BREACHLINE is a fast first-person shooter with low-poly PS1-style graphics, set in a town on an island floating in space. The game is built around moving fast and a gadget kit you put together yourself. I'm making it mostly on my own. It's in Early Access so I can build the rest of it with the people who play it.


You keep your speed, and every move chains into the next one.
- Bunnyhop, slide and wall run
- Climb and vault over ledges
- Grapple rope and rocket jumps
- Dash, and a knife dash to get into a fight or out of one
- Boost strips, bounce pads and islands in the sky
- Spawn on the rooftops and drop into the fight



There are 19 gadgets, and any of them fits in any slot. You can even take the same one three times.
- Portal: throw both ends anywhere on the map, even into mid-air. You can walk, shoot and throw grenades through it
- Shockwave: blows enemies away, or launches you into the air when you throw it at your feet
- Glider: jump off a roof and fly over the streets
- Recall: rewinds you three seconds, back to where you were and the way you were looking
- Blink: teleport up to 14 m to where you aim and keep your speed
- Also grapple line, zipline, launch pad, gravity well, EMP, echo pulse and more




Walls don't keep you safe for long. The Dematerializer makes part of a wall disappear for 30 seconds, and thermite burns straight through it. Explosives blow holes in walls, floors and roofs.


- 54 guns, all unlocked from the start, each with its own attachments in the gunsmith
- Knives and melee weapons, from a katana to a fire axe and a chainsaw
- Finishes, charms and stickers drop after matches as Steam items you can trade or sell
- Rare legendary finishes for the knives and the chainsaw


Right now there is one map and four modes: Deathmatch, Gun Game, Duel and Capture the Point. You can play online with friends through Steam or against bots, and there's a tutorial if you want to learn the moves first. The game is playable, but it isn't finished yet. Expect bugs, balance changes and things moving around between updates. I read all the feedback, so please tell me what's broken.