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Type: game
Dev: NokdoCompany
Pub: NokdoCompany
Genres: Action Indie
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Tumbling Dungeon is a third-person roguelike built around a physics-driven knight. Your sword points where the mouse points, and every swing has weight: enemies get shoved, stumble and fly. Roll through attacks, read the red telegraphs, and clear each room to open the next door.

AIM IT. SWING IT. FEEL IT.

Mouse-aimed blade with a shoulder-camera view. Hold the button to keep swinging; rolling gives you a short window of invulnerability.

Eight weapons - dagger, sword, katana, greatsword, spear, axe, hammer and mace. Each character's shop sells its own selection.

Floating damage numbers, hit flashes and status effects (burn, slow, freeze, bleed). Hit shake can be switched off.

THREE STAGES, 27 ZONES, NINE BOSS FIGHTS

Underground Dungeon, Desert Fortress and Frozen Cavern - nine zones each, generated fresh every run. A boss waits at the 3rd, 6th and 9th zone of every stage.

Rooms lock and send waves of enemies. Some rooms set a different goal: hunt down the glowing elite, or survive a timed onslaught. Treasure rooms, merchants, campfires and altars break up the fighting.

Zone mutators change a zone's rules and elite affixes make elites unpredictable. Later stages add enemies that shield, heal and teleport.

BUILD YOUR RUN

54 relics (40 available from the start, 14 more unlocked at the Altar with soul shards) with six elemental tags, 12 set bonuses and status effects that combine.

Three characters - Knight, Berserker and Guardian - each with its own passive, two skills and weapon list.

Shrine events: pay a price, pick a reward. Spend soul shards at the Altar to raise rites for small permanent bonuses. Shop gear and weapons carry over between runs; relics and gold collected inside a run do not.

CHOOSE YOUR RISK

Three difficulties plus Curse levels that raise both the danger and the reward. After clearing Stage 1, nine optional pacts add Heat and increase your end-of-run rewards.

BUILT TO BE COMFORTABLE

Played with keyboard and mouse. Key rebinding, mouse sensitivity, field of view and an aim assist toggle. Graphics quality, frame limit and FPS counter options. 40 in-game achievements.

Nine interface languages: English, Korean, Japanese, Simplified Chinese, Spanish, German, French, Portuguese and Russian. Translations other than Korean are machine-assisted and may contain mistakes - corrections are welcome.

Made by a solo developer. Your feedback shapes the game.

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