1. 104

    Just Kukuruza

    Just Kukuruza header image
    Released 2 hours ago
    Type: game
    Dev: CristianGames
    Pub: CristianGames
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    That corn isn't going to shell itself.

    There are over 1.000.000 ears of corn piled up on an old farm somewhere in the Soviet countryside. You have a yard to organize, a workshop to fill, and an unreasonable amount of corn to get through.

    Start small. Buy your first tools, fill a bucket, and settle into the rhythm of shelling by hand. Sell your first sacks and put the money back into the farm. Before long, that quiet little job can become a busy operation of rattling machines, moving conveyors, workers hauling loads, and trucks waiting for their next shipment.

    FROM YOUR FIRST COB TO YOUR LAST TRUCKLOAD

    Just Kukuruza is a first-person work and automation simulator about clearing an enormous mountain of corn.

    You can do the work yourself, hire help, or build a production line that handles more of the job for you. Carry corn in buckets, push a wheelbarrow, use a handheld suction blower, or climb into an excavator and scoop up a bigger load.

    Every upgrade changes how you work. Every shipment helps pay for the next one. The goal stays simple: process and sell the corn, right down to the last ear.

    GET YOUR HANDS DIRTY

    Take a seat at the workbench and shell corn with hand tools. Move on to hand-operated shellers, then motorized machines as your operation grows.

    Fill the machines, collect the grain, carry away full sacks, and clear out the leftover cobs. Watch loose corn tumble as you pour it, and follow your loads along the conveyors.

    You will get to know those first tools well. You will also know exactly why you want a better one.

    BUILD YOUR OWN PRODUCTION LINE

    Turn an empty yard and warehouse into a working corn-processing operation.

    Choose your equipment, preview its position, rotate it, and connect compatible machines and conveyors. Use straight sections, inclines, feeders, and elevators to move material between different stages. Adjust the length of straight belts to suit your layout.

    Bring corn from the pile to the shellers, carry the grain to automatic bagging machines, and send filled sacks towards the loading bays. Run your lines through the warehouse openings and out to the waiting trucks.

    Start with one simple line. Expand into several. Move equipment and reorganize the farm as your plans get bigger.

    HIRE A FEW EXTRA HANDS

    You do not have to carry every load yourself.

    Hire workers and assign them jobs around the farm. Put them to work transporting corn, supplying shellers and conveyors, operating supported equipment, collecting filled sacks, or clearing away leftover cobs.

    Workers can handle buckets, wheelbarrows, and handheld suction blowers. Assign an operator to an excavator, or take the controls yourself.

    Choose where people work and what equipment they use. More workers can keep a growing operation supplied, but their wages are part of the business too. Find the balance between extra hands and better machinery.

    TAKE THE CONTROLS

    Sometimes the best way to understand a job is to do it yourself.

    Use the handheld suction blower to collect corn and supply containers, machines, or conveyors. Push a wheelbarrow where it is needed. Get into the excavator, lower the bucket into the pile, scoop, lift, turn, and unload.

    Walk through the operation in first person and see how everything fits together—from the corn entering a machine to the sacks leaving on a truck.

    KEEP THE LOADS MOVING

    A productive farm needs more than a fast sheller.

    Machines need a steady supply of corn. Grain needs somewhere to go. Full sacks need collecting, and leftover cobs need clearing away. Connect the stages, assign your workers, and give your equipment room to work.

    Load sacks onto trucks and send shipments off for sale. Reinvest the earnings in more equipment, more workers, or another production line.

    Try different approaches: stay hands-on, build around a hardworking crew, or invest in a larger automated setup.

    WATCH THE MOUNTAIN SHRINK

    At first, your work barely seems to make a dent. Then the buckets become wheelbarrow loads. The wheelbarrows are joined by conveyors. Another machine arrives. Another truck leaves.

    The pile that once towered over the yard starts to look manageable.

    There is something satisfying about standing back and seeing what you have built—and knowing that every sack came from the mountain in front of you.

    FEATURES

    • A mountain of over a million ears of corn to process and sell

    • First-person manual work, equipment operation, and farm building

    • Progression from hand tools to hand-operated shellers and motorized machinery

    • Buckets, wheelbarrows, handheld suction blowers, and operable excavators

    • Modular conveyors, feeders, grain elevators, automatic baggers, and sack-handling equipment

    • Equipment placement with previews, rotation, compatible connection snapping, and adjustable straight conveyor lengths

    • Hireable workers with selectable jobs, equipment, and destinations

    • Physical corn handling and visible material moving through your operation

    • Truck loading and shipments that fund further expansion

    • Flexible layouts and different approaches to growing your business

    • A weathered Soviet-era farm to turn into your own corn-processing operation

    justkukuruza2

    NEWTRAILER2

  2. 103

    Obolus

    Obolus header image
    Released 2 hours ago
    Type: game
    Dev: briciagames
    Pub: briciagames
    Genres: Indie RPG Strategy
    About
    Screenshots
    Videos

    Three heroes. Three decks. Three hands. One turn to spend them

    Most deckbuilders hand you a single deck. OBOLUS hands you three — on the table at

    the same time, each with its own cards, its own hand, and its own coin to spend.

    Every turn you decide not just what to play, but who plays it, and in

    what order.

    Your healer's spare obol can pay for the brawler's finisher.

    Your gambler can set up a kill your knight is one card short of landing.

    That's the difference between a card game and a party.

    The coachman takes his fee along the way

    Sorel drives you from land to land and never quotes a price up front. Six worlds

    lie between you and whatever is waiting at the end, and each one plays by a rule of

    its own — the road you walk is made of cards, dealt three at a time. Take the

    battle, take the merchant, take the shortcut. The other two are gone the moment you

    choose, and the road never doubles back.

    Everything on offer costs something

    • Blessings that make you stronger and ask for something in return.

    • Merchant, a scavenger, and a smith's anvil that reforges what you already carry.

    • A crucible that melts two relics into one and keeps the best of both.

    • A gambling den where a game of Eighteen decides whether you set out with a gift or a debt. Nobody makes you sit down.

    And the Sovereigns below

    Some caves you can walk straight past. The things sleeping in them are not bosses

    in the ordinary sense — they are puzzles with teeth, they are optional, and they

    give up their armour only to a party built to take it.

    What's in the box

    • 22 playable characters, and no two of them play alike — a bell-ringer charging a peal, a painter who copies the moves of whatever he's looking at, a smith who forges mid-fight, a symbiote that rots a whole enemy line.

    • 787 cards and 71 enemies, elites and bosses across six worlds.

    • Hardcore mode. No potions, no saves, and a fallen hero stays down. One

      run, all the way.

    • Full controller support, Steam Deck included.

    • English and Italian.

    Trailer

  3. 102

    The Omega Strain

    The Omega Strain header image
    Released 2 hours ago
    Type: game
    Dev: Coincidence of Imagina Jatech Game Development
    Pub: Jatech Game Development
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    The Omega Strain

    Eight worlds. Physics-based flight. Massive alien battles. Endless replayability.

    Take control of your spacecraft in a retro-inspired 3D arcade shooter where precision flying is just as important as firepower.

    Master six degrees of freedom, battle relentless alien forces and explore eight handcrafted planets filled with unique environments, weather systems and dangerous enemies.

    Inspired by classics like Zarch and Virus, The Omega Strain brings demanding arcade gameplay to modern PCs.

    Save Eight Worlds

    A deadly alien strain is spreading across the galaxy.

    Travel between eight handcrafted planets, each featuring unique environments, weather systems, enemies and objectives.

    Explore frozen landscapes filled with drifting snow, fly through violent thunderstorms above dense rainforests, cross scorching deserts, and face increasingly dangerous alien forces.

    Every planet introduces new gameplay mechanics, ensuring that every mission feels different.

    Fast, Skill-Based Combat

    Master your spacecraft's physics as you engage relentless enemy forces.

    Face swarms of agile drones.

    Hunt airborne bombers before they release devastating payloads.

    Outmaneuver deadly battleships.

    Defeat gigantic Motherships capable of deploying entire attack waves.

    Balance thrust, gravity and momentum while navigating dangerous terrain and incoming fire.

    Victory depends on precision flying — not grinding for upgrades.

    Endless Simulation Mode

    Completing the campaign is only the beginning.

    Unlock Simulation Mode, where the military prepares for future outbreaks by generating endless combat scenarios.

    Procedurally combined planets, objectives, enemy waves and increasing difficulty ensure that no two sessions are alike.

    Compete globally for the highest score and survive as long as possible.

    A Retro Future That Never Existed

    What if the polygon graphics of the early 1990s had the power of today's hardware?

    Powered entirely by the custom-built RetroMesh Engine, The Omega Strain recreates the clean, low-poly aesthetic of classic arcade 3D while delivering smooth gameplay, massive worlds and spectacular battles on modern PCs.

    Rather than chasing photorealism, RetroMesh explores an alternate history of computer graphics.

    Designed from scratch in C#, the engine delivers:

    • Fast low-poly rendering

    • Smooth gameplay on both modern and older PCs

    • Dynamic weather systems

    • Large-scale boss encounters

    • Custom AI

    • 3D positional audio

    • A visual style inspired by the golden age of polygon graphics

    Features

    • Eight handcrafted planets

    • Fully explorable 3D environments

    • Endless Simulation Mode

    • Massive boss encounters

    • Dynamic weather effects

    • Procedural post-campaign gameplay

    • Steam Achievements

    • Steam Leaderboards

    • Full Xbox Controller support

    • Custom RetroMesh Engine

    • Built entirely from scratch in C#

    New Main Trailer

    The Big Mothership

    Gameplay Trailer - The Omega Strain

  4. 101

    On Your Own: Survival Inventory

    On Your Own: Survival Inventory header image
    Released 2 hours ago
    Type: game
    Dev: David Pulido Vargas
    Pub: David Pulido Vargas
    Genres: Adventure Strategy
    About
    Screenshots
    Videos

    You wake up in the middle of an accident in the secret facility you work in.

    The old radio station will be your safe point. But the radio is broken.

    Look for blueprints, materials and items to craft the missing part, repair the radio and call for help.

    The game is a survival explore looting crafting game.

    The Goal:

    • Craft the missing radio part to call for help.

    Survival:

    • Keep an eye on your health, energy, food, and water.

    • Find food, water, and helpful items to survive.

    • Return to your base to rest and fully replenish your energy.

    Exploration:

    • Break crates on a grid. When you break a few, items will appear.

    • Rotate the grid and move your character to reach the items and put them in your backpack.

    • Each time you break crates, you'll attract different enemies with different attacks.

    • Avoid them while moving or use your weapons to eliminate them.

    Loot:

    • Explore various locations on the island with different loot deposits.

    • Each run randomize the blueprints location.

    • There are common items, basic materials, and crafting blueprints to find.

    • Every time you visit increase the probability of find the blueprints

    • Explore every place in easy or hard mode.

    Crafting:

    • Find blueprints to learn how to craft items.

    • Recycle weapons, ammunition, and other items to obtain materials.

    • Use the fabrication machine to combine materials into more complex objects.

    • You decide what to make and when.

    • Build the radio missing part to exit the island

    Trailer Update 2

  5. 100

    Pixel Chroma

    Pixel Chroma header image
    Released 3 hours ago
    Type: game
    Dev: Chroma Games
    Pub: Chroma Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    PAINT. HIDE. SURVIVE.

    PIXEL CHROMA is an online multiplayer hide-and-seek game where you paint your own character to blend into the environment.

    Become part of a wall—or even a decoration on the floor.

    PAINT YOURSELF AND HIDE

    Paint your blank white character and blend into your surroundings. Anyone can create a unique disguise simply by filling in pixels and choosing colors. Where you hide is entirely up to you. Just make sure the seeker doesn’t notice you.

    CHANGE YOUR SHAPE

    If color alone isn’t enough, change your shape. Transform into a mushroom, star, cube, and more. Each form gives your character a different silhouette.

    Choose a shape that fits your surroundings and hide in plain sight.

    SPOT THE SUSPICIOUS PIXELS

    Now it’s your turn to be the seeker. The other players could be hiding anywhere on the map. Study your surroundings and track down suspicious Chroma.

    A strange pattern on a wall. A shadow that doesn’t quite fit. A single pixel in a slightly different shade. A seeker’s greatest weapon is a sharp eye.

    TAUNT AND LURE THE SEEKER

    Staying perfectly still isn’t always the best strategy. If you’re feeling confident, use a taunt to lure the seeker toward you.

    You might buy your teammates enough time to move somewhere safer. It’s a risky move—but if it works, it could turn the entire match around.

    DRAW YOUR OWN NICKNAME

    Tired of expressing yourself with letters alone? Now you can draw it instead.

    In PIXEL CHROMA, your nickname can be your own work of art. Combine the included designs with your own creations and show every player what makes you unique.

    HIDE-AND-SEEK FOR UP TO 12 PLAYERS

    Jump into matchmaking and meet players from around the world, or create a private room and play with friends. Every disguise is created by the players, so no two matches are ever the same. Even on the same map, a brand-new game of hide-and-seek awaits every time.

    Pixel Chroma

  6. 99

    Railhold

    Railhold header image
    Released 3 hours ago
    Type: game
    Dev: Veten
    Pub: Veten
    Genres: Action Strategy Early Access
    About
    Screenshots
    Videos

    The wasteland is overrun, and the railway is your only way through.

    Railhold is a top-down action roguelite tower defense built around an armored train. Add new wagons, mount weapons and put together a crew capable of keeping the train alive as enemies attack from every direction.

    Most battles happen while the train is moving. Your defenses need to cover the entire convoy, and every wagon you add creates something new that must be protected. Place turrets on available hardpoints, upgrade important systems and use commander abilities when your defenses begin to buckle.

    Stations give you a moment to repair, reorganize and prepare for what lies further down the line. Resources are limited, so you will have to decide which parts of the train are worth improving and which weaknesses you can afford to leave exposed.

    Every run gives you different upgrades, encounters and opportunities to shape your convoy. Experiment with weapon combinations, recruit crew with useful abilities and adapt your strategy before the next horde—or something much larger—reaches the tracks.

    Features:

    • Build and expand your own armored train

    • Defend the convoy during real-time battles

    • Mount, upgrade and combine different turret types and form over 45 different turret synergies. 

    • Recruit crew members to operate and strengthen the train

    • Make repairs and difficult upgrade choices at stations

    • Face increasingly dangerous mutants and massive bosses

    • Discover new builds through replayable roguelite runs

    • Keep the train moving for as long as you can

    Build the train. Hold the line. Keep moving.

    RAILHOLD. Trailer 1 Work in progress.

  7. 98

    Incremental Traffic

    Incremental Traffic header image
    Released 3 hours ago
    Type: game
    Dev: Rischer Kriebl
    Pub: Rischer Kriebl
    Genres: Casual Simulation
    About
    Screenshots
    Videos

    A traffic game turned inside out

    Incremental Traffic takes the familiar parts of transport and logistics games and flips them around. If you've played the genre, here's what's different.

    Make the roads you have work.

    The streets are fixed. Your tools are the rules of the road: who yields, who stops, when the light turns green, how many lanes a street has, where a roundabout goes.

    Only your trucks.

    No commuters, no rush hour, no random cars. Every vehicle is one of your trucks on a route you picked. So nothing is unfair: if it jams it was you. You can find out why, and you can fix it.

    Delivery is the key challenge, not production.

    The production chains are short and readable on purpose: shapes pressed and assembled into new shapes. The hard part is getting them there. A factory with eight loading bays is useless if the street in front of it is a parking lot.

    Growth adds challenge.

    Every upgrade speeds up your factories, so you need more trucks, so the streets get busier. Your success is literally what jams the town. Fix it, earn more, upgrade, and meet the next jam one step bigger.

    The town is planned around your goods.

    Every valley town is generated from its own economy. The busiest roads are the ones your freight will use, routes are made to share streets and cross each other, and bypasses exist exactly where you'll want one.

    Grow the city, then see it boom.

    You start with a tiny town that gets bigger the more you transport. Demand rises one district at a time, so pressure keeps moving to new corners of the map, and the city visibly grows into apartment blocks and highrises around your trucks. Late on, buy entire new bridges, bypasses and shortcuts and reroute half the town.

    Features

    • Lane-based traffic simulation with emergent jams, gridlock and deadlocks

    • Paintable rules: yield, stop, traffic lights, extra lanes, roundabouts

    • Four truck models, from the cheap Hauler to the on-time Express

    • Five tiers of goods, from simple shapes to big two-slot products assembled from multiple simpler shapes

    • Generated valley towns, 3 to 8 regions long, plus endless Boomtown

    Trailer

  8. 97

    Last Save

    Last Save header image
    Released 3 hours ago
    Type: game
    Dev: Unaprehensive
    Pub: Unaprehensive
    Genres: Adventure Indie Early Access
    About
    Screenshots
    Videos

    Survival starts on the shore

    LAST SAVE is a survival game across eras, played solo or in a private group of 2–4 players. Your first world is prehistoric: a shore, a forest, caves and a night you need to prepare for.

    The campfire needs tending

    Gather resources, chop trees, hunt and make tools through the radial crafting menu. Find shelter, cook food and stock up on fuel. While one player tends the fire, another can search for materials or clear a path.

    Learn together

    Quests assign different jobs within your group. Learn a skill and finish its training to unlock it for your friends. Trade items and decide who will do what before darkness falls.

    Gestures and emotes

    Wave to your companion or do a somersault. Gestures and dances have their own radial menu.

    Who will keep the fire burning?

    A safe cave offers a place to sleep. Someone needs to stay on watch and tend the fire while the others rest. Darkness brings the Black Giant, the first era's mandatory boss. Prepare your equipment and help each other survive the night.

    Four around the campfire

    Gather around the campfire and dance with your friends. Pick Gangnam Style from the emote menu and join in.

    A save another group can carry on


    The LAST SAVE mechanic is planned for the Egypt expansion after the full release. When an entire group dies, another team would be able to inherit its save: characters, equipment, levels, talents and quest progress. This mechanic is not currently available.

    More eras ahead


    The prehistoric world is currently in development and beta testing. The full release is planned to focus on this first era. Later eras, starting with Egypt, are planned as separate expansions after the full release. The longer-term plan includes Rome, knights, Vikings, World War II, the Mafia, the present day, Mars and space. Planned content and timing may change during development.

    From the developer

    Alongside work on Egypt, I am continuing to improve the prehistoric world. Updates will change the environments and lighting, animations and interactions. The footage shows the current version of the game.

    I'm developing LAST SAVE on my own. Wishlist the game to follow development of the prehistoric world and future era updates.

    LAST SAVE — Cinematic Teaser

  9. 96

    Magical Ascent

    Magical Ascent header image
    Released 3 hours ago
    Type: game
    Dev: Caffeineline
    Pub: Caffeineline
    Genres: Strategy Early Access
    About
    Screenshots
    Videos

    This is a card game mixed with roguelike elements together to make the best single player deck builder possible. You can Craft a unique deck, encounter bizarre creatures, discover relics, curses, and Magical Ascension.

    Features deck building, progression. Choices and story elements.

    You build different decks and fight your way to ascend.

    Easy to play with only using a mouse.

    Gameplay times will vary because of different options and choices you make. 

    Failed runs can be quick and because there's no timer completing levels can take as long as needed.

    The game saves your progress unless you die or win.

    Announcement Trailer 0.1

  10. 95

    Damage Numbers Go Brr!

    Damage Numbers Go Brr! header image
    Released 4 hours ago
    Type: game
    Dev: Richard Fülöp
    Pub: Richard Fülöp
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    You like when damage numbers pop and fly across your screen?

    Wish there was an easier way to get straight to the good stuff? Damage Numbers Go Brr! might just be the game for you. Watch tiny hits turn into absurdly huge numbers as you defeat enemies, scale your power, and vibe to the music while damage numbers fill your screen. Forget complex combos, tight timing, or frustrating boss patterns, just level up and lean back.

    How to play?

    Defeat enemies to power up your stats and unlock new damage types. Push further to encounter tougher foes, allowing you to grow exponentially stronger and uncover even bigger challenges!

    Features

    • Chill Battles: Sit back, relax, and watch enemy HP bars melt.

    • Zero-Penalty Progression: Death is not the end! If you fail a stage, simply fall back and farm up. No progress is ever lost.

    • Conquer Quirky Foes: Face off against a wild lineup of enemies, from Flying Snakes to Commute Dwarves. Who knows? You might even finally beat that terrifying Job Application.

    rchrdf

    Damage Numbers Go Brr Trailer

  11. 94

    Strait Defense

    Strait Defense header image
    Released 4 hours ago
    Type: game
    Dev: Studio Bing-Huan
    Pub: Studio Bing-Huan
    Genres: Strategy
    About
    Screenshots
    Videos

    Find the threat. Hold the line.

    Ships on the horizon, missiles overhead, and enemies beneath the surface put every deployment to the test. Strait Defense is a single-player 2D tactical tower defense game inspired by Taiwan and its surrounding waters. Coordinate detection and firepower, manage limited funds, and protect the facilities that keep your defense standing.

    Detect before you engage

    Firepower needs information. Use radar, surface search, and anti-submarine units to locate threats, then bring the right weapons to bear. Air defense, anti-ship, ground combat, and anti-submarine roles each have a place in your plan. Adapt your sensor coverage and defensive positions as the battlefield changes.

    Build your tactical loadout

    Choose equipment to suit your battle plan, from air-defense missiles, main battle tanks, and coastal anti-ship missiles to frigates, attack submarines, and aircraft. Support your line with repair and supply facilities, or prepare interception zones with land and naval mines. Deployment, upgrades, repairs, and support all compete for your funds.

    Diverse battlefields. Unique boss encounters.

    Defend the island's airspace and the strait, then fight across beaches, valleys, city streets, and the final perimeter. New terrain and attack routes call for new plans. Each stage ends with its own boss challenge, while campaign outcomes carry forward between battles.

    Research, adapt, and improve your results

    Invest in permanent equipment research, revise your loadout, and return with a stronger plan. Study the enemy gallery, identify threats, and refine your deployments to improve your star ratings.

    Features

    • A single-player campaign across varied battlefields with distinct bosses.

    • A varied equipment roster to build your tactical loadout.

    • Air, ground, surface, and underwater threats with specialized detection and weapons.

    • Battlefield deployment, upgrades, repairs, support, and resource management.

    • Permanent research, an enemy gallery, persistent campaign outcomes, and star ratings.

    • Colorful pixel-inspired cartoon art and battlefield music.

    The campaign, maps, and combat values are fictional game settings.

    Gameplay

  12. 93

    This mountain? Got it from my gramps.

    This mountain? Got it from my gramps. header image
    Released 5 hours ago
    Type: game
    Dev: favabean_works
    Pub: favabean_works
    Genres: Indie RPG Simulation Strategy Early Access
    About
    Screenshots
    Videos

    "This mountain? Got it from my gramps." is a tactical RPG currently under development. The game will be released as an Early Access title, with content being added and updated through future patches.

    【About the Game】

    Veil, the heir of a fallen lord, discovered a massive, unexplored cave that suddenly appeared along the path of a "red X" on an old map left by his grandfather. His funds for pursuing his dreams of music and exploration had dried up, and while spending his days in backbreaking day-labor jobs, Veil came up with a secret plan for a once-in-a-lifetime turnaround. It was to offer his campsites as a dojo to a persecuted "sect," thereby securing the funds for his expedition.

    【Currently Playable Features & Systems】

    • This game is a tactical SRPG where the "positioning (tile distance)" and "synergy" of unique companions, centered around the leader Veil, dominate the battlefield.

    • Each companion possesses two unique passive skills that strengthen nearby allies.

    • Decide which positions to march them to and who to keep them close to, devising your own ultimate strategy to conquer the dangerous cave.

    • The demo version includes content up to Chapter 9, with approximately 5 hours of playtime.

    • The full version allows you to play up to Chapter 20.

    【Characters】

    • 🛡️ Saran / Class: Bishop

    • [Skill 1: Solar Flare] (Range: 3 tiles)

    When an ally within range attacks, they recover HP equal to half of the damage dealt.

    • [Skill 2: Rapid Triage] (Range: 6 tiles)

    Triggers right before an ally within range enters battle, restoring their HP ahead of the clash.

    • 🏹 Zinc / Class: Archer

    • [Skill 1: Tactical Advice] (Range: 3 tiles)

    When an ally within range attacks, their strike is guaranteed to hit.

    • [Skill 2: Scavenge] (Range: 3 tiles)

    When an ally within range finishes a battle, they automatically scavenge a random weapon from the field.

    • 🐾 Marron / Class: Beast Tamer

    • [Skill 1: Feral Roar] (Range: 6 tiles)

    When an ally within range enters battle, they are guaranteed to strike first with a pre-emptive attack.

    • [Skill 2: Whirlwind] (Range: 3 tiles)

    When an ally within range is targeted by an enemy, they completely evade the incoming attack.

    • 🗡️ Olvan / Class: Thief

    • [Skill 1: Instigate] (Range: 6 tiles)

    When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.

    • [Skill 2: Trip-Up] (Range: 6 tiles)

    When an enemy within range enters battle, the opposing enemy is afflicted with a movement-reducing Slow status.

    • 🎵 Veil / Class: Bard (The Protagonist)

    • [Skill 1: Golden Opportunity] (Range: 3 tiles)

    Triggers when an ally within range enters battle. Their attack is guaranteed to be a Critical Hit.

    • [Skill 2: Forage] (Range: 3 tiles)

    When an ally within range finishes a battle, they automatically forage a random useful item from the field.

    • 🪓 Kai / Class: Pirate

    • [Skill 1: Raging Moon] (Range: 3 tiles)

    When an ally within range attacks, half of the target enemy's Defense is added directly to the damage output.

    • [Skill 2: Roaring Tides] (Range: 3 tiles)

    Triggers right before an ally within range enters battle, cutting the damage they take by half.

    • 🔮 Ethonia / Class: Mage

    • [Skill 1: Blasting Fuse] (Range: 3 tiles)

    When an ally within range attacks, their total number of attacks increases by 1.

    • [Skill 2: Mirror Wall] (Range: 3 tiles)

    Triggers right before an ally within range enters battle, completely negating any incoming damage and reflecting it back at the enemy.

    • 👑 Benjamin / Class: Lord

    • [Skill 1: Instigate] (Range: 6 tiles)

    When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.

    • [Skill 2: Coercion] (Range: 3 tiles)

    Triggers right before an enemy within range enters battle, afflicting the opposing enemy with the Vulnerable status.

    • 🦄 Daisy / Class: Unicorn

    • [Skill 1: Roar] (Range: 6 tiles)

    When an ally within range enters battle, they are guaranteed to strike first with a pre-emptive attack.

    • [Skill 2: Prototype] (Range: 3 tiles)

    When an ally within range finishes a battle, their HP is restored.

    • 💃 Xiaofan / Class: Dancer

    • [Skill 1: Blast] (Range: 3 tiles)

    When an ally within range attacks, their total number of attacks increases by +1.

    • [Skill 2: Hustle Dance] (Range: 3 tiles)

    When an ally within range finishes a battle, they are granted another action.

    • 🛡️ Boris / Class: Guardian

    • [Skill 1: Advice] (Range: 3 tiles)

    When an ally within range attacks, their strike is guaranteed to hit.

    • [Skill 2: Cease-And-Desist Order] (Range: 3 tiles)

    When an ally within range is targeted by an enemy attack, that ally's physical attacks are sealed.

    • 🐍 Tiara / Class: Medusa

    • [Skill 1: Golden Opportunity] (Range: 3 tiles)

    Triggers when an ally within range enters battle. Their attack is guaranteed to be a Critical Hit.

    • [Skill 2: Defiler of Magic] (Range: 6 tiles)

    When an ally within range is targeted by an enemy attack, that ally's magical attacks are sealed.

    • 🪓 Seria / Class: Bandit

    • [Skill 1: Blaze] (Range: 3 tiles)

    When an ally within range attacks, half of that ally's Strength or Magic is added directly to the damage dealt.

    • [Skill 2: Parry] (Range: 3 tiles)

    Triggers when an enemy within range enters battle. Half of the damage received by the ally is reflected back at the enemy.

    • 🏹 Fern / Class: Archer

    • [Skill 1: Raging Moon] (Range: 3 tiles)

    When an ally within range attacks, half of the target enemy's Defense is added directly to the damage dealt.

    • [Skill 2: Forage] (Range: 3 tiles)

    When an ally within range finishes a battle, they automatically forage a random useful item from the field.

    • ⚔️ Neil / Class: Soldier

    • [Skill 1: Instigate] (Range: 6 tiles)

    When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.

    • [Skill 2: Scavenge] (Range: 3 tiles)

    When an ally within range finishes a battle, they automatically scavenge a random weapon from the field.

    • 🪓 Aldo / Class: Bandit

    • [Skill 1: Instigate] (Range: 6 tiles)

    When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.

    • [Skill 2: Blaze] (Range: 3 tiles)

    When an ally within range attacks, half of that ally's Strength or Magic is added directly to the damage dealt.

    • 🐎 Gilbert / Class: Cataphract

    • [Skill 1: Solar Flare] (Range: 3 tiles)

    When an ally within range attacks, they recover HP equal to half of the damage dealt.

    • [Skill 2: Parry] (Range: 3 tiles)

    Triggers when an enemy within range enters battle. Half of the damage received by the ally is reflected back at the enemy.

    • 🔫 Theo / Class: Shooter

    • [Skill 1: Roar] (Range: 6 tiles)

    When an ally within range enters battle, they are guaranteed to strike first with a pre-emptive attack.

    • [Skill 2: Counterfeit] (Range: 4 to 5 tiles)

    Triggers when an ally within range enters battle. Creates a duplicate of the enemy's equipped weapon.

    • 🧙 Xenophen / Class: Wizard

    • [Skill 1: Advice] (Range: 3 tiles)

    When an ally within range attacks, their strike is guaranteed to hit.

    • [Skill 2: Verdict] (Range: 3 tiles)

    Triggers when an enemy within range enters battle, afflicting the enemy with a "Paralyzed" status.

    1007

  13. 92

    By The Sea : Pilgrimage of the Colorless

    By The Sea : Pilgrimage of the Colorless header image
    Released 5 hours ago
    Type: game
    Dev: Dong5love Studio
    Pub: Dong5love Studio
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Walk inside Monet's paintings

    By The Sea is a quiet walking game set inside the paintings of Claude Monet. Cliffs, wheat fields, bridges and cathedrals drift gently around you, brushstrokes and all. There is no rush here. Every time you stop, the blur lifts, the world comes into focus, and memories he had buried begin to glow in the scenery.

    This is not a game about finishing fast. It is a game that rewards you for staying still.

    Story

    A soldier comes home from the Great War and finds that the color has drained out of him. His wife is gone. Carrying her ashes, he sets out on one last pilgrimage to scatter them at the sea.

    From the house on the cliff, past the place they first met, the home they built, the bridge they once crossed and the harbor he left behind, all the way to the shore, across six chapters he slowly wins back the colors he lost. Recovery does not come in a straight line. Some memories return his color; others take it away again.

    How you help him

    • Stop and look. Stand still and the camera pulls back, the haze clears and the landscape comes alive. Only then can you help him.

    • The magnifying glass. Look closely into the scenery to uncover memories hidden inside it. Each one returns a little of his color.

    • The brush. Paint over what blocks his way, from rocks and fences to storms of trauma, and the path opens.

    Features

    • Over a hundred of Monet's paintings, brought into gentle motion as living backgrounds

    • A wordless story told through memory, light and color, with no dialogue and no tutorial text

    • Color as the story itself: his color rises with every happy memory and falls when the war returns

    • Six chapters and an epilogue, about 30 minutes long, made to be played in one sitting

    • Free Walking mode unlocked after you finish, to wander the paintings at your own pace

    • Full controller support

    A note from the developer

    Monet spent his life standing in the same places, watching the light change. With this game I wanted to share the comfort that comes from pausing. I hope you walk through these landscapes, and every now and then, stop for a while and stay with him on this journey.

    Contains themes of war, death and grief.

    Official Trailer

  14. 91

    Corner Pocket: World Billiards

    Corner Pocket: World Billiards header image
    Released 5 hours ago
    Type: game
    Dev: Maple Ridge Haven
    Pub: Maple Ridge Haven
    Genres: Casual Indie Simulation Sports Free To Play
    About
    Screenshots
    Videos
    A free-to-play online multiplayer 3D billiards game focused on the authentic feel of each shot. Play American 8-ball, 9-ball, Chinese 8-ball, Brazilian Mata-8, Russian Free Pyramid, British Blackball, snooker, and Taiwan 235.

    Adjust the camera and cue-ball contact point freely. Hold to build power, then release to shoot. Control power and spin to pot balls, position the cue ball, and play safety shots. Win each match under your chosen rules.

    Seven distinct pool hall settings and seven interface languages. After a match, review the starting seed, rule decisions, and chip settlement records.



    Corner Pocket | Gameplay Trailer (English)

  15. 90

    Hostile Takeover, Inc.

    Hostile Takeover, Inc. header image
    Released 5 hours ago
    Type: game
    Dev: Aleksi White
    Pub: Aleksi White
    Genres: Action Strategy
    About
    Screenshots
    Videos

    Command the office floor as an embattled CEO in a satirical top-down action tower defense. Hire employee towers, build offices, and fight off waves of disgruntled enemy employees each fiscal quarter. Then survive the hostile takeover that decides your fate!

    Now Hiring: Chief Executive Officer

    MegaCorp Holdings LLC is pleased to announce an exciting leadership opportunity for a results-driven executive with a passion for resource allocation, crisis management, and personally surviving the consequences of their own company policy.

    Hostile Takeover, Inc. is corporate "leadership" at its most predatory and least competent. And you're holding the wheel.

    Prior experience not required. Prior ethics strongly discouraged.

    Key Responsibilities

    • Fight on the office floor in person against 18 unique and varied enemy types, as they attempt to resolve themselves against your hit points.

    • Choose amongst 7 different executives to play as, each with their own unique charm and detriments.

    • Hire from 15 specialized employee towers, including Interns, Engineers, Lawyers, Consultants, Recruiters, Headhunters, and other legally distinct workplace hazards.

    • Manage capital, salaries, promotions, terminations, and the occasional company-wide strike caused by your own payroll decisions.

    • Build offices across five departments to unlock company-wide buffs, grow your Golden Parachute reserves, and paint larger targets on company property.

    • Enjoy Infinite Profits, an endless survival mode allowing the use of absurd gameplay modifiers.

    • Survive encounters from 4 challenging bosses, then choose powerful Board Packet initiatives that may or may not be blessings in disguise.

    • Trigger the final hostile takeover, where three brutal waves attack from concentrated fronts and your surviving offices decide your payout.

    Executive Authority

    Your CEO is not just a cursor in a suit. Your aura of micromanagement damages enemies, collects loot, and buffs nearby towers, forcing you to choose between safe movement and front-line supervision.

    Every tower costs capital. Every promotion increases payroll. Every office makes you stronger, richer, and more vulnerable. If your capital drops below zero, your towers go on strike, because even in a satire game, employees demand a steady paycheck.

    Compensation & Benefits

    MegaCorp offers a competitive Golden Parachute package, payable in proportion to your ability to avoid Chapter 11 Bankruptcy.

    Benefits include:

    • Performance-based capital acquisition.

    • Premium corner offices.

    • 36 professional development opportunities, disguised as level-up choices.

    • Board-approved fiscal-year difficulty escalations.

    • A hostile work environment in the most literal possible sense.

    Preferred Qualifications

    • Able to convert panic into policy.

    • Familiarity with tower defense, survivor-like action, and pretending that layoffs are strategy.

    • Willingness to hover uncomfortably close to your employees until they become measurably more productive.

    • Ability to maintain shareholder confidence while everything around you catches fire.

    Equal Opportunity Statement

    MegaCorp Holdings LLC is an equal opportunity employer, in the sense that all applicants will be equally blamed for systemic failure.

    Apply today!

    Your desk is ready.

    Your employees are not.

    Hostile Takeover, Inc. Trailer

  16. 89

    Learn To Rock - Học Cách Chơi Nhạc Rock

    Learn To Rock - Học Cách Chơi Nhạc Rock header image
    Released 5 hours ago
    Type: game
    Dev: Trịnh Production
    Pub: Trịnh Production
    Genres: Action Adventure Casual Indie Simulation
    About
    Screenshots
    Videos

    Learn To Rock (Học Cách Chơi Nhạc Rock) is a Vietnam indie game project developed by Trịnh Productions.

    Story

    Trinh, 23, has left his stable IT job without a clear plan for the future. When he tells his family that he wants to pursue rock music, they do not support his decision. His longtime friend Thao My, however, offers to help turn that impulsive choice into something real: a rock band. Playing as Trinh, you will practice, take on challenges, and recruit musicians to play alongside you.

    Explore Trinh’s Everyday Life

    Guide Trinh through his apartment, the streets, rehearsal spaces, and a pub in Vietnam in 2026. His journey begins with everyday tasks after leaving his job and gradually brings him closer to the local rock scene and his goal of forming a band.

    Talk to Characters and Interact with the World

    Speak with Trinh’s family, Thao My, and the people he meets along the way. Interact with objects, travel between locations, and complete objectives to move the story forward. Each encounter helps Trinh understand what it will take to turn his dream of playing rock music into a real plan.

    Recruit Members for The Band

    A band cannot come together through invitations alone. Meet potential members, learn what matters to them, and prove yourself through rehearsals and jam sessions. Each musician brings a different challenge to the journey of building your lineup.

    Play the Rhythm Mode

    Rehearsals, jam sessions, and performances become five-key rhythm challenges. Press or hold the correct key as notes reach the target, build combos, and improve your score. With each challenge, Trinh learns to keep the tempo and play alongside the other band members.

    Learn To Rock - Gameplay Trailer

  17. 88

    SpaceShooter

    SpaceShooter header image
    Released 6 hours ago
    Type: game
    Dev: kbatzis
    Pub: kbatzis
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Blast Your Way Through Space

    Take control of your spaceship and fight your way through relentless waves of deadly meteors in a fast-paced arcade space shooter.

    Dodge incoming threats, destroy massive meteor formations, and survive increasingly dangerous encounters as you push deeper into space. Every stage introduces new challenges, enemies, and threats that will test your reflexes and shooting skills.

    Features

    • 20 challenging stages to conquer

    • Powerful bosses that put your skills to the test

    • Many different meteor types, each with unique abilities and threats

    • Multiple weapons to help you survive the chaos

    • Ship customization to personalize your spacecraft

    • Endless Mode for an escalating arcade survival challenge

    • Fast-paced 2D arcade gameplay focused on shooting, dodging, and survival

    • Retro-inspired space setting with a classic arcade feel

    Can You Survive?

    Destroy meteors, master your weapons, customize your ship, defeat powerful bosses, and push your limits in Endless Mode.

    The further you go, the more dangerous space becomes.

    Gameplay Trailer

  18. 87

    Poly Magic

    Poly Magic header image
    Released 6 hours ago
    Type: game
    Dev: Lucky Compass
    Pub: Lucky Compass
    Genres: Action Casual Indie Early Access
    About
    Screenshots
    Videos

    POLY MAGIC

    Poly Magic Is a fast-paced action roguelike about powerful mages who must stand against endless waves of monsters.

    Each run lasts 12 minutes. The enemies grow thicker, the danger rises, and the upgrades you choose turn a novice sorcerer into a devastating magical force. Gather experience, unlock new spells, strengthen them, and build your own combination of abilities.

    Choose your mage. Six heroes offer different ways to play. Build a unique magical loadout. Pick new spells when you level up, then upgrade them. Combine abilities of different types — from volleys and beams to auras and a destructive rain of magic.

    Fight across six dangerous biomes. At the end of each trial, a boss with unique attacks is waiting.

    Grow stronger after every run. Collect gold and buy permanent upgrades for all heroes.

    Play together

    Team up with a friend in online co-op for two. Pick different heroes, combine their strengths, and survive the onslaught side by side.

    Features

    • Intense 12-minute runs.

    • 6 heroes with unique stats and schools of magic.

    • 6 biomes with special events and dangerous zones.

    • A wide range of spells, upgrades, and combinations.

    • Bosses with unique mechanics.

    • Permanent meta-progression bought with gold.

    • Single player and online co-op for two.

    A small team with a big dream

    Lucky Compass is a team of just two people, and POLY MAGIC is our first game. The game is in Early Access. We plan to keep improving it with feedback from the community. Join our Discord channel.

    If you like the idea of POLY MAGIC, please add the game to your Steam wishlist. For a small team, that support means a great deal: it helps us keep developing the game and make it even better.

    Thank you for setting out on this adventure with us.

    Poly Magic

    PolyMagic

  19. 86

    Message From Aliens

    Message From Aliens header image
    Released 7 hours ago
    Type: game
    Dev: Artless Games
    Pub: Artless Games
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    In year 2058, Earth received a large number of mysterious symbols from space. Who are they? Where are they from? And more importantly, what are they talking about?

    Message From Aliens is a sci-fi puzzle game about decoding an alien language.

    The entire game interface is written in mysterious symbols, and the only human language you can see in this game is your own notes.

    Features:

    1. An alien logographic writing system with over 1,000 characters, and more than 20,000 characters of game text.

    You don't need to translate everything if you want to reach the game's ending. And there is plenty of content and secret if you want to explore more.

    2. Don't be scared by the number of characters. The alien logograms are designed to be more logical and less complex than human logograms.

    3. The first chapter of this game introduces alien number system. Most of the alien texts are just equations. (Alien Carl Sagan also believes math is the universal common knowledge.)

    And the last chapter includes alien peotry and alien joke.

    4. In-game alien-alien dictionary.

    5. This game is inspired by the novels Stories of Your Life and Contact.

    In fact, you are playing both protagonist's role, interpreting alien signals and deciphering an alien writing system.

    Don't worry. Playing game will not teleport you to light-years away, or turn your understanding of time non-linear.

    6. Some scientific concepts are involved, such as gravity and water electrolysis.

    This game is not recommended for players under 15 years old.

    7. Mini-games (in alien language)

    First Contact

  20. 85

    Guild of the Tower

    Guild of the Tower header image
    Released 7 hours ago
    Type: game
    Dev: One Wish Studio
    Pub: One Wish Studio
    Genres: Indie RPG Simulation Strategy Early Access
    About
    Screenshots
    Videos

    Build a guild. Raise heroes. Send them into a tower nobody remembers being built, where every fight is fought by tactics you programmed yourself (Gambit System).

    46 backgrounds · 100 traits · 6 weapon families · 3 schools of magic · 15-level skill trees · permadeath

    Guild of the Tower is a party-based RPG about building a guild from the ground up, not just assembling a party. Recruit heroes, manage their wellbeing, craft their gear, and send them climbing into a tower that has no known top, no known builder, and no known reason to exist.

    Recruit from a roster of dozens of heroes, each with their own background, personality, and traits. Assign them to the forge, the alchemy lab, the training grounds, or the front line. Manage mood, fatigue, and injury, because a guild that burns out its heroes doesn't survive long.

    Combat is ATB and fully automated through the Gambit system. Set conditional rules for each hero: heal an ally below half HP, target the enemy with the lowest resistance, attack the back line first. Then watch your strategy play out on its own. Master six weapon families, each with a deep skill tree of actives, passives, and signature techniques.

    Nobody knows how tall the tower is. Nobody knows what's waiting past the floors that have already been mapped. What we do know: heroes go up, and not all of them come back down. Permadeath is real. The ones who fall stay fallen, remembered only in the guild's cemetery. Whatever answers are up there, you'll have to send someone to go find them.

    Craft and refine equipment at the Forge and Alchemy Lab. Dispatch heroes to gather resources across the region. Build relationships between your heroes, bonds that grow, or break, over time. Upgrade a dozen guild buildings, from the Dormitory to the Tavern, and watch a handful of hopefuls grow into a legend.

    Gameplay Trailer

  21. 84

    bar-hopping-bear.

    bar-hopping-bear. header image
    Released 7 hours ago
    Type: game
    Dev: Rojiura Studio
    Pub: Rojiura Studio
    Genres: Adventure
    About
    Screenshots
    Videos

    One bar, then another. Tonight, she's taking the long way home.

    The protagonist is a woman in her twenties.
    She wanders through the streets at night, visiting small, cozy bars along the way.

    Order a drink or something to eat, chat with the owner and the other patrons at the counter, and take a look around.
    You never know what little detail might catch your eye.

    An old photograph. A small object sitting on a shelf. Something strangely familiar...

    Examining these seemingly ordinary things can spark new conversations—and before long, those conversations begin to stir memories of her own.

    Her father.
    Her mother.
    Her grandfather.
    That family trip from long ago.

    She hadn't forgotten them.
    She just hadn't thought about them in a while.

    Look Around and Listen

    Examine interesting objects around each bar to discover new conversations.
    Choose how to respond and enjoy the little moments you share with the owners and patrons you meet along the way.

    What Will You Order Tonight?

    Each bar has its own selection of drinks and dishes to discover.
    Everything you order is added to your list, creating a record of your night of bar-hopping.

    Collect the Little Things You Love

    Whenever something catches the protagonist's eye as cute or simply intriguing, it can find its way onto her Cute List.
    With every new bar, her collection of little favorites grows.

    Follow the Memories

    A conversation with a stranger. Something found tucked away in a bar.
    Small encounters can bring back memories of family and days gone by.

    As she makes her way from bar to bar, the protagonist slowly looks back on the pieces of her past.

    bar-hopping-bear. is a short narrative exploration adventure about bar-hopping, chance conversations, small discoveries, and the memories of family they bring back.

    About Playtime

    bar-hopping-bear. is a short, story-driven adventure game that takes approximately 30 minutes to 1 hour to complete.

    Explore cozy Japanese bars, enjoy conversations, collect items, and uncover heartfelt family memories as the story unfolds.

    There are no complicated puzzles or difficult controls. Take your time and enjoy the atmosphere, as if you were spending a quiet evening wandering from one bar to another.

    Playtime is an estimate and may vary depending on your playstyle.

    Official Trailer

  22. 83

    A SHEEP GAME

    A SHEEP GAME header image
    Released 7 hours ago
    Type: game
    Dev: bakedbytes
    Pub: bakedbytes
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    The flock walks. You think.

    Your sheep tumble out of the hatch and march straight ahead – into pits, lava and the wolf's den, if you let them. Hand out jobs and turn a stubborn herd into a crack team: climbers, floaters, blockers, builders, rammers, miners, diggers – and the one who leaves with a bang.

    Free. The whole game.

    All 218 levels, both endings and the full soundtrack – free, with no ads and no in-game shop.

    218 levels, ten worlds, two endings

    • A prologue that teaches you every skill, then ten acts of 20 levels each – from the Green Idyll via the slaughterhouse factory, the neon purgatory and the ice hell down to Satan's throne room. Every world has its own look, its own dangers and its own jokes.

    • Ten bonus levels in Sheep Heaven, where even the wolf has gone vegan.

    • Level 200 has two exits. Redeem the flock – or sacrifice it.

    • Four difficulty levels, from Easy to Sheepocalypse.

    Not every way is the way

    • The obvious path is a trap: lava behind the wall, a flooded tunnel under the hill that begs to be dug, a fork where one way ends in the water. Read the terrain first, then decide.

    • Water runs off and pools in every hollow. Everything else can be blown up, even granite – and the rubble lands wherever it likes, preferably right in your way.

    • Send a sheep to a lever to lower a drawbridge or switch off a laser. And mind the bombs buried in the earth.

    • Doing nothing is deadly.

    • Every level was tested by a bot that plays it the obvious way – and loses.

    A farm full of trouble

    • Walter Wolf sleeps in the earth – dig too close and he wakes up.

    • Daisy Fox steals your fruit.

    • Apples, pears and carrots lie buried in the ground – dig them all up.

    From baa to growl

    • A song for every act, and each one a step further down: sunny country on the meadow, swamp blues, industrial rock in the factory – all the way to full-blown death metal at Satan's throne.

    • In the last two worlds the cheerful "baa" turns into a death-metal growl.

    • Karaoke mode: sing along to every song you have reached, with the lyrics on screen.

    • Sheep Heaven makes up for it all with sugary country gospel.

    Features

    • Handcrafted cartoon look with ink lines and slapstick – the cartoon blood can be switched off.

    • Over 30 Steam achievements, some of them secret.

    • Sheeptistics keeps count of every sheep you lost – and how. Gravity is yet to lose a level.

    • Play with mouse or gamepad, in English or German.

    grabomat

    flock around

  23. 82

    Homeward on the Wind

    Homeward on the Wind header image
    Released 7 hours ago
    Type: game
    Dev: 大吃一斤汉堡团队
    Pub: Elseland
    Genres: Casual RPG Simulation Strategy Free To Play
    About
    Screenshots
    Videos

    Return to Clearbrook in 1992 and rediscover a life of your own.

    Start with an old general store on the verge of closing. Restock the shelves, source new goods, and meet the everyday needs of the townspeople.

    You’re not just running a store—you’re rebuilding the connections between people.

    Run a Store of Your Own

    Stock nostalgic goods inspired by the 1990s, manage your inventory, and plan how your store grows.

    As business picks up, upgrade facilities, unlock new products and features, and open new shops with different management systems. Little by little, you’ll become an important part of life in Clearbrook.

    Bring Clearbrook Back to Life

    Explore Clearbrook, meet its residents, and discover the stories behind their everyday lives.

    Restore old buildings, unlock new areas, and watch familiar streets gradually fill with life and color once again.

    Every Choice Shapes the Future

    Returning to the past means facing the people and moments you once missed.

    Through story choices, shape your relationships with your mother, your friends, and the people who come to matter most.

    Share Your Journey with a Special Companion

    A mysterious orange cat will accompany you throughout your journey.

    Between running your stores, exploring the town, and living through everyday moments, uncover secrets hidden in the past.

    《回到风吹过的地方》Official Trailer

  24. 81

    SCROLLS: Tidy up the Library of Olympus!

    SCROLLS: Tidy up the Library of Olympus! header image
    Released 8 hours ago
    Type: game
    Dev: J+G
    Pub: J+G
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    The gods have accomplished many great things, putting their scrolls away was apparently beneath them.

    Welcome to the Library of Olympus, histories of fallen kingdoms, charts of the heavens, and tales of legendary heroes lie scattered together.

    Restore order at your own pace, or invite friends to help tackle a mess of truly mythological proportions.

    PUT THE HOUSE OF THE GODS IN ORDER

    Sort 3,048 scrolls into 400 collections across 24 categories, from astronomy and geography to history and epic poetry, each with their own distinct handcrafted material.

    Study each scroll’s title, colour, emblem, and Roman numeral. Gather the scattered volumes of a collection, find their shelf, and arrange them in the proper order.

    The wisdom of the ages deserves better than a pile on the floor.

    MANY HANDS MAKE DIVINE WORK

    Play solo or team up with friends in online co-op to restore the library together.

    Divide the collections, track down each other’s missing volumes, and turn scattered scrolls into beautifully ordered shelves. Become a coordinated team of devoted librarians or spend an unreasonable amount of time arguing about where someone left Volume IV.

    Shared progress is saved across all players!

    EXAMINE ANCIENT WORKS

    Bring scrolls close, turn them in your hands, and inspect their markings. Learn to recognize a collection by its emblem and spot the volume you need among the clutter.

    Carry a stack across the library, carefully set aside your next collection, or toss a stray scroll towards your sorting pile. Move, insert, and swap shelved volumes until every numeral falls into place.

    TURN HARD WORK INTO DIVINE POWER

    Restoring the library earns upgrades that make your work increasingly magical.

    • Sort: Command the scrolls in your hands to arrange themselves.

    • Shelf Guide: Reveal the rightful shelf of a carried scroll.

    • Insight: Uncover nearby volumes belonging to the same collection.

    • Auto-Shelve: Send matching scrolls directly into their proper places.

    • Assemble: Summon scattered volumes from a collection into your hands.

    • Teleport: Immediately appear in front of the matching bookcase of your held scroll.

    Increase your carrying capacity, move faster, and reach higher as your abilities grow. Even a task fit for the gods becomes manageable with the right powers.

    ORDER IN AN IMMORTAL WORLD

    Watch scattered piles become complete collections. Recognize familiar symbols and find that last elusive volume and slide it into the gap you have been saving.

    Enjoy the steady rhythm of sorting alone, share the satisfaction with friends, or combine your powers to clear the mountains worth of scrolls waiting at your feet.

    SCROLLS: Reveal Trailer

  25. 80

    Bravemech: The Century War

    Bravemech: The Century War header image
    Released 8 hours ago
    Type: game
    Dev: Bravemech Studio
    Pub: Bravemech Studio
    Genres: Action Adventure Casual Indie RPG Strategy Early Access
    About
    Screenshots
    Videos

    Fly your own mech, command your own warship

    Bravemech: The Century War is an action strategy RPG with mechs. You command one warship in a war between two powers, and you are also its best pilot. When the alarm sounds you launch with your squad and fly your own mech in side-view, real-time battles. Between battles you walk the ship, talk with your crew and move the ship across the sector map.

    The battles

    Every fight is real time, in space or over a planet's surface, and every mech can fly. You boost and dash, block with an energy shield and watch your heat, and you fight with guns, missiles, a three-hit sword combo and charged beams the enemy can dodge. Buster mechs transform into jets, and when you run low you dock with your carrier in the middle of the fight to repair and rearm.

    Rival aces fly off and come back for you. When you beat a mega boss you salvage its Bravecore, the core inside the machine, and build it into your own mech.

    You pick your fight HUD: Standard, Minimal, or Cockpit, which puts you in your side's pilot seat, where your hands follow the stick and every gauge flashes as you use it.

    Command from the bridge

    Before each battle you choose to fly or to command. In Command mode your squad and your ship fight on their own and take your orders to hold, attack, guard the ship, dock, form up or break.

    On the sector map six officers sit along the bottom of the screen, and the war only moves when you end the week. You send idle squads on patrols, salvage runs and drills, trade at ports where prices move with convoys and raids, and keep your standing with both powers, the pirate clans and the traders. Five weapon makers sell guns that trade one strength for another, so a new gun is a choice and never a straight upgrade.

    A crew for a hundred years

    The Century Campaign has 400 named characters, each with a backstory, and over 9,000 lines of conversation. Pick the Star Alliance or the Trinity Empire. Each side has its own cast and its own road through the war, so your second story is a different story.

    The war lasts longer than any pilot can fly, so the ship passes down. One day you hand command to the next generation and fly on as a pilot in their squad, until you retire or the war takes you.

    The cast speaks English, Japanese and Chinese, with more than 68,000 voice clips, and the voice language is its own setting.

    Up to four players on one screen

    Every mode plays solo or with up to four players on one screen. Friends fly in your squad in both campaigns, and VERSUS is 1v1 and 2v2 mech duels against each other or against AI pilots from level 1 to 10. The game has full controller support, with Xbox, PlayStation and Switch button names.

    99 of 100 mechs animated

    The roster runs from mass-produced grunts to custom aces, in two factions and four roles: blade, heavy, fast and support. All 99 shoot and fight up close, and 51 of them also dash, boost and fire charged beams. Your commander is yours to build, from face and hair to the pilot suit, and every port sells new outfits.

    What Early Access has now, and what it doesn't

    • The whole Century Campaign is in, a hundred years on either side with four endings. Balance and difficulty are still being tuned with your feedback.
    • Multiplayer is local only for now. Online versus and online co-op are planned, but they are not in the game yet.
    • It is a 2D game: side-view battles with full HD anime art, not a 3D mech sim.
    • There is a lot of story between fights. If you would rather watch than fly, Auto-play lets your mech fight on its own and you can take over in any fight.
    • On Normal nobody dies, and pilots who are shot down spend two weeks in the medbay. Hardcore, where losing the commander or the ship ends the story, is optional, and you can change difficulty at any time.
    • Looking for runs and permanent death? The Pilot Campaign is the hundred-year war as a roguelite, one year per run.
    • In October the game got a public update on 30 of its 31 days, and the patch notes are on this page.
    • The price rises at 1.0, and everyone who buys in Early Access gets every update through 1.0.

    These are plans, and they can change with player feedback.

    The soundtrack

    About 60 tracks, three and a half hours of music, and every lead melody is the developer's own. They come from demos written and kept across more than 20 years of making music that hit the charts in Asia, arranged and produced for this game.

    Try it first

    Nobody big is making this kind of mech game, so we are building it ourselves, and every copy decides how much more of this war we get to build. The free demo on this page plays the first 30 weeks of the Century Campaign, the Pilot Campaign up to its first gate, and VERSUS with the two flagship mechs. If it's your kind of game, buy Bravemech: The Century War here and fly the whole hundred years.

    Early Access Launch Trailer

    Early Access Launch Trailer (30s)

    Cinematic MV 1080

  26. 79

    DARK PRAY

    DARK PRAY header image
    Released 8 hours ago
    Type: game
    Dev: UnicornF
    Pub: 糕薯科技
    Genres: Adventure Indie RPG Strategy
    About
    Screenshots
    Videos

    In the Eternal Night Kingdom ruled by the mad Divine Sovereignty, the Sunset Empire—a land shrouded in darkness since the day the Eternal Night began—there arose those who could not die. People saw this as a curse from the shadows. The Undying have an instinctive hunger for souls, and as a result, the other races often keep their distance from them.

    But there is a glimmer of hope: among the endless darkness, the Undying possess shards of the Sunset's Divine Weapon, which serve as a conduit to link themselves to others—a faint light in this all-encompassing night.

    Yet, in the deepest of tombs, someone has awakened an Undying long forgotten, whose name has been lost to time.

    "…Please, help us find our way."

    Game Features:

    -1.Dark world setting

    -2.Cycle of life and death

    -3.Rich content with various possibilities

    -4.Experience the stories of diverse characters

    -5.Feel the sense of accomplishment from overcoming challenges

    -6.Single-player gameplay

    Currently, the game does not have an English version, but one may be added in the future depending on the circumstances.

    In any case, we wish you an enjoyable gaming experience. Please enjoy the battles under the Eternal Night.

    PV

  27. 78

    Manual Teller Machine

    Manual Teller Machine header image
    Released 8 hours ago
    Type: game
    Dev: Argue with sheep
    Pub: Argue with sheep
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    About this job

    Behind every ATM, there is a hardworking employee. You'll interact with customers and understand their requirements through various instructions.

    A business full of endless challenges

    Whether it's a simple exchange or a complex transfer, completing tasks will unlock more content step by step.

    Transparent career progression

    Earn rewards by completing quests and unlock upgrades that help you get things done.

    Maintain the work-life balance

    Don't forget to enjoy your personal life after work—manage your diet, body shape, and charm.

    Your closest companion

    Adopt a cat from the Cat Shelter—there might be a little surprise.

    Try your luck

    Treat yourself to pachinko when you're not working.

    Gameplay

  28. 77

    Cozy Karaoke Tycoon

    Cozy Karaoke Tycoon header image
    Released 8 hours ago
    Type: game
    Dev: chi yin so
    Pub: chi yin so
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Grab the mic and build the cosiest karaoke bar in the city!

    Start on an empty lot with just a front desk and a dream. Build karaoke rooms, a snack bar and a kitchen, hire a receptionist, waiters and a cook, then throw open the doors. Every night lasts five minutes: groups queue at the front desk, sing their favourite songs, order food and drinks, and tip when they're happy.

    Build and decorate

    • Place and rearrange small booths, classic rooms, big party rooms and luxurious VIP suites on an isometric grid.
    • Unlock 30 decorations, from a sleepy cafe cat and a claw machine to a cherry blossom tree and a golden mic statue.
    • Upgrade every room with Song Library, Soundproofing and Sound System improvements, plus eight themes including K-Pop Stage, Candy Land and Outer Space.
    • Add a Dessert Bar, a Photo Booth and a Concert Stage that puts on live shows.

    Keep every singer smiling

    • Welcome friends, couples, birthday parties, business teams and celebrities, each with their own favourite songs, rooms and snacks.
    • Serve 16 dishes, drinks and desserts, and keep orders moving before happiness drops.
    • Manage noise: a terrible singer can spoil the night for the room next door.
    • Turn happy guests into named regulars who return, bring friends and celebrate special occasions at your bar.

    Manage your team

    • Hire receptionists, waiters and cooks with their own speed, mood and loyalty.
    • Level up staff, unlock perks and train specialities such as Hype MC, Mixologist and Grill Master.
    • Give tired staff a break before they walk out mid-shift.

    From street corner to skyline

    • Win the three-round City Karaoke Championship against your rival bar.
    • Open new venues at Starlight Mall and Skyline Tower, each with its own crowd, rival and challenge.
    • Your other bars keep earning while a manager runs them.
    • Handle 24 events and multi-night stories, plus special nights and customer celebrations.
    • Build your business across three venues and work toward the Karaoke Empire ending.

    A cosy night out

    Enjoy warm cartoon art, cheerful background music and a bar full of little stories. Pause or adjust the game speed as you build, manage and grow your karaoke business. This is a management simulation; the guests do the singing.

    Gameplay Trailer

  29. 76

    Rogue Lite

    Rogue Lite header image
    Released 9 hours ago
    Type: game
    Dev: MGIF
    Pub: MGIF
    Genres: Action Adventure
    About
    Screenshots
    Videos

    Fall. Grow stronger. Go again.

    Rogue Lite is a fast-paced 2D action roguelite about building a hero that should not be possible. Every run throws new rooms, new enemies and new choices at you – and every choice changes how you fight.

    Pick up a relic that splits your arrows. Roll a spell that chains lightning through a crowd. Take a cursed deal you will regret three rooms later. Then walk through the boss door and find out if it was worth it.

    Fall. Grow stronger. Go again.

    Rogue Lite is a fast-paced 2D action roguelite about building a ssible. Every run throws new rooms, new enemies and new choicesat you – and every choice changes how you fight.

    Pick up a relic that splits your arrows. Roll a spell that chains lightning through a crowd. Take a cursed deal you will regret three rooms later. Then walk through the boss door and find out if it was worth it.

    A different build every run

    • Collect powerful relics that twist the rules of combat
    • Unleash spells and talents, and combine them into devastating synergies
    • Gamble on event rooms, cursed relics and a merchant with ques
    • No two runs ever play the same way

    Heroes with real character

    Swing a sword, channel a staff, rain down arrows, strike from the shadows or just hit things very hard. Each hero has its own weapon and its own way to play – find the one that fits you, then master them all.

    Worlds worth fighting through

    Battle across handcrafted worlds packed with skeletons, knights, haunted objects and stranger things. Learn the patterns of massive bosses, then push into higher difficulties when you think you have seen it all.

    Every death counts

    Even a failed run pays off. Upgrade your gear, unlock research, master your classes and come back ready for more. Short on time? Jump into bonus dungeons and special modes for a quick, rewarding fight.

    Just the game

    One price. No ads. No in-app purchases. No energy timers. Just pure roguelite action, as much as you want.

    Gameplay Trailer

  30. 75

    Vampire Suplex

    Vampire Suplex header image
    Released 9 hours ago
    Type: game
    Dev: DUMARU Inc.
    Pub: DUMARU Inc.
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    They mastered immortality. They never learned how to land.


    Punch them. Kick them. These vampires just won't go down.
    There's only one way to finish the job.

    Grab. Lift. SUPLEX!


    Vampire SUPLEX twists the deadly serious showdowns and over-the-top spectacle of classic 2D fighting games into an absurd action game. Your opponent is a terrifying vampire. Your answer is one spectacular SUPLEX.

    All that power. All that arrogance. One fatal grab.


    These bloodsuckers won't stand around waiting to be SUPLEXED. Dodge their attacks, survive the pressure, and seize your opening. Get a proper hold, and you can turn the whole fight upside down. Your opponent comes along for the ride.

    All that frustration. One explosive finish.


    You've finally broken through. The vampire is in your grasp.
    Time to land the SUPLEX—and bring them crashing down!

    Strike a pose. Meet the floor.


    Classic 2D fighting-game drama meets an outrageous approach to vampire hunting. Make the showdown intense. Make the finish spectacular. SUPLEX their dignity into the ground along with them.

    Punches and kicks won't end this.
    One decisive SUPLEX will.

    SUPLEX!!

  31. 74

    Layered Loop层叠环道

    Layered Loop层叠环道 header image
    Released 9 hours ago
    Type: game
    Dev: Zack
    Pub: Zack
    Genres: Casual Strategy
    About
    Screenshots
    Videos

    FULL DESCRIPTION

    LAYERED LOOP is a minimalist tower defense game.

    Towers in the game automatically level up when conditions are met, gaining increased damage or production efficiency. After reaching a certain level, towers can devour adjacent key structures to evolve, unlocking new abilities or massive stat boosts.

    You can build towers on top of existing ones like constructing a skyscraper, with the effects of all layers retained. Once a tower stack reaches 5 levels, it grants various global buffs based on its composition.

    Build endless towers in limited spaces to fend off the endless waves of enemies!

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    THE CORE

    At the center of this circular world lies a living Core.

    Enemies surge toward it endlessly.

    You have only one mission: build defenses and protect the Core.

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    CORE MECHANICS

    • MODULAR STACKING AND MIRACLES (5-LAYER WONDERS)

    • Stacking — After a tower is passed by a hero a certain number of times and reaches a set level, you may build a new structure on top of it, just like on a normal tile.

      The cost: all layers below the top one lose their growth ability.

    • Miracle — Layer 1 → 2 → … → 5.

      When a stack reaches 5 layers, a Miracle awakens, granting powerful global buffs to all structures on the field.

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    • EVOLUTION SYSTEM

    Each structure has 3 evolution stages.

    Each evolution requires reaching a certain level and consuming an adjacent Key structure, in exchange for far greater power.

    • Tier 1: Primitive Form

    • Tier 2: Enhanced Variant

    • Tier 3: Ultimate Form — beyond the ordinary

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    • SYNERGY & RESONANCE

    • Synergy — Structures affect one another:

      • Data Station (S): generates Data Energy

      • Defense Tower (D): converts Data Energy into bullets

      • Booster (B): increases fire rate of nearby structures

      • Amplifier (A): exponentially boosts damage of lower layers

        And more.

    • Resonance — When a hero passes by, different structures trigger different effects:

      • Passing S grants Data Energy

      • Passing D refills its Data Energy

      • Passing L gives free draws, etc.

        Resonance is also a required condition for stacking.

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    • HERO JOURNEY

    Each hero has unique active and passive abilities, supporting different build strategies.

    Heroes with built-in weapons let you skip early towers and focus on economy.

    Economic heroes allow you to prioritize defense.

    Over 20 heroes in total, each offering a distinct playstyle.

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    • BUILDING TYPES

    24 core building families, each with unique personalities:

    • Generators (S-Type): Produce power. Amplify allies. The backbone of your economy.

    • Turrets (D-Type): Eliminate threats. Scale with evolution. Your fist against chaos.

    • Logistics (L-Type): Trade resources. Open portals. Enable endless growth.

    • Amplifiers (A-Type):Enhance everything nearby. The multiplier of power.

    20 More Esoteric Types: Each waiting to reveal their secrets...

    Every run is unique. Every failure teaches. Every success validates your mastery.

    WHY LAYERED LOOP?

    This is not a game of reflexes.

    This is a game of thought.

    This is not a game of randomness.

    This is a game of intention.

    This is not a game of grinding.

    This is a game of elegance.

    In a world of visual noise, LAYERED LOOP whispers.

    In a world of complexity, LAYERED LOOP reveals the beauty of order.

    Stand at the center. Build with purpose. Defend the Core.

    Let miracles prove your mastery.

    pv_english

  32. 73

    Oh My Balance!

    Oh My Balance! header image
    Released 9 hours ago
    Type: game
    Dev: MASK Games
    Pub: MASK Games
    Genres: Casual Indie
    About
    Screenshots
    Videos

    The scale settles. Perfectly still.

    Stack things on the right pan until they weigh the same as what is already on the left.

    That is the whole rule.

    ■ You are never shown a number

    This game will not tell you how many grams anything weighs.

    Is an eraser heavier than a paper clip? How many pencils does it take to match one apple?

    The only clue you get is the way the scale tips when you put something on it.

    Play for a while and a feeling starts to grow in you: "about this much, probably."

    You will not need notes. You could not write them anyway.

    ■ The closer you get, the more stars

    Balance the scale and the stage is cleared. The closer you get, the more stars you earn.

    Still a little light. So what goes on next? One clip is not enough; the eraser overshoots.

    Hunting for the one piece that closes that last gap is where this game is at its best.

    ■ Your hands are tested too

    What you put down rolls, and it falls.

    Round things roll off. Long thin things topple. Stack them in the wrong order and the pile

    you built so carefully slides off the pan.

    Right-click to turn a piece, pick your spot, and let go gently.

    Knowing the answer is not enough if you cannot build it.

    ■ Some pans do not play along

    Narrow pans. Tilted pans. Pans that drift slowly left and right. Pans split in two.

    Wet, slippery pans. Pans whose tilt rocks back and forth.

    Every trick is visible the moment the stage opens. Nothing here is unfair.

    But the way you usually stack will not work.

    ■ Nothing rushes you

    There is no time limit. Retry as often as you like.

    Stationery, sweets, bread, vegetables, fruit, kitchenware, toys, tools, birds, fish:

    each chapter brings a new set of things to look at, one stage at a time.

    Oh My Balance! トレーラー

  33. 72

    The Restoration Studio: Masterpiece Nonograms

    The Restoration Studio: Masterpiece Nonograms header image
    Released 9 hours ago
    Type: game
    Dev: JJJI STUDIO
    Pub: JJJI STUDIO
    Genres: Casual Indie
    About
    Screenshots
    Videos
    Meet 112 Western and East Asian masterpieces in The Restoration Studio. Every nonogram you solve brings one piece of a painting back to its true colors.



    Pieces come rotated or flipped, so the picture alone won’t give the answer away. Fit the last piece and the painting is fully restored and hung in your Gallery.

    Each finished painting comes with its artist, year and collection, plus a short story behind it.



    The East Asian Gallery holds 54 paintings from Joseon Korea, Japan and China, including genre scenes by Kim Hongdo and Sin Yunbok, Jeong Seon’s Inwang jesaekdo, and woodblock prints by Katsushika Hokusai and Utagawa Hiroshige.

    Across the Western Gallery and the East Asian Gallery, there are 2,597 puzzles in all.

    • Western Gallery, 58 paintings: Beginner 10×10 · Skilled 15×15 · Master 20×20
    • East Asian Gallery, 54 paintings: all 20×20, sorted into Beginner · Skilled · Master by number of pieces
    • Puzzles by grid size: 181 at 10×10 · 332 at 15×15 · 2,084 at 20×20

    If you get stuck, use a Hint (3 per piece) or Find mistakes. If that still doesn’t do it, Skip piece lets you move on. Paintings you finish without any help get the Flawless restoration seal in the Gallery.

    Also
    • No timer, no lives. Progress saves automatically
    • Drag to fill several cells at once, right-click for ✕, Undo and Redo
    • Auto-✕ on the leftover cells of finished lines (can be turned off)
    • Fully playable with the keyboard
    • A Practice puzzle to learn the rules first
    • Six piano pieces, including Debussy’s Clair de lune, the Aria from Bach’s Goldberg Variations and Chopin nocturnes
    • 12 languages

    Gameplay Trailer

  34. 71

    Nightwire

    Nightwire header image
    Released 10 hours ago
    Type: game
    Dev: Ryan Cantone
    Pub: Vaelith Studios
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    JACK IN

    NIGHTWIRE is a dark, tactile incremental about building a data-theft operation from a single machine in a dark room — and about the person you become while doing it.

    You wire up a living rig: harvesters that pull stolen data, processors that refine it, and fences that sell it. You route it all by hand on a grid, watch the light flow down the wires, and turn a trickle of dirty bytes into an empire.

    THE BLACK MARKET BREATHES

    Prices on the underground Exchange move on their own. Hold your loot for a spike, dump it before a crash, and read the market like a trader who can't afford to be caught. Every sale leaves a trail.

    HEAT IS THE PRICE OF EVERYTHING

    Every byte you move raises your Trace. Pack your rig too tight and it cooks; buy VPNs, Tor relays and Heat Sinks and you can bleed it off — but you can never buy your way out entirely. Push too hard and the raids come.

    CLIMB, THEN BURN IT DOWN

    • Climb 20 ranks of the netrunner underworld, unlocking new machines, tools and a branching ARPG-style skill tree.

    • Run crew and jobs, take down rival organizations, and manage the risk of every score.

    • When the heat gets unbearable, take a New Identity — burn everything, keep your mastery, and come back stronger.

    THE REVENANT

    Every identity you burn, the system keeps. One of them didn't stop running.

    A third of the way in, a ghost of a self you discarded reaches into your wire — and it knows exactly how you think, because it is you, sharpened. It hunts you across five escalating confrontations, from cryptic messages to full multi-stage boss battles fought on your own rig: survive its assault, out-muscle it in a will-clash, crack its core, and land the finishing blow — while it taunts, adapts, and fights back.

    Beat it and the story ends four different ways. Then burn another identity, and find out what the net makes of you next.

    FEATURES

    • A rig that feels alive — hand-wired node graphs, flowing data, a breathing circuit-board world.

    • A living market you have to read, not just click.

    • Trace vs. throughput — a real spatial puzzle where greed and safety pull against each other.

    • A full narrative boss arc with real-time combat, set-piece minigames, and four endings.

    • Prestige that re-arms the story — the cycle never truly ends.

    • No fluff — a self-contained game that respects your time and your attention.

    Launch Trailer

  35. 70

    Librarian of Aquademia : The Forbidden Grimoire

    Librarian of Aquademia : The Forbidden Grimoire header image
    Released 10 hours ago
    Type: game
    Dev: Shrimp0ster
    Pub: Shrimp0ster
    Genres: Casual Indie
    About
    Screenshots
    Videos

    An auto-2D side-scroller shoot'em up game that aims to be beginner-friendly for someone who has never experienced a shoot'em up bullet hell game before.

    Story

    The Forbidden Grimoire has been stolen by the organization of mafia, the Anti-Arctica. Now, It's up to the young librarian from the library of the academic city, Aquademia to kick thier butts and return the grimoire to its place before anything become too late.

    Character

     Playing as Loppy: With Loppy's power, the player can keep their distance and focus on shooting enemies from afar. Recommended for a player who is new to the game or has never played a bullet hell genre before.

    Playing as Fionn: Fionn's power makes the player aim to get close to the enemy due to her short-range attack. Recommended for someone who wants a challenge. 

    Trailer

  36. 69

    WW.Heaven

    WW.Heaven header image
    Released 10 hours ago
    Type: game
    Dev: Sabarts Studios
    Pub: Sabarts Studios
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    Explore the land of Nyhil in a quest to fulfill your sister’s dying wish. 

    • Experience an Immersive and unique story

    • A short game that can be completed in a single sitting. 

    • Meet the diverse inhabitants of Nyhil and learn their stories. 

    • Tackle platforming, combat, and delivery challenges in a quest to overcome your grief. 

    Official Trailer

  37. 68

    Touhou Smash

    Touhou Smash header image
    Released 10 hours ago
    Type: game
    Dev: 月影工房
    Pub: 月影工房
    Genres: Action
    About
    Screenshots
    Videos

    Rack up the percent, then send them flying

    Touhou Smash is a brawler with no health bars. Every hit you take raises your damage percent, and the higher it climbs, the further the same attack sends you. What decides a match is not the health left over but the blast zone outside the screen. The moment an opponent is pushed past it, that is a KO.

    • There are no fixed combo routes — in place of the cancel tree of a command fighter, follow-ups are born out of the situations that knockback and hitstun create. The very same move connects or drops depending on the target's percent, their weight, and the direction they drifted.

    • Fundamentals that hold up the neutral game — dashes, rolls, air jumps, ledge grabs and fast falls. Even in the middle of being launched, the route back to the stage is yours to build.

    Faces gathered from Gensokyo

    Every character carries a different weapon and spell card, along with the sense of range and the play strategy that go with them.

    • Reimu Hakurei — an all-rounder wielding talismans and yin-yang orbs, with an answer to just about any situation.

    • Marisa Kirisame — a glass cannon that dives in on a broom and finishes with Master Spark.

    • Sakuya Izayoi — a setplay specialist, scattering knives to lay the board and then cashing it in with a time stop.

    • Cirno — a power type that freezes opponents solid and keeps pushing. Simple to operate, and a good first pick.

    • Youmu Konpaku — a swordsman closing the distance in an instant with a twin-blade draw, and turning an attack back on its owner with a counter.

    • Alice Margatroid — a zone control character that places dolls in advance and sets them off from across the stage.

    • Hong Meiling — a heavyweight martial artist who walks through hits with super armor. Catch someone with her rainbow rush and she unloads a barrage of blows.

    • Remilia Scarlet — a vampire who charges up and hurls the crimson spear Gungnir. She scatters into a swarm of bats to close in, and drinks the blood of whoever she grabs to bring her own percent back down.

    Alone, or four at once

    • Local play — hand out the controllers and fight up to 4 players on a single screen.

    • Online play — invite Steam friends into a room, or join a public one and fight there.

    • CPU matches — short on players? Fill the empty slots with CPU opponents.

    • Training — drill moves and follow-ups against a dummy as many times as it takes.

    Deterministic simulation and rollback

    The whole of the combat logic runs on a deterministic simulation we built ourselves on fixed-point math, and online matches are kept in sync with GGPO rollback netcode. Every participant shares exactly the same calculation results, so online matches hold to the same frame-level judgement as local ones.

    This game is a fan-made derivative work of Touhou Project by Team Shanghai Alice. It is not an official Touhou Project product.

    Touhou Smash Demo PV

  38. 67

    Outer Flame

    Outer Flame header image
    Released 11 hours ago
    Type: game
    Dev: DevJockeys
    Pub: DevJockeys
    Genres: RPG
    About
    Screenshots
    Videos

    In the Old World, humanity had always struggled to live in peace with one another. Countless wars scarred the ages. But the Last War… the Last War was unlike any before it.

    It began as a desperate struggle for dwindling resources. Nations rose against nations, each fighting for their own survival. The conflict swelled, unstoppable, until war engulfed the entire globe. Cities fell to ash. Forests burned. Oceans choked. There was no victor.

    Humanity was nearly erased, and the Earth itself was left smoldering. Nature collapsed. The world became a heavily polluted, barely livable wasteland. Dark times followed.

    The few who survived sought shelter wherever they could, gathering in scattered remnants of community. The wars, combined with the pollution already poisoning the world, drove the climate into chaos. Seas rose. Continents shifted. The Earth was reshaped by ruin.

    Yet after many long years, nature began to heal. Sunlight pierced the clouds once more, and new forests clawed their way back into existence. Slowly, the Earth became habitable again — reborn, but forever changed.

    Humanity returned as well. People gathered, and the population grew. They built heavily fortified walled cities, seeking protection from everything that lurked beyond their borders.

    There were the cities .. and there was the vast, unknown, dangerous land surrounding them, known only as the Wastelands. In time, the walled cities united, forming a single alliance: The Wall Alliance.

    You are Sam. Sam lives within the walls of the Wall Alliance. Your adventure begins on the day you visit your grandpa to live with him in his house.

    Outer Flame

  39. 66

    Das Hexencafé am Zürichsee: Der letzte Eintrag

    Das Hexencafé am Zürichsee: Der letzte Eintrag header image
    Released 11 hours ago
    Type: game
    Dev: Micjam Games
    Pub: Micjam Games
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    At the Hexencafé on Lake Zurich, there are rules for things that cannot be explained. But when a final entry appears in the archive that should not exist, this fragile balance begins to unravel.

    Das Hexencafé am Zürichsee: Der letzte Eintrag is a standalone fantasy visual novel about choices, memories, and the question of what should be recorded – and what might have been better left unwritten.

    Follow Liva Kern through a story filled with unusual encounters, mysterious records, and impossible events. Aurelia, Momo, Mary Kanzi, and other characters become part of a mystery whose outcome depends on your decisions.

    YOUR CHOICES MATTER

    Conversations and decisions shape the course of the story. What you believe, whom you trust, and how you deal with the final entry can have far-reaching consequences.

    MULTIPLE ENDINGS

    Your decisions lead to different outcomes. Not every path ends the same way – and some consequences only reveal themselves much later.

    A STANDALONE STORY

    No prior knowledge is required. The story was designed as a standalone experience and takes you directly into the world of the Hexencafé on Lake Zurich.

    ATMOSPHERIC FANTASY

    Explore a quiet and mysterious world blending the atmosphere of Lake Zurich with magic and things that probably should never appear in an official record.

    FEATURES

    • Story-driven visual novel

    • Meaningful choices

    • Multiple endings

    • Atmospheric fantasy story

    • Full German and English text

    • Three selectable text sizes: Normal, Large and Very Large

    • Fully playable with a mouse

    • No timed inputs or Quick Time Events

    Official Trailer

  40. 65

    Compacted

    Compacted header image
    Released 11 hours ago
    Type: game
    Dev: GTGD
    Pub: GTGD
    Genres: Action Casual Indie RPG Simulation Strategy
    About
    Screenshots
    Videos

    Your debt is crushing you. Literally.

    Compacted is a slot machine roguelite where every spin costs precious space. Earn gold, gain experience, reduce your debt and force back the walls before they close around you.

    Each run revolves around five symbols from a roster of 17 unlockable symbols. Level up to upgrade them, choose items that reshape your strategy and combine their effects into increasingly powerful builds. Landing three matching symbols triggers a jackpot, producing effects that can multiply rewards, reduce debt or buy you enough room to survive another round.

    Randomness determines what appears, but your decisions determine whether it works. Balance immediate survival against longterm growth, decide which symbols deserve upgrades and adapt your strategy before the lender’s demands become impossible to meet.

    Every stage introduces a new lender and a larger debt. Fail to repay them before the walls close, and the rules of the Lenders Association are simple:

    You get compacted.

    Features of Compacted:

    • 24 increasingly demanding stages, each featuring a new lender.

    • Choose five active symbols from a roster of 17 unlockable symbols.

    • Run-changing items that create new combinations and strategies.

    • Jackpots triggered by landing three matching symbols.

    • Permanent upgrades unlocked between runs using earned chips.

    • 18 Steam achievements.

    • No real gambling. Success comes from strategy, probability and resource management.

    Try the demo and wishlist Compacted to be notified when it launches.

    Compacted July 2026 Gameplay Trailer

  41. 64

    DROWNSCROLL

    DROWNSCROLL header image
    Released 12 hours ago
    Type: game
    Dev: Sanatbek Adil
    Pub: Sanatbek Adil
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    DROWNSCROLL starts with ordinary things: a bad movie, a conversation with a friend, old photographs, a father in a nursing home, work, and a phone. Nothing unusual, until all of it slowly starts turning into something else.

    A conversation about a movie turns out to be about more than just the movie. Memories do not always match the way things actually happened. Some conversations go further than you would like.

    Everything gradually changes form. Desire becomes a decision, a decision becomes an explanation, and an explanation becomes a memory of why things happened the way they did. They may seem like different things, but the further the story goes, the harder it becomes not to notice that, behind them, the same thing remains again and again.

    And then the sea appears.

    Not as a separate set piece, but simply as part of what this story gradually becomes. There are ships in the sea, currents, and people who are going somewhere too.

    DROWNSCROLL is a short linear narrative game, about 40–45 minutes long. You walk, read the dialogue, and watch it all unfold.

    You can ask “why” about anything, but every answer ultimately comes down to a simple “it is what it is.”

    40–45 minutes. In terms of playtime, the game fits neatly within refund policy. After that, there are the credits, the sea, and it’s up to you whether you need that button or not.

    Keep scroling. It gets worse

    Drownscroll - Trailer 2

  42. 63

    SYSADMIN Hell

    SYSADMIN Hell header image
    Released 12 hours ago
    Type: game
    Dev: Heretic Media
    Pub: Heretic Media
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Welcome to your new job. You're already behind.

    You are the only IT person at Pinnacle Synergy Group. There's a queue. It's already full. Users are panicking, Management is angry, and the printer is hostile.

    Read the ticket. Fix the problem. Don't make it worse.

    Every ticket is a little puzzle: the answer is usually in the text, if you read carefully. Pick the right quick fix and it's gone. Pick the wrong one and it grows. Not sure? Hammer "Work on it" the slow way.

    • 160+ hand-written tickets that get stranger as the company grows

    • Follow-ups, when users write back with a brand new problem

    • SLAs, priorities and a Chaos meter that triggers incidents when the backlog gets out of hand

    A whole desktop from 1998

    The entire game is a working late-90s desktop. Drag windows, minimise them to the taskbar, open programs from the Start menu, and live inside the HellDesk ticket queue, HellMail Express, Server Manager and Add/Remove Automation.

    Automate everything. Watch it break.

    • 13 automations, from the Auto-Responder to the Script Cluster, and every one fails in its own way: reply loops, a blue-screened coffee machine, an intern who unplugs servers, a chatbot handing out confident advice

    • Hire junior admins with real quirks (Night Owl, Cowboy, Printer Whisperer...). Give pep talks, order pizza, and watch them burn out

    • Keep servers alive as load grows, or drown in "IS IT DOWN??" tickets

    Or do it all from the command line

    The HellDOS Prompt runs the whole job by typing: QUEUE, FIX 12 2, REBOOT MAIL-01, BUY COFFEE. It also knows a few things it shouldn't. Try PING FLOOR4.

    Every day is different

    • 10 kinds of day: Patch Tuesday, Audit Day, Board Visit, Heatwave, Full Moon...

    • Branching major incidents: ransomware, a reply-all storm that becomes self-aware, a printer hostage situation

    • Worm outbreaks to contain, objectives from Management, and emails that want an answer

    Something is wrong with this company

    Tickets arrive from nobody. The new hires don't blink. There's a server nobody installed, and an email from the previous sysadmin warns you not to reboot it. The building has three floors. Please do not go to Floor 4.

    • Multiple endings, and one that's well hidden

    • Three difficulties, plus contract clauses that trade pain for Experience

    • HellDesk University: permanent perks that carry from career to career

    • The Daily Shift: the same day for everyone, on a leaderboard

    • 50 achievements, a sarcastic office assistant, five tracks of procedural hold music, and Bugsweeper (on company time)

    Welcome aboard.

    SYSADMIN Hell Trailer

  43. 62

    Studs Up!

    Studs Up! header image
    Released 12 hours ago
    Type: game
    Dev: Dextra Games
    Pub: Dextra Games
    Genres: Casual Indie Simulation Sports
    About
    Screenshots
    Videos

    Key Features

    • First-person ball control

    • Cup Run

    • 1v1 to 5v5 online matchmaking

    • Dedicated referee role

    • Fully playable goalkeeper

    • Old MLS style penalty shootouts

    • VAR reviews

    • Red and yellow cards

    • Slide tackles

    • Fully customizable characters

    • Stat tracking

    • Free play

    • Skill games

    Studs Up! Official Trailer

  44. 61

    JETGRAVE

    JETGRAVE header image
    Released 13 hours ago
    Type: game
    Dev: Losers And Nerds Party LLC
    Pub: Losers And Nerds Party LLC
    Genres: Action
    About
    Screenshots
    Videos

    Almost overnight, the Ascendancy rose in the East: a rebel army fielding machines no upstart should be able to build.

    The Union of Free Nations has an army capable of stopping the Ascendancy, but no minister willing to authorize a war. While faceless committees debate jurisdiction and spineless officials pass the blame, Union High Command quietly hires mercenary pilots to make the problem disappear.

    Win, and the Union's propaganda machine will hail its decisive leadership. Die, and it never heard of you.

    That is the contract.

    Old School Firepower

    JETGRAVE is a fast-paced side-scrolling shoot ’em up inspired by the arcade and console shooters of the 16-bit era. Tear through hostile skies, overwhelming enemy forces, enormous war machines, and an abomination that should have stayed buried.

    Bring Wingmen

    Fly solo or sign the contract with up to two other pilots through online, LAN, or couch co-op.

    Choose Your Loadout

    3 pilots. 6 airframes. 9 ordnance types.

    Finish the Job

    10 missions. 11 major encounters.

    JETGRAVE - Gameplay Trailer

  45. 60

    Relictor

    Relictor header image
    Released 15 hours ago
    Type: game
    Dev: AIMTeam
    Pub: AIMTeam
    Genres: Action Indie RPG Simulation Strategy
    About
    Screenshots
    Videos

    Relictor

    Relictor is a strategy game with elements of survival and exploration set in a post-apocalyptic world. Manage a mobile base that moves across dangerous terrains, create and control high-tech modules, explore the devastated world, and defend yourself against numerous threats.

    Game Overview:

    In Relictor, you will control a shuttle whose engines have failed, causing it to move slowly across the ravaged land. Onboard the base is a replicator that creates "external modules"—small machines with artificial intelligence capable of performing various tasks. These modules can be tanks, robots, wheeled vehicles, and gliders that engage in combat, gather resources, and explore anomalies.

    Game Features:

    • Time Control in Tactical Battles: Stop time and use strategy to plan attacks and maneuvers.

    • Scavenging for Parts and Artifacts: Find wreckage on the battlefield, extract valuable components and artifacts, and build unique units in the constructor.

    • AI Modules: Give your modules autonomy or control them manually. Develop them by upgrading their weapons and equipment.

    • Research and Resource Gathering: Discover new territories, find resources, and locate anomalies that will help you survive and develop your base.

    • Diplomacy and Trade: Encounter various beings, fight, or strike deals to gain advantages.

    • Modifications and Upgrades: Enhance your modules, unlock new capabilities, and acquire new gear.

    Relictor is a game where you will need to survive, explore, and build your future in a devastated world filled with dangers and mysteries.

    Gameplay

  46. 59

    Wildfire Command '98

    Wildfire Command '98 header image
    Released 15 hours ago
    Type: game
    Dev: MonkeyCat Games
    Pub: MonkeyCat Games
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    From The Developer

    I was a pilot in the 90s and flew out of an airport that was shared with a CAL FIRE air attack base. My memories of watching the bombers flying their missions inspired this game. The look and feel is inspired by my favorite early arcade vector games as well as the ATC equipment in use at the time.

    You run the air attack. You guide the planes.

    A wildfire is burning and the attack aircraft are yours to direct. You are the air attack supervisor, orbiting above with a radio and a map on a phosphor console. Air tankers, VLATs, and helitack crews check in and wait for your call. Your job is to read the situation, decide where retardant and water will do the most good, draw the lines, and live with how the fire answers.

    One sitting, not a campaign

    Most fires are decided in under half an hour, shorter if you accelerate time. The score at the end tells you how well you did: acres burned, structures lost, and whether you ever got a line around the fire. Try it again or save the replay to come back to later. Your high scores are saved per fire.

    How It Plays

    • Drag on the map to lay a drop line. It anchors where you press and runs the way you drag.

    • Retardant holds ground. It does not put fire out, it makes fuel refuse to burn, so a line laid across the front buys you everything beyond it.

    • Water puts flames out on contact and then dries. Spend it on what is burning now.

    • Helitack dip from the nearest water, so how often they come back is determined by where water can be found (lakes and shorelines or the Air Attack Base).

    • Every airframe has a turnaround time: load, fly, drop, return. The queue is the real constraint, not the map.

    • Pause whenever you like, and compress time up to 16x while the fire is quiet.

    The fire is a simulation, not a script

    Fire spreads faster uphill and faster downwind, through fuel that changes across the map. Grass runs and burns out. Timber holds, then throws embers ahead of itself. Wind shifts, and the line you spent four loads on is suddenly the wrong one. Lightning ignites new starts while you are still working the first one. The fire you were sent to is not always the only fire you leave with.

    Containment is measured honestly, as the share of the perimeter with nowhere left to burn, and acres burned is a count of what actually burned. The same fire fought differently becomes a different fire.

    What's In It

    • Ten authored fires. Five training fires, each built around an idea, and four drawn from real incidents: the Rim Fire, Horse River, the Marshall Fire, and the Palisades Fire, each with its own weather, fuel, and terrain.

    • Generated incidents, without end. Every one is rolled fresh and rated for difficulty before you commit to it, from a quiet ridge at dawn to a coastal town under a heavy offshore wind.

    • Two-player co-op. Two airbases, two rosters, and one mission. You see the other commander's aircraft and the lines they have drawn, and you command only your own. Practice with a bot.

    • A replay of every run, with a code you can hand to somebody else so they can watch and fly the exact fire you fought. The simulation is deterministic, so what they get is your fire, not just a recording of it.

    • High Score saved per fire.

    • 28 achievements, all earned by flying well rather than by flying often.

    • A recorded radio net. Your crews call in, read back and report, with voices that change from one mission to the next.

    • Nine tracks of music.

    • Plays on a controller or with mouse and keyboard, with on-screen control hints you can hide.

    Gameplay Trailer

  47. 58

    Wheel Make It

    Wheel Make It header image
    Released 15 hours ago
    Type: game
    Dev: tlproductions
    Pub: 2 Left Thumbs
    Genres: Action Adventure Casual
    About
    Screenshots
    Videos

    One wheelchair. Two players. Infinite chaos.

    Wheel Make It is a solo or co-op physics-based game about teamwork, clumsiness, and the unstoppable power of friendship.

    FUN PHYSICS

    Momentum, friction, and collisions dictate how the wheelchair moves. Mastering balance and timing is the only way to survive.

    BRUTAL OBSTACLES

    Maneuver through tight corridors, moving platforms, traps, and chaotic environments designed to push your coordination to the limit.

    UNIQUE CO-OP GAMEPLAY

    Two players share control of ONE wheelchair, testing your ability to sync up under pressure.

    PROGRESSIVE DIFFICULTY

    Levels ramp up in complexity, introducing new hazards and mechanics that demand sharper teamwork.

    OTHER FEATURES

    • Singleplayer Mode: Test your limits in a singleplayer mode, where you take the full control of both wheels.

    • Leaderboards: Track your speed with leaderboards that compare completion times across different players.

    • Friendship on the Line: Laugh, scream, and argue as you and your partner struggle to stay in sync.

    • Player Customization: Unlock and equip different skins to personalize your character.

    Gameplay Trailer

  48. 57

    Kando Realm

    Kando Realm header image
    Released 15 hours ago
    Type: game
    Dev: KO Studio Games
    Pub: KO Studio Games
    Genres: Adventure Indie Massively Multiplayer RPG Free To Play
    About
    Screenshots
    Videos

    WELCOME
    ===============

    Journey into the world of Kando. Take on creatures, craft awesome weapons, help villagers and cut down tree's. Will you slay your way to the top? Or become a master craftsman. It's all down to you.

    SKILLS
    ===============

    Kando Realm focuses not only on the combat side of the game but has a separate skill levelling system inspired by that of Old School Runescape for it's crafting and gathering. Currently we have 4 crafting and 4 gathering skills unlocked but will be adding much more as the game develops.

    CLASS SYSTEM

    ===============

    In Kando Realm you start out as a villager and you learn the ropes about helping the people of the world of Kando. In return you level up and get stronger until level 10. At level 10 you can choose to study under a specific craft such as :

    -Warrior

    -Mage

    -Druid

    -Thief

    Each of these classes have special abilities and class specific pros and cons including class specific quest lines.

    WANT TO GET IN?
    ===============
    Simply join the discord:  to get information!

    CROSS PLATFORM
    ================
    Play on mobile or PC and join in on a shared world and play with people from different platforms and regions!

    CUSTOMIZATION
    ==============
    Create and customize your characters with hundreds of items and equipment from sticks to snake heads.

    Themed areas and equipment allow you to be what you want. Want to be that plate armour wearing Warrior or the onesie lollipop Druid? It's up to you!

    OLD SCHOOL FEEL
    ===============
    2D oldschool MMORPG mechanics allow you to put your stat points into what you want and build your class the way you want!

    COMMUNITY
    ===========
    Join the community today in game and on Discord to see the latest news and updates going into Kando Realm (2D mmorpg).

    LOOT AND DUNGEONS
    ===================
    With dungeons to do and lots of loot to collect for your class and character you won't be bored anytime soon!


    PROFESSIONS
    ============
    Not interested in combat? Simply want to be a fisher, woodcutter or miner then grab your tools and come join us!

    CRAFTING
    =========
    Do you have a mind for the creative? Then lets see how well you fair at crafting!

    Early Access Out Now!

  49. 56

    Run, Ronald, Run

    Run, Ronald, Run header image
    Released 16 hours ago
    Type: game
    Dev: Maddie the Magic
    Pub: Maddie the Magic
    Genres: Action Casual Indie
    About
    Screenshots
    Videos

    Run, Ronald, Run is an incremental arena shooter about a small circle trying to survive against a very large number of angry shapes.

    Destroy your enemies

    Get random effects

    Buy upgrades

    Choose your abilities

    Ronald Trailer

  50. 55

    Lucky Debt

    Lucky Debt header image
    Released 17 hours ago
    Type: game
    Dev: Piero Porro
    Pub: Piero Porro
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    The money that keeps you alive is the money that makes you stronger


    You owe. Eight deadlines, each one steeper than the last. You have a slot machine and four spins per cycle to cover what you owe.

    Whatever is left over is yours to spend. It is also the only way you will ever be strong enough to survive the next deadline.

    That is the whole game.

    Build a machine, not a hand


    Every symbol you own sits in the reels. Every charm you equip bends the maths.

    • 22 symbols — fruit, metal, wilds, and cursed ones that pay enormous and cost you later
    • 40 charms — conditional multipliers, compound interest, RNG manipulation, and build enablers that make an entire archetype viable
    • Buy, remove, upgrade — a crowded deck rarely lines up. Knowing what to cut is half the game

    Multipliers apply once per combination. Concentrate your deck, chain the right charms, and a single spin can pay a debt you could not have imagined ten minutes earlier.

    Seven machines, eight stakes


    • The Classic — three reels, three rows, where you learn
    • The Wide — four reels, lower values, longer lines
    • The Held — hold a symbol between spins
    • The Tall — three reels, five rows, verticals that run deep
    • The Broken — one cell of the grid is dead, and it moves every cycle
    • The Blind — the last reel stays covered. Pay to see it, or spin without knowing
    • The Double — two grids, one budget of spins

    Each machine carries eight escalating stakes. Higher quotas, pricier shops, fewer spins, fewer charm slots — and at the top, a creditor who curses your deck and breaks the symbol you built everything around.

    Numbers that go very large


    Multipliers stack per combination. The ceiling is not a design decision, it is arithmetic — and reaching it is a build you construct on purpose, not a jackpot you wait for.

    No real money. Ever.


    Lucky Debt is a game about debt, not a gambling simulator. There are no purchases, no real currency, and nothing to win but the next cycle.

    LaunchTrailer

  51. 54

    MERDAN: Night Protocol

    MERDAN: Night Protocol header image
    Released 17 hours ago
    Type: game
    Dev: Hamza DURAK
    Pub: Hamza DURAK
    Genres: Adventure Indie Simulation
    About
    Screenshots
    Videos

    THE CALL IS REAL. IS THE RECORD?


    MERDAN: Night Protocol is a single-player investigation thriller set at an emergency dispatch desk. Listen to people in trouble, compare their accounts with records, sound and maps, and decide how to respond when the information does not agree.

    BUILD A CASE. COMMIT AN ORDER.


    Ask purposeful questions, connect sources and examine the basis of MERDAN's recommendation. Locate callers, communicate through silent signals and weigh competing needs when help is limited. New information can force you to correct an order already sent.

    THE SHIFT ENDS. THE CONSEQUENCES CONTINUE.


    Follow a campaign across twelve night shifts. Returning callers, field reports and changes in the office and city carry earlier decisions forward. Your job is to make a defensible decision with incomplete information—and live with what follows.

    merdan

  52. 53

    Exitus

    Exitus header image
    Released 17 hours ago
    Type: game
    Dev: Lamnidae Games
    Pub: Lamnidae Games
    Genres: Indie Simulation
    About
    Screenshots
    Videos

    Exitus

    You have found the job you were looking for.

    Each shift, subjects arrive for inspection. Confirm the case. Check the regulations. Then do what's needed.

    Only concern you got is your quota.

    HFU regulations may change. You don't need to know why? Be aware of your choices. Better not miss your quota. HFU is on watch, always.

    Keep your head down long enough, and hope you are going to live to reach it.

    Do your job, you are here for a reason.

    -

    Exitus is a terminal-style decision game. Pull up each case, check the subject's ID, run the required tests, then decide their fate. Every call is logged, and the quota doesn't forgive a bad one.

    -

    Inspired by Papers, Please and Agustina Bazterrica's novel Tender Is the Flesh.

    HFU IS ON WATCH!

  53. 52

    Bull Run

    Bull Run header image
    Released 17 hours ago
    Type: game
    Dev: Steve Games
    Pub: Steve Games
    Genres: Casual Indie Simulation Strategy
    About
    Screenshots
    Videos

    Outsmart the Market. Crush the Competition.

    Bull Run is a stock trading strategy game. Compete against AI rivals with distinct personalities, play local hotseat, or open a Steam lobby with friends. Start with $10,000, trade stocks, commodities, and crypto, and prove you are the smartest trader in the room.

    Key Features

    Career Mode

    Start in your mom's basement with $10,000. There is no round limit. Gear, rent, and rivals stay with you as you work your way up. Buy property, back private companies, and sometimes take them public.

    Dynamic Market Simulation

    9 stocks across Tech, Auto, Retail, and Chips, plus GOLD, CORN, and volatile CRYP. Prices react to news, sector rotation, and black swan events. No two games play the same.

    7 AI Opponents

    Sage, Atlas, Trend, and Rebel are ready from the start. Unlock Wolf, Whale, and Quant by clearing their campaign scenarios. Each one plays a different game. Bring 1 to 5 of them into a match, with up to 4 human players on the same screen or in a Steam lobby.

    Deep Trading Mechanics

    Buy, sell, short, and cover. Manage margin, watch for insider tips (and the SEC), ride IPOs, survive margin calls, and collect dividends. Stocks can split, reverse-split, or get delisted.

    13 Campaign Scenarios

    A ladder of markets that change the rules. Survive a bear market, beat a boss head-to-head, profit from short selling, trade only crypto, and finish a marathon.

    Market Events That Change Everything

    Breaking news, market crashes, bull runs, black swan events, crypto hacks, commodity weather, and trading freezes keep every round unpredictable.

    Perks

    Crash Cushion softens a bad round. Loan Shark fronts you cash that you pay back later. Bull Rider multiplies the next round's gains and losses. T-bills pay a little on idle cash every round.

    Victory Points

    Winning is not only about money. Earn points for the richest portfolio, the biggest trade, the fewest losses, a bull run streak, and short selling.

    77 Achievements and Global Leaderboards

    77 Steam achievements. Five leaderboards: highest net worth, best return, most wins, biggest trade, and fastest victory.

    Daily Challenge

    One shared market each day. The same seed for everyone. Compare your result with players around the world.

    Easy to Learn, Hard to Master

    A tutorial walks you through the mechanics. Play Easy, or turn it up to Hard, where the AI trades bigger and shorts harder. Matches run 5 to 50 rounds. Career keeps going until you decide you are done.

    Bull Run is my first game. I made it alone, and I am still patching it. If something breaks, or a rule feels unfair, tell me on the discussions board. I read those and I ship fixes.

    Career Mode

    Coming Soon

    Latest Patch Gameplay!

    Bull Run Trailer

  54. 51

    OVERSTACK

    OVERSTACK header image
    Released 18 hours ago
    Type: game
    Dev: DEF4ULT STUDIO
    Pub: DEF4ULT STUDIO
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    img]

    Everyone already knows how to stack blocks. OVERSTACK is about what you stack them with.

    Clear lines, get paid. Between stages you spend that money on new pieces and on buffs that rewrite how scoring works. Then you find out whether the thing you built survives a board that has started fighting back.

    THE PIECES ARE THE CONTENT

    You start with the seven shapes everybody knows. The shop sells 52 more, with the same shapes, made out of things that do not behave.

    • Glass — fragile. Hard-drop onto it and it shatters, and your piece falls through the hole it just made.

    • Bomb — detonates on landing and destroys everything around it, itself included. Clears no lines. Makes room.

    • Sand — comes apart on landing. Every block falls to the bottom of its own column, and keeps falling whenever a clear opens space underneath.

    • Gold — every gold block cleared in a line pays you $1.

    • Magnet — drags down every column it touches and closes every hole in them.

    • Slime — oozes sideways into the empty cells next to it, deepest first.

    • Glazier — turns the blocks underneath it into glass, ready for the next hard drop.

    • Mirror — rotates through its own orientations and its mirror twin's. One piece covers L and J, or S and Z.

    59 pieces in all. Everything you buy stays in your collection for the next run.

    EIGHT SLOTS. FIFTY-NINE BUFFS.

    They do not politely add up. They multiply, they feed each other, and the good ones only pay if you change how you play:

    • Straight Drop — lines you clear without rotating the piece score double.

    • Glass Fang — an extra multiplier for every 8 glass blocks you smash this run.

    • Interest Rate — the bank pays you for the money you don't spend.

    • Blue Print — copies whatever buff you parked to its right.

    Finding the two that turn each other into an engine, that's the game. Four rarities, and the shop rerolls if you can afford it.

    EVERY FIVE STAGES, A RULE CHANGES

    Ten bosses. Each one takes away something different, so no two fights are the same fight:

    ...and three more waiting further down.

    HOW FAR DOWN DOES IT GO

    • 50 stages across six acts.

    • Endless mode — no targets, no ceiling. You start broke and every line you clear is the only income you get.

    • 36 achievements, Steam Cloud saves, and a run that picks up exactly where you left it.

    • English, Português (Brasil) and 简体中文.

    How far can you OVERSTACK?

    OVERSTACK

  55. 50

    URANUS

    URANUS header image
    Released 18 hours ago
    Type: game
    Dev: Code and DESIGN
    Pub: Code and DESIGN
    Genres: Action Indie
    About
    Screenshots
    Videos

    Bounce it. Pierce it. Clear the swarm.

    Firing is automatic. Move your squad to catch falling balls and send them straight back.
    Slip one shot behind the enemy line and it ricochets again and again, tearing the swarm apart from the inside.
    A screen full of balls and chain explosions — aim and positioning turn the battle around.

    Five pilots. Choose three.

    • Each pilot brings her own trait and link skill
    • The two who stay behind still join in, sending support from base
    • Every frame has its own HP — lose one and you lose her trait and skill too
    • Fly with fewer pilots for bigger rewards. Go solo for double rewards
    Who flies and who stays changes how every run plays.

    A new build every sortie

    • 39 balls (including evolutions and ultimate evolutions) and 22 passives
    • Pick one of three upgrades at every level-up; banish and reroll to steer toward the build you want
    • Collect Mira Reactors to evolve and fuse two balls you've raised: Burn + Frost becomes the Nova Ball, Pierce + Split becomes the Harukaze Ball
    • Chase the ultimate evolution: the Black Hole

    Come home. Fly again.

    • Spend recovered resources on 11 facilities, from the Hangar to the Control Tower
    • Raise pilot levels and insignia to sharpen each girl's specialty
    • Bring back new technology from Recovery Ops to widen the arsenal you can draw mid-run

    Beneath this sky lies a life worth protecting

    Nineteen years have passed since the alien lifeform known as the Mira arrived.
    Five girls gathered at seaside Shironagi High School climb into Uranus, a combat frame born from Mira technology, and take to the sky.
    The walk home. The school festival. The pudding waiting when they get back.
    Each of them fights for a slightly different reason — yet the place they long to come home to is the same.
    A 10-chapter main story told through mecha battles and the girls' conversations.

    The sky goes on after the credits

    • Per-stage Survey Levels keep raising the difficulty with no cap
    • Endless mode loops every time you defeat the boss
    • Per-stage best scores, an enemy codex and 100 Steam achievements

    Made for PC and controllers

    • Move with WASD or the arrow keys, click to aim with the mouse
    • Full controller support (Xbox / PlayStation). Remap buttons in Controller Settings; button prompts follow the pad you're using
    • Fullscreen / windowed, game speed toggle and auto-aim
    • 10 languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Spanish, Brazilian Portuguese and Russian

    URANUS Gameplay

  56. 49

    John Whisk

    John Whisk header image
    Released 18 hours ago
    Type: game
    Dev: Magirush KazooKat
    Pub: Magirush
    Genres: Action Adventure Casual Indie RPG Simulation
    About
    Screenshots
    Videos

    Some chefs source locally. John Whisk sources violently.

    The dungeon beneath the kitchen is full of ingredients and every one of them fights back. Carrots hop. Tofu splits when you hit it. Corn detonates into a swarm of popcorn. Cauliflowers heal the things trying to kill you, peppers make them hit harder, and at the bottom of every floor, The Head Chef is waiting to plate you.

    John Whisk is an action roguelite where the loot is food, the crafting is cooking, and the only way to keep what you found is to walk out with it.

    Descend. Kill. Harvest.

    Fight through fog-shrouded floors with a pan in one hand and a cleaver ready to throw. Every kill drops ingredients into your pouch which is on the line until you decide to go home.

    Bank it, or push your luck.

    Killing the floor boss gives you two options: go HOME or go DEEPER. Go home, and everything you've collected is yours. Go deeper, and the enemies get stronger, the haul gets bigger, and the risk grows. Die, and you lose the lot, plus the hospital bill.

    Then cook it properly.

    Back in your kitchen, turn the haul into real dishes. Slice, dice or mince on the cutting board, flip on the pan, watch the pot, time the oven, and plate it clean. Every dish is graded on how well you actually cooked it. A sloppy stir-fry is still edible. A perfect one changes you.

    Eat to grow. Sell to gear up.

    Eat a dish for a permanent stat gain. Slot one as a buff for the next run. Sell the surplus to buy gear, utensil

    upgrades and new recipes. Collect matching gear for set bonuses.

    Features

    - Hand-drawn pixel-art

    - Real risk: the only(?) way home is through the boss

    - Extract-or-descend choice after every boss, with a pouch you can lose at any moment

    - Five cooking minigames: cutting board, frying pan, boiling pot, oven, plating that grade your skill, not just your ingredients

    - Permanent character growth through what you eat

    - Fog of war, a minimap, and floors that get nastier the deeper you go

    - Gear, gear sets, weapons and an expanding recipe book

    You are what you eat. Make sure it's dead first.

    John Whisk Trailer

  57. 48

    Loadout Rush

    Loadout Rush header image
    Released 18 hours ago
    Type: game
    Dev: Basil Ciabatta Studio
    Pub: Basil Ciabatta Studio
    Genres: Casual
    About
    Screenshots
    Videos

    Pack your bag right, and it clears the screen for you.

    Your weapons fire on their own — your only job is deciding what goes where.

    🎒 Packing IS the skill

    Space is tight and the shop is tempting. Rotate, squeeze, cram — and before you know it, you've got a build.

    Out of room? Buy more cells. In this game, space is a stat.

    🔗 Neighbors matter

    A sword next to a whetstone cuts deeper.

    What you bought matters — but where you put it matters just as much.

    ⚗️ Combine things. Get… something.

    Sword + Whetstone = Fine Sword. Makes sense so far.

    Chicken + Molotov Cocktail + Heart = Dragon.

    Go find all the combinations that defy common sense.

    🌊 Survive 12 waves

    A run takes about 20 minutes. The horde grows every wave — your bag has to grow faster.

    Wave 12 brings the boss. There's no way out.

    🦸 Five heroes, five bags

    Every hero starts with a different weapon and a differently shaped bag. Yes, the slime counts. Really.

    Once you get the hang of it, Hard and Extreme are waiting — and the treasure chests dropped by elite monsters are dangerously addictive.

    ✍️ Every item is hand-drawn

    Each item was drawn by hand on an iPad. It's not ugly — it's charming.

    Loadout Rush Trailer

  58. 47

    Idle Survivor

    Idle Survivor header image
    Released 19 hours ago
    Type: game
    Dev: Baguette Games
    Pub: Baguette Games
    Genres: Action Casual Indie RPG
    About
    Screenshots
    Videos

    Your ship is stranded. Enemies keep coming. How long can you survive?

    Combat & Builds

    Your weapons fire automatically; the build is yours to shape. Mix eight elements and dozens of abilities into chain lightning, burning volleys, freezing storms, and more. Each of the 24 ships gives you a different place to start.

    Choose Your Upgrades

    Spend Sparks in the ability tree, grow your passive tree between Campaign rounds, and choose from three rewards each time you level up in Endless.

    Progression

    Unlock more ships, improve your Hangar, push through harder Campaign rounds, and chase a higher place on the leaderboards.

    Gameplay

  59. 46

    I'M DEFINITELY IN A BASEMENT

    I'M DEFINITELY IN A BASEMENT header image
    Released 19 hours ago
    Type: game
    Dev: ISEKAI Games
    Pub: ISEKAI Games
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos

    At least Earth has basements. Right?

    You wake up tied to a chair. The door is locked. In the corner, a camera turns toward you, and two voices — Morrow and Venn — take notes on how you try to get out.

    Above the door there are tally marks scratched into the wall. A lot of them. Some of them are yours.

    Dig. For real.

    • Volumetric digging: the earth has real geometry and collision. Carve your own tunnels, dig around obstacles and come back through the passages you made yourself.
    • Climb with your hands: grab the ledges your digging leaves behind and ascend a shaft of five strata, each stranger than the last.
    • The red thread (赤い糸): if you get lost, hold H and a red thread will lead you to your next objective. A hand-drawn map fills in with everywhere you have been.

    Something hears you digging

    The Digger is blind. It hears your cuts, your screams and your footsteps, and opens its own tunnels to reach you. It stays still while you look at it... until you look away.

    Stone jizō line the galleries. When you look back, they are facing you. There is a konbini open underground, its fluorescent lights buzzing and a vending machine that gives you what you didn't ask for. At five in the afternoon, a loudspeaker tells all good children to go home.

    The buried house

    A service lift goes down to the house from your other life, rebuilt from memory and wrong. Tatami, paper fusuma, oshiire closets... and The One Who Waits: a woman in a white kimono with impossibly long hair, humming your lullaby as she searches room by room.

    • Find the fuses. Hide in the closets. Don't let her see you get in.
    • Salt on the thresholds holds her back. An ofuda on a door forces her to burn it before she opens it.
    • The house learns: always hide in the same closet and next time she will go straight to it.
    • In the basement bathroom, the third stall. Knock three times.

    Don't look back

    • Something is climbing behind you. It has no legs. It drags itself up the rock on its elbows.
    • Kisaragi Station. At the end of the climb you board a train that should not exist. The next stop is not on any map.
    • Kagome kagome. Children sing in a circle. When the song ends, it asks who is standing right behind you. Don't turn around.
    • The Warden wears a paper lantern where its head should be. If its light touches you, run.

    The game remembers you

    Every life leaves marks: your old tunnels already dug, your shovel where it caught you last time, and a note in your own handwriting that knows exactly what you did. A film camera whose flash is your only weapon; photos are developed in the darkroom, and some of them show someone standing behind you. Then someone is.

    No death: if it catches you, you are dragged back to the start of the tunnels. Sudden scares can be turned off in Settings.

    BASEMENT ES

    BASEMENT

  60. 45

    Sea Train

    Sea Train header image
    Released 19 hours ago
    Type: game
    Dev: FigtreeWorks
    Pub: FigtreeWorks
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos


    Ride a little two-car railcar across a shallow, glassy sea. The track runs just under the water, islands drift past, and small halts stand on the sea, each with a shelter, a bench and a vending machine. There is nowhere you have to be.




    Pick a service in your notebook or on the cab's destination blind: 25 or 50 minutes of focus, or minutes of your own. The run between halts becomes your focus time and each halt becomes a break: the doors open, you can step out into the sea breeze, and the train waits for you. Every halt where you rest stamps your ride log.


    • Focus 25: a 5-minute break, and a 15-minute long break after every fourth run. Focus 50: a 10-minute break. Custom: 5 to 120 minutes of focus, 1 to 30 of rest.
    • A bell rings as the break ends, and can ring again every 3 or 5 minutes if you like.
    • Switch between 25, 50 and custom mid-run and the focus time so far carries on.
    • Ten halts out on the sea, each with a stamp of its own.







    • Sit by a window in the box seats, or at the desk with your notebook.
    • Write today's to-dos in the Tab notebook and strike them through in pencil. They also show in a small card on screen.
    • Tune the radio to Sea FM, Piano or Lo-fi. The track now playing shows for a moment in a card in the corner.
    • Walk through the gangway door to the other car.
    • Buy a warm drink from a halt's vending machine; it waits for you on the desk.
    • Take the controls in the cab, or ring the bell overhead.
    • Look in from outside: from the trackside, following the train, or from the sky.









    Morning, midday, sunset and night, or let the sky follow your own clock; the halts' clocks show your time too. Clear days, cloudy days, and rainy days when the sea rises over the track, drops run down the glass and the wipers sweep the cab windows.








    • No goals, no fail states, no rush.
    • Every on-screen card can be switched off, dragged where you like from the notebook's Arrange UI, or hidden all at once with one key.
    • Make the window small and it stays on top, riding along beside your work.
    • Rebind the keys, and set the UI size, field of view, camera sway and graphics quality.
    • Korean, English, Japanese and Simplified Chinese, down to the signs and posters in the world.
    • 17 Steam achievements, all earned simply by riding.

    Sea Train – Official Trailer

  61. 44

    Magic Fruit World

    Magic Fruit World header image
    Released 19 hours ago
    Type: game
    Dev: Zelcar Games
    Pub: Zelcar Games
    Genres: Action Adventure Casual Indie Free To Play
    About
    Screenshots
    Videos

    Magic Fruit World is a platforming adventure where exploration, combat, and absolute mastery converge in a universe full of secrets. Face increasingly dangerous enemies, uncover hidden rewards, and push your skills to the limit in every level.

    Combat plays a central role in your journey. Enemies are aggressive and challenging, requiring precise skill, timing, and strategy to overcome. Harness the power of Magic Fruits, unique abilities that can turn the tide of battle. Carry up to 4 fruits at once, combining offensive powers, utility skills, and second chances when you need them the most. Every encounter matters.

    Open Magic Fruits and see what you get. Ultra Fruits, artifacts and characters come in rarities up to Epic, while skins and pets go all the way to Immortal, the hardest thing to obtain in the whole game. You can also unlock backgrounds, sounds, music, flags, collectibles and much more. Every Magic Fruit you open is another chance at something extraordinary. Magic Fruits grant random rewards; the drop rate of every rarity is published in-game before you open one.

    Go beyond traditional platformers with massive, ambitious environments. Each world features dozens of levels, offering extended gameplay and encouraging deeper exploration. Take your time, explore every path, and uncover what lies beyond the obvious.

    Every level is meticulously designed to be replayed. Discover secrets, optimize your runs, and complete unique challenges:

    • Finish levels as fast as possible

    • Collect every coin

    • Find all hidden fruits

    • Complete levels without taking damage

    Mastery is rewarded. Completion is earned.

    Whether you are chasing 100% completion or refining your mechanical skills, Magic Fruit World constantly rewards dedication and progression. There is always something new to discover, and there is always a better run to achieve.

    Every treasure you uncover out in the worlds needs somewhere to go. The Mansion is your own space to show off what you have earned, placing each piece exactly where you want it. Treasures, artifacts and suits climb through the rarities all the way to Immortal, and completing the collection takes real dedication.

    Collect endearing pets that will faithfully follow you everywhere. More than just simple companions, these little friends fully integrate into your gameplay, making your journey through the world a much more vibrant and special experience.

    Magic Fruit World - Gameplay

    Magic Fruit World - Trailer

  62. 43

    DOOD

    DOOD header image
    Released 19 hours ago
    Type: game
    Dev: REN
    Pub: REN
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Dr. Genix’s failed experiment wiped out every creature on Sage’s home planet.

    Your drawings come to life.

    Draw a body with the Life Pen, attach eyes, legs, wings, and more, and your creation will truly come alive. Release it onto the Junk Planet and watch what kind of life it makes for itself.

    An ecosystem with a mind of its own.

    Creatures walk, swim, fly, eat, fight, breed, and sometimes even fuse across species.

    Whether the population explodes or a species goes extinct, the doctor probably won’t take responsibility.

    Their notes. Your answers.

    Combine a creature’s color, shape, species, element, parts, and behavior, then bring your own answer back to the lab. As your research advances, you’ll unlock new tools, see the world change, and uncover the real objective the doctor has been hiding.

    Dr. Genix is not alone on the Research Planet. Dr. Sylvia studies symbiosis among living things, while Dr. Locke develops equipment to counter dangerous creatures.

    • A Gene Codex that records the creatures you discover

    • Share your custom creatures using genetic codes

    • Multiple endings shaped by your choices and research results

    The strange lives you draw will become the new creatures of this planet.

    Gameplay Trailer

  63. 42

    Suits of Fantasia

    Suits of Fantasia header image
    Released 19 hours ago
    Type: game
    Dev: kero
    Pub: w-news
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Draw, connect, conquer. As long as the cards connect, the chain never ends.

    ■ A Trail Game × Card-Battle RPG
    At its core is a trail game: keep playing cards from your hand onto the field as long as they connect by suit (Sword, Staff, Shield, Bow) or rank — like drawing one long, unbroken line. The longer the chain, the bigger the damage, and poker hands formed in your hand add burst damage on top. Chase quick poker combos or push the chain to its limit — the strategy is yours. Break 40 cards for field bonuses, and aim for the ultimate rush: the 52-card Perfect Chain.

    Based on arcade games like What If and COOL104, this title offers a completely fresh gameplay experience thanks to the addition of previews and skills.

    ■ See Fate. Then Rewrite It.
    ・Ring of Foresight — peek at the top of the deck
    ・Scroll of Prophecy — reorder the cards you've seen
    ・Cheating Joker — swap a card in hand for an almighty Joker
    ・Hero's Proof — the spent deck is reborn, and the chain goes on forever
    Once you can see what's coming, luck becomes strategy.

    ■ Story
    A kingdom drained of its motivation lies idle. Common, an apprentice cardmaster, sets out with Faina — a mysterious girl with no memories — on a journey to defeat the Seven Sin Kings devouring the world. A classic coming-of-age fantasy with plenty of comedy... and an ending that might just get you. Eight chapters plus a finale.

    ■ Modes & Replayability
    ・Normal — the full 8-chapter story
    ・Hard Mode — all skills unlocked, brutal difficulty, 
    ・Endless Mode — a score attack against an unbeatable king; chain as far as you can
    ・Records / Sound Test / 16 Steam Achievements

    ■ Features
    ・English / Japanese language support
    ・Keyboard & mouse / gamepad support
    ・Steam Cloud saves

    Trailer2

    rules

  64. 41

    RuinsGate Survivors

    RuinsGate Survivors header image
    Released 19 hours ago
    Type: game
    Dev: R.N.G Works
    Pub: R.N.G Works
    Genres: Action RPG Early Access
    About
    Screenshots
    Videos

    Tired of standing still and collecting XP in a survivors-like?
    Explore sprawling maps with companions, hunt for treasure, and put your party to the test against powerful foes.
    Conversations, quests, and a wealth of unlocks: an adventure that goes beyond fighting hordes.

    Go treasure hunting together

    Cut through monster hordes and search beyond the beaten path for chests and surprises. Bring unidentified weapons home and have them appraised at the guild. Different rarities and enchantments give you new choices for your next expedition.

    Build your party

    Choose whom to control, whom to bring along, and who gets each weapon. Experiment with your lineup and equipment, then challenge powerful enemies. When cornered, turn the fight around with each character’s Bravery Burst.

    A home to explore between expeditions

    Walk through your manor, visit companions in their rooms, talk with them, change outfits, and furnish your home. Town requests and conversations reveal the people behind your adventuring party.


    Manor footage shows development gameplay.

    Keep discovering new unlocks

    Companions, weapons, progression, outfits, and furniture give you more to work toward as you explore and complete quests. Meet the requirements to unlock double-speed play and automatic runs, too.

    Start with the free demo

    The demo lets you play Stage 1. Early Access covers Stages 1–3; later stages are planned for future development.

    Enjoy a fantasy adventure with graphics and sound inspired by the games of the ’90s, modern conveniences, and an included manual to browse before you set out.


    Wishlist RuiNsGate Survivors if you’re ready for your next treasure, companion, and adventure.

    RuiNsGate Survivors — Official Trailer

  65. 40

    Animal Rogues

    Animal Rogues header image
    Released 19 hours ago
    Type: game
    Dev: manProduction
    Pub: manProduction
    Genres: Action Indie RPG
    About
    Screenshots
    Videos

    Animal Rogues is a challenging dark rogue-lite dungeon crawler with rpg and bullet hell elements.

    Defeat all enemies, room by room, and claim the reward you deserve!

    The game lets you explore 4 exciting floors, each with its own unique set of enemies.

    Unlock and play as 10 unique animals!

    Embark on your adventure with 10 different animals, each boasting unique passive abilities.

    Discover slot machines, roll the dice, and let fate take the wheel!

    There are 14 stats to increase. Collect keys, flowers, and gems along the way!

    Master the art of spawning portals!

    Leap between dimensions, fast travelling and ambushing foes.

    Choose among over 200 items!

    Collect arcane relics pulsing with forbidden energy.

    Key Features:

    • Unlock 10 different animals with unique passive abilities!

    • Over 40 unique enemies, twisted by malefic forces, hungry for your demise.

    • Hidden Treasures: As you descend, discover bizarre and interactive objects strewn across the cursed landscape. Spin the Slot of Destiny, where luck can turn the tide of battle. Roll the Dice, find keys, flowers and gems.

    • Magical Artifacts: Collect arcane relics that pulse with forbidden energy. Choose among over 200 items.

    • Portals to the Unknown: Master the art of portal-spawning. Leap between dimensions, fast travelling and ambushing foes.

    • Complete all the challenges to obtain even more gems and buy power ups to become immortal!!

    Animal Rogues

  66. 39

    Desert Springs

    Desert Springs header image
    Released 19 hours ago
    Type: game
    Dev: Robo Sombrero Studios
    Pub: Robo Sombrero Studios
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    A cozy puzzle builder: one spring, a hand of shape cards and a floating island of sand. Every card moves the ground; the water does the rest.

    SHAPE THE LAND

    Raise a wall, cut a channel, flatten a ledge. Hover a card and the game shows you the water's new path, every cell that will turn green and the points it adds, before you place it. Turn it, try it, take it back.

    GREEN THE DESERT

    A stream runs straight and turns where it meets a wall. A fall of two or more splashes three ways, hollows fill into lakes and spill, and water that runs off the edge is gone. Sand beside the water turns green; a step above it, half green.

    PLANT AND BUILD

    Plant trees on the green and lotus in the shallows, let fish into deep lakes and boats onto the water. House cards dress themselves into towns with towers, stairs and bridges, and every house harvests the plants around it. A house is ground to the water too: build across a stream and you have a dam, let a lake rise over a roof and you have a ruin.

    EARN CARD PACKS

    Pass a mark on the score bar and pick one of three card packs; its cards go straight into your hand. Packs are earned in play, never bought. Bronze passes the level, silver and gold add stars, and stars open the next land.

    FEATURES

    • 70 levels and a tutorial across seven lands: Dunes, Mesas, Oasis, Canyons, Orchards, Aurora and Xeno

    • Islands in the salt sea, a snowy mountain under the northern lights, an alien colony under a ringed planet

    • 31 card packs, rare and alien ones among them, with jokers, brushes and reshape cards — all earned by score, none sold

    • A preview of every move, unlimited undo and a deck that lists every card still to come

    • No timer: take as long as you like over a card

    • Sandbox: any open map with an endless hand of any card

    • Photo mode and a gallery for your best islands

    • Three save slots, eleven interface languages, UI scale and reduced motion

    Desert Springs Announcement Trailer

  67. 38

    Hotpot Party

    Hotpot Party header image
    Released 20 hours ago
    Type: game
    Dev: Nuclear Kitty Games
    Pub: Nuclear Kitty Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Dinner is on the conveyor. Someone grab it.

    Hotpot Party is a cooking game for one to four players sharing a busy little restaurant. Pick your ingredients, send them down the conveyor and turn them into customer orders.

    Then somebody queues five helpings of tofu, the pot starts burning, and the ingredient you need is heading for the bin.

    Four cats gather around a steaming hotpot beneath the Hotpot Party logo in a warm restaurant.

    Keep an eye on the pots

    Start with broth, add the right ingredients and give everything time to cook. Each new ingredient needs more time on the hob. Leave a finished pot too long and dinner turns black. Get it to the delivery window while it is still worth serving.

    Share a kitchen

    Play solo or bring up to three friends for local co-op. Everyone has their own cursor in the same kitchen. Split the jobs, rescue each other’s orders, or see what happens when one person fills the queue with lettuce.

    Plan tomorrow’s service

    Spend your takings on ingredients and upgrades between days. Use the review upgrade tree to improve your restaurant. Better food brings in more money, but burnt dinners and wasted ingredients eat into your earnings.

    • Solo or local co-op for up to four players.
    • A shared ingredient queue and conveyor belt.
    • Broths, vegetables, noodles and meats to cook into customer orders.
    • Cooking timers, burning and food waste.
    • Ingredient upgrades and a branching review upgrade tree.
    • Mouse and keyboard or controller play.

    Hotpot Party - Game Trailer

  68. 37

    Blind Night

    Blind Night header image
    Released 20 hours ago
    Type: game
    Dev: KayyCodes
    Pub: KayyCodes
    Genres: Adventure Strategy
    About
    Screenshots
    Videos

    See nothing. Hear everything.

    You are blind. There are no lights, no map, and no way to simply look around. In Blind Night, the only way to see is to throw Sonar and watch the world ripple into view around you. Every level is a handcrafted puzzle-maze built around that single idea, and you are not the only thing moving through the dark.

    Features

    • A full game built on echolocation. Click to throw Sonar. It pings once on impact and expands outward, briefly revealing walls, platforms, gaps, and anything nearby. There is no limit and no cooldown, so use it as often as you need. The enemies emit their own pings too, which is how you'll spot them.
    • 15 handcrafted levels. Work your way through mazes and puzzles built around walls, moving platforms, and bottomless pits. You're blind, so there's no jumping: every step has to be planned and every gap respected.
    • Enemies you can barely make out. Indecipherable beings that appear only as spheres in the echo. Some patrol set routes, others listen for you. Move quickly, move carefully, and don't get caught.
    • Atmospheric soundtrack and sound design. Audio is your lifeline here. Headphones aren't required, but they're strongly recommended.
    • No checkpoints, one difficulty. Mistakes cost you. Every level asks you to learn its layout, trust your ears, and get it right.
    • About 2 to 8 hours of play, depending on how quickly you learn the dark.
    • 23 Steam achievements, including challenge runs like clearing levels without throwing Sonar once, plus a few for the player who just keeps getting caught.

    Most games use echolocation as a trick. This one is built on it.

    Plenty of games give you a sonar pulse or a sound-based ability. Blind Night makes it the entire game: no flashlight, no vision, no fallback. The final level will test everything you've learned along the way. Can you reach the end?

    Release Trailer

  69. 36

    Liberate: Escape Room for Two

    Liberate: Escape Room for Two header image
    Released 20 hours ago
    Type: game
    Dev: Simeon SCHROEDER
    Pub: FunArena
    Genres: Adventure Casual Indie
    About
    Screenshots
    Videos

    Two cells. One wall.

    Two people wake up in neighbouring cells of an abandoned laboratory. They cannot see each other. They can only hear each other. And neither will get out without the other.

    Liberate is a co-op escape game for two players, each on their own device. No network, no connection between your devices: everything goes through your voice. Play side by side, or remotely on a voice call.

    A game you play by talking

    • Each player only sees their own cell, objects and documents.
    • The answer is always on the other side of the wall: describe what you see, listen, guide your partner.
    • Read a game code out to your partner, and you start together.
    • The solutions change with every game.

    A story in three chapters

    Iris and Leo, a sister and her brother, are subjects of the TANDEM programme, an experiment run for decades deep inside a bunker. Who is watching them? What does the Voice in the loudspeakers want? And why does this place feel so familiar?
    • 52 puzzles, about 3 hours for a duo new to the genre.
    • Progressive hints when you are stuck.
    • Several endings: at the end of the tunnel, each of you chooses alone, in secret, whether to wait for the other.

    One purchase for two

    A free demo gives access to chapter 1. The full game has all three chapters, and only one of you needs it: the buyer invites their partner into the game with a few digits read out loud (the free demo accepts the invitation).

    • Two devices: one per player. Your partner can play on a different kind of device (computer, Steam Deck, phone or tablet).
    • Controller and keyboard-mouse, touch on devices that have it.
    • No account, no ads, no data collection.
    • In English and French.
    • Unsettling atmosphere, no gore.

    Liberate - Trailer

  70. 35

    159.4 — Especially Large

    159.4 — Especially Large header image
    Released 20 hours ago
    Type: game
    Dev: SK
    Pub: SK
    Genres: Adventure Indie
    About
    Screenshots
    Videos

    THE LAMP IS ON. SIT DOWN.

    • Interrogation as survival: hold your legend, watch the CONTRADICTIONS gauge, and learn when silence is the only safe answer.
    • A living interrogator: he simmers, leans in, slams your own text messages on the table — and never shows his face.
    • Sign the protocol: what he typed is not what you said. Read it carefully, sign blind, or demand corrections.
    • Ten days between interrogations: lawyers, money, a grey market full of landmines, and a family you keep telling "everything is fine".
    • Three hidden truths: guilty, framed — or simply inconvenient. In the last case, acquittal does not exist.
    • A search of your office, a face-to-face confrontation, a deal with the investigation — major events rotate; no single run shows everything.
    • Five endings, a final "Case Outcome Protocol", and reasons to open a new case immediately.
    • 45–70 minutes per run. Fully playable in English and Russian. A free browser demo is available.

    159.4 — Official Trailer

  71. 34

    Holiday Alliance

    Holiday Alliance header image
    Released 20 hours ago
    Type: game
    Dev: Joyner Labs
    Pub: Joyner Labs
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Meet Rudy.

    When Santa turns the North Pole into a war machine, the only one standing in his way is Rudy — a big-hearted, in-over-his-head reindeer with a gift for making friends (and enemies) wherever he goes. Busted out of the workshop dungeon and chased into the snow, Rudy rallies an unlikely alliance of holiday misfits to defend the season. Holiday Alliance is a bright, funny tower-defense  adventure set in the Holiday Lands.

    Lead Rudy's alliance. Rudy fights on the front line himself — an unstoppable wall who blocks the horde while your towers do the work — backed by larger-than-life heroes who lunge, cleave, and turn the tide. Deploy them, position them, and hold the line.

    Build a festive arsenal. Forget fixed slots — place your defenses anywhere off the path. Line up Party Popper cannons, single-target Roman Candles, crowd-slowing Disco Balls, blazing Sparklers, and frost-blasting Snow Blowers, then dig into deep specialization trees to shape each tower your way.

    Master elemental combos. Freeze a swarm with frost, then shatter it with a well-timed blast. Set enemies ablaze with stacking fire. Mix damage types to counter armored Nutcrackers, splitting Snowmen, healing ballerinas, and the thundering Dasher boss.

    Laugh through the story. Rudy's journey is a comic, character-driven campaign told in storybook cutscenes — full of heart, bad puns, and a twist you won't see coming.

    What's inside

      - A story-driven Chapter 1 campaign: 15 levels

      - Play Rudy and his allies as deployable heroes who block, cleave, and lunge

      - Free-placement tower defense with deep upgrade specializations

      - A fire / frost / physical elemental combat system with burns, stuns, and shatter combos

      - A festive cast of holiday towers and enemies

      - Cozy, colorful, family-friendly storybook art

      Holiday Alliance: Chapter 1 is the first campaign in a growing holiday saga. Wishlist now and defend the season at launch!

    Holiday Alliance Official Trailer

  72. 33

    Gimbap Heaven

    Gimbap Heaven header image
    Released 20 hours ago
    Type: game
    Dev: Noligo Games
    Pub: HS Solution
    Genres: Casual Simulation Strategy
    About
    Screenshots
    Videos

    Take over a small gimbap shop on a busy Seoul street corner and keep it running for 15 days!

    Hire staff, decide who works where, and let your crew handle prep, cooking and serving while you plan each day from the office.

    Keep up with ingredient costs, wages and bills that keep growing, and keep the doors open.

    Prep cooks, stove cooks, assembly cooks and hall staff each have their own specialty.

    Tell the kitchen what to prep and cook, and hall staff will pick up order tickets and carry finished dishes to the table.

    When your crew falls behind, step in and cook or serve by hand.

    In this kitchen, ingredients, cooking tools and even your staff are cards. Drag a card onto another to chop, cook and plate.

    From gimbap, ramyeon and tteokbokki to stews and rice bowls, you can make any dish yourself.

    Shop Around the Market

    Explore a lively market filled with colorful vendors.

    Pick up ingredients, recipes and cooking tools that fit your menu, plus gear for your staff. Just leave enough for wages, gas and the next bill.

    Choose Your Menu, Shape Your Strategy

    Choose each day's menu based on your ingredients, your tools and what your crew can handle.

    Collect related recipes to unlock set bonuses that boost output, cut costs or bring in more customers.

    Upgrade dishes and tools, and pick relics that fit the way you run the shop.

    Look After Your Crew

    Staff build up stress as they work, and a burned-out worker stops until they recover.

    Use Rush cards when you need speed, and give tired staff a rest or a paid day off. As the workdays add up, your crew levels up, learns new skills and earns a higher daily wage.

    Keep a close eye on customer patience, the dishes on the stove and the orders piling up.

    Reassign kitchen tasks, queue extra dishes on the kitchen order board, and jump in yourself when a dish cannot wait. Then feel the thrill as a mountain of orders disappears before your eyes.

    More from Noligo Games

    Follow Noligo Games on Steam to get notified when our next game launches.

    Gimbap Heaven Gameplay Trailer

  73. 32

    DARK PGT 2: The Red Death

    DARK PGT 2: The Red Death header image
    Released 20 hours ago
    Type: game
    Dev: ZERO5GAMES
    Pub: ZERO5GAMES
    Genres: Action Adventure Indie RPG Simulation
    About
    Screenshots
    Videos

    DARK PGT 2 is a dark post-Soviet action game with souls-like elements, grotesque humor, and absurd violence.

    Maxim Panin wakes up after a long coma and finds that the world has completely gone insane. The Soviet Union collapsed long ago, but its laboratories, robots, mutants, and fanatical remnants are still following old orders.

    Explore abandoned schools, courtyards, villages, factories, and secret facilities. Fight twisted creatures from the past and uncover who turned the country into one massive nightmare.

    Dark Pgt 2 EN Official Trailer

  74. 31

    Hypernova

    Hypernova header image
    Released 21 hours ago
    Type: game
    Dev: Livius Hoffmann
    Pub: Livius Hoffmann
    Genres: Action
    About
    Screenshots
    Videos

    About This Game

    Hypernova is a progression-driven space survival game where every sortie is a fight for time, resources, and control. Dive into hostile sectors, collect stars and rare materials, and turn each run into permanent power through research, world unlocks, and long-term collection.

    Survive The Sortie

    You start from the Command Center, launch into a world, and push your luck:

    • Collect stars, fragments, scrap, crystals, and world-specific resources

    • Survive hazards and escalating enemy waves as difficulty ramps up

    • Chain combos and clutch close calls for bonus score and better payouts

    Build A Ship That Feels Yours

    Upgrade your loadout and playstyle with weapon and utility choices:

    • Primary/secondary weapon progression with branching upgrades

    • Utilities like magnet pulls, dashes, cloaks, and time manipulation to turn bad situations around

    • Persistent upgrades that carry forward between runs

    Expand The Galaxy

    Unlock new worlds on a connected Galaxy Map and face fresh challenges:

    • World unlock costs combine multiple resources, some destinations require prerequisite worlds

    • Different worlds bring different hazards, pacing, and reward profiles

    Research, Industry, And Long-Term Progress

    Turn raw loot into long-term momentum:

    • Research upgrades for ship systems, weapons, utilities, galaxy bonuses, and infrastructure

    • Planet buildings with limited slots per world (Relays, Mines, Factories)

    • Crafting categories unlocked through factories and improved via research

    Goals Beyond A Single Run

    There’s always a reason to do “one more run”:

    • Achievements and quest cadences (daily/weekly/seasonal, plus event quests when active)

    • Cosmetic collection: skins, trails, thrusters, badges, titles, and more

    • Leaderboards and personal highlights to chase cleaner routes and bigger payouts

    Hypernova Reveal Trailer

  75. 30

    Makarov Astronomy Suite

    Makarov Astronomy Suite header image
    Released 21 hours ago
    Type: game
    Dev: Makarov Studio
    Pub: Makarov Studio
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Makarov Astronomy Suite brings 120 interactive astronomy modules to your Windows PC. Change a parameter, set time in motion and connect a striking view of space with the physics behind it.

    Planets and skies: explore Saturn's rings, Moon phases, eclipses, planetary atmospheres and energy balance. Look for an exoplanet in a star's changing brightness.

    Orbits and flight: experiment with gravity assists, orbital transfers, tidal forces and a rotating space habitat. Watch stars interact in a gravitational cluster.

    Stars and observation: follow stellar evolution, solar plasma arches, supernova remnants and mass transfer between two stars. Explore spectra, telescopes and image formation one photon at a time.

    Galaxies and cosmology: collide galaxies, bend light with gravity, examine a black hole and compare models of the expanding universe.

    Move around 3D scenes, adjust the model and inspect measurements and plots. Browse six rings of 20 modules or use the searchable grid. The experiments run locally and can be explored offline.

    Designed for discovery, self-study and classroom demonstrations. These are educational models with different levels of approximation, not a single simulation of the entire universe.

    Menus cover 23 languages. Translation depth varies by module; some controls and explanations remain in English.

    Makarov Astronomy Suite

  76. 29

    Guess What's Behind!

    Guess What's Behind! header image
    Released a day ago
    Type: game
    Dev: 2 STATES STUDIO
    Pub: 2 STATES STUDIO
    Genres: Casual Indie
    About
    Screenshots
    Videos

    WHAT'S BEHIND YOU?

    Guess What’s Behind! is a hilarious party game where one player has to guess the absurd image behind them while their friends try to help… without saying the forbidden words.

    Simple to understand. Much harder when your friends start talking.

    1. MADE TO LAUGH TOGETHER

    Grab your friends, take a seat and get ready for chaos.

    Describe what you see, avoid the forbidden words and somehow help the Guesser figure out what’s behind them.

    The worse the clues get, the better the game gets.

    2. ADD ROLES. CREATE CHAOS.

    Want to make things even more ridiculous?

    Special roles completely change the way you have to help.

    Become the Liar, Singer, Grump, Farter, and many more.

    Helping your friend was already difficult. Now try doing it while following your ridiculous role.

    3. CREATE & SHARE

    Want even more images to guess?

    Create your own content and easily share it through the Steam Workshop.

    Play your creations with friends or discover what the community has come up with.

    4. STUPID SITUATIONS. REAL LAUGHS.

    Bad clues. Forbidden words. Ridiculous roles. Friends who absolutely cannot be trusted.

    Guess What’s Behind! is made for those stupid moments with friends that somehow become the funniest part of the night.

    Expect chaos. Expect nonsense. Expect laughs.

    5. MADE BY A SMALL INDIE STUDIO ❤️

    We’re a small indie studio making games because we love creating experiences that bring people together.

    Guess What’s Behind! is one of those projects, and every wishlist, review, share and message means a lot to us.

    Thank you for supporting small indie developers and helping us keep creating. ❤️

    Trailer_Gwb_English

  77. 28

    Punch Rock

    Punch Rock header image
    Released a day ago
    Type: game
    Dev: lightlyhaunted
    Pub: lightlyhaunted
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    One woman, one mountain, and a window you leave open.

    A lone climber wanders the mountain on the edge of your screen (or the full screen, I’m not your supervisor). She hunts, chops, climbs and... punches rocks as you direct. Every night she makes camp and lights a fire. No one knows why she’s climbing. She knows.

    PUNCH ROCK is a casual idle survival game that lives in a small window beside whatever else you’re doing. It isn’t a game you sit down to play. It’s one you leave running and pay as much or as little attention to as you want.

    You give her the day. She does the work.
    Each morning you have a handful of action slots, as many as her pack can carry. Spread them across five pursuits: forage, chop, mine, climb, and camp. That’s the whole plan. Then she goes and does it, at her own pace, in real time, whether you’re watching or not.

    You never steer her directly. The tray is your input. The mountain is the output.

    The whole mountain.
    Foothill forest. Green and generous. Where you learn the rhythm.
    Autumn country. Wider ground, further to walk for the same haul.
    The swamp above the rope. Footing stops being free.
    A desert oasis that has no business being this high. Stay hydrated.
    Alpine forest. Tall trees, real cold, and an ice wall at the end of it.
    And above the ice: a snowfield that wants to kill you, a cave full of crystal light, and the summit.

    Gear opens the way up. Ladders, ropes, picks, packs, snowshoes, better tools, and things you’ll find lying in a cleared field with no explanation attached. Each one raises the height she can hold, and the mountain immediately asks for more.

    The mountain sets the burn rate.
    Wood is warmth. The higher she climbs, the colder it gets, and the faster the fire eats.
    Food is fuel. The further she ranges, the more she needs.
    Ore and gold buy gear, and better gear raises the height she can hold.

    Push past what she can carry and you aren’t punished, just set back: a hard night costs her some ground, never her things. Somewhere above camp is a line where her output meets the mountain’s drain, and the whole game is moving that line upward until it reaches the top.

    You cannot lose this.
    No death. No lost saves. No confiscated materials. The worst day on the mountain is a hard one, and she gets back up. If she’s earned a dog by then, he helps. Close the window for a meeting and the mountain keeps its own time while you’re gone.

    Attention is rewarded, never required. No timing bonuses. Nothing to click fast.

    A finite climb.
    The mountain is generated fresh for every run, but the journey isn’t endless. Reaching the summit ends the climb, and what’s waiting at the top is small and human. How it goes depends on how you climbed. There’s more than one ending, and one of them is hard to earn.

    Then you can go again, on a mountain you’ve never seen, with everything you’ve built carried with you.

    Along the way

    • Pixel art with dawns, firelight, and weather moving across the slope

    • Sun, cloud, rain: cloud is always the warning, so the storm never blindsides you

    • Stone cairns on the trail that answer the right stone with storms, tornadoes, sudden forests and falling rock

    • A resizable window (tall strip, square, or wide) that can stay on top of your other work

    • Trail signs, an altitude readout, and a journal you open only when you want it

    • A whole mountain of gear, gates, shortcuts, and things worth walking off the path for

    • A dog, if you earn one

    PUNCHROCK Gameplay Trailer

  78. 27

    Pickup Point Simulator

    Pickup Point Simulator header image
    Released a day ago
    Type: game
    Dev: HY Indie Game
    Pub: HY Indie Game
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Pickup Point Simulator

    Step into the fast-paced world of parcel logistics and become the manager of your own busy pickup point!

    In Pickup Point Simulator, every day brings a new delivery truck filled with packages that must be efficiently processed, scanned, and organized. Your job is to keep everything running smoothly as you handle incoming shipments, track item codes, and arrange parcels in the correct storage locations.

    Daily Deliveries

    Scan & Receive

    Sort Packages by Number

    Only by organizing packages properly can you quickly find the ones customers need, improving your store rating.

    Verify Customer ID

    It's recommended to verify the customer's ID. You can skip it if you want, but you risk handing the package to the wrong person.

    Ship a Package

    Ship the Package and Check Out

    And Much More

    And that's just the beginning! Discover even more features as you play—sell unclaimed expired parcels for extra income, relax with games on your tablet during quiet hours, and uncover plenty of other surprises waiting at your pickup point.

    Main

  79. 26

    Only Love Opening Chests

    Only Love Opening Chests header image
    Released a day ago
    Type: game
    Dev: Super Classic Game
    Pub: Super Classic Game
    Genres: Casual Indie
    About
    Screenshots
    Videos

    What kind of game is this

    It is an incremental casual game.

    You will use a variety of weapons to destroy treasure chests with unusual designs and obtain the items inside them.

    You can gradually feel the shift from a slow pace to an extremely fast pace, along with the sense of reward and achievement that comes from becoming stronger step by step.

    Game Features

    1. It uses the uncommon out-of-run three-choice enhancement system to preserve randomness during play while also giving you a mechanism to control the direction of growth.

    2. The unique conveyor belt design lets you see your gains intuitively. Items still on the belt when a run ends may be lost, and this system adds a layer of strategy to the play experience.

    3. Diversified enhancement paths mean this game does not force players to become stronger in only one way. You can increase item value or drop rates, focus on unlocking higher-level chests or deepening basic tech, prioritize the main weapon or auto weapons, and more. Different choices create different experiences, and it is up to you to decide.

    Smooth growth path

    Numerical design is extremely important in an incremental game. During development, the full gameplay loop was tested many times, unreasonable and overly long numbers were refined, and boredom caused by rapid value inflation was avoided.

    How satisfying is it

    The treasure chests break apart under the assault of your weapons, treasures are continuously discovered, and recovery devices collect them. These treasures are displayed for you on the conveyor belt and eventually enter your storage. Even in the late game, the conveyor belt speed can no longer keep up with the speed of treasure collection.

    AI-assisted creation notes

    The translation, most art textures, and background music for this game were generated using AI.

    first show

  80. 25

    基因織女 Gene Weaver

    基因織女 Gene Weaver header image
    Released a day ago
    Type: game
    Dev: TZUNING WU
    Pub: TZUNING WU
    Genres: Casual Indie Free To Play
    About
    Screenshots
    Videos

    Gene Weaver is an open world VR game created by Wu Tzu-ning, commissioned by the National Taiwan Science Education Center. It was showcased in the Gene Weaving Lab gallery as part of the 'School of the end of the world' exhibition. Best experience is enjoyed with HTC VIVE Pro.

    Welcome to the Gene Weaver universe! Look in the mirror to your left; you’re on a cosmic shuttle. Navigate through the universe of gene weaving, collect specialty gene maps and life flowers to craft your personal genetic magic carpet. Grip the colorful yarn spool with your left hand and pull the trigger to launch and control flight. Grip again to place the spool down. If released mid-flight, the spool will fall to the ground. Keep your right hand free. When the laser beam appears, pull the right trigger to select and confirm your weave. The gene patterns you collect will be displayed in the plaza’s crystal ball. After collecting all materials, return to the loom, swap the colorful yarn spool for the silver shuttle, and head to the design area behind the loom to customize your specialty magic carpet. Once you’ve finished designing, press the green “Save Carpet” button on the left. After saving, head to the Gene Weaver statue on the right and grab a marker to sign on the whiteboard. Press the green “Photo” button to take a picture with your carpet design and the Gene Weaver statue. This completes your gene weaving experience.

    《基因織女—基因魔毯編織》互動指南

  81. 24

    Dry Meadow

    Dry Meadow header image
    Released a day ago
    Type: game
    Dev: Crawdeloch
    Pub: Crawdeloch
    Genres: Action Indie Early Access
    About
    Screenshots
    Videos

    Dry Meadow is an atmospheric survival-FPS with emphasis on narrative journey, set in an alternative history at Finland's border to Soviet Russia. Drawing inspiration from exemplars such as Stalker, Doom and Half-Life, it aims to push the janky gzdoom-engine to its limits in order to bring forth all the best (and perhaps the worst) aspects of aforementioned classics, while telling a story of its own.

    Story synopsis: A catastrophe of unknown proportions from the USSR has sent large portions of south-eastern Finland into disarray. Journey through affected lands in search of the origin of this disaster, while investigating the myriad bizarre effects it has left in its wake. You are alone in this journey, and there are frights in the way, but perhaps some solace can be found from the occasional bottle and cigarette enjoyed at a campfire.

    Gameplay: A blend of shooter and survival, elements and environments play a role equal to the dangerous monsters of the land. Build fires at dusk for warmth and light, craft traps at dawn to survive another day. Watch for daylight's fast waning as you make decisions whether to venture out after dark, or play it safe huddling near a fire. Slowly make your way through beautiful but desolate landscapes in locations varying from abandoned towns to foggy swamps and silent forests. Look for clues about what has happened to the world and listen to nightly radio broadcasts to keep up with the unfolding events.

    Dry Meadow Early Access Trailer

  82. 23

    Investors Paradise

    Investors Paradise header image
    Released a day ago
    Type: game
    Dev: Katzogames
    Pub: Katzogames
    Genres: Casual Simulation Strategy
    About
    Screenshots
    Videos

    From a small investor to the greatest investor in history.

    Trade in a living stock market

    • Follow price charts across different time periods

    • Add stocks to your favorites and watch changing market phases

    • React to market news, events and new IPOs

    • See which factors are currently influencing a stock’s price

    • Analyze your portfolio and realized profits and losses

    • Review your buys, sells, and best and worst decisions in your trading journal

    Build a real estate portfolio

    • Buy different properties and review rental offers

    • Manage leases, vacancies and repairs

    • Keep track of tenants and property condition

    • Automate tasks with a property manager

    • Earn regular passive income

    Start your own farm

    • Buy seeds, plant fields and harvest crops in real time

    • Hire employees and improve yields and growing speed

    • Unlock more fields and new crops

    • Build stables and raise animals such as chickens, sheep and truffle pigs

    • Feed your animals and collect eggs, wool, milk and other products

    • Sell goods from storage or complete trader orders

    • Take on limited-time rush orders for greater rewards

    • Hire managers and harvest assistants

    Additional business sectors are planned for future expansions.

    Invest in rising companies

    • Evaluate founder pitches in the Tiger Cage

    • Negotiate equity stakes in young companies

    • Make recurring decisions that shape their development

    • Balance safer strategies against risks with potentially higher returns

    Bid on unique items

    • Compete against other collectors in time-limited auctions

    • Bid on entire storage units with a pack-opening twist

    • Discover common, rare and legendary items

    • Complete your collection book and manage your inventory

    • Put your own finds up for auction

    Try your luck at the casino

    • Play slots, dice games and Golden 21

    • Choose your stakes and chase a big win

    • But remember: the house usually wins

    Shape and track your success

    • Customize your personal area with backgrounds and frames

    • Choose which purchases you want to display

    • Receive SMS alerts about important events and new opportunities

    • Explore your net worth through charts and detailed breakdowns

    • Review trading statistics, rental income and casino results

    • Develop your skills, climb the investor rankings and unlock Steam achievements

    Your capital. Your decisions. Your Paradise.

    Investors Paradise

  83. 22

    Obrum

    Obrum header image
    Released a day ago
    Type: game
    Dev: Lars-Peter Eriksson
    Pub: Just me!
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    Build the board. Set the rules. Pull the trigger.

    Occasionally do exactly what you wanted.

    OBRUM is a strategic logical puzzle roguelite where you manage an unstable system, trigger devastating chain reactions, and fight to keep the board from collapsing. OBRUM rewards pattern recognition & long-term planning. You are not solving a puzzle, you are engineering outcomes.

    Manage and optimize cores across a 4×4 grid. Trigger them in sequence. Watch values spread, collapse, multiply, mutate, and overload in real time as the board spirals further out of control with every RUN.

    Every active core increases your score.

    Every active core also brings you closer to destruction.

    Push too hard and the system overheats.

    Play too safely and the system punishes you for it.

    Draft new Rules between levels. Combine additive, subtractive, and chaotic effects to create devastating chain reactions, destroy enemies, undertake increasingly demanding missions, and survive long enough to reach higher levels.

    No two runs evolve the same way.

    FEATURES

    • Build and execute complex chain reactions

    • Draft powerful and unpredictable Rule combinations

    • Balance score optimization against rising Overcharge

    • Fight enemies that corrupt and manipulate your board

    • Adapt to constantly shifting missions and board states

    • Discover legendary rules capable of making or breaking entire runs

    • Designed for players who enjoy mastery, experimentation, and high-pressure decision making

    OBRUM is not about solving a static puzzle.

    OBRUM is about surviving a system that becomes harder to control the better you get at exploiting it.

    OBRUM: Steam Next Fest Trailer

  84. 21

    Moving Company Simulator

    Moving Company Simulator header image
    Released a day ago
    Type: game
    Dev: Haldur Games
    Pub: Haldur Games
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Moving day is chaos. Your job is to make it look easy.

    Moving Company Simulator is a physics-driven co-op game about running a real moving business — from the first wobbly box to a fleet of semi-trucks with your name on the side.

    🛋️ Carry it together

    Lift sofas, balance fragile lamps and turn wardrobes on their side to squeeze them through narrow doors. Every piece has a spot waiting in the new home — set it down where the customer wants it. High-rise job? Take the elevator. Drop the TV and the customer will remember it.

    📦 Pack the truck

    Stack the cargo so nothing slides — wardrobes upright, sofas on the bed, small boxes in the gaps. Roll heavy loads out on a hand cart and make every trip count.

    🚚 Hit the road

    Drive across a seaside town full of traffic, pedestrians and rival trucks. Red lights and speed limits are watching — fines pile up as company debt and wait for you at the office. Keep an eye on the fuel gauge too.

    📋 Win the bid

    Every job starts on the office map board. Rival moving companies bid on the same contracts in the open: you see their offers, they see yours. Ask too much and you lose the job; a strong reputation lets you charge more and still win. Pay your fines, read the weekly Coast Gazette, check the city ranking — and sell leftover furniture from your storage to second-hand buyers.

    🔧 Grow your company

    Start with an old pickup. Browse the dealership, add a semi-truck with a full trailer, a pair of classic sports cars and more. Paint your fleet, put your company name on the trucks and unlock upgrades as the money comes in.



    🏆 Beat the competition

    Rival companies grow, take jobs and drive their own trucks through the city. Climb the city ranking, collect customer reviews — and once you are far enough ahead, buy a rival outright. Their trucks switch to your logo.

    😄 Have fun with your crew

    Wave, clap, laugh, shrug — or slap a slacking coworker. The emote wheel keeps the whole crew talking, even when nobody is on voice chat.

    ⭐ Every delivery is scored

    Time, damage, distance and care all count. Fast, clean deliveries mean tips, five-star reviews and a better reputation — which means better jobs.

    [h3]Features[/h3]
    • Online co-op for 1–4 players (or play solo)
    • Physics-based carrying, loading and stacking
    • Open bidding against rival companies, chain jobs and a live city ranking
    • Acquire rival companies and take over their fleet
    • Vehicle dealership, paint shop and company branding
    • Storage and second-hand sales for leftover furniture
    • Traffic rules, fines, fuel and vehicle recovery
    • Apartment deliveries with working elevators
    • Weekly newspaper, customer reviews, career stats
    • Emote wheel
    • 16 Steam Achievements and Steam Cloud saves
    • Playable in 14 languages

    Moving Company Simulator - Gameplay Trailer

  85. 20

    Corner TCG

    Corner TCG header image
    Released a day ago
    Type: game
    Dev: MellowYellowGames
    Pub: MellowYellowGames
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    Open Packs and Collect Cards

    Open packs and collect cards in this idle game that sits in the corner of your screen.

    Unlock and open different themed packs, each containing a variety of unique cards. You never know what you might get!

    Collect, Sell or Keep

    Collect hundreds of cards to either sell or keep in your collection

    Keep an eye on the market, as card prices can change over time. Will you sell your cards for a quick profit, or hold onto them and build your collection?

    Level Up and Customize

    Gain XP by discovering new cards and opening packs. Level up to unlock new packs, cosmetics, and more ways to customize your experience.

    Game Trailer

  86. 19

    Undertaker

    Undertaker header image
    Released a day ago
    Type: game
    Dev: Garangwootan
    Pub: Garangwootan
    Genres: Action Indie
    About
    Screenshots
    Videos

    After the Decension, the world cracked open.
    A global earthquake shattered the crust without warning. And then, the dead began to rise. No one knows why. Some call it nature's new law and they worship it.

    Out of the chaos, cults have formed twisted groups who see undeath as divine. They enslave the living, command the dead, and spread rot across the ruins of civilization.

    You are the Undertaker.
    Your duty is simple, yet grim:
    Ensure the dead stay dead. Eradicate the cults that feed on this nightmare.
    This is no longer about survival. This is about restoring the natural order with fire, steel, and resolve.

    ========================================================================

    Undertaker is a retro-style FPS inspired by Blood (1997).

    Arm yourself with a variety of weapons each upgradable and uniquely suited to different types of enemies.

    All enemies are painstakingly hand-drawn pixel by pixel, with dynamic hit detection that allows for dismemberment of limbs and heads.

    But be warned the undead won’t stop just because they’ve lost an arm… or even a head. They’ll keep coming until they’re completely destroyed. Burning them is the fastest way to put them down for good.

    Engage in fast-paced, visceral combat, where every weapon offers a distinct playstyle and tactical advantage.

    Release Trailer

  87. 18

    Docked Realms

    Docked Realms header image
    Released a day ago
    Type: game
    Dev: CA Studio
    Pub: CA Studio
    Genres: Casual RPG Strategy Early Access
    About
    Screenshots
    Videos

    The sacred rules that hold the world together are called the Me. In a serpent's attack a piece broke off from them, fell between the worlds, and became a thin strip: the Docked Realm. Time flows slowly here, and heroes do not age.

    The gods could not take the broken piece back, so they bound ancient souls to it. To push back the chaos and mend the Me, they are now yours to command.

    Your souls fight on their own

    Battles play out by themselves, wave after wave, stage after stage. What you decide is the shape of the fight:

    • The Line. Three souls stand in a crescent: Front, Middle and Back. Who stands where is your call.

    • A god's book. Worship a god at the Shrine and bind three spells from their book to three keys. More spells are found on the creatures of the strip.

    • The moment. Step in when it matters. Time a dodge right and it lands perfect.

    The first three

    • Lugal, Tank / Frontline. The king of Uruk stands at the very front and, like a wall, does not fall back.

    • Gula, Healer / Buffer. She gathered the first tears Anu shed upon the earth. They became the first medicine, and she still closes wounds with them.

    • Erra, Melee Burst / Leech. He once scorched the soil of Ki. His fury never cooled; every blow makes him stronger.

    Each soul has its own Path tree with forks, skills to remember and rank up with Me Tablets, and relics only it can wear. The Path can be reset for gold.

    Relics, the Kiln and the Cube

    Relics drop in five rarities, Common through Legendary, each with its own rolled marks. Loot dresses an empty slot by itself; the rest waits in the hoard.

    • The Kiln takes clay and gold, and returns one random relic.

    • The Cube takes nine relics of one rarity and tries to forge one of the next. The tax is paid even when it refuses.

    Names on clay

    Chaos seeps in through the broken rules. Clay Soldiers march, Clay Slingers keep to the far strip, Reed Wights rise from the marsh, the Uridimmu hunt, and Me-Wisps forget names on purpose.

    As your souls defeat the same creature again and again, its name and its weak point appear on a clay tablet. A beast you have mastered takes more damage.

    Mend the Me

    The Me shards you gather fill a long rod. Each time it fills, the rules settle a little further into place, and six seals of restoration along the way each leave a lasting gift. Echoes, companions bound with gold, add their strength to the line. Vows pay for small tasks, and harder difficulties bring rarer relics.

    While you are away

    The strip brushes against the places where people leave their computers on. Close the game and the souls keep walking; when you come back, the gold, experience and relics they gathered are waiting for you.

    Four acts

    Act I, The Fallen Strip, is open and playable: clay walks here, and the reeds do not stay dead.

    Act II, The Abzu Shore, is coming soon. On its shore, Kur opens.

    Further down the strip, two more acts stand sealed in the game and cannot be played. In the Anzu Aerie roams Anzu, its chain snapped. At the bottom of the Torn Me, the echo of Tiamat stirs.

    At the edge of forgetting, the war never ends.

    Docked Realms Act I Trailer

  88. 17

    Phantom Grind

    Phantom Grind header image
    Released a day ago
    Type: game
    Dev: Cryptweld Games
    Pub: Cryptweld Games
    Genres: Action Adventure
    About
    Screenshots
    Videos

    Fight your way to Level 30


    Take your knight into cursed forests, ruined strongholds, dark dungeons, and the final arena. In Phantom Grind, a minimalist action RPG, you'll battle orcs, undead, witches, and other monsters on your way to the final boss.

    How it plays


    Choose a location and click to fight. Defeat enemies to earn experience and collect gold. As you level up, spend points on Strength, Endurance, Speed, or Defense. Your goal is to reach Level 30 and take on the ancient evil.


    You can play the entire game with a mouse. There's no inventory to manage, so the focus stays on battles and leveling up.

    Key features


    • Mouse-only gameplay — Fight and manage your knight without a keyboard.
    • Four stats to upgrade — Choose how to improve Strength, Endurance, Speed, and Defense.
    • Monster battles — Face orcs, goblins, undead, witches, and more.
    • Dark fantasy locations — Battle through forests, strongholds, dungeons, and the final arena.
    • Level 30 goal — Get ready for the final boss.
    • Retro pixel art — Dark fantasy environments viewed from above.

    Phantom Grind

  89. 16

    Soviet Backrooms

    Soviet Backrooms header image
    Released a day ago
    Type: game
    Dev: Lair game studios
    Pub: Lair game studios
    Genres: Action
    About
    Screenshots
    Videos

    Soviet Backrooms is a first-person survival horror set in the familiar, decaying interiors of post-Soviet apartment buildings. Explore abandoned apartments, stairwells, and corridors that seem to stretch forever. Search for a way out while something unseen follows you through the darkness.


    You know these walls. You remember the buzzing fluorescent lights.

    But you've never been here before.

    And the footsteps behind you aren't yours.

    A Place You Shouldn't Remember



    Walk through worn Khrushchyovka hallways, empty apartments, forgotten stairwells, and underground spaces. Peeling wallpaper, cracked tiles, and flickering lights make everything feel strangely familiar.


    The deeper you explore, the less these places make sense. A building you almost recognize becomes a maze you cannot explain.

    Listen. Something Is Behind You.



    Footsteps echo through empty corridors. The lights buzz overhead. Somewhere nearby, something moves, but when you turn around, there's nothing there.


    Keep exploring. Listen to your surroundings. The way out is somewhere ahead, but whatever is following you may be getting closer.

    Key Features


    • First-Person Survival Horror — Explore abandoned spaces and search for a way out while an unseen presence stalks you.
    • Post-Soviet Setting — Enter decaying apartment blocks, Khrushchyovka hallways, stairwells, and underground passages.
    • Psychological Horror — Experience the tension of empty rooms, distant footsteps, and the feeling that you're being watched.
    • Liminal Environments — Wander through familiar places that grow increasingly strange as you explore.
    • Atmospheric Sound Design — Buzzing lights, distant noises, and footsteps break the silence.

    You came here looking for an exit.

    Now you just want to know what's behind you.

    Soviet Backrooms

  90. 15

    All-In Immortal

    All-In Immortal header image
    Released a day ago
    Type: game
    Dev: dongguzai
    Pub: dongguzai
    Genres: Indie RPG Simulation Strategy
    About
    Screenshots
    Videos
    This single-player cultivation adventure is built around a dice economy, exploration, crafting, and trade. Common Dice are both an action resource and the currency behind purchases, healing, rewards, and risk. Plan each journey and investment as you build a sustainable production loop.

    Start small, find your path


    Each new run offers two randomly selected introductory tasks. Complete them to earn dice, learn your way around, and decide where to invest your next handful of resources.

    Gather, craft, and make your work count


    Begin at a humble residence, then travel through the market, wilderness, and sect. Explore distinct regions, gather ingredients for alchemy, forging, and cooking, uncover recipe clues, and face enemies with different traits and target ranges.

    Every production attempt unfolds across three stages. Choose materials, complete dice checks, and adapt to changing conditions. The quality of the finished item affects its usefulness, commission value, and market return.

    Make a living — and take a chance


    Accept commissions with in-game deadlines, sell surplus goods, buy tools and medicine, and take chances on appraisal stock. You can also operate your own shop and earn Common Dice by serving customers.

    At the wagering stall, choose a cricket and stake dice earned through play. Watch the rounds and championship tiebreaks unfold, then check the results and Champions board. A correct pick earns rewards; a wrong pick loses the stake.

    Face the wilderness and choose when to retreat


    Play as a male or female cultivator and face beasts, spirits, and hostile cultivators in the wilderness. Both player characters have their own attack, hurt, and retreat animations, while each enemy has distinct combat actions. Equipment, food, enemy traits, and target ranges shape the outcome of turn-based dice checks.

    Injuries persist and treatment costs resources. During ordinary adventures, reaching the Injury limit ends the run. Deciding whether to press deeper, retreat, recover, or meet the next deadline is at the heart of every journey.

    Stay in the mortal world — or aim for 88


    Reach level 50 in your character or any profession to unlock the Ascension Platform. Choose how many dice to roll and when to stop. Exactly 88 means success. Other totals from 85 to 90 leave you alive but unsuccessful; totals outside that range mean death and end the run. Unlocking the trial does not force you to take it: keep crafting and trading until you are ready.

    Current Version Highlights


    • A single-player resource economy driven by dice and risk decisions.
    • Multiple cultivation locations, wilderness sites, regional events, enemies, and recipe clues.
    • Three-stage Alchemy, Forging, and Cooking production paths.
    • Turn-based dice combat, seven equipment slots, consumables, and retreat choices.
    • Male and female character actions, with individual attack and hurt animations for 15 enemy types.
    • Timed commissions plus market trading, appraisal, and shop management.
    • Round-by-round cricket contests, championship tiebreaks, reward previews, and a Champions board.
    • Randomized introductory tasks and a final ascension trial you choose when to attempt.
    • Local profiles and save slots, with Simplified Chinese and English interfaces.

    Wagering and appraisal use resources earned through play. There are no real-money wagers, cash withdrawals, or purchasable dice.

    Gameplay Overview

  91. 14

    Anubis Temple: La Perla de Egipto

    Anubis Temple: La Perla de Egipto header image
    Released a day ago
    Type: game
    Dev: Siro Studios
    Pub: Siro Studios
    Genres: Action Adventure Indie
    About
    Screenshots
    Videos
    In the desert, an ancient legend tells of La Perla de Egipto, a secret hidden beneath the temple of Anubis. A boy and a girl have grown up imagining what lies beyond its sealed doors. For him, entering means discovering whether the stories were true. For her, it means finding answers to a mystery she has never been able to forget. Now you choose who will cross the threshold. Beneath the stone, ancient mechanisms still work, guardians still keep watch, and paths reveal themselves to those who look closely. Curiosity has brought you this far. To venture deeper, you must learn the temple's rules, measure every jump and discover what waits beyond the next door.

    Features

    • Single-player 2D platforming with the spirit of 1980s arcade games. Each room fills one screen, with no scrolling.
    • Observe, work things out and act: navigate measured jumps, levers and sealed doors while learning enemy patterns.
    • Make short, medium or long jumps by holding the button. Crouch beneath projectiles and beware of falling too far.
    • Discover mechanisms linked to Nut, Ptah and Ra, lenses that materialize platforms and a chamber where gravity is reversed.
    • Face mummies, cobras and Anubis guardians among fire, acid and hammer traps.
    • Five lives, plus three extra lives earned through progress. When you die, you return to the room's entrance door.
    • Choose the boy or girl explorer, each with their own ending cinematic. Includes an opening cinematic.
    • Ten optional cosmetic skins as DLC; a surprise skin unlocks when you finish the game.
    • 10 Steam achievements.
    • Play with a keyboard or controller. Texts in English, Spanish, French, German, Italian, Brazilian Portuguese, Polish, Turkish, Russian, Japanese, Korean and Chinese (Simplified and Traditional).

    A sealed door, a lever, a guardian repeating its steps. The temple offers clues in what you can see, but finding the moment to move is up to you. Enter its chambers and follow the mystery of La Perla de Egipto in an adventure suitable for all ages.

    Anubis Temple: La Perla de Egipto - Trailer

  92. 13

    Last Dispatch

    Last Dispatch header image
    Released a day ago
    Type: game
    Dev: Stonebud Games
    Pub: Stonebud Games
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    The city sleeps. One post office stays lit.

    Every letter has a destination, but not a private route. Connect the conveyor belts and choose departure times for A, B and C. When two letters need the same crossing, decide who goes first and who waits a moment.

    As the night progresses, docks accept mail at specific ticks. Holding shelves, switches and timed gates bring new challenges. Route length, waiting time and departure delays all shape when each letter arrives.

    One post office. One hundred puzzles.

    Work through 100 scheduling puzzles across 12 chapters, with new rules and delivery conditions introduced along the way.

    There is no real-time countdown. Plan at your own pace, advance one tick at a time, or rewind to examine what happened. Two levels of hints and optional route diagnostics help you understand where your current plan goes wrong.

    A feathered friend for the night shift

    Your postal bird celebrates success with a cheerful chirp and a flight around the post office. When a delivery goes wrong, your little companion is there for another try.

    Gentle music and playful sound effects bring warmth to every shift.

    Play at your own pace

    • Separate music and sound effects volume controls.

    • Reduced animation option.

    • Automatically saved routes, completion records and settings.

    • English, Traditional Chinese and Simplified Chinese.

    • Keyboard and mouse controls.

    Stamp the completed shift and hand over the last mailbag. By dawn, someone in the city has received the message they were waiting for.

    Gameplay Trailer

  93. 12

    Bearded Dragon Nursery

    Bearded Dragon Nursery header image
    Released a day ago
    Type: game
    Dev: KOKUTAN GAMES
    Pub: KOKUTAN GAMES
    Genres: Casual Indie Simulation
    About
    Screenshots
    Videos

    About This Game

    Bearded Dragon Nursery is a relaxing raising game focused on caring for bearded dragons, breeding them, and discovering different genes.

    This is not a game that demands your constant attention.

    While you work, draw, browse the web, or simply do your own thing, you can leave the nursery open in a corner of your desktop. Check in from time to time to feed your bearded dragons, give them a pet, and see how they are doing.

    Your bearded dragons live and grow at a relaxed pace. Even if you leave them alone for a day, they will not die, so there is no need to worry about missing a schedule or constantly returning to the game.

    At the beginning of the game, you receive a pair of adult bearded dragons. From there, you can care for them, breed new generations, hatch eggs, and watch their offspring grow from hatchlings into adults.

    Through breeding, you can discover different inherited traits and create bearded dragons with a wide variety of colors, patterns, and unusual appearances.

    You can also feed and pet your bearded dragons, and watch them interact with toys and objects placed around their rooms.

    When you want something relaxing, simply let them stay by your side as little desktop companions. When you feel like playing more actively, you can explore breeding combinations, genetics, and collection goals.

    Main Features:

    • Relaxed, Low-Attention Raising
      You do not need to keep playing continuously. Leave the nursery beside your work and check in whenever you feel like it.

    • Start with Your First Pair
      Begin with a pair of adult bearded dragons, care for them, and gradually build your own growing population through breeding and hatching.

    • Hatching and Growth
      Raise newly hatched bearded dragons and watch them grow from hatchlings into adults.

    • Low-Pressure Care
      Your bearded dragons will not die simply because you step away for a day. Play at a pace that fits your own routine.

    • Genetics and Breeding
      Each bearded dragon can carry different inherited traits. Experiment with breeding combinations to discover new colors, patterns, and special appearances.

    • A Large Variety of Appearances
      Head, body, tail, and special genes can combine in many different ways, with some rare genes featuring unique visual effects.

    • Collection and Gene Encyclopedia
      Record the genes and appearances you discover and gradually build your own collection.

    • Multiple Raising Rooms
      Organize your bearded dragons across different rooms and expand your nursery over time.

    • Daily Interaction
      Feed and pet your bearded dragons, and watch them interact with toys, mirrors, treadmills, and other objects.

    • Shop and Raising Loop
      Purchase new eggs and items, raise new generations, and continue expanding your bearded dragon collection.

    Bearded Dragon Nursery is built around companionship, observation, collecting, breeding, and slow-paced raising.

    You do not need to stay in the game all the time.

    Come back when you have a moment — and when you are busy, simply let your bearded dragons keep you company.

    Short Description

    Bearded Dragon Nursery is a relaxing single-player raising game designed to sit quietly beside you on your desktop.

    You begin with a pair of adult bearded dragons and gradually build your own nursery through care, breeding, hatching, and raising new generations.

    You do not need to keep watching the game while you work, draw, or browse the web. Check in occasionally to feed and pet your bearded dragons and see how they are doing. Even if you step away for a day, they will not die, allowing you to play at your own pace.

    Breed new generations to discover different genes, colors, patterns, and rare appearances. Arrange your bearded dragons across different rooms, watch them interact with toys, mirrors, treadmills, and other objects, and gradually complete your collection.

    Keep them beside you when you want something relaxing, or dive deeper into breeding and genetics when you feel like playing more actively.

    gameplay

  94. 11

    City Contractor

    City Contractor header image
    Released a day ago
    Type: game
    Dev: Desoline transportation and tourism ltd
    Pub: Desoline transportation and tourism ltd
    Genres: Simulation Strategy
    About
    Screenshots
    Videos

    CITY CONTRACTOR

    Build it yourself. Watch it take shape. Grow your construction company.

    City Contractor is a construction management and machinery game where you don't just select a contract and wait for it to finish. You control the machines and make the construction happen.

    Start with smaller jobs, earn money, expand your fleet, and take on bigger construction projects across the city.

    🏗️ Watch Your Projects Come to Life

    Every construction site changes as you work.

    Start with an empty piece of land and watch the project progress step by step. Excavate the site, prepare the foundations, install reinforcement, pour concrete, construct the structure, build the walls, and finish the roof.

    What starts as an empty construction site can become a completed house, road, pipeline, or multi-story building.

    🚜 Control the Machinery

    The work doesn't happen by itself.

    Take control of excavators, mini loaders, dump trucks, bulldozers, rollers, full-size loaders, telehandlers and more.

    Dig foundations with an excavator, move soil with a loader, load dump trucks, level the terrain, transport materials, and compact newly constructed roads with a roller.

    The work you perform directly moves the project forward.

    📋 Take on Different Contracts

    Take on different jobs including Earthworks, Water Pipeline Repair, Road Construction, House Construction, Office Buildings, Site Preparation, Land Clearing, Material Delivery and more.

    Each contract has its own cost, reward, construction stages, and equipment requirements.

    💰 Build Your Construction Business

    Complete contracts, earn profit, purchase new machinery, and unlock bigger projects.

    Start with a small fleet and grow into a fully equipped construction company capable of handling major projects throughout the city.

    In City Contractor, you don't just manage construction. You operate the machines, do the work, and watch your projects take shape.

    City Contractor Trailer

  95. 10

    離島旅程

    離島旅程 header image
    Released a day ago
    Type: game
    Dev: RGB Workshop
    Pub: RGB Workshop
    Genres: Casual Indie
    About
    Screenshots
    Videos

    Set out from Cheung Chau and explore Hong Kong through fishing. Watch your float, time each strike and balance reeling with releasing tension as you discover 170 marine species.

    Explore coastal locations, collect postcards and souvenirs, recycle marine litter and play the bun game and island quiz at the arcade.

    Build your island aquarium, arrange fish in different tanks, feed them and interact with them in full-screen viewing mode.

    The main game offers Traditional Chinese, Simplified Chinese, English and Japanese. Some aquarium tools and individual minigame content remain in Traditional Chinese. There is no full voice acting.

    Play with a mouse; Space also controls fishing and F11 switches fullscreen. Local autosave and three manual save slots are included. Core fishing and bundled minigames work offline. Theatre stories, live weather and external videos require an internet connection.

    離島旅程 — 遊戲實錄 / Gameplay

  96. 9

    Pipsquad

    Pipsquad header image
    Released a day ago
    Type: game
    Dev: Yang
    Pub: Yang
    Genres: Indie Strategy Early Access
    About
    Screenshots
    Videos
    pipsquad is a turn-based dice-building roguelike where every hero brings a different die to the fight. Explore 108 hero classes, including starting classes and promotions. Lead your squad through 20 battles, develop your team between encounters, and find combinations that can carry you through the final boss.

    Make every roll count

    Keep useful dice and reroll the rest. Decide when to attack, protect an ally, heal, or build your shared mana pool for a spell. You can use some of your dice before spending your remaining rerolls, so the order of your actions matters.

    Read the battle before you commit

    Enemy intentions show who is under threat. Preview how an action changes the outcome of the enemy turn, inspect dice and keywords, and undo actions during your turn to explore another approach.

    Build the dice your squad needs

    Promote heroes into new classes and change their dice with equipment. Add keywords, replace faces, or use items that copy and rearrange them. Compare the results before committing, and experiment with equipment order to discover how effects work together.

    Choose your way to play

    • Classic: choose a five-hero lineup and develop it through the run.
    • Choose Party: pick the starting class for every slot, including duplicate heroes.
    • Generate: play with procedurally generated heroes and promotions.
    • Raid: command ten heroes against doubled starting enemy formations, with a promotion after each victory before the final battle.

    Set the challenge

    Choose a difficulty and shape the run with blessings, curses, and optional rule changes. Custom difficulty lets you mix effects freely. Along the way, optional events offer more decisions: accept a lasting change, take a cursed chest, or claim an item in exchange for a tougher next battle.

    Pixel-art heroes, monsters, and environments meet animated 3D dice. Explore the in-game compendium and plan your next combination. The interface supports English, Simplified Chinese, French, German, Spanish, Russian, Japanese, Brazilian Portuguese, and Korean.

    pipsquad-trailer-en

  97. 8

    Duck Casino: Gambling Simulator

    Duck Casino: Gambling Simulator header image
    Released a day ago
    Type: game
    Dev: DogeStake
    Pub: DogeStake
    Genres: Indie Simulation
    About
    Screenshots
    Videos
    Gamble like a high roller. Lose like it never happened.

    Duck Casino is a gambling simulator with 12 games: Dice, Plinko, Mines, Crash, Blackjack and more, all played with fake chips. Throw around big bets, chase the multiplier, lose it all and top up. No real money. No prizes.

    12 Games

    • Dice: Roll over or under your target. Simple. Brutal.
    • Plinko: Drop a ball, watch it bounce, pray for the edges.
    • Mines: Flip tiles, grab gems, don't touch the bomb.
    • Keno: Pick 1 to 10 numbers, then sweat the draw.
    • Blackjack: Hit, stand, double, split. Beat the dealer.
    • Snap: Cards flip one by one. Hit your number before any card shows up twice.
    • Roulette: Chips down. Spin the wheel.
    • Slots: Spin and land 8 of a kind anywhere on the grid.
    • Crash: The plane takes off, the multiplier climbs. Cash out before it crashes.
    • Limbo: Pick a target multiplier. Win or lose, instantly.
    • Crossing: Hop the duck across the river. Cash out before a boat gets it.
    • Coins: Call heads or tails. Double up or cash out.

    Key Features

    • Every bet is yours to make. Pick your game, set your stakes, or let auto-bet run.
    • Fair, and you can prove it. Every result is Provably Fair: our seed is locked before you bet, you set your own, and any bet can be verified afterwards.
    • Pure fake money. No deposits, no cash out, no prizes, no regrets. Lost it all? Top up and go again.

    Duck Casino Wojak Trailer EN

    Duck Casino - Gameplay Trailer EN

  98. 7

    Hidden Chess

    Hidden Chess header image
    Released a day ago
    Type: game
    Dev: Sekidoge
    Pub: Sekidoge
    Genres: Strategy
    About
    Screenshots
    Videos

    Chess is great. Memorizing it isn't.

    Classic chess is a wonderful game, but if you're a busy person who just wants a fun game, it can be hard to enjoy. Beating someone who has played for years in a short time is nearly impossible. A lot of the early game comes down to who has memorized more opening theory, and that makes it as much a memory test as a battle of minds.

    Hidden Chess is my attempt to break down that wall. Every game starts from a position nobody has studied, so there is nothing to memorize and no book to lean on. From the very first move, everyone has to truly think and analyze the position in front of them, whether it's their first game or their thousandth.

    Luck plays a big part too, since you never know what's really hiding under a piece. It's a gamble you have to read, bluff around and adapt to. That's what makes every game a fresh one, and it gives newcomers a real chance against veterans.

    Every piece is a secret.

    Before the first move, every piece except the kings is secretly shuffled among its side's starting squares. The board looks like a normal opening, but nobody knows what is really standing on each square, not even you.

    A hidden piece moves like the piece it is pretending to be. The moment it makes its first move, its true identity is revealed, and from then on it moves like what it really is. That quiet pawn on d2 could turn out to be a queen. The rook in the corner might be a knight in disguise.

    How it plays

    • Each side starts with 15 hidden pieces: 1 queen, 2 rooks, 2 bishops, 2 knights and 8 pawns. Only the kings are known.
    • A hidden piece moves as the piece on its starting square until its first move reveals it.
    • Capturing a hidden piece reveals what it really was.
    • A hidden piece that turns out to be a pawn and lands on the last rank lets you choose its promotion.
    • Every game is different. Plan, gamble, adapt.

    Play your way

    • Play online through Steam: create a public or friends-only room, invite a friend, or hit Quick Match to be paired with another player. Your Steam name and avatar appear at the board.
    • Online wins leaderboard and 6 Steam achievements.
    • Play against the computer: 6 difficulty levels from Beginner to Master. The AI has to guess at hidden pieces too.
    • Two modes: Hidden Chess and standard Classic Chess, both for bots and online play.
    • Chess clock for online and bot games.
    • Review and take back moves in games against the computer, and save and continue unfinished games.
    • If the connection drops during an online game, you can reconnect and carry on.

    Comfortable to play

    • Drag and drop or click to move, with smooth piece animation.
    • 4 board themes (green, brown, blue, purple), board flipping, and coordinate labels.
    • A built-in How to Play guide.
    • Available in 12 languages: English, 简体中文, 繁體中文, 日本語, 한국어, Русский, Español, Português, Français, Deutsch, Italiano, Polski.

    Whether you're a chess veteran tired of memorized openings or someone who has always wanted a reason to bluff across the board, every game of Hidden Chess is a fresh start.

    Hidden Chess

  99. 6

    The Art Keeper

    The Art Keeper header image
    Released a day ago
    Type: game
    Dev: EEE Games
    Pub: EEE Games
    Genres: Simulation
    About
    Screenshots
    Videos

    Restore the gallery. Then make the world your own.

    You are the keeper of a gallery left in disarray. Explore its rooms, collect paintings, study the clues around you, and return each work to the wall where it belongs. Arrange complete exhibitions, adjust their lighting, and take on timed assignments that reward a careful eye—and a little speed.

    Away from the gallery, every room becomes a space for personal expression. Buy furniture, decorations, tools, and strange little objects, then place, recolor, move, rotate, and resize them. Paint original canvases with a range of brushes and colors, save your work, and hang it in the world. Take photographs, display your favorite images, and choose the music that gives each room its atmosphere.

    You can also sketch shapes in mid-air and turn your strokes into physical creations. Draw something rigid, add working wheel parts, and release the finished assembly into the world. Build a bridge, sketch a sword, or invent a rolling contraption—then give it a shove and discover whether it rolls, holds together, or collapses spectacularly.

    Between gallery assignments, explore a collection of compact challenges involving spatial reasoning, routes, codes, rotating pipes, painting, and observation. Quiet creativity and timed puzzle pressure sit side by side, letting you decide whether to carefully curate or simply experiment.

    Throughout it all, the paintings and rooms preserve fragments of someone else’s life. Nothing explains the whole story. Instead, meaning emerges through images, objects, sounds, and the spaces you restore.

    Who lived this life before you—and what did they leave behind?

    Features

    • Restore exhibitions by finding paintings, interpreting clues, and placing each work where it belongs.

    • Work with a collection of more than 400 paintings, culminating in a large 15-category sorting challenge.

    • Paint original canvases and display your creations in the world.

    • Sketch in 3D and transform freehand strokes into rigid or wheeled physics objects.

    • Buy, place, recolor, rotate, resize, and arrange furniture and unusual objects.

    • Experiment with physics and see whether your creations roll, balance, collide, or fall apart.

    • Shape the atmosphere with lighting, music, images, and your own photographs.

    • Play a variety of bite-sized creative, spatial, and logic challenges.

    • Uncover a quiet mystery told through paintings, rooms, and the traces of a life left behind.

    The Art Keeper

  100. 5

    Northgate Dispatch

    Northgate Dispatch header image
    Released a day ago
    Type: game
    Dev: Workstation4
    Pub: Workstation4
    Genres: Indie Simulation Strategy
    About
    Screenshots
    Videos

    Run the board.

    It is the night shift and the trains do not wait. You work one green-and-amber
    control terminal as the signal operator. Read the timetable, bring approaching
    trains in, hold the ones running late, and release them down the main line
    before the next service reaches the junction.

    One wrong route locks the line.

    Send a train onto an occupied platform, foul the junction, or release one early
    and the interlocking trips. Now you are filing the incident report, naming the
    cause, and clearing the block while three more trains stack up behind it. Each
    shift gets tighter, and the clock keeps moving.

    Earn your grade.

    You start as a trainee on a quiet branch and work up shift by shift: city
    terminals, tangled interchanges, and the graveyard rush where a lot goes wrong
    at once. Every railyard runs the same schedule each time, so a bad shift is on
    you, and getting good at it is real.

    Features

    • The whole job on one screen. No menus to dig through. Every train,
      signal, and report lives on one hand-built CRT board. Learn it in a shift,
      chase an A for weeks.
    • Deterministic puzzles. Seeded schedules, so it comes down to skill,
      not luck.
    • Six difficulty tiers, from a quiet induction run to the hidden
      graveyard shift, each with its own railyards.
    • Full controller support and a keyboard-first design that runs well on
      the Steam Deck.
    • Station ambience that reacts to your board: crowd noise, rolling
      stock, and platform announcements.
    • 15 achievements and lifetime stats.
    • Three terminal colours: emerald, amber, and lapis.

    Languages

    Interface and station announcements in English, German, French, Spanish,
    Russian, Simplified Chinese, and Japanese
    . Text and voice can be set
    separately.

    Clock in and take the board.

    Welcome to Northgate Dispatch!

  101. 4

    Myriad Auction

    Myriad Auction header image
    Released a day ago
    Type: game
    Dev: Hansir
    Pub: Hansir
    Genres: Indie Strategy
    About
    Screenshots
    Videos

    Every lot is a blind bid. In Myriad Auction you face a whole warehouse of goods you cannot fully see — at the start, almost everything is a question mark.

    KNOW BEFORE YOU BID

    Spend resources to peel the truth back one layer at a time: outline, quality, category, and finally a full reveal of the item and its price. The more you uncover, the closer the appraiser's estimated value gets to the real total, and a good appraisal pays out on its own.

    BID, OR WALK AWAY

    With an offer on the table, you make the only decision that matters: take the warehouse, or let it go. Every level has a gold requirement — fall short and the run ends.

    THEN OPEN IT, ONE ITEM AT A TIME

    Winning the auction is not winning the run. You reveal the haul item by item, and only then do you know whether you played it smart or paid a fortune for junk.

    BUILD THE RUN

    19 appraisers, each with an appraisal skill line and a specialty; three are available from the start and the rest unlock as you collect.

    Branching routes across 15 floors, choosing between auction halls, skill shops, item shops, relic shops, the forge, and adventures.

    Relics and forge upgrades that bend the rules in your favour, if you can afford them.

    Five realms — Mortal Realm, Empyrean Realm, Starsea Pavilion, Divine Ruin Realm and the Hall of Myriad Worlds — followed by the endless Chaos Domain.

    A Collection Hall, talent points and unlocks that persist between runs.

    MADE WITH AI, DECLARED ON THE STORE PAGE

    Art, audio and localisation were produced with the help of generative AI tools. This is declared through Steam's Content Survey, and we would rather say it plainly than let you find out later.

    Myriad Auction

  102. 3

    BANDA SHAFT DUEL

    BANDA SHAFT DUEL header image
    Released a day ago
    Type: game
    Dev: brkfstchamp
    Pub: brkfstchamp
    Genres: Action Indie
    About
    Screenshots
    Videos

    Banda Shaft Duel is a first-person arena shooter where your opponent is a bot that moves and aims like a real Quake Live duelist.

    Most game bots feel like bots: stiff movement, inhuman aim. This one doesn't. Its movement and aim are built from real player data, so you can practice Lightning Gun (LG) duels against an opponent that dodges, strafe-aims, and pushes angles the way a person does.

    Train against a human-like opponent, anytime

    Three difficulty tiers, from casual to near-professional. No matchmaking and no waiting - your practice partner is always online.

    Skills aim trainers can't teach

    Hand decoupling - WASD inputs are scrambled at random, breaking the habit of tying your aim to your movement.

    Rear hitbox - only hits on the rear half of a strafing target count, training the predictive aim top players use.

    Screen-center discipline - only the exact center of your screen is clear, forcing you to keep the opponent's center centered instead of chasing the model.

    Random FOV & sensitivity - your settings shift during matches, so you learn to re-calibrate on the fly instead of relying on fixed muscle memory.

    Air duels: a new dimension

    Ground duels never train vertical aim. In the air-duel mode you fight in a 3D box arena, where the fastest dodges are toward the corners of your opponent's screen - a completely different aiming and dodging game.

    Real movement, modern presentation

    Authentic Quake-style physics  with clean modern visuals. Optional female character models offer a different kind of target focus.

    In development

    The bot keeps getting better with regular updates. Planned: Steam Workshop support, challenge mode, leaderboards, and demo playback so you can rewatch your own movement from the bot's perspective.

    游戏实机演示

  103. 2

    SkullWar:ProvingGrounds

    SkullWar:ProvingGrounds header image
    Released a day ago
    Type: game
    Dev: FAKE_WINNER
    Pub: FAKE_WINNER
    Genres: Indie RPG Strategy
    About
    Screenshots
    Videos

    Table of Contents

    1- Gameplay Showcase

    2- Story Background

    3- Mechanical Art

    4- Post-Launch Content

    1- Gameplay Showcase 

    Select and deploy the war machines known as "Skulls" onto the Proving Grounds.

    During the deployment phase, you will select the required Skull units from the Armory. Each Skull possesses distinct stats and a dedicated Function. Carefully consider your formation and initial positioning—an improper deployment often leads to an early disadvantage…

    Move, Attack! Use their respective Functions to coordinate and outplay.

    Turn-based combat. You control each Skull to perform actions: Move, Attack, and activate Functions. The decision of which actions to prioritize depends entirely on the evolving battlefield situation.

    Skull Synergy – seize the moment and strike.

    Different Skulls possess unique Functions and applications. Constantly evaluate synergy opportunities between units, and keep close track of Skull positioning and various tactical resources. Resource management is the core of sustaining control over the battlefield.

    Most importantly, find the right window to eliminate the enemy.

    Avoid blind fire. Calculate your potential damage output with precision. When an enemy Skull falls into a concentrated fire zone, finish it off immediately.

    Finally, end the match.

    Achieve the designated objective to conclude the test. For example, in the "Duel Simulation" mode, the objective is to destroy all enemy Skulls.

    2- Mechanical Art

    Jiemn and Heathound

    Freeze, Avalanche, Heathound and Carbidon

    Moonlit Inorganic Humanoids

    3- Story Background

    A combat test simulator from the 30th century.

    SkullWar: Proving Grounds is a tactical simulation system rooted in the Phase Distortion universe. As a tester, you will pilot the armed mechanical units known as "Skulls", engaging in tactical drills and standardized simulated combat to evaluate the actual combat performance of these machines.

    4- Post-Launch Content

    Confirmed content plans following the November release:

    · Gameplay Updates

    1. The single-player stage mode [Event Log – Tactical Reconstruction] will be available immediately upon official launch. You will access the Central Database to experience single-player tactical stages designed based on recorded war events.

    2. The first recorded event will be unlocked within [Event Log – Tactical Reconstruction]. Detailed archives will be made available after release. Please stay tuned.

    · System Updates

    1. A currency system will be introduced soon. It is tentatively planned to facilitate the acquisition of future Skull units, allowing players to build more diverse tactical squads.

    · Skull Updates

    None confirmed at this time. However, Skull updates are one of the major ongoing content updates for this game. New Skull models will be added periodically after the game's official launch.

    SkullWar ProvingGrounds

  104. 1

    N in One: Puzzle Minigame Collection

    N in One: Puzzle Minigame Collection header image
    Released a day ago
    Type: game
    Dev: PixelForge Studio
    Pub: PixelForge Studio
    Genres: Casual Indie Strategy
    About
    Screenshots
    Videos

    You came for a quick break; your brain clocked in for a shift.

    N in One: Puzzle Minigame Collection brings twenty minigames together in one cozy little space. Match tiles, merge numbers, push boxes, explore mazes, spot differences—or try keeping up with cake orders and hungry customers.

    Pick something relaxing, or give yourself a challenge. Your next game is just a few clicks away.

    Twenty ways to play

    • Match, clear and merge: Tile Connect, Bubble Pop, Marble Trail, Falling Blocks, Gem Match, Star Groups and 2048.
    • Observe and solve: Spot Differences, Colour Code, Pipe Link, Box Push and Cat Trap.
    • Plan your route: Maze, Ball Enclosure, Claim the Field, Magic Tower and Room Escape.
    • Keep things moving: Cake Workshop, Restaurant and Ten Drops.

    Four difficulty levels for every game

    Learn the rules at a comfortable pace or take on a tougher challenge. Every minigame includes four difficulty levels and illustrated instructions to help you get started.

    Take a break from your break

    Your progress saves automatically on your computer. Pause, return to the lobby, or save and quit, then come back to continue later. Play a quick round or settle in with a puzzle that needs a little more thought.

    Make yourself comfortable

    Choose a color theme, adjust music, sound effects and optional short Chinese voice phrases separately, or turn off gameplay animations.

    Offline and ready to play

    Enjoy single-player gameplay without an internet connection, in-game ads or additional in-game purchases. The interface supports eight languages: Simplified Chinese, Traditional Chinese, English, Japanese, Korean, German, French and Spanish.

    Which game should you try first? That puzzle is entirely yours.

    二十种玩法实机演示

    Gameplay Overview