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Released 13 hours ago View on Steam →
Type: game
Dev: Chris Appleby
Pub: Chris Appleby
Genres: Indie Strategy
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Command ends where the signal does.

MESHFALL is an RTS where your units only take orders inside your radio network. You build relays to carry the signal out. The enemy goes for the relays, and when one dies, everyone past it stops listening until you rebuild it.

I made MESHFALL because I always wanted to make a game. I like RTS and tower defense games, and this is a good mix of both. I was working out how I would build a mesh network at home in case of emergencies, and that inspired me to make a game around that technology.

  • Five maps, a hundred waves each

  • Enemy outposts hold the bridges and the best ore until you take them

  • Drones that mine and build on their own

  • 100 levels and 30 unlocks that carry between runs

  • Four difficulties, controller support, 23 achievements

  • Plays offline, no account

  • Music by Vitalezzz

MESHFALL Gameplay Trailer