1. 84

    Flock Fight

    Flock Fight header image
    Released 4 minutes ago
    Type: game
    Dev: MORPH
    Pub: MORPH
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    You are a Flock. A hundred flying blocks wrapped around a controllable core.

    Battle! Every hit shakes blocks loose. Every block that falls is one tick closer to zero. In FLOCK FIGHT, you are the health bar: a living countdown swirling through the air. Play online, locally, or alone and try to be the last Flock standing!

    Made for the GMTK Game Jam.

    Theme: COUNTDOWN.

    The Flock Is the Clock

    Your body is one hundred pieces, and the whole match is spent defending them and attacking your enemies. Bleed the other flock faster than they bleed you with weapon pick ups and movement tech in this minimalist couch fighter.

    Couch Murder

    1–4 players, local or online. Bring friends or feed slots to the CPU. Bots come in Easy, Normal, and Murderous. Stocks, timed matches, or first-to-X KOs, on procedurally generated stages that never repeat.

    Move Like a Flock

    Run, wall-jump, slide, slam, fly. Parry a bullet at the last instant and send it home. And when things get desperate: dissolve into the flock itself and fly as a swirling flock of blocks that lays bombs mid-flight.

    The Arsenal

    Unique weapons! Pistol, machine gun, shotgun, rifle, grenade launcher, and a sword that swings with your aim. If you find the gold orb, the GOD FLOCK: a golden flock with an infinite gun to match. Health, shields, and slo-mo drop in as well.

    Learn the Wings

    A full tutorial walks you through every control, and training mode gives you a dummy with adjustable behavior, Smash-style, to practice against.

    Features:

    • 1–4 player local versus: stocks, timed, or first-to-X KOs

    • Your health is a physical flock of 100 blocks that visibly scatters as you take hits

    • Survival mode: outlast waves of increasingly armed flocks, alone

    • Procedurally generated stages in shifting sunset palettes

    • Murmur flight, wall-jumps, slides, slams, parries, and mid-air bombs

    • Six weapons, four powerups, one gold orb that turns you into a god

    • Full tutorial + training mode with adjustable CPU behavior

    • CPU opponents from harmless to murderous

    • Online!

    Flock Fight Trailer

  2. 83

    Warota: I Live Next to The Demon King's Castle LOL

    Warota: I Live Next to The Demon King's Castle LOL header image
    Released 4 minutes ago
    Type: game
    Dev: One or Eight Team EARTHWARS
    Pub: One or Eight
    Genres: Action Indie RPG Early Access
    About
    Screenshots
    Videos

    < Story >

    "I got reincarnated, and the Demon King's Castle is right next door?! LOL"

    Your fading soul is rescued by a goddess, and you're summoned to another world, Luna.

    As a "Bounder" gifted with the power of creation, you arrive at a single dilapidated house.

    Fix up the house, gather allies, tend the fields, and grow your village. Then, one night, the monsters suddenly start going wild...

    "This world belongs to us! ♡ Listen up, my lovely monsters! Go wild, break whatever you want, and have some fun! ♡"

    That voice belongs to the Demon King, a pop idol adored by monsters everywhere. Her announcement marks the beginning of the "Demon King Live," sending a massive wave of hyped-up, frenzied monsters stampeding straight toward your village.

    < Build Up Your Village Base >

    Gather materials and craft furniture, structures, and more, with over 30 buildings to construct in all! The more you build, the more villagers arrive, and the stronger you and your village become.

    < Pick Your Hat, Change Your Job Class >

    In this world, hats carry the goddess's power. The hat you wear determines your Job Class.

    Ranging from gathering/crafting professions like Farmers and Lumberjacks to combat roles like Warriors and Mages! Choose from more than 20 Job Classes. Experiment freely, swap your hats to match any situation, and find a playstyle that's uniquely yours.

     

    < Team Up with Your Villagers and Assign Them Jobs >

    Assigning a hat to a villager unlocks their true potential. Whether it's a Farmer tilling and harvesting the fields, a Chef keeping everyone fed, or a Guard defending the village from invading monsters, set them to work and watch your Village thrive completely on its own. Bring them along on your adventures, where they will fight by your side, each with their own unique traits and strengths to offer!

    < Build Your Fighting Style with the Goddess's Blessings >

    Offer prayers to the Goddess Statues scattered across the land to receive powerful blessings that aid your journey.

    These divine Blessings offer a wide variety of buffs, from boosting attack power and accelerating health recovery to granting uniquely powerful elemental attributes. By stacking multiple Blessings together, you can forge a combat style entirely your own!

    < Fend Off the Demon King Live Concert! >

    "This world belongs to us! ♡"

    Your next-door neighbor? Yeah... it's the Demon King's castle.

    Every time the Idol Demon King holds a concert, hordes of frenzied monsters descend on your village.

    Team up with your villagers, fortify your defenses, and hold back the waves of monsters threatening your home.

    Defeat the powerful bosses standing in your way, and the hidden truth of this world will slowly come to light.

     

    アーリーアクセス_PV_EN

    20260425 初報動画_EN

  3. 82

    Aviator: Airline Empire

    Aviator: Airline Empire header image
    Released 14 minutes ago
    Type: game
    Dev: Mood for Games
    Pub: Mood for Games
    Genres: Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    BUILD AN AIRLINE EMPIRE

    Turn-based airline strategy from the dawn of the Jet Age into the future.

    Choose your home city, create your airline and start connecting the world.

    Build new routes, expand your fleet and make the decisions that turn a small regional carrier into a global airline empire. As aviation advances through the decades, new aircraft, destinations, opportunities and challenges will reshape the world around you.

    EARLY ACCESS LAUNCHES NOVEMBER 2026

    Take the controls in November 2026. Here's what you'll be able to play from day one:

    WHAT'S INCLUDED AT LAUNCH
    • 3 Single-Player Scenarios (1950–1990): Build an airline across four decades of commercial aviation, with around 6–10 hours of strategy gameplay.
    • Open Skies Sandbox Mode: Create your own scenarios by setting the rules and AI rivals, then connect routes between 120+ cities across a huge world map.
    • Local Hot-Seat Multiplayer: Pass the controls and compete in airline rivalries for 2–4 players on one screen.
    • Flight School: Learn the essentials with an approachable tutorial.
    • Steam Achievements & Controller Support: Track your progress and play with a controller. Try the experimental TV Mode for couch play.

    PLANNED DURING EARLY ACCESS
    We plan to add more scenarios and game modes, introduce aircraft from additional eras, expand Open Skies with a larger world and more ways to configure your own scenarios, and deepen local multiplayer options. Community feedback will help shape development.

    BUILD YOUR DREAM FLEET

    Your airline grows alongside the history of commercial aviation.

    Buy the aircraft that fit your strategy, give them your airline's identity and retire ageing models as newer generations arrive. A great aircraft can transform a route — but every aircraft is an investment.

    YOUR SKIES. YOUR RULES.

    Choose your era and AI rivals, then build your network and develop your airports. Open Skies gives you room to try a different airline strategy every time.

    SHAPE A CENTURY OF AVIATION — 1950–2047

    Running an airline is more than choosing where to fly.

    Manage staff, fuel reserves, finances, alliances and reputation while adapting to changing markets and events around the world.

    History can create unexpected challenges — or the opportunity that takes your airline to the next level.

    A localized Sky Bulletin shows a travel-demand event and its effect on your airline.

    OUTMANEUVER YOUR RIVALS

    You are not building your empire alone.

    Rival airlines are expanding their own networks, competing for attractive routes, passengers and prestige. Decide when to compete directly, when to find another opportunity and how aggressively you want your airline to grow.

    Quarterly rankings compare airlines by passengers and financial performance.

    SHARE THE COCKPIT

    Pass the controls around and build rival airlines in local hot-seat multiplayer for 2–4 players. Each player runs their own carrier in the same changing world—then sees who can build the strongest network.

    START IN FLIGHT SCHOOL

    Flight School introduces airline management with guided steps on the world map.

    Easy to learn. Plenty to master.

    CLASSIC STRATEGY. MODERN PRESENTATION.

    Aviator: Airline Empire combines the romance of commercial aviation with the thoughtful decisions of classic strategy games.

    Inspired by SNES-era strategy classics such as Aerobiz Supersonic, Aviator: Airline Empire brings classic airline strategy into a colourful, approachable modern experience.

    HOW FAR CAN YOUR AIRLINE GO?

    Turn your airline into a name recognised around the globe.

    Aviator Game Play

    Aviator Cinematic Trailer

  4. 81

    Stellar Fantasy World

    Stellar Fantasy World header image
    Released 14 minutes ago
    Type: game
    Dev: SHI ZHENG DUO
    Pub: SHI ZHENG DUO
    Genres: Action Adventure Casual Indie RPG Simulation
    About
    Screenshots
    Videos

    When alien threats descend upon the planet, you embark on a grand adventure. Born from a massive stone, you know nothing of this world. During your open-world exploration, every corner of the land hides mysteries and pleasant surprises. The creatures you meet along your journey can be either foes or allies. Gather clues from all manner of monsters to track down powerful bosses hidden deep beneath the earth. Loot materials from defeated creatures and craft them into loyal pets to fight by your side.

    This game features a unique monster system unlike most traditional games. Neutral creatures spawn randomly across the map, offering crucial hints to help you explore and progress. They will also reward you with rare items, and may even join your party as companions by rare chance.

    Every monster can be acquired in diverse ways. You can collect monster drops to craft corresponding creatures and upgrade their strength. The maximum number of companions you can carry is limited by your health. Most monsters can be encountered naturally in the world, while only a handful require special conditions to spawn.

    Each category of weapons boasts unique practical functions. Swords clear overgrown weeds, axes cut down trees, and hammers are used for mining and quarrying. Trimming weeds, logging wood, and mining resources all have a chance to summon hidden monsters that do not appear through regular map spawning.

    As your exploration unfolds, you will traverse distinctive biomes with unique scenery. You will also face regional puzzles exclusive to each land. Master elemental weapon abilities to solve environmental challenges — for example, using fire-based weapons to melt ice. When faced with obstacles you cannot overcome alone, turn to your loyal monster companions for aid.

    Fantasy Workshop allows you to combine various map puzzle mechanics and terrain models to create your own creative maps; saved maps can be directly shared with friends to let them rack their brains and solve your puzzles, every player can become a game creator, and you are welcome to make puzzle maps even more amazing than the official game itself.

    对战

    jiemi

    星穹幻想世界

  5. 80

    Hazard Levels

    Hazard Levels header image
    Released 30 minutes ago
    Type: game
    Dev: Wales Interactive
    Pub: Wales Interactive
    Genres: Action Adventure Casual Indie
    About
    Screenshots
    Videos

    Hidden deep below the Fox Hole Arms, a research division known only as The Family sends recruits into unstable interdimensional rifts to harvest rare and bizarre ingredients. Step into the unknown alone or with up to three friends as you explore unpredictable rift dimensions, evade the creatures within, and grab whatever strange loot you can carry.

    1–4 PLAYER CO-OP HORROR WITH PROX CHAT

    Play solo or with up to three friends to tackle the horrors of each rift. Coordination is key, survival is not guaranteed. Proximity voice chat enabled. Supports both third and first person play.

    PROCEDURALLY GENERATED RIFT DIMENSIONS

    No two expeditions are the same. Each rift generates new biomes, shifting layouts, randomised hazards, and escalating threats that force your team to adapt.

    PHYSICS-BASED LOOTING

    Use the Gravity Gauntlet to grab, carry, and throw multiple objects at once. Harvest bizarre rift-grown ingredients and sell them at rift stations while surviving the creatures that stalk each dimension.

    BREW SPECIAL DRINKS

    After a hard day’s work, bring back your otherworldly ingredients to brew at Brewdragon’s Secret Brewery. Complete orders to develop and level up the potency of your brews. Some grant powerful abilities… others cause complete chaos.

    FIGHT TO SURVIVE

    Terrifying creatures lurk within every dimension. Study their behaviour, learn their weaknesses, and use your weapons strategically to survive deadly encounters. Choose when to fight and when to keep your distance.

    RIFT SCANNING & PORTALS

    Use your state-of-the-art Rift Scanner to locate dimensional anomalies, then deploy a Rift Stabilising Device to tear open unstable portals. Step through and discover what waits on the other side.

    THE FOX HOLE ARMS

    Your HQ is a traditional British pub hiding the Family’s secret R&D facility. Between expeditions customise your outfit, mix perk drinks, review mission intel, or drop a coin in the jukebox. Just don’t piss off the Landlord.

    Launch Trailer - EN

  6. 79

    Punch Riot

    Punch Riot header image
    Released 35 minutes ago
    Type: game
    Dev: NN STUDIO
    Pub: NN STUDIO
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Big punches. Wacky weapons. Flying rivals.

    Punch Riot is a first-person multiplayer party brawler where a well-timed punch can send your rivals flying. Knock them out of the arena, launch them into goals, and scramble for ridiculous weapons to turn the fight around.

    Brawl solo or bring your Steam friends

    Play every mode solo against AI opponents, or jump into multiplayer matches with up to 20 players. Multiplayer matches can start with just 2 human players, and AI opponents automatically fill empty slots. Create a room and invite your Steam friends; they can join by clicking the invitation message.

    Four ways to join the mayhem

    • Survival: Knock rivals out of a crumbling arena and fight to be the last one standing.
    • Score matches: Jump into the brawl and compete for the highest score.
    • Human Goal: Your opponents are the ball! Line up a punch and launch them into goals to score.
    • Custom matches: Set up a match to suit the way you want to brawl.

    Bring more than gloves

    Grab a plunger for a close-range surprise, swing a spiked flail, block with a shield, or blast open the fight with a rocket launcher. A weapon pickup can turn the tables, but watch out for the gloves coming up behind you!

    Dress for the mayhem

    Mix clothing, hairstyles, and gloves to create your own big-headed boxer. Bold outfits and ridiculous expressions bring personality to every scuffle, even when you are flying out of the ring.

    Before you jump in

    • Supports keyboard and mouse, and Xbox controllers. No VR headset required.
    • An internet connection is required for all modes, including solo play.
    • Sign in with your Steam account. No additional account registration required.

    Punch Riot — Gameplay Trailer

  7. 78

    덤블링 던전 (TumblingDungeon)

    덤블링 던전 (TumblingDungeon) header image
    Released 40 minutes ago
    Type: game
    Dev: NokdoCompany
    Pub: NokdoCompany
    Genres: Action Indie
    About
    Screenshots
    Videos

    Tumbling Dungeon is a third-person roguelike built around a physics-driven knight. Your sword points where the mouse points, and every swing has weight: enemies get shoved, stumble and fly. Roll through attacks, read the red telegraphs, and clear each room to open the next door.

    AIM IT. SWING IT. FEEL IT.

    Mouse-aimed blade with a shoulder-camera view. Hold the button to keep swinging; rolling gives you a short window of invulnerability.

    Eight weapons - dagger, sword, katana, greatsword, spear, axe, hammer and mace. Each character's shop sells its own selection.

    Floating damage numbers, hit flashes and status effects (burn, slow, freeze, bleed). Hit shake can be switched off.

    THREE STAGES, 27 ZONES, NINE BOSS FIGHTS

    Underground Dungeon, Desert Fortress and Frozen Cavern - nine zones each, generated fresh every run. A boss waits at the 3rd, 6th and 9th zone of every stage.

    Rooms lock and send waves of enemies. Some rooms set a different goal: hunt down the glowing elite, or survive a timed onslaught. Treasure rooms, merchants, campfires and altars break up the fighting.

    Zone mutators change a zone's rules and elite affixes make elites unpredictable. Later stages add enemies that shield, heal and teleport.

    BUILD YOUR RUN

    54 relics (40 available from the start, 14 more unlocked at the Altar with soul shards) with six elemental tags, 12 set bonuses and status effects that combine.

    Three characters - Knight, Berserker and Guardian - each with its own passive, two skills and weapon list.

    Shrine events: pay a price, pick a reward. Spend soul shards at the Altar to raise rites for small permanent bonuses. Shop gear and weapons carry over between runs; relics and gold collected inside a run do not.

    CHOOSE YOUR RISK

    Three difficulties plus Curse levels that raise both the danger and the reward. After clearing Stage 1, nine optional pacts add Heat and increase your end-of-run rewards.

    BUILT TO BE COMFORTABLE

    Played with keyboard and mouse. Key rebinding, mouse sensitivity, field of view and an aim assist toggle. Graphics quality, frame limit and FPS counter options. 40 in-game achievements.

    Nine interface languages: English, Korean, Japanese, Simplified Chinese, Spanish, German, French, Portuguese and Russian. Translations other than Korean are machine-assisted and may contain mistakes - corrections are welcome.

    Made by a solo developer. Your feedback shapes the game.

    trailer

  8. 77

    Animal Cubes: Tidy Up Dreams

    Animal Cubes: Tidy Up Dreams header image
    Released 40 minutes ago
    Type: game
    Dev: DreamGames
    Pub: DreamGames
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Step into your dream - and bring order to it.

    Collect and Sort

    Collect cubic animals and place them on the right shelves. Each shelf awaits its inhabitants - the more carefully you arrange them, the sooner harmony returns to the dream.

    Level Up Just by Playing

    Every action you take makes you stronger and develops your skills. The more you collect and arrange, the more noticeable your progress becomes.

    Chaos Turns Into Order

    Arrange items in their places - and watch the surroundings and displays transform. Step by step, chaos gives way to comfort and order.

    Animal_Cubes_Trailer_2

  9. 76

    Aviassembly

    Aviassembly header image
    Released 40 minutes ago
    Type: game
    Dev: Jelle Booij
    Pub: Jelle Booij
    Genres: Simulation
    About
    Screenshots
    Videos

    Build A Plane

    Create your own plane. Balance fuel capacity, weight, speed, cargo space and more. Choose parts carefully to optimize your plane for the desired flight characteristics.

    Complete Missions

    Test your plane, complete missions, and earn money. You'll need to haul different cargo types, each with unique requirements, so plan your trips carefully and avoid running out of fuel.

    Research and Upgrade

    Research new parts and improve your designs to fly farther, faster, and carry more cargo. Upgrade your plane to handle bigger missions and explore new areas.

    Explore

    Explore an open world and find new airports and islands, each offering new challenges to test your plane designs and piloting skills.

    Features

    • Build your own airplane and optimize its performance.

    • Takeoff, fly and land your plane with physics based controls.

    • Explore and discover new biomes, each offering unique challenges and cargo types.

    • Transport and sell different cargo types. Each cargo type offers its own unique challenge.

    • Get creative in creative mode. Use your infinite resources to build anything you can imagine.

    Trailer

  10. 75

    Cinema Manager Simulator

    Cinema Manager Simulator header image
    Released an hour ago
    Type: game
    Dev: Revolt Games
    Pub: PlayWay S.A.
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Cinema Manager Simulator 🎬 is a first-person simulation and management game where you take control of your very own cinema.

    Build, customize, and manage your dream cinema! Schedule movies, sell tickets, serve delicious snacks, and keep your customers happy. Expand your business, upgrade your equipment, and turn a small theater into an entertainment empire!

    🎮 Better Together!

    Team up with friends in multiplayer for up to 8 players! Divide jobs, manage daily operations, and run your cinema together.

    🎟️ Run the Show!

    Choose movies, set ticket prices, hire staff, upgrade your equipment, and expand your theater. Every decision counts!

    🍿 Snacks & Arcade Fun!

    Prepare popcorn and cotton candy, then take a break to enjoy playable arcade mini-games with your friends!

    🛋️ Make It Yours!

    Customize your cinema with furniture and decorations to create your perfect movie theater.

    🐈 Meet the Cats!

    Adorable cats roam around your cinema! Pet them, give them names, and enjoy their company.

    Build it. Customize it. Manage it. Enjoy it — together!

    Are you ready to run the show? 🎬

    Cinema Manager Gameplay Trailer

  11. 74

    Reperta

    Reperta header image
    Released an hour ago
    Type: game
    Dev: OneTap Core
    Pub: OneTap Core
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos


    Reperta is an idle exploration and collecting game. Explore different worlds in search of ever rarer artifacts, choose a class, sell, trade with other players and complete the collection!

    Every piece is unique

    Every artifact has:
    • A rarity, from Common to Transcendent.
    • A finish, from Normal to Divine.
    • A preservation from 0 to 100, showing the mark time has left on the piece.
    • A serial number, unique across the whole server.


    The odds of rarity and finish multiply: for example, a Common Prismatic is much rarer than a Normal Legendary.

    What you do


    • Explore 13 worlds, each with a strong theme and a unique feature of its own: the caravans of the Ancient Desert, the cursed pieces of the Tonamak Jungle, the alignment of the Cosmic Temple and much more to discover.
    • Fill a collection of 840 slots: 105 artifacts in 8 finishes.
    • Sell to the Merchant for gold, or dissolve duplicates into essence.
    • Use the Rituals: the Reliquary helps you get rarer finishes, while Restoration lets you improve the preservation of your artifacts.
    • Buy potions, tools, magic items and food at the Shop to help you on your adventure.
    • Level up to 50 by finding artifacts; at level 5 you can choose one of the game's 6 classes.
    • Collect 21 themes and 24 custom cursors, most of them unlocked through missions.


    A shared server


    • At the Market, put your artifacts and items up for sale to other players.
    • Chat with your friends and trade what you're missing!
    • Every player has a Showcase with their records: the rarest piece, the highest finish, the lowest serial, the best preserved, the first and the latest find.
    • At the Night Battlefield, open only for a few hours in the evening, every find scores points on the leaderboard, with rewards in gold and essence and even an exclusive title.
    • Odin's Banquet has 20 seats a week for the whole server, drawn every Monday among those who meet the requirements.
    • The monuments, one in each of the 13 main worlds, are restored with the gold of every player on the server. A restored monument gives bonuses until the end of the month, then falls back into ruin.
    • A banner announces the server's rarest finds to everyone.


    A built-in wiki for all your curiosity

    The game's Wiki has more than 250 pages: explanations, odds, prices, levels and tables of every kind.

    Online, at your own pace

    • No energy, no stamina, no ads.
    • Nearly horizontal progression: even artifacts from the first world matter. It's a marathon, not a sprint.
    • Auto-exploration only runs while the game is open. With the game closed, explorations don't continue and nothing is wasted: potions and food pause too.
    • Reperta is always online: every roll is made by the server, so you need an internet connection.
    • Your progress lives on the server, tied to your Steam account: play from any PC and pick up where you left off.


    Text in English, Italian, Spanish, Portuguese, French, Simplified Chinese and Korean, Wiki included.

    Reperta Trailer

  12. 73

    Engagement

    Engagement header image
    Released an hour ago
    Type: game
    Dev: Trevor Parker
    Pub: Trevor Games
    Genres: Action Indie RPG Strategy
    About
    Screenshots
    Videos

    RELIEF IS FIFTEEN MINUTES OUT. THE HOLLOW ARE ALREADY HERE.

    Command alone or bring friends. One or two capital ships, side by side, back to back, holding the Belt of Ashes against everything the Hollow can throw. Play a single run or a whole campaign together over Steam, pick your own flagships, builds and doctrines, and cover each other when the swarm comes in. More friends? They can climb aboard and crew your guns and stations.

    You do not fight alone. Recruit escorts, give them orders and promote the ones who live. Two Veterans whose hulls fit a recipe can fuse into a new class of ship. Three can drill as a squad. An escort that goes down ejects its pilot in a pod you can still pull aboard; a pilot nobody reaches goes on the memorial wall with their rank, callsign and kills.

    The Hollow come in swarms, then in capital ships, and then the Goblites and Alves join the fight and other factions awake. Every charged beam, arcing pulse and incoming torpedo is marked on screen and in your ears before it lands, so the hit you take is one you saw coming.

    NO "+8% DAMAGE" CARDS

    Everything you destroy drops salvage, and every level bolts something new visually onto your hull: a flak battery, a rail cannon, tesla coils, a drone hangar, a shield dome. Each one is a real turret on a real hardpoint. You watch it traverse and fire, and by minute ten your ship is a bristling wall of the build you chose. When the tide of the fight turns against you, launch your flagship's unique Ultimate weapon.

    THE FIELD KEEPS CHANGING

    Between the bosses, the fight keeps throwing new problems at you. A Concord capital drops out of the jump under fire and needs covering until her drive spools. A prison hulk runs for the edge with captured crews in its hold. An artillery spire unfolds and starts shelling your wing, Hollow included. Two claimers race you to a supply canister, a hunter pack jumps in behind the fleet looking for your best pilot, and some runs a harnessed leviathan with a Concord bridge bolted to its back swims in to fight beside you. There are more than twenty kinds of field event, and each one pays for going and costs you for ignoring it. And when holding a position isn't enough, Titan Escort puts a slow, enormous Concord Titan in your care, gate to gate, with a Hollow mothership hunting her.

    FEATURES

    - Online co-op over Steam: two flagships side by side in runs and the full campaign, each player with their own ship, build, doctrine and fleet, and friends can crew your ship's stations in Bridge Crew. Drop out mid-fight and rejoin the same run.

    - 15 flagships, each with its own Ultimate: six to start with, a command station, four yard hulls, and four you take from the bosses that fly them. Each has its own hardpoint layout and a tree of signature refits (105 in all).

    - 50 modules, 59 evolutions and 33 mega evolutions.

    - 11 escort classes, 12 fusions that merge two escorts into one hull, and 6 squad formations.

    - A Bridge Crew of 20 officers. Each takes over a station of the ship (the guns, the reactor, the helm, damage control, flight orders) and builds friendships and rivalries with the rest of the crew over a campaign.

    - Four sides to fight. More than 20 Hollow ship types, from mite swarms to an enemy built of parts that break away and fight on alone. The Custodians, ten ships of an older navy, side with whoever is losing at higher heat. Goblite warbands break out of the asteroids in eleven kinds of rock-hulled ship, from skiffs to a gun hall carved out of a whole rock.

    - Allies, some runs. An Alve flight may pass through and fight beside you, or come in hunting a Goblite warband. Ten Alve ships in all, and you can switch them to rivals and fight them instead.

    - Ten sectors. Each of the five on the main line has a hazard that needs its own answer: you hide from solar flares behind rock, throttle down for shard storms, and block the Hollow pulse with a shield surge. Three fronts open from them, each held by a different side. Past them is the deep: the Cascade, where a moon that is still breaking up sends walls of rock through the fight, called by the clock before they arrive, and the Squall Line, where gales push ships, rocks and shot downwind.

    - Fifteen bosses roll from their own pools, and none comes twice in a run: the Reaver, the Maw, the Choir, the Brood Mother, the Shroud, the Ossuary, the Throng and the Hollow Crown; the Custodian Arbiter and Registrar; the Goblite Warboss, Junkmother and Scrapjaw; the Oathbreaker and Vesper. Higher heat hides secret bosses on a much bigger scale, among them the Kraken, the Hollow Queen and the Orrery.

    - Arcade, or Tactical: slower, heavier fights where you pause to give orders, set formations and pick which part of an enemy to break.

    - A three-act campaign on a branching map, with eight keepers running the shops between fights.

    - Titan Escort, with a Long Haul option across three sectors.

    - A service record that carries between runs: 40 Command ranks, mastery for each flagship, 9 doctrines, 25 drydock upgrades, 8 contracts that raise the stakes for more pay, and weekly commissions.

    - Endless, Daily, Boss Rush and Challenge modes, and a heat ladder.

    - Pilot radio voiced by seven actors, a score that moves with the fight, and a ship computer that calls incoming missiles.

    - Chase or bridge camera, photo mode, controller support with Steam Deck prompts and a Deck preset, and over 100 achievements.

    - Accessibility: colourblind palettes (protanopia, deuteranopia, tritanopia, high contrast), UI, text and HUD scale, reduced motion, reduced flashes, hold or toggle for boost and the orders wheel, remappable keys, aim assist, adjustable damage taken, and radio chatter shown on screen.

    Gameplay Trailer

    Cinematic Trailer

    Teaser Trailer

    Forsworn

    Dev Diary 1

  13. 72

    Night Stocker

    Night Stocker header image
    Released an hour ago
    Type: game
    Dev: Renovate Interactive
    Pub: Renovate Interactive
    Genres: Casual Indie
    About
    Screenshots
    Videos

    DESCRIPTION

    Night Stocker is a fun organization game where you calmly tidy up a huge, cluttered retro media store. Arrange tapes, books, and board games on shelves with different themes. Experience the satisfaction of transforming chaos into a perfectly organized collection.

    COFFEE MUSIC BREAK

    Take a break from sorting and listen to music in the store. Grab a cup of coffee and enjoy the atmosphere, while the cute cat Monyo keeps you company from time to time. You can even try picking him up.

    THE MOMENT WHEN CHAOS BECOMES ORDER

    Each completed section brings visible changes to the store. Watch the clutter disappear and enjoy the satisfaction as the last tape falls into place and the last banana peel is tossed into the trash.

    KEY FEATURES

    • Item Organization: Organize over 2,500 items throughout the store.

    • Store Decluttering: In addition to tapes, books, and board games, clear away piles of clutter and trash scattered around the store.

    • Music & Radio: Relax and enjoy a variety of tracks while you organize the store.

    • Visual Evolution: Watch the store transform from a chaotic mess into a perfectly organized retro paradise.

    • Coffee Break: Take a few minutes to brew yourself a cup of coffee and enjoy the view by the window overlooking the city.

    • Customizable Lighting: Choose the brightness and color of the lighting to match your mood and create the atmosphere you want.

    • Cat Monyo: His Majesty, the owner of the store, will keep you company so you never feel alone.

    • Easter Eggs: Some tapes, books, and board games may contain references or hidden easter eggs for you to discover.

    Are you ready to restore order and balance to the store?

    Night Stocker Trailer

  14. 71

    Fakin It XL

    Fakin It XL header image
    Released an hour ago
    Type: game
    Dev: Jackbox Games, Inc.
    Pub: Jackbox Games, Inc.
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Fakin’ It XL is bringing good, (mostly) clean, lying fun to your next game night!

    One of the most beloved Jackbox party games is getting a fresh coat of paint. In Fakin’ It XL, players receive a simple instruction on their phone or device. Something like, “raise your hand if you’ve ever pretended to like a gift you hated.” Easy enough, right? Except one player, the Faker, never got the prompt and has to blend in like they know exactly what’s going on. Make a split decision to try to convince everyone you’re in the loop. Once the real prompt is revealed, the Faker must have a good lie queued up to explain themself!

    It’s up to the group to sniff out the Faker by grilling each other about their answers, and it’s the Faker’s job to lie through their teeth and shift the blame onto someone else. Survive three rounds of interrogation without getting caught and you’ll walk away with a mountain of points.

    What’s New?

    We’ve taken the bones of the Fakin’ It you know and love with round types and content, borrowed from the updated structure of Fakin’ It All Night Long, and added brand-new content and questions types.

    And, you no longer need to save this one solely for in-person gatherings. We’ve added a new mode to make it easier and more fun to play with your friends online. At the start of the game, you’ll be able to select whether you’re playing with folks in the room or remotely via a stream or video call. Then, you’ll receive round types customized to that experience so it’s easy to play together or from afar.

    Only one person needs to own the game for everyone to play. Use your phone, tablet, or any web-enabled device as your controller to jump right in.

    Fakin' It XL Trailer

  15. 70

    Barbie™ Rewind

    Barbie™ Rewind header image
    Released an hour ago
    Type: game
    Dev: Digital Eclipse
    Pub: Atari Digital Eclipse
    Genres: Action Adventure Casual Racing Simulation Sports
    About
    Screenshots
    Videos
    Decorate the DreamHouse™ through the decades, while playing classic Barbie games in this cozy and creative game. Barbie™ Rewind pulls you back in time through iconic eras of Barbie with stunning pixel art and retro style. Your bestie, Barbie, invites you into her world and entrusts you to update her DreamHouse with your unique style, using items from 65+ years of Barbie history.

    Choose from three retro DreamHouse designs for your exterior facade, walls, and floors. You can even mix-and-match them from room to room. Style each room with a fabulous collection of furniture, decor, and accessories, inspired by real Barbie playsets throughout the decades. From a classic pink vanity to a ‘90s inflatable chair, make the DreamHouse unique to your style and creativity.

    Barbie has also left you her game collection of 16 Barbie video games from 1991 through 2007. Titles include Barbie™Pet Rescue, Barbie™ Horse Adventures™: Blue Ribbon Race™, and the never-before-released game, Barbie: Vacation Adventure. Play through the collection to complete additional quests and unlock more items.

    Plenty of familiar friends (Ken, Teresa, and Christie!) pop in to get your help with designs for them, too. You can also flip through the pages of Barbie history in the beautiful digital Lookbook.

    FEATURES

    - Decorate the DreamHouse! Help Barbie decorate with furniture, decor, and accessories inspired by Barbie playsets throughout the years.
    - Express Yourself. With 250+ pieces of furniture, decor, and accessories to unlock, the possibilities are endless.
    - Play 16 classic Barbie video games.
    - Barbie is calling! She leads you through the game and calls you with regular updates and new quests to complete.
    - Exclusive digital Lookbook. Flip through the pages of Barbie history, featuring the stories behind some of her most iconic DreamHouses and playsets.

    Barbie™ Rewind - Announce Trailer

  16. 69

    THOMO Rally

    THOMO Rally header image
    Released an hour ago
    Type: game
    Dev: TACS Games Ltd.
    Pub: TACS Games Ltd.
    Genres: Indie Racing
    About
    Screenshots
    Videos

    Made by THOMO for THOMO (and also some of his friends)

    THOMO Rally is an arcade rally game made by one person in the spirit of the low-poly racers of the 32-bit era. There is only you, a car that loves to go sideways, and endless roads you've never driven before.

    Drive in every condition

    Every stage is fresh. Gravel ridges in Finland at dawn, red-earth hairpins in Spain at dusk, snowbound forest roads in Norway. The tracks are always new and it's never quite the same twice. 

    Make a stage for the mood you're in

    The custom stage editor puts the whole generator in your hands:

    • Shape the road: length, how twisty, how hilly, rough gravel sections, banked and off-camber corners, towering cliffs

    • Pick a place: one of 24 rally countries, each with its own trees, ground, houses and season, or mix and match your own

    • Set the scene: dawn, day, dusk or night; spring, summer, autumn or winter; dry, overcast, fog, rain or snow

    • See it first: a topographic map of your stage to preview your stage

    • Share it: every stage packs into a race code. Send it to a friend, and they're driving exactly the same road, in the same light and weather. 

    Ways to play

    • Rally Championship

    • Weekly Time Trials

    • Weekly Duels

    • Custom Stages

    Features

    • Endless procedurally generated stages and circuits

    • 24 rally countries, each with its own native trees

    • 4 times of day, 4 seasons and 5 kinds of weather

    • 6 cars to choose from in the garage

    • Ghost replays of your best run on every track

    • Full gamepad support and rebindable controls

    • Steam Achievements and Steam Cloud saves

    Made by one person (THOMO)

    THOMO Rally is an indie game built by one developer (it's me) who loves the arcade rally games of the 90s and wanted something relaxing to play at the end of the day that's fun and flows.

    Thanks for stopping by. See you on the stages.

    Announcement Trailer

  17. 68

    Flash Freeze

    Flash Freeze header image
    Released an hour ago
    Type: game
    Dev: Svemir Studios
    Pub: Svemir Studios
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Trap them. Freeze them. Flood them.


    Ice blocks fall. Blobs drop onto your board and wander around on top of your stack.

    Freeze blobs by boxing them in, then clear the lines they're frozen in. Three smashed blobs charge a water power-up.

    Every line cleared while the power-up is active gets sent to your opponent's board. Fill your opponent's board to win.



    Play against an increasingly challenging CPU and see if you can make it to level 25 (max difficulty) or beyond.

    Get buried yourself and the run is over.

    Features

    • Campaign that keeps escalating
    • Casual play
    • Blobs with a mind of their own
    • Water power-ups
    • Local high scores

    Gameplay Trailer

  18. 67

    The Lifeline

    The Lifeline header image
    Released an hour ago
    Type: game
    Dev: Penche Software
    Pub: PlayWay S.A.
    Genres: Action Adventure Indie Early Access
    About
    Screenshots
    Videos

    You do not know where you are.

    You do not know when it is.

    When you open your eyes, the only thing you realize is this:

    The living inside this place are already dead.

    The Lifeline is a first person survival horror game set in a dark and abandoned hospital.

    As the player, your goal is to find a way out of the hospital, survive against zombies, and overcome the dangers you encounter. While exploring the hospital corridors, patient rooms, and closed areas, you will use weapons, watch out for traps, and react quickly to unexpected attacks.

    The game includes exploration, zombie encounters, weapon use, close danger moments, quick reaction scenes, a tense sound atmosphere, and survival focused gameplay.

    With every step, the line between life and death becomes thinner.

    Hunting zombies is not as easy as you think.

    Official Trailer

  19. 66

    Active Immunity

    Active Immunity header image
    Released an hour ago
    Type: game
    Dev: Dylpickle Studios
    Pub: Dylpickle Studios
    Genres: Action Indie
    About
    Screenshots
    Videos


    Something has slipped past the skin. You are what the body sends back.

    Active Immunity is a twin-stick bullet-hell roguelite fought inside the human body. Pick an immune cell, drop into infected tissue, and hold the line through 25 escalating waves of bacteria, viruses, fungi, parasites and worse. Weave through dense bullet patterns, stack upgrades into a build that feels unfair, and when the campaign is cleared, find out how long you last in endless.



    Every cell has its own fire pattern, stats and special ability. Start as the Natural Killer Cell, and take each cell to wave 10 to unlock the next.

    • Natural Killer Cell - a glass cannon that answers a crowd with a 20-bullet radial burst.
    • T Helper Cell - support fire and a cytokine nova that clears the space around you.
    • B Cell - antibody spreads and an opsonizing barrage: marked pathogens take 35% more damage.
    • Macrophage - a tanky brawler that dashes straight through the swarm.
    • Neutrophil - triple-shot fire and an extracellular trap that destroys enemy bullets.
    • Dendritic Cell - a tactical debuffer whose antigen presentation boosts your damage 1.75x.





    Every level-up is a choice. Draw from 54 upgrades across five rarities, from Common to Legendary, and max one out to unlock its evolution - 11 in all. Put the right pieces together and one of 23 synergies kicks in, turning a decent build into a screen-clearing one.





    Eight pathogen families each fill the screen their own way: viruses that teleport and fire aimed spreads, fungi that release spores, tumours that split when they die, prions that spiral and shatter. Bosses arrive on waves 5, 10, 15, 20 and 25 - eleven of them, from the Viral Hydra to the Prion Cathedral, each with its own health phases and bullet patterns.

    Before key waves, you choose how the outbreak mutates. Every choice is permanent and stacks, so each run gets harder in a direction you picked. Add run modifiers, encounter remixes and permanent contracts when you want more risk for more reward.





    • The Complement System - a permanent tree of 30 skills across four branches, bought with fragments you earn every run. Fragments latch onto pathogens, and when one dies they seek out the next.
    • Endless mode - keep going after the campaign, with milestones that change the rules as you go deeper.
    • Daily runs, weekly objectives and seeds - same seed, same run. Share a run code and see who survives it longest.
    • Practice range - try a cell and a build before you commit to a run.



    Bring up to three friends into an online co-op run through Steam. Experience is shared, but every player levels up and picks upgrades on their own, and the outbreak scales with the size of your team.

    Make the fight your own with the Steam Workshop: new enemies, cells, bosses, bullet patterns, upgrades and sounds. Modded runs keep their own progression, so your official save stays clean.



    • Full controller support with Steam Input, plus keyboard and mouse; rebind any control
    • Colorblind filters, high contrast, large text, reduced flashes, reduced motion and a screen shake toggle
    • A guided tutorial for your first infection
    • 36 Steam achievements and Steam Cloud saves
    • English and Dutch

    Active_Immunity_Trailer

  20. 65

    Döner verkaufen

    Döner verkaufen header image
    Released an hour ago
    Type: game
    Dev: eiz9rgames
    Pub: eiz9r industries
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    Hey you! You can sell Kebab here. Nothing else. Thats enough. Bye.

    A satirical, entertaining kebab-selling game with a 2D look. Remember the order and fill it. But don't give too much—or your boss will get mad—and don't give too little—or your customer will get mad.

    Gametrailer

  21. 64

    BAD STUDENT LOVE

    BAD STUDENT LOVE header image
    Released an hour ago
    Type: game
    Dev: REALIZE NOVA
    Pub: REALIZE NOVA
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    BAD STUDENT LOVE is a story-driven visual novel set in a tense high school environment, focused on dangerous relationships.

    👉 Add to your wishlist now.

    Labeled as a “troublemaker”, you are transferred to the worst school imaginable.
    In a place filled with rumors, pressure, and hidden intentions,
    getting close to someone may be the most dangerous choice you can make.

    ■ Baek Yura 

    “Not yet… If I make a move now, you might get bored of me too quickly. So I’ll hold myself back a little longer.”

    Baek Yura is the school’s dazzling celebrity and a glamorous idol trainee, constantly surrounded by everyone’s attention.

    With her perfect smile and effortless social skills, she has always been able to captivate anyone with ease. Yet somehow, you alone fail to notice the provocative sincerity hidden behind her dazzling facade.

    “You’re the only one who’s ever treated me this indifferently.”

    As she watches you, someone who seems to drift apart from the ordinary world, she carefully maintains a calculated distance—until, little by little, she finds herself becoming captivated by the one exception: you.

    “Don’t get the wrong idea. This isn’t just simple curiosity… It’s a perfectly calculated plan to make you completely mine.”

    Caught somewhere between possessiveness and fascination, she finally casts aside her sweet disguise and begins moving toward you—and only you—with intentions that are as secretive as they are dangerous.

    ■ Ha Ian

    “I like you. But I’m not asking you to accept my feelings right away.”

    At a seaside bus stop in the early hours of dawn, a mysterious girl named Haian offers a gentle warmth amid the sound of crashing waves.

    She knows everything about your painful past—the wounds you suffered while trying to protect a friend, and the circumstances that forced you to leave it all behind—and embraces you without judgment.

    Even your guarded heart, raised against her after her sudden confession, slowly begins to melt beneath her calm, gentle gaze.

    “I’ll always be here. So when you come back, greet me with a smile, just like you used to.”

    Her story is one of quietly healing your wounded heart as she waits for you at the same time, in the same place, day after day.

    ■ Yoon Harin

    “Do you know? No matter how much you cry out for freedom… in the end, you’re only safe under my control. …You haven’t changed at all.”

    Yoon Harin, the absolute authority of Hando High School, hides a cold, almost mechanical desire for control behind the mask of a flawless, icy student council president.

    “This is all for your protection.”

    With those words, she builds a chilling cage around you, meticulously controlling your every action and relationship while slowly isolating you from the people around you.

    Her cold eyes, once focused solely on calculating efficiency and results, begin to stray from their carefully calculated path again and again in the face of one unpredictable “variable”: you.

    “Don’t misunderstand. This isn’t emotion. It’s simply management—to maintain a perfectly controlled environment.”

    Caught between frigid arrogance and a twisted desire for possession, she seeks to dominate your world in the only way she knows how—with a methodical, perfectly calculated plan of her own.

    ■ Seo Miyu

    “I’m glad… that you’re okay, Senior. And that you’re still here with me…”

    Seo Miyu, a first-year student at Hando High School, hides an almost disturbingly obsessive attachment to you behind her calm, gentle voice.

    “No matter where you are, Senior, I’ll always be by your side.”

    Like a shadow you can never shake, she relentlessly follows your whereabouts and keeps track of every detail of your daily life.

    Behind her shy relief lies a suffocating desire to possess you. Even the slightest injury you suffer can send her into an emotional spiral, awakening a frighteningly intense sense of vigilance toward anyone or anything that might threaten you.

    “Please don’t leave me. Let me be the only one by your side.”

    Somewhere between a promise and a restraint, she clings to you with an awkward, twisted desperation, determined to fill your entire world with nothing but herself.

    ■ Jeong Haeun

    “But you know what? I’ve heard all the rumors about you. A normal person would stay away from you… but unfortunately for you, I’m not normal.”

    Jeong Ha-eun is a genius scientist and hacker with a breathtaking beauty that could easily earn her countless offers from idol agencies. Ironically, she’s completely unaware of her own looks, spending her days obsessing over her eccentric hobby of “studying humans.”

    While her stunning appearance and extraordinary intellect earn her admiration from everyone around her, all of her attention—and every algorithm she runs—is focused solely on your movements and reaction data.

    What began as innocent curiosity, playfully pushing its way into your everyday life, gradually transforms into something sweet, dangerous, and impossible to control.

    “Don’t get the wrong idea. This isn’t obsession. It’s just that my head has become completely filled with you.”

    The curiosity of an eccentric genius hacker with an idol-like appearance slowly becomes an irresistible truth she can no longer deny.

    ■ Kang Seyeon

    “Did you know? When you first transferred here, I heard all those rumors about you… Honestly, I fucking hated you. …I hate you even more now.”

    Kang Seyeon, the lonely troublemaker of Hando High School, hides the person who occupies her thoughts more than anyone else behind her blunt, rough way of speaking.

    “You’re sitting next to me, so I’m the one who’ll look after you.”

    She’s a reckless shield who always throws herself in front of you first whenever trouble strikes.

    Surrounded by sharp thorns she built to protect herself, she keeps finding those hardened walls slowly crumbling in the face of your quiet, unaffected kindness.

    “Don’t get the wrong idea. This isn’t a confession. It’s just a group project between desk mates, that’s all.”

    Caught between false rejection and burning sincerity, she protects you in her own clumsy but unwavering way—a way that is more steadfast than anyone else’s.

    ■ Cha Seoyun

    “Do you know? Around here, the ones who stand out are the first to break… So at least, don’t break right in front of me.”

    Cha Seoyun, the cold apex of Hando High School, hides an empathy she simply cannot bring herself to ignore behind those sharp warnings that seem almost aimed at herself.

    “Just the bare minimum of solidarity.”

    Using that as an excuse, she becomes a precarious shield, reaching out to you from the farthest distance whenever you find yourself in the heart of danger—yet holding on more firmly than anyone else.

    She once surrounded herself with harsh armor and raised her thorns high, protecting herself from the eyes of others and the cold ground beneath her. But faced with your almost foolishly straightforward sincerity, she slowly begins to tear down the walls she built to keep herself trapped.

    “Don’t get the wrong idea. It’s not for your sake… I just don’t want to watch you break right in front of my eyes.”

    Caught between cold warnings and a heavy bond, she protects the solidarity she shares with you with an awkwardness that belies the deeper resolve she carries than anyone else.

    ■ Dangerous Relationships

    Desire, jealousy, and manipulation —
    every relationship comes with a price.

    As you grow closer to other students, you will uncover their true intentions.
    But be careful: trust is fragile,
    and not everyone is who they seem.

    ■ Choices & Consequences

    Every choice you make shapes the story.

    Your decisions will change relationships, unlock new story paths,
    and lead to multiple endings — not all of them are happy.

    Will you take control of your own fate,
    or be drawn into something you can’t escape?

    ■ A Dark School Story

    This is a school filled with problem students.
    Secrets and rumors spread endlessly, and tension never fades.

    In a world where even the smallest decision can change everything,
    no relationship is ever simple.

    And every ending comes at a cost.

    Every relationship has risks.
    Every choice has consequences.
    And not every story ends the way you want.

    👉 Add to your wishlist now.

    official_opening

  22. 63

    687 Days on Mars - First Steps

    687 Days on Mars - First Steps header image
    Released an hour ago
    Type: game
    Dev: Games Incubator Frozen Cave Studio
    Pub: Games Incubator PlayWay S.A.
    Genres: Casual Indie Simulation Free To Play
    About
    Screenshots
    Videos

    687 Days on Mars: First Steps is an introduction to real survival on Mars, where you’ll take your first steps on the Red Planet, establish a shelter, and learn how to survive in its hostile environment.

    Featuring:

    • Approximately 30 minutes of gameplay

    • Building a shelter from scratch

    • Producing energy, oxygen, and water

    • Extracting iron and copper regolith

    • Crafting basic building materials

    • Researching the first technologies

    • Growing potatoes and lettuce

    • Crafting your first meals on Mars

    • Exploring Mars by vehicle

    • Save system

    Manage your oxygen, water, and food supplies while keeping radiation and energy levels under control. Prepare for dust storms and solar storms that can damage equipment and make even a short trip outside the base dangerous.

    Build a shelter and gradually transform it into a self-sufficient Martian base. Construct solar panels, storage units, oxygen generators, and water extractors to secure essential resources. Every upgrade increases your chances of survival.

    Use drones to mine Martian regolith, build mines, and process resources into components needed to construct new buildings. Use automated transport drones to manage resources throughout your base.

    Conduct research and unlock new technologies, from extracting water from underground ice deposits and producing fertilizers to advanced radar and weather systems. Every new technology opens up new possibilities.

    Grow crops such as potatoes and tomatoes. Using aeroponic methods, you can cultivate plants without soil and overcome the challenges of Mars. Improve your crops with proper lighting and fertilizers.

    Leave the safety of your base and explore the vast surface of Mars. Search for supply drops previously sent from Earth and resource deposits needed for further development. Every expedition can bring valuable resources, new technologies, and more answers.

    687 Days on Mars - First Steps - Release Trailer

  23. 62

    Rails of Revival: China 1889

    Rails of Revival: China 1889 header image
    Released an hour ago
    Type: game
    Dev: XEVIORA
    Pub: XEVIORA
    Genres: Simulation Strategy
    About
    Screenshots
    Videos
    Lay the rails. Feed the cities. Carry a nation through its hardest half-century.

    It is 1889, and the Peking–Hankow line is still a proposal on paper. You have some capital, a map, and forty-eight years. Link the mines, mills, ports and cities — when freight moves, money moves; when money moves, cities grow.

    Your own railway company in China, 1889


    It is 1889, and you have some money to start a railway. Where should the first line go? You could haul coal from a mine or bring grain into town. Once the revenue starts coming in, buy more trains, build a branch line and let the business grow. With trains running across the map, that town just beyond your tracks starts to look rather tempting.

    Making a railway pay takes some work


    Two places may look close on the map, but there are hills and rivers in the way. Bridges cost money, a detour needs more track, and a steep climb needs an engine that can manage the load. Before you start building, check the terrain and work out what the line will carry, and how much. Better to do the sums before the track is laid.

    Which locomotive, and how many wagons?


    Hauling coal calls for a different train from carrying passengers. Some engines are faster, others pull more, and reliability matters too. Match the engine and wagons to the route, allow for the gradients and set the number of runs. There are no signals or passing moves to manage. When you have a spare moment, click a train and follow it through the towns along the line.

    The goods a town needs might be just down the line


    Check stocks and demand before building a new route. If a mine has coal and a nearby factory needs it, you have a reason to connect them. But you cannot keep sending everything to the same place forever. Deliveries change stocks and local prices, and a shortage may not last. Come back after a while and see how the market is doing.

    After hauling all that freight, why not open a mill?


    If your railway passes through cotton country, you could open a spinning mill and send the yarn on to a weaving mill. Coal and iron ore nearby might make a steelworks worth considering. Your own railway can carry both the raw materials and the finished goods. Once the factories are running, though, you need to keep them supplied. If something runs short, trace the problem back along the line.

    A growing town needs more deliveries


    Keep grain, cloth and other goods coming in, and the towns along your railway have room to grow. More residents bring more demand, so the few runs that used to be enough may no longer do the job. Open the city card, check what is missing, then decide whether to add trains or build another line. The route may be the same, but it gets busier.

    Hard times for a railway company


    Between 1889 and 1937, your company will live through the First Sino-Japanese War, the Boxer crisis and the 1911 Revolution. Historical events happen in their appointed years. Lines may be requisitioned, or trade may slump. Spend every last coin on track and you could struggle to keep going when trouble arrives. It pays to keep some cash in reserve.

    Plenty of new track. How much cash is left?


    Found a promising route but cannot afford it yet? You can issue bonds or mortgage railway assets. Borrowed money gets construction moving, but the interest still needs paying. Do not get so caught up in expanding that you forget the bill. At the end of the year, open the ledger and check revenue, net worth and cash to see what you actually have to show for all that work.

    Try a new challenge, or make your own map


    Start with the tutorial and build your first line, then try the management scenarios, each with a different set of tasks. For a game on your own terms, choose Free Play. The map editor lets you lay out mountains, rivers, towns and resources. Random maps also have a seed code: send it to a friend and each of you can try your own railway on the same terrain. Single-player, with English, German, Simplified Chinese and Traditional Chinese text.


    en

  24. 61

    Observer's Mobius

    Observer's Mobius header image
    Released an hour ago
    Type: game
    Dev: Senic Games
    Pub: Senic Games
    Genres: Action Indie
    About
    Screenshots
    Videos

    You are inside the cube.

    No rules are explained.
    No escape is promised.
    But every action you take is being watched.

    Can you survive their trials?

    Lasers, spikes, falling objects, moving walls, and other punishments will test how you move, react, and endure.

    But survival is not the only thing being judged.

    The observers analyze your behavior.
    Damage taken, movement, jumping, survival time, and repeated actions can all affect their reactions.

    Each observer has different preferences.
    Their judgment may lead to punishment, blessing, or a change in the next trial.

    You are not simply playing.
    You are being observed.

    Features

    • First-person survival action inside a sealed cube

    • AI-generated observer reactions based on your gameplay

    • Multiple observers with different personalities

    • Punishments and blessings that change each trial

    • Psychological horror atmosphere built around surveillance and judgment

    Official Demo Trailer

  25. 60

    RPM: Next Drag Racing Simulator

    RPM: Next Drag Racing Simulator header image
    Released an hour ago
    Type: game
    Dev: AKILLIMUM TECHNOLOGY OU
    Pub: AKILLIMUM TECHNOLOGY OU
    Genres: Casual Indie Racing Simulation
    About
    Screenshots
    Videos

    Welcome to RPM: Next

    Step into the driver’s seat and prepare for the most intense mobile street racing experience. This is more than just a race; it’s a war for the asphalt. In this tech demo, get ready to experience the core thrill of high-speed domination as you battle to take over the city streets from rival gangs.

    The Story

    The city streets are lawless, controlled by ruthless gangs who answer to no one. It’s up to you to change that. Starting from the bottom, you must work your way through the ranks, challenge the reigning champions, and clear the streets one race at a time. Your goal? Conquer every district and become the undisputed King of the Streets.

    Core Gameplay (Tech Demo): This initial release focuses on the raw, unfiltered mechanics that define RPM: Next.

    World-City Conquest: Progress through a dynamic city map. Each district is a new battleground held by a different gang. Win races to chip away at their territory and challenge their boss for total control.

    Gearhead Garage: Start your journey with a selection of iconic vehicles. Upgrade engines, improve nitrous, tune your vehicle, and tweak your gearbox to create the ultimate machine. Every upgrade is visible in your performance on the track.

    Perfect Shift Mechanics: Master the art of the drag race. Time your gear shifts perfectly to hit the optimal RPM range and blast past your opponents. Miss a shift, and you’ll be eating their dust.

    Visceral Racing: Feel the rumble of the engine and the scream of the tires with high-octane sound design and visual effects designed to make every race feel like a life-or-death battle.

    Gang Showdowns: Face off against unique gang leaders with distinct driving styles. Learn their patterns, counter their strategies, and send them packing to add their turf to your empire.

    What’s Next? The Road Ahead

    This is just the beginning. We are building RPM: Next to be the definitive mobile racing franchise. While this tech demo showcases the core racing DNA, our garage is expanding. We have big plans for future releases, including some surprises that will completely change how you think about drag racing. Keep your eyes on the starting line for new vehicle types that will bring a whole new level of strategy to the streets.

    Features:

    - Fast-paced drag racing mechanics with realistic physics.

    - Territorial gang-warfare campaign mode

    - Deep car tuning and customization.

    - Stunning visuals optimized for every device.

    - A roadmap for massive future content updates.

    Download RPM: Next today and start your conquest!

    Race

  26. 59

    Zombie Hamsters

    Zombie Hamsters header image
    Released an hour ago
    Type: game
    Dev: Rogue Biscuit
    Pub: BLACKBALANCE GAMES
    Genres: Action Indie Massively Multiplayer
    About
    Screenshots
    Videos

    Play solo or with friends. Explore a massive procedurally generated research laboratory filled with scientists, security guards, and mutant experiments. You're given a goal and the tools to achieve it — how you use them is entirely up to you! Plan and pull off your own unique escape!

    Infect

    Infect everyone around you and unleash a full-blown zombie apocalypse.

    Destroy

    The entire laboratory is yours to wreak havoc in!

    Challenge

    You have one goal — escape the laboratory. How you achieve it is up to you.

    Fear Your Teammates

    Your greatest enemy is your best friend.

    Mutants

    You're not alone! And not everyone is friendly.

    The only thing that matters is escaping the laboratory. What condition you leave it in is another story.

    Game Features

    • 4-Player Co-op — Explore the laboratory and overcome challenges together with your friends.

    • Zombie Infection — Infect scientists, security guards, and other inhabitants of the laboratory.

    • Stealth & Exploration — Sneak through narrow ventilation shafts and discover alternative routes.

    • Puzzles & Platforming Challenges — There's no single right solution, only your choices and their consequences.

    • Dangerous Laboratory — Avoid deadly traps, face hostile enemies, and expect the unexpected.

    Zombie Hamsters | Release

  27. 58

    Wizzy the Wood

    Wizzy the Wood header image
    Released 2 hours ago
    Type: game
    Dev: Lukasz Cnota
    Pub: Lukasz Cnota
    Genres: Action Adventure Casual Indie
    About
    Screenshots
    Videos

    Welcome to Woodland!

    📖🌠 For centuries there was a legend circulating among the Forestians saying that if their world needed saving, there would appear a young hero, “The Wood”, and defeat the great danger. The time has come and not many are even able to move, yet protect the village and look for the source of their power - the Stone of Eternity. 

    🌳👁️ Everyone in the village of Forrestians has gone asleep since their source of energy for the Fountain of Life has been stolen by the dark sorcerer, The Malachite. Everyone except a young and brave Wizzy, who nobody knows why, is awaken during the lack of the Stone of Eternity. But he has to hurry, because if the drought will last too long, his tribesmen will lose the rest of their energy.

    🗝️🧭 To bring back the peace to his village, Wizzy will have to follow the right paths to get to the sorcerer, acquire new powers that will enable him fight off his enemies, and solve riddles which seem to be unsolvable. Unknown areas might be looking colorful and nice, but often want to get rid of the visitor as soon as possible, so the exploration has to proceed with caution.

    🌟 So, will Wizzy be the one that people in Woodland have heard about for years to fulfill the legend?

    Wizzy the Wood is a 3D platformer adventure game with a relaxed pace and a rich, magical world. Face off against mischievous creatures, powerful bosses, and overcome a variety of challenges that blend platforming, exploration, and logic-based puzzles. From mysterious forests to forgotten ruins, every corner of Woodland is packed with secrets, traps and magic.

    Key Features:

    🎮 Classic 3D platforming - Nostalgic gameplay inspired by legendary 3D adventure titles

    🎨 Stylized and colorful world - Hand-crafted environments full of charm, character, and magical details

    🧩 Puzzles & exploration - Solve environmental and logic-based puzzles while discovering hidden paths and lore

    👹 Epic boss battles - Face off against unique enemies and magical creatures in story-driven encounters

    📖 Lore-rich adventure - Dive into a light fantasy narrative with secrets and world-building elements to uncover

    🧍‍♂️ Single-player experience - A focused third-person adventure with a relaxing pace and intuitive controls

    👨‍👩‍👧 Family-friendly gameplay - Safe for all ages, perfect for casual play sessions and younger players

    The journey starts when you decide to act!

    Wizzy the Wood - Release Trailer

    Wizzy the Wood - Game Trailer #2

    Wizzy the Wood - Game Trailer #1

  28. 57

    Ophelia's Paradise

    Ophelia's Paradise header image
    Released 2 hours ago
    Type: game
    Dev: ARTIN GAMES
    Pub: ARTIN GAMES
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Turn the entire map black. Make it rain. Change how your abilities work. Combine two things that really shouldn’t work together and make them work anyway. Craft Gems between runs, unlock new abilities, and try them out against hordes of enemies.

    That’s Ophelia’s Paradise. A 2D top-down roguelike with crisp movement, a killer soundtrack, and items that can completely change your build.

    This is just the beginning. The full version of Ophelia’s Paradise will be released in Q4 2026.

    Ophelia's Paradise Trailer

  29. 56

    Endless Reach

    Endless Reach header image
    Released 2 hours ago
    Type: game
    Dev: Soverance Studios
    Pub: Soverance Studios
    Genres: Action Indie
    About
    Screenshots
    Videos

    Endless Reach is a top-down bullet heaven in space. Your ship is built from light. The swarm is built from matter, and there are thousands of them. You fly, you aim, the guns fire on their own, and you decide when to leave.

    The only question is how greedy you get before you jump.

    Every mint orb does two jobs. It fills your XP bar, and it is cargo you can bank in the hangar.

    Call the jump anywhere. A zone drops around you and the drive needs about eight seconds to charge. Charging burns fuel and spikes the heat. Leave the zone and the charge pauses.

    Hold it and you bank everything you carried. Die out there and you keep about a fifth.

    The soundtrack plays along with the run. The heat drives the drums and the bass. How well you fly drives the melody, so a clean run sounds different from a scrappy one. Every sound in the game is tuned to the track's key.

    Keep your Resonance high long enough and you hit Surge: the whole track opens up and your light opens with it. Resonance changes what you see and hear, never your power.

    Heat rises the longer you stay. More enemies, tougher enemies, then turrets. At heat 70 a boss arrives and clears the field for itself, and while it is out there the jump is locked. Kill it and you get a window to leave. Stay, and the next one comes in harder.

    Heat has no ceiling.

    • 8 weapons. Level one to 5 with its paired passive and a boss kill evolves it into something much bigger.

    • 12 passives across 4 weapon slots and 4 passive slots. Pick 1 of 3 at every level-up.

    • 4 ships: Courier, Smuggler, Skipjack and Gunship. Each one changes how the extraction plays.

    • 3 sectors, each with its own swarm, boss and backdrop: the Shattering Giant, the Celestial Nexus and the Annulus. Deeper sectors pay more for the same haul.

    • Contracts let you take on extra danger before launch for a bigger cut.

    • Leaderboards for the biggest single banked haul in each sector. Die and you post nothing.

    • Built for Steam Deck and gamepad first, with full mouse and keyboard support.

    • Accessibility options, including reduced flashing.

    Release Trailer 2

    Release Trailer 1

  30. 55

    Motorcycle For Sale Simulator

    Motorcycle For Sale Simulator header image
    Released 2 hours ago
    Type: game
    Dev: UNIQ Games
    Pub: Red Axe Games
    Genres: Indie Racing Simulation
    About
    Screenshots
    Videos

    FROM BARN FIND TO SUPERBIKE

    Every bike in your shop starts as a rusty wreck nobody wants. Your job is to buy it cheap, bring it back to life and sell it for a profit. Restore motorcycles part by part, ride them through a living city and grow a small garage into the best dealership in town.

    • Restore every part: clean, repair and tune the engine, exhaust and tires

    • Make it yours: fresh paint jobs and custom decals

    • Ride before you sell: test rides through city streets and highways

    • Close the deal: negotiate with sellers and buyers for the best price

    • Grow your business: expand your workshop, showroom and lifestyle

    BUY CHEAP, FIX SMART, SELL HIGH

    Scout the market for underpriced motorcycles and decide which ones are worth the risk. Strip them down, fix what's broken and tune every part until it runs like new. Then give it a fresh paint job and custom decals to make it stand out. The better the bike, the better the price, as long as you can close the deal.

    RIDE THE CITY

    Take every bike for a test ride. Cruise through the city, open it up on the highway and weave through traffic. Rev your engine to turn heads, meet NPCs on the street and invite special passengers along for a spin. Build relationships and earn your name in the biker community.

    FROM SMALL GARAGE TO BIG DEALERSHIP

    Reinvest your profits to expand your workshop and showroom so you can handle more bikes at once. Buy your own house to rest, skip time and manage your growing business. And keep an eye on the fuel gauge: running out of gas halfway through a test ride is not a great sales pitch.

    A CITY THAT FEELS ALIVE

    Traffic, pedestrians and a dynamic day-night cycle make every ride feel different. From negotiating with sellers to managing repairs and tracking your finances, every decision shapes your business.

    ADD IT TO YOUR WISHLIST

    Your first barn find is waiting. Add Motorcycle For Sale Simulator to your wishlist to get notified the moment it launches and be among the first to ride!

    Gameplay Trailer

  31. 54

    Pixish

    Pixish header image
    Released 2 hours ago
    Type: game
    Dev: Blockfish2
    Pub: Blockfish2
    Genres: Casual
    About
    Screenshots
    Videos


    Pixish is your affordable desktop aquarium companion! Where anything can be a fish, it just takes your imagination.
    Use the in-game editor to create fish, objects to place, and even the food for your new desktop fish. 


    Any png can be a fish, use your favorite image editor to create and place in the designated folder 📁 - it's just that simple. 
    Feed them, watch them swim around. Make your boring second monitor come alive! 

    Trailer

  32. 53

    Sitter

    Sitter header image
    Released 2 hours ago
    Type: game
    Dev: Setone Games
    Pub: Setone Games
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    “You're not alone here. You never were.”

    A once-cozy mansion on the outskirts of town becomes the heart of a nightmare. Seventy-year-old Olivia Sanders is found brutally murdered, and her caregiver, Clara Turner, vanishes without a trace. Suspicion falls on Clara, and the investigation moves swiftly forward. But the victim's grandson, Detective Ethan Sanders, is barred from taking part. Removed from the case and forced to take leave, Ethan is driven by grief, unease, and an inner voice to make one decision: investigate the murder himself.

    That very night, he enters his grandmother's sealed-off home. Instead of answers, he finds something far worse. The house has a life of its own. Walls shift, corridors twist back on themselves, and time fractures. Memories, fears, and nightmares come alive, turning a personal investigation into a brutal ordeal on the edge of madness.

    1. Photorealistic graphics.

    2. Realistic gameplay.

    3. High-quality sound design that creates an atmosphere of relentless fear.

    4. Unpredictable gameplay: the house changes as you progress, bringing new obstacles and puzzles.

    5. Uncover the tragedy of the Sanders family and the secrets hidden behind closed doors.

    Sitter | Main Trailer

  33. 52

    For My Kingdom

    For My Kingdom header image
    Released 2 hours ago
    Type: game
    Dev: Clawmind Games
    Pub: Clawmind Games
    Genres: Adventure RPG Strategy
    About
    Screenshots
    Videos

    Being king is easy. Staying king is another matter.

    Everyone who knocks at your door brings a problem. The priest wants you to ban the sale of wine. The executioner waits on a prisoner's fate. And beyond the walls, an army watches for your first mistake.

    None of them has an easy answer. Sell the grain and your treasury fills, but your people face winter hungry. Favor one too much and another pulls the throne out from under you.

    Hold the throne, pass the crown to your heir, and build the greatest empire the age has seen.

    ⚔️ LEAD YOUR ARMIES TO WAR!

    Borders never stay quiet forever. When war breaks out the command is yours: gather your troops, choose your region, send your reinforcements.

    🃏 EVERY DECISION CHANGES YOUR KINGDOM


    More than 40 characters, over 350 decision cards. Every decision has its price, and every price has its reward.

    💪 PROVE YOUR AUTHORITY YOURSELF

    Sometimes a king's word is not enough. When a knight tests you at the feasting table, it is your arm that answers. Prove that you are the strongest man in the kingdom!

    A King Dies, the Dynasty Lives On

    You are mortal. You will grow old, you will fall ill, perhaps an assassin's blade will find you. But the story does not end with you: the kingdom you leave behind passes to your heir. Choose your heir, name your children, grow your family tree across the generations. Every reign means new cards, new crises and a new ending.

    FEATURES

    * 350+ decision cards, more than 40 characters: each with a story of its own

    * Five bar balancing system: a fine line between treasury, authority, granary, army and church

    * Defend your kingdom in war: repel the armies attacking your borders, retake the regions you lost, expand your realm

    * Dynasty system: choose your heir, name your children, grow your family tree

    * Feasts, hunts and arm wrestling: court life has its own minigames

    * Permanent upgrades: spend what one reign earns you to strengthen the next

    * Multiple endings: every dynasty writes its own story

    For My Kingdom Tralier

  34. 51

    Pro Basketball Manager 2027

    Pro Basketball Manager 2027 header image
    Released 2 hours ago
    Type: game
    Dev: Umix Studios
    Pub: Umix Studios
    Genres: Indie Simulation Sports Strategy
    About
    Screenshots
    Videos

    Take charge of a basketball club and oversee every aspect of its development. Build your roster, discover emerging talent, develop future stars, and implement the tactical vision that will define your team's identity.

    Experience basketball on a global scale. Compete for domestic championships, battle for continental glory in competitions such as the Basketball Champions League, and take charge of national teams in the pursuit of international success. From ambitious rebuilding projects to championship contenders, every decision shapes your legacy.

    WHAT'S NEW IN PRO BASKETBALL MANAGER 2027

    New Contract Negotiation System

    Handle contract negotiations through a dedicated interaction system. Every player now has a unique personality and short-term career goals that influence their expectations and decisions. Study what motivates them before entering negotiations, and balance financial constraints, player ambitions, and your club's objectives to secure key signings and plan for the future.

    Enhanced Scouting & Player Evaluation

    Scouting has been redesigned to help you identify talent more effectively. Browse scouting information more easily, scout entire competitions, and benefit from new player evaluation tools, including an overall rating and visual badges that provide a clearer picture of each player's profile.

    Improved Basketball Simulation

    Enjoy more realistic match and season outcomes thanks to a series of simulation improvements. Player strengths and team composition are now reflected more accurately in on-court performances.

    A More Dynamic Season

    The season is now shaped by a wide variety of new events and dilemmas. Manage relationships with players, satisfy board expectations, react to supporter demands, and deal with sponsor concerns as you guide your club through the highs and lows of the season.

    MASTER EVERY ASPECT OF TEAM MANAGEMENT

    Build Your Team

    Scout talent around the world, recruit key players, and shape a roster capable of competing for titles.

    Develop Future Stars

    Guide young prospects through training and competition as they progress into elite players.

    Define Your Basketball Identity

    Control tactics, rotations, and game plans to create a style of play tailored to your squad.

    Compete on Every Stage

    Experience a global basketball ecosystem featuring leagues and competitions from around the world, including 20+ officially licensed men's and women's leagues. Chase domestic titles, battle for continental glory in competitions such as the Basketball Champions League and lead national teams on the international stage.

    Manage Your Club

    Oversee finances, staff, and long-term objectives, invest in facility upgrades, and track your team's progress through detailed statistics and analytics.

    Built-In Data Editor

    Create custom databases, edit players and teams, modify competitions, and tailor the basketball world to your preferences with the integrated data editor.

    Gameplay_Trailer

  35. 50

    MATHINK

    MATHINK header image
    Released 2 hours ago
    Type: game
    Dev: chernobrovin
    Pub: chernobrovin
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Think before you ink.

    A problem, five answers, and a notebook full of possibilities. MATHINK turns math into a single-player score chase, with handwritten equations, useful bonus cards, and three lives to keep your run going.

    Find the answer. Keep your run going.

    Work through generated problems and choose the correct answer. Begin with untimed arithmetic as a Pupil, or start with more demanding problems as a Student or Professor. Timed challenges put each decision to the test.

    Make room for the right cards

    Take up to three bonus cards, or begin without them. Freeze the timer, eliminate two wrong answers, get a hint, or boost your score. As you earn new cards, decide what to keep and what to replace.

    A little help for the next challenge

    Open a worked example when you need a reminder of a mathematical rule. Discover short math facts between levels, then return to the next problem. Explanations are free to open, but they do not pause timed questions.

    Inside the notebook

    • Three starting difficulties and generated math problems.

    • 11 bonus-card types and 20 math facts.

    • Local personal records and saved runs.

    • Eight Steam achievements and 13 interface languages.

    • Mouse and keyboard controls.

    MATHINK - Gameplay Trailer

  36. 49

    RAYBREAKER

    RAYBREAKER header image
    Released 2 hours ago
    Type: game
    Dev: Droidtech
    Pub: Droidtech
    Genres: Action Indie
    About
    Screenshots
    Videos

    Break a boss and the loot rains down: crystals arc out, land one by one and light up the arena in the beam of their rarity. Six rarities and 50 legendaries, and seven prismatic items that each break a rule you know from every run. Nothing you pick up is ever lost, even if you fall.

    • Every boss guards a signature legendary of its own.

    • Brilliant cuts and a kiln to recut, polish, archive and imprint legendary effects.

    The swarm comes from every side and never stops, yet every enemy in it has a shape, a role and a tell. The spear marks its lane before it charges, the sniper draws its aiming line, the drum sends out a ring with gaps. Read it, dash through it, punish it.

    30+ enemy types and 25 bosses that unfold like living polyhedra. Your dash makes you untouchable for a heartbeat, and your nova, charged by your own kills, bursts out as a shock front that wipes out the enemy fire around you. Every kill shatters: the shards fly with the force of the shot that broke them, smoke and embers drift, and the walls crack and scorch as the fight goes on.

    Your ship is your build: four ships, ten weapon types, twelve modules and seven gear slots. Every run lays cards on top: 60 run cards and dozens of synergies. Pull a pack together and lance it, chill a swarm and set it ablaze, bank your shots off the walls.

    • A constellation of 100 stars with keystones and crowns that change how you play.

    Co-op for two: side by side on one screen or online with a friend via Steam. Each pilot plays their own profile and keeps their own loot. In the Endless Run you leap into another band after every boss, and anomalies change the rules on the way.

    • Replay every band you have opened at higher intensities and hunt its signature legendaries at your best item level.

    • The Summit: the finale at ever higher grades, with a new twist every week. The richest source of prismatic gear.

    • Daily and weekly flights give everyone the same flight and the same loaner ship, and Steam leaderboards keep score, solo and as a pair.

    The Spectrion, the order of all light, has shattered, and the spectrum fell apart into six bands. Each has its own enemies, bosses, colours and music, from time fields that slow every bullet to a void that swallows the floor. At the White Point all bands meet in one last fight against the heart of the broken spectrum.

    Play solo or local co-op fully offline, no internet connection needed. On PC it goes all the way: Ultra settings, 4K, ultrawide 21:9 with a wider view and 7.1 surround sound. On a Mac with Apple silicon it runs natively, and Steam Cloud carries your profiles between PC, Mac and Steam Deck. On Steam Deck it plays smoothly: 90 fps on Steam Deck OLED, Deck controls and button prompts, menus made for the handheld screen.

    • Mouse and keyboard or controller (Xbox, PlayStation, Steam Deck), every button rebindable.

    • Steam Cloud carries your profiles between PC and Steam Deck.

    • Three colour-blind modes, reduced flashing, adjustable screen shake and slow motion, UI scale from 75 to 150 %.

    • Accessibility: one-stick mode (your ship aims and fires by itself), assist options (25 % or 50 % less damage to your ship, game speed 90, 80 or 70 %; loot and rank XP stay whole, runs with Assist do not go on the leaderboards) and mono audio; every screen can be played with the keyboard alone.

    • English, German and Simplified Chinese.

    Photosensitivity warning: this game contains fast flashing lights and patterns. A reduced-flashing option is available in the settings.

    RAYBREAKER Demo Trailer

    RAYBREAKER Story Trailer

  37. 48

    Smashboom

    Smashboom header image
    Released 2 hours ago
    Type: game
    Dev: Smashboom制作チーム
    Pub: Smashboom制作チーム
    Genres: Action Casual Indie Free To Play
    About
    Screenshots
    Videos

    "Smashboom" is a high-speed 3D competitive shooter where you deflect incoming projectiles and use feints to exploit your opponent's openings. It goes beyond simple exchanges of fire, featuring intense mind games reminiscent of high-speed tennis rallies or fighting games. Catch your opponent off guard with a powerful smash and take down your rival!

    GamePV

  38. 47

    Cuby Clicker

    Cuby Clicker header image
    Released 2 hours ago
    Type: game
    Dev: Koi Studios
    Pub: Koi Studios
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Cuby Clicker is an incremental arcade game with idle elements. Destroy a variety of geometric shapes, collect fragments, and unlock upgrades as you take on bosses and progress through new Ascensions.

    Collect Fragments and power up through the expansive Skill Tree

    Become unstoppable

    Trailer Cuby Clicker

  39. 46

    Some Type of Trip

    Some Type of Trip header image
    Released 2 hours ago
    Type: game
    Dev: Pixel Papa Studios
    Pub: Pixel Papa Studios
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    A simple typing game exploring the depths of the mind. Sometimes cozy and warm, sometimes intense and challenging... always interesting.

    The Cozy

    Nothing cozier than grandma's couch. Easing you into your journey, a first experience you cannot lose, you type out the words shown before you. 

    The Intense

    But then... blast off! You are now on a journey through the mind! The pace picks up and you must keep up, or loose your grip on reality.

    The Interesting

    Push yourself to get "SS" tier on every single level! See how your typing speeds improve over time.

    Some Type of Trip Trailer

  40. 45

    La Muraille 1806

    La Muraille 1806 header image
    Released 2 hours ago
    Type: game
    Dev: Tea & Cake Games
    Pub: Tea & Cake Games
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    "The generation that considered itself the most enlightened proved to be the least prepared for the apocalypse."

    1806. The age of gunpowder, grand empires, and... the end of days. Countless hordes of Gog and Magog have breached the earth, flooding the Europe. They carry no banners, they pitch no camps; instead, they flow like an endless, devastating torrent, sweeping away everything in their path. In this dark hour, the Pope calls upon all nations to forget their feuds and unite for the salvation of mankind.

    In La Muraille 1806, you are the Commandant of the Wall—the final bastion of free humanity. Forget classic defense towers. Your weapons are disciplined regiments of historical infantry that will not budge a single inch, even when facing an overwhelming foe. Destructive artillery will grant you the ultimate tactical edge.

    Each run is unique, thanks to dozens of modifiers that alter the rules of engagement and test your ability to read the battlefield.

    Between fierce battles, a lightweight yet atmospheric story unfolds, following the fates of the defenders: your officer protégé, a devoted nun, the Pope, as well as secondary civilians and defenders caught in the epicenter of Doomsday.

    Key Features:

    • The Army of All Europe Under Your Command: Command unique, authentic squads. Lead French infantry, Scottish musketeers led by pipers, Prussian grenadiers, British riflemen with regimental drummers, Austrian sharpshooters with Stutzers, and Cossacks skilled in rapid volleys.

    • A Living Line of Fire Instead of Towers: Position static infantry squads at key locations. Create dense walls of suppressing fire, boost morale with military musicians, and hold off the onslaught with elite guardsmen.

    • Devastating Artillery: Tear through the dense ranks of the Inhumans with a massive arsenal. In addition to classic cannons and mortars, you will deploy early rapid-fire mitrailleuses and Congreve rocket launchers. Have you ever seen a cannonball plow through a living torrent, leaving lanes of pure carnage in its wake? And when they finally reach the walls—give order to load the canister shot!

    • The Scale of True Chaos: Face an unprecedented density of enemies. Up to 50,000 monsters per run will crash against your positions like a living wave, testing the limits of your strategy. The game is highly optimized for massive numbers.

    • Unpredictable Roguelite Gameplay: Every attempt to defend the Wall will be unique due to a vast array of random buffs and debuffs. Adapt to the shifting conditions of each run, experiment with squad combinations, and find the perfect balance for survival.

    • Pixel Art Aesthetics: Stylish 2D pixel art captures the aesthetic and grand scale of the 1806 era, as well as the sheer horror of the monster avalanche, turning every battle into a bloody yet mesmerizing spectacle.

    Ready! Present! Fire!

    Trailer La Muraille 1806

  41. 44

    Bloodlines & Banners

    Bloodlines & Banners header image
    Released 2 hours ago
    Type: game
    Dev: Synprax Labs
    Pub: Synprax Labs
    Genres: Indie Simulation Strategy Early Access
    About
    Screenshots
    Videos

    You play a dynasty, not just an empire

    Bloodlines & Banners is a historical 4X grand strategy game where your civilization spans thousands of years, and your family is the thread tying it together. Your ruler is a specific person with a name, a face, a family and a mortality date. When they die you don't pick a replacement from a menu. You raised that heir from childhood, arranged their marriage, and hoped they inherited more of their mother's diplomacy than their father's stubbornness.

    • Rulers age, accumulate stress, and die; heirs inherit traits and bloodline bonuses

    • Raise your children with upbringing stances that shape six stats

    • Arrange marriages across civilizations; children of cross-cultural unions inherit mixed heritage

    • Courts, advisors, faction loyalty, coups and civil wars

    • A family tree with portraits that age through nine life stages

    Civilization scale

    • 90 civilizations across 10 eras, from the Neolithic to the Information Age

    • 50 playable from the start; the rest are reached by advancing through the ages

    • A 146-technology research tree, era-gated

    • 55 buildings and 40 world wonders, each wonder with a narrated historical blurb

    • 21 resource types with tier-based city reach

    • Multiple paths to victory: domination, wonders, dynasty prestige, culture, diplomacy and more

    History is the art direction

    Every civilization has its own portraits, music and unit art. Rome sounds different from Carthage; Macedon's soldiers look nothing like Kush's archers. Nine voiced era narrators carry you across the ages, and the research tree is built from a real historical dataset.

    Play your way

    • Single-player against AI rivals runs entirely on your own machine, no connection needed

    • Hot-seat: pass the device and share one campaign on one computer

    • Asynchronous online multiplayer: invite a friend by code and take your turn when you have ten minutes


      © 2026 Synprax Labs LLC. Bloodlines & Banners is a trademark of Synprax Labs LLC.

    Early Access Trailer: A Celebration of Our Shared History

    Bloodlines & Banners - Official Gameplay Trailer

  42. 43

    Bottle Flip Inc

    Bottle Flip Inc header image
    Released 2 hours ago
    Type: game
    Dev: Gamechill
    Pub: Gamechill
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Every satisfying moment begins with a simple bottle flip. Unlock unique abilities, upgrade your progress, and discover just how far a bottle can go.

    Earn Money & Buy More Bottles

    Flip bottles to earn money.

    Automate

    Buy helper hands to automate process.

    Unique Abilities

    Unlock unique abilities that transform simple bottle flips into spectacular moments.

    Collect Caps

    Extract cap from bottles, use it in skill tree to upgrade bottles.

    Skill Tree

    Explore skill tree to unlock various upgrades.

    A Note From The Developers

    Bottle Flip Inc is the very first game from our tiny indie team. We're incredibly grateful to have the opportunity to share it with you. Every wishlist, piece of feedback, and bit of support helps guide the future of our games. Thank you for being part of this journey.

    Official Launch Trailer

  43. 42

    Ace of Jianghu

    Ace of Jianghu header image
    Released 2 hours ago
    Type: game
    Dev: 墨劍 Ink Blade
    Pub: 墨劍 Ink Blade
    Genres: Adventure Indie Strategy Early Access
    About
    Screenshots
    Videos
    In Ace of Jianghu, you wander the jianghu learning martial arts and choose a Mind Art to support them. A master first cultivates a Mind Art, then builds techniques on that foundation.

    Stories and chance encounters await along the road. Your choices can make the same path a struggle or a smooth journey. Once you've chosen, the rest is in Heaven's hands. The fortune stick drawn from the cup decides the outcome.

    Step into the jianghu and you are one card, like everyone else.

    Ace of Jianghu is a wuxia card adventure made by one person — a Korean who writes wuxia stories. Shaolin, Wudang, the Unorthodox Alliance, the Heavenly Demon Cult: become one of their four heroes and cross the jianghu. Each hero's story forks, and the road you take changes who you meet, and the story itself. A fight that begins with a feud inside your own sect runs through the war that tangles the orthodox, the unorthodox and the demonic, until it reaches the shadow whose hand has closed around the whole jianghu.

    Win and you learn new techniques. Break through a realm and your sect's Secret Art opens up. Bring a Mind Art to Great Mastery and your whole way of fighting changes. The people you cross stay in your Figures, and what you live through goes into the Jianghu Chronicles.

    Every sect fights its own way

    • Shaolin — Vajra. The longer you hold, the more it stacks, and the heavier your fist lands.
    • Wudang — Flow. Force you turn aside or slip away pools up, and what pools comes back on the blade.
    • Unorthodox Alliance — Scheme. Every blow that draws blood adds to it, and the more it builds, the heavier every strike lands. Let it ripen, then settle the whole account at once.
    • Heavenly Demon Cult — Inner Demon. The price of the heaviest strike in the game. It eats your attack and your guard — and some arts feed on it.

    Break through, unleash your Secret Art

    Here, every card is a martial art. Win a fight and you learn a new technique, rest and you hone what you have learned, and let go of the moves that no longer serve you.



    Hit a wall? Breakthrough — stake the whole turn on climbing a realm. Make it and your sect's Secret Art enters your deck. Miss it and your turn ends there.

    And on the day that Secret Art is in your hand, pour in eight Qi and let loose a move that fills the screen.

    Learn the arts, master the mind

    Bring a Mind Art to Great Mastery and you fight a different way: Shaolin's Bodhi Heart turns a 4-hit combo into 8, and the Heavenly Demon Art echoes the two techniques you just used.

    Every name has a story

    Four heroes, twelve roads. The road you choose changes who you meet and which hidden currents pull you in.
    • Figures — the 80-odd people you meet in the jianghu, each name with a story behind it.
    • Tales of the Jianghu — one card, one martial art, one piece of unofficial history.
    • Album — the moments of each encounter, gathered one painting at a time.
    • Jianghu Chronicles — the road you walked, written down.
    At the end of the roads, the Nine Heavens wait: a nine-floor climb.

    A jianghu drawn in one breath

    The art, the sound and the words all passed through one pair of hands — someone who has long dreamed of the jianghu. 160-plus ink-wash cards, 80-odd named figures, twelve roads through the jianghu.

    This is not a story about ascending. No immortals, no elixirs, no rising to heaven. Only people, blades, and what people do to each other.

    Announcement Trailer

    Story Trailer

  44. 41

    Purrtopia

    Purrtopia header image
    Released 2 hours ago
    Type: game
    Dev: Hotgaze
    Pub: Hotgaze
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    A charming pixel cat is moving onto your desktop!

    Your cat wanders across the screen above your windows while you work or study, naps beside the cursor, asks for a snack, and perks up whenever you play together. Over time, they develop habits, favorite things, and a personality of their own-making them a delight to watch and care for.

    Personality and habits

    Your cat remembers their favorite food, toy, and spot on the screen. Their mood changes too: playful today, sleepy tomorrow, or a little hurt if ignored for too long. As time passes, their character comes through-some love naps, some stay up at night, and some are always thinking about food. Cats dream, share their thoughts in little bubbles, and follow a routine of their own. No two cats turn out quite alike.

    Every cat has a character of their own. Depending on how you care for them, your cat becomes a Night Owl, a Foodie, a Sleepyhead, or something else, and each trait shows in what they do. Every cat is also born with two quirks, such as watching the edge of the screen, guarding a toy, or dancing more often, and has one food they don't like until they get used to it. They remember being woken up or carried around too much and go off to sulk in a corner, stalk their toys and pounce, get startled by a sudden flick of the cursor, and are livelier in the morning and evening.

    Make them your own

    Name your cat and choose their coat. The shop is packed with outfits for five cosmetic slots: headwear, face decorations, collars, tail accessories, and fur patterns. Put together any look you like, from a modest bow to a golden crown.

    A life of their own

    Your cat decides what to do next: stroll across the screen, dash around, rub against the cursor, or simply sit and watch the world. Their choice depends on their habits and current mood. If they settle somewhere inconvenient, gently pick them up with the mouse. You can also give them a dedicated part of the screen, keeping important windows out of paw's reach.

    Care and companionship

    Your cat has four needs: food, water, sleep, and love. Choose from dozens of meals and drinks, including kibble, chicken, fish, cake, milk, and juice. They eat only what they need and save the rest for later. Love grows through every bit of attention-playing, brushing, and everyday care. When tired, your cat heads to bed and drifts off. You can even move a sleeping cat together with their bed without waking them.

    You can also pet your cat: hold the cursor over them and gently move the mouse back and forth. Just don't overdo it, or they'll let you know they've had enough.

    Toys and playtime

    Give your cat a ball and watch them chase it all over the screen. Tempt them with a feather wand as they track, aim, and swat. Add a scratching post to keep their claws in shape, or treat them to a good brushing-cats love it.

    Drop your cat into the Cat Wheel and they'll start running, earning coins. Set the Wind-up Mouse loose and watch the chase begin, or switch on the Laser Pointer and let them hunt the dot. The Desk Bell brings a rhythm minigame: your cat rings a tune, and you tap the same rhythm back.

    Create a cozy home

    Customize the bowl, bed, scratching post, litter box, ball, and wand, with dozens of designs for every item. A race-car bed, a palm-tree scratching post, a neon lounger, a glowing bowl… Build the perfect little corner, then let your cat choose their favorite bed.

    A little cleaning up

    Cats will be cats: sometimes they scratch where they shouldn't or leave a small surprise behind. A litter box and scratching post help, but now and then you will need to tidy up yourself. Cleaning, like every other act of care, earns coins.

    Chests and artifacts

    A happy cat may occasionally bring home a gift chest containing coins, treats, rare outfits, or-if luck is on your side-an artifact. There are 16 artifacts across four rarities, each granting a useful bonus. Some come with a twist: a stronger benefit paired with a small drawback. Equip up to four at once.

    Coins and shops

    Feeding, playing, brushing, and cleaning all earn coins. Spend them in four shops offering food, home furnishings, cat outfits, and interior decorations. There is a huge collection to save up for.

    Co-op

    Every cat has a permanent code - share it with another player and connect to visit one another. While you’re the guest, you can settle in and try out what’s around, and the host’s cat watches you with curiosity, remembering you.

    During a visit, you can pet your friend's cat, the two cats play together, and one can run in the Cat Wheel while the other watches.

    Up to three cats at once

    Each cat has their own name, coat, wardrobe, habits, and personality. The desktop is even livelier with three.

    Your cats visit each other, rub against each other, and play chase.

    Flexible settings

    Adjust cat and interface size, need decay, volume, meow frequency, and roaming area. The game is available in many languages and rests quietly in the system tray without getting in your way.

    Steam Achievements

    Unlock Steam Achievements as you care for your cat, play together, and explore everything Purrtopia has to offer.

    And much more to come!

    We will keep expanding the selection of items, minigames, habits, and artifacts while listening closely to ideas and feedback from our community.

    Your cat is waiting for your love!

    Purrtopia - Official Trailer

  45. 40

    Bullet Glory

    Bullet Glory header image
    Released 2 hours ago
    Type: game
    Dev: fakewaffle
    Pub: fakewaffle
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Bullet Glory

    Bullet Glory is a neon arena score-attack shooter about surviving the swarm long enough to power up and defeat everything that comes your way. Fly through escalating bullet patterns, collect Shards, build your score, and time a fully charged special to clear a path through the chaos.

    Choose your favorite ship

    Start with the Arrow, then earn 12 more ships through high scores, some at varying difficulties. Each ship brings a distinct bullet-clearing special: carve a lane ahead, fan out three bursts, throw up a barrier, pull in Shards, carry a clearing field, and more. Every full Glory meter also arms a one-hit guard, so a well-timed charge can turn a close call into another chance at a record.

    Play together locally

    Bring up to four players into local co-op. Share the arena, dodge together, and unleash each player's chosen ship ability. Local co-op is its own unranked mode: play for the chaos, not the leaderboard.

    Compete for a spot on the leaderboard—and learn from the best

    Compete across difficulty and run-mode leaderboards. Local top scores and leaderboard entries can be replayed. Replay controls include 1x, 2x, and 4x speed plus skip-to-death, so it is easy to study a run and get back to flying.

    Choose your favorite mode

    Choose Endless for survival, Circuit for a finite pass through the stages, Gauntlet for a six-stage run ending with the final boss, or take on the Daily Challenge for a chance at the leaderboard. Five difficulty settings let you set the pressure, from Casual to Glutton for Punishment.

    Features

    • Fast neon arena score attack built around readable bullet patterns and aggressive clears.

    • 13 selectable ships: the Arrow plus 12 score-earned ships, each with its own special ability.

    • Up to four-player local co-op.

    • Steam leaderboards, plus replay viewing for entries with an available replay.

    • Replay tools: 1x, 2x, and 4x playback, skip-to-death, and a determinism check at the end of a run.

    • Three run modes—Endless, Circuit, and Gauntlet—and five difficulty settings.

    Launch trailer

    Local co-op trailer

  46. 39

    Tidyspell

    Tidyspell header image
    Released 2 hours ago
    Type: game
    Dev: Turshu Games
    Pub: Turshu Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Tidyspell is a cozy first-person magic cleaning game where every object you put back in its place makes the house a little more alive.

    You arrive in a house that has forgotten what order feels like. Books lie scattered across the floor, potions roll under tables, trash drifts through the air… and something invisible is quietly stealing whatever you leave lying around.

    Pick up your wand and set it right, one satisfying piece at a time. There is no instant clean button: you lift every object, turn it, see exactly where it will land and set it down with your own hands. When the last book slides onto the shelf, the whole row comes alive.

    Your Wand Grows With You

    It starts with one carefully carried book. Soon you are steering a whole armful of objects through the air, and the skill book unlocks new powers that turn minutes of work into seconds.

    Every room you tidy gives something back: essence to spend, new abilities and doors that were closed before.

    Something Lives in the Walls

    Raise the seeing stone and the house shows you what it has been hiding: invisible spirits drifting through the rooms. Some of them are thieves. They swallow loose objects whole and dart away.

    Mark one with the stone, hold it with your wand and pull it in. Everything it stole tumbles back out. Carry it to an orb before it slips free, and seal it inside.

    Doors That Should Lead Nowhere

    A small cabin can be far bigger on the inside. A plain bedroom door can open onto a potion cellar, a sunlit island or a valley of temples. Look through a doorway and you see the room on the other side before you ever step into it.

    Take to the Skies

    Climb onto your broom and fly: race through glowing rings, chase trash drifting across the sky and catch the little creatures that flutter away from you.

    Brew, Bottle, Shelve

    Toss the right ingredients into the cauldron and watch it boil. Dip empty flasks into the brew, fill them one by one and line them up on the racks.

    At Your Own Pace

    Tidyspell is relaxing, but not mindless. Look around, work out where things belong, choose what to tackle next and watch messy rooms turn back into warm, cozy places.

    Features:

    • First-person, physics-based tidying: lift, rotate and place every object yourself

    • A placement preview that shows exactly where each object will land

    • Telekinesis that grows from one object to many at once

    • A skill tree that makes you noticeably more powerful

    • A seeing stone that reveals invisible spirits, and thieves to catch

    • Broom flight, ring races and creatures to catch

    • A bubbling cauldron, potions and flasks to brew and shelve

    • Magical portals and rooms that are bigger on the inside

    • A large house and garden to restore and explore

    • Cozy, colorful, stylized worlds full of small surprises

    Clean. Organize. Discover. Grow stronger.

    There is more hiding in this house than clutter.

    Tidyspell_Announcement_Trailer

  47. 38

    RADZIMA

    RADZIMA header image
    Released 2 hours ago
    Type: game
    Dev: Rad Punks
    Pub: PlayWay S.A.
    Genres: Action Indie Early Access
    About
    Screenshots
    Videos

    WELCOME TO RADZIMA, BROTHERS AND SISTERS!

    You are part of RADZIMA. The Party sends you below ground to recover anything worth keeping. Your elevator is your base, your shop, and the only way down. Keep the reactor fed. Do not expect to come back.

    Every floor is a new maze of corridors and rooms. Search drawers, cabinets, and hidden spaces for objects carrying radiation, cash value, or both. Use a dosimeter to measure the danger and a price scanner to judge the reward. Bring the haul back to the elevator and feed it to the reactor. Meet the radiation target, pull the lever, and descend.

    The monsters hear your proximity voice chat. Running, talking, and standing in the light make you easier to find. Crouch, stay dark, and listen before opening a door. You cannot kill what lives below. Distract it with a radio, stun it with a thrown object, or run.

    Spend what you earn between floors on better suits, medicine, extra storage, and tools. Each level is larger, more radioactive, and harder to clear.

    Everyone still alive must make it back to the elevator. One survivor can save the run. If the whole crew dies, everything is lost.

    Back to floor -1.

    Trailer

  48. 37

    Keep Chaos

    Keep Chaos header image
    Released 2 hours ago
    Type: game
    Dev: Tier Studios
    Pub: Tier Studios
    Genres: Action Adventure Indie Early Access
    About
    Screenshots
    Videos

    WELCOME TO THE CHAOS

    No flat 2D maps, no standing still. Keep Chaos takes the bullet-heaven roguelite formula into a 3D world from a third-person perspective. Face unrelenting waves of monsters advancing from every direction, react fast, and fight to keep the chaos under control.

    8 DISTINCT HEROES

    Every run starts with choosing your champion. Pick from 8 unique heroes, each built with dedicated weapons and distinct playstyles. Whether you prefer heavy melee cleaves, arcane area-of-effect spells, or high-speed ranged combat, there is a hero built for your playstyle.

    CHAOS IS BETTER TOGETHER

    Surviving alone tests your limits, but teaming up brings the real deal. Drop into full online co-op with up to 4 players. Cover each other’s blind spots, revive fallen teammates, and combine abilities to turn the tide against overwhelming swarms and bosses.

    LEVEL UP & MAKE YOUR OWN BUILD

    As you defeat hordes, collect experience and level up directly on the battlefield. Choose from three upgrades on the fly to stack passives, enhance your attacks, and discover abilities to your favor. Adapt your build to the threats of each wave and transform your hero into a powerhouse.

    SHRINES OF LUCK & HIDDEN TREASURES

    Survival isn't just about fighting; it's about navigating the map. Seek out Shrines of Luck to boost your chances of rare upgrades, track down treasure chests packed with game-changing relics, and seize high-tier rewards before the next wave corners you.

    Keep Chaos- Demo Gameplay Trailer (Next Fest)

  49. 36

    Vendilooper - original

    Vendilooper - original header image
    Released 3 hours ago
    Type: game
    Dev: Lunibuli
    Pub: Lunibuli
    Genres: Casual Simulation Strategy
    About
    Screenshots
    Videos

    You start by pressing a button. You end up supplying Mars.

    You can finally press this "purchase" button on the vending machine as much as you want! Vendilooper is a playful 3D incremental factory game about turning a single vending machine into a growing snack empire. Build upwards, automate the work and watch out for power supply!

    Click. Upgrade. Let it vend.

    Make your first sales by pressing the vending button. Reinvest your earnings in extra spirals with products, faster mechanisms, faster conveyors and bigger stocks.

    Build towers. Then build more towers.

    Stack machines into towers and expand across mountaintops. Unlock more drinks, snacks, and toy capsules, and watch the conveyors fill. Keep collectors, factories, power, and trains growing with your output.

    How far can you push the numbers?

    How many products can you vend per minute? How many snack packs can you send to Mars per hour? Use live statistics to spot bottlenecks, compare your results, and beat your own records. Upgrade the weak link, then see what changes.

    Give every machine a personality.

    Write your own signs, choose colours and glow, and try blinking, pulsing, and keyboard-style lighting effects. Change the side panels to give each machine its own look, from a matching tower to a colourful stack of individual designs.

    Next stop: Mars.

    Pack your products, fill the steam trains, and deliver their cargo to the vault. Load a rocket, launch your snacks towards Mars, and watch the booster return. Improve rocket capacity, loading, and assembly to keep the deliveries coming.

    Have good vending!

    Music credits (composers and creators)

    pianocafe Kumi

    melodyayresgriffiths

    PoorKidMusic

    viyn

    Vendilooper - original - gameplay trailer

  50. 35

    Muhit

    Muhit header image
    Released 3 hours ago
    Type: game
    Dev: Batu
    Pub: Batu
    Genres: Action Early Access
    About
    Screenshots
    Videos

    Muhit

    A city divided by opportunity, crime, and desperation.

    Muhit is a story-driven adventure set in an alternative version of 1990s Istanbul. You play as a young man searching for answers about his missing family while trying to survive in a city where every connection matters and every decision carries consequences.

    Travel across the city, meet people from all walks of life, take on odd jobs, and slowly build a place for yourself in Istanbul's growing underground world. What begins as a simple search for the truth gradually pulls you into a network of criminals, smugglers, corrupt officials, and dangerous opportunities.

    Explore districts inspired by 90s Istanbul, uncover hidden stories, earn money through legal and illegal work, and decide how far you're willing to go to find the people you're looking for.

    Features

    • Story-driven single-player experience.

    • Explore an alternative version of 1990s Istanbul.

    • Uncover the mystery surrounding your missing family.

    • Build relationships with unique characters and factions.

    • Take on jobs, earn money, and gain influence.

    • Navigate a world of crime, corruption, and opportunity.

    • Atmospheric environments inspired by Turkish urban life of the 1990s.

    Every journey starts with a question.

    The answers may change who you become.

    Reveal Trailer

    Gameplay Trailer

  51. 34

    Crown of Mourningfire

    Crown of Mourningfire header image
    Released 3 hours ago
    Type: game
    Dev: Crown of Mourningfire
    Pub: Crown of Mourningfire
    Genres: Action
    About
    Screenshots
    Videos

    The bells rang. The living fell silent. The dead answered.

    When the king claimed the Crown of Ash, his kingdom became a prison for the living and the dead. Now, a knight carrying a broken oath must cross ten fallen realms and confront the ruler at the heart of their suffering.

    Crown of Mourningfire is a single-player, side-scrolling action platformer that combines gothic pixel art, weapon-based combat, and dangerous platforming. Fight through haunted landscapes, discover hidden supplies, and overcome the guardians blocking your path to the throne.

    Fight your way through a fallen kingdom

    Journey across 30 areas spanning ten distinct regions. Walk the graves of Gravesong Moor, cut through the hungry forests of Thornwood, descend into flooded catacombs, and climb the storm-battered heights of Stormspire. Beyond lie frozen halls, glowing fungal depths, captive stars, and a world fractured by the void.

    Choose your weapon. Find your opening.

    Wield the lance, hatchet, dagger, and flame as you battle the kingdom’s creatures. Switch weapons, dodge incoming attacks, and time your strikes around enemy wind-ups and recovery windows. Search for weapon pickups and treasure chests, including rewards tucked away on optional ledges.

    Challenge the guardians of ten realms

    Defeat a miniboss in every area and a main boss at the end of each region. Face towering threats such as the Briar Colossus, Ossuary Serpent, Furnace Knight, and Thunder Roc. Learn their attack patterns and survive shifting battle phases as you push toward the Ashen Regent.

    Follow the road to the crown

    Unlock your route across an illustrated world map and revisit cleared areas. Narrated story passages reveal the fate of each realm and the stolen power binding them together.

    • 30 areas across ten regions, each with its own atmosphere and enemies.

    • Four weapons to wield throughout your journey.

    • 30 miniboss encounters and ten main bosses standing between you and the throne.

    • Hidden chests, weapon pickups, and optional ledges to discover.

    • Gothic pixel art and layered parallax scenery.

    • World-map travel and replayable cleared areas.

    The crown has taken enough. Draw steel for those who cannot.

    Crown of Mourningfire Trailer

  52. 33

    Cast & Found

    Cast & Found header image
    Released 3 hours ago
    Type: game
    Dev: JoyMandate
    Pub: JoyMandate Studios
    Genres: Adventure Casual Indie Simulation Early Access
    About
    Screenshots
    Videos

    Grandma's journal, her rod, and one devilish pug.

    Your grandmother gave you her fishing journal: one page for every place she loved, and the last pages blank. Pack the rod she gave you, take your dog, and go fill them in.

    Fishing that stays gentle

    • Nothing fails. A snapped line leaves the fish swimming where it was, and you cast again.

    • Around a dozen fish in every place, each with a note from Grandma, plus the one legendary she never landed.

    • Dawn, day, dusk and night, rain and shine. Different fish bite at different hours. Rest on the dock and let the time pass.

    A trip, not a map screen

    Start on Lake Geneva, earn a train ticket to Marseille, another to Geiranger, then a cruise south to the Greek island of Hydra. Each stop is a small town with its own market, people, boats and fish. Take a rowboat, a sailboat or a Viking ship out to the glittering ripples where the better fish wait.

    Between casts

    • Sell your catch at the stall and spend it on rods, bait, food and tickets.

    • Talk to the townsfolk. Make friends and help out, and be helped in return!

    • Buy furniture at the market and design your house.

    • Take photos.

    • Pet Pugsley.

    Gameplay Trailer

  53. 32

    The Totemist

    The Totemist header image
    Released 3 hours ago
    Type: game
    Dev: ShutinStudio
    Pub: ShutinStudio
    Genres: Adventure Indie RPG Simulation
    About
    Screenshots
    Videos


    Run an occult shop where complex crafting systems meet supernatural mystery. Gather materials, perform cleansing rituals, craft totems, and imbue them with power in this narrative-driven experience. 

    You run a small occult shop in a town that feels just a little off. Customers come to you with the quiet weight of everyday life, and you help them carry it a little easier.



    Gather materials from the world around you. Cleanse and prepare them with rituals drawn from real modern witchcraft.


    Craft totems and talismans, then imbue them with intention to give them something extra. Unique effects, deeper power, a little more of yourself in every piece you sell.


    Your crow keeps you company in the workshop.  Your frog minds the storefront. And the town slowly reveals itself through a cast of characters whose lives are messier, warmer, and stranger than they first appear.

    Something is happening here. You can feel it in the energy. And you might be the only one who can see it coming.


    The Totemist is a narrative-driven cozy shop simulator with an occult heart. Crafting, characters, and a mystery that gets under your skin.

    • Gather and cleanse raw materials for your craft.

    • Craft totems and talismans using rituals inspired by real modern witchcraft.

    • Imbue items with unique effects and increased power.

    • Manage and expand your shop inventory.

    • See the world through soul energy rather than physical appearance.

    • A character-driven narrative with a small, handcrafted cast.

    • Uncover a growing mystery hidden beneath a quiet town.

    • Companion crow in the workshop, companion frog in the store.

    • Average playtime is 5-8 hours.

    Psst... This game is narrative driven, there's a lot of reading. 

    Gameplay Trailer - The Totemist

  54. 31

    Against the Horde

    Against the Horde header image
    Released 3 hours ago
    Type: game
    Dev: Sandworm Entertainment
    Pub: Sandworm Entertainment
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    A roguelike deckbuilder where you can customise your deck with thousands of unique cards. Upgrade, draft, and buy new cards, and use powerful items on a unique battlefield that favours battlefield movement and card play.

    Master the five factions and stand Against the Horde.

    Features

    • Hundreds of cards to incorporate into your deck.

    • Five unique factions to play as with varying playstyles.

    • Hundreds of unique enemy cards and events to encounter.

    • A huge variety of upgrades, items, and unique event cards to fully customise your deck to your unique playstyle.

    • A different style of combat, where the cards you play need to be strategically placed on the board.

    • Difficult combats with a variety of corruption difficulties to make the game harder if you choose

    Against the Horde - Teaser Trailer

  55. 30

    Memento Resonance

    Memento Resonance header image
    Released 3 hours ago
    Type: game
    Dev: Lipcat Games
    Pub: Lipcat Games
    Genres: Indie RPG Strategy
    About
    Screenshots
    Videos
    Koharu is a girl with no power to fight. In pursuit of her father's shadow, she borrows the strength of monsters and sets out for the summit of a colossal tower.

    Memento Resonance is a monster-collecting roguelite turn-based strategy game centered on forging Resonance with monsters, customizing skills with relics, responding to telegraphed enemy actions, and following the trail of lost memories.

    Welcome Enemies as Allies Through Resonance


    The monsters that inhabit the tower are more than foes to defeat.

    Offer them food in battle to lower their guard, and if Resonance succeeds, they can join you as new allies.

    At the end of each adventure, choose one of the monsters that joined you through Resonance to bring back to your base and take with you on your next journey. Each monster has a signature skill unique to its species, as well as passive skills that vary from one individual to another.

    Even monsters of the same species have their own quirks. Find a favorite and climb toward the summit together.

    Customize Skills with Relics


    Relics found in the tower can be socketed into your monsters' skills.

    Boost their power, add Shield, or combine status effects with special conditions—the same skill can play a different role depending on the relics equipped. Experiment with monsters and relics to create a battle style of your own.

    2v2 Turn-Based Battles Built Around Telegraphed Actions


    Enemy actions—such as attacking, defending, or inflicting debuffs—are telegraphed before they happen.

    Each skill grows more expensive the more you use it, while holding it back lowers its cost. With limited Mana, decide which skills to use against the telegraphed action and which to save for the next turn.

    Climb Again and Follow the Trail of Lost Memories


    The tower's routes and the events along them change with every adventure. Overcome battles, events, camps, and encounters with powerful foes as you climb to ever higher floors.

    By restoring Memory Logs over the course of your adventures, you will gradually uncover Koharu's past and the truth hidden within the tower.

    Memento Resonance - Official Trailer

  56. 29

    Siegecrawler

    Siegecrawler header image
    Released 3 hours ago
    Type: game
    Dev: SMB Games
    Pub: SMB Games
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Walls exist to be broken.

    Siegecrawler is a physics-driven roguelike siege sim: draft fantasy soldiers onto a self-propelled siege engine and send it crashing into castle walls.

    ■ Your formation is your build Knights, archers, mages, lancers, clerics, berserkers, arbalests — place 7 unit classes freely across siege towers and a battering ram. Squad synergies ("2 knights: melee HP +20%") stack with band bonuses that depend on which deck you place them on.

    ■ Four commanders, and oaths you'll regret Choose a commander at the start of every run: the Ram King (ram ×1.5, wider Just Hit window — but no ranged units at all), the Arcane Legion (all five spells from turn one, half the deck), the Elite Few (three slots, double the power). Mid-run Oaths are trades, not upgrades — "+50% damage / −25% max HP". Build sharp, and cover the hole yourself.

    ■ Auto-battles, hands-on command Once launched, the engine drives itself and your crew fights on its own. You bend the battle in real time with five click-cast spells (each on its own cooldown), right-click focus targeting, and three war horns — Advance, Retreat, Focus. And when the ram swings: press Space the instant the gauge fills for a Just Hit — time freezes for a beat and the blow lands with everything you've got.

    ■ Walls that crumble for real Every wall block is a physics object with its own HP. Shatter the foundation and the whole tower comes down — defenders and all. Colored blocks change what's worth hitting: a Powder Keg takes a third of the castle with it, a Sally Port keeps spawning foes until you break it, a Supply Crate refills your mana. The battlefield itself has moods, too: Rockfall crushes the walls from above, Thunderstorms strike whoever stands highest, Toxic Mire eats at both sides, and a Crumbling Keep topples from a single broken base.

    ■ Lose the run, widen your options Unit XP persists across runs, but levels grant access, not numbers: each class unlocks 6 skills — you equip 2, and Lv20 unlocks them all. Treasure buys permanent upgrades that widen what you can do — extra skill slots, starting spells, better relic odds — never raw power. You get stronger by combining, not by grinding.

    简体中文

    Trailer

    Trailer2

  57. 28

    Fear Night Tales - Camp Story

    Fear Night Tales - Camp Story header image
    Released 3 hours ago
    Type: game
    Dev: TeaPose Games
    Pub: TeaPose Games
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    The third chapter in the Fear Night Tales series takes you to a mysterious camp

    Fear Night Tales – Camp Story is a mystery-horror adventure that follows a group of friends on what was supposed to be a relaxing camping trip.

    When night falls, the group gathers around the campfire and shares an old story about a ritual once performed on these very grounds. It’s just a tale meant to give them a few chills... until the events from the story begin to unfold for real.

    Playing as a young woman caught in the middle of it all, you must uncover the truth behind the ritual, survive the night, and find out what really happened at the camp.

    GAMEPLAY

    In this game, you experience a mysterious night at the camp through the eyes of a young woman. Sit around the campfire, talk with your friends and strangers, and explore the camp at your own pace.

    There is no crafting in this game. You won’t gather resources or build anything. Nothing is added just to keep you busy: no filler tasks and no artificial puzzles.

    The game is played from a first-person perspective. At key moments, you’ll make choices that shape how the story unfolds.

    FEATURES

    • First-Person Cinematic Horror : Witness a different event in every scene as the night unfolds.

    • NO CRAFTING : Focus on the story, the atmosphere, and the mystery. No resource gathering, no crafting systems.

    • A Story Come to Life: Every detail of the campfire tale holds a clue. What you heard around the fire may be the key to survival.

    • Mystery and Suspense: Explore the camp, piece together the secrets of the ritual, and uncover a mystery that goes deeper than anyone expected.

    • Strangers at the Camp: Can You Trust Them? As the night gets darker, you’ll find yourself wondering who is really out there with you, and whether the strangers at the camp can be trusted.

    • Atmospheric Horror: Dark forests, flickering lights, and an eerie silence make every step feel dangerous.

    • Meaningful Choices : Some decisions will change the course of the story. Choose carefully.

    Game Trailer

  58. 27

    PACTFORGE

    PACTFORGE header image
    Released 3 hours ago
    Type: game
    Dev: NoName-Epic
    Pub: NoName-Epic
    Genres: Strategy
    About
    Screenshots
    Videos

    Your Phoenix dies. Then it rises again.

    Pactforge is an auto-battler for single players and duels against friends. Assemble your team and plan purchases, placement and focus targets. Then your army fights on its own. Your decisions decide the outcome, not your reflexes.

    Player vs. player with friends

    Face a friend in a 1 vs. 1 match. You both build your team at the same time, and the battle runs on both sides simultaneously. Whoever wins the most rounds wins the match.

    • Friends only: Lobbies are visible and joinable only for your Steam friends. You invite them directly through the Steam friends list.

    • 60 seconds of preparation per round, then both teams fight.

    • 7, 15 or 21 rounds per match, chosen by the host.

    17 units, 17 different answers

    Every unit solves the battle differently:

    • Order (Knight, Guardian, Healer, Paladin, Samurai, Titan): The Healer keeps the weakest ally alive. The Paladin heals itself for 30% of the damage it deals. The Titan's hammer hits all neighbors.

    • Arcane (Mage, Frost Mage, Storm Mage, Ice Golem, Dragon, Phoenix): The Storm Mage's lightning jumps to two more enemies. The Frost Mage slows what it hits. The Phoenix is reborn once with 50% health.

    • Shadow (Archer, Assassin, Poisoner, Berserker, Bombardier): The Assassin jumps behind enemy lines at the start of battle. The Poisoner poisons its targets for three seconds. The Berserker gets faster the more wounded it is.

    Faction bonuses: variety pays off

    Each unit type counts only once. Two Knights and a Paladin give Order 2, not Order 3.

    • 2 different types of one faction: +20% attack

    • 3 different types: +40% attack, +20% health

    • 4 different types: +60% attack, +30% health

    Merge up to legend

    Two identical units of the same tier combine into a stronger one. A tier 5 unit is about eleven times as strong as a tier 1 unit.

    Six worlds, bosses, artifacts

    • From the Emerald Forest through the Sandstorm Desert and the Ember Crater to the Sky Fortress, 10 to 25 rounds per world.

    • A boss waits every five rounds.

    • Every three rounds you choose one of many artifacts, for example the War Drum (+12% attack for all), Iron Armor (+15% health for all) or the Vampire Fang (heal 10% of damage dealt).

    Your progress stays

    Runes from every run flow into the workshop: 16 permanent upgrades and 10 units you can unlock. Plus 17 achievements and three save slots with autosave.

    If planning and clever positioning appeal to you, add Pactforge to your wishlist now.

    Pactforge Gameplay

  59. 26

    Pixel Worker

    Pixel Worker header image
    Released 4 hours ago
    Type: game
    Dev: DogSoul Games
    Pub: DogSoul Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    START SMALL. BUILD YOUR OWN WAY FORWARD.

    Pixel Worker is a pixel-art work-life simulation game about starting with an ordinary job and gradually building your own path through a busy city.

    • MAKE A LIVING

    Work at the company, mine for resources, or go fishing to earn a steady income. Complete daily goals, collect useful items, and unlock new ways to grow.

    • GEAR UP AND RAISE PETS

    Appraise unidentified equipment, discover random affixes, complete gear sets, and hatch pets that provide bonuses for different jobs and activities.

    • RISK IT FOR SOMETHING BIGGER

    Buy rough jade and cut it open step by step, follow market news and trade stocks, or exchange chips at the casino to play slots and blackjack. Every opportunity carries its own risks and rewards.

    • KEEP WORKING ON YOUR DESKTOP

    Switch to Desktop Pet mode and let your tiny worker continue working on your desktop. Check your earnings, inventory, equipment, pets, and work logs whenever you like.

    FEATURES

    • Explore a lively pixel city with different workplaces and activities

    • Work at the company, mine for resources, or go fishing

    • Continue working through Desktop Pet mode

    • Appraise equipment with random affixes and set bonuses

    • Hatch and equip pets with specialized bonuses

    • Cut rough jade and watch its value change

    • Trade stocks affected by news and price movement

    • Play casino mini-games including slots and blackjack

    • Complete chapter objectives, daily goals, and collections

    Live steadily, or take a bigger shot? This time, you choose.

    Official Gameplay Trailer

  60. 25

    Hanzen: A Chinese Word Journey

    Hanzen: A Chinese Word Journey header image
    Released 4 hours ago
    Type: game
    Dev: Sure Catch Studio
    Pub: Sure Catch Studio
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Hanzen: A Chinese Word Journey
    Hanzen is a relaxing, ink-wash puzzle game. Connect characters to form words, learn Chinese vocabulary, and unwind at your own pace.

    Key Features:

    • Chinese Immersion, English Support: The interface is intentionally kept in Chinese so you learn by doing. Hover over any button or label for half a second and an English explanation appears — you don't need to read Chinese to navigate the game.

    • Zero Prior Knowledge Needed: Every word's pinyin and English meaning stay on screen. Hover any character to see its pinyin, and hear the word pronounced when you clear it. The most painless way to start learning Chinese.

    • Gentle Nudges: Stuck for a moment? The game quietly picks a word for you and highlights its characters one by one, so you always have a next step. Hint frequency is adjustable (10 / 20 / 30 seconds).

    • Pure Zen Gameplay: Zen Mode has no timers and no fail state. Play at your own pace and clear the board without pressure.

    • The Art of Calligraphy: Three distinct Chinese calligraphy styles (Handwritten, Regular, Running) — one for each category: Daily, Professional, and Cultural.

    • Dynamic Flashcard Challenge: Race the 3-minute Cross-Theme Challenge. Every round reshuffles the board across themes, so only the words you truly know come to you fast.

    • Breathtaking Visuals & Audio: Unwind with 39 ink-wash landscapes and 7 Chinese-style instrumental tracks.

    • A Growing Journey: 30 themed word packs today, planned to grow to 100 — all added through free updates.

    Whether you want to learn Chinese or simply relax, Hanzen offers a peaceful escape.

    Trailer Casual Mode

    Trailer Challenge Mode

    Trailer UI And Theme List

    Trailer Themes Show

  61. 24

    Cowboy!Duel!

    Cowboy!Duel! header image
    Released 4 hours ago
    Type: game
    Dev: ZeyranIndividual
    Pub: ZeyranIndividual
    Genres: Casual Indie RPG
    About
    Screenshots
    Videos

    Welcome to the Wild West.

    There are no endless battles.
    No unlimited ammunition.

    Every duel is a short, intense, and deadly battle of nerves.

    Become a bounty hunter armed with a classic single-action revolver, and face off against other gunslingers in a series of life-or-death showdowns.

    You will:

    • Open your cylinder and load each bullet carefully, following the rhythm of its rotation.

    • Steady your breathing and find the perfect moment to fire while your aim shakes under pressure.

    • Read your opponent's movements and pull the trigger before they do.

    Against a true gunslinger, victory is not decided by shooting speed alone.

    Every moment of waiting.
    Every second of aiming.
    Every pull of the trigger.

    It is a contest of speed, precision, and courage.

    Win duels.
    Earn your bounty.

    Use your rewards to unlock legendary firearms, cowboy accessories, and unique cosmetic items. Show off your collection in your next showdown and prove your reputation across the frontier.

    Challenge your friends and settle your own private duels.

    Put your bounty on the line and create your own cowboy honor match — where only the fastest draw earns the reward.

    The Wild West is waiting. Draw your revolver, and make your legend.

    Of course, a true legendary cowboy knows more than just how to draw a gun.

    Here are the game modes you can play:

    [3-Heart Duel]

    Each player starts with 3 hearts. The last one standing wins!

    [Coin Collection]

    Bullets aren't just for taking down your opponent.

    Shoot the flying coins and score higher than your rival to win!

    [5-Heart Showdown]

    Here, marksmanship is no longer the only key to victory.

    Managing your attention and choosing the right targets are just as important.

    Move left and right to dodge attacks. When you take damage, shoot the yellow hearts to restore your health. And don't forget your ultimate goal: reduce your opponent's HP to zero!

    Get ready and grab your revolver!

    A true legendary cowboy isn't just a sharpshooter, but also the smartest gambler in the West.

    game trailer1

    game trailer2

  62. 23

    Speed Card Eatery

    Speed Card Eatery header image
    Released 4 hours ago
    Type: game
    Dev: MOON SCAPE
    Pub: HAMUXING Network Technology
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Welcome to Speed Card Eatery!

    This is a card-based restaurant simulation game, and you, my friend, are the legendary owner—flustered but always able to keep things under control.

    In the game, you’ll run a sizzling beachfront eatery. Customers keep pouring in nonstop. Manage your time wisely, prepare the ingredients you need, and fulfill every single order!

    How to Play

    • Cooking by card combos! A brand new card-combining mechanic turns your kitchen into a strategic card table.

    • Endless orders keep coming – your brain must keep pace with your fingers. Every second tests your on-the-spot decision making!

    • As you level up, crafting chains grow more complex. Your workspace will be packed with ingredient cards of all kinds.

    Speed Card Eatery is not just about speed—it’s about wit. It turns the hustle of food service into an exhilarating, addictive card puzzle. That crisp sound of a successful combo, the satisfied smile of each happy customer—you’ll find yourself shouting, “Another round!”

    The kitchen is hot. The cards are dealt. Can you cook up your own legend in this little canteen?

    正式pv

    先导pv

  63. 22

    PlanetOrbit

    PlanetOrbit header image
    Released 4 hours ago
    Type: game
    Dev: Parasite Game Studio
    Pub: Parasite Game Studio
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    A small spherical planet, all to yourself.

    The ground is dry, there are no lights, and nobody comes here.

    Your job is to turn it into a neon-lit casino planet.

    EARN - Take a seat at the table

    Chips are won at the casino in one corner of your planet.

    • Poker

    • Baccarat

    • Blackjack

    • Chinchiro (Japanese dice game)

    • Roulette

    • Slots

    When to push and when to fold is up to you. Win big, and the face of your planet changes that same night.

    BUILD - Decorate your planet

    Spend your chips on buildings and place them anywhere you like. The surface is a sphere, so nothing is ever tucked away around the back.

    Walk the ground and set them down as you go, or switch to the overhead camera and shape the whole planet at a glance.

    GROW - The planet answers back

    The more you build, the more the planet changes. Grass sprouts from the dry ground, trees rise, and water fills the hollows.

    And drawn by the lights, NPCs begin to visit.

    PLAY - On your own, or with others

    You can sit down at the same table online and play against other players.

    Out of chips? You are never stuck

    If you lose everything at the tables, the "Work Room" on the right of the screen always earns you a small amount of chips. You can rebuild and get back to it at any time.

    Disclaimer (Please Read) This title is a casino-themed simulation game and contains absolutely no real-money gambling elements. The chips earned and used in the game are a fictional currency valid only within the game; it is impossible to wager real money or exchange them for cash, cryptocurrency, or any other real-world value.

    Streaming & Video Guidelines

    You are welcome to stream and make videos of this game. No prior permission is required.

    • Monetization OK (ads, donations, memberships)

    • Spoilers OK, including the ending

    • Any platform (YouTube / Twitch / Niconico / X / TikTok, etc.)

    • Clips and shorts OK

    • Screenshots and captured footage may be used freely

    Not permitted: redistributing the game or its data files, distributing modified builds, or presenting this game as your own work.

    Free Steam keys for streaming and review are available. Contact @Para_GameStudio on X, or reach us on Discord.

    PlanetOrbit - Official Trailer

  64. 21

    Tavern Aftermath

    Tavern Aftermath header image
    Released 4 hours ago
    Type: game
    Dev: PeaceMK
    Pub: PeaceMK
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Tavern Aftermath is a cozy tidying game set in a ransacked medieval tavern. Pick up everything the soldiers threw around, put each thing back where it belongs, and piece together the secret that brought them through the door.

    A Cozy Tavern Clean-Up
    Lorrie’s late father ran this tavern for years. Then soldiers came looking for something, and they turned the place upside down to find it. Bottles, books, bread, barrels, swords, flour sacks, instruments and card chips are all over the floor, from the kitchen to the upstairs gallery. It’s your job to put the tavern back together, one shelf at a time.

    No timers. No penalties. Just you, the firelight and a very big mess.

    From Ruin to Home Again
    Every shelf, rack and cubby starts out empty, and 2,500 items are scattered across the floors.

    As you work, the racks fill with bottles, the library fills with rows of books and the weapon walls fill with swords and shields. Each room slowly turns back into the warm, lived-in tavern it used to be.

    Pick Up, Carry, Put Away
    Every shelf holds one kind of item. Work out where each thing goes, carry it over and set it in its place. A ghost preview shows you exactly where it will sit. Broken glass goes in the trash barrel, and you can throw it in from across the room if you like.

    Old order scrolls left on the tables are clues to what belonged where, if you know how to read them.

    A Story Hidden in the Mess
    As the tavern comes back together, torn pages start to turn up, written by Merrin Vale, a royal advisor who once hid something precious under this roof. Pin each page to the desk and follow her trail. What the soldiers missed is still here, waiting for whoever puts the tavern right.

    Grow Your Tidying Skills
    Eight abilities unlock as you put things away. You can move faster, carry with both hands and then a whole armful, reach and throw further, and see every free spot on a shelf. Keen Eye lights up every matching item and the shelf it belongs on, Steady Hands puts away everything you’re carrying in one go, and Gather pulls nearby items straight into your arms.

    Any ability can be switched off at any time if you’d rather do things by hand.

    Key Features
    🍺 Put 2,500 scattered items back in their places across a fully furnished medieval tavern.

    🏰 Restore the kitchen, the saloon, the bar, the library and the upstairs gallery.

    📜 Find and pin the lost pages of Merrin Vale’s story, and uncover what she hid.

    ✨ Unlock eight abilities that change how you carry, find and put things away, and turn off any of them when you like.

    🔥 Moody firelit rooms, a jukebox playing the tavern’s own soundtrack, and no timers or penalties.

    🧹 Watch the tavern go from total chaos to a warm, tidy home again.

    Tavern Aftermath Trailer

  65. 20

    Stick Crisis

    Stick Crisis header image
    Released 4 hours ago
    Type: game
    Dev: Victor Manuel Ramirez
    Pub: Victor Manuel Ramirez
    Genres: Action Indie Early Access
    About
    Screenshots
    Videos

    IN DEVELOPMENT · BETA

    Stick Crisis is currently in beta. Content, balance and presentation may change before release. Try the free demo for a preview of the game in development.

    A former special-operations operative now working as a security technician spots a covert shipment during a routine night shift. Following its trail pulls him into Project Obelisk — a clandestine operation assembling an impossible artifact. Fight from cover, survive each changing run and chase the mystery from the city to the jungle and into the desert.

    A ROGUELITE SHOOTER WITH STAKES


    Each run reshuffles combat phases, obstacles, enemy waves and rewards. When you fall, the run ends. Between attempts, spend the currency you recover on weapons and permanent stat upgrades, then return better prepared.

    KEY FEATURES


    • Three battlefields: battle through the rain-soaked streets of The Incident, the hidden jungle base of Obelisk Rising and the desert pursuit of The Oasis.
    • Run-based progression: earn currency, expand your persistent arsenal and invest in permanent stat upgrades between attempts.
    • Cover-based combat: move between cover points, time your attacks and learn the patterns of increasingly dangerous enemies.
    • Destructible cover: barricades, containers, vehicles and sandbags break down under fire — the cover you are hiding behind will not last the whole fight.
    • Build-changing abilities: collect and upgrade active, passive and fused abilities as each run advances through its acts.
    • Procedural combat encounters: phases, obstacles, waves and enemy compositions change between runs.
    • An original story across three chapters: follow Project Obelisk and an impossible artifact from the city, through a hidden jungle base and into the desert.
    • Controller-ready interface: navigate the game with a controller and customize keyboard or gamepad bindings.

    FOR FANS OF


    Stick-figure action, tactical run-based shooters, cover combat and games that reward mastering their systems.

    Wishlist Stick Crisis to be notified when it launches.

    Stick Crisis - Reveal Trailer

  66. 19

    BlackoutCity: Island Cove

    BlackoutCity: Island Cove header image
    Released 4 hours ago
    Type: game
    Dev: Bayou Byte Studio
    Pub: Bayou Byte Studio
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos
    The lights went out. And the trouble came out with them.

    Welcome to Island Cove, a seemingly peaceful Gulf Coast island where everybody knows everybody, life moves at its own pace, and nearly everyone has something to hide.

    Boats bob in the harbor, ready to take out on the water. Locals gather at the diner. Shops open along Main Street. And beneath the charm of this little coastal community, secrets are waiting to be uncovered.

    Then, one night, the entire island goes dark.

    The power company blames a storm.

    There wasn't a storm.



    You're the town detective. Which sounds impressive until you realize you're also the person everybody calls when their neighbor's dog goes missing.

    But this time, something is different.

    The power keeps failing. Strange incidents are piling up. And what begins as an ordinary investigation may uncover something far bigger than anyone on Island Cove imagined.

    EVERY ISLAND HAS SECRETS

    Every investigation starts with a question. Finding the answer is up to you.

    Explore homes, businesses, neighborhoods, and forgotten corners of the island. Examine evidence, uncover documents, follow leads, and pay attention to the things people aren't saying.

    Take on dozens of cases, from everyday small-town problems to suspicious incidents that may be connected to the island's mysterious blackout.

    Your detective case file keeps track of discoveries and evidence as you piece together what happened.

    And don't expect every clue to come from a crime scene.

    Sometimes it's a conversation at the diner. A document left on someone's desk. Or a caller on the local radio station who says a little more than they intended.

    On Island Cove, even the smallest details can matter.

    A TOWN THAT LIVES WITHOUT YOU

    Island Cove isn't waiting for you to show up.

    Nearly 100 residents follow their own daily routines, opening businesses, driving to work, visiting restaurants, spending time at the beach, and returning home after dark.

    Walk into the Old Town Cafe and order a meal. Grab coffee with Eileen. Explore the shops, visit the waterfront, or watch the town go about its day.

    Tune in to the island's radio station for music, local news, colorful personalities, and conversations that might just help with your next investigation.

    The sheriff has his own problems. Residents have their own stories. And your phone has an unfortunate habit of ringing whenever you're trying to relax.

    This isn't just a town full of missions. It's a community with a life of its own.

    THE ENTIRE ISLAND IS YOURS TO EXPLORE

    There's more to detective work than sitting behind a desk.

    Patrol the streets on your police motorcycle, cruise the island in your four-wheel drive, or take to the surrounding waters in boats and jet skis.

    Explore coastal highways, quiet neighborhoods, busy streets, beaches, and hidden corners of Island Cove.

    Travel at your own pace. Follow an investigation, respond to a call, or take the scenic route just because you can.



    And you don't always have to go alone.

    Eileen, your partner, is part of your everyday world. She'll ride along on your motorcycle, join you at the diner, and offer the occasional unsolicited opinion about your driving.



    Because even when you're responsible for solving an island-wide mystery, there's still time to enjoy the place you call home.

    RESTORE THE POWER. FIND THE TRUTH.

    Four electrical stations keep Island Cove running.

    When systems fail, it's up to you to diagnose the problem, isolate faults, repair equipment, and restore electricity to affected areas.

    But something isn't adding up.

    The repairs never last.

    No matter how many times you bring the power back, the failures continue.

    Is the island's aging infrastructure finally giving out? Or is someone deliberately keeping Island Cove in the dark?

    Every repair brings the town one step closer to normal.

    Every new failure raises another question.

    A DIFFERENT ISLAND AFTER DARK

    Island Cove changes with the time of day and the weather.

    Watch the sun rise over the harbor, drive through coastal fog, explore during heavy rain, and experience storms rolling across the island.

    As evening approaches, businesses close, residents head home, and familiar streets take on a different atmosphere.

    During the day, Island Cove feels like the kind of place you'd never want to leave.

    After dark, you might start wondering what you've gotten yourself into.

    Keep your flashlight close.



    YOUR TOWN. YOUR LIFE. YOUR INVESTIGATION.

    Solve cases. Help your neighbors. Explore the island. Spend time with Eileen. Listen to the radio. Or just take your motorcycle out for a ride.

    There's no shortage of things to do in Island Cove, and not everything revolves around the mystery.

    But somewhere beneath the ordinary routines of this little coastal town, something is very wrong.

    The lights keep going out.

    The explanations don't add up.

    And you're the one person expected to figure out why.

    BlackoutCity. Some secrets are better left in the dark.

    FEATURES

    • A living, breathing island. Explore Island Cove, a detailed island of neighborhoods, businesses, hidden spots, and residents living their daily lives.
    • Become the detective. Investigate suspicious activity, uncover clues, talk to residents, and piece together mysteries that connect across the island.
    • Uncover secrets. Search scenes, examine evidence, follow leads, and work out how the pieces fit to close each case.
    • Every resident has a story. Meet a colorful cast of island characters, each with their own personality, routine, conversations, and secrets.
    • Ten mini-games to discover. Take a break from detective work: fishing, basketball, harbor ring toss, book stacking, beach cleanup, a coffee-order memory game, and more, scattered around Island Cove.
    • Explore your way. Travel by four-wheel drive, police motorcycle, boat, jet ski, or on foot, from quiet neighborhoods to the harbor after dark.
    • When the lights go out. An island plagued by blackouts, where restoring power is only part of finding out what is really happening.
    • Follow the clues. Your case file, the local radio station, and conversations with residents turn up new leads and hidden connections.
    • An atmospheric world. Dynamic weather, day and night, and an island that feels different after dark.



    Single-player. No online account required. No internet connection needed to play. No personal data collection. Your progress and settings stay on your computer.

    How to Play: BlackoutCity Island Cove

  67. 18

    Warithmetic

    Warithmetic header image
    Released 5 hours ago
    Type: game
    Dev: ElastiCat
    Pub: ElastiCat
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Warithmetic is a real-time, factory-building auto battler where equations become armies. Connect arithmetic operations to create powerful frontline fighters, swarms of ranged units, and supporting healers. Your units advance, choose targets, and fight automatically—you shape the battle through clever production chains, upgrades, and army composition.

    Turn a stream of small numbers into a war machine. Add and multiply for stronger units, divide to create a swarm, or combine production lines into a single heavy hitter. The order of your operations changes what reaches the battlefield.

    Choose where every output goes. Melee units clash and subtract equal power from each other. Ranged units spend their own power on projectiles. Healers restore allies toward their original strength. Find the mix that holds your frontline.

    Upgrade, sell, and reroute while production continues. As the production clock accelerates, your early setup becomes a growing battle. Shared contracts offer another choice: keep pushing for strength, or adjust your numbers to earn gold and temporary bonuses.

    Take on an adaptive AI that builds a visible factory using the same rules and resources as you, or compete online with up to six players across two teams. Route numbers through your teammates' factories to build cooperative production chains.

    Warithmetic — Official Gameplay Trailer

  68. 17

    Car Parkour 4 Together

    Car Parkour 4 Together header image
    Released 5 hours ago
    Type: game
    Dev: cnsgames
    Pub: cnsgames
    Genres: Adventure Casual Indie Racing
    About
    Screenshots
    Videos

    Car Parkour 4 Together


    Get ready for a brand-new Car Parkour Together adventure in a town swallowed by water!

    Jump into your cars with your friends, navigate the ruins of a sunken town, overcome challenging obstacles, and make your way to the finish line. This time, you're entering a world shaped by rising waters, changing courses, and the remains of a forgotten disaster.

    Play With Up to 3 Players


    Car Parkour 4 Together can be played with up to 3 players.

    Team up with your friends to complete the courses, or turn every obstacle into complete chaos. Maneuver through tight spaces, overcome obstacles, and work together to reach the finish line.

    Two Different Maps


    Car Parkour 4 Together features two playable maps. Each map represents a different period of time following the same disaster, offering its own atmosphere and unique challenges.

    [h3]Sunken Bloom[/h3]

    A town swallowed by water, not too long after the disaster...

    Sunken Bloom is a vibrant map where life still continues among the flooded streets. Greenery has taken over the town, surrounding the remains of buildings and pathways with a lively atmosphere.

    Explore the flooded roads, drive through overgrown areas, and take on a variety of unique parkour courses.

    [h3]Drowned Wastes[/h3]

    Years have passed.

    The water has risen even further, and the town has changed completely.

    Drowned Wastes shows the same area many years after the disaster. The courses have changed, trees have fallen sideways, more of the town has disappeared beneath the water, and dark clouds now cover the sky.

    Explore a world transformed by time and take on a completely different set of parkour challenges.

    Immunity Feature


    When creating a server, you can enable or disable the Immunity feature.

    • Immunity ON: Vehicles can pass through each other, allowing players to drive without physically colliding with one another.
    • Immunity OFF: Vehicles can physically collide with each other, allowing players to block, crash into, and interfere with one another.

    Choose how you want to play.

    Parkour, Chaos & Fun


    Every course brings a different challenge.

    Control your vehicle through narrow roads, changing routes, dangerous passages, and a variety of obstacles. While playing with your friends, things can go wrong at any moment.

    One player might fall off the course, another might get stuck on an obstacle, or all three of you might lose control at the same time.

    In Car Parkour 4 Together, it's not just about reaching the finish line — it's about how you get there.

    Discover the Remains of the Disaster


    Experience two different versions of the same world.

    From the vibrant and overgrown atmosphere of Sunken Bloom to the dark and devastated landscape of Drowned Wastes, discover how the sunken town has changed over time.

    Gather your friends, play together with up to 3 players, and dive into the parkour courses of a town lost beneath the water!

    Welcome to Car Parkour 4 Together.

    Trailer

  69. 16

    Dew & Dink

    Dew & Dink header image
    Released 5 hours ago
    Type: game
    Dev: REVO Team's
    Pub: STuNT
    Genres: Action Adventure Casual Indie RPG Simulation
    About
    Screenshots
    Videos

    Make the island your own

    • Create your character: choose their face, hairstyle, clothing, accessories, and colors.

    • Name your island and decide how overgrown it should be—from open, grassy meadows to a dense jungle.

    • Choose between a story-driven experience for a gentle start or "Sandbox" mode, where everything is unlocked from the beginning.

    Farming, fishing, and foraging

    • Till the soil, plant seasonal crops, and keep them watered. Don't forget to set up a scarecrow before the crows arrive!

    • Plant fruit trees and harvest their bounty each season.

    • Go fishing—catch everything from river perch to legendary, giant-sized fish. Use bait and look for patches of churning water.

    • Use your net to catch butterflies, dragonflies, and nocturnal beetles to add to your collection.

    Animals

    • Tame wild chickens with feed, or purchase chickens, sheep, and cows. Build enclosures, feed your animals daily, and collect eggs, milk, and wool.

    • Watch out for wild beasts—the island is home to foxes, dingoes, wild boars, crocodiles, and sharks.

    Dig deeper, build more

    • Descend into the mines to extract ore and gemstones, then smelt them into ingots using a furnace.

    • Craft tools, weapons, and furniture; upgrade your shelter from a simple tent to a cabin or a cozy cottage.

    • Unlock automated machinery—these devices can water your crops, feed your livestock, and gather produce while you take a break.

    A living village

    • As you progress through the story, seven new residents will arrive on the island. Each has their own daily routine, personal tastes, and birthday.

    • Build friendships by giving gifts. Learn what each villager likes, fulfill their requests, and complete tasks posted on the community board by the campfire. • Store your seashells in the island’s bank and earn interest every morning.

    A Year on the Island

    • Four seasons, each lasting 28 days, featuring rain, fog, thunderstorms, snow, and blizzards.

    • Seven festivals: the Blossom Festival, the Fishing Tournament, the Harvest Fair, the Winter Bonfire, the Night of Lanterns, Pumpkin Night, and New Year’s Eve with fireworks.

    • Weekend markets, visiting merchant ships, meteor showers, and butterfly migrations.

    Dew & Dink

  70. 15

    Keepwatch: Idle Kingdom RPG

    Keepwatch: Idle Kingdom RPG header image
    Released 5 hours ago
    Type: game
    Dev: Barsplay
    Pub: Barsplay
    Genres: Adventure Indie RPG
    About
    Screenshots
    Videos

    A world that lives on your desktop

    Keepwatch: Idle Kingdom RPG is a medieval auto-battler that lives right above your Windows taskbar. You command a single hero — but not directly. They wander, work, grow, and fight incoming enemies on their own. Your role is to grow your camp, make gear and skill decisions, and step in at critical moments.

    The game stays open on your desktop until you close it. It runs quietly in the background at its own pace, never interrupting your real work — but there's always something happening if you glance over.

    One hero, one path!

    There's no class selection — a single archetype. What makes your build interesting doesn't come from a character creation screen, it comes from your skill tree and the gear you find. Your hero grows stronger by leveling up, but the real difference comes from your armor, your weapon, and the skill choices you make.
    By day, your hero works around camp, gathers resources, and builds. When night falls, the real threat begins: waves of enemies march on your camp, and your hero fights them automatically.

    Build your camp, grow your kingdom!

    Five different buildings, each upgradeable up to ten tiers: Home, Blacksmith, Kitchen, Workshop, Vault. Each gives your hero a different edge — passive experience, crafting recipes, storage capacity, or gear upgrades. The more you develop your buildings, the stronger the gear your hero can access.

    Home

    Blacksmith

    Kitchen

    Your hero passively earns experience here while idle around camp.

    The heart of weapon and armor upgrades — higher tiers raise your success chance.

    Recipes crafted here feed your hero's endurance and recovery.

    Workshop

    Vault

    The crafting hub for clothing, bags, and potions.

    Keep your inventory and gold safely stored.

    Automatic combat, real tension!

    The moment your hero spots an enemy, they fight — closing the distance, attacking, and using skills automatically. Your job is preparing the right gear and skill tree; your hero handles the rest.

    Three tiers, one glance to read

    Every enemy silhouette tells you everything you need to know before the fight starts:

    • Raider — light, narrow, unarmored. Fast and weak on their own, dangerous in a crowd.

    • Soldier — mid-sized, partial armor, often carries a shield. The baseline threat once your camp is established.

    • Champion — broad-shouldered, fully armored, slow but hits hard and soaks up damage.

    No health bars to squint at — silhouette alone tells you what you're facing at a glance.

    Ten cultures, one battlefield

    Every enemy tier comes reskinned across ten distinct cultures — Arabian, British, Chinese, Frank, Holy Roman, Iberian, Japanese, Roman, Turkish, and Viking — drawn at random per spawn. A night wave can throw a Viking raider and a Japanese raider at you side by side. Culture is purely cosmetic: it never changes stats, weapons, or behavior, so the only thing you ever need to read off an enemy is its silhouette.

    Arabian

    British

    Chinese

    Frank

    Holy Roman

    Iberian

    Japanese

    Roman

    Turkish

    Viking

    Weapons and range are never fixed

    Enemies don't carry a hardcoded loadout. On spawn, each one draws from its tier's weapon pool — the same weapon catalog your hero uses — which also decides whether it's carrying a shield and what level its weapon sits at. Anyone wielding a bow or crossbow fights at range instead of melee; there's no separate "archer" type, ranged is simply a consequence of the weapon drawn. The same soldier who closed to melee last night might hang back with a bow the next.

    Every upgrade is a real risk!

    Gear doesn't just get better with gold — it gets rarer. Pushing a weapon or piece of armor toward its cap means gambling gold and materials against real odds of failure, and at high levels, real odds of losing the item outright.

    Guaranteed early, risky late

    Every weapon and armor upgrade follows the same shape, scaled to that item's own level cap:

    • Early levels succeed automatically — no risk, just cost.

    • Past roughly a third of an item's max level, failure becomes possible. Failing never rolls back a level — you only lose the materials spent.

    • Past the halfway point, failure carries a chance to destroy the item completely, resetting it to +1.

    A +10 weapon and a +20 armor piece sit in the exact same rarity band — each costs around 6,000 gold and roughly three burned items on average to reach.

    Stacking the odds in your favor

    Two bonuses push your success chance up, capped at a combined +55%:

    • Building tier — every Blacksmith/Workshop tier adds +2%, up to +18% at max tier.

    • Pity counter — every consecutive failure on that item adds +7%, up to +42% after six failures in a row. A success or a destroyed item resets the counter.

    Reaching your camp's building cap roughly doubles your odds at a given target level compared to going in with a fresh forge — investing in your buildings pays off directly at the anvil.

    A season goal, not an evening goal

    Pushing a weapon to its absolute cap costs thousands of gold and several burned attempts along the way — by design. High-level gear is meant to be something you work toward over many in-game days, not something you grind out in one sitting.

    Key Features

    • A real desktop companion — the game lives above your taskbar, running in the background without interrupting your work

    • Automatic combat — your preparation decides the outcome, not manual control

    • Day/night cycle — build by day, survive by night

    • 5 buildings × 10 tiers — grow your camp strategically

    • Deep gear system — weapon and armor upgrades with real risk, burn chances, and a pity counter that rewards persistence

    • 3 enemy tiers × 10 cultures — read the silhouette, not a health bar

    • Skill tree — 3 branches, shape your own playstyle

    • Offline progress — your camp keeps going even when the game is closed

    • Expeditions and conquest — set out for rare loot, besiege 12 castles on a larger map for daily tribute, and break mustering armies in field battles

    • Your friends' heroes — call AI-controlled copies of the heroes of Steam friends playing Keepwatch into your battles

    Your keep is waiting...

    Keepwatch offers a world that lives quietly in the background but always has something to show you when you check in. Grow your hero, fortify your camp — and never look at your taskbar the same way again.

    Keepwatch Trailer

  71. 14

    The Hidden Lot: Bid. Salvage. Restore.

    The Hidden Lot: Bid. Salvage. Restore. header image
    Released 5 hours ago
    Type: game
    Dev: RustCrown
    Pub: RustCrown
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Read the clues. Rescue the finds. Build your collection.

    The doors open for a few seconds. You get a flashlight, a UV lamp, a knock hammer and a crumpled manifest. Then the bidding starts - and three rival bidders who know just as little as you do.

    The Hidden Lot is a single-player storage auction and restoration sim. Win the locker, tear it apart in a cut-away view, carry the good stuff to your workbench, and decide what every find is really worth.

    BID

    • Clue tools at the door: flashlight, UV lamp for drag marks and collector stamps, knock hammer (metal clang, wood thud, hollow echo), and the weight manifest.

    • Rivals with personalities: Salvage Dan, Victoria, Big Mouth Roy and more. They guess from the same clues you see - and some of them bluff.

    • Real auction tension: raise, power-jump, or snipe in the last seconds. A late bid adds time to the clock.

    • Safe auctions: torch-cut the welds point by point to open the vault - or drop the whole safe into the mega press.

    SALVAGE

    • Cut-away teardown: pry and smash the shell apart, sort every find by hand and sweep the floor. Break the wrong thing and the treasure breaks with it.

    • Hidden floor safes: sometimes a locked floor safe turns up under the junk - carry it to the bench and crack it open.

    • Scrap press: slam the junk into bales - a clean, fast pull of the lever earns a better grade.

    RESTORE

    • Workbench restoration: pick the right brush, polish or filler for each material. Some antiques lose value if you over-clean their patina.

    • Authentic or replica? Turn the piece 360 degrees, find the tell, then make your call. A wrong call costs you.

    • Your museum: sell, pawn, deliver to a VIP buyer, or keep your best pieces on display in your own museum.

    A collection worth chasing

    • 2,000+ collectibles in 10 collecting categories - watches, coins, comics, records, toys, video games, sports cards and more.

    • 5 leagues, from a local garage to the Private Collection.

    • A story told through the harbor newspaper, jobs and rival arcs.

    • STANDARD seasons with bankruptcy on the line, or RELAXED seasons with no bankruptcy (unranked).

    All brands, people and companies in the game are fictional.

    The Hidden Lot Gameplay Trailer

  72. 13

    Just Farm

    Just Farm header image
    Released 5 hours ago
    Type: game
    Dev: Dasi Games
    Pub: Dasi Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Just get in the tractor

    Ever wanted a farming game where you could just get in a tractor, clear a huge field and not think about much else?

    Put some music on, get in the tractor, and farm for a while.

    Sell, improve, repeat

    The tractor gets faster, the cutter gets wider, you carry more, and fields that looked huge at the start eventually disappear in a few passes. Sell crops, improve the machine, open more land. Nothing more complicated than it needs to be.

    Not meant to be realistic

    The equipment gets faster, wider and increasingly questionable as actual farming machinery. Some of the cutters are basically giant sawblades attached to a tractor. Realism was not the priority. Clearing a field in the most satisfying way possible was.

    No wrong way to cut a field

    The tractor has nitro. There is no agricultural justification for this. It also drifts. This has no effect on crop yield. Drive properly if you want. Or boost sideways through a field. The game does not care.

    Play at your own pace

    Auto-harvesters can clear fields on their own while you keep farming somewhere else. There is an end to the farm. You can reach it. Just Farm is not built around keeping you busy forever. Play for ten minutes, play for an evening, come back when you feel like it.

    It is a small farming game made to be easy to get into, satisfying to play, and easy to put down.

    Just Farm.

    Just Farm - Announcement Trailer

  73. 12

    Big Scoop: Trash Cleaning Simulator

    Big Scoop: Trash Cleaning Simulator header image
    Released 5 hours ago
    Type: game
    Dev: Skollheim
    Pub: Skollheim
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Full throttle. Scoop. Grow.

    An incremental game where you're at the helm. Power through floating trash, fill your hold and watch dollars fly above your boat. Head back to sell, upgrade everything, then set out further, faster and bigger. Forget mindless clicking. Watch the ocean change before your eyes.

    From Skiff to Megascoop

    Your hull grows from 3.6 m to 70 m, and the camera pulls back to keep up. The trash gets bigger too: bottles and cans give way to tyres, fridges and shipping containers, then whole islands of plastic that your final boat swallows in one bite.
    • 5 hulls, 5 zones: Port, Bay, Open Sea, Ice Fields and Plastic Continent.
    • 5 upgrades per hull: Engine, Scoop, Hold, Magnet and Turbo. Watch your boat change with each upgrade.
    • 8 paint schemes to buy at the shipyard, from Lagoon to Rainbow.

    A fleet you can see

    Recruit captains, each with their own face, name and trait: Swift, Hauler, Haggler... Their boats scoop up trash alongside you, return to sell and head out again on their own. By the end, more than 40 boats criss-cross the ocean with you.

    Your port grows into a town

    Every load you sell gets sorted into plastic, metal or rubber. Use those materials to build up your town: a sorting centre, factories, a foundry, a boatyard and a harbour master's office with its cargo ships. Build outposts offshore, complete with depots and workshops, to sell and upgrade without heading back to port.

    There's always something happening

    A cargo ship spills its load, a turtle gets caught in a net, a wreck needs a tow, and a castaway drifting on a life ring is counting on you to tow him home. Grab turbo cans as you go and sail through squalls, fog and heavy swells.

    The ocean comes back to life

    A cleaner ocean is your progress bar. Zone by zone, the water turns from brown to turquoise, the sky clears and wildlife returns: turtles, dolphins, manta rays, seals, orcas, whales... Each species you encounter joins your bestiary and gives you a bonus for the rest of the game. Fourteen rare finds are hidden among the trash, too.

    Up to 4 players online

    Invite your Steam friends to a bigger ocean built for your crew. You each steer your own boat with your own paint scheme, and share your money, fleet and town. Hulls bump, and your horn makes sure everyone hears you coming.

    A real ending

    Expect about 2 hours 15 minutes to clean the entire ocean and clear out the heart of the Plastic Continent. Then keep sailing on a clean sea in free play, with your fleet and the animals you've brought back.
    • Keyboard and controller support with rebindable controls
    • Interface and text in 30 languages

    Big Scoop - Trailer

  74. 11

    Gnat Pack

    Gnat Pack header image
    Released 5 hours ago
    Type: game
    Dev: Lewlew McDewdew
    Pub: Lewlew McDewdew
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Eat Fruit

    Earn Rewards

    Buy Upgrades

    Get Stronger

    Devour Everything

    Gnat Pack Gameplay Trailer

  75. 10

    OCDust: One Room. Every Last Speck. One Way Out.

    OCDust: One Room. Every Last Speck. One Way Out. header image
    Released 5 hours ago
    Type: game
    Dev: Lantern Finch
    Pub: Lantern Finch
    Genres: Casual Indie
    About
    Screenshots
    Videos

    You don’t remember how you got here.

    The room is quiet. Too quiet. The air hangs thick with dust, one million motes drifting in the dark, settling on every surface and in every corner. They were here before you arrived. They’ll still be here after you’re gone, unless you do something about it.

    There is no door. There is no window. There is only one way out: clean it all up.

    Every speck. Every corner. Every last mote.

    OCDust is a game about compulsion, patience and the slow, creeping dread of a task that refuses to end. The room doesn’t care how tired you are. The dust doesn’t care how long it takes. It just keeps coming.

    FEATURES

    • One million motes of dust. Each one is a real, individual particle, and each one is waiting for you.

    • One room. No escape. There’s nothing to unlock and nobody coming to help. The dust has to go first.

    • Watch the count fall. Chip away at a million until nothing is left but silence.

    • A slow, unsettling descent. The longer you clean, the longer you stay.

    • Your hands learn. You don’t remember deciding to move faster, but each pass covers more than the last. Your arms reach further than they did when you woke. The room hasn’t changed. You have.

    • Thirteen achievements. The room is keeping count. From your first waking moment to the last mote, every milestone is another reminder: you aren’t finished yet.

    Teaser

  76. 9

    MARK IT

    MARK IT header image
    Released 6 hours ago
    Type: game
    Dev: HuntForge
    Pub: HuntForge
    Genres: Casual Indie
    About
    Screenshots
    Videos

    MARK IT is a jigsaw game about leaving marks first and putting the puzzle back together later.

    Each level starts with a completely blank jigsaw. Use the brush, lines, circles, boxes and the paint bucket to draw any marks you think will help. Once you press Start, your marks get disrupted and the puzzle breaks apart, and the clues you left are all you have to rebuild it.

    How to Play

    ・Draw: Free Brush, Line, Circle, Box, Bucket, Eyedropper and Eraser, plus a color palette and dashed / dotted lines. Paint is limited: the less you use, the more stars you earn.

    ・Disruptions: parts of your marks may be erased, copied elsewhere, mirrored left-right or up-down, spun around, or cut into four quarters that swap places.

    ・Rebuild: pieces may be rotated or flipped face-down, and every piece must go back to its place to clear the level. The time you have left decides your Bronze, Silver or Gold medal.

    500 Levels That Keep Growing

    ・10 rounds of 50 levels, with boards growing from 5×5 all the way to 14×14 (up to 196 pieces).

    ・10 board shapes, including L-shapes, crosses, octagons, rings, U-shapes and staircases.

    ・Each round introduces the disruptions one by one, then stacks them together to test you.

    More Modes

    ・Endless: pick a difficulty and levels are generated on the spot. It never runs out.

    ・Relax: no timer and unlimited paint. Draw however you like.

    ・Daily Challenge: one new puzzle every day, the same for every player.

    Thoughtful Touches

    ・10 autosave slots, so you can leave at any time and pick up mid-level.

    ・Colorblind-Friendly Colors and dashed / dotted lines, so marks can be told apart without relying on color.

    ・Optional assists: Lock Correct Pieces, Always Show Slot Grid, and Hold Space: Whole Picture.

    ・62 Steam achievements and 12 languages.

    MAIN

  77. 8

    GingerVitis

    GingerVitis header image
    Released 6 hours ago
    Type: game
    Dev: JC Prinsloo
    Pub: JC Prinsloo
    Genres: Action Adventure Indie Strategy Early Access
    About
    Screenshots
    Videos

    GingerVitis

    Keep your soul. Escape the village.

    Welcome to GingerVitis, a supernatural survival horror game where the night belongs to the Gingers, and every soul is worth hunting.

    Will you survive the night, or become the nightmare?

    Play as a Survivor, exploring a mysterious village while avoiding the Gingers hunting you. Repair the village gate, restore lanterns, collect useful items, and find your way to freedom before your soul is taken.

    Or become a Ginger and turn the tables. Hunt villagers, extract their souls, and transform them into fellow Gingers until nobody is left to escape.

    Two sides. One village. No second chances.

    Early Access — Only the Beginning

    GingerVitis is an independently developed game, with more locations, escape routes, survival mechanics, Ginger abilities, and interactive environments planned for future updates.

    Your feedback will help shape what comes next.

    The village is waiting. The Gingers are hungry.

    Yours truly,

    The Ginger Developer. 

    GingerVitis

  78. 7

    Beware of Ants

    Beware of Ants header image
    Released 6 hours ago
    Type: game
    Dev: NEON GLITCH GAMES
    Pub: NEON GLITCH GAMES
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos
    Somebody keeps a formicarium on the desk of their one-room apartment, and you're the first worker to hatch in it. You grow the colony, move the queen nest by nest and rob the house all the way out to the persimmon tree in the yard, and the homeowner mustn't catch on.

    Lay a pheromone trail

    You bite a piece off the sugar cube, hold the trail key the whole walk home, and the others line up along your pheromone trail to fetch the rest of it, which is the thing you'll do most in this game. Food turns into eggs and eggs into workers, up to 335 of them, and when you call, the ones nearby drop what they're doing and fall in behind you.

    The homeowner

    The homeowner likes these ants enough to drop mealworms in with tweezers, and once the suspicion fills up, the same tweezers come for any ant seen wandering about and put it back in the nest. The bug spray, the robot vacuum and the feet really do cost you workers, so shout "Freeze!" and everyone stands still for six seconds, since the homeowner only notices ants that move.

    Formicarium to persimmon tree

    A ladder of workers gets you over the glass wall of the formicarium, and after that you work through the desk, under the bed, the bookshelf, the veranda and the kitchen. Once the kitchen is cleaned out the homeowner phones an exterminator, and the final escape is walking the queen out through the veranda drain before they arrive. Out in the yard come the flower bed, the crock terrace, the vegetable patch and last of all the ground under the persimmon tree, eleven zones in all.

    Nine kinds, one trick each

    Your queen only lays workers and soldiers. The other seven kinds live in bands of their own around the house and the yard, and a band moves in with you once you've carried it enough food. Weaver ants link up into a bridge over water, army ants swarm a bug as a pack, and trap-jaw ants snap open the balsam pods nobody else can.

    Outside there's a toad

    It sits by the crocks and its tongue takes anything that moves in front of it. In the vegetable patch a mole shoves soil up right through your trail, under the persimmon tree a magpie comes down to the fallen persimmons and pecks at any ant still moving nearby, and a sparrow lands right in front of the line. Like the homeowner, the birds only go for ants that move, so "Freeze!" works out here too.

    After the ending

    Seeing the ending puts "Replay a zone" on the title screen, where you pick any of the eleven zones and play only that one again. The board keeps your best time for each with gold, silver or bronze, plus a stamp for losing no ants and one for finishing on Spicy, where the homeowner notices you sooner, the birds, the robot vacuum, the mole and the gusts turn up more often, and the final escape gives you less time.

    Controls and settings

    • Keyboard and mouse, or a gamepad
    • W A S D walk you whichever way they point on the screen, and the camera turns when you hold the right mouse button and drag
    • You can walk up walls and across the ceiling
    • Every key can be rebound except Esc and the number keys
    • Relaxed mode makes the homeowner slower to notice you and puts more time on the clock in the final escape
    • Screen shake switches off, and the camera can trail behind the ant or not, whichever your stomach prefers

    Beware of Ants Trailer

  79. 6

    Luxarig

    Luxarig header image
    Released 6 hours ago
    Type: game
    Dev: Cdn19
    Pub: Cdn19
    Genres: Indie Simulation Early Access
    About
    Screenshots
    Videos
    Build your fortune from a small shop and a humble crypto miner in Luxarig, a single-player business and life sandbox set in a neon-lit city. Buy stock, set your prices, expand your mining operation, and turn your earnings into the home, vehicles, and collection you want.

    Run your own business

    Stock your shelves, serve customers, adjust prices, and promote your store. Expand into a gaming arcade, build a collection of arcade machines, and grow from small sales to larger operations.

    Build your mining operation

    Start with compact miners and work towards a warehouse full of equipment. Arrange your setup, manage cooling and electricity bills, and track performance from in-game computers and phones. Trade fictional crypto and bullion through simulated markets.

    Make your spaces your own

    Buy and upgrade properties, place furniture and equipment, and customise colours, lighting, and finishes. Collect jewellery, display bullion, or withdraw your earnings and stack physical piles of cash.

    Enjoy what you earn

    Buy and upgrade vehicles, explore the city, search for finds, collect cards, play arcade and computer games, and discover unusual encounters. Build for efficiency, collect for the fun of it, or spend big on late-game luxuries.

    Choose your pace

    Play with progression, start with everything unlocked while earning your money, take on the tougher Hardcore start, or experiment in Sandbox with unlimited funds. Keep separate saves for different play styles.

    All currencies, markets and mining rewards are fictional gameplay systems. There is no real cryptocurrency mining or real-money cash-out.

    Luxarig - Early Access Gameplay Preview

  80. 5

    DemonBlade Pixel: Hyakki Senkou

     DemonBlade Pixel: Hyakki Senkou header image
    Released 6 hours ago
    Type: game
    Dev: Tabineko.
    Pub: Tabineko.
    Genres: Action Indie
    About
    Screenshots
    Videos

    Slash, Loot, Dive Again

    DemonBlade Pixel: Hyakki Senkou is a 2D action roguelite about reading bullet patterns, collecting demon blades, and rebuilding your loadout between runs. Bring back materials and gear, sharpen your build, and dive deeper into the night.

    35 Chapters Of Yokai Battles

    The story spans 35 chapters with distinct yokai bosses, patterns, and stage gimmicks, from the Kappa Apothecary and Nekomata Thief to Raiju, Nurari, and the Kamaitachi brothers.

    8 Playable Fighters

    Choose from Yuki Kunoichi, Oni Samurai, Kappa Apothecary, Nekomata Thief, Raiju Lancer, Kitsunebi Onmyoji, Nurari Cursed Ronin, and Tengu Yamabushi. Each fighter changes how your demon blade collection comes alive.

    Kimon Renrou And Challenge Bosses

    Kimon Renrou is a layered boss-chain mode where encounters and rewards escalate as you climb. Post-story challenge bosses test your mastery of positioning, loadouts, and ultimate timing.

    Master Your Solo Build

    Combine each fighter's unique skills with demon blades and gear to create a build for the challenge ahead. Rework your loadout between runs, sharpen your answer to every bullet pattern, and push deeper on your own.

    AI Content Disclosure

    Some in-game artwork, visual effects, backgrounds, and selected music were created with generative AI tools during development and then edited and reviewed by the developer. The game does not generate AI content during play.

    Official Trailer

  81. 4

    Scarecrow: 90s Crime Story

    Scarecrow: 90s Crime Story header image
    Released 6 hours ago
    Type: game
    Dev: ChillouT Studio
    Pub: Stellar Stag
    Genres: Action Adventure Casual Indie
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    By day, this city knows you. By night, it has no idea who you really are.

    The criminal ’90s have come to Severodvishchensk, a small, poor town torn in two by dangerous gangs. Residents fear for their lives and never cross anyone stronger, no matter who you are, human or beast. There’s no shortage of people here who never live to see old age, but will you end up among them?

    YOU ARE A HITMAN

    You’re Robert, a fox who makes a living carrying out his boss’s dirty orders. No questions asked: you take the job and see it through. But this harsh winter, something in you breaks. You start doubting who you really are and what you deserve.

    Painful memories surface one after another, each dragging you back into a past you wanted to bury...

    LIVE BY DAY

    Walk the streets while they’re still quiet. Explore an authentic, nostalgic, aging post-Soviet city that brutal gangs are tearing in two. 

    Get to know the locals’ stories: help a friend climb out of a string of drinking binges; give your sweet cat-girl friend a chance to get closer to you; ask about the life of your bartender acquaintance and the VHS tape seller; hear about the hard life of the homeless in the abandoned building. Go check on your mom, for crying out loud!

    KILL BY NIGHT

    Every bloody job comes in at sundown. A fast, brutal top-down night-time bloodbath: kick in doors, choose from 20 different guns, go in fast or strike from the shadows.

    Your goal is to clear every location completely. Take out snipers, heal with medkits, shoot through windows from outside, and blow up fuel barrels. Get it done and carry out your damn orders!

    FEATURES:

    • Day/night structure: story-driven gameplay by day, top-down action by night

    • Crime drama with personal choices that affect the ending

    • Adrenaline-fueled gang shootouts, 20 weapons, and plenty of locations

    • Humans and anthropomorphic animals living in one world

    • Original soundtrack by Acryl Madness, isekaifromsaratov, and Myasorubin

    • A nostalgic post-Soviet winter, drawn by people who grew up in it themselves

    Scarecrow 90s Teaser Trailer

  82. 3

    Rapid Bistro

    Rapid Bistro header image
    Released 6 hours ago
    Type: game
    Dev: crystalwarestudio
    Pub: crystalwarestudio
    Genres: Casual Simulation
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    About This Game

    Step into the fast-paced action of restaurant service! Take orders, serve different dishes, handle customer payments, and earn tips in a time-management game where every second counts.

    Take Orders and Serve Dishes

    Attend to customers, and deliver the correct dishes to them. Keep track of multiple orders and make sure each customer receives the right food.

    Keep Up With the Rush

    Customers won't wait forever! Work quickly, manage your time, and prioritize orders to prevent delays. As you handle different customer requests, you'll need to stay focused and efficient to keep the restaurant running smoothly.

    Get Paid for Your Service

    Once customers have been served, handle their bills and collect their payments and earn tips for your service.

    Can You Handle the Pressure?

    Test your speed, attention, and multitasking skills as you balance taking orders, delivering dishes, and handling payments. Every customer brings another task to complete, and every second matters when the restaurant gets busy.

    Your goal is simple: serve your customers efficiently, keep them satisfied, and make the most of every shift!

    Rapid Bistro

  83. 2

    Ghosts Cast No Shadow

    Ghosts Cast No Shadow header image
    Released 6 hours ago
    Type: game
    Dev: NEON GLITCH GAMES
    Pub: NEON GLITCH GAMES
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Visitors at the gate

    As a village watchman in Joseon-era Korea you pick out the yogoe, monsters of Korean folktales, from the people at your gate at night, Kim-seobang back late from the woods, a peddler on a long road.

    Ghosts cast no shadow

    Hold up the lantern and a shadow falls at the visitor's feet, unless it's a ghost, and under a full moon a disguised fox still shows a tail in its shadow.

    The registry and your questions

    The registry says Kim-seobang's son is Manbok, so a visitor wearing his face who answers Boksil is a fake, and a peddler, who isn't listed, gets asked for his travel pass.

    The bronze mirror and red beans

    The bronze mirror shows a visitor's true form and red beans make ghosts and dokkaebi flinch, but the mirror works two or three times a night and the beans run to a few handfuls.

    A talisman in one stroke

    Once you're sure, trace the talisman's dotted line in one stroke to seal the yogoe in a gourd. Wobble too much and it gets away, and a talisman on an innocent person costs you the village's goodwill.

    One clue is never enough

    Rain soaks humans too and somebody back from the charcoal kiln glows red under the lantern, so line up two or three clues before deciding. Chase off a spirit you took for a yogoe and your lantern oil leaks away overnight.

    From old Korean tales

    The 116 yogoe, spirits and oddballs, dokkaebi, the nine-tailed gumiho and Jowangsin the Kitchen God among them, all come from Korean folktales and old records, and each goes into the codex when you seal or welcome it.

    Ten nights

    A run is ten nights through different places each time, Market Street or Fox Pass, say, ending at the Gate of the Underworld, and from the fourth night a Secret Inspector in rags or a constable chasing a thief may knock too.

    Your ending turns on how many yogoe got past you and how much village safety is left, and villagers whose goodwill you've earned throw you a feast at the gate. If ten nights weren't enough, the endless nights pick up after the ending.

    Text comes in Korean, English, Japanese and Simplified or Traditional Chinese, and the whole game works on a gamepad.

    Ghosts Cast No Shadow - Trailer

  84. 1

    SONIC PICO PARK

    SONIC PICO PARK header image
    Released 6 hours ago
    Type: game
    Dev: TECOPARK
    Pub: PICO PARK Inc.
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Sonic dashes into the world of the hit indie game, PICO PARK!

    Experience the multiplayer co-op action puzzle gameplay of the PICO PARK series like never before! In our latest entry, the PICO PARK series is teaming up with SEGA's legendary Sonic the Hedgehog!

    SONIC PICO PARK is a 2D action puzzle game where cooperation is essential!

    The rules are simple: just reach the goal plate on the right side of each stage. But the only way to succeed is for everyone to work together.

    This exciting crossover lets every playable character use Sonic's iconic Spin Dash, while adding classic Sonic-style gameplay elements such as rings, loops, and springs! Team up with your friends and take on these new challenges together!

    Just like the rest of the series, the game supports 2 to 8 players locally or online. All content can be enjoyed with any number of players! Online play also supports cross-play, and up to 7 local players can join online from a single PC.

    Combining the flair of Sonic and the puzzle teamwork fun of PICO PARK, this one-of-a-kind collaboration is packed with fun for everyone... whether you experience it with family, friends, your partner, or even new teammates you meet online!

    Gather your squad and try it today!

    LaunchTrailer_En