Today on Steam
Released an hour ago View on Steam →
Type: game
Dev: Revolving Gear Studios
Pub: Revolving Gear Studios
Genres: Casual Indie Strategy Early Access
About
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I wanted to make Go Together feel like sitting down across from another person and giving each other a little time. A board, a few stones, and room to think. Whether you are learning Go or returning to it, I hope you find somewhere here you enjoy spending time.

Share a board

Play together on one device or meet across a board online through Steam. Invite a friend, host a public game, or browse open games. Choose a 9 × 9, 13 × 13 or 19 × 19 board, from a smaller game to a full-sized match.

Find your own opponent

For solo play, choose between my own built-in opponent, KataGo and a C# adaptation of Michi. Each takes a different approach to Go, with its own adjustable settings and explanations. All three run locally on your computer.

Return for another season

The seasonal AI ladder gives everyone the same opponent and match settings to play against. Collect wins and compare your progress on the Steam leaderboard, with global and friends views. The standings count wins against the season’s computer opponent; they do not give you a kyu or dan rank.

Make yourself comfortable

Choose from quiet indoor settings, ricefields, forest paths and a fireside, including day and night environments. Pick your board, stones and hand appearance, adjust the camera, and choose between three interface styles. Music and environmental sounds accompany play, with a music player for choosing what to listen to.

Take your first steps

An introductory tutorial covers placing stones, liberties and capturing, with a separate practice mode for trying things out. Provisional stone placement lets you check your move before confirming it, and feedback helps explain illegal placements. Mouse, keyboard and gamepad controls are included.


There is also a small gallery of historical Go artwork to explore between games.


I am continuing to refine Go Together during Early Access. Feedback on the board, online play, computer opponents and the little things that make a game comfortable to return to will help me decide what to work on next.

Gameplay