1. 22

    Brokeline

    Brokeline header image
    Released 8 minutes ago
    Type: game
    Dev: Brokeline Studio
    Pub: Brokeline Studio
    Genres: Adventure Casual Indie Simulation
    About
    Screenshots
    Videos

    One new message. There goes your quiet evening.


    An unknown number texts: “Is this Vanya?” It is. You are Ivan Savin: renting a small flat in Tikhovsk, working for a living and stretching your money until payday. Your evening was wide open. Now your phone has other ideas. A new conversation, an invitation… and then: “Want me to send a photo?”

    The next move is a reply.


    Brokeline is a story-driven text game played through a messenger-style interface. Open a chat, choose what to say and see where the conversation leads. Awkward introductions, teasing replies and unexpected favours can turn a quick exchange into plans to meet.

    Get to know the person behind the profile.


    Some people get straight to the point. Others take their time. Trade jokes, navigate the awkward pauses and discover what makes each character worth another message. Getting a reply is only the beginning.

    A chat worth continuing. A photo worth keeping.


    Keep talking to receive new character photos and build your collection: beach snapshots, cosy moments at home and selfies before heading out. Every girl has something of her own to share. Start with a conversation.

    Flirting does not pay the bills.


    Ivan still has work to do and food to buy. Make room for chats and meetings while managing everyday expenses. There is also sports betting with in-game currency. You only meant to check your messages. Now fit all that into one day.



    • Choose your replies in conversations with friends and new acquaintances.
    • Flirt and arrange meetings beyond the chat window.
    • Receive character photos as conversations unfold.
    • Balance work, spending and daily plans with background music.

    Your phone is charged. Your evening is not booked. Wishlist Brokeline and get ready to answer.

    Brokeline Gameplay Trailer

  2. 21

    MachineGunner3 : Cosmos Ascending True

    MachineGunner3 : Cosmos Ascending True header image
    Released 8 minutes ago
    Type: game
    Dev: wellsleepnahw
    Pub: wellsleepnahw
    Genres: Action Casual Indie Racing Free To Play
    About
    Screenshots
    Videos

    In MachineGunner 3, you will accelerate or decelerate to rush through the space.

    Maximum speed is determined by 'Type' and each type has different efficent speed range.

    More speed means faster stage time and more score.

    But too much speed can cause crash, which means penalty score or game over.

    So, It's important to carry proper speed.

    Also, you will move AIM and put it on the enemys for taking them down.

    If your type matches their type, you can get more score.

    You can shoot TypeAIM to help taking them down too.

    In conclusion, carry proper speed, put AIM or TypeAIM on the right place, use proper type.

    Try to get as high scores as you can!

    Basic Game Control[keyboard(xbox controller)]: 

    arrow keys(left thumbstick) => Move AIM

    W(right trigger) => Accelerate

    S(left trigger) => Brake

    A(X button) => Downshift

    D(A button) => Upshift

    Space(B button) => Shoot TypeAIM

    How To Take Down Star-Shaped Enemy:

    If the enemy's gauge is full, it changes its color.

    You should slow down (You'd better to slow down Before the gauge is full.) to make your AIM bigger than it and put your AIM or TypeAIM on the enemy. 

    If your type matches its type, you can get more score.

    Stage 5 gameplay

  3. 20

    Infinitynoid

    Infinitynoid header image
    Released 44 minutes ago
    Type: game
    Dev: Amos Ahola
    Pub: Lucas 8:30
    Genres: Casual
    About
    Screenshots
    Videos

    A brick breaker with no walls

    Infinitynoid takes the classic brick breaker and removes the edges. Bricks stretch out in every direction around the starting point, arranged in colored rings. Clear a ring to open the next one, and zoom out as far as you like to see how far you've come.

    Grow from one ball to a storm

    Every broken block is a point. Spend them in the shop:

    • Extra balls, faster balls and longer-lasting balls

    • Balls that explode when their time runs out, and bigger blasts

    • Penetration: shots that tear through several bricks at once

    • The Block Destroyer, which zaps bricks on its own

    • Or just click bricks and break them yourself

    Prestige

    Restart from level 1 with every upgrade kept, and every block is worth more. But each prestige seals a level forever. Ten prestige levels: how far can you push it?

    30 original chiptune tracks

    Every level you beat unlocks a new track: rock, synthwave, funk, drum & bass, shuffle, marches and more. The final level brings Zero Hour, a ten-minute finale anthem.

    Infinity mode

    Clear the game to unlock Infinity: no prestige, no level cap, no end.

    Infinitynoid gameplay

  4. 19

    Tomorrow Never Comes

    Tomorrow Never Comes header image
    Released an hour ago
    Type: game
    Dev: Xamo Games
    Pub: Xamo Games
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    RELIVE A DAY THAT REFUSES TO END

    Tomorrow Never Comes is a choice-driven narrative thriller in which Noah Halden is trapped in a time loop.

    Relive the same day, change your decisions, and explore the consequences of every action. A seemingly insignificant choice can open a new path, cause an injury, alter a conversation, or bring the day to a sudden end.

    You may already know what is going to happen.

    The real question is: what will you do differently this time?

    MAKE YOUR OWN CHOICES

    Every decision can influence how events unfold.

    Respond differently to the characters, change your routine, take risks, or avoid a situation whose consequences you now understand.

    Some options are available immediately. Others only become possible after experiencing certain events or discovering new information.

    LEARN FROM EVERY LOOP

    The day begins again, but your understanding continues to grow.

    Observe what happens, remember important information, and use what you have learned to make new decisions during future loops.

    A conversation that once seemed ordinary may hide a clue. An encounter can be avoided. A danger can be anticipated. A mistake can become the key to a new path.

    In Tomorrow Never Comes, starting over does not mean starting from nothing.

    COLLECT AND USE ITEMS

    Explore different situations to collect useful items.

    Open your inventory, examine what you are carrying, and use the right item at the right moment to change how a scene unfolds or unlock a new possibility.

    Not every item is immediately useful. Some only reveal their true purpose after several attempts.

    DISCOVER DIFFERENT PATHS

    Noah’s day can take many different directions.

    Your actions determine which scenes you witness, which characters you meet, and which pieces of information you discover.

    Explore the different branches of the story, trigger new situations, and uncover the hidden paths behind decisions that once seemed unimportant.

    SURVIVE THE CONSEQUENCES

    Certain decisions can leave Noah injured.

    Your health meter represents the injuries accumulated during the current loop. A bad fall, an accident, or an overly risky choice can weaken Noah and reduce his chances of reaching the end of the day.

    If Noah dies, the loop begins again.

    But death is not always a simple failure. Some endings may reveal information, unlock a new possibility, or help you understand how this impossible day works.

    REACH MULTIPLE ENDINGS

    Your choices can lead Noah towards different conclusions.

    Some endings will be tragic. Others will be strange, absurd, or unexpected. A select few will bring you closer to the truth hidden behind the loop.

    Every ending you discover is part of the experience and may give you a new reason to begin again.

    But one question remains:

    Will Noah ever make it to tomorrow?

    CREATE YOUR OWN NOTES

    As you uncover new information, you will be able to fill in a notebook directly within the game.

    Write down important information, times, clues, items, or theories that you want to remember between attempts.

    No solution is forced upon you. It is up to you to form your own deductions and connect the events in order to better understand the time loop.

    KEY FEATURES

    • A narrative thriller entirely driven by your decisions.

    • A story experienced from Noah’s first-person perspective.

    • A time loop that allows you to explore multiple versions of the same day.

    • New choices and dialogue options unlocked through your discoveries.

    • An injury and health system.

    • An inventory for collecting and using different items.

    • Multiple narrative paths and endings to discover.

    • A fully customizable notebook for recording your discoveries and theories.

    Make your choices. Learn from your mistakes. Break the loop.

    Tomorrow Never Comes

    Official Trailer

  5. 18

    METAL QUADRIGA

    METAL QUADRIGA header image
    Released an hour ago
    Type: game
    Dev: GOTTAKO studio
    Pub: GOTTAKO studio
    Genres: Action
    About
    Screenshots
    Videos

    Pilot the revolutionary weapon that changed modern warfare—the QUADRIGA—and eliminate all threats before time runs out.

    • High-Speed Mech Action — QUADRIGA Unleashed

    Blaze across the battlefield at breakneck speed in this high-intensity mech action game.
    Each unit is equipped with its own unique arsenal—master their strengths and wipe out your enemies in style.

    It’s not just about firepower.
    Call in devastating airstrikes as time passes to turn the tide of battle in an instant.

    With a lock-on focused combat system, high-speed boost dodges, and dynamic combat alerts, QUADRIGA delivers a refined and exhilarating mech combat experience.

    • You Are Expendable — Rise Again and Again

    You are a cloned soldier, deployed as part of an experimental military program.
    No matter how many times you are shot down, you will return to the battlefield.

    But there’s a limit.

    The cloning system can only operate for a short time. Complete your mission objectives before time runs out—or be lost with it.

    • Unlock Units. Find Your Perfect Machine.

    Progress through story missions and training to unlock a wide range of unique units.
    Fight, adapt, and discover the machine that truly fits your playstyle.

    Weapon_ENG

    AirStrike_ENG

    Trailer

  6. 17

    Stick A Fork

    Stick A Fork header image
    Released an hour ago
    Type: game
    Dev: Flowdot
    Pub: Flowdot
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos


    Fling forks, stab them into the floor, and smash without mercy.



    Remember: it's all fruit. Smash it all.



    Sometimes a fork just isn't enough.



    The pot swallows the world, and you come back stronger.



    Just when you think it's over, a new dimension is born.



    Catch the honey pot, juggle the Flip Sword in midair, step inside a crepe.



    Sweep the garden to harvest. Crank the handle all the way, and relics pour out.



    Mix new boons every run and chase the ultimate build.



    Don't fall for the cute act. The more fruit you smash, the closer you get to a secret you may not be ready for.

    en

    asmr_en

  7. 16

    Cable Arrange

    Cable Arrange header image
    Released an hour ago
    Type: game
    Dev: MonoFieldGames
    Pub: MonoFieldGames
    Genres: Casual Indie
    About
    Screenshots
    Videos

    One outlet. A whole room to power.


    You’ve just moved in.

    The TV is waiting. The lamp needs power. So does the computer, the radio, the coffee machine…

    There’s just one problem.

    You only have one outlet.

    Grab the cables, find a place for your power strips, and figure out how to connect everything in the room.

    Find a way to connect everything


    Every appliance has its own cable, but it might not reach where you need it to go.

    Need more sockets? Add a power strip.

    Need more distance? Grab an extension cord.

    Decide where everything should connect and build your way from one outlet to an entire room full of powered appliances.

    The furniture stays where it is.

    The cables are up to you.

    Plug it in. Watch it come alive.


    Every connection has a little payoff.

    Plug in a lamp and it lights up.

    Connect the TV and the screen flickers on.

    Give the toaster some power and your toast pops out.

    One by one, a quiet room starts to feel alive.

    And when the final plug clicks into place…

    the whole room comes together.

    No rush. No wrong way to relax.

    There’s no timer chasing you.

    No score to maximize.

    No electrical engineering degree required.

    One outlet. Lots of plugs. Your solution.

    That’s Cable Arrange.

    Cable Arrange | Official Trailer

  8. 15

    Xiangqi Traveler

    Xiangqi Traveler header image
    Released an hour ago
    Type: game
    Dev: GGEMU STUDIO
    Pub: GGEMU STUDIO
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    36 Stratagems. One very unfair chessboard.

    Xiangqi Traveler is an HD-2D pixel skill-based Xiangqi × roguelite adventure. The board is the full nine-by-ten battlefield of Chinese chess, but the rules are yours to bend: the Stratagems you carry let you set pieces on fire, freeze them, turn them against their own side, sneak across the river or seize the host's seat. One move can set off a whole chain of effects.

    Roll the dice, walk the road

    • Pick one of six charming travelers, roll dice to move across the map, and fight your way through spring, summer, autumn and winter.
    • Every fork offers a safe road or a risky one: minions, elites, wandering peddlers, teahouses, chess halls, random encounters and treasure chests. You choose the path.
    • Stamina is your health. Every roll and every move costs some, and only victories win it back.

    Every Stratagem breaks a rule

    • 36 passive Stratagems, each named after one of China's classic Thirty-Six Stratagems, in four rarities: Common, Uncommon, Rare and Legendary.
    • Some reshape the board at the start, some trigger when you move, and some chain off captures and checks. Effects that fire at the same moment resolve left to right, so the order you arrange them in is part of your build.
    • Buy Stratagems from peddlers, upgrade them at chess halls, and sell old ones when your slots are full. You build your combo like a deck.
    • 14 kinds of Tricks, from tea eggs to loaded dice to fortune sticks, usable both on the map and mid-game.

    Elites bring stratagems, bosses bring endgames

    • Minions are quick, move-limited skirmishes. Elites carry Stratagems of their own and brawl with you on a full board.
    • Five bosses first duel you with Stratagems, then set up a series of linked classic endgame puzzles. Only a winning streak clears the stage.
    • Pieces can burn, freeze, be poisoned or grow giant, and the Xiangqi AI understands every one of these states and will use them against you.

    Regret Pills: use them wisely

    • One Regret Pill undoes one move, in elite and boss fights alike. Each traveler carries a different number.
    • Each of the six travelers has a signature perk: extra Tricks at the start, 20% off at peddlers, double bounties, an extra Stratagem slot... and one who carries no Regret Pills at all.

    Need a break? Try these

    • Six Xiangqi mini-games: Knight's Rampage, Mate in One, Flip & Match, Cannon Chain, Five in a Row and Pawn Flip. One minute per round.
    • Endless Mode, unlocked from the start: descend floor by floor and see how far you get.
    • Free Play against a Xiangqi AI with five difficulty levels, topped by "Hand of God".
    • Cosmetics shop: 8 piece sets and 9 boards to swap at will.

    Everyone trash-talks you

    From the lowliest minion to the final boss, nobody holds their tongue: internet memes, bad jokes and passive-aggressive jabs. You'll still want another run.

    Language

    The game text is currently available in Simplified and Traditional Chinese only.

    棋路旅人 预告片

  9. 14

    Fly&Goal

    Fly&Goal header image
    Released an hour ago
    Type: game
    Dev: Otameshi
    Pub: Otameshi
    Genres: Casual Strategy
    About
    Screenshots
    Videos

    “Fly&Goal” is a casual puzzle game where you play disc golf while navigating holes that showcase the changing seasons. Read the wind to choose your throw, dodge obstacles, and aim to clear all 12 courses, each with 9 holes.

    Read the Wind and Plan Ahead

    On each hole, you’ll be dealt cards indicating the type of throw (4 types) and throwing distance, and you’ll need to use them at the optimal moment. Wind blows across the course, and its direction and strength change with every throw. Since the Frisbee is affected by the wind, the trajectory and landing spot shown on the card will vary depending on when you throw. Choose one of the four directions and give it a try. Since you can’t fight the wind, it might actually be better to throw the disc away from the goal sometimes...

    Play casually as many times as you like

    You can call “time” at any moment, and there are no penalties for failure. It’s okay if the disc lands in the pond or flies out of bounds! By using both your head and your hands to throw the disc however you like, you might just figure out the best path to take.

    Design holes however you like in Editor Mode

    In Editor Mode, you can freely design and play with combinations of holes and obstacles. You can also publish your creations so other players can play them.

    Fly_Goal_English

  10. 13

    CHESS2

    CHESS2 header image
    Released an hour ago
    Type: game
    Dev: Single Soul Studios
    Pub: Single Soul Studios
    Genres: Indie Strategy Free To Play
    About
    Screenshots
    Videos

    CHESS, BUT...  

    • NO TURNS

    • NO CHECK OR CHECKMATE

    • CAN'T MOVE THE SAME PIECE TWICE

    • 10×10 BOARD

    • 2 EXTRA KNIGHTS & PAWNS

    • PAWNS MOVE IN ANY DIRECTION

    Official Trailer

  11. 12

    Starfall Hill

    Starfall Hill header image
    Released 2 hours ago
    Type: game
    Dev: SANO GAMES
    Pub: SANO GAMES
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    A night where the stars come down

    In the world of Lumen, stars truly fall from the sky. On a quiet hill, you meet Lumi, a girl who gathers fallen stars in jars to light her village. Pick up the stars, light the lamps, and listen to the villagers: an old man who polishes the moon, and a frog who has waited a hundred years for the bus.

    But tonight, there are too many stars. And from the north comes the sound of a much heavier engine.

    When war comes to the hill

    A giant black airship crosses the moon, and the village is set ablaze. With an old rifle that was never meant to be fired again, you stand against waves of mechanical soldiers to protect the hill and the people you have come to know.

    Features

    • A story-driven first-person adventure, from peaceful village life to a desperate defense

    • Catch falling stars and throw them as explosive "star shots"

    • Battle mechanical soldiers, scout dragonflies, and a towering four-legged cannon

    • Meet charming villagers, each with their own small story

    • Full Japanese and English support

    Firstdemo

  12. 11

    Portolan

    Portolan header image
    Released 2 hours ago
    Type: game
    Dev: PF Games
    Pub: PF Games
    Genres: Adventure Indie Simulation Strategy
    About
    Screenshots
    Videos

    PORTOLAN is a text-based trading and management game set in the 16th-century Age of Discovery. Build your own trading company by buying and selling goods, planning profitable voyages, and managing your fleets.

    Trade Across the World

    Explore ports across Europe, the Caribbean, India, Southeast Asia, and East Asia. Compare local prices and discover routes that connect distant markets.

    Plan Your Voyages

    Choose which goods to buy, balance your cargo capacity and available funds, and decide where to sell. Review your trading results to refine your routes and grow your business.

    Sail and Manage Your Fleets

    Navigate the world map yourself or use automatic sailing. Set up automated trading fleets, manage their routes, and keep track of their profits as your company expands.

    A World of Trade, Presented Through Text

    PORTOLAN combines a 2D world map with a text-focused interface for trading, voyage planning, and fleet management. Study the numbers, make your decisions, and build a trading company of your own.

    Portolan Trailer

  13. 10

    Wild Guard

    Wild Guard header image
    Released 2 hours ago
    Type: game
    Dev: SML
    Pub: SML
    Genres: Adventure Indie Simulation Strategy
    About
    Screenshots
    Videos

    Defend the forest with 20 animal guardians in a pixel-art tower defense game. Place your team on a hex grid, unlock neighboring-animal synergies, choose one of three rewards, and merge matching guardians up to 4 stars across eight regions.

    Wildguard — Gameplay

  14. 9

    PROBATION: EXTENDED COVERAGE

    PROBATION: EXTENDED COVERAGE header image
    Released 2 hours ago
    Type: game
    Dev: Byte & Sprite
    Pub: Byte & Sprite
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    One shift. One screen. The windows overlap - and whatever you cannot see starts lying to you.

    You are on probation at Meridian, Internal Resolution, Tier 1. Extended Coverage, 18:00 to 02:00, formally voluntary. You have an Employee ID instead of a name, a queue that refills faster than you empty it, and SYNERGY OS 4.2 - an internal tool that has been patched for years and is proud of its version number. Somewhere in this building, people are signing work orders they could not have signed. Nobody has asked you to look into it. You are simply the last person the paperwork passes through.

    THE WORK

    Every ticket is a small case, and the answer is never in the ticket. It is in the contradiction between two other windows: a work order signed by someone who was on approved leave, a badge that opened a floor it was never cleared for, a letter whose signature block does not match the last eight from the same author. Pull both records into evidence, then approve, deny, escalate, or hold. Saying yes is easy. Saying no has to be justified with a reason code, picked from twenty-two that are almost identical on purpose. A refusal backed by two records that contradict each other is worth three times a merely correct answer. Nobody in this company will ever call that detective work. There is a form for it, so it is a form.

    THE RULE

    A window covered by more than 30% stops syncing. It does not warn you. It does not grey out. It keeps showing the data it had the last time you looked, with complete confidence, and the only tell is a timestamp in a footer you were not watching. The desk is 1920x1048. Everything you need does not fit on it, and that is not an oversight, that is the game. Stale is not only a number that moved: a letter you have already read can be extended while its window is covered, and the Inbox goes on filing it as read until it can see the record again. Sooner or later you will refuse the wrong person on evidence that was true twenty minutes ago. It will be filed under your badge, and it will stay filed.

    YOUR DESK IS A BUILD

    Sixteen programs, a memory budget, and a limited number of slots. Between shifts you decide what you will not see tonight. The AI that highlights contradictions costs 39% of your memory and is wrong about one hint in six - and a wrong hint looks exactly like a right one, because a hint that admitted its own doubt would not be a product. The legacy search always tells the truth and takes eight seconds to do it. What is not installed does not exist: not "harder to find", not "hidden behind a check". Every working build is blind in a different direction, and none of them clears a shift at 100%. You choose your blind spot before the evening starts, and then you work inside it for eight hours.

    WHAT THIS GAME DOES NOT HAVE

    No jump scares. No chases. No fake Windows dialogs. Nothing is ever explained to you; there are documents, and you read them. Nothing here is ever loud. The horror is the distance between what the system says and what the data shows, and you are the one who has to close it. Nothing will lunge at you out of the dark. Something will simply, quietly, turn out to be true - and it will still be true tomorrow, in writing, with a procedure number on it.

    THE COMPANY WOULD PREFER A DIFFERENT ANSWER

    Once an evening, from the third shift on, the records say deny and a standing notice from another department asks you to approve - politely, with a procedure number and no signature. Your two scores move in opposite directions: one measures whether you did as you were told, the other whether you were right. Obedience is cheaper. Nothing on the screen ever tells you which column is the one that counts, and you find that out only when somebody reads both of them back to you. Some evenings the building wants something on the spot: a mandatory procedural check, numbered and timed, lands in the middle of the desk and covers whatever was under it. You can drag it somewhere cheaper. You cannot close it, and the clock does not stop while you work it out.

    MERIDIAN IS DELIGHTED WITH YOUR PROGRESS

    Nothing here is ever threatening and nothing is ever explained. The notifications congratulate you. "Great news! Your Compliance Score is trending up" slides in seconds after you deny access to someone who is dead in one database and still badging onto the third floor in another. The wellness program grants a fourth pause on shift 3, extends it on shift 5, takes one back on shift 7, and by shift 9 it is called Peak Season Protocol and there are none. People leave the personnel database and their tickets keep arriving, on time and correctly formatted. Somewhere around the seventh evening the workstation stops behaving like a tool, and the tone of the notifications does not change at all.

    THE MAIL IS ADDRESSED TO THE ASSIGNMENT

    Correspondence in this building is filed against a post, not a person, so from the second evening a routing mailbox starts writing to yours. Every letter is ordinary, and every header can be checked against tonight's roster, the clock, or a revision counter - and one field an evening does not survive the check. A distribution list carrying a badge that is not in the building. A read receipt stamped eight minutes before delivery. An enclosure taken at an hour that has not happened yet. You answer with a form code and never with words: acknowledge, return, forward, hold, or no reply due. Attach a record if you like; nothing requires it and nothing thanks you for it. On the last evening a reply arrives in a closed thread, to a disposition filed under your name that you did not file - and the shift report counts it among yours.

    NINE SHIFTS, AND ONE A DAY AFTER THAT

    156 tickets across nine evenings, about three hours. Exactly one new kind of contradiction or one new interface violation per shift - never two. Failing a shift does not restart the campaign: you keep your progress and start the next evening from a worse place, which is also how it works out here. Daily Shift picks one evening from the date, so it is the same evening for everyone playing today, and gives you a single line to compare with.

    ACCESSIBILITY

    Unlimited pauses, a slower clock, quiet failures, reduced motion, three colour vision palettes with a non-colour state marker on every window, a brightness and a phosphor-glow slider, toasts that can stop counting as occlusion, full key rebinding, and four separate volume sliders. None of it changes the simulation: a recorded shift played with accessibility on matches the same shift played without it.

    DISPLAY

    The desk is one fixed screen of 1920x1080 and the game never reflows it. It scales the finished frame to your monitor as a whole, so a pixel stays square; on 1920x1080 and 3840x2160 it is exact. A display smaller than 1920x1080 will letterbox it.

    en

  15. 8

    Blenderman

    Blenderman header image
    Released 2 hours ago
    Type: game
    Dev: Happy Sheep Studios
    Pub: Happy Sheep Studios
    Genres: Action Adventure Casual Indie Simulation
    About
    Screenshots
    Videos

    Blenderman is a fast-paced first-person escape horror game.

    Your goal is simple:

    👉 Find all 5 lost fruit friends.


    👉 Return them safely to the cottage.

    • Start safe inside the safe house 

    • Enter the map 

    • Find your 5 lost fruit friends 

    • Blenderman becomes stronger after saving a fruit 

    • Manage your stamina and sprints wisely 

    🏃🏼‍➡️ Collect sprint bubbles to fully restore your sprint 🏃🏼‍♂️

    🧊Grab ice cubes to freeze Blenderman for 3 seconds🧊

    • Repeat until everyone is rescued… or you aren’t 

    • Return to safety to finish level

    Cute on the outside. Terrifying on the inside.

    You begin safe inside a quiet safe house.

    Step outside — and the hunt begins.

    Every fruit you save makes Blenderman more aggressive.

    🏃 You can’t hide. You can only run.

    There are no safe hiding spaces.


    Your only tools are:

    • Your sprint/power-ups (and limited stamina)


    • A torch to spot fruit and track movement
    • Your instincts

    And from a distance…

    Fruit and Blenderman can look terrifyingly similar.

    😱 Horror with personality

    Blenderman mixes high-tension chase horror with expressive characters and a unique visual style.

    This is horror that makes you smile — right before it catches you.

    CONTENT WARNING / AGE NOTICE 

    BLENDERMAN contains:

    • Frightening imagery

    • Intense chase sequences

    • Sudden loud sounds and jump scares

    There is no gore and no graphic violence, but the game may not be suitable for younger players or those sensitive to intense horror.

    BLENDERMAN Trailer

  16. 7

    Zombie Mystery: 100 Hidden Cats

    Zombie Mystery: 100 Hidden Cats header image
    Released 2 hours ago
    Type: game
    Dev: ArPeaKK Games
    Pub: ArPeaKK Games
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Zombie Mystery: 100 Hidden Cats Rescue the Lost Cats of the Zombie Apocalypse!

    As the world is shaken by a zombie outbreak, hundreds of cats are hiding in abandoned streets just to survive. Every scene awaits you in a deserted yet richly detailed environment… but beware, these frightened cats are cleverly hidden and won't give themselves away easily!

    Game Features:

    • Race Against Time — The game is entirely time-based. The faster you find the cats, the higher you climb. Players who finish in the shortest time claim their spot on the global leaderboard.

    • Hint System — If a cat proves too tricky, press the hint button to reveal its location. Just remember, every hint used adds extra time to your final score.

    • Wrong Click Penalty — Clicking the wrong spot adds a time penalty, and consecutive wrong clicks stack the penalty even higher. Precision matters just as much as speed.

    • Achievements — Unlock achievements as you progress and crown your journey. Speed, precision, and exploration await you.

    Are you ready? Find the lost cats, rescue them, manage your time, and write your name into the global leaderboard!

    Zombie Mystery: 100 Hidden Cats

  17. 6

    Department of Final Judgment

    Department of Final Judgment header image
    Released 2 hours ago
    Type: game
    Dev: Epog Games Studio
    Pub: Epog Games Studio
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    You were supposed to deliver a package that might save your child. Instead, you wake in a place where the dead are waiting to be judged. Each case reveals a life shaped by difficult choices, hidden motives, and consequences that cannot be undone. Follow the changing rules, uncover the truth, and pass judgment from your assigned desk in the Department of Final Judgment.

    Department of Final Judgment is a story-rich investigation game in which you judge the dead. Examine case files, study evidence, question testimony, and follow rules that change each day. Decide who deserves Heaven and who must be sent to Hell before time runs out.

    DoFJ Trailer

  18. 5

    Ant World

    Ant World header image
    Released 2 hours ago
    Type: game
    Dev: Crown & Steel Studios
    Pub: Crown & Steel Studios
    Genres: Adventure Indie Early Access
    About
    Screenshots
    Videos

    A tiny ant. A huge world.

    Experience nature from an entirely different perspective.

    Ant World is a single-player 3D exploration and survival game set in a garden seen through the eyes of an ant. Familiar paths, plants and patches of soil become a landscape of towering obstacles, useful resources and danger.

    Explore. Forage. Survive.

    Search for food and water, keep track of your energy and hydration, and find your way through the garden. Encounter other ants and creatures, face insect combat, and adapt to rain and changing day and night conditions.

    Return to the colony

    Bring resources back to the nest and take part in the game's colony tasks and progression. Balance your trips into the garden with the needs of your ant and the journey home.

    Key features

    • Explore a 3D garden from an ant's perspective.
    • Search for food, water and resources.
    • Manage energy and hydration as you travel.
    • Encounter other ants and creatures, including hostile insects and spiders.
    • Experience rain and a day-and-night cycle.
    • Gather resources for the nest and progress through colony tasks.
    • Discover an ordinary garden at an extraordinary scale.

    Ant World is in active development. Please read the Early Access section for details about the current version and our development approach.

    Ant World – Gameplay Preview

  19. 4

    Sketch Kingdom

    Sketch Kingdom header image
    Released 2 hours ago
    Type: game
    Dev: COCOASOO
    Pub: COCOASOO
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    It all starts with a click. Tap the notebook page to mine resources and earn gold. Simple, satisfying and just the beginning.

    Spend your hard-earned points to unlock new abilities in the skill tree. Each upgrade opens new paths, new possibilities and new ways to play. Plan your build wisely there's always something worth unlocking next.

    Open the notebook and draw your creature by hand. Lines, shapes, whatever feels right once you're done, it comes to life and joins your kingdom ready to work.

    Complete missions and put your creatures to the test. Send them into battle and watch your hand-drawn army take on whatever the notebook throws at them. Win, earn rewards and keep growing.

    Sketch Kingdom

  20. 3

    NEONOVA Puzzle: Orange

    NEONOVA Puzzle: Orange header image
    Released 2 hours ago
    Type: game
    Dev: Blender Games
    Pub: Blender Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    NEONOVA Puzzle: Orange invites you into a vibrant world of anime and Halloween-inspired neon cyberpunk, where futuristic technologies and mysterious characters come to life in every puzzle.

    Assemble beautiful illustrations by moving the pieces and finding their correct places. Pay close attention to colors, contours, details, and neon lines — each correctly placed piece gradually restores the complete image. Every completed puzzle unlocks a new illustration and adds it to your gallery.

    Take a break from the hustle and bustle, immerse yourself in the atmosphere of orange neon, and enjoy the relaxing process of assembling puzzles to soothing electronic music.

    In NEONOVA Puzzle: Orange:

    • 50 levels
    • Anime cyberpunk illustrations
    • Halloween-inspired neon atmosphere
    • Futuristic visual style
    • Simple mouse controls
    • Achievements
    • Relaxing electronic music
    • Various puzzle piece shapes and layouts

    Assemble. Discover. Relax with NEONOVA.

    NEONOVA Puzzle Orange Trailer HD

  21. 2

    Catch Me If You Seoul

    Catch Me If You Seoul header image
    Released 2 hours ago
    Type: game
    Dev: techN0
    Pub: techN0
    Genres: Casual Indie
    About
    Screenshots
    Videos

    One real bag. Only one winner!

    Race through Seoul’s landmarks, find the real bag, steal it, and escape! With real and fake bags that look exactly alike, check what you’re carrying, use items to disrupt your rivals, and turn the tables until the very last moment in this competitive party game for up to 8 players.

    Is the bag you’re carrying really the real one?

    Pick up bags from the ground or snatch them from other players. You can’t tell a real bag from a fake just by looking at it. Visit a checkpoint to find out—but only you can see the result. If you’ve found the real bag, protect it. If it’s a fake, look for your next opportunity!

    The chase isn’t over until you escape

    Getting your hands on the real bag doesn’t guarantee victory. Evade your pursuers and use items to protect your prize. Once the escape routes open, the player who escapes with the real bag wins.

    Find your advantage across Seoul

    Compete among Seoul’s landmarks, including Gwanghwamun, Gyeongbokgung Palace, Namsan, and DDP. Make use of each location’s unique features: X-ray checkpoints that reveal whether a bag is real, a Haechi statue that reacts to the real bag, and a telescope for scouting your surroundings.

    Prepare with minigames. Turn the tables with items.

    Take on NPC quests and tackle a variety of minigames, from flipping bungeoppang pastries to tracing dalgona candy and stirring tteokbokki. Use the items you earn to disrupt your rivals and create your chance to escape.

    Catch Me If You Seoul

  22. 1

    Deductopia

    Deductopia header image
    Released 2 hours ago
    Type: game
    Dev: Nightwell Games
    Pub: Nightwell Games
    Genres: Adventure
    About
    Screenshots
    Videos

    So you think you're a detective? Try your skills in the world of Deductopia! Twelve zany and creative chapters take you through chaos in the classroom, mix-ups at the train station, confusion at the skate park, and more. 

    Explore the scenes, find clues, and sort out people, pets, and belongings in a cozy, low-stakes setting.

    Fans of Little Problems and The Case of the Worst Day Ever will enjoy this new Golden Idol-style deduction game for all ages. 

    Features:

    • 13 unique scenes, each featuring a fill-in-the-blanks deduction puzzle

    • Set your own pace: Scenes can be completed in any order

    • Skate Park puzzle by guest puzzle designer Marcus Richardson

    • Hand-drawn artwork inspired by The Magic School Bus, Where's Waldo, and Highlights Magazine

    • Original music by Starling Tan

    • For adults and children of all ages

    Deductopia Trailer