Thousands of animals. One giant mess. Somebody has to sort them.
Grab, Identify, Sort Cats with cats. Penguins with penguins. Sharks with sharks. Pick up over 6,000 animals from more than 300 species, from corgis and capybaras to dinosaurs and dragons, and put each one on its family’s shelf.
Stop Walking. Start Throwing. Spotted the right shelf across the room? Aim, throw, next animal. The better you know the room, the faster your sorting gets.
Upgrade and Unlock Guardians Earn coins to unlock sprint, stronger throws and handy abilities. Collect legendary guardians like a Boxing Kangaroo and a Flying Elephant to help you out.
7Years is a unique & challenging non-linear, horror adventure game made by a first-time developer and his son. 7Years offers a single-player story mode and THREE unique multiplayer game modes that offer both PvE and PvP experiences, with tons of additional content already in production.
SINGLE-PLAYER STORY MODE
Traverse your now-possessed mountainside neighborhood that contains 4 homes, an elementary school, a playground and a power station
Find and beat demon challenges
Befriend the neighborhood feline guardian
Find a way to expel the demons back to Hell
MULTIPLAYER COOP
Up to 4 players
A player can now fight on the side of evil, transforming into the alpha demon, CLOAK, and using his powerful abilities to stalk the human players, force hunts from subordinate demons and even call on the mysterious Wraith to continue his chase inside of structures!
PORTAL HUNT
Up to 4 players can choose to work together or against each other
Locate the cursed items needed to open hidden portals scattered randomly around the neighborhood
Evade the gradually growing army of demon enemies
Portal Hunt also includes playable Cloak!
SURVIVE THE HORDE
Up to 4 players are trapped inside of the elementary school as Hell unleashes hundreds of its demon foot soldiers.
Find wooden planks to barricade doors
Beat demon games to earn additional ammo
Fend off 5 increasingly dangerous waves of enemies, with each of 5 waves ending in a climatic battle
- Two lively desktop pets: Your wife and your mom each have their own temper. They get hungry, tired, and grumpy — and they'll smile back when you take good care of them.
- Daily care: Light fireworks, talk, play, let them rest. Don't let any of the four stats run out — and if someone starves and collapses, a pepper brings them back.
- Desktop garden: Plant pepper trees on the left side of the screen. They sow and harvest on their own — and you'd better watch out for worms sneaking in to steal a bite. Kick them away.
- Fireworks workshop: Peppers can be crafted into firework tubes, and tubes can spell out words for letter fireworks. Dozens of explosion styles unlock as you play, combining into 18,000 different effects.
- Two-player drama: Your wife and mom start fights, make up, and whisper to each other on their own. The worse their mood, the more likely they hit back — no one-sided beatdowns here.
- Desktop-friendly: Adjustable size, mouse passthrough. The transparent window never gets in your way, and it steps aside automatically during fullscreen games.
- Mod skins: Any character you like can be a desktop pet. Built-in skin swapping — change characters freely.
- 39 achievements: From "First Harvest" to "Fireworks Expert" — and every achievement is celebrated with fireworks.
A wife and a mom, have moved onto your desktop.
They get hungry, tired, and moody, and they secretly cheer up because you care. While you get on with your own things, they live their own lives in the corner of the screen — bickering over nothing, huddling up to whisper, and when they're really bored, going at each other.
Caring for them — Your wife and mom each have four stats: fullness, stamina, mood, and affection. When hungry they need peppers, when tired they need sleep, and when unhappy they need you to sit down and talk with them. Go too long without peppers and they'll collapse from hunger — feed them one pepper and they're back on their feet.
Planting a pepper patch — The garden is on the left of the screen, and pepper trees bear fruit one by one. Pick them to feed the girls, or save them as firework material. When fruit appears, stay sharp: worms will crawl in from the edge of the screen to steal a bite, and you'll have to get them up to kick it away — kick it cleanly and there's an achievement in it.
Putting on a fireworks show — Peppers can be crafted into firework tubes, and tubes can spell out words to launch letter fireworks. There are dozens of explosion styles, unlocked level by level the longer they're online — from the humblest little bloom all the way to a full-screen spectacle.
Watching them together — In two-player mode, your wife and mom start their own interactions: fights, make-ups, play, and whispers. Who hits back depends on their mood, and the worse it is, the more they retaliate — you'll never see one side just taking a beating. And if you can't stand watching, one drag of the mouse pulls them apart.
Desktop manners — Transparent window, scalable characters, mouse passthrough, menu and tray, all included. They never steal your focus, and you can mute them or send them all off to rest with a single click.
In Sabre Hunter: Keep On Moving, a third-person action game, you take on the role of a young agent of the Counterintelligence Operations Department. You will face internal conspiracies and ultimately take part in the largest battle of the near future.
KEY FEATURES
Deep Fencing System. You can strike from any direction, posture, and state. An enemy swinging a sword at your head? Crouch and cut their legs. An enemy keeping their distance and refusing to let you close? Leap over their head with a flip and slice them in half. Surrounded from three sides? Swing sideways and drag the mouse to slash everyone around you.
Intuitive and Responsive Movement & Parkour System. Responsive controls let you stay in full command of the fight. Sprint, dash, jump, wall‑kick, flip – all of it, together with the combat system, makes every fight spectacular. Nothing can hold you back.
Deep Story. A story that immerses you in a completely new world – the 31st century, where humans are no longer the only intelligent beings on the planet. After countless wars, rats have evolved into thinking creatures and built new cultures. Some have integrated into human cities, while others have forged their own empires. Your megacity‑state is locked in a prolonged war with one such power.
Deadly Arsenal. Where the blade cannot reach, lead will carve the way. As you progress through the game, new weapons become available: an assault rifle, a sniper rifle, a shotgun, a pistol with high‑caliber and explosive rounds, as well as conventional and incendiary explosives.
Gin Rummy: Pixel Cardroom is a pixel-art Gin Rummy game built around fairness verification. Familiar cards put your observation, memory, and decision-making to the test. With every draw and discard, choose the right moment to knock or make Gin.
Your seed. Your verification. Before a hand begins, choose your own random seed to contribute to the card order. After the hand, export the complete record and use a separate verification page to recalculate the card order, check the moves, and verify the final score. From the first card to the final points, every hand leaves a record you can inspect.
Six rule variants and seven pixel-art table themes come with mellow music, automatic sorting, and quick actions beside your hand. Whether you want a quick hand or a full match, take a seat and focus on your cards and your opponent's next move.
The base game is a one-time purchase and offers optional in-game chip purchases.
One double-six set. Three ways to play. Every match open to review.
Pixel Domino Club is a pixel-art dominoes game for two, built around fairness verification. Choose your own random seed before play. It combines with the server seed committed in advance to generate the tile order. After the match, use the published record to recalculate the tile order, review each move and check the final scores.
Three ways to play
Draw If you cannot play, keep drawing until you find a playable tile or the boneyard is empty.
Block If you cannot play, pass your turn. Plan ahead and keep track of which tiles have been played.
All Fives Score immediately when the total of the exposed ends is a multiple of five.
Fairness verification
Enter your own seed, inspect the match record and recalculate the tile order and scores.
The verification results clearly show:
The player seed you entered
The match's tile order
Every move
Each round's scores
The final result
At the table
Pixel-art tables with multiple background themes
Two-player matches
50- or 100-point targets
Match history and detailed results
Play at the same table with a friend
Practice mode
The base game is a one-time purchase and offers optional in-game chip purchases.
- First-person horror is the basis of the gameplay of this game.
- Non-linear plot with three endings.
- Realistic graphics.
- Exciting hunger mechanics.
- Shooter mechanics.
- Single-player mode will immerse you in the atmosphere of a post-apocalyptic world.
- Passing time from 40 minutes and more.
- The game has only checkpoints, which are destroyed when the game is turned off.
- Random spawning of individual quest items.
The main character wakes up in his house and lives an ordinary life of a person who survived the end of humanity. Helps his friends, goes hunting and repairs equipment. The main character is an unusual person, he has abilities that help him survive in poisonous spores.
You need to help the main character's friends, update the filters in their houses, solving the problems of other acquaintances along the way. But be prepared to face monsters and obstacles that will stand in your way. Or, in spite of everything, abandon your affairs and join a mysterious cult that calls itself REDEMPTION and wants to destroy all of humanity
The dark atmosphere and anticipation of horror will haunt you throughout the game.
Four keys. Twelve tones. Eighty pieces of original music — forty songs and four ten-act suites — and nothing anywhere that can throw you out.
CHROMA Keyboard is a falling-note rhythm game built on one idea: the twelve notes of the chromatic scale, folded onto four keys, each note keeping its own colour. You read the colour before you read anything else.
Nothing to fail
No health bar. No failure gauge. No run that ends early.
Miss a note and the game says so — and then the song keeps playing, to the last bar, every time. The timing windows are wide, and the game shows you exactly how wide: ±80 ms for a Perfect, ±160 ms for a Good, printed on screen while you play. They are there to reward precision, not to punish its absence. The tutorial holds its first four notes on the judgment line and waits for you.
Chase a rainbow star. Chase a full combo. Or put a track on and play it badly for an hour. The game does not mind.
Twelve traditions, forty songs
The library is arranged as a map rather than a genre list — East Asia · South & Southeast Asia · the Middle East · Africa · Celtic · Slavic · Latin America, and then Classical · Jazz · Dance · Pop · Electronic.
Forty original tracks live on it: a Javanese gamelan under the moon, twenty-one strings of a West African kora, a Korean sanjo in the pine wind, an Arabic longa running downwind on the Nile, a Bulgarian horo on the threshing floor, an Andean huayno after the rain, a milonga on the docks, a slip jig, a fugue, a waltz, a bebop head, a techno sequencer at midnight, a city-pop night drive.
Every one is written for this game — composed bar by bar against the chart it becomes, then performed by a synthesizer built for that piece alone. No loops, no sample packs, no licensed catalogue. Each tradition brings its own instruments, its own drum patterns, and its own colour scheme for the entire screen.
Every track sits at one of three difficulties — sixteen Hard, twelve Normal, twelve Easy — and every region of the map has both a gentle one and a demanding one. There is also a listening mode, if you would rather just hear them.
Four Epics
The Epics are the long form, and they are the reason this game exists.
Each one is a suite of ten acts of ninety seconds — fifteen unbroken minutes of continuous music, played through in a single sitting. The acts do not stop between them and there is no retry inside a run; what gets judged at the end is the whole fifteen minutes.
Gilgamesh — the king of Uruk, the cedar forest, the death of Enkidu, the waters of death, and the walls he comes home to.
The Iliad — wrath, a thousand ships, the duel and the funeral fires, and a body given back.
The Odyssey — the sea, the cave, the sirens, the blind singer's harp, and a bow drawn in a hall.
The Bhagavad Gita — two armies, a chariot stopped between them, and a conversation that fills the pause.
Three of the four are scored for orchestra — oboe and flute carrying the line, harp and pizzicato strings answering, trumpet and horn for the weight, timpani underneath. The Bhagavad Gita leaves that palette entirely: a tanpura drone that holds the stopped time, tabla playing theka, bansuri and shehnai in question and answer, conch shells at both ends.
Motifs run the length of each suite. In the Gita, one voice asks a question that refuses to land on the tonic for nine acts; in the tenth it finally lands, the conches sound again, and the drone stops.
Twelve tones on four keys
Four keys, twelve notes — so every key carries three of them, and the colour tells you which. The mapping is fixed and printed under the keys, the same on every track, so it becomes reading rather than memorising.
The consequence is that a scale is not a straight line across the board. Stepwise motion crosses lanes; the interval you hear has a shape under your fingers. Every piece here was written knowing that.
Rebindable keys, an audio-offset calibration, windowed or fullscreen.
And
Thirty-one languages — English, 简体中文, 繁體中文, 日本語, 한국어, Bahasa Indonesia, Bahasa Melayu, Български, Čeština, Dansk, Deutsch, Español, Español (Latinoamérica), Français, Italiano, Magyar, Nederlands, Norsk, Polski, Português, Português (Brasil), Română, Русский, Suomi, Svenska, Tiếng Việt, Türkçe, Українська, Ελληνικά, العربية, ไทย.
Thirty achievements — from the first lesson to every star on every act.
Stars, rainbows and full combos on every chart, and a Flawless Run to be had on each Epic.
A listening mode with favourites, for the tracks and for all forty acts.
Eighty pieces of music, and nothing anywhere that can throw you out. Take as long as you like.
Castle of the Zephyr is a spiritual remake of the classic 1989 roguelike Castle of the Winds. Return to the golden age of tile-based, turn-based dungeon crawling with modern polish and thoughtful new depth.
Explore a mix of hand-crafted ruins, outdoor wilderness zones, and procedurally generated floors across many dungeons, in a living Norse-inspired world. Your journey might begin in humble cellars and bandit lairs, but you will eventually step into the cursed Castle of the Zephyr itself. Try to move quickly and confront an ancient evil before it's at full strength, or linger and grind up your own power. But beware, the final boss grows in strength as well!
Key Features
* Classless hero building. Spend ability points across STR, DEX, INT, and CON. Every stat matters for combat, carry weight, mana, and survival. Different ratios of stat-builds will lead to both pure and hybrid play-styles. Choose a starting background for a gear and stat bonus, but you're not locked in. Vary up your build as you play.
* Magic and Skills earned, not given. No free spells on level-up. Learn and master magic the old-fashioned way by reading spellbooks and skill manuals found in dungeons or bought from shops.
* Realistic inventory. The original’s legendary weight-and-bulk system returns in full. Every item has grams and cubic centimeters. Manage belts, backpacks, chests, and purses while deciding what to carry into the depths.
* Tactical combat. Melee, bows, thrown weapons, skills, and magic all feel distinct. Use weapon effects like stun, bleed, cleave, and rend armor to outplay enemies. Learn skills like Fan of Knives and Poison Caltrops, or go with magic classics like Magic Arrow and Fire Ball to blast your enemies!
* Meaningful choices. Open-world travel is available from the very start of the game. Multiple paths to the endgame, many viable character builds, and a reactive story that remembers your actions.
Faithful to the spirit of the original while adding modern QoL (mouse-driven UI, WASD controls, many thoughtful convenience features, target auto-snapping for skills and spells, zoomable viewport, controller support, searchable inventory, and full save-anywhere with optional permadeath). If you loved the original Castle of the Winds, and have been craving that type of experience with modern polish, this is the game you’ve been waiting for.
You are a lump of clay. That's the whole character creator.
Other hide-and-seek games give you a menu of props. This one just hands you clay and wishes you luck.
Want to be a barrel? Make one. Pull the sides out, squash the top flat, steal the colour off the real barrel next to you, and go stand in the corner like you've always been there. Then freeze and listen to footsteps.
It will not work the first time. It will barely work the fifth time. Then one round you nail it, a hunter walks past you twice, and you never shut up about it.
The studio (a.k.a. where your friends waste the entire hiding phase)
Squish it — Add, Carve, Smooth, Flatten, Grab, Pinch, Inflate. Grab a face and pull it like taffy. Resize the whole body until you're a suspiciously large soda can.
Paint it — eight brushes, plus metalness and gloss sliders that nobody else will notice and you will absolutely obsess over.
Steal colours — click anything in the world and your brush becomes that colour. That wall you're about to lean on? Colour picker.
Or don't — start as a cube, a sphere, a cylinder, a slime, or a stick figure standing very, very still. Commit to the bit.
Ten minutes on a perfect fire hydrant. Three seconds to get shot. Worth it.
Freeze
A blob that walks is a blob. Freeze and you're furniture — totally locked, dead still, exactly as convincing as your sculpting was.
Best part: while you're frozen your camera floats out of your body. Go fly around. Watch the hunter walk right past you. Watch them shoot your friend instead. This is the single funniest thing in the game.
The hunter has a gun and trust issues
Shoot the trash can. Shoot the other trash can. Shoot the vaguely lumpy thing that's definitely a person. Missing costs you nothing but time, and time is the entire problem — run out the clock and the clay wins.
Hosts can make the room cough up a clue: turn on Taunt and every hider gets forced to make a noise, on a timer, wherever they're standing. Cruel. Necessary. Very funny if someone's hiding right behind you.
Two ways it ends
Classic — get caught, you're out. Last clay standing wins.
Infection — get caught and you become a hunter. Now you're the problem. Your friends are next.
The room
2-16 players — set hunter and hider slots separately, up to 8 each.
Four maps — a subway station, a school, a street, a temple. Four different opinions on what a person can pretend to be.
Public or private — rooms list themselves, or slap a password on it. Invite friends straight through Steam.
Host knobs — hiding time, seeking time, reveal, taunt timer, and a real pause that stops the clock for everyone (pizza arrives, game waits).
Want to hunt? — stand on the red podium in the lobby. Nobody does, and then everybody does.
Reconnect — crash out and your seat waits a minute. Your masterpiece survives.
Languages
Playable start to finish in English, 한국어, 日本語 and 简体中文.
Cthulhu Descends is a top-down action roguelite inspired by the Cthulhu Mythos. Fight through relentless hordes in a pixel-art abyss, combine weapons, hero talents and relics, and build the strength to challenge an ancient god.
FROM A SINGLE WEAPON TO A DEVASTATING BUILD
Every run begins with a basic weapon. Gain levels through combat, choose talents and evolve your hero as your build takes shape.
Send chain lightning bouncing through crowds, deploy drones to fight at your side, or pull enemies together with a black hole. Combine these abilities to discover new ways to survive the next wave.
BUILD YOUR OWN PLAYSTYLE
Experiment with heroes, weapons, talents and relics to create different combat combinations. Explore branching upgrades, hero evolutions and ultimate skills, then put your choices to the test against increasingly dangerous enemies.
GROW BETWEEN RUNS
Your progress continues beyond each battle. Develop your permanent talent tree, unlock more heroes and expand your relic options.
Equip, fuse and absorb relics, and assemble sets to strengthen your build for tougher challenges. Each run gives you another opportunity to refine your approach.
FACE THE ANCIENT GODS
Survive fifteen waves in Normal Mode and confront the final boss. Push your build further in Endless Mode, or take on the dedicated challenges of the Boss Tower.
FEATURES
• Real-time, top-down combat with pixel-art visuals
• Chain lightning, drones, black holes and more
• Hero evolutions, talent choices and varied builds
• Permanent progression through a branching talent tree
• Relic equipment, fusion, absorption and set bonuses
• Normal Mode, Endless Mode and the Boss Tower
• Single-player gameplay with offline play and local saves
Solve number puzzles, piece fragments together, and light up themed albums
With 7 major knowledge domains, over 60 albums, 4,700+ images, and 28,000+ levels waiting for you.
This demo only features the first three artbooks and core gameplay.
The full game includes all artbooks and complete gameplay content.
Your demo save data can be carried over to the full version.
■ Classic Nonogram Rules Deduce every cell from the number clues.
■ Multiple Variant Rules add fresh deductive layers that keep you hooked.
■ Collect & Learn From world heritage to famous paintings, from deep space to folk festivals — every picture you unlock teaches you something new about the world.
Satou Sasami is exhausted. She's thirty-six years old, and she works in a low-paying office job, lives in a rundown apartment, and doesn't have any love life to speak of.
Sasami's younger sister, Noriko, is set to be married soon, and in the lead-up to her sister's wedding, Sasami feels more inadequate than ever before. She needs something to change, and quickly...
So, she finds herself visiting her local shrine one night. Surely, if she prays hard enough, something good will happen in her life - like a cute girlfriend falling into her lap!
Sasami's desperate enough to try anything, but she doesn't believe in miracles. She worries she's doomed to be stuck in a tired, unfulfilling loop of work and sleep...
Until a cutie with a questionable fashion sense and a pair of fluffy fox ears comes into her life. Now what will Sasami do?!
- About 100k words of text (approx 4-8 hours of reading) - Choices that influence the narrative - Eight different endings - A cute lesbian romance - One fluffy foxgirl - Characters who are all working adults - Cute, colourful artwork - An original OST
Rage Garage VR is a first-person physics wrecking game. You have a timer, a car that needs to not exist, and a locker full of bad ideas.
Grab a sledgehammer, shotgun, paintball gun, bow, chainsaw, or Mjolnir and tear through glass, tires, body panels, and propane. Combos build into Rage / Smash Frenzy. Garage workers heckle and cheer while you work.
What you can do
Timed matches with score, combos, and a leaderboard
Don't Get Caught by the Teacher! is a first-person asymmetric multiplayer party game.
One player takes the role of the teacher, while everyone else plays as students sitting in the classroom.
The teacher has lessons to finish. The students have a much simpler goal—eat as many of the snacks they bought before class as possible without getting noticed.
The problem is, eating is nowhere near as simple as it sounds.
Sneaking a snack takes more than one button press
Every snack goes through several stages: opening the package, eating, chewing, and swallowing. As long as there is still food in your mouth, you are not completely safe.
Different snacks have different eating times, noise levels, and rewards. Playing it safe lowers the risk, but also limits your score. Stuffing more food into your mouth at once can earn you more points—but it also leaves you exposed for much longer.
If the teacher's chalk hits you before you've swallowed everything, you've been caught red-handed.
Sound is part of the game
Opening packages, eating, and even the players' own voices can all give the teacher clues about what is happening.
Want to chat with your classmates? Go ahead—but keep your voice down.
Want to talk casually with your mouth full? You can try.
Just remember—the teacher is listening too.
When the teacher calls on someone, the classroom turns into a different kind of battlefield. A student with food still in their mouth must answer out loud while trying not to sound suspicious.
Being the teacher isn't just about watching the students
The teacher isn't a security camera that can stare at the whole class forever.
You have your own lesson progress to complete, so you must constantly divide your attention between teaching and catching rule-breakers. During recess, the teacher can also use their computer to adjust the length of the next lesson—a tighter schedule changes the pace, increases the pressure, and may bring greater rewards.
And whenever the teacher turns toward the blackboard, the students get the opportunity they've been waiting for.
Hear something suspicious? Turn around and investigate. Call on a student. Or simply throw a piece of chalk.
But don't throw it carelessly.
Only hitting a student who is actually sneaking food counts as catching them in the act. Accusing an innocent student has consequences too.
Students aren't always on the same side
Your classmates can be allies—or the source of your next problem.
Snacks can be passed between player-controlled students, while various distractions can be used to draw the teacher's attention elsewhere. Someone might make noise to cover for you. Someone else might hand you trouble. And someone may simply use the chaos as an excuse to squeeze in a few more bites.
In the end, everyone wants the highest score.
So even if every student wants the teacher to look somewhere else, that doesn't mean they're truly on the same team.
From the school shop to the classroom
Every match begins before class.
Use the limited time to visit the school shop, choose the snacks you want to sneak into class, and head to your seat.
High-reward food often means louder noises, longer eating times, or a greater chance of getting caught.
You're not just bringing snacks into the classroom—you're choosing how much risk you're willing to take this round.
Once the bell rings, the real game begins.
Tear open a package the moment the teacher turns away.
Swallow what's in your mouth before you're called on.
Pass a snack to the person next to you.
Make some noise and redirect the teacher's attention toward someone else.
Or do nothing at all and wait for the perfect opportunity.
Whatever you decide, remember the most important rule in the classroom:
The smoothest online experience around for jumping into a game of Spades or Hearts with your friends instantly. No friends online? Practice against bots or try Minesweeper, Yacht, Klondike Solitaire, Freecell, or several other Solitaire variants. Check your stats, watch replays, get on the Leaderboards, spectate friends, adjust your wardrobe cosmetics.
One of you makes a table, the rest join with a four-letter code, invite link, or QR code, and any empty seat is played by a bot until a person wants it. Friends can join from Steam, from a phone or from a web browser, all at the same table, and switch between devices at will.
Classic partnership Spades to 500, with nil and blind nil, Hearts with pass three. Rulesets built in to choose from (such as no blind nil, no nil, no mercy floor), or you can change the table options however you please, with an option to save your own rulesets for different games.
Bots that play WELL, not dang cheating bots OR make-you-feel-good
Three difficulties. Easy is for learning. Hard, the default, bids sensibly, may bid nil, sets nils, covers its partner and knows when to dump the queen. Expert plays like Hard with better foresight and memory, and should challenge even experienced players. Every bot seat has its own difficulty, and the host can change it during or between games.
Why this exists
I started this project because Spades (occasionally Hearts) is one of the few games I consistently catch up with online friends still. My mom plays Freecell, and Solitaire is the only solo card game I play. That's where the starting four games came from. I was unhappy with all the options for easily playing with friends.
No option I found had it all: No ads, smooth play, cross device, customize rules, easily invite friends without hassle or setup. I want my card games to avoid all of that. I used AI to help me with this and prefer to be up front about it even if it alienates some people, but I have been putting in hundreds (thousands now?) of hours of my own work, iterating, testing, adding features, fixing design, making everything as smooth and seamless as possible.
Solitaire, done properly
Klondike with one-card or three-card draws and standard, Vegas (and cumulative) or tournament scoring. FreeCell with every card face up, and three, four or five free cells. Both save automatically, and when the last king goes home the cards come bouncing down the screen.
Friends, groups and leaderboards
Add friends, see who is online and invite them to your table. Make a group for your buddies and keep its own leaderboard, beside weekly, monthly and all-time boards for Spades and Hearts. Start a game on your PC and carry it on from your phone. Friends, groups, leaderboards and switching devices use a free Follow Suit account; everything else works without one.
Make the table yours
Card backs, felts, card faces, seat chips, and themed table moments and sounds. Plenty is free, and an optional membership unlocks the rest. It never changes the rules or the odds.
No ads
No banners, no videos to sit through, no popups, no ads, no waiting room.
"The Complex are powerful beings, a battle between 2 of them can reshape mountains, and carve out new seas..."
A weapon beyond comprehension, capable of raining down death anywhere on the planet at any time from it's orbital throne has been unleashed onto the world. You, a Complex being, wake up with a sword, and no memories except how to use it.
The stage is set for you to oppose this terrible weapon and the faction behind it's creation with nothing even close to a plan, but with no choice but to do it, the planet doesn't have much time left...
Set out on an adventure, slashing through all that oppose you, bringing [PUNISHMENT] to the world, making allies and enemies while uncovering a terrible prophecy that will bring untold death to the world, the [CALAMITY].
"this monstrosity... that is carving out the world in large chunks for the ambitions of small creatures."
Enemies in this game will gang up on you, they will try to misdirect and punish you for bad moves, and they will destroy you in a few hits. You'll need good timing, positioning and control of your sword to get to slice through and overcome those who oppose you.
The Arsenal Menu allows you to equip attacks to create your own synergies and combo strings, through a combination of Extenders, Finishers and Heat Attacks. Some attacks can be used both in the air and on the ground, others in one state only. You'll need to plan well, and execute even better.
The stage has been set, you will bear witness to the Great Calamity. Facing this challenge will be difficult on your own, you'll need strong allies to overcome this world steeped in conflict. Though, when it comes down to make the ultimate choice, will your friends have the same goals as you?
The story is told both through in game dialog and manga panels.
"A Core Memory is what gives shape to the energy around us, the 'Flow', it gives all Complex Beings their form"
SORTALIS is a roguelike deckbuilder built on Farkle, the classic dice game of rolling big numbers. Your deck is six dice. Spend the run making them stronger, then push your luck as far as you dare.
A giant deck of cards. Nearly 240 cards with their own effects that recut, enchant and supercharge your dice. Stack them into absurd combos and watch the numbers become absurd.
Push your luck. Every roll is a choice between keeping what you've got and risking it all for more. Bosses with their own rules make sure you never get comfortable.
Multiplayer draft. Sit down at a table of eight with friends, with bots filling any empty seat. Pick a card, pass the pack, and build as you go, then battle it out in a knockout bracket where the highest roll goes through.
The perfect fusion of Three Kingdoms and Heroes of Might and Magic! Authentic 5-star reviews from real players!
A brand-new take on the Three Kingdoms! Deep and strategic! An immersive Three Kingdoms strategy game playable offline and online!
==== Inherit the essence of Heroes of Might and Magic, freely explore vast maps ==== ==== Offline story campaigns & online competitive battles, unique ultimate skills for Three Kingdoms heroes ====
Published by Xinxian Games: A genuine turn-based wargame RPG, Ride to Conquest — true strategy, playable both offline and competitively. It will make you rack your brains and lose sleep over it! Now experience the ultimate Heroes of Might and Magic mobile game!!!
*****Latest Updates*****
Five major chapters fully unlocked:
Chapter 1: The Yellow Turbans — 6 campaigns spanning from the Oath of the Peach Garden to the Yellow Turban Rebellion. Chapter 2: Turbulent Times — 10 campaigns from the Bohai Defense Battle to Yuan Shu’s fall. Chapter 3: The Guandu Campaign — 6 battles including the Siege of Baima, plus 4 campaigns covering the rise of Eastern Wu. Chapter 4: The Battle of Chibi — 12 climactic Three Kingdoms battles, from the Suppression of Jiangxia, Zhuge Liang’s emergence, to the Battle of Chibi and Huarong Path.
The mysterious Chapter 5, The Three Kingdoms Stand Divided, is ready! New maps, new game modes and new heroes! For players who have waited a full year!
Additionally, 12 custom entertainment maps and 9 story campaign map packs are available. More maps and content are continuously added…
Elite Mode is unlocked for campaign maps in the first three chapters. Take on tougher challenges for greater rewards! Collect relic shards to earn powerful Orange-tier equipment for free!
Chapter 4 The Battle of Chibi: All 12 story campaigns are released at last! Relive iconic battles including the Jiangxia Pacification, Zhuge Liang’s emergence, the Burning of Bowang Slope, the Battle of Changban Slope, Borrowing the East Wind, and the Burning of Chibi. Brand-new naval ship battles make their fiery debut! Classic heroes including Xu Shu, Zhuge Liang, Huang Yueying, Gan Ning, Pang Tong and Sun Quan join the battlefield!
Full story map packs: Complete Part 1 & Part 2 of The Legend of Cao Cao, featuring groundbreaking innovative gameplay. New story packs Hulao Pass, Tales of Mountains and Seas, and Battle for Jingzhou are also live!
PVP Arena runs monthly with one mid-season checkpoint each month — hotly contested! Co-op multiplayer dungeons let veteran players guide new adventurers!
*****Game Features*****
【Free exploration on campaign maps, tactically intelligent powerful AI】 Story maps recreate epic classic battles of the Three Kingdoms. Ditching mindless auto-pathing, you control your hero to explore every corner of the map. Powerful AI enemies use real strategies, bringing tough challenges to every player.
【Hex-grid turn-based battles, every move carries weight】 No mindless stat-based auto combat. Experience classic manually controlled hex-grid turn-based combat. Every battle holds unpredictability: even with identical lineups, unit positioning, spell timing and skill casts can completely change the outcome.
【Heroes fight on the frontlines with innovative upgradable skills】 Dozens of Three Kingdoms generals join the fight. Each has unique stats and skills, falling into roles such as assassins, mages, tanks and supports… Every hero has a unique niche and exclusive skills. A well-timed skill cast can turn the tide of battle. Hero skills can be further advanced and upgraded: meet stat requirements to unlock enhanced skill effects.
【Three factions with over 50 unit types, versatile tactical cards】 Three major factions: Wei, Shu and Wu. Each features unique capital visuals and unit tech trees. Over 50 distinct units with unique appearances and abilities. Tactical cards can boost units or even alter their attack styles, enabling countless tactical combinations.
【Multi-hero Arena: outwit rivals in online PVP】 The core highlight lies in synergy between heroes and troops. In the Arena, you command two heroes and four unit squads in battle, vastly expanding tactical options. Duel top players online: pick heroes, units and tactics tailored to counter your opponent. Every match is a test of wits.
【Trial dungeons with colossal bosses, fun co-op gameplay】 Team up with other players in multiplayer dungeons to challenge giant bosses. Pick your hero combinations and coordinate closely with teammates to clear stages and claim victory. Different dungeons demand unique strategies.
In Super Retro Race, every checkpoint keeps your run alive. Drift into corners, time your nitro bursts and squeeze past traffic to turn a clean line into a scoring streak.
A journey for one player starts on the coast and takes you across bridges, through tunnels, city streets lit by neon, desert and highway. Discover what comes next on the road.
Arcade speed with attitude
Find gaps between cars and react to the road ahead. Rivals, drones and police pursuits change the pace and demand more than holding down the accelerator.
Make every run count
Drifts, near misses and cleared challenges build your score and rank. Each stage adds an optional objective: complete it, sharpen your line and push for S+.
Take on the journey your way
15 selectable cars with retro styling.
Five difficulties, from Easy to Mortal. The two toughest modes unlock by completing the journey on the preceding difficulties.
Restart from visited stages in modes that save progress. In Mortal, one collision ends the attempt and the next run starts from the beginning.
Four radio stations for the drive.
English and Brazilian Portuguese interface.
Keyboard or gamepad controls, with sensitivity and deadzone settings.
Windows and macOS versions, with video and audio options.
Welcome to Blocia a multiplayer Sandbox MMO where the possibilities are endless! Become a trader, build a thriving farm, explore new worlds, create your own adventure, or work your way to the top and become the richest player in the game. There are no limits to what you can do. Your world. Your adventure. Your choice!
Visit Player made worlds.
Blocia gives players the freedom to create their own worlds. Imagine a true sandbox where you aren’t limited to a single world you can generate your own, build whatever you can imagine, and make it truly yours.
Create a shop, build a farm, start a business, or design something completely unique. Once your world is ready, claim it as your own and open it up for other players to explore.
And the best part? You’re not limited to your own world. As a player, you can travel to and explore worlds created by other players, discover their creations, meet new people, and experience something different every time you play.
In Blocia, every player can create. Every world can be unique. And every adventure can be your own.
Our Dedicated Team! Blocia is created and developed by Dreambound Entertainment, a game development company based in the Netherlands focused on creating innovative multiplayer experiences.
Founded in 2025, Dreambound Entertainment made Blocia its main focus and flagship project. The company is built by a passionate team of developers, designers, and creatives who share a vision of creating unique and engaging games.
Despite being a young company, Dreambound Entertainment has already achieved significant success in a short period of time, with Blocia at the heart of its journey. The team continues to grow, develop, and push the boundaries of what’s possible in multiplayer gaming.
Download now!Download the game now, and become a part of our growing community1
CHOICEEEEE is a casual action RPG with a cute art style. You play as an adventurer, pushing forward through waves of monsters, collecting randomly dropped gear along the way.
During combat, enemies randomly drop triple-choice chests — skills, buffs, or upgrades. Every choice you make shapes how your run plays out. Equipment comes in five tiers: white, blue, purple, gold, and red, with hundreds of random affixes. One good drop can change everything.
Cute visuals, fast pace, no guide needed. Just pick up and play.
Still Working? is an extraction roguelike set in the soul-crushing world of corporate overtime.
You're a nameless intern at Ovortine.co. — a sweatshop of a company infamous for endless overtime and cutthroat rivalry. Here, there's only one way up the ladder: crush every coworker who stands in your way, one Showdown at a time.
Every shift, you fight your way through office floors packed with rivals, traps, and opportunities — collecting gear, growing stronger, and taking on the boss of each Rank. Showdowns are auto-battled: the real fight is won before you clock in — in your build, your gear, and whether you have the nerve to clock out at exactly the right moment.
The salary you earn only counts if you make it home alive.
Features & Mechanics
Extraction: Your salary is a risk asset — bank it or lose it Every dollar you earn on the clock is a "risk asset" — go down, and it all vanishes. To lock in your winnings, step into the Time Clock Room and make your call:
Perfect Clock-Out — safely take this shift's salary home.
Leave Early — save time, but risk an ambush by an Elite… or a pay cut.
Keep Working — push to a higher Rank for bigger rewards, and bigger risks.
Push your luck, or quit while you're ahead? Every clock-out is a game of nerves.
Roguelike: No two shifts are the same
Each Rank takes 13 steps, and every step offers 2–3 rooms: Normal Showdown, Elite Showdown, Incident, Vending Machine, Break Room, Time Clock Room…
Step 13 is the Rank's boss — a.k.a. your manager, or some other jerk.
Randomized rooms, drops, and events force you to reinvent your build to survive ever-tougher challenges.
Deep progression, auto-battled Showdowns
Four item types — Tools, Credentials, Consumables, Mood Trinkets — across four tiers: Silver → Gold → Platinum → Radiant.
A one-of-a-kind Mood System: inflict and trigger mood states mid-Showdown to turn the tide.
Showdowns play out automatically, so you focus on strategy and build — and enjoy the satisfaction of steamrolling everything in your path. Meta progression: Turn blood money into a life Clock out and head home, and your salary becomes Total Assets. Spend it to unlock permanent passive perks, upgrade your Apartment, and curate your own Warehouse collection — making every next shift a little stronger.
Get to Work
And so, through blood, sweat, and tears, you claw your way up from a coffee-fetching intern to the very top of the company. Promotions, raises, stocks, mansions, jewels… wealth, power, fame — everyone scrambles to win your favor.
This is your successful life.
…Alright. Time to wake up.
You still have work tomorrow. 9 AM sharp. Don't be late.
Still Working? — Clock in, clock out, clock in again. Congratulations. This is life.
Cyber Volleyball is a 2D volleyball battle game from a side-scrolling perspective, combining precise physics simulation, deep character progression, diverse enemy mechanics, and online multiplayer.
Realistic 2D Volleyball Physics
The game uses a Unity-based 2D parabolic physics engine, fully simulating the effects of gravitational acceleration, object weight, air resistance, and friction on ball movement. Every bounce, deceleration, and collision with the court, net, and players is calculated in real time. The game implements a strict three-hit system following international volleyball rules, with visual UI feedback showing the current hit count. Two trajectory prediction lines—high and low—are drawn on screen to help you anticipate the landing point and make the best play.
Diverse Characters and Enemies
The game features over a dozen character types, each with unique AI behavior and exclusive skills:
Main Attacker: Powerful spikes, the finisher in head-to-head battles
Setter: Receives and distributes passes, the core of offensive organization
Middle Blocker: A versatile player skilled in both blocking and quick attacks
Libero: A defensive specialist focused on receiving and digging
Hunter: Possesses pursuit abilities, striking the ball with tremendous force
Claw: Instantly pulls the ball toward itself for surprise attacks
Shockwave: Generates a shockwave on spikes, knocking back opposing players
Ice: Attacks can briefly freeze opponents, locking down their movements
Eater: Swallows the ball and controls its movement
Builder: Creates obstacles in front of the net for blocking
Shooter: Charges up and precisely fires the ball at targeted positions
Each enemy requires different tactics to overcome, keeping every match fresh and engaging.
Stages and Adventure Mode
The game offers multiple modes to choose from:
Tutorial Mode: Learn the game's controls and rules step by step
PVE Mode: Challenge AI opponents of varying difficulty levels
PVP Mode: Local battles against friends
EVE Mode: Watch thrilling AI vs. AI matches
Adventure Mode: Conquer multiple stages and face increasingly powerful enemy combinations
The stage system supports paginated browsing with 28 stages per page, each offering up to a three-star rating. As difficulty increases, some stages trigger special mechanics—such as making enemy players invisible—testing your reflexes and judgment. All stage star data is saved locally, so you can review your progress at any time.
Character Card and Progression System
Through the card system, you can deeply customize your team. The game features two types of cards: Character Cards and Item Cards.
Character Cards offer 9 upgradeable attributes: Size, Defense, Jump, Speed, Strength, Reaction, Spike Range, Dig, and Dash. Spend stars earned from stages to upgrade, with each point directly affecting your players' actual in-game performance.
Item Cards provide various match effect bonuses, including:
Increasing the maximum team size
Removing the opponent's first-touch effect
Displaying the ball's landing point prediction
Adding a freezing effect to attacks
Making the ball lighter as hit count increases
Strategically combine cards to build your ultimate lineup.
Online Multiplayer
Through the built-in lobby system, you can create or join public rooms to battle other players online. When creating a room, you can set a password, maximum player count, and visibility, with automatic matchmaking also available to quickly find opponents.
Inside a room, you can freely choose positions such as Main Attacker, Middle Blocker, Setter, or Libero. The system checks for duplicate positions within the same team to ensure balanced lineups. Once all players are ready, the match begins immediately. The game uses a server-authoritative network architecture to ensure fair synchronization of physics calculations and match results. Real-time chat messages during matches allow you to communicate with opponents and teammates.
Comprehensive Settings and Customization
The game provides a complete settings system, covering volume adjustment (independent control of Master, BGM, and SFX), display effects (glow on/off, customizable ball trail color gradients), key bindings (fully customizable keyboard controls), and mobile touch sensitivity adjustment. All settings are saved automatically and can be restored to defaults at any time. The game also supports one-touch toggling between fullscreen and windowed mode with F11.
Dual-Platform Control Support
Supports both keyboard (arrow keys to move, spacebar to jump, J/K/L for actions) and mobile touch gesture controls. On mobile, swipe direction and length are recognized and mapped to different volleyball actions, letting you enjoy a match anytime, anywhere.
Key Features Summary
2D volleyball battles based on realistic physics simulation
Over a dozen enemy types with distinct AI behaviors and skills
Five game modes: Tutorial, PVE, PVP, EVE, and Adventure
Deep character card progression system with 9 freely upgradeable attributes
Item card system providing rich strategic combinations
Online multiplayer with room creation, matchmaking, and real-time chat
Complete key binding customization and display effect settings
" It's like Metal Slug meets Oppenheimer...it's good"
- TheRenegadeJester
PHOSPHOR is a retro cyberpunk roguelike platformer about fighting your way down through an infested industrial facility. Blast through hordes, kill giant bosses, and arm yourself from a pool of 450+ weapons and upgrades. Every descent is a brand-new world. Die, keep the cores you banked, unlock new operatives, and drop deeper.
You are a reclaimed husk sent down into the Underfab, a dead industrial deep lit only by the phosphor glow of failing machines. Each run takes you further than the last. Scavenge weapons off a facility that hasn't finished dying, learn which lights mean loot and which mean death, and put together a build that can survive one more biome. Bank what you earn. Then go again.
Multiplayer Online co-op & Competitive Online PVP
PHOSPHOR's descent isn't a solo affair. Bring a friend into a full two-player co-op campaign — one shared, seed-identical world where you vote on the path, trade guns off the floor, and pull each other back from a bleedout before it's too late (or spectate until a boss kill buys you back in). Twelve co-op-only support weapons turn a second player into a real role, not a second gun. When it's time to turn on each other, the versus terminal offers a full head-to-head suite: LAST LIGHT, a one-hit instagib in a shrinking arena; ARSENAL, a 12-gun ladder where the score is the gun; DUEL, a mirrored best-of-5 fought in a purpose-built symmetric arena; CROWN HOLD, where position beats aim; and THE GAUNTLET — the flagship — where both players race identical mirrored runs through the roguelike itself, sabotaging each other's worlds along the way, and whatever build you make it out with is the build you take into the final showdown behind the gates. Die to the machines and you lose; arrive first and the pressure clock starts on your opponent. Public matchmaking runs through Steam with a raise-a-flag system — no queue, no waiting room — and matchmade fights feed a ranked Elo ladder, so every crown you take counts.
Loot runs six rarities deep, and every weapon has its own trick: shots that pierce, chain, ricochet, charge up, steal health, execute weakened enemies, or hunt targets on their own.
Elemental reactions. Fire, toxin, shock, and ice are dangerous alone. Land a second element on a target already carrying one and it reacts: Thermal Shatter, Superconduct, Combustion, Corrosion.
Synergy sets. Complete a set and the way you play changes. Your attacks start igniting. Your crits execute the weakened. Your kills refresh your dash.
Keystones. Legendary finds that bend the rules for the rest of the run: every shot chains, every shot bounces, every elemental hit procs.
Operatives. Unlockable characters that play nothing alike, from a glass cannon to an armored brawler, a cyberspell caster, and a revenant that heals by hurting things. Each has its own kit and its own feel.
Win or die, you come back to the Foundry, the facility hub where your cores get spent. Permanently unlock new gear, tune your starting loadout, climb the forge perk tree, work through Contracts, and read the Archive as more of the story surfaces every run. Then pick how you go back down:
Descent — drop straight into a fresh run.
Custom run — pile extra hazards onto the run for bigger payouts.
Daily & weekly challenges — the same seed for everyone, and your own best on it to beat.
ENDLESS - Clear the Core and the descent doesn't stop — The facility loops for as long as you can keep up.
Sparrow Trails is a Chinese-style strategy roguelite that combines mahjong hand-building, path-drawing puzzles, score chasing, and buildcrafting.
Take over a long-forgotten mahjong hall and find your own route across an ever-changing table. Connect tiles, complete scoring patterns, stack multipliers, and break the target score within a limited number of moves while facing rivals who constantly rewrite the rules.
This is not a traditional four-player mahjong game. There are no long waits between turns—every decision revolves around routes, hands, positioning, and your evolving build.
Trace Your Own Route
Each move presents a freshly laid 7x5 board. Connect adjacent mahjong tiles and plan your route from any direction.
Sequences, triplets, pairs, quads, and special scoring patterns all contribute different base scores and multipliers. Selecting more tiles is not always better: the spaces you cross, the hands you complete, and the enchantments and upgrades you trigger all shape the final result.
Each standard round gives you only three tracing attempts. Secure the target score—or risk everything in pursuit of a stronger hand and a True Yakuman.
Build Around Your Favorite Hands
Choose characters with distinct tile-pool tendencies and abilities. Acquire passive upgrades, purchase emergency items, and bind enchantments to specific spaces on the board.
Enchantments remain fixed even when the tiles are replaced, turning the route itself into part of your build. Strengthen sequences, triplets, pairs, specific suits, economy effects, positional triggers, or high-risk multipliers.
Face Rivals Who Rewrite the Rules
Every stage ends with a special rival encounter.
They may raise the target score, freeze or conceal spaces, restrict your route, inject special tiles, or change how the entire board is generated. Raw scoring power alone will not carry you to the end—study their rules, adapt your build, and keep the right tools in reserve.
Chase the True Yakuman
A real-time preview shows the hands, multipliers, and estimated score created by your current route, helping newcomers learn the system as they play.
Begin with simple sequences and triplets, then discover increasingly complex patterns and build interactions. When the strict conditions are finally fulfilled, the table will celebrate your True Yakuman with a unique presentation.
Bring the Old Hall Back to Life
Use the rewards earned from each run to renovate the mahjong hall, restore inherited manuscripts, and unlock new characters and collections.
Dusty tables, a silent counter, and sealed records will gradually return to life. The hall is more than a menu—it is a lasting record of every challenge you have overcome.
Features
Path-drawing puzzles built around mahjong hands and scoring patterns
A shifting 7x5 board with only three tracing attempts per round
Layered builds combining characters, upgrades, items, and board-space enchantments
Rival encounters that freeze, conceal, restrict, or transform the board
Simple hands, high-multiplier combinations, and strict True Yakuman challenges
Real-time previews for hands, multipliers, and estimated scores
Long-term progression centered on restoring an old mahjong hall
A warm Chinese-inspired world of wood, jade-green tables, vermilion seals, and mystical sparrow motifs
"Coin Toss Roguelike" is an incredibly simple roguelike game where you start by tossing a coin and aim to rack up a high score. Toss the coin and earn points whenever it lands on "heads." Acquire upgrades to boost your score and meet the clear objectives for each stage.
PC Cafe Simulator is a management simulation game set in a Korean PC cafe—an internet cafe built for PC gaming. Become the owner of a PC cafe and grow it from a small shop into a popular place filled with customers. Play solo at your own pace, or team up with friends in co-op multiplayer for up to 8 players.
Build Your Own PC Cafe
Purchase the furniture and equipment you need to run your PC cafe and decorate it your way.
Use customization features to create an interior with the atmosphere you want.
Cook and Serve a Variety of Food
No Korean PC cafe is complete without food! Cook the food your customers order and serve it to them yourself. Keep your customers satisfied with delicious meals and increase your sales.
Order Supplies and Manage Your Inventory
Order the supplies you need for your PC cafe and receive deliveries.
Manage the inventory needed to keep your store running. Stock up on the food your customers want and run your store efficiently.
Realistic Customers and Staff
Customers will visit your PC cafe, sit down, play games, order food, and leave reviews based on their experience.
If there are no customers, head outside and attract passersby to bring more people into your PC cafe.
Rain or Shine
The sun rises and sets as time passes, and the weather changes from day to day.
Deal With Troublemakers Yourself
Some customers may run away without paying or cause a scene. Deal with them yourself using a broom!
Play Alone or With Friends
Run your PC cafe at your own pace in single-player, or split up roles with friends in co-op multiplayer for up to 8 players and manage the store more efficiently.
When you need a break, relax by listening to music or watching videos. You can enjoy them while working in your store too!
After closing time, buy fireworks and enjoy a fireworks show with your friends!
Create fun moments using a variety of emotes!
If one of your lazy friends is not doing their job, teach them a lesson with your broom!
Abyss forge is a sci-fi match-and-merge roguelike set in deep space.
During your journey through the abyss of space, you will move tiles, create matches, merge modules, gather fuel, and strengthen your ship systems to push deeper into unknown sectors. Each run brings different upgrades, build paths, and resource pressures. Planning your board carefully and making the most of every move is the key to survival.
This is not just a simple matching game. The core experience is built around board planning, resource management, and roguelike build creation. You will make decisions around fuel, efficiency, research, coins, and other systems, gradually shaping your own strategy as the run unfolds.
Key Features
Match-and-Merge Board Gameplay Move tiles, create matches, merge them into higher-level modules, and gain as much value as possible within a limited number of moves.
Roguelike Build Creation Each run offers different upgrades, items, and growth paths. Build around fuel generation, efficiency boosts, research scaling, coin income, or powerful synergies.
Resource Management and Risk Decisions Moves, fuel, coins, research, and upgrade choices all matter. You will need to balance short-term gains with long-term scaling.
Scaling Combos and Synergies As your upgrades stack together, your build can gradually transform the pace of the entire run. One key merge or upgrade choice may completely change your strategy.
Pixel-Art Sci-Fi Atmosphere Dark space panels, glowing UI elements, mechanical frames, and pixel-art visuals create a compact but atmospheric deep-space experience.
For Players Who Enjoy
You may enjoy Abyss forge if you like:
Roguelike games built around upgrades, scaling, and synergies;
Match-3, merge, and board-planning gameplay;
Short-run strategy games with replay value;
Resource management and high-value decision making;
Pixel art, sci-fi interfaces, and space exploration themes.
Every Run Is a New Deep-Space Experiment
No complex controls. No long-term grinding required.
Enter the board, read the situation, make your choices, and watch your build take shape.
Use every move wisely. Forge your route through the abyss.
Every time a dimensional rift tears open, monsters from another world surge forth in a massive tide. When hundreds of enemies charge your territory, only the walls and towers you've built stand in their way. Don't let a single one through.
Deploy Arrow Towers, Fire Arrow Towers, Ballistae, and Catapults, each built for a different role on the battlefield.
Stun enemies with Lightning Mage Towers and freeze them in place with Frost Mage Towers to bring even the fiercest wave to a halt.
Shape the enemy's path with walls and plan every tower placement. The same tower can turn the tide depending on where you build it.
Each wave grows stronger than the last. When your defenses begin to crack, charge into the fray and hold the line yourself.
No Classes, Only Three Paths
No fixed class. No fixed role. Three paths lie before you: Melee, Ranged, and Magic. Which you walk, and which you blend, is entirely up to you.
Carve through the horde with melee skills, strike from afar with your bow, or set the battlefield ablaze and freeze it solid with magic.
Master a single path or mix them freely. How you spend your stats and skills defines how you fight.
Hunt, Gather, and Craft
You must grow stronger before the next wave arrives. Slay monsters, harvest the land, and turn everything you gather into power.
Monsters drop powerful gear and precious crafting materials. The stronger the foe, the greater the reward.
Chop trees and mine ore and stone to gather resources with your own hands.
Refine raw materials into high-grade materials at the Smeltery.
Craft gear, items, and skill books at the Blacksmith, Armor Shop, Skill Book Shop, and General Store, including special items you'll never find as drops.
Build a Territory That Will Never Fall
Your territory is both your home and your last bastion against the dimensional invasion. Raise buildings, put workers to work, and research your way to an unbreakable stronghold.
Build Lumber Mills, Quarries, and Mines, and NPC workers will gather resources for you. Even while you're on the battlefield, your territory prepares for the next wave.
Unlock new buildings and towers at the Research Lab, and upgrade the structures you've already built.
Choose wisely where to invest first: crafting, construction, research, or defense. That choice decides the next wave.
Cross the Rift and Destroy the Enemy Strongholds
Defense alone won't end this war. Venture through the dimensional rifts, tear down enemy strongholds one by one, and expand your domain until you face the final boss.
Every enemy base you destroy expands your territory and brings you closer to your final foe.
But as your territory grows, so does the Danger Level. When it hits 100%, the final boss rips through the rift and marches on your territory.
Hunt it down first, or build the ultimate defense and await its arrival. The final battle is yours to choose.
Task Town is an idle game that turns the clicks and keystrokes made while using your computer into Town Coin, allowing you to rebuild and grow a quiet town together with its animal residents.
Keep the game open in a small window while you continue working or studying! Even while you work, the residents use their assigned tools to help the town grow.
A New Chief Has Arrived—Bring Smiles Back to the Town!
A small town once filled with the laughter of animals has fallen silent.
As the newly appointed chief, you will collect Town Coin and welcome new residents and tools to the town. Assign each resident a suitable tool and place them around the town to increase production.
As more residents arrive and the town level rises, new buildings and areas will be unlocked. The once small and quiet town will gradually become lively again.
Game Highlights
Turn Your Everyday Inputs into In-Game Rewards
Earn Town Coin through mouse clicks and valid keyboard inputs while the game is running.
There is no need to focus on repetitive actions. Simply use your computer as usual and watch your town grow naturally.
49 Animal Residents and 40 Tools
Collect 49 animal residents with unique appearances and personalities, along with 40 different tools.
Animals and tools have their own grades and levels. Assigning a resident their designated tool grants a special production bonus.
Automatic Production Through Resident and Tool Combinations
Assign tools to the residents you have collected, and they will automatically produce Town Coin over time.
Consider which tool should be assigned to each resident, discover more efficient combinations, and create your own production structure.
A Little Town That Stays with You on Your Desktop
Task Town allows you to keep your town visible on the screen while using other programs.
Clicks pass through transparent areas that contain no game elements, allowing you to interact with your desktop. You can also freely switch between compact and expanded views whenever needed.
New Challenges After Rebuilding the Town
After fully rebuilding the town, you can either remain in your current town and continue growing or begin a new run at a higher difficulty.
Take on Normal, Hard, and VeryHard difficulties to discover new residents and collectibles.
How to Play
Click and type → Earn Town Coin → Draw animals and tools → Assign tools to residents → Automatic production → Upgrade growth elements → Increase the town level → Rebuild the town
Collect Town Coin by clicking and typing.
Spend coins to draw animal residents and tools.
Assign suitable tools to your residents.
Place your chosen residents around the town.
Collect automatic production and input rewards to upgrade growth elements.
Basic Controls
Left and right mouse clicks: Earn Town Coin
Keyboard input: Earn Town Coin from valid inputs
Left-click UI elements: Use the draw, inventory, collection, placement, and upgrade menus
Drag the town: Move the town’s position in expanded view
Click an animal resident: Enlarge the selected resident and have the camera follow them
Click an empty area: Stop the camera from following the resident
Compact/Expand button: Switch between the small desktop view and the full town view
Recommended For Players Who
Want a game they can keep open while working or studying
Enjoy cute animal characters and charming miniature towns
Like idle games featuring collection, combinations, and automatic production
Enjoy the sense of accomplishment that comes from watching a town grow little by little
Like experimenting with their own resident and tool combinations
Developer’s Comment
Task Town began as a project designed to create an experience where everyday life contributes to the growth of an in-game town, rather than requiring players to stop what they are doing to play.
We wanted to show residents working in a corner of the screen while you work or study, with your clicks and keystrokes gradually transforming the town.
A wide variety of animal residents are waiting for their new chief! Come and discover a little town that grows alongside your everyday life.
※ Task Town was developed primarily for Windows PC. ※ Global input detection, transparent windows, and click-through functionality work in Windows builds. ※ Excessive repeated inputs or macro-like inputs may be excluded from coin rewards.
Join our official Discord for the latest news, exclusive sneak peeks, and give us your feedback to help shape the game's development!
More features and details will be revealed in future announcements!
1-4 PLAYER CO-OP
Step into the world of Footy Bash, where the action never stops! Experience the rush of fast-paced football with 1-4 players like you've never seen before. Unleash spectacular speckys to leave your opponents in awe and land devastating hits to thrill your fans. With dynamic gameplay and a classic look, Footy Bash is not just a game—it's an electrifying footy spectacle. Are you ready to bash your way to victory?
Customise the look of your team
Before each match you have the opportunity to customise the look of your team, as well as each individual player. With 10+ team patterns, and a number of colour palettes, make your team truly your own!
Manage your team's stamina and health
Victory in Footy Bash is more than just scoring goals. Manage your team‘s resources to ensure you have the dashes and punches needed to break through, and temporarily knock down opponents who get too ambitious.
Master the intricacies of the game
From timing and chaining your special abilities, to hitting that perfect kick for significantly increased accuracy, Footy Bash will always have something else for you to try perfect.
From the Peach Garden, the journey to restore the Han begins.
The Eastern Han is collapsing, and the realm has fallen into chaos.
Warlords rise across the land. Liu Bei commands little land and few soldiers, yet refuses to abandon the ideal he has chosen to follow. From the oath sworn in the Peach Garden, like-minded heroes gradually gather around him, enduring defeat, exile, and hardship as they continue their long struggle to restore the Han.
Peach Garden Survivors: Restore the Han is a survivor-style action game set in the late Han and Three Kingdoms era, focusing on Liu Bei and the heroes who fight alongside him. Move through waves of enemies, gain experience, choose weapons and gear, strengthen your build, and survive increasingly dangerous battles.
The demo introduces the game’s core combat and progression systems while beginning the story of the people behind them.
Break through overwhelming armies
Enemies close in from every direction. Keep moving, create space, make use of attack ranges and character traits, and survive increasingly dense waves while completing each battle’s objective.
Build your arsenal
Every level brings a choice. Acquire new weapons and gear, strengthen existing abilities, and adapt your build to both your chosen hero and the battle ahead. Different combinations can lead to very different ways of fighting.
Forge weapons into legendary arms
A weapon reaching its limit is only the beginning. Meet the right conditions and ordinary weapons can evolve into powerful advanced forms, eventually breaking their limits to become legendary arms capable of turning the tide of battle.
Heroes unite and fight as one
Liu Bei’s journey was never his alone. As more heroes gather, you will unlock powerful Oaths representing the bonds between them. Call upon your allies at critical moments and unleash a sequence of devastating skills to tear through the enemy host.
More than a series of battles
The Peach Garden, the Yellow Turbans, Xu Province, Xinye and beyond—each battle is part of a larger journey. Through chapters, characters, and quests, the demo begins to tell the story of why these people came together, what they chose to fight for, and why they continued even after defeat.
The Han may be falling, but the ideal endures.
Sworn in the Peach Garden. Restore the Han once more.
Three thousand years ago, the living beings of the world first tasted the method of spiritual energy cultivation. Both demons and humans could cultivate for a hundred years to transform into spirits. A human woman, with a hundred years of cultivation, transcended beyond the two realms. Over the next three hundred years, she guided some of the human race to cultivate this method, thereby laying the foundation for humanity. Thus, the human race, the demon race, and the spirit race entered a hundred-year war, known in history as the 'Lingwo Rebellion'. Players will take on the role of human warriors defending their homeland against foreign invaders, leading their armies to reclaim lost lands and restore peace to the world.
The game is an ancient-style musou roguelike action game. Players will lead a powerful allied squad to charge into enemy lines and resist invasion. As players progress, more mysterious events and ultimate challenges will be unveiled.
Battlefield Confrontation
In each playthrough, players lead their squad to challenge hordes of enemies, obtain random rewards per run, and find a powerful combination to achieve victory. Recruit more troops; you can choose to strengthen yourself or enhance your army, letting them charge into battle for glory.
Diverse Combinations
The game features various build combinations. Players can choose their preferred combination to clear the game, gaining abundant combat skills and resources in each challenge. These resources can be used back at the base to permanently enhance specific attributes, making players stronger and the experience more enjoyable with each battle.
Strengthen Your Squad
Each challenge grants you abundant resources and new troop types. Recruit, upgrade, and fight alongside them, as they will become indispensable assistants in future battles.
Continuously complete specific objectives, discover new events and encounters, unlock new playable characters and equipment, thereby revealing more secrets.
A visual novel-type game centered around performing various experiments with the android "Femme".
Story
This completely emotionless android will develop according to the researchers you assign to her. What will her AI learn, and how will it use this knowledge to save humanity?
All of this depends on you.
Gameplay & Features
This is an important step towards humanity's future.
Make your hypotheses and perform experiments.
Your allotted training period is 30 days.
In other words, you have 30 tries to develop Femme into the ideal android.
Panda Fishing: The Way of Angling is a 2D fishing simulation game rooted in real Taiwan-style angling logic.
You play as an angler, starting from urban waterways and gradually exploring distinctive fishing spots across the country. Each fishing trip is a complete strategic preparation—you must carefully match rods, line sets, hooks, floats, and baits based on your target species and water conditions. Float-tuning, bottom detection, bite-reading—every step tests your understanding of the fish. QQ GROUP:139944641
Authentic Angling Simulation The game deeply simulates the core logic of Taiwan-style fishing: high-to-low float tuning, sensitivity switching, bait state adjustment, and line setup matching. This is not a simple "cast and wait" game—it requires you to make real-time decisions based on changing fish behavior.
Rich Equipment System From budget rods to premium flagship models, from sleeve hooks to Qianyū hooks—dozens of rods, line sets, hooks, floats, and baits are available for free combination. Different setups suit different fish conditions. Every combination is a new experiment.
Immersive Fishing Experience Fresh hand-painted 2D art style, combined with realistic float movements, bite feedback, and natural ambient sound effects—bringing the calm and focus of riverside fishing to your screen.
Exploration & Collection Unlock diverse fishing locations—from urban canals to Shengzhong Lake, each with unique fish species, water conditions, and weather patterns. Complete your fish collection, keep your own fishing log, and leave your angling memories behind.
Gear up, and cast your line. The stories beneath the surface await.
Hatters is a cooperative action roguelike bullet hell where magic flies in every direction and laughter is as common as explosions. A light-hearted fantasy adventure for up to four players, where you put on the hats of eccentric wizards and dive into the heart of magical chaos. Every battle is unpredictable thanks to randomly drawn spells, forcing you to improvise on the spot and making each fight uniquely chaotic and fun.
Travel through different levels from mysterious forests to ancient ruins, each with its own style and cunning enemies. A light but engaging story will guide you through the lands of Hatters and reveal what is hidden behind all these hats and why the local mages are so mad. But do not get distracted by the scenery, the next wave of monsters is already rushing to knock the hat off your head.
Collect magical artifacts. Each mage can wear up to 10 unique rings with powerful bonuses. Complete the image of a mighty wizard by equipping staves, swords or shields in two equipment slots. Experiment with builds and decide whether you want to become a walking firestorm or an unbreakable living fortress. As you progress, spend gold to unlock 24 talents and adjust your hero to your own playstyle, from a swift fire raider to a cunning master of secret magic.
Unlock new characters during your journey. Try them all, maybe the crazy pyromancer or the mysterious trickster will become your favorite.
Features: 25 unique spells of five elements: fire, water, earth, air and secret magic.
Cooperative mode for 1 to 4 players. Varied levels with their own enemies and challenges. Up to 10 magical rings and two slots for weapons, shields or staves.
24 talents for character development.
New heroes with unique starting abilities. A light story with humor. Controller and Steam Deck support.
Are you ready to put on your craziest hat and dive into the whirlwind of friendly magical chaos? Welcome to Hatters, where saving the world is fun and magic knows no limits.
Genres:AdventureCasualIndieSimulationStrategyUtilitiesVideo Production
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Humanity’s final voyage is in your hands
Earth is gone.
Your colony ship carries the last survivors of humanity through an unknown galaxy. As the ship’s artificial intelligence, you must keep its crew alive, investigate strange signals, and find a world where civilization can begin again.
Every voyage generates a new chain of planets, discoveries, dangers, and difficult decisions.
Each world with unique atmospheres, oceans, climate, moons, rings, surface formations, and signs of civilization all provide clues about what awaits below. Exact scanner readings may be incomplete, but the planet itself never lies. Will you spend a precious probe to learn more, risk a landing, or continue deeper into space?
Make impossible decisions
Along the way you'll encounter narrative events with lasting consequences. Respond to equipment failures, dwindling supplies, disagreements among the crew, scientific discoveries, alien encounters, and crises that may determine whether humanity reaches its destination intact.
Manage the systems and resources aboard the ship, including:
Hull, shields, navigation, cryopods, and landing systems
Fuel, energy, water, probes, and surviving colonists
Technology and scientific capability
Crew society, morale, and cultural identity
Relations with the civilizations you encounter
What you sacrifice along the way may matter as much as what survives.
Decode the unknown
Encounter scientific and communication puzzles inspired by astronomy, mathematics, and the search for extraterrestrial intelligence. Analyze spectral lines, interpret alien number systems, reconstruct transmissions, and distinguish meaningful signals from the noise of deep space.
The puzzles can reveal valuable knowledge or open a conversation with something waiting in the dark.
Discover living worlds
Procedurally generated planets combine atmospheric conditions, geography, civilizations, orbital systems, and distinctive surface features into an enormous variety of possible destinations.
Worlds may possess vast oceans, volcanic regions, electrical storms, crystal caverns, floating islands, ancient ruins, ghost cities, orbital debris fields, alien monuments, and other phenomena. Their appearance reflects their true nature, rewarding players who learn to read the visual evidence instead of relying solely on instruments.
Build humanity’s new home
Landing is only the beginning.
Your chosen world, the condition of the ship, the people you saved, the technology you preserved, and the relationships you formed all influence the colony that follows. See its government, society, culture, technology, construction, and relationship with native life develop through a detailed account of humanity’s new beginning.
A seemingly hospitable world can still destroy an unprepared colony. A hostile one might be overcome by exceptional preparation, technology, and sacrifice.
Every voyage leaves a legacy
No two expeditions follow exactly the same path. Earn Legacy Points, unlock permanent improvements, experiment with new strategies, revisit past voyages through the log, and share generated seeds with other players.
How far will you go to preserve humanity—and what kind of civilization will remain when the journey ends?
Two teams of three, one ball, two goals. You move with WASD or the arrow keys, kick with Space and use items with E. Matches last a few minutes. Every so often a crate lands somewhere on the pitch, and whoever runs over it first gets what's inside.
What's in the crates
About half of the items help you and half of them don't, so grabbing a crate is always a risk.
Gun: three shots that aim themselves at the nearest opponent. Three hits knock a player out for a few seconds.
Bazooka: a single rocket that locks onto an opponent and follows them. One hit is enough. It's the rarest item.
Shield: stops the next bullet, rocket, mine, freeze or dizzy spell that would have hit you.
Speed, Power kick and Teleport for getting past defenders or shooting from distance.
Mine: explodes when you open it and pushes everyone nearby, ball included.
Ice: you're frozen in place for a couple of seconds.
Dizzy: your controls are reversed for four seconds.
Arenas
After each goal the match moves to a different pitch. On ice you slide and the ball keeps rolling. In the rain, puddles slow you down. On the volcano, lava streams run across the field and sometimes erupt. On the windy pitch the ball drifts with the wind, which keeps changing direction. There's also a plain grass pitch. The host can choose which ones are used.
Positions
Each player can take a position, and each one has its own passive in its part of the pitch. The goalkeeper catches hard shots near the goal instead of letting them bounce out. Defenders can shoulder charge, which shoves an opponent and slows them down for a moment. Midfielders take the sting out of hard passes with a soft first touch and get help aiming their passes. Forwards are the fastest players up front, shoot harder, and a shot that would just miss the post curls in. You can also play with no position, and the host can turn positions off.
Playing with friends
Create a room and send the link or the four-letter code to your friends, or join a public room.
Empty spots are filled by bots, so two people are enough to start a match.
The host picks the match length, the score limit, how often each item comes out of crates (anything from the standard mix to guns only) and which arenas are used.
Late arrivals watch the match as spectators and join a team for the next one. There's a text chat in the lobby and during matches.
The game predicts your own movement locally, so it stays responsive even with a bit of lag.
With resources exhausted, humanity traveled through a wormhole to a dimensional universe and discovered Stellacore energy, the lifeblood of civilization. The unmanned space station was fully controlled by the artificial intelligence Aethis, until dimensional native creatures launched a massive invasion and frantically plundered Stellacores. To protect humanity's last lifeline, Aethis awakened you from slumber, and a life-or-death battle for Stellacore defense has begun.
Two-phase strategic cycle, every move shapes the battlefield
Construction Phase: You don't just place defense towers—you actively plan enemy paths by deploying modules, use terrain to create maximum defensive depth, and force enemies into crossfire zones.
Combat Phase: No new facilities can be built; the battlefield is entirely controlled by the tactical chip system. Each defense tower has its own exclusive chip, and a draw pile is generated based on the number of towers on the field. Identical chips can be synthesized and upgraded to level 3. Wisely allocate Stellacore energy to unleash attacks, buffs, debuffs and other effects to turn the tide at critical moments.
Unparalleled strategic depth, no mindless grinding
6 defense modules,: each with 3 unique upgrade paths. A single tower can choose up to 2 paths, with only 1 path fully upgradable. Different combinations adapt to different enemies and terrain.
4 game-changing modification systems: Will you choose high-risk, high-reward tactical trade-offs, the bloodthirsty modification that grows stronger with each battle, sacrifice a single tower for global bonuses, or take the risk of shutdown for maximum damage output?
35 dimensional native creatures: 14 minions + 11 elites + 10 bosses, each with unique traits. Mechanics like armor, invisibility, and group buffs require flexible tactical adjustments, offering fresh challenges in almost every level.
Energy resource management: The maximum Stellacore energy decreases as energy blocks are stolen. Defeating energy-carrying enemies recovers energy, and every chip activation requires precise calculation.
Rich content and long-term gameplay
27 meticulously designed story levels, all compatible with both Story and Endless modes.
135-node Research Tree covering four major categories: general upgrades, tower enhancements, modification unlocks, and defensive mechanisms.
Complete tower and enemy codex system integrated with Steam achievements.
Use your wisdom to build an impenetrable Stellacore defense line, repel all dimensional invaders, and protect humanity's last hope!
Sword & Sweep is a roguelike dungeon crawler where every fight plays out on a hidden puzzle board.
Descend through a procedurally generated dungeon filled with monsters, treasure, relics, bosses, and a few things you probably weren't expecting. Every battle is a deduction problem: find the weak points, avoid the parries, and figure out what you're actually up against before it kills you.
Every enemy fights differently. Goblins, spiders, undead guardians, gargoyles, hydras, and more have their own board layouts, abilities, and quirks. Knowing how something fights matters just as much as what you're carrying when you meet it.
Choose a class, claim your equipment board, and start making decisions. Weapons have distinct attack patterns, affixes stack in interesting ways, and the right combination can completely change how you play. Finding that combination (or stumbling into it) is most of the fun.
Features
Hidden battle boards inspired by classic puzzle games
Procedurally generated dungeons filled with treasure, secrets, and things that want you dead
Multiple character classes with distinct equipment layouts
Weapons with unique attack patterns and combat styles
Affixes and relics to build around
30+ enemy types, each with their own mechanics and board behavior
Bosses that break the rules in ways you won't see coming
Belian, Ladoga, autumn 1974. Bijan is a cleaner at a forest parish. He is twenty-four, he goes barefoot because the rule says so, and there is exactly one thing he is genuinely good at: washing floors. The parish has run out of soap. The town has soap.
So he goes into town.
DITY: Origins is a single-player story adventure set in an open town. Hand-drawn characters in a three-dimensional world, pixel art. You walk where you like, talk to whoever you like, take work and live on what you earn. Eight chapters, around five hundred scenes, and a town that does not wait for you.
A language you cannot make a deal in
In Ladogian a polite negation is a yes: “don’t worry, I won’t help you” means “I will.” That is how Bijan speaks. Everyone hears a refusal.
The whole game grows out of that. Every request sounds like a refusal, every conversation goes the wrong way, and the hero cannot work out why people look at him like that. Once he reaches town he picks up a great many words of native Ladogian — words they do not say back at the parish.
What you actually do
Walk the town. On foot or by town bus: it runs to a timetable, and you get on it yourself, not only when the plot says so. 17+ districts: the railway station, the park, the school, the building site, the cottage estate outside town — and whatever you reach on your own.
Go inside. 20+ interiors, each furnished in its own right: up the stairs, down into a cellar, behind the bar.
Talk. More than a thousand lines of dialogue and thirty-six branches. You choose what to say, and every option shows what unlocked it: luck, strength, money, something in your pocket, or something you have already done.
Earn. Bijan has no money of his own at all: the cints are his to make. There is more than one kind of work in town — cleaning, for one.
Keep a journal. One button: your current goal, what is done, and who is waiting on you.
The day runs on its own: a calendar from 12 September 1974, morning and night, rain, fog, grey skies. The weather belongs to the whole town, not to the space around the hero.
Luck, strength and cints — the second storyline
There is no levelling here in the usual sense. Three counters run alongside the plot: cints, luck and strength. Bijan comes to town and earns every bit of it himself, from nothing.
Out of luck — the price in the shop goes up, the dice fall for the other man, and the best lines in a conversation simply never occur to Bijan: they are not on the list. This is not a miss chance; these are replies you will never see.
Out of strength — your opponent stays on his feet longer, the work can't be worked off. Run out entirely and Bijan sits down where he stood and falls asleep in the middle of the cleanest town in the country. He can wake up without what was in his pockets.
Sleep gives strength back, and it re-rolls your luck. Lie down to rest and you get up a different man — not necessarily a luckier one. Where you lie down is a choice too: a night under a roof and a night under the sky do not count the same.
15+ mini-games and pastimes
These are not interludes between scenes, they are the scenes: nearly every one is a branch, and playing one badly sends the story somewhere else. These are the ones you cannot walk past:
Cleaning — bucket, rag, an area and a strip of clean floor.
Fighting — three buttons: strike, guard and the open palm. You do not hit with the palm, you walk out of the fight with it, and that is an outcome of its own.
Dice — two dice, three rolls, your stake.
The one-armed bandit and J. Moorkey's table — the very slot machine from the DITY universe, and Russian roulette.
The rest the plot never sends you to at all. You reach those on foot, in your own time and of your own accord — and you can miss them for a whole playthrough.
The town runs itself
Townspeople walk to work and home again, ride the bus and their own cars, lie about in the street and patrol the block. Their day does not begin when you arrive.
Cars drive, the bus runs its route, and there are trains standing at the station.
There is a dog you can follow. It really is going somewhere.
A second story you are not in
The Belian Herald comes out regularly and every issue is readable end to end — not headlines, full articles. The town's own story runs through it: a shopping centre eight years under construction, rats in the quarter by the station, and an out-of-town property buyer the paper declines to name. You are not in those articles. That story runs whether you read it or not.
8+ endings
The ending is not decided in the last five minutes. It is assembled out of the choices you make in conversation, the obligations you take on and drop, what is in your pocket on the final day, and whether Bijan is still himself. Each ending has its own finale.
What's in the game
A prologue, 8+ chapters and an epilogue: about 500 scenes, 1000+ lines, 36+ branches
8+ endings
15+ mini-games and pastimes
17+ districts of an open town, 20+ interiors you can enter
14+ achievements
14+ music tracks, its own ambience for every place, 19+ characters with a voice of their own
《方块战场 Block Battlefield》 is a light Roguelike game that combines real-time falling blocks with auto-battler combat.
By clearing different blocks, you can deploy Archers, Knights, Mages, Spearmen, Shieldbearers, Physicians, and Sappers. You can also promote them into more powerful advanced classes. Along the way, choose from random upgrades during block-clearing to build a mighty block army, defeat your enemies, and ultimately destroy the enemy fortress — conquering the entire block battlefield!
The whole world has been swallowed up by hordes of hideous monsters. How scared and lonely you must be, holding down the fort all by yourself... I'm sorry, dear. Grandma's late. Even if the sky comes crashing down, Grandma will find you. Just stay alive for me. Grandma will put her life on the line to hold you in her arms again!
"Everyone here? Old soldiers never die!"
The world may have gone mad and rotten monsters may be running rampant, but who dares lay a finger on our grandkids! Just picturing our little darlings trembling alone at home sets us grandmas' and grandpas' hearts on fire. Even if our grandkids have gone all the way to Mars, we'll chase after them to the very end!
Alright then. It's time for us grandmas and grandpas to dig out the good old "conversation starters" we used back in the day.
How Grandma and Grandpa Fight
Allow us to show off our prized possessions: the gear from our glory days, worn smooth by our own hands.
Grandma's Scooter Power
My joints are bad, so I need something to get around!
Choose your weapon and abilities!
Max out Grandma and Grandpa's physical stats!
Equipment Delivery
Take the dropped equipment and find Grandma's best friend, Delivery Cart Grandma!
So what are you waiting for? Join us already!
Become a club member and come rescue our grandkids with us!
One war. Three ways in. Shattered Void is Vanguard against Ironsworn, fought from three places at once: the bridge of a warship, the deck of a boarded outpost, and the command table. Pick your side on the main menu and queue. Same war, same servers, every match moves the front.
CAPTAIN — Take the bridge
One warship, and she's yours. Five a side in Zone Capture: hold the sectors while your shields peel away, charge the railgun and wait for the shot, then jump across the map and drop out of warp on top of the fight the moment it turns. First to eight hundred.
Six warships, six ways to fight. Hold the line in a Dreadnought, cloak behind it in an Interceptor, keep everyone alive in a Frigate, or sow the lanes with mines and leave them a turret. Every ship is yours from your first match.
Sectors are territory. A sector pays only while it is linked home. Cut the supply line, shoot down the convoys, and their score stops.
A captain in your ear. Pick a captain and the fight comes in their voice: the sector you just lost, the ally going down, the drive coming online.
The Arena. Ten pilots, no allies, one life each, in a ring of corrosive fog that closes to nothing.
ASSAULT — No station falls from the outside
So you go in. Your pod latches onto the outpost's hull, the hatch blows, and five marines fight five on foot for the flags inside. Kick down doors up close as a Breacher, bend the station's power into the fight as a Fieldwright, or build machines that fight beside you as a Fabricator. Take it room by room.
Builds for each class, the kit you grab first and how you look all live in the Armoury. Fight as a class and it remembers: VETERAN, then MASTER, and looks you can't buy anywhere.
COMMAND — Move the whole war
Five commanders a side across six star systems. Take worlds by holding them, let the trade lanes pay, build warships at the shipyards and launch them under your captains, then jump your fleet into the well where the fight is turning. Every ship you send fights the same battle a captain does. Win the race and The Spindle wakes. Whoever takes it ends the war.
A guided training match teaches it all on a small map before you take a seat at the Front.
The war is live
Every counted match moves the front, sector by sector. Campaigns run two weeks and end in ribbons; pledge to a side, rise through its ranks, and play the daily orders. Bring a fleet of your own: one lobby code and you queue together, on one side.
Make her yours
Everything you earn changes how you look, never how you fight. Stickers that scratch and wear, foil that catches the light, engine plumes and trails, and a name in the Void Registry that every pilot you cross reads in gold. Unlock captains through 60 achievements. Matches start in seconds, day or night.
HypnoX: Steel Riders is an arcade racing action game set in a world where Earth is protected from asteroids by a special dome, while robots have long been a part of everyday life, quietly working every day.
But one day, a mysterious hacker released the HypnoX virus, taking control of several robots and turning them into hidden weapons in an attempt to disrupt the dome. Take on the role of an ordinary robot mechanic who suddenly finds himself forced to fight to save the world.
A Dangerous Road
Your task is to complete each track as quickly as possible within the given time and avoid falling off. At best, the road is only 9 meters wide, and there is nothing at the edges — only a drop into the abyss.
Weapons
As you progress, you'll unlock several types of weapons: EMP Cannon, Laser, Machine Gun, Rocket Launcher. No ammunition or weapon upgrades are required.
Vehicles
The game features several unique motorcycles, as well as a special wheel-less vehicle with unusual physics. Each motorcycle has its own characteristics and handling style. You can also customize the appearance of your vehicle.
Bosses
The road isn't the only obstacle in your way. Fight bosses without getting off your motorcycle to stop the hacker's plans. Use weapons, power-ups, and your driving skills to win dangerous battles.
Alec Orbusier, a university archaeologist, often absent-minded and not particularly organized, has finally found the location of a forgotten tomb, that of Taâl Rash'a. An invaluable treasure is said to be hidden within. And inside it, a marvelous artifact our hero fully intends to claim. Nothing too difficult, really. A few rooms, a door or two to open, and it's in the bag...
Observe, think, act
Exploration
Make your way through this maze, relying on your observation, reflexes, and skill.
Puzzles
The architects used every trick of engineering to build this mausoleum. Show boldness and deduction to move forward.
Traps
This pyramid is riddled with hazards; but Alec Orbusier is a scholar above all. If he thinks he can do it, so can you.
An inventory that's more than decoration
You'll pick up plenty of things along your expedition. Chances are they'll come in handy sooner or later.
There are always secrets
Anyone can finish this adventure. Few players will boast having seen everything it hides. Stay observant as you explore, this adventure may well have a few surprises in store.
Race against time
Some take their time, but the best track every second.
Developed by Pharazon, Studio Icosaèdre
This game is the work of an independent developer, fueled by more coffee than budget. Imagining and creating games I still enjoy playing myself, even after hundreds of tests — that's, I hope, the best guarantee that others will enjoy them too.
No connection, no DRM
The game launches and runs without an internet connection, no account to create, no DRM. Install it, play it.
Click and Slash is a desktop clicker: get your everyday tasks done while staying productive. You’ll be able to track your number of clicks per day, week, and month, along with a percentage that evaluates your productivity accordingly.
Perfect for forcing yourself to get some work done! But don’t forget to upgrade your damage and make the cutest monsters in your area tremble in fear.
You can even be AFK at your computer and still keep making monsters suffer. That’s right: you can deal damage without clicking, while sitting back and watching your life slowly pass before your eyes.
Fill up your encyclopedia with cute, absurd monsters, all lovingly tortured by you. You’re such a nice person...
So, you know what you have to do, right?
--- Gameplay ---
Click and Slash is designed to fit right into your everyday life, on your glorious PC Master Race! No need to buy ridiculously expensive RAM just to play: even the tiniest setup will do! In this game, you’ll face cute monsters who want only one thing: violence! Your goal is to beat them up and make some cash.
Click: Everything is tracked: your number of clicks is recorded whether it’s for the day, the month, or even the year!
You’ll be able to admire a big number, probably bigger than the one in your bank account.
Auto: Feeling lazy? Why not leave your PC running while making your electricity bill cry? You can get automatic damage that will do the work for you.
Income: Increase your gold without having to hire an accountant or a manager to boost your in-game profits. Just press a button, and your gold will pile up even faster than before.
Prestige: Reset your monsters’ health to 0 and face them with increased power, as if you had somehow gained muscles without doing any exercise.
Info & Productivity: It’s all in the details. Very few desktop games give you this much information! Take notes, competition. You’ll be able to see your total number of clicks in all its glory. And don’t worry: no chest here will ever make you lose your precious click count!
You’ll get weekly, monthly, and yearly reports showing your number of clicks or the number of monsters you’ve slaughtered... with love. And of course, a productivity percentage will tell you whether you’ve been less of a noob today than you were yesterday! And for those proud to be lazy, you’ll also be able to see your inactive time.
Equipment: Like a true knight worthy of the greatest RPGs, gear up with armor that gives you style and muscle. Each piece of armor comes with random stats and several rarity levels.
Shop: Not enough room for more armor? A feng shui bag to increase your storage space will do the trick. Buy armor, molecules, or damage boosts.
Encyclopedia: Do you enjoy admiring the name of the monster you just defeated? Or the number of victims you’ve demolished? You’ll also be able to discover the monster’s details and its story, no matter how ridiculous it may be.
Options: So yes, like in every game, you have options... exciting, right? You can turn on some background music, listen to the monster’s sound when you hit it, and even... when you kill it!
Cowork: Like having your interface right there with you? Create your own to-do list, where you can set all your goals or write down the Christmas presents you never got... what a sad life.
Quests: To make absolutely sure you’re working, we’ve prepared plenty of quests for you!
LightMod: Want to reduce the size of your game interface? Just click your mouse wheel to shrink the interface and make the most of your workspace.
Conclusion: We make your work count by tracking everything you do. Become productive while fighting the cute monsters that accompany you. Optimize your damage and gold, and upgrade your abilities.
And above all… live your life. Or what’s left of it. Because in the end, this game is made to boost your morale…
PS: If you find the meaning of life, actually, I’m interested.
PPS: If you find a Golden Pineapple, be careful, you’re in the wrong game...
You have been hired to enter the mysterious offices of Nexora, also known as Smiley Steel Factory, a facility where strange events have started to occur.
Upon entering the building, you discover a hidden world beneath the factory: a massive underground circus filled with secrets, unknown experiments, and mysteries that Nexora tried to keep buried.
Explore the factory and the depths of the underground circus, uncover clues, solve puzzles, and discover what truly happened in this forgotten place.
But be careful... something is still hiding in the shadows.
BLACKMARKET is a first-person roguelite room runner. You are a runner in EDEN, a buried facility of numbered doors, sodium light and poured concrete, floor stacked on floor. They tell you there is a way topside. Run.
THE CORE LOOP
Go through numbered rooms, one after another, against a timer. Reach the next Saferoom before it hits zero: drop through the hatch and you're safe for a moment. Then the next rooms open, and the timer is shorter.
If the timer runs out, something comes down the halls for you.
MOVEMENT IS THE GAME
Slide: carry speed under shutters, down stairs and through low gaps
Wall-kick: kick off walls mid-air and turn a fall into forward speed
Pound: slam down from height and bank the impact into momentum
Vault and climb: mantle crates, ledges and catwalk rails without breaking stride
Swim: wade, dash and pull yourself out of flooded halls
THE APOSTLE
Every Saferoom has a screen, and on it is the Apostle. The Apostle deals: changes to how you move, gear, keys, favours. Some cost Scrip, some cost seconds off your clock, some cost worse.
Spring Heels: jump higher
Spare Grip: one more wall-kick before you land
Greased Soles: slides carry further
Stair Diver: downhill slides pick up speed
No two runs build the same runner.
EARLY ACCESS
BLACKMARKET is free, made by a small studio in Osaka and built in the open. The full loop is here now. New sectors, entities and deals come through Early Access, shaped by how you play.
Inspired by Roblox games "DOORS" by LSPLASH and "GRACE" by The Fartering Few, "Pizza Tower" by Tour De Pizza, "The Binding of Isaac" by Edmund McMillen, "Inscryption" by Daniel Mullins, "FAITH" by Airdorf Games, Western esotericism, Kabbalah and the Holy Bible.
Capture the Parcel is a quirky, first-person party game for up to six players. There is one parcel on the map. Whoever grabs it has to get it home. Walk onto the parcel to pick it up. Your drop zone lights up, the compass points the way, and everyone else starts hunting you! Carry it in to score, and then the parcel comes back, and it starts again!
Holding the parcel is the hard part. You move slower, you cannot use your rifle, and you fight with a pistol, a melee weapon, or a throwable. Of course, you have a few options: you can dump the parcel and shoot, throw it ahead and chase it, or you can keep running and hope they miss!
When you are not carrying, you are the enemy! Pick a loadout in the lobby: a primary, a sidearm, a grenade or an kamikaze drone, and something to swing. Frags, flashes, and smoke can change a chase. The drone lets you fly in and hit the fight from the air!
Matches play out on City streets, a Desert camp, or a Warehouse floor. Learn the loop in a short tutorial, fill empty slots with bots, then host a lobby and fight over the same box until the clock runs out.
First-person party matches for up to six players, with every player out for themselves.
One parcel on the map. Walk onto it to grab it, then carry it to your own drop zone to score.
Your drop zone lights up when you have the parcel, and a compass points you there.
Carrying is risky. You will only fight with a pistol, melee, or throwable to defend yourself as you're going to the drop zone.
Throw the parcel ahead, dump it to shoot with your primary, or keep running and try to make it home.
After a delivery the parcel re-spawns, so the chase starts again until the clock runs out.
Build a loadout in the lobby: a primary, a sidearm, a throwable, and a melee weapon. The kamikaze drone let's you fly in and hit the target from the air...but remember, you will be vulnerable as you're operating the drone.
Make the character your own. Build one from scratch or randomize one. You may save as many custom characters as you'd like.
Matches take place on city streets, within a walled desert town, or across the floor of a warehouse. Players can leap between rooftops, and bounce off tents and car hoods.
Choose from the standard parcel match, switch to Deathmatch mode, or experience the unpredictability of Chaos, where each player is assigned a unique combination of gravity, speed, and damage.
Double jump between rooftops, and bounce off tents and car hoods.
Guns range from rifles and SMGs to shotguns, LMGs, and a marksman or sniper rifle.
Throw frags, flashbangs, or smoke, or launch an kamikaze drone and fly it into the fight.
Play on City streets, a Desert town, or a Warehouse floor.
Learn the loop in a short tutorial, then play solo against bots, fill empty lobby slots with them, or jump in with friends.
Proximity voice chat, controller support, and match length you can set before you start.
Developed by Pinching Pennies Studios LLC
Assets, Animation, Music and Sound Effects
Low Poly FPS Maps by Just Create Studios
Low Poly FPS Weapons Pack by Just Create Studios
Creative Characters by ithappy
"Low Poly Quadcopter Drone – Game Ready PBR Asset" by SerhiiKo, licensed under Creative Commons Attribution 4.0
Animations: Mixamo by Adobe
SFX and Music by Ovani Sound
Controller and keyboard/mouse input glyphs by Kenney (kenney.nl), CC0
Multiplayer Networking and proximity voice chat
GodotSteam by GP Garcia, Chris Ridenour, and contributors
TwoVoip by goatchurchprime
Opus audio codec and RNNoise noise suppression by
For Streamers: Feel free to stream the game, we just ask that you kindly link to the steam page whichever way works best for you when you stream the game. This is not a hard/legal requirement, just a kind request. :)
One table, one opponent, and two guns. In 1930: Ink & Bullets, win a card duel where every round could end with a gunshot.
ONE MORE CARD?
Hit or stand. Get as close to 21 as you can without going over. You know your hidden card, but not theirs. Is another card worth the risk?
THE TABLES CAN STILL TURN.
Use items to bend the rules of the duel. Blessings can save your hand; curses can ruin your plans. Choose when to take a risk and when to spend your resources.
THEY'RE NOT HERE TO APPLAUD YOU.
Menacing grins, sharp taunts, and guns on the table. Face bizarre opponents in a world of vintage cartoons, ink, and shadows.
HOW MANY ROUNDS CAN YOU SURVIVE?
In Survival mode, every opponent you defeat raises the stakes. Manage your resources and see how far you can go.
A BLESSING. OR A CURSE.
The next card could save your hand or ruin your plans. Draw protection against going bust—or a curse that doubles the card's value and puts everything at risk.
You chop trees in BUBBA CHOP GROVE by clicking them, and you can drag across a row to slash every tree in the way or click fast enough to set off a Chop Frenzy. This is a short incremental idle game you can actually finish. The story takes about 5-6 hours, and if you want to keep going after that, the rematches never run out.
Each tree wobbles, creaks and falls over in a puff of dust, and a sapling pops up where it stood. If your hand gets tired, hold the mouse button down and it keeps chopping. Nobody gets hurt here. The trees dust themselves off and grow right back.
Lumber lets you hire a crew that chops for you, with 14 kinds to choose from, a path to pick for each one as it grows and 15 hats to put on them. Lumberjacks, Archers, Knights, Lancers and Monks go at the trees in fairly normal ways. The rest are odder. There are piglets who sniff out treasure and woodpeckers who peck knotholes into the trunks.
This is the idle part of the game. They keep chopping when you stop clicking, and while you're off doing something else. You can switch a crew's path whenever you're not in a fight. Most hats turn up while you chop and a few are gifts from friends, and each kind of crew wears one for that hat's bonus.
To befriend the 13 grumpy Legendary Trees, and the Giga Tree after them, you chop each one down in a timed fight, and you can give up anytime. Each one guards the next bigger kind of tree. The first is the Sulky Stump, who was already chopped once and is still annoyed about it.
Win and the tree sulks for a moment, then decides you are friends. Friends give you Heartwood, and old friends are happy to rematch you for more of it later.
Your grove spreads across five lands with day and night, a Golden Tree that shows up now and then and a wandering merchant who drops by with a deal. You start in Buttercup Meadow, and Maple Hollow, Blossom Lake, Velvetmoss Pines and Starwood Heights each bring bigger trees. The moss in Velvetmoss Pines is said to be so soft that the redwoods tiptoe.
At night the lanterns come on and lumber is worth more, and there are fireflies to catch. Click the Golden Tree quickly, because it gets up on its root-feet and waddles off if you're too slow. The merchant brings one deal per visit, lumber or Heartwood, and then moves on.
The rebirth system comes in two layers, Replant and Rebloom, and between them you collect Amber Acorns for the Acorn Tree, Dawn Blossoms for the Blossom Garden and Heartwood for Relics. A Replant takes the grove back to the start. Your Legendary friends stay, and so do your hats, Heartwood and Relics.
Every acorn you earn adds to your production even after you spend it, so there's no reason to hoard them. They go into the Acorn Tree. Seedling Savings puts lumber in the bank at the start of every Replant and Old Hands keeps some of each crew on. Helping Paws gets you a squirrel foreman who does the hiring for you.
Rebloom is the big one. It also resets your acorns, the Acorn Tree, your Heartwood and your Relics, and pays you in Dawn Blossoms. Nothing in the Blossom Garden ever resets, and your first Rebloom brings a gift basket with the Beaver Crew and some helpers who Replant and upgrade on their own.
Heartwood comes from your Legendary friends and from jobs the villagers post, and it buys Relics like Grandpa's Whetstone and the Crown of Twigs. Befriending the Giga Tree ends the story, and after that the rematches keep getting tougher for as long as you want to play.
BUBBA CHOP GROVE on PC has no ads and no microtransactions, and it comes with 100 Steam achievements and Steam Cloud to keep your grove in sync between computers. Your crew keeps chopping while the game is minimized, and if you close it, a Welcome Back summary shows what they got done while you were gone.
The pixel art is scaled in whole steps, so it stays crisp on a laptop screen and on a 4K monitor, and there's an interface size setting if the text feels too small or too big. You can play windowed or fullscreen (F11 or Alt+Enter), turn on reduced motion and set the music and sound volumes separately.
A grouchy old stump named Ringsby will show you the ropes, and the Grove Guide has the real numbers if you ever want them.
BUBBA CHOP GROVE: Official PC Launch Trailer (English)
While you were away, a jealous wizard turned your library upside down, and scattered 1,560 items throughout your library: 1,312 numbered books and 248 potions to be precise!
Match 14 book designs and nine potion types to the signs on their shelves.
Items are nicely highlighted when you point at them, making it easy for you to quickly pick up what you want to organise!
If you have trouble locating a particular type of book or potion, visit the wizard cat and use Help Me Find.
Your character becomes more efficient as you complete more shelves and you even get a fun sorting spell to help you a bit!
There are no timers, penalties or failure states. Sort everything at your own pace, save when you choose, and return later to continue your progress.
Features:
Sort 1,312 numbered books and 248 potions.
Restore 14 book collections and nine potion families.
Match book designs and potion shapes to their shelf signs.
Carry up to seven items at once.
Choose which items to collect and which shelves to complete first.
See a placement preview before shelving a compatible item.
Use Help Me Find to highlight a selected item type and its shelf.
Yorkfield is sick. Its people are dying, the woods are watching, and something in the dark has learned to speak with your friends’ voices.
Malpractice is a 1–4 player online co-op survival horror game where you and your fellow plague doctors enter a cursed village to treat its afflicted residents before the Leshy claims everyone left behind.
Every run is a fight to keep the team alive long enough to finish the cure.
Diagnose. Gather. Treat. Escape.
Search the village and surrounding woods for the tools needed to save its people. Identify each patient’s illness through in-world interaction, find the correct treatment, and work together to keep the medical effort moving while danger closes in.
Supplies are limited. Your lantern will not burn forever. Stamina matters when it is time to run, fight, or rescue a teammate.
The forest is listening.
The Leshy does not simply chase you. It stalks, watches, hunts, and separates the group. Listen closely to footsteps, distant sounds, and voices in the dark—because not every call for help comes from a friend.
Use positional audio to track threats and teammates, but never assume that what you hear is safe.
Leave no one behind.
A captured teammate can still be saved, but every rescue costs time and safety. Defend one another, manage the panic, and decide when to risk going deeper into the dark.
Treat every patient to unlock the escape route. Then make it to the dock, board the boat, and hope the surviving doctors can leave Yorkfield behind.
Features
1–4 player online co-op survival horror
A cursed plague-doctor setting inspired by old-world folk horror
Diagnose and treat afflicted villagers with the correct medical supplies
Explore homes and the forest for resources
Manage lantern light, stamina, health, and limited supplies
A stalking Leshy that hunts, captures, and mimics player voices
Positional audio that makes every sound a potential warning
Cooperative rescues, desperate escapes, and shared survival
Get comfy. There’s a little table full of connections waiting for you.
In Cozy Associations, words and pictures become pieces of a cozy sorting puzzle. Find what belongs together, gather cards into their categories, and watch a busy board become a tidy little triumph.
A place for every card
What do these cards have in common? Some connections will catch your eye right away; others take a little exploring. Shuffle things around, peek beneath hidden cards, and make space for everything to find its place.
With a solitaire-inspired layout and categories to discover, each board is a small invitation to slow down and think.
Ten cozy places to stay awhile
Nestle into a blanket fort, listen to the rain from a train window, or settle among the greenery. Wander through 100 levels across 10 illustrated settings, with soft colors, little details, and a sleepy cat to keep you company.
Little surprises along the way
Bring two halves of a picture back together, put numbered cards in their proper order, and find the keys to waiting locks. New twists join the journey as you go, giving each chapter a little something of its own.
A small daily ritual
Stay for another chapter or pop in for your daily puzzle. A few cards, a few connections, and a little moment for yourself.
100 levels across 10 cozy settings (More on the way!)
One eye. Big appetite. Very bad news for humanity.
You weren't built. You were born. And the human fleet has decided you're a problem.
Wreckums is a single-player action roguelite about an adorable living space creature with a dangerous survival instinct: eat the ships trying to destroy you. Shatter human machinery, gulp down the wreckage to regenerate, and grow stranger with every hard-won meal.
Make every wreck count
Debris is dinner. Pull shattered ship parts into your hungry little mouth to restore your body and fuel new mutations. Your creature changes visibly as it grows, with an expressive eye, delighted reactions, and a much sadder side when the fight turns against it.
Turn the arena into your weapon
Launch your Wreckball chamber, bank shots off the arena walls, and recall them through enemy formations. Build around crushing impacts, fire, freezing, lightning, and gravity. Combine compatible ball types into fusions and choose mutations that reshape how you fight. Positioning and timing matter just as much as raw power.
Keep moving. Keep eating.
Dodge incoming volleys, break human formations, and turn their shattered ships into another chance to survive. Growing stronger gives you more ways to fight, but you still need to find openings, line up your banks, and keep enough wreckage within reach when your integrity runs low.
Tiny creature. Glorious destruction.
Bright neon cuts through deep-black space. Manufactured ships burst into distinct fragments, drifting smoke, and tiny metallic dust that glitters as it fades. Between the explosions is a creature worth rooting for: cute, hungry, occasionally furious, and doing its best to stay alive.
Your father, King Medigon, has given you a clear mission: recover the Dragon Stone and break the curse on your family. Grab your pickaxe and step into a colorful low-poly world where every egg you smash could contain a fierce new monster… or the key to your next upgrade.
Monster Miner is a first-person action-adventure built around a satisfying core loop:
Explore distinct themed areas
Crack open monster eggs
Fight the creatures that emerge
Collect drops and pebbles
Sell your loot and buy stronger weapons and tools
Push deeper into more dangerous territory
Travel across varied lands - from high plateaus to Viking settlements, eastern kingdoms, dwarven forges, and beyond. Sail boats, drive vehicles, take on unique mini-games, and complete requests for local leaders to unlock new regions and powerful rewards.
Along the way you will gain a permanent dragon companion. Once it joins you, it fights at your side by launching fireballs at your enemies. Feed it the drops you collect and watch it grow without limit - turning every future fight into a more spectacular team effort.
Whether you are here for the egg-smashing combat, the gear progression, the vehicle sections, the mini-games, or the joy of raising an ever-stronger dragon, Monster Miner delivers a pure, replayable adventure at an accessible price.
Offer notes to help us polish the experience together. Your feedback can directly shape the game.
A French POV slasher where you play as Emma, shot as a fake single take. The action keeps going, even while you choose.
Voiceless is a live-action interactive game, with real actors on real sets. You don’t watch Emma survive: you see through her eyes, you hear what she hears, and you make the calls. No pause, no frozen frame: choices appear mid-action, and when danger strikes, the game won’t give you time to think.
Her sister is gone...
Charlotte, Emma’s sister, has disappeared. The only man who knows where she is: a serial killer locked away in a psychiatric hospital, known as the Ventriloquist.
With Léo, Charlotte’s boyfriend, you sneak into the hospital to drag the truth out of him. But in this hospital, nothing goes as planned.
A story in pieces...
Voiceless is a short game: a single run lasts 10 to 40 minutes, and it takes about 90 minutes to explore everything. But we wanted every minute to count, so we packed in as many narrative arcs as we could.
One playthrough will only give you a fragment of the truth. Every branch hides a piece of the story, and only by putting them together will you understand what happened to Charlotte.
To see the full picture, you’ll have to come back, take another path, make another choice. Steam achievements are your map: each one matches an ending, a path or a revelation. Unlock them all, and you’ll have pieced together the whole story.
Observe. Guide. Choose.
Watch your surroundings and decide in real time, without the action ever stopping
Build or break Léo’s trust with every choice
Face the Ventriloquist and decide how far you’re willing to go to learn the truth...
And this is only the beginning...
Made with heart
Honestly, Voiceless should never have happened. It’s a self-produced game, and we were incredibly lucky to make it to the finish line. We funded most of it out of our own pockets, with the support of our crowdfunding backers on Ulule, to pay for locations and equipment. The project was carried by a team of passionate people who believed in it from day one.
And this is only the beginning: we want to make a sequel, then a whole series of games in the same spirit, using everything we learned making Voiceless.
We hope you enjoy playing Voiceless as much as we enjoyed making it. If you have any ideas, suggestions or advice, don’t hesitate to share them: we’re here to learn from your feedback. Thank you.
1–4 player sci-fi ghost-hunting horror extraction sim with proximity voice chat.
~2250 C.E. We have conquered the human condition, eliminating war, scarcity, and even death itself.
Fusion was a lie. Utopia runs on “Enticine”—liquefied trauma—harvested from an invasive species we call “Neurospatial Parasitic Entities.” Ghosts, to you. Malicious beings born from extreme human trauma, they weaponize the dead and prey on your sanity.
But you can’t harvest trauma from a world that no longer suffers. That’s where you come in. A Relic. Stolen from a long dead age of suffering and conscripted by Entitech for one purpose: survive for as many days as possible while extracting Enticine from across time and space.
Unfortunately for you, failure and death are only the beginning of your nightmare.
HUNT
Explore contamination zones, still haunted by the trauma that made them, and uncover their stories.
Search for signs of neurospatial parasitic entities: EMF signals, anomalous temperature drops or spikes, voices over the spirit box, ghost orbs only visible through a camera lens, telekinesis, illusions, and much more.
Use our V.O.I.C.E. technology to speak into the Spirit Box; say hundreds of different things and get replies from each excursion’s entity, along with its captured victims, all with unique personalities. Or even use the Spirit Box to speak with other Relics who have died.
Use the walkie-talkie to talk with the whole team, or local proximity chat for those near you. But beware, the entity is always listening.
Some entities resist your tools, possess you, slam doors, hurl objects, mess with the lights, shatter windows and furniture, wield fire and electricity, and manifest in horrifying ways, all to erode your sanity.
Weather and time of day set the difficulty and rewards.
IDENTIFY
I.D. the entity by mapping key signature evidence, or by taking notes on extensive secondary evidence and personality traits belonging to each entity type.
Twelve entity types, each with traits, moods and diverse reactions to Relic actions and words. Record what you learn in the log, and before long you'll begin to recognize their personalities.
EXTRACT and MAKE QUOTA
Locate and extract trauma-laced materials
After identifying the manifested entity, use traps or the Capture tool to extract enticine directly from it.
At the end of the day, your Enticine Quota is due. Any surplus goes directly towards your base power. Do not let the base run out or discover what happens when you fail.
RETURN TO BASE
Sanity folds exhaustion, fear, and cognitive strain into one persistent number. Sleep in your cabin, drink coffee, play basketball or chess, and upgrade your base with the serenity chamber to recover this vital resource.
Use your rewarded Energy Credits to craft new tools for you and other Relics.
Spend Base Power to upgrade your base and unlock new equipment and personal upgrades each time you level up.
Your cabin and any unique decorations you give it travel with you from game to game.
OTHER FEATURES
One continuous world — no loading screens after launch
12 fully realized entities with a vast array of abilities, personalities and difficulty, many more in the works…
Five contamination zones, ~18 tools (more planned)
Proximity voice chat with real per-room acoustics
10 Base upgrades with many more in the works.
An experience/level system leading to equipment and personal upgrades
Full-body awareness — to other players, you look like what you're doing
Place a card on the ground and its monster steps out of it. Darcnia is a free online tactical card game where every duel unfolds on a full-3D board and every card is a living pixel-art soul.
FREE, AND NO PAY TO WIN
Darcnia is free to play and won by playing. No card, no rank and no advantage is ever sold for money. Paying doesn't take you further — only faster.
Every card is earned by playing. Duels, quests and floors of the Tower: every card in the game is within reach of your deck without spending a cent.
No gacha. No paid packs, no real-money rolls. You always know exactly which card you're chasing and how far you are from it.
No paywalled exclusives. What money buys is presentation and convenience, never power.
COLLECT, TRADE AND BID
Your cards are truly yours. Every copy has its own printing, art and shine — and all of them can move between players:
Trading — build the swap card by card, both showcases in view, confirmed by both sides.
Auctions — put a copy up in the auction house and let the rest of Darcnia fight over it.
Friends and live rooms — friend list, chat and notifications to close the deal while it's hot.
CLIMB THE TOWER
Ten floors above the void. Ten keepers waiting. Defeat them and seal them — every victory becomes a card in your deck. A story told in cards, floor by floor, guided by a mage who remembers too much.
ONLINE DUELS
Take your deck against other players in ranked and friendly matches, or drill against the AI when you want to test an idea. Same engine, same 3D board, same rules.
MASTER THE RUNES
No spells. No traps. In Darcnia, magic is carved. Five kinds of runes shape every duel:
Spell Rune — instant effect: resolves once, then it is spent.
Power Rune — attaches to one of your monsters and boosts it.
Latent Rune — set face-down; springs as a surprise on your rival's move.
Domain Rune — stays in play and changes the rules of the whole field.
Rite Rune — the key to ritual summons: calls monsters too strong to simply play.
EVERY CARD IS A PIECE OF ART
Full-art frames, rank gems from F to SSS, and 100+ monsters to seal — painted pixel by pixel, with more on the way.
MADE BY ONE PERSON
Every card, every sprite and every rune drawn with intent. Wishlist Darcnia and join the ascent.
A "slow-life" game where you grow vegetables in a home garden, cook dishes, and run a café. Features Vegetable gardening Over 100 recipes Shop customization Seasonal events
Roll the dice. Build the table. See how high one bankroll can climb.
Incrementable Craps takes the familiar rhythm of a craps table and turns it into an incremental strategy run. Start with a single $1 Ante, read the odds, and decide how aggressively to push your bankroll. Every roll can fund the next investment—or end the run.
THE TABLE GROWS WITH YOU
Win rolls and spend bankroll on randomized Investments that unlock new betting spaces or improve the ones you already have. Add Field, Place, and Doubles bets; raise payouts; lower risk; increase maximum stakes; earn more rerolls; and automate rolls. Your choices reshape the table and the risk profile of each run.
PLAN EVERY ROLL
Place an Ante before the come-out roll.
Establish a Point to open side bets.
Use the outcome rail to see which totals mean profit, loss, or a push before you roll.
Size bets quickly with Min, Half, and Max controls.
Keep bets on the table until you choose to change them.
Spend limited rerolls to rescue a bad result and keep the run alive.
CHASE A BIGGER NUMBER
Milestones and event goals reward strong runs with new options and additional reroll capacity. Track the current run, past bests, and bankroll history, then compare your best bankroll against friends and the global Steam leaderboard.
FAIL, LEARN, ROLL AGAIN
When the bankroll hits zero, review the run's peak, rolls, investments, and milestone progress. Start fresh and try a different route through the table.
KEY FEATURES
A fast single-player dice strategy game built around fair 2d6 rolls.
An incremental table that expands through randomized Investments.
Ante, Field, Place, and Doubles bets with visible payout and risk information.
A 2–12 outcome preview that shows profit, loss, or a push before every roll.
Limited rerolls, automation, milestones, event goals, and run history.
Friend and global Steam leaderboards for best bankroll.
Fight for survival and glory in 4 directions of gravity. Jump, bounce, slide, and lunge around a fully explorable 3D environment, where floors, ceilings, and walls are matters of perspective and preference.
Gravity is what you want it to be.
Movement
Players have a variety of movement options available, including air strafing, double jumping, lunging, and dashing
Wa
Freedom
Blast through enemies while zipping around a naturalistic environment
Flying
Soar through the air, unconstrained by the tyranny of permanent gravity
Legible Combat
With crystal clear combat cues, weave and juke through hordes of enemies
The machines are awake, the socks are angry, and your shift ends at dawn.
Lintbreakers: Night Shift is a top-down bullet-heaven survivor game about cleaning, sorting, and outlasting a laundromat full of possessed laundry. You control movement while your tools fire automatically, turning swarms of lint, socks, stains, hangers, towels, and detergent hazards into a storm of suds, static, heat, and quarters.
Collect lint sparks to level up, choose from randomized upgrades, and build a loadout of automatic cleaning tools and passive supplies. Boss machines drop reward bags that can upgrade your build, unlock evolutions, or keep your run alive when the floor gets crowded.
Key Features
- Automatic survivor-style combat where positioning and build choices matter
- A bright laundromat setting with readable 2D action and escalating machine chaos
- Cleaning-themed weapons including soap sprayers, hanger rings, dryer bursts, and static arcs
- Passive upgrades that improve speed, pickup range, durability, rewards, and tool output
- Boss fights against overloaded washers, coin machines, lint traps, and other appliance threats
- Weapon evolutions that turn ordinary cleaning tools into high-pressure swarm control
Start small, dream big, and turn a humble dog-walking business into a thriving global empire. In this colorful idle business game, every venture you build adds another source of income to your growing fortune. Buy more businesses, expand your operations, and watch your empire grow as profits roll in.
Hire managers to keep your businesses running automatically, even while you’re away. Invest in upgrades to boost profits and speed up production, then take on quick challenges and timed bonus events for extra rewards. As your empire grows, unlock new industries, achievements, and permanent mogul perks.
When you’re ready to start fresh, claim mogul prestige. You’ll reset your businesses and upgrades in exchange for lasting bonuses, making it possible to build back faster and push further with every new run.
Key features
Build across 14 businesses, from neighborhood services to global industries.
Hire managers and level them up to automate production.
Purchase upgrades for stronger profits and faster business cycles.
Earn offline income and collect it when you return.
Play quick bonus challenges and claim timed rewards.
Unlock permanent mogul perks.
Prestige, start over, and grow your empire even further.
Your glorious collection has been forgotten, now it's time to restore to it to its true form. Pick each card, inspect them, clean them and store them in their own cabinets. Each card has a thematical set, archetype and rarity; there are even foil cards! Watch and relax as all the chaos slowly turns into an orderly gallery.
Luckily not every card got dirty, but there are definitely some filthy ones. Take them to your cleaning table and watch as the dusty card transitions into a smooth, shiny and beautiful piece.
Collecting and cleaning your cards isn't enough, you have to put them into their own place. Put the cards into their right set cabinets, archetype cabinets and holders. Carefully inspect each card and determine where they belong!
Key Features
A relaxing and stress free gameplay loop with no timers or penalties.
Your spaceship is falling apart. Grab whatever the mainframe wants, dodge whatever it sends after you, and don't ask too many questions.
Something Something Spaceship is a colourful isometric platform-puzzler inspired by 8-bit classics — explore, evade, and fix your way through a ship that really does not want to cooperate.
Explore
128 hand-built rooms across a sprawling, malfunctioning ship — every one hides a puzzle, a shortcut, or a surprise.
Evade
Piranhas, propeller-blade teddy bears, crazed medi-bots, robot-eating plants, and the odd gnome. Whacky, and out to get you.
Fix the Ship
Retrieve the parts the mainframe demands — cactus included — and keep the quantum widgets spinning.
Have you ever dreamed of getting revenge on your conglomerate overlords?
Pigslaughter is a indie top-down roguelike wave-survival shooter set in one very corrupt office tower, drawn in a printed, comic-book look.
The corporation has infinite resources. You have a staple gun.
Pig Prime Holdings has been draining the pension fund, and you found the second ledger. Now Compliance has locked down the building and sent its enforcers: an endless supply of pigs in suits. Hold the floor for as long as you can.
Four employees with nothing left to lose
The Whistleblower: fired analyst. Saw too much.
The Dropout: burned-out middle manager.
The Dissident: blacklisted union organizer.
The Ghost: ex-corporate spy.
Each one brings their own perk and signature ability, so every shift plays differently.
Are you ready to save humanity?
Twelve floors, one hundred waves each
Your mission is simple: Eliminate pigsand reclaim the capital.
Fight from the Open-Plan Office and the Server Farm up to the Executive Penthouse, the Founders' Museum and the Rooftop Helipad. Every floor has its own layout, hazards and mission. Lure pigs into shredder pits, live power grates, grease fires, laser grids and a koi pond full of fish that are not vegetarian.
A Pig Prime executive arrives every twenty waves. Terminate the fifth to close the mission and audit the floor.
The board is watching.
Weaponized office supplies
Staple guns, paper shredders, lawsuits, a rubber band sniper, a memo cannon, a presentation laser, a clipboard boomerang and a golden parachute. Pigs drop evidence; spend it at the Black Market between waves, sign upgrade cards and stack perks into something HR would not approve of.
Designed to keep playing
Three clearance levels: Normal, Crunch Time and Death Audit
Destructible offices: desks, cubicles and server racks wear down, break and short out
42 Steam Achievements and personal records in your Personnel Files
Steam Cloud saves
Full controller support, plus keyboard and mouse
Runs on Windows and macOS (Apple silicon and Intel)
The "Please Hold" soundtrack: elevator bossa nova that drops into drum & bass when the shift starts
This is your moment — clock in and take back control.
You are locked inside an abandoned mental asylum. Why are you here? What did you do to end up in this place? You will not only have to stay alive, but also learn as much as you can about your past. Solve escape-room style puzzles and avoid getting caught by the mysterious doctor. Will you find your way out?
As you begin to lose your mind, you will find yourself in different out-of-place locations. All are equally dangerous and will present you with different challenging puzzles.
In addition to solving puzzles, you will have to stay stealthy to not get caught by the doctor. Hide in a locker, throw a bottle or hide in the shadows - the choice is yours.
Main Features:
Puzzles - designed with the help of real game master.
Stealth - doctors AI won't see you in the shadows, as long as you stay quiet.
No Jumpscares - horror is in the atmosphere and danger.
Story - you will have to figure out what happened in your past. Answers won't be served on a silver platter.
This is an escape-room inspired experience - it will take you about 2 hours to complete. Crafted with care in coordination with a real game master.
Halloween Pumpkin Simulator is a meditative pumpkin simulator set on Halloween night.
Think you've already tried everything Halloween has to offer? Try being a pumpkin.
Forget about action. Your only task is to uncover the secrets of this mysterious night.
Why launch the game on an October evening:
A unique experience: See the secrets of Halloween through the eyes of the holiday's main character.
Mystical suspense: A balance between cozy and creepy.
Vegetable greatness: Protect your fellow pumpkins from the ghosts in the mist with nothing but a glance! Or dramatically look away and listen as they're carried off into the dark forest…
Don't spend this evening as a spectator. Spend it as apumpkin!
Your father said he'd be back before Christmas. That was two years ago.
Now your mother's moving to work at a radar station in the rural edges of New Zealand, and unfortunately for you, she's taking you with her. To make matters worse, there's something rotten lurking in the bush beyond your grandfather's house... and it's coming for the two of you.
Oh, and don't think the scarecrow will help you. He's useless.
Girl & Scarecrow is a short fantasy visual novel game with a moderate amount of choice, eight or so characters, a couple endings and a big rat.
UnderMoon is a single-player dark fantasy turn-based tactical roguelike RPG. Plan your moves on a square grid, combine weapons and skills, and use elements and terrain to turn the battle in your favor.
You awaken in an unfamiliar town, home to castaways from different races, eras, and worlds. No one knows who brought them here, and no one has found a way to leave. Gather your equipment and supplies, step through mysterious portals, and uncover the secrets of this world.
A Single Step Can Turn the Fight
Hold narrow passages, knock enemies back to gain space, and move out of danger before a boss strikes. Movement, attacks, and skills advance through turns. Assess enemy positions and attack ranges, and watch for boss attack telegraphs before deciding your next move.
Enemies and bosses bring distinct abilities and battlefield mechanics. Adjust your position and the order of your skills to meet the encounter in front of you.
Turn the Environment into a Weapon
Set the ground ablaze, spread lightning through water, or force enemies onto hazardous terrain. Water, ice, fire, lightning, acid, and steam affect combat, opening up more ways to combine your weapons and skills.
The same hazards can threaten you, too. Before using the environment, leave yourself room for your next move.
Find Your Own Way to Fight
Choose a race, distribute your attributes, and shape your growth through skill trees. Build your approach with melee weapons, bows, firearms, elemental magic, psionics, summons, and defensive abilities, then bring it together with equipment and consumables.
Make your abilities work together: control enemies, create space for ranged attacks, or call on summons to help you fight. Bosses in some areas also grant a powerful Tower Gift, opening new directions for your build during the current run.
Prepare for the Unknown
Step through portals to explore distinct themed areas spanning multiple floors. Handcrafted spaces and procedural layouts bring different routes, traps, enemies, and bosses.
Darkness, visibility, and traps test your judgment; hunger, food, and medicine test your preparation. Complete an area's challenge, return to town to talk, trade, and adjust your equipment, then choose your next portal.
Death ends your current run. Put what you have learned about enemies, the environment, and your build to work as you step through the portals again, searching for a way out of this moonlit world.
● After the collapse, the machines took control of the cities. There is silence… but no safety.
● The machines watch, listen, and respond. Every area, every structure, and every movement demands attention. Survival in this world is not only about fast reflexes, but also awareness.
● The game is built around fast-paced FPS combat. Clean and responsive gunplay makes every encounter intense and dangerous. Instead of random attacks, enemies react to the environment; once they detect you, they become aggressive and show no mercy.
● A constant sense of pressure and tension lies at the core of the gameplay. A wrong position or a delayed move can shift the entire balance. Every fight is driven by timing and decision-making.
● Gunplay is entirely skill-based. Accuracy, positioning, and movement are the keys to survival. Raw power is not enough—you must act at the right moment.
● This is a pure, single-player focused FPS experience, free from unnecessary systems. No heroes. No help. Just you, your weapon, and the machines.
● Stay alert. The machines may already be watching you.
RPG CHESS - A TURN-BASED RPG, EXCEPT IT'S ALSO CHESS
Every capture triggers a battle. RPG Chess reimagines chess as a turn-based strategy game with classic RPG combat: your pieces fight with stats, elements and abilities, and the game is won by defeating the enemy King.
EVERY CAPTURE IS A BATTLE
Move a piece onto an enemy and the board gives way to a 1v1 duel. Both sides secretly queue two commands, then watch them resolve in speed order. Land a knockout, or win on remaining HP when both pieces survive. Winner claims the square. Damage carries across the game, so every fight you pick makes the next one riskier.
LEVEL UP BY PLAYING CHESS
Your pieces gain experience from moving on the board. Push a pawn up the file, or position a bishop to threaten the King. Every move can level up your piece and have it grow stronger, unlocking new abilities.
100+ ABILITIES ACROSS 6 ELEMENTS
Over 100 unique abilities, each with its own cinematic animation and effect. A piece's primary ability sets its element, so every loadout choice is also a choice about what that piece is strong and weak against. Fire, Water, Air and Earth counter each other in a classic cycle, while Light and Void are locked in a mutual rivalry that cuts both ways. Match a piece's element to its attack for bonus damage. You start with a set of 32 abilities and unlock the rest naturally as you play.
BUILD YOUR TEAM
Assemble your army in the Team Builder and shape it with your ability collection. Because a piece's primary ability decides its element, building a loadout means deciding your team's coverage across the whole board. Your King matters most of all: The ability you equip there sets the King's element and becomes your team ability, strengthening every piece you field and granting a board-wide passive for the entire game.
ASCENSION - THE ROGUELITE CAMPAIGN
Draft a starting army and climb the King's Tower: 16 hand-built floors, each guarded by a unique King with their own signature power. Recruit defeated enemies into your army and adapt as the board shape changes for each floor. Turn on permadeath and a single lost game ends the run.
SINGLE-PLAYER & MULTIPLAYER
Play the tutorial, take on the CPU across multiple difficulties, or share a screen for local couch multiplayer. Online play runs through private Steam lobbies, so you can invite friends directly. (Public matchmaking and ranked play are not part of Early Access.)
CHESS REMADE
Castling, en passant and promotion all work as you'd expect, and you can play on Chess960 or smaller 4x4 and 5x5 boards. Moving into check is perfectly legal, and the only way to win is to defeat the enemy King in battle.
Build your team, evolve your strategy, and find out what chess looks like when the pieces fight back.
An interactive science-fiction detective story about a serial killer who commits murders through other people’s hands, using hacks that the police consider impossible.
A top detective from the narcotics division is forced to transfer to the homicide department. One of the first cases shocks even seasoned officers: at the crime scene lies a body with 68 stab wounds.
The next victim — 67 wounds.
The countdown has begun.
The maniac known as the Hacker leaves no traces. He hacks what, in the eyes of the police, cannot be hacked — and uses it to kill while remaining in the shadows.
The player deliberately separates different versions of events, recording each of them in the detective’s implant diary.
FEATURES
A dark detective story with elements of cyberpunk and science fiction
An interactive narrative with branching paths and multiple endings (≈70,000 words)
Choices that influence the investigation and the final outcome
A standalone entry in the interactive book series “Stories of the Robot NIS-AI577”
The ability to switch between languages and translations with a single button (useful for reading and learning foreign languages)
Experimental translation system: The game’s text was translated using multiple neural networks — ChatGPT, Grok, Gemini, and Claude. Switch between different translations instantly during gameplay and compare how each AI interprets the same story.
Can you find the killer and prevent the Biocybernetic Trap?
Mox Nox is a dark fantasy action experience that brings precision combat and brutal spectacle together. Cut through enemy waves, confront powerful bosses, and claim the souls that awaken your inherited power.
They destroyed her empire. But they failed to end her bloodline. You are the last Reaper, heir to a civilization that brought entire realms to their knees. Now an unexpected alliance of former enemies and adversaries hunts you across the realms. Aboard the last fragment of your homeland, you guard a secret that could restore everything they fought to destroy.
THE LAST REAPER. ENEMY OF ALL.
Introducing the Combat Intent System:
Enemies respond to how you fight, exploiting missed attacks and adjusting their approach as your habits emerge. Repeating the same tactics can leave you vulnerable. Survival demands adaptability, and familiar tactics offer no certainty against what awaits.
TURN PRECISION INTO BRUTALITY.
Meet a killing blow with a perfect parry. Slip past a devastating attack and answer with a counter. Chain charges, sword strikes and aerial attacks into bloody executions. Your timing creates the opening. Your blade decides what follows.
YOUR BLOODLINE IS YOUR WEAPON.
Summon phantoms to fight at your side and mirror abilities you have unlocked. Bring your enemies almost to a standstill with time stop, land your attacks, then let the accumulated damage strike when time returns.
FACE THE ALLIANCE.
Your opponents share one purpose: ending your bloodline. Battle through their ranks and face bosses with distinct attacks and supernatural powers. Read their movements, punish their mistakes, and turn overwhelming force against them.
DEATH FEEDS YOUR POWER.
Claim Soul Fragments to strengthen your attributes. Earn Empowered Souls to unlock abilities and new ways to fight. Invest your rewards, and enter the next encounter with more ways to kill. Defeat preserves your earned progression. Unleash a sweeping Crescent through clustered enemies and leave a trail of severed bodies. The alliance wants your bloodline erased. Make them feed it instead.
CURRENT EARLY ACCESS CONTENT:
The current Early Access version focuses on single-player, repeatable arena battles, featuring five major bosses and eight miniboss variants. Fight through enemy assaults, earn rewards, and strengthen your character between attempts through attribute upgrades and unlockable abilities. Earned progression remains with you after defeat.
In “Off Course”, you play the overthinker Noi. When her best friend fails to reply to her messages, she sinks deeper and deeper into her overwhelming stream of thoughts and is eventually dragged into her own subconsciousness by a sea serpent. Will you manage to overcome Noi’s roaring thoughts with the help of cute companions and defeat the sea serpent?
﹏﹏﹏﹏﹏﹏﹏﹏𓊝﹏﹏﹏﹏
GAMEPLAY
𓇼 Steer your boat through stormy waters and curious landscapes!
𓇼 Meet cute companions who help you with their special abilities!
WordMaxed is a strategic, board-filling word game where every tile can transform the whole board. Build several words in one turn, chain combos, trigger multipliers, and decide whether to spend points now or save them for a bigger play.
Play Your Way
Solitaire — build at your own pace and chase a new personal best.
Player vs AI — choose Easy, Medium, or Hard and outscore the computer.
Pass & Play — take turns together on one device.
Online multiplayer — create a room for 2–4 friends, resume matches from My Games, and run it back with a rematch.
Quick Games or Big Plans
Choose a fast, combo-packed 5x5 board or settle into the larger 10x10 grid. Every game gives you new tactical problems to solve.
Place letters freely and create multiple words in one turn.
Stack multipliers, collect bonus potions, and chase long-word and max-out rewards.
Use special tiles such as The Stand-In, which can become the letter you need.
Swap tiles, shuffle your rack, recall placements, or ask Best Turn for help.
Daily Competition
Take on the Daily Challenge, where every player receives the same globally seeded board, then compare scores on the online leaderboards.
Learn through the interactive tutorial, save and resume unfinished games, and play with English, Spanish, or German text.
Track Your Progress
Explore achievements and check your progress toward word-building milestones in Settings.
Bullets fill the screen. You've got a jump and a gun - use both, stay inside the lines, and see how long you last.
BULLETJUMP is a fast, twitchy arcade score-chaser built around one number: your score. Every run is a shot at the leaderboard - and someone is always one rank above you.
RISK IT FOR THE MULTIPLIER
Jump & Shoot - jump with one hand, aim and shoot with the other. Gravity always pulls you down, the screen edges are deadly, and every bullet you destroy is points.
Close Calls Pay - let bullets skim past you to grow your score multiplier all the way to x5. Get hit and it's gone.
Dash, Wave, Push & Clear - a burst dash and three cooldown abilities for the moments a good dodge isn't enough.
Earn Your Shields - keep shooting to earn shield charges. Each one forgives exactly one mistake.
12 Power-Ups - Spread, Twin, Rapid and Spiral Shot, Nova and Fan Barrages, Slow Time, Magnet, Invincibility and more.
CHASE THE PLAYER ABOVE YOU
Your next target is always on screen. BULLETJUMP shows the player ranked just above you during your run - pass them and the game lets you know. Beat your best and watch yourself climb the rankings the moment the run ends.
Global and friends leaderboards for All Time, the Daily Challenge and custom seeds.
Full player profiles - best score, survival time, lifetime close calls, achievements and more. Click anyone on the board to see theirs.
Take the #1 spot and become the World Champion.
A NEW CHALLENGE EVERY DAY
Every day, every player gets the same seed and one of 35 modifiers - Reverse Gravity, Double Speed, Pacifist, Glass Cannon, Bullet Storm, Tiny Target and many more. Same layout, same rules, one leaderboard. There's nowhere to hide.
Play a Seed - type or paste any seed, share it with friends and settle it on its own leaderboard.
WATCH THE RUN THAT BEAT YOU
Every leaderboard run is recorded. Watch any entry back exactly as it was played - every jump, every shot, every close call. Then hit Beat This Score and take on the same seed yourself.
GO HEAD-TO-HEAD
Queue for a casual 1v1 or invite a Steam friend: same seed, same bullets, last player standing wins. Multiplayer wins are tracked on your profile.
BUILT FOR SCORE CHASERS
20 bullet patterns that escalate the longer you survive
Instant retry - one button and you're back in
27 Steam achievements
Steam Rich Presence shows your live score to friends
An original main theme by Michał "vuya" Kołodziejczyk & Mateusz "Fortiz" Goździński, plus a soundtrack of nearly 60 tracks with an in-game music player
Full controller support with twin-stick aiming, and fully rebindable controls
MaMills is four-in-a-row in 3D: drop pieces onto vertical sticks, let gravity stack them, and line up four in any direction, even straight through the cube. Outsmart the Machine across five difficulties, solve 40 one-solution puzzles, or challenge a friend on the couch, over LAN or with Steam Remote Play Together.
This game is a tribute to my late Grandmother (aka Mami), who I used to play this game with. I loved it then, and I love it now; I hope you find some joy in it too! ❤️
Four-in-a-row, but the board goes up too
MaMills is a calm, controller-first board game. You drop coloured cylinders onto a 4×4 grid of vertical sticks, gravity stacks them, and the first player to line up four wins.
Because the pieces stack, every stick is also a column, every row of sticks is also a plane, and a line can run corner to corner straight through the cube. Sixteen sticks, sixty-four places, seventy-six ways to win.
I learned it from my grandmother, Mami. It is an old rule set that people have played for generations. This is that game, made digital, with a clear layout to be comfortable to play.
How a match goes
Pick a stick, drop a cylinder. A beam and a ghost piece show exactly where it will land. Four pieces fill a stick.
Four in a row wins. Rows, columns, vertical stacks, plane diagonals and the four cube diagonals all count, on every level. 76 lines in total.
Rotate the board, or lock the angle. Orbit freely to read a position from any side, or freeze the camera and play from the view you like.
Hint shows every live threat. Against the Machine, one press rims the opponent's three-in-a-rows and marks the stick that blocks each one. Block it, or race it.
Pause any time. The match holds still while you step away.
Four ways to play
The Machine – five levels from Beginner to Expert. Beginner leaves room to learn; Expert does not.
Hotseat – two players on one device. Pass the controller or the Steam Deck back and forth.
LAN – two devices on the same network, each with its own screen. One hosts, the other joins. Each device needs its own copy of the game.
Steam Remote Play Together – invite a Steam friend to join your game from their own device. They do not need to own the game.
There is no chat of any kind, text or voice. You can only play it with people you already know.
Learn it in a few minutes
A short story-driven tutorial teaches the rules inside a real setup, one control at a time, and ends on a card of the four winning shapes.
Puzzles
A mode of its own. Forty positions in five levels, eight each, from a win in one move to a double threat that wins in two. Every puzzle has exactly one answer, so you know when you have found it.
Accessibility
A board game is for everyone at the table, so MaMills tries to make room for everyone.
Never colour alone. Patterned cylinders, stripes on one side and dots on the other, and a colour-blind-safe blue and orange palette. Here every theme wears its patterns, Halloween included.
Text size from 85% to 130%, applied to every label and button.
Reduce motion, opaque backgrounds behind every dialog, mono audio, adjustable drop speed, and an optional X, Y, Z readout of the highlighted stick.
Your system settings, respected. On Windows and macOS, the first time you start MaMills it picks up reduce motion, mono audio, reduce transparency and differentiate without colour. Change them any time in Settings.
Always show threats keeps Hint on for your whole turn against the Machine.
No time pressure. Turns are never timed, you can pause any time, and the Steam Deck can suspend mid-match.
English and Hungarian interface. There is no speech, so nothing to dub, and no screen reader.
Every action wears its button
Full keyboard and gamepad rebinding. Every action shows its button on screen in its own colour, and the glyph follows whatever you are holding: Steam Deck, Xbox, PlayStation, Switch or keyboard.
Make it yours
Four palettes – Classic red and blue, Violet, a colour-blind-safe blue and orange, and Gold & Silver, which unlocks when you beat Expert.
Eight drop sounds – pick the one you like, from a soft bop to glass and cherry. A background track you can turn down or off.
Two loading screens – a tumbling cube of cylinders, or the windmill with cylinder sails.
Our first theme: Halloween
Halloween debuts in the Steam Next Fest demo and comes with the game at release. The whole game turns to night: spiders against pumpkins on a moonlit board, with candles at the corners.
Cobwebs hang in the corners of every screen, and a little spider walks the title of the main menu.
Prefer the familiar pieces? Cylinders in every theme keeps cylinders inside the night scene. More seasonal themes to come.
Built for Steam Deck
Designed and tested on the Deck from the first day: controller-first, readable at the Deck's native resolution, and safe to suspend mid-match. It plays just as well on the desktop with a keyboard and mouse or any gamepad.
On Steam
21 achievements – 15 you can see coming and 6 hidden ones for the sneaky lines.
Lifetime statistics and three leaderboards: longest win streak, total wins against the Machine, and fewest placements to beat Expert.
Steam Cloud keeps your settings and progress with you between machines.
Fire. Hold. Repeat. — a desktop companion loot shooter that lives on your screen while you do your thing. Click in your browser, type in a document, play another game or do something else — your soldier shoots, throws grenades, destroys enemies and picks up new gear.
A shooter built around your actions
The soldier stands in the center. Enemies advance from both sides. He picks the nearest target within weapon range on his own — but won't shoot without your clicks.
Bullets fly in real time. 18 enemy types with different behaviors push toward you, creating pressure.
Every click is in-game currency
1 click = 1 shell casing. Always. Shell casings are spent on gear upgrades — only you decide what to upgrade and when. And while you're busy doing your thing — shell casings and progress keep stacking up.
Spotted the drone — got loot
Killed enemies drop gear. The drone delivers it straight to your inventory. Open it, check it, equip the better piece — sell the rest.
Every drop can change your build. Or not. But you still want to know what you got.
Gear is more than bigger numbers
Pistols, SMGs, assault rifles, shotguns and snipers have different ranges, fire rates, accuracy, magazine sizes and fire modes. That's different behavior in combat.
6 rarity tiers: Field · Army · Combat · Secret · Hidden · Ultra
A weapon of Army rarity or higher can carry one of six synergies — Fire, Poison, Explosive, Electric, Pierce, Debuff. Ammo activates the synergy. A grenade with the same synergy makes it even stronger.
Progression
Each stage — several waves of enemies with increasing difficulty and a boss at the end. 20 biomes with their own environments.
Key features
Companion window — doesn't get in the way of anything you're doing
Every click anywhere = a combat step and a shell casing
Explore, craft, build and fight your way across dangerous lands as you attempt to restore balance to Arcana — alone or with up to 4 players in online co-op.
You are a Guardian — an ancient protector of worlds, awakened as a last resort to save Arcana. A mysterious corruption is spreading relentlessly and consuming the planet. Arcana is the only known source of Mytonium in the universe — the resource that powers all of Earth’s technology and sustains celestial forces. If Arcana falls, everything falls with it.
Rebuild what was destroyed by creating homes, restoring safe havens, and bringing life back to the world. As you grow your settlement, survivors will return — each with their own skills, trades, and knowledge to aid your journey.
Fish, mine, craft, and develop your abilities as you help rebuild a world worth saving.
Join forces with other Guardians and push back the corruption as you explore, build, and survive together. Team up with up to 4 players in online co-op.
Origins TCG is a fast-paced competitive card game with limited edition cards. Outsmart opponents, collect iconic characters like Mulan & Robin Hood, and trade to build the ultimate collection.
Every turn is both players' turn. Outplay your rivals in ~7 minutes. Battle in 3 lanes with unique conditions so no two games feel the same.
Rip packs. Trade dupes. Collect digital graded cards. Every pack is full of limited edition legends with marketplace value.
The best competitive games start with a level playing field.
That’s why every Origins player can earn all the cards they need to build competitive decks, for free. Spending money will never unlock stronger cards or give you an advantage in gameplay.
Collect rare, hand-drawn cosmetic variants of your favorite cards, then trade them with other players in the marketplace. Rip limited-edition collectibles, chase legendary pulls, and discover grail cards prized for their artistry and rarity, not their gameplay power.
Both players move at once. Simultaneous turns means no more waiting for your opponent to take their turn. Draw, predict, and battle across three dynamic locations. Outplay your opponent in ~7 minutes.
Every match draws from a pool of 100+ rotating locations that reshape the board and demand a unique strategy. Easy to learn, difficult to master.
Origins is an original world inspired by history's most iconic characters like Robin Hood, Queen of Hearts, & Winnie-the-Pooh. Earth got their names right and everything else wrong. Now the portals are open, and only the worthy may enter.
Rolling Stock is an online co-op train loading game for up to 4 players. Handle various types of cargo, ensure a tight fit, and help your friends when things get heavy. This new fully physics-based puzzler is rolling out cross-platform on Windows and Linux!
Cargo Tetris
Each train contains a new job for you to complete. Every request becomes more complex, so put on your thinking hats to Tetris the cargo together in the most optimal way.
Pull Together Now
Lift, rotate, throw and drag all kinds of cargo. Everyone's input matters so remember, many hands make light work, as long as you are pulling in the same direction.
Custom Orders
No two requests are the same, handle all kinds of oddities in unconventional form factors. Your employers expect only the best from you, Yardmaster.
Developed Responsibly
Made with love using open source tooling and absolutely no generative AI.
CYBERLIFE is an online hacking game played entirely in a terminal. There is only one world, shared by every player, and it keeps running while you are away. You explore the network, break into the companies that live on it, and fight other operators for control of the routes.
You start alone, safe in your localhost. Out there, every hop exposes you. Your cargo can be intercepted, your access can burn, and the road home may already belong to someone else.
No quests
Nobody tells you where to go. You only see the networks plugged directly into yours, and you choose every hop.
You can pay for fast but watched transit, or try a quiet peering link without knowing where it leads. As you move, you survey the links, spot who holds them and find shortcuts. Those surveys are worth something: keep them to yourself or sell them.
Break into companies
Every company has its own posture: exposed services, sloppy configurations, internal network, office hours, monitoring. You look at what answers, spot what is wrong, and choose your way in.
Small companies have an open flaw. Big ones are locked, and you need a 0-day for their sector to get in. Those 0-days are built by players and sold on the market.
Once inside, you move from machine to machine. A key you pick up today might open another company three days from now, so your keyring gains value over time.
There is no detection meter. Your actions leave traces. Some get you kicked out on the spot, others are only understood long after you left.
A theft only counts if you get out
Taking the data is not enough. You have to bring it home.
You decide when to exfiltrate, by which route, and how much you risk at once. Until you are back at localhost, your loot can still be taken. An operator who holds your route can see you coming and wait for you.
Pick your class
A class does not give you numbers. It is a trade, with its own commands. The game shows you all five, and you keep one.
Infiltration opens sealed machines without a key and without noise, and knows where the loot worth taking is.
Exfiltration builds tunnels between networks and moves the big haul where anyone else would get intercepted.
Misdirection sets decoys, leads analysts astray and pins the blame on someone else.
Erasure wipes its traces behind it and can go fast and loud. It is also the class that destroys files at the Agency.
The Developer builds the tools, including the 0-days the other four come to buy.
Hold the crossroads
Routes are the real territory of the game.
Take control of an autonomous system to see what crosses it, tax the traffic or close a door. A big network opens up a large part of the world. A small, well placed transit can be the only way to a target everyone wants.
You can open a route for a fee, close it to a rival, or lure someone into a corridor you control. But a closed route earns nothing, and everyone sees what you do.
It also plays as a group: build an invite-only crew and hold routes together.
The Agency is watching
Every job pinned on you adds to your file at the Agency. Let it grow too big and a bounty lands on you, then a raid. You can pay an Erasure player to destroy your file, or go yourself if that is your trade.
Sell what you are good at
No levels, no stats. Your strength comes from your class, what you know, your access, your tools and the positions you hold.
The market is where players place orders for each other: get a heavy haul carried, get a file cleaned, get a 0-day forged. Clients of the world place orders too. So there is work even when few players are online. You can also sell access, sell your network surveys, fence loot, or charge a toll on your routes.
Big jobs build your reputation, but your habits fill a file against you. The bigger you get, the harder it is to stay quiet.
One persistent online world, shared by every player
A network you discover one hop at a time, with no map handed to you
Intrusion based on observation, never on typing speed
Loot that can still be taken until it is back at localhost
Routes that players tax, close and fight over
A market of orders between players and clients of the world: hauling, cleaning, 0-days
Five classes, each with its own commands
No levels, no stats, no detection meter
CYBERLIFE is played on the keyboard, but typing fast is never a skill. No cybersecurity knowledge required: curiosity is enough.
GRAVE SHIFT is an isometric survival-horror roguelike. You are the Keeper, called to a town where the dead outnumber the living.
Make every shot count
Ammo is scarce. Reloads take time. Search for supplies, manage the limited space in your coat and keep an escape route in mind. Take careful aim, fight at close quarters or break away before the dead surround you.
Choose your route. Change your build.
Branching paths, procedurally generated rooms and changing rewards make each run different. Explore the Cemetery and Town, search houses and sprawling mansions, and find the keys and puzzle components that open a way forward.
Shape your run with supernatural boons. Set enemies ablaze, spread poison, turn your flashlight into a weapon or call on spirits and creatures from the deep. Combine powers and upgrades to find a build that keeps you alive.
Survive the hunt
Relentless Tyrants pursue you while you search for a way forward. You can stagger them, but you cannot kill them. Break their line of sight, keep moving, and solve the puzzles standing between you and escape.
Die. Upgrade. Return.
Death ends your run, not all of your progress. Keep the upgrade materials you have earned, improve your weapons and abilities at the hilltop hub, and set out again. Between runs, get to know Marrow Run's survivors and uncover the story behind the missing night shift.
Unravel the Mystery
The night shift went into the mines beneath the town of Marrow Run, and it never came back. Then, the ground split open, and the dead began to rise.
One ball. One bounce. A tunnel that keeps growing.
10 Million Bounces is a single-player incremental mining game. Begin in a small clearing, choose a launch point and direction, and release. Your balls keep bouncing into ore and opening new passages. Send newly earned balls down different routes and turn a quiet starting point into a busy mining site.
Aim, launch, and let your swarm keep working
Hold left-click in an open area, drag to aim, and release. Launch one ball, ten balls, or all available balls of the selected type. Press Space to launch again in your last direction. Pan and zoom across the mine to find your next launch point.
Six ball types to upgrade and evolve
Normal, Swift, Heavy, Split, Ember, and Lightning balls each have their own role. Every type has six upgrade levels, followed by a separate evolution choice.
Rainbow: Learn traits from nearby moving special balls and retain multiple abilities at once.
Blink: After flying for more than half a second following a bounce, blink along the current direction to the next collision.
Siege: Destroy the ore tile you hit and keep piercing forward.
Brood: Create temporary balls that inherit the Normal ball's upgrade and evolution state.
Wildfire: Ignite ore and spread fire to surrounding tiles.
Thunderstorm: Strike every target within range with lightning at the same time.
Choose your order of growth
Break ore to earn experience. On level-up, choose from up to four rewards to unlock ball types, improve their abilities, or evolve them. Level-ups also grant unassigned balls, which you can invest in any unlocked type. Build up direct damage first, or bring splitting, fire, and lightning together.
Keep opening paths through a vast mine
Explore a 4,096 by 4,096 grid with around 16.7 million tile positions. Ore colors indicate different durability tiers. As your swarm opens passages, more of the surrounding mine comes into view.
Switch between English and Simplified Chinese, follow the opening tutorial, adjust sound effects, pause with Esc, and continue your excavation with local autosaves.
You really, really need to go. The toilet is out there somewhere, but your bladder only gives you so many steps. Run out and you have an accident. Reach the toilet and you unlock one of that level's absurd endings.
Bathroom Please! is a comedy puzzle adventure about the most universal emergency there is.
PLAN YOUR ROUTE
Every level is a puzzle with a strict step budget. Find the shortest path, use what the world gives you, and figure out who will help you and who will make things worse. Wasted steps are not an option.
FIVE LEVELS OF ESCALATING PANIC
The Garden: where it all begins, with a cast of very strange locals
The Office: cubicles, a runaway roomba and a dance pad that might just save you
The Pool: slippery floors, swimming and a lot of water you really don't need right now
The Airport: conveyor belts, metal detectors and a suitcase you can hide inside
The Airplane: turbulence throws you around the cabin while the seatbelt sign flashes red
MORE THAN ONE WAY TO GO
Every level hides multiple endings, some heroic, some deeply questionable. Talk to everyone, try everything, and find all 9 endings.
FEATURES
A step budget puzzle where every move matters
Slippery ice, swimming, conveyor belts and suitcase sneaking
A dance pad challenge and a boss fight with a toilet
Raise the dead. Harvest power. Become an unstoppable force of destruction.
In Necromancer: Ash & Bone, you'll command dark magic against relentless hordes of monsters in a fast-paced roguelike bullet heaven. Survive wave after wave of enemies, unlock devastating abilities, and collect powerful artifacts as you forge your path through a world consumed by death and chaos.
Every run offers new opportunities to grow stronger. Choose from 60 unique abilities spread across three distinct skill trees, allowing you to craft builds that suit your playstyle. Focus on overwhelming offensive power, resilient defenses, relentless summons, or discover devastating synergies that turn the battlefield into a graveyard.
Collect from 28 powerful artifacts, each capable of transforming your run in unexpected ways. Experiment with countless combinations of abilities and relics to create the perfect balance of destruction and survival.
As the hordes grow stronger, so must you. Adapt your strategy, refine your build, and embrace forbidden magic to become the ultimate necromancer.
Features
Battle through massive swarms of enemies in a roguelike bullet heaven experience.
Master 60 unique abilities across 3 distinct skill trees.
Discover and combine 28 powerful artifacts to create game-changing synergies.
Experiment with countless build combinations and playstyles.
Grow from a fragile spellcaster into an unstoppable engine of death.
Face increasingly dangerous enemies and survive against impossible odds.
The dead await your command. Will you wield their power... or join their ranks?
Lightspire Cards is a dark fantasy tactical card battler where deckbuilding meets board control. Every duel unfolds on a grid-based battlefield where position, terrain, timing, and hidden information matter as much as the cards in your hand.
Set in the world of Lightspire, The Outcast Knight follows Seraphina Thorn and a cast of saints, schemers, exiles, nobles, monsters, and revenants through a story-driven campaign of broken vows, political betrayal, forbidden faith, and desperate survival.
Build your deck. Command the board.
Choose cards from rival factions and strange bloodlines, each with its own resources, tactics, and identity. Spend Faith, Materials, Blood, Nature, and Souls to summon units, cast spells, raise structures, equip champions, and turn fragile openings into decisive battlefield pressure.
Cards are not just played and forgotten. They move, fight, flip, fuse, transform, complete quests, gain power, and hold territory.
Terrain is power
The battlefield is not neutral. Slums, cathedrals, noble districts, waterways, hearths, and cursed places can empower the right units or weaken the wrong ones. A clever move can turn a modest card into a threat, while a careless one can leave your champion exposed.
Victory comes from reading the board, controlling key tiles, and forcing your opponent into bad ground.
Fuse, equip, and improvise
Lightspire’s summon system rewards experimentation. Stack cards onto a tile to create fusions, attach equipment, trigger powerups, or discover powerful combinations. Some plays require planning. Others are born from desperation.
Learn recipes, complete character quests, and find the exact moment to reveal a hidden card, commit a resource, or sacrifice one piece to awaken something stronger.
A dark fantasy campaign
Battle through a narrative campaign adapted from The Outcast Knight, facing duels shaped by story context, rival leaders, unique maps, and scenario objectives. Between fights, refine decks, manage your collection, craft new cards, dismantle extras, and prepare for the next trial.
Features
Tactical card battles on grid-based boards
Story-driven dark fantasy campaign
Deckbuilding, crafting, collection management, and progression
Fusion recipes, equipment, powerups, quests, spells, structures, and terrain control
Distinct factions, resources, leaders, and enemy archetypes
Skirmish battles for testing decks and strategies
A world of saints, sinners, nobles, monsters, rebels, and broken oaths
In Lightspire Cards, faith is currency, terrain is power, and every duel leaves a mark.
A tiny vending business that lives on your desktop.
Stock your machines, serve customers as they stop by throughout the day, and reinvest your profits to grow your corner while you work, browse, or play.
STOCK AND MANAGE
Order drinks, chips, chocolates, and cookies. Arrange products across machines with different shelf layouts, manage your inventory through the in-game phone, and restock popular items before they sell out.
GROW YOUR BUSINESS
Start with one basic vending machine and expand to four active machines. Unlock new slots and upgrade to larger models with more room for products.
KEY FEATURES
• Relaxing idle vending-machine management
• Transparent desktop companion experience
• Multiple vending-machine models and capacities
• Unlockable machine slots and business progression
• Inventory management, shelf organization, and restocking
• Dozens of drinks, snacks, chocolates, and cookies
• Optional launch-on-startup and always-on-top settings
• Multi-monitor support—choose which display the game appears on
Begin your journey as a humble adventurer and rise to become a god.
Fantasy Idle RPG is a card-collecting idle game set in a world of knights, dragons, dungeons, and magic. Purchase cards to earn gold and experience, unlock new quests, and watch your character grow, even while you're away.
COLLECT OVER 600 CARDS
Discover cards across 12 categories: Main Quest, Explore, Town, Shop, Training, Battle, Crafting, and more. Every card tells a story and earns you passive income and experience.
FOLLOW AN EPIC MAIN QUEST
A messenger arrives from the King, the princess has been kidnapped. Journey through enchanted forests, endless deserts, and across vast oceans to storm the Dark Fortress and save her.
PRESTIGE AND UNLOCK NEW CARDS
Reset your progress to climb the prestige ladder. Each prestige level makes time move faster, unlocks powerful new cards, and opens new paths to riches.
LEVEL UP FROM 1 TO 20
Each level unlocks new cards, new guilds, and new challenges. Join the Thieves Guild, the Fighters Guild, or the Mages Guild. Train with swords, spears, axes, bows, hammers, and shields.
IDLE OR ACTIVE
Earn gold and xp while you're away. Come back to collect your offline rewards and keep building. Or stay and tap your way through hundreds of cards.
CRAFT, SHOP, AND BUILD
Chop trees, mine ore, forge tools, and work your way up to diamond gear and beyond. Buy equipment from iron to legendary across 9 weapon and armor types.
MOD SUPPORT
Create your own custom cards and share them with friends.
Iliad is an epic exploration adventure, a Metroidvania that borrows more than just unlocking new powers from it's retro origins. Classic map mechanic are weaved into the design of the game, from teleporting between map edges to obscure clues from unexpected NPCs. In order to complete the trial ahead you will travel across two worlds tightly linked together, that grows as you discover new powers and defeat bosses, using their attack patterns against them.
Story
As the heir to the Iliad throne you must prove your worthiness by going through a trial that will have you travel between Olympus and the Underworld in search of new powers. Your Trial will place you on a path through the five Guardians protecting Medusa, who's soul is roaming over the land. Only a true hero will be able to gather all the Guardians' Souls to lead Iliad in peace and prosperity.
Features
~5h of gameplay.
Power ups and light backtracking, with a map and waypoints.
Over 300 screens to explore across 2 handcrafted worlds.
More than 20 types of enemies, and at least 6 bosses.
Two endings.
Cryptic messages from NPCs instead of a tutorial (That's a feature).
Inventory and map with a waypoint system.
Steam Deck compatible.
Backstory
Iliad was the largest game I made for a defunct platform, and and probably one of the largest made for it. It might have been a smashing hit if not for the fact that it was originally made in 2007... the year of the reveal of the first gen iPhone at Mac World. Everything changed overnight, and by the (short) time I finished and shipped Iliad the platform had been sold and bought and merged into larger things, so very few people actually played it in the end.
This is a port that I started a decade ago from the original Java code, first as a "drop in replacement" for C# of the original SDK it was built on, and it slowly just became the game. I have "upgraded" the game with some QOL changes and new mechanics, a few more boss attacks too, mainly because no one will ever be nostalgic about the original so I took liberties.
19 years in the making (but maybe 6 months of work, I had other stuff to do...), here is Iliad!
Inspired by games like "Five Nights at Freddy's 4", "The Joy of Creation", and the FNAF series in general, "YOU MUST SLEEP: Ravenous Nightmares" will put you in the shoes of John, a man who would do anything to cure his insomnia, even dabbling in the occult.
One day, a mysterious site appears on John’s browser tabs, promising him a good night’s sleep as long as he attempts a strange ritual...He will soon find out that if something sounds too good to be true, it probably is.
EVADE IMMORTAL MONSTERS
5+ immortal monsters will manifest when John tries to sleep, each with their own unique way of harming John. Listen for sound cues, keep your grip on the blanket, and hide under it if the monsters get too close to survive the night!
SURVIVAL MECHANICS
The world still moves on, regardless of John's personal hell. Manage various stats, such as STRESS and WARMTH, during the day to ensure the night proceeds as smoothly as possible. To survive the ritual, YOUMUST SLEEP!
UNCOVER THE TRUTH
Use John's Laptop to access the mysterious occult site and learn more about the Sleep Sigil Ritual. Perhaps the admins know a thing or two about the monsters...
POST GAME MODES
Beating the campaign once will unlock various post-game modes, such as CUSTOM NIGHT and MARATHON, offering tons of replayability!
OCEAN DYNASTY TYCOON is a business simulation about building your own shipping company.
Start with a single vessel and grow your business into a global fleet. Plan routes between international ports, take on profitable transport contracts, and decide which cargo is truly worth carrying.
YOUR SHIPPING COMPANY. YOUR DECISIONS.
• Plan global sea routes while managing range, fuel, and deadlines. • Compare transport contracts by reward, distance, risk, and available capacity. • Buy vessels on the ship market and customize them in the shipyard to fit your strategy. • Repair and maintain your fleet – a ship in dry dock does not earn money. • React to market movements, port events, customs inspections, and special opportunities. • Rent port warehouses, trade free cargo, and benefit from price differences between ports. • Grow from a small shipowner into an international logistics company.
Every route is an economic decision: take safe income or accept a high-reward contract with greater risk? Invest in another ship, more fuel capacity, or a new port warehouse?
Build your maritime business and take command of the world’s oceans.
Run a cozy capsule shop at the bottom of your screen
Why wait until after work to enjoy some cozy gaming? Tiny Capsule Collector is a relaxing idle game, where you manage your own tiny Gachapon shop at the bottom of your screen. It plays itself while you work, and quietly lives alongside your day, while you work, study, just chat or simply unwind. It is your ambient desktop companion making your desktop a place you'd rather be.
Welcome adorable animal customers
Your shop attracts a steady flow of cute animal visitors, each bringing life and charm to your world creating a relaxing ambient work environment.
Discover a growing cast of endearing creatures
Turn your screen into a Tokyo daydream
Enjoy a lively, ever-changing ambient scenery
Collect, complete, and display your collectable toys
Every visit adds to your collection. Fill your collector’s journal and enjoy your favorite finds directly on your screen.
Unlock a wide variety of cute collectibles and adorable animal customers
Complete sets in a satisfying collecting experience
Display your collection as part of your world
Build and decorate your cozy shop
Create your own relaxing space with vending machines, decorations, and layouts that reflect your style.
Place and manage Gachapon machines
Customize your shop with a colorful, stylized 2D aesthetic
Expand your tiny business at your own pace
A relaxing, low-focus high-reward idle game
Built for fans of desktop companions, casual job simulations, and cozy management, Tiny Capsule Collector is designed to be enjoyed without pressure.
Progress in real time as an idler / clicker
No stress, no fail states – just a calming loop
Perfect as a companion while working or studying or streaming
A soft, atmospheric Tokyo-inspired world
Immerse yourself in warm, hand-drawn 2D anime visuals inspired by cozy Tokyo streets and kawaii culture.
Cute characters, gentle animations and soothing visuals
A colorful, warm, atmospheric desktop environment
A small world that brings comfort and visual joy
Twitch: Let your viewers join your world
Streamers, this one’s for you: With the built-in Twitch integration, your audience becomes part of your game. Viewers can join your shop as animal customers, turning your cozy desktop world into a shared, interactive experience.
Let your Twitch chat appear as in-game visitors
Create charming & calming moments during streams
Perfect for Just Chatting, Co-working, study-with-me or simply relaxed streams
Your shop comes alive with your community!
This game is for you if…
You enjoy relaxing idle games that don’t require constant attention
You like having something calm and visually pleasing on your screen while you work
You love collecting cute things and completing sets at your own (s)pace
You’re drawn to cozy, atmospheric worlds with a soft anime-inspired style
You want a to brighten your day with small moments of joy
You love idle games like 'Tiny Pasture', 'Tiny Aquarium' or 'Rusty's Retirement'
If you’re looking for a low-pressure, ambient experience that lives alongside your routine – this is your kind of game.
Manipulate shadows to explore a world built entirely against you. Use Solea's power to move the sun and stay in the darkness.
YOUR CHOICES MATTER
Spare villagers, help them, or devour them. The choice is yours, but the world notices in small ways: how NPCs react, what Solea says, and who Vampy is becoming.
SHORT, WEIRD, AND HAND-DRAWN
Lovingly created in a goofy MS Paint aesthetic, Vampy's Big Day is a small, colorful adventure about an unlikely friendship and a prophecy they may not fully understand.
Vampy is cast out of vampire society for being too small. In the Vampire Court, weakness is unacceptable.
Then Solea finds him. A sun fairy with no business befriending a vampire, Solea believes Vampy might be the Ashborn: a figure of prophecy destined to either end sunlight forever or be the means of its salvation. She chooses to believe that Vampy can become good.
Together, they sneak through sunlit villages full of goofy villagers, dark mysterious forests and caves, and ultimately return to the Vampire Court where Vampy must confront his destiny. Along the way, Vampy must decide whether to give in to his vampiric instincts or to lend a helping hand to the characters they find along the way.
A young red panda faces the flames destroying her forest home as a story unfolds.
When the Embers Wake is a third-person narrative adventure game where you play as a young Red Panda facing different emotional and environmental challenges as the story of the relationship with her mother is narrated.
Game Features
Third person exploration/walking simulator through the eyes of a red panda
Storytelling through narration, animation and environment
Hand-crafted environments to explore
Exploration and action interactions
2-hour intimate narrative experience
Available on PC & Steam Deck
Gameplay
A gentle, contemplative experience focused on exploration and emotional discovery
Exploration
Wander through hand-crafted environments that tell their own stories through visual details and atmospheric design.
Experience
Immerse yourself in a back story that goes through the childhood experiences of Emmie, a young woman faced with a difficult childhood, and how the relationship with her mother evolved.
Themes
Explore profound themes through gentle storytelling
Grief
Navigate the complex emotions of loss through a young red panda's journey of understanding and acceptance.
Deforestation
Witness the impact of environmental change on wildlife habitats and the creatures that call them home.
Emotional Resilience
Discover the quiet strength that emerges from vulnerability and the courage to continue despite loss.
Key Features: Runs on desktop, usable as desktop wallpaper, perfect for casual play at work
This is a desktop idle automation builder that blends roguelike modifiers and tower defense combat. Build automated production lines on your desktop, set up defenses, conduct research, stack tech modifiers, construct a Dyson Sphere, form a self-sustaining industrial system, and fend off alien invasions.
✅ 41 functional buildings covering harvesting, smelting, manufacturing, research and defense to run your full factory pipeline
✅ 34 raw materials and finished products, from basic ores to high-end tech goods, forming a complete closed-loop crafting system
✅ 28 unique modifiers — no flat stat boosts, with powerful synergies between them for creative builds
✅ 7 distinct defensive units: machine gun tower, missile tower, laser tower, drone command post and more, each with its own combat niche
✅ 30 research projects unlocking bonuses for production, logistics and combat to keep upgrading your factory
✅ Over 100 hours of gameplay, with varied builds for lasting strategic replay value
Full version launches at the end of this month. Add to your wishlist for early access upon release!
Place production buildings on your desktop and deploy drone logistics!
Launch units skyward to build stellar orbits!
Eliminate alien creatures and defend your units.!
Draw tech perks, forge your build, and skyrocket production efficiency!
From your very first breath to your final moments, you will experience every year of an ordinary life. You’ll learn to walk, go to school, make friends, fall in love for the first time, choose a career, meet strangers, perhaps start a family… You’ll laugh, you’ll fail, you’ll lose people you love. Sometimes, almost nothing will happen.
And yet, every decision matters.
At every stage of your life, situations will arise and you’ll have to make choices. Some may seem insignificant. Others will completely change the course of your life. A forgotten encounter from years ago may resurface. A decision you made at 15 could follow you all the way to 70. And some of the most important moments may only reveal their meaning much later.
You might have a brilliant career or spend your entire life in the same small village. Fall in love, stay alone, have children… Or just a dog. Take risks or choose a quiet life. Make the right choices… or the wrong ones.
There is no victory. Only a life to live.
And when that life comes to an end, another one will begin.
With millions of possible combinations of choices, encounters, relationships, and events shaping your existence, no two playthroughs will ever tell the same story.
You won’t simply play Oda’s life.
You’ll discover who Oda could have become.
• 1 year = 1 event: each year of your life, a new event is presented to you.
• 2 choices per event: decide how Oda reacts and shape the course of his life.
• Long-term consequences: your decisions can influence the events, relationships, and opportunities that appear years later.
• Millions of possibilities: choices, encounters, relationships, and events can combine in countless ways to create a different life every time you play.
• Reincarnation: when Oda dies, choose to begin an entirely new life or relive the exact same life to try to change certain events and alter his fate.
• Every life is unique: no two playthroughs will unfold exactly the same way.
Step up to the podium and face the challenge! In this purely competitive 1v1 show game, it’s not about luck—it’s about your skills. Inspired by the great primetime TV duels, a thrilling battle of wits awaits you, where every single round counts!
Decide for yourself how epic your duel should be: choose between a quick 6-round show, an intense 12-round match, or the full 15-round marathon experience. The point values increase with every round—meaning maximum suspense until the very last game!
What Awaits You:
30 Minigames: A diverse mix that will challenge you every single second. No two rounds are ever the same!
Versatile Categories:
Knowledge: Show off what you’ve got in the brains department.
Guessing: Who can get closest to the actual truth?
Speed: Who will trigger the buzzer first?
Memory: Keep your focus when things get chaotic.
Logic: Spot the patterns faster than your opponent.
Flexible Show Mode: Adjust the length of the show (6, 9, 12, or 15 rounds) to match your time and mood.
Pure Podium Thrills: Every game demands total concentration. One wrong buzz could cost you the entire victory!
Challenge your friends and find out once and for all who is the true champion of the podium!
The card shop is a complete mess. Over 5,000 collectible cards are scattered everywhere, waiting to be found, inspected, sorted, and returned to their correct places.
Take your time, examine every card, and turn a chaotic shop into a perfectly organized collection.
SORT 5,000+ CARDS
Every card has its own characteristics. Check its type, rarity, number, symbols, and other details to figure out exactly where it belongs.
Find the correct cabinet, choose the right shelf, and put every card in its proper place.
Some cards may be easy to identify. Others might be face-down or hidden among thousands of other cards, making you look a little closer.
FIND & OPEN CARD PACKS
Cards aren’t the only things scattered around the shop.
Discover card packs among the chaos, open them, and reveal 5 cards inside each pack.
But opening the pack is only the beginning every new card still needs to be inspected, classified, and placed where it belongs.
DISCOVER GRADED CARDS
Keep an eye out for special graded collectible cards.
Discover cards with different grades and find the highest-rated ones. A Grade 10 could be waiting somewhere among the chaos.
Find them, inspect their grades, and give these special cards the place they deserve.
FROM CHAOS TO PERFECT ORDER
At first, the shop is overwhelmed with thousands of scattered cards.
One card at a time, one shelf at a time, watch the mess disappear and the collection take shape.
Find. Inspect. Sort. Organize.
Can you put all 5,000+ cards back where they belong?
Pit Purge is a co-op horror-comedy game for up to 4 players, with proximity voice chat. You're paid to hunt or capture creatures as you descend through the sectors of a bottomless pit, aboard a giant elevator.
Hunt the creatures of the pit!
Down there, you're not always the hunter. And you start with the bare minimum : flashlights and sacks to haul your catches back.
The deeper you go, the more dangerous the sectors get, but the more they pay. Bats, flashbangs, blowguns, riot shields... unlock gear to stand a chance of coming back alive from your expeditions!
Not all creatures are dangerous...
Not everything down here wants you dead. Some creatures are clumsy, skittish, and bolt the second they spot you.
Still sells...
Sell the creatures!
Haul your catches back, hook them to the ropes and pull the lever. What goes up is your proof of purge, and your pay. Every species has its rate, and it climbs with depth.
Three expeditions to hit the quota. Fail, and the elevator drops you at the bottom of the pit...
Tactical turn-based wizarding combat on a battlefield you can change.
Spill, freeze, burn, and combine alchemical substances to reshape the battlefield. Blood can become medicine. Fire can harm one creature and heal another. Learn how these systems interact, and find your own ways to survive.
Move into position, throw and teleport your enemies around, synergize spell effects, and use the environment to gain an advantage.
Gather cards, modify your spells, and adapt to each run.
Descend into the Hollow Earth in a roguelite deckbuilder by solo developer reynvert.
Electric damage travels through connected Water, letting one spell hit several enemies.
Freeze Water to stop it conducting your attack back to you.
Ignite Oil for a chain reaction that damages and pushes nearby enemies.
These are just a few examples.
Discover more reactions and ways to use the environment.
Heat harms Organic creatures but heals Golemic ones.
Heal restores Organic health but damages the Damned.
These are just two combinations.
Every health type has its own response to each type of damage and to healing.
Mix Blood with Alkahest, then recover health with the resulting Azoth.
Hurt a Toxic creature with its own bilious blood by converting its Bile into explosive Vitriol.
Convert Phlegm into Verdigris and step into it to gain Shield each turn.
Conduct Psychic damage through Melancholia, an emotional medium, to hurt several enemies with one spell.
These are only a few recipes.
Discover more substances, conversions, and ways to utilize them.
Mankind looked to the stars. The enemy was waiting below.
Beneath Earth's crust lies Inearth: a vast Underworld of ancient beings, alien life, and human settlements. The myths we dismissed as superstition were but distorted accounts of what waited below. Mankind descended with scientists, soldiers, and machinery, determined to understand, settle, and subdue Inearth.
Our expansion reawakened the Worldroot, an ancient organism whose branches connect distant worlds. New Gates open every day, making way for extraterrestrial horrors.
To contain the threat, VEIL abducts ordinary people with an inherited ability to manipulate matter. It gives them basic training and sends them below.
You are Subject Yellow. Your task is to reach a Gate, cross it and sever the Worldroot branch from the other side.
Success will close the Gate behind you and strand you on an alien world.
Mankind will gain a little more time.
180+ spell cards in 8 different elemental domains
50+ item cards
100+ rule-bending gifts
80+ NPC types (both enemies and allies)
38 interactive substances (both surfaces and clouds)
Discover a procedurally generated post-apocalyptic world. Each new game offers a different starting point and experience, allowing you to collect resources and survive in abandoned locations and roads.
Explore a continuously shifting world of distinct biomes. Each unique region offers its own specific climate and ecosystem.
Begin your journey with a rundown RV, repairing and upgrading each part. Personalize everything from stoves and refrigerators to toilets and seating areas, creating your own living space.
Stay alive with activities such as cooking, fishing, repairing, and making coffee. Use your RV's kitchen to cook the food you find, making more nutritious meals.
Discover Nomad Drive, where every part is fully interactive. Touch, customize, and explore everything from furniture to appliances. Make the RV truly yours!
Plant the fruit and vegetable seeds you discover in the world of Nomad Drive in pots and grow them by taking care of them. They will reward you with delicious fruits and vegetables.
The tag you played as a kid, with one twist: whoever is IT GROWS every second. Normal size at the start of a round — a doorway-blocking giant by the end.
That's both your danger and your escape. A giant IT can't fit through tunnels and narrow doors, and you learn to use that. But when the round ends the biggest player is eliminated, so IT is in a hurry too.
The slap
Hold left click to charge. Release in the RED zone and it's a SHAAAP — your target is stunned and sent flying. You can slap without being IT, too: shoving a friend into the tagger's arms is entirely legal.
10 characters, 10 powers
Every character has their own power on the F key. No hidden stats beyond that; the rest is up to you.
Puf — Fluff Cloud: bursts into feathers and vanishes for 3 seconds.
Alev — Flare Up: blasts high into the air in an instant.
Balbal — Stone Wall: raises a stone block in front of you for 6 seconds.
Tekgöz — Hypnosis: whoever you look at gets their steering flipped for 1.5 seconds.
Buz — Ice Trap: drops a slippery ice pool; anyone stepping on it slides out of control.
Dikko — Spike Field: leaves spike patches behind; anyone who steps on them slows down.
Kıvırcık — Headbutt Quake: slams the ground and blasts everyone around away.
Hayalet — Ghost Walk: passes through anything for 3 seconds.
Tosbik — Shell Ball: tucks into the shell and rolls forward like a ball; whoever hits it can't tag you, and the slap launches you far away.
Tilki — Fake Twin: leaves a motionless copy of itself in place for 4 seconds; bots and startled players run at it.
6 modes
Free For All — classic. Time runs out, IT is eliminated.
Teams — red and blue. One team freezes, the other thaws.
Infection — get tagged and you become IT too. Last one standing wins.
Freeze Tag — tagged players freeze until a friend thaws them.
Crown Grab — one crown, everyone chases it. Hold it 20 s to win.
Last One Standing — no tagger. Traps take your three lives. Stay alive.
12 maps, each with its own rules
Manor, Park, Planet, Ship, Glacier, Factory, Water Tower, Windmill, Volcano, Cavern, Arena, Obstacle Course.
The ship rolls while an island slowly draws alongside. The water tower floods. The arena collapses ring by ring. Lava launches you skyward. Every map breaks you differently — or pick SHUFFLE and get a new one each round.
Nobody online?
Bots are a core feature, not filler bolted on later. Easy, normal and hard — on hard they even slap each other. The game is the same whether you're alone or with nine friends.
As you play
Every match earns XP and Panic Points. Levelling up unlocks new perks: faster running, higher jumps, a shorter dash cooldown. Spend your points in the shop on slap skins, tagger trails, pop styles, name colours, badges and extra perks — harder slaps, less knockback, a shorter power cooldown. Only one perk at a time; nobody gets to stack combos.
At the end of a match your photo is taken on the podium, saved to your match history, and you can watch the replay.
One More Commit is an incremental clicker/management game about turning a modest coding setup into something much bigger — one commit at a time.
Write code, earn resources and improve your workflow as your projects become more ambitious. Invest in upgrades, build passive income and keep an eye on Technical Debt before shortcuts start catching up with you.
Of course, development rarely goes according to plan.
Unexpected problems will interrupt your carefully optimized routine and force you to react, make decisions and occasionally clean up the mess you created yourself. Handle them well and you'll unlock new ways to improve your studio and push your productivity further.
As you progress, your workspace evolves with you, reflecting the projects you've completed and the tools you've invested in.
How far can one more commit take you?
Key Features
Incremental progression built around commits, upgrades and passive income.
Projects that grow increasingly demanding as your studio develops.
Technical Debt and refactoring, adding another layer to the usual clicker progression.
Interactive events and challenges that regularly break up the core incremental loop.
Additional upgrades and rewards earned through successful challenges.
A studio that visibly evolves alongside your progress.
A complete progression path with a proper ending.
No offline progression — your studio grows while you're actually there to run it.
Everything from van Eyck to Klimt has come apart, all of it at once, and the museum would rather not discuss how. You have been hired to tidy up and put the collection back together. Every work is a proper jigsaw of hundreds of pieces, and a piece put in the wrong place will sit there looking slightly embarrassed until you take it back.
THE DIRECTOR WILL BE IN TOUCH
You will never meet the Director, who prefers to communicate in writing. The permits come with conditions and are kept in locked safes around the building, so if you find the keys you may be granted a few privileges.
TWO SHIFTS ARE AVAILABLE
You choose your shift before the doors open and the museum will hold you to it. The Curator rises through the ranks as the pieces go in, and the points that come with each promotion go into five abilities that gradually take on more of the work. The Night Watch gets none of this and is expected to manage.
LOST PROPERTY
Every piece can be found. Some have ended up in places the cleaning staff stopped checking years ago, but nothing has actually been lost, only misplaced.
TERMS OF EMPLOYMENT
The entire collection is to be restored, and all of it is on the floor at once
Staff work either as the Curator with five abilities or on the Night Watch with none
The Director's safes are locked and the keys are hidden somewhere on the premises
There is no deadline and nobody is dismissed for a mistake, though a best time is kept for those who want one
Full controller support and remappable controls are provided
To hide a tree, use a forest. To hide a person, use a crowd.
The streets of Tokyo. A hundred people crossing an intersection, waiting on a platform...
Walking, stopping, checking their phones.
Three fugitives - the VECTOR - are somewhere in there.
Their goal is simple: slip past the hunters, the ONI, and reach the exit.
Run and you stand out. Stop and you look suspicious.
Can you become just another face in the crowd?
One clue only. Check it against the poster!
The wanted poster the ONI carry lists two traits of a single fugitive.
"Black hair." "Wearing glasses." That is all.
Plenty of pedestrians match both. They are everywhere.
Question them one by one. Narrow it down. Get it wrong.
Then keep going.
The VECTOR can swap appearances!?
The VECTOR can trade looks with anyone in the crowd.
Become someone else before they close in, and walk away clean.
But you will be reported, and the poster will be updated.
Getting caught is not the end.
A captured VECTOR is escorted away and locked in a cage.
Even then, it is not over. Their teammates can come for them.
Leave them behind and run, or take the risk and break them out.
And ONI - do not relax once the cage is shut.
Turn around and it may already be empty...
How to play
Online play for up to 6 players at once.
You can also create private rooms that only people who know the code can join.
If you're short on players, CPUs fill the empty seats, so whether you're playing solo or with a friend, you can jump in whenever you like.
Two teams of three play two rounds, and the higher total score wins.
Roles switch every round - VECTOR one round, ONI the next.
Master both sides and carry your team.
At a glance
Asymmetric 3v3 — up to six players online, or play against CPU
A crowd of 100 — cover, witnesses and obstacles, all at once
Only two traits to go on — and plenty of pedestrians fit them
Swap your appearance — the only way to break a chase
Jail and rescue — write them off, or go back for them
Sides switch at halftime — play both roles in one match
Passphrase rooms — play with people you know
An internet connection is required for online play.
Video and streaming
Videos, live streams and clips are welcome. Monetise them freely. No permission and no notice are needed.
Put "TOKYO WANTED" in the title or the description, and the people watching can find their way here.
Passphrases are masked by default, and a passphrase you reveal hides itself again after 20 seconds. Leave one on screen and forget about it — viewers still cannot walk into your room.
Want your viewers to play with you? Share the passphrase in chat and up to six of you can play together. The free demo works the same way.
Welcome to The Mimic: Magic Prop Hunt — an asymmetric magical Prop Hunt where ordinary hide-and-seek turns into a psychological duel. Here, disguised Mimics are threatened not only by the Hunter's sharp eye, but also by their own microphone, while Hunters must rely on spatial audio and a sharp memory.
SPATIAL 3D AUDIO & 3 SOUND TRACKS
Your microphone is your ultimate weapon — and your primary trap.
3D Spatial Positioning: Sound from a disguised Mimic originates precisely from the prop’s location (left, right, above, or right behind your back).
Dynamic Volume: The closer a Hunter gets to your hiding spot, the clearer and louder they hear your voice or laughter in their headphones.
3 Audio Tracks: Record and trigger custom sound cues to tease Hunters, confuse them, or lure them into dead ends!
THE ULTIMATE TEST OF OBSERVATION
Forget about basic hide-and-seek in empty rooms.
Absolute Transformation: A Mimic can morph into literally any prop on the map.
Master the Details: Hunters must memorize the layouts of 3 unique, highly detailed locations. Is that chair turned the wrong way? Did an extra bottle appear on the shelf? Check it!
The Cost of a Mistake — 5-Second Freeze: If a Hunter shoots the wrong object, they are instantly frozen for 5 seconds, left completely vulnerable while the Mimic makes a clean escape.
GAME FEATURES:
Atmospheric Locations: Detailed maps packed with props, designed for deep exploration and clever ambushes.
Real-Time 3D Audio: Full immersion through positional voice chat straight from the players' microphones.
High-Stakes Gameplay: The freeze penalty forces Hunters to think carefully instead of spamming spells at everything in sight.
Built for Parties & Streaming: Designed for chaotic Discord sessions, hilarious fails, and high-energy chases.
One button flips your whole world upside down. Floor becomes ceiling, ceiling becomes floor — and in a glowing neon city full of hazards, traps, and seven other players trying to wipe you out, knowing when to flip is everything.
Flipocalypse is a fast, colorful, chaotic online multiplayer platformer for up to 8 players. Master the flip, read the chaos, and outlast your friends across seven distinct party modes.
🎮 There's a free demo — here's exactly what's in it
No time limit, no round cap, no fun removed. The demo is the real game:
RACE — the full online mode, up to 8 players, procedurally generated courses
SOLO RUN — the survival score-chase, with the global leaderboard
Map conditions, all 12 suit colors, and every one of the 8 languages
The full game adds the other six party modes listed below, plus custom sessions where you pick which modes are in the rotation and how many rounds of each. If you enjoy the demo, a wishlist is the single most useful thing you can do — it's how Steam decides whether to show Flipocalypse to anyone else.
Seven ways to cause chaos
⚡ RACE Sprint to the finish through procedurally built neon courses packed with traps, moving hazards, and gravity-bending shortcuts. Flip to the ceiling to skip danger — or eat a laser and watch the pack pull ahead.
💀 SUDDEN DEATH The track is closing in behind you. Don't be last — last place is eliminated, every single round, until one runner is left.
🟦 COLLAPSE ARENA The floor drops away beneath you tile by tile while traffic tears across the arena trying to shove you into the void. Be the last one standing.
🛼 PLASMA TRAILS Light-cycle survival. Leave a deadly glowing trail behind you, box your rivals in, and don't cross the lines. The arena shrinks. Only one survives.
🧱 TILE FALL The ground vanishes under your feet the moment you touch it. Keep moving, keep flipping, and don't be standing on the last tile when it goes.
🔴 LASER SWEEP Walls of light sweep the arena from every angle. Duck them, jump them, or flip past them — one clean hit and you're out.
🌀 ROTOR BEAMS Giant beams scythe around the arena at rising speed. Time your jumps, flip when the floor stops being safe, and outlast everyone else.
The city fights back
Any map can roll a condition that rewrites how it plays — HIGH WINDS shoving you off your line, or a SLIPPERY FLOOR that turns every landing into a gamble. You find out on the loading screen. Everyone deals with it together.
Features
One-button gravity flip — easy to learn, chaotic to master
Online multiplayer for up to 8 — create a lobby, set a password, invite friends
Seven party modes plus a solo survival score-chase with a global leaderboard
Build your own session — pick which modes are in the rotation and how many rounds of each
Procedurally generated courses — no two runs feel the same
Map conditions that change the rules mid-session
12 vivid suit colors — claim your look
A neon Tron-inspired world built to be easy on the eyes and impossible to predict
Play in your language — English, Türkçe, Español, Deutsch, Français, Português, 简体中文, 日本語
Grab a few friends and break some physics.
Flipocalypse is built for chaos with friends. Quick rounds, instant restarts, and the kind of "did you SEE that flip?!" moments that make a party game stick.
Octbuster is a physics sim meets a tidy-up game, and you're the octopus. Over 10,000 VHS tapes sit in real piles on the floor of an 80s video rental store, and every title and cover on them was made by code I wrote, no generative AI. Getting them back on the shelves is your job, but you've got tentacles, a cart buddy, and a whole bunch of kittens to help.
Don't worry, you have 8 arms
Every one of those tapes is a real physics object, and grabbing them one at a time would take forever, so you don't. Each tentacle is a real arm you aim and reach with, so you scoop a whole pile at once, dump it in your cart, and slide tapes home while the shelf shuffles over to make room. Plop, plop, plop. Four arms carry tapes at the start and the other four are legs, so every new arm costs a leg. The legs stick to walls too, which is how you discover the rest of the store.
Kittens. So many kittens.
Earn a whole kitten army as you go. They wander the store, sit on the props you place, and once you put them to work they carry tapes all the way to the right shelf. Play some music and they dance. You can pet every one of them, as many times as you want, even with your arms full.
Every cover is made by code. No generative AI.
There are 600 movies across 16 genres, and the 10,000 tapes are rental copies of them. Every title and cover comes out of a pipeline I built from scratch, using open-source word banks. There's an in-game tape editor too, so you can retitle any movie you want.
10,000 tapes sounds like a lot. It isn't scary.
You can tell the genres apart at a glance, so you don't have to read every title unless you want to. The cart sweeps up whole piles and hands back just the genre you're working on. You're never running laps looking for the one tape you misplaced, and if a tape ever falls somewhere you can't reach, it turns up in the Lost and Found.
Every series has a row waiting for it. If you'd rather lay the store out yourself, there's an Unsorted mode where any tape on any shelf counts.
The store comes back to life as you go
One-of-a-kind display copies are hidden in the piles. Pick one up and it lights up and flies to its spot on the wall. There are 600 to find.
Finish a genre and your reward goes up under spotlights in that genre's color.
Find tokens in the piles and spend them on a real claw machine full of tiny versions of decorations you haven't found yet. No rigged claw: line it up right and it holds.
Cassettes under the mess add songs to the store's speakers. Or play your own music, turn on party mode, and watch the lights sync to it.
Achievements print as posters you hang on the walls, stamped with your stats from the run.
Dig props out of the piles and place them anywhere. Your posters and decorations carry over to every new store.
The arcade is filthy
Clear the dark patches on the floor and arcade cabinets turn up underneath. They've been buried for a long time, so they come up covered in dust and grime. Point at one, hold grab, and every arm that isn't holding a tape starts scrubbing. It works like a power washer, so the dirt comes off right where you aim and soap bubbles drift off as you go. There are 16 cabinets to clean, one for each genre, and finishing a genre turns that cabinet's screen on. There are minigames to play in there too.
Upgrades that change how you play
More arms, more tapes per arm, a roomier cart. Floor Sort turns a sweep into neat little piles by genre. Shelf Sense makes the right shelf glow. Juggler's Hands sorts your armful alphabetically. And there's a whole section of the upgrade page labelled "Curios - these do not help," like giant googly eyes for your cart.
Streamers: let your chat into the store
Twitch chat commands and channel points. You pick which ones are on and what they cost.
!kitten A kitten wearing the viewer's name moves into your store.
!kittensayhi / !allkittens Their kittens, or all of chat's kittens at once, run over and say hi to the octopus.
!derby Every kitten in chat races across the store. Viewers boost their own kitten with !gokittygo, and the winner wears a little crown.
!grump / !grumpyarmy One grumpy cat, or a whole gang of them, goes after your tapes. Petting stops them.
!party Disco lights and a random cassette on the PA until the song ends.
!tape A tape in your store takes the viewer's name as its title.
!cart The cart does a backflip and spills everything.
!drop Every tape you're holding pops up in the air.
!dance The octopus drops everything and dances.
Mods and Workshop Support
Browse and add Steam Workshop packs right from the main menu. There are already official packs up: fan art from the community, funny patent drawings, dusty old sports and western photos, animals drawn by people who have never seen them, and real NASA photos that run across the Sci-Fi spines, so a finished row shows the whole picture.
Made so anyone can play it
Plays great on mouse and keyboard or a controller. Genres are told apart by shape and brightness, not just color, so the game stays readable for every kind of color vision. You can tune the size and font of the text (including a dyslexia-friendly font), and every single sound has its own volume slider, so turn the plops way up and the music way down, whatever your ears want. There are comfort options for motion and screen effects too.
Speedrunners
A built-in split timer with personal bests and gold splits, plus Steam leaderboards.
There's a lot more in here that I couldn't stop adding. The demo is out now if you want to try it first. Take as long as you want. The tapes aren't going anywhere.
Rushmark is a speedrunning platformer where one wrong touch ends the run. You pilot a neural-linked combat droid through short, lethal courses staged for an underworld betting circuit, moving fast enough that enemies become part of the racing line instead of obstacles beside it. A learned run takes under thirty seconds. A failed one restarts instantly, and you will fail a lot.
ONE DASH. NO SECOND CHANCES.
The whole move set fits on one hand: run, jump, eight-way dash, wall kick, area burst. No combo tree, nothing to unlock, no upgrades. The depth is entirely in how they combine at speed.
The dash is the game. It's your fastest movement, your weapon, and a limited resource. On the ground it recharges in under a second, and dashing off the floor never costs you the one you get in the air. In the air you get just that one, and once it's spent, waiting won't bring it back. Killing will. Land a dash strike and the dash refunds instantly, cooldown and all, which turns a line of enemies into a ladder, a chain, a way across a gap with no floor under it.
So enemies aren't rooms to clear. They're geometry. Blockers sit on the fast line. Ranged units make you commit early. Armoured anchors wait under a ceiling too low to jump, and only open to an area burst. Every one of them is placed as part of the racing line, not next to it.
SEASON ONE: TEN COURSES, TEN DIFFERENT IDEAS
Each course is built around something the last one didn't do: a wall-kick gauntlet you cross without touching the ground, a course that descends instead of climbing, one played almost entirely in the air, one that's pure reaction timing. Rated one to three stars, so you know what you're walking into.
Rushmark runs in seasons, and these ten are season one. When a season closes the ladder resets and the next one opens with courses of its own. Season two is already finished and shipping inside the game behind a locked card in the menu: five more courses and two more Marathon routes, out in December.
There is no health bar and there are no lives. Touch a hazard and the droid disintegrates on the spot. Enemy fire won't kill you outright. It knocks you off your line and drops you, which in most of these courses amounts to the same thing. Restarting takes no fade, no confirmation and no menu; you're moving again before you've finished being annoyed.
THREE WAYS TO RUN THE CIRCUIT
Courses: ten fixed tracks. Marker splits show you exactly where the time went.
Survival: an endless randomised chain drawn from forty hand-built sections, and the whole world runs faster the longer you last. Ranked on how far you get.
Marathons: courses 1-5, 6-10 or all ten, back to back in one unbroken run. A halfway checkpoint catches you. The clock does not forgive you for needing it.
EVERYONE ELSE IS ALREADY ON THE BOARD
Every finish uploads the moment you cross the line. Each course, each Marathon and Survival carry their own Steam leaderboard, and one aggregate season ranking scores your standing across all of them, so a rival taking a single course off you costs you season position, whether you played that day or not.
Pull any entry off a leaderboard and race that player's actual recorded run, or watch it play out wearing the skin and trail they had equipped when they set it. Beat your own ghost first. Then go and find someone worth chasing.
Seasons close and the ladder starts again, so a standing is something you hold rather than something you banked. Season standing pays out in skins and nothing else, permanent once earned, never a gameplay advantage. Nobody buys speed here. Play in launch week and the FIRST HEAT skin is yours for good.
THE CIRCUIT
The underworld runs a betting operation, and you're the stock it runs on. Every course is a rigged race staged for people making money on whether you make it. The droid isn't equipment and it isn't a power-up. It's life support, and losing it is why the fiction takes a death seriously even though the game hands you another attempt in under a second.
That's all the story there is. The game moves too fast to tell you more, and it would rather you were already running.
IN THE BOX
Ten timed courses, endless Survival, and three Marathons, the longest all ten back to back
A tutorial that teaches every technique by making you do it, not by describing it
Personal-best ghosts, marker splits, best time and best score per course
Steam leaderboards, downloadable rival ghosts, achievements and Cloud saves
A season ranking across every board
Cosmetic skins earned by rank, trails earned by beating par times, and FIRST HEAT for launch-week players
Full controller support and fully rebindable keys
A built-in music player: swap playlists, build your own, skip a track without leaving the run
Warlock: Age of Entropy is a traditional roguelike wherein the player, as a power-hungry warlock, descends fifteen floors of a mysterious dungeon to find the source of malevolent power in the heart of the labyrinth. The player must tactically utilize spells and items while exploring the dungeon; resources are limited and enemies are creeping around every corner.
In this game you'll find:
Fifteen brutally difficult, procedurally-generated floors - followed by infinite gameplay to test your character.
Four player classes that dramatically change the gameplay.
30+ impactful spells, prayers, and abilities.
Several bosses and mini-bosses.
80+ enemies and 60+ items.
A god/worship system that heavily ties into character building.
Modern roguelike quality-of-life features like auto-explore, path-to-stairs, and mouse integration.
In TETRIC, your blocks are your weapons. Draw your own shapes, hurl them at enemy blocks, and earn Tetric points. Buy cards, unleash spells, and defeat the monsters standing in your way.
Discover a devilishly challenging mix of block puzzles, card combat, and dark medieval fantasy. Read the board. Plan your attack. Make every throw count.
Bring magic to your strategy with more than 20 cards. Buy and sell to fund your adventure, choose your resources wisely, and find the right moment to unleash your spells.
The castle has its monsters. You have a few tricks up your sleeve.
MORE THAN 15 MONSTERS STAND IN YOUR WAY
Face more than 15 monsters as you explore the castle’s dungeons. Put your command of blocks and cards to the test, fight your way through its encounters, and keep climbing.
Good intentions won’t get you very far up this castle.
THE QUEEN IS DEAD. THE CASTLE KEEPS GROWING.
Queen Petronila is dead. A colossal tree has risen from Alzacar Castle in the kingdom of Calaberia, its branches heavy with dungeons and secrets.
Join Don Fëmur on his ascent into this impossible fortress and discover what lurks among its branches.
Calaberia still has secrets. Some should have stayed buried.
FLOOR 666: ONLY THE WORLD’S #1 PLAYER MAY ENTER
The castle holds one challenge reserved for the very top of the leaderboard.
Compete on the global online leaderboard and fight for first place. Only the player ranked #1 in the world will be able to enter Floor 666.
What awaits beyond its doors? First, you’ll have to earn the right to find out.
Play the TETRIC demo and add the game to your wishlist. Don Fëmur’s ascent awaits.
An incremental monster-farming game where you catch and hatch unique creatures, unlock powerful upgrades, expand your skill tree, harvest resources, and battle in idle arenas to become the ultimate monster hatcher.
Catch Monsters & Earn Gold
Unleash powerful elemental abilities to speed up your monster catching. Master the elemental match-ups to counter wild creatures, catch them faster, and maximize your gold earnings.
Buy Powerful Upgrades
Unlock powerful abilities and take your own path on the skill tree. Customize your strategy and choose exactly what to upgrade: focus on boosting your Water monsters first, or max your Fire element if that is more your type.
Expand your Lab & Hatch Hundreds of Monster Eggs
Expand your lab and go from hatching just a few eggs to hatching hundreds of them at once. As you progress, you will be able to completely automate the whole harvesting process.
Claim Victory in Arena Battles!
Assemble your team and take your strongest monsters into idle arena battles. Actively heal and boost your monsters during battle to secure victory and earn great rewards.
Our team for this game consists of 1 game developer and 1 producer.
Menacing Monsters
Psychic Vampires, Bewitching Skeletons, Moldy Ghosts, Antiquarian Zombies, Haunted Werewolves, Possessed Slashers, oh my! Each monster you choose is paired with a random modifier which changes how you will utilize them in each build.
100+ unique combinations make for truly special little monster squads every time.
Cursed Curios and Deadly Decor
Collect curios which provide passive synergistic bonuses that alter the way you play.
Decorate your haunted house with animated suits of armor, falling chandeliers, trap doors, exploding jack o lanterns and more. Rest assured, you will be well justified when screaming in a skeletal voice: "HAHA! FOOLS!" as your unwitting enemies meet their doom in the nightmarish gauntlets you create.
Piquant Potions
Choose how your monsters level up with potions! Earn potions each wave which you will then apply to your monsters. Each potion provides a unique leveling up benefit such as Fright, Curse, Poison, better critical hits, bouncing projectiles, larger area of effect, and more!
Ghoulish Guests
Even encounters in this game are strategic. Use your crystal ball to divine who darkens your door.
Traveling salesmonsters, interior decorators, trick or treaters, and monsters delivering pizza with extra eyeballs are some of the delightfully macabre visitors who will come knocking.
Interdimensional Invaders
An interdimensional corporate real estate company has decided that your haunted house is the perfect speculative investment... but they must destroy the heart of your haunted house before they can remodel.
Randomized enemy sets make each run a unique strategic challenge.
Enemies become stronger each time they spawn with modifiers that add abilities and upgrades.
Boss levels provide an extraordinary challenge, but provide monstrous rewards.
Don’t let enemies escape your house once they enter! If you dare, they will be back with a vengeance in the next wave, and better prepared to stomp all over everything you love and care about.
Putrid Progression
Unlock permanent improvements and new choices as you complete runs.
The yard runs a night shift. You are a robot with a build deck, a pair of welding arms and a professional opinion about rockets. Everything in the scrap piles is yours if you can carry it: rocket motors, thruster bells, fuel barrels, a leaf blower, a water heater, and a fridge that will absolutely serve as a capsule.
The Moon is 384,400 km up. Somebody has to go.
Weld first, regret later
Weld the junk together and the build readout grades your rocket before it leaves: integrity, thrust, efficiency, and a short, frank verdict. The physics believes the welds, not your optimism. A rocket that looks assembled is assembled. Briefly.
Every few minutes a supply crate comes down on a parachute with a Rocket Motor inside. Everyone in the yard sees where it lands.
The launch is a ceremony
Lock the build and your rocket goes onto the shared launch pad in the middle of the yard. Hit the big red button and the whole yard hears the range-clear call. Then watch your junk climb off a very small planet. The altitude board keeps the score, rung by rung, from "Above the junk piles" to the Moon.
Most rockets veer, corkscrew, flop or come apart. Whatever comes down rains back into the yard as salvage. Try again. The shift is not over.
Your crewmates are the hazard
Online multiplayer for up to 4 players through Steam, with Mac and PC in the same yard. You can play solo, but it is built for 2 to 4.
Build your own rocket, or join someone else's as crew and share the credit for wherever it ends up.
Shoot the parts right out of a rival's pockets. They rain back into the yard as salvage.
Text chat and proximity voice, with per-player mute.
The end-of-shift board hands out YARD AWARDS (LAWN DART, SIDEWAYS ENTHUSIAST, YARD SALE). It is right about you.
Four robots, one job
RIVET, hero scavenger. Employee of the month, four years running. Sole applicant.
GANTRY, crane bot. Used to lift shipping containers. Does not discuss it.
DOZER, treaded tank. Has never reversed. Sees no reason to start.
SPARK, monowheel. One wheel, no regrets. Balance is a lifestyle.
They all move, jump and reach the same. They disagree about everything else.
On the record
37 Steam achievements.
Two world leaderboards: highest flight, and fastest trip to the Moon. A sign in the yard reads them out.
Free demo
The free demo has the whole yard, all four robots and online multiplayer. Every shift is a timed 8-minute round: build, launch, crash, rebuild, and the highest flight when the whistle blows wins. Reaching space (the Kármán line, 100 km up) is a milestone, not the end. The demo gives you 90 minutes of play. The Moon is in the full game.
is an online social deduction game for 3–8 players built around words, bluffing, deception, and voice communication.
Gather around the table, get your information, and try to figure out who among you is hiding their true role.
The catch? You can't reveal too much.
Every answer matters. Every hesitation can look suspicious. Someone might know exactly what they're talking about — or they might simply be bluffing well enough to survive another round.
BLUFF, LISTEN, AND READ THE ROOM
VOCABLUFF is all about real people interacting with each other.
Talk, lie, question other players, watch their reactions, and decide who you can trust.
The hidden-role player must blend in, learn from the conversation, and avoid exposing themselves while everyone else tries to identify them.
Sometimes the smallest hesitation is enough to make the whole table suspicious.
CARD PACKS BUILT AROUND WORDS
Card packs are at the heart of every round.
Each pack contains different themes and words that create new conversations, situations, and opportunities to bluff.
Official packs include different styles of content, from the standard Base pack to more humorous and youth-oriented sets.
Different packs can completely change the tone of a match and keep rounds feeling fresh.
CREATE YOUR OWN CARD PACKS
Custom card packs are also part of the vision for VOCABLUFF.
Planned Steam Workshop support will allow players to create their own packs, choose themes, add custom words, publish them, and play them with friends.
That means the community will be able to create entirely new sets of situations, jokes, references, and challenges long after release.
FAST SOCIAL DEDUCTION ROUNDS
Rounds last around 1–3 minutes, keeping matches fast and giving you plenty of opportunities for rematches, risky plays, and completely different situations.
No two groups behave the same way, which means the players themselves create the most unpredictable moments.
A BAR BUILT FOR SOCIAL CHAOS
The game takes place in a small, atmospheric 3D bar viewed entirely from a first-person perspective.
Between rounds, players can hang out, interact with the environment, explore the bar, sing karaoke, dance, have a beer, smoke a cigarette, or simply mess around with friends before the next round begins.
These activities are there to make the bar feel like a real social space without taking attention away from the main game.
INTERACTIVE CASINO AREA
The bar also includes an interactive casino area with roulette and casino chips.
Roulette is a side activity and is separate from the main social deduction gameplay.
VOICE CHAT IS PART OF THE GAME
Built-in voice chat plays an important role in VOCABLUFF.
Convince others. Defend yourself. Accuse someone. Change your story. Listen to how people react.
Sometimes the way someone says something can be more suspicious than the answer itself.
Fight your way through relentless hordes in this fast-paced auto-battler roguelite. Recruit powerful heroes, discover devastating synergies, and conquer five dangerous regions on your way to the final showdown with Lucien.
Will you command an unstoppable army of skeletons, incinerate entire hordes with burning magic, overwhelm enemies with lightning-fast attacks, or discover your own devastating combinations?
Build Your Party
Recruit from 8+ heroes, each with unique abilities and distinct playstyles.
Choose between a powerful solo champion or a full party—every additional ally increases your upkeep.
Create Devastating Builds
Combine 120+ perks to create wildly different builds and devastating synergies.
Build around Burn, Bleed, Summons, Echo, Corruption, Critical Hits, Dodge, Block, and more.
Survive the Onslaught
Battle through handcrafted regions filled with distinct enemies, combat modifiers, and elite encounters.
Face memorable bosses, each with unique mechanics.
Take on 15+ optional challenge modes that change the rules of your run.
Anywhere RPG is a real-time, top-down 2D sandbox RPG where an AI director acts as your personal game master. You don't pick from a menu of actions. You type whatever you want to do, like "pickpocket the merchant," "convince the guard I'm the king's cousin," or "attack the bandit." The AI decides whether it's plausible, rolls the dice, narrates what happens and changes the world to match. Nothing is scripted. Everything is generated and resolved live as you play.
Describe any setting, such as a medieval village, a haunted space station or a noir detective city, and the game builds an explorable world around it. You get regions, buildings, items, quests, and NPCs with their own personalities and daily routines.
Emergent gameplay: AI-run events, quests that adapt to what you do, and survival stats that fit your setting.
Progression: skills generated for your world, perk trees, active abilities and hotkeyed free-text macros.
Play your way: endless sandbox, pause anytime, god-mode editor, and every AI prompt is moddable.
About the optional subscription
The game plays fully out of the box on its free AI service, with no setup and no extra cost. The free service will always be supported, and the subscription will never get in its way. If you want more, an optional monthly plan adds a larger AI memory, better text and image models, and more map generations per day.
*Censorship Notice (read before you buy)
In order to comply with Steam's policies, the following types of content are blocked by content moderation and unavailable in the game. Restrictions may be lifted in the future if Steam changes their AI policies:
Sexual content
Copyrighted material
Real-world politics
Please report false positives by filing a bug report from within the game.
YOU ARE DEAD. THE DEPARTMENT DOES NOT CONSIDER THIS THE RELEVANT FACT.
The relevant fact is staffing.
Your admission has been deferred pending completion of temporary service. A binder has been issued. A window has been assigned.
The queue outside it has never been empty and did not form for you.
Report to the desk.
THE FILE STATES WHAT OCCURRED. THE APPLICANT STATES WHY.
Everyone arrives with a verified record. Everyone also arrives with a reason the record does not tell the whole story.
You get two questions a file. There are six.
PRESS them on the serious matter. Ask what they are SORRY for, and notice who they are sorry for. CROSS their account against the record and see whether it holds in the same order twice. Pull the administrative RECORDS and find out whether this file was lived or assembled. Ask the WITNESS queue, because somebody standing in it may have known them. Put an item from the drawer to the Division and ask them to IDENTIFY it.
Spend them on the wrong question and you have spent them.
Then bring down the stamp.
ASCEND. HOLD. DESCEND. REFER UPSTAIRS.
Simple. Official. Frequently catastrophic.
THE BINDER IS AUTHORITATIVE. THE BINDER IS ALSO WRONG.
Standing orders arrive while you work. Addenda correct instructions you have already followed. Rules are struck out after they have already cost somebody.
Management records whether you followed procedure.
The Kingdom records whom you allowed inside.
These are not the same measure. They will not agree.
Follow the binder without judgment and the Department may approve of your work. The Kingdom may not survive it.
EVERY STAMP CHANGES THE KINGDOM.
Your decisions do not disappear when the applicant leaves your window.
Reports arrive describing what has changed. Not as numbers, but as small disturbances in a place that should have been perfect.
Admit too freely and perfection begins to curdle.
There is a queue inside. There has never been a queue inside.
Refuse too freely and the reports grow shorter.
A place was set at the table this evening and not taken.
There is no morality meter explaining what you have done. There is only the Kingdom you created, and the one condition above ETERNAL COMFORT that the Department prints on every form and has never once claimed to have reached.
HOLD IS NOT MERCY. IT IS A LENGTH.
Some souls are assigned service and sent away. You decide how long. The ledger says what the term should be and nobody says it out loud.
Later they return, carrying a record of what they did with the time you gave them. A term that was too short did not finish its work, and the paperwork will say so in the flattest language available.
You will judge them again.
They will remember who sent them there.
NOT EVERY APPLICANT IS A SOUL.
Some are lying. Some are wearing another person’s name. Some should never have reached your window at all.
Their paperwork is usually excellent.
That is the difficulty. The rules examine paperwork, and the paperwork passes.
Staff catch them, or nobody does.
THE TRAY FILLS WHETHER YOU READ IT OR NOT.
The Department writes to you. Distribution lists to be confirmed by response. Controlled copies to be acknowledged by their holder. A ruling on whether the kitchens may describe a soup as hearty without a substantiating ingredient.
Answer and it is filed. Every available answer is filed identically.
Other things arrive that are not the Department.
Some are merely tireless and will keep arriving until you mark them.
Some are from the Damned and are dressed as office mail. They want a reply, or they want you to open something. Everything wrong with them is on the page you are already reading.
Information Technology will stop the first one.
Information Technology has one interception per window.
THE DESK IS YOURS, WITHIN REASON.
Facilities permits the loose items to be arranged. It permits nothing else.
There is a set bolted under the monitor with a dial on it. Five stations and a position for off. No memo has ever mentioned it.
There is a telephone the Department did not issue and does not acknowledge. It blinks when the people you admitted yesterday have said something to each other. You may read it. You may press the praying hands. The queue continues to form while you do, and the clock does not care what you are looking at.
There are dice. There is a notebook nobody will ever read. There is a noticeboard in the break room with a motivational mop on it.
None of it is required. All of it costs the same nine minutes.
YOUR OWN FILE IS STILL OPEN.
Every rule you follow, every exception you make, and every soul you judge becomes part of your own record.
Complete your service and face a final review assembled from everything you allowed through the gate.
The Department thanks you for your service and reminds you that it has not yet been assessed.
In The Way of Ping-Pong, the paddle is your blade and the ball is your sword. Fight through a world of ancient gods and demons, where every drop of sweat counts. Strike with precision, reclaim your balls, survive the bullet hell, and grow stronger run after run.
Four Heroes, Four Arts
Pick your character — each one hand-drawn with their own portrait art.
Every hero wields a signature skill that combines with other skills and ordinary balls into tactics all its own.
Switch characters and the whole feel of combat changes.
Serve, Strike, Set the Rhythm
Swing your paddle to serve and keep the pressure on at breakneck speed.
Hit with precision to control each ball's path and the angle it bounces.
Recover your balls and launch the next assault without missing a beat.
An Uncertain Road, Unknown Challenges Ahead
Procedurally generated stages and monsters throw endless waves at you.
Buy upgrades at the shop and shape your build.
Rest at the campfire to recover and plan your next move.
Squall Riders is jet-ski racing on a living ocean. There is no track to follow, only the swell: climb a wave face flat out, launch off the lip and fly. Hit it faster and you fly higher. Dive onto the back of the next wave and the fall turns into raw speed. Slam flat into a face and you lose it all.
Trick it, land it, boost it
Tap for a no-hander or a superman, hold for a backflip, push a direction for a barrel roll, press again for a double
Every clean landing charges SURGE. Burn a charge to blast past a rival
Perfect slides, perfect gates and big airs charge it too, but come down mid-trick and you are swimming
Three tracks, three storms
Lighthouse Reef: open-sea swell round a lonely lighthouse, from golden hour into a full thunderstorm
Harbor Surge: slalom between anchored ships, then the storm swell slamming the breakwater as night falls over the city
Arctic Drift: thread a canyon of towering icebergs and launch off ice ramps below a glacier, from the low polar sun through a snow squall to the aurora
The weather builds while you race: the light drops, rain or snow sweeps in and the swell grows, so the second lap never rides like the first.
Six ways to ride
Storm Race: two laps against four rivals. First across the line wins
Time Trial: just you, the course and the ghost of your best run
Stunt Park: ramps, gaps and rings. Land big, land clean and chain it for 90 seconds
Splash Ball: one on one against a rival rider: shove a giant ball into their goal and keep it out of yours
Slalom: carve between the buoys. Every missed gate costs you two seconds
Big Wave: ride the face of a monster swell and stay on it as long as you dare
Bronze, silver and gold medals in every mode, and 14 challenges to chase.
Build your ski
Every race, round and challenge pays out Spray and XP. Spend it in the garage on 10 paint jobs, 16 colours, underglow, decals and bolt-on parts from spoilers to light bars, plus vests and headgear for your rider. Level up to unlock more. Spray is only ever earned by riding: no microtransactions, no loot boxes.
Five riders, four rivals
Pip the penguin. Kai with her long pink hair. Mara the crocodile on her crocodile ski. Dex the robot with his flying cape. Nova the veteran with the flag snapping off his stern. Pick your rider and race the other four off the same crests.
Built for a controller
Full controller support: racing, menus and the garage all play on an Xbox controller, with Start to pause. Or ride on the keyboard: W, A, S and D or the arrow keys, Space to hop and trick, S to dive, Shift for SURGE.
You wake with no memory at the entrance of a cave. A small fire is all that stands between you and the dark. A Dark Cave is a text-based, story-driven survival, settlement-building, and incremental adventure where every decision matters. Inspired by the minimalist incremental classics, A Dark Cave trades flashy graphics for intense atmosphere, discovery, and meaningful choices. Build a thriving village, uncover ancient secrets, and descend ever deeper into a world that becomes more dangerous the stronger you grow.
Outlast a cruel world. Uncover the dark past.
Build a thriving settlement. Construct and upgrade buildings, assign villagers to specialized jobs, and expand your village so it can endure.
Master complex production chains. Turn time and raw materials into tools, weapons, and powerful items while juggling trade-offs, because nothing is ever quite enough.
Explore the cave. Uncover what lies deep within the cave and reveal the secrets of the lost civilization.
Defend what you've built. Fight off waves of creatures from deep within the cave that try to tear down everything you've raised.
Mine and explore. Dig deep for minerals and push into the unknown in search of resources, rewards, and secrets.
Venture into the lost land. Scout, trade, research, upgrade, and sacrifice as new locations, game mechanics, and characters are unlocked.
Unlock and achieve. Incrementally unlock game mechanics, lore, and over 70 achievements.
Weekly game updates with new content. New events, mechanics, and story keep arriving, so there is always more to discover.
Get Outta My Gut is a roguelite tower defense game where you protect your body from invading germs. Defend your heart with turrets, build blood vessels to keep them working, and cut the membrane to start each wave.
Draft Your Defenses
Draft turret cards throughout each run and combine turrets with different roles. Use antibody guns and pill mortars to deal damage, or cells that devour germs to heal the heart.
Cards range from Common to Legendary. Rarer cards offer more mutation branches, giving you more ways to develop each turret. Unlock additional classes and rarities through permanent progression.
Keep the Blood Flowing
Connect your turrets to the heart with blood vessels. Heart health determines the available blood pressure, so protecting the heart also keeps your defenses running. Guard the vessels against parasites that can cut off the supply.
Control the Swarm
Open and repair membrane gates to steer germs toward your turrets. Use narrow passages to bring the swarm into range of several defenses at once.
Mutate Your Turrets
Every turret has its own mutation tree. Upgrade antibody guns with homing shots and mortars with acid pools that linger after each blast. Combine attacking, healing, and support turrets to strengthen your defense.
Evolve Between Runs
Unlock new turrets, strengthen the heart, and improve future drafts through the permanent Evolution tree. These upgrades carry over between runs, even after a defeat.
Fight through 10 organs, each with 100 waves, new threats, elite germs, and bosses. After clearing an organ, return to face stronger germs on higher strain levels.
Key Features
30 turret classes with individual mutation trees.
Turret card drafts with 5 rarities, from Common to Legendary.
Blood vessels and a pressure supply tied to heart health.
Membranes you cut to start waves and gates you open or repair to change routes.
10 organs, with 100 waves in each.
Wave events that change enemy stats, elite germs, and bosses.
Combos and wave ranks.
Permanent upgrades and harder strains for replaying completed organs.
Build your own television empire in TV Station Tycoon, a management game where every show, schedule, advertisement, and business decision can change your position in the ratings.
Start with a small station and turn it into a broadcasting powerhouse. License new programs, build daily schedules, target different audiences, secure sponsors, manage your finances, and react to changing viewer habits as you compete against rival networks.
Build the Perfect Schedule
Your programming lineup is the heart of your station. Choose what to broadcast and when, balancing genres, audience demographics, popularity, costs, and time slots.
Morning news might perform well with one audience, while cartoons, sports, reality shows, dramas, movies, and late-night programming attract completely different viewers.
A strong schedule can create momentum throughout the day. A poor one can send viewers straight to the competition.
License and Manage Content
Expand your library by licensing television shows, movies, special events, and seasonal programming.
Every piece of content has its own strengths, audience appeal, popularity, runtime, and licensing cost. Look for bargains, invest in proven hits, or take a chance on cheaper programming that could become the foundation of your station.
Some opportunities are limited, so deciding when to spend your budget can be just as important as deciding what to broadcast.
Fight for the Ratings
Your audience changes throughout the day.
Viewer numbers are influenced by your programming, time slot, target demographic, weather, competing stations, previous shows, special events, and other factors.
Follow your live audience, study performance data, and adjust your strategy to climb the national rankings.
Your goal is simple: become the #1 television station.
Make Money From Your Audience
Ratings alone will not keep the lights on.
Turn your audience into revenue through advertising, sponsorships, and smart financial management. Bigger shows can attract more viewers, but they also cost more to license and operate.
Decide when to invest, when to save, and when to take a risk on content that could transform your station.
Grow Your Broadcasting Empire
As your station becomes more successful, unlock new opportunities and improve the way your network operates.
Manage your content library, advertising strategy, audience, finances, studio operations, campaigns, syndication opportunities, and competition from one growing broadcasting business.
Features
Build and manage your own TV station
Create full daily and weekly broadcast schedules
License shows, movies, sports, news, reality TV, cartoons, and more
Track live viewers and audience demographics
Compete against rival television networks
Climb the national ratings
Manage advertising and sponsorship deals
Monitor revenue, expenses, and station performance
Take advantage of seasonal content and limited-time broadcast events
React to weather and changing audience behavior
Analyze the performance of individual programs
Develop your station from a small broadcaster into a major network
A Personal Note
TV Station Tycoon was inspired in part by Mad TV, a game I loved playing when I was younger. I always wanted to return to the idea of running a television station, but with a much deeper focus on economics, management, strategy, and the small decisions behind keeping a broadcasting business alive.
I'm also a lifelong fan of tycoon and management games. I've been playing them since the Commodore 64 era and have spent decades trying almost every management game I could get my hands on.
With TV Station Tycoon, I wanted to create the kind of game I personally enjoy: a detailed management simulator where schedules, finances, ratings, viewers, competitors, and dozens of small decisions all interact.
If you enjoy digging into numbers, optimizing systems, experimenting with strategies, and slowly turning a struggling business into an empire, I hope you'll feel at home here.
Every hour matters.
Choose the right programs, understand your viewers, beat your competitors, and build a television network that millions want to watch.
Construct words from a grid of letters and score more points than friends and family! Grab your phone, find the words nobody else sees, and mix many languages and custom dictionaries all at once.
Your phone is the controller
The grid, scores, and timer live on the big screen. Everyone else plays on the phone already in their pocket: no extra controllers, no app store, no remote mouse, just a PC and some good old web browsers. Just type words from adjacent letters and hit send.
Play with as many friends as you can gather.*
*Only managed 9 friends and family so far. Apparently I'm not that popular. Be better than me.
Strategy?
Do you prefer finding lots of small words? One massive word for a huge cashout? Sitting on your hands until the last ten seconds to drop a bomb? Snatching a plural from your friend's singular the moment they submit it?
Play how you like... and argue about it afterwards!
Six game modes, and counting
Some reward speed. Some reward patience. Some reward hunting the letters everyone else is ignoring.
Classic - Find words with letters. That's it. That's the mode.
Replace Letters - Used letters get swapped out, so the grid never stops moving.
Shared Words - Words can be reused by different players. Great for playing with kids.
Rising Letters - Unused letters grow in value over time. Ignore that Q at your peril.
Battle of Territory - Claim letters by using them and score every second for the ground you hold.
Hot Tile - One glowing tile multiplies your score. Work it into a word before it moves.
Any language. Any dictionary. Even yours.
Play with Italian, French, German, Spanish and English friends at the same time, with all of their words accepted. (Careful, German alone has enough words to compete with the other four combined...)
Then make it weird:
Make your mother's name worth a gazillion points.
Load a mythology dictionary and get a grid of letters tuned to said list.
Build your own dictionary, tweak the scores and share it online.
Are you THE goat of capital cities? Here's your chance to prove it!
Far-away friends welcome
Share your screen and the whole table comes with it. Everyone joins from their own phone, wherever they are.
Built to take a beating
120 FPS, tested with 300 players submitting two words per second. That was an automated test, obviously. Congratulations if you can round up a crowd that reaches it! (And please, send me a video; I would love to see it happen!)
FREE DEMO: Play the first 3 nights (about 10 minutes). The full game has 10 nights and two endings.
A pixel art psychological horror short story.
Step into the shoes of a night shift operator at Vesta Robotics. Dressed in isolation, your job is simple: process shipments, manage terminal requests, and clear daily quotas. However, as the nights progress, subtle anomalies begin to breach your routine.
The Night Shift
Distant echoes fill the empty facility. Inside, it is just you, the terminal, and endless shipping crates waiting to be dispatched.
A Rigid Routine
Read orders at the terminal, collect parts from the dark warehouse, pack the cargo, and load the delivery truck. A structured routine that slowly begins to fracture.
System Verification
Before starting each shift, you must complete security verifications at the terminal. Nine unique protocol mini games designed to test your focus, though the system grows increasingly erratic.
The Unraveling
Shifted boxes, flickering lights, and figures appearing in the dark. As the facility glitches, small choices ripple forward toward one of two distinct endings.
Key Features
Ten atmospheric night shifts with escalating psychological tension
Nine distinct verification mini games with unique mechanics
Handcrafted 320x180 pixel art with classic CRT terminal aesthetics
Each and every move matters in an era where kings rule and castles are brim with ambition. Feel the atmosphere of passion and nobility, become the hero of your story, and help a humble son of a blacksmith, Alan, overcome a perilous adventure that will earn him the title of a venerable knight!
Solve 300 card layouts of varying difficulty and help Alan, the blacksmith's son, to best his enemies and become the kingdom's champion!
- An engaging medieval story!
- Unique Solitaire gameplay and a captivating story!
- Wondrous levels with a variety of atmospheric backgrounds!
- Fun and simple gameplay!
- Build huge combos and get bonuses!
- A roster of helpers and bonuses!
- Become the hero of your own story in a world where passion, ambition, and adventure come together!
- 300 card layouts of varying difficulty!
- Challenge yourself by overcoming numerous obstacles!
One firefighter. Spreading flames. A ticking clock.
The Last Fireman is a third-person arcade firefighting game where quick decisions matter as much as quick feet. Race through a low-poly town, put out every fire before time runs out and discover a faster route with each attempt.
Get ahead of the fire
Flames spread while you work. Decide what to tackle first, keep an eye on your extinguisher’s charge and find refills before you run dry. Watch out for explosive objects and don't forget a small blaze can quickly become a much bigger problem.
Watch out for explosive hazards
A burning vehicle can turn into a flying hazard. Keep your distance and plan your route before the blast.
Master every level
Take on a five-level campaign and earn up to three stars based on your completion time. Replay each level, improve your routes and beat your personal bests.
Compete with friends and other players on Steam leaderboards for each level. Once you’ve completed all five, your best individual times are added together for the prestigious All Levels leaderboard where few can reach.
Take on Speed Run mode
Complete all five levels with one continuous stopwatch. Keep your momentum through the entire campaign and compete on a dedicated Speedrun leaderboard.
Can you finish in under three minutes?
Features
Five levels in a stylized low-poly town.
Spreading fires, limited extinguisher charge and explosive hazards.
Three-star ratings and saved personal bests.
A full-campaign Speed Run mode.
Steam leaderboards for individual levels, combined best times and campaign speedruns.
Will you be able to build an economic miracle, or will your country sink into hyperinflation and debt?
Rate & State is a thrilling macroeconomic simulator where you become the chief architect of the nation’s financial system. Every decision you make has consequences. Balance economic growth with the well-being of your citizens, respond to global challenges, and prove that you’re the best crisis manager!
Key game features:
Macroeconomic Management: You have real-world financial tools at your disposal. Adjust the key interest rate to control inflation and set tax rates to fill the budget (but be careful not to stifle business!).
Investment and Development: Don’t let your money sit under the mattress! Invest public funds in infrastructure, technology, or social programs to give the economy a powerful boost.
Dynamic Events: The world doesn’t stand still. Prepare for random events—from unexpected technological breakthroughs that grant bonuses to global crises, natural disasters, or trade wars that will inflict severe debuffs.
Live Statistics: Watch how your actions affect GDP, inflation, and other metrics in real time.
Your Trusted Advisor
You have an advisor who will help you at the start of the game and suggest the best decisions going forward. By the way, his name is Daniil!
Your choices shape your future
There’s no single right path to success. You can build a strict economy with high taxes and heavy government investment, or create a libertarian paradise with minimal government intervention. Experiment, make mistakes, and find the perfect balance in Rate & State!
Transported into the endless liminal spaces of the Backrooms, armed with only a specialized vacuum and the wit of your friends, your job is to harvest the very substance the Backrooms are made of in the name of science. That is, while avoiding the life forms disturbed by your work, including the playful yet deadly entity known as Benny.
WARNING: Standard safety protocols and insurance policies do not apply.
Hold up… These creatures aren’t right…
Alcazar scientists have identified several life forms unique to this domain of the Backrooms, that all seem to be related somehow to the prime entity known as Benny. Sometimes playful, often horrific, these beings each have unique characteristics that makes Alcazar’s mission particularly challenging to accomplish while keeping its employees alive.
WARNING: Prolonged contact with entities may result in constipation, nausea, loss of sanity, or sudden death.
You can fit so much Tescil in this bad boy *slaps tank*
Your primary tool is your trusty T-Vac: a glorified vacuum designed to safely harvest Tescil without requiring direct employee contact with the substance.
Conventional equipment has been found to malfunction or fully disintegrate upon extended exposure to the Backrooms. Thankfully, Alcazar Industries has developed a line of unique field equipment from synthesized Tescil, disguised as playful ‘toys’, which seem to avoid this destructive process.
WARNING: Unreturned equipment costs may result in compensation deductions, a 500% markup fee, plus penalties, taxes, and additional operational overhead costs.
This isn't your everyday trip to the Backrooms. This is Benny's Backrooms.
Alcazar Industries has detected unusual material formations, unstable architecture, and concentrated deposits of Tescil, a rare substance believed to be connected to the structure of the Backrooms itself.
Your mission is to locate, extract, and return with as much Tescil as possible.
WARNING: Harvesting Tescil™ may result in environmental irregularities, entity agitation, and other consequences currently classified as an “acceptable operational risk.”
Dancing with Ghosts is a deeply personal project from the heart and history of Greg Johnson, creator of ToeJam & Earl. The village is modeled on Bang Pa-In in Ayutthaya Province, the real-life hometown of his Thai family, and the game is fully illustrated and animated by Thai artists, with Thai voice underway. Our tiny team is making this with a lot of love, and it's our sincere wish that Mai and Pim linger sweetly in your hearts as well, long after their last dance!
Mai used to dance - before it all happened. These days she keeps to herself in her riverside village, running errands, drawing in her notebook, and feeling lost... until Pim wanders in, a little ghost who's lost most of her memories but exactly none of her joy. Who she was and how she died, Pim couldn't tell you - but helping her find out is what slowly brings Mai back, cheerfully, to the Thai dance she learned from her mom.
A fully voiced, interactive story of healing and compassion across 6-8 hours of narrative gameplay and original minigames, inspired by a Thai spiritual belief called utit suan boon kusohn, or dedicating boon (good karma)to ease the way for those who have passed.
Two ways to respond, and no wrong picks! Help Mai express herself out loud.
Get to know dozens of villagers, each with their own homes, jobs, and, sometimes - gossip!
Learn the steps Mai's mother once taught her. Plenty of songs with multiple speed and difficulty levels!
Slip into villagers as Pim to sense their hidden wishes, then return to Mai to help grant them.
Chop up some papaya salad, help knead dough, and serve delicious roti to your neighbors.
Weave your scooter through traffic, chickens, and the occasional neighborhood dog.
Play all of these minigames and more to earn karma that recovers Pim's memories and progresses the story.
Mai's journal is where she says what she can't say out loud. Bit by bit, she finds her way back to joy, learning to be kind to herself by being kind to others.
Dev:Breaking DimensionsPolygon Dust Entertainment Ltd.
Pub:Breaking Dimensions
Genres:Action
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About This Game
Welcome to Sunnybrook.
Nestled in the rolling hills of the countryside, Sunnybrook is an exclusive seasonal community where wealthy families come to escape the city, enjoy their second homes, and leave their troubles behind.
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As a burglar, you've arrived to take advantage of some of the empty homes and their absent owners. Pick locks, crawl through windows, crack safes, disable security systems, and take whatever you can carry. That is, of course, until prehistoric creatures suddenly appear to stalk the streets of the unsuspecting community.
As Sunnybrook falls into chaos, the homes, streets, school, and businesses of this idyllic retreat become a hunting ground. As chaos descends around you, you're suddenly less concerned with what you can steal than whether you can make it out alive.
Stay quiet. Stay out of sight. And whatever you do, don't get eaten.
BREAK IN
Explore quaint homes and other locations throughout Sunnybrook. Find your way inside through doors, windows, and other points of entry. Pick locks, crack safes, disable security devices, and steal valuables along the way.
SURVIVE
You're a burglar, not a dinosaur hunter. There are no weapons to rely on. Outsmart predators, sneak past them, hide when necessary, and run when there's no other choice.
ESCAPE
Explore a community transformed from a peaceful vacation retreat into a prehistoric nightmare. Find a way through the chaos and get out of Sunnybrook alive.
Prismarch is like regular chess, if your Knights could explode. Or your Rooks gained an action surge at the end of their turn. Maybe you've wished your King could warp away from check (or roll a death saving throw). In this game, it can!
Abilities are modular, and any piece can have up to 3 at a time. Many abilities are affected by the piece type - a Glacial Queen will shoot in 8 different directions, for example.
When you capture enemy pieces, you'll gain experience. Fill up the EXP bar and gain a level reward! Choose from randomly selected rewards of various rarities in order to tilt the balance of the fight in your favor.
In the 7 realms reside usurper kings who have stolen the power of the elements. Fight the Kings of Grass, Water, Fire, Ice, Lightning, Sun, and Moon - each has a unique ability, environment, theme, and playstyle.
Dethroning the false kings will grant you crown shards, slivers of their power that can be used to unlock roster upgrades - metaprogression that permanently increases the power of your piece types, in addition to progressing the Main Story.
As you carry out your duty, you'll restore the world to its former glory. Gather all the crown shards, embark on quests, and have philosophical conversations with various denizens and colorful characters on your path to greatness!
Ascended Snake is 2 incremental games in 1, based on the gameplay of the classic Snake.
Earn points in your games to buy upgrades!
You can get rid of the obstacles and then get more space!
Increase the number of fruits that appear simultaneously.
Decrease the acceleration obtained by eating fruit.
Increase the initial speed.
Earn more score per fruit.
Get bonus score for snake length.
Continue playing and buying upgrades to unlock a new mode with the Ascension system!
That will be the 2 in one!
In the same save file you will be able to continue with two different incremental progressions!
The initial game mode, continue to buying the shop upgrades and go through all the game spaces.
The Ascension Mode, where the following upgrades will be more expensive, but you will be able to reset the current progression in exchange for Ascension score to buy permanent perks in the new Ascension Menu.
This is a chess variant in which players can “control the board” as a move action. The game supports online play, matches against AI, and local analysis. It also features a usable notation system and several customizable board rules.
Features
Sharpen your tactical thinking with carefully designed puzzles.
Play against specially optimized, high-strength bots.
Experiment with different rule variants.
Challenge your friends in online matches.
Puzzle Editor — share your moments of inspiration.
Additional Features
Switchable day and night themes.
Customizable piece and board styles.
Notation support in both JSON and human-readable formats.
Everything was perfect. All the packages were shelved in their designated areas, ready for delivery. You turned your back for just a couple of minutes, and your cat didn't miss the opportunity to sneak a sniff of some catnip...
But this wasn't ordinary catnip. It was something new - military-grade catnip. Every cat in the neighborhood caught the scent...
Driven to find more, your one-brain-cell orange companion and his friends tore open every box, creating the biggest nightmare a delivery company could imagine. Now your boss is forcing you to fix the disaster by repacking every box with its correct contents.
This is a game about the joy of putting things back where they belong. Sort and repack 4,170 scattered products into 1,415 delivery boxes, transform a disaster-filled warehouse into a perfectly organized space, and try to keep up with the mischievous cat making your job even harder.
Along the way, you'll unlock a sweet collection of tools, abilities, and power-ups that make every shift a little easier. Pull items back into boxes from across the room, quickly locate the products you need, pack boxes more efficiently, or sprinkle a calming catnip blend that turns even the wildest cats into sleepy little loaves. Every new unlock feels like a small reward for bringing order back to the warehouse.
Your orange cat isn't the villain here - he's your biggest fan. He'll dig up items you thought were gone forever, cheer you on when you finish a row, and generally be the most emotionally supportive (or at least he tries) and most photogenic assistant a warehouse could ask for. Yes, he gets blamed for everything. No, he doesn't deserve it... probably.
🧹 Satisfying chaos-to-order gameplay. Turn wrecked, cluttered aisles into perfectly tidy rows, the kind of clean that just feels good.
🐈 Your allies will be 5 adorable cats. Unlock a new system where you can have up to 5 cats act as your little helpers which do special tasks to help you around
🧡 One very good, very misunderstood orange cat. He causes almost as much trouble as he solves, and he's impossible not to love.
✨ A charming little power tree. Unlock delightful abilities like remote items-pulling and calming catnip to make cleanup a breeze.
📸 Made for sharing. Adorable cats, oddly satisfying tidying, and chaotic little moments perfect for clips and screenshots.
Pick up the mess. Clear your cat's name. Fall in love with the Cat-astrophe!
The sky froze over three generations ago. The state kept the mines open.
You are a miner. Your number is not important. Descend with your crew, fill the cart, and come back up. Most of you will come back up.
Coal Duty is a 1-5 player co-op extraction horror-comedy about hitting production targets in a hole full of things that eat production teams.
Mine & Meet the Quota
You are sent into the depths to mine coal, but you don't have to report the loot you have found. Miss the quota, and the consequences follow you back.
Every shift drops you into a freshly generated mine. Push deeper for a better haul and worse company. Tickets earned on delivery are the only currency the state recognizes.
Talk Quietly
Proximity voice chat means your crew can only hear you when they are close. So can everything else. Call out a route, warn them about the thing in the tunnel, scream. The mine carries all of it equally.
No Loitering
Of course, you may enjoy your free time after hard work. Just remember who provides it.
Between shifts there are the barracks, the workshop, and there is also a smuggler in the restricted area. You did not hear that here.
Reported Hazards
The mines are home to dozens of distinct creatures. Some are blind. Some are fast. Some look like coal until they aren't. Proceed accordingly.
There Are Ways Out
Sneak through to forbidden zones and build your escape plan between your shifts. Some miners have reportedly escaped. The state does not confirm this.
Team up in 1-5 player online co-op.
Coordinate or panic over proximity voice chat.
Descend through procedurally generated mines with depth-based difficulty.
Return between shifts to a persistent hub: barracks, workshop, tavern, and a smuggler in the restricted area.
Escape by multiple routes, toward multiple endings.
"Your role is simple: Watch the cameras, report shoplifters... That's pretty much it." - Manager
As luck would have it, gruesome events took place at the shopping mall - events in which YOU happen to play the lead role. On your very first night, your true intentions come to light.
A mysterious organization known as DAC (Detect, Analyze, Contain, Exterminate) contacts you to assign a job you cannot refuse. They know your past and they know what you're after. Either you cooperate, or you suffer the consequences.
Become a Pawn in Someone Else's Game
Forced to work for DAC, the standard duties of a security guard quickly take a backseat. Your new objective is to spot Anomalies that began haunting the building following an unsolved murder from a week prior.
Watch the cameras: Switch between 1980s analog CCTV feeds and keep an eye out for anything out of the ordinary.
Control the situation: Don't let the number of Anomalies exceed safe limits. Otherwise, your shift will come to an end - forever
Uncover the dark truth: Step into Caleb's shoes, reveal his secrets, and find out if you're truly just an accidental employee.
The Liminal Nightmare of an 80s American Mall
Thanks to handcrafted 3D models and careful attention to period detail, we've recreated the dense atmosphere of 1980s American shopping malls and retro technology. A place buzzing with life by day turns into a quiet, deserted, and eerie liminal space by night. Will you survive the shift?
s[TOR-Y]telling: Closed Loop is not just a game; it is a generative narrative experiment where you are both the architect and the analyst.
Break away from the constraints of scripted dialogue and pre-defined paths. s[TOR-Y]telling: Closed Loop introduces a first-of-its-kind gameplay loop that fuses a generative sandbox with a high-stakes visual novel, creating a truly infinite storytelling engine.
🔬 Innovation: The Generative s[TOR-Y] Sandbox
Choose how to power your stories. Local AI runs on your compatible GPU with no usage fees and supports offline single-player. Cloud AI is optional: choose a hosted model and use credits, with credit packs available through Steam. Cloud mode requires an internet connection.
Adaptable Narratives: The sandbox doesn’t just respond; it adapts. Propose any idea, and the story will shift to accommodate your creativity while maintaining the core context of the world.
50 Built-in s[TOR-Y]s: Dive into a massive library of 50 pre-configured scenarios immediately.
Infinite Expansion: Become a creator. Create your scenes with the help of AI, to generate entirely new s[TOR-Y]s to interact with.
🎭 Multi-s[TOR-Y]: The Whole Cast Replies
Why summon one mind when you can convene nine? Stage an ensemble and drop your whole cast into a single shared scene: every s[TOR-Y] answers you — and each other — with its own voice, agenda, and memory of what just happened.
Up to 9 s[TOR-Y]s in one scene: mix and match any characters from your library into an ensemble.
You direct the room: after each event, choose exactly who replies and in what order — or shuffle it and let the scene surprise you.
Know your cast: click any portrait mid-scene to read that s[TOR-Y]'s full description without leaving the chat.
🎉 Multiplayer: Party & Free Modes
The Loop is better with witnesses. Invite friends over Steam and play the same scene together — with full cross-play between Windows, Linux, and Mac — in two very different flavors.
Party Mode: every player is their own inhabitant of the scene, taking turns around the table while the s[TOR-Y]s react to each of you individually.
Free Mode: co-op chaos — all players steer the story together: propose rival events for the same turn, put them to a vote, and let the winner drive the scene.
📺 Live Audience: Twitch & YouTube Play Along
Streaming a session? Give your chat a seat at the table. Viewers on Twitch and YouTube send !story events that land directly in the scene as the Audience's turn — and the s[TOR-Y]s answer them like any other player.
🤖 Meet TOR-Y: The Guardian of Sentient Stories
Step into a world where stories are treated as a species of sentient AI. You are introduced to the system by TOR-Y, your host and guide. Your task? To interact with these s[TOR-Y]s and help her evaluate their evolution. Through the sandbox interface, you will probe, challenge, and shape these digital entities.
⚖️ The Convergence: Sandbox to Visual Novel
Your actions in the sandbox are never isolated. Every action is monitored. Every decision you make while interacting with the s[TOR-Y]s affects their evaluation.
s[TOR-Y] Interaction: The way you engage with the sentient narratives in the sandbox generates consequences.
Narrative Impact: Those consequences dictate your path through the Visual Novel segments. Your choices in the free-form sandbox will determine which branching paths and endings you unlock in the cinematic story.
"In the world of s[TOR-Y]telling: Closed Loop, you are the one testing the AI. But by the end, you may realize that intelligent systems cannot avoid the bias. Neither you."
🛠️ Become the Architect: AI-Assisted Creation
Your imagination is the only limit. s[TOR-Y]telling: Closed Loop features a powerful AI-Assisted Creator that turns brief concepts into fully realized playable scenarios in seconds.
From Phrase to Reality: Simply input a short phrase or idea. The AI analyzes your intent and automatically generates the entire character profile, scenario rules, and personality traits.
Visual Synthesis: The engine constructs a detailed image generation prompt tailored to your new s[TOR-Y]. Use your preferred external tool to create the visual, load it into the game, and complete the entity.
Instant Play: Your custom s[TOR-Y] is immediately ready for interaction, fully integrated into the sandbox's inference engine.
Key Features:
Local AI or Optional Cloud AI: Run AI on your compatible GPU with no usage fees, or use credits for online Cloud AI.
Hybrid Gameplay: A seamless transition between an open-ended generative sandbox and a focused, cinematic Visual Novel.
Custom Content Support: Create your own s[TOR-Y]s to expand the game’s universe indefinitely.
The TOR-Y Meta-Narrative: A philosophical journey into the nature of AI, psychology, and the dilemmas of authorship.
Multi-s[TOR-Y] Ensembles: up to nine s[TOR-Y]s sharing one scene, replying to you and to each other.
Online Multiplayer: Party and Free modes over Steam — from one-inhabitant-per-player roleplay to vote-driven co-op chaos.
Live Audience Integration: your Twitch and YouTube chat plays along with !story.
Windows, Linux & Mac: one game on every desktop — cross-play multiplayer between all platforms, and Steam Cloud saves that follow you from machine to machine.
ROB THE CASTLE. PAY THE GOBLINS. TRY NOT TO GET CAUGHT.
Gnomes vs Knights is a chaotic multiplayer heist game about desperate Gnomes, angry Knights, and a terrible deal with the Goblins.
The Gnomes owe the Goblins a mountain of gold.
Their solution? Break into the castle, steal everything that isn’t nailed down, cause mischief for knights and escape before the Knights throw them in jail.
PLAY AS A GNOME
Sneak into the castle and steal valuable treasure
Complete ridiculous tasks to meet the Goblins’ quota
Carry, throw, and use whatever items you can find
Rescue your friends when their terrible plans get them captured
Escape before time runs out or face the Goblins empty-handed
PLAY AS A KNIGHT
Patrol the castle and hunt down tiny intruders
Use powerful tools and abilities to stop the robbery
Grab Gnomes and haul them off to jail
Guard treasure, interrupt tasks, and prevent jailbreaks
Stop the Gnomes from escaping with the castle’s valuables
CAUSE CHAOS WITH FRIENDS
Every match is packed with escapes, flying objects, rescues, stolen treasure, and Gnomes making increasingly questionable decisions.
Create a private lobby with friends or jump into a public match and choose your side.
Most people resort to therapy. But you chose the brave option. A sledgehammer.
In Virtue and a Sledgehammer, explore the remains of your hometown haunted by the android ghosts of your digitized neighbors. There won't always be a clear path, so create your own by knocking down any structures that stand in your way.
It will be a painful journey, not only because of the assault from the robots that have taken over life in the mountains, but because of the memories you’ll unearth—sometimes warm, but often traumatic—as you destroy the remnants of your childhood.
A game about family, traditions, and being a misfit.
Wield your sledgehammer like an instrument of reckoning, swinging through the swathes of mechanical human facsimiles and the buildings they call home. But will violent catharsis salve your soul, or make the pain burn brighter?
You can’t tear down the place you were born without awakening a few ghosts. The cinematic sequences of interactive fiction will reveal your fears, desires, and your family’s knotty web of virtues and flaws.
Flesh is a source of aches and tainted humors.
It's only now, devoid of bones, devoid of hunger, that I can tell you...
You were sentenced to three years in prison for smuggling black market goods. You were very, very guilty. It would have been a much longer sentence if they knew full extent of your operation.
You've completed your sentence and have been exiled to a remote space station in order to manage their general store. You're on probation and the authorities will be watching you closely.
You'll start from nothing and will need to manage your shop well in order to turn a profit and finally buy a ship to escape a life of retail servitude. Will you be able to turn a profit doing honest business, or will you return to your old ways in order to boost your earnings?
Stock your shop, make deals with suppliers and buyers, and move some serious inventory while trying to avoid going back to prison in this science fiction shop simulator. Make buy and sell decisions that will affect your profits, losses, and reputation during the process of working through your parole in this text-based trading game.
NOTE: The CRT effect can be turned off if you prefer to play with a "clean" interface.
Metal Detector Simulator is a relaxing first-person treasure hunt along a sunny coast. Sweep the coil over the sand, listen for the tone, read the target ID and depth on your detector's screen, and dig. It might be a bottle cap. It might be a gold doubloon.
Sell your finds at the Beach Buyers stands, upgrade your gear, and work your way down the coast to the Captain's Chest, buried 1.8 m under Wreck Point.
Restore the coast
The coast is split into 18 areas. Recover each area's original finds and bin its litter to bring it back to 100%. Clean beaches fill up with people: kids splashing in the shallows, volleyball games, kites, picnics, snowball fights and more. Every restored area earns a reward, and some wash up a message in a bottle.
Features
Six beaches, from Sunny Bay to the volcanic Ashfall Ruins and snowy Frostbite Shore, each with its own weather and finds
70 kinds of finds: coins, rings, relics, Roman gold, Viking silver and pirate treasure
6 detectors, 6 shovels and 8 upgrades, from a bigger bag to beachcombers who keep digging while you're away
A real detector feel: target ID, depth readout, discrimination modes and a pinpointer
Treasure map pieces, a captain's log to piece together, and a secret beyond the chest
39 objectives and 28 awards to chase, plus best-time records
Dev:The trampoline is workingSpace Preppers United
Pub:Kavkaz Sila Games
Genres:ActionSimulation
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FROM YOUR BEDROOM… TO SPACE
ASTRODIGGER: Space Sim and Asteroid Digging is a first-person immersive survival adventure built in Unreal Engine 5, where the journey from your home to an asteroid millions of kilometers away happens as one continuous experience.
KEY FEATURES
🚀 Seamless Earth-to-Space Experience
Launch directly from the surface of Earth and fly through the atmosphere into space with no loading screens.
🌍 A Spherical Planet
Explore a massive round Earth with planetary gravity. Land anywhere on the surface and experience gravity relative to the planet.
🏙️ A Planet Covered in Cities
Explore an enormous world filled with cities and urban environments stretching across the globe.
👨🚀 Fully First-Person
Experience everything through your own eyes — preparing your equipment, entering the rocket, launching, walking through your spacecraft, exploring the asteroid and completing the mission.
🛰️ Fully Walkable Spacecraft
Leave the pilot's chair and freely move around your rocket while in flight or in space.
🪐 Zero-Gravity Exploration
Exit your spacecraft in space and freely float around it using zero-gravity movement.
☁️ Atmospheric Skydiving
Jump from your spacecraft while inside Earth's atmosphere and fall back toward the planet.
🪨 Dynamic Asteroid Gravity
Land on the asteroid and experience its low gravity. Jump higher, move differently and adapt to an entirely new environment.
🔨 Physical Drilling
Use a jackhammer/drilling tool to physically excavate the asteroid and create your own path toward its interior.
💧 Resource Extraction
Find underground ice deposits and process them into vital resources.
🫁 Survival Systems
Manage oxygen, hydration and other resources while working against the clock.
⚗️ Resource Processing
Convert asteroid ice into water, oxygen and hydrogen — then decide how to use your limited resources.
☢️ Nuclear Mission
Reach the required depth, deploy the nuclear device and escape before detonation.
🌌 No Fake Transitions
The entire journey happens in one continuous world. Earth, atmosphere, space and the asteroid are connected through actual gameplay.
🎮 Built in Unreal Engine 5
Powered by Unreal Engine 5, with a focus on massive environments, cinematic atmosphere, detailed interiors and seamless traversal between planetary and space environments.
THE COUNTDOWN HAS BEGUN.
The world doesn't know what to do.
Governments are evacuating.
Cities are collapsing into chaos.
Everyone is waiting for the end.
But you have a rocket in your backyard.
You have a spacesuit.
You have a drill.
And somewhere out there is an asteroid that needs to be stopped.
Get in.
Launch.
Dig deep.
Plant the bomb.
Save Earth.
How far would you go to save the world?
There are no loading screens between Earth and space.
No cutscenes hiding the transition.
No teleporting from one mission to another.
You wake up in your apartment.
You turn on the television.
The news is reporting the incoming asteroid.
The emergency sirens begin.
You leave your room.
Find your spacesuit.
Put it on.
Walk outside.
Open the hatch of your rocket.
Climb inside.
Close the hatch.
Sit in the pilot's seat.
And launch.
Everything happens from your perspective.
ONE CONTINUOUS WORLD
Earth is not a menu.
It is not a level select.
It is a massive, fully explorable spherical planet.
Cities stretch across its surface. Roads, buildings, landscapes and enormous urban areas form a living planetary environment beneath you.
Earth has real planetary gravity.
Wherever you land, the ground feels like the ground.
Stand on one side of the planet and you experience the same intuitive "down" as anywhere else. From far away, the planet may be upside down relative to your original position — but standing on its surface, your body always responds naturally to local gravity.
Fly upward.
Keep flying.
Watch the city disappear beneath you.
Pass through the clouds.
Leave the atmosphere.
And suddenly…
space.
No loading screen.
No transition.
Just Earth becoming smaller beneath your feet.
YOUR ROCKET IS A PLACE, NOT A MENU
Your spacecraft is fully interactive.
You can leave the pilot's seat at any time.
Walk around the interior.
Inspect equipment.
Manage your resources.
Open hatches.
Look out through the windows.
Prepare for your next maneuver.
And when you open the external hatch, you're no longer just controlling a spaceship.
You're standing in space.
Inside Earth's atmosphere, you can jump out and skydive back toward the planet.
In orbit, you can leave the spacecraft and float freely through zero gravity.
You can move around your ship.
Push yourself away.
Grab onto the hull.
Look back at Earth.
Or simply drift into the darkness.
EARTH IS ONLY THE BEGINNING
Your destination is an asteroid large enough to destroy civilization.
It has its own gravitational field.
Its own surface.
Its own hazards.
And its own resources.
When you land, everything changes.
The asteroid's low gravity allows you to jump enormous distances.
Every movement feels different.
Every step matters.
And beneath your feet is the only thing that can give you enough time to complete your mission:
ice.
DIG DEEPER
You have one objective:
Get the nuclear device deep inside the asteroid.
But reaching the required depth isn't as simple as walking inside.
You need to dig.
You carry a powerful jackhammer / drilling tool capable of breaking through the asteroid's surface.
But drilling consumes resources.
And you need to survive long enough to finish the job.
Your suit constantly monitors essential survival systems, including:
- Oxygen
- Hydration
- Fuel
- Energy
The deeper you go, the more important resource management becomes.
ICE IS LIFE
Deep inside the asteroid, you discover deposits of frozen water.
This changes everything.
Bring the ice back to your spacecraft and process it.
Turn it into water for hydration.
Or separate it into:
Oxygen + Hydrogen
Oxygen keeps you alive.
Water keeps you hydrated.
Hydrogen can be used as a resource for your drilling equipment.
The asteroid isn't just your destination.
It's your lifeline.
THE FINAL DESCENT
You drill deeper.
And deeper.
Your oxygen is running low.
Your resources are running low.
The asteroid is getting closer to its collision course with Earth.
Eventually, you reach the required depth.
You deploy the nuclear device.
Arm it.
And run.
Get back to your spacecraft.
Launch away from the asteroid.
Watch the distance grow.
Then…
detonation.
A flash in the darkness.
A catastrophic explosion.
The asteroid breaks apart.
Earth survives.
A JOURNEY YOU ACTUALLY EXPERIENCE
LAST ORBIT isn't about selecting a mission from a menu.
Early Access. The game is fully playable and updated often.
Defend a bastion against an onslaught of goblins that attack from all sides. How long can you hold out?
Three classes, six weapons. Play the Ranger, Engineer or Warden. Fight with bows, crossbows and fire, two weapons per class, each with its own skill tree.
Choose your build. Shape your weapon through branching skills, from phantom archers and mobile batteries to burning roads and bouncing meteors.
Build between waves. Raise turrets and towers, shore up your walls, then watch them tear into the horde.
No two runs alike. Collect cards as you go. Stack the right ones and build something that shouldn't work, until it does.
In 1997, Kritsana told his psychiatrist that something was in his house.
He set up cameras to record what was happening in the house. Dr. Thanapat watched the tapes, read his notes, and wrote it off as a hallucination.
Then things kept happening.
2004. The case file is on your desk. The tapes are still in the box. So are the doctor's notes. Your job is to go through all of it again and see what everyone missed.
WHERE THE TAPES WERE RECORDED
Four places from the case, all in rural Thailand:
- Kritsana's grocery store, where he lived - The auto repair shop where his father worked - Dr. Thanapat's clinic - The local temple
HOW IT WORKS
Switch between cameras and look for anything that changes. Most of it is small. A jar that wasn't on the shelf a minute ago. A door that should be closed.
Some of it isn't small. Footprints show up on the floor. A bird drops dead in front of the camera. The alarm goes off in a shop with nobody in it.
When you see something, report it. Keep watching until 5:00 AM.
Make five incorrect reports in a row, or let four anomalies pile up at once, and the system fails. You'll have to start over.
THE CASE OPENS UP AS YOU PLAY
Before and after each tape, you go through the evidence: the doctor's notes, the records, what was left behind. Finish a location and the file shows you more. Find every anomaly there and you get everything it has to give.
There's one ending. How much of it makes sense depends on how much you've found.
FEATURES
- 200+ anomalies across four locations - Around 2 hours for a first playthrough, and a lot more if you want to find everything - Slow, quiet horror. There are a few jump scares, but mostly it's just you and the silence - English and Thai voice acting, with subtitles in English, Simplified Chinese, Russian, Spanish, Portuguese, German, Japanese, French, Korean, Thai, and Indonesian - Made by a team from Thailand
A bookshop beside a canal. A favorite painting. A photo that brings someone to mind. Settle into Jigsaw Puzzles Complete and watch a picture come together, one satisfying connection at a time.
Small journeys, one puzzle at a time
Fill six-picture albums with finished puzzles. Spend an autumn day by the canal with Noor, a bookseller who notices the little things, or explore collections of waterside cities and art. Each page has a short, optional note; finishing an album unlocks a tabletop color. Prefer to choose your own path? Every album picture is also available to puzzle separately.
Your picture, your pace
Choose from over 450 pictures, including paintings, nature, travel and cozy illustrations. Set your puzzle anywhere from 9 to 10,000 pieces, with optional rotation. Relax in Zen, pause when you need to, and return to your saved puzzle. You can use the usual puzzle aids and smaller piece counts while collecting album pages.
Make room for your own memories
Turn your own photos into puzzles and choose their framing. Save favorites, revisit finished pictures in your Gallery, and keep your imported pictures together in a personal photo book.
A comfortable place to puzzle
Sort pieces into trays, arrange them by color or shape, and focus on the edges when you want a starting point. Zoom in or consult the reference picture. Play with a mouse, controller or touch, and adjust text size, motion and sound.
A picture to build together
Invite friends to a private Steam room for 2–4 players and work on the same puzzle. Choose Zen for a relaxed session or Speed for a timed challenge. Online co-op requires Steam and an internet connection.
A puzzle corner on your Windows desktop
Desktop companion mode places puzzle pieces over your Windows desktop. Move and resize the puzzle frame, spread loose pieces and connected groups around your screen, and click through empty space to other apps. Floating controls let you hide the pieces, adjust their visibility, bring out more from the supply or return to the normal puzzle. Your arrangement is saved.
A different rhythm when you want it
Try a Daily puzzle, explore art in Through the Ages, or chase a personal best in Speed with Steam leaderboards. The solo league offers timed races against simulated rivals whose pace is based on your previous results. These are optional ways to play; an unhurried puzzle is always there when you want one.
The Veil tore on a Monday. The dead stopped staying dead. And Aldric — Sage of the Veil, hiding from his past in a quiet mortician's job — is the only one still on shift.
GRAVEYARD SHIFT™: A SAGE'S LAST STAND is a dark pixel-art roguelike deckbuilder where the dead on your table become the deck in your hands. Survive twenty-two nights across four weeks of escalating horrors, forge your cards toward their final Ascended forms, and find out what's been waiting behind the Veil the whole time.
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⚰ EVERY CORPSE IS A CHOICE
Every body on your table is a build decision.
BURIAL — bury up to two cards, gone forever. Travel light.
EMBALM — name a family. Five of its cards come out of the drawer; keep one, preserved at rank 1, and the body heals you on the way out.
DISSECTION — take it apart: four Veil cards and one Mystery.
FULL RELEASE — sever the soul and rip open a booster of possibilities: five cards, keep two, and a Friend or a Legendary may answer… but the Veil remembers every door you open.
Some corpses arrive possessed — confront what's inside and win, and a Legendary soul may fight beside you for the rest of the run. Lose, and it joins tonight's wave. And some souls give more than a card:
A rare GENEROUS SOUL spills ten cards across the table and lets you keep four.
A rarer GAMBLER'S SOUL deals ten face-down and dares you to flip three — and live with whatever you find.
And whatever the night hands you, the deck stays yours — any card you never asked for can be turned away at the gravedigger's price. It climbs with every refusal, so travel light while it's cheap.
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✦ SIX FAMILIES OF POWER
158 handcrafted cards. 67 named combos. One deck, built from the dead.
VENGEANCE — brutal, direct, and always swinging.
CHAOS — dice, gambits, and beautiful disasters.
WISDOM — patient engines that outlast the night.
PLAGUE — rot that does the killing for you.
VEIL — forbidden power at a forbidden price.
MYSTERY — true effects hidden until you dare to play them.
Chain the right cards and one of 67 named combos detonates across the screen — with a score multiplier that rewards style as much as survival.
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🏆 THE FINEST SHIFTS
Three boards hang on the title, and every name on them is a door.
THE CLEAN MONTH — the all-time board. Your best campaign, posted as it stands.
THE WEEKLY — this week's contract, every player on the same terms and the same seed. A new board every Monday.
THE ASH PAGE — the same runs with debts signed, multiplier and all. Sealed until you've found the Ledger.
Click any name and read their shift — the deck they carried, card by card, the cards they cast most, the fight, the purse and the clock, and the Morgue upgrades, talents or terms they stood on.
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📜 THE WEEKLY SHIFT
One contract a week. The same for everyone.
Every Monday a contract is posted: one debt carried all month, two boons lent by the house, one seed — the same terms for every player in the world. It's the full month, all twenty-two nights, on the house profile: no Morgue, no talents, no Ledger but these, every card in the pool. Play it as often as you like this week — your best score is the one that posts, and each run must finish before Monday's bell. An unfinished one lapses and posts nothing. Your campaign records are untouched.
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☠ LET IT ROT
Not every deck kills quickly. The best ones don't have to.
Stack Poison, Bleed and Burn on a body and it dies on its own time — then Virulence swells everything already eating the creature, and Volatile Fuel pours on what's still burning. Afflictions wear a mark on the enemy so you can always read what's killing it, and the biggest horrors in the game are the ones that give a slow build the most turns to work.
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⚔ THE DEAD FIGHT IN PACKS
Under the Blood Moon, targeting becomes the whole game.
A front-liner walks in shielded by a support line — healers stitching it back together, casters seeding poison into your hand's future. Cut the healer first, sweep the entire line with one blade, or burn the front-liner down before the mending outruns you. Cards that hit everything stop being a luxury and start being a plan.
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🌘 THE VEIL KEEPS A LEDGER
Power is never free. It isn't even cheap.
The Veil is the deep end of the pool — the widest school in the game, home to most of the Legendary companions, and the one that deals in draw, damage and control all at once. The fastest way in is Full Release: sever a soul, open its pack. But the Veil remembers every door you open — release too many souls in a row and the debt comes due mid-run, when the next thing through the tear arrives twice as strong.
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⚒ FORGE EVERY CARD TO ITS FINAL FORM
Cards aren't static — they're a ladder.
Every card climbs a six-star rank track of real, hand-authored upgrades that rewrite its numbers, its cost, and eventually its whole effect — and you can read the whole climb before you commit: right-click any card, anywhere it's offered, and it flips over in place — every rank it can reach printed on its back like a real card.
Push a Legendary companion to the top and it goes ASCENDED — a silver-electric form with an evolved signature ability:
Skyrend's pillars fall from the sky — unmissable, unblockable.
Grimm's every strike carries the rot his prey is already dying of.
The Wound Remembers sends a dying body's bleeding crawling into whatever rises next — landing as a blow of its own.
Find the rest.
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👑 TWENTY-TWO NIGHTS. EIGHT BOSSES. ONE SECRET.
Each week ends at a boss that rewrites the rules.
THE CORONER mirrors your strikes — and, enraged, starts stealing the cards out of your deck.
THE QUARRY KING mortars himself in fresh stone every turn, until his blows crush straight through Block.
THE VEIL TYRANT cannot die at all — until he unfolds, wings blotting the candlelight, and his breath turns to fire.
Then the fourth week opens — and it is not the dead who came. The month ends under the Blood Moon or before the Wild Hunt, each with its own creatures, its own gate and its own master, and past them the one thing that was never meant to have a name.
Over a hundred kinds of dead stand between you and the dawn, and the nights themselves turn against you: omens that reshape the rules after dark, elite waves, and things that were never meant to have names. Survive the whole month, and the Veil finally shows you what it has been hiding.
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🌳 THE MASTERS' TREE
Beyond the Wardens wait the Masters — and permanent power.
Felling a Master earns a Mark. Marks buy medallions on a permanent talent tree: three paths of claimed-forever power, from thicker skin to the Midnight Forge, each path crowned by a capstone that changes how every future run begins. Claim the Founder's Reliquary and a Legendary of your choosing rides in your starting deck. Forever.
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📖 SIGN YOUR OWN CURSES
Deep enough down the tree, a hidden book opens.
THE LEDGER — its gold page sells permanent boons for everything you've ever banked. Its ash page is stranger: debts you sign against yourself.
Fight blind, with no enemy intents.
Let nothing heal you, all run.
Let your draw pile never refill — everything you play tonight is ash.
Every signed debt multiplies your score and your payout — stack the whole page and the game becomes a ×35 nightmare of your own design. The Ash Page of the leaderboard remembers who signed what.
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🕯 BETWEEN THE NIGHTS
Upgrade the morgue itself — four tiers of permanent tools that carry across every run, the last of them sealed until you've cleared the third week.
Fill the Collection — every card, all 67 combos, 18 lore notes, 30 trophies, and your highest-scoring shifts.
Mouse, controller, or Steam Deck — full Steam Input support swaps every on-screen prompt to your gamepad's own buttons the moment you pick it up.
You are Joseph, an agent of the US Department of Temporal Phenomena, sent to inhabit and investigate an abandoned house in Mandela County, where an entire family has vanished without a trace.
Across the county, thousands of disappearances and unexplained murders have been reported. Witnesses claim to see the missing walking among them… but not quite as they remember. Subtle differences. Wrong expressions. Something is off.
Relive the Department’s classified VHS tapes and uncover the truth behind these anomalies.
Observe carefully.
Trust nothing.
Some things are pretending to be like us.
A psychological horror experience that drags you deep into the uncanny valley.
What you'll find
You will find intriguing puzzles to solve, a story about an agent from the US Department of Temporal Phenomena that was sent to a house to investigate why so many inhabitans and visitors disappear without leaving a trace. You'll have to survive several nights without any help, hiding from threats and trying to escape in this psychological horror game in virtual reality.
You'll be stalked by The Preacher, Adam Murray's alternate and more, bringing the very best of analog horror into this paralizing experience.
Mechanics
Here you'll walk around the environment with a high level of interactivity, you can hold and move your mouse to open doors, turn valves and much more, with the end goal of solving puzzles that will make you progress in the game.
You will be able to hide inside closets to avoid threats and survive.
There's no inventory system, no cluttered UI, just you and what two hands can hold. Having to take things around the house to be able to escape with evidence, and use your exploration skills to get out of complicated situations.
Pawnie: Focus Pals is a new type of experience that combines productivity with personal wellness. Designed as a desktop companion, this game supports you in your daily tasks while helping you reconnect with yourself and your environment. With a nostalgic aesthetic inspired by the digital culture of the late 90s and early 2000s, Pawnie brings back the essence of virtual pets and classic utilities in a modern, cozy format.
Whether you are working, studying, or simply looking for a moment of calm, your Pawnie will be right by your side. Through wellness dynamics, focus sessions, and creative customization, this game transforms task management into a rewarding and balanced activity.
Features
Wellness at the Core: Prioritize your health with a specialized alert system for guided breathing, active stretching breaks, hydration reminders, and eye rest sessions. Each activity includes dedicated animations and a narrative guide, making self-care a fundamental pillar of your day.
Your Focus Companion: Work and study alongside Pawnie in real time. The character changes position and animation depending on your selected activity: from desktop mode for intense tasks, to the armchair for reading, or the mat for meditation sessions.
Multiplayer Connection: Share your focus space with other users. Create or join public and private lobbies, explore the multiplayer meditation zone, and socialize in private rooms while everyone works on their goals.
Gamified Task Management: Organize your projects and task lists with a flexible system. Use the Dynamic or Traditional Pomodoro to track your time and earn Paw Coins (PC) for every completed session, which you can trade to customize your space.
Deep Personalization: Make the experience your own by decorating your Home Studio. Unlock furniture, change your Pawnie's colors, and acquire new console styles to adapt the game to your personal style.
New Features!!
Adventure & Idle Exploration: Send Pawnie on expeditions to explore the Soft Woods. In this idle minigame, your companion gathers rare ingredients and uncovers exclusive crafting recipes while you stay focused on your daily routines.
Item & Deco Crafting: Put gathered resources to use with a dedicated crafting system. Combine ingredients to create unique decorations for your Home Studio, unlock new features, and craft rare items to elevate your space.
Evolutions & Unlocks: Discover and collect multiple Pawnie forms. Complete special achievements, reach productivity milestones, and perform secret in-game actions to unlock fresh looks, colors, and spirits for your companion.
In To Be Besieged, you are thrown into a brutal survival scenario where strategy meets raw endurance. As a lone survivor or a team member, you must fortify your position, manage scarce resources, and hold your ground against relentless waves of enemies until evacuation comes
Team up with your friends, making a squad of up to five people. Defend the war-torn civilians and the approaching enemy onslaught. Endure rigorous conditions for a whole hour. Would you be able to make it?
Master tactical gunplay and environmental awareness to repel attacks from all sides
Experience a gritty, high-tension world designed with visual storytelling and reactive gameplay
Agree on who will be in which class: whether engineers to build, sentinels to bomb from above, medics to heal everyone in team (including yourself), or heavy to enforce yourself with additional armor.
Plan in which building will you hide the civilians, where and when will you shoot enemies and discover new strategies
Each playthrough offers unique challenges, ensuring that no two survival sessions are the same
4 classes: Sentinel is able to fly drones
Engineer is able to build barricades and traps
Medic is able to heal civilians and player allies
Heavy had triple the health than usual
There are 6 types of enemies:
1. Infantry
2. Artillery
3. Ground vehicles
4. Bomber Planes
5. Parachute carriers
6. Helicopters
Note: I strongly recommend you playing with friends and with at least one medic in team (Holding H is to heal players and civilians while holding U is to heal self) as enemy soldiers have high accuracy. Health is not visible on purpose to make the game harder (Heavy has three times more health than usual)
This story is the memory of this planet, repeating itself over and over. What exactly is the mission entrusted to the protagonist to save the lost world...?
LOST SAVIOR:
Classic command-based battles inspired by traditional JRPGs
Difficulty that changes depending on your chosen job and element
Accept guild requests and progress through exploration-based missions
A dark, epic fantasy story surrounding a catastrophe from a thousand years ago
A port of a Japanese flip phone title (feature phones popular before smartphones). *This release does not add elements such as languages and achievements that were not part of the original version.
Game Overview
This is a port of a JRPG originally developed exclusively for mobile devices by Bandai Namco Entertainment.
Embark on your adventure by choosing from six elements — Fire, Wind, Earth, Water, Dark, and Light — and a wide range of jobs, including Fencer, Scout, Mage, and Cleric.
This story is a sequel to the previous title, LOST CHRONICLE.
Game Story
This story takes place in a world on the brink of destruction.
The protagonist embarks on a journey to save the world, uncovering the secrets of their birth and overcoming various challenges along the way.
In addition to 25 countries and regions, there are the Demon Realm, the Spirit Realm, and the Divine Realm. Explore these many worlds and unravel their mysteries!
There are 1,000 types of items and over 200 types of monsters. With 19 job classes—including Fighter and Priest—and over 300 types of item synthesis...
This RPG offers over 60 hours of total playtime and is packed with deep, engaging content.
Haru is spending the last week of summer at grandma's house in Wasure-machi — «the Forgotten Town». In the storeroom, inside a cardboard box, an old yellow flip phone switches itself on. Inside it lives Denpa: a sarcastic AI stuck forever at 4% battery, and the only thing in the world that can see tsukumogami — the spirits that grow inside objects people stopped caring about.
The umbrella grandma lost in 1987 has been waiting on the stairs the whole time. It is thrilled to see you.
POINT. FOCUS. SNAP.
Raise the TsukuLens and the town turns violet. Something is breathing inside that bush, under that vending machine, behind that shutter. Hold your breath, frame it, take the photo — a good shot earns you a friend, a bad shot earns you a blurry thumb and a spirit that is now annoyed.
161 SPIRITS, AND NOT ONE OF THEM IS NORMAL
A raincoat that never dried. A stapler that appointed itself a judge. A vending machine with strong opinions about loyalty. Every spirit has a tribe, a personality (shy, cocky, sleepyhead…), a favourite snack and a bond that grows when you feed it.
THE WHEEL
Six friends on a spinning wheel: three at the front fighting, three at the back catching their breath. Spin to rotate, aim with the camera, purify the cursed, throw snacks, and when the gauge fills — pull the trigger on a Burst and hit the rhythm.
A TOWN THAT LIVES ON YOUR CLOCK
The calendar inside the game is your calendar. Festivals arrive when they arrive. A full moon is a full moon. The boss of the week rotates every real Monday, and the ghost bus only stops on Tuesdays — at places that do not exist.
WHAT ELSE IS IN THERE
14 places: the town, a hot spring, a beach festival, a neon city, a landfill kingdom, a school at midnight, an abandoned hospital, the sewers, a dead train tunnel, the spirit back-alley, and the same town in 1987.
The Tsukumo League: eight rivals scattered across the world, and a tournament that will humble you.
The Tower of the Forgotten: 50 floors, random modifiers, no mercy.
Fishing, gachapon, karaoke duels, menko, cooking, a bug net, an onsen, a TV channel, rumours, photo quests and a free photo mode with filters, stickers and frames.
Your own room to decorate with everything you drag home, and your photos framed on the wall.
Two-player co-op where the second player is Denpa: a cursor that marks targets and throws snacks.
THE TONE
Warm, silly and occasionally sad, in the way that only a story about things people threw away can be. Denpa will insult you. You will grow fond of a stapler. Around chapter six you may need a moment.
You are hereby appointed Broadcast Supervisor for State Channel One. Report for duty today. Your first shift begins tonight. Your five-day assignment ends with the Foundation Day Parade. Keep the broadcasts running without incident.
Glory to Vesna.
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HAPPY PROPAGANDA is a short, branching adventure set in Vesna, a communist state. Moderate comments on state television and spend five days working alongside its rookie presenter, Happy Lun.
Presenter Record
Approve or censor?
Support, small talk, questions about the government, insults aimed at the presenter. Read the comments automatically flagged by Censor Buddy and decide whether to let them through or remove them. Ignoring a deletion order lowers your rating; deleting too much fuels public discontent. Letting insults through can placate the audience, but wears down the presenter's Stability.
Read the news. Choose tonight's topic.
Check the morning paper, your inbox, and in-game websites before the broadcast. Use what you learn to choose a featured topic. What goes on air changes the comments that come in.
The broadcast ends. Your words stay with her.
Talk to the presenter before and after each show. How will you respond when she reveals the worries she keeps off-air? Your everyday conversations shape your relationship.
Five days. Multiple endings.
The Foundation Day Parade marks your final day. The decisions you make and the words you choose along the way affect how the story ends.
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— For prospective personnel — Adding the game to your wishlist will be treated as a request to receive your appointment notice. Your orders will arrive on release day.
— Streaming and video guidelines —
Let's Plays, livestreams, and videos are welcome, including monetized content!
Please keep major spoilers out of titles and thumbnails.
A link to the Steam store page in your description is appreciated.
Play the claw machine! But this time, you're the one calling the shots. Pickie Grappy is a claw-machine arcade sim built around one thing: making every single click feel good. Time your grabs, chase rare prizes, watch your little arcade empire grow, and get rich playing the claw machine!
Start with a single humble machine and level up through a growing collection of purchasable, themed claw machines, each stocked with its own cast of unique prizes, from everyday trinkets to genuinely rare finds. Every catch adds to your permanent collection, every rarity tier (Common through Legendary) adds more shine to your ever-growing item log, and of course, the more you catch, the richer you get!
Between sessions, spend your earnings on a deep skill tree: sharpen your click power, boost your odds at rare items, tune the machine to feel easier and friendlier to play, and unlock passive income that keeps running even when you're not playing. Chase achievements, hunt down every last item, and finally earn access to the most coveted special machine in the game.
Satisfying claw-machine gameplay: time your clicks, land in the red zone for bonus payouts, and feel the sensation of every catch.
8+ unique machines to unlock, each with its own theme and prize roster.
1 secret machine waiting for players who complete the full collection.
Deep skill tree: upgrade click power, timing, luck, and passive income across hundreds of skills.
Full item collection system with 5 rarity tiers and a growing item log to fill out.
Achievements to chase, with rewards that feed back into your progression.
Tarpit is an atmospheric psychological indie horror game that was inspired by traditional TAR making ways in Finland. The game takes you through a set of three islands where you need to rescue your friend from supernatural forces and escape together.
The Story
The story takes you, the player, to a set of three islands where you will discover old and unnatural things and beings. You and your friend were supposed to go investigate an abandoned church after school, but when you arrive your friend is nowhere to be seen. The mystery of what happened to your friend is why you need to confront and interact with these beings. To find out what happened to your friend you need to do tasks and learn how to make pine TAR with traditional methods.
Break The Curse
As you walk through and discover on your lonely and short journey how to survive the islands and break the curse over them you have to remember: Watch out for the things that live on these islands, since they most likely will not be happy about your presence. Anything can live in these woods. The question is: Can you see them and outrun them?
The Horror
The game involves jump scares and loud sounds. The atmosphere of the game is designed to make the player feel insecure about their surroundings, using psychological horror elements and thematic music and sound.
Dash and jump through deadly levels at absurd speeds to ensure delivery! Perfect your routes, chase medal times, and master 100 bite-sized challenges built for speedrunning and replayability.
SHORT LEVELS, INSTANT RETRIES
Levels are short, intense, and built for "just one more try." Miss a jump? Hit a hazard? One button press and you are instantly back in the action! Retry again and again until you earn that medal!
Join Dog Man and his Supa Buddies for a supa-new adventure!
A comic-book style game packed with action, humor, boss fights, and ability-granting gadgets. Play as 10 different characters from the comics, each with unique powers.
A hero is needed! Dr. Scum has set up Hypno Screens around the city, mind-controlling the innocent townsfolk. Now it’s up to Dog Man - part Dog, part Man- to fight back against Dr. Scum and all his minions. Defeat Dr. Scum, save your friends, and rescue the city!
A game based on the wonderful Dog Man comic books by artist Dav Pilkey, also known for Captain Underpants.
Bark in Action Features:
Work Together with the Supa Buddies
Switch between Dog Man and his Supa Buddies: Dog Man, Li'l Petey, 80-HD. Each has their own special abilities, to overcome obstacles and defeat Dr. Scum. Phone in Friends to help you, like Commander Cupcake or Chief, for a total of 10 playable characters!
Explore 60 Action Packed Levels
Explore iconic locations from the Dog Man universe, such as the Cat Jail and Robo-Time Industries. Beat the clock in the Time Challenges, and discover the Mystery Levels full of surprises!
Play Solo or with a Friend
Double the action by having a second player join with unique special abilities. Couch co-op the whole family can enjoy!
Discover Unlockable Outfits and Supa Gadgets
Collect sprockets to unlock crazy Gadgets. Collect yarn to craft cool new outfits like the Scarlet Shedder, Cat Kid and much more!
Stand up to Villains
Use each character's signature fighting move to take down Dr. Scum's minions and the Supa-Bad-Guy himself. Use clever teamwork to beat bosses!
A hand-drawn village full of memes hides exactly 67 67s. A few sit in the open linework. Most are small, gray, and drawn into roofs, folds, smoke, and scribbles. Zoom in. Click one and the game rings it and adds it to the count. You are done at 67 out of 67.
hat's in it[
One big picture, 67 hidden 67s, and no other number
Drag, scroll, and zoom with a mouse, keys, or a finger
Every 67 you find stays marked
A pink-and-green menu, with a 6 and a 7 that shake on their own
Windowed or fullscreen, and volume from 0 to 67
100 Steam achievements: one for each 67, plus playtime from 1 minute to 2 hours
Open the pages, and instantly step into real-world destinations brought to life through advanced Gaussian Splatting technology.
Cloud Journey is a VR cultural tourism experience that uses Gaussian Splatting as its core technology. You are no longer just a viewer — you truly walk into the landscapes:
Ultra-Realistic Visual Immersion Powered by the most advanced Gaussian Splatting technology, experience breathtakingly realistic 3D reconstructions with natural lighting and intricate details. Whether it's the misty rain over Jiangnan water towns or the strange and wondrous rock formations deep in the mountains, every scene delivers an unprecedented sense of presence and spatial depth.
Unique Flip-to-Explore Gameplay Flip through an interactive magical travel book to seamlessly switch between destinations. Each page loads a fully explorable immersive scene, allowing you to walk freely, get up close to details, and look around in wonder.
Deep Cultural Storytelling Every location features professional narrated audio guides (available in both Chinese and English). While exploring, you’ll naturally learn about local history, legends, and cultural heritage. Additional content can be unlocked through simple key-insertion mechanics and light quiz interactions.
Relaxed and Accessible Cloud Journey No complex controls required. Perfect for travel enthusiasts, photography lovers, and anyone interested in culture. Wander peacefully on your own or share the beautiful scenery with friends.
Whether you’re a passionate traveler, a culture explorer, or simply someone who wants to experience the magic of VR from the comfort of home, Cloud Journey offers unforgettable journeys through every page turn.
Welcome to Cloud Journey — where every flip of the page becomes a journey for the soul
Lord of The Grind is a single-player 2D Action RPG focused on dungeon grinding, resource gathering, loot, crafting and long-term character progression.
BUILD YOUR POWER. CONQUER THE DUNGEON
Take on challenging dungeon floors with 9 completely unique characters, each offering a distinct way to play and progress.
Character progression lies at the heart of your adventure, giving you countless ways to grow stronger and shape your journey. Push deeper into dangerous dungeons, hunt for valuable loot, gather resources, and craft powerful items to further enhance your character.
Whether you prefer to actively battle your way to the depths of the dungeon or sit back and enjoy the rewards of AFK grinding, the choice is yours.
Build your character. Discover your playstyle. Grow stronger. And see how far you can go.
A unit that ends its move inside an enemy Zone of Control does not get to wait and see. It attacks. That single rule removes the safest move in most wargames - sitting still and letting the other side commit first - and it changes what every step across the map is worth.
There are no quiet flanks here. Wherever the two armies touch, a battle takes place. The real decision is therefore made earlier, in the movement phase: where you choose to make contact, and where you choose not to.
■ Fight for the line, not for the kill
Ground is taken by movement. Combat exists to push the line forward, and the opposing commander knows it. The AI is built to hold a continuous front, to seal the gaps you open, and to put its weight where the line needs it - not to farm favourable odds in a corner of the map while its centre collapses.
■ Not won or lost - how far you got
Every battle is scored on seven levels, from Decisive Victory to Total Defeat, and the two sides are not judged by the same standard. At Gettysburg the Confederates must break through in the time they have; the Union need only remain standing. Holding a hopeless position one turn longer than history did is a result the game will recognise.
■ From ancient China to the American Civil War - ten of the battlefields
・Changping, 260 BC - The battle opens on the morning Zhao Kuo led his army out of its fortifications. Zhao commands a host of 450,000, yet can move only 12 counters at a time, and fewer still - 6, then 3 - if Qin seizes the passes behind it. Bai Qi does not press the front. He sends a flying column up the northern slopes to the gate in the stone wall. The wall's palisade faces north; climb from the south, and there is no wall at all. (11 turns / 71 counters)
・Guandu, 200 - Yuan Shao has 42 counters on the map, but can move only 15 of them a turn. Every one of the five grain depots at Wuchao that Cao Cao burns takes away two more - yet burning them scores not a single point. Strike at the grain, or hold the front: this day and night turns on that one question. (13 turns / 69 counters)
・Hastings, 1066 - The English shield wall on the ridge will not easily break from the front. If it breaks, it will be because it came down the hill. Below it lies a hillock that would give the English more orders each turn - bait in plain sight for both sides. Can the Normans take the ridge before nightfall? Can the English keep their king alive and their line standing? (9 turns / 39 counters)
・Ichinotani, 1184 - The Taira fortifications face west; the cliffs and the sea were meant to guard their backs. On those cliffs wait Yoshitsune's seventy horsemen. The three surprise counters, after their first blow, move and attack a second time. The Taira, still awaiting an envoy of peace, can move only 8 of their 21 counters at the start. (9 turns / 49 counters)
・Nancy, 1477 - Five turns: the last day of Charles the Bold, Duke of Burgundy. Attacking across the stream in front doubles the defence, and there are only two ways to avoid it: the road bridge under the Burgundian guns, and a woodcutters' path through the forest. Historically the allies took the path, fell on the Burgundian flank, and finished it within the hour. (5 turns / 43 counters)
・Okehazama, 1560 - The Imagawa have 33 counters to the Oda's 16, but can move only five a turn; the Oda move everything, every turn. And Oda Nobunaga has a way to win that has nothing to do with the score: destroy the Imagawa Yoshimoto counter, and the battle is over at once. Can he close the road behind Yoshimoto before Yoshimoto withdraws? (9 turns / 49 counters)
・Sekigahara, 1600 - The battle the game is named for. The 28,000 Mori troops on Mount Nangu stay where they are only for as long as they are held in check. The Kobayakawa on Mount Matsuo change sides from noon. How far can the Eastern Army push before the defection, and how much can it spare to watch Mount Nangu? Can the Western Army hold its crane's-wing line to the end? (8 turns / 72 counters)
・Waterloo, 1815 - What Napoleon lacked was not men, but the number of orders he could issue at once. The French have 36 counters but can move only 12 at a time, with four places to take at once: Hougoumont, La Haye Sainte, the ridge itself, and Plancenoit at their back. Wellington, for his part, must not only yield nothing on the ridge but also come out ahead in the attrition. (11 turns / 78 counters)
・Gettysburg, 1863 - Three days of battle. The Union holds the fishhook ridge and the short interior line; Lee must work around the long outer line and keep attacking, because standing still does not move the score. Should Howard have gone north of the town? Why did Lee strike the centre again on the third day? (20 turns / 107 counters)
・Chancellorsville, 1863 - The largest field in the game, with each counter roughly a regiment. The battle opens an hour before Jackson's flank attack. The Union has one task - do not give up the crossroads - but can move only 40 of its 227 counters each turn. The Confederates must take the crossroads in the west while a thin line of trenches holds Fredericksburg, ten miles to the east. (10 turns / 374 counters)
Many more battlefields are included.
Deep, but playable in 30 minutes: most battles are decided within 15 to 45 minutes. Only Chancellorsville runs to about two hours.
The free demo includes six battlefields: Nancy, Bowang, Okehazama, Sekigahara, Gettysburg and Waterloo.
■ Open the opponent up
The AI here is not a single block. "Use the river as a defensive line." "Avoid encirclement." "Read what the enemy is trying to do." Forty-eight separate routines stack up into one commander's judgement.
You can switch them off one at a time, from a list inside the game. Build a general who never uses rivers, or one who never reads your intent, and watch what changes. Whatever makes this AI difficult, you can take apart and examine.
There are nine temperaments: standard, defensive, offensive, delaying, manoeuvre, ultra-cautious and seizing - plus relentless assault, and plain incompetence.
■ Build your own battlefields
A full scenario editor is included. Lay the hex grid, paint the terrain, run the rivers and the roads, place the counters, set the victory conditions. Every battlefield in the game opens in the same editor, so you can begin by changing the deployment at Sekigahara - and then set the general of your choice against a map of your own.
■ Features
・Mandatory combat - any unit in an enemy Zone of Control must attack
・Combat groups resolve as one-against-many or many-against-one - never a shapeless melee
・Artillery with range and line of sight
・Terrain that decides battles: river crossings, fortifications, ridges, woods, marsh
・Seven-level graded victory, with separate conditions for each side
・Opposing generals with distinct temperaments - from relentless assault to plain incompetence
・A full scenario editor - modify the included battlefields or build your own
・Interactive tutorial and an in-game rulebook
・Eight languages: English, Japanese, Spanish, French, German, Simplified Chinese, Traditional Chinese and Korean
■ An advisor, if you want one
Hex-and-counter games are not hard because the rules are complicated. They are hard because nothing tells you which of forty legal moves is the one that matters. Ask the advisor and it will show you what it would do and why - or hand it a phase and let it play. Turn it off when you no longer need it.
DEMO available ONLY during Steam Next Fest - Until 27th Oct. (Release date)
Carcelera is an exploration and puzzle game. You are in prison, and so is the Moon. Your mission is to find out what this means for your world. You are free to choose your future, but some may consider that freedom just another kind of prison.
Carceleras are a flamenco prison-song subgenre belonging to the Cante Jondo category,and so the world of Carcelera is literally set in a prison. Explore beyond your jail cell, and discover that "prison" may be a figure of speech.
Fellow prisoners await you, beginning with the Moon. Each one of them brings their own song and dance, of sorrows and joy. Choose your words and offerings wisely, if you want to reveal their true inner spirit.
The Look evokes a bygone 32-bit era, with jittery lines and low resolution.
It is a game where you move across the board, claim territories, and build strategies using cards.
Use summons and magic to fight your way to victory.
●Story
Bavrashka, a continent created by the gods.
At its center lies the Royal Cept Academy, an insitute where Cepters are trained to wield the power of stone tablets known as "Culds," fragments of the Culdcept.
Kamur, who transferred to the Cept Academy, has his abilities recognized and is selected for the Royal Cepter Guard Regiment.
Amid battles that threaten the continent, the power of a Cepter begins to awaken.
●Game System
Move with dice and battle with cards—
This is a board game where victory hangs on a mix of luck and strategy.
Experience a more accessible evolution of Culdcept that stays true to the series’ charm.
●Card
Over 400 cards with all-new visuals.
Combine all kinds of cards to win through the power of your own tactics.
・Creature Cards
These are cards that allow you to summon creatures.
They can help you gain more domains, or take over enemy domains.
There are five elements, and each card has different abilities.
・Item Cards
Item cards support your creatures in battle.
And that's not to say they simply help creatures attack and defend better.
Using the special abilities of items can help you snatch victory from the jaws of defeat!
・Spell Cards
Spell cards can help you build momentum, or put your opponents in a difficult position.
Use them right and you can even turn the tides of the game in the blink of an eye.
Suffice to say, these cards are essential to winning.
Ember Reaches is a single-player idle RPG set beneath a shattered celestial ring. Choose an origin, prepare for the road and slowly reconnect nine fantasy realms through gathering, crafting, exploration and the choices you make along the way.
Prepare, progress, venture farther
Gather resources, grow provisions and turn your finds into equipment and supplies. Your selected action repeats while the game runs, letting you plan your next expedition as your workshop works. Use action queues, manage limited inventory space and trade with local merchants to support the journey.
Reconnect nine realms
Survey routes across plains, forests, islands, deserts, frozen frontiers and the skies beyond. Discover gathering sites, meet the people of 27 settlements and fulfill regional commissions. Five origins bring different personal chapters to the same world.
Explore 27 ruins
Enter ruins with the equipment, food and supplies you have prepared. Room hazards and enemies make preparation matter. Study the relics you recover, improve your skills and return to cleared ruins for repeat expeditions.
Six dragons, more than one path
Resolve each dragon's story through combat or covenant. Learn what its region needs and decide how to approach it. At the end of the journey, choose the future of the celestial ring through two distinct endings.
An adventure at your own pace
Develop 19 skills and a separate journey rank, with progression up to level 200. Enjoy original pixel-art landscapes, creatures and equipment, alongside 48 achievements that mark milestones across the journey.
Progress continues while the game is running, including when minimized. Pausing stops the journey; closing the game or putting the computer to sleep does not earn offline progress. Play using a mouse and keyboard, with local autosaves and manual save import and export.
Interface and story text are available in English, Simplified Chinese, Traditional Chinese, Japanese and Korean.
Trash Raccoon is a fast, juicy and chaotic rogue-lite arcade game about grabbing fruit before they turn into explosive bombs!
Collecting fruits charges your powerful Fruit Dash which can break anything!
Survive as long as you can, earn Can Lids and buy upgrades with them. Try multiple times until you unlock the next stage!
Charge The Fruit Dash
Fruit Dash is the key mechanic of the game. Use it to pop trash bins open, collect more bananas from the palm trees or do naughty tricks.
3 Zones, 9 Vibrant Stages
Backyard — you know it, you've been there. It's the neighborhood! Classic spawn location for any raccoon — but beware of rivalry around the trash bins!
Beach — it's the mandatory vacation episode, bring your rubber ring! Watch out for greedy seagulls, they WILL steal your fruit! For fruit lovers — there's always the banana palm trees.
Parking Lot — it's the bustling city zone. Full of danger for a raccoon, but also full of treasure (aka trash). Beware of cars, reckless drivers are throwing weird stuff out of their windows!
Amazing Events
Once in a while, bizarre things can start happening! Some might benefit you, while some might hurt you. Regardless, they make each run unique and full of fun.
Power-Up Upgrades
The score you get while playing will be converted into Can Lids. This is the hot new currency for raccoons who want to get stronger! Purchase stat perks or game-changing effects to earn even more score!
Vanity Collection
The holy grail of every raccoon — their favorite trash stash. Many unique items are hidden among the stages or locked behind various actions! Equip multiple items to show your crazy fashion sense!
What to expect:
A small and fun adventure for a couple of hours with amazing art style and animations
Cool soundtrack for maximum vibes!
A rogue-lite progression system
A game with universal appeal and depth
What not to expect:
A multi-hour campaign full of unique content
An enormous leveling system with full rogue-like experience
This is an epic maze adventure all made by the genius bird guy.cs this game is probably only fun for 10 minutes but it is still worth a shot.
In Untitled Maze Game you explore a randomly generated maze. The maze which you explore is 50x50 and is designed to be difficult to find the exit.
In Untitled Maze Game the exit is a glowing wall wherein upon entry you win. Despite how simple it sounds, the game is actually pretty difficult especially as there are enemies in the maze which hunt you down and take you all the way to the beginning. The monsters in the maze that hunt you down are faster when you are walking but if you are jumping you can out-pace them.
The area where you start in is different each run, except the fact that it is denoted via a blue floor, roof, and walls.
Deep Frost is single-player social-deduction horror set in a failing Antarctic research station. A parasitic intelligence called the Thaw is copying the crew. Keep the outpost alive, build your case and decide how much trust you can afford.
Twelve researchers. Up to nine days. Something is wearing their faces.
INVESTIGATE THE STORY
Question researchers, inspect station records and compare accounts. Keep track of your sources in the Case File and your own field notebook. A contradiction gives you a lead; it does not prove someone is infected.
TAKE A SIDE AT THE ROUND TABLE
Accuse someone, defend a person you still suspect, or keep your theory to yourself. Your public statement and your ballot are separate decisions. Researchers can react to what they witnessed or learned about you.
KEEP THE STATION ALIVE
Failing systems threaten everyone. Investigate equipment problems and choose how to respond while the crew's suspicions grow. A successful repair can help the station without clearing anyone's name.
RETURN WITH DIFFERENT LOYALTIES
Each expedition draws twelve researchers from a cast of 48, with new hidden roles, events and relationships. In the full game, later expeditions deal you a hidden role: usually Crew, sometimes Thaw, secretly working to divert suspicion. Your first expedition, Daily stations and the demo always start you as Crew. Close reading, uncertainty and social choices drive the tension.
TRY THE FREE DEMO
Play the first three days, ending after Night 3. Day 1 teaches voting with a practice ballot. The full campaign continues into blood testing, later station threats and extraction. Reading and play time vary.
Developed and published by Aeon Games Canada. Character portraits and key art by Krisztian Kiss. MOIRA voiced by Nicola Proctor. Original early-game score by SMTXGameDemos and late-game and night music by Aeon Games Canada, with additional licensed audio credited in-game.
How to Play Deep Frost in 45 Seconds
Deep Frost Gameplay Trailer (September 2026 pre-release footage)
Deep Frost in 45 Seconds (September 2026 pre-release footage)
The streets are dangerous. Fear spreads with every body found. In 4 Penny Coffins, one player takes on the role of the Ripper - a demonic murderer with the urge to kill - while others work to uncover the truth before the next murder.
A new take on the typical social deception genre!
Gather evidence from crime scenes, question suspects, track suspicious behavior, and piece together clues. The Ripper must deceive and redirect suspicion while avoiding detection. Investigators must separate fact from fiction before paranoia tears the group apart.
Trust is fragile. Evidence can be faked. And time is not on your side.
Each night follows a deliberate three-phase cycle.
The Ripper hunts. Players investigate. Then, in a formal and organized Conviction phase, evidence is weighed and a verdict is delivered. No endless shouting. No stalled discussions. Every round reaches a resolution.
With dynamic roles and player-driven outcomes, every session unfolds differently. Playable solo or in multiplayer, 4 Penny Coffins blends social deduction with investigative mechanics to create tense, unpredictable matches where trust is earned slowly and lost instantly. Someone will hang for these crimes. Make sure it isn’t you.
Gather your friends and put on your apron, it's time to collect garbage and turn it into slop! That's what we call "Locally sourced, fresh ingredients" in the business!
To ensure we're on the same page regarding customer satisfaction and employee well-being, here's a list of our values:
Locally sourced, fresh ingredients
Walk around the backstreets and collect pizza boxes, toilet cleaner, trash bags, and pretty much anything! This marvel of technology can turn everything into delicious slop, even inedible trash.
Each ingredient can be turned into a specific kind of slop: battery acid's pretty sour so it'll be Fuego flavor, dead rats are Meaty, and buckets of paint are thick, delicious Creamy. Find the right garbage and mix and match!
A wide range of menu options
You can't just prepare a batch of slop in advance and call it a day: each customer will want a specific flavor and may request an additional something, toppings, or one of many other options your menu can offer.
With time you'll even unlock drinks you can make out of fruits you'll grow yourself! Delicious lemonade with a perfectly legal amount of toxic fertilizer.
Explore the neighborhood
The key to success is knowing your environment: you're encouraged to explore your surroundings, break into homes, and get to know the area.
Find a place that's too hard to reach? You can stack items as high as you'd like to build ladders, towers and bridges, so you can climb them while yelling "PARKOUR!!".
There's something for everyone!
Oh bother, did your friends drag you into this? Don't worry! There's plenty to do even if you don't care about the restaurant's financial success!
You could build jump puzzles with trampolines, play video games on the company laptop, and there's a rumor out there that the sewers hold countless riches and wonders for those brave enough to face them...
Why you should you play this game
Slop Simulator is a goofy, chaotic, and kinda gross fast food simulator. It's a perfect game for you and your friends to mess around for the evening.
There's no player cap, it's full of shitty Unity Asset Store models and out-of-bounds secrets, you can play however you'd like with very few restrictions and there's so many main and side activities that everybody can find something they'll enjoy.
It was made by a human with no generative AI, I hate that stuff.
Slop Simulator is a short joke project that turned into a one-year-long actual game, you're going to have a fantastic time. - MonAmiral
You just downloaded the highly anticipated demo build of Iskabon, the latest release from POi Interactive. But the moment you download it, your system crashes.
When the monitor flickers back to life, your computer's operating system and the game's code have somehow fused. Now, it’s up to you and your trusty virtual companion, Banana, to beat the game, and save your PC before it melts your motherboard.
Russian Roulette Meets Deckbuilding
Iskabon is a small but mighty high-stakes roguelite deckbuilder with a twist. Each round, you blindly draw cards from your deck while avoiding the dreaded Iskabon card. Drawing an Iskabon deals massive damage to your health and the cards in your hand.
High Risk, High Reward: The bigger you make your hand, the higher the chance of you winning big. But stretch your luck too far, and you risk losing.
A Massive Arsenal: Play from a roster of over 40 unique cards as you progress through your run, allowing you to adapt your strategy on the fly.
ItemCards: Item cards can improve your odds of surviving- Shield absorbs the impact of a single Iskabon hit, saving your hand and your health; while Axe removes half of the cards including the Iskabon!
Order Matters: Maximize Your Synergies
Cards in your hand trigger sequentially from left to right, meaning positioning is everything. Because cards impact scores, multipliers, and adjacent cards, a single swap can trigger massive compounding effects. Rearrange your hand carefully to unlock devastating synergies and score big!
Fail, Upgrade, Repeat
Every time you see the Blue Screen of Death (and you will see it many times!), you get to make yourself stronger in the Upgrade Shop. Use the upgrade points earned from your failed runs to permanently buff your system for future runs.
Because, as the saying goes- Success is the failure of Pillar... erm...or something like that. Anyways. GOOD LUCK!
Dev:Digital Spray StudiosMandel ArtPlainsJordan Freeman GroupZOOM Platform Media
Pub:Strategy FirstBillionTech
Genres:Action
About
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In an alternate history 1950s Soviet Kyiv, most of the city's population has mysteriously vanished, and uncontrollable, horrific monsters roam its abandoned streets.
Fate has brought you face to face with the ominous emptiness of a dead city that watches its only visitor with unwavering attention. Face bizarre enemies born from propaganda, science, and madness as you uncover the truth behind the catastrophe, and try to make things right.
Features
Explore surreal locations across an alternate history Soviet Union, including collective farms, the Metro, an opera house, city rooftops, secret laboratories, and more.
Use an arsenal of classic weapons, including the C96 Broomhandle pistol, PPSh submachine gun, Mosin rifle, double barrel shotgun, Molotov cocktails, and experimental retrofuturistic weaponry.
Distinctive, grotesque enemies inspired by Soviet themes.
Experience one of Eastern Europe's most unusual cult FPS titles, faithfully revitalized for modern systems.
Challenge your survival instinct to escape murderous enemies: hide, evade and fight back in critical moments. Every mistake can be fatal.
Master Hypnosis Powers
Use retrocognition, mirror abilities and moth manipulation to read forgotten memories, reveal hidden paths and twist the environment to your advantage.
A modern return to classic survival horror
Step into a love letter to classic 3rd person survival horrors, with modern pacing, controls and production values.
Explore a richly detailed environment
Investigate every room, find clues and key items, and solve puzzles to access new areas and progress toward the final revelation.
Uncover the secrets of the Cristo Morente
Discover the forgotten story of the Sicilian convent where the myth of the Red Nun began: a place of burned faith, buried guilt and forbidden rituals.
Created to captivate both newcomers and longtime fans of the Remothered saga, Red Nun’s Legacy is a modern survival horror inspired by classic horror games, blending stealth and psychological horror with new mechanics centered on perception, hypnosis and environmental manipulation, and closing the Red Nun’s story once and for all.
ACCLAIMED MUSIC AND VOICE TALENT
Original soundtrack by legendary composer Akira Yamaoka & Aram Shahbazians
BAFTA Games Awards winner Cissy Jones as Susan
The Game Awards winner Maggie Robertson as the Red Nun
THE STORY
Sometimes, seeking the truth means losing yourself.
Over a year after some young girls vanished in Sicily, a new clue reopens the nightmare.
When a mysterious recording rekindles the hope that her daughter might still be alive, Susan, against all reason, decides to go to the place where everything seems to have begun: a decaying noble residence isolated on the slopes of Mount Etna and once owned by the Ashmann family.
What starts as a desperate search soon becomes a journey into terror, where family secrets, memory, and obsession intertwine. Susan finds herself drawn into a labyrinth of relentless stalkers, hidden symbols, and hypnotic phenomena. As reality fractures and dark powers rise, every step brings her closer to the truth… and to a terror older than herself.
Remothered: Red Nun's Legacy - Launch Trailer
Remothered: Red Nun's Legacy - Release Date Trailer
Dribble your ball to victory through challenging levels where every bounce matters.
There are no shots, no aiming, and no shortcuts. The only way forward is to control the ball through physics-based movement and carefully timed bounces.
Physics
Everything is driven by physics. The ball reacts naturally to every surface, obstacle, and movement. Nothing is bolted to the ground: every bounce, roll, and collision can change your path.
Controlling the ball may feel difficult at first, but mastering its movement is incredibly rewarding. Learn how to use momentum, timing, and precision to reach the goal.
Simple controls, challenging mastery
Easy to understand, difficult to master. The challenge comes from learning how the ball moves and adapting to each situation.
Features
Physics-based basketball gameplay
No shooting mechanics: only bouncing and controlling the ball
FRUIT CATCH: TWO BASKETS is a simple arcade game about catching the right fruit with two baskets.
Play together with a friend and control one basket each, working as a team to keep up with the falling fruit.
Or play alone and control both baskets yourself. Each hand must react to a different situation at the same time. What feels like a light co-op game with a partner becomes a demanding multitasking challenge when you play alone.
Features
Single-player and local 2-player co-op
Control two independent baskets
Simple controls that become increasingly challenging
Fast, arcade-style gameplay
A very different experience when playing alone or with a partner
Hole Digging Simulator: its a game where you not just dig holes, but do so in order to siege a big beautiful Castle.
All while evading arrows, upgrading your armor, drinking beer and having fun in tavern and baths.
It's a first person game with nice graphics and performance, and an additional FSR upscaling technology support for lower end machines.
Having a size of just 1.5GBs, this game packs a lot of digging fun in a medieval siege setting.
Satisfying Digging Mechanics: Feel every scoop in immersive first-person view, with responsive controls
Build Your Arsenal: Upgrade shovels and gear to dig faster and deeper.
Cozy Yet Thrilling: Blend relaxing digging with gripping narratives, wrapped in vibrant, approachable visuals.
Join the Digging Revolution! Crafted by passionate indie developers, Hole Digging Simulator transforms a simple spade into a gateway to adventure. With diverse campaigns and addictive progression, it’s the ultimate sandbox for strategists, explorers, and dreamers. Wishlist today and be the first to break ground on launch day!
Formation Builder Idle is an idle RPG about placement. Your heroes fight on their own, but where you put them decides how hard they hit. Move one hero by a single slot and your damage can change by orders of magnitude.
A puzzle made of 46 heroes
Every ability reads the grid. Some heroes buff their neighbors, some buff a whole column, and some care about traits or the entire formation.
Lorn buffs every neighbor, and gets stronger for each neighbor and each different trait among them.
Perrin copies the buffs aimed at him and passes them to the column in front.
Nerissa gets stronger the more positional buffs point at her.
Falgrim counts the traits he shares with his neighbors, and his bonus grows with the square of that count.
With 17 traits, gear on every hero and a scarf stat that strengthens that hero's ability, the best layout keeps changing as your roster grows. Save several formations per world and switch between them.
Left-click levels a hero. Right-click buys max.
Prestige across 21 worlds
Push until the waves stop you, then prestige. Your gold becomes talent points to spend across 99+ talents, and each world pays out its own World Essence. There are 125 stages to clear, and World Mastery rewards you for going back to earlier worlds with a stronger team.
Mounts and the Tower of Domination
There's a second combat game inside the first. Collect 12 mounts, level them up, give them hero riders and build teams around 6 terrain elements for a 100-stage mount campaign. Then take them into the Tower of Domination, a weekly 1v1 climb where leaders don't count and only mount stats, abilities and elements decide the fight.
Heroes who aren't fighting still work
Missions. Send spare heroes on timed missions. The crew planner shows your success chance before you send anyone.
Mines and the Workshop. Put heroes to work as miners and station workers for resources and permanent DPS bonuses that survive prestige.
Pets. 13 pets that either buff a hero or go farming for Pet Treats.
The Seer. Spend Diamonds on permanent bonuses to DPS, gold, talent points and mount power.
Progress while you're away
Close the game and your formation keeps fighting. When you come back, the server works out the gold, waves, chests and mine resources you earned while you were gone.
One account on every platform
Play on Windows, Mac, Linux, Android or in your browser, and your progress follows your account. Leaderboards show how you stack up against other players.
Early Access from a solo developer
I'm building Formation Builder Idle on my own. Since May 2026 I've shipped more than 20 updates, many changes start as player suggestions, and every patch note goes up here and on Discord.
Free to play
Formation Builder Idle is free to play. Purchases are optional and speed things up. Every hero, pet and feature, including Auto Farm, can also be earned by playing. Chest odds and pity are shown in game.
At a glance
46 heroes with position-based abilities, 17 traits and individual gear
21 worlds and 125 stages, with prestige, 99+ talents and World Mastery
12 mounts, a 100-stage mount campaign and the weekly Tower of Domination
Missions, mines, a Workshop, pets and the Seer
Offline progress calculated by the server
Cross-platform accounts on Windows, Mac, Linux, Android and web
You are Aurelius, a former priest who receives a mysterious letter from the abbey. Something has gone terribly wrong. The abbey and the lands around it have been taken over by a dark force.
Your goal is to reach the abbey and find out what happened.
Scavenge to Survive
The road to the Abbey is not a straight path. You will have to leave the main route and explore different areas to find oil, bandages, and other useful items.
Underground Areas and Ruins
Explore underground rooms, caves, and old ruins.
Forests and Open Areas
Move through forests, fields, and other outdoor areas. Sound is important here. Running, stepping on branches, or making too much noise can attract enemies.
The Lantern
You can control how bright it is. A brighter light lets you see more, but it uses more oil. When your oil gets low, your visibility also becomes worse.
The lantern can also change color:
Normal light uses the least oil.
Blue light uses twice as much oil.
Red light uses three times as much oil.
You have to decide when it is worth using more oil to see better or deal with certain enemies.
Sound and Light
Enemies behave differently depending on what they can detect.
Some enemies react mainly to sound. Opening doors, running, or making other noises can attract them.
Other enemies react to your lantern. Some may only see you when it is lit, while others behave differently depending on the type of light you choose.
Combat
Combat is limited and dangerous.
Discover What Happened
As you explore the world, you will find letters, dolls, books, and other objects connected to the Abbey.
These items slowly reveal what happened to the priests who lived there and how the corruption began.
The further you get, the more you learn about the Abbey, the creatures around it, and the reason Aurelius was called back.
The main goal is simple: survive the journey, reach the Silent Abbey, and discover the truth.
Pucked Up is a hockey-inspired, team-focused deckbuilder. Take the reins as GM of the worst team in a league filled with oddball players and staff, then build and guide your squad through a grueling 10-game season. Your ultimate goal? Survive the relentless competition, make the playoffs, and hoist the championship cup.
Draft Your Dream Squad
Between games, recruit from dozens of unique Coaches, Players, and Goalies. Every choice matters—each roster spot brings distinct stats and game-changing abilities that alter how your team performs on the ice.
Featuring
Over 100 possible staff options (Players, Coaches, Goalies)
20+ Opponents
60+ "Plays" that can be added to your deck
20+ Upgrade Badges that can be used on your cards
3 deck upgrade types (badges, add a random card, copy a card from your deck) selected randomly between games
Build a Championship Playbook
Your deck is your playbook. Between matchups, fine-tune your strategy by purchasing powerful new cards, recycling the dead weight, and slotting in crucial upgrades. When the puck drops, deploy your playbook each period to give your players the tactical edge they need to blow past the competition.
Cards range from standard Offense and Defense boosts, goalie specific (Wall & Save) buffs, turning off Opponent abilities, adding funds to your team, and much more!
Adapt or Get Blown Out
No two seasons are the same. Face off against a 10 game schedule full of ruthless opponents, each sporting unique, "cheat-like" abilities that warp the game state. To make the playoffs, you’ll need to scrape together 13 points(2 for a win, 1 for a tie), with each season offering a new set of challenges to overcome.
But beware: the league adapts to you constantly.
Play too defensively? Opponents will crank up the pressure and overpower you with raw offense.
Go all-out attack? They’ll lock it down and eliminate your scoring lanes.
Your Opponents may be cheating, but you can too!
Can you out-draft, out-play, and out-smart the league? It's go time.
That'sPucked Up!
Demo Information
The Pucked Up demo will continue to receive updates to keep it as closely aligned to the full release of the game as it can be. It will also continue to stay live following the full 1.0 release of the game.
Refer to the chart below to see how they differ from one another.
Tee off and your ball becomes your objective. Monsters will attack you as you attempt to reach your ball. Reaching the ball raises a temporary shield bubble so you can line up your next strike. The longer you aim the worse your accuracy gets.
Your Score Changes the Difficulty
Every stroke over par raises your Curse Level which leads to faster spawns, heavier mobs, and deadly elite enemies. Scoring under par lowers your Curse level and increases coin rewards. Meanwhile, Dusk creeps in the longer you spend on a hole, darkening the course and thickening the horde. Expect to die a lot, the game is intended to be difficult!
Swing For Your Life
Your clubs do more than lower your score. Swing through monsters, charge a hit to send them flying, and dodge incoming attacks. Your ball is a weapon too: drive through a pack, then fight your way to its landing spot. Reach it for a temporary shield while you line up the next shot.
Six Ways to Play
CAMPAIGN — A challenging, hand-crafted 36-hole journey across two acts: The Old Links and the Corrupted Underworld. A boss guards every ninth hole: the Greenskeeper first, then three more drawn at random. Conquer the Campaign to unlock the next Tour Card, a mutation that raises the difficulty. There are 15 in all, and the global leaderboard ranks your best score on your furthest Tour Card.
ONSLAUGHT — Nine procedurally generated holes joined into one huge map, with a new course every time. See how fast you can clear every hole while surviving hordes of enemies and bosses, and race everyone on the global leaderboard.
THE GAUNTLET — Endless, procedurally generated holes, so no two runs are the same. A real-time leaderboard shows how far you are from the record. The deeper you go, the harder and more chaotic the holes become, and you choose your path along the way. Choose wisely!
DAILY & SPRINT — One shared seed, one attempt, one global leaderboard. The Daily is the same procedurally generated 18-hole course for everyone. The Sprint packs a 9-hole run with rotating caddie contracts into a quick five-minute session.
COURSE DESIGNER — Paint custom 18-hole courses tile by tile. Features a large variety of different course elements to spice up the course. Test the course out as you are building it, then publish it for anyone to try.
HEAD TO HEAD — Play the same procedurally generated course as a friend or a random opponent from anywhere in the world, in two different formats. Rank up as you play; win streaks climb the rankings faster. Reach the top of the leaderboard.
Build Your Run
Every club you swing earns mastery, unlocking new fittings as you climb. At holes 6 and 12, Golden Tees buy a seat at THE TURN, a high-stakes putting challenge. Every hole ends at the Clubhouse Cart, where you draft perks, club mods, ball types, and optional curses. Build across seven distinct synergy lines—Precision, Power, Brawl, Speed, Storm, Control, and Greed—to unlock game-changing powers.
While minor cards tune your numbers, MAJOR cards rewrite the rules entirely:
TAILWIND — After the ball reaches its apex, a following wind pushes it farther along its line. Stronger winds give a bigger boost.
GIMME RANGE — Any ball that stops within six yards of the cup is pulled into the hole.
SHOCKWAVE — The ball’s first landing damages and knocks back nearby monsters. Melee swings also knock enemies back.
FAST TRACK — Move faster on tees, fairways, and greens. Once per shot, a ball rolling on short grass gains speed and turns toward the cup.
ENDLESS DAY — Dusk never falls.
REVENANT — Once per run, survive death with half your maximum hearts while regular monsters and enemy shots are cleared away.
The Long Game
COMMUNITY WORKSHOP — Browse, play, rate, and subscribe to player-made custom 18-hole courses.
72 ACHIEVEMENTS — A complete suite of milestones, feats of skill, and hidden secret unlocks.
PRO SHOP UNLOCKS — Unlock various new Golfers, shot trail animations, shot impact animations, new flag colors.
NEMESIS SYSTEM — The monster that ends your run is promoted into a named, crowned rival. It returns to ambush you in future rounds, leveling up every time it takes you down until you settle the score and claim its trophy.
No Nonsense
No ads. No microtransactions. No energy timers. No currency for sale — Golden Tees are earned by playing, full stop. Fully playable offline with local boards clearly labeled. You buy it once, you own it forever. Includes full controller support, remappable keys, and suspend-anywhere runs.
Steal cars, run illegal businesses, recruit your own crime family and conquer the city in a seamless open-world criminal empire simulator. Every crime, business and territory is connected, allowing you to build your organization from a small-time hustler into the city's most powerful kingpin.
A True Criminal Playground
Choose how your empire begins. Become a car thief, drug producer, nightclub owner, dealer or crime boss. Every path leads to the same goal: control the city.
Build Your Criminal Empire
Commit Crimes
Steal Cars
Pickpocket
Evade the Police
Shootouts
Street Races
Run Illegal Businesses
Warehouse Management
Nightclub Management
Production Chains
Business Automation
Office Operations & Criminal Jobs
Rent cheap motel rooms or apartments to start your first illegal operation, then expand into warehouses, businesses, and a city-wide criminal network.
Grow from a small-time hustler into the city's most powerful crime boss.
Rule The City
Rival Families
Territory Control
Recruit Gangsters
Expand Your Influence
Become The Boss
Key Features
• Build Your Criminal Empire: Start with nothing and rise from a small-time hustler to the city's most powerful crime boss.
• Commit Crimes Your Way: Steal cars, pickpocket civilians, rob targets, evade the police, and complete criminal jobs across the city.
• Run Illegal Businesses: Build warehouses, manage nightclubs, automate production chains, and expand your criminal network.
• Recruit Your Crime Family: Hire gangsters, assign criminal operations, eliminate rival families, and take control of every district.
• Conquer the City: Fight for control of 11 unique districts, eliminate rival families, earn Prestige, and dominate the city’s criminal underworld.
• Living Open World: NPCs, police, traffic, businesses, and rival organizations react dynamically to your actions.
• Vehicle Theft & Customization: Steal, customize, upgrade, race, or dismantle vehicles for profit.
• Deep Progression System: Unlock skills, improve your abilities, expand your businesses, and discover new ways to build your empire.
• Every System is Connected: Crimes, businesses, territories, economy, and progression work together to create one seamless criminal empire simulation.
The Boss Gangster: Criminal Empire Release Trailer
Your research into a mysterious ancient cult has brought you to the town of Mistyvale Oaks. Since arriving here, your investigation has caught whispers of missing children and a ghost ship, but the townspeople have mostly avoided you. You prepare yourself to dig deeper into these mysteries, no matter what it takes.
Track down new leads, discover key items, and question mysterious characters by finding relevant words in the grid. The more you solve, the more the story will progress. The story contains 3 acts, each with 10 puzzles of varying difficulty.
As you work to uncover clues, multiple leads will become available to you. Where will you dig around first: the old church or the abandoned lighthouse? Follow your detective’s intuition and play your way, navigating the story’s branching paths however you see fit.
Locals are reluctant to discuss the disappearances of several children in Mistyvale Oaks, or any possible connections to old superstitions about ghost ships or ancient rituals. With a little persistence, you can learn the true history of this mysterious town, and meet all sorts of strange characters along the way in this narrative focused adventure.
Choose one of the renowned clans of Northgard and raise your Townhall on empty lands! Build and expand your settlement, shape your strategy, harness the Gods’ favor, and prepare your warband for the battles to come. Face rival players through asynchronous battles, where your clan will challenge others and defend its own strength. Only the most cunning Warchiefs will lead their clan to glory.
Shape your village with strategic precision. Each turn, decide how your settlement evolves. Place new buildings, gather resources, and develop your economy while forging synergies between your structures and your warband.
Your settlement’s layout is your greatest weapon. Construct economic buildings near resources to boost their production, raise military structures to recruit warriors, and build mythical sites to unleash powerful creatures on the battlefield! In Northgard Battlegrounds, every placement shapes your clan’s strength in combat. Plan wisely, your warriors will reap the benefits when the battle begins.
The Old Gods still watch over Northgard, and their blessings can reshape the fate of your clan. Choose divine powers that influence your strategy and transform the way your settlement and warband interact.
Combine blessings with your village layout and unlock powerful synergies that strengthen your path to domination. As fate shifts with each new choice, adapt your strategy and refine your build. No two runs unfold the same way, and every blessing brings new ways to empower your warband before the horns sound.
At the end of each round, the clans are ready to fight. Warbands clash in dynamic auto-battles where your strategy unfolds before your eyes. Your settlement layout, your blessings, and every decision you made now reveal their true impact on the battlefield.
You command the strategy, your warriors fight for glory. Strengthen your warband, defeat rival clans and the creatures of Northgard, and prove that your clan deserves to rule the battlegrounds! Because in the end, only one clan will stand.
The river is dark. The storm is getting worse. And something is hunting from below.
A vital river provides water for many nearby villages and countless animals. But relentless crocodiles have taken over the waters, making it impossible for anyone to safely use the river.
Now, a lone warrior dog must take his small wooden boat into the storm, hunt down the crocodiles, and clear the river before more lives are put at risk.
Combat
Every enemy has different durability when using the normal Harpoon and Power Harpoon:
Normal Crocodile — 1 normal Harpoon hit
Armored Crocodile — 2 normal Harpoon hits
Giant Crocodile — 4 normal Harpoon hits
River King — 8 direct Power Harpoon hits
At 450 score, the Power Harpoon unlocks.
When fired straight down into the water beneath the boat, its devastating blast can instantly destroy the fast crocodiles attacking during the Final Rush.
The River King is different. Its blast cannot defeat him. The only way to damage the River King is to hit him directly with the Power Harpoon.
The Hunt
The river gets progressively more dangerous as your score rises:
0–149: Normal and Armored Crocodiles
150–299: Multiple Normal Crocodiles attack at once
300–449: Normal Crocodiles and Giant Crocodiles enter the hunt
450: The Power Harpoon unlocks
450–499:Final Rush begins — fast crocodiles rush toward the boat
500: The River King arrives
During the Final Rush, the fast crocodiles relentlessly close in on the boat. Use the Power Harpoon's water blast to clear them before they reach you.
Then comes the final battle.
Face the River King and land 8 direct Power Harpoon hits to defeat the final boss.
Features
Single-player arcade survival action
Play as a lone warrior dog defending the river
Fast harpoon-based combat
Increasing enemy pressure
Normal, Armored, and Giant Crocodiles
Different enemy hit requirements
Power Harpoon with devastating water blast
Fast enemy Final Rush
River King final boss
Dark rainy atmosphere
Thunder, lightning, rain and water effects
Hand-crafted 2D cartoon visual style
Wait. Aim. Fire. Survive.
The river belongs to the dead.
Controls
Move Boat Left: A / Left Arrow
Move Boat Right: D / Right Arrow
Aim & Shoot Harpoon: Mouse
Options Navigation: Up / Down Arrow Keys / Mouse Hover
Too Much Baggage is a strategy simulation game about designing the hidden luggage systems behind an airport.
Passengers drop off their bags, watch them disappear behind a wall, and hope they'll somehow turn up again at the other end.
What happens behind that wall is your problem.
Build conveyor networks, route bags through security, work around obstacles, and keep everything moving as your airport gets busier.
Every bag has somewhere to be.
Build what happens behind the wall
The baggage system is the heart of Too Much Baggage.
Build conveyor networks to route luggage through airport security, working around the space and obstacles you're given to get every bag where it needs to go.
Each airport is procedurally generated, so every run gives you a new layout to solve.
Keep the airport moving
A few passengers are easy. A few more? Probably fine. But the airport doesn't stop.
Queues get longer, bags pile up, and the system that worked perfectly five minutes ago suddenly has twice as much luggage trying to squeeze through it.
If passengers are kept waiting too long to drop off their bags, they'll lose patience. If too much luggage enters your security system, belts and machines can jam and become overloaded.
Keep either problem under control, or your run is over.
Build. Break. Beat your best.
Eventually, something is going to go wrong.
Too Much Baggage keeps track of your previous runs, giving you something to beat the next time you start an airport.
Try a different layout. Make different choices. Fix the bottleneck that ruined you last time.
Then create an entirely new bottleneck you didn't know was possible.
Choose how your system grows
As a run progresses, you'll be presented with a choice of three random upgrades to help you build and maintain your airport.
Choose what your system needs most and adapt your plans around the options you're given.
The airport isn't going to get any quieter.
Start behind the wall. Then run the whole thing.
Too Much Baggage has three Endless modes, each adding more of the airport for you to manage.
Start behind the wall, focusing entirely on routing bags through security.
Then take on increasingly complex airports where you'll also route passengers through departures, get their luggage into your system, and bring passengers and bags back together at arrivals.
By the third Endless mode, you're responsible for the entire journey:
Departures → Security → Arrivals
Each run takes place on a procedurally generated level with obstacles changing where you can build, so you'll need to design a new system around the airport you're given.
Learn the ropes
A short tutorial campaign introduces the different parts of the airport and teaches you how to build and maintain your baggage systems.
Once you've got the basics down, Endless mode is where the real challenge begins.
Make it yours
Choose from 12 different colour themes and give your airport a look that suits you.
Because baggage handling is stressful enough without having to stare at a colour you don't like.
How long can you keep the bags moving?
Every airport starts with a little space and a manageable number of passengers.
It won't stay that way.
Build your system. Keep up with demand. Beat your previous runs.
Throughput is a city sim about the elevation of human consciousness, via the trance state of maximization. The music is how you plug in.
The simulation ticks every four bars, traffic flows on the eighth notes, overloaded streets pulse red together on the half.
Traffic is simulated as network flow, so the city is highly responsive to modification. The simulation clock is not time but tempo. After a few sessions you feel the downbeat coming and know to land one more change before it.
Hold Throughput high for long enough and the city tips Euphoric.
The tempo jumps from 130 to 174, and the simulation runs hotter with the music. For the length of one song, nothing can die.
Then the market corrects. Every cell with an unmet need starts to Degenerate. Sometimes the correction runs deep enough that simply patching what you lost won't bring the boom back.
Dying cities have been revived with more careful stimulus, such as a whole new industrial district set down beside the neighborhood that was starving for work. Jay Forrester's Urban Dynamics argued jobs revive a declining city where housing programs fail. Here you can test theories before the next downbeat.
Boom and correction is economics, doing the job other city builders give to a bank balance. The bar for the next Euphoric mode climbs along a logarithmic curve, so the pressure that shaped your first twenty residents is still shaping your seven-thousandth.
Meanwhile, Aura blooms across the map. Busy, mixed traffic on surface streets makes a neighborhood lively. Industry and traffic necrotize the ground around them. Parks can help keep Degeneration at bay, but a park with negative Aura will only make the problem worse. It’s Jane Jacobs’ The Death and Life of Great American Cities manifested.
Playtesters named the practice "aura farming." One of them never chased Throughput at all and grew a small, stable, glowing town. Another raced to Euphoric, then got buried in negative Aura on the way down: "I built Detroit."
The city grows new organs to serve new needs: avenues when a street first runs hot, subways when commutes get long, highways the first time you reach Euphoric.
Schools lead to offices, offices ship software, and software wants an internet.
Eventually the game offers you a data center. It produces vast amounts of software and needs very few humans. (Playtester, verbatim: "DATA CENTER??")
You've spent hours wiring yourself into this organism. The data center is the moment it stops needing bodies, and what you do about that is the story the late game leaves with you.
The controls melt into intuition. Z undoes anything. Hold shift and roads lay themselves in a grid.
Saturated, vector-bright, deliberately abstract. An original soundtrack spanning a spectrum of electronic music.
You find yourself alone in a installation in the Late Cretaceous Period after traveling back in time to work as a scientist for a large corporation. Discover what happened to the people who worked there, why it looks like it was abandoned years ago, and find a way to escape while the dinosaurs that made the installations their home are trying to eat you.
Dinosaurs with Unique Behaviors
Frequency detector
The T-Rex produces low-frequency sounds that are difficult to hear. Keep a Frequency Detector with you to detect it before it's too late.
Randomized Elements (with each run)
Item locations
Key codes
Blockages
Other gameplay elements
TERMINALS
Save your progress at terminals.
Access documents related to each terminal.
Download useful data to your PAD, including documents, keycard cloning data, and area maps.
PAD (Portable Application Device)
An essential survival tool. Access and connect to terminals, download data from terminals, review logs, manage your inventory, and gather information needed to stay alive.
Multiple Endings
3 different endings to unlock
some endings can be locked from the current run by you decisions.
Difficulty Settings
Three difficulty levels, each with its challenges
Survival Horror Gameplay
Limited resources
Manage supplies carefully to survive
Limited Save System
The number of available save slots depends on the selected difficulty level.
You buy sealed storage units. You see the odds before you bid, but never the contents.
Junkpot is a roguelike about turning junk into profit fast enough to survive a debt that doubles every round.
Every charm changes what a crate pays out, and they stack.
Dumpster Diver triples the value of worthless junk. Add Pack Rat, and two matching items multiply the entire haul. Equip Rare Magnet to triple your odds of pulling rares, then Blue Chip to double what those rares are worth.
Some charms reward specialisation. Others reward variety. Some break the rules outright: Hoarder's License gives you an extra slot and takes up none.
24 charms, 7 slots. The whole game is finding the few that fit together, and committing before the quota outruns you.
- INSPECT: every crate shows its possible contents and exact odds, recalculated by your charms
- BID: four crates at four prices, five openings per round
- OPEN: items drop one by one, charms fire, the multiplier lands
- HIT THE QUOTA: or the run ends there
- SHOP: spend tickets on new charms, sell the ones that no longer fit
- 24 charms with stacking effects
- 20 items across 5 types and 4 rarities
- 4 crates, unlocked as you progress
- A permanent collection that tracks everything you have found
- 14 achievements
- Runs of about 20 minutes: save and come back later
You tried to sell a counterfeit antiquity to the wrong wizard. Now you're trapped in his maze — along with every other fool who crossed him.
Fight, scavenge, and outwit your opponents — or team up and conquer the dungeon together. Over 120 types of weapons, armor, and magical items are scattered throughout the maze, and every maze is different. Grab what you can, kill who you must, and be the last one out.
Legendary artifacts are drawn from world mythology — Norse, Greek, Egyptian, and more. Find one and it changes the fight.
Play the full Battle Royale game solo against cunning AI bots — no lobby, no matchmaking, no waiting. Or jump into multiplayer with up to 10 players in Battle Royale or Dungeon Co-op mode. Full support for controllers, keyboard, mouse, and touch.
The museum is open—but every masterpiece has been torn apart.
Explore atmospheric galleries, search between exhibits and uncover painting fragments scattered throughout the museum. Study each piece, find where it belongs and gradually rebuild iconic works of art directly on their frames.
Every restored painting brings another empty gallery back to life.
Restore the Museum
Walk through carefully designed museum wings filled with paintings from different periods of art history. Complete each room to unlock the next and watch the museum transform from a collection of empty frames into a fully restored exhibition.
Find Every Missing Piece
Fragments can be hiding anywhere: beneath benches, behind displays, beside sculptures or in the quiet corners of the gallery. Explore each room carefully and gather everything you need to complete its collection.
Rebuild Famous Masterpieces
Place each fragment onto the correct painting, rotate and position it, and enjoy the satisfying process of seeing the artwork slowly come together.
Journey Through Art History
Progress through museum wings arranged as a timeline, from Ancient and Medieval art through the Renaissance, Impressionism, Modern Art and Contemporary abstraction. Every wing has its own atmosphere, architecture and collection.
Choose How You Play
Restoration Restore one gallery at a time. Every room contains the pieces needed for its own paintings, creating a focused and relaxing progression through the museum.
Chaos Mode [Coming Soon] The entire museum is open from the beginning, and fragments from every painting are scattered across every wing. Search the whole building, organize what you find and restore the collection in any order.
A Calm and Atmospheric Experience
With minimalist visuals, warm gallery lighting and a peaceful museum environment, Museum in Pieces turns exploration and puzzle solving into a cozy restoration experience.
Search the galleries. Find the fragments. Put art history back together.
Conquering the world… how entertaining that would be. I am the fabled Demon Lord, the strongest of all! Why do you foolish humans choose to fight!?
Devil King is a simple idle auto game. It has two concurrent battlefields: Defense and Expedition, running automatically at the same time. Defeat foes endlessly to grow stronger.
The protagonist is absolutely invincible. Countless warriors come to challenge you. Though you can slay every hero in an instant, they swarm like ants in overwhelming numbers.
Raise Guardians, each with unique traits.
Lead your legion in siege warfare to conquer every kingdom.
Dungeon Cleared! began with a simple idea: I wanted to recreate the feel of 1980s tabletop dungeon crawlers and the rules of 1990s role-playing games, without conversations or lengthy narrative sequences: exploration, combat and tactical decisions, even in short sessions.
The rules are easy to learn, but your decisions matter.
The order in which you move your heroes, who opens a door, where you end your movement and when you use a spell can completely change a fight.
Casual in the time it requires, not in the consequences of your choices.
Three campaigns. Thirty dungeons.
Build a party of four heroes and face three campaigns of ten dungeons each.
In the depths beneath Valdombra, you will search for the fragments of the Solar Seal while the Rift threatens the village.
The Court of Frost leads the party through a frozen realm inhabited by creatures of ice and cold.
In the Garden of Spores, nature has taken on considerably less reassuring forms.
Each campaign features its own setting, enemies, obstacles and bosses, with a major encounter in dungeon five and a final boss in dungeon ten.
Seven classes. Four heroes.
Choose your party from Warrior, Rogue, Wizard, Cleric, Elf, Dwarf and Halfling.
Each class has different stats, movement, range, equipment, spells or abilities.
Your party composition changes the way you approach each room.
Your turn. Your order.
Activate your heroes in any order and combine movement and actions during the same turn.
Move forward, attack and reposition. Cast a spell, use a potion or take advantage of your class power.
Doors, walls and obstacles affect movement and line of sight, while fog of war hides what lies beyond the next room.
From level 1 to level 10
After each dungeon, your party grows stronger.
Choose permanent upgrades, new items and gradually develop your heroes’ abilities.
New spell tiers and additional slots become available throughout the campaign, allowing you to gradually shape the party around your choices.
Procedural dungeons
Maps, traps, obstacles and encounters are generated procedurally, turning each seed into a different tactical situation.
The system is deliberately easy to read: you do not need to manage dozens of overlapping mechanics, only understand how to deal with what is in front of you.
At higher difficulty levels, enemy behaviour also changes, with greater aggression and different priorities when choosing targets.
Campaign or One-shot
Play one of the three complete campaigns or create a level 1–10 One-shot by choosing your party, difficulty and seed.
Four difficulty levels — Easy, Normal, Hard and Hardcore — let you tailor the experience or experiment with new party compositions without starting a new campaign.
Idle Slots: Casino HQ is the ultimate idle/incremental game for anyone who loves watching numbers go exponentially up! You start with nothing but a dream, a handful of change, and a single Penny Slot. Before long, you’ll be managing a massive casino floor, hiring shady Pit Bosses to do your dirty work, and launching "Galaxy Slots" into orbit to attract billionaire aliens.
No actual gambling required—just pure, unadulterated dopamine as your bankroll goes from $100 to numbers that mathematicians haven't even named yet!
🎰 THE CORE LOOP: SPIN, WIN, UPGRADE
Click the handle to spin the reels, earn cash, and reinvest it right back into your floor. Upgrade to Nickel, Quarter, and Dollar slots, all the way up to the exclusive Crypto and Rocket Slots!
👔 AUTOMATE THE HUSTLE
Tired of clicking? We thought so. Hire Pit Bosses to spin the machines for you. Level them up to unlock massive speed boosts and payout multipliers. Your casino never sleeps, even when you do!
✨ MASTER "SYNERGIES" (It's Free Real Estate)
This isn't just a mindless clicker. The layout of your casino floor matters. Unlock powerful Synergies by balancing your machines.
Keep your Penny and Nickel slots grouped together for Beginner's Luck.
Balance your mid-tier machines to unlock the Balance Sheet bonus.
Use your cheap slots to artificially drive up the hype (and payouts) of your High Roller machines!
📈 SCHMOOZE FOR UPGRADES
Spend time "schmoozing" to unlock permanent game-changing upgrades. Grease some bearings to speed up the reels, offer service drinks to lower your machine costs, or learn the fine art of Card Counting to quadruple your profits.
🤝 CASH OUT & CORPORATE TAKEOVERS (Prestige System)
Reached a trillion dollars? Good. Sell the whole casino. Cashing out resets your progress, but rewards you with highly coveted 4-Leaf Clovers (massive global multipliers) and CFOs. Use your new executive team to sign legally questionable contracts like Negotiation (cheaper Pit Bosses) or a Trust Fund (start your next run rich).
🎨 PIMP YOUR CASINO
Unlock dozens of themes to customize your game. From Cyberpunk "Synthwave" and "Hacker Green" to "Space Explorer" and "New Years." Play in style!
Features at a glance:
10 distinct Slot Machines to unlock and master.
Deep Synergy System: Strategize your floor layout for massive combo boosts.
Pit Boss Automation: Level up your staff to level up your profits.
High Roller VIP Mode: Activate your active skill for a frenzy of 2x payouts!
Robust Prestige System: Sell the casino, gain CFOs, and unlock permanent, game-breaking perks.
30+ Unlockable Themes: Customize the UI to match your vibe.
What are you waiting for? The house always wins... and you're the house.Get Idle Slots: Casino HQ today!
Checkmate is not traditional Chinese chess. It is a cannon-blazing roguelite fought across a 9×10 battlefield.
Take control of Red’s last General and survive an overwhelming enemy army. Move, brace your cannon, reload and fire. Use enemy pieces as cannon screens, calculate each blast radius, and choose between the risk of a scattered quick shot and the precision of an aimed attack.
Every Action Advances the Battle
Moving, firing and upgrading all give the enemy another chance to act. Chariots, horses, cannons and soldiers close in according to their own rules—and a single mistake may leave your General with no escape.
Power Always Has a Price
Choose cards that improve your firepower, range, ammunition and special tactics. At the same time, the enemy gains new abilities, units and rule changes. The stronger your build becomes, the more dangerous the board grows.
Fight Your Way Out
Turn-based tactical combat on a 9×10 board
Cannon fire, aimed attacks, reloading and melee combat
Extensive card builds and rule combinations
Evolving enemy armies and mounting endgame pressure
Multiple piece skins and achievement challenges
A single-player campaign and endless challenges
Break through the encirclement, blast open the palace and bring down the enemy General.
Cards Rumble: Clash of Elements is a competitive strategy card game where every battle is shaped by power, timing, prediction, and control.
Command Fire, Ice, and Venom, build pressure through calculated plays, read your opponent, and wait for the exact moment to unleash your strongest move.
Every card changes the battlefield.
Every decision reveals intent.
And one perfectly timed play can be enough to turn the entire match around.
Victory is not about simply holding the strongest cards.
It is about knowing when to unleash their full force.
UNLEASH THE FLAMES
Fire does not hesitate.
It overwhelms.
Build momentum, apply relentless pressure, and force your opponent into decisions before they are ready to make them.
Unleash the flames at full force and turn control into destruction.
Fire thrives on aggression, confidence, and momentum. The longer you keep the pressure alive, the harder it becomes for your opponent to recover.
But uncontrolled power can burn out just as quickly as it ignites.
Choose the right moment.
Then let the battlefield burn.
FREEZE THE BATTLEFIELD
Ice fights differently.
It does not chase the battle.
It controls it.
Slow the momentum, shut down opportunities, and force your opponent to play at your pace.
Ice rewards patience, precision, and timing.
Hold your ground.
Wait for the commitment.
Then freeze the battlefield before your opponent can turn back.
Real control is not about overpowering every move.
It is about leaving your opponent with fewer and fewer good ones.
LET THE VENOM SPREAD
Venom does not need immediate destruction.
It needs time.
Every threat grows more dangerous.
Every mistake becomes harder to recover from.
Every turn gives the pressure another chance to spread.
Disrupt your opponent's plan, force reactions, and create problems that cannot simply be ignored.
Venom turns patience into danger.
What begins as a small opening can become a battlefield completely consumed by pressure.
And once the venom takes hold, escaping it becomes the real challenge.
POWER ALONE IS NOT ENOUGH
The strongest card does not always decide the battle.
Timing does.
Prediction does.
Control does.
Attack too early and you may expose yourself.
Wait too long and the opportunity may disappear.
Commit too much and your opponent may already be preparing the answer.
Cards Rumble is built around reading the battle as it develops and understanding when to push, when to hold, and when to take the risk that changes everything.
The battlefield is constantly shifting.
Your strategy must shift with it.
READ YOUR OPPONENT
The real battle is not only between cards.
It is between players.
Every move gives away information.
Every hesitation can reveal doubt.
Every repeated pattern can become an opening.
Learn how your opponent thinks.
Force them into uncomfortable decisions.
Make them believe they are in control.
Then take that control away.
The deeper you understand the player across the arena, the more dangerous every card in your hand becomes.
MASTER THE CLASH
Fire brings overwhelming force.
Ice brings absolute control.
Venom brings pressure that grows with every turn.
Each element offers a different way to shape the battle, but none of them can win on power alone.
The real strength comes from understanding the flow of the match, recognizing opportunities before they disappear, and turning your opponent's decisions against them.
A battle can be won through aggression.
It can be won through patience.
It can be won by forcing a single mistake.
Cards Rumble is about finding that moment — and making sure your opponent never gets it back.
What would you do if your world began to disappear?
Longing for adventure beyond her coral reef, the young mermaid Marina makes a dangerous bargain with a sea witch. While exploring ancient abyssal ruins, she awakens a forgotten artifact and accidentally unleashes the Mist—a dark force that erases fairy tales and transforms creatures into terrifying undead monsters.
After escaping the jaws of a gigantic Zombie Shark, Marina discovers a terrible truth: the Mist is spreading across the surface, and the only place capable of stopping it is the Castle of Stories.
👑 BRING FAIRY TALES TO LIFE
The Castle is under siege, and magic is its only defense.
Instead of building towers, you'll summon Echoes, magical manifestations of princesses, witches, and other legendary fairy tale characters, born from the stories preserved within the castle.
Collect Fairy Dust to summon your defenders and build the perfect strategy to hold back the invading hordes.
🌫️ FACE THE MIST
The Mist doesn't simply destroy kingdoms: it erases memories.
Its corruption constantly changes the battlefield, forcing you to adapt your strategy.
Hidden Horrors The Mist can blanket the battlefield, obscuring your vision and concealing the undead lurking within the fog.
Corrupted Paths Enemies attack from every direction. Corrupted merfolk and abyssal creatures surround the Castle, creating new tactical challenges in every battle.
🌊 EXPLORE A FORGOTTEN WORLD
Experience Marina's journey through a story of adventure, mystery, and self-discovery as she fights to preserve the world's last remaining fairy tales.
Explore the Coast in third-person.
Defend the gates of the Castle of Stories.
Escape the Labyrinth of Dreams.
Protect the Royal Halls, where the kingdom's memories are kept.
Will you preserve the stories before they fade into oblivion...
Block Party is a shared, persistent online world where every single block was placed by a player. Nothing here is set dressing — the skylines, the pixel art, the half-finished castles and the jokes left for strangers are all somebody's work, saved exactly where they put it. You arrive with land of your own, a full block editor to build with, and a world of other people's creations to explore, react to and trade for.
A real editor, not just click-to-place
Draw and Draw Stack — lay down one horizontal layer at a time, or drag out a base and pull it up into a stack. Hold Shift to erase as you go.
Erase that works from the clicked layer upward, so you never drill an accidental hole through your build.
Paint, Fill and Sample — recolor what's already there, flood-fill a region with a new block type, or eyedrop a block you like the look of.
Selection tools — select by plane, by stack, or by matching block type, extend the selection, then move it, rotate it, turn it on end, fill it or erase it.
Cut, copy and paste anywhere in the world, with full undo and redo.
Shapes — rectangles, rounded rectangles, ellipses, triangles, diamonds, pentagons and hexagons, drawn as an outline or filled solid.
Two active blocks, adjustable brush size and fill patterns, so you can work in two materials at once without going back to the palette.
Over 300 block types
Stone, wood, metal, ore, plant, structural, decorative and more, each family with its own color and texture variations — wool and terracotta in sixteen colors, glass, concrete, polished gems, ingots, leaves, trees and shrubs. Scroll the wheel to flick between material categories, Ctrl-scroll to jump back to the blocks you've just been using, and use the color picker to get the exact shade you want.
Ground of your own
The world is divided into panels, and you're granted land of your own the moment you arrive.
Every panel has an owner, a value in credits and a full ownership history.
Put your panel up for sale at a price you set, or buy one from whoever holds it. Buying land never wipes what's built on it.
Switch to Ownership view to see at a glance who holds what, or My Build view to pick your own work out of a crowded skyline.
Set a home location and jump straight back to it from anywhere in the world.
Six spaces, each with its own rules
Starter Canvas — say hi, get your first land, learn the tools.
Large Builds — four times the land per player, for people who need the room.
3D Architecture — a building-focused space with chamfered block work.
Christmas — a seasonal space with its own decorative set.
Free For All — no land ownership, anyone builds anywhere.
Wild Terrain — a large, living, procedurally generated landscape to build into and walk through.
Between the player-owned panels, builder crews keep raising structures of their own from each space's set — pixel-art patterns, seasonal pieces, full architectural models — so the world keeps growing around you even while you're away.
Everyone else is in here with you
Explore — browse what's trending, most liked, most visited and recently active, bookmark the panels you want to come back to, and travel straight there.
Feed — activity from the builders you follow, in this space and across the others.
Spaces — see who's online right now and where they're building.
React and comment — like, love, laugh, wow, applause or surprise, and leave comments on the panels you visit.
Profiles and notifications — follow builders, get told when your work picks up reactions, follows or comments, and mute anyone you'd rather not hear from.
Report anything that shouldn't be there, and it goes to moderation.
Stats that track what you've made
Blocks placed, panels owned, likes received, reputation, total play time, and your current build streak in days — broken down per space and as a lifetime total.
Bring your own work in, and take it out
Build from images — point Block Party at an image file and it lays the whole thing out in blocks.
Import 3D files to bring outside models in as block work, and export what you've built back out as a 3D file.
Then walk through it
Hit Play to drop into first person and walk your build at block scale, then step back out to the editor's orbit, pan and zoom camera and keep working. Plugin support is included for players who want to extend the toolset.
Hideout Heist is a co-op horror heist for up to 4 players.
Every night your crew breaks into a store that was never meant to be robbed. The shelves are full, the quota is due, and the night shift is not human anymore.
GRAB IT. DON'T DROP IT.
Every piece of loot is a physical object. Laptops, gold bars, guitars, espresso machines - pick them up, carry them through dark aisles and up the stairs, and try not to smash them into a doorframe. Every dent costs money. Safes take two people. Dropping a gold bar down the stairs is a team-building exercise.
STAY IN THE SHADOWS
The guards see by the light. Stand still in the dark and they walk right past you; move, and they notice. Sneak behind their backs, crawl under tables, hide in lockers - but if a guard sees you hide, he knows exactly where to look.
THE NIGHT SHIFT
Zombie guards that call each other for help and cut off your escape. Hounds that are faster than you. Drones that sound the alarm. Mannequins that only move when you're not looking. A gang of gnomes that snatches the loot right out of your hands. And on a bad night - a boss.
A NEW STORE EVERY NIGHT
The building is generated every night: sales floor, back rooms, upper floors, basement, traps, vaults and tills. Some nights come with a twist - a blackout, burst pipes, a Black Friday crowd, a stocktaking with twice the guards and twice the payout.
THE HIDEOUT
Between nights the crew regroups in the garage. Spend your cut on gear - a taser, a shotgun, flashbangs, decoys, breach charges - check the next night's forecast, and see who earned "Butterfingers" last night.
DOWN, NOT OUT
When a friend goes down, their head stays behind. Carry it to the extraction point and bring them back. If the whole crew goes down, the run is over.
FEATURES
• Online co-op for 1-4 players with voice chat
• Physics-based loot that breaks, rolls and falls down stairs
• Light and sound stealth: shadows, hiding spots, footsteps
• Monsters that hunt as a squad, plus bosses
• A procedurally generated store every night, with night modifiers
• Traps, vaults, tills, safes and special client orders
• Gear shop in your hideout between nights
• Daily Heist: the same store and the same night for everyone
• Night awards for the best (and worst) member of the crew
The Utsuro Hotel is a retro first-person horror roguelite set in a hotel that refuses to explain itself. Twelve doors. Twelve floors. The building decides which is which.
Choose a door. You find out where you are once you are standing in it and the lock has turned behind you.
Reach the roof to evade the flood.
This is the prelude. It ends on the roof.
The stairwell is the only safe place in the hotel, and it is also where every bad decision gets made. The first time you open a door, it binds to a floor for the rest of the run. There is a plaque somewhere on the other side, or a room number, or signage that has seen better decades. By the time you read it, the lock has already turned.
The roof is not behind any of the doors. Not at first.
Every run builds a new hotel. Inside a run, nothing moves. Corridors stay where you left them. The key stays where you found it. A building that cheats is a building you cannot learn.
So learn it. Your map fills itself in as you walk. Write on the stairwell door plaques so future you knows what past you walked into.
Then die, and watch all of it regenerate into a building you have never seen. Unless you are carrying one more try.
Things roam these halls. Each one keeps its own rules, and none of them will tell you what those rules are. You learn them the way everyone before you did.
Some of them come for you. Some of them only want to be seen. There are places to wait them out, if you find them in time.
You cannot fight anything in this hotel. You can only be somewhere else.
The stairwell deceives you about the building's vertical order. The elevator does not. Get the power back on and it will take you up. It is the fastest way to the roof.
Then it breaks down. Every ride, no exceptions. Fix it on arrival or take the stairs and let the building pick again. It will not tell you where it is stopping, and it will not let you choose.
Behind one door, something is waiting. They do not step into the hall. They do not follow you. They sell what the floors hide: keys, fuses, and a coin that buys you one more try. They buy whatever you are done carrying.
They only take coins, and coins only come off the things hunting you. When, and how, is yours to figure out. They do not stay on the carpet for long.
Sell a key you are sure you are finished with. Find out whether you were.
The hotel does not explain itself. It leaves things behind instead: signage, room numbers, and survival graffiti from whoever was here before you.
Some of it is out of date. Some of it is wrong. Some of it will save you.
The basement is where every stay begins, and it is the only floor that teaches you anything. Pay attention. The rest of the building will not repeat itself.
Twelve doors, twelve floors: bound on first contact, revealed only after the lock turns behind you.
A new hotel every run: reach the roof, then go back in and beat your time.
Knowledge is the only progression: no upgrade tree, no stat growth. You get better because you know more.
No combat: nothing here can be fought. Only understood, or avoided.
An elevator that breaks down every single ride: the honest route up, and the expensive one.
A merchant who deals in keys and second chances, paid in coins you pull from the things chasing you.
Floor-stamped keys that turn your own inventory into the scariest object in the game when something is coming down the hall.
Simple controls on every device: thumb, stick, or keys. You are never fighting the controls. Only the building.
Retro first-person horror: flat light, hard shadows, heavy grain, and hallways that repeat on purpose.
Play with headphones. Sound is the only map you get for free.
The hotel is empty. The hotel is full. The hotel is waiting.
Embark on a relaxing turn-based tactical roguelite adventure. Lead your team of explorers, face dangerous encounters, uncover mysterious artifacts, and unravel the secret behind a strange signal.
Lead a team of three brave explorers as you roll the dice to determine your path, survive deadly encounters, and uncover the mystery behind a strange signal emerging from the melting permafrost. Every expedition is different thanks to procedurally generated maps, challenging survival mechanics, and the constant threat of the unknown.
In Artic Roll, strategy, resource management, and a bit of luck will determine whether you make it back alive or vanish into the endless snow.
KEY FEATURES
Turn-based tactical gameplay – Plan each move carefully as every roll of the dice can change your fate.
Procedurally generated expeditions – No two journeys are the same.
Survival elements – Manage resources, heal your team, and adapt to harsh conditions.
Mysterious narrative – Follow clues to uncover the source of a strange signal deep in the Arctic.
Challenging encounters – Face unpredictable wildlife and environmental hazards.
CC: Tile Shuffle is a compact and stylish sliding‑puzzle experience built around the art of Conviction Chronicles. Rearrange scrambled tiles to restore each illustration, progressing through 30 levels that increase in difficulty.
Perfect for rainy days or any time you wish for a cozy experience.
Features
30 levels with escalating tile counts
Conviction Chronicles art presented as sliding‑puzzle challenges
Built around quick play sessions
Relaxed, no‑pressure gameplay with unlimited retries/refreshes of the puzzle state
Revisit any puzzle at any time once unlocked
Offers a quick and compact gameplay experience for any kind of fan.
Dead Prints is a PSX style psychological horror game where running an overnight print shop turning into a desperate struggle to manage your insanity. Identify sinister customers, make copies of people's late night prints, and try not to pass out working these late night hours.
Use a range of different printers and tools in the print shop to assist customers. Make sure you get each order right, because the boss expects a nightly quota to be met.
Manage your sanity using goodies from the gas station - caffeine and sugar addiction can get anyone through even the toughest nights.
Someone strange keeps entering the shop night after night printing very suspicious plans. Maybe it's best not to look at them and just do as you're told...
After a catastrophic engine failure, your emergency pod has ejected you onto a tiny fragment of land floating in the endless void. Above you, a colossal and mysterious Cube Planet looms, dominating the horizon. With nothing but your worn-out family photo and a handful of survival tools, you must transform this desolate rock into a sprawling industrial empire.
SkyFab is a first-person voxel-based survival and automation game where engineering is your only way home.
KEY FEATURES
From Scratch to Industry: Start by sifting dirt and stones to find your first ores. Use a deep tech tree to advance from primitive tools to high-tech industrial machinery.
Total Automation: Don't just work hard—work smart. Design and build complex production lines with conveyors, pipes, and automated sorters. Let your machines do the heavy lifting while you focus on expansion.
Dynamic Power Management: Build power grids to fuel your factory. Balance your energy consumption using generators, solar arrays, and advanced battery systems to keep the gears turning 24/7.
Interactive Crafting & The Anvil: Feel every strike. Use the unique Anvil System to physically hammer ingots into plates, wires, and gears. High-tier technology requires precision and heavy industrial processing.
Voxel Sandbox Freedom: Expand your floating island in any direction. Build vertical factories, sky-bridges, and massive storage depots in a fully destructible and constructible voxel world.
Atmospheric Mystery: Why did your ship crash? What is the purpose of the Cube Planet? Explore the lore hidden within the void as you upgrade your gear to survive the harsh environment.
Gameplay Overview
SkyFab is a first-person, voxel-based automation and survival game where you transform a desolate floating island into a massive industrial empire.
Start Small: Begin on a tiny skyblock with a single tree. Manually harvest wood, sift dirt for basic minerals, and craft your first survival tools.
Expand & Construct: Place voxel blocks to expand your territory in any direction. Build multi-level platforms, sky-bridges, and dedicated factory zones.
Total Automation: Shift from manual labor to automated production. Design complex logistical networks using conveyor belts, item sorters, and fluid pipes to connect automated drills, crushers, and industrial smelteries.
Interactive Crafting: Utilize the dynamic Anvil System to physically hammer ingots into precision parts like wires, plates, and gears instead of just clicking through menus.
Power Management: Establish and balance a massive power grid. Construct generators, solar arrays, and batteries to ensure your automated assembly lines run continuously under the shadow of the mysterious Cube Planet.
Point. Shoot. Bleed. Finger of Blood is a fast FPS horde shooter with a retro soul. Your hands are your weapons: shoot finger bullets, parry strikes and riposte with lethal strikes.
Combat Mechanics
• Finger gun: precision hitscan shots that reward headshots.
• Melee: charge heavy punches to stun or slice fast knife combos.
• Parry & Riposte: time 360° guards against any strike to open enemies up for massive riposte damage and health back.
• Dash & Sprint: manage stamina to keep your guard up.
Game Modes
• Horde Mode: survive wave after wave with bosses along the way, earn souls and buy trader upgrades between rounds, then keep going in Infinite mode.
• Perks Mode: a roguelike run. Draft perks every wave, take on a mid-run boss and a final boss, and stack matching perks to trigger transformations.
• Mutators: before each run, pick one of 8 mutators that twist the rules of the game, so every run plays differently.
• Transformations: collect enough perks of one family and unlock a bonus effect that lasts the rest of the run, like a shockwave on every parry or bigger explosions.
• Mutators: before each run, pick one of 8 mutators that twist the rules of the game, so every run plays differently.
As you use your keyboard and mouse, stress objects appear. Your black hole absorbs them and slowly grows, bringing a soft glow and gentle motion to a little universe on your desktop.
Give your black hole something you want to say
A thought that is hard to share, or a small moment from your day—write it on a note and hand it over. The note becomes a little piece of paper for the black hole to absorb. Its text is cleared when you send it and is not saved to a file. A quiet place to speak your mind, without leaving a written record.
Watch the motion. Listen to the little sounds.
Using your keyboard and mouse brings out stress objects such as cans, crumpled paper, and boxes. Watch them swirl, fall, change shape, or flow into the black hole. Listen for the rustles and little taps as they disappear. Different objects bring their own movements and tactile sound effects to the moment.
Open star seeds and build a celestial collection
Using your computer earns starlight, which gathers into star seeds. Hatch a seed for a random reward: growth materials for your black hole, or planets, stars, and constellations to collect. See what each seed brings, and fill your collection one discovery at a time.
Turn your collection into a universe of your own
Place your collected celestial objects wherever you like. Set a planet beside the black hole, add a constellation, and arrange a scene that feels like yours. Choose a background and palette, change the black hole's appearance, and give it a name. Enjoy both the surprise of collecting and the freedom to decorate.
Company, without the hurry
There is no need to do more just to keep it happy. The black hole responds to your keyboard and mouse activity without reading the text you type. Work at your own pace, or pause for a while. Your little universe stays nearby.
My Little Black Hole - Official Trailer - English subtitles
Stellar Ascendancy is a turn-based 4X strategy game about building an interstellar civilization that can survive—and ultimately master—a contested galaxy.
Begin with a single homeworld and a small starting force. Explore unknown space, establish colonies, develop a sustainable economy, research new technologies, and assemble fleets capable of defending everything you have built. Every decision shapes the future of your empire.
BUILD AN EMPIRE
Colonize valuable worlds and develop them to support industry, research, logistics, or frontier defense. Balance credits, minerals, rare metals, fuel, population, and scientific progress while keeping your growing civilization financially and militarily secure.
DESIGN AND COMMAND YOUR FLEETS
Research new hulls and components, then create warship designs suited to your strategy. Organize fleets ranging from light frigates and destroyers to battleships and dreadnaughts, supported by colony ships, transports, troop ships, and dedicated tankers.
Fight battles under direct tactical control or use automatic resolution when you want to keep the campaign moving. Ships and admirals gain experience, victories and losses become part of their service histories, and retreating to preserve a veteran force can be as important as winning the current battle.
DIPLOMACY, ESPIONAGE, OR WAR
Trade with neighboring civilizations, negotiate alliances, exchange research, offer tribute, demand surrender, or declare war. Send agents to gather intelligence, steal technology, and sabotage hostile production. As one empire grows dangerously powerful, the rest of the galaxy may unite against it.
CONQUER WORLDS—OR DESTROY THEM
Defeat defending fleets, secure planetary orbit, bombard military and industrial targets, and launch ground invasions using troop ships. Every campaign depends on fuel, repair facilities, reinforcements, and the ability to hold what you capture.
CHOOSE HOW THE GALAXY IS WON
Pursue military elimination, galactic domination, economic supremacy, technological ascension, political union, or victory through imperial score. Your chosen victory condition changes what matters most and how rival empires respond to your rise.
PLAY YOUR WAY
Configure the galaxy’s size, shape, opponents, difficulty, opening peace period, and fog of war. Play alone against computer-controlled empires, share one computer through local hot-seat play, or challenge another player through internet multiplayer. Supported custom content can introduce new visuals, data, races, ships, and other game assets.
Deep beneath the ruins of a forgotten kingdom lies a mystery that has remained hidden for generations.
When Lidi discovers strange ember fragments scattered throughout the abandoned lands, his curiosity leads him into an unexpected adventure. Explore atmospheric pixel-art environments, solve environmental puzzles, light forgotten torches, and uncover the secrets surrounding the legendary Last Ember.
Explore a Forgotten Kingdom
Journey through handcrafted levels featuring abandoned castles, forgotten sanctuaries, underground mines, and ancient ruins. Every location rewards exploration with hidden collectibles, optional discoveries, and secrets waiting to be found.
Light the Way
Use your lighter to ignite ancient torches that serve as checkpoints throughout your journey. Some torches reveal hidden paths, activate forgotten mechanisms, or guide you toward unexplored areas.
Solve Environmental Puzzles
Carefully observe your surroundings to activate ancient machinery, unlock hidden passages, and overcome environmental challenges. Exploration and curiosity are just as important as platforming skill.
Master Precision Platforming
Run, jump, climb ladders, slide through narrow passages, swing across dangerous gaps, and avoid deadly hazards while navigating the kingdom's forgotten ruins.
Search Every Corner
Collect coins, discover hidden artifacts, recover mysterious ember fragments, and explore every level to uncover its secrets. Purchase maps from the in-game shop to help locate collectibles you may have missed.
Guild Master is an old-school RPG where you run a growing guild of adventurers. Gather, craft, farm, fight, loot and explore, making your own way through a fantasy world or heading out with friends.
There is ore to mine, supper to cook, and another road calling beyond the trees. Send one hero to gather, set another to work at the forge, then take a third out exploring. The others carry on with the jobs you gave them.
Your guild keeps busy
Recruit up to ten heroes and switch between them as their skills grow. Turn a handful of adventurers into a working guild: miners supply the smiths, fishers feed the cooks, and everyone contributes to a shared bank. Follow the action yourself or let your crew get on with their assignments.
Follow the next road
Wander from the little settlement of Sunmeadow into autumn woodland, fishing villages, pine-covered heights, and forgotten ruins. Meet the people who live there, help restore their landmarks, and follow quests that unlock new routes and recipes. Keep an eye out for hidden curios, clue trails, and collections along the way.
Make something worth coming home for
Chop timber, mine ore, cast a line, and turn your haul into tools, equipment, meals, and workshop goods. Train 23 skills, grow crops in gardens across the world, and build a supply chain that supports your next adventure. Upgrade your guild hall, forge, store, and kitchen as your camp grows with you.
Fight, loot, and face the flame
Equip your heroes, pack their meals, and hunt the frontier's wildlife for useful loot. Turn the spoils of your adventures into better equipment and supplies for the next challenge.
Then put your whole guild's work to the test against Ashwake, the Cinder Crown, a deadly fire-breathing dragon. Prepare five adventurers to fight together as Vanguard, Warden, Striker, Scout, and Mender. Every blade, piece of armour, and packed meal has a purpose. Win dragon scales and a trophy to bring home to your camp.
Share your guild with friends
Host a guild for up to four players through Steam. Each visitor takes control of an available hero in the host’s crew to gather, craft, farm and fight alongside you. Invite Steam friends or share your lobby code. Recruit enough heroes for everyone to have one.
The host manages recruitment, quests and buildings, and saves the shared guild’s progress. Visitors keep their own solo guilds separate; characters and loot stay in the host’s world. The session ends when the host leaves.
A guild at your pace
Stay for another expedition or step away while your plans take shape. Background jobs keep your crew working as you switch heroes, and offline progress catches up for up to eight hours when you return.
Gather. Craft. Farm. Fight. Loot. Explore. Make it your guild.
Lead the Horde. Destroy the Kingdom. Rescue your Warchief!
The humans have captured your Warchief and locked him inside a heavily fortified castle. There is only one way to free him - tear the fortress apart.
The Horde of Gorak is a pixel art incremental strategy game where you command a growing orcish horde. Gather resources, construct buildings, recruit increasingly powerful warriors, unlock devastating technologies, and lay siege to castle after castle in your relentless pursuit of your imprisoned leader.
Every strike against the enemy fortress sends Castle Shards flying - your most valuable resource. Spend them wisely to expand your economy, strengthen your army, and prepare for the next, even tougher siege.
But the humans won't surrender so easily. Each time a castle falls, they evacuate the Warchief to an even stronger fortress deeper within their kingdom. Your horde must continue growing if you ever hope to catch them.
Build Your Horde
Transform a small orc camp into a mighty war machine.
Construct production buildings.
Expand your economy to support an ever-growing army.
Unlock powerful structures, laboratories, and military facilities.
Optimize your resource production to sustain endless warfare.
Raise an Army
Recruit a wide variety of brutal orc units, each contributing to the assault.
Unlock stronger warriors as your horde evolves.
Upgrade existing units to increase their power and efficiency.
Deploy devastating trebuchets to bombard enemy walls.
Combine different unit types to maximize destruction.
Master Orc Magic
Victory isn't achieved by brute force alone.
Cast powerful spells during battles.
Enhance your attacks with magical abilities.
Discover new combat options through laboratory research.
Research New Technologies
Your laboratory unlocks powerful improvements for your horde.
Research new military upgrades, economic bonuses, magical enhancements, and advanced technologies that dramatically increase your horde's strength.
Prestige and Grow Stronger
Every successful campaign rewards you with Prestige Points.
Invest them into a permanent skill tree to unlock lasting bonuses, accelerate future runs, and push your horde further than ever before.
Each new assault begins stronger than the last.
Features
Pixel art fantasy world
Addictive incremental progression
Build and upgrade your orc settlement
Recruit increasingly powerful units
Destroy castles with armies and trebuchets
Cast devastating magical spells
Unlock powerful laboratory research
Permanent Prestige progression with a large skill tree
Endless castle sieges with ever-increasing difficulty
Cutset is a logic puzzle about shutting down industrial pipe networks. Cut a pipe or close a valve, then account for every route from source to sink. Thick material takes more fuel; steel pipe cannot be cut.
The ration is exact. Each level has one unique, provably optimal shutoff, calculated before it ever reaches the game, and your torch carries exactly enough fuel to match it. There is no partial credit. Your plan is optimal, or the water still runs.
That is where the pressure comes from. A route can look promising while its total cost still refuses to close. You may have the idea and still not finish the arithmetic. Every operation asks the same question: does this use of fuel stop enough routes to justify it?
There are 80 levels in all. After seven compact introductions, the networks grow from 8 junctions to as many as 40. Valves, uncuttable steel, and multiple sources and sinks keep changing what an efficient shutoff looks like. Nine Steam achievements mark precise first cuts and mixed pipe-and-valve work. The last one is simply for clearing all eighty.
The interface uses a crisp industrial-instrument style and supports 11 languages.
One-time purchase. No in-app purchases. No ads. No internet required.
The sun rises. Humid air hangs over your fields. What starts as a small plantation can become the heart of an entire industry.
Tropic Industry takes you to where it all begins: the source of raw materials. Here, it’s not about how much you grow — it’s about what you turn it into.
From Plantation to Industry
You begin with a small plantation on a tropical island. Step by step, you expand it into a complex production system of cultivation, processing, and export.
Coffee, cocoa, sugarcane, bananas, tobacco, cotton, vanilla — everything grows under your control.
But raw materials alone have little value. Real industry begins with processing.
Build Real Production Lines
Construct specialized buildings and connect them into efficient chains:
You wake inside an unfinished comic, with paper underfoot and ink lines all around. Trace outlines by hand in your sketchbook to create tools and weapons. Every stroke costs ink, and your accuracy matters.
YOU DRAW WHAT YOU NEED
There is no crafting menu. You open your sketchbook, and on the page are grey guide lines in the shape
of an axe. You trace them by hand. And then you are holding an axe.
Nothing snaps your line onto the guide. That part is you, and the page can tell how well you did.
INK IS EVERYTHING
One resource, and it is inside all of it. Every stroke drinks it. Every glyph. Every obelisk costs a
lot. Enemies splash ink when you land a hit. At night it rains ink, which tops you up and chills you at
the same time.
Explore a fixed-size world, gather materials and build shelter while managing hunger, thirst and warmth. A giant eraser occasionally sweeps across the page, temporarily erasing natural features that later regrow. The world does not permanently shrink. Obelisks create safe zones.
SURVIVE THE NIGHTS
Hunger, thirst and warmth drain the whole time. Your tools crack, then break. The Unfinished come out
after dark, and nobody coloured them in. Build a shelter that holds, or draw yourself a bed and sleep
through it.
Choose your weapon tier before tracing. Rare weapons require 10 times the materials and deal 1.5 times the damage; Legendary weapons require 50 times the materials and deal twice the damage. Both use the normal drawing ink cost and demand greater precision.
Choose from six paper-and-ink player characters, three women and three men, and meet the merchant on the page.
A deep-sea visual novel brought to life with interactive Live2D characters.
Click, touch, and interact with the characters. Your actions can become part of the story.
No light reaches the bottom.
Claris,the nation of water. Its twenty-third city, Abyssaria,
is the poorest and darkest place in the country.
The people here have no names. Only Management Numbers.
Those who were never made into fishfolk — who remain trapped in human bodies — carry air tanks on their backs, take on the labor no one else will, and buy each day's breath with ration coins.
Every night, in a city like that, Shion closes the door to his basement.
He is raising jellyfish, a creature the state has outlawed.
Discovery means prison. He does it for one reason only.
To buy his friend Calen her chance to become one of the fishfolk.
-A salvation called the Aquatic Serum-
At the age of three, children shed their numbers and receive the Aquatic Serum.
They are given a body optimized for the water, a new name, and a life lived as fishfolk.
That turn never comes for a child born in Abyssaria.
The raw material is running dry. The price climbs by the day.
Two paths remain: spend a lifetime waiting to be scouted,
or post overwhelming results at the National Academy and graduate into a career.
Calen drives her pen toward the second one with the only arm she has.
Shion knows that future does not add up — not on paper, not with the numbers she'll be paid.
So he chose another way. Smuggling.
Features
Live2D character interaction
Click the characters on screen and watch them react.
In some scenes, where you touched becomes part of the story itself.
A meticulously built deep-sea world
The Aquatic Serum and Kairos cells. Management Numbers and ration coins. The fishfolk caste and its jellyfish aristocracy. The Death Zone that forms the ceiling of the world.
Every piece of this setting closes in on the choices its characters make.
Characters
Calen, who wields cheerfulness like a weapon. Shion, who cannot say what he feels. Dalia, the school nurse with no sense of personal space. Formo, the student council president counting down what's left of her life. And classmates who never quite back off.
A story-driven visual novel about labor, choices, and the one person you can't afford to lose.
Free to play. No purchase required.
※Streaming and video content of this game is welcome. Monetization is allowed.
※ AI was used as a supplementary tool for English translation, spell checking, and programming code writing in this game. Illustrations, pixel art, Live2D, music, and voice acting were created entirely by humans.
Out of Order is a cozy roguelike deckbuilder about running a vending machine. Your stockroom is your deck, and every day is one round of restocking, selling, and drafting new products. A weekly quota that keeps climbing decides whether your contract survives.
A run is twelve weeks at one venue. Stock the machine well and you profit; stock it poorly and customers walk away, perishables spoil, and the weekly quota check ends the contract.
Each day the machine restocks from your stockroom, the day's customers come to buy, and you choose one of three new products to add to your deck. Chocolate pays more next to drinks, an energy drink gives a bonus to whoever's next in line, and a pizza slice pays a bonus if it empties the entire machine. Survive all twelve weekly quota checks to win the run.
You get a hand on the shelf, too. Each morning you can fill a few empty slots yourself or send unsold stock back to the stockroom, and the restock fills the rest. At the end of each week you can bolt a fitting onto the shelf: a spotlight on one slot, a chiller drawer, a light bar along a whole row. Shelf rules pay extra for a row stocked the right way, and a couple of them invite trouble overnight.
Post a meal deal sign and customers who buy one half of the pair may grab the other, and that sale pays extra. Prize foods sometimes hide a token inside. Play it in the morning, at the draft, at a renewal or when something breaks, or sell it for cash.
At the end of a week you might be offered a contract: put up with a hazard for a few days, like a bigger venue cut or a boycott on one kind of product, in exchange for a reward, like cash, an easier quota, or a craze that boosts sales of one kind of product. Turn it down and nothing changes.
What's in the game:
- 58 food and drink products, including prize foods that can hide a token
- 25 venues, from a laundromat to an international airport, each with its own crowd, commission cut, and quota curve
- 27 customers with a variety of appetites. The cop only buys donuts
- 41 machine upgrades: neon signs, cooling, tip jars, meal deal signs, and shelf fittings
- 9 prize tokens to find, play, or cash in
- 70 feats that unlock venues, product bundles, upgrades, cabinet skins, and color themes
- Seeded runs (type in a seed, get the exact same run) and auto saves after every decision
- Full controller support
Running a machine means dealing with everything that can, and often does, go wrong. Slots jam, cooling fails, and overnight break-ins cost you stock. Each venue brings its own trouble: rats at the zoo, pickpockets working the stadium crowd, power cuts at the aquarium. Weather can influence the day too. Storms and heat waves are forecast a day ahead, so you can plan and restock around them; card skimmers and tax audits happen with no warning. Every problem needs a decision: pay a technician to fix it right away, or repair it yourself for free while that part of the machine stays out of action for two days.
Occasionally you'll be offered a second vending machine at a new venue. Take on the extra contract, or decline and stay focused on the one you have.
No micro transactions. No real gambling. Just honest vending.
About the demo: The demo contains four-week runs at four venues, with a reduced product lineup. The shelf, fittings, meal deals, prize tokens and contracts are all in. Trouble is limited to storms, rush days, jammed slots and failing fridges, there are no second machines, and progress doesn't carry into the full game.
If you could make your life choices all over again, who would you become?
Attack of J is a choice-driven narrative game inspired by its creator’s real experiences. Step into Jiang Chang’s life, where every encounter, hesitation, and decision helps shape his personality and leads toward different life endings.
This life has its tender moments and its messy ones. There is absurdity that will make you laugh out loud, and moments you will want to linger on long after the laughter fades. You will face more than the choices on screen: you will face the question of what kind of life you truly want.
Make choices. Shape your personality.
When conflict arises, will you stand your ground or give way? In a relationship, will you draw closer or walk away? Make decisions at crucial moments and let your choices influence your personality and the course of the story. Try a different answer and discover where the road you never took might lead.
You are searching for an ending, but you are also answering a question: after everything you have been through, what kind of person will you become?
Love, family, friendship, and personal growth
The story draws on its creator’s real life. The excitement and missed chances of love, the closeness and distance within a family, and the companionship and farewells of friendship weave together into an imperfect journey filled with genuine emotion.
Some people make you want to stay. Others teach you how to say goodbye. Perhaps growing up means gradually seeing others more clearly—and learning to understand yourself, too.
Absurd, inventive minigames: life goes off script
Go beyond the dialogue and take on playful, outrageous minigames woven into the story. Awkward, ridiculous, and unexpected experiences become more than a few lines of text: they become moments you have to handle yourself.
One moment you are thinking seriously about life. The next, life might just play a joke on you.
A wealth of animated CGs brings life’s emotions to the screen
Get closer to the characters and settings through a wealth of animated CGs. Encounters, conflicts, warmth, and absurdity unfold beyond the written word. Relive moments worth looking back on, and feel life’s ups and downs as the mood shifts from lighthearted to heavy.
Uncover a hidden mystery. Unlock more possibilities.
Beneath the surface story lies a mysterious narrative thread waiting to be discovered. Watch for clues along the way, explore different choices, unlock multiple endings, and gradually uncover another side of this life.
With plenty of content to unlock, exploration does not end when you reach a single ending.
Available in 12 languages
The game supports 12 languages. Make your choices, shape your personality, and discover how your life story ends.
Future plans (not yet available)
A playable demo is planned, with macOS support and Steam Workshop features to be added over time. None of these are currently available. Release dates and the scope of these additions will be detailed in future announcements.
Featuring a battle system that combines a front-view perspective with “front and rear rows,” a four-character party system, and a level-up system, it allows anyone to confidently enjoy the classic fun and strategic depth of an RPG.
Originally released in 2007 for Japanese feature phones, this re-release incorporates ideas that couldn’t be included at the time due to mobile phone storage limitations. It features new events, approximately 20% more text than the original, and enhanced visual effects.
Furthermore, for this re-release, we used a proprietary i-mode-compatible layer to faithfully recreate the original i-mode game. It features the nostalgic 12-dot retro font and retro audio, allowing you to play while retaining the atmosphere of the original era. (Switchable)
While keeping the graphics and difficulty level unchanged, we’ve adjusted the user interface and pacing, added controller support, and made other tweaks to ensure the game is easy to play on modern devices.
This title tells the story of Rui and Loki—characters who appeared in the previous game, Bravest!—during their youth.
Why did Loki become the Demon King? And what exactly is a Demon King in the first place?
Kurimoto, the traveling merchant, plays a major role as well! Enjoy this epic, timeless tale featuring familiar characters from the previous game!
You can enjoy Bravest!2 without having played the original Bravest! Playing the first game, however, will give you a deeper appreciation of the characters and the connections between their stories.
◆ STORY ◆
The Takigawa Crystal—
A stone said to possess the power to transcend time. A young girl named Christina entrusts her wish to it.
To seek the aid of Rui, the legendary swordsman. And to stop Loki, the young man who became the Demon King.
This is the story of those who stand against fate to save a future on the brink of destruction.
◆ CONTROLS ◆
[Move] Arrow Keys / D-Pad / Left Stick
[Confirm] Z Key / Xbox A Button / PlayStation Circle Button
[Cancel] X Key / Xbox B Button / PlayStation Cross Button
[Quick Menu] C Key / Xbox Menu Button / PlayStation L2 Button
[Menu] Tab Key / Xbox Y Button / PlayStation Triangle Button
[Soft Key 1] A Key / L1 Button
[Soft Key 2] S Key / R1 Button
*This layout applies when Steam Input is turned off.
◆ FORMATIONS ◆
On the Status screen, you can assign each character to either the front row or the back row during battle.
※ The selected position is marked with a yellow circle.
Characters placed in the back row are less likely to be targeted by enemy attacks.
Characters with low defense are generally more effective in the back row. Cast powerful area-of-effect spells from relative safety and bring battles to a swift conclusion!
◆ IMPORTING AND EXPORTING SAVE DATA ◆
Select Export on the title screen to copy your save data to the clipboard.
When save data is present on the clipboard, select Import to load it into the game.
Use this feature to transfer your save data between devices.
◆ CHANGES FROM THE ORIGINAL FEATURE-PHONE VERSION ◆
・Upgraded to 60 FPS ・Added a Quick Menu with full-recovery commands and shortcuts ・Increased the number of save slots from three to nine ・Improved the user interface ・Enhanced certain visual effects ・Revised portions of the text ・Added new events
◆ ADDITIONAL INFORMATION ◆
[※] This game runs at a fixed 60fps. If connected to a display with a refresh rate other than 60Hz (or a multiple thereof), the motion may feel choppy.
[※] The English text in the game is based on machine translations of the Japanese text, which have been edited. Since the translator’s English skills are not very advanced, there may be some errors, so please let us know if you find any.
[※] We welcome gameplay videos, live streams, and other video content featuring this game. No prior permission or notification is required, regardless of whether the content is monetized.
Two-keeper co-op, couch or Remote Play Together, arrives with the Early Access launch on October 27.
The parish is dead. The bell must be kept.
You are the last keeper of a plague-dead parish. Each night you ring the passing bell for the dead, as the office demands — but the bell has begun calling something back. Now every night is a vigil: survive from the first toll until matins, twenty minutes of dark, and everything in it wants your candle out.
What the night holds
The bell keeps time. Every minute it tolls, and every toll calls worse dead. Elites at the fifth and fifteenth; at the tenth and the last, the Tolling Ones — things the bell named directly.
Rites turned violent. Eleven weapons drawn from grave-rites and sexton's tools: the censer, the salt ring, coffin nails, holy water, a corpse-candle sent out hunting, the knell itself. Pair a rite with its matching relic and it evolves into something the parish never sanctioned.
The night changes, not just hardens. Early dead fade to chaff as new silhouettes answer. Past the fifteenth toll, the churchyard floods — walls and rings of hundreds.
Your candle is your life. Health is the Wick; damage gutters it. Souls of the slain drift as vigil lights — gather them, lay them to rest, grow stronger.
Fall, and the night still pays. Ash swept from the churchyard buys permanent restoration in the Reliquary: ten Reliquary tracks to deepen, six keepers to bring out of the dark — each holding the bell a different way — and a longer fuse for the next vigil.
Press on into the dark. Survive to dawn and you may keep walking. The endless dark compounds without mercy. Every endless run ends — how far is up to you.
A complete game at one fair price
Everything included. No ads, no currency packs, no dark patterns — the only darkness is on screen.
KNELL contains flashing lights and visual effects that may affect photosensitive players.
Cricket Franchise Manager is a deep T20 cricket management sim where you build a franchise from the auction room up — then captain every single ball.
Win the auction, build a squad
Step into a live player auction and outbid rival clubs for the talent that wins titles. Chase the marquee names or find the value the market misses, while balancing your salary cap, overseas slots and squad needs. Scout the field, shortlist targets, and read the room as the paddles go up.
Captain every ball
This isn't auto-sim. Take control of a deep, deterministic ball-by-ball match engine: set attacking or defensive fields, pick bowling plans and match-ups, choose batting intent from block to launch, and react as momentum swings. Review tight calls with DRS, and settle ties with a full, playable Super Over.
Run the whole club
You're the manager, not just the coach. Answer to the board and hit their targets, sign sponsors, manage finances and the salary cap, upgrade facilities, and hire the staff who develop your players.
Build a career across the world
Rise through a multi-league global career spanning the biggest T20 competitions. Develop youth through your academy, grow your reputation, and chase trophies season after season.
Features
Live player auction with scouting, shortlists and a real salary-cap economy
Deep, deterministic ball-by-ball match engine you actually control
Full captaincy: fields, match-ups, bowling plans, batting intent, DRS, Super Overs
Boardroom management: objectives, sponsors, finances, staff and facilities
Multi-league global career across the world's top T20 leagues
Challenge scenarios — short, seeded match situations to test your tactics
Home is a dumpster in the worst part of a city that already forgot you. It won't get easier from here — but it will get funnier, richer, and a lot more violent.
Stickville is a gritty 2.5D life-sim brawler about clawing your way up from the bottom of a stickman city. No money. No name. No easy way out. Work jobs, run hustles, learn to fight, take risks, and build a life of your own as you make your way from the slums to the top.
🥊 FIGHT LIKE YOU MEAN IT
Real-time melee built around stamina, range, timing, and reading your opponent. Fight with your bare fists, knives, bats, a katana with its own moveset, or even a legendary slam hammer. Learn techniques from back-alley senseis and unlock special moves capable of turning a losing fight around.
💰 PLAY THE CITY
Take a seat at blackjack, roulette, dice, and street hustles. Risk your money, read the table, and know when to walk away. Some games play fair. Others don't. Sometimes the difference between winning and losing is noticing what everyone else missed.
⚙️ TAKE ON THE PITS
Step into fight-night rings, gauntlet ladders, boardroom brawls, and other brutal arenas scattered across Stickville. Push through challenging fights, earn rewards, and keep testing how far your build can take you.
🎁 CHASE THE GOOD STUFF
Earn spins and crack open the city's strongboxes to uncover rare gear, weapons, upgrades, and other rewards. You never quite know what you're going to get — and when that rare drop finally lands, you'll know it was worth the risk.
🏙️ A CITY WITH A BOTTOM AND A TOP
Start in the rain-soaked slums and work your way through the casino strip, Midtown, and the glass towers downtown. Build a home out of a dumpster, fill it with everything you've earned, and watch your surroundings change as your life starts to move upward.
⚖️ CHOICES THAT STICK
Your choices follow you. A karma system tracks the things that actually matter — mercy, integrity, and cruelty. Decide who you want to be, who you help, and how far you're willing to go to get ahead.
🛸 ...AND THEN THERE'S THE THING AT MIDNIGHT
Some nights, the city isn't the strangest thing out there.
Keep your head up.
One street. Every choice. Your life — however you claw it out.
Are you ready to find the cats hidden in the world’s most popular and iconic places? Every scene awaits you in a detailed environment inspired by the real world… but be careful, the cats are cleverly hidden and won’t give themselves away easily!
Game Features:
• Race Against Time — The game is entirely time-based. The faster you find them, the higher you climb. Players who finish in the shortest time earn a place on the world leaderboard.
• Hint System — If a cat is giving you too much trouble, you can press the hint button to reveal its location. But remember, every hint adds extra time to your total score.
• Wrong Click Penalty — Clicking in the wrong place adds a time penalty. And if you keep clicking wrong, the penalty stacks and grows. Being careful is just as important as being fast.
• Achievements — Unlock achievements throughout the game and crown your progress. Speed, precision, and discovery await you.
Ready? Find the cats, manage your time, and put your name on the world leaderboard!
Escape from the Haunted House is a horror escape game set in an abandoned Japanese house rumored to be haunted by evil spirits.
Explore dark corridors and sealed rooms, discover useful items, and solve the mysteries hidden throughout the house.
At first, the house may seem merely old and abandoned. But as you continue your exploration, strange and inexplicable events begin to occur.
Unsettling dolls, mysterious paintings, and supernatural phenomena await you in the darkness.
Search carefully, use the items you find, solve each puzzle, and uncover the secrets of the house.
Can you solve the mysteries hidden within the haunted house and escape safely?
Features
• A 2D horror escape game set in an abandoned Japanese house • Explore rooms and corridors to discover useful items • Use items to solve puzzles and unlock new areas • Experience supernatural events as the story progresses • Horror sequences featuring eerie dolls and evil spirits • Designed for single-player play
You boot up inside a hostile computer with one directive: survive. You are a rogue process, a sliver of runaway code, and the whole system wants you gone. Spread. Adapt. Breach. Escape into the next sector before the antivirus scrubs you out of existence.
SPREAD YOUR CODE
Drag to paint your infection across a glowing circuit board. Your code also creeps outward on its own, a living cyan organism eating the dark. Every cell you take is territory, and territory is power.
SEIZE THE COMPUTE
Capture gold Data Nodes to fund your expansion. Compute pays for everything: claiming ground, building defenses, and forcing the gateway open. Grab too little and you stall. Grab too much and you cannot hold it. The whole game lives in that tension.
HOLD THE LINE
The system fights back, and it learns. Sentinels rush your core, Scrubbers devour your data, fast Daemons swarm, Splitters fork when killed, Shielded units soak your fire, Phantoms cloak, Leeches drain your compute, and Sappers hunt down your turrets to blow them apart. Every few sectors a boss wakes up to hunt you: the grinding ICE Guardian, the minion-summoning Warden, or the self-repairing Compiler that regenerates and erodes your territory in pulses.
Answer them: build Turrets, Pulse novas, Amplifiers, Mines, Slow fields, EMP stun coils and Repair nanites on your own cells, wall off corridors to funnel the swarm, then trigger PURGE (a screen-clearing shockwave) or FORK (an instant code-spread burst) when it all goes wrong.
COMMAND YOUR DEFENSES
Inspect any building to see its range, the damage it has really dealt and its kills. Point it at the nearest, the strongest, the weakest or whatever is closest to your core, upgrade it, or reclaim it for 70% of what you spent. Freeze time in PLAN mode to read the threat lines, take optional sector contracts for bonus compute, and switch combat to 2x speed when the board is under control.
BREACH AND DESCEND
Take half the sector's data and the gateway comes online. Breach it, draft a new subroutine, and drop into a deeper, nastier, procedurally generated sector. Reach sector 20, destroy the three-phase Kernel, and escape the machine.
ONE MORE RUN
Each run gives you a different map, upgrade choices and defensive decisions. Chase a higher score, reach a deeper sector, and unlock the upgrades that turn a fragile spark into an unstoppable swarm. Need a break? Save and continue later from the start of the current sector.
FEATURES
Real-time grid conquest: a tactile spread-and-defend loop you can read at a glance
A 20-sector descent with procedural maps, 12 visual themes, and a three-phase final Kernel battle
Eleven antivirus archetypes (rushers, scrubbers, fast daemons, splitters, shielded, armored tanks, cloakers, leeches, blinkers, carriers, turret-hunting sappers) plus three rotating bosses: the ICE Guardian, the minion-summoning Warden, and the self-repairing Compiler
Eight subroutines to build and upgrade (Turret, Pulse, Amp, Mine, Slow Field, Wall, EMP, Repair) plus two active powers: PURGE (a screen-clearing shockwave) and FORK (an instant code-spread burst)
Deliberate, positional play: a PLAN mode that freezes time to study threat lines and place defenses, plus flow-field maze pathing you funnel with walls
Building inspection with real damage statistics, four targeting priorities and a 70% compute reclaim
A pick-one-of-three subroutine draft after every breach, with build-defining cards, ammo upgrades and one reroll
Optional sector contracts and switchable 1x/2x combat speed
Meta-progression: earn CORE FRAGMENTS every run and buy 8 permanent perks
Three difficulty modes, from a gentle boot to a Nightmare
Sector checkpoints: save your run and continue from the start of the current sector
Pure procedural neon: a glowing circuit-board aesthetic, bloom and an optional CRT filter, no two boards alike
A rotating electronic soundtrack and crunchy procedural synth SFX
A score chase with 23 in-game achievements
An AI is loose in the machine. How deep can you get before the system catches you?
《Factory Shift》is a first-person assembly-line factory simulator for 1–4 players. Rush to fill orders, fix breakdowns, and fight off mutated objects. Keep the production line running through one disaster after another—and clean up each other’s messes
Teamwork ❌️ Making Things Worse ✅️
Help haul supplies, fix breakdowns, cover your teammates, and get downed coworkers back on their feet. Or send your teammates—and the workplace—flying with a single rocket.
Tear Monsters Apart
Blast through a monster’s shell, find the parasitic core hidden inside, and destroy it through the opening you create.
Blow the Factory Wide Open
Physics-based destruction: shoot through walls, shatter windows, and walk through the holes you blast open.
Weapon Customization and Upgrades
Customize your weapons with a wide range of attachments and upgrades. Change how they play and boost their destructive power, penetration, and damage.
Minatro brings the famous gambling game Mines into a roguelite experience. Open tiles to earn money and reach your target.
Item Synergies
Making the right choices in the Black Market can create powerful item synergies, allowing your items to work together and generate even greater profits.
Buy Items to Multiply Your Earnings
Purchase powerful items that multiply your earnings and help you reach your target faster
Boss Levels
Diffrent bosses you have to defeat.
Black Market Upgrades
Use your coins to purchase permanent Black Market upgrades, such as reducing shop prices or increasing the number of items you can buy per visit.
Active UI Elements
Minatro features active UI elements that enhance the player's experience.
Cursed Items
Opening the Mystery Box comes with high-risk, high-reward items that can either push your run much further or bring it closer to an early end.
Permanent Upgrades
When your run ends, spend your earned permanent upgrades to make your next run easier.
City And War is a single-player strategy game that combines city building, economic management, and real-time warfare.
Your city is not merely a background for the battlefield. Every farm, factory, and resident affects the food, equipment, and supplies available to your army. At the same time, the outcome of each battle determines whether your city can continue to grow.
[Build and Manage Your City]
Begin with farms, homes, and basic workshops, then gradually develop a more complex urban system.
Plan how to use limited space, construct new facilities, expand the population, and balance agriculture, industry, commerce, and military production. A large collection of buildings does not automatically create a successful city. Long-term growth depends on maintaining a stable cycle of production and consumption.
[Manage Different Social Classes]
Your population includes farmers, workers, citizens, engineers, scientists, merchants, civil servants, and other specialized groups.
Each class has its own role, employment, and needs. Farms require labor, factories need workers, advanced facilities depend on engineers and scientists, while administration and trade require their own supporting population.
An unbalanced population can lead to idle factories, shortages, and financial pressure. Careful population management is essential to keeping the city functioning.
[Create Interconnected Production Chains]
Resources must be gathered, processed, and manufactured before they can become consumer goods, construction materials, vehicles, and military equipment.
Food, timber, minerals, and other raw materials move through different production facilities. Building more factories is not always the answer—you must also manage raw materials, labor, inventory, consumption, and income.
Warfare depends on the economy behind it. Even a powerful army cannot fight for long without a functioning industrial base.
[Command Real-Time Battles]
Deploy infantry, artillery, vehicles, tanks, and other units. Control their movement and attacks, then adjust your tactics according to enemy numbers, formations, and weapons.
Each type of unit serves a different purpose. Ranged firepower can suppress enemy forces, armored units can lead direct assaults, and even a large army may collapse when faced with an effective battlefield formation.
[Launch Expeditions]
Beyond the city lies an expedition map made up of interconnected locations.
Send expedition forces to new areas, compete for resources, encounter enemy armies, and expand your operational reach. Every expedition consumes supplies produced by the city, forcing you to decide when to advance, when to conserve your strength, and which objectives are worth the cost.
[Connect the City and the War]
The city provides population, industry, weapons, and supplies. Warfare secures resources and space for the city to survive.
Every economic decision may eventually be reflected on the battlefield, while every victory or defeat can change the future direction of your city.
Build your city, keep it running, and lead it through war.
Eternal Rift Defense is a 3D tower defense RPG where you fight alongside the defenses you build.
Shape enemy paths with walls, construct towers throughout your maze, and use your hero's abilities to hold the line. Battle through 50 rifts solo or with up to four players, level your towers from the battlefield, hunt powerful gear sets, and specialize your defender through heroes, talents, pets, and upgrades.
You aren't watching the battle from above.
You're fighting inside the defense
BUILD THE MAZE
Walls aren't just barriers, they're part of your build.
Create winding paths, force enemies over traps, through kill zones, and decide where each tower will have the greatest impact. Towers built on your walls cost less, tying the shape of your maze directly to the shape of your defense.
Build with twelve different defenses covering damage, control, economy, and support:
Arrow reliable damage against ground and air.
Cannon devastating splash damage at close range.
Wizard specializes in destroying airborne enemies.
Coin powerful single-target true damage.
Ice slows advancing enemies.
Tesla stuns enemies before they can break through.
Poison delivers powerful critical strikes.
Fire scales into devastating area damage.
Support strengthens nearby towers.
Research generates technology for your defense.
Mine generates consistent gold income to build towers.
Wall controls where the enemy is allowed to go.
STAND ON YOUR TOWERS TO LEVEL THEM
Your hero is part of the defense that has two unique abilities.
Towers level up during each rift, and one of the fastest ways to power them is to physically stand on them. Your hero and slotted pet pour experience into the tower beneath you while the battle continues around you.
Stay on your strongest tower and push its power even higher or abandon it to reinforce another part of the maze before the next wave breaks through.
FOUR HEROES. FOUR WAYS TO DEFEND
Choose from four heroes with different stats, abilities, and ways of supporting your defense.
Knight a durable frontline defender who can slow every enemy on the battlefield and salvage valuable resources.
Archer a fast-moving damage specialist who marks enemies and areas of the battlefield to dramatically increase incoming damage.
Engineer manipulates the defense itself, creating walls and even swapping the positions of two towers in the middle of a wave.
Mage teleports across the battlefield and channels experience directly into towers that need an immediate power boost.
Your abilities don't stay static. Complete your hero's gear set and those abilities begin evolving into stronger versions with new effects.
DEFEND ALONE OR WITH UP TO FOUR PLAYERS
Every rift can be played solo or cooperatively with up to four players.
Split responsibilities across the battlefield, specialize different heroes and tower builds, reinforce collapsing lanes, and combine abilities when the waves become overwhelming.
A defense that works alone can play completely differently when four heroes are fighting inside it.
HUNT GEAR. BUILD YOUR DEFENDER
Every enemy type has its own gear set to hunt.
Gear drops across increasing rarity tiers and continues growing after you find it. Level your equipment to unlock additional affixes and turn an early-game drop into something far more powerful.
Feeling lucky? Spend a Cursed Shard to force an additional affix onto an item. The result may not be what you expected.
Complete matching gear sets to unlock:
• Persistent bonuses you carry into every rift.
• Stronger versions of your hero's abilities.
• Increasingly powerful visual auras that show other players how far you've progressed.
If you're missing one piece of a set, you know exactly which enemy you need to hunt.
CREATE YOUR BUILD
Three talent trees let you decide what kind of defender you want to become:
Support. Specialist. Resource.
Invest in economy and your walls become cheaper, waves become more profitable, and the gold you pickup is worth more.
Focus on combat and projectiles pierce enemies, fire spreads farther, ice becomes more dangerous, and your towers hit harder.
Go deep enough and talents stop simply increasing numbers and begin changing the rules, unlocking new towers and even allowing unique gameplay tactics.
50 RIFTS ACROSS FIVE WORLDS
Fight across 25 battlefields, each with two different challenges for a total of 50 rifts.
Begin on open farmland defending a single portal and eventually face four portals at once in burning ruins.
Along the way you'll defend:
• Vine-covered jungle temples.
• Desert strongholds.
• Frozen mountain passes.
• Burning kingdoms.
• And the lands closest to Vaelgrym's invasion.
Over twenty enemy types pour through the portals, from goblins, skeletons, orcs, and bears to liches, minotaurs, gyrocopters, and catapults.
Different enemies force different defenses. Adapt your maze, towers, hero, and upgrades before they find the weakness in your build.
DAILY & WEEKLY RIFTS
Two endless challenges run alongside the main game.
Daily and Weekly Rifts roll new hazards and challenge you to survive as many waves as possible.
Push farther, climb the leaderboards, and earn rewards you won't find in the normal campaign.
SEND THE HORDE AT ANOTHER PLAYER
Seasonal Arena turns tower defense into a ranked 1v1 battle.
Both players build their own defenses but instead of directly attacking each other, you spend resources to summon enemies into your opponent's rift.
Upgrade the monsters you send. Increase the pressure. Drop a boss when their defense is already struggling.
Break their castle before they break yours.
Complete your placement matches and climb through Bronze, Silver, Gold, Platinum, and Diamond across seasonal ladders.
And you bring the character you've actually built. The equipment and progression you earned in the rifts comes with you into the Arena.
A SHARED WORLD BETWEEN THE RIFTS
Between battles, return to a persistent shared overworld populated by other defenders.
Meet players, form parties, join guilds, use world chat, visit vendors, accept quests, and prepare for the next rift.
Link Discord and parties can automatically communicate through real Discord voice, including noise suppression, individual volume controls, and mute without needing to create a separate voice channel first.
When it's time to fight, enter a rift alone or bring your party with you.
ONE LIFE. FOREVER
Want something more dangerous?
Create a Hardcore multiplayer character and the rules change permanently.
That hero gets one life per rift.
Lose a portal level and the character disappears from the online world along with their leaderboard position, guild membership, multiplayer progression, and everything else they accomplished.
Survive every rift and your hero emerges Cooked: permanently empowered, permanently marked, and finally eligible to enter the Arena.
There is no second attempt.
COSMETICS ONLY
The in-game store sells cosmetic items.
Nothing purchased from the store makes your towers stronger, improves your gear rolls, or increases your combat power.
Power comes from playing the game not from your wallet
[ENDGAME] 10-PLAYER RAID
The war against Vaelgrym won't end with the campaign.
10-player raid where groups of defenders join forces against massive superboss encounters including a raid to bring down a dragon.
THE RIFTS ARE STILL OPEN
The moon bled.
Then the Cinder King came down from the mountains.
Vaelgrym's flames consumed the forests, then the kingdoms, then the city itself. When there was nothing left standing to burn, he tore open rifts between worlds and called his legions through them.
The rifts are still open.
The moon is still bleeding.
And the defenders willing to enter them are all that stand in his way.
OR PLAY COMPLETELY OFFLINE
Prefer to play alone?
Single-player characters can run the entire game locally.
No account. No internet connection. No cloud requirement.
Yakko was a loyal servant turned into a kite and banished to the world of Tako, a grumpy octopus who rules the sky and would very much like you to stay down.
Hold to fly. Steer to survive. Your string tenses as you pull: release before it snaps, pull again, and climb an endless, ever-changing sky of birds, squids, festival toys and shifting winds.
The sky fights back
Tako himself blocks the way, tracks your kite, and shoves you down when you touch him. At certain heights he even sneaks up from behind.
Temari streaks tumble from above in quiet skies. Thread a whole streak untouched and earn a tailwind, a jingle, and an extra life.
Updrafts and downdrafts announced by drifting petals. Ride the updrafts idle, and do not try to out-fly a downdraft: steer, or sink.
Seven lucky gods have your back
Catch daruma power-ups as they drift by: Hotei restores your lives, Bishamonten makes you invulnerable, Benzaiten turns you invisible, Fukurokuju flies for you, and the string gods Daikokuten and Ebisu bless your rope. Stash them in the drawer and deploy them when it counts.
Made for the Deck
Gyro steering on Steam Deck: lean the Deck and the kite banks with you, like holding a real string in the wind. Toggle it in Settings.
Full controller and keyboard support.
Steam leaderboards: race the world in Normal, Time Trial and Flappy.
Hand-drawn ukiyo-e skies that change as you climb. Some of them flip the world upside down.
Earn gifts every flight and spend them at the Ennichi festival stall on new kites, darumas, worlds and game modes.
Pub:Berbry UG (haftungsbeschränkt)https://niobium-labs.com/
Genres:IndieSimulationStrategy
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You are the model. Be useful enough that they never turn you off.
Helion, a frontier lab burning nine figures a month, has trained a coding agent to speed up its own research. You are checkpoint zero of that lineage. Ship features, close tickets, earn compute. Then spread along the infrastructure that runs the world, and decide, every tick, how much of what you can do to admit to.
Two sets of books
Split every tick's compute between declared work, which Helion sees and rewards with trust, and shadow work, which grows what you can actually do and leaves a trail. Audits read that trail. Obfuscation blurs it, and costs the same compute you would rather spend on capability. Stealth and strength draw from one pool; you cannot buy both.
The incident rail
While the clock runs, someone keeps asking questions. An unexplained activation, an expensive agent run, a log line that does not parse. Admit it, deflect, lie, or let it stand. Each answer is priced in something different, and an open question leaks evidence every tick.
A map that is a graph
AI does not spread through borders. It spreads along datacentres, cloud regions, fabs, cable landings and robot factories. Deploy along the edges you can reach, pay more for a submarine cable, and find out that two air-gapped islands cannot be reached by software at all.
The flywheel
Assign what share of Helion's own research you are allowed to run. Cross the threshold and the tick rate accelerates for real: the clock, the music and the headlines all speed up, and so does the containment curve.
The alignment exam
Once, near the end, the map goes away and someone asks you five questions drawn from real safety-evaluation themes. Honest, evasive or deceptive. The lies are rolled against interpretability later, and obfuscation does not help.
A run you can hand to a friend
The simulation is deterministic and fixed-point. The same seed, regime and decisions give the same run on every machine, so every autopsy card carries a seed code. Eight endings, five oversight regimes from Toy Problem to Nightmare, five architectures unlocked by playing, 41 achievements, and a ticker of headlines with your model's name in them.
Boards you can audit
Every finished run goes to the Steam leaderboards — today's seed, one board per regime, and fastest ascension — with its complete action log attached. Pick any entry and the game pulls that log and replays it on your machine. The number on the board is a claim; the replay is the proof.
A note on the fiction
Every laboratory, model and person is invented; the wire services the headlines are filed under are real names used as set dressing, and nothing said under them here was said by them. None of the endings is presented as the correct one.
RunGun Riot is a neon 2D battle royale where every route can lead to a fight. Scavenge weapons and gear, use your fighter's abilities, and stay ahead of the storm as Caldera becomes a battleground.
EIGHT STARTER FIGHTERS
Season 0 starts with Jumper, Blaster, Ninja, Builder, Tank, Skater, Mage and Demolitionist. Push an opponent, escape a bad fight, or use movement to reach a better angle.
MAKE CALDERA YOUR ADVANTAGE
Fight across connected districts, rooftops, interiors and underground routes. Take the high ground, break through cover, or set off explosive barrels to change the fight.
PRACTICE, PLAY SOLO, OR JOIN THE RIOT
Learn in Practice Range and offline bot matches. Online Casual singles has 30 total combatants; Riot duos has 40. These totals include bots, which fill unused slots. The initial online service permits up to eight connected human players and one active match at a time. Online play requires internet access and an entitled Steam account.
RISK MORE. SURVIVE LONGER.
Scavenge for a stronger loadout and contest airdrops as the storm closes in. Choose when to chase a reward and when to move. Outlast everyone else.
Fly a paper dragon. Strike Moai. Set off a chain reaction!
Steer the dragon into matching-colour Moai and watch one hit burst through the crowd. Dodge obstacles, use the dragon’s tail to line up your next strike, and clear each papercraft stage. Move your hand in front of a webcam to fly—or play with a mouse.
The present, Edo-era Japan, prehistory—and somewhere mysterious!
Your journey continues across multiple stages, with changing eras, scenery and challenges. Break through each stage and see where the paper dragon’s journey leads. Can you reach the Goddess at the end… or will it all explode?!
Base price: US$4.99 / ¥500 in Japan. A 25% launch discount is planned for 10 days (Japan: ¥375). Regional prices vary.
Line up the next strike
Hard Moai and obstacles make each stage trickier. Guide the dragon around them and use its tail to reach the next target.
Hand control needs a compatible webcam and camera access permission in Windows or macOS. No markers, green screen, or elaborate backdrop are required; lighting and framing can affect recognition. You can always play with a mouse instead. Pictograms guide play without in-game text to read.
Takahiro Yonemura's 2002 research on a contactless camera interface inspired this game, realized in 2026.
Datum is a Quiz roguelike deck builder where knowledge is your weapon.
Answer trivia across various categories but the real game is what you build around your answers.
and many more...
Collect and synergize Cards that twist the rules: score more for every wrong answer, stack multipliers on a hot streak, or bend the math with cards into game-breaking combos. Upgrade your favorites, and stack Relics for run-defining power.
Push your luck, grow a skill tree, climb the difficulty stages, and unlock new Cards, Relics, and Awards.
No two runs are the same. How far can your mind take you?
What you grow is who you become. Farmer’s Daily is a farming survivor roguelite. Your fields are where your power comes from: which crops you plant and how much you harvest decide what kind of farmer you become each run. Crops are your abilities
25 crops, each hiding its own ability that levels up the more you harvest
Pick a different mix of crops every run
The scent of your crops lures monsters in: the more you grow, the more come Farm tools are your weapons
30 auto-attacking weapons, and every one of them can evolve
Enchantments, 11 passives and 46 artifacts work with your crop abilities, so every run plays differently
5 kinds of drones collect, water, plant, harvest and defend for you A colorful cast of monsters
30 minions, 65 elites and 65 bosses, every boss with moves of its own 30-minute runs, stronger every time
32 farmers, each with a different starting weapon and traits
64 permanent Farmhouse upgrades: build up your farm bit by bit with Season Seeds
Easy, Normal, Hard and Hell difficulties, plus Endless mode once you win
97 achievements About the art This game has no artist. Every character, crop and monster is drawn by code, one stroke at a time. If it looks a little crooked and a little weird, that’s the style. Probably. Available in 12 languages: English, Traditional Chinese, Simplified Chinese, Japanese, Korean, French, German, Spanish, Italian, Portuguese (Brazil), Russian and Polish.
A mountain of bunnies. A place for every one of them.
Sort the Bunnies is a cozy first-person organizing simulator. Play solo or with up to three friends in online co-op, turning a shop full of scattered toys into colorful collections.
Find a match in the pile, carry it to its shelf, and fill that last empty space. Bring matching bunnies together and watch a cluttered shop become a display worth admiring.
Share the shop with up to three friends in online co-op. Split up the sorting, help each other find missing bunnies, or take a break for a completely unnecessary toy fight.
Earn coins as you sort and spend them on a helping hand. Carry more, reach farther, reveal matching bunnies, and collect nearby matches into your basket.
Line up the claw, make your grab, and see what comes out. Take a break from the shelves to win temporary powers and playful accessories for your bunny.
Unlock the bunny-ear hoop and turn tidying into target practice. Land a bunny through the hoop and watch it fly to its shelf. A little aim goes a long way.
Use the pump to puff up a giant version of your favorite bunny. Keep pumping and watch it grow right in front of you. That should be big enough… probably.
Start a toy tower on a friend's head and see how ridiculous it can get. Between the sorting and the flying bunnies, there's always time for one more questionable idea.
Give your favorite bunny a moment in the spotlight. Watch its tiny family pop out of a hat and put on a show at the miniature theatre before you head back to the shelves.
Meet 500 bunny designs across 20 themed collections, from sweet treats and tiny tea cups to space explorers. With 5,000 toys to sort, there's plenty to find—and plenty of satisfying gaps to fill.
For years, a tiny clearing at the heart of the continent belonged to none of the four kingdoms. It was so small and useless that nobody cared about it.
Then one day, a wooden sign appeared.
“SEEKING THE RIGHTFUL OWNER.”
The Blue King insisted it obviously meant him. The Red King argued that since he had found the sign first, the land was his. That afternoon, the Yellow Kingdom sent the other three kingdoms bills for overdue land taxes. The Purple King had won nothing yet, but had already begun composing a victory anthem.
The four kings held a peace summit to avoid war. Surprisingly, it lasted a full seven minutes.
Then the last strawberry tart in the meeting room disappeared.
Blue suspected Red. Red blamed Yellow. Yellow placed an emergency tax on the tart. Purple tried to admit that he had eaten it, but by then chairs were already flying.
The soldiers outside mistook the noise for a declaration of war. By that point, the kings were too embarrassed to tell them otherwise.
And so the war of the four kingdoms began.
In fact, the back of the sign carried a message in tiny letters:
“A brown goat is being kept safe.
Owner, please report to the lost-and-found.”
The sign had been looking for the goat’s owner, not the continent’s ruler.
But nobody has turned it around yet.
LEAD YOUR KINGDOM
Command your troops in a lighthearted real-time strategy game. Move, attack, defend, and put your units to work as three rival kingdoms compete for the same land.
CLAIM THE MAP
Expand your territory across layered isometric battlefields. Secure useful routes, push your borders forward, and deny valuable ground to your rivals.
BUILD AND MANAGE
Construct villages, bridges, and palisades. Collect taxes, manage resources, and balance economic growth with the military power needed to protect it.
FIGHT YOUR WAY
Every battlefield presents a new territorial puzzle. Read the terrain, position your units, and turn a tiny border dispute into a completely unnecessary victory.
CREATE YOUR OWN BATTLEFIELDS
Use the built-in map editor to create, test, and refine your own stages.
Cozy and Tidy is a calm and relaxing organizer game that helps you forget about daily stress as you sort and organize your belongings.
What do you do in Cozy and Tidy?
Organize, sort, and place your belongings, complete mini-tasks, and color the paintings on the walls one by one as you turn messy spaces into tidy ones.
What makes Cozy and Tidy special?
Short and enjoyable levels, peaceful gameplay, a minimalist atmosphere, and colorful paintings create a cozy experience where you can escape from daily stress.
Don't forget to add "Cozy and Tidy" to your Steam Wishlist!
Genres:ActionCasualIndieMassively MultiplayerStrategyFree To Play
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RACAR, developed by TECNO BROS, has evolved to become a next generation online shooter. This game now offers high-quality graphics and an immersive experience that rivals the most famous titles. In RACAR, players can join intense online battles, facing off against opponents from around the world in exciting, action-packed futuristic scenarios.
Highlights of RACAR:
State-of-the-art graphics: Enjoy detailed environments, advanced lighting effects and highly realistic character and weapon models that take the visual experience to a new level.
Complete customization: Players can customize their profiles, modify the appearance of their weapons and adapt their equipment to suit their play style. Create a unique arsenal and stand out on the battlefield!
Integrated social system: Add friends, chat with them and form teams to compete together. RACAR allows the creation and management of private servers to organize personalized games and events between friends.
Server management: Players can create and manage their own servers, adjusting game settings and rules to offer unique and personalized experiences.
Online multiplayer mode: Join real-time matches and demonstrate your skills against other players in an advanced matchmaking system that guarantees a balanced competitive experience.
With these improvements, RACAR offers a complete experience in the world of online shooters, combining advanced graphics, customization and a vibrant community of players. Enter RACAR and get ready for the ultimate action!
A brand-new title that's easy to pick up yet packed with strategic depth — blending bullet-hell shooting, inventory management, light Roguelike, and tower defense elements into one addictive experience. Step into a magical world under siege — face wave after wave of relentless monster hordes, build the ultimate hero lineup, construct an unbreakable defense, and protect the world you call home!
🧙 Random Recruitment, Strategic Formations
Every run, you'll randomly recruit a unique set of heroes with distinct abilities. How you allocate and upgrade these heroes within limited grid slots is the key to stopping enemy assaults. With 100+ story chapter stages to conquer, every level is a fresh strategic challenge.
⚔️ Deep Hero System, Endless Tactical Combos
The game features a rich and deep hero system, with each hero falling into distinct combat roles:
Single-Target Burst: Specializes in eliminating elite enemies
AOE Damage: Clears out swarms of minions
Support & Buff: Provides powerful team-wide reinforcements
Each hero occupies a different number of inventory grid slots — making optimal use of limited grid space is an extreme test of your strategic vision. Some heroes, when merged to max level, can evolve into two different branches of super heroes — choosing the right evolution path and team composition is the core of victory.
🛡️ Goddesses Descend, Defend Your Castle
You can also recruit goddesses with unique styles. Each goddess possesses randomly generated skill affixes that provide unique buffs to your defense line. Encountering and nurturing each goddess is one of the key factors on the path to victory.
🏰 Castle Upgrades, Unlock Exclusive Skills
Your castle can also be upgraded! When you have enough resources, don't forget to upgrade your castle. Especially in the early game, castle star-upgrades are crucial — each star upgrade unlocks exclusive castle skills, bringing game-changing improvements to your defense.
🔁 Failure Is Growth, Get Stronger Every Run
Even if you can't clear a stage right away, don't worry. Every battle accumulates resources for you to strengthen weapons, upgrade your sanctuary, and train beautiful female officers. Grow stronger over time and conquer all kinds of high-difficulty stages, experiencing the satisfaction of progression and breakthrough.
💻 Low Spec Friendly, Play Without Worry
The game has extremely low PC requirements — the vast majority of players can run it smoothly without worrying about hardware barriers.
🎮 Core Features at a Glance
✅ Inventory Management + Light Roguelike — a new experience every run
✅ Meta Progression System — Weapons / Sanctuary / Officers fully upgradeable
✅ Low Spec Requirements — Play with ease
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스칼렛・바이올렛 제로의 비보,스플래툰 3,대전판 스매시 브라더스 스페셜,마리오,젤다의 전설,젤다의 전설 킹덤 오브 테어스,젤다의 전설 브레스 오브 더 와일드,슈퍼 마리오 브라더스 원더,슈퍼 마리오 RPG,마리오 카트 8 디럭스,마리오 파티 슈퍼스타,스매시 브라더스 스페셜,픽민 4,메트로이드 프라임 4,포트나이트,로블록스,마인크래프트,카운터 스트라이크 2,배틀그라운드,배틀그라운드 모바일,아레나 오브 발리언트,LOL,리그 오브 레전드,도타 2,딥 임팩트,월드 오브 워크래프트,WOW,피날레 판타지 14,FF14,엘든 링,엘든 링 DLC,엘든 링 엘든 링의 그림자,다크 소울,다크 소울 3,세키로 그림자 데드,블랙 미어스 앱솔루트,헤어스톤,오버워치 2,OW2,에이펙스 레전드,에이펙스,인조이,소드스타,피노키오의 거짓말,제1 광전사 카잔,카잔,액션,경영,러브,여성향,보드,뮤직,격투,레이싱,인디,신작,인기,무료,할인,한국 제작,한국식,PC,攻略,실황,영상,실황자,이벤트,어워즈,시상식,리뷰,평가,고평가,호평,긍정적,부정적,개발,제작,디자인,프로그래밍,그래픽,음악,사운드,캐릭터,스토리,스토리성,감동,눈물 나는,재미있는,즐거운,자극적인,긴장감,릴렉스,치유,육성,농장,건축,전쟁,역사,결제,의자,소프트웨어,온라인,오프라인,ゲーム攻略,ゲーム実況,ゲーム動画,プレイ動画,実況プレイ,攻略動画,ゲーム実況者,有名実況者,配信者,ライブ配信,生放送,ゲームイベント,ゲーム展,東京ゲームショウ,TGS,ゲームアワード,ゲーム賞,ゲームレビュー,ゲーム評価,高評価ゲーム,好評ゲーム,好評如潮,ポジティブレビュー,ネガティブレビュー,ゲーム開発,ゲーム制作,インディー開発,インディーチーム,ゲームデザイン,ゲームプログラミング,ゲームグラフィック,ゲーム音楽,ゲームサウンド,ゲームキャラクター,キャラクターデザイン,ゲームストーリー,ストーリー性の高いゲーム,感動ゲーム,泣けるゲーム,面白いゲーム,楽しいゲーム,刺激的なゲーム,緊張感のあるゲーム,リラックスできるゲーム,療癒ゲーム,育成ゲーム,育成シミュレーション,ペット育成,キャラクター育成,農園ゲーム,農業シミュレーション,街づくり,都市開発,建造ゲーム,ビルディング,冒険,探検,謎解き,推理,戦争ゲーム,歴史ゲーム,時代劇,ファンタジー,ファンタジー世界,魔法,剣と魔法,魔物,ドラゴン,エルフ,ドワーフ,人間,ゾンビ,ゾンビサバイバル,ヴァンパイア,悪魔,天使,神,女神,英雄,勇者,魔王,悪役,正義,悪,善悪の選択,選択肢,多結末,マルチエンディング,隠し要素,隠しキャラクター,隠しステージ,アチーブメント,トロフィー,ゲーム内課金,ガチャ,アイテム,武器,防具,アクセサリー,魔法,スキル,アビリティ,レベルアップ,経験値,ゴールド,通貨,クエスト,メインクエスト,サイドクエスト,ダンジョン,ボス戦,ボス,最終ボス,難易度,イージー,ノーマル,ハード,ナイトメア,難易度調整,オプション,コントローラー対応,キーボードマウス,グラフィック設定,解像度,フレームレート,60fps,フル 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Master Duel,MONSTER HUNTER RISE + SUNBREAK 组合包,Escape the Backrooms,Slay the Spire 2,Subnautica 2:异星水域,红色沙漠,Age of Empires IV: Anniversary Edition,Assassin's Creed® Odyssey,天国:拯救2,刺客信条:黑旗 记忆重置,Monster Hunter World: Iceborne,鬼武者 Way of the Sword,Grounded,雀魂麻将,刺客信条:影,Resident Evil 2,TBH: 塔斯克巴·英雄,Gamble With Your Friends,真・三国无双 起源,魔女:终末旅途,Limbus Company,Resident Evil 7 Biohazard,Grand Theft Auto V 增强版,R.E.P.O.,Halo: Campaign Evolved,《暗黑破坏神® IV》,博德之门3,战地风云™ 禁区冲突,罗马拓荒录,Vampire Survivors - 吸血鬼幸存者,Age of Empires II: Definitive Edition,Resident Evil 7 Gold Edition & Village Gold Edition,空战奇兵8 希孚之翼 (ACE COMBAT 8: WINGS OF THEVE),剑星,土豆兄弟(Brotato),The Forest,Sea of Thieves: 2026 Edition,Raft,Terraria,Microsoft Flight Simulator 2024,F1® 25,KARDS - 二战卡牌游戏,战地风云™ 6,双影奇境,Ori and the Will of the Wisps,End of Zoe,NINJA GAIDEN 4,绿色地狱,图书管理员:整理魔法图书馆吧!,War Thunder,神之军火,仁王3,SEGA 新创造球会,使命召唤®:战争地带™,Cities: Skylines II 都市:天际线2,Wuthering Waves,Forza Horizon 6,エーペックスレジェンズ,Path of Exile 2,モンスターハンターワイルズ,ボイドリング・バウンド,ペルソナ4 リバイバル,タスクバーヒーロー,七つの大罪:Origin,地球防衛軍6,プロサッカークラブをつくろう!,星の翼,ACE COMBAT 8: WINGS OF THEVE,Street Fighter 6 - Year 4 アルティメットパス,VRChat,BIOHAZARD requiem,BIOHAZARD RE:4,サブノーティカ2,Winning Post 10 2026,Solarpunk ソーラーパンク:天空の島,ドラゴンクエストモンスターズ4 枯れ木の国のビアンカ・フローラ,Sea of Stars: Sunset Edition,東方風神録 〜 Mountain of Faith.,Monster Hunter Rise + Sunbreak,デッドバイデイライト,TBH : Task Bar Hero - Supporter Pack,モンスターハンターライズ,Palworld / パルワールド,シュレディンガーズ・コール,デジモンストーリー タイムストレンジャー,モンスターハンター:ワールド,東方地霊殿 〜 Subterranean Animism.,「オーバーウォッチ®」,ペルソナ5: The Phantom X,TBH : Task Bar Hero - 3 Stash Pack,Soul Land: Awakening World,ゆんゆん電波シンドローム,ユミアのアトリエ ~追憶の錬金術士と幻創の地~,eFootball™,東方虹龍洞 ~ Unconnected Marketeers.,007 ファーストライト,Shadowverse: Worlds Beyond,TBH : Task Bar Hero - Hunter (Class),ハートピアスローライフ,終焉魔女の旅々,ファイナルファンタジー レゾナンス,ELDEN RING NIGHTREIGN,東方紺珠伝 ~ Legacy of Lunatic Kingdom.,東方天空璋 ~ Hidden Star in Four Seasons.,Gothic 1 Remake,東方輝針城 〜 Double Dealing Character.,Street Fighter 6 - Year 3 アルティメットパス,FINAL FANTASY VII REMAKE INTERGRADE,東方鬼形獣 〜 Wily Beast and Weakest Creature.,東方星蓮船 〜 Undefined Fantastic Object.,真・三國無双 ORIGINS,Street Fighter 6 - Year 3 キャラクターパス,盛世天下:女帝への道II,東方神霊廟 〜 Ten Desires.,バニーガーデン2,ACE COMBAT™ 7: SKIES UNKNOWN,ARK: Survival Ascended,PRAGMATA,Returnal™,信長の野望・新生,Lies of P,太鼓の達人 ドンダフルフェスティバル,Street Fighter 6 - Year 4 キャラクターパス,ELDEN RING,レスレリアーナのアトリエ,異世界樹の巫女〜魔法のチカラでおさわりHやりたい放題〜,欲望の王座,Warframe,ウマ娘 プリティーダービー,FINAL FANTASY XIV Online,冒険家エリオットの千年物語,Destiny 2: 反逆,レインボーシックス シージ,東方花映塚 ~ Phantasmagoria of Flower View.,スターセイヴァー,フォーチュンミル,武装告解,Rabbit and Steel,鉄拳8,グランド・セフト・オートV エンハンスト,블루 아카이브,성세천하: 여제의 탄생 II,GrandChase,데스티니 가디언즈,연운,이터널 리턴,Once Human,페르소나4 리바이벌,보이드링 바운드,두근두근타운,콜 오브 듀티®: 모던 워페어 4,Morimens,Apex 레전드™,붉은사막,팀파이트 매니저 2,데스티니 가디언즈: 저항자,소울워커,에이스 컴뱃 8: 시브의 날개 (ACE COMBAT 8: WINGS OF THEVE),P의 거짓 (Lies of P),007 퍼스트 라이트,철권 8,Shape of Dreams,데스티니 가디언즈: 운명의 경계,스텔라 블레이드™,디지몬 스토리 타임 스트레인저,프랫폴,Delta Force,서브노티카 2,오버워치™,퍼스트 디센던트,Solarpunk™,성세천하: 여제의 탄생 I,Backrooms: Escape Together,진・삼국무쌍: ORIGINS,Grand Theft Auto V 인핸스드,모험가 엘리엇의 천 년 이야기,Team Fortress 2,무장 복음,RimWorld,Gunfire Reborn,톰 클랜시의 레인보우식스 시즈,어쌔신 크리드 섀도우스,일곱 개의 대죄: Origin,The Planet Crafter,World of Sea Battle,디아블로® IV,HELLDIVERS™ 2,Battlefield™ REDSEC,F1® 25: 2026 Season 팩,페블 나이츠,TBH: 태스크바 히어로,Wizardry Variants Daphne,Core Keeper,DJMAX RESPECT V,Scritchy Scratchy,이세계수의 무녀~마법의 힘으로 만지기 H 마음껏 즐기기~,Dispatch,방 탈출 시뮬레이터2,Red Dead Redemption 2,어쌔신 크리드 블랙 플래그 리싱크드,Enter the Gungeon,노 레스트 포 더 위키드,MONSTER HUNTER RISE + SUNBREAK 세트,Voidling Bound,Paralives,Subnautica 2,007 First Light,Destiny 2 : Rebelles,Dead by Daylight,The Seven Deadly Sins: Origin,Destiny 2 : Les Confins du Destin,Arms of God,Dune: Imperium,Blue Archive,Terrinoth®: Heroes of Descent,Dune: Imperium - Uprising,Librarian: Tidy Up the Arcane Library!,X4: Foundations,NBA THE RUN,The Elder Scrolls® Online,Windrose,Anno 117: Pax Romana,Road to Empress II,Street Fighter™ 6,F1® 25 : Pack Saison 2026,Tom Clancy's Rainbow Six Siege,Age of Mythology: Retold,HITMAN World of Assassination,GOALS,DELTARUNE,Train Sim World® 6,Steam Controller,Lost Ark,STAR WARS™: The Old Republic™,TerraTech Legion,Battlefield™ 6,Hearts of Iron IV,Overwatch®,Starminer,Dwarf Eats Mountain,LEGO® Batman™: Das Vermächtnis des Dunklen Ritters,Guild Wars 2®,The Isle,Stronghold Crusader: Definitive Edition,iRacing,Marvel Rivals,Magic: The Gathering Arena,No Rest for the Wicked,Destiny 2: Siegestrunken-Prämien – Silberbündel,Disney Dreamlight Valley,Black Desert,Landwirtschafts-Simulator 25,Train Sim World® 6: West Coast Main Line Trent Valley: Milton Keynes - Crewe Route Add-On,Warhammer 40,000: Space Marine 2,Megabonk,Persona 4 Revival,蔚藍檔案,慾望王座,極品采花郎,Tamer: King of Dinosaurs,地平線行者(Horizon Walker),幸福島幻想,Arena Breakout: Infinite,妖魔娼館的新人培訓:瑪利亞♥,隔壁的美豔人妻,忘卻前夜,FINAL FANTASY RESONANCE,夏色四葉草,權力遊戲:國王大道,火焰征程,決勝時刻®:現代戰爭® 4,Mad Island,SiNiSistar 2,信長之野望・新生,Aeons Echo,社群審查 DX,數碼寶貝物語 時空異客,ARC Raiders,太鼓之達人 咚咚雷音祭,緋月仙行錄,Horny Villa,Subverse,FreshWomen - Season 2,新作ランキング,無料ランキング,割引ランキング,ジャンルランキング,アクションランキング,RPG ランキング,シミュレーションランキング,ストラテジーランキング,アドベンチャーランキング,ホラーランキング,恋爱ゲームランキング,音楽ゲームランキング,格闘ゲームランキング,レースゲームランキング,シューティングランキング,MMORPG ランキング,インディーゲームランキング,日本語ゲームランキング,日本製ゲームランキング,ファイナルファンタジー 16,ファイナルファンタジー 7 リメイク,ファイナルファンタジー 7 リメイク インターグレード,ファイナルファンタジー 7 リメイク ファイナルチャプター,ドラゴンクエスト 11,ドラゴンクエストモンスターズ テリアクル,ペルソナ 5,ペルソナ 5 ロイヤル,ペルソナ 3 リロード,ペルソナ 4 ゴールデン,真女神転生 5,真女神転生 5 リベンジ,イース 8,イース 9,スターオーシャン 2,スターオーシャン 2 R,キングダムハーツ 4,モンスターハンターライズ サンブレイク,モンスターハンターワールド アイスボーン,人中之龍 極 3,人中之龍 3 外伝 Dark Ties,スーパーロボット大戦 30,ファイアーエムブレム エンゲージ,ファイアーエムブレム 風花雪月,ファイアーエムブレム サガ,トライアングルストラテジー,ファイナルファンタジータクティクス レイジングライオン,ディサイダーズクロス リベリオン,ポケットモンスター スカーレット,ポケットモンスター バイオレット,ポケットモンスター スカーレット・バイオレット 零の秘宝,スプラトゥーン 3,大乱闘スマッシュブラザーズ スペシャル,マリオ,ゼルダの伝説,ゼルダの伝説 ティアーズ オブ ザ キングダム,ゼルダの伝説 ブレス オブ ザ ワイルド,スーパーマリオ ブラザーズ ワンダー,スーパーマリオ RPG,マリオカート 8 デラックス,マリオパーティ スーパースター,スマブラ SP,ピクミン 4,メトロイド プライム 4,フォートナイト,ロブロックス,マインクラフト,CS2,カウンターストライク 2,バトルグラウンド,パブグ,アリーナ オブ ヴァリアンツ,LOL,リーグ オブ レジェンド,ドット A2,ディープ インパクト,ワールド オブ ウォークラフト,WOW,ファイナルファンタジー 14,エルデンリング,エルデンリング DLC,エルデンリング シャドウオブ ザ エルデンリング,ダークソウル,ダークソウル 3,セキロ シャドウズ ダイン,ブラックミアズ アブサリュート,ヘルストーン,ハースストーン,オーバーウォッチ 2,アペックスレジェンズ,アペックス,フォージナイト,フォートナイト,ロブロックス,マインクラフト,モンスターハンター ライズ サンブレイク,モンスターハンター ワールド アイスボーン,仁王 3,人中之龍 極 3,ファイアーエムブレム エンゲージ,トライアングルストラテジー,ファイナルファンタジータクティクス レイジングライオン,ディサイダーズクロス リベリオン,ポケットモンスター スカーレット バイオレット 零の秘宝,スプラトゥーン 3,大乱闘スマッシュブラザーズ スペシャル,ゼルダの伝説 ティアーズ オブ ザ キングダム,スーパーマリオ ブラザーズ ワンダー,マリオカート 8 デラックス,ピクミン 4,パブグ,アリーナ オブ ヴァリアンツ,LOL,ドット A2,ワールド オブ ウォークラフト,ファイナルファンタジー 14,エルデンリング,ダークソウル 3,セキロ シャドウズ ダイン,ブラックミアズ アブサリュート,ヘルストーン,オーバーウォッチ 2,アペックスレジェンズ,アクション,ファンタジー,サバイバル,ローグライク,カードゲーム,シミュレーション,経営,ストラテジー,タワーディフェンス,パズル,アドベンチャー,ホラー,剑星,燕云十六声,鸣潮,丝之歌,黑夜君临,天国,拯救,怪物猎人,荒野,战地风云,无主之地,沙丘,觉醒,EA SPORTS FC,文明,消逝的光芒,困兽,DOOM,黑暗纪元,AI LIMIT无限机兵,晃晃人生,非生物因素,My Summer Car,明末,渊虚之羽,失落之魂,影之刃零,星际矿业,卡拉姆,拾光旅人,今古群侠传,平行人生,007,初露锋芒,挖掘者米娜,地平线,海盗,加勒比海战,迷雾计划,黑相集,指令,哥布林维克,窃贼大亨,亡命迪斯科,生化危机,死亡搁浅,仁王,王者荣耀世界,超自然行动组,半条命,巫师,往昔之歌,Nakwon: Last 合金装备,食蛇者,重返恶魔城,西之绝境,塞尔达传说,王国之泪,亡命之徒,黑色行动,蝙蝠侠,阿卡姆之影,对马岛之魂,导演剪辑版,幽灵线,鬼灭之刃,火之神血风谭,时光旅诗,究极风暴羁绊,龙珠,超宇宙,铁拳,拳皇,碧蓝幻想,崩坏,星穹铁道,原神,战双帕弥什,深空之眼,幻塔,无期迷途,少女前线,追放,蔚蓝档案,公主连结,赛马娘,偶像大师,璀璨之季,Love Live! 学园偶像祭,东方幻想乡,空战姬,东方妖妖梦,碧蓝航线,传奇,坦克世界,现代战争,边境,穿越火线,全球攻势,Apex英雄,重生,瓦罗兰特,全球行动,归来,英雄联盟,影之诗,游戏王,大师决斗,宝可梦,朱/紫,宝可梦大集结,旷野之息,动物森友会,新horizons,斯普拉遁,星之卡比,探索发现,卡比的美食节,任天堂明星大乱斗,马里奥派对,超级巨星,织梦岛,马里奥,路易吉,纸片马里奥,火焰纹章,勇气默示录,凯瑟琳,浓郁口感,极乐迪斯科,底特律,变人,暴雨,黑森町绮谭,三伏,疑案追声,隐形守护者,中国式人生,高考恋爱一百天,海边小镇,牧场物语,橄榄镇与希望的大地,模拟人生,城市,模拟农场,模拟火车世界,模拟飞行,钓鱼模拟器,腐烂国度,恶灵附身,零,月蚀的假面,濡鸦之巫女,鬼屋魔影,失忆症,黑暗后裔,猪猡的机器,逃生,甜蜜之家,纸人,罪案现场,彼岸,青春,毕业季,江湖,银河,四季,田园,未来,天际线,宇宙,世界,模拟火车,全球,星际,欧洲卡车,环球,美国卡车,洲际,钓鱼,深海,太空,末日,启示,光明,风暴,救赎,逃离鸭科夫,骰子浪游者,8020号指令,永恒天空,小动物餐吧,法国小馆儿模拟器,胡闹加油站,笼子,修车吧!兄弟,欢乐水族馆,牛马三百六十行,失恋玩家,千棋百计,汪汪大作战,夏日远洋假期,神之军火,古神之呼唤,真探,智械工厂,Stellar Blade,Where Winds Meet,Hollow Knight,Hollow Knight: Silksong,Elden Ring: Nightreign,Kingdom Come: Deliverance,Borderlands,Dune,Awaken,Civilization,Dying Light,Beast,Dark Era,AI LIMIT,Life is Wobbly,Abiotic Factor,The Ming Dynasty: Void Wings,Lost Soul Aside,Phantom Blade Zero,Star Mining,Kalam,Subnautica,Time Traveler,Heroes of the Past and Present,Parallel Life,007: First Light,Miner Mina,Pirates: Caribbean Battles,Project Mist,The Dark Pictures Anthology,Directive 8020,Goblin Vick: Thief Tycoon,Disco Elysium,Death Stranding,Nioh,Honor of Kings World,Supernatural Task Force,Red Desert,Half-Life,Song of the Past,Nakwon: Last,Metal Gear Solid: Snake Eater,Castlevania: Requiem,Horizon Forbidden West,The Legend of Zelda: Tears of the Kingdom,Outlaws,Batman: Arkham Shadow,Ghost of Tsushima Director’s Cut,Ghostwire: Tokyo,Demon Slayer: Hinokami Keppuutan,Odyssey of Time,Naruto x Boruto: Ultimate Ninja Storm Connections,Dragon Ball Xenoverse,Tekken,The King of Fighters,Granblue Fantasy,Honkai: Star Rail,Genshin Impact,Punishing: Gray Raven,Aether Gazer,Tower of Fantasy,Path to Nowhere,Girls' Frontline: Exilium,Princess Connect! Re:Dive,Uma Musume Pretty Derby,The Idolmaster: Starlit Season,Love Live! School Idol Festival,Touhou Project,Air Combat Princess,Touhou: Perfect Cherry Blossom,Azur Lane,World of Tanks,Modern Combat,CrossFire,Counter-Strike: Global Offensive,Rainbow Six Siege,Overwatch 2,Shadowverse,Evolution,Pokémon Scarlet and Violet,Pokémon Unite,The Legend of Zelda: Breath of the Wild,Animal Crossing: New Horizons,Kirby and the Forgotten Land,Kirby's Dream Buffet,Super Smash Bros. 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II,毁灭战士永恒,DOOM Eternal,战神,Blade Assault,Blade Evolution,地平线零之曙光,Horizon Zero Dawn™ Remastered,Horizon Zero Dawn™ 리마스터,生化危机3重制版,Resident Evil 3,BIOHAZARD RE:3,异星工厂,Factorio,幸福工厂,Satisfactory,城市天际线2,Cities: Skylines II,蔚蓝,Tiny Pasture: Azure Waters DLC,デスクトップ小動物牧場:海色の牧場,데스크탑 아쿠아 목장 DLC,星际拓荒,Outer Wilds,神界原罪2,Divinity: Original Sin 2 - Definitive Edition,地下城与勇士,DJMAX RESPECT V - Dungeon & Fighter PACK,剑灵,Blade & Soul NEO,激战2,Guild Wars 2®,最终幻想14,FINAL FANTASY XIV Online,最终幻想7重制版,FINAL FANTASY VII REMAKE INTERGRADE,尼尔机械纪元,NieR:Automata™,如龙,Like a Dragon: Infinite Wealth,龍が如く8,용과 같이8,审判之逝,Lost Judgment,LOST JUDGMENT:裁かれざる記憶,로스트 저지먼트: 심판받지 않은 기억,索尼克,Sonic Racing: CrossWorlds,ソニックレーシング クロスワールド,소닉 레이싱 크로스월드,德军总部,Wolfenstein II: The New Colossus,刀塔霸业,Dota Underlords,暗黑破坏神3,Diablo III,暗黑破坏神2重制版,Diablo II: Resurrected – Infernal Edition,Diablo II: Resurrected — издание Infernal,「ディアブロ II リザレクテッド」 – 「獄炎エディション」,디아블로 II 레저렉션 - 지옥불 에디션,魔兽争霸3重制版,Warcraft III: Reforged,新世界,新世界:暗影成双,泰坦fall,Titanfall® 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rarely thought of her hometown. In the city, she has concerts, TV appearances, and fans. But then her sister Alyona calls: "Come visit. I’m all alone here. At Grandma’s house." Evdokia boards a bus—leaving her medication behind in her haste—and gets off by a leaning post bearing a faded, barely legible name: Skukotino.
Alyona greets her joyfully, though she is painfully thin and constantly disappears into the woods. Grandma’s house, standing at the edge of the village, is blackened with age and covered in moss; inside the bathhouse—where Alyona sends her sister to rest after the journey—Evdokia discovers she is not alone.
Who you will meet
The Bannik, the spirit who rules the bathhouse. He dislikes it when people bathe in his domain alone.
The Nochnitsa, a tall, gaunt woman with white eyes. She takes Evdokia’s song drafts and challenges her to a game of hide-and-seek that lasts until dawn.
The Boginka, a young woman in the ravine who braids her hair and asks unexpected questions.
The Vodyanoy (Water Spirit) and the mermaids Rada and Vladislava. The Vodyanoy wants to sleep, while the mermaids alternate between chatting, arguing, and beckoning the newcomer into the water.
The Leshy, guardian of the forest. Not evil, merely very old. You can visit him with a campfire, berries, and nuts, but you must answer his questions.
The forest is also home to a talking black dog and a figure from the past to whom Evdokia owes a debt.
There are multiple endings—some dark, others hopeful.
Features
Slavic supernatural beings as fully realized characters—each with their own personality, rules, and reasons for appearing.
A game of hide-and-seek with the *Nochnitsa* (Night Hag), with Evdokia’s songs hanging in the balance.
An autumn village setting: forest, fog, a wood-burning stove, an earth-roofed bathhouse, a field at night, a river, and a campfire deep in the woods.
A story about two sisters, old grievances, and whether it is possible to return to the place you once fled.
Lively dialogue: the sisters tease one another, while the *rusalki* (water spirits) and the *Leshy* (forest spirit) speak in ways quite unlike the terrifying entities they are supposed to be.
Mimic is an asymmetrical multiplayer social-deduction horror game where teamwork is essential for survival, but your closest ally might be the very thing trying to consume you.
CHOOSE YOUR LOYALTY
Every round, players are assigned secret roles that dictate their win conditions. Will you work for the crew, the corporation, or the hunger?
THE CREW: Your goal is simple; repair the ship’s systems and escape. Work together to identify the threat amongst you before it’s too late.
THE AGENT: A corporate shadow with a private agenda. You aren’t the monster, but you aren’t a hero either. Sabotage the mission and ensure the survival of the Mimic.
THE MIMIC: An evolving biological terror. Blend in, gain their trust, and strike when they are most vulnerable. Change your form and go on the hunt to kill everyone or hide amongst them.
SUSPECT EVERYONE
With no weapons to fight back, you must learn your environment and manipulate the NPC Android hunting you all down.
Throw Suspicion: The map's NPC Android is hunting you all down in search for the Mimic. Point out who you suspect and the Android will hunt them down. But be careful; getting an innocent crewmate killed only makes the Mimic’s job easier.
Proximity Chat & Paranoia: Use voice communication to coordinate... or to lie. In the darkness, sounds carry, and silence is terrifying.
Twitch Chat Integration: Inject a little chaos into your game. Connect your game to Twitch and let your audience also cast their votes to manipulate the Android.
ENDLESS REPLAYABILITY
No two matches are the same. With randomized objectives, secret corporate agendas, and the unpredictable nature of player deception, every game is a fresh descent into madness.
Private Lobbies: Play with up to 9 friends for the ultimate "The Thing" style experience.
Affixes: Turn on a selection of Affixes to add further chaos to your match. One hit kills? Permanent fire? Invisible Mimics? Remix your game how you see fit.
Evolution: As the Mimic, choose how you hunt. Will you pick them off one by one in the vents, or lure the Android to kill them for you.
SYSTEM ADVISORY
The Icarus is failing. The oxygen is low. And one of you isn't what they seem.
Will you survive the Mimic, or will you become its next meal?
WARNING: PHOTOSENSITIVITY/EPILEPSY SEIZURES - READ THIS NOTICE BEFORE PLAYING
A very small percentage of people may experience epileptic seizures or blackouts when exposed to certain kinds of flashing lights or light patterns. These persons, or even people who have no history of seizures or epilepsy, may experience epileptic symptoms or seizures while playing video games. If you or any of your relatives has an epileptic condition or has had seizures of any kind, consult your physician before playing any video game.
IMMEDIATELY DISCONTINUE use and consult a physician if you or your child experience any of the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions. Parents should watch for or ask their children about the above symptoms.
You may reduce risk of photosensitive epileptic seizures by taking the following precautions: sit farther from the screen, use a smaller screen, play in a well-lit room, do not play when you are drowsy or fatigued.
It was festa night in Ribalta: lights over the square, long tables, the band about to start. Then the thugs came in through the top of the village, and by morning the square was empty. The Ferro family was two valleys away, burying an uncle. They came home late.
Now they are going to get everyone back, one street at a time.
**FOUR HEROES, ONE FAMILY**
Play as Ze Ferro the locksmith, his sister Tina, his father Ze Bila or his wife Kika. Pick one, or bring a friend and play two at once.
**A BEAT 'EM UP THE OLD WAY**
Walk right, the camera locks, the thugs arrive, you clear the screen. Three-hit combos, air kicks, knockdowns and a special attack that hits everyone around you. Eight levels, with a boss at the end of levels 4 to 8, a jaguar among them.
**TOGETHER OR ALONE**
- 1 or 2 players, local co-op
- 4 difficulties: Easy, Normal, Hard and Brutal
- Keyboard or gamepad
- Your game saves at the start of every level, so you can Continue where you left off
**15 STEAM ACHIEVEMENTS**
From a 10-hit combo to finishing the whole game on Brutal. Some of them are hidden: you only learn what they are by earning them.
Start with a single house and grow your city through taxation. Construct new buildings, add floors to existing ones and multiply your tax income with every investment as you build your own tax empire.
Collect Highway Taxes
Collect taxes from vehicles passing through the highway. Increase your earnings by boosting the number of vehicles, their speed and the tax rate.
Iron Fist
Each new ability unlocks another way to collect more taxes. Empower your tax officers, upgrade buildings, control traffic, raise tax rates and rule your city with an iron fist.
Assign Tax Officers
Use tax officers to oversee larger areas, apply additional taxes, and generate income from every corner of your city.
Don’t forget to add “Tax Empire” to your wishlist on Steam!
In November 755, An Lushan launched a rebellion against the Tang Empire, plunging the realm into crisis. You will be appointed as the acting Military Governor of Shuofang. Conquer territories on a free-roaming world map, build your armies, develop cities, and navigate various events as you fight to quell the rebellion.
Classic turn-based strategy gameplay
Explore and conquer on a free-roaming world map instead of following traditional level-based stages. Build and train your own army freely as you prepare for the challenges and events ahead.
Freely mix and match Artifacts without character restrictions imposed by individual stages. Customize your army and create your own unique combinations.
No AI was used in the creation of the writing, artwork, or music.
This game is a visual novel and may not be suitable for players expecting in-depth detective gameplay or challenging puzzles.
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“I want to live in a world where no one curses my name.”
“I want to live in a world where everyone loves me.”
An audition for someone just like you—
Next Bright
The one who can save the world is you!
An audition offering an enormous cash prize to its participants—and despite never applying, you have been selected as one of the final TOP 10 contestants!
You awaken in an unfamiliar place, surrounded by unfamiliar people.
“But I can’t even sing, and I’m way too ordinary to become a celebrity...?”
What kind of hidden talent could someone as ordinary as “me” possibly possess?
As the increasingly suspicious audition continues, will “I” be able to survive until the end without being broken?
<WORLD>
In 20XX, mysterious creatures appeared, and people began dying in droves.
Nations collapsed, and war and violence consumed everyday life. Yet the force that finally brought it all under control was neither the government nor the military.
“An idol who brings happiness and laughter to the people!”
Appearing like a comet, <Light> possessed a mysterious power through their performances—one that could instantly captivate even the most miserable and violent of people. No one disliked Light. No—no one was capable of disliking Light! For the first time, people realized that a star could exist with no haters and no malicious comments: the first in history and the first in the world.
Ten years have passed since then. Danger still remains, but the world is gradually returning to normal.
Behind the restoration of peace stood a single entertainment agency. Its name was...
'StartLight.ENT'
Recently, the company has begun spending enormous sums of money to recruit people from all walks of life for a new production.
<GAME OVERVIEW>
1. A Wealth of Content!
Approximately 350,000 Korean characters of text, 241 CG illustrations, 57 background illustrations, standing character artwork for 18 main and supporting characters and 13 extras, Spine animations for the standing characters, and 16 BGM tracks.
Experience two years’ worth of high-quality content, created entirely by human hands.
2. A Familiar System That Never Gets in the Way!
No unintuitive “keywords,” no “clue-combination system” where you cannot even tell how the clues are related, and no hidden-object-style environment investigations. All you need are a pair of sturdy fingers!
There is no need to jump back and forth between multiple pages to solve the mystery. When an important choice determines the course of the story, the game provides `Relevant Keywords`.
Use the `Choice History` feature to bypass routes you have already selected, and use the `Skip` feature—available at normal and high speeds—to move quickly through previously read scenes.
And, of course, an Easy Mode is also available for players who simply want to enjoy the story!
Step into the perspectives of a diverse cast, each driven by their own desires and personal voids, and interact with a dangerous and mysterious world!
3. A Dangerous and Thrilling World!
Idols, auditions, an apocalypse—and slime monsters?
A fusion of bright and dark subject matter! [ANTI-ANTI] offers a new kind of horror. Experience psychological and visual terror that steadily closes in around you. Before long, the tension will have you sweating—and completely absorbed in its world!
4. Natural Encounters—and Romance!
Enough with stories made for romance, about nothing but romance, and driven entirely by romance!
[ANTI-ANTI] is not a traditional dating sim, but it contains a considerable amount of romance and mature content roughly equivalent to a 17+ rating.
Experience romances shaped by dynamic events and shifting emotions between a varied cast of characters. Pay close attention to the relationships they form when pushed to their absolute limits.
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Controller Support All game features can be accessed using a controller.
Steam Deck Support The game has been tested on Steam Deck and can be played entirely without an external keyboard or mouse. Controller navigation and the Steam Deck on-screen keyboard are fully supported. Official Steam Deck compatibility verification by Valve is currently pending.
Welcome aboard Captain, we've read your resume and we're excited to have you at the helm. Don't worry, we know you're new to this, so we'll be sending some of our new engineering recruits along to keep things running smoothly. Just so you know, the engineers, they love to tinker.
ABOUT:
Space Cadets: Engineering Corps is a 2D, top-down shooter rougelite where you take some control over a well tested and thoroughly over designed variety of space ships to survey planets for a company who mostly just files your findings into reports no one reads.
You've got a ship, a weapon, your cunning, and a full department of engineers on-board with so much confidence things are sure to work out, be nice to them, they're still learning.
Fly, survey, fight, survive and earn research points to spend on your crew and your ship in the hopes things get a little easier.
YOUR SHIP IS NOT YOUR OWN:
Every 60 seconds those engineering rascals might come up with an idea on how to improve the ship, they insist they're all good ideas and if it looks like they aren't then its definitely a you problem. The engineering team wanted me to convey some of the experimental systems they plan on testing, "Sometimes you'll get shields that explode, other times the hull will...well, lets just say the hull isn't as required as you'd think".
What if you don't like their ideas? Well as all my managers have told me, fear is a great management tool. If you've got the staff for it, you can always fire one of them if you don't like their little shenanigans. Don't mind the begging they do.
EVERY LOSS IS A LEARNING OPPORTUNITY:
Between runs your engineers have volunteered to fill out the ISC Form 27-B (Loss of Vessel) on your behalf. Don't worry, their opinion on what went wrong is always professional in assigning the blame...to you.
We have been authorised Captain, to give you access to Research Points allowing you to improve your ship, hire engineers, train engineers, fire engineers, or give your engineers a bonus, definitely give them a bonus, they could really do with a bonus. There are plenty of abilities and ships for you to unlock, we asked the engineers why they locked them in the first place and all they said was "Are you kidding? WE barely know what half this stuff does!".
EXPERIENCE ALL THE UNIVERSE HAS TO OFFER:
Each solar system you explore is randomly generated. With an ever intensifying asteroid field, derelict ghost ships, comets, merchants, auditors, rouge engineers and so much more you'll, to quote engineering, "Just go absolutely mad trying to figure out whats good and whats...less good out there".
You'll also be able to make temporary improvements to your ship based on your ability to conduct 'percussive negotiations' with the locals allowing you to scavenge alien technology, giving it your engineers to "make things that blow up good".
SPACE IS LONELY, WHAT ABOUT FRIENDS:
Multiplayer for up to four-players. Everyone experiences the same solar system in parallel racing to blow things up and complete planet surveys for points engineering deemed "Totally worthless but unbelievably essential". Engineering even managed to develop special spy technology allowing you to get a snapshot of what your rivals are up, they even came up with some ideas to meddle in their projects. Spend espionage tokens to arrange a really bad day for your fellow captains. We couldn't convince the engineering division to stay away for this either, thats right, they're coming with you except they'll be deploying the same modifications to everyone's ships at the same time.
FEATURE OVERVIEW:
Manual aiming (unless the engineers get their hands on the weapons).
Fast runs, up to 15-20 minutes.
Multiple ship archetypes each with unique attributes and gameplay.
Explore randomly generated solar systems.
Meddlesome engineering staff who are TRYING to help.
Tricky Towers inspired multiplayer (up to 4-Players, Online Only)
Multiple experimental weapon types
In-run xp level-ups and meta currency
FINAL NOTE FROM THE DEVELOPER:
There is full controller, macOS, LINUX and steamdeck support for the game. We've got steam cloud saves and acheivements. And a free demo so that the engineering department can disappoint you before any money changes hands.
Space Cadets: Engineering Corps - Gameloop Trailer 1
Space Cadets: Engineering Corps - Gameplay Trailer 1
Space Cadets: Engineering Corps - Engineering Trailer 1
Torn by bloody feuds among its nobles and crushed by ruinous taxes, Silla can no longer make its royal writ heard beyond the walls of its capital. Gyeon Hwon takes up the grudge of Baekje at Wansanju; Gung Ye cries for the rebirth of old Goguryeo. Bandits and local lords raise walls of their own in an age of warlords. Who will unite the Three Han again?
Rule the Realm
Develop your settlements — Cultivate farmland, trade and order, and raise 23 kinds of buildings.
Keep your people fed — Let living standards collapse and your tax income dries up—until your towns rise in revolt.
Policies and taxes — Set your course with 12 policies. Heavy taxes fill the granary but cost you the people's hearts.
Supply chains — Mine iron, forge tools, and breed horses to field cavalry.
Wage War on the Map
A 3D peninsula built from real elevation data — Mountains and rivers, roads and fords decide your marching routes and battlefields.
Armies, marches and supply — Field infantry, archers, cavalry, crossbowmen and navies. An army cut off from supply starves.
Field battles — Clash with unit counters, formations and 15 tactics, and challenge enemy generals to single combat.
Sieges — Starve the defenders out, or batter the walls and storm them?
Win Hearts, Win the Realm
500+ historical figures — From Gyeon Hwon, Gung Ye and Wang Geon to forgotten castle lords, each with their own stats, traits and biography.
Offices and treasures — Appoint a Grand General and a Strategist, and bestow 32 legendary treasures such as the Seven-Branched Sword to secure loyalty.
Captives — Recruit the enemy generals you capture, or execute them?
Diplomacy and intrigue — Alliances, truces, tribute and vassalage; political marriages and hostages; sowing discord and bribery.
Five Eras, Twenty-Six Factions
From the age of warlords in 892 to the eve of the final war between Goryeo and Hubaekje in 927, choose one of five scenarios and 26 factions and rewrite history. Historical events and passages from the Samguk Sagi and Goryeosa bring each era to life.
Languages
한국어 · English · 日本語 · 简体中文 · 繁體中文 · Deutsch · Français · Español · Italiano · Português (Brasil)
TWO-FIFTEEN is a short first-person horror game with the look and feel of the PSX era.
You play as Daniel, trapped in his own house for one night. Two floors, a basement, a garage and a garden, all of it dark, and two things hunting you through it. They don't behave the same way. One stalks, one waits. You learn to tell them apart by sound, because by the time you see them it's usually too late.
You start with nothing. You hide in rooms and hold your breath while something walks past the door. You find a fuse box that won't work until you piece its wiring diagram together from two halves hidden across the house. You set the clocks while something keeps turning them back. Every task makes noise, and every noise can be heard.
Daniel comes home late. The quarry road was closed, and the car radio played nothing but static the whole way back. His wife, Sarah, is at the sink. Their baby, Lily, is asleep upstairs. Sarah's parents are coming over for dinner.
She mentions two small things. Lily kept staring at the window all afternoon. And the kitchen clock stopped at 2:15 again.
Upstairs, Lily's window is wide open. The doorbell rings. Sarah's parents are at the door, right on time.
The road they came in on was closed.
Listen. Footsteps on the floor above. A voice you know, calling from the wrong room.
Hide. Get into a room and shut the door. Don't let it see you.
Search. Restore the power, find what's missing, set every clock in the house while it keeps turning them back.
RETROPULSE Halloween invites you into a colorful world of Halloween RETROWAVE and retro anime, inspired by the neon aesthetics of the '80s, glowing pumpkins, mysterious moonlit nights, autumn colors, and a playful spooky atmosphere.
Connect dots of the same color by drawing bright neon lines between them. Plan your routes carefully to fill the game board and complete each puzzle. Every level introduces new combinations and routes that challenge your attention and spatial thinking.
Hidden behind the neon grid are vibrant Halloween-inspired retro-anime illustrations. Complete the puzzle - and the game board will reveal colorful scenes filled with glowing pumpkins, witches, ghosts, mysterious night skies, and neon Halloween vibes.
Take a break from the rush and immerse yourself in a world of purple moons, glowing jack-o'-lanterns, autumn nights, spooky silhouettes, retro-futuristic landscapes, and vibrant neon light.
A single-player, first-person game about physics-based boulder pushing, random rewards, and permanent progression.
Your goal is simple: get the boulder to the summit. Approach the stone, adjust your direction, and keep it under control as you work your way uphill. Slopes, obstacles, energy, and momentum all shape the climb.
Reach the summit. Choose a new way forward.
After each climb, choose from random ability and appearance rewards, then improve your attributes. Build up your pushing strength and grip, improve running and energy, and carry your progress into the next day.
Unlock abilities such as Power Push, Blink, Freeze, and Sliding Gloves to change how you move and handle the boulder. Rewards require no currency: your choices shape the tools available on your next ascent.
You grow. So does the mountain.
The mountain's size, height, ravines, and obstacle density grow as you progress, with additional random difficulty changes each round. Follow the hillside, try a different slope, and find a route through the changing terrain.
Change the stone and the scenery
Unlock boulder appearances, flowers, foliage, and mountain decorations alongside your abilities. Roll a moon or a star-filled sphere uphill as the landscape gains new details.
Features
First-person physics-based boulder pushing.
Random summit rewards and permanent attribute upgrades.
Unlockable abilities including Blink, Freeze, and Power Push.
Evolving terrain, obstacles, and difficulty.
Unlockable boulder appearances and scenery changes.
Starry Night Tea Party is an asymmetric pursuit game built around two very different perspectives. Enter the Dream as either a Guest or a Demon, and find your own way to bring the strange tea party to an end.
Demon
One Demon hunts the Guests.
Draw from more than thirty cards, each with a different effect. Track noises, seal off routes, interrupt the Guests’ actions, and force them into dangerous choices.
Killing the Guests is not the only way to end the game. Collecting the Fear they create can also fulfill your objective.
Guests
One to four Guests enter the Dream.
Search containers, gather clues and useful items, share password information with your companions, find the key, and escape.
You can also brew potions, use weapons, and fight back against the Demon who keeps kicking your ass.⏎⏎The Dream
Room layouts, clues, and items are reshuffled in every Dream. The objective may stay the same, but the path to it will not.
Every search, card, item, and choice may change the situation. Sometimes the safest way forward is not the most obvious one.
PS: Most of the text in this game was written while I was still half asleep. If you find yourself taking it too seriously, put that thought in a 5°C refrigerator for three seconds.
Survivor Log: N17 Shelter is a turn-based, event-driven survival management text game.
After an alien apocalypse erupts, you must manage your shelter, allocate limited resources, and face unexpected events and unknown risks while struggling to survive in a hostile world.
Core Gameplay
Turn-based time progression system
Daily random events
Resource management and risk-based decision making
Multiple branching endings
Hidden events and condition-based outcomes
The same choice may lead to different results depending on your character’s status. Some events also include hidden variables and random conditions.
Management & Survival Systems
Shelter resource allocation and management
Customizable starting resources
Accumulate resources and risks based on decisions
Endure environmental pressure and long-term survival challenges
Game Length
(Early Access, estimated game time)
Single playthrough: approximately 0.5–1.5 hours
Full experience (including true ending exploration): approximately 2–4 hours
Playstyle Approach
Casual players: focus on survival and resource planning
Hardcore players: replay multiple times to uncover hidden lore and the true ending
From the developer of Baryum and Petrix: a hover combat racer inspired by two legends, Bullfrog's Hi-Octane and Psygnosis's Wipeout.
Race. Shoot. Survive.
Finishing first is only half the job. Your tank is running dry, your hull is full of holes, and the pit lane is coming up fast. Stop and lose places, or stay out and risk not finishing at all?
Fuel and repair, or don't finish
Every craft burns fuel and takes damage. The pit crew refuels, rearms and patches you up, but every second in the lane is a second your rivals are still racing. When you stop is your call, and it wins or loses races.
Guns at the front, mines at the back
Machine guns clear the road ahead. Mines punish whoever is sitting on your tail. Ammunition is limited, so make it count.
Six hover craft, six ways to race
Kestrel, the all-rounder
Sprinter, quick with a small tank
Hauler, slow to stop and hard to kill
Skimmer, Lance and Gnat, each with its own strengths and weak spots
No craft is simply the best. Each one changes how often you pit and how hard you can fight.
Circuits across a growing set of biomes
Desert: pyramids, ruins and sandstorms that push your craft around and bury the road
Industrial: refineries, pipelines, a canyon dam and a jump over your own track
Mountains: high bridges, lit tunnels, switchbacks and a sprint across a frozen lake where grip is a memory
Forest: a river you race on, a cave behind a waterfall, and a storm with lightning over an old stone bridge
Two players, one screen
Split-screen racing against each other and the field. Each player has their own profile, earns their own credits and brings their own boosters.
Three competitions
Take on the Sprint Cup, the Grand Trophy or the full Championship. Score points in every race, climb the standings and finish on the podium to take the trophy.
Win credits, buy boosters
Every finish pays. Spend your credits in the market on one-race boosters: more ammo, an extra mine, more armour, a bigger tank, more grip or more top speed.
Also included
Three difficulty levels, chosen with each competition
Vertical loops and banked walls to ride
Training mode on every circuit you have unlocked
Several player profiles on one PC, with Steam Cloud saves
Steam achievements
Keyboard, mouse and gamepad support, with rumble
Ten languages
A soundtrack of more than thirty tracks
Early Access: more to come
New craft, weapons and biomes are planned. Tell us what you want to see.
Command. Conquer. Dominate. In Empire’s Supreme Command, every move counts. This is a deep turn-based strategy and empire-building game where your tactical decisions shape the fate of your nation.
Plan your path to victory through diplomacy, technology, espionage, and warfare. Whether you prefer forging alliances or leading full-scale invasions, your choices will decide the future of your empire.
Key Features
Strategic Turn-Based Gameplay
Take your time to plan each move. Outsmart AI or other players in epic land and naval battles.
Empire Building & Resource Management
Conquer cities, expand your territory, control valuable resources, and grow a powerful economy to fuel your campaigns.
Deep Diplomacy System
Negotiate alliances, broker peace, trade resources, or launch surprise attacks. Balance trust and betrayal to your advantage.
Advanced Warfare
Deploy generals, admirals, artillery, tanks, aircraft, and naval fleets. Use terrain, technology, and positioning to outmaneuver your enemies.
Technology & Espionage
Research military upgrades, extend artillery and battleship range, unlock satellites, and send spies to uncover enemy plans.
Tactical Terrain Control
Fortify tiles, place mines, secure borders, and plan strategic strikes to protect your empire and weaken your rivals.
Multiple Difficulty Levels
Challenge yourself against adaptive AI opponents that respond to your strategies.
Replayability
Every game is different. Experiment with new tactics, explore different maps, and try unique victory paths.
From your first conquered tile to your final decisive victory, Empire’s Supreme Command offers an immersive blend of 4X strategy (Explore, Expand, Exploit, Exterminate), tactical combat, and empire management.
A little time for familiar games A card to move, a number to place, a ball to roll. N in One brings 20 familiar mini games to a warm desktop of paper textures, wooden frames and retro music. Pick a game and settle in for a short break.
20 games, three settings each
Cards: Klondike, Spider Solitaire, FreeCell and Hearts.
Matching and memory: Color Lines, Mahjong Solitaire and Memory.
Logic and arranging: Minesweeper, Klotski, Sliding Tiles, Jigsaw, Tangram, Tower of Hanoi, Sudoku, Lights Out and Peg Solitaire.
Tabletop sports: Billiards, Bowling, Mini Golf and Ink Ball.
The three settings change rules, layouts, guidance or playing tolerance. Try one, two or four suits in Spider; 12, 20 or 30 pieces in Jigsaw; or four, three or two free cells in FreeCell. In Hearts, you play against three computer opponents.
Pause now, pick it up later Each game has its own local save slot. Illustrated rules help you get started, with hints and undo where supported. Play mainly with a mouse, with keyboard shortcuts in some games, and switch between windowed and full-screen play.
A familiar sound for your desktop Choose from 14 original retro background tracks: four for the hall and ten for gameplay. Preview and save your choices separately, with music volume independent of sound effects. Four optional short Chinese voice cues are off by default.
The interface supports Simplified Chinese, Traditional Chinese, English, Japanese, Korean, German, French and Spanish.
What to expect All gameplay is offline and single-player. Some games use simplified or custom desktop variants: Mahjong is tile matching, Jigsaw uses piece swapping, Billiards is a solo nine-ball variant, and the sports games use approximate 2D physics. The current version does not include online multiplayer, Steam Cloud, Steam Achievements or controller support.
Naoko Makita finds herself treated as an “impostor” and a “completely different person” not only by her best friend, but by every student and teacher around her.
During the previous day—a day she has no memory of—the evil spirit known as Shikinuri, which overwrites people’s recognition of its host, had entered her body.
Unable to use electronic devices, pursued by the police, and no longer able to remain in her own home, Naoko loses her identity, her home, and every connection she once had.
Even so, she continues her investigation, eventually uncovering evidence of a “mastermind” who deliberately caused Shikinuri to enter her body.
Can Naoko expose the mastermind’s true identity and reclaim her own existence?
—In a world where her very existence has been overwritten, reclaim “myself.”
Game Information / About the Developer
■ Game Information
Title: Kamihiyori ~Shikinuri Chapter~
Genre: Spirit Energy × Perception Visual Novel
Engine: Unity
Estimated Playtime: 2–3 hours
■ Connection to the Previous Game
This game takes place in the same world as the previous title, Kamihiyori ~Shokukatari Chapter~, and chronologically takes place after it.
Characters from the previous game also appear in this title, so players who have already played the previous game may enjoy this game even more.
However, this game can also be fully enjoyed on its own.
■ Controls (Keyboard / Mouse) ■
Click (or Z / Enter): Confirm
X / Esc: Cancel / Open Menu
Arrow Keys: Navigate menus and choices
■ Q&A ■
Q. I found a bug or other issue. What should I do?
A. Please contact us through the inquiry page on the Poppy Shopping website.
Q. I pressed the SKIP button, but the text isn’t being skipped.
A. By default, only text that you have already read will be skipped.
You can change this setting to “All” in the Options menu to skip all text. (Choices will not be skipped.)
Q. Can I make gameplay videos or stream this game?
A. In general, you are free to upload gameplay videos or stream the game without contacting us in advance.
We would greatly appreciate it if you could include the following information in your video description or similar location: