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Type: game
Dev: MilesThePiles
Pub: MonroerCorp
Genres: Indie Early Access
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OVERLAP

A FAST 2D WAVE SHOOTER BUILT AROUND THE PARRY

Every projectile in Overlap can be parried. Catch a bullet at the right moment and it screams back faster for double damage, refilling the energy that keeps you moving. Miss the window and you're in trouble. The parry isn't a defensive option. It's the entire economy, and aggression is the only way to stay alive.

TWO WEAPONS

The PeCl is a compact gun that fires fast pellets and leaves

behind energy cubes you can shoot through for chain damage.
The Light gun is a hit scan weapon that does a low amount of damage. Who knows, it might be upgraded soon.
(there will be more weapons in the future)

EARN YOUR ARSENAL

Coins drop every twenty-five waves you clear. Spend them in

the shop on the weapons past your starter pistol. The

order you buy them is the order they slot into your hotbar,

so the second weapon you buy is always your "weapon 2,"

whatever it is. Build the loadout you actually use.

NINE WORLDS

A story campaign across nine planets. Each world has its own

arenas, enemy roster, music, and boss who drops gear that

stacks into your build. Clear one to reach the next.

STYLE OR DIE

A style meter grades every kill from D to SSS. It decays if

you lean on one weapon or play it safe. Variety, parry kills,

slam kills, and clean wave clears drive it upward. Reaching S

feels good. Reaching SSS feels unfair, in your favor.

BUILDS THAT STICK

Per-weapon mastery. Eight unlockable suits with their own

movement tricks like faster dashes, double jumps, and healing

on kills. Boss-drop gear that stacks into your build. A

prestige system that carries between runs. The deeper you go,

the deeper it gets.

FIND YOUR STYLE

The galaxy is full of things shooting at you.

Send it all back.

Overlap official trailer