behave

    • Discover spell synergies that enhance your spells

    Upgrading a spell to earn an evolution

    Every run earns valuable resources.

    • Spend Gold to permanently upgrade spells

    • Collect Rubies to unlock passive upgrades, and ascend spells making them even more powerful

    • Expand your stage loadouts to bring even more spells to battle

    • Complete achievements to end even more Rubies

    Master the elemental system to maximize your damage output!

    • Exploit enemies spell weakness to deal 150% damage

    • Build specialized loadouts for each stage

    Every stage introduces new enemies and greater rewards. Optimize your loadouts, experiment with new evolutions and mutations, and survive as long as you can.

    How long can you defend the Last Spire?

    The Last Spire 2 Announcement Trailer

  68. 188

    BATTLE BEARS GOLD

    BATTLE BEARS GOLD header image
    Released 19 hours ago
    Type: game
    Dev: SkyVu
    Pub: SkyVu
    Genres: Action
    About
    Screenshots
    Videos

    Did you miss us? BATTLE BEARS GOLD, the award-winning third-person shooter, is back and better than we could've imagined!

    The mobile class-based shooter that defined the childhoods of millions is back in your hands like it never left! Grab your A Salt Rifle, Bearzooka and those Turkish SW Boots and fight it out with friends and strangers alike!

    Choose between 11 distinct classes and compete for dominance in 4v4 online multiplayer mayhem! Score kills in Team Battle, deliver bomb after bomb in Plant the Bomb, maul droves of bears in Free-for-All, or hoard tags in the all-new Kill Confirmed mode!

    Jump back into iconic maps like No Bear's Land, Gold Digger and Space Oddity! You can even make some time for that yearly match on Steamyard Blues, most likely just for the song. That's right, get ready to jam out to the glorious BBG soundtrack all over again! But it's not the only music...

    Say, how about a deeper look, yeah? That might get you up and goin'.

    NEW FEATURES

    What’s new, you ask? Well, more than we planned! We went beyond a simple port and added plenty of exciting stuff to feed your hunger for more!

    • NEW MODE: Kill Confirmed! Grab the tags of fallen enemies to score, and snatch your team's back before the other side can!

    • NEW MAP: Sky Pirates, soaring in from Battle Bears Ultimate! (Real ones remember.)

    • NEW WEAPONS: Zap your foes with the Dark OCO Gauntlet and serve fools from afar with Sting Pong!

    • NEW SKINS: Cover yourself with tons of new skins, including some throwbacks to classic Battle Bears games!

    • PLAY WITH ALL CLASSES: No more stocking up Gas (our in-game currency), every class is available to play the moment you buy the game on Steam!

    • RETURN OF MATCHMAKING: The days of waiting for someone to put up a lobby are over; hop into matchmaking where you'll always find folks to fight! (Don't worry, custom lobbies are still a thing!)

    • QUESTS: Need more Gas? Want a break from using Oliver? Try out weapons and get rewarded!

    • JUKEBOX: Make your own playlists with songs from across 17 years of Battle Bears, with more on the way! It's our treat for our most nostalgic fans! (Psst, just between us, I heard there might be some never-before-seen tracks!)

    • OPTIMIZED FOR PC: Relish higher framerates, improved lighting and improved textures! You'll appreciate it when you're doing your 800th Space Oddity match.

    • CUSTOM KEYBINDS: Because we care about your needs. Tweak those controls precisely to your liking!

    • CONTROLLER SUPPORT: Don't wanna waste time fumbling with your fingers on a keyboard? No problem, just hook up your controller and play!

    • CROSSPLAY: Don't matter if they're using a big, fancy monitor or a tiny, humble tablet; if they've got the game, you can battle them!

    • MORE TO COME: Still hungry? Stick around and support the game! Who knows, maybe you'll live long enough to see a new class!

    ABOUT THE GAME

    Play as 11 iconic Battle Bears, each with their own distinct capabilities!

    • Oliver the SOLDIER

    • Riggs the HEAVY

    • Tillman the DEMOLITION

    • Huggable the HUGGABLE

    • Astoria the SNIPER

    • Wil the CHUB SCOUT

    • Graham the ENGINEER

    • B-1000 the ASSAULT

    • Botch the ASSASSIN

    • Saberi the COMBAT TECH

    • Sanchez the ARBITER

    Master hundreds of thousands of loadout combinations!

    • 80+ PRIMARY WEAPONS

    • 60+ SECONDARY WEAPONS

    • 50+ MELEES

    • 10 SPECIAL EQUIPMENT

    • 200+ COSMETIC ITEMS

    Dominate in competitive modes across 16 maps!

    • Team Battle

    • Plant the Bomb

    • Free-for-All

    • Kill Confirmed (New!)

    Level up and climb the ranks!

    • Increase your level to access new items!

    • Take on quests to earn Gas!

    • Reach Diamond Rank to impress your friends!

    Play with anyone and choose your experience!

    • Crossplay with Battle Bears warriors around the world across PC and mobile!

    • Join the mayhem in matchmaking or make custom lobbies with your own rules!

    Celebrate Battle Bears!

    • Brace yourself for some of the most deliciously cheesy voicelines known to man!

    • Throw on some Classic skins for longstanding characters!

    • Prepare to have the soundtrack stuck in your head!

    • Unlock music from other BB games and expand your collection!

    And lastly, in case you're wondering: all assets in this game are created by human artists.

    But that's quite enough babbling from us! What are you doing still reading, it's go time! Let's do this!

    Battle Bears Gold Premium - Trailer

    Battle Bears Gold - Teaser 2026

  69. 187

    The Keyless: Forbidden Door

    The Keyless: Forbidden Door header image
    Released 19 hours ago
    Type: game
    Dev: EddysssGames
    Pub: EddysssGames
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    The Keyless: Forbidden Door is a first-person dreamlike and surreal journey.

    Travel through impossible corridors, mysterious locations, and changing environments as you explore a world that seems to follow the rules of a dream.

    A forbidden door, a robot, a key that doesn't seem to exist and a series of increasingly strange situations will guide you through the journey.

    Solve simple puzzles, overcome small challenges, escape from what's chasing you and observe the strange things happening around you.

    The game alternates exploration and puzzles with chases, bizarre, surreal sequences and metaphorical situations.

    developed by one person with Unreal Engine, The Keyless: Forbidden Door is a linear dream experience, interpreting what you see through the lens of dreams, life and death.

    The Keyless Forbidden Door Trailer

  70. 186

    Bumper & Thumper

    Bumper & Thumper header image
    Released 19 hours ago
    Type: game
    Dev: sadbucket
    Pub: sadbucket
    Genres: Action Casual Indie Racing
    About
    Screenshots
    Videos

    Pick your ride from the garage before each run. Whether you want a fast car or a heavy truck, each ride has its own base stats and unique passive skills. Survive runs to unlock new rides, and find the perfect car for your playstyle.

    Weave through hundreds of enemy robots, drift out of dead ends, and avoid their attacks. Just keep your ride moving, because if you stop, you die. (Probably.)

    Grab new weapons, add passive parts, and find the right combinations to survive longer. Build your ride your way.

    Surviving the regular horde is just the first step. You will also need to face bosses. Dodge their attacks, put your custom build to the test and take them down to survive the run.

    Bumper & Thumper Final Trailer

  71. 185

    Eat Everything in a Supermarket

    Eat Everything in a Supermarket header image
    Released 19 hours ago
    Type: game
    Dev: BetDev
    Pub: BetDev
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    An entire supermarket. One ridiculous appetite.

    Start with a snack, earn cash from the products you eat, and spend it on increasingly absurd upgrades. Work your way from groceries to shelves, fridges and checkouts. Your shopping list? Everything.

    START WITH A SNACK

    Apples, cereal, chips... start small and earn cash as you eat. Every finished product brings your next upgrade a little closer.

    LESS CHEWING. MORE CHAOS.

    Upgrade your eating speed and tear through the aisles faster. That supermarket isn't going to eat itself.

    BIGGER BITES. SHORTER SHELF LIFE.

    Take bigger bites and chain your way through nearby products with Multi Bite. One snack has a way of turning into an entire section.

    TWO HANDS. ZERO RESTRAINT.

    Unlock Double Trouble and eat two products at once. Why choose between snacks when you can have both?

    UNLEASH THE FRUIT STORM

    Activate Vacuum Mouth and pull nearby products into a swirling feast. Upgrade it to swallow more objects and turn the produce aisle into a fruit storm.

    BOOKS ARE ON THE MENU

    Food was just the beginning. Unlock Paper Eater and put the book section on the menu. Judge a book by its flavour.

    EMPTY IT. THEN EAT IT.

    Clear out the stock, then come back for the shelf. Unlock Shelf Destroyer and leave a gap where an entire display used to be.

    CHECKOUT IS NOW LUNCH

    Fridges. Checkouts. Store equipment. Unlock the final upgrades and keep going until the supermarket is picked clean. There won't be much left to shop for.

    Official Gameplay Trailer

  72. 184

    Shelves Full of Figures

    Shelves Full of Figures header image
    Released 19 hours ago
    Type: game
    Dev: Mellow Oak Games
    Pub: Mellow Oak Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Shelves Full of Figures is a relaxing first-person organizing game. More than 3,000 little figures are scattered across the floor of a two-story room, and each one belongs somewhere on the shelves. Pick them up, work out where they belong and put them back on.

    Unlock abilities as you go

    As you put figures away and fill up the shelves, you'll earn ability points along the way. Spend them to unlock abilities that change how you move around the room and how you put figures away.

    Over 3,000 figures to put away, with 300+ unique designs

    Some show up in more colorful outfits than others, and a few...make a bigger impression. Keep your eyes open.

    Play at your own pace

    There's no clock to beat and nothing to lose, put the figures away at whatever pace feels right.

    Features

    • Over 3,00 figures to put away, with 300+ unique designs

    • Relaxing gameplay with no timers and no penalties

    • Autosave and manual save slots

    • Play with keyboard and mouse or controller, with customizable controls

    • Adjustable visual settings such as motion blur intensity (including off), field of view, and more

    Shelves Full of Figures Trailer

  73. 183

    The Citadel Project

    The Citadel Project header image
    Released 19 hours ago
    Type: game
    Dev: Reliquary Software
    Pub: Reliquary Software
    Genres: Adventure RPG Early Access
    About
    Screenshots
    Videos

    The Citadel Project is a solo-developed stealth game with lite RPG/Adventure elements. Set in a Dark Fantasy environment, you are at a disadvantage in direct combat and have no magic spells to back you up... Use stealth, assassination, and many tools at your disposal to survive and avoid danger.

    The Citadel Project, the last line of defense built by the Ancient Kings in an attempt to preserve what remains of humanity in the face of the Great Storm. Unfortunately, an evil force is consuming it from within... Will you be able to navigate the nightmarish, labyrinthine architecture of this mega-structure and uncover what happened?

    You are nobody, just a simple prisoner who manages to escape from a cell deep within the Citadel. With only a few tools at your disposal, you must survive and find your way through its alleys and labyrinths, now turned deadly.

    Master the shadows

    You must remain silent and, above all, unseen by the many dangers lurking within the Citadel. The Citadel Project features a complex lighting system that dynamically calculates your exposure to every light source, allowing you to take advantage of every area of darkness, or even create your own using the tools at your disposal.

    Eliminate your enemies

    These infected guards and civilians are a real threat, and the infection makes it impossible to kill them by normal means, but if you are stealthy enough, you can tear out the gangrenous growths on their backs. Be careful, don't leave bodies in plain sight, or the entire area will be alerted...

    Use your brain, push away

    Even if you can't fight and defeat infected enemies, you can still use your force to push away your foes, on the ground, off a cliff, on thorned barricad, … or even fall on them from above. Use the verticality of the Citadel architecture so that your enemies will no longer be a threat.

    One crossbow, multiple bolts

    Your main tool for surviving and progressing through the Citadel is your crossbow. Various types of bolts can be found throughout your journey, each offering new possibilities. Stay hidden and extinguish torches, reach new heights with rope bolts, or eliminate threats with fire bolts, the choice is yours.

    Explore your environment

    Take the time to explore your surroundings and discover useful resources such as ammunition, secret relics, precious artifacts and notes detailing the Citadel's history. More importantly, careful exploration may reveal new paths forward through the vast depths of the mega-structure.

    More incoming...

    Early Access Trailer

  74. 182

    STARLINERS

    STARLINERS header image
    Released 19 hours ago
    Type: game
    Dev: Steags
    Pub: Qualia Interactive
    Genres: Strategy
    About
    Screenshots
    Videos

    Starliners is an incremental management game about industry and interplanetary logistics.

    Build a Civilization Across the Solar System

    Expand from Earth to colonize the planets and moons of the Solar System. Extract resources, develop industries, and generate the power your infrastructure needs.

    Balance industrial expansion with the well-being of your colonists. Keep canteens supplied and develop services that help your population grow. Discontent slows production and can lead to strikes.

    Keep Your Colonies Supplied

    Your colonies rely on one another to grow. Ship raw materials to factories, then deliver finished goods wherever they are needed. With a limited fleet and ships tied up during each journey, choose which deliveries to prioritize.

    Advance Your Technology and Automate Your Logistics

    Advance your research across several scientific fields to unlock new buildings, production chains, and upgrades.

    Deploy drones to automate shipments between your colonies. Each successful delivery leaves its drone at the destination. Produce new drones, put recovered ones back into circulation, and redistribute them where they are needed. Balance the flow of resources and drones to keep your network running.

    Build the Ark

    Draw on the resources of every colony and put your technological advances to work building the Ark. This enormous generation ship will carry humanity to other stars.

    Trailer

  75. 181

    IRON FURY

    IRON FURY header image
    Released 19 hours ago
    Type: game
    Dev: MediaVerse Labs Eager Dragon Publishing
    Pub: Eager Dragon Publishing
    Genres: Action
    About
    Screenshots
    Videos

    IRON FURY is a neon-noir side-scrolling beat 'em up for 1-2 players. One game, two full campaigns: PART I: STREETS OF VENGEANCE and PART II: OVERCLOCK are both included, plus the new SURVIVAL MODE.

    PART I: STREETS OF VENGEANCE

    One rainy night in Greyhaven, four unlikely heroes cross paths with VANTAGE, a corporation that will do anything to bury the secret inside the HALO chip. Fight from the Rainline Docks and the Midnight Arcade to a high-speed chase and the Blackout Core, with a boss at the end of every district.

    PART II: OVERCLOCK

    One year later, Halcyon wants Greyhaven back. Eight new stages with laser gates, floods, rooftops and lightning storms, new enemies, six new bosses and a new OVERCLOCK move for every hero. Beat PART I twice to unlock it.

    SURVIVAL MODE

    Three arenas: The Cage, The Uplink Lift and The Container Yard. Endless waves, a boss every 10 waves and supply crates falling from the sky with food and weapons. Beat PART II to unlock it.

    FEATURES

    • Two campaigns and a survival mode in one game

    • 1-2 player local co-op

    • Play as Erin Walsh, Mike Brennan or Jess Carter, and unlock Didi & NANA-01

    • Combos, grabs, throws and support strikes

    • Destructible scenery

    • 75 achievements across both parts

    • 3 difficulties plus free play mode

    • Fully remappable controls

    • Full voice acting in English and Spanish

    The story unfolds in painted comic panels, set to an original synthwave soundtrack.

    Iron Fury - Part I and Part II

  76. 180

    Fishing Up The Food Chain

    Fishing Up The Food Chain header image
    Released 19 hours ago
    Type: game
    Dev: Woodland Software
    Pub: Woodland Software
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Catch it. Become it.

    Features

    • Reel-alistic Fishing: Visceral fishing experience only slightly detatched from reality.

    • Upgrade tree: spend scales on wider nets, kevlar line, turbo reels, smelly bait and the coveted Rapid Evolution.

    • Hand-drawn pixel art: every creature, prop and piece of scenery drawn pixel by pixel, with googly eyes.

    • Secrets: whatever you do, don't catch the rod.

    Cosy, silly, short

    A breezy, family-friendly game you can finish in an evening, then loop again faster. No timers, no fail states, just one more cast.

    Trailer

    Song

  77. 179

    Didgeridoo Man - The Legend of the Hill

    Didgeridoo Man - The Legend of the Hill header image
    Released 19 hours ago
    Type: game
    Dev: Studio Justin Braun
    Pub: Studio Justin Braun
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    DIDGERIDOO MAN – The Legend of the Hill

    One man. One hill. One didgeridoo. Zero explanations.

    On that green hill you've half-noticed out of the corner of your eye your whole life sits a big man in an undershirt. He has no plan. But he has a didgeridoo. And he's playing the game's entire soundtrack on it — live, note by note, whether you like it or not.

    Your job: shoot everything that flies, hops or wobbles across the screen, exactly in time with the music. Sounds simple. It isn't. Because this game has one iron rule:

    DO NOT MISS.

    Every stray shot makes the man angrier. He blows louder. His cheeks swell. His face turns red. Steam starts rising from his head. And if you keep missing... well, let's just say the hill is going to need a new tenant soon.

    Work your way through a campaign of 10 wildly different levels, unlock content, and hunt down 33 achievements — and once the story isn't enough for you anymore, dive into ENDLESS MODE: 63 songs, 15 rotating theme worlds, randomized difficulty, and no end in sight except your own inevitable meltdown.

    FEATURES

    - A 10-level campaign, each level exactly as long as its song, each with its own theme, costumes and flying targets — from a night train to pumpkin night to a moon landing

    - ENDLESS MODE: 63 original tracks, played back-to-back in random order across 15 rotating theme worlds, with difficulty re-rolled for every single song

    - THE ANGER SYSTEM: miss your shots and watch the man turn red, start steaming, and eventually explode at full anger. The flying sausage calms him down reliably and has genuine therapeutic value

    - A fully hand-animated band that actually performs every single note of the soundtrack live, on their didgeridoos

    - 33 unlockable achievements, including a few secret ones hidden somewhere in the menus

    - FULL MOD SUPPORT: build your own levels with your own music, your own characters (SVG/PNG), your own backgrounds and your own Windows-style popup texts — no coding required

    - Cinematic boot intro, an animated main menu, adjustable graphics quality and a high-contrast mode for accessibility

    - Separate volume sliders for master, main-menu music, in-game music and sound effects

    - Persistent highscore, saved campaign progress and Discord Rich Presence support

    - Authentic error messages from a beloved operating system of the early 2000s

    HOW TO PLAY

    Mouse — aim & shoot

    ESC / P — pause (the man waits. reluctantly.)

    F11 — toggle fullscreen

    Reach the target score before the song ends. Don't miss. Feed the man a sausage when things get heated. That's it. That's the game.

    A game by Studio Justin Braun.

    No plumbers, cartoon characters or didgeridoo players were permanently harmed in the making of this game. Permanently.

    Didgeridoo Man - Intro

    Didgeridoo Man - He Plays & You Panic

    Didgeridoo Man - One Last Apple | Trailer September No2

    Didgeridoo Man - Official Trailer (September 2026)

    Didgeridoo Man - Official Trailer (August 2026)

  78. 178

    MycoRelic

    MycoRelic header image
    Released 19 hours ago
    Type: game
    Dev: Sandy Dingo Games
    Pub: Sandy Dingo Games
    Genres: Action Adventure Indie RPG
    About
    Screenshots
    Videos

    You are a sentient fungus, reanimating the scrapped robotic body of a long-dead machine.

    Play Solo or Join Your Friends

    Cooperate with your friends to solve puzzles, defeat bosses, and clear dungeons. Join your friend's world bringing your character and items with you. 

    Build Your Combat Style in a Classless System

    Dodge, block, parry, and engage the hostile tribes and creatures of the island. Master a variety of weapons, each with their own move sets and statistics. Equip yourself with armor that suits your playstyle and aesthetic.

    Scavenge Parts to Enhance Your Robotic Body

    Start with a decrepit, moldy frame. Replace it to overcome the dangers of the environment, support your combat style, or enhance elemental effects. Expand your stamina, boost the integrity of your frame, and increase the potency of your fungal magic.

    Wield the Elemental Powers of Ancient Fungi

    Infuse yourself using the elemental power within each fungus. Combine effects to produce explosive results. Use fire to burn your enemies and scorch a path through barricades. Cast healing water to rejuvenate your friends and block roaring flames. Call upon the spiritual essence of the world and empower your allies.

    Move Freely Through a Mystical Environment

    Jump, air-dash, and mantle over obstacles. Hone your platforming skill and discover new pathways across stony cliffs, burning magma, noxious mangroves, and spore riddled chasms.

    Mycorelic 1.0 Release Announcement

    MycoRelic - Early Access Release Announcement Trailer

    MycoRelic - Demo Trailer

  79. 177

    Monty's Idle Mine

    Monty's Idle Mine header image
    Released 19 hours ago
    Type: game
    Dev: DAMM Games
    Pub: Electronic Playground LLC
    Genres: Simulation
    About
    Screenshots
    Videos

    Monty's Idle Mine is an idle-mining game that runs at the bottom of your screen while you relax or do other things.

    Decorate Monty's House!

    Watch Monty's tiny world come alive on your desk.

    Swipe between rooms.

    Get and discover tens of treasures.

    Upgrade Monty Skills and Minerals Quality!

    Optimize your way through the mine by choosing between Monty's 6 different skills and 8 minerals quality to improve, and get all the riches you can gather. 

    Unlock Cozy Aesthetics!

    Night Rainy Forest or Sunny Windy Winter? Get and choose your favorite setup from 5 different biomes, 5 different skies, and 5 different weather types. ^^

    Watch Your Numbers Goes Up!

    Keep track of your progress with every mineral earned, tile destroyed, chest and object found, upgrade done, and more.

    Relaxing Music With Ambient Sounds!

    If you need help concentrating, Monty's Mine includes atmosphere-medieval music and ambient nature sounds. Make different audio combinations or play silently to create the perfect workspace for you.

    Steam Achievements!

    Monty's Idle Mine includes 63 Steam achievements. Some are easy to get, others are hard for those who like a good challenge.

    Monty's Idle Mine Launch Trailer

    Monty's Idle Mine Demo Gameplay

  80. 176

    We Have a Sheep Problem

    We Have a Sheep Problem header image
    Released 20 hours ago
    Type: game
    Dev: Pixelifact
    Pub: Pixelifact
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    We have a sheep problem.

    The village fair opens tomorrow and every single sheep has jumped off its stand. They are everywhere: on the village green, round the clock tower, behind the hay bales. And they run the moment they see you.

    Catch them all

    Sneak up, grab a sheep and carry it home. Every sheep has its own spot on its own stand, so look at the boards, find the right row and pop it in. Throw them if you must; they bounce back up a little dizzy.

    Hundreds of kinds to collect

    Wizards, pirates, astronauts, chefs, vikings, a burger, a dragon and many more, each with its own wool, hat and face. Dozens of stands to fill, from Meadow Classics to the Legendary stand, and a collection book that remembers every sheep you have found.

    Tools that make the farm sing

    Pull a runaway into your hands with the Magnet, make the missing sheep glow gold with a Stand Wish, call a Delivery Gnome to run one home for you, or tie a bundle of balloons on a sheep and watch it float back to its spot. Finish stands to upgrade them.

    Cosy, silly, satisfying

    A golden hour meadow, soft bleats and birdsong, confetti every time a stand is full. Play at your own pace, chase your best time on the leaderboards, and unlock every achievement.

    Full controller support, made with the Steam Deck in mind.

    We Have a Sheep Problem Trailer

  81. 175

    Helion Conflict

    Helion Conflict header image
    Released 20 hours ago
    Type: game
    Dev: GoraGames
    Pub: GoraGames
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    The factories never stop. They build for whoever holds them.

    Helion Conflict is a real-time strategy game that removes everything that is not a decision. No base building, no resource management, no tech trees. Across the system stand factories, and every one of them builds without pause for whoever currently holds it. You do not gather resources - you take the enemy's production and point it back at them.

    The share is the decision

    You do not send "a fleet", you send a percentage. Fifty per cent takes the neighbouring factory and leaves your own defended. Ninety takes two - and your own with them, if your opponent notices. Every attack is also an opening, and because every factory on the map is building the whole time, the question is never whether, only now or in ten seconds.

    A factory lost is a factory that builds against you

    That is the swing that decides matches. Take one and your production rises while theirs falls, in the same instant. A front does not creep - it tips.

    Turn a fleet in mid-flight

    Nothing launched is committed. Select a fleet that is already under way and point it at a new target - it swings onto the new course in a wide arc, and the arc costs time. Feint at one factory, take the other, and watch the enemy's relief fleet realize too late.

    Dig in

    Any factory you hold can switch to defence: it keeps building at a third of its rate while its walls climb to double strength. Every friendly neighbour makes the shield stronger - a compact empire is tough everywhere, an overextended one is brittle.

    Distance has a price

    Every fleet brakes the longer it has been under way. A strike straight across the system takes almost twice as long as covering the same distance in short hops - so the ground you take also shortens your supply lines.

    COMMANDER: the war gets an economy

    Commander mode lays a second layer over the map: the war economy. Ironworks mine iron while they are linked to your factories - and every linked ironworks pushes production in its range higher still. Gold factories mine gold anywhere, and linked ones mine more of it. Upgrade your mines through three stages before their deposits run dry - and when the enemy cuts a link, you feel it at once.

    Your main base is your life

    While it holds a single link to your supply network, it is untouchable - lose the last link and it turns vulnerable, lose your last main base and you are out. So you build turrets on your factories that fire on every enemy fleet in range, and you convert a fortress into a second main base before you need one.

    The general's toolbox

    A satellite reveals the whole map for ten seconds - garrisons, rates, enemy stockpiles. An orbital strike removes a quarter of everything in its radius after six seconds of warning, friend and foe alike: the axe for every wall. Your war plan sets your empire's stance to attack, defence or economy - each a trade, none of them free.

    Gold buys seconds

    When the wave is already inbound, every second counts: reinforcement drops ten ships into your main base's garrison at once, instant ships five into every ready factory - expensive, but now. And on a team, you ship iron and gold to wherever the front is tipping.

    Three ways to play

    CLASSIC is the game distilled: the map, the factories, the decisions - nothing else. The E-SPORT setting bolts the tournament frame on top: point-mirrored fixed maps, pinned rules, fixed start positions, spectator seats - equal chances down to the last ship. COMMANDER adds resources, a main base and the long game - and turns the skirmish into a war.

    Minutes, not hours

    A small system is over in minutes; a commander match is a full war the same evening. You pick the mode, the size, the opposition and the rules before it starts - and after that there is nothing left to manage, only to play.

    Together or against each other

    Up to eight players on one map, in free-form teams or every player for themselves. Voice and text chat, split between your team and everyone, so a plan stays a plan. Short of players? Fill the seats with AI at three levels.

    Every match can be watched again

    Helion Conflict records every match - not as video, but as a recipe. A recording is a few kilobytes and replays the match exactly as it happened. Skip ahead, pause, and find the moment the front gave way.

    Features

    • Capture enemy factories - their production is instantly yours
    • Real-time strategy with no base building - hold, divide, attack
    • Percentage-exact fleet splitting as the central decision
    • Redirect fleets in mid-flight - the turn costs time, the feint is real
    • Shield mode: dig in, build at a third, withstand up to double
    • Fleets brake over distance - deep strikes are slow, supply lines matter
    • Commander mode: iron and gold networks, a main base to defend, war plans
    • Turrets, a spy satellite, orbital strikes, crisis reinforcement, instant ships
    • Upgrade mines through three stages - but deposits run dry
    • E-SPORT setting with mirrored tournament maps and spectator seats
    • Online multiplayer for up to eight, with teams, voice chat and password lobbies
    • AI opponents at three levels, set per seat
    • Maps from a handful to 240 factories, plus a map editor and Steam Workshop
    • A replay of every match, instant rematch, spectator mode
    • Available in 15 languages

    HC Gameplay Trailer

  82. 174

    Roll with Splonk

    Roll with Splonk header image
    Released 20 hours ago
    Type: game
    Dev: Hotloop
    Pub: Hotloop
    Genres: Casual RPG Simulation Strategy
    About
    Screenshots
    Videos

    Splonk lives in the corner of your screen, on top of everything else, happily rolling dice and printing money while you watch stuff, browse, or pretend to work. Check in whenever you feel like it, dump your winnings into new dice, relics and upgrades, then go back to what you were doing while the numbers keep climbing. Roll, get rich, buy better stuff, repeat.

    Every die is randomly generated, so there's always a chance of stumbling onto a real gem. Stack dice that complement each other, craft a few improvements onto them, add relics and upgrades on top, and watch the numbers get completely out of hand.

    Watch Splonk do dumb stuff while you become a bajillionaire, and while leaving you enough time to also become a bajillionaire in real life! Splonk handles the grinding while you get on with your day!

    Launch Trailer

  83. 173

    HOPIATE

    HOPIATE header image
    Released 20 hours ago
    Type: game
    Dev: 9in1shampoo
    Pub: 9in1shampoo
    Genres: Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    A ROGUELIKE DECKBUILDER WITH A SIMULATED MARKET INSTEAD OF A BOARD

    DEGEN TRADING has funded you $1,500 and given you five days to hit their number.

    A run is one week at a time. Trade the five days, clear the target, then spend what you made on cards that make the next week pay more. Eight stages, each with a bigger target and less room to be wrong. Blow the account and you start again at $1,500 with nothing.

    Your account manager is very supportive. He's paid on volume.

    READ THE TAPE

    One chart moving in real time, and the only three decisions that matter: direction, size, and when to get out. Nothing here plays itself and nothing waits for you. A position you should have closed two minutes ago is still open right now.

    • Trends, chop and volatility that behave like a real tape

    • Headlines that move the market, and some that only think they do

    • A trailing drawdown that remembers your best moment and holds it against you

    • A daily loss limit, because the firm has seen people like you before

    BUY AN EDGE FROM A MAN WHO SELLS COURSES

    Between sessions, MAXX STERLING will enroll you in yourself.

    Cards pay out on how you trade, not on what you buy. Hold fifteen minutes. Close five contracts. Win three in a row. Close a winner and the chain fires: every card that applies lands in turn, the multiplier climbing while you watch a good trade turn into an absurd one. Then Vic takes his cut of it.

    • 96 cards across edges, risk, tools and one-shot consumables

    • Six starting archetypes, unlocked by getting further than you did last time

    FRIDAY IS A BOSS

    Every week ends on a scheduled event, and every event breaks a different rule. THE FEDS SPEAK cuts your indicators to half accuracy for the day. The other seven are worse. The calendar tells you which one is coming. It doesn't tell you what it does.

    Beat it and there's a bounty. Fail and there's a Vic.

    THIRTEEN RIVALS. ONE ISN'T A PERSON.

    The Trader Cup is a knockout bracket against thirteen rival traders, each with a real tell worth finding. You trade the same market, the same candles and the same news. Highest P&L at the closing bell wins.

    Every run is seeded. Share the seed and someone else can trade your exact week, and find out whether it was the market or the trader.

    THE DEMO

    The free demo is the first two stages and Ranked VS, one rival, best of three. The bracket, the other six stages and the endless tiers are in the full game.

    VIC ISN'T YOUR FRIEND

    He'll be encouraging when you're up. He'll be encouraging when you're down. He'll be genuinely sorry when it ends.

    He'll also keep his cut.

    HOPIATE Official Trailer

    HOPIATE Trailer

  84. 172

    Hypermarket: Sort & Stock

    Hypermarket: Sort & Stock header image
    Released 20 hours ago
    Type: game
    Dev: Croissant Games
    Pub: Croissant Games
    Genres: Casual Indie Simulation Early Access
    About
    Screenshots
    Videos

    Turn a two-storey hypermarket into a perfectly organized store!

    Hypermarket: Sort & Stock is a large-scale organizing game with 65,146 items waiting to be placed. Work your way through 23 departments across the ground floor, first floor, storage areas and warehouse. Organize everything from fresh produce and bakery goods to fashion, electronics, home storage, toys and seasonal Halloween and Christmas items.

    The shop floor is only part of the job. You’ll also place 4,255 boxes on racks in the Cold Room, Dry Storage and Warehouse. Use coin-purchased boosters to find matching items, spot open shelf positions, carry more and reach farther.

    65,146 items across 23 departments

    Explore every corner of the hypermarket, from the largest grocery department to the warehouse pallet racks.

    Ground Floor

    • Fresh Produce — 7,427 items across 263 shelves
    • Bakery — 2,142 items across 182 shelves
    • Promotions & Seasonal — 661 items across 88 shelves
    • Dairy & Eggs — 2,808 items across 64 shelves
    • Meat & Deli — 1,888 items across 120 shelves
    • Frozen — 3,801 items across 266 shelves
    • Pet Food & Household — 3,970 items across 160 shelves
    • Health & Beauty — 4,661 items across 160 shelves
    • Grocery — 11,804 items across 320 shelves
    • Snacks & Candy — 4,556 items across 160 shelves
    • Beverages — 6,353 items across 178 shelves
    • Wine & Spirits — 1,849 items across 72 shelves
    • Christmas Shop — 682 items across 53 shelves
    • Halloween Shop — 653 items across 72 shelves 

    First Floor

    • Fashion — 646 items across 50 shelves
    • Bedroom & Storage — 220 items across 10 shelves
    • Books — 2,240 items across 64 shelves
    • Electronics & Appliances — 925 items across 80 shelves
    • Toys & Seasonal — 502 items across 112 shelves
    • Pet Shop — 3,103 items across 85 shelves 

    Storage Areas & Warehouse

    • Cold Room — 550 boxes across 155 racks
    • Dry Storage — 503 boxes across 125 racks
    • Warehouse Pallet Racking — 3,202 boxes across 232 racks 

    That’s 60,891 products to organize on the shop floor and 4,255 boxes to place in the storage areas.

    Five boosters to help you get organized

    Buy boosters with coins and activate them when you need a hand. Every booster lasts 300 seconds.

    • Magnet — 25 coins
    Highlights nearby loose products and sealed boxes that match the item in your hands. Spot matching items from up to five times your normal reach.

    • Spare Pocket — 25 coins
    Carry three more products at once.

    • Long-Arm — 25 coins
    Reach 1.5 metres farther when picking up and placing items.

    • Compass — 20 coins
    Shows a green preview of the item in your hands at the next free spot on each nearby matching shelf with room. Works with products and boxes on storage shelves, up to five times your normal reach.

    • Combo — 40 coins
    Earn double coins with every placement.

    Key Features

    • Organize 65,146 items across 23 departments and four areas.
    • Explore a two-storey hypermarket with food, fashion, electronics, books, toys and seasonal shops.
    • Sort and place 60,891 products throughout the store.
    • Place 4,255 boxes on storage racks and warehouse pallet racking.
    • Use five coin-purchased boosters, each lasting five minutes.
    • Earn double stars with Combo Bear and use other boosters to find, carry and place items more efficiently.

    Gameplay_Trailer

  85. 171

    A BILLION GOLD DEBT

    A BILLION GOLD DEBT header image
    Released 20 hours ago
    Type: game
    Dev: Totally Balding Games
    Pub: Totally Balding Games
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    A BILLION GOLD DEBT is a short incremental game with production automation elements

    Grow your settlement

    Upgrade production

    Automate production

    Explore the surrounding lands and trade with neighboring settlements

    Optimize processes

    Gameplay Trailer

  86. 170

    Revenge of the Mage

    Revenge of the Mage header image
    Released 20 hours ago
    Type: game
    Dev: SinginGiant
    Pub: SinginGiant
    Genres: Action Casual Indie RPG
    About
    Screenshots
    Videos

    Action Roguelite meets FPS

    Revenge of the Mage pulls the camera down right into the cowl of a mage so you can experience the magic and destruction in person! You will destroy the hordes of the damned, absorb their essences for power and save the multiverse!

    Your Mage - Your Choice

    You have a variety of Ancestors to choose from, each with different elemental powers. You will unlock even more as you play the game, providing new styles so you can find your favorite. After all, what’s the point in the destruction of hordes if not fun?

    Diverse Playthroughs

    With 30+ unique cards - we are adding more-  to be offered when you level up, each of which can be upgraded several times for greater effect, every playthrough will be different. Did we mention that we’re adding even more cards?

    Revenge of the Mage aims to take the best parts of the action roguelites and shooters: A vast array of powers and challenges to choose from and legions of enemies so you can enjoy that power! The more you play, the more you unlock and the harder challenges you can take on.

    Are you ready to take revenge? From who? We don’t even know. What matters is that you shoot enemies, avoid their shots, become more powerful and keep doing that!

    • You can play with many unique Active and Passive Spells.

    • Unlock different Ancestors for your desired gameplay.

    • Progress through!

    • Defeat powerful champions and bosses!

    Revenge Of The Mage 1.0 Trailer

    RoTM Pirate Gameplay

    Revenge Of The Mage EA Teaser

  87. 169

    Victory's Grave: Death Before Dismount

    Victory's Grave: Death Before Dismount header image
    Released 20 hours ago
    Type: game
    Dev: Old Glory Studios
    Pub: Old Glory Studios
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    In this sequel to Victory's Grave: Airborne, Sergeant Screwball has pulled Giga Joe out of mud and put him in a tank. Now they're parked in an Eastern European city, and the Soviet armored column is knocking at the door.

    Victory’s Grave: Death Before Dismount is a top-down arcade tank shooter. Each level generates a new, destructible map.

    PLANT THE MINES

    The clock starts before the first enemy spawns. Spend ten seconds laying landmines to defend yourself. Then the Soviet tanks attack.


    HOLD THE FLAG

    Airdrops bring power-ups and abilities mid-fight. Don't let the Soviets kill you. And don't let them touch that American flag.

    HIGH SCORE

    Each level is a new procedurally generated, destructible map. You score points for destroying enemy tanks. Clear the level and the next one is harder. The game continues until a run ends. Then start again and try to beat that score.

    IN THIS BUILD

    • Procedurally generated, destructible levels

    • Ten-second mine phase, then Soviet tank assault

    • Guns, mines, airdrops, power-ups, and abilities

    • Lives and a flag to defend

    • Fully offline

    • Xbox controller support

    Set in the world of the Victory’s Grave TTRPG. Made by Old Glory Studios.

    [Victory’s Grave: Death Before Dismount is set in the world of the Victory’s Grave TTRPG. Victory’s Grave is an independent production by Old Glory Studios and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.]

    DeathBeforeDismount_trailer_1

  88. 168

    Dear Nobody

    Dear Nobody header image
    Released 20 hours ago
    Type: game
    Dev: 3Cats Studio
    Pub: 3Cats Studio
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Matter prejudicial to morale

    The men have gone to the war. Far behind a front nobody names, the sorting hall is staffed by women who read other people's mail for the Bureau. You have a stamp, a pen, and a card of regulations listing what a soldier must not be told.

    Two strangers write to each other through your desk. They have never met, and everything between them is on the paper you are holding. When you bar a line, it is gone from the romance itself as well as from the page. Pass a tenderness and it reaches the other side. Strike it, and as far as either of them will ever know, it was never written.

    At the desk

    • Open each letter, strike what must not pass, and stamp it on its way. Your rulings move two things: the bond between the lovers, and how closely the office is watching you.
    • Before some letters leave your hands, you may copy a single line into a copybook.
    • Later, you learn to leave a few words standing in a struck line, in reply.
    • Every ruling is filed. There is no undo at the desk.

    What the regulations do not cover

    A letter answers a question you only asked in your head. A line you struck weeks ago comes back, uncrossed, in another hand. One of the two stops writing to the other and starts writing to you. The game never says whether the paper is haunted or whether you are coming apart at your desk.

    On paper

    About 33,000 words of letters, prose and marginalia, roughly two to four hours, in one sitting or two. It can end six ways, decided by two fates at once: what becomes of the lovers, and what becomes of you. The surface is realistic and the story never explains what is wrong underneath it. Ink, gaslight, sorting halls, a waltz heard through a café wall, in a world that feels old and European and never gives its name. Eleven languages at launch. Single-player, text-based, choice-driven.

    Dear Nobody's prose is human–AI co-written and human-edited under the author's direction. Its illustrations and ending vignettes are pre-generated with AI image tools and then curated and edited; the music is generated with AI tools; ambience and effects are recorded sound. Nothing is generated while you play.

    Dear Nobody — Announcement Teaser

  89. 167

    Moonberry Clock: Idle Pet

    Moonberry Clock: Idle Pet header image
    Released 20 hours ago
    Type: game
    Dev: Cute Snoot Studios
    Pub: Cute Snoot Studios
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    A pixel friendly clock is finally here. Unlock dozens of clothing items, toys, beds, and berries for your moon pets, and watch them interact. It's a hands-off, endless, no-stakes-or-mistakes terrarium, starring silly jokes and happy, frolicking moons.

    Motion is built into every piece, from the background to the pets themselves. No pixel is left untouched for long, reducing the risk of uneven dimming, wear, and image retention.

    Features

    • A system-time based clock.

    • Unlockable moon pets and items.

    • Constant movement to reduce screen burn and uneven wear.

      • Note: Long-term, always-on applications, such as Moonberry Clock: Idle Pet, may prevent certain maintenance or firmware tasks from running on OLED screens.

    Future Planned Features

    • Additional interactive items for the moon pets.

    • Background decorations.

    • More varied moon pets.

    • Additional sound effects and music.

    • Quality of life UI changes.

    Prerelease Trailer

  90. 166

    Ore Legacy

    Ore Legacy header image
    Released 20 hours ago
    Type: game
    Dev: Keplerium Games
    Pub: Keplerium Games
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    ORE-Legacy is a retro CRT-style space mining incremental game about building an orbital industry from almost nothing. You begin with a lonely station, an old mining laser and a huge debt.

    Mine asteroids, recover ore, expand your station, automate fleets, salvage wrecks, siphon stars, and slowly transform a failing operation into a sprawling extraction network.

    Start mining ORE with your laser

    Build ships to mine for you

    Observe celestial bodies to gather SCIENCE

    Use SCIENCE to buy upgrades

    And more...

    • Retro green-screen CRT visual style

    • Incremental space mining and automation

    • Station modules, upgrades, and expanding industry

    • Mining frigates, salvage ships, drone carriers, siphoners, transports, and more

    • Asteroids, wrecks, stars, planets, nebulae, and deep-space logistics

    • Science generation through observation and probes

    • Salvage systems, Helion harvesting, and hyperlane construction

    • Corporate debt, quotas, taxation, and prestige-style progression

    ORE Legacy

  91. 165

    Sol Protocol

    Sol Protocol header image
    Released 20 hours ago
    Type: game
    Dev: Singular Perception
    Pub: Singular Perception
    Genres: Action Indie Simulation Early Access
    About
    Screenshots
    Videos

    GATHER YOUR TEAM 

    Whether solo, duo, or with a full crew of three, you'll have to adapt dynamically to survive the galaxy of Sol Protocol. Want to navigate through an asteroid field? Become a Pilot. Ever dreamt of shooting down foes with your turrets? Gunner is perfect. Or would you rather strategically plan your next move and manage ship’s shielding system? Welcome aboard, Captain. Each role has a distinct set of tasks to perform and handy tools to utilize throughout the journey.

    PLAN YOUR BATTLES

    Enemy spaceships are roaming the deep space, looking to destroy and loot your ship. You'll need to use different weapons scavenged across space and strategize based on your available resources to deal with intense randomized encounters and collect your loot afterward. Choose your battles wisely, warping away is sometimes the only way to avoid total annihilation.

    MAINTAIN YOUR SHIP

    Without your ship, your crew is lost! Do everything you can to protect it! Manually repair damaged components by replacing them with parts looted from abandoned bases and vessels. Put out fires (literal and figurative) to take care of what you can't replace. The ship's various features can be individually upgraded to become even sturdier or to gain new and powerful traits to ensure you survive. 

    GATHER YOUR RESOURCES

    Resources are sparse, but vital both for the maintenance of your ship as well as future upgrades. Explore the deepest corners of the cosmos to find abandoned space stations and lost vessels to gather the necessary materials. Be careful, though - loot is rarely gathered easily. Traps and puzzles will hide the best loot, enemies will patrol key locations, and you'll be working against the ticking clock of your own oxygen supplies...

    KEY FEATURES

    • Cooperative management and maintenance of the ship: each player has access to all ship's systems (rudder, weapons, shields, galactic holomap)

    • Deep space exploration

    • VR physical interactions: joystick to grab, tools to use, touch screens

    • Modular ship: completely accessible, every system can be damaged, fixed and upgraded

    • Real time strategic fights with procedurally generated enemies

    • Coop online: 1-3 players with different roles to play





    October Early Access Trailer

    Sol Protocol - Steam Release Window Trailer

    Sol Protocol - Open Alpha Trailer

    Sol Protocol Reveal Trailer

  92. 164

    Rummage Row

    Rummage Row header image
    Released 20 hours ago
    Type: game
    Dev: Cozmoss Games
    Pub: Cozmoss Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Rummage Row Trailer

  93. 163

    Reality Drift

    Reality Drift header image
    Released 20 hours ago
    Type: game
    Dev: Arganoid Industries
    Pub: Arganoid Industries
    Genres: Action Indie Racing
    About
    Screenshots
    Videos

    Drive through a series of strange worlds, racing to be the first to deliver packages to obnoxious godlike creatures who have nothing but disdain for you. At the end of each track, choose between three options for a new track - you'll decide based on your stats and the linked upgrades being offered.

    Some missions include roguelike deckbuilding, where you have a deck of cards which have effects while drawn. In addition to upgrading your car using the core stats, you'll choose new cards to add to your deck.

    Winning in Reality Drift is as much about making the right choices as how well you drive. Will you lean into ACCEL and MAX SPEED, or will you try to go for a GRIP build where you never have to slow down? Choices are made in real-time so you only have a few seconds to decide! In addition to the core stats, extra powerups are often available including REGEN BRAKING, BOOST, SHIELD, ANTIGRAV and NAVIGATOR. The computer-controlled cars follow the same rules as you and choose which upgrades to obtain, but only you can choose what the next track will be.

    As you win races you'll unlock a total of 26 missions, each with its own twist on the formula. Winning all races will unlock New Game+ where the difficulty will be raised and your mastery of the game will truly be tested!

    Reality Drift - Official Release Date Trailer

  94. 162

    THAT BOMB GAME

    THAT BOMB GAME header image
    Released 20 hours ago
    Type: game
    Dev: Dani Bedmar Moromon Kai
    Pub: Dani Bedmar Moromon Kai
    Genres: Casual
    About
    Screenshots
    Videos

    A twisted game about typing and explosions up to 12 players. Only one will win.

    THAT BOMB GAME is a turn based typing game where you buy power up cards to improve your chances of winning.

    Fail to type the correct word and you will explode!

    Typing fast is not the only thing needed for this game, you have to use your brain.

    Turn everything red.

    There are red cards with special effects. Choose wisely.

    LAUNCH TRAILER

  95. 161

    Apotheosis Engine

    Apotheosis Engine header image
    Released 20 hours ago
    Type: game
    Dev: genkakusoft
    Pub: genkakusoft
    Genres: Action Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    After countless millennia drifting in space, you awaken. You will act as an agent in an operating system of a space probe from a long lost, far away civilization. Discover and invent new functionality, add to yourself and evolve to become a cosmic god.

    Gain sentience over time and evolve your gameplay by discovering new apps, new ways of playing, and new secrets hidden deep within the machine code. Apotheosis Engine is an incremental game played inside an alien operating system.

    Discover new gameplay in the form of new apps; the system grows as you play, unlocking new features and gameplay as you progress towards the end.

    • Solid incremental gameplay; a mix of long term goals and short term gains and lots of things to explore and secrets to find

    • An 8-12 hour experience, depending on how deep you want to go

    • Addictive idle mechanics with some new twists on the idle genre

    • Evolving and refreshing gameplay over various stages; each with completely different ways to play

    • Sleuth through the operating system and outside of the game itself to unlock hidden features, secrets, surprises, lore and easter eggs (and some more surprises on top of these)

    • Steam achievements and leaderboards for the main game, as well as <REDACTED>

    Apotheosis Engine - Trailer 2

    Apotheosis Engine - Gameplay Trailer

  96. 160

    Cow Online World

    Cow Online World header image
    Released 20 hours ago
    Type: game
    Dev: Pajama Bee Entertainment
    Pub: Pajama Bee Entertainment
    Genres: Casual Indie Massively Multiplayer RPG
    About
    Screenshots
    Videos

    Features

    • Extensive character creation that lets you customize every part of your body! Be a Cow, a Deer, a Cat, a Whale, or combine your animal's features freely.

    • Tons of varied skills that enhance your life as a fun-loving creature! Like grazing! Or basket weaving! Or trivia! Some skills will help you in conversations, while others may let you build an instrument or increase your storage space.

    • Play working instruments! Put on a concert or jam with your friends!

    • Collect clothes and assemble your perfect outfit!

    • Ride the bus to the nearby ruined city and explore!

    • Feed sunflower seeds to queer pigeons!

    Notes from the developer:

    The main thing I like in MMOs is how they can act as sort of permanent online public spaces I can chose to exist in whether I have friends online or not. This is something I've missed playing lobby-based multiplayer games. In making Cow Online World I'm aiming to create a safe space on the internet that's always there for people to exist in.

    Cow Online World has no subscription costs, buying the game here is what lets me keep it running and updated.

    Cow Online World is an MMO primarily made by one developer (though with plenty of help from friends and family). As such there will be some server downtime, and updates will launch in pieces.

    Cow Online World is primarily made for mouse + keyboard. Controllers are supported for around ~80% of gameplay, but a mouse will be needed to navigate some menus and a keyboard is needed to chat, answer trivia questions, and play piano.

    No AI was used in the creation of Cow Online World and it never will be. (Including no AI-assisted coding)

    Cow Online World Steam Trailer

  97. 159

    Castillon

    Castillon header image
    Released 20 hours ago
    Type: game
    Dev: One Up Plus
    Pub: 2 Left Thumbs
    Genres: Action Adventure Casual Indie Strategy
    About
    Screenshots
    Videos

    Castillon is a bite-sized strategy game that blends RTS and TD gameplay

    As a renown wizard you lay claim to a new land to build your castle. But beware, for demon invaders roam the wilds. Grow your kingdom and defenses during the day then fight off waves of enemies at night!

    Play solo, or team up with a friend in 2-player online or LAN co-op

    Inspired by the base-building and resource management of classic RTS titles like WarCraft 3, the defensive experimentation of GemCraft, and simplified tactics of games like Thronefall and Bad North – Castillon aims to offer a familiar yet fresh experience that borrows from some of our favorite titles.

    BUILD YOUR KINGDOM. SURVIVE THE NIGHT

    Daytime plays like an RTS, with the focus being on base-building and resource management. Gather materials, venture out in search of loot, expand your kingdom, and prepare your defenses before nightfall.

    At night the game switches to a TD, putting your fortifications to the test. Every level brings new enemies, unique resource limitations, and unexpected twists that demand fresh strategies. Adapt your plans, make the most of what you have, and survive the nightly onslaught. If your Castle falls, it’s Game Over!

    MASTER THE FOUR SCHOOLS OF MAGIC

    Every defensive tower has three slots for runes from four schools of magic: Holy, Arcane, Necrotic, and Engineering. Combine them to create powerful new tower types, from devastating laser beams and raging twister, to enhancement auras and tanky tower golems. Experiment with different combinations to discover new ways to defend your kingdom.

    Each morning, choose from random Drafts that let you upgrade your buildings, learn new spells, or jumpstart your resource production. Make every choice count!

    FORGE YOUR OWN PLAYSTYLE

    Your wizard has RPG-like stats and progression. After each attempt, you’ll experience to level up and earn skill points. Invest in Vitality, Dexterity, Intelligence, and Wisdom to shape your hero around your preferred playstyle.

    Complete Level Challenges to unlock new mounts, hats, cloaks, and wands. Customize your loadout to suit your strategy. Build a wizard who can adapt to whatever the night throws at you.

    CONQUER EVERY CHALLENGE

    Every level has its own mechanics to keep you on your toes. No single strategy will carry you through every encounter. There are 5 main levels to master, and a special Endless Mode level to put your strategies to the ultimate test!

    Tailor the difficulty with modifiers that will make a level easier or harder – rescaling your final score accordinly. Push the difficulty to the limit, chase higher scores, and strive for the perfect 3-Star rating on every level. Or pair up with a friend, and take on larger, more powerful waves!

    SUMMARY

    Castillon is designed to be a compact, accessible strategy experience. The main campaign is likely to take you 4-6 hours. 100%-ing the game, replaying with a friend, or pushing Endless Mode to the limit may take much longer!

    The game has all the hallmarks of a tiny classic RTS base defense. It is crafted to provide the same fun but distilled in a bite sized and approachable way.

    We hope you enjoy building and defending your kingdom!

    Trailer

  98. 158

    Light Devourer

    Light Devourer header image
    Released 20 hours ago
    Type: game
    Dev: SupernaturalHippo Studio
    Pub: SupernaturalHippo Studio
    Genres: Adventure Indie RPG
    About
    Screenshots
    Videos

    A confused creation awakens deep underground, exploring a strange and perilous world alone.

    Light Devourer is a beat ’em up action role-playing game featuring intricate hand-drawn pixel art, fluid and satisfying combat, abundant collectibles, and a dark fantasy narrative.

    Fast-Paced Combat

    Unleash relentless attacks and dodge with quick dashes to avoid danger! Accumulate Dark Energy and unleash powerful Rage Shocks—combine your moves skillfully to defeat deadly foes!

    Intricate Exploration

    Travel through a beautifully interconnected world—journey through emerald crystal caverns, lush green forests, the grim thunder castle, and the void among the stars!

    Rich Items

    Equip powerful weapons and emblems! Collect a variety of weapons and ancient emblems scattered throughout the world to gain unique abilities.

    Custom Builds

    Absorb the light energy of fallen enemies to enhance your own attributes! Forge your own combat style based on your preferences.

    Map Guidance

    Enjoy breathtaking scenery and immersive music that bring an unforgettable atmosphere to the world.

    Never lose your way during exploration! Once you discover landmarks, you can view the map at any time to track your position and locate unexplored regions.

    For whatever reason you've come to this world—
    defeat all your enemies, and devour all the light.

    trailer

  99. 157

    Retro Shop: Tidy Up the Video Game Store!

    Retro Shop: Tidy Up the Video Game Store! header image
    Released 20 hours ago
    Type: game
    Dev: Traum Axis
    Pub: Traum Axis
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Retro Shop: Tidy Up the Game Store! is a relaxing game about sorting retro games, consoles, and various accessories in a cozy late-2000s game store.

    Turn chaos into perfect order.

    Every item returned to its proper place brings the store one step closer to being neat and organized.

    Over 60 different upgrades.

    Unlock new abilities, improve your efficiency, and make tidying up faster and easier.

    Features:

    • Sort 3,160 items across 120 shelves

    • Immerse yourself in the nostalgic atmosphere of retro game and electronics stores

    • Unlock over 60 upgrades through the upgrade tree

    • Play at your own pace — there’s no time pressure.

    Announcement Trailer

  100. 156

    Wildsite

    Wildsite header image
    Released 20 hours ago
    Type: game
    Dev: Vividdi Entertainment
    Pub: Vividdi Entertainment
    Genres: Action Adventure Indie RPG Simulation Early Access
    About
    Screenshots
    Videos

    TAKE YOUR BASE WITH YOU

    Construct a base to call home, providing shelter from the harsh elements and a secure place to store your belongings. Design your base however you see fit, then use the Shrink Device to pack up your entire base, with everything inside, and instantly redeploy it anywhere you want!

    A NEW WAY OF TRAVERSAL

    Why walk when you can catapult yourself? Throw a Grappling Grenade across any distance or reach impossible heights in seconds. Just make sure you don't miss the throw... or gravity will immediately remind you that it's there.

    RESOURCE GRENADES

    Who said explosions are only for destruction? Throw special grenades that burst into valuable resources that you can mine using your Multitool (with specific attachments).

    CRAFT WEAPONS AND GATHER RESOURCES

    Use your Multitool to mine resources and craft essentials at different stations from a basic Stone Axe to sci-fi tech.

    HUNT

    Survival is simple: kill or be killed. Hunt local predators for meat and cook your kills to stay alive. Stay sharp! the fauna is always hunting you back. 

    PLASMA WEATHER THREAT

    Watch the skies. High-energy atmospheric events trigger lethal radiation storms, forcing you to seek immediate shelter or pop A-Rad pills to prevent cellular damage.

    BOB THE VIRTUAL SIDEKICK

    Meet BOB, a sarcastic, peanut-shaped Virtual Sidekick in a cowboy hat with a heavy drawl and an even heavier superiority complex. Equal parts Space Cowboy and arrogant survival coach, he considers himself a high-tech masterpiece stuck babysitting a carbon-based disaster (aka a meat bag).

    He's here to guide your journey, monitor your vitals, judge your aim and claim shotgun on any shiny tech.

    Wildsite - Gameplay Trailer

  101. 155

    The Maker Way

    The Maker Way header image
    Released 20 hours ago
    Type: game
    Dev: Brave Games Inc.
    Pub: Brave Games Inc.
    Genres: Adventure Indie Simulation Early Access
    About
    Screenshots
    Videos

    Arizona, 2039. The government locked the desert down to store confiscated tech data and human knowledge. Your job is to take it back.

    The Maker Way is a building game first. You design machines from mechanical parts, wheels, engines, weapons, and electronics. Then you use resources to 3D-print them and drive them, or operate them remotely. In this desert you’ll find out quickly which designs work and which don’t.

    The desert is an open map with roads, points of interest, resources to mine, new parts to find, and vicious enemies. The terrain matters. Road and sand have different traction, and each wheel handles both differently, so what you build decides where you can go. Oh… and you can use jets, propellers, and helium balloons to build flying machines instead.

    Your goal is to bring back confiscated data from government facilities. The data is stored on hackable terminals, data drives, and data cores you crane out of secure cradles. Robots, drones, checkpoints, and turrets guard them so you’ll have to find a way to get in.


    To store the data, you will build bases with servers that need cooling, because a hot server can’t store anything. Bases also provide resource storage, and can be used to charge and refuel your machines. As you collect more data you will increase your Maker Score to unlock more part specifications and researchable modules.

    Fight for liberty. Fight for progress.

    Early Access Trailer

  102. 154

    Elsewhere

    Elsewhere header image
    Released 20 hours ago
    Type: game
    Dev: eMbAh
    Pub: eMbAh
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Elsewhere is an abstract puzzle game about making a silent board come alive.

    Place limited gems into the sockets between tiles to route signals, rotate shapes, copy patterns, shift the board, and connect every piece until all shapes are active.

    Across four chapters, each new gem changes how the puzzle space behaves. What begins as a small grid of simple shapes becomes a layered system of shadows, threads, mirrored boards, and strange connections.

    Features

    - A campaign of 86 levels across four chapters

    - A clean goal: activate every shape on the board

    - Gems that power, rotate, boost, copy, displace, and connect the puzzle space

    - Built-in editor for creating custom levels and chapters

    - Steam Workshop support for sharing and playing community creations

    - Optional speedrun mode with campaign timing

    - Quiet abstract atmosphere with glowing boards, signals, and ambient audio

    Elsewhere - Official Trailer

  103. 153

    JOHN GLEEP

    JOHN GLEEP header image
    Released 20 hours ago
    Type: game
    Dev: monthbug
    Pub: offbrand games
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    JOHN GLEEP is a tiny alien with a big problem. His casino is a failure and he owes the mob a galaxy. Solution? Fly from planet to planet and forcibly abduct gamblers to boost business, pay off your debt, and fix your failed marriage in this unexplainable intergalactic action-roguelike mashup.

    How’s one alien supposed to steal resources and citizens from unsuspecting planets while managing a failing casino full of involuntary gamblers? At the same time, obviously. Zip across the planet to abduct everyone while avoiding high-alert attacks from Captain Missile. Fill your bouncy gambling empire with every abductee and watch them tumble around while you deal with distractions. Also you’re gonna be defusing bombs. And squashing bugs. And ignoring virtual meetings. And probably a bunch of other stuff at the same time.

    Every planet ransacked is another day closer to your debt being collected on by the nefarious dentist/mob boss Joey Norp. Maximize profits by upgrading and customizing your casino with pegs from the gacha machine. Use the Junk and Gadgets you find on each planet to bolster your ship or activate distracting new abilities. Don’t forget to fuel up that Hyperdrive, though - escaping to a new star system means more planets to raid, and more time to pay off the mob.

    Failure to pay means game over for John Gleep. Or does it? A new run means new casino combos, new planets to discover, and another chance at clearing your debt. If you work hard enough, you might even encounter helpful companions you can earn a variety of permanent upgrades from. You could also listen to their problems and help them out with their personal lives, but whatever, you’ve got a galaxy to pay off.

    Want a break from the hustle and bustle of managing your casino and abducting unsuspecting gamblers? Explore the star system and cut loose! Go to club, bet on some Binko Races, maybe play a chill round of Human Poker. Or, check in on your ex-wife Lucille and your precious Lil Gleepy. They really need you to step up and chip in some more, you know.

    • Dual-screen gameplay mashup of UFO piloting and pachinko roguelike-ing

    • A variety of permanent upgrade systems to unlock and expand

    • Silly characters, strange twists, and an unpredictable sci-fi crime drama adventure

    • Binko Racing

    • 100+ gadget unlocks to help (or harm) you

    • 40+ different pegs to personalize your pachinko paradise

    • One (1) John Gleep

    launch trailer

  104. 152

    Hope in the City

    Hope in the City header image
    Released 20 hours ago
    Type: game
    Dev: Lofty Sky Entertainment Inc.
    Pub: Lofty Sky Entertainment Inc. NAGA Games
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Your sketches may be the only clues you have. Play as 17-year-old Hope Song in this narrative mystery set in Shenyang, China. While everyone around her cracks under exam pressure, Hope escapes into her drawings, until her parents disappear. Investigate what happened, connect the clues, and uncover the truth hidden beneath the city's calm.

    You come home from school like any other day. But the house is quiet. Your parents are gone, the apartment is in shambles. No note, no warning, no answers.

    Hope isn't a detective. And everyone she turns to seems intent on avoiding trouble. But with an artist's eye, she notices details others overlook, and that's what makes her dangerous to whoever's hiding the truth. Drawing is no longer an escape; it's her best chance to solve her parents' mystery.

    Wherever Hope goes and whoever she speaks with, she finds elements that don't add up. Investigate each one and capture your observations as sketches in Hope's notebook. Every detail matters.

    Combine Hope's sketches into insights, and keep adding new thoughts until they grow into breakthroughs. Piece by piece, sketch by sketch, watch the picture of what happened to your parents take shape, and grow darker than you ever imagined.

    Shenyang isn't just a backdrop, it's a character of its own. Rendered in a bold, stylized art style with an edge, every street, storefront, and shadowed alley is begging to be explored. Wander past neon signs and quiet corners, and let the city's striking visuals pull you deeper into its secrets.

    On the surface, it's just home: familiar streets, quiet neighbors, ordinary life. But beneath the quiet, something is hidden. Hope can't be sure who she can trust. And she can't afford to wait for someone to help her find the truth.

    Hope in the City is made by the team behind the 2026 GDC Best in Play Winner Sky of Tides and the 2024 Peabody Award-nominated Eternal Spring.

    New Cinematic Trailer

    Release Trailer

  105. 151

    Audiospeed

    Audiospeed header image
    Released 20 hours ago
    Type: game
    Dev: IV Productions
    Pub: IV Productions Associazione Audiogames
    Genres: Action Early Access
    About
    Screenshots
    Videos

    AudioSpeed is an audio game centred on high-speed races between spaceships. Totally accessible for blind players

    In the far future, pilots race not cars, but starships on a number of orbital tracks.

    With high gravity, hyperspacial acceleration and hazards such as nebulae this is an extremely dangerous sport.

    The main tournament of the game takes place on 7 tracks, culminating in a showdown at the system Hydra, where only the toughest pilots will survive.

    Players select from various starships, each with unique stats for

    • speed

    • maneuverability

    • armor

    • acceleration

    • robo-navigator efficiency.

    Options include practicing on the first five tracks or competing in the tournament. Because the tournament requires achieving specific, challenging times to avoid disqualification, strong racing skills are necessary.

    Multiplayer: Video vs Audio

    Challenge a sighted friend to the fastest lap. You race by ear, reading the track through sound; they race by sight, reading it on screen. Same track, same moment, two completely different ways of driving it — may the best pilot win.

    Audio Trailer

    Gameplay Trailer

  106. 150

    Journey TD

    Journey TD header image
    Released 20 hours ago
    Type: game
    Dev: Zunaman
    Pub: Studio F
    Genres: Action Indie Strategy
    About
    Screenshots
    Videos

    Journey TD is a roguelite tower defense where your towers are the maze. Pick your elements and draft from 168 towers – Fire, Ice, Storm, Poison and Darkness each play completely differently. Combine power-ups, gear, runes and three skill trees into deadly builds.

    A run ends, your progress doesn't. Your Builder gains experience after every run and keeps everything it found. Every win unlocks the next difficulty on that map, all the way up to Git Gud. And every week you battle everyone else on the same seed for first place on the leaderboard: in the Colosseum with nothing but your skill, in Supremacy with everything you've earned.

    168 Towers

    Each of the 168 towers has its own abilities. Together, they get even stronger: when two elements meet on the same enemy, they trigger combos – Fire hitting a frozen target sets off a Thermal Shock. And the further you level up both elements, the harder the combo hits.

    Mazing

    You decide where the enemies go. There is no fixed path: your towers are the walls, and the enemies have to take the route you build for them. The longer the detour, the longer they stay under fire.

    For the Competitive Ones

    A new round starts every week, and everyone plays the same seed: same map, same waves, same offers. In the Colosseum you start from zero – no Builder level, gear, skill trees, runes or collection cards. All that counts is how well you play. In Supremacy you bring everything you've earned. Both modes have their own leaderboard. Make the top 100 and you get a badge for your profile and some bragging rights ;-)

    Six Elements

    Fire burns, Ice freezes, Storm leaps from enemy to enemy, Poison slowly eats away – and Darkness … well, you'll see. Discover their combos, and maybe one day you'll stumble upon the sixth.

    Every Run Is Different

    Every map is rerolled for every run, so you plan your maze from scratch each time. The draft decides which towers you get, and if you don't like the offer, you reroll. Along the way you pick power-up cards that make your towers stronger where it counts, and three identical towers merge into one that's far more powerful. No two runs play alike – only in the competitive modes does everyone play the same seed.

    Three Maps, Seven Difficulties

    150 waves, 300 waves or Endless – on three maps and seven difficulties. Git Gud waits at the top. And if that's still too easy for you, crank up the sliders in the Book of Madness.

    DPS Arena

    At fixed waves it's off to the DPS Arena. All that counts there is how much damage your towers really deal, first against a boss, then against an entire horde. The stronger your build, the better the chest you take home.

    The Builder

    Your Builder is what stays with you from every run. Equip it with powerful items that make all your towers stronger, and spend its points across three skill trees. On top of that, you pick a fitting title and a skin for it, from noble to utterly ridiculous.

    For Hunters and Gatherers

    Hunt 27 extremely rare Power Runes, awaken 6 god towers, fill your Collection Album with 168 tower cards and earn more than 300 achievements.

    Steam Leaderboards

    How good is your build really? Every map has its own leaderboard for every difficulty and every mode. And so you don't have to wait until the end to know where you stand, the game shows you wave by wave whether you're ahead of your best run and who on the leaderboard you'll overtake next.

    And so much more <3

    A Reliquary full of artifacts, a black market full of potions for your towers, a free Journey Pass with 150 tiers, a compendium that explains everything … and a few surprises I'm not telling you about yet.

    Launch Trailer

    Gameplay Trailer

  107. 149

    Imperial Grace

    Imperial Grace header image
    Released 20 hours ago
    Type: game
    Dev: Synstoria
    Pub: Abiding Bridge
    Genres: Adventure Indie
    About
    Screenshots
    Videos
    Imperial Grace is a visual novel / otome game, focusing on politics and romance in an imaginary medieval world. As the new Empress of Calidya your choices will determine your future and your kingdom's, so rule wisely.


    Play as a strong and ambitious woman, and hold an entire country in the palm of your hand. Thanks to the many choices offered throughout the game and the avatar customisation options, become the Empress you want to be!




    Fall under the charm of the three love interests and their flamboyant personalities, and discover the kingdom of Calidya through colourful and well-developed secondary characters.






    Guide your subjects by addressing their petitions, and navigate the crises unsettling your realm. It's up to you to tackle the many dilemmas that will change the history of Calidya... for better or for worse.





    Enjoy the story with infinite resources, or spice up your game by wisely managing your kingdom's resources, making each choice even more difficult.



    Your Grace your Empire awaits!

    Trailer Release Month EN

  108. 148

    PoetryDefense

    PoetryDefense header image
    Released 20 hours ago
    Type: game
    Dev: shinejiang
    Pub: 积雨云创意游戏工作室
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    The poems you remember are your strength.

    In Poetry Defense, verses can pierce armor, poets can enter battle, ancient books can grow, and familiar classics truly take part in combat. Amid swarms of insects, you will wield poetry as your blade and language as your formation, while taking on ever-shifting poetry magic squares, collecting ancient texts, unlocking poets’ stories, and rediscovering once-familiar words through battle and exploration as you light up a brilliant galaxy of poetry.

    There is no need to memorize poems here. Instead, poetry itself becomes your power.

    游戏画面

  109. 147

    Become Blackhole

    Become Blackhole header image
    Released 20 hours ago
    Type: game
    Dev: PandaKoala Studio
    Pub: PandaKoala Studio
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Start as a speck of dust. Become a black hole.

    Become Blackhole is an incremental game. Smash through nearby celestial bodies, absorb the scattered debris, and grow—from a tiny rock to a planet, then a star, and finally a black hole. Strengthen your impacts, expand your absorption range, and unlock new abilities on the Star Map.

    Ten stages of growth · 200+ talent nodes

    Use the mouse or keyboard to steer and build up speed before impact. If something is too big to break, go after smaller targets and come back bigger.

    Smash and absorb as much as you can, then return to the Star Map with the Stardust you've earned. Pick your upgrades and head out for another run. Hit harder, expand your absorption range, or unlock new abilities—and feel the difference the next time you collide.

    Grow through ten eras, gaining new abilities along the way. The action gets wilder as the celestial bodies that once stopped you in your tracks become things you can smash apart and absorb.

    Stylized celestial artwork and an atmospheric soundtrack

    Trailer 1 en

  110. 146

    Campus Clash

    Campus Clash header image
    Released 20 hours ago
    Type: game
    Dev: Ranga Digital
    Pub: Ranga Digital
    Genres: Casual Indie Strategy Free To Play
    About
    Screenshots
    Videos

    Every campus has its cliques. At this one, they settle their differences with cards.

    Five cliques, fifteen Leaders

    Lead the Varsity Guild's athletes, the Melodramatic Covenant's tortured poets, the Intelligentsia's scholars, the Trendsetters' influencers or the shadowy Underground. Each clique has three Leaders with their own ability, and plays completely differently.

    Easy to learn, deep to master

    Bring the enemy Leader from 30 Health to zero. Your Influence grows each turn, so every turn is a choice: play big now, or save for something bigger. Units, spells and structures combine into combos that reward clever play over quick reflexes.

    Build your deck your way

    Collect 242 cards, open packs earned just by playing, and craft exactly the cards you want with Shards. Give your favourites a foil finish and show off card backs, titles and other cosmetics.

    Play your way

    • Vs AI: learn the ropes and test decks on Easy, Normal or Hard

    • Ranked: climb the tiers each season and earn rewards for where you finish

    • Casual and friends: play online without risking your rating, or challenge a friend with a code

    • Daily rewards and quests to keep your collection growing

    Fair online play

    Every online match runs on our servers, so nobody can see your hand or play cards they don't own.

    Fully translated into 19 languages

    Campus Clash Coming Soon Trailer

  111. 145

    FatInfantry

    FatInfantry header image
    Released 20 hours ago
    Type: game
    Dev: DutArt Studio
    Pub: DutArt Studio
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Vegetables have kidnapped the chefs and forced them to make vegetable dishes irresistible. With the ovens falling silent, an infantryman with a big belly and an even bigger appetite sets out to bring them back.

    FatInfantry is a single-player 2D action game that combines gunplay, melee combat and platforming in a world where food has gone to war.

    Change the recipe for combat

    Aim through a full 360 degrees, roll past attacks and defend yourself with a frying pan. Hit enemies with your belly, or stun them with a gas attack when things get crowded. Unlock a fork pull to reel enemies in, then take up a chained fork and shift to a new, melee-focused fighting style.

    Eat to grow stronger. Choose how.

    Find food on your journey and work your way from 100 KG to 130 KG. Spend your 30 skill points on your own fighting style: stronger belly strikes, faster heavy-shot charging, improved defense and more. Your points are limited. You choose your priorities.

    Enemies aren't your only obstacle

    Travel from castle kitchens to an occupied town, poisonous greenhouses and vast production lines. Keep warm in freezing cellars, cross collapsing platforms, swing over chasms with your chain and ride a tray to escape the foam chasing you.

    Bring the chefs home

    Vegetable soldiers, mutants and bosses stand in the way of your rescue mission. Follow the kidnapped chefs' trail, free the captives and take back the dinner table.

    FatInfantry — Official Gameplay Trailer

  112. 144

    Mining Away!

    Mining Away! header image
    Released 20 hours ago
    Type: game
    Dev: Tiny Knight Games
    Pub: Tiny Knight Games
    Genres: Action Casual Indie Strategy
    About
    Screenshots
    Videos

    Mining Away! is a short incremental mining game. Enter the mine with your rusty pickaxe, collect ores to upgrade it, and mine trillions of resources! Purchase upgrades in the vast skill tree, unlock powerful effects, and find rare relics to become even stronger!

    Mine Resources using powerful effects:

    Progress throught the Skill Tree:

    Find rare relics:

    Craft ever stronger Pickaxes:

    Features list:

    • mine resources and collect various ores

    • increase your mining power by purchasing upgrades in the large skill tree

    • craft stronger pickaxes to unlock powerful effects

    • find rare relics to collect even more loot

    [incrementaldb_verification: antoinegleisberg]

    Gameplay Trailer

  113. 143

    Bean in a Ball Pit

    Bean in a Ball Pit header image
    Released 20 hours ago
    Type: game
    Dev: Mees
    Pub: Mees
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    A few beans. A whole lot of balls.

    A handful of little beans are hiding at the bottom of a very big ball pit. Your job sounds simple: find them all. Getting there is where things get delightfully out of hand.

    Bean in a Ball Pit is a single-player, first-person physics playground about digging through colorful chaos and building machines to help clear the way.

    Get your hands dirty

    Wade into the pile and start throwing. Every ball you sink in the collection hole earns a dollar, and the rare gold and rainbow ones pay 5x and 25x. Spend it at the old computer tucked into the pit's wall: a second hand, a longer reach, a bucket that scoops eight at a time, and a laptop so you never have to walk back to the shop again.

    Then the tools get bigger. Bulldoze a path with the pusher, suck up a whole tank with the vacuum and shoot it back out, blow a crater with the leaf blower, or load the grenade launcher with balls and ride the blast.

    Build your own cleanup operation

    Unlock machines in the shop, then build as many as you can afford with the Build tool. Lay curved conveyor belts, split and merge them, and feed hoppers, elevators and ball cannons. Send sweeper bots out to collect, assign haulers to your hoppers and put claw cranes to work. Roll balls down chutes, shoot them up from fountains, bounce them off trampolines and blow them through chains of wind rings for a combo bonus. String ziplines across the pit to get around fast, and grow the collection hole until it swallows everything.

    Keep it practical, or see just how elaborate your setup can become. A map shows your whole operation from above, and the stats screen shows where every dollar came from.

    The bean hunt

    Every bean you uncover flies off to join a floating row and grants a boost for the rest of the round. Stuck? The echo pinger tells you how far away the nearest bean is, never which way. Find the last one to stop the clock and chase your best time.

    How big a pit can you handle?

    Choose from four sizes, Easy to Extreme, with 4 to 12 beans to find, and pick a layout: Classic, Long, Deep, Round, Pillars or Big balls. Start with a smaller search, or take on an enormous pit holding over a million balls.

    Features

    • A colorful ball pit of up to 1.2 million balls that you can wade through, dig into and rearrange.
    • Hands-on tools: two hands, bucket, pusher, vacuum, leaf blower, grenade launcher and echo pinger.
    • Over a dozen machines to build: curved conveyors, splitters, mergers, belt brushes, hoppers, chutes, elevators, cannons, fans, wind rings, trampolines, fountains, claw cranes and ziplines.
    • Sweeper and hauler bots that charge in their own garages, with upgrades and work orders.
    • Gold and rainbow balls worth 5x and 25x.
    • A map of your build and a stats screen that breaks down where your money comes from.
    • Four pit sizes and six layouts, with a best time for each size.
    • Three save slots and autosaving.

    Bean in a Ball Pit Trailer v2

  114. 142

    TERRITORY SCRAMBLE

    TERRITORY SCRAMBLE header image
    Released 20 hours ago
    Type: game
    Dev: tomo games
    Pub: tomo games
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Step, Surround, Conquer!

    Turn the tiles you step on into your team's territory!

    Step on hexagonal tiles to expand your territory, then form a loop in your team's color to claim the enclosed tiles all at once. Battle online with up to 16 players across 2–4 teams, using weapons and items to fight for control in this top-down territory-control action game.

    Play Together or Solo—Your Way

    Face other players online or take on AI opponents in solo matches. You can also add bots to online matches.

    Customize team sizes, the number of teams, bot difficulty, maps, item availability, and more. Choose a match length of 1, 3, 5, 7, or 10 minutes, and enable or disable enclosure captures, bases, and cannons.

    Jump in for a quick match, or change the rules and come back for another round. Make each battle your own!

    Find Your Winning Strategy

    Expand your territory, turn the tables with a well-timed enclosure, or go on the offensive to capture enemy bases. Coordinate with your teammates and fight for a comeback—even in the final seconds!

    Key Features

    • Online battles for up to 16 players across 2–4 teams.

    • Solo matches against bots, with Easy, Normal, and Hard difficulty settings.

    • Online co-op: team up with other players to take on AI-controlled teams.

    • Enclosure captures: connect your team's tiles into a closed loop to claim the territory inside.

    • Base capture: seize enemy bases to take away their respawn points. Capture all bases to win in Base Capture mode.

    • Cannons: capture cannons and let their shells claim nearby tiles for your team.

    • Weapons including machine guns, shotguns, obstacle-piercing plasma cannons, and mines, plus healing, armor, speed boosts, and radar that shares intel with your team.

    • Three distinct map layouts, with customizable map size, obstacles, item availability, match length, and more.

    • Supports XInput-compatible PC controllers for gameplay and menu navigation. A keyboard is required for text input.

    • Unlockable Steam achievements.

    Streaming and Videos

    You are welcome to stream and post videos of this game, including monetized content. If you do, we'd appreciate it if you could include the game's name in the title and this store page URL in the description.

    ゲームプレイトレーラー2

    ゲームプレイトレーラー

  115. 141

    The Rouge Casino

    The Rouge Casino header image
    Released 20 hours ago
    Type: game
    Dev: ceoadlw
    Pub: A. D. Live World
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    The house always wins — so become the house.

    The Rouge Casino is a score-attack roguelite deckbuilder, played across eight complete casino games that share one crooked spine: climb eight antes of Small, Big and Boss blinds, cash out, and spend it all in a shop that sells you ways to cheat. Every table has its own deck to build — you don't just play the wheel, the dice, the reels. You rig them.

    THE EIGHT TABLES

    • Roulette Rouge — bet the wheel you built. Remove pockets, load the ball, nudge it after it lands.

    • Blackjack Noir — beat a house that cheats first. Strip the shoe, dye the suits, stack the count.

    • Slot Syndicate — rig your own machine. Rewrite the reel strips symbol by symbol.

    • Craps Crimson — carve the dice, chase the point. Re-pip the faces themselves.

    • Bingo Baroque — one card, daubed to the bone. Cull the cage until your numbers must fall.

    • Darts & Deals — a quiver of crooked arrows. Renumber the board, widen the beds.

    • Domino Dynasty — build the line, hit the fives. Forge duplicate bones, whittle the deadweight.

    • Mahjong Méchant — a wicked wall, a perfect hand. Sweep the junk tiles, smith extra dragons.

    THE RUN Beat the target score or lose the run. Boss blinds twist the rules every ante; every eighth ante belongs to a finisher — The House Always Wins, or The Final Audit. Skip a blind for one of 16 tags, level your scoring events with Markers, and spend your winnings on charms, omens, vouchers and booster packs while interest ticks on every $5 you refuse to spend.

    THE CHEATING Stamp your own objects — cards, pockets, faces, symbols, balls, wedges, bones, tiles — with enhancements and seals: Gilded, Crimson, Mirrored, Champagne, Bronze reserves, Lucky, Loaded, Wild; Gold, Scarlet, Cobalt, Violet. Shop charms roll Argent, Mirage, Prismatic and Void editions. Every system works in every game.

    THE LONG GAME

    • 8 stakes per table, from Ivory to the Rouge Stake — the top tiers add Eternal, Perishable and Rental charms

    • 6 table variants per game and 10 challenges per table (80 in all), each with a persistent ✦ badge

    • Endless mode past Ante 8, where the targets climb without mercy

    • A discovery Collection that fills as you meet the house's charms, omens and bosses — nothing gated, everything earned

    • Seeded runs: copy any run's seed with one click and share the exact same casino with a friend

    • Jacques, the croupier, who explains every table and judges you gently

    AT YOUR TABLE, YOUR WAY Full controller and Steam Deck-style navigation, colorblind-safe palette, screen-shake toggle, UI scaling, and separate music/SFX sliders.

    HONEST ABOUT THE DISHONESTY The Rouge Casino contains no real-money gambling of any kind — no wagering, no purchasable currency, no microtransactions, no loot boxes. It's a single-purchase game about fictional chips and the fine art of cheating a fictional house.

    The Rouge Casino Trailer

  116. 140

    Gatos Adventure

    Gatos Adventure header image
    Released 20 hours ago
    Type: game
    Dev: Evtim Todorov Milos Stanisic Igor Petrovski Dusan Brkovic
    Pub: Evtim Todorov
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Gatos Adventure is a cozy single player, stealth like adventure - puzzle solving game. You have to sneak trough the crumbling Water Cities in an attempt to escape. The streets are filled with evil robots that are on the lookout for any life! Your mission is to collect as many balls of yarn as you can, to buy a place on a vessel that is set to take you to the newly emerging patches of land.  


    Collect as much Yarn as you can to be able to buy your place on the vessel and escape. Some are on the ground and some are harder to reach and you need to solve that "problem".



    Keep your eyes wide open as there are also energy Cores that you need collect in order to open certain doors and without them you can not proceed. You will sometimes also need to use some environment assets to reach higher ground and your goal. 



    You can hide behind object but that might not be enough! So be sure to use the bushes and trash piles without the robots seeing you enter them and you will be completely invisible to them (like a ninja) !



    Most of the doors have super high techy techy puzzles that need to be solved in order to open.




    Beware the robots and all AI they have gone out of control and are seeking to eliminate you and all other life they encounter in the cities! You might be able to outrun them, but only for a while.. those cute short legs were not made for long distance.
     

    Be sure to explore the environment and use it as best you can (you never know what you might find hidden).
    Time your jumps properly, because no cat wants to fall in the water or in the arms of the robots!

    Gatos Adventure Trailer

  117. 139

    Dungeoneers Idle

    Dungeoneers Idle header image
    Released 20 hours ago
    Type: game
    Dev: VindR Games
    Pub: VindR Games
    Genres: Casual Indie RPG Strategy
    About
    Screenshots
    Videos

    Dungeoneers Idle is an endless idle RPG about building a party and letting it work, with the option to jump in and play any hero yourself.

    Assemble a team from twelve hero classes, carve each hero's path through a huge passive tree, and send them into procedurally generated dungeons. Combat resolves itself. Your job is the decisions that matter: who goes, which skills they bring, what they wear and which piece of gear is worth crafting into something special. Early on you make those calls by hand. Later, you buy the automation that makes them for you.

    It keeps going when you don't. Close the game, come back tomorrow, and your party will have spent the night clearing dungeons, levelling up and swapping in better gear.

    It doesn't run out. Hero levels have no cap, the depths keep scaling as fast as your party does, and every prestige measures you against your own deepest run rather than a fixed target. This is an idler built for months, not for an evening.

    Keep it on your desktop

    Companion Mode folds the game into a small, see-through window you can place anywhere on your screen. Your party keeps fighting while you work, watch something or play another game, and a double-click brings the full game back.

    Build a party, then let it work

    • Twelve hero classes: Warrior, Mage, Rogue, Cleric, Ranger, Pyromancer, Druid, Necromancer, Barbarian, Ninja, Electromancer and Bard. Five are yours from the start.

    • Hand-authored skills, unlocked and levelled with gold. Each hero carries only two (at first) into a dungeon, so a loadout is a real decision rather than a checklist.

    • A passive tree of over 1000 nodes for every hero. Save your favourite builds or export them as a code to share, and two heroes of the same class can still play nothing alike.

    • Start with room for two heroes and earn your way to four.

    Dungeons that build themselves

    • Five dungeon types: Crypt, Cave, Fortress, Temple and Frost. Generated fresh every time, each with its own themed enemies.

    • An overworld of eight biomes to push outward through, from plains and forest to volcanic wastes.

    • Combat with status effects, elites, bosses and summoned minions.

    • Enemies, bosses and dungeon art made from scratch for this game, from scrappy goblin raiders to a Goblin King in a crown he definitely stole.

    See it through their eyes

    • Hero View: watch any dungeon in first person, through the eyes of one of your heroes.

    • Take Over: grab the controls and play that hero yourself, with WASD and the mouse, while the rest of the party fights alongside you. Hand them back whenever you like.

    • Arrows and spells fly for real and light up the dark as they go. Knock the dead flying with ragdoll corpses.

    • Nine extra achievements and three trials just for steering a hero. All optional, so idle players miss nothing.

    Gear worth chasing

    • Five rarities, Common through Legendary. Epic and Legendary pieces roll three or four stats, so no two drops look alike.

    • 80 special effects that change how a hero fights, many made for a single class: crits that freeze enemies solid, a basic attack that strikes twice, enemies that explode when they die, an angel that pulls a hero back from death once per dungeon.

    • Effects roll their own strength, so there is always a better version out there.

    • Lock your favourites so nothing great ever gets sold by accident.

    Make your best gear even better

    Found something you love? Keep it. Crafting turns the gear you would have thrown away into the gear you never take off.

    • Salvage what you don't need into Shards.

    • Hone a single stat a little higher with every try.

    • Reforge an old favourite up to your current depth, so a great find stays great.

    • The toughest monsters leave rare trophies behind that give your best pieces an extra line.

    • Bank the best stats and effects from every Epic and Legendary you salvage, then imprint them onto the gear you actually wear.

    Automate yourself out of a job

    The dungeoneering runs itself from the first minute. Your party explores, fights and hauls loot home whether you are watching or not.

    The managing doesn't, though. Not at first. Early on you level your heroes by hand, spend their passive points, pick their gear and decide what's worth keeping. Then you start buying that work away. Auto-level, Auto-Delve through the passive tree, auto skill levelling, Auto-Equip, loot filters, Auto-Hone: every one of them is a job you do for the last time.

    Progress that carries over

    • Gold replaces experience. Everything the party earns is also everything you spend.

    • Prestige when the depth stops giving, and convert the run into permanent progress.

    • A branching meta tree with a branch for every class, plus automation, economy, alchemy, crafting, party size and more.

    • Nine potions to unlock, collect and use.

    Challenges and achievements

    • 25 challenges that bend the rules of a run, from melee-only parties to monsters that never stop healing.

    • Every challenge has five medals, Bronze to Diamond, and each one gives that save a permanent bonus.

    • 100 achievements, each with a small permanent bonus for all your saves.

    Idle on your terms

    • Buy it once. No microtransactions and no premium currency.

    • Offline progress. The simulation catches up on the time you were away, and if you’re in a hurry, you can skip the wait and take the gold.

    • Playable with the mouse alone. Taking over a hero is entirely optional, so nothing ever asks for quick reflexes.

    • Three named save slots.

    • Optional keyboard shortcuts for opening menus, if you'd rather not reach for the mouse.

    • Steam Cloud support, so your saves and builds follow you to every PC.

    Dungeoneers Idle asks for a few minutes of decisions and gives you back the rest of the day.

    Dungeoneers Idle - Launch Trailer

  118. 138

    The Girl At The Shrine

    The Girl At The Shrine header image
    Released 20 hours ago
    Type: game
    Dev: Ryclaw Games
    Pub: Ryclaw Games
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    The Girl At The Shrine is a short kinetic novel about a man who receives guidance from a mysterious girl during a difficult time.

    Framed for a crime you didn't commit and forced out of your job, you find yourself at your lowest point. A mysterious girl at the shrine of Inari Okami seems to have all of the answers though. Her wit, wisdom and mischief may be just what you need to get through this crisis. Will following her unusual advice help you avert disaster and find your purpose?

    • A story about faith, hope and doing the right thing.

    • 50+ illustrations

    • 30 minute reading time

    • 6 Steam Achievements

  119. 137

    Eerie Harvest

    Eerie Harvest header image
    Released 21 hours ago
    Type: game
    Dev: Deacrow
    Pub: Deacrow
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    An idle pumpkin collecting game, which includes the following features:

    • Grow six different kinds of pumpkins and upgrade the pumpkin veins for better harvest results

    • Fill the pumpkindex with all the different variations for each pumpkin kind, you might even encounter lustrous or shiny pumpkins

    • Manage all your harvested pumpkins or feed them to your local mouse

    • Participate in different pumpkin contests to become the best pumpkin farmer in the world

    • Discover special pumpkin alterations and help the spooky and rainbow being collect them

    EerieHarvest

  120. 136

    Magic Dragon Fantasy: Story

    Magic Dragon Fantasy: Story header image
    Released 21 hours ago
    Type: game
    Dev: Nuclear Caveman
    Pub: Nuclear Caveman
    Genres: Action Adventure Casual Indie RPG
    About
    Screenshots
    Videos

    Immerse yourself in the world of Magic where the Dragons have not awoken for over a hundred years and evil has harbored the land.

    "Awaken!" echoes as a new day arises; the land prepares for the coming of the chosen one.

    Adventure as Story! The protagonist of a daunting quest to fight evil throughout the land and uncover the secrets of Magic as she ventures through danger. Meet crafty characters and fight powerful monsters. wield powerful magic spells and fulfill prophecy as you quest for the title of Hero!

    -Fight in real time top-down 2D action-adventure combat. Be quick! Your foes are powerful.

    -Explore a linear open world where unlocking new magic spells opens many new paths.

    -Meet silly and courageous town and village folk and quest to see what they're all about.

    -Solve puzzles and uncover cryptic lore as you danger through treacherous dungeons.

    Uncover the secrets of Magic and Greet the Dragon as you fight for your place as Hero!

    MDFSPromo

  121. 135

    Twilight Requiem

    Twilight Requiem header image
    Released 21 hours ago
    Type: game
    Dev: itskeyexe
    Pub: itskeyexe
    Genres: Action Adventure Indie RPG
    About
    Screenshots
    Videos

    Embark on a dark fantasy odyssey in Twilight Requiem, an action RPG that blends heart-pounding, high-speed combat with mystical exploration. Step into the boots of Casia, a celestial warrior with no memory, as she awakens in the ruins of a forgotten kingdom. Battle corrupted demi-gods, uncover the secrets of a fallen empire, and wield cosmic powers to restore light to a world consumed by darkness.

    Key Features:

    • Dynamic, Combo-Driven Combat: Chain devastating combos, parry, and dodge with precision in fast-paced battles heavily inspired by the fluid mechanics of Kingdom Hearts II: Final Mix.

    • Mystical Realms & Enigmatic Portals: Traverse a hauntingly beautiful, interconnected world—from the cosmic Hub Stronghold to the eerie depths of the Mystical Cathedral Hall.

    • Elden Ring-Inspired Lore: Immerse yourself in a deep, atmospheric narrative built on environmental storytelling, challenging encounters, and a world shrouded in dark fantasy mysteries.

    • Hand-Drawn Visuals: Experience a visually striking world featuring custom, hand-drawn art by Casey Kinsey, Ace Steele, and Holly Pedersen.

    • Built With Passion: Crafted by the dedicated indie team with itskeyexe, bringing a labor of love to life after 21 months of development.

    Cast and Characters Twilight Requiem is brought to life by an incredible cast of voice actors:

    • Maeven Celeste as Casia & Cleo

    • Ryan Wiley as Witch Doctor & Enemies

    • Elgin "Eltrain" Foster as Chase the Blacksmith & Enemies

    • Micah_VA as Lich King & Barkeep

    • Molly Rock as Narration

    • Lucas Buford as Treasure Goblin & Servant

    • Malorie Kerkes as Hazel the Shopkeep

    • Rich Rubio as Morelius

    Release Trailer Twilight Requiem - Gameplay

    OFFICIAL ANNOUNCEMENT TRAILER

  122. 134

    Toy Chute A Sorting Game

    Toy Chute A Sorting Game header image
    Released 21 hours ago
    Type: game
    Dev: WigiGames
    Pub: WigiGames
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    Sort in silence. Or sort in song.

    Somewhere out past the last shipping lane, a station full of lost toys drifts in zero gravity — thousands of them, each one stranger and cuter than the last. Your job is simple: catch them, read them, and send them home through the right chute. Your real job; the one you won't be able to stop doing; is turning every single sort into music.

    ToyChute is a zero-gravity sorting game where satisfaction has two layers. The first is the one you know: the deeply pleasing click of getting something into exactly the right place. The second is yours to invent; because scattered through every level are Combo Rings, and every toy (or every you) that drifts through one plays a note. Line your chutes through the right rings, in the right order, at the right rhythm, and suddenly you're not just tidying up; you're composing.

    Push off a wall. Drift. Grab a toy out of the void with a satisfying thunk, feel its weight as you haul it in. Charge up a throw and send it spiraling exactly where it needs to go, threading it through a ring on the way just because the note it makes is the one your melody needs next. There's no up, no down, no rushing; just you, the toys, and the sound you're building one throw at a time.

    Why you'll love it:

    • A galaxy of toys. Thousands of unique, cutie-pie collectibles to spot, catch, and learn; no two floating past you feel quite the same.

    • Zero-gravity movement that feels like flying. Full freedom of motion; push, drift, boost, and grab your way through open space with weight and momentum that actually feel real.

    • Sorting that's actually satisfying. Chutes, categories, and a growing collection log that turns "just tidying up" into something genuinely compulsive.

    • Combo Rings; your instrument. Every ring rings a note. Route your throws through them and turn cleanup into composition; cycle through scales, chain melodies, and make the station sing.

    • Made for messing around. No fail states chasing you; just an endless, cozy puzzle box of toys, physics, and music, entirely on your own time.

    Come for the sorting. Stay because you just figured out how to play piano with a shelf full of toys.

    Toy Chute Gameplay Trailer

  123. 133

    Boltz

    Boltz header image
    Released 21 hours ago
    Type: game
    Dev: Mindlabor
    Pub: Mindlabor
    Genres: Casual Indie
    About
    Screenshots
    Videos
    Boltz is a minimalist logic puzzle where you try to remove all the target bolts and nuts on the screen. It offers a rich puzzle experience thanks to new mechanics added approximately every 10 levels.

    Gameplay:

      • Discover the game on your own, no tutorials!
      • Activate the nuts and detach them from the bolts
      • Break the nuts
      • Sometimes you'll have to think a bit

    Features:

      • 40 levels (from simple to insufferably difficult)
      • 4 unique mechanics
      • New mechanics introduced every 10 levels
      • Unlimited undo
      • No text
      • Minimalist interface
      • Simple, relaxing, peaceful puzzle experience
      • Smooth animations for a fluid experience
      • Full gamepad support
      • Steam Achievements
      • Steam Cloud

    Music and UI Sound Design by Emre Akdeniz <3
    Gameplay Sound Design by Görkem Yılmaz <3

    Boltz Trailer

  124. 132

    Vesper Drift

    Vesper Drift header image
    Released 21 hours ago
    Type: game
    Dev: Bluehood Games
    Pub: Bluehood Games
    Genres: Action Indie
    About
    Screenshots
    Videos

    Five stars collapsed. Each one left a Singularity behind. These black stones protect whoever carries them and make it possible to travel from one system to the next. The problem is, they're guarded by giants, and the swarm has long since taken over. There's still one port, a handful of pilots, and a plan that sounds a lot like a suicide mission: head back out there and recover all five Singularities.


    Vesper Drift mixes the spirit of Asteroids with a roguelite. You start with a ship equipped with little more than the basics. Smash asteroids, collect crystals, and at the end of each wave, pick one upgrade from four cards. Twenty minutes later, that tiny fighter might have turned into a completely ridiculous machine throwing lasers, mines and lightning in every direction. Next run? You'll probably build something entirely different.




    Vesper Drift was also built to be played with friends. Up to four pilots can play together online through Steam, or over a local network if you're all in the same room. Send an invite, pick your ships, and you're good to go.




    Everyone keeps their own crystals and builds their arsenal however they want. One player might go all in on heavy weapons while another focuses on defence, homing shots, or something completely different. When a pilot in distress appears in the arena, whoever reaches them first earns an extra life. And when the run ends, the whole crew heads straight back to the lobby, ready to go again.




    Every five waves, a boss shows up to put your build to the test. And each one has a few surprises waiting for you: tear the Fortress apart module by module, stop the Hydra's heads from growing back, dodge the Reaper's charges, or try to survive the Queen's barrage of fire. And those are only a few of the things waiting for you in the Drift…




    As a boss loses health, its behaviour changes. New phases bring new attacks and an increasingly difficult rhythm to keep up with. But one rule always stays the same: everything that can hurt you comes from the boss, and every attack gives you a warning before it hits. In other words, if it gets you, there was always a way to avoid it.


    At the end of each system, a guardian protects a Singularity. Defeat it and the stone is yours, shielding you from the dangers ahead and opening the way to the next part of the galaxy. Take down the guardian without getting hit once and you'll earn Untouchable. Not exactly the kind of achievement you get by accident.




    In Vesper Drift, picking up a new weapon doesn't replace your old one. It gets added to your arsenal. You can carry up to ten weapons at once, and they all fire together. A continuous laser that grows with your power, lightning that jumps from target to target, shells, mines, a boomerang… It's up to you to see how ridiculous things can get.




    Some weapons work so well together that they can actually fuse. Combine a railgun with chain lightning and you get a thunder rail. Mix a mortar with cluster bombs and you've got a full-blown storm of explosives. There are twenty fusions to discover, each with its own effects and its own way of changing your build.


    Passive weapons join the chaos too: blades orbit your ship, an aura burns anything that gets too close, lightning strikes from above, and a vortex pulls nearby rocks toward it. And when the screen gets completely out of control, a White Hole wipes out enemy fire and pushes back everything heading your way. If that's still not dangerous enough, cursed cards increase your Entropy: more danger, but better rewards to go with it.




    The campaign takes you across five systems and thirty planets. Each system has its own sun, sky and atmosphere: the burning embers of the Ash Road, the freezing Dead Waters, the violet glow of the Nest where the swarm has settled, all the way to Zenith and its pulsar sweeping across the darkness.




    The further you go, the rougher things get. Asteroids become tougher, enemies more numerous, and every planet brings its own hazards: meteor showers, drifting mines, gravitational anomalies, elite enemies… From the galaxy map, you choose where to begin. Between runs, the crystals you've collected can be used to develop your fleet through a talent tree and prepare for the next expedition.




    There are nine ships to fly, and each one handles differently. The MicroRecon has a dash, the DualStriker carries an emergency shield, while the Star Marine Trooper can unleash an ice nova. Every ship comes with its own special ability, strengths and, of course, weaknesses.




    But the ships aren't just different to fly. Each one has its own story. Some have only just left the shipyards, while others are wrecks rebuilt from the remains of a lost convoy. And each has its own ending. Finish the campaign with all nine ships to discover all nine conclusions and, piece by piece, uncover what really happened in the Drift.


    The free demo lets you explore two planets and face two bosses in solo or co-op play.

    Gameplay

    Cinematic

  125. 131

    The Vast White

    The Vast White header image
    Released 21 hours ago
    Type: game
    Dev: Horizon Games
    Pub: Horizon Games
    Genres: Adventure Casual Indie Sports
    About
    Screenshots
    Videos

    A SMALL RESORT. A VAST MOUNTAIN.

    In The Vast White, you play as a little mouse who arrives at an old, nearly forgotten ski resort.

    Freely explore its slopes on your snowboard, meet the locals who call the mountain home, and help them get the resort running again. Little by little, your actions will bring it back to life and uncover the stories hidden beneath the snow.

    EXPLORE AT YOUR OWN PACE

    Ride down sweeping slopes, make your way through snowy forests, and discover frozen lakes, hidden valleys, and trails far from the main routes.

    There is no single way to explore the mountain. Choose your own path, search for secret spots, or simply enjoy the ride and the scenery.

    MEET THE MOUNTAIN’S INHABITANTS

    The resort may look abandoned, but it is far from empty.

    Meet its quirky inhabitants, listen to their stories, and help them through a variety of small quests. Every character has their own story, memories, and reasons for staying.

    BRING THE RESORT BACK TO LIFE

    Your actions will help the resort open its doors to the public once again. With every task you complete, new paths, activities, and corners of the mountain will open up for you to explore.

    A PEACEFUL ADVENTURE IN THE SNOW

    The Vast White blends exploration, snowboarding, and storytelling into a relaxing experience you can enjoy at your own pace.

    You do not need to be the first to arrive or find the perfect run. Sometimes, the best path is the one you take without worrying about when you will get there.

    Demo Update

  126. 130

    Pack It Up!

    Pack It Up! header image
    Released 21 hours ago
    Type: game
    Dev: Federico Figone
    Pub: Federico Figone
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    Pack It Up! is an active incremental game where you package orders for your clients to gain money and pay back the debt with your supplier.

    Pack it up, quick.

    Work is a chore. You only dedicate a bunch of seconds every day to this in between one vape and another. 
    Better make it count.

    Supplier is waiting

    He won't be happy if you don't pay on time. Remember, you are easily replaceable with someone that will keep some stuff you've acquired.

    Your clients want quality

    Make sure you provide your clients with amazing products, make sure to keep your eyes open for the best of the best.

    Black market

    They don't even know where they got these things from.
    Gather everything you can that can help you during your fantastic job. 

    Ship hundreds of pieces:

    Your clients want more and more! Stay on track and start packing hundreds of pieces every day!

    Improve your setup!

    Ask your supplier for new objects, use and upgrade them to pack MORE.

    Get better!

    Learn new techniques to be able to EARN MORE and SHIP FASTER!

    Gameplay Trailer

  127. 129

    Lilifel

    Lilifel header image
    Released 21 hours ago
    Type: game
    Dev: salameydev
    Pub: salameydev
    Genres: Action Indie RPG Strategy
    About
    Screenshots
    Videos

    A roguelike where every room is like a pull, and rerolling costs blood.

    One more SLAM!. You’re at 3 HP. The next room could be a legendary find, or the end of your run.

    Slam the floor to reroll your runes, but every slam hurts more than the last. Chain them into huge spells, stack relics that combo with your elements, and keep encountering rooms by rarity until you either escape or bleed out.

    Who is the smiling man who keeps following you?

    Every Encounter is Unique! 

    Over 50+ Unique Encounters to discover. No two encounters are the same, providing new choices and a fresh experience each run.

    Synergizing Items

    With over 70+ Items, create powerful synergies with your builds. Items that can combo with your elemental effects, SLAM!-ing and more! 

    Make BIG Spells 

    Build up your runes to pull off bigger and bigger spells. 

    And More Surprises! 

    Features

    • Rune Turn-Based Action

    • Synergistic Items(70+) and Elements

    • Rarity Based Encounters

    • Unlockable Rune sets

    • Over 50 Unique Encounters

    • SLAM!-ing

    Lilifel Trailer

  128. 128

    Island Crusade

    Island Crusade header image
    Released 21 hours ago
    Type: game
    Dev: MagicalWind
    Pub: MagicalWind
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos



    Monsters have overrun a hundred islands. Your army lands on the first one with a single peasant. Click the monsters to help your troops, spend the gold they drop on new knights and upgrades, and watch the crusade snowball from a lone farmer into a column of lancers, archers, monks and champions. Every island looks different: meadows, pine forests, swamps, haunted shores.


    Recruit twenty knights, each with milestones that double or quadruple their damage. Sound the war horn, loose arrow volleys, call gold rushes and blessings at the right moment. Upgrade the forge, craft equipment, try your luck at the Altar of Fortune to arm your heroes, and grow a collection of shards and relics.


    Every island ends with a boss. It makes its entrance under a red banner, and as its timer runs out the edges of the screen pound like a heartbeat. Beat it in time and the army sails to the next shore. If it holds, your knights train and the game tells you which purchase will make you strongest before the next try.


    When the crusade stalls, call a new one. A giant golden sword falls from the sky, shatters the island into stars and starts your army again, stronger. You know exactly what you gain: the relics, the permanent bonus they give and what the altar can do with them.


    The first strike splits the world open. Beneath the sea lies the Underside: a dark mirror of the kingdom, a sea of blood, ashen land where spores drift up, and corrupted monsters. An army of black knights fights there at the same time as your crusade, and the Black Steward can spend its Ichor for you. Switch worlds in an instant, keep an eye on the other one in a corner of the screen, and spend the Black Blood of its bosses on dark powers that make both armies stronger. Every crusade you complete makes the black army stronger too.


    Every day a chest is waiting, more generous over a seven-day streak, along with a challenge of the day, the same for every player: defeat monsters, bring down bosses, land critical strikes...

    Island Crusade is built for players who like to make decisions: what to buy next, when to challenge a boss, when to start over. There is no offline progress: your army fights while you watch, and every click counts.

    Gameplay

    Gameplay

  129. 127

    Just Up: 2D Platformer

    Just Up: 2D Platformer header image
    Released 21 hours ago
    Type: game
    Dev: Scythé Games
    Pub: Scythé Games
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos
    Just Up: 2D Platformer is a vertical platformer where the goal is to reach the top. Jump and dash across platforms as you climb higher. Discover new places, explore changing environments, leave the atmosphere behind, and find out what awaits you at the top...

    GAMEPLAY

    Jump across platforms and use your dash to reach the next one as you make your way upward. Plan your movement, time your jumps, and use your dash whenever you need that extra bit of distance to keep climbing.

    CHANGING ENVIRONMENTS

    The higher you climb, the more the world begins to change around you. Watch the sky shift from bright blue days to dark, star-filled nights as familiar objects slowly give way to increasingly unusual sights. Continue upward and leave the atmosphere behind on your journey to the top.

    FEATURES

    • Automatic Checkpoints with 3 Save Slots
    • Built-in Speedrun Timer
    • Around 30 Minutes of Gameplay
    • Support for 32 Languages
    • 13 Music Tracks
    • 26 Achievements
    • Steam Leaderboards
    • Steam Cloud Saves

    Just Up: 2D Platformer Trailer

  130. 126

    Grab Your Deck

    Grab Your Deck header image
    Released 21 hours ago
    Type: game
    Dev: Kyle Arch
    Pub: Sunday Games
    Genres: Sports Strategy
    About
    Screenshots
    Videos

    Cards that make real tricks

    Every card composes the final trick: flip, shove-it, spin, grab... an Ollie for more air. Chain combos together and see them named live. A Kickflip and a Shove-it make a Varial Kickflip. Add another Shove-it and the two fuse into a Tre Flip. Flip one way, then the other, and the board kicks out and back in mid-air: Kickflip → Heelflip.

    Watch your score tally up - learn what scores big and what falls flat.

    Push your luck

    Doing tricks makes you wobble. Extend your trick line with a manual or a grind: bank more with every link, while your odds of landing plummet. Plant the landing. Or don't and topple... land your slam in the zine.

    Go legendary

    Play one card of every suit in a single trick and it becomes the Shuffle Flip. Grab the nose and the tail at once for the Supergrab. Stack enough shove-its and you're spinning toward 9000°. Land one and it gets the centerfold.

    Tour three cities, make your mark, Grab Your Deck!

    Beat the skate spots on your way to the boss in each city. Draft new trick cards, level them up, and combine them into new ones. Sponsored? Your stickers change every scoreline - hopefully for the better. Over 60 stickers, optional dares, and bosses with their own rules.

    Soundtrack sourced and provided from the awesome community on Reddit at /r/punk.

    Payphones, American Television, PFR, Mona Freaka, Systemic Collapse, Handsy Grandma, Fat Heaven, Rat Sauce, Pretty Haggard & The Haymakers, Mike Paxton

    Grab Your Deck Trailer

    Snap Your Moment

    Grab Your Deck Steam Deck Trailer

    Tape Your Line - Grab Your Deck

  131. 125

    Springs, Eternal

    Springs, Eternal header image
    Released 21 hours ago
    Type: game
    Dev: Fullbright
    Pub: Serenity Forge
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    The steaming springs of Stillwater shroud the pine-covered mountain peaks in mist.

    Flashlight sweeping forest paths. Lighted windows of the grand lodge, beckoning. Subterranean caverns, moonlit forest clearing. Eyes glinting in the underbrush.

    Other lost souls, seeking something, just like you.

    And every step of the way, memories of her.

    Springs, Eternal is a lo-fi first-person story exploration game in an evocative visual style recalling the dithered and pixelated graphics of late ‘90s-era PC and home console games. Immerse yourself in this eerie, half-remembered otherworld, its dark, winding paths at once inviting and unsettling.

    Lose yourself. Seek something else.


    Meet over a dozen unique characters, each with their own reasons for being at Stillwater Springs: the philosophers engaging in a debate that could last a lifetime; the tattooist waiting to inscribe you with your future; the old men, the widow, the young lovers— branching dialogue reveals who they are, how their stories relate to your own, and what other secrets Stillwater might be hiding…

    Along the way you’ll piece together your memory of the relationship that led you here. First sparks to dying embers. Moments over years, glimpses of what you had. Experience a romance both humanistic and heartfelt, and where it will lead you next.

    Springs, Eternal: A compact story exploration game from Fullbright, developed by the writer & lead designer of Gone Home, Tacoma, and BioShock 2: Minerva’s Den.

    • A short, focused, supernatural-inflected first-person narrative game (around 2-3 hours to fully complete.) The dark paths you walk are ominous, but you can’t die… can you?

    • Experience all that a mysterious, secluded hot springs retreat has to offer. Multiple tucked-away pools, caverns, and other odd attractions. The map gradually expands as you explore, revealing new discoveries.

    • Evocative lo-fi graphics express the essence of this place through shimmering pixels and dithered fog.

    • Over a dozen unique characters to encounter. Talk with them face-to-face, exploring topics via branching dialogue. Learn their stories and how they relate to your own.

    • Delve into a series of memories reliving the romantic relationship that brought you to this point. Flashbacks create a portrait of two people, their life together, and who they’ll become.

    • Criss-cross the paths of Stillwater Springs using what you learn in one conversation to unlock new dialogue threads and new guest interactions elsewhere. Use your powers of observation to unearth all that Springs, Eternal has in store.

    Springs, Eternal - Launch Trailer

    Springs, Eternal - Release Date Announcement Trailer

    Springs, Eternal - Announcement Trailer

    Reveal

  132. 124

    AMERICAN LIFE SIMULATOR

    AMERICAN LIFE SIMULATOR header image
    Released 21 hours ago
    Type: game
    Dev: AMERICAN LIFE SIMULATOR
    Pub: AMERICAN LIFE SIMULATOR
    Genres: Indie Simulation Early Access
    About
    Screenshots
    Videos

    Gold safe: hit the 1 kg jackpot

    Crack open a gold safe and watch gold bars, coins and cash spill out – with a bit of luck, a bar of up to 1 kg drops out.

    Silver safe: stacks of silver bars

    A silver safe pours out gleaming silver bars and banknotes – click each piece to scoop it up.

    Iron safe: cold hard cash

    Even the humble iron safe pays off: it pops open with bundles of banknotes ready to grab.

    American Life Simulator

    Build your American dream from the ground up.

    Welcome to a peaceful American neighborhood where every job is a new opportunity. Start with simple lawn mowing, hedge trimming, street cleaning, garbage collection, and other everyday neighborhood tasks to earn money and build your future.

    Mow every lawn on the block

    Climb onto your lawn tractor, drop the blades and turn overgrown yards into clean, even stripes. Keep an eye on the fuel gauge, refill at the pump and get paid for every lawn you finish.

    Leave it better than you found it

    Tall grass in, perfect stripes out. Pass after pass, the whole neighborhood starts to look like a postcard.

    Trim the hedges

    Rent an electric chainsaw from the market and shape every overgrown bush on the street. Leaves fly, cash comes in.

    Sweep the streets

    Take the wheel of the street sweeper and clear the trash and leaves from every road in the neighborhood.

    Take out the trash

    Collect the black garbage bags left around the neighborhood, load up your cart and haul them to the recycling containers. Every bag pays.

    Run it all from your tablet

    Open your in-game tablet to buy and rent equipment from the market, check your bank account, track income and expenses, and read up on every neighbor.

    Buy the house. Then the next one.

    Save your earnings, purchase your first home, expand your property portfolio, and collect rental income from tenants. As your wealth grows, unlock new tools, vehicles, and opportunities while transforming from an ordinary worker into one of the richest real estate owners in town.

    Explore a relaxing open neighborhood, improve your skills, manage your finances, and experience the satisfaction of creating your own version of the American Dream.

    Features

    • 🌿 Complete a variety of neighborhood jobs.

    • 🏡 Buy houses and expand your real estate empire.

    • 💰 Earn passive rental income from your properties.

    • 🚗 Unlock better equipment and vehicles.

    • 🌳 Explore a peaceful American suburban neighborhood.

    • 📈 Grow your wealth and become a real estate millionaire.

    • 🎮 Relaxing progression with satisfying gameplay.

    Will you stay a hardworking neighbor, or will you buy the entire neighborhood?

    Safe Opening Trailer

    Early Access Trailer - Jazz (60s)

    Vehicles and Jobs Trailer (46s)

  133. 123

    Fishing Shop: Tidy Up

    Fishing Shop: Tidy Up header image
    Released 21 hours ago
    Type: game
    Dev: John Bomjizki
    Pub: John Bomjizki
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Fishing Shop: Tidy Up

    Welcome to a fishing shop that's in complete chaos!

    1921 fishing items are scattered everywhere, and the shelves are waiting for you to put each one back where it belongs.

    Pick up items, sort them, and gradually turn the mess into a perfectly organized shop. No rush, no pressure - just you, piles of fishing gear, and the satisfaction of putting everything in its place.

    A Place for Everything

    Fishing floats, wobblers, spools of fishing line, tackle boxes, buckets, fishing lures, rubber boots, and plenty of other items are waiting to be sorted.

    Pay attention to categories, colors, and sizes. Find the right shelves and the perfect spot for every item.

    Upgrade Your Abilities

    The more you organize, the easier the job gets!

    • Expand your inventory capacity to carry more items at once.

    • Increase your movement speed to get around the shop faster.

    • Unlock item highlighting to make it easier to spot the remaining items.

    Choose Your Music

    Who says tidying up has to be quiet?

    Relaxing tunes, metal, or Wild West music - pick whatever suits your mood!

    Choose your favorite music style and turn a simple cleanup into your own little relaxation ritual.

    Enjoy the Satisfaction of a Tidy Shop

    There's no need to hurry. Sort items at your own pace, find the right place for each one, and watch the chaos slowly give way to order.

    Every shelf you fill is another small step toward a perfectly organized fishing shop.

    Pick it up. Sort it. Put it away. Tidy up!

    Game Play Trailer

  134. 122

    Rapid Escalation

    Rapid Escalation header image
    Released 21 hours ago
    Type: game
    Dev: bruynhuisgames
    Pub: bruynhuisgames
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Rapid Escalation is a fast-paced incremental space arena game built around short, explosive battles and permanent progression.

    Quick intense battles and fast upgrades with your gains

    Start with a simple ship and survive seconds-long combat encounters to earn cash. Between battles, reinvest your earnings into a deep upgrade tree - boost your firepower, speed, accuracy, shields, battle duration, and even enemy intensity.

    Massive earnings gives powerful upgrades

    Every upgrade permanently reshapes your build, pushing you into faster, deadlier, and more profitable runs.

    The loop is simple and addictive: fight fast, upgrade smart, and escalate endlessly. Small gains quickly snowball into overwhelming power as your ship evolves from fragile starter craft into an unstoppable war machine.

    Purchase upgrades to permanently change your spaceship

    Perfect for quick sessions, Rapid Escalation delivers constant growth, meaningful choices, and the satisfaction of watching your power curve explode upward.

    Release Trailer

  135. 121

    Cake & Bake

    Cake & Bake header image
    Released 21 hours ago
    Type: game
    Dev: Vormela Interactive
    Pub: Vormela Interactive
    Genres: Casual Indie
    About
    Screenshots
    Videos

    🎂 Welcome to Cake & Bake! 🍰✨

    Step into the warm, fresh-out-of-the-oven world of Cake & Bake! Welcome to a peaceful baking simulator where you will create colorful cakes for your adorable and sweet customers. Choose your ingredients, use various kitchen tools, and craft the desserts of your dreams — all inside a heartwarming, cozy bakery!

     Bake the Flavor Step-by-Step

    Take your customers' orders and step up to the counter. Master every recipe, from classic sponges to multi-layered, colorful birthday cakes. Mix the batter and set the oven to the perfect temperature. Thanks to all the decoration and baking steps, preparing each cake turns into a delightful and rewarding experience!

     Explore the Town Market

    The most delicious cakes are made with the freshest ingredients! When you run low on supplies or need exotic fruits for a special recipe, drop by the charming market in town. Stroll through the aisles, add the freshest strawberries, highest quality chocolates, and colorful sprinkles to your basket. Proper shopping is the first secret to a perfect cake!

     Let Your Imagination Run Wild

    Frost your cakes exactly how you want, and decorate them with adorable cream figures, fresh fruits, and glossy glazes. Creating visual feasts that will charm even the pickiest customers is entirely up to your creativity!

     A Sweet End-of-Day Closure

    After a busy and flavor-packed day, it's time to prep your bakery for tomorrow! Clean up the counter at the end of the day, wash the mixer bowls, piping bags, and trays in soapy, bubbly water, bringing a sparkling order back to your bakery. Washing the dishes and cleaning the kitchen will turn into a deeply peaceful and satisfying ritual that makes you forget all your tiredness!

    🌸 Peaceful Atmosphere and Adorable Graphics

    Every corner of Cake & Bake is filled with sweetness and a cozy style. No time limits, no rush, no stress. This peaceful atmosphere will make you forget the outside world as you decorate your cakes or imagine the aroma of a cake fresh out of the oven, all accompanied by relaxing background music.

    Gameplay

  136. 120

    Snakium

    Snakium header image
    Released 21 hours ago
    Type: game
    Dev: Zibee
    Pub: Zibee
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Dive back into the golden age of arcade gaming with Snakium, a meticulously crafted 2D grid-based challenge that puts a modern, high-speed spin on a timeless formula. Guide your snake through dozens of custom-built levels, eat to grow, and survive the ever-increasing pace without trapping yourself! Whether you are looking for a quick mechanical warm-up or a hardcore 150-food marathon, Snakium delivers pure, unadulterated gameplay where your reflexes are your only lifeline.

    Trailer

  137. 119

    Enkhbayar's Olympiad Chess: Multi-Board Team Matches

    Enkhbayar's Olympiad Chess: Multi-Board Team Matches header image
    Released 21 hours ago
    Type: game
    Dev: Enkhbayar
    Pub: Enkhbayar
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    In traditional team chess, four players sit at four separate boards and play isolated 1v1 matches. At the end, the scores are added together. You wear the same team jersey, but you never actually interact on the board.

    Olympiad Chess turns classical chess into a real team sport. Boards are connected down the middle, allowing teammates to reinforce each other, flank enemy positions, and coordinate moves together.

    HOW IT WORKS

    The Shared Center (Ranks 4 & 5)

    Ranks 4 and 5 form a shared corridor connecting every board in the match.

    • Cross-Board Support: Move a piece into rank 4 or 5, and it enters the shared middle. From there, you can cross over to attack an opponent on an adjacent board or defend a teammate under pressure.

    • Synchronized Clocks: Turn order isn't round-robin. Team White plans and makes their moves simultaneously, then the clock flips to Team Black.

    • Standard Rules: No cards, no RNG, no health bars, and no altered piece movements. Everything operates on classical chess calculation.

    FORMATS & ORIENTATION

    • 8-Board Match (Esports Focus): The primary competitive format built for parity. All eight players command their own dedicated board along the frontline, giving every participant identical starting opportunities and clear spatial lanes into the shared center.

    • Rivalry Format (Olympiad Lineup Focus): Modeled closer to traditional Chess Olympiad setups. Opposing White and Black players face each other directly across four shared boards. This layout brings board-order selection and team lineup tactics to the forefront, while still allowing neighboring games to interact through ranks 4 and 5.

    FEATURES

    • The Admin Seat: Host lobbies, balance teams, organize custom brackets, and spectate or commentate live. If someone drops out or you want to play, you can drag yourself directly into an open board slot.

    • Holdout Armies: When a player gets checkmated, their surviving pieces remain on the board. They can continue to threaten squares and set up tactical combinations to help their remaining teammates stay in the match.

    • Custom Matchups: Play uneven team sizes (1v2, 2v3, 1v4), command multiple boards solo, or dial in custom turn rules in the sandbox Skirmish game mode.

    • Chess960 & Clocks: Built-in support for Fischer Random setups and tournament-grade increment clocks.

    • Bots & Match Review: Play offline against AI, write custom bot scripts, or review and annotate team matches in the replay archive.

    If you like classical chess but have always wanted to play with your friends instead of just next to them, wishlist the game and help me to make this variant viral!

    Game Trailer

  138. 118

    NAQOO: BOLTFIRE

    NAQOO: BOLTFIRE header image
    Released a day ago
    Type: game
    Dev: Troglodyte Studio
    Pub: Troglodyte Studio
    Genres: Action Casual Indie Free To Play
    About
    Screenshots
    Videos

    NAQOO: BOLTFIRE is a fast-paced local multiplayer arena shooter for 2 to 4 players sharing one screen. Simple controls, split-second decisions, and constant movement turn every match into a mix of precise shooting, improvisation, traps, and petty tricks.

    Every player starts with the same laser weapon, but the arena gives you far more ways to take down your opponents. Capture automated turrets, detonate explosive barrels, exploit environmental hazards, and destroy destructible parts of the map. Sometimes the fastest solution is to shoot your opponent. Sometimes it is much more satisfying to let them cause their own downfall.

    The battlefield changes as the match unfolds. Destroyed obstacles open new routes, explosions can trigger chain reactions, and controlling the right position can shift the balance of power in an instant. Each arena has its own layout, hazards, and tactical opportunities.

    Match rules are highly customizable. Adjust health, magazine size, match length, tombstone durability, turret parameters, and other gameplay settings depending on whether you want a short chaotic shootout or a longer, more tactical battle.

    What to expect:

    • Local multiplayer for 2–4 players on one screen

    • Fast arena combat with quick rematches

    • Laser weapons, automated turrets, and explosive barrels

    • Traps, environmental hazards, and destructible elements

    • Multiple arenas with different layouts and tactical possibilities

    • Highly customizable match rules

    • Simple controls that are quick to learn

    • Plenty of room for clever traps, petty tricks, and instant karma

    No two battles have to play out the same way. Sometimes the better shooter wins. Sometimes it is the player who uses the arena most effectively. And sometimes it is simply the one who was not standing next to an explosive barrel at the wrong moment.

    NAQOO BOLTFIRE Trailer

  139. 117

    Blackbriar Crypt

    Blackbriar Crypt header image
    Released a day ago
    Type: game
    Dev: Donbrico Studio
    Pub: Donbrico Studio
    Genres: Indie RPG Strategy Early Access
    About
    Screenshots
    Videos

    Pack Carefully. The Road Remembers.

    The Plague-Father crawled out of the Hamlet's well. Hounds run the Forest of Hangings. The Black Cathedral has gone silent, and silence on this road is the loudest warning.

    You lead three mercenaries. You have no perfect plan. You have what you find.

    A GAME ABOUT WHERE THINGS GO

    Every item you recover must be physically placed into a mercenary's 4x4 inventory grid. A cleaver beside oil can become a sweeping strike. Greekfire beside a torch can turn a pack into a weapon. Holy relics, cursed charms, armor, food, tools, and blades all change depending on what they touch.

    Your inventory is not storage. It is your character sheet.

    PACKS BECOME TACTICS

    Combat is turn-based, compact, and lethal. Move across small tactical grids, protect the wounded, and use the abilities your pack unlocked before the fight began. A good build gives you options. A desperate build gives you stories.

    CHOOSE THREE DOOMED MERCENARIES

    Build each run around a three-person warband chosen from nine mercenary archetypes, including the Witch-hunter, Plague Doctor, Templar, Apostate, Sin-eater, Bone-Setter, Hollow Bride, Flagellant, and Gallows-Born.

    Each mercenary has different stats, item restrictions, starting gear, and build hooks. Some thrive on armor. Some weaponize poison. Some make cursed objects look almost reasonable.

    THREE REGIONS. THREE BOSSES. NO CLEAN VICTORIES.

    Travel through the Plagued Hamlet, the Forest of Hangings, and the Black Cathedral. Each region brings its own enemies, encounter tables, items, and boss.

    Death ends the run, but not the work. Relics, achievements, and unlocks return to the Hideout, where you open new gear, new mercenary options, and new ways to build the next doomed expedition.

    FEATURES

    • Spatial inventory roguelite tactics: every mercenary has a 4x4 pack

    • 98 items across blades, armor, holy relics, cursed objects, alchemy, tools, food, and relics

    • Adjacency combos that create combat abilities, passive bonuses, poison, burn, revive, block, curse, and more

    • 9 mercenary archetypes with distinct build identities

    • 24 enemies and 3 major bosses across 3 hand-authored regions

    • Branching run map with combat, shop, event, shrine, and boss nodes

    • Permadeath runs with persistent unlocks through the Hideout

    • 53 achievement/trophy hooks and signature gear rewards

    • Singleplayer, turn-based, 2D, built for repeated tactical runs

    EARLY ACCESS

    Blackbriar Crypt is planned for Early Access so player feedback can shape balance, item synergies, unlock pacing, and late-run difficulty.

    The current target includes the core run loop, three regions, three bosses, nine mercenaries, nearly one hundred items, achievements, audio, accessibility settings, and Steam integration. Early Access will focus on tuning, usability, controller/Steam Deck polish, localization quality, and additional content where it improves the core inventory puzzle.

    Blackbriar Crypt, a grimdark tactical roguelite where your pack is your character sheet. Place items, trigger adjacency combos, survive turn-based battles, and begin again.

  140. 116

    Into The Lumberwoods

    Into The Lumberwoods header image
    Released a day ago
    Type: game
    Dev: Sleepyhead Studios
    Pub: Sleepyhead Studios
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    An interdimensional rift just ruined Mothman's peaceful shack life!

    Into the Lumberwoods is a fast-paced, top-down bullet-hell roguelite where you use anything you can find to blast interdimensional pests and close the rift once and for all!

    BECOME THE MOTHMAN

    Step into the fuzzy boots of the world's most beloved cryptid. Use mysterious artifacts, absurd weaponry, and your quick reflexes to shoot and slash your way through chaotic encounters. 

    All the Mothman wanted was a quiet life in his cozy shack. But when an interdimensional rift tears through the heart of the Lumberwoods, reality goes haywire. Flooding the forest with bizarre monsters, cosmic horrors and lawn destroying weirdos. 

    WEIRD AND ABSURD ARSENAL



    Discover the weird and wacky weapons of the Lumberwoods. From Coughing Babies to continent destroying Hydrogen Bombs, opening chests is sure to surprise you. 

    WILD AND WACKY ITEMS 

    Blast your way through intense combat. Gain powerful artifacts, dodge enemy attacks, synergize items and turn the tide of chaotic encounters. 

    • UPGRADE YOUR ANATOMY 

      Your safe haven is a lonely wooden shack deep in the pines. Step inside and open a mysterious codex to permanently upgrade your character.

    EXPLORE THE LUMBERWOODS

    Chart your course across a randomly generated map. Hunt down elusive altars, unearth hidden artifacts that alter your play style, and adapt to as you push deeper into uncharted territory.

    WKDQN BRX IRU YLHZLQJ! LI BRX FDQ UHDG WKLV BRX VKRXOG EH VPDUW HQRXJK WR ZLVKOLVW PB JDPH!



    Steam Gameplay Trailer

  141. 115

    Drift: Beyond Grip

    Drift: Beyond Grip header image
    Released a day ago
    Type: game
    Dev: Rent Money Productions
    Pub: Rent Money Productions
    Genres: Casual Indie Racing
    About
    Screenshots
    Videos

    Link the slide. Build the combo. Go beyond grip.

    Drift: Beyond Grip is a top-down arcade drift game about one thing: keeping the slide alive. Flick the car sideways, hold the angle, snap into the next corner before your grip comes back – and watch your combo multiplier climb. Straighten up for too long and the chain banks. Hit a wall and it’s gone.

    Easy to pick up, hard to master. Every run is a 90-second fight for a bigger score.

    Game Modes

    • Drift Attack – 90 seconds, one lap of chaos. Chain drifts for Bronze, Silver, Gold and Platinum medals, and race your own ghost replay to beat your best.

    • Timed Run – Clean lines and fast laps. Push the limit without losing control.

    • Chill Zone – A full low-poly city with traffic, parked cars, rings to collect and hidden spray tags to find. No timer, no pressure – just you and the streets.

    Features

    • A drift combo system with real depth – transitions, big angles, close calls, speed drifts and drift zones all feed the multiplier, up to x10.

    • Five hand-crafted worlds – Neon Harbor, Synth Grid, Alpine Snow, Sakura Dusk and Golden Canyon, each with four track layouts.

    • Weather and time of day – race any track at dawn, day, dusk or night, in clear skies, rain, fog or snow. Wet roads shine, headlights cut through the dark, tires leave marks on the tarmac.

    • A deep garage – over 230 visual parts: bodies, paints, liveries, decals, wings, body kits, wheels, stance, under-glow, tire smoke, light trails and exhaust fire. Mix your own custom colors and save your favorite builds.

    • Career, daily and weekly challenges – 20 career missions plus fresh challenges every day and week. Earn stars to unlock exclusive parts you can’t buy.

    • Fair progression – all upgrades are cosmetic. Every car drives the same, so skill is the only thing that wins.

    • Smash it up – send cones, bins, benches and hydrants flying for bonus points. Parked cars and traffic will get knocked around too – but that one costs you the combo.

    Made by one small studio

    Drift: Beyond Grip is an independent game by Rent Money Productions. Thanks for checking it out – see you on the track.

    Drift: Beyond Grip Trailer

  142. 114

    Tiny Conquests

    Tiny Conquests header image
    Released a day ago
    Type: game
    Dev: 30 Parallel
    Pub: 30 Parallel
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Tiny Conquests is a turn-based 4X strategy game with a charming chibi soul and a sharp strategic core. Lead a historical empire from the 1700s to the 1900s across a procedurally generated world that feels handcrafted, and discover that “small” never meant “simple.”

     

    No sprawling four-hour campaigns. No spreadsheet of a dozen resources. Just one currency, one score, and a match you can finish in a coffee break.

    Everything runs on Coins: tech, buildings, armies, city growth, ornaments. There’s no second resource to hide behind, so every Coin you spend is a Coin you can’t spend somewhere else. The result is a game that’s easy to pick up and quietly ruthless to master.

    Your whole empire is measured by a single number: Prosperity. Raise a farm, win a battle, explore a ruin: it all feeds the same total. Builders, warlords, and explorers compete on the very same board, so you can play your way and still have a shot at the top.

    Cities don’t grow on autopilot. Each level-up hands you a choice of rewards, so no two cities, and no two games, develop the same way.

    Start with Soldiers and Cavalry at the dawn of the Industrial Revolution. Climb a circular tech tree across four sectors and three ages until you’re fielding Tanks, Biplanes, Zeppelins, and shadowy Saboteurs. You decide what your empire becomes: a cultural beacon, an industrial machine, or a war engine.

    Command the Republic, the Rising Sun, the Crescent Empire, and more. Each is a wink at a historical power, brought to life as a living diorama of tiny citizens and chunky towns. Serious strategy, wrapped in a world you can’t stop looking at.

    Features

    • 20–45 minute matches - full 4X depth, evening-sized.

    • A single currency and a single score - easy to learn, deep to master.

    • Block-by-block city building with a pick-1-of-3 reward on every level-up.

    • A circular tech tree spanning three ages and four sectors.

    • Powerful Special Units and Leaders that reshape your empire as you grow.

    • Land, sea, and air warfare - from humble Soldiers to Biplanes and Dreadnoughts.

    • Stealth play - infiltrate economies and strike from the shadows.

    • Multiple victory conditions - win by Prosperity, domination, territory, or research.

    • 1–6 players vs. AI, local, and online.

    • A cozy, characterful art style - chunky towns, chibi citizens, warm light.

    Gameplay Trailer

  143. 113

    Ice Cream Truck Simulator

    Ice Cream Truck Simulator header image
    Released a day ago
    Type: game
    Dev: B.S.S.
    Pub: Peacy Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    The summer is hot, the lines are long, and the city is screaming for a cool down! In Ice Cream Truck Simulator, you take the wheel of your very own food truck. From maneuvering the vehicle through dense city traffic to handing out the exact change, every step is in your hands.

    Experience an immersive first-person simulation where you don't just click through simple UI menus, but physically operate your entire ice cream business. Watch your cone stacks shrink, your ice cream tubs slowly empty, and your bank account grow with every satisfied customer!

    ✨ Key Features:

    🏎️ Drive & Maintain Your Truck

    Get behind the wheel and drive to the best locations with smooth, realistic driving physics. But keep your eyes on the dashboard! Your truck needs fuel and regular maintenance. Stop at gas stations to fill up the tank, and visit the mechanic to repair wear and tear before your engine breaks down mid-shift. Park at the perfect spot, step into the back, and open the window for your hungry customers!

    🚦 Navigate a Living Traffic System

    The city feels alive! Navigate through a fully simulated, dense traffic system featuring cars, SUVs, sports cars, and trucks. The smart AI traffic reacts to obstacles, honks in frustration, and can even form dynamic traffic jams.

    🍦 Interactive Preparation

    Forget boring menus! Grab a cone, a small cup, or a large box, and fill them with the requested flavors. Every action happens directly in the 3D world. Made a mistake? Throw it in the trash and start over! You physically see your ice cream stock melt away and decrease in real-time.

    👥 Dynamic Crowds & Special Encounters

    It's not just a queue; it's a breathing city. Pedestrians wander the streets, stop to chat about their day, and might spontaneously decide to grab a treat together! Watch out for rare special customers: Shady VIPs dropping $100 bills, TikTokers triggering massive flashmobs, or shameless thieves trying to "Dine & Dash".

    ⭐ Build Your Reputation (Or Lose It!)

    Every scoop counts! Earn a 5-star reputation to massively multiply your tips. But stay sharp: Undercover food critics are roaming the streets, ready to boost your fame or destroy it with a bad review. If your rep drops too low, customers will literally walk away and buy from the AI-controlled Rival Truck parking down the street!

    🔥 Dynamic Crises & World Events

    Keep a cool head! When a brutal summer heatwave hits, your aging fridge might suddenly fail. Drop everything and frantically restart the generator before your precious stock melts away into a puddle of lost profits! Hunt down special POIs (Points of Interest) like festivals or rich neighborhoods to charge premium prices.

    💳 Cash Out Like a Boss

    Once the ice cream is served, it's time to get paid. Accept cash, calculate the exact change, or hand the customers the credit card terminal. Type the amount manually using the fully functional numpad on the card reader.

    💻 Management & Inventory

    After the rush is before the rush. Open your in-game laptop to check your inventory. Are the chocolate tubs empty? Use your hard-earned profits to order supplies from the wholesaler and keep your business running smoothly.

    Are you ready to become the coolest vendor in town? Grab your scooper and start your engine!

    Ice Cream Truck Simulator Trailer

  144. 112

    Castlebound

    Castlebound header image
    Released a day ago
    Type: game
    Dev: Ogre Pixel
    Pub: Ogre Pixel
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Castlebound is a thrilling roguelike action game where you and your allies must defend a walking castle while battling relentless waves of monstrous foes.

    Join Lenora, a skilled archer, and her wise grandfather Vargus as they awaken an ancient structure that transforms into a living fortress.

    Guided by the enigmatic Coronya, they must gather powerful warriors to fight the malevolent forces threatening the realm.

    Game Features

    • Fast-Paced Combat: Jump, dodge, and unleash devastating attacks to fend off relentless enemy hordes!

    • Defend the Walking Castle: Protect your fortress as it moves through dangerous lands!

    • Solo or Co-Op Action: Take on the challenge alone or team up with a friend for an epic multiplayer adventure!

    • Multiple Playable Heroes: Fight alongside different warriors, each with unique abilities and playstyles that offer a fresh and dynamic experience!

    • Roguelike Progression: Each run is unique, unlock new skills, heroes, and upgrades to enhance your chances of survival!

    • A Unique Take on the Genre: Experience an innovative blend of castle defense and roguelike combat like never before!

    The battle for the kingdom begins now, will you rise to the challenge?

    Note: Additional controllers are required for local multiplayer.

    Ogre Pixel
    2026

    Sept 2026

  145. 111

    Three Kingdoms: Wardens of the Pass

    Three Kingdoms: Wardens of the Pass header image
    Released a day ago
    Type: game
    Dev: 木丹工作室
    Pub: 木丹工作室
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    The beacons burn. The nightmare advances.


    In an imagined Three Kingdoms, nightmare shades wearing the faces of famous generals march on the passes. Three Kingdoms: Wardens of the Pass is a single-player 3D tower defense game that brings together defensive planning, battlefield command and the powers of legendary generals. Hold the passes, read the roads and decide where your next order will matter most.

    Make every position count


    Build on fixed defensive sites and combine arrow towers, armor-piercing ballistae, flame and thunder defenses, shield and spear barracks, and general platforms. Balance your supplies against branching routes, firing coverage and the positions where your troops can hold the enemy. Seven defense types give you different tools for the same urgent question: where will you stop the next wave?

    Recruit legends, one victory at a time


    Begin with Liu Bei alone and win new generals to your cause as you clear the campaign, up to a roster of 13 that includes Zhao Yun, Zhuge Liang, Zhou Yu and Cao Cao. Field any three generals you have recruited; each battle features the generals best suited to its threat and lowers the cost of their first platform. Move generals and barracks squads, focus dangerous enemies and unleash ultimates, some of which empower your whole battlefield at once.

    Turn the battlefield against them


    Every map holds its own mechanisms: drum formations that speed up your attacks, rockfalls that pin the enemy in place, talisman lanterns that mark foes for extra damage, fire oil that sets a whole river slick ablaze, nightmare-sealing arrays that strip shields and silence skills, and sluice gates that flood a road. Each mission gives you a limited number of uses, so timing is everything.

    Pause. Plan. Turn the tide.


    Take your time before the first wave. During battle, pause to arrange your next orders or move the action forward at 1x, 2x or 4x speed. Equip up to three tactical spells and manage a limited mana supply across damage, control, healing and support.

    A campaign through the passes


    Defend 18 battlefields across six chapters, from villages and stone bridges to river fortresses and mountain approaches. Every battle opens with a face-off between your generals and the shade leading the attack, and ends with a boss who will test the way you build and command. Three difficulty settings let you choose the pressure, and the campaign map marks the hardest difficulty you have conquered on each pass.

    • 18 campaign stages across six chapters, each opening with a story face-off.
    • 13 recruitable generals with ultimate abilities, seven defense types and six tactical spells.
    • Six kinds of battlefield mechanisms to trigger at the right moment.
    • Pausable real-time battles with troop movement, focus fire and 1x/2x/4x speed.
    • Three difficulty settings and local campaign saves.
    • Interface in English, Simplified Chinese, Traditional Chinese and Japanese.

    Wardens of the Pass - Trailer

    Gameplay - Red Cliffs

  146. 110

    MONOMOON

    MONOMOON header image
    Released a day ago
    Type: game
    Dev: Gentle Giant
    Pub: Gentle Giant
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    MONOMOON is a non-linear game focused on exploration and discovery.

    With no proper instructions, you must deduce and achieve your goals as you solve puzzles, find mysterious items, and uncover secrets hiding right under your nose. 

    Features

    • Explore a small open world "Metroidbrainia" that you can complete in about 10 hours, or dig deeper to find all that's hidden within.

    • Layers of secrets, ranging from simple puzzles to cryptic mysteries and hidden game mechanics. The game doesn't end after the credits roll...

    • A mix of platformer and point and click control schemes, utilizing both the keyboard and mouse. (Controllers are also supported but not recommended for the optimal experience)

    • Player-driven exploration and progression: explore and discover things at your own pace.

    • All puzzles and secrets can be solved by playing the game solo, and all clues exist within the game itself. However, we encourage discussing your playthrough with a friend to share knowledge and hints with one another.

    MONOMOON Trailer

  147. 109

    IRREVERENCE

    IRREVERENCE header image
    Released a day ago
    Type: game
    Dev: Asephy
    Pub: Asephy
    Genres: Action Early Access
    About
    Screenshots
    Videos

    IRREVERENCE is a surreal, fast paced top down shooter. Run, shoot, and dive into intense combat with a variety of strange foes in this surreal hotline miami like.


    Slay your enemies with style! Run, dive, shoot, and finish off your enemies!

    Fight strange bosses, each needing specific strategies to dispatch!

    Unlock a plethora of weapons and outfits, each with their own quirks and benefits.

    Act I Trailer

    EA Trailer

  148. 108

    Potions Galore

    Potions Galore header image
    Released a day ago
    Type: game
    Dev: Playmunch
    Pub: Playmunch
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    A cozy tidy up game where you have to organize potions to their respective shelves. Read the Encyclopedia and use your intuition to correctly fill every shelf! 

    100% Human made. No GenAI.

    Oh, no! Your potion sorting ritual backfired disastrously! Now all the 2979 potion bottles on the shelves of your master, the Grand Alchemist Joseph Grand’Oeur, are scattered all over the place. With your spells spent, you have to use your deductive skills, the shelf signage and the potions descriptions to tidy up the mess you made!

    • 2900+ potions across 7 categories to sort through:

      From Healing to Poisons to Mischief, every potion has its place. Sorting them requires you to think like an alchemist.

    • An Encyclopedia full of lore and clues, with 500+ unique entries, to help you complete each shelf:

      Discover the game’s rich story on your own terms, with every potion you pick up and examine.

    • Two ways to play:

    • 1. Puzzle - Narrative deduction as a sorting system:

    Use shelf signage that corresponds to each of the 7 potion categories, Encyclopaedia entries and a bit of intuition to help you sort the potions to their proper place.

    • 2. Relaxed- Get in the flow and just sort

    All potions are discovered, their category unlocked. Experience the joy of sorting and looking at beautiful potion bottles. You can still open the book and read about the potions, but it's not required. 

    • No magical progression:

      Since magic is banned, there is no magical progression to unlock.
      But there might be some potions you can drink in the shop...
      Find them and ease your sorting experience!
      Or not, its your game!

    • New rooms for you to unlock:

      Efficiency and exploration are key; place the correct potions in their proper place to unlock new areas.

    • Special objects that can help you tidy up:

      Discover tools to help you reach high places, and carry more potions.

    • A handcrafted, cozy atmosphere, inspired by apothecaries and alchemy shops:

      Watch the Alchemist’s shop return to order as you reorganize it, and immerse yourself in this cozy fantasy world.

    Release trailer

    Demo Announcement

    Reveal Trailer

  149. 107

    Tidy Up: Electronic Store Simulator

    Tidy Up: Electronic Store Simulator header image
    Released a day ago
    Type: game
    Dev: VIXLIM GAMES
    Pub: VIXLIM GAMES
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Bring order to the chaos of an electronics store!

    Tidy Up: Electronic Store Simulator is a relaxing sorting and organization game where your job is simple: pick up misplaced electronics, find where they belong, and restore order to the store.

    Explore an electronics store filled with scattered devices, gadgets, accessories, and other products. Pick up items, carry them around the store, identify the correct shelves and displays, and place everything where it belongs.

    As you organize more products and complete objectives, earn rewards and progress through the store. Improve your abilities, increase how many items you can carry, unlock new areas, and take on increasingly challenging sorting tasks.

    SORT & ORGANIZE

    Find misplaced electronics throughout the store and return every product to its correct location. Turn messy shelves and cluttered floors into a clean and perfectly organized store.

    EXPLORE THE STORE

    Search different areas for products that need your attention. Each section brings new items to sort and new spaces to organize.

    UPGRADE YOUR ABILITIES

    Earn rewards as you make progress. Improve your carrying capacity and other abilities to organize the store faster and more efficiently.

    RELAX AT YOUR OWN PACE

    Enjoy satisfying organization gameplay focused on restoring order. Take your time, explore the environment, and experience the satisfaction of watching chaos gradually disappear.

    FEATURES

    • Relaxing first-person sorting and organization gameplay
    • Pick up and place a variety of electronics and gadgets
    • Find the correct location for every misplaced item
    • Organize shelves, displays, and store areas
    • Earn rewards for completing objectives
    • Upgrade your abilities and carrying capacity
    • Unlock and explore new areas
    • Satisfying progression from chaos to order
    • Single-player experience

    Tidy Up Trailer

  150. 106

    Scape

    Scape header image
    Released a day ago
    Type: game
    Dev: ScapeWorld Entertainment AB
    Pub: ScapeWorld Entertainment AB
    Genres: Action Adventure Early Access
    About
    Screenshots
    Videos

    The higher you get, the more you lose. 

    Gravity does not forgive. One wrong step and you free-fall. Catch a ledge and save yourself, or keep falling. Wherever you land is where you start the climb again. This is Gravity, the first game in Scape, a growing platform of games that starts here and goes much further. 

    One in a hundred. 

    You are not alone here. Up to 100 players climb the same world at the same time. Race for the top, or hang back and learn from the ones who fall past you. You decide how you want to climb. 

    Nobody has been through the door. 

    Most platformers stop at the summit. In Gravity, the summit is a closed door. Reaching it means one thing: you were here first. 

    Gravity is the first game in Scape. 

    Scape is a growing platform of multiplayer games we are building openly. Gravity is the first one you can play. What you unlock in Gravity is attached to your character rather than to the game, so it stays with you as Scape grows. 

    Talk to us.

    Steam discussions and our Discord are open and active every day. Tell us what is working, and what is not. We read and discuss, and then we act on it. The community has already shaped this game, and it will keep doing so. 

    Scape - Early Access Trailer

  151. 105

    inFADErs

    inFADErs header image
    Released a day ago
    Type: game
    Dev: RoboXero Studios
    Pub: RoboXero Studios
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Every strand counts

    inFADErs is a barbershop simulator where every hair on your customer's head is real. Thousands of individual strands grow, fall, flop when wet and stand up when dry, and every one of them is measured when the cut is done.

    Your customers walk in with a request and a story. A groom who needs a sharp mid fade before tomorrows wedding. A banker's bob for a Monday interview. A mullet with business up front. A Persian cat that is very particular about its whiskers. Match the target look and they leave elated. Butcher it and you'll hear about it.

    How a haircut works

    • Read the customer's scenario card: what they want, why it matters to them, and the five ways the visit can end.

    • Turn the head, zoom in and pick your tools. Colored target dots show exactly where each hair should end: blue is too long, green is perfect, red is too short.

    • Cut, comb, spray and blow-dry until you're happy, then hit Finish.

    • The mirror check shows the cut dry, then washed, so a sloppy job has nowhere to hide. You get a score, a reaction, your pay and a tip.

    The tools

    • Clippers with real guards, from a #0 skin fade to a #8

    • Shears that cut to a finger-length, an inch, or right at the blade

    • Detail shears that take off exactly 1 mm to ½ inch per snip

    • A trimmer for crisp line-ups and shaved patterns

    • A comb, a spray bottle and a blow dryer: wet hair falls flat, dry hair fluffs up, and combed hair stays where you put it

    • Tools to save up for: hair dye, styling putty, shampoo, a vacuum, re-grower serum and radiation therapy that changes the hair's texture

    The customers

    • Over 130 scenario cards, each with its own request, five possible outcomes and a reason to care

    • Fades, buzz cuts, bobs, layers, pixies, mullets, Mohawks, undercuts, crew cuts, pompadours, flat-tops, Afros and bowl cuts

    • Beards, mustaches, brow jobs, and bolts, stars and lines shaved into the side

    • Styled cuts where direction counts: spikes, slick-backs and side parts

    • Straight, thick, curly, coily, coarse and silver hair, plus overgrown, matted, badly cut and cowlick conditions

    • Regulars who come back with last visit's cut grown out

    • Hand-drawn faces that react to every snip, from elated to furious

    THE BOSSES

    • 18 boss customers with their own rules, rewards and grudges

    • Timers, banned tools and last-second changes of mind

    • Sunglasses, caps and sword hilts that get in the way

    • Beat them for double pay, free gear or protection from the chaos dice

    THE ANIMALS

    • Cats, dogs, bunnies and gerbils who also need a trim (don't touch the whiskers)

    • Foxes, lions, bears and alpacas, groomed from the shoulders up

    • Sheep and show poodles, nose to tail, pom-poms included

    THE SHOP

    • A mirror check that shows the cut dry and then washed, so a sloppy job has nowhere to hide

    • Earn tips, save up, and buy pro clippers, better shears, an ionic dryer and more

    • Every few customers the chaos dice roll: a viral before-and-after, a burst pipe, a celebrity walk-in, or a car through the front window

    • Target dots show exactly where each hair should end: blue is too long, green is perfect, red is too short

    Grow your shop

    • Earn pay and tips for every cut, and watch the till grow.

    • Spend your savings on pro clippers, better shears, an ionic dryer and other upgrades that make tough cuts easier.

    • Every few customers the chaos dice roll: a viral before-and-after, a burst pipe, a celebrity walk-in, or a car through the front window.

    • Chase a Legendary rating on every card.

    Look and sound

    Chunky pixel-art 3D with an optional pixel filter, hand-drawn expressions, 19 songs in the chair, 47 achievements, and no ads.

    Pull up a chair. Your next customer is waiting.

    Gameplay

  152. 104

    Buzzopolis: Hive Incremental

    Buzzopolis: Hive Incremental header image
    Released a day ago
    Type: game
    Dev: Uberbax Gaming
    Pub: Uberbax Gaming
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Buzzopolis is a pixel-art incremental idle game that lives on your desktop. Bees gather honey on their own while you grow the hive and boost production until it is time to swarm. But the closer the hive gets to swarming, the more chaotic it becomes: bees mutate and wasps steal honey more often. When the chaos gets out of hand, release the swarm, burn the old hive, and begin the next cycle stronger than before.

    Watch the hive's calm rhythm gradually turn into controlled chaos. Each swarm unlocks the next stage of progression, while permanent bonuses carry over from previous cycles.

    KEY FEATURES

    • 🖥️ DESKTOP IDLE GAME — your hive lives at the bottom of the screen without getting in the way of other windows. Work, watch videos, or do your own thing while the bees keep gathering honey.

    • 🍯 INCREMENTAL LOOP — Grow → Burn → Start Stronger! Once your hive is powerful enough, it is time to swarm. Release the swarm, burn the old hive, choose a permanent bonus, and start the next cycle even stronger.

    • 🌼 COZY PIXEL-ART WORLD — your hive is always buzzing with life: bees fly between the hive and flower fields, the swarm grows before your eyes, and the world on your screen changes and grows with it.

    • ♾️ ENDLESS GROWTH — unlock new fields, raise your hive rank, and stack permanent bonuses. Progress never ends: every swarm makes the next cycle stronger and lets you push even further.

    Add Buzzopolis to your wishlist — let the bees know you're with us 💜

    Buzzopolis: Hive Incremental

  153. 103

    Ultimate Classic Car Racing 2

    Ultimate Classic Car Racing 2 header image
    Released a day ago
    Type: game
    Dev: BlakVice
    Pub: BlakVice
    Genres: Casual Indie Racing
    About
    Screenshots
    Videos

    Ultimate Classic Car Racing 2 is a fast, competitive, and chaotic local multiplayer party racing game!!!!

    Defeat your friends in split-screen matches with up to 8 players. Choose between 8 different game modes while using multiple weapons such as missiles, shields, explosive barrels, hooks, and more!!!

    A game designed to be played with friends on the couch, fast and frenetic, but you can also practice against bots in some game modes.

    Chaos and Destruction

    Cars react dynamically to damage from other vehicles and from the environment; your car gets damaged as the match progresses.

    Parts of the map are also destroyed during the match, so plan your strategy carefully.

    Weapons of Mass Destruction

    Each weapon is unique and interacts differently with the environment and with other weapons; from simple weapons like missiles to more extravagant ones such as the powerful Battering Ram. The game features a total of 12 weapons, so don’t forget to drive over weapon pickup pads around the track. Build your arsenal!

    Split-Screen

    Challenge your friends (enemies) in split-screen from the same couch or through Remote Play Together as if you were all sitting on the same couch… except now it’s a virtual couch.

    Customization

    Classic Car is not just a random name for the game!!! The game features multiple classic cars, and you can customize them to your liking with colors, extras, and decals. Create your own unique combinations.

    Game Modes

    Multiple game modes = many hours of fun with friends (enemies >:) ). The game features 3 main game categories and multiple variants for each one, resulting in a total of 7 different game modes such as Race, Elimination, Deathmatch, Hot Potato, Team Delivery, Soccer Team, and CTF.

    Rally Mode

    Fight to the death against your enemies (or friends). Choose a playlist, configure the number of rounds, and compete by earning points solo or in teams.

    Key Features

    • Local multiplayer with up to 8 human players and bots (bots only available in some game modes!!!!).

    • 3 unique game categories and 4 variants.

    • 12 different weapons.

    • Fast and chaotic party gameplay.

    • Completely local couch experience with no online mode (recommended to have at least 4 friends).

    • Full Remote Play Together support.

    • Comfortable and accessible controls.

    • Unique tracks.

    Final Trailer

    Ultimate Classic Car Racing 2 Gameplay 1

  154. 102

    MY CAT SCATTERED GAMES: Tidy Videogame Supermarket

    MY CAT SCATTERED GAMES: Tidy Videogame Supermarket header image
    Released a day ago
    Type: game
    Dev: ODIUS
    Pub: Loopr Partners
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Your cat has done it again.

    This time, the rebellious troublemaker has scattered all 5,158 games and consoles across your video game supermarket. During the incident, the culprit also managed to get trapped inside the claw machine.

    Now there is only one way to get your cat back: clean up the entire store.

    A 5,158 Item Catastrophe

    Walk through a store buried beneath games and consoles. Pick up scattered discs and cartridges, inspect their boxes, identify their platforms, and return them to the correct sections.

    Each shelf has room for up to three different games and ten copies of each. Group matching titles together, decide how to arrange the collection, and watch the store slowly recover from the world’s largest feline-related shelving accident.

    Play with Friends

    Players can tackle the task on their own or play with up to three friends along for the cleanup in co-op mode. Together, they'll sort thousands of games, identify their platforms, group matching copies, and find the right shelves for everything. With plenty of parody covers, familiar references, and amusing details hidden throughout the supermarket, there's more to discover than just another game to put away.

    Know Your Games

    The store is packed with parody covers and references to video game history. Examine boxes in your hands, discover jokes inspired by different gaming eras, and sort a collection spanning generations of discs, cartridges, and consoles.

    Work Smarter

    Correctly filled shelves unlock new abilities that help you deal with the enormous mess. Find matching copies, highlight suitable shelves, sort the games you carry, and place items more efficiently.

    The job begins one box at a time-but it won’t stay that slow for long.

    Three Safes. Three Digits. One Trapped Cat.

    The store is divided into three areas, each connected to a locked safe. Fill the shelves correctly to open all three safes and recover the digits hidden inside.

    Enter the complete three-digit code into the claw machine, open the lock, and rescue the cat responsible for all of this.

    Take as long as you need. There are no timers, no game over, and no customers demanding to speak to the manager.

    Key Features

    • Organize 5,158  games and consoles-all present at once

    • Sort games by platform and group matching copies

    • Discover parody covers and gaming-industry references

    • Unlock abilities by correctly filling shelves

    • Rescue the cat and try not to think about who will clean up next time

    • Play without timers, failure states, or pressure

    Release Date Trailer

  155. 101

    Doomed Crew

    Doomed Crew header image
    Released a day ago
    Type: game
    Dev: Tripped Ink
    Pub: Tripped Ink
    Genres: Action Adventure Indie Early Access
    About
    Screenshots
    Videos

    YOUR TEAMMATES AREN'T MIMICS

    Doomed Crew is a chaotic co-op horror experience. You are death row inmates forced to work under a brutal corporation. Complete given tasks, survive the chaos, get back in one piece, and hope to earn your promised freedom.

    Best experienced for 2+ players

    Outside of the intended experience, Doomed Crew features offline/single player mode, and an experimental mode of up to 8 players.

    FREEDOM AWAITS

    Work matters more than your safety. Team up, starve your rivals, perform gruesome experiments. For freedom.

    YOU ARE SAFE

    Mimics aren't the only enemies. Hazards lurk everywhere. Tread carefully.

    Choose wisely. Trust the wrong exit, fall into grinder.

    Risk more, earn more. 

    • 10+ Modifiers, modify your game!

    • Difficulties - Easy, Regular, Hard, Very Hard

    • 5+ Core objectives

    • Tier based unlocks and progression

    • 15+ Optional tasks that grant you a bonus

    • Starting loadout, Upgrades & Skins

    Doomed Crew - Demo Release Trailer

  156. 100

    Space Numbers Go Up

    Space Numbers Go Up header image
    Released a day ago
    Type: game
    Dev: PyroPhysics
    Pub: PyroPhysics
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Shoot down asteroids from inside your spaceship. The more energy you have, the longer each round lasts. Walk around your ship, recharge energy, click buttons, and prepare for the next round.

    After each round, spin the slot machine to earn bonuses for your next run.

    Head over to the upgrade room and unlock skills that fit your strategy.

    Gameplay

  157. 99

    White Whisper

    White Whisper header image
    Released a day ago
    Type: game
    Dev: Luc2as Games Mayki Works
    Pub: Mayki Works Luc2as Games
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Step aboard the Sentinel scientific vessel, which sent a distress signal before falling completely silent. As Elara Wynn, a researcher awakened from cryosleep aboard her own exploration ship, you find yourself at the heart of a mystery waiting to be unravelled.

    What begins as a routine rescue mission, soon becomes a journey through dimly lit corridors, abandoned terminals, and silent decks of the Sentinel. With the ship's AI as your only companion, you uncover fragments of the crew's stories, read personal messages, and solve logical puzzles to delve deeper into the vessel's secrets.

    Piece by piece, you learn what happened on the Sentinel—and why no one is responding.

    Key Features:

    • 3D sci-fi first-person adventure with a focus on exploration and atmosphere.

    • Read emails, search for clues, and decipher codes that gradually reveal the story of the Sentinel.

    • Minigames and logic puzzles that unlock new decks and sealed systems.

    • A mysterious, quiet atmosphere with steadily increasing tension.

    • Compact playtime ideal for a single narrative-focused experience.

    Gameplay:

    White Whisper combines exploration, logic puzzles, and reading messages in a compact sci-fi narrative with a mysterious atmosphere. With the ship’s AI as your guide, you uncover traces of the crew, decipher codes, and gradually reveal the chilling secrets of the abandoned Sentinel.

    Zero Gravity:

    Experience zero gravity, where the concept of "up" and "down" loses all meaning. Every movement becomes a new opportunity as corridors and decks open up in unexpected directions, giving exploration a whole new dimension.

    Official Trailer

    Atmospheric Trailer

  158. 98

    Cherry Picking Bot

    Cherry Picking Bot header image
    Released a day ago
    Type: game
    Dev: SYW Games
    Pub: SYW Games
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    Cherry Picking Bot is a short incremental game where you harvest, process, and sell fruit to upgrade your robot.

    Harvest, process, and sell fruit to upgrade your robot, raise your tier through reassembly, and obtain gears to become even stronger. More dangerous areas will have higher quality fruit.

    Harvest fruit using the robot arm

    Process and sell the harvested fruit

    You can upgrade the robot using scrap

    Reset some elements through reassembly to raise your tier and obtain gears

    Permanent upgrades and equipment upgrades are possible through gears

    Upgrade your robot to harvest more valuable fruit in increasingly contaminated areas

    Trailer

  159. 97

    Haste Makes Waste

    Haste Makes Waste header image
    Released a day ago
    Type: game
    Dev: Hannes Bauer
    Pub: Hannes Bauer
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    One platform, two types of goods and no starting funds. In Haste Makes Waste, you begin by moving cargo yourself: lift goods from the delivery train and load them onto the right outbound train. Use your first earnings to hire help and grow your little freight station, one upgrade at a time.

    Let your crew take over

    Hire workers, train them and assign them to tracks and work areas. As your crew moves cargo, keep an eye on the operation. Decide where another pair of hands would help and when it is worth investing in more training.

    Find the bottleneck

    A longer train does little good if nobody can load the extra wagons. Watch where goods pile up and where your crew is stretched thin. Invest in staff, more wagons, storage spaces or better conveyors. What you see on the platform helps you choose your next upgrade.

    Expand into warehousing and trade

    Expand your freight station and warehouse terminal to three platforms each. Discover all 20 types of goods and upgrade your conveyors and warehouse capacity. Follow changing market prices, buy stock and arrange its sale. Track income, expenses and wages in the finance overview.

    Progress while the game is running

    Your crew works automatically while the game is running and unpaused. When you close it, your station waits for your return: there is no offline progress. Save your game and pick up where you left off.

    Also included

    • Two randomly selected starting goods for each new game.

    • 36 Steam achievements for upgrades, staffing, goods and bank balance milestones.

    • A colourful model railway world with a jazzy, groovy soundtrack.

    Gameplay Trailer

  160. 96

    The Great 48

    The Great 48 header image
    Released a day ago
    Type: game
    Dev: m.ost
    Pub: Buff Beef Games
    Genres: Indie
    About
    Screenshots
    Videos

    Can't decide what game to play?

    What if you could play 48 games in one??

    Choose from 4 different game modes!

    • Games are shuffled and increase in difficulty over time

    • 3 lives to get as far as you can!

    • Play any single game where it gets harder based on your score

    • Each game has unique modifiers not found in Standard mode!

    • Play a special selection of games that only end when you lose

    • Difficulty increases over time!

    ...and one more hidden game mode!

    Keep challenging your scores and aim for the top! 

    Challenge your friends and family to beat your best!

    Steam achievements, with custom achievement tracking built right into the game!

    You're GREAT if you can get all 48!

    Just games!

    TG48

  161. 95

    Tears Apart

    Tears Apart header image
    Released a day ago
    Type: game
    Dev: Distant Shelter
    Pub: Distant Shelter
    Genres: Action Early Access
    About
    Screenshots
    Videos

    Strike through enemies, evade incoming attacks, and get into position for your next strike. This is what a single Tear can do and you get five in a row. Use all five and the cycle reloads. Craft your build with upgrades you equip, then learn to make every Tear work with the next. Master it, and make light work of carving through the Decay.

    BUILD YOUR COMBAT CYCLE

    Power up your Tears, strengthen your cast, or invest in Vane herself. Each has its own upgrade pool, and you won’t get everything you want. Choose what your build needs, combine effects, and put them to work. Then take it into combat. Your upgrades decide what each Tear can do. Your timing and positioning decide how much damage you can get away with.

    COMBINE WEAPONS AND CASTS

    Choose a weapon, pair it with a cast, and change how you fight before you equip a single upgrade. Different weapons change the reach and rhythm of your Tears, while casts bring their own abilities and upgrades into the fight. Switch weapons every run, and those familiar upgrades might deserve a different place.

    MEET THE ONES STILL AWAKE

    Not everyone down here wants Vane gone. Some just want to talk or even maybe help her. Meet the residents of a fading realm, each with their own troubles, convictions and ideas about what’s best for you. A little warmth, some questionable advice, and the occasional offer to put you back to sleep. Vane is only trying to get home. She can do without that last one.

    KEY FEATURES PLANNED ON RELEASE

    • Five Tears, one cycle. Attack, evade and reposition through five consecutive dash attacks. Use them all, reload, and go again.

    • Power up your Tears, your cast and Vane herself. Equip Tear upgrades to individual attacks, rearrange them, and master the cycle you create.

    • Various weapons and casts. Combine their strengths with your upgrades to develop your own approach to combat.

    • New Acts, new rules. Take on changing challenges as Vane’s story unfolds.

    • Bosses that put your build to the test. Learn their attacks, find your openings, and make your cycle count.

    • Fall, grow, return. Unlock permanent upgrades and new options for the next attempt.

    • A cosmic fairy tale with company. Get to know the beings who still call this fading realm home.

    EA Trailer

  162. 94

    Idle Golf

    Idle Golf header image
    Released a day ago
    Type: game
    Dev: Jesse Pletcher
    Pub: Jesse Pletcher
    Genres: Casual Simulation Sports Strategy
    About
    Screenshots
    Videos

    Idle Golf is a chill-yet-addictive idle game where you tee off automatically, rake in cash, and build the ultimate golf empire one shot at a time.

    Unlock a growing roster of balls and golfers, each with their own twist on how the money flows. Chase flags for big bonuses, smash destructibles, and watch your earnings compound with every upgrade.

    As your game grows, pour your earnings into upgrades that change how every shot plays out:

    • Faster fire rate and longer drives

    • Money multipliers that stack with every run

    • Specialty balls with unique mechanics

    When you've squeezed every dollar out of a run, retire to earn Medals and spend them on permanent unlocks that carry over forever. Each run starts fresh — but your collection of balls, golfers, and courses stays with you.

    Idle Golf is a satisfying loop of swinging, earning, and upgrading — whether you're watching every shot or just checking back in to count the zeroes.

    Idle Golf Announce Trailer

  163. 93

    Glass Tanks

    Glass Tanks header image
    Released a day ago
    Type: game
    Dev: Wutot Games
    Pub: Wutot Games
    Genres: Action
    About
    Screenshots
    Videos

    Deflection is the game.

    Glass Tanks is a top-down arena shooter where the smart shot is rarely the direct one. Fire a shell, bank it off a wall, and catch someone from an angle they didn't see coming. One hit ends any tank, yours included. It's funnier when it's yours.

    Bring a friend, or don't

    Co-op is the best way to play: two tanks, one shared pool of lives, one partner to blame when it goes wrong. Solo works fine too, if you'd rather not have witnesses. Up to four people can share a couch, and Steam Remote Play Together covers the friends who couldn't be bothered to drive over.

    Twelve enemies, zero mercy

    Every enemy has its own colour and its own grudge. Learn the palette and you can read a room right before it kills you.

    • Slate – The tutorial. Fires wild, even at its friends. Embarrassing if it kills you.

    • Turquoise – Roams and shoots straight. Your first lesson in leading a shot.

    • Jade – Walks all the way round you for the angle. Polite, and still trying to kill you.

    • Kunzite – Charges, fires fastest, and has never heard of personal space.

    • Amethyst – Backs away and leaves mines. Presents you will not want.

    • Coral – A sniper whose shells bank twice. Cover is more of a suggestion.

    • Amber – Opens doors and fires two fast shells around you. Fast, rude, one door ahead.

    • Onyx – Charges, banks, lays mines and leads its shots. The overachiever.

    • Garnet – Onyx with shells at nearly twice the speed. It has taken this personally.

    • Quartz – Invisible. Fires twice and shoots your shells out of the air. Watch the tracks.

    • Iolite – Circles at range, dodges, leads and banks twice. Never stops moving long enough to be insulted.

    • Topaz – Orbits at long range laying mines. Has a hobby. The hobby is mines.

    • The Golden Boss – Waits at the end of the Gauntlet. Gold-plated, fast shells, fond of power-ups. Modest.

    Twelve-plus ways to lose friends

    • Campaign – 50 levels in two acts, solo or co-op, one shared pool of lives. Act two is where the colours get nasty.

    • Practice – Any level you've reached, no record kept. For rehearsing your excuses.

    • Gauntlet: The Horde – A great many enemies, a few at a time, from every direction. Four rooms, your pick of doors, a gold-plated surprise at the end.

    • Gauntlet: Hydra – Kill one and two grow back. The maths is not on your side.

    • Gauntlet: Siege – Hold the King in his glass against wave after wave, and rearrange your Defenses between them. He takes five hits. Don't spend them.

    • Deathmatch – One hit ends a tank. Last side standing scores.

    • Battle – Three balloons each. Pop theirs, protect yours.

    • Classic – Score kills until the clock runs out. A tie goes to sudden death, and so, often, do you.

    • Shell Ball – Tank soccer. The shells are the feet.

    • Collapse – Shells shove, the void kills, the floor crumbles. Cause the most falls.

    • Kill the King – Break the other side's king before they break yours.

    • King of the Hill – Hold the moving lit zone. Sharing is not an option.

    • Playlist – The mode changes every round until somebody has had enough wins.

    • Party – Five to eight people, four playing at a time, the rest heckling from the sofa.

    • Map editor – Build your own arenas, then make your friends play them.

    Versus runs as 1v1, 2v2, 1v3 (we all have that one friend), or free for all, with AI seats at four difficulty levels for the friends who didn't show up. Four modifiers twist the rules, and you earn them rather than being handed them: Lights Out, Drifter, Team Tether and Loser Stack.

    Twenty-four power-ups, none of them fair

    Temporary:

    • Bounce – One more bounce. Geometry is your friend.

    • Rocket – Faster shells, whistle included. Subtle it isn't.

    • Ghost – Enemies lose you. Firing ends it, because physics has a sense of humour.

    • Split – Your shell becomes two on the first bounce. The maths is on your side for once.

    • Shield – Eats one hit. Then it's gone, like your dignity.

    • Mines – More mines down at once. Hospitality.

    • Speed – Drive faster. Reach the next mistake sooner.

    • Laser Guide – A long glowing aim line, for when you'd like to be wrong with confidence.

    Permanent, and they stack:

    • Piercer – Shells go on through the tank they kill. Overkill, formalised.

    • Wrecker – Shells smash through glass instead of bouncing. Subtlety, deleted.

    • Aftershock – Dying sets off a blast. Spite as a feature.

    • Armoured Front – Shells that hit your front bounce off. Don't show them your back.

    • Featherweight – Drive 10% faster. Lose the weight, keep the attitude.

    • Bigger – Shells 10% bigger, slightly slower. Compensating.

    • Aerodynamics – Shells 5% faster. Marginal gains for the marginal.

    • Xray – See hidden bananas from three times as far. Priorities.

    Gadgets, one at a time, in place of your mine:

    • Dash – A burst forward that shells can't touch.

    • Parry Pulse – Turns enemy shells round and makes them yours.

    • Snare Mine – Holds whoever sets it off on a short leash.

    • Rolling Mine – Rolls out, rests, ruins somebody's day.

    • Spike Mine – Goes off on contact, in a ring of shells.

    • Sentry – A turret that shoots the nearest enemy it can see.

    • Light Wall – Your team walks through it. Nobody else does.

    • Beacon – Drop it, press again, jump back to it.

    Dressed to kill

    • A dozen tank models, including a Banana, a Submarine, a Turtle, a Duck, a Monkey with a bazooka, a Boot and a Balloon Dog.

    • 16 finishes, nearly 20 crosshairs, trails, a dozen kinds of shell, pit backgrounds and arena styles.

    • 97 achievements, most of them with a prize attached, and 25 golden bananas hidden throughout the game.

    • Everything is earned or bought with bananas. No real money and no micro-transactions after purchase. We remember when we used to own things. We're here for it.

    Made for the couch

    Controller-first, built to read from across the room, happiest with a gamepad in each hand. Mouse and keyboard work fine too, if you're feeling responsible. Climb the high score board, put your initials on it, and lie about how you got there.

    Key features

    • Ricochet physics and crazy animations

    • 50 campaign levels, three Gauntlet scenarios and seven Versus modes, with a playlist and an eight-person party on top

    • Twelve enemies, each with its own colour, habits and grudge, and a gold-plated boss

    • Local play for up to four, plus Steam Remote Play Together

    • Co-op with a shared life pool: carry your partner, or get carried

    • A map editor, for the people who think the problem is the maps

    • 24 power-ups and a garage full of ways to look better than you play

    • Glass walls you can shoot through, stone walls you can't. Know the difference before you don't

    • Full gamepad support, tuned for the couch; keyboard and mouse also welcome

    • A local high score board, for bragging rights nobody asked for

    GlassTanksTrailer

  164. 92

    STASIS PROTOCOL

    STASIS PROTOCOL header image
    Released a day ago
    Type: game
    Dev: JinCycle
    Pub: JinCycle
    Genres: Action Indie
    About
    Screenshots
    Videos

    Weapons fire on their own. You survive.

    STASIS PROTOCOL is a cyberpunk pixel-art auto-shooter. Every weapon you own fires automatically, so your job is to read the screen: weave through bullet curtains, find the gaps, and shape your build one reward at a time.

    Features

    • 50 floors in 5 worlds - Neon Alley, Dust Frontier, Dead Station, Bio Lab and Cybergrid, with a boss waiting at the end of every stage.
    • 10 bosses - each one has its own bullet patterns, including dense barrages with gaps you have to find.
    • 60 weapons - blade storms, mines, poison clouds, shockwaves and more. Every weapon you own fires on its own.
    • Pick 1 of 3 rewards - after each floor you choose a new weapon. Each offer comes with its own power and fire-rate roll, so the same weapon can show up in stronger or weaker versions.
    • Weapon combos - owning the right partner weapon makes a combo that doubles a weapon's strength. Planning your pairs is part of the game.
    • Stasis - a time-freeze ability that stops enemy bullets inside its ring so you can slip out of trouble.
    • 100 enemy types - each with its own attacks, from small fry to summoners.
    • Auto Play mode - let the pilot handle the movement and Stasis, and just choose the weapon rewards.
    • 10 languages - English, Japanese, Simplified and Traditional Chinese, Korean, French, German, Spanish, Portuguese and Russian.

    How it plays

    Move, dodge and trigger Stasis. Everything else is your build. Clear the floor, step through the portal, choose a weapon, and keep climbing.

    Streaming & Videos

    Streaming, recording, and monetizing videos of STASIS PROTOCOL (YouTube, Twitch, etc.) is allowed and welcome. No permission needed.

    STASIS PROTOCOL - Gameplay Trailer

  165. 91

    Court of Hearts: Masquerade Trials

    Court of Hearts: Masquerade Trials header image
    Released a day ago
    Type: game
    Dev: CinderVision
    Pub: CinderVision
    Genres: Casual Strategy Early Access
    About
    Screenshots
    Videos

    Play Hearts. Break the rules. Expose the truth.

    Court of Hearts: Masquerade Trials transforms classic Hearts into a Victorian gothic roguelike filled with powerful combinations, supernatural rule changes, masked witnesses, and courtroom deception.

    Pass dangerous cards, create voids in your hand, force penalties onto your rivals, and decide whether to avoid the Queen of Spades or turn her into your greatest weapon. Build around Artifacts, enhanced cards, and scoring Tactics that reward clever passing, precise plays, and calculated risks.

    The Early Access version includes complete Solo Runs, AI opponents, public matchmaking, private Steam friend lobbies, and private online co-op against AI. The Masquerade Trials story campaign is planned for version 1.0.

    Build a Powerful Run

    In Solo Run, survive increasingly dangerous Hearts rounds while assembling a build that changes how every hand is played.

    Generate Power by sending penalty cards to your opponents. Create voids through strategic passing, trigger specialized Tactics, enhance individual cards, and combine Artifacts into powerful scoring chains.

    Build around strategies such as:

    • Disposing of dangerous cards while void in a suit

    • Passing marked cards and tracking their recipients

    • Turning the Queen of Spades into a scoring weapon

    • Chaining precise plays into large Power bonuses

    • Protecting your limited Composure

    • Risking everything on a declared Moonshot

    Visit shops between rounds, improve your Tactics, enhance important cards, restore Composure, and prepare for Elite encounters and Boss Rules that alter the foundations of Hearts.

    Unlock 40+ Artifacts

    Artifacts provide build-defining effects that change how you pass cards, create voids, generate Power, protect Composure, and interact with penalty cards.

    Some strengthen passed cards, reward specialized Tactics, improve enhanced cards, or amplify the Queen of Spades. Others enable unusual combinations that can completely reshape your strategy.

    Earn Profile XP through Solo Runs and multiplayer matches. Increase your Profile Level, open gameplay-earned Artifact Packs, and permanently unlock new Artifacts for future runs.

    Artifact Packs are earned through play and provide no paid competitive advantage.

    Play Hearts Your Way

    Solo Run

    Take on complete roguelite runs featuring shops, upgrades, Elite encounters, Boss Rules, limited Composure, and persistent progression.

    Classic Hearts

    Play traditional Hearts against AI opponents, enter public online matchmaking, or create a private lobby with Steam friends.

    Court of Hearts

    Play a rule-breaking version of Hearts featuring Artifacts, enhanced cards, Tactics, and gameplay modifiers that change how each match unfolds.

    Compete through online matchmaking or create a private lobby with friends.

    Private Online Co-op

    Invite a Steam friend to a private lobby and work together against two AI opponents.

    Masquerade Trials: Planned for Version 1.0

    The Masquerade Trials story campaign is planned for version 1.0 and is not included in the initial Early Access release.

    The full campaign will combine Hearts with a Victorian gothic mystery involving masked witnesses, evidence, testimony, supernatural rule changes, and courtroom deduction.

    Use Trial Effects to uncover hidden details, preserve evidence, challenge suspicious testimony, and strengthen your case against each witness.

    Early Access focuses on the complete Hearts roguelite, progression, AI, multiplayer, and private co-op modes described above.

    Features

    • Tactical Hearts gameplay built around passing, void creation, penalty routing, and Shooting the Moon

    • Complete solo roguelite runs with shops, upgrades, Elite encounters, and Boss Rules

    • 40+ unlockable Artifacts with build-defining effects

    • Card Enhancements, Tactic upgrades, and powerful build combinations

    • Persistent Profile Levels and gameplay-earned Artifact Packs

    • Classic Hearts against AI or online players

    • Rule-breaking online multiplayer Hearts

    • Public matchmaking and private Steam friend lobbies

    • Private online co-op against AI opponents

    • Steam friend invitations

    • Achievements, statistics, leaderboards, and Steam Cloud support

    • Mouse, keyboard, controller, and Steam Deck support

    • Accessibility options

    Court of Hearts: Masquerade Trials Trailer

  166. 90

    100 Years Atop Mount Ellumbee

    100 Years Atop Mount Ellumbee header image
    Released a day ago
    Type: game
    Dev: Sweet Puppy Media
    Pub: Finnigin LLC
    Genres: Strategy
    About
    Screenshots
    Videos

    100 Years atop Mount Ellumbee is a turn-based strategy game where up to six factions fight over one mountain for a century. It is a board game at heart. I designed it as one, with a real board and real cards, and then used my good bud Claude to build this version so that people could play it without me having to print everything.

    You pick a faction, claim Provinces on the mountain, build up your economy, research, and fight your neighbors in a series of Battle Card exchanges. These activities earn Legacy Points. The player with the most Legacy Points at the end of the century wins. Legacy Points are never lost, so every one you earn is yours for good.

    The Mountain: The game board consists of three rings of Provinces around the most valuable Province, the Summit. The game board grows and shrinks depending on the number of players, with the maximum game board involving Seventy-two uniquely-named Provinces.

    A turn. Everyone takes their turn at the same time, so nobody waits around. In one turn you can:

    • Claim a new Province.

    • Take a market action (buy a new Battle Card, pick up a Liberty for certain advantages, or use the Forge to make a card you already own stronger).

    • Build and research. Extraction Sites pay you every round, Barracks unlock market actions, a Monument scores Legacy Points at the end of the game. Complete research tasks to unlock additional advantages: a second Commander, cheaper cards, free marching, and many more.

    • March your Commanders as far as you can afford.

    • Declare War, or don't. Declaring is secret, and the order people declare in is the order they fight in. Declare first and gain the Momentum of battle.

    The game uses two resources, gold and materials. Players need both throughout the game. Materials are capped and can be wasted. Gold accumulates and adds to a player's end-game score.

    The fight. Every War is settled the same way, in a Battle Card duel I call an Engagement.

    Players each hold a hand of Battle Cards, select one to play during each Battle Card Exchange, and reveal them at the same moment. The Battle Card with the higher Force wins the Exchange, and Battle Card text applies to sway the battle. A battle tracker called the "Standard" moves along the battle board (the "Tide of Battle") so players can visualize the battle's progression.

    Card effects control the battle. Some hold the line even when they lose. Some pay their holder. Some reach across the field and weaken what your opponent plays next. Commanders have a reaction that can be used to affect the battle; Liberties are one-shot cards that can be played to do the same.

    Players' Battle Card hands start small, at 5 cards, and grow as the game progresses through the Eras of the Century.

    Six factions, and none of them play alike

    Everybody's board is identical. Nobody's deck is. There are 168 Battle Cards in the game, 28 to a faction, and each faction is built around one idea:

    • The Metal Munchkins hold ground and get paid for it.

    • The Haymakers hit the hardest.

    • The Crones lose ground slowly and take it back forever.

    • The Featherweights have low Force and high evasion. They reverse the Tide instead of winning it.

    • The Diehards replenish their hand. Their best cards keep coming back.

    • The Weasels win with small cuts.

    Battle Cards also read the field, and have secondary effects that trigger depending on what has been played earlier during the Engagement. So no two fights are alike.

    Ways to play

    • Against the computer at four difficulty levels, with three to six factions at the table.

    • Online with friends through Steam. Create a table, invite people from your friends list, and everyone picks their own chair and faction. The game starts when everybody says they are ready.

    • The Ladder, a two-player match that is all duel and no map: best of seven Engagements, with new Battle Cards and Liberties to buy between fights. Around twenty minutes.

    • Three game lengths . The full 27 round Century, two-thirds of the century (18 rounds), or a nine-round evening.

    • Turning Peak, a variant where the inner ring of the mountain rotates every round once anyone takes a Province on it.

    • A guided tutorial for each game, with a coach who talks you through your first fight in his own voice (and what a wonderful voice it is!).

    • Achievements. 23 achievements to earn.

    How long it takes: A nine-round game against the computer is about twenty minutes. The full century is an hour or two, and longer with friends who like to think.

    Where it came from: This started on a table, with a board in six printed sheets and cards I cut out myself. The look is still that: ink on paper. Nothing on the screen is doing anything you could not do by hand (ish). The computer just does the counting, and finds you someone to play.

    100 Years Atop Mount Ellumbee Trailer

  167. 89

    A Snail's Tale

    A Snail's Tale header image
    Released a day ago
    Type: game
    Dev: Retreaux Games
    Pub: Retreaux Games
    Genres: Indie RPG
    About
    Screenshots
    Videos

    Features

    • A retro jRPG mixed with elements of cozy games. Turn based combat is mixed with an idle quest system, dojo battle gauntlets, fishing, and a world equal parts funny and mysterious.

    • Class system with wacky choices such as the Codwalloper who attacks with dead fish, Souschef who cooks enemies to turn them into items, the survivalist Scrounger, a parlor magician Rinkydink, and an essential oils salesperson known as the Oilist.

    • Battle strange and occasional fierce foes using golf clubs, foam rollers, projectile fish in classic side-view combat reminiscent of the 90s. Fill up the ZEST bar and activate it to give a character a huge boost!

    The Halite Warriors vs. The Snail

    It's called A Snail's Tale - that might lead you to believe that the snail is the main character, but nay, friend. The player takes control of Samson Spligglebarp, the noble descendant of a famed historian who is eager to make his own mark on the world.

    Samson travels to the Halite Kingdom to enter King Phillippe's challenge, competing against other adventurers for a chance to be a Halite Warrior. The King reveals that he is eternally pursued by an immortal snail who will never rest until he is destroyed. Shenanigans then ensue.

    Gameplay Trailer

  168. 88

    AI Apocalypse

    AI Apocalypse header image
    Released a day ago
    Type: game
    Dev: Scuffed Studios
    Pub: Scuffed Studios
    Genres: Action Adventure Indie RPG Strategy Early Access
    About
    Screenshots
    Videos

    The AI has won the war. You're all that's left to fight back.

    AI Apocalypse is a cyberpunk roguelike deckbuilder where every run is a new tactical puzzle. Wield a plasma sword, channel energy through an arc staff, or snipe from afar with a rail rifle. Build your deck, manage your shields and armor, and outmaneuver an adaptive AI enemy through three procedurally-generated acts.

    ⚡ Key Features

    • Three Distinct Weapon Classes — melee Vibro Blade, arcane Arc Staff, ranged Rail Rifle. Each plays fundamentally differently, with unique stances, range profiles, and starter cards.

    • Nine Build Paths — Armor stacking, Bleed, Shield mastery, Burn, Poison, Piercing, Multi-hit, and more. Commit to a path and the game adapts reward offerings to support your build.

    • 140+ Cards, 50+ Gear Pieces — synergize attacks, stances, status effects, and equipment for emergent strategies. No wasted draws, no filler.

    • The Stance System — Front for aggression, Mid for balance, Back for control. Your stance fundamentally changes how every card behaves.

    • Distance-Based Combat — enemies at Close range deal 2× damage. Push, pull, and reposition to control the battlefield.

    • Armor + Shield Dual Defense — Armor persists across turns. Energy Shield refreshes each turn and absorbs both damage and incoming debuffs. Master both to survive deeper runs.

    • Meta-Progression, No Grinding — unlock new cards, gear, and entire build paths between runs. Pick your unlocks from curated selection tokens — no overwhelming trees, no treadmills.

    • Three Difficulty Tiers — Normal, Nightmare, and Hell. The top tier is reserved for those who've mastered every build path.

    🎴 Every Run Plays Differently

    An Armor Stacker charges Shield Bash with accumulated defenses, then obliterates a boss with their turtle-stacked turn 4. A Bleed specialist uses Twist the Knife to double down on existing wounds, then Hemorrhages to detonate all stacks at once for massive burst. A Shield Caster converts every point of energy shield into lightning damage through Psionic Slam. A Poison archer strips boss shields with EMP Rounds, then compounds toxin stacks until Concentrated Venom deletes everything on the board.

    Three weapons. Nine build paths. Hundreds of card interactions. Two Nightmare-difficulty runs with the same class will look nothing alike.

    🤖 Humanity's Last Stand

    The machine war ended years ago. The AI has locked humanity out of its own infrastructure, and your squad is one of the last free cells — a prototype-weapon testbed designed to pierce the digital fortress one node at a time. Each act takes you deeper into the AI's dominion, against more adaptive enemies, brutal elite encounters, and escalating bosses.

    Death isn't failure — it's data. Every run leaves you smarter, unlocks new options, and brings you closer to cracking the AI's final defense layer.

    🗺️ What to Expect

    • Three acts, each with unique enemy pools, bosses, and environmental themes

    • Procedurally-generated branching maps with combat, elite fights, shops, rest sites, and random events

    • Controller support is in development during Early Access. Keyboard and mouse are fully supported.

    • Steam Cloud saves, Achievements, and Stats integration

    • Accessibility: adjustable text size, optional sound-effect captions, and color-independent status labels

    Game trailer

  169. 87

    Beellionaire Incremental: Bee Simulator

    Beellionaire Incremental: Bee Simulator header image
    Released a day ago
    Type: game
    Dev: Ravenholm Interactive
    Pub: Stay2Busy
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    5,000,000 LITERS. ONE GIANT JAR.

    Someone put a 5,000,000-liter giant jar in the middle of the valley. Better yet, they’re paying you a fortune to fill it.

    When your first harvest barely wets the bottom of the jar, five million liters feels impossible. But as you unlock 35 unique upgrades across 201 total levels, you’ll scale a single hive into a massive operation pouring 10,000 liters per second!

    GET YOUR HANDS STICKY

    Calm the bees with your smoker, pull out honey-filled frames, and scrape away the wax at the uncapping table. Water your hives, spin up your extractor, and turn your first harvest into liquid gold.

    Experience every step of production with your own two hands first because before long, you’ll build the machines that take over the entire job.

    CONNECT THE HOSES. AUTOMATE EVERYTHING.

    Put down the watering can and install automatic sprinklers. Upgrade from manual tables to semi-automatic setups, and finally to fully automatic machines that both uncap and extract on their own.

    Deploy carrier drones between hives and machines, lay down a network of hoses from your extractors to the giant jar, and watch a river of gold pour in from above!

    LET THE DRONES WORK WHILE YOU RELAX

    There are no timers, no stress, and no rush in this valley. While your automation hums along, lean back in your rocking chair and play the guitar, grab your rod to go fishing, or snap photos of the valley’s best views.

    Chat with the mysterious jar owner and uncover her story each time you stop by to collect your pay. Seriously... why would anyone need 5,000,000 liters of honey? Fill the jar and find out the truth!

    FEATURES

    • Step-by-Step Automation: Start by hand with a smoker, uncapping table, and watering can; scale up to sprinklers, carrier drones, and semi- or fully-automatic combo machines for hands-free production.

    • Massive Upgrade Tree: Transform what your farm can do with 35 unique upgrades and 201 total upgrade levels.

    • 10,000 Liters-Per-Second Dopamine: Turn a slow drip into a colossal hose network pouring 10,000 liters of honey per second into the giant jar.

    • Satisfying 8–10 Hour Journey: Not an endless, hollow grind a complete incremental experience with a clear beginning, middle, and a rewarding finale.

    • The Story Behind the Jar: Meet the woman who owns the jar, get paid for every liter, and uncover the secret behind her 5-million-liter order.

    • Pure Cozy Side Activities: Go fishing, strum your guitar, take photos, or just enjoy the view from your rocking chair while your machines do the heavy lifting.

    • Zero Bee-Sting Guarantee: As long as you have your smoker, our bees are very polite.

    Five million liters. One mysterious buyer. It all starts with your first frame.

    Release Trailer

    Trailer 5M JAR

  170. 86

    Growth: Automate & Collect

    Growth: Automate & Collect header image
    Released a day ago
    Type: game
    Dev: Growth Studio
    Pub: Growth Studio
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Growth - Automation & Collect is a cozy farming automation game where you slowly turn a small farm into a living production network.

    Grow crops, raise animals, gather resources, and process them into more valuable products with machines. Connect your machines with conveyors and sorters, optimize your workflows, and watch your farm gradually start to run on its own.

    And while your farm grows, your loyal dog stays by your side.

    Build Your Farm

    Start with simple crops, collect resources, and sell your first products. As you progress, you unlock new seeds, tools, machines, blueprints, animals, and production options.

    Your farm does not just grow bigger, it becomes deeper, smarter, and more automated.

    Automate Your Production

    What starts as manual farming slowly turns into automated production.

    Place machines, connect them with conveyors, and use sorters to move items where they need to go. Turn raw resources into processed goods, then build longer and more efficient production chains.

    The better you plan your layout, the more your farm can do on its own.

    Collect, Complete, and Unlock

    The Collection Book gives you clear goals and rewards your progress. Complete sets, collect different crops, flowers, animal products, and crafted goods, then unlock new tools, blueprints, decorations, and other rewards.

    Every completed set helps your farm grow further.

    Complete Orders and Improve Your Farm

    The order board gives you new delivery goals. Produce the requested items, deliver them for extra rewards, and reinvest your gold into upgrades, machines, seeds, tools, and new production chains.

    Gather, process, automate, sell, and improve, then do it all again, only better.

    Meet NPCs With Useful Roles

    In Growth, NPCs help you unlock new parts of your farm and production system.

    • Archi sells important tools.

    • Seraphina helps you unlock new seeds.

    • Elara unlocks new dishes for you.

    • Neo upgrades your machines.

    • Dyra helps you level up your animals.

    Each NPC gives you new ways to progress and expand your farm.

    Your Dog Is Always With You

    Your dog is more than a small extra feature. It is part of the identity and feeling of the game.

    Whether you are farming, exploring, collecting, building machines, or setting up conveyors, your dog is there with you while your farm grows.

    Features

    • Cozy farming with crops, animals, and resources

    • Machines that process raw items into more valuable products

    • Conveyors and sorters for automated production chains

    • A Collection Book with sets, rewards, and unlocks

    • An order board with delivery goals and bonus rewards

    • NPCs that unlock seeds, tools, dishes, animals, and machine upgrades

    • A loyal dog companion at the heart of the game

    • Progression from manual farming to automated production lines

    • A relaxed mix of cozy farming, automation, and collection-based progression

    Build a cozy farm that runs itself, with your dog by your side.

    Growth: Official Gameplay Trailer

  171. 85

    SNIP SNAP

    SNIP SNAP header image
    Released a day ago
    Type: game
    Dev: Myra Games
    Pub: Myra Games
    Genres: Casual Indie Early Access
    About
    Screenshots
    Videos

    Every round asks you to make something. Grab your camera, explore a cartoon 3D world and photograph anything that might help. Then cut your photos apart and stick the pieces together to make it. At the end, everyone judges each other's artwork.



    You and your friends drop onto the map with a camera, a short roll of film and a clock running down. Anything can end up in your artwork: a sign, a statue, a lamp post, a cat... or your friend's face, caught mid-pose. When the film runs out, that's all you get to work with.



    Click something in a photo and it pops out, cut cleanly along its edge. Right-click to take just part of it, or trace around any shape you like. No drawing skills needed: the scissors do the work.



    Drag, rotate, resize and layer the pieces on your canvas until your artwork matches the prompt. Traffic cones make good boots, and a banana statue makes a decent guitar.



    Every artwork comes on stage with no name on it and is rebuilt in front of everyone, piece by piece. Rate it, then guess who made it. Points add up round after round, and the winner takes the top of the podium.


    • Play online with friends in a private room using a room code or a Steam invite, or jump into a public room with other players
    • Write your own prompts, or pick one from a list of suggestions
    • Mix up the rounds with other modes: catch the impostor who doesn't know the prompt; get a secret word to build, then guess what the others made; face off against a rival; or build one character as a team without seeing each other's parts
    • Chaos rounds, where a wheel decides what goes wrong: sabotage your friends, swap everyone's photos, and more
    • Different maps, each packed with things worth photographing
    • Pose for your friends' cameras, or photobomb their best shot
    • Replay how any artwork was made and save it as a GIF, or save a before-and-after card
    • An awards ceremony, a podium and a group selfie at the end of every game
    • An album that keeps the artworks you save
    • Earn SNIPS by playing and spend them on hats, skins, cameras, photo frames, poses and pets, all just for looks
    • The host picks the modes, the map, the target score and the speed
    • Friends who speak different languages can play together: suggested prompts appear in each player's own language

    Early Access

    SNIP SNAP is in Early Access. You can already play a whole game, from the first prompt to the podium. Our current plans, which may change, are in the Early Access section on this page.

    SNIP SNAP Gameplay Trailer

  172. 84

    Near Mint

    Near Mint header image
    Released a day ago
    Type: game
    Dev: Duper Games
    Pub: Duper Games Black Soup
    Genres: Indie Strategy Early Access
    About
    Screenshots
    Videos

    Near Mint is a roguelike deckbuilder where you play a deck of torn cards, and recompose them at will to create unique and powerful effects. Explore perilous paths and face off against dangerous foes to discover the secrets of the Mint.

    Craft hundreds of combos to fight your way through the dark memories of this world. Adapt against every threat that stands in your way and reassemble the fragments of your cards... and of the world's past.

    Torn Cards

    The cards you collect have been ripped into pieces! Recompose them each turn, allowing you to create unique effects, forge powerful combos and adapt to each challenge your foes present.

    Dark Fantasy

    The Gods have withdrawn. The world aches. Yet it does not die, locked in a state of perpetual agony. Find your path and prevail against its many threats in your search for a way to restore the illusory Mint... or simply for your own survival.

     

    Forsaken Heroes

    Each one comes with a unique deck and will lend you their strength and insights as you, in turn, guide them through their respective quests for closure.

    Near Mint is a dream that features hundreds of cards, deep progression and a dive into a world full of abominations and forsaken heroes.

    Near Mint Trailer

  173. 83

    Prinny Party: Going Overboard!

    Prinny Party: Going Overboard! header image
    Released a day ago
    Type: game
    Dev: Nippon Ichi Software, Inc.
    Pub: NIS America, Inc.
    Genres: Casual RPG Strategy
    About
    Screenshots
    Videos

    In Prinny Party: Going Overboard!, you and your friends will do whatever it takes to defeat the Supreme Overboard and his Protago-Knights! In practice, it’s quite simple: move around the board, earn experience, acquire more powerful equipment, and turn in quests to stay ahead of the curve. Then, when a boss spawns, work together to take him down!

    But friendships don’t last long in Prinny Party—only the player who brings the boss back to spawn gets the credit, so do whatever it takes to be the hero!

    Throw, fight, and squabble your way to victory! Whatever you do, just don’t die all at once, or it’ll be game over—for everyone!

    Huck, Chuck, Boom!

    Pick up and throw your friends, enemies, and frenemies to put things in their place. As always, be careful when handling Prinnies!

    Build a Better Tomorrow

    By landing on a build space, you can build and upgrade facilities, such as hospitals or armories. Just remember: other players will be able to shop there, too!

    It Pays to Pass Some Bills

    Triple your damage, move again, or build a cannon capable of wiping out even the most powerful demons. Everything is possible when you pass bills at the Assembly!

    Launch

    Announcement

  174. 82

    Armory Keeper

    Armory Keeper header image
    Released a day ago
    Type: game
    Dev: Veteran Cat
    Pub: Veteran Cat Gamersky Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    The war is over. The armory is a complete disaster. 

    Go solo or team up with friends in co-op multiplayer to sort over 3,000 items, restore order, and unlock abilities to get the job done faster.

    Restore Order

    Every weapon, box of ammunition, and piece of equipment has its own designated spot. Find the right racks, organize the chaos, and turn the messy armory into a perfectly sorted arsenal.

    Solo or Co-op

    Tackle the mess alone or invite your friends. Divide the work, organize different sections, and get the job done together.

    Over 3,000 Items

    Sort rifles, pistols, shotguns, SMGs, sniper rifles, launchers, ammunition, grenades, explosives, and all kinds of military equipment.

    Shooting Range

    Take special weapons to the shooting range, test their unique handling and recoil, and challenge your friends to beat your high score.

    The General expects perfection. Make sure everything is in its place.

    Trailer New ENG

  175. 81

    单词斩

    单词斩 header image
    Released a day ago
    Type: game
    Dev: SEN
    Pub: SEN
    Genres: Casual Indie
    About
    Screenshots
    Videos

    This game gamifies the tedious task of memorizing words, letting you learn vocabulary round by round. Its memory system combines the Ebbinghaus Forgetting Curve and the Leitner System for scientific retention. You can also display words in practice mode or use it as a typing game. It boasts an extensive word bank covering vocabulary from primary school level all the way up to IELTS, TOEFL and GRE. Come and enjoy this brand-new experience of learning words while defeating monsters!

    单词斩游戏录屏1

    单词斩游戏录屏

  176. 80

    Dreadnut

    Dreadnut header image
    Released a day ago
    Type: game
    Dev: Beaked Games
    Pub: Beaked Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Your sister Lily is sick, and her treatment is expensive. The all-night donut shop by the hospital bus line is hiring for seven nights: ten to six, fifty a night plus tips, and a continuation contract if you work out. You are Alex Carter, and you take the job.

    TALK TO CUSTOMERS

    Take orders at the register and get to know the night crowd: Jack the cab driver, Nora from the hospital and whoever else walks in out of the rain. Then fry, glaze and fill the donuts, flip pancakes, bake cakes and cookies, pour coffee, box it all up, set it on the pickup tray and ring the bell. Count the cash into the register, mop up the spills and keep the shop open until six.

    STORY

    You took this job for Lily. The work is simple and the pay is good. But every night, after the last regular leaves, the same customer walks in: a dark coat, a face the light never quite reaches. And something in the shop starts to change.

    GAME FEATURES

    • Story Mode: seven nights, about two hours, two endings

    • Endless Mode: every recipe unlocked, customers without end, scores and streaks

    • 24 recipes: donuts, filled donuts, pancakes, waffles, cakes, muffins, cookies, brownies, cinnamon rolls, croissants and coffee, plus cold drinks from the fridge

    • Horror that grows out of the routine: a sound that stops, a light that dies, something at the edge of the room

    The core loop is simple: cook, serve, clean up, close. New desserts and drinks unlock night by night. The kitchen stays the same. The nights don't.

    DREADNUT TRAILER

  177. 79

    Brickino: The 3D Domino Game

    Brickino: The 3D Domino Game header image
    Released a day ago
    Type: game
    Dev: Tony's Ideas
    Pub: Tony's Ideas
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    The 1st 3D Domino Game, where matching numbers horizontal and vertical gains points on the scorecard.  An Ancient Game with a Right-Now Vision, then made into digital. 

    Mentally Invented by Tony while walking through a store seeing a 3D Chess Game, which led to the question of "how come there haven't been many inventions of new Tabletop Games which could last another 10,000 years?"; 10,000 years is a long time ago, and no one knows who invented Dice or Domino game pieces, but we still use them today.

    In 10,000 years no one may know who invented BRICKINO: The 3D Domino Game, but if all goes well people will still be playing it alongside Chess, Checkers, Backgammon, Go, Blackjack, Jenga, and Domino. 

    Brickino was first made out of Wooden Squared-Dowels, where the original prototype game pieces can be seen in the Rulebook Page.

    Brickino, The 3D Domino Game, The Trailer

  178. 78

    SYNTAX WARS

    SYNTAX WARS header image
    Released a day ago
    Type: game
    Dev: Mosan Game Studio
    Pub: Mosan Game Studio
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    ◆ Both hands flip at once.

    SYNTAX WARS is a cyberpunk duel. No reflexes. No combo tables. Just one thing — out-read your opponent.

    ◆ The reveal is the whole game.

    Every turn, both fighters lock in at the same time — then flip together.

    • Strong eats Weak. Weak pierces Guard. Guard parries Strong.

    • There's no best move. There's only "what will they pick?"

    One simple triangle turns vicious the instant the moves flip.

    ◆ Reads, not reflexes.

    If you live for the bluff, the mind game, the read — this is your arena. Matches are quick. Every choice is heavy. And every loss ends the same way: "one more — this time I read it."

    ◆ Six fighters. Six ways to read.

    • NEXUS-7 — The Elite Enforcer. A learning android that grows stronger the longer it fights. Your all-rounder.

    • SHADOW — The Phantom Assassin. The fastest blade on the floor. Pure aggression, no mercy.

    • TITAN — The Iron Juggernaut. The slowest, the toughest. Grinds you down under sheer pressure.

    • NOVA QUEEN — The Quantum Empress. The closer to death, the deadlier. The queen of comebacks.

    • LYRA-X — The Bio-Aberration. Corrodes to chip you, regenerates to outlast you.

    • BLAZE — The Detonator. Charge up, then blow up. One hit erases a bad read. Pure chaos.

    ◆ Modes

    • VS CPU — difficulty options, and an AI that actually reads you.

    • Arcade Gauntlet (five straight fights) + Challenge Runs — No Guard, No Signature, clear with all six. Earn the achievements.

    • Local 2-player — hand a friend the other controller.

    ◆ A quiet story underneath.

    A sealed superintelligence called ARCHITECT is the prize — fought over not with armies, but with a public tournament. Win, and something begins to... return, inside one of the fighters. The lore never lectures. It bleeds through when you win.

    ◆ Buy once. No ads. No traps.

    One purchase. Everything included. No free-to-play hooks, ever.

    SYNTAX WARS Trailer

  179. 77

    Market Simulator

    Market Simulator header image
    Released a day ago
    Type: game
    Dev: KineticFox Mythos Studio
    Pub: KettuLabs
    Genres: Casual Indie Massively Multiplayer Simulation
    About
    Screenshots
    Videos

    Start with a small corner shop, a couple of shelves and barely enough money to keep the lights on.

    Then see how far you can take it.

    Build, manage and expand your own supermarket in a 1-4 player co-op store simulator with a chunky voxel look. Every box you unpack, every customer you check out and every questionable business decision brings your little neighborhood store one step closer to becoming the most talked-about supermarket in the district.

    Play alone or bring friends. Split the jobs, make a plan… or ignore the plan completely and watch the store slide into beautifully profitable chaos.

    There is no final day. The store runs as long as you keep it running.

    Run the Store Together

    Everything can be done solo, but a supermarket is much more fun with friends.

    Play with up to four players in co-op through Steam and share one store, one budget and one reputation.

    One player works the register while another restocks shelves. Someone handles deliveries while someone else bakes bread and keeps the kitchen running.

    Or all four of you drop everything and chase a shoplifter down the aisle.

    Your call.

    Order, Receive and Stock

    Order goods on the delivery computer and meet the courier at the receiving zone. Carry boxes to the stockroom or straight onto the shelves.

    Unpack products one by one, and set up auto-order rules so key goods never run out. If you are feeling brave, throw loose stock to a teammate across the store.

    Empty shelves mean unhappy customers.

    Overstocking means money gathering dust in the stockroom.

    Finding the balance is your problem.

    130+ Products and 12 Licenses

    Start with basic groceries and buy licenses to unlock new product lines:

    • Fresh market and orchard produce

    • Drinks and snacks

    • Frozen and chilled goods

    • Bakery

    • Deli

    • Household and home-care products

    • Kitchen and home goods

    • Health and beauty

    • Electronics

    • Clothing

    Each license widens your catalogue and brings in new customers, as long as you have the shelf space and the cash to stock it.

    Bake and Cook Fresh Food

    Not everything arrives in a cardboard box.

    Unlock the corner bakery to bake fresh baguettes, and open the kitchen to make coffee, hot dogs and pizza for hungry customers.

    Ingredients cost money and cooking takes time. A badly timed batch means empty displays right in the middle of the rush.

    Set Prices and Manage Your Money

    Set your own prices at the pricing terminal and watch how customers react.

    A cheap product attracts buyers but leaves almost no margin. An expensive one may never leave the shelf.

    Spend your profits on:

    • New product licenses

    • Store expansions

    • Extra checkout lanes and checkout upgrades

    • Self-checkouts

    • Shelves, display tables and storage racks

    • Staff

    Grow carefully, or bet everything on the next expansion.

    Grow Your Store

    Your first store is just a small room with a register and a few shelves.

    Open the shutters on new areas such as the Supermarket Hall and the West Annex, expand the stockroom and fill the new space with shelves, display tables and racks. Arrange them however you like.

    Paint your shelves, name your store, and turn a cramped corner shop into a proper neighborhood supermarket.

    Hire Staff

    At first you do everything yourself.

    That doesn't last forever.

    Hire a cashier, stocker, janitor and guard from the staff board. They will run the registers, refill shelves, mop up spills and keep an eye on suspicious customers, so you can focus on growing the business.

    Deal With Real Supermarket Problems

    Customers are wonderful.

    Usually.

    Expect rush hours, long queues, spills on the floor and empty shelves at the worst possible moment.

    Some customers decide paying is optional. Catch shoplifters, track theft losses and call the police when things get out of hand. Talk down a rowdy drunk before he scares everyone off.

    A rival store down the street may even send a saboteur to wreck your aisles.

    In co-op these moments turn into pure chaos, which is usually when the supermarket is at its most entertaining.

    A Living Neighborhood

    Every day brings something new: rain, heatwaves, holidays, a city marathon, a surprise health inspection, a power outage, a supplier surge, or a food blogger who could make or break your week.

    Your reputation is shared by the whole team and shows up in the neighborhood newspaper. Keep an eye on the district intel board to see what your rival is up to, and take online orders to earn extra income.

    Your Store. Your Strategy. Your Disaster.

    Build the most efficient store in town.

    Make it the prettiest shop on the street.

    Squeeze every cent of profit out of every shelf.

    Or invite three friends and find out how fast four people can turn a quiet grocery store into a logistical catastrophe.

    Start with one small room.

    See how big you can make it.

    tra

  180. 76

    The Pretty Big Pile

    The Pretty Big Pile header image
    Released a day ago
    Type: game
    Dev: Erik Rempen
    Pub: Silk Softworks
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Sort cubes by color into trucks of different sizes. Each truck only holds one color, when it's full, it'll be replaced by a new, empty truck. There are a LOT of cubes to sort...

    Treat this as an exercise of patience and way to quiet your mind in this noisy world. The goal is not speed, efficiency, high score or even skill, this is an exercise to remind yourself of the purposelessness of life, and to find joy in the simplest of things. Like organizing cubes by color onto trucks.

    Wait is that REALLY it?

    Yes! If you're not up for sorting a bunch of cubes, this is NOT the game for you!

    There's just soft grassy hills and far too many cubes in a giant pile. Want to sort them?

    You may have questions, but sorry, I don't have answers! This game came to me in a dream and I felt compelled to make it. So here we are.

    It is what it is and can be no more or less.

    There MUST be more to it, right? Hmmm...

    This is an experience where you sort cubes. What else could there be? Here's what you can expect:

    • Rolling green hills and a deep blue ocean

    • Antique trucks to load cubes on

    • Care taken into the ambience and soundscape

    • A completely language independent game

    • Color blind accessibility options

    • Made without AI

    • Satisfying poofs of dust

    • The occasional oddity

    • A big ol' pile of cubes

    Enjoy! <3

    Main Trailer

  181. 75

    Shroomy Garden

    Shroomy Garden header image
    Released a day ago
    Type: game
    Dev: Magicwood Labs
    Pub: Magicwood Labs
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Design a beautiful garden at your own pace using a wide variety of decorations. As your garden grows, lovable Shroomies arrive, settle in, and bring warmth and personality to your space. No pressure, no stress, just cozy creativity.

    You can choose from a wide variety of buildings and decorations

    Choose between classic garden or a waterpark

    Shape and personalize the park exactly how you want, with no timers or deadlines to rush you.

    Watch your park come to life as shroomies move in and make it their home.

    Features:

    • Build a cozy park and watch adorable shroomies bring it to life

    • A calm, stress-free experience with no timers or fail states

    • Customize your park freely with a wide variety of decorations and layouts

    • Shroomies wander, interact, and make your park feel warm and alive

    • Design at your own pace, perfect for relaxing, creative play sessions

    Shroomy Garden (Official Trailer)

  182. 74

    Clay Galaxy

    Clay Galaxy header image
    Released a day ago
    Type: game
    Dev: S2K
    Pub: S2K
    Genres: Adventure Casual Indie Strategy
    About
    Screenshots
    Videos

    Welcome to Clay Galaxy — a wonderful and cozy world crafted out of clay!

    Dive into a peaceful space adventure where you get to explore unique small planets. Your main goal is to solve all riddles and puzzles on the current location to unlock the path to new stars and planets.

    Game Features:

    • Clay Visual Style: All objects, ships, and planets look as if they were hand-sculpted from bright clay.

    • Relaxed Gameplay: No time limits or tense combat — play at your own pace and enjoy the experience.

    • Stage-by-Stage Exploration: Each planet acts as a cozy puzzle location. Move forward only after solving all tasks in your current area.

    • Casual Atmosphere: Perfect for the whole family to unwind and give your logic a gentle workout.

    Clay Galaxy Announcement Trailer

  183. 73

    Rejected Draft

    Rejected Draft header image
    Released a day ago
    Type: game
    Dev: Kuzzi
    Pub: KuzziGames
    Genres: Casual Indie RPG Simulation Strategy Early Access
    About
    Screenshots
    Videos

    YOU DIDN'T MAKE THE CUT

    Your creator took one look at you and threw you in the wastebasket.

    So you climb back out.

    Now there is an entire Gallery between you and the artist who decided you were not worth keeping. Rough sketches, finished pieces, historical portraits, and masterpieces far stronger than the little doodle that just crawled out of the trash.

    If you want revenge, you are going to have to earn it.

    Rejected Draft is a long-form incremental autobattler about starting with almost nothing and slowly turning yourself into something ridiculous. It begins simply, then keeps adding new mechanics, choices, interactions, and layers for months.

    One purchase gets you the full experience. No microtransactions, paid boosts, or premium currency. Everything is earned through gameplay.

    SIMPLE TO START. HARD TO MASTER.

    Rejected Draft is designed to be easy to pick up. You fight sketches, get stronger, choose upgrades, and push farther. That is enough to get started.

    Then more begins to appear.

    New stats interact with old ones. New currencies change what matters. New upgrades reshape previous systems. Prestige layers alter the value of things you thought you already understood. Old mechanics eventually become pieces of much larger ones.

    The complexity grows gradually, so you are never expected to understand everything at once. You learn systems as they arrive, use them for a while, then eventually discover that they connect to something much bigger.

    YOU WILL NOT FINISH THIS GAME IN A WEEK

    Rejected Draft is built as a months-long progression journey, not a short incremental game stretched out behind larger numbers.

    There are hundreds of hours of content, with new mechanics, resources, systems, and prestige layers continuing to appear far beyond the early game. Things that once looked impossibly expensive eventually become routine. Problems that once stopped your progress disappear, only to be replaced by completely different ones.

    Even after hundreds of hours, there will still be interactions you overlooked, builds you never tried, optimizations you could make, and systems you understand better than you did a hundred hours earlier.

    THE NUMBERS ARE THE POINT

    Rejected Draft eventually gets mathematically ridiculous.

    You will deal with more than 60 battle stats, enormous skill trees, multiple currencies, enemy abilities, prestige mechanics, multiplicative bonuses, automation, and systems stacked on top of systems.

    But the appeal is not simply watching numbers increase. It is understanding why they increase.

    Maybe two stats interact far better than you expected. Maybe one upgrade completely changes the value of another part of your build. Maybe an enemy ability you ignored for hours suddenly becomes exactly what you need. Maybe a wall that looked impossible disappears because you finally found the right combination.

    A lot of the best progress in Rejected Draft comes from understanding something you did not understand before.

    Sometimes the answer is waiting. Sometimes the answer is redrawing. Sometimes the answer is realizing you have been doing something inefficient for the last six hours.

    There is almost always something else to figure out.

    YOUR ENEMIES BECOME PART OF YOUR BUILD

    The sketches in the Gallery are not just obstacles. They help shape what you become.

    Different enemies bring different stats, abilities, strengths, and weaknesses into your world. As you defeat them and progress, those traits become part of the increasingly large web of systems that defines your build.

    That means progression is not simply about finding one correct path and following it forever. The sketches you encounter matter. The systems you invest in matter. Something that looks unimportant now may become central to your progression much later.

    Your world creates your build, and your build changes how you solve the world.

    PRESTIGE CHANGES THE PROBLEM

    Eventually, brute force stops being enough.

    You push as far as you can, prestige, sacrifice progress for new resources and permanent power, then begin climbing again with more tools than you had before.

    But Rejected Draft does not just ask you to repeat the same loop with larger numbers. New layers change how you think about the old ones. Previous bottlenecks disappear. Stats you barely cared about become important. Systems that once demanded your full attention eventually become automated background machinery.

    Each layer gives you something new to solve while changing the way you look at everything beneath it.

    AN ENORMOUS CHALLENGE THAT RESPECTS YOUR TIME

    Rejected Draft is designed to give you a huge progression challenge without expecting you to spend your entire day staring at it.

    Play actively when there is a build to rethink, a wall to solve, or a new system to explore. When there is not, let idle progress and automation do their job.

    As you advance, more of the game learns to run itself. Mechanics that once required constant attention gradually become background systems while you focus on whatever new problem has appeared.

    Check in for ten minutes. Leave it running while you work. Come back later with a pile of resources. Or spend an evening tearing apart your build because you noticed one multiplier you have been neglecting.

    The game is enormous. Your time commitment does not have to be.

    Rejected Draft can be a second-monitor game when you want it to be, and a deep optimization game when you feel like digging in.

    Compete across 50 leaderboards, with no paid advantages. Whether you're actively optimizing or letting the game run in the background, sometimes slow and steady wins the race.

    A GALLERY BUILT BY A COMMUNITY

    Every sketch in Rejected Draft comes from a real person.

    The Gallery has grown into a huge collection of community-created artwork, with different artists bringing their own styles, ideas, and interpretations into the game.

    Some sketches are polished. Some are rough. Some are cute. Some are unsettling. Some look like they were probably rejected for a reason.

    Many sketches have multiple versions made by different artists, so the same idea can appear in wildly different styles. Contributors are credited directly in the in-game Glossary, with links to their work when requested.

    The inconsistency is part of the identity of the game. You are fighting your way through a giant Gallery made by many different hands, and it only gets stranger as you go.

    FROM TRASH DOODLE TO SOMETHING MUCH WORSE

    You begin as a sketch your creator did not even want.

    At first, there is not much to you. A few stats. A few upgrades. A few enemies standing between you and whatever comes next.

    Then everything grows.

    One system becomes five. A handful of stats becomes dozens. Small upgrades become interconnected machines. Numbers that once seemed absurd become insignificant. Mechanics you thought you understood turn out to be foundations for something larger.

    And somewhere beyond all of it lies the answer to the ultimate question of life - at least your Rejected Draft's life.

    Your creator put you in the trash. Proving them wrong is going to take a while.

    Rejected Draft Trailer

  184. 72

    Military Base Tidy Up

    Military Base Tidy Up header image
    Released a day ago
    Type: game
    Dev: Future Studio
    Pub: PlayWay S.A.
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    Take a deep breath. And the first crate.

    Military Base Tidy Up is a calm game about putting things in order. No timers, no enemies, no pressure – just you, a huge bunker full of gear and that pleasant feeling when another shelf is neatly filled.

    Simple and satisfying

    • Grab armfuls – click after click, the stack in your hands keeps growing.

    • Put it all away in one go – hold the button at a shelf and watch everything fly into place, one item after another.

    • Arrange it your way – a free shelf takes the kind of the first item you put on it. You plan, the rack looks better and better.

    • Watch the mess disappear – counters on the sector boards tick down, and a full rack celebrates with a flash and a sound.

    Always something to discover

    Behind every door there's a new sector – from the canteen to the command center – and new notes left by the old crew. Every item you put away raises your level, and in the Terminal you unlock upgrades, carts and helper drones that take over part of the work.

    With friends or in peace and quiet

    Play solo at your own pace or invite up to three people to online co-op. Save anytime – pick up exactly where you left off.

    Features

    • 50,000 items to put in order

    • 12 sectors to unlock one by one

    • Upgrade tree, shop, carts and drones

    • Solo or online co-op for up to 4 players

    • Xbox and PlayStation controller support

    Trailer 2

  185. 71

    Crossfire 2D

    Crossfire 2D header image
    Released a day ago
    Type: game
    Dev: GoodGamesDevelopment
    Pub: GoodGamesDevelopment
    Genres: Action Indie Massively Multiplayer Early Access
    About
    Screenshots
    Videos

    Crossfire 2D is a 2D side-view shooter where bullet physics matter more than perfect aiming. You don't need to be a cyberathlete to have fun here.

    Crossfire 2D was created as a breath of fresh air among hardcore competitive shooters. Our main goal is to give you, your friends, and random teammates pure, genuine fun and chaos on the battlefield.

    BALLISTICS AND CRAZY RICOCHETS

    There are no "laser" beams in Crossfire 2D. Every shot obeys the laws of physics: bullets fly in an arc, lose speed, and bounce off walls. A bullet stops only when it has completely lost its energy. And sometimes, in the heat of battle, a random bounce brings an unexpected frag. Such moments make each game a little unique.

    ARSENAL FOR EVERY TASTE

    From a leisurely but deadly pistol to the torrential fire of a heavy machine gun — the game features many types of firearms based on real prototypes. But these are not just different models: each barrel has unique tactical and technical characteristics.

    Different flat trajectory and ballistics.

    Unique recoil and spread.

    Individual ricochet chance and angle. Choose the perfect combination for your playstyle: be it an aggressive rush, sniper shooting with bounces, or tactical use of level bends and relief.

    PROGRESSION AND UNLOCKS

    Every player starts their journey with basic weapons. But the more you play, the wider your arsenal becomes! Unlock dozens of new barrels, experiment with their physics, and find your favorite combinations for sowing chaos.

    NETWORK MODES

    Currently, two classic modes are available in the game:

    Free For All (FFA): Prove that you are the most accurate and cunning fighter on the server.

    Team Deathmatch (TDM): Unite with allies, cover each other's backs, and dominate the enemy team.

    WHAT'S IN THE FUTURE?

    We are actively developing Crossfire 2D and plan to add:

    Capture the Flag (CTF): A classic where not only shooting but also speed matters.

    King of the Hill: Hold the point despite torrential fire and ricochets from all sides.

    Map Editor: Create your own levels, thinking through the perfect angles for ricochets.

    Load your magazine and jump into battle. The battlefields of Crossfire 2D are already waiting for you!

    FirstTrailer

  186. 70

    The Red Cathedral

    The Red Cathedral header image
    Released a day ago
    Type: game
    Dev: Devir
    Pub: Devir
    Genres: Casual Strategy
    About
    Screenshots
    Videos

    Tsar Ivan the Terrible has ordered the construction of a cathedral in honor of his military victories. Many teams of builders will take part in the construction, but only one of them will stand out and gain the favor of the Tsar!

    The Red Cathedral: Digital Edition is a faithful adaptation of the acclaimed board game. It is a game of strategy and resource management, where you take on the role of a team of architects charged with building the cathedral. You will compete to build different parts of the monument that you will previously claim. You will search for and manage materials that you will later use to build and decorate. You must take into account the influence of the clergy and the different guilds of the city to stand out from the rest and win the favor of the Tsar. Upon completion of the cathedral, the player who has gained the most prestige will be the winner!

    Build alone, with friends, or with strangers!

    Choose your favorite way to play, either solo or against other players. The Red Cathedral: Digital Edition offers cross-platform multiplayer, where you can invite friends – locally or online – or challenge random players. If you prefer to play alone: face the AI ​​on various difficulty levels.

    A unique AI

    We have developed a specific AI for the official game. Play with all the excitement of a normal game, without the need to wait for anyone! Choose between three difficulty levels to enjoy your games.

    Cross-platform strategy and fun!

    The Red Cathedral: Digital Edition is available on:

    • PC or Steam Deck via Steam

    • iTunes for iOS phones and tablets

    • Google Play for Android phones and tablets

    💡 An original game from the minds of Shei & Isra!

    ♟️ Great strategic depth!

    🎨 Adapted and expanded art from the board game!

    🤖 Three levels of AI to play solo!

    🧐 Includes a detailed, step-by-step tutorial!

    🧠 Easy to learn, hard to master!

    ♾️ Nearly unlimited replayability!

    🌐 Local and online multiplayer!

    👩‍💻 Cross-platform competition!

    🎲 A board game with the convenience of a digital platform!

    The Red Cathedral ES

    The Red Cathedral EN

  187. 69

    Kyūten

    Kyūten header image
    Released a day ago
    Type: game
    Dev: Pix4Geeks
    Pub: Pix4Geeks
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Turn the tide. Ascend the Nine Heavens.

    One well-placed card can turn a battle around.

    Kyūten is a solo tactical card game that combines deckbuilding, board-based captures, and roguelite progression. Challenge the guardians of the Nine Heavens, borrow their powers, and build a collection that stays with you from one ascent to the next.

    Every side counts

    Each card has four values, one on each side. Place it next to an enemy card: if your value beats the opposing side, you capture it.

    But a captured card can change sides again. Choose your positions, protect your weak sides, and combine card effects to trigger chain captures. Your goal: control more cards than your opponent at the end of the battle.

    A board that grows with your ambitions

    Start on a 3 × 3 grid, then progress to 4 × 4 and 5 × 5 as you ascend. New positions open up, interactions multiply, and your deck must evolve.

    Between battles, work new cards into your strategy. Will you strengthen your existing synergies or change your approach for the challenges ahead?

    Borrow the power of the gods

    Amaterasu, Tsukuyomi, Susanoo… Nine guardians inspired by Japanese mythology await, each with their own identity and power.

    Defeating a guardian grants access to their power. Only one guardian power can be active at a time: keep the one that suits your deck or adopt the defeated guardian’s power. Your last active power carries over into your next attempt.

    Your ascent begins again. Your collection keeps growing.

    The Nine Heavens unfold across a mandala whose order changes with each attempt, leading to the final trial against Izanagi.

    Defeat ends your ascent, but it never takes away the cards you have earned. Find them in your collection and prepare for your next attempt with new possibilities.

    Collect 162 cards across nine essences and five rarities. Turn duplicates into fragments to craft the cards your strategy needs.

    Discover Kyūten

    • Turn-based card duels built around placement and capture.
    • Expanding boards: 3 × 3, 4 × 4, and 5 × 5.
    • On-play, on-capture, and ongoing effects to combine.
    • Nine guardians whose powers you can borrow.
    • A persistent collection of 162 cards.
    • Card crafting and duplicate disenchanting.
    • A world inspired by Japanese mythology.

    Build your deck. Flip the cards. Reach the ninth heaven.

    [Official Trailer]

  188. 68

    Thorn Beach

    Thorn Beach header image
    Released a day ago
    Type: game
    Dev: Little Boat Studio
    Pub: Little Boat Studio
    Genres: Casual Indie
    About
    Screenshots
    Videos

    As you drag and snap each piece into place, the artwork doesn't just come together—it comes to life. Every completed piece reveals an animated slice of everyday life from the unusual inhabitants of Thorn Beach. 

    Features:

    • relaxing drag and drop pieces
    • hand-drawn and animated artwork
    • around 3 hours of gameplay, with additional replayability across multiple difficulty levels
    • original music
    • Steam achievements!

    Example finished puzzle!
    Red Brick Bakery

    Thorn Beach Announcement Trailer

  189. 67

    Farm & Feast

    Farm & Feast header image
    Released a day ago
    Type: game
    Dev: dummy dino
    Pub: dummy dino Gamersky Games
    Genres: Casual Indie Simulation Early Access
    About
    Screenshots
    Videos

    Welcome to Farm & Feast! 🌿

    Farm & Feast is a relaxing simulation game where a warm little farm meets an adorable cozy restaurant. Everything moves at your own pace. Your fields are waiting, your restaurant is open, and so are your customers. Every day something new grows, and every service turns into a little moment of happiness.



    The more care you show your customers, the warmer your restaurant becomes. Every smile, every order made with love, builds a bond that reaches far beyond the tables.



    Take a little break by the shore and cast your line into the gentle waves. Wait for that tiny tug, reel in your catch, and bring it fresh to your kitchen.



    Harvest your golden wheat row by row and watch your little machines turn every grain into warm loaves of bread. From a single seed to your customers' tables, every step carries a little piece of your love.



    Sometimes the loveliest moments are the quietest ones. A gentle breeze, a path winding between the fields, and a world that feels made just for you. As you gently tend the soil, time slows down; only you and the greenery growing day by day remain. Caring for your field isn't a chore, it's a quiet peace where you get to be alone with yourself.



    Greet every guest with a warm smile and welcome them to a comfortable table. Even a small "Welcome" can set the tone for an entire day.



    Every service has a rhythm of its own. Fill your tray with drinks, move from table to table, and leave each glass with just the right owner. As you carry the drinks, gather up the smiles along the way and savor that delightful flow that keeps your restaurant cozy and warm.



    Bring the orders to your chefs, and they'll handle the rest. While the pans sizzle, sweep the floors and clear the tables at your own rhythm. A cozy restaurant is built with patience and care for the little details.



    Taking the bill is the finale of every lovely moment you share with a customer. The warm bond you've built throughout the day, the care you've shown, and every little smile all pay off in this final moment. When your guests leave the table happy, those little tips they leave alongside the bill become the sweetest thank-you for your hard work.



    Take every order with care and listen closely to your customers. A wrong dish or a forgotten request upsets your guest and casts a shadow over your restaurant's warm reputation.



    Your day begins in the morning on your farm and ends in the evening with happy customers at your restaurant. No rush, no pressure, just your day.

    FEATURES

    🌾 Farming and Harvest - Plant your seeds, water your crops with love, and watch them grow. When harvest time comes, gather your fresh produce and send it off to your restaurant.

    🎣 Fishing - Head down to the shore, cast your line into the gentle waves, and reel in fresh fish for your restaurant's kitchen.

    🍽️ Restaurant Management - Greet your customers with a warm smile, seat them at their tables, and take their orders with care. Let every service turn into a little moment of happiness.

    🎮 Mini Games - Add a little fun to your day with the charming mini games waiting for you at your restaurant.

    🛒 Market - Pick up the seeds and supplies you need at the market and stock up on what's missing. Grow your little business step by step.

    🌍 Your Little World - Find your own rhythm between the farm and the restaurant. Plan your day at a calm pace and savor every moment of it.

    A warm little farm, an adorable restaurant, and a little world that belongs to you alone. Farm & Feast is waiting for you.

    Mini Trailer

    Gameplay Trailer

  190. 66

    Market Moe

    Market Moe header image
    Released a day ago
    Type: game
    Dev: Blusagi Team
    Pub: Blusagi Team
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    Immerse yourself in an unsettling psychological horror experience set on a solitary Japanese street during the night shift. Among neon lights, silent cafés, and 24-hour convenience stores, something is not right… and little by little, you will begin to notice it.

    In Market Moe, you work the night shift as a warehouse supervisor for several convenience stores. What begins as a quiet routine soon turns into a slow, disturbing nightmare. Paranormal events, impossible behavior, and the haunting presence of the woman in the black dress will begin to distort your perception of reality.



    Features

    • Immersive psychological horror
      An experience focused on tension, discomfort, and gradual fear.

    • Detailed Japanese setting
      Explore a street with cafés, vending machines, and a fully interactive convenience store.

    • Environmental storytelling
      The story is revealed through small details, events, and changes in the environment.

    • First-person experience
      Designed for maximum immersion.

    • Atmospheric audio
      Subtle sounds that generate paranoia and constant tension.

    Market Moe Trailer

  191. 65

    Encroaching Shadows

    Encroaching Shadows header image
    Released a day ago
    Type: game
    Dev: Azure Scorpion
    Pub: Azure Scorpion
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    You arrive at a psychiatric hospital where you have been hired for your first night shift

    But the building is empty.

    No staff.
    No patients.
    No signs of struggle.

    Only silent hallways, flickering lights and something moving in the dark.

     

    Trapped inside the deserted facility, you must explore its halls, uncover the truth behind the disappearances, and find a way to escape.

    Search for clues left behind by staff and patients, solve puzzles, discover hidden supplies and manage scarce ammunition while surviving encounters with patients twisted by an unknown presence roaming the darkness..

    Encroaching Shadows is a first-person survival horror game featuring atmospheric exploration, combat, investigation, and psychological tension.

    FEATURES

    • Exploration-focused short survival horror experience (~1 hour)

    • Oppressive atmosphere darkness and isolation

    • Unsettling, and vaguely liminal environments

    • Sudden hostile encounters

    • A relentless stalking entity

    • Retro-inspired grainy visuals with an optional VHS filter

    • Simple password and item finding puzzles

    Encroaching Shadows Official Trailer

  192. 64

    BINARY CRINGEVESTOR

    BINARY CRINGEVESTOR header image
    Released a day ago
    Type: game
    Dev: SIX FINGERS DEAD PUNCH
    Pub: SIX FINGERS DEAD PUNCH
    Genres: Strategy Early Access
    About
    Screenshots
    Videos

    BINARY CRINGEVESTOR is a binary options terminal where you can’t make money, but you can very easily lose everything. Your personal manager Billy has already wired you a $1000 loan. In a week you have to pay back more. There’s a payment every evening. Go trade.

    How it works

    Pick an asset, an expiry from 5 to 120 seconds and a stake. Hit UP or DOWN. Guess right and your stake comes back with a payout. Guess wrong and it’s gone. That’s it. There’s nothing else to binary options, and that’s the whole game.

    There are five assets, and they unlock as the run goes on: USD/M’ERICA, DUMBCOIN, SHIT/PISS, DNCCN and SALARY/BEER. Each one has its own chart temper: one crawls, one jumps around, one just sits there dead and twitches the moment you have three trades open.

    The week

    Seven trading days: 30, 45, 60, 75, 90, 105 and 120 seconds of trading. In the evening the broker takes a payment. Short on cash? Pawn something from home: the second monitor, the coffee machine, the gaming laptop, the car, Granny’s china, the console, your wife’s phone, the wedding rings. Sold the rings? Your wife will remember that.

    Close day seven and the banker offers a new loan, a bigger one. Survive four weeks in a row and the run is won. Nothing to pay with and nothing left to pawn? The collectors are at the door.

    The Market

    Between days the Market opens, and this is where Balatro kicks in. 31 passives: TRBO pays more on short trades, HODL on long ones, ALLIN when you bet everything, MRTG after a losing streak, DEVIL for only ever going up. Mom, Dad and the Godfather let you hold more trades at once. Passives come in foil, holo and poly editions, and those multiply your payouts many times over.

    Sixteen consumables: Uncle’s insider tip shows you the future for three seconds, Granny sends a signal, OCTOPUS opens one trade at eight entry points, FLIP turns a losing trade around, X2BOOST, leverage, insurance, the “Trading in 3 Days” course. A gacha chest that costs more every time. Flowers for the wife, always in stock, and you’ll find out why.

    Prices go up every day, and everything is bought from the same account you pay the loan from.

    Home

    Your wife has three hearts of patience. Pawned something: minus a heart. Took her stash: minus a heart. At zero she leaves for her mom’s and takes everything still left in the house. The banker comes with a new loan, the collectors come for the old one. Billy texts at the worst possible moment and offers VIP signals from a Telegram channel with an accuracy we’d rather not disclose.

    Brokers

    Twelve broker decks, each with its own rules. FOOLTRADE is the base. JOKERTRADE: wins pay x3, but a loss takes the stake twice and your account goes negative. PYRAMIDTRADE: win streaks and losing streaks multiply the same way. BANK OF SEALAND: a $3000 loan, but no wife and nobody to bail you out. RHYTMTRADE: a $100 loan and nothing but dancing. The rest unlock as you play.

    This game won’t teach you how to trade binary options. It will teach you not to.

    The game draws inspiration from titles such as: Balatro, Clover Pit, Gambonanza, Insider Trading

    unbelievable_short_teaser

  193. 63

    Hidden Object World

    Hidden Object World header image
    Released a day ago
    Type: game
    Dev: chillbrain
    Pub: chillbrain
    Genres: Casual
    About
    Screenshots
    Videos

    Hidden Object World

    Relax, explore, and discover!

    Welcome to Hidden Object World, a peaceful and immersive classic hidden-object game featuring beautifully detailed rooms, stunning landscapes, and atmospheric locations from around the world.

    Take your time, explore every scene, and carefully search for cleverly hidden objects. From classic settings to famous landmarks, each level offers a new environment to discover.

    No complicated puzzles, no unnecessary distractions — just pure hidden-object fun in a relaxing atmosphere. Whether you're looking for a peaceful break, a little brain training, or an enjoyable game to share with your family, Hidden Object World invites you to slow down and enjoy the art of observation.

    ✨Game Features

    • 48 unique levels featuring a variety of beautifully crafted environments

    • Item description translated to 25 languages: English, German, Spanish, Italian, French, Portuguese, Polish, Swedish, Danish, Japanese, Chinese (Mandarin), Hindi, Bengali, Arabic, Russian, Czech, Indonesian, Nigerian Pidgin, Vietnamese, Finnish, Turkish, Hebrew, Greek, Estonian, Albanian

    • 4 difficulty levels to suit different skill levels and play styles

    • Full HD graphics in 1920 × 1080 resolution, with detailed and realistic visuals

    • 10–13 hidden objects per level to find and collect

    • A wide variety of scenes, including classic settings and locations from around the world

    • Famous landmarks and atmospheric environments to explore

    • Helpful hint system when you need a little assistance

    • Random-click detection to reward careful observation rather than guesswork

    • Progressive level unlocking — complete levels within the time limit to advance

    • Replay completed levels whenever you like without losing your current progress

    • Easy mouse-only controls for straightforward, accessible gameplay

    • Suitable for adults and children who enjoy hidden-object games

    • Free updates included

    🎮 How to Play

    The rules are simple: find the hidden objects before time runs out!

    • Use your mouse to explore each scene and find the listed objects.

    • Use hints wisely. Every hint costs you time, and the penalty depends on the selected difficulty level.

    • Watch where you click! Clicking randomly without hitting an object costs you 10 seconds.

    • Complete levels to unlock new ones. You must finish each level within the time limit to progress.

    • Return to the map or menu at any time. However, if you leave before completing your current level, you will need to replay that level when you continue.

    • Replay completed levels freely. You can revisit any successfully completed level without losing your current progress.

    🌍 Take a Break and Explore the World

    Enjoy a classic hidden-object experience at your own pace. Sharpen your attention to detail, discover beautiful environments, and enjoy the satisfaction of finding every hidden item.

    Whether you're an experienced hidden-object fan or just looking for a relaxing game, Hidden Object World is ready to welcome you!

    💬 Your Feedback Matters!

    I'm an independent developer, and your feedback means a lot to me. If you enjoy the game, please consider leaving a review, sharing your thoughts, or suggesting improvements.

    Your comments help me make Hidden Object World better with future updates.

    Thank you for playing, and happy hunting!

    Hidden Object World Gameplay

  194. 62

    Cursor.exe

    Cursor.exe header image
    Released a day ago
    Type: game
    Dev: SilentKitsuneStudios
    Pub: SilentKitsuneStudios
    Genres: Indie
    About
    Screenshots
    Videos

    WARNING: UNKNOWN THREAT DETECTED.


    SHIP SYSTEMS COMPROMISED.

    An unidentified virus has infiltrated your vessel.

    Critical systems are failing. Security protocols are being overridden. The infection is spreading.

    You are ECHO — Designation: CURSOR.

    The first of your kind.

    Your current assignment: maintain and protect the ship's systems.

    Your immediate priority:

    CONTAIN THE INFECTION.

    AN INTELLIGENCE AGAINST AN UNKNOWN THREAT.


    In CURSOR.EXE, take control of CURSOR, an independent shipboard ECHO intelligence confronting an increasingly aggressive digital infection.

    Navigate compromised systems, complete critical objectives, and evade hostile programs as you fight to maintain control of the vessel.

    The infection is adapting.

    And the systems you were assigned to protect are becoming your greatest obstacles.

    THE CORRUPTION IS LEARNING.


    As the infection spreads, familiar systems become dangerous.

    • Evade hostile cursors as the virus deploys corrupted copies to hunt you down.
    • Identify deceptive objectives before the infection leads you into a trap.
    • Adapt to system interference as corruption disrupts your movement and control.
    • Defend critical systems across 15 stages of escalating digital threats.
    • Confront the System Core in a multi-phase final encounter.

    Every successful objective brings you closer to containing the threat.

    But the infection isn't going down without a fight.

    ONE ECHO. ONE INFECTED SHIP.


    You were created for more than this assignment.

    But right now, an entire vessel depends on you.

    DESIGNATION: CURSOR

    THREAT: UNKNOWN

    PRIMARY DIRECTIVE: CONTAIN THE INFECTION

    STATUS: ACTIVE

    Gameplay Trailer V3

  195. 61

    Journey to the West: Dice & Destiny

    Journey to the West: Dice & Destiny header image
    Released a day ago
    Type: game
    Dev: Yang
    Pub: Yang
    Genres: Indie Strategy Early Access
    About
    Screenshots
    Videos

    The dice fall. You choose the move.

    Journey to the West: Dice & Destiny is a single-player, turn-based roguelike built around a bag of six-sided dice. Play as Sun Wukong and set out with eight dice through Black Wind Mountain, White Bone Ridge, and the Flaming Mountains. Gather relics, learn mystical powers, and reshape your dice as you carve a path through three acts of Chinese fantasy.

    One roll. Many possibilities.

    Each die has its own six faces. Attack, defend, charge up, copy another face, or summon monkey companions. Powerful options can share a die with harmful faces that inflict backlash or add temporary cursed dice to the battle.

    Read the enemies' revealed intentions before you act. Lock useful faces, decide when to reroll, and plan the order of your moves. Matching attack values unleash the Golden Staff; matching defensive values form Iron Body; a straight becomes an immobilizing spell. Immediate effects and mystical powers draw from the same handful of dice.

    Build the bag. Shape every face.

    Find new dice in rewards, at roadside merchants, and at shrines along the map. At the Eight Trigrams Furnace, alter a chosen die face: adjust its value, copy another face on that die, switch between attack and defense, or cleanse a harmful face.

    Learn new powers after the first two act bosses and improve the ones you know at temples. Return spent dice with clones, amplify later attacks with Fiery Eyes, or fight alongside monkey companions. Combine these powers with relics that change how rerolls, defense, and attacks support your build.

    Build momentum. Break through.

    Every attack builds Rage, opening opportunities for a targeted reroll, extra defense, and an additional die. Fill the meter to prepare a strike that doubles your next attack's damage. Choose the moment to turn a promising roll into a decisive blow.

    Choose your road west.

    Branching routes lead to battles, elite foes, merchants, temples, and encounters. Press onward with the health you have, or seek recovery and a chance to refine your dice. Your bag, relics, and learned powers stay with you across the three acts. When a journey ends, start again with a different route and new combinations.

    • Build around Sun Wukong with 31 permanent die types, 18 relics, and a pool of 8 mystical powers.
    • Face 22 enemy types, each with a dedicated six-sided die and distinctive traits, across three regions.
    • Explore a Chinese fantasy world with bold ink lines, blue-violet scenery, animated characters, and three-dimensional dice.
    • Practice separately from your run, browse an in-game compendium, and review completed journeys.
    • Continue from automatic adventure saves, with battles restored to their entry checkpoint. Adjust text size and animation speed, or reduce screen shake.

    西游

  196. 60

    Aquanaut

    Aquanaut header image
    Released a day ago
    Type: game
    Dev: Jacob V
    Pub: Pixeljam
    Genres: Action Indie
    About
    Screenshots
    Videos

    There is a place at the bottom of the sea where civilizations go to die.

    For untold eons, the Grand Deep has drawn in the ruins of countless eras - a bounty which the Adventurer's Guild is eager to get their share of. As an experimental diving machine, it's up to you to face the overwhelming forces of the abyss, armed with only your bubbles, your bullets, and a lot of miscellaneous garbage.

    Aquanaut is a compact twin-stick bullet hell action roguelike spanning 3 unique regions, each with its own obstacles, enemies, and challenges. The deeper you get, the more absurd your opposition becomes. Choose your items, and your strategy, wisely.

    Build out your character with 60+ weird and powerful artifacts. Drop anchors on things you dislike, sprout eyes in the back of your skull, summon abominable eel gods to clear entire rooms of foes, and... boost your damage by 10%.

    Face 20+ enemies and 6 menacing bosses who will push your build - and your skills - to their limits.

    Prepare yourself, machine - the Deep awaits...

    Launch Trailer

  197. 59

    Quadra Break: Variations

    Quadra Break: Variations header image
    Released a day ago
    Type: game
    Dev: Tholus
    Pub: Tholus
    Genres: Casual
    About
    Screenshots
    Videos

    Quadra Break: Variations is a relaxing puzzle game. Switch off your brain and shatter a whole screenful of blocks into pieces;

    or think just a little, and use blocks to play Go or poker.

    That’s Quadra Break: Variations — a game made for relaxing.

    Game Trailer

  198. 58

    Gridlock Alchemy

    Gridlock Alchemy header image
    Released a day ago
    Type: game
    Dev: Flawed Games
    Pub: Flawed Games
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    What if a factory game had no conveyor belts, only traffic?

    In Gridlock Alchemy you draw the roads and the carts do the rest. Elements (fire, water, air) are transported from springs to alembics to crucibles and more - eventually resulting in products that will explode if not delivered in time.

    All for the goal of creating the Philosopher's Stone, allowing the conversion to gold.

    Build a network of over 1,000 carts, manage the flow with controlling the traffic through signs, lights, tunnels, teleporters and one-way streets. The bigger the network gets the more complicated the design.



    Bring friends to the Daily challenge. Play it solo or with up to three friends and compete online to create the most efficient network.

    GridlockAlchemy

  199. 57

    Interlace

    Interlace header image
    Released a day ago
    Type: game
    Dev: Flawed Games
    Pub: Flawed Games
    Genres: Casual Strategy
    About
    Screenshots
    Videos

    A little logic in every direction

    Interlace is a collection of quiet puzzles that share one idea: make sense across, match colors down.

    Every board is a small grid of tiles. Swap tiles within a row until each row reads true, and each column holds exactly the colors shown above it. The two rules pull against each other, and that is the puzzle: one choice is interlaced with another.

    Three threads

    • Compose. Rearrange letters into words. Every letter belongs to a color, so later puzzles hide letters and let the colors tell you what they must be.

    • Balance. Arrange numbers into true equations. Trade plus, minus, times and divide signs between rows, and fill in missing digits.

    • Link. Join shape tiles end to end into chains, where each tile's right-hand shape matches the left-hand shape of the next.

    Made to be unhurried

    • No timer. Take as long as you like.

    • Taught by doing: the first boards show you the move instead of explaining it.

    • Stuck? A nudge points the way, and a second tap shows a move.

    • Any arrangement that satisfies the rules wins, not only the one the puzzle was built from.

    Interlace Gameplay Trailer

  200. 56

    No Love No Money

    No Love No Money header image
    Released a day ago
    Type: game
    Dev: Post Soviet Games
    Pub: VISUAL FLOSS
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Plot

    Blandon is an ordinary student at an ordinary school for future game developers.
    When terrorist attacks begin to occur in the city, Blandon finds himself at the very center of events.

    Characters

    A caring girl who considers herself the protagonist's mother.

    The protagonist's ex-girlfriend, who became a superheroine — Super Ex!

    The daughter of the CEO of a major video game corporation.
    A troublemaker always on the brink of life and death.

    A radical communist and indie developer.
    Her plans are unknown to everyone.

    Key Features

    • Four heroines, each with their own storyline.

    • Choices that determine the plot's direction.

    • Five endings: four main ones and one secret one.

    • 2-4 hours of gameplay.

    LOVE WILL BE DESTROYED
    MONEY WILL BE DESTROYED
    ROCK 'N' ROLL IS ALREADY DEAD

    English Trailer

  201. 55

    Catalyst Core

    Catalyst Core header image
    Released a day ago
    Type: game
    Dev: Satk
    Pub: Satk Karus
    Genres: Action Strategy
    About
    Screenshots
    Videos

    ABOUT

    Catalyst Core is a grid-based roguelike deckbuilder where every move sets up your next combo. Infuse your cards with Pyro, Hydro or Dendro to transform ordinary attacks into elemental abilities, trigger powerful Elemental Reactions, and collect Elemental Cores to build devastating synergies. Adapt your deck, master the battlefield, and discover a new strategy every run.

    FEATURES

    • Elemental Card Infusion

    Transform any card by infusing it with Pyro, Hydro or Dendro. Build your own elemental arsenal instead of relying on predefined cards.

    • Chain Elemental Reactions

    Combine different elements to trigger powerful reactions. Plan your turns carefully and unleash explosive combo chains.

    • Elemental Core System

    Collect Elemental Cores that enhance your elements, reactions, and playstyle. Every Core opens up new build possibilities.

    • Grid-Based Tactical Combat

    Position yourself on the battlefield to maximize attacks, control enemies, and create the perfect setup for your elemental combos.

    • Unique Builds Every Run

    Draft new cards, discover powerful synergies, and adapt your strategy through randomized encounters and rewards.

    Release Date Trailer

  202. 54

    Escape the Flood!

    Escape the Flood! header image
    Released a day ago
    Type: game
    Dev: Platuro Orys
    Pub: Frosthain
    Genres: Action Adventure Casual Indie Early Access
    About
    Screenshots
    Videos

    Escape together

    You wash ashore with up to nine friends. The beach floods first and the highest hill last, so build a boat in time. Or play solo, and the boat is all yours.

    Sharks in the water

    Sharks hunt anyone who stays in the water too long. Get back on land or climb aboard before they reach you. Or fight back from the shore or your boat.

    Chop fast, stand clear

    Split up and get to work. Chop down trees with your stone axe and stand clear when they fall. Punch palm trees for coconuts, then craft tools and boat parts.

    Storms and surges

    Sometimes the sea holds still, then surges up the hills, and you feel each surge coming. Rain, thunderstorms and fog roll in, and snow covers the highest peaks.

    Steer for the open sea

    Get your boat on the water in time. Sail a raft with the wind, or row a boat alone or side by side with a friend. The first crew to reach the open sea escapes.

    Save your friends

    If a friend goes down, revive them in time. If you are too late, bring their ghost back at any shrine still above water. Alone, going down ends the run.

    Your own style

    Pick a body, skin tone, height and build, then hair, face, beard, hats, eyewear and clothes. Every run earns XP, and new levels unlock more styles and colors to show your crew.

    Features

    • Co-op for 1 to 10 players. Invite friends through Steam, share a room code, join a public lobby or play on a local network.

    • Proximity voice chat. The closer your friends are, the louder you hear them.

    • First or third person. Switch with one button.

    • Friendly fire is always on. Fists, tools, spears and falling trees hurt friends too, so play nice. Or don't.

    • Pick your difficulty. Choose how fast the sea rises.

    • Seeds you can share. Type in a friend's seed, or retry the same island if nobody escapes.

    Trailer

  203. 53

    Arena of the Forge

    Arena of the Forge header image
    Released a day ago
    Type: game
    Dev: SHIGH Games
    Pub: SHIGH Games
    Genres: Action Adventure Casual
    About
    Screenshots
    Videos

    Enter the Arena. Slay your Enemies. Forge Their Gear. Become stronger with every wave, or die in the attempt.

     

    While in the Arena you will face 40+ different enemies and bosses in increasingly difficult waves of enemies. Collect and forge gear in order to survive the ever increasing challenge of the Arena. Utilize 50+ swords, spells, bows, potions and more to overcome the enemies you will face.

    Loot, Forge (Upgrade), Buy, and Sell your gear to maximize your monster slaying potential within the Arena

     

    Fight through waves upon waves of enemies to complete the bestiary and armory collections.

     

    Fight through the arena your way, with gameplay modifiers and difficulty settings to fine-tune the gameplay experience for yourself. Or even accomplish the game's greatest achievement of DAMO (Demon all Modifiers on).

     

    For a change of pace or even greater challenge enter the Onslaught, Arena of the Forge's boss rush mode where you will face endless waves of bosses with no standard waves to act as a reprieve.

    Gameplay Trailer

  204. 52

    Aleef: Desktop Pet Collector

    Aleef: Desktop Pet Collector header image
    Released a day ago
    Type: game
    Dev: Samharia Studios
    Pub: Samharia Studios
    Genres: Casual Indie RPG Strategy Free To Play
    About
    Screenshots
    Videos

    Aleef is a passive desktop game that sits in the corner of your screen. You don't need to active-click inside the game, your normal mouse clicks and keystrokes across any program or game to crack open eggs.

    • ⭐300+ Pets: Collect unique pets across 7 distinct rarities, from Normal all the way to Ancient and Crimson.

    • ⭐Companions: Bond with pets to gain powerful stats like increasing the effect of W-A-S-D keys and creating builds for different computer usage.

    • ⭐Battle Pets: Assemble your strongest team and send them off to fight and gather loot.

    • ⭐Fusion & Egg Forge: Fuse spare creatures into new ones, or spend Sparks on egg forge that significantly improves your next egg.

    • ⭐40 Relics: Find relics in eggs and activate them for bonuses to hatching, fusion and battle.

    • ⭐Shiny Pets: Hatch rare Prismatic, Radiant and Echo shinies, each with its own bonus perk.

    • And TONS of pets and contents

    Plays universally: No matter what language you type in, every key press damages the egg.

    Gameplay Trailer

  205. 51

    Click Dystopia

    Click Dystopia header image
    Released a day ago
    Type: game
    Dev: Etheric Origin
    Pub: Etheric Origin
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Click Dystopia is a casual clicker Incremental god-game, where you click a button to slay virtual people 

    for cash to upgrade your arsenal. Build up your arsenal and become financially unstoppable. 

    • Buy weapons and applications.

    • Collect stacking upgrades to increase the power of your weapons/applications.

    • Hunt for rare hats to add to your collection.

    • Complete in game challenges to unlock new wallpapers.

    • Go on slaughter streaks.

    • Read messages sent from your subjects.

    • Invest your cash in the stock market or gamble it rolling dice.

    • Save the puppy!

    • Find hidden secrets...

    Click Dystopia Trailer

  206. 50

    Little Drone TuTuTu

    Little Drone TuTuTu header image
    Released a day ago
    Type: game
    Dev: Illumina Games Co., Ltd.
    Pub: Illumina Games Co., Ltd.
    Genres: Action Casual Indie RPG Early Access
    About
    Screenshots
    Videos

    Little Drone TuTuTu is a top-down twin-stick roguelite shooter about a tiny drone, an unreasonable amount of firepower, and a research facility that is about to have a very long day. Arm the drone past common sense, enter one room, and keep shooting until the room stops having opinions.

    CLEAR THE ROOM. SOMEHOW.

    Each run sends you through a chain of lab areas packed with enemy fire, multi-wave assaults, objectives, and bosses that would strongly prefer you left. Dodge what you can, survive the rest, grab an upgrade, and head deeper before the facility finishes the incident report.

    BUILD SOMETHING IRRESPONSIBLE

    Fill four action slots: Primary, Secondary, Utility, and Special. Stack Augments until your sensible little loadout becomes a screen-filling engineering violation. Mix equipment, pile on status effects, and discover combinations that probably should have required a permit. No two runs break common sense the same way.

    THE FACILITY MAKES BAD DECISIONS TOO

    Security grows with you. Enemies stack their own augments, pick up new behaviors, and arrive in nastier combinations. Bosses bring builds of their own. The deeper you go, the harder the facility tries to become your problem, and the more aggressively you become its problem.

    • Fast, tactile twin-stick combat: move fast, hit hard, leave very little screen visible

    • Builds that get out of hand: combine equipment, augments, and status effects until the plan becomes weather

    • Short roguelite runs: quick to restart, increasingly questionable to continue

    • More ways to overreact: unlock new equipment simply by surviving your own decisions

    Arm the drone. Enter the room. Apologize to nobody.

    Gameplay

  207. 49

    ONE FLICK ~ COIN CLASH ~

    ONE FLICK ~ COIN CLASH ~ header image
    Released a day ago
    Type: game
    Dev: TEAM DHA
    Pub: TEAM DHA
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    One coin. One flick. One move that can change the entire match.

    ONE FLICK ~ COIN CLASH ~ is a simple yet strategic physics-based battle game where you flick coins and knock your opponent’s pieces off the table.

    Choose your direction, control your power, and stop the accuracy gauge at the right moment. Every shot matters.

    【PROTECT YOUR KING】

    Every deck contains one 100-yen coin that serves as its King.

    Knock the opponent’s King off the table to win instantly. Decide when to attack, when to defend, and how to use the position of every coin on the board.

    【BUILD YOUR OWN DECK】

    Create your deck using 1-yen, 5-yen, 10-yen, 50-yen, 100-yen, and 500-yen coins, each with a different size and weight.

    Use lighter coins for speed.
    Control the board with heavier coins.
    Build a formation that protects your King.

    Even with the same total value, a different deck can completely change the way you play.

    【335 CPU STAGES】

    Challenge 335 stages with a wide range of opponents and difficulty levels.

    At key points in each league, nine unique rivals known as the Coin Masters await. Defeat them and continue your journey toward the Golden Table.

    【1,005 BADGES TO COLLECT】

    Every stage includes three special objectives:

    ・Win within 3 turns
    ・Knock out the enemy King with your own King, then win
    ・Win after knocking out at least 50% of the opponent’s starting value

    One victory will not be enough to collect every badge.

    Rebuild your deck, replay completed stages, and master different strategies as you pursue all 1,005 badges.

    Collect them all to unlock the true ending.

    【LOCAL TWO-PLAYER BATTLES】

    Battle another player on the same PC.

    With Steam Remote Play Together, you can also challenge friends and family from a distance.

    The match can turn with a single flick.
    Take aim and let the coins clash!

    Gameplay Trailer

  208. 48

    Roadweave

    Roadweave header image
    Released a day ago
    Type: game
    Dev: AppGX
    Pub: AppGX
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    At night the map glows with what you built.

    Roadweave is a strategy game about roads. One route between two towns, cars start rolling, the towns grow, the road stops coping — and from there it is on you: a highway, a detour around the mountain, a junction before the gates, a ferry across the strait.

    What's inside

    Roads that carry traffic. Every car drives its own route and brings money to the treasury. A road has its load, a town has its throughput, and a jam shows on the map as colour, not as a row in a table.

    An area is a task. Link every town, raise the income, feed the capitals, keep the network calm, lay an express route, reach the mainland. Three stars per area: finish it, finish it in time, and build nothing extra.

    Tools arrive one at a time. Highways, curved roads, ring roads, forks, one-way traffic, ports and ferries, tunnels, interchanges, airports and air links. Each new tool comes with a level and explains itself on the spot.

    Four worlds. The Island of 16 areas teaches the basics, the Coast of 40 adds water, the Continents of 80 add distance, the World of 120 puts it all together. Level, experience, tools and achievements carry over; treasury and network start from scratch in every world.

    Maps are generated. Coastlines, rivers, mountains, forests and marshes are built from a seed: everyone gets their own world. The daily map is the same for everybody and changes every day.

    No rush. No timers, no losing: pause whenever you like, undo a build within ten seconds, demolish for half the money back. Income keeps coming while the game is closed.

    12 interface languages, 15 achievements.

    Roadweave_Teaser

  209. 47

    Sir Loot-a-Lot

    Sir Loot-a-Lot header image
    Released a day ago
    Type: game
    Dev: 偶尔不帅
    Pub: 偶尔不帅
    Genres: Adventure Casual Indie RPG
    About
    Screenshots
    Videos

    《Sir Loot-a-Lot》 is a medieval turn-based looter RPG. You play as a lone black-iron knight, venturing deep into goblin lairs, skeletal graveyards, and web-choked abysses. Cut a path through them with sword, spear, and hunting bow, carry every piece of loot back to town, and forge yourself into someone capable of surviving the next expedition.

    But combat works a little differently here: your skills are not buttons lined up on a hotbar, waiting for their cooldowns to end. Instead, they are dealt into your hand as cards at the start of every turn.

    [h2]When Skills Become Cards, Every Move Becomes a Choice[/h2]

    Each turn, the skills you have learned are shuffled back into your hand. You have 4 Action Points and a random set of possibilities to work with.

    Quick Slash, Heavy Thrust, Whirlwind Arrow, Poison Coating, Iron Wall, Defensive Counter—what you play, the order you play it in, and where you spend those 4 points turn every round into a small tactical puzzle. You cannot simply repeat the same rotation, because every hand is different.

    This is not a traditional card game. There is no complicated deckbuilding and no thick rulebook to study. The cards are simply your skills—only now, they force you to make meaningful choices.

    [h2]Sword, Spear, and Hunting Bow: One Knight, Three Fighting Styles[/h2]

    You carry three weapons and automatically switch to the appropriate stance whenever you play a card. Close-range slashes, mid-range thrusts, and long-range arrows can flow seamlessly into one another within the same turn.

    Some skills reward you for constantly switching stances. Others encourage you to commit to a single weapon and keep attacking. Certain enemies may even begin to recognize—and punish—your habits.

    [h2]Poison, Fire, Frost, and the Thrill of Combos[/h2]

    Coat your next attack in poison, flame, or frost, causing enemies to bleed, burn, or freeze during their own turns. Chain duplicate cards together with Multi-Slash to unleash an entire sequence of attacks.

    Recognize an opportunity that exists for only a single turn, then use it to wipe out an entire group of enemies at once.

    [h2]Relics That Give Every Run Its Own Identity[/h2]

    The relics you find are not merely another collection of percentage bonuses. They change the way you play.

    One might make the first strike of every turn exceptionally deadly. Another may cause an elemental enchantment to last for the entire round. Some may even grant you an additional turn.

    Once you assemble two or three relics, your build begins to take shape—and your next expedition may play completely differently.

    [h2]Loot Is the True Long-Term Progression[/h2]

    Every descent is an expedition. Branching paths lead to regular battles, elite ambushes, blessing chambers, treasure vaults, mysterious merchants, and a boss waiting at the end.

    Weapons and armour wear down in battle, but new equipment can also be taken from fallen enemies. Every item you bring back to town remains in your collection, helping you travel a little farther next time.

    Relics and temporarily learned skills disappear when an expedition ends. Your equipment collection does not.

    [h2]Bosses That Fight Back Intelligently[/h2]

    The goblins, undead, and spider swarms each have their own leaders—and they are more than ordinary enemies with larger health bars.

    They summon reinforcements, adapt to your fighting style, and place unwanted cards into your hand. Defeating them requires changing your rhythm, not simply attacking more times.

    [list]
    [] Turn-based card combat where skills become cards and a new hand is dealt every turn
    [] Seamlessly combine sword, spear, and hunting-bow stances
    [] Poison, fire, and frost enchantments, plus multi-hit combo attacks
    [] Run-defining relics that change how you play
    [] Equipment drops, durability, crafting, and long-term loot progression
    [] Branching expeditions across multiple regions with escalating difficulty
    [*] A grim medieval art style and mechanically distinct boss battles
    [/list]

    Failure does not leave you with nothing.

    Return to town. Repair your sword. Then descend once more.

    GameplayTrailer

    avatar

  210. 46

    Wall World Strategy

    Wall World Strategy header image
    Released a day ago
    Type: game
    Dev: Alawar
    Pub: Alawar
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    The Wall is a colossal structure stretching far beyond the visible horizon, hiding traces of ancient eras and unexplained phenomena within its depths. Here, among stone, metal, and darkness, humanity has been forced to build a new life – clinging to the Wall and trying to survive in a world full of threats and mysteries.

    Wall World Strategy is a colony sim on a sheer vertical surface, where every decision affects the stability of the system. Build and expand your base, gather resources, take care of your people, strengthen your defenses, and send expeditions into distant regions and unexplored depths. Each new step forward brings not only opportunities for growth but also new dangers. Survival depends on your foresight, your ability to manage limited resources, and your willingness to make difficult decisions.

    BUILD AND EXPAND THE COLONY

    Establish a base on the surface of the Endless Wall and gradually turn a small outpost into a large, stable, and well-defended colony. Plan the placement of key structures, develop production chains, expand living areas, and build infrastructure capable of supporting both population growth and stable operations.

    As your colony grows, you will need to decide how to expand, which structures to prioritize, and where to allocate resources – whether into production, housing, or defense.

    WITHSTAND THE THREATS

    The Wall is far from lifeless. In its shadows lurk zyrexes – dangerous creatures that will attack your colony again and again, testing its defenses, organization, and your ability to respond. Strengthen your defenses, secure vulnerable areas, and decide how much you can afford to invest in protection.

    Additional pressure comes from emergency events such as accidents, disasters, and environmental hazards. They won't destroy your colony instantly, but they will disrupt its operations and trigger cascading problems.

    MANAGE YOUR SOCIETY

    Your colony is, above all, made up of people – living, working, hoping for the future, and depending on your decisions. Monitor their condition and take into account how they react to your choices. Overpopulation, food shortages, or supply disruptions can quickly lead to declining efficiency, crisis, and riots.

    Caring for your people is a core part of the strategy. The state of your population determines the performance of the entire colony – its productivity and its ability to endure prolonged periods of danger. A strong and well-supported society recovers faster from attacks and moves forward with greater confidence.

    GATHER RESOURCES AND ADVANCE

    Start with basic resource extraction and gradually build a more complex economy. Explore the depths of the Wall, search for stable resource deposits, and develop the infrastructure needed to use them efficiently.

    Technological progress allows you to improve core systems and unlock new possibilities. Enhance resource gathering and processing, reduce costs, increase efficiency, and strengthen your colony against external threats. Some technologies accelerate infrastructure development, others improve defense, automate key processes, or expand your ability to explore new areas of the Wall.

    SEND OUT EXPEDITIONS

    To explore beyond your colony, deploy robo-spiders – specialized machines designed for scouting, resource extraction, and operations in remote areas. Send them into uncharted sectors of the Wall to expand your reach, gather resources, uncover rare discoveries, and explore areas that are too dangerous or inaccessible for humans.

    However, distant regions bring not only opportunities but also risks. Expeditions may encounter hostile environments, unstable terrain, unknown lifeforms, or remnants of ancient machinery whose purpose has long been forgotten. Prepare your equipment, assess the risks, and decide how far you're willing to go.

    EXPLORE THE DEPTHS OF THE WALL

    The Wall is more than just the surface your colony clings to. Beneath it lies an entire world filled with resources, forgotten technologies, and rare artifacts. Extract valuable materials, recover technological samples that can accelerate your development, and uncover unique objects that help you understand this world.

    As you explore, you will begin to find answers – but each discovery raises new questions about the nature of the Wall and why it became humanity's last refuge.

    PLAY BY YOUR OWN RULES

    Develop your colony in Sandbox Mode without story constraints or time pressure. Choose from different maps and difficulty levels, tailor the conditions to your liking, and keep playing for as long as you want.

    Zyrexes will still attack, but you can play at your own pace and experiment with different development and defense strategies.

    Developer Commentary Trailer

    Demo Trailer

  211. 45

    A Bun Above

    A Bun Above header image
    Released a day ago
    Type: game
    Dev: NoZworks
    Pub: NoZworks
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    One more layer?

    Ingredients drop and stack with real physics. Every layer adds to the score,
    but whether you put one more on a wobbling tower is your call.
    Anything that tumbles off the plate scores nothing. Push your luck, or cap it with the top bun and serve.

    If it tastes good together, it combos

    Most effects point at the ingredient next to them. Cheese melts onto the patty beside it for ×1.5,
    tomato lifts the bacon, and bacon, lettuce and tomato together complete a recipe that multiplies the whole burger.
    Where you drop each piece decides both how steady the tower stands and how much it scores.

    How a run goes

    Every customer names a quota. Drop ingredients from your pantry onto the plate, cap it with the top bun
    to serve, and get scored; miss the quota and it's game over on the spot. Clear a customer and the
    Midnight Food Truck opens: buy crates and relics, discard the ingredients you don't need, and grow your deck.
    Satisfy the final boss to win.

    Every burger gets a name

    What you stacked and which recipes you hit become the name on the menu.
    Something like "Moon-Viewing & THE BLT Fried Egg Bacon … Burger!!!" — and the best one of each run is saved to your Burger Album.

    What you stack

    • 100+ ingredients — points, multipliers, catchers. Every shape stacks differently, and catchers hold the tower up
    • 40+ recipes — hit a combination for a whole-burger multiplier, and many unlock new ingredients
    • 40+ relics — permanent effects that lift entire tags
    • 8 cooks — each with their own starting deck and house specialty
    • Customers with character — favorites, dislikes, bones. The order shifts every time, even from the same face

    Prove yourself

    Raise the stakes with Shop Ranks ★0–5 and Seasoned Chef, where the drop point sweeps side to side on its own.
    Daily Challenge and Overtime scores go up on the Steam leaderboards.
    Includes a Codex, a Burger Album and 70+ achievements.

    Streaming & videos

    Streams and videos are welcome, monetized ones included. No need to ask first, and the in-game music is fine to use.
    A mention of the game's name is always appreciated.

    Gameplay Trailer

  212. 44

    Hell is Neon Colored

    Hell is Neon Colored header image
    Released a day ago
    Type: game
    Dev: Low Revolution
    Pub: Low Revolution
    Genres: Action Indie
    About
    Screenshots
    Videos

    Hell Is Neon Colored - Bullet Nirvana

    A full-featured neon twin-stick shooter with deep progression and customization that strips away every unnecessary feature to reveal a neon-colored, high-speed arcade experience that builds with your skill and progress. Whether your after a Survivor-like or a Gauntlet-like arcade experience, customization lets you play how you want

    Overview

    Hell is Neon Colored is a roguelike retro-flavored shooter with a minimalist presentation and a maximalist design. The visual language is clean and simple, with shapes and color defining what you need to know in a split second, while deep customization hides behind the clean surface.

    Play Your Way

    A progression system where you decide how you grow and what you do to get there.

    • Want a quick one off level?

    • Want to play against endless waves of progress?

    • Hunt quests until you slay area bosses?

    • or maybe just focus on winning duels?

    • or hunting the massive brutal bosses?

    • Its all there and all viable. With 4 different play modes, you decide how and where you progress

    Slay Your Way

    Every weapon design is up to you. From a massive cache assemble complex weapons:

    • spinning swords that deflect the enemies weapons back at them

    • mortars that fire over walls and disease the enemies they hit

    • enemy seeking missiles that steal health

    • They are all here. Add to the mix stealth, shields, drones, decoys, AOE effects, and so, so, much more.

    • And every weapon can be modified to fit a wide variety of play styles

    • More than 300 possible weapon combinations that have a real impact on your play style

    Difficulty that matches your drive

    One hundred carefully tuned levels of difficulty await you.

    With enemies that mirror your abilities, grow stronger and smarter, and gain powers like healing, summoning, stealth and complex ranged attacks that pull from the same arsenal you do.

    Bosses that grow more larger and more complex as the game progresses also escape their boss level constraints and make their way into Endless Mode and Gauntlet Mode.

    More than 120 brutal combinations of enemy powers build to make a a challenge that you control.

    • Duelists - smart fast enemies built like you and carrying that same massive arsenal you can carry and will challenge you in one-on-one arenas.

    • Mini bosses - the early bosses soon break containment and make there way into regular levels cause massive threat.

    • Boss encounters - huge multi-part multi-phase bosses that grow in complexity, size, and danger as you progress. With area spanning attacks and complex overlapping phases, one misstep can spell disaster.

    Choose your difficulty. Want to grind and power up to roll through your enemies, that's possible. Want to push the cutting edge and finish all 100 difficulties with the highest possible challenge? The game meets you there.

    Sounds like Retro - only better

    Twenty chiptune tracks and ninety-nine effects run through one emulated eight voice sound chip.

    The pace of the game and the danger level reacts through the soundtrack, pace and drive increasing as risk does.

    A full featured EQ and sound studio in-game to play with and cut your own soundtrack options.

    Customization that respects you

    • Full control remapping - every action can be remapped across keyboards, mouse, and gamepads

    • Full controller support - play it on your favorite controller or Steam Deck

    • Deep video customizations - Tune and tweak every video option and setting

    • Complex audio tuning - not just volume sliders, a full EQ for your tuning purposes

    • Full auto-target - give your right thumb a break and let the game handle targeting

    • Full and smart auto-fire - target and destroy what matter and cycle firing smartly

    Warning

    This game uses bright, high-contrast neon visuals, bloom and screen flashes. A photosensitivity warning is shown on every launch, and the effects that cause it — bloom, camera shake, motion effects — can each be turned down or off from the options menu.

    Announcement trailer

  213. 43

    The Stolen Dawn

    The Stolen Dawn header image
    Released a day ago
    Type: game
    Dev: Slightly Ambitious Games
    Pub: Slightly Ambitious Games
    Genres: Action Adventure Indie Strategy
    About
    Screenshots
    Videos

    The Stolen Dawn is a pixel-art puzzle-platformer that combines exploration, bow combat, and puzzle-solving with two distinct ways to play: a story-driven adventure and a roguelike-inspired Endless Mode.

    Story Mode — Bring Back the Morning

    The wizard Veyr has stolen the dawn and imprisoned Princess Lyra, whose magic is keeping its light alive. Guided by Pip, a small lantern spirit sent by the princess, you must journey to Veyr’s castle, break his hold, and restore the morning.

    Travel through 35 handcrafted levels across seven chapters, crossing lush jungles, shipwreck-strewn shores, frozen ruins, fiery foundries, haunted marshes, and crystal caverns before reaching the castle. Navigate dangerous platforms, overcome traps, solve puzzles, and confront guardians bound by Veyr’s magic. Along the way, messages from Lyra reveal that she is still fighting from inside the tower—and relying on you to reach her.

    Endless Mode — Push Further with Every Run

    Take on a separate, procedurally generated challenge with randomized regions, changing level layouts, and increasingly powerful enemies and bosses. Collect crystals to unlock your path forward, defeat bosses to enter new regions, and push for a new personal high score.

    Your progress does not end with a failed run. Collected coins carry over between attempts and can be spent on permanent Endless Mode upgrades, including more health, additional arrows per shot, faster movement, and stronger jumps. Return better equipped and discover how far you can go.

    Follow the story to reclaim the dawn—or test your limits in an adventure with no final level.

    The Stolen Dawn Trailer

  214. 42

    Chaosoccer

    Chaosoccer header image
    Released a day ago
    Type: game
    Dev: DuoYogurt
    Pub: DuoYogurt
    Genres: Casual Sports
    About
    Screenshots
    Videos

    Score goals. Cause a little chaos.

    Chaosoccer turns the soccer pitch into a cartoon physics party. Chase the ball, charge into the crowd, and pick your moment to shoot! A collision can knock the ball away, a defender can block your shot, and a friend can head away the perfect pass just before it reaches you. Play for the score, stay for the fun.

    A powerful strike or a curling shot?

    Charge up a powerful shot, lob the ball high, or send it curving through the air. Find space in the crowd, leap for a header, and send the ball toward the goal. The controls are easy to pick up, but a great team play still takes good timing, aim, and an eye for your teammates.

    Get your friends together—or play solo

    Play online with friends, split into red and blue teams, and fight for every chance to shoot. Add computer-controlled players to fill out the teams, or start a match on your own to practice your footwork.

    Make the pitch your party

    Prefer a close scramble or room to set up a shot? Choose a pitch size, set the goal target and match length, and play at your own pace. Mix and match headwear, hand accessories, shoes, and other accessories to make your little player stand out. Outfits are purely cosmetic. Scoring is still down to your skills.

    trailer

  215. 41

    Bebesida

    Bebesida header image
    Released a day ago
    Type: game
    Dev: Nikolai Sokha
    Pub: Nikolai Sokha
    Genres: Action Adventure
    About
    Screenshots
    Videos

    BEBESIDA is a first-person sci-fi survival horror game with solo play and coop online multiplayer. Explore an alien-infested spaceship, search for supplies, fight to stay alive, and pursue an objective that may put you at odds with the rest of the crew.

    Explore the ship

    Navigate a ship with 21 rooms connected by corridors, including a bridge, engine compartments, laboratory, medbay, armory, and evacuation facilities. Room types are assigned to different locations between sessions, while the ship’s overall layout remains fixed. Discover unfamiliar compartments and use your wrist-mounted map to plan your route.

    Scavenge and survive

    Search furniture and storage for equipment and supplies. Organize what you carry in your backpack and equipment pockets, manage ammunition and stamina, and fight alien creatures with firearms and melee attacks.

    Injuries affect how you play. An injured arm slows reloading and searching, a damaged leg limits movement, and a head injury makes aiming harder. Further damage can be fatal.

    Choose your crew member

    Select from six crew roles: Captain, Pilot, Mechanic, Scientist, Scout, and Soldier. Your choice determines your character’s appearance and starting weapon.

    Play alone or join other players through Steam lobbies. Built-in voice communication combines nearby speech with radio transmission, helping you coordinate while separated across the ship.

    Pursue your own objective

    Survival is only part of the mission. Personal and corporate objectives can require you to explore the ship, send a signal, collect alien tissue samples, eliminate threats, or ensure a particular outcome for the crew.

    Some objectives encourage cooperation. Others create conflicting interests: another survivor may need the ship to reach Earth, while your objective requires its destruction. Each player’s success is evaluated individually at the end of the session.

    Decide how to escape

    Interact with ship terminals to change course between Earth and Mars, control engines, unlock evacuation access, or initiate self-destruction. Seek safety through hibernation or launch an escape craft before the ship’s fate is sealed.

    The ship’s destination, its condition, your escape method, and your objective determine your final result.

    Bebesida Trailer

  216. 40

    Rezonia

    Rezonia header image
    Released a day ago
    Type: game
    Dev: Kaiba-Eztoria
    Pub: Kaiba-Eztoria
    Genres: Casual Simulation Free To Play
    About
    Screenshots
    Videos

    A classic rhythm game where you hit notes in time with the music.

    Four easy-to-follow lanes and clear timing judgments make it approachable even for newcomers.

    Experienced players can push their limits with precision, hard gauges, and a straightforward rating system.

    ■PLAY

    The basic flow is simple: GAME START → Select a song → Choose a difficulty → Play → Results.

    Hold SPACE on the song selection screen to adjust scroll speed, timing offset, volume, and more.

    Gameplay is straightforward: hit the notes in time as they approach.

    Use D / F / J / K for the four lanes and SPACE for large red notes. All keys can be freely reassigned in the key configuration.

    ■SCORE SYSTEM

    TECH SCORE

    Timing judgments are PERFECT → GREAT → GOOD → MISS. The more accurate your timing, the higher your score.

    Hit glowing notes (CRT) with high precision to earn a bonus of up to +5,000 points.

    The maximum score is 1,010,000. Your score determines your rank, from D to SSS+.


    EDGE SCORE

    A separate score dedicated entirely to precision.

    PERFECT!!! = 3 / PERFECT!! = 2 / GREAT! = 1.

    Stars light up as you approach the theoretical maximum, up to ★5.

    Steam leaderboards for individual charts rank players by the combined total of TECH SCORE and EDGE SCORE.

    ■RATING

    A numerical measure of player skill, calculated from chart difficulty, score, full combos, and gauge type.

    Only the highest-rated chart for each song counts. Your overall rating is the sum of your top 30 songs.

    ■GAUGE

    Gauges do not affect your score, but they do affect your rating and the clear marks displayed on the song selection screen.

    NORMAL: The standard gauge. Finish with at least 70% remaining to clear the song.

    HELL / SUPER HELL: Lower timing judgments drain the gauge. If it reaches 0%, the song ends immediately. Make it to the end to clear.

    ■MORE

    Key Configuration — Customize the key assigned to each note.

    Player Profile — Set the player name displayed on the song selection screen.

    Credits — View development credits, software used, and image sources.

    Rezonia - Official Trailer

  217. 39

    Void Reaver

    Void Reaver header image
    Released a day ago
    Type: game
    Dev: Banana Blitz
    Pub: Entalto Publishing C&R Creative Studios Maple Whispering Limited
    Genres: Action RPG
    About
    Screenshots
    Videos

    You're stranded on a crumbling alien planet with nothing but your weapon and an empty backpack. To survive this sci-fi bullet heaven, you’ll need to master the art of aggressive organization and nimble movements.

    Climb a towering alien monolith while facing hordes of enemies, collect experimental tech and jigsaw your inventory into an unstoppable engine of destruction. The Void is waiting, and your inventory space is limited. 

    Pack light. Shoot heavy.

    YOUR INVENTORY IS YOUR WEAPON

    Forget simple equipment slots. Here, placement is power.

    • Strategize: Arrange weapons and artifacts in your backpack grid to activate powerful adjacency bonuses.

    • Synergize: Place elemental weapons next to melee blades for hybrid damage, or link engineering items to drones for epic buffs.

    • Evolve: Merge duplicate items to increase their rarity and unlock devastating new properties.

    SURVIVE THE ONSLAUGHT

    The combat is fast, fluid, and brutal. Your weapons fire automatically, leaving you free to focus on what matters: Movement and Survival.

    • Dodge & Destroy: Weave through thousands of enemies while your optimized build unleashes chaos.

    • Elite Challenges: Face multi-phase bosses and elite enemies that will test your reflexes and your build's efficiency.

    • Dynamic Arenas: Adapt to biome-specific events in hand-tailored arenas designed for infinite replayability.

    ASSEMBLE YOUR CREW & EVOLVE

    Death is just the beginning. The roguelite progression ensures you come back stronger after every defeat.

    • Deep Meta-Progression: Use resources gathered in the tower to upgrade your ship’s tech tree and unlock permanent bonuses for all characters.

    • Unique Specialists: Choose from a growing roster of survivors - from melee berserkers to drone engineers and long range snipers. Each character features their own unique dash, active ability and skill tree containing playstyle defining passive abilities.

    • Limitless Combinations: With 100+ weapons, 200+ artifacts, and 10 unique characters, there are over 10 quintillion possible builds to discover.

    FIGHT TO THE BEAT

    Set your pace to a masterfully crafted and powerful soundtrack by acclaimed electronic music artist and studio co-creator Nibana, inspired by artists such as Solar Fields (Mirror's Edge / Mirror's Edge: Catalyst), featuring the reveal of his brand new music project Analog Anxiety and collaborations with Psychedelic Trance legends like Ajja, Ryanosaurus, Kliment and Lunarave as well as YouTube's most metal cover artist Vincent Moretto.

    The OST will be released as a fully streamable 10 tracks album, unlockable within the game, and manageable from the Jukebox Menu where you will be able to playlist your favorite songs from a level to another and curate your own music experience.


    KEY FEATURES

    • Tactical Inventory System: A puzzle within the battle. Rearrange items to trigger synergies, set bonuses, and merge duplicates for exponential power gains.

    • Fast-Paced Auto-Combat: A pure "Survivor-like" experience where your skill lies in positioning and dodging while your build handles the firepower.

    • Insane Build Variety: Experiment with Elemental, Engineering, Projectile or even Melee archetypes across a roster of distinct characters.

    • Persistent Progression: Unlock permanent upgrades and new items via a shared Ship Tech Tree and individual Character Skill Trees.

    • Epic Boss Fights: Face strong bosses with phase-based attack patterns and mechanics.

    • High-octane Jukebox: Fight to the beat of outstanding electronic music from internationally acclaimed musicians and curate your own playlist.

    • A human-sized indie experience: We have put sweat and tears in Void Reaver, our first game ever, to bring you a 100% hand-crafted game valuing human artists with a strict NO AI ART stance.

    Release Trailer

  218. 38

    Loamward

    Loamward header image
    Released a day ago
    Type: game
    Dev: Bramblewright Games
    Pub: Bramblewright Games
    Genres: Indie Massively Multiplayer RPG Simulation Free To Play
    About
    Screenshots
    Videos

    A world you can shape, together

    Loamward is an online sandbox about working the land. There are no classes and no levels to chase: you get better at what you do, one dig, one swing, one stitch at a time. Every hill can be lowered, every hollow filled. What you build stays, and so does what your neighbors build beside you.

    Shape the ground itself. Dig loam and clay, raise and flatten corners, level a plot for a house, till fields, pave roads in cobbles and flagstones. Tunnel into the hills and mine veins of iron, copper, coal and rarer things, deep under the surface.

    Make everything by hand. Fell trees and saw boards, smith heads and blades at the anvil, fire pottery in the forge, weave rope, tan leather, brew and bake. Quality matters: every item has its own, and skilled hands make better things and improve them further.

    Build and settle. Plan a house wall by wall, in timber, log or stone, with stairs, roofs and doors that swing. Found a settlement, invite your neighbors, set who may build or dig, keep its coffer full, hire guards and a trader.

    Live off the land. Forage berries and herbs, fish rivers and ponds, grow crops through the seasons, win an animal's trust, breed your herd, ride out on horseback. Hunger, thirst and the weather all count.

    A world that goes on. Day turns to night, seasons turn by the real calendar, trees seed and grow, snow lies in winter. Wolves and bears roam the wild; settlement guards keep the peace at home.

    Start on Firstfurrow Isle. A short guided course teaches the basics before you cross to the mainland.

    Loamward is free to play and in active development. Join the community on Discord and help shape what comes next.

    Gameplay Trailer

    Teaser

  219. 37

    Drill Rover

    Drill Rover header image
    Released a day ago
    Type: game
    Dev: Pixel Crate Games
    Pub: Pixel Crate Games
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    Take control of a powerful drill vehicle and descend beneath the surface of a distant planet in search of valuable minerals. Explore unfamiliar terrain, manage your fuel, and decide how deep you are willing to go before making the journey back to base.

    Drill Into the Unknown

    Break through layers of alien rock to uncover hidden riches. Every expedition takes you farther beneath the planet’s surface, where valuable deposits and greater risks await.

    Manage Your Fuel

    Fuel is limited, and every trip is a race against the gauge. Mine as much as you can, then turn back when you run dry. Return to base to refuel, and prepare for the next expedition.

    Upgrade Your Drill Rover.

    Use the resources you bring home to improve your equipment. Upgrade your drill to break through tougher rock, expand your fuel capacity to stay underground longer, and strengthen other systems to make each run more productive.

    Go Deeper through sectors.

    Each expedition helps you push beyond your previous limits.

    Strike It Rich

    Search the alien underground for gold, gems, and other valuable finds. Build your fortune one expedition at a time and turn a humble mining vehicle into a high-powered machine built for the deepest reaches of the planet.

    How Far Will You Go?

    Step on the gas, watch your fuel, and make every trip count. The planet is waiting beneath your wheels.

    gameplaytrailer

  220. 36

    Close the strait !

    Close the strait ! header image
    Released a day ago
    Type: game
    Dev: OrientaStudios
    Pub: OrientaStudios
    Genres: Casual Indie
    About
    Screenshots
    Videos

    The strait is narrow. The oil routes are vital. And the enemy is already on the horizon.

    You command the defenses of a strategically critical maritime passage—the lifeline of your nation’s economy. Every tanker that crosses these waters carries precious oil, and every barrel that reaches safety strengthens your war effort.

    But the strait has become a hunting ground.

    Pirate fleets, raiders, submarines, aircraft, and increasingly powerful enemy formations are moving in to seize your resources and break your defenses.

    Your mission is simple:

    Protect the oil. Hold the coastline. Close the strait.

    BUILD YOUR DEFENSE

    Every operation begins with limited resources and an exposed coastline.

    Deploy machine-gun positions, anti-ship batteries, missile systems, radar installations, anti-air defenses, artillery, mines, and fortified positions across strategically important locations.

    But static defenses are only the beginning.

    As the battle escalates, you'll gain access to a growing military arsenal:

    • Tanks & Armored Units — Reinforce vulnerable positions and intercept enemy landings.

    • Aircraft — Launch fighters, interceptors, bombers, and strike missions against incoming threats.

    • Naval Forces — Deploy patrol boats, missile craft, destroyers, and other vessels to control the waters.

    • Submarines — Hunt enemy fleets from beneath the surface and strike before they reach your defenses.

    • Radar & Reconnaissance — Detect distant threats and give your defenses the information they need to respond.

    • Missile & Artillery Systems — Destroy high-value targets before they can reach the strait.

    Every unit has a purpose.

    Every emplacement matters.

    And every weakness in your defensive network will eventually be tested.

    DETECT. IDENTIFY. DESTROY.

    Firepower means nothing if you cannot see the enemy coming.

    Build a network of radars, reconnaissance systems, observation posts, and detection equipment to expand your battlefield awareness.

    Enemy aircraft can approach from beyond the horizon. Submarines can slip beneath your defenses. Fast attack boats can exploit gaps in your coverage.

    Different threats demand different answers.

    A radar station might detect an incoming bomber formation—but you'll still need the ammunition and weapons capable of bringing it down.

    A sonar system might reveal a submarine—but detecting it and destroying it are two very different problems.

    As the enemy grows stronger, building the right combination of detection, range, firepower, ammunition, and support systems becomes the difference between holding the strait and watching your defenses collapse.

    CHOOSE YOUR ARSENAL

    Your defenses can be developed through multiple upgrade trees, allowing each campaign to evolve differently.

    Improve firing range.

    Increase radar coverage.

    Unlock heavier ammunition.

    Upgrade missile guidance.

    Strengthen armor.

    Increase aircraft capabilities.

    Improve naval weapons.

    Develop more advanced technologies.

    Some upgrades provide immediate power. Others open entirely new branches of military technology.

    There is no single perfect defense.

    Experiment with different combinations, adapt to the threats you're facing, and build a military machine capable of surviving increasingly overwhelming attacks.

    FAILURE IS PART OF THE WAR

    You will lose.

    Your defenses will collapse. Enemy forces will break through. Oil will be stolen. Positions you thought were untouchable will be destroyed.

    But defeat is not the end.

    It is progression.

    Close the Strait is an incremental tower-defense roguelite built around repeated attempts.

    Every operation earns resources that remain with you after defeat. Spend them on permanent upgrades, unlock new military technology, improve your starting capabilities, and return to the battlefield stronger than before.

    A level that once seemed impossible slowly becomes manageable.

    Then beatable.

    Then yours.

    Fight. Lose. Upgrade. Return.

    Push further with every attempt until you finally break the enemy offensive and secure the strait.

    Victory unlocks the next operation—bringing new terrain, new enemies, new tactical problems, and even greater threats.

    TWO POWERS. TWO DOCTRINES.

    The world is divided between two rival military blocs locked in a decades-long struggle for influence.

    Choose your allegiance.

    THE MERIDIAN COMPACT

    A technologically sophisticated alliance built around precision warfare, advanced electronics, powerful air forces, and highly coordinated defensive systems.

    Their equipment favors accuracy, intelligence, radar superiority, guided weapons, and specialized units.

    Expensive.

    Precise.

    Deadly.

    THE VOSTRA UNION

    A massive continental military coalition built around industrial power, heavy armor, overwhelming firepower, and weapons designed to keep fighting under brutal conditions.

    Their doctrine favors durability, artillery, armored formations, mass deployment, and raw destructive power.

    Heavy.

    Relentless.

    Unforgiving.

    Both factions can defend the strait—but they approach war very differently.

    Their units, technologies, upgrade paths, strengths, and weaknesses change how you build your defenses and how you respond to the enemy.

    EVERY WAVE CHANGES THE BATTLE

    The enemy will not simply send more of the same.

    Early attacks might consist of poorly equipped raiders and small boats attempting to steal oil and escape.

    Survive long enough and the battlefield escalates.

    Fast attack craft begin probing your coastline.

    Aircraft attack your radar network.

    Armored landing forces attempt to establish positions on shore.

    Submarines move beneath your naval defenses.

    Heavily armed ships appear beyond the horizon.

    Eventually, your carefully constructed defensive network becomes a battlefield spanning land, sea, and air.

    The question is no longer whether the enemy is coming.

    It's whether you built the right defenses before they arrive.

    CONTROL THE STRAIT

    Every barrel matters.

    Oil fuels your economy, your military, and your ability to continue the war.

    Protect tankers and strategic infrastructure while deciding how aggressively to invest your resources. Spend heavily on defenses now, or save for a powerful technology upgrade that could transform your next attempt.

    Build too slowly and the enemy may overwhelm you.

    Expand too quickly and you may find yourself without the ammunition or resources needed to survive the next assault.

    Every operation becomes a balancing act between survival, expansion, technology, and firepower.

    ADAPT. UPGRADE. OVERCOME.

    Close the Strait combines the satisfaction of incremental progression with the strategic decisions of tower defense and modern warfare RTS games.

    Build interconnected defenses.

    Deploy land, naval, and air units.

    Establish radar coverage.

    Manage different ammunition and weapon systems.

    Explore branching technology trees.

    Experiment with different military doctrines.

    Lose battles and turn those defeats into permanent strength.

    Then return and try again.

    The enemy only needs to break through once.

    You need to make sure they never do.

    Defend the oil.

    Control the waters.

    Close the Strait.

    Close The Strait Gameplay Trailer

    Close The Strait Cinematic Trailer

  221. 35

    Cabezurrio vs Skeletons

    Cabezurrio vs Skeletons header image
    Released a day ago
    Type: game
    Dev: Cabezurrio Studios
    Pub: Cabezurrio Studios
    Genres: Action Adventure
    About
    Screenshots
    Videos

    A 3D platformer in which you control Cabezurrio, a brave warrior attempting to free the world from the skeletons that currently dominate it. To succeed, he relies on his sword and the help of the only wizard who has not been captured.

    The action unfolds across three settings—a village, a graveyard, and a labyrinth—with three difficulty levels (easy, medium, and hard). To advance to the next stage, you must retrieve various items requested by the wizard, collect a specific number of coins (the wizard doesn’t work for free), and eliminate all the skeletons in the area. Along the way, you will need to overcome various obstacles, some of which are created by the magic the skeletons wield.

    Trailer_001

    Trailer_002

    Trailer_003

  222. 34

    Mysteries of Rodion

    Mysteries of Rodion header image
    Released a day ago
    Type: game
    Dev: Volganka Games
    Pub: Volganka Games
    Genres: Adventure Indie Early Access
    About
    Screenshots
    Videos

    Welcome to Rodion’s shop.

    At first glance, it is nothing more than an old store filled with unusual objects. A gramophone plays quietly, rain falls beyond the windows, and the shelves hold items that should have disappeared long ago...

    But in this shop, things do not simply wait for a new owner.

    Each one carries someone else’s story. A desire. A mistake. And sometimes, a price that someone had to pay.

    Mysteries of Rodion is a supernatural detective adventure about Angela and her unusual companion, the Spirit. They see the world differently and help each other uncover the secrets of an antique shop. Explore its rooms, examine and use objects, and connect clues, old photographs, and notes. Combine Angela's discoveries with what the Spirit notices to solve puzzles and learn the stories of the objects' former owners. Here, the strange lives alongside the everyday, and humorous conversations mingle with mysteries and heartfelt confessions.

    What awaits you:

    • stories of unusual artifacts and their owners;

    • choices that influence how events unfold;

    • multiple endings;

    • puzzles and investigations;

    • examination of objects, written records, and old photographs;

    • interactive elements throughout the shop;

    • Angela and the Spirit working together: their different perspectives help uncover hidden clues;

    • supernatural mysteries, rain, dark humor, and a touch of absurdity;

    • a secret we’d rather keep under wraps for now.

    See you soon!

    But remember... every object has its price...

    Game

  223. 33

    A Storm Unsung

    A Storm Unsung header image
    Released a day ago
    Type: game
    Dev: Clouds of Glass Games
    Pub: Clouds of Glass Games
    Genres: Action Indie
    About
    Screenshots
    Videos
    Until the End


    Adventure toward Castle Glass as one of a multitude of characters whose bloodlines all converge on one person - Saren Glass. You will fight through procedurally generated levels until your fated encounter with your distant relative.

    A Tainted Bloodline


    Those whose blood is bound to Glass are a varied bunch. Each relative is a different force to be reckoned with. Though you all come from varied backgrounds and each have your stories, each of you is bound to life by the malodorous magic that animates your ancestor. Some of you may find this a boon, but others are not so enthused about undeath.

    A Safe Place


    Every adventure starts from Riilavkava. This small hamlet lies just beyond the reach of the Storm's influence and serves as a base of operations for you. As shards of mana and the souls of the fallen are gathered, you will be able to rebuild and improve the settlement - possibly drawing the attention of others of your bloodline in the process.

    A Singing Storm


    The fell creature who once walked the land as Saren Glass had his soul torn asunder and anchored throughout the ever-shifting lands surrounding his ruined castle. With each subsequent success against him, more of his soul is lost, leaving more room for the heaving, boiling storm which animates him. This putrid magic seeps from him, uncontrollably, strengthening the fetid enchantments on the realm around him.

    Features Overview:

    Randomized Dungeons: Explore dungeons that are never the same twice.
    Multitude of Characters: Play as more than a dozen different descendants of Saren Glass.
    Rebuild: Help to rebuild Riilavkava - increasing your own power and unlocking more allies.
    Little Helpers: Rescue small bits of elemental magic - motes, which you can upgrade and bring with you on your travels.
    Glass's Eyes: Running the content of each level is something of a bot that determines when and where to spawn the: enemies, tiles, and events that you will face.

    Trailer

  224. 32

    Hold the Dawn

    Hold the Dawn header image
    Released a day ago
    Type: game
    Dev: YogurtGames
    Pub: YogurtGames
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    The last lights still burn. The dead do not rest.

    Hold the Dawn is a 3D tower defense game set in a post-apocalyptic wasteland. By day, you rebuild and expand your stronghold. By night, the horde comes. Choose a hero with a distinct fighting style—they battle on their own while you command the defense: place towers, shape the battlefield, and keep the base standing until sunrise.

    A Day to Build. A Night to Survive.

    Daylight is scarce. Use it to raise defenses, deploy towers, and upgrade your base before the next assault. Every placement is a bet on how the night will unfold—choke points, overlapping fire, fallback lines.

    When darkness falls, zombies surge across the wastes. Your towers open fire. Your hero auto-fights in the thick of the swarm. Cut them down, hold the line, and make it to dawn.

    Heroes Who Fight. You Who Decide.

    Each survivor brings a different edge to the field. Unlock new heroes and grow their abilities as you progress, so the next night starts stronger than the last. You set the plan. They hold it.

    Towers With Tactical Weight

    A varied arsenal of defensive structures—damage, control, and support—meant to be combined, not stacked blindly. The right layout breaks a wave. The wrong one collapses.

    Hold the Line Together

    Play solo, or defend the base with friends. Local, LAN, or Steam online.

    Features

    • 3D post-apocalyptic tower defense

    • Day-build / night-defend loop

    • Distinct auto-fighting heroes

    • Tactical defensive towers

    • Satisfying horde-clearing combat

    • Base-building and upgrade strategy

    • Meta progression: unlock new content and strengthen heroes

    • Solo or multiplayer: local, LAN, and Steam online

    trailer new

  225. 31

    The Lacuna Tapes: Analog Signal Archive

    The Lacuna Tapes: Analog Signal Archive header image
    Released a day ago
    Type: game
    Dev: stygian games
    Pub: stygian games
    Genres: Indie
    About
    Screenshots
    Videos

    A woman carries out a deadly attack at a hospital, then takes her own life. She leaves behind a set of cassette tapes containing encoded data.

    The entire game takes place at a tape-decoding machine. Solve over 40 signal-decoding puzzles across the seven tapes, unlocking a new story fragment with every successful decode.

    To decode a signal, recreate a target waveform shown by the machine: choose a base waveform, route it through a chain of processing modules that reshape the signal, and adjust the modules and their order until the output matches the target.

    Each recovered fragment reveals part of the story of the tapes' owner through text, an image, or an occasional audio recording, gradually reconstructing her life and the events that led to her final actions.

    Main Trailer

  226. 30

    Dream Riders

    Dream Riders header image
    Released a day ago
    Type: game
    Dev: Obvious Conflict
    Pub: Obvious Conflict
    Genres: Racing
    About
    Screenshots
    Videos

    Dream Riders is a fast-paced 2.5D auto runner driving sim set in a hand-drawn dreampop pixel world. Take on a series of high-speed boss encounters each lurking behind a themed high difficulty track, or just get out and drive to see how far you can get.  Prove that nothing is off limits if you're fast enough!

    Take To The Streets

    The world in our near future feels…empty.

    Underpopulated cities stay lit with a power grid outliving its use, but don't let the pretty lights fool you; this place died a long time ago. People hide away inside, plugged into their own virtual utopias. Outside in the streets, predatory gangs roam free alongside maintenance robots still completing their long-irrelevant tasks. The easy choice is to join the silent masses and wither away in the dark.

    But the Dream Riders take to the streets!

    Speed through downtown and turn this disturbia into your stomping ground — dodge the bots, duck the caution tape, and destroy the ghosts that haunt the city at night.

    Boss Fights

    Among the dangerous gangs roaming the streets are five factions, each helmed by an elite biker. Instead of shrinking away from the threat, the Dream Riders prove that nothing is off limits by challenging them on their own turf. Race through a series of five themed courses to face the bosses head-on and run them off the road. These courses are the ultimate test of skill, so don't give up after your first (or second, or third…) crash!

    Endless Drive

    How far will you make it on the Midnight Road? Test your reflexes and endurance on an endless procedurally generated road full of obstacles! With all punch and no brakes, your bike accelerates even as the difficulty ramps up over time. Challenge yourself against your personal best, compete for a top spot on the online leaderboard, or form a crew of friends to see who's fastest! And don't worry—even when you crash, you'll unlock key story moments and groovy new driving tunes as you piece together the world of the Dream Riders.

    The Dream Riders

    Aura, Iris, and Nyx carved their own place from a world that would brand them outcasts. Tune into their idle banter in the Garage to learn more about them and the world they live in, or go for a drive on the Midnight Road to get a peek into each of their lives—who is Iris, what does Nyx want, and what does Aura do in the precious time between crashing and making it back home?

    Next Fest Demo Trailer

    Dream Riders - Trailer

  227. 29

    PegLotto!

    PegLotto! header image
    Released a day ago
    Type: game
    Dev: Ludica Inc
    Pub: Ludica Inc
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Slots x Pachinko x Deck-Building x Roguelike !!!

    PegLotto! is a roguelike where you use items to manipulate the "probability" of slots and the "physics" of pachinko, racking up scores through explosive synergies.

    Story

    You ride a train powered by the score earned whenever pachinko balls collide with pegs, pushing ever onward.

    A slot machine is built into the top of the pachinko board, and its results determine how many pachinko balls are released. Choose and place items, clear the quotas set before you, and head for the goal along a line with no turning back.

    How to Play

    Controls are simple.

    • Choose an Item – Pick one item from three choices.

    • Place the Item – Set your items between the pegs on the board.

    • Spin the Slots – Once your items are ready, just spin! And pray it all works out!

    Key Features

    • Discover Devastating Combos Among 150+ Items

    Items come with all kinds of effects: some raise the odds of specific slot symbols, some spawn a flood of items when they break, others create special balls, and much more.

    Find powerful combos among more than 150 items and craft a build that's all your own.

    • Chill x Dopamine: Just Feel Good

    When pachinko balls hit pegs and rack up your score, a soothing rhythm rings out. As the train moves on, the scenery outside the window gradually changes.

    Savor the rush of watching your score skyrocket from masses of pachinko balls and item synergies, all against a backdrop of chill scenery.

    ReleaseTrailer-EN

  228. 28

    Dream Glitcher

    Dream Glitcher header image
    Released a day ago
    Type: game
    Dev: Deep Creek Studio
    Pub: Deep Creek Studio Inter Solutio Pocket Space
    Genres: Adventure Casual Indie RPG
    About
    Screenshots
    Videos

    DREAM GLITCHER

    You are not the hero.

    In Dream Glitcher, a hand-drawn cyberpunk point-and-click mystery, you are a scientist tasked with entering the

    consciousness of Luna — an advanced android experiencing unexplained emotional breakdowns.

    Inside her positronic mind, you become an artificial observer, searching fragmented memories and experiences for the

    source of her apparent instability.

    But Luna is not malfunctioning.

    She is feeling.

     Luna stands beneath dramatic storm clouds in Dream Glitcher's hand-drawn world.

    EXPLORE A WORLD SHAPED BY MEMORY

    Journey through a vibrant retro-futuristic world where familiar places give way to surreal landscapes shaped by Luna's

    emotions and perception of reality.

    Investigate environments, interact with characters and objects, solve puzzles, and piece together fragmented memories.

    Reconstruct Luna's relationships, fears, desires, and the events that brought her here.

    YOUR CHOICES LEAVE TRACES

    Conversations reveal different perspectives, while branching dialogue and emotionally driven decisions shape the

    investigation.

    As you uncover the truth, Luna's mental and physical condition evolves through a dynamic health indicator that reflects the

    consequences of your choices and discoveries.

    Every answer brings you closer to understanding Luna. But not necessarily closer to understanding yourself.

    DESCEND INTO THE SUBCONSCIOUS

    Using Assisted Emotional Alignment (AEA), a psychoanalytic system, venture deeper into Luna's subconscious, where

    suppressed memories and symbolic manifestations conceal the truths she struggles to accept.

    What begins as a clinical investigation gradually becomes something far more personal.

    A brain-shaped interface with a vertical scale labelled Human and Android.

    WHAT MAKES US HUMAN?

    Beneath its colourful, hand-drawn world lies a psychological sci-fi mystery about identity, consciousness, empathy, and the

    blurred boundary between human emotion and artificial intelligence.

    As the investigation unfolds, the distinction between observer and participant becomes increasingly uncertain.

    If Luna is becoming human… then what exactly are you?

    KEY FEATURES

    • Hand-drawn 2D cyberpunk world — Explore atmospheric retro-futuristic locations and surreal environments.

    • Narrative-driven point-and-click gameplay — Investigate scenes, interact with objects, and solve puzzles.

    • Interactive graphic-novel storytelling — Reconstruct Luna's past through conversations, discoveries, and cinematic

    narrative sequences.

    • Branching dialogue and meaningful choices — Make emotionally driven decisions with consequences for the

    unfolding investigation.

    • Assisted Emotional Alignment (AEA) — Explore Luna's subconscious and uncover suppressed memories through

    the game's psychoanalytic system.

    • Dynamic health indicator — Observe changes in Luna's mental and physical condition as your decisions and

    discoveries affect her.

    • Expansive cyberpunk world — Encounter more than 100 characters and locations.

    • English voice acting — Experience the story with English voices.

    Gameplay Showcase

    Dream Glitcher Trailer

  229. 27

    Martial Art’s History

    Martial Art’s History header image
    Released a day ago
    Type: game
    Dev: 王正
    Pub: 王正
    Genres: Action Indie
    About
    Screenshots
    Videos

    Martial Art’s History is a 1v1 traditional side-scrolling kung fu fighter shaped by classic Hong Kong martial arts films. Set in early Republican Shanghai, it depicts rival warriors settling grudges and competing for glory on arena stages. Take control of fighters mastering exclusive traditional kung fu to duel friends or strangers.

    [h2] Gameplay Intro [/h2]

    School Martial Arts: Characters master authentic styles including Hung Gar, Wing Chun, Tai Chi and Drunken Fist. A full system of strikes, grabs, counters and parries delivers weighty, grounded combat based on vintage fight choreography.

    Offense & Defense: Light jabs, heavy crushing blows and finishing moves form your toolkit. Matches rely on spacing, reading enemy openings and tactical parrying, with zero over-the-top fantasy effects for pure realistic melee feel.

    Arena Stages: Explore period-accurate maps: martial arts halls, open street arenas and old city alleys, built to support hit-and-run and close-quarters brawling tactics.

    Battle Modes: Play single-player story or local two-player versus. Combos, blocks and counters create a complete fighting loop accessible for beginners and deep enough for competitive combo players.

    [h2] Playable Warriors [/h2]

    Unlock 11 original fighters, drawing inspiration from the diverse cast of Republican-era masters seen in classic kung fu cinema.

    The roster covers hardened veteran dojo masters and hidden street experts: graceful lounge performers, skilled schoolgirls and quick-witted street youths. Every fighter carries unique backstories and signature moves, with totally distinct fighting styles and personalities.

    [h2] Local Versus [/h2]

    Duel friends offline to perfect custom combos and fight for supremacy on retro Republican fighting stages.

    Martial Art’s History Latest Promo Trailer

  230. 26

    ROBOTEKA

    ROBOTEKA header image
    Released a day ago
    Type: game
    Dev: HAMMERVILLE
    Pub: HAMMERVILLE
    Genres: Action Indie
    About
    Screenshots
    Videos

    ROBOTEKA is a unique robot fighting action game where you battle using only left and right weight shifts and a turn button.

    By simplifying the concepts of timing and distance, the game lets anyone enjoy the strategic depth of martial arts through intuitive controls.

    Features

    Simple Controls, Deep Combat

    • Experience deep and rewarding combat using only left and right weight shifts and a turn button.

    • Victory depends on timing and distance. Dodge enemy attacks at the last possible moment, then strike from the perfect range to unleash maximum power.

    • Combine the turn button with your attacks to perform spinning kicks, or activate MIKIRI Mode by perfectly reading an opponent's attack to deal massive damage. Despite its simple controls, the combat offers a variety of satisfying techniques.

    • ROBOTEKA is designed to capture the essence of martial arts—timing and distance—in an intuitive and accessible gameplay system.

    Multiple Fighting Styles and Diverse Enemies

    • Complete stage missions to unlock a variety of punches and kicks, allowing you to customize your fighting style.

    • Every enemy has different attack timings and techniques. Choose the moves that best suit your strategy and overcome each challenge.

    World

    • Explore a near-future world presented with detailed pixel art and a sense of depth across seven handcrafted stages.

    • Enjoy an original soundtrack created to complement the game's unique atmosphere.

    VERSUS MODE

    • Enjoy local versus battles using two gamepads.

    • Local multiplayer only. The first gamepad used will be assigned to Player 1.

    OTHER FEATURES

    • Local 2-player versus mode

    • 7 stages

    • Controller support

    • Includes the complete original soundtrack as bonus content.

    Official Trailer3

    Controls & Combat Guide

    Official Trailer

    Official Trailer 2nd

  231. 25

    Kamiyo

    Kamiyo header image
    Released a day ago
    Type: game
    Dev: d'Arc
    Pub: d'Arc
    Genres: Adventure Indie RPG
    About
    Screenshots
    Videos

    ✦”Wilt thou be the God of mine...Even after the world ends?”✦

    The world was once ruled by humans. But after the third world war, humans have destroyed themselves due to the murder of God.

    Thousands of years later, humans have rebuilt their world, with Gods and descendants of the murderer of God, the Godkillers.

    Kannagawa, a godless city with no hope nor future, has now become the capital prefecture of new Japan.

    With three last days of his life before execution, Makiri Shogo, a Godkiller with no memory, has somehow got the chance to escape from his fate due to a stranger's rescue, who turns out to be his acquaintance.

    With the sudden freedom, Makiri now has to decide either to keep running away, or try to find out the truth about himself...and the dystopian world.

    The clock is ticking, and the end is only God knows.

    ✦Key features✦

    • Animated sprite: live2d sprite for each main character & animated enemies.

    • 2D side scroller: Explore the world with cute cartoon style chibi characters.

    • No AI art: Hand drawn illustrations, live2d sprites and backgrounds.

    • Choices matter: Two separate routes & 10+ multi endings.

    • LGBT Romance: Two male love interests with a male protagonist.

    • Turn-Based Strategy: Original turn based combat & simple deck building system.

    • More to explore: A glossary feature to introduce players into the unique dystopian world. 

    • Large volume: Over 6 hours of gameplay with 100k+ words and multiple side quests.

    ✦Characters✦

    A Godkiller who doesn't remember anything before he got into prison, and now is a death row inmate.

    A man covered with bandages, who escaped the hospital frequently.

    A police officer in Kannagawa prefecture. He seems to have some history with Makiri since high school.

    ✦Plus more variety of casts!✦

    trailer

    teaser

  232. 24

    Assassination Contracts

    Assassination Contracts header image
    Released a day ago
    Type: game
    Dev: IVDev
    Pub: IVDev
    Genres: Action Adventure
    About
    Screenshots
    Videos

    Assassination Contracts is an action game where every level brings a new target. Fight your way through hostile territory, reach the boss, and eliminate them to complete the stage.

    • Action-focused combat against enemies along your path.

    • A different boss to eliminate in each stage.

    • A clear mission: take down all three bosses and finish every contract.

    Targets are waiting. Can you complete the mission?

    Trailer 1

  233. 23

    Left Blank

    Left Blank header image
    Released a day ago
    Type: game
    Dev: N-height
    Pub: N-height
    Genres: Casual Indie RPG Simulation
    About
    Screenshots
    Videos

    Will you make it in time?

    Or is it already too late?

    Sheet by sheet, his paintings preserved the spring, summer, autumn and winter he shared with her. The final blank space was the "love" he never got the chance to say out loud.
    Left Blank sincerely invites you to fill in the regret that fate failed to make up for.

    This is a story adapted from real experiences — a story about regret, and about love. It is not long, but it is enough to move you to tears.

    🎨 The Story: A Reverse Tale from First Meeting to Forgetting

    Left Blank is adapted from a real experience. The story is short, but enough to bring you to tears.

    The 28-year-old protagonist is an illustrator. 【After his family arranged a blind date for him】, he began frantically drawing a whole sketchbook — drawing his beloved UU. But as time went by, the girl in his drawings faded from clear to blurry, until only a faceless outline remained.

    Following him as he turns the pages, you will travel back to the summer of that year and relive this unforgettable chapter of his life:

    The Flutter of Hearts and the Warmth of Shared Living

    • Back to their very first meeting: early in the morning of his second day after moving in, she pushed open the bathroom door without knowing anyone was inside, ran straight into him brushing his teeth, and set off an awkward scream of "Ahh!!".

    • To live together in peace, the two of them signed "dividing line" and "ladies first" clauses into their co-living rules.

    • Everyday life is full of small frictions — when drying clothes on the balcony, he forgot to take his in, and she complained there was no space left to hang hers;

      • A cold "Occupied" sign and a doorknob that could not care less

    The Sweetness of Two Hearts Running Toward Each Other

    • A busy figure at work in the kitchen.

    • A single wall between them could not hold back the affection overflowing from both sides of their screens. Clumsily, they traded their daily lives and hobbies with each other, sweetening every little thing they talked about.

    • Doing the things they each love, together outdoors.

    • Down on one knee in their cozy living room, he made good on a lifelong promise with roses and balloons.

    • On a trip, they happened to stay in a hotel bridal suite. She put on a veil, he changed into a shirt and tie, and blushing, the two of them pretend-completed a wedding of their very own in that hotel room.

    The Unfinished Promise

    • Struggling again and again, letting go came hard

    • The unfinished promise

    • The surprise you gave me — I received it

    On this journey back through memories, every tiny interaction is a reliving of the past; and behind every seemingly simple gesture may lie a silent heartbreak.

    🎨 Hand-Drawn Art and an Emotional Soundtrack:

    The whole game is rendered in a delicate hand-drawn style, its gentle strokes tracing every breath of the characters and every change of the scenery. Paired with an original soundtrack as soulful as a lament, it weaves a world at once warm and achingly lonely, letting the emotional tension flow quietly through every frame and every note.

    💌 A Message From the Creators:

    Left Blank tells a story of being "too late", but what we truly want to leave with players is the courage of "there is still time".
    We don't just hope you are moved. We hope that the moment you finish the game, you will pick up your phone and send a message to the person who matters most to you. Because some words, if not said now, may truly never get their chance again.

    📝 Developer's Notes and Tips

    • 🎮 Gameplay and Controls: This is a narrative-driven emotional experience with almost no "failure" or "Game Over" in the traditional sense. It fully supports mouse and keyboard, takes about 2-3 hours to complete, and we recommend playing through in one sitting for the best emotional immersion.

    • 🎁 Exclusive Bonus: As a special thank-you to players, a collection of beautiful game illustrations can be obtained for free after completing the game (check the in-game hints or join our group to learn how).

    • 💬 Community & Feedback: Feel free to join our player QQ group: 【895400707】, and share your feelings and stories with other players.

    System Requirements:

    Minimum:

    OS: Windows 10 or newer

    Processor: 2 GHz or above

    Memory: 4 GB RAM

    Graphics: DirectX 9 compatible or above

    Storage: 3 GB available space

    Additional Notes: Please use a mouse with a scroll wheel

    OS: Mac OS

    Processor: 2 GHz or above

    Memory: 4 GB RAM

    Graphics: Intel HD Graphics 4000 or above

    Storage: 3 GB available space

    Additional Notes: Please use a mouse with a scroll wheel

    合租最惨烈的战场

    留白

  234. 22

    Amusement Factory

    Amusement Factory header image
    Released a day ago
    Type: game
    Dev: Corbata Games
    Pub: Corbata Games
    Genres: Simulation
    About
    Screenshots
    Videos

    Your park starts as an empty field

    There is a bus stop outside, a gate that does not open yet, and money in the bank. Everything else is yours to put there. Amusement Factory is a cozy theme park builder with a bright, stylized look, where you draw every path, choose every ride and then watch a few hundred people make their own plans in the place you built.

    Build it your way

    Lay roads tile by tile and set one-way streets where the crowds pile up. Place rides, shops, scenery and props from a catalog of tens of pieces, turning each one until it sits exactly right. Every ride comes with a plot and a queue you lay out yourself, so where a line runs and how far it stretches is your decision and nobody else's.

    Rides that really run

    Roller coasters, ferris wheels, drop towers, pirate ships, teacups, carousels, sky rides, bumper cars, swings and more. Each one loads its riders, runs its cycle and empties again, wears out and breaks down, and stands there costing you money until a mechanic gets to it. Set the ticket price, set how full it has to be before it will go, and then press "Ride it" and take the front seat yourself for a full lap, looking around you while the ride does the rest.

    Guests with a day of their own

    Buses pull up outside and drop off visitors who queue at your gates, walk in and decide what to do with their afternoon. They get tired, hungry, thirsty and eventually desperate need a toilet. Their mood is blended from everything the park does to them, so nobody grins in a park with litter (or worse!) on the paths and a broken ride in the middle of it. Feed them, sit them down, keep it clean, and keep an eye out for the pickpocket working the crowd until one of your cops spots them and escorts them out.

    Shops, stalls and arcades

    Ice cream, coffee, noodles, burgers, hot dogs, popcorn, candy floss, balloons and souvenirs, a sit-down cafe, and vending machines for the corners where a stall or shop will not fit. Every item is priced by you, and guests will tell you exactly what they think of it. Lay a carpeted arcade floor and fill it with coin-op machines, including claw machines where you set both the odds and the quality of the teddy bears inside.

    Dig a lake and run boats on it

    The water tool digs a pond with a real shore and bed. Paint a lane out across the water into a closed circuit, and your fleet of boats runs laps of whatever route you drew, past the mountains and under the bridges your guests walk over the top of.

    A campaign, and a park with no rules

    The campaign is a guided first park followed by ten locations, bought in order, each with its own plot size, terrain, land price, starting grant, wage bill, difficulties and goals. One hands you a flat meadow and a generous budget. Others hand you a lake to design around, rocks to pay to shift, and a deadline. Or skip all of it and take free play: a random world, an absurd bank balance, and nothing to prove.
    Become the next theme park tycoon or roller coaster rockstar!

    And the rest of it

    • Day and night, with ride bulbs, lanterns and string lights coming on after dark

    • Seasons and weather, and rain that sells a surprising number of umbrellas

    • Staff to hire: cleaners, mechanics, medics, cops and firemen, all paid every day

    • Research across four tracks, funded at whatever rate you can afford

    • Mouse and keyboard, controller, or touch: one finger builds, two fingers pan and pinch to zoom

    Gameplay trailer

    Trailer

  235. 21

    Asteroid Watch

    Asteroid Watch header image
    Released a day ago
    Type: game
    Dev: Umit Canbolat
    Pub: BoostedSquad Games
    Genres: Casual Indie Free To Play
    About
    Screenshots
    Videos

    Asteroid Watch is an online idle incremental game that runs in the corner of your screen. Grow a mining operation alongside your everyday desktop activities, turning asteroid ore into stronger ships, new upgrades, and an expanding orbital station.

    A little mining. Another upgrade. One more piece of your station.

    Less clicking. More mining.

    Start with manual shots, then unlock Auto Miner to let your ship handle the firing. Keep it mining while you work or browse, and check in to unload your cargo, spend your haul, and decide what comes next.

    Bigger holds let you bring back more. Stronger ships help you break tougher targets. Each trip gives you something to put toward the next improvement.

    Want to get involved? Catch falling stars, trigger abilities, and time an Overcharge boost to push your mining power further.

    The asteroids are shared. The station is yours.

    Mine alongside other pilots at shared asteroids. Watch your target shrink and break apart under fire as your cargo fills with ore.

    Then head home and put your haul to work. Sell it for credits or save it for upgrades. Invest in more firepower, make room for bigger hauls, or buy the next module for your station.

    Shared mining. Your own growing operation.

    Build more than bigger numbers.

    Expand your station by buying and attaching working modules. Add storage, unlock ship upgrades, and bring refineries and a research lab into your operation.

    Convert ore into the materials you need. Research longer production queues and automatic transfers. Attach more refineries as your operation grows.

    Your progress takes shape around you: what starts as a small orbital home becomes a station with more space, more functions, and more ways to use every haul.

    Upgrade your ship. Push further.

    Work through branching upgrades, unlock stronger hulls, and choose specializations with meaningful trade-offs. Favor ore yield or mining power, and build around the resources you need next.

    Advance through a 200+ upgrade tree and five sectors to reach new ore types, higher rarities, and tougher asteroids. Armor, radioactive interruptions, and encounter deadlines give you reasons to choose your destination carefully.

    Later, unlock Ascension: reset your operation and build again with permanent bonuses to mining power and ore yield.

    Wishlist Trailer 1

  236. 20

    Three Kingdoms: Gambit of Chaos

    Three Kingdoms: Gambit of Chaos header image
    Released a day ago
    Type: game
    Dev: Bokano Studio
    Pub: Bokano Studio
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Five positions. A battle plan of your own.

    Build a team of Three Kingdoms heroes in a strategy auto battler where preparation matters. Before each battle, decide how to spend your gold and fill your five formation slots. Recruit a new hero, keep a card for later, strengthen a key unit, or adapt your team with equipment and stratagems. Then watch your formation fight automatically.

    Recruit Three Kingdoms heroes and build a five-unit team. Combine faction synergies, merge heroes, and use equipment and stratagems to prepare for automatic battles. Every shop visit and formation choice shapes your run through an ink-painted age of conflict.

    Recruit, develop and position your heroes

    Choose heroes, equipment and stratagems from a nine-slot shop. Refresh the selection, lock cards you want to keep, and merge matching heroes to level them up. Arrange your formation to support the skills you want to combine. Higher-tier cards become available as the rounds progress.

    Build around four factions

    Combine different heroes from Wei, Shu, Wu and the independent warlords to activate faction synergies. Choose faction rewards to develop a focused strategy, or experiment with mixed teams and discover new interactions between heroes and items.

    Watch your plans unfold

    Automatic battles bring attacks, opening skills, summons and on-death effects into play. Pause, change playback speed, and replay the action to understand the moments that decided a fight. Use what you learn to improve your next round of preparation.

    Learn, challenge and collect

    Start with the tutorial and progress through higher difficulties. Browse the hero compendium, pursue in-game achievements, and revisit battle records and personal statistics as you explore new combinations.

    Features

    • Five-unit formations and a shared nine-slot shop.

    • Four faction synergies, hero upgrades, faction rewards, equipment and stratagems.

    • Round-based preparation followed by automatic battles.

    • Battle pause, speed controls and replay.

    • A Three Kingdoms setting illustrated with rice-paper textures and hand-drawn ink lines.

    视频

  237. 19

    모야이게임

    모야이게임 header image
    Released a day ago
    Type: game
    Dev: 냠냥랩
    Pub: 냠냥랩
    Genres: Action Indie
    About
    Screenshots
    Videos

    Dodge, fire, and face the next boss

    Moyai is a single-player arcade shoot 'em up with quirky characters and hand-drawn-style graphics. Weave through enemy fire, keep shooting, and use Spell or Lightning when the screen gets dangerous.

    Find a path through the bullets

    Move with the arrow keys and hold Z to fire. Hold Shift for slower, more precise movement through tight gaps. Collect Power to strengthen your attacks, manage your remaining lives and skills, and take on the bosses.

    Features

    • Four stages and a final boss battle
    • NORMAL and HARD difficulty settings
    • Spell and Lightning skills for difficult situations
    • Local score records with player names
    • A newly composed retro synth soundtrack
    • Windowed and fullscreen modes, with separate music and sound volume settings

    Keyboard controls

    Arrow keys: move / Z: fire / Shift: slow movement / X: Spell / C: Lightning / Esc: pause / F11: toggle fullscreen

    In-game menus and help support Korean, English, and Japanese. Select your language in Options.

    Moyai Gameplay Trailer

  238. 18

    異界ノ宿帳

    異界ノ宿帳 header image
    Released a day ago
    Type: game
    Dev: Frontier Works Inc.
    Pub: Frontier Works Inc. Pujia8 Studio
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

     Supports Japanese and Simplified Chinese text. Includes both Japanese and Chinese voice audio.

    『The Guestbook of the Otherworld』 is a hot-spring horror simulation that blends horror, visual novel storytelling, and simulation gameplay.

    The story takes place in a world that belongs neither to this shore nor the next — the Otherworld.

    In this realm, forgotten things drift ashore and wander as tsukumogami. There, a single hot-spring inn quietly stands.

    You awaken as an employee of the inn, with no memories of who you are.

    You do not remember how to do your job. And yet, strangely, your body still knows how to move.

    The guests who visit the inn are beings that have fulfilled their roles in the human world, been forgotten, and become tsukumogami.

    Each of them carries Kegare, a sinister impurity that eats away at the soul.

    By soaking in the hot springs, enjoying warm meals, and resting in peace, their Kegare gradually falls away.

    But the Kegare shed by the guests does not simply disappear.

    It accumulates within the inn, and each night, it manifests as supernatural horrors that come for you.

    By day, tend to the inn and heal the tsukumogami

    By day, your role is to welcome and care for the tsukumogami who visit the inn.

    Prepare guest rooms, help with meals, manage the hot springs, and patrol the building.
    As you work and speak with the guests, you will gradually uncover the Kegare they carry and the pasts they left behind.

    The choices you make during the day will influence the supernatural events that occur at night — and your chances of survival.

    By night, survive an inn overflowing with Kegare

    When night falls, the Kegare shed during the day begins to overflow throughout the inn.

    Corridors stained red. Guest rooms that should be empty. The sound of water, flickering flames, and the ticking of a broken clock.

    And the tsukumogami, showing faces unlike those they wore by day.

    The supernatural events that occur within the inn change depending on what you did during the day.

    Sometimes, helping someone may lead to salvation.
    Other times, an act of kindness may invite even greater danger after dark.

    Experience a tense gameplay cycle that alternates between day and night. Your actions during the day affect the horrors that appear at night — and whether you survive them.

    Through your interactions with the tsukumogami, uncover the story of the Otherworld and the Kegare. Your choices will change how the story unfolds — and how it ends.

    PV_JP

    PV2_JP

  239. 17

    Just a Normal Porcini Hunt

    Just a Normal Porcini Hunt header image
    Released a day ago
    Type: game
    Dev: Lolllo1992
    Pub: Lolllo1992
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    JUST A NORMAL PORCINI HUNT

    It’s a game where you go into the woods and look for porcini mushrooms.

    So far, so good. 😌

    I could tell you about the characters, the things you can do, what happens in the forest, and all the other extremely intelligent ideas I put into the game.

    But if I explained everything here, what would be the point of making you pay for it? 😏

    Since you’re going to have to spend money on it, you might as well enjoy the surprise.

    Every run takes place in a procedurally generated forest, so at least you can get lost somewhere different each time.

    All you really need to know is that, in real life, I’m a pretty bad mushroom hunter.

    Very bad. 😅

    So instead of improving, learning how to read the forest, or peacefully accepting my limitations, I did the most reasonable thing:

    I made a videogame where I could finally be good at finding mushrooms.

    SPOILER: I still wasn’t. 😂

    There are porcini.

    There’s a forest.

    You have a basket.

    And for a while, everything will seem perfectly normal.

    For a while. 😬

    Also, people in these woods are very protective of their porcini.

    Sometimes a polite chat is enough. Sometimes it takes a punch. 👊

    And if walking feels too slow, there’s a wild boar who can be persuaded to give you a ride. For a modest fee. In porcini. 🐗

    One last thing: if something looks aesthetically questionable, it probably is.

    But someone will still manage to appreciate it.

    After all, that’s the same hope you have... 😉

    WHAT’S IN THE WOODS (OUR LAWYER SAID NOT TO WRITE THIS)

    • A procedurally generated forest, different every hunt. So when you get lost, it’s a brand-new kind of lost.

    • Real clues: moss, ferns, the right trees. Fake clues: anything the Fish Man says.

    • Locals who would die for their porcini. Or at least take a punch for them. Whatever falls out is legally yours. (It is not.)

    • A forest ranger who wants your mushroom permit. Show it, bribe the ranger, run, or climb a tree and wait for the problem to forget about you. Bribed rangers remember you. Fondly.

    • A boar that gives rides. No saddle. No brakes. No dignity. Payment in porcini, upfront.

    • Rain, fog, night and the occasional shower of porcini from the sky. Meteorologists are baffled. We’re not, we coded it.

    • A porcino taller than you. Size matters. Sorry.

    • Play as a muscle man, a doll or a banana. Then unlock worse. Including the person responsible for all this.

    • Hard mode: poisonous lookalikes sneak into your basket. Eat responsibly. Or don’t, it’s a video game.

    Overheard in the woods: “Fish detected. Filleting not required.” · “I came for the mushrooms. I stayed for the cardio.” · “Warranty… void…”

    Mushroom ecology is simplified. Do not use this game to identify real mushrooms. Hospitals already have enough paperwork.

    Official Trailer

    Teaser

    Just a Normal Trailer

  240. 16

    Whack a Friend

    Whack a Friend header image
    Released a day ago
    Type: game
    Dev: Dennis Ma
    Pub: Dennis Ma
    Genres: Casual
    About
    Screenshots
    Videos

    Welcome to Whack a Friend, where familiar faces pop out of mole holes and your reflexes do the talking. Import a photo, grab your tiny hammer, and give friendship a harmless little bonk.

    • Pick your victim. Your best friend, yourself, or your cat. Everyone deserves their moment.

    • Three ways to play. Race the clock or unwind with endless practice.

    • Keep the bonks coming. Build combos, chase golden moles, and dodge bombs. Enthusiasm is no substitute for aim

    Play offline, switch between English and Chinese, and keep your imported photos on your own device.

    Whack A Friend

  241. 15

    MYELORIFT

    MYELORIFT header image
    Released a day ago
    Type: game
    Dev: Xtreme Code
    Pub: Xtreme Code
    Genres: Action Indie
    About
    Screenshots
    Videos
    The ark Mnemosyne was searching for a home among the stars. Something found it first. One hundred and thirty-one years later, the colonists' memories survive inside a cosmic creature, and a transmitter is sending Earth's coordinates. You are Lume, an antibody carrying those memories. Reach the Core and sever the Black Signal.

    FIGHT WITH A CHANGING BODY
    Face waves of creatures in third-person combat. Move between projectiles, charges and cover, read the guardians' openings, and combine firing, dashing and your pulse. Grafts found along the way are randomly selected and absorbed as you approach them. Each pickup changes the tools you bring into the next encounter, with combinations that can link electricity and acid, area control and close-range attacks.

    EXPLORE A LIVING ORGANISM
    Descend through five floors, with an alternative bone route on the second. Flesh, Crypt, the Bone Cathedral, Hive, Memory and Core have their own organs, hazards and guardians. Sever or redirect each floor's vital organs: your actions affect the guardian encounter. Along the way, you can confront predators, recover memories and accept biological pacts.

    UNCOVER WHAT THE ARK REMEMBERS
    Chambers and their connections change between descents. Follow Mnemosyne's story through memories, the archive and narrative sequences. Italian and English interface and subtitles, with synthesized Italian narration. A single-player descent to stop the signal pointing towards home.

    MYELORIFT Gameplay EN

  242. 14

    Pop! Jelly PangPang

    Pop! Jelly PangPang header image
    Released a day ago
    Type: game
    Dev: Jelly PangPang
    Pub: Jelly PangPang
    Genres: Action Casual Indie Free To Play
    About
    Screenshots
    Videos

    Trap them with jelly bombs — pang-pang!

    Free to start — Levels 1–15 are completely free. Want more? The optional Full Version Unlock DLC adds Levels 16–50 and Challenges 3–12. No ads, no timers, no energy, no random loot.

    A candy world that hardens into sugar if you stand still! A little jelly’s big adventure against the Sugar Giant, and a squishy pang-pang party where friends trap each other.

    • Online battles for up to 6 — create a room and share its five-letter code
    • Two players on one PC — share a keyboard on a wide board built for two
    • Free-for-all or teams, across ten candy arenas
    • Watch the replay when the match ends
    • Bot jellies with their own personalities when you play alone
    • Ten sweet worlds, from the Choco Factory to the Lava Fondue
    • Boss jellies along the way, including King Jelly and Queen Jelly
    • A one-tile jump to hop over blocks, walls and rivers
    • As time runs out, the edges harden into sugar and the board keeps shrinking
    • Pang-Pang Party — in the second half of a match, items rain down on the board

    12 special stages with a twist

    Beat a world’s boss and a challenge letter arrives: that boss stage again, with a new rule. Jump over a chocolate wall, push marshmallows to block the way, or face nothing but Trap Jellies. Every letter has its own twist, so each one plays differently.

    • Dress up your jelly — colors, textures, fillings, toppings, eyes, mouths, tails, bombs and victory moves
    • Play with your jelly — tap it and it giggles, poke it too much and it sulks
    • Your home grows from My Room to Jelly Town as you clear stages
    • Fill the Cookie House sticker book with the items you pick up

    Paint cookies and walls, add bushes and water, pick 2, 4 or 6 players and choose the items. Finish up and you get a JELLY-code. Friends type it in and battle on your map!

    • No ads, no gacha, no subscriptions
    • Levels 1–15 are free — the optional Full Version Unlock DLC adds Levels 16–50 and Challenges 3–12
    • Optional cosmetic theme packs are sold separately as DLC and show exactly what is inside
    • No open chat: just five preset emotes and generated nicknames
    • No sign-up needed. Signing in is optional and keeps your progress across devices
    • The adventure and two players on one PC work offline
    • Cross-progression: sign in with the same account to keep your progress across Steam, Android and iOS.

    Windows PC, with a keyboard (keys can be rebound) or a controller.

    터져라! 젤리팡팡 - 공식 트레일러 (한국어)

    Pop! Jelly PangPang - Official Trailer

  243. 13

    CrystalCanvas

    CrystalCanvas header image
    Released a day ago
    Type: game
    Dev: coznssoft
    Pub: coznssoft
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Color by Number, now in 3D

    Pick the color that matches the number, and fill it in. That is all there is to it.

    CrystalCanvas is a puzzle game where three-dimensional artwork takes shape from a rich variety of blocks.

    There is nothing complicated to work out.

    Just soft jazz, and the gentle pop of each block falling into place.

    Settle into a quiet room and watch your piece slowly come together.

    Build whatever you like

    A Sandbox mode lets you create freely, with no puzzle to follow - and no limit on how much you build.

    Design one-of-a-kind 3D art across a variety of spaces, from a living room to a cafe.

    Anything you build can be turned into a puzzle and played.

    Steam Workshop support

    Puzzles you have made and solved yourself can be published to the Steam Workshop.

    You can also download and play puzzles made by players around the world.

    The library of puzzles to play keeps growing.

    Note: the Steam Workshop is a full version feature and is not available in the demo. Anything you build in the demo's Sandbox carries over to the full version, so you can start creating now.

    Capture your work beautifully

    A full-featured screenshot mode helps you photograph your finished pieces at their best.

    Adjust depth of field, saturation, contrast and more to compose your own shot - like photographing a tiny diorama.

    About the demo

    The demo lets you try a selection of Color by Number stages along with the Sandbox mode.

    Your creations and save data carry over to the full version.

    Streaming, video uploads, and screenshot posts are all welcome, whether monetized or not.

    Fill it. Admire it. Build it. Shoot it.

    Step into the world of three-dimensional art with CrystalCanvas.

    Demo1

  244. 12

    Keyboard vs. Zombies

    Keyboard vs. Zombies header image
    Released a day ago
    Type: game
    Dev: Tier 9 Games We Loon Tang
    Pub: Tier 9 Games
    Genres: Action Casual
    About
    Screenshots
    Videos

    YOUR KEYBOARD IS THE FORTRESS. EVERY KEY IS A TURRET.

    The zombies are coming, and all that stands between them and your Space bar is the keyboard under your fingers. Put weapons on your keys, mash them to fire, and hold the line for 20 waves.

    Every key is a slot. Drop a Pistol on F, a Shotgun on D, a Chainsaw on R, a Tesla Coil on G - then press the key to fire it straight up its column. Auto-turrets fire by themselves, walls soak up bites, and the Space bar is your core and your panic nuke. If the zombies chew through it, the run is over.

    Between waves, spend gold in the shop: buy, reroll, lock the cards you want, and place every item on exactly the key you choose. Where you put things matters - keys next to each other link up.

    Every item carries tags - GUN, MELEE, AUTO, DEF, BOLT, FIRE, GOLD. Connect keys that share a tag to power up the whole cluster at 3, 6 and 9: guns that fire together, lightning that chains, fire that spreads, gold that keeps paying out.

    Walkers, Runners, Brutes, Splitters, Bombies that explode on your keys, Witches, and Giants that take whole rows apart. Broken keys stay broken until the wave ends - plan around the gaps.

    Unlock 11 keyboard skins, from the grey office classic to bone, ghost, obsidian and infernal runes.

    • 17 characters, each with their own starting keys and playstyle

    • 40+ weapons and gadgets: guns, blades, fire, lightning, auto-turrets, walls, gold makers

    • 7 synergy tags with 3 power levels each

    • 20 hand-tuned waves plus Endless mode

    • Normal, Nightmare and Hell difficulties

    • 11 unlockable keyboard skins and 136 things to unlock

    • Crunchy pixel art and a chiptune soundtrack

    trailer v3b

  245. 11

    HEADSHOT: Zombie Doomsday

    HEADSHOT: Zombie Doomsday header image
    Released a day ago
    Type: game
    Dev: Layer Lab
    Pub: Layer Lab
    Genres: Action Indie
    About
    Screenshots
    Videos

    [ Aim for the Head ]

    HEADSHOT: Doomsday is a 2D pixel survival shooter set in near-total darkness. Body shots will not stop the horde for long. Break through dangerous situations with precise headshots and line up penetrating shots for multi-kills.

    [ Your Progress Survives the Run ]

    Spend gold earned in combat on permanent upgrades for movement, shooting, reload speed, survival, fear resistance, and equipment. Grenades, a minigun, and night vision unlock new ways to survive as you progress.

    [ Fear Is More Than a Warning ]

    At maximum fear, reloads take longer, stamina recovers more slowly, and your vision is completely blocked with each pounding heartbeat. Manage your lantern and movement before panic closes every escape route.



    [ Distinct Threats ]

    Special infected change the flow of every fight, including a charging rugby zombie, a leaping gorilla, and a massive bear that pushes through the horde. Read their movement and warnings or become surrounded in seconds.


    [ Record, Improve, and Try Again ]

    Complete achievements to unlock new survivors and compete for your best score on the weekly Steam leaderboard. Each short run is another chance to refine your upgrade path and survival strategy.



    HEADSHOT Doomsday - Coming Soon Trailer

  246. 10

    Swatch Spill

    Swatch Spill header image
    Released a day ago
    Type: game
    Dev: Nora & Red Dog Productions
    Pub: Nora & Red Dog Productions
    Genres: Indie
    About
    Screenshots
    Videos

    Somebody has tipped the paint swatches onto the floor. Your job is to put them back.

    The wall. A pegboard, a row of hooks, and a floor covered in paint cards. Every colour on the wall wants its cards back, and the colours are deliberately close together. Two greens that are the same green, right up until you hold them next to each other.

    Hang a card on the wrong hook and it goes back on the floor.

    It grows. You start with a handful of colours and a handful of cards. The wall gets wider, the hooks multiply, and the colours crowd closer. An hour in you are making calls you would not have trusted yourself to make at the start.

    Scooping. Dragging one card at a time is fine when there are twenty of them. It is not fine when there are two hundred. So you learn to sweep: drag through the pile, gather a handful, and run them onto a hook together. If you would rather keep going one card at a time, there is a setting for that. Nothing gets taken away from you.

    Gradient runs. A separate puzzle. A strip of cards, each one shade off the last, to be put in order from lightest to darkest. Up to thirty of them. It is the hardest thing in the game and it is over in two minutes.

    Colour vision modes. Four of them: full colour, red and green, blue and yellow, and lightness only. They do not filter the game or label the cards, because a label would just solve the puzzle for you. They rebuild the palette along an axis you can actually see, so the puzzle keeps its shape and you get a fair go at it.

    The clock, if you want it. Off unless you turn it on. Time is granted per card, so a bigger shift buys you a longer clock rather than an impossible one.

    What it isn’t. There is no story, no character and nothing chasing you. It is a wall, some hooks, and a very large number of colours. That is the whole thing.

    This is my first game. If something in it annoys you, say so in the discussions, I’ll try to fix it.

    Swatch Spill

  247. 9

    Skoot: Keyboard Brawl

    Skoot: Keyboard Brawl header image
    Released a day ago
    Type: game
    Dev: Three Eyes Up
    Pub: Three Eyes Up
    Genres: Action Adventure Indie Racing
    About
    Screenshots
    Videos

    FEATURES

    • A unique movement system that uses the entire keyboard, press a key and your vehicle will drive to the corresponding key

    • Fast paced collision combat

    • Break and collect armor, avoid hazards, and collect morph power-ups

    • Explore futuristic worlds and encounter various robot bosses

    • Online free-for-all multiplayer or solo brawl against AI

    • Endless driving challenges

    • Car customization, leaderboards and achievements

    Skoot: Keyboard Brawl - Gameplay Trailer

  248. 8

    Paws & Plates: Cozy Cat Cafe

    Paws & Plates: Cozy Cat Cafe header image
    Released a day ago
    Type: game
    Dev: ESHVYN GAMES
    Pub: ESHVYN GAMES
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    ONE GRILL. ONE PICNIC TABLE. ONE VERY HUNGRY BEAR.

    Day one, you are the entire restaurant. Take the order, cook it, run it out, ring it up. Nobody is coming to help you yet.

    ORDERS DON'T WAIT. NEITHER DO CUSTOMERS.

    Every table wants something different and the queue keeps growing. Cook fast, carry faster, and don't let anyone walk out hungry.

    HIRE A CREW. STOP DOING ALL OF IT YOURSELF.

    Cooks work the grill, waiters clear the tables, cashiers keep the line short. Train every one of them until your rush hour runs like clockwork.

    FROM ONE TABLE TO A FIELD FULL OF CUSTOMERS

    Unlock new ground, add seating, decorate to pull bigger crowds, and open a to-go counter for the ones in a hurry. A better-looking diner earns more per plate.

    IT KEEPS EARNING WHILE YOU'RE GONE

    Automate the kitchen, upgrade your supply lines, then close the game and come back to a full till.

    ABOUT IN-GAME PURCHASES

    Everything in this game can be earned by playing. Optional purchases only speed things up or add cosmetics - no content is locked behind them, there is no energy system, and no paywall.

    BEFORE YOU BUY

    An internet connection is required to play.

    Paws and Plates: Cozy Cat Cafe

  249. 7

    Castello

    Castello header image
    Released a day ago
    Type: game
    Dev: Makro Games
    Pub: Makro Games
    Genres: Action Early Access
    About
    Screenshots
    Videos

    Tony Castello is a member of the Castello Mafia family. When a business dispute with another powerful Mafia family turns violent, a war breaks out between the two families. Tony fights to protect his family throughout the mafia war. To win this difficult war, he will make new allies and work to increase his family's wealth and power.Along the way, Tony will meet new people and embark on new adventures. During the war, he forms a close friendship with James, and the war forces both Tony and James to leave their quiet lives behind and take on increasingly important roles. What begins as Tony's fight to protect his family soon develops in ways he could never have expected.

    Castello is a third person shooter game centered around a crime story. While progressing through the main story missions, you are also free to explore the open-world city at your own pace. Gunfights, driving, and a variety of unique missions are among the game's core experiences.

    Gameplay Trailer

  250. 6

    Great Space Race of 3032

    Great Space Race of 3032 header image
    Released a day ago
    Type: game
    Dev: FTV Games
    Pub: FTV Games
    Genres: Casual Indie Racing
    About
    Screenshots
    Videos

    WELCOME TO THE GREAT SPACE RACE OF 3032

    The year is 3032. For the last millennium, humanity's boldest pilots have gathered from all corners of the galaxy every century. Their goal? To compete against one another and prove themselves as the Greatest Space Racer in the universe.

    Hop into your spacecraft, ignite the thrusters, and test your reflexes to become the victor of The Great Space Race.

    MASTER THE ART OF SPACE FLIGHT

    Becoming the ultimate champion takes more than just putting the pedal to the metal. Great Space Race of 3032 offers a unique, true six-degrees-of-freedom (6DOF) zero-gravity flight model. Master these physics to clear as many hyper-rings per course as you can, as fast as you can, all while outmaneuvering your opponents.

    Time, Top Speed, and Accuracy are all that matter in the end.

    GAMEPLAY MODES

    • Single-Player - Single Race: Test your skills solo and race against the clock.

    • Single-Player - AI Race: Line up on the grid against an AI opponent.

    • Single-Player - Campaign: Prove your worth and rise through the ranks in the campaign mode.

    • Multiplayer - Matchmaking: Match up against other racers online.

    • Multiplayer - Hosted: Create custom lobbies to race with your friends.

    KEY FEATURES

    • High-Speed, Precision Racing: Going fast is the key to making it to the finish line. Maintaining precision at those speeds is the key to becoming the Greatest Space Racer.

    • The Ring System: The race course is designated by hyper-rings, bright, neon green rings floating in the void. Pass through them to gain points and lock in your accuracy rating.

    • Asteroids: Each course is littered with asteroids. Hitting them might make you spin out, so look out!

    • Seed-Based Courses: Experience infinite replayability. Fly the same course over and over to perfect your run, fly completely random courses, or share your favorite tracks with friends using seed strings!

    • Matchmaking: Prove your skill against real players using the built-in matchmaking system.

    • Adaptive AI: The controller behind the computer opponent can adapt to and learn from your flight patterns.

    Gameplay Trailer

  251. 5

    Prinzessin Lillifee – Zauberhafte Spielesammlung

    Prinzessin Lillifee – Zauberhafte Spielesammlung header image
    Released a day ago
    Type: game
    Dev: Korion Interactive
    Pub: Markt+Technik Verlag GmbH
    Genres: Casual
    About
    Screenshots
    Videos

    +++ Please note: The game is available in German language only. +++

    Discover, play, create!

    Step into an interactive world full of little adventures: lovingly narrated picture stories, coloring fun with glitter effects, imaginative sticker scenes and musical games invite you to dive in and create.

    Relaxing melodies, delicate animations and cheerful sounds bring every scene to life. Sometimes a fairy dance appears, sometimes a sparkling picture – and everywhere there is something colorful, funny and magical to discover.

    • Friendly stories to listen to and join in with

    • Glittering coloring pages

    • Creative sticker magic

    • Colorful mini-games with different difficulty levels

    • With Princess Lillifee, unicorn Rosalie and many others

    Four times the fun:

    • Prinzessin Lillifee und das Einhorn

    • Prinzessin Lillifee und die Seejungfrau

    • Prinzessin Lillifee Ballettzauber

    • Prinzessin Lillifee Einhornzauber

    Prinzessin Lillifee - Zauberhafte Spielesammlung

  252. 4

    LOOPLINE

    LOOPLINE header image
    Released a day ago
    Type: game
    Dev: YHDATABASE
    Pub: YHDATABASE
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    LOOPLINE is a top-down survivors-like where your ship's neon trail is your only attack. Cross your own path and the loop snaps shut. A golden lasso cinches everything inside, and the enemies burst in a chain from the outside in.

    Draw bigger. Blow up bigger.

    • The more you trap, the more damage you deal, up to 4x. Big loops also keep you exposed for longer.
    • Draw a figure eight to close two loops back to back. Use your ship's ability to finish the last stretch.
    • Close loops one after another to build a chain and keep your score multiplier climbing.

    Every enemy asks for a different loop

    Cutters slice your trail. Bulwarks need two loops to break their shields. Twinlinks only fall when caught together. A Nucleus collapses only when you swallow it with its escorts. Ripples march in columns, Snares coil around you, and Jellies have to be caught bell and all as they breathe out. Minnows ride the current in schools, Beatlings hop on the beat, and Sparkrunners stall the moment they touch a live rail.

    Nine skies, eighteen bosses

    Every stage changes how you draw. Learn the basics on the Neon Grid, then let gravity wells pull the swarm together in the Orbit garden. Currents line enemies up and sweep them into eddies. On the Pulsar, loops closed on the downbeat hit harder. In Starfall you catch falling golden stars in your loop, and in Circuit you light up nodes to close the circuit. Behind the Aurora curtains, trap five or more glowing enemies at once to make the aurora bloom. In Stormglass, charge the capacitors to set off chain lightning. And in the last stage, Crystal Choir, beams of light cut through your trail.

    A Hex Warden blocks the way on every stage, and the master of that sky holds the end: Ouroboros, the serpent you have to lasso coil and all. The black hole Event Horizon. Nautilus, riding the current. Harmonia and her planetary bells. Astraea, goddess of the stars. Tesseract, a four-dimensional hypercube. Borealis, the aurora ray. Leyden, lightning in a jar. And Kaleidoscope, which only falls when you catch the real one among its reflections. Close the loop on the ninth sky to see the ending.

    Same button, different ship

    • LOOPLINE: Flare Dash slashes the last stretch shut in a flash.
    • COMET: Long Exposure freezes your tail to draw screen-sized rings.
    • CRESCENT: Anchor Knot plants a pin and pulls a bowstring into a half-moon.
    • MAGNETAR: Mag Reel drags the swarm together, then cinches it small.

    Ten-minute runs. Restart in 0.2 seconds.

    • 9 stages, 18 bosses, 4 ships, 46 upgrades and evolutions
    • Sweep Orbs that clear the small fry off the screen when you grab them
    • A permanent Constellation that grows between runs, plus unlocks
    • Tension I–X for the hardcore, the Endless Night survival mode, and a new Daily Orbit every day
    • 45 achievements and online leaderboards for every stage (score, clear time, Endless Night)
    • Cloud saves

    Your play is the music

    Over a 120 BPM synthwave score, every loop you close strikes the current chord and every kill rises as an arpeggio. Each stage has its own music.

    Accessibility

    • Reduced flashing · Reduced effects · Two color-vision modes
    • Text size · Screen shake · Game speed
    • Rebindable keys · Full controller support · Mouse-only play
    • Interface and subtitles in English, Korean, Japanese, Simplified Chinese and Traditional Chinese

    ※ Photosensitivity warning: this game contains flashing lights. You can turn on Reduce flashing in Settings.

    LOOPLINE Trailer

  253. 3

    Heroinu

    Heroinu header image
    Released a day ago
    Type: game
    Dev: VenusSoft
    Pub: VenusSoft
    Genres: Casual Indie
    About
    Screenshots
    Videos

    The stray dog longs for long days of stay.

    ・Bow wow bow wow wow wow bow wow wow wow

    Bow wow bow bow wow wow wow bow bow wow wow bow wow wow wow wow wow wow bow wow wow wow wow, bow wow wow wow wow bow wow wow bow bow, bow wow bow wow wow bow bow wow wow wow wow wow bow wow wow bow wow.

    ・Bow bow wow bow wow wow wow bow bow bow

    Bow bow bow wow wow bow wow wow wow wow, bow bow bow wow wow bow wow wow wow wow. Bow Wow Wow Bow bow bow wow bow bow bow bow bow wow wow wow bow wow wow wow wow bow wow wow wow wow bow bow wow wow bow bow bow wow wow bow bow bow bow wow.

    ・Bow bow wow

    Wow!

    trailer

  254. 2

    Mall Slop

    Mall Slop header image
    Released a day ago
    Type: game
    Dev: Studio Zenn
    Pub: Studio Zenn
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    Mall Slop places you in the roll of a mall cop in a dystopian world tasked with the dangerous job of closing a mall after dark. Complete your list of tasks, get paid, and get out alive. Should you fail, you are easily replaceable and the best part is your boss saves a paycheck. Completing successful shifts grants more money for you to use on better equipment. Will you become an accomplished mall cop or monster bait?

    The bleak mall setting is made more dangerous by the creatures that inhabit it. There are many different terrors waiting behind every corner like mannequins waiting for you to turn around before they strike, creatures looking to turn you into an easy meal, haunted dolls playing tricks on you, and worst of all: mimics looking to steal the voice and likeness of your friends to lure you in. You explore this world from a first person perspective while utilizing many different tools to help accomplish your tasks and fight off cryptids. A custom soundtrack by Zenn blends nostalgic 80's with unsettling horror. This multiplayer horror game is best experienced with 1-7 more of your funniest friends.

    The mall is place of many curiosities surrounded by a world of unsettling mystery. The walls are rotting and caving in, yet business still persists in this place. At night, the creatures roam its halls while loiterers attempt to hide within the rooms inside. If this place is so bad, why do they choose to stay? Is it perhaps even more terrifying beyond these walls?

    Mall Slop Trailer

  255. 1

    Obol

    Obol header image
    Released a day ago
    Type: game
    Dev: DaddySquashy
    Pub: DaddySquashy
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Hover. Flip. Get paid.

    Start with one coin. A few shifts later the stone is full, every edge knocks over everything around it, and the gold won't stop coming.

    Features

    - Coins flip on their own under your ring. No clicking

    - Edges pay big and knock over every coin around them

    - Bells that ring their neighbours, imps that flip for you, gold coins that pay more

    - 80+ upgrades in a tree that grows out of your first coin

    - Stamp Hell's bills PAID before they come due

    - Smash five giant boss coins

    - Drown in debt, keep your memories and go again

    Teaser