Today on Steam
Released 7 hours ago View on Steam →
Type: game
Dev: Kipple Games
Pub: Kipple Games
Genres: Casual Indie Free To Play
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Somewhere in your computer, there is a creature nobody has met yet.

Kipple is a cosy desktop companion and creature collector for Windows. A little creature lives in a transparent, always-on-top window while you work, play or stare meaningfully at a spreadsheet. Your PC dreams its artwork locally, giving a small life its own appearance and personality.

It blinks. It reacts to a pet. It chats when you feel like company, remembers things you tell it, and counts electric sheep when it sleeps. Move it to a quiet corner, resize it, or let it take up rather more of your desk than you intended.

A familiar creature. An unexpected combination.


Meet cute animals and unusual hybrids: a Foxguin, a Bunfrog, a Rambear, or another surprising little combination. Colours, silhouettes and expressions give your collection its character. Discover elemental Kipples with fire, ice, electric and earth effects that move around your companion.

Common, Rare, Pixel, Glitch, Mythic and Legendary are six visual tiers. Pixel creatures have a crisp sprite treatment; other rarities bring their own card styles and effects. Rarity changes the look, not competitive power. There is no PvP or power leaderboard.

A little company, on your terms


  • Pet, chat with, move and resize your desktop companion.
  • Keep a collection and choose which Kipple joins you on the desktop.
  • Receive free drops while you play: Kipples, paints and boosters (details below).
  • Adjust text size and motion settings to make your companion comfortable to live with.

Your collection goes with Steam


Approved Kipples become persistent Steam inventory items, each with its own card showing the creature. Cards are still images; a Dream Reel animates one. Equipping a Kipple does not consume it: owning the item is owning the creature.

Keep your favourites or list eligible Kipples on the Steam Community Market. When one is sold, that creature moves to its new owner. Kipples, paints, boosters and Dream Reels use the Market rather than direct trades or gifting. Market access, holds and eligibility follow Steam's rules; availability and sale value are not guaranteed.

Drops while you play


Kipple is free. While the game is open and signed in to Steam, your PC dreams drops: your first Kipple right away, then one drop every 12 hours of play. Pat, chat or emote with your Kipple once in each 3 hours of play and a drop takes 9 hours instead. Kipple's server counts the play time, up to 12 hours a day; time with the game closed does not count, and a ready drop waits until you claim it.

Each drop is a Kipple (20%), a paint (40%) or an item (40%):
  • Kipples: Common 92.89%, Rare 5%, Pixel 1%, Glitch 1%, Mythic 0.1%, Legendary 0.01%. 12% of Kipples carry an element: fire, electric, ice or earth, 3% each.
  • Paints: one of 372 colours and greys, each equally likely. A paint recolours a Kipple and is used up when applied; you see a preview first.
  • Items: Dream Incubator 64%, Dream Beacon 10%, Rarity Prism 10%, Element Spark 10%, Lucid Beacon 4%, Kipple Beacon 1%, Dream Reel 1%.

Boosters, Dream Reels and Fuse


Boosters are single-use Steam items that change your next drop:
  • Dream Incubator: takes 3 hours off the current drop.
  • Dream Beacon and Lucid Beacon: the next drop is a Kipple at least 50% or 75% of the time.
  • Kipple Beacon: the next drop is a Kipple; its rarity and element stay random.
  • Rarity Prism: doubles the chance of a non-Common Kipple on the next drop (7.11% to 14.22%).
  • Element Spark: doubles the chance of an element on the next drop (12% to 24%).
Different boosters combine, once each per drop. All activated boosters are spent on the next drop, even when it turns out to be a paint or an item.

A Dream Reel gives one of your Kipples an animated Steam card. The Kipple is re-made as an animated item: same creature, new card.

Fuse erases two of your Kipples for good (their Steam items are consumed) and gives you one random item from the item list above, with the same odds, shown before you confirm. It never gives a Kipple or a paint.

Boosters, paints and Dream Reels come from drops and Fuse, and can be listed and bought on the Steam Community Market. A booster bought on the Market changes the odds of a random drop; the odds above are the full odds, and the outcome is still random.

As the old saying almost goes: one man's kipple is another LLM's dream.

The honest box: a small model, a small voice


The AI runtime comes with the game. Dialogue, memories and creature illustration run locally on your PC, without a personal AI subscription or API key. Memory retrieves notes from your conversations; it does not change the models. Each creature keeps its own local notebook. Sometimes a small voice says something odd.

Conversations and memory files stay on your device. Steam authentication, inventory requests, and creature artwork and item metadata for moderation and delivery go online. Optional app-open telemetry asks for consent. Steam and an internet connection are needed for the inventory side of life.

Creature generation uses the game's species, palette and trait rules; for some species the painter is also guided by a reference drawing approved by the developer. Artwork is painted locally and animated with runtime expressions and effects. Results vary, and a dream may take several minutes or need another attempt, depending on your hardware. The scenery in the trailers is desktop wallpaper; Kipple lives over your own desktop.

Automated checks screen chat and generated item content. Recognised crisis messages receive an authored response pointing toward real-world help. Kipple is a fictional companion, not a source of professional advice.

For a while, one small corner of your screen is awake.

Interface in English.

Kipple — Your PC Can Dream

Kipple — Dream Teaser