1. 13

    PYTHON:KINGDOM WARS

    PYTHON:KINGDOM WARS header image
    Released 44 minutes ago
    Type: game
    Dev: NULL.
    Pub: NULL.
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    This is not a strategy game about clicking fast.

    You don’t command your army with a mouse. You command it with Python.

    Write scripts to lead infantry, cavalry, archers, mages, priests, and ballistae into real-time battle against enemy forces. Every move, attack, heal, and spell is decided by your code.

    The battlefield changes every frame.
    Every decision is yours to script.

    You can focus fire and delete the enemy core. You can swarm with cheap infantry and grind your way forward.
    You can write pathfinding logic to flank the backline. You can program your priests to keep the front line alive.
    How strong your tactics are depends on how smart your code is.

    🧠 Rule the battlefield with code

    Six unit types, each with unique stats, attack patterns, skills, and cooldowns:

    • Infantry — Cheap frontliners, ideal for swarms and blocking

    • Cavalry — High mobility, built for flanking and backline dives

    • Archers — Ranged damage, but they need protection

    • Mages — Area damage with long cooldowns and high payoff

    • Priests — Healing and sustain, deciding the upper limit of long fights

    • Ballistae — Heavy firepower, slow to move but devastating

    You issue move, attack, heal, and cast commands to every soldier, making optimal decisions in a constantly shifting battle.

    🎯 Tutorial Levels + AI LLM Challenges

    10 Tutorial Levels
    Start from zero and learn unit mechanics, map interaction, the command system, and scripting techniques. Even if you’re new to programming, you’ll grow into a battlefield commander step by step.

    10 Challenge Levels
    Every opponent’s code is pre-generated by an AI large language model. You’re not fighting fixed scripts — you’re fighting intelligent opponents that can adapt their strategies.

    Is human tactical intuition stronger, or is the LLM’s algorithm one step ahead?

    ⚔️ Real Combat Mechanics

    • Real-time turn-based combat with battlefield state passed every frame

    • Gold system: kill an enemy and gain half of their recruitment cost

    • Unit speed determines action frequency — fast and slow units demand real rhythm

    • Skill cooldowns and area damage reward precise judgment

    • Grid-based map with up/down/left/right movement and attack boundary checks

    🛠️ Built for Steam Commanders

    • Fully open Python scripting space

    • Customize pathfinding, attack priorities, and army composition logic

    • Every match is a direct reflection of your coding ability

    Great for: programming enthusiasts, strategy players, AI challengers, teachers, and students.

    🏆 Human vs AI — Who is the true king of war?

    You won’t face fixed scripts. You’ll face dynamic opponents generated by large language models.
    Every challenge is unique. Every victory is earned.

    Write your tactics. Watch your code bleed and win on the battlefield.

    Challenge AI. Surpass AI. Become the true king of Python: Kingdom War.

    Join the battlefield now. Write your war legend in Python.

    Feature List

    • Command your army with Python — script moves, attacks, heals, and spells

    • Six unit types — Infantry, Cavalry, Archers, Mages, Priests, and Ballistae, each with unique skills and cooldowns

    • Real-time turn-based battlefield — state updates every frame, speed determines action frequency

    • Gold economy system — killing an enemy grants half of their recruitment cost

    • 10 tutorial levels — learn mechanics, map interaction, and scripting from scratch

    • 10 AI LLM challenge levels — opponents pre-generated by large language models with dynamic strategies

    • Fully open scripting space — customize pathfinding, attack priorities, and composition logic

    • Grid-based map system — up/down/left/right movement and attack boundary checks

    • For beginners and advanced players alike — also usable as a teaching tool for teachers and students

    ⚠️ Hardcore Warning: If you have zero Python experience, don’t touch this. Learn Python first, then come back.

    This is not a beginner-friendly game.

    In the future, programming as a job will be replaced by AI — and programming itself will become a game.

    Visual Studio Code (VS Code) is strongly recommended; the game will automatically launch it.

    If you don’t even want to set up an editor, this game is not for you.

    宣传片

  2. 12

    Geargrave Outlands

    Geargrave Outlands header image
    Released an hour ago
    Type: game
    Dev: e-ntegration
    Pub: e-ntegration
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Lead the convoy. Keep your people alive. Bring home what you stop.

    Out here, anything with wheels on the horizon is a threat and a prize at the same time. A tanker worth more than your whole convoy. A road train with a crew you could use. A gang that would like your water.

    Geargrave Outlands is a turn-based road-war tactics game about a convoy and the people riding in it. You plot the route, set the marching order, choose the formation, put the right hands on the right guns, and decide in every fight what you want to take home: the vehicle, the cargo, the crew, or nothing but a story.

    You command the convoy, you don't steer it with a wheel: this is turn-based strategy, not a driving game.

    Drive in formation

    A convoy is not a pile of cars. Before the road gets loud you set the marching order: who leads, who rides at the back, who scouts ahead as outrider, and how much space sits between them. The lead rams through roadblocks and takes the mines; the rear takes the fire when someone is chasing you.

    When the fight starts, the convoy moves as one. Set the pace (full throttle, march, ease off, halt) and give a formation order the whole column steers back into every round:

    • Column to slip through narrow country,

    • Wedge to punch a spearhead through a blockade,

    • Gauntlet to open a lane that becomes a crossfire for anyone who drives into it,

    • Laager to stop, close ranks around your heaviest truck and hold off a boarding party.

    Play the cripple with a feint and watch a greedy gang go for the "wounded" car, then close the trap with two of your vehicles alongside. Combat runs on five lanes plus the shoulders, small enough to hold in your head and deep enough that every round is a real decision. Ram, sideswipe, throw a rope across, put a salvo into thin rear armour. You always see what each order will do and what each gang rig has committed to before you commit yourself.

    Crews that matter

    Every vehicle is driven, gunned and defended by people, and you only have so many hands. The driver steers; everyone else mans a gun, patches the hull, jumps across to board, or keeps the radio talking. A truck without a free hand is a truck without a gun.

    77 named characters ride with you across both campaigns, each with a face, a voice and a past. They carry origins, loyalties, debts and grudges. Feuding factions in the same cab lose morale; war buddies fight harder side by side. Crew pairs who know each other pull off joint combo manoeuvres once a battle. Your people grow with every won fight and earn perks. They talk on the road, argue in camp, and sometimes walk away when the water runs out or you rob the wrong people.

    Every travel day has a protagonist: one of your crew whose wager, grudge or bet colours the day. At sunset Cap, the convoy's robot bookkeeper, reads the day back to you as a chapter and stamps it with an audit grade, from EXEMPLARY to WRITE-OFF.

    Every wreck is a choice

    Salvage isn't a menu you clear after the fight. It's the point of the fight. What is left of a vehicle depends on how you stopped it:

    • Board it, or make its crew surrender: the vehicle is yours. Put a driver behind the wheel and it joins your convoy. If the engine is dead, tow it home. A crew that surrendered can be recruited, released or robbed.

    • Put a sniper round through the driver: the crew bails on foot and the rig stands there untouched.

    • Shoot it to pieces: half the salvage and a handful of spare parts. The hull is scrap now.

    • Blow it up: next to nothing.

    • Let it run: the gang dumps its cargo to get away.

    Or skip the shooting entirely. Send your politician to the negotiation table, read the other side's leader and talk an entire gang into a deal. Every enemy has two health bars, hull and morale: break their nerve and you take the whole thing intact.

    The same rule cuts the other way: a rig you lose on the road stays lost.

    A day on the road

    Each travel day is a run between two towns before the road sweepers close the corridor at night. Pick every leg of the route: highway or wreck field, canyon or dried riverbed, a short cut through bandit territory or a long detour. Pull over for a stranded tanker, a parked car that still runs, strangers waving you down, or a fuel stop nobody else has found. When dust rises behind you, decide whether to outrun the pack, dump cargo, fire the counter-measures, or turn and fight.

    Water is one per head per day. Diesel is the difference between a shortcut and a detour. Tires die on the dirt. The map forecasts your stores in plain language ("lasts 5 days") and warns you before it punishes you, so a bad run is a story, not a spreadsheet ambush.

    Your fleet is built from what you kept

    Vehicles don't have classes. They have builds, and the builds come from what you're carrying. A ram plow, a monster-truck chassis, a lucky dashboard mascot, a veteran driver: each one pushes a vehicle toward one of seven Road Doctrines (Ram, Sniper, Boarding, Negotiation, Roadblock, Rush and Warranty) and its once-a-battle capstone. Nothing is bought from a skill menu. Everything comes from the machine you actually drive, and very often that is the machine you boarded last week.

    Later in the campaign you rebuild a ruined town and win the Roadhold: a rolling road train you fit out module by module as the convoy's mobile base.

    A wasteland that remembers

    Five major factions and three regional powers hold grudges and favours, and their gangs fight by ten distinct doctrines: the Field Greys' shear-wall, the Rust Wolves' blood-debt (a pack that never flees), the Cult's bait-runs. Release prisoners and word gets around. Rob them and it gets around faster. Recruit an ex-cultist and suddenly the cult will talk to you.

    Every enemy is a person, not a statblock: each gang member has a name, a face and a role, and exactly one of them is the leader. Put the leader down and watch the rest reconsider.

    And it's funny, in the way the end of the world is funny

    A mayor who washes his white limousine with drinking water. A cult that worships the Great Discount and reads a 41-meter receipt as prophecy. A sniper who talks you into hiring him with the story of every disaster he caused. Neon dashboard mascots, holy to extinct pre-war cults, that grant real combat bonuses and cost you something every time.

    Only two things survived the apocalypse intact: the road sweepers and the car insurance industry. So if you'd rather not bet a rig on your own planning, Geargrave Outlands is, as far as we know, the first car combat game that lets you take out an insurance policy. What the policy is called has nothing to do with what it covers. The small print arrives by radio. We recommend reading it.

    Currently in Early Access — and already a full game

    • Two hand-built campaigns, each its own region, tone and story:

    • Sector East — "Dry Tanks": get a stranded convoy moving before it dies of thirst, then follow the road to the Sweepers' secret and one of four endings.

    • Sector West — "Rescue Rudolph!": an alpine detective mystery with a real twist and three endings. It opens once you have finished Sector East.

    • 85 hand-authored encounters and more than 300 road events, plus a procedural generator that casts fresh gangs for the space between story beats, and 41 road incidents that walk into the middle of a battle.

    • 85 locations to explore, ten of them hidden off the road network.

    • More than 60 vehicle types to fight, board and take home, from buggies and battle buses to tanks, tankers, monster trucks and walking battle frames.

    • Over 100 conversations with the people you meet, and 34 cargo stories hidden in what you haul.

    • A battle screen that grows with you: your first fights show only the essentials, and the deeper command levels (crew hands, boarding, combo manoeuvres, capstones) open one battle at a time. A guided practice battle teaches the basics.

    • Three difficulty levels (Light / Normal / Brutal).

    • 50 Steam Achievements and eleven languages: EN, DE, FR, ES, IT, JA, ZH, RU, PT, PL and 한국어, every line of interface, story and dialogue.

    • Mod support, built in. A mod is a folder of JSON, images and sound: its own map, factions, quests, battles, dialogue, crew, vehicles and ending. No SDK, no code. Drop it into the game's levels folder and it shows up in the level picker as a Community Mod; the game checks every mod on load and names the exact file and line that is wrong.

    • Full controller support. Every screen is pad-navigable with rebindable keys. (Steam Deck Verified is not a target for Early Access; see below.)

    • Help shape it from inside the game. Press Ctrl+T to fix any line of the translation in your own language, or F10 to point at an image that looks wrong. Both go straight to our public support page on GitHub:

    Characters and vehicles in the game

    Gameplay

    More vehicles introduced

  3. 11

    Soraseed Desktop 2026

    Soraseed Desktop 2026 header image
    Released an hour ago
    Type: game
    Dev: Soraseed
    Pub: Soraseed
    Genres: Simulation
    About
    Screenshots
    Videos

    Practice drone flight on your desktop
    Soraseed Desktop 2026 combines free flight with structured exercises inspired by Japan's First-Class and Second-Class drone practical tests.

    Repeat flight exercises
    Practice square flight, figure-eight flight and beyond-visual-line-of-sight flight, as well as First-Class pirouette flight and a simulated practical examination mode. In the Second-Class square flight exercise, you can review your scores as you practice.

    Choose your viewpoint and flight conditions
    Observe the aircraft from the operator’s viewpoint or an FPV viewpoint. Practice with POS and ALT modes, and switch between night-time and wind conditions. FPV uses self-leveling controls; this is not an Acro racing simulator.

    Adjust the controls to suit you
    Use a keyboard or a supported controller. Switch between Modes 1–4, assign axes and buttons, invert inputs and adjust sensitivity.

    Try the demo first
    The demo lets you try free flight, Second-Class square flight practice and scoring, and control settings.

    2026 edition and updates
    Soraseed Desktop 2026 is a one-time-purchase product. Updates provide minor improvements and bug fixes, not new feature additions. The web version is updated continuously.

    Please note
    This software supports practice in drone operation. It does not replace training, instruction or examinations with a real aircraft, and does not guarantee certification or passing an examination.

    Gamepad controls are supported for flight. Mouse and keyboard are required for menus and settings.

    Soraseed Desktop 2026 紹介動画

  4. 10

    爱在触及之处 Love Where Touches

    爱在触及之处 Love Where Touches header image
    Released an hour ago
    Type: game
    Dev: 嘿嘟莉梨子—Hitori Ririko
    Pub: 嘿嘟莉梨子—Hitori Ririko
    Genres: Adventure Casual Indie RPG Simulation
    About
    Screenshots
    Videos

    "Love Where Touches" is a story-rich douijn Visual Novel centered on psychology, the mechanics of magic, and forgotten memories.

    High school student Tsusaka(Tsukasa) Murasaki leads a life of strict, almost obsessive routine. Yet, a subtle sense of discord constantly lingers beneath his ordinary days—the unexplainable habit of cooking "three servings" of dinner and bento every day, the lingering "scars of memory" in his dreams, and Mihri, a mysterious girl with knee-length hair sitting in the corner of his classroom, completely ignored by everyone else...

    "Magic stems from repressed human emotions. When one longs deeply to be 'ignored' or 'saved,' reality redraws its own rules for you."

    As the uncanny urban legend of "Santa" begins to spread across the school, the cruel truths and magical laws hidden behind mundane life gradually surface. Step into the shoes of the protagonist to unravel the profound and moving destiny that binds you, the mysterious Midori, your fierce childhood friend Chiami, and your adoptive mother Mariya.

    Credits:

    Script: Hitori Ririko

    Program: Hitori Ririko

    Original Art, Character Design & CG: Hitori Ririko

    Composition & Arrangement: Hitori Ririko

    Background Assets: Pexels,背景素材屋さん

    Music Assets: Algernon Music,音楽の卵

    The time to complete all routes of this work is about 2 hours.

    Hitori Ririko is the sole author of this game, welcome to join the community hub to chat.

    Love Where Touches

  5. 9

    Wandering The Corridors

    Wandering The Corridors header image
    Released 2 hours ago
    Type: game
    Dev: EvBit
    Pub: EvBit
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    WANDERING THE CORRIDORS

    An ordinary corridor. An ordinary walk.

    Or is it?

    Explore seemingly endless corridors and pay close attention to every detail around you. Something may change at any moment - an object, the lighting, a door, a painting, or something that wasn't there before.

    Your task is simple: observe your surroundings, remember what you see, and spot the anomalies.

    If you notice something unusual, pay attention.

    If everything looks normal, keep walking.

    But be careful - sometimes even the smallest detail can change everything.

    Wandering The Corridors

  6. 8

    DRIFTIT

    DRIFTIT header image
    Released 2 hours ago
    Type: game
    Dev: Vlad Khrystych
    Pub: Vlad Khrystych
    Genres: Indie Racing
    About
    Screenshots
    Videos

    Slide, don't grip

    DRIFTIT is a top-down drift game: one car, a camera straight overhead and a handbrake. Flick the handbrake into a corner, catch the slide with counter-steer and feed the throttle to hold the angle. The car is built to go sideways.

    Three laps against the clock

    Every track is a short three-lap time attack with a target time to beat. Touch a wall and the run starts over from the grid, so every lap has to be clean. Your personal best rides along as a ghost car, with a split at every checkpoint that shows exactly where the time went.

    Chain it for points

    Points come from speed and angle. Hold a drift and the multiplier climbs by ×0.5 every 1.5 seconds, all the way to ×10. Straighten up and the drift banks.

    Features

    • 20 hand-built tracks, from the Oval to the Final, plus a free-roam airfield with cones, a donut ring and no clock
    • Five low-poly worlds, each with its own light and weather: a sunny meadow circuit, a red-rock desert, an autumn valley at golden hour, a snowy mountain pass and a neon harbour at night
    • A Steam leaderboard for every track, Everyone or Friends. Every time is uploaded with its replay, and the game re-drives the replays of the times it shows, so a time that doesn't add up stays off your board
    • Ghosts of your personal bests, with checkpoint splits against them
    • Keyboard or gamepad, menus included: Xbox, PlayStation or Nintendo button prompts, adjustable steering, dead zones and vibration; top-down or chase camera; eight paint colours
    • Five languages: English, Polish, Spanish, Ukrainian and Simplified Chinese
    • Steam Cloud keeps your progress, bests, ghosts and settings on every computer
    • A result card after every run, straight into your Steam screenshots

    DRIFTIT Trailer

  7. 7

    Halloween 3D

    Halloween 3D header image
    Released 2 hours ago
    Type: game
    Dev: jmApp
    Pub: jmApp
    Genres: Action Indie
    About
    Screenshots
    Videos
    Halloween 3D is a first-person shooter set in a haunted manor and the grounds around it. Spiders, bats, rats, mummies, ghouls and ghosts roam the halls. Gather the nine letters of HALLOWEEN hidden in each level, and survive the night.

    Solo

    • Explore the manor and its levels, each with its own letters to find.
    • An arsenal from crossbow to rocket launcher.
    • A day and night cycle: the manor changes when darkness falls.

    Online, up to four players

    • Host a game and share its six-character code, or join any open game.
    • Pick your creature — ghoul, spider, bat, rat, mummy or ghost — and your name.

    The Online Manor

    • One persistent world, built together. Every block placed or removed is seen by everyone, and stays for the next players.
    • Things going wrong? Present players can vote to return to the last validated version of the manor.

    A game built with its players

    • Report a problem right where you stand, or fix the map yourself and submit your correction. The author reviews each one, and accepted fixes reach every player.

    Halloween 3D - Gameplay Trailer

  8. 6

    猫咪之家 CatHome

    猫咪之家 CatHome header image
    Released 2 hours ago
    Type: game
    Dev: PotS
    Pub: Seven Blue
    Genres: Casual Indie
    About
    Screenshots
    Videos

    · Cat-themed slot machine game

    · Shake the slot machine to feed the cats or clean the litter box

    · Earn different rewards based on the type of cat and food

    · After each feeding, you can rescue a new kidnapped cat or earn food

    · Cats you’ve raised through feeding can be put up for adoption, earning you rewards

    · Use the currency earned from adoptions to pay rent and expand the cat shelter

    pv_en

  9. 5

    Market master Simulator

    Market master Simulator header image
    Released 2 hours ago
    Type: game
    Dev: 3B Bros
    Pub: 3B Bros
    Genres: Simulation
    About
    Screenshots
    Videos

    Your grandfather's shop. Your rules.

    Grandpa has kept his old store waiting for you. It's empty, the lights are off and the town is full of hungry customers. Wire it up, stock it and open the doors. How big it grows is up to you.

    Run a real supermarket

    • Order products and fixtures from the P-Shop on your Market OS tablet and unload the delivery van yourself.

    • Place racks, fridges, freezers and fruit tables exactly where you want them, with snapping that keeps your aisles neat.

    • Stock every shelf, set your own prices and watch customers react: they compare, complain, and tell you why they left.

    • Work the till yourself, scan item by item or all at once, or hire cashiers and stockers to run the floor for you.

    • Name your store and paint its sign.

    Power it yourself

    • Run cables from the town's metered line, batteries, switches and splitters to your doors and lamps.

    • Free power from the wind turbine at the barn, paid bills for the town's electricity.

    Grow, raise, produce

    • Buy greenhouses and grow fruit and vegetables: keep light, water and soil right and the harvest comes faster.

    • Raise beef and dairy cattle, chickens, pigs and sheep in the barn for milk, eggs and meat.

    • Open the City Factory and turn ingredients into flour, pasta, bread, cheese, sauces and more, from more than 50 recipes.

    A whole town around you

    • A coastal city with a beach, a gas station, traffic and people on every street.

    • Buy vehicles, fill them up at the pumps and drive them yourself.

    • Day and night, weather, and a bed at home: sleep to the next morning and read your day's summary of money in, money out and customers served.

    Grow your business

    • Earn XP, raise your licence to unlock new products, and upgrade your store space, storage and staff speed.

    • Bank loans when you need money fast, and bills that come due every day.

    • Grandpa's quests guide you from the first shelf to a thriving business, with his own voice and stories.

    • Full gamepad support, rebindable keys, interface scale, colour themes and a choice of quality levels.

    Multiplayer is on the way: tell us what you want on our Discord.

    Gameplay

    Trailer

  10. 4

    GuGuGaGa-DeskPet

    GuGuGaGa-DeskPet header image
    Released 2 hours ago
    Type: game
    Dev: MageStudio
    Pub: MageStudio
    Genres: Casual Simulation Early Access
    About
    Screenshots
    Videos

    GuGuGaGa-DeskPet is a lightweight desktop companion game.

    A Q-version penguin-costume girl who stays with you while you work, binge-watch, or just zone out. She appears on your desktop the moment you boot up — lightweight, low-resource, always there to interact.

    All you need to do is:

    • Pet her head — she'll bubble over with joy

    • Feed her — careful, she might eat too much and burp

    Lift her up high — watch her little stubby legs flail in panic

    • Take good care of her!!!

    One more little penguin on your desktop

    GUGUGAGA — your desktop finally has a voice

    Lightweight pet, heavy-duty healing

    Coming soon

    Her Little House (In Development)

    We're setting up a cozy little nest for Gugugaga — she'll have her own bed, a fireplace, and a tiny desk. When she gets tired of work, she'll waddle back home.

    Her Farm (In Development)

    Just outside the house, we're tilling a little farm for her. Planting baby tomatoes, raising roosters that love to crow — when harvest comes, she'll spin around with joy.

    Note: The house and farm above are work-in-progress concept images. Actual content is subject to the final release.

    Gugugaga Is Growing Up

    She's still a growing little penguin, and we're constantly adding new furniture and expanding her farm. Add Gugugaga to your wishlist and watch her grow, little by little.

    GuGuGaGa is coming to your desktop!

    GuGuGaGa! is coming!~

  11. 3

    Dawn Archive

    Dawn Archive header image
    Released 2 hours ago
    Type: game
    Dev: yasanari
    Pub: yasanari
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Choose rooms. Rotate them. Connect your path.


    Dawn Archive is an exploration and puzzle adventure where you shape the layout of a mysterious mansion as you search for the archive hidden deep within.

    Which room will you place beyond the door?


    Choose from the available rooms, rotate them, and connect their exits. Extend your route or take a detour into a room that catches your eye. Each room you choose—and the way you turn it—changes where today’s journey leads.

    Venture deeper with the steps and supplies you have


    You can only take so many steps each day. Search rooms for food, keys, and tools, then put them to use as you face locked doors and puzzles.

    Carry each discovery into your next exploration


    Records and notes left in the rooms hold clues to the mansion’s mysteries. With each new day comes a fresh layout. Use yesterday’s discoveries to choose a different path, and find what was forgotten in the archive.

    Streaming and videos

    Livestreams and gameplay videos are welcome, including monetization through platform advertising, tips, and memberships. Please include the game title and Steam link in your description, and a music credit when the background music is audible. For full details, see “Dawn Archive — Streaming and Video Guidelines” in this game’s Steam News.

    Dawn Archive — Gameplay Trailer

  12. 2

    CosmoLaunch System

    CosmoLaunch System header image
    Released 3 hours ago
    Type: game
    Dev: LukGames
    Pub: Łukasz Dynkwald
    Genres: Indie Simulation Early Access
    About
    Screenshots
    Videos

    CosmoLaunchSystem is a hybrid game about running a space agency: combining budget and contract management with rocket building and physics-based 2D flight.

    You are the agency director. You accept contracts, invest in research laboratories, design launch vehicles in the VAB, and deliver client payloads—ranging from early suborbital flights to LEO, GEO, and narrative-driven space telescope missions, as well as CubeSat systems that allow you to launch various scientific instruments into orbit for your clients.

    Who You Are

    Space agency director. You don’t just fly—you decide what to build, when to launch, and how much to risk your reputation and budget. Bad weather, untested designs, and mid-flight failures can destroy a client's payload. Good decisions unlock lucrative contracts and milestone steps in exploration.

    Build Like an Engineer

    In the modular VAB editor, you assemble rockets from parts: liquid engines, SRB boosters, fairings, RCS thrusters, fins, command pods, and payloads. See real-time mass, thrust, TWR, Delta-V, and Center of Mass.

    Save proven designs, upgrade your hangar, and roll out vehicles to the pad. Tuck delicate payloads inside aerodynamic fairings, and mount scientific instruments directly onto the rocket body.

    Fly and Reach Orbit

    Control throttle and pitch in a realistic atmosphere—complete with drag, Max Q, and the risk of structural failure from pilot error.

    For stable orbit missions, a pitch guidance radar helps with recommended ascent profiles to reach the target orbit, but the final outcome is up to you. A more precise orbit yields better bonuses and agency reputation.

    Physics: altitude-dependent gravity, exponential atmospheric density, Time Warp, SRB vibrations, plasma effects at Max Q, and exhaust plume lighting.

    Run the Agency

    Time flows on a turn-based system: budget, science points from the lab, rocket construction, and an inbox featuring contracts, weather reports, and mission briefings.

    • Budget and Reputation: Success unlocks better jobs; disasters hurt financially and public relations-wise.

    • Tech Tree: Invest in the laboratory to unlock new parts and capabilities.

    • Testing and Reliability: Trajectory simulation and mass-dummy test flights before launching actual contracts.

    • FDIR: Mid-flight anomalies, a diagnostic console, and an optional FTS (Flight Termination System).

    Key Features

    • Tycoon + 2D Flight Lite Sim hybrid

    • Modular VAB with live stats (TWR, $\Delta v$, CoM)

    • Realistic physics engine

    • Campaign: contracts, reputation, R&D, hangar, and launch pad

    • Testing, reliability, and FDIR anomaly systems

    • Milestones: Suborbital $\rightarrow$ LEO $\rightarrow$ GEO $\rightarrow$ Telescopes

    • Blueprint / Modern Flat visual style

    Who Is This For?

    For fans of space agency management and rocket building who love orbital physics. If you like "brick-by-brick building" but also want a strong layer of business, contracts, and base progression—this is the game for you.

    Start rakiety

    Umieszczanie satelity

  13. 1

    Foodland Puzzle

    Foodland Puzzle header image
    Released 4 hours ago
    Type: game
    Dev: Valkeala Software
    Pub: Valkeala Software
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Foodland Puzzle is simplistic jigsaw game with 6 images from different food themes like ice cream, donuts etc. This is a logical game in which the goal of the game is to rearrange the tiles to get the final picture. Every image have 4 different difficult options. When select more pieces option more harder it is to rearrange tiles

    - 4 difficult settings

    • 6 images

    • Collect steam achievements by playing game

    • Images from different foods

    • 3 achievements by playtime

    gameplay