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Welcome to the Hillbilly Yacht Club. Nobody hands you a membership. You earn it on the water: land bigger, weirder fish than everybody else, and prove it in the derbies.
Your boat is a beat-up dinghy. You steer it with a hubcap that has an 8-ball for a knob. Your fish finder is a bucket of chum. You are going to catch something big anyway.

Toss chum, watch the slick spread, and see what rises out of the murk. Shapes in the water, a bobber that twitches, then the strike. Set the hook and fight it home.

A mime. A chainsaw marlin. A ninja. A shark painted red as a devil. 106 of them swim in 3D today, more join every update, and over 2,000 are already drawn and waiting their turn. Every one you land gets its photo stuck on the fridge door, and every one you haven't is a shadow on it.

Crates, steamer trunks, army footlockers, iron strongboxes and sunken pirate chests come up on the line. Pry them open with the crowbar for bucks and parts. Take the parts and bucks to Earl's workshop, and he levels up your pole so it can land bigger fish. Five poles to start, from an Oak Branch to a Necro-pole, and eleven more on the ladder.

Weekly and monthly derbies: the biggest fish wins, and chests go out by rank. Take on other players' real catches in Rival matches, and bring your crew in with a link.

Bluegrass, swamp blues, island and rock, with DJs, callers and ads for things nobody should buy.
Your boat is a beat-up dinghy. You steer it with a hubcap that has an 8-ball for a knob. Your fish finder is a bucket of chum. You are going to catch something big anyway.

Toss chum, watch the slick spread, and see what rises out of the murk. Shapes in the water, a bobber that twitches, then the strike. Set the hook and fight it home.

A mime. A chainsaw marlin. A ninja. A shark painted red as a devil. 106 of them swim in 3D today, more join every update, and over 2,000 are already drawn and waiting their turn. Every one you land gets its photo stuck on the fridge door, and every one you haven't is a shadow on it.

Crates, steamer trunks, army footlockers, iron strongboxes and sunken pirate chests come up on the line. Pry them open with the crowbar for bucks and parts. Take the parts and bucks to Earl's workshop, and he levels up your pole so it can land bigger fish. Five poles to start, from an Oak Branch to a Necro-pole, and eleven more on the ladder.

Weekly and monthly derbies: the biggest fish wins, and chests go out by rank. Take on other players' real catches in Rival matches, and bring your crew in with a link.

Bluegrass, swamp blues, island and rock, with DJs, callers and ads for things nobody should buy.